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https://github.com/par274/sharpemu.git
synced 2026-07-22 10:56:20 +08:00
AGC: reduce inactive trace and draw allocations (#308)
This commit is contained in:
@@ -3729,13 +3729,16 @@ public static partial class AgcExports
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_labelProducers.Add(producer);
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}
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foreach (var waiting in GpuWaitRegistry.SnapshotInRange(memory, address, length))
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if (_traceAgc)
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{
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TraceAgc(
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$"agc.wait_producer_scheduled label=0x{waiting.Address:X16} " +
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$"waiters={waiting.Count} producer_seq={producer.Sequence} " +
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$"queue={producer.QueueName} submission={producer.SubmissionId} " +
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$"packet=0x{packetAddress:X16} action='{debugName}'");
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foreach (var waiting in GpuWaitRegistry.SnapshotInRange(memory, address, length))
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{
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TraceAgc(
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$"agc.wait_producer_scheduled label=0x{waiting.Address:X16} " +
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$"waiters={waiting.Count} producer_seq={producer.Sequence} " +
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$"queue={producer.QueueName} submission={producer.SubmissionId} " +
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$"packet=0x{packetAddress:X16} action='{debugName}'");
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}
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}
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return producer;
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@@ -3753,16 +3756,19 @@ public static partial class AgcExports
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producer.Completed = true;
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}
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foreach (var waiting in GpuWaitRegistry.SnapshotInRange(
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producer.Memory,
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producer.Address,
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producer.Length))
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if (_traceAgc)
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{
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TraceAgc(
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$"agc.wait_producer_completed label=0x{waiting.Address:X16} " +
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$"waiters={waiting.Count} producer_seq={producer.Sequence} " +
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$"queue={producer.QueueName} submission={producer.SubmissionId} " +
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$"action='{producer.DebugName}'");
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foreach (var waiting in GpuWaitRegistry.SnapshotInRange(
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producer.Memory,
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producer.Address,
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producer.Length))
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{
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TraceAgc(
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$"agc.wait_producer_completed label=0x{waiting.Address:X16} " +
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$"waiters={waiting.Count} producer_seq={producer.Sequence} " +
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$"queue={producer.QueueName} submission={producer.SubmissionId} " +
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$"action='{producer.DebugName}'");
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}
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}
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}
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@@ -3807,6 +3813,14 @@ public static partial class AgcExports
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}
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}
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// Producer-backed waits are trace-only. Keep the producer lookup above
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// because producerless waits are always warned, but do not build the
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// detailed condition strings when AGC tracing is disabled.
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if (producer is not null && !_traceAgc)
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{
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return;
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}
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var prefix = stale ? "agc.wait_stale" : "agc.wait_suspended";
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var current = currentValue.HasValue
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? $"0x{currentValue.Value:X16}"
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@@ -6088,54 +6102,39 @@ public static partial class AgcExports
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_graphicsShaderCache.TryAdd(shaderKey, compiled);
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}
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var imageBindings = pixelEvaluation.ImageBindings
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.Concat(exportEvaluation.ImageBindings);
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var textures = new List<TranslatedImageBinding>(
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pixelEvaluation.ImageBindings.Count +
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exportEvaluation.ImageBindings.Count);
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foreach (var binding in imageBindings)
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if (!TryAppendTranslatedImageBindings(
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pixelEvaluation.ImageBindings,
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textures,
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pixelShaderAddress,
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exportShaderAddress,
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out error) ||
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!TryAppendTranslatedImageBindings(
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exportEvaluation.ImageBindings,
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textures,
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pixelShaderAddress,
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exportShaderAddress,
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out error))
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{
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if (!TryDecodeTextureDescriptor(binding.ResourceDescriptor, out var texture))
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{
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// A garbage/zeroed texture descriptor (from a per-draw descriptor
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// setup race — the same root as scalar-load-failed) would drop
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// the whole draw, so Demon's Souls' deferred-lighting/composite
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// passes that produce the composite's feeder targets never run
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// and the frame stays black. Substitute a 1x1 fallback binding so
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// the pass still renders (that one sampled texture reads black)
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// rather than dropping it entirely. STRICT reverts.
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if (_strictShaderDescriptors)
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{
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error = $"invalid texture descriptor at pc=0x{binding.Pc:X}";
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ReturnPooledEvaluationArrays(exportEvaluation);
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ReturnPooledEvaluationArrays(pixelEvaluation);
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return false;
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}
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texture = new TextureDescriptor(
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0, 1, 1, Gen5TextureFormatR8G8B8A8Unorm, 0, 0, 0, 0, 0, 1, 0xFAC);
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}
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if (_traceAgcShader || _tracePixelShaderAddress == pixelShaderAddress)
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{
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Console.Error.WriteLine(
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"[LOADER][TRACE] " +
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$"agc.texture_binding ps=0x{pixelShaderAddress:X16} es=0x{exportShaderAddress:X16} " +
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$"pc=0x{binding.Pc:X} op={binding.Opcode} storage={(Gen5ShaderTranslator.IsStorageImageOperation(binding.Opcode) ? 1 : 0)} " +
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$"decoded={FormatTextureDescriptor(texture)} " +
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$"raw={FormatShaderDwords(binding.ResourceDescriptor)} sampler={FormatShaderDwords(binding.SamplerDescriptor)}");
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}
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textures.Add(
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new TranslatedImageBinding(
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texture,
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Gen5ShaderTranslator.IsStorageImageOperation(binding.Opcode),
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binding.MipLevel ?? 0,
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binding.SamplerDescriptor));
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ReturnPooledEvaluationArrays(exportEvaluation);
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ReturnPooledEvaluationArrays(pixelEvaluation);
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return false;
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}
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var globalMemoryBindings = pixelEvaluation.GlobalMemoryBindings
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.Concat(exportEvaluation.GlobalMemoryBindings)
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.ToArray();
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var globalMemoryBindings = new Gen5GlobalMemoryBinding[
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pixelEvaluation.GlobalMemoryBindings.Count +
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exportEvaluation.GlobalMemoryBindings.Count];
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for (var index = 0; index < pixelEvaluation.GlobalMemoryBindings.Count; index++)
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{
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globalMemoryBindings[index] = pixelEvaluation.GlobalMemoryBindings[index];
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}
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for (var index = 0; index < exportEvaluation.GlobalMemoryBindings.Count; index++)
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{
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globalMemoryBindings[pixelEvaluation.GlobalMemoryBindings.Count + index] =
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exportEvaluation.GlobalMemoryBindings[index];
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}
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IReadOnlyList<Gen5VertexInputBinding> vertexInputs =
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exportEvaluation.VertexInputs ?? [];
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state.UcRegisters.TryGetValue(VgtPrimitiveType, out var primitiveType);
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@@ -6150,6 +6149,13 @@ public static partial class AgcExports
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renderTargets[index].NumberType);
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}
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var pixelUserDataCount = Math.Min(pixelEvaluation.InitialScalarRegisters.Count, 8);
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var pixelUserData = new uint[pixelUserDataCount];
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for (var index = 0; index < pixelUserDataCount; index++)
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{
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pixelUserData[index] = pixelEvaluation.InitialScalarRegisters[index];
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}
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draw = new TranslatedGuestDraw(
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exportShaderAddress,
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pixelShaderAddress,
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@@ -6171,7 +6177,7 @@ public static partial class AgcExports
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textures,
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vertexInputs,
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pixelEvaluation.InitialScalarRegisters),
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pixelEvaluation.InitialScalarRegisters.Take(8).ToArray(),
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pixelUserData,
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state.CxRegisters.TryGetValue(CbBlend0Control, out var rawBlend) ? rawBlend : 0,
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state.CxRegisters.TryGetValue(
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CbColor0Info + renderTargets.FirstOrDefault().Slot * CbColorRegisterStride,
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@@ -6183,6 +6189,55 @@ public static partial class AgcExports
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return true;
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}
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private static bool TryAppendTranslatedImageBindings(
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IReadOnlyList<Gen5ImageBinding> bindings,
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List<TranslatedImageBinding> textures,
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ulong pixelShaderAddress,
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ulong exportShaderAddress,
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out string error)
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{
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foreach (var binding in bindings)
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{
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if (!TryDecodeTextureDescriptor(binding.ResourceDescriptor, out var texture))
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{
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// A garbage/zeroed texture descriptor (from a per-draw descriptor
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// setup race — the same root as scalar-load-failed) would drop
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// the whole draw, so deferred-lighting/composite passes that
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// produce the composite's feeder targets never run. Keep the
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// existing 1x1 fallback unless strict diagnostics are requested.
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if (_strictShaderDescriptors)
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{
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error = $"invalid texture descriptor at pc=0x{binding.Pc:X}";
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return false;
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}
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texture = new TextureDescriptor(
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0, 1, 1, Gen5TextureFormatR8G8B8A8Unorm, 0, 0, 0, 0, 0, 1, 0xFAC);
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}
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var isStorage =
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Gen5ShaderTranslator.IsStorageImageOperation(binding.Opcode);
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if (_traceAgcShader || _tracePixelShaderAddress == pixelShaderAddress)
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{
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Console.Error.WriteLine(
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"[LOADER][TRACE] " +
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$"agc.texture_binding ps=0x{pixelShaderAddress:X16} es=0x{exportShaderAddress:X16} " +
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$"pc=0x{binding.Pc:X} op={binding.Opcode} storage={(isStorage ? 1 : 0)} " +
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$"decoded={FormatTextureDescriptor(texture)} " +
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$"raw={FormatShaderDwords(binding.ResourceDescriptor)} sampler={FormatShaderDwords(binding.SamplerDescriptor)}");
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}
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textures.Add(
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new TranslatedImageBinding(
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texture,
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isStorage,
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binding.MipLevel ?? 0,
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binding.SamplerDescriptor));
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}
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error = string.Empty;
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return true;
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}
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private static int _tracedAstroTitlePixelGlobals;
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private static int _tracedAstroTitlePixelGlobalProbe;
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@@ -6621,16 +6676,21 @@ public static partial class AgcExports
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var target = targets[0];
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var scissor = DecodeScissor(registers, target.Width, target.Height);
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return new GuestRenderState(
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targets.Select(target =>
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var blends = new GuestBlendState[targets.Count];
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for (var index = 0; index < targets.Count; index++)
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{
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var blend = DecodeBlendState(registers, targets[index].Slot);
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blends[index] = blend with
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{
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var blend = DecodeBlendState(registers, target.Slot);
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return blend with
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{
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WriteMask = blend.WriteMask &
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GetPixelColorExportMask(pixelColorExportMasks, target.Slot),
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};
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}).ToArray(),
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WriteMask = blend.WriteMask &
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GetPixelColorExportMask(
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pixelColorExportMasks,
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targets[index].Slot),
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};
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}
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return new GuestRenderState(
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blends,
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scissor,
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DecodeViewport(registers, target.Width, target.Height, scissor),
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DecodeRasterState(registers),
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