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Author SHA1 Message Date
Berk 41ec56f813 chore: bump version to 0.0.2-beta.2 (#310) 2026-07-17 04:51:09 +03:00
Berk aa32d4bad0 added a release script to automate the release process (#309) 2026-07-17 04:48:46 +03:00
Hadi Abdulrahman faf3a397a8 [VideoOut] Fall back to 8-bit RGBA for unknown pixel formats instead of silently failing (#294)
Changes MapPixelFormatToGuestTextureFormat to default to format 56 (8-bit
RGBA) when the game uses a pixel format not yet in the known list, with a
stderr warning that reports the exact format value for project issue reports.

Previously, unknown formats returned 0, which caused RegisterKnownDisplayBuffer
to skip registration entirely. The GPU backend then couldn't find the buffer
during flip, producing vk.flip_capture_failed, and some games later hit a
Debug.Assert in ExecuteOrderedGuestFlipWait.

The fallback produces wrong colors for the affected games but lets them render
and display output, which is strictly better than a black screen or access
violation crash. The pixel format is printed to stderr so developers can
identify it and add proper support.

Co-authored-by: meowman <haadii2005@gamil.com>
2026-07-17 04:35:57 +03:00
samto6 488b285ecb [SaveData] Implement save data memory2 exports (#297)
* [SaveData] Implement save data memory2 exports

Astro Bot calls sceSaveDataSetupSaveDataMemory2 during boot and asserts
and null-writes when it fails, so the missing import surfaces as a
named crash. This implements setup plus the companion get, set, and
sync operations that make it useful. The store is one zero-filled file
per user and title at sce_sdmemory/memory.dat under the save root,
readiness is the backing file's existence, and get, set, and sync
return MEMORY_NOT_READY before setup. Struct offsets follow the
publicly documented homebrew savedata headers.

* [SaveData] Write setup result before mutating the memory backing file
2026-07-17 04:35:00 +03:00
samto6 1a4a2902d4 [HLE] Stub ContentExport, Font, and Pad calls Astro Bot needs to boot (#298)
Astro Bot asserts and null-writes when a subsystem init call fails, so
each missing import surfaces as a named crash. This stubs the blockers
observed during bring-up: content export init, eight font calls, and
pad tilt correction. sceFontGetHorizontalLayout writes the same
invented geometry as sceFontGetRenderCharGlyphMetrics and the rest
report success. Together with save data memory2 these take the title
to its splash image and font glyph rendering path.
2026-07-17 04:34:48 +03:00
kuba f544146d6d AGC: reduce inactive trace and draw allocations (#308) 2026-07-17 04:25:26 +03:00
kuba dbd74654c4 Vulkan: trim disabled draw diagnostics overhead (#307) 2026-07-17 04:18:06 +03:00
kuba 28485b60e2 CPU: avoid continuation emitter closure allocations (#306) 2026-07-17 04:17:58 +03:00
999sian 6b1abc1a38 perf(shader): cache pixel export masks (#288) 2026-07-17 04:17:39 +03:00
kostyaff 7494792249 [Tests] Add VirtualMemory and PhysicalVirtualMemory edge case tests (#266)
VirtualMemory: 4 new tests covering unmapped address returns false,
zero-length operations, page-boundary access, and cross-gap failures.

PhysicalVirtualMemory: 5 new tests covering lazy commit on demand,
reserve-only GetPointer, unmapped GetPointer returns null, free-list
first-fit reuse, and coalescing both neighbours on middle-range free.

Total: 9 new tests, 18 passed (8 VirtualMemory + 5 PhysicalVirtualMemory
+ 5 GuestMemoryAllocator). No production code changes.
2026-07-17 03:13:38 +03:00
jimmyjumbo 3585519007 [Audio] Correct float PCM endpoint conversion (#291) 2026-07-17 03:13:06 +03:00
Berk 8ee0fe8e44 Add files via upload 2026-07-17 03:03:05 +03:00
Tell-Shanks 0755ca15f7 core: report what occupies a fixed-address allocation on failure (#278)
* Implement DescribeAddressForDiagnostics method

Added a method to describe the state of a memory address for diagnostics.

* core: enrich allocation failure exception with host region diagnostic
2026-07-17 02:58:31 +03:00
jimmyjumbo 74c70cc2c1 [CI] Make versioned releases immutable (#289) 2026-07-17 02:54:35 +03:00
Berk 73e0ebf446 Update README order (#303) 2026-07-17 02:47:53 +03:00
Berk 459ae7e3f7 Docs/readme images (#302)
* [readme] update showcase images

* [readme] update readme images and change version to 0.0.2
2026-07-17 02:44:28 +03:00
kuba 8f405caebe Vulkan: reduce guest buffer upload allocations (#301) 2026-07-17 02:36:39 +03:00
kuba dabf723b3e [Vulkan] Honor guest depth clear state (#290) 2026-07-17 02:29:53 +03:00
AlexC 2129a12684 [GUI] Last commit SHA (id) displayed on about section (#279)
* Latest commit info axamal structure

* Link latest commit to text

* Added localization for About>Last commit info

* Made the commit hash a button that redirects you to the commit in github

* Reorder about section

* Commit and update icon in about section to have consistency in section
2026-07-17 02:25:01 +03:00
kuba 2db1fae282 [Tests/HLE] Cover APR resolve, stat, and streaming flow (#272) 2026-07-16 19:57:45 +03:00
kuba 33f96252da [CPU] Reject context transfers to unmapped guest addresses (#273) 2026-07-16 19:57:34 +03:00
kuba f7981a7ed7 [Tests/CPU] Verify import trampoline volatile-state ABI (#274) 2026-07-16 19:57:23 +03:00
kuba e10efa3ae1 [HLE] Make guest printf formatting locale-invariant (#271) 2026-07-16 18:39:48 +02:00
Peter Bonanni 16a2131b67 [PlayGo] Reject authoritative unknown chunk loci (#242) 2026-07-16 19:22:33 +03:00
Mees van den Kieboom 9883a9445d [AGC] Implement RDNA2 buffer/image/DS 32-bit atomic instructions (#222)
Adds decode and SPIR-V translation for the missing MUBUF, MIMG and DS
atomic instructions in the Gen5 shader translator, generalizing the
existing BufferAtomicAdd path. Covers swap, cmpswap, add, sub,
smin/smax, umin/umax, and/or/xor, inc and dec, plus the DS RTN
variants. Image atomics go through OpImageTexelPointer on the storage
image binding.

Notable: DS_CMPST operand order (DATA0 = comparator, DATA1 = new
value) is reversed relative to buffer/image cmpswap, which a dedicated
test locks in. ATOMIC_INC/DEC are approximated with
OpAtomicIIncrement/IDecrement, exact for the common 0xFFFFFFFF clamp.

Verified with 9 new synthetic decoder and end-to-end SPIR-V tests
(part of the #36 test corpus effort); full suite passes 35/35.

Signed-off-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>
Co-authored-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>
2026-07-16 17:28:39 +03:00
Peter Bonanni f2d9051358 Fix macOS fixed-address allocation collisions (#246) 2026-07-16 16:45:08 +03:00
Dafenx 53d414e096 Bound Vulkan host buffer pool memory (#201)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-16 16:44:29 +03:00
MikeyLITE69 52d2874fa8 cpu: emulate BMI1/BMI2/ABM instructions in software when the host lacks them (#249)
## What

The native backend runs guest code directly on the host CPU. When the host doesn't
implement a BMI1/BMI2/ABM instruction that the PS5's Zen 2 cores do, it raises #UD
(STATUS_ILLEGAL_INSTRUCTION). Today the vectored handler just logs the faulting bytes
and gives up, so the title dies.

This adds a software fallback. On an illegal-instruction fault we decode the opcode
with Iced (the decoder already used elsewhere in the backend), evaluate it against the
trapped register/memory state, write the result and flags back into the CONTEXT record,
step RIP past the instruction, and resume.

Instructions covered (32- and 64-bit): ANDN, BLSI, BLSMSK, BLSR, BEXTR, BZHI, TZCNT,
LZCNT, RORX, SARX, SHLX, SHRX, PDEP, PEXT.

## Why

Users on CPUs without these extensions currently can't get past code that uses them.
This is a generic fix (no game-specific hacks) that improves compatibility on older
hosts. MULX is intentionally left out for now — its dest_hi/dest_lo operand ordering
is easy to get subtly wrong, so I'd rather add it separately with its own tests.

## How it's structured

- `BmiInstructionEmulator` holds the pure bit/flag semantics with no dependency on the
  unsafe CONTEXT plumbing, so it can be unit-tested directly.
- `DirectExecutionBackend.IllegalInstruction.cs` is the thin unsafe adapter (decode →
  read operands → emulate → write back → advance RIP). Anything it doesn't fully model
  returns false and falls through to the existing diagnostics unchanged, so it can never
  mis-handle an opcode it doesn't recognize.
- One hook in `DirectExecutionBackend.Exceptions.cs`, next to the other TryRecover* calls.
- Emits a single one-time "emulating in software" log line, not per-instruction spam.

## How I verified

- Added xUnit tests covering every instruction in both widths plus the CF/ZF/SF/OF
  edge cases (src == 0, shift-count masking, index beyond operand width, etc.).
- Cross-checked all the expected values against an independent reference implementation
  written from the Intel/AMD definitions; results match.
- `dotnet build` + `dotnet test` pass locally.

## Notes

New files follow .editorconfig (4-space, SPDX headers, REUSE-compliant).
2026-07-16 16:38:27 +03:00
Gutemberg Ribeiro c5a82c1065 [Perf] Behavior-preserving hot-path allocation/LINQ wins (#264)
* [Perf] Gate event-flag tracing so it allocates nothing when disabled

TraceEventFlag built its interpolated argument (and, on the wait path,
FormatFrameChain + a new StringBuilder(256) in FormatGuestWaitObject plus
~12 guest-memory reads) on every call, then checked the env var inside the
method — so every sceKernelSetEventFlag/Clear/Poll/Wait paid a string
allocation and an Environment.GetEnvironmentVariable P/Invoke even with
tracing off. Cache the flag once in a static readonly bool and gate every
call site, matching the semaphore/event-queue pattern. Behavior is
unchanged when SHARPEMU_LOG_EVENT_FLAG=1.

* [Perf] Hoist IsNoBlockLeaf classification to import-stub setup

The leaf-dispatch path called IsNoBlockLeafImport(nid) — a ~30-literal
string pattern match — on every leaf import. IsLeaf/NidHash were already
precomputed on ImportStubEntry at stub setup; add IsNoBlockLeaf alongside
them and read the field in the hot path. Behavior unchanged.

* [Perf] Cache trace env-var flags read on hot paths

Two SHARPEMU_LOG_* env vars were read via Environment.GetEnvironmentVariable
(a P/Invoke + transient string) on hot paths: SHARPEMU_LOG_FIBER on every
fiber context transfer, and SHARPEMU_LOG_DIRECT_MEMORY on every direct-memory
op (~8 sites). Cache both once — _logFiber alongside the other backend _log*
flags, and _traceDirectMemory behind the existing ShouldTraceDirectMemory
helper. Behavior unchanged.

* [Perf] Avoid per-iteration thread snapshot in the idle pump loop

PumpUntilGuestThreadsIdle allocated a full GuestThreadState[] snapshot
(via LINQ Values.ToArray()) on every spin just to tally three run-state
booleans. Tally them under the lock with an allocation-free helper, and
only materialize the snapshot inside the gated (default-off) diagnostic
dump. SnapshotGuestThreads now uses Values.CopyTo instead of LINQ.
Behavior unchanged.

* [Perf] De-LINQ GetPixelColorExportMask on the per-draw path

GetPixelColorExportMask ran a Select/OfType/Where/Aggregate chain over all
shader instructions, allocating iterators + closures, and is called per
render target (twice per draw via CreateRenderState and HasPixelColorExport).
Replace with a manual scan producing the identical mask — no allocation, and
it removes an authored-LINQ use the repo bans.

* [Perf] De-LINQ per-draw render-target selection in AgcExports

The bound-render-target selection used Where(...).OrderBy(...).ToArray()
(plus a second Where/ToArray fallback) on every translated draw, allocating
LINQ iterators + closures. Replace with an explicit filter into a pre-sized
list + List.Sort by slot; slots are distinct so this matches the stable
OrderBy. Same result, no per-draw LINQ allocations.

* [Perf] De-LINQ per-draw render-target validation in the Vulkan presenter

SubmitOffscreenTranslatedDraw validated its render targets with
targets.Any(...) twice plus targets.Select(a=>a.Address).Distinct().Count()
(a per-draw HashSet), and broadcast a single blend with
Enumerable.Repeat(...).ToArray(). Targets are <= 8, so replace with manual
scans (invalid-target check; combined dimension-mismatch + pairwise
aliasing check) and Array.Fill. Same results, no per-draw LINQ allocations.

* [Perf] Binary-search VirtualQuery region lookup (SortedList)

_mappedRegions was an unordered Dictionary, so TryFindVirtualQueryRegionLocked
scanned every region for containment/next — O(n) per sceKernelVirtualQuery and
O(n^2) when an allocator walks the address space with the findNext flag. Store
regions in a SortedList keyed by base address (every write already uses the
region's own address as the key) and find the containing/next region with a
binary search over the sorted keys. Also drops a now-redundant Values.OrderBy.

Non-overlapping regions assumed (mmap semantics), so only the floor region can
contain the query. Behavior-preserving; worth spot-checking VirtualQuery-heavy
titles.

* [Perf] Remove stray CLI packages.lock.json committed by mistake

git add -A in an earlier commit swept in a regenerated
src/SharpEmu.CLI/packages.lock.json. main tracks no lock files (central
package management, no RestorePackagesWithLockFile), and REUSE.toml no
longer covers packages.lock.json, so the committed file failed the REUSE
Compliance check. Remove it.
2026-07-16 16:37:28 +03:00
can a8be1daca4 Fix sceNetHtonl/Htons/Ntohl/Ntohs discarding their converted result (#211)
Each of the four byte-order helpers computed the swap into Rax and then
returned via ctx.SetReturn(0). SetReturn writes its argument into Rax, so it
immediately overwrote the converted value with 0 and the guest saw every
sceNetHtonl / sceNetHtons / sceNetNtohl / sceNetNtohs call return 0.

Leave the swapped value in Rax and return ORBIS_GEN2_OK as the dispatch status
instead, matching how the value-returning exports in this file (e.g.
sceNetPoolCreate) already work.

Add a NetExports test suite covering the swaps, the 16-bit width masking, an
htonl/ntohl round-trip, and a regression guard that a non-zero input never
converts to 0.
2026-07-16 16:24:34 +03:00
999sian 26dbad8ac8 fix(input): map POSIX stick endpoints exactly (#244) 2026-07-16 16:19:33 +03:00
Dafenx 2196a1f786 Gate Vulkan texture upload traces (#220)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-16 16:19:11 +03:00
kostyaff 8db2c0622d [VideoOut] Implement sceVideoOutIsOutputSupported stub (fixes #257) (#270)
Quake (PPSA01880, Kex Engine) crashes at startup because
sceVideoOutIsOutputSupported (NID Nv8c-Kb+DUM) is unimplemented.
The game calls it to check video output capabilities before
initializing rendering.

Add HLE export stub: returns 1 (supported) for SceVideoOutBusTypeMain,
0 otherwise. The emulator renders via Vulkan and supports any pixel
format or aspect ratio on the main bus.

NID verified via Ps5Nid.Compute SHA1 algorithm.
Export name confirmed in scripts/ps5_names.txt.
2026-07-16 16:07:21 +03:00
mskomek 53da00fa89 GUI: add cross-platform release updater (#243) 2026-07-16 14:01:42 +03:00
Spooks b4b95014f1 Fix/deadcells crash (#262)
* Boot compatibility fixes for UE titles, GUI toggles, and DeS render/boot work

Checkpoint of the Monster Truck Championship and Demon's Souls boot work.
Each piece is independently useful and verified against the titles.

- playgo: scePlayGoGetLocus now returns BAD_CHUNK_ID for chunk ids outside
  the known set, matching real firmware. Titles enumerate chunk ids until
  that error; answering OK for every id made the scan wrap the ushort range
  and spin forever. Missing-sidecar and no-app0 fallbacks report a
  fully-installed single chunk 0 so scePlayGoOpen keeps succeeding.
- kernel: restore the SHARPEMU_WRITABLE_APP0 opt-in. Unpackaged UE dumps
  write their Saved tree under /app0 during PS5 component init and treat
  the denial as a fatal boot error.
- pad: accept handle 0 as the primary pad across all pad calls. Real
  firmware hands out small non-negative handles and some titles read state
  with handle 0.
- bthid: env-gated experiment hooks for the Thrustmaster wheel middleware
  investigation (fail-only-RegisterCallback modes and a synthetic
  enumeration callback with a zeroed event struct). All default off.
- gui: add SHARPEMU_LOG_IO and SHARPEMU_WRITABLE_APP0 toggles to the
  Environment tab.
- videoout: per-swapchain-image render-finished semaphores (the shared
  semaphore raced the swapchain); whole-mip-chain layout init for offscreen
  guest images (sampled binds read mips stuck in Undefined); GPU-resident
  texture availability now canonicalizes through the texture format table
  and accepts compatibility-class aliases, cutting per-frame CPU texture
  re-reads (143 GB -> 55 GB per 300 s in Demon's Souls, 0.2 -> 0.5 fps).
- hle: add sceSystemServiceGetNoticeScreenSkipFlag,
  sceSystemServiceGetMainAppTitleId (title id published from the runtime),
  and sceNpWebApi2CreateUserContext (refuses so the online layer backs off).
- rtc: SHARPEMU_RTC_PROBE_RANGE diagnostic dumps the code around a busy-wait
  caller of sceRtcGetCurrentTick once; costs nothing when unset.

* [ShaderCompiler] Fix VReadlaneB32 scalar destination field

The scalar destination lives in the low vdst byte (bits 0-7); it was read
from bits 8-14, the VOP3B carry-out field readlane does not have, sending
every readlane result to s0. Verified against raw gfx10 encodings and
LLVM's assembler tests (v_readlane_b32 s5, v1, s2 -> low byte 0x05).

* [VideoOut] Survive device loss and flip-order asserts without dying

Two ways a frame could take down the whole presenter:

- Device loss between any two Vulkan calls in a frame unwound the window
  thread, and the Dispose-time fence check then threw again, masking the
  original error. Catch the loss at the frame boundary, retire
  presentations and guest submissions whose fences can never signal, and
  keep the window loop pumping so the game (audio, logic) carries on.
- The ordered-flip capture invariant is violated ~100 times per run by
  Demon's Souls (PPSA01342); on debug builds the Debug.Assert fail-fasts
  the process with nothing in the log. Downgrade it to a once-per-version
  warning until the capture/wait ordering is understood.

* Fix Dead Cells shader cache regression

---------

Co-authored-by: StealUrKill <35749471+StealUrKill@users.noreply.github.com>
2026-07-16 13:57:16 +03:00
ParantezTech 7b91c964fc [VulkanVideoPresenter] revert back icon 2026-07-16 04:51:25 +03:00
Spooks 9bacb883f1 Fix Linux aligned mapping retention (#247)
* Fix Linux aligned mapping retention

* Cover Linux aligned mapping retention
2026-07-15 19:34:35 -06:00
Miguel Cruz 864cbb0fa0 [AGC/Vulkan] Extend PS5 runtime and rendering compatibility (#216)
* [Core] Add POSIX native execution and PS5 SELF support

Extend the native backend, guest TLS, fixed-address memory, and loader paths needed by PS5 titles on Windows, Linux, and macOS. Keep workstation GC so high-core-count hosts do not reserve over fixed guest image bases.

* [HLE] Expand PS5 service and media compatibility

Add the kernel, threading, save-data, networking, audio, video-codec, font, dialog, and service exports required by newer PS5 software. Preserve every SysAbi NID currently registered by main while adding the compatibility surface used by ASTRO BOT.

* [AGC/Vulkan] Extend Gen5 shader and presentation support

Expand PM4 handling, Gen5 shader translation, MRT and packed export support, guest image tracking, depth initialization, texture aliasing, and Vulkan presentation. Add the performance overlay and address-filtered diagnostics used to validate ASTRO BOT with original shaders.

* [Core] Align static TLS reservation across hosts

* [Pad] Align primary user ID with UserService

* [Gpu] Preserve runtime scalar buffers across renderer seam

* [AGC] Restore omitted command helper exports

* [Vulkan] Reuse primary views for promoted MRT targets

* [Vulkan] Preserve scratch storage bindings in compute dispatches
2026-07-16 02:02:34 +03:00
Berk ad5a7d3799 [CI] fix asset (#245) 2026-07-16 01:05:28 +03:00
en-he f69fdd4027 Fix PNG chunk CRC validation (#241) 2026-07-16 00:46:43 +03:00
Cloudy 9eef39549a hle: implement offline NP reachability state (#238) 2026-07-16 00:35:18 +03:00
Nicola Pomarico 90651f26a9 Fix macOS exact-address mmap falling back to MAP_FIXED (#214)
The PS5 image loader requires guest images to land at fixed virtual
addresses (e.g. the 32 GiB main image base). On macOS the exact-address
mmap path only ever passed that address as a hint, never MAP_FIXED, to
avoid clobbering untracked host mappings (dyld, JIT heap, Rosetta).

On Apple Silicon under Rosetta 2 the kernel does not reliably honor
that hint, so the allocation failed deterministically before a single
guest instruction ran (reported in #194). Retry with true MAP_FIXED
as a fallback only when the hint-only attempt doesn't land at the
requested address, so the safer hint path is still tried first.
2026-07-16 00:28:39 +03:00
kostyaff b5930465f2 [AGC] Correct VReadlaneB32 decode and emission (#237)
VReadlaneB32 (VOP3 0x360) had two bugs:

1. Decode: VOP3 decode always set destinations = Vector(word & 0xFF).
   For VReadlaneB32, bits 0-7 are unused — the scalar destination is
   in bits 8-14. Now decodes as Scalar((word >> 8) & 0x7F).

2. Emission: VReadlaneB32 was in the VMovB32 fall-through group,
   just returning GetRawSource(instruction, 0) — reading the current
   lane's value. By ISA, sdst = vsrc0[lane(src1)], which requires
   reading a different lane's value. Now uses SPIR-V
   GroupNonUniformBroadcast(scope=Subgroup, value=src0, lane=src1)
   when subgroup operations are available, with a fallback to the
   current-lane simplification when not.

3. Routing: TryEmitVectorAlu called TryGetVectorDestination first,
   which checks for VectorRegister kind. With the scalar destination
   fix, VReadlaneB32 now routes to a new TryEmitReadlane handler
   before the vector destination check.

4. Subgroup capability: UsesSubgroupShuffle now includes VReadlaneB32
   so GroupNonUniform capability is enabled when needed.

Verified: dotnet build 0 errors/0 warnings, 26/26 tests pass,
ShaderDump all programs behaved as expected.
2026-07-16 00:27:26 +03:00
brbrhuehue-matrix 83303e953e Update Brazilian Portuguese translation (#233) 2026-07-16 00:26:08 +03:00
kostyaff 92497689ab [AGC] Fix VOP3 decode for V_READLANE_B32 and V_WRITELANE_B32 (#232)
PR #200 moved shader files from SharpEmu.Libs/Agc/ to new projects
SharpEmu.ShaderCompiler and SharpEmu.ShaderCompiler.Vulkan. This
re-ports the VOP3 decode fix from PR #226 to the new file paths.

Decode table (Gen5ShaderTranslator.cs):
- 0x360: VMadU32U16 -> VReadlaneB32 (per RDNA2 ISA)
- 0x361: VMulLoU32 -> VWritelaneB32 (0x361 was a duplicate of 0x169)
- 0x373: added VMadU32U16 at its correct opcode

Emission (Gen5SpirvTranslator.Alu.cs):
- VWritelaneB32: per-lane conditional write via IEqual+Select,
  stores with guardWithExec:false (writelane bypasses exec mask)
- VReadlaneB32: kept as GetRawSource(instruction, 0) simplification
  (correct emission with src1 lane select is a follow-up)

Verified: dotnet build 0 errors/0 warnings, 26/26 tests pass,
ShaderDump all programs behaved as expected.
2026-07-16 00:25:59 +03:00
Gutemberg Ribeiro de7973af55 [CI] Fix PR artifact-links comment for fork PRs (#227)
The workflow resolved the PR from workflow_run.pull_requests or the head
commit, both of which come back empty for PRs from forks — so it logged
"No open PR for this build" and never commented. Resolve the PR by its
head "owner:branch" (from workflow_run.head_repository/head_branch),
which works for forks, keeping the commit-association path as a fallback.
2026-07-16 00:25:21 +03:00
s1099 3da7ae7d70 Update repo URL (#224) 2026-07-16 00:24:14 +03:00
Jack Del Aguila 1be009ce40 [HLE] Fix POSIX condition variable semantics (#113) (#223)
* [HLE] Trigger AGC graphics events by filter instead of exact ident (#173)

The PM4 EVENT_WRITE packet carries a 6-bit hardware EVENT_TYPE, but the
guest registers AGC events via sceAgcDriverAddEqEvent with a full guest
eventId. These two values are not the same numbering scheme, so the exact
ident lookup in TriggerRegisteredEvents never matched and the AGC
interrupt thread hung forever.

Add TriggerRegisteredEventsByFilter, which wakes every graphics event
registration on every queue. This is a compatibility workaround for
issue #173 while the real PS5 mapping remains unknown.

Includes unit tests covering the mismatched ident/eventType case.

* [HLE] Fix POSIX condition variable semantics (#113)

Remove PendingSignals from PthreadCondState. POSIX condition signals are edges,
not semaphore credits - a signal with no waiter must have no effect. The previous
implementation persisted signals, causing lock inversions and predicate bypasses.

Changes:
- Remove PendingSignals property and TryConsumePendingSignal method
- Remove pending signal consumption logic from PthreadCondWaitCore
- Remove PendingSignals increment from PthreadCondSignalCore
- Add regression tests verifying POSIX-correct behavior

Fixes #113
2026-07-16 00:24:05 +03:00
999sian ad92ab30fd fix(gui): respect case-sensitive Linux paths (#218) 2026-07-16 00:17:31 +03:00
can 5f97d2edc4 Fix sceKernelGetTscFrequency disagreeing with the counter on non-Windows hosts (#213)
sceKernelReadTsc only returns the CPU's RDTSC when the host RDTSC reader is
available (currently 64-bit Windows); on Linux and macOS it falls back to the
QPC-based Stopwatch. ResolveKernelTscFrequency, however, still consulted the
CPUID-reported hardware TSC frequency in that case, so sceKernelGetTscFrequency
reported a multi-GHz rate while ReadTsc was ticking at the Stopwatch frequency.
A guest computing elapsed = readTscDelta / frequency then gets the wrong time
on those platforms.

Gate the calibrated/CPUID frequencies on RDTSC actually being available (the
calibration path was already self-gated; the CPUID path was not) and otherwise
report the Stopwatch frequency, keeping ReadTsc and GetTscFrequency consistent.

The selection logic is extracted into a pure, host-independent helper so both
branches can be unit tested, including a regression test asserting that a host
without RDTSC reports the Stopwatch frequency rather than the hardware TSC.
2026-07-16 00:11:46 +03:00
Eyoatam Wubeshet 5c8ace82c0 Add missing French translations for Environment and About sections (#206)
Fills in the untranslated keys under Options.Env.* and About.* so the
French locale matches en.json. Tried to keep the wording consistent with
the rest of the file.

Co-authored-by: Rick21-bit <Rick21-bit@users.noreply.github.com>
2026-07-16 00:09:16 +03:00
can 341c2a0cb6 Fix sceRtcConvertLocalTimeToUtc failing on non-UTC hosts (#210)
The guest local tick was decoded into a DateTimeKind.Utc DateTime and then
passed to TimeZoneInfo.ConvertTimeToUtc together with TimeZoneInfo.Local.
That overload throws ArgumentException when a Utc-kind value is paired with a
source zone other than UTC, so on any machine whose local zone is not UTC the
export caught the exception and always returned INVALID_ARGUMENT.

Re-tag the decoded value as DateTimeKind.Unspecified so it is interpreted as
local wall-clock time and converted correctly. The reverse direction
(sceRtcConvertUtcToLocalTime) was already correct because ConvertTimeFromUtc
accepts a Utc-kind input.

Add a RtcExports unit-test suite covering the tick/calendar conversions, DOS
time packing, Win32 file time, leap-year and validation error codes, and a
regression test that round-trips a UTC tick through local time and back.
2026-07-16 00:04:35 +03:00
Gutemberg Ribeiro 320dbcacba [SourceGenerators] Compile-time SysAbi export registry, analyzers, and build-generated aerolib.bin (#204)
* [SourceGenerators] Add the SysAbi export generator and analyzers (phase 0)

New SharpEmu.SourceGenerators Roslyn component, complete and tested but
consumed by nothing yet — the emulator projects adopt it in the
following commits.

Ps5Nid ports the PS NID derivation (base64 of the byte-reversed first
eight SHA1 bytes of name + fixed suffix) from
scripts/generate_aerolib_binary.py to C#, so what has always been a
manual, out-of-band computation becomes a compile-time capability.

SysAbiExportGenerator emits a per-assembly SysAbiExportRegistry whose
CreateExports(Generation) reproduces ModuleManager's reflection scan
exactly — same generation inheritance and filtering, same method-name
fallback, same libKernel default — with attribute-omitted NIDs derived
algorithmically (equivalent to the runtime catalog lookup, which is
built from the same computation). Parameterless handlers are adapted to
the SysAbiFunction shape; invalid declarations are skipped here because
the analyzer rejects them as build errors, so nothing drops silently.

SysAbiExportAnalyzer turns the runtime failure modes into diagnostics:
SHEM001 duplicate NID (across declared and derived forms), SHEM002
malformed NID, SHEM003 uncallable handler signature, SHEM004 NID
contradicting its export name (the class of drift previously fixed by
hand), SHEM005 unresolvable export, SHEM006 export name unknown to
ps5_names.txt when the catalog is wired as an AdditionalFile, SHEM007
handler not reachable by generated code.

The self-contained test suite drives both in-process against the real
SharpEmu.HLE metadata: known catalog NID pairs pin the algorithm, the
generated registry must itself compile, and each diagnostic has a
triggering fixture. Fittingly, the NID pinning test caught a wrong
pair in its own first draft — the exact mistake SHEM004 exists to stop.

* [SourceGenerators] Adopt the generated export registry in the emulator (phase 1)

SharpEmu.Libs consumes the generator and analyzers, with
scripts/ps5_names.txt wired as the AdditionalFile catalog. The runtime
now registers exports from the compile-time SysAbiExportRegistry
instead of the boot-time reflection scan; RegisterFromAssembly is
retained solely as the arbiter for a parity test that pins the two
tables identical — same NIDs, names, libraries, targets, and handler
methods — across Gen4, Gen5, and combined registration.

First contact between the analyzer and all 715 existing exports
surfaced real drift the old offline checker structurally missed
(scripts/check_sysabi_aerolib.py skipped any NID absent from
aerolib.bin): three exports whose friendly names collide with real
catalog symbols of different NIDs, now suppressed at-site with reasons
pending AGC API confirmation, alongside the established synthetic
Unknown* labels for uncatalogued NIDs, which prompted a rule
refinement — SHEM004 only hard-errors when the export name is a real
catalog symbol, since synthetic labels cannot be validated by hashing
and the NID is authoritative for them. The two allowlisted mismatches
in the python checker no longer trigger anything, and the checker is
deleted: the analyzer subsumes it with the semantic model instead of
regex, and validates every declared pair rather than only
catalog-known NIDs.

* [SourceGenerators] Generate aerolib.bin at build time from ps5_names.txt

The runtime NID -> name catalog is derived data and no longer lives in
the repository: a Framework-only MSBuild task (GenerateAerolibBinaryTask,
sharing the same Ps5Nid implementation the analyzers use) builds it
into the intermediate directory from scripts/ps5_names.txt — now the
single source of truth — and SharpEmu.HLE embeds it from there. The
output is byte-identical to the previously committed binary, verified
with cmp against git history; a new test pins that the embedded catalog
loads and resolves a known symbol both directions.

scripts/generate_aerolib_binary.py is deleted (its algorithm lives in
Ps5Nid, its invocation in the build); the REUSE annotation for the
binary goes with it. MSBuild's Inputs/Outputs check means the ~154k NID
hashes only recompute when the names file actually changes. The task
implements ITask against Microsoft.Build.Framework directly, keeping
the vulnerable-flagged Utilities.Core package out and the analyzer
project's file-IO ban suppressed only inside the task itself.

* [SourceGenerators] Emit typed-signature register thunks (phase 2)

[SysAbiExport] handlers can now be written with real signatures — a
CpuContext followed by up to six int/uint/long/ulong parameters — and
the generator emits the SysV unmarshalling thunk, mapping parameters
positionally to RDI/RSI/RDX/RCX/R8/R9 with the same unchecked-cast
idiom hand-written handlers use. SHEM003 accepts the new shape and
rejects register overflow and non-register-representable types. Both
shapes coexist, so migration is per-handler; sceKernelPollSema,
sceKernelSignalSema, and sceKernelCancelSema migrate as the
demonstration (the last showing raw ulong guest-address passthrough).

The reflection scan cannot represent typed handlers, so it retires
here: RegisterFromAssembly, its signature validation, and
ResolveExportInfo are deleted, and the parity test that pinned the
generated registry to the scan is replaced by content-invariant tests
(duplicate-free, full 715-export surface, catalog identity). Deleting
the scan surfaced a phase-1 latent regression — the pre-JIT warm sweep
enumerated only reflection-scanned assemblies, so the generated
registration path warmed nothing and re-exposed the guest-thread
fail-fast risk; the warm set is now derived from the registered
handler delegates themselves.

* [SourceGenerators] Marshal guest strings declaratively with [GuestCString] (phase 3)

A string parameter on a typed [SysAbiExport] handler, annotated
[GuestCString(maxLength)], now makes the generated thunk read the
null-terminated UTF-8 string from the argument register's guest
address before the handler runs, returning
ORBIS_GEN2_ERROR_MEMORY_FAULT to the guest when the read fails —
the exact prologue nearly every string-taking handler writes by hand.
The attribute lives in SharpEmu.HLE next to SysAbiExportAttribute;
SHEM008 rejects misuse (non-string parameter, non-positive MaxLength)
while a bare string parameter stays a SHEM003 signature error.

_open, open, and sceKernelOpen migrate as the demonstration; they were
chosen because their hand-written prologue faulted on a null pointer
the same way the thunk does (handlers that return INVALID_ARGUMENT for
null pointers, like sceKernelCreateSema, keep the raw shape so guest-
visible semantics stay untouched).

* [SourceGenerators] Apply review findings across the branch

Behavior: the open/_open/sceKernelOpen [GuestCString] demo migration is
reverted — the local compat reader falls back to host memory for paths
in loader-mapped regions that ctx.Memory cannot see, so the generated
thunk would have turned recoverable reads into MEMORY_FAULT. The
marshalling infrastructure stays, proven by generator/analyzer tests;
production migration waits for a handler whose semantics the thunk
reproduces exactly. A comment on the handler records why.

Build robustness: the aerolib target is skipped for design-time builds
(the IDE resolves project references without compiling them, so on a
fresh clone the task assembly does not exist yet), and the task/names
paths are centralized in properties. The generator now emits no
registry for export-free assemblies, so referencing the analyzer can
never mint a colliding SharpEmu.Generated type.

Cleanup and perf: the pragma-suppression sites left mis-indented by the
phase-1 relocation are reformatted and the restores moved after the
method body; the dead ExportsForTesting hook and its InternalsVisibleTo
are deleted; the aerolib task reuses one SHA1 instance across ~150k
names; the analyzer caches the parsed catalog per file snapshot instead
of re-parsing 150k lines every compilation start, shares the attribute
name constant with the generator, and computes the catalog-membership
check once.

* [CI] Run the test suites in the build workflow

The workflow compiled the test projects (they are in SharpEmu.slnx) but
never executed them. A solution-level dotnet test now runs between
build and publish, so any test failure fails the build — including the
AerolibCatalogTests/SysAbiRegistryTests that guard the build-generated
aerolib.bin and the generated export registry. Generation failures of
aerolib.bin itself already fail the build step: the MSBuild task logs
an error event and returns false, and a missing task assembly or
missing embedded output are hard MSBuild errors. The NuGet cache key
now also tracks the test projects' lock files.

* [SourceGenerators] Address review feedback

Multi-diagnostic analyzer tests no longer assume a stable diagnostic
order (analyzer execution is concurrent), and the aerolib task logs
the full exception instead of only its message so build failures keep
the type and stack trace.

* [SourceGenerators] Address second review round

Symbol-name comparisons in the shape rules and analyzer now pin an
explicit SymbolDisplayFormat.FullyQualifiedFormat instead of relying on
the display-format default, and the aerolib task fails loudly on a
symbol name that would overflow the format's ushort length prefix
instead of silently truncating it, with null-safe output-directory
handling made explicit.

* [SourceGenerators] Embed aerolib.bin via a target so design-time builds never reference it

The static EmbeddedResource item referenced the generated file even in
design-time builds, where the generation target is skipped — on a fresh
clone the IDE would try to embed a file that never existed. The item is
now created inside an EmbedAerolibBinary target gated on
DesignTimeBuild, separate from the generation target so an up-to-date
skip of GenerateAerolibBinary cannot drop the item with the rest of its
body, and hooked before AssignTargetPaths since dynamic resource items
added later miss the resource pipeline.

Verified fresh build, incremental rebuild (embedded catalog test both
times), and a simulated design-time compile with no artifacts present.

* [SourceGenerators] Regenerate test lock file after rebase onto main

Rebase fallout: main's package graph shifted under #200, so the
SourceGenerators.Tests lock file is re-evaluated to keep --locked-mode
restore green at the branch tip.

* [Build] Drop NuGet lock files; rely on central package management

Central package management was already in effect (ManagePackageVersionsCentrally
with all versions in Directory.Packages.props and no inline PackageReference
versions), so the per-project packages.lock.json files and the lock-mode
workflow only added maintenance overhead. This removes all eleven lock files,
drops RestorePackagesWithLockFile so restore no longer regenerates them, and
takes --locked-mode off the CI restore steps (re-keying the NuGet cache on the
central props files). Package versions remain centrally pinned in
Directory.Packages.props.
2026-07-16 00:00:32 +03:00
Gutemberg Ribeiro 30fdd8d6ed [Gpu] Backend-neutral shader compiler and guest-GPU renderer seam (#200)
* [ShaderCompiler] Extract the backend-neutral shader compiler project

Move the Gen5 (gfx10) microcode decoder, the scalar evaluator, the
shader IR, and the metadata reader out of SharpEmu.Libs/Agc into a new
SharpEmu.ShaderCompiler project — the half of shader compilation every
codegen backend (SPIR-V today; MSL and DXIL later) consumes. Types go
public: they are the contract now. Nothing in the project may depend on
a host graphics API; the SPIR-V-specific artifact types
(Gen5SpirvShader, Gen5SpirvStage) stay beside the emitter in Libs.

Three couplings surfaced by the move, each resolved at the right depth:
GuestDrawKind was defined inside VulkanVideoPresenter despite being a
guest-domain, decoder-produced concept — it moves to the shared project;
the evaluator's one HLE dependency (the tracked-libc-heap read
fallback) becomes an injectable hook that a Libs module initializer
installs before any caller can reach the evaluator; and the inline-
constant table is promoted to a shared Gen5InlineConstants so backends
cannot drift on constant semantics (the SPIR-V translator now delegates
to it).

The ShaderDump tool drops its reflection over the moved types in favor
of direct typed calls; only the SPIR-V emitter, still internal to Libs
until it moves to its own backend project, is reached via reflection.
Verified by a clean solution build, the existing test suite, and a full
ShaderDump conformance run.

* [ShaderCompiler] Move the SPIR-V emitter into SharpEmu.ShaderCompiler.Vulkan

Gen5SpirvTranslator (with its ALU partial), SpirvModuleBuilder,
SpirvFixedShaders, and the Gen5SpirvShader/Gen5SpirvStage artifact types
move whole from SharpEmu.Libs/Agc into the first per-backend codegen
project. Notably it needs no Vulkan bindings reference: emitters
produce bytes from the shared IR; renderers own graphics APIs. Types go
public as the backend's contract; AgcExports and the presenter consume
them exactly as before.

The ShaderDump tool drops its last reflection: with both halves of the
pipeline public it drives decode and all three emit entry points with
direct typed calls, retiring the PadWithDefaults invoke shim — and it
no longer references SharpEmu.Libs at all, making the conformance tool
emulator-independent by design. Verified by a clean solution build, the
test suite, a full ShaderDump conformance run, and a locked-mode
restore under the pinned SDK.

* [Gpu] Extract the guest-GPU backend seam (IGuestGpuBackend)

The AGC/VideoOut/SystemService export layers now reach the renderer
through IGuestGpuBackend via GuestGpu.Current (mirroring HostPlatform),
instead of calling VulkanVideoPresenter statics. The Vulkan backend is
a thin adapter over the existing presenter, so the extraction stays
mechanical; only the adapter and the presenter itself reference the
presenter now.

The types crossing the seam move to Gpu/GuestGpuTypes.cs and drop their
Vulkan prefixes, which an audit showed were misnomers: every field is a
neutral primitive or a raw guest value (guest addresses, format and
number-type codes, CB_BLEND register bitfields, verbatim sampler
descriptor dwords). The one genuine Vulkan value in the old surface —
the Silk.NET Format inside VulkanRenderTargetFormat, which callers
never read — stops crossing: TryDecodeRenderTargetFormat is replaced at
the seam by TryGetRenderTargetOutputKind, which surfaces only the
Gen5PixelOutputKind callers actually consume, keeping native formats a
backend-internal concern. ToVulkanSampler in AgcExports is renamed
ToGuestSampler to match what it always produced.

Seam rules are documented on the interface: no host-API value crosses,
and submission stays coarse-grained with synchronization internal to
backends. Interim exception, resolved next: shader parameters are still
SPIR-V blobs.

* [Gpu] Move shader compilation behind the guest-GPU backend

The seam's interim exception is gone: AgcExports no longer calls
Gen5SpirvTranslator or handles SPIR-V bytes. IGuestGpuBackend gains the
three TryCompile entry points, which take the backend-neutral
(Gen5ShaderState, Gen5ShaderEvaluation) contract plus the flat
per-role resource-slot bases a multi-stage draw needs, and return
opaque IGuestCompiledShader handles that only the producing backend can
submit — the Vulkan backend wraps its SPIR-V in
VulkanCompiledGuestShader and rejects foreign handles loudly. Draw and
dispatch submissions take handles instead of byte arrays; the shader
caches in AgcExports store handles.

IGuestCompiledShader.Payload exposes the backend-defined compiled bytes
for exactly two callers: the diagnostics dump and the size trace —
documented as never-interpret. The unused _pixelSpirvCache is deleted.
With this, a Metal or DX12 backend plugs in by implementing
IGuestGpuBackend with its own codegen; nothing in the export layers
knows which shader format exists.

Verified by a clean solution build, the test suite, and a full
ShaderDump conformance run under the pinned SDK.

* [Gpu] Fix rename collateral from the seam extraction

Address review findings: a doc comment picked up the mechanical
VulkanVideoPresenter -> GuestGpu.Current rewrite and ended up naming
members that do not exist on the interface, and CreateVulkanIndexBuffer
kept its Vulkan prefix while every sibling factory was de-Vulkanized —
it produces the neutral GuestIndexBuffer, so it is CreateGuestIndexBuffer.

* [Gpu] Label diagnostics dumps with the backend's payload extension

Address the review's altitude finding on DumpSpirv: the dump helper's
IR-disassembly half is backend-neutral and stays put, but writing the
opaque payload to a hardcoded .spv interpreted bytes the seam says
never to interpret. IGuestCompiledShader now declares its payload's
file extension, and the renamed DumpCompiledShader takes the handle and
writes honestly-labeled dumps whichever backend produced them.

* [Gpu] Make the shader-cache hit path allocation-free and lock-free

Every translated draw built its cache key with a LINQ Select feeding
string.Join plus one interpolated string per render target — steady
per-draw allocation whether or not the shaders were already cached. The
output layout is now packed exactly into a ulong (guest slot in 6 bits
+ output kind in 2 bits per target, host locations being the byte
positions, target count in the key beside it), and the
Gen5PixelOutputBinding array is only materialized on a cache miss,
where compilation dwarfs it.

The graphics/compute shader caches switch from Dictionary guarded by
_submitTraceGate to ConcurrentDictionary, making the per-draw and
per-dispatch hit paths lock-free and decoupling them from the tracing
gate they coincidentally shared. And the seam-shaped render-target list
is built once when a translated draw is created instead of a
Select/ToArray per submission of a cached draw.

* [Gpu] Replace LINQ with explicit loops in code this branch introduced

Project rule going forward: no LINQ — it allocates enumerators,
closures, and delegates, and this codebase is GC-pause-sensitive. The
pixel-output and guest-render-target array builds and the ShaderDump
store-PC collection become plain loops; pre-existing LINQ elsewhere is
left for changes that already touch those lines.

* [ShaderCompiler] Suppress CA2255 on the evaluator hook installer

The analyzer coverage that arrived with the rebase flags
ModuleInitializer in library code; this is the rule's intended advanced
scenario — the hook must be installed before any code path can reach
the evaluator, and every such path enters through this assembly — so
suppress with that justification rather than weaken the guarantee to a
static constructor's lazier timing.

* [Gpu] Resolve rebase artifacts onto main

Dedupe the System.Collections.Concurrent using in AgcExports that the
rebase merge duplicated (main and this branch each added it), and
regenerate the lock files for the new shader-compiler projects and
SharpEmu.Libs against main's current package graph so --locked-mode
restore matches at the branch tip.

* [CI] Comment per-platform build artifact links on PRs

Adds a workflow_run workflow that, after "Build and Release" finishes a
pull-request build, posts (and keeps updated in place) a single PR
comment linking the Windows, Linux, and macOS artifacts from that run.

It runs via workflow_run rather than in the build workflow because PRs
from forks build with a read-only token that cannot comment; the
follow-on run executes in the base-repo context with write access and
without checking out fork code. GitHub only triggers workflow_run from
the default branch, so this takes effect once merged to main.
2026-07-15 11:11:24 -06:00
Berk c69ac6ddab [CI] Update for cross-platform support (#209)
* [CI] Update for cross-platform support

* [CI] fix check
2026-07-15 16:07:36 +03:00
kuba fa2616d224 Linux and macOS support (#47)
* [macos/linux] Cross-platform host memory, TLS, and ABI layer for POSIX

Introduces the foundation for running SharpEmu on macOS (osx-x64 under
Rosetta 2) and Linux (linux-x64). The CPU backend executes guest x86-64
code natively, so these targets run the whole process as x86-64; this
commit replaces the Windows-only host primitives with platform-dispatched
equivalents so the guest boots and services HLE calls off Windows.

Memory (HostMemory.cs, new): a Win32-semantics facade over
mmap/mprotect/munmap with a shadow region table answering VirtualQuery.
PhysicalVirtualMemory, DirectExecutionBackend, StubManager, and the two
Kernel*CompatExports now go through it instead of kernel32 P/Invokes.
Exact-address requests use MAP_FIXED_NOREPLACE (Linux) / guarded
MAP_FIXED (macOS) so they match Win32 "map there or fail" semantics.

TLS + host helpers (PosixHostStubs.cs, new): pthread-backed TLS and
Win64-ABI-compatible stubs for the kernel32 helpers the backend embeds
into emitted x86-64 code (TlsGetValue, QueryPerformanceCounter,
SwitchToThread, Sleep). A Win64->SysV thunk wraps managed callbacks,
since .NET on POSIX compiles them for the SysV ABI while the emitted
call sites use Win64.

Guest address layout: the 0x7FFx window is Windows-only (dyld shared
cache / Rosetta runtime live there on POSIX), so stack/TLS/stub regions
relocate to 0x6FFx off Windows.

Vectored exception handling is gated off on POSIX for now (guest faults
are not yet recovered) — the signal-based bridge is the next step. Also
adds osx-x64 to the RID list and a Docker-based Linux smoke-test script.

Status: on both macOS (Rosetta) and Linux (amd64), the guest now boots,
runs native x86-64 code, and dispatches HLE imports. macOS stops at a
Rosetta translation-cache issue; Linux runs ~252 imports through C++
static-init before hitting the missing fault handler (SIGSEGV).

* [posix] Bridge the vectored exception handler to sigaction(SIGSEGV/SIGBUS/SIGILL)

Guest faults on macOS/Linux previously terminated the process because the
recovery logic in DirectExecutionBackend.Exceptions.cs was Windows-only.
This adds a POSIX front-end that reuses the existing handler bodies:

- DirectExecutionBackend.PosixSignals.cs installs SA_SIGINFO handlers via
  an [UnmanagedCallersOnly] entry, rebuilds the Win64 EXCEPTION_POINTERS /
  CONTEXT view from the platform mcontext (Darwin __ss thread state via
  the mcontext pointer at ucontext+48, Linux glibc gregs at ucontext+40 --
  offsets verified against the headers on both platforms), runs the same
  chain as the VEH path (TryRecoverUnresolvedSentinel trap-sentinel
  recovery, TryHandleLazyCommittedPage demand paging, VectoredHandler
  diagnostics incl. FS/GS TLS-fault detection), and writes register
  changes back into the mcontext so sigreturn resumes the repaired guest.
  Unrecovered faults chain to the previously installed handler so the
  .NET runtime keeps mapping its own faults to managed exceptions.

- The whole recovery path is warmed up with fabricated inputs before the
  handlers are installed. This is required under Rosetta 2: the signal
  trampoline cannot enter x86 code that has never been executed (and so
  never translated) -- a cold handler is silently never invoked and the
  faulting instruction retries forever (reproduced and verified in an
  isolated .NET test under Rosetta for Linux). It also keeps first-fault
  JIT work out of the signal frame.

- Handlers run without SA_ONSTACK: the runtime's alternate stacks are too
  small for the diagnostic path, while guest (2MB) and host thread stacks
  match where Windows dispatches exceptions anyway.

- The raw reads in the shared fault diagnostics (stack qwords, RBP walk,
  code bytes at RIP) now probe the region table on POSIX before touching
  memory, since a nested SIGSEGV inside the handler would kill the
  process before diagnostics finish. Windows keeps its try/catch reads.

- Escape hatches: SHARPEMU_DISABLE_POSIX_SIGNALS=1 skips installation,
  SHARPEMU_DISABLE_RAW_HANDLER=1 disables sentinel recovery (parity with
  Windows), SHARPEMU_LOG_POSIX_SIGNALS=1 traces every delivery (first 16
  and every 1024th are always traced).

Verified with the test game: Linux (amd64 container) previously died with
SIGSEGV right after import #252; it now recovers/diagnoses signals and the
run proceeds to the real next blocker, an unpatched negative-offset guest
TLS read (fault at TLS base - 0x1708), which gets the full NATIVE
EXCEPTION dump before terminating. macOS is unchanged: the bridge installs
and the game still stops at the known Rosetta translation-cache error at
import 12, which is the next work item.

* [posix] Fix guest memory layout faults: TLS prefix, exact mmap, map search base

Three fixes that take the test game from dying during libc init to running
its full main loop on macOS and Linux:

- Static TLS blocks live below the TCB (FreeBSD amd64 variant II) and
  libc.prx reaches past -0x1700, but only a 4KB prefix was mapped below
  the TLS base. The prefix is now 64KB on POSIX (Windows keeps 4KB); the
  fault was a read at TLS base - 0x1708 during libc init.

- HostMemory exact allocation on macOS used MAP_FIXED, which silently
  maps over untracked host memory. The direct-memory allocator's address
  scan walked into the .NET runtime's JIT heap and replaced live code,
  which under Rosetta 2 surfaced as "no code fragment associated with
  the given arm pc". Exact placement now passes the address as a hint
  and fails on relocation, like MAP_FIXED_NOREPLACE does on Linux.

- sceKernelMapDirectMemory/MapFlexibleMemory searched for free space
  starting at 4GB, which is the Mach-O image base on macOS. The default
  search base is 0x20_0000_0000 on POSIX, and TryAllocateAtOrAbove now
  asks the kernel for a placement instead of page-stepping through host-
  owned address space (Rosetta ignores mmap hints for whole VA windows),
  over-allocating when the caller needs more than page alignment.

Windows behavior is unchanged; all divergences are platform-guarded.

* [macos] Video presenter on the main thread, MoltenVK support, window keyboard input

Gets the test game from a headless loop to a playable window on macOS:

- AppKit traps with SIGILL ("NSUpdateCycleInitialize() is called off the
  main thread") when GLFW runs on a worker thread. The CLI now moves
  emulation onto a worker thread on macOS and parks the real main thread
  in HostMainThread.Pump(); the presenter posts its whole window loop
  there instead of spawning a thread, and a shutdown handler asks the
  render loop to close the window so the pump unwinds on guest exit.

- MoltenVK: enable VK_KHR_portability_enumeration (+ the portability
  instance flag) and VK_KHR_portability_subset when advertised, and gate
  robustBufferAccess2 on the device actually supporting it (Metal does
  not; the old code keyed it off robustImageAccess2 and vkCreateDevice
  failed with ErrorFeatureNotPresent).

- Input: pad exports polled user32 GetAsyncKeyState, so POSIX hosts threw
  DllNotFoundException per scePadReadState call. The presenter now
  attaches the window's keyboard via Silk.NET.Input into HostWindowInput,
  and the pad exports map the existing VK-code layout onto it off
  Windows. Headless hosts (Linux containers) report a disconnected
  keyboard and fall back to neutral pad data silently.

GLFW needs an x86-64 Vulkan loader under Rosetta: place a universal
libMoltenVK.dylib next to SharpEmu named libvulkan.1.dylib (Homebrew's
arm64-only copy cannot load into the x86-64 process) and export
DYLD_LIBRARY_PATH to that directory.

Verified: Dreaming Sarah boots to a MoltenVK-backed 2560x1440 window on
macOS (Apple M4, Rosetta 2), renders the intro, title, and menus, and
keyboard input drives it into gameplay. Linux (amd64 container) runs the
same build headless through millions of imports with no faults. Windows
paths unchanged; arm64 and x64 builds clean.

* [posix] CoreAudio playback, self-contained MoltenVK loading, input/log polish

- Audio: sceAudioOut ports now play through an AudioQueue backend on macOS
  (stereo PCM16 with the same 32KB backpressure pacing as the WinMM path).
  The WinMM port and the new CoreAudio port share an IHostAudioPort
  interface and sample converter; hosts without a backend (Linux
  containers) keep the silent fallback.

- MoltenVK: GLFW resolves Vulkan with dlopen("libvulkan.1.dylib"), which
  cannot see the app-local universal MoltenVK build, so the presenter now
  feeds vkGetInstanceProcAddr straight into glfwInitVulkanLoader (GLFW
  3.4) before creating the window. No DYLD_LIBRARY_PATH needed; the CLI
  also preloads the dylib for Silk.NET and prints setup hints when it is
  missing. scripts/fetch-macos-moltenvk.sh stages the official universal
  dylib next to a build.

- The virtual-range allocator's failure trace now names the address and
  length instead of "AllocateAt invocation threw".

Investigated and documented (not port defects): the savedata transaction
failure is identical on Linux and macOS (HLE argument-register mapping for
sceSaveDataCreateTransactionResource), and the in-game tile speckling has
no platform-specific code in its path - the one macOS-only delta is that
MoltenVK lacks robustBufferAccess2, so out-of-bounds shader reads return
garbage instead of zeros.

Verified on macOS: window, audio backend, and keyboard input all come up
with zero environment configuration; the game runs to gameplay. Linux
headless run unchanged (silent audio, no faults). Windows paths untouched;
arm64 and x64 builds clean.

* [cpu] Preserve guest registers and flags across patched TLS accesses

The TLS patch handler replaces guest `mov reg, fs:[...]` instructions,
which preserve every other register and the flags - but the handler
loaded the TLS index into ecx and called TlsGetValue (Win64: clobbers
rcx/rdx/r8-r11) with `sub/add rsp` trashing the arithmetic flags. Guest
code that keeps live values or comparison results across a TLS access
computed garbage deterministically. The handler now saves rcx, rdx,
r8-r11, and the flags around the call, keeping the same inner stack
alignment. This applies to the load patches and both store-helper stubs,
on every platform.

Also in this change, from the rendering-artifact investigation:

- The present blit picks linear filtering for any fractional scale
  (nearest only for integer upscales): a 3840x2160 guest frame blitted
  into a 2560x1440 swapchain with nearest silently dropped every third
  row/column.
- ClampViewport no longer trims the guest viewport rectangle to the
  render target; trimming changed the guest's scale/offset and skewed
  texel addressing. Vulkan permits viewports beyond the framebuffer
  (the scissor confines rendering), so only spec bounds are enforced.
- Env-gated diagnostics grown during the investigation: guest texture
  dumps (SHARPEMU_TEXTURE_DUMP_DIR), aliased guest-image readback dumps
  (SHARPEMU_TRACE_GUEST_IMAGES=alias), small-render-target write movies
  (SHARPEMU_TRACE_GUEST_WRITES=small), unattended input injection
  (SHARPEMU_AUTO_CROSS=secs,...), viewport nudging
  (SHARPEMU_VIEWPORT_EPSILON), chunked-draw toggle
  (SHARPEMU_DISABLE_CHUNKED_DRAWS), and rect-list/draw vertex traces.

Known remaining issue (root cause narrowed, not yet fixed): the game's
terrain texture pages are corrupted in guest memory before any GPU work
- the mound's solid-fill 32x32 tiles decode to fully transparent texels
and the grass page has deterministic gaps, byte-identical across runs.
Ruled out: memcpy/memmove/memset/realloc HLE semantics, sampler wrap
modes, texel-boundary rounding, chunked draws, viewport handling. Next
step is auditing the Chowdren asset decode path (custom compressed
images) against the emulator's import surface.

* [linux] ALSA playback backend for sceAudioOut

sceAudioOut ports on Linux now play through libasound instead of the
silent fallback. The PCM device opens in blocking mode with ~170ms of
device buffer (the time-equivalent of the 32KB queue the WinMM and
CoreAudio ports keep), so snd_pcm_writei provides the same backpressure
pacing without a managed queue. Underruns and suspend/resume go through
snd_pcm_recover with one retry per submit; anything else drops the
buffer rather than stalling the guest.

The "default" device routes through PulseAudio/PipeWire on desktops
and straight to hardware on bare ALSA; SHARPEMU_ALSA_DEVICE overrides
it (the null device makes the path testable in containers). A missing
libasound or device fails port creation and lands in the existing
silent fallback.

Verified in an amd64 container: the test game opens the port
(backend=alsa, 48kHz stereo float32) and streams sceAudioOutOutput
through the null device for a full run; without a usable device the
port logs a warning and falls back to silent. Playback on real Linux
audio hardware has not been tested.

* [fixes] Address review feedback: commit bounds, CoreAudio shutdown, dump errors

- HostMemory: a MEM_COMMIT that runs past its reservation now fails like
  Win32 instead of committing a prefix and reporting success. All current
  callers already clamp their ranges to the region, so this only guards
  future callers.

- CoreAudioPort: Dispose wakes a submitter waiting on backpressure and
  the wait treats ObjectDisposedException as a timed-out wait, so closing
  a port during playback can no longer throw. A failed AudioQueueStart
  tears the queue down and fails fast instead of leaving an undrainable
  queue that stalls every later submit on its timeout.

- AgcExports: texture dumping catches all write failures (bad path,
  permissions), logging a warning instead of crashing when
  SHARPEMU_TEXTURE_DUMP_DIR points somewhere unusable.

Verified with the Linux container run: game boots and streams audio with
the stricter commit check, and a dump dir under /proc produces warnings
instead of taking the process down.

* [ci] Build linux-x64 and osx-x64 archives

Adds a build-posix matrix job (ubuntu-latest / macos-latest) mirroring
the Windows build: locked restore, Release build, self-contained CLI
publish, and a tar.gz artifact per RID (tar keeps the executable bit).
The macOS archive also stages the universal MoltenVK dylib via
scripts/fetch-macos-moltenvk.sh so the artifact runs without any manual
Vulkan setup. The release job still only ships the Windows archive.

* [cli] Keep POSIX glfw natives outside the single-file bundle

The KeepGlfwOutsideSingleFile target only matched filenames starting
with 'glfw', which covers Windows (glfw3.dll) but not libglfw.3.dylib /
libglfw.so.3. Those got embedded into the single-file bundle, and
Silk.NET's library loader does not probe the bundle extraction
directory, so a published build died with "Couldn't find a suitable
window platform" (and the glfwInitVulkanLoader wiring, which loads the
library from AppContext.BaseDirectory, could not run either). Keeping
the POSIX names loose next to the executable fixes both, the same way
the Windows build already handled it.

Found by running the CI-built osx-x64 archive: video failed while local
loose-file builds worked. With the fix the published single-file build
opens the MoltenVK window, wires the loader, and reaches gameplay.

* [ci] Publish linux-x64 and osx-x64 release archives

The build-posix artifacts now ship as per-RID GitHub releases on main
pushes and manual dispatches, tagged the same way as the win64 ones
(<rid>-<ref>-<sha>). Archives stay tar.gz so the executable bit
survives extraction.

* [cli] Fail early on non-x86-64 host processes

The CPU backend executes guest x86-64 code natively, so the process
must be x86-64 (win-x64/linux-x64 on x64 hardware, osx-x64 under
Rosetta 2 on Apple Silicon). An arm64 process previously failed deep
inside emulation startup, indistinguishable from MoltenVK, signal
handler, or guest memory problems. CLI mode now checks the process
architecture up front and exits with a message naming the supported
execution model (and the Rosetta install command on macOS). The
GUI-only path stays usable on arm64.

* [video] Log the selected Vulkan device name and API version

The presenter never named the GPU it picked, so a 'no video' report
could not be told apart from a real windowing failure without guessing.
It now logs the device name, type, and API version right after
selection. A software rasterizer (llvmpipe/lavapipe/SwiftShader) shows
up here and typically lacks the device features the translated shaders
need, which is the likely cause when a window opens and presents frames
but nothing draws.

* [video] Steer GLFW to XWayland on Wayland sessions

GLFW's native Wayland backend does not reliably map the Vulkan window
with some drivers (NVIDIA in particular): frames present but the window
never becomes visible, so the game runs with audio and no picture. A
report on an RTX 5080 showed exactly this — all device features present,
frames presenting, but the log had 'libdecor-gtk.so failed to init' and
a 1.4x-scaled window, both Wayland tells.

On a Wayland session that also exposes an X server (DISPLAY set), the
presenter now clears WAYLAND_DISPLAY for its own process before GLFW
initializes, so GLFW selects its dependable X11/XWayland backend.
SHARPEMU_ENABLE_WAYLAND=1 opts back into native Wayland. Headless
(no DISPLAY) and non-Linux hosts are unaffected.

* [video] Force GLFW X11 backend via the platform init hint, log the platform

The previous attempt cleared WAYLAND_DISPLAY to steer GLFW off Wayland,
but a reporter still hit the native-Wayland path (the Wayland-only
libdecor error persisted), so that env trick doesn't switch GLFW.

Use GLFW's supported mechanism instead: glfwInitHint(GLFW_PLATFORM,
GLFW_PLATFORM_X11) before GLFW initializes, called into the same libglfw
GLFW itself loads (the pattern InitializeMacVulkanLoader already uses).
Still gated on a Wayland session with an X server present (DISPLAY set)
so we never force X11 where XWayland can't catch it, and still
overridable with SHARPEMU_ENABLE_WAYLAND=1.

Also logs 'GLFW windowing platform in use: <backend>' after init via
glfwGetPlatform, so a 'no window' report shows X11 vs Wayland outright.
Verified on macOS: the readback correctly reports Cocoa and the
presenter is unaffected (the fix is a no-op off Linux).

* [video] Run the GLFW window on the main thread on Linux too

GLFW requires window creation and event processing on the process main
thread on every platform: initialization, window creation, and
glfwPollEvents are main-thread-only, and X11 in particular has a single
event queue that must be serviced there. A window created and polled on
another thread may never map — which is why the game ran (audio, imports,
even Vulkan present) with no visible window on Linux.

macOS already routed the window loop to the main-thread pump (AppKit
needs it); Windows is fine because it has a per-thread event queue. Linux
was the gap: it spawned a background thread for the presenter. Extend the
existing HostMainThread pattern to Linux — emulation runs on a worker,
the main thread pumps the window work the presenter posts.

Refs GLFW intro guide (thread-safety): init, window creation, and event
processing are restricted to the main thread.

Verified: macOS still boots to its window unchanged; the Linux headless
container runs to millions of imports with no deadlock or regression.
On-screen confirmation on a real Linux desktop is still pending, but this
is the documented root cause for a windowless-but-running Linux session.

* [posix] Skip Win32 native guest workers

* [vulkan] Synchronize offscreen targets before present

* [vulkan] Transition fresh textures from undefined layout

* [vulkan] Report swapchain pixels before source readback

* [vulkan] Emit requested guest image diagnostics

* [agc] Diagnose guest texture fallbacks

* [linux] Keep guest GPU mappings in low address space

* [video] Reduce diagnostic stalls and drain complete frames

* [memory] Harden packed GPU address handling

* [readme] Document Linux and macOS release support

* [posix] Integrate the host platform abstraction

* [posix] Restore guest thread address window

* [video] Run the performance HUD on POSIX hosts

The FPS/CPU/work HUD bailed out unless the host was Windows; only the
per-thread hottest-thread scan actually needs Windows APIs. Keep that
scan Windows-only (POSIX reports 'idle') and let the rest of the HUD
run everywhere — the title is already set from the render thread, which
owns the window on macOS and Linux.

* [posix] Implement native guest worker threads

Guest entry stubs must not run above CLR-managed frames on CLR-created
threads (see the NativeWorker preamble); the PR previously fell back to
the inline calli path on POSIX, which reproduced the documented
'attempted to call a UnmanagedCallersOnly method from managed code'
fail-fast (observed after Dreaming Sarah's menu select) and left the
runtime's suspension machinery walking guest frames.

Provide the missing POSIX half of the worker loop:
- PosixHostStubs grows Win64-convention WaitForSingleObject/SetEvent/
  ExitThread stubs backed by dispatch semaphores (macOS) / unnamed POSIX
  semaphores (Linux) plus pthread_exit, with EINTR retry in the wait.
- Worker events are creatable/signalable/waitable from managed code too,
  so NativeGuestExecutor.Run keeps its handshake (AutoResetEvent stays
  on Windows byte-for-byte).
- PosixHostThreading implements CreateNativeThread/WaitForThreadExit/
  CloseThreadHandle over pthreads (liveness probed with
  pthread_kill(0), then joined).
- RunPrologue/RunEpilogue are routed through the existing Win64->SysV
  thunks, so the emitted loop stays identical across platforms.

* [macos] Disable concurrent GC under Rosetta's write-watch hazard

Background GC's write-watch revisit (SoftwareWriteWatch::GetDirty ->
FlushProcessWriteBuffers) calls thread_get_register_pointer_values on
every thread; under Rosetta 2 that Mach call stalls indefinitely on
threads executing translated guest code. The background mark phase then
never finishes and every allocating or Monitor-taking thread wedges
behind it — observed as Dreaming Sarah freezing at the menu/loading
screen with FPS 0 in 5 of 7 runs, dispatcher/watchdog parked in
Monitor.Enter and all BGC threads waiting in t_join.

Non-concurrent GC never takes that path; a 5-minute soak now holds
22-31 fps in-game with zero stalls. Windows and Linux keep concurrent
GC.

* [diag] Periodic guest-thread snapshots with gate-owner tracking

SHARPEMU_PERIODIC_SNAPSHOT_SECONDS=N dumps the stall snapshot every N
seconds even while imports are progressing, for soft stalls where the
game stops advancing but threads keep spinning. The periodic dump never
touches the guest-thread gate (it must keep reporting when the gate is
what's wedged): it reads a lock-free owner record — every gate
acquisition now goes through LockGate(site), which notes site/thread —
and walks the thread table without the lock, tolerating torn reads.
SHARPEMU_PERIODIC_SNAPSHOT_FILE redirects the dump to a side file for
the case where the console itself is wedged (frozen log mirror was one
of the observed failure modes).

* [nuget] Add osx-x64 RID targets to lock files

* [cpu] Back off the guest join poll

TryJoinThread polled the host thread at a fixed 1ms; a game main thread
joining a long-lived worker (Dreaming Sarah parks there for the whole
session) burned ~5% of managed CPU in Join/Sleep syscalls. Ramp the
poll interval to 10ms once the join is clearly long-lived — exit
detection latency for long joins moves from ~1ms to at most 10ms, and
short-lived joins still resolve on the first 1ms polls.

* [nuget] Add linux-x64/win-x64 RID targets to lock files

* [posix] Keep guest stacks clear of the import-stub descent

The import-stub region descends from 0x7000_0000_0000 on the same 16MB
grid as the guest thread windows; moving stacks to 0x6FFF_E000_0000 put
them inside the stub region's 64-module descent range (floor
0x6FFF_C000_0000), silently consuming the top ~32 stack slots on hosts
with many loaded modules. Drop the POSIX stack base to 0x6FFF_A000_0000:
512MB below the stub floor, still 2.5GB above the TLS window. Windows
keeps 0x7FFF_E000_0000 (its bands are ~15TB apart).

* [pad] Read window gamepads on POSIX hosts

XInput and the DualSense hid reader are Windows-only, which left
macOS/Linux with keyboard input only. The presenter's Silk/GLFW input
context already enumerates gamepads on both platforms, so track their
state in HostWindowInput (event-driven on the window thread, snapshot
guarded like the key set) translated to ORBIS conventions: GLFW's Xbox
layout maps A/B/X/Y to Cross/Circle/Square/Triangle, sticks bias from
-1..1 to 0..255 with Y growing down, and triggers rescale from GLFW's
-1..1 resting-at--1 range with digital L2/R2 bits past 25%.

The merge into ReadHostInputState is gated to non-Windows so a physical
pad is never sampled twice through both a native reader and GLFW.
Hotplug is handled via ConnectionChanged; with no pad connected the
path is inert.

Untested against a physical controller (none attached to the dev host);
axis conventions follow the GLFW gamepad-mapping contract.

* [nuget] Refresh lock files after cross-RID restores

* [posix] Adopt the host audio/input seams from main

Main's #192 abstracted audio output and pad/keyboard input behind
IHostAudioOutput/IHostInput; re-express the POSIX backends behind them:

- CoreAudioPort/AlsaAudioPort move to Host/Posix as
  PosixCoreAudioStream/PosixAlsaAudioStream implementing
  IHostAudioStream. The seam converts to stereo PCM16 before Submit, so
  the ports' own conversion (and IHostAudioPort/AudioSampleConverter)
  is gone; queueing and backpressure are unchanged.
- PosixHostAudio selects CoreAudio (macOS) / ALSA (Linux) as the
  platform's IHostAudioOutput.
- PosixHostInput implements IHostInput over an
  IPosixWindowInputSource that HostWindowInput registers when the
  presenter attaches the window's GLFW input context: keyboard with
  virtual-key translation, the window gamepad snapshot (now in seam
  HostGamepadState/HostGamepadButtons terms), and keyboard-connected as
  the focus signal. Rumble/lightbar no-op (GLFW has no such API).
- PadExports drops its direct HostWindowInput gamepad merge — pads now
  flow through IHostInput.GetGamepadStates like every platform.
- PosixHostThreading.RequestTimerResolution is a documented no-op.

All three RIDs build; SharpEmu.Libs.Tests pass (26/26).

* [nuget] Regenerate GUI lock file for RID-less locked restore

Local cross-RID builds stamped a win-x64 runtimes section into
SharpEmu.GUI's lock file; the project declares no RuntimeIdentifiers,
so CI's 'dotnet restore --locked-mode' failed with NU1004 on every
platform. Regenerated via a plain solution restore (--force-evaluate),
matching what the workflow validates.
2026-07-15 15:36:20 +03:00
Pacuka 7b86a91dfa Add files via upload (#202)
Added Hungarian tranlation. -Pacuka
2026-07-15 14:39:42 +03:00
Gutemberg Ribeiro 72645cb373 [Host] Abstract audio output and pad/keyboard input behind the host platform seam (#192)
* [Host] Abstract audio output behind IHostAudioOutput

Add IHostAudioOutput (opens streams, names the backend for diagnostics)
and IHostAudioStream (submit interleaved stereo 16-bit PCM, Dispose) to
the host seam, with the winmm waveOut implementation moving whole into
Host/Windows/WindowsWaveOutAudio — same device open, queueing,
32 KB backpressure wait, and buffer lifetime as WinMmAudioPort had. The
DllImports become source-generated LibraryImports in the move, matching
the other Windows backends.

The guest-format conversion (mono/stereo/7.1, s16/float32 -> stereo
PCM16) is platform policy, not device code, so it stays in Libs as
AudioPcmConversion; AudioOutOutput converts into a pooled buffer and
submits the result through the stream. Open failures still degrade to
the silent paced port with the same warning, and the port log line now
takes its backend name from the platform instead of a hardcoded string.

* [Host] Abstract pad and keyboard input behind IHostInput

Add IHostInput to the host seam: gamepad state snapshots, rumble /
trigger-rumble / lightbar sinks, and the keyboard-fallback queries
(window focus, key state). Gamepad state crosses the seam as the new
unmanaged HostGamepadState with HostGamepadButtons flags — named after
the PlayStation layout the guest API exposes but with the seam's own
values, so SCE_PAD_BUTTON bits never leak into host backends and the
per-frame poll can stackalloc its snapshot buffer.

The DualSense raw-HID reader, the XInput reader, and the Win32 HID
interop move whole into Host/Windows (report parsing, hot-plug loops,
rumble/lightbar output reports, and log strings unchanged), translating
to the neutral flags instead of ORBIS bits and converting their
DllImports to source-generated LibraryImports. WindowsHostInput
composes them plus the user32 keyboard queries; rumble still fans out
to both readers, trigger rumble stays XInput-only, lightbar stays
DualSense-only.

PadExports keeps all policy: the keyboard mapping (now via named
OrbisPadButton constants instead of raw hex), the controller-beats-
keyboard-past-deadzone merge, and the new host->ORBIS button
translation. The GUI's source-linked reader copies re-point to the
moved files (it still cannot reference SharpEmu.HLE wholesale), which
requires AllowUnsafeBlocks for the generated marshalling stubs; its
navigation code switches to the neutral flags.

* [Host] Move the timer-resolution request behind IHostThreading

IHostThreading gains RequestTimerResolution (idempotent, best-effort
~1 ms timed-wait granularity; a no-op wherever the platform default is
already fine). The winmm timeBeginPeriod call, its once-only latch, and
both warning strings move from the Libs-level HostTimerResolution
helper into WindowsHostThreading as a source-generated LibraryImport;
the vblank pump requests it through the platform instead.

HostSystemInfo in SharpEmu.Logging keeps its direct user32/kernel32
imports deliberately: Logging sits below HLE in the dependency chain so
it cannot see the host seam, every path is already OS-gated with
fallbacks, and it only runs once for the diagnostics banner.
2026-07-15 13:24:53 +03:00
SamuelEzequias 2ad9836d13 Add Brazilian translation to Environment tab (#196) 2026-07-15 13:00:30 +03:00
Gutemberg Ribeiro 62e1775c5c [HLE] Remove steady-state allocations from the hot HLE paths (#190)
* [HLE] Stop allocating on the memcpy/memset and trace hot paths

memcpy/memmove no longer allocate a bounce buffer sized to the whole
copy (large copies previously landed on the LOH); they loop through a
single pooled 256 KB rental, copying high-to-low when the destination
overlaps above the source so memmove semantics survive the chunking.
memset reuses a shared zero chunk for the dominant zero-fill case and
rents/fills only min(length, 16K) bytes for non-zero values instead of
allocating and filling a fresh 16 KB array per call; the map-time
zero-fill loop shares the same zero chunk.

SHARPEMU_LOG_SEMA / SHARPEMU_LOG_VIDEOOUT are now read once into cached
bools and every TraceSemaphore/TraceVideoOut call site is guarded, so
trace messages are no longer interpolated (and the env var no longer
queried) on every semaphore op and every flip with tracing off. Trace
output when the flags are set is unchanged.

* [HLE] Remove per-frame allocations from the vblank/flip/equeue plumbing

The 60 Hz vblank pump no longer allocates per edge: PumpVblanks reuses a
pump-thread-only port list instead of a LINQ Where/ToArray, and
SignalVblank/SubmitFlip snapshot their event registrations into pooled
rentals instead of copying the List on every edge and every flip (the
snapshot must still be taken, since triggers run outside _stateGate and
a per-port reusable buffer would race the pump thread against a guest
thread's first-edge signal).

sceKernelWaitEqueue delivery rents the dequeue buffer from the pool
instead of allocating an array per wait, and event-queue wake keys are
formatted once per handle (cached in a ConcurrentDictionary, dropped on
queue delete) instead of building the string on every enqueue. The
semaphore wake key moves onto KernelSemaphoreState at creation, the
same pattern the pthread mutex state already uses, removing the
per-signal/per-wait formatting. SHARPEMU_LOG_EQUEUE is read once into a
cached bool like the sema/videoout flags.

* [HLE] Read guest C-strings without per-call buffer allocations

CpuContext.TryReadNullTerminatedUtf8 allocated a byte[capacity] and
issued one TryRead per byte for every string-argument import. It now
reads through a stack buffer (pooled above 512 bytes) in 128-byte bulk
chunks, falling back to per-byte reads only when a chunk touches an
unreadable range so a terminator sitting just before unmapped memory
still resolves exactly as before. The chunk bound also keeps the
overread past the terminator smaller than the old loop's worst case is
wide, so no fault can appear where the byte loop succeeded.

TryReadAsciiZ (dlsym/symbol resolution) drops its List<byte> + ToArray
round-trip for the same stack/pooled buffer, keeping the byte-by-byte
TryReadByteCompat reads because their Marshal.ReadByte fallback must
probe exactly up to the terminator. Only the final string is allocated
on either path now.

* [HLE] Replace blocking-wait closures with waiter continuation objects

Every wait that actually parked a guest thread allocated two capturing
lambdas (plus their display classes) for the scheduler's resume/wake
callbacks. RequestCurrentThreadBlock and the backend's blocked-thread
state now carry a single IGuestThreadBlockWaiter instead of the
Func<int>/Func<bool> pair: TryWake keeps the run-under-the-scheduler-
gate contract and Resume still produces the guest's RAX on the woken
thread. The waiter stays attached through the wake transition (the old
code nulled only the wake handler there) and is consumed at resume.

The existing waiter objects absorb the captured state as fields, so a
blocking wait now allocates exactly one object: SemaphoreWaiter,
PthreadMutexWaiter, and EventFlagWaiter implement the interface
directly, and the equeue, cond, and rwlock waits get small waiter
classes replacing their closures. Handler bodies delegate to the same
static methods with the same arguments as before; the untimed event
flag wait's mutable captured result becomes a field on its waiter.

* [HLE] Back pending event queues with a ring deque instead of LinkedList

LinkedList<KernelQueuedEvent> allocated a node object on every
non-coalesced enqueue — one per vblank/flip edge per registered queue,
60+ times a second in steady state. KernelEventDeque is a grow-only
ring buffer over a KernelQueuedEvent[] with the three operations the
queue actually uses (AddLast, RemoveFirst, find-and-update-in-place by
ident/filter), so steady-state enqueue/dequeue allocates nothing and
the coalescing update writes the struct back through an indexer instead
of a node reference. All accesses stay under _eventQueueGate, matching
the LinkedList usage it replaces.

* [HLE] Cap memcpy chunk iterations at the requested size, not the rented length

Address Copilot review: ArrayPool.Rent may return a larger array than
requested, so sizing each iteration by chunk.Length let the copy
granularity depend on pool bucketing internals instead of the intended
256 KB chunking. Behavior was already correct for any chunk size (each
iteration re-reads the source, and the overlap ordering is size-
independent), but the loop now mins against the requested chunkLength,
matching what memset already does.

* [HLE] Skip the flip/vblank snapshot rental when no events are registered

Address Copilot review: SignalVblank and SubmitFlip rented (and
returned) a pooled snapshot even with zero registrations — steady
per-frame pool traffic for games that never register flip events and
only poll flip status. Zero-count signals now skip the rental, the
copy, and the trigger loop entirely, which also retires the
Math.Max(count, 1) minimum-rent guard.
2026-07-15 12:57:40 +03:00
SamuelEzequias 6dacd59a08 [GUI] Add Portuguese (Portugal) translation (#197)
* [GUI] Add Portuguese (Portugal) translation

* [GUI] Add Portuguese (Portugal) translation
2026-07-15 12:56:25 +03:00
Spooks 9d88542efd Fix virtual memory allocation and access (#193)
* Fix virtual memory allocation and access

* Update test dependency lock file
2026-07-14 21:50:54 -06:00
StealUrKill 373100a6b0 Add 21 missing SysAbi exports and GUI Environment tab for SHARPEMU_* toggles (#189)
Fills NID gaps hit by PS5 titles during boot, controller setup, and
rendering, and surfaces the common runtime switches in the GUI. All
exports are additive (no behavior change to existing exports) and free of
NID and export-name collisions with upstream.

New export libraries:
- libSceBluetoothHid: Init/RegisterDevice/RegisterCallback success stubs so
  titles proceed past Bluetooth controller setup (opt-out via
  SHARPEMU_BTHID_UNAVAILABLE=1).
- libSceNpCppWebApi: Common::initialize no-op success; UE5 online titles
  abort PS5-component startup on a negative SCE error.

Additions to existing libraries:
- libScePad: scePadOpenExt (shared PadOpenCore, accepts special ports 1/2 and
  the ScePadOpenExtParam pointer), scePadClose, scePadGetExtControllerInformation.
- libSceVideoOut: sceVideoOutConfigureOutput, sceVideoOutInitializeOutputOptions.
- libSceAgc: DCB builders sceAgcDcbSetIndexCount, sceAgcDcbJump, DcbSetPredication,
  SetPacketPredication (emit valid skippable packets; full draw processing TODO).
- libSceAmpr: measure and write KernelEventQueueOnCompletion pair.
- libKernel: scePthreadGet/Setschedparam, sceKernelChmod (validate and accept;
  POSIX permission bits have no host equivalent on Windows).
- libSceNetCtl: sceNetCtlRegisterCallbackV6 (delegates to the v4 callback).
- libSceMouse: sceMouseInit.
- libSceUserService: sceUserServiceGetAgeLevel (adult, skips parental gates).

GUI: new Options Environment tab exposing common SHARPEMU_* switches as
toggles (BTHID_UNAVAILABLE, DISABLE_IMPORT_LOOP_GUARD, VK_VALIDATION,
DUMP_SPIRV, LOG_DIRECT_MEMORY, LOG_NP). Persisted in gui-settings.json and
applied to the emulator process environment at launch; localized with
English fallback.
2026-07-15 03:36:15 +03:00
Gutemberg Ribeiro f23161be9a Host platform abstraction layer for the execution engine (#181)
* [Host] Introduce host platform abstraction with IHostMemory

Add SharpEmu.HLE/Host with IHostPlatform/IHostMemory interfaces, neutral
page-protection/region enums, and a HostPlatform.Current factory that
resolves the Windows backend (or throws PlatformNotSupportedException on
other OSes, matching today's de-facto behavior). WindowsHostMemory wraps
the exact VirtualAlloc/VirtualFree/VirtualProtect/VirtualQuery calls used
across the engine today, with identical MEM_*/PAGE_* constants.

Migrate StubManager as the first consumer: its private kernel32 P/Invokes
and enums are replaced by IHostMemory calls that issue the same two
native operations (RWX commit+reserve of the PLT arena, release on
Dispose). No behavior change.

This is the first step toward supporting non-Windows hosts; subsequent
commits move the remaining direct P/Invokes in Core and Libs behind the
same seam.

* [Host] Route PhysicalVirtualMemory through IHostMemory

Replace the class's private VirtualAlloc/VirtualFree/VirtualProtect/
VirtualQuery P/Invokes with IHostMemory calls. Every site maps 1:1 onto
the exact native call it issued before: MEM_COMMIT|MEM_RESERVE ->
Allocate, MEM_RESERVE -> Reserve, fault-path commits -> Commit, and
MEM_RELEASE -> Free, with identical protection values produced by the
Windows backend.

IHostMemory gains ProtectRaw so the save/restore protection sequences in
TryWriteExclusive and TryTemporarilyProtectForRead round-trip the raw OS
protection word (including modifier bits the neutral enum cannot
represent) exactly as before. Raw PAGE_* constants remain only for the
internal region-classification helpers, which only ever see values this
class itself assigned.

The exact-address free-on-mismatch, lazy reserve-only threshold, prime
loop, and all trace strings are unchanged.

* [Host] Add IGuestAddressSpace and retire the reflection-based allocator lookup

Introduce IGuestAddressSpace in SharpEmu.HLE (fixed-address AllocateAt /
TryAllocateAtOrAbove and guest mprotect via TryProtect) with signatures
copied from PhysicalVirtualMemory, which now implements it. TryProtect
reproduces the read/write/execute decomposition that
KernelMemoryCompatExports.ResolveHostProtection performs, yielding the
same PAGE_* values through the Windows backend.

KernelVirtualRangeAllocator previously located AllocateAt via cached
MethodInfo reflection (because SharpEmu.Libs cannot see Core types) and
walked wrapper memories through an untyped 'Inner' property. Both are
now typed: ICpuMemoryWrapper exposes the decorated memory (implemented
by TrackedCpuMemory, whose Inner property already existed) and the
allocator type-tests for IGuestAddressSpace with the same bounded
unwrap depth. Failure paths keep the exact [LOADER][TRACE] strings.

* [Host] Move Kernel HLE memory exports off direct kernel32 P/Invokes

KernelMemoryCompatExports loses its private VirtualQuery/VirtualProtect/
VirtualAlloc/VirtualFree declarations and MemoryBasicInformation struct:

- Guest mprotect (sceKernelMprotect/sceKernelMtypeprotect) now routes
  through IGuestAddressSpace.TryProtect resolved from ctx.Memory. The
  orbis read/write/execute decomposition moves into a GuestPageProtection
  conversion whose mapping is value-identical to the removed
  ResolveHostProtection.
- The guarded libc heap and host-page accessibility checks go through
  IHostMemory (same commit+reserve/protect/free sequence; guard-page and
  protection-mask checks compare HostRegionInfo.RawProtection against the
  same PAGE_* literals as before).
- HostMemory is exposed as a property so merely loading the type never
  resolves the platform backend on non-Windows hosts.

KernelRuntimeCompatExports' RDTSC stub allocates its 16-byte RWX page via
IHostMemory.Allocate; the OperatingSystem.IsWindows() gate returning null
is unchanged.

* [Host] Abstract thread, TLS, and symbol primitives in the execution backend

Add IHostThreading (native TLS slots, current-thread id, affinity, raw
thread create/join, diagnostic register capture) and IHostSymbolResolver
(enum-keyed host function addresses baked into emitted stubs), with
Windows implementations wrapping the exact kernel32 calls the backend
made directly before.

DirectExecutionBackend takes an optional IHostPlatform (defaulting to
HostPlatform.Current) and routes every TlsAlloc/TlsFree/TlsSet/GetValue,
GetCurrentThreadId, SetThreadAffinityMask, GetModuleHandle/GetProcAddress
and the suspend+GetThreadContext diagnostic snapshot through it. The
snapshot moves wholesale into WindowsHostThreading (including the Win64
CONTEXT size/flags/offsets, which are Windows-specific by nature) and
returns a neutral HostCapturedRegisters.

NativeGuestExecutor resolves WaitForSingleObject/SetEvent/ExitThread via
the symbol resolver — the same addresses end up in the emitted run loop,
so stub bytes are unchanged — and creates/joins its raw worker thread
through IHostThreading with the same stack-reservation semantics. The
run-loop emitter itself does not move.

Marshal.GetLastWin32Error() in the affinity-failure log still observes
SetThreadAffinityMask's error because the wrapper makes no intervening
SetLastError call.

* [Host] Move fault handling and remaining backend memory ops behind the seam

Add IHostFaultHandling (handler-thunk creation, first-chance handler
install/remove, unhandled-filter set) with WindowsFaultHandling in a new
Cpu/Native/Windows/ folder. The exception-handler trampoline emitter
moves there whole — same pre-filtered NTSTATUS codes, same TEB gs:[8]/
gs:[0x10] stack-limit reads, same host-RSP TLS switch — parameterized
only by (managed callback, TLS slot, TlsGetValue address), which is
exactly what SetupExceptionHandler passed it before. Handler
installation order, the AddVectoredExceptionHandler(first=1) flag, the
SHARPEMU_DISABLE_RAW_HANDLER gate, and all install/teardown log strings
are unchanged.

Every remaining VirtualAlloc/VirtualProtect/VirtualFree/VirtualQuery/
FlushInstructionCache in the backend partials routes through IHostMemory
with 1:1 call mapping (RWX emit -> RX downgrade -> flush for stub
emission, reserve/commit for the PRT aperture and lazy-commit fault
path, raw-protection round-trips via ProtectRaw). HostRegionInfo gains
RawState/RawAllocationProtection so the lazy-commit trace lines and
protection-mask checks keep printing and comparing the exact native
values.

Windows semantics leaked as bare literals become named constants with
identical values: NTSTATUS codes (WindowsFaultCodes) and Win64 CONTEXT
byte offsets (Win64ContextOffsets, with the existing CTX_* constants
aliased to it and handler-local numeric offsets replaced by the names).

* [Host] Resolve the host platform explicitly at the composition root

SharpEmuRuntime.CreateDefault() now resolves HostPlatform.Current once
and passes it explicitly to PhysicalVirtualMemory and (via a new
optional CpuDispatcher parameter) to DirectExecutionBackend, replacing
the implicit default-argument fallbacks. On unsupported OSes boot now
fails at the root with PlatformNotSupportedException and a clear
message instead of on the first native call. A future Linux/macOS
backend plugs in by returning a different IHostPlatform here.

* [Host] Convert the platform backends to source-generated P/Invokes

Replace [DllImport] with [LibraryImport] in the four Windows backend
files added by this branch (WindowsHostMemory, WindowsHostThreading,
WindowsHostSymbolResolver, WindowsFaultHandling). Marshalling stubs are
now generated at compile time instead of JIT-emitted at runtime, which
fits the pre-JIT-everything boot model and keeps the backends
NativeAOT/trimming ready.

Interop stays zero-copy: all signatures are blittable, GetModuleHandleW
now pins the managed string via Utf16 marshalling instead of copying,
and GetProcAddress names marshal through a stack-allocated Utf8 buffer.
Implicit contracts become explicit where LibraryImport requires it:
TlsFree/TlsSetValue gain [MarshalAs(UnmanagedType.Bool)] (the 4-byte
Win32 BOOL DllImport assumed silently), and GetModuleHandle targets the
W entry point directly since LibraryImport never probes suffixes.

The CONTEXT snapshot buffer stays a NativeMemory allocation rather than
stackalloc: CONTEXT requires 16-byte alignment, now documented at the
call site. Native call sequences are unchanged.

* [Host] Address Copilot review: harden failure paths, honor injected platform

- Free the handler thunk page when the RX protection downgrade fails
  (the leak predates this branch, but the failure path is boot-fatal so
  releasing the page is unobservable).
- TraceThreadMode and the static diagnostics helpers now resolve host
  primitives through the backend bound to the current thread, falling
  back to HostPlatform.Current only when no run is active (identical on
  supported configs, honors injection everywhere a backend exists).
- HostPlatform.Create additionally requires an x64 process so native
  Windows ARM64 fails with the promised PlatformNotSupportedException
  instead of emitting x86-64 stubs into an ARM64 process.
2026-07-15 03:15:36 +03:00
Dafenx 081760be3f [AGC/Vulkan] Support multiple render targets (#149)
* [AGC] Support multiple typed pixel outputs

Emit dense float, uint, and sint fragment outputs for sparse guest MRT slots. Preserve disabled components across partial exports, validate dense host locations, and retain the single-output compiler overload for compatibility.

* [Vulkan] Execute translated draws with multiple color attachments

Carry every active color target and its effective shader/register write mask through one Vulkan draw. Add per-attachment blending, independentBlend negotiation, device/format validation, multi-attachment synchronization, and safe image recreation after in-flight work completes.

* [ShaderDump] Add MRT edge-case coverage

Cover sparse mixed-type outputs, partial exports, merged partial exports, independent blend layouts, eight attachments, and invalid host locations. Run the synthetic shader suite in CI.

---------

Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-15 02:41:39 +03:00
José Luis Caravaca Carretero e604fb606d Fix pak size-collision that crashed Quake right after the intro demo (#187)
* [Tests] Add SharpEmu.Libs.Tests project

Introduce an xunit project for the HLE libs with a minimal ICpuMemory fake,
so library-level exports and helpers can be exercised without a live guest.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [Ampr] Disambiguate pak size-collisions by read locality

PakDirectoryTracker resolves a sequential AMPR read (offset -1) back to an
absolute pak offset by matching the requested byte count against the PACK
directory. When several files share that byte count it took the first
unconsumed match in directory order, which mis-resolves out-of-order reads:
progs/h_ogre.mdl and bots/navigation/death32c.nav are both 0x3A34 bytes, and
death32c.nav sits earlier in the directory and is never read during Quake's
intro demo, so requesting h_ogre.mdl returned the nav file's bytes. The engine
then parsed "NAV2" as a brush model, failed the version check and aborted.

Pick the unconsumed same-size entry nearest the running read cursor instead.
id archives cluster related assets and the guest streams them with locality,
so this lands on the intended file; contiguous same-size runs (the
gfx/weapons/ww_*.lmp icons) still resolve in packed order.

Verified against a Quake dump: the abort is gone, h_ogre.mdl reads correctly,
and the intro demo reaches its main loop and renders instead of dying at the
error dialog.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:49:41 +03:00
José Luis Caravaca Carretero df53ff59d9 [Json] Implement sce::Json::Value and String (construct / set / destroy) (#169)
* [Json] Implement sce::Json::Value and Json::String construct/set/destroy

libSceJson previously only had the Initializer/MemAllocator setup path.
The Value and String classes themselves were entirely absent, so a
Prospero title that builds a JSON tree (Quake PPSA01880 does, to shape
a web-API request) hit unresolved imports and faulted on the call. The
imports it left unresolved right before its access violation are exactly
these Value ctors/setters and String ctor/dtor.

Model the Value/String payload host-side (JsonObjectHeap), keyed by the
guest `this` pointer, following the handle-shadow pattern already used
by Ngs2Exports. The guest object bytes are deliberately not written:
these objects are usually stack-allocated with an unknown real layout,
and writing a guessed layout risks smashing an adjacent stack canary
(the same hazard the AudioOut2 context-param note in this tree records).
Constructors and setters follow the Itanium ABI and return `this` in rax,
which is correct whether the real setter returns void or Value&.

Covered NIDs (complete-object C1/D1 variants, matching the observed
imports): Value(default/bool/long/ulong/double/ValueType/char*/String),
Value::~Value, Value::set(bool/long/ulong/double/ValueType/char*/String),
Value::clear, String(char*/default/copy), String::~String.

Only the payload the guest can reach through library methods is modelled;
direct guest reads of the object bytes are out of scope and would need
observed layout evidence.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [Tests] Add SharpEmu.Libs.Tests covering the Json Value/String exports

First test project for SharpEmu.Libs (xunit), the SharpEmu.Libs.Tests
layout the maintainer already agreed to in issue #36.

- A FakeCpuMemory (single contiguous region) drives the exports at the
  CpuContext level with no live guest.
- Direct-call tests: ctor/setter round-trips for bool/int/uint/double
  (read from xmm0)/char*/String/ValueType, destructor cleanup, and the
  graceful-degradation paths (missing String shadow and a faulting char*
  pointer both fall back to the empty string instead of throwing).
- Registration test: a real ModuleManager scans SharpEmu.Libs and the
  nine NIDs Quake left unresolved now resolve to the libSceJson exports
  and dispatch cleanly (returns `this` in rax).

InternalsVisibleTo exposes JsonObjectHeap to the test assembly. The test
project's packages.lock.json is committed for CI locked-mode restore;
CI does not run tests yet, left as a maintainer decision.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [Json] Add Initializer::setGlobalNullAccessCallback

Quake calls it during kexPSNWebAPI::Initialize and treats the
not-found error as fatal for the whole Np Web API bring-up. Store the
guest hook (never invoked by this HLE: shadows degrade to defaults
instead of dereferencing missing members) and return success.

Verified against the dump: the "setGlobalNullAccessCallback failed
(0x80020002)" line is gone and kexPSNWebAPI::Initialize now logs
"Np Web API Initialized"; the next blockers are sceNpAuthCreateRequest
and sceUserServiceInitialize ordering, outside libSceJson.

Also pins both Json test classes to one xunit collection: they share
JsonObjectHeap statics and parallel class execution raced ResetForTests
against a running test.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:49:33 +03:00
Randomuser8219 4c35831cb8 Add code -1073741819 as an emulation error (#188)
There's currently games that crash on this code due to emulation errors, so it'd make sense to add this error code as an emulation error.
2026-07-15 01:47:44 +03:00
miles 90fdd20f9a Create nl.json (#186) 2026-07-15 01:36:38 +03:00
Mike Saito ae5ef0abe7 Add SaveData transaction and NP UDS layout HLE stubs (#168)
* Add SaveData transaction and NP UDS layout HLE stubs

Wire Prepare, Commit, and Umount2 for implicit save transactions,
unregister guest mounts on Umount2, and add NP UDS CreateEvent,
DestroyEvent, and EventPropertyObjectSetString for layout-load imports.

* Add NP UDS SetArray and PostEvent layout HLE stubs

Add sceNpUniversalDataSystemEventPropertyObjectSetArray and
sceNpUniversalDataSystemPostEvent for layout-load imports on PPSA02929.
2026-07-15 01:34:59 +03:00
Mike Saito 5e2c21edf1 Fix historic SysAbi exports bound to wrong symbol names (#167)
Move KMcEa+rHsIo from libKernel MapMemory mislabel to sceAvPlayerAddSource.
Align WV1GwM32NgY ExportName with sceNpWebApi2PushEventCreateHandle. Behavior unchanged.
2026-07-15 01:34:27 +03:00
Deeptanshu Lal 3fb9d4db1c [Tools] Fix ShaderDump reflection invoke against new optional parameters (#166)
TryCompileVertexShader gained an optional scalarRegisterBufferIndex
parameter (#156), and reflection Invoke does not apply C# default
parameter values, so ShaderDump crashed with
TargetParameterCountException. Pad trailing optional parameters with
Type.Missing under BindingFlags.OptionalParamBinding so the declared
defaults are used; only a new required parameter now needs a tool
update, and that fails with a named error instead of a crash.

Verified: all five programs behave as expected (exit 0), all eight
emitted blobs pass spirv-val --target-env vulkan1.3.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:34:08 +03:00
José Luis Caravaca Carretero de13735972 [CommonDialog] Fix dialog state machine and add MsgDialog progress-bar exports (#163)
Rework the sceMsgDialog and sceSaveDataDialog HLE state machines so the full
Initialize -> Open -> poll -> GetResult -> Close/Terminate lifecycle honors the
common-dialog contract, and add the three missing sceMsgDialogProgressBar* exports.

- Fix an unreachable close path: sceSaveDataDialogClose already did a
  RUNNING -> FINISHED compare-exchange, but Open jumped straight to FINISHED, so
  RUNNING never existed and Close could only return NOT_RUNNING. Open now enters
  RUNNING and the first status poll advances it to FINISHED. Same model applied to
  sceMsgDialog.
- Return the real SCE_COMMON_DIALOG_ERROR_* codes (0x80B8xxxx) from sceMsgDialog*
  instead of emulator-internal result codes, with the missing argument/state guards
  (ARG_NULL, NOT_INITIALIZED, BUSY, NOT_FINISHED, NOT_RUNNING).
- GetResult reports buttonId = 1 (affirmative) instead of 0, the invalid sentinel a
  yes/no prompt could mis-branch on.
- Add sceMsgDialogProgressBarSetValue, sceMsgDialogProgressBarInc and
  sceMsgDialogProgressBarSetMsg (NIDs wTpfglkmv34, Gc5k1qcK4fs, 6H-71OdrpXM), gated
  on the service being initialized.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:33:48 +03:00
AlexC fc0efca297 Fixed deutch language file, it had invalid syntax (#162) 2026-07-15 01:31:54 +03:00
anesr5 2a9a261913 loader: support ps5 SELF and validate ELF signatures (#157)
Co-authored-by: anes <anesrachedi@outlook.fr>
2026-07-15 01:31:16 +03:00
Mike Saito 290f5fd3d7 Add SysAbi ExportName name2nid check script (#152)
* Add SysAbi ExportName name2nid check script

* Make SysAbi ExportName check green on tip with catalog skips and one Np rename
2026-07-15 01:29:23 +03:00
tensorcrush c06c70cad7 [Aerolib] Add ulobjmgr and NpEAAccess symbol names (#150)
Resolves _sceUlobjmgrRegisterObject (BG26hBGiNlw) and
_sceUlobjmgrUnregisterObject (Smf+fUNblPc), reported as unresolved by
testers, plus four sceNpEAAccess exports. Names taken from shadPS4's
NID tables and each verified by recomputing the NID with the repo's
name2nid derivation before inclusion. aerolib.bin regenerated with
scripts/generate_aerolib_binary.py.

Co-authored-by: tensorcrush <tensorcrush@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:28:17 +03:00
Deeptanshu Lal 5e54250752 [Tools] Add GPU conformance executor for dumped shader blobs (#127)
SharpEmu.Tools.GpuConformance executes the exec-cs.spv blob produced by
SharpEmu.Tools.ShaderDump on a real Vulkan device (preferring a discrete
GPU) and compares every word of the 64-byte storage buffer against
CPU-computed expectations, bit for bit. Creating the compute pipeline
doubles as a driver-acceptance check for SharpEmu's emitted SPIR-V.

The checks cover the three ALU results, the store attempted with EXEC=0
(its destination must keep the sentinel), the store after EXEC is
restored, and all trailing sentinel words. Any mismatch counts toward the
failure total and makes the tool exit non-zero.

Verified on an RTX 3060 Laptop GPU (NVIDIA) with all values matching, and
the failure path verified to exit 1 by running a non-storing blob.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:26:18 +03:00
AlexC be6a6a5935 [GUI] New box "About" in configuration (#165)
* Added about tab with github and discord

* Added discord & github svgs and svg support

* Changed svg to pngs and localization text in english & spanish
2026-07-15 00:59:13 +03:00
Mike Saito caf859cc52 Fix guest shutdown when VideoOut window is closed (#184)
Propagate Silk window close to runtime teardown so audio and CPU workers stop instead of continuing after the presentation window is dismissed.
2026-07-15 00:52:01 +03:00
brbrhuehue-matrix d2f3511002 Add Brazilian Portuguese translation (#153) 2026-07-15 00:42:44 +03:00
Nolan 90a5d5176f Add Korean (ko-KR) localization (#154) 2026-07-15 00:42:31 +03:00
Nolan 28a43e09c7 Add Japanese (ja) localization (#160) 2026-07-15 00:42:17 +03:00
AlexC 093cfa1f3e Fallback to english if it doesnt find the string in current language (#161) 2026-07-15 00:42:10 +03:00
Spooks d8397b022e Performance Improvements and Optimization Tweaks (#156)
* Improve Gen5 rendering performance and compatibility

* Pin .NET SDK for locked restore

---------

Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-14 20:22:52 +03:00
anesr5 85cc2b9892 added french support (#147)
Co-authored-by: anes <anesrachedi@outlook.fr>
2026-07-14 18:06:57 +03:00
AlexC 293194c40b [GUI] Add Spanish language (#148)
* Added localization to spanish language

* Changed Options.Strict.Desc because i didnt like the way i localized it first
2026-07-14 18:06:48 +03:00
tensorcrush 1f09de8896 [AGC] Complete gfx10 v_cmpx_f32 decode and emit ordered/unordered float compares (#122)
* [AGC] Complete gfx10 v_cmpx_f32 decode and emit ordered/unordered float compares

Add the missing v_cmpx_*_f32 VOPC decode entries (0x17-0x1C, 0x1F) and
emission for the ordered/unordered predicates: nlg maps to OpFUnordEqual,
while o/u are lowered from OpIsNan (unordered = isnan(a) || isnan(b),
ordered = !unordered) because SPIR-V's OpOrdered/OpUnordered require the
Kernel capability and are invalid in Vulkan shader modules.

Opcode numbers cross-checked against LLVM's llvm-mc regression tests
(llvm/test/MC/AMDGPU/gfx10_asm_vopc.s, gfx10_asm_vopcx.s); emitted
lowering validated with spirv-val --target-env vulkan1.1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [AGC] Write VCC only for non-X vector compares

On gfx10 the VCmpx encodings have no sdst and define EXEC only, so the
unconditional VCC store clobbered VCC on every VCmpx. Move the VCC store
to the non-X path; EXEC keeps the existing old-EXEC & condition update.

Addresses review feedback on #122.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: tensorcrush <tensorcrush@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 18:05:33 +03:00
Dafenx ddc452b4fc [Pad] Approximate trigger vibration on XInput (#140)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 18:02:20 +03:00
Dafenx 61a97baf85 [AGC] Emit Gen5 v_sad_u32 (#138)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 17:11:11 +03:00
Mike Saito e80f96ecf5 Align SysAbi export names with Aerolib NID catalog (#137) 2026-07-14 17:10:57 +03:00
Dafenx d49c0f1f10 Emit Gen5 packed-integer and bit-count ops (#135)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 17:10:40 +03:00
Dafenx 1d33ef90fc Harden param.json metadata parsing (#134)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 17:10:32 +03:00
j92580498-max 26a570633c [HLE] Add strchr/strrchr/memchr/strcat/strncat/strstr libc exports (#132)
Implement six missing libc string/memory search and concatenation
routines in the kernel compat layer. Titles frequently call these
during startup string handling (path parsing, config lookups, format
string assembly), and without them the loader currently falls through
to unresolved-import handling.

The implementations follow the existing byte-at-a-time compat helpers
(TryReadCompat/TryWriteCompat) already used by strcpy/strncpy/memcmp,
matching native semantics: strchr/strrchr scan through and including
the terminator, memchr is bounded strictly by count, strcat/strncat
overwrite the destination terminator and re-terminate, and strstr
returns the haystack pointer for an empty needle. NIDs are the
libSceLibcInternal/libc symbol hashes for each name.
2026-07-14 17:10:00 +03:00
Deeptanshu Lal e4f89445b9 [Tools] Add synthetic shader dump tool for the Gen5 translator (#111)
SharpEmu.Tools.ShaderDump feeds hand-assembled Gen5 (gfx10) instruction
words — cross-checked against LLVM's AMDGPU target definitions — through
the real Gen5ShaderTranslator -> Gen5SpirvTranslator pipeline via
reflection (no emulator source changes; the project is not in the main
solution) and dumps the resulting vertex/compute SPIR-V blobs for
inspection with spirv-val / spirv-dis.

Each bundled program carries an expectation: fmac/muls/sopp-hints/exec
must decode and emit both stages, while sopp-mode (s_round_mode,
s_denorm_mode) pins the loud unknown-sopp decode failure those FP MODE
writes must keep producing until their semantics are modeled (#108). Any
unexpected outcome makes the tool exit non-zero, so it can gate scripts
or CI.

The exec program computes real ALU results and stores them with
buffer_store_dword, toggling EXEC off and on around a pair of stores; its
exec-cs.spv blob is designed for numeric verification on a real Vulkan
device (follow-up tool).

All dumped blobs pass spirv-val --target-env vulkan1.3.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 17:09:11 +03:00
Dawid Imbrzykowski 1254cc1564 added german language (#136) 2026-07-14 17:06:04 +03:00
Hayyan 503b3f4d6b [GUI] Add Arabic language (#142)
* [GUI] Add Arabic language

* [GUI] Add Arabic language

* [GUI] Add Arabic language
2026-07-14 17:05:53 +03:00
Greenz 6b37ab54f2 [GUI] Add Danish language (#143) 2026-07-14 17:05:47 +03:00
Berk a84d2344fb Deadcell fix (#144)
* [agc] add resource registration

* [libc] use C locale for printf
2026-07-14 17:01:16 +03:00
Spooks 787d3a1efb Fix Gen5 boot and restore stable AGC rendering (#139)
Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-14 16:13:42 +03:00
Kushida 884584da67 fix: restore WaitSema loop guard boundary (#133) 2026-07-14 15:07:25 +03:00
Spooks d43edc865a Agent/fix gen5 thread agc compat (#130)
* Fix Gen5 thread and AGC compatibility

* Trim compatibility comments

* Report selected Vulkan GPU

* Clean up CPU title label

* Improve emulator frame pacing and performance

* Regenerate package locks with pinned SDK

---------

Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-14 14:41:42 +03:00
Berk cf6964710a [emulator] Improve emulator performance by optimizing memory access and reducing unnecessary overhead in kernel and CPU execution paths (#131) 2026-07-14 14:28:44 +03:00
Mike Saito 4f028d0483 Expand Aerolib from nids.csv and wire socket/net kernel NID handlers (#128)
* Expand Aerolib catalog from nids.csv and wire socket/net NID handlers

Load authoritative NID pairs from scripts/nids.csv with ps5_names fallback.
Replace mislabeled kernel zero stubs with socket/connect/bind/getsockname HLE
and sceNet byte-order exports backed by the CSV symbol names.

* Add inet_pton, htons, and bzero kernel compat with CSV NIDs

Wire libc network helpers using authoritative NID names from nids.csv
instead of synthetic Gst* exports used on the crt-loader branch.

* Fix REUSE annotation for scripts/nids.csv

* Drop bundled nids.csv; extend ps5_names and regenerate Aerolib

Remove scripts/nids.csv from the repository and fold csv-only symbol names
into scripts/ps5_names.txt so Aerolib keeps the full catalog via name2nid.
2026-07-14 12:59:59 +03:00
Alex Zorzi 4db98bd8fe [GUI] Add Italian language (#129) 2026-07-14 12:58:10 +03:00
realdody 4600a2ed1f Display game icon (icon0.png) in window title bar (#124) 2026-07-14 12:39:43 +03:00
realdody c5c5ee1f36 [logging] Fetch hardware info, add to video window title and log (#117) 2026-07-14 12:24:05 +03:00
Dmitriy b48b1a5e09 [GUI] Add Russian language (#123) 2026-07-14 12:22:02 +03:00
Berk 511a01e03a [GUI] now languages are embedded in a single assembly (#120) 2026-07-14 02:08:36 +03:00
Berk aaebfe017b [GUI] Added localization support, more clean design, and improved settings management (#119)
* [GUI] Added localization support, more clean design, and improved settings management

* reuse
2026-07-14 01:46:47 +03:00
StealUrKill 9cdc8550ec [pthread] Fix cond-var lock inversion and POSIX timedwait ABI (upstream #113) (#115)
Two follow-ups to upstream #102's condition-variable changes, as analyzed
in upstream issue #113:

- The pending-signal consume path reacquired the guest mutex while still
  holding the condition state lock, inverting lock order against
  cond-signal (mutex -> SyncRoot) and deadlocking both threads. Leave the
  condition lock before relocking, matching the normal wake path.
  This unfroze Dreaming Sarah (PPSA02929) at its title screen.

- pthread_cond_timedwait's third argument is a pointer to an absolute
  CLOCK_REALTIME timespec, not a relative microsecond count; the guest
  address was being truncated into a duration, yielding arbitrary
  timeouts. Read the timespec and convert to a relative wait.
  scePthreadCondTimedwait keeps its separate relative-time ABI.
2026-07-14 00:29:17 +03:00
kostyaff d6fccedab8 [AGC] Support scalar high 32-bit multiplies (#109)
Signed-off-by: kostyaff <filipchukks@gmail.com>
2026-07-14 00:29:05 +03:00
Deeptanshu Lal fed7a6d062 [AGC] Decode gfx10 SOPP hint instructions (#108)
* [AGC] Decode gfx10 SOPP hint instructions

s_clause (0x21), s_waitcnt_depctr (0x23), s_round_mode (0x24) and s_denorm_mode (0x25) were missing from the SOPP decode table, so any shader containing one of these scheduling/mode hints failed to decode entirely with unknown-sopp. No emitter changes are needed: non-branch SOPP instructions are already emitted as no-ops. Opcodes verified against LLVM SOPInstructions.td (SOPP_Real_32_gfx10); decode and end-to-end SPIR-V compilation verified with a synthetic program containing all four hints.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [AGC] Narrow SOPP additions to scheduling hints only

Per review: s_round_mode (0x24) and s_denorm_mode (0x25) write the
shader floating-point MODE state, and the emitter's blanket SOPP no-op
would have silently ignored their simm16 payloads, trading a loud
decode failure for a potential floating-point semantics mismatch. They
are removed and keep failing decode explicitly until their semantics
are modeled or conservatively validated.

s_clause (0x21) and s_waitcnt_depctr (0x23) remain: they are pure
scheduler/dependency hints with no value semantics.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 00:28:47 +03:00
Spooks 50f78f3713 [VideoOut] Drive vblank from a timer so UE render threads advance (#114) 2026-07-13 21:34:39 +03:00
Spooks 63b440efcd [HLE] Fix guest-thread sync and boot for Unreal Engine titles (#102)
* [HLE] Fix guest-thread sync and boot for Unreal Engine titles

Silent Hill: The Short Message (and other UE titles) now boot the full
engine thread graph instead of hanging early. Four related fixes:

- pthread cond/mutex semantics: retain a signal raised with no waiter as
  pending, and key block/wake on the state's identity rather than a
  resolved address that could differ between lock and unlock. This ends
  the ~1.5M-call cond_wait busy-spin.

- Warm HLE type initializers and force-JIT their methods on a host thread
  at Freeze(). A .cctor or first-time JIT running on a guest thread's
  hijacked stack fail-fasts the CLR as "Invalid Program: attempted to
  call a UnmanagedCallersOnly method from managed code".

- Guest thread scheduling: pump after a wake so a readied thread actually
  runs, add a dispatcher thread for when every guest thread is parked,
  and make the pump-depth guard an atomic CAS.

- Route mutex/rwlock lock/unlock off the non-blocking leaf-import fast
  path so a contended lock can deschedule its guest thread.

Ported from the unreal-boot-fixes branch.

* [HLE] Keep mutex/rwlock unlock on the leaf-import fast path

The previous change routed all mutex/rwlock lock and unlock NIDs off the
leaf fast path so a contended lock could deschedule its guest thread. But
unlock never blocks, and taking it off the fast path made it slow enough
that Demon's Souls' job workers livelocked in a guest spinlock (millions
of mutex_unlock calls, no import progress, main thread stuck in
sceKernelWaitEventFlag).

Only *lock* needs to leave the leaf path. Restore the four unlock NIDs
(mutex + rwlock) so guest spinlocks stay cheap, while lock/rd/wrlock
remain off it for the blocking case Silent Hill needs.

* [HLE] Gate pthread_mutex_lock guest-thread blocking (fixes Demon's Souls)

Re-enabling cooperative deschedule on a contended pthread_mutex_lock
regressed Demon's Souls: its job workers run on libSceFiber, and blocking
a guest thread mid-fiber left sceFiberSwitch returning ESRCH followed by
a null fiber-context deref (0xC0000005). Bisect confirmed the pthread
change as the cause; the game reaches the same point as before it once
the block is skipped.

Gate the block behind SHARPEMU_MUTEX_LOCK_BLOCKING (off by default) so
contended locks fall through to the synchronous host-thread wait. The
rest of the pthread fixes (cond_wait pending signals, identity wake keys)
are unaffected.
2026-07-13 18:59:38 +03:00
Deeptanshu Lal 0565d01744 [AGC] Support VOP3 signed 32-bit multiplies (v_mul_lo_i32, v_mul_hi_i32) (#106)
Two gaps around the VOP3 signed multiplies caused whole-shader SPIR-V
compilation failures:

- v_mul_lo_i32 (0x16B) decoded correctly but had no emission case, so
  any shader containing it failed with "unsupported vector opcode
  VMulLoI32". Its low 32 result bits are identical to the unsigned
  multiply in two's complement, so it now shares the v_mul_lo_u32 IMul
  case.
- v_mul_hi_i32 (0x16C) was missing from the VOP3 decode table entirely
  and decoded as an opaque Vop3Raw16C, which also fails at emission.
  It is now decoded and emitted by sign-extending both operands to
  64 bits, multiplying, and taking the upper 32 bits of the product,
  mirroring the existing v_mul_hi_u32 pattern.

Opcode numbers verified against LLVM's AMDGPU backend
(VOP3Instructions.td): V_MUL_LO_U32 gfx10 = 0x169, V_MUL_HI_U32 =
0x16a, V_MUL_LO_I32 = 0x16b, V_MUL_HI_I32 = 0x16c. Behavior verified
by decoding and fully compiling a synthetic program containing all
four multiplies: previously the 0x16C word decoded as Vop3Raw16C and
compilation failed at the v_mul_lo_i32 instruction; now all four
decode by name and the program compiles to SPIR-V.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 18:53:19 +03:00
j92580498-max 56bf00e9a5 [RTC] Port core rtc helpers from PS5 3.20 libs (#105)
Co-authored-by: zocomputer <help@zocomputer.com>
2026-07-13 18:51:48 +03:00
Digote 46b729c5b4 [CPU] Preserve guest return value across TLS lookup (#104)
Co-authored-by: diego <diego@DIGOTE-PC>
2026-07-13 17:22:53 +03:00
Deeptanshu Lal 4b7df8623a [AGC] Fix v_fmac_f32 family decoding in Gen5 VOP2 table (#103)
VOP2 opcode 0x2B was mapped to v_ldexp_f32, which is its gfx6/gfx7
assignment. On gfx10-class hardware 0x2B is v_fmac_f32, so any shader
using it silently computed ldexp(a, b) instead of dst += a * b.
v_ldexp_f32 on gfx10 only exists as VOP3 0x362, which the VOP3 table
already maps correctly.

Also add the remaining members of the fmac family:
- v_fmamk_f32 (0x2C) and v_fmaak_f32 (0x2D), including their mandatory
  literal dword in instruction sizing and operand construction, reusing
  the existing v_madmk/v_madak handling.
- The VOP3-encoded form of v_fmac_f32 (0x12B), emitted when source
  modifiers are present.

SPIR-V emission reuses the existing v_mac_f32 body (fma with the
destination register as addend) and the v_mad/v_fma case group.

Opcode assignments verified against LLVM's AMDGPU backend
(VOP2Instructions.td): V_FMAC_F32 gfx10 = 0x02b, V_FMAMK_F32 = 0x02c,
V_FMAAK_F32 = 0x02d; V_LDEXP_F32 is 0x02b only on gfx6/gfx7 and is
VOP3-only 0x362 on gfx10. Decode verified by feeding hand-assembled
gfx1013 words through Gen5ShaderTranslator: 0x560A0501 previously
decoded as VLdexpF32 and a v_fmamk_f32 program failed with
unknown-vop2 op=0x2C; both now decode correctly, and VOP3 0x362 still
decodes as VLdexpF32.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 17:20:12 +03:00
Digote 3c2134474d [HLE] Avoid duplicate export registration (#100)
Co-authored-by: diego <diego@DIGOTE-PC>
2026-07-13 17:18:21 +03:00
Spooks 298ef01809 [VideoOut] Prefer NVIDIA/discrete GPUs over integrated (#97)
SelectPhysicalDevice took the first device exposing a graphics+present
queue. On hybrid-graphics laptops that is the integrated GPU, so the
discrete card went unused - and AMD's integrated driver access-violates
inside vkCreateGraphicsPipelines while compiling some translated guest
shaders, killing the process. The CLR surfaced that native AV as
"Invalid Program: attempted to call a UnmanagedCallersOnly method from
managed code", which made it look like a CPU/threading fault.

Score the candidates instead: NVIDIA parts win, other discrete GPUs come
next, and an integrated GPU is only chosen when nothing else can present.
SHARPEMU_VK_DEVICE=<substring> pins a specific adapter, and the selected
device is logged.
2026-07-13 15:05:59 +03:00
Berk 2060dacaf1 [emulator] Fix mitigated child process handling & log improvements (#96)
* [emulator] Fix mitigated child process handling

* reuse

* [log] log to file for CLI and fix some issues
2026-07-13 14:34:26 +03:00
ParantezTech f73c9e8c3f added contributing guidelines 2026-07-13 12:48:36 +03:00
Mike Saito 3d2c30b151 fix(core): lazy dlsym stub materialization, COW snapshots and deferred bootstrap logging (#94)
* fix(core): implement 4-tier lazy dlsym stub materialization and argument normalization

Enforce transactional and thread-safe resolution for standalone ELF bootstrapper pipelines. - Implement a 4-tier additive fallback cascade (T0: runtime symbols, T1: import entries scan, T2: Aerolib mapping, T3: runtime slack-pool lazy stub allocation at 0x7000_0000_0000). - Fix UnmanagedCallersOnly CLR runtime crashes on second bootstrap by adding NormalizeKernelDynlibDlsymArguments to detect and swap mirrored (symbol, handle) register inputs via rigorous pointer bounds verification. - Protect failure paths via CompleteKernelDynlibDlsymFailure, cleanly zero-filling target outputAddress buffers and returns Rax = -1 with zero managed logging execution in hot native paths.

* fix(core): harden lazy-stub diagnostics with COW snapshots and deferred bootstrap logging

Follow-up to lazy stub pool copy-on-write publishing in TryGetOrCreateLazyImportStub. - Snapshot _importEntries in ProbeReturnRip before near-call and PLT import lookup loops to prevent torn iteration during concurrent array replacement. - Defer SHARPEMU_LOG_BOOTSTRAP output: hot path records raw register slots in a ring buffer under lock; TryReadAsciiZ and Console.Error run only after import handler completion via DrainDeferredBootstrapTraces. - Normalize bootstrap dynlib register order at DispatchImport gateway entry before any logging or trace reads, so swapped RDI/RSI on Import#2 cannot fault the native gateway when bootstrap tracing is enabled. - Resolve lazy stub pool bounds from the full SelfLoader-mapped import region via VirtualQuery instead of a hardcoded 4 KiB cap. - Use ConcurrentDictionary for runtime symbol registration during concurrent dlsym. - Emit distinct [LOADER][WARN] reasons when import stub region resolution fails versus lazy stub pool exhaustion.
2026-07-13 12:25:37 +03:00
Berk 61d28e9e08 [CPU] optimize strcasecmp for hot path (#95) 2026-07-13 12:19:57 +03:00
Digote 4bd42795c7 [logging] Migrate HLE diagnostics to SharpEmuLog (#80)
Signed-off-by: Digote <45742711+Digote@users.noreply.github.com>
2026-07-13 12:11:27 +03:00
Mike Saito c03ca32a02 fix(vfs): harden getdirentries and APR filepath resolution (#77)
* fix(vfs): defer host cursor commit in getdirentries

Follow-up VFS hardening task applying the same guest-writes-first discipline established in the time subsystem to directory enumeration.

Deferred Commit in KernelGetdirentriesCore:

- Reordered guest output so the 512-byte dirent buffer is written first via TryWriteCompat, basep is updated second (when non-null) via TryWriteUInt64Compat, and directory.NextIndex is advanced only after both guest writes succeed.

- Removed the early basep write at method entry that could mutate guest memory before buffer validation and advance the host cursor before a successful dirent delivery, causing permanent entry loss on MEMORY_FAULT at bufferAddress.

- EOF handling: when currentIndex >= Entries.Length, write basep with the final offset and return 0 without mutating NextIndex, matching FreeBSD getdirentries(2) semantics and preventing infinite retry loops.

KernelGetdents path: basePointerAddress is passed as 0, so the transaction collapses to buffer write then host cursor advance with no basep side effect.

Out of scope: coalesced {id, size} writes in sceKernelAprResolveFilepathsToIdsAndFileSizes; NetCtl connected-state stubs.

Files: KernelMemoryCompatExports.cs

* fix(vfs): resolve-first bulk commit in APR filepath resolution

Refactored sceKernelAprResolveFilepathsToIdsAndFileSizes to stop writing ids and sizes into guest memory one element at a time.

- Removed the uint.MaxValue placeholder write at the start of each loop iteration.

- Path resolution and file size lookup now fill host-side buffers first; on EFAULT or NOT_FOUND the guest ids/sizes arrays are left untouched.

- ids and sizes are packed into contiguous byte buffers and written with one TryWriteCompat call per output array instead of separate TryWriteUInt32Compat / TryWriteUInt64Compat per index.

- AmprFileRegistry.Register is called only after guest writes succeed.

- AmprFileRegistry.ComputeFileId is internal so ids can be computed without registering paths during the resolve loop.

Files: KernelMemoryCompatExports.cs, AmprFileRegistry.cs
2026-07-13 12:10:20 +03:00
kuba 6e2878f2ff Add commit hash to video window title (#93) 2026-07-13 11:21:41 +03:00
ParantezTech 2e09b015bc Merge branch 'main' of https://github.com/par274/sharpemu 2026-07-13 01:10:08 +03:00
ParantezTech 7b9efd1539 [readme] update screenshot for dreaming sarah 2026-07-13 01:09:45 +03:00
Kaotic fbf2c2d00a [GUI] Add detachable console window (#91)
Add a Split button to detach the emulator console into a resizable window.

The detached console keeps search, auto-scroll, copy, and clear controls. The main console hides while detached and restores when the split window closes if it was previously open.
2026-07-13 00:16:21 +03:00
kuba 8c1507777c [agc] Reset transparent Chowdren effect-layer fills (#83)
Treat the exact untextured transparent-black premultiplied fill used by Chowdren as an overwrite. This prevents Dreaming Sarah fog and vignette render targets from accumulating across frames; SHARPEMU_DISABLE_TRANSPARENT_FILL_CLEAR=1 restores prior behavior.
2026-07-12 19:26:48 +03:00
Berk 8ebc43e758 [github] Fix placeholder formatting in game compatibility template (#84) 2026-07-12 18:46:03 +03:00
j92580498-max 5aadb7495a Libs: add libSceDiscMap HLE exports (ported from Kyty) (#79)
Port the libSceDiscMap stubs from Kyty (InoriRus/Kyty, MIT) into the
SysAbiExport model. Disc-installed titles probe these NIDs on most file
accesses to decide whether a read must be redirected to the disc drive;
answering that every request is already resident on internal storage
keeps I/O on the regular file system path instead of failing with
unresolved-import errors.

- sceDiscMapIsRequestOnHDD (lbQKqsERhtE): validates args, writes 1 to
  the result pointer, returns 0
- fJgP+wqifno / ioKMruft1ek: zero-fill the three output pointers,
  return 0 (names not present in ps5_names.txt; kept as descriptive
  Unknown exports like the existing sceKernelUnknown* convention)
- DISC_MAP_ERROR_INVALID_ARGUMENT (0x81100001) on null pointers,
  matching the documented libSceDiscMap error range
- optional tracing via SHARPEMU_LOG_DISCMAP=1

Co-authored-by: j92580498-max <252151737+j92580498-max@users.noreply.github.com>
2026-07-12 18:24:11 +03:00
Foued Attar cdee77521e Fix UnmanagedCallersOnly boot crash & Core Engine Improvements (CPU, HLE, AGC) (#81)
* [agc] WAIT_REG_MEM suspend/resume, draw packet fixes, new HLE exports, debug cleanup

Rebased onto upstream 79a7437 (par274/sharpemu, rewritten history).

- GpuWaitRegistry: DCBs suspended on unsatisfied WAIT_REG_MEM are re-polled
  against guest memory on every submit; fixed 64-bit and standard packet parse
  offsets, apply the mask, treat PM4 compare function 0 as "always".
- TryReadSubmittedDrawCount: accept the 5-dword ItDrawIndex2 form emitted by
  DcbDrawIndex (count at +4); menu draws were silently discarded before.
- sceAgcDriverSubmitMultiDcbs: reversed ABI (rdi=address array, rsi=dword
  sizes, rdx=count).
- VideoOut: vblank events, sceVideoOutGetFlipStatus, buffers registered via
  sceVideoOutRegisterBuffers are valid flip targets.
- New HLE: libc stdio (fopen/fread/fseek/ftell/fclose/fgets), Dinkumware
  _Getpctype ctype table, NpTrophy2 stubs, AMPR PAK sequential-read tracker,
  MsgDialog lifecycle, NGS2 alt NIDs + dummy vtable for handle objects,
  guarded memset intrinsic, abort()/strcasecmp null-arg recovery.
- Removed investigation-only code (INT3 breakpoints, qfont/mcpp dumps,
  error-candidate printf traces, unconditional debug logs).

First rendered frame: Quake (PPSA01880) presents a 1920x1080 guest frame.

* Implemented a guarded native intrinsic (rep movsb) in DirectExecutionBackend to bypass HLE dispatch overhead, while preserving memory safety checks.

* [hle] clock_gettime clock ids, AudioOut2 canary fix, NID rebinds, new offline stubs

- clock_gettime (lLMT9vJAck0): support CLOCK_SECOND and the *_PRECISE/*_FAST
  variants instead of returning EINVAL, which games treated as fatal and
  retried in a tight loop.
- AudioOut2: context param writes shrunk to the guest-observed layout (the
  old 0x80-byte reset smashed the stack canary at +0x60 and killed audio
  init); ContextQueryMemory writes the single u64 the caller expects.
- NGS2: dropped wrong alt-NID aliases (they hash to sceImeUpdate,
  sceMouseRead, sceSystemGestureUpdateAllTouchRecognizer - now bound in
  their real libraries); added sceNgs2PanInit; fixed VoiceGetState NIDs.
- New verified stubs: sceUltInitialize, sceNpUniversalDataSystemDestroyHandle,
  sceNpGetOnlineId, sceNpGetNpReachabilityState, sceImeKeyboardOpen,
  sceImeKeyboardGetResourceId, sceMouseOpen, sceKernelAprGetFileSize.
- Import gateway: unwind guest workers at dispatch during backend teardown;
  env-gated SHARPEMU_LOG_THREAD_MODE tracing.

* [cpu] Isolate guest execution on native worker threads

Guest entry stubs no longer run above CLR-managed frames: each run is handed
to a pooled raw OS thread whose loop is emitted native code. While guest code
executes there is not a single managed frame on the thread and it stays in
preemptive GC mode, so the GC never walks a frame chain interleaved with
guest stubs that carry no CLR unwind info (the ReversePInvokeBadTransition /
UnmanagedCallersOnly FailFast class of crashes on pumped guest threads).

- NativeGuestExecutor: CreateThread + emitted run loop (WaitForSingleObject,
  UnmanagedCallersOnly prologue/epilogue, entry stub call, SetEvent). The
  prologue rebinds guest TLS, the host-RSP slot, thread affinity and the
  Active* ambient per run, so workers carry no guest identity and pool
  freely; the orchestrating managed thread parks in a preemptive wait.
- All three entry sites route through RunGuestEntryStub: guest thread
  entries, blocked-continuation resumes, and the main ExecuteEntry.
- Teardown stops workers before any executable stub or TLS index they
  reference is freed; a worker that will not stop leaks its loop instead of
  freeing running code.
- Kill switch: SHARPEMU_DISABLE_NATIVE_GUEST_WORKERS=1 restores the inline
  calli path.
2026-07-12 18:04:12 +03:00
RedBlackAka d2fca37716 [GUI] Basic hotkey and full-screen support (#75) 2026-07-12 12:54:37 +03:00
GamingChelsea 5bee81df70 [GUI] Console Search & Log Path Selector (#74)
* Add console search filter and log file path selector

* Add console search filter and log file path selector

* Increase max width of ConsoleSearchBox
2026-07-12 02:31:20 +03:00
Brando d4bb282c49 GUI: Discord Rich Presence (#73)
Publish launcher status to Discord over its local IPC named pipe with
no external dependency: framed-JSON handshake and SET_ACTIVITY, a
background worker with reconnection and latest-state dedup, and silent
no-op behavior when Discord is not running.

- "Browsing the library" (game count, session elapsed) while idle;
  "Playing <game>" with title id and elapsed time during emulation.
  Activities always carry timestamps: Discord accepts but does not
  render activities without them
- Presence flips back to browsing immediately on Stop instead of
  waiting for process exit: a game wedged in a GPU driver call can
  outlive termination for a while. Stop also terminates the job
  object so the whole child tree dies even in that state
- Toggle in the Options panel (persisted); client id configurable in
  gui-settings.json; SHARPEMU_LOG_DISCORD=1 traces queue/send/failure
2026-07-12 00:54:42 +03:00
Foued Attar e1cf5b13ef [AGC] Quake rendering progress: WAIT_REG_MEM, draw fixes, VideoOut, and HLE improvements (#68)
* [agc] WAIT_REG_MEM suspend/resume, draw packet fixes, new HLE exports, debug cleanup

Rebased onto upstream 79a7437 (par274/sharpemu, rewritten history).

- GpuWaitRegistry: DCBs suspended on unsatisfied WAIT_REG_MEM are re-polled
  against guest memory on every submit; fixed 64-bit and standard packet parse
  offsets, apply the mask, treat PM4 compare function 0 as "always".
- TryReadSubmittedDrawCount: accept the 5-dword ItDrawIndex2 form emitted by
  DcbDrawIndex (count at +4); menu draws were silently discarded before.
- sceAgcDriverSubmitMultiDcbs: reversed ABI (rdi=address array, rsi=dword
  sizes, rdx=count).
- VideoOut: vblank events, sceVideoOutGetFlipStatus, buffers registered via
  sceVideoOutRegisterBuffers are valid flip targets.
- New HLE: libc stdio (fopen/fread/fseek/ftell/fclose/fgets), Dinkumware
  _Getpctype ctype table, NpTrophy2 stubs, AMPR PAK sequential-read tracker,
  MsgDialog lifecycle, NGS2 alt NIDs + dummy vtable for handle objects,
  guarded memset intrinsic, abort()/strcasecmp null-arg recovery.
- Removed investigation-only code (INT3 breakpoints, qfont/mcpp dumps,
  error-candidate printf traces, unconditional debug logs).

First rendered frame: Quake (PPSA01880) presents a 1920x1080 guest frame.

* Implemented a guarded native intrinsic (rep movsb) in DirectExecutionBackend to bypass HLE dispatch overhead, while preserving memory safety checks.
2026-07-12 00:22:48 +03:00
j92580498-max de4fc1e1a8 Add sceKernelNanosleep to libKernel (#72)
Implements the sceKernelNanosleep export (NID QvsZxomvUHs) for both Gen4
and Gen5 targets. Reads the requested timespec from guest memory,
validates the pointer and tv_nsec range, sleeps for the requested
duration, and zeroes the optional remaining-time struct on completion.

Also fixes: reading rqtp as a guest pointer to a timespec (tv_sec/tv_nsec
int64 pair) instead of raw register values, and keeps the optimized
sceKernelUsleep short-sleep path untouched.

Co-authored-by: par274 <par274@users.noreply.github.com>
2026-07-11 23:42:26 +03:00
Mike Saito 5e76554514 core: unify clock dispatch logic, add precise clocks, and enforce coalesced time writes (#71)
Comprehensive refactoring of the system time subsystem to unify clock dispatching, support precise clock extensions, and secure memory boundaries against partial state corruption.

Centralized Clock Dispatch Engine:
- Extracted shared elapsed-tick calculation and clock-routing math into a unified internal static bool ResolveClockTime() dispatch engine under KernelRuntimeCompatExports.cs.
- Moved all clock identifiers from KernelMemoryCompatExports to KernelRuntimeCompatExports as internal const int constants to eliminate cross-file duplication while preserving raw compiler switch-case layout optimizations.
- Added native alias mapping support for CLOCK_REALTIME_PRECISE (9) and CLOCK_MONOTONIC_PRECISE (11).
- Hardened the Orbis sceKernelClockGettime path by routing it through the new dispatcher, resolving a pre-existing logic flaw where any non-zero clock_id incorrectly fell back to monotonic time. Invalid IDs now properly fail with ORBIS_GEN2_ERROR_INVALID_ARGUMENT.

Coalesced Single-Transaction Memory Writes:
- Replaced consecutive isolated 8-byte scalar writes across POSIX clock_gettime, gettimeofday, and Orbis sceKernelClockGettime/sceKernelGettimeofday with safe single-transaction 16-byte stackalloc byte buffer writes via BinaryPrimitives and ctx.Memory.TryWrite. This entirely prevents partial memory state corruption on virtual page boundaries.
- Implemented a single 8-byte coalesced zero-fill transaction for the deprecated/legacy timezone buffer (timezoneAddress != 0), aligning it with standard FreeBSD stub behavior.
- Standardized POSIX failure path routines. Write faults cleanly issue TrySetErrno(ctx, Efault) while safely omitting explicit manual Rax writes, letting the import dispatcher natively sign-extend the return -1 value to 0xFFFFFFFFFFFFFFFF.

Zero-Alloc Host RDTSC Execution Stub:
- Patched CreateRdtscReader() to stream native architecture opcodes out of stack-allocated spans directly into host executable memory zones (VirtualAlloc) via unsafe { Buffer.MemoryCopy(...) }, completely removing the high-frequency .ToArray() runtime allocation overhead on the hot path.

Files: KernelRuntimeCompatExports.cs, KernelMemoryCompatExports.cs
2026-07-11 23:39:44 +03:00
Mike Saito 3a24db567f core: implement coalesced writes for gettimeofday and set POSIX EFAULT (#70)
Follow-up task to enforce coalesced guest memory writes within the gettimeofday subsystem, removing remaining partial-write risks on virtual memory page boundaries.

* sceKernelGettimeofday Hardening: Replaced consecutive isolated 8-byte scalar writes with a single 16-byte coalesced transaction buffer using stackalloc byte[16] and BinaryPrimitives. It preserves native Orbis semantics by returning ORBIS_GEN2_ERROR_MEMORY_FAULT on failure states without side-effect partial-writes.
* POSIX gettimeofday Compliance:
  - Applied the identical single-transaction 16-byte write pattern for the timeval structure.
  - Implemented a single 8-byte coalesced zero-fill transaction for the deprecated/legacy timezone buffer (timezoneAddress != 0) using BinaryPrimitives.WriteInt32LittleEndian, aligning it with standard FreeBSD stub behavior.
  - Integrated proper TrySetErrno(ctx, Efault) tracking upon write failures. The method safely omits explicit manual Rax writes on error paths, allowing the import dispatcher to cleanly sign-extend the return -1 value to 0xFFFFFFFFFFFFFFFF.

Out of scope: Subsystem clock and timeval validation is now fully complete; no further temporal partial-write vulnerabilities remain within the core runtime memory compat layers.

Files: KernelRuntimeCompatExports.cs
2026-07-11 23:05:36 +03:00
kostyaff a9b06974be [docs] Improve game compatibility report form (#69)
Signed-off-by: kostyaff <filipchukks@gmail.com>
2026-07-11 22:51:10 +03:00
Mike Saito 19added142 core: implement sceKernelGetCompiledSdkVersion based on target generation (#66)
Replaced the no-op stub for sceKernelGetCompiledSdkVersion with a proper runtime compliance implementation.

Runtime Validation: Added explicit NULL pointer verification for the destination buffer address (versionAddress == 0). It returns ORBIS_GEN2_ERROR_INVALID_ARGUMENT and sign-extends the target Rax register to 0xFFFFFFFF80020003, strictly mirroring the PthreadJoin error-handling pattern of this subsystem.
Target-Based SDK Fallback: Implemented deterministic fallback version routing based on ctx.TargetGeneration (0x05000000 for Gen4 and 0x09000000 for Gen5 standard Orbis layout). This ensures guest applications pass early firmware checks until native metadata extraction is implemented.
Atomic Memory Write: Secured the state write sequence via the native ctx.TryWriteUInt32 layer, correctly catching virtual memory page faults, propagating ORBIS_GEN2_ERROR_MEMORY_FAULT to Rax, and safely bypassing partial-write state corruption.
Out of scope (follow-up): Native parsing of the compiled SDK version flags directly out of the guest ELF note/metadata sections.
2026-07-11 22:18:26 +03:00
kostyaff 8a40251a1c [logging] Migrate SelfLoader and DirectExecutionBackend.Diagnostics to SharpEmuLog (#65)
Phase 2 of Console.Error.WriteLine → structured logging migration.

SelfLoader.cs (30 sites):
- Category: "Loader"
- TLS load_start/load_done, Segment info, DTPMOD64 patching → Debug
- ELF alignment mismatch, invalid symbol value skips, CRITICAL invalid patch → Warning
- Runtime symbol index populated, Initializers discovered → Info
- [FOCUS][SCAN/SKIP] relocation trace, [RELOC] target trace → Debug
- TryLoadTableBytes diagnostics → Debug (FAILED → Warning)
- ResolveMappedAddressOrFallback trace → Debug

DirectExecutionBackend.Diagnostics.cs (17 sites):
- Category: "Native" (Log field in main DirectExecutionBackend.cs partial)
- DumpRecentImportTrace → Info
- Suspicious unresolved pointer hits/cap → Warning
- ProbeReturnRip return-rip bytes/slots/PLT trace → Debug

Level mapping: [TRACE]/[FOCUS]/[RELOC]/[TEST] → Debug; [INFO] → Info;
[WARNING]/WARNING/CRITICAL/Skipping/FAILED → Warning.

[LOADER] prefix dropped — category is in LogEntry.

Console.WriteLine (stdout, ~25 sites in SelfLoader.cs) intentionally
left untouched — only Console.Error.WriteLine was in scope.

Build: 0 errors, 0 warnings.

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-11 22:17:40 +03:00
PandaCatz edb4eb86a2 [kernel] Wake blocked waiters on semaphore signal, cancel, and delete (#67)
sceKernelWaitSema parks a guest thread on the scheduler when the count is not
yet available, but sceKernelSignalSema only incremented the count and returned:
there was no WakeBlockedThreads call anywhere in the file, so a thread blocked
in WaitSema was never woken and the game hung there. sceKernelCancelSema and
sceKernelDeleteSema left parked waiters stranded the same way.

Give each semaphore a per-handle wake key and each waiter a small record with
the count it needs and a result slot. Signal, cancel, and delete wake the
waiters through the scheduler after releasing the semaphore lock, matching the
lock order the event flag and event queue paths already use. The wake handler
runs under the scheduler gate and consumes the count under the semaphore lock,
so a waiter needing more than is available stays parked while a smaller waiter
can still proceed; the resume handler hands the recorded result back as the
guest's return value.

Cancel bumps an epoch and delete sets a flag so woken waiters return what the
kernel returns in those cases: ECANCELED (0x80020055) for a canceled wait and
the EACCES-class 0x8002000D for a deleted semaphore. Delete succeeds even with
waiters present. Only the woken waiter's own handler adjusts the waiting-thread
count, so a waiter that parks during a cancel is not double-counted, and the
create path now wakes a waiter that raced onto the handle if the handle
write-back fails instead of stranding it.

This does not change the immediate paths: an available count is still consumed
inline, and a wait with a timeout pointer still returns immediately (honoring
the timeout through the scheduler is a separate change).

Verified with a block/wake harness that drives real guest threads through the
real import trampolines: signal-after-block, signal racing the park,
multi-waiter signal, need-count gating with a smaller waiter slipping past, and
cancel and delete with parked waiters including the reported waiter count, plus
event flag and event queue regression checks. Builds clean on Windows and
Linux.
2026-07-11 22:17:24 +03:00
Berk 79a7437cd8 [GUI] Added Atrac9 audio decoder and improved GUI with audio preview and controller support (#64)
* [GUI] Added Atrac9 audio decoder and improved GUI with audio preview and controller support

* fix: package.lock.json for SharpEmu.CLI to match the other projects

* fix: packages.lock.json file to include new dependencies for GUI improvements

* rollForward: "disable"
2026-07-11 19:14:08 +03:00
PandaCatz f43f7cde9c [cpu] Implement SysV variadic float ABI (xmm0-7 capture, float returns, printf %f) (#59)
* [cpu] Implement SysV variadic float ABI (xmm0-7 capture, float returns, printf %f)

The import trampoline spilled only xmm0 and never reloaded a return xmm0. The
guest uses the System V AMD64 ABI: variadic float args pass in xmm0..xmm7 and
float/double returns come back in xmm0. As a result variadic float args past
the first were unavailable to HLE handlers, float returns never reached the
guest, and direct printf read %f/%e/%g from GP registers instead of XMM,
printing garbage and desynchronizing every following argument.

- Trampoline: spill xmm0..xmm7 into a 0x80-byte save area below the GP argpack
  (r12 stays at the argpack base) and reload the return xmm0 in the epilogue.
- Gateway: read xmm0..7 from the save area into CpuContext and write the
  handler's xmm0 back. XMM is caller-saved in SysV, so restoring xmm0 on return
  is safe for non-float imports too.
- RegisterPrintfArgumentSource: read float args from xmm0..7 with independent
  GP/FP counters and a shared stack-overflow cursor.

Every emitted byte was decoded; a unit test confirms float args read xmm0..7
(not GP) and interleaved "%d %f %d %f" stays synchronized. Build 0/0.

* [cpu] Document the scalar-only leaf-import constraint at its registration site

- IsLeafImport: spell out the no-XMM-args / no-XMM-return invariant the fast
  path relies on and what breaks if it is violated; record the 2026-07-11 audit.
- Name every previously uncommented NID in the leaf list (mutex lock/unlock,
  usleep, the Ampr/Apr command-buffer block, the unknown AGC packet NID).
- IsNoBlockLeafImport: document that it is a sub-filter of IsLeafImport and
  that its five extra entries currently take the full gateway path; fix the
  mislabeled K-jXhbt2gn4 comment (pthread_mutex_trylock, not
  scePthreadMutexTrylock, which is upoVrzMHFeE).
- Point the DispatchImport call-site note at the audited list.

Comment-only change: the comment-stripped diff is empty and the solution
builds with 0 warnings / 0 errors.
2026-07-11 17:41:25 +03:00
j92580498-max ef74680167 More logger improvements (#58)
* fix

* fix

---------

Co-authored-by: j92580498-max <j92580498-max@users.noreply.github.com>
2026-07-11 17:34:49 +03:00
Mike Saito 65a40773fa core: expand clock_gettime fast clocks, unify timespec writes, fix NULL EINVAL (#62)
Refactored parts of the time subsystem to improve POSIX/Orbis compliance and secure guest memory boundaries.

**1. POSIX `clock_gettime` updates:**
- Added `CLOCK_REALTIME_FAST` (10) and `CLOCK_MONOTONIC_FAST` (12) support for games using FreeBSD fast clock extensions.
- Fixed `NULL` pointer handling for `timespecAddress == 0`. It now returns `-1` with `EINVAL` (22) instead of `EFAULT` to match Orbis runtime behavior.
- Invalid `clock_id` values now properly fallback to `default` -> `-1` + `EINVAL`.

**2. Memory safety & monotonic tracking:**
- Replaced dual 8-byte scalar writes in both POSIX `clock_gettime` and Orbis `sceKernelClockGettime` with a single 16-byte write via `stackalloc byte[16]` and `BinaryPrimitives`. This prevents partial memory corruption at page boundaries.
- Bad non-NULL guest addresses now fail cleanly as `EFAULT` (POSIX) or `MEMORY_FAULT` (Orbis).
- Extracted core monotonic math into `GetProcessMonotonicTime()` in `KernelRuntimeCompatExports.cs` so both clock paths share the exact same `_processStartCounter` base.

**3. Host RDTSC optimization:**
- Fixed `CreateRdtscReader()` to copy stack-allocated opcode bytes into host `VirtualAlloc` memory via `unsafe { Buffer.MemoryCopy(...) }`. This completely gets rid of the redundant `.ToArray()` allocation on the hot path.

**Out of scope:** `sceKernelGettimeofday` / POSIX `gettimeofday` partial-write hardening; stricter clock validation in `sceKernelClockGettime`.
2026-07-11 17:32:48 +03:00
Mike Saito 9ddc09ea91 core: page-aware TryReadUtf8Z and unify exit/_exit handling (#57)
Read guest C strings in page-bounded chunks without heap allocations.
Return false when the buffer fills without a null terminator. Route exit
and _exit through RequestProcessExit.
2026-07-11 15:42:43 +03:00
Brando c4326a1143 Update README.md for Discord (#55)
* Added Discord link
2026-07-11 14:21:06 +03:00
ParantezTech 347e33f3c9 [GUI] update icon to .ico format 2026-07-11 14:03:55 +03:00
Brando 48a694e509 GUI: redesign library as a cover-art grid with game management (#48)
* GUI: redesign library as a cover-art grid with game management

Replace the sidebar game list with a full-width grid of cover tiles.
Cover art is loaded automatically from each game's sce_sys/icon0.png
(pic0.png fallback) and decoded off the UI thread; games without art
get a deterministic gradient placeholder with the title's initials.

- New layout: search/scan toolbar, tile grid with hover and selection
  states, bottom launch bar with cover thumbnail, collapsible launch
  options and console panels (console auto-opens on launch)
- Right-click context menu on tiles: launch, open game folder, copy
  path/title ID, remove from library
- Removed games persist in an ExcludedGames settings list; re-adding
  a folder restores any removed games beneath it
- Search now also matches title IDs
- Fix: placeholder brushes were constructed on the scan thread, which
  throws in Avalonia and was silently swallowed, yielding empty scans

* GUI: show full install folder size instead of eboot.bin size

The library previously displayed the size of eboot.bin alone, which
wildly understates a game's real footprint. The install folder is now
totaled recursively in the existing background pass (after cover art,
which is cheaper and more visible), and each tile updates live once
its size is ready.

* GUI: selection backdrop, smaller tiles, controller navigation

Address review feedback on the library redesign:

- Selecting a game fades its key art (sce_sys/pic0.png, pic1.png
  fallback) in as the window backdrop, dimmed by a gradient scrim;
  decoded off the UI thread and cached per entry
- Cover tiles reduced from 156px to 128px
- The library can be driven with a DualSense: d-pad/left stick moves
  the selection (hold-to-repeat, row-aware), Cross launches, Circle
  stops; input is ignored while the launcher window is unfocused.
  Reuses the pad HID reader by compile-linking its dependency-free
  sources instead of referencing all of SharpEmu.Libs
2026-07-11 13:17:10 +03:00
Brando 165927882b Pad: native DualSense support via raw HID (#52)
* Pad: native DualSense support via raw HID

Read a real DualSense (or DualSense Edge) controller directly over
Win32 HID and feed its state into scePadRead/scePadReadState, replacing
the keyboard-only input path. No new dependencies.

- Device discovery by Sony VID/PID through setupapi/hid.dll, with
  hot-plug: disconnects fall back to keyboard and reconnect
  automatically
- USB input report 0x01 and Bluetooth extended report 0x31 (activated
  via the feature report 0x05 handshake) are both parsed
- Full mapping to SCE_PAD_BUTTON conventions: face buttons, d-pad hat,
  L1/R1/L2/R2 digital bits, analog triggers, L3/R3, Options, touchpad
  click, both sticks
- Controller and keyboard input merge: buttons OR together, controller
  sticks win past a small deadzone, triggers take the max

* Pad: rumble and lightbar output for DualSense

Wire scePadSetVibration, scePadSetLightBar and scePadResetLightBar to
real DualSense output reports. The output payload follows the same
layout as the Linux hid-playstation driver: both rumble motors,
lightbar RGB and the player LED indicator.

- USB uses output report 0x02; Bluetooth uses the 0x31 wrapper with a
  sequence tag and CRC32 (0xA2-seeded) trailer, transport detected
  from the first input report
- Output goes through a dedicated device handle so writes never
  contend with the blocking input read loop
- On connect the controller gets a default state (blue lightbar,
  player 1 LED); rumble state resets on disconnect

Verified on hardware over USB: lightbar color cycling and both motors.
Bluetooth output is implemented per spec but not yet hardware-tested.
2026-07-11 11:54:38 +03:00
kostyaff d9d1aeaef9 [logging] Migrate CpuDispatcher, SharpEmuRuntime, PhysicalVirtualMemory to SharpEmuLog (#51)
Replaces 34 Console.Error.WriteLine call sites across 3 Core files
with structured SharpEmuLog calls (Debug/Info/Warning/Error/Critical).

CpuDispatcher.cs (10 sites):
- DispatchEntry/DispatchModuleInitializer START and entry-point logs -> Debug
- FATAL EXCEPTION catch blocks -> Critical (with exception object)
- Native backend FAILED -> Error

SharpEmuRuntime.cs (23 sites):
- Loading/Entry/Dispatching/DispatchEntry returned -> Info
- Module load/registered/preload summary -> Info
- Initializer dispatch failed/module start failed -> Error
- Imported data unresolved -> Warning, write-failed -> Error
- Import stub conflict -> Warning
- Trace-level rebind logs -> Debug

PhysicalVirtualMemory.cs (1 site):
- TraceVmem helper -> Log.Debug (SHARPEMU_LOG_VMEM env gate preserved)

Build: 0 errors, 0 warnings

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-11 11:54:15 +03:00
kostyaff 57e737b5d7 [logging] Add FileLogSink, CompositeLogSink, and SHARPEMU_LOG_FILE env support (#50)
- FileLogSink: thread-safe file writer with AutoFlush, FileShare.Read for
  concurrent read access (tail -f), automatic parent directory creation,
  full date-time timestamps, IDisposable for graceful shutdown
- CompositeLogSink: fan-out to multiple sinks with per-sink exception
  isolation (one broken sink cannot silence the others), IDisposable
  propagates to children
- SharpEmuLog: ResolveSinkFromEnvironment() reads SHARPEMU_LOG_FILE and
  creates CompositeLogSink(console + file) when set; Sink setter now
  disposes the previous IDisposable sink to prevent file handle leaks;
  Shutdown() flushes and disposes the active sink
- Program.cs: Main wrapped in try/finally to guarantee SharpEmuLog.Shutdown()
  runs on all exit paths (GUI, mitigated child, normal, exception)

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-11 11:53:59 +03:00
ParantezTech a78b02f22b [dotnet] revert package for Microsoft.NET.ILLink.Tasks 2026-07-11 05:26:24 +03:00
ParantezTech 70ec2928ea [revert] Revert VulkanVideoPresenter.cs to previous version, added new screenshot, and updated packages.lock.json 2026-07-11 05:20:13 +03:00
Berk c618c116ba [shader-decoder] Fix address calculation for SW linear textures (#45) 2026-07-11 05:12:41 +03:00
Dawid 29021b5a71 [fixes] move repeating methods into CpuContext (#41) 2026-07-10 23:46:50 +03:00
kostyaff c0fd6a80e8 Astro Bot shader type 4, pthread_cond_timedwait, and HLE/memory/cpu bug fixes (#40)
* [agc] Add shader type 4 (GS) and register defaults v13 support

Astro Bot (#11) crashes on boot due to two missing GPU features:

1. Shader type 4 (Geometry Shader) — SPI_SHADER_PGM_LO/HI register
   offsets 0x8A/0x8B were missing. Added constants and switch cases
   for shader type 4 in GetExpectedSpiShaderPgmLo/Hi. Also added
   type 4 to IsEsGeometryShaderType (2 or 4 or 6).

2. Register defaults version 13 — was not recognized as supported.
   Added RegisterDefaultsVersion13 constant and included it in
   IsSupportedRegisterDefaultsVersion.

* [kernel] Add POSIX pthread_cond_timedwait export

SILENT HILL (#4) and Poppy Playtime (#3) crash on boot due to
missing POSIX pthread_cond_timedwait (NID 27bAgiJmOh0).

The Sony wrapper scePthreadCondTimedwait (NID BmMjYxmew1w) was
already implemented, but the raw POSIX symbol was not exported.
Added [SysAbiExport] for pthread_cond_timedwait delegating to
existing PthreadCondWaitCore with timed: true.

* [memory] Fix FlushInstructionCache null process handle

PhysicalVirtualMemory.cs called FlushInstructionCache with null as the
process handle in two places (SetProtection and TryWriteExclusive).
On Windows, a null handle does not reliably resolve to the current
process — the correct call is GetCurrentProcess() (pseudo-handle -1).

Also corrected the P/Invoke signature:
- Changed return type from void to bool with [return: MarshalAs(Bool)]
- Added SetLastError = true
- Added GetCurrentProcess() P/Invoke import

This matches the pattern already used in DirectExecutionBackend.cs
which correctly passes GetCurrentProcess() to all FlushInstructionCache
calls.

* [hle] Distinguish NOT_FOUND from NOT_IMPLEMENTED and log duplicate NIDs

Three diagnostic improvements to the HLE dispatch path:

1. ModuleManager.RegisterFromAssembly — duplicate NID registration was
   silently skipped (dispatchTable first-wins, exportTable last-wins,
   causing metadata divergence). Now logs a warning with the NID and
   export name so conflicts are visible.

2. ModuleManager.TryDispatch — generation mismatch returned
   ORBIS_GEN2_ERROR_NOT_FOUND, conflating 'function does not exist'
   with 'function exists but not for this generation'. Now returns
   ORBIS_GEN2_ERROR_NOT_IMPLEMENTED for generation mismatch, matching
   the existing convention in CpuDispatcher. Also adds debug logging
   for both NOT_FOUND and NOT_IMPLEMENTED paths.

3. DirectExecutionBackend.Imports.cs — the import dispatch else-branch
   (the actual hot path that bypasses ModuleManager.TyDispatch via
   cached export) had the same conflation. Split into:
   - else if (export exists but generation mismatch) → NOT_IMPLEMENTED
   - else (no export at all) → NOT_FOUND
   This makes runtime diagnostics correctly distinguish missing exports
   from generation-unsupported exports.

* [cpu] Check VirtualProtect return values in all stub creation paths

9 VirtualProtect calls in DirectExecutionBackend.cs had unchecked
return values. If VirtualProtect silently fails, memory protection
remains incorrect — stubs allocated with PAGE_EXECUTE_READWRITE (0x40)
never get downgraded to PAGE_EXECUTE_READ (0x20), or guest thread
entry stubs never get upgraded to writable. This causes access
violations on next execution or silent data corruption.

Fixed all 9 sites with proper error handling:
- 6 stub creation methods (return 0 on failure + log error)
- 2 guest thread entry methods (set reason + return Exception)
- 1 guest entry method (set LastError + return MEMORY_FAULT)

Stub creation sites fixed:
- CreateImportDispatchStub (line ~1683)
- EnsureTlsHandler (void, log + return)
- CreateUnresolvedReturnStub (return 0)
- CreateGuestReturnStub (return 0)
- CreateExceptionHandlerTrampoline (return 0)
- CreateTlsStoreHelperStub (return 0)

Guest thread entry sites fixed:
- StartGuestThreadNativeCall (return Exception)
- StartGuestContinuationNativeCall (return Exception)
- RunGuestEntryPoint (return MEMORY_FAULT)

* [kernel] Remove unused duplicate _nextFileDescriptor field

KernelExports.cs declared _nextFileDescriptor but never used it.
The actual field used for file descriptor allocation lives in
KernelMemoryCompatExports.cs (lines 1314, 1337). This was a dead
duplicate causing CS0414 warning.

Build is now 0 errors, 0 warnings.

---------

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-10 21:48:50 +03:00
Dawid 7337683c16 [fixes] stackalloc warnings, consolidate duplicated methods, minor adjustments in project settings (#39)
* [fixes] stackalloc warnings, consolidate duplicated methods

* [fix] remove unnecessary edit in .slnx file
2026-07-10 20:57:46 +03:00
ParantezTech b36ecc121c [readme] added GUI 2026-07-10 19:23:04 +03:00
Brando 42f0fa0e83 [gui] Add Avalonia desktop frontend (#35)
* [gui] Add Avalonia desktop frontend

Adds SharpEmu.GUI, a dark-themed desktop frontend that drives the
SharpEmu CLI as a child process:

- Game library with folder scanning for eboot.bin, search, and
  persisted settings (%APPDATA%/SharpEmu/gui-settings.json)
- Launch options mapped to CLI flags (log level, strict dynlib
  resolution, import trace limit)
- Live console with severity color-coding, bounded buffer, and
  crash-safe deferred auto-scroll
- EmulatorProcess launches the CLI via CreateProcessW with the same
  CET/CFG mitigation opt-outs the CLI applies to its own relaunched
  child (suppressed via SHARPEMU_DISABLE_MITIGATION_RELAUNCH so
  output is not lost to a detached console), inheritable pipes for
  stdout/stderr capture, a kill-on-close job object, and a fallback
  to an unmitigated launch on Windows builds that reject the policy
  bits

Also pins Tmds.DBus.Protocol 0.21.3 (transitive of Avalonia.Desktop)
to fix GHSA-xrw6-gwf8-vvr9.


* [gui] Integrate GUI into the SharpEmu executable

Per review feedback, the GUI is no longer a separate application.
SharpEmu.exe now opens the desktop frontend when started without
arguments and behaves exactly as the existing CLI when given any
argument:

- SharpEmu.GUI becomes a class library exposing GuiLauncher.Run(),
  hosted by SharpEmu.CLI
- The console window is hidden in GUI mode only when the process is
  its sole owner (double-click launch), never a terminal the user
  launched from
- In GUI mode the frontend spawns this same executable (with
  arguments) as the emulator child process, so the existing launch,
  piping, and mitigation machinery is unchanged


* [gui] Address review feedback: no console, single-file, param.json, portable settings

- Switch SharpEmu.exe to the GUI subsystem so no console window appears
  at startup. CLI mode attaches to the parent terminal console (or
  allocates one when started with arguments but no terminal) and
  rebinds missing std handles to CONOUT$; piped/redirected output is
  used as-is, so scripted and GUI-spawned runs are unaffected.
- Publish as a true single file: native libraries are embedded and
  self-extracted, with glfw kept as the only loose DLL next to the
  executable.
- The game library reads sce_sys/param.json and shows the game title
  with the title id beneath it, falling back to the folder name.
- GUI settings and the crash log now live next to the executable,
  matching the emulator convention, instead of %APPDATA%.


* [build] Add win-x64 sections to package lock files

Generated by dotnet publish -r win-x64 with locked restore enabled.


* [build] Regenerate lock files from project configuration

dotnet restore --force-evaluate; removes the win-x64 runtime sections
that a local RID-specific publish had written into projects that do
not declare a runtime identifier, which broke locked-mode restore in
CI. Verified with dotnet restore -p:RestoreLockedMode=true.


---------
2026-07-10 19:21:24 +03:00
Berk 41d61bde41 [memory] Host memory allocation issue fixed (#34) 2026-07-10 15:07:46 +03:00
Berk ac96fe5292 [sceAudio] added basic audio output support (#33) 2026-07-10 13:16:15 +03:00
Berk 9b9ca8f707 [loader] cut import overhead (#32) 2026-07-10 01:14:17 +03:00
Berk db20387502 [shader-decoder-part1-hotfix] New format support, maintenance8 support, robustness improvements, and bug fixes. This commit includes updates to the AGC exports, Gen5 SPIR-V translator, and Vulkan video presenter to enhance compatibility and performance. (#31) 2026-07-07 21:06:04 +03:00
Berk 44c43c8ebd [kernel] Added KernelExceptionCompatExports and fstat, pthread_equal (#30) 2026-07-07 21:05:54 +03:00
Foued Attar 4b5b27e686 [vulkan] enable required PhysicalDeviceFeatures for translated shaders (#29)
- Enable VertexPipelineStoresAndAtomics/FragmentStoresAndAtomics:
  fixes vkCreateGraphicsPipelines() rejecting guestBuffers storage
  descriptor as NonWritable in vertex/fragment stages.
- Enable ShaderInt64: fixes vkCreateShaderModule() rejecting SPIR-V
  using 64-bit integer capability.
- Query GetPhysicalDeviceFeatures first and only enable what the GPU
  actually reports as supported, with a warning fallback otherwise.

Also adds optional Vulkan Validation Layers (SHARPEMU_VK_VALIDATION=1)
to surface these VUID errors during development instead of silent
VK_ERROR_DEVICE_LOST.
2026-07-06 16:56:03 +03:00
ParantezTech 5c823d0e8b Merge remote-tracking branch 'refs/remotes/origin/main' 2026-07-06 09:53:04 +03:00
ParantezTech 1679897089 update readme 2026-07-06 09:52:46 +03:00
Berk ce8f75411a [unity-fixes] support for Media/Modules/*.prx files (#27) 2026-07-05 22:10:37 +03:00
Berk f75da92fa5 [agc] new agc exports for agc improvements (sceAgcDcbDrawIndex, sceAgcDriverGetResourceRegistrationMaxNameLength, sceAgcDriverGetDefaultOwner, sceAgcDriverRegisterResource, sceAgcDriverUnknown_KRzWekV120(?)) (#26) 2026-07-05 22:10:15 +03:00
Berk 9eaaac7cee [ngs2 implements] Implement NGS2 exports (#25) 2026-07-05 22:09:50 +03:00
Berk d446779d34 [pad improvements] Added support for scePadSetVibrationMode (#24) 2026-07-05 22:09:36 +03:00
Berk 585d11b93b [sceAudio] added simple audio output implementation, needs to be improved (#23) 2026-07-05 22:09:25 +03:00
Berk 17f9535f0e [sceMsgDialog] implemented sceMsgDialogInitialize (#22) 2026-07-05 22:09:14 +03:00
Berk 8bfbb9c7fe Avplayer implements (#21) 2026-07-05 22:09:04 +03:00
Berk 2b8fe71a82 [savedata-improvements-2] added sceSaveDataCreateTransactionResource (#20) 2026-07-05 22:08:53 +03:00
ParantezTech 29b7f086c9 reuse 2026-07-04 19:14:44 +03:00
ParantezTech eb3d8d6eb1 [dotnet] configure local nuget package cache 2026-07-04 19:12:18 +03:00
Berk 787c75b9b3 [fixes-assets] Add SharpEmu icon and fix glfw dependency (temporary fix) (#19)
* [fixes-assets] Add SharpEmu icon and fix glfw dependency (temporary fix)

* [reuse] I forgot to add comma

* [readme] update logo
2026-07-04 17:05:09 +03:00
Berk 2a784aa405 [gpu-hotfix1] Cache improvements have been made (6x performance gain) (#18) 2026-07-04 15:19:32 +03:00
Berk 2649857cb5 Savedata fix 1 (#17)
* [scePad] Just format code

* [sceSaveData] user folder sometimes appeared in the previous folder has been fixed.
2026-07-04 15:18:21 +03:00
ParantezTech c4b4aed2c5 [scePad] Just format code 2026-07-04 15:10:48 +03:00
Vlad Denisov 757f6ea4b5 [padExports]: add basic gamepad mappings (#16) 2026-07-04 14:40:43 +03:00
ParantezTech df3ee02f8d [readme] update screenshot image for dreaming sarah 2026-07-04 14:18:51 +03:00
ParantezTech dfe61ec643 [readme] update screenshot and add new image for dreaming sarah after shader decoder updates 2026-07-04 14:03:30 +03:00
Berk 52e17b5056 [shader-decoder-part1] Implemented a shader decoder (Part 1) (#12)
* [shader-decoder-part1] Implemented a shader decoder for Gen5 shaders, including IR generation, metadata reading, scalar evaluation, and SPIR-V translation. Updated related exports and video output components to support the new shader decoding functionality.

* [shader decoder] correct RDNA2 operands, fixing synchronization problems

* [shader-decoder] RDNA2 decoder improvements

* [shader-decoder] fix RDNA2 shift masking and sprite draws

* [shader-decoder] improve RDNA2 shader decoder to support more instructions and fix some issues with the previous implementation.
2026-07-04 13:51:08 +03:00
Berk c1f3abfd5d [ci] fix workflow dispatch and push triggers for main branch (#15) 2026-07-04 13:48:29 +03:00
Berk b5ee2c2cb7 [saveData] Add support for sceSaveDataMount3 (#14) 2026-07-03 13:25:38 +03:00
Berk 16c1b74636 [core] Update native execution and kernel exports, phtread improvement (#13) 2026-07-03 13:19:24 +03:00
ParantezTech 0d89b2488b [dotnet] remove shaderc package because it is no longer needed 2026-07-02 17:15:51 +03:00
ParantezTech c3019b78d6 [ampr] more improvements to the Ampr library, generally for performance 2026-07-01 13:50:52 +03:00
ParantezTech dd5e524879 [pthread] pthread improvements and fixes 2026-07-01 13:50:24 +03:00
ParantezTech df9d0e6aaf [NpEntitlementAccess] added sceNpEntitlementAccessGetAddcontEntitlementInfoList export 2026-07-01 13:49:49 +03:00
ParantezTech 253d0fae3f [saveData] minimal save data dialog exports 2026-07-01 13:49:20 +03:00
ParantezTech 78d719ef9e [core] more leaf for speedup 2026-07-01 13:48:45 +03:00
ParantezTech be3806cdf6 [packages] added Silk.NET.Shaderc for debugging GLSL 2026-07-01 13:45:13 +03:00
ParantezTech dc47deee93 [agc] new imports for shader translation 2026-06-29 18:29:05 +03:00
ParantezTech 1c838cf8d6 [core] more leaf imports 2026-06-29 18:13:21 +03:00
ParantezTech 2f269566a5 [readme] update Demon's Souls text 2026-06-29 18:10:46 +03:00
ParantezTech 9d7afef6f6 [readme] update Demon's Souls new boot info 2026-06-29 14:40:27 +03:00
ParantezTech daeff21516 [readme] update screenshots 2026-06-29 14:34:36 +03:00
ParantezTech 82619deb34 [ci] ignore image files from actions 2026-06-29 14:32:46 +03:00
ParantezTech 697ad7be80 [libs] Add NP entitlement validation 2026-06-29 14:31:37 +03:00
ParantezTech 73c987e49f [libs] Improve video output handling 2026-06-29 14:31:26 +03:00
ParantezTech cd79275117 [libs] Enhance PlayGo streaming service 2026-06-29 14:31:18 +03:00
ParantezTech b14ecae504 [core] Refine native CPU execution imports 2026-06-29 14:31:10 +03:00
ParantezTech 873f473b65 [video] hide splash 2026-06-29 13:32:17 +03:00
ParantezTech 9a1a3789ef [video] cap presenter ticks 2026-06-29 13:32:03 +03:00
ParantezTech 0f3d4032cb [core] add leaf imports 2026-06-29 13:30:50 +03:00
ParantezTech 0c4a757695 [core] log leaf import args 2026-06-29 13:30:32 +03:00
ParantezTech 5fcc8eaa37 [saveData] add dir search 2026-06-29 13:30:08 +03:00
ParantezTech 21105e0346 [ampr] batch buffer IO 2026-06-29 13:28:37 +03:00
ParantezTech b424df5a64 [kernel] speed up printf 2026-06-29 13:28:30 +03:00
ParantezTech 7f85971e39 [kernel] carry pthread scheduling 2026-06-29 13:27:59 +03:00
ParantezTech e28259a99d [core] speed up guest memory 2026-06-29 13:26:04 +03:00
ParantezTech 3d2a4b74ac [readme] add screenshot running Demon's Souls 2026-06-29 00:17:13 +03:00
ParantezTech af35389bfd [libs] Add audio and system gesture exports 2026-06-28 23:47:00 +03:00
ParantezTech 4ae778ef39 [libs] Update system and video exports 2026-06-28 23:46:56 +03:00
ParantezTech a04e70c0b3 [libs] Update NP and pad exports 2026-06-28 23:46:56 +03:00
ParantezTech 02222c7919 [libs] Update network exports 2026-06-28 23:46:56 +03:00
ParantezTech 46b3a207c1 [libs] Update AMPR and PlayGo exports 2026-06-28 23:46:55 +03:00
ParantezTech 418d46beb5 [libs] Update AGC and fiber exports 2026-06-28 23:46:44 +03:00
ParantezTech 0e922a73ee [core] Improve native execution and guest threading 2026-06-28 23:45:26 +03:00
ParantezTech a5172fd2c0 [kernel] Guest-thread blocking for pthread_mutex_lock is currently disabled 2026-06-28 23:45:05 +03:00
332 changed files with 101693 additions and 3180 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ indent_size = 4
indent_style = space
tab_width = 4
[*.{md,json,yml,props,csproj}]
[*.{md,json,yml,xml,props,csproj}]
indent_size = 2
tab_width = 2
+18 -3
View File
@@ -16,6 +16,11 @@ body:
Example title:
Demons Souls (PPSA01341)
**Before reporting:**
- Test the game on a **fresh build from `main`**, not an old release.
- Copy the **exact commit SHA** shown at the top of the log.
- `DEBUG` and `TRACE` lines are diagnostic context, not errors by themselves; report the last milestone or the first `WARNING`, `ERROR`, or `CRITICAL` line connected to the stop.
- type: input
id: game_name
attributes:
@@ -73,11 +78,20 @@ body:
id: logs
attributes:
label: Log File
description: Drag and drop your log file here, or click to browse
description: Attach the **full** log file (`.log`, `.txt`, or `.zip`). Do not paste only a fragment — the maintainer needs the complete log from launch to crash.
validations:
required: false
required: true
accept: ".log,.txt,.zip"
- type: input
id: last_milestone_first_error
attributes:
label: Last Milestone / First Error
description: Paste the **last useful milestone line** or the **first `WARNING`, `ERROR`, or `CRITICAL` line connected to the stop** from the log. `DEBUG`/`TRACE` lines do not count unless a real error follows them.
placeholder: "e.g. CpuEngine: native-only OR [ERROR] Native backend FAILED: ..."
validations:
required: true
- type: dropdown
id: operating_system
attributes:
@@ -119,7 +133,8 @@ body:
id: emulator_version
attributes:
label: Emulator Version / Commit
placeholder: e.g. v0.0.1 / a1b2c3d
description: Copy the **exact short SHA** from the top of the log. Do not enter just `0.0.1` without a commit hash.
placeholder: e.g. a1b2c3d
validations:
required: true
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+120
View File
@@ -0,0 +1,120 @@
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Posts (and keeps updated) a single PR comment linking the per-platform build
# artifacts once "Build and Release" finishes.
#
# This is a workflow_run workflow on purpose: PRs from forks run "Build and
# Release" with a read-only GITHUB_TOKEN and cannot comment. workflow_run runs
# afterwards in the base-repo context with a read-write token and does not check
# out untrusted fork code, so it can comment safely. Because of that, GitHub only
# triggers it from the copy on the default branch — it does nothing until merged
# to main.
name: PR Build Links
on:
workflow_run:
workflows: ["Build and Release"]
types:
- completed
permissions:
contents: read
actions: read
pull-requests: write
jobs:
comment:
name: Post artifact links
runs-on: ubuntu-latest
# Only for successful PR builds — artifacts exist only when the build passed.
if: >-
github.event.workflow_run.event == 'pull_request' &&
github.event.workflow_run.conclusion == 'success'
steps:
- name: Post or update the artifact-links comment
uses: actions/github-script@v7
with:
script: |
const run = context.payload.workflow_run;
const { owner, repo } = context.repo;
// Resolve the PR. Same-repo PRs are in workflow_run.pull_requests, but
// fork PRs leave it empty AND their head commit is not on a base-repo
// branch, so listPullRequestsAssociatedWithCommit misses them too. Match
// the open PR by its head "owner:branch" instead, which works for forks.
let prNumber;
if (run.pull_requests && run.pull_requests.length > 0) {
prNumber = run.pull_requests[0].number;
} else {
let candidates = [];
const headOwner = run.head_repository && run.head_repository.owner
? run.head_repository.owner.login
: null;
if (headOwner && run.head_branch) {
const byHead = await github.rest.pulls.list({
owner, repo, state: 'open',
head: `${headOwner}:${run.head_branch}`, per_page: 10,
});
candidates = byHead.data;
}
if (candidates.length === 0) {
const byCommit = await github.rest.repos.listPullRequestsAssociatedWithCommit({
owner, repo, commit_sha: run.head_sha,
});
candidates = byCommit.data.filter(pr => pr.state === 'open');
}
if (candidates.length === 0) {
core.info('No open PR for this build; nothing to comment.');
return;
}
prNumber = candidates[0].number;
}
// Collect the per-platform artifacts the build produced.
const artifacts = await github.paginate(
github.rest.actions.listWorkflowRunArtifacts,
{ owner, repo, run_id: run.id, per_page: 100 },
);
const platforms = [
{ key: 'win-x64', label: 'Windows (win-x64)' },
{ key: 'linux-x64', label: 'Linux (linux-x64)' },
{ key: 'osx-x64', label: 'macOS (osx-x64)' },
];
const rows = [];
for (const platform of platforms) {
const artifact = artifacts.find(a => a.name.includes(platform.key));
if (!artifact) {
continue;
}
const url = `https://github.com/${owner}/${repo}/actions/runs/${run.id}/artifacts/${artifact.id}`;
rows.push(`| ${platform.label} | [\`${artifact.name}\`](${url}) |`);
}
if (rows.length === 0) {
core.info('No platform artifacts on this run; nothing to comment.');
return;
}
const marker = '<!-- pr-build-links -->';
const body = [
marker,
`### 📦 Build artifacts — \`${run.head_sha.substring(0, 7)}\``,
'',
'| Platform | Download |',
'| --- | --- |',
...rows,
'',
`From [build run #${run.run_number}](${run.html_url}). ` +
'Downloads require a GitHub login and expire after 90 days.',
].join('\n');
// Upsert one comment so repeated builds refresh it in place.
const comments = await github.paginate(github.rest.issues.listComments, {
owner, repo, issue_number: prNumber, per_page: 100,
});
const existing = comments.find(c => c.body && c.body.includes(marker));
if (existing) {
await github.rest.issues.updateComment({ owner, repo, comment_id: existing.id, body });
} else {
await github.rest.issues.createComment({ owner, repo, issue_number: prNumber, body });
}
+123 -27
View File
@@ -7,13 +7,21 @@ on:
push:
branches:
- "**"
tags:
- "v*"
paths-ignore:
- "**/*.md"
- "**/*.png"
- "**/*.jpeg"
- "**/*.jpg"
pull_request:
branches:
- main
paths-ignore:
- "**/*.md"
- "**/*.png"
- "**/*.jpeg"
- "**/*.jpg"
workflow_dispatch:
permissions:
@@ -28,29 +36,36 @@ jobs:
name: Init
runs-on: ubuntu-latest
outputs:
archive-name: ${{ steps.vars.outputs.archive-name }}
artifact-name: ${{ steps.vars.outputs.artifact-name }}
release-name: ${{ steps.vars.outputs.release-name }}
release-tag: ${{ steps.vars.outputs.release-tag }}
safe-ref: ${{ steps.vars.outputs.safe-ref }}
short-sha: ${{ steps.vars.outputs.short-sha }}
version: ${{ steps.vars.outputs.version }}
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Compute workflow variables
id: vars
shell: bash
run: |
short_sha="${GITHUB_SHA::7}"
safe_ref="$(echo "${GITHUB_REF_NAME}" | tr '[:upper:]' '[:lower:]' | sed 's#[^a-z0-9._-]#-#g')"
archive_name="sharpemu-win64-${short_sha}.zip"
artifact_name="sharpemu-win64-${short_sha}"
release_tag="win64-${safe_ref}-${short_sha}"
release_name="SharpEmu win64 ${short_sha}"
version="$(python3 -c 'import sys, xml.etree.ElementTree as ET; version = ET.parse("Directory.Build.props").getroot().findtext(".//SharpEmuVersion"); sys.exit("Directory.Build.props is missing SharpEmuVersion") if not version or not version.strip() else print(version.strip())')"
release_tag="v${version}"
release_name="SharpEmu v${version}"
if [ "${GITHUB_REF_TYPE}" = "tag" ] && [ "${GITHUB_REF_NAME}" != "${release_tag}" ]; then
echo "Release tag ${GITHUB_REF_NAME} does not match project version ${release_tag}." >&2
exit 1
fi
{
echo "short-sha=${short_sha}"
echo "archive-name=${archive_name}"
echo "artifact-name=${artifact_name}"
echo "safe-ref=${safe_ref}"
echo "release-tag=${release_tag}"
echo "release-name=${release_name}"
echo "version=${version}"
} >> "$GITHUB_OUTPUT"
reuse:
@@ -86,14 +101,23 @@ jobs:
cache: true
cache-dependency-path: |
Directory.Packages.props
src/**/packages.lock.json
Directory.Build.props
- name: Restore solution
run: dotnet restore SharpEmu.slnx --locked-mode
run: dotnet restore SharpEmu.slnx
- name: Build solution
run: dotnet build SharpEmu.slnx -c Release --no-restore
# Runs every test project in the solution; a test failure fails the build, as
# does an aerolib.bin generation failure in the build step above (the MSBuild
# task logs an error and returns false).
- name: Run tests
run: dotnet test SharpEmu.slnx -c Release --no-build --verbosity normal
- name: Validate synthetic shaders
run: dotnet run --project tools/SharpEmu.Tools.ShaderDump/SharpEmu.Tools.ShaderDump.csproj -c Release -- artifacts/shader-dump
- name: Publish win-x64 CLI
run: dotnet publish src/SharpEmu.CLI/SharpEmu.CLI.csproj -c Release -r win-x64 --self-contained true --no-restore -p:PublishDir="${env:PUBLISH_DIR}"
@@ -101,7 +125,8 @@ jobs:
run: |
New-Item -ItemType Directory -Path $env:RELEASE_DIR -Force | Out-Null
$archivePath = Join-Path $env:RELEASE_DIR "${{ needs.init.outputs.archive-name }}"
$archiveName = "sharpemu-${{ needs.init.outputs.version }}-win-x64.zip"
$archivePath = Join-Path $env:RELEASE_DIR $archiveName
if (Test-Path $archivePath) {
Remove-Item $archivePath -Force
}
@@ -111,8 +136,72 @@ jobs:
- name: Upload build artifact
uses: actions/upload-artifact@v7
with:
name: ${{ needs.init.outputs.artifact-name }}
path: ${{ env.RELEASE_DIR }}\${{ needs.init.outputs.archive-name }}
name: sharpemu-win-x64-${{ needs.init.outputs.short-sha }}
path: ${{ env.RELEASE_DIR }}\sharpemu-${{ needs.init.outputs.version }}-win-x64.zip
if-no-files-found: error
build-posix:
name: Build ${{ matrix.rid }}
needs:
- init
- reuse
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
rid: linux-x64
- os: macos-latest
rid: osx-x64
env:
DOTNET_NOLOGO: true
NUGET_PACKAGES: ${{ github.workspace }}/.nuget/packages
PUBLISH_DIR: ${{ github.workspace }}/artifacts/publish/${{ matrix.rid }}
RELEASE_DIR: ${{ github.workspace }}/artifacts/release
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Setup .NET SDK
uses: actions/setup-dotnet@v5
with:
dotnet-version: 10.0.103
cache: true
cache-dependency-path: |
Directory.Packages.props
Directory.Build.props
- name: Restore solution
run: dotnet restore SharpEmu.slnx
- name: Build solution
run: dotnet build SharpEmu.slnx -c Release --no-restore
# Also runs on Linux/macOS: the aerolib.bin MSBuild task does platform-sensitive
# path handling, so a cross-platform generation regression surfaces here.
- name: Run tests
run: dotnet test SharpEmu.slnx -c Release --no-build --verbosity normal
- name: Publish ${{ matrix.rid }} CLI
run: dotnet publish src/SharpEmu.CLI/SharpEmu.CLI.csproj -c Release -r ${{ matrix.rid }} --self-contained true --no-restore -p:PublishDir="$PUBLISH_DIR"
- name: Stage MoltenVK next to the build
if: matrix.rid == 'osx-x64'
run: scripts/fetch-macos-moltenvk.sh "$PUBLISH_DIR"
- name: Create release archive
run: |
mkdir -p "$RELEASE_DIR"
# tar keeps the executable bit, which zip would drop.
tar -czf "$RELEASE_DIR/sharpemu-${{ needs.init.outputs.version }}-${{ matrix.rid }}.tar.gz" \
-C "$PUBLISH_DIR" .
- name: Upload build artifact
uses: actions/upload-artifact@v7
with:
name: sharpemu-${{ matrix.rid }}-${{ needs.init.outputs.short-sha }}
path: ${{ env.RELEASE_DIR }}/sharpemu-${{ needs.init.outputs.version }}-${{ matrix.rid }}.tar.gz
if-no-files-found: error
release:
@@ -120,35 +209,42 @@ jobs:
needs:
- init
- build
if: github.event_name == 'push' || github.event_name == 'workflow_dispatch'
- build-posix
# Versioned releases are immutable and tag-driven. Branch and manual runs
# still produce Actions artifacts without modifying a published release.
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v')
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Download build artifact
- name: Download build artifacts
uses: actions/download-artifact@v8
with:
name: ${{ needs.init.outputs.artifact-name }}
path: release
- name: Create or update release
- name: Create release
shell: bash
env:
ARCHIVE_NAME: ${{ needs.init.outputs.archive-name }}
GH_REPO: ${{ github.repository }}
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
RELEASE_NAME: ${{ needs.init.outputs.release-name }}
RELEASE_TAG: ${{ needs.init.outputs.release-tag }}
VERSION: ${{ needs.init.outputs.version }}
run: |
asset_path="release/${ARCHIVE_NAME}"
notes="Automated Windows build for commit ${GITHUB_SHA}."
mapfile -t assets < <(find release -type f \( -name '*.zip' -o -name '*.tar.gz' \) | sort)
if [ "${#assets[@]}" -eq 0 ]; then
echo "No release assets found." >&2
exit 1
fi
notes="Automated SharpEmu v${VERSION} build for commit ${GITHUB_SHA}."
if gh release view "${RELEASE_TAG}" >/dev/null 2>&1; then
gh release upload "${RELEASE_TAG}" "${asset_path}" --clobber
gh release edit "${RELEASE_TAG}" --title "${RELEASE_NAME}" --notes "${notes}"
else
gh release create "${RELEASE_TAG}" "${asset_path}" \
--title "${RELEASE_NAME}" \
--notes "${notes}" \
--target "${GITHUB_SHA}"
echo "Release ${RELEASE_TAG} already exists and will not be modified." >&2
exit 1
fi
gh release create "${RELEASE_TAG}" "${assets[@]}" \
--verify-tag \
--title "${RELEASE_NAME}" \
--notes "${notes}"
+4
View File
@@ -26,6 +26,7 @@ arm64/
*.userosscache
*.sln.docstates
.packages
packages/
*.nupkg
.nuget/
@@ -36,3 +37,6 @@ packages/
Thumbs.db
Desktop.ini
ehthumbs.db
.vs/
.idea/
+70
View File
@@ -0,0 +1,70 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# Contributing
Contributions are always welcome!
Before opening a pull request, please keep the following in mind:
- Keep PRs small and focused on a single topic.
- Discuss large architectural changes before implementing them.
- Follow the project's existing coding style.
- Do not submit generated code unless you fully understand and can maintain it.
- Do not introduce Sony proprietary code, firmware, keys, decrypted assets, or other copyrighted PlayStation materials.
- All reverse engineering should be based on publicly available information, clean-room techniques, or your own original research.
- Game-specific hacks should be avoided whenever possible. Prefer generic implementations that improve overall compatibility.
- New features should not break existing behavior.
- Ensure the project builds successfully before submitting a PR.
If you're unsure about a design decision, feel free to open a discussion or draft PR first.
## AI-Assisted Contributions
AI-assisted development is welcome and may be used for research, reverse engineering, code generation, or documentation.
However, contributors are expected to fully understand every line of code they submit. By opening a pull request, you confirm that you are able to explain, modify, debug, and maintain the submitted code without relying on the AI that generated it.
When submitting an AI-assisted PR:
- Clearly explain **what the change does**, **why it is needed**, and **what problem it solves**, using your own words.
- Describe **how you verified the change**, including the games, applications, or test cases used.
- Avoid excessive product-level logging. Use logging only when it provides meaningful diagnostic value.
- Comments should document design decisions or implementation details in your own words. Avoid generic AI-generated comments that merely restate what the code already does.
- Be prepared to answer review questions about the implementation. "The AI generated it" is not considered a sufficient explanation.
- Large AI-generated changes without a clear understanding of the implementation are unlikely to be accepted.
- If the implementation cannot be reasonably explained during code review, the pull request may be rejected regardless of whether it works.
The quality, correctness, maintainability, and long-term ownership of the submitted code remain the responsibility of the contributor.
## Coding Style
SharpEmu follows a consistent coding style across the project. Please ensure your contributions match the existing style.
- Use **4 spaces** for indentation (no tabs).
- Use **2 spaces** for XML-based files (e.g. `.csproj`, `.props`, `.targets`, `.xml`, `yml`, GitHub workflow files where applicable).
- Respect the project's `.editorconfig`.
- Ensure every text file ends with a **single trailing newline**
- Avoid formatting-only commits unless they are the purpose of the PR.
- Keep naming, formatting, and file organization consistent with the surrounding code.
- Prefer small, focused changes over large refactors.
### REUSE Compliance
This repository follows the REUSE Specification.
Every new file must contain the appropriate SPDX license header. Pull requests that do not comply with the project's REUSE requirements will fail CI and will not be merged.
### Recommended Development Environment
The repository includes an `.editorconfig` and Visual Studio solution files.
For the best experience, we recommend using:
- Visual Studio Code with;
- C#
- C# Dev Kit
Most editors that support `.editorconfig` will automatically apply the project's formatting rules.
+16 -1
View File
@@ -9,7 +9,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<SharpEmuVersion>0.0.2-beta.2</SharpEmuVersion>
<Version>$(SharpEmuVersion)</Version>
<RepoRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)'))</RepoRoot>
@@ -32,4 +33,18 @@ SPDX-License-Identifier: GPL-2.0-or-later
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<!-- Build provenance surfaced by SharpEmu.Logging.BuildInfo as a banner at the
top of the log. Populated from GitHub Actions environment variables when
building in CI; empty locally. -->
<ItemGroup>
<AssemblyMetadata Include="SharpEmu.BuildConfiguration" Value="$(Configuration)" />
<AssemblyMetadata Condition="'$(GITHUB_SHA)' != ''" Include="SharpEmu.BuildSha" Value="$(GITHUB_SHA)" />
<AssemblyMetadata Condition="'$(GITHUB_REF_NAME)' != ''" Include="SharpEmu.BuildBranch" Value="$(GITHUB_REF_NAME)" />
<AssemblyMetadata Condition="'$(GITHUB_REF)' != ''" Include="SharpEmu.BuildRef" Value="$(GITHUB_REF)" />
<AssemblyMetadata Condition="'$(GITHUB_EVENT_NAME)' != ''" Include="SharpEmu.BuildEventName" Value="$(GITHUB_EVENT_NAME)" />
<AssemblyMetadata Condition="'$(GITHUB_REPOSITORY)' != ''" Include="SharpEmu.BuildRepository" Value="$(GITHUB_REPOSITORY)" />
<AssemblyMetadata Condition="'$(GITHUB_SERVER_URL)' != ''" Include="SharpEmu.BuildServerUrl" Value="$(GITHUB_SERVER_URL)" />
<AssemblyMetadata Condition="'$(GITHUB_RUN_ID)' != ''" Include="SharpEmu.BuildRunId" Value="$(GITHUB_RUN_ID)" />
</ItemGroup>
</Project>
+15 -2
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@@ -1,16 +1,29 @@
<!--
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
<Project>
<PropertyGroup>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="11.3.18" />
<PackageVersion Include="Avalonia.Desktop" Version="11.3.18" />
<PackageVersion Include="Avalonia.Fonts.Inter" Version="11.3.18" />
<PackageVersion Include="Avalonia.Themes.Fluent" Version="11.3.18" />
<PackageVersion Include="Iced" Version="1.21.0" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.14.8" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.11.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.12.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.14.1" />
<PackageVersion Include="Silk.NET.Input" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Windowing" Version="2.23.0" />
<!-- Transitive of Avalonia.Desktop; pinned to fix GHSA-xrw6-gwf8-vvr9 -->
<PackageVersion Include="Tmds.DBus.Protocol" Version="0.21.3" />
<PackageVersion Include="xunit" Version="2.9.3" />
<PackageVersion Include="xunit.runner.visualstudio" Version="3.1.1" />
</ItemGroup>
</Project>
+21
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@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2018 Alex Barney
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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+10 -3
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@@ -3,13 +3,20 @@ version = 1
[[annotations]]
path = [
"REUSE.toml",
"nuget.config",
"global.json",
"**/packages.lock.json",
"scripts/ps5_names.txt",
"src/SharpEmu.HLE/Aerolib/aerolib.bin",
"src/SharpEmu.GUI/Languages/**",
"_logs/**",
".github/images/**"
".github/images/**",
"assets/images/**"
]
precedence = "aggregate"
SPDX-FileCopyrightText = "SharpEmu Emulator Project"
SPDX-License-Identifier = "GPL-2.0-or-later"
[[annotations]]
path = "src/SharpEmu.GUI/Atrac9/**"
precedence = "aggregate"
SPDX-FileCopyrightText = "2018 Alex Barney"
SPDX-License-Identifier = "MIT"
+8
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@@ -7,8 +7,16 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Folder Name="/src/">
<Project Path="src/SharpEmu.CLI/SharpEmu.CLI.csproj" />
<Project Path="src/SharpEmu.Core/SharpEmu.Core.csproj" />
<Project Path="src/SharpEmu.GUI/SharpEmu.GUI.csproj" />
<Project Path="src/SharpEmu.HLE/SharpEmu.HLE.csproj" />
<Project Path="src/SharpEmu.Libs/SharpEmu.Libs.csproj" />
<Project Path="src/SharpEmu.Logging/SharpEmu.Logging.csproj" />
<Project Path="src/SharpEmu.ShaderCompiler/SharpEmu.ShaderCompiler.csproj" />
<Project Path="src/SharpEmu.ShaderCompiler.Vulkan/SharpEmu.ShaderCompiler.Vulkan.csproj" />
<Project Path="src/SharpEmu.SourceGenerators/SharpEmu.SourceGenerators.csproj" />
</Folder>
<Folder Name="/tests/">
<Project Path="tests/SharpEmu.Libs.Tests/SharpEmu.Libs.Tests.csproj" />
<Project Path="tests/SharpEmu.SourceGenerators.Tests/SharpEmu.SourceGenerators.Tests.csproj" />
</Folder>
</Solution>
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+46
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@@ -0,0 +1,46 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# Bink 2 bridge
Demon's Souls plays Bink 2 (.bk2) files through a Bink implementation linked
directly into eboot.bin. It does not use libSceVideodec, therefore an HLE video
decoder cannot observe or replace those frames.
SharpEmu observes successful guest .bk2 opens and, when a Bink bridge is
available, presents its decoded BGRA frames at the normal guest-flip boundary.
This preserves the game's own timing and lets the host Vulkan presenter display
the movie without trying to execute the PS5-specific Bink GPU decode path.
Without an adapter, Bink movies are skipped by default: their open call returns
not-found so games that mark cinematics as optional progress to their next
state instead of waiting on an empty Bink GPU texture.
Set SHARPEMU_BINK_MODE=dummy to retain the open and show a built-in,
non-decoded placeholder frame. This requires no SDK, but is a visual diagnostic
only; it does not decode the movie or alter its game logic. Set
SHARPEMU_BINK_MODE=native to force native bridge mode.
## Supplying the adapter
Bink 2 is proprietary. Obtain a compatible Mac Bink 2 SDK from RAD Game Tools,
then compile sharpemu_bink2_bridge.c against the SDK's bink.h and Mac library.
The adapter deliberately contains only a three-function C ABI so the managed
emulator never depends on RAD's private binary ABI.
Place the resulting libsharpemu_bink2_bridge.dylib next to the SharpEmu
executable, or point to it explicitly:
SHARPEMU_BINK2_BRIDGE=/absolute/path/libsharpemu_bink2_bridge.dylib \
./SharpEmu /path/to/eboot.bin
The expected exports are sharpemu_bink2_open_utf8,
sharpemu_bink2_decode_next_bgra, and sharpemu_bink2_close. The supplied
adapter opens one movie, exposes BGRA pixels, and advances after each decoded
frame. The managed side validates dimensions and retains ownership of the
destination buffer.
If the bridge is absent in native mode, SharpEmu logs one informational line
and retains the existing guest rendering path.
@@ -0,0 +1,51 @@
/*
* Copyright (C) 2026 SharpEmu Emulator Project
* SPDX-License-Identifier: GPL-2.0-or-later
*
* Build this small adapter with a licensed RAD Bink 2 SDK. The SDK and its
* headers are not distributed by SharpEmu. See docs/bink2-bridge.md.
*/
#include <stdint.h>
#include "bink.h"
typedef struct sharpemu_bink2_info {
uint32_t width;
uint32_t height;
uint32_t frames_per_second_numerator;
uint32_t frames_per_second_denominator;
} sharpemu_bink2_info;
int sharpemu_bink2_open_utf8(const char *path, HBINK *movie, sharpemu_bink2_info *info) {
HBINK bink;
if (!path || !movie || !info) return 0;
bink = BinkOpen(path, 0);
if (!bink) return 0;
*movie = bink;
info->width = bink->Width;
info->height = bink->Height;
info->frames_per_second_numerator = bink->FrameRate;
info->frames_per_second_denominator = bink->FrameRateDiv;
return 1;
}
int sharpemu_bink2_decode_next_bgra(HBINK movie, uint8_t *destination,
uint32_t stride, uint32_t destination_bytes) {
uint64_t needed;
if (!movie || !destination || stride < movie->Width * 4) return 0;
needed = (uint64_t)stride * movie->Height;
if (needed > destination_bytes) return 0;
/* Async Bink I/O has not filled the next frame yet; retry on the next host present. */
if (BinkWait(movie)) return 0;
BinkDoFrame(movie);
BinkCopyToBuffer(movie, destination, stride, movie->Height, 0, 0, BINKSURFACE32RA);
BinkNextFrame(movie);
return 1;
}
void sharpemu_bink2_close(HBINK movie) {
if (movie) BinkClose(movie);
}
+18
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@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<config>
<add key="globalPackagesFolder" value=".packages" />
</config>
<packageSources>
<clear />
<add key="Nuget" value="https://api.nuget.org/v3/index.json" />
</packageSources>
<packageSourceMapping>
<packageSource key="Nuget">
<package pattern="*" />
</packageSource>
</packageSourceMapping>
</configuration>
+37
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@@ -0,0 +1,37 @@
#!/usr/bin/env bash
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
#
# Downloads the official (universal x86_64+arm64) MoltenVK dylib and stages
# it next to a SharpEmu build as libvulkan.1.dylib. The macOS build runs as
# an x86-64 process under Rosetta 2, so Homebrew's arm64-only Vulkan
# libraries cannot be used; the presenter looks for this app-local copy.
#
# Usage: scripts/fetch-macos-moltenvk.sh [output-dir]
# (default output: artifacts/bin/Debug/net10.0/osx-x64)
set -euo pipefail
MVK_VERSION="${MVK_VERSION:-v1.4.0}"
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
OUT_DIR="${1:-$REPO_ROOT/artifacts/bin/Debug/net10.0/osx-x64}"
if [[ ! -d "$OUT_DIR" ]]; then
echo "output directory does not exist: $OUT_DIR (build first?)" >&2
exit 2
fi
WORK_DIR="$(mktemp -d)"
trap 'rm -rf "$WORK_DIR"' EXIT
echo ">> Downloading MoltenVK $MVK_VERSION..."
curl -sL -o "$WORK_DIR/mvk.tar" \
"https://github.com/KhronosGroup/MoltenVK/releases/download/$MVK_VERSION/MoltenVK-macos.tar"
tar -xf "$WORK_DIR/mvk.tar" -C "$WORK_DIR" \
MoltenVK/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib
DYLIB="$WORK_DIR/MoltenVK/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib"
file "$DYLIB" | grep -q x86_64 || { echo "downloaded dylib lacks x86_64 slice" >&2; exit 3; }
cp "$DYLIB" "$OUT_DIR/libMoltenVK.dylib"
cp "$DYLIB" "$OUT_DIR/libvulkan.1.dylib"
echo ">> Staged libMoltenVK.dylib + libvulkan.1.dylib in $OUT_DIR"
-53
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@@ -1,53 +0,0 @@
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
#!/usr/bin/env python3
import struct
import hashlib
from base64 import b64encode as base64enc
from binascii import unhexlify as uhx
from pathlib import Path
NAMES = 'scripts/ps5_names.txt'
OUTPUT = 'src/SharpEmu.HLE/Aerolib/aerolib.bin'
def name2nid(name):
symbol = hashlib.sha1(name.encode() + uhx('518D64A635DED8C1E6B039B1C3E55230')).digest()
id_val = struct.unpack('<Q', symbol[:8])[0]
nid = base64enc(uhx('%016x' % id_val), b'+-').rstrip(b'=')
return nid.decode('utf-8')
def generate():
names_path = Path(NAMES)
output_path = Path(OUTPUT)
entries = []
with open(names_path, 'r', encoding='utf-8') as f:
for line in f:
name = line.strip()
if name:
nid = name2nid(name)
entries.append((nid, name))
print(f"Found {len(entries)} entries")
data = bytearray()
data.extend(struct.pack('<I', len(entries)))
for nid, name in entries:
nid_bytes = nid.encode('utf-8')
name_bytes = name.encode('utf-8')
data.append(len(nid_bytes))
data.extend(nid_bytes)
data.extend(struct.pack('<H', len(name_bytes)))
data.extend(name_bytes)
with open(output_path, 'wb') as f:
f.write(data)
print(f"Generated: {output_path} ({len(data):,} bytes)")
print(f"Total entries: {len(entries)}")
if __name__ == "__main__":
generate()
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+408
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@@ -0,0 +1,408 @@
#!/usr/bin/env python3
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
from __future__ import annotations
import argparse
import re
import subprocess
import sys
from pathlib import Path
VERSION_PATTERN = re.compile(r"^\d+\.\d+\.\d+(?:-[0-9A-Za-z.-]+)?$")
VERSION_ELEMENT_PATTERN = re.compile(
r"(<SharpEmuVersion>)([^<]+)(</SharpEmuVersion>)"
)
class ReleaseError(RuntimeError):
pass
def run_git(
*args: str,
cwd: Path,
capture_output: bool = False,
) -> str:
command = ["git", *args]
try:
result = subprocess.run(
command,
cwd=cwd,
check=True,
text=True,
capture_output=capture_output,
)
except FileNotFoundError:
raise ReleaseError("Git was not found in PATH.") from None
except subprocess.CalledProcessError as error:
stderr = error.stderr.strip() if error.stderr else ""
detail = f"\n{stderr}" if stderr else ""
raise ReleaseError(
f"Git command failed: {' '.join(command)}{detail}"
) from error
return result.stdout.strip() if capture_output else ""
def find_repository_root(script_path: Path) -> Path:
root = run_git(
"rev-parse",
"--show-toplevel",
cwd=script_path.resolve().parent,
capture_output=True,
)
return Path(root)
def get_status(repository_root: Path) -> str:
return run_git(
"status",
"--porcelain",
cwd=repository_root,
capture_output=True,
)
def ensure_clean_worktree(repository_root: Path) -> None:
status = get_status(repository_root)
if status:
raise ReleaseError(
"The working tree is not clean.\n\n"
f"{status}\n\n"
"Commit, stash, or remove these changes first."
)
def get_current_branch(repository_root: Path) -> str:
branch = run_git(
"branch",
"--show-current",
cwd=repository_root,
capture_output=True,
)
if not branch:
raise ReleaseError(
"HEAD is detached. Switch to a branch before continuing."
)
return branch
def ensure_branch_does_not_exist(
repository_root: Path,
branch: str,
remote: str,
) -> None:
local_branch = run_git(
"branch",
"--list",
branch,
cwd=repository_root,
capture_output=True,
)
if local_branch:
raise ReleaseError(f"Branch {branch} already exists locally.")
remote_branch = run_git(
"ls-remote",
"--heads",
remote,
branch,
cwd=repository_root,
capture_output=True,
)
if remote_branch:
raise ReleaseError(
f"Branch {branch} already exists on {remote}."
)
def ensure_tag_does_not_exist(
repository_root: Path,
tag: str,
remote: str,
) -> None:
local_tag = run_git(
"tag",
"--list",
tag,
cwd=repository_root,
capture_output=True,
)
if local_tag:
raise ReleaseError(f"Tag {tag} already exists locally.")
remote_tag = run_git(
"ls-remote",
"--tags",
remote,
f"refs/tags/{tag}",
cwd=repository_root,
capture_output=True,
)
if remote_tag:
raise ReleaseError(f"Tag {tag} already exists on {remote}.")
def read_version(props_path: Path) -> str:
if not props_path.exists():
raise ReleaseError(f"Version file not found: {props_path}")
content = props_path.read_text(encoding="utf-8")
match = VERSION_ELEMENT_PATTERN.search(content)
if match is None:
raise ReleaseError(
f"SharpEmuVersion was not found in {props_path.name}."
)
return match.group(2).strip()
def update_version(props_path: Path, version: str) -> str:
content = props_path.read_text(encoding="utf-8")
current_version = read_version(props_path)
if current_version == version:
raise ReleaseError(
f"SharpEmuVersion is already set to {version}."
)
updated_content, replacement_count = VERSION_ELEMENT_PATTERN.subn(
rf"\g<1>{version}\g<3>",
content,
count=1,
)
if replacement_count != 1:
raise ReleaseError(
"Expected exactly one SharpEmuVersion element."
)
props_path.write_text(
updated_content,
encoding="utf-8",
newline="\n",
)
return current_version
def prepare_release(
repository_root: Path,
props_path: Path,
version: str,
remote: str,
) -> None:
ensure_clean_worktree(repository_root)
current_branch = get_current_branch(repository_root)
if current_branch != "main":
raise ReleaseError(
f"Prepare must be run from main, not {current_branch}."
)
run_git(
"pull",
"--ff-only",
remote,
"main",
cwd=repository_root,
)
branch = f"release/{version}"
ensure_branch_does_not_exist(
repository_root,
branch,
remote,
)
previous_version = read_version(props_path)
run_git(
"switch",
"-c",
branch,
cwd=repository_root,
)
try:
update_version(props_path, version)
relative_props_path = props_path.relative_to(repository_root)
run_git(
"add",
relative_props_path.as_posix(),
cwd=repository_root,
)
run_git(
"commit",
"-m",
f"chore: bump version to {version}",
cwd=repository_root,
)
run_git(
"push",
"-u",
remote,
branch,
cwd=repository_root,
)
except Exception:
print(
"\nPrepare failed. The release branch may still exist locally.",
file=sys.stderr,
)
raise
print()
print(f"Prepared release {previous_version} -> {version}")
print(f"Branch pushed: {branch}")
print()
print("Open a pull request from:")
print(f" {branch}")
print("into:")
print(" main")
print()
print("After merging the PR, run:")
print(f" python scripts/release.py tag {version}")
def create_release_tag(
repository_root: Path,
props_path: Path,
version: str,
remote: str,
) -> None:
ensure_clean_worktree(repository_root)
current_branch = get_current_branch(repository_root)
if current_branch != "main":
raise ReleaseError(
f"Tagging must be run from main, not {current_branch}."
)
run_git(
"pull",
"--ff-only",
remote,
"main",
cwd=repository_root,
)
current_version = read_version(props_path)
if current_version != version:
raise ReleaseError(
"Version mismatch:\n"
f" Directory.Build.props: {current_version}\n"
f" Requested tag: {version}"
)
tag = f"v{version}"
ensure_tag_does_not_exist(
repository_root,
tag,
remote,
)
run_git(
"tag",
"-a",
tag,
"-m",
f"SharpEmu {version}",
cwd=repository_root,
)
run_git(
"push",
remote,
tag,
cwd=repository_root,
)
print()
print(f"Successfully pushed tag {tag}.")
print("The release workflow should start automatically.")
def parse_arguments() -> argparse.Namespace:
parser = argparse.ArgumentParser(
description="Prepare or tag a SharpEmu release."
)
subparsers = parser.add_subparsers(
dest="command",
required=True,
)
for command in ("prepare", "tag"):
subparser = subparsers.add_parser(command)
subparser.add_argument(
"version",
help="Version without the v prefix, e.g. 0.0.2-beta.2.",
)
subparser.add_argument(
"--remote",
default="origin",
help="Git remote. Default: origin.",
)
arguments = parser.parse_args()
if not VERSION_PATTERN.fullmatch(arguments.version):
parser.error(
"Version must look like 0.0.2, "
"0.0.2-beta.2, or 0.0.2-rc.1."
)
return arguments
def main() -> int:
arguments = parse_arguments()
try:
repository_root = find_repository_root(Path(__file__))
props_path = repository_root / "Directory.Build.props"
if arguments.command == "prepare":
prepare_release(
repository_root,
props_path,
arguments.version,
arguments.remote,
)
else:
create_release_tag(
repository_root,
props_path,
arguments.version,
arguments.remote,
)
except ReleaseError as error:
print(f"Error: {error}", file=sys.stderr)
return 1
return 0
if __name__ == "__main__":
raise SystemExit(main())
+32
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@@ -0,0 +1,32 @@
#!/usr/bin/env bash
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
#
# Smoke-tests the linux-x64 build inside an amd64 container. Useful from any
# host (including Apple Silicon, where Docker runs the amd64 image under
# emulation) to confirm the cross-platform layer keeps working on Linux.
#
# Usage: scripts/test-linux-docker.sh /path/to/eboot.bin
set -euo pipefail
GAME_PATH="${1:-}"
if [[ -z "$GAME_PATH" || ! -f "$GAME_PATH" ]]; then
echo "usage: $0 <path-to-eboot.bin>" >&2
exit 2
fi
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
GAME_DIR="$(cd "$(dirname "$GAME_PATH")" && pwd)"
GAME_FILE="$(basename "$GAME_PATH")"
PUBLISH_DIR="$REPO_ROOT/artifacts/publish/SharpEmu.CLI/Debug/net10.0/linux-x64"
echo ">> Publishing linux-x64 self-contained build..."
dotnet publish "$REPO_ROOT/src/SharpEmu.CLI" \
-c Debug -r linux-x64 --self-contained -p:PublishSingleFile=false
echo ">> Running inside linux/amd64 container..."
docker run --rm --platform linux/amd64 \
-v "$PUBLISH_DIR":/app:ro \
-v "$GAME_DIR":/game:ro \
mcr.microsoft.com/dotnet/runtime-deps:10.0 \
/app/SharpEmu --log-level=info "/game/$GAME_FILE"
+698 -15
View File
@@ -3,16 +3,21 @@
using SharpEmu.Core.Runtime;
using SharpEmu.Core.Cpu;
using SharpEmu.GUI;
using SharpEmu.HLE;
using SharpEmu.Libs.VideoOut;
using SharpEmu.Logging;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.Json;
namespace SharpEmu.CLI;
internal static partial class Program
{
private static readonly SharpEmuLogger Log = SharpEmuLog.For("SharpEmu.CLI");
private static readonly object ConsoleMirrorSync = new();
private static StreamWriter? _consoleMirrorFile;
private const int DefaultImportTraceLimit = 32;
private const string MitigatedChildFlag = "--sharpemu-mitigated-child";
private const uint EXTENDED_STARTUPINFO_PRESENT = 0x00080000;
@@ -20,32 +25,228 @@ internal static partial class Program
private const int PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY = 0x00020007;
private const uint JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE = 0x00002000;
private const int JobObjectExtendedLimitInformation = 9;
private const int STARTF_USESTDHANDLES = 0x00000100;
private const uint HANDLE_FLAG_INHERIT = 0x00000001;
private const string MitigatedChildEnvironment = "SHARPEMU_MITIGATED_CHILD";
private const ulong PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF = 0x00000002UL << 40;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF = 0x00000002UL << 28;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF = 0x00000002UL << 32;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_XTENDED_CONTROL_FLOW_GUARD_ALWAYS_OFF = 0x00000002UL << 40;
private const int ATTACH_PARENT_PROCESS = -1;
private const int STD_INPUT_HANDLE = -10;
private const int STD_OUTPUT_HANDLE = -11;
private const int STD_ERROR_HANDLE = -12;
private const uint GENERIC_READ = 0x80000000;
private const uint GENERIC_WRITE = 0x40000000;
private const uint FILE_SHARE_READ = 0x00000001;
private const uint FILE_SHARE_WRITE = 0x00000002;
private const uint OPEN_EXISTING = 3;
[STAThread]
private static int Main(string[] args)
{
// Avoid blocking full collections while guest and render threads are
// running, and establish the GC mode before the runtime reserves the
// fixed guest address-space window.
System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.SustainedLowLatency;
try
{
return Run(args);
}
finally
{
DropConsoleFileMirror();
SharpEmuLog.Shutdown();
}
}
private static int Run(string[] args)
{
if (Updater.TryApply(args, out var updateExitCode))
{
return updateExitCode;
}
args = NormalizeInternalArguments(args, out var isMitigatedChild);
if (args.Length == 0 && !isMitigatedChild)
{
// No arguments: open the desktop frontend. Any argument selects
// the classic CLI behavior below.
return GuiLauncher.Run();
}
// The executable uses the GUI subsystem, so CLI mode has to connect
// itself to a console before the first write.
EnsureCliConsole();
UseUtf8ConsoleOutput();
if (isMitigatedChild && TryGetLogFileArgument(args, out var earlyLogFilePath))
{
TryEnableConsoleFileMirror(earlyLogFilePath);
}
if (!CheckHostArchitecture())
{
return 5;
}
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
{
if (OperatingSystem.IsMacOS())
{
ConfigureMoltenVkDefaults();
PreloadMacVulkanLoader();
}
// GLFW requires window creation and event processing on the
// process main thread: AppKit demands it on macOS, and X11 has a
// single event queue that must be serviced from the main thread
// (a window created and polled off it may never map, which showed
// as a running game with no visible window on Linux). Emulation
// moves to a worker thread and the main thread services the window
// work the video presenter posts. Windows keeps a per-thread event
// queue, so its window stays on the presenter's own thread.
var exitCode = 0;
HostMainThread.Enable();
var emulation = new Thread(() =>
{
try
{
exitCode = RunEmulator(args, isMitigatedChild);
}
finally
{
HostMainThread.Shutdown();
}
}, 32 * 1024 * 1024)
{
Name = "SharpEmu Emulation",
};
emulation.Start();
HostMainThread.Pump();
emulation.Join();
return exitCode;
}
return RunEmulator(args, isMitigatedChild);
}
/// <summary>
/// The supported host execution model, checked before any emulation
/// starts: the CPU backend executes guest x86-64 code natively, so the
/// host process must be x86-64 — win-x64/linux-x64 on x64 hardware, or
/// osx-x64 under Rosetta 2 on Apple Silicon (Rosetta translates the
/// whole process, so it still reports as X64 here). An arm64 process
/// (e.g. the osx-arm64 build) can browse the GUI but cannot run games;
/// failing up front distinguishes that from MoltenVK, signal-handler,
/// or guest-memory startup problems.
/// </summary>
private static bool CheckHostArchitecture()
{
if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
return true;
}
Console.Error.WriteLine(
$"[LOADER][ERROR] Unsupported process architecture " +
$"{RuntimeInformation.ProcessArchitecture}: guest code executes " +
"natively, so SharpEmu must run as an x86-64 process.");
if (OperatingSystem.IsMacOS())
{
Console.Error.WriteLine(
"[LOADER][ERROR] On Apple Silicon, use the osx-x64 build under " +
"Rosetta 2 (install with: softwareupdate --install-rosetta).");
}
return false;
}
/// <summary>
/// Applies MoltenVK performance defaults before the Vulkan loader is
/// loaded. Existing user-provided values always take precedence.
/// </summary>
private static void ConfigureMoltenVkDefaults()
{
try
{
_ = MacSetEnv("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", "0", 0);
_ = MacSetEnv("MVK_CONFIG_SHOULD_MAXIMIZE_CONCURRENT_COMPILATION", "1", 0);
_ = MacSetEnv("MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS", "1", 0);
_ = MacSetEnv("MVK_CONFIG_RESUME_LOST_DEVICE", "1", 0);
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Failed to set MoltenVK defaults: {exception.Message}");
}
}
/// <summary>
/// Makes a Vulkan loader visible to GLFW's dlopen("libvulkan.1.dylib").
/// Homebrew's Vulkan libraries are arm64-only and cannot load into this
/// x86-64 (Rosetta 2) process, so a universal libMoltenVK.dylib placed
/// next to the executable (named libvulkan.1.dylib) is preloaded here;
/// dyld then resolves GLFW's bare-name dlopen to the loaded image.
/// </summary>
private static void PreloadMacVulkanLoader()
{
var candidates = new[]
{
Path.Combine(AppContext.BaseDirectory, "libvulkan.1.dylib"),
Path.Combine(AppContext.BaseDirectory, "libMoltenVK.dylib"),
Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
".sharpemu", "x64lib", "libvulkan.1.dylib"),
};
foreach (var candidate in candidates)
{
if (File.Exists(candidate) && NativeLibrary.TryLoad(candidate, out _))
{
Console.Error.WriteLine($"[LOADER][INFO] Vulkan loader preloaded: {candidate}");
return;
}
}
if (NativeLibrary.TryLoad("libvulkan.1.dylib", out _))
{
return;
}
Console.Error.WriteLine(
"[LOADER][WARN] No x86-64 Vulkan loader found; video output will be unavailable. " +
"Place a universal libMoltenVK.dylib (from the MoltenVK releases) next to SharpEmu " +
"as libvulkan.1.dylib.");
}
private static int RunEmulator(string[] args, bool isMitigatedChild)
{
Console.Error.WriteLine($"[DEBUG] SharpEmu starting with {args.Length} args");
args = NormalizeInternalArguments(args, out var isMitigatedChild);
if (!isMitigatedChild && TryRunMitigatedChild(args, out var childExitCode))
{
return childExitCode;
}
if (!TryParseArguments(args, out var ebootPath, out var runtimeOptions, out var logLevel))
if (!TryParseArguments(args, out var ebootPath, out var runtimeOptions, out var logLevel, out var logFilePath))
{
PrintUsage();
return 1;
}
if (!isMitigatedChild && !string.IsNullOrWhiteSpace(logFilePath))
{
TryEnableConsoleFileMirror(logFilePath);
}
SharpEmuLog.MinimumLevel = logLevel;
Log.Info(BuildInfo.Banner);
Log.Info(HostSystemInfo.Summary);
ebootPath = Path.GetFullPath(ebootPath);
Console.Error.WriteLine($"[DEBUG] Full path: {ebootPath}");
if (!File.Exists(ebootPath))
{
Log.Error($"EBOOT file was not found: {ebootPath}");
@@ -57,8 +258,16 @@ internal static partial class Program
using var runtime = SharpEmuRuntime.CreateDefault(runtimeOptions);
OrbisGen2Result result;
ConsoleCancelEventHandler? cancelHandler = null;
try
{
cancelHandler = (_, eventArgs) =>
{
eventArgs.Cancel = true;
VideoOutExports.NotifyHostInterrupt();
};
Console.CancelKeyPress += cancelHandler;
Console.Error.WriteLine($"[DEBUG] Running: {ebootPath}");
result = runtime.Run(ebootPath);
Console.Error.WriteLine($"[DEBUG] Result: {result}");
@@ -69,6 +278,13 @@ internal static partial class Program
Log.Error("SharpEmu failed to run.", ex);
return 3;
}
finally
{
if (cancelHandler is not null)
{
Console.CancelKeyPress -= cancelHandler;
}
}
Log.Info($"SharpEmu execution completed. Result={result} (0x{(int)result:X8})");
if (!string.IsNullOrWhiteSpace(runtime.LastSessionSummary))
@@ -101,9 +317,107 @@ internal static partial class Program
return result == OrbisGen2Result.ORBIS_GEN2_OK ? 0 : 4;
}
private static void EnsureCliConsole()
{
if (!OperatingSystem.IsWindows())
{
return;
}
// Standard handles already provided (pipes or file redirection, e.g.
// when the GUI or a script launches us): use them as-is.
if (IsHandleValid(GetStdHandle(STD_OUTPUT_HANDLE)) && IsHandleValid(GetStdHandle(STD_ERROR_HANDLE)))
{
return;
}
// Prefer the console of the parent process (interactive terminal);
// create one only when started with arguments but no terminal at all
// (e.g. a shortcut), so usage and errors remain visible.
if (!AttachConsole(ATTACH_PARENT_PROCESS) && GetConsoleWindow() == 0)
{
_ = AllocConsole();
}
RebindStdHandleToConsole(STD_OUTPUT_HANDLE);
RebindStdHandleToConsole(STD_ERROR_HANDLE);
}
/// <summary>
/// Makes console writes UTF-8 so the GUI's pipe reader (and any modern
/// terminal) decodes non-ASCII text correctly. Without this, redirected
/// output falls back to the OS ANSI code page and characters like "—"
/// arrive mangled.
/// </summary>
private static void UseUtf8ConsoleOutput()
{
try
{
// Also recreates the redirected Console.Out/Error writers with
// the new encoding.
Console.OutputEncoding = Encoding.UTF8;
return;
}
catch (Exception)
{
// No attached console (GUI-subsystem child with piped output):
// wrap the raw handles instead.
}
if (Console.IsOutputRedirected)
{
Console.SetOut(new StreamWriter(
Console.OpenStandardOutput(),
new UTF8Encoding(encoderShouldEmitUTF8Identifier: false))
{
AutoFlush = true,
});
}
if (Console.IsErrorRedirected)
{
Console.SetError(new StreamWriter(
Console.OpenStandardError(),
new UTF8Encoding(encoderShouldEmitUTF8Identifier: false))
{
AutoFlush = true,
});
}
}
private static void RebindStdHandleToConsole(int stdHandle)
{
if (IsHandleValid(GetStdHandle(stdHandle)) || GetConsoleWindow() == 0)
{
return;
}
var conOut = CreateFileW(
"CONOUT$",
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
0,
OPEN_EXISTING,
0,
0);
if (IsHandleValid(conOut))
{
_ = SetStdHandle(stdHandle, conOut);
}
}
private static bool IsHandleValid(nint handle)
{
return handle != 0 && handle != -1;
}
private static string[] NormalizeInternalArguments(string[] args, out bool isMitigatedChild)
{
isMitigatedChild = false;
var trustedMitigatedChild = string.Equals(
Environment.GetEnvironmentVariable(MitigatedChildEnvironment),
"1",
StringComparison.Ordinal);
if (args.Length == 0)
{
return args;
@@ -114,7 +428,7 @@ internal static partial class Program
{
if (string.Equals(arg, MitigatedChildFlag, StringComparison.Ordinal))
{
isMitigatedChild = true;
isMitigatedChild = trustedMitigatedChild;
continue;
}
@@ -153,9 +467,11 @@ internal static partial class Program
var commandLine = BuildCommandLine(processPath, childArgs);
var startupInfoEx = new STARTUPINFOEX();
startupInfoEx.StartupInfo.cb = Marshal.SizeOf<STARTUPINFOEX>();
ConfigureInheritedStdHandles(ref startupInfoEx.StartupInfo);
nint attributeList = 0;
nint mitigationPolicies = 0;
var previousChildEnvironment = Environment.GetEnvironmentVariable(MitigatedChildEnvironment);
try
{
nuint attributeListSize = 0;
@@ -163,7 +479,9 @@ internal static partial class Program
attributeList = Marshal.AllocHGlobal((nint)attributeListSize);
if (!InitializeProcThreadAttributeList(attributeList, 1, 0, ref attributeListSize))
{
return false;
childExitCode = 5;
Console.Error.WriteLine($"[ERROR] Failed to initialize mitigation attributes: {Marshal.GetLastWin32Error()}");
return true;
}
startupInfoEx.lpAttributeList = attributeList;
@@ -171,8 +489,7 @@ internal static partial class Program
var policy1 = PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF;
var policy2 =
PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF |
PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF |
PROCESS_CREATION_MITIGATION_POLICY2_XTENDED_CONTROL_FLOW_GUARD_ALWAYS_OFF;
PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF;
mitigationPolicies = Marshal.AllocHGlobal(sizeof(ulong) * 2);
Marshal.WriteInt64(mitigationPolicies, unchecked((long)policy1));
@@ -187,24 +504,31 @@ internal static partial class Program
0,
0))
{
return false;
childExitCode = 5;
Console.Error.WriteLine($"[ERROR] Failed to apply mitigation attributes: {Marshal.GetLastWin32Error()}");
return true;
}
var cmdLineBuilder = new StringBuilder(commandLine);
nint jobHandle = 0;
if (!CreateProcessW(
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, "1");
var created = CreateProcessW(
processPath,
cmdLineBuilder,
0,
0,
false,
true,
EXTENDED_STARTUPINFO_PRESENT,
0,
Environment.CurrentDirectory,
ref startupInfoEx,
out var processInfo))
out var processInfo);
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, previousChildEnvironment);
if (!created)
{
return false;
childExitCode = 5;
Console.Error.WriteLine($"[ERROR] Failed to launch mitigated child process: {Marshal.GetLastWin32Error()}");
return true;
}
try
@@ -258,6 +582,8 @@ internal static partial class Program
}
finally
{
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, previousChildEnvironment);
if (attributeList != 0)
{
DeleteProcThreadAttributeList(attributeList);
@@ -271,6 +597,238 @@ internal static partial class Program
}
}
private static bool TryGetLogFileArgument(IReadOnlyList<string> args, out string path)
{
for (var i = 0; i < args.Count; i++)
{
var argument = args[i];
if (string.Equals(argument, "--log-file", StringComparison.OrdinalIgnoreCase))
{
if (i + 1 < args.Count &&
!string.IsNullOrWhiteSpace(args[i + 1]) &&
!args[i + 1].StartsWith("--", StringComparison.Ordinal) &&
ShouldConsumeLogFilePath(args, i + 1))
{
path = args[i + 1];
return true;
}
path = BuildDefaultLogFilePath(TryFindEbootPathToken(args));
return true;
}
const string logFilePrefix = "--log-file=";
if (argument.StartsWith(logFilePrefix, StringComparison.OrdinalIgnoreCase) &&
!string.IsNullOrWhiteSpace(argument[logFilePrefix.Length..]))
{
path = argument[logFilePrefix.Length..];
return true;
}
}
path = string.Empty;
return false;
}
private static string BuildDefaultLogFilePath(string? ebootPath)
{
var baseDirectory = AppContext.BaseDirectory;
var logsDirectory = Path.Combine(baseDirectory, "user", "logs");
var name = TryReadTitleId(ebootPath) ?? "UNKNOWN";
foreach (var invalid in Path.GetInvalidFileNameChars())
{
name = name.Replace(invalid, '_');
}
return Path.Combine(logsDirectory, $"{name}-{DateTime.Now:yyyyMMdd-HHmmss}.log");
}
private static string? TryReadTitleId(string? ebootPath)
{
if (string.IsNullOrWhiteSpace(ebootPath))
{
return null;
}
try
{
var directory = Path.GetDirectoryName(Path.GetFullPath(ebootPath));
if (string.IsNullOrEmpty(directory))
{
return null;
}
foreach (var paramPath in new[]
{
Path.Combine(directory, "sce_sys", "param.json"),
Path.Combine(directory, "param.json"),
})
{
if (!File.Exists(paramPath))
{
continue;
}
using var stream = File.OpenRead(paramPath);
using var document = JsonDocument.Parse(stream);
if (document.RootElement.TryGetProperty("titleId", out var titleIdElement) &&
titleIdElement.ValueKind == JsonValueKind.String)
{
var titleId = titleIdElement.GetString();
if (!string.IsNullOrWhiteSpace(titleId))
{
return titleId.Trim();
}
}
}
}
catch
{
// Logging should never block launch; unknown title ids use a stable fallback.
}
return null;
}
private static string? TryFindEbootPathToken(IReadOnlyList<string> args)
{
for (var i = args.Count - 1; i >= 0; i--)
{
var argument = args[i];
if (string.IsNullOrWhiteSpace(argument) ||
argument.StartsWith("--", StringComparison.Ordinal))
{
continue;
}
return argument;
}
return null;
}
private static bool ShouldConsumeLogFilePath(IReadOnlyList<string> args, int candidateIndex)
{
var candidate = args[candidateIndex];
if (LooksLikeLogFilePath(candidate))
{
return true;
}
for (var i = candidateIndex + 1; i < args.Count; i++)
{
var argument = args[i];
if (!string.IsNullOrWhiteSpace(argument) &&
!argument.StartsWith("--", StringComparison.Ordinal))
{
return true;
}
}
return false;
}
private static bool LooksLikeLogFilePath(string path)
{
var extension = Path.GetExtension(path);
return string.Equals(extension, ".log", StringComparison.OrdinalIgnoreCase) ||
string.Equals(extension, ".txt", StringComparison.OrdinalIgnoreCase);
}
private static void TryEnableConsoleFileMirror(string path)
{
lock (ConsoleMirrorSync)
{
if (_consoleMirrorFile is not null)
{
return;
}
try
{
var directory = Path.GetDirectoryName(path);
if (!string.IsNullOrEmpty(directory))
{
Directory.CreateDirectory(directory);
}
var stream = new FileStream(
path,
FileMode.Create,
FileAccess.Write,
FileShare.ReadWrite,
bufferSize: 4096,
FileOptions.SequentialScan);
_consoleMirrorFile = new StreamWriter(stream, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false))
{
AutoFlush = true,
};
Console.SetOut(new TeeTextWriter(Console.Out, _consoleMirrorFile));
Console.SetError(new TeeTextWriter(Console.Error, _consoleMirrorFile));
Console.Error.WriteLine($"[DEBUG] Log file: {Path.GetFullPath(path)}");
}
catch (Exception ex)
{
Console.Error.WriteLine($"[WARN] Could not open log file '{path}': {ex.Message}");
}
}
}
private static void DropConsoleFileMirror()
{
lock (ConsoleMirrorSync)
{
try
{
_consoleMirrorFile?.Flush();
_consoleMirrorFile?.Dispose();
}
catch
{
}
_consoleMirrorFile = null;
}
}
private static void ConfigureInheritedStdHandles(ref STARTUPINFO startupInfo)
{
if (!OperatingSystem.IsWindows())
{
return;
}
var input = GetStdHandle(STD_INPUT_HANDLE);
var output = GetStdHandle(STD_OUTPUT_HANDLE);
var error = GetStdHandle(STD_ERROR_HANDLE);
if (!IsHandleValid(output) && !IsHandleValid(error))
{
return;
}
if (IsHandleValid(input))
{
_ = SetHandleInformation(input, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
startupInfo.hStdInput = input;
}
if (IsHandleValid(output))
{
_ = SetHandleInformation(output, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
startupInfo.hStdOutput = output;
}
if (IsHandleValid(error))
{
_ = SetHandleInformation(error, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
startupInfo.hStdError = error;
}
startupInfo.dwFlags |= STARTF_USESTDHANDLES;
}
private static string BuildCommandLine(string processPath, IReadOnlyList<string> args)
{
var builder = new StringBuilder();
@@ -373,27 +931,30 @@ internal static partial class Program
private static void PrintUsage()
{
Log.Info("Usage: SharpEmu.CLI [--strict] [--trace-imports[=N]] [--cpu-engine=<native>] [--log-level=<level>] <path-to-eboot.bin>");
Log.Info(@"Example: SharpEmu.CLI --cpu-engine=native --trace-imports=64 --log-level=debug ""E:\Games\...\eboot.bin""");
Log.Info("Usage: SharpEmu.CLI [--strict] [--trace-imports[=N]] [--cpu-engine=<native>] [--log-level=<level>] [--log-file[=<path>]] <path-to-eboot.bin>");
Log.Info(@"Example: SharpEmu.CLI --cpu-engine=native --trace-imports=64 --log-level=debug --log-file ""E:\Games\...\eboot.bin""");
}
private static bool TryParseArguments(
string[] args,
out string ebootPath,
out SharpEmuRuntimeOptions runtimeOptions,
out LogLevel logLevel)
out LogLevel logLevel,
out string? logFilePath)
{
if (args.Length == 0)
{
ebootPath = string.Empty;
runtimeOptions = default;
logLevel = SharpEmuLog.MinimumLevel;
logFilePath = null;
return false;
}
var strictDynlibResolution = false;
var importTraceLimit = 0;
var cpuEngine = CpuExecutionEngine.NativeOnly;
logFilePath = null;
logLevel = SharpEmuLog.MinimumLevel;
var pathTokens = new List<string>(args.Length);
for (var i = 0; i < args.Length; i++)
@@ -423,6 +984,7 @@ internal static partial class Program
{
ebootPath = string.Empty;
runtimeOptions = default;
logFilePath = null;
return false;
}
@@ -436,6 +998,7 @@ internal static partial class Program
{
ebootPath = string.Empty;
runtimeOptions = default;
logFilePath = null;
return false;
}
@@ -443,6 +1006,23 @@ internal static partial class Program
continue;
}
if (string.Equals(argument, "--log-file", StringComparison.OrdinalIgnoreCase))
{
if (i + 1 < args.Length &&
!string.IsNullOrWhiteSpace(args[i + 1]) &&
!args[i + 1].StartsWith("--", StringComparison.Ordinal) &&
ShouldConsumeLogFilePath(args, i + 1))
{
logFilePath = args[++i];
}
else
{
logFilePath = BuildDefaultLogFilePath(TryFindEbootPathToken(args));
}
continue;
}
const string logLevelPrefix = "--log-level=";
if (argument.StartsWith(logLevelPrefix, StringComparison.OrdinalIgnoreCase))
{
@@ -466,6 +1046,7 @@ internal static partial class Program
ebootPath = string.Empty;
runtimeOptions = default;
logLevel = SharpEmuLog.MinimumLevel;
logFilePath = null;
return false;
}
@@ -488,11 +1069,27 @@ internal static partial class Program
continue;
}
const string logFilePrefix = "--log-file=";
if (argument.StartsWith(logFilePrefix, StringComparison.OrdinalIgnoreCase))
{
logFilePath = argument[logFilePrefix.Length..];
if (string.IsNullOrWhiteSpace(logFilePath))
{
ebootPath = string.Empty;
runtimeOptions = default;
logLevel = SharpEmuLog.MinimumLevel;
return false;
}
continue;
}
if (argument.StartsWith("--", StringComparison.Ordinal))
{
ebootPath = string.Empty;
runtimeOptions = default;
logLevel = SharpEmuLog.MinimumLevel;
logFilePath = null;
return false;
}
@@ -504,6 +1101,7 @@ internal static partial class Program
ebootPath = string.Empty;
runtimeOptions = default;
logLevel = SharpEmuLog.MinimumLevel;
logFilePath = null;
return false;
}
@@ -605,6 +1203,56 @@ internal static partial class Program
public nuint PeakJobMemoryUsed;
}
private sealed class TeeTextWriter : TextWriter
{
private readonly TextWriter _primary;
private readonly TextWriter _mirror;
public TeeTextWriter(TextWriter primary, TextWriter mirror)
{
_primary = primary;
_mirror = mirror;
}
public override Encoding Encoding => _primary.Encoding;
public override void Write(char value)
{
lock (ConsoleMirrorSync)
{
_primary.Write(value);
_mirror.Write(value);
}
}
public override void Write(string? value)
{
lock (ConsoleMirrorSync)
{
_primary.Write(value);
_mirror.Write(value);
}
}
public override void WriteLine(string? value)
{
lock (ConsoleMirrorSync)
{
_primary.WriteLine(value);
_mirror.WriteLine(value);
}
}
public override void Flush()
{
lock (ConsoleMirrorSync)
{
_primary.Flush();
_mirror.Flush();
}
}
}
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool InitializeProcThreadAttributeList(
@@ -670,4 +1318,39 @@ internal static partial class Program
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool CloseHandle(nint handle);
[DllImport("kernel32.dll")]
private static extern nint GetConsoleWindow();
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool AttachConsole(int processId);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool AllocConsole();
[DllImport("kernel32.dll", SetLastError = true)]
private static extern nint GetStdHandle(int stdHandle);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetStdHandle(int stdHandle, nint handle);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetHandleInformation(nint handle, uint mask, uint flags);
[DllImport("kernel32.dll", EntryPoint = "CreateFileW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern nint CreateFileW(
string fileName,
uint desiredAccess,
uint shareMode,
nint securityAttributes,
uint creationDisposition,
uint flagsAndAttributes,
nint templateFile);
[DllImport("libSystem", EntryPoint = "setenv")]
private static extern int MacSetEnv(string name, string value, int overwrite);
}
+51 -3
View File
@@ -7,20 +7,41 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ItemGroup>
<ProjectReference Include="..\SharpEmu.Core\SharpEmu.Core.csproj" />
<ProjectReference Include="..\SharpEmu.GUI\SharpEmu.GUI.csproj" />
<ProjectReference Include="..\SharpEmu.Logging\SharpEmu.Logging.csproj" />
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<!-- GUI subsystem so starting without arguments opens the frontend with no
console window; CLI mode re-attaches to the parent terminal's console. -->
<OutputType>WinExe</OutputType>
<AssemblyName>SharpEmu</AssemblyName>
<RuntimeIdentifiers>win-x64;linux-x64;osx-arm64</RuntimeIdentifiers>
<!-- osx-x64 is the macOS target: the CPU backend executes guest x86-64
natively, so on Apple Silicon it runs under Rosetta 2. -->
<RuntimeIdentifiers>win-x64;linux-x64;osx-x64;osx-arm64</RuntimeIdentifiers>
<SelfContained>true</SelfContained>
<PublishSingleFile>true</PublishSingleFile>
<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
<EnableCompressionInSingleFile>true</EnableCompressionInSingleFile>
<ImplicitUsings>enable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>0.0.1</Version>
<!-- Server GC reserves one large heap range per logical processor. On
high-core-count hosts those ranges can overlap fixed PS5 image bases
before the guest address space is established. Workstation GC avoids
that collision and keeps the emulator's required mappings available. -->
<ServerGarbageCollection>false</ServerGarbageCollection>
<ConcurrentGarbageCollection>true</ConcurrentGarbageCollection>
<TieredPGO>true</TieredPGO>
</PropertyGroup>
<!-- Background GC's write-watch revisit calls FlushProcessWriteBuffers,
which on macOS uses thread_get_register_pointer_values; under Rosetta 2
that Mach call can stall indefinitely on threads executing translated
guest code, wedging the whole runtime (every allocating thread then
blocks behind the never-finishing GC). Non-concurrent GC never takes
that path. Windows and Linux keep concurrent GC. -->
<PropertyGroup Condition="$([System.String]::Copy('$(RuntimeIdentifier)').StartsWith('osx'))">
<ConcurrentGarbageCollection>false</ConcurrentGarbageCollection>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
@@ -30,12 +51,39 @@ SPDX-License-Identifier: GPL-2.0-or-later
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
</PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'win-x64' Or '$(RuntimeIdentifier)' == ''">
<ApplicationIcon>..\..\assets\images\SharpEmu.ico</ApplicationIcon>
<Win32Icon>..\..\assets\images\SharpEmu.ico</Win32Icon>
</PropertyGroup>
<PropertyGroup>
<NoWarn>$(NoWarn);1591</NoWarn>
</PropertyGroup>
<ItemGroup>
<Content Include="..\..\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE.txt</TargetPath>
<Visible>False</Visible>
</Content>
<Content Include="..\SharpEmu.GUI\Languages\*.json" Condition="'$(Configuration)' != 'Release'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>Languages\%(Filename)%(Extension)</TargetPath>
<Visible>False</Visible>
</Content>
</ItemGroup>
<!-- Keep glfw as a loose file next to the executable; every other native
library is embedded into the single-file bundle. -->
<Target Name="KeepGlfwOutsideSingleFile" AfterTargets="ComputeResolvedFilesToPublishList">
<ItemGroup>
<_GlfwPublishFiles Include="@(ResolvedFileToPublish)"
Condition="$([System.String]::Copy('%(ResolvedFileToPublish.Filename)').StartsWith('glfw')) Or $([System.String]::Copy('%(ResolvedFileToPublish.Filename)').StartsWith('libglfw'))" />
<ResolvedFileToPublish Remove="@(_GlfwPublishFiles)" />
<ResolvedFileToPublish Include="@(_GlfwPublishFiles)">
<ExcludeFromSingleFile>true</ExcludeFromSingleFile>
</ResolvedFileToPublish>
</ItemGroup>
</Target>
</Project>
-149
View File
@@ -1,149 +0,0 @@
{
"version": 2,
"dependencies": {
"net10.0": {
"Microsoft.NET.ILLink.Tasks": {
"type": "Direct",
"requested": "[10.0.3, )",
"resolved": "10.0.3",
"contentHash": "0B6nZyCHWXnvmlB559oduOspVdNOnpNXPjhpWVMovLPAsDVG7A4jJR9rzECf67JUzxP8/ee/wA8clwIzJcWNFA=="
},
"Microsoft.DotNet.PlatformAbstractions": {
"type": "Transitive",
"resolved": "3.1.6",
"contentHash": "jek4XYaQ/PGUwDKKhwR8K47Uh1189PFzMeLqO83mXrXQVIpARZCcfuDedH50YDTepBkfijCZN5U/vZi++erxtg=="
},
"Microsoft.Extensions.DependencyModel": {
"type": "Transitive",
"resolved": "9.0.9",
"contentHash": "fNGvKct2De8ghm0Bpfq0iWthtzIWabgOTi+gJhNOPhNJIowXNEUE2eZNW/zNCzrHVA3PXg2yZ+3cWZndC2IqYA=="
},
"Silk.NET.Core": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "D7AT/nnwlB+4RZ84XY8QNGBZMJI5z9l4CSSETIJ1wCfRJzRt/341y3MRZ4HbnFz4r/IGaWOEZr86iE+0/65yyQ==",
"dependencies": {
"Microsoft.DotNet.PlatformAbstractions": "3.1.6",
"Microsoft.Extensions.DependencyModel": "9.0.9"
}
},
"Silk.NET.GLFW": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "UIs4sH57xlPUNHQ/1bt9rymPWlGy8IMDCNv86h0iM4TOA1CkIx0XM/n/tA4AReh1zQkNrvkxPEdZ3Blvy1dyXg==",
"dependencies": {
"Silk.NET.Core": "2.23.0",
"Ultz.Native.GLFW": "3.4.0"
}
},
"Silk.NET.Maths": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "r8PdIVzME8EH0qAgbmRPO87I4GfgR2j8TofT7EMuRJDf1QluoQwnVypDoFJjQ2ZBSRsGYk5unYxxogI05Ogsmw=="
},
"Silk.NET.Windowing.Common": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "ThStSinmY9KQI8DGiF5XEhkLJVnBcgRTBTzL9ijg1wMZAYuckz7ykrNw04fjRm2Gryh6tCNGbvz2XaY0efeFzg==",
"dependencies": {
"Silk.NET.Core": "2.23.0",
"Silk.NET.Maths": "2.23.0"
}
},
"Silk.NET.Windowing.Glfw": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "aYBudKmENmvLRn9p15HbdvlQTnnXskcDfTfbYwSb/4fr263rGLwYuDw/txUEc2jihHJiWCp5+75Y7z5wTJWl7g==",
"dependencies": {
"Silk.NET.GLFW": "2.23.0",
"Silk.NET.Windowing.Common": "2.23.0"
}
},
"Ultz.Native.GLFW": {
"type": "Transitive",
"resolved": "3.4.0",
"contentHash": "Iy22JopynbOJ32vA0lBhFEzGi65GQJBuJHYBYRBpydrDpNoTiHnjIXfA65Gu+8qsOr/ZEoIF8r9aHCgAXuO6DA=="
},
"sharpemu.core": {
"type": "Project",
"dependencies": {
"Iced": "[1.21.0, )",
"SharpEmu.HLE": "[1.0.0, )",
"SharpEmu.Libs": "[1.0.0, )",
"SharpEmu.Logging": "[1.0.0, )"
}
},
"sharpemu.hle": {
"type": "Project"
},
"sharpemu.libs": {
"type": "Project",
"dependencies": {
"SharpEmu.HLE": "[1.0.0, )",
"Silk.NET.Vulkan": "[2.23.0, )",
"Silk.NET.Vulkan.Extensions.KHR": "[2.23.0, )",
"Silk.NET.Windowing": "[2.23.0, )"
}
},
"sharpemu.logging": {
"type": "Project"
},
"Iced": {
"type": "CentralTransitive",
"requested": "[1.21.0, )",
"resolved": "1.21.0",
"contentHash": "dv5+81Q1TBQvVMSOOOmRcjJmvWcX3BZPZsIq31+RLc5cNft0IHAyNlkdb7ZarOWG913PyBoFDsDXoCIlKmLclg=="
},
"Silk.NET.Vulkan": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "3/irtlSWXZ3eTi8N6nelI6L34NTB8ZJHpqVMNzZx2aX7Ek9YEQ34NoQW8/Tljrtmkg8KRhHW8hKTEzZaKV8PgA==",
"dependencies": {
"Silk.NET.Core": "2.23.0"
}
},
"Silk.NET.Vulkan.Extensions.KHR": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "uRaf4j+SmH3DumjSSSUbFg33BnsGZUyXGj93O9NgGKZSJN3OTmNmQDxRew+/KiVLcgH6qzbto8aNGZ++j9GFWg==",
"dependencies": {
"Silk.NET.Core": "2.23.0",
"Silk.NET.Vulkan": "2.23.0"
}
},
"Silk.NET.Windowing": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "OPNPmt/lRyUKVYrFLQXVxyATqD3MKLc1iY1oKx1/2GppgmZxVZPwN12tekrQ4C7408kgB1L5JD1Wnirqqeb2kg==",
"dependencies": {
"Silk.NET.Windowing.Common": "2.23.0",
"Silk.NET.Windowing.Glfw": "2.23.0"
}
}
},
"net10.0/linux-x64": {
"Ultz.Native.GLFW": {
"type": "Transitive",
"resolved": "3.4.0",
"contentHash": "Iy22JopynbOJ32vA0lBhFEzGi65GQJBuJHYBYRBpydrDpNoTiHnjIXfA65Gu+8qsOr/ZEoIF8r9aHCgAXuO6DA=="
}
},
"net10.0/osx-arm64": {
"Ultz.Native.GLFW": {
"type": "Transitive",
"resolved": "3.4.0",
"contentHash": "Iy22JopynbOJ32vA0lBhFEzGi65GQJBuJHYBYRBpydrDpNoTiHnjIXfA65Gu+8qsOr/ZEoIF8r9aHCgAXuO6DA=="
}
},
"net10.0/win-x64": {
"Ultz.Native.GLFW": {
"type": "Transitive",
"resolved": "3.4.0",
"contentHash": "Iy22JopynbOJ32vA0lBhFEzGi65GQJBuJHYBYRBpydrDpNoTiHnjIXfA65Gu+8qsOr/ZEoIF8r9aHCgAXuO6DA=="
}
}
}
}
+62 -28
View File
@@ -18,15 +18,22 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
ModuleInitializer,
}
private const ulong StackBaseAddress = 0x7FFF_F000_0000UL;
// The top of the x86-64 user address space (0x7FFD..0x7FFF) is only
// freely mappable on Windows; on macOS/Linux it hosts the dyld shared
// cache / vdso and (under Rosetta 2) the translator runtime, so POSIX
// hosts use the equivalent layout one slot lower at 0x6FFx.
private static readonly ulong StackBaseAddress = OperatingSystem.IsWindows() ? 0x7FFF_F000_0000UL : 0x6FFF_F000_0000UL;
private const ulong StackSize = 0x0020_0000UL;
private const ulong TlsBaseAddress = 0x7FFE_0000_0000UL;
private static readonly ulong TlsBaseAddress = OperatingSystem.IsWindows() ? 0x7FFE_0000_0000UL : 0x6FFE_0000_0000UL;
private const ulong TlsSize = 0x0001_0000UL;
private const ulong TlsPrefixSize = 0x0000_1000UL;
private const ulong BootstrapStubBaseAddress = 0x7FFD_F000_0000UL;
private const ulong BootstrapPayloadBaseAddress = 0x7FFD_E000_0000UL;
private const ulong DynlibFallbackStubBaseAddress = 0x7FFD_D000_0000UL;
private const ulong ReturnToHostStubBaseAddress = 0x7FFD_C000_0000UL;
// The static TLS blocks live at negative offsets from the TCB (FreeBSD
// amd64 variant II). Keep every host in sync with GuestTlsTemplate's
// startup reservation; PS5 modules routinely reach beyond one host page.
private const ulong TlsPrefixSize = GuestTlsTemplate.StartupStaticTlsReservation;
private static readonly ulong BootstrapStubBaseAddress = OperatingSystem.IsWindows() ? 0x7FFD_F000_0000UL : 0x6FFD_F000_0000UL;
private static readonly ulong BootstrapPayloadBaseAddress = OperatingSystem.IsWindows() ? 0x7FFD_E000_0000UL : 0x6FFD_E000_0000UL;
private static readonly ulong DynlibFallbackStubBaseAddress = OperatingSystem.IsWindows() ? 0x7FFD_D000_0000UL : 0x6FFD_D000_0000UL;
private static readonly ulong ReturnToHostStubBaseAddress = OperatingSystem.IsWindows() ? 0x7FFD_C000_0000UL : 0x6FFD_C000_0000UL;
private const ulong BootstrapRegionSize = 0x0000_1000UL;
private const ulong ReturnToHostStubStride = 0x0100_0000UL;
private const ulong BootstrapPayloadResultOffset = 0x28UL;
@@ -365,11 +372,19 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
private static bool InitializeTls(CpuContext context, ulong tlsBase)
{
return context.TryWriteUInt64(tlsBase - 0xF0, 0) &&
context.TryWriteUInt64(tlsBase + 0x00, tlsBase) &&
context.TryWriteUInt64(tlsBase + 0x10, tlsBase) &&
context.TryWriteUInt64(tlsBase + 0x28, 0xC0DEC0DECAFEBABEUL) &&
context.TryWriteUInt64(tlsBase + 0x60, tlsBase);
if (!context.TryWriteUInt64(tlsBase - 0xF0, 0) ||
!context.TryWriteUInt64(tlsBase + 0x00, tlsBase) ||
!context.TryWriteUInt64(tlsBase + 0x10, tlsBase) ||
!context.TryWriteUInt64(tlsBase + 0x28, 0xC0DEC0DECAFEBA00UL) ||
!context.TryWriteUInt64(tlsBase + 0x60, tlsBase))
{
return false;
}
// Seed the static TLS block below the thread pointer with the main
// module's initialized thread-locals (variant II layout).
SharpEmu.HLE.GuestTlsTemplate.SeedThreadBlock(context, tlsBase);
return true;
}
private static bool InitializeGuestFrameChainSentinel(CpuContext context)
@@ -395,35 +410,54 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
ulong programExitHandlerAddress)
{
var imageName = string.IsNullOrWhiteSpace(processImageName) ? "eboot.bin" : processImageName;
var encodedNameLength = Encoding.UTF8.GetByteCount(imageName);
Span<byte> argv0Buffer = encodedNameLength + 1 <= 512
? stackalloc byte[encodedNameLength + 1]
: new byte[encodedNameLength + 1];
if (Encoding.UTF8.GetBytes(imageName.AsSpan(), argv0Buffer) != encodedNameLength)
var arguments = new List<string>(3) { imageName };
var configuredArguments = Environment.GetEnvironmentVariable("SHARPEMU_GUEST_ARGS");
if (!string.IsNullOrWhiteSpace(configuredArguments))
{
return false;
// The PS5 entry-parameter ABI exposes three inline argv pointers.
// Two compatibility arguments are therefore safe without changing
// the fixed 0x20-byte structure expected by existing titles.
var compatibilityArguments = configuredArguments.Split(
(char[]?)null,
StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
arguments.AddRange(compatibilityArguments.Take(2));
}
argv0Buffer[encodedNameLength] = 0;
var cursor = context[CpuRegister.Rsp];
var argv0Address = AlignDown(cursor - (ulong)argv0Buffer.Length, 16);
if (!context.Memory.TryWrite(argv0Address, argv0Buffer))
var argumentAddresses = new ulong[arguments.Count];
for (var index = arguments.Count - 1; index >= 0; index--)
{
return false;
var encoded = Encoding.UTF8.GetBytes(arguments[index] + '\0');
cursor = AlignDown(cursor - (ulong)encoded.Length, 16);
if (!context.Memory.TryWrite(cursor, encoded))
{
return false;
}
argumentAddresses[index] = cursor;
}
const ulong entryParamsSize = 0x20;
var entryParamsAddress = AlignDown(argv0Address - entryParamsSize, 16);
if (!TryWriteUInt32(context, entryParamsAddress + 0x00, 1) ||
var entryParamsAddress = AlignDown(cursor - entryParamsSize, 16);
if (!TryWriteUInt32(context, entryParamsAddress + 0x00, (uint)arguments.Count) ||
!TryWriteUInt32(context, entryParamsAddress + 0x04, 0) ||
!context.TryWriteUInt64(entryParamsAddress + 0x08, argv0Address) ||
!context.TryWriteUInt64(entryParamsAddress + 0x10, 0) ||
!context.TryWriteUInt64(entryParamsAddress + 0x18, 0))
!context.TryWriteUInt64(entryParamsAddress + 0x08, argumentAddresses[0]) ||
!context.TryWriteUInt64(
entryParamsAddress + 0x10,
argumentAddresses.Length > 1 ? argumentAddresses[1] : 0) ||
!context.TryWriteUInt64(
entryParamsAddress + 0x18,
argumentAddresses.Length > 2 ? argumentAddresses[2] : 0))
{
return false;
}
if (arguments.Count > 1)
{
Console.Error.WriteLine(
$"[DISPATCHER] Guest arguments: {string.Join(' ', arguments.Skip(1))}");
}
var entryStackPointer = entryParamsAddress - sizeof(ulong);
if (!context.TryWriteUInt64(entryStackPointer, 0))
{
@@ -0,0 +1,305 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Numerics;
namespace SharpEmu.Core.Cpu.Emulation;
/// <summary>
/// Pure software implementations of the BMI1, BMI2 and ABM general-purpose-register
/// bit-manipulation instructions.
///
/// The direct-execution backend runs guest PS5 code natively on the host CPU. The PS5's
/// Zen 2 cores implement BMI1/BMI2/ABM, but a host CPU that predates those extensions raises
/// #UD (STATUS_ILLEGAL_INSTRUCTION) when it meets one of these opcodes. This class provides the
/// register-only arithmetic so the exception handler can finish the instruction in software and
/// resume, instead of aborting the title.
///
/// The methods deliberately operate on plain integers rather than on the OS CONTEXT record so the
/// semantics can be unit-tested in isolation; the unsafe register/memory plumbing lives in the
/// backend adapter. Each method returns the result already masked to the operand width and, where
/// the instruction is defined to touch flags, updates <paramref name="eflags"/> in place. Flags
/// documented as "undefined" by the vendor manuals are left untouched so behaviour stays
/// deterministic across hosts.
/// </summary>
public static class BmiInstructionEmulator
{
private const uint FlagCarry = 1u << 0;
private const uint FlagZero = 1u << 6;
private const uint FlagSign = 1u << 7;
private const uint FlagOverflow = 1u << 11;
private static ulong WidthMask(GprOperandSize size) =>
size == GprOperandSize.Bits64 ? ulong.MaxValue : 0xFFFF_FFFFUL;
private static int WidthBits(GprOperandSize size) => (int)size;
private static bool SignSet(ulong value, GprOperandSize size) =>
size == GprOperandSize.Bits64 ? (value >> 63) != 0 : (value & 0x8000_0000UL) != 0;
private static uint WithFlag(uint eflags, uint flag, bool set) =>
set ? eflags | flag : eflags & ~flag;
// Applies the CF/ZF/SF/OF set shared by ANDN/BLS*/BZHI: OF is always cleared, ZF and SF follow
// the result, and the caller supplies CF because each instruction defines it differently.
private static uint ApplyLogicFlags(uint eflags, ulong result, GprOperandSize size, bool carry)
{
eflags = WithFlag(eflags, FlagCarry, carry);
eflags = WithFlag(eflags, FlagZero, result == 0);
eflags = WithFlag(eflags, FlagSign, SignSet(result, size));
eflags = WithFlag(eflags, FlagOverflow, false);
return eflags;
}
/// <summary>ANDN: <c>dest = (~src1) &amp; src2</c>. CF and OF are cleared.</summary>
public static ulong Andn(ulong src1, ulong src2, GprOperandSize size, ref uint eflags)
{
var result = (~src1 & src2) & WidthMask(size);
eflags = ApplyLogicFlags(eflags, result, size, carry: false);
return result;
}
/// <summary>BLSI: isolate the lowest set bit, <c>dest = (-src) &amp; src</c>. CF = (src != 0).</summary>
public static ulong Blsi(ulong src, GprOperandSize size, ref uint eflags)
{
var mask = WidthMask(size);
var s = src & mask;
var result = ((0UL - s) & s) & mask;
eflags = ApplyLogicFlags(eflags, result, size, carry: s != 0);
return result;
}
/// <summary>BLSMSK: mask up to and including the lowest set bit, <c>dest = (src - 1) ^ src</c>. CF = (src == 0).</summary>
public static ulong Blsmsk(ulong src, GprOperandSize size, ref uint eflags)
{
var mask = WidthMask(size);
var s = src & mask;
var result = ((s - 1) ^ s) & mask;
eflags = ApplyLogicFlags(eflags, result, size, carry: s == 0);
return result;
}
/// <summary>BLSR: reset the lowest set bit, <c>dest = (src - 1) &amp; src</c>. CF = (src == 0).</summary>
public static ulong Blsr(ulong src, GprOperandSize size, ref uint eflags)
{
var mask = WidthMask(size);
var s = src & mask;
var result = ((s - 1) & s) & mask;
eflags = ApplyLogicFlags(eflags, result, size, carry: s == 0);
return result;
}
/// <summary>
/// BEXTR: extract <c>len</c> bits of <paramref name="src"/> starting at bit <c>start</c>, where
/// start = control[7:0] and len = control[15:8]. Only ZF (per result) and cleared CF/OF are defined.
/// </summary>
public static ulong Bextr(ulong src, ulong control, GprOperandSize size, ref uint eflags)
{
var bits = WidthBits(size);
var start = (int)(control & 0xFF);
var length = (int)((control >> 8) & 0xFF);
ulong result;
if (start >= bits)
{
result = 0;
}
else
{
var shifted = (src & WidthMask(size)) >> start;
if (length == 0)
{
result = 0;
}
else if (length >= bits)
{
result = shifted;
}
else
{
result = shifted & ((1UL << length) - 1);
}
}
result &= WidthMask(size);
eflags = WithFlag(eflags, FlagZero, result == 0);
eflags = WithFlag(eflags, FlagCarry, false);
eflags = WithFlag(eflags, FlagOverflow, false);
return result;
}
/// <summary>
/// BZHI: zero the bits of <paramref name="src"/> from bit position <c>index[7:0]</c> upward.
/// CF is set when the requested position is at or beyond the operand width.
/// </summary>
public static ulong Bzhi(ulong src, ulong index, GprOperandSize size, ref uint eflags)
{
var bits = WidthBits(size);
var mask = WidthMask(size);
var s = src & mask;
var n = (int)(index & 0xFF);
ulong result;
bool carry;
if (n >= bits)
{
result = s;
carry = true;
}
else
{
result = s & ((1UL << n) - 1);
carry = false;
}
eflags = ApplyLogicFlags(eflags, result, size, carry);
return result;
}
/// <summary>TZCNT: count trailing zero bits. If src == 0 the result is the operand width and CF is set.</summary>
public static ulong Tzcnt(ulong src, GprOperandSize size, ref uint eflags)
{
var bits = WidthBits(size);
var s = src & WidthMask(size);
ulong result;
bool carry;
if (s == 0)
{
result = (ulong)bits;
carry = true;
}
else
{
result = (ulong)(size == GprOperandSize.Bits64
? BitOperations.TrailingZeroCount(s)
: BitOperations.TrailingZeroCount((uint)s));
carry = false;
}
eflags = WithFlag(eflags, FlagCarry, carry);
eflags = WithFlag(eflags, FlagZero, result == 0);
return result;
}
/// <summary>LZCNT: count leading zero bits. If src == 0 the result is the operand width and CF is set.</summary>
public static ulong Lzcnt(ulong src, GprOperandSize size, ref uint eflags)
{
var bits = WidthBits(size);
var s = src & WidthMask(size);
ulong result;
bool carry;
if (s == 0)
{
result = (ulong)bits;
carry = true;
}
else
{
result = (ulong)(size == GprOperandSize.Bits64
? BitOperations.LeadingZeroCount(s)
: BitOperations.LeadingZeroCount((uint)s));
carry = false;
}
eflags = WithFlag(eflags, FlagCarry, carry);
eflags = WithFlag(eflags, FlagZero, result == 0);
return result;
}
/// <summary>RORX: rotate <paramref name="src"/> right by <paramref name="count"/> (masked to the operand width). No flags.</summary>
public static ulong Rorx(ulong src, int count, GprOperandSize size)
{
var bits = WidthBits(size);
var mask = WidthMask(size);
var s = src & mask;
var rotate = count & (bits - 1);
if (rotate == 0)
{
return s;
}
return ((s >> rotate) | (s << (bits - rotate))) & mask;
}
/// <summary>SARX: arithmetic shift right by <paramref name="count"/> (masked to the operand width). No flags.</summary>
public static ulong Sarx(ulong src, int count, GprOperandSize size)
{
var bits = WidthBits(size);
var mask = WidthMask(size);
var shift = count & (bits - 1);
if (size == GprOperandSize.Bits64)
{
return (ulong)((long)src >> shift);
}
return (ulong)(uint)((int)(uint)src >> shift) & mask;
}
/// <summary>SHLX: logical shift left by <paramref name="count"/> (masked to the operand width). No flags.</summary>
public static ulong Shlx(ulong src, int count, GprOperandSize size)
{
var bits = WidthBits(size);
var mask = WidthMask(size);
var shift = count & (bits - 1);
return (src << shift) & mask;
}
/// <summary>SHRX: logical shift right by <paramref name="count"/> (masked to the operand width). No flags.</summary>
public static ulong Shrx(ulong src, int count, GprOperandSize size)
{
var bits = WidthBits(size);
var mask = WidthMask(size);
var s = src & mask;
var shift = count & (bits - 1);
return s >> shift;
}
/// <summary>PDEP: deposit contiguous low bits of <paramref name="src"/> into the positions selected by <paramref name="mask"/>. No flags.</summary>
public static ulong Pdep(ulong src, ulong mask, GprOperandSize size)
{
var bits = WidthBits(size);
var selector = mask & WidthMask(size);
ulong result = 0;
var bit = 0;
for (var i = 0; i < bits; i++)
{
var position = 1UL << i;
if ((selector & position) != 0)
{
if (((src >> bit) & 1UL) != 0)
{
result |= position;
}
bit++;
}
}
return result & WidthMask(size);
}
/// <summary>PEXT: gather the bits of <paramref name="src"/> selected by <paramref name="mask"/> into contiguous low bits. No flags.</summary>
public static ulong Pext(ulong src, ulong mask, GprOperandSize size)
{
var bits = WidthBits(size);
var selector = mask & WidthMask(size);
ulong result = 0;
var bit = 0;
for (var i = 0; i < bits; i++)
{
if ((selector & (1UL << i)) != 0)
{
if (((src >> i) & 1UL) != 0)
{
result |= 1UL << bit;
}
bit++;
}
}
return result & WidthMask(size);
}
}
@@ -0,0 +1,14 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.Core.Cpu.Emulation;
/// <summary>
/// Operand width for the emulated general-purpose-register instructions. The numeric value is the
/// bit width, so it can double as the "count leading/trailing zeros of an all-zero source" result.
/// </summary>
public enum GprOperandSize
{
Bits32 = 32,
Bits64 = 64,
}
@@ -2,22 +2,90 @@
// SPDX-License-Identifier: GPL-2.0-or-later
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using SharpEmu.Core.Cpu.Disasm;
using SharpEmu.HLE;
using SharpEmu.Logging;
namespace SharpEmu.Core.Cpu.Native;
public sealed partial class DirectExecutionBackend
{
private static readonly ConcurrentDictionary<ulong, byte> _knownExecutablePages = new();
private void RecordRecentImportTrace(string traceLine)
private static readonly bool _perfHleHistogram =
string.Equals(System.Environment.GetEnvironmentVariable("SHARPEMU_PERF_HLE"), "1", System.StringComparison.Ordinal);
private static readonly System.Collections.Concurrent.ConcurrentDictionary<string, long> _perfHleCounts = new();
private static long _perfHleTotal;
private static long _perfHleDispatchTicks;
private static void RecordPerfHleDispatchTime(long ticks)
{
_recentImportTrace[_recentImportTraceWriteIndex] = traceLine;
_recentImportTraceWriteIndex = (_recentImportTraceWriteIndex + 1) % _recentImportTrace.Length;
if (_recentImportTraceCount < _recentImportTrace.Length)
var total = System.Threading.Interlocked.Add(ref _perfHleDispatchTicks, ticks);
var calls = System.Threading.Interlocked.Read(ref _perfHleTotal);
if (calls > 0 && calls % 500000 == 0)
{
var avgUs = (double)total / System.Diagnostics.Stopwatch.Frequency * 1_000_000.0 / calls;
System.Console.Error.WriteLine($"[PERF][HLE] managed_dispatch_avg={avgUs:F3}us total_managed_s={(double)total / System.Diagnostics.Stopwatch.Frequency:F2}");
}
}
private static readonly bool _perfHleNoDict =
string.Equals(System.Environment.GetEnvironmentVariable("SHARPEMU_PERF_HLE_NODICT"), "1", System.StringComparison.Ordinal);
private static void RecordPerfHleCall(string name)
{
var total = System.Threading.Interlocked.Increment(ref _perfHleTotal);
if (!_perfHleNoDict)
{
_perfHleCounts.AddOrUpdate(name, 1, static (_, v) => v + 1);
}
if (total % 500000 == 0 && !_perfHleNoDict)
{
// Snapshot via foreach (a safe moving enumerator) before sorting.
// LINQ over a ConcurrentDictionary uses ICollection.CopyTo, which
// throws ArgumentException if another thread adds a key between the
// Count read and the copy — that exception was being swallowed into
// a CPU_TRAP return and crashing the guest.
var snapshot = new System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<string, long>>(_perfHleCounts.Count + 16);
foreach (var kvp in _perfHleCounts)
{
snapshot.Add(kvp);
}
var top = snapshot
.OrderByDescending(kvp => kvp.Value)
.Take(20)
.Select(kvp => $"{kvp.Key}={kvp.Value}");
System.Console.Error.WriteLine($"[PERF][HLE] total={total} top: {string.Join(", ", top)}");
}
}
private void RecordRecentImportTrace(
long dispatchIndex,
string nid,
ulong returnRip,
ulong arg0,
ulong arg1,
ulong arg2)
{
var trace = _recentImportTrace;
trace[_recentImportTraceWriteIndex] = new RecentImportTraceEntry(
dispatchIndex,
nid,
returnRip,
arg0,
arg1,
arg2,
GuestThreadExecution.CurrentGuestThreadHandle,
Environment.CurrentManagedThreadId);
_recentImportTraceWriteIndex = (_recentImportTraceWriteIndex + 1) % trace.Length;
if (_recentImportTraceCount < trace.Length)
{
_recentImportTraceCount++;
}
@@ -25,19 +93,22 @@ public sealed partial class DirectExecutionBackend
private void DumpRecentImportTrace()
{
if (_recentImportTraceCount == 0)
var trace = _recentImportTrace;
if (trace is null || _recentImportTraceCount == 0)
{
return;
}
Console.Error.WriteLine($"[LOADER][INFO] Recent import calls ({_recentImportTraceCount}):");
int num = (_recentImportTraceWriteIndex - _recentImportTraceCount + _recentImportTrace.Length) % _recentImportTrace.Length;
Log.Info($" Recent import calls for managed={Environment.CurrentManagedThreadId} guest=0x{GuestThreadExecution.CurrentGuestThreadHandle:X16} ({_recentImportTraceCount}):");
int num = (_recentImportTraceWriteIndex - _recentImportTraceCount + trace.Length) % trace.Length;
for (int i = 0; i < _recentImportTraceCount; i++)
{
int num2 = (num + i) % _recentImportTrace.Length;
string text = _recentImportTrace[num2];
if (!string.IsNullOrEmpty(text))
int num2 = (num + i) % trace.Length;
var entry = trace[num2];
if (!string.IsNullOrEmpty(entry.Nid))
{
Console.Error.WriteLine("[LOADER][INFO] " + text);
Log.Info(
$" #{entry.DispatchIndex} managed={entry.ManagedThreadId} guest=0x{entry.GuestThreadHandle:X16} nid={entry.Nid} ret=0x{entry.ReturnRip:X16} " +
$"rdi=0x{entry.Arg0:X16} rsi=0x{entry.Arg1:X16} rdx=0x{entry.Arg2:X16}");
}
}
}
@@ -75,12 +146,12 @@ public sealed partial class DirectExecutionBackend
list.Add(num7);
if (num2 < 32)
{
Console.Error.WriteLine($"[LOADER][INFO] Suspicious unresolved pointer: slot=0x{num7:X16} value=0x{value2:X16}");
Log.Info($"Suspicious unresolved pointer: slot=0x{num7:X16} value=0x{value2:X16}");
num2++;
}
if (num >= 16384)
{
Console.Error.WriteLine($"[LOADER][WARNING] Suspicious unresolved pointer scan reached cap ({16384}); truncating.");
Log.Warning($"Suspicious unresolved pointer scan reached cap ({16384}); truncating.");
return list;
}
}
@@ -90,7 +161,7 @@ public sealed partial class DirectExecutionBackend
}
if (num != 0)
{
Console.Error.WriteLine($"[LOADER][WARNING] Suspicious unresolved pointer hits: {num}");
Log.Warning($"Suspicious unresolved pointer hits: {num}");
}
return list;
}
@@ -102,21 +173,65 @@ public sealed partial class DirectExecutionBackend
{
return;
}
const int preludeSize = 192;
Span<byte> prelude = stackalloc byte[preludeSize];
if (returnRip >= preludeSize && cpuContext.Memory.TryRead(returnRip - preludeSize, prelude))
{
Console.Error.WriteLine(
$"[LOADER][TRACE] Import#{dispatchIndex} pre-return bytes @0x{returnRip - preludeSize:X16}: " +
BitConverter.ToString(prelude.ToArray()).Replace("-", " "));
List<DecodedInst>? bestCallChain = null;
var preludeAddress = returnRip - preludeSize;
for (var startOffset = 0; startOffset < preludeSize; startOffset++)
{
var cursor = preludeAddress + (ulong)startOffset;
var candidate = new List<DecodedInst>();
while (cursor < returnRip && candidate.Count < 96 &&
IcedDecoder.TryReadGuestBytes(cpuContext.Memory, cursor, 15, out var instructionBytes) &&
IcedDecoder.TryDecode(cursor, instructionBytes, out var instruction) &&
instruction.Length > 0 &&
cursor + (ulong)instruction.Length <= returnRip)
{
candidate.Add(instruction);
cursor += (ulong)instruction.Length;
}
if (cursor == returnRip &&
candidate.Count > 0 &&
string.Equals(candidate[^1].Mnemonic, "Call", StringComparison.OrdinalIgnoreCase) &&
(bestCallChain is null || candidate.Count > bestCallChain.Count))
{
bestCallChain = candidate;
}
}
if (bestCallChain is not null)
{
Console.Error.WriteLine($"[LOADER][TRACE] Import#{dispatchIndex} pre-return disassembly:");
foreach (var instruction in bestCallChain.TakeLast(32))
{
Console.Error.WriteLine(
$"[LOADER][TRACE] 0x{instruction.Rip:X16}: {instruction.Text} " +
$"bytes={IcedDecoder.FormatBytes(instruction.Bytes)}");
}
}
}
Span<byte> destination = stackalloc byte[128];
if (!cpuContext.Memory.TryRead(returnRip, destination))
{
Console.Error.WriteLine($"[LOADER][TRACE] Import#{dispatchIndex} return-rip probe: unreadable @0x{returnRip:X16}");
Log.Debug($"Import#{dispatchIndex} return-rip probe: unreadable @0x{returnRip:X16}");
return;
}
string value = BitConverter.ToString(destination.ToArray()).Replace("-", " ");
Console.Error.WriteLine($"[LOADER][TRACE] Import#{dispatchIndex} return-rip bytes @0x{returnRip:X16}: {value}");
Log.Debug($"Import#{dispatchIndex} return-rip bytes @0x{returnRip:X16}: {value}");
if (destination[0] == byte.MaxValue && (destination[1] == 21 || destination[1] == 37))
{
int num = BitConverter.ToInt32(destination.Slice(2, 4));
ulong num2 = returnRip + 6 + (ulong)num;
if (cpuContext.TryReadUInt64(num2, out var value2))
{
Console.Error.WriteLine($"[LOADER][TRACE] Import#{dispatchIndex} return-rip slot: [0x{num2:X16}] = 0x{value2:X16}");
Log.Debug($"Import#{dispatchIndex} return-rip slot: [0x{num2:X16}] = 0x{value2:X16}");
}
}
if (destination[0] == 72 && destination[1] == 139 && destination[2] == 5)
@@ -125,7 +240,7 @@ public sealed partial class DirectExecutionBackend
ulong num4 = returnRip + 7 + (ulong)num3;
if (cpuContext.TryReadUInt64(num4, out var value3))
{
Console.Error.WriteLine($"[LOADER][TRACE] Import#{dispatchIndex} return-rip mov-slot: [0x{num4:X16}] = 0x{value3:X16}");
Log.Debug($"Import#{dispatchIndex} return-rip mov-slot: [0x{num4:X16}] = 0x{value3:X16}");
}
}
for (int i = 0; i + 6 <= destination.Length; i++)
@@ -137,7 +252,7 @@ public sealed partial class DirectExecutionBackend
ulong num7 = num6 + 6 + (ulong)num5;
if (cpuContext.TryReadUInt64(num7, out var value4))
{
Console.Error.WriteLine($"[LOADER][TRACE] Import#{dispatchIndex} near-indirect @{num6:X16}: slot=0x{num7:X16} val=0x{value4:X16}");
Log.Debug($"Import#{dispatchIndex} near-indirect @{num6:X16}: slot=0x{num7:X16} val=0x{value4:X16}");
}
}
}
@@ -152,7 +267,7 @@ public sealed partial class DirectExecutionBackend
int rel32 = BitConverter.ToInt32(destination.Slice(i + 1, 4));
ulong callRip = returnRip + (ulong)i;
ulong target = unchecked((ulong)((long)(callRip + 5) + rel32));
Console.Error.WriteLine($"[LOADER][TRACE] Import#{dispatchIndex} near-call @{callRip:X16}: target=0x{target:X16}");
Log.Debug($"Import#{dispatchIndex} near-call @{callRip:X16}: target=0x{target:X16}");
for (int importIndex = 0; importIndex < _importEntries.Length; importIndex++)
{
if (_importEntries[importIndex].Address != target)
@@ -163,21 +278,21 @@ public sealed partial class DirectExecutionBackend
string nid = _importEntries[importIndex].Nid;
if (_moduleManager.TryGetExport(nid, out var export))
{
Console.Error.WriteLine(
$"[LOADER][TRACE] Import#{dispatchIndex} near-call import: index={importIndex} {export.LibraryName}:{export.Name} ({nid})");
Log.Debug(
$"Import#{dispatchIndex} near-call import: index={importIndex} {export.LibraryName}:{export.Name} ({nid})");
}
else
{
Console.Error.WriteLine(
$"[LOADER][TRACE] Import#{dispatchIndex} near-call import: index={importIndex} nid={nid}");
Log.Debug(
$"Import#{dispatchIndex} near-call import: index={importIndex} nid={nid}");
}
break;
}
if (cpuContext.Memory.TryRead(target, targetBytes))
{
Console.Error.WriteLine(
$"[LOADER][TRACE] Import#{dispatchIndex} near-call target bytes @0x{target:X16}: " +
Log.Debug(
$"Import#{dispatchIndex} near-call target bytes @0x{target:X16}: " +
BitConverter.ToString(targetBytes.ToArray()).Replace("-", " "));
if (targetBytes[0] == 0xFF && targetBytes[1] == 0x25)
{
@@ -185,8 +300,8 @@ public sealed partial class DirectExecutionBackend
ulong slot = unchecked((ulong)((long)(target + 6) + slotRel32));
if (cpuContext.TryReadUInt64(slot, out var slotTarget))
{
Console.Error.WriteLine(
$"[LOADER][TRACE] Import#{dispatchIndex} near-call PLT slot: [0x{slot:X16}] = 0x{slotTarget:X16}");
Log.Debug(
$"Import#{dispatchIndex} near-call PLT slot: [0x{slot:X16}] = 0x{slotTarget:X16}");
for (int importIndex = 0; importIndex < _importEntries.Length; importIndex++)
{
if (_importEntries[importIndex].Address != slotTarget)
@@ -197,13 +312,13 @@ public sealed partial class DirectExecutionBackend
string nid = _importEntries[importIndex].Nid;
if (_moduleManager.TryGetExport(nid, out var export))
{
Console.Error.WriteLine(
$"[LOADER][TRACE] Import#{dispatchIndex} near-call PLT import: index={importIndex} {export.LibraryName}:{export.Name} ({nid})");
Log.Debug(
$"Import#{dispatchIndex} near-call PLT import: index={importIndex} {export.LibraryName}:{export.Name} ({nid})");
}
else
{
Console.Error.WriteLine(
$"[LOADER][TRACE] Import#{dispatchIndex} near-call PLT import: index={importIndex} nid={nid}");
Log.Debug(
$"Import#{dispatchIndex} near-call PLT import: index={importIndex} nid={nid}");
}
break;
}
@@ -218,6 +333,28 @@ public sealed partial class DirectExecutionBackend
return value == 65534 || value == 4294967294u || value == 18446744073709551614uL;
}
private static ulong ParseOptionalHexAddress(string? value)
{
if (string.IsNullOrWhiteSpace(value))
{
return 0;
}
var text = value.Trim();
if (text.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
{
text = text[2..];
}
return ulong.TryParse(
text,
System.Globalization.NumberStyles.HexNumber,
System.Globalization.CultureInfo.InvariantCulture,
out var address)
? address
: 0;
}
private static bool IsPlausibleReturnAddress(ulong address)
{
return address >= 12884901888L && address < 17592186044416L && !IsUnresolvedSentinel(address);
@@ -302,11 +439,24 @@ public sealed partial class DirectExecutionBackend
private unsafe static bool IsExecutableAddress(ulong address)
{
var pageAddress = address & ~0xFFFUL;
if (_knownExecutablePages.ContainsKey(pageAddress))
{
return true;
}
if (VirtualQuery((void*)address, out var lpBuffer, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) == 0)
{
return false;
}
return lpBuffer.State == 4096 && IsExecutableProtection(lpBuffer.Protect);
var executable = lpBuffer.State == 4096 && IsExecutableProtection(lpBuffer.Protect);
if (executable)
{
_knownExecutablePages.TryAdd(pageAddress, 0);
}
return executable;
}
private static ulong AlignUp(ulong value, ulong alignment)
@@ -15,8 +15,19 @@ namespace SharpEmu.Core.Cpu.Native;
public sealed partial class DirectExecutionBackend
{
private const ulong LazyCommitWindowBytes = 0x0200_0000UL;
private static int _lazyCommitTraceCount;
private static int _guestAllocatorHoleRecoveries;
private static int _auxiliaryThreadExecuteFaultRecoveries;
private unsafe void SetupExceptionHandler()
{
if (!OperatingSystem.IsWindows())
{
SetupPosixExceptionHandler();
return;
}
if (!string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_RAW_HANDLER"), "1", StringComparison.Ordinal))
{
_rawExceptionHandlerStub = CreateExceptionHandlerTrampoline(RawVectoredHandlerPtrManaged);
@@ -99,11 +110,29 @@ public sealed partial class DirectExecutionBackend
ulong rip = ReadCtxU64(contextRecord, 248);
ulong rsp = ReadCtxU64(contextRecord, 152);
if (TryRecoverGuestInt41(exceptionCode, contextRecord, rip))
{
return -1;
}
if (TryRecoverAuxiliaryThreadExecuteFault(exceptionRecord, contextRecord, rip))
{
return -1;
}
if (exceptionCode == 3221225477u && TryHandleLazyCommittedPage(exceptionRecord, rip, rsp))
{
return -1;
}
if (exceptionCode == 3221225477u &&
TryRecoverGuestAllocatorHole(exceptionRecord, contextRecord, rip))
{
return -1;
}
if (exceptionCode == StatusIllegalInstruction &&
TryRecoverIllegalInstruction(contextRecord, rip))
{
return -1;
}
if (IsBenignHostDebugException(exceptionCode))
{
return -1;
@@ -149,6 +178,35 @@ public sealed partial class DirectExecutionBackend
Console.Error.WriteLine($"[LOADER][INFO] Code: 0x{exceptionCode:X8}");
Console.Error.WriteLine($"[LOADER][INFO] Exception Address: 0x{exceptionAddress:X16}");
Console.Error.WriteLine($"[LOADER][INFO] RIP: 0x{rip:X16}");
Console.Error.WriteLine(
$"[LOADER][INFO] Host thread: managed={Environment.CurrentManagedThreadId} " +
$"name='{Thread.CurrentThread.Name ?? "<unnamed>"}'");
if (_activeGuestThreadState is { } activeGuestThread)
{
Console.Error.WriteLine(
$"[LOADER][INFO] Guest thread: handle=0x{activeGuestThread.ThreadHandle:X16} " +
$"name='{activeGuestThread.Name}' state={activeGuestThread.State} " +
$"last_import={activeGuestThread.LastImportNid ?? "<none>"} " +
$"last_ret=0x{activeGuestThread.LastReturnRip:X16}");
Console.Error.WriteLine(
$"[LOADER][INFO] Last import registers: " +
$"rax=0x{Volatile.Read(ref activeGuestThread.LastImportRax):X16} " +
$"result_valid={Volatile.Read(ref activeGuestThread.LastImportResultValid) != 0} " +
$"rdi=0x{activeGuestThread.LastImportRdi:X16} " +
$"rsi=0x{activeGuestThread.LastImportRsi:X16} " +
$"rdx=0x{activeGuestThread.LastImportRdx:X16} " +
$"rcx=0x{activeGuestThread.LastImportRcx:X16} " +
$"r8=0x{activeGuestThread.LastImportR8:X16} " +
$"r9=0x{activeGuestThread.LastImportR9:X16}");
Console.Error.WriteLine(
$"[LOADER][INFO] Last import stack args: " +
$"0=0x{activeGuestThread.LastImportStack0:X16} " +
$"1=0x{activeGuestThread.LastImportStack1:X16} " +
$"2=0x{activeGuestThread.LastImportStack2:X16} " +
$"3=0x{activeGuestThread.LastImportStack3:X16} " +
$"4=0x{activeGuestThread.LastImportStack4:X16} " +
$"5=0x{activeGuestThread.LastImportStack5:X16}");
}
if (TryFormatNearestRuntimeSymbol(rip, out string symbol))
{
Console.Error.WriteLine("[LOADER][INFO] RIP symbol: " + symbol);
@@ -193,20 +251,50 @@ public sealed partial class DirectExecutionBackend
}
try
Console.Error.WriteLine("[LOADER][INFO] Stack qwords (RSP..):");
for (int i = 0; i < 16; i++)
{
Console.Error.WriteLine("[LOADER][INFO] Stack qwords (RSP..):");
for (int i = 0; i < 16; i++)
ulong stackAddr = rsp + (ulong)(i * 8);
if (!TryReadHostQword(stackAddr, out ulong value))
{
ulong stackAddr = rsp + (ulong)(i * 8);
ulong value = (ulong)Marshal.ReadInt64((nint)stackAddr);
Console.Error.WriteLine($"[LOADER][INFO] [rsp+0x{i * 8:X2}] @0x{stackAddr:X16} = 0x{value:X16}");
Console.Error.WriteLine("[LOADER][WARNING] Could not read stack qwords.");
break;
}
Console.Error.WriteLine($"[LOADER][INFO] [rsp+0x{i * 8:X2}] @0x{stackAddr:X16} = 0x{value:X16}");
}
if (string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_DUMP_FAULT_STACK_WINDOW"),
"1",
StringComparison.Ordinal))
{
Console.Error.WriteLine("[LOADER][INFO] Full fault stack window (RSP-0x300..RSP+0x100):");
var windowStart = rsp >= 0x300 ? rsp - 0x300 : 0;
for (var stackAddr = windowStart; stackAddr < rsp + 0x100; stackAddr += 8)
{
if (!TryReadHostQword(stackAddr, out var value))
{
continue;
}
var relative = unchecked((long)(stackAddr - rsp));
var relativeText = relative >= 0
? $"+0x{relative:X}"
: $"-0x{-relative:X}";
var symbolText = TryFormatNearestRuntimeSymbol(value, out var stackSymbol)
? $" [{stackSymbol}]"
: string.Empty;
Console.Error.WriteLine(
$"[LOADER][INFO] [rsp{relativeText}] " +
$"@0x{stackAddr:X16} = 0x{value:X16}{symbolText}");
}
}
catch
{
Console.Error.WriteLine("[LOADER][WARNING] Could not read stack qwords.");
}
DumpPointerWindow("fault-register-rbx", rbx, 0x60);
DumpPointerWindow("fault-register-rsi", rsi, 0x60);
DumpPointerWindow("fault-register-rdi", rdi, 0x60);
DumpPointerWindow("fault-register-r13", r13, 0x60);
DumpPointerWindow("fault-register-r14", r14, 0x60);
try
{
@@ -214,12 +302,15 @@ public sealed partial class DirectExecutionBackend
ulong frame = rbp;
for (int i = 0; i < 12; i++)
{
if (frame < 140733193388032L || frame > 140737488355327L)
if (frame < 0x10000)
{
break;
}
ulong next = (ulong)Marshal.ReadInt64((nint)frame);
ulong ret = (ulong)Marshal.ReadInt64((nint)(frame + 8));
if (!TryReadHostQword(frame, out ulong next) || !TryReadHostQword(frame + 8, out ulong ret))
{
Console.Error.WriteLine("[LOADER][WARNING] Could not walk RBP frame chain.");
break;
}
string extra = TryFormatNearestRuntimeSymbol(ret, out string retSym) ? $" [{retSym}]" : string.Empty;
Console.Error.WriteLine($"[LOADER][INFO] frame#{i}: rbp=0x{frame:X16} ret=0x{ret:X16}{extra} next=0x{next:X16}");
if (next <= frame)
@@ -242,10 +333,9 @@ public sealed partial class DirectExecutionBackend
Console.Error.WriteLine("[LOADER][ERROR] - Guest code called an unmapped import");
Console.Error.WriteLine("[LOADER][ERROR] - Guest code accessed unmapped memory");
Console.Error.WriteLine("[LOADER][ERROR] - Need to implement HLE for this NID");
try
byte[] code = new byte[16];
if (TryReadHostBytes(rip, code))
{
byte[] code = new byte[16];
Marshal.Copy((nint)rip, code, 0, code.Length);
Console.Error.WriteLine("[LOADER][INFO] Code at RIP: " + BitConverter.ToString(code).Replace("-", " "));
if (code[0] == 100)
{
@@ -261,25 +351,46 @@ public sealed partial class DirectExecutionBackend
Console.Error.WriteLine($"[LOADER][INFO] RBP: 0x{rbp:X16} (mod 16 = {rbp % 16})");
Console.Error.WriteLine($"[LOADER][INFO] RSP: 0x{rsp:X16} (mod 16 = {rsp % 16})");
}
if (rip > 16)
byte[] before = new byte[16];
if (rip > 16 && TryReadHostBytes(rip - 16, before))
{
byte[] before = new byte[16];
Marshal.Copy((nint)(rip - 16), before, 0, before.Length);
Console.Error.WriteLine("[LOADER][INFO] Code before RIP: " + BitConverter.ToString(before).Replace("-", " "));
}
if (rip > 32)
byte[] window = new byte[64];
if (rip > 32 && TryReadHostBytes(rip - 32, window))
{
byte[] window = new byte[64];
Marshal.Copy((nint)(rip - 32), window, 0, window.Length);
Console.Error.WriteLine("[LOADER][INFO] Code window [RIP-0x20..]: " + BitConverter.ToString(window).Replace("-", " "));
}
for (var stackIndex = 0; stackIndex < 16; stackIndex++)
{
byte[] stackSlot = new byte[8];
if (!TryReadHostBytes(rsp + (ulong)(stackIndex * 8), stackSlot))
{
continue;
}
var candidate = BitConverter.ToUInt64(stackSlot);
if (candidate < _entryPoint || candidate >= _entryPoint + 0x10000000 || candidate < 24)
{
continue;
}
byte[] callSiteWindow = new byte[48];
if (TryReadHostBytes(candidate - 24, callSiteWindow))
{
Console.Error.WriteLine(
$"[LOADER][INFO] Stack guest-code candidate [rsp+0x{stackIndex * 8:X2}]=0x{candidate:X16}, bytes [-0x18..]: " +
BitConverter.ToString(callSiteWindow).Replace("-", " "));
}
}
}
catch
else
{
Console.Error.WriteLine("[LOADER][ERROR] Could not read code at RIP");
}
DumpRecentImportTrace();
DumpGuestDisasmDiagnostics(rip, rbp);
DumpGuestDisasmDiagnostics(rip, rbp, rsp);
DumpGuestRegisterWindowDiagnostics(
rax, rbx, rcx, rdx, rsi, rdi, rbp, rsp,
r8, r9, r10, r11, r12, r13, r14, r15);
DumpGuestReferenceDiagnostics();
DumpGuestPointerWindowDiagnostics();
break;
@@ -287,8 +398,20 @@ public sealed partial class DirectExecutionBackend
Console.Error.WriteLine("[LOADER][WARNING] Type: Breakpoint (int3)");
Console.Error.WriteLine("[LOADER][WARNING] Unexpected breakpoint in direct-bridge mode");
break;
case 1073741845u:
Console.Error.WriteLine("[LOADER][ERROR] Type: Abort (SIGABRT)");
DumpRecentImportTrace();
DumpGuestDisasmDiagnostics(rip, rbp, rsp);
break;
case 3221225501u:
Console.Error.WriteLine("[LOADER][INFO] Type: Illegal Instruction");
byte[] illegalCode = new byte[16];
if (TryReadHostBytes(rip, illegalCode))
{
Console.Error.WriteLine("[LOADER][INFO] Code at RIP: " + BitConverter.ToString(illegalCode).Replace("-", " "));
}
DumpRecentImportTrace();
DumpGuestDisasmDiagnostics(rip, rbp, rsp);
break;
}
@@ -302,6 +425,108 @@ public sealed partial class DirectExecutionBackend
}
}
private unsafe bool TryRecoverAuxiliaryThreadExecuteFault(
EXCEPTION_RECORD* exceptionRecord,
void* contextRecord,
ulong rip)
{
if (exceptionRecord->ExceptionCode != 3221225477u ||
rip >= 0x0000000800000000UL ||
_activeGuestThreadState is not { Name: "tbb_thead" } activeThread)
{
return false;
}
var hostExit = ActiveEntryReturnSentinelRip;
if (hostExit < 0x10000)
{
hostExit = unchecked((ulong)_guestReturnStub);
}
if (hostExit < 0x10000)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Could not recover auxiliary TBB execute fault: target=0x{rip:X16} " +
$"active_exit=0x{ActiveEntryReturnSentinelRip:X16} guest_return_stub=0x{unchecked((ulong)_guestReturnStub):X16}");
return false;
}
_ = TryPatchActiveGuestReturnSlot(hostExit);
WriteCtxU64(contextRecord, 120, 0);
WriteCtxU64(contextRecord, 248, hostExit);
var recovery = Interlocked.Increment(ref _auxiliaryThreadExecuteFaultRecoveries);
Console.Error.WriteLine(
$"[LOADER][WARN] Recovered auxiliary TBB execute fault #{recovery}: " +
$"thread=0x{activeThread.ThreadHandle:X16} target=0x{rip:X16} -> host_exit=0x{hostExit:X16}");
return true;
}
private unsafe bool TryRecoverGuestInt41(uint exceptionCode, void* contextRecord, ulong rip)
{
if (!_ignoreGuestInt41 || exceptionCode != 3221225477u || rip < 0x10000)
{
return false;
}
byte[] opcode = new byte[2];
if (!TryReadHostBytes(rip, opcode) || opcode[0] != 0xCD || opcode[1] != 0x41)
{
return false;
}
var count = Interlocked.Increment(ref _ignoredGuestInt41Count);
WriteCtxU64(contextRecord, 248, rip + 2);
if (count <= 16 || count % 65536 == 0)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Ignored guest int 0x41 trap #{count} at 0x{rip:X16} (SHARPEMU_IGNORE_INT41=1)");
Console.Error.Flush();
}
return true;
}
private unsafe static bool TryRecoverGuestAllocatorHole(
EXCEPTION_RECORD* exceptionRecord,
void* contextRecord,
ulong rip)
{
if (string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_GUEST_ALLOCATOR_HOLE_RECOVERY"),
"1",
StringComparison.Ordinal) ||
exceptionRecord->NumberParameters < 2 ||
exceptionRecord->ExceptionInformation[0] != 0 ||
exceptionRecord->ExceptionInformation[1] != 8 ||
ReadCtxU64(contextRecord, CTX_RDI) != 0 ||
rip < 0x10000)
{
return false;
}
// Demon's Souls occasionally leaves an empty payload in a locked pool
// tree node. The allocator dereferences payload+8 before reaching its
// existing empty-pool fallback. Match the instruction stream instead of
// a title-specific absolute address, then resume at that fallback so the
// lock is released and the allocator can try its next backing pool.
const ulong allocatorHoleSignature = 0x634CFF568D08778BUL;
if (*(ulong*)rip != allocatorHoleSignature || *((byte*)rip + 8) != 0xF2)
{
return false;
}
const ulong emptyPoolFallbackDelta = 0x8E;
WriteCtxU64(contextRecord, CTX_RIP, rip + emptyPoolFallbackDelta);
var recovery = Interlocked.Increment(ref _guestAllocatorHoleRecoveries);
if (recovery <= 16 || (recovery & (recovery - 1)) == 0)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Guest allocator empty-node adapter recovery #{recovery}: " +
$"rip=0x{rip:X16} -> 0x{rip + emptyPoolFallbackDelta:X16}");
Console.Error.Flush();
}
return true;
}
private static bool IsBenignHostDebugException(uint exceptionCode)
{
return exceptionCode is DBG_PRINTEXCEPTION_C or DBG_PRINTEXCEPTION_WIDE_C or MS_VC_THREADNAME_EXCEPTION;
@@ -381,7 +606,7 @@ public sealed partial class DirectExecutionBackend
}
}
private void DumpGuestDisasmDiagnostics(ulong rip, ulong rbp)
private void DumpGuestDisasmDiagnostics(ulong rip, ulong rbp, ulong rsp)
{
if (!string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_DISASM"), "1", StringComparison.Ordinal))
{
@@ -393,12 +618,20 @@ public sealed partial class DirectExecutionBackend
DumpGuestInstructionStream("fault-prelude", rip - 0x20, 24);
}
// Optimized guest code frequently omits frame pointers. The return
// address at RSP is then more useful than an RBP walk and identifies the
// exact call site that supplied the faulting arguments.
if (TryReadHostQword(rsp, out var stackReturn) && stackReturn >= 0x60)
{
DumpGuestInstructionStream("stack-return-prelude", stackReturn - 0x60, 40);
}
try
{
ulong frame = rbp;
for (int i = 0; i < 3; i++)
{
if (frame < 140733193388032L || frame > 140737488355327L)
if (frame < 0x10000)
{
break;
}
@@ -542,6 +775,55 @@ public sealed partial class DirectExecutionBackend
}
}
private void DumpGuestRegisterWindowDiagnostics(
ulong rax,
ulong rbx,
ulong rcx,
ulong rdx,
ulong rsi,
ulong rdi,
ulong rbp,
ulong rsp,
ulong r8,
ulong r9,
ulong r10,
ulong r11,
ulong r12,
ulong r13,
ulong r14,
ulong r15)
{
if (!string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_LOG_REGISTER_WINDOWS"),
"1",
StringComparison.Ordinal))
{
return;
}
// A register can be the only surviving reference to the object or
// argument array that caused a native guest fault. Capture a compact
// window while the process is alive so the post-mortem log can
// distinguish an absent object from a partially initialized one.
var registers = new (string Name, ulong Value)[]
{
("rax", rax), ("rbx", rbx), ("rcx", rcx), ("rdx", rdx),
("rsi", rsi), ("rdi", rdi), ("rbp", rbp), ("rsp", rsp),
("r8", r8), ("r9", r9), ("r10", r10), ("r11", r11),
("r12", r12), ("r13", r13), ("r14", r14), ("r15", r15),
};
var seen = new HashSet<ulong>();
foreach (var (name, value) in registers)
{
if (value < 0x10000 || !seen.Add(value))
{
continue;
}
DumpPointerWindow($"register-{name}", value, 0x80);
}
}
private void ScanExecutableRegionForTargetReferences(
ulong regionBase,
ulong regionEnd,
@@ -809,6 +1091,61 @@ public sealed partial class DirectExecutionBackend
}
}
private static bool TryReadHostQword(ulong address, out ulong value)
{
if (!OperatingSystem.IsWindows())
{
// A stray read inside the signal handler would raise a nested
// SIGSEGV and kill the process before diagnostics finish, so
// probe the region table instead of relying on try/catch.
return TryReadStackU64(address, out value);
}
value = 0;
try
{
value = (ulong)Marshal.ReadInt64((nint)address);
return true;
}
catch
{
return false;
}
}
private unsafe static bool TryReadHostBytes(ulong address, byte[] buffer)
{
if (address < 65536)
{
return false;
}
if (!OperatingSystem.IsWindows())
{
// See TryReadHostQword: probe every touched page before reading.
ulong end = address + (ulong)buffer.Length;
for (ulong page = address & 0xFFFFFFFFFFFFF000uL; page < end; page += 4096)
{
if (VirtualQuery((void*)page, out var mbi, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) == 0 ||
mbi.State != MEM_COMMIT ||
!IsReadableProtection(mbi.Protect))
{
return false;
}
}
}
try
{
Marshal.Copy((nint)address, buffer, 0, buffer.Length);
return true;
}
catch
{
return false;
}
}
private string FormatPointerWithNearestSymbol(ulong value)
{
string text = $"0x{value:X16}";
@@ -911,7 +1248,21 @@ public sealed partial class DirectExecutionBackend
ulong pageBase = faultAddress & 0xFFFFFFFFFFFFF000uL;
uint commitProtect = ResolveLazyCommitProtection(accessType, mbi.AllocationProtect);
Console.Error.WriteLine($"[LOADER][TRACE] lazy-query: fault=0x{faultAddress:X16} owner={owner} rip=0x{rip:X16} rsp=0x{rsp:X16} state=0x{mbi.State:X08} base=0x{mbi.BaseAddress:X16} size=0x{mbi.RegionSize:X16} alloc=0x{mbi.AllocationProtect:X08} prot=0x{mbi.Protect:X08}");
int traceIndex = Interlocked.Increment(ref _lazyCommitTraceCount);
bool traceLazyCommit = ShouldTraceLazyCommit(traceIndex);
if (traceLazyCommit)
{
Console.Error.WriteLine($"[LOADER][TRACE] lazy-query#{traceIndex}: fault=0x{faultAddress:X16} owner={owner} rip=0x{rip:X16} rsp=0x{rsp:X16} state=0x{mbi.State:X08} base=0x{mbi.BaseAddress:X16} size=0x{mbi.RegionSize:X16} alloc=0x{mbi.AllocationProtect:X08} prot=0x{mbi.Protect:X08}");
}
if (mbi.State == 4096 && IsAccessCompatible(accessType, mbi.Protect))
{
if (traceLazyCommit)
{
Console.Error.WriteLine($"[LOADER][TRACE] lazy-commit-race#{traceIndex}: fault=0x{faultAddress:X16} protect=0x{mbi.Protect:X08}");
}
return true;
}
bool committed = false;
ulong committedBase = 0;
@@ -919,14 +1270,25 @@ public sealed partial class DirectExecutionBackend
if (mbi.State == 65536)
{
ulong largeBase = faultAddress & 0xFFFFFFFFFFE00000uL;
if (TryReserveThenCommit(largeBase, 2097152uL, largeBase, 2097152uL, commitProtect))
if (TryGetLazyCommitWindow(faultAddress, mbi.BaseAddress, mbi.RegionSize, out var windowBase, out var windowSize) &&
TryReserveThenCommit(windowBase, windowSize, windowBase, windowSize, commitProtect))
{
committed = true;
committedBase = largeBase;
committedSize = 2097152uL;
committedBase = windowBase;
committedSize = windowSize;
}
else
{
ulong largeBase = faultAddress & 0xFFFFFFFFFFE00000uL;
if (TryReserveThenCommit(largeBase, 2097152uL, largeBase, 2097152uL, commitProtect))
{
committed = true;
committedBase = largeBase;
committedSize = 2097152uL;
}
}
if (!committed)
{
ulong region64kBase = faultAddress & 0xFFFFFFFFFFFF0000uL;
if (TryReserveThenCommit(region64kBase, 65536uL, region64kBase, 65536uL, commitProtect))
@@ -949,7 +1311,10 @@ public sealed partial class DirectExecutionBackend
}
TryCommitRange(pageBase + 4096, 4096uL, commitProtect);
Console.Error.WriteLine($"[LOADER][TRACE] lazy-reserve-commit: addr=0x{committedBase:X16} size=0x{committedSize:X16} access={accessType} protect=0x{commitProtect:X8}");
if (traceLazyCommit)
{
Console.Error.WriteLine($"[LOADER][TRACE] lazy-reserve-commit#{traceIndex}: addr=0x{committedBase:X16} size=0x{committedSize:X16} access={accessType} protect=0x{commitProtect:X8}");
}
return true;
}
@@ -958,14 +1323,25 @@ public sealed partial class DirectExecutionBackend
return false;
}
ulong largeCommitBase = faultAddress & 0xFFFFFFFFFFE00000uL;
if (TryCommitRange(largeCommitBase, 2097152uL, commitProtect))
if (TryGetLazyCommitWindow(faultAddress, mbi.BaseAddress, mbi.RegionSize, out var commitWindowBase, out var commitWindowSize) &&
TryCommitRange(commitWindowBase, commitWindowSize, commitProtect))
{
committed = true;
committedBase = largeCommitBase;
committedSize = 2097152uL;
committedBase = commitWindowBase;
committedSize = commitWindowSize;
}
else
{
ulong largeCommitBase = faultAddress & 0xFFFFFFFFFFE00000uL;
if (TryCommitRange(largeCommitBase, 2097152uL, commitProtect))
{
committed = true;
committedBase = largeCommitBase;
committedSize = 2097152uL;
}
}
if (!committed)
{
ulong region64kBase = faultAddress & 0xFFFFFFFFFFFF0000uL;
if (TryCommitRange(region64kBase, 65536uL, commitProtect))
@@ -994,9 +1370,46 @@ public sealed partial class DirectExecutionBackend
}
TryCommitRange(pageBase + 4096, 4096uL, commitProtect);
Console.Error.WriteLine($"[LOADER][TRACE] lazy-commit: addr=0x{committedBase:X16} size=0x{committedSize:X16} access={accessType} protect=0x{commitProtect:X8}");
if (traceLazyCommit)
{
Console.Error.WriteLine($"[LOADER][TRACE] lazy-commit#{traceIndex}: addr=0x{committedBase:X16} size=0x{committedSize:X16} access={accessType} protect=0x{commitProtect:X8}");
}
return true;
static bool TryGetLazyCommitWindow(ulong fault, ulong regionBase, ulong regionSize, out ulong baseAddress, out ulong length)
{
baseAddress = 0;
length = 0;
if (regionSize == 0 || ulong.MaxValue - regionBase < regionSize)
{
return false;
}
ulong regionEnd = regionBase + regionSize;
ulong windowBase = fault & ~(LazyCommitWindowBytes - 1);
if (windowBase < regionBase)
{
windowBase = regionBase;
}
if (windowBase >= regionEnd)
{
return false;
}
ulong windowEnd = Math.Min(regionEnd, windowBase + LazyCommitWindowBytes);
ulong windowSize = windowEnd - windowBase;
windowSize &= 0xFFFFFFFFFFFFF000uL;
if (windowSize == 0)
{
return false;
}
baseAddress = windowBase;
length = windowSize;
return true;
}
static unsafe bool TryCommitRange(ulong baseAddress, ulong length, uint protection)
{
if (length == 0)
@@ -1023,6 +1436,49 @@ public sealed partial class DirectExecutionBackend
}
return TryCommitRange(commitAddress, commitSize, protection);
}
static bool IsAccessCompatible(ulong accessType, uint protection)
{
const uint pageNoAccess = 0x01;
const uint pageReadOnly = 0x02;
const uint pageReadWrite = 0x04;
const uint pageWriteCopy = 0x08;
const uint pageExecute = 0x10;
const uint pageExecuteRead = 0x20;
const uint pageExecuteReadWrite = 0x40;
const uint pageExecuteWriteCopy = 0x80;
const uint pageGuard = 0x100;
const uint accessMask = 0xFF;
if ((protection & pageGuard) != 0)
{
return false;
}
uint access = protection & accessMask;
if (access == pageNoAccess)
{
return false;
}
return accessType switch
{
0 => access is pageReadOnly or pageReadWrite or pageWriteCopy or pageExecuteRead or pageExecuteReadWrite or pageExecuteWriteCopy,
1 => access is pageReadWrite or pageWriteCopy or pageExecuteReadWrite or pageExecuteWriteCopy,
8 => access is pageExecute or pageExecuteRead or pageExecuteReadWrite or pageExecuteWriteCopy,
_ => false
};
}
}
private static bool ShouldTraceLazyCommit(int traceIndex)
{
if (string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_LAZY_COMMIT"), "1", StringComparison.Ordinal))
{
return true;
}
return traceIndex <= 16 || traceIndex % 256 == 0;
}
private static uint ResolveLazyCommitProtection(ulong accessType, uint allocationProtect)
@@ -0,0 +1,362 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using System.Threading;
using Iced.Intel;
using SharpEmu.Core.Cpu.Emulation;
namespace SharpEmu.Core.Cpu.Native;
// Software fallback for the BMI1/BMI2/ABM general-purpose-register instructions.
//
// Guest code runs natively, so the guest and host share the same virtual address space and the
// same registers (the OS delivers them in the CONTEXT record on a fault). When the host CPU lacks
// one of these extensions it raises #UD instead of executing the opcode; without this the title
// simply aborts. Here we decode the faulting instruction, evaluate it against the trapped register
// and memory state, write the result back into the CONTEXT, step RIP past the instruction and ask
// the OS to continue. Only the register-only BMI/ABM forms are handled; anything else returns false
// and falls through to the existing diagnostics unchanged, so this can never mis-handle an opcode it
// does not fully model.
public sealed partial class DirectExecutionBackend
{
// Windows x64 CONTEXT.EFlags lives just past the segment selectors. The GPR offsets it shares
// with the rest of the backend are the CTX_* constants declared in DirectExecutionBackend.cs.
private const int CTX_EFLAGS = 68;
// STATUS_ILLEGAL_INSTRUCTION (#UD surfaced by the Windows vectored handler).
private const uint StatusIllegalInstruction = 0xC000001Du;
private const int MaxInstructionBytes = 15;
// Instruction-window sizes tried in turn so a fault near a page boundary still decodes.
private static readonly int[] DecodeWindowSizes = { MaxInstructionBytes, 11, 8, 4, 2 };
private static int _bmiSoftwareFallbackAnnounced;
private static long _bmiInstructionsEmulated;
private unsafe bool TryRecoverIllegalInstruction(void* contextRecord, ulong rip)
{
if (!TryReadFaultingInstruction(rip, out var instruction))
{
return false;
}
if (instruction.Op0Kind != OpKind.Register ||
!TryGetGprSlot(instruction.Op0Register, out var destOffset, out var size))
{
return false;
}
if (!TryEvaluate(contextRecord, in instruction, size, out var result, out var flagsChanged, out var eflags))
{
return false;
}
WriteCtxU64(contextRecord, destOffset, result);
if (flagsChanged)
{
WriteCtxU32(contextRecord, CTX_EFLAGS, eflags);
}
WriteCtxU64(contextRecord, CTX_RIP, rip + (ulong)instruction.Length);
Interlocked.Increment(ref _bmiInstructionsEmulated);
if (Interlocked.Exchange(ref _bmiSoftwareFallbackAnnounced, 1) == 0)
{
Console.Error.WriteLine(
"[LOADER][INFO] Host lacks a BMI/ABM extension used by the guest; " +
"emulating those instructions in software.");
}
return true;
}
private unsafe bool TryEvaluate(
void* contextRecord,
in Instruction instruction,
GprOperandSize size,
out ulong result,
out bool flagsChanged,
out uint eflags)
{
result = 0;
flagsChanged = false;
eflags = ReadCtxU32(contextRecord, CTX_EFLAGS);
switch (instruction.Mnemonic)
{
case Mnemonic.Andn:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var andnSrc1) ||
!TryReadOperand(contextRecord, in instruction, 2, size, out var andnSrc2))
{
return false;
}
result = BmiInstructionEmulator.Andn(andnSrc1, andnSrc2, size, ref eflags);
flagsChanged = true;
return true;
case Mnemonic.Blsi:
case Mnemonic.Blsmsk:
case Mnemonic.Blsr:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var blsSrc))
{
return false;
}
result = instruction.Mnemonic switch
{
Mnemonic.Blsi => BmiInstructionEmulator.Blsi(blsSrc, size, ref eflags),
Mnemonic.Blsmsk => BmiInstructionEmulator.Blsmsk(blsSrc, size, ref eflags),
_ => BmiInstructionEmulator.Blsr(blsSrc, size, ref eflags),
};
flagsChanged = true;
return true;
case Mnemonic.Bextr:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var bextrSrc) ||
!TryReadOperand(contextRecord, in instruction, 2, size, out var bextrControl))
{
return false;
}
result = BmiInstructionEmulator.Bextr(bextrSrc, bextrControl, size, ref eflags);
flagsChanged = true;
return true;
case Mnemonic.Bzhi:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var bzhiSrc) ||
!TryReadOperand(contextRecord, in instruction, 2, size, out var bzhiIndex))
{
return false;
}
result = BmiInstructionEmulator.Bzhi(bzhiSrc, bzhiIndex, size, ref eflags);
flagsChanged = true;
return true;
case Mnemonic.Tzcnt:
case Mnemonic.Lzcnt:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var cntSrc))
{
return false;
}
result = instruction.Mnemonic == Mnemonic.Tzcnt
? BmiInstructionEmulator.Tzcnt(cntSrc, size, ref eflags)
: BmiInstructionEmulator.Lzcnt(cntSrc, size, ref eflags);
flagsChanged = true;
return true;
case Mnemonic.Rorx:
if (instruction.Op2Kind != OpKind.Immediate8 ||
!TryReadOperand(contextRecord, in instruction, 1, size, out var rorxSrc))
{
return false;
}
result = BmiInstructionEmulator.Rorx(rorxSrc, instruction.Immediate8, size);
return true;
case Mnemonic.Sarx:
case Mnemonic.Shlx:
case Mnemonic.Shrx:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var shiftSrc) ||
!TryReadOperand(contextRecord, in instruction, 2, size, out var shiftCount))
{
return false;
}
result = instruction.Mnemonic switch
{
Mnemonic.Sarx => BmiInstructionEmulator.Sarx(shiftSrc, (int)shiftCount, size),
Mnemonic.Shlx => BmiInstructionEmulator.Shlx(shiftSrc, (int)shiftCount, size),
_ => BmiInstructionEmulator.Shrx(shiftSrc, (int)shiftCount, size),
};
return true;
case Mnemonic.Pdep:
case Mnemonic.Pext:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var packSrc) ||
!TryReadOperand(contextRecord, in instruction, 2, size, out var packMask))
{
return false;
}
result = instruction.Mnemonic == Mnemonic.Pdep
? BmiInstructionEmulator.Pdep(packSrc, packMask, size)
: BmiInstructionEmulator.Pext(packSrc, packMask, size);
return true;
default:
return false;
}
}
private unsafe bool TryReadFaultingInstruction(ulong rip, out Instruction instruction)
{
// Try the full instruction window first, then shrink so a fault near the end of a mapped
// page (where fewer than 15 bytes are readable) still decodes.
foreach (var attempt in DecodeWindowSizes)
{
var buffer = new byte[attempt];
if (!TryReadHostBytes(rip, buffer))
{
continue;
}
var decoder = Decoder.Create(64, new ByteArrayCodeReader(buffer));
decoder.IP = rip;
decoder.Decode(out instruction);
if (instruction.Code != Code.INVALID && instruction.Length > 0 && instruction.Length <= attempt)
{
return true;
}
}
instruction = default;
return false;
}
private unsafe bool TryReadOperand(
void* contextRecord,
in Instruction instruction,
int operandIndex,
GprOperandSize size,
out ulong value)
{
value = 0;
switch (instruction.GetOpKind(operandIndex))
{
case OpKind.Register:
if (!TryGetGprSlot(instruction.GetOpRegister(operandIndex), out var offset, out _))
{
return false;
}
var raw = ReadCtxU64(contextRecord, offset);
value = size == GprOperandSize.Bits64 ? raw : raw & 0xFFFF_FFFFUL;
return true;
case OpKind.Memory:
if (!TryComputeMemoryAddress(contextRecord, in instruction, out var address))
{
return false;
}
var byteCount = size == GprOperandSize.Bits64 ? 8 : 4;
var buffer = new byte[byteCount];
if (!TryReadHostBytes(address, buffer))
{
return false;
}
value = byteCount == 8
? BinaryPrimitives.ReadUInt64LittleEndian(buffer)
: BinaryPrimitives.ReadUInt32LittleEndian(buffer);
return true;
default:
return false;
}
}
private unsafe bool TryComputeMemoryAddress(void* contextRecord, in Instruction instruction, out ulong address)
{
address = 0;
// FS/GS-relative operands need the guest segment base, which is not modelled here.
if (instruction.SegmentPrefix != Register.None)
{
return false;
}
if (instruction.IsIPRelativeMemoryOperand)
{
address = instruction.IPRelativeMemoryAddress;
return true;
}
var effective = instruction.MemoryDisplacement64;
if (instruction.MemoryBase != Register.None)
{
if (!TryGetGpr64Offset(instruction.MemoryBase, out var baseOffset))
{
return false;
}
effective += ReadCtxU64(contextRecord, baseOffset);
}
if (instruction.MemoryIndex != Register.None)
{
if (!TryGetGpr64Offset(instruction.MemoryIndex, out var indexOffset))
{
return false;
}
effective += ReadCtxU64(contextRecord, indexOffset) * (ulong)instruction.MemoryIndexScale;
}
address = effective;
return true;
}
// Maps a 32- or 64-bit GPR to its CONTEXT offset and reports the operand width it implies.
private static bool TryGetGprSlot(Register register, out int offset, out GprOperandSize size)
{
switch (register)
{
case Register.EAX: offset = CTX_RAX; size = GprOperandSize.Bits32; return true;
case Register.ECX: offset = CTX_RCX; size = GprOperandSize.Bits32; return true;
case Register.EDX: offset = CTX_RDX; size = GprOperandSize.Bits32; return true;
case Register.EBX: offset = CTX_RBX; size = GprOperandSize.Bits32; return true;
case Register.ESP: offset = CTX_RSP; size = GprOperandSize.Bits32; return true;
case Register.EBP: offset = CTX_RBP; size = GprOperandSize.Bits32; return true;
case Register.ESI: offset = CTX_RSI; size = GprOperandSize.Bits32; return true;
case Register.EDI: offset = CTX_RDI; size = GprOperandSize.Bits32; return true;
case Register.R8D: offset = CTX_R8; size = GprOperandSize.Bits32; return true;
case Register.R9D: offset = CTX_R9; size = GprOperandSize.Bits32; return true;
case Register.R10D: offset = CTX_R10; size = GprOperandSize.Bits32; return true;
case Register.R11D: offset = CTX_R11; size = GprOperandSize.Bits32; return true;
case Register.R12D: offset = CTX_R12; size = GprOperandSize.Bits32; return true;
case Register.R13D: offset = CTX_R13; size = GprOperandSize.Bits32; return true;
case Register.R14D: offset = CTX_R14; size = GprOperandSize.Bits32; return true;
case Register.R15D: offset = CTX_R15; size = GprOperandSize.Bits32; return true;
default:
if (TryGetGpr64Offset(register, out offset))
{
size = GprOperandSize.Bits64;
return true;
}
size = GprOperandSize.Bits32;
return false;
}
}
private static bool TryGetGpr64Offset(Register register, out int offset)
{
switch (register)
{
case Register.RAX: offset = CTX_RAX; return true;
case Register.RCX: offset = CTX_RCX; return true;
case Register.RDX: offset = CTX_RDX; return true;
case Register.RBX: offset = CTX_RBX; return true;
case Register.RSP: offset = CTX_RSP; return true;
case Register.RBP: offset = CTX_RBP; return true;
case Register.RSI: offset = CTX_RSI; return true;
case Register.RDI: offset = CTX_RDI; return true;
case Register.R8: offset = CTX_R8; return true;
case Register.R9: offset = CTX_R9; return true;
case Register.R10: offset = CTX_R10; return true;
case Register.R11: offset = CTX_R11; return true;
case Register.R12: offset = CTX_R12; return true;
case Register.R13: offset = CTX_R13; return true;
case Register.R14: offset = CTX_R14; return true;
case Register.R15: offset = CTX_R15; return true;
default: offset = 0; return false;
}
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,660 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading;
using SharpEmu.HLE;
namespace SharpEmu.Core.Cpu.Native;
public sealed partial class DirectExecutionBackend
{
// Guest entry stubs must not run above CLR-managed frames on a CLR-created thread:
// the suspension/stack-walk machinery then has to traverse a frame chain that is
// interleaved with guest stubs carrying no CLR unwind info, and any window in which
// the thread-mode bookkeeping disagrees with the actual stack (import dispatch, VEH
// redirection) fail-fasts the runtime — the audio_output_thread ~7th-cycle
// "attempted to call a UnmanagedCallersOnly method from managed code" crash.
//
// Guest execution therefore runs on dedicated raw OS threads whose run loop is
// emitted native code. While guest code executes there is not a single managed
// frame on the thread and it sits in preemptive mode, so the GC ignores it
// entirely. The only managed activity on the thread is the reverse-P/Invoke import
// dispatch and the per-run prologue/epilogue, which the CLR supports on foreign
// threads (lazy attach, preemptive between calls). The managed orchestrator
// (RunGuestThread / the main execution thread) parks in a preemptive wait for the
// duration of the run, so its own frame chain is never walked across guest frames.
private static readonly bool NativeGuestWorkersDisabled =
string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_NATIVE_GUEST_WORKERS"), "1", StringComparison.Ordinal);
private readonly object _nativeWorkerGate = new();
private readonly List<NativeGuestExecutor> _allNativeWorkers = new();
private readonly Stack<NativeGuestExecutor> _idleNativeWorkers = new();
private bool _nativeWorkersDisposed;
private int _nativeWorkerCreationFailedLogged;
private const uint StackSizeParamIsAReservation = 0x00010000u;
[DllImport("kernel32.dll", SetLastError = true)]
private static extern nint CreateThread(
nint lpThreadAttributes,
nuint dwStackSize,
nint lpStartAddress,
nint lpParameter,
uint dwCreationFlags,
out uint lpThreadId);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern uint WaitForSingleObject(nint hHandle, uint dwMilliseconds);
// Runs an emitted guest entry stub. Preferred path is a pooled native worker
// thread; falls back to the historical inline calli (guest frames above this
// thread's managed frames) when workers are disabled or unavailable.
//
// Callers set the Active* thread-statics before emitting the stub and read the
// yield/forced-exit flags right after this returns, so the worker outcome is
// copied back into this thread's statics before returning.
private unsafe int RunGuestEntryStub(void* entryStub, ulong hostRspSlot)
{
var worker = RentNativeGuestExecutor();
if (worker is null)
{
TlsSetValue(_hostRspSlotTlsIndex, (nint)hostRspSlot);
return CallNativeEntry(entryStub);
}
try
{
var state = _activeGuestThreadState;
var nativeReturn = worker.Run(
_activeCpuContext!,
state,
GuestThreadExecution.CurrentGuestThreadHandle,
_activeEntryReturnSentinelRip,
_activeGuestReturnSlotAddress,
(nint)hostRspSlot,
(nint)entryStub,
state?.AffinityMask ?? 0,
out var yieldRequested,
out var yieldReason,
out var forcedExit);
_activeGuestThreadYieldRequested = yieldRequested;
_activeGuestThreadYieldReason = yieldReason;
_activeForcedGuestExit = forcedExit;
return nativeReturn;
}
finally
{
ReturnNativeGuestExecutor(worker);
}
}
private NativeGuestExecutor? RentNativeGuestExecutor()
{
// NativeGuestExecutor emits a Win32 wait loop and creates it with
// kernel32!CreateThread. POSIX hosts use the established inline entry
// path until the worker loop has a pthread/eventfd implementation.
if (!OperatingSystem.IsWindows() || NativeGuestWorkersDisabled)
{
return null;
}
lock (_nativeWorkerGate)
{
if (_nativeWorkersDisposed)
{
return null;
}
if (_idleNativeWorkers.Count > 0)
{
return _idleNativeWorkers.Pop();
}
}
var worker = NativeGuestExecutor.TryCreate(this);
if (worker is null)
{
if (Interlocked.Exchange(ref _nativeWorkerCreationFailedLogged, 1) == 0)
{
Console.Error.WriteLine(
"[LOADER][WARN] Failed to create a native guest worker thread; falling back to inline guest execution.");
}
return null;
}
lock (_nativeWorkerGate)
{
if (_nativeWorkersDisposed)
{
worker.Dispose();
return null;
}
_allNativeWorkers.Add(worker);
}
return worker;
}
private void ReturnNativeGuestExecutor(NativeGuestExecutor worker)
{
lock (_nativeWorkerGate)
{
if (!_nativeWorkersDisposed)
{
_idleNativeWorkers.Push(worker);
return;
}
}
worker.Dispose();
}
private void DisposeNativeGuestExecutors()
{
NativeGuestExecutor[] workers;
lock (_nativeWorkerGate)
{
if (_nativeWorkersDisposed)
{
return;
}
_nativeWorkersDisposed = true;
workers = _allNativeWorkers.ToArray();
_allNativeWorkers.Clear();
_idleNativeWorkers.Clear();
}
foreach (var worker in workers)
{
worker.Dispose();
}
}
// A pooled raw OS thread that executes guest entry stubs. The run loop is emitted
// native code (no CLR unwind info required — nothing ever unwinds through it):
//
// loop: WaitForSingleObject(work);
// if (*stopFlag) { SetEvent(done); ExitThread(0); }
// rax = RunPrologue(self); // managed: binds per-run ambient, returns stub
// if (rax != 0) eax = rax(); // guest entry stub — zero managed frames below
// RunEpilogue(self, eax); // managed: captures outcome, restores ambient
// SetEvent(done); goto loop;
//
// Workers carry no per-guest identity of their own: the prologue rebinds guest TLS,
// the host-RSP slot, the Active* thread-statics and the GuestThreadExecution ambient
// on every run, so a worker can be reused for any guest thread.
private sealed unsafe class NativeGuestExecutor : IDisposable
{
private const uint LoopStubSize = 512u;
private const uint WorkerStackReservation = 4u * 1024u * 1024u;
private static nint _waitForSingleObjectAddress;
private static nint _setEventAddress;
private static nint _exitThreadAddress;
private readonly DirectExecutionBackend _backend;
// Windows uses AutoResetEvent (its SafeWaitHandle is a real kernel
// event the emitted loop can wait on); POSIX uses worker-event
// semaphores shared the same way via PosixHostStubs.
private readonly AutoResetEvent? _workAvailable;
private readonly AutoResetEvent? _workCompleted;
private nint _workSemaphore;
private nint _doneSemaphore;
// RunPrologue/RunEpilogue compile to the host ABI (SysV on POSIX); the
// emitted loop calls them with Win64 registers, so POSIX routes the
// calls through register-shuffling thunks (shared by all workers).
private static nint _posixPrologueThunk;
private static nint _posixEpilogueThunk;
private static readonly object PosixThunkGate = new();
private GCHandle _selfHandle;
private void* _controlBlock;
private void* _loopStub;
private nint _threadHandle;
private uint _nativeThreadId;
// Single in-flight run; publication is ordered by the work/done event pair.
private CpuContext? _runContext;
private GuestThreadState? _runState;
private ulong _runGuestThreadHandle;
private ulong _runSentinelRip;
private ulong _runReturnSlotAddress;
private nint _runHostRspSlot;
private nint _runEntryStub;
private ulong _runAffinityMask;
private int _runNativeResult;
private bool _runYieldRequested;
private string? _runYieldReason;
private bool _runForcedExit;
private bool _runPrologueFailed;
// Prologue -> epilogue carry, only touched on the worker thread.
private DirectExecutionBackend? _prevBackend;
private CpuContext? _prevContext;
private ulong _prevSentinel;
private ulong _prevReturnSlot;
private bool _prevForcedExit;
private bool _prevYieldRequested;
private string? _prevYieldReason;
private GuestThreadState? _prevState;
private ulong _prevGuestThreadHandle;
private nint _prevHostRspSlot;
private int _prevHostThreadId;
private bool _entered;
private NativeGuestExecutor(DirectExecutionBackend backend)
{
_backend = backend;
if (OperatingSystem.IsWindows())
{
_workAvailable = new AutoResetEvent(false);
_workCompleted = new AutoResetEvent(false);
}
}
public static NativeGuestExecutor? TryCreate(DirectExecutionBackend backend)
{
if (!EnsureKernel32Exports())
{
return null;
}
var executor = new NativeGuestExecutor(backend);
if (!executor.Initialize())
{
executor.Dispose();
return null;
}
return executor;
}
private static bool EnsureKernel32Exports()
{
if (_exitThreadAddress != 0)
{
return _waitForSingleObjectAddress != 0 && _setEventAddress != 0;
}
nint kernel32 = GetModuleHandle("kernel32.dll");
if (kernel32 == 0)
{
return false;
}
_waitForSingleObjectAddress = GetProcAddress(kernel32, "WaitForSingleObject");
_setEventAddress = GetProcAddress(kernel32, "SetEvent");
_exitThreadAddress = GetProcAddress(kernel32, "ExitThread");
return _waitForSingleObjectAddress != 0 && _setEventAddress != 0 && _exitThreadAddress != 0;
}
private bool Initialize()
{
_selfHandle = GCHandle.Alloc(this);
_controlBlock = VirtualAlloc(null, 4096u, 12288u, 4u);
if (_controlBlock == null)
{
return false;
}
_loopStub = VirtualAlloc(null, LoopStubSize, 12288u, 64u);
if (_loopStub == null)
{
return false;
}
var prologuePtr = (nint)(delegate* unmanaged<nint, nint>)&RunPrologue;
var epiloguePtr = (nint)(delegate* unmanaged<nint, int, void>)&RunEpilogue;
var executorHandle = GCHandle.ToIntPtr(_selfHandle);
nint workHandle;
nint doneHandle;
if (OperatingSystem.IsWindows())
{
workHandle = _workAvailable!.SafeWaitHandle.DangerousGetHandle();
doneHandle = _workCompleted!.SafeWaitHandle.DangerousGetHandle();
}
else
{
lock (PosixThunkGate)
{
if (_posixPrologueThunk == 0)
{
_posixPrologueThunk = PosixHostStubs.CreateWin64ToSysVThunk(prologuePtr);
_posixEpilogueThunk = PosixHostStubs.CreateWin64ToSysVThunk(epiloguePtr);
}
}
prologuePtr = _posixPrologueThunk;
epiloguePtr = _posixEpilogueThunk;
_workSemaphore = PosixHostStubs.CreateWorkerEvent();
_doneSemaphore = PosixHostStubs.CreateWorkerEvent();
if (_workSemaphore == 0 || _doneSemaphore == 0)
{
return false;
}
workHandle = _workSemaphore;
doneHandle = _doneSemaphore;
}
byte* code = (byte*)_loopStub;
int offset = 0;
void Emit(byte value) => code[offset++] = value;
void EmitMovRcxImm64(ulong value)
{
Emit(0x48); Emit(0xB9);
*(ulong*)(code + offset) = value;
offset += sizeof(ulong);
}
void EmitMovRaxImm64(ulong value)
{
Emit(0x48); Emit(0xB8);
*(ulong*)(code + offset) = value;
offset += sizeof(ulong);
}
void EmitCallRax()
{
Emit(0xFF); Emit(0xD0);
}
void EmitSetDoneEvent()
{
EmitMovRcxImm64((ulong)doneHandle);
EmitMovRaxImm64((ulong)_setEventAddress);
EmitCallRax();
}
// Thread entry leaves RSP ≡ 8 (mod 16); after this every call below happens
// at RSP ≡ 0 with shadow space available.
Emit(0x48); Emit(0x83); Emit(0xEC); Emit(0x28); // sub rsp, 0x28
int loopStart = offset;
EmitMovRcxImm64((ulong)workHandle);
Emit(0xBA); // mov edx, INFINITE
*(uint*)(code + offset) = 0xFFFFFFFFu;
offset += sizeof(uint);
EmitMovRaxImm64((ulong)_waitForSingleObjectAddress);
EmitCallRax();
EmitMovRaxImm64((ulong)_controlBlock);
Emit(0x83); Emit(0x38); Emit(0x00); // cmp dword [rax], 0
Emit(0x0F); Emit(0x85); // jne stop
int stopJump = offset;
offset += sizeof(int);
EmitMovRcxImm64((ulong)executorHandle);
EmitMovRaxImm64((ulong)prologuePtr);
EmitCallRax(); // rax = entry stub, or 0 on failure
Emit(0x48); Emit(0x85); Emit(0xC0); // test rax, rax
Emit(0x0F); Emit(0x84); // je skipEntry
int skipJump = offset;
offset += sizeof(int);
EmitCallRax(); // guest entry stub -> eax
int skipEntryOffset = offset;
Emit(0x89); Emit(0xC2); // mov edx, eax
EmitMovRcxImm64((ulong)executorHandle);
EmitMovRaxImm64((ulong)epiloguePtr);
EmitCallRax();
EmitSetDoneEvent();
Emit(0xE9); // jmp loop
*(int*)(code + offset) = loopStart - (offset + sizeof(int));
offset += sizeof(int);
int stopOffset = offset;
// Signal done so a Run() racing teardown cannot park forever; a stopped
// worker is never re-rented, so the stale signal is unobservable.
EmitSetDoneEvent();
Emit(0x31); Emit(0xC9); // xor ecx, ecx
EmitMovRaxImm64((ulong)_exitThreadAddress);
EmitCallRax();
Emit(0xCC); // int3 (ExitThread never returns)
*(int*)(code + stopJump) = stopOffset - (stopJump + sizeof(int));
*(int*)(code + skipJump) = skipEntryOffset - (skipJump + sizeof(int));
uint oldProtect = 0;
if (!VirtualProtect(_loopStub, LoopStubSize, 32u, &oldProtect))
{
return false;
}
FlushInstructionCache(GetCurrentProcess(), _loopStub, LoopStubSize);
_threadHandle = CreateThread(
0,
WorkerStackReservation,
(nint)_loopStub,
0,
StackSizeParamIsAReservation,
out _nativeThreadId);
if (_threadHandle == 0)
{
return false;
}
if (LogThreadMode)
{
TraceThreadMode($"worker_created native_tid={_nativeThreadId} loop=0x{(ulong)_loopStub:X16}");
}
return true;
}
public int Run(
CpuContext context,
GuestThreadState? state,
ulong guestThreadHandle,
ulong sentinelRip,
ulong returnSlotAddress,
nint hostRspSlot,
nint entryStub,
ulong affinityMask,
out bool yieldRequested,
out string? yieldReason,
out bool forcedExit)
{
_runContext = context;
_runState = state;
_runGuestThreadHandle = guestThreadHandle;
_runSentinelRip = sentinelRip;
_runReturnSlotAddress = returnSlotAddress;
_runHostRspSlot = hostRspSlot;
_runEntryStub = entryStub;
_runAffinityMask = affinityMask;
_runPrologueFailed = true;
_runYieldRequested = false;
_runYieldReason = null;
_runForcedExit = false;
SignalWorkAvailable();
WaitWorkCompleted();
_runContext = null;
_runState = null;
yieldRequested = _runYieldRequested;
yieldReason = _runYieldReason;
forcedExit = _runForcedExit;
if (_runPrologueFailed)
{
throw new InvalidOperationException("Native guest worker failed to bind the run ambient (prologue fault)");
}
return _runNativeResult;
}
private void SignalWorkAvailable()
{
if (_workAvailable is not null)
{
_workAvailable.Set();
return;
}
_ = PosixHostStubs.SignalWorkerEvent(_workSemaphore);
}
private void WaitWorkCompleted()
{
if (_workCompleted is not null)
{
_workCompleted.WaitOne();
return;
}
_ = PosixHostStubs.WaitWorkerEvent(_doneSemaphore, -1);
}
[UnmanagedCallersOnly]
private static nint RunPrologue(nint executorHandle)
{
try
{
var executor = (NativeGuestExecutor)GCHandle.FromIntPtr(executorHandle).Target!;
return executor.EnterRun();
}
catch (Exception ex)
{
try
{
Console.Error.WriteLine(
$"[LOADER][ERROR] Native guest worker prologue failed: {ex.GetType().Name}: {ex.Message}");
}
catch
{
}
return 0;
}
}
[UnmanagedCallersOnly]
private static void RunEpilogue(nint executorHandle, int nativeResult)
{
try
{
var executor = (NativeGuestExecutor)GCHandle.FromIntPtr(executorHandle).Target!;
executor.ExitRun(nativeResult);
}
catch (Exception ex)
{
try
{
Console.Error.WriteLine(
$"[LOADER][ERROR] Native guest worker epilogue failed: {ex.GetType().Name}: {ex.Message}");
}
catch
{
}
}
}
private nint EnterRun()
{
var backend = _backend;
_prevBackend = _activeExecutionBackend;
_prevContext = _activeCpuContext;
_prevSentinel = _activeEntryReturnSentinelRip;
_prevReturnSlot = _activeGuestReturnSlotAddress;
_prevForcedExit = _activeForcedGuestExit;
_prevYieldRequested = _activeGuestThreadYieldRequested;
_prevYieldReason = _activeGuestThreadYieldReason;
_prevState = _activeGuestThreadState;
_prevHostRspSlot = TlsGetValue(backend._hostRspSlotTlsIndex);
_prevGuestThreadHandle = GuestThreadExecution.EnterGuestThread(_runGuestThreadHandle);
_entered = true;
_activeExecutionBackend = backend;
_activeCpuContext = _runContext;
_activeEntryReturnSentinelRip = _runSentinelRip;
_activeGuestReturnSlotAddress = _runReturnSlotAddress;
_activeForcedGuestExit = false;
_activeGuestThreadYieldRequested = false;
_activeGuestThreadYieldReason = null;
_activeGuestThreadState = _runState;
backend.BindTlsBase(_runContext!);
TlsSetValue(backend._hostRspSlotTlsIndex, _runHostRspSlot);
if (_runState is { } state)
{
_prevHostThreadId = Volatile.Read(ref state.HostThreadId);
Volatile.Write(ref state.HostThreadId, unchecked((int)GetCurrentThreadId()));
}
if (_runAffinityMask != 0)
{
backend.ApplyGuestThreadAffinity(_runAffinityMask);
}
_runPrologueFailed = false;
if (LogThreadMode)
{
TraceThreadMode(
$"worker_enter guest=0x{_runGuestThreadHandle:X16} stub=0x{(ulong)_runEntryStub:X16}");
}
return _runEntryStub;
}
private void ExitRun(int nativeResult)
{
_runNativeResult = nativeResult;
_runYieldRequested = _activeGuestThreadYieldRequested;
_runYieldReason = _activeGuestThreadYieldReason;
_runForcedExit = _activeForcedGuestExit;
if (!_entered)
{
return;
}
_entered = false;
if (_runState is { } state)
{
Volatile.Write(ref state.HostThreadId, _prevHostThreadId);
}
TlsSetValue(_backend._hostRspSlotTlsIndex, _prevHostRspSlot);
GuestThreadExecution.RestoreGuestThread(_prevGuestThreadHandle);
_activeExecutionBackend = _prevBackend;
_activeCpuContext = _prevContext;
_activeEntryReturnSentinelRip = _prevSentinel;
_activeGuestReturnSlotAddress = _prevReturnSlot;
_activeForcedGuestExit = _prevForcedExit;
_activeGuestThreadYieldRequested = _prevYieldRequested;
_activeGuestThreadYieldReason = _prevYieldReason;
_activeGuestThreadState = _prevState;
_prevBackend = null;
_prevContext = null;
_prevState = null;
_prevYieldReason = null;
if (LogThreadMode)
{
TraceThreadMode(
$"worker_exit guest=0x{_runGuestThreadHandle:X16} result=0x{nativeResult:X8} yield={_runYieldRequested}");
}
}
public void Dispose()
{
if (_controlBlock != null)
{
*(int*)_controlBlock = 1;
}
try
{
SignalWorkAvailable();
}
catch (ObjectDisposedException)
{
}
var exited = _threadHandle == 0;
if (_threadHandle != 0)
{
exited = WaitForSingleObject(_threadHandle, 1000u) == 0u;
CloseHandle(_threadHandle);
_threadHandle = 0;
}
if (!exited)
{
// The worker is still parked in guest code (teardown should have unwound
// it first). Leak the stub, control block, events and GC handle rather
// than have the thread execute freed memory.
Console.Error.WriteLine(
$"[LOADER][WARN] Native guest worker tid={_nativeThreadId} did not stop; leaking its run loop.");
return;
}
if (_loopStub != null)
{
VirtualFree(_loopStub, 0u, 32768u);
_loopStub = null;
}
if (_controlBlock != null)
{
VirtualFree(_controlBlock, 0u, 32768u);
_controlBlock = null;
}
if (_selfHandle.IsAllocated)
{
_selfHandle.Free();
}
_workAvailable?.Dispose();
_workCompleted?.Dispose();
if (_workSemaphore != 0)
{
PosixHostStubs.DestroyWorkerEvent(_workSemaphore);
_workSemaphore = 0;
}
if (_doneSemaphore != 0)
{
PosixHostStubs.DestroyWorkerEvent(_doneSemaphore);
_doneSemaphore = 0;
}
}
}
}
@@ -0,0 +1,409 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System;
using System.Runtime.InteropServices;
using System.Threading;
using SharpEmu.HLE;
namespace SharpEmu.Core.Cpu.Native;
public sealed unsafe partial class DirectExecutionBackend
{
// POSIX bridge for the Windows vectored-exception-handler logic. A
// sigaction(SIGSEGV/SIGBUS/SIGILL) handler rebuilds the EXCEPTION_POINTERS
// view the shared handlers expect (Win64 CONTEXT register offsets) from
// the signal's mcontext, runs the same recovery chain the VEH path uses
// (unresolved-import trap sentinels, demand-paging of lazily-committed
// guest pages, fault diagnostics), and writes register changes back into
// the mcontext so sigreturn resumes the repaired guest. Unrecovered
// faults are forwarded to the previously installed handler so the .NET
// runtime keeps turning its own faults into managed exceptions.
private const int PosixSigIll = 4;
private const int PosixSigTrap = 5;
private const int PosixSigAbort = 6;
private const int PosixSigSegv = 11;
private static readonly int PosixSigBus = OperatingSystem.IsMacOS() ? 10 : 7;
// struct sigaction: the handler pointer leads on both platforms; Darwin
// packs { handler(8), mask(4), flags(4) }, Linux glibc/musl packs
// { handler(8), mask(128), flags(4), restorer(8) }.
private static readonly int PosixSigactionSize = OperatingSystem.IsMacOS() ? 16 : 152;
private static readonly int PosixSigactionFlagsOffset = OperatingSystem.IsMacOS() ? 12 : 136;
private static readonly int PosixSaSigInfo = OperatingSystem.IsMacOS() ? 0x0040 : 0x0004;
private static readonly int PosixSaNoDefer = OperatingSystem.IsMacOS() ? 0x0010 : 0x40000000;
// siginfo_t.si_addr: Darwin { signo, errno, code, pid, uid, status, addr },
// Linux { signo, errno, code, pad32, addr }.
private static readonly int PosixSigInfoAddressOffset = OperatingSystem.IsMacOS() ? 24 : 16;
// Darwin ucontext_t stores a pointer to __darwin_mcontext64 at +48; the
// general registers live in its __ss thread state after the 16-byte
// exception state. Linux glibc embeds mcontext_t inline at +40 with the
// registers in gregs[23]. Rosetta 2 delivers the regular x86-64 layout
// to translated processes.
private const int DarwinUcontextMcontextOffset = 48;
private const int DarwinMcontextErrOffset = 4;
private const int DarwinMcontextFaultAddressOffset = 8;
private const int LinuxUcontextGregsOffset = 40;
private const int LinuxGregsErrOffset = 19 * 8;
// Byte offsets of the general registers relative to GetPosixRegisterBase,
// ordered to match the contiguous Win64 CONTEXT block CTX_RAX..CTX_RIP
// (rax, rcx, rdx, rbx, rsp, rbp, rsi, rdi, r8..r15, rip). Verified
// against the x86-64 platform headers.
private static readonly int[] PosixRegisterOffsets = OperatingSystem.IsMacOS()
? new[] { 16, 32, 40, 24, 72, 64, 56, 48, 80, 88, 96, 104, 112, 120, 128, 136, 144 }
: new[] { 104, 112, 96, 88, 120, 80, 72, 64, 0, 8, 16, 24, 32, 40, 48, 56, 128 };
private static DirectExecutionBackend? _posixSignalBackend;
private static bool _posixSignalHandlersInstalled;
private static bool _posixRawRecoveryEnabled;
private static bool _posixSignalWarmup;
private static readonly nint[] _posixPreviousActions = new nint[32];
private static int _posixSignalTraceCount;
private static long _perfSignalCount;
private static readonly bool _perfSignalCounter =
string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_PERF_MEM"), "1", StringComparison.Ordinal);
[ThreadStatic]
private static int _posixSignalHandlerDepth;
private void SetupPosixExceptionHandler()
{
if (string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_POSIX_SIGNALS"), "1", StringComparison.Ordinal))
{
Console.Error.WriteLine("[LOADER][WARN] POSIX signal exception bridge disabled by SHARPEMU_DISABLE_POSIX_SIGNALS=1; guest faults will not be recovered.");
return;
}
_posixSignalBackend = this;
if (_posixSignalHandlersInstalled)
{
return;
}
_posixRawRecoveryEnabled = !string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_RAW_HANDLER"), "1", StringComparison.Ordinal);
if (!_posixRawRecoveryEnabled)
{
Console.Error.WriteLine("[LOADER][INFO] Raw sentinel recovery disabled by SHARPEMU_DISABLE_RAW_HANDLER=1");
}
WarmUpPosixSignalPath();
SharpEmu.HLE.GuestImageWriteTracker.WarmUp();
if (!InstallPosixSignalHandler(PosixSigSegv) ||
!InstallPosixSignalHandler(PosixSigBus) ||
!InstallPosixSignalHandler(PosixSigIll) ||
!InstallPosixSignalHandler(PosixSigTrap) ||
!InstallPosixSignalHandler(PosixSigAbort))
{
throw new InvalidOperationException("Failed to install POSIX fault signal handlers");
}
_posixSignalHandlersInstalled = true;
Console.Error.WriteLine("[LOADER][INFO] POSIX signal exception bridge installed (SIGSEGV/SIGBUS/SIGILL)");
}
/// <summary>
/// Runs the signal-recovery path once with fabricated inputs before the
/// handlers are installed. The first entry into the handler must not
/// require JIT compilation (a fault can interrupt arbitrary runtime
/// states), and under Rosetta 2 the signal trampoline cannot enter x86
/// code that has never been executed (and therefore never translated): a
/// cold handler is silently never invoked and the faulting instruction
/// retries forever.
/// </summary>
private void WarmUpPosixSignalPath()
{
byte* fakeUcontext = stackalloc byte[512];
new Span<byte>(fakeUcontext, 512).Clear();
byte* fakeMcontext = stackalloc byte[512];
new Span<byte>(fakeMcontext, 512).Clear();
if (OperatingSystem.IsMacOS())
{
*(byte**)(fakeUcontext + DarwinUcontextMcontextOffset) = fakeMcontext;
}
_posixSignalWarmup = true;
try
{
((delegate* unmanaged<int, nint, nint, void>)&HandlePosixSignal)(PosixSigSegv, 0, (nint)fakeUcontext);
// Warm the branches the fabricated fault above skips without
// spamming diagnostics: the benign-exception path through
// VectoredHandler, the lazy-commit probe (fault address 0 bails
// out immediately), and the chain helper (signal 0 has no saved
// action and sigaction(0, ...) fails with EINVAL).
EXCEPTION_RECORD record = default;
record.ExceptionCode = DBG_PRINTEXCEPTION_C;
byte* contextRecord = stackalloc byte[Win64ContextSize];
new Span<byte>(contextRecord, Win64ContextSize).Clear();
EXCEPTION_POINTERS pointers;
pointers.ExceptionRecord = &record;
pointers.ContextRecord = contextRecord;
_ = VectoredHandler(&pointers);
record.ExceptionCode = 3221225477u;
record.NumberParameters = 2;
// 0x70000 is never guest-owned, so this walks the vmem region
// scan and the PRT range check, then bails out silently.
record.ExceptionInformation[1] = 0x70000;
_ = TryHandleLazyCommittedPage(&record, 0, 0);
ChainPreviousPosixAction(0, 0, 0);
}
finally
{
_posixSignalWarmup = false;
}
}
private static bool InstallPosixSignalHandler(int signal)
{
byte* action = stackalloc byte[PosixSigactionSize];
new Span<byte>(action, PosixSigactionSize).Clear();
*(nint*)action = (nint)(delegate* unmanaged<int, nint, nint, void>)&HandlePosixSignal;
// No SA_ONSTACK: the runtime's alternate stacks are far too small for
// the recovery/diagnostic path (JIT compilation of cold handler code
// can run inside the signal frame). Guest faults deliver onto the 2MB
// guest stack, host faults onto the regular thread stack — the same
// stacks Windows dispatches exceptions on.
*(int*)(action + PosixSigactionFlagsOffset) = PosixSaSigInfo | PosixSaNoDefer;
var previous = (byte*)NativeMemory.AllocZeroed((nuint)PosixSigactionSize);
if (sigaction(signal, action, previous) != 0)
{
NativeMemory.Free(previous);
Console.Error.WriteLine($"[LOADER][ERROR] sigaction({signal}) failed: errno={Marshal.GetLastPInvokeError()}");
return false;
}
_posixPreviousActions[signal] = (nint)previous;
return true;
}
[UnmanagedCallersOnly]
private static void HandlePosixSignal(int signal, nint siginfo, nint ucontext)
{
if (_posixSignalHandlerDepth > 0)
{
// A fault inside our own fault handler (diagnostics touched an
// unmapped address): restore the default action and return so the
// re-executed instruction terminates the process.
RestoreDefaultPosixAction(signal);
return;
}
_posixSignalHandlerDepth++;
if (_perfSignalCounter)
{
var n = Interlocked.Increment(ref _perfSignalCount);
if (n % 100000 == 0)
{
Console.Error.WriteLine($"[PERF][MEM] posix_faults={n}");
}
}
try
{
// Guest-image write tracking runs first: it only needs the fault
// address (safe for host and guest threads alike) and must resume
// the faulting write immediately after restoring write access.
if (signal != PosixSigIll &&
siginfo != 0 &&
SharpEmu.HLE.GuestImageWriteTracker.TryHandleWriteFault(
*(ulong*)((byte*)siginfo + PosixSigInfoAddressOffset)))
{
return;
}
if (TryHandlePosixFault(signal, siginfo, ucontext))
{
return;
}
}
catch
{
// A managed exception must never unwind out of a signal frame.
}
finally
{
_posixSignalHandlerDepth--;
}
ChainPreviousPosixAction(signal, siginfo, ucontext);
}
private static bool TryHandlePosixFault(int signal, nint siginfo, nint ucontext)
{
byte* registers = GetPosixRegisterBase(ucontext);
if (registers == null)
{
return false;
}
byte* contextRecord = stackalloc byte[Win64ContextSize];
new Span<byte>(contextRecord, Win64ContextSize).Clear();
int[] offsets = PosixRegisterOffsets;
for (int i = 0; i < offsets.Length; i++)
{
WriteCtxU64(contextRecord, CTX_RAX + i * 8, *(ulong*)(registers + offsets[i]));
}
EXCEPTION_RECORD record = default;
record.ExceptionAddress = (void*)ReadCtxU64(contextRecord, CTX_RIP);
if (signal == PosixSigIll)
{
record.ExceptionCode = 3221225501u;
}
else if (signal == PosixSigTrap)
{
record.ExceptionCode = 2147483651u;
}
else if (signal == PosixSigAbort)
{
record.ExceptionCode = 1073741845u;
}
else
{
ulong faultAddress = GetPosixFaultAddress(siginfo, registers);
record.ExceptionCode = 3221225477u;
record.NumberParameters = 2;
record.ExceptionInformation[0] = GetPosixAccessType(registers, faultAddress, ReadCtxU64(contextRecord, CTX_RIP));
record.ExceptionInformation[1] = faultAddress;
}
EXCEPTION_POINTERS pointers;
pointers.ExceptionRecord = &record;
pointers.ContextRecord = contextRecord;
int traceIndex = _posixSignalWarmup ? 0 : Interlocked.Increment(ref _posixSignalTraceCount);
bool traceSignal = traceIndex > 0 && (traceIndex <= 16 || traceIndex % 1024 == 0 ||
string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_POSIX_SIGNALS"), "1", StringComparison.Ordinal));
if (traceSignal)
{
Console.Error.WriteLine(
$"[LOADER][TRACE] posix-signal#{traceIndex}: sig={signal} rip=0x{ReadCtxU64(contextRecord, CTX_RIP):X16} " +
$"fault=0x{record.ExceptionInformation[1]:X16} access={record.ExceptionInformation[0]} rsp=0x{ReadCtxU64(contextRecord, CTX_RSP):X16}");
Console.Error.Flush();
}
// Sentinel recovery runs first: on Windows both vectored handlers see
// every fault anyway, and recovering here avoids dumping the full
// VectoredHandler diagnostics for each recoverable trap.
int disposition = 0;
if (_posixRawRecoveryEnabled)
{
disposition = TryRecoverUnresolvedSentinel(&pointers);
}
if (disposition != -1 && !_posixSignalWarmup && _posixSignalBackend is { } backend)
{
disposition = backend.VectoredHandler(&pointers);
}
if (traceSignal)
{
Console.Error.WriteLine(
$"[LOADER][TRACE] posix-signal#{traceIndex}: recovered={disposition == -1} new_rip=0x{ReadCtxU64(contextRecord, CTX_RIP):X16}");
Console.Error.Flush();
}
if (disposition != -1 && !_posixSignalWarmup)
{
return false;
}
for (int i = 0; i < offsets.Length; i++)
{
*(ulong*)(registers + offsets[i]) = ReadCtxU64(contextRecord, CTX_RAX + i * 8);
}
return true;
}
private static byte* GetPosixRegisterBase(nint ucontext)
{
if (ucontext == 0)
{
return null;
}
if (OperatingSystem.IsMacOS())
{
return *(byte**)((byte*)ucontext + DarwinUcontextMcontextOffset);
}
return (byte*)ucontext + LinuxUcontextGregsOffset;
}
private static ulong GetPosixFaultAddress(nint siginfo, byte* registers)
{
ulong address = siginfo != 0 ? *(ulong*)((byte*)siginfo + PosixSigInfoAddressOffset) : 0;
if (address == 0 && OperatingSystem.IsMacOS())
{
address = *(ulong*)(registers + DarwinMcontextFaultAddressOffset);
}
return address;
}
private static ulong GetPosixAccessType(byte* registers, ulong faultAddress, ulong rip)
{
// x86 page-fault error code: bit 1 = write access, bit 4 = instruction
// fetch. Fall back to comparing the fault address against RIP when
// the error code is not populated (e.g. under Rosetta 2 translation).
ulong error = OperatingSystem.IsMacOS()
? *(uint*)(registers + DarwinMcontextErrOffset)
: *(ulong*)(registers + LinuxGregsErrOffset);
if ((error & 0x10) != 0)
{
return 8;
}
if ((error & 0x2) != 0)
{
return 1;
}
return faultAddress != 0 && faultAddress == rip ? 8u : 0u;
}
private static void RestoreDefaultPosixAction(int signal)
{
byte* action = stackalloc byte[PosixSigactionSize];
new Span<byte>(action, PosixSigactionSize).Clear();
_ = sigaction(signal, action, null);
}
private static void ChainPreviousPosixAction(int signal, nint siginfo, nint ucontext)
{
byte* previous = (uint)signal < (uint)_posixPreviousActions.Length
? (byte*)_posixPreviousActions[signal]
: null;
nint handler = previous != null ? *(nint*)previous : 0;
if (handler == 0)
{
// SIG_DFL (or nothing saved): reinstate the default action and
// return, so re-executing the faulting instruction terminates the
// process with the original fault context intact.
RestoreDefaultPosixAction(signal);
return;
}
if (handler == 1)
{
// SIG_IGN
return;
}
int flags = *(int*)(previous + PosixSigactionFlagsOffset);
if ((flags & PosixSaSigInfo) != 0)
{
((delegate* unmanaged<int, nint, nint, void>)handler)(signal, siginfo, ucontext);
}
else
{
((delegate* unmanaged<int, void>)handler)(signal);
}
}
[DllImport("libc", SetLastError = true)]
private static extern int sigaction(int signum, void* act, void* oldact);
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,49 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE.Host;
namespace SharpEmu.Core.Cpu.Native;
/// <summary>
/// Placeholder for hosts whose fault bridge is installed directly by the
/// execution backend. POSIX uses its sigaction bridge and never calls these
/// Windows-shaped registration methods.
/// </summary>
internal sealed class NullHostFaultHandling : IHostFaultHandling
{
public static NullHostFaultHandling Instance { get; } = new();
private NullHostFaultHandling()
{
}
public nint CreateHandlerThunk(nint managedCallback, uint hostRspSwitchTlsSlot, nint tlsGetValueAddress)
{
_ = managedCallback;
_ = hostRspSwitchTlsSlot;
_ = tlsGetValueAddress;
return 0;
}
public void FreeThunk(nint thunk)
{
_ = thunk;
}
public nint AddFirstChanceHandler(nint thunk)
{
_ = thunk;
return 0;
}
public void RemoveHandler(nint handle)
{
_ = handle;
}
public void SetUnhandledFilter(nint thunk)
{
_ = thunk;
}
}
@@ -0,0 +1,425 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
using SharpEmu.HLE;
namespace SharpEmu.Core.Cpu.Native;
/// <summary>
/// POSIX replacements for the kernel32 helpers the native backend embeds in
/// emitted x86-64 code. Every stub exposed here follows the Win64 calling
/// convention the emitted call sites were written for (first argument in
/// ECX, result in RAX, Win64 non-volatile registers preserved), so the
/// emission code stays identical across platforms.
/// </summary>
internal static unsafe class PosixHostStubs
{
private static readonly object Gate = new();
private static bool _initialized;
private static nint _tlsGetValueStub;
private static nint _queryPerformanceCounterStub;
private static nint _switchToThreadStub;
private static nint _sleepStub;
public static nint TlsGetValueStubAddress
{
get { EnsureInitialized(); return _tlsGetValueStub; }
}
public static nint QueryPerformanceCounterStubAddress
{
get { EnsureInitialized(); return _queryPerformanceCounterStub; }
}
public static nint SwitchToThreadStubAddress
{
get { EnsureInitialized(); return _switchToThreadStub; }
}
public static nint SleepStubAddress
{
get { EnsureInitialized(); return _sleepStub; }
}
public static nint CreateWorkerEvent()
{
if (OperatingSystem.IsMacOS())
{
return dispatch_semaphore_create(0);
}
var semaphore = Marshal.AllocHGlobal(64);
if (sem_init(semaphore, 0, 0) != 0)
{
Marshal.FreeHGlobal(semaphore);
return 0;
}
return semaphore;
}
public static bool SignalWorkerEvent(nint handle)
{
if (OperatingSystem.IsMacOS())
{
_ = dispatch_semaphore_signal(handle);
return true;
}
return sem_post(handle) == 0;
}
public static bool WaitWorkerEvent(nint handle, int timeoutMilliseconds)
{
if (OperatingSystem.IsMacOS())
{
if (timeoutMilliseconds < 0)
{
return dispatch_semaphore_wait(handle, ulong.MaxValue) == 0;
}
var deadline = dispatch_time(0, timeoutMilliseconds * 1_000_000L);
return dispatch_semaphore_wait(handle, deadline) == 0;
}
if (timeoutMilliseconds < 0)
{
while (sem_wait(handle) != 0)
{
}
return true;
}
var deadlineTicks = Environment.TickCount64 + timeoutMilliseconds;
while (sem_trywait(handle) != 0)
{
if (Environment.TickCount64 >= deadlineTicks)
{
return false;
}
Thread.Sleep(1);
}
return true;
}
public static void DestroyWorkerEvent(nint handle)
{
if (handle == 0)
{
return;
}
if (OperatingSystem.IsMacOS())
{
dispatch_release(handle);
return;
}
_ = sem_destroy(handle);
Marshal.FreeHGlobal(handle);
}
/// <summary>Allocates a pthread TLS key, mirroring kernel32!TlsAlloc.</summary>
public static uint TlsAlloc()
{
if (OperatingSystem.IsMacOS())
{
nuint key;
return pthread_key_create_mac(&key, 0) == 0 ? (uint)key : uint.MaxValue;
}
uint key32;
return pthread_key_create_linux(&key32, 0) == 0 ? key32 : uint.MaxValue;
}
public static bool TlsFree(uint key)
{
return OperatingSystem.IsMacOS()
? pthread_key_delete_mac((nuint)key) == 0
: pthread_key_delete_linux(key) == 0;
}
public static bool TlsSetValue(uint key, nint value)
{
return OperatingSystem.IsMacOS()
? pthread_setspecific_mac((nuint)key, value) == 0
: pthread_setspecific_linux(key, value) == 0;
}
public static nint TlsGetValue(uint key)
{
return OperatingSystem.IsMacOS()
? pthread_getspecific_mac((nuint)key)
: pthread_getspecific_linux(key);
}
/// <summary>Stable numeric id of the calling thread (kernel32!GetCurrentThreadId).</summary>
public static uint GetCurrentThreadId()
{
if (OperatingSystem.IsMacOS())
{
ulong tid;
return pthread_threadid_np(0, &tid) == 0 ? unchecked((uint)tid) : 0u;
}
return unchecked((uint)gettid());
}
/// <summary>
/// Wraps a managed callback (compiled for the SysV ABI on POSIX .NET) in a
/// thunk that accepts up to four integer arguments in the Win64 ABI the
/// emitted x86-64 call sites use. Win64 passes args in rcx/rdx/r8/r9 and
/// treats rdi/rsi as non-volatile; SysV expects rdi/rsi/rdx/rcx and
/// clobbers them, so the thunk saves rdi/rsi, shuffles the registers, keeps
/// the stack 16-byte aligned for the call, and forwards the rax result.
/// </summary>
public static nint CreateWin64ToSysVThunk(nint sysvTarget)
{
var page = (byte*)HostMemory.Alloc(
null,
4096,
HostMemory.MEM_COMMIT | HostMemory.MEM_RESERVE,
HostMemory.PAGE_EXECUTE_READWRITE);
if (page == null)
{
throw new OutOfMemoryException("Failed to allocate Win64->SysV thunk page");
}
var offset = 0;
Emit(page, ref offset, 0x57); // push rdi
Emit(page, ref offset, 0x56); // push rsi
Emit(page, ref offset, 0x48, 0x89, 0xCF); // mov rdi, rcx
Emit(page, ref offset, 0x48, 0x89, 0xD6); // mov rsi, rdx
Emit(page, ref offset, 0x4C, 0x89, 0xC2); // mov rdx, r8
Emit(page, ref offset, 0x4C, 0x89, 0xC9); // mov rcx, r9
Emit(page, ref offset, 0x48, 0x83, 0xEC, 0x08); // sub rsp, 8 (realign to 16)
EmitMovRaxImm64(page, ref offset, sysvTarget); // mov rax, target
Emit(page, ref offset, 0xFF, 0xD0); // call rax
Emit(page, ref offset, 0x48, 0x83, 0xC4, 0x08); // add rsp, 8
Emit(page, ref offset, 0x5E); // pop rsi
Emit(page, ref offset, 0x5F); // pop rdi
Emit(page, ref offset, 0xC3); // ret
if (!HostMemory.Protect(page, 4096, HostMemory.PAGE_EXECUTE_READ, out _))
{
throw new InvalidOperationException("Failed to protect Win64->SysV thunk page");
}
HostMemory.FlushInstructionCache(page, (nuint)offset);
return (nint)page;
}
private static void EnsureInitialized()
{
if (_initialized)
{
return;
}
lock (Gate)
{
if (_initialized)
{
return;
}
BuildStubs();
_initialized = true;
}
}
private static void BuildStubs()
{
var page = (byte*)HostMemory.Alloc(
null,
4096,
HostMemory.MEM_COMMIT | HostMemory.MEM_RESERVE,
HostMemory.PAGE_EXECUTE_READWRITE);
if (page == null)
{
throw new OutOfMemoryException("Failed to allocate POSIX host helper stub page");
}
var offset = 0;
_tlsGetValueStub = EmitTlsGetValue(page, ref offset);
_queryPerformanceCounterStub = EmitQueryPerformanceCounter(page, ref offset);
_switchToThreadStub = EmitSwitchToThread(page, ref offset);
_sleepStub = EmitSleep(page, ref offset);
if (!HostMemory.Protect(page, 4096, HostMemory.PAGE_EXECUTE_READ, out _))
{
throw new InvalidOperationException("Failed to protect POSIX host helper stub page");
}
HostMemory.FlushInstructionCache(page, (nuint)offset);
}
private static nint EmitTlsGetValue(byte* page, ref int offset)
{
var start = (nint)(page + offset);
if (OperatingSystem.IsMacOS())
{
// On macOS x86-64 pthread keys index the gs-based thread specific
// data array directly, so TlsGetValue(index in ecx) collapses to a
// single load that clobbers nothing but RAX.
Emit(page, ref offset, 0x89, 0xC8); // mov eax, ecx
Emit(page, ref offset, 0x65, 0x48, 0x8B, 0x04, 0xC5, 0, 0, 0, 0); // mov rax, gs:[rax*8]
Emit(page, ref offset, 0xC3); // ret
return start;
}
// Linux: call pthread_getspecific, preserving the registers that are
// volatile in SysV but non-volatile in Win64 (rsi, rdi).
var pthreadGetSpecific = ResolveLibcExport("pthread_getspecific");
Emit(page, ref offset, 0x56); // push rsi
Emit(page, ref offset, 0x57); // push rdi
Emit(page, ref offset, 0x48, 0x83, 0xEC, 0x08); // sub rsp, 8
Emit(page, ref offset, 0x89, 0xCF); // mov edi, ecx
EmitMovRaxImm64(page, ref offset, pthreadGetSpecific); // mov rax, imm64
Emit(page, ref offset, 0xFF, 0xD0); // call rax
Emit(page, ref offset, 0x48, 0x83, 0xC4, 0x08); // add rsp, 8
Emit(page, ref offset, 0x5F); // pop rdi
Emit(page, ref offset, 0x5E); // pop rsi
Emit(page, ref offset, 0xC3); // ret
return start;
}
private static nint EmitQueryPerformanceCounter(byte* page, ref int offset)
{
// BOOL QueryPerformanceCounter(LARGE_INTEGER* out in rcx): the emitted
// consumers only need a monotonically increasing counter, which rdtsc
// provides without leaving Win64-safe registers.
var start = (nint)(page + offset);
Emit(page, ref offset, 0x0F, 0x31); // rdtsc
Emit(page, ref offset, 0x48, 0xC1, 0xE2, 0x20); // shl rdx, 32
Emit(page, ref offset, 0x48, 0x09, 0xD0); // or rax, rdx
Emit(page, ref offset, 0x48, 0x89, 0x01); // mov [rcx], rax
Emit(page, ref offset, 0xB8, 0x01, 0x00, 0x00, 0x00); // mov eax, 1
Emit(page, ref offset, 0xC3); // ret
return start;
}
private static nint EmitSwitchToThread(byte* page, ref int offset)
{
var schedYield = ResolveLibcExport("sched_yield");
var start = (nint)(page + offset);
Emit(page, ref offset, 0x56); // push rsi
Emit(page, ref offset, 0x57); // push rdi
Emit(page, ref offset, 0x48, 0x83, 0xEC, 0x08); // sub rsp, 8
EmitMovRaxImm64(page, ref offset, schedYield); // mov rax, imm64
Emit(page, ref offset, 0xFF, 0xD0); // call rax
Emit(page, ref offset, 0x48, 0x83, 0xC4, 0x08); // add rsp, 8
Emit(page, ref offset, 0x5F); // pop rdi
Emit(page, ref offset, 0x5E); // pop rsi
Emit(page, ref offset, 0xB8, 0x01, 0x00, 0x00, 0x00); // mov eax, 1
Emit(page, ref offset, 0xC3); // ret
return start;
}
private static nint EmitSleep(byte* page, ref int offset)
{
// void Sleep(DWORD milliseconds in ecx) -> usleep(microseconds in edi).
var usleep = ResolveLibcExport("usleep");
var start = (nint)(page + offset);
Emit(page, ref offset, 0x56); // push rsi
Emit(page, ref offset, 0x57); // push rdi
Emit(page, ref offset, 0x48, 0x83, 0xEC, 0x08); // sub rsp, 8
Emit(page, ref offset, 0x89, 0xCF); // mov edi, ecx
Emit(page, ref offset, 0x81, 0xFF, 0xFF, 0x0F, 0x00, 0x00); // cmp edi, 0xFFF
Emit(page, ref offset, 0x76, 0x05); // jbe +5
Emit(page, ref offset, 0xBF, 0xFF, 0x0F, 0x00, 0x00); // mov edi, 0xFFF (cap at ~4s)
Emit(page, ref offset, 0x69, 0xFF, 0xE8, 0x03, 0x00, 0x00); // imul edi, edi, 1000
EmitMovRaxImm64(page, ref offset, usleep); // mov rax, imm64
Emit(page, ref offset, 0xFF, 0xD0); // call rax
Emit(page, ref offset, 0x48, 0x83, 0xC4, 0x08); // add rsp, 8
Emit(page, ref offset, 0x5F); // pop rdi
Emit(page, ref offset, 0x5E); // pop rsi
Emit(page, ref offset, 0xC3); // ret
return start;
}
private static nint ResolveLibcExport(string name)
{
var libc = NativeLibrary.Load(OperatingSystem.IsMacOS() ? "libSystem.dylib" : "libc.so.6");
return NativeLibrary.GetExport(libc, name);
}
private static void Emit(byte* page, ref int offset, params byte[] bytes)
{
foreach (var value in bytes)
{
page[offset++] = value;
}
}
private static void EmitMovRaxImm64(byte* page, ref int offset, nint value)
{
Emit(page, ref offset, 0x48, 0xB8);
*(long*)(page + offset) = value;
offset += sizeof(long);
}
[DllImport("libc", EntryPoint = "pthread_key_create", SetLastError = true)]
private static extern int pthread_key_create_mac(nuint* key, nint destructor);
[DllImport("libc", EntryPoint = "pthread_key_create", SetLastError = true)]
private static extern int pthread_key_create_linux(uint* key, nint destructor);
[DllImport("libc", EntryPoint = "pthread_key_delete")]
private static extern int pthread_key_delete_mac(nuint key);
[DllImport("libc", EntryPoint = "pthread_key_delete")]
private static extern int pthread_key_delete_linux(uint key);
[DllImport("libc", EntryPoint = "pthread_setspecific")]
private static extern int pthread_setspecific_mac(nuint key, nint value);
[DllImport("libc", EntryPoint = "pthread_setspecific")]
private static extern int pthread_setspecific_linux(uint key, nint value);
[DllImport("libc", EntryPoint = "pthread_getspecific")]
private static extern nint pthread_getspecific_mac(nuint key);
[DllImport("libc", EntryPoint = "pthread_getspecific")]
private static extern nint pthread_getspecific_linux(uint key);
[DllImport("libc")]
private static extern int pthread_threadid_np(nint thread, ulong* threadId);
[DllImport("libc")]
private static extern int gettid();
[DllImport("libc")]
private static extern nint dispatch_semaphore_create(long value);
[DllImport("libc")]
private static extern nint dispatch_semaphore_signal(nint semaphore);
[DllImport("libc")]
private static extern nint dispatch_semaphore_wait(nint semaphore, ulong timeout);
[DllImport("libc")]
private static extern ulong dispatch_time(ulong when, long deltaNanoseconds);
[DllImport("libc")]
private static extern void dispatch_release(nint handle);
[DllImport("libc")]
private static extern int sem_init(nint semaphore, int shared, uint value);
[DllImport("libc")]
private static extern int sem_post(nint semaphore);
[DllImport("libc")]
private static extern int sem_wait(nint semaphore);
[DllImport("libc")]
private static extern int sem_trywait(nint semaphore);
[DllImport("libc")]
private static extern int sem_destroy(nint semaphore);
}
+4 -4
View File
@@ -194,11 +194,11 @@ public sealed unsafe class StubManager : IDisposable
_stubAddresses.Clear();
}
[DllImport("kernel32.dll", SetLastError = true)]
private static extern void* VirtualAlloc(void* lpAddress, nuint dwSize, AllocationType flAllocationType, MemoryProtection flProtect);
private static void* VirtualAlloc(void* lpAddress, nuint dwSize, AllocationType flAllocationType, MemoryProtection flProtect) =>
HostMemory.Alloc(lpAddress, dwSize, (uint)flAllocationType, (uint)flProtect);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool VirtualFree(void* lpAddress, nuint dwSize, FreeType dwFreeType);
private static bool VirtualFree(void* lpAddress, nuint dwSize, FreeType dwFreeType) =>
HostMemory.Free(lpAddress, dwSize, (uint)dwFreeType);
[Flags]
private enum AllocationType : uint
@@ -0,0 +1,33 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.Core.Cpu.Native.Windows;
/// <summary>
/// Byte offsets into the Win64 CONTEXT record delivered to vectored exception
/// handlers. The handlers read/write guest registers directly at these offsets
/// (no managed CONTEXT struct exists); a future POSIX backend gets a sibling
/// class for its mcontext layout.
/// </summary>
internal static class Win64ContextOffsets
{
public const int Size = 0x4D0;
public const int Mxcsr = 52;
public const int Rax = 120;
public const int Rcx = 128;
public const int Rdx = 136;
public const int Rbx = 144;
public const int Rsp = 152;
public const int Rbp = 160;
public const int Rsi = 168;
public const int Rdi = 176;
public const int R8 = 184;
public const int R9 = 192;
public const int R10 = 200;
public const int R11 = 208;
public const int R12 = 216;
public const int R13 = 224;
public const int R14 = 232;
public const int R15 = 240;
public const int Rip = 248;
}
@@ -0,0 +1,24 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.Core.Cpu.Native.Windows;
/// <summary>
/// Windows NTSTATUS exception codes and EXCEPTION_RECORD access-type values the
/// fault handlers filter on. Values are the same numbers the handlers previously
/// compared as bare literals; only the spelling changed.
/// </summary>
internal static class WindowsFaultCodes
{
public const uint AccessViolation = 0xC0000005u; // 3221225477
public const uint Breakpoint = 0x80000003u; // 2147483651
public const uint IllegalInstruction = 0xC000001Du; // 3221225501
public const uint FastFail = 0xC0000409u; // 3221226505
public const uint StackOverflow = 0xC00000FDu;
public const uint ClrManagedException = 0xE0434352u;
// EXCEPTION_RECORD.ExceptionInformation[0] for access violations.
public const ulong AccessRead = 0;
public const ulong AccessWrite = 1;
public const ulong AccessExecute = 8;
}
@@ -0,0 +1,191 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
using SharpEmu.HLE.Host;
namespace SharpEmu.Core.Cpu.Native.Windows;
/// <summary>
/// Vectored-exception-handler installation and the handler pre-filter thunk.
/// The thunk is inherently Windows-shaped (TEB stack-limit reads via gs:,
/// NTSTATUS pre-filtering, Win64 calling convention) and moved here whole from
/// DirectExecutionBackend; a POSIX backend supplies a sibling built around
/// sigaction/sigaltstack instead.
/// </summary>
internal sealed unsafe partial class WindowsFaultHandling : IHostFaultHandling
{
private readonly IHostMemory _memory;
public WindowsFaultHandling(IHostMemory memory)
{
_memory = memory;
}
public nint CreateHandlerThunk(nint managedCallback, uint hostRspSwitchTlsSlot, nint tlsGetValueAddress)
{
const uint stubSize = 256u;
void* ptr = (void*)_memory.Allocate(0, stubSize, HostPageProtection.ReadWriteExecute);
if (ptr == null)
{
return 0;
}
byte* code = (byte*)ptr;
int offset = 0;
// Native pre-filter: these exception codes are raised while the thread can be in
// cooperative GC mode (a C# throw is RaiseException(0xE0434352) on the throwing
// thread; FailFast/stack-overflow arrive mid-runtime-failure). Entering the managed
// handler then trips the CLR's reverse-P/Invoke check and kills the process with
// "Invalid Program: attempted to call a UnmanagedCallersOnly method from managed
// code" — this is why no managed throw (even one with a catch handler) ever
// survived inside the emulator. Continue the handler search without touching
// managed code; the CLR's own VEH handles its exceptions. MSVC C++ exceptions
// (Vulkan drivers, host CRT) are excluded too: the managed handler only ever
// returned CONTINUE_SEARCH for them.
ReadOnlySpan<uint> nonManagedExceptionCodes =
[WindowsFaultCodes.ClrManagedException, 0xE06D7363u, WindowsFaultCodes.FastFail, WindowsFaultCodes.StackOverflow];
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x01); // mov rax, [rcx] (ExceptionRecord*)
EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x00); // mov eax, [rax] (ExceptionCode)
var passJumpOffsets = stackalloc int[nonManagedExceptionCodes.Length];
for (int i = 0; i < nonManagedExceptionCodes.Length; i++)
{
EmitByte(code, ref offset, 0x3D); // cmp eax, imm32
EmitUInt32(code, ref offset, nonManagedExceptionCodes[i]);
EmitByte(code, ref offset, 0x74); // je pass
passJumpOffsets[i] = offset;
EmitByte(code, ref offset, 0x00);
}
EmitByte(code, ref offset, 0xEB); EmitByte(code, ref offset, 0x03); // jmp over pass block
int passOffset = offset;
EmitByte(code, ref offset, 0x31); EmitByte(code, ref offset, 0xC0); // pass: xor eax, eax (EXCEPTION_CONTINUE_SEARCH)
EmitByte(code, ref offset, 0xC3); // ret
for (int i = 0; i < nonManagedExceptionCodes.Length; i++)
{
code[passJumpOffsets[i]] = checked((byte)(passOffset - (passJumpOffsets[i] + 1)));
}
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x54); // push r12
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x55); // push r13
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE4); // mov r12, rsp
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xCD); // mov r13, rcx
EmitByte(code, ref offset, 0x65); EmitByte(code, ref offset, 0x48); // mov rax, gs:[8]
EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x04); EmitByte(code, ref offset, 0x25);
EmitUInt32(code, ref offset, 8u);
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x39); EmitByte(code, ref offset, 0xC4); // cmp r12, rax
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x83); // jae guestStack
int aboveStackJump = offset;
EmitUInt32(code, ref offset, 0u);
EmitByte(code, ref offset, 0x65); EmitByte(code, ref offset, 0x48); // mov rax, gs:[0x10]
EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x04); EmitByte(code, ref offset, 0x25);
EmitUInt32(code, ref offset, 0x10u);
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x39); EmitByte(code, ref offset, 0xC4); // cmp r12, rax
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x82); // jb guestStack
int belowStackJump = offset;
EmitUInt32(code, ref offset, 0u);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xEC); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE9); // mov rcx, r13
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0xB8);
*(nint*)(code + offset) = managedCallback;
offset += sizeof(nint);
EmitByte(code, ref offset, 0xFF); EmitByte(code, ref offset, 0xD0);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xC4); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0xE9);
int hostRestoreJump = offset;
EmitUInt32(code, ref offset, 0u);
int guestStackOffset = offset;
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xEC); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0xB9);
EmitUInt32(code, ref offset, hostRspSwitchTlsSlot);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0xB8);
*(nint*)(code + offset) = tlsGetValueAddress;
offset += sizeof(nint);
EmitByte(code, ref offset, 0xFF); EmitByte(code, ref offset, 0xD0);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xC4); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x85); EmitByte(code, ref offset, 0xC0); // test rax, rax
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x84);
int missingTlsJump = offset;
EmitUInt32(code, ref offset, 0u);
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x18); // mov r11, [rax]
EmitByte(code, ref offset, 0x4D); EmitByte(code, ref offset, 0x85); EmitByte(code, ref offset, 0xDB); // test r11, r11
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x84);
int missingHostStackJump = offset;
EmitUInt32(code, ref offset, 0u);
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xDC); // mov rsp, r11
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xEC); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE9); // mov rcx, r13
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0xB8);
*(nint*)(code + offset) = managedCallback;
offset += sizeof(nint);
EmitByte(code, ref offset, 0xFF); EmitByte(code, ref offset, 0xD0);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xC4); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0xE9);
int guestRestoreJump = offset;
EmitUInt32(code, ref offset, 0u);
int passThroughOffset = offset;
EmitByte(code, ref offset, 0x31); EmitByte(code, ref offset, 0xC0); // xor eax, eax
int restoreOffset = offset;
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE4); // mov rsp, r12
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x5D);
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x5C);
EmitByte(code, ref offset, 0xC3);
*(int*)(code + aboveStackJump) = guestStackOffset - (aboveStackJump + sizeof(int));
*(int*)(code + belowStackJump) = guestStackOffset - (belowStackJump + sizeof(int));
*(int*)(code + hostRestoreJump) = restoreOffset - (hostRestoreJump + sizeof(int));
*(int*)(code + missingTlsJump) = passThroughOffset - (missingTlsJump + sizeof(int));
*(int*)(code + missingHostStackJump) = passThroughOffset - (missingHostStackJump + sizeof(int));
*(int*)(code + guestRestoreJump) = restoreOffset - (guestRestoreJump + sizeof(int));
if (!_memory.Protect((ulong)ptr, stubSize, HostPageProtection.ReadExecute, out _))
{
Console.Error.WriteLine($"[LOADER][ERROR] VirtualProtect failed for exception handler trampoline at 0x{(nint)ptr:X16}");
_ = _memory.Free((ulong)ptr);
return 0;
}
_memory.FlushInstructionCache((ulong)ptr, (ulong)offset);
return (nint)ptr;
}
public void FreeThunk(nint thunk)
{
_ = _memory.Free((ulong)thunk);
}
public nint AddFirstChanceHandler(nint thunk)
{
return (nint)AddVectoredExceptionHandler(1u, thunk);
}
public void RemoveHandler(nint handle)
{
_ = RemoveVectoredExceptionHandler((void*)handle);
}
public void SetUnhandledFilter(nint thunk)
{
_ = SetUnhandledExceptionFilter(thunk);
}
private static void EmitByte(byte* code, ref int offset, byte value)
{
code[offset++] = value;
}
private static void EmitUInt32(byte* code, ref int offset, uint value)
{
*(uint*)(code + offset) = value;
offset += sizeof(uint);
}
[LibraryImport("kernel32.dll")]
private static partial void* AddVectoredExceptionHandler(uint first, IntPtr handler);
[LibraryImport("kernel32.dll")]
private static partial uint RemoveVectoredExceptionHandler(void* handle);
[LibraryImport("kernel32.dll")]
private static partial IntPtr SetUnhandledExceptionFilter(IntPtr lpTopLevelExceptionFilter);
}
+6 -1
View File
@@ -5,7 +5,7 @@ using SharpEmu.HLE;
namespace SharpEmu.Core.Cpu;
public sealed class TrackedCpuMemory : ICpuMemory, ITrackedCpuMemory, IGuestMemoryAllocator
public sealed class TrackedCpuMemory : ICpuMemory, ITrackedCpuMemory, IGuestMemoryAllocator, ICpuMemoryWrapper
{
private readonly ICpuMemory _inner;
@@ -50,4 +50,9 @@ public sealed class TrackedCpuMemory : ICpuMemory, ITrackedCpuMemory, IGuestMemo
address = 0;
return false;
}
public bool TryFreeGuestMemory(ulong address)
{
return _inner is IGuestMemoryAllocator allocator && allocator.TryFreeGuestMemory(address);
}
}
+39 -15
View File
@@ -45,7 +45,13 @@ public static class Ps5ParamJsonReader
try
{
using var doc = JsonDocument.Parse(data);
ReadOnlyMemory<byte> json = data;
if (json.Span.StartsWith("\uFEFF"u8))
{
json = json[3..];
}
using var doc = JsonDocument.Parse(json);
return TryReadPs5Param(doc.RootElement);
}
catch (JsonException)
@@ -56,12 +62,15 @@ public static class Ps5ParamJsonReader
private static (string? Title, string? TitleId, string? Version) TryReadPs5Param(JsonElement root)
{
string? titleId = root.TryGetProperty("titleId", out var eTid) ? eTid.GetString() : null;
if (root.ValueKind != JsonValueKind.Object)
return (null, null, null);
var titleId = GetString(root, "titleId");
string? ver =
(root.TryGetProperty("contentVersion", out var cv) ? cv.GetString() : null)
?? (root.TryGetProperty("masterVersion", out var mv) ? mv.GetString() : null)
?? (root.TryGetProperty("targetContentVersion", out var tv) ? tv.GetString() : null);
GetString(root, "contentVersion")
?? GetString(root, "masterVersion")
?? GetString(root, "targetContentVersion");
string? title = ExtractTitleName(root);
@@ -70,34 +79,49 @@ public static class Ps5ParamJsonReader
private static string? ExtractTitleName(JsonElement root)
{
if (!root.TryGetProperty("localizedParameters", out var lp))
if ((!root.TryGetProperty("localizedParameters", out var lp) || lp.ValueKind != JsonValueKind.Object) &&
root.TryGetProperty("disc", out var disc) && disc.ValueKind == JsonValueKind.Object)
{
if (root.TryGetProperty("disc", out var disc) && disc.ValueKind == JsonValueKind.Object)
{
disc.TryGetProperty("localizedParameters", out lp);
}
disc.TryGetProperty("localizedParameters", out lp);
}
if (lp.ValueKind != JsonValueKind.Object)
return null;
string? defLang = lp.TryGetProperty("defaultLanguage", out var dl) ? dl.GetString() : null;
var defLang = GetString(lp, "defaultLanguage");
if (!string.IsNullOrEmpty(defLang))
{
if (lp.TryGetProperty(defLang, out var langObj) && langObj.ValueKind == JsonValueKind.Object)
{
if (langObj.TryGetProperty("titleName", out var tn))
return tn.GetString();
var title = GetString(langObj, "titleName");
if (!string.IsNullOrWhiteSpace(title))
return title;
}
}
if (lp.TryGetProperty("en-US", out var en) && en.ValueKind == JsonValueKind.Object)
{
if (en.TryGetProperty("titleName", out var tn2))
return tn2.GetString();
var title = GetString(en, "titleName");
if (!string.IsNullOrWhiteSpace(title))
return title;
}
foreach (var property in lp.EnumerateObject())
{
if (property.Value.ValueKind == JsonValueKind.Object)
{
var title = GetString(property.Value, "titleName");
if (!string.IsNullOrWhiteSpace(title))
return title;
}
}
return null;
}
private static string? GetString(JsonElement parent, string propertyName) =>
parent.TryGetProperty(propertyName, out var value) && value.ValueKind == JsonValueKind.String
? value.GetString()
: null;
}
@@ -48,6 +48,8 @@ public enum ProgramHeaderType : uint
Tls = 7,
GnuEhFrame = 0x6474E550,
SceRela = 0x60000000,
SceProcParam = 0x61000001,
+14 -1
View File
@@ -24,7 +24,10 @@ public sealed class SelfImage
ulong procParamAddress = 0,
string? title = null,
string? titleId = null,
string? version = null)
string? version = null,
uint tlsModuleId = 0,
ulong tlsMemorySize = 0,
ulong tlsStaticOffset = 0)
{
ArgumentNullException.ThrowIfNull(programHeaders);
ArgumentNullException.ThrowIfNull(mappedRegions);
@@ -44,6 +47,9 @@ public sealed class SelfImage
Title = title;
TitleId = titleId;
Version = version;
TlsModuleId = tlsModuleId;
TlsMemorySize = tlsMemorySize;
TlsStaticOffset = tlsStaticOffset;
}
public bool IsSelf { get; }
@@ -75,4 +81,11 @@ public sealed class SelfImage
public string? TitleId { get; }
public string? Version { get; }
public uint TlsModuleId { get; }
public ulong TlsMemorySize { get; }
/// <summary>Variant II distance from the thread pointer to this module's static TLS base.</summary>
public ulong TlsStaticOffset { get; }
}
+473 -54
View File
@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
@@ -54,11 +55,22 @@ public sealed class SelfLoader : ISelfLoader
private const long DtSceSymTab = 0x61000039;
private const long DtSceSymTabSize = 0x6100003F;
private const uint RelocationTypeNone = 0;
private const uint RelocationTypeAbsolute64 = 1;
private const uint RelocationTypePc32 = 2;
private const uint RelocationTypePlt32 = 4;
private const uint RelocationTypeGlobalData = 6;
private const uint RelocationTypeJumpSlot = 7;
private const uint RelocationTypeRelative = 8;
private const uint RelocationTypeTlsModuleId = 16;
private const uint RelocationTypeUnsigned32 = 10;
private const uint RelocationTypeSigned32 = 11;
private const uint RelocationTypeTlsModuleId = 16; // R_X86_64_DTPMOD64
private const uint RelocationTypeTlsDtpOff64 = 17; // R_X86_64_DTPOFF64
private const uint RelocationTypeTlsTpOff64 = 18; // R_X86_64_TPOFF64
private const uint RelocationTypePc64 = 24;
private const uint RelocationTypeSize32 = 32;
private const uint RelocationTypeSize64 = 33;
private const uint RelocationTypeRelative64 = 38;
private const ulong Ps5MainImageBase = 0x0000000800000000UL;
private const ulong Ps4MainImageBase = 0x0000000000400000UL;
private const ulong Ps5ModuleSearchStart = 0x0000000804000000UL;
@@ -84,6 +96,11 @@ public sealed class SelfLoader : ISelfLoader
private static readonly int SelfSegmentSize = Unsafe.SizeOf<SelfSegment>();
private static readonly int ProgramHeaderSize = Unsafe.SizeOf<ProgramHeader>();
static SelfLoader()
{
RunRelocationSelfChecks();
}
public SelfImage Load(ReadOnlySpan<byte> imageData, IVirtualMemory virtualMemory)
{
return Load(imageData, virtualMemory, fs: null, mountRoot: null);
@@ -152,16 +169,22 @@ public sealed class SelfLoader : ISelfLoader
{
virtualMemory.Clear();
_nextTlsModuleId = 1;
GuestTlsTemplate.Reset();
}
var tlsModuleId = _nextTlsModuleId == 0 ? 1u : _nextTlsModuleId;
Console.Error.WriteLine($"[LOADER][TLS] load_start clear={clearVirtualMemory} next={_nextTlsModuleId} assigned={tlsModuleId}");
var loadContext = ParseLayout(imageData);
var elfHeader = ReadUnmanaged<ElfHeader>(imageData, loadContext.ElfOffset);
ValidateElfHeader(elfHeader);
var programHeaders = ParseProgramHeaders(imageData, loadContext, elfHeader);
var hasTlsSegment = TryGetProgramHeader(programHeaders, ProgramHeaderType.Tls, out var processTlsHeader, out _) &&
processTlsHeader.MemorySize != 0;
var tlsModuleId = hasTlsSegment
? (_nextTlsModuleId == 0 ? 1u : _nextTlsModuleId)
: 0u;
Console.Error.WriteLine(
$"[LOADER][TLS] load_start clear={clearVirtualMemory} next={_nextTlsModuleId} " +
$"assigned={tlsModuleId} has_pt_tls={hasTlsSegment}");
var totalImageSize = CalculateTotalImageSize(programHeaders);
Console.WriteLine($"Total image size needed: 0x{totalImageSize:X} ({totalImageSize} bytes)");
@@ -174,8 +197,9 @@ public sealed class SelfLoader : ISelfLoader
{
if (!physicalVm.TryAllocateAtExact(imageBase, totalImageSize, executable: true, out var allocatedBase))
{
var reason = physicalVm.DescribeAddressForDiagnostics(imageBase);
throw new InvalidOperationException(
$"Could not allocate main image at required base 0x{imageBase:X16} (size=0x{totalImageSize:X}).");
$"Could not allocate main image at required base 0x{imageBase:X16} (size=0x{totalImageSize:X}): {reason}.");
}
imageBase = allocatedBase;
@@ -194,6 +218,13 @@ public sealed class SelfLoader : ISelfLoader
}
MapLoadSegments(imageData, loadContext, programHeaders, virtualMemory, imageBase);
// Register every module before relocations so DTPMOD/DTPOFF/TPOFF use
// the module's real PT_TLS identity and Variant II static offset.
var tlsInfo = RegisterModuleTlsTemplate(
programHeaders,
virtualMemory,
imageBase,
tlsModuleId);
var importStubs = ResolveAndPatchImportStubs(
imageData,
loadContext,
@@ -251,7 +282,7 @@ public sealed class SelfLoader : ISelfLoader
Console.WriteLine($"[LOADER] PH[{i}]: type={ph.HeaderType}, vaddr=0x{ph.VirtualAddress:X16} -> 0x{ph.VirtualAddress + imageBase:X16}, memsz=0x{ph.MemorySize:X}");
}
if (_nextTlsModuleId == tlsModuleId && _nextTlsModuleId < uint.MaxValue)
if (tlsModuleId != 0 && _nextTlsModuleId == tlsModuleId && _nextTlsModuleId < uint.MaxValue)
{
_nextTlsModuleId++;
}
@@ -272,7 +303,10 @@ public sealed class SelfLoader : ISelfLoader
procParamAddress,
applicationInfo.Title,
applicationInfo.TitleId,
applicationInfo.Version);
applicationInfo.Version,
tlsModuleId,
tlsInfo.MemorySize,
tlsInfo.StaticOffset);
}
private static (string? Title, string? TitleId, string? Version) TryLoadParamJson(
@@ -343,6 +377,21 @@ public sealed class SelfLoader : ISelfLoader
return new LoadContext(IsSelf: true, elfOffset, selfHeader.FileSize, segments);
}
// Not a recognized (fake-signed) SELF. Only a bare, decrypted ELF is
// acceptable here; anything else — most commonly a still-encrypted
// retail eboot — must be reported clearly rather than failing later
// with an opaque "not a valid ELF header" message.
const uint ElfMagicBigEndian = 0x7F454C46; // "\x7fELF"
var leadingWord = BinaryPrimitives.ReadUInt32BigEndian(imageData[..sizeof(uint)]);
if (leadingWord != ElfMagicBigEndian)
{
throw new InvalidDataException(
$"Image is neither a decrypted ELF nor a recognized fake-signed SELF " +
$"(leading bytes 0x{leadingWord:X8}). This is almost certainly a still-encrypted " +
$"retail eboot — SharpEmu has no decryption keys and requires a decrypted / " +
$"fake-signed (fSELF) image.");
}
return new LoadContext(IsSelf: false, ElfOffset: 0, SelfFileSize: 0, Array.Empty<SelfSegment>());
}
@@ -454,6 +503,43 @@ public sealed class SelfLoader : ISelfLoader
return 0;
}
private static ModuleTlsInfo RegisterModuleTlsTemplate(
IReadOnlyList<ProgramHeader> programHeaders,
IVirtualMemory virtualMemory,
ulong imageBase,
uint tlsModuleId)
{
if (!TryGetProgramHeader(programHeaders, ProgramHeaderType.Tls, out var tlsHeader, out _) ||
tlsHeader.MemorySize == 0)
{
return default;
}
// tdata (initialized) bytes come from the mapped segment; tbss is the
// implicitly-zero remainder up to MemorySize.
var fileSize = (int)Math.Min(tlsHeader.FileSize, tlsHeader.MemorySize);
var initImage = fileSize > 0 ? new byte[fileSize] : [];
if (fileSize > 0 &&
!virtualMemory.TryRead(imageBase + tlsHeader.VirtualAddress, initImage))
{
Console.Error.WriteLine(
$"[LOADER][TLS] Failed to read TLS init image at 0x{imageBase + tlsHeader.VirtualAddress:X}; seeding zeros.");
initImage = [];
}
var staticOffset = GuestTlsTemplate.RegisterModule(
tlsModuleId,
initImage,
tlsHeader.MemorySize,
tlsHeader.Alignment,
tlsHeader.VirtualAddress);
Console.Error.WriteLine(
$"[LOADER][TLS] Module {tlsModuleId} TLS template: memsz=0x{tlsHeader.MemorySize:X} " +
$"filesz=0x{tlsHeader.FileSize:X} align=0x{tlsHeader.Alignment:X} " +
$"static_offset=0x{staticOffset:X} total_static=0x{GuestTlsTemplate.StaticTlsSize:X}");
return new ModuleTlsInfo(tlsHeader.MemorySize, staticOffset);
}
private static IReadOnlyDictionary<ulong, string> ResolveAndPatchImportStubs(
ReadOnlySpan<byte> imageData,
LoadContext loadContext,
@@ -533,12 +619,17 @@ public sealed class SelfLoader : ISelfLoader
uint maxSymbolIndex = 0;
foreach (var relocation in relocations)
{
if (relocation.Type == RelocationTypeNone)
{
continue;
}
if (!IsSupportedRelocationType(relocation.Type))
{
continue;
}
if (relocation.Type is RelocationTypeRelative or RelocationTypeTlsModuleId)
if (relocation.Type is RelocationTypeNone or RelocationTypeRelative or RelocationTypeRelative64 or RelocationTypeTlsModuleId)
{
continue;
}
@@ -622,13 +713,16 @@ public sealed class SelfLoader : ISelfLoader
importedRelocations = BuildImportedRelocations(descriptors);
var stubsByAddress = CreateImportStubMapping(virtualMemory, orderedImportNids);
var stubImportNids = orderedImportNids
.Where(nid => ShouldCreateImportStub(nid, descriptors, moduleManager))
.ToArray();
var stubsByAddress = CreateImportStubMapping(virtualMemory, stubImportNids);
Console.WriteLine($"[LOADER] Created {stubsByAddress.Count} import stubs");
int printCount = Math.Min(10, orderedImportNids.Count);
int printCount = Math.Min(10, stubImportNids.Length);
for (int i = 0; i < printCount; i++)
{
var nid = orderedImportNids[i];
var nid = stubImportNids[i];
var addr = stubsByAddress.First(x => x.Value == nid).Key;
}
@@ -652,22 +746,41 @@ public sealed class SelfLoader : ISelfLoader
foreach (var descriptor in descriptors)
{
ulong targetValue;
ulong symbolValue;
if (descriptor.ImportNid is null)
{
targetValue = AddSigned(descriptor.SymbolValue, descriptor.Addend);
symbolValue = descriptor.SymbolValue;
}
else
{
if (!addressesByNid.TryGetValue(descriptor.ImportNid, out var stubAddress))
if (addressesByNid.TryGetValue(descriptor.ImportNid, out var stubAddress))
{
symbolValue = stubAddress;
}
else if (descriptor.IsWeak)
{
// ELF unresolved weak definitions use S=0. They must not
// receive a trap import stub, which would turn a permitted
// null test into a call to an unresolved-import handler.
symbolValue = 0;
}
else
{
throw new InvalidOperationException($"Import stub not found for NID '{descriptor.ImportNid}'.");
}
targetValue = AddSigned(stubAddress, descriptor.Addend);
}
if (targetValue < 0x1000)
var targetValue = ComputeRelocationValue(descriptor, symbolValue);
if (targetValue < 0x1000 && descriptor.ValueKind is
RelocationValueKind.TlsOffset or
RelocationValueKind.PcRelative or
RelocationValueKind.SymbolSize)
{
// A TLS offset (TPOFF64/DTPOFF64) is a signed displacement, not a
// mapped address, so a small or negative value here is expected.
}
else if (targetValue < 0x1000 && !descriptor.IsWeak)
{
if (descriptor.ValueKind == RelocationValueKind.TlsModuleId)
{
@@ -681,9 +794,10 @@ public sealed class SelfLoader : ISelfLoader
}
}
if (!TryWriteUInt64(virtualMemory, descriptor.TargetAddress, targetValue))
if (!TryWriteRelocationValue(virtualMemory, descriptor, targetValue, out var writeError))
{
throw new InvalidDataException($"Failed to patch relocation at 0x{descriptor.TargetAddress:X16}.");
throw new InvalidDataException(
$"Failed to patch relocation at 0x{descriptor.TargetAddress:X16}: {writeError}");
}
if (descriptor.TargetAddress >= 0x00000008030FC300UL &&
@@ -789,14 +903,21 @@ public sealed class SelfLoader : ISelfLoader
if (!IsSupportedRelocationType(relocation.Type))
{
if (IsFocusRelocationOffset(relocation.Offset, imageBase))
// Surface unsupported relocation types loudly instead of
// skipping silently: TLS-relative (17/18), COPY (5), and
// IRELATIVE/ifunc (37) leave their targets unrelocated, which
// manifests later as reads of zero or calls into address 0.
ReportUnsupportedRelocation(relocation.Type, relocation.Offset, imageBase);
if (relocation.Type is 5 or 37)
{
Console.Error.WriteLine($"[LOADER][FOCUS][SKIP] unsupported type={relocation.Type}");
throw new NotSupportedException(
$"Relocation type {relocation.Type} requires deferred runtime-linker processing.");
}
continue;
}
if (!TryResolveMappedAddress(virtualMemory, relocation.Offset, imageBase, sizeof(ulong), out var targetAddress))
var relocationWriteSize = GetRelocationWriteSize(relocation.Type);
if (!TryResolveMappedAddress(virtualMemory, relocation.Offset, imageBase, relocationWriteSize, out var targetAddress))
{
if (IsFocusRelocationOffset(relocation.Offset, imageBase))
{
@@ -805,7 +926,7 @@ public sealed class SelfLoader : ISelfLoader
continue;
}
if (relocation.Type == RelocationTypeRelative)
if (relocation.Type is RelocationTypeRelative or RelocationTypeRelative64)
{
descriptors.Add(new RelocationDescriptor(
targetAddress,
@@ -819,7 +940,12 @@ public sealed class SelfLoader : ISelfLoader
if (relocation.Type == RelocationTypeTlsModuleId)
{
var dtpmodValue = tlsModuleId == 0 ? 1u : tlsModuleId;
if (tlsModuleId == 0)
{
throw new InvalidDataException(
$"R_X86_64_DTPMOD64 at 0x{targetAddress:X16} references a module without PT_TLS.");
}
var dtpmodValue = tlsModuleId;
descriptors.Add(new RelocationDescriptor(
targetAddress,
0,
@@ -845,47 +971,95 @@ public sealed class SelfLoader : ISelfLoader
continue;
}
var addend = relocation.Type is RelocationTypeGlobalData or RelocationTypeJumpSlot ? 0 : relocation.Addend;
var symbolBind = GetSymbolBind(symbol.Info);
if (symbolBind == SymbolBindLocal)
if (relocation.Type is RelocationTypeTlsDtpOff64 or RelocationTypeTlsTpOff64)
{
var symbolAddress = ResolveMappedAddressOrFallback(virtualMemory, symbol.Value, imageBase);
if (symbolAddress == 0)
// Variant II static TLS: the module block sits at
// [tp - blockSize, tp). DTPOFF64 is the module-relative offset
// (st_value + addend); TPOFF64 is that offset expressed relative
// to the thread pointer, i.e. minus the aligned block size.
var tlsSymbolOffset = AddSigned(symbol.Value, relocation.Addend);
if (!GuestTlsTemplate.TryGetStaticOffset(tlsModuleId, out var moduleStaticOffset))
{
Console.Error.WriteLine(
$"[LOADER] Skipping local relocation with invalid symbol value 0x{symbol.Value:X} " +
$"at target 0x{targetAddress:X16}, type={relocation.Type}, sym={symbolIndex}");
$"[LOADER][TLS] Missing PT_TLS registration for module {tlsModuleId}; " +
$"cannot apply relocation {relocation.Type} at 0x{targetAddress:X16}.");
continue;
}
var tlsValue = relocation.Type == RelocationTypeTlsTpOff64
? unchecked(tlsSymbolOffset - moduleStaticOffset)
: tlsSymbolOffset;
descriptors.Add(new RelocationDescriptor(
targetAddress,
addend,
0,
null,
symbolAddress,
RelocationValueKind.Pointer,
tlsValue,
RelocationValueKind.TlsOffset,
IsDataImport: false));
continue;
}
var symbolBind = GetSymbolBind(symbol.Info);
if (symbolIndex == 0)
{
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
symbol,
symbolAddress: 0,
importNid: null,
isWeak: false));
continue;
}
if (symbolBind == SymbolBindLocal)
{
var symbolAddress = relocation.Type is RelocationTypeSize32 or RelocationTypeSize64
? 0
: ResolveMappedAddressOrFallback(virtualMemory, symbol.Value, imageBase);
if (symbolAddress == 0)
{
if (relocation.Type is not (RelocationTypeSize32 or RelocationTypeSize64))
{
Console.Error.WriteLine(
$"[LOADER] Skipping local relocation with invalid symbol value 0x{symbol.Value:X} " +
$"at target 0x{targetAddress:X16}, type={relocation.Type}, sym={symbolIndex}");
continue;
}
}
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
symbol,
symbolAddress,
importNid: null,
isWeak: false));
continue;
}
if (symbol.Value != 0)
{
var symbolAddress = ResolveMappedAddressOrFallback(virtualMemory, symbol.Value, imageBase);
var symbolAddress = relocation.Type is RelocationTypeSize32 or RelocationTypeSize64
? 0
: ResolveMappedAddressOrFallback(virtualMemory, symbol.Value, imageBase);
if (symbolAddress == 0)
{
Console.Error.WriteLine(
$"[LOADER] Skipping relocation with invalid symbol value 0x{symbol.Value:X} " +
$"at target 0x{targetAddress:X16}, type={relocation.Type}, sym={symbolIndex}");
continue;
if (relocation.Type is not (RelocationTypeSize32 or RelocationTypeSize64))
{
Console.Error.WriteLine(
$"[LOADER] Skipping relocation with invalid symbol value 0x{symbol.Value:X} " +
$"at target 0x{targetAddress:X16}, type={relocation.Type}, sym={symbolIndex}");
continue;
}
}
descriptors.Add(new RelocationDescriptor(
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
addend,
null,
symbol,
symbolAddress,
RelocationValueKind.Pointer,
IsDataImport: false));
importNid: null,
isWeak: false));
continue;
}
@@ -900,6 +1074,16 @@ public sealed class SelfLoader : ISelfLoader
if (!TryReadNullTerminatedAscii(stringTable, symbol.NameOffset, out var symbolName))
{
if (symbolBind == SymbolBindWeak)
{
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
symbol,
symbolAddress: 0,
importNid: null,
isWeak: true));
}
if (targetAddress >= FocusRelocGuestStart && targetAddress <= FocusRelocGuestEnd)
{
Console.Error.WriteLine($"[LOADER][FOCUS][SKIP] symbol name read failed offset={symbol.NameOffset}");
@@ -910,6 +1094,16 @@ public sealed class SelfLoader : ISelfLoader
var nid = ExtractNid(symbolName);
if (string.IsNullOrWhiteSpace(nid))
{
if (symbolBind == SymbolBindWeak)
{
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
symbol,
symbolAddress: 0,
importNid: null,
isWeak: true));
}
continue;
}
@@ -918,16 +1112,74 @@ public sealed class SelfLoader : ISelfLoader
orderedImportNids.Add(nid);
}
descriptors.Add(new RelocationDescriptor(
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
addend,
nid,
0,
RelocationValueKind.Pointer,
IsDataImport: GetSymbolType(symbol.Info) == SymbolTypeObject));
symbol,
symbolAddress: 0,
importNid: nid,
isWeak: symbolBind == SymbolBindWeak));
}
}
private static RelocationDescriptor CreateSymbolRelocationDescriptor(
ElfRelocation relocation,
ulong targetAddress,
ElfSymbol symbol,
ulong symbolAddress,
string? importNid,
bool isWeak)
{
var valueKind = relocation.Type switch
{
RelocationTypePc32 or RelocationTypePlt32 or RelocationTypePc64 => RelocationValueKind.PcRelative,
RelocationTypeSize32 or RelocationTypeSize64 => RelocationValueKind.SymbolSize,
_ => RelocationValueKind.Pointer,
};
var writeKind = relocation.Type switch
{
RelocationTypePc32 or RelocationTypePlt32 or RelocationTypeSigned32 => RelocationWriteKind.Int32,
RelocationTypeUnsigned32 or RelocationTypeSize32 => RelocationWriteKind.UInt32,
_ => RelocationWriteKind.UInt64,
};
var symbolValue = valueKind == RelocationValueKind.SymbolSize
? symbol.Size
: symbolAddress;
var addend = relocation.Type is RelocationTypeGlobalData or RelocationTypeJumpSlot
? 0
: relocation.Addend;
return new RelocationDescriptor(
targetAddress,
addend,
importNid,
symbolValue,
valueKind,
IsDataImport: GetSymbolType(symbol.Info) == SymbolTypeObject,
writeKind,
isWeak);
}
private static bool ShouldCreateImportStub(
string nid,
IReadOnlyList<RelocationDescriptor> descriptors,
IModuleManager? moduleManager)
{
for (var i = 0; i < descriptors.Count; i++)
{
var descriptor = descriptors[i];
if (!string.Equals(descriptor.ImportNid, nid, StringComparison.Ordinal))
{
continue;
}
if (!descriptor.IsWeak || moduleManager?.TryGetExport(nid, out _) == true)
{
return true;
}
}
return false;
}
private static void RegisterRuntimeSymbolsAndHooks(
ReadOnlySpan<byte> imageData,
LoadContext loadContext,
@@ -1682,11 +1934,51 @@ public sealed class SelfLoader : ISelfLoader
private static bool IsSupportedRelocationType(uint relocationType)
{
return relocationType is
RelocationTypeNone or
RelocationTypeAbsolute64 or
RelocationTypePc32 or
RelocationTypePlt32 or
RelocationTypeGlobalData or
RelocationTypeJumpSlot or
RelocationTypeRelative or
RelocationTypeTlsModuleId;
RelocationTypeUnsigned32 or
RelocationTypeSigned32 or
RelocationTypeTlsModuleId or
RelocationTypeTlsDtpOff64 or
RelocationTypeTlsTpOff64 or
RelocationTypePc64 or
RelocationTypeSize32 or
RelocationTypeSize64 or
RelocationTypeRelative64;
}
private static readonly HashSet<uint> _reportedUnsupportedRelocationTypes = new();
private static void ReportUnsupportedRelocation(uint relocationType, ulong offset, ulong imageBase)
{
// Report each distinct unsupported type once to keep the log useful.
lock (_reportedUnsupportedRelocationTypes)
{
if (!_reportedUnsupportedRelocationTypes.Add(relocationType))
{
if (IsFocusRelocationOffset(offset, imageBase))
{
Console.Error.WriteLine($"[LOADER][FOCUS][SKIP] unsupported type={relocationType}");
}
return;
}
}
var name = relocationType switch
{
5 => "R_X86_64_COPY",
37 => "R_X86_64_IRELATIVE (ifunc)",
_ => "unknown",
};
Console.Error.WriteLine(
$"[LOADER][ERROR] Unsupported relocation type {relocationType} ({name}) rejected " +
$"(first at off=0x{offset:X16}); COPY requires dependency symbol storage and IRELATIVE requires resolver execution.");
}
private static ulong DetermineRequestedImageBase(
@@ -2040,6 +2332,106 @@ public sealed class SelfLoader : ISelfLoader
return virtualMemory.TryWrite(address, buffer);
}
private static ulong ComputeRelocationValue(RelocationDescriptor descriptor, ulong resolvedSymbolValue)
{
var baseValue = descriptor.ValueKind == RelocationValueKind.SymbolSize
? descriptor.SymbolValue
: resolvedSymbolValue;
var value = AddSigned(baseValue, descriptor.Addend);
return descriptor.ValueKind == RelocationValueKind.PcRelative
? unchecked(value - descriptor.TargetAddress)
: value;
}
private static bool TryWriteRelocationValue(
IVirtualMemory virtualMemory,
RelocationDescriptor descriptor,
ulong value,
out string? error)
{
Span<byte> buffer = stackalloc byte[sizeof(ulong)];
var length = sizeof(ulong);
switch (descriptor.WriteKind)
{
case RelocationWriteKind.UInt64:
BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
break;
case RelocationWriteKind.UInt32:
if (value > uint.MaxValue)
{
error = $"value 0x{value:X16} overflows an unsigned 32-bit relocation";
return false;
}
BinaryPrimitives.WriteUInt32LittleEndian(buffer, (uint)value);
length = sizeof(uint);
break;
case RelocationWriteKind.Int32:
var signedValue = unchecked((long)value);
if (signedValue is < int.MinValue or > int.MaxValue)
{
error = $"value {signedValue} overflows a signed 32-bit relocation";
return false;
}
BinaryPrimitives.WriteInt32LittleEndian(buffer, (int)signedValue);
length = sizeof(int);
break;
default:
error = $"unknown relocation write kind {descriptor.WriteKind}";
return false;
}
error = virtualMemory.TryWrite(descriptor.TargetAddress, buffer[..length])
? null
: "target memory is not writable";
return error is null;
}
private static int GetRelocationWriteSize(uint relocationType)
{
return relocationType is
RelocationTypePc32 or
RelocationTypePlt32 or
RelocationTypeUnsigned32 or
RelocationTypeSigned32 or
RelocationTypeSize32
? sizeof(uint)
: sizeof(ulong);
}
[Conditional("DEBUG")]
private static void RunRelocationSelfChecks()
{
var pc32 = new RelocationDescriptor(
TargetAddress: 0x1000,
Addend: -4,
ImportNid: null,
SymbolValue: 0x1800,
RelocationValueKind.PcRelative,
IsDataImport: false,
RelocationWriteKind.Int32);
Debug.Assert(
unchecked((long)ComputeRelocationValue(pc32, pc32.SymbolValue)) == 0x7FC,
"R_X86_64_PC32 did not apply S + A - P.");
var weak = new RelocationDescriptor(
TargetAddress: 0x2000,
Addend: 7,
ImportNid: "weak",
SymbolValue: 0,
RelocationValueKind.Pointer,
IsDataImport: false,
IsWeak: true);
Debug.Assert(
ComputeRelocationValue(weak, resolvedSymbolValue: 0) == 7,
"An unresolved weak relocation did not use S=0.");
Debug.Assert(
!ShouldCreateImportStub("weak", [weak], moduleManager: null),
"An unresolved weak symbol incorrectly received a trap import stub.");
}
private static ulong AlignUp(ulong value, ulong alignment)
{
var mask = alignment - 1;
@@ -2248,6 +2640,16 @@ public sealed class SelfLoader : ISelfLoader
{
throw new InvalidDataException($"Unsupported ELF program header entry size: {header.ProgramHeaderEntrySize}.");
}
// The CPU backend executes guest instructions natively, so a non
// x86-64 image can only fail deep in execution with an opaque SIGILL.
// Catch it here with an actionable message. (EM_X86_64 == 62.)
const ushort ElfMachineX86_64 = 62;
if (header.Machine != ElfMachineX86_64)
{
throw new InvalidDataException(
$"Unsupported ELF machine type 0x{header.Machine:X4}; SharpEmu only runs x86-64 (EM_X86_64) images.");
}
}
private static unsafe T ReadUnmanaged<T>(ReadOnlySpan<byte> source, int offset)
@@ -2328,10 +2730,25 @@ public sealed class SelfLoader : ISelfLoader
public uint Type => (uint)(Info & uint.MaxValue);
}
private readonly record struct ModuleTlsInfo(ulong MemorySize, ulong StaticOffset);
private enum RelocationValueKind : byte
{
Pointer = 0,
TlsModuleId = 1
TlsModuleId = 1,
// A pre-computed TLS offset written verbatim (TPOFF64/DTPOFF64). Unlike
// Pointer it is a signed displacement, not a mapped address, so it is
// patched as-is without the low-address validity warning.
TlsOffset = 2,
PcRelative = 3,
SymbolSize = 4,
}
private enum RelocationWriteKind : byte
{
UInt64 = 0,
UInt32 = 1,
Int32 = 2,
}
private readonly record struct RelocationDescriptor(
@@ -2340,7 +2757,9 @@ public sealed class SelfLoader : ISelfLoader
string? ImportNid,
ulong SymbolValue,
RelocationValueKind ValueKind,
bool IsDataImport);
bool IsDataImport,
RelocationWriteKind WriteKind = RelocationWriteKind.UInt64,
bool IsWeak = false);
private enum SelfSegmentResolveStatus
{
File diff suppressed because it is too large Load Diff
+116 -29
View File
@@ -41,15 +41,14 @@ public sealed class VirtualMemory : IVirtualMemory
lock (_gate)
{
foreach (var existing in _regions)
var insertionIndex = FindInsertionIndex(virtualAddress);
if ((insertionIndex > 0 && virtualAddress < _regions[insertionIndex - 1].EndAddress) ||
(insertionIndex < _regions.Count && endAddress > _regions[insertionIndex].Region.VirtualAddress))
{
if (virtualAddress < existing.EndAddress && endAddress > existing.Region.VirtualAddress)
{
throw new InvalidOperationException("Attempted to map an overlapping virtual memory region.");
}
throw new InvalidOperationException("Attempted to map an overlapping virtual memory region.");
}
_regions.Add(new MappedRegion(
_regions.Insert(insertionIndex, new MappedRegion(
new VirtualMemoryRegion(virtualAddress, memorySize, fileOffset, (ulong)fileData.Length, protection),
endAddress,
backingMemory));
@@ -74,12 +73,12 @@ public sealed class VirtualMemory : IVirtualMemory
{
lock (_gate)
{
if (!TryResolveRegion(virtualAddress, destination.Length, out var region, out var offset))
if (!TryValidateRange(virtualAddress, destination.Length, ProgramHeaderFlags.Read, out var regionIndex))
{
return false;
}
region.BackingMemory.AsSpan(offset, destination.Length).CopyTo(destination);
CopyFromRegions(virtualAddress, destination, regionIndex);
return true;
}
}
@@ -88,39 +87,127 @@ public sealed class VirtualMemory : IVirtualMemory
{
lock (_gate)
{
if (!TryResolveRegion(virtualAddress, source.Length, out var region, out var offset))
if (!TryValidateRange(virtualAddress, source.Length, ProgramHeaderFlags.Write, out var regionIndex))
{
return false;
}
source.CopyTo(region.BackingMemory.AsSpan(offset, source.Length));
CopyToRegions(virtualAddress, source, regionIndex);
return true;
}
}
private bool TryResolveRegion(ulong virtualAddress, int length, out MappedRegion region, out int offset)
private bool TryValidateRange(
ulong virtualAddress,
int length,
ProgramHeaderFlags requiredProtection,
out int regionIndex)
{
foreach (var candidate in _regions)
regionIndex = FindContainingRegionIndex(virtualAddress);
if (regionIndex < 0)
{
if (virtualAddress < candidate.Region.VirtualAddress || virtualAddress >= candidate.EndAddress)
{
continue;
}
var candidateOffset = checked((int)(virtualAddress - candidate.Region.VirtualAddress));
if (candidateOffset + length > candidate.BackingMemory.Length)
{
break;
}
region = candidate;
offset = candidateOffset;
return true;
return false;
}
region = default;
offset = 0;
return false;
var currentAddress = virtualAddress;
var remaining = length;
var currentIndex = regionIndex;
while (true)
{
if (currentIndex >= _regions.Count)
{
return false;
}
var region = _regions[currentIndex];
if (currentAddress < region.Region.VirtualAddress ||
currentAddress >= region.EndAddress ||
(region.Region.Protection & requiredProtection) == 0)
{
return false;
}
if (remaining == 0)
{
return true;
}
var available = region.EndAddress - currentAddress;
var chunkLength = (int)Math.Min((ulong)remaining, available);
remaining -= chunkLength;
if (remaining == 0)
{
return true;
}
currentAddress += (ulong)chunkLength;
currentIndex++;
}
}
private int FindContainingRegionIndex(ulong virtualAddress)
{
var insertionIndex = FindInsertionIndex(virtualAddress);
if (insertionIndex < _regions.Count &&
_regions[insertionIndex].Region.VirtualAddress == virtualAddress)
{
return insertionIndex;
}
var candidateIndex = insertionIndex - 1;
return candidateIndex >= 0 && virtualAddress < _regions[candidateIndex].EndAddress
? candidateIndex
: -1;
}
private void CopyFromRegions(ulong virtualAddress, Span<byte> destination, int regionIndex)
{
var copied = 0;
var currentAddress = virtualAddress;
while (copied < destination.Length)
{
var region = _regions[regionIndex++];
var regionOffset = checked((int)(currentAddress - region.Region.VirtualAddress));
var chunkLength = Math.Min(destination.Length - copied, region.BackingMemory.Length - regionOffset);
region.BackingMemory.AsSpan(regionOffset, chunkLength).CopyTo(destination[copied..]);
copied += chunkLength;
currentAddress += (ulong)chunkLength;
}
}
private void CopyToRegions(ulong virtualAddress, ReadOnlySpan<byte> source, int regionIndex)
{
var copied = 0;
var currentAddress = virtualAddress;
while (copied < source.Length)
{
var region = _regions[regionIndex++];
var regionOffset = checked((int)(currentAddress - region.Region.VirtualAddress));
var chunkLength = Math.Min(source.Length - copied, region.BackingMemory.Length - regionOffset);
source.Slice(copied, chunkLength).CopyTo(region.BackingMemory.AsSpan(regionOffset, chunkLength));
copied += chunkLength;
currentAddress += (ulong)chunkLength;
}
}
private int FindInsertionIndex(ulong virtualAddress)
{
var lower = 0;
var upper = _regions.Count;
while (lower < upper)
{
var middle = lower + ((upper - lower) / 2);
if (_regions[middle].Region.VirtualAddress < virtualAddress)
{
lower = middle + 1;
}
else
{
upper = middle;
}
}
return lower;
}
private readonly record struct MappedRegion(VirtualMemoryRegion Region, ulong EndAddress, byte[] BackingMemory);
+154 -21
View File
@@ -10,6 +10,9 @@ using SharpEmu.HLE;
using SharpEmu.Libs.VideoOut;
using SharpEmu.Libs.Kernel;
using SharpEmu.Libs.AppContent;
using SharpEmu.Libs.SaveData;
using SharpEmu.Libs.Fiber;
using SharpEmu.Libs.SystemService;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Linq;
@@ -19,7 +22,7 @@ namespace SharpEmu.Core.Runtime;
public sealed class SharpEmuRuntime : ISharpEmuRuntime
{
private readonly record struct LoadedModuleImage(string Path, SelfImage Image);
private readonly record struct LoadedModuleImage(string Path, SelfImage Image, int Handle, bool StartAtBoot);
private static readonly HashSet<string> PreloadSkipModules = new(StringComparer.OrdinalIgnoreCase)
{
@@ -78,8 +81,9 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
ImportTraceLimit = Math.Max(0, options.ImportTraceLimit),
};
var moduleManager = new ModuleManager();
moduleManager.RegisterFromAssembly(typeof(VideoOutExports).Assembly, Generation.Gen4 | Generation.Gen5, Aerolib.Instance);
moduleManager.RegisterFromAssembly(typeof(KernelExports).Assembly, Generation.Gen4 | Generation.Gen5, Aerolib.Instance);
// The compile-time generated registry (SharpEmu.SourceGenerators) is the sole
// registration source; content tests in SharpEmu.Libs.Tests pin its invariants.
moduleManager.RegisterExports(SharpEmu.Generated.SysAbiExportRegistry.CreateExports(Generation.Gen4 | Generation.Gen5));
moduleManager.Freeze();
var virtualMemory = new PhysicalVirtualMemory();
@@ -133,10 +137,13 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
LastSessionSummary = null;
LastBasicBlockTrace = null;
LastMilestoneLog = null;
FiberExports.ResetRuntimeState();
KernelModuleRegistry.Reset();
var image = LoadImage(normalizedEbootPath);
VideoOutExports.ConfigureApplicationInfo(image.Title, image.TitleId, image.Version);
RegisterLoadedModule(normalizedEbootPath, image, isMain: true, isSystemModule: false);
SaveDataExports.ConfigureApplicationInfo(image.TitleId);
SystemServiceExports.ConfigureApplicationInfo(image.TitleId);
_ = RegisterLoadedModule(normalizedEbootPath, image, isMain: true, isSystemModule: false);
KernelRuntimeCompatExports.ConfigureProcessProcParamAddress(image.ProcParamAddress);
Console.Error.WriteLine($"[RUNTIME] Entry: 0x{image.EntryPoint:X16}");
var generation = image.ElfHeader.AbiVersion == 2 ? Generation.Gen5 : Generation.Gen4;
@@ -366,6 +373,20 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return null;
}
// Dump tools commonly place decrypted executables in an app0/decrypted
// sidecar while leaving Unity data in the parent app0 directory. Keep
// loading code/modules beside the decrypted eboot, but mount /app0 at
// the content-bearing parent so boot.config, metadata and assets resolve.
if (string.Equals(Path.GetFileName(app0Root), "decrypted", StringComparison.OrdinalIgnoreCase))
{
var parentRoot = Path.GetDirectoryName(app0Root);
if (!string.IsNullOrWhiteSpace(parentRoot) &&
Directory.Exists(Path.Combine(parentRoot, "Media")))
{
app0Root = parentRoot;
}
}
Environment.SetEnvironmentVariable(app0VariableName, app0Root);
return new App0BindingScope(app0VariableName);
}
@@ -411,6 +432,56 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return null;
}
private bool TryGetEhFrameInfo(
SelfImage image,
ulong imageSize,
out ulong ehFrameHeaderAddress,
out ulong ehFrameAddress,
out ulong ehFrameSize)
{
ehFrameHeaderAddress = 0;
ehFrameAddress = 0;
ehFrameSize = 0;
var imageBase = image.EntryPoint >= image.ElfHeader.EntryPoint
? image.EntryPoint - image.ElfHeader.EntryPoint
: 0UL;
for (var i = 0; i < image.ProgramHeaders.Count; i++)
{
var header = image.ProgramHeaders[i];
if (header.HeaderType != ProgramHeaderType.GnuEhFrame || header.MemorySize < 8)
{
continue;
}
var headerAddress = imageBase + header.VirtualAddress;
Span<byte> ehHeader = stackalloc byte[8];
if (!_virtualMemory.TryRead(headerAddress, ehHeader) ||
ehHeader[0] != 1 ||
ehHeader[1] != 0x1B)
{
continue;
}
var relativeOffset = BinaryPrimitives.ReadInt32LittleEndian(ehHeader[4..]);
ehFrameHeaderAddress = headerAddress;
ehFrameAddress = unchecked((ulong)((long)headerAddress + 4 + relativeOffset));
if (ehFrameAddress < 0x10000)
{
continue;
}
var relativeEhFrameAddress = ehFrameAddress - imageBase;
ehFrameSize = header.VirtualAddress > relativeEhFrameAddress
? header.VirtualAddress - relativeEhFrameAddress
: imageSize > header.VirtualAddress
? imageSize - header.VirtualAddress
: 0;
return true;
}
return false;
}
private OrbisGen2Result? RunPreloadedModuleInitializers(
IReadOnlyList<LoadedModuleImage> loadedModuleImages,
Generation generation,
@@ -420,12 +491,22 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
for (var i = 0; i < loadedModuleImages.Count; i++)
{
var loadedModule = loadedModuleImages[i];
if (!loadedModule.StartAtBoot)
{
continue;
}
var initEntryPoint = loadedModule.Image.InitFunctionEntryPoint;
if (initEntryPoint < 0x10000)
{
continue;
}
if (!KernelModuleRegistry.TryBeginModuleStart(loadedModule.Handle, out _))
{
continue;
}
var moduleName = Path.GetFileName(loadedModule.Path);
if (string.IsNullOrWhiteSpace(moduleName))
{
@@ -442,6 +523,9 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
activeRuntimeSymbols,
moduleName,
_cpuExecutionOptions);
KernelModuleRegistry.CompleteModuleStart(
loadedModule.Handle,
result == OrbisGen2Result.ORBIS_GEN2_OK);
if (result != OrbisGen2Result.ORBIS_GEN2_OK)
{
Console.Error.WriteLine(
@@ -539,11 +623,17 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
var moduleDirectories = new[]
{
Path.Combine(ebootDirectory, "sce_module"),
Path.Combine(ebootDirectory, "sce_modules"),
(Path: Path.Combine(ebootDirectory, "sce_module"), StartAtBoot: true),
(Path: Path.Combine(ebootDirectory, "sce_modules"), StartAtBoot: true),
(Path: Path.Combine(ebootDirectory, "Media", "Modules"), StartAtBoot: true),
// Unity native plugins are loaded later through sceKernelLoadStartModule. Map
// them up front so the HLE loader can return a real module handle and dlsym
// can resolve their exports, but defer DT_INIT until the guest requests them.
(Path: Path.Combine(ebootDirectory, "Media", "Plugins"), StartAtBoot: false),
}
.Distinct(StringComparer.OrdinalIgnoreCase)
.Where(Directory.Exists)
.GroupBy(entry => entry.Path, StringComparer.OrdinalIgnoreCase)
.Select(group => group.First())
.Where(entry => Directory.Exists(entry.Path))
.ToArray();
if (moduleDirectories.Length == 0)
@@ -552,23 +642,26 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
}
var allModulePaths = moduleDirectories
.SelectMany(Directory.EnumerateFiles)
.Where(path =>
.SelectMany(directory => Directory
.EnumerateFiles(directory.Path)
.OrderBy(path => path, StringComparer.OrdinalIgnoreCase)
.Select(path => (Path: path, directory.StartAtBoot)))
.Where(entry =>
{
var extension = Path.GetExtension(path);
var extension = Path.GetExtension(entry.Path);
return string.Equals(extension, ".prx", StringComparison.OrdinalIgnoreCase) ||
string.Equals(extension, ".sprx", StringComparison.OrdinalIgnoreCase);
})
.Distinct(StringComparer.OrdinalIgnoreCase)
.OrderBy(path => path, StringComparer.OrdinalIgnoreCase)
.GroupBy(entry => entry.Path, StringComparer.OrdinalIgnoreCase)
.Select(group => group.First())
.ToArray();
var modulePaths = allModulePaths
.Where(ShouldPreloadModule)
.Where(entry => ShouldPreloadModule(entry.Path))
.ToArray();
var skippedModules = allModulePaths
.Where(path => !ShouldPreloadModule(path))
.Select(Path.GetFileName)
.Where(entry => !ShouldPreloadModule(entry.Path))
.Select(entry => Path.GetFileName(entry.Path))
.Where(name => !string.IsNullOrWhiteSpace(name))
.ToArray();
if (skippedModules.Length > 0)
@@ -581,14 +674,15 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return loadedImages;
}
Console.Error.WriteLine($"[RUNTIME] Module search directories: {string.Join(", ", moduleDirectories)}");
Console.Error.WriteLine($"[RUNTIME] Module search directories: {string.Join(", ", moduleDirectories.Select(entry => entry.Path))}");
Console.Error.WriteLine($"[RUNTIME] Loading {modulePaths.Length} module(s)...");
var loadedModules = 0;
var failedModules = 0;
var mergedImportCount = 0;
var mergedSymbolCount = 0;
foreach (var modulePath in modulePaths)
foreach (var moduleEntry in modulePaths)
{
var modulePath = moduleEntry.Path;
try
{
var fileInfo = new FileInfo(modulePath);
@@ -613,8 +707,13 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
mergedImportCount += MergeImportStubs(importStubs, moduleImage.ImportStubs, modulePath);
mergedSymbolCount += MergeRuntimeSymbols(runtimeSymbols, moduleImage.RuntimeSymbols);
RegisterLoadedModule(modulePath, moduleImage, isMain: false, isSystemModule: false);
loadedImages.Add(new LoadedModuleImage(modulePath, moduleImage));
InstallNativePluginCompatibilityHooks(importStubs, moduleImage, modulePath);
var moduleHandle = RegisterLoadedModule(modulePath, moduleImage, isMain: false, isSystemModule: false);
var moduleName = Path.GetFileName(modulePath);
var startAtBoot = moduleEntry.StartAtBoot ||
string.Equals(moduleName, "libfmod.prx", StringComparison.OrdinalIgnoreCase) ||
string.Equals(moduleName, "libfmodstudio.prx", StringComparison.OrdinalIgnoreCase);
loadedImages.Add(new LoadedModuleImage(modulePath, moduleImage, moduleHandle, startAtBoot));
loadedModules++;
Console.Error.WriteLine(
@@ -632,6 +731,28 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return loadedImages;
}
private static void InstallNativePluginCompatibilityHooks(
IDictionary<ulong, string> importStubs,
SelfImage moduleImage,
string modulePath)
{
if (!string.Equals(Path.GetFileName(modulePath), "libfmod.prx", StringComparison.OrdinalIgnoreCase))
{
return;
}
ReadOnlySpan<string> compatibilityNids = ["uPLTdl3psGk"];
foreach (var nid in compatibilityNids)
{
if (moduleImage.RuntimeSymbols.TryGetValue(nid, out var address) && address >= 0x10000)
{
importStubs[address] = nid;
Console.Error.WriteLine(
$"[RUNTIME] Installed FMOD compatibility hook: {nid} -> 0x{address:X16}");
}
}
}
private void RebindImportedDataSymbols(
SelfImage mainImage,
IReadOnlyList<LoadedModuleImage> loadedModuleImages,
@@ -836,7 +957,7 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return !PreloadSkipModules.Contains(fileName);
}
private static void RegisterLoadedModule(string modulePath, SelfImage image, bool isMain, bool isSystemModule)
private int RegisterLoadedModule(string modulePath, SelfImage image, bool isMain, bool isSystemModule)
{
if (!TryComputeImageRange(image, out var baseAddress, out var size))
{
@@ -844,15 +965,27 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
size = 0;
}
_ = TryGetEhFrameInfo(
image,
size,
out var ehFrameHeaderAddress,
out var ehFrameAddress,
out var ehFrameSize);
var handle = KernelModuleRegistry.RegisterModule(
modulePath,
baseAddress,
size,
image.EntryPoint,
image.InitFunctionEntryPoint,
ehFrameHeaderAddress,
ehFrameAddress,
ehFrameSize,
isMain,
isSystemModule);
KernelModuleRegistry.RegisterModuleSymbols(handle, image.RuntimeSymbols);
Console.Error.WriteLine(
$"[RUNTIME] Registered module handle={handle} name={Path.GetFileName(modulePath)} base=0x{baseAddress:X16} size=0x{size:X16}");
return handle;
}
private static bool TryComputeImageRange(SelfImage image, out ulong baseAddress, out ulong size)
+9 -1
View File
@@ -1,4 +1,4 @@
<!--
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
@@ -14,6 +14,14 @@ SPDX-License-Identifier: GPL-2.0-or-later
<PackageReference Include="Iced" />
</ItemGroup>
<ItemGroup>
<InternalsVisibleTo Include="SharpEmu.Libs.Tests" />
</ItemGroup>
<PropertyGroup>
<NoWarn>$(NoWarn);1591</NoWarn>
</PropertyGroup>
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
-113
View File
@@ -1,113 +0,0 @@
{
"version": 2,
"dependencies": {
"net10.0": {
"Iced": {
"type": "Direct",
"requested": "[1.21.0, )",
"resolved": "1.21.0",
"contentHash": "dv5+81Q1TBQvVMSOOOmRcjJmvWcX3BZPZsIq31+RLc5cNft0IHAyNlkdb7ZarOWG913PyBoFDsDXoCIlKmLclg=="
},
"Microsoft.DotNet.PlatformAbstractions": {
"type": "Transitive",
"resolved": "3.1.6",
"contentHash": "jek4XYaQ/PGUwDKKhwR8K47Uh1189PFzMeLqO83mXrXQVIpARZCcfuDedH50YDTepBkfijCZN5U/vZi++erxtg=="
},
"Microsoft.Extensions.DependencyModel": {
"type": "Transitive",
"resolved": "9.0.9",
"contentHash": "fNGvKct2De8ghm0Bpfq0iWthtzIWabgOTi+gJhNOPhNJIowXNEUE2eZNW/zNCzrHVA3PXg2yZ+3cWZndC2IqYA=="
},
"Silk.NET.Core": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "D7AT/nnwlB+4RZ84XY8QNGBZMJI5z9l4CSSETIJ1wCfRJzRt/341y3MRZ4HbnFz4r/IGaWOEZr86iE+0/65yyQ==",
"dependencies": {
"Microsoft.DotNet.PlatformAbstractions": "3.1.6",
"Microsoft.Extensions.DependencyModel": "9.0.9"
}
},
"Silk.NET.GLFW": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "UIs4sH57xlPUNHQ/1bt9rymPWlGy8IMDCNv86h0iM4TOA1CkIx0XM/n/tA4AReh1zQkNrvkxPEdZ3Blvy1dyXg==",
"dependencies": {
"Silk.NET.Core": "2.23.0",
"Ultz.Native.GLFW": "3.4.0"
}
},
"Silk.NET.Maths": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "r8PdIVzME8EH0qAgbmRPO87I4GfgR2j8TofT7EMuRJDf1QluoQwnVypDoFJjQ2ZBSRsGYk5unYxxogI05Ogsmw=="
},
"Silk.NET.Windowing.Common": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "ThStSinmY9KQI8DGiF5XEhkLJVnBcgRTBTzL9ijg1wMZAYuckz7ykrNw04fjRm2Gryh6tCNGbvz2XaY0efeFzg==",
"dependencies": {
"Silk.NET.Core": "2.23.0",
"Silk.NET.Maths": "2.23.0"
}
},
"Silk.NET.Windowing.Glfw": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "aYBudKmENmvLRn9p15HbdvlQTnnXskcDfTfbYwSb/4fr263rGLwYuDw/txUEc2jihHJiWCp5+75Y7z5wTJWl7g==",
"dependencies": {
"Silk.NET.GLFW": "2.23.0",
"Silk.NET.Windowing.Common": "2.23.0"
}
},
"Ultz.Native.GLFW": {
"type": "Transitive",
"resolved": "3.4.0",
"contentHash": "Iy22JopynbOJ32vA0lBhFEzGi65GQJBuJHYBYRBpydrDpNoTiHnjIXfA65Gu+8qsOr/ZEoIF8r9aHCgAXuO6DA=="
},
"sharpemu.hle": {
"type": "Project"
},
"sharpemu.libs": {
"type": "Project",
"dependencies": {
"SharpEmu.HLE": "[1.0.0, )",
"Silk.NET.Vulkan": "[2.23.0, )",
"Silk.NET.Vulkan.Extensions.KHR": "[2.23.0, )",
"Silk.NET.Windowing": "[2.23.0, )"
}
},
"sharpemu.logging": {
"type": "Project"
},
"Silk.NET.Vulkan": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "3/irtlSWXZ3eTi8N6nelI6L34NTB8ZJHpqVMNzZx2aX7Ek9YEQ34NoQW8/Tljrtmkg8KRhHW8hKTEzZaKV8PgA==",
"dependencies": {
"Silk.NET.Core": "2.23.0"
}
},
"Silk.NET.Vulkan.Extensions.KHR": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "uRaf4j+SmH3DumjSSSUbFg33BnsGZUyXGj93O9NgGKZSJN3OTmNmQDxRew+/KiVLcgH6qzbto8aNGZ++j9GFWg==",
"dependencies": {
"Silk.NET.Core": "2.23.0",
"Silk.NET.Vulkan": "2.23.0"
}
},
"Silk.NET.Windowing": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "OPNPmt/lRyUKVYrFLQXVxyATqD3MKLc1iY1oKx1/2GppgmZxVZPwN12tekrQ4C7408kgB1L5JD1Wnirqqeb2kg==",
"dependencies": {
"Silk.NET.Windowing.Common": "2.23.0",
"Silk.NET.Windowing.Glfw": "2.23.0"
}
}
}
}
}
+226
View File
@@ -0,0 +1,226 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
<Application xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="SharpEmu.GUI.App"
RequestedThemeVariant="Dark">
<Application.Resources>
<Color x:Key="SystemAccentColor">#7C5CFC</Color>
<LinearGradientBrush x:Key="BgBrush" StartPoint="0%,0%" EndPoint="100%,100%">
<GradientStop Offset="0" Color="#12151F" />
<GradientStop Offset="0.55" Color="#0D1017" />
<GradientStop Offset="1" Color="#0B0D14" />
</LinearGradientBrush>
<SolidColorBrush x:Key="ChromeBrush" Color="#090C12" />
<SolidColorBrush x:Key="CardBrush" Color="#141924" />
<SolidColorBrush x:Key="CardBorderBrush" Color="#232B3A" />
<SolidColorBrush x:Key="ElevatedBrush" Color="#1B2230" />
<SolidColorBrush x:Key="TextBrush" Color="#E8ECF4" />
<SolidColorBrush x:Key="MutedBrush" Color="#8B94A7" />
<SolidColorBrush x:Key="FaintBrush" Color="#5A6478" />
<SolidColorBrush x:Key="AccentBrush" Color="#7C5CFC" />
<SolidColorBrush x:Key="AccentHoverBrush" Color="#8F73FF" />
<SolidColorBrush x:Key="DangerBrush" Color="#E5484D" />
<SolidColorBrush x:Key="DangerHoverBrush" Color="#F2555A" />
<SolidColorBrush x:Key="SuccessBrush" Color="#46C46B" />
<SolidColorBrush x:Key="TileHoverBrush" Color="#1A2130" />
<SolidColorBrush x:Key="TileSelectedBrush" Color="#212A3F" />
</Application.Resources>
<Application.Styles>
<FluentTheme />
<Style Selector="Window">
<Setter Property="FontFamily" Value="Inter, Segoe UI, sans-serif" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="Border.card">
<Setter Property="Background" Value="{StaticResource CardBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="CornerRadius" Value="12" />
<Setter Property="Padding" Value="16" />
</Style>
<Style Selector="Border.pill">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="CornerRadius" Value="999" />
<Setter Property="Padding" Value="10,3" />
</Style>
<Style Selector="TextBlock.sectionTitle">
<Setter Property="FontSize" Value="11" />
<Setter Property="FontWeight" Value="SemiBold" />
<Setter Property="LetterSpacing" Value="1.5" />
<Setter Property="Foreground" Value="{StaticResource MutedBrush}" />
</Style>
<Style Selector="TextBlock.fieldLabel">
<Setter Property="FontSize" Value="12" />
<Setter Property="Foreground" Value="{StaticResource MutedBrush}" />
<Setter Property="Margin" Value="0,0,0,6" />
</Style>
<Style Selector="TextBox">
<Setter Property="CornerRadius" Value="8" />
</Style>
<Style Selector="Button.accent">
<Setter Property="Background" Value="{StaticResource AccentBrush}" />
<Setter Property="Foreground" Value="White" />
<Setter Property="FontWeight" Value="SemiBold" />
<Setter Property="Padding" Value="22,10" />
<Setter Property="CornerRadius" Value="8" />
</Style>
<Style Selector="Button.accent:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource AccentHoverBrush}" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.danger">
<Setter Property="Background" Value="{StaticResource DangerBrush}" />
<Setter Property="Foreground" Value="White" />
<Setter Property="FontWeight" Value="SemiBold" />
<Setter Property="Padding" Value="22,10" />
<Setter Property="CornerRadius" Value="8" />
</Style>
<Style Selector="Button.danger:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource DangerHoverBrush}" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.ghost">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
<Setter Property="Padding" Value="12,7" />
<Setter Property="CornerRadius" Value="8" />
</Style>
<Style Selector="Button.ghost:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="ToggleButton.ghost">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
<Setter Property="Padding" Value="12,7" />
<Setter Property="CornerRadius" Value="8" />
</Style>
<Style Selector="ToggleButton.ghost:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="ToggleButton.ghost:checked /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource AccentBrush}" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<!-- Top-level page switcher (Library / Options): plain transparent
buttons, not TabItem, so there is no Fluent selected-tab underline.
The active page is conveyed by brightness alone; LB/RB gamepad
hints flank the pair. -->
<Style Selector="Button.segment">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="{StaticResource MutedBrush}" />
<Setter Property="FontSize" Value="22" />
<Setter Property="FontWeight" Value="Bold" />
<Setter Property="Padding" Value="6,4" />
<Setter Property="CornerRadius" Value="8" />
</Style>
<Style Selector="Button.segment:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="Button.segment.active">
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<!-- Gamepad shoulder-button hint chip (LB/RB, L1/R1). -->
<Style Selector="Border.padHint">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="CornerRadius" Value="6" />
<Setter Property="Padding" Value="8,3" />
</Style>
<Style Selector="ContextMenu">
<Setter Property="Background" Value="{StaticResource CardBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="CornerRadius" Value="10" />
<Setter Property="Padding" Value="6" />
</Style>
<Style Selector="ContextMenu MenuItem">
<Setter Property="Padding" Value="10,7" />
<Setter Property="CornerRadius" Value="7" />
</Style>
<Style Selector="ContextMenu Separator">
<Setter Property="Background" Value="{StaticResource CardBorderBrush}" />
<Setter Property="Height" Value="1" />
<Setter Property="Margin" Value="8,4" />
</Style>
<Style Selector="ListBox.console">
<Setter Property="Background" Value="#0B0E14" />
<Setter Property="FontFamily" Value="Cascadia Mono, Consolas, Courier New, monospace" />
<Setter Property="FontSize" Value="12" />
</Style>
<Style Selector="ListBox.console ListBoxItem">
<Setter Property="Padding" Value="10,1" />
<Setter Property="MinHeight" Value="0" />
</Style>
<!-- Cover-art library grid -->
<Style Selector="ListBox.tileGrid ListBoxItem">
<Setter Property="Padding" Value="10" />
<Setter Property="Margin" Value="5" />
<Setter Property="CornerRadius" Value="14" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="RenderTransform" Value="translateY(0px)" />
<Setter Property="Transitions">
<Transitions>
<TransformOperationsTransition Property="RenderTransform" Duration="0:0:0.12" />
</Transitions>
</Setter>
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover">
<Setter Property="RenderTransform" Value="translateY(-3px)" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource TileHoverBrush}" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:selected /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource TileSelectedBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource AccentBrush}" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:selected:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource TileSelectedBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource AccentHoverBrush}" />
</Style>
<Style Selector="Border.coverShadow">
<Setter Property="CornerRadius" Value="10" />
<Setter Property="BoxShadow" Value="0 6 14 0 #55000000" />
</Style>
<Style Selector="Border.coverClip">
<Setter Property="CornerRadius" Value="10" />
<Setter Property="ClipToBounds" Value="True" />
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
</Style>
</Application.Styles>
</Application>
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// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
namespace SharpEmu.GUI;
public partial class App : Application
{
public override void Initialize()
{
AvaloniaXamlLoader.Load(this);
}
public override void OnFrameworkInitializationCompleted()
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.MainWindow = new MainWindow();
}
base.OnFrameworkInitializationCompleted();
}
}
+120
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#nullable disable
using System.IO;
using LibAtrac9.Utilities;
namespace LibAtrac9
{
/// <summary>
/// Stores the configuration data needed to decode or encode an ATRAC9 stream.
/// </summary>
public class Atrac9Config
{
/// <summary>
/// The 4-byte ATRAC9 configuration data.
/// </summary>
public byte[] ConfigData { get; }
/// <summary>
/// A 4-bit value specifying one of 16 sample rates.
/// </summary>
public int SampleRateIndex { get; }
/// <summary>
/// A 3-bit value specifying one of 6 substream channel mappings.
/// </summary>
public int ChannelConfigIndex { get; }
/// <summary>
/// An 11-bit value containing the average size of a single frame.
/// </summary>
public int FrameBytes { get; }
/// <summary>
/// A 2-bit value indicating how many frames are in each superframe.
/// </summary>
public int SuperframeIndex { get; }
/// <summary>
/// The channel mapping used by the ATRAC9 stream.
/// </summary>
public ChannelConfig ChannelConfig { get; }
/// <summary>
/// The total number of channels in the ATRAC9 stream.
/// </summary>
public int ChannelCount { get; }
/// <summary>
/// The sample rate of the ATRAC9 stream.
/// </summary>
public int SampleRate { get; }
/// <summary>
/// Indicates whether the ATRAC9 stream has a <see cref="SampleRateIndex"/> of 8 or above.
/// </summary>
public bool HighSampleRate { get; }
/// <summary>
/// The number of frames in each superframe.
/// </summary>
public int FramesPerSuperframe { get; }
/// <summary>
/// The number of samples in one frame as an exponent of 2.
/// <see cref="FrameSamples"/> = 2^<see cref="FrameSamplesPower"/>.
/// </summary>
public int FrameSamplesPower { get; }
/// <summary>
/// The number of samples in one frame.
/// </summary>
public int FrameSamples { get; }
/// <summary>
/// The number of bytes in one superframe.
/// </summary>
public int SuperframeBytes { get; }
/// <summary>
/// The number of samples in one superframe.
/// </summary>
public int SuperframeSamples { get; }
/// <summary>
/// Reads ATRAC9 configuration data and calculates the stream parameters from it.
/// </summary>
/// <param name="configData">The processed ATRAC9 configuration.</param>
public Atrac9Config(byte[] configData)
{
if (configData == null || configData.Length != 4)
{
throw new InvalidDataException("Config data must be 4 bytes long");
}
ReadConfigData(configData, out int a, out int b, out int c, out int d);
SampleRateIndex = a;
ChannelConfigIndex = b;
FrameBytes = c;
SuperframeIndex = d;
ConfigData = configData;
FramesPerSuperframe = 1 << SuperframeIndex;
SuperframeBytes = FrameBytes << SuperframeIndex;
ChannelConfig = Tables.ChannelConfig[ChannelConfigIndex];
ChannelCount = ChannelConfig.ChannelCount;
SampleRate = Tables.SampleRates[SampleRateIndex];
HighSampleRate = SampleRateIndex > 7;
FrameSamplesPower = Tables.SamplingRateIndexToFrameSamplesPower[SampleRateIndex];
FrameSamples = 1 << FrameSamplesPower;
SuperframeSamples = FrameSamples * FramesPerSuperframe;
}
private static void ReadConfigData(byte[] configData, out int sampleRateIndex, out int channelConfigIndex, out int frameBytes, out int superframeIndex)
{
var reader = new BitReader(configData);
int header = reader.ReadInt(8);
sampleRateIndex = reader.ReadInt(4);
channelConfigIndex = reader.ReadInt(3);
int validationBit = reader.ReadInt(1);
frameBytes = reader.ReadInt(11) + 1;
superframeIndex = reader.ReadInt(2);
if (header != 0xFE || validationBit != 0)
{
throw new InvalidDataException("ATRAC9 Config Data is invalid");
}
}
}
}
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#nullable disable
using System;
using LibAtrac9.Utilities;
namespace LibAtrac9
{
/// <summary>
/// Decodes an ATRAC9 stream into 16-bit PCM.
/// </summary>
public class Atrac9Decoder
{
/// <summary>
/// The config data for the current ATRAC9 stream.
/// </summary>
public Atrac9Config Config { get; private set; }
private Frame Frame { get; set; }
private BitReader Reader { get; set; }
private bool _initialized;
/// <summary>
/// Sets up the decoder to decode an ATRAC9 stream based on the information in <paramref name="configData"/>.
/// </summary>
/// <param name="configData">A 4-byte value containing information about the ATRAC9 stream.</param>
public void Initialize(byte[] configData)
{
Config = new Atrac9Config(configData);
Frame = new Frame(Config);
Reader = new BitReader(null);
_initialized = true;
}
/// <summary>
/// Decodes one superframe of ATRAC9 data.
/// </summary>
/// <param name="atrac9Data">The ATRAC9 data to decode. The array must be at least
/// <see cref="Config"/>.<see cref="Atrac9Config.SuperframeBytes"/> bytes long.</param>
/// <param name="pcmOut">A buffer that the decoded PCM data will be placed in.
/// The array must have dimensions of at least [<see cref="Config"/>.<see cref="Atrac9Config.ChannelCount"/>]
/// [<see cref="Config"/>.<see cref="Atrac9Config.SuperframeSamples"/>].</param>
public void Decode(byte[] atrac9Data, short[][] pcmOut)
{
if (!_initialized) throw new InvalidOperationException("Decoder must be initialized before decoding.");
ValidateDecodeBuffers(atrac9Data, pcmOut);
Reader.SetBuffer(atrac9Data);
DecodeSuperFrame(pcmOut);
}
private void ValidateDecodeBuffers(byte[] atrac9Buffer, short[][] pcmBuffer)
{
if (atrac9Buffer == null) throw new ArgumentNullException(nameof(atrac9Buffer));
if (pcmBuffer == null) throw new ArgumentNullException(nameof(pcmBuffer));
if (atrac9Buffer.Length < Config.SuperframeBytes)
{
throw new ArgumentException("ATRAC9 buffer is too small");
}
if (pcmBuffer.Length < Config.ChannelCount)
{
throw new ArgumentException("PCM buffer is too small");
}
for (int i = 0; i < Config.ChannelCount; i++)
{
if (pcmBuffer[i]?.Length < Config.SuperframeSamples)
{
throw new ArgumentException("PCM buffer is too small");
}
}
}
private void DecodeSuperFrame(short[][] pcmOut)
{
for (int i = 0; i < Config.FramesPerSuperframe; i++)
{
Frame.FrameIndex = i;
DecodeFrame(Reader, Frame);
PcmFloatToShort(pcmOut, i * Config.FrameSamples);
Reader.AlignPosition(8);
}
}
private void PcmFloatToShort(short[][] pcmOut, int start)
{
int endSample = start + Config.FrameSamples;
int channelNum = 0;
foreach (Block block in Frame.Blocks)
{
foreach (Channel channel in block.Channels)
{
double[] pcmSrc = channel.Pcm;
short[] pcmDest = pcmOut[channelNum++];
for (int d = 0, s = start; s < endSample; d++, s++)
{
double sample = pcmSrc[d];
// Not using Math.Round because it's ~20x slower on 64-bit
int roundedSample = (int)Math.Floor(sample + 0.5);
pcmDest[s] = Helpers.Clamp16(roundedSample);
}
}
}
}
private static void DecodeFrame(BitReader reader, Frame frame)
{
Unpack.UnpackFrame(reader, frame);
foreach (Block block in frame.Blocks)
{
Quantization.DequantizeSpectra(block);
Stereo.ApplyIntensityStereo(block);
Quantization.ScaleSpectrum(block);
BandExtension.ApplyBandExtension(block);
ImdctBlock(block);
}
}
private static void ImdctBlock(Block block)
{
foreach (Channel channel in block.Channels)
{
channel.Mdct.RunImdct(channel.Spectra, channel.Pcm);
}
}
}
}
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#nullable disable
namespace LibAtrac9
{
/// <summary>
/// An Xorshift RNG used by the ATRAC9 codec
/// </summary>
internal class Atrac9Rng
{
private ushort _stateA;
private ushort _stateB;
private ushort _stateC;
private ushort _stateD;
public Atrac9Rng(ushort seed)
{
int startValue = 0x4D93 * (seed ^ (seed >> 14));
_stateA = (ushort)(3 - startValue);
_stateB = (ushort)(2 - startValue);
_stateC = (ushort)(1 - startValue);
_stateD = (ushort)(0 - startValue);
}
public ushort Next()
{
ushort t = (ushort)(_stateD ^ (_stateD << 5));
_stateD = _stateC;
_stateC = _stateB;
_stateB = _stateA;
_stateA = (ushort)(t ^ _stateA ^ ((t ^ (_stateA >> 5)) >> 4));
return _stateA;
}
}
}
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#nullable disable
using System;
namespace LibAtrac9
{
internal static class BandExtension
{
public static void ApplyBandExtension(Block block)
{
if (!block.BandExtensionEnabled || !block.HasExtensionData) return;
foreach (Channel channel in block.Channels)
{
ApplyBandExtensionChannel(channel);
}
}
private static void ApplyBandExtensionChannel(Channel channel)
{
int groupAUnit = channel.Block.QuantizationUnitCount;
int[] scaleFactors = channel.ScaleFactors;
double[] spectra = channel.Spectra;
double[] scales = channel.BexScales;
int[] values = channel.BexValues;
GetBexBandInfo(out int bandCount, out int groupBUnit, out int groupCUnit, groupAUnit);
int totalUnits = Math.Max(groupCUnit, 22);
int groupABin = Tables.QuantUnitToCoeffIndex[groupAUnit];
int groupBBin = Tables.QuantUnitToCoeffIndex[groupBUnit];
int groupCBin = Tables.QuantUnitToCoeffIndex[groupCUnit];
int totalBins = Tables.QuantUnitToCoeffIndex[totalUnits];
FillHighFrequencies(spectra, groupABin, groupBBin, groupCBin, totalBins);
switch (channel.BexMode)
{
case 0:
int bexQuantUnits = totalUnits - groupAUnit;
switch (bandCount)
{
case 3:
scales[0] = BexMode0Bands3[0][values[0]];
scales[1] = BexMode0Bands3[1][values[0]];
scales[2] = BexMode0Bands3[2][values[1]];
scales[3] = BexMode0Bands3[3][values[2]];
scales[4] = BexMode0Bands3[4][values[3]];
break;
case 4:
scales[0] = BexMode0Bands4[0][values[0]];
scales[1] = BexMode0Bands4[1][values[0]];
scales[2] = BexMode0Bands4[2][values[1]];
scales[3] = BexMode0Bands4[3][values[2]];
scales[4] = BexMode0Bands4[4][values[3]];
break;
case 5:
scales[0] = BexMode0Bands5[0][values[0]];
scales[1] = BexMode0Bands5[1][values[1]];
scales[2] = BexMode0Bands5[2][values[1]];
break;
}
scales[bexQuantUnits - 1] = Tables.SpectrumScale[scaleFactors[groupAUnit]];
AddNoiseToSpectrum(channel, Tables.QuantUnitToCoeffIndex[totalUnits - 1],
Tables.QuantUnitToCoeffCount[totalUnits - 1]);
ScaleBexQuantUnits(spectra, scales, groupAUnit, totalUnits);
break;
case 1:
for (int i = groupAUnit; i < totalUnits; i++)
{
scales[i - groupAUnit] = Tables.SpectrumScale[scaleFactors[i]];
}
AddNoiseToSpectrum(channel, groupABin, totalBins - groupABin);
ScaleBexQuantUnits(spectra, scales, groupAUnit, totalUnits);
break;
case 2:
double groupAScale2 = BexMode2Scale[values[0]];
double groupBScale2 = BexMode2Scale[values[1]];
for (int i = groupABin; i < groupBBin; i++)
{
spectra[i] *= groupAScale2;
}
for (int i = groupBBin; i < groupCBin; i++)
{
spectra[i] *= groupBScale2;
}
return;
case 3:
double rate = Math.Pow(2, BexMode3Rate[values[1]]);
double scale = BexMode3Initial[values[0]];
for (int i = groupABin; i < totalBins; i++)
{
scale *= rate;
spectra[i] *= scale;
}
return;
case 4:
double mult = BexMode4Multiplier[values[0]];
double groupAScale4 = 0.7079468 * mult;
double groupBScale4 = 0.5011902 * mult;
double groupCScale4 = 0.3548279 * mult;
for (int i = groupABin; i < groupBBin; i++)
{
spectra[i] *= groupAScale4;
}
for (int i = groupBBin; i < groupCBin; i++)
{
spectra[i] *= groupBScale4;
}
for (int i = groupCBin; i < totalBins; i++)
{
spectra[i] *= groupCScale4;
}
return;
}
}
private static void ScaleBexQuantUnits(double[] spectra, double[] scales, int startUnit, int totalUnits)
{
for (int i = startUnit; i < totalUnits; i++)
{
for (int k = Tables.QuantUnitToCoeffIndex[i]; k < Tables.QuantUnitToCoeffIndex[i + 1]; k++)
{
spectra[k] *= scales[i - startUnit];
}
}
}
private static void FillHighFrequencies(double[] spectra, int groupABin, int groupBBin, int groupCBin, int totalBins)
{
for (int i = 0; i < groupBBin - groupABin; i++)
{
spectra[groupABin + i] = spectra[groupABin - i - 1];
}
for (int i = 0; i < groupCBin - groupBBin; i++)
{
spectra[groupBBin + i] = spectra[groupBBin - i - 1];
}
for (int i = 0; i < totalBins - groupCBin; i++)
{
spectra[groupCBin + i] = spectra[groupCBin - i - 1];
}
}
private static void AddNoiseToSpectrum(Channel channel, int index, int count)
{
if (channel.Rng == null)
{
int[] sf = channel.ScaleFactors;
ushort seed = (ushort)(543 * (sf[8] + sf[12] + sf[15] + 1));
channel.Rng = new Atrac9Rng(seed);
}
for (int i = 0; i < count; i++)
{
channel.Spectra[i + index] = channel.Rng.Next() / 65535.0 * 2.0 - 1.0;
}
}
public static void GetBexBandInfo(out int bandCount, out int groupAUnit, out int groupBUnit, int quantUnits)
{
groupAUnit = BexGroupInfo[quantUnits - 13][0];
groupBUnit = BexGroupInfo[quantUnits - 13][1];
bandCount = BexGroupInfo[quantUnits - 13][2];
}
public static readonly byte[][] BexGroupInfo =
{
new byte[] {16, 21, 0},
new byte[] {18, 22, 1},
new byte[] {20, 22, 2},
new byte[] {21, 22, 3},
new byte[] {21, 22, 3},
new byte[] {23, 24, 4},
new byte[] {23, 24, 4},
new byte[] {24, 24, 5}
};
// [mode][bands]
public static readonly byte[][] BexEncodedValueCounts =
{
new byte[] {0, 0, 0, 4, 4, 2},
new byte[] {0, 0, 0, 0, 0, 0},
new byte[] {0, 0, 0, 2, 2, 1},
new byte[] {0, 0, 0, 2, 2, 2},
new byte[] {1, 1, 1, 0, 0, 0}
};
// [mode][bands][valueIndex]
public static readonly byte[][][] BexDataLengths =
{
new[] {
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {5, 4, 3, 3},
new byte[] {4, 4, 3, 4},
new byte[] {4, 5, 0, 0}
}, new[] {
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0}
}, new[] {
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {6, 6, 0, 0},
new byte[] {6, 6, 0, 0},
new byte[] {6, 0, 0, 0}
}, new[] {
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {4, 4, 0, 0},
new byte[] {4, 4, 0, 0},
new byte[] {4, 4, 0, 0}
}, new[] {
new byte[] {3, 0, 0, 0},
new byte[] {3, 0, 0, 0},
new byte[] {3, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0}
}
};
public static readonly double[][] BexMode0Bands3 =
{
new[] {
0.000000e+0, 1.988220e-1, 2.514343e-1, 2.960510e-1,
3.263550e-1, 3.771362e-1, 3.786926e-1, 4.540405e-1,
4.877625e-1, 5.262451e-1, 5.447083e-1, 5.737000e-1,
6.212158e-1, 6.222839e-1, 6.560974e-1, 6.896667e-1,
7.555542e-1, 7.677917e-1, 7.918091e-1, 7.971497e-1,
8.188171e-1, 8.446045e-1, 9.790649e-1, 9.822083e-1,
9.846191e-1, 9.859314e-1, 9.863586e-1, 9.863892e-1,
9.873352e-1, 9.881287e-1, 9.898682e-1, 9.913330e-1
}, new[] {
0.000000e+0, 9.982910e-1, 7.592773e-2, 7.179565e-1,
9.851379e-1, 5.340271e-1, 9.013672e-1, 6.349182e-1,
7.226257e-1, 1.948547e-1, 7.628174e-1, 9.873657e-1,
8.112183e-1, 2.715454e-1, 9.734192e-1, 1.443787e-1,
4.640198e-1, 3.249207e-1, 3.790894e-1, 8.276367e-2,
5.954590e-1, 2.864380e-1, 9.806824e-1, 7.929077e-1,
6.292114e-1, 4.887085e-1, 2.905273e-1, 1.301880e-1,
3.140869e-1, 5.482483e-1, 4.210815e-1, 1.182861e-1
}, new[] {
0.000000e+0, 3.155518e-2, 8.581543e-2, 1.364746e-1,
1.858826e-1, 2.368469e-1, 2.888184e-1, 3.432617e-1,
4.012451e-1, 4.623108e-1, 5.271301e-1, 5.954895e-1,
6.681213e-1, 7.448425e-1, 8.245239e-1, 9.097290e-1
}, new[] {
0.000000e+0, 4.418945e-2, 1.303711e-1, 2.273560e-1,
3.395996e-1, 4.735718e-1, 6.267090e-1, 8.003845e-1
}, new[] {
0.000000e+0, 2.804565e-2, 9.683228e-2, 1.849976e-1,
3.005981e-1, 4.470520e-1, 6.168518e-1, 8.007813e-1
}
};
public static readonly double[][] BexMode0Bands4 =
{
new[] {
0.000000e+0, 2.708740e-1, 3.479614e-1, 3.578186e-1,
5.083618e-1, 5.299072e-1, 5.819092e-1, 6.381836e-1,
7.276917e-1, 7.595520e-1, 7.878723e-1, 9.707336e-1,
9.713135e-1, 9.736023e-1, 9.759827e-1, 9.832458e-1
}, new[] {
0.000000e+0, 2.330627e-1, 5.891418e-1, 7.170410e-1,
2.036438e-1, 1.613464e-1, 6.668701e-1, 9.481201e-1,
9.769897e-1, 5.111694e-1, 3.522644e-1, 8.209534e-1,
2.933960e-1, 9.757690e-1, 5.289917e-1, 4.372253e-1
}, new[] {
0.000000e+0, 4.360962e-2, 1.056519e-1, 1.590576e-1,
2.078857e-1, 2.572937e-1, 3.082581e-1, 3.616028e-1,
4.191589e-1, 4.792175e-1, 5.438538e-1, 6.125183e-1,
6.841125e-1, 7.589417e-1, 8.365173e-1, 9.148254e-1
}, new[] {
0.000000e+0, 4.074097e-2, 1.164551e-1, 2.077026e-1,
3.184509e-1, 4.532166e-1, 6.124268e-1, 7.932129e-1
}, new[] {
0.000000e+0, 8.880615e-3, 2.932739e-2, 5.593872e-2,
8.825684e-2, 1.259155e-1, 1.721497e-1, 2.270813e-1,
2.901611e-1, 3.579712e-1, 4.334106e-1, 5.147095e-1,
6.023254e-1, 6.956177e-1, 7.952881e-1, 8.977356e-1
}
};
public static readonly double[][] BexMode0Bands5 =
{
new[] {
0.000000e+0, 7.379150e-2, 1.806335e-1, 2.687073e-1,
3.407898e-1, 4.047546e-1, 4.621887e-1, 5.168762e-1,
5.703125e-1, 6.237488e-1, 6.763611e-1, 7.288208e-1,
7.808533e-1, 8.337708e-1, 8.874512e-1, 9.418030e-1
}, new[] {
0.000000e+0, 7.980347e-2, 1.615295e-1, 1.665649e-1,
1.822205e-1, 2.185669e-1, 2.292175e-1, 2.456665e-1,
2.666321e-1, 3.306580e-1, 3.330688e-1, 3.765259e-1,
4.085083e-1, 4.400024e-1, 4.407654e-1, 4.817505e-1,
4.924011e-1, 5.320740e-1, 5.893860e-1, 6.131287e-1,
6.212463e-1, 6.278076e-1, 6.308899e-1, 7.660828e-1,
7.850647e-1, 7.910461e-1, 7.929382e-1, 8.038330e-1,
9.834900e-1, 9.846191e-1, 9.852295e-1, 9.862671e-1
}, new[] {
0.000000e+0, 6.084290e-1, 3.672791e-1, 3.151855e-1,
1.488953e-1, 2.571716e-1, 5.103455e-1, 3.311157e-1,
5.426025e-2, 4.254456e-1, 7.998352e-1, 7.873230e-1,
5.418701e-1, 2.925110e-1, 8.468628e-2, 1.410522e-1,
9.819641e-1, 9.609070e-1, 3.530884e-2, 9.729004e-2,
5.758362e-1, 9.941711e-1, 7.215576e-1, 7.183228e-1,
2.028809e-1, 9.588623e-2, 2.032166e-1, 1.338806e-1,
5.003357e-1, 1.874390e-1, 9.804993e-1, 1.107788e-1
}
};
public static readonly double[] BexMode2Scale =
{
4.272461e-4, 1.312256e-3, 2.441406e-3, 3.692627e-3,
4.913330e-3, 6.134033e-3, 7.507324e-3, 8.972168e-3,
1.049805e-2, 1.223755e-2, 1.406860e-2, 1.599121e-2,
1.800537e-2, 2.026367e-2, 2.264404e-2, 2.517700e-2,
2.792358e-2, 3.073120e-2, 3.344727e-2, 3.631592e-2,
3.952026e-2, 4.275513e-2, 4.608154e-2, 4.968262e-2,
5.355835e-2, 5.783081e-2, 6.195068e-2, 6.677246e-2,
7.196045e-2, 7.745361e-2, 8.319092e-2, 8.993530e-2,
9.759521e-2, 1.056213e-1, 1.138916e-1, 1.236267e-1,
1.348267e-1, 1.470337e-1, 1.603394e-1, 1.755676e-1,
1.905823e-1, 2.071228e-1, 2.245178e-1, 2.444153e-1,
2.658997e-1, 2.897644e-1, 3.146057e-1, 3.450012e-1,
3.766174e-1, 4.122620e-1, 4.505615e-1, 4.893799e-1,
5.305481e-1, 5.731201e-1, 6.157837e-1, 6.580811e-1,
6.985168e-1, 7.435303e-1, 7.865906e-1, 8.302612e-1,
8.718567e-1, 9.125671e-1, 9.575806e-1, 9.996643e-1
};
public static readonly double[] BexMode3Initial =
{
3.491211e-1, 5.371094e-1, 6.782227e-1, 7.910156e-1,
9.057617e-1, 1.024902e+0, 1.156250e+0, 1.290527e+0,
1.458984e+0, 1.664551e+0, 1.929688e+0, 2.278320e+0,
2.831543e+0, 3.659180e+0, 5.257813e+0, 8.373047e+0
};
public static readonly double[] BexMode3Rate =
{
-2.913818e-1, -2.541504e-1, -1.664429e-1, -1.476440e-1,
-1.342163e-1, -1.220703e-1, -1.117554e-1, -1.026611e-1,
-9.436035e-2, -8.483887e-2, -7.476807e-2, -6.304932e-2,
-4.492188e-2, -2.447510e-2, +1.831055e-4, +4.174805e-2
};
public static readonly double[] BexMode4Multiplier =
{
3.610229e-2, 1.260681e-1, 2.227478e-1, 3.338318e-1,
4.662170e-1, 6.221313e-1, 7.989197e-1, 9.939575e-1
};
}
}
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#nullable disable
using System;
namespace LibAtrac9
{
internal static class BitAllocation
{
public static void CreateGradient(Block block)
{
int valueCount = block.GradientEndValue - block.GradientStartValue;
int unitCount = block.GradientEndUnit - block.GradientStartUnit;
for (int i = 0; i < block.GradientEndUnit; i++)
{
block.Gradient[i] = block.GradientStartValue;
}
for (int i = block.GradientEndUnit; i <= block.QuantizationUnitCount; i++)
{
block.Gradient[i] = block.GradientEndValue;
}
if (unitCount <= 0) return;
if (valueCount == 0) return;
byte[] curve = Tables.GradientCurves[unitCount - 1];
if (valueCount <= 0)
{
double scale = (-valueCount - 1) / 31.0;
int baseVal = block.GradientStartValue - 1;
for (int i = block.GradientStartUnit; i < block.GradientEndUnit; i++)
{
block.Gradient[i] = baseVal - (int)(curve[i - block.GradientStartUnit] * scale);
}
}
else
{
double scale = (valueCount - 1) / 31.0;
int baseVal = block.GradientStartValue + 1;
for (int i = block.GradientStartUnit; i < block.GradientEndUnit; i++)
{
block.Gradient[i] = baseVal + (int)(curve[i - block.GradientStartUnit] * scale);
}
}
}
public static void CalculateMask(Channel channel)
{
Array.Clear(channel.PrecisionMask, 0, channel.PrecisionMask.Length);
for (int i = 1; i < channel.Block.QuantizationUnitCount; i++)
{
int delta = channel.ScaleFactors[i] - channel.ScaleFactors[i - 1];
if (delta > 1)
{
channel.PrecisionMask[i] += Math.Min(delta - 1, 5);
}
else if (delta < -1)
{
channel.PrecisionMask[i - 1] += Math.Min(delta * -1 - 1, 5);
}
}
}
public static void CalculatePrecisions(Channel channel)
{
Block block = channel.Block;
if (block.GradientMode != 0)
{
for (int i = 0; i < block.QuantizationUnitCount; i++)
{
channel.Precisions[i] = channel.ScaleFactors[i] + channel.PrecisionMask[i] - block.Gradient[i];
if (channel.Precisions[i] > 0)
{
switch (block.GradientMode)
{
case 1:
channel.Precisions[i] /= 2;
break;
case 2:
channel.Precisions[i] = 3 * channel.Precisions[i] / 8;
break;
case 3:
channel.Precisions[i] /= 4;
break;
}
}
}
}
else
{
for (int i = 0; i < block.QuantizationUnitCount; i++)
{
channel.Precisions[i] = channel.ScaleFactors[i] - block.Gradient[i];
}
}
for (int i = 0; i < block.QuantizationUnitCount; i++)
{
if (channel.Precisions[i] < 1)
{
channel.Precisions[i] = 1;
}
}
for (int i = 0; i < block.GradientBoundary; i++)
{
channel.Precisions[i]++;
}
for (int i = 0; i < block.QuantizationUnitCount; i++)
{
channel.PrecisionsFine[i] = 0;
if (channel.Precisions[i] > 15)
{
channel.PrecisionsFine[i] = channel.Precisions[i] - 15;
channel.Precisions[i] = 15;
}
}
}
public static byte[][] GenerateGradientCurves()
{
byte[] main =
{
01, 01, 01, 01, 02, 02, 02, 02, 03, 03, 03, 04, 04, 05, 05, 06, 07, 08, 09, 10, 11, 12, 13, 15,
16, 18, 19, 20, 21, 22, 23, 24, 25, 26, 26, 27, 27, 28, 28, 28, 29, 29, 29, 29, 30, 30, 30, 30
};
var curves = new byte[main.Length][];
for (int length = 1; length <= main.Length; length++)
{
curves[length - 1] = new byte[length];
for (int i = 0; i < length; i++)
{
curves[length - 1][i] = main[i * main.Length / length];
}
}
return curves;
}
}
}
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#nullable disable
namespace LibAtrac9
{
internal class Block
{
public Atrac9Config Config { get; }
public BlockType BlockType { get; }
public int BlockIndex { get; }
public Frame Frame { get; }
public Channel[] Channels { get; }
public int ChannelCount { get; }
public bool FirstInSuperframe { get; set; }
public bool ReuseBandParams { get; set; }
public int BandCount { get; set; }
public int StereoBand { get; set; }
public int ExtensionBand { get; set; }
public int QuantizationUnitCount { get; set; }
public int StereoQuantizationUnit { get; set; }
public int ExtensionUnit { get; set; }
public int QuantizationUnitsPrev { get; set; }
public int[] Gradient { get; } = new int[31];
public int GradientMode { get; set; }
public int GradientStartUnit { get; set; }
public int GradientStartValue { get; set; }
public int GradientEndUnit { get; set; }
public int GradientEndValue { get; set; }
public int GradientBoundary { get; set; }
public int PrimaryChannelIndex { get; set; }
public int[] JointStereoSigns { get; } = new int[30];
public bool HasJointStereoSigns { get; set; }
public Channel PrimaryChannel => Channels[PrimaryChannelIndex == 0 ? 0 : 1];
public Channel SecondaryChannel => Channels[PrimaryChannelIndex == 0 ? 1 : 0];
public bool BandExtensionEnabled { get; set; }
public bool HasExtensionData { get; set; }
public int BexDataLength { get; set; }
public int BexMode { get; set; }
public Block(Frame parentFrame, int blockIndex)
{
Frame = parentFrame;
BlockIndex = blockIndex;
Config = parentFrame.Config;
BlockType = Config.ChannelConfig.BlockTypes[blockIndex];
ChannelCount = BlockTypeToChannelCount(BlockType);
Channels = new Channel[ChannelCount];
for (int i = 0; i < ChannelCount; i++)
{
Channels[i] = new Channel(this, i);
}
}
public static int BlockTypeToChannelCount(BlockType blockType)
{
switch (blockType)
{
case BlockType.Mono:
return 1;
case BlockType.Stereo:
return 2;
case BlockType.LFE:
return 1;
default:
return 0;
}
}
}
/// <summary>
/// An ATRAC9 block (substream) type
/// </summary>
public enum BlockType
{
/// <summary>
/// Mono ATRAC9 block
/// </summary>
Mono = 0,
/// <summary>
/// Stereo ATRAC9 block
/// </summary>
Stereo = 1,
/// <summary>
/// Low-frequency effects ATRAC9 block
/// </summary>
LFE = 2
}
}
+49
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#nullable disable
using LibAtrac9.Utilities;
namespace LibAtrac9
{
internal class Channel
{
public Atrac9Config Config { get; }
public int ChannelIndex { get; }
public bool IsPrimary => Block.PrimaryChannelIndex == ChannelIndex;
public Block Block { get; }
public Mdct Mdct { get; }
public double[] Pcm { get; } = new double[256];
public double[] Spectra { get; } = new double[256];
public int CodedQuantUnits { get; set; }
public int ScaleFactorCodingMode { get; set; }
public int[] ScaleFactors { get; } = new int[31];
public int[] ScaleFactorsPrev { get; } = new int[31];
public int[] Precisions { get; } = new int[30];
public int[] PrecisionsFine { get; } = new int[30];
public int[] PrecisionMask { get; } = new int[30];
public int[] SpectraValuesBuffer { get; } = new int[16];
public int[] CodebookSet { get; } = new int[30];
public int[] QuantizedSpectra { get; } = new int[256];
public int[] QuantizedSpectraFine { get; } = new int[256];
public int BexMode { get; set; }
public int BexValueCount { get; set; }
public int[] BexValues { get; } = new int[4];
public double[] BexScales { get; } = new double[6];
public Atrac9Rng Rng { get; set; }
public Channel(Block parentBlock, int channelIndex)
{
Block = parentBlock;
ChannelIndex = channelIndex;
Config = parentBlock.Config;
Mdct = new Mdct(Config.FrameSamplesPower, Tables.ImdctWindow[Config.FrameSamplesPower - 6]);
}
public void UpdateCodedUnits() =>
CodedQuantUnits = IsPrimary ? Block.QuantizationUnitCount : Block.StereoQuantizationUnit;
}
}
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#nullable disable
namespace LibAtrac9
{
/// <summary>
/// Describes the channel mapping for an ATRAC9 stream
/// </summary>
public class ChannelConfig
{
internal ChannelConfig(params BlockType[] blockTypes)
{
BlockCount = blockTypes.Length;
BlockTypes = blockTypes;
foreach (BlockType type in blockTypes)
{
ChannelCount += Block.BlockTypeToChannelCount(type);
}
}
/// <summary>
/// The number of blocks or substreams in the ATRAC9 stream
/// </summary>
public int BlockCount { get; }
/// <summary>
/// The type of each block or substream in the ATRAC9 stream
/// </summary>
public BlockType[] BlockTypes { get; }
/// <summary>
/// The number of channels in the ATRAC9 stream
/// </summary>
public int ChannelCount { get; }
}
}
+21
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#nullable disable
namespace LibAtrac9
{
internal class Frame
{
public Atrac9Config Config { get; }
public int FrameIndex { get; set; }
public Block[] Blocks { get; }
public Frame(Atrac9Config config)
{
Config = config;
Blocks = new Block[config.ChannelConfig.BlockCount];
for (int i = 0; i < config.ChannelConfig.BlockCount; i++)
{
Blocks[i] = new Block(this, i);
}
}
}
}
@@ -0,0 +1,63 @@
#nullable disable
using System;
using LibAtrac9.Utilities;
namespace LibAtrac9
{
internal class HuffmanCodebook
{
public HuffmanCodebook(short[] codes, byte[] bits, byte valueCountPower)
{
Codes = codes;
Bits = bits;
if (Codes == null || Bits == null) return;
ValueCount = 1 << valueCountPower;
ValueCountPower = valueCountPower;
ValueBits = Helpers.Log2(codes.Length) >> valueCountPower;
ValueMax = 1 << ValueBits;
int max = 0;
foreach (byte bitSize in bits)
{
max = Math.Max(max, bitSize);
}
MaxBitSize = max;
Lookup = CreateLookupTable();
}
private byte[] CreateLookupTable()
{
if (Codes == null || Bits == null) return null;
int tableSize = 1 << MaxBitSize;
var dest = new byte[tableSize];
for (int i = 0; i < Bits.Length; i++)
{
if (Bits[i] == 0) continue;
int unusedBits = MaxBitSize - Bits[i];
int start = Codes[i] << unusedBits;
int length = 1 << unusedBits;
int end = start + length;
for (int j = start; j < end; j++)
{
dest[j] = (byte)i;
}
}
return dest;
}
public short[] Codes { get; }
public byte[] Bits { get; }
public byte[] Lookup { get; }
public int ValueCount { get; }
public int ValueCountPower { get; }
public int ValueBits { get; }
public int ValueMax { get; }
public int MaxBitSize { get; }
}
}
File diff suppressed because it is too large Load Diff
+21
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MIT License
Copyright (c) 2018 Alex Barney
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+58
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#nullable disable
using System;
namespace LibAtrac9
{
internal static class Quantization
{
public static void DequantizeSpectra(Block block)
{
foreach (Channel channel in block.Channels)
{
Array.Clear(channel.Spectra, 0, channel.Spectra.Length);
for (int i = 0; i < channel.CodedQuantUnits; i++)
{
DequantizeQuantUnit(channel, i);
}
}
}
private static void DequantizeQuantUnit(Channel channel, int band)
{
int subBandIndex = Tables.QuantUnitToCoeffIndex[band];
int subBandCount = Tables.QuantUnitToCoeffCount[band];
double stepSize = Tables.QuantizerStepSize[channel.Precisions[band]];
double stepSizeFine = Tables.QuantizerFineStepSize[channel.PrecisionsFine[band]];
for (int sb = 0; sb < subBandCount; sb++)
{
double coarse = channel.QuantizedSpectra[subBandIndex + sb] * stepSize;
double fine = channel.QuantizedSpectraFine[subBandIndex + sb] * stepSizeFine;
channel.Spectra[subBandIndex + sb] = coarse + fine;
}
}
public static void ScaleSpectrum(Block block)
{
foreach (Channel channel in block.Channels)
{
ScaleSpectrum(channel);
}
}
private static void ScaleSpectrum(Channel channel)
{
int quantUnitCount = channel.Block.QuantizationUnitCount;
double[] spectra = channel.Spectra;
for (int i = 0; i < quantUnitCount; i++)
{
for (int sb = Tables.QuantUnitToCoeffIndex[i]; sb < Tables.QuantUnitToCoeffIndex[i + 1]; sb++)
{
spectra[sb] *= Tables.SpectrumScale[channel.ScaleFactors[i]];
}
}
}
}
}
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#nullable disable
using System;
using System.IO;
using LibAtrac9.Utilities;
namespace LibAtrac9
{
internal static class ScaleFactors
{
public static void Read(BitReader reader, Channel channel)
{
Array.Clear(channel.ScaleFactors, 0, channel.ScaleFactors.Length);
channel.ScaleFactorCodingMode = reader.ReadInt(2);
if (channel.ChannelIndex == 0)
{
switch (channel.ScaleFactorCodingMode)
{
case 0:
ReadVlcDeltaOffset(reader, channel);
break;
case 1:
ReadClcOffset(reader, channel);
break;
case 2:
if (channel.Block.FirstInSuperframe) throw new InvalidDataException();
ReadVlcDistanceToBaseline(reader, channel, channel.ScaleFactorsPrev, channel.Block.QuantizationUnitsPrev);
break;
case 3:
if (channel.Block.FirstInSuperframe) throw new InvalidDataException();
ReadVlcDeltaOffsetWithBaseline(reader, channel, channel.ScaleFactorsPrev, channel.Block.QuantizationUnitsPrev);
break;
}
}
else
{
switch (channel.ScaleFactorCodingMode)
{
case 0:
ReadVlcDeltaOffset(reader, channel);
break;
case 1:
ReadVlcDistanceToBaseline(reader, channel, channel.Block.Channels[0].ScaleFactors, channel.Block.ExtensionUnit);
break;
case 2:
ReadVlcDeltaOffsetWithBaseline(reader, channel, channel.Block.Channels[0].ScaleFactors, channel.Block.ExtensionUnit);
break;
case 3:
if (channel.Block.FirstInSuperframe) throw new InvalidDataException();
ReadVlcDistanceToBaseline(reader, channel, channel.ScaleFactorsPrev, channel.Block.QuantizationUnitsPrev);
break;
}
}
for (int i = 0; i < channel.Block.ExtensionUnit; i++)
{
if (channel.ScaleFactors[i] < 0 || channel.ScaleFactors[i] > 31)
{
throw new InvalidDataException("Scale factor values are out of range.");
}
}
Array.Copy(channel.ScaleFactors, channel.ScaleFactorsPrev, channel.ScaleFactors.Length);
}
private static void ReadClcOffset(BitReader reader, Channel channel)
{
const int maxBits = 5;
int[] sf = channel.ScaleFactors;
int bitLength = reader.ReadInt(2) + 2;
int baseValue = bitLength < maxBits ? reader.ReadInt(maxBits) : 0;
for (int i = 0; i < channel.Block.ExtensionUnit; i++)
{
sf[i] = reader.ReadInt(bitLength) + baseValue;
}
}
private static void ReadVlcDeltaOffset(BitReader reader, Channel channel)
{
int weightIndex = reader.ReadInt(3);
byte[] weights = ScaleFactorWeights[weightIndex];
int[] sf = channel.ScaleFactors;
int baseValue = reader.ReadInt(5);
int bitLength = reader.ReadInt(2) + 3;
HuffmanCodebook codebook = Tables.HuffmanScaleFactorsUnsigned[bitLength];
sf[0] = reader.ReadInt(bitLength);
for (int i = 1; i < channel.Block.ExtensionUnit; i++)
{
int delta = Unpack.ReadHuffmanValue(codebook, reader);
sf[i] = (sf[i - 1] + delta) & (codebook.ValueMax - 1);
}
for (int i = 0; i < channel.Block.ExtensionUnit; i++)
{
sf[i] += baseValue - weights[i];
}
}
private static void ReadVlcDistanceToBaseline(BitReader reader, Channel channel, int[] baseline, int baselineLength)
{
int[] sf = channel.ScaleFactors;
int bitLength = reader.ReadInt(2) + 2;
HuffmanCodebook codebook = Tables.HuffmanScaleFactorsSigned[bitLength];
int unitCount = Math.Min(channel.Block.ExtensionUnit, baselineLength);
for (int i = 0; i < unitCount; i++)
{
int distance = Unpack.ReadHuffmanValue(codebook, reader, true);
sf[i] = (baseline[i] + distance) & 31;
}
for (int i = unitCount; i < channel.Block.ExtensionUnit; i++)
{
sf[i] = reader.ReadInt(5);
}
}
private static void ReadVlcDeltaOffsetWithBaseline(BitReader reader, Channel channel, int[] baseline, int baselineLength)
{
int[] sf = channel.ScaleFactors;
int baseValue = reader.ReadOffsetBinary(5, BitReader.OffsetBias.Negative);
int bitLength = reader.ReadInt(2) + 1;
HuffmanCodebook codebook = Tables.HuffmanScaleFactorsUnsigned[bitLength];
int unitCount = Math.Min(channel.Block.ExtensionUnit, baselineLength);
sf[0] = reader.ReadInt(bitLength);
for (int i = 1; i < unitCount; i++)
{
int delta = Unpack.ReadHuffmanValue(codebook, reader);
sf[i] = (sf[i - 1] + delta) & (codebook.ValueMax - 1);
}
for (int i = 0; i < unitCount; i++)
{
sf[i] += baseValue + baseline[i];
}
for (int i = unitCount; i < channel.Block.ExtensionUnit; i++)
{
sf[i] = reader.ReadInt(5);
}
}
public static readonly byte[][] ScaleFactorWeights =
{
new byte[] {
0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2, 3, 2, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 8, 10, 12, 12, 12
}, new byte[] {
3, 2, 2, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 2, 3, 3, 4, 5, 7, 10, 10, 10
}, new byte[] {
0, 2, 4, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 9, 12, 12, 12
}, new byte[] {
0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 6, 7, 8, 8, 10, 11, 11, 12, 13, 13, 13, 13
}, new byte[] {
0, 2, 2, 3, 3, 4, 4, 5, 4, 5, 5, 5, 5, 6, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14
}, new byte[] {
1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 5, 6, 7, 7, 9, 11, 11, 11
}, new byte[] {
0, 5, 8, 10, 11, 11, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 12, 12, 12,
12, 13, 15, 15, 15
}, new byte[] {
0, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13,
15, 15, 15
}
};
}
}
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#nullable disable
namespace LibAtrac9
{
internal static class Stereo
{
public static void ApplyIntensityStereo(Block block)
{
if (block.BlockType != BlockType.Stereo) return;
int totalUnits = block.QuantizationUnitCount;
int stereoUnits = block.StereoQuantizationUnit;
if (stereoUnits >= totalUnits) return;
Channel source = block.PrimaryChannel;
Channel dest = block.SecondaryChannel;
for (int i = stereoUnits; i < totalUnits; i++)
{
int sign = block.JointStereoSigns[i];
for (int sb = Tables.QuantUnitToCoeffIndex[i]; sb < Tables.QuantUnitToCoeffIndex[i + 1]; sb++)
{
if (sign > 0)
{
dest.Spectra[sb] = -source.Spectra[sb];
}
else
{
dest.Spectra[sb] = source.Spectra[sb];
}
}
}
}
}
}
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#nullable disable
using System;
using static LibAtrac9.HuffmanCodebooks;
namespace LibAtrac9
{
internal static class Tables
{
public static int MaxHuffPrecision(bool highSampleRate) => highSampleRate ? 1 : 7;
public static int MinBandCount(bool highSampleRate) => highSampleRate ? 1 : 3;
public static int MaxExtensionBand(bool highSampleRate) => highSampleRate ? 16 : 18;
public static readonly int[] SampleRates =
{
11025, 12000, 16000, 22050, 24000, 32000, 44100, 48000,
44100, 48000, 64000, 88200, 96000, 128000, 176400, 192000
};
public static readonly byte[] SamplingRateIndexToFrameSamplesPower = { 6, 6, 7, 7, 7, 8, 8, 8, 6, 6, 7, 7, 7, 8, 8, 8 };
// From sampling rate index
public static readonly byte[] MaxBandCount = { 8, 8, 12, 12, 12, 18, 18, 18, 8, 8, 12, 12, 12, 16, 16, 16 };
public static readonly byte[] BandToQuantUnitCount = { 0, 4, 8, 10, 12, 13, 14, 15, 16, 18, 20, 21, 22, 23, 24, 25, 26, 28, 30 };
public static readonly byte[] QuantUnitToCoeffCount =
{
02, 02, 02, 02, 02, 02, 02, 02, 04, 04, 04, 04, 08, 08, 08,
08, 08, 08, 08, 08, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16
};
public static readonly short[] QuantUnitToCoeffIndex =
{
0, 2, 4, 6, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56,
64, 72, 80, 88, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 256
};
public static readonly byte[] QuantUnitToCodebookIndex =
{
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
};
public static readonly ChannelConfig[] ChannelConfig =
{
new ChannelConfig(BlockType.Mono),
new ChannelConfig(BlockType.Mono, BlockType.Mono),
new ChannelConfig(BlockType.Stereo),
new ChannelConfig(BlockType.Stereo, BlockType.Mono, BlockType.LFE, BlockType.Stereo),
new ChannelConfig(BlockType.Stereo, BlockType.Mono, BlockType.LFE, BlockType.Stereo, BlockType.Stereo),
new ChannelConfig(BlockType.Stereo, BlockType.Stereo)
};
public static readonly HuffmanCodebook[] HuffmanScaleFactorsUnsigned =
GenerateHuffmanCodebooks(HuffmanScaleFactorsACodes, HuffmanScaleFactorsABits, HuffmanScaleFactorsGroupSizes);
public static readonly HuffmanCodebook[] HuffmanScaleFactorsSigned =
GenerateHuffmanCodebooks(HuffmanScaleFactorsBCodes, HuffmanScaleFactorsBBits, HuffmanScaleFactorsGroupSizes);
public static readonly HuffmanCodebook[][][] HuffmanSpectrum =
{
GenerateHuffmanCodebooks(HuffmanSpectrumACodes, HuffmanSpectrumABits, HuffmanSpectrumAGroupSizes),
GenerateHuffmanCodebooks(HuffmanSpectrumBCodes, HuffmanSpectrumBBits, HuffmanSpectrumBGroupSizes)
};
public static readonly double[][] ImdctWindow = { GenerateImdctWindow(6), GenerateImdctWindow(7), GenerateImdctWindow(8) };
public static readonly double[] SpectrumScale = Generate(32, SpectrumScaleFunction);
public static readonly double[] QuantizerStepSize = Generate(16, QuantizerStepSizeFunction);
public static readonly double[] QuantizerFineStepSize = Generate(16, QuantizerFineStepSizeFunction);
public static readonly byte[][] GradientCurves = BitAllocation.GenerateGradientCurves();
private static double QuantizerStepSizeFunction(int x) => 2.0 / ((1 << (x + 1)) - 1);
private static double QuantizerFineStepSizeFunction(int x) => QuantizerStepSizeFunction(x) / ushort.MaxValue;
private static double SpectrumScaleFunction(int x) => Math.Pow(2, x - 15);
private static double[] GenerateImdctWindow(int frameSizePower)
{
int frameSize = 1 << frameSizePower;
var output = new double[frameSize];
double[] a1 = GenerateMdctWindow(frameSizePower);
for (int i = 0; i < frameSize; i++)
{
output[i] = a1[i] / (a1[frameSize - 1 - i] * a1[frameSize - 1 - i] + a1[i] * a1[i]);
}
return output;
}
private static double[] GenerateMdctWindow(int frameSizePower)
{
int frameSize = 1 << frameSizePower;
var output = new double[frameSize];
for (int i = 0; i < frameSize; i++)
{
output[i] = (Math.Sin(((i + 0.5) / frameSize - 0.5) * Math.PI) + 1.0) * 0.5;
}
return output;
}
private static T[] Generate<T>(int count, Func<int, T> elementGenerator)
{
var table = new T[count];
for (int i = 0; i < count; i++)
{
table[i] = elementGenerator(i);
}
return table;
}
}
}
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#nullable disable
using System;
using System.IO;
using LibAtrac9.Utilities;
namespace LibAtrac9
{
internal static class Unpack
{
public static void UnpackFrame(BitReader reader, Frame frame)
{
foreach (Block block in frame.Blocks)
{
UnpackBlock(reader, block);
}
}
private static void UnpackBlock(BitReader reader, Block block)
{
ReadBlockHeader(reader, block);
if (block.BlockType == BlockType.LFE)
{
UnpackLfeBlock(reader, block);
}
else
{
UnpackStandardBlock(reader, block);
}
reader.AlignPosition(8);
}
private static void ReadBlockHeader(BitReader reader, Block block)
{
bool firstInSuperframe = block.Frame.FrameIndex == 0;
block.FirstInSuperframe = !reader.ReadBool();
block.ReuseBandParams = reader.ReadBool();
if (block.FirstInSuperframe != firstInSuperframe)
{
throw new InvalidDataException();
}
if (firstInSuperframe && block.ReuseBandParams && block.BlockType != BlockType.LFE)
{
throw new InvalidDataException();
}
}
private static void UnpackStandardBlock(BitReader reader, Block block)
{
Channel[] channels = block.Channels;
if (!block.ReuseBandParams)
{
ReadBandParams(reader, block);
}
ReadGradientParams(reader, block);
BitAllocation.CreateGradient(block);
ReadStereoParams(reader, block);
ReadExtensionParams(reader, block);
foreach (Channel channel in channels)
{
channel.UpdateCodedUnits();
ScaleFactors.Read(reader, channel);
BitAllocation.CalculateMask(channel);
BitAllocation.CalculatePrecisions(channel);
CalculateSpectrumCodebookIndex(channel);
ReadSpectra(reader, channel);
ReadSpectraFine(reader, channel);
}
block.QuantizationUnitsPrev = block.BandExtensionEnabled ? block.ExtensionUnit : block.QuantizationUnitCount;
}
private static void ReadBandParams(BitReader reader, Block block)
{
int minBandCount = Tables.MinBandCount(block.Config.HighSampleRate);
int maxExtensionBand = Tables.MaxExtensionBand(block.Config.HighSampleRate);
block.BandCount = reader.ReadInt(4);
block.BandCount += minBandCount;
block.QuantizationUnitCount = Tables.BandToQuantUnitCount[block.BandCount];
if (block.BandCount < minBandCount || block.BandCount >
Tables.MaxBandCount[block.Config.SampleRateIndex])
{
return;
}
if (block.BlockType == BlockType.Stereo)
{
block.StereoBand = reader.ReadInt(4);
block.StereoBand += minBandCount;
block.StereoQuantizationUnit = Tables.BandToQuantUnitCount[block.StereoBand];
}
else
{
block.StereoBand = block.BandCount;
}
block.BandExtensionEnabled = reader.ReadBool();
if (block.BandExtensionEnabled)
{
block.ExtensionBand = reader.ReadInt(4);
block.ExtensionBand += minBandCount;
if (block.ExtensionBand < block.BandCount || block.ExtensionBand > maxExtensionBand)
{
throw new InvalidDataException();
}
block.ExtensionUnit = Tables.BandToQuantUnitCount[block.ExtensionBand];
}
else
{
block.ExtensionBand = block.BandCount;
block.ExtensionUnit = block.QuantizationUnitCount;
}
}
private static void ReadGradientParams(BitReader reader, Block block)
{
block.GradientMode = reader.ReadInt(2);
if (block.GradientMode > 0)
{
block.GradientEndUnit = 31;
block.GradientEndValue = 31;
block.GradientStartUnit = reader.ReadInt(5);
block.GradientStartValue = reader.ReadInt(5);
}
else
{
block.GradientStartUnit = reader.ReadInt(6);
block.GradientEndUnit = reader.ReadInt(6) + 1;
block.GradientStartValue = reader.ReadInt(5);
block.GradientEndValue = reader.ReadInt(5);
}
block.GradientBoundary = reader.ReadInt(4);
if (block.GradientBoundary > block.QuantizationUnitCount)
{
throw new InvalidDataException();
}
if (block.GradientStartUnit < 1 || block.GradientStartUnit >= 48)
{
throw new InvalidDataException();
}
if (block.GradientEndUnit < 1 || block.GradientEndUnit >= 48)
{
throw new InvalidDataException();
}
if (block.GradientStartUnit > block.GradientEndUnit)
{
throw new InvalidDataException();
}
if (block.GradientStartValue < 0 || block.GradientStartValue >= 32)
{
throw new InvalidDataException();
}
if (block.GradientEndValue < 0 || block.GradientEndValue >= 32)
{
throw new InvalidDataException();
}
}
private static void ReadStereoParams(BitReader reader, Block block)
{
if (block.BlockType != BlockType.Stereo) return;
block.PrimaryChannelIndex = reader.ReadInt(1);
block.HasJointStereoSigns = reader.ReadBool();
if (block.HasJointStereoSigns)
{
for (int i = block.StereoQuantizationUnit; i < block.QuantizationUnitCount; i++)
{
block.JointStereoSigns[i] = reader.ReadInt(1);
}
}
else
{
Array.Clear(block.JointStereoSigns, 0, block.JointStereoSigns.Length);
}
}
private static void ReadExtensionParams(BitReader reader, Block block)
{
// ReSharper disable once RedundantAssignment
int bexBand = 0;
if (block.BandExtensionEnabled)
{
BandExtension.GetBexBandInfo(out bexBand, out _, out _, block.QuantizationUnitCount);
if (block.BlockType == BlockType.Stereo)
{
ReadHeader(block.Channels[1]);
}
else
{
reader.Position += 1;
}
}
block.HasExtensionData = reader.ReadBool();
if (!block.HasExtensionData) return;
if (!block.BandExtensionEnabled)
{
block.BexMode = reader.ReadInt(2);
block.BexDataLength = reader.ReadInt(5);
reader.Position += block.BexDataLength;
return;
}
ReadHeader(block.Channels[0]);
block.BexDataLength = reader.ReadInt(5);
if (block.BexDataLength <= 0) return;
int bexDataEnd = reader.Position + block.BexDataLength;
ReadData(block.Channels[0]);
if (block.BlockType == BlockType.Stereo)
{
ReadData(block.Channels[1]);
}
// Make sure we didn't read too many bits
if (reader.Position > bexDataEnd)
{
throw new InvalidDataException();
}
void ReadHeader(Channel channel)
{
int bexMode = reader.ReadInt(2);
channel.BexMode = bexBand > 2 ? bexMode : 4;
channel.BexValueCount = BandExtension.BexEncodedValueCounts[channel.BexMode][bexBand];
}
void ReadData(Channel channel)
{
for (int i = 0; i < channel.BexValueCount; i++)
{
int dataLength = BandExtension.BexDataLengths[channel.BexMode][bexBand][i];
channel.BexValues[i] = reader.ReadInt(dataLength);
}
}
}
private static void CalculateSpectrumCodebookIndex(Channel channel)
{
Array.Clear(channel.CodebookSet, 0, channel.CodebookSet.Length);
int quantUnits = channel.CodedQuantUnits;
int[] sf = channel.ScaleFactors;
if (quantUnits <= 1) return;
if (channel.Config.HighSampleRate) return;
// Temporarily setting this value allows for simpler code by
// making the last value a non-special case.
int originalScaleTmp = sf[quantUnits];
sf[quantUnits] = sf[quantUnits - 1];
int avg = 0;
if (quantUnits > 12)
{
for (int i = 0; i < 12; i++)
{
avg += sf[i];
}
avg = (avg + 6) / 12;
}
for (int i = 8; i < quantUnits; i++)
{
int prevSf = sf[i - 1];
int nextSf = sf[i + 1];
int minSf = Math.Min(prevSf, nextSf);
if (sf[i] - minSf >= 3 || sf[i] - prevSf + sf[i] - nextSf >= 3)
{
channel.CodebookSet[i] = 1;
}
}
for (int i = 12; i < quantUnits; i++)
{
if (channel.CodebookSet[i] == 0)
{
int minSf = Math.Min(sf[i - 1], sf[i + 1]);
if (sf[i] - minSf >= 2 && sf[i] >= avg - (Tables.QuantUnitToCoeffCount[i] == 16 ? 1 : 0))
{
channel.CodebookSet[i] = 1;
}
}
}
sf[quantUnits] = originalScaleTmp;
}
private static void ReadSpectra(BitReader reader, Channel channel)
{
int[] values = channel.SpectraValuesBuffer;
Array.Clear(channel.QuantizedSpectra, 0, channel.QuantizedSpectra.Length);
int maxHuffPrecision = Tables.MaxHuffPrecision(channel.Config.HighSampleRate);
for (int i = 0; i < channel.CodedQuantUnits; i++)
{
int subbandCount = Tables.QuantUnitToCoeffCount[i];
int precision = channel.Precisions[i] + 1;
if (precision <= maxHuffPrecision)
{
HuffmanCodebook huff = Tables.HuffmanSpectrum[channel.CodebookSet[i]][precision][Tables.QuantUnitToCodebookIndex[i]];
int groupCount = subbandCount >> huff.ValueCountPower;
for (int j = 0; j < groupCount; j++)
{
values[j] = ReadHuffmanValue(huff, reader);
}
DecodeHuffmanValues(channel.QuantizedSpectra, Tables.QuantUnitToCoeffIndex[i], subbandCount, huff, values);
}
else
{
int subbandIndex = Tables.QuantUnitToCoeffIndex[i];
for (int j = subbandIndex; j < Tables.QuantUnitToCoeffIndex[i + 1]; j++)
{
channel.QuantizedSpectra[j] = reader.ReadSignedInt(precision);
}
}
}
}
private static void ReadSpectraFine(BitReader reader, Channel channel)
{
Array.Clear(channel.QuantizedSpectraFine, 0, channel.QuantizedSpectraFine.Length);
for (int i = 0; i < channel.CodedQuantUnits; i++)
{
if (channel.PrecisionsFine[i] > 0)
{
int overflowBits = channel.PrecisionsFine[i] + 1;
int startSubband = Tables.QuantUnitToCoeffIndex[i];
int endSubband = Tables.QuantUnitToCoeffIndex[i + 1];
for (int j = startSubband; j < endSubband; j++)
{
channel.QuantizedSpectraFine[j] = reader.ReadSignedInt(overflowBits);
}
}
}
}
private static void DecodeHuffmanValues(int[] spectrum, int index, int bandCount, HuffmanCodebook huff, int[] values)
{
int valueCount = bandCount >> huff.ValueCountPower;
int mask = (1 << huff.ValueBits) - 1;
for (int i = 0; i < valueCount; i++)
{
int value = values[i];
for (int j = 0; j < huff.ValueCount; j++)
{
spectrum[index++] = Bit.SignExtend32(value & mask, huff.ValueBits);
value >>= huff.ValueBits;
}
}
}
public static int ReadHuffmanValue(HuffmanCodebook huff, BitReader reader, bool signed = false)
{
int code = reader.PeekInt(huff.MaxBitSize);
byte value = huff.Lookup[code];
int bits = huff.Bits[value];
reader.Position += bits;
return signed ? Bit.SignExtend32(value, huff.ValueBits) : value;
}
private static void UnpackLfeBlock(BitReader reader, Block block)
{
Channel channel = block.Channels[0];
block.QuantizationUnitCount = 2;
DecodeLfeScaleFactors(reader, channel);
CalculateLfePrecision(channel);
channel.CodedQuantUnits = block.QuantizationUnitCount;
ReadLfeSpectra(reader, channel);
}
private static void DecodeLfeScaleFactors(BitReader reader, Channel channel)
{
Array.Clear(channel.ScaleFactors, 0, channel.ScaleFactors.Length);
for (int i = 0; i < channel.Block.QuantizationUnitCount; i++)
{
channel.ScaleFactors[i] = reader.ReadInt(5);
}
}
private static void CalculateLfePrecision(Channel channel)
{
Block block = channel.Block;
int precision = block.ReuseBandParams ? 8 : 4;
for (int i = 0; i < block.QuantizationUnitCount; i++)
{
channel.Precisions[i] = precision;
channel.PrecisionsFine[i] = 0;
}
}
private static void ReadLfeSpectra(BitReader reader, Channel channel)
{
Array.Clear(channel.QuantizedSpectra, 0, channel.QuantizedSpectra.Length);
for (int i = 0; i < channel.CodedQuantUnits; i++)
{
if (channel.Precisions[i] <= 0) continue;
int precision = channel.Precisions[i] + 1;
for (int j = Tables.QuantUnitToCoeffIndex[i]; j < Tables.QuantUnitToCoeffIndex[i + 1]; j++)
{
channel.QuantizedSpectra[j] = reader.ReadSignedInt(precision);
}
}
}
}
}
+23
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#nullable disable
namespace LibAtrac9.Utilities
{
internal static class Bit
{
private static uint BitReverse32(uint value)
{
value = ((value & 0xaaaaaaaa) >> 1) | ((value & 0x55555555) << 1);
value = ((value & 0xcccccccc) >> 2) | ((value & 0x33333333) << 2);
value = ((value & 0xf0f0f0f0) >> 4) | ((value & 0x0f0f0f0f) << 4);
value = ((value & 0xff00ff00) >> 8) | ((value & 0x00ff00ff) << 8);
return (value >> 16) | (value << 16);
}
private static uint BitReverse32(uint value, int bitCount) => BitReverse32(value) >> (32 - bitCount);
public static int BitReverse32(int value, int bitCount) => (int) BitReverse32((uint) value, bitCount);
public static int SignExtend32(int value, int bits)
{
int shift = 8 * sizeof(int) - bits;
return (value << shift) >> shift;
}
}
}
@@ -0,0 +1,133 @@
#nullable disable
using System;
using System.Diagnostics;
namespace LibAtrac9.Utilities
{
internal class BitReader
{
private byte[] Buffer { get; set; }
private int LengthBits { get; set; }
public int Position { get; set; }
private int Remaining => LengthBits - Position;
public BitReader(byte[] buffer) => SetBuffer(buffer);
public void SetBuffer(byte[] buffer)
{
Buffer = buffer;
LengthBits = Buffer?.Length * 8 ?? 0;
Position = 0;
}
public int ReadInt(int bitCount)
{
int value = PeekInt(bitCount);
Position += bitCount;
return value;
}
public int ReadSignedInt(int bitCount)
{
int value = PeekInt(bitCount);
Position += bitCount;
return Bit.SignExtend32(value, bitCount);
}
public bool ReadBool() => ReadInt(1) == 1;
public int ReadOffsetBinary(int bitCount, OffsetBias bias)
{
int offset = (1 << (bitCount - 1)) - (int)bias;
int value = PeekInt(bitCount) - offset;
Position += bitCount;
return value;
}
public void AlignPosition(int multiple)
{
Position = Helpers.GetNextMultiple(Position, multiple);
}
public int PeekInt(int bitCount)
{
Debug.Assert(bitCount >= 0 && bitCount <= 32);
if (bitCount > Remaining)
{
if (Position >= LengthBits) return 0;
int extraBits = bitCount - Remaining;
return PeekIntFallback(Remaining) << extraBits;
}
int byteIndex = Position / 8;
int bitIndex = Position % 8;
if (bitCount <= 9 && Remaining >= 16)
{
int value = Buffer[byteIndex] << 8 | Buffer[byteIndex + 1];
value &= 0xFFFF >> bitIndex;
value >>= 16 - bitCount - bitIndex;
return value;
}
if (bitCount <= 17 && Remaining >= 24)
{
int value = Buffer[byteIndex] << 16 | Buffer[byteIndex + 1] << 8 | Buffer[byteIndex + 2];
value &= 0xFFFFFF >> bitIndex;
value >>= 24 - bitCount - bitIndex;
return value;
}
if (bitCount <= 25 && Remaining >= 32)
{
int value = Buffer[byteIndex] << 24 | Buffer[byteIndex + 1] << 16 | Buffer[byteIndex + 2] << 8 | Buffer[byteIndex + 3];
value &= (int)(0xFFFFFFFF >> bitIndex);
value >>= 32 - bitCount - bitIndex;
return value;
}
return PeekIntFallback(bitCount);
}
private int PeekIntFallback(int bitCount)
{
int value = 0;
int byteIndex = Position / 8;
int bitIndex = Position % 8;
while (bitCount > 0)
{
if (bitIndex >= 8)
{
bitIndex = 0;
byteIndex++;
}
int bitsToRead = Math.Min(bitCount, 8 - bitIndex);
int mask = 0xFF >> bitIndex;
int currentByte = (mask & Buffer[byteIndex]) >> (8 - bitIndex - bitsToRead);
value = (value << bitsToRead) | currentByte;
bitIndex += bitsToRead;
bitCount -= bitsToRead;
}
return value;
}
/// <summary>
/// Specifies the bias of an offset binary value. A positive bias can represent one more
/// positive value than negative value, and a negative bias can represent one more
/// negative value than positive value.
/// </summary>
/// <remarks>Example:
/// A 4-bit offset binary value with a positive bias can store
/// the values 8 through -7 inclusive.
/// A 4-bit offset binary value with a positive bias can store
/// the values 7 through -8 inclusive.</remarks>
public enum OffsetBias
{
Negative = 0
}
}
}
@@ -0,0 +1,51 @@
#nullable disable
using System.Runtime.CompilerServices;
namespace LibAtrac9.Utilities
{
internal static class Helpers
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static short Clamp16(int value)
{
if (value > short.MaxValue)
return short.MaxValue;
if (value < short.MinValue)
return short.MinValue;
return (short)value;
}
public static int GetNextMultiple(int value, int multiple)
{
if (multiple <= 0)
return value;
if (value % multiple == 0)
return value;
return value + multiple - value % multiple;
}
/// <summary>
/// Returns the floor of the base 2 logarithm of a specified number.
/// </summary>
/// <param name="value">The number whose logarithm is to be found.</param>
/// <returns>The floor of the base 2 logarithm of <paramref name="value"/>.</returns>
public static int Log2(int value)
{
value |= value >> 1;
value |= value >> 2;
value |= value >> 4;
value |= value >> 8;
value |= value >> 16;
return MultiplyDeBruijnBitPosition[(uint)(value * 0x07C4ACDDU) >> 27];
}
private static readonly int[] MultiplyDeBruijnBitPosition =
{
0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31
};
}
}
+178
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@@ -0,0 +1,178 @@
#nullable disable
using System;
using System.Collections.Generic;
namespace LibAtrac9.Utilities
{
internal class Mdct
{
private int MdctBits { get; }
private int MdctSize { get; }
private double Scale { get; }
private static readonly object TableLock = new object();
private static int _tableBits = -1;
private static readonly List<double[]> SinTables = new List<double[]>();
private static readonly List<double[]> CosTables = new List<double[]>();
private static readonly List<int[]> ShuffleTables = new List<int[]>();
private readonly double[] _imdctPrevious;
private readonly double[] _imdctWindow;
private readonly double[] _scratchMdct;
private readonly double[] _scratchDct;
public Mdct(int mdctBits, double[] window, double scale = 1)
{
SetTables(mdctBits);
MdctBits = mdctBits;
MdctSize = 1 << mdctBits;
Scale = scale;
if (window.Length < MdctSize)
{
throw new ArgumentException("Window must be as long as the MDCT size.", nameof(window));
}
_imdctPrevious = new double[MdctSize];
_scratchMdct = new double[MdctSize];
_scratchDct = new double[MdctSize];
_imdctWindow = window;
}
private static void SetTables(int maxBits)
{
lock (TableLock)
{
if (maxBits > _tableBits)
{
for (int i = _tableBits + 1; i <= maxBits; i++)
{
GenerateTrigTables(i, out double[] sin, out double[] cos);
SinTables.Add(sin);
CosTables.Add(cos);
ShuffleTables.Add(GenerateShuffleTable(i));
}
_tableBits = maxBits;
}
}
}
public void RunImdct(double[] input, double[] output)
{
if (input.Length < MdctSize)
{
throw new ArgumentException("Input must be as long as the MDCT size.", nameof(input));
}
if (output.Length < MdctSize)
{
throw new ArgumentException("Output must be as long as the MDCT size.", nameof(output));
}
int size = MdctSize;
int half = size / 2;
double[] dctOut = _scratchMdct;
Dct4(input, dctOut);
for (int i = 0; i < half; i++)
{
output[i] = _imdctWindow[i] * dctOut[i + half] + _imdctPrevious[i];
output[i + half] = _imdctWindow[i + half] * -dctOut[size - 1 - i] - _imdctPrevious[i + half];
_imdctPrevious[i] = _imdctWindow[size - 1 - i] * -dctOut[half - i - 1];
_imdctPrevious[i + half] = _imdctWindow[half - i - 1] * dctOut[i];
}
}
/// <summary>
/// Does a Type-4 DCT.
/// </summary>
/// <param name="input">The input array containing the time or frequency-domain samples</param>
/// <param name="output">The output array that will contain the transformed time or frequency-domain samples</param>
private void Dct4(double[] input, double[] output)
{
int[] shuffleTable = ShuffleTables[MdctBits];
double[] sinTable = SinTables[MdctBits];
double[] cosTable = CosTables[MdctBits];
double[] dctTemp = _scratchDct;
int size = MdctSize;
int lastIndex = size - 1;
int halfSize = size / 2;
for (int i = 0; i < halfSize; i++)
{
int i2 = i * 2;
double a = input[i2];
double b = input[lastIndex - i2];
double sin = sinTable[i];
double cos = cosTable[i];
dctTemp[i2] = a * cos + b * sin;
dctTemp[i2 + 1] = a * sin - b * cos;
}
int stageCount = MdctBits - 1;
for (int stage = 0; stage < stageCount; stage++)
{
int blockCount = 1 << stage;
int blockSizeBits = stageCount - stage;
int blockHalfSizeBits = blockSizeBits - 1;
int blockSize = 1 << blockSizeBits;
int blockHalfSize = 1 << blockHalfSizeBits;
sinTable = SinTables[blockHalfSizeBits];
cosTable = CosTables[blockHalfSizeBits];
for (int block = 0; block < blockCount; block++)
{
for (int i = 0; i < blockHalfSize; i++)
{
int frontPos = (block * blockSize + i) * 2;
int backPos = frontPos + blockSize;
double a = dctTemp[frontPos] - dctTemp[backPos];
double b = dctTemp[frontPos + 1] - dctTemp[backPos + 1];
double sin = sinTable[i];
double cos = cosTable[i];
dctTemp[frontPos] += dctTemp[backPos];
dctTemp[frontPos + 1] += dctTemp[backPos + 1];
dctTemp[backPos] = a * cos + b * sin;
dctTemp[backPos + 1] = a * sin - b * cos;
}
}
}
for (int i = 0; i < MdctSize; i++)
{
output[i] = dctTemp[shuffleTable[i]] * Scale;
}
}
internal static void GenerateTrigTables(int sizeBits, out double[] sin, out double[] cos)
{
int size = 1 << sizeBits;
sin = new double[size];
cos = new double[size];
for (int i = 0; i < size; i++)
{
double value = Math.PI * (4 * i + 1) / (4 * size);
sin[i] = Math.Sin(value);
cos[i] = Math.Cos(value);
}
}
internal static int[] GenerateShuffleTable(int sizeBits)
{
int size = 1 << sizeBits;
var table = new int[size];
for (int i = 0; i < size; i++)
{
table[i] = Bit.BitReverse32(i ^ (i / 2), sizeBits);
}
return table;
}
}
}
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// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Controls.Templates;
using Avalonia.Data;
using Avalonia.Layout;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Threading;
using System.Collections.Specialized;
namespace SharpEmu.GUI;
public sealed class ConsoleWindow : Window
{
private readonly AvaloniaList<LogLine> _sourceLines;
private readonly AvaloniaList<LogLine> _visibleLines = new();
private readonly ListBox _list;
private readonly TextBox _searchBox;
private readonly CheckBox _autoScrollCheck;
public ConsoleWindow(
AvaloniaList<LogLine> lines,
Action clear,
bool autoScroll)
{
var loc = Localization.Instance;
_sourceLines = lines;
Title = loc.Get("Console.WindowTitle");
Width = 980;
Height = 620;
MinWidth = 520;
MinHeight = 320;
Background = new SolidColorBrush(Color.Parse("#0D1017"));
Icon = new WindowIcon(AssetLoader.Open(new Uri("avares://SharpEmu.GUI/Assets/SharpEmu.ico")));
_searchBox = new TextBox
{
Watermark = loc.Get("Console.SearchWatermark"),
Width = 320,
Margin = new Thickness(0, 0, 12, 0),
};
_autoScrollCheck = new CheckBox
{
Content = loc.Get("Console.AutoScroll"),
IsChecked = autoScroll,
FontSize = 12,
Margin = new Thickness(0, 0, 12, 0),
VerticalAlignment = VerticalAlignment.Center,
};
var copyButton = new Button
{
Classes = { "ghost" },
Content = loc.Get("Console.Copy"),
Padding = new Thickness(10, 4),
Margin = new Thickness(0, 0, 8, 0),
};
var clearButton = new Button
{
Classes = { "ghost" },
Content = loc.Get("Console.Clear"),
Padding = new Thickness(10, 4),
};
copyButton.Click += async (_, _) => await CopyAsync();
clearButton.Click += (_, _) => clear();
_searchBox.TextChanged += (_, _) => RefreshVisibleLines();
_list = new ListBox
{
Classes = { "console" },
ItemsSource = _visibleLines,
BorderThickness = new Thickness(1),
BorderBrush = new SolidColorBrush(Color.Parse("#232B3A")),
ItemTemplate = new FuncDataTemplate<LogLine>((_, _) =>
{
var text = new TextBlock { TextWrapping = TextWrapping.NoWrap };
text.Bind(TextBlock.TextProperty, new Binding(nameof(LogLine.Text)));
text.Bind(TextBlock.ForegroundProperty, new Binding(nameof(LogLine.Brush)));
return text;
}),
};
Content = new Grid
{
Margin = new Thickness(12),
RowDefinitions = new RowDefinitions("Auto,*"),
Children =
{
new Grid
{
Margin = new Thickness(0, 0, 0, 8),
ColumnDefinitions = new ColumnDefinitions("*,Auto,Auto,Auto,Auto"),
Children =
{
new TextBlock
{
Classes = { "sectionTitle" },
Text = loc.Get("Console.Title"),
VerticalAlignment = VerticalAlignment.Center,
},
_searchBox.WithGridColumn(1),
_autoScrollCheck.WithGridColumn(2),
copyButton.WithGridColumn(3),
clearButton.WithGridColumn(4),
},
},
_list.WithGridRow(1),
},
};
lines.CollectionChanged += OnLinesChanged;
Closed += (_, _) => lines.CollectionChanged -= OnLinesChanged;
RefreshVisibleLines();
}
private void OnLinesChanged(object? sender, NotifyCollectionChangedEventArgs e)
{
RefreshVisibleLines();
if (_autoScrollCheck.IsChecked == true)
{
Dispatcher.UIThread.Post(() => (_list.Scroll as ScrollViewer)?.ScrollToEnd());
}
}
private void RefreshVisibleLines()
{
var query = _searchBox.Text ?? string.Empty;
_visibleLines.Clear();
_visibleLines.AddRange(string.IsNullOrWhiteSpace(query)
? _sourceLines
: _sourceLines.Where(line => line.Text.Contains(query, StringComparison.OrdinalIgnoreCase)));
}
private async Task CopyAsync()
{
if (_visibleLines.Count == 0 || Clipboard is null)
{
return;
}
await Clipboard.SetTextAsync(string.Join(Environment.NewLine, _visibleLines.Select(line => line.Text)));
}
}
file static class GridExtensions
{
public static T WithGridColumn<T>(this T control, int column) where T : Control
{
Grid.SetColumn(control, column);
return control;
}
public static T WithGridRow<T>(this T control, int row) where T : Control
{
Grid.SetRow(control, row);
return control;
}
}
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// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.IO.Pipes;
using System.Text;
using System.Text.Json;
namespace SharpEmu.GUI;
/// <summary>
/// Minimal Discord Rich Presence client. Speaks Discord's local IPC
/// protocol (framed JSON over the discord-ipc-N named pipe) directly, so no
/// external dependency is needed. All failures are silent: no Discord, no
/// presence, no impact on the launcher.
/// </summary>
public sealed class DiscordRichPresence : IDisposable
{
private const int OpHandshake = 0;
private const int OpFrame = 1;
private const int MaxFrameBytes = 64 * 1024;
private static readonly JsonSerializerOptions JsonOptions = new()
{
DefaultIgnoreCondition = System.Text.Json.Serialization.JsonIgnoreCondition.WhenWritingNull,
};
private readonly object _gate = new();
private readonly string _clientId;
private readonly AutoResetEvent _signal = new(false);
private readonly Thread _worker;
private NamedPipeClientStream? _pipe;
private PresenceState? _desired;
private PresenceState? _sent;
private volatile bool _disposed;
private sealed record PresenceState(string Details, string? State, long? StartUnixSeconds);
public DiscordRichPresence(string clientId)
{
_clientId = clientId;
_worker = new Thread(WorkerLoop)
{
IsBackground = true,
Name = "DiscordRichPresence",
};
_worker.Start();
}
/// <summary>
/// Requests the given presence; the worker applies it asynchronously and
/// retries (with reconnection) until it is delivered or replaced.
/// </summary>
public void SetPresence(string details, string? state = null, long? startUnixSeconds = null)
{
lock (_gate)
{
_desired = new PresenceState(details, state, startUnixSeconds);
}
Trace($"queued details=\"{details}\" state=\"{state}\"");
_signal.Set();
}
public void Dispose()
{
_disposed = true;
_signal.Set();
ClosePipe();
}
private void WorkerLoop()
{
while (!_disposed)
{
// Woken immediately on presence changes; the periodic tick
// retries after connection failures (e.g. Discord starts later).
_signal.WaitOne(TimeSpan.FromSeconds(15));
if (_disposed || _clientId.Length == 0)
{
continue;
}
PresenceState? desired;
lock (_gate)
{
desired = _desired;
}
if (desired is null || desired == _sent)
{
continue;
}
try
{
EnsureConnected();
SendActivity(desired);
_sent = desired;
Trace($"sent details=\"{desired.Details}\" state=\"{desired.State}\"");
}
catch (Exception exception)
{
// Connection died (or never existed); reconnect on a later tick.
Trace($"send failed: {exception.Message}");
ClosePipe();
_sent = null;
}
}
}
private void EnsureConnected()
{
if (_pipe is { IsConnected: true })
{
return;
}
ClosePipe();
Exception? lastError = null;
for (var index = 0; index < 10; index++)
{
var pipe = new NamedPipeClientStream(
".",
$"discord-ipc-{index}",
PipeDirection.InOut,
PipeOptions.Asynchronous);
try
{
pipe.Connect(500);
_pipe = pipe;
WriteFrame(OpHandshake, JsonSerializer.Serialize(new
{
v = 1,
client_id = _clientId,
}));
// Discord replies with a READY (or error) frame; consume it
// so the pipe buffer stays drained.
_ = ReadFrame();
return;
}
catch (Exception exception)
{
lastError = exception;
pipe.Dispose();
_pipe = null;
}
}
throw lastError ?? new IOException("Discord IPC pipe not found.");
}
private void SendActivity(PresenceState presence)
{
var payload = new Dictionary<string, object?>
{
["cmd"] = "SET_ACTIVITY",
["nonce"] = Guid.NewGuid().ToString(),
["args"] = new Dictionary<string, object?>
{
["pid"] = Environment.ProcessId,
["activity"] = new Dictionary<string, object?>
{
["details"] = presence.Details,
["state"] = presence.State,
["timestamps"] = presence.StartUnixSeconds is { } start
? new Dictionary<string, object?> { ["start"] = start }
: null,
["assets"] = new Dictionary<string, object?>
{
["large_image"] = "logo",
["large_text"] = "SharpEmu",
},
},
},
};
WriteFrame(OpFrame, JsonSerializer.Serialize(payload, JsonOptions));
// Consume Discord's acknowledgement to keep the pipe drained.
_ = ReadFrame();
}
private void WriteFrame(int opcode, string json)
{
var pipe = _pipe ?? throw new IOException("Discord IPC pipe is not connected.");
var payload = Encoding.UTF8.GetBytes(json);
var frame = new byte[8 + payload.Length];
BitConverter.TryWriteBytes(frame.AsSpan(0, 4), opcode);
BitConverter.TryWriteBytes(frame.AsSpan(4, 4), payload.Length);
payload.CopyTo(frame, 8);
pipe.Write(frame, 0, frame.Length);
pipe.Flush();
}
private string ReadFrame()
{
var pipe = _pipe ?? throw new IOException("Discord IPC pipe is not connected.");
var header = ReadExactly(pipe, 8);
var length = BitConverter.ToInt32(header, 4);
if (length is < 0 or > MaxFrameBytes)
{
throw new IOException($"Discord IPC frame length {length} is out of range.");
}
return Encoding.UTF8.GetString(ReadExactly(pipe, length));
}
private static byte[] ReadExactly(NamedPipeClientStream pipe, int count)
{
var buffer = new byte[count];
var read = 0;
while (read < count)
{
var chunk = pipe.Read(buffer, read, count - read);
if (chunk <= 0)
{
throw new IOException("Discord IPC pipe closed.");
}
read += chunk;
}
return buffer;
}
private static void Trace(string message)
{
if (string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_LOG_DISCORD"),
"1",
StringComparison.Ordinal))
{
Console.Error.WriteLine($"[DISCORD] {message}");
}
}
private void ClosePipe()
{
var pipe = _pipe;
_pipe = null;
try
{
pipe?.Dispose();
}
catch (Exception)
{
// Best effort; the pipe may already be broken.
}
}
}
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// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Text;
using Microsoft.Win32.SafeHandles;
namespace SharpEmu.GUI;
/// <summary>
/// Launches the SharpEmu CLI as a child process with the same CET/CFG mitigation
/// opt-outs the CLI would apply to its own relaunched child, while capturing
/// stdout/stderr through pipes. The CLI's internal relaunch is suppressed via
/// SHARPEMU_DISABLE_MITIGATION_RELAUNCH so output is not lost to a detached
/// console. A kill-on-close job object ties the emulator's lifetime to the GUI.
/// </summary>
internal sealed class EmulatorProcess : IDisposable
{
private const uint EXTENDED_STARTUPINFO_PRESENT = 0x00080000;
private const uint CREATE_NO_WINDOW = 0x08000000;
private const int STARTF_USESTDHANDLES = 0x00000100;
private const uint HANDLE_FLAG_INHERIT = 0x00000001;
private const uint INFINITE = 0xFFFFFFFF;
private const int PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY = 0x00020007;
private const uint JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE = 0x00002000;
private const int JobObjectExtendedLimitInformation = 9;
private const ulong PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF = 0x00000002UL << 40;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF = 0x00000002UL << 28;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF = 0x00000002UL << 32;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_XTENDED_CONTROL_FLOW_GUARD_ALWAYS_OFF = 0x00000002UL << 40;
private readonly object _sync = new();
private nint _processHandle;
private nint _jobHandle;
private Process? _fallbackProcess;
private bool _running;
private bool _disposed;
public event Action<string, bool>? OutputReceived;
public event Action<int>? Exited;
public bool IsRunning
{
get
{
lock (_sync)
{
return _running;
}
}
}
public void Start(string exePath, IReadOnlyList<string> arguments, string? workingDirectory)
{
lock (_sync)
{
ObjectDisposedException.ThrowIf(_disposed, this);
if (_running)
{
throw new InvalidOperationException("The emulator process is already running.");
}
if (OperatingSystem.IsWindows())
{
StartWindows(exePath, arguments, workingDirectory);
}
else
{
StartFallback(exePath, arguments, workingDirectory);
}
_running = true;
}
}
public void Stop()
{
lock (_sync)
{
if (!_running)
{
return;
}
// Prefer terminating the job: it kills the whole tree, including
// any children the emulator spawned, even when the main process
// is wedged in a GPU driver call.
if (_jobHandle != 0)
{
_ = TerminateJobObject(_jobHandle, 1);
}
if (_processHandle != 0)
{
_ = TerminateProcess(_processHandle, 1);
}
try
{
_fallbackProcess?.Kill(entireProcessTree: true);
}
catch (InvalidOperationException)
{
// Already exited.
}
}
}
public void Dispose()
{
lock (_sync)
{
if (_disposed)
{
return;
}
_disposed = true;
}
Stop();
}
private void StartWindows(string exePath, IReadOnlyList<string> arguments, string? workingDirectory)
{
// The CLI would otherwise relaunch itself into a mitigated child whose
// console output cannot flow through our pipes.
Environment.SetEnvironmentVariable("SHARPEMU_DISABLE_MITIGATION_RELAUNCH", "1");
var securityAttributes = new SECURITY_ATTRIBUTES
{
nLength = Marshal.SizeOf<SECURITY_ATTRIBUTES>(),
bInheritHandle = 1,
};
if (!CreatePipe(out var stdoutRead, out var stdoutWrite, ref securityAttributes, 0) ||
!CreatePipe(out var stderrRead, out var stderrWrite, ref securityAttributes, 0))
{
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to create output pipes.");
}
_ = SetHandleInformation(stdoutRead, HANDLE_FLAG_INHERIT, 0);
_ = SetHandleInformation(stderrRead, HANDLE_FLAG_INHERIT, 0);
var startupInfoEx = new STARTUPINFOEX();
startupInfoEx.StartupInfo.cb = Marshal.SizeOf<STARTUPINFOEX>();
startupInfoEx.StartupInfo.dwFlags = STARTF_USESTDHANDLES;
startupInfoEx.StartupInfo.hStdOutput = stdoutWrite;
startupInfoEx.StartupInfo.hStdError = stderrWrite;
nint attributeList = 0;
nint mitigationPolicies = 0;
try
{
nuint attributeListSize = 0;
_ = InitializeProcThreadAttributeList(0, 1, 0, ref attributeListSize);
attributeList = Marshal.AllocHGlobal((nint)attributeListSize);
if (!InitializeProcThreadAttributeList(attributeList, 1, 0, ref attributeListSize))
{
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to initialize the process attribute list.");
}
startupInfoEx.lpAttributeList = attributeList;
var policy1 = PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF;
var policy2 =
PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF |
PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF;
mitigationPolicies = Marshal.AllocHGlobal(sizeof(ulong) * 2);
Marshal.WriteInt64(mitigationPolicies, unchecked((long)policy1));
Marshal.WriteInt64(nint.Add(mitigationPolicies, sizeof(long)), unchecked((long)policy2));
if (!UpdateProcThreadAttribute(
attributeList,
0,
PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY,
mitigationPolicies,
(nuint)(sizeof(ulong) * 2),
0,
0))
{
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to apply the mitigation policy.");
}
var currentDirectory = workingDirectory ?? Environment.CurrentDirectory;
var created = CreateProcessW(
exePath,
new StringBuilder(BuildCommandLine(exePath, arguments)),
0,
0,
true,
EXTENDED_STARTUPINFO_PRESENT | CREATE_NO_WINDOW,
0,
currentDirectory,
ref startupInfoEx,
out var processInfo);
if (!created)
{
var error = Marshal.GetLastWin32Error();
throw new Win32Exception(error, $"Failed to start '{exePath}' with CET/CFG mitigation disabled (Win32 error {error}: {new Win32Exception(error).Message}).");
}
CloseHandle(processInfo.hThread);
_processHandle = processInfo.hProcess;
_jobHandle = CreateJobObjectW(0, null);
if (_jobHandle != 0 &&
(!TryEnableKillOnJobClose(_jobHandle) || !AssignProcessToJobObject(_jobHandle, processInfo.hProcess)))
{
CloseHandle(_jobHandle);
_jobHandle = 0;
}
StartReaderThread(stdoutRead, isError: false);
StartReaderThread(stderrRead, isError: true);
StartExitWatcherThread();
}
catch
{
CloseHandle(stdoutRead);
CloseHandle(stderrRead);
throw;
}
finally
{
// The child owns duplicated pipe write ends; closing ours lets the
// readers observe EOF when the child exits.
CloseHandle(stdoutWrite);
CloseHandle(stderrWrite);
if (attributeList != 0)
{
DeleteProcThreadAttributeList(attributeList);
Marshal.FreeHGlobal(attributeList);
}
if (mitigationPolicies != 0)
{
Marshal.FreeHGlobal(mitigationPolicies);
}
}
}
private void StartFallback(string exePath, IReadOnlyList<string> arguments, string? workingDirectory)
{
var startInfo = new ProcessStartInfo
{
FileName = exePath,
WorkingDirectory = workingDirectory ?? Environment.CurrentDirectory,
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
};
foreach (var argument in arguments)
{
startInfo.ArgumentList.Add(argument);
}
var process = new Process { StartInfo = startInfo, EnableRaisingEvents = true };
process.OutputDataReceived += (_, e) =>
{
if (e.Data is not null)
{
OutputReceived?.Invoke(e.Data, false);
}
};
process.ErrorDataReceived += (_, e) =>
{
if (e.Data is not null)
{
OutputReceived?.Invoke(e.Data, true);
}
};
process.Exited += (_, _) =>
{
int exitCode;
try
{
exitCode = process.ExitCode;
}
catch (InvalidOperationException)
{
exitCode = -1;
}
OnExited(exitCode);
};
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
_fallbackProcess = process;
}
private void StartReaderThread(nint readHandle, bool isError)
{
var thread = new Thread(() =>
{
using var stream = new FileStream(new SafeFileHandle(readHandle, ownsHandle: true), FileAccess.Read);
using var reader = new StreamReader(stream, Encoding.UTF8);
try
{
while (reader.ReadLine() is { } line)
{
OutputReceived?.Invoke(line, isError);
}
}
catch (IOException)
{
// Pipe broken on process teardown.
}
})
{
IsBackground = true,
Name = isError ? "SharpEmu stderr reader" : "SharpEmu stdout reader",
};
thread.Start();
}
private void StartExitWatcherThread()
{
var processHandle = _processHandle;
var thread = new Thread(() =>
{
_ = WaitForSingleObject(processHandle, INFINITE);
var exitCode = GetExitCodeProcess(processHandle, out var rawExitCode)
? unchecked((int)rawExitCode)
: -1;
OnExited(exitCode);
})
{
IsBackground = true,
Name = "SharpEmu exit watcher",
};
thread.Start();
}
private void OnExited(int exitCode)
{
lock (_sync)
{
if (!_running)
{
return;
}
_running = false;
if (_processHandle != 0)
{
CloseHandle(_processHandle);
_processHandle = 0;
}
if (_jobHandle != 0)
{
CloseHandle(_jobHandle);
_jobHandle = 0;
}
_fallbackProcess?.Dispose();
_fallbackProcess = null;
}
Exited?.Invoke(exitCode);
}
private static bool TryEnableKillOnJobClose(nint jobHandle)
{
var extendedLimitInfo = new JOBOBJECT_EXTENDED_LIMIT_INFORMATION
{
BasicLimitInformation = new JOBOBJECT_BASIC_LIMIT_INFORMATION
{
LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE,
},
};
var size = Marshal.SizeOf<JOBOBJECT_EXTENDED_LIMIT_INFORMATION>();
var memory = Marshal.AllocHGlobal(size);
try
{
Marshal.StructureToPtr(extendedLimitInfo, memory, false);
return SetInformationJobObject(
jobHandle,
JobObjectExtendedLimitInformation,
memory,
unchecked((uint)size));
}
finally
{
Marshal.FreeHGlobal(memory);
}
}
private static string BuildCommandLine(string processPath, IReadOnlyList<string> args)
{
var builder = new StringBuilder();
builder.Append(QuoteArgument(processPath));
for (var i = 0; i < args.Count; i++)
{
builder.Append(' ');
builder.Append(QuoteArgument(args[i]));
}
return builder.ToString();
}
private static string QuoteArgument(string argument)
{
if (argument.Length == 0)
{
return "\"\"";
}
var needsQuotes = false;
foreach (var c in argument)
{
if (char.IsWhiteSpace(c) || c == '"')
{
needsQuotes = true;
break;
}
}
if (!needsQuotes)
{
return argument;
}
var builder = new StringBuilder(argument.Length + 2);
builder.Append('"');
var backslashCount = 0;
foreach (var c in argument)
{
if (c == '\\')
{
backslashCount++;
continue;
}
if (c == '"')
{
builder.Append('\\', (backslashCount * 2) + 1);
builder.Append('"');
backslashCount = 0;
continue;
}
if (backslashCount > 0)
{
builder.Append('\\', backslashCount);
backslashCount = 0;
}
builder.Append(c);
}
if (backslashCount > 0)
{
builder.Append('\\', backslashCount * 2);
}
builder.Append('"');
return builder.ToString();
}
[StructLayout(LayoutKind.Sequential)]
private struct SECURITY_ATTRIBUTES
{
public int nLength;
public nint lpSecurityDescriptor;
public int bInheritHandle;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct STARTUPINFO
{
public int cb;
public nint lpReserved;
public nint lpDesktop;
public nint lpTitle;
public int dwX;
public int dwY;
public int dwXSize;
public int dwYSize;
public int dwXCountChars;
public int dwYCountChars;
public int dwFillAttribute;
public int dwFlags;
public short wShowWindow;
public short cbReserved2;
public nint lpReserved2;
public nint hStdInput;
public nint hStdOutput;
public nint hStdError;
}
[StructLayout(LayoutKind.Sequential)]
private struct STARTUPINFOEX
{
public STARTUPINFO StartupInfo;
public nint lpAttributeList;
}
[StructLayout(LayoutKind.Sequential)]
private struct PROCESS_INFORMATION
{
public nint hProcess;
public nint hThread;
public int dwProcessId;
public int dwThreadId;
}
[StructLayout(LayoutKind.Sequential)]
private struct JOBOBJECT_BASIC_LIMIT_INFORMATION
{
public long PerProcessUserTimeLimit;
public long PerJobUserTimeLimit;
public uint LimitFlags;
public nuint MinimumWorkingSetSize;
public nuint MaximumWorkingSetSize;
public uint ActiveProcessLimit;
public nint Affinity;
public uint PriorityClass;
public uint SchedulingClass;
}
[StructLayout(LayoutKind.Sequential)]
private struct IO_COUNTERS
{
public ulong ReadOperationCount;
public ulong WriteOperationCount;
public ulong OtherOperationCount;
public ulong ReadTransferCount;
public ulong WriteTransferCount;
public ulong OtherTransferCount;
}
[StructLayout(LayoutKind.Sequential)]
private struct JOBOBJECT_EXTENDED_LIMIT_INFORMATION
{
public JOBOBJECT_BASIC_LIMIT_INFORMATION BasicLimitInformation;
public IO_COUNTERS IoInfo;
public nuint ProcessMemoryLimit;
public nuint JobMemoryLimit;
public nuint PeakProcessMemoryUsed;
public nuint PeakJobMemoryUsed;
}
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool CreatePipe(
out nint hReadPipe,
out nint hWritePipe,
ref SECURITY_ATTRIBUTES lpPipeAttributes,
uint nSize);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetHandleInformation(nint hObject, uint dwMask, uint dwFlags);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool InitializeProcThreadAttributeList(
nint lpAttributeList,
int dwAttributeCount,
int dwFlags,
ref nuint lpSize);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UpdateProcThreadAttribute(
nint lpAttributeList,
uint dwFlags,
nint attribute,
nint lpValue,
nuint cbSize,
nint lpPreviousValue,
nint lpReturnSize);
[DllImport("kernel32.dll")]
private static extern void DeleteProcThreadAttributeList(nint lpAttributeList);
[DllImport("kernel32.dll", EntryPoint = "CreateJobObjectW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern nint CreateJobObjectW(nint lpJobAttributes, string? lpName);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetInformationJobObject(
nint hJob,
int jobObjectInfoClass,
nint lpJobObjectInfo,
uint cbJobObjectInfoLength);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool AssignProcessToJobObject(nint hJob, nint hProcess);
[DllImport("kernel32.dll", EntryPoint = "CreateProcessW", SetLastError = true, CharSet = CharSet.Unicode)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool CreateProcessW(
string applicationName,
StringBuilder commandLine,
nint processAttributes,
nint threadAttributes,
[MarshalAs(UnmanagedType.Bool)] bool inheritHandles,
uint creationFlags,
nint environment,
string currentDirectory,
ref STARTUPINFOEX startupInfo,
out PROCESS_INFORMATION processInformation);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern uint WaitForSingleObject(nint handle, uint milliseconds);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetExitCodeProcess(nint process, out uint exitCode);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool TerminateProcess(nint process, uint exitCode);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool TerminateJobObject(nint job, uint exitCode);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool CloseHandle(nint handle);
}
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// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.ComponentModel;
using Avalonia;
using Avalonia.Media;
using Avalonia.Media.Imaging;
namespace SharpEmu.GUI;
public sealed class GameEntry : INotifyPropertyChanged
{
// Placeholder gradients for games without cover art, picked
// deterministically from the game name so a game keeps its color.
private static readonly (Color Start, Color End)[] PlaceholderPalette =
{
(Color.Parse("#5B4B8A"), Color.Parse("#2C2A4A")),
(Color.Parse("#1F6E8C"), Color.Parse("#173B45")),
(Color.Parse("#7A4069"), Color.Parse("#3B1C32")),
(Color.Parse("#2D6A4F"), Color.Parse("#1B3A2B")),
(Color.Parse("#8C5425"), Color.Parse("#4A2B12")),
(Color.Parse("#4F6D9E"), Color.Parse("#263349")),
(Color.Parse("#8A4B4B"), Color.Parse("#3F2222")),
(Color.Parse("#3E7C7B"), Color.Parse("#1E3D3C")),
};
private Bitmap? _cover;
private IBrush? _placeholderBrush;
private long _sizeBytes;
public GameEntry(
string name, string? titleId, string? version, string path, long sizeBytes,
string? coverPath, string? backgroundPath)
{
Name = name;
TitleId = titleId;
Version = version;
Path = path;
_sizeBytes = sizeBytes;
CoverPath = coverPath;
BackgroundPath = backgroundPath;
Initials = ComputeInitials(name);
}
public event PropertyChangedEventHandler? PropertyChanged;
public string Name { get; }
public string? TitleId { get; }
/// <summary>Content version from sce_sys/param.json, e.g. "01.000.000".</summary>
public string? Version { get; }
public string Path { get; }
/// <summary>
/// Total size of the game. Initially the eboot's own size from the scan;
/// replaced with the full install folder size once computed in the
/// background.
/// </summary>
public long SizeBytes
{
get => _sizeBytes;
set
{
if (_sizeBytes == value)
{
return;
}
_sizeBytes = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SizeBytes)));
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SizeText)));
}
}
/// <summary>Path to the cover art image shipped with the game, if found.</summary>
public string? CoverPath { get; }
/// <summary>Path to the key art (pic0/pic1) shipped with the game, if found.</summary>
public string? BackgroundPath { get; }
/// <summary>
/// Decoded key art used as the window backdrop while this game is
/// selected. Loaded on demand and cached; not exposed via binding.
/// </summary>
public Bitmap? Background { get; set; }
public string Initials { get; }
// Built lazily: brushes are AvaloniaObjects that must be created on the
// UI thread, while GameEntry itself is constructed on the scan thread.
public IBrush PlaceholderBrush => _placeholderBrush ??= BuildPlaceholderBrush(Name);
/// <summary>Decoded cover art; loaded asynchronously after the library scan.</summary>
public Bitmap? Cover
{
get => _cover;
set
{
if (ReferenceEquals(_cover, value))
{
return;
}
_cover = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Cover)));
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(HasCover)));
}
}
public bool HasCover => _cover is not null;
public bool HasTitleId => TitleId is not null;
/// <summary>Badge text shown in the launch bar, e.g. "v01.000.000".</summary>
public string? VersionText => Version is null ? null : $"v{Version}";
public bool HasVersion => Version is not null;
/// <summary>Formatted install size badge shown in the launch bar.</summary>
public string SizeText => FormatSize(SizeBytes);
private static string ComputeInitials(string name)
{
var initials = name
.Split(' ', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
.Where(word => char.IsLetterOrDigit(word[0]))
.Select(word => char.ToUpperInvariant(word[0]))
.Take(2)
.ToArray();
return initials.Length > 0 ? new string(initials) : "?";
}
private static IBrush BuildPlaceholderBrush(string name)
{
var hash = 0;
foreach (var ch in name)
{
hash = unchecked(hash * 31 + ch);
}
var (start, end) = PlaceholderPalette[(int)((uint)hash % PlaceholderPalette.Length)];
return new LinearGradientBrush
{
StartPoint = new RelativePoint(0, 0, RelativeUnit.Relative),
EndPoint = new RelativePoint(1, 1, RelativeUnit.Relative),
GradientStops =
{
new GradientStop(start, 0),
new GradientStop(end, 1),
},
};
}
private static string FormatSize(long bytes)
{
return bytes switch
{
>= 1L << 30 => $"{bytes / (double)(1L << 30):0.0} GiB",
>= 1L << 20 => $"{bytes / (double)(1L << 20):0.0} MiB",
>= 1L << 10 => $"{bytes / (double)(1L << 10):0.0} KiB",
_ => $"{bytes} B",
};
}
}
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// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
namespace SharpEmu.GUI;
/// <summary>
/// Entry point for the desktop frontend, hosted by the SharpEmu executable
/// when it is started without command-line arguments.
/// </summary>
public static class GuiLauncher
{
public static int Run()
{
try
{
BuildAvaloniaApp().StartWithClassicDesktopLifetime(Array.Empty<string>());
return 0;
}
catch (Exception ex)
{
WriteCrashLog(ex);
throw;
}
}
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.WithInterFont()
.LogToTrace();
private static void WriteCrashLog(Exception ex)
{
try
{
File.AppendAllText(
Path.Combine(AppContext.BaseDirectory, "gui-crash.log"),
$"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] {ex}{Environment.NewLine}{Environment.NewLine}");
}
catch (Exception)
{
// Crash logging is best-effort.
}
}
}
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// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Text.Json;
namespace SharpEmu.GUI;
public sealed class GuiSettings
{
private static readonly JsonSerializerOptions SerializerOptions = new()
{
WriteIndented = true,
};
public List<string> GameFolders { get; set; } = new();
/// <summary>Eboot paths hidden from the library via "Remove from library".</summary>
public List<string> ExcludedGames { get; set; } = new();
public string LogLevel { get; set; } = "Info";
public int ImportTraceLimit { get; set; }
public bool StrictDynlibResolution { get; set; }
/// <summary>
/// Mirror emulator output to user/logs/&lt;titleId&gt;-&lt;timestamp&gt;.log, if <see cref="LogFilePath"/> is null.
/// </summary>
public bool LogToFile { get; set; }
/// <summary>If <see cref="LogToFile"/> is true it logs to this file path.</summary>
public string? LogFilePath { get; set; }
/// <summary>
/// If <see cref="OverrideLogFile"/> is false it appends &lt;titleId&gt;-&lt;timestamp&gt; to the filename specified by
/// <see cref="LogFilePath"/>. Otherwise it uses the exact filename from <see cref="LogFilePath"/>
/// </summary>
public bool OverrideLogFile { get; set; }
/// <summary>Loop the selected game's sce_sys/snd0.at9 preview music.</summary>
public bool PlayTitleMusic { get; set; } = true;
public string? EmulatorPath { get; set; }
/// <summary>UI language, matching a file code under Languages/ (e.g. "en", "tr").</summary>
public string Language { get; set; } = "en";
/// <summary>Publish launcher/game status to Discord Rich Presence.</summary>
public bool DiscordRichPresence { get; set; } = true;
public bool CheckForUpdatesOnStartup { get; set; } = true;
/// <summary>Names of SHARPEMU_* switches set to "1" in the emulator's environment at launch.</summary>
public List<string> EnvironmentToggles { get; set; } = new();
/// <summary>
/// Discord application ID used for Rich Presence; the default is the
/// SharpEmu application. Override to rebrand what Discord shows as
/// "Playing …" (register at discord.com/developers/applications).
/// </summary>
public string DiscordClientId { get; set; } = "1525606762248540221";
// The emulator is portable and keeps its data next to the executable;
// the GUI follows the same convention.
public static string SettingsPath => Path.Combine(AppContext.BaseDirectory, "gui-settings.json");
public static GuiSettings Load()
{
try
{
if (File.Exists(SettingsPath))
{
var json = File.ReadAllText(SettingsPath);
return JsonSerializer.Deserialize<GuiSettings>(json, SerializerOptions) ?? new GuiSettings();
}
}
catch (Exception)
{
// Corrupt or unreadable settings fall back to defaults.
}
return new GuiSettings();
}
public void Save()
{
try
{
var directory = Path.GetDirectoryName(SettingsPath);
if (!string.IsNullOrEmpty(directory))
{
Directory.CreateDirectory(directory);
}
File.WriteAllText(SettingsPath, JsonSerializer.Serialize(this, SerializerOptions));
}
catch (Exception)
{
// Settings persistence is best-effort.
}
}
}
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{
"_languageName": "العربية",
"Page.Library": "المكتبة",
"Page.Options": "الخيارات",
"Page.GameCount.One": "لعبة واحدة",
"Page.GameCount.Other": "{0} لعبة",
"Library.SearchWatermark": "ابحث في المكتبة...",
"Library.AddFolder": "+ إضافة مجلد",
"Library.Rescan": "⟳ إعادة الفحص",
"Library.OpenFile": "فتح ملف...",
"Library.Context.Launch": "تشغيل",
"Library.Context.OpenFolder": "فتح مجلد اللعبة",
"Library.Context.CopyPath": "نسخ المسار",
"Library.Context.CopyTitleId": "نسخ معرف العنوان",
"Library.Context.Remove": "إزالة من المكتبة",
"Library.Empty.Title": "مكتبتك فارغة",
"Library.Empty.Hint": "أضف مجلداً يحتوي على ألعابك للبدء.",
"Library.Empty.SearchTitle": "لا توجد ألعاب تطابق بحثك",
"Library.Empty.SearchHint": "لا شيء في المكتبة يطابق “{0}”.",
"Library.Empty.AddFolder": "+ إضافة مجلد ألعاب",
"Library.Loading": "جارٍ تحميل المكتبة...",
"Options.General": "عام",
"Options.Section.Emulation": "المحاكاة",
"Options.Section.Logging": "التسجيل",
"Options.Section.Launcher": "المُشغِّل",
"Options.CpuEngine.Label": "محرك المعالج",
"Options.CpuEngine.Desc": "محرك التنفيذ المستخدم لتشغيل كود اللعبة.",
"Options.CpuEngine.Native": "أصلي",
"Options.Strict.Label": "ربط صارم للمكتبات الديناميكية (dynlib)",
"Options.Strict.Desc": "إفشال التشغيل عندما يتعذر التعرف على رمز مستورد.",
"Options.LogLevel.Label": "مستوى التسجيل",
"Options.LogLevel.Desc": "مدى تفصيل مخرجات نافذة سجلات المحاكي.",
"Options.LogLevel.Trace": "تتبع",
"Options.LogLevel.Debug": "تصحيح الأخطاء",
"Options.LogLevel.Info": "معلومات",
"Options.LogLevel.Warning": "تحذير",
"Options.LogLevel.Error": "خطأ",
"Options.LogLevel.Critical": "حرج",
"Options.TraceImports.Label": "حد تتبع الاستيراد",
"Options.TraceImports.Desc": "تتبع أول N استيراد لكل وحدة (0 = إيقاف).",
"Options.LogToFile.Label": "التسجيل في ملف",
"Options.LogToFile.Desc": "نسخ مخرجات المحاكي إلى ملف سجل.",
"Options.LogFilePath.Label": "مسار ملف السجل",
"Options.LogFilePath.Default": "لا يوجد مسار مخصص — تُحفظ السجلات في user/logs بجوار المحاكي.",
"Options.LogFilePath.Select": "تحديد...",
"Options.OverrideLogFile.Label": "الكتابة فوق ملف السجل",
"Options.OverrideLogFile.Desc": "استخدام مسار الملف الدقيق بدلاً من إلحاق معرف العنوان والطابع الزمني.",
"Options.TitleMusic.Label": "موسيقى اللعبة",
"Options.TitleMusic.Desc": "تكرار موسيقى المعاينة للعبة المحددة في المكتبة.",
"Options.Discord.Label": "حالة دسكورد",
"Options.Discord.Desc": "إظهار اللعبة قيد التشغيل في ملفك الشخصي على دسكورد.",
"Options.Language.Label": "لغة المحاكي",
"Options.Language.Desc": "اللغة المستخدمة في جميع أنحاء المشغل. تُطبق فوراً.",
"Common.On": "تشغيل",
"Common.Off": "إيقاف",
"Console.Title": "نافذة السجلات",
"Console.SearchWatermark": "بحث...",
"Console.AutoScroll": "تمرير تلقائي",
"Console.Split": "تقسيم",
"Console.Copy": "نسخ",
"Console.Clear": "مسح",
"Console.WindowTitle": "نافذة سجلات SharpEmu",
"Launch.NoGameSelected": "لم تُحدد أي لعبة",
"Launch.NoGameHint": "اختر لعبة من المكتبة، أو افتح ملف eboot.bin مباشرة.",
"Launch.Idle": "خامل",
"Launch.Console": "≡ نافذة السجلات",
"Launch.Launch": "▶ تشغيل",
"Launch.Stop": "■ إيقاف",
"Launch.Running": "قيد التشغيل — {0}",
"Launch.Stopping": "جارٍ الإيقاف...",
"Launch.Exited": "انتهى برمز {0} ({1})",
"Launch.ExeNotFound": "لم يُعثر على الملف التنفيذي SharpEmu. ابنِ مشروع SharpEmu.CLI أولاً (dotnet build).",
"Launch.LogFile": "ملف السجل: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "فشل بدء تشغيل المحاكي: {0}",
"Launch.ProcessExited": "انتهت العملية برمز {0} ({1}).",
"Exit.Ok": "موافق",
"Exit.InvalidArguments": "معطيات غير صالحة",
"Exit.EbootNotFound": "لم يُعثر على eboot",
"Exit.RuntimeException": "استثناء وقت التشغيل",
"Exit.EmulationError": "خطأ في المحاكاة",
"Exit.Unknown": "غير معروف",
"Status.EmulatorLocating": "المحاكي: جارٍ تحديد الموقع...",
"Status.EmulatorPath": "المحاكي: {0}",
"Status.EmulatorNotFound": "المحاكي: لم يُعثر على الملف التنفيذي SharpEmu — ابنِ SharpEmu.CLI أولاً.",
"Status.ScanningLibrary": "جارٍ فحص المكتبة...",
"Status.AddFolderPrompt": "أضف مجلد ألعاب لملء المكتبة.",
"Status.LibraryScanned": "فُحصت المكتبة: {0} لعبة في {1} مجلد.",
"Status.CouldNotOpenFolder": "تعذر فتح المجلد: {0}",
"Status.CopiedToClipboard": "نُسخ {0} إلى الحافظة.",
"Status.RemovedFromLibrary": "أُزيل “{0}” من المكتبة. أعد إضافة مجلده لاستعادته.",
"Status.Running": "جارٍ تشغيل {0}",
"Status.Stopping": "جارٍ الإيقاف...",
"Status.Idle": "خامل",
"Clipboard.Path": "المسار",
"Clipboard.TitleId": "معرف العنوان",
"Discord.Playing": "يلعب {0}",
"Discord.Browsing": "يتصفح المكتبة",
"Dialog.ChooseGameFolder": "اختر مجلداً يحتوي على ألعاب",
"Dialog.OpenExecutable": "افتح ملفاً تنفيذياً لتشغيله",
"Dialog.PsExecutables": "ملفات PS التنفيذية",
"Dialog.SaveLogFile": "حدد مكان حفظ ملف السجل",
"Dialog.PlainTextFiles": "ملفات نصية عادية",
"Dialog.LogFiles": "ملفات السجل"
}
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{
"_languageName": "Português (Brasil)",
"Page.Library": "Biblioteca",
"Page.Options": "Opções",
"Page.GameCount.One": "1 Jogo",
"Page.GameCount.Other": "{0} jogos",
"Library.SearchWatermark": "Pesquisar na biblioteca…",
"Library.AddFolder": " Adicionar pasta",
"Library.Rescan": "⟳ Atualizar biblioteca",
"Library.OpenFile": "Abrir arquivo…",
"Library.Context.Launch": "Jogar",
"Library.Context.OpenFolder": "Abrir pasta do jogo",
"Library.Context.CopyPath": "Copiar o caminho",
"Library.Context.CopyTitleId": "Copiar ID do título",
"Library.Context.Remove": "Remover da biblioteca",
"Library.Empty.Title": "Sua biblioteca está vazia",
"Library.Empty.Hint": "Adicione uma pasta contendo seus jogos para começar.",
"Library.Empty.SearchTitle": "Nenhum jogo corresponde à sua busca",
"Library.Empty.SearchHint": "Nada na biblioteca corresponde a “{0}”.",
"Library.Empty.AddFolder": " Adicionar pasta do jogo",
"Library.Loading": "Carregando biblioteca…",
"Options.General": "Opções Gerais",
"Options.Env.Tab": "Ambiente",
"Options.Section.Environment": "VARIÁVEIS DE AMBIENTE",
"Options.Env.Desc": "Variáveis de ambiente passadas ao emulador durante a inicialização.",
"Options.Env.Bthid.Desc": "Informa o Bluetooth HID como indisponível para títulos cujo middleware de volante/FFB fica verificando indefinidamente.\nNormalmente, deixe desativado. Alguns títulos travam quando a inicialização falha.",
"Options.Env.LoopGuard.Desc": "Não força o encerramento de títulos que repetem a mesma chamada por tempo excessivo.\nExperimente esta opção se um jogo fechar sozinho durante o carregamento.",
"Options.Env.VkValidation.Desc": "Ativa as camadas de validação do Vulkan para depuração de GPU.\nLento. Requer que o Vulkan SDK esteja instalado.",
"Options.Env.DumpSpirv.Desc": "Extrai os shaders AGC e suas traduções SPIR-V para a pasta shader-dumps.\nUse ao reportar bugs de shader ou renderização.",
"Options.Env.LogDirectMemory.Desc": "Registra alocações de memória direta e falhas no console.\nUse quando um jogo aborta ou fecha durante a inicialização (boot).",
"Options.Env.LogNp.Desc": "Registra chamadas da biblioteca NP (PlayStation Network) no console.",
"Options.Section.Emulation": "EMULAÇÃO",
"Options.Section.Logging": "LOGS",
"Options.Section.Launcher": "INICIALIZADOR",
"Options.CpuEngine.Label": "Motor da CPU",
"Options.CpuEngine.Desc": "Motor de execução usado para executar o código do jogo.",
"Options.CpuEngine.Native": "Nativo",
"Options.Strict.Label": "Resolução estrita de bibliotecas dinâmicas",
"Options.Strict.Desc": "Interrompe a inicialização caso um símbolo importado não possa ser vinculado.",
"Options.LogLevel.Label": "Nível de log",
"Options.LogLevel.Desc": "Nível de detalhamento das mensagens exibidas no console do emulador.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.TraceImports.Label": "Limite de rastreamento de importações",
"Options.TraceImports.Desc": "Rastreia as primeiras N importações de cada módulo (0 = desativado).",
"Options.LogToFile.Label": "Salvar log em arquivo",
"Options.LogToFile.Desc": "Copia a saída do emulador para um arquivo de log.",
"Options.LogFilePath.Label": "Caminho do arquivo de log",
"Options.LogFilePath.Default": "Nenhum caminho definido — logs vão para user/logs na pasta do emulador.",
"Options.LogFilePath.Select": "Selecionar…",
"Options.OverrideLogFile.Label": "Sobrescrever arquivo de log",
"Options.OverrideLogFile.Desc": "Use o caminho exato do arquivo em vez de adicionar o ID do título e o log de data e hora.",
"Options.TitleMusic.Label": "Música de prévia",
"Options.TitleMusic.Desc": "Reproduz em loop a música de prévia do jogo selecionado na biblioteca.",
"Options.Discord.Label": "Status do Discord",
"Options.Discord.Desc": "Exibir o jogo em execução no seu perfil do Discord.",
"Options.Language.Label": "Idioma do emulador",
"Options.Language.Desc": "Idioma usado em toda a interface do emulador. A alteração é aplicada imediatamente.",
"Common.On": "Ativado",
"Common.Off": "Desativado",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Pesquisar...",
"Console.AutoScroll": "Rolagem automática",
"Console.Split": "Dividir",
"Console.Copy": "Copiar",
"Console.Clear": "Limpar",
"Console.WindowTitle": "Console do SharpEmu",
"Launch.NoGameSelected": "Nenhum jogo selecionado",
"Launch.NoGameHint": "Selecione um jogo na biblioteca ou abra um arquivo eboot.bin diretamente.",
"Launch.Idle": "Ocioso",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Iniciar",
"Launch.Stop": "■ Parar",
"Launch.Running": "Em execução — {0}",
"Launch.Stopping": "Encerrando…",
"Launch.Exited": "Encerrado com código {0} ({1})",
"Launch.ExeNotFound": "Executável do SharpEmu não encontrado. Compile primeiro o projeto SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "Arquivo de log: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Falha ao iniciar o emulador: {0}",
"Launch.ProcessExited": "O processo foi encerrado com código {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "argumentos inválidos",
"Exit.EbootNotFound": "eboot.bin não encontrado",
"Exit.RuntimeException": "exceção em tempo de execução",
"Exit.EmulationError": "erro de emulação",
"Exit.Unknown": "desconhecido",
"Status.EmulatorLocating": "Emulador: localizando…",
"Status.EmulatorPath": "Emulador: {0}",
"Status.EmulatorNotFound": "Emulador: executável do SharpEmu não encontrado — compile o SharpEmu.CLI primeiro.",
"Status.ScanningLibrary": "Verificando biblioteca…",
"Status.AddFolderPrompt": "Adicione uma pasta de jogos para preencher a biblioteca.",
"Status.LibraryScanned": "Biblioteca verificada: {0} jogo(s) em {1} pasta(s).",
"Status.CouldNotOpenFolder": "Não foi possível abrir a pasta: {0}",
"Status.CopiedToClipboard": "{0} copiado para a área de transferência.",
"Status.RemovedFromLibrary": "“{0}” removido da biblioteca. Adicione novamente sua pasta para restaurá-lo.",
"Status.Running": "Executando {0}",
"Status.Stopping": "Encerrando…",
"Status.Idle": "Ocioso",
"Clipboard.Path": "Caminho",
"Clipboard.TitleId": "ID do título",
"Discord.Playing": "Jogando {0}",
"Discord.Browsing": "Navegando pela biblioteca",
"Dialog.ChooseGameFolder": "Escolha uma pasta contendo jogos",
"Dialog.OpenExecutable": "Abrir um executável para iniciar",
"Dialog.PsExecutables": "Executáveis de PS",
"Dialog.SaveLogFile": "Selecione onde salvar o arquivo de log",
"Dialog.PlainTextFiles": "Arquivos de texto simples",
"Dialog.LogFiles": "Arquivos de log",
"Options.About" : "Sobre",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Código-fonte, problemas e desenvolvimento do projeto.",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Participe da comunidade, obtenha suporte e acompanhe o desenvolvimento.",
"About.GithubButton": "Contribua no GitHub!",
"About.DiscordButton": "Entre no nosso Discord!"
}
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{
"_languageName": "Deutsch",
"Page.Library": "Bibliothek",
"Page.Options": "Optionen",
"Page.GameCount.One": "1 Spiel",
"Page.GameCount.Other": "{0} Spiele",
"Library.SearchWatermark": "Bibliothek durchsuchen…",
"Library.AddFolder": " Spielordner hinzufügen",
"Library.Rescan": "⟳ Neu scannen",
"Library.OpenFile": "Datei öffnen…",
"Library.Context.Launch": "Starten",
"Library.Context.OpenFolder": "Spielordner öffnen",
"Library.Context.CopyPath": "Pfad kopieren",
"Library.Context.CopyTitleId": "Title ID kopieren",
"Library.Context.Remove": "Aus Bibliothek entfernen",
"Library.Empty.Title": "Deine Bibliothek ist leer",
"Library.Empty.Hint": "Füge einen Ordner mit deinen Spielen hinzu, um zu beginnen.",
"Library.Empty.SearchTitle": "Keine Spiele gefunden",
"Library.Empty.SearchHint": "Nichts in der Bibliothek entspricht “{0}”.",
"Library.Empty.AddFolder": " Spielordner hinzufügen",
"Library.Loading": "Bibliothek wird geladen…",
"Options.General": "Allgemein",
"Options.Section.Emulation": "EMULATION",
"Options.Section.Logging": "PROTOKOLLIERUNG",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "CPU-Engine",
"Options.CpuEngine.Desc": "Ausführungs-Engine, die zum Ausführen des Spiel-Codes verwendet wird.",
"Options.CpuEngine.Native": "Nativ",
"Options.Strict.Label": "Strikte dynlib-Auflösung",
"Options.Strict.Desc": "Starten abbrechen, wenn ein importiertes Symbol nicht aufgelöst werden kann.",
"Options.LogLevel.Label": "Protokollstufe",
"Options.LogLevel.Desc": "Ausführlichkeit der Emulator-Konsolenausgabe.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warnung",
"Options.LogLevel.Error": "Fehler",
"Options.LogLevel.Critical": "Kritisch",
"Options.TraceImports.Label": "Import-Trace-Limit",
"Options.TraceImports.Desc": "Die ersten N Imports pro Modul verfolgen (0 = aus).",
"Options.LogToFile.Label": "In Datei protokollieren",
"Options.LogToFile.Desc": "Emulator-Ausgabe zusätzlich in eine Log-Datei schreiben.",
"Options.LogFilePath.Label": "Protokolldatei-Pfad",
"Options.LogFilePath.Default": "Kein benutzerdefinierter Pfad Logs werden im Ordner user/logs neben dem Emulator gespeichert.",
"Options.LogFilePath.Select": "Auswählen…",
"Options.OverrideLogFile.Label": "Protokolldatei überschreiben",
"Options.OverrideLogFile.Desc": "Genauen Dateipfad verwenden, statt Title-ID und Zeitstempel anzuhängen.",
"Options.TitleMusic.Label": "Titel-Musik",
"Options.TitleMusic.Desc": "Die Vorschau-Musik des ausgewählten Spiels in der Bibliothek loopend abspielen.",
"Options.Discord.Label": "Discord-Präsenz",
"Options.Discord.Desc": "Zeigt das aktuell gespielte Spiel in deinem Discord-Profil an.",
"Options.Language.Label": "Emulator-Sprache",
"Options.Language.Desc": "Sprache der Benutzeroberfläche. Wird sofort angewendet.",
"Common.On": "An",
"Common.Off": "Aus",
"Console.Title": "KONSOLE",
"Console.SearchWatermark": "Suchen...",
"Console.AutoScroll": "Auto-Scroll",
"Console.Split": "Teilen",
"Console.Copy": "Kopieren",
"Console.Clear": "Leeren",
"Console.WindowTitle": "SharpEmu Konsole",
"Launch.NoGameSelected": "Kein Spiel ausgewählt",
"Launch.NoGameHint": "Wähle ein Spiel aus der Bibliothek aus oder öffne eine eboot.bin direkt.",
"Launch.Idle": "Bereit",
"Launch.Console": "≡ Konsole",
"Launch.Launch": "▶ Starten",
"Launch.Stop": "■ Stoppen",
"Launch.Running": "Läuft -- {0}",
"Launch.Stopping": "Wird beendet…",
"Launch.Exited": "Beendet mit Code {0} ({1})",
"Launch.ExeNotFound": "SharpEmu-Executable wurde nicht gefunden. Baue zuerst das SharpEmu.CLI-Projekt (dotnet build).",
"Launch.LogFile": "Log-Datei: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Emulator konnte nicht gestartet werden: {0}",
"Launch.ProcessExited": "Prozess wurde mit Code {0} ({1}) beendet.",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "Ungültige Argumente",
"Exit.EbootNotFound": "eboot nicht gefunden",
"Exit.RuntimeException": "Laufzeitfehler",
"Exit.EmulationError": "Emulationsfehler",
"Exit.Unknown": "unbekannt",
"Status.EmulatorLocating": "Emulator: wird gesucht…",
"Status.EmulatorPath": "Emulator: {0}",
"Status.EmulatorNotFound": "Emulator: SharpEmu-Executable nicht gefunden -- baue zuerst SharpEmu.CLI.",
"Status.ScanningLibrary": "Bibliothek wird gescannt…",
"Status.AddFolderPrompt": "Füge einen Spielordner hinzu, um die Bibliothek zu füllen.",
"Status.LibraryScanned": "Bibliothek gescannt: {0} Spiel(e) in {1} Ordner(n).",
"Status.CouldNotOpenFolder": "Ordner konnte nicht geöffnet werden: {0}",
"Status.CopiedToClipboard": "{0} in die Zwischenablage kopiert.",
"Status.RemovedFromLibrary": "“{0}” wurde aus der Bibliothek entfernt. Füge den Ordner erneut hinzu, um es wiederherzustellen.",
"Status.Running": "Läuft {0}",
"Status.Stopping": "Wird gestoppt…",
"Status.Idle": "Bereit",
"Clipboard.Path": "Pfad",
"Clipboard.TitleId": "Title ID",
"Discord.Playing": "Spielt {0}",
"Discord.Browsing": "Durchsucht die Bibliothek",
"Dialog.ChooseGameFolder": "Spielordner auswählen",
"Dialog.OpenExecutable": "Ausführbare Datei zum Starten öffnen",
"Dialog.PsExecutables": "PS-Ausführbare Dateien",
"Dialog.SaveLogFile": "Protokolldatei speichern unter",
"Dialog.PlainTextFiles": "Textdateien",
"Dialog.LogFiles": "Protokolldateien"
}
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{
"_languageName": "Dansk",
"Page.Library": "Bibliotek",
"Page.Options": "Indstillinger",
"Page.GameCount.One": "1 spil",
"Page.GameCount.Other": "{0} spil",
"Library.SearchWatermark": "Søg i biblioteket…",
"Library.AddFolder": " Tilføj mappe",
"Library.Rescan": "⟳ Genindlæs",
"Library.OpenFile": "Åbn fil…",
"Library.Context.Launch": "Start",
"Library.Context.OpenFolder": "Åbn spilmappe",
"Library.Context.CopyPath": "Kopiér sti",
"Library.Context.CopyTitleId": "Kopiér titel-ID",
"Library.Context.Remove": "Fjern fra bibliotek",
"Library.Empty.Title": "Dit bibliotek er tomt",
"Library.Empty.Hint": "Tilføj en mappe med dine spil for at komme i gang.",
"Library.Empty.SearchTitle": "Ingen spil matcher din søgning",
"Library.Empty.SearchHint": "Intet i biblioteket matcher “{0}”.",
"Library.Empty.AddFolder": " Tilføj spilmappe",
"Library.Loading": "Indlæser bibliotek…",
"Options.General": "Generelt",
"Options.Section.Emulation": "EMULERING",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "CPU-engine",
"Options.CpuEngine.Desc": "Den eksekveringsengine der bruges til at køre spilkode.",
"Options.CpuEngine.Native": "Native",
"Options.Strict.Label": "Streng dynlib-opløsning",
"Options.Strict.Desc": "Afbryd opstarten, når et importeret symbol ikke kan findes.",
"Options.LogLevel.Label": "Logniveau",
"Options.LogLevel.Desc": "Detaljeringsgrad for emulatorens konsoloutput.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Advarsel",
"Options.LogLevel.Error": "Fejl",
"Options.LogLevel.Critical": "Kritisk",
"Options.TraceImports.Label": "Grænse for import-trace",
"Options.TraceImports.Desc": "Spor de første N imports pr. modul (0 = fra).",
"Options.LogToFile.Label": "Log til fil",
"Options.LogToFile.Desc": "Spejl emulatorens output til en logfil.",
"Options.LogFilePath.Label": "Sti til logfil",
"Options.LogFilePath.Default": "Ingen brugerdefineret sti — logs gemmes i user/logs ved siden af emulatoren.",
"Options.LogFilePath.Select": "Vælg…",
"Options.OverrideLogFile.Label": "Tilsidesæt logfil",
"Options.OverrideLogFile.Desc": "Brug den præcise filsti i stedet for at tilføje titel-ID og tidsstempel.",
"Options.TitleMusic.Label": "Titelmusik",
"Options.TitleMusic.Desc": "Gentag det valgte spils forhåndsvisningsmusik i biblioteket.",
"Options.Discord.Label": "Discord-tilstedeværelse",
"Options.Discord.Desc": "Vis det kørende spil på din Discord-profil.",
"Options.Language.Label": "Emulatorsprog",
"Options.Language.Desc": "Sprog der bruges i hele launcheren. Anvendes med det samme.",
"Common.On": "Til",
"Common.Off": "Fra",
"Console.Title": "KONSOL",
"Console.SearchWatermark": "Søg...",
"Console.AutoScroll": "Auto-scroll",
"Console.Split": "Opdel",
"Console.Copy": "Kopiér",
"Console.Clear": "Ryd",
"Console.WindowTitle": "SharpEmu-konsol",
"Launch.NoGameSelected": "Intet spil valgt",
"Launch.NoGameHint": "Vælg et spil fra biblioteket, eller åbn en eboot.bin direkte.",
"Launch.Idle": "Inaktiv",
"Launch.Console": "≡ Konsol",
"Launch.Launch": "▶ Start",
"Launch.Stop": "■ Stop",
"Launch.Running": "Kører — {0}",
"Launch.Stopping": "Stopper…",
"Launch.Exited": "Afsluttet med kode {0} ({1})",
"Launch.ExeNotFound": "SharpEmu-programmet blev ikke fundet. Byg SharpEmu.CLI-projektet først (dotnet build).",
"Launch.LogFile": "Logfil: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Kunne ikke starte emulatoren: {0}",
"Launch.ProcessExited": "Processen afsluttede med kode {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "ugyldige argumenter",
"Exit.EbootNotFound": "eboot ikke fundet",
"Exit.RuntimeException": "runtime-fejl",
"Exit.EmulationError": "emuleringsfejl",
"Exit.Unknown": "ukendt",
"Status.EmulatorLocating": "Emulator: lokaliserer…",
"Status.EmulatorPath": "Emulator: {0}",
"Status.EmulatorNotFound": "Emulator: SharpEmu-programmet blev ikke fundet — byg SharpEmu.CLI først.",
"Status.ScanningLibrary": "Skanner bibliotek…",
"Status.AddFolderPrompt": "Tilføj en spilmappe for at udfylde biblioteket.",
"Status.LibraryScanned": "Bibliotek skannet: {0} spil i {1} mappe(r).",
"Status.CouldNotOpenFolder": "Kunne ikke åbne mappe: {0}",
"Status.CopiedToClipboard": "{0} kopieret til udklipsholderen.",
"Status.RemovedFromLibrary": "“{0}” fjernet fra biblioteket. Tilføj mappen igen for at gendanne det.",
"Status.Running": "Kører {0}",
"Status.Stopping": "Stopper…",
"Status.Idle": "Inaktiv",
"Clipboard.Path": "Sti",
"Clipboard.TitleId": "Titel-ID",
"Discord.Playing": "Spiller {0}",
"Discord.Browsing": "Gennemser biblioteket",
"Dialog.ChooseGameFolder": "Vælg en mappe der indeholder spil",
"Dialog.OpenExecutable": "Åbn et program der skal startes",
"Dialog.PsExecutables": "PS-programmer",
"Dialog.SaveLogFile": "Vælg hvor logfilen skal gemmes",
"Dialog.PlainTextFiles": "Almindelige tekstfiler",
"Dialog.LogFiles": "Logfiler"
}
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{
"_languageName": "English",
"Page.Library": "Library",
"Page.Options": "Options",
"Page.GameCount.One": "1 game",
"Page.GameCount.Other": "{0} games",
"Library.SearchWatermark": "Search library…",
"Library.AddFolder": " Add folder",
"Library.Rescan": "⟳ Rescan",
"Library.OpenFile": "Open file…",
"Library.Context.Launch": "Launch",
"Library.Context.OpenFolder": "Open game folder",
"Library.Context.CopyPath": "Copy path",
"Library.Context.CopyTitleId": "Copy title ID",
"Library.Context.Remove": "Remove from library",
"Library.Empty.Title": "Your library is empty",
"Library.Empty.Hint": "Add a folder containing your games to get started.",
"Library.Empty.SearchTitle": "No games match your search",
"Library.Empty.SearchHint": "Nothing in the library matches “{0}”.",
"Library.Empty.AddFolder": " Add game folder",
"Library.Loading": "Loading library…",
"Options.General": "General",
"Options.Env.Tab": "Environment",
"Options.Section.Environment": "ENVIRONMENT VARIABLES",
"Options.Env.Desc": "Switches passed to the emulator as environment variables at launch.",
"Options.Env.Bthid.Desc": "Report Bluetooth HID as unavailable for titles whose wheel/FFB middleware polls forever.\nLeave off normally. Some titles freeze when init fails.",
"Options.Env.LoopGuard.Desc": "Do not force quit titles that repeat the same call for too long.\nTry this when a game exits on its own while loading.",
"Options.Env.WritableApp0.Desc": "Allow titles to create and write files inside their install folder.\nNeeded by unpackaged dumps that write their save or config data under /app0.",
"Options.Env.VkValidation.Desc": "Enable Vulkan validation layers for GPU debugging.\nSlow. Requires the Vulkan SDK to be installed.",
"Options.Env.DumpSpirv.Desc": "Dump AGC shaders and their SPIR-V translations to the shader-dumps folder.\nUse when reporting shader or rendering bugs.",
"Options.Env.LogDirectMemory.Desc": "Log direct memory allocations and failures to the console.\nUse when a game aborts or exits during boot.",
"Options.Env.LogIo.Desc": "Log file open, read, and path-resolve activity to the console.\nUse when a game cannot find its data files during boot.",
"Options.Env.LogNp.Desc": "Log NP (PlayStation Network) library calls to the console.",
"Options.Section.Emulation": "EMULATION",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "CPU engine",
"Options.CpuEngine.Desc": "Execution engine used to run game code.",
"Options.CpuEngine.Native": "Native",
"Options.Strict.Label": "Strict dynlib resolution",
"Options.Strict.Desc": "Fail the launch when an imported symbol cannot be resolved.",
"Options.LogLevel.Label": "Log level",
"Options.LogLevel.Desc": "Verbosity of the emulator console output.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.TraceImports.Label": "Import trace limit",
"Options.TraceImports.Desc": "Trace the first N imports per module (0 = off).",
"Options.LogToFile.Label": "Log to file",
"Options.LogToFile.Desc": "Mirror emulator output to a log file.",
"Options.LogFilePath.Label": "Log file path",
"Options.LogFilePath.Default": "No custom path — logs go to user/logs next to the emulator.",
"Options.LogFilePath.Select": "Select…",
"Options.OverrideLogFile.Label": "Override log file",
"Options.OverrideLogFile.Desc": "Use the exact file path instead of appending title ID and timestamp.",
"Options.TitleMusic.Label": "Title music",
"Options.TitleMusic.Desc": "Loop the selected game's preview music in the library.",
"Options.Discord.Label": "Discord presence",
"Options.Discord.Desc": "Show the running game on your Discord profile.",
"Options.Language.Label": "Emulator language",
"Options.Language.Desc": "Language used throughout the launcher. Applies immediately.",
"Common.On": "On",
"Common.Off": "Off",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Search...",
"Console.AutoScroll": "Auto-scroll",
"Console.Split": "Split",
"Console.Copy": "Copy",
"Console.Clear": "Clear",
"Console.WindowTitle": "SharpEmu Console",
"Launch.NoGameSelected": "No game selected",
"Launch.NoGameHint": "Pick a game from the library, or open an eboot.bin directly.",
"Launch.Idle": "Idle",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Launch",
"Launch.Stop": "■ Stop",
"Launch.Running": "Running — {0}",
"Launch.Stopping": "Stopping…",
"Launch.Exited": "Exited with code {0} ({1})",
"Launch.ExeNotFound": "SharpEmu executable not found. Build the SharpEmu.CLI project first (dotnet build).",
"Launch.LogFile": "Log file: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Failed to start the emulator: {0}",
"Launch.ProcessExited": "Process exited with code {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "invalid arguments",
"Exit.EbootNotFound": "eboot not found",
"Exit.RuntimeException": "runtime exception",
"Exit.EmulationError": "emulation error",
"Exit.Unknown": "unknown",
"Status.EmulatorLocating": "Emulator: locating…",
"Status.EmulatorPath": "Emulator: {0}",
"Status.EmulatorNotFound": "Emulator: SharpEmu executable not found — build SharpEmu.CLI first.",
"Status.ScanningLibrary": "Scanning library…",
"Status.AddFolderPrompt": "Add a game folder to populate the library.",
"Status.LibraryScanned": "Library scanned: {0} game(s) in {1} folder(s).",
"Status.CouldNotOpenFolder": "Could not open folder: {0}",
"Status.CopiedToClipboard": "{0} copied to clipboard.",
"Status.RemovedFromLibrary": "Removed “{0}” from the library. Re-add its folder to restore it.",
"Status.Running": "Running {0}",
"Status.Stopping": "Stopping…",
"Status.Idle": "Idle",
"Clipboard.Path": "Path",
"Clipboard.TitleId": "Title ID",
"Discord.Playing": "Playing {0}",
"Discord.Browsing": "Browsing the library",
"Dialog.ChooseGameFolder": "Choose a folder containing games",
"Dialog.OpenExecutable": "Open an executable to launch",
"Dialog.PsExecutables": "PS executables",
"Dialog.SaveLogFile": "Select where to save the Log file",
"Dialog.PlainTextFiles": "Plain Text Files",
"Dialog.LogFiles": "Log Files",
"Options.About" : "About",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Source code, issues and project development.",
"About.Github.LatestCommitLabel": "Latest Commit",
"About.Github.LatestCommitDescription": "Latest commit on the main branch",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Join the community, get support and follow development.",
"About.GithubButton": "Contribute in GitHub!",
"About.DiscordButton": "Join our Discord!",
"Updater.Auto.Label": "Check for updates on startup",
"Updater.Auto.Desc": "Checks GitHub without delaying startup.",
"Updater.Label": "Updates",
"Updater.Check": "Check for updates",
"Updater.DownloadRestart": "Download and restart",
"Updater.Status.Ready": "Current build: {0}",
"Updater.Status.Checking": "Checking for updates…",
"Updater.Status.Current": "You are up to date ({0}).",
"Updater.Status.Available": "A new build is available: {0}",
"Updater.Status.Downloading": "Downloading update… {0}%",
"Updater.Status.Installing": "Installing update…",
"Updater.Status.Timeout": "Update check timed out after 10 seconds.",
"Updater.Status.Failed": "Could not check for updates.",
"Updater.Status.Unsupported": "Automatic updating requires a Windows, Linux or macOS x64 build."
}
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{
"_languageName": "Español",
"Page.Library": "Biblioteca",
"Page.Options": "Opciones",
"Page.GameCount.One": "1 juego",
"Page.GameCount.Other": "{0} juegos",
"Library.SearchWatermark": "Buscar en la biblioteca…",
"Library.AddFolder": " Añadir carpeta",
"Library.Rescan": "⟳ Volver a escanear",
"Library.OpenFile": "Abrir archivo…",
"Library.Context.Launch": "Iniciar",
"Library.Context.OpenFolder": "Abrir carpeta de juegos",
"Library.Context.CopyPath": "Copiar ruta",
"Library.Context.CopyTitleId": "Copiar ID del título",
"Library.Context.Remove": "Eliminar de la biblioteca",
"Library.Empty.Title": "Tu biblioteca está vacía",
"Library.Empty.Hint": "Añade una carpeta que contenga tus juegos para empezar.",
"Library.Empty.SearchTitle": "Ningún juego coincide con la búsqueda",
"Library.Empty.SearchHint": "No se ha encontrado nada en la biblioteca que coincida con “{0}”.",
"Library.Empty.AddFolder": " Añadir carpeta de juegos",
"Library.Loading": "Cargando biblioteca…",
"Options.General": "General",
"Options.Section.Emulation": "EMULACIÓN",
"Options.Section.Logging": "LOGS",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "Motor de CPU",
"Options.CpuEngine.Desc": "Motor utilizado para ejecutar el código del juego.",
"Options.CpuEngine.Native": "Nativo",
"Options.Strict.Label": "Resolución estricta de dynlib (Bibliotecas dinámicas)",
"Options.Strict.Desc": "Detener la ejecución cuando un símbolo importado no se pueda resolver.",
"Options.LogLevel.Label": "Nivel de Log",
"Options.LogLevel.Desc": "Verbosidad de la salida en consola del emulador.",
"Options.LogLevel.Trace": "Trazas",
"Options.LogLevel.Debug": "Depuración",
"Options.LogLevel.Info": "Información",
"Options.LogLevel.Warning": "Advertencia",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Crítico",
"Options.TraceImports.Label": "Límite de trazado de importaciones",
"Options.TraceImports.Desc": "Trazar las primeras N importaciones por módulo (0 = off).",
"Options.LogToFile.Label": "Registrar log en archivo",
"Options.LogToFile.Desc": "Duplicar la salida del emulador en un archivo de logs.",
"Options.LogFilePath.Label": "Ruta del archivo de Log",
"Options.LogFilePath.Default": "Sin ruta personalizada — los logs van a user/logs al lado del emulador.",
"Options.LogFilePath.Select": "Seleccionar…",
"Options.OverrideLogFile.Label": "Sobreescribir archivo de logs",
"Options.OverrideLogFile.Desc": "Utilizar la misma ruta para el archivo de logs en vez de añadir la ID del título y marca de tiempo.",
"Options.TitleMusic.Label": "Música del título",
"Options.TitleMusic.Desc": "Repetir en bucle la preview de la música del juego seleccionado en la biblioteca.",
"Options.Discord.Label": "Actividad de Discord",
"Options.Discord.Desc": "Mostrar juego en ejecución en tu perfil de Discord.",
"Options.Language.Label": "Idioma del emulador",
"Options.Language.Desc": "Idioma utilizado en todo el launcher. Se aplica inmediatamente.",
"Common.On": "Encendido",
"Common.Off": "Apagado",
"Console.Title": "CONSOLA",
"Console.SearchWatermark": "Buscar...",
"Console.AutoScroll": "Desplazamiento automático",
"Console.Split": "Desacoplar",
"Console.Copy": "Copiar",
"Console.Clear": "Limpiar",
"Console.WindowTitle": "Consola SharpEmu",
"Launch.NoGameSelected": "No hay ningún juego seleccionado",
"Launch.NoGameHint": "Selecciona un juego de la biblioteca o abre un eboot.bin directamente.",
"Launch.Idle": "Inactivo",
"Launch.Console": "≡ Consola",
"Launch.Launch": "▶ Iniciar",
"Launch.Stop": "■ Detener",
"Launch.Running": "En ejecución — {0}",
"Launch.Stopping": "Deteniendo…",
"Launch.Exited": "Finalizó con el código {0} ({1})",
"Launch.ExeNotFound": "No se ha encontrado el ejecutable de SharpEmu. Compila previamente el proyecto SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "Archivo de Log: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Error al iniciar el emulador: {0}",
"Launch.ProcessExited": "El proceso finalizó con el código {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "argumentos no válidos",
"Exit.EbootNotFound": "no se encontró eboot",
"Exit.RuntimeException": "excepción en tiempo de ejecución",
"Exit.EmulationError": "error de emulación",
"Exit.Unknown": "desconocido",
"Status.EmulatorLocating": "Emulador: localizando…",
"Status.EmulatorPath": "Emulador: {0}",
"Status.EmulatorNotFound": "Emulador: No se encontró el ejecutable de SharpEmu — compila previamente SharpEmu.CLI.",
"Status.ScanningLibrary": "Escaneando biblioteca…",
"Status.AddFolderPrompt": "Añade una carpeta de juegos para poblar la biblioteca.",
"Status.LibraryScanned": "Biblioteca escaneada: Se encontraron {0} juego(s) en {1} carpeta(s).",
"Status.CouldNotOpenFolder": "No se ha podido abrir la carpeta: {0}",
"Status.CopiedToClipboard": "{0} copiado al portapapeles.",
"Status.RemovedFromLibrary": "Se eliminó “{0}” de la biblioteca. Vuelve a añadir su carpeta para restaurarlo.",
"Status.Running": "Ejecutando {0}",
"Status.Stopping": "Deteniendo…",
"Status.Idle": "Inactivo",
"Clipboard.Path": "Ruta",
"Clipboard.TitleId": "ID del título",
"Discord.Playing": "Jugando a {0}",
"Discord.Browsing": "Navegando en la biblioteca, buscando un juego para divertirse.",
"Dialog.ChooseGameFolder": "Selecciona una carpeta que contenga juegos",
"Dialog.OpenExecutable": "Abrir un ejecutable para iniciar",
"Dialog.PsExecutables": "Ejecutables de PS",
"Dialog.SaveLogFile": "Selecciona dónde guardar el archivo de Logs",
"Dialog.PlainTextFiles": "Archivos en texto plano",
"Dialog.LogFiles": "Archivos de Log",
"Options.About" : "Informacion",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Código fuente, issues y desarrollo del proyecto.",
"About.Discord.Label": "Discord",
"About.Github.LatestCommitLabel": "Último Commit",
"About.Github.LatestCommitDescription": "Último commit en la rama main",
"About.Discord.Desc": "Únete a la comunidad, recibe soporte y sigue el desarrollo.",
"About.GithubButton": "Contribuye en GitHub!",
"About.DiscordButton": "Únete a nuestro Discord!"
}
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{
"_languageName": "Français",
"Page.Library": "Bibliothèque",
"Page.Options": "Options",
"Page.GameCount.One": "1 jeu",
"Page.GameCount.Other": "{0} jeux",
"Library.SearchWatermark": "Rechercher dans la bibliothèque…",
"Library.AddFolder": " Ajouter un dossier",
"Library.Rescan": "⟳ Analyser à nouveau",
"Library.OpenFile": "Ouvrir un fichier…",
"Library.Context.Launch": "Lancer",
"Library.Context.OpenFolder": "Ouvrir le dossier du jeu",
"Library.Context.CopyPath": "Copier le chemin",
"Library.Context.CopyTitleId": "Copier lidentifiant du jeu",
"Library.Context.Remove": "Retirer de la bibliothèque",
"Library.Empty.Title": "Votre bibliothèque est vide",
"Library.Empty.Hint": "Ajoutez un dossier contenant vos jeux pour commencer.",
"Library.Empty.SearchTitle": "Aucun jeu ne correspond à votre recherche",
"Library.Empty.SearchHint": "Aucun élément de la bibliothèque ne correspond à « {0} ».",
"Library.Empty.AddFolder": " Ajouter un dossier de jeux",
"Library.Loading": "Chargement de la bibliothèque…",
"Options.General": "Général",
"Options.Env.Tab": "Environnement",
"Options.Section.Environment": "VARIABLES DENVIRONNEMENT",
"Options.Env.Desc": "Paramètres passés à l’émulateur comme variables denvironnement au lancement.",
"Options.Env.Bthid.Desc": "Signaler le HID Bluetooth comme indisponible pour les titres dont le middleware volant/FFB interroge indéfiniment.\nLaissez désactivé normalement. Certains titres se bloquent si linitialisation échoue.",
"Options.Env.LoopGuard.Desc": "Ne pas forcer la fermeture des titres qui répètent le même appel trop longtemps.\nEssayez ceci quand un jeu se ferme tout seul pendant le chargement.",
"Options.Env.VkValidation.Desc": "Activer les couches de validation Vulkan pour le débogage GPU.\nRalentit. Nécessite linstallation du Vulkan SDK.",
"Options.Env.DumpSpirv.Desc": "Exporter les shaders AGC et leurs traductions SPIR-V dans le dossier shader-dumps.\nÀ utiliser pour signaler des bugs de shader ou de rendu.",
"Options.Env.LogDirectMemory.Desc": "Journaliser les allocations de mémoire directe et les échecs dans la console.\nÀ utiliser quand un jeu plante ou se ferme pendant le démarrage.",
"Options.Env.LogNp.Desc": "Journaliser les appels de la bibliothèque NP (PlayStation Network) dans la console.",
"Options.Section.Emulation": "ÉMULATION",
"Options.Section.Logging": "JOURNALISATION",
"Options.Section.Launcher": "LANCEUR",
"Options.CpuEngine.Label": "Moteur CPU",
"Options.CpuEngine.Desc": "Moteur dexécution utilisé pour exécuter le code du jeu.",
"Options.CpuEngine.Native": "Natif",
"Options.Strict.Label": "Résolution stricte des bibliothèques dynamiques",
"Options.Strict.Desc": "Interrompre le lancement lorsquun symbole importé ne peut pas être résolu.",
"Options.LogLevel.Label": "Niveau de journalisation",
"Options.LogLevel.Desc": "Niveau de détail des messages affichés dans la console de l’émulateur.",
"Options.LogLevel.Trace": "Traçage",
"Options.LogLevel.Debug": "Débogage",
"Options.LogLevel.Info": "Informations",
"Options.LogLevel.Warning": "Avertissements",
"Options.LogLevel.Error": "Erreurs",
"Options.LogLevel.Critical": "Erreurs critiques",
"Options.TraceImports.Label": "Limite de traçage des imports",
"Options.TraceImports.Desc": "Tracer les N premiers imports de chaque module (0 = désactivé).",
"Options.LogToFile.Label": "Enregistrer dans un fichier",
"Options.LogToFile.Desc": "Copier la sortie de l’émulateur dans un fichier journal.",
"Options.LogFilePath.Label": "Chemin du fichier journal",
"Options.LogFilePath.Default": "Aucun chemin personnalisé — les journaux sont enregistrés dans user/logs à côté de l’émulateur.",
"Options.LogFilePath.Select": "Sélectionner…",
"Options.OverrideLogFile.Label": "Remplacer le fichier journal",
"Options.OverrideLogFile.Desc": "Utiliser exactement ce chemin au lieu dajouter lidentifiant du jeu et lhorodatage.",
"Options.TitleMusic.Label": "Musique du jeu",
"Options.TitleMusic.Desc": "Lire en boucle la musique daperçu du jeu sélectionné dans la bibliothèque.",
"Options.Discord.Label": "Présence Discord",
"Options.Discord.Desc": "Afficher le jeu en cours dexécution sur votre profil Discord.",
"Options.Language.Label": "Langue de l’émulateur",
"Options.Language.Desc": "Langue utilisée dans lensemble du lanceur. Le changement est immédiat.",
"Common.On": "Activé",
"Common.Off": "Désactivé",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Rechercher…",
"Console.AutoScroll": "Défilement automatique",
"Console.Split": "Détacher",
"Console.Copy": "Copier",
"Console.Clear": "Effacer",
"Console.WindowTitle": "Console SharpEmu",
"Launch.NoGameSelected": "Aucun jeu sélectionné",
"Launch.NoGameHint": "Choisissez un jeu dans la bibliothèque ou ouvrez directement un fichier eboot.bin.",
"Launch.Idle": "Inactif",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Lancer",
"Launch.Stop": "■ Arrêter",
"Launch.Running": "En cours dexécution — {0}",
"Launch.Stopping": "Arrêt en cours…",
"Launch.Exited": "Processus terminé avec le code {0} ({1})",
"Launch.ExeNotFound": "Lexécutable SharpEmu est introuvable. Compilez dabord le projet SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "Fichier journal : {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Impossible de démarrer l’émulateur : {0}",
"Launch.ProcessExited": "Le processus sest terminé avec le code {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "arguments non valides",
"Exit.EbootNotFound": "eboot introuvable",
"Exit.RuntimeException": "exception dexécution",
"Exit.EmulationError": "erreur d’émulation",
"Exit.Unknown": "inconnu",
"Status.EmulatorLocating": "Émulateur : recherche en cours…",
"Status.EmulatorPath": "Émulateur : {0}",
"Status.EmulatorNotFound": "Émulateur : lexécutable SharpEmu est introuvable — compilez dabord SharpEmu.CLI.",
"Status.ScanningLibrary": "Analyse de la bibliothèque…",
"Status.AddFolderPrompt": "Ajoutez un dossier de jeux pour remplir la bibliothèque.",
"Status.LibraryScanned": "Bibliothèque analysée : {0} jeu(x) dans {1} dossier(s).",
"Status.CouldNotOpenFolder": "Impossible douvrir le dossier : {0}",
"Status.CopiedToClipboard": "{0} copié dans le presse-papiers.",
"Status.RemovedFromLibrary": "« {0} » a été retiré de la bibliothèque. Ajoutez à nouveau son dossier pour le restaurer.",
"Status.Running": "Exécution de {0}",
"Status.Stopping": "Arrêt en cours…",
"Status.Idle": "Inactif",
"Clipboard.Path": "Chemin",
"Clipboard.TitleId": "Identifiant du jeu",
"Discord.Playing": "Joue à {0}",
"Discord.Browsing": "Parcourt la bibliothèque",
"Dialog.ChooseGameFolder": "Choisir un dossier contenant des jeux",
"Dialog.OpenExecutable": "Ouvrir un exécutable à lancer",
"Dialog.PsExecutables": "Exécutables PlayStation",
"Dialog.SaveLogFile": "Choisir lemplacement du fichier journal",
"Dialog.PlainTextFiles": "Fichiers texte brut",
"Dialog.LogFiles": "Fichiers journaux",
"Options.About": "À propos",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Code source, issues et développement du projet.",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Rejoignez la communauté, obtenez de laide et suivez le développement.",
"About.GithubButton": "Contribuer sur GitHub !",
"About.DiscordButton": "Rejoindre notre Discord !"
}
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{
"_languageName": "Hungarian",
"Page.Library": "Könyvtár",
"Page.Options": "Beállítások",
"Page.GameCount.One": "1 játék",
"Page.GameCount.Other": "{0} játékok",
"Library.SearchWatermark": "Keresés a könyvtárban",
"Library.AddFolder": " Mappa hozzáadása",
"Library.Rescan": "⟳ Újrakeresés",
"Library.OpenFile": "Fájl megnyitása…",
"Library.Context.Launch": "Inditás",
"Library.Context.OpenFolder": "Játékmappa megnyitása",
"Library.Context.CopyPath": "Elérési út másolása",
"Library.Context.CopyTitleId": "Cím ID másolása",
"Library.Context.Remove": "Eltávolítás a Könyvtárból",
"Library.Empty.Title": "A könyvtárad üres",
"Library.Empty.Hint": "Add meg a játékaidat tartalmazó mappát a kezdáshez.",
"Library.Empty.SearchTitle": "Nincs találat a elemre",
"Library.Empty.SearchHint": "A könyvtárban nincs olyan elem, amely egyezne a „{0}” kifejezéssel.",
"Library.Empty.AddFolder": " Játékmappa hozzáadása",
"Library.Loading": "Könyvtár betöltése",
"Options.General": "Általános",
"Options.Env.Tab": "Környezet",
"Options.Section.Environment": "KÖRNYEZETI VÁLTOZÓK",
"Options.Env.Desc": "Indításkor környezeti változóként az emulátorhoz átadott kapcsolók.",
"Options.Env.Bthid.Desc": "Jelenti, amely címeknél a Bluetooth HID nem elérhető, amelyeknél a kormány/FFB-közbenső szoftver végtelenül lekérdezi az adatokat.\nNormál esetben hagyja ki. Egyes címek lefagyanak, ha az inicializálás sikertelen.",
"Options.Env.LoopGuard.Desc": "Ne erőltesse a kilépést azoknál a címeknél, amelyek túl sokáig ismételnek ugyanazt a hívást.\nPróbálja ki ezt, ha egy játék betöltés közben magától kilép.",
"Options.Env.VkValidation.Desc": "Engedélyezze a Vulkan-érvényesítési rétegeket a GPU hibakereséshez.\nLassú. A Vulkan SDK telepítését igényli.",
"Options.Env.DumpSpirv.Desc": "Az AGC-shaderek és azok SPIR-V-fordításainak mentése a shader-dumps mappába.\nHasználd shader- vagy renderelési hibák jelentésekor.",
"Options.Env.LogDirectMemory.Desc": "A közvetlen memóriaallokációk és hibák naplózása a konzolra.\nHasználd, ha egy játék a rendszerindítás során megszakad vagy kilép.",
"Options.Env.LogNp.Desc": "Az NP (PlayStation Network) könyvtárhívásokat naplózza a konzolra.",
"Options.Section.Emulation": "EMULÁCIÓ",
"Options.Section.Logging": "LOGOLÁS",
"Options.Section.Launcher": "INDITÓ",
"Options.CpuEngine.Label": "CPU motor",
"Options.CpuEngine.Desc": "A játék kódjának futtatásához használt végrehajtó motor.",
"Options.CpuEngine.Native": "Natív",
"Options.Strict.Label": "Szigorú dynlib felbontás",
"Options.Strict.Desc": "Indítás megszakítása, ha egy importált szimbólum nem oldható fel.",
"Options.LogLevel.Label": "Naplózási szint",
"Options.LogLevel.Desc": "Az emulátor konzol kimenetének részletessége.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Információ",
"Options.LogLevel.Warning": "Figyelmeztetés",
"Options.LogLevel.Error": "Hiba",
"Options.LogLevel.Critical": "Kritikus",
"Options.TraceImports.Label": "Import trace limit",
"Options.TraceImports.Desc": "Az első N darab import nyomon követése modulonként (0 = ki).",
"Options.LogToFile.Label": "Naplozás fájlba",
"Options.LogToFile.Desc": "Az emulátor kimenetének tükrözése egy log fájlba.",
"Options.LogFilePath.Label": "Naplófájl elérési útja",
"Options.LogFilePath.Default": "Nincs egyéni út — a logok az emulátor melletti user/logs mappába kerülnek.",
"Options.LogFilePath.Select": "Kiválasztás…",
"Options.OverrideLogFile.Label": "Naplófájl felülírása",
"Options.OverrideLogFile.Desc": "A pontos fájlútvonal használata a cím ID és időbélyeg hozzáfűzése helyett.",
"Options.TitleMusic.Label": "Címzene",
"Options.TitleMusic.Desc": "A kiválasztott játék előnézeti zenéjének ismétlése a könyvtárban.",
"Options.Discord.Label": "Discord jelenlét",
"Options.Discord.Desc": "A futó játék megjelenítése a Discord profilodon.",
"Options.Language.Label": "Emulátor nyelve",
"Options.Language.Desc": "Az indítóban használt nyelv. Azonnal érvénybe lép.",
"Common.On": "Be",
"Common.Off": "Ki",
"Console.Title": "KONZOL",
"Console.SearchWatermark": "Keresés...",
"Console.AutoScroll": "Automatikus görgetés",
"Console.Split": "Felosztás",
"Console.Copy": "Másolás",
"Console.Clear": "Törlés",
"Console.WindowTitle": "SharpEmu Konzol",
"Launch.NoGameSelected": "Nincs játék kiválasztva",
"Launch.NoGameHint": "Válassz egy játékot a könyvtárból, vagy nyiss meg közvetlenül egy eboot.bin fájlt.",
"Launch.Idle": "Tétlen",
"Launch.Console": "≡ Konzol",
"Launch.Launch": "▶ Inditás",
"Launch.Stop": "■ Leállítás",
"Launch.Running": "Fut — {0}",
"Launch.Stopping": "Leállítás…",
"Launch.Exited": "Kilépett a következő kóddal: {0} ({1})",
"Launch.ExeNotFound": "A SharpEmu futtatható fájl nem található. Előbb építsd fel a SharpEmu.CLI projektet (dotnet build).",
"Launch.LogFile": "Naplófájl: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Nem sikerült elindítani az emulátort: {0}",
"Launch.ProcessExited": "A folyamat kilépett a következő kóddal: {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "nemérvényes argumentumok",
"Exit.EbootNotFound": "eboot nem található",
"Exit.RuntimeException": "runtime exception",
"Exit.EmulationError": "emulációs hiba",
"Exit.Unknown": "ismeretlen",
"Status.EmulatorLocating": "Emulátor: keresés…",
"Status.EmulatorPath": "Emulátor: {0}",
"Status.EmulatorNotFound": "Emulátor: a SharpEmu futtatható fájl nem található — előbb építsd fel a SharpEmu.CLI-t.",
"Status.ScanningLibrary": "Könyvtár beolvasása…",
"Status.AddFolderPrompt": "Adj hozzá egy játékmappát a könyvtár feltöltéséhez.",
"Status.LibraryScanned": "Könyvtár beolvasva: {0} játék {1} mappában.",
"Status.CouldNotOpenFolder": "Nem sikerült megnyitni a mappát: {0}",
"Status.CopiedToClipboard": "{0} másolva a vágólapra.",
"Status.RemovedFromLibrary": "„{0}” eltávolítva a könyvtárból. A visszaállításához add hozzá újra a mappáját.",
"Status.Running": "Fut {0}",
"Status.Stopping": "Leállítás…",
"Status.Idle": "Nyugodt",
"Clipboard.Path": "Út",
"Clipboard.TitleId": "Cím ID",
"Discord.Playing": "Játékban {0}",
"Discord.Browsing": "Böngéssz a könyvtárban",
"Dialog.ChooseGameFolder": "Válassz egy mappát ami a játékaidat tartalmazza",
"Dialog.OpenExecutable": "Futtatható fájl megnyitása az indításhoz",
"Dialog.PsExecutables": "PS futtatható fájlok",
"Dialog.SaveLogFile": "Válaszd ki, hogy hova szeretnéd menteni a napló fájlokat",
"Dialog.PlainTextFiles": "Egyszerű szöveges fájlok",
"Dialog.LogFiles": "Naplózási fájlok",
"Options.About" : "Erről",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Forrás kód, hibajelentések és a projekt fejlesztése.",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Csatlakozz a közösséghe, kérj segítéget és kövesd nyomon a fejlesztést.",
"About.GithubButton": "Járulj hozzá GitHubon!",
"About.DiscordButton": "Csatlakozz a Discordunhoz!"
}
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{
"_languageName": "Italiano",
"Page.Library": "Libreria",
"Page.Options": "Opzioni",
"Page.GameCount.One": "1 gioco",
"Page.GameCount.Other": "{0} giochi",
"Library.SearchWatermark": "Cerca nella libreria…",
"Library.AddFolder": " Aggiungi cartella",
"Library.Rescan": "⟳ Riscansiona",
"Library.OpenFile": "Apri file…",
"Library.Context.Launch": "Avvia",
"Library.Context.OpenFolder": "Apri cartella gioco",
"Library.Context.CopyPath": "Copia percorso",
"Library.Context.CopyTitleId": "Copia ID titolo",
"Library.Context.Remove": "Rimuovi dalla libreria",
"Library.Empty.Title": "La tua libreria è vuota",
"Library.Empty.Hint": "Aggiungi la cartella che contiene i tuoi giochi per partire.",
"Library.Empty.SearchTitle": "Nessun gioco corrisponde alla ricerca",
"Library.Empty.SearchHint": "Nulla nella libreria corrisponde a “{0}”.",
"Library.Empty.AddFolder": " Aggiungi cartella giochi",
"Library.Loading": "Caricamento libreria…",
"Options.General": "Generale",
"Options.Section.Emulation": "EMULAZIONE",
"Options.Section.Logging": "LOG",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "CPU engine",
"Options.CpuEngine.Desc": "Motore di esecuzione utilizzato per eseguire il codice del gioco.",
"Options.CpuEngine.Native": "Nativo",
"Options.Strict.Label": "Risoluzione rigorosa dynlib",
"Options.Strict.Desc": "Interrompi l'avvio quando un simbolo importato non può essere trovato.",
"Options.LogLevel.Label": "Livello Log",
"Options.LogLevel.Desc": "Livello di dettaglio dell'output console dell'emulatore.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.TraceImports.Label": "Limite tracciamento import",
"Options.TraceImports.Desc": "Traccia i primi N import per modulo (0 = disattivato).",
"Options.LogToFile.Label": "Salva log su file",
"Options.LogToFile.Desc": "Duplica l'output dell'emulatore in un file di log.",
"Options.LogFilePath.Label": "Percorso file di log",
"Options.LogFilePath.Default": "Nessun percorso personalizzato — i log vengono salvati in user/logs accanto all'emulatore.",
"Options.LogFilePath.Select": "Seleziona…",
"Options.OverrideLogFile.Label": "Sovrascrivi file di log",
"Options.OverrideLogFile.Desc": "Usa esattamente il percorso specificato invece di aggiungere Title ID e timestamp.",
"Options.TitleMusic.Label": "Musica del titolo",
"Options.TitleMusic.Desc": "Riproduci in loop la musica di anteprima del gioco selezionato nella libreria.",
"Options.Discord.Label": "Presenza Discord",
"Options.Discord.Desc": "Mostra il gioco in esecuzione sul tuo profilo Discord.",
"Options.Language.Label": "Lingua dell'emulatore",
"Options.Language.Desc": "Lingua utilizzata in tutto il launcher. Viene applicata immediatamente.",
"Common.On": "On",
"Common.Off": "Off",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Cerca...",
"Console.AutoScroll": "Scorrimento automatico",
"Console.Split": "Dividi",
"Console.Copy": "Copia",
"Console.Clear": "Cancella",
"Console.WindowTitle": "Console SharpEmu",
"Launch.NoGameSelected": "Nessun gioco selezionato",
"Launch.NoGameHint": "Scegli un gioco dalla libreria, oppure apri direttamente un eboot.bin.",
"Launch.Idle": "Inattivo",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Avvia",
"Launch.Stop": "■ Ferma",
"Launch.Running": "In esecuzione — {0}",
"Launch.Stopping": "Arresto in corso…",
"Launch.Exited": "Terminato con codice {0} ({1})",
"Launch.ExeNotFound": "Eseguibile SharpEmu non trovato. Compila prima il progetto SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "File di log: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Impossibile avviare l'emulatore: {0}",
"Launch.ProcessExited": "Processo terminato con codice {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "argomenti non validi",
"Exit.EbootNotFound": "eboot non trovato",
"Exit.RuntimeException": "errore di runtime",
"Exit.EmulationError": "errore di emulazione",
"Exit.Unknown": "sconosciuto",
"Status.EmulatorLocating": "Emulatore: ricerca in corso…",
"Status.EmulatorPath": "Emulatore: {0}",
"Status.EmulatorNotFound": "Emulatore: eseguibile SharpEmu non trovato — compila prima SharpEmu.CLI.",
"Status.ScanningLibrary": "Scansione della libreria…",
"Status.AddFolderPrompt": "Aggiungi una cartella di giochi per popolare la libreria.",
"Status.LibraryScanned": "Libreria scansionata: {0} gioco/giochi in {1} cartella/e.",
"Status.CouldNotOpenFolder": "Impossibile aprire la cartella: {0}",
"Status.CopiedToClipboard": "{0} copiato negli appunti.",
"Status.RemovedFromLibrary": "“{0}” rimosso dalla libreria. Riaggiungi la sua cartella per ripristinarlo.",
"Status.Running": "In esecuzione: {0}",
"Status.Stopping": "Arresto in corso…",
"Status.Idle": "Inattivo",
"Clipboard.Path": "Percorso",
"Clipboard.TitleId": "ID Titolo",
"Discord.Playing": "Sta giocando a {0}",
"Discord.Browsing": "Sta esplorando la libreria",
"Dialog.ChooseGameFolder": "Scegli una cartella contenente giochi",
"Dialog.OpenExecutable": "Apri un eseguibile da avviare",
"Dialog.PsExecutables": "Eseguibili PS",
"Dialog.SaveLogFile": "Scegli dove salvare il file di log",
"Dialog.PlainTextFiles": "File di testo semplice",
"Dialog.LogFiles": "File di log"
}

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