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https://github.com/par274/sharpemu.git
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| de4fc1e1a8 |
@@ -88,7 +88,7 @@ body:
|
||||
attributes:
|
||||
label: Last Milestone / First Error
|
||||
description: Paste the **last useful milestone line** or the **first `WARNING`, `ERROR`, or `CRITICAL` line connected to the stop** from the log. `DEBUG`/`TRACE` lines do not count unless a real error follows them.
|
||||
placeholder: e.g. CpuEngine: native-only OR [ERROR] Native backend FAILED: ...
|
||||
placeholder: "e.g. CpuEngine: native-only OR [ERROR] Native backend FAILED: ..."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 101 KiB |
@@ -100,6 +100,9 @@ jobs:
|
||||
- name: Build solution
|
||||
run: dotnet build SharpEmu.slnx -c Release --no-restore
|
||||
|
||||
- name: Validate synthetic shaders
|
||||
run: dotnet run --project tools/SharpEmu.Tools.ShaderDump/SharpEmu.Tools.ShaderDump.csproj -c Release -- artifacts/shader-dump
|
||||
|
||||
- name: Publish win-x64 CLI
|
||||
run: dotnet publish src/SharpEmu.CLI/SharpEmu.CLI.csproj -c Release -r win-x64 --self-contained true --no-restore -p:PublishDir="${env:PUBLISH_DIR}"
|
||||
|
||||
|
||||
@@ -39,3 +39,4 @@ Desktop.ini
|
||||
ehthumbs.db
|
||||
|
||||
.vs/
|
||||
.idea/
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
<!--
|
||||
Copyright (C) 2026 SharpEmu Emulator Project
|
||||
SPDX-License-Identifier: GPL-2.0-or-later
|
||||
-->
|
||||
|
||||
# Contributing
|
||||
|
||||
Contributions are always welcome!
|
||||
|
||||
Before opening a pull request, please keep the following in mind:
|
||||
|
||||
- Keep PRs small and focused on a single topic.
|
||||
- Discuss large architectural changes before implementing them.
|
||||
- Follow the project's existing coding style.
|
||||
- Do not submit generated code unless you fully understand and can maintain it.
|
||||
- Do not introduce Sony proprietary code, firmware, keys, decrypted assets, or other copyrighted PlayStation materials.
|
||||
- All reverse engineering should be based on publicly available information, clean-room techniques, or your own original research.
|
||||
- Game-specific hacks should be avoided whenever possible. Prefer generic implementations that improve overall compatibility.
|
||||
- New features should not break existing behavior.
|
||||
- Ensure the project builds successfully before submitting a PR.
|
||||
|
||||
If you're unsure about a design decision, feel free to open a discussion or draft PR first.
|
||||
|
||||
## AI-Assisted Contributions
|
||||
|
||||
AI-assisted development is welcome and may be used for research, reverse engineering, code generation, or documentation.
|
||||
|
||||
However, contributors are expected to fully understand every line of code they submit. By opening a pull request, you confirm that you are able to explain, modify, debug, and maintain the submitted code without relying on the AI that generated it.
|
||||
|
||||
When submitting an AI-assisted PR:
|
||||
|
||||
- Clearly explain **what the change does**, **why it is needed**, and **what problem it solves**, using your own words.
|
||||
- Describe **how you verified the change**, including the games, applications, or test cases used.
|
||||
- Avoid excessive product-level logging. Use logging only when it provides meaningful diagnostic value.
|
||||
- Comments should document design decisions or implementation details in your own words. Avoid generic AI-generated comments that merely restate what the code already does.
|
||||
- Be prepared to answer review questions about the implementation. "The AI generated it" is not considered a sufficient explanation.
|
||||
- Large AI-generated changes without a clear understanding of the implementation are unlikely to be accepted.
|
||||
- If the implementation cannot be reasonably explained during code review, the pull request may be rejected regardless of whether it works.
|
||||
|
||||
The quality, correctness, maintainability, and long-term ownership of the submitted code remain the responsibility of the contributor.
|
||||
|
||||
## Coding Style
|
||||
|
||||
SharpEmu follows a consistent coding style across the project. Please ensure your contributions match the existing style.
|
||||
|
||||
- Use **4 spaces** for indentation (no tabs).
|
||||
- Use **2 spaces** for XML-based files (e.g. `.csproj`, `.props`, `.targets`, `.xml`, `yml`, GitHub workflow files where applicable).
|
||||
- Respect the project's `.editorconfig`.
|
||||
- Ensure every text file ends with a **single trailing newline**
|
||||
- Avoid formatting-only commits unless they are the purpose of the PR.
|
||||
- Keep naming, formatting, and file organization consistent with the surrounding code.
|
||||
- Prefer small, focused changes over large refactors.
|
||||
|
||||
### REUSE Compliance
|
||||
|
||||
This repository follows the REUSE Specification.
|
||||
|
||||
Every new file must contain the appropriate SPDX license header. Pull requests that do not comply with the project's REUSE requirements will fail CI and will not be merged.
|
||||
|
||||
### Recommended Development Environment
|
||||
|
||||
The repository includes an `.editorconfig` and Visual Studio solution files.
|
||||
|
||||
For the best experience, we recommend using:
|
||||
|
||||
- Visual Studio Code with;
|
||||
- C#
|
||||
- C# Dev Kit
|
||||
|
||||
Most editors that support `.editorconfig` will automatically apply the project's formatting rules.
|
||||
@@ -12,11 +12,14 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
<PackageVersion Include="Avalonia.Fonts.Inter" Version="11.3.18" />
|
||||
<PackageVersion Include="Avalonia.Themes.Fluent" Version="11.3.18" />
|
||||
<PackageVersion Include="Iced" Version="1.21.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.14.1" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.23.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.23.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.23.0" />
|
||||
<PackageVersion Include="Silk.NET.Windowing" Version="2.23.0" />
|
||||
<!-- Transitive of Avalonia.Desktop; pinned to fix GHSA-xrw6-gwf8-vvr9 -->
|
||||
<PackageVersion Include="Tmds.DBus.Protocol" Version="0.21.3" />
|
||||
<PackageVersion Include="xunit" Version="2.9.3" />
|
||||
<PackageVersion Include="xunit.runner.visualstudio" Version="3.1.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -122,3 +122,16 @@ Provided valuable references for filesystem handling and low-level C# implementa
|
||||
# License
|
||||
|
||||
- [**GPL-2.0 license**](https://github.com/par274/sharpemu/blob/main/LICENSE)
|
||||
|
||||
## Contributing
|
||||
|
||||
Before opening an issue or pull request, please read our contribution guidelines:
|
||||
|
||||
**[CONTRIBUTING.md](./CONTRIBUTING.md)**
|
||||
|
||||
The guide covers:
|
||||
- Coding style and formatting
|
||||
- AI-assisted contributions
|
||||
- Pull request expectations
|
||||
- Testing guidelines
|
||||
- Legal and reverse engineering policy
|
||||
|
||||
@@ -8,6 +8,7 @@ path = [
|
||||
"**/packages.lock.json",
|
||||
"scripts/ps5_names.txt",
|
||||
"src/SharpEmu.HLE/Aerolib/aerolib.bin",
|
||||
"src/SharpEmu.GUI/Languages/**",
|
||||
"_logs/**",
|
||||
".github/images/**",
|
||||
"assets/images/**"
|
||||
|
||||
@@ -12,4 +12,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
<Project Path="src/SharpEmu.Libs/SharpEmu.Libs.csproj" />
|
||||
<Project Path="src/SharpEmu.Logging/SharpEmu.Logging.csproj" />
|
||||
</Folder>
|
||||
<Folder Name="/tests/">
|
||||
<Project Path="tests/SharpEmu.Libs.Tests/SharpEmu.Libs.Tests.csproj" />
|
||||
</Folder>
|
||||
</Solution>
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 698 B |
Binary file not shown.
|
After Width: | Height: | Size: 802 B |
@@ -0,0 +1,172 @@
|
||||
# Copyright (C) 2026 SharpEmu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#!/usr/bin/env python3
|
||||
|
||||
"""Offline check: SysAbiExport ExportName must hash to its Nid (name2nid).
|
||||
|
||||
NIDs absent from aerolib.bin are skipped (unknown/unresolved symbols).
|
||||
Known historic mislabels may be allowlisted with a one-line reason.
|
||||
|
||||
Run from the repository root:
|
||||
python scripts/check_sysabi_aerolib.py
|
||||
python scripts/check_sysabi_aerolib.py --strict
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import hashlib
|
||||
import re
|
||||
import struct
|
||||
import sys
|
||||
from base64 import b64encode as base64enc
|
||||
from binascii import unhexlify as uhx
|
||||
from pathlib import Path
|
||||
|
||||
SRC_ROOT = Path("src")
|
||||
AEROLIB_BIN = Path("src/SharpEmu.HLE/Aerolib/aerolib.bin")
|
||||
SYSABI_EXPORT_RE = re.compile(r"\[SysAbiExport\((.*?)\)\]", re.DOTALL)
|
||||
NID_RE = re.compile(r'Nid\s*=\s*"([^"]+)"')
|
||||
EXPORT_NAME_RE = re.compile(r'ExportName\s*=\s*"([^"]+)"')
|
||||
|
||||
# NID -> reason. Keep minimal; fix ExportName when safe instead of growing this list.
|
||||
ALLOWLISTED_NIDS: dict[str, str] = {
|
||||
"KMcEa+rHsIo": "Historic kernel MapMemory stub bound to sceAvPlayerAddSource NID; API rewrite deferred.",
|
||||
"WV1GwM32NgY": "Historic WebApi2 init alias for PushEventCreateHandle NID; ABI rewrite deferred.",
|
||||
}
|
||||
|
||||
|
||||
def name2nid(name: str) -> str:
|
||||
symbol = hashlib.sha1(name.encode() + uhx("518D64A635DED8C1E6B039B1C3E55230")).digest()
|
||||
id_val = struct.unpack("<Q", symbol[:8])[0]
|
||||
nid = base64enc(uhx("%016x" % id_val), b"+-").rstrip(b"=")
|
||||
return nid.decode("utf-8")
|
||||
|
||||
|
||||
def find_repo_root() -> Path:
|
||||
cwd = Path.cwd()
|
||||
if (cwd / SRC_ROOT).is_dir() and (cwd / "scripts").is_dir():
|
||||
return cwd
|
||||
script_root = Path(__file__).resolve().parent.parent
|
||||
if (script_root / SRC_ROOT).is_dir():
|
||||
return script_root
|
||||
raise SystemExit("Run from the repository root (src/ and scripts/ expected).")
|
||||
|
||||
|
||||
def load_aerolib_nids(aerolib_path: Path) -> set[str]:
|
||||
data = aerolib_path.read_bytes()
|
||||
if len(data) < 4:
|
||||
raise SystemExit(f"Aerolib binary too small: {aerolib_path}")
|
||||
|
||||
count = struct.unpack_from("<I", data, 0)[0]
|
||||
offset = 4
|
||||
nids: set[str] = set()
|
||||
for _ in range(count):
|
||||
if offset >= len(data):
|
||||
raise SystemExit(f"Truncated aerolib.bin while reading NIDs: {aerolib_path}")
|
||||
nid_len = data[offset]
|
||||
offset += 1
|
||||
nid = data[offset : offset + nid_len].decode("utf-8")
|
||||
offset += nid_len
|
||||
if offset + 2 > len(data):
|
||||
raise SystemExit(f"Truncated aerolib.bin name length: {aerolib_path}")
|
||||
name_len = struct.unpack_from("<H", data, offset)[0]
|
||||
offset += 2 + name_len
|
||||
nids.add(nid)
|
||||
return nids
|
||||
|
||||
|
||||
def iter_sysabi_exports(cs_path: Path, text: str):
|
||||
for match in SYSABI_EXPORT_RE.finditer(text):
|
||||
block = match.group(1)
|
||||
nid_match = NID_RE.search(block)
|
||||
export_match = EXPORT_NAME_RE.search(block)
|
||||
if nid_match is None or export_match is None:
|
||||
continue
|
||||
|
||||
nid = nid_match.group(1)
|
||||
export_name = export_match.group(1)
|
||||
nid_attr = f'Nid = "{nid}"'
|
||||
abs_pos = text.find(nid_attr, match.start(), match.end())
|
||||
if abs_pos < 0:
|
||||
abs_pos = match.start()
|
||||
line = text.count("\n", 0, abs_pos) + 1
|
||||
yield cs_path, line, nid, export_name
|
||||
|
||||
|
||||
def scan(src_root: Path, catalog_nids: set[str]):
|
||||
checked = 0
|
||||
mismatches = []
|
||||
skipped_no_catalog = 0
|
||||
allowlisted = 0
|
||||
|
||||
for cs_path in sorted(src_root.rglob("*.cs")):
|
||||
text = cs_path.read_text(encoding="utf-8")
|
||||
for path, line, nid, export_name in iter_sysabi_exports(cs_path, text):
|
||||
checked += 1
|
||||
computed = name2nid(export_name)
|
||||
if computed == nid:
|
||||
continue
|
||||
|
||||
if nid not in catalog_nids:
|
||||
skipped_no_catalog += 1
|
||||
continue
|
||||
|
||||
if nid in ALLOWLISTED_NIDS:
|
||||
allowlisted += 1
|
||||
continue
|
||||
|
||||
mismatches.append((path, line, nid, export_name, computed))
|
||||
|
||||
return checked, mismatches, skipped_no_catalog, allowlisted
|
||||
|
||||
|
||||
def main() -> int:
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Check that SysAbiExport ExportName values hash to their Nid via name2nid."
|
||||
)
|
||||
parser.add_argument(
|
||||
"--strict",
|
||||
action="store_true",
|
||||
help="Exit 1 when any non-skipped/non-allowlisted ExportName does not hash to its Nid.",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--quiet",
|
||||
action="store_true",
|
||||
help="Print only the summary line.",
|
||||
)
|
||||
args = parser.parse_args()
|
||||
|
||||
repo_root = find_repo_root()
|
||||
aerolib_path = repo_root / AEROLIB_BIN
|
||||
if not aerolib_path.is_file():
|
||||
raise SystemExit(f"Missing Aerolib catalog: {aerolib_path.as_posix()}")
|
||||
|
||||
catalog_nids = load_aerolib_nids(aerolib_path)
|
||||
checked, mismatches, skipped_no_catalog, allowlisted = scan(
|
||||
repo_root / SRC_ROOT, catalog_nids
|
||||
)
|
||||
ok = checked - len(mismatches) - skipped_no_catalog - allowlisted
|
||||
|
||||
if not args.quiet:
|
||||
for path, line, nid, export_name, computed in mismatches:
|
||||
rel = path.relative_to(repo_root).as_posix()
|
||||
print(
|
||||
f"{rel}:{line}: NID={nid} ExportName={export_name!r} "
|
||||
f"computed={computed}"
|
||||
)
|
||||
|
||||
print(
|
||||
f"checked={checked} ok={ok} fail={len(mismatches)} "
|
||||
f"skipped_no_catalog={skipped_no_catalog} allowlisted={allowlisted} "
|
||||
f"allowlist_size={len(ALLOWLISTED_NIDS)}"
|
||||
)
|
||||
|
||||
if args.strict and mismatches:
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import struct
|
||||
import hashlib
|
||||
import struct
|
||||
from base64 import b64encode as base64enc
|
||||
from binascii import unhexlify as uhx
|
||||
from pathlib import Path
|
||||
@@ -21,7 +21,7 @@ def name2nid(name):
|
||||
def generate():
|
||||
names_path = Path(NAMES)
|
||||
output_path = Path(OUTPUT)
|
||||
|
||||
|
||||
entries = []
|
||||
with open(names_path, 'r', encoding='utf-8') as f:
|
||||
for line in f:
|
||||
@@ -29,12 +29,12 @@ def generate():
|
||||
if name:
|
||||
nid = name2nid(name)
|
||||
entries.append((nid, name))
|
||||
|
||||
|
||||
print(f"Found {len(entries)} entries")
|
||||
|
||||
data = bytearray()
|
||||
data.extend(struct.pack('<I', len(entries)))
|
||||
|
||||
|
||||
for nid, name in entries:
|
||||
nid_bytes = nid.encode('utf-8')
|
||||
name_bytes = name.encode('utf-8')
|
||||
@@ -42,10 +42,11 @@ def generate():
|
||||
data.extend(nid_bytes)
|
||||
data.extend(struct.pack('<H', len(name_bytes)))
|
||||
data.extend(name_bytes)
|
||||
|
||||
|
||||
output_path.parent.mkdir(parents=True, exist_ok=True)
|
||||
with open(output_path, 'wb') as f:
|
||||
f.write(data)
|
||||
|
||||
|
||||
print(f"Generated: {output_path} ({len(data):,} bytes)")
|
||||
print(f"Total entries: {len(entries)}")
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+389
-13
@@ -5,15 +5,19 @@ using SharpEmu.Core.Runtime;
|
||||
using SharpEmu.Core.Cpu;
|
||||
using SharpEmu.GUI;
|
||||
using SharpEmu.HLE;
|
||||
using SharpEmu.Libs.VideoOut;
|
||||
using SharpEmu.Logging;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace SharpEmu.CLI;
|
||||
|
||||
internal static partial class Program
|
||||
{
|
||||
private static readonly SharpEmuLogger Log = SharpEmuLog.For("SharpEmu.CLI");
|
||||
private static readonly object ConsoleMirrorSync = new();
|
||||
private static StreamWriter? _consoleMirrorFile;
|
||||
private const int DefaultImportTraceLimit = 32;
|
||||
private const string MitigatedChildFlag = "--sharpemu-mitigated-child";
|
||||
private const uint EXTENDED_STARTUPINFO_PRESENT = 0x00080000;
|
||||
@@ -21,11 +25,15 @@ internal static partial class Program
|
||||
private const int PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY = 0x00020007;
|
||||
private const uint JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE = 0x00002000;
|
||||
private const int JobObjectExtendedLimitInformation = 9;
|
||||
private const int STARTF_USESTDHANDLES = 0x00000100;
|
||||
private const uint HANDLE_FLAG_INHERIT = 0x00000001;
|
||||
private const string MitigatedChildEnvironment = "SHARPEMU_MITIGATED_CHILD";
|
||||
private const ulong PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF = 0x00000002UL << 40;
|
||||
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF = 0x00000002UL << 28;
|
||||
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF = 0x00000002UL << 32;
|
||||
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_XTENDED_CONTROL_FLOW_GUARD_ALWAYS_OFF = 0x00000002UL << 40;
|
||||
private const int ATTACH_PARENT_PROCESS = -1;
|
||||
private const int STD_INPUT_HANDLE = -10;
|
||||
private const int STD_OUTPUT_HANDLE = -11;
|
||||
private const int STD_ERROR_HANDLE = -12;
|
||||
private const uint GENERIC_READ = 0x80000000;
|
||||
@@ -43,6 +51,7 @@ internal static partial class Program
|
||||
}
|
||||
finally
|
||||
{
|
||||
DropConsoleFileMirror();
|
||||
SharpEmuLog.Shutdown();
|
||||
}
|
||||
}
|
||||
@@ -61,6 +70,10 @@ internal static partial class Program
|
||||
// itself to a console before the first write.
|
||||
EnsureCliConsole();
|
||||
UseUtf8ConsoleOutput();
|
||||
if (isMitigatedChild && TryGetLogFileArgument(args, out var earlyLogFilePath))
|
||||
{
|
||||
TryEnableConsoleFileMirror(earlyLogFilePath);
|
||||
}
|
||||
|
||||
Console.Error.WriteLine($"[DEBUG] SharpEmu starting with {args.Length} args");
|
||||
|
||||
@@ -69,15 +82,21 @@ internal static partial class Program
|
||||
return childExitCode;
|
||||
}
|
||||
|
||||
if (!TryParseArguments(args, out var ebootPath, out var runtimeOptions, out var logLevel))
|
||||
if (!TryParseArguments(args, out var ebootPath, out var runtimeOptions, out var logLevel, out var logFilePath))
|
||||
{
|
||||
PrintUsage();
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!isMitigatedChild && !string.IsNullOrWhiteSpace(logFilePath))
|
||||
{
|
||||
TryEnableConsoleFileMirror(logFilePath);
|
||||
}
|
||||
|
||||
SharpEmuLog.MinimumLevel = logLevel;
|
||||
|
||||
Log.Info(BuildInfo.Banner);
|
||||
Log.Info(HostSystemInfo.Summary);
|
||||
|
||||
ebootPath = Path.GetFullPath(ebootPath);
|
||||
Console.Error.WriteLine($"[DEBUG] Full path: {ebootPath}");
|
||||
@@ -93,8 +112,16 @@ internal static partial class Program
|
||||
using var runtime = SharpEmuRuntime.CreateDefault(runtimeOptions);
|
||||
|
||||
OrbisGen2Result result;
|
||||
ConsoleCancelEventHandler? cancelHandler = null;
|
||||
try
|
||||
{
|
||||
cancelHandler = (_, eventArgs) =>
|
||||
{
|
||||
eventArgs.Cancel = true;
|
||||
VideoOutExports.NotifyHostInterrupt();
|
||||
};
|
||||
Console.CancelKeyPress += cancelHandler;
|
||||
|
||||
Console.Error.WriteLine($"[DEBUG] Running: {ebootPath}");
|
||||
result = runtime.Run(ebootPath);
|
||||
Console.Error.WriteLine($"[DEBUG] Result: {result}");
|
||||
@@ -105,6 +132,13 @@ internal static partial class Program
|
||||
Log.Error("SharpEmu failed to run.", ex);
|
||||
return 3;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (cancelHandler is not null)
|
||||
{
|
||||
Console.CancelKeyPress -= cancelHandler;
|
||||
}
|
||||
}
|
||||
|
||||
Log.Info($"SharpEmu execution completed. Result={result} (0x{(int)result:X8})");
|
||||
if (!string.IsNullOrWhiteSpace(runtime.LastSessionSummary))
|
||||
@@ -234,6 +268,10 @@ internal static partial class Program
|
||||
private static string[] NormalizeInternalArguments(string[] args, out bool isMitigatedChild)
|
||||
{
|
||||
isMitigatedChild = false;
|
||||
var trustedMitigatedChild = string.Equals(
|
||||
Environment.GetEnvironmentVariable(MitigatedChildEnvironment),
|
||||
"1",
|
||||
StringComparison.Ordinal);
|
||||
if (args.Length == 0)
|
||||
{
|
||||
return args;
|
||||
@@ -244,7 +282,7 @@ internal static partial class Program
|
||||
{
|
||||
if (string.Equals(arg, MitigatedChildFlag, StringComparison.Ordinal))
|
||||
{
|
||||
isMitigatedChild = true;
|
||||
isMitigatedChild = trustedMitigatedChild;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -283,9 +321,11 @@ internal static partial class Program
|
||||
var commandLine = BuildCommandLine(processPath, childArgs);
|
||||
var startupInfoEx = new STARTUPINFOEX();
|
||||
startupInfoEx.StartupInfo.cb = Marshal.SizeOf<STARTUPINFOEX>();
|
||||
ConfigureInheritedStdHandles(ref startupInfoEx.StartupInfo);
|
||||
|
||||
nint attributeList = 0;
|
||||
nint mitigationPolicies = 0;
|
||||
var previousChildEnvironment = Environment.GetEnvironmentVariable(MitigatedChildEnvironment);
|
||||
try
|
||||
{
|
||||
nuint attributeListSize = 0;
|
||||
@@ -293,7 +333,9 @@ internal static partial class Program
|
||||
attributeList = Marshal.AllocHGlobal((nint)attributeListSize);
|
||||
if (!InitializeProcThreadAttributeList(attributeList, 1, 0, ref attributeListSize))
|
||||
{
|
||||
return false;
|
||||
childExitCode = 5;
|
||||
Console.Error.WriteLine($"[ERROR] Failed to initialize mitigation attributes: {Marshal.GetLastWin32Error()}");
|
||||
return true;
|
||||
}
|
||||
|
||||
startupInfoEx.lpAttributeList = attributeList;
|
||||
@@ -301,8 +343,7 @@ internal static partial class Program
|
||||
var policy1 = PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF;
|
||||
var policy2 =
|
||||
PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF |
|
||||
PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF |
|
||||
PROCESS_CREATION_MITIGATION_POLICY2_XTENDED_CONTROL_FLOW_GUARD_ALWAYS_OFF;
|
||||
PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF;
|
||||
|
||||
mitigationPolicies = Marshal.AllocHGlobal(sizeof(ulong) * 2);
|
||||
Marshal.WriteInt64(mitigationPolicies, unchecked((long)policy1));
|
||||
@@ -317,24 +358,31 @@ internal static partial class Program
|
||||
0,
|
||||
0))
|
||||
{
|
||||
return false;
|
||||
childExitCode = 5;
|
||||
Console.Error.WriteLine($"[ERROR] Failed to apply mitigation attributes: {Marshal.GetLastWin32Error()}");
|
||||
return true;
|
||||
}
|
||||
|
||||
var cmdLineBuilder = new StringBuilder(commandLine);
|
||||
nint jobHandle = 0;
|
||||
if (!CreateProcessW(
|
||||
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, "1");
|
||||
var created = CreateProcessW(
|
||||
processPath,
|
||||
cmdLineBuilder,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
true,
|
||||
EXTENDED_STARTUPINFO_PRESENT,
|
||||
0,
|
||||
Environment.CurrentDirectory,
|
||||
ref startupInfoEx,
|
||||
out var processInfo))
|
||||
out var processInfo);
|
||||
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, previousChildEnvironment);
|
||||
if (!created)
|
||||
{
|
||||
return false;
|
||||
childExitCode = 5;
|
||||
Console.Error.WriteLine($"[ERROR] Failed to launch mitigated child process: {Marshal.GetLastWin32Error()}");
|
||||
return true;
|
||||
}
|
||||
|
||||
try
|
||||
@@ -388,6 +436,8 @@ internal static partial class Program
|
||||
}
|
||||
finally
|
||||
{
|
||||
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, previousChildEnvironment);
|
||||
|
||||
if (attributeList != 0)
|
||||
{
|
||||
DeleteProcThreadAttributeList(attributeList);
|
||||
@@ -401,6 +451,238 @@ internal static partial class Program
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryGetLogFileArgument(IReadOnlyList<string> args, out string path)
|
||||
{
|
||||
for (var i = 0; i < args.Count; i++)
|
||||
{
|
||||
var argument = args[i];
|
||||
if (string.Equals(argument, "--log-file", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (i + 1 < args.Count &&
|
||||
!string.IsNullOrWhiteSpace(args[i + 1]) &&
|
||||
!args[i + 1].StartsWith("--", StringComparison.Ordinal) &&
|
||||
ShouldConsumeLogFilePath(args, i + 1))
|
||||
{
|
||||
path = args[i + 1];
|
||||
return true;
|
||||
}
|
||||
|
||||
path = BuildDefaultLogFilePath(TryFindEbootPathToken(args));
|
||||
return true;
|
||||
}
|
||||
|
||||
const string logFilePrefix = "--log-file=";
|
||||
if (argument.StartsWith(logFilePrefix, StringComparison.OrdinalIgnoreCase) &&
|
||||
!string.IsNullOrWhiteSpace(argument[logFilePrefix.Length..]))
|
||||
{
|
||||
path = argument[logFilePrefix.Length..];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
path = string.Empty;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static string BuildDefaultLogFilePath(string? ebootPath)
|
||||
{
|
||||
var baseDirectory = AppContext.BaseDirectory;
|
||||
var logsDirectory = Path.Combine(baseDirectory, "user", "logs");
|
||||
var name = TryReadTitleId(ebootPath) ?? "UNKNOWN";
|
||||
|
||||
foreach (var invalid in Path.GetInvalidFileNameChars())
|
||||
{
|
||||
name = name.Replace(invalid, '_');
|
||||
}
|
||||
|
||||
return Path.Combine(logsDirectory, $"{name}-{DateTime.Now:yyyyMMdd-HHmmss}.log");
|
||||
}
|
||||
|
||||
private static string? TryReadTitleId(string? ebootPath)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(ebootPath))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var directory = Path.GetDirectoryName(Path.GetFullPath(ebootPath));
|
||||
if (string.IsNullOrEmpty(directory))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
foreach (var paramPath in new[]
|
||||
{
|
||||
Path.Combine(directory, "sce_sys", "param.json"),
|
||||
Path.Combine(directory, "param.json"),
|
||||
})
|
||||
{
|
||||
if (!File.Exists(paramPath))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
using var stream = File.OpenRead(paramPath);
|
||||
using var document = JsonDocument.Parse(stream);
|
||||
if (document.RootElement.TryGetProperty("titleId", out var titleIdElement) &&
|
||||
titleIdElement.ValueKind == JsonValueKind.String)
|
||||
{
|
||||
var titleId = titleIdElement.GetString();
|
||||
if (!string.IsNullOrWhiteSpace(titleId))
|
||||
{
|
||||
return titleId.Trim();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Logging should never block launch; unknown title ids use a stable fallback.
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static string? TryFindEbootPathToken(IReadOnlyList<string> args)
|
||||
{
|
||||
for (var i = args.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var argument = args[i];
|
||||
if (string.IsNullOrWhiteSpace(argument) ||
|
||||
argument.StartsWith("--", StringComparison.Ordinal))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
return argument;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool ShouldConsumeLogFilePath(IReadOnlyList<string> args, int candidateIndex)
|
||||
{
|
||||
var candidate = args[candidateIndex];
|
||||
if (LooksLikeLogFilePath(candidate))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
for (var i = candidateIndex + 1; i < args.Count; i++)
|
||||
{
|
||||
var argument = args[i];
|
||||
if (!string.IsNullOrWhiteSpace(argument) &&
|
||||
!argument.StartsWith("--", StringComparison.Ordinal))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool LooksLikeLogFilePath(string path)
|
||||
{
|
||||
var extension = Path.GetExtension(path);
|
||||
return string.Equals(extension, ".log", StringComparison.OrdinalIgnoreCase) ||
|
||||
string.Equals(extension, ".txt", StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
private static void TryEnableConsoleFileMirror(string path)
|
||||
{
|
||||
lock (ConsoleMirrorSync)
|
||||
{
|
||||
if (_consoleMirrorFile is not null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var directory = Path.GetDirectoryName(path);
|
||||
if (!string.IsNullOrEmpty(directory))
|
||||
{
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
var stream = new FileStream(
|
||||
path,
|
||||
FileMode.Create,
|
||||
FileAccess.Write,
|
||||
FileShare.ReadWrite,
|
||||
bufferSize: 4096,
|
||||
FileOptions.SequentialScan);
|
||||
_consoleMirrorFile = new StreamWriter(stream, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false))
|
||||
{
|
||||
AutoFlush = true,
|
||||
};
|
||||
|
||||
Console.SetOut(new TeeTextWriter(Console.Out, _consoleMirrorFile));
|
||||
Console.SetError(new TeeTextWriter(Console.Error, _consoleMirrorFile));
|
||||
Console.Error.WriteLine($"[DEBUG] Log file: {Path.GetFullPath(path)}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.Error.WriteLine($"[WARN] Could not open log file '{path}': {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DropConsoleFileMirror()
|
||||
{
|
||||
lock (ConsoleMirrorSync)
|
||||
{
|
||||
try
|
||||
{
|
||||
_consoleMirrorFile?.Flush();
|
||||
_consoleMirrorFile?.Dispose();
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
_consoleMirrorFile = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConfigureInheritedStdHandles(ref STARTUPINFO startupInfo)
|
||||
{
|
||||
if (!OperatingSystem.IsWindows())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var input = GetStdHandle(STD_INPUT_HANDLE);
|
||||
var output = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
var error = GetStdHandle(STD_ERROR_HANDLE);
|
||||
if (!IsHandleValid(output) && !IsHandleValid(error))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsHandleValid(input))
|
||||
{
|
||||
_ = SetHandleInformation(input, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
|
||||
startupInfo.hStdInput = input;
|
||||
}
|
||||
|
||||
if (IsHandleValid(output))
|
||||
{
|
||||
_ = SetHandleInformation(output, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
|
||||
startupInfo.hStdOutput = output;
|
||||
}
|
||||
|
||||
if (IsHandleValid(error))
|
||||
{
|
||||
_ = SetHandleInformation(error, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
|
||||
startupInfo.hStdError = error;
|
||||
}
|
||||
|
||||
startupInfo.dwFlags |= STARTF_USESTDHANDLES;
|
||||
}
|
||||
|
||||
private static string BuildCommandLine(string processPath, IReadOnlyList<string> args)
|
||||
{
|
||||
var builder = new StringBuilder();
|
||||
@@ -503,27 +785,30 @@ internal static partial class Program
|
||||
|
||||
private static void PrintUsage()
|
||||
{
|
||||
Log.Info("Usage: SharpEmu.CLI [--strict] [--trace-imports[=N]] [--cpu-engine=<native>] [--log-level=<level>] <path-to-eboot.bin>");
|
||||
Log.Info(@"Example: SharpEmu.CLI --cpu-engine=native --trace-imports=64 --log-level=debug ""E:\Games\...\eboot.bin""");
|
||||
Log.Info("Usage: SharpEmu.CLI [--strict] [--trace-imports[=N]] [--cpu-engine=<native>] [--log-level=<level>] [--log-file[=<path>]] <path-to-eboot.bin>");
|
||||
Log.Info(@"Example: SharpEmu.CLI --cpu-engine=native --trace-imports=64 --log-level=debug --log-file ""E:\Games\...\eboot.bin""");
|
||||
}
|
||||
|
||||
private static bool TryParseArguments(
|
||||
string[] args,
|
||||
out string ebootPath,
|
||||
out SharpEmuRuntimeOptions runtimeOptions,
|
||||
out LogLevel logLevel)
|
||||
out LogLevel logLevel,
|
||||
out string? logFilePath)
|
||||
{
|
||||
if (args.Length == 0)
|
||||
{
|
||||
ebootPath = string.Empty;
|
||||
runtimeOptions = default;
|
||||
logLevel = SharpEmuLog.MinimumLevel;
|
||||
logFilePath = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
var strictDynlibResolution = false;
|
||||
var importTraceLimit = 0;
|
||||
var cpuEngine = CpuExecutionEngine.NativeOnly;
|
||||
logFilePath = null;
|
||||
logLevel = SharpEmuLog.MinimumLevel;
|
||||
var pathTokens = new List<string>(args.Length);
|
||||
for (var i = 0; i < args.Length; i++)
|
||||
@@ -553,6 +838,7 @@ internal static partial class Program
|
||||
{
|
||||
ebootPath = string.Empty;
|
||||
runtimeOptions = default;
|
||||
logFilePath = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -566,6 +852,7 @@ internal static partial class Program
|
||||
{
|
||||
ebootPath = string.Empty;
|
||||
runtimeOptions = default;
|
||||
logFilePath = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -573,6 +860,23 @@ internal static partial class Program
|
||||
continue;
|
||||
}
|
||||
|
||||
if (string.Equals(argument, "--log-file", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (i + 1 < args.Length &&
|
||||
!string.IsNullOrWhiteSpace(args[i + 1]) &&
|
||||
!args[i + 1].StartsWith("--", StringComparison.Ordinal) &&
|
||||
ShouldConsumeLogFilePath(args, i + 1))
|
||||
{
|
||||
logFilePath = args[++i];
|
||||
}
|
||||
else
|
||||
{
|
||||
logFilePath = BuildDefaultLogFilePath(TryFindEbootPathToken(args));
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
const string logLevelPrefix = "--log-level=";
|
||||
if (argument.StartsWith(logLevelPrefix, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
@@ -596,6 +900,7 @@ internal static partial class Program
|
||||
ebootPath = string.Empty;
|
||||
runtimeOptions = default;
|
||||
logLevel = SharpEmuLog.MinimumLevel;
|
||||
logFilePath = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -618,11 +923,27 @@ internal static partial class Program
|
||||
continue;
|
||||
}
|
||||
|
||||
const string logFilePrefix = "--log-file=";
|
||||
if (argument.StartsWith(logFilePrefix, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
logFilePath = argument[logFilePrefix.Length..];
|
||||
if (string.IsNullOrWhiteSpace(logFilePath))
|
||||
{
|
||||
ebootPath = string.Empty;
|
||||
runtimeOptions = default;
|
||||
logLevel = SharpEmuLog.MinimumLevel;
|
||||
return false;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (argument.StartsWith("--", StringComparison.Ordinal))
|
||||
{
|
||||
ebootPath = string.Empty;
|
||||
runtimeOptions = default;
|
||||
logLevel = SharpEmuLog.MinimumLevel;
|
||||
logFilePath = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -634,6 +955,7 @@ internal static partial class Program
|
||||
ebootPath = string.Empty;
|
||||
runtimeOptions = default;
|
||||
logLevel = SharpEmuLog.MinimumLevel;
|
||||
logFilePath = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -735,6 +1057,56 @@ internal static partial class Program
|
||||
public nuint PeakJobMemoryUsed;
|
||||
}
|
||||
|
||||
private sealed class TeeTextWriter : TextWriter
|
||||
{
|
||||
private readonly TextWriter _primary;
|
||||
private readonly TextWriter _mirror;
|
||||
|
||||
public TeeTextWriter(TextWriter primary, TextWriter mirror)
|
||||
{
|
||||
_primary = primary;
|
||||
_mirror = mirror;
|
||||
}
|
||||
|
||||
public override Encoding Encoding => _primary.Encoding;
|
||||
|
||||
public override void Write(char value)
|
||||
{
|
||||
lock (ConsoleMirrorSync)
|
||||
{
|
||||
_primary.Write(value);
|
||||
_mirror.Write(value);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Write(string? value)
|
||||
{
|
||||
lock (ConsoleMirrorSync)
|
||||
{
|
||||
_primary.Write(value);
|
||||
_mirror.Write(value);
|
||||
}
|
||||
}
|
||||
|
||||
public override void WriteLine(string? value)
|
||||
{
|
||||
lock (ConsoleMirrorSync)
|
||||
{
|
||||
_primary.WriteLine(value);
|
||||
_mirror.WriteLine(value);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
lock (ConsoleMirrorSync)
|
||||
{
|
||||
_primary.Flush();
|
||||
_mirror.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool InitializeProcThreadAttributeList(
|
||||
@@ -819,6 +1191,10 @@ internal static partial class Program
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool SetStdHandle(int stdHandle, nint handle);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool SetHandleInformation(nint handle, uint mask, uint flags);
|
||||
|
||||
[DllImport("kernel32.dll", EntryPoint = "CreateFileW", SetLastError = true, CharSet = CharSet.Unicode)]
|
||||
private static extern nint CreateFileW(
|
||||
string fileName,
|
||||
|
||||
@@ -24,6 +24,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.0.1</Version>
|
||||
<ServerGarbageCollection>true</ServerGarbageCollection>
|
||||
<ConcurrentGarbageCollection>true</ConcurrentGarbageCollection>
|
||||
<TieredPGO>true</TieredPGO>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
|
||||
@@ -48,6 +51,11 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
<TargetPath>LICENSE.txt</TargetPath>
|
||||
<Visible>False</Visible>
|
||||
</Content>
|
||||
<Content Include="..\SharpEmu.GUI\Languages\*.json" Condition="'$(Configuration)' != 'Release'">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>Languages\%(Filename)%(Extension)</TargetPath>
|
||||
<Visible>False</Visible>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Keep glfw as a loose file next to the executable; every other native
|
||||
|
||||
@@ -216,7 +216,10 @@
|
||||
}
|
||||
},
|
||||
"sharpemu.hle": {
|
||||
"type": "Project"
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"SharpEmu.Logging": "[1.0.0, )"
|
||||
}
|
||||
},
|
||||
"sharpemu.libs": {
|
||||
"type": "Project",
|
||||
|
||||
@@ -7,6 +7,7 @@ using SharpEmu.Core.Cpu.Native;
|
||||
using SharpEmu.Core.Loader;
|
||||
using SharpEmu.Core.Memory;
|
||||
using SharpEmu.HLE;
|
||||
using SharpEmu.HLE.Host;
|
||||
using SharpEmu.Logging;
|
||||
|
||||
namespace SharpEmu.Core.Cpu;
|
||||
@@ -41,16 +42,19 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
|
||||
];
|
||||
private readonly IVirtualMemory _virtualMemory;
|
||||
private readonly IModuleManager _moduleManager;
|
||||
private readonly IHostPlatform? _hostPlatform;
|
||||
private INativeCpuBackend? _nativeCpuBackend;
|
||||
|
||||
public CpuDispatcher(
|
||||
IVirtualMemory virtualMemory,
|
||||
IModuleManager moduleManager,
|
||||
INativeCpuBackend? nativeCpuBackend = null)
|
||||
INativeCpuBackend? nativeCpuBackend = null,
|
||||
IHostPlatform? hostPlatform = null)
|
||||
{
|
||||
_virtualMemory = virtualMemory ?? throw new ArgumentNullException(nameof(virtualMemory));
|
||||
_moduleManager = moduleManager ?? throw new ArgumentNullException(nameof(moduleManager));
|
||||
_nativeCpuBackend = nativeCpuBackend;
|
||||
_hostPlatform = hostPlatform;
|
||||
}
|
||||
|
||||
public ulong? LastEntryPoint { get; private set; }
|
||||
@@ -266,7 +270,7 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
|
||||
entryFrameDiagnostic,
|
||||
Environment.NewLine,
|
||||
"CpuEngine: native-only");
|
||||
_nativeCpuBackend ??= new DirectExecutionBackend(_moduleManager);
|
||||
_nativeCpuBackend ??= new DirectExecutionBackend(_moduleManager, _hostPlatform);
|
||||
if (_nativeCpuBackend.TryExecute(
|
||||
context,
|
||||
entryPoint,
|
||||
|
||||
@@ -8,6 +8,7 @@ using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using SharpEmu.HLE;
|
||||
using SharpEmu.HLE.Host;
|
||||
using SharpEmu.Logging;
|
||||
|
||||
namespace SharpEmu.Core.Cpu.Native;
|
||||
@@ -38,6 +39,71 @@ public sealed partial class DirectExecutionBackend
|
||||
}
|
||||
}
|
||||
|
||||
private void RecordDeferredBootstrapTrace(
|
||||
long dispatchIndex,
|
||||
ulong op,
|
||||
ulong symbolPointer,
|
||||
ulong outputPointer,
|
||||
ulong returnRip)
|
||||
{
|
||||
lock (_deferredBootstrapTraceGate)
|
||||
{
|
||||
_deferredBootstrapTrace[_deferredBootstrapTraceWriteIndex] = new DeferredBootstrapTraceEntry(
|
||||
dispatchIndex,
|
||||
op,
|
||||
symbolPointer,
|
||||
outputPointer,
|
||||
returnRip);
|
||||
_deferredBootstrapTraceWriteIndex =
|
||||
(_deferredBootstrapTraceWriteIndex + 1) % _deferredBootstrapTrace.Length;
|
||||
if (_deferredBootstrapTraceCount < _deferredBootstrapTrace.Length)
|
||||
{
|
||||
_deferredBootstrapTraceCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrainDeferredBootstrapTraces()
|
||||
{
|
||||
if (!_logBootstrap)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DeferredBootstrapTraceEntry[] pending;
|
||||
lock (_deferredBootstrapTraceGate)
|
||||
{
|
||||
if (_deferredBootstrapTraceCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pending = new DeferredBootstrapTraceEntry[_deferredBootstrapTraceCount];
|
||||
var readIndex = (_deferredBootstrapTraceWriteIndex - _deferredBootstrapTraceCount +
|
||||
_deferredBootstrapTrace.Length) % _deferredBootstrapTrace.Length;
|
||||
for (var i = 0; i < _deferredBootstrapTraceCount; i++)
|
||||
{
|
||||
pending[i] = _deferredBootstrapTrace[(readIndex + i) % _deferredBootstrapTrace.Length];
|
||||
}
|
||||
|
||||
_deferredBootstrapTraceCount = 0;
|
||||
}
|
||||
|
||||
foreach (var entry in pending)
|
||||
{
|
||||
var symbolText = "<unreadable>";
|
||||
if (TryReadAsciiZ(entry.SymbolPointer, 256, out var sym))
|
||||
{
|
||||
symbolText = sym;
|
||||
}
|
||||
|
||||
Console.Error.WriteLine(
|
||||
$"[LOADER][TRACE] bootstrap_call#{entry.DispatchIndex}: op=0x{entry.Op:X16} " +
|
||||
$"sym_ptr=0x{entry.SymbolPointer:X16} sym='{symbolText}' " +
|
||||
$"out_ptr=0x{entry.OutputPointer:X16} ret=0x{entry.ReturnRip:X16}");
|
||||
}
|
||||
}
|
||||
|
||||
private void DumpRecentImportTrace()
|
||||
{
|
||||
if (_recentImportTraceCount == 0)
|
||||
@@ -69,8 +135,9 @@ public sealed partial class DirectExecutionBackend
|
||||
int num2 = 0;
|
||||
List<ulong> list = new List<ulong>(16);
|
||||
ulong num3 = scanStart;
|
||||
MEMORY_BASIC_INFORMATION64 lpBuffer;
|
||||
while (num3 < scanEnd && VirtualQuery((void*)num3, out lpBuffer, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) != 0)
|
||||
var hostMemory = ResolveDiagnosticsHostMemory();
|
||||
HostRegionInfo lpBuffer;
|
||||
while (num3 < scanEnd && hostMemory.Query(num3, out lpBuffer))
|
||||
{
|
||||
ulong baseAddress = lpBuffer.BaseAddress;
|
||||
ulong num4 = baseAddress + lpBuffer.RegionSize;
|
||||
@@ -80,7 +147,7 @@ public sealed partial class DirectExecutionBackend
|
||||
}
|
||||
ulong value = Math.Max(num3, baseAddress);
|
||||
ulong num5 = Math.Min(num4, scanEnd);
|
||||
if (lpBuffer.State == 4096 && IsReadableProtection(lpBuffer.Protect) && !IsExecutableProtection(lpBuffer.Protect))
|
||||
if (lpBuffer.State == HostRegionState.Committed && IsReadableProtection(lpBuffer.RawProtection) && !IsExecutableProtection(lpBuffer.RawProtection))
|
||||
{
|
||||
ulong num6 = AlignUp(value, 8uL);
|
||||
for (ulong num7 = num6; num7 + 8 <= num5; num7 += 8)
|
||||
@@ -170,14 +237,15 @@ public sealed partial class DirectExecutionBackend
|
||||
ulong callRip = returnRip + (ulong)i;
|
||||
ulong target = unchecked((ulong)((long)(callRip + 5) + rel32));
|
||||
Log.Debug($"Import#{dispatchIndex} near-call @{callRip:X16}: target=0x{target:X16}");
|
||||
for (int importIndex = 0; importIndex < _importEntries.Length; importIndex++)
|
||||
var importEntries = _importEntries;
|
||||
for (int importIndex = 0; importIndex < importEntries.Length; importIndex++)
|
||||
{
|
||||
if (_importEntries[importIndex].Address != target)
|
||||
if (importEntries[importIndex].Address != target)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string nid = _importEntries[importIndex].Nid;
|
||||
string nid = importEntries[importIndex].Nid;
|
||||
if (_moduleManager.TryGetExport(nid, out var export))
|
||||
{
|
||||
Log.Debug(
|
||||
@@ -204,14 +272,14 @@ public sealed partial class DirectExecutionBackend
|
||||
{
|
||||
Log.Debug(
|
||||
$"Import#{dispatchIndex} near-call PLT slot: [0x{slot:X16}] = 0x{slotTarget:X16}");
|
||||
for (int importIndex = 0; importIndex < _importEntries.Length; importIndex++)
|
||||
for (int importIndex = 0; importIndex < importEntries.Length; importIndex++)
|
||||
{
|
||||
if (_importEntries[importIndex].Address != slotTarget)
|
||||
if (importEntries[importIndex].Address != slotTarget)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string nid = _importEntries[importIndex].Nid;
|
||||
string nid = importEntries[importIndex].Nid;
|
||||
if (_moduleManager.TryGetExport(nid, out var export))
|
||||
{
|
||||
Log.Debug(
|
||||
@@ -284,7 +352,7 @@ public sealed partial class DirectExecutionBackend
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (VirtualQuery((void*)address, out var lpBuffer, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) == 0)
|
||||
if (!ResolveDiagnosticsHostMemory().Query(address, out var lpBuffer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -293,7 +361,7 @@ public sealed partial class DirectExecutionBackend
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (lpBuffer.State != 4096 || !IsReadableProtection(lpBuffer.Protect))
|
||||
if (lpBuffer.State != HostRegionState.Committed || !IsReadableProtection(lpBuffer.RawProtection))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -325,12 +393,12 @@ public sealed partial class DirectExecutionBackend
|
||||
return true;
|
||||
}
|
||||
|
||||
if (VirtualQuery((void*)address, out var lpBuffer, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) == 0)
|
||||
if (!ResolveDiagnosticsHostMemory().Query(address, out var lpBuffer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var executable = lpBuffer.State == 4096 && IsExecutableProtection(lpBuffer.Protect);
|
||||
var executable = lpBuffer.State == HostRegionState.Committed && IsExecutableProtection(lpBuffer.RawProtection);
|
||||
if (executable)
|
||||
{
|
||||
_knownExecutablePages.TryAdd(pageAddress, 0);
|
||||
@@ -349,6 +417,14 @@ public sealed partial class DirectExecutionBackend
|
||||
return (value + num) & ~num;
|
||||
}
|
||||
|
||||
// Diagnostics helpers are static (reachable from static handler paths), so
|
||||
// they use the platform injected into the backend active on this thread and
|
||||
// fall back to the process-wide singleton only when no run is bound.
|
||||
private static IHostMemory ResolveDiagnosticsHostMemory()
|
||||
{
|
||||
return _activeExecutionBackend?._hostMemory ?? HostPlatform.Current.Memory;
|
||||
}
|
||||
|
||||
private static bool IsReadableProtection(uint protect)
|
||||
{
|
||||
if ((protect & 0x100) != 0 || (protect & 1) != 0)
|
||||
|
||||
@@ -9,7 +9,9 @@ using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using SharpEmu.Core.Cpu.Disasm;
|
||||
using SharpEmu.Core.Cpu.Native.Windows;
|
||||
using SharpEmu.HLE;
|
||||
using SharpEmu.HLE.Host;
|
||||
|
||||
namespace SharpEmu.Core.Cpu.Native;
|
||||
|
||||
@@ -22,12 +24,12 @@ public sealed partial class DirectExecutionBackend
|
||||
{
|
||||
if (!string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_RAW_HANDLER"), "1", StringComparison.Ordinal))
|
||||
{
|
||||
_rawExceptionHandlerStub = CreateExceptionHandlerTrampoline(RawVectoredHandlerPtrManaged);
|
||||
_rawExceptionHandlerStub = _faultHandling.CreateHandlerThunk(RawVectoredHandlerPtrManaged, _hostRspSlotTlsIndex, _tlsGetValueAddress);
|
||||
if (_rawExceptionHandlerStub == 0)
|
||||
{
|
||||
throw new InvalidOperationException("Failed to create raw exception handler trampoline");
|
||||
}
|
||||
_rawExceptionHandler = (nint)AddVectoredExceptionHandler(1u, _rawExceptionHandlerStub);
|
||||
_rawExceptionHandler = _faultHandling.AddFirstChanceHandler(_rawExceptionHandlerStub);
|
||||
Console.Error.WriteLine($"[LOADER][INFO] Raw exception handler installed: 0x{_rawExceptionHandler:X16}");
|
||||
}
|
||||
else
|
||||
@@ -37,22 +39,22 @@ public sealed partial class DirectExecutionBackend
|
||||
|
||||
_handlerDelegate = VectoredHandler;
|
||||
_handlerHandle = GCHandle.Alloc(_handlerDelegate);
|
||||
_exceptionHandlerStub = CreateExceptionHandlerTrampoline(Marshal.GetFunctionPointerForDelegate(_handlerDelegate));
|
||||
_exceptionHandlerStub = _faultHandling.CreateHandlerThunk(Marshal.GetFunctionPointerForDelegate(_handlerDelegate), _hostRspSlotTlsIndex, _tlsGetValueAddress);
|
||||
if (_exceptionHandlerStub == 0)
|
||||
{
|
||||
throw new InvalidOperationException("Failed to create exception handler trampoline");
|
||||
}
|
||||
_exceptionHandler = (nint)AddVectoredExceptionHandler(1u, _exceptionHandlerStub);
|
||||
_exceptionHandler = _faultHandling.AddFirstChanceHandler(_exceptionHandlerStub);
|
||||
Console.Error.WriteLine($"[LOADER][INFO] Exception handler installed: 0x{_exceptionHandler:X16}");
|
||||
|
||||
_unhandledFilterDelegate = UnhandledExceptionFilter;
|
||||
_unhandledFilterHandle = GCHandle.Alloc(_unhandledFilterDelegate);
|
||||
_unhandledFilterStub = CreateExceptionHandlerTrampoline(Marshal.GetFunctionPointerForDelegate(_unhandledFilterDelegate));
|
||||
_unhandledFilterStub = _faultHandling.CreateHandlerThunk(Marshal.GetFunctionPointerForDelegate(_unhandledFilterDelegate), _hostRspSlotTlsIndex, _tlsGetValueAddress);
|
||||
if (_unhandledFilterStub == 0)
|
||||
{
|
||||
throw new InvalidOperationException("Failed to create unhandled exception filter trampoline");
|
||||
}
|
||||
SetUnhandledExceptionFilter(_unhandledFilterStub);
|
||||
_faultHandling.SetUnhandledFilter(_unhandledFilterStub);
|
||||
}
|
||||
|
||||
private unsafe int UnhandledExceptionFilter(void* exceptionInfo)
|
||||
@@ -60,8 +62,8 @@ public sealed partial class DirectExecutionBackend
|
||||
try
|
||||
{
|
||||
EXCEPTION_RECORD* exceptionRecord = ((EXCEPTION_POINTERS*)exceptionInfo)->ExceptionRecord;
|
||||
ulong rip = ReadCtxU64(((EXCEPTION_POINTERS*)exceptionInfo)->ContextRecord, 248);
|
||||
ulong rsp = ReadCtxU64(((EXCEPTION_POINTERS*)exceptionInfo)->ContextRecord, 152);
|
||||
ulong rip = ReadCtxU64(((EXCEPTION_POINTERS*)exceptionInfo)->ContextRecord, CTX_RIP);
|
||||
ulong rsp = ReadCtxU64(((EXCEPTION_POINTERS*)exceptionInfo)->ContextRecord, CTX_RSP);
|
||||
Console.Error.WriteLine("[LOADER][FATAL] Unhandled exception filter fired.");
|
||||
Console.Error.WriteLine($"[LOADER][FATAL] Code: 0x{exceptionRecord->ExceptionCode:X8}");
|
||||
Console.Error.WriteLine($"[LOADER][FATAL] Exception Address: 0x{(ulong)(nint)exceptionRecord->ExceptionAddress:X16}");
|
||||
@@ -100,10 +102,19 @@ public sealed partial class DirectExecutionBackend
|
||||
return 0;
|
||||
}
|
||||
|
||||
ulong rip = ReadCtxU64(contextRecord, 248);
|
||||
ulong rsp = ReadCtxU64(contextRecord, 152);
|
||||
ulong rip = ReadCtxU64(contextRecord, CTX_RIP);
|
||||
ulong rsp = ReadCtxU64(contextRecord, CTX_RSP);
|
||||
|
||||
if (exceptionCode == 3221225477u && TryHandleLazyCommittedPage(exceptionRecord, rip, rsp))
|
||||
// Thread-mode probe: a hardware exception raised while this thread is inside
|
||||
// the managed import gateway means the VEH->managed reentry happened from
|
||||
// cooperative GC mode — a ReversePInvokeBadTransition candidate.
|
||||
if (LogThreadMode && _threadModeGatewayDepth > 0)
|
||||
{
|
||||
TraceThreadMode(
|
||||
$"veh_in_gateway code=0x{exceptionCode:X8} rip=0x{rip:X16} gateway_depth={_threadModeGatewayDepth}");
|
||||
}
|
||||
|
||||
if (exceptionCode == WindowsFaultCodes.AccessViolation && TryHandleLazyCommittedPage(exceptionRecord, rip, rsp))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
@@ -118,10 +129,10 @@ public sealed partial class DirectExecutionBackend
|
||||
|
||||
switch (exceptionCode)
|
||||
{
|
||||
case 3221225477u:
|
||||
case WindowsFaultCodes.AccessViolation:
|
||||
LogAccessViolationTrace(exceptionAddress, exceptionRecord);
|
||||
break;
|
||||
case 3221226505u:
|
||||
case WindowsFaultCodes.FastFail:
|
||||
{
|
||||
ulong p0 = exceptionRecord->NumberParameters >= 1 ? (*exceptionRecord->ExceptionInformation) : 0;
|
||||
ulong p1 = exceptionRecord->NumberParameters >= 2 ? exceptionRecord->ExceptionInformation[1] : 0;
|
||||
@@ -131,21 +142,21 @@ public sealed partial class DirectExecutionBackend
|
||||
}
|
||||
}
|
||||
|
||||
ulong rax = ReadCtxU64(contextRecord, 120);
|
||||
ulong rbx = ReadCtxU64(contextRecord, 144);
|
||||
ulong rcx = ReadCtxU64(contextRecord, 128);
|
||||
ulong rdx = ReadCtxU64(contextRecord, 136);
|
||||
ulong rsi = ReadCtxU64(contextRecord, 168);
|
||||
ulong rdi = ReadCtxU64(contextRecord, 176);
|
||||
ulong rbp = ReadCtxU64(contextRecord, 160);
|
||||
ulong r8 = ReadCtxU64(contextRecord, 184);
|
||||
ulong r9 = ReadCtxU64(contextRecord, 192);
|
||||
ulong r10 = ReadCtxU64(contextRecord, 200);
|
||||
ulong r11 = ReadCtxU64(contextRecord, 208);
|
||||
ulong r12 = ReadCtxU64(contextRecord, 216);
|
||||
ulong r13 = ReadCtxU64(contextRecord, 224);
|
||||
ulong r14 = ReadCtxU64(contextRecord, 232);
|
||||
ulong r15 = ReadCtxU64(contextRecord, 240);
|
||||
ulong rax = ReadCtxU64(contextRecord, CTX_RAX);
|
||||
ulong rbx = ReadCtxU64(contextRecord, CTX_RBX);
|
||||
ulong rcx = ReadCtxU64(contextRecord, CTX_RCX);
|
||||
ulong rdx = ReadCtxU64(contextRecord, CTX_RDX);
|
||||
ulong rsi = ReadCtxU64(contextRecord, CTX_RSI);
|
||||
ulong rdi = ReadCtxU64(contextRecord, CTX_RDI);
|
||||
ulong rbp = ReadCtxU64(contextRecord, CTX_RBP);
|
||||
ulong r8 = ReadCtxU64(contextRecord, CTX_R8);
|
||||
ulong r9 = ReadCtxU64(contextRecord, CTX_R9);
|
||||
ulong r10 = ReadCtxU64(contextRecord, CTX_R10);
|
||||
ulong r11 = ReadCtxU64(contextRecord, CTX_R11);
|
||||
ulong r12 = ReadCtxU64(contextRecord, CTX_R12);
|
||||
ulong r13 = ReadCtxU64(contextRecord, CTX_R13);
|
||||
ulong r14 = ReadCtxU64(contextRecord, CTX_R14);
|
||||
ulong r15 = ReadCtxU64(contextRecord, CTX_R15);
|
||||
|
||||
Console.Error.WriteLine("[LOADER][INFO] =========================================");
|
||||
Console.Error.WriteLine("[LOADER][INFO] NATIVE EXCEPTION CAUGHT!");
|
||||
@@ -176,7 +187,7 @@ public sealed partial class DirectExecutionBackend
|
||||
|
||||
ulong accessType = 0;
|
||||
ulong target = 0;
|
||||
if (exceptionCode == 3221225477u && exceptionRecord->NumberParameters >= 2)
|
||||
if (exceptionCode == WindowsFaultCodes.AccessViolation && exceptionRecord->NumberParameters >= 2)
|
||||
{
|
||||
accessType = *exceptionRecord->ExceptionInformation;
|
||||
target = exceptionRecord->ExceptionInformation[1];
|
||||
@@ -189,9 +200,9 @@ public sealed partial class DirectExecutionBackend
|
||||
};
|
||||
Console.Error.WriteLine("[LOADER][INFO] AV access: " + accessText);
|
||||
Console.Error.WriteLine($"[LOADER][INFO] AV target: 0x{target:X16}");
|
||||
if (VirtualQuery((void*)target, out var mbi, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) != 0)
|
||||
if (_hostMemory.Query(target, out var mbi))
|
||||
{
|
||||
Console.Error.WriteLine($"[LOADER][INFO] AV target region: base=0x{mbi.BaseAddress:X16} size=0x{mbi.RegionSize:X16} state=0x{mbi.State:X08} protect=0x{mbi.Protect:X08}");
|
||||
Console.Error.WriteLine($"[LOADER][INFO] AV target region: base=0x{mbi.BaseAddress:X16} size=0x{mbi.RegionSize:X16} state=0x{mbi.RawState:X08} protect=0x{mbi.RawProtection:X08}");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -239,7 +250,7 @@ public sealed partial class DirectExecutionBackend
|
||||
|
||||
switch (exceptionCode)
|
||||
{
|
||||
case 3221225477u:
|
||||
case WindowsFaultCodes.AccessViolation:
|
||||
Console.Error.WriteLine("[LOADER][ERROR] Type: Access Violation");
|
||||
Console.Error.WriteLine("[LOADER][ERROR] This usually means:");
|
||||
Console.Error.WriteLine("[LOADER][ERROR] - Guest code called an unmapped import");
|
||||
@@ -286,11 +297,11 @@ public sealed partial class DirectExecutionBackend
|
||||
DumpGuestReferenceDiagnostics();
|
||||
DumpGuestPointerWindowDiagnostics();
|
||||
break;
|
||||
case 2147483651u:
|
||||
case WindowsFaultCodes.Breakpoint:
|
||||
Console.Error.WriteLine("[LOADER][WARNING] Type: Breakpoint (int3)");
|
||||
Console.Error.WriteLine("[LOADER][WARNING] Unexpected breakpoint in direct-bridge mode");
|
||||
break;
|
||||
case 3221225501u:
|
||||
case WindowsFaultCodes.IllegalInstruction:
|
||||
Console.Error.WriteLine("[LOADER][INFO] Type: Illegal Instruction");
|
||||
break;
|
||||
}
|
||||
@@ -323,8 +334,8 @@ public sealed partial class DirectExecutionBackend
|
||||
EXCEPTION_POINTERS* pointers = (EXCEPTION_POINTERS*)exceptionInfo;
|
||||
EXCEPTION_RECORD* record = pointers->ExceptionRecord;
|
||||
void* contextRecord = pointers->ContextRecord;
|
||||
ulong rip = contextRecord != null ? ReadCtxU64(contextRecord, 248) : 0;
|
||||
ulong rsp = contextRecord != null ? ReadCtxU64(contextRecord, 152) : 0;
|
||||
ulong rip = contextRecord != null ? ReadCtxU64(contextRecord, CTX_RIP) : 0;
|
||||
ulong rsp = contextRecord != null ? ReadCtxU64(contextRecord, CTX_RSP) : 0;
|
||||
ulong accessType = record->NumberParameters >= 1 ? *record->ExceptionInformation : 0;
|
||||
ulong target = record->NumberParameters >= 2 ? record->ExceptionInformation[1] : 0;
|
||||
Console.Error.WriteLine(
|
||||
@@ -470,7 +481,7 @@ public sealed partial class DirectExecutionBackend
|
||||
ulong address = scanBase;
|
||||
while (address < scanEnd)
|
||||
{
|
||||
if (VirtualQuery((void*)address, out var mbi, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) == 0)
|
||||
if (!_hostMemory.Query(address, out var mbi))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -482,9 +493,9 @@ public sealed partial class DirectExecutionBackend
|
||||
break;
|
||||
}
|
||||
|
||||
if (mbi.State == MEM_COMMIT &&
|
||||
IsReadableProtection(mbi.Protect) &&
|
||||
IsExecutableProtection(mbi.Protect))
|
||||
if (mbi.State == HostRegionState.Committed &&
|
||||
IsReadableProtection(mbi.RawProtection) &&
|
||||
IsExecutableProtection(mbi.RawProtection))
|
||||
{
|
||||
ScanExecutableRegionForTargetReferences(regionBase, regionEnd, targetList, hitCounts, maxHitsPerTarget);
|
||||
}
|
||||
@@ -789,13 +800,13 @@ public sealed partial class DirectExecutionBackend
|
||||
return false;
|
||||
}
|
||||
|
||||
if (VirtualQuery((void*)address, out var mbi, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) == 0)
|
||||
if (!_hostMemory.Query(address, out var mbi))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ulong regionEnd = mbi.BaseAddress + mbi.RegionSize;
|
||||
if (mbi.State != MEM_COMMIT || !IsReadableProtection(mbi.Protect) || regionEnd <= address || address > regionEnd - 8)
|
||||
if (mbi.State != HostRegionState.Committed || !IsReadableProtection(mbi.RawProtection) || regionEnd <= address || address > regionEnd - 8)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -907,25 +918,25 @@ public sealed partial class DirectExecutionBackend
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (VirtualQuery((void*)faultAddress, out var mbi, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) == 0)
|
||||
if (!_hostMemory.Query(faultAddress, out var mbi))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ulong pageBase = faultAddress & 0xFFFFFFFFFFFFF000uL;
|
||||
uint commitProtect = ResolveLazyCommitProtection(accessType, mbi.AllocationProtect);
|
||||
uint commitProtect = ResolveLazyCommitProtection(accessType, mbi.RawAllocationProtection);
|
||||
int traceIndex = Interlocked.Increment(ref _lazyCommitTraceCount);
|
||||
bool traceLazyCommit = ShouldTraceLazyCommit(traceIndex);
|
||||
if (traceLazyCommit)
|
||||
{
|
||||
Console.Error.WriteLine($"[LOADER][TRACE] lazy-query#{traceIndex}: fault=0x{faultAddress:X16} owner={owner} rip=0x{rip:X16} rsp=0x{rsp:X16} state=0x{mbi.State:X08} base=0x{mbi.BaseAddress:X16} size=0x{mbi.RegionSize:X16} alloc=0x{mbi.AllocationProtect:X08} prot=0x{mbi.Protect:X08}");
|
||||
Console.Error.WriteLine($"[LOADER][TRACE] lazy-query#{traceIndex}: fault=0x{faultAddress:X16} owner={owner} rip=0x{rip:X16} rsp=0x{rsp:X16} state=0x{mbi.RawState:X08} base=0x{mbi.BaseAddress:X16} size=0x{mbi.RegionSize:X16} alloc=0x{mbi.RawAllocationProtection:X08} prot=0x{mbi.RawProtection:X08}");
|
||||
}
|
||||
|
||||
if (mbi.State == 4096 && IsAccessCompatible(accessType, mbi.Protect))
|
||||
if (mbi.State == HostRegionState.Committed && IsAccessCompatible(accessType, mbi.RawProtection))
|
||||
{
|
||||
if (traceLazyCommit)
|
||||
{
|
||||
Console.Error.WriteLine($"[LOADER][TRACE] lazy-commit-race#{traceIndex}: fault=0x{faultAddress:X16} protect=0x{mbi.Protect:X08}");
|
||||
Console.Error.WriteLine($"[LOADER][TRACE] lazy-commit-race#{traceIndex}: fault=0x{faultAddress:X16} protect=0x{mbi.RawProtection:X08}");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -934,10 +945,10 @@ public sealed partial class DirectExecutionBackend
|
||||
ulong committedBase = 0;
|
||||
ulong committedSize = 0;
|
||||
|
||||
if (mbi.State == 65536)
|
||||
if (mbi.State == HostRegionState.Free)
|
||||
{
|
||||
if (TryGetLazyCommitWindow(faultAddress, mbi.BaseAddress, mbi.RegionSize, out var windowBase, out var windowSize) &&
|
||||
TryReserveThenCommit(windowBase, windowSize, windowBase, windowSize, commitProtect))
|
||||
TryReserveThenCommit(_hostMemory, windowBase, windowSize, windowBase, windowSize, commitProtect))
|
||||
{
|
||||
committed = true;
|
||||
committedBase = windowBase;
|
||||
@@ -946,7 +957,7 @@ public sealed partial class DirectExecutionBackend
|
||||
else
|
||||
{
|
||||
ulong largeBase = faultAddress & 0xFFFFFFFFFFE00000uL;
|
||||
if (TryReserveThenCommit(largeBase, 2097152uL, largeBase, 2097152uL, commitProtect))
|
||||
if (TryReserveThenCommit(_hostMemory, largeBase, 2097152uL, largeBase, 2097152uL, commitProtect))
|
||||
{
|
||||
committed = true;
|
||||
committedBase = largeBase;
|
||||
@@ -957,13 +968,13 @@ public sealed partial class DirectExecutionBackend
|
||||
if (!committed)
|
||||
{
|
||||
ulong region64kBase = faultAddress & 0xFFFFFFFFFFFF0000uL;
|
||||
if (TryReserveThenCommit(region64kBase, 65536uL, region64kBase, 65536uL, commitProtect))
|
||||
if (TryReserveThenCommit(_hostMemory, region64kBase, 65536uL, region64kBase, 65536uL, commitProtect))
|
||||
{
|
||||
committed = true;
|
||||
committedBase = region64kBase;
|
||||
committedSize = 65536uL;
|
||||
}
|
||||
else if (TryReserveThenCommit(pageBase, 4096uL, pageBase, 4096uL, commitProtect))
|
||||
else if (TryReserveThenCommit(_hostMemory, pageBase, 4096uL, pageBase, 4096uL, commitProtect))
|
||||
{
|
||||
committed = true;
|
||||
committedBase = pageBase;
|
||||
@@ -976,7 +987,7 @@ public sealed partial class DirectExecutionBackend
|
||||
return false;
|
||||
}
|
||||
|
||||
TryCommitRange(pageBase + 4096, 4096uL, commitProtect);
|
||||
TryCommitRange(_hostMemory, pageBase + 4096, 4096uL, commitProtect);
|
||||
if (traceLazyCommit)
|
||||
{
|
||||
Console.Error.WriteLine($"[LOADER][TRACE] lazy-reserve-commit#{traceIndex}: addr=0x{committedBase:X16} size=0x{committedSize:X16} access={accessType} protect=0x{commitProtect:X8}");
|
||||
@@ -984,13 +995,13 @@ public sealed partial class DirectExecutionBackend
|
||||
return true;
|
||||
}
|
||||
|
||||
if (mbi.State != 8192)
|
||||
if (mbi.State != HostRegionState.Reserved)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryGetLazyCommitWindow(faultAddress, mbi.BaseAddress, mbi.RegionSize, out var commitWindowBase, out var commitWindowSize) &&
|
||||
TryCommitRange(commitWindowBase, commitWindowSize, commitProtect))
|
||||
TryCommitRange(_hostMemory, commitWindowBase, commitWindowSize, commitProtect))
|
||||
{
|
||||
committed = true;
|
||||
committedBase = commitWindowBase;
|
||||
@@ -999,7 +1010,7 @@ public sealed partial class DirectExecutionBackend
|
||||
else
|
||||
{
|
||||
ulong largeCommitBase = faultAddress & 0xFFFFFFFFFFE00000uL;
|
||||
if (TryCommitRange(largeCommitBase, 2097152uL, commitProtect))
|
||||
if (TryCommitRange(_hostMemory, largeCommitBase, 2097152uL, commitProtect))
|
||||
{
|
||||
committed = true;
|
||||
committedBase = largeCommitBase;
|
||||
@@ -1010,19 +1021,19 @@ public sealed partial class DirectExecutionBackend
|
||||
if (!committed)
|
||||
{
|
||||
ulong region64kBase = faultAddress & 0xFFFFFFFFFFFF0000uL;
|
||||
if (TryCommitRange(region64kBase, 65536uL, commitProtect))
|
||||
if (TryCommitRange(_hostMemory, region64kBase, 65536uL, commitProtect))
|
||||
{
|
||||
committed = true;
|
||||
committedBase = region64kBase;
|
||||
committedSize = 65536uL;
|
||||
}
|
||||
else if (TryCommitRange(pageBase, 8192uL, commitProtect))
|
||||
else if (TryCommitRange(_hostMemory, pageBase, 8192uL, commitProtect))
|
||||
{
|
||||
committed = true;
|
||||
committedBase = pageBase;
|
||||
committedSize = 8192uL;
|
||||
}
|
||||
else if (TryCommitRange(pageBase, 4096uL, commitProtect))
|
||||
else if (TryCommitRange(_hostMemory, pageBase, 4096uL, commitProtect))
|
||||
{
|
||||
committed = true;
|
||||
committedBase = pageBase;
|
||||
@@ -1035,7 +1046,7 @@ public sealed partial class DirectExecutionBackend
|
||||
return false;
|
||||
}
|
||||
|
||||
TryCommitRange(pageBase + 4096, 4096uL, commitProtect);
|
||||
TryCommitRange(_hostMemory, pageBase + 4096, 4096uL, commitProtect);
|
||||
if (traceLazyCommit)
|
||||
{
|
||||
Console.Error.WriteLine($"[LOADER][TRACE] lazy-commit#{traceIndex}: addr=0x{committedBase:X16} size=0x{committedSize:X16} access={accessType} protect=0x{commitProtect:X8}");
|
||||
@@ -1076,31 +1087,33 @@ public sealed partial class DirectExecutionBackend
|
||||
return true;
|
||||
}
|
||||
|
||||
static unsafe bool TryCommitRange(ulong baseAddress, ulong length, uint protection)
|
||||
// The commit protection is one of the two raw values ResolveLazyCommitProtection
|
||||
// produces (0x40 RWX / 0x04 RW); the enum mapping reproduces those exactly.
|
||||
static bool TryCommitRange(IHostMemory hostMemory, ulong baseAddress, ulong length, uint protection)
|
||||
{
|
||||
if (length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return VirtualAlloc((void*)baseAddress, (nuint)length, 4096u, protection) != null;
|
||||
return hostMemory.Commit(baseAddress, length, protection == 64u ? HostPageProtection.ReadWriteExecute : HostPageProtection.ReadWrite);
|
||||
}
|
||||
|
||||
static unsafe bool TryReserveRange(ulong baseAddress, ulong length)
|
||||
static bool TryReserveRange(IHostMemory hostMemory, ulong baseAddress, ulong length)
|
||||
{
|
||||
if (length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return VirtualAlloc((void*)baseAddress, (nuint)length, 8192u, 4u) != null;
|
||||
return hostMemory.Reserve(baseAddress, length, HostPageProtection.ReadWrite) != 0;
|
||||
}
|
||||
|
||||
static bool TryReserveThenCommit(ulong reserveAddress, ulong reserveSize, ulong commitAddress, ulong commitSize, uint protection)
|
||||
static bool TryReserveThenCommit(IHostMemory hostMemory, ulong reserveAddress, ulong reserveSize, ulong commitAddress, ulong commitSize, uint protection)
|
||||
{
|
||||
if (!TryReserveRange(reserveAddress, reserveSize))
|
||||
if (!TryReserveRange(hostMemory, reserveAddress, reserveSize))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return TryCommitRange(commitAddress, commitSize, protection);
|
||||
return TryCommitRange(hostMemory, commitAddress, commitSize, protection);
|
||||
}
|
||||
|
||||
static bool IsAccessCompatible(ulong accessType, uint protection)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,562 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using SharpEmu.HLE;
|
||||
using SharpEmu.HLE.Host;
|
||||
|
||||
namespace SharpEmu.Core.Cpu.Native;
|
||||
|
||||
public sealed partial class DirectExecutionBackend
|
||||
{
|
||||
// Guest entry stubs must not run above CLR-managed frames on a CLR-created thread:
|
||||
// the suspension/stack-walk machinery then has to traverse a frame chain that is
|
||||
// interleaved with guest stubs carrying no CLR unwind info, and any window in which
|
||||
// the thread-mode bookkeeping disagrees with the actual stack (import dispatch, VEH
|
||||
// redirection) fail-fasts the runtime — the audio_output_thread ~7th-cycle
|
||||
// "attempted to call a UnmanagedCallersOnly method from managed code" crash.
|
||||
//
|
||||
// Guest execution therefore runs on dedicated raw OS threads whose run loop is
|
||||
// emitted native code. While guest code executes there is not a single managed
|
||||
// frame on the thread and it sits in preemptive mode, so the GC ignores it
|
||||
// entirely. The only managed activity on the thread is the reverse-P/Invoke import
|
||||
// dispatch and the per-run prologue/epilogue, which the CLR supports on foreign
|
||||
// threads (lazy attach, preemptive between calls). The managed orchestrator
|
||||
// (RunGuestThread / the main execution thread) parks in a preemptive wait for the
|
||||
// duration of the run, so its own frame chain is never walked across guest frames.
|
||||
private static readonly bool NativeGuestWorkersDisabled =
|
||||
string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_NATIVE_GUEST_WORKERS"), "1", StringComparison.Ordinal);
|
||||
|
||||
private readonly object _nativeWorkerGate = new();
|
||||
private readonly List<NativeGuestExecutor> _allNativeWorkers = new();
|
||||
private readonly Stack<NativeGuestExecutor> _idleNativeWorkers = new();
|
||||
private bool _nativeWorkersDisposed;
|
||||
private int _nativeWorkerCreationFailedLogged;
|
||||
|
||||
// Runs an emitted guest entry stub. Preferred path is a pooled native worker
|
||||
// thread; falls back to the historical inline calli (guest frames above this
|
||||
// thread's managed frames) when workers are disabled or unavailable.
|
||||
//
|
||||
// Callers set the Active* thread-statics before emitting the stub and read the
|
||||
// yield/forced-exit flags right after this returns, so the worker outcome is
|
||||
// copied back into this thread's statics before returning.
|
||||
private unsafe int RunGuestEntryStub(void* entryStub, ulong hostRspSlot)
|
||||
{
|
||||
var worker = RentNativeGuestExecutor();
|
||||
if (worker is null)
|
||||
{
|
||||
_hostThreading.SetTlsValue(_hostRspSlotTlsIndex, (nint)hostRspSlot);
|
||||
return CallNativeEntry(entryStub);
|
||||
}
|
||||
try
|
||||
{
|
||||
var state = _activeGuestThreadState;
|
||||
var nativeReturn = worker.Run(
|
||||
_activeCpuContext!,
|
||||
state,
|
||||
GuestThreadExecution.CurrentGuestThreadHandle,
|
||||
_activeEntryReturnSentinelRip,
|
||||
_activeGuestReturnSlotAddress,
|
||||
(nint)hostRspSlot,
|
||||
(nint)entryStub,
|
||||
state?.AffinityMask ?? 0,
|
||||
out var yieldRequested,
|
||||
out var yieldReason,
|
||||
out var forcedExit);
|
||||
_activeGuestThreadYieldRequested = yieldRequested;
|
||||
_activeGuestThreadYieldReason = yieldReason;
|
||||
_activeForcedGuestExit = forcedExit;
|
||||
return nativeReturn;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ReturnNativeGuestExecutor(worker);
|
||||
}
|
||||
}
|
||||
|
||||
private NativeGuestExecutor? RentNativeGuestExecutor()
|
||||
{
|
||||
if (NativeGuestWorkersDisabled)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
lock (_nativeWorkerGate)
|
||||
{
|
||||
if (_nativeWorkersDisposed)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
if (_idleNativeWorkers.Count > 0)
|
||||
{
|
||||
return _idleNativeWorkers.Pop();
|
||||
}
|
||||
}
|
||||
var worker = NativeGuestExecutor.TryCreate(this);
|
||||
if (worker is null)
|
||||
{
|
||||
if (Interlocked.Exchange(ref _nativeWorkerCreationFailedLogged, 1) == 0)
|
||||
{
|
||||
Console.Error.WriteLine(
|
||||
"[LOADER][WARN] Failed to create a native guest worker thread; falling back to inline guest execution.");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
lock (_nativeWorkerGate)
|
||||
{
|
||||
if (_nativeWorkersDisposed)
|
||||
{
|
||||
worker.Dispose();
|
||||
return null;
|
||||
}
|
||||
_allNativeWorkers.Add(worker);
|
||||
}
|
||||
return worker;
|
||||
}
|
||||
|
||||
private void ReturnNativeGuestExecutor(NativeGuestExecutor worker)
|
||||
{
|
||||
lock (_nativeWorkerGate)
|
||||
{
|
||||
if (!_nativeWorkersDisposed)
|
||||
{
|
||||
_idleNativeWorkers.Push(worker);
|
||||
return;
|
||||
}
|
||||
}
|
||||
worker.Dispose();
|
||||
}
|
||||
|
||||
private void DisposeNativeGuestExecutors()
|
||||
{
|
||||
NativeGuestExecutor[] workers;
|
||||
lock (_nativeWorkerGate)
|
||||
{
|
||||
if (_nativeWorkersDisposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_nativeWorkersDisposed = true;
|
||||
workers = _allNativeWorkers.ToArray();
|
||||
_allNativeWorkers.Clear();
|
||||
_idleNativeWorkers.Clear();
|
||||
}
|
||||
foreach (var worker in workers)
|
||||
{
|
||||
worker.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
// A pooled raw OS thread that executes guest entry stubs. The run loop is emitted
|
||||
// native code (no CLR unwind info required — nothing ever unwinds through it):
|
||||
//
|
||||
// loop: WaitForSingleObject(work);
|
||||
// if (*stopFlag) { SetEvent(done); ExitThread(0); }
|
||||
// rax = RunPrologue(self); // managed: binds per-run ambient, returns stub
|
||||
// if (rax != 0) eax = rax(); // guest entry stub — zero managed frames below
|
||||
// RunEpilogue(self, eax); // managed: captures outcome, restores ambient
|
||||
// SetEvent(done); goto loop;
|
||||
//
|
||||
// Workers carry no per-guest identity of their own: the prologue rebinds guest TLS,
|
||||
// the host-RSP slot, the Active* thread-statics and the GuestThreadExecution ambient
|
||||
// on every run, so a worker can be reused for any guest thread.
|
||||
private sealed unsafe class NativeGuestExecutor : IDisposable
|
||||
{
|
||||
private const uint LoopStubSize = 512u;
|
||||
private const uint WorkerStackReservation = 4u * 1024u * 1024u;
|
||||
|
||||
private static nint _waitForSingleObjectAddress;
|
||||
private static nint _setEventAddress;
|
||||
private static nint _exitThreadAddress;
|
||||
|
||||
private readonly DirectExecutionBackend _backend;
|
||||
private readonly AutoResetEvent _workAvailable = new(false);
|
||||
private readonly AutoResetEvent _workCompleted = new(false);
|
||||
private GCHandle _selfHandle;
|
||||
private void* _controlBlock;
|
||||
private void* _loopStub;
|
||||
private nint _threadHandle;
|
||||
private uint _nativeThreadId;
|
||||
|
||||
// Single in-flight run; publication is ordered by the work/done event pair.
|
||||
private CpuContext? _runContext;
|
||||
private GuestThreadState? _runState;
|
||||
private ulong _runGuestThreadHandle;
|
||||
private ulong _runSentinelRip;
|
||||
private ulong _runReturnSlotAddress;
|
||||
private nint _runHostRspSlot;
|
||||
private nint _runEntryStub;
|
||||
private ulong _runAffinityMask;
|
||||
private int _runNativeResult;
|
||||
private bool _runYieldRequested;
|
||||
private string? _runYieldReason;
|
||||
private bool _runForcedExit;
|
||||
private bool _runPrologueFailed;
|
||||
|
||||
// Prologue -> epilogue carry, only touched on the worker thread.
|
||||
private DirectExecutionBackend? _prevBackend;
|
||||
private CpuContext? _prevContext;
|
||||
private ulong _prevSentinel;
|
||||
private ulong _prevReturnSlot;
|
||||
private bool _prevForcedExit;
|
||||
private bool _prevYieldRequested;
|
||||
private string? _prevYieldReason;
|
||||
private GuestThreadState? _prevState;
|
||||
private ulong _prevGuestThreadHandle;
|
||||
private nint _prevHostRspSlot;
|
||||
private int _prevHostThreadId;
|
||||
private bool _entered;
|
||||
|
||||
private NativeGuestExecutor(DirectExecutionBackend backend)
|
||||
{
|
||||
_backend = backend;
|
||||
}
|
||||
|
||||
public static NativeGuestExecutor? TryCreate(DirectExecutionBackend backend)
|
||||
{
|
||||
if (!EnsureHostRuntimeExports(backend._hostSymbols))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
var executor = new NativeGuestExecutor(backend);
|
||||
if (!executor.Initialize())
|
||||
{
|
||||
executor.Dispose();
|
||||
return null;
|
||||
}
|
||||
return executor;
|
||||
}
|
||||
|
||||
private static bool EnsureHostRuntimeExports(IHostSymbolResolver symbols)
|
||||
{
|
||||
if (_exitThreadAddress != 0)
|
||||
{
|
||||
return _waitForSingleObjectAddress != 0 && _setEventAddress != 0;
|
||||
}
|
||||
_waitForSingleObjectAddress = symbols.GetAddress(HostRuntimeFunction.WaitForSingleObject);
|
||||
_setEventAddress = symbols.GetAddress(HostRuntimeFunction.SetEvent);
|
||||
_exitThreadAddress = symbols.GetAddress(HostRuntimeFunction.ExitThread);
|
||||
return _waitForSingleObjectAddress != 0 && _setEventAddress != 0 && _exitThreadAddress != 0;
|
||||
}
|
||||
|
||||
private bool Initialize()
|
||||
{
|
||||
_selfHandle = GCHandle.Alloc(this);
|
||||
_controlBlock = (void*)_backend._hostMemory.Allocate(0, 4096u, HostPageProtection.ReadWrite);
|
||||
if (_controlBlock == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_loopStub = (void*)_backend._hostMemory.Allocate(0, LoopStubSize, HostPageProtection.ReadWriteExecute);
|
||||
if (_loopStub == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var prologuePtr = (nint)(delegate* unmanaged<nint, nint>)&RunPrologue;
|
||||
var epiloguePtr = (nint)(delegate* unmanaged<nint, int, void>)&RunEpilogue;
|
||||
var executorHandle = GCHandle.ToIntPtr(_selfHandle);
|
||||
var workHandle = _workAvailable.SafeWaitHandle.DangerousGetHandle();
|
||||
var doneHandle = _workCompleted.SafeWaitHandle.DangerousGetHandle();
|
||||
|
||||
byte* code = (byte*)_loopStub;
|
||||
int offset = 0;
|
||||
void Emit(byte value) => code[offset++] = value;
|
||||
void EmitMovRcxImm64(ulong value)
|
||||
{
|
||||
Emit(0x48); Emit(0xB9);
|
||||
*(ulong*)(code + offset) = value;
|
||||
offset += sizeof(ulong);
|
||||
}
|
||||
void EmitMovRaxImm64(ulong value)
|
||||
{
|
||||
Emit(0x48); Emit(0xB8);
|
||||
*(ulong*)(code + offset) = value;
|
||||
offset += sizeof(ulong);
|
||||
}
|
||||
void EmitCallRax()
|
||||
{
|
||||
Emit(0xFF); Emit(0xD0);
|
||||
}
|
||||
void EmitSetDoneEvent()
|
||||
{
|
||||
EmitMovRcxImm64((ulong)doneHandle);
|
||||
EmitMovRaxImm64((ulong)_setEventAddress);
|
||||
EmitCallRax();
|
||||
}
|
||||
|
||||
// Thread entry leaves RSP ≡ 8 (mod 16); after this every call below happens
|
||||
// at RSP ≡ 0 with shadow space available.
|
||||
Emit(0x48); Emit(0x83); Emit(0xEC); Emit(0x28); // sub rsp, 0x28
|
||||
int loopStart = offset;
|
||||
EmitMovRcxImm64((ulong)workHandle);
|
||||
Emit(0xBA); // mov edx, INFINITE
|
||||
*(uint*)(code + offset) = 0xFFFFFFFFu;
|
||||
offset += sizeof(uint);
|
||||
EmitMovRaxImm64((ulong)_waitForSingleObjectAddress);
|
||||
EmitCallRax();
|
||||
EmitMovRaxImm64((ulong)_controlBlock);
|
||||
Emit(0x83); Emit(0x38); Emit(0x00); // cmp dword [rax], 0
|
||||
Emit(0x0F); Emit(0x85); // jne stop
|
||||
int stopJump = offset;
|
||||
offset += sizeof(int);
|
||||
EmitMovRcxImm64((ulong)executorHandle);
|
||||
EmitMovRaxImm64((ulong)prologuePtr);
|
||||
EmitCallRax(); // rax = entry stub, or 0 on failure
|
||||
Emit(0x48); Emit(0x85); Emit(0xC0); // test rax, rax
|
||||
Emit(0x0F); Emit(0x84); // je skipEntry
|
||||
int skipJump = offset;
|
||||
offset += sizeof(int);
|
||||
EmitCallRax(); // guest entry stub -> eax
|
||||
int skipEntryOffset = offset;
|
||||
Emit(0x89); Emit(0xC2); // mov edx, eax
|
||||
EmitMovRcxImm64((ulong)executorHandle);
|
||||
EmitMovRaxImm64((ulong)epiloguePtr);
|
||||
EmitCallRax();
|
||||
EmitSetDoneEvent();
|
||||
Emit(0xE9); // jmp loop
|
||||
*(int*)(code + offset) = loopStart - (offset + sizeof(int));
|
||||
offset += sizeof(int);
|
||||
int stopOffset = offset;
|
||||
// Signal done so a Run() racing teardown cannot park forever; a stopped
|
||||
// worker is never re-rented, so the stale signal is unobservable.
|
||||
EmitSetDoneEvent();
|
||||
Emit(0x31); Emit(0xC9); // xor ecx, ecx
|
||||
EmitMovRaxImm64((ulong)_exitThreadAddress);
|
||||
EmitCallRax();
|
||||
Emit(0xCC); // int3 (ExitThread never returns)
|
||||
*(int*)(code + stopJump) = stopOffset - (stopJump + sizeof(int));
|
||||
*(int*)(code + skipJump) = skipEntryOffset - (skipJump + sizeof(int));
|
||||
|
||||
uint oldProtect = 0;
|
||||
if (!_backend._hostMemory.Protect((ulong)_loopStub, LoopStubSize, HostPageProtection.ReadExecute, out oldProtect))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_backend._hostMemory.FlushInstructionCache((ulong)_loopStub, LoopStubSize);
|
||||
_threadHandle = _backend._hostThreading.CreateNativeThread(
|
||||
(nint)_loopStub,
|
||||
0,
|
||||
WorkerStackReservation,
|
||||
out _nativeThreadId);
|
||||
if (_threadHandle == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (LogThreadMode)
|
||||
{
|
||||
TraceThreadMode($"worker_created native_tid={_nativeThreadId} loop=0x{(ulong)_loopStub:X16}");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public int Run(
|
||||
CpuContext context,
|
||||
GuestThreadState? state,
|
||||
ulong guestThreadHandle,
|
||||
ulong sentinelRip,
|
||||
ulong returnSlotAddress,
|
||||
nint hostRspSlot,
|
||||
nint entryStub,
|
||||
ulong affinityMask,
|
||||
out bool yieldRequested,
|
||||
out string? yieldReason,
|
||||
out bool forcedExit)
|
||||
{
|
||||
_runContext = context;
|
||||
_runState = state;
|
||||
_runGuestThreadHandle = guestThreadHandle;
|
||||
_runSentinelRip = sentinelRip;
|
||||
_runReturnSlotAddress = returnSlotAddress;
|
||||
_runHostRspSlot = hostRspSlot;
|
||||
_runEntryStub = entryStub;
|
||||
_runAffinityMask = affinityMask;
|
||||
_runPrologueFailed = true;
|
||||
_runYieldRequested = false;
|
||||
_runYieldReason = null;
|
||||
_runForcedExit = false;
|
||||
_workAvailable.Set();
|
||||
_workCompleted.WaitOne();
|
||||
_runContext = null;
|
||||
_runState = null;
|
||||
yieldRequested = _runYieldRequested;
|
||||
yieldReason = _runYieldReason;
|
||||
forcedExit = _runForcedExit;
|
||||
if (_runPrologueFailed)
|
||||
{
|
||||
throw new InvalidOperationException("Native guest worker failed to bind the run ambient (prologue fault)");
|
||||
}
|
||||
return _runNativeResult;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
private static nint RunPrologue(nint executorHandle)
|
||||
{
|
||||
try
|
||||
{
|
||||
var executor = (NativeGuestExecutor)GCHandle.FromIntPtr(executorHandle).Target!;
|
||||
return executor.EnterRun();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
try
|
||||
{
|
||||
Console.Error.WriteLine(
|
||||
$"[LOADER][ERROR] Native guest worker prologue failed: {ex.GetType().Name}: {ex.Message}");
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
private static void RunEpilogue(nint executorHandle, int nativeResult)
|
||||
{
|
||||
try
|
||||
{
|
||||
var executor = (NativeGuestExecutor)GCHandle.FromIntPtr(executorHandle).Target!;
|
||||
executor.ExitRun(nativeResult);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
try
|
||||
{
|
||||
Console.Error.WriteLine(
|
||||
$"[LOADER][ERROR] Native guest worker epilogue failed: {ex.GetType().Name}: {ex.Message}");
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private nint EnterRun()
|
||||
{
|
||||
var backend = _backend;
|
||||
_prevBackend = _activeExecutionBackend;
|
||||
_prevContext = _activeCpuContext;
|
||||
_prevSentinel = _activeEntryReturnSentinelRip;
|
||||
_prevReturnSlot = _activeGuestReturnSlotAddress;
|
||||
_prevForcedExit = _activeForcedGuestExit;
|
||||
_prevYieldRequested = _activeGuestThreadYieldRequested;
|
||||
_prevYieldReason = _activeGuestThreadYieldReason;
|
||||
_prevState = _activeGuestThreadState;
|
||||
_prevHostRspSlot = backend._hostThreading.GetTlsValue(backend._hostRspSlotTlsIndex);
|
||||
_prevGuestThreadHandle = GuestThreadExecution.EnterGuestThread(_runGuestThreadHandle);
|
||||
_entered = true;
|
||||
_activeExecutionBackend = backend;
|
||||
_activeCpuContext = _runContext;
|
||||
_activeEntryReturnSentinelRip = _runSentinelRip;
|
||||
_activeGuestReturnSlotAddress = _runReturnSlotAddress;
|
||||
_activeForcedGuestExit = false;
|
||||
_activeGuestThreadYieldRequested = false;
|
||||
_activeGuestThreadYieldReason = null;
|
||||
_activeGuestThreadState = _runState;
|
||||
backend.BindTlsBase(_runContext!);
|
||||
backend._hostThreading.SetTlsValue(backend._hostRspSlotTlsIndex, _runHostRspSlot);
|
||||
if (_runState is { } state)
|
||||
{
|
||||
_prevHostThreadId = Volatile.Read(ref state.HostThreadId);
|
||||
Volatile.Write(ref state.HostThreadId, unchecked((int)backend._hostThreading.CurrentThreadId));
|
||||
}
|
||||
if (_runAffinityMask != 0)
|
||||
{
|
||||
backend.ApplyGuestThreadAffinity(_runAffinityMask);
|
||||
}
|
||||
_runPrologueFailed = false;
|
||||
if (LogThreadMode)
|
||||
{
|
||||
TraceThreadMode(
|
||||
$"worker_enter guest=0x{_runGuestThreadHandle:X16} stub=0x{(ulong)_runEntryStub:X16}");
|
||||
}
|
||||
return _runEntryStub;
|
||||
}
|
||||
|
||||
private void ExitRun(int nativeResult)
|
||||
{
|
||||
_runNativeResult = nativeResult;
|
||||
_runYieldRequested = _activeGuestThreadYieldRequested;
|
||||
_runYieldReason = _activeGuestThreadYieldReason;
|
||||
_runForcedExit = _activeForcedGuestExit;
|
||||
if (!_entered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_entered = false;
|
||||
if (_runState is { } state)
|
||||
{
|
||||
Volatile.Write(ref state.HostThreadId, _prevHostThreadId);
|
||||
}
|
||||
_backend._hostThreading.SetTlsValue(_backend._hostRspSlotTlsIndex, _prevHostRspSlot);
|
||||
GuestThreadExecution.RestoreGuestThread(_prevGuestThreadHandle);
|
||||
_activeExecutionBackend = _prevBackend;
|
||||
_activeCpuContext = _prevContext;
|
||||
_activeEntryReturnSentinelRip = _prevSentinel;
|
||||
_activeGuestReturnSlotAddress = _prevReturnSlot;
|
||||
_activeForcedGuestExit = _prevForcedExit;
|
||||
_activeGuestThreadYieldRequested = _prevYieldRequested;
|
||||
_activeGuestThreadYieldReason = _prevYieldReason;
|
||||
_activeGuestThreadState = _prevState;
|
||||
_prevBackend = null;
|
||||
_prevContext = null;
|
||||
_prevState = null;
|
||||
_prevYieldReason = null;
|
||||
if (LogThreadMode)
|
||||
{
|
||||
TraceThreadMode(
|
||||
$"worker_exit guest=0x{_runGuestThreadHandle:X16} result=0x{nativeResult:X8} yield={_runYieldRequested}");
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_controlBlock != null)
|
||||
{
|
||||
*(int*)_controlBlock = 1;
|
||||
}
|
||||
try
|
||||
{
|
||||
_workAvailable.Set();
|
||||
}
|
||||
catch (ObjectDisposedException)
|
||||
{
|
||||
}
|
||||
var exited = _threadHandle == 0;
|
||||
if (_threadHandle != 0)
|
||||
{
|
||||
exited = _backend._hostThreading.WaitForThreadExit(_threadHandle, 1000u);
|
||||
_backend._hostThreading.CloseThreadHandle(_threadHandle);
|
||||
_threadHandle = 0;
|
||||
}
|
||||
if (!exited)
|
||||
{
|
||||
// The worker is still parked in guest code (teardown should have unwound
|
||||
// it first). Leak the stub, control block, events and GC handle rather
|
||||
// than have the thread execute freed memory.
|
||||
Console.Error.WriteLine(
|
||||
$"[LOADER][WARN] Native guest worker tid={_nativeThreadId} did not stop; leaking its run loop.");
|
||||
return;
|
||||
}
|
||||
if (_loopStub != null)
|
||||
{
|
||||
_backend._hostMemory.Free((ulong)_loopStub);
|
||||
_loopStub = null;
|
||||
}
|
||||
if (_controlBlock != null)
|
||||
{
|
||||
_backend._hostMemory.Free((ulong)_controlBlock);
|
||||
_controlBlock = null;
|
||||
}
|
||||
if (_selfHandle.IsAllocated)
|
||||
{
|
||||
_selfHandle.Free();
|
||||
}
|
||||
_workAvailable.Dispose();
|
||||
_workCompleted.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using SharpEmu.HLE;
|
||||
using SharpEmu.HLE.Host;
|
||||
|
||||
namespace SharpEmu.Core.Cpu.Native;
|
||||
|
||||
@@ -11,17 +12,15 @@ public sealed unsafe class StubManager : IDisposable
|
||||
private readonly List<nint> _allocatedStubs = new();
|
||||
private readonly Dictionary<string, nint> _importHandlers = new();
|
||||
private readonly Dictionary<ulong, nint> _stubAddresses = new();
|
||||
private readonly IHostMemory _hostMemory;
|
||||
private byte* _pltMemory;
|
||||
private int _pltOffset;
|
||||
private const int PltMemorySize = 1024 * 1024; // 1MB for stubs
|
||||
|
||||
public StubManager()
|
||||
public StubManager(IHostMemory? hostMemory = null)
|
||||
{
|
||||
_pltMemory = (byte*)VirtualAlloc(
|
||||
null,
|
||||
(nuint)PltMemorySize,
|
||||
AllocationType.Reserve | AllocationType.Commit,
|
||||
MemoryProtection.ExecuteReadWrite);
|
||||
_hostMemory = hostMemory ?? HostPlatform.Current.Memory;
|
||||
_pltMemory = (byte*)_hostMemory.Allocate(0, PltMemorySize, HostPageProtection.ReadWriteExecute);
|
||||
|
||||
if (_pltMemory == null)
|
||||
{
|
||||
@@ -185,7 +184,7 @@ public sealed unsafe class StubManager : IDisposable
|
||||
{
|
||||
if (_pltMemory != null)
|
||||
{
|
||||
VirtualFree(_pltMemory, 0, FreeType.Release);
|
||||
_hostMemory.Free((ulong)_pltMemory);
|
||||
_pltMemory = null;
|
||||
}
|
||||
|
||||
@@ -194,29 +193,5 @@ public sealed unsafe class StubManager : IDisposable
|
||||
_stubAddresses.Clear();
|
||||
}
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern void* VirtualAlloc(void* lpAddress, nuint dwSize, AllocationType flAllocationType, MemoryProtection flProtect);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool VirtualFree(void* lpAddress, nuint dwSize, FreeType dwFreeType);
|
||||
|
||||
[Flags]
|
||||
private enum AllocationType : uint
|
||||
{
|
||||
Commit = 0x1000,
|
||||
Reserve = 0x2000,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum MemoryProtection : uint
|
||||
{
|
||||
ExecuteReadWrite = 0x40,
|
||||
}
|
||||
|
||||
private enum FreeType : uint
|
||||
{
|
||||
Release = 0x8000,
|
||||
}
|
||||
|
||||
public delegate void ImportHandler(CpuContext context);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.Core.Cpu.Native.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Byte offsets into the Win64 CONTEXT record delivered to vectored exception
|
||||
/// handlers. The handlers read/write guest registers directly at these offsets
|
||||
/// (no managed CONTEXT struct exists); a future POSIX backend gets a sibling
|
||||
/// class for its mcontext layout.
|
||||
/// </summary>
|
||||
internal static class Win64ContextOffsets
|
||||
{
|
||||
public const int Mxcsr = 52;
|
||||
public const int Rax = 120;
|
||||
public const int Rcx = 128;
|
||||
public const int Rdx = 136;
|
||||
public const int Rbx = 144;
|
||||
public const int Rsp = 152;
|
||||
public const int Rbp = 160;
|
||||
public const int Rsi = 168;
|
||||
public const int Rdi = 176;
|
||||
public const int R8 = 184;
|
||||
public const int R9 = 192;
|
||||
public const int R10 = 200;
|
||||
public const int R11 = 208;
|
||||
public const int R12 = 216;
|
||||
public const int R13 = 224;
|
||||
public const int R14 = 232;
|
||||
public const int R15 = 240;
|
||||
public const int Rip = 248;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.Core.Cpu.Native.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Windows NTSTATUS exception codes and EXCEPTION_RECORD access-type values the
|
||||
/// fault handlers filter on. Values are the same numbers the handlers previously
|
||||
/// compared as bare literals; only the spelling changed.
|
||||
/// </summary>
|
||||
internal static class WindowsFaultCodes
|
||||
{
|
||||
public const uint AccessViolation = 0xC0000005u; // 3221225477
|
||||
public const uint Breakpoint = 0x80000003u; // 2147483651
|
||||
public const uint IllegalInstruction = 0xC000001Du; // 3221225501
|
||||
public const uint FastFail = 0xC0000409u; // 3221226505
|
||||
public const uint StackOverflow = 0xC00000FDu;
|
||||
public const uint ClrManagedException = 0xE0434352u;
|
||||
|
||||
// EXCEPTION_RECORD.ExceptionInformation[0] for access violations.
|
||||
public const ulong AccessRead = 0;
|
||||
public const ulong AccessWrite = 1;
|
||||
public const ulong AccessExecute = 8;
|
||||
}
|
||||
@@ -0,0 +1,191 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using SharpEmu.HLE.Host;
|
||||
|
||||
namespace SharpEmu.Core.Cpu.Native.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Vectored-exception-handler installation and the handler pre-filter thunk.
|
||||
/// The thunk is inherently Windows-shaped (TEB stack-limit reads via gs:,
|
||||
/// NTSTATUS pre-filtering, Win64 calling convention) and moved here whole from
|
||||
/// DirectExecutionBackend; a POSIX backend supplies a sibling built around
|
||||
/// sigaction/sigaltstack instead.
|
||||
/// </summary>
|
||||
internal sealed unsafe partial class WindowsFaultHandling : IHostFaultHandling
|
||||
{
|
||||
private readonly IHostMemory _memory;
|
||||
|
||||
public WindowsFaultHandling(IHostMemory memory)
|
||||
{
|
||||
_memory = memory;
|
||||
}
|
||||
|
||||
public nint CreateHandlerThunk(nint managedCallback, uint hostRspSwitchTlsSlot, nint tlsGetValueAddress)
|
||||
{
|
||||
const uint stubSize = 256u;
|
||||
void* ptr = (void*)_memory.Allocate(0, stubSize, HostPageProtection.ReadWriteExecute);
|
||||
if (ptr == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
byte* code = (byte*)ptr;
|
||||
int offset = 0;
|
||||
// Native pre-filter: these exception codes are raised while the thread can be in
|
||||
// cooperative GC mode (a C# throw is RaiseException(0xE0434352) on the throwing
|
||||
// thread; FailFast/stack-overflow arrive mid-runtime-failure). Entering the managed
|
||||
// handler then trips the CLR's reverse-P/Invoke check and kills the process with
|
||||
// "Invalid Program: attempted to call a UnmanagedCallersOnly method from managed
|
||||
// code" — this is why no managed throw (even one with a catch handler) ever
|
||||
// survived inside the emulator. Continue the handler search without touching
|
||||
// managed code; the CLR's own VEH handles its exceptions. MSVC C++ exceptions
|
||||
// (Vulkan drivers, host CRT) are excluded too: the managed handler only ever
|
||||
// returned CONTINUE_SEARCH for them.
|
||||
ReadOnlySpan<uint> nonManagedExceptionCodes =
|
||||
[WindowsFaultCodes.ClrManagedException, 0xE06D7363u, WindowsFaultCodes.FastFail, WindowsFaultCodes.StackOverflow];
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x01); // mov rax, [rcx] (ExceptionRecord*)
|
||||
EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x00); // mov eax, [rax] (ExceptionCode)
|
||||
var passJumpOffsets = stackalloc int[nonManagedExceptionCodes.Length];
|
||||
for (int i = 0; i < nonManagedExceptionCodes.Length; i++)
|
||||
{
|
||||
EmitByte(code, ref offset, 0x3D); // cmp eax, imm32
|
||||
EmitUInt32(code, ref offset, nonManagedExceptionCodes[i]);
|
||||
EmitByte(code, ref offset, 0x74); // je pass
|
||||
passJumpOffsets[i] = offset;
|
||||
EmitByte(code, ref offset, 0x00);
|
||||
}
|
||||
EmitByte(code, ref offset, 0xEB); EmitByte(code, ref offset, 0x03); // jmp over pass block
|
||||
int passOffset = offset;
|
||||
EmitByte(code, ref offset, 0x31); EmitByte(code, ref offset, 0xC0); // pass: xor eax, eax (EXCEPTION_CONTINUE_SEARCH)
|
||||
EmitByte(code, ref offset, 0xC3); // ret
|
||||
for (int i = 0; i < nonManagedExceptionCodes.Length; i++)
|
||||
{
|
||||
code[passJumpOffsets[i]] = checked((byte)(passOffset - (passJumpOffsets[i] + 1)));
|
||||
}
|
||||
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x54); // push r12
|
||||
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x55); // push r13
|
||||
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE4); // mov r12, rsp
|
||||
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xCD); // mov r13, rcx
|
||||
EmitByte(code, ref offset, 0x65); EmitByte(code, ref offset, 0x48); // mov rax, gs:[8]
|
||||
EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x04); EmitByte(code, ref offset, 0x25);
|
||||
EmitUInt32(code, ref offset, 8u);
|
||||
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x39); EmitByte(code, ref offset, 0xC4); // cmp r12, rax
|
||||
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x83); // jae guestStack
|
||||
int aboveStackJump = offset;
|
||||
EmitUInt32(code, ref offset, 0u);
|
||||
EmitByte(code, ref offset, 0x65); EmitByte(code, ref offset, 0x48); // mov rax, gs:[0x10]
|
||||
EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x04); EmitByte(code, ref offset, 0x25);
|
||||
EmitUInt32(code, ref offset, 0x10u);
|
||||
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x39); EmitByte(code, ref offset, 0xC4); // cmp r12, rax
|
||||
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x82); // jb guestStack
|
||||
int belowStackJump = offset;
|
||||
EmitUInt32(code, ref offset, 0u);
|
||||
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xEC); EmitByte(code, ref offset, 0x28);
|
||||
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE9); // mov rcx, r13
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0xB8);
|
||||
*(nint*)(code + offset) = managedCallback;
|
||||
offset += sizeof(nint);
|
||||
EmitByte(code, ref offset, 0xFF); EmitByte(code, ref offset, 0xD0);
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xC4); EmitByte(code, ref offset, 0x28);
|
||||
EmitByte(code, ref offset, 0xE9);
|
||||
int hostRestoreJump = offset;
|
||||
EmitUInt32(code, ref offset, 0u);
|
||||
|
||||
int guestStackOffset = offset;
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xEC); EmitByte(code, ref offset, 0x28);
|
||||
EmitByte(code, ref offset, 0xB9);
|
||||
EmitUInt32(code, ref offset, hostRspSwitchTlsSlot);
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0xB8);
|
||||
*(nint*)(code + offset) = tlsGetValueAddress;
|
||||
offset += sizeof(nint);
|
||||
EmitByte(code, ref offset, 0xFF); EmitByte(code, ref offset, 0xD0);
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xC4); EmitByte(code, ref offset, 0x28);
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x85); EmitByte(code, ref offset, 0xC0); // test rax, rax
|
||||
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x84);
|
||||
int missingTlsJump = offset;
|
||||
EmitUInt32(code, ref offset, 0u);
|
||||
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x18); // mov r11, [rax]
|
||||
EmitByte(code, ref offset, 0x4D); EmitByte(code, ref offset, 0x85); EmitByte(code, ref offset, 0xDB); // test r11, r11
|
||||
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x84);
|
||||
int missingHostStackJump = offset;
|
||||
EmitUInt32(code, ref offset, 0u);
|
||||
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xDC); // mov rsp, r11
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xEC); EmitByte(code, ref offset, 0x28);
|
||||
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE9); // mov rcx, r13
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0xB8);
|
||||
*(nint*)(code + offset) = managedCallback;
|
||||
offset += sizeof(nint);
|
||||
EmitByte(code, ref offset, 0xFF); EmitByte(code, ref offset, 0xD0);
|
||||
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xC4); EmitByte(code, ref offset, 0x28);
|
||||
EmitByte(code, ref offset, 0xE9);
|
||||
int guestRestoreJump = offset;
|
||||
EmitUInt32(code, ref offset, 0u);
|
||||
|
||||
int passThroughOffset = offset;
|
||||
EmitByte(code, ref offset, 0x31); EmitByte(code, ref offset, 0xC0); // xor eax, eax
|
||||
int restoreOffset = offset;
|
||||
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE4); // mov rsp, r12
|
||||
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x5D);
|
||||
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x5C);
|
||||
EmitByte(code, ref offset, 0xC3);
|
||||
|
||||
*(int*)(code + aboveStackJump) = guestStackOffset - (aboveStackJump + sizeof(int));
|
||||
*(int*)(code + belowStackJump) = guestStackOffset - (belowStackJump + sizeof(int));
|
||||
*(int*)(code + hostRestoreJump) = restoreOffset - (hostRestoreJump + sizeof(int));
|
||||
*(int*)(code + missingTlsJump) = passThroughOffset - (missingTlsJump + sizeof(int));
|
||||
*(int*)(code + missingHostStackJump) = passThroughOffset - (missingHostStackJump + sizeof(int));
|
||||
*(int*)(code + guestRestoreJump) = restoreOffset - (guestRestoreJump + sizeof(int));
|
||||
|
||||
if (!_memory.Protect((ulong)ptr, stubSize, HostPageProtection.ReadExecute, out _))
|
||||
{
|
||||
Console.Error.WriteLine($"[LOADER][ERROR] VirtualProtect failed for exception handler trampoline at 0x{(nint)ptr:X16}");
|
||||
_ = _memory.Free((ulong)ptr);
|
||||
return 0;
|
||||
}
|
||||
_memory.FlushInstructionCache((ulong)ptr, (ulong)offset);
|
||||
return (nint)ptr;
|
||||
}
|
||||
|
||||
public void FreeThunk(nint thunk)
|
||||
{
|
||||
_ = _memory.Free((ulong)thunk);
|
||||
}
|
||||
|
||||
public nint AddFirstChanceHandler(nint thunk)
|
||||
{
|
||||
return (nint)AddVectoredExceptionHandler(1u, thunk);
|
||||
}
|
||||
|
||||
public void RemoveHandler(nint handle)
|
||||
{
|
||||
_ = RemoveVectoredExceptionHandler((void*)handle);
|
||||
}
|
||||
|
||||
public void SetUnhandledFilter(nint thunk)
|
||||
{
|
||||
_ = SetUnhandledExceptionFilter(thunk);
|
||||
}
|
||||
|
||||
private static void EmitByte(byte* code, ref int offset, byte value)
|
||||
{
|
||||
code[offset++] = value;
|
||||
}
|
||||
|
||||
private static void EmitUInt32(byte* code, ref int offset, uint value)
|
||||
{
|
||||
*(uint*)(code + offset) = value;
|
||||
offset += sizeof(uint);
|
||||
}
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
private static partial void* AddVectoredExceptionHandler(uint first, IntPtr handler);
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
private static partial uint RemoveVectoredExceptionHandler(void* handle);
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
private static partial IntPtr SetUnhandledExceptionFilter(IntPtr lpTopLevelExceptionFilter);
|
||||
}
|
||||
@@ -5,7 +5,7 @@ using SharpEmu.HLE;
|
||||
|
||||
namespace SharpEmu.Core.Cpu;
|
||||
|
||||
public sealed class TrackedCpuMemory : ICpuMemory, ITrackedCpuMemory, IGuestMemoryAllocator
|
||||
public sealed class TrackedCpuMemory : ICpuMemory, ITrackedCpuMemory, IGuestMemoryAllocator, ICpuMemoryWrapper
|
||||
{
|
||||
private readonly ICpuMemory _inner;
|
||||
|
||||
@@ -50,4 +50,9 @@ public sealed class TrackedCpuMemory : ICpuMemory, ITrackedCpuMemory, IGuestMemo
|
||||
address = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryFreeGuestMemory(ulong address)
|
||||
{
|
||||
return _inner is IGuestMemoryAllocator allocator && allocator.TryFreeGuestMemory(address);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,13 @@ public static class Ps5ParamJsonReader
|
||||
|
||||
try
|
||||
{
|
||||
using var doc = JsonDocument.Parse(data);
|
||||
ReadOnlyMemory<byte> json = data;
|
||||
if (json.Span.StartsWith("\uFEFF"u8))
|
||||
{
|
||||
json = json[3..];
|
||||
}
|
||||
|
||||
using var doc = JsonDocument.Parse(json);
|
||||
return TryReadPs5Param(doc.RootElement);
|
||||
}
|
||||
catch (JsonException)
|
||||
@@ -56,12 +62,15 @@ public static class Ps5ParamJsonReader
|
||||
|
||||
private static (string? Title, string? TitleId, string? Version) TryReadPs5Param(JsonElement root)
|
||||
{
|
||||
string? titleId = root.TryGetProperty("titleId", out var eTid) ? eTid.GetString() : null;
|
||||
if (root.ValueKind != JsonValueKind.Object)
|
||||
return (null, null, null);
|
||||
|
||||
var titleId = GetString(root, "titleId");
|
||||
|
||||
string? ver =
|
||||
(root.TryGetProperty("contentVersion", out var cv) ? cv.GetString() : null)
|
||||
?? (root.TryGetProperty("masterVersion", out var mv) ? mv.GetString() : null)
|
||||
?? (root.TryGetProperty("targetContentVersion", out var tv) ? tv.GetString() : null);
|
||||
GetString(root, "contentVersion")
|
||||
?? GetString(root, "masterVersion")
|
||||
?? GetString(root, "targetContentVersion");
|
||||
|
||||
string? title = ExtractTitleName(root);
|
||||
|
||||
@@ -70,34 +79,49 @@ public static class Ps5ParamJsonReader
|
||||
|
||||
private static string? ExtractTitleName(JsonElement root)
|
||||
{
|
||||
if (!root.TryGetProperty("localizedParameters", out var lp))
|
||||
if ((!root.TryGetProperty("localizedParameters", out var lp) || lp.ValueKind != JsonValueKind.Object) &&
|
||||
root.TryGetProperty("disc", out var disc) && disc.ValueKind == JsonValueKind.Object)
|
||||
{
|
||||
if (root.TryGetProperty("disc", out var disc) && disc.ValueKind == JsonValueKind.Object)
|
||||
{
|
||||
disc.TryGetProperty("localizedParameters", out lp);
|
||||
}
|
||||
disc.TryGetProperty("localizedParameters", out lp);
|
||||
}
|
||||
|
||||
if (lp.ValueKind != JsonValueKind.Object)
|
||||
return null;
|
||||
|
||||
string? defLang = lp.TryGetProperty("defaultLanguage", out var dl) ? dl.GetString() : null;
|
||||
var defLang = GetString(lp, "defaultLanguage");
|
||||
|
||||
if (!string.IsNullOrEmpty(defLang))
|
||||
{
|
||||
if (lp.TryGetProperty(defLang, out var langObj) && langObj.ValueKind == JsonValueKind.Object)
|
||||
{
|
||||
if (langObj.TryGetProperty("titleName", out var tn))
|
||||
return tn.GetString();
|
||||
var title = GetString(langObj, "titleName");
|
||||
if (!string.IsNullOrWhiteSpace(title))
|
||||
return title;
|
||||
}
|
||||
}
|
||||
|
||||
if (lp.TryGetProperty("en-US", out var en) && en.ValueKind == JsonValueKind.Object)
|
||||
{
|
||||
if (en.TryGetProperty("titleName", out var tn2))
|
||||
return tn2.GetString();
|
||||
var title = GetString(en, "titleName");
|
||||
if (!string.IsNullOrWhiteSpace(title))
|
||||
return title;
|
||||
}
|
||||
|
||||
foreach (var property in lp.EnumerateObject())
|
||||
{
|
||||
if (property.Value.ValueKind == JsonValueKind.Object)
|
||||
{
|
||||
var title = GetString(property.Value, "titleName");
|
||||
if (!string.IsNullOrWhiteSpace(title))
|
||||
return title;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static string? GetString(JsonElement parent, string propertyName) =>
|
||||
parent.TryGetProperty(propertyName, out var value) && value.ValueKind == JsonValueKind.String
|
||||
? value.GetString()
|
||||
: null;
|
||||
}
|
||||
|
||||
@@ -17,7 +17,9 @@ namespace SharpEmu.Core.Loader;
|
||||
public sealed class SelfLoader : ISelfLoader
|
||||
{
|
||||
private static readonly SharpEmuLogger Log = SharpEmuLog.For("Loader");
|
||||
private const uint SelfMagic = 0x4F153D1D;
|
||||
private const uint ElfMagic = 0x7F454C46;
|
||||
private const uint Ps4SelfMagic = 0x4F153D1D;
|
||||
private const uint Ps5SelfMagic = 0x5414F5EE;
|
||||
private const ulong SelfSegmentFlag = 0x800;
|
||||
private const int PageSize = 0x1000;
|
||||
private const ulong ImportStubBaseAddress = 0x0000_7000_0000_0000UL;
|
||||
@@ -323,7 +325,8 @@ public sealed class SelfLoader : ISelfLoader
|
||||
throw new InvalidDataException("Input image is too small to contain an ELF header.");
|
||||
}
|
||||
|
||||
if (imageData.Length >= sizeof(uint) && BinaryPrimitives.ReadUInt32BigEndian(imageData[..sizeof(uint)]) == SelfMagic)
|
||||
var magic = BinaryPrimitives.ReadUInt32BigEndian(imageData[..sizeof(uint)]);
|
||||
if (magic is Ps4SelfMagic or Ps5SelfMagic)
|
||||
{
|
||||
var selfHeader = ReadUnmanaged<SelfHeader>(imageData, 0);
|
||||
if (!selfHeader.HasKnownLayout || selfHeader.Unknown != 0x22)
|
||||
@@ -345,6 +348,12 @@ public sealed class SelfLoader : ISelfLoader
|
||||
return new LoadContext(IsSelf: true, elfOffset, selfHeader.FileSize, segments);
|
||||
}
|
||||
|
||||
if (magic != ElfMagic)
|
||||
{
|
||||
throw new InvalidDataException(
|
||||
$"Unsupported executable signature 0x{magic:X8}");
|
||||
}
|
||||
|
||||
return new LoadContext(IsSelf: false, ElfOffset: 0, SelfFileSize: 0, Array.Empty<SelfSegment>());
|
||||
}
|
||||
|
||||
@@ -2380,10 +2389,14 @@ public sealed class SelfLoader : ISelfLoader
|
||||
public ulong FileSize => _fileSize;
|
||||
|
||||
public bool HasKnownLayout =>
|
||||
_ident0 == 0x4F &&
|
||||
_ident1 == 0x15 &&
|
||||
_ident2 == 0x3D &&
|
||||
_ident3 == 0x1D &&
|
||||
((_ident0 == 0x4F &&
|
||||
_ident1 == 0x15 &&
|
||||
_ident2 == 0x3D &&
|
||||
_ident3 == 0x1D) ||
|
||||
(_ident0 == 0x54 &&
|
||||
_ident1 == 0x14 &&
|
||||
_ident2 == 0xF5 &&
|
||||
_ident3 == 0xEE)) &&
|
||||
_ident4 == 0x00 &&
|
||||
_ident5 == 0x01 &&
|
||||
_ident6 == 0x01 &&
|
||||
|
||||
@@ -4,11 +4,12 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using SharpEmu.Core.Loader;
|
||||
using SharpEmu.HLE;
|
||||
using SharpEmu.HLE.Host;
|
||||
using SharpEmu.Logging;
|
||||
|
||||
namespace SharpEmu.Core.Memory;
|
||||
|
||||
public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryAllocator, IDisposable
|
||||
public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryAllocator, IGuestAddressSpace, IDisposable
|
||||
{
|
||||
private static readonly SharpEmuLogger Log = SharpEmuLog.For("VMEM");
|
||||
|
||||
@@ -28,41 +29,27 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
private const ulong DefaultLazyReservePrimeBytes = 0x0400_0000UL; // 64 MiB
|
||||
private const ulong LazyReservePrimeChunkBytes = 0x0200_0000UL; // 32 MiB
|
||||
|
||||
private const uint MEM_COMMIT = 0x1000;
|
||||
private const uint MEM_RESERVE = 0x2000;
|
||||
private const uint MEM_RELEASE = 0x8000;
|
||||
// Raw Windows PAGE_* values retained for the internal region/protection
|
||||
// bookkeeping: regions and saved old-protection values always carry the raw
|
||||
// value of the host platform in use, and these classification helpers only
|
||||
// ever see values this class itself assigned (see IHostMemory.ProtectRaw).
|
||||
private const uint PAGE_EXECUTE_READ = 0x20;
|
||||
private const uint PAGE_EXECUTE_READWRITE = 0x40;
|
||||
private const uint PAGE_EXECUTE = 0x10;
|
||||
private const uint PAGE_EXECUTE_WRITECOPY = 0x80;
|
||||
private const uint PAGE_NOACCESS = 0x01;
|
||||
private const uint PAGE_READWRITE = 0x04;
|
||||
private const uint PAGE_READONLY = 0x02;
|
||||
|
||||
private readonly IHostMemory _hostMemory;
|
||||
private ulong _guestAllocationArenaBase;
|
||||
private ulong _guestAllocationOffset;
|
||||
private readonly SortedDictionary<ulong, ulong> _guestAllocationFreeRanges = new();
|
||||
private readonly Dictionary<ulong, (ulong Offset, ulong Size)> _guestAllocations = new();
|
||||
private static readonly ulong LazyReservePrimeBytes = ResolveLazyReservePrimeBytes();
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern void* VirtualAlloc(void* lpAddress, nuint dwSize, uint flAllocationType, uint flProtect);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool VirtualFree(void* lpAddress, nuint dwSize, uint dwFreeType);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool VirtualProtect(void* lpAddress, nuint dwSize, uint flNewProtect, out uint lpflOldProtect);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern nuint VirtualQuery(void* lpAddress, out MemoryBasicInformation64 lpBuffer, nuint dwLength);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void* GetCurrentProcess();
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool FlushInstructionCache(void* hProcess, void* lpBaseAddress, nuint dwSize);
|
||||
public PhysicalVirtualMemory(IHostMemory? hostMemory = null)
|
||||
{
|
||||
_hostMemory = hostMemory ?? HostPlatform.Current.Memory;
|
||||
}
|
||||
|
||||
public bool TryAllocateAtExact(ulong desiredAddress, ulong size, bool executable, out ulong actualAddress)
|
||||
{
|
||||
@@ -74,17 +61,17 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
|
||||
var alignedSize = (size + 0xFFF) & ~0xFFFUL;
|
||||
var protection = executable ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
|
||||
var allocationType = MEM_COMMIT | MEM_RESERVE;
|
||||
var result = VirtualAlloc((void*)desiredAddress, (nuint)alignedSize, allocationType, protection);
|
||||
if (result == null)
|
||||
var hostProtection = executable ? HostPageProtection.ReadWriteExecute : HostPageProtection.ReadWrite;
|
||||
var result = _hostMemory.Allocate(desiredAddress, alignedSize, hostProtection);
|
||||
if (result == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
actualAddress = (ulong)result;
|
||||
actualAddress = result;
|
||||
if (actualAddress != desiredAddress)
|
||||
{
|
||||
VirtualFree(result, 0, MEM_RELEASE);
|
||||
_hostMemory.Free(result);
|
||||
actualAddress = 0;
|
||||
return false;
|
||||
}
|
||||
@@ -119,33 +106,33 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
var alignedSize = (size + 0xFFF) & ~0xFFFUL;
|
||||
|
||||
var protection = executable ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
|
||||
var allocationType = MEM_COMMIT | MEM_RESERVE;
|
||||
var hostProtection = executable ? HostPageProtection.ReadWriteExecute : HostPageProtection.ReadWrite;
|
||||
var reservedOnly = false;
|
||||
var preferReserveOnly = !executable &&
|
||||
alignedSize >= LargeDataReserveThreshold &&
|
||||
alignedSize > FullCommitRegionLimit;
|
||||
|
||||
void* result = null;
|
||||
ulong result = 0;
|
||||
if (preferReserveOnly)
|
||||
{
|
||||
result = VirtualAlloc((void*)desiredAddress, (nuint)alignedSize, MEM_RESERVE, PAGE_READWRITE);
|
||||
if (result == null && allowAlternative)
|
||||
result = _hostMemory.Reserve(desiredAddress, alignedSize, HostPageProtection.ReadWrite);
|
||||
if (result == 0 && allowAlternative)
|
||||
{
|
||||
result = VirtualAlloc(null, (nuint)alignedSize, MEM_RESERVE, PAGE_READWRITE);
|
||||
result = _hostMemory.Reserve(0, alignedSize, HostPageProtection.ReadWrite);
|
||||
}
|
||||
|
||||
if (result != null)
|
||||
if (result != 0)
|
||||
{
|
||||
reservedOnly = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (result == null)
|
||||
if (result == 0)
|
||||
{
|
||||
result = VirtualAlloc((void*)desiredAddress, (nuint)alignedSize, allocationType, protection);
|
||||
result = _hostMemory.Allocate(desiredAddress, alignedSize, hostProtection);
|
||||
}
|
||||
|
||||
if (result == null)
|
||||
if (result == 0)
|
||||
{
|
||||
if (!allowAlternative)
|
||||
{
|
||||
@@ -153,32 +140,32 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
}
|
||||
|
||||
TraceVmem($"Could not allocate at 0x{desiredAddress:X16}, trying any address...");
|
||||
result = VirtualAlloc(null, (nuint)alignedSize, allocationType, protection);
|
||||
result = _hostMemory.Allocate(0, alignedSize, hostProtection);
|
||||
|
||||
if (result == null)
|
||||
if (result == 0)
|
||||
{
|
||||
if (!executable)
|
||||
{
|
||||
result = VirtualAlloc((void*)desiredAddress, (nuint)alignedSize, MEM_RESERVE, PAGE_READWRITE);
|
||||
if (result == null && allowAlternative)
|
||||
result = _hostMemory.Reserve(desiredAddress, alignedSize, HostPageProtection.ReadWrite);
|
||||
if (result == 0 && allowAlternative)
|
||||
{
|
||||
result = VirtualAlloc(null, (nuint)alignedSize, MEM_RESERVE, PAGE_READWRITE);
|
||||
result = _hostMemory.Reserve(0, alignedSize, HostPageProtection.ReadWrite);
|
||||
}
|
||||
|
||||
if (result != null)
|
||||
if (result != 0)
|
||||
{
|
||||
reservedOnly = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (result == null)
|
||||
if (result == 0)
|
||||
{
|
||||
throw new OutOfMemoryException($"Failed to allocate {alignedSize} bytes of virtual memory");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var actualAddress = (ulong)result;
|
||||
var actualAddress = result;
|
||||
|
||||
var lazyPrimeState = "n/a";
|
||||
if (reservedOnly)
|
||||
@@ -191,9 +178,8 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
{
|
||||
var remaining = primeBytes - committedBytes;
|
||||
var chunkBytes = Math.Min(remaining, LazyReservePrimeChunkBytes);
|
||||
var commitAddress = (void*)(actualAddress + committedBytes);
|
||||
var committed = VirtualAlloc(commitAddress, (nuint)chunkBytes, MEM_COMMIT, PAGE_READWRITE);
|
||||
if (committed == null)
|
||||
var commitAddress = actualAddress + committedBytes;
|
||||
if (!_hostMemory.Commit(commitAddress, chunkBytes, HostPageProtection.ReadWrite))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -316,7 +302,9 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
GuestAllocationArenaSize,
|
||||
executable: false,
|
||||
allowAlternative: true);
|
||||
_guestAllocationOffset = GuestAllocationArenaStartOffset;
|
||||
_guestAllocationFreeRanges.Add(
|
||||
GuestAllocationArenaStartOffset,
|
||||
GuestAllocationArenaSize - GuestAllocationArenaStartOffset);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
@@ -324,18 +312,128 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
}
|
||||
}
|
||||
|
||||
var alignedOffset = AlignUp(_guestAllocationOffset, alignment);
|
||||
if (alignedOffset > GuestAllocationArenaSize || size > GuestAllocationArenaSize - alignedOffset)
|
||||
ulong rangeOffset = 0;
|
||||
ulong rangeSize = 0;
|
||||
ulong alignedOffset = 0;
|
||||
var found = false;
|
||||
foreach (var range in _guestAllocationFreeRanges)
|
||||
{
|
||||
alignedOffset = AlignUp(range.Key, alignment);
|
||||
if (alignedOffset >= range.Key &&
|
||||
alignedOffset - range.Key <= range.Value &&
|
||||
size <= range.Value - (alignedOffset - range.Key))
|
||||
{
|
||||
rangeOffset = range.Key;
|
||||
rangeSize = range.Value;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_guestAllocationFreeRanges.Remove(rangeOffset);
|
||||
if (alignedOffset > rangeOffset)
|
||||
{
|
||||
_guestAllocationFreeRanges.Add(rangeOffset, alignedOffset - rangeOffset);
|
||||
}
|
||||
|
||||
var allocationEnd = alignedOffset + size;
|
||||
var rangeEnd = rangeOffset + rangeSize;
|
||||
if (allocationEnd < rangeEnd)
|
||||
{
|
||||
_guestAllocationFreeRanges.Add(allocationEnd, rangeEnd - allocationEnd);
|
||||
}
|
||||
|
||||
address = _guestAllocationArenaBase + alignedOffset;
|
||||
_guestAllocationOffset = alignedOffset + size;
|
||||
_guestAllocations.Add(address, (alignedOffset, size));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryFreeGuestMemory(ulong address)
|
||||
{
|
||||
lock (_guestAllocationGate)
|
||||
{
|
||||
if (!_guestAllocations.Remove(address, out var allocation))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var freeOffset = allocation.Offset;
|
||||
var freeSize = allocation.Size;
|
||||
ulong? previousOffset = null;
|
||||
ulong? nextOffset = null;
|
||||
|
||||
foreach (var range in _guestAllocationFreeRanges)
|
||||
{
|
||||
if (range.Key < freeOffset)
|
||||
{
|
||||
previousOffset = range.Key;
|
||||
continue;
|
||||
}
|
||||
|
||||
nextOffset = range.Key;
|
||||
break;
|
||||
}
|
||||
|
||||
if (previousOffset is { } previous &&
|
||||
previous + _guestAllocationFreeRanges[previous] == freeOffset)
|
||||
{
|
||||
freeOffset = previous;
|
||||
freeSize += _guestAllocationFreeRanges[previous];
|
||||
_guestAllocationFreeRanges.Remove(previous);
|
||||
}
|
||||
|
||||
if (nextOffset is { } next && freeOffset + freeSize == next)
|
||||
{
|
||||
freeSize += _guestAllocationFreeRanges[next];
|
||||
_guestAllocationFreeRanges.Remove(next);
|
||||
}
|
||||
|
||||
_guestAllocationFreeRanges.Add(freeOffset, freeSize);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryProtect(ulong address, ulong size, GuestPageProtection protection)
|
||||
{
|
||||
if (size == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _hostMemory.Protect(address, size, ResolveProtection(protection), out _);
|
||||
}
|
||||
|
||||
// Reproduces the decomposition KernelMemoryCompatExports.ResolveHostProtection
|
||||
// performed before this seam existed; the Windows backend maps each case back
|
||||
// to the identical PAGE_* value.
|
||||
private static HostPageProtection ResolveProtection(GuestPageProtection protection)
|
||||
{
|
||||
var read = (protection & GuestPageProtection.Read) != 0;
|
||||
var write = (protection & GuestPageProtection.Write) != 0;
|
||||
var execute = (protection & GuestPageProtection.Execute) != 0;
|
||||
|
||||
if (execute)
|
||||
{
|
||||
return write
|
||||
? HostPageProtection.ReadWriteExecute
|
||||
: read
|
||||
? HostPageProtection.ReadExecute
|
||||
: HostPageProtection.Execute;
|
||||
}
|
||||
|
||||
return write
|
||||
? HostPageProtection.ReadWrite
|
||||
: read
|
||||
? HostPageProtection.ReadOnly
|
||||
: HostPageProtection.NoAccess;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
lock (_guestAllocationGate)
|
||||
@@ -345,7 +443,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
{
|
||||
foreach (var region in _regions)
|
||||
{
|
||||
VirtualFree((void*)region.VirtualAddress, 0, MEM_RELEASE);
|
||||
_hostMemory.Free(region.VirtualAddress);
|
||||
}
|
||||
_regions.Clear();
|
||||
_pageProtections.Clear();
|
||||
@@ -360,7 +458,8 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
}
|
||||
|
||||
_guestAllocationArenaBase = 0;
|
||||
_guestAllocationOffset = 0;
|
||||
_guestAllocationFreeRanges.Clear();
|
||||
_guestAllocations.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -419,46 +518,67 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
|
||||
private void ApplySegmentProtection(ulong mapStart, ulong mapEnd, ProgramHeaderFlags flags)
|
||||
{
|
||||
var runStart = mapStart;
|
||||
var runFlags = ProgramHeaderFlags.None;
|
||||
var hasRun = false;
|
||||
|
||||
for (var pageAddress = mapStart; pageAddress < mapEnd; pageAddress += PageSize)
|
||||
{
|
||||
_pageProtections.TryGetValue(pageAddress, out var existingFlags);
|
||||
var mergedFlags = existingFlags | flags;
|
||||
_pageProtections[pageAddress] = mergedFlags;
|
||||
SetProtection(pageAddress, PageSize, mergedFlags);
|
||||
|
||||
if (!hasRun)
|
||||
{
|
||||
runStart = pageAddress;
|
||||
runFlags = mergedFlags;
|
||||
hasRun = true;
|
||||
}
|
||||
else if (mergedFlags != runFlags)
|
||||
{
|
||||
SetProtection(runStart, pageAddress - runStart, runFlags);
|
||||
runStart = pageAddress;
|
||||
runFlags = mergedFlags;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasRun)
|
||||
{
|
||||
SetProtection(runStart, mapEnd - runStart, runFlags);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetProtection(ulong address, ulong size, ProgramHeaderFlags flags)
|
||||
{
|
||||
uint protection;
|
||||
HostPageProtection protection;
|
||||
|
||||
if (flags == ProgramHeaderFlags.None)
|
||||
{
|
||||
protection = PAGE_NOACCESS;
|
||||
protection = HostPageProtection.NoAccess;
|
||||
}
|
||||
else if ((flags & ProgramHeaderFlags.Execute) != 0)
|
||||
{
|
||||
protection = (flags & ProgramHeaderFlags.Write) != 0
|
||||
? PAGE_EXECUTE_READWRITE
|
||||
: PAGE_EXECUTE_READ;
|
||||
? HostPageProtection.ReadWriteExecute
|
||||
: HostPageProtection.ReadExecute;
|
||||
}
|
||||
else if ((flags & ProgramHeaderFlags.Write) != 0)
|
||||
{
|
||||
protection = PAGE_READWRITE;
|
||||
protection = HostPageProtection.ReadWrite;
|
||||
}
|
||||
else
|
||||
{
|
||||
protection = PAGE_READONLY;
|
||||
protection = HostPageProtection.ReadOnly;
|
||||
}
|
||||
|
||||
if (!VirtualProtect((void*)address, (nuint)size, protection, out _))
|
||||
if (!_hostMemory.Protect(address, size, protection, out _))
|
||||
{
|
||||
throw new InvalidOperationException($"Failed to set memory protection at 0x{address:X16}");
|
||||
}
|
||||
|
||||
if ((flags & ProgramHeaderFlags.Execute) != 0)
|
||||
{
|
||||
FlushInstructionCache(GetCurrentProcess(), (void*)address, (nuint)size);
|
||||
_hostMemory.FlushInstructionCache(address, size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -550,6 +670,47 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryCompare(ulong virtualAddress, ReadOnlySpan<byte> expected)
|
||||
{
|
||||
_gate.EnterReadLock();
|
||||
try
|
||||
{
|
||||
var region = FindRegion(virtualAddress, (ulong)expected.Length);
|
||||
if (region is null ||
|
||||
!TryResolveRegionOffset(
|
||||
virtualAddress,
|
||||
(ulong)expected.Length,
|
||||
region,
|
||||
out var offset))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (expected.IsEmpty)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var srcPtr = (void*)(region.VirtualAddress + offset);
|
||||
if (region.IsReservedOnly &&
|
||||
!EnsureRangeCommitted((ulong)srcPtr, (ulong)expected.Length, region))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CanReadWithoutProtectionChange((ulong)srcPtr, (ulong)expected.Length, region))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return new ReadOnlySpan<byte>(srcPtr, expected.Length).SequenceEqual(expected);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_gate.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryWrite(ulong virtualAddress, ReadOnlySpan<byte> source)
|
||||
{
|
||||
var requiresExclusiveAccess = false;
|
||||
@@ -689,7 +850,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!VirtualProtect(destPtr, (nuint)source.Length, PAGE_EXECUTE_READWRITE, out var oldProtect))
|
||||
if (!_hostMemory.Protect((ulong)destPtr, (ulong)source.Length, HostPageProtection.ReadWriteExecute, out var oldProtect))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -703,10 +864,10 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
}
|
||||
finally
|
||||
{
|
||||
VirtualProtect(destPtr, (nuint)source.Length, oldProtect, out _);
|
||||
_hostMemory.ProtectRaw((ulong)destPtr, (ulong)source.Length, oldProtect, out _);
|
||||
if (IsExecutableProtection(oldProtect))
|
||||
{
|
||||
FlushInstructionCache(GetCurrentProcess(), destPtr, (nuint)source.Length);
|
||||
_hostMemory.FlushInstructionCache((ulong)destPtr, (ulong)source.Length);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -728,9 +889,14 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
_gate.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return FindRegion(virtualAddress, 1) is not null
|
||||
? (void*)virtualAddress
|
||||
: null;
|
||||
var region = FindRegion(virtualAddress, 1);
|
||||
if (region is null ||
|
||||
(region.IsReservedOnly && !EnsureRangeCommitted(virtualAddress, 1, region)))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return (void*)virtualAddress;
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -932,12 +1098,12 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
return protection is PAGE_READWRITE or PAGE_EXECUTE_READWRITE;
|
||||
}
|
||||
|
||||
private static uint GetCommitProtection(MemoryRegion region)
|
||||
private static HostPageProtection GetCommitProtection(MemoryRegion region)
|
||||
{
|
||||
return region.IsExecutable ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
|
||||
return region.IsExecutable ? HostPageProtection.ReadWriteExecute : HostPageProtection.ReadWrite;
|
||||
}
|
||||
|
||||
private static unsafe bool EnsureRangeCommitted(ulong address, ulong size, MemoryRegion region)
|
||||
private bool EnsureRangeCommitted(ulong address, ulong size, MemoryRegion region)
|
||||
{
|
||||
if (size == 0 || !region.IsReservedOnly)
|
||||
{
|
||||
@@ -951,7 +1117,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
var pageAddress = startPage;
|
||||
while (pageAddress < endPage)
|
||||
{
|
||||
if (VirtualQuery((void*)pageAddress, out var info, (nuint)sizeof(MemoryBasicInformation64)) == 0)
|
||||
if (!_hostMemory.Query(pageAddress, out var info))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -965,19 +1131,19 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.State == MEM_COMMIT)
|
||||
if (info.State == HostRegionState.Committed)
|
||||
{
|
||||
pageAddress = rangeEnd;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (info.State != MEM_RESERVE)
|
||||
if (info.State != HostRegionState.Reserved)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var commitSize = rangeEnd - pageAddress;
|
||||
if (VirtualAlloc((void*)pageAddress, (nuint)commitSize, MEM_COMMIT, commitProtection) == null)
|
||||
if (!_hostMemory.Commit(pageAddress, commitSize, commitProtection))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -998,11 +1164,11 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
|
||||
var startPage = AlignDown(address, PageSize);
|
||||
var endPage = AlignUp(address + size, PageSize);
|
||||
var temporaryProtection = region.IsExecutable ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
|
||||
var temporaryProtection = region.IsExecutable ? HostPageProtection.ReadWriteExecute : HostPageProtection.ReadWrite;
|
||||
|
||||
for (var pageAddress = startPage; pageAddress < endPage; pageAddress += PageSize)
|
||||
{
|
||||
if (!VirtualProtect((void*)pageAddress, (nuint)PageSize, temporaryProtection, out var oldProtection))
|
||||
if (!_hostMemory.Protect(pageAddress, PageSize, temporaryProtection, out var oldProtection))
|
||||
{
|
||||
RestorePageProtections(touchedPages);
|
||||
touchedPages.Clear();
|
||||
@@ -1015,11 +1181,11 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void RestorePageProtections(List<(ulong Address, uint Protection)> touchedPages)
|
||||
private void RestorePageProtections(List<(ulong Address, uint Protection)> touchedPages)
|
||||
{
|
||||
foreach (var (pageAddress, protection) in touchedPages)
|
||||
{
|
||||
VirtualProtect((void*)pageAddress, (nuint)PageSize, protection, out _);
|
||||
_hostMemory.ProtectRaw(pageAddress, PageSize, protection, out _);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1076,16 +1242,4 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
|
||||
public uint Protection { get; set; }
|
||||
}
|
||||
|
||||
private struct MemoryBasicInformation64
|
||||
{
|
||||
public ulong BaseAddress;
|
||||
public ulong AllocationBase;
|
||||
public uint AllocationProtect;
|
||||
public uint Alignment1;
|
||||
public ulong RegionSize;
|
||||
public uint State;
|
||||
public uint Protect;
|
||||
public uint Type;
|
||||
public uint Alignment2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,15 +41,14 @@ public sealed class VirtualMemory : IVirtualMemory
|
||||
|
||||
lock (_gate)
|
||||
{
|
||||
foreach (var existing in _regions)
|
||||
var insertionIndex = FindInsertionIndex(virtualAddress);
|
||||
if ((insertionIndex > 0 && virtualAddress < _regions[insertionIndex - 1].EndAddress) ||
|
||||
(insertionIndex < _regions.Count && endAddress > _regions[insertionIndex].Region.VirtualAddress))
|
||||
{
|
||||
if (virtualAddress < existing.EndAddress && endAddress > existing.Region.VirtualAddress)
|
||||
{
|
||||
throw new InvalidOperationException("Attempted to map an overlapping virtual memory region.");
|
||||
}
|
||||
throw new InvalidOperationException("Attempted to map an overlapping virtual memory region.");
|
||||
}
|
||||
|
||||
_regions.Add(new MappedRegion(
|
||||
_regions.Insert(insertionIndex, new MappedRegion(
|
||||
new VirtualMemoryRegion(virtualAddress, memorySize, fileOffset, (ulong)fileData.Length, protection),
|
||||
endAddress,
|
||||
backingMemory));
|
||||
@@ -74,12 +73,12 @@ public sealed class VirtualMemory : IVirtualMemory
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (!TryResolveRegion(virtualAddress, destination.Length, out var region, out var offset))
|
||||
if (!TryValidateRange(virtualAddress, destination.Length, ProgramHeaderFlags.Read, out var regionIndex))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
region.BackingMemory.AsSpan(offset, destination.Length).CopyTo(destination);
|
||||
CopyFromRegions(virtualAddress, destination, regionIndex);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -88,39 +87,127 @@ public sealed class VirtualMemory : IVirtualMemory
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (!TryResolveRegion(virtualAddress, source.Length, out var region, out var offset))
|
||||
if (!TryValidateRange(virtualAddress, source.Length, ProgramHeaderFlags.Write, out var regionIndex))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
source.CopyTo(region.BackingMemory.AsSpan(offset, source.Length));
|
||||
CopyToRegions(virtualAddress, source, regionIndex);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryResolveRegion(ulong virtualAddress, int length, out MappedRegion region, out int offset)
|
||||
private bool TryValidateRange(
|
||||
ulong virtualAddress,
|
||||
int length,
|
||||
ProgramHeaderFlags requiredProtection,
|
||||
out int regionIndex)
|
||||
{
|
||||
foreach (var candidate in _regions)
|
||||
regionIndex = FindContainingRegionIndex(virtualAddress);
|
||||
if (regionIndex < 0)
|
||||
{
|
||||
if (virtualAddress < candidate.Region.VirtualAddress || virtualAddress >= candidate.EndAddress)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var candidateOffset = checked((int)(virtualAddress - candidate.Region.VirtualAddress));
|
||||
if (candidateOffset + length > candidate.BackingMemory.Length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
region = candidate;
|
||||
offset = candidateOffset;
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
region = default;
|
||||
offset = 0;
|
||||
return false;
|
||||
var currentAddress = virtualAddress;
|
||||
var remaining = length;
|
||||
var currentIndex = regionIndex;
|
||||
while (true)
|
||||
{
|
||||
if (currentIndex >= _regions.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var region = _regions[currentIndex];
|
||||
if (currentAddress < region.Region.VirtualAddress ||
|
||||
currentAddress >= region.EndAddress ||
|
||||
(region.Region.Protection & requiredProtection) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (remaining == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var available = region.EndAddress - currentAddress;
|
||||
var chunkLength = (int)Math.Min((ulong)remaining, available);
|
||||
remaining -= chunkLength;
|
||||
if (remaining == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
currentAddress += (ulong)chunkLength;
|
||||
currentIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
private int FindContainingRegionIndex(ulong virtualAddress)
|
||||
{
|
||||
var insertionIndex = FindInsertionIndex(virtualAddress);
|
||||
if (insertionIndex < _regions.Count &&
|
||||
_regions[insertionIndex].Region.VirtualAddress == virtualAddress)
|
||||
{
|
||||
return insertionIndex;
|
||||
}
|
||||
|
||||
var candidateIndex = insertionIndex - 1;
|
||||
return candidateIndex >= 0 && virtualAddress < _regions[candidateIndex].EndAddress
|
||||
? candidateIndex
|
||||
: -1;
|
||||
}
|
||||
|
||||
private void CopyFromRegions(ulong virtualAddress, Span<byte> destination, int regionIndex)
|
||||
{
|
||||
var copied = 0;
|
||||
var currentAddress = virtualAddress;
|
||||
while (copied < destination.Length)
|
||||
{
|
||||
var region = _regions[regionIndex++];
|
||||
var regionOffset = checked((int)(currentAddress - region.Region.VirtualAddress));
|
||||
var chunkLength = Math.Min(destination.Length - copied, region.BackingMemory.Length - regionOffset);
|
||||
region.BackingMemory.AsSpan(regionOffset, chunkLength).CopyTo(destination[copied..]);
|
||||
copied += chunkLength;
|
||||
currentAddress += (ulong)chunkLength;
|
||||
}
|
||||
}
|
||||
|
||||
private void CopyToRegions(ulong virtualAddress, ReadOnlySpan<byte> source, int regionIndex)
|
||||
{
|
||||
var copied = 0;
|
||||
var currentAddress = virtualAddress;
|
||||
while (copied < source.Length)
|
||||
{
|
||||
var region = _regions[regionIndex++];
|
||||
var regionOffset = checked((int)(currentAddress - region.Region.VirtualAddress));
|
||||
var chunkLength = Math.Min(source.Length - copied, region.BackingMemory.Length - regionOffset);
|
||||
source.Slice(copied, chunkLength).CopyTo(region.BackingMemory.AsSpan(regionOffset, chunkLength));
|
||||
copied += chunkLength;
|
||||
currentAddress += (ulong)chunkLength;
|
||||
}
|
||||
}
|
||||
|
||||
private int FindInsertionIndex(ulong virtualAddress)
|
||||
{
|
||||
var lower = 0;
|
||||
var upper = _regions.Count;
|
||||
while (lower < upper)
|
||||
{
|
||||
var middle = lower + ((upper - lower) / 2);
|
||||
if (_regions[middle].Region.VirtualAddress < virtualAddress)
|
||||
{
|
||||
lower = middle + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
upper = middle;
|
||||
}
|
||||
}
|
||||
|
||||
return lower;
|
||||
}
|
||||
|
||||
private readonly record struct MappedRegion(VirtualMemoryRegion Region, ulong EndAddress, byte[] BackingMemory);
|
||||
|
||||
@@ -7,6 +7,7 @@ using SharpEmu.Core.Cpu.Disasm;
|
||||
using SharpEmu.Core.Loader;
|
||||
using SharpEmu.Core.Memory;
|
||||
using SharpEmu.HLE;
|
||||
using SharpEmu.HLE.Host;
|
||||
using SharpEmu.Libs.VideoOut;
|
||||
using SharpEmu.Libs.Kernel;
|
||||
using SharpEmu.Libs.AppContent;
|
||||
@@ -83,18 +84,22 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
|
||||
ImportTraceLimit = Math.Max(0, options.ImportTraceLimit),
|
||||
};
|
||||
var moduleManager = new ModuleManager();
|
||||
moduleManager.RegisterFromAssembly(typeof(VideoOutExports).Assembly, Generation.Gen4 | Generation.Gen5, Aerolib.Instance);
|
||||
moduleManager.RegisterFromAssembly(typeof(KernelExports).Assembly, Generation.Gen4 | Generation.Gen5, Aerolib.Instance);
|
||||
moduleManager.Freeze();
|
||||
|
||||
var virtualMemory = new PhysicalVirtualMemory();
|
||||
// Resolve the host platform once at the composition root; on unsupported
|
||||
// OSes this throws PlatformNotSupportedException with a clear message
|
||||
// instead of failing on the first native call.
|
||||
var hostPlatform = HostPlatform.Current;
|
||||
|
||||
var virtualMemory = new PhysicalVirtualMemory(hostPlatform.Memory);
|
||||
|
||||
var fileSystem = new PhysicalFileSystem();
|
||||
|
||||
return new SharpEmuRuntime(
|
||||
new SelfLoader(),
|
||||
virtualMemory,
|
||||
new CpuDispatcher(virtualMemory, moduleManager),
|
||||
new CpuDispatcher(virtualMemory, moduleManager, hostPlatform: hostPlatform),
|
||||
moduleManager,
|
||||
Aerolib.Instance,
|
||||
cpuExecutionOptions,
|
||||
@@ -140,7 +145,7 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
|
||||
LastMilestoneLog = null;
|
||||
KernelModuleRegistry.Reset();
|
||||
var image = LoadImage(normalizedEbootPath);
|
||||
VideoOutExports.ConfigureApplicationInfo(image.Title, image.TitleId, image.Version);
|
||||
VideoOutExports.ConfigureApplicationInfo(image.Title, image.TitleId, image.Version, BuildInfo.CommitSha);
|
||||
SaveDataExports.ConfigureApplicationInfo(image.TitleId);
|
||||
LogAppBundleInfo(normalizedEbootPath, image);
|
||||
RegisterLoadedModule(normalizedEbootPath, image, isMain: true, isSystemModule: false);
|
||||
|
||||
@@ -65,7 +65,10 @@
|
||||
"contentHash": "Iy22JopynbOJ32vA0lBhFEzGi65GQJBuJHYBYRBpydrDpNoTiHnjIXfA65Gu+8qsOr/ZEoIF8r9aHCgAXuO6DA=="
|
||||
},
|
||||
"sharpemu.hle": {
|
||||
"type": "Project"
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"SharpEmu.Logging": "[1.0.0, )"
|
||||
}
|
||||
},
|
||||
"sharpemu.libs": {
|
||||
"type": "Project",
|
||||
|
||||
@@ -127,6 +127,34 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
|
||||
</Style>
|
||||
|
||||
<!-- Top-level page switcher (Library / Options): plain transparent
|
||||
buttons, not TabItem, so there is no Fluent selected-tab underline.
|
||||
The active page is conveyed by brightness alone; LB/RB gamepad
|
||||
hints flank the pair. -->
|
||||
<Style Selector="Button.segment">
|
||||
<Setter Property="Background" Value="Transparent" />
|
||||
<Setter Property="BorderThickness" Value="0" />
|
||||
<Setter Property="Foreground" Value="{StaticResource MutedBrush}" />
|
||||
<Setter Property="FontSize" Value="22" />
|
||||
<Setter Property="FontWeight" Value="Bold" />
|
||||
<Setter Property="Padding" Value="6,4" />
|
||||
<Setter Property="CornerRadius" Value="8" />
|
||||
</Style>
|
||||
<Style Selector="Button.segment:pointerover /template/ ContentPresenter#PART_ContentPresenter">
|
||||
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
|
||||
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
|
||||
</Style>
|
||||
<Style Selector="Button.segment.active">
|
||||
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
|
||||
</Style>
|
||||
|
||||
<!-- Gamepad shoulder-button hint chip (LB/RB, L1/R1). -->
|
||||
<Style Selector="Border.padHint">
|
||||
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
|
||||
<Setter Property="CornerRadius" Value="6" />
|
||||
<Setter Property="Padding" Value="8,3" />
|
||||
</Style>
|
||||
|
||||
<Style Selector="ContextMenu">
|
||||
<Setter Property="Background" Value="{StaticResource CardBrush}" />
|
||||
<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
|
||||
|
||||
@@ -0,0 +1,162 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using Avalonia;
|
||||
using Avalonia.Collections;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Templates;
|
||||
using Avalonia.Data;
|
||||
using Avalonia.Layout;
|
||||
using Avalonia.Media;
|
||||
using Avalonia.Platform;
|
||||
using Avalonia.Threading;
|
||||
using System.Collections.Specialized;
|
||||
|
||||
namespace SharpEmu.GUI;
|
||||
|
||||
public sealed class ConsoleWindow : Window
|
||||
{
|
||||
private readonly AvaloniaList<LogLine> _sourceLines;
|
||||
private readonly AvaloniaList<LogLine> _visibleLines = new();
|
||||
private readonly ListBox _list;
|
||||
private readonly TextBox _searchBox;
|
||||
private readonly CheckBox _autoScrollCheck;
|
||||
|
||||
public ConsoleWindow(
|
||||
AvaloniaList<LogLine> lines,
|
||||
Action clear,
|
||||
bool autoScroll)
|
||||
{
|
||||
var loc = Localization.Instance;
|
||||
|
||||
_sourceLines = lines;
|
||||
Title = loc.Get("Console.WindowTitle");
|
||||
Width = 980;
|
||||
Height = 620;
|
||||
MinWidth = 520;
|
||||
MinHeight = 320;
|
||||
Background = new SolidColorBrush(Color.Parse("#0D1017"));
|
||||
Icon = new WindowIcon(AssetLoader.Open(new Uri("avares://SharpEmu.GUI/Assets/SharpEmu.ico")));
|
||||
|
||||
_searchBox = new TextBox
|
||||
{
|
||||
Watermark = loc.Get("Console.SearchWatermark"),
|
||||
Width = 320,
|
||||
Margin = new Thickness(0, 0, 12, 0),
|
||||
};
|
||||
_autoScrollCheck = new CheckBox
|
||||
{
|
||||
Content = loc.Get("Console.AutoScroll"),
|
||||
IsChecked = autoScroll,
|
||||
FontSize = 12,
|
||||
Margin = new Thickness(0, 0, 12, 0),
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
};
|
||||
var copyButton = new Button
|
||||
{
|
||||
Classes = { "ghost" },
|
||||
Content = loc.Get("Console.Copy"),
|
||||
Padding = new Thickness(10, 4),
|
||||
Margin = new Thickness(0, 0, 8, 0),
|
||||
};
|
||||
var clearButton = new Button
|
||||
{
|
||||
Classes = { "ghost" },
|
||||
Content = loc.Get("Console.Clear"),
|
||||
Padding = new Thickness(10, 4),
|
||||
};
|
||||
copyButton.Click += async (_, _) => await CopyAsync();
|
||||
clearButton.Click += (_, _) => clear();
|
||||
_searchBox.TextChanged += (_, _) => RefreshVisibleLines();
|
||||
|
||||
_list = new ListBox
|
||||
{
|
||||
Classes = { "console" },
|
||||
ItemsSource = _visibleLines,
|
||||
BorderThickness = new Thickness(1),
|
||||
BorderBrush = new SolidColorBrush(Color.Parse("#232B3A")),
|
||||
ItemTemplate = new FuncDataTemplate<LogLine>((_, _) =>
|
||||
{
|
||||
var text = new TextBlock { TextWrapping = TextWrapping.NoWrap };
|
||||
text.Bind(TextBlock.TextProperty, new Binding(nameof(LogLine.Text)));
|
||||
text.Bind(TextBlock.ForegroundProperty, new Binding(nameof(LogLine.Brush)));
|
||||
return text;
|
||||
}),
|
||||
};
|
||||
|
||||
Content = new Grid
|
||||
{
|
||||
Margin = new Thickness(12),
|
||||
RowDefinitions = new RowDefinitions("Auto,*"),
|
||||
Children =
|
||||
{
|
||||
new Grid
|
||||
{
|
||||
Margin = new Thickness(0, 0, 0, 8),
|
||||
ColumnDefinitions = new ColumnDefinitions("*,Auto,Auto,Auto,Auto"),
|
||||
Children =
|
||||
{
|
||||
new TextBlock
|
||||
{
|
||||
Classes = { "sectionTitle" },
|
||||
Text = loc.Get("Console.Title"),
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
},
|
||||
_searchBox.WithGridColumn(1),
|
||||
_autoScrollCheck.WithGridColumn(2),
|
||||
copyButton.WithGridColumn(3),
|
||||
clearButton.WithGridColumn(4),
|
||||
},
|
||||
},
|
||||
_list.WithGridRow(1),
|
||||
},
|
||||
};
|
||||
|
||||
lines.CollectionChanged += OnLinesChanged;
|
||||
Closed += (_, _) => lines.CollectionChanged -= OnLinesChanged;
|
||||
RefreshVisibleLines();
|
||||
}
|
||||
|
||||
private void OnLinesChanged(object? sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
RefreshVisibleLines();
|
||||
if (_autoScrollCheck.IsChecked == true)
|
||||
{
|
||||
Dispatcher.UIThread.Post(() => (_list.Scroll as ScrollViewer)?.ScrollToEnd());
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshVisibleLines()
|
||||
{
|
||||
var query = _searchBox.Text ?? string.Empty;
|
||||
_visibleLines.Clear();
|
||||
_visibleLines.AddRange(string.IsNullOrWhiteSpace(query)
|
||||
? _sourceLines
|
||||
: _sourceLines.Where(line => line.Text.Contains(query, StringComparison.OrdinalIgnoreCase)));
|
||||
}
|
||||
|
||||
private async Task CopyAsync()
|
||||
{
|
||||
if (_visibleLines.Count == 0 || Clipboard is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
await Clipboard.SetTextAsync(string.Join(Environment.NewLine, _visibleLines.Select(line => line.Text)));
|
||||
}
|
||||
}
|
||||
|
||||
file static class GridExtensions
|
||||
{
|
||||
public static T WithGridColumn<T>(this T control, int column) where T : Control
|
||||
{
|
||||
Grid.SetColumn(control, column);
|
||||
return control;
|
||||
}
|
||||
|
||||
public static T WithGridRow<T>(this T control, int row) where T : Control
|
||||
{
|
||||
Grid.SetRow(control, row);
|
||||
return control;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,252 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.IO.Pipes;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace SharpEmu.GUI;
|
||||
|
||||
/// <summary>
|
||||
/// Minimal Discord Rich Presence client. Speaks Discord's local IPC
|
||||
/// protocol (framed JSON over the discord-ipc-N named pipe) directly, so no
|
||||
/// external dependency is needed. All failures are silent: no Discord, no
|
||||
/// presence, no impact on the launcher.
|
||||
/// </summary>
|
||||
public sealed class DiscordRichPresence : IDisposable
|
||||
{
|
||||
private const int OpHandshake = 0;
|
||||
private const int OpFrame = 1;
|
||||
private const int MaxFrameBytes = 64 * 1024;
|
||||
|
||||
private static readonly JsonSerializerOptions JsonOptions = new()
|
||||
{
|
||||
DefaultIgnoreCondition = System.Text.Json.Serialization.JsonIgnoreCondition.WhenWritingNull,
|
||||
};
|
||||
|
||||
private readonly object _gate = new();
|
||||
private readonly string _clientId;
|
||||
private readonly AutoResetEvent _signal = new(false);
|
||||
private readonly Thread _worker;
|
||||
|
||||
private NamedPipeClientStream? _pipe;
|
||||
private PresenceState? _desired;
|
||||
private PresenceState? _sent;
|
||||
private volatile bool _disposed;
|
||||
|
||||
private sealed record PresenceState(string Details, string? State, long? StartUnixSeconds);
|
||||
|
||||
public DiscordRichPresence(string clientId)
|
||||
{
|
||||
_clientId = clientId;
|
||||
_worker = new Thread(WorkerLoop)
|
||||
{
|
||||
IsBackground = true,
|
||||
Name = "DiscordRichPresence",
|
||||
};
|
||||
_worker.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requests the given presence; the worker applies it asynchronously and
|
||||
/// retries (with reconnection) until it is delivered or replaced.
|
||||
/// </summary>
|
||||
public void SetPresence(string details, string? state = null, long? startUnixSeconds = null)
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
_desired = new PresenceState(details, state, startUnixSeconds);
|
||||
}
|
||||
|
||||
Trace($"queued details=\"{details}\" state=\"{state}\"");
|
||||
_signal.Set();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_disposed = true;
|
||||
_signal.Set();
|
||||
ClosePipe();
|
||||
}
|
||||
|
||||
private void WorkerLoop()
|
||||
{
|
||||
while (!_disposed)
|
||||
{
|
||||
// Woken immediately on presence changes; the periodic tick
|
||||
// retries after connection failures (e.g. Discord starts later).
|
||||
_signal.WaitOne(TimeSpan.FromSeconds(15));
|
||||
if (_disposed || _clientId.Length == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
PresenceState? desired;
|
||||
lock (_gate)
|
||||
{
|
||||
desired = _desired;
|
||||
}
|
||||
|
||||
if (desired is null || desired == _sent)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
EnsureConnected();
|
||||
SendActivity(desired);
|
||||
_sent = desired;
|
||||
Trace($"sent details=\"{desired.Details}\" state=\"{desired.State}\"");
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
// Connection died (or never existed); reconnect on a later tick.
|
||||
Trace($"send failed: {exception.Message}");
|
||||
ClosePipe();
|
||||
_sent = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureConnected()
|
||||
{
|
||||
if (_pipe is { IsConnected: true })
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ClosePipe();
|
||||
Exception? lastError = null;
|
||||
for (var index = 0; index < 10; index++)
|
||||
{
|
||||
var pipe = new NamedPipeClientStream(
|
||||
".",
|
||||
$"discord-ipc-{index}",
|
||||
PipeDirection.InOut,
|
||||
PipeOptions.Asynchronous);
|
||||
try
|
||||
{
|
||||
pipe.Connect(500);
|
||||
_pipe = pipe;
|
||||
WriteFrame(OpHandshake, JsonSerializer.Serialize(new
|
||||
{
|
||||
v = 1,
|
||||
client_id = _clientId,
|
||||
}));
|
||||
|
||||
// Discord replies with a READY (or error) frame; consume it
|
||||
// so the pipe buffer stays drained.
|
||||
_ = ReadFrame();
|
||||
return;
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
lastError = exception;
|
||||
pipe.Dispose();
|
||||
_pipe = null;
|
||||
}
|
||||
}
|
||||
|
||||
throw lastError ?? new IOException("Discord IPC pipe not found.");
|
||||
}
|
||||
|
||||
private void SendActivity(PresenceState presence)
|
||||
{
|
||||
var payload = new Dictionary<string, object?>
|
||||
{
|
||||
["cmd"] = "SET_ACTIVITY",
|
||||
["nonce"] = Guid.NewGuid().ToString(),
|
||||
["args"] = new Dictionary<string, object?>
|
||||
{
|
||||
["pid"] = Environment.ProcessId,
|
||||
["activity"] = new Dictionary<string, object?>
|
||||
{
|
||||
["details"] = presence.Details,
|
||||
["state"] = presence.State,
|
||||
["timestamps"] = presence.StartUnixSeconds is { } start
|
||||
? new Dictionary<string, object?> { ["start"] = start }
|
||||
: null,
|
||||
["assets"] = new Dictionary<string, object?>
|
||||
{
|
||||
["large_image"] = "logo",
|
||||
["large_text"] = "SharpEmu",
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
WriteFrame(OpFrame, JsonSerializer.Serialize(payload, JsonOptions));
|
||||
|
||||
// Consume Discord's acknowledgement to keep the pipe drained.
|
||||
_ = ReadFrame();
|
||||
}
|
||||
|
||||
private void WriteFrame(int opcode, string json)
|
||||
{
|
||||
var pipe = _pipe ?? throw new IOException("Discord IPC pipe is not connected.");
|
||||
var payload = Encoding.UTF8.GetBytes(json);
|
||||
var frame = new byte[8 + payload.Length];
|
||||
BitConverter.TryWriteBytes(frame.AsSpan(0, 4), opcode);
|
||||
BitConverter.TryWriteBytes(frame.AsSpan(4, 4), payload.Length);
|
||||
payload.CopyTo(frame, 8);
|
||||
pipe.Write(frame, 0, frame.Length);
|
||||
pipe.Flush();
|
||||
}
|
||||
|
||||
private string ReadFrame()
|
||||
{
|
||||
var pipe = _pipe ?? throw new IOException("Discord IPC pipe is not connected.");
|
||||
var header = ReadExactly(pipe, 8);
|
||||
var length = BitConverter.ToInt32(header, 4);
|
||||
if (length is < 0 or > MaxFrameBytes)
|
||||
{
|
||||
throw new IOException($"Discord IPC frame length {length} is out of range.");
|
||||
}
|
||||
|
||||
return Encoding.UTF8.GetString(ReadExactly(pipe, length));
|
||||
}
|
||||
|
||||
private static byte[] ReadExactly(NamedPipeClientStream pipe, int count)
|
||||
{
|
||||
var buffer = new byte[count];
|
||||
var read = 0;
|
||||
while (read < count)
|
||||
{
|
||||
var chunk = pipe.Read(buffer, read, count - read);
|
||||
if (chunk <= 0)
|
||||
{
|
||||
throw new IOException("Discord IPC pipe closed.");
|
||||
}
|
||||
|
||||
read += chunk;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private static void Trace(string message)
|
||||
{
|
||||
if (string.Equals(
|
||||
Environment.GetEnvironmentVariable("SHARPEMU_LOG_DISCORD"),
|
||||
"1",
|
||||
StringComparison.Ordinal))
|
||||
{
|
||||
Console.Error.WriteLine($"[DISCORD] {message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void ClosePipe()
|
||||
{
|
||||
var pipe = _pipe;
|
||||
_pipe = null;
|
||||
try
|
||||
{
|
||||
pipe?.Dispose();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Best effort; the pipe may already be broken.
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,6 +85,14 @@ internal sealed class EmulatorProcess : IDisposable
|
||||
return;
|
||||
}
|
||||
|
||||
// Prefer terminating the job: it kills the whole tree, including
|
||||
// any children the emulator spawned, even when the main process
|
||||
// is wedged in a GPU driver call.
|
||||
if (_jobHandle != 0)
|
||||
{
|
||||
_ = TerminateJobObject(_jobHandle, 1);
|
||||
}
|
||||
|
||||
if (_processHandle != 0)
|
||||
{
|
||||
_ = TerminateProcess(_processHandle, 1);
|
||||
@@ -160,8 +168,7 @@ internal sealed class EmulatorProcess : IDisposable
|
||||
var policy1 = PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF;
|
||||
var policy2 =
|
||||
PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF |
|
||||
PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF |
|
||||
PROCESS_CREATION_MITIGATION_POLICY2_XTENDED_CONTROL_FLOW_GUARD_ALWAYS_OFF;
|
||||
PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF;
|
||||
|
||||
mitigationPolicies = Marshal.AllocHGlobal(sizeof(ulong) * 2);
|
||||
Marshal.WriteInt64(mitigationPolicies, unchecked((long)policy1));
|
||||
@@ -192,29 +199,10 @@ internal sealed class EmulatorProcess : IDisposable
|
||||
ref startupInfoEx,
|
||||
out var processInfo);
|
||||
|
||||
if (!created)
|
||||
{
|
||||
// Some mitigation policy bits (e.g. XFG) are not supported on
|
||||
// older Windows builds. Mirror the CLI's behavior and fall back
|
||||
// to launching without the mitigation attribute list.
|
||||
startupInfoEx.lpAttributeList = 0;
|
||||
created = CreateProcessW(
|
||||
exePath,
|
||||
new StringBuilder(BuildCommandLine(exePath, arguments)),
|
||||
0,
|
||||
0,
|
||||
true,
|
||||
CREATE_NO_WINDOW,
|
||||
0,
|
||||
currentDirectory,
|
||||
ref startupInfoEx,
|
||||
out processInfo);
|
||||
}
|
||||
|
||||
if (!created)
|
||||
{
|
||||
var error = Marshal.GetLastWin32Error();
|
||||
throw new Win32Exception(error, $"Failed to start '{exePath}' (Win32 error {error}: {new Win32Exception(error).Message}).");
|
||||
throw new Win32Exception(error, $"Failed to start '{exePath}' with CET/CFG mitigation disabled (Win32 error {error}: {new Win32Exception(error).Message}).");
|
||||
}
|
||||
|
||||
CloseHandle(processInfo.hThread);
|
||||
@@ -639,6 +627,10 @@ internal sealed class EmulatorProcess : IDisposable
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool TerminateProcess(nint process, uint exitCode);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool TerminateJobObject(nint job, uint exitCode);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool CloseHandle(nint handle);
|
||||
|
||||
@@ -29,10 +29,12 @@ public sealed class GameEntry : INotifyPropertyChanged
|
||||
private long _sizeBytes;
|
||||
|
||||
public GameEntry(
|
||||
string name, string? titleId, string path, long sizeBytes, string? coverPath, string? backgroundPath)
|
||||
string name, string? titleId, string? version, string path, long sizeBytes,
|
||||
string? coverPath, string? backgroundPath)
|
||||
{
|
||||
Name = name;
|
||||
TitleId = titleId;
|
||||
Version = version;
|
||||
Path = path;
|
||||
_sizeBytes = sizeBytes;
|
||||
CoverPath = coverPath;
|
||||
@@ -46,6 +48,9 @@ public sealed class GameEntry : INotifyPropertyChanged
|
||||
|
||||
public string? TitleId { get; }
|
||||
|
||||
/// <summary>Content version from sce_sys/param.json, e.g. "01.000.000".</summary>
|
||||
public string? Version { get; }
|
||||
|
||||
public string Path { get; }
|
||||
|
||||
/// <summary>
|
||||
@@ -65,7 +70,7 @@ public sealed class GameEntry : INotifyPropertyChanged
|
||||
|
||||
_sizeBytes = value;
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SizeBytes)));
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Detail)));
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SizeText)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,9 +111,15 @@ public sealed class GameEntry : INotifyPropertyChanged
|
||||
|
||||
public bool HasCover => _cover is not null;
|
||||
|
||||
public string Detail => TitleId is not null
|
||||
? $"{TitleId} • {FormatSize(SizeBytes)}"
|
||||
: FormatSize(SizeBytes);
|
||||
public bool HasTitleId => TitleId is not null;
|
||||
|
||||
/// <summary>Badge text shown in the launch bar, e.g. "v01.000.000".</summary>
|
||||
public string? VersionText => Version is null ? null : $"v{Version}";
|
||||
|
||||
public bool HasVersion => Version is not null;
|
||||
|
||||
/// <summary>Formatted install size badge shown in the launch bar.</summary>
|
||||
public string SizeText => FormatSize(SizeBytes);
|
||||
|
||||
private static string ComputeInitials(string name)
|
||||
{
|
||||
|
||||
@@ -23,14 +23,41 @@ public sealed class GuiSettings
|
||||
|
||||
public bool StrictDynlibResolution { get; set; }
|
||||
|
||||
/// <summary>Mirror emulator output to user/logs/<titleId>-<timestamp>.log.</summary>
|
||||
/// <summary>
|
||||
/// Mirror emulator output to user/logs/<titleId>-<timestamp>.log, if <see cref="LogFilePath"/> is null.
|
||||
/// </summary>
|
||||
public bool LogToFile { get; set; }
|
||||
|
||||
/// <summary>If <see cref="LogToFile"/> is true it logs to this file path.</summary>
|
||||
public string? LogFilePath { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If <see cref="OverrideLogFile"/> is false it appends <titleId>-<timestamp> to the filename specified by
|
||||
/// <see cref="LogFilePath"/>. Otherwise it uses the exact filename from <see cref="LogFilePath"/>
|
||||
/// </summary>
|
||||
public bool OverrideLogFile { get; set; }
|
||||
|
||||
/// <summary>Loop the selected game's sce_sys/snd0.at9 preview music.</summary>
|
||||
public bool PlayTitleMusic { get; set; } = true;
|
||||
|
||||
public string? EmulatorPath { get; set; }
|
||||
|
||||
/// <summary>UI language, matching a file code under Languages/ (e.g. "en", "tr").</summary>
|
||||
public string Language { get; set; } = "en";
|
||||
|
||||
/// <summary>Publish launcher/game status to Discord Rich Presence.</summary>
|
||||
public bool DiscordRichPresence { get; set; } = true;
|
||||
|
||||
/// <summary>Names of SHARPEMU_* switches set to "1" in the emulator's environment at launch.</summary>
|
||||
public List<string> EnvironmentToggles { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Discord application ID used for Rich Presence; the default is the
|
||||
/// SharpEmu application. Override to rebrand what Discord shows as
|
||||
/// "Playing …" (register at discord.com/developers/applications).
|
||||
/// </summary>
|
||||
public string DiscordClientId { get; set; } = "1525606762248540221";
|
||||
|
||||
// The emulator is portable and keeps its data next to the executable;
|
||||
// the GUI follows the same convention.
|
||||
public static string SettingsPath => Path.Combine(AppContext.BaseDirectory, "gui-settings.json");
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"_languageName": "العربية",
|
||||
|
||||
"Page.Library": "المكتبة",
|
||||
"Page.Options": "الخيارات",
|
||||
"Page.GameCount.One": "لعبة واحدة",
|
||||
"Page.GameCount.Other": "{0} لعبة",
|
||||
|
||||
"Library.SearchWatermark": "ابحث في المكتبة...",
|
||||
"Library.AddFolder": "+ إضافة مجلد",
|
||||
"Library.Rescan": "⟳ إعادة الفحص",
|
||||
"Library.OpenFile": "فتح ملف...",
|
||||
|
||||
"Library.Context.Launch": "تشغيل",
|
||||
"Library.Context.OpenFolder": "فتح مجلد اللعبة",
|
||||
"Library.Context.CopyPath": "نسخ المسار",
|
||||
"Library.Context.CopyTitleId": "نسخ معرف العنوان",
|
||||
"Library.Context.Remove": "إزالة من المكتبة",
|
||||
|
||||
"Library.Empty.Title": "مكتبتك فارغة",
|
||||
"Library.Empty.Hint": "أضف مجلداً يحتوي على ألعابك للبدء.",
|
||||
"Library.Empty.SearchTitle": "لا توجد ألعاب تطابق بحثك",
|
||||
"Library.Empty.SearchHint": "لا شيء في المكتبة يطابق “{0}”.",
|
||||
"Library.Empty.AddFolder": "+ إضافة مجلد ألعاب",
|
||||
|
||||
"Library.Loading": "جارٍ تحميل المكتبة...",
|
||||
|
||||
"Options.General": "عام",
|
||||
"Options.Section.Emulation": "المحاكاة",
|
||||
"Options.Section.Logging": "التسجيل",
|
||||
"Options.Section.Launcher": "المُشغِّل",
|
||||
|
||||
"Options.CpuEngine.Label": "محرك المعالج",
|
||||
"Options.CpuEngine.Desc": "محرك التنفيذ المستخدم لتشغيل كود اللعبة.",
|
||||
"Options.CpuEngine.Native": "أصلي",
|
||||
|
||||
"Options.Strict.Label": "ربط صارم للمكتبات الديناميكية (dynlib)",
|
||||
"Options.Strict.Desc": "إفشال التشغيل عندما يتعذر التعرف على رمز مستورد.",
|
||||
|
||||
"Options.LogLevel.Label": "مستوى التسجيل",
|
||||
"Options.LogLevel.Desc": "مدى تفصيل مخرجات نافذة سجلات المحاكي.",
|
||||
"Options.LogLevel.Trace": "تتبع",
|
||||
"Options.LogLevel.Debug": "تصحيح الأخطاء",
|
||||
"Options.LogLevel.Info": "معلومات",
|
||||
"Options.LogLevel.Warning": "تحذير",
|
||||
"Options.LogLevel.Error": "خطأ",
|
||||
"Options.LogLevel.Critical": "حرج",
|
||||
|
||||
"Options.TraceImports.Label": "حد تتبع الاستيراد",
|
||||
"Options.TraceImports.Desc": "تتبع أول N استيراد لكل وحدة (0 = إيقاف).",
|
||||
|
||||
"Options.LogToFile.Label": "التسجيل في ملف",
|
||||
"Options.LogToFile.Desc": "نسخ مخرجات المحاكي إلى ملف سجل.",
|
||||
|
||||
"Options.LogFilePath.Label": "مسار ملف السجل",
|
||||
"Options.LogFilePath.Default": "لا يوجد مسار مخصص — تُحفظ السجلات في user/logs بجوار المحاكي.",
|
||||
"Options.LogFilePath.Select": "تحديد...",
|
||||
|
||||
"Options.OverrideLogFile.Label": "الكتابة فوق ملف السجل",
|
||||
"Options.OverrideLogFile.Desc": "استخدام مسار الملف الدقيق بدلاً من إلحاق معرف العنوان والطابع الزمني.",
|
||||
|
||||
"Options.TitleMusic.Label": "موسيقى اللعبة",
|
||||
"Options.TitleMusic.Desc": "تكرار موسيقى المعاينة للعبة المحددة في المكتبة.",
|
||||
|
||||
"Options.Discord.Label": "حالة دسكورد",
|
||||
"Options.Discord.Desc": "إظهار اللعبة قيد التشغيل في ملفك الشخصي على دسكورد.",
|
||||
|
||||
"Options.Language.Label": "لغة المحاكي",
|
||||
"Options.Language.Desc": "اللغة المستخدمة في جميع أنحاء المشغل. تُطبق فوراً.",
|
||||
|
||||
"Common.On": "تشغيل",
|
||||
"Common.Off": "إيقاف",
|
||||
|
||||
"Console.Title": "نافذة السجلات",
|
||||
"Console.SearchWatermark": "بحث...",
|
||||
"Console.AutoScroll": "تمرير تلقائي",
|
||||
"Console.Split": "تقسيم",
|
||||
"Console.Copy": "نسخ",
|
||||
"Console.Clear": "مسح",
|
||||
"Console.WindowTitle": "نافذة سجلات SharpEmu",
|
||||
|
||||
"Launch.NoGameSelected": "لم تُحدد أي لعبة",
|
||||
"Launch.NoGameHint": "اختر لعبة من المكتبة، أو افتح ملف eboot.bin مباشرة.",
|
||||
"Launch.Idle": "خامل",
|
||||
"Launch.Console": "≡ نافذة السجلات",
|
||||
"Launch.Launch": "▶ تشغيل",
|
||||
"Launch.Stop": "■ إيقاف",
|
||||
"Launch.Running": "قيد التشغيل — {0}",
|
||||
"Launch.Stopping": "جارٍ الإيقاف...",
|
||||
"Launch.Exited": "انتهى برمز {0} ({1})",
|
||||
"Launch.ExeNotFound": "لم يُعثر على الملف التنفيذي SharpEmu. ابنِ مشروع SharpEmu.CLI أولاً (dotnet build).",
|
||||
"Launch.LogFile": "ملف السجل: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "فشل بدء تشغيل المحاكي: {0}",
|
||||
"Launch.ProcessExited": "انتهت العملية برمز {0} ({1}).",
|
||||
|
||||
"Exit.Ok": "موافق",
|
||||
"Exit.InvalidArguments": "معطيات غير صالحة",
|
||||
"Exit.EbootNotFound": "لم يُعثر على eboot",
|
||||
"Exit.RuntimeException": "استثناء وقت التشغيل",
|
||||
"Exit.EmulationError": "خطأ في المحاكاة",
|
||||
"Exit.Unknown": "غير معروف",
|
||||
|
||||
"Status.EmulatorLocating": "المحاكي: جارٍ تحديد الموقع...",
|
||||
"Status.EmulatorPath": "المحاكي: {0}",
|
||||
"Status.EmulatorNotFound": "المحاكي: لم يُعثر على الملف التنفيذي SharpEmu — ابنِ SharpEmu.CLI أولاً.",
|
||||
"Status.ScanningLibrary": "جارٍ فحص المكتبة...",
|
||||
"Status.AddFolderPrompt": "أضف مجلد ألعاب لملء المكتبة.",
|
||||
"Status.LibraryScanned": "فُحصت المكتبة: {0} لعبة في {1} مجلد.",
|
||||
"Status.CouldNotOpenFolder": "تعذر فتح المجلد: {0}",
|
||||
"Status.CopiedToClipboard": "نُسخ {0} إلى الحافظة.",
|
||||
"Status.RemovedFromLibrary": "أُزيل “{0}” من المكتبة. أعد إضافة مجلده لاستعادته.",
|
||||
"Status.Running": "جارٍ تشغيل {0}",
|
||||
"Status.Stopping": "جارٍ الإيقاف...",
|
||||
"Status.Idle": "خامل",
|
||||
|
||||
"Clipboard.Path": "المسار",
|
||||
"Clipboard.TitleId": "معرف العنوان",
|
||||
|
||||
"Discord.Playing": "يلعب {0}",
|
||||
"Discord.Browsing": "يتصفح المكتبة",
|
||||
|
||||
"Dialog.ChooseGameFolder": "اختر مجلداً يحتوي على ألعاب",
|
||||
"Dialog.OpenExecutable": "افتح ملفاً تنفيذياً لتشغيله",
|
||||
"Dialog.PsExecutables": "ملفات PS التنفيذية",
|
||||
"Dialog.SaveLogFile": "حدد مكان حفظ ملف السجل",
|
||||
"Dialog.PlainTextFiles": "ملفات نصية عادية",
|
||||
"Dialog.LogFiles": "ملفات السجل"
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
{
|
||||
"_languageName": "Português (Brasil)",
|
||||
|
||||
"Page.Library": "Biblioteca",
|
||||
"Page.Options": "Opções",
|
||||
"Page.GameCount.One": "1 Jogo",
|
||||
"Page.GameCount.Other": "{0} jogos",
|
||||
|
||||
"Library.SearchWatermark": "Pesquisar na biblioteca…",
|
||||
"Library.AddFolder": "+ Adicionar pasta",
|
||||
"Library.Rescan": "⟳ Atualizar biblioteca",
|
||||
"Library.OpenFile": "Abrir arquivo…",
|
||||
|
||||
"Library.Context.Launch": "Jogar",
|
||||
"Library.Context.OpenFolder": "Abrir pasta do jogo",
|
||||
"Library.Context.CopyPath": "Copiar o caminho",
|
||||
"Library.Context.CopyTitleId": "Copiar ID do título",
|
||||
"Library.Context.Remove": "Remover da biblioteca",
|
||||
|
||||
"Library.Empty.Title": "Sua biblioteca está vazia",
|
||||
"Library.Empty.Hint": "Adicione uma pasta contendo seus jogos para começar.",
|
||||
"Library.Empty.SearchTitle": "Nenhum jogo corresponde à sua busca",
|
||||
"Library.Empty.SearchHint": "Nada na biblioteca corresponde a “{0}”.",
|
||||
"Library.Empty.AddFolder": "+ Adicionar pasta do jogo",
|
||||
|
||||
"Library.Loading": "Carregando biblioteca…",
|
||||
|
||||
"Options.General": "Opções Gerais",
|
||||
"Options.Env.Tab": "Ambiente",
|
||||
"Options.Section.Environment": "VARIÁVEIS DE AMBIENTE",
|
||||
"Options.Env.Desc": "Switches passados para o emulador como variáveis de ambiente na inicialização.",
|
||||
"Options.Env.Bthid.Desc": "Reporta o Bluetooth HID como indisponível para títulos cujo middleware de volante/FFB fica esperando indefinidamente.\nDeixe desativado normalmente. Alguns títulos travam quando a inicialização falha.",
|
||||
"Options.Env.LoopGuard.Desc": "Não force o encerramento de títulos que repetem a mesma chamada por tempo demais.\nExperimente isso quando um jogo fecha sozinho durante o carregamento.",
|
||||
"Options.Env.VkValidation.Desc": "Ativa as camadas de validação do Vulkan para depuração de GPU.\nLento. Requer que o Vulkan SDK esteja instalado.",
|
||||
"Options.Env.DumpSpirv.Desc": "Extrai os shaders AGC e suas traduções SPIR-V para a pasta shader-dumps.\nUse ao reportar bugs de shader ou renderização.",
|
||||
"Options.Env.LogDirectMemory.Desc": "Registra alocações de memória direta e falhas no console.\nUse quando um jogo aborta ou fecha durante a inicialização (boot).",
|
||||
"Options.Env.LogNp.Desc": "Registra chamadas da biblioteca NP (PlayStation Network) no console.",
|
||||
"Options.Section.Emulation": "EMULAÇÃO",
|
||||
"Options.Section.Logging": "LOGS",
|
||||
"Options.Section.Launcher": "INICIALIZADOR",
|
||||
|
||||
"Options.CpuEngine.Label": "Motor da CPU",
|
||||
"Options.CpuEngine.Desc": "Motor de execução usado para executar o código do jogo.",
|
||||
"Options.CpuEngine.Native": "Nativo",
|
||||
|
||||
"Options.Strict.Label": "Resolução estrita de bibliotecas dinâmicas",
|
||||
"Options.Strict.Desc": "Interrompe a inicialização caso um símbolo importado não possa ser vinculado.",
|
||||
|
||||
"Options.LogLevel.Label": "Nível de log",
|
||||
"Options.LogLevel.Desc": "Nível de detalhamento das mensagens exibidas no console do emulador.",
|
||||
"Options.LogLevel.Trace": "Trace",
|
||||
"Options.LogLevel.Debug": "Debug",
|
||||
"Options.LogLevel.Info": "Info",
|
||||
"Options.LogLevel.Warning": "Warning",
|
||||
"Options.LogLevel.Error": "Error",
|
||||
"Options.LogLevel.Critical": "Critical",
|
||||
|
||||
"Options.TraceImports.Label": "Limite de rastreamento de importações",
|
||||
"Options.TraceImports.Desc": "Rastreia as primeiras N importações de cada módulo (0 = desativado).",
|
||||
|
||||
"Options.LogToFile.Label": "Salvar log em arquivo",
|
||||
"Options.LogToFile.Desc": "Copia a saída do emulador para um arquivo de log.",
|
||||
|
||||
"Options.LogFilePath.Label": "Caminho do arquivo de log",
|
||||
"Options.LogFilePath.Default": "Nenhum caminho definido — logs vão para user/logs na pasta do emulador.",
|
||||
"Options.LogFilePath.Select": "Selecionar…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Sobrescrever arquivo de log",
|
||||
"Options.OverrideLogFile.Desc": "Use o caminho exato do arquivo em vez de adicionar o ID do título e o log de data e hora.",
|
||||
|
||||
"Options.TitleMusic.Label": "Música de prévia",
|
||||
"Options.TitleMusic.Desc": "Reproduz em loop a música de prévia do jogo selecionado na biblioteca.",
|
||||
|
||||
"Options.Discord.Label": "Status do Discord",
|
||||
"Options.Discord.Desc": "Exibir o jogo em execução no seu perfil do Discord.",
|
||||
|
||||
"Options.Language.Label": "Idioma do emulador",
|
||||
"Options.Language.Desc": "Idioma usado em toda a interface do emulador. A alteração é aplicada imediatamente.",
|
||||
|
||||
"Common.On": "Ativado",
|
||||
"Common.Off": "Desativado",
|
||||
|
||||
"Console.Title": "CONSOLE",
|
||||
"Console.SearchWatermark": "Pesquisar...",
|
||||
"Console.AutoScroll": "Rolagem automática",
|
||||
"Console.Split": "Recortar",
|
||||
"Console.Copy": "Copiar",
|
||||
"Console.Clear": "Limpar",
|
||||
"Console.WindowTitle": "Console do SharpEmu",
|
||||
|
||||
"Launch.NoGameSelected": "Nenhum jogo selecionado",
|
||||
"Launch.NoGameHint": "Selecione um jogo na biblioteca ou abra um arquivo eboot.bin diretamente.",
|
||||
"Launch.Idle": "Ocioso",
|
||||
"Launch.Console": "≡ Console",
|
||||
"Launch.Launch": "▶ Iniciar",
|
||||
"Launch.Stop": "■ Parar",
|
||||
"Launch.Running": "Em execução — {0}",
|
||||
"Launch.Stopping": "Encerrando…",
|
||||
"Launch.Exited": "Encerrado com código {0} ({1})",
|
||||
"Launch.ExeNotFound": "Executável do SharpEmu não encontrado. Compile primeiro o projeto SharpEmu.CLI (dotnet build).",
|
||||
"Launch.LogFile": "Arquivo de log: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Falha ao iniciar o emulador: {0}",
|
||||
"Launch.ProcessExited": "O processo foi encerrado com código {0} ({1}).",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "argumentos inválidos",
|
||||
"Exit.EbootNotFound": "eboot.bin não encontrado",
|
||||
"Exit.RuntimeException": "exceção em tempo de execução",
|
||||
"Exit.EmulationError": "erro de emulação",
|
||||
"Exit.Unknown": "desconhecido",
|
||||
|
||||
"Status.EmulatorLocating": "Emulador: localizando…",
|
||||
"Status.EmulatorPath": "Emulador: {0}",
|
||||
"Status.EmulatorNotFound": "Emulador: executável do SharpEmu não encontrado — compile o SharpEmu.CLI primeiro.",
|
||||
"Status.ScanningLibrary": "Verificando biblioteca…",
|
||||
"Status.AddFolderPrompt": "Adicione uma pasta de jogos para preencher a biblioteca.",
|
||||
"Status.LibraryScanned": "Biblioteca verificada: {0} jogo(s) em {1} pasta(s).",
|
||||
"Status.CouldNotOpenFolder": "Não foi possível abrir a pasta: {0}",
|
||||
"Status.CopiedToClipboard": "{0} copiado para a área de transferência.",
|
||||
"Status.RemovedFromLibrary": "“{0}” removido da biblioteca. Adicione novamente sua pasta para restaurá-lo.",
|
||||
"Status.Running": "Executando {0}",
|
||||
"Status.Stopping": "Encerrando…",
|
||||
"Status.Idle": "Ocioso",
|
||||
|
||||
"Clipboard.Path": "Caminho",
|
||||
"Clipboard.TitleId": "ID do título",
|
||||
|
||||
"Discord.Playing": "Jogando {0}",
|
||||
"Discord.Browsing": "Navegando pela biblioteca",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Escolha uma pasta contendo jogos",
|
||||
"Dialog.OpenExecutable": "Abrir um executável para iniciar",
|
||||
"Dialog.PsExecutables": "Executáveis de PS",
|
||||
"Dialog.SaveLogFile": "Selecione onde salvar o arquivo de log",
|
||||
"Dialog.PlainTextFiles": "Arquivos de texto simples",
|
||||
"Dialog.LogFiles": "Arquivos de log"
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"_languageName": "Deutsch",
|
||||
|
||||
"Page.Library": "Bibliothek",
|
||||
"Page.Options": "Optionen",
|
||||
"Page.GameCount.One": "1 Spiel",
|
||||
"Page.GameCount.Other": "{0} Spiele",
|
||||
|
||||
"Library.SearchWatermark": "Bibliothek durchsuchen…",
|
||||
"Library.AddFolder": "+ Spielordner hinzufügen",
|
||||
"Library.Rescan": "⟳ Neu scannen",
|
||||
"Library.OpenFile": "Datei öffnen…",
|
||||
|
||||
"Library.Context.Launch": "Starten",
|
||||
"Library.Context.OpenFolder": "Spielordner öffnen",
|
||||
"Library.Context.CopyPath": "Pfad kopieren",
|
||||
"Library.Context.CopyTitleId": "Title ID kopieren",
|
||||
"Library.Context.Remove": "Aus Bibliothek entfernen",
|
||||
|
||||
"Library.Empty.Title": "Deine Bibliothek ist leer",
|
||||
"Library.Empty.Hint": "Füge einen Ordner mit deinen Spielen hinzu, um zu beginnen.",
|
||||
"Library.Empty.SearchTitle": "Keine Spiele gefunden",
|
||||
"Library.Empty.SearchHint": "Nichts in der Bibliothek entspricht “{0}”.",
|
||||
"Library.Empty.AddFolder": "+ Spielordner hinzufügen",
|
||||
|
||||
"Library.Loading": "Bibliothek wird geladen…",
|
||||
|
||||
"Options.General": "Allgemein",
|
||||
"Options.Section.Emulation": "EMULATION",
|
||||
"Options.Section.Logging": "PROTOKOLLIERUNG",
|
||||
"Options.Section.Launcher": "LAUNCHER",
|
||||
|
||||
"Options.CpuEngine.Label": "CPU-Engine",
|
||||
"Options.CpuEngine.Desc": "Ausführungs-Engine, die zum Ausführen des Spiel-Codes verwendet wird.",
|
||||
"Options.CpuEngine.Native": "Nativ",
|
||||
|
||||
"Options.Strict.Label": "Strikte dynlib-Auflösung",
|
||||
"Options.Strict.Desc": "Starten abbrechen, wenn ein importiertes Symbol nicht aufgelöst werden kann.",
|
||||
|
||||
"Options.LogLevel.Label": "Protokollstufe",
|
||||
"Options.LogLevel.Desc": "Ausführlichkeit der Emulator-Konsolenausgabe.",
|
||||
"Options.LogLevel.Trace": "Trace",
|
||||
"Options.LogLevel.Debug": "Debug",
|
||||
"Options.LogLevel.Info": "Info",
|
||||
"Options.LogLevel.Warning": "Warnung",
|
||||
"Options.LogLevel.Error": "Fehler",
|
||||
"Options.LogLevel.Critical": "Kritisch",
|
||||
|
||||
"Options.TraceImports.Label": "Import-Trace-Limit",
|
||||
"Options.TraceImports.Desc": "Die ersten N Imports pro Modul verfolgen (0 = aus).",
|
||||
|
||||
"Options.LogToFile.Label": "In Datei protokollieren",
|
||||
"Options.LogToFile.Desc": "Emulator-Ausgabe zusätzlich in eine Log-Datei schreiben.",
|
||||
|
||||
"Options.LogFilePath.Label": "Protokolldatei-Pfad",
|
||||
"Options.LogFilePath.Default": "Kein benutzerdefinierter Pfad – Logs werden im Ordner user/logs neben dem Emulator gespeichert.",
|
||||
"Options.LogFilePath.Select": "Auswählen…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Protokolldatei überschreiben",
|
||||
"Options.OverrideLogFile.Desc": "Genauen Dateipfad verwenden, statt Title-ID und Zeitstempel anzuhängen.",
|
||||
|
||||
"Options.TitleMusic.Label": "Titel-Musik",
|
||||
"Options.TitleMusic.Desc": "Die Vorschau-Musik des ausgewählten Spiels in der Bibliothek loopend abspielen.",
|
||||
|
||||
"Options.Discord.Label": "Discord-Präsenz",
|
||||
"Options.Discord.Desc": "Zeigt das aktuell gespielte Spiel in deinem Discord-Profil an.",
|
||||
|
||||
"Options.Language.Label": "Emulator-Sprache",
|
||||
"Options.Language.Desc": "Sprache der Benutzeroberfläche. Wird sofort angewendet.",
|
||||
|
||||
"Common.On": "An",
|
||||
"Common.Off": "Aus",
|
||||
|
||||
"Console.Title": "KONSOLE",
|
||||
"Console.SearchWatermark": "Suchen...",
|
||||
"Console.AutoScroll": "Auto-Scroll",
|
||||
"Console.Split": "Teilen",
|
||||
"Console.Copy": "Kopieren",
|
||||
"Console.Clear": "Leeren",
|
||||
"Console.WindowTitle": "SharpEmu Konsole",
|
||||
|
||||
"Launch.NoGameSelected": "Kein Spiel ausgewählt",
|
||||
"Launch.NoGameHint": "Wähle ein Spiel aus der Bibliothek aus oder öffne eine eboot.bin direkt.",
|
||||
"Launch.Idle": "Bereit",
|
||||
"Launch.Console": "≡ Konsole",
|
||||
"Launch.Launch": "▶ Starten",
|
||||
"Launch.Stop": "■ Stoppen",
|
||||
"Launch.Running": "Läuft -- {0}",
|
||||
"Launch.Stopping": "Wird beendet…",
|
||||
"Launch.Exited": "Beendet mit Code {0} ({1})",
|
||||
"Launch.ExeNotFound": "SharpEmu-Executable wurde nicht gefunden. Baue zuerst das SharpEmu.CLI-Projekt (dotnet build).",
|
||||
"Launch.LogFile": "Log-Datei: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Emulator konnte nicht gestartet werden: {0}",
|
||||
"Launch.ProcessExited": "Prozess wurde mit Code {0} ({1}) beendet.",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "Ungültige Argumente",
|
||||
"Exit.EbootNotFound": "eboot nicht gefunden",
|
||||
"Exit.RuntimeException": "Laufzeitfehler",
|
||||
"Exit.EmulationError": "Emulationsfehler",
|
||||
"Exit.Unknown": "unbekannt",
|
||||
|
||||
"Status.EmulatorLocating": "Emulator: wird gesucht…",
|
||||
"Status.EmulatorPath": "Emulator: {0}",
|
||||
"Status.EmulatorNotFound": "Emulator: SharpEmu-Executable nicht gefunden -- baue zuerst SharpEmu.CLI.",
|
||||
"Status.ScanningLibrary": "Bibliothek wird gescannt…",
|
||||
"Status.AddFolderPrompt": "Füge einen Spielordner hinzu, um die Bibliothek zu füllen.",
|
||||
"Status.LibraryScanned": "Bibliothek gescannt: {0} Spiel(e) in {1} Ordner(n).",
|
||||
"Status.CouldNotOpenFolder": "Ordner konnte nicht geöffnet werden: {0}",
|
||||
"Status.CopiedToClipboard": "{0} in die Zwischenablage kopiert.",
|
||||
"Status.RemovedFromLibrary": "“{0}” wurde aus der Bibliothek entfernt. Füge den Ordner erneut hinzu, um es wiederherzustellen.",
|
||||
"Status.Running": "Läuft {0}",
|
||||
"Status.Stopping": "Wird gestoppt…",
|
||||
"Status.Idle": "Bereit",
|
||||
|
||||
"Clipboard.Path": "Pfad",
|
||||
"Clipboard.TitleId": "Title ID",
|
||||
|
||||
"Discord.Playing": "Spielt {0}",
|
||||
"Discord.Browsing": "Durchsucht die Bibliothek",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Spielordner auswählen",
|
||||
"Dialog.OpenExecutable": "Ausführbare Datei zum Starten öffnen",
|
||||
"Dialog.PsExecutables": "PS-Ausführbare Dateien",
|
||||
"Dialog.SaveLogFile": "Protokolldatei speichern unter",
|
||||
"Dialog.PlainTextFiles": "Textdateien",
|
||||
"Dialog.LogFiles": "Protokolldateien"
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"_languageName": "Dansk",
|
||||
|
||||
"Page.Library": "Bibliotek",
|
||||
"Page.Options": "Indstillinger",
|
||||
"Page.GameCount.One": "1 spil",
|
||||
"Page.GameCount.Other": "{0} spil",
|
||||
|
||||
"Library.SearchWatermark": "Søg i biblioteket…",
|
||||
"Library.AddFolder": "+ Tilføj mappe",
|
||||
"Library.Rescan": "⟳ Genindlæs",
|
||||
"Library.OpenFile": "Åbn fil…",
|
||||
|
||||
"Library.Context.Launch": "Start",
|
||||
"Library.Context.OpenFolder": "Åbn spilmappe",
|
||||
"Library.Context.CopyPath": "Kopiér sti",
|
||||
"Library.Context.CopyTitleId": "Kopiér titel-ID",
|
||||
"Library.Context.Remove": "Fjern fra bibliotek",
|
||||
|
||||
"Library.Empty.Title": "Dit bibliotek er tomt",
|
||||
"Library.Empty.Hint": "Tilføj en mappe med dine spil for at komme i gang.",
|
||||
"Library.Empty.SearchTitle": "Ingen spil matcher din søgning",
|
||||
"Library.Empty.SearchHint": "Intet i biblioteket matcher “{0}”.",
|
||||
"Library.Empty.AddFolder": "+ Tilføj spilmappe",
|
||||
|
||||
"Library.Loading": "Indlæser bibliotek…",
|
||||
|
||||
"Options.General": "Generelt",
|
||||
"Options.Section.Emulation": "EMULERING",
|
||||
"Options.Section.Logging": "LOGGING",
|
||||
"Options.Section.Launcher": "LAUNCHER",
|
||||
|
||||
"Options.CpuEngine.Label": "CPU-engine",
|
||||
"Options.CpuEngine.Desc": "Den eksekveringsengine der bruges til at køre spilkode.",
|
||||
"Options.CpuEngine.Native": "Native",
|
||||
|
||||
"Options.Strict.Label": "Streng dynlib-opløsning",
|
||||
"Options.Strict.Desc": "Afbryd opstarten, når et importeret symbol ikke kan findes.",
|
||||
|
||||
"Options.LogLevel.Label": "Logniveau",
|
||||
"Options.LogLevel.Desc": "Detaljeringsgrad for emulatorens konsoloutput.",
|
||||
"Options.LogLevel.Trace": "Trace",
|
||||
"Options.LogLevel.Debug": "Debug",
|
||||
"Options.LogLevel.Info": "Info",
|
||||
"Options.LogLevel.Warning": "Advarsel",
|
||||
"Options.LogLevel.Error": "Fejl",
|
||||
"Options.LogLevel.Critical": "Kritisk",
|
||||
|
||||
"Options.TraceImports.Label": "Grænse for import-trace",
|
||||
"Options.TraceImports.Desc": "Spor de første N imports pr. modul (0 = fra).",
|
||||
|
||||
"Options.LogToFile.Label": "Log til fil",
|
||||
"Options.LogToFile.Desc": "Spejl emulatorens output til en logfil.",
|
||||
|
||||
"Options.LogFilePath.Label": "Sti til logfil",
|
||||
"Options.LogFilePath.Default": "Ingen brugerdefineret sti — logs gemmes i user/logs ved siden af emulatoren.",
|
||||
"Options.LogFilePath.Select": "Vælg…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Tilsidesæt logfil",
|
||||
"Options.OverrideLogFile.Desc": "Brug den præcise filsti i stedet for at tilføje titel-ID og tidsstempel.",
|
||||
|
||||
"Options.TitleMusic.Label": "Titelmusik",
|
||||
"Options.TitleMusic.Desc": "Gentag det valgte spils forhåndsvisningsmusik i biblioteket.",
|
||||
|
||||
"Options.Discord.Label": "Discord-tilstedeværelse",
|
||||
"Options.Discord.Desc": "Vis det kørende spil på din Discord-profil.",
|
||||
|
||||
"Options.Language.Label": "Emulatorsprog",
|
||||
"Options.Language.Desc": "Sprog der bruges i hele launcheren. Anvendes med det samme.",
|
||||
|
||||
"Common.On": "Til",
|
||||
"Common.Off": "Fra",
|
||||
|
||||
"Console.Title": "KONSOL",
|
||||
"Console.SearchWatermark": "Søg...",
|
||||
"Console.AutoScroll": "Auto-scroll",
|
||||
"Console.Split": "Opdel",
|
||||
"Console.Copy": "Kopiér",
|
||||
"Console.Clear": "Ryd",
|
||||
"Console.WindowTitle": "SharpEmu-konsol",
|
||||
|
||||
"Launch.NoGameSelected": "Intet spil valgt",
|
||||
"Launch.NoGameHint": "Vælg et spil fra biblioteket, eller åbn en eboot.bin direkte.",
|
||||
"Launch.Idle": "Inaktiv",
|
||||
"Launch.Console": "≡ Konsol",
|
||||
"Launch.Launch": "▶ Start",
|
||||
"Launch.Stop": "■ Stop",
|
||||
"Launch.Running": "Kører — {0}",
|
||||
"Launch.Stopping": "Stopper…",
|
||||
"Launch.Exited": "Afsluttet med kode {0} ({1})",
|
||||
"Launch.ExeNotFound": "SharpEmu-programmet blev ikke fundet. Byg SharpEmu.CLI-projektet først (dotnet build).",
|
||||
"Launch.LogFile": "Logfil: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Kunne ikke starte emulatoren: {0}",
|
||||
"Launch.ProcessExited": "Processen afsluttede med kode {0} ({1}).",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "ugyldige argumenter",
|
||||
"Exit.EbootNotFound": "eboot ikke fundet",
|
||||
"Exit.RuntimeException": "runtime-fejl",
|
||||
"Exit.EmulationError": "emuleringsfejl",
|
||||
"Exit.Unknown": "ukendt",
|
||||
|
||||
"Status.EmulatorLocating": "Emulator: lokaliserer…",
|
||||
"Status.EmulatorPath": "Emulator: {0}",
|
||||
"Status.EmulatorNotFound": "Emulator: SharpEmu-programmet blev ikke fundet — byg SharpEmu.CLI først.",
|
||||
"Status.ScanningLibrary": "Skanner bibliotek…",
|
||||
"Status.AddFolderPrompt": "Tilføj en spilmappe for at udfylde biblioteket.",
|
||||
"Status.LibraryScanned": "Bibliotek skannet: {0} spil i {1} mappe(r).",
|
||||
"Status.CouldNotOpenFolder": "Kunne ikke åbne mappe: {0}",
|
||||
"Status.CopiedToClipboard": "{0} kopieret til udklipsholderen.",
|
||||
"Status.RemovedFromLibrary": "“{0}” fjernet fra biblioteket. Tilføj mappen igen for at gendanne det.",
|
||||
"Status.Running": "Kører {0}",
|
||||
"Status.Stopping": "Stopper…",
|
||||
"Status.Idle": "Inaktiv",
|
||||
|
||||
"Clipboard.Path": "Sti",
|
||||
"Clipboard.TitleId": "Titel-ID",
|
||||
|
||||
"Discord.Playing": "Spiller {0}",
|
||||
"Discord.Browsing": "Gennemser biblioteket",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Vælg en mappe der indeholder spil",
|
||||
"Dialog.OpenExecutable": "Åbn et program der skal startes",
|
||||
"Dialog.PsExecutables": "PS-programmer",
|
||||
"Dialog.SaveLogFile": "Vælg hvor logfilen skal gemmes",
|
||||
"Dialog.PlainTextFiles": "Almindelige tekstfiler",
|
||||
"Dialog.LogFiles": "Logfiler"
|
||||
}
|
||||
@@ -0,0 +1,146 @@
|
||||
{
|
||||
"_languageName": "English",
|
||||
|
||||
"Page.Library": "Library",
|
||||
"Page.Options": "Options",
|
||||
"Page.GameCount.One": "1 game",
|
||||
"Page.GameCount.Other": "{0} games",
|
||||
|
||||
"Library.SearchWatermark": "Search library…",
|
||||
"Library.AddFolder": "+ Add folder",
|
||||
"Library.Rescan": "⟳ Rescan",
|
||||
"Library.OpenFile": "Open file…",
|
||||
|
||||
"Library.Context.Launch": "Launch",
|
||||
"Library.Context.OpenFolder": "Open game folder",
|
||||
"Library.Context.CopyPath": "Copy path",
|
||||
"Library.Context.CopyTitleId": "Copy title ID",
|
||||
"Library.Context.Remove": "Remove from library",
|
||||
|
||||
"Library.Empty.Title": "Your library is empty",
|
||||
"Library.Empty.Hint": "Add a folder containing your games to get started.",
|
||||
"Library.Empty.SearchTitle": "No games match your search",
|
||||
"Library.Empty.SearchHint": "Nothing in the library matches “{0}”.",
|
||||
"Library.Empty.AddFolder": "+ Add game folder",
|
||||
|
||||
"Library.Loading": "Loading library…",
|
||||
|
||||
"Options.General": "General",
|
||||
"Options.Env.Tab": "Environment",
|
||||
"Options.Section.Environment": "ENVIRONMENT VARIABLES",
|
||||
"Options.Env.Desc": "Switches passed to the emulator as environment variables at launch.",
|
||||
"Options.Env.Bthid.Desc": "Report Bluetooth HID as unavailable for titles whose wheel/FFB middleware polls forever.\nLeave off normally. Some titles freeze when init fails.",
|
||||
"Options.Env.LoopGuard.Desc": "Do not force quit titles that repeat the same call for too long.\nTry this when a game exits on its own while loading.",
|
||||
"Options.Env.VkValidation.Desc": "Enable Vulkan validation layers for GPU debugging.\nSlow. Requires the Vulkan SDK to be installed.",
|
||||
"Options.Env.DumpSpirv.Desc": "Dump AGC shaders and their SPIR-V translations to the shader-dumps folder.\nUse when reporting shader or rendering bugs.",
|
||||
"Options.Env.LogDirectMemory.Desc": "Log direct memory allocations and failures to the console.\nUse when a game aborts or exits during boot.",
|
||||
"Options.Env.LogNp.Desc": "Log NP (PlayStation Network) library calls to the console.",
|
||||
"Options.Section.Emulation": "EMULATION",
|
||||
"Options.Section.Logging": "LOGGING",
|
||||
"Options.Section.Launcher": "LAUNCHER",
|
||||
|
||||
"Options.CpuEngine.Label": "CPU engine",
|
||||
"Options.CpuEngine.Desc": "Execution engine used to run game code.",
|
||||
"Options.CpuEngine.Native": "Native",
|
||||
|
||||
"Options.Strict.Label": "Strict dynlib resolution",
|
||||
"Options.Strict.Desc": "Fail the launch when an imported symbol cannot be resolved.",
|
||||
|
||||
"Options.LogLevel.Label": "Log level",
|
||||
"Options.LogLevel.Desc": "Verbosity of the emulator console output.",
|
||||
"Options.LogLevel.Trace": "Trace",
|
||||
"Options.LogLevel.Debug": "Debug",
|
||||
"Options.LogLevel.Info": "Info",
|
||||
"Options.LogLevel.Warning": "Warning",
|
||||
"Options.LogLevel.Error": "Error",
|
||||
"Options.LogLevel.Critical": "Critical",
|
||||
|
||||
"Options.TraceImports.Label": "Import trace limit",
|
||||
"Options.TraceImports.Desc": "Trace the first N imports per module (0 = off).",
|
||||
|
||||
"Options.LogToFile.Label": "Log to file",
|
||||
"Options.LogToFile.Desc": "Mirror emulator output to a log file.",
|
||||
|
||||
"Options.LogFilePath.Label": "Log file path",
|
||||
"Options.LogFilePath.Default": "No custom path — logs go to user/logs next to the emulator.",
|
||||
"Options.LogFilePath.Select": "Select…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Override log file",
|
||||
"Options.OverrideLogFile.Desc": "Use the exact file path instead of appending title ID and timestamp.",
|
||||
|
||||
"Options.TitleMusic.Label": "Title music",
|
||||
"Options.TitleMusic.Desc": "Loop the selected game's preview music in the library.",
|
||||
|
||||
"Options.Discord.Label": "Discord presence",
|
||||
"Options.Discord.Desc": "Show the running game on your Discord profile.",
|
||||
|
||||
"Options.Language.Label": "Emulator language",
|
||||
"Options.Language.Desc": "Language used throughout the launcher. Applies immediately.",
|
||||
|
||||
"Common.On": "On",
|
||||
"Common.Off": "Off",
|
||||
|
||||
"Console.Title": "CONSOLE",
|
||||
"Console.SearchWatermark": "Search...",
|
||||
"Console.AutoScroll": "Auto-scroll",
|
||||
"Console.Split": "Split",
|
||||
"Console.Copy": "Copy",
|
||||
"Console.Clear": "Clear",
|
||||
"Console.WindowTitle": "SharpEmu Console",
|
||||
|
||||
"Launch.NoGameSelected": "No game selected",
|
||||
"Launch.NoGameHint": "Pick a game from the library, or open an eboot.bin directly.",
|
||||
"Launch.Idle": "Idle",
|
||||
"Launch.Console": "≡ Console",
|
||||
"Launch.Launch": "▶ Launch",
|
||||
"Launch.Stop": "■ Stop",
|
||||
"Launch.Running": "Running — {0}",
|
||||
"Launch.Stopping": "Stopping…",
|
||||
"Launch.Exited": "Exited with code {0} ({1})",
|
||||
"Launch.ExeNotFound": "SharpEmu executable not found. Build the SharpEmu.CLI project first (dotnet build).",
|
||||
"Launch.LogFile": "Log file: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Failed to start the emulator: {0}",
|
||||
"Launch.ProcessExited": "Process exited with code {0} ({1}).",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "invalid arguments",
|
||||
"Exit.EbootNotFound": "eboot not found",
|
||||
"Exit.RuntimeException": "runtime exception",
|
||||
"Exit.EmulationError": "emulation error",
|
||||
"Exit.Unknown": "unknown",
|
||||
|
||||
"Status.EmulatorLocating": "Emulator: locating…",
|
||||
"Status.EmulatorPath": "Emulator: {0}",
|
||||
"Status.EmulatorNotFound": "Emulator: SharpEmu executable not found — build SharpEmu.CLI first.",
|
||||
"Status.ScanningLibrary": "Scanning library…",
|
||||
"Status.AddFolderPrompt": "Add a game folder to populate the library.",
|
||||
"Status.LibraryScanned": "Library scanned: {0} game(s) in {1} folder(s).",
|
||||
"Status.CouldNotOpenFolder": "Could not open folder: {0}",
|
||||
"Status.CopiedToClipboard": "{0} copied to clipboard.",
|
||||
"Status.RemovedFromLibrary": "Removed “{0}” from the library. Re-add its folder to restore it.",
|
||||
"Status.Running": "Running {0}",
|
||||
"Status.Stopping": "Stopping…",
|
||||
"Status.Idle": "Idle",
|
||||
|
||||
"Clipboard.Path": "Path",
|
||||
"Clipboard.TitleId": "Title ID",
|
||||
|
||||
"Discord.Playing": "Playing {0}",
|
||||
"Discord.Browsing": "Browsing the library",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Choose a folder containing games",
|
||||
"Dialog.OpenExecutable": "Open an executable to launch",
|
||||
"Dialog.PsExecutables": "PS executables",
|
||||
"Dialog.SaveLogFile": "Select where to save the Log file",
|
||||
"Dialog.PlainTextFiles": "Plain Text Files",
|
||||
"Dialog.LogFiles": "Log Files",
|
||||
|
||||
"Options.About" : "About",
|
||||
"About.Github.Label": "GitHub",
|
||||
"About.Github.Desc": "Source code, issues and project development.",
|
||||
"About.Discord.Label": "Discord",
|
||||
"About.Discord.Desc": "Join the community, get support and follow development.",
|
||||
"About.GithubButton": "Contribute in GitHub!",
|
||||
"About.DiscordButton": "Join our Discord!"
|
||||
}
|
||||
@@ -0,0 +1,137 @@
|
||||
{
|
||||
"_languageName": "Español",
|
||||
|
||||
"Page.Library": "Biblioteca",
|
||||
"Page.Options": "Opciones",
|
||||
"Page.GameCount.One": "1 juego",
|
||||
"Page.GameCount.Other": "{0} juegos",
|
||||
|
||||
"Library.SearchWatermark": "Buscar en la biblioteca…",
|
||||
"Library.AddFolder": "+ Añadir carpeta",
|
||||
"Library.Rescan": "⟳ Volver a escanear",
|
||||
"Library.OpenFile": "Abrir archivo…",
|
||||
|
||||
"Library.Context.Launch": "Iniciar",
|
||||
"Library.Context.OpenFolder": "Abrir carpeta de juegos",
|
||||
"Library.Context.CopyPath": "Copiar ruta",
|
||||
"Library.Context.CopyTitleId": "Copiar ID del título",
|
||||
"Library.Context.Remove": "Eliminar de la biblioteca",
|
||||
|
||||
"Library.Empty.Title": "Tu biblioteca está vacía",
|
||||
"Library.Empty.Hint": "Añade una carpeta que contenga tus juegos para empezar.",
|
||||
"Library.Empty.SearchTitle": "Ningún juego coincide con la búsqueda",
|
||||
"Library.Empty.SearchHint": "No se ha encontrado nada en la biblioteca que coincida con “{0}”.",
|
||||
"Library.Empty.AddFolder": "+ Añadir carpeta de juegos",
|
||||
|
||||
"Library.Loading": "Cargando biblioteca…",
|
||||
|
||||
"Options.General": "General",
|
||||
"Options.Section.Emulation": "EMULACIÓN",
|
||||
"Options.Section.Logging": "LOGS",
|
||||
"Options.Section.Launcher": "LAUNCHER",
|
||||
|
||||
"Options.CpuEngine.Label": "Motor de CPU",
|
||||
"Options.CpuEngine.Desc": "Motor utilizado para ejecutar el código del juego.",
|
||||
"Options.CpuEngine.Native": "Nativo",
|
||||
|
||||
"Options.Strict.Label": "Resolución estricta de dynlib (Bibliotecas dinámicas)",
|
||||
"Options.Strict.Desc": "Detener la ejecución cuando un símbolo importado no se pueda resolver.",
|
||||
|
||||
"Options.LogLevel.Label": "Nivel de Log",
|
||||
"Options.LogLevel.Desc": "Verbosidad de la salida en consola del emulador.",
|
||||
"Options.LogLevel.Trace": "Trazas",
|
||||
"Options.LogLevel.Debug": "Depuración",
|
||||
"Options.LogLevel.Info": "Información",
|
||||
"Options.LogLevel.Warning": "Advertencia",
|
||||
"Options.LogLevel.Error": "Error",
|
||||
"Options.LogLevel.Critical": "Crítico",
|
||||
|
||||
"Options.TraceImports.Label": "Límite de trazado de importaciones",
|
||||
"Options.TraceImports.Desc": "Trazar las primeras N importaciones por módulo (0 = off).",
|
||||
|
||||
"Options.LogToFile.Label": "Registrar log en archivo",
|
||||
"Options.LogToFile.Desc": "Duplicar la salida del emulador en un archivo de logs.",
|
||||
|
||||
"Options.LogFilePath.Label": "Ruta del archivo de Log",
|
||||
"Options.LogFilePath.Default": "Sin ruta personalizada — los logs van a user/logs al lado del emulador.",
|
||||
"Options.LogFilePath.Select": "Seleccionar…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Sobreescribir archivo de logs",
|
||||
"Options.OverrideLogFile.Desc": "Utilizar la misma ruta para el archivo de logs en vez de añadir la ID del título y marca de tiempo.",
|
||||
|
||||
"Options.TitleMusic.Label": "Música del título",
|
||||
"Options.TitleMusic.Desc": "Repetir en bucle la preview de la música del juego seleccionado en la biblioteca.",
|
||||
|
||||
"Options.Discord.Label": "Actividad de Discord",
|
||||
"Options.Discord.Desc": "Mostrar juego en ejecución en tu perfil de Discord.",
|
||||
|
||||
"Options.Language.Label": "Idioma del emulador",
|
||||
"Options.Language.Desc": "Idioma utilizado en todo el launcher. Se aplica inmediatamente.",
|
||||
|
||||
"Common.On": "Encendido",
|
||||
"Common.Off": "Apagado",
|
||||
|
||||
"Console.Title": "CONSOLA",
|
||||
"Console.SearchWatermark": "Buscar...",
|
||||
"Console.AutoScroll": "Desplazamiento automático",
|
||||
"Console.Split": "Desacoplar",
|
||||
"Console.Copy": "Copiar",
|
||||
"Console.Clear": "Limpiar",
|
||||
"Console.WindowTitle": "Consola SharpEmu",
|
||||
|
||||
"Launch.NoGameSelected": "No hay ningún juego seleccionado",
|
||||
"Launch.NoGameHint": "Selecciona un juego de la biblioteca o abre un eboot.bin directamente.",
|
||||
"Launch.Idle": "Inactivo",
|
||||
"Launch.Console": "≡ Consola",
|
||||
"Launch.Launch": "▶ Iniciar",
|
||||
"Launch.Stop": "■ Detener",
|
||||
"Launch.Running": "En ejecución — {0}",
|
||||
"Launch.Stopping": "Deteniendo…",
|
||||
"Launch.Exited": "Finalizó con el código {0} ({1})",
|
||||
"Launch.ExeNotFound": "No se ha encontrado el ejecutable de SharpEmu. Compila previamente el proyecto SharpEmu.CLI (dotnet build).",
|
||||
"Launch.LogFile": "Archivo de Log: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Error al iniciar el emulador: {0}",
|
||||
"Launch.ProcessExited": "El proceso finalizó con el código {0} ({1}).",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "argumentos no válidos",
|
||||
"Exit.EbootNotFound": "no se encontró eboot",
|
||||
"Exit.RuntimeException": "excepción en tiempo de ejecución",
|
||||
"Exit.EmulationError": "error de emulación",
|
||||
"Exit.Unknown": "desconocido",
|
||||
|
||||
"Status.EmulatorLocating": "Emulador: localizando…",
|
||||
"Status.EmulatorPath": "Emulador: {0}",
|
||||
"Status.EmulatorNotFound": "Emulador: No se encontró el ejecutable de SharpEmu — compila previamente SharpEmu.CLI.",
|
||||
"Status.ScanningLibrary": "Escaneando biblioteca…",
|
||||
"Status.AddFolderPrompt": "Añade una carpeta de juegos para poblar la biblioteca.",
|
||||
"Status.LibraryScanned": "Biblioteca escaneada: Se encontraron {0} juego(s) en {1} carpeta(s).",
|
||||
"Status.CouldNotOpenFolder": "No se ha podido abrir la carpeta: {0}",
|
||||
"Status.CopiedToClipboard": "{0} copiado al portapapeles.",
|
||||
"Status.RemovedFromLibrary": "Se eliminó “{0}” de la biblioteca. Vuelve a añadir su carpeta para restaurarlo.",
|
||||
"Status.Running": "Ejecutando {0}",
|
||||
"Status.Stopping": "Deteniendo…",
|
||||
"Status.Idle": "Inactivo",
|
||||
|
||||
"Clipboard.Path": "Ruta",
|
||||
"Clipboard.TitleId": "ID del título",
|
||||
|
||||
"Discord.Playing": "Jugando a {0}",
|
||||
"Discord.Browsing": "Navegando en la biblioteca, buscando un juego para divertirse.",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Selecciona una carpeta que contenga juegos",
|
||||
"Dialog.OpenExecutable": "Abrir un ejecutable para iniciar",
|
||||
"Dialog.PsExecutables": "Ejecutables de PS",
|
||||
"Dialog.SaveLogFile": "Selecciona dónde guardar el archivo de Logs",
|
||||
"Dialog.PlainTextFiles": "Archivos en texto plano",
|
||||
"Dialog.LogFiles": "Archivos de Log",
|
||||
|
||||
"Options.About" : "Informacion",
|
||||
"About.Github.Label": "GitHub",
|
||||
"About.Github.Desc": "Código fuente, issues y desarrollo del proyecto.",
|
||||
"About.Discord.Label": "Discord",
|
||||
"About.Discord.Desc": "Únete a la comunidad, recibe soporte y sigue el desarrollo.",
|
||||
"About.GithubButton": "Contribuye en GitHub!",
|
||||
"About.DiscordButton": "Únete a nuestro Discord!"
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"_languageName": "Français",
|
||||
|
||||
"Page.Library": "Bibliothèque",
|
||||
"Page.Options": "Options",
|
||||
"Page.GameCount.One": "1 jeu",
|
||||
"Page.GameCount.Other": "{0} jeux",
|
||||
|
||||
"Library.SearchWatermark": "Rechercher dans la bibliothèque…",
|
||||
"Library.AddFolder": "+ Ajouter un dossier",
|
||||
"Library.Rescan": "⟳ Analyser à nouveau",
|
||||
"Library.OpenFile": "Ouvrir un fichier…",
|
||||
|
||||
"Library.Context.Launch": "Lancer",
|
||||
"Library.Context.OpenFolder": "Ouvrir le dossier du jeu",
|
||||
"Library.Context.CopyPath": "Copier le chemin",
|
||||
"Library.Context.CopyTitleId": "Copier l’identifiant du jeu",
|
||||
"Library.Context.Remove": "Retirer de la bibliothèque",
|
||||
|
||||
"Library.Empty.Title": "Votre bibliothèque est vide",
|
||||
"Library.Empty.Hint": "Ajoutez un dossier contenant vos jeux pour commencer.",
|
||||
"Library.Empty.SearchTitle": "Aucun jeu ne correspond à votre recherche",
|
||||
"Library.Empty.SearchHint": "Aucun élément de la bibliothèque ne correspond à « {0} ».",
|
||||
"Library.Empty.AddFolder": "+ Ajouter un dossier de jeux",
|
||||
|
||||
"Library.Loading": "Chargement de la bibliothèque…",
|
||||
|
||||
"Options.General": "Général",
|
||||
"Options.Section.Emulation": "ÉMULATION",
|
||||
"Options.Section.Logging": "JOURNALISATION",
|
||||
"Options.Section.Launcher": "LANCEUR",
|
||||
|
||||
"Options.CpuEngine.Label": "Moteur CPU",
|
||||
"Options.CpuEngine.Desc": "Moteur d’exécution utilisé pour exécuter le code du jeu.",
|
||||
"Options.CpuEngine.Native": "Natif",
|
||||
|
||||
"Options.Strict.Label": "Résolution stricte des bibliothèques dynamiques",
|
||||
"Options.Strict.Desc": "Interrompre le lancement lorsqu’un symbole importé ne peut pas être résolu.",
|
||||
|
||||
"Options.LogLevel.Label": "Niveau de journalisation",
|
||||
"Options.LogLevel.Desc": "Niveau de détail des messages affichés dans la console de l’émulateur.",
|
||||
"Options.LogLevel.Trace": "Traçage",
|
||||
"Options.LogLevel.Debug": "Débogage",
|
||||
"Options.LogLevel.Info": "Informations",
|
||||
"Options.LogLevel.Warning": "Avertissements",
|
||||
"Options.LogLevel.Error": "Erreurs",
|
||||
"Options.LogLevel.Critical": "Erreurs critiques",
|
||||
|
||||
"Options.TraceImports.Label": "Limite de traçage des imports",
|
||||
"Options.TraceImports.Desc": "Tracer les N premiers imports de chaque module (0 = désactivé).",
|
||||
|
||||
"Options.LogToFile.Label": "Enregistrer dans un fichier",
|
||||
"Options.LogToFile.Desc": "Copier la sortie de l’émulateur dans un fichier journal.",
|
||||
|
||||
"Options.LogFilePath.Label": "Chemin du fichier journal",
|
||||
"Options.LogFilePath.Default": "Aucun chemin personnalisé — les journaux sont enregistrés dans user/logs à côté de l’émulateur.",
|
||||
"Options.LogFilePath.Select": "Sélectionner…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Remplacer le fichier journal",
|
||||
"Options.OverrideLogFile.Desc": "Utiliser exactement ce chemin au lieu d’ajouter l’identifiant du jeu et l’horodatage.",
|
||||
|
||||
"Options.TitleMusic.Label": "Musique du jeu",
|
||||
"Options.TitleMusic.Desc": "Lire en boucle la musique d’aperçu du jeu sélectionné dans la bibliothèque.",
|
||||
|
||||
"Options.Discord.Label": "Présence Discord",
|
||||
"Options.Discord.Desc": "Afficher le jeu en cours d’exécution sur votre profil Discord.",
|
||||
|
||||
"Options.Language.Label": "Langue de l’émulateur",
|
||||
"Options.Language.Desc": "Langue utilisée dans l’ensemble du lanceur. Le changement est immédiat.",
|
||||
|
||||
"Common.On": "Activé",
|
||||
"Common.Off": "Désactivé",
|
||||
|
||||
"Console.Title": "CONSOLE",
|
||||
"Console.SearchWatermark": "Rechercher…",
|
||||
"Console.AutoScroll": "Défilement automatique",
|
||||
"Console.Split": "Détacher",
|
||||
"Console.Copy": "Copier",
|
||||
"Console.Clear": "Effacer",
|
||||
"Console.WindowTitle": "Console SharpEmu",
|
||||
|
||||
"Launch.NoGameSelected": "Aucun jeu sélectionné",
|
||||
"Launch.NoGameHint": "Choisissez un jeu dans la bibliothèque ou ouvrez directement un fichier eboot.bin.",
|
||||
"Launch.Idle": "Inactif",
|
||||
"Launch.Console": "≡ Console",
|
||||
"Launch.Launch": "▶ Lancer",
|
||||
"Launch.Stop": "■ Arrêter",
|
||||
"Launch.Running": "En cours d’exécution — {0}",
|
||||
"Launch.Stopping": "Arrêt en cours…",
|
||||
"Launch.Exited": "Processus terminé avec le code {0} ({1})",
|
||||
"Launch.ExeNotFound": "L’exécutable SharpEmu est introuvable. Compilez d’abord le projet SharpEmu.CLI (dotnet build).",
|
||||
"Launch.LogFile": "Fichier journal : {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Impossible de démarrer l’émulateur : {0}",
|
||||
"Launch.ProcessExited": "Le processus s’est terminé avec le code {0} ({1}).",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "arguments non valides",
|
||||
"Exit.EbootNotFound": "eboot introuvable",
|
||||
"Exit.RuntimeException": "exception d’exécution",
|
||||
"Exit.EmulationError": "erreur d’émulation",
|
||||
"Exit.Unknown": "inconnu",
|
||||
|
||||
"Status.EmulatorLocating": "Émulateur : recherche en cours…",
|
||||
"Status.EmulatorPath": "Émulateur : {0}",
|
||||
"Status.EmulatorNotFound": "Émulateur : l’exécutable SharpEmu est introuvable — compilez d’abord SharpEmu.CLI.",
|
||||
"Status.ScanningLibrary": "Analyse de la bibliothèque…",
|
||||
"Status.AddFolderPrompt": "Ajoutez un dossier de jeux pour remplir la bibliothèque.",
|
||||
"Status.LibraryScanned": "Bibliothèque analysée : {0} jeu(x) dans {1} dossier(s).",
|
||||
"Status.CouldNotOpenFolder": "Impossible d’ouvrir le dossier : {0}",
|
||||
"Status.CopiedToClipboard": "{0} copié dans le presse-papiers.",
|
||||
"Status.RemovedFromLibrary": "« {0} » a été retiré de la bibliothèque. Ajoutez à nouveau son dossier pour le restaurer.",
|
||||
"Status.Running": "Exécution de {0}",
|
||||
"Status.Stopping": "Arrêt en cours…",
|
||||
"Status.Idle": "Inactif",
|
||||
|
||||
"Clipboard.Path": "Chemin",
|
||||
"Clipboard.TitleId": "Identifiant du jeu",
|
||||
|
||||
"Discord.Playing": "Joue à {0}",
|
||||
"Discord.Browsing": "Parcourt la bibliothèque",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Choisir un dossier contenant des jeux",
|
||||
"Dialog.OpenExecutable": "Ouvrir un exécutable à lancer",
|
||||
"Dialog.PsExecutables": "Exécutables PlayStation",
|
||||
"Dialog.SaveLogFile": "Choisir l’emplacement du fichier journal",
|
||||
"Dialog.PlainTextFiles": "Fichiers texte brut",
|
||||
"Dialog.LogFiles": "Fichiers journaux"
|
||||
}
|
||||
@@ -0,0 +1,146 @@
|
||||
{
|
||||
"_languageName": "Hungarian",
|
||||
|
||||
"Page.Library": "Könyvtár",
|
||||
"Page.Options": "Beállítások",
|
||||
"Page.GameCount.One": "1 játék",
|
||||
"Page.GameCount.Other": "{0} játékok",
|
||||
|
||||
"Library.SearchWatermark": "Keresés a könyvtárban",
|
||||
"Library.AddFolder": "+ Mappa hozzáadása",
|
||||
"Library.Rescan": "⟳ Újrakeresés",
|
||||
"Library.OpenFile": "Fájl megnyitása…",
|
||||
|
||||
"Library.Context.Launch": "Inditás",
|
||||
"Library.Context.OpenFolder": "Játékmappa megnyitása",
|
||||
"Library.Context.CopyPath": "Elérési út másolása",
|
||||
"Library.Context.CopyTitleId": "Cím ID másolása",
|
||||
"Library.Context.Remove": "Eltávolítás a Könyvtárból",
|
||||
|
||||
"Library.Empty.Title": "A könyvtárad üres",
|
||||
"Library.Empty.Hint": "Add meg a játékaidat tartalmazó mappát a kezdáshez.",
|
||||
"Library.Empty.SearchTitle": "Nincs találat a elemre",
|
||||
"Library.Empty.SearchHint": "A könyvtárban nincs olyan elem, amely egyezne a „{0}” kifejezéssel.",
|
||||
"Library.Empty.AddFolder": "+ Játékmappa hozzáadása",
|
||||
|
||||
"Library.Loading": "Könyvtár betöltése",
|
||||
|
||||
"Options.General": "Általános",
|
||||
"Options.Env.Tab": "Környezet",
|
||||
"Options.Section.Environment": "KÖRNYEZETI VÁLTOZÓK",
|
||||
"Options.Env.Desc": "Indításkor környezeti változóként az emulátorhoz átadott kapcsolók.",
|
||||
"Options.Env.Bthid.Desc": "Jelenti, amely címeknél a Bluetooth HID nem elérhető, amelyeknél a kormány/FFB-közbenső szoftver végtelenül lekérdezi az adatokat.\nNormál esetben hagyja ki. Egyes címek lefagyanak, ha az inicializálás sikertelen.",
|
||||
"Options.Env.LoopGuard.Desc": "Ne erőltesse a kilépést azoknál a címeknél, amelyek túl sokáig ismételnek ugyanazt a hívást.\nPróbálja ki ezt, ha egy játék betöltés közben magától kilép.",
|
||||
"Options.Env.VkValidation.Desc": "Engedélyezze a Vulkan-érvényesítési rétegeket a GPU hibakereséshez.\nLassú. A Vulkan SDK telepítését igényli.",
|
||||
"Options.Env.DumpSpirv.Desc": "Az AGC-shaderek és azok SPIR-V-fordításainak mentése a shader-dumps mappába.\nHasználd shader- vagy renderelési hibák jelentésekor.",
|
||||
"Options.Env.LogDirectMemory.Desc": "A közvetlen memóriaallokációk és hibák naplózása a konzolra.\nHasználd, ha egy játék a rendszerindítás során megszakad vagy kilép.",
|
||||
"Options.Env.LogNp.Desc": "Az NP (PlayStation Network) könyvtárhívásokat naplózza a konzolra.",
|
||||
"Options.Section.Emulation": "EMULÁCIÓ",
|
||||
"Options.Section.Logging": "LOGOLÁS",
|
||||
"Options.Section.Launcher": "INDITÓ",
|
||||
|
||||
"Options.CpuEngine.Label": "CPU motor",
|
||||
"Options.CpuEngine.Desc": "A játék kódjának futtatásához használt végrehajtó motor.",
|
||||
"Options.CpuEngine.Native": "Natív",
|
||||
|
||||
"Options.Strict.Label": "Szigorú dynlib felbontás",
|
||||
"Options.Strict.Desc": "Indítás megszakítása, ha egy importált szimbólum nem oldható fel.",
|
||||
|
||||
"Options.LogLevel.Label": "Naplózási szint",
|
||||
"Options.LogLevel.Desc": "Az emulátor konzol kimenetének részletessége.",
|
||||
"Options.LogLevel.Trace": "Trace",
|
||||
"Options.LogLevel.Debug": "Debug",
|
||||
"Options.LogLevel.Info": "Információ",
|
||||
"Options.LogLevel.Warning": "Figyelmeztetés",
|
||||
"Options.LogLevel.Error": "Hiba",
|
||||
"Options.LogLevel.Critical": "Kritikus",
|
||||
|
||||
"Options.TraceImports.Label": "Import trace limit",
|
||||
"Options.TraceImports.Desc": "Az első N darab import nyomon követése modulonként (0 = ki).",
|
||||
|
||||
"Options.LogToFile.Label": "Naplozás fájlba",
|
||||
"Options.LogToFile.Desc": "Az emulátor kimenetének tükrözése egy log fájlba.",
|
||||
|
||||
"Options.LogFilePath.Label": "Naplófájl elérési útja",
|
||||
"Options.LogFilePath.Default": "Nincs egyéni út — a logok az emulátor melletti user/logs mappába kerülnek.",
|
||||
"Options.LogFilePath.Select": "Kiválasztás…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Naplófájl felülírása",
|
||||
"Options.OverrideLogFile.Desc": "A pontos fájlútvonal használata a cím ID és időbélyeg hozzáfűzése helyett.",
|
||||
|
||||
"Options.TitleMusic.Label": "Címzene",
|
||||
"Options.TitleMusic.Desc": "A kiválasztott játék előnézeti zenéjének ismétlése a könyvtárban.",
|
||||
|
||||
"Options.Discord.Label": "Discord jelenlét",
|
||||
"Options.Discord.Desc": "A futó játék megjelenítése a Discord profilodon.",
|
||||
|
||||
"Options.Language.Label": "Emulátor nyelve",
|
||||
"Options.Language.Desc": "Az indítóban használt nyelv. Azonnal érvénybe lép.",
|
||||
|
||||
"Common.On": "Be",
|
||||
"Common.Off": "Ki",
|
||||
|
||||
"Console.Title": "KONZOL",
|
||||
"Console.SearchWatermark": "Keresés...",
|
||||
"Console.AutoScroll": "Automatikus görgetés",
|
||||
"Console.Split": "Felosztás",
|
||||
"Console.Copy": "Másolás",
|
||||
"Console.Clear": "Törlés",
|
||||
"Console.WindowTitle": "SharpEmu Konzol",
|
||||
|
||||
"Launch.NoGameSelected": "Nincs játék kiválasztva",
|
||||
"Launch.NoGameHint": "Válassz egy játékot a könyvtárból, vagy nyiss meg közvetlenül egy eboot.bin fájlt.",
|
||||
"Launch.Idle": "Tétlen",
|
||||
"Launch.Console": "≡ Konzol",
|
||||
"Launch.Launch": "▶ Inditás",
|
||||
"Launch.Stop": "■ Leállítás",
|
||||
"Launch.Running": "Fut — {0}",
|
||||
"Launch.Stopping": "Leállítás…",
|
||||
"Launch.Exited": "Kilépett a következő kóddal: {0} ({1})",
|
||||
"Launch.ExeNotFound": "A SharpEmu futtatható fájl nem található. Előbb építsd fel a SharpEmu.CLI projektet (dotnet build).",
|
||||
"Launch.LogFile": "Naplófájl: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Nem sikerült elindítani az emulátort: {0}",
|
||||
"Launch.ProcessExited": "A folyamat kilépett a következő kóddal: {0} ({1}).",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "nemérvényes argumentumok",
|
||||
"Exit.EbootNotFound": "eboot nem található",
|
||||
"Exit.RuntimeException": "runtime exception",
|
||||
"Exit.EmulationError": "emulációs hiba",
|
||||
"Exit.Unknown": "ismeretlen",
|
||||
|
||||
"Status.EmulatorLocating": "Emulátor: keresés…",
|
||||
"Status.EmulatorPath": "Emulátor: {0}",
|
||||
"Status.EmulatorNotFound": "Emulátor: a SharpEmu futtatható fájl nem található — előbb építsd fel a SharpEmu.CLI-t.",
|
||||
"Status.ScanningLibrary": "Könyvtár beolvasása…",
|
||||
"Status.AddFolderPrompt": "Adj hozzá egy játékmappát a könyvtár feltöltéséhez.",
|
||||
"Status.LibraryScanned": "Könyvtár beolvasva: {0} játék {1} mappában.",
|
||||
"Status.CouldNotOpenFolder": "Nem sikerült megnyitni a mappát: {0}",
|
||||
"Status.CopiedToClipboard": "{0} másolva a vágólapra.",
|
||||
"Status.RemovedFromLibrary": "„{0}” eltávolítva a könyvtárból. A visszaállításához add hozzá újra a mappáját.",
|
||||
"Status.Running": "Fut {0}",
|
||||
"Status.Stopping": "Leállítás…",
|
||||
"Status.Idle": "Nyugodt",
|
||||
|
||||
"Clipboard.Path": "Út",
|
||||
"Clipboard.TitleId": "Cím ID",
|
||||
|
||||
"Discord.Playing": "Játékban {0}",
|
||||
"Discord.Browsing": "Böngéssz a könyvtárban",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Válassz egy mappát ami a játékaidat tartalmazza",
|
||||
"Dialog.OpenExecutable": "Futtatható fájl megnyitása az indításhoz",
|
||||
"Dialog.PsExecutables": "PS futtatható fájlok",
|
||||
"Dialog.SaveLogFile": "Válaszd ki, hogy hova szeretnéd menteni a napló fájlokat",
|
||||
"Dialog.PlainTextFiles": "Egyszerű szöveges fájlok",
|
||||
"Dialog.LogFiles": "Naplózási fájlok",
|
||||
|
||||
"Options.About" : "Erről",
|
||||
"About.Github.Label": "GitHub",
|
||||
"About.Github.Desc": "Forrás kód, hibajelentések és a projekt fejlesztése.",
|
||||
"About.Discord.Label": "Discord",
|
||||
"About.Discord.Desc": "Csatlakozz a közösséghe, kérj segítéget és kövesd nyomon a fejlesztést.",
|
||||
"About.GithubButton": "Járulj hozzá GitHubon!",
|
||||
"About.DiscordButton": "Csatlakozz a Discordunhoz!"
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
{
|
||||
"_languageName": "Italiano",
|
||||
|
||||
"Page.Library": "Libreria",
|
||||
"Page.Options": "Opzioni",
|
||||
"Page.GameCount.One": "1 gioco",
|
||||
"Page.GameCount.Other": "{0} giochi",
|
||||
|
||||
"Library.SearchWatermark": "Cerca nella libreria…",
|
||||
"Library.AddFolder": "+ Aggiungi cartella",
|
||||
"Library.Rescan": "⟳ Riscansiona",
|
||||
"Library.OpenFile": "Apri file…",
|
||||
|
||||
"Library.Context.Launch": "Avvia",
|
||||
"Library.Context.OpenFolder": "Apri cartella gioco",
|
||||
"Library.Context.CopyPath": "Copia percorso",
|
||||
"Library.Context.CopyTitleId": "Copia ID titolo",
|
||||
"Library.Context.Remove": "Rimuovi dalla libreria",
|
||||
|
||||
"Library.Empty.Title": "La tua libreria è vuota",
|
||||
"Library.Empty.Hint": "Aggiungi la cartella che contiene i tuoi giochi per partire.",
|
||||
"Library.Empty.SearchTitle": "Nessun gioco corrisponde alla ricerca",
|
||||
"Library.Empty.SearchHint": "Nulla nella libreria corrisponde a “{0}”.",
|
||||
"Library.Empty.AddFolder": "+ Aggiungi cartella giochi",
|
||||
|
||||
"Library.Loading": "Caricamento libreria…",
|
||||
|
||||
"Options.General": "Generale",
|
||||
"Options.Section.Emulation": "EMULAZIONE",
|
||||
"Options.Section.Logging": "LOG",
|
||||
"Options.Section.Launcher": "LAUNCHER",
|
||||
|
||||
"Options.CpuEngine.Label": "CPU engine",
|
||||
"Options.CpuEngine.Desc": "Motore di esecuzione utilizzato per eseguire il codice del gioco.",
|
||||
"Options.CpuEngine.Native": "Nativo",
|
||||
|
||||
"Options.Strict.Label": "Risoluzione rigorosa dynlib",
|
||||
"Options.Strict.Desc": "Interrompi l'avvio quando un simbolo importato non può essere trovato.",
|
||||
|
||||
"Options.LogLevel.Label": "Livello Log",
|
||||
"Options.LogLevel.Desc": "Livello di dettaglio dell'output console dell'emulatore.",
|
||||
"Options.LogLevel.Trace": "Trace",
|
||||
"Options.LogLevel.Debug": "Debug",
|
||||
"Options.LogLevel.Info": "Info",
|
||||
"Options.LogLevel.Warning": "Warning",
|
||||
"Options.LogLevel.Error": "Error",
|
||||
"Options.LogLevel.Critical": "Critical",
|
||||
|
||||
"Options.TraceImports.Label": "Limite tracciamento import",
|
||||
"Options.TraceImports.Desc": "Traccia i primi N import per modulo (0 = disattivato).",
|
||||
|
||||
|
||||
"Options.LogToFile.Label": "Salva log su file",
|
||||
"Options.LogToFile.Desc": "Duplica l'output dell'emulatore in un file di log.",
|
||||
|
||||
|
||||
"Options.LogFilePath.Label": "Percorso file di log",
|
||||
"Options.LogFilePath.Default": "Nessun percorso personalizzato — i log vengono salvati in user/logs accanto all'emulatore.",
|
||||
"Options.LogFilePath.Select": "Seleziona…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Sovrascrivi file di log",
|
||||
"Options.OverrideLogFile.Desc": "Usa esattamente il percorso specificato invece di aggiungere Title ID e timestamp.",
|
||||
|
||||
|
||||
"Options.TitleMusic.Label": "Musica del titolo",
|
||||
"Options.TitleMusic.Desc": "Riproduci in loop la musica di anteprima del gioco selezionato nella libreria.",
|
||||
|
||||
"Options.Discord.Label": "Presenza Discord",
|
||||
"Options.Discord.Desc": "Mostra il gioco in esecuzione sul tuo profilo Discord.",
|
||||
|
||||
"Options.Language.Label": "Lingua dell'emulatore",
|
||||
"Options.Language.Desc": "Lingua utilizzata in tutto il launcher. Viene applicata immediatamente.",
|
||||
|
||||
"Common.On": "On",
|
||||
"Common.Off": "Off",
|
||||
|
||||
"Console.Title": "CONSOLE",
|
||||
"Console.SearchWatermark": "Cerca...",
|
||||
"Console.AutoScroll": "Scorrimento automatico",
|
||||
"Console.Split": "Dividi",
|
||||
"Console.Copy": "Copia",
|
||||
"Console.Clear": "Cancella",
|
||||
"Console.WindowTitle": "Console SharpEmu",
|
||||
|
||||
"Launch.NoGameSelected": "Nessun gioco selezionato",
|
||||
"Launch.NoGameHint": "Scegli un gioco dalla libreria, oppure apri direttamente un eboot.bin.",
|
||||
"Launch.Idle": "Inattivo",
|
||||
"Launch.Console": "≡ Console",
|
||||
"Launch.Launch": "▶ Avvia",
|
||||
"Launch.Stop": "■ Ferma",
|
||||
"Launch.Running": "In esecuzione — {0}",
|
||||
"Launch.Stopping": "Arresto in corso…",
|
||||
"Launch.Exited": "Terminato con codice {0} ({1})",
|
||||
"Launch.ExeNotFound": "Eseguibile SharpEmu non trovato. Compila prima il progetto SharpEmu.CLI (dotnet build).",
|
||||
"Launch.LogFile": "File di log: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Impossibile avviare l'emulatore: {0}",
|
||||
"Launch.ProcessExited": "Processo terminato con codice {0} ({1}).",
|
||||
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "argomenti non validi",
|
||||
"Exit.EbootNotFound": "eboot non trovato",
|
||||
"Exit.RuntimeException": "errore di runtime",
|
||||
"Exit.EmulationError": "errore di emulazione",
|
||||
"Exit.Unknown": "sconosciuto",
|
||||
|
||||
|
||||
"Status.EmulatorLocating": "Emulatore: ricerca in corso…",
|
||||
"Status.EmulatorPath": "Emulatore: {0}",
|
||||
"Status.EmulatorNotFound": "Emulatore: eseguibile SharpEmu non trovato — compila prima SharpEmu.CLI.",
|
||||
"Status.ScanningLibrary": "Scansione della libreria…",
|
||||
"Status.AddFolderPrompt": "Aggiungi una cartella di giochi per popolare la libreria.",
|
||||
"Status.LibraryScanned": "Libreria scansionata: {0} gioco/giochi in {1} cartella/e.",
|
||||
"Status.CouldNotOpenFolder": "Impossibile aprire la cartella: {0}",
|
||||
"Status.CopiedToClipboard": "{0} copiato negli appunti.",
|
||||
"Status.RemovedFromLibrary": "“{0}” rimosso dalla libreria. Riaggiungi la sua cartella per ripristinarlo.",
|
||||
"Status.Running": "In esecuzione: {0}",
|
||||
"Status.Stopping": "Arresto in corso…",
|
||||
"Status.Idle": "Inattivo",
|
||||
|
||||
"Clipboard.Path": "Percorso",
|
||||
"Clipboard.TitleId": "ID Titolo",
|
||||
|
||||
"Discord.Playing": "Sta giocando a {0}",
|
||||
"Discord.Browsing": "Sta esplorando la libreria",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Scegli una cartella contenente giochi",
|
||||
"Dialog.OpenExecutable": "Apri un eseguibile da avviare",
|
||||
"Dialog.PsExecutables": "Eseguibili PS",
|
||||
"Dialog.SaveLogFile": "Scegli dove salvare il file di log",
|
||||
"Dialog.PlainTextFiles": "File di testo semplice",
|
||||
"Dialog.LogFiles": "File di log"
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"_languageName": "日本語",
|
||||
|
||||
"Page.Library": "ライブラリ",
|
||||
"Page.Options": "オプション",
|
||||
"Page.GameCount.One": "ゲーム 1本",
|
||||
"Page.GameCount.Other": "ゲーム {0}本",
|
||||
|
||||
"Library.SearchWatermark": "ライブラリを検索…",
|
||||
"Library.AddFolder": "+ フォルダーを追加",
|
||||
"Library.Rescan": "⟳ 再スキャン",
|
||||
"Library.OpenFile": "ファイルを開く…",
|
||||
|
||||
"Library.Context.Launch": "起動",
|
||||
"Library.Context.OpenFolder": "ゲームフォルダーを開く",
|
||||
"Library.Context.CopyPath": "パスをコピー",
|
||||
"Library.Context.CopyTitleId": "ゲームIDをコピー",
|
||||
"Library.Context.Remove": "ライブラリから削除",
|
||||
|
||||
"Library.Empty.Title": "ライブラリが空です",
|
||||
"Library.Empty.Hint": "開始するには、ゲームが含まれるフォルダーを追加してください。",
|
||||
"Library.Empty.SearchTitle": "検索条件に一致するゲームが見つかりません",
|
||||
"Library.Empty.SearchHint": "ライブラリに「{0}」と一致する項目はありません。",
|
||||
"Library.Empty.AddFolder": "+ ゲームフォルダーを追加",
|
||||
|
||||
"Library.Loading": "ライブラリを読み込み中…",
|
||||
|
||||
"Options.General": "一般",
|
||||
"Options.Section.Emulation": "エミュレーション",
|
||||
"Options.Section.Logging": "ロギング",
|
||||
"Options.Section.Launcher": "ランチャー",
|
||||
|
||||
"Options.CpuEngine.Label": "CPUエンジン",
|
||||
"Options.CpuEngine.Desc": "ゲームコードを実行するために使用される実行エンジン。",
|
||||
"Options.CpuEngine.Native": "ネイティブ",
|
||||
|
||||
"Options.Strict.Label": "厳格な動的ライブラリ解決",
|
||||
"Options.Strict.Desc": "インポートされたシンボルが解決できない場合、起動を中断します。",
|
||||
|
||||
"Options.LogLevel.Label": "ログレベル",
|
||||
"Options.LogLevel.Desc": "エミュレータコンソールに表示されるメッセージの詳細度。",
|
||||
"Options.LogLevel.Trace": "トレース",
|
||||
"Options.LogLevel.Debug": "デバッグ",
|
||||
"Options.LogLevel.Info": "情報",
|
||||
"Options.LogLevel.Warning": "警告",
|
||||
"Options.LogLevel.Error": "エラー",
|
||||
"Options.LogLevel.Critical": "致命的なエラー",
|
||||
|
||||
"Options.TraceImports.Label": "インポートトレース制限",
|
||||
"Options.TraceImports.Desc": "各モジュールの最初のN個のインポートをトレースします(0 = 無効)。",
|
||||
|
||||
"Options.LogToFile.Label": "ファイルに保存",
|
||||
"Options.LogToFile.Desc": "エミュレータの出力をログファイルにコピーします。",
|
||||
|
||||
"Options.LogFilePath.Label": "ログファイルのパス",
|
||||
"Options.LogFilePath.Default": "カスタムパスなし — ログはエミュレータと同じ場所の user/logs フォルダーに保存されます。",
|
||||
"Options.LogFilePath.Select": "選択…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "ログファイルを上書き",
|
||||
"Options.OverrideLogFile.Desc": "ゲームIDやタイムスタンプを追加せず、指定されたパスをそのまま使用します。",
|
||||
|
||||
"Options.TitleMusic.Label": "ゲーム内音楽",
|
||||
"Options.TitleMusic.Desc": "ライブラリで選択したゲームのプレビュー音楽をループ再生します。",
|
||||
|
||||
"Options.Discord.Label": "Discordステータス表示",
|
||||
"Options.Discord.Desc": "現在プレイ中のゲームをDiscordのプロフィールに表示します。",
|
||||
|
||||
"Options.Language.Label": "エミュレータの言語",
|
||||
"Options.Language.Desc": "ランチャー全体で使用される言語。変更はすぐに適用されます。",
|
||||
|
||||
"Common.On": "オン",
|
||||
"Common.Off": "オフ",
|
||||
|
||||
"Console.Title": "コンソール",
|
||||
"Console.SearchWatermark": "検索…",
|
||||
"Console.AutoScroll": "自動スクロール",
|
||||
"Console.Split": "ウィンドウを分離",
|
||||
"Console.Copy": "コピー",
|
||||
"Console.Clear": "消去",
|
||||
"Console.WindowTitle": "SharpEmu コンソール",
|
||||
|
||||
"Launch.NoGameSelected": "ゲームが選択されていません",
|
||||
"Launch.NoGameHint": "ライブラリからゲームを選択するか、eboot.bin ファイルを直接開いてください。",
|
||||
"Launch.Idle": "待機中",
|
||||
"Launch.Console": "≡ コンソール",
|
||||
"Launch.Launch": "▶ 起動",
|
||||
"Launch.Stop": "■ 停止",
|
||||
"Launch.Running": "実行中 — {0}",
|
||||
"Launch.Stopping": "停止中…",
|
||||
"Launch.Exited": "プロセスがコード {0} ({1}) で終了しました",
|
||||
"Launch.ExeNotFound": "SharpEmuの実行ファイルが見つかりません。先に SharpEmu.CLI プロジェクトをビルドしてください(dotnet build)。",
|
||||
"Launch.LogFile": "ログファイル: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "エミュレータを起動できませんでした: {0}",
|
||||
"Launch.ProcessExited": "プロセスがコード {0} ({1}) で終了しました。",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "無効な引数",
|
||||
"Exit.EbootNotFound": "eboot が見つかりません",
|
||||
"Exit.RuntimeException": "ランタイム例外",
|
||||
"Exit.EmulationError": "エミュレーションエラー",
|
||||
"Exit.Unknown": "不明",
|
||||
|
||||
"Status.EmulatorLocating": "エミュレータ: 位置を検索中…",
|
||||
"Status.EmulatorPath": "エミュレータ: {0}",
|
||||
"Status.EmulatorNotFound": "エミュレータ: SharpEmuの実行ファイルが見つかりません — 先に SharpEmu.CLI をビルドしてください。",
|
||||
"Status.ScanningLibrary": "ライブラリをスキャン中…",
|
||||
"Status.AddFolderPrompt": "ライブラリに表示するゲームフォルダーを追加してください。",
|
||||
"Status.LibraryScanned": "ライブラリのスキャン完了: {1} 個のフォルダーから {0} 本のゲームを検出。",
|
||||
"Status.CouldNotOpenFolder": "フォルダーを開けませんでした: {0}",
|
||||
"Status.CopiedToClipboard": "「{0}」をクリップボードにコピーしました。",
|
||||
"Status.RemovedFromLibrary": "「{0}」がライブラリから削除されました。復元するにはフォルダーを再追加してください。",
|
||||
"Status.Running": "{0} を実行中",
|
||||
"Status.Stopping": "停止中…",
|
||||
"Status.Idle": "待機中",
|
||||
|
||||
"Clipboard.Path": "パス",
|
||||
"Clipboard.TitleId": "ゲームID",
|
||||
|
||||
"Discord.Playing": "{0} をプレイ中",
|
||||
"Discord.Browsing": "ライブラリを閲覧中",
|
||||
|
||||
"Dialog.ChooseGameFolder": "ゲームが含まれるフォルダーを選択",
|
||||
"Dialog.OpenExecutable": "起動する実行ファイルを開く",
|
||||
"Dialog.PsExecutables": "PlayStation 実行ファイル",
|
||||
"Dialog.SaveLogFile": "ログファイルの保存先を選択",
|
||||
"Dialog.PlainTextFiles": "プレーンテキストファイル",
|
||||
"Dialog.LogFiles": "ログファイル"
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"_languageName": "한국어",
|
||||
|
||||
"Page.Library": "라이브러리",
|
||||
"Page.Options": "옵션",
|
||||
"Page.GameCount.One": "게임 1개",
|
||||
"Page.GameCount.Other": "게임 {0}개",
|
||||
|
||||
"Library.SearchWatermark": "라이브러리 검색…",
|
||||
"Library.AddFolder": "+ 폴더 추가",
|
||||
"Library.Rescan": "⟳ 다시 스캔",
|
||||
"Library.OpenFile": "파일 열기…",
|
||||
|
||||
"Library.Context.Launch": "실행",
|
||||
"Library.Context.OpenFolder": "게임 폴더 열기",
|
||||
"Library.Context.CopyPath": "경로 복사",
|
||||
"Library.Context.CopyTitleId": "게임 ID 복사",
|
||||
"Library.Context.Remove": "라이브러리에서 제거",
|
||||
|
||||
"Library.Empty.Title": "라이브러리가 비어 있습니다",
|
||||
"Library.Empty.Hint": "시작하려면 게임이 포함된 폴더를 추가하세요.",
|
||||
"Library.Empty.SearchTitle": "검색 결과와 일치하는 게임이 없습니다",
|
||||
"Library.Empty.SearchHint": "라이브러리에 '{0}'와(과) 일치하는 항목이 없습니다.",
|
||||
"Library.Empty.AddFolder": "+ 게임 폴더 추가",
|
||||
|
||||
"Library.Loading": "라이브러리 불러오는 중…",
|
||||
|
||||
"Options.General": "일반",
|
||||
"Options.Section.Emulation": "에뮬레이션",
|
||||
"Options.Section.Logging": "로깅",
|
||||
"Options.Section.Launcher": "런처",
|
||||
|
||||
"Options.CpuEngine.Label": "CPU 엔진",
|
||||
"Options.CpuEngine.Desc": "게임 코드를 실행하는 데 사용되는 실행 엔진입니다.",
|
||||
"Options.CpuEngine.Native": "네이티브",
|
||||
|
||||
"Options.Strict.Label": "엄격한 동적 라이브러리 해석",
|
||||
"Options.Strict.Desc": "가져온 심볼을 해석할 수 없는 경우 실행을 중단합니다.",
|
||||
|
||||
"Options.LogLevel.Label": "로그 수준",
|
||||
"Options.LogLevel.Desc": "에뮬레이터 콘솔에 표시할 메시지의 세부 정보 수준입니다.",
|
||||
"Options.LogLevel.Trace": "트레이스",
|
||||
"Options.LogLevel.Debug": "디버그",
|
||||
"Options.LogLevel.Info": "정보",
|
||||
"Options.LogLevel.Warning": "경고",
|
||||
"Options.LogLevel.Error": "오류",
|
||||
"Options.LogLevel.Critical": "치명적 오류",
|
||||
|
||||
"Options.TraceImports.Label": "가져오기 트레이스 한도",
|
||||
"Options.TraceImports.Desc": "각 모듈의 처음 N개 가져오기를 트레이스합니다 (0 = 비활성화).",
|
||||
|
||||
"Options.LogToFile.Label": "파일로 저장",
|
||||
"Options.LogToFile.Desc": "에뮬레이터 출력을 로그 파일에 복사합니다.",
|
||||
|
||||
"Options.LogFilePath.Label": "로그 파일 경로",
|
||||
"Options.LogFilePath.Default": "사용자 지정 경로 없음 — 로그는 에뮬레이터 옆의 user/logs 폴더에 저장됩니다.",
|
||||
"Options.LogFilePath.Select": "선택…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "로그 파일 덮어쓰기",
|
||||
"Options.OverrideLogFile.Desc": "게임 ID와 타임스탬프를 추가하는 대신 정확히 이 경로를 사용합니다.",
|
||||
|
||||
"Options.TitleMusic.Label": "게임 음악",
|
||||
"Options.TitleMusic.Desc": "라이브러리에서 선택한 게임의 미리보기 음악을 반복 재생합니다.",
|
||||
|
||||
"Options.Discord.Label": "디스코드 상태 표시",
|
||||
"Options.Discord.Desc": "디스코드 프로필에 현재 실행 중인 게임을 표시합니다.",
|
||||
|
||||
"Options.Language.Label": "에뮬레이터 언어",
|
||||
"Options.Language.Desc": "런처 전체에 사용되는 언어입니다. 변경 사항은 즉시 적용됩니다.",
|
||||
|
||||
"Common.On": "켬",
|
||||
"Common.Off": "끔",
|
||||
|
||||
"Console.Title": "콘솔",
|
||||
"Console.SearchWatermark": "검색…",
|
||||
"Console.AutoScroll": "자동 스크롤",
|
||||
"Console.Split": "창 분리",
|
||||
"Console.Copy": "복사",
|
||||
"Console.Clear": "지우기",
|
||||
"Console.WindowTitle": "SharpEmu 콘솔",
|
||||
|
||||
"Launch.NoGameSelected": "선택된 게임 없음",
|
||||
"Launch.NoGameHint": "라이브러리에서 게임을 선택하거나 eboot.bin 파일을 직접 여세요.",
|
||||
"Launch.Idle": "대기 중",
|
||||
"Launch.Console": "≡ 콘솔",
|
||||
"Launch.Launch": "▶ 실행",
|
||||
"Launch.Stop": "■ 중지",
|
||||
"Launch.Running": "실행 중 — {0}",
|
||||
"Launch.Stopping": "중지 중…",
|
||||
"Launch.Exited": "프로세스가 코드 {0} ({1})(으)로 종료되었습니다",
|
||||
"Launch.ExeNotFound": "SharpEmu 실행 파일을 찾을 수 없습니다. 먼저 SharpEmu.CLI 프로젝트를 컴파일하세요 (dotnet build).",
|
||||
"Launch.LogFile": "로그 파일: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "에뮬레이터를 시작할 수 없습니다: {0}",
|
||||
"Launch.ProcessExited": "프로세스가 코드 {0} ({1})(으)로 종료되었습니다.",
|
||||
|
||||
"Exit.Ok": "확인",
|
||||
"Exit.InvalidArguments": "잘못된 인수",
|
||||
"Exit.EbootNotFound": "eboot을 찾을 수 없음",
|
||||
"Exit.RuntimeException": "런타임 예외",
|
||||
"Exit.EmulationError": "에뮬레이션 오류",
|
||||
"Exit.Unknown": "알 수 없음",
|
||||
|
||||
"Status.EmulatorLocating": "에뮬레이터: 위치 검색 중…",
|
||||
"Status.EmulatorPath": "에뮬레이터: {0}",
|
||||
"Status.EmulatorNotFound": "에뮬레이터: SharpEmu 실행 파일을 찾을 수 없습니다 — 먼저 SharpEmu.CLI를 컴파일하세요.",
|
||||
"Status.ScanningLibrary": "라이브러리 스캔 중…",
|
||||
"Status.AddFolderPrompt": "라이브러리를 채우려면 게임 폴더를 추가하세요.",
|
||||
"Status.LibraryScanned": "라이브러리 스캔 완료: {1}개 폴더에서 {0}개 게임 발견.",
|
||||
"Status.CouldNotOpenFolder": "폴더를 열 수 없습니다: {0}",
|
||||
"Status.CopiedToClipboard": "{0}이(가) 클립보드에 복사되었습니다.",
|
||||
"Status.RemovedFromLibrary": "'{0}'이(가) 라이브러리에서 제거되었습니다. 복구하려면 폴더를 다시 추가하세요.",
|
||||
"Status.Running": "{0} 실행 중",
|
||||
"Status.Stopping": "중지 중…",
|
||||
"Status.Idle": "대기 중",
|
||||
|
||||
"Clipboard.Path": "경로",
|
||||
"Clipboard.TitleId": "게임 ID",
|
||||
|
||||
"Discord.Playing": "{0} 플레이 중",
|
||||
"Discord.Browsing": "라이브러리 둘러보는 중",
|
||||
|
||||
"Dialog.ChooseGameFolder": "게임이 포함된 폴더 선택",
|
||||
"Dialog.OpenExecutable": "실행할 파일 열기",
|
||||
"Dialog.PsExecutables": "PlayStation 실행 파일",
|
||||
"Dialog.SaveLogFile": "로그 파일 저장 위치 선택",
|
||||
"Dialog.PlainTextFiles": "일반 텍스트 파일",
|
||||
"Dialog.LogFiles": "로그 파일"
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"_languageName": "Nederlands",
|
||||
|
||||
"Page.Library": "Bibliotheek",
|
||||
"Page.Options": "Opties",
|
||||
"Page.GameCount.One": "1 game",
|
||||
"Page.GameCount.Other": "{0} games",
|
||||
|
||||
"Library.SearchWatermark": "Zoeken in bibliotheek…",
|
||||
"Library.AddFolder": "+ Map toevoegen",
|
||||
"Library.Rescan": "⟳ Opnieuw scannen",
|
||||
"Library.OpenFile": "Bestand openen…",
|
||||
|
||||
"Library.Context.Launch": "Starten",
|
||||
"Library.Context.OpenFolder": "Gamemap openen",
|
||||
"Library.Context.CopyPath": "Pad kopiëren",
|
||||
"Library.Context.CopyTitleId": "Titel-ID kopiëren",
|
||||
"Library.Context.Remove": "Verwijderen uit bibliotheek",
|
||||
|
||||
"Library.Empty.Title": "Je bibliotheek is leeg",
|
||||
"Library.Empty.Hint": "Voeg een map met je games toe om te beginnen.",
|
||||
"Library.Empty.SearchTitle": "Geen games komen overeen met je zoekopdracht",
|
||||
"Library.Empty.SearchHint": "Niets in de bibliotheek komt overeen met “{0}”.",
|
||||
"Library.Empty.AddFolder": "+ Gamemap toevoegen",
|
||||
|
||||
"Library.Loading": "Bibliotheek laden…",
|
||||
|
||||
"Options.General": "Algemeen",
|
||||
"Options.Section.Emulation": "EMULATIE",
|
||||
"Options.Section.Logging": "LOGGING",
|
||||
"Options.Section.Launcher": "LAUNCHER",
|
||||
|
||||
"Options.CpuEngine.Label": "CPU-engine",
|
||||
"Options.CpuEngine.Desc": "Engine die wordt gebruikt om gamecode uit te voeren.",
|
||||
"Options.CpuEngine.Native": "Native",
|
||||
|
||||
"Options.Strict.Label": "Strikte dynlib-resolutie",
|
||||
"Options.Strict.Desc": "Laat het opstarten mislukken wanneer een geïmporteerd symbool niet kan worden opgelost.",
|
||||
|
||||
"Options.LogLevel.Label": "Logniveau",
|
||||
"Options.LogLevel.Desc": "Uitgebreidheid van de console-uitvoer van de emulator.",
|
||||
"Options.LogLevel.Trace": "Trace",
|
||||
"Options.LogLevel.Debug": "Debug",
|
||||
"Options.LogLevel.Info": "Info",
|
||||
"Options.LogLevel.Warning": "Waarschuwing",
|
||||
"Options.LogLevel.Error": "Fout",
|
||||
"Options.LogLevel.Critical": "Kritiek",
|
||||
|
||||
"Options.TraceImports.Label": "Tracelimiet voor imports",
|
||||
"Options.TraceImports.Desc": "Traceer de eerste N imports per module (0 = uit).",
|
||||
|
||||
"Options.LogToFile.Label": "Loggen naar bestand",
|
||||
"Options.LogToFile.Desc": "Stuur de uitvoer van de emulator ook naar een logbestand.",
|
||||
|
||||
"Options.LogFilePath.Label": "Pad naar logbestand",
|
||||
"Options.LogFilePath.Default": "Geen aangepast pad — logs komen terecht in user/logs naast de emulator.",
|
||||
"Options.LogFilePath.Select": "Selecteren…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Logbestand overschrijven",
|
||||
"Options.OverrideLogFile.Desc": "Gebruik het exacte bestandspad in plaats van de titel-ID en tijdstempel toe te voegen.",
|
||||
|
||||
"Options.TitleMusic.Label": "Titelmuziek",
|
||||
"Options.TitleMusic.Desc": "Herhaal de voorbeeldmuziek van de geselecteerde game in de bibliotheek.",
|
||||
|
||||
"Options.Discord.Label": "Discord-aanwezigheid",
|
||||
"Options.Discord.Desc": "Toon de actieve game op je Discord-profiel.",
|
||||
|
||||
"Options.Language.Label": "Taal van de emulator",
|
||||
"Options.Language.Desc": "Taal die in de hele launcher wordt gebruikt. Wordt direct toegepast.",
|
||||
|
||||
"Common.On": "Aan",
|
||||
"Common.Off": "Uit",
|
||||
|
||||
"Console.Title": "CONSOLE",
|
||||
"Console.SearchWatermark": "Zoeken...",
|
||||
"Console.AutoScroll": "Automatisch scrollen",
|
||||
"Console.Split": "Splitsen",
|
||||
"Console.Copy": "Kopiëren",
|
||||
"Console.Clear": "Wissen",
|
||||
"Console.WindowTitle": "SharpEmu-console",
|
||||
|
||||
"Launch.NoGameSelected": "Geen game geselecteerd",
|
||||
"Launch.NoGameHint": "Kies een game uit de bibliotheek, of open direct een eboot.bin-bestand.",
|
||||
"Launch.Idle": "Inactief",
|
||||
"Launch.Console": "≡ Console",
|
||||
"Launch.Launch": "▶ Starten",
|
||||
"Launch.Stop": "■ Stoppen",
|
||||
"Launch.Running": "Actief — {0}",
|
||||
"Launch.Stopping": "Stoppen…",
|
||||
"Launch.Exited": "Afgesloten met code {0} ({1})",
|
||||
"Launch.ExeNotFound": "SharpEmu-uitvoerbaar bestand niet gevonden. Bouw eerst het SharpEmu.CLI-project (dotnet build).",
|
||||
"Launch.LogFile": "Logbestand: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Starten van de emulator mislukt: {0}",
|
||||
"Launch.ProcessExited": "Proces afgesloten met code {0} ({1}).",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "ongeldige argumenten",
|
||||
"Exit.EbootNotFound": "eboot niet gevonden",
|
||||
"Exit.RuntimeException": "runtime-uitzondering",
|
||||
"Exit.EmulationError": "emulatiefout",
|
||||
"Exit.Unknown": "onbekend",
|
||||
|
||||
"Status.EmulatorLocating": "Emulator: zoeken…",
|
||||
"Status.EmulatorPath": "Emulator: {0}",
|
||||
"Status.EmulatorNotFound": "Emulator: SharpEmu-uitvoerbaar bestand niet gevonden — bouw eerst SharpEmu.CLI.",
|
||||
"Status.ScanningLibrary": "Bibliotheek scannen…",
|
||||
"Status.AddFolderPrompt": "Voeg een gamemap toe om de bibliotheek te vullen.",
|
||||
"Status.LibraryScanned": "Bibliotheek gescand: {0} game(s) in {1} map(pen).",
|
||||
"Status.CouldNotOpenFolder": "Kan map niet openen: {0}",
|
||||
"Status.CopiedToClipboard": "{0} gekopieerd naar klembord.",
|
||||
"Status.RemovedFromLibrary": "“{0}” verwijderd uit de bibliotheek. Voeg de map opnieuw toe om dit te herstellen.",
|
||||
"Status.Running": "Actief {0}",
|
||||
"Status.Stopping": "Stoppen…",
|
||||
"Status.Idle": "Inactief",
|
||||
|
||||
"Clipboard.Path": "Pad",
|
||||
"Clipboard.TitleId": "Titel-ID",
|
||||
|
||||
"Discord.Playing": "Speelt {0}",
|
||||
"Discord.Browsing": "Bladert door de bibliotheek",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Kies een map met games",
|
||||
"Dialog.OpenExecutable": "Open een uitvoerbaar bestand om te starten",
|
||||
"Dialog.PsExecutables": "PS-uitvoerbare bestanden",
|
||||
"Dialog.SaveLogFile": "Selecteer waar het logbestand moet worden opgeslagen",
|
||||
"Dialog.PlainTextFiles": "Platte tekstbestanden",
|
||||
"Dialog.LogFiles": "Logbestanden"
|
||||
}
|
||||
@@ -0,0 +1,146 @@
|
||||
{
|
||||
"_languageName": "Português (Portugal)",
|
||||
|
||||
"Page.Library": "Biblioteca",
|
||||
"Page.Options": "Opções",
|
||||
"Page.GameCount.One": "1 jogo",
|
||||
"Page.GameCount.Other": "{0} jogos",
|
||||
|
||||
"Library.SearchWatermark": "Pesquisar biblioteca…",
|
||||
"Library.AddFolder": "+ Adicionar pasta",
|
||||
"Library.Rescan": "⟳ Reanalisar",
|
||||
"Library.OpenFile": "Abrir ficheiro…",
|
||||
|
||||
"Library.Context.Launch": "Iniciar",
|
||||
"Library.Context.OpenFolder": "Abrir pasta do jogo",
|
||||
"Library.Context.CopyPath": "Copiar caminho",
|
||||
"Library.Context.CopyTitleId": "Copiar ID do título",
|
||||
"Library.Context.Remove": "Remover da biblioteca",
|
||||
|
||||
"Library.Empty.Title": "A sua biblioteca está vazia",
|
||||
"Library.Empty.Hint": "Adicione uma pasta com os seus jogos para começar.",
|
||||
"Library.Empty.SearchTitle": "Nenhum jogo corresponde à sua pesquisa",
|
||||
"Library.Empty.SearchHint": "Nada na biblioteca corresponde a “{0}”.",
|
||||
"Library.Empty.AddFolder": "+ Adicionar pasta de jogos",
|
||||
|
||||
"Library.Loading": "A carregar biblioteca…",
|
||||
|
||||
"Options.General": "Geral",
|
||||
"Options.Env.Tab": "Ambiente",
|
||||
"Options.Section.Environment": "VARIÁVEIS DE AMBIENTE",
|
||||
"Options.Env.Desc": "Switches passados ao emulador como variáveis de ambiente no arranque.",
|
||||
"Options.Env.Bthid.Desc": "Reporta o Bluetooth HID como indisponível para títulos cujo middleware de volante/FFB fica à espera indefinidamente.\nDeixe desativado normalmente. Alguns títulos bloqueiam quando a inicialização falha.",
|
||||
"Options.Env.LoopGuard.Desc": "Não force o encerramento de títulos que repetem a mesma chamada durante demasiado tempo.\nExperimente isto quando um jogo fecha sozinho durante o carregamento.",
|
||||
"Options.Env.VkValidation.Desc": "Ativa as camadas de validação do Vulkan para depuração da GPU.\nLento. Requer que o Vulkan SDK esteja instalado.",
|
||||
"Options.Env.DumpSpirv.Desc": "Extrai os shaders AGC e as respetivas traduções SPIR-V para a pasta shader-dumps.\nUtilize ao reportar problemas de shaders ou renderização.",
|
||||
"Options.Env.LogDirectMemory.Desc": "Regista alocações de memória direta e falhas na consola.\nUtilize quando um jogo aborta ou fecha durante o arranque.",
|
||||
"Options.Env.LogNp.Desc": "Regista chamadas da biblioteca NP (PlayStation Network) na consola.",
|
||||
"Options.Section.Emulation": "EMULAÇÃO",
|
||||
"Options.Section.Logging": "REGISTOS",
|
||||
"Options.Section.Launcher": "LANÇADOR",
|
||||
|
||||
"Options.CpuEngine.Label": "Motor de CPU",
|
||||
"Options.CpuEngine.Desc": "Motor de execução utilizado para correr o código do jogo.",
|
||||
"Options.CpuEngine.Native": "Nativo",
|
||||
|
||||
"Options.Strict.Label": "Resolução estrita de dynlib",
|
||||
"Options.Strict.Desc": "Falha o arranque quando um símbolo importado não pode ser resolvido.",
|
||||
|
||||
"Options.LogLevel.Label": "Nível de registo",
|
||||
"Options.LogLevel.Desc": "Nível de detalhe da saída da consola do emulador.",
|
||||
"Options.LogLevel.Trace": "Rastreio",
|
||||
"Options.LogLevel.Debug": "Depuração",
|
||||
"Options.LogLevel.Info": "Informação",
|
||||
"Options.LogLevel.Warning": "Aviso",
|
||||
"Options.LogLevel.Error": "Erro",
|
||||
"Options.LogLevel.Critical": "Crítico",
|
||||
|
||||
"Options.TraceImports.Label": "Limite de rastreio de importações",
|
||||
"Options.TraceImports.Desc": "Rastreia as primeiras N importações por módulo (0 = desativado).",
|
||||
|
||||
"Options.LogToFile.Label": "Registar para ficheiro",
|
||||
"Options.LogToFile.Desc": "Duplicar a saída do emulador para um ficheiro de registo.",
|
||||
|
||||
"Options.LogFilePath.Label": "Caminho do ficheiro de registo",
|
||||
"Options.LogFilePath.Default": "Sem caminho personalizado — os registos vão para user/logs junto ao emulador.",
|
||||
"Options.LogFilePath.Select": "Selecionar…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Substituir ficheiro de registo",
|
||||
"Options.OverrideLogFile.Desc": "Utilizar o caminho de ficheiro exato em vez de acrescentar o ID do título e a hora.",
|
||||
|
||||
"Options.TitleMusic.Label": "Música do título",
|
||||
"Options.TitleMusic.Desc": "Repetir em loop a música de pré-visualização do jogo selecionado na biblioteca.",
|
||||
|
||||
"Options.Discord.Label": "Presença no Discord",
|
||||
"Options.Discord.Desc": "Mostrar o jogo em execução no seu perfil do Discord.",
|
||||
|
||||
"Options.Language.Label": "Idioma do emulador",
|
||||
"Options.Language.Desc": "Idioma utilizado em todo o lançador. Aplica-se de imediato.",
|
||||
|
||||
"Common.On": "Ativado",
|
||||
"Common.Off": "Desativado",
|
||||
|
||||
"Console.Title": "CONSOLA",
|
||||
"Console.SearchWatermark": "Pesquisar...",
|
||||
"Console.AutoScroll": "Deslocamento automático",
|
||||
"Console.Split": "Dividir",
|
||||
"Console.Copy": "Copiar",
|
||||
"Console.Clear": "Limpar",
|
||||
"Console.WindowTitle": "Consola do SharpEmu",
|
||||
|
||||
"Launch.NoGameSelected": "Nenhum jogo selecionado",
|
||||
"Launch.NoGameHint": "Escolha um jogo da biblioteca ou abra um eboot.bin diretamente.",
|
||||
"Launch.Idle": "Inativo",
|
||||
"Launch.Console": "≡ Consola",
|
||||
"Launch.Launch": "▶ Iniciar",
|
||||
"Launch.Stop": "■ Parar",
|
||||
"Launch.Running": "Em execução — {0}",
|
||||
"Launch.Stopping": "A parar…",
|
||||
"Launch.Exited": "Terminou com o código {0} ({1})",
|
||||
"Launch.ExeNotFound": "Executável do SharpEmu não encontrado. Compile primeiro o projeto SharpEmu.CLI (dotnet build).",
|
||||
"Launch.LogFile": "Ficheiro de registo: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Falha ao iniciar o emulador: {0}",
|
||||
"Launch.ProcessExited": "O processo terminou com o código {0} ({1}).",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "argumentos inválidos",
|
||||
"Exit.EbootNotFound": "eboot não encontrado",
|
||||
"Exit.RuntimeException": "exceção em tempo de execução",
|
||||
"Exit.EmulationError": "erro de emulação",
|
||||
"Exit.Unknown": "desconhecido",
|
||||
|
||||
"Status.EmulatorLocating": "Emulador: a localizar…",
|
||||
"Status.EmulatorPath": "Emulador: {0}",
|
||||
"Status.EmulatorNotFound": "Emulador: executável do SharpEmu não encontrado — compile primeiro o SharpEmu.CLI.",
|
||||
"Status.ScanningLibrary": "A analisar biblioteca…",
|
||||
"Status.AddFolderPrompt": "Adicione uma pasta de jogos para preencher a biblioteca.",
|
||||
"Status.LibraryScanned": "Biblioteca analisada: {0} jogo(s) em {1} pasta(s).",
|
||||
"Status.CouldNotOpenFolder": "Não foi possível abrir a pasta: {0}",
|
||||
"Status.CopiedToClipboard": "{0} copiado para a área de transferência.",
|
||||
"Status.RemovedFromLibrary": "“{0}” removido da biblioteca. Adicione novamente a pasta para o restaurar.",
|
||||
"Status.Running": "A executar {0}",
|
||||
"Status.Stopping": "A parar…",
|
||||
"Status.Idle": "Inativo",
|
||||
|
||||
"Clipboard.Path": "Caminho",
|
||||
"Clipboard.TitleId": "ID do título",
|
||||
|
||||
"Discord.Playing": "A jogar {0}",
|
||||
"Discord.Browsing": "A navegar na biblioteca",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Escolha uma pasta com jogos",
|
||||
"Dialog.OpenExecutable": "Abrir um executável para iniciar",
|
||||
"Dialog.PsExecutables": "Executáveis PS",
|
||||
"Dialog.SaveLogFile": "Selecione onde guardar o ficheiro de registo",
|
||||
"Dialog.PlainTextFiles": "Ficheiros de Texto Simples",
|
||||
"Dialog.LogFiles": "Ficheiros de Registo",
|
||||
|
||||
"Options.About" : "Sobre",
|
||||
"About.Github.Label": "GitHub",
|
||||
"About.Github.Desc": "Código-fonte, problemas e desenvolvimento do projeto.",
|
||||
"About.Discord.Label": "Discord",
|
||||
"About.Discord.Desc": "Junte-se à comunidade, obtenha suporte e acompanhe o desenvolvimento.",
|
||||
"About.GithubButton": "Contribua no GitHub!",
|
||||
"About.DiscordButton": "Junte-se ao nosso Discord!"
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"_languageName": "Русский",
|
||||
|
||||
"Page.Library": "Библиотека",
|
||||
"Page.Options": "Настройки",
|
||||
"Page.GameCount.One": "1 игра",
|
||||
"Page.GameCount.Other": "Игр: {0}",
|
||||
|
||||
"Library.SearchWatermark": "Поиск…",
|
||||
"Library.AddFolder": "+ Добавить папку",
|
||||
"Library.Rescan": "⟳ Сканировать",
|
||||
"Library.OpenFile": "Открыть файл…",
|
||||
|
||||
"Library.Context.Launch": "Запустить",
|
||||
"Library.Context.OpenFolder": "Открыть папку с игрой",
|
||||
"Library.Context.CopyPath": "Скопировать путь",
|
||||
"Library.Context.CopyTitleId": "Скопировать ID игры",
|
||||
"Library.Context.Remove": "Удалить из библиотеки",
|
||||
|
||||
"Library.Empty.Title": "Ваша библиотека пуста",
|
||||
"Library.Empty.Hint": "Добавьте папку с играми, чтобы начать.",
|
||||
"Library.Empty.SearchTitle": "По вашему запросу ничего не найдено",
|
||||
"Library.Empty.SearchHint": "В библиотеке нет игр, соответствующих запросу «{0}».",
|
||||
"Library.Empty.AddFolder": "+ Добавить папку с играми",
|
||||
|
||||
"Library.Loading": "Загрузка библиотеки…",
|
||||
|
||||
"Options.General": "Основные",
|
||||
"Options.Section.Emulation": "ЭМУЛЯЦИЯ",
|
||||
"Options.Section.Logging": "ЛОГГИРОВАНИЕ",
|
||||
"Options.Section.Launcher": "ЛАУНЧЕР",
|
||||
|
||||
"Options.CpuEngine.Label": "Движок ЦП",
|
||||
"Options.CpuEngine.Desc": "Движок выполнения, используемый для запуска игрового кода.",
|
||||
"Options.CpuEngine.Native": "Нативный",
|
||||
|
||||
"Options.Strict.Label": "Строгое разрешение динамических библиотек",
|
||||
"Options.Strict.Desc": "Не запускать игру, если не удается найти или связать импортируемую функцию/переменную.",
|
||||
|
||||
"Options.LogLevel.Label": "Уровень логгирования",
|
||||
"Options.LogLevel.Desc": "Подробность вывода в консоль эмулятора.",
|
||||
"Options.LogLevel.Trace": "Trace",
|
||||
"Options.LogLevel.Debug": "Debug",
|
||||
"Options.LogLevel.Info": "Info",
|
||||
"Options.LogLevel.Warning": "Warning",
|
||||
"Options.LogLevel.Error": "Error",
|
||||
"Options.LogLevel.Critical": "Critical",
|
||||
|
||||
"Options.TraceImports.Label": "Лимит трассировки импортов",
|
||||
"Options.TraceImports.Desc": "Трассировать первые N импортов в каждом модуле (0 - выключено).",
|
||||
|
||||
"Options.LogToFile.Label": "Запись лога в файл",
|
||||
"Options.LogToFile.Desc": "Дублировать вывод эмулятора в файл лога.",
|
||||
|
||||
"Options.LogFilePath.Label": "Путь к файлу лога",
|
||||
"Options.LogFilePath.Default": "Пользовательский путь не задан: логи сохраняются в user/logs рядом с эмулятором.",
|
||||
"Options.LogFilePath.Select": "Выбрать…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Переопределить файл лога",
|
||||
"Options.OverrideLogFile.Desc": "Использовать указанный путь к файлу без добавления ID игры и метки времени.",
|
||||
|
||||
"Options.TitleMusic.Label": "Музыка игры",
|
||||
"Options.TitleMusic.Desc": "Зацикленно воспроизводить музыку предпросмотра выбранной игры в библиотеке.",
|
||||
|
||||
"Options.Discord.Label": "Статус Discord",
|
||||
"Options.Discord.Desc": "Показывать запущенную игру в профиле Discord.",
|
||||
|
||||
"Options.Language.Label": "Язык эмулятора",
|
||||
"Options.Language.Desc": "Язык интерфейса лаунчера. Изменение применяется сразу.",
|
||||
|
||||
"Common.On": "Включено",
|
||||
"Common.Off": "Выключено",
|
||||
|
||||
"Console.Title": "КОНСОЛЬ",
|
||||
"Console.SearchWatermark": "Поиск...",
|
||||
"Console.AutoScroll": "Авто-прокрутка",
|
||||
"Console.Split": "Разделить",
|
||||
"Console.Copy": "Скопировать",
|
||||
"Console.Clear": "Очистить",
|
||||
"Console.WindowTitle": "Консоль SharpEmu",
|
||||
|
||||
"Launch.NoGameSelected": "Ничего не выбрано",
|
||||
"Launch.NoGameHint": "Выберите игру из библиотеки или откройте eboot.bin напрямую.",
|
||||
"Launch.Idle": "Ожидание",
|
||||
"Launch.Console": "≡ Консоль",
|
||||
"Launch.Launch": "▶ Запустить",
|
||||
"Launch.Stop": "■ Остановить",
|
||||
"Launch.Running": "Запущено - {0}",
|
||||
"Launch.Stopping": "Остановка…",
|
||||
"Launch.Exited": "Завершено с кодом {0} ({1})",
|
||||
"Launch.ExeNotFound": "Исполняемый файл SharpEmu не найден. Скомпилируйте сначала проект SharpEmu.CLI (dotnet build).",
|
||||
"Launch.LogFile": "Лог: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Не удалось запустить эмулятор: {0}",
|
||||
"Launch.ProcessExited": "Процесс завершился с кодом {0} ({1}).",
|
||||
|
||||
"Exit.Ok": "OK",
|
||||
"Exit.InvalidArguments": "некорректные аргументы",
|
||||
"Exit.EbootNotFound": "eboot не найден",
|
||||
"Exit.RuntimeException": "ошибка выполнения",
|
||||
"Exit.EmulationError": "ошибка эмуляции",
|
||||
"Exit.Unknown": "неизвестная ошибка",
|
||||
|
||||
"Status.EmulatorLocating": "Эмулятор: поиск…",
|
||||
"Status.EmulatorPath": "Эмулятор: {0}",
|
||||
"Status.EmulatorNotFound": "Эмулятор: исполняемый файл SharpEmu не был найден - скомпилируйте сначала SharpEmu.CLI.",
|
||||
"Status.ScanningLibrary": "Сканирование библиотеки…",
|
||||
"Status.AddFolderPrompt": "Добавьте папку с играми, чтобы заполнить библиотеку.",
|
||||
"Status.LibraryScanned": "Сканирование библиотеки завершено: игр: {0}, папок: {1}.",
|
||||
"Status.CouldNotOpenFolder": "Не удалось открыть папку: {0}",
|
||||
"Status.CopiedToClipboard": "{0}: скопировано в буфер обмена.",
|
||||
"Status.RemovedFromLibrary": "Игра «{0}» удалена из библиотеки. Добавьте её папку заново, чтобы вернуть.",
|
||||
"Status.Running": "Запущено: {0}",
|
||||
"Status.Stopping": "Остановка…",
|
||||
"Status.Idle": "Ожидание",
|
||||
|
||||
"Clipboard.Path": "Путь",
|
||||
"Clipboard.TitleId": "ID игры",
|
||||
|
||||
"Discord.Playing": "Играет в {0}",
|
||||
"Discord.Browsing": "Просматривает библиотеку",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Выберите папку, содержащую игры",
|
||||
"Dialog.OpenExecutable": "Открыть исполняемый файл для запуска",
|
||||
"Dialog.PsExecutables": "Исполняемые файлы PS",
|
||||
"Dialog.SaveLogFile": "Выберите, куда сохранить файл с логами",
|
||||
"Dialog.PlainTextFiles": "Текстовые файлы",
|
||||
"Dialog.LogFiles": "Логи"
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"_languageName": "Türkçe",
|
||||
|
||||
"Page.Library": "Kütüphane",
|
||||
"Page.Options": "Ayarlar",
|
||||
"Page.GameCount.One": "1 oyun",
|
||||
"Page.GameCount.Other": "{0} oyun",
|
||||
|
||||
"Library.SearchWatermark": "Kütüphanede ara…",
|
||||
"Library.AddFolder": "+ Klasör ekle",
|
||||
"Library.Rescan": "⟳ Yeniden tara",
|
||||
"Library.OpenFile": "Dosya aç…",
|
||||
|
||||
"Library.Context.Launch": "Başlat",
|
||||
"Library.Context.OpenFolder": "Oyun klasörünü aç",
|
||||
"Library.Context.CopyPath": "Yolu kopyala",
|
||||
"Library.Context.CopyTitleId": "Title ID'yi kopyala",
|
||||
"Library.Context.Remove": "Kütüphaneden kaldır",
|
||||
|
||||
"Library.Empty.Title": "Kütüphaneniz boş",
|
||||
"Library.Empty.Hint": "Başlamak için oyunlarınızı içeren bir klasör ekleyin.",
|
||||
"Library.Empty.SearchTitle": "Aramanızla eşleşen oyun yok",
|
||||
"Library.Empty.SearchHint": "Kütüphanede “{0}” ile eşleşen bir şey yok.",
|
||||
"Library.Empty.AddFolder": "+ Oyun klasörü ekle",
|
||||
|
||||
"Library.Loading": "Kütüphane yükleniyor…",
|
||||
|
||||
"Options.General": "Genel",
|
||||
"Options.Section.Emulation": "EMÜLASYON",
|
||||
"Options.Section.Logging": "GÜNLÜKLEME",
|
||||
"Options.Section.Launcher": "BAŞLATICI",
|
||||
|
||||
"Options.CpuEngine.Label": "CPU motoru",
|
||||
"Options.CpuEngine.Desc": "Oyun kodunu çalıştırmak için kullanılan yürütme motoru.",
|
||||
"Options.CpuEngine.Native": "Native",
|
||||
|
||||
"Options.Strict.Label": "Katı dynlib çözümü",
|
||||
"Options.Strict.Desc": "İçe aktarılan bir sembol çözümlenemediğinde başlatmayı başarısız kılar.",
|
||||
|
||||
"Options.LogLevel.Label": "Günlük seviyesi",
|
||||
"Options.LogLevel.Desc": "Emülatör konsol çıktısının ayrıntı düzeyi.",
|
||||
"Options.LogLevel.Trace": "Trace",
|
||||
"Options.LogLevel.Debug": "Debug",
|
||||
"Options.LogLevel.Info": "Info",
|
||||
"Options.LogLevel.Warning": "Warning",
|
||||
"Options.LogLevel.Error": "Error",
|
||||
"Options.LogLevel.Critical": "Critical",
|
||||
|
||||
"Options.TraceImports.Label": "Import izleme sınırı",
|
||||
"Options.TraceImports.Desc": "Modül başına ilk N import'u izle (0 = kapalı).",
|
||||
|
||||
"Options.LogToFile.Label": "Dosyaya günlükle",
|
||||
"Options.LogToFile.Desc": "Emülatör çıktısını bir günlük dosyasına yansıt.",
|
||||
|
||||
"Options.LogFilePath.Label": "Günlük dosyası yolu",
|
||||
"Options.LogFilePath.Default": "Özel yol yok — günlükler emülatörün yanındaki user/logs klasörüne yazılır.",
|
||||
"Options.LogFilePath.Select": "Seç…",
|
||||
|
||||
"Options.OverrideLogFile.Label": "Günlük dosyasının üzerine yaz",
|
||||
"Options.OverrideLogFile.Desc": "Title ID ve zaman damgası eklemek yerine tam dosya yolunu kullan.",
|
||||
|
||||
"Options.TitleMusic.Label": "Oyun müziği",
|
||||
"Options.TitleMusic.Desc": "Kütüphanede seçili oyunun önizleme müziğini döngüye al.",
|
||||
|
||||
"Options.Discord.Label": "Discord durumu",
|
||||
"Options.Discord.Desc": "Discord profilinde çalışan oyunu göster.",
|
||||
|
||||
"Options.Language.Label": "Emülatör dili",
|
||||
"Options.Language.Desc": "Başlatıcı genelinde kullanılan dil. Hemen uygulanır.",
|
||||
|
||||
"Common.On": "Açık",
|
||||
"Common.Off": "Kapalı",
|
||||
|
||||
"Console.Title": "KONSOL",
|
||||
"Console.SearchWatermark": "Ara...",
|
||||
"Console.AutoScroll": "Otomatik kaydır",
|
||||
"Console.Split": "Ayır",
|
||||
"Console.Copy": "Kopyala",
|
||||
"Console.Clear": "Temizle",
|
||||
"Console.WindowTitle": "SharpEmu Konsol",
|
||||
|
||||
"Launch.NoGameSelected": "Oyun seçilmedi",
|
||||
"Launch.NoGameHint": "Kütüphaneden bir oyun seçin veya doğrudan bir eboot.bin açın.",
|
||||
"Launch.Idle": "Boşta",
|
||||
"Launch.Console": "≡ Konsol",
|
||||
"Launch.Launch": "▶ Başlat",
|
||||
"Launch.Stop": "■ Durdur",
|
||||
"Launch.Running": "Çalışıyor — {0}",
|
||||
"Launch.Stopping": "Durduruluyor…",
|
||||
"Launch.Exited": "Çıkış kodu {0} ({1})",
|
||||
"Launch.ExeNotFound": "SharpEmu çalıştırılabilir dosyası bulunamadı. Önce SharpEmu.CLI projesini derleyin (dotnet build).",
|
||||
"Launch.LogFile": "Günlük dosyası: {0}",
|
||||
"Launch.Command": "$ SharpEmu {0}",
|
||||
"Launch.StartFailed": "Emülatör başlatılamadı: {0}",
|
||||
"Launch.ProcessExited": "İşlem {0} kodla sonlandı ({1}).",
|
||||
|
||||
"Exit.Ok": "Tamam",
|
||||
"Exit.InvalidArguments": "geçersiz argümanlar",
|
||||
"Exit.EbootNotFound": "eboot bulunamadı",
|
||||
"Exit.RuntimeException": "çalışma zamanı hatası",
|
||||
"Exit.EmulationError": "emülasyon hatası",
|
||||
"Exit.Unknown": "bilinmiyor",
|
||||
|
||||
"Status.EmulatorLocating": "Emülatör: bulunuyor…",
|
||||
"Status.EmulatorPath": "Emülatör: {0}",
|
||||
"Status.EmulatorNotFound": "Emülatör: SharpEmu çalıştırılabilir dosyası bulunamadı — önce SharpEmu.CLI'yi derleyin.",
|
||||
"Status.ScanningLibrary": "Kütüphane taranıyor…",
|
||||
"Status.AddFolderPrompt": "Kütüphaneyi doldurmak için bir oyun klasörü ekleyin.",
|
||||
"Status.LibraryScanned": "Kütüphane tarandı: {1} klasörde {0} oyun.",
|
||||
"Status.CouldNotOpenFolder": "Klasör açılamadı: {0}",
|
||||
"Status.CopiedToClipboard": "{0} panoya kopyalandı.",
|
||||
"Status.RemovedFromLibrary": "“{0}” kütüphaneden kaldırıldı. Geri getirmek için klasörünü yeniden ekleyin.",
|
||||
"Status.Running": "{0} çalışıyor",
|
||||
"Status.Stopping": "Durduruluyor…",
|
||||
"Status.Idle": "Boşta",
|
||||
|
||||
"Clipboard.Path": "Yol",
|
||||
"Clipboard.TitleId": "Title ID",
|
||||
|
||||
"Discord.Playing": "{0} oynuyor",
|
||||
"Discord.Browsing": "Kütüphaneye göz atıyor",
|
||||
|
||||
"Dialog.ChooseGameFolder": "Oyunlarınızı içeren bir klasör seçin",
|
||||
"Dialog.OpenExecutable": "Başlatılacak bir çalıştırılabilir dosya aç",
|
||||
"Dialog.PsExecutables": "PS çalıştırılabilirleri",
|
||||
"Dialog.SaveLogFile": "Günlük dosyasının kaydedileceği yeri seçin",
|
||||
"Dialog.PlainTextFiles": "Düz Metin Dosyaları",
|
||||
"Dialog.LogFiles": "Günlük Dosyaları"
|
||||
}
|
||||
@@ -0,0 +1,256 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Text.Json;
|
||||
|
||||
namespace SharpEmu.GUI;
|
||||
|
||||
/// <summary>
|
||||
/// Loads UI strings for the launcher. Every language ships embedded in the
|
||||
/// assembly (see SharpEmu.GUI.csproj) so a release build is fully
|
||||
/// self-contained; an optional Languages/<code>.json file next to the
|
||||
/// executable overrides the embedded copy for that code, so a translation
|
||||
/// fix or a brand-new language never needs a rebuild.
|
||||
/// </summary>
|
||||
public sealed class Localization
|
||||
{
|
||||
public static Localization Instance { get; } = new();
|
||||
|
||||
public sealed record LanguageInfo(string Code, string NativeName);
|
||||
|
||||
private const string EmbeddedResourcePrefix = "Languages.";
|
||||
private const string EmbeddedResourceSuffix = ".json";
|
||||
|
||||
private Dictionary<string, string> _strings = new();
|
||||
private Dictionary<string, string> _fallbackStrings = new();
|
||||
|
||||
|
||||
private Localization()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>Directory holding optional *.json language overrides, next to the executable.</summary>
|
||||
public static string LanguagesDirectory => Path.Combine(AppContext.BaseDirectory, "Languages");
|
||||
|
||||
public string CurrentCode { get; private set; } = "en";
|
||||
|
||||
public string Get(string key)
|
||||
{
|
||||
if (_strings.TryGetValue(key, out var value))
|
||||
return value;
|
||||
|
||||
if (_fallbackStrings.TryGetValue(key, out var fallbackValue))
|
||||
return fallbackValue;
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
public string Format(string key, params object?[] args) => string.Format(Get(key), args);
|
||||
|
||||
/// <summary>
|
||||
/// Languages available either embedded in the binary or as a loose
|
||||
/// override file, sorted by code. A loose file's declared name wins when
|
||||
/// the same code exists in both places.
|
||||
/// </summary>
|
||||
public List<LanguageInfo> DiscoverLanguages()
|
||||
{
|
||||
var languages = new Dictionary<string, LanguageInfo>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
foreach (var code in EmbeddedLanguageCodes())
|
||||
{
|
||||
using var stream = OpenEmbeddedLanguageStream(code);
|
||||
if (stream is not null)
|
||||
{
|
||||
languages[code] = new LanguageInfo(code, ReadLanguageName(stream) ?? code);
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
foreach (var file in Directory.EnumerateFiles(LanguagesDirectory, "*.json"))
|
||||
{
|
||||
var code = Path.GetFileNameWithoutExtension(file);
|
||||
using var stream = File.OpenRead(file);
|
||||
languages[code] = new LanguageInfo(code, ReadLanguageName(stream) ?? code);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// No loose Languages directory: the embedded languages still stand.
|
||||
}
|
||||
|
||||
var result = languages.Values.ToList();
|
||||
result.Sort((a, b) => string.CompareOrdinal(a.Code, b.Code));
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>Loads a language by code (e.g. "en"): a loose override file first, then the embedded copy.</summary>
|
||||
/// english is the fallback language
|
||||
public void Load(string code)
|
||||
{
|
||||
if (_fallbackStrings.Count == 0 && !string.Equals(code, "en", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (!TryLoadLooseFile("en", out var fallback) && !TryLoadEmbedded("en", out fallback))
|
||||
{
|
||||
fallback = new Dictionary<string, string>();
|
||||
}
|
||||
_fallbackStrings = fallback;
|
||||
}
|
||||
else if (string.Equals(code, "en", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (TryLoadLooseFile("en", out var enDict) || TryLoadEmbedded("en", out enDict))
|
||||
{
|
||||
_strings = enDict;
|
||||
_fallbackStrings = enDict;
|
||||
}
|
||||
else
|
||||
{
|
||||
_strings = new Dictionary<string, string>();
|
||||
_fallbackStrings = new Dictionary<string, string>();
|
||||
}
|
||||
CurrentCode = "en";
|
||||
return;
|
||||
}
|
||||
|
||||
// Load the requested language
|
||||
if (TryLoadLooseFile(code, out var loaded) || TryLoadEmbedded(code, out loaded))
|
||||
{
|
||||
_strings = loaded;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_fallbackStrings.Count > 0)
|
||||
_strings = new Dictionary<string, string>(_fallbackStrings);
|
||||
else
|
||||
_strings = new Dictionary<string, string>();
|
||||
}
|
||||
CurrentCode = code;
|
||||
}
|
||||
|
||||
private static IEnumerable<string> EmbeddedLanguageCodes()
|
||||
{
|
||||
foreach (var name in typeof(Localization).Assembly.GetManifestResourceNames())
|
||||
{
|
||||
if (name.StartsWith(EmbeddedResourcePrefix, StringComparison.Ordinal) &&
|
||||
name.EndsWith(EmbeddedResourceSuffix, StringComparison.Ordinal))
|
||||
{
|
||||
yield return name[EmbeddedResourcePrefix.Length..^EmbeddedResourceSuffix.Length];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Stream? OpenEmbeddedLanguageStream(string code) =>
|
||||
typeof(Localization).Assembly.GetManifestResourceStream($"{EmbeddedResourcePrefix}{code}{EmbeddedResourceSuffix}");
|
||||
|
||||
private static string? ReadLanguageName(Stream stream)
|
||||
{
|
||||
try
|
||||
{
|
||||
using var document = JsonDocument.Parse(stream);
|
||||
if (document.RootElement.TryGetProperty("_languageName", out var name) &&
|
||||
name.ValueKind == JsonValueKind.String)
|
||||
{
|
||||
return name.GetString();
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Malformed file: fall back to the code as its own display name.
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool TryLoadLooseFile(string code)
|
||||
{
|
||||
try
|
||||
{
|
||||
var path = Path.Combine(LanguagesDirectory, $"{code}.json");
|
||||
return File.Exists(path) && TryLoad(code, File.ReadAllText(path));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryLoadEmbedded(string code)
|
||||
{
|
||||
try
|
||||
{
|
||||
using var stream = OpenEmbeddedLanguageStream(code);
|
||||
if (stream is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
using var reader = new StreamReader(stream);
|
||||
return TryLoad(code, reader.ReadToEnd());
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryLoadLooseFile(string code, out Dictionary<string, string> result)
|
||||
{
|
||||
result = new Dictionary<string, string>();
|
||||
try
|
||||
{
|
||||
var path = Path.Combine(LanguagesDirectory, $"{code}.json");
|
||||
if (!File.Exists(path))
|
||||
return false;
|
||||
|
||||
var json = File.ReadAllText(path);
|
||||
return TryLoad(json, out result);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryLoadEmbedded(string code, out Dictionary<string, string> result)
|
||||
{
|
||||
result = new Dictionary<string, string>();
|
||||
try
|
||||
{
|
||||
using var stream = OpenEmbeddedLanguageStream(code);
|
||||
if (stream is null)
|
||||
return false;
|
||||
|
||||
using var reader = new StreamReader(stream);
|
||||
var json = reader.ReadToEnd();
|
||||
return TryLoad(json, out result);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryLoad(string json, out Dictionary<string, string> result)
|
||||
{
|
||||
var loaded = JsonSerializer.Deserialize<Dictionary<string, string>>(json);
|
||||
if (loaded is null)
|
||||
{
|
||||
result = new Dictionary<string, string>();
|
||||
return false;
|
||||
}
|
||||
|
||||
result = loaded;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryLoad(string code, string json)
|
||||
{
|
||||
if (TryLoad(json, out var dict))
|
||||
{
|
||||
_strings = dict;
|
||||
CurrentCode = code;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
+457
-150
@@ -9,14 +9,16 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
Title="SharpEmu"
|
||||
Width="1280" Height="820"
|
||||
MinWidth="980" MinHeight="640"
|
||||
WindowState="Maximized"
|
||||
WindowStartupLocation="CenterScreen"
|
||||
Background="{StaticResource BgBrush}"
|
||||
ExtendClientAreaToDecorationsHint="True"
|
||||
ExtendClientAreaChromeHints="PreferSystemChrome"
|
||||
ExtendClientAreaTitleBarHeightHint="44"
|
||||
Icon="avares://SharpEmu.GUI/Assets/SharpEmu.ico">
|
||||
Icon="avares://SharpEmu.GUI/Assets/SharpEmu.ico"
|
||||
KeyDown="OnKeyDown">
|
||||
|
||||
<Grid RowDefinitions="44,*,32">
|
||||
<Grid RowDefinitions="Auto,*,Auto">
|
||||
|
||||
<!-- Selected-game backdrop: key art behind the main content, dimmed by
|
||||
a scrim so tiles and text stay readable. Fades on selection. -->
|
||||
@@ -40,8 +42,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
</Border>
|
||||
</Panel>
|
||||
|
||||
<!-- Title bar -->
|
||||
<Grid x:Name="TitleBar" Grid.Row="0" Background="{StaticResource ChromeBrush}">
|
||||
<!-- Title bar; hidden in fullscreen (F11) along with the status bar, so
|
||||
the game gets the whole screen. -->
|
||||
<Grid x:Name="TitleBar" Grid.Row="0" Height="44" Background="{StaticResource ChromeBrush}">
|
||||
<StackPanel Orientation="Horizontal" Spacing="10" Margin="16,0" VerticalAlignment="Center">
|
||||
<Image Source="avares://SharpEmu.GUI/Assets/SharpEmu.ico" Width="20" Height="20"
|
||||
RenderOptions.BitmapInterpolationMode="HighQuality" />
|
||||
@@ -53,119 +56,438 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
</Grid>
|
||||
|
||||
<!-- Main content -->
|
||||
<Grid Grid.Row="1" Margin="18,14,18,14" RowDefinitions="Auto,*,Auto,Auto">
|
||||
<Grid Grid.Row="1" Margin="32,24,32,20" RowDefinitions="Auto,*,Auto,Auto">
|
||||
|
||||
<!-- Library toolbar -->
|
||||
<Grid Grid.Row="0" ColumnDefinitions="Auto,Auto,*,Auto,Auto,Auto,Auto" Margin="6,0,6,12">
|
||||
<TextBlock Grid.Column="0" Text="Library" FontSize="22" FontWeight="Bold" VerticalAlignment="Center" />
|
||||
<Border Grid.Column="1" Classes="pill" Margin="12,2,0,0" VerticalAlignment="Center">
|
||||
<TextBlock x:Name="GameCountText" Text="0 games" FontSize="11" Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
<TextBox Grid.Column="3" x:Name="SearchBox" Watermark="Search library…" Width="280"
|
||||
VerticalAlignment="Center" Margin="0,0,12,0" />
|
||||
<Button Grid.Column="4" x:Name="AddFolderButton" Classes="ghost" Content="+ Add folder"
|
||||
VerticalAlignment="Center" Margin="0,0,8,0" />
|
||||
<Button Grid.Column="5" x:Name="RescanButton" Classes="ghost" Content="⟳ Rescan"
|
||||
VerticalAlignment="Center" Margin="0,0,8,0" />
|
||||
<Button Grid.Column="6" x:Name="OpenFileButton" Classes="ghost" Content="Open file…"
|
||||
VerticalAlignment="Center" />
|
||||
<!-- Library / Options page switcher, with the library toolbar sharing
|
||||
the same row on the right. Plain buttons (not TabItem) so there is
|
||||
no underline; LB/RB hint chips flank the pair and the gamepad's
|
||||
shoulder buttons actually switch pages from anywhere. -->
|
||||
<Grid Grid.Row="0" ColumnDefinitions="Auto,*,Auto" Margin="0,0,0,20">
|
||||
<StackPanel Grid.Column="0" Orientation="Horizontal" Spacing="14" VerticalAlignment="Center">
|
||||
<Border Classes="padHint" VerticalAlignment="Center">
|
||||
<TextBlock Text="LB" FontSize="11" FontWeight="Bold" Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
<Button x:Name="LibraryTabButton" Classes="segment active" Content="Library" />
|
||||
<Button x:Name="OptionsTabButton" Classes="segment" Content="Options" />
|
||||
<Border Classes="padHint" VerticalAlignment="Center">
|
||||
<TextBlock Text="RB" FontSize="11" FontWeight="Bold" Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
</StackPanel>
|
||||
|
||||
<StackPanel Grid.Column="2" x:Name="LibraryToolbar" Orientation="Horizontal" Spacing="8"
|
||||
VerticalAlignment="Center">
|
||||
<TextBox x:Name="SearchBox" Watermark="Search library…" Width="240" VerticalAlignment="Center" />
|
||||
<Button x:Name="AddFolderButton" Classes="ghost" Content="+ Add folder" VerticalAlignment="Center" />
|
||||
<Button x:Name="RescanButton" Classes="ghost" Content="⟳ Rescan" VerticalAlignment="Center" />
|
||||
<Button x:Name="OpenFileButton" Classes="ghost" Content="Open file…" VerticalAlignment="Center" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
|
||||
<!-- Cover-art grid -->
|
||||
<Panel Grid.Row="1">
|
||||
<ListBox x:Name="GameList" Classes="tileGrid" Background="Transparent"
|
||||
SelectionMode="Single" Padding="0">
|
||||
<ListBox.ContextMenu>
|
||||
<ContextMenu x:Name="GameContextMenu" Placement="Pointer">
|
||||
<MenuItem x:Name="CtxLaunch" Header="Launch" FontWeight="SemiBold">
|
||||
<MenuItem.Icon>
|
||||
<TextBlock Text="▶" FontSize="11" Foreground="{StaticResource AccentHoverBrush}"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
<MenuItem x:Name="CtxOpenFolder" Header="Open game folder">
|
||||
<MenuItem.Icon>
|
||||
<TextBlock Text="📂" FontSize="12" HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
<Separator />
|
||||
<MenuItem x:Name="CtxCopyPath" Header="Copy path">
|
||||
<MenuItem.Icon>
|
||||
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
<MenuItem x:Name="CtxCopyTitleId" Header="Copy title ID">
|
||||
<MenuItem.Icon>
|
||||
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
<Separator />
|
||||
<MenuItem x:Name="CtxRemove" Header="Remove from library"
|
||||
Foreground="{StaticResource DangerHoverBrush}">
|
||||
<MenuItem.Icon>
|
||||
<TextBlock Text="✕" FontSize="12" Foreground="{StaticResource DangerHoverBrush}"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
</ContextMenu>
|
||||
</ListBox.ContextMenu>
|
||||
<ListBox.ItemsPanel>
|
||||
<ItemsPanelTemplate>
|
||||
<WrapPanel />
|
||||
</ItemsPanelTemplate>
|
||||
</ListBox.ItemsPanel>
|
||||
<ListBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<StackPanel Width="128" Height="186" Spacing="7">
|
||||
<Border Classes="coverShadow" Width="128" Height="128">
|
||||
<Border Classes="coverClip">
|
||||
<Panel>
|
||||
<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
|
||||
<TextBlock Text="{Binding Initials}" FontSize="36" FontWeight="Bold"
|
||||
Foreground="#E8ECF4" Opacity="0.85"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</Border>
|
||||
<Image Source="{Binding Cover}" Stretch="UniformToFill" IsVisible="{Binding HasCover}" />
|
||||
</Panel>
|
||||
</Border>
|
||||
</Border>
|
||||
<StackPanel Spacing="2">
|
||||
<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="SemiBold"
|
||||
TextWrapping="Wrap" MaxLines="2" TextTrimming="CharacterEllipsis" />
|
||||
<TextBlock Text="{Binding Detail}" FontSize="11" Foreground="{StaticResource MutedBrush}"
|
||||
TextTrimming="CharacterEllipsis" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</DataTemplate>
|
||||
</ListBox.ItemTemplate>
|
||||
</ListBox>
|
||||
|
||||
<!-- Empty state -->
|
||||
<StackPanel x:Name="EmptyState" Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
|
||||
IsVisible="False">
|
||||
<TextBlock Text="🎮" FontSize="44" HorizontalAlignment="Center" Opacity="0.7" />
|
||||
<TextBlock x:Name="EmptyStateTitle" Text="Your library is empty" FontSize="18" FontWeight="SemiBold"
|
||||
HorizontalAlignment="Center" />
|
||||
<TextBlock x:Name="EmptyStateHint" Text="Add a folder containing your games to get started."
|
||||
FontSize="13" Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
|
||||
<Button x:Name="EmptyAddFolderButton" Classes="accent" Content="+ Add game folder"
|
||||
HorizontalAlignment="Center" Margin="0,8,0,0" />
|
||||
</StackPanel>
|
||||
<!-- Library page. The tile row gets extra top margin so it sits
|
||||
closer to eye level (PS5 home-screen style) instead of hugging
|
||||
the Library/Options switcher above it. -->
|
||||
<Panel x:Name="LibraryPage" Margin="0,64,0,0">
|
||||
<ListBox x:Name="GameList" Classes="tileGrid" Background="Transparent"
|
||||
SelectionMode="Single" Padding="0">
|
||||
<ListBox.ContextMenu>
|
||||
<ContextMenu x:Name="GameContextMenu" Placement="Pointer">
|
||||
<MenuItem x:Name="CtxLaunch" Header="Launch" FontWeight="SemiBold">
|
||||
<MenuItem.Icon>
|
||||
<TextBlock Text="▶" FontSize="11" Foreground="{StaticResource AccentHoverBrush}"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
<MenuItem x:Name="CtxOpenFolder" Header="Open game folder">
|
||||
<MenuItem.Icon>
|
||||
<TextBlock Text="📂" FontSize="12" HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
<Separator />
|
||||
<MenuItem x:Name="CtxCopyPath" Header="Copy path">
|
||||
<MenuItem.Icon>
|
||||
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
<MenuItem x:Name="CtxCopyTitleId" Header="Copy title ID">
|
||||
<MenuItem.Icon>
|
||||
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
<Separator />
|
||||
<MenuItem x:Name="CtxRemove" Header="Remove from library"
|
||||
Foreground="{StaticResource DangerHoverBrush}">
|
||||
<MenuItem.Icon>
|
||||
<TextBlock Text="✕" FontSize="12" Foreground="{StaticResource DangerHoverBrush}"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
</ContextMenu>
|
||||
</ListBox.ContextMenu>
|
||||
<ListBox.ItemsPanel>
|
||||
<ItemsPanelTemplate>
|
||||
<WrapPanel />
|
||||
</ItemsPanelTemplate>
|
||||
</ListBox.ItemsPanel>
|
||||
<ListBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<StackPanel Width="128" Height="172" Spacing="7">
|
||||
<Border Classes="coverShadow" Width="128" Height="128">
|
||||
<Border Classes="coverClip">
|
||||
<Panel>
|
||||
<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
|
||||
<TextBlock Text="{Binding Initials}" FontSize="36" FontWeight="Bold"
|
||||
Foreground="#E8ECF4" Opacity="0.85"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</Border>
|
||||
<Image Source="{Binding Cover}" Stretch="UniformToFill" IsVisible="{Binding HasCover}" />
|
||||
</Panel>
|
||||
</Border>
|
||||
</Border>
|
||||
<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="SemiBold"
|
||||
TextWrapping="Wrap" MaxLines="2" TextTrimming="CharacterEllipsis"
|
||||
TextAlignment="Center" HorizontalAlignment="Center" />
|
||||
</StackPanel>
|
||||
</DataTemplate>
|
||||
</ListBox.ItemTemplate>
|
||||
</ListBox>
|
||||
|
||||
<!-- Empty state -->
|
||||
<StackPanel x:Name="EmptyState" Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
|
||||
IsVisible="False">
|
||||
<TextBlock Text="🎮" FontSize="44" HorizontalAlignment="Center" Opacity="0.7" />
|
||||
<TextBlock x:Name="EmptyStateTitle" Text="Your library is empty" FontSize="18" FontWeight="SemiBold"
|
||||
HorizontalAlignment="Center" />
|
||||
<TextBlock x:Name="EmptyStateHint" Text="Add a folder containing your games to get started."
|
||||
FontSize="13" Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
|
||||
<Button x:Name="EmptyAddFolderButton" Classes="accent" Content="+ Add game folder"
|
||||
HorizontalAlignment="Center" Margin="0,8,0,0" />
|
||||
</StackPanel>
|
||||
|
||||
<!-- Loading state: covers the grid while a scan (initial load,
|
||||
rescan, or a just-added folder) is in flight, so the screen
|
||||
never looks blank mid-scan. -->
|
||||
<StackPanel x:Name="LoadingState" Spacing="14" HorizontalAlignment="Center" VerticalAlignment="Center"
|
||||
IsVisible="False">
|
||||
<ProgressBar IsIndeterminate="True" Width="180" Height="3" />
|
||||
<TextBlock x:Name="LoadingStateText" Text="Loading library…" FontSize="13"
|
||||
Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
|
||||
</StackPanel>
|
||||
</Panel>
|
||||
|
||||
<!-- Options page: sub-tabs so future categories (Graphics, …) slot
|
||||
in next to General. Card-grouped sections match the visual
|
||||
language used by the console panel and launch bar below. -->
|
||||
<Grid x:Name="OptionsPage" IsVisible="False">
|
||||
<TabControl>
|
||||
<TabItem x:Name="GeneralTabItem" Header="General" FontSize="15">
|
||||
<ScrollViewer>
|
||||
<StackPanel Margin="0,14,0,16" Spacing="16" MaxWidth="1280" HorizontalAlignment="Left">
|
||||
|
||||
<Border Classes="card">
|
||||
<StackPanel Spacing="14">
|
||||
<TextBlock x:Name="EmulationSectionTitle" Classes="sectionTitle" Text="EMULATION" />
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock x:Name="CpuEngineLabel" Text="CPU engine" FontSize="13" />
|
||||
<TextBlock x:Name="CpuEngineDesc" Text="Execution engine used to run game code."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ComboBox Grid.Column="1" x:Name="CpuEngineBox" Width="160" SelectedIndex="0"
|
||||
VerticalAlignment="Center" CornerRadius="8">
|
||||
<ComboBoxItem x:Name="CpuEngineNativeItem" Content="Native" />
|
||||
</ComboBox>
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock x:Name="StrictLabel" Text="Strict dynlib resolution" FontSize="13" />
|
||||
<TextBlock x:Name="StrictDesc" Text="Fail the launch when an imported symbol cannot be resolved."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="StrictToggle" OnContent="On" OffContent="Off"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
|
||||
<Border Classes="card">
|
||||
<StackPanel Spacing="14">
|
||||
<TextBlock x:Name="LoggingSectionTitle" Classes="sectionTitle" Text="LOGGING" />
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock x:Name="LogLevelLabel" Text="Log level" FontSize="13" />
|
||||
<TextBlock x:Name="LogLevelDesc" Text="Verbosity of the emulator console output."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ComboBox Grid.Column="1" x:Name="LogLevelBox" Width="160" SelectedIndex="2"
|
||||
VerticalAlignment="Center" CornerRadius="8">
|
||||
<ComboBoxItem x:Name="LogLevelTraceItem" Content="Trace" />
|
||||
<ComboBoxItem x:Name="LogLevelDebugItem" Content="Debug" />
|
||||
<ComboBoxItem x:Name="LogLevelInfoItem" Content="Info" />
|
||||
<ComboBoxItem x:Name="LogLevelWarningItem" Content="Warning" />
|
||||
<ComboBoxItem x:Name="LogLevelErrorItem" Content="Error" />
|
||||
<ComboBoxItem x:Name="LogLevelCriticalItem" Content="Critical" />
|
||||
</ComboBox>
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock x:Name="TraceImportsLabel" Text="Import trace limit" FontSize="13" />
|
||||
<TextBlock x:Name="TraceImportsDesc" Text="Trace the first N imports per module (0 = off)."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<NumericUpDown Grid.Column="1" x:Name="TraceImportsBox" Width="160" Minimum="0"
|
||||
Maximum="4096" Increment="16" Value="0" FormatString="0"
|
||||
VerticalAlignment="Center" CornerRadius="8" />
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock x:Name="LogToFileLabel" Text="Log to file" FontSize="13" />
|
||||
<TextBlock x:Name="LogToFileDesc" Text="Mirror emulator output to a log file."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="LogToFileToggle" OnContent="On" OffContent="Off"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock x:Name="LogFilePathLabel" Text="Log file path" FontSize="13" />
|
||||
<TextBlock x:Name="LogFilePathText" Text="No custom path"
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<Button Grid.Column="1" x:Name="SelectLogFilePathButton" Classes="ghost" Content="Select…"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock x:Name="OverrideLogFileLabel" Text="Override log file" FontSize="13" />
|
||||
<TextBlock x:Name="OverrideLogFileDesc"
|
||||
Text="Use the exact file path instead of appending title ID and timestamp."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="OverrideLogFileToggle" OnContent="On" OffContent="Off"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
|
||||
<Border Classes="card">
|
||||
<StackPanel Spacing="14">
|
||||
<TextBlock x:Name="LauncherSectionTitle" Classes="sectionTitle" Text="LAUNCHER" />
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock x:Name="LanguageLabel" Text="Emulator language" FontSize="13" />
|
||||
<TextBlock x:Name="LanguageDesc"
|
||||
Text="Language used throughout the launcher. Applies immediately."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ComboBox Grid.Column="1" x:Name="LanguageBox" Width="160"
|
||||
VerticalAlignment="Center" CornerRadius="8"
|
||||
DisplayMemberBinding="{Binding NativeName}" />
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock x:Name="TitleMusicLabel" Text="Title music" FontSize="13" />
|
||||
<TextBlock x:Name="TitleMusicDesc" Text="Loop the selected game's preview music in the library."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="TitleMusicToggle" OnContent="On" OffContent="Off"
|
||||
IsChecked="True" VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock x:Name="DiscordLabel" Text="Discord presence" FontSize="13" />
|
||||
<TextBlock x:Name="DiscordDesc" Text="Show the running game on your Discord profile."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="DiscordToggle" OnContent="On" OffContent="Off"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
<Border Classes="card">
|
||||
<StackPanel Spacing="14">
|
||||
<TextBlock x:Name="AboutSectionTitle"
|
||||
Classes="sectionTitle"
|
||||
Text="ABOUT" />
|
||||
|
||||
<!--Github-->
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel Grid.Column="0"
|
||||
Orientation="Horizontal"
|
||||
Spacing="8"
|
||||
VerticalAlignment="Center">
|
||||
<Image Source="avares://SharpEmu.GUI/Assets/github.png"
|
||||
Width="20"
|
||||
Height="20"
|
||||
VerticalAlignment="Center" />
|
||||
<StackPanel VerticalAlignment="Center"
|
||||
Spacing="2">
|
||||
<TextBlock x:Name="GithubLabel"
|
||||
Text="GitHub"
|
||||
FontSize="13" />
|
||||
<TextBlock x:Name="GithubDesc"
|
||||
Text="Source code, issues and project development."
|
||||
FontSize="11"
|
||||
Foreground="{StaticResource MutedBrush}"
|
||||
TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
|
||||
<Button Grid.Column="1"
|
||||
x:Name="GithubButton"
|
||||
Classes="ghost"
|
||||
Content="Open"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
|
||||
<!--Discord-->
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel Grid.Column="0"
|
||||
Orientation="Horizontal"
|
||||
Spacing="8"
|
||||
VerticalAlignment="Center">
|
||||
<Image Source="avares://SharpEmu.GUI/Assets/discord.png"
|
||||
Width="20"
|
||||
Height="20"
|
||||
VerticalAlignment="Center" />
|
||||
<StackPanel VerticalAlignment="Center"
|
||||
Spacing="2">
|
||||
<TextBlock x:Name="DiscordServerLabel"
|
||||
Text="Discord"
|
||||
FontSize="13" />
|
||||
<TextBlock x:Name="DiscordServerDesc"
|
||||
Text="Join the community, get support and follow development."
|
||||
FontSize="11"
|
||||
Foreground="{StaticResource MutedBrush}"
|
||||
TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
|
||||
<Button Grid.Column="1"
|
||||
x:Name="DiscordButton"
|
||||
Classes="ghost"
|
||||
Content="Join"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</StackPanel>
|
||||
</ScrollViewer>
|
||||
</TabItem>
|
||||
<TabItem x:Name="EnvTabItem" Header="Environment" FontSize="15">
|
||||
<ScrollViewer>
|
||||
<StackPanel Margin="0,14,0,16" Spacing="16" MaxWidth="1280" HorizontalAlignment="Left">
|
||||
|
||||
<Border Classes="card">
|
||||
<StackPanel Spacing="14">
|
||||
<TextBlock x:Name="EnvSectionTitle" Classes="sectionTitle" Text="ENVIRONMENT VARIABLES" />
|
||||
<TextBlock x:Name="EnvDesc"
|
||||
Text="Switches passed to the emulator as environment variables at launch."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock Text="SHARPEMU_BTHID_UNAVAILABLE" FontSize="13" FontFamily="Consolas,monospace" />
|
||||
<TextBlock x:Name="EnvBthidDesc"
|
||||
Text="Report Bluetooth HID as unavailable for titles whose wheel/FFB middleware polls forever. Leave off normally. Some titles freeze when init fails."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="EnvBthidToggle" OnContent="On" OffContent="Off"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock Text="SHARPEMU_DISABLE_IMPORT_LOOP_GUARD" FontSize="13" FontFamily="Consolas,monospace" />
|
||||
<TextBlock x:Name="EnvLoopGuardDesc"
|
||||
Text="Do not force quit titles that repeat the same call for too long. Try this when a game exits on its own while loading."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="EnvLoopGuardToggle" OnContent="On" OffContent="Off"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock Text="SHARPEMU_VK_VALIDATION" FontSize="13" FontFamily="Consolas,monospace" />
|
||||
<TextBlock x:Name="EnvVkValidationDesc"
|
||||
Text="Enable Vulkan validation layers for GPU debugging. Slow. Requires the Vulkan SDK to be installed."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="EnvVkValidationToggle" OnContent="On" OffContent="Off"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock Text="SHARPEMU_DUMP_SPIRV" FontSize="13" FontFamily="Consolas,monospace" />
|
||||
<TextBlock x:Name="EnvDumpSpirvDesc"
|
||||
Text="Dump AGC shaders and their SPIR-V translations to the shader-dumps folder. Use when reporting shader or rendering bugs."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="EnvDumpSpirvToggle" OnContent="On" OffContent="Off"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock Text="SHARPEMU_LOG_DIRECT_MEMORY" FontSize="13" FontFamily="Consolas,monospace" />
|
||||
<TextBlock x:Name="EnvLogDirectMemoryDesc"
|
||||
Text="Log direct memory allocations and failures to the console. Use when a game aborts or exits during boot."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="EnvLogDirectMemoryToggle" OnContent="On" OffContent="Off"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
|
||||
<TextBlock Text="SHARPEMU_LOG_NP" FontSize="13" FontFamily="Consolas,monospace" />
|
||||
<TextBlock x:Name="EnvLogNpDesc"
|
||||
Text="Log NP (PlayStation Network) library calls to the console."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<ToggleSwitch Grid.Column="1" x:Name="EnvLogNpToggle" OnContent="On" OffContent="Off"
|
||||
VerticalAlignment="Center" />
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
|
||||
</StackPanel>
|
||||
</ScrollViewer>
|
||||
</TabItem>
|
||||
</TabControl>
|
||||
</Grid>
|
||||
</Panel>
|
||||
|
||||
<!-- Console (collapsible) -->
|
||||
<Border Grid.Row="2" x:Name="ConsolePanel" Classes="card" Padding="0" Height="240"
|
||||
Margin="0,12,0,0" IsVisible="False">
|
||||
<Grid RowDefinitions="Auto,*">
|
||||
<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto" Margin="16,12,16,8">
|
||||
<TextBlock Classes="sectionTitle" Text="CONSOLE" VerticalAlignment="Center" />
|
||||
<CheckBox Grid.Column="1" x:Name="AutoScrollCheck" Content="Auto-scroll" IsChecked="True"
|
||||
FontSize="12" Margin="0,0,12,0" />
|
||||
<Button Grid.Column="2" x:Name="CopyLogButton" Classes="ghost" Content="Copy" FontSize="12"
|
||||
<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto,Auto,Auto" Margin="16,12,16,8">
|
||||
<TextBlock x:Name="ConsoleSectionTitle" Classes="sectionTitle" Text="CONSOLE" VerticalAlignment="Center" />
|
||||
<TextBox Grid.Column="1" FontSize="12" Margin="0,0,12,0" x:Name="ConsoleSearchBox"
|
||||
Watermark="Search..." Width="320" />
|
||||
<CheckBox Grid.Column="2" x:Name="AutoScrollCheck" Content="Auto-scroll" IsChecked="True"
|
||||
FontSize="12" Margin="0,0,12,0" />
|
||||
<Button Grid.Column="3" x:Name="DetachConsoleButton" Classes="ghost" Content="Split" FontSize="12"
|
||||
Padding="10,4" Margin="0,0,8,0" />
|
||||
<Button Grid.Column="3" x:Name="ClearLogButton" Classes="ghost" Content="Clear" FontSize="12"
|
||||
<Button Grid.Column="4" x:Name="CopyLogButton" Classes="ghost" Content="Copy" FontSize="12"
|
||||
Padding="10,4" Margin="0,0,8,0" />
|
||||
<Button Grid.Column="5" x:Name="ClearLogButton" Classes="ghost" Content="Clear" FontSize="12"
|
||||
Padding="10,4" />
|
||||
</Grid>
|
||||
<ListBox Grid.Row="1" x:Name="ConsoleList" Classes="console" BorderThickness="0,1,0,0"
|
||||
@@ -179,8 +501,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
</Grid>
|
||||
</Border>
|
||||
|
||||
<!-- Launch bar -->
|
||||
<Border Grid.Row="3" Classes="card" Margin="0,12,0,0" Padding="14">
|
||||
<!-- Launch bar; capped so it does not sprawl on a maximized window. -->
|
||||
<Border Grid.Row="3" Classes="card" Margin="0,12,0,0" Padding="14" MaxWidth="1280">
|
||||
<StackPanel Spacing="14">
|
||||
<Grid ColumnDefinitions="Auto,*,Auto">
|
||||
|
||||
@@ -199,9 +521,32 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
</Panel>
|
||||
</Border>
|
||||
|
||||
<StackPanel Grid.Column="1" Spacing="3" VerticalAlignment="Center" Margin="14,0,14,0">
|
||||
<TextBlock x:Name="SelectedGameTitle" Text="No game selected" FontSize="16" FontWeight="Bold"
|
||||
TextTrimming="CharacterEllipsis" />
|
||||
<StackPanel Grid.Column="1" Spacing="4" VerticalAlignment="Center" Margin="14,0,14,0">
|
||||
<Grid ColumnDefinitions="Auto,Auto,*">
|
||||
<TextBlock Grid.Column="0" x:Name="SelectedGameTitle" Text="No game selected" FontSize="16"
|
||||
FontWeight="Bold" TextTrimming="CharacterEllipsis" VerticalAlignment="Center"
|
||||
MaxWidth="340" Margin="0,0,10,0" />
|
||||
|
||||
<!-- Title id / version / size badges, right next to the
|
||||
title. The title's own MaxWidth (not a "*" column) is
|
||||
what keeps them from drifting to the far right. -->
|
||||
<StackPanel Grid.Column="1" x:Name="SelectedBadgesRow" Orientation="Horizontal" Spacing="6"
|
||||
IsVisible="False" VerticalAlignment="Center">
|
||||
<Border Classes="pill" IsVisible="{Binding HasTitleId, FallbackValue=False}">
|
||||
<TextBlock Text="{Binding TitleId}" FontSize="10" FontWeight="SemiBold"
|
||||
Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
<Border Classes="pill" IsVisible="{Binding HasVersion, FallbackValue=False}">
|
||||
<TextBlock Text="{Binding VersionText}" FontSize="10" FontWeight="SemiBold"
|
||||
Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
<Border Classes="pill">
|
||||
<TextBlock Text="{Binding SizeText, FallbackValue=''}" FontSize="10" FontWeight="SemiBold"
|
||||
Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
|
||||
<TextBlock x:Name="SelectedGamePath" Text="Pick a game from the library, or open an eboot.bin directly."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
|
||||
<StackPanel Orientation="Horizontal" Spacing="7">
|
||||
@@ -213,56 +558,18 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
</StackPanel>
|
||||
|
||||
<StackPanel Grid.Column="2" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
|
||||
<ToggleButton x:Name="OptionsToggle" Classes="ghost" Content="⚙ Options" />
|
||||
<ToggleButton x:Name="ConsoleToggle" Classes="ghost" Content="≡ Console" />
|
||||
<Button x:Name="LaunchButton" Classes="accent" Content="▶ Launch" IsEnabled="False" />
|
||||
<Button x:Name="StopButton" Classes="danger" Content="■ Stop" IsEnabled="False" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
|
||||
<!-- Launch options (collapsible) -->
|
||||
<WrapPanel x:Name="OptionsPanel" IsVisible="False">
|
||||
<StackPanel Margin="0,0,24,0">
|
||||
<TextBlock Classes="fieldLabel" Text="CPU engine" />
|
||||
<ComboBox x:Name="CpuEngineBox" Width="150" SelectedIndex="0" CornerRadius="8">
|
||||
<ComboBoxItem Content="Native" />
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,0,24,0">
|
||||
<TextBlock Classes="fieldLabel" Text="Log level" />
|
||||
<ComboBox x:Name="LogLevelBox" Width="150" SelectedIndex="2" CornerRadius="8">
|
||||
<ComboBoxItem Content="Trace" />
|
||||
<ComboBoxItem Content="Debug" />
|
||||
<ComboBoxItem Content="Info" />
|
||||
<ComboBoxItem Content="Warning" />
|
||||
<ComboBoxItem Content="Error" />
|
||||
<ComboBoxItem Content="Critical" />
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,0,24,0">
|
||||
<TextBlock Classes="fieldLabel" Text="Import trace limit (0 = off)" />
|
||||
<NumericUpDown x:Name="TraceImportsBox" Width="170" Minimum="0" Maximum="4096" Increment="16"
|
||||
Value="0" FormatString="0" CornerRadius="8" />
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,0,24,0">
|
||||
<TextBlock Classes="fieldLabel" Text="Strict dynlib resolution" />
|
||||
<ToggleSwitch x:Name="StrictToggle" OnContent="On" OffContent="Off" />
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,0,24,0">
|
||||
<TextBlock Classes="fieldLabel" Text="Log to file" />
|
||||
<ToggleSwitch x:Name="LogToFileToggle" OnContent="On" OffContent="Off" />
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Classes="fieldLabel" Text="Title music" />
|
||||
<ToggleSwitch x:Name="TitleMusicToggle" OnContent="On" OffContent="Off" IsChecked="True" />
|
||||
</StackPanel>
|
||||
</WrapPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</Grid>
|
||||
|
||||
<!-- Status bar -->
|
||||
<Grid Grid.Row="2" Background="{StaticResource ChromeBrush}" ColumnDefinitions="*,Auto">
|
||||
<Grid x:Name="StatusBar" Grid.Row="2" Height="32" Background="{StaticResource ChromeBrush}"
|
||||
ColumnDefinitions="*,Auto">
|
||||
<TextBlock x:Name="EmulatorPathText" Grid.Column="0" Text="Emulator: locating…" FontSize="11"
|
||||
Foreground="{StaticResource FaintBrush}" VerticalAlignment="Center" Margin="16,0"
|
||||
TextTrimming="CharacterEllipsis" />
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,6 +10,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
<PropertyGroup>
|
||||
<GenerateDocumentationFile>false</GenerateDocumentationFile>
|
||||
<Version>0.0.1</Version>
|
||||
<!-- Required by the source-generated LibraryImport stubs in the linked
|
||||
controller readers below. -->
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Dependency-free; provides the BuildInfo provenance shown in the
|
||||
@@ -28,17 +31,27 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
<ItemGroup>
|
||||
<AvaloniaResource Include="..\..\assets\images\SharpEmu.ico" Link="Assets/SharpEmu.ico" />
|
||||
<AvaloniaResource Include="..\..\assets\images\github.png" Link="Assets/github.png" />
|
||||
<AvaloniaResource Include="..\..\assets\images\discord.png" Link="Assets/discord.png" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- The controller readers (DualSense raw HID + Xbox XInput) are shared
|
||||
with the emulator's pad HLE. They are dependency-free, so they are
|
||||
compiled in directly rather than pulling a reference to all of
|
||||
SharpEmu.Libs into the launcher. -->
|
||||
<ItemGroup>
|
||||
<Compile Include="..\SharpEmu.Libs\Pad\PadState.cs" Link="Input/PadState.cs" />
|
||||
<Compile Include="..\SharpEmu.Libs\Pad\HidNative.cs" Link="Input/HidNative.cs" />
|
||||
<Compile Include="..\SharpEmu.Libs\Pad\DualSenseReader.cs" Link="Input/DualSenseReader.cs" />
|
||||
<Compile Include="..\SharpEmu.Libs\Pad\XInputReader.cs" Link="Input/XInputReader.cs" />
|
||||
<EmbeddedResource Include="Languages\*.json">
|
||||
<LogicalName>Languages.%(Filename)%(Extension)</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
|
||||
<!-- The controller readers (DualSense raw HID + Xbox XInput) are shared
|
||||
with the emulator's host input backend. They are dependency-free, so
|
||||
they are compiled in directly rather than pulling a reference to all
|
||||
of SharpEmu.HLE into the launcher. -->
|
||||
<ItemGroup>
|
||||
<Compile Include="..\SharpEmu.HLE\Host\HostGamepadState.cs" Link="Input/HostGamepadState.cs" />
|
||||
<Compile Include="..\SharpEmu.HLE\Host\Windows\WindowsHidNative.cs" Link="Input/WindowsHidNative.cs" />
|
||||
<Compile Include="..\SharpEmu.HLE\Host\Windows\WindowsDualSenseReader.cs" Link="Input/WindowsDualSenseReader.cs" />
|
||||
<Compile Include="..\SharpEmu.HLE\Host\Windows\WindowsXInputReader.cs" Link="Input/WindowsXInputReader.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -47,7 +47,7 @@ internal sealed class SndPreviewPlayer
|
||||
{
|
||||
// Debounce so skimming through the library does not decode (or
|
||||
// start) a preview per tile.
|
||||
await Task.Delay(300).ConfigureAwait(false);
|
||||
await Task.Delay(120).ConfigureAwait(false);
|
||||
|
||||
byte[]? wav;
|
||||
lock (_sync)
|
||||
|
||||
@@ -3,11 +3,13 @@
|
||||
|
||||
using System.Buffers.Binary;
|
||||
using System.Linq;
|
||||
using SharpEmu.Logging;
|
||||
|
||||
namespace SharpEmu.HLE;
|
||||
|
||||
public sealed class Aerolib : ISymbolCatalog
|
||||
{
|
||||
private static readonly SharpEmuLogger Log = SharpEmuLog.For("Aerolib");
|
||||
private static readonly Lazy<Aerolib> _instance = new(() => new Aerolib());
|
||||
private static readonly Aerolib EmptyCatalog = new Aerolib(empty: true);
|
||||
|
||||
@@ -108,14 +110,14 @@ public sealed class Aerolib : ISymbolCatalog
|
||||
|
||||
if (resourceName == null)
|
||||
{
|
||||
Console.Error.WriteLine("[AEROLIB] Embedded resource 'aerolib.bin' not found");
|
||||
Log.Error("Embedded resource 'aerolib.bin' not found");
|
||||
return;
|
||||
}
|
||||
|
||||
using var stream = assembly.GetManifestResourceStream(resourceName);
|
||||
if (stream == null)
|
||||
{
|
||||
Console.Error.WriteLine("[AEROLIB] Failed to open embedded resource stream");
|
||||
Log.Error("Failed to open embedded resource stream");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -145,11 +147,11 @@ public sealed class Aerolib : ISymbolCatalog
|
||||
_byExportName[name] = symbol;
|
||||
}
|
||||
|
||||
Console.Error.WriteLine($"[AEROLIB] Loaded {_byNid.Count} NID entries from binary resource");
|
||||
Log.Info($"Loaded {_byNid.Count} NID entries from binary resource");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.Error.WriteLine($"[AEROLIB] Failed to load embedded aerolib.bin: {ex.Message}");
|
||||
Log.Error($"Failed to load embedded aerolib.bin: {ex.Message}", ex);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,6 +1,7 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Text;
|
||||
|
||||
@@ -238,23 +239,63 @@ public sealed class CpuContext(ICpuMemory memory, Generation generation)
|
||||
return false;
|
||||
}
|
||||
|
||||
var bytes = new byte[capacity];
|
||||
for (var index = 0; index < bytes.Length; index++)
|
||||
const int StackBufferLength = 512;
|
||||
const int ReadChunkLength = 128;
|
||||
var rented = capacity > StackBufferLength ? ArrayPool<byte>.Shared.Rent(capacity) : null;
|
||||
Span<byte> bytes = rented is null ? stackalloc byte[StackBufferLength] : rented;
|
||||
try
|
||||
{
|
||||
if (!Memory.TryRead(address + (ulong)index, bytes.AsSpan(index, 1)))
|
||||
var length = 0;
|
||||
while (length < capacity)
|
||||
{
|
||||
return false;
|
||||
// Bulk-read in bounded chunks rather than the full capacity: the string
|
||||
// may end just before unmapped memory, and overreading past the
|
||||
// terminator by more than a chunk could fault where the old
|
||||
// byte-by-byte loop succeeded.
|
||||
var chunk = Math.Min(ReadChunkLength, capacity - length);
|
||||
var span = bytes.Slice(length, chunk);
|
||||
if (Memory.TryRead(address + (ulong)length, span))
|
||||
{
|
||||
var terminator = span.IndexOf((byte)0);
|
||||
if (terminator >= 0)
|
||||
{
|
||||
value = Encoding.UTF8.GetString(bytes[..(length + terminator)]);
|
||||
return true;
|
||||
}
|
||||
|
||||
length += chunk;
|
||||
continue;
|
||||
}
|
||||
|
||||
// The chunk touches an unreadable range; fall back to per-byte reads so a
|
||||
// terminator sitting before the bad byte still yields the string.
|
||||
for (var i = 0; i < chunk; i++)
|
||||
{
|
||||
if (!Memory.TryRead(address + (ulong)(length + i), bytes.Slice(length + i, 1)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bytes[length + i] == 0)
|
||||
{
|
||||
value = Encoding.UTF8.GetString(bytes[..(length + i)]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
length += chunk;
|
||||
}
|
||||
|
||||
if (bytes[index] == 0)
|
||||
value = Encoding.UTF8.GetString(bytes[..capacity]);
|
||||
return true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (rented is not null)
|
||||
{
|
||||
value = Encoding.UTF8.GetString(bytes, 0, index);
|
||||
return true;
|
||||
ArrayPool<byte>.Shared.Return(rented);
|
||||
}
|
||||
}
|
||||
|
||||
value = Encoding.UTF8.GetString(bytes);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool PushUInt64(ulong value)
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE;
|
||||
|
||||
[Flags]
|
||||
public enum GuestPageProtection
|
||||
{
|
||||
None = 0,
|
||||
Read = 1,
|
||||
Write = 2,
|
||||
Execute = 4,
|
||||
}
|
||||
@@ -23,6 +23,20 @@ public readonly record struct GuestThreadSnapshot(
|
||||
ulong LastReturnRip,
|
||||
string? BlockReason);
|
||||
|
||||
/// <summary>
|
||||
/// Continuation state for a blocked guest thread, replacing the closure pair a blocking
|
||||
/// wait used to allocate. TryWake runs under the scheduler's guest-thread gate and
|
||||
/// returns true when the waiter has a final result and the thread should be re-readied;
|
||||
/// false leaves it parked. Resume runs later on the woken thread outside that gate, and
|
||||
/// its return value becomes the guest's RAX for the resumed call.
|
||||
/// </summary>
|
||||
public interface IGuestThreadBlockWaiter
|
||||
{
|
||||
int Resume();
|
||||
|
||||
bool TryWake();
|
||||
}
|
||||
|
||||
public interface IGuestThreadScheduler
|
||||
{
|
||||
bool SupportsGuestContextTransfer { get; }
|
||||
@@ -106,10 +120,7 @@ public static class GuestThreadExecution
|
||||
private static string? _pendingBlockWakeKey;
|
||||
|
||||
[ThreadStatic]
|
||||
private static Func<int>? _pendingBlockResumeHandler;
|
||||
|
||||
[ThreadStatic]
|
||||
private static Func<bool>? _pendingBlockWakeHandler;
|
||||
private static IGuestThreadBlockWaiter? _pendingBlockWaiter;
|
||||
|
||||
[ThreadStatic]
|
||||
private static long _pendingBlockDeadlineTimestamp;
|
||||
@@ -157,8 +168,7 @@ public static class GuestThreadExecution
|
||||
_pendingBlockContinuationValid = false;
|
||||
_pendingBlockContinuation = default;
|
||||
_pendingBlockWakeKey = null;
|
||||
_pendingBlockResumeHandler = null;
|
||||
_pendingBlockWakeHandler = null;
|
||||
_pendingBlockWaiter = null;
|
||||
_pendingBlockDeadlineTimestamp = 0;
|
||||
_pendingEntryExit = false;
|
||||
_pendingEntryExitValue = 0;
|
||||
@@ -179,8 +189,7 @@ public static class GuestThreadExecution
|
||||
_pendingBlockContinuationValid = false;
|
||||
_pendingBlockContinuation = default;
|
||||
_pendingBlockWakeKey = null;
|
||||
_pendingBlockResumeHandler = null;
|
||||
_pendingBlockWakeHandler = null;
|
||||
_pendingBlockWaiter = null;
|
||||
_pendingBlockDeadlineTimestamp = 0;
|
||||
_pendingEntryExit = false;
|
||||
_pendingEntryExitValue = 0;
|
||||
@@ -211,8 +220,7 @@ public static class GuestThreadExecution
|
||||
CpuContext? context,
|
||||
string reason,
|
||||
string? wakeKey = null,
|
||||
Func<int>? resumeHandler = null,
|
||||
Func<bool>? wakeHandler = null,
|
||||
IGuestThreadBlockWaiter? waiter = null,
|
||||
long blockDeadlineTimestamp = 0)
|
||||
{
|
||||
if (!IsGuestThread)
|
||||
@@ -222,8 +230,7 @@ public static class GuestThreadExecution
|
||||
|
||||
_pendingBlockReason = string.IsNullOrWhiteSpace(reason) ? "guest_thread_blocked" : reason;
|
||||
_pendingBlockWakeKey = string.IsNullOrWhiteSpace(wakeKey) ? _pendingBlockReason : wakeKey;
|
||||
_pendingBlockResumeHandler = resumeHandler;
|
||||
_pendingBlockWakeHandler = wakeHandler;
|
||||
_pendingBlockWaiter = waiter;
|
||||
_pendingBlockDeadlineTimestamp = blockDeadlineTimestamp;
|
||||
if (context is not null && TryCaptureCurrentBlockContinuation(context, out var continuation))
|
||||
{
|
||||
@@ -255,7 +262,6 @@ public static class GuestThreadExecution
|
||||
out hasContinuation,
|
||||
out _,
|
||||
out _,
|
||||
out _,
|
||||
out _);
|
||||
}
|
||||
|
||||
@@ -264,16 +270,14 @@ public static class GuestThreadExecution
|
||||
out GuestCpuContinuation continuation,
|
||||
out bool hasContinuation,
|
||||
out string wakeKey,
|
||||
out Func<int>? resumeHandler,
|
||||
out Func<bool>? wakeHandler)
|
||||
out IGuestThreadBlockWaiter? waiter)
|
||||
{
|
||||
return TryConsumeCurrentThreadBlock(
|
||||
out reason,
|
||||
out continuation,
|
||||
out hasContinuation,
|
||||
out wakeKey,
|
||||
out resumeHandler,
|
||||
out wakeHandler,
|
||||
out waiter,
|
||||
out _);
|
||||
}
|
||||
|
||||
@@ -282,8 +286,7 @@ public static class GuestThreadExecution
|
||||
out GuestCpuContinuation continuation,
|
||||
out bool hasContinuation,
|
||||
out string wakeKey,
|
||||
out Func<int>? resumeHandler,
|
||||
out Func<bool>? wakeHandler,
|
||||
out IGuestThreadBlockWaiter? waiter,
|
||||
out long blockDeadlineTimestamp)
|
||||
{
|
||||
reason = _pendingBlockReason ?? string.Empty;
|
||||
@@ -292,8 +295,7 @@ public static class GuestThreadExecution
|
||||
continuation = default;
|
||||
hasContinuation = false;
|
||||
wakeKey = string.Empty;
|
||||
resumeHandler = null;
|
||||
wakeHandler = null;
|
||||
waiter = null;
|
||||
blockDeadlineTimestamp = 0;
|
||||
return false;
|
||||
}
|
||||
@@ -301,15 +303,13 @@ public static class GuestThreadExecution
|
||||
continuation = _pendingBlockContinuation;
|
||||
hasContinuation = _pendingBlockContinuationValid;
|
||||
wakeKey = _pendingBlockWakeKey ?? reason;
|
||||
resumeHandler = _pendingBlockResumeHandler;
|
||||
wakeHandler = _pendingBlockWakeHandler;
|
||||
waiter = _pendingBlockWaiter;
|
||||
blockDeadlineTimestamp = _pendingBlockDeadlineTimestamp;
|
||||
_pendingBlockReason = null;
|
||||
_pendingBlockContinuation = default;
|
||||
_pendingBlockContinuationValid = false;
|
||||
_pendingBlockWakeKey = null;
|
||||
_pendingBlockResumeHandler = null;
|
||||
_pendingBlockWakeHandler = null;
|
||||
_pendingBlockWaiter = null;
|
||||
_pendingBlockDeadlineTimestamp = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// General-purpose register snapshot of a suspended thread, produced by
|
||||
/// <see cref="IHostThreading.TryCaptureThreadRegisters"/>. Registers are named
|
||||
/// after the guest ISA (x86-64), which every supported host executes natively.
|
||||
/// </summary>
|
||||
public readonly record struct HostCapturedRegisters(
|
||||
ulong Rip,
|
||||
ulong Rsp,
|
||||
ulong Rbp,
|
||||
ulong Rax,
|
||||
ulong Rbx,
|
||||
ulong Rcx,
|
||||
ulong Rdx);
|
||||
@@ -0,0 +1,46 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Host-neutral gamepad button flags. Named after the PlayStation layout the guest API
|
||||
/// exposes, but the numeric values are the seam's own — the HLE pad exports translate
|
||||
/// them to SCE_PAD_BUTTON bits, so guest ABI values never leak into host backends.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum HostGamepadButtons : uint
|
||||
{
|
||||
None = 0,
|
||||
Up = 1 << 0,
|
||||
Down = 1 << 1,
|
||||
Left = 1 << 2,
|
||||
Right = 1 << 3,
|
||||
Cross = 1 << 4,
|
||||
Circle = 1 << 5,
|
||||
Square = 1 << 6,
|
||||
Triangle = 1 << 7,
|
||||
L1 = 1 << 8,
|
||||
R1 = 1 << 9,
|
||||
L2 = 1 << 10,
|
||||
R2 = 1 << 11,
|
||||
L3 = 1 << 12,
|
||||
R3 = 1 << 13,
|
||||
Options = 1 << 14,
|
||||
TouchPad = 1 << 15,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Snapshot of one host gamepad: sticks are 0..255 with 128 centered and Y growing
|
||||
/// downward; triggers 0..255. Unmanaged on purpose so per-frame polls can stackalloc
|
||||
/// snapshot buffers.
|
||||
/// </summary>
|
||||
public readonly record struct HostGamepadState(
|
||||
bool Connected,
|
||||
HostGamepadButtons Buttons,
|
||||
byte LeftX,
|
||||
byte LeftY,
|
||||
byte RightX,
|
||||
byte RightY,
|
||||
byte LeftTrigger,
|
||||
byte RightTrigger);
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Platform-neutral page protection. Values intentionally enumerate the exact
|
||||
/// combinations the emulator uses today so each maps 1:1 onto a single native
|
||||
/// protection constant (PAGE_* on Windows, PROT_* elsewhere).
|
||||
/// </summary>
|
||||
public enum HostPageProtection
|
||||
{
|
||||
NoAccess,
|
||||
ReadOnly,
|
||||
ReadWrite,
|
||||
Execute,
|
||||
ReadExecute,
|
||||
ReadWriteExecute,
|
||||
ExecuteWriteCopy,
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using SharpEmu.HLE.Host.Windows;
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Process-wide access point for the host platform backend. Static HLE export
|
||||
/// classes (which cannot receive constructor injection) resolve host primitives
|
||||
/// through <see cref="Current"/>; injectable components should instead accept an
|
||||
/// <see cref="IHostPlatform"/> and merely default to this.
|
||||
/// </summary>
|
||||
public static class HostPlatform
|
||||
{
|
||||
private static readonly Lazy<IHostPlatform> Instance = new(Create);
|
||||
|
||||
public static IHostPlatform Current => Instance.Value;
|
||||
|
||||
private static IHostPlatform Create()
|
||||
{
|
||||
// The Windows backend executes guest x86-64 natively and emits x86-64
|
||||
// stubs, so a native ARM64 process must be rejected here rather than
|
||||
// crash undefined later (x64 processes under emulation report X64).
|
||||
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.X64)
|
||||
{
|
||||
return new WindowsHostPlatform();
|
||||
}
|
||||
|
||||
throw new PlatformNotSupportedException(
|
||||
"SharpEmu native guest execution requires a host platform backend and none exists for this OS/architecture yet (currently Windows x64 only).");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Result of <see cref="IHostMemory.Query"/>. The Raw* fields carry the
|
||||
/// untranslated OS values so call sites migrated from direct VirtualQuery use
|
||||
/// keep comparing (and logging) the exact native words they did before;
|
||||
/// <see cref="State"/> and <see cref="Protection"/> are neutral views.
|
||||
/// </summary>
|
||||
public readonly record struct HostRegionInfo(
|
||||
ulong BaseAddress,
|
||||
ulong AllocationBase,
|
||||
ulong RegionSize,
|
||||
HostRegionState State,
|
||||
uint RawState,
|
||||
HostPageProtection Protection,
|
||||
uint RawProtection,
|
||||
uint RawAllocationProtection);
|
||||
@@ -0,0 +1,11 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
public enum HostRegionState
|
||||
{
|
||||
Free,
|
||||
Reserved,
|
||||
Committed,
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Host functions whose addresses the execution engine bakes into emitted
|
||||
/// stubs (spin-waits, worker run loops, TLS reads). Enum-keyed rather than a
|
||||
/// free-form name lookup: each platform's emitters need their own specific
|
||||
/// functions, and this set is exactly what the current emitters consume.
|
||||
/// </summary>
|
||||
public enum HostRuntimeFunction
|
||||
{
|
||||
TlsGetValue,
|
||||
QueryPerformanceCounter,
|
||||
SwitchToThread,
|
||||
Sleep,
|
||||
WaitForSingleObject,
|
||||
SetEvent,
|
||||
ExitThread,
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Host audio-output device access. The HLE audio exports convert guest submissions to
|
||||
/// interleaved stereo 16-bit PCM (the format every backend accepts) and feed them through
|
||||
/// streams opened here; everything device-specific — queueing, backpressure, native
|
||||
/// buffer lifetime — lives behind <see cref="IHostAudioStream"/>.
|
||||
/// </summary>
|
||||
public interface IHostAudioOutput
|
||||
{
|
||||
/// <summary>Backend identifier for diagnostics (e.g. "winmm").</summary>
|
||||
string BackendName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Opens an interleaved stereo 16-bit PCM output stream at the given sample rate.
|
||||
/// Throws when the host has no usable output device; callers degrade to a silent
|
||||
/// port and pace the guest instead.
|
||||
/// </summary>
|
||||
IHostAudioStream OpenStereoPcm16Stream(uint sampleRate);
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// One open host audio output stream. Submissions are interleaved stereo 16-bit PCM at
|
||||
/// the sample rate the stream was opened with.
|
||||
/// </summary>
|
||||
public interface IHostAudioStream : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Submits one buffer. May block briefly while the device drains its queue (this is
|
||||
/// what paces the guest's audio loop); returns false when the stream cannot accept
|
||||
/// audio, in which case the caller paces the guest itself.
|
||||
/// </summary>
|
||||
bool Submit(ReadOnlySpan<byte> stereoPcm16);
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Installation mechanics for the process-wide fault interception the execution
|
||||
/// engine relies on to catch guest faults. Deliberately thin: the managed
|
||||
/// handlers keep receiving the platform's raw exception data, and the emitted
|
||||
/// pre-filter thunk is an opaque per-platform unit. Implementations live next
|
||||
/// to the execution backend (SharpEmu.Core), not behind HostPlatform.Current.
|
||||
/// </summary>
|
||||
public interface IHostFaultHandling
|
||||
{
|
||||
/// <summary>
|
||||
/// Emits the native thunk that wraps a managed fault handler: it pre-filters
|
||||
/// exception codes that must never enter managed code and, when the fault
|
||||
/// happened on a guest stack, switches to the host stack saved in
|
||||
/// <paramref name="hostRspSwitchTlsSlot"/> before the call. Returns 0 on failure.
|
||||
/// </summary>
|
||||
nint CreateHandlerThunk(nint managedCallback, uint hostRspSwitchTlsSlot, nint tlsGetValueAddress);
|
||||
|
||||
void FreeThunk(nint thunk);
|
||||
|
||||
/// <summary>Installs a first-chance handler ahead of existing ones; returns a removal handle (0 on failure).</summary>
|
||||
nint AddFirstChanceHandler(nint thunk);
|
||||
|
||||
void RemoveHandler(nint handle);
|
||||
|
||||
/// <summary>Installs the last-resort filter; pass 0 to clear.</summary>
|
||||
void SetUnhandledFilter(nint thunk);
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Host input devices: gamepad state snapshots, force-feedback/lightbar sinks, and the
|
||||
/// keyboard-fallback queries. Which physical readers exist (DualSense over raw HID,
|
||||
/// XInput, evdev, ...) is a backend detail; merge policy between devices and the
|
||||
/// keyboard lives in the HLE pad exports.
|
||||
/// </summary>
|
||||
public interface IHostInput
|
||||
{
|
||||
/// <summary>Starts the background device readers once; safe to call repeatedly.</summary>
|
||||
void EnsureStarted();
|
||||
|
||||
/// <summary>
|
||||
/// Fills <paramref name="destination"/> with snapshots of currently connected
|
||||
/// gamepads and returns how many were written (0 when none are connected).
|
||||
/// </summary>
|
||||
int GetGamepadStates(Span<HostGamepadState> destination);
|
||||
|
||||
/// <summary>Human-readable name of the first connected gamepad, or null.</summary>
|
||||
string? DescribeConnectedGamepad();
|
||||
|
||||
/// <summary>Sets rumble on all connected gamepads; large = strong/left motor.</summary>
|
||||
void SetRumble(byte largeMotor, byte smallMotor);
|
||||
|
||||
/// <summary>
|
||||
/// Approximates per-trigger vibration on gamepads without independent trigger
|
||||
/// actuators; null leaves that trigger's current value unchanged.
|
||||
/// </summary>
|
||||
void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger);
|
||||
|
||||
void SetLightbar(byte red, byte green, byte blue);
|
||||
|
||||
void ResetLightbar();
|
||||
|
||||
/// <summary>True when a window of this process has keyboard focus.</summary>
|
||||
bool IsHostWindowFocused();
|
||||
|
||||
/// <summary>Windows virtual-key code semantics; other backends translate.</summary>
|
||||
bool IsKeyDown(int virtualKey);
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Host page-allocation primitives used by the native execution engine.
|
||||
/// Allocate/Reserve/Commit are deliberately separate members (rather than a
|
||||
/// flags parameter) so every call site maps 1:1 onto the exact native call it
|
||||
/// replaced, keeping the Windows behavior byte-for-byte identical.
|
||||
/// </summary>
|
||||
public interface IHostMemory
|
||||
{
|
||||
/// <summary>
|
||||
/// Reserves and commits pages in one step. <paramref name="desiredAddress"/> of 0
|
||||
/// lets the OS choose the address. Returns the base address, or 0 on failure.
|
||||
/// The OS may satisfy the request at a different address than desired; callers
|
||||
/// that require an exact placement must check the result themselves.
|
||||
/// </summary>
|
||||
ulong Allocate(ulong desiredAddress, ulong size, HostPageProtection protection);
|
||||
|
||||
/// <summary>Reserves address space without committing pages (lazy regions).</summary>
|
||||
ulong Reserve(ulong desiredAddress, ulong size, HostPageProtection protection);
|
||||
|
||||
/// <summary>Commits pages inside a previously reserved range (fault-path lazy commit).</summary>
|
||||
bool Commit(ulong address, ulong size, HostPageProtection protection);
|
||||
|
||||
/// <summary>Releases an entire allocation or reservation by its base address.</summary>
|
||||
bool Free(ulong address);
|
||||
|
||||
/// <summary>
|
||||
/// Changes protection on committed pages. <paramref name="rawOldProtection"/> is the
|
||||
/// untranslated previous OS protection value (see <see cref="HostRegionInfo.RawProtection"/>).
|
||||
/// </summary>
|
||||
bool Protect(ulong address, ulong size, HostPageProtection protection, out uint rawOldProtection);
|
||||
|
||||
/// <summary>
|
||||
/// Restores a raw protection value previously returned by <see cref="Protect"/> or
|
||||
/// <see cref="Query"/> on this same platform. Raw values are opaque to callers and
|
||||
/// must never cross platforms; this exists so save/restore protection sequences
|
||||
/// round-trip OS-specific modifier bits the neutral enum cannot represent.
|
||||
/// </summary>
|
||||
bool ProtectRaw(ulong address, ulong size, uint rawProtection, out uint rawOldProtection);
|
||||
|
||||
bool Query(ulong address, out HostRegionInfo info);
|
||||
|
||||
void FlushInstructionCache(ulong address, ulong size);
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Aggregates the host-OS primitives the native execution engine depends on.
|
||||
/// Each supported platform provides one implementation; consumers reach the
|
||||
/// process-wide instance through <see cref="HostPlatform.Current"/> or accept
|
||||
/// one by injection.
|
||||
/// </summary>
|
||||
public interface IHostPlatform
|
||||
{
|
||||
IHostMemory Memory { get; }
|
||||
|
||||
IHostThreading Threading { get; }
|
||||
|
||||
IHostSymbolResolver Symbols { get; }
|
||||
|
||||
IHostAudioOutput Audio { get; }
|
||||
|
||||
IHostInput Input { get; }
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
public interface IHostSymbolResolver
|
||||
{
|
||||
/// <summary>Returns the native address of the function, or 0 if unavailable.</summary>
|
||||
nint GetAddress(HostRuntimeFunction function);
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Raw host thread and native-TLS primitives for the execution engine. Guest
|
||||
/// code must run on threads the CLR did not create (no managed frames below
|
||||
/// guest frames), so thread creation takes a native entry point and is not
|
||||
/// expressible with managed threads.
|
||||
/// </summary>
|
||||
public interface IHostThreading
|
||||
{
|
||||
/// <summary>Allocates a native TLS slot; returns <see cref="uint.MaxValue"/> on failure.</summary>
|
||||
uint AllocateTlsSlot();
|
||||
|
||||
bool FreeTlsSlot(uint slot);
|
||||
|
||||
bool SetTlsValue(uint slot, nint value);
|
||||
|
||||
nint GetTlsValue(uint slot);
|
||||
|
||||
uint CurrentThreadId { get; }
|
||||
|
||||
bool TrySetCurrentThreadAffinity(nuint affinityMask);
|
||||
|
||||
/// <summary>
|
||||
/// Asks the OS for ~1 ms timed-wait granularity for the life of the process
|
||||
/// (idempotent; best-effort). No-op on platforms whose default is already fine.
|
||||
/// </summary>
|
||||
void RequestTimerResolution();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a raw OS thread executing native code at <paramref name="entry"/> with
|
||||
/// <paramref name="stackReserveBytes"/> of reserved (not committed) stack.
|
||||
/// Returns the thread handle, or 0 on failure.
|
||||
/// </summary>
|
||||
nint CreateNativeThread(nint entry, nint parameter, nuint stackReserveBytes, out uint threadId);
|
||||
|
||||
/// <summary>Waits for the thread to exit; true when it did within the timeout.</summary>
|
||||
bool WaitForThreadExit(nint threadHandle, uint timeoutMilliseconds);
|
||||
|
||||
void CloseThreadHandle(nint threadHandle);
|
||||
|
||||
/// <summary>
|
||||
/// Suspends the thread, snapshots its general-purpose registers, and resumes it —
|
||||
/// one indivisible operation (diagnostics only). The caller must not pass the
|
||||
/// current thread. Returns false if the thread cannot be opened or suspended.
|
||||
/// </summary>
|
||||
bool TryCaptureThreadRegisters(uint threadId, out HostCapturedRegisters registers);
|
||||
}
|
||||
+51
-49
@@ -3,21 +3,21 @@
|
||||
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
|
||||
namespace SharpEmu.Libs.Pad;
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Reads a DualSense controller over raw HID on a background thread.
|
||||
/// Supports USB (input report 0x01) and Bluetooth (extended report 0x31,
|
||||
/// activated by requesting feature report 0x05), with hot-plug retry.
|
||||
/// </summary>
|
||||
internal static class DualSenseReader
|
||||
internal static class WindowsDualSenseReader
|
||||
{
|
||||
private const ushort SonyVendorId = 0x054C;
|
||||
private const ushort DualSenseProductId = 0x0CE6;
|
||||
private const ushort DualSenseEdgeProductId = 0x0DF2;
|
||||
|
||||
private static readonly object Gate = new();
|
||||
private static PadState _state;
|
||||
private static HostGamepadState _state;
|
||||
private static bool _started;
|
||||
|
||||
// Output (rumble/lightbar) state, all guarded by Gate.
|
||||
@@ -37,6 +37,8 @@ internal static class DualSenseReader
|
||||
/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
|
||||
internal static void EnsureStarted()
|
||||
{
|
||||
// The GUI source-links this reader and calls it directly, without the
|
||||
// host-platform resolution that otherwise guarantees Windows.
|
||||
if (!OperatingSystem.IsWindows())
|
||||
{
|
||||
return;
|
||||
@@ -59,7 +61,7 @@ internal static class DualSenseReader
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool TryGetState(out PadState state)
|
||||
internal static bool TryGetState(out HostGamepadState state)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
@@ -69,7 +71,7 @@ internal static class DualSenseReader
|
||||
return state.Connected;
|
||||
}
|
||||
|
||||
private static void SetState(in PadState state)
|
||||
private static void SetState(in HostGamepadState state)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
@@ -148,11 +150,11 @@ internal static class DualSenseReader
|
||||
{
|
||||
if (_outputStream is null)
|
||||
{
|
||||
var handle = HidNative.CreateFile(
|
||||
var handle = WindowsHidNative.CreateFile(
|
||||
_devicePath,
|
||||
HidNative.GenericRead | HidNative.GenericWrite,
|
||||
HidNative.FileShareRead | HidNative.FileShareWrite,
|
||||
0, HidNative.OpenExisting, 0, 0);
|
||||
WindowsHidNative.GenericRead | WindowsHidNative.GenericWrite,
|
||||
WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite,
|
||||
0, WindowsHidNative.OpenExisting, 0, 0);
|
||||
if (handle.IsInvalid)
|
||||
{
|
||||
handle.Dispose();
|
||||
@@ -262,7 +264,7 @@ internal static class DualSenseReader
|
||||
// to the full 0x31 input report. Harmless over USB.
|
||||
var feature = new byte[41];
|
||||
feature[0] = 0x05;
|
||||
_ = HidNative.HidD_GetFeature(handle, feature, feature.Length);
|
||||
_ = WindowsHidNative.HidD_GetFeature(handle, feature, feature.Length);
|
||||
|
||||
if (!announcedConnect)
|
||||
{
|
||||
@@ -320,18 +322,18 @@ internal static class DualSenseReader
|
||||
private static SafeFileHandle? OpenDualSense(out string? devicePath)
|
||||
{
|
||||
devicePath = null;
|
||||
foreach (var path in HidNative.EnumerateHidDevicePaths())
|
||||
foreach (var path in WindowsHidNative.EnumerateHidDevicePaths())
|
||||
{
|
||||
// Open without access rights just to query VID/PID.
|
||||
using var probe = HidNative.CreateFile(
|
||||
path, 0, HidNative.FileShareRead | HidNative.FileShareWrite, 0, HidNative.OpenExisting, 0, 0);
|
||||
using var probe = WindowsHidNative.CreateFile(
|
||||
path, 0, WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite, 0, WindowsHidNative.OpenExisting, 0, 0);
|
||||
if (probe.IsInvalid)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var attributes = new HidNative.HiddAttributes { Size = 12 };
|
||||
if (!HidNative.HidD_GetAttributes(probe, ref attributes) ||
|
||||
var attributes = new WindowsHidNative.HiddAttributes { Size = 12 };
|
||||
if (!WindowsHidNative.HidD_GetAttributes(probe, ref attributes) ||
|
||||
attributes.VendorId != SonyVendorId ||
|
||||
(attributes.ProductId != DualSenseProductId && attributes.ProductId != DualSenseEdgeProductId))
|
||||
{
|
||||
@@ -339,19 +341,19 @@ internal static class DualSenseReader
|
||||
}
|
||||
|
||||
// Read+write so feature reports work; fall back to read-only.
|
||||
var handle = HidNative.CreateFile(
|
||||
var handle = WindowsHidNative.CreateFile(
|
||||
path,
|
||||
HidNative.GenericRead | HidNative.GenericWrite,
|
||||
HidNative.FileShareRead | HidNative.FileShareWrite,
|
||||
0, HidNative.OpenExisting, 0, 0);
|
||||
WindowsHidNative.GenericRead | WindowsHidNative.GenericWrite,
|
||||
WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite,
|
||||
0, WindowsHidNative.OpenExisting, 0, 0);
|
||||
if (handle.IsInvalid)
|
||||
{
|
||||
handle.Dispose();
|
||||
handle = HidNative.CreateFile(
|
||||
handle = WindowsHidNative.CreateFile(
|
||||
path,
|
||||
HidNative.GenericRead,
|
||||
HidNative.FileShareRead | HidNative.FileShareWrite,
|
||||
0, HidNative.OpenExisting, 0, 0);
|
||||
WindowsHidNative.GenericRead,
|
||||
WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite,
|
||||
0, WindowsHidNative.OpenExisting, 0, 0);
|
||||
}
|
||||
|
||||
if (!handle.IsInvalid)
|
||||
@@ -366,7 +368,7 @@ internal static class DualSenseReader
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool TryParseReport(ReadOnlySpan<byte> report, out PadState state)
|
||||
private static bool TryParseReport(ReadOnlySpan<byte> report, out HostGamepadState state)
|
||||
{
|
||||
// USB: report id 0x01, payload starts at [1].
|
||||
// Bluetooth extended: report id 0x31, sequence byte at [1], payload at [2].
|
||||
@@ -395,43 +397,43 @@ internal static class DualSenseReader
|
||||
var buttons1 = report[offset + 8];
|
||||
var buttons2 = report[offset + 9];
|
||||
|
||||
uint buttons = 0;
|
||||
buttons |= (buttons0 & 0x10) != 0 ? OrbisPadButton.Square : 0;
|
||||
buttons |= (buttons0 & 0x20) != 0 ? OrbisPadButton.Cross : 0;
|
||||
buttons |= (buttons0 & 0x40) != 0 ? OrbisPadButton.Circle : 0;
|
||||
buttons |= (buttons0 & 0x80) != 0 ? OrbisPadButton.Triangle : 0;
|
||||
var buttons = HostGamepadButtons.None;
|
||||
buttons |= (buttons0 & 0x10) != 0 ? HostGamepadButtons.Square : 0;
|
||||
buttons |= (buttons0 & 0x20) != 0 ? HostGamepadButtons.Cross : 0;
|
||||
buttons |= (buttons0 & 0x40) != 0 ? HostGamepadButtons.Circle : 0;
|
||||
buttons |= (buttons0 & 0x80) != 0 ? HostGamepadButtons.Triangle : 0;
|
||||
buttons |= HatToButtons(buttons0 & 0x0F);
|
||||
buttons |= (buttons1 & 0x01) != 0 ? OrbisPadButton.L1 : 0;
|
||||
buttons |= (buttons1 & 0x02) != 0 ? OrbisPadButton.R1 : 0;
|
||||
buttons |= (buttons1 & 0x04) != 0 ? OrbisPadButton.L2 : 0;
|
||||
buttons |= (buttons1 & 0x08) != 0 ? OrbisPadButton.R2 : 0;
|
||||
buttons |= (buttons1 & 0x20) != 0 ? OrbisPadButton.Options : 0;
|
||||
buttons |= (buttons1 & 0x40) != 0 ? OrbisPadButton.L3 : 0;
|
||||
buttons |= (buttons1 & 0x80) != 0 ? OrbisPadButton.R3 : 0;
|
||||
buttons |= (buttons2 & 0x02) != 0 ? OrbisPadButton.TouchPad : 0;
|
||||
buttons |= (buttons1 & 0x01) != 0 ? HostGamepadButtons.L1 : 0;
|
||||
buttons |= (buttons1 & 0x02) != 0 ? HostGamepadButtons.R1 : 0;
|
||||
buttons |= (buttons1 & 0x04) != 0 ? HostGamepadButtons.L2 : 0;
|
||||
buttons |= (buttons1 & 0x08) != 0 ? HostGamepadButtons.R2 : 0;
|
||||
buttons |= (buttons1 & 0x20) != 0 ? HostGamepadButtons.Options : 0;
|
||||
buttons |= (buttons1 & 0x40) != 0 ? HostGamepadButtons.L3 : 0;
|
||||
buttons |= (buttons1 & 0x80) != 0 ? HostGamepadButtons.R3 : 0;
|
||||
buttons |= (buttons2 & 0x02) != 0 ? HostGamepadButtons.TouchPad : 0;
|
||||
|
||||
state = new PadState(
|
||||
state = new HostGamepadState(
|
||||
Connected: true,
|
||||
Buttons: buttons,
|
||||
LeftX: leftX,
|
||||
LeftY: leftY,
|
||||
RightX: rightX,
|
||||
RightY: rightY,
|
||||
L2: l2,
|
||||
R2: r2);
|
||||
LeftTrigger: l2,
|
||||
RightTrigger: r2);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static uint HatToButtons(int hat) => hat switch
|
||||
private static HostGamepadButtons HatToButtons(int hat) => hat switch
|
||||
{
|
||||
0 => OrbisPadButton.Up,
|
||||
1 => OrbisPadButton.Up | OrbisPadButton.Right,
|
||||
2 => OrbisPadButton.Right,
|
||||
3 => OrbisPadButton.Right | OrbisPadButton.Down,
|
||||
4 => OrbisPadButton.Down,
|
||||
5 => OrbisPadButton.Down | OrbisPadButton.Left,
|
||||
6 => OrbisPadButton.Left,
|
||||
7 => OrbisPadButton.Left | OrbisPadButton.Up,
|
||||
0 => HostGamepadButtons.Up,
|
||||
1 => HostGamepadButtons.Up | HostGamepadButtons.Right,
|
||||
2 => HostGamepadButtons.Right,
|
||||
3 => HostGamepadButtons.Right | HostGamepadButtons.Down,
|
||||
4 => HostGamepadButtons.Down,
|
||||
5 => HostGamepadButtons.Down | HostGamepadButtons.Left,
|
||||
6 => HostGamepadButtons.Left,
|
||||
7 => HostGamepadButtons.Left | HostGamepadButtons.Up,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
+23
-18
@@ -4,13 +4,13 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
|
||||
namespace SharpEmu.Libs.Pad;
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Minimal Win32 HID interop used to talk to a DualSense controller
|
||||
/// directly, without any external input library.
|
||||
/// </summary>
|
||||
internal static partial class HidNative
|
||||
internal static partial class WindowsHidNative
|
||||
{
|
||||
internal const int DigcfPresent = 0x02;
|
||||
internal const int DigcfDeviceInterface = 0x10;
|
||||
@@ -38,28 +38,32 @@ internal static partial class HidNative
|
||||
public ushort VersionNumber;
|
||||
}
|
||||
|
||||
[DllImport("hid.dll")]
|
||||
internal static extern void HidD_GetHidGuid(out Guid hidGuid);
|
||||
[LibraryImport("hid.dll")]
|
||||
internal static partial void HidD_GetHidGuid(out Guid hidGuid);
|
||||
|
||||
[DllImport("hid.dll")]
|
||||
internal static extern bool HidD_GetAttributes(SafeFileHandle hidDeviceObject, ref HiddAttributes attributes);
|
||||
[LibraryImport("hid.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool HidD_GetAttributes(SafeFileHandle hidDeviceObject, ref HiddAttributes attributes);
|
||||
|
||||
[DllImport("hid.dll")]
|
||||
internal static extern bool HidD_GetFeature(SafeFileHandle hidDeviceObject, byte[] reportBuffer, int reportBufferLength);
|
||||
[LibraryImport("hid.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool HidD_GetFeature(SafeFileHandle hidDeviceObject, [In, Out] byte[] reportBuffer, int reportBufferLength);
|
||||
|
||||
[DllImport("setupapi.dll", CharSet = CharSet.Unicode)]
|
||||
internal static extern nint SetupDiGetClassDevs(ref Guid classGuid, nint enumerator, nint hwndParent, int flags);
|
||||
[LibraryImport("setupapi.dll", EntryPoint = "SetupDiGetClassDevsW")]
|
||||
internal static partial nint SetupDiGetClassDevs(ref Guid classGuid, nint enumerator, nint hwndParent, int flags);
|
||||
|
||||
[DllImport("setupapi.dll")]
|
||||
internal static extern bool SetupDiEnumDeviceInterfaces(
|
||||
[LibraryImport("setupapi.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool SetupDiEnumDeviceInterfaces(
|
||||
nint deviceInfoSet,
|
||||
nint deviceInfoData,
|
||||
ref Guid interfaceClassGuid,
|
||||
int memberIndex,
|
||||
ref SpDeviceInterfaceData deviceInterfaceData);
|
||||
|
||||
[DllImport("setupapi.dll", CharSet = CharSet.Unicode)]
|
||||
internal static extern bool SetupDiGetDeviceInterfaceDetail(
|
||||
[LibraryImport("setupapi.dll", EntryPoint = "SetupDiGetDeviceInterfaceDetailW")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool SetupDiGetDeviceInterfaceDetail(
|
||||
nint deviceInfoSet,
|
||||
ref SpDeviceInterfaceData deviceInterfaceData,
|
||||
nint deviceInterfaceDetailData,
|
||||
@@ -67,11 +71,12 @@ internal static partial class HidNative
|
||||
out int requiredSize,
|
||||
nint deviceInfoData);
|
||||
|
||||
[DllImport("setupapi.dll")]
|
||||
internal static extern bool SetupDiDestroyDeviceInfoList(nint deviceInfoSet);
|
||||
[LibraryImport("setupapi.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool SetupDiDestroyDeviceInfoList(nint deviceInfoSet);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
internal static extern SafeFileHandle CreateFile(
|
||||
[LibraryImport("kernel32.dll", EntryPoint = "CreateFileW", SetLastError = true, StringMarshalling = StringMarshalling.Utf16)]
|
||||
internal static partial SafeFileHandle CreateFile(
|
||||
string fileName,
|
||||
uint desiredAccess,
|
||||
uint shareMode,
|
||||
@@ -0,0 +1,84 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Windows input backend: DualSense over raw HID plus XInput controllers for gamepads,
|
||||
/// user32 for the keyboard-fallback queries. Rumble fans out to every reader; lightbar
|
||||
/// only exists on the DualSense.
|
||||
/// </summary>
|
||||
internal sealed partial class WindowsHostInput : IHostInput
|
||||
{
|
||||
public void EnsureStarted()
|
||||
{
|
||||
WindowsDualSenseReader.EnsureStarted();
|
||||
WindowsXInputReader.EnsureStarted();
|
||||
}
|
||||
|
||||
public int GetGamepadStates(Span<HostGamepadState> destination)
|
||||
{
|
||||
var count = 0;
|
||||
if (count < destination.Length && WindowsDualSenseReader.TryGetState(out var dualSense))
|
||||
{
|
||||
destination[count++] = dualSense;
|
||||
}
|
||||
|
||||
if (count < destination.Length && WindowsXInputReader.TryGetState(out var xinput))
|
||||
{
|
||||
destination[count++] = xinput;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public string? DescribeConnectedGamepad()
|
||||
{
|
||||
if (WindowsDualSenseReader.TryGetState(out _))
|
||||
{
|
||||
return "DualSense";
|
||||
}
|
||||
|
||||
return WindowsXInputReader.TryGetState(out _) ? "Xbox controller" : null;
|
||||
}
|
||||
|
||||
public void SetRumble(byte largeMotor, byte smallMotor)
|
||||
{
|
||||
WindowsDualSenseReader.SetRumble(largeMotor, smallMotor);
|
||||
WindowsXInputReader.SetRumble(largeMotor, smallMotor);
|
||||
}
|
||||
|
||||
public void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger) =>
|
||||
WindowsXInputReader.SetTriggerRumble(leftTrigger, rightTrigger);
|
||||
|
||||
public void SetLightbar(byte red, byte green, byte blue) =>
|
||||
WindowsDualSenseReader.SetLightbar(red, green, blue);
|
||||
|
||||
public void ResetLightbar() => WindowsDualSenseReader.ResetLightbar();
|
||||
|
||||
public bool IsHostWindowFocused()
|
||||
{
|
||||
var foregroundWindow = GetForegroundWindow();
|
||||
if (foregroundWindow == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
GetWindowThreadProcessId(foregroundWindow, out var processId);
|
||||
return processId == (uint)Environment.ProcessId;
|
||||
}
|
||||
|
||||
public bool IsKeyDown(int virtualKey) =>
|
||||
(GetAsyncKeyState(virtualKey) & 0x8000) != 0;
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial short GetAsyncKeyState(int vKey);
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial nint GetForegroundWindow();
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial uint GetWindowThreadProcessId(nint hWnd, out uint processId);
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Windows implementation over VirtualAlloc/VirtualFree/VirtualProtect/VirtualQuery.
|
||||
/// Sealed so the JIT can devirtualize interface calls on fault-handling hot paths.
|
||||
/// </summary>
|
||||
internal sealed unsafe partial class WindowsHostMemory : IHostMemory
|
||||
{
|
||||
private const uint MEM_COMMIT = 0x1000;
|
||||
private const uint MEM_RESERVE = 0x2000;
|
||||
private const uint MEM_RELEASE = 0x8000;
|
||||
private const uint MEM_FREE = 0x10000;
|
||||
|
||||
private const uint PAGE_NOACCESS = 0x01;
|
||||
private const uint PAGE_READONLY = 0x02;
|
||||
private const uint PAGE_READWRITE = 0x04;
|
||||
private const uint PAGE_WRITECOPY = 0x08;
|
||||
private const uint PAGE_EXECUTE = 0x10;
|
||||
private const uint PAGE_EXECUTE_READ = 0x20;
|
||||
private const uint PAGE_EXECUTE_READWRITE = 0x40;
|
||||
private const uint PAGE_EXECUTE_WRITECOPY = 0x80;
|
||||
|
||||
public ulong Allocate(ulong desiredAddress, ulong size, HostPageProtection protection)
|
||||
{
|
||||
return (ulong)VirtualAlloc((void*)desiredAddress, (nuint)size, MEM_COMMIT | MEM_RESERVE, ToNativeProtection(protection));
|
||||
}
|
||||
|
||||
public ulong Reserve(ulong desiredAddress, ulong size, HostPageProtection protection)
|
||||
{
|
||||
return (ulong)VirtualAlloc((void*)desiredAddress, (nuint)size, MEM_RESERVE, ToNativeProtection(protection));
|
||||
}
|
||||
|
||||
public bool Commit(ulong address, ulong size, HostPageProtection protection)
|
||||
{
|
||||
return VirtualAlloc((void*)address, (nuint)size, MEM_COMMIT, ToNativeProtection(protection)) != null;
|
||||
}
|
||||
|
||||
public bool Free(ulong address)
|
||||
{
|
||||
return VirtualFree((void*)address, 0, MEM_RELEASE);
|
||||
}
|
||||
|
||||
public bool Protect(ulong address, ulong size, HostPageProtection protection, out uint rawOldProtection)
|
||||
{
|
||||
return VirtualProtect((void*)address, (nuint)size, ToNativeProtection(protection), out rawOldProtection);
|
||||
}
|
||||
|
||||
public bool ProtectRaw(ulong address, ulong size, uint rawProtection, out uint rawOldProtection)
|
||||
{
|
||||
return VirtualProtect((void*)address, (nuint)size, rawProtection, out rawOldProtection);
|
||||
}
|
||||
|
||||
public bool Query(ulong address, out HostRegionInfo info)
|
||||
{
|
||||
if (VirtualQuery((void*)address, out var mbi, (nuint)sizeof(MemoryBasicInformation64)) == 0)
|
||||
{
|
||||
info = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
info = new HostRegionInfo(
|
||||
mbi.BaseAddress,
|
||||
mbi.AllocationBase,
|
||||
mbi.RegionSize,
|
||||
ToRegionState(mbi.State),
|
||||
mbi.State,
|
||||
ToHostProtection(mbi.Protect),
|
||||
mbi.Protect,
|
||||
mbi.AllocationProtect);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void FlushInstructionCache(ulong address, ulong size)
|
||||
{
|
||||
FlushInstructionCache(GetCurrentProcess(), (void*)address, (nuint)size);
|
||||
}
|
||||
|
||||
private static uint ToNativeProtection(HostPageProtection protection) => protection switch
|
||||
{
|
||||
HostPageProtection.NoAccess => PAGE_NOACCESS,
|
||||
HostPageProtection.ReadOnly => PAGE_READONLY,
|
||||
HostPageProtection.ReadWrite => PAGE_READWRITE,
|
||||
HostPageProtection.Execute => PAGE_EXECUTE,
|
||||
HostPageProtection.ReadExecute => PAGE_EXECUTE_READ,
|
||||
HostPageProtection.ReadWriteExecute => PAGE_EXECUTE_READWRITE,
|
||||
HostPageProtection.ExecuteWriteCopy => PAGE_EXECUTE_WRITECOPY,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(protection), protection, null),
|
||||
};
|
||||
|
||||
private static HostRegionState ToRegionState(uint state) => state switch
|
||||
{
|
||||
MEM_COMMIT => HostRegionState.Committed,
|
||||
MEM_RESERVE => HostRegionState.Reserved,
|
||||
MEM_FREE => HostRegionState.Free,
|
||||
_ => HostRegionState.Free,
|
||||
};
|
||||
|
||||
private static HostPageProtection ToHostProtection(uint rawProtection)
|
||||
{
|
||||
// Strip PAGE_GUARD/PAGE_NOCACHE/PAGE_WRITECOMBINE modifiers; callers needing
|
||||
// them compare HostRegionInfo.RawProtection directly.
|
||||
return (rawProtection & 0xFF) switch
|
||||
{
|
||||
PAGE_READONLY => HostPageProtection.ReadOnly,
|
||||
PAGE_READWRITE => HostPageProtection.ReadWrite,
|
||||
PAGE_WRITECOPY => HostPageProtection.ReadWrite,
|
||||
PAGE_EXECUTE => HostPageProtection.Execute,
|
||||
PAGE_EXECUTE_READ => HostPageProtection.ReadExecute,
|
||||
PAGE_EXECUTE_READWRITE => HostPageProtection.ReadWriteExecute,
|
||||
PAGE_EXECUTE_WRITECOPY => HostPageProtection.ExecuteWriteCopy,
|
||||
_ => HostPageProtection.NoAccess,
|
||||
};
|
||||
}
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
private static partial void* VirtualAlloc(void* lpAddress, nuint dwSize, uint flAllocationType, uint flProtect);
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static partial bool VirtualFree(void* lpAddress, nuint dwSize, uint dwFreeType);
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static partial bool VirtualProtect(void* lpAddress, nuint dwSize, uint flNewProtect, out uint lpflOldProtect);
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
private static partial nuint VirtualQuery(void* lpAddress, out MemoryBasicInformation64 lpBuffer, nuint dwLength);
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
private static partial void* GetCurrentProcess();
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static partial bool FlushInstructionCache(void* hProcess, void* lpBaseAddress, nuint dwSize);
|
||||
|
||||
private struct MemoryBasicInformation64
|
||||
{
|
||||
public ulong BaseAddress;
|
||||
public ulong AllocationBase;
|
||||
public uint AllocationProtect;
|
||||
public uint Alignment1;
|
||||
public ulong RegionSize;
|
||||
public uint State;
|
||||
public uint Protect;
|
||||
public uint Type;
|
||||
public uint Alignment2;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
internal sealed class WindowsHostPlatform : IHostPlatform
|
||||
{
|
||||
public IHostMemory Memory { get; } = new WindowsHostMemory();
|
||||
|
||||
public IHostThreading Threading { get; } = new WindowsHostThreading();
|
||||
|
||||
public IHostSymbolResolver Symbols { get; } = new WindowsHostSymbolResolver();
|
||||
|
||||
public IHostAudioOutput Audio { get; } = new WindowsWaveOutAudio();
|
||||
|
||||
public IHostInput Input { get; } = new WindowsHostInput();
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
internal sealed partial class WindowsHostSymbolResolver : IHostSymbolResolver
|
||||
{
|
||||
public nint GetAddress(HostRuntimeFunction function)
|
||||
{
|
||||
var kernel32 = GetModuleHandle("kernel32.dll");
|
||||
if (kernel32 == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GetProcAddress(kernel32, function switch
|
||||
{
|
||||
HostRuntimeFunction.TlsGetValue => "TlsGetValue",
|
||||
HostRuntimeFunction.QueryPerformanceCounter => "QueryPerformanceCounter",
|
||||
HostRuntimeFunction.SwitchToThread => "SwitchToThread",
|
||||
HostRuntimeFunction.Sleep => "Sleep",
|
||||
HostRuntimeFunction.WaitForSingleObject => "WaitForSingleObject",
|
||||
HostRuntimeFunction.SetEvent => "SetEvent",
|
||||
HostRuntimeFunction.ExitThread => "ExitThread",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(function), function, null),
|
||||
});
|
||||
}
|
||||
|
||||
// Utf16 marshalling pins the managed string and passes its address directly
|
||||
// (no copy); Utf8 stack-allocates the transient buffer for these short
|
||||
// ASCII export names. LibraryImport is exact-spelling, hence the W entry point.
|
||||
[LibraryImport("kernel32.dll", EntryPoint = "GetModuleHandleW", StringMarshalling = StringMarshalling.Utf16)]
|
||||
private static partial nint GetModuleHandle(string lpModuleName);
|
||||
|
||||
[LibraryImport("kernel32.dll", StringMarshalling = StringMarshalling.Utf8)]
|
||||
private static partial nint GetProcAddress(nint hModule, string procName);
|
||||
}
|
||||
@@ -0,0 +1,193 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
internal sealed unsafe partial class WindowsHostThreading : IHostThreading
|
||||
{
|
||||
private const uint StackSizeParamIsAReservation = 0x00010000u;
|
||||
private const uint ThreadGetContext = 0x0008u;
|
||||
private const uint ThreadSuspendResume = 0x0002u;
|
||||
|
||||
// Win64 CONTEXT layout (CONTROL | INTEGER only — no XMM state is requested).
|
||||
private const int Win64ContextSize = 0x4D0;
|
||||
private const int Win64ContextFlagsOffset = 0x30;
|
||||
private const uint ContextAmd64ControlInteger = 0x00100003u;
|
||||
private const int CtxRax = 120;
|
||||
private const int CtxRcx = 128;
|
||||
private const int CtxRdx = 136;
|
||||
private const int CtxRbx = 144;
|
||||
private const int CtxRsp = 152;
|
||||
private const int CtxRbp = 160;
|
||||
private const int CtxRip = 248;
|
||||
|
||||
private static int _timerResolutionRequested;
|
||||
|
||||
public void RequestTimerResolution()
|
||||
{
|
||||
if (Interlocked.Exchange(ref _timerResolutionRequested, 1) != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (TimeBeginPeriod(1) != 0)
|
||||
{
|
||||
Console.Error.WriteLine(
|
||||
"[LOADER][WARN] Host timer resolution request rejected; " +
|
||||
"timed waits keep the default ~15.6 ms granularity.");
|
||||
}
|
||||
}
|
||||
catch (DllNotFoundException exception)
|
||||
{
|
||||
Console.Error.WriteLine(
|
||||
$"[LOADER][WARN] Host timer resolution unavailable: {exception.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public uint AllocateTlsSlot() => TlsAlloc();
|
||||
|
||||
public bool FreeTlsSlot(uint slot) => TlsFree(slot);
|
||||
|
||||
public bool SetTlsValue(uint slot, nint value) => TlsSetValue(slot, value);
|
||||
|
||||
public nint GetTlsValue(uint slot) => TlsGetValue(slot);
|
||||
|
||||
public uint CurrentThreadId => GetCurrentThreadId();
|
||||
|
||||
public bool TrySetCurrentThreadAffinity(nuint affinityMask)
|
||||
{
|
||||
return SetThreadAffinityMask(GetCurrentThread(), affinityMask) != 0;
|
||||
}
|
||||
|
||||
public nint CreateNativeThread(nint entry, nint parameter, nuint stackReserveBytes, out uint threadId)
|
||||
{
|
||||
return CreateThread(0, stackReserveBytes, entry, parameter, StackSizeParamIsAReservation, out threadId);
|
||||
}
|
||||
|
||||
public bool WaitForThreadExit(nint threadHandle, uint timeoutMilliseconds)
|
||||
{
|
||||
return WaitForSingleObject(threadHandle, timeoutMilliseconds) == 0u;
|
||||
}
|
||||
|
||||
public void CloseThreadHandle(nint threadHandle)
|
||||
{
|
||||
_ = CloseHandle(threadHandle);
|
||||
}
|
||||
|
||||
public bool TryCaptureThreadRegisters(uint threadId, out HostCapturedRegisters registers)
|
||||
{
|
||||
registers = default;
|
||||
var threadHandle = OpenThread(ThreadGetContext | ThreadSuspendResume, false, threadId);
|
||||
if (threadHandle == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void* contextRecord = null;
|
||||
var suspended = false;
|
||||
try
|
||||
{
|
||||
if (SuspendThread(threadHandle) == uint.MaxValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
suspended = true;
|
||||
// CONTEXT requires 16-byte alignment (it embeds M128A fields);
|
||||
// NativeMemory.AllocZeroed guarantees max_align_t, stackalloc only
|
||||
// pointer-size — so this stays a native allocation.
|
||||
contextRecord = NativeMemory.AllocZeroed((nuint)Win64ContextSize);
|
||||
*(uint*)((byte*)contextRecord + Win64ContextFlagsOffset) = ContextAmd64ControlInteger;
|
||||
if (!GetThreadContext(threadHandle, contextRecord))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
registers = new HostCapturedRegisters(
|
||||
ReadU64(contextRecord, CtxRip),
|
||||
ReadU64(contextRecord, CtxRsp),
|
||||
ReadU64(contextRecord, CtxRbp),
|
||||
ReadU64(contextRecord, CtxRax),
|
||||
ReadU64(contextRecord, CtxRbx),
|
||||
ReadU64(contextRecord, CtxRcx),
|
||||
ReadU64(contextRecord, CtxRdx));
|
||||
return true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (contextRecord != null)
|
||||
{
|
||||
NativeMemory.Free(contextRecord);
|
||||
}
|
||||
if (suspended)
|
||||
{
|
||||
_ = ResumeThread(threadHandle);
|
||||
}
|
||||
_ = CloseHandle(threadHandle);
|
||||
}
|
||||
}
|
||||
|
||||
private static ulong ReadU64(void* contextRecord, int offset)
|
||||
{
|
||||
return *(ulong*)((byte*)contextRecord + offset);
|
||||
}
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
private static partial uint TlsAlloc();
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static partial bool TlsFree(uint dwTlsIndex);
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static partial bool TlsSetValue(uint dwTlsIndex, nint lpTlsValue);
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
private static partial nint TlsGetValue(uint dwTlsIndex);
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
private static partial uint GetCurrentThreadId();
|
||||
|
||||
[LibraryImport("kernel32.dll")]
|
||||
private static partial nint GetCurrentThread();
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
private static partial nuint SetThreadAffinityMask(nint hThread, nuint dwThreadAffinityMask);
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
private static partial nint CreateThread(
|
||||
nint lpThreadAttributes,
|
||||
nuint dwStackSize,
|
||||
nint lpStartAddress,
|
||||
nint lpParameter,
|
||||
uint dwCreationFlags,
|
||||
out uint lpThreadId);
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
private static partial uint WaitForSingleObject(nint hHandle, uint dwMilliseconds);
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
private static partial nint OpenThread(uint dwDesiredAccess, [MarshalAs(UnmanagedType.Bool)] bool bInheritHandle, uint dwThreadId);
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
private static partial uint SuspendThread(nint hThread);
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
private static partial uint ResumeThread(nint hThread);
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static partial bool GetThreadContext(nint hThread, void* lpContext);
|
||||
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static partial bool CloseHandle(nint hObject);
|
||||
|
||||
[LibraryImport("winmm.dll", EntryPoint = "timeBeginPeriod")]
|
||||
private static partial uint TimeBeginPeriod(uint uPeriod);
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
internal sealed partial class WindowsWaveOutAudio : IHostAudioOutput
|
||||
{
|
||||
public string BackendName => "winmm";
|
||||
|
||||
public IHostAudioStream OpenStereoPcm16Stream(uint sampleRate) => new WaveOutStream(sampleRate);
|
||||
|
||||
private sealed partial class WaveOutStream : IHostAudioStream
|
||||
{
|
||||
private const uint WaveMapper = uint.MaxValue;
|
||||
private const uint CallbackEvent = 0x0005_0000;
|
||||
private const ushort WaveFormatPcm = 1;
|
||||
private const uint WaveHeaderDone = 0x0000_0001;
|
||||
private const int MaximumQueuedPcmBytes = 32 * 1024;
|
||||
|
||||
private readonly object _gate = new();
|
||||
private readonly AutoResetEvent _completion = new(false);
|
||||
private readonly Queue<NativeBuffer> _buffers = new();
|
||||
private IntPtr _device;
|
||||
private int _queuedPcmBytes;
|
||||
private bool _disposed;
|
||||
|
||||
public WaveOutStream(uint sampleRate)
|
||||
{
|
||||
var format = new WaveFormat
|
||||
{
|
||||
FormatTag = WaveFormatPcm,
|
||||
Channels = 2,
|
||||
SamplesPerSecond = sampleRate,
|
||||
AverageBytesPerSecond = checked(sampleRate * 4),
|
||||
BlockAlign = 4,
|
||||
BitsPerSample = 16,
|
||||
ExtraSize = 0,
|
||||
};
|
||||
var result = WaveOutOpen(
|
||||
out _device,
|
||||
WaveMapper,
|
||||
ref format,
|
||||
_completion.SafeWaitHandle.DangerousGetHandle(),
|
||||
IntPtr.Zero,
|
||||
CallbackEvent);
|
||||
if (result != 0)
|
||||
{
|
||||
throw new InvalidOperationException($"waveOutOpen failed with MMRESULT {result}.");
|
||||
}
|
||||
}
|
||||
|
||||
public bool Submit(ReadOnlySpan<byte> stereoPcm16)
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ReapCompletedBuffers();
|
||||
while (_queuedPcmBytes != 0 &&
|
||||
_queuedPcmBytes + stereoPcm16.Length > MaximumQueuedPcmBytes)
|
||||
{
|
||||
if (!_completion.WaitOne(TimeSpan.FromSeconds(1)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ReapCompletedBuffers();
|
||||
}
|
||||
|
||||
return QueueBuffer(stereoPcm16);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_disposed = true;
|
||||
if (_device != IntPtr.Zero)
|
||||
{
|
||||
WaveOutReset(_device);
|
||||
while (_buffers.TryDequeue(out var buffer))
|
||||
{
|
||||
ReleaseBuffer(buffer);
|
||||
}
|
||||
|
||||
WaveOutClose(_device);
|
||||
_device = IntPtr.Zero;
|
||||
}
|
||||
|
||||
_completion.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private bool QueueBuffer(ReadOnlySpan<byte> data)
|
||||
{
|
||||
var dataAddress = Marshal.AllocHGlobal(data.Length);
|
||||
var headerAddress = IntPtr.Zero;
|
||||
try
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
data.CopyTo(new Span<byte>((void*)dataAddress, data.Length));
|
||||
}
|
||||
|
||||
var header = new WaveHeader
|
||||
{
|
||||
Data = dataAddress,
|
||||
BufferLength = checked((uint)data.Length),
|
||||
};
|
||||
headerAddress = Marshal.AllocHGlobal(Marshal.SizeOf<WaveHeader>());
|
||||
Marshal.StructureToPtr(header, headerAddress, false);
|
||||
|
||||
var result = WaveOutPrepareHeader(
|
||||
_device,
|
||||
headerAddress,
|
||||
checked((uint)Marshal.SizeOf<WaveHeader>()));
|
||||
if (result != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
result = WaveOutWrite(
|
||||
_device,
|
||||
headerAddress,
|
||||
checked((uint)Marshal.SizeOf<WaveHeader>()));
|
||||
if (result != 0)
|
||||
{
|
||||
WaveOutUnprepareHeader(
|
||||
_device,
|
||||
headerAddress,
|
||||
checked((uint)Marshal.SizeOf<WaveHeader>()));
|
||||
return false;
|
||||
}
|
||||
|
||||
_buffers.Enqueue(new NativeBuffer(dataAddress, headerAddress, data.Length));
|
||||
_queuedPcmBytes += data.Length;
|
||||
dataAddress = IntPtr.Zero;
|
||||
headerAddress = IntPtr.Zero;
|
||||
return true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (headerAddress != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(headerAddress);
|
||||
}
|
||||
|
||||
if (dataAddress != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(dataAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReapCompletedBuffers()
|
||||
{
|
||||
while (_buffers.TryPeek(out var buffer))
|
||||
{
|
||||
var header = Marshal.PtrToStructure<WaveHeader>(buffer.Header);
|
||||
if ((header.Flags & WaveHeaderDone) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_buffers.Dequeue();
|
||||
ReleaseBuffer(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
private void ReleaseBuffer(NativeBuffer buffer)
|
||||
{
|
||||
WaveOutUnprepareHeader(
|
||||
_device,
|
||||
buffer.Header,
|
||||
checked((uint)Marshal.SizeOf<WaveHeader>()));
|
||||
_queuedPcmBytes -= buffer.Length;
|
||||
Marshal.FreeHGlobal(buffer.Header);
|
||||
Marshal.FreeHGlobal(buffer.Data);
|
||||
}
|
||||
|
||||
private readonly record struct NativeBuffer(IntPtr Data, IntPtr Header, int Length);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 2)]
|
||||
private struct WaveFormat
|
||||
{
|
||||
public ushort FormatTag;
|
||||
public ushort Channels;
|
||||
public uint SamplesPerSecond;
|
||||
public uint AverageBytesPerSecond;
|
||||
public ushort BlockAlign;
|
||||
public ushort BitsPerSample;
|
||||
public ushort ExtraSize;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct WaveHeader
|
||||
{
|
||||
public IntPtr Data;
|
||||
public uint BufferLength;
|
||||
public uint BytesRecorded;
|
||||
public nuint User;
|
||||
public uint Flags;
|
||||
public uint Loops;
|
||||
public IntPtr Next;
|
||||
public nuint Reserved;
|
||||
}
|
||||
|
||||
[LibraryImport("winmm.dll", EntryPoint = "waveOutOpen")]
|
||||
private static partial uint WaveOutOpen(
|
||||
out IntPtr device,
|
||||
uint deviceId,
|
||||
ref WaveFormat format,
|
||||
IntPtr callback,
|
||||
IntPtr instance,
|
||||
uint flags);
|
||||
|
||||
[LibraryImport("winmm.dll", EntryPoint = "waveOutPrepareHeader")]
|
||||
private static partial uint WaveOutPrepareHeader(IntPtr device, IntPtr header, uint headerSize);
|
||||
|
||||
[LibraryImport("winmm.dll", EntryPoint = "waveOutWrite")]
|
||||
private static partial uint WaveOutWrite(IntPtr device, IntPtr header, uint headerSize);
|
||||
|
||||
[LibraryImport("winmm.dll", EntryPoint = "waveOutUnprepareHeader")]
|
||||
private static partial uint WaveOutUnprepareHeader(IntPtr device, IntPtr header, uint headerSize);
|
||||
|
||||
[LibraryImport("winmm.dll", EntryPoint = "waveOutReset")]
|
||||
private static partial uint WaveOutReset(IntPtr device);
|
||||
|
||||
[LibraryImport("winmm.dll", EntryPoint = "waveOutClose")]
|
||||
private static partial uint WaveOutClose(IntPtr device);
|
||||
}
|
||||
}
|
||||
+67
-36
@@ -3,15 +3,15 @@
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.Libs.Pad;
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Reads Xbox 360 / Xbox One (and other XInput-compatible) controllers via
|
||||
/// the Windows XInput API on a background thread, translated to the same
|
||||
/// ORBIS pad conventions as <see cref="DualSenseReader"/>. Supports rumble
|
||||
/// and hot-plug retry; the first connected slot (of four) is used.
|
||||
/// the Windows XInput API on a background thread, translated to
|
||||
/// <see cref="HostGamepadState"/> conventions. Supports rumble and hot-plug
|
||||
/// retry; the first connected slot (of four) is used.
|
||||
/// </summary>
|
||||
internal static class XInputReader
|
||||
internal static partial class WindowsXInputReader
|
||||
{
|
||||
private const uint ErrorSuccess = 0;
|
||||
private const int SlotCount = 4;
|
||||
@@ -34,15 +34,19 @@ internal static class XInputReader
|
||||
private const ushort XinputY = 0x8000;
|
||||
|
||||
private static readonly object Gate = new();
|
||||
private static PadState _state;
|
||||
private static HostGamepadState _state;
|
||||
private static bool _started;
|
||||
private static int _slot = -1; // connected XInput user index, -1 when none
|
||||
private static byte _motorLeft;
|
||||
private static byte _motorRight;
|
||||
private static byte _triggerLeft;
|
||||
private static byte _triggerRight;
|
||||
|
||||
/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
|
||||
internal static void EnsureStarted()
|
||||
{
|
||||
// The GUI source-links this reader and calls it directly, without the
|
||||
// host-platform resolution that otherwise guarantees Windows.
|
||||
if (!OperatingSystem.IsWindows())
|
||||
{
|
||||
return;
|
||||
@@ -65,7 +69,7 @@ internal static class XInputReader
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool TryGetState(out PadState state)
|
||||
internal static bool TryGetState(out HostGamepadState state)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
@@ -75,7 +79,7 @@ internal static class XInputReader
|
||||
return state.Connected;
|
||||
}
|
||||
|
||||
private static void SetState(in PadState state)
|
||||
private static void SetState(in HostGamepadState state)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
@@ -99,6 +103,31 @@ internal static class XInputReader
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Approximates per-trigger vibration on the two XInput body motors.</summary>
|
||||
internal static void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
var changed = false;
|
||||
if (leftTrigger is { } left)
|
||||
{
|
||||
changed |= _triggerLeft != left;
|
||||
_triggerLeft = left;
|
||||
}
|
||||
|
||||
if (rightTrigger is { } right)
|
||||
{
|
||||
changed |= _triggerRight != right;
|
||||
_triggerRight = right;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
SendRumbleLocked();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SendRumbleLocked()
|
||||
{
|
||||
if (_slot < 0)
|
||||
@@ -108,8 +137,8 @@ internal static class XInputReader
|
||||
|
||||
var vibration = new XInputVibration
|
||||
{
|
||||
LeftMotorSpeed = (ushort)(_motorLeft * 257), // 0..255 -> 0..65535
|
||||
RightMotorSpeed = (ushort)(_motorRight * 257),
|
||||
LeftMotorSpeed = (ushort)(Math.Max(_motorLeft, _triggerLeft) * 257),
|
||||
RightMotorSpeed = (ushort)(Math.Max(_motorRight, _triggerRight) * 257),
|
||||
};
|
||||
_ = XInputSetState((uint)_slot, ref vibration);
|
||||
}
|
||||
@@ -147,6 +176,8 @@ internal static class XInputReader
|
||||
_slot = -1;
|
||||
_motorLeft = 0;
|
||||
_motorRight = 0;
|
||||
_triggerLeft = 0;
|
||||
_triggerRight = 0;
|
||||
_state = default;
|
||||
}
|
||||
|
||||
@@ -175,40 +206,40 @@ internal static class XInputReader
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static PadState Translate(in XInputGamepad pad)
|
||||
private static HostGamepadState Translate(in XInputGamepad pad)
|
||||
{
|
||||
uint buttons = 0;
|
||||
buttons |= (pad.Buttons & XinputDpadUp) != 0 ? OrbisPadButton.Up : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadDown) != 0 ? OrbisPadButton.Down : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadLeft) != 0 ? OrbisPadButton.Left : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadRight) != 0 ? OrbisPadButton.Right : 0;
|
||||
buttons |= (pad.Buttons & XinputStart) != 0 ? OrbisPadButton.Options : 0;
|
||||
buttons |= (pad.Buttons & XinputBack) != 0 ? OrbisPadButton.TouchPad : 0;
|
||||
buttons |= (pad.Buttons & XinputLeftThumb) != 0 ? OrbisPadButton.L3 : 0;
|
||||
buttons |= (pad.Buttons & XinputRightThumb) != 0 ? OrbisPadButton.R3 : 0;
|
||||
buttons |= (pad.Buttons & XinputLeftShoulder) != 0 ? OrbisPadButton.L1 : 0;
|
||||
buttons |= (pad.Buttons & XinputRightShoulder) != 0 ? OrbisPadButton.R1 : 0;
|
||||
buttons |= (pad.Buttons & XinputA) != 0 ? OrbisPadButton.Cross : 0;
|
||||
buttons |= (pad.Buttons & XinputB) != 0 ? OrbisPadButton.Circle : 0;
|
||||
buttons |= (pad.Buttons & XinputX) != 0 ? OrbisPadButton.Square : 0;
|
||||
buttons |= (pad.Buttons & XinputY) != 0 ? OrbisPadButton.Triangle : 0;
|
||||
buttons |= pad.LeftTrigger > TriggerThreshold ? OrbisPadButton.L2 : 0;
|
||||
buttons |= pad.RightTrigger > TriggerThreshold ? OrbisPadButton.R2 : 0;
|
||||
var buttons = HostGamepadButtons.None;
|
||||
buttons |= (pad.Buttons & XinputDpadUp) != 0 ? HostGamepadButtons.Up : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadDown) != 0 ? HostGamepadButtons.Down : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadLeft) != 0 ? HostGamepadButtons.Left : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadRight) != 0 ? HostGamepadButtons.Right : 0;
|
||||
buttons |= (pad.Buttons & XinputStart) != 0 ? HostGamepadButtons.Options : 0;
|
||||
buttons |= (pad.Buttons & XinputBack) != 0 ? HostGamepadButtons.TouchPad : 0;
|
||||
buttons |= (pad.Buttons & XinputLeftThumb) != 0 ? HostGamepadButtons.L3 : 0;
|
||||
buttons |= (pad.Buttons & XinputRightThumb) != 0 ? HostGamepadButtons.R3 : 0;
|
||||
buttons |= (pad.Buttons & XinputLeftShoulder) != 0 ? HostGamepadButtons.L1 : 0;
|
||||
buttons |= (pad.Buttons & XinputRightShoulder) != 0 ? HostGamepadButtons.R1 : 0;
|
||||
buttons |= (pad.Buttons & XinputA) != 0 ? HostGamepadButtons.Cross : 0;
|
||||
buttons |= (pad.Buttons & XinputB) != 0 ? HostGamepadButtons.Circle : 0;
|
||||
buttons |= (pad.Buttons & XinputX) != 0 ? HostGamepadButtons.Square : 0;
|
||||
buttons |= (pad.Buttons & XinputY) != 0 ? HostGamepadButtons.Triangle : 0;
|
||||
buttons |= pad.LeftTrigger > TriggerThreshold ? HostGamepadButtons.L2 : 0;
|
||||
buttons |= pad.RightTrigger > TriggerThreshold ? HostGamepadButtons.R2 : 0;
|
||||
|
||||
return new PadState(
|
||||
return new HostGamepadState(
|
||||
Connected: true,
|
||||
Buttons: buttons,
|
||||
LeftX: AxisToByte(pad.ThumbLX),
|
||||
LeftY: AxisToByteInverted(pad.ThumbLY),
|
||||
RightX: AxisToByte(pad.ThumbRX),
|
||||
RightY: AxisToByteInverted(pad.ThumbRY),
|
||||
L2: pad.LeftTrigger,
|
||||
R2: pad.RightTrigger);
|
||||
LeftTrigger: pad.LeftTrigger,
|
||||
RightTrigger: pad.RightTrigger);
|
||||
}
|
||||
|
||||
private static byte AxisToByte(short value) => (byte)((value + 32768) >> 8);
|
||||
|
||||
// XInput Y grows upward, ORBIS pads report Y growing downward.
|
||||
// XInput Y grows upward, host pad conventions report Y growing downward.
|
||||
private static byte AxisToByteInverted(short value) => (byte)(255 - ((value + 32768) >> 8));
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@@ -238,9 +269,9 @@ internal static class XInputReader
|
||||
}
|
||||
|
||||
// xinput1_4.dll ships with Windows 8 and later.
|
||||
[DllImport("xinput1_4.dll")]
|
||||
private static extern uint XInputGetState(uint userIndex, out XInputState state);
|
||||
[LibraryImport("xinput1_4.dll")]
|
||||
private static partial uint XInputGetState(uint userIndex, out XInputState state);
|
||||
|
||||
[DllImport("xinput1_4.dll")]
|
||||
private static extern uint XInputSetState(uint userIndex, ref XInputVibration vibration);
|
||||
[LibraryImport("xinput1_4.dll")]
|
||||
private static partial uint XInputSetState(uint userIndex, ref XInputVibration vibration);
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE;
|
||||
|
||||
/// <summary>
|
||||
/// Lets host-facing libraries (VideoOut, AudioOut) request cooperative guest
|
||||
/// shutdown without taking a dependency on SharpEmu.Core.
|
||||
/// </summary>
|
||||
public static class HostSessionControl
|
||||
{
|
||||
private static Action<string>? _shutdownHandler;
|
||||
|
||||
public static void SetShutdownHandler(Action<string>? handler)
|
||||
{
|
||||
Volatile.Write(ref _shutdownHandler, handler);
|
||||
}
|
||||
|
||||
public static void RequestShutdown(string reason)
|
||||
{
|
||||
try
|
||||
{
|
||||
Volatile.Read(ref _shutdownHandler)?.Invoke(reason);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Console.Error.WriteLine(
|
||||
$"[LOADER][WARN] Host shutdown handler failed: {exception.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,4 +8,6 @@ public interface ICpuMemory
|
||||
bool TryRead(ulong virtualAddress, Span<byte> destination);
|
||||
|
||||
bool TryWrite(ulong virtualAddress, ReadOnlySpan<byte> source);
|
||||
|
||||
bool TryCompare(ulong virtualAddress, ReadOnlySpan<byte> expected) => false;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE;
|
||||
|
||||
/// <summary>
|
||||
/// Implemented by memories that decorate another <see cref="ICpuMemory"/>
|
||||
/// (e.g. access trackers) so capability lookups can unwrap to the real
|
||||
/// implementation without reflection.
|
||||
/// </summary>
|
||||
public interface ICpuMemoryWrapper
|
||||
{
|
||||
ICpuMemory Inner { get; }
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE;
|
||||
|
||||
/// <summary>
|
||||
/// Guest address-space manipulation beyond plain allocation: fixed-address
|
||||
/// mapping and page-protection changes. Guest addresses are identity-mapped
|
||||
/// onto host pages by the implementing memory, so HLE exports (mmap, mprotect)
|
||||
/// reach these operations through <c>ctx.Memory</c> instead of calling host
|
||||
/// APIs directly. Member signatures deliberately mirror the implementation in
|
||||
/// SharpEmu.Core so existing call sites migrate call-for-call.
|
||||
/// </summary>
|
||||
public interface IGuestAddressSpace : IGuestMemoryAllocator
|
||||
{
|
||||
ulong AllocateAt(ulong desiredAddress, ulong size, bool executable = true, bool allowAlternative = true);
|
||||
|
||||
bool TryAllocateAtOrAbove(ulong desiredAddress, ulong size, bool executable, ulong alignment, out ulong actualAddress);
|
||||
|
||||
bool TryProtect(ulong address, ulong size, GuestPageProtection protection);
|
||||
}
|
||||
@@ -6,4 +6,6 @@ namespace SharpEmu.HLE;
|
||||
public interface IGuestMemoryAllocator
|
||||
{
|
||||
bool TryAllocateGuestMemory(ulong size, ulong alignment, out ulong address);
|
||||
|
||||
bool TryFreeGuestMemory(ulong address);
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Concurrent;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace SharpEmu.HLE;
|
||||
|
||||
@@ -12,6 +13,7 @@ public sealed class ModuleManager : IModuleManager
|
||||
private readonly ConcurrentDictionary<string, ExportedFunction> _exportTable = new(StringComparer.Ordinal);
|
||||
private readonly ConcurrentDictionary<string, ExportedFunction> _exportNameTable = new(StringComparer.Ordinal);
|
||||
private readonly object _registrationGate = new();
|
||||
private readonly HashSet<(Assembly Assembly, Generation Generation)> _scannedAssemblies = new();
|
||||
private bool _isFrozen;
|
||||
|
||||
public int RegisterFromAssembly(Assembly assembly, Generation generation, ISymbolCatalog? symbolCatalog = null)
|
||||
@@ -25,6 +27,12 @@ public sealed class ModuleManager : IModuleManager
|
||||
throw new InvalidOperationException("Module registration is frozen.");
|
||||
}
|
||||
|
||||
// Deduplicated: one assembly is reached through many types.
|
||||
if (!_scannedAssemblies.Add((assembly, generation)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
var registeredCount = 0;
|
||||
var instances = new Dictionary<Type, object>();
|
||||
|
||||
@@ -73,8 +81,195 @@ public sealed class ModuleManager : IModuleManager
|
||||
{
|
||||
_isFrozen = true;
|
||||
}
|
||||
|
||||
WarmHleTypeInitializers();
|
||||
}
|
||||
|
||||
// A .cctor or first JIT running on a guest thread's hijacked stack fail-fasts the CLR.
|
||||
// Run every HLE type's initializer and JIT its methods here first, on a host thread.
|
||||
private void WarmHleTypeInitializers()
|
||||
{
|
||||
Assembly[] assemblies;
|
||||
lock (_registrationGate)
|
||||
{
|
||||
assemblies = _scannedAssemblies.Select(entry => entry.Assembly).Distinct().ToArray();
|
||||
}
|
||||
|
||||
assemblies = WithGuestReachableDependencies(assemblies);
|
||||
var bclWarmed = WarmFrameworkTypeInitializers();
|
||||
|
||||
var warmed = 0;
|
||||
var failed = 0;
|
||||
var jitted = 0;
|
||||
var jitFailed = 0;
|
||||
foreach (var assembly in assemblies)
|
||||
{
|
||||
Type[] types;
|
||||
try
|
||||
{
|
||||
types = assembly.GetTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException ex)
|
||||
{
|
||||
types = ex.Types.Where(t => t is not null).ToArray()!;
|
||||
}
|
||||
|
||||
const BindingFlags allMembers = BindingFlags.Public | BindingFlags.NonPublic |
|
||||
BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly;
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
if (type is null || type.ContainsGenericParameters)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
RuntimeHelpers.RunClassConstructor(type.TypeHandle);
|
||||
warmed++;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// A throw here beats a guest-thread fail-fast later; swallow and continue.
|
||||
failed++;
|
||||
}
|
||||
|
||||
// Force-JIT (not execute) every method so no guest thread compiles one first.
|
||||
MethodBase[] members;
|
||||
try
|
||||
{
|
||||
members = type.GetConstructors(allMembers)
|
||||
.Concat<MethodBase>(type.GetMethods(allMembers))
|
||||
.ToArray();
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var member in members)
|
||||
{
|
||||
if (member.ContainsGenericParameters || member.IsAbstract || member.MethodImplementationFlags.HasFlag(MethodImplAttributes.InternalCall))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
RuntimeHelpers.PrepareMethod(member.MethodHandle);
|
||||
jitted++;
|
||||
}
|
||||
catch
|
||||
{
|
||||
jitFailed++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Console.Error.WriteLine(
|
||||
$"[HLE] Warmed {warmed} type initializers ({failed} threw) + JIT-compiled {jitted} methods ({jitFailed} skipped) across {assemblies.Length} HLE assemblies, plus {bclWarmed} framework type initializers.");
|
||||
}
|
||||
|
||||
// Framework .cctors too (but not JIT — the BCL is too large).
|
||||
private static int WarmFrameworkTypeInitializers()
|
||||
{
|
||||
var warmed = 0;
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
var name = assembly.GetName().Name;
|
||||
if (name is null || !IsFrameworkAssembly(name))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Type[] types;
|
||||
try
|
||||
{
|
||||
types = assembly.GetTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException ex)
|
||||
{
|
||||
types = ex.Types.Where(t => t is not null).ToArray()!;
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
if (type is null || type.ContainsGenericParameters)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
RuntimeHelpers.RunClassConstructor(type.TypeHandle);
|
||||
warmed++;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return warmed;
|
||||
}
|
||||
|
||||
private static bool IsFrameworkAssembly(string assemblyName) =>
|
||||
assemblyName.StartsWith("System", StringComparison.Ordinal) ||
|
||||
string.Equals(assemblyName, "netstandard", StringComparison.Ordinal);
|
||||
|
||||
// Warm the interop assemblies guest threads reach (e.g. Silk.NET via the flip path).
|
||||
private static Assembly[] WithGuestReachableDependencies(Assembly[] scanned)
|
||||
{
|
||||
var result = new Dictionary<string, Assembly>(StringComparer.Ordinal);
|
||||
foreach (var assembly in scanned)
|
||||
{
|
||||
result[assembly.FullName ?? assembly.GetName().Name ?? string.Empty] = assembly;
|
||||
}
|
||||
|
||||
foreach (var assembly in scanned)
|
||||
{
|
||||
AssemblyName[] references;
|
||||
try
|
||||
{
|
||||
references = assembly.GetReferencedAssemblies();
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var reference in references)
|
||||
{
|
||||
var name = reference.Name;
|
||||
if (name is null || !IsGuestReachableInterop(name))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var loaded = Assembly.Load(reference);
|
||||
result[loaded.FullName ?? name] = loaded;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result.Values.ToArray();
|
||||
}
|
||||
|
||||
private static bool IsGuestReachableInterop(string assemblyName) =>
|
||||
assemblyName.StartsWith("Silk.NET", StringComparison.Ordinal) ||
|
||||
assemblyName.StartsWith("SharpEmu", StringComparison.Ordinal);
|
||||
|
||||
public bool TryGetFunction(string nid, out Delegate function)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(nid);
|
||||
|
||||
@@ -12,6 +12,10 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
<NoWarn>$(NoWarn);1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SharpEmu.Logging\SharpEmu.Logging.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Aerolib\aerolib.bin" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dependencies": {
|
||||
"net10.0": {}
|
||||
"net10.0": {
|
||||
"sharpemu.logging": {
|
||||
"type": "Project"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+879
-161
File diff suppressed because it is too large
Load Diff
@@ -49,6 +49,11 @@ internal enum Gen5PixelOutputKind
|
||||
Sint,
|
||||
}
|
||||
|
||||
internal readonly record struct Gen5PixelOutputBinding(
|
||||
uint GuestSlot,
|
||||
uint HostLocation,
|
||||
Gen5PixelOutputKind Kind);
|
||||
|
||||
internal enum Gen5SpirvStage
|
||||
{
|
||||
Vertex,
|
||||
|
||||
@@ -13,6 +13,24 @@ internal static class Gen5ShaderScalarEvaluator
|
||||
private const int ImageDescriptorDwords = 8;
|
||||
private const int SamplerDescriptorDwords = 4;
|
||||
private const int MaxGlobalMemoryBindingBytes = 16 * 1024 * 1024;
|
||||
private static readonly int DefaultGlobalMemoryBindingBytes =
|
||||
int.TryParse(
|
||||
Environment.GetEnvironmentVariable("SHARPEMU_GLOBAL_BINDING_BYTES"),
|
||||
out var configured) && configured >= sizeof(uint)
|
||||
? Math.Min(configured, MaxGlobalMemoryBindingBytes)
|
||||
: 1 * 1024 * 1024;
|
||||
|
||||
internal static long GlobalMemoryReadCount;
|
||||
internal static long GlobalMemoryReadBytes;
|
||||
internal static long GlobalMemoryReadCacheHits;
|
||||
internal static long GlobalMemoryReadPvmBytes;
|
||||
internal static long GlobalMemoryReadLibcBytes;
|
||||
internal static long GlobalMemoryReadReuses;
|
||||
|
||||
private const long CrossFrameReadCacheMaxBytes = 1024L * 1024 * 1024;
|
||||
private static readonly object _crossFrameReadGate = new();
|
||||
private static readonly Dictionary<(ulong BaseAddress, int SizeBytes), byte[]> _crossFrameReadCache = new();
|
||||
private static long _crossFrameReadCacheBytes;
|
||||
private const ulong RdnaWaveMask = 0xFFFF_FFFFUL;
|
||||
|
||||
private readonly record struct BufferDescriptor(
|
||||
@@ -44,7 +62,8 @@ internal static class Gen5ShaderScalarEvaluator
|
||||
Gen5ShaderState state,
|
||||
out Gen5ShaderEvaluation evaluation,
|
||||
out string error,
|
||||
bool resolveVertexInputs = false)
|
||||
bool resolveVertexInputs = false,
|
||||
uint? vertexRecordLimit = null)
|
||||
{
|
||||
evaluation = default!;
|
||||
error = string.Empty;
|
||||
@@ -255,10 +274,28 @@ internal static class Gen5ShaderScalarEvaluator
|
||||
if (resolveVertexInputs &&
|
||||
IsVertexFetchCandidate(instruction, bufferMemory, bufferDescriptor))
|
||||
{
|
||||
var vertexReadSize = bufferDescriptor.SizeBytes;
|
||||
if (vertexRecordLimit is { } recordLimit &&
|
||||
instruction.Sources.Count > 2 &&
|
||||
TryEvaluateScalarOperand(
|
||||
instruction.Sources[2],
|
||||
scalarRegisters,
|
||||
out var scalarOffset))
|
||||
{
|
||||
var bindingOffset = unchecked((uint)bufferMemory.OffsetBytes + scalarOffset);
|
||||
var requiredBytes =
|
||||
(ulong)bindingOffset +
|
||||
(ulong)(Math.Max(recordLimit, 1u) - 1u) * bufferDescriptor.Stride +
|
||||
(ulong)bufferMemory.DwordCount * sizeof(uint);
|
||||
vertexReadSize = Math.Min(
|
||||
bufferDescriptor.SizeBytes,
|
||||
Math.Max(requiredBytes, sizeof(uint)));
|
||||
}
|
||||
|
||||
if (!TryReadGlobalMemory(
|
||||
ctx,
|
||||
bufferDescriptor.BaseAddress,
|
||||
bufferDescriptor.SizeBytes,
|
||||
vertexReadSize,
|
||||
out var vertexData))
|
||||
{
|
||||
error =
|
||||
@@ -533,22 +570,29 @@ internal static class Gen5ShaderScalarEvaluator
|
||||
return false;
|
||||
}
|
||||
|
||||
[ThreadStatic]
|
||||
private static Dictionary<(ulong BaseAddress, int SizeBytes), byte[]>? _globalMemoryReadCache;
|
||||
|
||||
internal static void BeginGlobalMemoryReadScope()
|
||||
{
|
||||
_globalMemoryReadCache = new Dictionary<(ulong, int), byte[]>();
|
||||
}
|
||||
|
||||
internal static void EndGlobalMemoryReadScope()
|
||||
{
|
||||
_globalMemoryReadCache = null;
|
||||
}
|
||||
|
||||
private static bool TryReadGlobalMemory(
|
||||
CpuContext ctx,
|
||||
ulong baseAddress,
|
||||
out byte[] data)
|
||||
{
|
||||
for (var size = MaxGlobalMemoryBindingBytes; size >= 4096; size >>= 1)
|
||||
{
|
||||
data = GC.AllocateUninitializedArray<byte>(size);
|
||||
if (ctx.Memory.TryRead(baseAddress, data))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
data = [];
|
||||
return false;
|
||||
return TryReadGlobalMemory(
|
||||
ctx,
|
||||
baseAddress,
|
||||
(ulong)DefaultGlobalMemoryBindingBytes,
|
||||
out data);
|
||||
}
|
||||
|
||||
private static bool TryReadGlobalMemory(
|
||||
@@ -570,13 +614,74 @@ internal static class Gen5ShaderScalarEvaluator
|
||||
return false;
|
||||
}
|
||||
|
||||
var cache = _globalMemoryReadCache;
|
||||
var cacheKey = (baseAddress, (int)cappedSize);
|
||||
if (cache is not null && cache.TryGetValue(cacheKey, out var cached))
|
||||
{
|
||||
Interlocked.Increment(ref GlobalMemoryReadCacheHits);
|
||||
data = cached;
|
||||
return true;
|
||||
}
|
||||
|
||||
byte[]? previous;
|
||||
lock (_crossFrameReadGate)
|
||||
{
|
||||
_crossFrameReadCache.TryGetValue(cacheKey, out previous);
|
||||
}
|
||||
|
||||
if (previous is not null && ctx.Memory.TryCompare(baseAddress, previous))
|
||||
{
|
||||
Interlocked.Increment(ref GlobalMemoryReadReuses);
|
||||
if (cache is not null)
|
||||
{
|
||||
cache[cacheKey] = previous;
|
||||
}
|
||||
|
||||
data = previous;
|
||||
return true;
|
||||
}
|
||||
|
||||
var candidateSize = (int)cappedSize;
|
||||
while (candidateSize >= sizeof(uint))
|
||||
{
|
||||
data = GC.AllocateUninitializedArray<byte>(candidateSize);
|
||||
if (ctx.Memory.TryRead(baseAddress, data) ||
|
||||
var readFromPvm = ctx.Memory.TryRead(baseAddress, data);
|
||||
if (readFromPvm ||
|
||||
KernelMemoryCompatExports.TryReadTrackedLibcHeap(baseAddress, data))
|
||||
{
|
||||
Interlocked.Increment(ref GlobalMemoryReadCount);
|
||||
Interlocked.Add(ref GlobalMemoryReadBytes, data.Length);
|
||||
if (readFromPvm)
|
||||
{
|
||||
Interlocked.Add(ref GlobalMemoryReadPvmBytes, data.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
Interlocked.Add(ref GlobalMemoryReadLibcBytes, data.Length);
|
||||
}
|
||||
|
||||
if (cache is not null)
|
||||
{
|
||||
cache[cacheKey] = data;
|
||||
}
|
||||
|
||||
lock (_crossFrameReadGate)
|
||||
{
|
||||
if (_crossFrameReadCache.TryGetValue(cacheKey, out var replaced))
|
||||
{
|
||||
_crossFrameReadCacheBytes -= replaced.Length;
|
||||
}
|
||||
|
||||
if (_crossFrameReadCacheBytes + data.Length > CrossFrameReadCacheMaxBytes)
|
||||
{
|
||||
_crossFrameReadCache.Clear();
|
||||
_crossFrameReadCacheBytes = 0;
|
||||
}
|
||||
|
||||
_crossFrameReadCache[cacheKey] = data;
|
||||
_crossFrameReadCacheBytes += data.Length;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user