[agc] Reset transparent Chowdren effect-layer fills (#83)

Treat the exact untextured transparent-black premultiplied fill used by Chowdren as an overwrite. This prevents Dreaming Sarah fog and vignette render targets from accumulating across frames; SHARPEMU_DISABLE_TRANSPARENT_FILL_CLEAR=1 restores prior behavior.
This commit is contained in:
kuba
2026-07-12 18:26:48 +02:00
committed by GitHub
parent 8ebc43e758
commit 8c1507777c
+51 -1
View File
@@ -3296,10 +3296,60 @@ public static class AgcExports
globalMemoryBindings,
vertexInputs,
renderTargets,
CreateRenderState(state.CxRegisters, renderTargets.FirstOrDefault()));
ApplyTransparentPremultipliedFillClear(
CreateRenderState(state.CxRegisters, renderTargets.FirstOrDefault()),
textures,
vertexInputs,
pixelEvaluation.InitialScalarRegisters));
return true;
}
private static readonly bool _transparentFillClearEnabled = !string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_TRANSPARENT_FILL_CLEAR"),
"1",
StringComparison.Ordinal);
/// <summary>
/// Chowdren resets its effect layers with an untextured transparent-black
/// fill using premultiplied blending. With One/OneMinusSrcAlpha that draw
/// is otherwise a no-op, causing fog and vignette layers to accumulate.
/// Treat precisely that draw shape as an overwrite.
/// </summary>
private static VulkanGuestRenderState ApplyTransparentPremultipliedFillClear(
VulkanGuestRenderState renderState,
IReadOnlyList<TranslatedImageBinding> textures,
IReadOnlyList<Gen5VertexInputBinding> vertexInputs,
IReadOnlyList<uint> pixelUserData)
{
if (!_transparentFillClearEnabled ||
textures.Count != 0 ||
vertexInputs.Count != 0 ||
pixelUserData.Count < 4 ||
renderState.Blend is not
{
Enable: true,
ColorSrcFactor: 1,
ColorDstFactor: 5,
ColorFunc: 0,
})
{
return renderState;
}
for (var index = 0; index < 4; index++)
{
if ((pixelUserData[index] & 0x7FFF_FFFFu) != 0)
{
return renderState;
}
}
return renderState with
{
Blend = renderState.Blend with { Enable = false },
};
}
private static VulkanGuestIndexBuffer? CreateVulkanIndexBuffer(
CpuContext ctx,
SubmittedDcbState state,