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[Pad] Approximate trigger vibration on XInput (#140)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
This commit is contained in:
@@ -192,9 +192,43 @@ public static class PadExports
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LibraryName = "libScePad")]
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public static int PadSetTriggerEffect(CpuContext ctx)
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{
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var handle = unchecked((int)ctx[CpuRegister.Rdi]);
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var parameterAddress = ctx[CpuRegister.Rsi];
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if (handle != PrimaryPadHandle)
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{
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return ctx.SetReturn(OrbisPadErrorInvalidHandle);
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}
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if (parameterAddress == 0)
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{
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return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
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}
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Span<byte> parameter = stackalloc byte[120];
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if (!ctx.Memory.TryRead(parameterAddress, parameter))
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{
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return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
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}
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var triggerMask = parameter[0];
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XInputReader.SetTriggerRumble(
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(triggerMask & 0x01) != 0 ? DecodeTriggerVibration(parameter[8..64]) : null,
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(triggerMask & 0x02) != 0 ? DecodeTriggerVibration(parameter[64..120]) : null);
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return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_OK);
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}
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private static byte DecodeTriggerVibration(ReadOnlySpan<byte> command)
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{
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var mode = BinaryPrimitives.ReadUInt32LittleEndian(command);
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var amplitude = mode switch
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{
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3 when command[10] != 0 => command[9],
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6 when command[8] != 0 => command[9..19].ToArray().Max(),
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_ => (byte)0,
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};
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return (byte)(Math.Min(amplitude, (byte)8) * 255 / 8);
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}
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[SysAbiExport(
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Nid = "yFVnOdGxvZY",
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ExportName = "scePadSetVibration",
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@@ -39,6 +39,8 @@ internal static class XInputReader
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private static int _slot = -1; // connected XInput user index, -1 when none
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private static byte _motorLeft;
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private static byte _motorRight;
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private static byte _triggerLeft;
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private static byte _triggerRight;
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/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
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internal static void EnsureStarted()
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@@ -99,6 +101,31 @@ internal static class XInputReader
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}
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}
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/// <summary>Approximates per-trigger vibration on the two XInput body motors.</summary>
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internal static void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger)
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{
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lock (Gate)
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{
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var changed = false;
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if (leftTrigger is { } left)
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{
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changed |= _triggerLeft != left;
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_triggerLeft = left;
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}
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if (rightTrigger is { } right)
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{
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changed |= _triggerRight != right;
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_triggerRight = right;
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}
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if (changed)
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{
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SendRumbleLocked();
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}
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}
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}
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private static void SendRumbleLocked()
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{
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if (_slot < 0)
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@@ -108,8 +135,8 @@ internal static class XInputReader
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var vibration = new XInputVibration
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{
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LeftMotorSpeed = (ushort)(_motorLeft * 257), // 0..255 -> 0..65535
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RightMotorSpeed = (ushort)(_motorRight * 257),
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LeftMotorSpeed = (ushort)(Math.Max(_motorLeft, _triggerLeft) * 257),
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RightMotorSpeed = (ushort)(Math.Max(_motorRight, _triggerRight) * 257),
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};
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_ = XInputSetState((uint)_slot, ref vibration);
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}
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@@ -147,6 +174,8 @@ internal static class XInputReader
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_slot = -1;
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_motorLeft = 0;
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_motorRight = 0;
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_triggerLeft = 0;
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_triggerRight = 0;
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_state = default;
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}
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