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[CommonDialog] Fix dialog state machine and add MsgDialog progress-bar exports (#163)
Rework the sceMsgDialog and sceSaveDataDialog HLE state machines so the full Initialize -> Open -> poll -> GetResult -> Close/Terminate lifecycle honors the common-dialog contract, and add the three missing sceMsgDialogProgressBar* exports. - Fix an unreachable close path: sceSaveDataDialogClose already did a RUNNING -> FINISHED compare-exchange, but Open jumped straight to FINISHED, so RUNNING never existed and Close could only return NOT_RUNNING. Open now enters RUNNING and the first status poll advances it to FINISHED. Same model applied to sceMsgDialog. - Return the real SCE_COMMON_DIALOG_ERROR_* codes (0x80B8xxxx) from sceMsgDialog* instead of emulator-internal result codes, with the missing argument/state guards (ARG_NULL, NOT_INITIALIZED, BUSY, NOT_FINISHED, NOT_RUNNING). - GetResult reports buttonId = 1 (affirmative) instead of 0, the invalid sentinel a yes/no prompt could mis-branch on. - Add sceMsgDialogProgressBarSetValue, sceMsgDialogProgressBarInc and sceMsgDialogProgressBarSetMsg (NIDs wTpfglkmv34, Gc5k1qcK4fs, 6H-71OdrpXM), gated on the service being initialized. Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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de13735972
@@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.HLE;
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using System.Buffers.Binary;
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using System.Threading;
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namespace SharpEmu.Libs.CommonDialog;
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@@ -10,10 +11,21 @@ public static class MsgDialogExports
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{
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private const int StatusNone = 0;
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private const int StatusInitialized = 1;
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private const int StatusRunning = 2;
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private const int StatusFinished = 3;
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private const int ResultSize = 0x20;
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private static int _initialized;
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private const int ErrorOk = 0;
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private const int ErrorNotInitialized = unchecked((int)0x80B80003);
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private const int ErrorNotFinished = unchecked((int)0x80B80005);
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private const int ErrorBusy = unchecked((int)0x80B80007);
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private const int ErrorNotRunning = unchecked((int)0x80B8000B);
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private const int ErrorArgNull = unchecked((int)0x80B8000D);
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// Result buffer layout follows the common dialog convention: mode at +0x00,
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// result at +0x04, buttonId at +0x08. The affirmative button (OK/YES) is 1.
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private const int ResultSize = 0x20;
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private const int ButtonIdAffirmative = 1;
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private static int _status;
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[SysAbiExport(
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@@ -24,11 +36,10 @@ public static class MsgDialogExports
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public static int MsgDialogInitialize(CpuContext ctx)
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{
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// Treat repeated initialization as success. The dialog service is process-global in
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// this HLE implementation and has no per-call resources to recreate.
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Interlocked.Exchange(ref _initialized, 1);
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Interlocked.Exchange(ref _status, StatusInitialized);
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ctx[CpuRegister.Rax] = 0;
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return (int)OrbisGen2Result.ORBIS_GEN2_OK;
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// this HLE implementation and has no per-call resources to recreate. Only promote
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// from NONE so re-initializing mid-flow cannot clobber a running/finished dialog.
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Interlocked.CompareExchange(ref _status, StatusInitialized, StatusNone);
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return ctx.SetReturn(ErrorOk);
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}
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[SysAbiExport(
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@@ -38,9 +49,12 @@ public static class MsgDialogExports
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LibraryName = "libSceMsgDialog")]
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public static int MsgDialogTerminate(CpuContext ctx)
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{
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Interlocked.Exchange(ref _initialized, 0);
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Interlocked.Exchange(ref _status, StatusNone);
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return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_OK);
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if (Interlocked.Exchange(ref _status, StatusNone) == StatusNone)
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{
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return ctx.SetReturn(ErrorNotInitialized);
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}
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return ctx.SetReturn(ErrorOk);
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}
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[SysAbiExport(
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@@ -50,13 +64,29 @@ public static class MsgDialogExports
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LibraryName = "libSceMsgDialog")]
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public static int MsgDialogOpen(CpuContext ctx)
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{
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LogDialogMessage(ctx, ctx[CpuRegister.Rdi]);
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var paramAddress = ctx[CpuRegister.Rdi];
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if (paramAddress == 0)
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{
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return ctx.SetReturn(ErrorArgNull);
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}
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// There is no host popup to actually show. Complete immediately with "finished" so a
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// guest polling loop (GetStatus/UpdateStatus -> GetResult -> Close) sees a dismissed
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// dialog on its very first poll instead of spinning forever waiting for user input.
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Interlocked.Exchange(ref _status, StatusFinished);
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return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_OK);
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var status = Volatile.Read(ref _status);
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if (status == StatusNone)
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{
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return ctx.SetReturn(ErrorNotInitialized);
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}
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if (status == StatusRunning)
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{
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return ctx.SetReturn(ErrorBusy);
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}
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LogDialogMessage(ctx, paramAddress);
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// There is no host popup to actually show. Enter RUNNING so close/cancel paths see
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// a live dialog; the guest's next status poll auto-dismisses it (see PollStatus).
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Interlocked.Exchange(ref _status, StatusRunning);
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return ctx.SetReturn(ErrorOk);
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}
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// Best-effort extraction of the dialog text so fatal-error popups are visible in the
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@@ -65,12 +95,6 @@ public static class MsgDialogExports
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// level deep, then a second level for nested sub-param structs.
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private static void LogDialogMessage(CpuContext ctx, ulong paramAddress)
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{
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if (paramAddress == 0)
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{
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Console.Error.WriteLine("[LOADER][INFO] sceMsgDialogOpen: param=NULL");
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return;
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}
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Console.Error.WriteLine($"[LOADER][INFO] sceMsgDialogOpen: param=0x{paramAddress:X12}");
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Span<byte> head = stackalloc byte[0xA0];
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@@ -134,14 +158,24 @@ public static class MsgDialogExports
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ExportName = "sceMsgDialogGetStatus",
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Target = Generation.Gen4 | Generation.Gen5,
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LibraryName = "libSceMsgDialog")]
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public static int MsgDialogGetStatus(CpuContext ctx) => SetReturn(ctx, Volatile.Read(ref _status));
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public static int MsgDialogGetStatus(CpuContext ctx) => ctx.SetReturn(PollStatus());
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[SysAbiExport(
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Nid = "6fIC3XKt2k0",
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ExportName = "sceMsgDialogUpdateStatus",
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Target = Generation.Gen4 | Generation.Gen5,
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LibraryName = "libSceMsgDialog")]
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public static int MsgDialogUpdateStatus(CpuContext ctx) => SetReturn(ctx, Volatile.Read(ref _status));
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public static int MsgDialogUpdateStatus(CpuContext ctx) => ctx.SetReturn(PollStatus());
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// With no host UI the dialog cannot wait for user input: the first status poll after
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// Open observes the dialog as already dismissed. Advancing on both UpdateStatus and
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// GetStatus keeps every guest polling pattern free of infinite RUNNING loops, while
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// an Open -> Close sequence with no poll in between still exercises the close path.
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private static int PollStatus()
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{
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Interlocked.CompareExchange(ref _status, StatusFinished, StatusRunning);
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return Volatile.Read(ref _status);
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}
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[SysAbiExport(
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Nid = "Lr8ovHH9l6A",
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@@ -153,17 +187,27 @@ public static class MsgDialogExports
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var resultAddress = ctx[CpuRegister.Rdi];
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if (resultAddress == 0)
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{
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return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
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return ctx.SetReturn(ErrorArgNull);
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}
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if (Volatile.Read(ref _status) != StatusFinished)
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{
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return ctx.SetReturn(ErrorNotFinished);
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}
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// Report the affirmative button so yes/no prompts take the confirming branch;
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// buttonId 0 is the "invalid" sentinel and games may treat it as an error.
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Span<byte> result = stackalloc byte[ResultSize];
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result.Clear();
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BinaryPrimitives.WriteInt32LittleEndian(result[0x04..], 0);
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BinaryPrimitives.WriteInt32LittleEndian(result[0x08..], ButtonIdAffirmative);
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if (!ctx.Memory.TryWrite(resultAddress, result))
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{
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return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
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return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
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}
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return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_OK);
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return ctx.SetReturn(ErrorOk);
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}
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[SysAbiExport(
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@@ -173,13 +217,44 @@ public static class MsgDialogExports
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LibraryName = "libSceMsgDialog")]
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public static int MsgDialogClose(CpuContext ctx)
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{
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Interlocked.Exchange(ref _status, StatusFinished);
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return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_OK);
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if (Interlocked.CompareExchange(ref _status, StatusFinished, StatusRunning) != StatusRunning)
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{
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return ctx.SetReturn(ErrorNotRunning);
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}
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return ctx.SetReturn(ErrorOk);
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}
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private static int SetReturn(CpuContext ctx, int result)
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[SysAbiExport(
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Nid = "wTpfglkmv34",
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ExportName = "sceMsgDialogProgressBarSetValue",
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Target = Generation.Gen4 | Generation.Gen5,
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LibraryName = "libSceMsgDialog")]
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public static int MsgDialogProgressBarSetValue(CpuContext ctx) => ProgressBarNoOp(ctx);
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[SysAbiExport(
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Nid = "Gc5k1qcK4fs",
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ExportName = "sceMsgDialogProgressBarInc",
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Target = Generation.Gen4 | Generation.Gen5,
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LibraryName = "libSceMsgDialog")]
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public static int MsgDialogProgressBarInc(CpuContext ctx) => ProgressBarNoOp(ctx);
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[SysAbiExport(
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Nid = "6H-71OdrpXM",
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ExportName = "sceMsgDialogProgressBarSetMsg",
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Target = Generation.Gen4 | Generation.Gen5,
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LibraryName = "libSceMsgDialog")]
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public static int MsgDialogProgressBarSetMsg(CpuContext ctx) => ProgressBarNoOp(ctx);
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// There is no visible bar to update. Accept the call whenever the service is alive so
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// save/install loops that report progress do not abort on an unexpected error.
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private static int ProgressBarNoOp(CpuContext ctx)
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{
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ctx[CpuRegister.Rax] = unchecked((ulong)result);
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return result;
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if (Volatile.Read(ref _status) == StatusNone)
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{
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return ctx.SetReturn(ErrorNotInitialized);
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}
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return ctx.SetReturn(ErrorOk);
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}
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}
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@@ -21,6 +21,7 @@ public static class SaveDataDialogExports
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private const int ErrorArgNull = unchecked((int)0x80B8000D);
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private const int ResultSize = 0x48;
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private const int ButtonIdAffirmative = 1;
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private static int _status;
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private static int _lastMode;
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private static ulong _lastUserData;
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@@ -61,10 +62,10 @@ public static class SaveDataDialogExports
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_lastMode = TryReadInt32(ctx, paramAddress, out var mode) ? mode : 0;
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_lastUserData = ctx.TryReadUInt64(paramAddress + 0xC8, out var userData) ? userData : 0;
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// There is no host save dialog yet. Complete immediately with OK so
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// guest polling sees a finished dialog instead of spinning forever.
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Interlocked.Exchange(ref _status, StatusFinished);
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TraceSaveDataDialog($"open mode={_lastMode} userData=0x{_lastUserData:X16} -> finished");
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// There is no host save dialog yet. Enter RUNNING so the close path sees a live
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// dialog; the guest's next status poll auto-dismisses it (see PollStatus).
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Interlocked.Exchange(ref _status, StatusRunning);
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TraceSaveDataDialog($"open mode={_lastMode} userData=0x{_lastUserData:X16} -> running");
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return ctx.SetReturn(ErrorOk);
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}
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@@ -73,14 +74,24 @@ public static class SaveDataDialogExports
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ExportName = "sceSaveDataDialogGetStatus",
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Target = Generation.Gen4 | Generation.Gen5,
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LibraryName = "libSceSaveDataDialog")]
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public static int SaveDataDialogGetStatus(CpuContext ctx) => ctx.SetReturn(Volatile.Read(ref _status));
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public static int SaveDataDialogGetStatus(CpuContext ctx) => ctx.SetReturn(PollStatus());
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[SysAbiExport(
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Nid = "KK3Bdg1RWK0",
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ExportName = "sceSaveDataDialogUpdateStatus",
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Target = Generation.Gen4 | Generation.Gen5,
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LibraryName = "libSceSaveDataDialog")]
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public static int SaveDataDialogUpdateStatus(CpuContext ctx) => ctx.SetReturn(Volatile.Read(ref _status));
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public static int SaveDataDialogUpdateStatus(CpuContext ctx) => ctx.SetReturn(PollStatus());
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// With no host UI the dialog cannot wait for user input: the first status poll after
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// Open observes the dialog as already dismissed. Advancing on both UpdateStatus and
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// GetStatus keeps every guest polling pattern free of infinite RUNNING loops, while
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// an Open -> Close sequence with no poll in between still exercises the close path.
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private static int PollStatus()
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{
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Interlocked.CompareExchange(ref _status, StatusFinished, StatusRunning);
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return Volatile.Read(ref _status);
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}
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[SysAbiExport(
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Nid = "en7gNVnh878",
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@@ -107,11 +118,13 @@ public static class SaveDataDialogExports
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return ctx.SetReturn(ErrorNotFinished);
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}
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// Report the affirmative button so save prompts take the confirming branch;
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// buttonId 0 is the "invalid" sentinel and games may treat it as an error.
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Span<byte> result = stackalloc byte[ResultSize];
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result.Clear();
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BinaryPrimitives.WriteInt32LittleEndian(result[0x00..], _lastMode);
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BinaryPrimitives.WriteInt32LittleEndian(result[0x04..], 0);
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BinaryPrimitives.WriteInt32LittleEndian(result[0x08..], 0);
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BinaryPrimitives.WriteInt32LittleEndian(result[0x08..], ButtonIdAffirmative);
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BinaryPrimitives.WriteUInt64LittleEndian(result[0x20..], _lastUserData);
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if (!ctx.Memory.TryWrite(resultAddress, result))
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