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[agc] Reset transparent Chowdren effect-layer fills (#83)
Treat the exact untextured transparent-black premultiplied fill used by Chowdren as an overwrite. This prevents Dreaming Sarah fog and vignette render targets from accumulating across frames; SHARPEMU_DISABLE_TRANSPARENT_FILL_CLEAR=1 restores prior behavior.
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@@ -3296,10 +3296,60 @@ public static class AgcExports
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globalMemoryBindings,
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vertexInputs,
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renderTargets,
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CreateRenderState(state.CxRegisters, renderTargets.FirstOrDefault()));
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ApplyTransparentPremultipliedFillClear(
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CreateRenderState(state.CxRegisters, renderTargets.FirstOrDefault()),
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textures,
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vertexInputs,
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pixelEvaluation.InitialScalarRegisters));
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return true;
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}
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private static readonly bool _transparentFillClearEnabled = !string.Equals(
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Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_TRANSPARENT_FILL_CLEAR"),
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"1",
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StringComparison.Ordinal);
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/// <summary>
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/// Chowdren resets its effect layers with an untextured transparent-black
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/// fill using premultiplied blending. With One/OneMinusSrcAlpha that draw
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/// is otherwise a no-op, causing fog and vignette layers to accumulate.
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/// Treat precisely that draw shape as an overwrite.
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/// </summary>
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private static VulkanGuestRenderState ApplyTransparentPremultipliedFillClear(
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VulkanGuestRenderState renderState,
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IReadOnlyList<TranslatedImageBinding> textures,
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IReadOnlyList<Gen5VertexInputBinding> vertexInputs,
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IReadOnlyList<uint> pixelUserData)
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{
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if (!_transparentFillClearEnabled ||
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textures.Count != 0 ||
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vertexInputs.Count != 0 ||
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pixelUserData.Count < 4 ||
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renderState.Blend is not
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{
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Enable: true,
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ColorSrcFactor: 1,
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ColorDstFactor: 5,
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ColorFunc: 0,
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})
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{
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return renderState;
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}
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for (var index = 0; index < 4; index++)
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{
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if ((pixelUserData[index] & 0x7FFF_FFFFu) != 0)
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{
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return renderState;
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}
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}
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return renderState with
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{
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Blend = renderState.Blend with { Enable = false },
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};
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}
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private static VulkanGuestIndexBuffer? CreateVulkanIndexBuffer(
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CpuContext ctx,
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SubmittedDcbState state,
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