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Author SHA1 Message Date
ParantezTech cc4f00003d chore: bump version to 0.0.2-beta.3 2026-07-17 18:59:43 +03:00
tensorcrush 847371d2de [AGC] Decode VOP3P and emit packed f16 arithmetic (first slice) (#145)
* [AGC] Decode VOP3P and emit packed f16 arithmetic (first slice)

On gfx10 the VOP3P family lives under its own 0b110011000 prefix (word0
top byte 0xCC), which the major-opcode switch currently routes to the
SMEM branch, so packed instructions were decoded as scalar memory ops
and emitted as silent no-ops. Intercept the exact 9-bit prefix ahead of
the switch, decode the five packed-f16 arithmetic opcodes with their
op_sel/op_sel_hi/neg_lo/neg_hi/clamp modifiers, and emit them as
UnpackHalf2x16 -> component-wise f32 vec2 ops -> PackHalf2x16 so no
Float16 capability is needed.

Bit layout and opcode numbers pinned to LLVM MC test encodings
(vop3p.s, gfx10_vop3p_literalv216.txt) and VOP3PInstructions.td.
Unsupported modifiers, packed constants and out-of-scope packed opcodes
fail with a clear error instead of emitting wrong results.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [AGC] Make packed f16 exact and drop v_pk_fma_f16 (review response)

Address the FP16 correctness review on the VOP3P slice.

Replace GLSL UnpackHalf2x16/PackHalf2x16 with explicit integer f16<->f32
conversions (EmitHalfToFloat/EmitFloatToHalf): exact widening with subnormal
normalisation, and narrowing with round-to-nearest-even, overflow-to-Inf and
NaN/Inf handling. Their subnormal and rounding behaviour no longer depends on
implementation-defined float-controls modes.

With exact conversions, v_pk_add_f16 and v_pk_mul_f16 are bit-exact to a true
f16 op (f32 result rounds losslessly to f16; a f16 product fits in f32). Emit
v_pk_min_f16/v_pk_max_f16 as fminnum_like/fmaxnum_like (NaN operand returns the
other; ordered numeric compare) instead of GLSL FMin/FMax.

v_pk_fma_f16 now fails emission loudly: a fused f16 FMA rounds once, an f32
multiply-add then pack double-rounds (fma(0x4100,0x7522,0x04EA) is 0x7A6B fused
vs 0x7A6A via f32). Exact fused emulation is a planned follow-up slice.

ShaderDump gains an Expect model (Translates/DecodeFails/EmitFails) and packed
regressions: arith, non-default modifiers, and loud-failure pins for the fma
case above and for clamp.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: tensorcrush <tensorcrush@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Antigravity AI <antigravity@gemini.com>
2026-07-17 18:58:22 +03:00
Berk fbafd3f429 [GUI] Add native Vulkan host surface support and more (#337)
* [GUI] Add native Vulkan host surface support and more

* reuse

* [GUI] set width session menu
2026-07-17 18:57:10 +03:00
Mees van den Kieboom aa25f6e978 [Loader] Restore PS5 SELF header support (#342)
Accept both PS4 and PS5 SELF signatures without treating version, key type, or flags as layout markers. Add synthetic coverage for valid header variants and malformed structural fields.

Signed-off-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>
Co-authored-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>
2026-07-17 18:55:16 +03:00
Raiyan b9eee497aa [VideoOut] Scope the AMD integrated-GPU penalty to Windows (#339)
* [VideoOut] Prefer real integrated GPUs over software rasterizers (#325)

Penalize only AMD integrated GPUs (the #97 vkCreateGraphicsPipelines
crash) instead of all integrated devices, so Intel/Apple/Qualcomm iGPUs
outrank Cpu-type software rasterizers (Mesa lavapipe). Hoist
ScorePhysicalDevice to the outer class and add unit tests for the
ordering.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* [VideoOut] Scope AMD iGPU penalty to Windows via a penalty helper

Extract ComputeDevicePenalty (the value subtracted from a device's base
score) and gate the #97 AMD-integrated penalty on Windows only. Mesa RADV
on Linux (e.g. the Steam Deck's AMD APU) is a different, working driver
and should keep its full integrated score. Add a Steam Deck test case and
drop inline comments.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* [VideoOut] Move device-scoring helpers out of the const block

Relocate ScorePhysicalDevice and ComputeDevicePenalty below the leading
const cluster instead of splitting it, and trim the vendor-ID reference
comment to adapters an x86-64 host can realistically enumerate.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 18:48:09 +03:00
Jose Olguin Lagos a9a4366ef4 test: cover Gen5 decoder fail-closed boundaries (#336)
Reimplement the five synthetic regressions from codefusion-repo/sharpemu#3 and #8 on sharpemu/sharpemu main befd20f415.

Keep the contributor-owned harness and corpus discussed in sharpemu/sharpemu#36 out of scope; use only a focused local recording memory fixture.

Signed-off-by: Jose Olguin Lagos <hellocodefusion@gmail.com>
2026-07-17 18:45:26 +03:00
ParantezTech 76e8f789c4 [github] edit contribution link in pull request template 2026-07-17 18:25:34 +03:00
ParantezTech 6fce0e3055 [github] update PR template and REUSE.toml 2026-07-17 18:20:44 +03:00
Berk befd20f415 Update contribution guidelines to enforce pull request template (#331)
Emphasize the importance of using the pull request template and outline consequences for non-compliance.
2026-07-17 13:52:41 +03:00
kuba 24b82a7f1c ci: rebuild the website when a release is published (#312)
* ci: rebuild the website when a release is published

* ci: add REUSE license header to notify-site workflow
2026-07-17 05:36:59 +02:00
Berk a9a4f511f0 Create pull request template for contributions
Added a pull request template to guide contributors in the SharpEmu Emulator Project.
2026-07-17 05:17:18 +03:00
Berk a44ce34a0a Add release process documentation to RELEASE-USE.md
Document the release process for SharpEmu, including preparation and publishing steps.
2026-07-17 05:00:22 +03:00
Berk 41ec56f813 chore: bump version to 0.0.2-beta.2 (#310) 2026-07-17 04:51:09 +03:00
Berk aa32d4bad0 added a release script to automate the release process (#309) 2026-07-17 04:48:46 +03:00
Hadi Abdulrahman faf3a397a8 [VideoOut] Fall back to 8-bit RGBA for unknown pixel formats instead of silently failing (#294)
Changes MapPixelFormatToGuestTextureFormat to default to format 56 (8-bit
RGBA) when the game uses a pixel format not yet in the known list, with a
stderr warning that reports the exact format value for project issue reports.

Previously, unknown formats returned 0, which caused RegisterKnownDisplayBuffer
to skip registration entirely. The GPU backend then couldn't find the buffer
during flip, producing vk.flip_capture_failed, and some games later hit a
Debug.Assert in ExecuteOrderedGuestFlipWait.

The fallback produces wrong colors for the affected games but lets them render
and display output, which is strictly better than a black screen or access
violation crash. The pixel format is printed to stderr so developers can
identify it and add proper support.

Co-authored-by: meowman <haadii2005@gamil.com>
2026-07-17 04:35:57 +03:00
samto6 488b285ecb [SaveData] Implement save data memory2 exports (#297)
* [SaveData] Implement save data memory2 exports

Astro Bot calls sceSaveDataSetupSaveDataMemory2 during boot and asserts
and null-writes when it fails, so the missing import surfaces as a
named crash. This implements setup plus the companion get, set, and
sync operations that make it useful. The store is one zero-filled file
per user and title at sce_sdmemory/memory.dat under the save root,
readiness is the backing file's existence, and get, set, and sync
return MEMORY_NOT_READY before setup. Struct offsets follow the
publicly documented homebrew savedata headers.

* [SaveData] Write setup result before mutating the memory backing file
2026-07-17 04:35:00 +03:00
samto6 1a4a2902d4 [HLE] Stub ContentExport, Font, and Pad calls Astro Bot needs to boot (#298)
Astro Bot asserts and null-writes when a subsystem init call fails, so
each missing import surfaces as a named crash. This stubs the blockers
observed during bring-up: content export init, eight font calls, and
pad tilt correction. sceFontGetHorizontalLayout writes the same
invented geometry as sceFontGetRenderCharGlyphMetrics and the rest
report success. Together with save data memory2 these take the title
to its splash image and font glyph rendering path.
2026-07-17 04:34:48 +03:00
kuba f544146d6d AGC: reduce inactive trace and draw allocations (#308) 2026-07-17 04:25:26 +03:00
kuba dbd74654c4 Vulkan: trim disabled draw diagnostics overhead (#307) 2026-07-17 04:18:06 +03:00
kuba 28485b60e2 CPU: avoid continuation emitter closure allocations (#306) 2026-07-17 04:17:58 +03:00
999sian 6b1abc1a38 perf(shader): cache pixel export masks (#288) 2026-07-17 04:17:39 +03:00
kostyaff 7494792249 [Tests] Add VirtualMemory and PhysicalVirtualMemory edge case tests (#266)
VirtualMemory: 4 new tests covering unmapped address returns false,
zero-length operations, page-boundary access, and cross-gap failures.

PhysicalVirtualMemory: 5 new tests covering lazy commit on demand,
reserve-only GetPointer, unmapped GetPointer returns null, free-list
first-fit reuse, and coalescing both neighbours on middle-range free.

Total: 9 new tests, 18 passed (8 VirtualMemory + 5 PhysicalVirtualMemory
+ 5 GuestMemoryAllocator). No production code changes.
2026-07-17 03:13:38 +03:00
jimmyjumbo 3585519007 [Audio] Correct float PCM endpoint conversion (#291) 2026-07-17 03:13:06 +03:00
Berk 8ee0fe8e44 Add files via upload 2026-07-17 03:03:05 +03:00
Tell-Shanks 0755ca15f7 core: report what occupies a fixed-address allocation on failure (#278)
* Implement DescribeAddressForDiagnostics method

Added a method to describe the state of a memory address for diagnostics.

* core: enrich allocation failure exception with host region diagnostic
2026-07-17 02:58:31 +03:00
jimmyjumbo 74c70cc2c1 [CI] Make versioned releases immutable (#289) 2026-07-17 02:54:35 +03:00
Berk 73e0ebf446 Update README order (#303) 2026-07-17 02:47:53 +03:00
Berk 459ae7e3f7 Docs/readme images (#302)
* [readme] update showcase images

* [readme] update readme images and change version to 0.0.2
2026-07-17 02:44:28 +03:00
kuba 8f405caebe Vulkan: reduce guest buffer upload allocations (#301) 2026-07-17 02:36:39 +03:00
kuba dabf723b3e [Vulkan] Honor guest depth clear state (#290) 2026-07-17 02:29:53 +03:00
AlexC 2129a12684 [GUI] Last commit SHA (id) displayed on about section (#279)
* Latest commit info axamal structure

* Link latest commit to text

* Added localization for About>Last commit info

* Made the commit hash a button that redirects you to the commit in github

* Reorder about section

* Commit and update icon in about section to have consistency in section
2026-07-17 02:25:01 +03:00
kuba 2db1fae282 [Tests/HLE] Cover APR resolve, stat, and streaming flow (#272) 2026-07-16 19:57:45 +03:00
kuba 33f96252da [CPU] Reject context transfers to unmapped guest addresses (#273) 2026-07-16 19:57:34 +03:00
kuba f7981a7ed7 [Tests/CPU] Verify import trampoline volatile-state ABI (#274) 2026-07-16 19:57:23 +03:00
kuba e10efa3ae1 [HLE] Make guest printf formatting locale-invariant (#271) 2026-07-16 18:39:48 +02:00
Peter Bonanni 16a2131b67 [PlayGo] Reject authoritative unknown chunk loci (#242) 2026-07-16 19:22:33 +03:00
Mees van den Kieboom 9883a9445d [AGC] Implement RDNA2 buffer/image/DS 32-bit atomic instructions (#222)
Adds decode and SPIR-V translation for the missing MUBUF, MIMG and DS
atomic instructions in the Gen5 shader translator, generalizing the
existing BufferAtomicAdd path. Covers swap, cmpswap, add, sub,
smin/smax, umin/umax, and/or/xor, inc and dec, plus the DS RTN
variants. Image atomics go through OpImageTexelPointer on the storage
image binding.

Notable: DS_CMPST operand order (DATA0 = comparator, DATA1 = new
value) is reversed relative to buffer/image cmpswap, which a dedicated
test locks in. ATOMIC_INC/DEC are approximated with
OpAtomicIIncrement/IDecrement, exact for the common 0xFFFFFFFF clamp.

Verified with 9 new synthetic decoder and end-to-end SPIR-V tests
(part of the #36 test corpus effort); full suite passes 35/35.

Signed-off-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>
Co-authored-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>
2026-07-16 17:28:39 +03:00
Peter Bonanni f2d9051358 Fix macOS fixed-address allocation collisions (#246) 2026-07-16 16:45:08 +03:00
Dafenx 53d414e096 Bound Vulkan host buffer pool memory (#201)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-16 16:44:29 +03:00
MikeyLITE69 52d2874fa8 cpu: emulate BMI1/BMI2/ABM instructions in software when the host lacks them (#249)
## What

The native backend runs guest code directly on the host CPU. When the host doesn't
implement a BMI1/BMI2/ABM instruction that the PS5's Zen 2 cores do, it raises #UD
(STATUS_ILLEGAL_INSTRUCTION). Today the vectored handler just logs the faulting bytes
and gives up, so the title dies.

This adds a software fallback. On an illegal-instruction fault we decode the opcode
with Iced (the decoder already used elsewhere in the backend), evaluate it against the
trapped register/memory state, write the result and flags back into the CONTEXT record,
step RIP past the instruction, and resume.

Instructions covered (32- and 64-bit): ANDN, BLSI, BLSMSK, BLSR, BEXTR, BZHI, TZCNT,
LZCNT, RORX, SARX, SHLX, SHRX, PDEP, PEXT.

## Why

Users on CPUs without these extensions currently can't get past code that uses them.
This is a generic fix (no game-specific hacks) that improves compatibility on older
hosts. MULX is intentionally left out for now — its dest_hi/dest_lo operand ordering
is easy to get subtly wrong, so I'd rather add it separately with its own tests.

## How it's structured

- `BmiInstructionEmulator` holds the pure bit/flag semantics with no dependency on the
  unsafe CONTEXT plumbing, so it can be unit-tested directly.
- `DirectExecutionBackend.IllegalInstruction.cs` is the thin unsafe adapter (decode →
  read operands → emulate → write back → advance RIP). Anything it doesn't fully model
  returns false and falls through to the existing diagnostics unchanged, so it can never
  mis-handle an opcode it doesn't recognize.
- One hook in `DirectExecutionBackend.Exceptions.cs`, next to the other TryRecover* calls.
- Emits a single one-time "emulating in software" log line, not per-instruction spam.

## How I verified

- Added xUnit tests covering every instruction in both widths plus the CF/ZF/SF/OF
  edge cases (src == 0, shift-count masking, index beyond operand width, etc.).
- Cross-checked all the expected values against an independent reference implementation
  written from the Intel/AMD definitions; results match.
- `dotnet build` + `dotnet test` pass locally.

## Notes

New files follow .editorconfig (4-space, SPDX headers, REUSE-compliant).
2026-07-16 16:38:27 +03:00
Gutemberg Ribeiro c5a82c1065 [Perf] Behavior-preserving hot-path allocation/LINQ wins (#264)
* [Perf] Gate event-flag tracing so it allocates nothing when disabled

TraceEventFlag built its interpolated argument (and, on the wait path,
FormatFrameChain + a new StringBuilder(256) in FormatGuestWaitObject plus
~12 guest-memory reads) on every call, then checked the env var inside the
method — so every sceKernelSetEventFlag/Clear/Poll/Wait paid a string
allocation and an Environment.GetEnvironmentVariable P/Invoke even with
tracing off. Cache the flag once in a static readonly bool and gate every
call site, matching the semaphore/event-queue pattern. Behavior is
unchanged when SHARPEMU_LOG_EVENT_FLAG=1.

* [Perf] Hoist IsNoBlockLeaf classification to import-stub setup

The leaf-dispatch path called IsNoBlockLeafImport(nid) — a ~30-literal
string pattern match — on every leaf import. IsLeaf/NidHash were already
precomputed on ImportStubEntry at stub setup; add IsNoBlockLeaf alongside
them and read the field in the hot path. Behavior unchanged.

* [Perf] Cache trace env-var flags read on hot paths

Two SHARPEMU_LOG_* env vars were read via Environment.GetEnvironmentVariable
(a P/Invoke + transient string) on hot paths: SHARPEMU_LOG_FIBER on every
fiber context transfer, and SHARPEMU_LOG_DIRECT_MEMORY on every direct-memory
op (~8 sites). Cache both once — _logFiber alongside the other backend _log*
flags, and _traceDirectMemory behind the existing ShouldTraceDirectMemory
helper. Behavior unchanged.

* [Perf] Avoid per-iteration thread snapshot in the idle pump loop

PumpUntilGuestThreadsIdle allocated a full GuestThreadState[] snapshot
(via LINQ Values.ToArray()) on every spin just to tally three run-state
booleans. Tally them under the lock with an allocation-free helper, and
only materialize the snapshot inside the gated (default-off) diagnostic
dump. SnapshotGuestThreads now uses Values.CopyTo instead of LINQ.
Behavior unchanged.

* [Perf] De-LINQ GetPixelColorExportMask on the per-draw path

GetPixelColorExportMask ran a Select/OfType/Where/Aggregate chain over all
shader instructions, allocating iterators + closures, and is called per
render target (twice per draw via CreateRenderState and HasPixelColorExport).
Replace with a manual scan producing the identical mask — no allocation, and
it removes an authored-LINQ use the repo bans.

* [Perf] De-LINQ per-draw render-target selection in AgcExports

The bound-render-target selection used Where(...).OrderBy(...).ToArray()
(plus a second Where/ToArray fallback) on every translated draw, allocating
LINQ iterators + closures. Replace with an explicit filter into a pre-sized
list + List.Sort by slot; slots are distinct so this matches the stable
OrderBy. Same result, no per-draw LINQ allocations.

* [Perf] De-LINQ per-draw render-target validation in the Vulkan presenter

SubmitOffscreenTranslatedDraw validated its render targets with
targets.Any(...) twice plus targets.Select(a=>a.Address).Distinct().Count()
(a per-draw HashSet), and broadcast a single blend with
Enumerable.Repeat(...).ToArray(). Targets are <= 8, so replace with manual
scans (invalid-target check; combined dimension-mismatch + pairwise
aliasing check) and Array.Fill. Same results, no per-draw LINQ allocations.

* [Perf] Binary-search VirtualQuery region lookup (SortedList)

_mappedRegions was an unordered Dictionary, so TryFindVirtualQueryRegionLocked
scanned every region for containment/next — O(n) per sceKernelVirtualQuery and
O(n^2) when an allocator walks the address space with the findNext flag. Store
regions in a SortedList keyed by base address (every write already uses the
region's own address as the key) and find the containing/next region with a
binary search over the sorted keys. Also drops a now-redundant Values.OrderBy.

Non-overlapping regions assumed (mmap semantics), so only the floor region can
contain the query. Behavior-preserving; worth spot-checking VirtualQuery-heavy
titles.

* [Perf] Remove stray CLI packages.lock.json committed by mistake

git add -A in an earlier commit swept in a regenerated
src/SharpEmu.CLI/packages.lock.json. main tracks no lock files (central
package management, no RestorePackagesWithLockFile), and REUSE.toml no
longer covers packages.lock.json, so the committed file failed the REUSE
Compliance check. Remove it.
2026-07-16 16:37:28 +03:00
can a8be1daca4 Fix sceNetHtonl/Htons/Ntohl/Ntohs discarding their converted result (#211)
Each of the four byte-order helpers computed the swap into Rax and then
returned via ctx.SetReturn(0). SetReturn writes its argument into Rax, so it
immediately overwrote the converted value with 0 and the guest saw every
sceNetHtonl / sceNetHtons / sceNetNtohl / sceNetNtohs call return 0.

Leave the swapped value in Rax and return ORBIS_GEN2_OK as the dispatch status
instead, matching how the value-returning exports in this file (e.g.
sceNetPoolCreate) already work.

Add a NetExports test suite covering the swaps, the 16-bit width masking, an
htonl/ntohl round-trip, and a regression guard that a non-zero input never
converts to 0.
2026-07-16 16:24:34 +03:00
999sian 26dbad8ac8 fix(input): map POSIX stick endpoints exactly (#244) 2026-07-16 16:19:33 +03:00
Dafenx 2196a1f786 Gate Vulkan texture upload traces (#220)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-16 16:19:11 +03:00
kostyaff 8db2c0622d [VideoOut] Implement sceVideoOutIsOutputSupported stub (fixes #257) (#270)
Quake (PPSA01880, Kex Engine) crashes at startup because
sceVideoOutIsOutputSupported (NID Nv8c-Kb+DUM) is unimplemented.
The game calls it to check video output capabilities before
initializing rendering.

Add HLE export stub: returns 1 (supported) for SceVideoOutBusTypeMain,
0 otherwise. The emulator renders via Vulkan and supports any pixel
format or aspect ratio on the main bus.

NID verified via Ps5Nid.Compute SHA1 algorithm.
Export name confirmed in scripts/ps5_names.txt.
2026-07-16 16:07:21 +03:00
mskomek 53da00fa89 GUI: add cross-platform release updater (#243) 2026-07-16 14:01:42 +03:00
Spooks b4b95014f1 Fix/deadcells crash (#262)
* Boot compatibility fixes for UE titles, GUI toggles, and DeS render/boot work

Checkpoint of the Monster Truck Championship and Demon's Souls boot work.
Each piece is independently useful and verified against the titles.

- playgo: scePlayGoGetLocus now returns BAD_CHUNK_ID for chunk ids outside
  the known set, matching real firmware. Titles enumerate chunk ids until
  that error; answering OK for every id made the scan wrap the ushort range
  and spin forever. Missing-sidecar and no-app0 fallbacks report a
  fully-installed single chunk 0 so scePlayGoOpen keeps succeeding.
- kernel: restore the SHARPEMU_WRITABLE_APP0 opt-in. Unpackaged UE dumps
  write their Saved tree under /app0 during PS5 component init and treat
  the denial as a fatal boot error.
- pad: accept handle 0 as the primary pad across all pad calls. Real
  firmware hands out small non-negative handles and some titles read state
  with handle 0.
- bthid: env-gated experiment hooks for the Thrustmaster wheel middleware
  investigation (fail-only-RegisterCallback modes and a synthetic
  enumeration callback with a zeroed event struct). All default off.
- gui: add SHARPEMU_LOG_IO and SHARPEMU_WRITABLE_APP0 toggles to the
  Environment tab.
- videoout: per-swapchain-image render-finished semaphores (the shared
  semaphore raced the swapchain); whole-mip-chain layout init for offscreen
  guest images (sampled binds read mips stuck in Undefined); GPU-resident
  texture availability now canonicalizes through the texture format table
  and accepts compatibility-class aliases, cutting per-frame CPU texture
  re-reads (143 GB -> 55 GB per 300 s in Demon's Souls, 0.2 -> 0.5 fps).
- hle: add sceSystemServiceGetNoticeScreenSkipFlag,
  sceSystemServiceGetMainAppTitleId (title id published from the runtime),
  and sceNpWebApi2CreateUserContext (refuses so the online layer backs off).
- rtc: SHARPEMU_RTC_PROBE_RANGE diagnostic dumps the code around a busy-wait
  caller of sceRtcGetCurrentTick once; costs nothing when unset.

* [ShaderCompiler] Fix VReadlaneB32 scalar destination field

The scalar destination lives in the low vdst byte (bits 0-7); it was read
from bits 8-14, the VOP3B carry-out field readlane does not have, sending
every readlane result to s0. Verified against raw gfx10 encodings and
LLVM's assembler tests (v_readlane_b32 s5, v1, s2 -> low byte 0x05).

* [VideoOut] Survive device loss and flip-order asserts without dying

Two ways a frame could take down the whole presenter:

- Device loss between any two Vulkan calls in a frame unwound the window
  thread, and the Dispose-time fence check then threw again, masking the
  original error. Catch the loss at the frame boundary, retire
  presentations and guest submissions whose fences can never signal, and
  keep the window loop pumping so the game (audio, logic) carries on.
- The ordered-flip capture invariant is violated ~100 times per run by
  Demon's Souls (PPSA01342); on debug builds the Debug.Assert fail-fasts
  the process with nothing in the log. Downgrade it to a once-per-version
  warning until the capture/wait ordering is understood.

* Fix Dead Cells shader cache regression

---------

Co-authored-by: StealUrKill <35749471+StealUrKill@users.noreply.github.com>
2026-07-16 13:57:16 +03:00
ParantezTech 7b91c964fc [VulkanVideoPresenter] revert back icon 2026-07-16 04:51:25 +03:00
Spooks 9bacb883f1 Fix Linux aligned mapping retention (#247)
* Fix Linux aligned mapping retention

* Cover Linux aligned mapping retention
2026-07-15 19:34:35 -06:00
Miguel Cruz 864cbb0fa0 [AGC/Vulkan] Extend PS5 runtime and rendering compatibility (#216)
* [Core] Add POSIX native execution and PS5 SELF support

Extend the native backend, guest TLS, fixed-address memory, and loader paths needed by PS5 titles on Windows, Linux, and macOS. Keep workstation GC so high-core-count hosts do not reserve over fixed guest image bases.

* [HLE] Expand PS5 service and media compatibility

Add the kernel, threading, save-data, networking, audio, video-codec, font, dialog, and service exports required by newer PS5 software. Preserve every SysAbi NID currently registered by main while adding the compatibility surface used by ASTRO BOT.

* [AGC/Vulkan] Extend Gen5 shader and presentation support

Expand PM4 handling, Gen5 shader translation, MRT and packed export support, guest image tracking, depth initialization, texture aliasing, and Vulkan presentation. Add the performance overlay and address-filtered diagnostics used to validate ASTRO BOT with original shaders.

* [Core] Align static TLS reservation across hosts

* [Pad] Align primary user ID with UserService

* [Gpu] Preserve runtime scalar buffers across renderer seam

* [AGC] Restore omitted command helper exports

* [Vulkan] Reuse primary views for promoted MRT targets

* [Vulkan] Preserve scratch storage bindings in compute dispatches
2026-07-16 02:02:34 +03:00
Berk ad5a7d3799 [CI] fix asset (#245) 2026-07-16 01:05:28 +03:00
en-he f69fdd4027 Fix PNG chunk CRC validation (#241) 2026-07-16 00:46:43 +03:00
Cloudy 9eef39549a hle: implement offline NP reachability state (#238) 2026-07-16 00:35:18 +03:00
Nicola Pomarico 90651f26a9 Fix macOS exact-address mmap falling back to MAP_FIXED (#214)
The PS5 image loader requires guest images to land at fixed virtual
addresses (e.g. the 32 GiB main image base). On macOS the exact-address
mmap path only ever passed that address as a hint, never MAP_FIXED, to
avoid clobbering untracked host mappings (dyld, JIT heap, Rosetta).

On Apple Silicon under Rosetta 2 the kernel does not reliably honor
that hint, so the allocation failed deterministically before a single
guest instruction ran (reported in #194). Retry with true MAP_FIXED
as a fallback only when the hint-only attempt doesn't land at the
requested address, so the safer hint path is still tried first.
2026-07-16 00:28:39 +03:00
kostyaff b5930465f2 [AGC] Correct VReadlaneB32 decode and emission (#237)
VReadlaneB32 (VOP3 0x360) had two bugs:

1. Decode: VOP3 decode always set destinations = Vector(word & 0xFF).
   For VReadlaneB32, bits 0-7 are unused — the scalar destination is
   in bits 8-14. Now decodes as Scalar((word >> 8) & 0x7F).

2. Emission: VReadlaneB32 was in the VMovB32 fall-through group,
   just returning GetRawSource(instruction, 0) — reading the current
   lane's value. By ISA, sdst = vsrc0[lane(src1)], which requires
   reading a different lane's value. Now uses SPIR-V
   GroupNonUniformBroadcast(scope=Subgroup, value=src0, lane=src1)
   when subgroup operations are available, with a fallback to the
   current-lane simplification when not.

3. Routing: TryEmitVectorAlu called TryGetVectorDestination first,
   which checks for VectorRegister kind. With the scalar destination
   fix, VReadlaneB32 now routes to a new TryEmitReadlane handler
   before the vector destination check.

4. Subgroup capability: UsesSubgroupShuffle now includes VReadlaneB32
   so GroupNonUniform capability is enabled when needed.

Verified: dotnet build 0 errors/0 warnings, 26/26 tests pass,
ShaderDump all programs behaved as expected.
2026-07-16 00:27:26 +03:00
brbrhuehue-matrix 83303e953e Update Brazilian Portuguese translation (#233) 2026-07-16 00:26:08 +03:00
kostyaff 92497689ab [AGC] Fix VOP3 decode for V_READLANE_B32 and V_WRITELANE_B32 (#232)
PR #200 moved shader files from SharpEmu.Libs/Agc/ to new projects
SharpEmu.ShaderCompiler and SharpEmu.ShaderCompiler.Vulkan. This
re-ports the VOP3 decode fix from PR #226 to the new file paths.

Decode table (Gen5ShaderTranslator.cs):
- 0x360: VMadU32U16 -> VReadlaneB32 (per RDNA2 ISA)
- 0x361: VMulLoU32 -> VWritelaneB32 (0x361 was a duplicate of 0x169)
- 0x373: added VMadU32U16 at its correct opcode

Emission (Gen5SpirvTranslator.Alu.cs):
- VWritelaneB32: per-lane conditional write via IEqual+Select,
  stores with guardWithExec:false (writelane bypasses exec mask)
- VReadlaneB32: kept as GetRawSource(instruction, 0) simplification
  (correct emission with src1 lane select is a follow-up)

Verified: dotnet build 0 errors/0 warnings, 26/26 tests pass,
ShaderDump all programs behaved as expected.
2026-07-16 00:25:59 +03:00
Gutemberg Ribeiro de7973af55 [CI] Fix PR artifact-links comment for fork PRs (#227)
The workflow resolved the PR from workflow_run.pull_requests or the head
commit, both of which come back empty for PRs from forks — so it logged
"No open PR for this build" and never commented. Resolve the PR by its
head "owner:branch" (from workflow_run.head_repository/head_branch),
which works for forks, keeping the commit-association path as a fallback.
2026-07-16 00:25:21 +03:00
s1099 3da7ae7d70 Update repo URL (#224) 2026-07-16 00:24:14 +03:00
Jack Del Aguila 1be009ce40 [HLE] Fix POSIX condition variable semantics (#113) (#223)
* [HLE] Trigger AGC graphics events by filter instead of exact ident (#173)

The PM4 EVENT_WRITE packet carries a 6-bit hardware EVENT_TYPE, but the
guest registers AGC events via sceAgcDriverAddEqEvent with a full guest
eventId. These two values are not the same numbering scheme, so the exact
ident lookup in TriggerRegisteredEvents never matched and the AGC
interrupt thread hung forever.

Add TriggerRegisteredEventsByFilter, which wakes every graphics event
registration on every queue. This is a compatibility workaround for
issue #173 while the real PS5 mapping remains unknown.

Includes unit tests covering the mismatched ident/eventType case.

* [HLE] Fix POSIX condition variable semantics (#113)

Remove PendingSignals from PthreadCondState. POSIX condition signals are edges,
not semaphore credits - a signal with no waiter must have no effect. The previous
implementation persisted signals, causing lock inversions and predicate bypasses.

Changes:
- Remove PendingSignals property and TryConsumePendingSignal method
- Remove pending signal consumption logic from PthreadCondWaitCore
- Remove PendingSignals increment from PthreadCondSignalCore
- Add regression tests verifying POSIX-correct behavior

Fixes #113
2026-07-16 00:24:05 +03:00
999sian ad92ab30fd fix(gui): respect case-sensitive Linux paths (#218) 2026-07-16 00:17:31 +03:00
can 5f97d2edc4 Fix sceKernelGetTscFrequency disagreeing with the counter on non-Windows hosts (#213)
sceKernelReadTsc only returns the CPU's RDTSC when the host RDTSC reader is
available (currently 64-bit Windows); on Linux and macOS it falls back to the
QPC-based Stopwatch. ResolveKernelTscFrequency, however, still consulted the
CPUID-reported hardware TSC frequency in that case, so sceKernelGetTscFrequency
reported a multi-GHz rate while ReadTsc was ticking at the Stopwatch frequency.
A guest computing elapsed = readTscDelta / frequency then gets the wrong time
on those platforms.

Gate the calibrated/CPUID frequencies on RDTSC actually being available (the
calibration path was already self-gated; the CPUID path was not) and otherwise
report the Stopwatch frequency, keeping ReadTsc and GetTscFrequency consistent.

The selection logic is extracted into a pure, host-independent helper so both
branches can be unit tested, including a regression test asserting that a host
without RDTSC reports the Stopwatch frequency rather than the hardware TSC.
2026-07-16 00:11:46 +03:00
Eyoatam Wubeshet 5c8ace82c0 Add missing French translations for Environment and About sections (#206)
Fills in the untranslated keys under Options.Env.* and About.* so the
French locale matches en.json. Tried to keep the wording consistent with
the rest of the file.

Co-authored-by: Rick21-bit <Rick21-bit@users.noreply.github.com>
2026-07-16 00:09:16 +03:00
can 341c2a0cb6 Fix sceRtcConvertLocalTimeToUtc failing on non-UTC hosts (#210)
The guest local tick was decoded into a DateTimeKind.Utc DateTime and then
passed to TimeZoneInfo.ConvertTimeToUtc together with TimeZoneInfo.Local.
That overload throws ArgumentException when a Utc-kind value is paired with a
source zone other than UTC, so on any machine whose local zone is not UTC the
export caught the exception and always returned INVALID_ARGUMENT.

Re-tag the decoded value as DateTimeKind.Unspecified so it is interpreted as
local wall-clock time and converted correctly. The reverse direction
(sceRtcConvertUtcToLocalTime) was already correct because ConvertTimeFromUtc
accepts a Utc-kind input.

Add a RtcExports unit-test suite covering the tick/calendar conversions, DOS
time packing, Win32 file time, leap-year and validation error codes, and a
regression test that round-trips a UTC tick through local time and back.
2026-07-16 00:04:35 +03:00
Gutemberg Ribeiro 320dbcacba [SourceGenerators] Compile-time SysAbi export registry, analyzers, and build-generated aerolib.bin (#204)
* [SourceGenerators] Add the SysAbi export generator and analyzers (phase 0)

New SharpEmu.SourceGenerators Roslyn component, complete and tested but
consumed by nothing yet — the emulator projects adopt it in the
following commits.

Ps5Nid ports the PS NID derivation (base64 of the byte-reversed first
eight SHA1 bytes of name + fixed suffix) from
scripts/generate_aerolib_binary.py to C#, so what has always been a
manual, out-of-band computation becomes a compile-time capability.

SysAbiExportGenerator emits a per-assembly SysAbiExportRegistry whose
CreateExports(Generation) reproduces ModuleManager's reflection scan
exactly — same generation inheritance and filtering, same method-name
fallback, same libKernel default — with attribute-omitted NIDs derived
algorithmically (equivalent to the runtime catalog lookup, which is
built from the same computation). Parameterless handlers are adapted to
the SysAbiFunction shape; invalid declarations are skipped here because
the analyzer rejects them as build errors, so nothing drops silently.

SysAbiExportAnalyzer turns the runtime failure modes into diagnostics:
SHEM001 duplicate NID (across declared and derived forms), SHEM002
malformed NID, SHEM003 uncallable handler signature, SHEM004 NID
contradicting its export name (the class of drift previously fixed by
hand), SHEM005 unresolvable export, SHEM006 export name unknown to
ps5_names.txt when the catalog is wired as an AdditionalFile, SHEM007
handler not reachable by generated code.

The self-contained test suite drives both in-process against the real
SharpEmu.HLE metadata: known catalog NID pairs pin the algorithm, the
generated registry must itself compile, and each diagnostic has a
triggering fixture. Fittingly, the NID pinning test caught a wrong
pair in its own first draft — the exact mistake SHEM004 exists to stop.

* [SourceGenerators] Adopt the generated export registry in the emulator (phase 1)

SharpEmu.Libs consumes the generator and analyzers, with
scripts/ps5_names.txt wired as the AdditionalFile catalog. The runtime
now registers exports from the compile-time SysAbiExportRegistry
instead of the boot-time reflection scan; RegisterFromAssembly is
retained solely as the arbiter for a parity test that pins the two
tables identical — same NIDs, names, libraries, targets, and handler
methods — across Gen4, Gen5, and combined registration.

First contact between the analyzer and all 715 existing exports
surfaced real drift the old offline checker structurally missed
(scripts/check_sysabi_aerolib.py skipped any NID absent from
aerolib.bin): three exports whose friendly names collide with real
catalog symbols of different NIDs, now suppressed at-site with reasons
pending AGC API confirmation, alongside the established synthetic
Unknown* labels for uncatalogued NIDs, which prompted a rule
refinement — SHEM004 only hard-errors when the export name is a real
catalog symbol, since synthetic labels cannot be validated by hashing
and the NID is authoritative for them. The two allowlisted mismatches
in the python checker no longer trigger anything, and the checker is
deleted: the analyzer subsumes it with the semantic model instead of
regex, and validates every declared pair rather than only
catalog-known NIDs.

* [SourceGenerators] Generate aerolib.bin at build time from ps5_names.txt

The runtime NID -> name catalog is derived data and no longer lives in
the repository: a Framework-only MSBuild task (GenerateAerolibBinaryTask,
sharing the same Ps5Nid implementation the analyzers use) builds it
into the intermediate directory from scripts/ps5_names.txt — now the
single source of truth — and SharpEmu.HLE embeds it from there. The
output is byte-identical to the previously committed binary, verified
with cmp against git history; a new test pins that the embedded catalog
loads and resolves a known symbol both directions.

scripts/generate_aerolib_binary.py is deleted (its algorithm lives in
Ps5Nid, its invocation in the build); the REUSE annotation for the
binary goes with it. MSBuild's Inputs/Outputs check means the ~154k NID
hashes only recompute when the names file actually changes. The task
implements ITask against Microsoft.Build.Framework directly, keeping
the vulnerable-flagged Utilities.Core package out and the analyzer
project's file-IO ban suppressed only inside the task itself.

* [SourceGenerators] Emit typed-signature register thunks (phase 2)

[SysAbiExport] handlers can now be written with real signatures — a
CpuContext followed by up to six int/uint/long/ulong parameters — and
the generator emits the SysV unmarshalling thunk, mapping parameters
positionally to RDI/RSI/RDX/RCX/R8/R9 with the same unchecked-cast
idiom hand-written handlers use. SHEM003 accepts the new shape and
rejects register overflow and non-register-representable types. Both
shapes coexist, so migration is per-handler; sceKernelPollSema,
sceKernelSignalSema, and sceKernelCancelSema migrate as the
demonstration (the last showing raw ulong guest-address passthrough).

The reflection scan cannot represent typed handlers, so it retires
here: RegisterFromAssembly, its signature validation, and
ResolveExportInfo are deleted, and the parity test that pinned the
generated registry to the scan is replaced by content-invariant tests
(duplicate-free, full 715-export surface, catalog identity). Deleting
the scan surfaced a phase-1 latent regression — the pre-JIT warm sweep
enumerated only reflection-scanned assemblies, so the generated
registration path warmed nothing and re-exposed the guest-thread
fail-fast risk; the warm set is now derived from the registered
handler delegates themselves.

* [SourceGenerators] Marshal guest strings declaratively with [GuestCString] (phase 3)

A string parameter on a typed [SysAbiExport] handler, annotated
[GuestCString(maxLength)], now makes the generated thunk read the
null-terminated UTF-8 string from the argument register's guest
address before the handler runs, returning
ORBIS_GEN2_ERROR_MEMORY_FAULT to the guest when the read fails —
the exact prologue nearly every string-taking handler writes by hand.
The attribute lives in SharpEmu.HLE next to SysAbiExportAttribute;
SHEM008 rejects misuse (non-string parameter, non-positive MaxLength)
while a bare string parameter stays a SHEM003 signature error.

_open, open, and sceKernelOpen migrate as the demonstration; they were
chosen because their hand-written prologue faulted on a null pointer
the same way the thunk does (handlers that return INVALID_ARGUMENT for
null pointers, like sceKernelCreateSema, keep the raw shape so guest-
visible semantics stay untouched).

* [SourceGenerators] Apply review findings across the branch

Behavior: the open/_open/sceKernelOpen [GuestCString] demo migration is
reverted — the local compat reader falls back to host memory for paths
in loader-mapped regions that ctx.Memory cannot see, so the generated
thunk would have turned recoverable reads into MEMORY_FAULT. The
marshalling infrastructure stays, proven by generator/analyzer tests;
production migration waits for a handler whose semantics the thunk
reproduces exactly. A comment on the handler records why.

Build robustness: the aerolib target is skipped for design-time builds
(the IDE resolves project references without compiling them, so on a
fresh clone the task assembly does not exist yet), and the task/names
paths are centralized in properties. The generator now emits no
registry for export-free assemblies, so referencing the analyzer can
never mint a colliding SharpEmu.Generated type.

Cleanup and perf: the pragma-suppression sites left mis-indented by the
phase-1 relocation are reformatted and the restores moved after the
method body; the dead ExportsForTesting hook and its InternalsVisibleTo
are deleted; the aerolib task reuses one SHA1 instance across ~150k
names; the analyzer caches the parsed catalog per file snapshot instead
of re-parsing 150k lines every compilation start, shares the attribute
name constant with the generator, and computes the catalog-membership
check once.

* [CI] Run the test suites in the build workflow

The workflow compiled the test projects (they are in SharpEmu.slnx) but
never executed them. A solution-level dotnet test now runs between
build and publish, so any test failure fails the build — including the
AerolibCatalogTests/SysAbiRegistryTests that guard the build-generated
aerolib.bin and the generated export registry. Generation failures of
aerolib.bin itself already fail the build step: the MSBuild task logs
an error event and returns false, and a missing task assembly or
missing embedded output are hard MSBuild errors. The NuGet cache key
now also tracks the test projects' lock files.

* [SourceGenerators] Address review feedback

Multi-diagnostic analyzer tests no longer assume a stable diagnostic
order (analyzer execution is concurrent), and the aerolib task logs
the full exception instead of only its message so build failures keep
the type and stack trace.

* [SourceGenerators] Address second review round

Symbol-name comparisons in the shape rules and analyzer now pin an
explicit SymbolDisplayFormat.FullyQualifiedFormat instead of relying on
the display-format default, and the aerolib task fails loudly on a
symbol name that would overflow the format's ushort length prefix
instead of silently truncating it, with null-safe output-directory
handling made explicit.

* [SourceGenerators] Embed aerolib.bin via a target so design-time builds never reference it

The static EmbeddedResource item referenced the generated file even in
design-time builds, where the generation target is skipped — on a fresh
clone the IDE would try to embed a file that never existed. The item is
now created inside an EmbedAerolibBinary target gated on
DesignTimeBuild, separate from the generation target so an up-to-date
skip of GenerateAerolibBinary cannot drop the item with the rest of its
body, and hooked before AssignTargetPaths since dynamic resource items
added later miss the resource pipeline.

Verified fresh build, incremental rebuild (embedded catalog test both
times), and a simulated design-time compile with no artifacts present.

* [SourceGenerators] Regenerate test lock file after rebase onto main

Rebase fallout: main's package graph shifted under #200, so the
SourceGenerators.Tests lock file is re-evaluated to keep --locked-mode
restore green at the branch tip.

* [Build] Drop NuGet lock files; rely on central package management

Central package management was already in effect (ManagePackageVersionsCentrally
with all versions in Directory.Packages.props and no inline PackageReference
versions), so the per-project packages.lock.json files and the lock-mode
workflow only added maintenance overhead. This removes all eleven lock files,
drops RestorePackagesWithLockFile so restore no longer regenerates them, and
takes --locked-mode off the CI restore steps (re-keying the NuGet cache on the
central props files). Package versions remain centrally pinned in
Directory.Packages.props.
2026-07-16 00:00:32 +03:00
Gutemberg Ribeiro 30fdd8d6ed [Gpu] Backend-neutral shader compiler and guest-GPU renderer seam (#200)
* [ShaderCompiler] Extract the backend-neutral shader compiler project

Move the Gen5 (gfx10) microcode decoder, the scalar evaluator, the
shader IR, and the metadata reader out of SharpEmu.Libs/Agc into a new
SharpEmu.ShaderCompiler project — the half of shader compilation every
codegen backend (SPIR-V today; MSL and DXIL later) consumes. Types go
public: they are the contract now. Nothing in the project may depend on
a host graphics API; the SPIR-V-specific artifact types
(Gen5SpirvShader, Gen5SpirvStage) stay beside the emitter in Libs.

Three couplings surfaced by the move, each resolved at the right depth:
GuestDrawKind was defined inside VulkanVideoPresenter despite being a
guest-domain, decoder-produced concept — it moves to the shared project;
the evaluator's one HLE dependency (the tracked-libc-heap read
fallback) becomes an injectable hook that a Libs module initializer
installs before any caller can reach the evaluator; and the inline-
constant table is promoted to a shared Gen5InlineConstants so backends
cannot drift on constant semantics (the SPIR-V translator now delegates
to it).

The ShaderDump tool drops its reflection over the moved types in favor
of direct typed calls; only the SPIR-V emitter, still internal to Libs
until it moves to its own backend project, is reached via reflection.
Verified by a clean solution build, the existing test suite, and a full
ShaderDump conformance run.

* [ShaderCompiler] Move the SPIR-V emitter into SharpEmu.ShaderCompiler.Vulkan

Gen5SpirvTranslator (with its ALU partial), SpirvModuleBuilder,
SpirvFixedShaders, and the Gen5SpirvShader/Gen5SpirvStage artifact types
move whole from SharpEmu.Libs/Agc into the first per-backend codegen
project. Notably it needs no Vulkan bindings reference: emitters
produce bytes from the shared IR; renderers own graphics APIs. Types go
public as the backend's contract; AgcExports and the presenter consume
them exactly as before.

The ShaderDump tool drops its last reflection: with both halves of the
pipeline public it drives decode and all three emit entry points with
direct typed calls, retiring the PadWithDefaults invoke shim — and it
no longer references SharpEmu.Libs at all, making the conformance tool
emulator-independent by design. Verified by a clean solution build, the
test suite, a full ShaderDump conformance run, and a locked-mode
restore under the pinned SDK.

* [Gpu] Extract the guest-GPU backend seam (IGuestGpuBackend)

The AGC/VideoOut/SystemService export layers now reach the renderer
through IGuestGpuBackend via GuestGpu.Current (mirroring HostPlatform),
instead of calling VulkanVideoPresenter statics. The Vulkan backend is
a thin adapter over the existing presenter, so the extraction stays
mechanical; only the adapter and the presenter itself reference the
presenter now.

The types crossing the seam move to Gpu/GuestGpuTypes.cs and drop their
Vulkan prefixes, which an audit showed were misnomers: every field is a
neutral primitive or a raw guest value (guest addresses, format and
number-type codes, CB_BLEND register bitfields, verbatim sampler
descriptor dwords). The one genuine Vulkan value in the old surface —
the Silk.NET Format inside VulkanRenderTargetFormat, which callers
never read — stops crossing: TryDecodeRenderTargetFormat is replaced at
the seam by TryGetRenderTargetOutputKind, which surfaces only the
Gen5PixelOutputKind callers actually consume, keeping native formats a
backend-internal concern. ToVulkanSampler in AgcExports is renamed
ToGuestSampler to match what it always produced.

Seam rules are documented on the interface: no host-API value crosses,
and submission stays coarse-grained with synchronization internal to
backends. Interim exception, resolved next: shader parameters are still
SPIR-V blobs.

* [Gpu] Move shader compilation behind the guest-GPU backend

The seam's interim exception is gone: AgcExports no longer calls
Gen5SpirvTranslator or handles SPIR-V bytes. IGuestGpuBackend gains the
three TryCompile entry points, which take the backend-neutral
(Gen5ShaderState, Gen5ShaderEvaluation) contract plus the flat
per-role resource-slot bases a multi-stage draw needs, and return
opaque IGuestCompiledShader handles that only the producing backend can
submit — the Vulkan backend wraps its SPIR-V in
VulkanCompiledGuestShader and rejects foreign handles loudly. Draw and
dispatch submissions take handles instead of byte arrays; the shader
caches in AgcExports store handles.

IGuestCompiledShader.Payload exposes the backend-defined compiled bytes
for exactly two callers: the diagnostics dump and the size trace —
documented as never-interpret. The unused _pixelSpirvCache is deleted.
With this, a Metal or DX12 backend plugs in by implementing
IGuestGpuBackend with its own codegen; nothing in the export layers
knows which shader format exists.

Verified by a clean solution build, the test suite, and a full
ShaderDump conformance run under the pinned SDK.

* [Gpu] Fix rename collateral from the seam extraction

Address review findings: a doc comment picked up the mechanical
VulkanVideoPresenter -> GuestGpu.Current rewrite and ended up naming
members that do not exist on the interface, and CreateVulkanIndexBuffer
kept its Vulkan prefix while every sibling factory was de-Vulkanized —
it produces the neutral GuestIndexBuffer, so it is CreateGuestIndexBuffer.

* [Gpu] Label diagnostics dumps with the backend's payload extension

Address the review's altitude finding on DumpSpirv: the dump helper's
IR-disassembly half is backend-neutral and stays put, but writing the
opaque payload to a hardcoded .spv interpreted bytes the seam says
never to interpret. IGuestCompiledShader now declares its payload's
file extension, and the renamed DumpCompiledShader takes the handle and
writes honestly-labeled dumps whichever backend produced them.

* [Gpu] Make the shader-cache hit path allocation-free and lock-free

Every translated draw built its cache key with a LINQ Select feeding
string.Join plus one interpolated string per render target — steady
per-draw allocation whether or not the shaders were already cached. The
output layout is now packed exactly into a ulong (guest slot in 6 bits
+ output kind in 2 bits per target, host locations being the byte
positions, target count in the key beside it), and the
Gen5PixelOutputBinding array is only materialized on a cache miss,
where compilation dwarfs it.

The graphics/compute shader caches switch from Dictionary guarded by
_submitTraceGate to ConcurrentDictionary, making the per-draw and
per-dispatch hit paths lock-free and decoupling them from the tracing
gate they coincidentally shared. And the seam-shaped render-target list
is built once when a translated draw is created instead of a
Select/ToArray per submission of a cached draw.

* [Gpu] Replace LINQ with explicit loops in code this branch introduced

Project rule going forward: no LINQ — it allocates enumerators,
closures, and delegates, and this codebase is GC-pause-sensitive. The
pixel-output and guest-render-target array builds and the ShaderDump
store-PC collection become plain loops; pre-existing LINQ elsewhere is
left for changes that already touch those lines.

* [ShaderCompiler] Suppress CA2255 on the evaluator hook installer

The analyzer coverage that arrived with the rebase flags
ModuleInitializer in library code; this is the rule's intended advanced
scenario — the hook must be installed before any code path can reach
the evaluator, and every such path enters through this assembly — so
suppress with that justification rather than weaken the guarantee to a
static constructor's lazier timing.

* [Gpu] Resolve rebase artifacts onto main

Dedupe the System.Collections.Concurrent using in AgcExports that the
rebase merge duplicated (main and this branch each added it), and
regenerate the lock files for the new shader-compiler projects and
SharpEmu.Libs against main's current package graph so --locked-mode
restore matches at the branch tip.

* [CI] Comment per-platform build artifact links on PRs

Adds a workflow_run workflow that, after "Build and Release" finishes a
pull-request build, posts (and keeps updated in place) a single PR
comment linking the Windows, Linux, and macOS artifacts from that run.

It runs via workflow_run rather than in the build workflow because PRs
from forks build with a read-only token that cannot comment; the
follow-on run executes in the base-repo context with write access and
without checking out fork code. GitHub only triggers workflow_run from
the default branch, so this takes effect once merged to main.
2026-07-15 11:11:24 -06:00
Berk c69ac6ddab [CI] Update for cross-platform support (#209)
* [CI] Update for cross-platform support

* [CI] fix check
2026-07-15 16:07:36 +03:00
kuba fa2616d224 Linux and macOS support (#47)
* [macos/linux] Cross-platform host memory, TLS, and ABI layer for POSIX

Introduces the foundation for running SharpEmu on macOS (osx-x64 under
Rosetta 2) and Linux (linux-x64). The CPU backend executes guest x86-64
code natively, so these targets run the whole process as x86-64; this
commit replaces the Windows-only host primitives with platform-dispatched
equivalents so the guest boots and services HLE calls off Windows.

Memory (HostMemory.cs, new): a Win32-semantics facade over
mmap/mprotect/munmap with a shadow region table answering VirtualQuery.
PhysicalVirtualMemory, DirectExecutionBackend, StubManager, and the two
Kernel*CompatExports now go through it instead of kernel32 P/Invokes.
Exact-address requests use MAP_FIXED_NOREPLACE (Linux) / guarded
MAP_FIXED (macOS) so they match Win32 "map there or fail" semantics.

TLS + host helpers (PosixHostStubs.cs, new): pthread-backed TLS and
Win64-ABI-compatible stubs for the kernel32 helpers the backend embeds
into emitted x86-64 code (TlsGetValue, QueryPerformanceCounter,
SwitchToThread, Sleep). A Win64->SysV thunk wraps managed callbacks,
since .NET on POSIX compiles them for the SysV ABI while the emitted
call sites use Win64.

Guest address layout: the 0x7FFx window is Windows-only (dyld shared
cache / Rosetta runtime live there on POSIX), so stack/TLS/stub regions
relocate to 0x6FFx off Windows.

Vectored exception handling is gated off on POSIX for now (guest faults
are not yet recovered) — the signal-based bridge is the next step. Also
adds osx-x64 to the RID list and a Docker-based Linux smoke-test script.

Status: on both macOS (Rosetta) and Linux (amd64), the guest now boots,
runs native x86-64 code, and dispatches HLE imports. macOS stops at a
Rosetta translation-cache issue; Linux runs ~252 imports through C++
static-init before hitting the missing fault handler (SIGSEGV).

* [posix] Bridge the vectored exception handler to sigaction(SIGSEGV/SIGBUS/SIGILL)

Guest faults on macOS/Linux previously terminated the process because the
recovery logic in DirectExecutionBackend.Exceptions.cs was Windows-only.
This adds a POSIX front-end that reuses the existing handler bodies:

- DirectExecutionBackend.PosixSignals.cs installs SA_SIGINFO handlers via
  an [UnmanagedCallersOnly] entry, rebuilds the Win64 EXCEPTION_POINTERS /
  CONTEXT view from the platform mcontext (Darwin __ss thread state via
  the mcontext pointer at ucontext+48, Linux glibc gregs at ucontext+40 --
  offsets verified against the headers on both platforms), runs the same
  chain as the VEH path (TryRecoverUnresolvedSentinel trap-sentinel
  recovery, TryHandleLazyCommittedPage demand paging, VectoredHandler
  diagnostics incl. FS/GS TLS-fault detection), and writes register
  changes back into the mcontext so sigreturn resumes the repaired guest.
  Unrecovered faults chain to the previously installed handler so the
  .NET runtime keeps mapping its own faults to managed exceptions.

- The whole recovery path is warmed up with fabricated inputs before the
  handlers are installed. This is required under Rosetta 2: the signal
  trampoline cannot enter x86 code that has never been executed (and so
  never translated) -- a cold handler is silently never invoked and the
  faulting instruction retries forever (reproduced and verified in an
  isolated .NET test under Rosetta for Linux). It also keeps first-fault
  JIT work out of the signal frame.

- Handlers run without SA_ONSTACK: the runtime's alternate stacks are too
  small for the diagnostic path, while guest (2MB) and host thread stacks
  match where Windows dispatches exceptions anyway.

- The raw reads in the shared fault diagnostics (stack qwords, RBP walk,
  code bytes at RIP) now probe the region table on POSIX before touching
  memory, since a nested SIGSEGV inside the handler would kill the
  process before diagnostics finish. Windows keeps its try/catch reads.

- Escape hatches: SHARPEMU_DISABLE_POSIX_SIGNALS=1 skips installation,
  SHARPEMU_DISABLE_RAW_HANDLER=1 disables sentinel recovery (parity with
  Windows), SHARPEMU_LOG_POSIX_SIGNALS=1 traces every delivery (first 16
  and every 1024th are always traced).

Verified with the test game: Linux (amd64 container) previously died with
SIGSEGV right after import #252; it now recovers/diagnoses signals and the
run proceeds to the real next blocker, an unpatched negative-offset guest
TLS read (fault at TLS base - 0x1708), which gets the full NATIVE
EXCEPTION dump before terminating. macOS is unchanged: the bridge installs
and the game still stops at the known Rosetta translation-cache error at
import 12, which is the next work item.

* [posix] Fix guest memory layout faults: TLS prefix, exact mmap, map search base

Three fixes that take the test game from dying during libc init to running
its full main loop on macOS and Linux:

- Static TLS blocks live below the TCB (FreeBSD amd64 variant II) and
  libc.prx reaches past -0x1700, but only a 4KB prefix was mapped below
  the TLS base. The prefix is now 64KB on POSIX (Windows keeps 4KB); the
  fault was a read at TLS base - 0x1708 during libc init.

- HostMemory exact allocation on macOS used MAP_FIXED, which silently
  maps over untracked host memory. The direct-memory allocator's address
  scan walked into the .NET runtime's JIT heap and replaced live code,
  which under Rosetta 2 surfaced as "no code fragment associated with
  the given arm pc". Exact placement now passes the address as a hint
  and fails on relocation, like MAP_FIXED_NOREPLACE does on Linux.

- sceKernelMapDirectMemory/MapFlexibleMemory searched for free space
  starting at 4GB, which is the Mach-O image base on macOS. The default
  search base is 0x20_0000_0000 on POSIX, and TryAllocateAtOrAbove now
  asks the kernel for a placement instead of page-stepping through host-
  owned address space (Rosetta ignores mmap hints for whole VA windows),
  over-allocating when the caller needs more than page alignment.

Windows behavior is unchanged; all divergences are platform-guarded.

* [macos] Video presenter on the main thread, MoltenVK support, window keyboard input

Gets the test game from a headless loop to a playable window on macOS:

- AppKit traps with SIGILL ("NSUpdateCycleInitialize() is called off the
  main thread") when GLFW runs on a worker thread. The CLI now moves
  emulation onto a worker thread on macOS and parks the real main thread
  in HostMainThread.Pump(); the presenter posts its whole window loop
  there instead of spawning a thread, and a shutdown handler asks the
  render loop to close the window so the pump unwinds on guest exit.

- MoltenVK: enable VK_KHR_portability_enumeration (+ the portability
  instance flag) and VK_KHR_portability_subset when advertised, and gate
  robustBufferAccess2 on the device actually supporting it (Metal does
  not; the old code keyed it off robustImageAccess2 and vkCreateDevice
  failed with ErrorFeatureNotPresent).

- Input: pad exports polled user32 GetAsyncKeyState, so POSIX hosts threw
  DllNotFoundException per scePadReadState call. The presenter now
  attaches the window's keyboard via Silk.NET.Input into HostWindowInput,
  and the pad exports map the existing VK-code layout onto it off
  Windows. Headless hosts (Linux containers) report a disconnected
  keyboard and fall back to neutral pad data silently.

GLFW needs an x86-64 Vulkan loader under Rosetta: place a universal
libMoltenVK.dylib next to SharpEmu named libvulkan.1.dylib (Homebrew's
arm64-only copy cannot load into the x86-64 process) and export
DYLD_LIBRARY_PATH to that directory.

Verified: Dreaming Sarah boots to a MoltenVK-backed 2560x1440 window on
macOS (Apple M4, Rosetta 2), renders the intro, title, and menus, and
keyboard input drives it into gameplay. Linux (amd64 container) runs the
same build headless through millions of imports with no faults. Windows
paths unchanged; arm64 and x64 builds clean.

* [posix] CoreAudio playback, self-contained MoltenVK loading, input/log polish

- Audio: sceAudioOut ports now play through an AudioQueue backend on macOS
  (stereo PCM16 with the same 32KB backpressure pacing as the WinMM path).
  The WinMM port and the new CoreAudio port share an IHostAudioPort
  interface and sample converter; hosts without a backend (Linux
  containers) keep the silent fallback.

- MoltenVK: GLFW resolves Vulkan with dlopen("libvulkan.1.dylib"), which
  cannot see the app-local universal MoltenVK build, so the presenter now
  feeds vkGetInstanceProcAddr straight into glfwInitVulkanLoader (GLFW
  3.4) before creating the window. No DYLD_LIBRARY_PATH needed; the CLI
  also preloads the dylib for Silk.NET and prints setup hints when it is
  missing. scripts/fetch-macos-moltenvk.sh stages the official universal
  dylib next to a build.

- The virtual-range allocator's failure trace now names the address and
  length instead of "AllocateAt invocation threw".

Investigated and documented (not port defects): the savedata transaction
failure is identical on Linux and macOS (HLE argument-register mapping for
sceSaveDataCreateTransactionResource), and the in-game tile speckling has
no platform-specific code in its path - the one macOS-only delta is that
MoltenVK lacks robustBufferAccess2, so out-of-bounds shader reads return
garbage instead of zeros.

Verified on macOS: window, audio backend, and keyboard input all come up
with zero environment configuration; the game runs to gameplay. Linux
headless run unchanged (silent audio, no faults). Windows paths untouched;
arm64 and x64 builds clean.

* [cpu] Preserve guest registers and flags across patched TLS accesses

The TLS patch handler replaces guest `mov reg, fs:[...]` instructions,
which preserve every other register and the flags - but the handler
loaded the TLS index into ecx and called TlsGetValue (Win64: clobbers
rcx/rdx/r8-r11) with `sub/add rsp` trashing the arithmetic flags. Guest
code that keeps live values or comparison results across a TLS access
computed garbage deterministically. The handler now saves rcx, rdx,
r8-r11, and the flags around the call, keeping the same inner stack
alignment. This applies to the load patches and both store-helper stubs,
on every platform.

Also in this change, from the rendering-artifact investigation:

- The present blit picks linear filtering for any fractional scale
  (nearest only for integer upscales): a 3840x2160 guest frame blitted
  into a 2560x1440 swapchain with nearest silently dropped every third
  row/column.
- ClampViewport no longer trims the guest viewport rectangle to the
  render target; trimming changed the guest's scale/offset and skewed
  texel addressing. Vulkan permits viewports beyond the framebuffer
  (the scissor confines rendering), so only spec bounds are enforced.
- Env-gated diagnostics grown during the investigation: guest texture
  dumps (SHARPEMU_TEXTURE_DUMP_DIR), aliased guest-image readback dumps
  (SHARPEMU_TRACE_GUEST_IMAGES=alias), small-render-target write movies
  (SHARPEMU_TRACE_GUEST_WRITES=small), unattended input injection
  (SHARPEMU_AUTO_CROSS=secs,...), viewport nudging
  (SHARPEMU_VIEWPORT_EPSILON), chunked-draw toggle
  (SHARPEMU_DISABLE_CHUNKED_DRAWS), and rect-list/draw vertex traces.

Known remaining issue (root cause narrowed, not yet fixed): the game's
terrain texture pages are corrupted in guest memory before any GPU work
- the mound's solid-fill 32x32 tiles decode to fully transparent texels
and the grass page has deterministic gaps, byte-identical across runs.
Ruled out: memcpy/memmove/memset/realloc HLE semantics, sampler wrap
modes, texel-boundary rounding, chunked draws, viewport handling. Next
step is auditing the Chowdren asset decode path (custom compressed
images) against the emulator's import surface.

* [linux] ALSA playback backend for sceAudioOut

sceAudioOut ports on Linux now play through libasound instead of the
silent fallback. The PCM device opens in blocking mode with ~170ms of
device buffer (the time-equivalent of the 32KB queue the WinMM and
CoreAudio ports keep), so snd_pcm_writei provides the same backpressure
pacing without a managed queue. Underruns and suspend/resume go through
snd_pcm_recover with one retry per submit; anything else drops the
buffer rather than stalling the guest.

The "default" device routes through PulseAudio/PipeWire on desktops
and straight to hardware on bare ALSA; SHARPEMU_ALSA_DEVICE overrides
it (the null device makes the path testable in containers). A missing
libasound or device fails port creation and lands in the existing
silent fallback.

Verified in an amd64 container: the test game opens the port
(backend=alsa, 48kHz stereo float32) and streams sceAudioOutOutput
through the null device for a full run; without a usable device the
port logs a warning and falls back to silent. Playback on real Linux
audio hardware has not been tested.

* [fixes] Address review feedback: commit bounds, CoreAudio shutdown, dump errors

- HostMemory: a MEM_COMMIT that runs past its reservation now fails like
  Win32 instead of committing a prefix and reporting success. All current
  callers already clamp their ranges to the region, so this only guards
  future callers.

- CoreAudioPort: Dispose wakes a submitter waiting on backpressure and
  the wait treats ObjectDisposedException as a timed-out wait, so closing
  a port during playback can no longer throw. A failed AudioQueueStart
  tears the queue down and fails fast instead of leaving an undrainable
  queue that stalls every later submit on its timeout.

- AgcExports: texture dumping catches all write failures (bad path,
  permissions), logging a warning instead of crashing when
  SHARPEMU_TEXTURE_DUMP_DIR points somewhere unusable.

Verified with the Linux container run: game boots and streams audio with
the stricter commit check, and a dump dir under /proc produces warnings
instead of taking the process down.

* [ci] Build linux-x64 and osx-x64 archives

Adds a build-posix matrix job (ubuntu-latest / macos-latest) mirroring
the Windows build: locked restore, Release build, self-contained CLI
publish, and a tar.gz artifact per RID (tar keeps the executable bit).
The macOS archive also stages the universal MoltenVK dylib via
scripts/fetch-macos-moltenvk.sh so the artifact runs without any manual
Vulkan setup. The release job still only ships the Windows archive.

* [cli] Keep POSIX glfw natives outside the single-file bundle

The KeepGlfwOutsideSingleFile target only matched filenames starting
with 'glfw', which covers Windows (glfw3.dll) but not libglfw.3.dylib /
libglfw.so.3. Those got embedded into the single-file bundle, and
Silk.NET's library loader does not probe the bundle extraction
directory, so a published build died with "Couldn't find a suitable
window platform" (and the glfwInitVulkanLoader wiring, which loads the
library from AppContext.BaseDirectory, could not run either). Keeping
the POSIX names loose next to the executable fixes both, the same way
the Windows build already handled it.

Found by running the CI-built osx-x64 archive: video failed while local
loose-file builds worked. With the fix the published single-file build
opens the MoltenVK window, wires the loader, and reaches gameplay.

* [ci] Publish linux-x64 and osx-x64 release archives

The build-posix artifacts now ship as per-RID GitHub releases on main
pushes and manual dispatches, tagged the same way as the win64 ones
(<rid>-<ref>-<sha>). Archives stay tar.gz so the executable bit
survives extraction.

* [cli] Fail early on non-x86-64 host processes

The CPU backend executes guest x86-64 code natively, so the process
must be x86-64 (win-x64/linux-x64 on x64 hardware, osx-x64 under
Rosetta 2 on Apple Silicon). An arm64 process previously failed deep
inside emulation startup, indistinguishable from MoltenVK, signal
handler, or guest memory problems. CLI mode now checks the process
architecture up front and exits with a message naming the supported
execution model (and the Rosetta install command on macOS). The
GUI-only path stays usable on arm64.

* [video] Log the selected Vulkan device name and API version

The presenter never named the GPU it picked, so a 'no video' report
could not be told apart from a real windowing failure without guessing.
It now logs the device name, type, and API version right after
selection. A software rasterizer (llvmpipe/lavapipe/SwiftShader) shows
up here and typically lacks the device features the translated shaders
need, which is the likely cause when a window opens and presents frames
but nothing draws.

* [video] Steer GLFW to XWayland on Wayland sessions

GLFW's native Wayland backend does not reliably map the Vulkan window
with some drivers (NVIDIA in particular): frames present but the window
never becomes visible, so the game runs with audio and no picture. A
report on an RTX 5080 showed exactly this — all device features present,
frames presenting, but the log had 'libdecor-gtk.so failed to init' and
a 1.4x-scaled window, both Wayland tells.

On a Wayland session that also exposes an X server (DISPLAY set), the
presenter now clears WAYLAND_DISPLAY for its own process before GLFW
initializes, so GLFW selects its dependable X11/XWayland backend.
SHARPEMU_ENABLE_WAYLAND=1 opts back into native Wayland. Headless
(no DISPLAY) and non-Linux hosts are unaffected.

* [video] Force GLFW X11 backend via the platform init hint, log the platform

The previous attempt cleared WAYLAND_DISPLAY to steer GLFW off Wayland,
but a reporter still hit the native-Wayland path (the Wayland-only
libdecor error persisted), so that env trick doesn't switch GLFW.

Use GLFW's supported mechanism instead: glfwInitHint(GLFW_PLATFORM,
GLFW_PLATFORM_X11) before GLFW initializes, called into the same libglfw
GLFW itself loads (the pattern InitializeMacVulkanLoader already uses).
Still gated on a Wayland session with an X server present (DISPLAY set)
so we never force X11 where XWayland can't catch it, and still
overridable with SHARPEMU_ENABLE_WAYLAND=1.

Also logs 'GLFW windowing platform in use: <backend>' after init via
glfwGetPlatform, so a 'no window' report shows X11 vs Wayland outright.
Verified on macOS: the readback correctly reports Cocoa and the
presenter is unaffected (the fix is a no-op off Linux).

* [video] Run the GLFW window on the main thread on Linux too

GLFW requires window creation and event processing on the process main
thread on every platform: initialization, window creation, and
glfwPollEvents are main-thread-only, and X11 in particular has a single
event queue that must be serviced there. A window created and polled on
another thread may never map — which is why the game ran (audio, imports,
even Vulkan present) with no visible window on Linux.

macOS already routed the window loop to the main-thread pump (AppKit
needs it); Windows is fine because it has a per-thread event queue. Linux
was the gap: it spawned a background thread for the presenter. Extend the
existing HostMainThread pattern to Linux — emulation runs on a worker,
the main thread pumps the window work the presenter posts.

Refs GLFW intro guide (thread-safety): init, window creation, and event
processing are restricted to the main thread.

Verified: macOS still boots to its window unchanged; the Linux headless
container runs to millions of imports with no deadlock or regression.
On-screen confirmation on a real Linux desktop is still pending, but this
is the documented root cause for a windowless-but-running Linux session.

* [posix] Skip Win32 native guest workers

* [vulkan] Synchronize offscreen targets before present

* [vulkan] Transition fresh textures from undefined layout

* [vulkan] Report swapchain pixels before source readback

* [vulkan] Emit requested guest image diagnostics

* [agc] Diagnose guest texture fallbacks

* [linux] Keep guest GPU mappings in low address space

* [video] Reduce diagnostic stalls and drain complete frames

* [memory] Harden packed GPU address handling

* [readme] Document Linux and macOS release support

* [posix] Integrate the host platform abstraction

* [posix] Restore guest thread address window

* [video] Run the performance HUD on POSIX hosts

The FPS/CPU/work HUD bailed out unless the host was Windows; only the
per-thread hottest-thread scan actually needs Windows APIs. Keep that
scan Windows-only (POSIX reports 'idle') and let the rest of the HUD
run everywhere — the title is already set from the render thread, which
owns the window on macOS and Linux.

* [posix] Implement native guest worker threads

Guest entry stubs must not run above CLR-managed frames on CLR-created
threads (see the NativeWorker preamble); the PR previously fell back to
the inline calli path on POSIX, which reproduced the documented
'attempted to call a UnmanagedCallersOnly method from managed code'
fail-fast (observed after Dreaming Sarah's menu select) and left the
runtime's suspension machinery walking guest frames.

Provide the missing POSIX half of the worker loop:
- PosixHostStubs grows Win64-convention WaitForSingleObject/SetEvent/
  ExitThread stubs backed by dispatch semaphores (macOS) / unnamed POSIX
  semaphores (Linux) plus pthread_exit, with EINTR retry in the wait.
- Worker events are creatable/signalable/waitable from managed code too,
  so NativeGuestExecutor.Run keeps its handshake (AutoResetEvent stays
  on Windows byte-for-byte).
- PosixHostThreading implements CreateNativeThread/WaitForThreadExit/
  CloseThreadHandle over pthreads (liveness probed with
  pthread_kill(0), then joined).
- RunPrologue/RunEpilogue are routed through the existing Win64->SysV
  thunks, so the emitted loop stays identical across platforms.

* [macos] Disable concurrent GC under Rosetta's write-watch hazard

Background GC's write-watch revisit (SoftwareWriteWatch::GetDirty ->
FlushProcessWriteBuffers) calls thread_get_register_pointer_values on
every thread; under Rosetta 2 that Mach call stalls indefinitely on
threads executing translated guest code. The background mark phase then
never finishes and every allocating or Monitor-taking thread wedges
behind it — observed as Dreaming Sarah freezing at the menu/loading
screen with FPS 0 in 5 of 7 runs, dispatcher/watchdog parked in
Monitor.Enter and all BGC threads waiting in t_join.

Non-concurrent GC never takes that path; a 5-minute soak now holds
22-31 fps in-game with zero stalls. Windows and Linux keep concurrent
GC.

* [diag] Periodic guest-thread snapshots with gate-owner tracking

SHARPEMU_PERIODIC_SNAPSHOT_SECONDS=N dumps the stall snapshot every N
seconds even while imports are progressing, for soft stalls where the
game stops advancing but threads keep spinning. The periodic dump never
touches the guest-thread gate (it must keep reporting when the gate is
what's wedged): it reads a lock-free owner record — every gate
acquisition now goes through LockGate(site), which notes site/thread —
and walks the thread table without the lock, tolerating torn reads.
SHARPEMU_PERIODIC_SNAPSHOT_FILE redirects the dump to a side file for
the case where the console itself is wedged (frozen log mirror was one
of the observed failure modes).

* [nuget] Add osx-x64 RID targets to lock files

* [cpu] Back off the guest join poll

TryJoinThread polled the host thread at a fixed 1ms; a game main thread
joining a long-lived worker (Dreaming Sarah parks there for the whole
session) burned ~5% of managed CPU in Join/Sleep syscalls. Ramp the
poll interval to 10ms once the join is clearly long-lived — exit
detection latency for long joins moves from ~1ms to at most 10ms, and
short-lived joins still resolve on the first 1ms polls.

* [nuget] Add linux-x64/win-x64 RID targets to lock files

* [posix] Keep guest stacks clear of the import-stub descent

The import-stub region descends from 0x7000_0000_0000 on the same 16MB
grid as the guest thread windows; moving stacks to 0x6FFF_E000_0000 put
them inside the stub region's 64-module descent range (floor
0x6FFF_C000_0000), silently consuming the top ~32 stack slots on hosts
with many loaded modules. Drop the POSIX stack base to 0x6FFF_A000_0000:
512MB below the stub floor, still 2.5GB above the TLS window. Windows
keeps 0x7FFF_E000_0000 (its bands are ~15TB apart).

* [pad] Read window gamepads on POSIX hosts

XInput and the DualSense hid reader are Windows-only, which left
macOS/Linux with keyboard input only. The presenter's Silk/GLFW input
context already enumerates gamepads on both platforms, so track their
state in HostWindowInput (event-driven on the window thread, snapshot
guarded like the key set) translated to ORBIS conventions: GLFW's Xbox
layout maps A/B/X/Y to Cross/Circle/Square/Triangle, sticks bias from
-1..1 to 0..255 with Y growing down, and triggers rescale from GLFW's
-1..1 resting-at--1 range with digital L2/R2 bits past 25%.

The merge into ReadHostInputState is gated to non-Windows so a physical
pad is never sampled twice through both a native reader and GLFW.
Hotplug is handled via ConnectionChanged; with no pad connected the
path is inert.

Untested against a physical controller (none attached to the dev host);
axis conventions follow the GLFW gamepad-mapping contract.

* [nuget] Refresh lock files after cross-RID restores

* [posix] Adopt the host audio/input seams from main

Main's #192 abstracted audio output and pad/keyboard input behind
IHostAudioOutput/IHostInput; re-express the POSIX backends behind them:

- CoreAudioPort/AlsaAudioPort move to Host/Posix as
  PosixCoreAudioStream/PosixAlsaAudioStream implementing
  IHostAudioStream. The seam converts to stereo PCM16 before Submit, so
  the ports' own conversion (and IHostAudioPort/AudioSampleConverter)
  is gone; queueing and backpressure are unchanged.
- PosixHostAudio selects CoreAudio (macOS) / ALSA (Linux) as the
  platform's IHostAudioOutput.
- PosixHostInput implements IHostInput over an
  IPosixWindowInputSource that HostWindowInput registers when the
  presenter attaches the window's GLFW input context: keyboard with
  virtual-key translation, the window gamepad snapshot (now in seam
  HostGamepadState/HostGamepadButtons terms), and keyboard-connected as
  the focus signal. Rumble/lightbar no-op (GLFW has no such API).
- PadExports drops its direct HostWindowInput gamepad merge — pads now
  flow through IHostInput.GetGamepadStates like every platform.
- PosixHostThreading.RequestTimerResolution is a documented no-op.

All three RIDs build; SharpEmu.Libs.Tests pass (26/26).

* [nuget] Regenerate GUI lock file for RID-less locked restore

Local cross-RID builds stamped a win-x64 runtimes section into
SharpEmu.GUI's lock file; the project declares no RuntimeIdentifiers,
so CI's 'dotnet restore --locked-mode' failed with NU1004 on every
platform. Regenerated via a plain solution restore (--force-evaluate),
matching what the workflow validates.
2026-07-15 15:36:20 +03:00
Pacuka 7b86a91dfa Add files via upload (#202)
Added Hungarian tranlation. -Pacuka
2026-07-15 14:39:42 +03:00
Gutemberg Ribeiro 72645cb373 [Host] Abstract audio output and pad/keyboard input behind the host platform seam (#192)
* [Host] Abstract audio output behind IHostAudioOutput

Add IHostAudioOutput (opens streams, names the backend for diagnostics)
and IHostAudioStream (submit interleaved stereo 16-bit PCM, Dispose) to
the host seam, with the winmm waveOut implementation moving whole into
Host/Windows/WindowsWaveOutAudio — same device open, queueing,
32 KB backpressure wait, and buffer lifetime as WinMmAudioPort had. The
DllImports become source-generated LibraryImports in the move, matching
the other Windows backends.

The guest-format conversion (mono/stereo/7.1, s16/float32 -> stereo
PCM16) is platform policy, not device code, so it stays in Libs as
AudioPcmConversion; AudioOutOutput converts into a pooled buffer and
submits the result through the stream. Open failures still degrade to
the silent paced port with the same warning, and the port log line now
takes its backend name from the platform instead of a hardcoded string.

* [Host] Abstract pad and keyboard input behind IHostInput

Add IHostInput to the host seam: gamepad state snapshots, rumble /
trigger-rumble / lightbar sinks, and the keyboard-fallback queries
(window focus, key state). Gamepad state crosses the seam as the new
unmanaged HostGamepadState with HostGamepadButtons flags — named after
the PlayStation layout the guest API exposes but with the seam's own
values, so SCE_PAD_BUTTON bits never leak into host backends and the
per-frame poll can stackalloc its snapshot buffer.

The DualSense raw-HID reader, the XInput reader, and the Win32 HID
interop move whole into Host/Windows (report parsing, hot-plug loops,
rumble/lightbar output reports, and log strings unchanged), translating
to the neutral flags instead of ORBIS bits and converting their
DllImports to source-generated LibraryImports. WindowsHostInput
composes them plus the user32 keyboard queries; rumble still fans out
to both readers, trigger rumble stays XInput-only, lightbar stays
DualSense-only.

PadExports keeps all policy: the keyboard mapping (now via named
OrbisPadButton constants instead of raw hex), the controller-beats-
keyboard-past-deadzone merge, and the new host->ORBIS button
translation. The GUI's source-linked reader copies re-point to the
moved files (it still cannot reference SharpEmu.HLE wholesale), which
requires AllowUnsafeBlocks for the generated marshalling stubs; its
navigation code switches to the neutral flags.

* [Host] Move the timer-resolution request behind IHostThreading

IHostThreading gains RequestTimerResolution (idempotent, best-effort
~1 ms timed-wait granularity; a no-op wherever the platform default is
already fine). The winmm timeBeginPeriod call, its once-only latch, and
both warning strings move from the Libs-level HostTimerResolution
helper into WindowsHostThreading as a source-generated LibraryImport;
the vblank pump requests it through the platform instead.

HostSystemInfo in SharpEmu.Logging keeps its direct user32/kernel32
imports deliberately: Logging sits below HLE in the dependency chain so
it cannot see the host seam, every path is already OS-gated with
fallbacks, and it only runs once for the diagnostics banner.
2026-07-15 13:24:53 +03:00
SamuelEzequias 2ad9836d13 Add Brazilian translation to Environment tab (#196) 2026-07-15 13:00:30 +03:00
Gutemberg Ribeiro 62e1775c5c [HLE] Remove steady-state allocations from the hot HLE paths (#190)
* [HLE] Stop allocating on the memcpy/memset and trace hot paths

memcpy/memmove no longer allocate a bounce buffer sized to the whole
copy (large copies previously landed on the LOH); they loop through a
single pooled 256 KB rental, copying high-to-low when the destination
overlaps above the source so memmove semantics survive the chunking.
memset reuses a shared zero chunk for the dominant zero-fill case and
rents/fills only min(length, 16K) bytes for non-zero values instead of
allocating and filling a fresh 16 KB array per call; the map-time
zero-fill loop shares the same zero chunk.

SHARPEMU_LOG_SEMA / SHARPEMU_LOG_VIDEOOUT are now read once into cached
bools and every TraceSemaphore/TraceVideoOut call site is guarded, so
trace messages are no longer interpolated (and the env var no longer
queried) on every semaphore op and every flip with tracing off. Trace
output when the flags are set is unchanged.

* [HLE] Remove per-frame allocations from the vblank/flip/equeue plumbing

The 60 Hz vblank pump no longer allocates per edge: PumpVblanks reuses a
pump-thread-only port list instead of a LINQ Where/ToArray, and
SignalVblank/SubmitFlip snapshot their event registrations into pooled
rentals instead of copying the List on every edge and every flip (the
snapshot must still be taken, since triggers run outside _stateGate and
a per-port reusable buffer would race the pump thread against a guest
thread's first-edge signal).

sceKernelWaitEqueue delivery rents the dequeue buffer from the pool
instead of allocating an array per wait, and event-queue wake keys are
formatted once per handle (cached in a ConcurrentDictionary, dropped on
queue delete) instead of building the string on every enqueue. The
semaphore wake key moves onto KernelSemaphoreState at creation, the
same pattern the pthread mutex state already uses, removing the
per-signal/per-wait formatting. SHARPEMU_LOG_EQUEUE is read once into a
cached bool like the sema/videoout flags.

* [HLE] Read guest C-strings without per-call buffer allocations

CpuContext.TryReadNullTerminatedUtf8 allocated a byte[capacity] and
issued one TryRead per byte for every string-argument import. It now
reads through a stack buffer (pooled above 512 bytes) in 128-byte bulk
chunks, falling back to per-byte reads only when a chunk touches an
unreadable range so a terminator sitting just before unmapped memory
still resolves exactly as before. The chunk bound also keeps the
overread past the terminator smaller than the old loop's worst case is
wide, so no fault can appear where the byte loop succeeded.

TryReadAsciiZ (dlsym/symbol resolution) drops its List<byte> + ToArray
round-trip for the same stack/pooled buffer, keeping the byte-by-byte
TryReadByteCompat reads because their Marshal.ReadByte fallback must
probe exactly up to the terminator. Only the final string is allocated
on either path now.

* [HLE] Replace blocking-wait closures with waiter continuation objects

Every wait that actually parked a guest thread allocated two capturing
lambdas (plus their display classes) for the scheduler's resume/wake
callbacks. RequestCurrentThreadBlock and the backend's blocked-thread
state now carry a single IGuestThreadBlockWaiter instead of the
Func<int>/Func<bool> pair: TryWake keeps the run-under-the-scheduler-
gate contract and Resume still produces the guest's RAX on the woken
thread. The waiter stays attached through the wake transition (the old
code nulled only the wake handler there) and is consumed at resume.

The existing waiter objects absorb the captured state as fields, so a
blocking wait now allocates exactly one object: SemaphoreWaiter,
PthreadMutexWaiter, and EventFlagWaiter implement the interface
directly, and the equeue, cond, and rwlock waits get small waiter
classes replacing their closures. Handler bodies delegate to the same
static methods with the same arguments as before; the untimed event
flag wait's mutable captured result becomes a field on its waiter.

* [HLE] Back pending event queues with a ring deque instead of LinkedList

LinkedList<KernelQueuedEvent> allocated a node object on every
non-coalesced enqueue — one per vblank/flip edge per registered queue,
60+ times a second in steady state. KernelEventDeque is a grow-only
ring buffer over a KernelQueuedEvent[] with the three operations the
queue actually uses (AddLast, RemoveFirst, find-and-update-in-place by
ident/filter), so steady-state enqueue/dequeue allocates nothing and
the coalescing update writes the struct back through an indexer instead
of a node reference. All accesses stay under _eventQueueGate, matching
the LinkedList usage it replaces.

* [HLE] Cap memcpy chunk iterations at the requested size, not the rented length

Address Copilot review: ArrayPool.Rent may return a larger array than
requested, so sizing each iteration by chunk.Length let the copy
granularity depend on pool bucketing internals instead of the intended
256 KB chunking. Behavior was already correct for any chunk size (each
iteration re-reads the source, and the overlap ordering is size-
independent), but the loop now mins against the requested chunkLength,
matching what memset already does.

* [HLE] Skip the flip/vblank snapshot rental when no events are registered

Address Copilot review: SignalVblank and SubmitFlip rented (and
returned) a pooled snapshot even with zero registrations — steady
per-frame pool traffic for games that never register flip events and
only poll flip status. Zero-count signals now skip the rental, the
copy, and the trigger loop entirely, which also retires the
Math.Max(count, 1) minimum-rent guard.
2026-07-15 12:57:40 +03:00
SamuelEzequias 6dacd59a08 [GUI] Add Portuguese (Portugal) translation (#197)
* [GUI] Add Portuguese (Portugal) translation

* [GUI] Add Portuguese (Portugal) translation
2026-07-15 12:56:25 +03:00
Spooks 9d88542efd Fix virtual memory allocation and access (#193)
* Fix virtual memory allocation and access

* Update test dependency lock file
2026-07-14 21:50:54 -06:00
StealUrKill 373100a6b0 Add 21 missing SysAbi exports and GUI Environment tab for SHARPEMU_* toggles (#189)
Fills NID gaps hit by PS5 titles during boot, controller setup, and
rendering, and surfaces the common runtime switches in the GUI. All
exports are additive (no behavior change to existing exports) and free of
NID and export-name collisions with upstream.

New export libraries:
- libSceBluetoothHid: Init/RegisterDevice/RegisterCallback success stubs so
  titles proceed past Bluetooth controller setup (opt-out via
  SHARPEMU_BTHID_UNAVAILABLE=1).
- libSceNpCppWebApi: Common::initialize no-op success; UE5 online titles
  abort PS5-component startup on a negative SCE error.

Additions to existing libraries:
- libScePad: scePadOpenExt (shared PadOpenCore, accepts special ports 1/2 and
  the ScePadOpenExtParam pointer), scePadClose, scePadGetExtControllerInformation.
- libSceVideoOut: sceVideoOutConfigureOutput, sceVideoOutInitializeOutputOptions.
- libSceAgc: DCB builders sceAgcDcbSetIndexCount, sceAgcDcbJump, DcbSetPredication,
  SetPacketPredication (emit valid skippable packets; full draw processing TODO).
- libSceAmpr: measure and write KernelEventQueueOnCompletion pair.
- libKernel: scePthreadGet/Setschedparam, sceKernelChmod (validate and accept;
  POSIX permission bits have no host equivalent on Windows).
- libSceNetCtl: sceNetCtlRegisterCallbackV6 (delegates to the v4 callback).
- libSceMouse: sceMouseInit.
- libSceUserService: sceUserServiceGetAgeLevel (adult, skips parental gates).

GUI: new Options Environment tab exposing common SHARPEMU_* switches as
toggles (BTHID_UNAVAILABLE, DISABLE_IMPORT_LOOP_GUARD, VK_VALIDATION,
DUMP_SPIRV, LOG_DIRECT_MEMORY, LOG_NP). Persisted in gui-settings.json and
applied to the emulator process environment at launch; localized with
English fallback.
2026-07-15 03:36:15 +03:00
Gutemberg Ribeiro f23161be9a Host platform abstraction layer for the execution engine (#181)
* [Host] Introduce host platform abstraction with IHostMemory

Add SharpEmu.HLE/Host with IHostPlatform/IHostMemory interfaces, neutral
page-protection/region enums, and a HostPlatform.Current factory that
resolves the Windows backend (or throws PlatformNotSupportedException on
other OSes, matching today's de-facto behavior). WindowsHostMemory wraps
the exact VirtualAlloc/VirtualFree/VirtualProtect/VirtualQuery calls used
across the engine today, with identical MEM_*/PAGE_* constants.

Migrate StubManager as the first consumer: its private kernel32 P/Invokes
and enums are replaced by IHostMemory calls that issue the same two
native operations (RWX commit+reserve of the PLT arena, release on
Dispose). No behavior change.

This is the first step toward supporting non-Windows hosts; subsequent
commits move the remaining direct P/Invokes in Core and Libs behind the
same seam.

* [Host] Route PhysicalVirtualMemory through IHostMemory

Replace the class's private VirtualAlloc/VirtualFree/VirtualProtect/
VirtualQuery P/Invokes with IHostMemory calls. Every site maps 1:1 onto
the exact native call it issued before: MEM_COMMIT|MEM_RESERVE ->
Allocate, MEM_RESERVE -> Reserve, fault-path commits -> Commit, and
MEM_RELEASE -> Free, with identical protection values produced by the
Windows backend.

IHostMemory gains ProtectRaw so the save/restore protection sequences in
TryWriteExclusive and TryTemporarilyProtectForRead round-trip the raw OS
protection word (including modifier bits the neutral enum cannot
represent) exactly as before. Raw PAGE_* constants remain only for the
internal region-classification helpers, which only ever see values this
class itself assigned.

The exact-address free-on-mismatch, lazy reserve-only threshold, prime
loop, and all trace strings are unchanged.

* [Host] Add IGuestAddressSpace and retire the reflection-based allocator lookup

Introduce IGuestAddressSpace in SharpEmu.HLE (fixed-address AllocateAt /
TryAllocateAtOrAbove and guest mprotect via TryProtect) with signatures
copied from PhysicalVirtualMemory, which now implements it. TryProtect
reproduces the read/write/execute decomposition that
KernelMemoryCompatExports.ResolveHostProtection performs, yielding the
same PAGE_* values through the Windows backend.

KernelVirtualRangeAllocator previously located AllocateAt via cached
MethodInfo reflection (because SharpEmu.Libs cannot see Core types) and
walked wrapper memories through an untyped 'Inner' property. Both are
now typed: ICpuMemoryWrapper exposes the decorated memory (implemented
by TrackedCpuMemory, whose Inner property already existed) and the
allocator type-tests for IGuestAddressSpace with the same bounded
unwrap depth. Failure paths keep the exact [LOADER][TRACE] strings.

* [Host] Move Kernel HLE memory exports off direct kernel32 P/Invokes

KernelMemoryCompatExports loses its private VirtualQuery/VirtualProtect/
VirtualAlloc/VirtualFree declarations and MemoryBasicInformation struct:

- Guest mprotect (sceKernelMprotect/sceKernelMtypeprotect) now routes
  through IGuestAddressSpace.TryProtect resolved from ctx.Memory. The
  orbis read/write/execute decomposition moves into a GuestPageProtection
  conversion whose mapping is value-identical to the removed
  ResolveHostProtection.
- The guarded libc heap and host-page accessibility checks go through
  IHostMemory (same commit+reserve/protect/free sequence; guard-page and
  protection-mask checks compare HostRegionInfo.RawProtection against the
  same PAGE_* literals as before).
- HostMemory is exposed as a property so merely loading the type never
  resolves the platform backend on non-Windows hosts.

KernelRuntimeCompatExports' RDTSC stub allocates its 16-byte RWX page via
IHostMemory.Allocate; the OperatingSystem.IsWindows() gate returning null
is unchanged.

* [Host] Abstract thread, TLS, and symbol primitives in the execution backend

Add IHostThreading (native TLS slots, current-thread id, affinity, raw
thread create/join, diagnostic register capture) and IHostSymbolResolver
(enum-keyed host function addresses baked into emitted stubs), with
Windows implementations wrapping the exact kernel32 calls the backend
made directly before.

DirectExecutionBackend takes an optional IHostPlatform (defaulting to
HostPlatform.Current) and routes every TlsAlloc/TlsFree/TlsSet/GetValue,
GetCurrentThreadId, SetThreadAffinityMask, GetModuleHandle/GetProcAddress
and the suspend+GetThreadContext diagnostic snapshot through it. The
snapshot moves wholesale into WindowsHostThreading (including the Win64
CONTEXT size/flags/offsets, which are Windows-specific by nature) and
returns a neutral HostCapturedRegisters.

NativeGuestExecutor resolves WaitForSingleObject/SetEvent/ExitThread via
the symbol resolver — the same addresses end up in the emitted run loop,
so stub bytes are unchanged — and creates/joins its raw worker thread
through IHostThreading with the same stack-reservation semantics. The
run-loop emitter itself does not move.

Marshal.GetLastWin32Error() in the affinity-failure log still observes
SetThreadAffinityMask's error because the wrapper makes no intervening
SetLastError call.

* [Host] Move fault handling and remaining backend memory ops behind the seam

Add IHostFaultHandling (handler-thunk creation, first-chance handler
install/remove, unhandled-filter set) with WindowsFaultHandling in a new
Cpu/Native/Windows/ folder. The exception-handler trampoline emitter
moves there whole — same pre-filtered NTSTATUS codes, same TEB gs:[8]/
gs:[0x10] stack-limit reads, same host-RSP TLS switch — parameterized
only by (managed callback, TLS slot, TlsGetValue address), which is
exactly what SetupExceptionHandler passed it before. Handler
installation order, the AddVectoredExceptionHandler(first=1) flag, the
SHARPEMU_DISABLE_RAW_HANDLER gate, and all install/teardown log strings
are unchanged.

Every remaining VirtualAlloc/VirtualProtect/VirtualFree/VirtualQuery/
FlushInstructionCache in the backend partials routes through IHostMemory
with 1:1 call mapping (RWX emit -> RX downgrade -> flush for stub
emission, reserve/commit for the PRT aperture and lazy-commit fault
path, raw-protection round-trips via ProtectRaw). HostRegionInfo gains
RawState/RawAllocationProtection so the lazy-commit trace lines and
protection-mask checks keep printing and comparing the exact native
values.

Windows semantics leaked as bare literals become named constants with
identical values: NTSTATUS codes (WindowsFaultCodes) and Win64 CONTEXT
byte offsets (Win64ContextOffsets, with the existing CTX_* constants
aliased to it and handler-local numeric offsets replaced by the names).

* [Host] Resolve the host platform explicitly at the composition root

SharpEmuRuntime.CreateDefault() now resolves HostPlatform.Current once
and passes it explicitly to PhysicalVirtualMemory and (via a new
optional CpuDispatcher parameter) to DirectExecutionBackend, replacing
the implicit default-argument fallbacks. On unsupported OSes boot now
fails at the root with PlatformNotSupportedException and a clear
message instead of on the first native call. A future Linux/macOS
backend plugs in by returning a different IHostPlatform here.

* [Host] Convert the platform backends to source-generated P/Invokes

Replace [DllImport] with [LibraryImport] in the four Windows backend
files added by this branch (WindowsHostMemory, WindowsHostThreading,
WindowsHostSymbolResolver, WindowsFaultHandling). Marshalling stubs are
now generated at compile time instead of JIT-emitted at runtime, which
fits the pre-JIT-everything boot model and keeps the backends
NativeAOT/trimming ready.

Interop stays zero-copy: all signatures are blittable, GetModuleHandleW
now pins the managed string via Utf16 marshalling instead of copying,
and GetProcAddress names marshal through a stack-allocated Utf8 buffer.
Implicit contracts become explicit where LibraryImport requires it:
TlsFree/TlsSetValue gain [MarshalAs(UnmanagedType.Bool)] (the 4-byte
Win32 BOOL DllImport assumed silently), and GetModuleHandle targets the
W entry point directly since LibraryImport never probes suffixes.

The CONTEXT snapshot buffer stays a NativeMemory allocation rather than
stackalloc: CONTEXT requires 16-byte alignment, now documented at the
call site. Native call sequences are unchanged.

* [Host] Address Copilot review: harden failure paths, honor injected platform

- Free the handler thunk page when the RX protection downgrade fails
  (the leak predates this branch, but the failure path is boot-fatal so
  releasing the page is unobservable).
- TraceThreadMode and the static diagnostics helpers now resolve host
  primitives through the backend bound to the current thread, falling
  back to HostPlatform.Current only when no run is active (identical on
  supported configs, honors injection everywhere a backend exists).
- HostPlatform.Create additionally requires an x64 process so native
  Windows ARM64 fails with the promised PlatformNotSupportedException
  instead of emitting x86-64 stubs into an ARM64 process.
2026-07-15 03:15:36 +03:00
Dafenx 081760be3f [AGC/Vulkan] Support multiple render targets (#149)
* [AGC] Support multiple typed pixel outputs

Emit dense float, uint, and sint fragment outputs for sparse guest MRT slots. Preserve disabled components across partial exports, validate dense host locations, and retain the single-output compiler overload for compatibility.

* [Vulkan] Execute translated draws with multiple color attachments

Carry every active color target and its effective shader/register write mask through one Vulkan draw. Add per-attachment blending, independentBlend negotiation, device/format validation, multi-attachment synchronization, and safe image recreation after in-flight work completes.

* [ShaderDump] Add MRT edge-case coverage

Cover sparse mixed-type outputs, partial exports, merged partial exports, independent blend layouts, eight attachments, and invalid host locations. Run the synthetic shader suite in CI.

---------

Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-15 02:41:39 +03:00
José Luis Caravaca Carretero e604fb606d Fix pak size-collision that crashed Quake right after the intro demo (#187)
* [Tests] Add SharpEmu.Libs.Tests project

Introduce an xunit project for the HLE libs with a minimal ICpuMemory fake,
so library-level exports and helpers can be exercised without a live guest.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [Ampr] Disambiguate pak size-collisions by read locality

PakDirectoryTracker resolves a sequential AMPR read (offset -1) back to an
absolute pak offset by matching the requested byte count against the PACK
directory. When several files share that byte count it took the first
unconsumed match in directory order, which mis-resolves out-of-order reads:
progs/h_ogre.mdl and bots/navigation/death32c.nav are both 0x3A34 bytes, and
death32c.nav sits earlier in the directory and is never read during Quake's
intro demo, so requesting h_ogre.mdl returned the nav file's bytes. The engine
then parsed "NAV2" as a brush model, failed the version check and aborted.

Pick the unconsumed same-size entry nearest the running read cursor instead.
id archives cluster related assets and the guest streams them with locality,
so this lands on the intended file; contiguous same-size runs (the
gfx/weapons/ww_*.lmp icons) still resolve in packed order.

Verified against a Quake dump: the abort is gone, h_ogre.mdl reads correctly,
and the intro demo reaches its main loop and renders instead of dying at the
error dialog.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:49:41 +03:00
José Luis Caravaca Carretero df53ff59d9 [Json] Implement sce::Json::Value and String (construct / set / destroy) (#169)
* [Json] Implement sce::Json::Value and Json::String construct/set/destroy

libSceJson previously only had the Initializer/MemAllocator setup path.
The Value and String classes themselves were entirely absent, so a
Prospero title that builds a JSON tree (Quake PPSA01880 does, to shape
a web-API request) hit unresolved imports and faulted on the call. The
imports it left unresolved right before its access violation are exactly
these Value ctors/setters and String ctor/dtor.

Model the Value/String payload host-side (JsonObjectHeap), keyed by the
guest `this` pointer, following the handle-shadow pattern already used
by Ngs2Exports. The guest object bytes are deliberately not written:
these objects are usually stack-allocated with an unknown real layout,
and writing a guessed layout risks smashing an adjacent stack canary
(the same hazard the AudioOut2 context-param note in this tree records).
Constructors and setters follow the Itanium ABI and return `this` in rax,
which is correct whether the real setter returns void or Value&.

Covered NIDs (complete-object C1/D1 variants, matching the observed
imports): Value(default/bool/long/ulong/double/ValueType/char*/String),
Value::~Value, Value::set(bool/long/ulong/double/ValueType/char*/String),
Value::clear, String(char*/default/copy), String::~String.

Only the payload the guest can reach through library methods is modelled;
direct guest reads of the object bytes are out of scope and would need
observed layout evidence.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [Tests] Add SharpEmu.Libs.Tests covering the Json Value/String exports

First test project for SharpEmu.Libs (xunit), the SharpEmu.Libs.Tests
layout the maintainer already agreed to in issue #36.

- A FakeCpuMemory (single contiguous region) drives the exports at the
  CpuContext level with no live guest.
- Direct-call tests: ctor/setter round-trips for bool/int/uint/double
  (read from xmm0)/char*/String/ValueType, destructor cleanup, and the
  graceful-degradation paths (missing String shadow and a faulting char*
  pointer both fall back to the empty string instead of throwing).
- Registration test: a real ModuleManager scans SharpEmu.Libs and the
  nine NIDs Quake left unresolved now resolve to the libSceJson exports
  and dispatch cleanly (returns `this` in rax).

InternalsVisibleTo exposes JsonObjectHeap to the test assembly. The test
project's packages.lock.json is committed for CI locked-mode restore;
CI does not run tests yet, left as a maintainer decision.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [Json] Add Initializer::setGlobalNullAccessCallback

Quake calls it during kexPSNWebAPI::Initialize and treats the
not-found error as fatal for the whole Np Web API bring-up. Store the
guest hook (never invoked by this HLE: shadows degrade to defaults
instead of dereferencing missing members) and return success.

Verified against the dump: the "setGlobalNullAccessCallback failed
(0x80020002)" line is gone and kexPSNWebAPI::Initialize now logs
"Np Web API Initialized"; the next blockers are sceNpAuthCreateRequest
and sceUserServiceInitialize ordering, outside libSceJson.

Also pins both Json test classes to one xunit collection: they share
JsonObjectHeap statics and parallel class execution raced ResetForTests
against a running test.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:49:33 +03:00
Randomuser8219 4c35831cb8 Add code -1073741819 as an emulation error (#188)
There's currently games that crash on this code due to emulation errors, so it'd make sense to add this error code as an emulation error.
2026-07-15 01:47:44 +03:00
miles 90fdd20f9a Create nl.json (#186) 2026-07-15 01:36:38 +03:00
Mike Saito ae5ef0abe7 Add SaveData transaction and NP UDS layout HLE stubs (#168)
* Add SaveData transaction and NP UDS layout HLE stubs

Wire Prepare, Commit, and Umount2 for implicit save transactions,
unregister guest mounts on Umount2, and add NP UDS CreateEvent,
DestroyEvent, and EventPropertyObjectSetString for layout-load imports.

* Add NP UDS SetArray and PostEvent layout HLE stubs

Add sceNpUniversalDataSystemEventPropertyObjectSetArray and
sceNpUniversalDataSystemPostEvent for layout-load imports on PPSA02929.
2026-07-15 01:34:59 +03:00
Mike Saito 5e2c21edf1 Fix historic SysAbi exports bound to wrong symbol names (#167)
Move KMcEa+rHsIo from libKernel MapMemory mislabel to sceAvPlayerAddSource.
Align WV1GwM32NgY ExportName with sceNpWebApi2PushEventCreateHandle. Behavior unchanged.
2026-07-15 01:34:27 +03:00
Deeptanshu Lal 3fb9d4db1c [Tools] Fix ShaderDump reflection invoke against new optional parameters (#166)
TryCompileVertexShader gained an optional scalarRegisterBufferIndex
parameter (#156), and reflection Invoke does not apply C# default
parameter values, so ShaderDump crashed with
TargetParameterCountException. Pad trailing optional parameters with
Type.Missing under BindingFlags.OptionalParamBinding so the declared
defaults are used; only a new required parameter now needs a tool
update, and that fails with a named error instead of a crash.

Verified: all five programs behave as expected (exit 0), all eight
emitted blobs pass spirv-val --target-env vulkan1.3.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:34:08 +03:00
José Luis Caravaca Carretero de13735972 [CommonDialog] Fix dialog state machine and add MsgDialog progress-bar exports (#163)
Rework the sceMsgDialog and sceSaveDataDialog HLE state machines so the full
Initialize -> Open -> poll -> GetResult -> Close/Terminate lifecycle honors the
common-dialog contract, and add the three missing sceMsgDialogProgressBar* exports.

- Fix an unreachable close path: sceSaveDataDialogClose already did a
  RUNNING -> FINISHED compare-exchange, but Open jumped straight to FINISHED, so
  RUNNING never existed and Close could only return NOT_RUNNING. Open now enters
  RUNNING and the first status poll advances it to FINISHED. Same model applied to
  sceMsgDialog.
- Return the real SCE_COMMON_DIALOG_ERROR_* codes (0x80B8xxxx) from sceMsgDialog*
  instead of emulator-internal result codes, with the missing argument/state guards
  (ARG_NULL, NOT_INITIALIZED, BUSY, NOT_FINISHED, NOT_RUNNING).
- GetResult reports buttonId = 1 (affirmative) instead of 0, the invalid sentinel a
  yes/no prompt could mis-branch on.
- Add sceMsgDialogProgressBarSetValue, sceMsgDialogProgressBarInc and
  sceMsgDialogProgressBarSetMsg (NIDs wTpfglkmv34, Gc5k1qcK4fs, 6H-71OdrpXM), gated
  on the service being initialized.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:33:48 +03:00
AlexC fc0efca297 Fixed deutch language file, it had invalid syntax (#162) 2026-07-15 01:31:54 +03:00
anesr5 2a9a261913 loader: support ps5 SELF and validate ELF signatures (#157)
Co-authored-by: anes <anesrachedi@outlook.fr>
2026-07-15 01:31:16 +03:00
Mike Saito 290f5fd3d7 Add SysAbi ExportName name2nid check script (#152)
* Add SysAbi ExportName name2nid check script

* Make SysAbi ExportName check green on tip with catalog skips and one Np rename
2026-07-15 01:29:23 +03:00
tensorcrush c06c70cad7 [Aerolib] Add ulobjmgr and NpEAAccess symbol names (#150)
Resolves _sceUlobjmgrRegisterObject (BG26hBGiNlw) and
_sceUlobjmgrUnregisterObject (Smf+fUNblPc), reported as unresolved by
testers, plus four sceNpEAAccess exports. Names taken from shadPS4's
NID tables and each verified by recomputing the NID with the repo's
name2nid derivation before inclusion. aerolib.bin regenerated with
scripts/generate_aerolib_binary.py.

Co-authored-by: tensorcrush <tensorcrush@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:28:17 +03:00
Deeptanshu Lal 5e54250752 [Tools] Add GPU conformance executor for dumped shader blobs (#127)
SharpEmu.Tools.GpuConformance executes the exec-cs.spv blob produced by
SharpEmu.Tools.ShaderDump on a real Vulkan device (preferring a discrete
GPU) and compares every word of the 64-byte storage buffer against
CPU-computed expectations, bit for bit. Creating the compute pipeline
doubles as a driver-acceptance check for SharpEmu's emitted SPIR-V.

The checks cover the three ALU results, the store attempted with EXEC=0
(its destination must keep the sentinel), the store after EXEC is
restored, and all trailing sentinel words. Any mismatch counts toward the
failure total and makes the tool exit non-zero.

Verified on an RTX 3060 Laptop GPU (NVIDIA) with all values matching, and
the failure path verified to exit 1 by running a non-storing blob.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:26:18 +03:00
AlexC be6a6a5935 [GUI] New box "About" in configuration (#165)
* Added about tab with github and discord

* Added discord & github svgs and svg support

* Changed svg to pngs and localization text in english & spanish
2026-07-15 00:59:13 +03:00
Mike Saito caf859cc52 Fix guest shutdown when VideoOut window is closed (#184)
Propagate Silk window close to runtime teardown so audio and CPU workers stop instead of continuing after the presentation window is dismissed.
2026-07-15 00:52:01 +03:00
brbrhuehue-matrix d2f3511002 Add Brazilian Portuguese translation (#153) 2026-07-15 00:42:44 +03:00
Nolan 90a5d5176f Add Korean (ko-KR) localization (#154) 2026-07-15 00:42:31 +03:00
Nolan 28a43e09c7 Add Japanese (ja) localization (#160) 2026-07-15 00:42:17 +03:00
AlexC 093cfa1f3e Fallback to english if it doesnt find the string in current language (#161) 2026-07-15 00:42:10 +03:00
Spooks d8397b022e Performance Improvements and Optimization Tweaks (#156)
* Improve Gen5 rendering performance and compatibility

* Pin .NET SDK for locked restore

---------

Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-14 20:22:52 +03:00
anesr5 85cc2b9892 added french support (#147)
Co-authored-by: anes <anesrachedi@outlook.fr>
2026-07-14 18:06:57 +03:00
AlexC 293194c40b [GUI] Add Spanish language (#148)
* Added localization to spanish language

* Changed Options.Strict.Desc because i didnt like the way i localized it first
2026-07-14 18:06:48 +03:00
tensorcrush 1f09de8896 [AGC] Complete gfx10 v_cmpx_f32 decode and emit ordered/unordered float compares (#122)
* [AGC] Complete gfx10 v_cmpx_f32 decode and emit ordered/unordered float compares

Add the missing v_cmpx_*_f32 VOPC decode entries (0x17-0x1C, 0x1F) and
emission for the ordered/unordered predicates: nlg maps to OpFUnordEqual,
while o/u are lowered from OpIsNan (unordered = isnan(a) || isnan(b),
ordered = !unordered) because SPIR-V's OpOrdered/OpUnordered require the
Kernel capability and are invalid in Vulkan shader modules.

Opcode numbers cross-checked against LLVM's llvm-mc regression tests
(llvm/test/MC/AMDGPU/gfx10_asm_vopc.s, gfx10_asm_vopcx.s); emitted
lowering validated with spirv-val --target-env vulkan1.1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [AGC] Write VCC only for non-X vector compares

On gfx10 the VCmpx encodings have no sdst and define EXEC only, so the
unconditional VCC store clobbered VCC on every VCmpx. Move the VCC store
to the non-X path; EXEC keeps the existing old-EXEC & condition update.

Addresses review feedback on #122.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: tensorcrush <tensorcrush@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 18:05:33 +03:00
Dafenx ddc452b4fc [Pad] Approximate trigger vibration on XInput (#140)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 18:02:20 +03:00
Dafenx 61a97baf85 [AGC] Emit Gen5 v_sad_u32 (#138)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 17:11:11 +03:00
Mike Saito e80f96ecf5 Align SysAbi export names with Aerolib NID catalog (#137) 2026-07-14 17:10:57 +03:00
Dafenx d49c0f1f10 Emit Gen5 packed-integer and bit-count ops (#135)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 17:10:40 +03:00
Dafenx 1d33ef90fc Harden param.json metadata parsing (#134)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 17:10:32 +03:00
j92580498-max 26a570633c [HLE] Add strchr/strrchr/memchr/strcat/strncat/strstr libc exports (#132)
Implement six missing libc string/memory search and concatenation
routines in the kernel compat layer. Titles frequently call these
during startup string handling (path parsing, config lookups, format
string assembly), and without them the loader currently falls through
to unresolved-import handling.

The implementations follow the existing byte-at-a-time compat helpers
(TryReadCompat/TryWriteCompat) already used by strcpy/strncpy/memcmp,
matching native semantics: strchr/strrchr scan through and including
the terminator, memchr is bounded strictly by count, strcat/strncat
overwrite the destination terminator and re-terminate, and strstr
returns the haystack pointer for an empty needle. NIDs are the
libSceLibcInternal/libc symbol hashes for each name.
2026-07-14 17:10:00 +03:00
Deeptanshu Lal e4f89445b9 [Tools] Add synthetic shader dump tool for the Gen5 translator (#111)
SharpEmu.Tools.ShaderDump feeds hand-assembled Gen5 (gfx10) instruction
words — cross-checked against LLVM's AMDGPU target definitions — through
the real Gen5ShaderTranslator -> Gen5SpirvTranslator pipeline via
reflection (no emulator source changes; the project is not in the main
solution) and dumps the resulting vertex/compute SPIR-V blobs for
inspection with spirv-val / spirv-dis.

Each bundled program carries an expectation: fmac/muls/sopp-hints/exec
must decode and emit both stages, while sopp-mode (s_round_mode,
s_denorm_mode) pins the loud unknown-sopp decode failure those FP MODE
writes must keep producing until their semantics are modeled (#108). Any
unexpected outcome makes the tool exit non-zero, so it can gate scripts
or CI.

The exec program computes real ALU results and stores them with
buffer_store_dword, toggling EXEC off and on around a pair of stores; its
exec-cs.spv blob is designed for numeric verification on a real Vulkan
device (follow-up tool).

All dumped blobs pass spirv-val --target-env vulkan1.3.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 17:09:11 +03:00
Dawid Imbrzykowski 1254cc1564 added german language (#136) 2026-07-14 17:06:04 +03:00
Hayyan 503b3f4d6b [GUI] Add Arabic language (#142)
* [GUI] Add Arabic language

* [GUI] Add Arabic language

* [GUI] Add Arabic language
2026-07-14 17:05:53 +03:00
Greenz 6b37ab54f2 [GUI] Add Danish language (#143) 2026-07-14 17:05:47 +03:00
Berk a84d2344fb Deadcell fix (#144)
* [agc] add resource registration

* [libc] use C locale for printf
2026-07-14 17:01:16 +03:00
Spooks 787d3a1efb Fix Gen5 boot and restore stable AGC rendering (#139)
Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-14 16:13:42 +03:00
Kushida 884584da67 fix: restore WaitSema loop guard boundary (#133) 2026-07-14 15:07:25 +03:00
Spooks d43edc865a Agent/fix gen5 thread agc compat (#130)
* Fix Gen5 thread and AGC compatibility

* Trim compatibility comments

* Report selected Vulkan GPU

* Clean up CPU title label

* Improve emulator frame pacing and performance

* Regenerate package locks with pinned SDK

---------

Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-14 14:41:42 +03:00
Berk cf6964710a [emulator] Improve emulator performance by optimizing memory access and reducing unnecessary overhead in kernel and CPU execution paths (#131) 2026-07-14 14:28:44 +03:00
Mike Saito 4f028d0483 Expand Aerolib from nids.csv and wire socket/net kernel NID handlers (#128)
* Expand Aerolib catalog from nids.csv and wire socket/net NID handlers

Load authoritative NID pairs from scripts/nids.csv with ps5_names fallback.
Replace mislabeled kernel zero stubs with socket/connect/bind/getsockname HLE
and sceNet byte-order exports backed by the CSV symbol names.

* Add inet_pton, htons, and bzero kernel compat with CSV NIDs

Wire libc network helpers using authoritative NID names from nids.csv
instead of synthetic Gst* exports used on the crt-loader branch.

* Fix REUSE annotation for scripts/nids.csv

* Drop bundled nids.csv; extend ps5_names and regenerate Aerolib

Remove scripts/nids.csv from the repository and fold csv-only symbol names
into scripts/ps5_names.txt so Aerolib keeps the full catalog via name2nid.
2026-07-14 12:59:59 +03:00
Alex Zorzi 4db98bd8fe [GUI] Add Italian language (#129) 2026-07-14 12:58:10 +03:00
realdody 4600a2ed1f Display game icon (icon0.png) in window title bar (#124) 2026-07-14 12:39:43 +03:00
realdody c5c5ee1f36 [logging] Fetch hardware info, add to video window title and log (#117) 2026-07-14 12:24:05 +03:00
Dmitriy b48b1a5e09 [GUI] Add Russian language (#123) 2026-07-14 12:22:02 +03:00
Berk 511a01e03a [GUI] now languages are embedded in a single assembly (#120) 2026-07-14 02:08:36 +03:00
Berk aaebfe017b [GUI] Added localization support, more clean design, and improved settings management (#119)
* [GUI] Added localization support, more clean design, and improved settings management

* reuse
2026-07-14 01:46:47 +03:00
StealUrKill 9cdc8550ec [pthread] Fix cond-var lock inversion and POSIX timedwait ABI (upstream #113) (#115)
Two follow-ups to upstream #102's condition-variable changes, as analyzed
in upstream issue #113:

- The pending-signal consume path reacquired the guest mutex while still
  holding the condition state lock, inverting lock order against
  cond-signal (mutex -> SyncRoot) and deadlocking both threads. Leave the
  condition lock before relocking, matching the normal wake path.
  This unfroze Dreaming Sarah (PPSA02929) at its title screen.

- pthread_cond_timedwait's third argument is a pointer to an absolute
  CLOCK_REALTIME timespec, not a relative microsecond count; the guest
  address was being truncated into a duration, yielding arbitrary
  timeouts. Read the timespec and convert to a relative wait.
  scePthreadCondTimedwait keeps its separate relative-time ABI.
2026-07-14 00:29:17 +03:00
kostyaff d6fccedab8 [AGC] Support scalar high 32-bit multiplies (#109)
Signed-off-by: kostyaff <filipchukks@gmail.com>
2026-07-14 00:29:05 +03:00
Deeptanshu Lal fed7a6d062 [AGC] Decode gfx10 SOPP hint instructions (#108)
* [AGC] Decode gfx10 SOPP hint instructions

s_clause (0x21), s_waitcnt_depctr (0x23), s_round_mode (0x24) and s_denorm_mode (0x25) were missing from the SOPP decode table, so any shader containing one of these scheduling/mode hints failed to decode entirely with unknown-sopp. No emitter changes are needed: non-branch SOPP instructions are already emitted as no-ops. Opcodes verified against LLVM SOPInstructions.td (SOPP_Real_32_gfx10); decode and end-to-end SPIR-V compilation verified with a synthetic program containing all four hints.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [AGC] Narrow SOPP additions to scheduling hints only

Per review: s_round_mode (0x24) and s_denorm_mode (0x25) write the
shader floating-point MODE state, and the emitter's blanket SOPP no-op
would have silently ignored their simm16 payloads, trading a loud
decode failure for a potential floating-point semantics mismatch. They
are removed and keep failing decode explicitly until their semantics
are modeled or conservatively validated.

s_clause (0x21) and s_waitcnt_depctr (0x23) remain: they are pure
scheduler/dependency hints with no value semantics.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 00:28:47 +03:00
Spooks 50f78f3713 [VideoOut] Drive vblank from a timer so UE render threads advance (#114) 2026-07-13 21:34:39 +03:00
Spooks 63b440efcd [HLE] Fix guest-thread sync and boot for Unreal Engine titles (#102)
* [HLE] Fix guest-thread sync and boot for Unreal Engine titles

Silent Hill: The Short Message (and other UE titles) now boot the full
engine thread graph instead of hanging early. Four related fixes:

- pthread cond/mutex semantics: retain a signal raised with no waiter as
  pending, and key block/wake on the state's identity rather than a
  resolved address that could differ between lock and unlock. This ends
  the ~1.5M-call cond_wait busy-spin.

- Warm HLE type initializers and force-JIT their methods on a host thread
  at Freeze(). A .cctor or first-time JIT running on a guest thread's
  hijacked stack fail-fasts the CLR as "Invalid Program: attempted to
  call a UnmanagedCallersOnly method from managed code".

- Guest thread scheduling: pump after a wake so a readied thread actually
  runs, add a dispatcher thread for when every guest thread is parked,
  and make the pump-depth guard an atomic CAS.

- Route mutex/rwlock lock/unlock off the non-blocking leaf-import fast
  path so a contended lock can deschedule its guest thread.

Ported from the unreal-boot-fixes branch.

* [HLE] Keep mutex/rwlock unlock on the leaf-import fast path

The previous change routed all mutex/rwlock lock and unlock NIDs off the
leaf fast path so a contended lock could deschedule its guest thread. But
unlock never blocks, and taking it off the fast path made it slow enough
that Demon's Souls' job workers livelocked in a guest spinlock (millions
of mutex_unlock calls, no import progress, main thread stuck in
sceKernelWaitEventFlag).

Only *lock* needs to leave the leaf path. Restore the four unlock NIDs
(mutex + rwlock) so guest spinlocks stay cheap, while lock/rd/wrlock
remain off it for the blocking case Silent Hill needs.

* [HLE] Gate pthread_mutex_lock guest-thread blocking (fixes Demon's Souls)

Re-enabling cooperative deschedule on a contended pthread_mutex_lock
regressed Demon's Souls: its job workers run on libSceFiber, and blocking
a guest thread mid-fiber left sceFiberSwitch returning ESRCH followed by
a null fiber-context deref (0xC0000005). Bisect confirmed the pthread
change as the cause; the game reaches the same point as before it once
the block is skipped.

Gate the block behind SHARPEMU_MUTEX_LOCK_BLOCKING (off by default) so
contended locks fall through to the synchronous host-thread wait. The
rest of the pthread fixes (cond_wait pending signals, identity wake keys)
are unaffected.
2026-07-13 18:59:38 +03:00
Deeptanshu Lal 0565d01744 [AGC] Support VOP3 signed 32-bit multiplies (v_mul_lo_i32, v_mul_hi_i32) (#106)
Two gaps around the VOP3 signed multiplies caused whole-shader SPIR-V
compilation failures:

- v_mul_lo_i32 (0x16B) decoded correctly but had no emission case, so
  any shader containing it failed with "unsupported vector opcode
  VMulLoI32". Its low 32 result bits are identical to the unsigned
  multiply in two's complement, so it now shares the v_mul_lo_u32 IMul
  case.
- v_mul_hi_i32 (0x16C) was missing from the VOP3 decode table entirely
  and decoded as an opaque Vop3Raw16C, which also fails at emission.
  It is now decoded and emitted by sign-extending both operands to
  64 bits, multiplying, and taking the upper 32 bits of the product,
  mirroring the existing v_mul_hi_u32 pattern.

Opcode numbers verified against LLVM's AMDGPU backend
(VOP3Instructions.td): V_MUL_LO_U32 gfx10 = 0x169, V_MUL_HI_U32 =
0x16a, V_MUL_LO_I32 = 0x16b, V_MUL_HI_I32 = 0x16c. Behavior verified
by decoding and fully compiling a synthetic program containing all
four multiplies: previously the 0x16C word decoded as Vop3Raw16C and
compilation failed at the v_mul_lo_i32 instruction; now all four
decode by name and the program compiles to SPIR-V.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 18:53:19 +03:00
j92580498-max 56bf00e9a5 [RTC] Port core rtc helpers from PS5 3.20 libs (#105)
Co-authored-by: zocomputer <help@zocomputer.com>
2026-07-13 18:51:48 +03:00
Digote 46b729c5b4 [CPU] Preserve guest return value across TLS lookup (#104)
Co-authored-by: diego <diego@DIGOTE-PC>
2026-07-13 17:22:53 +03:00
Deeptanshu Lal 4b7df8623a [AGC] Fix v_fmac_f32 family decoding in Gen5 VOP2 table (#103)
VOP2 opcode 0x2B was mapped to v_ldexp_f32, which is its gfx6/gfx7
assignment. On gfx10-class hardware 0x2B is v_fmac_f32, so any shader
using it silently computed ldexp(a, b) instead of dst += a * b.
v_ldexp_f32 on gfx10 only exists as VOP3 0x362, which the VOP3 table
already maps correctly.

Also add the remaining members of the fmac family:
- v_fmamk_f32 (0x2C) and v_fmaak_f32 (0x2D), including their mandatory
  literal dword in instruction sizing and operand construction, reusing
  the existing v_madmk/v_madak handling.
- The VOP3-encoded form of v_fmac_f32 (0x12B), emitted when source
  modifiers are present.

SPIR-V emission reuses the existing v_mac_f32 body (fma with the
destination register as addend) and the v_mad/v_fma case group.

Opcode assignments verified against LLVM's AMDGPU backend
(VOP2Instructions.td): V_FMAC_F32 gfx10 = 0x02b, V_FMAMK_F32 = 0x02c,
V_FMAAK_F32 = 0x02d; V_LDEXP_F32 is 0x02b only on gfx6/gfx7 and is
VOP3-only 0x362 on gfx10. Decode verified by feeding hand-assembled
gfx1013 words through Gen5ShaderTranslator: 0x560A0501 previously
decoded as VLdexpF32 and a v_fmamk_f32 program failed with
unknown-vop2 op=0x2C; both now decode correctly, and VOP3 0x362 still
decodes as VLdexpF32.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 17:20:12 +03:00
Digote 3c2134474d [HLE] Avoid duplicate export registration (#100)
Co-authored-by: diego <diego@DIGOTE-PC>
2026-07-13 17:18:21 +03:00
Spooks 298ef01809 [VideoOut] Prefer NVIDIA/discrete GPUs over integrated (#97)
SelectPhysicalDevice took the first device exposing a graphics+present
queue. On hybrid-graphics laptops that is the integrated GPU, so the
discrete card went unused - and AMD's integrated driver access-violates
inside vkCreateGraphicsPipelines while compiling some translated guest
shaders, killing the process. The CLR surfaced that native AV as
"Invalid Program: attempted to call a UnmanagedCallersOnly method from
managed code", which made it look like a CPU/threading fault.

Score the candidates instead: NVIDIA parts win, other discrete GPUs come
next, and an integrated GPU is only chosen when nothing else can present.
SHARPEMU_VK_DEVICE=<substring> pins a specific adapter, and the selected
device is logged.
2026-07-13 15:05:59 +03:00
Berk 2060dacaf1 [emulator] Fix mitigated child process handling & log improvements (#96)
* [emulator] Fix mitigated child process handling

* reuse

* [log] log to file for CLI and fix some issues
2026-07-13 14:34:26 +03:00
ParantezTech f73c9e8c3f added contributing guidelines 2026-07-13 12:48:36 +03:00
Mike Saito 3d2c30b151 fix(core): lazy dlsym stub materialization, COW snapshots and deferred bootstrap logging (#94)
* fix(core): implement 4-tier lazy dlsym stub materialization and argument normalization

Enforce transactional and thread-safe resolution for standalone ELF bootstrapper pipelines. - Implement a 4-tier additive fallback cascade (T0: runtime symbols, T1: import entries scan, T2: Aerolib mapping, T3: runtime slack-pool lazy stub allocation at 0x7000_0000_0000). - Fix UnmanagedCallersOnly CLR runtime crashes on second bootstrap by adding NormalizeKernelDynlibDlsymArguments to detect and swap mirrored (symbol, handle) register inputs via rigorous pointer bounds verification. - Protect failure paths via CompleteKernelDynlibDlsymFailure, cleanly zero-filling target outputAddress buffers and returns Rax = -1 with zero managed logging execution in hot native paths.

* fix(core): harden lazy-stub diagnostics with COW snapshots and deferred bootstrap logging

Follow-up to lazy stub pool copy-on-write publishing in TryGetOrCreateLazyImportStub. - Snapshot _importEntries in ProbeReturnRip before near-call and PLT import lookup loops to prevent torn iteration during concurrent array replacement. - Defer SHARPEMU_LOG_BOOTSTRAP output: hot path records raw register slots in a ring buffer under lock; TryReadAsciiZ and Console.Error run only after import handler completion via DrainDeferredBootstrapTraces. - Normalize bootstrap dynlib register order at DispatchImport gateway entry before any logging or trace reads, so swapped RDI/RSI on Import#2 cannot fault the native gateway when bootstrap tracing is enabled. - Resolve lazy stub pool bounds from the full SelfLoader-mapped import region via VirtualQuery instead of a hardcoded 4 KiB cap. - Use ConcurrentDictionary for runtime symbol registration during concurrent dlsym. - Emit distinct [LOADER][WARN] reasons when import stub region resolution fails versus lazy stub pool exhaustion.
2026-07-13 12:25:37 +03:00
Berk 61d28e9e08 [CPU] optimize strcasecmp for hot path (#95) 2026-07-13 12:19:57 +03:00
Digote 4bd42795c7 [logging] Migrate HLE diagnostics to SharpEmuLog (#80)
Signed-off-by: Digote <45742711+Digote@users.noreply.github.com>
2026-07-13 12:11:27 +03:00
Mike Saito c03ca32a02 fix(vfs): harden getdirentries and APR filepath resolution (#77)
* fix(vfs): defer host cursor commit in getdirentries

Follow-up VFS hardening task applying the same guest-writes-first discipline established in the time subsystem to directory enumeration.

Deferred Commit in KernelGetdirentriesCore:

- Reordered guest output so the 512-byte dirent buffer is written first via TryWriteCompat, basep is updated second (when non-null) via TryWriteUInt64Compat, and directory.NextIndex is advanced only after both guest writes succeed.

- Removed the early basep write at method entry that could mutate guest memory before buffer validation and advance the host cursor before a successful dirent delivery, causing permanent entry loss on MEMORY_FAULT at bufferAddress.

- EOF handling: when currentIndex >= Entries.Length, write basep with the final offset and return 0 without mutating NextIndex, matching FreeBSD getdirentries(2) semantics and preventing infinite retry loops.

KernelGetdents path: basePointerAddress is passed as 0, so the transaction collapses to buffer write then host cursor advance with no basep side effect.

Out of scope: coalesced {id, size} writes in sceKernelAprResolveFilepathsToIdsAndFileSizes; NetCtl connected-state stubs.

Files: KernelMemoryCompatExports.cs

* fix(vfs): resolve-first bulk commit in APR filepath resolution

Refactored sceKernelAprResolveFilepathsToIdsAndFileSizes to stop writing ids and sizes into guest memory one element at a time.

- Removed the uint.MaxValue placeholder write at the start of each loop iteration.

- Path resolution and file size lookup now fill host-side buffers first; on EFAULT or NOT_FOUND the guest ids/sizes arrays are left untouched.

- ids and sizes are packed into contiguous byte buffers and written with one TryWriteCompat call per output array instead of separate TryWriteUInt32Compat / TryWriteUInt64Compat per index.

- AmprFileRegistry.Register is called only after guest writes succeed.

- AmprFileRegistry.ComputeFileId is internal so ids can be computed without registering paths during the resolve loop.

Files: KernelMemoryCompatExports.cs, AmprFileRegistry.cs
2026-07-13 12:10:20 +03:00
kuba 6e2878f2ff Add commit hash to video window title (#93) 2026-07-13 11:21:41 +03:00
ParantezTech 2e09b015bc Merge branch 'main' of https://github.com/par274/sharpemu 2026-07-13 01:10:08 +03:00
ParantezTech 7b9efd1539 [readme] update screenshot for dreaming sarah 2026-07-13 01:09:45 +03:00
Kaotic fbf2c2d00a [GUI] Add detachable console window (#91)
Add a Split button to detach the emulator console into a resizable window.

The detached console keeps search, auto-scroll, copy, and clear controls. The main console hides while detached and restores when the split window closes if it was previously open.
2026-07-13 00:16:21 +03:00
kuba 8c1507777c [agc] Reset transparent Chowdren effect-layer fills (#83)
Treat the exact untextured transparent-black premultiplied fill used by Chowdren as an overwrite. This prevents Dreaming Sarah fog and vignette render targets from accumulating across frames; SHARPEMU_DISABLE_TRANSPARENT_FILL_CLEAR=1 restores prior behavior.
2026-07-12 19:26:48 +03:00
Berk 8ebc43e758 [github] Fix placeholder formatting in game compatibility template (#84) 2026-07-12 18:46:03 +03:00
292 changed files with 73774 additions and 10875 deletions
@@ -88,7 +88,7 @@ body:
attributes:
label: Last Milestone / First Error
description: Paste the **last useful milestone line** or the **first `WARNING`, `ERROR`, or `CRITICAL` line connected to the stop** from the log. `DEBUG`/`TRACE` lines do not count unless a real error follows them.
placeholder: e.g. CpuEngine: native-only OR [ERROR] Native backend FAILED: ...
placeholder: "e.g. CpuEngine: native-only OR [ERROR] Native backend FAILED: ..."
validations:
required: true
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## Before submitting
Please read our contribution guidelines before opening a pull request:
➡️ [**CONTRIBUTING.md**](https://github.com/sharpemu/sharpemu/blob/main/CONTRIBUTING.md)
By opening this pull request, you confirm that you have read and agree to follow the contribution guidelines.
## Testing
If applicable, list the game(s) you tested and briefly describe the results.
Example:
- Demon's Souls (PPSA01341) Boots to splash screen.
- Dreaming Sarah Save/load works correctly.
If your changes do not affect runtime behavior (e.g. documentation, tooling, CI), write `N/A`.
## Checklist
By submitting this pull request, you confirm that:
- [ ] I have read and followed `CONTRIBUTING.md`.
- [ ] I tested my changes or marked the testing section as `N/A`.
- [ ] I wrote this pull request description myself and did not paste AI-generated explanations.
- [ ] I listed the game(s) I tested (or marked the testing section as `N/A`).
+31
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@@ -0,0 +1,31 @@
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Tells the website repo to rebuild when a release is published, so
# sharpemu.app/downloads lists the new build within a minute.
name: Notify website
on:
release:
types: [published, released, edited, deleted]
workflow_dispatch:
jobs:
dispatch:
runs-on: ubuntu-latest
steps:
- name: Trigger sharpemu-site rebuild
env:
TOKEN: ${{ secrets.SITE_DISPATCH_TOKEN }}
run: |
if [ -z "$TOKEN" ]; then
echo "SITE_DISPATCH_TOKEN is not set — skipping website rebuild."
exit 0
fi
curl -fsS -X POST \
-H "Authorization: Bearer $TOKEN" \
-H "Accept: application/vnd.github+json" \
-H "X-GitHub-Api-Version: 2022-11-28" \
https://api.github.com/repos/sharpemu/sharpemu-site/dispatches \
-d '{"event_type":"release-published"}'
echo "Website rebuild requested."
+120
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@@ -0,0 +1,120 @@
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Posts (and keeps updated) a single PR comment linking the per-platform build
# artifacts once "Build and Release" finishes.
#
# This is a workflow_run workflow on purpose: PRs from forks run "Build and
# Release" with a read-only GITHUB_TOKEN and cannot comment. workflow_run runs
# afterwards in the base-repo context with a read-write token and does not check
# out untrusted fork code, so it can comment safely. Because of that, GitHub only
# triggers it from the copy on the default branch — it does nothing until merged
# to main.
name: PR Build Links
on:
workflow_run:
workflows: ["Build and Release"]
types:
- completed
permissions:
contents: read
actions: read
pull-requests: write
jobs:
comment:
name: Post artifact links
runs-on: ubuntu-latest
# Only for successful PR builds — artifacts exist only when the build passed.
if: >-
github.event.workflow_run.event == 'pull_request' &&
github.event.workflow_run.conclusion == 'success'
steps:
- name: Post or update the artifact-links comment
uses: actions/github-script@v7
with:
script: |
const run = context.payload.workflow_run;
const { owner, repo } = context.repo;
// Resolve the PR. Same-repo PRs are in workflow_run.pull_requests, but
// fork PRs leave it empty AND their head commit is not on a base-repo
// branch, so listPullRequestsAssociatedWithCommit misses them too. Match
// the open PR by its head "owner:branch" instead, which works for forks.
let prNumber;
if (run.pull_requests && run.pull_requests.length > 0) {
prNumber = run.pull_requests[0].number;
} else {
let candidates = [];
const headOwner = run.head_repository && run.head_repository.owner
? run.head_repository.owner.login
: null;
if (headOwner && run.head_branch) {
const byHead = await github.rest.pulls.list({
owner, repo, state: 'open',
head: `${headOwner}:${run.head_branch}`, per_page: 10,
});
candidates = byHead.data;
}
if (candidates.length === 0) {
const byCommit = await github.rest.repos.listPullRequestsAssociatedWithCommit({
owner, repo, commit_sha: run.head_sha,
});
candidates = byCommit.data.filter(pr => pr.state === 'open');
}
if (candidates.length === 0) {
core.info('No open PR for this build; nothing to comment.');
return;
}
prNumber = candidates[0].number;
}
// Collect the per-platform artifacts the build produced.
const artifacts = await github.paginate(
github.rest.actions.listWorkflowRunArtifacts,
{ owner, repo, run_id: run.id, per_page: 100 },
);
const platforms = [
{ key: 'win-x64', label: 'Windows (win-x64)' },
{ key: 'linux-x64', label: 'Linux (linux-x64)' },
{ key: 'osx-x64', label: 'macOS (osx-x64)' },
];
const rows = [];
for (const platform of platforms) {
const artifact = artifacts.find(a => a.name.includes(platform.key));
if (!artifact) {
continue;
}
const url = `https://github.com/${owner}/${repo}/actions/runs/${run.id}/artifacts/${artifact.id}`;
rows.push(`| ${platform.label} | [\`${artifact.name}\`](${url}) |`);
}
if (rows.length === 0) {
core.info('No platform artifacts on this run; nothing to comment.');
return;
}
const marker = '<!-- pr-build-links -->';
const body = [
marker,
`### 📦 Build artifacts — \`${run.head_sha.substring(0, 7)}\``,
'',
'| Platform | Download |',
'| --- | --- |',
...rows,
'',
`From [build run #${run.run_number}](${run.html_url}). ` +
'Downloads require a GitHub login and expire after 90 days.',
].join('\n');
// Upsert one comment so repeated builds refresh it in place.
const comments = await github.paginate(github.rest.issues.listComments, {
owner, repo, issue_number: prNumber, per_page: 100,
});
const existing = comments.find(c => c.body && c.body.includes(marker));
if (existing) {
await github.rest.issues.updateComment({ owner, repo, comment_id: existing.id, body });
} else {
await github.rest.issues.createComment({ owner, repo, issue_number: prNumber, body });
}
+117 -27
View File
@@ -7,6 +7,8 @@ on:
push:
branches:
- "**"
tags:
- "v*"
paths-ignore:
- "**/*.md"
- "**/*.png"
@@ -34,29 +36,36 @@ jobs:
name: Init
runs-on: ubuntu-latest
outputs:
archive-name: ${{ steps.vars.outputs.archive-name }}
artifact-name: ${{ steps.vars.outputs.artifact-name }}
release-name: ${{ steps.vars.outputs.release-name }}
release-tag: ${{ steps.vars.outputs.release-tag }}
safe-ref: ${{ steps.vars.outputs.safe-ref }}
short-sha: ${{ steps.vars.outputs.short-sha }}
version: ${{ steps.vars.outputs.version }}
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Compute workflow variables
id: vars
shell: bash
run: |
short_sha="${GITHUB_SHA::7}"
safe_ref="$(echo "${GITHUB_REF_NAME}" | tr '[:upper:]' '[:lower:]' | sed 's#[^a-z0-9._-]#-#g')"
archive_name="sharpemu-win64-${short_sha}.zip"
artifact_name="sharpemu-win64-${short_sha}"
release_tag="win64-${safe_ref}-${short_sha}"
release_name="SharpEmu win64 ${short_sha}"
version="$(python3 -c 'import sys, xml.etree.ElementTree as ET; version = ET.parse("Directory.Build.props").getroot().findtext(".//SharpEmuVersion"); sys.exit("Directory.Build.props is missing SharpEmuVersion") if not version or not version.strip() else print(version.strip())')"
release_tag="v${version}"
release_name="SharpEmu v${version}"
if [ "${GITHUB_REF_TYPE}" = "tag" ] && [ "${GITHUB_REF_NAME}" != "${release_tag}" ]; then
echo "Release tag ${GITHUB_REF_NAME} does not match project version ${release_tag}." >&2
exit 1
fi
{
echo "short-sha=${short_sha}"
echo "archive-name=${archive_name}"
echo "artifact-name=${artifact_name}"
echo "safe-ref=${safe_ref}"
echo "release-tag=${release_tag}"
echo "release-name=${release_name}"
echo "version=${version}"
} >> "$GITHUB_OUTPUT"
reuse:
@@ -92,14 +101,23 @@ jobs:
cache: true
cache-dependency-path: |
Directory.Packages.props
src/**/packages.lock.json
Directory.Build.props
- name: Restore solution
run: dotnet restore SharpEmu.slnx --locked-mode
run: dotnet restore SharpEmu.slnx
- name: Build solution
run: dotnet build SharpEmu.slnx -c Release --no-restore
# Runs every test project in the solution; a test failure fails the build, as
# does an aerolib.bin generation failure in the build step above (the MSBuild
# task logs an error and returns false).
- name: Run tests
run: dotnet test SharpEmu.slnx -c Release --no-build --verbosity normal
- name: Validate synthetic shaders
run: dotnet run --project tools/SharpEmu.Tools.ShaderDump/SharpEmu.Tools.ShaderDump.csproj -c Release -- artifacts/shader-dump
- name: Publish win-x64 CLI
run: dotnet publish src/SharpEmu.CLI/SharpEmu.CLI.csproj -c Release -r win-x64 --self-contained true --no-restore -p:PublishDir="${env:PUBLISH_DIR}"
@@ -107,7 +125,8 @@ jobs:
run: |
New-Item -ItemType Directory -Path $env:RELEASE_DIR -Force | Out-Null
$archivePath = Join-Path $env:RELEASE_DIR "${{ needs.init.outputs.archive-name }}"
$archiveName = "sharpemu-${{ needs.init.outputs.version }}-win-x64.zip"
$archivePath = Join-Path $env:RELEASE_DIR $archiveName
if (Test-Path $archivePath) {
Remove-Item $archivePath -Force
}
@@ -117,8 +136,72 @@ jobs:
- name: Upload build artifact
uses: actions/upload-artifact@v7
with:
name: ${{ needs.init.outputs.artifact-name }}
path: ${{ env.RELEASE_DIR }}\${{ needs.init.outputs.archive-name }}
name: sharpemu-win-x64-${{ needs.init.outputs.short-sha }}
path: ${{ env.RELEASE_DIR }}\sharpemu-${{ needs.init.outputs.version }}-win-x64.zip
if-no-files-found: error
build-posix:
name: Build ${{ matrix.rid }}
needs:
- init
- reuse
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
rid: linux-x64
- os: macos-latest
rid: osx-x64
env:
DOTNET_NOLOGO: true
NUGET_PACKAGES: ${{ github.workspace }}/.nuget/packages
PUBLISH_DIR: ${{ github.workspace }}/artifacts/publish/${{ matrix.rid }}
RELEASE_DIR: ${{ github.workspace }}/artifacts/release
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Setup .NET SDK
uses: actions/setup-dotnet@v5
with:
dotnet-version: 10.0.103
cache: true
cache-dependency-path: |
Directory.Packages.props
Directory.Build.props
- name: Restore solution
run: dotnet restore SharpEmu.slnx
- name: Build solution
run: dotnet build SharpEmu.slnx -c Release --no-restore
# Also runs on Linux/macOS: the aerolib.bin MSBuild task does platform-sensitive
# path handling, so a cross-platform generation regression surfaces here.
- name: Run tests
run: dotnet test SharpEmu.slnx -c Release --no-build --verbosity normal
- name: Publish ${{ matrix.rid }} CLI
run: dotnet publish src/SharpEmu.CLI/SharpEmu.CLI.csproj -c Release -r ${{ matrix.rid }} --self-contained true --no-restore -p:PublishDir="$PUBLISH_DIR"
- name: Stage MoltenVK next to the build
if: matrix.rid == 'osx-x64'
run: scripts/fetch-macos-moltenvk.sh "$PUBLISH_DIR"
- name: Create release archive
run: |
mkdir -p "$RELEASE_DIR"
# tar keeps the executable bit, which zip would drop.
tar -czf "$RELEASE_DIR/sharpemu-${{ needs.init.outputs.version }}-${{ matrix.rid }}.tar.gz" \
-C "$PUBLISH_DIR" .
- name: Upload build artifact
uses: actions/upload-artifact@v7
with:
name: sharpemu-${{ matrix.rid }}-${{ needs.init.outputs.short-sha }}
path: ${{ env.RELEASE_DIR }}/sharpemu-${{ needs.init.outputs.version }}-${{ matrix.rid }}.tar.gz
if-no-files-found: error
release:
@@ -126,35 +209,42 @@ jobs:
needs:
- init
- build
if: github.event_name == 'workflow_dispatch' || (github.event_name == 'push' && github.ref == 'refs/heads/main')
- build-posix
# Versioned releases are immutable and tag-driven. Branch and manual runs
# still produce Actions artifacts without modifying a published release.
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v')
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Download build artifact
- name: Download build artifacts
uses: actions/download-artifact@v8
with:
name: ${{ needs.init.outputs.artifact-name }}
path: release
- name: Create or update release
- name: Create release
shell: bash
env:
ARCHIVE_NAME: ${{ needs.init.outputs.archive-name }}
GH_REPO: ${{ github.repository }}
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
RELEASE_NAME: ${{ needs.init.outputs.release-name }}
RELEASE_TAG: ${{ needs.init.outputs.release-tag }}
VERSION: ${{ needs.init.outputs.version }}
run: |
asset_path="release/${ARCHIVE_NAME}"
notes="Automated Windows build for commit ${GITHUB_SHA}."
mapfile -t assets < <(find release -type f \( -name '*.zip' -o -name '*.tar.gz' \) | sort)
if [ "${#assets[@]}" -eq 0 ]; then
echo "No release assets found." >&2
exit 1
fi
notes="Automated SharpEmu v${VERSION} build for commit ${GITHUB_SHA}."
if gh release view "${RELEASE_TAG}" >/dev/null 2>&1; then
gh release upload "${RELEASE_TAG}" "${asset_path}" --clobber
gh release edit "${RELEASE_TAG}" --title "${RELEASE_NAME}" --notes "${notes}"
else
gh release create "${RELEASE_TAG}" "${asset_path}" \
--title "${RELEASE_NAME}" \
--notes "${notes}" \
--target "${GITHUB_SHA}"
echo "Release ${RELEASE_TAG} already exists and will not be modified." >&2
exit 1
fi
gh release create "${RELEASE_TAG}" "${assets[@]}" \
--verify-tag \
--title "${RELEASE_NAME}" \
--notes "${notes}"
+75
View File
@@ -0,0 +1,75 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# Contributing
> [!IMPORTANT]
> The pull request template is mandatory.
>
> Pull requests that do not follow the template or leave the required checklist incomplete will be closed without review, even if the proposed code is technically correct or beneficial. Please review these contribution guidelines before submitting a pull request.
Contributions are always welcome!
Before opening a pull request, please keep the following in mind:
- Keep PRs small and focused on a single topic.
- Discuss large architectural changes before implementing them.
- Follow the project's existing coding style.
- Do not submit generated code unless you fully understand and can maintain it.
- Do not introduce Sony proprietary code, firmware, keys, decrypted assets, or other copyrighted PlayStation materials.
- All reverse engineering should be based on publicly available information, clean-room techniques, or your own original research.
- Game-specific hacks should be avoided whenever possible. Prefer generic implementations that improve overall compatibility.
- New features should not break existing behavior.
- Ensure the project builds successfully before submitting a PR.
If you're unsure about a design decision, feel free to open a discussion or draft PR first.
## AI-Assisted Contributions
AI-assisted development is welcome and may be used for research, reverse engineering, code generation, or documentation.
However, contributors are expected to fully understand every line of code they submit. By opening a pull request, you confirm that you are able to explain, modify, debug, and maintain the submitted code without relying on the AI that generated it.
When submitting an AI-assisted PR:
- Clearly explain **what the change does**, **why it is needed**, and **what problem it solves**, using your own words.
- Describe **how you verified the change**, including the games, applications, or test cases used.
- Avoid excessive product-level logging. Use logging only when it provides meaningful diagnostic value.
- Comments should document design decisions or implementation details in your own words. Avoid generic AI-generated comments that merely restate what the code already does.
- Be prepared to answer review questions about the implementation. "The AI generated it" is not considered a sufficient explanation.
- Large AI-generated changes without a clear understanding of the implementation are unlikely to be accepted.
- If the implementation cannot be reasonably explained during code review, the pull request may be rejected regardless of whether it works.
The quality, correctness, maintainability, and long-term ownership of the submitted code remain the responsibility of the contributor.
## Coding Style
SharpEmu follows a consistent coding style across the project. Please ensure your contributions match the existing style.
- Use **4 spaces** for indentation (no tabs).
- Use **2 spaces** for XML-based files (e.g. `.csproj`, `.props`, `.targets`, `.xml`, `yml`, GitHub workflow files where applicable).
- Respect the project's `.editorconfig`.
- Ensure every text file ends with a **single trailing newline**
- Avoid formatting-only commits unless they are the purpose of the PR.
- Keep naming, formatting, and file organization consistent with the surrounding code.
- Prefer small, focused changes over large refactors.
### REUSE Compliance
This repository follows the REUSE Specification.
Every new file must contain the appropriate SPDX license header. Pull requests that do not comply with the project's REUSE requirements will fail CI and will not be merged.
### Recommended Development Environment
The repository includes an `.editorconfig` and Visual Studio solution files.
For the best experience, we recommend using:
- Visual Studio Code with;
- C#
- C# Dev Kit
Most editors that support `.editorconfig` will automatically apply the project's formatting rules.
+2 -1
View File
@@ -9,7 +9,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<SharpEmuVersion>0.0.2-beta.3</SharpEmuVersion>
<Version>$(SharpEmuVersion)</Version>
<RepoRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)'))</RepoRoot>
+8 -1
View File
@@ -12,11 +12,18 @@ SPDX-License-Identifier: GPL-2.0-or-later
<PackageVersion Include="Avalonia.Fonts.Inter" Version="11.3.18" />
<PackageVersion Include="Avalonia.Themes.Fluent" Version="11.3.18" />
<PackageVersion Include="Iced" Version="1.21.0" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.14.8" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.11.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.12.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.14.1" />
<PackageVersion Include="Silk.NET.Input" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Windowing" Version="2.23.0" />
<!-- Transitive of Avalonia.Desktop; pinned to fix GHSA-xrw6-gwf8-vvr9 -->
<PackageVersion Include="Tmds.DBus.Protocol" Version="0.21.3" />
<PackageVersion Include="xunit" Version="2.9.3" />
<PackageVersion Include="xunit.runner.visualstudio" Version="3.1.1" />
</ItemGroup>
</Project>
</Project>
+47 -23
View File
@@ -25,8 +25,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
---
> [!WARNING]
> Currently the primary development target is Windows.
> [!NOTE]
> SharpEmu supports Windows x64, Linux x64, and macOS x64. Apple Silicon Macs
> can run the macOS x64 build through Rosetta 2.
> [!WARNING]
> SharpEmu is an experimental PS5 emulator developed from scratch in C#. The current focus is on accuracy and infrastructure setup rather than game-specific compatibility.
@@ -40,6 +41,16 @@ This project is developed purely for research and educational purposes. There ar
SharpEmu focuses exclusively on the PlayStation 5.
Our goal is **not** to emulate PS4 games, as there is already an excellent emulator dedicated to that platform: **ShadPS4**.
## Games Tested
| Demons Souls Remake | Dreaming Sarah |
| :-----------------------------------------------------------: | :--------------------------------------------------------------------------------------------: |
| ![Bloodborne screenshot](./.github/images/demons-souls.jpg) | ![Dreaming Sarah](./.github/images/dreaming-sarah.jpg) |
| Void Terrarium | Dead Cells |
| :------------------------------------------------------------------------: | :------------------------------------------------------------------: |
| ![Void Terrarium](./.github/images/void-terrarium.jpg) | ![Dead Cells](./.github/images/dead-cells.jpg) |
## Status
The emulator can currently load the `eboot.bin` of real games, execute native CPU instructions, and partially handle kernel-related functionality. However, several critical components are still missing.
@@ -59,33 +70,33 @@ Current capabilities include:
Some games have reached like `sceVideoOut` and AGC stages.
Currently the project primarily targets Windows. Cross-platform support (Linux and macOS) is planned, but development is currently focused on Windows to simplify early-stage debugging and iteration.
SharpEmu supports Windows, Linux, and macOS hosts. Video output uses Vulkan on
Windows and Linux, and MoltenVK on macOS. Platform support is still experimental,
so compatibility and performance vary by game, operating system, and GPU driver.
## Using
* Build or Publish project or download in release tab.
* Open Powershell.
* Run Emulator GUI.
* Or command: `.\SharpEmu "eboot.bin" 2>&1 | Tee-Object -FilePath "log.txt"`
Download the release archive for your operating system, extract it, and launch
SharpEmu with the path to a legally obtained game's `eboot.bin`.
## Games Tested
Windows PowerShell:
* **Demon's Souls Remake**
* [Demon's Souls [PPSA01341]](https://github.com/par274/sharpemu/issues/2)
* Demon's Souls is now video loop. Shaders are ready to be converted to SPIR-V/Vulkan. We are continuing our work on this.
![DeS videoOut submit first frame](./.github/images/des-videoout-shaders.jpg)
```powershell
.\SharpEmu.exe "C:\path\to\game\eboot.bin" 2>&1 |
Tee-Object -FilePath "SharpEmu.log"
```
* **Poppy Playtime Chapter 1**
* [Poppy Playtime Chapter 1 [PPSA20591]](https://github.com/par274/sharpemu/issues/3)
Linux and macOS:
* **SILENT HILL: The Short Message**
* [SILENT HILL: The Short Message [PPSA10112]](https://github.com/par274/sharpemu/issues/4)
```bash
chmod +x ./SharpEmu
* **Dreaming Sarah**
* [Dreaming Sarah [PPSA02929]](https://github.com/par274/sharpemu/issues/9)
* Real texture rendering for this game;
![Splash texture](./.github/images/dreaming-sarah.jpg)
./SharpEmu "/path/to/game/eboot.bin" 2>&1 |
tee SharpEmu.log
```
A Vulkan-capable GPU and current graphics driver are required. The macOS
release includes the MoltenVK Vulkan implementation.
> [!IMPORTANT]
> This project does **not** support or condone piracy.
@@ -94,8 +105,8 @@ Currently the project primarily targets Windows. Cross-platform support (Linux a
## Build
1. Install the **.NET SDK**.
2. Clone the repository: `git clone https://github.com/par274/sharpemu.git`
1. Install the .NET SDK version specified in [`global.json`](./global.json).
2. Clone the repository: `git clone https://github.com/sharpemu/sharpemu.git`
3. Open the solution file (`SharpEmu.slnx`) in **VSCode**.
4. Build the project: `dotnet build` or `dotnet publish`
5. Build artifacts will be located in the `artifacts` directory.
@@ -121,4 +132,17 @@ Provided valuable references for filesystem handling and low-level C# implementa
# License
- [**GPL-2.0 license**](https://github.com/par274/sharpemu/blob/main/LICENSE)
- [**GPL-2.0 license**](https://github.com/sharpemu/sharpemu/blob/main/LICENSE)
## Contributing
Before opening an issue or pull request, please read our contribution guidelines:
**[CONTRIBUTING.md](./CONTRIBUTING.md)**
The guide covers:
- Coding style and formatting
- AI-assisted contributions
- Pull request expectations
- Testing guidelines
- Legal and reverse engineering policy
+2 -1
View File
@@ -7,9 +7,10 @@ path = [
"global.json",
"**/packages.lock.json",
"scripts/ps5_names.txt",
"src/SharpEmu.HLE/Aerolib/aerolib.bin",
"src/SharpEmu.GUI/Languages/**",
"_logs/**",
".github/images/**",
".github/pull_request_template.md",
"assets/images/**"
]
precedence = "aggregate"
+7
View File
@@ -11,5 +11,12 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Project Path="src/SharpEmu.HLE/SharpEmu.HLE.csproj" />
<Project Path="src/SharpEmu.Libs/SharpEmu.Libs.csproj" />
<Project Path="src/SharpEmu.Logging/SharpEmu.Logging.csproj" />
<Project Path="src/SharpEmu.ShaderCompiler/SharpEmu.ShaderCompiler.csproj" />
<Project Path="src/SharpEmu.ShaderCompiler.Vulkan/SharpEmu.ShaderCompiler.Vulkan.csproj" />
<Project Path="src/SharpEmu.SourceGenerators/SharpEmu.SourceGenerators.csproj" />
</Folder>
<Folder Name="/tests/">
<Project Path="tests/SharpEmu.Libs.Tests/SharpEmu.Libs.Tests.csproj" />
<Project Path="tests/SharpEmu.SourceGenerators.Tests/SharpEmu.SourceGenerators.Tests.csproj" />
</Folder>
</Solution>
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+46
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@@ -0,0 +1,46 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# Bink 2 bridge
Demon's Souls plays Bink 2 (.bk2) files through a Bink implementation linked
directly into eboot.bin. It does not use libSceVideodec, therefore an HLE video
decoder cannot observe or replace those frames.
SharpEmu observes successful guest .bk2 opens and, when a Bink bridge is
available, presents its decoded BGRA frames at the normal guest-flip boundary.
This preserves the game's own timing and lets the host Vulkan presenter display
the movie without trying to execute the PS5-specific Bink GPU decode path.
Without an adapter, Bink movies are skipped by default: their open call returns
not-found so games that mark cinematics as optional progress to their next
state instead of waiting on an empty Bink GPU texture.
Set SHARPEMU_BINK_MODE=dummy to retain the open and show a built-in,
non-decoded placeholder frame. This requires no SDK, but is a visual diagnostic
only; it does not decode the movie or alter its game logic. Set
SHARPEMU_BINK_MODE=native to force native bridge mode.
## Supplying the adapter
Bink 2 is proprietary. Obtain a compatible Mac Bink 2 SDK from RAD Game Tools,
then compile sharpemu_bink2_bridge.c against the SDK's bink.h and Mac library.
The adapter deliberately contains only a three-function C ABI so the managed
emulator never depends on RAD's private binary ABI.
Place the resulting libsharpemu_bink2_bridge.dylib next to the SharpEmu
executable, or point to it explicitly:
SHARPEMU_BINK2_BRIDGE=/absolute/path/libsharpemu_bink2_bridge.dylib \
./SharpEmu /path/to/eboot.bin
The expected exports are sharpemu_bink2_open_utf8,
sharpemu_bink2_decode_next_bgra, and sharpemu_bink2_close. The supplied
adapter opens one movie, exposes BGRA pixels, and advances after each decoded
frame. The managed side validates dimensions and retains ownership of the
destination buffer.
If the bridge is absent in native mode, SharpEmu logs one informational line
and retains the existing guest rendering path.
@@ -0,0 +1,51 @@
/*
* Copyright (C) 2026 SharpEmu Emulator Project
* SPDX-License-Identifier: GPL-2.0-or-later
*
* Build this small adapter with a licensed RAD Bink 2 SDK. The SDK and its
* headers are not distributed by SharpEmu. See docs/bink2-bridge.md.
*/
#include <stdint.h>
#include "bink.h"
typedef struct sharpemu_bink2_info {
uint32_t width;
uint32_t height;
uint32_t frames_per_second_numerator;
uint32_t frames_per_second_denominator;
} sharpemu_bink2_info;
int sharpemu_bink2_open_utf8(const char *path, HBINK *movie, sharpemu_bink2_info *info) {
HBINK bink;
if (!path || !movie || !info) return 0;
bink = BinkOpen(path, 0);
if (!bink) return 0;
*movie = bink;
info->width = bink->Width;
info->height = bink->Height;
info->frames_per_second_numerator = bink->FrameRate;
info->frames_per_second_denominator = bink->FrameRateDiv;
return 1;
}
int sharpemu_bink2_decode_next_bgra(HBINK movie, uint8_t *destination,
uint32_t stride, uint32_t destination_bytes) {
uint64_t needed;
if (!movie || !destination || stride < movie->Width * 4) return 0;
needed = (uint64_t)stride * movie->Height;
if (needed > destination_bytes) return 0;
/* Async Bink I/O has not filled the next frame yet; retry on the next host present. */
if (BinkWait(movie)) return 0;
BinkDoFrame(movie);
BinkCopyToBuffer(movie, destination, stride, movie->Height, 0, 0, BINKSURFACE32RA);
BinkNextFrame(movie);
return 1;
}
void sharpemu_bink2_close(HBINK movie) {
if (movie) BinkClose(movie);
}
+90
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@@ -0,0 +1,90 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
## Release Script
SharpEmu releases are prepared and published using `scripts/release.py`.
The release process consists of two steps:
1. Prepare the version bump through a pull request.
2. Create and push the release tag after the pull request has been merged.
### Preparing a Release
Run:
```bash
python scripts/release.py prepare 0.0.2-beta.2
```
This command will:
- Verify that the working tree is clean.
- Update the local `main` branch.
- Create a new branch named `release/0.0.2-beta.2`.
- Update `SharpEmuVersion` in `Directory.Build.props`.
- Create a version bump commit.
- Push the release branch to the remote repository.
Afterwards, open a pull request from:
```text
release/0.0.2-beta.2
```
into:
```text
main
```
### Publishing a Release
Once the pull request has been merged, update your local repository:
```bash
git switch main
git pull --ff-only
```
Then create and push the release tag:
```bash
python scripts/release.py tag 0.0.2-beta.2
```
This command will:
- Verify that the working tree is clean.
- Confirm that `Directory.Build.props` contains the requested version.
- Create an annotated Git tag (`v0.0.2-beta.2`).
- Push the tag to the remote repository.
Pushing the tag automatically triggers the GitHub Release workflow.
### Version Format
Specify the version **without** the `v` prefix.
Examples:
```text
0.0.2
0.0.2-alpha.1
0.0.2-beta.1
0.0.2-beta.2
0.0.2-rc.1
```
The script automatically prefixes the Git tag with `v`.
### Notes
- Run `prepare` only from the `main` branch.
- Run `tag` only after the version bump pull request has been merged.
- Do not create release tags manually before merging the version bump.
- Both commands require a clean working tree.
- The version in `Directory.Build.props` must exactly match the version passed to the `tag` command.
+37
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@@ -0,0 +1,37 @@
#!/usr/bin/env bash
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
#
# Downloads the official (universal x86_64+arm64) MoltenVK dylib and stages
# it next to a SharpEmu build as libvulkan.1.dylib. The macOS build runs as
# an x86-64 process under Rosetta 2, so Homebrew's arm64-only Vulkan
# libraries cannot be used; the presenter looks for this app-local copy.
#
# Usage: scripts/fetch-macos-moltenvk.sh [output-dir]
# (default output: artifacts/bin/Debug/net10.0/osx-x64)
set -euo pipefail
MVK_VERSION="${MVK_VERSION:-v1.4.0}"
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
OUT_DIR="${1:-$REPO_ROOT/artifacts/bin/Debug/net10.0/osx-x64}"
if [[ ! -d "$OUT_DIR" ]]; then
echo "output directory does not exist: $OUT_DIR (build first?)" >&2
exit 2
fi
WORK_DIR="$(mktemp -d)"
trap 'rm -rf "$WORK_DIR"' EXIT
echo ">> Downloading MoltenVK $MVK_VERSION..."
curl -sL -o "$WORK_DIR/mvk.tar" \
"https://github.com/KhronosGroup/MoltenVK/releases/download/$MVK_VERSION/MoltenVK-macos.tar"
tar -xf "$WORK_DIR/mvk.tar" -C "$WORK_DIR" \
MoltenVK/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib
DYLIB="$WORK_DIR/MoltenVK/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib"
file "$DYLIB" | grep -q x86_64 || { echo "downloaded dylib lacks x86_64 slice" >&2; exit 3; }
cp "$DYLIB" "$OUT_DIR/libMoltenVK.dylib"
cp "$DYLIB" "$OUT_DIR/libvulkan.1.dylib"
echo ">> Staged libMoltenVK.dylib + libvulkan.1.dylib in $OUT_DIR"
-53
View File
@@ -1,53 +0,0 @@
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
#!/usr/bin/env python3
import struct
import hashlib
from base64 import b64encode as base64enc
from binascii import unhexlify as uhx
from pathlib import Path
NAMES = 'scripts/ps5_names.txt'
OUTPUT = 'src/SharpEmu.HLE/Aerolib/aerolib.bin'
def name2nid(name):
symbol = hashlib.sha1(name.encode() + uhx('518D64A635DED8C1E6B039B1C3E55230')).digest()
id_val = struct.unpack('<Q', symbol[:8])[0]
nid = base64enc(uhx('%016x' % id_val), b'+-').rstrip(b'=')
return nid.decode('utf-8')
def generate():
names_path = Path(NAMES)
output_path = Path(OUTPUT)
entries = []
with open(names_path, 'r', encoding='utf-8') as f:
for line in f:
name = line.strip()
if name:
nid = name2nid(name)
entries.append((nid, name))
print(f"Found {len(entries)} entries")
data = bytearray()
data.extend(struct.pack('<I', len(entries)))
for nid, name in entries:
nid_bytes = nid.encode('utf-8')
name_bytes = name.encode('utf-8')
data.append(len(nid_bytes))
data.extend(nid_bytes)
data.extend(struct.pack('<H', len(name_bytes)))
data.extend(name_bytes)
with open(output_path, 'wb') as f:
f.write(data)
print(f"Generated: {output_path} ({len(data):,} bytes)")
print(f"Total entries: {len(entries)}")
if __name__ == "__main__":
generate()
File diff suppressed because it is too large Load Diff
+408
View File
@@ -0,0 +1,408 @@
#!/usr/bin/env python3
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
from __future__ import annotations
import argparse
import re
import subprocess
import sys
from pathlib import Path
VERSION_PATTERN = re.compile(r"^\d+\.\d+\.\d+(?:-[0-9A-Za-z.-]+)?$")
VERSION_ELEMENT_PATTERN = re.compile(
r"(<SharpEmuVersion>)([^<]+)(</SharpEmuVersion>)"
)
class ReleaseError(RuntimeError):
pass
def run_git(
*args: str,
cwd: Path,
capture_output: bool = False,
) -> str:
command = ["git", *args]
try:
result = subprocess.run(
command,
cwd=cwd,
check=True,
text=True,
capture_output=capture_output,
)
except FileNotFoundError:
raise ReleaseError("Git was not found in PATH.") from None
except subprocess.CalledProcessError as error:
stderr = error.stderr.strip() if error.stderr else ""
detail = f"\n{stderr}" if stderr else ""
raise ReleaseError(
f"Git command failed: {' '.join(command)}{detail}"
) from error
return result.stdout.strip() if capture_output else ""
def find_repository_root(script_path: Path) -> Path:
root = run_git(
"rev-parse",
"--show-toplevel",
cwd=script_path.resolve().parent,
capture_output=True,
)
return Path(root)
def get_status(repository_root: Path) -> str:
return run_git(
"status",
"--porcelain",
cwd=repository_root,
capture_output=True,
)
def ensure_clean_worktree(repository_root: Path) -> None:
status = get_status(repository_root)
if status:
raise ReleaseError(
"The working tree is not clean.\n\n"
f"{status}\n\n"
"Commit, stash, or remove these changes first."
)
def get_current_branch(repository_root: Path) -> str:
branch = run_git(
"branch",
"--show-current",
cwd=repository_root,
capture_output=True,
)
if not branch:
raise ReleaseError(
"HEAD is detached. Switch to a branch before continuing."
)
return branch
def ensure_branch_does_not_exist(
repository_root: Path,
branch: str,
remote: str,
) -> None:
local_branch = run_git(
"branch",
"--list",
branch,
cwd=repository_root,
capture_output=True,
)
if local_branch:
raise ReleaseError(f"Branch {branch} already exists locally.")
remote_branch = run_git(
"ls-remote",
"--heads",
remote,
branch,
cwd=repository_root,
capture_output=True,
)
if remote_branch:
raise ReleaseError(
f"Branch {branch} already exists on {remote}."
)
def ensure_tag_does_not_exist(
repository_root: Path,
tag: str,
remote: str,
) -> None:
local_tag = run_git(
"tag",
"--list",
tag,
cwd=repository_root,
capture_output=True,
)
if local_tag:
raise ReleaseError(f"Tag {tag} already exists locally.")
remote_tag = run_git(
"ls-remote",
"--tags",
remote,
f"refs/tags/{tag}",
cwd=repository_root,
capture_output=True,
)
if remote_tag:
raise ReleaseError(f"Tag {tag} already exists on {remote}.")
def read_version(props_path: Path) -> str:
if not props_path.exists():
raise ReleaseError(f"Version file not found: {props_path}")
content = props_path.read_text(encoding="utf-8")
match = VERSION_ELEMENT_PATTERN.search(content)
if match is None:
raise ReleaseError(
f"SharpEmuVersion was not found in {props_path.name}."
)
return match.group(2).strip()
def update_version(props_path: Path, version: str) -> str:
content = props_path.read_text(encoding="utf-8")
current_version = read_version(props_path)
if current_version == version:
raise ReleaseError(
f"SharpEmuVersion is already set to {version}."
)
updated_content, replacement_count = VERSION_ELEMENT_PATTERN.subn(
rf"\g<1>{version}\g<3>",
content,
count=1,
)
if replacement_count != 1:
raise ReleaseError(
"Expected exactly one SharpEmuVersion element."
)
props_path.write_text(
updated_content,
encoding="utf-8",
newline="\n",
)
return current_version
def prepare_release(
repository_root: Path,
props_path: Path,
version: str,
remote: str,
) -> None:
ensure_clean_worktree(repository_root)
current_branch = get_current_branch(repository_root)
if current_branch != "main":
raise ReleaseError(
f"Prepare must be run from main, not {current_branch}."
)
run_git(
"pull",
"--ff-only",
remote,
"main",
cwd=repository_root,
)
branch = f"release/{version}"
ensure_branch_does_not_exist(
repository_root,
branch,
remote,
)
previous_version = read_version(props_path)
run_git(
"switch",
"-c",
branch,
cwd=repository_root,
)
try:
update_version(props_path, version)
relative_props_path = props_path.relative_to(repository_root)
run_git(
"add",
relative_props_path.as_posix(),
cwd=repository_root,
)
run_git(
"commit",
"-m",
f"chore: bump version to {version}",
cwd=repository_root,
)
run_git(
"push",
"-u",
remote,
branch,
cwd=repository_root,
)
except Exception:
print(
"\nPrepare failed. The release branch may still exist locally.",
file=sys.stderr,
)
raise
print()
print(f"Prepared release {previous_version} -> {version}")
print(f"Branch pushed: {branch}")
print()
print("Open a pull request from:")
print(f" {branch}")
print("into:")
print(" main")
print()
print("After merging the PR, run:")
print(f" python scripts/release.py tag {version}")
def create_release_tag(
repository_root: Path,
props_path: Path,
version: str,
remote: str,
) -> None:
ensure_clean_worktree(repository_root)
current_branch = get_current_branch(repository_root)
if current_branch != "main":
raise ReleaseError(
f"Tagging must be run from main, not {current_branch}."
)
run_git(
"pull",
"--ff-only",
remote,
"main",
cwd=repository_root,
)
current_version = read_version(props_path)
if current_version != version:
raise ReleaseError(
"Version mismatch:\n"
f" Directory.Build.props: {current_version}\n"
f" Requested tag: {version}"
)
tag = f"v{version}"
ensure_tag_does_not_exist(
repository_root,
tag,
remote,
)
run_git(
"tag",
"-a",
tag,
"-m",
f"SharpEmu {version}",
cwd=repository_root,
)
run_git(
"push",
remote,
tag,
cwd=repository_root,
)
print()
print(f"Successfully pushed tag {tag}.")
print("The release workflow should start automatically.")
def parse_arguments() -> argparse.Namespace:
parser = argparse.ArgumentParser(
description="Prepare or tag a SharpEmu release."
)
subparsers = parser.add_subparsers(
dest="command",
required=True,
)
for command in ("prepare", "tag"):
subparser = subparsers.add_parser(command)
subparser.add_argument(
"version",
help="Version without the v prefix, e.g. 0.0.2-beta.2.",
)
subparser.add_argument(
"--remote",
default="origin",
help="Git remote. Default: origin.",
)
arguments = parser.parse_args()
if not VERSION_PATTERN.fullmatch(arguments.version):
parser.error(
"Version must look like 0.0.2, "
"0.0.2-beta.2, or 0.0.2-rc.1."
)
return arguments
def main() -> int:
arguments = parse_arguments()
try:
repository_root = find_repository_root(Path(__file__))
props_path = repository_root / "Directory.Build.props"
if arguments.command == "prepare":
prepare_release(
repository_root,
props_path,
arguments.version,
arguments.remote,
)
else:
create_release_tag(
repository_root,
props_path,
arguments.version,
arguments.remote,
)
except ReleaseError as error:
print(f"Error: {error}", file=sys.stderr)
return 1
return 0
if __name__ == "__main__":
raise SystemExit(main())
+32
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@@ -0,0 +1,32 @@
#!/usr/bin/env bash
# Copyright (C) 2026 SharpEmu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
#
# Smoke-tests the linux-x64 build inside an amd64 container. Useful from any
# host (including Apple Silicon, where Docker runs the amd64 image under
# emulation) to confirm the cross-platform layer keeps working on Linux.
#
# Usage: scripts/test-linux-docker.sh /path/to/eboot.bin
set -euo pipefail
GAME_PATH="${1:-}"
if [[ -z "$GAME_PATH" || ! -f "$GAME_PATH" ]]; then
echo "usage: $0 <path-to-eboot.bin>" >&2
exit 2
fi
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
GAME_DIR="$(cd "$(dirname "$GAME_PATH")" && pwd)"
GAME_FILE="$(basename "$GAME_PATH")"
PUBLISH_DIR="$REPO_ROOT/artifacts/publish/SharpEmu.CLI/Debug/net10.0/linux-x64"
echo ">> Publishing linux-x64 self-contained build..."
dotnet publish "$REPO_ROOT/src/SharpEmu.CLI" \
-c Debug -r linux-x64 --self-contained -p:PublishSingleFile=false
echo ">> Running inside linux/amd64 container..."
docker run --rm --platform linux/amd64 \
-v "$PUBLISH_DIR":/app:ro \
-v "$GAME_DIR":/game:ro \
mcr.microsoft.com/dotnet/runtime-deps:10.0 \
/app/SharpEmu --log-level=info "/game/$GAME_FILE"
+649 -57
View File
@@ -5,15 +5,19 @@ using SharpEmu.Core.Runtime;
using SharpEmu.Core.Cpu;
using SharpEmu.GUI;
using SharpEmu.HLE;
using SharpEmu.Libs.VideoOut;
using SharpEmu.Logging;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.Json;
namespace SharpEmu.CLI;
internal static partial class Program
{
private static readonly SharpEmuLogger Log = SharpEmuLog.For("SharpEmu.CLI");
private static readonly object ConsoleMirrorSync = new();
private static StreamWriter? _consoleMirrorFile;
private const int DefaultImportTraceLimit = 32;
private const string MitigatedChildFlag = "--sharpemu-mitigated-child";
private const uint EXTENDED_STARTUPINFO_PRESENT = 0x00080000;
@@ -21,11 +25,15 @@ internal static partial class Program
private const int PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY = 0x00020007;
private const uint JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE = 0x00002000;
private const int JobObjectExtendedLimitInformation = 9;
private const int STARTF_USESTDHANDLES = 0x00000100;
private const uint HANDLE_FLAG_INHERIT = 0x00000001;
private const string MitigatedChildEnvironment = "SHARPEMU_MITIGATED_CHILD";
private const ulong PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF = 0x00000002UL << 40;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF = 0x00000002UL << 28;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF = 0x00000002UL << 32;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_XTENDED_CONTROL_FLOW_GUARD_ALWAYS_OFF = 0x00000002UL << 40;
private const int ATTACH_PARENT_PROCESS = -1;
private const int STD_INPUT_HANDLE = -10;
private const int STD_OUTPUT_HANDLE = -11;
private const int STD_ERROR_HANDLE = -12;
private const uint GENERIC_READ = 0x80000000;
@@ -37,23 +45,33 @@ internal static partial class Program
[STAThread]
private static int Main(string[] args)
{
// Avoid blocking full collections while guest and render threads are
// running, and establish the GC mode before the runtime reserves the
// fixed guest address-space window.
System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.SustainedLowLatency;
try
{
return Run(args);
}
finally
{
DropConsoleFileMirror();
SharpEmuLog.Shutdown();
}
}
private static int Run(string[] args)
{
args = NormalizeInternalArguments(args, out var isMitigatedChild);
if (args.Length == 0 && !isMitigatedChild)
if (Updater.TryApply(args, out var updateExitCode))
{
return updateExitCode;
}
args = NormalizeInternalArguments(args, out var isMitigatedChild);
if (args.Length == 0)
{
// No arguments: open the desktop frontend. Any argument selects
// the classic CLI behavior below.
return GuiLauncher.Run();
}
@@ -61,7 +79,147 @@ internal static partial class Program
// itself to a console before the first write.
EnsureCliConsole();
UseUtf8ConsoleOutput();
if (isMitigatedChild && TryGetLogFileArgument(args, out var earlyLogFilePath))
{
TryEnableConsoleFileMirror(earlyLogFilePath);
}
if (!CheckHostArchitecture())
{
return 5;
}
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
{
if (OperatingSystem.IsMacOS())
{
ConfigureMoltenVkDefaults();
PreloadMacVulkanLoader();
}
// GLFW requires window creation and event processing on the
// process main thread: AppKit demands it on macOS, and X11 has a
// single event queue that must be serviced from the main thread
// (a window created and polled off it may never map, which showed
// as a running game with no visible window on Linux). Emulation
// moves to a worker thread and the main thread services the window
// work the video presenter posts. Windows keeps a per-thread event
// queue, so its window stays on the presenter's own thread.
var exitCode = 0;
HostMainThread.Enable();
var emulation = new Thread(() =>
{
try
{
exitCode = RunEmulator(args, isMitigatedChild);
}
finally
{
HostMainThread.Shutdown();
}
}, 32 * 1024 * 1024)
{
Name = "SharpEmu Emulation",
};
emulation.Start();
HostMainThread.Pump();
emulation.Join();
return exitCode;
}
return RunEmulator(args, isMitigatedChild);
}
/// <summary>
/// The supported host execution model, checked before any emulation
/// starts: the CPU backend executes guest x86-64 code natively, so the
/// host process must be x86-64 — win-x64/linux-x64 on x64 hardware, or
/// osx-x64 under Rosetta 2 on Apple Silicon (Rosetta translates the
/// whole process, so it still reports as X64 here). An arm64 process
/// (e.g. the osx-arm64 build) can browse the GUI but cannot run games;
/// failing up front distinguishes that from MoltenVK, signal-handler,
/// or guest-memory startup problems.
/// </summary>
private static bool CheckHostArchitecture()
{
if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
return true;
}
Console.Error.WriteLine(
$"[LOADER][ERROR] Unsupported process architecture " +
$"{RuntimeInformation.ProcessArchitecture}: guest code executes " +
"natively, so SharpEmu must run as an x86-64 process.");
if (OperatingSystem.IsMacOS())
{
Console.Error.WriteLine(
"[LOADER][ERROR] On Apple Silicon, use the osx-x64 build under " +
"Rosetta 2 (install with: softwareupdate --install-rosetta).");
}
return false;
}
/// <summary>
/// Applies MoltenVK performance defaults before the Vulkan loader is
/// loaded. Existing user-provided values always take precedence.
/// </summary>
private static void ConfigureMoltenVkDefaults()
{
try
{
_ = MacSetEnv("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", "0", 0);
_ = MacSetEnv("MVK_CONFIG_SHOULD_MAXIMIZE_CONCURRENT_COMPILATION", "1", 0);
_ = MacSetEnv("MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS", "1", 0);
_ = MacSetEnv("MVK_CONFIG_RESUME_LOST_DEVICE", "1", 0);
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Failed to set MoltenVK defaults: {exception.Message}");
}
}
/// <summary>
/// Makes a Vulkan loader visible to GLFW's dlopen("libvulkan.1.dylib").
/// Homebrew's Vulkan libraries are arm64-only and cannot load into this
/// x86-64 (Rosetta 2) process, so a universal libMoltenVK.dylib placed
/// next to the executable (named libvulkan.1.dylib) is preloaded here;
/// dyld then resolves GLFW's bare-name dlopen to the loaded image.
/// </summary>
private static void PreloadMacVulkanLoader()
{
var candidates = new[]
{
Path.Combine(AppContext.BaseDirectory, "libvulkan.1.dylib"),
Path.Combine(AppContext.BaseDirectory, "libMoltenVK.dylib"),
Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
".sharpemu", "x64lib", "libvulkan.1.dylib"),
};
foreach (var candidate in candidates)
{
if (File.Exists(candidate) && NativeLibrary.TryLoad(candidate, out _))
{
Console.Error.WriteLine($"[LOADER][INFO] Vulkan loader preloaded: {candidate}");
return;
}
}
if (NativeLibrary.TryLoad("libvulkan.1.dylib", out _))
{
return;
}
Console.Error.WriteLine(
"[LOADER][WARN] No x86-64 Vulkan loader found; video output will be unavailable. " +
"Place a universal libMoltenVK.dylib (from the MoltenVK releases) next to SharpEmu " +
"as libvulkan.1.dylib.");
}
private static int RunEmulator(string[] args, bool isMitigatedChild)
{
Console.Error.WriteLine($"[DEBUG] SharpEmu starting with {args.Length} args");
if (!isMitigatedChild && TryRunMitigatedChild(args, out var childExitCode))
@@ -69,15 +227,31 @@ internal static partial class Program
return childExitCode;
}
if (!TryParseArguments(args, out var ebootPath, out var runtimeOptions, out var logLevel))
if (!TryExtractHostSurfaceArgument(args, out var emulatorArgs, out var hostSurface, out var hostSurfaceError))
{
Console.Error.WriteLine($"[LOADER][ERROR] {hostSurfaceError}");
return 1;
}
HostSessionControl.SetEmbeddedHostSurface(
hostSurface?.WindowHandle ?? 0,
hostSurface?.DisplayHandle ?? 0);
if (!TryParseArguments(emulatorArgs, out var ebootPath, out var runtimeOptions, out var logLevel, out var logFilePath))
{
PrintUsage();
return 1;
}
if (!isMitigatedChild && !string.IsNullOrWhiteSpace(logFilePath))
{
TryEnableConsoleFileMirror(logFilePath);
}
SharpEmuLog.MinimumLevel = logLevel;
Log.Info(BuildInfo.Banner);
Log.Info(HostSystemInfo.Summary);
ebootPath = Path.GetFullPath(ebootPath);
Console.Error.WriteLine($"[DEBUG] Full path: {ebootPath}");
@@ -90,51 +264,122 @@ internal static partial class Program
Console.Error.WriteLine("[DEBUG] Creating runtime...");
using var runtime = SharpEmuRuntime.CreateDefault(runtimeOptions);
OrbisGen2Result result;
try
{
Console.Error.WriteLine($"[DEBUG] Running: {ebootPath}");
result = runtime.Run(ebootPath);
Console.Error.WriteLine($"[DEBUG] Result: {result}");
if (hostSurface is not null && !VulkanVideoHost.TryAttachSurface(hostSurface))
{
Console.Error.WriteLine("[LOADER][ERROR] The requested GUI host surface is already active.");
return 3;
}
using var runtime = SharpEmuRuntime.CreateDefault(runtimeOptions);
OrbisGen2Result result;
ConsoleCancelEventHandler? cancelHandler = null;
try
{
cancelHandler = (_, eventArgs) =>
{
eventArgs.Cancel = true;
VideoOutExports.NotifyHostInterrupt();
};
Console.CancelKeyPress += cancelHandler;
Console.Error.WriteLine($"[DEBUG] Running: {ebootPath}");
result = runtime.Run(ebootPath);
Console.Error.WriteLine($"[DEBUG] Result: {result}");
}
catch (Exception ex)
{
Console.Error.WriteLine($"[DEBUG] Exception: {ex}");
Log.Error("SharpEmu failed to run.", ex);
return 3;
}
finally
{
if (cancelHandler is not null)
{
Console.CancelKeyPress -= cancelHandler;
}
}
Log.Info($"SharpEmu execution completed. Result={result} (0x{(int)result:X8})");
if (!string.IsNullOrWhiteSpace(runtime.LastSessionSummary))
{
Log.Info(runtime.LastSessionSummary);
}
if (!string.IsNullOrWhiteSpace(runtime.LastBasicBlockTrace))
{
Log.Info("BB trace:");
Log.Info(runtime.LastBasicBlockTrace);
}
if (!string.IsNullOrWhiteSpace(runtime.LastMilestoneLog))
{
Log.Info(runtime.LastMilestoneLog);
}
if (result != OrbisGen2Result.ORBIS_GEN2_OK && !string.IsNullOrWhiteSpace(runtime.LastExecutionDiagnostics))
{
Log.Warn(runtime.LastExecutionDiagnostics);
}
if (runtimeOptions.ImportTraceLimit > 0 && !string.IsNullOrWhiteSpace(runtime.LastExecutionTrace))
{
Log.Info("Import trace:");
Log.Info(runtime.LastExecutionTrace);
}
return result == OrbisGen2Result.ORBIS_GEN2_OK ? 0 : 4;
}
catch (Exception ex)
finally
{
Console.Error.WriteLine($"[DEBUG] Exception: {ex}");
Log.Error("SharpEmu failed to run.", ex);
return 3;
HostSessionControl.SetEmbeddedHostSurface(0);
if (hostSurface is not null)
{
VulkanVideoHost.RequestClose();
VulkanVideoHost.DetachSurface(hostSurface);
hostSurface.Dispose();
}
}
}
private static bool TryExtractHostSurfaceArgument(
IReadOnlyList<string> args,
out string[] emulatorArgs,
out VulkanHostSurface? hostSurface,
out string? error)
{
const string hostSurfacePrefix = "--host-surface=";
var remaining = new List<string>(args.Count);
hostSurface = null;
error = null;
foreach (var argument in args)
{
if (!argument.StartsWith(hostSurfacePrefix, StringComparison.OrdinalIgnoreCase))
{
remaining.Add(argument);
continue;
}
if (hostSurface is not null)
{
emulatorArgs = [];
error = "more than one GUI host surface was specified";
return false;
}
var descriptor = argument[hostSurfacePrefix.Length..];
if (!VulkanHostSurface.TryCreateChildProcessSurface(descriptor, out hostSurface, out error))
{
emulatorArgs = [];
return false;
}
}
Log.Info($"SharpEmu execution completed. Result={result} (0x{(int)result:X8})");
if (!string.IsNullOrWhiteSpace(runtime.LastSessionSummary))
{
Log.Info(runtime.LastSessionSummary);
}
if (!string.IsNullOrWhiteSpace(runtime.LastBasicBlockTrace))
{
Log.Info("BB trace:");
Log.Info(runtime.LastBasicBlockTrace);
}
if (!string.IsNullOrWhiteSpace(runtime.LastMilestoneLog))
{
Log.Info(runtime.LastMilestoneLog);
}
if (result != OrbisGen2Result.ORBIS_GEN2_OK && !string.IsNullOrWhiteSpace(runtime.LastExecutionDiagnostics))
{
Log.Warn(runtime.LastExecutionDiagnostics);
}
if (runtimeOptions.ImportTraceLimit > 0 && !string.IsNullOrWhiteSpace(runtime.LastExecutionTrace))
{
Log.Info("Import trace:");
Log.Info(runtime.LastExecutionTrace);
}
return result == OrbisGen2Result.ORBIS_GEN2_OK ? 0 : 4;
emulatorArgs = remaining.ToArray();
return true;
}
private static void EnsureCliConsole()
@@ -231,9 +476,15 @@ internal static partial class Program
return handle != 0 && handle != -1;
}
private static string[] NormalizeInternalArguments(string[] args, out bool isMitigatedChild)
private static string[] NormalizeInternalArguments(
string[] args,
out bool isMitigatedChild)
{
isMitigatedChild = false;
var trustedMitigatedChild = string.Equals(
Environment.GetEnvironmentVariable(MitigatedChildEnvironment),
"1",
StringComparison.Ordinal);
if (args.Length == 0)
{
return args;
@@ -244,7 +495,7 @@ internal static partial class Program
{
if (string.Equals(arg, MitigatedChildFlag, StringComparison.Ordinal))
{
isMitigatedChild = true;
isMitigatedChild = trustedMitigatedChild;
continue;
}
@@ -283,9 +534,11 @@ internal static partial class Program
var commandLine = BuildCommandLine(processPath, childArgs);
var startupInfoEx = new STARTUPINFOEX();
startupInfoEx.StartupInfo.cb = Marshal.SizeOf<STARTUPINFOEX>();
ConfigureInheritedStdHandles(ref startupInfoEx.StartupInfo);
nint attributeList = 0;
nint mitigationPolicies = 0;
var previousChildEnvironment = Environment.GetEnvironmentVariable(MitigatedChildEnvironment);
try
{
nuint attributeListSize = 0;
@@ -293,7 +546,9 @@ internal static partial class Program
attributeList = Marshal.AllocHGlobal((nint)attributeListSize);
if (!InitializeProcThreadAttributeList(attributeList, 1, 0, ref attributeListSize))
{
return false;
childExitCode = 5;
Console.Error.WriteLine($"[ERROR] Failed to initialize mitigation attributes: {Marshal.GetLastWin32Error()}");
return true;
}
startupInfoEx.lpAttributeList = attributeList;
@@ -301,8 +556,7 @@ internal static partial class Program
var policy1 = PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF;
var policy2 =
PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF |
PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF |
PROCESS_CREATION_MITIGATION_POLICY2_XTENDED_CONTROL_FLOW_GUARD_ALWAYS_OFF;
PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF;
mitigationPolicies = Marshal.AllocHGlobal(sizeof(ulong) * 2);
Marshal.WriteInt64(mitigationPolicies, unchecked((long)policy1));
@@ -317,24 +571,31 @@ internal static partial class Program
0,
0))
{
return false;
childExitCode = 5;
Console.Error.WriteLine($"[ERROR] Failed to apply mitigation attributes: {Marshal.GetLastWin32Error()}");
return true;
}
var cmdLineBuilder = new StringBuilder(commandLine);
nint jobHandle = 0;
if (!CreateProcessW(
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, "1");
var created = CreateProcessW(
processPath,
cmdLineBuilder,
0,
0,
false,
true,
EXTENDED_STARTUPINFO_PRESENT,
0,
Environment.CurrentDirectory,
ref startupInfoEx,
out var processInfo))
out var processInfo);
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, previousChildEnvironment);
if (!created)
{
return false;
childExitCode = 5;
Console.Error.WriteLine($"[ERROR] Failed to launch mitigated child process: {Marshal.GetLastWin32Error()}");
return true;
}
try
@@ -388,6 +649,8 @@ internal static partial class Program
}
finally
{
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, previousChildEnvironment);
if (attributeList != 0)
{
DeleteProcThreadAttributeList(attributeList);
@@ -401,6 +664,238 @@ internal static partial class Program
}
}
private static bool TryGetLogFileArgument(IReadOnlyList<string> args, out string path)
{
for (var i = 0; i < args.Count; i++)
{
var argument = args[i];
if (string.Equals(argument, "--log-file", StringComparison.OrdinalIgnoreCase))
{
if (i + 1 < args.Count &&
!string.IsNullOrWhiteSpace(args[i + 1]) &&
!args[i + 1].StartsWith("--", StringComparison.Ordinal) &&
ShouldConsumeLogFilePath(args, i + 1))
{
path = args[i + 1];
return true;
}
path = BuildDefaultLogFilePath(TryFindEbootPathToken(args));
return true;
}
const string logFilePrefix = "--log-file=";
if (argument.StartsWith(logFilePrefix, StringComparison.OrdinalIgnoreCase) &&
!string.IsNullOrWhiteSpace(argument[logFilePrefix.Length..]))
{
path = argument[logFilePrefix.Length..];
return true;
}
}
path = string.Empty;
return false;
}
private static string BuildDefaultLogFilePath(string? ebootPath)
{
var baseDirectory = AppContext.BaseDirectory;
var logsDirectory = Path.Combine(baseDirectory, "user", "logs");
var name = TryReadTitleId(ebootPath) ?? "UNKNOWN";
foreach (var invalid in Path.GetInvalidFileNameChars())
{
name = name.Replace(invalid, '_');
}
return Path.Combine(logsDirectory, $"{name}-{DateTime.Now:yyyyMMdd-HHmmss}.log");
}
private static string? TryReadTitleId(string? ebootPath)
{
if (string.IsNullOrWhiteSpace(ebootPath))
{
return null;
}
try
{
var directory = Path.GetDirectoryName(Path.GetFullPath(ebootPath));
if (string.IsNullOrEmpty(directory))
{
return null;
}
foreach (var paramPath in new[]
{
Path.Combine(directory, "sce_sys", "param.json"),
Path.Combine(directory, "param.json"),
})
{
if (!File.Exists(paramPath))
{
continue;
}
using var stream = File.OpenRead(paramPath);
using var document = JsonDocument.Parse(stream);
if (document.RootElement.TryGetProperty("titleId", out var titleIdElement) &&
titleIdElement.ValueKind == JsonValueKind.String)
{
var titleId = titleIdElement.GetString();
if (!string.IsNullOrWhiteSpace(titleId))
{
return titleId.Trim();
}
}
}
}
catch
{
// Logging should never block launch; unknown title ids use a stable fallback.
}
return null;
}
private static string? TryFindEbootPathToken(IReadOnlyList<string> args)
{
for (var i = args.Count - 1; i >= 0; i--)
{
var argument = args[i];
if (string.IsNullOrWhiteSpace(argument) ||
argument.StartsWith("--", StringComparison.Ordinal))
{
continue;
}
return argument;
}
return null;
}
private static bool ShouldConsumeLogFilePath(IReadOnlyList<string> args, int candidateIndex)
{
var candidate = args[candidateIndex];
if (LooksLikeLogFilePath(candidate))
{
return true;
}
for (var i = candidateIndex + 1; i < args.Count; i++)
{
var argument = args[i];
if (!string.IsNullOrWhiteSpace(argument) &&
!argument.StartsWith("--", StringComparison.Ordinal))
{
return true;
}
}
return false;
}
private static bool LooksLikeLogFilePath(string path)
{
var extension = Path.GetExtension(path);
return string.Equals(extension, ".log", StringComparison.OrdinalIgnoreCase) ||
string.Equals(extension, ".txt", StringComparison.OrdinalIgnoreCase);
}
private static void TryEnableConsoleFileMirror(string path)
{
lock (ConsoleMirrorSync)
{
if (_consoleMirrorFile is not null)
{
return;
}
try
{
var directory = Path.GetDirectoryName(path);
if (!string.IsNullOrEmpty(directory))
{
Directory.CreateDirectory(directory);
}
var stream = new FileStream(
path,
FileMode.Create,
FileAccess.Write,
FileShare.ReadWrite,
bufferSize: 4096,
FileOptions.SequentialScan);
_consoleMirrorFile = new StreamWriter(stream, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false))
{
AutoFlush = true,
};
Console.SetOut(new TeeTextWriter(Console.Out, _consoleMirrorFile));
Console.SetError(new TeeTextWriter(Console.Error, _consoleMirrorFile));
Console.Error.WriteLine($"[DEBUG] Log file: {Path.GetFullPath(path)}");
}
catch (Exception ex)
{
Console.Error.WriteLine($"[WARN] Could not open log file '{path}': {ex.Message}");
}
}
}
private static void DropConsoleFileMirror()
{
lock (ConsoleMirrorSync)
{
try
{
_consoleMirrorFile?.Flush();
_consoleMirrorFile?.Dispose();
}
catch
{
}
_consoleMirrorFile = null;
}
}
private static void ConfigureInheritedStdHandles(ref STARTUPINFO startupInfo)
{
if (!OperatingSystem.IsWindows())
{
return;
}
var input = GetStdHandle(STD_INPUT_HANDLE);
var output = GetStdHandle(STD_OUTPUT_HANDLE);
var error = GetStdHandle(STD_ERROR_HANDLE);
if (!IsHandleValid(output) && !IsHandleValid(error))
{
return;
}
if (IsHandleValid(input))
{
_ = SetHandleInformation(input, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
startupInfo.hStdInput = input;
}
if (IsHandleValid(output))
{
_ = SetHandleInformation(output, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
startupInfo.hStdOutput = output;
}
if (IsHandleValid(error))
{
_ = SetHandleInformation(error, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
startupInfo.hStdError = error;
}
startupInfo.dwFlags |= STARTF_USESTDHANDLES;
}
private static string BuildCommandLine(string processPath, IReadOnlyList<string> args)
{
var builder = new StringBuilder();
@@ -503,27 +998,30 @@ internal static partial class Program
private static void PrintUsage()
{
Log.Info("Usage: SharpEmu.CLI [--strict] [--trace-imports[=N]] [--cpu-engine=<native>] [--log-level=<level>] <path-to-eboot.bin>");
Log.Info(@"Example: SharpEmu.CLI --cpu-engine=native --trace-imports=64 --log-level=debug ""E:\Games\...\eboot.bin""");
Log.Info("Usage: SharpEmu.CLI [--strict] [--trace-imports[=N]] [--cpu-engine=<native>] [--log-level=<level>] [--log-file[=<path>]] <path-to-eboot.bin>");
Log.Info(@"Example: SharpEmu.CLI --cpu-engine=native --trace-imports=64 --log-level=debug --log-file ""E:\Games\...\eboot.bin""");
}
private static bool TryParseArguments(
string[] args,
out string ebootPath,
out SharpEmuRuntimeOptions runtimeOptions,
out LogLevel logLevel)
out LogLevel logLevel,
out string? logFilePath)
{
if (args.Length == 0)
{
ebootPath = string.Empty;
runtimeOptions = default;
logLevel = SharpEmuLog.MinimumLevel;
logFilePath = null;
return false;
}
var strictDynlibResolution = false;
var importTraceLimit = 0;
var cpuEngine = CpuExecutionEngine.NativeOnly;
logFilePath = null;
logLevel = SharpEmuLog.MinimumLevel;
var pathTokens = new List<string>(args.Length);
for (var i = 0; i < args.Length; i++)
@@ -553,6 +1051,7 @@ internal static partial class Program
{
ebootPath = string.Empty;
runtimeOptions = default;
logFilePath = null;
return false;
}
@@ -566,6 +1065,7 @@ internal static partial class Program
{
ebootPath = string.Empty;
runtimeOptions = default;
logFilePath = null;
return false;
}
@@ -573,6 +1073,23 @@ internal static partial class Program
continue;
}
if (string.Equals(argument, "--log-file", StringComparison.OrdinalIgnoreCase))
{
if (i + 1 < args.Length &&
!string.IsNullOrWhiteSpace(args[i + 1]) &&
!args[i + 1].StartsWith("--", StringComparison.Ordinal) &&
ShouldConsumeLogFilePath(args, i + 1))
{
logFilePath = args[++i];
}
else
{
logFilePath = BuildDefaultLogFilePath(TryFindEbootPathToken(args));
}
continue;
}
const string logLevelPrefix = "--log-level=";
if (argument.StartsWith(logLevelPrefix, StringComparison.OrdinalIgnoreCase))
{
@@ -596,6 +1113,7 @@ internal static partial class Program
ebootPath = string.Empty;
runtimeOptions = default;
logLevel = SharpEmuLog.MinimumLevel;
logFilePath = null;
return false;
}
@@ -618,11 +1136,27 @@ internal static partial class Program
continue;
}
const string logFilePrefix = "--log-file=";
if (argument.StartsWith(logFilePrefix, StringComparison.OrdinalIgnoreCase))
{
logFilePath = argument[logFilePrefix.Length..];
if (string.IsNullOrWhiteSpace(logFilePath))
{
ebootPath = string.Empty;
runtimeOptions = default;
logLevel = SharpEmuLog.MinimumLevel;
return false;
}
continue;
}
if (argument.StartsWith("--", StringComparison.Ordinal))
{
ebootPath = string.Empty;
runtimeOptions = default;
logLevel = SharpEmuLog.MinimumLevel;
logFilePath = null;
return false;
}
@@ -634,6 +1168,7 @@ internal static partial class Program
ebootPath = string.Empty;
runtimeOptions = default;
logLevel = SharpEmuLog.MinimumLevel;
logFilePath = null;
return false;
}
@@ -735,6 +1270,56 @@ internal static partial class Program
public nuint PeakJobMemoryUsed;
}
private sealed class TeeTextWriter : TextWriter
{
private readonly TextWriter _primary;
private readonly TextWriter _mirror;
public TeeTextWriter(TextWriter primary, TextWriter mirror)
{
_primary = primary;
_mirror = mirror;
}
public override Encoding Encoding => _primary.Encoding;
public override void Write(char value)
{
lock (ConsoleMirrorSync)
{
_primary.Write(value);
_mirror.Write(value);
}
}
public override void Write(string? value)
{
lock (ConsoleMirrorSync)
{
_primary.Write(value);
_mirror.Write(value);
}
}
public override void WriteLine(string? value)
{
lock (ConsoleMirrorSync)
{
_primary.WriteLine(value);
_mirror.WriteLine(value);
}
}
public override void Flush()
{
lock (ConsoleMirrorSync)
{
_primary.Flush();
_mirror.Flush();
}
}
}
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool InitializeProcThreadAttributeList(
@@ -819,6 +1404,10 @@ internal static partial class Program
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetStdHandle(int stdHandle, nint handle);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetHandleInformation(nint handle, uint mask, uint flags);
[DllImport("kernel32.dll", EntryPoint = "CreateFileW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern nint CreateFileW(
string fileName,
@@ -828,4 +1417,7 @@ internal static partial class Program
uint creationDisposition,
uint flagsAndAttributes,
nint templateFile);
[DllImport("libSystem", EntryPoint = "setenv")]
private static extern int MacSetEnv(string name, string value, int overwrite);
}
+27 -3
View File
@@ -16,14 +16,32 @@ SPDX-License-Identifier: GPL-2.0-or-later
console window; CLI mode re-attaches to the parent terminal's console. -->
<OutputType>WinExe</OutputType>
<AssemblyName>SharpEmu</AssemblyName>
<RuntimeIdentifiers>win-x64;linux-x64;osx-arm64</RuntimeIdentifiers>
<!-- osx-x64 is the macOS target: the CPU backend executes guest x86-64
natively, so on Apple Silicon it runs under Rosetta 2. -->
<RuntimeIdentifiers>win-x64;linux-x64;osx-x64;osx-arm64</RuntimeIdentifiers>
<SelfContained>true</SelfContained>
<PublishSingleFile>true</PublishSingleFile>
<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
<EnableCompressionInSingleFile>true</EnableCompressionInSingleFile>
<ImplicitUsings>enable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>0.0.1</Version>
<!-- Server GC reserves one large heap range per logical processor. On
high-core-count hosts those ranges can overlap fixed PS5 image bases
before the guest address space is established. Workstation GC avoids
that collision and keeps the emulator's required mappings available. -->
<ServerGarbageCollection>false</ServerGarbageCollection>
<ConcurrentGarbageCollection>true</ConcurrentGarbageCollection>
<TieredPGO>true</TieredPGO>
</PropertyGroup>
<!-- Background GC's write-watch revisit calls FlushProcessWriteBuffers,
which on macOS uses thread_get_register_pointer_values; under Rosetta 2
that Mach call can stall indefinitely on threads executing translated
guest code, wedging the whole runtime (every allocating thread then
blocks behind the never-finishing GC). Non-concurrent GC never takes
that path. Windows and Linux keep concurrent GC. -->
<PropertyGroup Condition="$([System.String]::Copy('$(RuntimeIdentifier)').StartsWith('osx'))">
<ConcurrentGarbageCollection>false</ConcurrentGarbageCollection>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
@@ -36,6 +54,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'win-x64' Or '$(RuntimeIdentifier)' == ''">
<ApplicationIcon>..\..\assets\images\SharpEmu.ico</ApplicationIcon>
<Win32Icon>..\..\assets\images\SharpEmu.ico</Win32Icon>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup>
@@ -48,6 +67,11 @@ SPDX-License-Identifier: GPL-2.0-or-later
<TargetPath>LICENSE.txt</TargetPath>
<Visible>False</Visible>
</Content>
<Content Include="..\SharpEmu.GUI\Languages\*.json" Condition="'$(Configuration)' != 'Release'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>Languages\%(Filename)%(Extension)</TargetPath>
<Visible>False</Visible>
</Content>
</ItemGroup>
<!-- Keep glfw as a loose file next to the executable; every other native
@@ -55,7 +79,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Target Name="KeepGlfwOutsideSingleFile" AfterTargets="ComputeResolvedFilesToPublishList">
<ItemGroup>
<_GlfwPublishFiles Include="@(ResolvedFileToPublish)"
Condition="$([System.String]::Copy('%(ResolvedFileToPublish.Filename)').StartsWith('glfw'))" />
Condition="$([System.String]::Copy('%(ResolvedFileToPublish.Filename)').StartsWith('glfw')) Or $([System.String]::Copy('%(ResolvedFileToPublish.Filename)').StartsWith('libglfw'))" />
<ResolvedFileToPublish Remove="@(_GlfwPublishFiles)" />
<ResolvedFileToPublish Include="@(_GlfwPublishFiles)">
<ExcludeFromSingleFile>true</ExcludeFromSingleFile>
+16
View File
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="SharpEmu" />
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Required by Avalonia NativeControlHost on Windows 10 and 11. -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
</assembly>
+106 -6
View File
@@ -135,6 +135,23 @@
"Ultz.Native.GLFW": "3.4.0"
}
},
"Silk.NET.Input.Common": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "QbJVV7kFBHEByayXCYdJtXXI9Sp4a+QAf0IdGV6uCWkFYcEmqBYW3aaNGvFOdSwTBDbHL5T/OtOCrGh4qYhk7A==",
"dependencies": {
"Silk.NET.Windowing.Common": "2.23.0"
}
},
"Silk.NET.Input.Glfw": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "KGHYqsv/IQRJtD6dloYh2tN4CkaM40vxM2kj0cGKBoCQiBDYHHhJiyDTyMPx0W7Fz5IgnhnG42ELmIAa0DH69A==",
"dependencies": {
"Silk.NET.Input.Common": "2.23.0",
"Silk.NET.Windowing.Glfw": "2.23.0"
}
},
"Silk.NET.Maths": {
"type": "Transitive",
"resolved": "2.23.0",
@@ -199,9 +216,9 @@
"type": "Project",
"dependencies": {
"Iced": "[1.21.0, )",
"SharpEmu.HLE": "[1.0.0, )",
"SharpEmu.Libs": "[1.0.0, )",
"SharpEmu.Logging": "[1.0.0, )"
"SharpEmu.HLE": "[0.0.2-beta.2, )",
"SharpEmu.Libs": "[0.0.2-beta.2, )",
"SharpEmu.Logging": "[0.0.2-beta.2, )"
}
},
"sharpemu.gui": {
@@ -211,17 +228,25 @@
"Avalonia.Desktop": "[11.3.18, )",
"Avalonia.Fonts.Inter": "[11.3.18, )",
"Avalonia.Themes.Fluent": "[11.3.18, )",
"SharpEmu.Logging": "[1.0.0, )",
"SharpEmu.Core": "[0.0.2-beta.2, )",
"SharpEmu.Libs": "[0.0.2-beta.2, )",
"SharpEmu.Logging": "[0.0.2-beta.2, )",
"Tmds.DBus.Protocol": "[0.21.3, )"
}
},
"sharpemu.hle": {
"type": "Project"
"type": "Project",
"dependencies": {
"SharpEmu.Logging": "[0.0.2-beta.2, )"
}
},
"sharpemu.libs": {
"type": "Project",
"dependencies": {
"SharpEmu.HLE": "[1.0.0, )",
"SharpEmu.HLE": "[0.0.2-beta.2, )",
"SharpEmu.ShaderCompiler": "[0.0.2-beta.2, )",
"SharpEmu.ShaderCompiler.Vulkan": "[0.0.2-beta.2, )",
"Silk.NET.Input": "[2.23.0, )",
"Silk.NET.Vulkan": "[2.23.0, )",
"Silk.NET.Vulkan.Extensions.EXT": "[2.23.0, )",
"Silk.NET.Vulkan.Extensions.KHR": "[2.23.0, )",
@@ -231,6 +256,18 @@
"sharpemu.logging": {
"type": "Project"
},
"sharpemu.shadercompiler": {
"type": "Project",
"dependencies": {
"SharpEmu.HLE": "[0.0.2-beta.2, )"
}
},
"sharpemu.shadercompiler.vulkan": {
"type": "Project",
"dependencies": {
"SharpEmu.ShaderCompiler": "[0.0.2-beta.2, )"
}
},
"Avalonia": {
"type": "CentralTransitive",
"requested": "[11.3.18, )",
@@ -279,6 +316,16 @@
"resolved": "1.21.0",
"contentHash": "dv5+81Q1TBQvVMSOOOmRcjJmvWcX3BZPZsIq31+RLc5cNft0IHAyNlkdb7ZarOWG913PyBoFDsDXoCIlKmLclg=="
},
"Silk.NET.Input": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "Xzl+tVwAp2eEd8blmGQjmJrsZPnp3PWG0KJjiAQHaY2Zr/ELVWeAROKXmZdCAvexzmte2JVGEy/dxnMycbxlpg==",
"dependencies": {
"Silk.NET.Input.Common": "2.23.0",
"Silk.NET.Input.Glfw": "2.23.0"
}
},
"Silk.NET.Vulkan": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
@@ -431,6 +478,59 @@
"contentHash": "Iy22JopynbOJ32vA0lBhFEzGi65GQJBuJHYBYRBpydrDpNoTiHnjIXfA65Gu+8qsOr/ZEoIF8r9aHCgAXuO6DA=="
}
},
"net10.0/osx-x64": {
"Avalonia.Angle.Windows.Natives": {
"type": "Transitive",
"resolved": "2.1.25547.20250602",
"contentHash": "ZL0VLc4s9rvNNFt19Pxm5UNAkmKNylugAwJPX9ulXZ6JWs/l6XZihPWWTyezaoNOVyEPU8YbURtW7XMAtqXH5A=="
},
"Avalonia.Native": {
"type": "Transitive",
"resolved": "11.3.18",
"contentHash": "8g53DROFW6wVJAnTsE1Iu5bdZO5r0oqxbdbMQODs1QDYCK2IU/y/x/vQVKCYOvqxl4tXkzU9tExv8XqSGPWthQ==",
"dependencies": {
"Avalonia": "11.3.18"
}
},
"HarfBuzzSharp.NativeAssets.Linux": {
"type": "Transitive",
"resolved": "8.3.1.1",
"contentHash": "3EZ1mpIiKWRLL5hUYA82ZHteeDIVaEA/Z0rA/wU6tjx6crcAkJnBPwDXZugBSfo8+J3EznvRJf49uMsqYfKrHg=="
},
"HarfBuzzSharp.NativeAssets.macOS": {
"type": "Transitive",
"resolved": "8.3.1.1",
"contentHash": "jbtCsgftcaFLCA13tVKo5iWdElJScrulLTKJre36O4YQTIlwDtPPqhRZNk+Y0vv4D1gxbscasGRucUDfS44ofQ=="
},
"HarfBuzzSharp.NativeAssets.Win32": {
"type": "Transitive",
"resolved": "8.3.1.1",
"contentHash": "UsJtQsfAJoFDZrXc4hCUfRPMqccfKZ0iumJ/upcUjz/cmsTgVFGNEL5yaJWmkqsuFYdMWbj/En5/kS4PFl9hBA=="
},
"SkiaSharp.NativeAssets.Linux": {
"type": "Transitive",
"resolved": "2.88.9",
"contentHash": "cWSaJKVPWAaT/WIn9c8T5uT/l4ETwHxNJTkEOtNKjphNo8AW6TF9O32aRkxqw3l8GUdUo66Bu7EiqtFh/XG0Zg==",
"dependencies": {
"SkiaSharp": "2.88.9"
}
},
"SkiaSharp.NativeAssets.macOS": {
"type": "Transitive",
"resolved": "2.88.9",
"contentHash": "Nv5spmKc4505Ep7oUoJ5vp3KweFpeNqxpyGDWyeEPTX2uR6S6syXIm3gj75dM0YJz7NPvcix48mR5laqs8dPuA=="
},
"SkiaSharp.NativeAssets.Win32": {
"type": "Transitive",
"resolved": "2.88.9",
"contentHash": "wb2kYgU7iy84nQLYZwMeJXixvK++GoIuECjU4ECaUKNuflyRlJKyiRhN1MAHswvlvzuvkrjRWlK0Za6+kYQK7w=="
},
"Ultz.Native.GLFW": {
"type": "Transitive",
"resolved": "3.4.0",
"contentHash": "Iy22JopynbOJ32vA0lBhFEzGi65GQJBuJHYBYRBpydrDpNoTiHnjIXfA65Gu+8qsOr/ZEoIF8r9aHCgAXuO6DA=="
}
},
"net10.0/win-x64": {
"Avalonia.Angle.Windows.Natives": {
"type": "Transitive",
+88 -40
View File
@@ -7,29 +7,33 @@ using SharpEmu.Core.Cpu.Native;
using SharpEmu.Core.Loader;
using SharpEmu.Core.Memory;
using SharpEmu.HLE;
using SharpEmu.Logging;
namespace SharpEmu.Core.Cpu;
public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
{
private static readonly SharpEmuLogger Log = SharpEmuLog.For("Dispatcher");
private enum EntryFrameKind
{
ProcessEntry,
ModuleInitializer,
}
private const ulong StackBaseAddress = 0x7FFF_F000_0000UL;
// The top of the x86-64 user address space (0x7FFD..0x7FFF) is only
// freely mappable on Windows; on macOS/Linux it hosts the dyld shared
// cache / vdso and (under Rosetta 2) the translator runtime, so POSIX
// hosts use the equivalent layout one slot lower at 0x6FFx.
private static readonly ulong StackBaseAddress = OperatingSystem.IsWindows() ? 0x7FFF_F000_0000UL : 0x6FFF_F000_0000UL;
private const ulong StackSize = 0x0020_0000UL;
private const ulong TlsBaseAddress = 0x7FFE_0000_0000UL;
private static readonly ulong TlsBaseAddress = OperatingSystem.IsWindows() ? 0x7FFE_0000_0000UL : 0x6FFE_0000_0000UL;
private const ulong TlsSize = 0x0001_0000UL;
private const ulong TlsPrefixSize = 0x0000_1000UL;
private const ulong BootstrapStubBaseAddress = 0x7FFD_F000_0000UL;
private const ulong BootstrapPayloadBaseAddress = 0x7FFD_E000_0000UL;
private const ulong DynlibFallbackStubBaseAddress = 0x7FFD_D000_0000UL;
private const ulong ReturnToHostStubBaseAddress = 0x7FFD_C000_0000UL;
// The static TLS blocks live at negative offsets from the TCB (FreeBSD
// amd64 variant II). Keep every host in sync with GuestTlsTemplate's
// startup reservation; PS5 modules routinely reach beyond one host page.
private const ulong TlsPrefixSize = GuestTlsTemplate.StartupStaticTlsReservation;
private static readonly ulong BootstrapStubBaseAddress = OperatingSystem.IsWindows() ? 0x7FFD_F000_0000UL : 0x6FFD_F000_0000UL;
private static readonly ulong BootstrapPayloadBaseAddress = OperatingSystem.IsWindows() ? 0x7FFD_E000_0000UL : 0x6FFD_E000_0000UL;
private static readonly ulong DynlibFallbackStubBaseAddress = OperatingSystem.IsWindows() ? 0x7FFD_D000_0000UL : 0x6FFD_D000_0000UL;
private static readonly ulong ReturnToHostStubBaseAddress = OperatingSystem.IsWindows() ? 0x7FFD_C000_0000UL : 0x6FFD_C000_0000UL;
private const ulong BootstrapRegionSize = 0x0000_1000UL;
private const ulong ReturnToHostStubStride = 0x0100_0000UL;
private const ulong BootstrapPayloadResultOffset = 0x28UL;
@@ -83,8 +87,8 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
string processImageName = "eboot.bin",
CpuExecutionOptions executionOptions = default)
{
Log.Debug("=== DispatchEntry START ===");
Log.Debug($"entryPoint=0x{entryPoint:X16}, generation={generation}");
Console.Error.WriteLine("[DISPATCHER] === DispatchEntry START ===");
Console.Error.WriteLine($"[DISPATCHER] entryPoint=0x{entryPoint:X16}, generation={generation}");
try
{
@@ -92,7 +96,8 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
}
catch (Exception ex)
{
Log.Critical($"FATAL EXCEPTION in DispatchEntry: {ex.GetType().Name}: {ex.Message}", ex);
Console.Error.WriteLine($"[DISPATCHER] FATAL EXCEPTION in DispatchEntry: {ex.GetType().Name}: {ex.Message}");
Console.Error.WriteLine($"[DISPATCHER] Stack trace: {ex.StackTrace}");
throw;
}
}
@@ -105,8 +110,8 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
string moduleName = "module",
CpuExecutionOptions executionOptions = default)
{
Log.Debug("=== DispatchModuleInitializer START ===");
Log.Debug($"moduleInit=0x{entryPoint:X16}, generation={generation}, module={moduleName}");
Console.Error.WriteLine("[DISPATCHER] === DispatchModuleInitializer START ===");
Console.Error.WriteLine($"[DISPATCHER] moduleInit=0x{entryPoint:X16}, generation={generation}, module={moduleName}");
try
{
@@ -121,7 +126,8 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
}
catch (Exception ex)
{
Log.Critical($"FATAL EXCEPTION in DispatchModuleInitializer: {ex.GetType().Name}: {ex.Message}", ex);
Console.Error.WriteLine($"[DISPATCHER] FATAL EXCEPTION in DispatchModuleInitializer: {ex.GetType().Name}: {ex.Message}");
Console.Error.WriteLine($"[DISPATCHER] Stack trace: {ex.StackTrace}");
throw;
}
}
@@ -135,7 +141,7 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
CpuExecutionOptions executionOptions = default,
EntryFrameKind frameKind = EntryFrameKind.ProcessEntry)
{
Log.Debug("DispatchEntryCore STARTING...");
Console.Error.WriteLine("[DISPATCHER] DispatchEntryCore STARTING...");
LastEntryPoint = entryPoint;
LastTrapInfo = null;
@@ -307,7 +313,7 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
LastMilestoneLog,
Environment.NewLine,
$"CpuEngine native-only failed: {backendError}");
Log.Error($"Native backend FAILED: {backendError}");
Console.Error.WriteLine($"[DISPATCHER] Native backend FAILED: {backendError}");
return FailEarly(
OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_IMPLEMENTED,
CpuExitReason.NativeBackendUnavailable);
@@ -366,11 +372,19 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
private static bool InitializeTls(CpuContext context, ulong tlsBase)
{
return context.TryWriteUInt64(tlsBase - 0xF0, 0) &&
context.TryWriteUInt64(tlsBase + 0x00, tlsBase) &&
context.TryWriteUInt64(tlsBase + 0x10, tlsBase) &&
context.TryWriteUInt64(tlsBase + 0x28, 0xC0DEC0DECAFEBABEUL) &&
context.TryWriteUInt64(tlsBase + 0x60, tlsBase);
if (!context.TryWriteUInt64(tlsBase - 0xF0, 0) ||
!context.TryWriteUInt64(tlsBase + 0x00, tlsBase) ||
!context.TryWriteUInt64(tlsBase + 0x10, tlsBase) ||
!context.TryWriteUInt64(tlsBase + 0x28, 0xC0DEC0DECAFEBA00UL) ||
!context.TryWriteUInt64(tlsBase + 0x60, tlsBase))
{
return false;
}
// Seed the static TLS block below the thread pointer with the main
// module's initialized thread-locals (variant II layout).
SharpEmu.HLE.GuestTlsTemplate.SeedThreadBlock(context, tlsBase);
return true;
}
private static bool InitializeGuestFrameChainSentinel(CpuContext context)
@@ -396,35 +410,54 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
ulong programExitHandlerAddress)
{
var imageName = string.IsNullOrWhiteSpace(processImageName) ? "eboot.bin" : processImageName;
var encodedNameLength = Encoding.UTF8.GetByteCount(imageName);
Span<byte> argv0Buffer = encodedNameLength + 1 <= 512
? stackalloc byte[encodedNameLength + 1]
: new byte[encodedNameLength + 1];
if (Encoding.UTF8.GetBytes(imageName.AsSpan(), argv0Buffer) != encodedNameLength)
var arguments = new List<string>(3) { imageName };
var configuredArguments = Environment.GetEnvironmentVariable("SHARPEMU_GUEST_ARGS");
if (!string.IsNullOrWhiteSpace(configuredArguments))
{
return false;
// The PS5 entry-parameter ABI exposes three inline argv pointers.
// Two compatibility arguments are therefore safe without changing
// the fixed 0x20-byte structure expected by existing titles.
var compatibilityArguments = configuredArguments.Split(
(char[]?)null,
StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
arguments.AddRange(compatibilityArguments.Take(2));
}
argv0Buffer[encodedNameLength] = 0;
var cursor = context[CpuRegister.Rsp];
var argv0Address = AlignDown(cursor - (ulong)argv0Buffer.Length, 16);
if (!context.Memory.TryWrite(argv0Address, argv0Buffer))
var argumentAddresses = new ulong[arguments.Count];
for (var index = arguments.Count - 1; index >= 0; index--)
{
return false;
var encoded = Encoding.UTF8.GetBytes(arguments[index] + '\0');
cursor = AlignDown(cursor - (ulong)encoded.Length, 16);
if (!context.Memory.TryWrite(cursor, encoded))
{
return false;
}
argumentAddresses[index] = cursor;
}
const ulong entryParamsSize = 0x20;
var entryParamsAddress = AlignDown(argv0Address - entryParamsSize, 16);
if (!context.TryWriteUInt32(entryParamsAddress + 0x00, 1) ||
!context.TryWriteUInt32(entryParamsAddress + 0x04, 0) ||
!context.TryWriteUInt64(entryParamsAddress + 0x08, argv0Address) ||
!context.TryWriteUInt64(entryParamsAddress + 0x10, 0) ||
!context.TryWriteUInt64(entryParamsAddress + 0x18, 0))
var entryParamsAddress = AlignDown(cursor - entryParamsSize, 16);
if (!TryWriteUInt32(context, entryParamsAddress + 0x00, (uint)arguments.Count) ||
!TryWriteUInt32(context, entryParamsAddress + 0x04, 0) ||
!context.TryWriteUInt64(entryParamsAddress + 0x08, argumentAddresses[0]) ||
!context.TryWriteUInt64(
entryParamsAddress + 0x10,
argumentAddresses.Length > 1 ? argumentAddresses[1] : 0) ||
!context.TryWriteUInt64(
entryParamsAddress + 0x18,
argumentAddresses.Length > 2 ? argumentAddresses[2] : 0))
{
return false;
}
if (arguments.Count > 1)
{
Console.Error.WriteLine(
$"[DISPATCHER] Guest arguments: {string.Join(' ', arguments.Skip(1))}");
}
var entryStackPointer = entryParamsAddress - sizeof(ulong);
if (!context.TryWriteUInt64(entryStackPointer, 0))
{
@@ -457,6 +490,13 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
return value & ~(alignment - 1);
}
private static bool TryWriteUInt32(CpuContext context, ulong address, uint value)
{
Span<byte> buffer = stackalloc byte[sizeof(uint)];
BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
return context.Memory.TryWrite(address, buffer);
}
private static string BuildEntryFrameDiagnostic(
ulong entryPoint,
CpuContext context,
@@ -653,6 +693,13 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
return _virtualMemory.TryWrite(address, buffer);
}
/// <summary>
/// True when the disposed native backend left its session state alive
/// because guest workers were still executing guest code. The guest
/// address space must then stay mapped as well.
/// </summary>
internal bool NativeSessionLeaked { get; private set; }
public void Dispose()
{
if (_nativeCpuBackend is IDisposable disposableBackend)
@@ -660,6 +707,7 @@ public sealed class CpuDispatcher : ICpuDispatcher, IDisposable
disposableBackend.Dispose();
}
NativeSessionLeaked = _nativeCpuBackend is DirectExecutionBackend { GuestSessionLeaked: true };
_nativeCpuBackend = null;
}
}
@@ -0,0 +1,305 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Numerics;
namespace SharpEmu.Core.Cpu.Emulation;
/// <summary>
/// Pure software implementations of the BMI1, BMI2 and ABM general-purpose-register
/// bit-manipulation instructions.
///
/// The direct-execution backend runs guest PS5 code natively on the host CPU. The PS5's
/// Zen 2 cores implement BMI1/BMI2/ABM, but a host CPU that predates those extensions raises
/// #UD (STATUS_ILLEGAL_INSTRUCTION) when it meets one of these opcodes. This class provides the
/// register-only arithmetic so the exception handler can finish the instruction in software and
/// resume, instead of aborting the title.
///
/// The methods deliberately operate on plain integers rather than on the OS CONTEXT record so the
/// semantics can be unit-tested in isolation; the unsafe register/memory plumbing lives in the
/// backend adapter. Each method returns the result already masked to the operand width and, where
/// the instruction is defined to touch flags, updates <paramref name="eflags"/> in place. Flags
/// documented as "undefined" by the vendor manuals are left untouched so behaviour stays
/// deterministic across hosts.
/// </summary>
public static class BmiInstructionEmulator
{
private const uint FlagCarry = 1u << 0;
private const uint FlagZero = 1u << 6;
private const uint FlagSign = 1u << 7;
private const uint FlagOverflow = 1u << 11;
private static ulong WidthMask(GprOperandSize size) =>
size == GprOperandSize.Bits64 ? ulong.MaxValue : 0xFFFF_FFFFUL;
private static int WidthBits(GprOperandSize size) => (int)size;
private static bool SignSet(ulong value, GprOperandSize size) =>
size == GprOperandSize.Bits64 ? (value >> 63) != 0 : (value & 0x8000_0000UL) != 0;
private static uint WithFlag(uint eflags, uint flag, bool set) =>
set ? eflags | flag : eflags & ~flag;
// Applies the CF/ZF/SF/OF set shared by ANDN/BLS*/BZHI: OF is always cleared, ZF and SF follow
// the result, and the caller supplies CF because each instruction defines it differently.
private static uint ApplyLogicFlags(uint eflags, ulong result, GprOperandSize size, bool carry)
{
eflags = WithFlag(eflags, FlagCarry, carry);
eflags = WithFlag(eflags, FlagZero, result == 0);
eflags = WithFlag(eflags, FlagSign, SignSet(result, size));
eflags = WithFlag(eflags, FlagOverflow, false);
return eflags;
}
/// <summary>ANDN: <c>dest = (~src1) &amp; src2</c>. CF and OF are cleared.</summary>
public static ulong Andn(ulong src1, ulong src2, GprOperandSize size, ref uint eflags)
{
var result = (~src1 & src2) & WidthMask(size);
eflags = ApplyLogicFlags(eflags, result, size, carry: false);
return result;
}
/// <summary>BLSI: isolate the lowest set bit, <c>dest = (-src) &amp; src</c>. CF = (src != 0).</summary>
public static ulong Blsi(ulong src, GprOperandSize size, ref uint eflags)
{
var mask = WidthMask(size);
var s = src & mask;
var result = ((0UL - s) & s) & mask;
eflags = ApplyLogicFlags(eflags, result, size, carry: s != 0);
return result;
}
/// <summary>BLSMSK: mask up to and including the lowest set bit, <c>dest = (src - 1) ^ src</c>. CF = (src == 0).</summary>
public static ulong Blsmsk(ulong src, GprOperandSize size, ref uint eflags)
{
var mask = WidthMask(size);
var s = src & mask;
var result = ((s - 1) ^ s) & mask;
eflags = ApplyLogicFlags(eflags, result, size, carry: s == 0);
return result;
}
/// <summary>BLSR: reset the lowest set bit, <c>dest = (src - 1) &amp; src</c>. CF = (src == 0).</summary>
public static ulong Blsr(ulong src, GprOperandSize size, ref uint eflags)
{
var mask = WidthMask(size);
var s = src & mask;
var result = ((s - 1) & s) & mask;
eflags = ApplyLogicFlags(eflags, result, size, carry: s == 0);
return result;
}
/// <summary>
/// BEXTR: extract <c>len</c> bits of <paramref name="src"/> starting at bit <c>start</c>, where
/// start = control[7:0] and len = control[15:8]. Only ZF (per result) and cleared CF/OF are defined.
/// </summary>
public static ulong Bextr(ulong src, ulong control, GprOperandSize size, ref uint eflags)
{
var bits = WidthBits(size);
var start = (int)(control & 0xFF);
var length = (int)((control >> 8) & 0xFF);
ulong result;
if (start >= bits)
{
result = 0;
}
else
{
var shifted = (src & WidthMask(size)) >> start;
if (length == 0)
{
result = 0;
}
else if (length >= bits)
{
result = shifted;
}
else
{
result = shifted & ((1UL << length) - 1);
}
}
result &= WidthMask(size);
eflags = WithFlag(eflags, FlagZero, result == 0);
eflags = WithFlag(eflags, FlagCarry, false);
eflags = WithFlag(eflags, FlagOverflow, false);
return result;
}
/// <summary>
/// BZHI: zero the bits of <paramref name="src"/> from bit position <c>index[7:0]</c> upward.
/// CF is set when the requested position is at or beyond the operand width.
/// </summary>
public static ulong Bzhi(ulong src, ulong index, GprOperandSize size, ref uint eflags)
{
var bits = WidthBits(size);
var mask = WidthMask(size);
var s = src & mask;
var n = (int)(index & 0xFF);
ulong result;
bool carry;
if (n >= bits)
{
result = s;
carry = true;
}
else
{
result = s & ((1UL << n) - 1);
carry = false;
}
eflags = ApplyLogicFlags(eflags, result, size, carry);
return result;
}
/// <summary>TZCNT: count trailing zero bits. If src == 0 the result is the operand width and CF is set.</summary>
public static ulong Tzcnt(ulong src, GprOperandSize size, ref uint eflags)
{
var bits = WidthBits(size);
var s = src & WidthMask(size);
ulong result;
bool carry;
if (s == 0)
{
result = (ulong)bits;
carry = true;
}
else
{
result = (ulong)(size == GprOperandSize.Bits64
? BitOperations.TrailingZeroCount(s)
: BitOperations.TrailingZeroCount((uint)s));
carry = false;
}
eflags = WithFlag(eflags, FlagCarry, carry);
eflags = WithFlag(eflags, FlagZero, result == 0);
return result;
}
/// <summary>LZCNT: count leading zero bits. If src == 0 the result is the operand width and CF is set.</summary>
public static ulong Lzcnt(ulong src, GprOperandSize size, ref uint eflags)
{
var bits = WidthBits(size);
var s = src & WidthMask(size);
ulong result;
bool carry;
if (s == 0)
{
result = (ulong)bits;
carry = true;
}
else
{
result = (ulong)(size == GprOperandSize.Bits64
? BitOperations.LeadingZeroCount(s)
: BitOperations.LeadingZeroCount((uint)s));
carry = false;
}
eflags = WithFlag(eflags, FlagCarry, carry);
eflags = WithFlag(eflags, FlagZero, result == 0);
return result;
}
/// <summary>RORX: rotate <paramref name="src"/> right by <paramref name="count"/> (masked to the operand width). No flags.</summary>
public static ulong Rorx(ulong src, int count, GprOperandSize size)
{
var bits = WidthBits(size);
var mask = WidthMask(size);
var s = src & mask;
var rotate = count & (bits - 1);
if (rotate == 0)
{
return s;
}
return ((s >> rotate) | (s << (bits - rotate))) & mask;
}
/// <summary>SARX: arithmetic shift right by <paramref name="count"/> (masked to the operand width). No flags.</summary>
public static ulong Sarx(ulong src, int count, GprOperandSize size)
{
var bits = WidthBits(size);
var mask = WidthMask(size);
var shift = count & (bits - 1);
if (size == GprOperandSize.Bits64)
{
return (ulong)((long)src >> shift);
}
return (ulong)(uint)((int)(uint)src >> shift) & mask;
}
/// <summary>SHLX: logical shift left by <paramref name="count"/> (masked to the operand width). No flags.</summary>
public static ulong Shlx(ulong src, int count, GprOperandSize size)
{
var bits = WidthBits(size);
var mask = WidthMask(size);
var shift = count & (bits - 1);
return (src << shift) & mask;
}
/// <summary>SHRX: logical shift right by <paramref name="count"/> (masked to the operand width). No flags.</summary>
public static ulong Shrx(ulong src, int count, GprOperandSize size)
{
var bits = WidthBits(size);
var mask = WidthMask(size);
var s = src & mask;
var shift = count & (bits - 1);
return s >> shift;
}
/// <summary>PDEP: deposit contiguous low bits of <paramref name="src"/> into the positions selected by <paramref name="mask"/>. No flags.</summary>
public static ulong Pdep(ulong src, ulong mask, GprOperandSize size)
{
var bits = WidthBits(size);
var selector = mask & WidthMask(size);
ulong result = 0;
var bit = 0;
for (var i = 0; i < bits; i++)
{
var position = 1UL << i;
if ((selector & position) != 0)
{
if (((src >> bit) & 1UL) != 0)
{
result |= position;
}
bit++;
}
}
return result & WidthMask(size);
}
/// <summary>PEXT: gather the bits of <paramref name="src"/> selected by <paramref name="mask"/> into contiguous low bits. No flags.</summary>
public static ulong Pext(ulong src, ulong mask, GprOperandSize size)
{
var bits = WidthBits(size);
var selector = mask & WidthMask(size);
ulong result = 0;
var bit = 0;
for (var i = 0; i < bits; i++)
{
if ((selector & (1UL << i)) != 0)
{
if (((src >> i) & 1UL) != 0)
{
result |= 1UL << bit;
}
bit++;
}
}
return result & WidthMask(size);
}
}
@@ -0,0 +1,14 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.Core.Cpu.Emulation;
/// <summary>
/// Operand width for the emulated general-purpose-register instructions. The numeric value is the
/// bit width, so it can double as the "count leading/trailing zeros of an all-zero source" result.
/// </summary>
public enum GprOperandSize
{
Bits32 = 32,
Bits64 = 64,
}
@@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using SharpEmu.Core.Cpu.Disasm;
using SharpEmu.HLE;
using SharpEmu.Logging;
@@ -16,6 +17,55 @@ public sealed partial class DirectExecutionBackend
{
private static readonly ConcurrentDictionary<ulong, byte> _knownExecutablePages = new();
private static readonly bool _perfHleHistogram =
string.Equals(System.Environment.GetEnvironmentVariable("SHARPEMU_PERF_HLE"), "1", System.StringComparison.Ordinal);
private static readonly System.Collections.Concurrent.ConcurrentDictionary<string, long> _perfHleCounts = new();
private static long _perfHleTotal;
private static long _perfHleDispatchTicks;
private static void RecordPerfHleDispatchTime(long ticks)
{
var total = System.Threading.Interlocked.Add(ref _perfHleDispatchTicks, ticks);
var calls = System.Threading.Interlocked.Read(ref _perfHleTotal);
if (calls > 0 && calls % 500000 == 0)
{
var avgUs = (double)total / System.Diagnostics.Stopwatch.Frequency * 1_000_000.0 / calls;
System.Console.Error.WriteLine($"[PERF][HLE] managed_dispatch_avg={avgUs:F3}us total_managed_s={(double)total / System.Diagnostics.Stopwatch.Frequency:F2}");
}
}
private static readonly bool _perfHleNoDict =
string.Equals(System.Environment.GetEnvironmentVariable("SHARPEMU_PERF_HLE_NODICT"), "1", System.StringComparison.Ordinal);
private static void RecordPerfHleCall(string name)
{
var total = System.Threading.Interlocked.Increment(ref _perfHleTotal);
if (!_perfHleNoDict)
{
_perfHleCounts.AddOrUpdate(name, 1, static (_, v) => v + 1);
}
if (total % 500000 == 0 && !_perfHleNoDict)
{
// Snapshot via foreach (a safe moving enumerator) before sorting.
// LINQ over a ConcurrentDictionary uses ICollection.CopyTo, which
// throws ArgumentException if another thread adds a key between the
// Count read and the copy — that exception was being swallowed into
// a CPU_TRAP return and crashing the guest.
var snapshot = new System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<string, long>>(_perfHleCounts.Count + 16);
foreach (var kvp in _perfHleCounts)
{
snapshot.Add(kvp);
}
var top = snapshot
.OrderByDescending(kvp => kvp.Value)
.Take(20)
.Select(kvp => $"{kvp.Key}={kvp.Value}");
System.Console.Error.WriteLine($"[PERF][HLE] total={total} top: {string.Join(", ", top)}");
}
}
private void RecordRecentImportTrace(
long dispatchIndex,
string nid,
@@ -24,15 +74,18 @@ public sealed partial class DirectExecutionBackend
ulong arg1,
ulong arg2)
{
_recentImportTrace[_recentImportTraceWriteIndex] = new RecentImportTraceEntry(
var trace = _recentImportTrace;
trace[_recentImportTraceWriteIndex] = new RecentImportTraceEntry(
dispatchIndex,
nid,
returnRip,
arg0,
arg1,
arg2);
_recentImportTraceWriteIndex = (_recentImportTraceWriteIndex + 1) % _recentImportTrace.Length;
if (_recentImportTraceCount < _recentImportTrace.Length)
arg2,
GuestThreadExecution.CurrentGuestThreadHandle,
Environment.CurrentManagedThreadId);
_recentImportTraceWriteIndex = (_recentImportTraceWriteIndex + 1) % trace.Length;
if (_recentImportTraceCount < trace.Length)
{
_recentImportTraceCount++;
}
@@ -40,20 +93,21 @@ public sealed partial class DirectExecutionBackend
private void DumpRecentImportTrace()
{
if (_recentImportTraceCount == 0)
var trace = _recentImportTrace;
if (trace is null || _recentImportTraceCount == 0)
{
return;
}
Log.Info($" Recent import calls ({_recentImportTraceCount}):");
int num = (_recentImportTraceWriteIndex - _recentImportTraceCount + _recentImportTrace.Length) % _recentImportTrace.Length;
Log.Info($" Recent import calls for managed={Environment.CurrentManagedThreadId} guest=0x{GuestThreadExecution.CurrentGuestThreadHandle:X16} ({_recentImportTraceCount}):");
int num = (_recentImportTraceWriteIndex - _recentImportTraceCount + trace.Length) % trace.Length;
for (int i = 0; i < _recentImportTraceCount; i++)
{
int num2 = (num + i) % _recentImportTrace.Length;
var entry = _recentImportTrace[num2];
int num2 = (num + i) % trace.Length;
var entry = trace[num2];
if (!string.IsNullOrEmpty(entry.Nid))
{
Log.Info(
$" #{entry.DispatchIndex} nid={entry.Nid} ret=0x{entry.ReturnRip:X16} " +
$" #{entry.DispatchIndex} managed={entry.ManagedThreadId} guest=0x{entry.GuestThreadHandle:X16} nid={entry.Nid} ret=0x{entry.ReturnRip:X16} " +
$"rdi=0x{entry.Arg0:X16} rsi=0x{entry.Arg1:X16} rdx=0x{entry.Arg2:X16}");
}
}
@@ -119,6 +173,50 @@ public sealed partial class DirectExecutionBackend
{
return;
}
const int preludeSize = 192;
Span<byte> prelude = stackalloc byte[preludeSize];
if (returnRip >= preludeSize && cpuContext.Memory.TryRead(returnRip - preludeSize, prelude))
{
Console.Error.WriteLine(
$"[LOADER][TRACE] Import#{dispatchIndex} pre-return bytes @0x{returnRip - preludeSize:X16}: " +
BitConverter.ToString(prelude.ToArray()).Replace("-", " "));
List<DecodedInst>? bestCallChain = null;
var preludeAddress = returnRip - preludeSize;
for (var startOffset = 0; startOffset < preludeSize; startOffset++)
{
var cursor = preludeAddress + (ulong)startOffset;
var candidate = new List<DecodedInst>();
while (cursor < returnRip && candidate.Count < 96 &&
IcedDecoder.TryReadGuestBytes(cpuContext.Memory, cursor, 15, out var instructionBytes) &&
IcedDecoder.TryDecode(cursor, instructionBytes, out var instruction) &&
instruction.Length > 0 &&
cursor + (ulong)instruction.Length <= returnRip)
{
candidate.Add(instruction);
cursor += (ulong)instruction.Length;
}
if (cursor == returnRip &&
candidate.Count > 0 &&
string.Equals(candidate[^1].Mnemonic, "Call", StringComparison.OrdinalIgnoreCase) &&
(bestCallChain is null || candidate.Count > bestCallChain.Count))
{
bestCallChain = candidate;
}
}
if (bestCallChain is not null)
{
Console.Error.WriteLine($"[LOADER][TRACE] Import#{dispatchIndex} pre-return disassembly:");
foreach (var instruction in bestCallChain.TakeLast(32))
{
Console.Error.WriteLine(
$"[LOADER][TRACE] 0x{instruction.Rip:X16}: {instruction.Text} " +
$"bytes={IcedDecoder.FormatBytes(instruction.Bytes)}");
}
}
}
Span<byte> destination = stackalloc byte[128];
if (!cpuContext.Memory.TryRead(returnRip, destination))
{
@@ -235,6 +333,28 @@ public sealed partial class DirectExecutionBackend
return value == 65534 || value == 4294967294u || value == 18446744073709551614uL;
}
private static ulong ParseOptionalHexAddress(string? value)
{
if (string.IsNullOrWhiteSpace(value))
{
return 0;
}
var text = value.Trim();
if (text.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
{
text = text[2..];
}
return ulong.TryParse(
text,
System.Globalization.NumberStyles.HexNumber,
System.Globalization.CultureInfo.InvariantCulture,
out var address)
? address
: 0;
}
private static bool IsPlausibleReturnAddress(ulong address)
{
return address >= 12884901888L && address < 17592186044416L && !IsUnresolvedSentinel(address);
@@ -17,9 +17,17 @@ public sealed partial class DirectExecutionBackend
{
private const ulong LazyCommitWindowBytes = 0x0200_0000UL;
private static int _lazyCommitTraceCount;
private static int _guestAllocatorHoleRecoveries;
private static int _auxiliaryThreadExecuteFaultRecoveries;
private unsafe void SetupExceptionHandler()
{
if (!OperatingSystem.IsWindows())
{
SetupPosixExceptionHandler();
return;
}
if (!string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_RAW_HANDLER"), "1", StringComparison.Ordinal))
{
_rawExceptionHandlerStub = CreateExceptionHandlerTrampoline(RawVectoredHandlerPtrManaged);
@@ -102,20 +110,29 @@ public sealed partial class DirectExecutionBackend
ulong rip = ReadCtxU64(contextRecord, 248);
ulong rsp = ReadCtxU64(contextRecord, 152);
// Thread-mode probe: a hardware exception raised while this thread is inside
// the managed import gateway means the VEH->managed reentry happened from
// cooperative GC mode — a ReversePInvokeBadTransition candidate.
if (LogThreadMode && _threadModeGatewayDepth > 0)
if (TryRecoverGuestInt41(exceptionCode, contextRecord, rip))
{
TraceThreadMode(
$"veh_in_gateway code=0x{exceptionCode:X8} rip=0x{rip:X16} gateway_depth={_threadModeGatewayDepth}");
return -1;
}
if (TryRecoverAuxiliaryThreadExecuteFault(exceptionRecord, contextRecord, rip))
{
return -1;
}
if (exceptionCode == 3221225477u && TryHandleLazyCommittedPage(exceptionRecord, rip, rsp))
{
return -1;
}
if (exceptionCode == 3221225477u &&
TryRecoverGuestAllocatorHole(exceptionRecord, contextRecord, rip))
{
return -1;
}
if (exceptionCode == StatusIllegalInstruction &&
TryRecoverIllegalInstruction(contextRecord, rip))
{
return -1;
}
if (IsBenignHostDebugException(exceptionCode))
{
return -1;
@@ -161,6 +178,35 @@ public sealed partial class DirectExecutionBackend
Console.Error.WriteLine($"[LOADER][INFO] Code: 0x{exceptionCode:X8}");
Console.Error.WriteLine($"[LOADER][INFO] Exception Address: 0x{exceptionAddress:X16}");
Console.Error.WriteLine($"[LOADER][INFO] RIP: 0x{rip:X16}");
Console.Error.WriteLine(
$"[LOADER][INFO] Host thread: managed={Environment.CurrentManagedThreadId} " +
$"name='{Thread.CurrentThread.Name ?? "<unnamed>"}'");
if (_activeGuestThreadState is { } activeGuestThread)
{
Console.Error.WriteLine(
$"[LOADER][INFO] Guest thread: handle=0x{activeGuestThread.ThreadHandle:X16} " +
$"name='{activeGuestThread.Name}' state={activeGuestThread.State} " +
$"last_import={activeGuestThread.LastImportNid ?? "<none>"} " +
$"last_ret=0x{activeGuestThread.LastReturnRip:X16}");
Console.Error.WriteLine(
$"[LOADER][INFO] Last import registers: " +
$"rax=0x{Volatile.Read(ref activeGuestThread.LastImportRax):X16} " +
$"result_valid={Volatile.Read(ref activeGuestThread.LastImportResultValid) != 0} " +
$"rdi=0x{activeGuestThread.LastImportRdi:X16} " +
$"rsi=0x{activeGuestThread.LastImportRsi:X16} " +
$"rdx=0x{activeGuestThread.LastImportRdx:X16} " +
$"rcx=0x{activeGuestThread.LastImportRcx:X16} " +
$"r8=0x{activeGuestThread.LastImportR8:X16} " +
$"r9=0x{activeGuestThread.LastImportR9:X16}");
Console.Error.WriteLine(
$"[LOADER][INFO] Last import stack args: " +
$"0=0x{activeGuestThread.LastImportStack0:X16} " +
$"1=0x{activeGuestThread.LastImportStack1:X16} " +
$"2=0x{activeGuestThread.LastImportStack2:X16} " +
$"3=0x{activeGuestThread.LastImportStack3:X16} " +
$"4=0x{activeGuestThread.LastImportStack4:X16} " +
$"5=0x{activeGuestThread.LastImportStack5:X16}");
}
if (TryFormatNearestRuntimeSymbol(rip, out string symbol))
{
Console.Error.WriteLine("[LOADER][INFO] RIP symbol: " + symbol);
@@ -205,20 +251,50 @@ public sealed partial class DirectExecutionBackend
}
try
Console.Error.WriteLine("[LOADER][INFO] Stack qwords (RSP..):");
for (int i = 0; i < 16; i++)
{
Console.Error.WriteLine("[LOADER][INFO] Stack qwords (RSP..):");
for (int i = 0; i < 16; i++)
ulong stackAddr = rsp + (ulong)(i * 8);
if (!TryReadHostQword(stackAddr, out ulong value))
{
ulong stackAddr = rsp + (ulong)(i * 8);
ulong value = (ulong)Marshal.ReadInt64((nint)stackAddr);
Console.Error.WriteLine($"[LOADER][INFO] [rsp+0x{i * 8:X2}] @0x{stackAddr:X16} = 0x{value:X16}");
Console.Error.WriteLine("[LOADER][WARNING] Could not read stack qwords.");
break;
}
Console.Error.WriteLine($"[LOADER][INFO] [rsp+0x{i * 8:X2}] @0x{stackAddr:X16} = 0x{value:X16}");
}
if (string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_DUMP_FAULT_STACK_WINDOW"),
"1",
StringComparison.Ordinal))
{
Console.Error.WriteLine("[LOADER][INFO] Full fault stack window (RSP-0x300..RSP+0x100):");
var windowStart = rsp >= 0x300 ? rsp - 0x300 : 0;
for (var stackAddr = windowStart; stackAddr < rsp + 0x100; stackAddr += 8)
{
if (!TryReadHostQword(stackAddr, out var value))
{
continue;
}
var relative = unchecked((long)(stackAddr - rsp));
var relativeText = relative >= 0
? $"+0x{relative:X}"
: $"-0x{-relative:X}";
var symbolText = TryFormatNearestRuntimeSymbol(value, out var stackSymbol)
? $" [{stackSymbol}]"
: string.Empty;
Console.Error.WriteLine(
$"[LOADER][INFO] [rsp{relativeText}] " +
$"@0x{stackAddr:X16} = 0x{value:X16}{symbolText}");
}
}
catch
{
Console.Error.WriteLine("[LOADER][WARNING] Could not read stack qwords.");
}
DumpPointerWindow("fault-register-rbx", rbx, 0x60);
DumpPointerWindow("fault-register-rsi", rsi, 0x60);
DumpPointerWindow("fault-register-rdi", rdi, 0x60);
DumpPointerWindow("fault-register-r13", r13, 0x60);
DumpPointerWindow("fault-register-r14", r14, 0x60);
try
{
@@ -226,12 +302,15 @@ public sealed partial class DirectExecutionBackend
ulong frame = rbp;
for (int i = 0; i < 12; i++)
{
if (frame < 140733193388032L || frame > 140737488355327L)
if (frame < 0x10000)
{
break;
}
ulong next = (ulong)Marshal.ReadInt64((nint)frame);
ulong ret = (ulong)Marshal.ReadInt64((nint)(frame + 8));
if (!TryReadHostQword(frame, out ulong next) || !TryReadHostQword(frame + 8, out ulong ret))
{
Console.Error.WriteLine("[LOADER][WARNING] Could not walk RBP frame chain.");
break;
}
string extra = TryFormatNearestRuntimeSymbol(ret, out string retSym) ? $" [{retSym}]" : string.Empty;
Console.Error.WriteLine($"[LOADER][INFO] frame#{i}: rbp=0x{frame:X16} ret=0x{ret:X16}{extra} next=0x{next:X16}");
if (next <= frame)
@@ -254,10 +333,9 @@ public sealed partial class DirectExecutionBackend
Console.Error.WriteLine("[LOADER][ERROR] - Guest code called an unmapped import");
Console.Error.WriteLine("[LOADER][ERROR] - Guest code accessed unmapped memory");
Console.Error.WriteLine("[LOADER][ERROR] - Need to implement HLE for this NID");
try
byte[] code = new byte[16];
if (TryReadHostBytes(rip, code))
{
byte[] code = new byte[16];
Marshal.Copy((nint)rip, code, 0, code.Length);
Console.Error.WriteLine("[LOADER][INFO] Code at RIP: " + BitConverter.ToString(code).Replace("-", " "));
if (code[0] == 100)
{
@@ -273,25 +351,46 @@ public sealed partial class DirectExecutionBackend
Console.Error.WriteLine($"[LOADER][INFO] RBP: 0x{rbp:X16} (mod 16 = {rbp % 16})");
Console.Error.WriteLine($"[LOADER][INFO] RSP: 0x{rsp:X16} (mod 16 = {rsp % 16})");
}
if (rip > 16)
byte[] before = new byte[16];
if (rip > 16 && TryReadHostBytes(rip - 16, before))
{
byte[] before = new byte[16];
Marshal.Copy((nint)(rip - 16), before, 0, before.Length);
Console.Error.WriteLine("[LOADER][INFO] Code before RIP: " + BitConverter.ToString(before).Replace("-", " "));
}
if (rip > 32)
byte[] window = new byte[64];
if (rip > 32 && TryReadHostBytes(rip - 32, window))
{
byte[] window = new byte[64];
Marshal.Copy((nint)(rip - 32), window, 0, window.Length);
Console.Error.WriteLine("[LOADER][INFO] Code window [RIP-0x20..]: " + BitConverter.ToString(window).Replace("-", " "));
}
for (var stackIndex = 0; stackIndex < 16; stackIndex++)
{
byte[] stackSlot = new byte[8];
if (!TryReadHostBytes(rsp + (ulong)(stackIndex * 8), stackSlot))
{
continue;
}
var candidate = BitConverter.ToUInt64(stackSlot);
if (candidate < _entryPoint || candidate >= _entryPoint + 0x10000000 || candidate < 24)
{
continue;
}
byte[] callSiteWindow = new byte[48];
if (TryReadHostBytes(candidate - 24, callSiteWindow))
{
Console.Error.WriteLine(
$"[LOADER][INFO] Stack guest-code candidate [rsp+0x{stackIndex * 8:X2}]=0x{candidate:X16}, bytes [-0x18..]: " +
BitConverter.ToString(callSiteWindow).Replace("-", " "));
}
}
}
catch
else
{
Console.Error.WriteLine("[LOADER][ERROR] Could not read code at RIP");
}
DumpRecentImportTrace();
DumpGuestDisasmDiagnostics(rip, rbp);
DumpGuestDisasmDiagnostics(rip, rbp, rsp);
DumpGuestRegisterWindowDiagnostics(
rax, rbx, rcx, rdx, rsi, rdi, rbp, rsp,
r8, r9, r10, r11, r12, r13, r14, r15);
DumpGuestReferenceDiagnostics();
DumpGuestPointerWindowDiagnostics();
break;
@@ -299,8 +398,20 @@ public sealed partial class DirectExecutionBackend
Console.Error.WriteLine("[LOADER][WARNING] Type: Breakpoint (int3)");
Console.Error.WriteLine("[LOADER][WARNING] Unexpected breakpoint in direct-bridge mode");
break;
case 1073741845u:
Console.Error.WriteLine("[LOADER][ERROR] Type: Abort (SIGABRT)");
DumpRecentImportTrace();
DumpGuestDisasmDiagnostics(rip, rbp, rsp);
break;
case 3221225501u:
Console.Error.WriteLine("[LOADER][INFO] Type: Illegal Instruction");
byte[] illegalCode = new byte[16];
if (TryReadHostBytes(rip, illegalCode))
{
Console.Error.WriteLine("[LOADER][INFO] Code at RIP: " + BitConverter.ToString(illegalCode).Replace("-", " "));
}
DumpRecentImportTrace();
DumpGuestDisasmDiagnostics(rip, rbp, rsp);
break;
}
@@ -314,6 +425,108 @@ public sealed partial class DirectExecutionBackend
}
}
private unsafe bool TryRecoverAuxiliaryThreadExecuteFault(
EXCEPTION_RECORD* exceptionRecord,
void* contextRecord,
ulong rip)
{
if (exceptionRecord->ExceptionCode != 3221225477u ||
rip >= 0x0000000800000000UL ||
_activeGuestThreadState is not { Name: "tbb_thead" } activeThread)
{
return false;
}
var hostExit = ActiveEntryReturnSentinelRip;
if (hostExit < 0x10000)
{
hostExit = unchecked((ulong)_guestReturnStub);
}
if (hostExit < 0x10000)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Could not recover auxiliary TBB execute fault: target=0x{rip:X16} " +
$"active_exit=0x{ActiveEntryReturnSentinelRip:X16} guest_return_stub=0x{unchecked((ulong)_guestReturnStub):X16}");
return false;
}
_ = TryPatchActiveGuestReturnSlot(hostExit);
WriteCtxU64(contextRecord, 120, 0);
WriteCtxU64(contextRecord, 248, hostExit);
var recovery = Interlocked.Increment(ref _auxiliaryThreadExecuteFaultRecoveries);
Console.Error.WriteLine(
$"[LOADER][WARN] Recovered auxiliary TBB execute fault #{recovery}: " +
$"thread=0x{activeThread.ThreadHandle:X16} target=0x{rip:X16} -> host_exit=0x{hostExit:X16}");
return true;
}
private unsafe bool TryRecoverGuestInt41(uint exceptionCode, void* contextRecord, ulong rip)
{
if (!_ignoreGuestInt41 || exceptionCode != 3221225477u || rip < 0x10000)
{
return false;
}
byte[] opcode = new byte[2];
if (!TryReadHostBytes(rip, opcode) || opcode[0] != 0xCD || opcode[1] != 0x41)
{
return false;
}
var count = Interlocked.Increment(ref _ignoredGuestInt41Count);
WriteCtxU64(contextRecord, 248, rip + 2);
if (count <= 16 || count % 65536 == 0)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Ignored guest int 0x41 trap #{count} at 0x{rip:X16} (SHARPEMU_IGNORE_INT41=1)");
Console.Error.Flush();
}
return true;
}
private unsafe static bool TryRecoverGuestAllocatorHole(
EXCEPTION_RECORD* exceptionRecord,
void* contextRecord,
ulong rip)
{
if (string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_GUEST_ALLOCATOR_HOLE_RECOVERY"),
"1",
StringComparison.Ordinal) ||
exceptionRecord->NumberParameters < 2 ||
exceptionRecord->ExceptionInformation[0] != 0 ||
exceptionRecord->ExceptionInformation[1] != 8 ||
ReadCtxU64(contextRecord, CTX_RDI) != 0 ||
rip < 0x10000)
{
return false;
}
// Demon's Souls occasionally leaves an empty payload in a locked pool
// tree node. The allocator dereferences payload+8 before reaching its
// existing empty-pool fallback. Match the instruction stream instead of
// a title-specific absolute address, then resume at that fallback so the
// lock is released and the allocator can try its next backing pool.
const ulong allocatorHoleSignature = 0x634CFF568D08778BUL;
if (*(ulong*)rip != allocatorHoleSignature || *((byte*)rip + 8) != 0xF2)
{
return false;
}
const ulong emptyPoolFallbackDelta = 0x8E;
WriteCtxU64(contextRecord, CTX_RIP, rip + emptyPoolFallbackDelta);
var recovery = Interlocked.Increment(ref _guestAllocatorHoleRecoveries);
if (recovery <= 16 || (recovery & (recovery - 1)) == 0)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Guest allocator empty-node adapter recovery #{recovery}: " +
$"rip=0x{rip:X16} -> 0x{rip + emptyPoolFallbackDelta:X16}");
Console.Error.Flush();
}
return true;
}
private static bool IsBenignHostDebugException(uint exceptionCode)
{
return exceptionCode is DBG_PRINTEXCEPTION_C or DBG_PRINTEXCEPTION_WIDE_C or MS_VC_THREADNAME_EXCEPTION;
@@ -393,7 +606,7 @@ public sealed partial class DirectExecutionBackend
}
}
private void DumpGuestDisasmDiagnostics(ulong rip, ulong rbp)
private void DumpGuestDisasmDiagnostics(ulong rip, ulong rbp, ulong rsp)
{
if (!string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_DISASM"), "1", StringComparison.Ordinal))
{
@@ -405,12 +618,20 @@ public sealed partial class DirectExecutionBackend
DumpGuestInstructionStream("fault-prelude", rip - 0x20, 24);
}
// Optimized guest code frequently omits frame pointers. The return
// address at RSP is then more useful than an RBP walk and identifies the
// exact call site that supplied the faulting arguments.
if (TryReadHostQword(rsp, out var stackReturn) && stackReturn >= 0x60)
{
DumpGuestInstructionStream("stack-return-prelude", stackReturn - 0x60, 40);
}
try
{
ulong frame = rbp;
for (int i = 0; i < 3; i++)
{
if (frame < 140733193388032L || frame > 140737488355327L)
if (frame < 0x10000)
{
break;
}
@@ -554,6 +775,55 @@ public sealed partial class DirectExecutionBackend
}
}
private void DumpGuestRegisterWindowDiagnostics(
ulong rax,
ulong rbx,
ulong rcx,
ulong rdx,
ulong rsi,
ulong rdi,
ulong rbp,
ulong rsp,
ulong r8,
ulong r9,
ulong r10,
ulong r11,
ulong r12,
ulong r13,
ulong r14,
ulong r15)
{
if (!string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_LOG_REGISTER_WINDOWS"),
"1",
StringComparison.Ordinal))
{
return;
}
// A register can be the only surviving reference to the object or
// argument array that caused a native guest fault. Capture a compact
// window while the process is alive so the post-mortem log can
// distinguish an absent object from a partially initialized one.
var registers = new (string Name, ulong Value)[]
{
("rax", rax), ("rbx", rbx), ("rcx", rcx), ("rdx", rdx),
("rsi", rsi), ("rdi", rdi), ("rbp", rbp), ("rsp", rsp),
("r8", r8), ("r9", r9), ("r10", r10), ("r11", r11),
("r12", r12), ("r13", r13), ("r14", r14), ("r15", r15),
};
var seen = new HashSet<ulong>();
foreach (var (name, value) in registers)
{
if (value < 0x10000 || !seen.Add(value))
{
continue;
}
DumpPointerWindow($"register-{name}", value, 0x80);
}
}
private void ScanExecutableRegionForTargetReferences(
ulong regionBase,
ulong regionEnd,
@@ -821,6 +1091,61 @@ public sealed partial class DirectExecutionBackend
}
}
private static bool TryReadHostQword(ulong address, out ulong value)
{
if (!OperatingSystem.IsWindows())
{
// A stray read inside the signal handler would raise a nested
// SIGSEGV and kill the process before diagnostics finish, so
// probe the region table instead of relying on try/catch.
return TryReadStackU64(address, out value);
}
value = 0;
try
{
value = (ulong)Marshal.ReadInt64((nint)address);
return true;
}
catch
{
return false;
}
}
private unsafe static bool TryReadHostBytes(ulong address, byte[] buffer)
{
if (address < 65536)
{
return false;
}
if (!OperatingSystem.IsWindows())
{
// See TryReadHostQword: probe every touched page before reading.
ulong end = address + (ulong)buffer.Length;
for (ulong page = address & 0xFFFFFFFFFFFFF000uL; page < end; page += 4096)
{
if (VirtualQuery((void*)page, out var mbi, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) == 0 ||
mbi.State != MEM_COMMIT ||
!IsReadableProtection(mbi.Protect))
{
return false;
}
}
}
try
{
Marshal.Copy((nint)address, buffer, 0, buffer.Length);
return true;
}
catch
{
return false;
}
}
private string FormatPointerWithNearestSymbol(ulong value)
{
string text = $"0x{value:X16}";
@@ -0,0 +1,362 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using System.Threading;
using Iced.Intel;
using SharpEmu.Core.Cpu.Emulation;
namespace SharpEmu.Core.Cpu.Native;
// Software fallback for the BMI1/BMI2/ABM general-purpose-register instructions.
//
// Guest code runs natively, so the guest and host share the same virtual address space and the
// same registers (the OS delivers them in the CONTEXT record on a fault). When the host CPU lacks
// one of these extensions it raises #UD instead of executing the opcode; without this the title
// simply aborts. Here we decode the faulting instruction, evaluate it against the trapped register
// and memory state, write the result back into the CONTEXT, step RIP past the instruction and ask
// the OS to continue. Only the register-only BMI/ABM forms are handled; anything else returns false
// and falls through to the existing diagnostics unchanged, so this can never mis-handle an opcode it
// does not fully model.
public sealed partial class DirectExecutionBackend
{
// Windows x64 CONTEXT.EFlags lives just past the segment selectors. The GPR offsets it shares
// with the rest of the backend are the CTX_* constants declared in DirectExecutionBackend.cs.
private const int CTX_EFLAGS = 68;
// STATUS_ILLEGAL_INSTRUCTION (#UD surfaced by the Windows vectored handler).
private const uint StatusIllegalInstruction = 0xC000001Du;
private const int MaxInstructionBytes = 15;
// Instruction-window sizes tried in turn so a fault near a page boundary still decodes.
private static readonly int[] DecodeWindowSizes = { MaxInstructionBytes, 11, 8, 4, 2 };
private static int _bmiSoftwareFallbackAnnounced;
private static long _bmiInstructionsEmulated;
private unsafe bool TryRecoverIllegalInstruction(void* contextRecord, ulong rip)
{
if (!TryReadFaultingInstruction(rip, out var instruction))
{
return false;
}
if (instruction.Op0Kind != OpKind.Register ||
!TryGetGprSlot(instruction.Op0Register, out var destOffset, out var size))
{
return false;
}
if (!TryEvaluate(contextRecord, in instruction, size, out var result, out var flagsChanged, out var eflags))
{
return false;
}
WriteCtxU64(contextRecord, destOffset, result);
if (flagsChanged)
{
WriteCtxU32(contextRecord, CTX_EFLAGS, eflags);
}
WriteCtxU64(contextRecord, CTX_RIP, rip + (ulong)instruction.Length);
Interlocked.Increment(ref _bmiInstructionsEmulated);
if (Interlocked.Exchange(ref _bmiSoftwareFallbackAnnounced, 1) == 0)
{
Console.Error.WriteLine(
"[LOADER][INFO] Host lacks a BMI/ABM extension used by the guest; " +
"emulating those instructions in software.");
}
return true;
}
private unsafe bool TryEvaluate(
void* contextRecord,
in Instruction instruction,
GprOperandSize size,
out ulong result,
out bool flagsChanged,
out uint eflags)
{
result = 0;
flagsChanged = false;
eflags = ReadCtxU32(contextRecord, CTX_EFLAGS);
switch (instruction.Mnemonic)
{
case Mnemonic.Andn:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var andnSrc1) ||
!TryReadOperand(contextRecord, in instruction, 2, size, out var andnSrc2))
{
return false;
}
result = BmiInstructionEmulator.Andn(andnSrc1, andnSrc2, size, ref eflags);
flagsChanged = true;
return true;
case Mnemonic.Blsi:
case Mnemonic.Blsmsk:
case Mnemonic.Blsr:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var blsSrc))
{
return false;
}
result = instruction.Mnemonic switch
{
Mnemonic.Blsi => BmiInstructionEmulator.Blsi(blsSrc, size, ref eflags),
Mnemonic.Blsmsk => BmiInstructionEmulator.Blsmsk(blsSrc, size, ref eflags),
_ => BmiInstructionEmulator.Blsr(blsSrc, size, ref eflags),
};
flagsChanged = true;
return true;
case Mnemonic.Bextr:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var bextrSrc) ||
!TryReadOperand(contextRecord, in instruction, 2, size, out var bextrControl))
{
return false;
}
result = BmiInstructionEmulator.Bextr(bextrSrc, bextrControl, size, ref eflags);
flagsChanged = true;
return true;
case Mnemonic.Bzhi:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var bzhiSrc) ||
!TryReadOperand(contextRecord, in instruction, 2, size, out var bzhiIndex))
{
return false;
}
result = BmiInstructionEmulator.Bzhi(bzhiSrc, bzhiIndex, size, ref eflags);
flagsChanged = true;
return true;
case Mnemonic.Tzcnt:
case Mnemonic.Lzcnt:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var cntSrc))
{
return false;
}
result = instruction.Mnemonic == Mnemonic.Tzcnt
? BmiInstructionEmulator.Tzcnt(cntSrc, size, ref eflags)
: BmiInstructionEmulator.Lzcnt(cntSrc, size, ref eflags);
flagsChanged = true;
return true;
case Mnemonic.Rorx:
if (instruction.Op2Kind != OpKind.Immediate8 ||
!TryReadOperand(contextRecord, in instruction, 1, size, out var rorxSrc))
{
return false;
}
result = BmiInstructionEmulator.Rorx(rorxSrc, instruction.Immediate8, size);
return true;
case Mnemonic.Sarx:
case Mnemonic.Shlx:
case Mnemonic.Shrx:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var shiftSrc) ||
!TryReadOperand(contextRecord, in instruction, 2, size, out var shiftCount))
{
return false;
}
result = instruction.Mnemonic switch
{
Mnemonic.Sarx => BmiInstructionEmulator.Sarx(shiftSrc, (int)shiftCount, size),
Mnemonic.Shlx => BmiInstructionEmulator.Shlx(shiftSrc, (int)shiftCount, size),
_ => BmiInstructionEmulator.Shrx(shiftSrc, (int)shiftCount, size),
};
return true;
case Mnemonic.Pdep:
case Mnemonic.Pext:
if (!TryReadOperand(contextRecord, in instruction, 1, size, out var packSrc) ||
!TryReadOperand(contextRecord, in instruction, 2, size, out var packMask))
{
return false;
}
result = instruction.Mnemonic == Mnemonic.Pdep
? BmiInstructionEmulator.Pdep(packSrc, packMask, size)
: BmiInstructionEmulator.Pext(packSrc, packMask, size);
return true;
default:
return false;
}
}
private unsafe bool TryReadFaultingInstruction(ulong rip, out Instruction instruction)
{
// Try the full instruction window first, then shrink so a fault near the end of a mapped
// page (where fewer than 15 bytes are readable) still decodes.
foreach (var attempt in DecodeWindowSizes)
{
var buffer = new byte[attempt];
if (!TryReadHostBytes(rip, buffer))
{
continue;
}
var decoder = Decoder.Create(64, new ByteArrayCodeReader(buffer));
decoder.IP = rip;
decoder.Decode(out instruction);
if (instruction.Code != Code.INVALID && instruction.Length > 0 && instruction.Length <= attempt)
{
return true;
}
}
instruction = default;
return false;
}
private unsafe bool TryReadOperand(
void* contextRecord,
in Instruction instruction,
int operandIndex,
GprOperandSize size,
out ulong value)
{
value = 0;
switch (instruction.GetOpKind(operandIndex))
{
case OpKind.Register:
if (!TryGetGprSlot(instruction.GetOpRegister(operandIndex), out var offset, out _))
{
return false;
}
var raw = ReadCtxU64(contextRecord, offset);
value = size == GprOperandSize.Bits64 ? raw : raw & 0xFFFF_FFFFUL;
return true;
case OpKind.Memory:
if (!TryComputeMemoryAddress(contextRecord, in instruction, out var address))
{
return false;
}
var byteCount = size == GprOperandSize.Bits64 ? 8 : 4;
var buffer = new byte[byteCount];
if (!TryReadHostBytes(address, buffer))
{
return false;
}
value = byteCount == 8
? BinaryPrimitives.ReadUInt64LittleEndian(buffer)
: BinaryPrimitives.ReadUInt32LittleEndian(buffer);
return true;
default:
return false;
}
}
private unsafe bool TryComputeMemoryAddress(void* contextRecord, in Instruction instruction, out ulong address)
{
address = 0;
// FS/GS-relative operands need the guest segment base, which is not modelled here.
if (instruction.SegmentPrefix != Register.None)
{
return false;
}
if (instruction.IsIPRelativeMemoryOperand)
{
address = instruction.IPRelativeMemoryAddress;
return true;
}
var effective = instruction.MemoryDisplacement64;
if (instruction.MemoryBase != Register.None)
{
if (!TryGetGpr64Offset(instruction.MemoryBase, out var baseOffset))
{
return false;
}
effective += ReadCtxU64(contextRecord, baseOffset);
}
if (instruction.MemoryIndex != Register.None)
{
if (!TryGetGpr64Offset(instruction.MemoryIndex, out var indexOffset))
{
return false;
}
effective += ReadCtxU64(contextRecord, indexOffset) * (ulong)instruction.MemoryIndexScale;
}
address = effective;
return true;
}
// Maps a 32- or 64-bit GPR to its CONTEXT offset and reports the operand width it implies.
private static bool TryGetGprSlot(Register register, out int offset, out GprOperandSize size)
{
switch (register)
{
case Register.EAX: offset = CTX_RAX; size = GprOperandSize.Bits32; return true;
case Register.ECX: offset = CTX_RCX; size = GprOperandSize.Bits32; return true;
case Register.EDX: offset = CTX_RDX; size = GprOperandSize.Bits32; return true;
case Register.EBX: offset = CTX_RBX; size = GprOperandSize.Bits32; return true;
case Register.ESP: offset = CTX_RSP; size = GprOperandSize.Bits32; return true;
case Register.EBP: offset = CTX_RBP; size = GprOperandSize.Bits32; return true;
case Register.ESI: offset = CTX_RSI; size = GprOperandSize.Bits32; return true;
case Register.EDI: offset = CTX_RDI; size = GprOperandSize.Bits32; return true;
case Register.R8D: offset = CTX_R8; size = GprOperandSize.Bits32; return true;
case Register.R9D: offset = CTX_R9; size = GprOperandSize.Bits32; return true;
case Register.R10D: offset = CTX_R10; size = GprOperandSize.Bits32; return true;
case Register.R11D: offset = CTX_R11; size = GprOperandSize.Bits32; return true;
case Register.R12D: offset = CTX_R12; size = GprOperandSize.Bits32; return true;
case Register.R13D: offset = CTX_R13; size = GprOperandSize.Bits32; return true;
case Register.R14D: offset = CTX_R14; size = GprOperandSize.Bits32; return true;
case Register.R15D: offset = CTX_R15; size = GprOperandSize.Bits32; return true;
default:
if (TryGetGpr64Offset(register, out offset))
{
size = GprOperandSize.Bits64;
return true;
}
size = GprOperandSize.Bits32;
return false;
}
}
private static bool TryGetGpr64Offset(Register register, out int offset)
{
switch (register)
{
case Register.RAX: offset = CTX_RAX; return true;
case Register.RCX: offset = CTX_RCX; return true;
case Register.RDX: offset = CTX_RDX; return true;
case Register.RBX: offset = CTX_RBX; return true;
case Register.RSP: offset = CTX_RSP; return true;
case Register.RBP: offset = CTX_RBP; return true;
case Register.RSI: offset = CTX_RSI; return true;
case Register.RDI: offset = CTX_RDI; return true;
case Register.R8: offset = CTX_R8; return true;
case Register.R9: offset = CTX_R9; return true;
case Register.R10: offset = CTX_R10; return true;
case Register.R11: offset = CTX_R11; return true;
case Register.R12: offset = CTX_R12; return true;
case Register.R13: offset = CTX_R13; return true;
case Register.R14: offset = CTX_R14; return true;
case Register.R15: offset = CTX_R15; return true;
default: offset = 0; return false;
}
}
}
File diff suppressed because it is too large Load Diff
@@ -92,7 +92,10 @@ public sealed partial class DirectExecutionBackend
private NativeGuestExecutor? RentNativeGuestExecutor()
{
if (NativeGuestWorkersDisabled)
// NativeGuestExecutor emits a Win32 wait loop and creates it with
// kernel32!CreateThread. POSIX hosts use the established inline entry
// path until the worker loop has a pthread/eventfd implementation.
if (!OperatingSystem.IsWindows() || NativeGuestWorkersDisabled)
{
return null;
}
@@ -185,8 +188,20 @@ public sealed partial class DirectExecutionBackend
private static nint _exitThreadAddress;
private readonly DirectExecutionBackend _backend;
private readonly AutoResetEvent _workAvailable = new(false);
private readonly AutoResetEvent _workCompleted = new(false);
// Windows uses AutoResetEvent (its SafeWaitHandle is a real kernel
// event the emitted loop can wait on); POSIX uses worker-event
// semaphores shared the same way via PosixHostStubs.
private readonly AutoResetEvent? _workAvailable;
private readonly AutoResetEvent? _workCompleted;
private nint _workSemaphore;
private nint _doneSemaphore;
// RunPrologue/RunEpilogue compile to the host ABI (SysV on POSIX); the
// emitted loop calls them with Win64 registers, so POSIX routes the
// calls through register-shuffling thunks (shared by all workers).
private static nint _posixPrologueThunk;
private static nint _posixEpilogueThunk;
private static readonly object PosixThunkGate = new();
private GCHandle _selfHandle;
private void* _controlBlock;
private void* _loopStub;
@@ -225,6 +240,11 @@ public sealed partial class DirectExecutionBackend
private NativeGuestExecutor(DirectExecutionBackend backend)
{
_backend = backend;
if (OperatingSystem.IsWindows())
{
_workAvailable = new AutoResetEvent(false);
_workCompleted = new AutoResetEvent(false);
}
}
public static NativeGuestExecutor? TryCreate(DirectExecutionBackend backend)
@@ -276,8 +296,34 @@ public sealed partial class DirectExecutionBackend
var prologuePtr = (nint)(delegate* unmanaged<nint, nint>)&RunPrologue;
var epiloguePtr = (nint)(delegate* unmanaged<nint, int, void>)&RunEpilogue;
var executorHandle = GCHandle.ToIntPtr(_selfHandle);
var workHandle = _workAvailable.SafeWaitHandle.DangerousGetHandle();
var doneHandle = _workCompleted.SafeWaitHandle.DangerousGetHandle();
nint workHandle;
nint doneHandle;
if (OperatingSystem.IsWindows())
{
workHandle = _workAvailable!.SafeWaitHandle.DangerousGetHandle();
doneHandle = _workCompleted!.SafeWaitHandle.DangerousGetHandle();
}
else
{
lock (PosixThunkGate)
{
if (_posixPrologueThunk == 0)
{
_posixPrologueThunk = PosixHostStubs.CreateWin64ToSysVThunk(prologuePtr);
_posixEpilogueThunk = PosixHostStubs.CreateWin64ToSysVThunk(epiloguePtr);
}
}
prologuePtr = _posixPrologueThunk;
epiloguePtr = _posixEpilogueThunk;
_workSemaphore = PosixHostStubs.CreateWorkerEvent();
_doneSemaphore = PosixHostStubs.CreateWorkerEvent();
if (_workSemaphore == 0 || _doneSemaphore == 0)
{
return false;
}
workHandle = _workSemaphore;
doneHandle = _doneSemaphore;
}
byte* code = (byte*)_loopStub;
int offset = 0;
@@ -397,8 +443,8 @@ public sealed partial class DirectExecutionBackend
_runYieldRequested = false;
_runYieldReason = null;
_runForcedExit = false;
_workAvailable.Set();
_workCompleted.WaitOne();
SignalWorkAvailable();
WaitWorkCompleted();
_runContext = null;
_runState = null;
yieldRequested = _runYieldRequested;
@@ -411,6 +457,28 @@ public sealed partial class DirectExecutionBackend
return _runNativeResult;
}
private void SignalWorkAvailable()
{
if (_workAvailable is not null)
{
_workAvailable.Set();
return;
}
_ = PosixHostStubs.SignalWorkerEvent(_workSemaphore);
}
private void WaitWorkCompleted()
{
if (_workCompleted is not null)
{
_workCompleted.WaitOne();
return;
}
_ = PosixHostStubs.WaitWorkerEvent(_doneSemaphore, -1);
}
[UnmanagedCallersOnly]
private static nint RunPrologue(nint executorHandle)
{
@@ -540,7 +608,7 @@ public sealed partial class DirectExecutionBackend
}
try
{
_workAvailable.Set();
SignalWorkAvailable();
}
catch (ObjectDisposedException)
{
@@ -575,8 +643,18 @@ public sealed partial class DirectExecutionBackend
{
_selfHandle.Free();
}
_workAvailable.Dispose();
_workCompleted.Dispose();
_workAvailable?.Dispose();
_workCompleted?.Dispose();
if (_workSemaphore != 0)
{
PosixHostStubs.DestroyWorkerEvent(_workSemaphore);
_workSemaphore = 0;
}
if (_doneSemaphore != 0)
{
PosixHostStubs.DestroyWorkerEvent(_doneSemaphore);
_doneSemaphore = 0;
}
}
}
}
@@ -0,0 +1,409 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System;
using System.Runtime.InteropServices;
using System.Threading;
using SharpEmu.HLE;
namespace SharpEmu.Core.Cpu.Native;
public sealed unsafe partial class DirectExecutionBackend
{
// POSIX bridge for the Windows vectored-exception-handler logic. A
// sigaction(SIGSEGV/SIGBUS/SIGILL) handler rebuilds the EXCEPTION_POINTERS
// view the shared handlers expect (Win64 CONTEXT register offsets) from
// the signal's mcontext, runs the same recovery chain the VEH path uses
// (unresolved-import trap sentinels, demand-paging of lazily-committed
// guest pages, fault diagnostics), and writes register changes back into
// the mcontext so sigreturn resumes the repaired guest. Unrecovered
// faults are forwarded to the previously installed handler so the .NET
// runtime keeps turning its own faults into managed exceptions.
private const int PosixSigIll = 4;
private const int PosixSigTrap = 5;
private const int PosixSigAbort = 6;
private const int PosixSigSegv = 11;
private static readonly int PosixSigBus = OperatingSystem.IsMacOS() ? 10 : 7;
// struct sigaction: the handler pointer leads on both platforms; Darwin
// packs { handler(8), mask(4), flags(4) }, Linux glibc/musl packs
// { handler(8), mask(128), flags(4), restorer(8) }.
private static readonly int PosixSigactionSize = OperatingSystem.IsMacOS() ? 16 : 152;
private static readonly int PosixSigactionFlagsOffset = OperatingSystem.IsMacOS() ? 12 : 136;
private static readonly int PosixSaSigInfo = OperatingSystem.IsMacOS() ? 0x0040 : 0x0004;
private static readonly int PosixSaNoDefer = OperatingSystem.IsMacOS() ? 0x0010 : 0x40000000;
// siginfo_t.si_addr: Darwin { signo, errno, code, pid, uid, status, addr },
// Linux { signo, errno, code, pad32, addr }.
private static readonly int PosixSigInfoAddressOffset = OperatingSystem.IsMacOS() ? 24 : 16;
// Darwin ucontext_t stores a pointer to __darwin_mcontext64 at +48; the
// general registers live in its __ss thread state after the 16-byte
// exception state. Linux glibc embeds mcontext_t inline at +40 with the
// registers in gregs[23]. Rosetta 2 delivers the regular x86-64 layout
// to translated processes.
private const int DarwinUcontextMcontextOffset = 48;
private const int DarwinMcontextErrOffset = 4;
private const int DarwinMcontextFaultAddressOffset = 8;
private const int LinuxUcontextGregsOffset = 40;
private const int LinuxGregsErrOffset = 19 * 8;
// Byte offsets of the general registers relative to GetPosixRegisterBase,
// ordered to match the contiguous Win64 CONTEXT block CTX_RAX..CTX_RIP
// (rax, rcx, rdx, rbx, rsp, rbp, rsi, rdi, r8..r15, rip). Verified
// against the x86-64 platform headers.
private static readonly int[] PosixRegisterOffsets = OperatingSystem.IsMacOS()
? new[] { 16, 32, 40, 24, 72, 64, 56, 48, 80, 88, 96, 104, 112, 120, 128, 136, 144 }
: new[] { 104, 112, 96, 88, 120, 80, 72, 64, 0, 8, 16, 24, 32, 40, 48, 56, 128 };
private static DirectExecutionBackend? _posixSignalBackend;
private static bool _posixSignalHandlersInstalled;
private static bool _posixRawRecoveryEnabled;
private static bool _posixSignalWarmup;
private static readonly nint[] _posixPreviousActions = new nint[32];
private static int _posixSignalTraceCount;
private static long _perfSignalCount;
private static readonly bool _perfSignalCounter =
string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_PERF_MEM"), "1", StringComparison.Ordinal);
[ThreadStatic]
private static int _posixSignalHandlerDepth;
private void SetupPosixExceptionHandler()
{
if (string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_POSIX_SIGNALS"), "1", StringComparison.Ordinal))
{
Console.Error.WriteLine("[LOADER][WARN] POSIX signal exception bridge disabled by SHARPEMU_DISABLE_POSIX_SIGNALS=1; guest faults will not be recovered.");
return;
}
_posixSignalBackend = this;
if (_posixSignalHandlersInstalled)
{
return;
}
_posixRawRecoveryEnabled = !string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_RAW_HANDLER"), "1", StringComparison.Ordinal);
if (!_posixRawRecoveryEnabled)
{
Console.Error.WriteLine("[LOADER][INFO] Raw sentinel recovery disabled by SHARPEMU_DISABLE_RAW_HANDLER=1");
}
WarmUpPosixSignalPath();
SharpEmu.HLE.GuestImageWriteTracker.WarmUp();
if (!InstallPosixSignalHandler(PosixSigSegv) ||
!InstallPosixSignalHandler(PosixSigBus) ||
!InstallPosixSignalHandler(PosixSigIll) ||
!InstallPosixSignalHandler(PosixSigTrap) ||
!InstallPosixSignalHandler(PosixSigAbort))
{
throw new InvalidOperationException("Failed to install POSIX fault signal handlers");
}
_posixSignalHandlersInstalled = true;
Console.Error.WriteLine("[LOADER][INFO] POSIX signal exception bridge installed (SIGSEGV/SIGBUS/SIGILL)");
}
/// <summary>
/// Runs the signal-recovery path once with fabricated inputs before the
/// handlers are installed. The first entry into the handler must not
/// require JIT compilation (a fault can interrupt arbitrary runtime
/// states), and under Rosetta 2 the signal trampoline cannot enter x86
/// code that has never been executed (and therefore never translated): a
/// cold handler is silently never invoked and the faulting instruction
/// retries forever.
/// </summary>
private void WarmUpPosixSignalPath()
{
byte* fakeUcontext = stackalloc byte[512];
new Span<byte>(fakeUcontext, 512).Clear();
byte* fakeMcontext = stackalloc byte[512];
new Span<byte>(fakeMcontext, 512).Clear();
if (OperatingSystem.IsMacOS())
{
*(byte**)(fakeUcontext + DarwinUcontextMcontextOffset) = fakeMcontext;
}
_posixSignalWarmup = true;
try
{
((delegate* unmanaged<int, nint, nint, void>)&HandlePosixSignal)(PosixSigSegv, 0, (nint)fakeUcontext);
// Warm the branches the fabricated fault above skips without
// spamming diagnostics: the benign-exception path through
// VectoredHandler, the lazy-commit probe (fault address 0 bails
// out immediately), and the chain helper (signal 0 has no saved
// action and sigaction(0, ...) fails with EINVAL).
EXCEPTION_RECORD record = default;
record.ExceptionCode = DBG_PRINTEXCEPTION_C;
byte* contextRecord = stackalloc byte[Win64ContextSize];
new Span<byte>(contextRecord, Win64ContextSize).Clear();
EXCEPTION_POINTERS pointers;
pointers.ExceptionRecord = &record;
pointers.ContextRecord = contextRecord;
_ = VectoredHandler(&pointers);
record.ExceptionCode = 3221225477u;
record.NumberParameters = 2;
// 0x70000 is never guest-owned, so this walks the vmem region
// scan and the PRT range check, then bails out silently.
record.ExceptionInformation[1] = 0x70000;
_ = TryHandleLazyCommittedPage(&record, 0, 0);
ChainPreviousPosixAction(0, 0, 0);
}
finally
{
_posixSignalWarmup = false;
}
}
private static bool InstallPosixSignalHandler(int signal)
{
byte* action = stackalloc byte[PosixSigactionSize];
new Span<byte>(action, PosixSigactionSize).Clear();
*(nint*)action = (nint)(delegate* unmanaged<int, nint, nint, void>)&HandlePosixSignal;
// No SA_ONSTACK: the runtime's alternate stacks are far too small for
// the recovery/diagnostic path (JIT compilation of cold handler code
// can run inside the signal frame). Guest faults deliver onto the 2MB
// guest stack, host faults onto the regular thread stack — the same
// stacks Windows dispatches exceptions on.
*(int*)(action + PosixSigactionFlagsOffset) = PosixSaSigInfo | PosixSaNoDefer;
var previous = (byte*)NativeMemory.AllocZeroed((nuint)PosixSigactionSize);
if (sigaction(signal, action, previous) != 0)
{
NativeMemory.Free(previous);
Console.Error.WriteLine($"[LOADER][ERROR] sigaction({signal}) failed: errno={Marshal.GetLastPInvokeError()}");
return false;
}
_posixPreviousActions[signal] = (nint)previous;
return true;
}
[UnmanagedCallersOnly]
private static void HandlePosixSignal(int signal, nint siginfo, nint ucontext)
{
if (_posixSignalHandlerDepth > 0)
{
// A fault inside our own fault handler (diagnostics touched an
// unmapped address): restore the default action and return so the
// re-executed instruction terminates the process.
RestoreDefaultPosixAction(signal);
return;
}
_posixSignalHandlerDepth++;
if (_perfSignalCounter)
{
var n = Interlocked.Increment(ref _perfSignalCount);
if (n % 100000 == 0)
{
Console.Error.WriteLine($"[PERF][MEM] posix_faults={n}");
}
}
try
{
// Guest-image write tracking runs first: it only needs the fault
// address (safe for host and guest threads alike) and must resume
// the faulting write immediately after restoring write access.
if (signal != PosixSigIll &&
siginfo != 0 &&
SharpEmu.HLE.GuestImageWriteTracker.TryHandleWriteFault(
*(ulong*)((byte*)siginfo + PosixSigInfoAddressOffset)))
{
return;
}
if (TryHandlePosixFault(signal, siginfo, ucontext))
{
return;
}
}
catch
{
// A managed exception must never unwind out of a signal frame.
}
finally
{
_posixSignalHandlerDepth--;
}
ChainPreviousPosixAction(signal, siginfo, ucontext);
}
private static bool TryHandlePosixFault(int signal, nint siginfo, nint ucontext)
{
byte* registers = GetPosixRegisterBase(ucontext);
if (registers == null)
{
return false;
}
byte* contextRecord = stackalloc byte[Win64ContextSize];
new Span<byte>(contextRecord, Win64ContextSize).Clear();
int[] offsets = PosixRegisterOffsets;
for (int i = 0; i < offsets.Length; i++)
{
WriteCtxU64(contextRecord, CTX_RAX + i * 8, *(ulong*)(registers + offsets[i]));
}
EXCEPTION_RECORD record = default;
record.ExceptionAddress = (void*)ReadCtxU64(contextRecord, CTX_RIP);
if (signal == PosixSigIll)
{
record.ExceptionCode = 3221225501u;
}
else if (signal == PosixSigTrap)
{
record.ExceptionCode = 2147483651u;
}
else if (signal == PosixSigAbort)
{
record.ExceptionCode = 1073741845u;
}
else
{
ulong faultAddress = GetPosixFaultAddress(siginfo, registers);
record.ExceptionCode = 3221225477u;
record.NumberParameters = 2;
record.ExceptionInformation[0] = GetPosixAccessType(registers, faultAddress, ReadCtxU64(contextRecord, CTX_RIP));
record.ExceptionInformation[1] = faultAddress;
}
EXCEPTION_POINTERS pointers;
pointers.ExceptionRecord = &record;
pointers.ContextRecord = contextRecord;
int traceIndex = _posixSignalWarmup ? 0 : Interlocked.Increment(ref _posixSignalTraceCount);
bool traceSignal = traceIndex > 0 && (traceIndex <= 16 || traceIndex % 1024 == 0 ||
string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_POSIX_SIGNALS"), "1", StringComparison.Ordinal));
if (traceSignal)
{
Console.Error.WriteLine(
$"[LOADER][TRACE] posix-signal#{traceIndex}: sig={signal} rip=0x{ReadCtxU64(contextRecord, CTX_RIP):X16} " +
$"fault=0x{record.ExceptionInformation[1]:X16} access={record.ExceptionInformation[0]} rsp=0x{ReadCtxU64(contextRecord, CTX_RSP):X16}");
Console.Error.Flush();
}
// Sentinel recovery runs first: on Windows both vectored handlers see
// every fault anyway, and recovering here avoids dumping the full
// VectoredHandler diagnostics for each recoverable trap.
int disposition = 0;
if (_posixRawRecoveryEnabled)
{
disposition = TryRecoverUnresolvedSentinel(&pointers);
}
if (disposition != -1 && !_posixSignalWarmup && _posixSignalBackend is { } backend)
{
disposition = backend.VectoredHandler(&pointers);
}
if (traceSignal)
{
Console.Error.WriteLine(
$"[LOADER][TRACE] posix-signal#{traceIndex}: recovered={disposition == -1} new_rip=0x{ReadCtxU64(contextRecord, CTX_RIP):X16}");
Console.Error.Flush();
}
if (disposition != -1 && !_posixSignalWarmup)
{
return false;
}
for (int i = 0; i < offsets.Length; i++)
{
*(ulong*)(registers + offsets[i]) = ReadCtxU64(contextRecord, CTX_RAX + i * 8);
}
return true;
}
private static byte* GetPosixRegisterBase(nint ucontext)
{
if (ucontext == 0)
{
return null;
}
if (OperatingSystem.IsMacOS())
{
return *(byte**)((byte*)ucontext + DarwinUcontextMcontextOffset);
}
return (byte*)ucontext + LinuxUcontextGregsOffset;
}
private static ulong GetPosixFaultAddress(nint siginfo, byte* registers)
{
ulong address = siginfo != 0 ? *(ulong*)((byte*)siginfo + PosixSigInfoAddressOffset) : 0;
if (address == 0 && OperatingSystem.IsMacOS())
{
address = *(ulong*)(registers + DarwinMcontextFaultAddressOffset);
}
return address;
}
private static ulong GetPosixAccessType(byte* registers, ulong faultAddress, ulong rip)
{
// x86 page-fault error code: bit 1 = write access, bit 4 = instruction
// fetch. Fall back to comparing the fault address against RIP when
// the error code is not populated (e.g. under Rosetta 2 translation).
ulong error = OperatingSystem.IsMacOS()
? *(uint*)(registers + DarwinMcontextErrOffset)
: *(ulong*)(registers + LinuxGregsErrOffset);
if ((error & 0x10) != 0)
{
return 8;
}
if ((error & 0x2) != 0)
{
return 1;
}
return faultAddress != 0 && faultAddress == rip ? 8u : 0u;
}
private static void RestoreDefaultPosixAction(int signal)
{
byte* action = stackalloc byte[PosixSigactionSize];
new Span<byte>(action, PosixSigactionSize).Clear();
_ = sigaction(signal, action, null);
}
private static void ChainPreviousPosixAction(int signal, nint siginfo, nint ucontext)
{
byte* previous = (uint)signal < (uint)_posixPreviousActions.Length
? (byte*)_posixPreviousActions[signal]
: null;
nint handler = previous != null ? *(nint*)previous : 0;
if (handler == 0)
{
// SIG_DFL (or nothing saved): reinstate the default action and
// return, so re-executing the faulting instruction terminates the
// process with the original fault context intact.
RestoreDefaultPosixAction(signal);
return;
}
if (handler == 1)
{
// SIG_IGN
return;
}
int flags = *(int*)(previous + PosixSigactionFlagsOffset);
if ((flags & PosixSaSigInfo) != 0)
{
((delegate* unmanaged<int, nint, nint, void>)handler)(signal, siginfo, ucontext);
}
else
{
((delegate* unmanaged<int, void>)handler)(signal);
}
}
[DllImport("libc", SetLastError = true)]
private static extern int sigaction(int signum, void* act, void* oldact);
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,49 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE.Host;
namespace SharpEmu.Core.Cpu.Native;
/// <summary>
/// Placeholder for hosts whose fault bridge is installed directly by the
/// execution backend. POSIX uses its sigaction bridge and never calls these
/// Windows-shaped registration methods.
/// </summary>
internal sealed class NullHostFaultHandling : IHostFaultHandling
{
public static NullHostFaultHandling Instance { get; } = new();
private NullHostFaultHandling()
{
}
public nint CreateHandlerThunk(nint managedCallback, uint hostRspSwitchTlsSlot, nint tlsGetValueAddress)
{
_ = managedCallback;
_ = hostRspSwitchTlsSlot;
_ = tlsGetValueAddress;
return 0;
}
public void FreeThunk(nint thunk)
{
_ = thunk;
}
public nint AddFirstChanceHandler(nint thunk)
{
_ = thunk;
return 0;
}
public void RemoveHandler(nint handle)
{
_ = handle;
}
public void SetUnhandledFilter(nint thunk)
{
_ = thunk;
}
}
@@ -0,0 +1,425 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
using SharpEmu.HLE;
namespace SharpEmu.Core.Cpu.Native;
/// <summary>
/// POSIX replacements for the kernel32 helpers the native backend embeds in
/// emitted x86-64 code. Every stub exposed here follows the Win64 calling
/// convention the emitted call sites were written for (first argument in
/// ECX, result in RAX, Win64 non-volatile registers preserved), so the
/// emission code stays identical across platforms.
/// </summary>
internal static unsafe class PosixHostStubs
{
private static readonly object Gate = new();
private static bool _initialized;
private static nint _tlsGetValueStub;
private static nint _queryPerformanceCounterStub;
private static nint _switchToThreadStub;
private static nint _sleepStub;
public static nint TlsGetValueStubAddress
{
get { EnsureInitialized(); return _tlsGetValueStub; }
}
public static nint QueryPerformanceCounterStubAddress
{
get { EnsureInitialized(); return _queryPerformanceCounterStub; }
}
public static nint SwitchToThreadStubAddress
{
get { EnsureInitialized(); return _switchToThreadStub; }
}
public static nint SleepStubAddress
{
get { EnsureInitialized(); return _sleepStub; }
}
public static nint CreateWorkerEvent()
{
if (OperatingSystem.IsMacOS())
{
return dispatch_semaphore_create(0);
}
var semaphore = Marshal.AllocHGlobal(64);
if (sem_init(semaphore, 0, 0) != 0)
{
Marshal.FreeHGlobal(semaphore);
return 0;
}
return semaphore;
}
public static bool SignalWorkerEvent(nint handle)
{
if (OperatingSystem.IsMacOS())
{
_ = dispatch_semaphore_signal(handle);
return true;
}
return sem_post(handle) == 0;
}
public static bool WaitWorkerEvent(nint handle, int timeoutMilliseconds)
{
if (OperatingSystem.IsMacOS())
{
if (timeoutMilliseconds < 0)
{
return dispatch_semaphore_wait(handle, ulong.MaxValue) == 0;
}
var deadline = dispatch_time(0, timeoutMilliseconds * 1_000_000L);
return dispatch_semaphore_wait(handle, deadline) == 0;
}
if (timeoutMilliseconds < 0)
{
while (sem_wait(handle) != 0)
{
}
return true;
}
var deadlineTicks = Environment.TickCount64 + timeoutMilliseconds;
while (sem_trywait(handle) != 0)
{
if (Environment.TickCount64 >= deadlineTicks)
{
return false;
}
Thread.Sleep(1);
}
return true;
}
public static void DestroyWorkerEvent(nint handle)
{
if (handle == 0)
{
return;
}
if (OperatingSystem.IsMacOS())
{
dispatch_release(handle);
return;
}
_ = sem_destroy(handle);
Marshal.FreeHGlobal(handle);
}
/// <summary>Allocates a pthread TLS key, mirroring kernel32!TlsAlloc.</summary>
public static uint TlsAlloc()
{
if (OperatingSystem.IsMacOS())
{
nuint key;
return pthread_key_create_mac(&key, 0) == 0 ? (uint)key : uint.MaxValue;
}
uint key32;
return pthread_key_create_linux(&key32, 0) == 0 ? key32 : uint.MaxValue;
}
public static bool TlsFree(uint key)
{
return OperatingSystem.IsMacOS()
? pthread_key_delete_mac((nuint)key) == 0
: pthread_key_delete_linux(key) == 0;
}
public static bool TlsSetValue(uint key, nint value)
{
return OperatingSystem.IsMacOS()
? pthread_setspecific_mac((nuint)key, value) == 0
: pthread_setspecific_linux(key, value) == 0;
}
public static nint TlsGetValue(uint key)
{
return OperatingSystem.IsMacOS()
? pthread_getspecific_mac((nuint)key)
: pthread_getspecific_linux(key);
}
/// <summary>Stable numeric id of the calling thread (kernel32!GetCurrentThreadId).</summary>
public static uint GetCurrentThreadId()
{
if (OperatingSystem.IsMacOS())
{
ulong tid;
return pthread_threadid_np(0, &tid) == 0 ? unchecked((uint)tid) : 0u;
}
return unchecked((uint)gettid());
}
/// <summary>
/// Wraps a managed callback (compiled for the SysV ABI on POSIX .NET) in a
/// thunk that accepts up to four integer arguments in the Win64 ABI the
/// emitted x86-64 call sites use. Win64 passes args in rcx/rdx/r8/r9 and
/// treats rdi/rsi as non-volatile; SysV expects rdi/rsi/rdx/rcx and
/// clobbers them, so the thunk saves rdi/rsi, shuffles the registers, keeps
/// the stack 16-byte aligned for the call, and forwards the rax result.
/// </summary>
public static nint CreateWin64ToSysVThunk(nint sysvTarget)
{
var page = (byte*)HostMemory.Alloc(
null,
4096,
HostMemory.MEM_COMMIT | HostMemory.MEM_RESERVE,
HostMemory.PAGE_EXECUTE_READWRITE);
if (page == null)
{
throw new OutOfMemoryException("Failed to allocate Win64->SysV thunk page");
}
var offset = 0;
Emit(page, ref offset, 0x57); // push rdi
Emit(page, ref offset, 0x56); // push rsi
Emit(page, ref offset, 0x48, 0x89, 0xCF); // mov rdi, rcx
Emit(page, ref offset, 0x48, 0x89, 0xD6); // mov rsi, rdx
Emit(page, ref offset, 0x4C, 0x89, 0xC2); // mov rdx, r8
Emit(page, ref offset, 0x4C, 0x89, 0xC9); // mov rcx, r9
Emit(page, ref offset, 0x48, 0x83, 0xEC, 0x08); // sub rsp, 8 (realign to 16)
EmitMovRaxImm64(page, ref offset, sysvTarget); // mov rax, target
Emit(page, ref offset, 0xFF, 0xD0); // call rax
Emit(page, ref offset, 0x48, 0x83, 0xC4, 0x08); // add rsp, 8
Emit(page, ref offset, 0x5E); // pop rsi
Emit(page, ref offset, 0x5F); // pop rdi
Emit(page, ref offset, 0xC3); // ret
if (!HostMemory.Protect(page, 4096, HostMemory.PAGE_EXECUTE_READ, out _))
{
throw new InvalidOperationException("Failed to protect Win64->SysV thunk page");
}
HostMemory.FlushInstructionCache(page, (nuint)offset);
return (nint)page;
}
private static void EnsureInitialized()
{
if (_initialized)
{
return;
}
lock (Gate)
{
if (_initialized)
{
return;
}
BuildStubs();
_initialized = true;
}
}
private static void BuildStubs()
{
var page = (byte*)HostMemory.Alloc(
null,
4096,
HostMemory.MEM_COMMIT | HostMemory.MEM_RESERVE,
HostMemory.PAGE_EXECUTE_READWRITE);
if (page == null)
{
throw new OutOfMemoryException("Failed to allocate POSIX host helper stub page");
}
var offset = 0;
_tlsGetValueStub = EmitTlsGetValue(page, ref offset);
_queryPerformanceCounterStub = EmitQueryPerformanceCounter(page, ref offset);
_switchToThreadStub = EmitSwitchToThread(page, ref offset);
_sleepStub = EmitSleep(page, ref offset);
if (!HostMemory.Protect(page, 4096, HostMemory.PAGE_EXECUTE_READ, out _))
{
throw new InvalidOperationException("Failed to protect POSIX host helper stub page");
}
HostMemory.FlushInstructionCache(page, (nuint)offset);
}
private static nint EmitTlsGetValue(byte* page, ref int offset)
{
var start = (nint)(page + offset);
if (OperatingSystem.IsMacOS())
{
// On macOS x86-64 pthread keys index the gs-based thread specific
// data array directly, so TlsGetValue(index in ecx) collapses to a
// single load that clobbers nothing but RAX.
Emit(page, ref offset, 0x89, 0xC8); // mov eax, ecx
Emit(page, ref offset, 0x65, 0x48, 0x8B, 0x04, 0xC5, 0, 0, 0, 0); // mov rax, gs:[rax*8]
Emit(page, ref offset, 0xC3); // ret
return start;
}
// Linux: call pthread_getspecific, preserving the registers that are
// volatile in SysV but non-volatile in Win64 (rsi, rdi).
var pthreadGetSpecific = ResolveLibcExport("pthread_getspecific");
Emit(page, ref offset, 0x56); // push rsi
Emit(page, ref offset, 0x57); // push rdi
Emit(page, ref offset, 0x48, 0x83, 0xEC, 0x08); // sub rsp, 8
Emit(page, ref offset, 0x89, 0xCF); // mov edi, ecx
EmitMovRaxImm64(page, ref offset, pthreadGetSpecific); // mov rax, imm64
Emit(page, ref offset, 0xFF, 0xD0); // call rax
Emit(page, ref offset, 0x48, 0x83, 0xC4, 0x08); // add rsp, 8
Emit(page, ref offset, 0x5F); // pop rdi
Emit(page, ref offset, 0x5E); // pop rsi
Emit(page, ref offset, 0xC3); // ret
return start;
}
private static nint EmitQueryPerformanceCounter(byte* page, ref int offset)
{
// BOOL QueryPerformanceCounter(LARGE_INTEGER* out in rcx): the emitted
// consumers only need a monotonically increasing counter, which rdtsc
// provides without leaving Win64-safe registers.
var start = (nint)(page + offset);
Emit(page, ref offset, 0x0F, 0x31); // rdtsc
Emit(page, ref offset, 0x48, 0xC1, 0xE2, 0x20); // shl rdx, 32
Emit(page, ref offset, 0x48, 0x09, 0xD0); // or rax, rdx
Emit(page, ref offset, 0x48, 0x89, 0x01); // mov [rcx], rax
Emit(page, ref offset, 0xB8, 0x01, 0x00, 0x00, 0x00); // mov eax, 1
Emit(page, ref offset, 0xC3); // ret
return start;
}
private static nint EmitSwitchToThread(byte* page, ref int offset)
{
var schedYield = ResolveLibcExport("sched_yield");
var start = (nint)(page + offset);
Emit(page, ref offset, 0x56); // push rsi
Emit(page, ref offset, 0x57); // push rdi
Emit(page, ref offset, 0x48, 0x83, 0xEC, 0x08); // sub rsp, 8
EmitMovRaxImm64(page, ref offset, schedYield); // mov rax, imm64
Emit(page, ref offset, 0xFF, 0xD0); // call rax
Emit(page, ref offset, 0x48, 0x83, 0xC4, 0x08); // add rsp, 8
Emit(page, ref offset, 0x5F); // pop rdi
Emit(page, ref offset, 0x5E); // pop rsi
Emit(page, ref offset, 0xB8, 0x01, 0x00, 0x00, 0x00); // mov eax, 1
Emit(page, ref offset, 0xC3); // ret
return start;
}
private static nint EmitSleep(byte* page, ref int offset)
{
// void Sleep(DWORD milliseconds in ecx) -> usleep(microseconds in edi).
var usleep = ResolveLibcExport("usleep");
var start = (nint)(page + offset);
Emit(page, ref offset, 0x56); // push rsi
Emit(page, ref offset, 0x57); // push rdi
Emit(page, ref offset, 0x48, 0x83, 0xEC, 0x08); // sub rsp, 8
Emit(page, ref offset, 0x89, 0xCF); // mov edi, ecx
Emit(page, ref offset, 0x81, 0xFF, 0xFF, 0x0F, 0x00, 0x00); // cmp edi, 0xFFF
Emit(page, ref offset, 0x76, 0x05); // jbe +5
Emit(page, ref offset, 0xBF, 0xFF, 0x0F, 0x00, 0x00); // mov edi, 0xFFF (cap at ~4s)
Emit(page, ref offset, 0x69, 0xFF, 0xE8, 0x03, 0x00, 0x00); // imul edi, edi, 1000
EmitMovRaxImm64(page, ref offset, usleep); // mov rax, imm64
Emit(page, ref offset, 0xFF, 0xD0); // call rax
Emit(page, ref offset, 0x48, 0x83, 0xC4, 0x08); // add rsp, 8
Emit(page, ref offset, 0x5F); // pop rdi
Emit(page, ref offset, 0x5E); // pop rsi
Emit(page, ref offset, 0xC3); // ret
return start;
}
private static nint ResolveLibcExport(string name)
{
var libc = NativeLibrary.Load(OperatingSystem.IsMacOS() ? "libSystem.dylib" : "libc.so.6");
return NativeLibrary.GetExport(libc, name);
}
private static void Emit(byte* page, ref int offset, params byte[] bytes)
{
foreach (var value in bytes)
{
page[offset++] = value;
}
}
private static void EmitMovRaxImm64(byte* page, ref int offset, nint value)
{
Emit(page, ref offset, 0x48, 0xB8);
*(long*)(page + offset) = value;
offset += sizeof(long);
}
[DllImport("libc", EntryPoint = "pthread_key_create", SetLastError = true)]
private static extern int pthread_key_create_mac(nuint* key, nint destructor);
[DllImport("libc", EntryPoint = "pthread_key_create", SetLastError = true)]
private static extern int pthread_key_create_linux(uint* key, nint destructor);
[DllImport("libc", EntryPoint = "pthread_key_delete")]
private static extern int pthread_key_delete_mac(nuint key);
[DllImport("libc", EntryPoint = "pthread_key_delete")]
private static extern int pthread_key_delete_linux(uint key);
[DllImport("libc", EntryPoint = "pthread_setspecific")]
private static extern int pthread_setspecific_mac(nuint key, nint value);
[DllImport("libc", EntryPoint = "pthread_setspecific")]
private static extern int pthread_setspecific_linux(uint key, nint value);
[DllImport("libc", EntryPoint = "pthread_getspecific")]
private static extern nint pthread_getspecific_mac(nuint key);
[DllImport("libc", EntryPoint = "pthread_getspecific")]
private static extern nint pthread_getspecific_linux(uint key);
[DllImport("libc")]
private static extern int pthread_threadid_np(nint thread, ulong* threadId);
[DllImport("libc")]
private static extern int gettid();
[DllImport("libc")]
private static extern nint dispatch_semaphore_create(long value);
[DllImport("libc")]
private static extern nint dispatch_semaphore_signal(nint semaphore);
[DllImport("libc")]
private static extern nint dispatch_semaphore_wait(nint semaphore, ulong timeout);
[DllImport("libc")]
private static extern ulong dispatch_time(ulong when, long deltaNanoseconds);
[DllImport("libc")]
private static extern void dispatch_release(nint handle);
[DllImport("libc")]
private static extern int sem_init(nint semaphore, int shared, uint value);
[DllImport("libc")]
private static extern int sem_post(nint semaphore);
[DllImport("libc")]
private static extern int sem_wait(nint semaphore);
[DllImport("libc")]
private static extern int sem_trywait(nint semaphore);
[DllImport("libc")]
private static extern int sem_destroy(nint semaphore);
}
+4 -4
View File
@@ -194,11 +194,11 @@ public sealed unsafe class StubManager : IDisposable
_stubAddresses.Clear();
}
[DllImport("kernel32.dll", SetLastError = true)]
private static extern void* VirtualAlloc(void* lpAddress, nuint dwSize, AllocationType flAllocationType, MemoryProtection flProtect);
private static void* VirtualAlloc(void* lpAddress, nuint dwSize, AllocationType flAllocationType, MemoryProtection flProtect) =>
HostMemory.Alloc(lpAddress, dwSize, (uint)flAllocationType, (uint)flProtect);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool VirtualFree(void* lpAddress, nuint dwSize, FreeType dwFreeType);
private static bool VirtualFree(void* lpAddress, nuint dwSize, FreeType dwFreeType) =>
HostMemory.Free(lpAddress, dwSize, (uint)dwFreeType);
[Flags]
private enum AllocationType : uint
@@ -0,0 +1,33 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.Core.Cpu.Native.Windows;
/// <summary>
/// Byte offsets into the Win64 CONTEXT record delivered to vectored exception
/// handlers. The handlers read/write guest registers directly at these offsets
/// (no managed CONTEXT struct exists); a future POSIX backend gets a sibling
/// class for its mcontext layout.
/// </summary>
internal static class Win64ContextOffsets
{
public const int Size = 0x4D0;
public const int Mxcsr = 52;
public const int Rax = 120;
public const int Rcx = 128;
public const int Rdx = 136;
public const int Rbx = 144;
public const int Rsp = 152;
public const int Rbp = 160;
public const int Rsi = 168;
public const int Rdi = 176;
public const int R8 = 184;
public const int R9 = 192;
public const int R10 = 200;
public const int R11 = 208;
public const int R12 = 216;
public const int R13 = 224;
public const int R14 = 232;
public const int R15 = 240;
public const int Rip = 248;
}
@@ -0,0 +1,24 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.Core.Cpu.Native.Windows;
/// <summary>
/// Windows NTSTATUS exception codes and EXCEPTION_RECORD access-type values the
/// fault handlers filter on. Values are the same numbers the handlers previously
/// compared as bare literals; only the spelling changed.
/// </summary>
internal static class WindowsFaultCodes
{
public const uint AccessViolation = 0xC0000005u; // 3221225477
public const uint Breakpoint = 0x80000003u; // 2147483651
public const uint IllegalInstruction = 0xC000001Du; // 3221225501
public const uint FastFail = 0xC0000409u; // 3221226505
public const uint StackOverflow = 0xC00000FDu;
public const uint ClrManagedException = 0xE0434352u;
// EXCEPTION_RECORD.ExceptionInformation[0] for access violations.
public const ulong AccessRead = 0;
public const ulong AccessWrite = 1;
public const ulong AccessExecute = 8;
}
@@ -0,0 +1,191 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
using SharpEmu.HLE.Host;
namespace SharpEmu.Core.Cpu.Native.Windows;
/// <summary>
/// Vectored-exception-handler installation and the handler pre-filter thunk.
/// The thunk is inherently Windows-shaped (TEB stack-limit reads via gs:,
/// NTSTATUS pre-filtering, Win64 calling convention) and moved here whole from
/// DirectExecutionBackend; a POSIX backend supplies a sibling built around
/// sigaction/sigaltstack instead.
/// </summary>
internal sealed unsafe partial class WindowsFaultHandling : IHostFaultHandling
{
private readonly IHostMemory _memory;
public WindowsFaultHandling(IHostMemory memory)
{
_memory = memory;
}
public nint CreateHandlerThunk(nint managedCallback, uint hostRspSwitchTlsSlot, nint tlsGetValueAddress)
{
const uint stubSize = 256u;
void* ptr = (void*)_memory.Allocate(0, stubSize, HostPageProtection.ReadWriteExecute);
if (ptr == null)
{
return 0;
}
byte* code = (byte*)ptr;
int offset = 0;
// Native pre-filter: these exception codes are raised while the thread can be in
// cooperative GC mode (a C# throw is RaiseException(0xE0434352) on the throwing
// thread; FailFast/stack-overflow arrive mid-runtime-failure). Entering the managed
// handler then trips the CLR's reverse-P/Invoke check and kills the process with
// "Invalid Program: attempted to call a UnmanagedCallersOnly method from managed
// code" — this is why no managed throw (even one with a catch handler) ever
// survived inside the emulator. Continue the handler search without touching
// managed code; the CLR's own VEH handles its exceptions. MSVC C++ exceptions
// (Vulkan drivers, host CRT) are excluded too: the managed handler only ever
// returned CONTINUE_SEARCH for them.
ReadOnlySpan<uint> nonManagedExceptionCodes =
[WindowsFaultCodes.ClrManagedException, 0xE06D7363u, WindowsFaultCodes.FastFail, WindowsFaultCodes.StackOverflow];
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x01); // mov rax, [rcx] (ExceptionRecord*)
EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x00); // mov eax, [rax] (ExceptionCode)
var passJumpOffsets = stackalloc int[nonManagedExceptionCodes.Length];
for (int i = 0; i < nonManagedExceptionCodes.Length; i++)
{
EmitByte(code, ref offset, 0x3D); // cmp eax, imm32
EmitUInt32(code, ref offset, nonManagedExceptionCodes[i]);
EmitByte(code, ref offset, 0x74); // je pass
passJumpOffsets[i] = offset;
EmitByte(code, ref offset, 0x00);
}
EmitByte(code, ref offset, 0xEB); EmitByte(code, ref offset, 0x03); // jmp over pass block
int passOffset = offset;
EmitByte(code, ref offset, 0x31); EmitByte(code, ref offset, 0xC0); // pass: xor eax, eax (EXCEPTION_CONTINUE_SEARCH)
EmitByte(code, ref offset, 0xC3); // ret
for (int i = 0; i < nonManagedExceptionCodes.Length; i++)
{
code[passJumpOffsets[i]] = checked((byte)(passOffset - (passJumpOffsets[i] + 1)));
}
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x54); // push r12
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x55); // push r13
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE4); // mov r12, rsp
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xCD); // mov r13, rcx
EmitByte(code, ref offset, 0x65); EmitByte(code, ref offset, 0x48); // mov rax, gs:[8]
EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x04); EmitByte(code, ref offset, 0x25);
EmitUInt32(code, ref offset, 8u);
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x39); EmitByte(code, ref offset, 0xC4); // cmp r12, rax
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x83); // jae guestStack
int aboveStackJump = offset;
EmitUInt32(code, ref offset, 0u);
EmitByte(code, ref offset, 0x65); EmitByte(code, ref offset, 0x48); // mov rax, gs:[0x10]
EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x04); EmitByte(code, ref offset, 0x25);
EmitUInt32(code, ref offset, 0x10u);
EmitByte(code, ref offset, 0x49); EmitByte(code, ref offset, 0x39); EmitByte(code, ref offset, 0xC4); // cmp r12, rax
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x82); // jb guestStack
int belowStackJump = offset;
EmitUInt32(code, ref offset, 0u);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xEC); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE9); // mov rcx, r13
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0xB8);
*(nint*)(code + offset) = managedCallback;
offset += sizeof(nint);
EmitByte(code, ref offset, 0xFF); EmitByte(code, ref offset, 0xD0);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xC4); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0xE9);
int hostRestoreJump = offset;
EmitUInt32(code, ref offset, 0u);
int guestStackOffset = offset;
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xEC); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0xB9);
EmitUInt32(code, ref offset, hostRspSwitchTlsSlot);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0xB8);
*(nint*)(code + offset) = tlsGetValueAddress;
offset += sizeof(nint);
EmitByte(code, ref offset, 0xFF); EmitByte(code, ref offset, 0xD0);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xC4); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x85); EmitByte(code, ref offset, 0xC0); // test rax, rax
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x84);
int missingTlsJump = offset;
EmitUInt32(code, ref offset, 0u);
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x8B); EmitByte(code, ref offset, 0x18); // mov r11, [rax]
EmitByte(code, ref offset, 0x4D); EmitByte(code, ref offset, 0x85); EmitByte(code, ref offset, 0xDB); // test r11, r11
EmitByte(code, ref offset, 0x0F); EmitByte(code, ref offset, 0x84);
int missingHostStackJump = offset;
EmitUInt32(code, ref offset, 0u);
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xDC); // mov rsp, r11
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xEC); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE9); // mov rcx, r13
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0xB8);
*(nint*)(code + offset) = managedCallback;
offset += sizeof(nint);
EmitByte(code, ref offset, 0xFF); EmitByte(code, ref offset, 0xD0);
EmitByte(code, ref offset, 0x48); EmitByte(code, ref offset, 0x83); EmitByte(code, ref offset, 0xC4); EmitByte(code, ref offset, 0x28);
EmitByte(code, ref offset, 0xE9);
int guestRestoreJump = offset;
EmitUInt32(code, ref offset, 0u);
int passThroughOffset = offset;
EmitByte(code, ref offset, 0x31); EmitByte(code, ref offset, 0xC0); // xor eax, eax
int restoreOffset = offset;
EmitByte(code, ref offset, 0x4C); EmitByte(code, ref offset, 0x89); EmitByte(code, ref offset, 0xE4); // mov rsp, r12
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x5D);
EmitByte(code, ref offset, 0x41); EmitByte(code, ref offset, 0x5C);
EmitByte(code, ref offset, 0xC3);
*(int*)(code + aboveStackJump) = guestStackOffset - (aboveStackJump + sizeof(int));
*(int*)(code + belowStackJump) = guestStackOffset - (belowStackJump + sizeof(int));
*(int*)(code + hostRestoreJump) = restoreOffset - (hostRestoreJump + sizeof(int));
*(int*)(code + missingTlsJump) = passThroughOffset - (missingTlsJump + sizeof(int));
*(int*)(code + missingHostStackJump) = passThroughOffset - (missingHostStackJump + sizeof(int));
*(int*)(code + guestRestoreJump) = restoreOffset - (guestRestoreJump + sizeof(int));
if (!_memory.Protect((ulong)ptr, stubSize, HostPageProtection.ReadExecute, out _))
{
Console.Error.WriteLine($"[LOADER][ERROR] VirtualProtect failed for exception handler trampoline at 0x{(nint)ptr:X16}");
_ = _memory.Free((ulong)ptr);
return 0;
}
_memory.FlushInstructionCache((ulong)ptr, (ulong)offset);
return (nint)ptr;
}
public void FreeThunk(nint thunk)
{
_ = _memory.Free((ulong)thunk);
}
public nint AddFirstChanceHandler(nint thunk)
{
return (nint)AddVectoredExceptionHandler(1u, thunk);
}
public void RemoveHandler(nint handle)
{
_ = RemoveVectoredExceptionHandler((void*)handle);
}
public void SetUnhandledFilter(nint thunk)
{
_ = SetUnhandledExceptionFilter(thunk);
}
private static void EmitByte(byte* code, ref int offset, byte value)
{
code[offset++] = value;
}
private static void EmitUInt32(byte* code, ref int offset, uint value)
{
*(uint*)(code + offset) = value;
offset += sizeof(uint);
}
[LibraryImport("kernel32.dll")]
private static partial void* AddVectoredExceptionHandler(uint first, IntPtr handler);
[LibraryImport("kernel32.dll")]
private static partial uint RemoveVectoredExceptionHandler(void* handle);
[LibraryImport("kernel32.dll")]
private static partial IntPtr SetUnhandledExceptionFilter(IntPtr lpTopLevelExceptionFilter);
}
+6 -1
View File
@@ -5,7 +5,7 @@ using SharpEmu.HLE;
namespace SharpEmu.Core.Cpu;
public sealed class TrackedCpuMemory : ICpuMemory, ITrackedCpuMemory, IGuestMemoryAllocator
public sealed class TrackedCpuMemory : ICpuMemory, ITrackedCpuMemory, IGuestMemoryAllocator, ICpuMemoryWrapper
{
private readonly ICpuMemory _inner;
@@ -50,4 +50,9 @@ public sealed class TrackedCpuMemory : ICpuMemory, ITrackedCpuMemory, IGuestMemo
address = 0;
return false;
}
public bool TryFreeGuestMemory(ulong address)
{
return _inner is IGuestMemoryAllocator allocator && allocator.TryFreeGuestMemory(address);
}
}
+39 -15
View File
@@ -45,7 +45,13 @@ public static class Ps5ParamJsonReader
try
{
using var doc = JsonDocument.Parse(data);
ReadOnlyMemory<byte> json = data;
if (json.Span.StartsWith("\uFEFF"u8))
{
json = json[3..];
}
using var doc = JsonDocument.Parse(json);
return TryReadPs5Param(doc.RootElement);
}
catch (JsonException)
@@ -56,12 +62,15 @@ public static class Ps5ParamJsonReader
private static (string? Title, string? TitleId, string? Version) TryReadPs5Param(JsonElement root)
{
string? titleId = root.TryGetProperty("titleId", out var eTid) ? eTid.GetString() : null;
if (root.ValueKind != JsonValueKind.Object)
return (null, null, null);
var titleId = GetString(root, "titleId");
string? ver =
(root.TryGetProperty("contentVersion", out var cv) ? cv.GetString() : null)
?? (root.TryGetProperty("masterVersion", out var mv) ? mv.GetString() : null)
?? (root.TryGetProperty("targetContentVersion", out var tv) ? tv.GetString() : null);
GetString(root, "contentVersion")
?? GetString(root, "masterVersion")
?? GetString(root, "targetContentVersion");
string? title = ExtractTitleName(root);
@@ -70,34 +79,49 @@ public static class Ps5ParamJsonReader
private static string? ExtractTitleName(JsonElement root)
{
if (!root.TryGetProperty("localizedParameters", out var lp))
if ((!root.TryGetProperty("localizedParameters", out var lp) || lp.ValueKind != JsonValueKind.Object) &&
root.TryGetProperty("disc", out var disc) && disc.ValueKind == JsonValueKind.Object)
{
if (root.TryGetProperty("disc", out var disc) && disc.ValueKind == JsonValueKind.Object)
{
disc.TryGetProperty("localizedParameters", out lp);
}
disc.TryGetProperty("localizedParameters", out lp);
}
if (lp.ValueKind != JsonValueKind.Object)
return null;
string? defLang = lp.TryGetProperty("defaultLanguage", out var dl) ? dl.GetString() : null;
var defLang = GetString(lp, "defaultLanguage");
if (!string.IsNullOrEmpty(defLang))
{
if (lp.TryGetProperty(defLang, out var langObj) && langObj.ValueKind == JsonValueKind.Object)
{
if (langObj.TryGetProperty("titleName", out var tn))
return tn.GetString();
var title = GetString(langObj, "titleName");
if (!string.IsNullOrWhiteSpace(title))
return title;
}
}
if (lp.TryGetProperty("en-US", out var en) && en.ValueKind == JsonValueKind.Object)
{
if (en.TryGetProperty("titleName", out var tn2))
return tn2.GetString();
var title = GetString(en, "titleName");
if (!string.IsNullOrWhiteSpace(title))
return title;
}
foreach (var property in lp.EnumerateObject())
{
if (property.Value.ValueKind == JsonValueKind.Object)
{
var title = GetString(property.Value, "titleName");
if (!string.IsNullOrWhiteSpace(title))
return title;
}
}
return null;
}
private static string? GetString(JsonElement parent, string propertyName) =>
parent.TryGetProperty(propertyName, out var value) && value.ValueKind == JsonValueKind.String
? value.GetString()
: null;
}
@@ -48,6 +48,8 @@ public enum ProgramHeaderType : uint
Tls = 7,
GnuEhFrame = 0x6474E550,
SceRela = 0x60000000,
SceProcParam = 0x61000001,
+14 -1
View File
@@ -24,7 +24,10 @@ public sealed class SelfImage
ulong procParamAddress = 0,
string? title = null,
string? titleId = null,
string? version = null)
string? version = null,
uint tlsModuleId = 0,
ulong tlsMemorySize = 0,
ulong tlsStaticOffset = 0)
{
ArgumentNullException.ThrowIfNull(programHeaders);
ArgumentNullException.ThrowIfNull(mappedRegions);
@@ -44,6 +47,9 @@ public sealed class SelfImage
Title = title;
TitleId = titleId;
Version = version;
TlsModuleId = tlsModuleId;
TlsMemorySize = tlsMemorySize;
TlsStaticOffset = tlsStaticOffset;
}
public bool IsSelf { get; }
@@ -75,4 +81,11 @@ public sealed class SelfImage
public string? TitleId { get; }
public string? Version { get; }
public uint TlsModuleId { get; }
public ulong TlsMemorySize { get; }
/// <summary>Variant II distance from the thread pointer to this module's static TLS base.</summary>
public ulong TlsStaticOffset { get; }
}
+529 -110
View File
@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
@@ -10,14 +11,14 @@ using SharpEmu.Core;
using SharpEmu.Core.Cpu;
using SharpEmu.Core.Memory;
using SharpEmu.HLE;
using SharpEmu.Logging;
namespace SharpEmu.Core.Loader;
public sealed class SelfLoader : ISelfLoader
{
private static readonly SharpEmuLogger Log = SharpEmuLog.For("Loader");
private const uint SelfMagic = 0x4F153D1D;
private const uint ElfMagic = 0x7F454C46;
private const uint Ps4SelfMagic = 0x4F153D1D;
private const uint Ps5SelfMagic = 0x5414F5EE;
private const ulong SelfSegmentFlag = 0x800;
private const int PageSize = 0x1000;
private const ulong ImportStubBaseAddress = 0x0000_7000_0000_0000UL;
@@ -56,11 +57,22 @@ public sealed class SelfLoader : ISelfLoader
private const long DtSceSymTab = 0x61000039;
private const long DtSceSymTabSize = 0x6100003F;
private const uint RelocationTypeNone = 0;
private const uint RelocationTypeAbsolute64 = 1;
private const uint RelocationTypePc32 = 2;
private const uint RelocationTypePlt32 = 4;
private const uint RelocationTypeGlobalData = 6;
private const uint RelocationTypeJumpSlot = 7;
private const uint RelocationTypeRelative = 8;
private const uint RelocationTypeTlsModuleId = 16;
private const uint RelocationTypeUnsigned32 = 10;
private const uint RelocationTypeSigned32 = 11;
private const uint RelocationTypeTlsModuleId = 16; // R_X86_64_DTPMOD64
private const uint RelocationTypeTlsDtpOff64 = 17; // R_X86_64_DTPOFF64
private const uint RelocationTypeTlsTpOff64 = 18; // R_X86_64_TPOFF64
private const uint RelocationTypePc64 = 24;
private const uint RelocationTypeSize32 = 32;
private const uint RelocationTypeSize64 = 33;
private const uint RelocationTypeRelative64 = 38;
private const ulong Ps5MainImageBase = 0x0000000800000000UL;
private const ulong Ps4MainImageBase = 0x0000000000400000UL;
private const ulong Ps5ModuleSearchStart = 0x0000000804000000UL;
@@ -86,6 +98,11 @@ public sealed class SelfLoader : ISelfLoader
private static readonly int SelfSegmentSize = Unsafe.SizeOf<SelfSegment>();
private static readonly int ProgramHeaderSize = Unsafe.SizeOf<ProgramHeader>();
static SelfLoader()
{
RunRelocationSelfChecks();
}
public SelfImage Load(ReadOnlySpan<byte> imageData, IVirtualMemory virtualMemory)
{
return Load(imageData, virtualMemory, fs: null, mountRoot: null);
@@ -154,16 +171,22 @@ public sealed class SelfLoader : ISelfLoader
{
virtualMemory.Clear();
_nextTlsModuleId = 1;
GuestTlsTemplate.Reset();
}
var tlsModuleId = _nextTlsModuleId == 0 ? 1u : _nextTlsModuleId;
Log.Debug($"TLS load_start clear={clearVirtualMemory} next={_nextTlsModuleId} assigned={tlsModuleId}");
var loadContext = ParseLayout(imageData);
var elfHeader = ReadUnmanaged<ElfHeader>(imageData, loadContext.ElfOffset);
ValidateElfHeader(elfHeader);
var programHeaders = ParseProgramHeaders(imageData, loadContext, elfHeader);
var hasTlsSegment = TryGetProgramHeader(programHeaders, ProgramHeaderType.Tls, out var processTlsHeader, out _) &&
processTlsHeader.MemorySize != 0;
var tlsModuleId = hasTlsSegment
? (_nextTlsModuleId == 0 ? 1u : _nextTlsModuleId)
: 0u;
Console.Error.WriteLine(
$"[LOADER][TLS] load_start clear={clearVirtualMemory} next={_nextTlsModuleId} " +
$"assigned={tlsModuleId} has_pt_tls={hasTlsSegment}");
var totalImageSize = CalculateTotalImageSize(programHeaders);
Console.WriteLine($"Total image size needed: 0x{totalImageSize:X} ({totalImageSize} bytes)");
@@ -176,8 +199,9 @@ public sealed class SelfLoader : ISelfLoader
{
if (!physicalVm.TryAllocateAtExact(imageBase, totalImageSize, executable: true, out var allocatedBase))
{
var reason = physicalVm.DescribeAddressForDiagnostics(imageBase);
throw new InvalidOperationException(
$"Could not allocate main image at required base 0x{imageBase:X16} (size=0x{totalImageSize:X}).");
$"Could not allocate main image at required base 0x{imageBase:X16} (size=0x{totalImageSize:X}): {reason}.");
}
imageBase = allocatedBase;
@@ -196,6 +220,13 @@ public sealed class SelfLoader : ISelfLoader
}
MapLoadSegments(imageData, loadContext, programHeaders, virtualMemory, imageBase);
// Register every module before relocations so DTPMOD/DTPOFF/TPOFF use
// the module's real PT_TLS identity and Variant II static offset.
var tlsInfo = RegisterModuleTlsTemplate(
programHeaders,
virtualMemory,
imageBase,
tlsModuleId);
var importStubs = ResolveAndPatchImportStubs(
imageData,
loadContext,
@@ -253,11 +284,11 @@ public sealed class SelfLoader : ISelfLoader
Console.WriteLine($"[LOADER] PH[{i}]: type={ph.HeaderType}, vaddr=0x{ph.VirtualAddress:X16} -> 0x{ph.VirtualAddress + imageBase:X16}, memsz=0x{ph.MemorySize:X}");
}
if (_nextTlsModuleId == tlsModuleId && _nextTlsModuleId < uint.MaxValue)
if (tlsModuleId != 0 && _nextTlsModuleId == tlsModuleId && _nextTlsModuleId < uint.MaxValue)
{
_nextTlsModuleId++;
}
Log.Debug($"TLS load_done assigned={tlsModuleId} next={_nextTlsModuleId}");
Console.Error.WriteLine($"[LOADER][TLS] load_done assigned={tlsModuleId} next={_nextTlsModuleId}");
return new SelfImage(
loadContext.IsSelf,
@@ -274,7 +305,10 @@ public sealed class SelfLoader : ISelfLoader
procParamAddress,
applicationInfo.Title,
applicationInfo.TitleId,
applicationInfo.Version);
applicationInfo.Version,
tlsModuleId,
tlsInfo.MemorySize,
tlsInfo.StaticOffset);
}
private static (string? Title, string? TitleId, string? Version) TryLoadParamJson(
@@ -323,10 +357,11 @@ public sealed class SelfLoader : ISelfLoader
throw new InvalidDataException("Input image is too small to contain an ELF header.");
}
if (imageData.Length >= sizeof(uint) && BinaryPrimitives.ReadUInt32BigEndian(imageData[..sizeof(uint)]) == SelfMagic)
var magic = BinaryPrimitives.ReadUInt32BigEndian(imageData[..sizeof(uint)]);
if (magic is Ps4SelfMagic or Ps5SelfMagic)
{
var selfHeader = ReadUnmanaged<SelfHeader>(imageData, 0);
if (!selfHeader.HasKnownLayout || selfHeader.Unknown != 0x22)
if (!selfHeader.HasKnownLayout)
{
throw new InvalidDataException("SELF header signature is not recognized.");
}
@@ -345,6 +380,19 @@ public sealed class SelfLoader : ISelfLoader
return new LoadContext(IsSelf: true, elfOffset, selfHeader.FileSize, segments);
}
// Not a recognized (fake-signed) SELF. Only a bare, decrypted ELF is
// acceptable here; anything else — most commonly a still-encrypted
// retail eboot — must be reported clearly rather than failing later
// with an opaque "not a valid ELF header" message.
if (magic != ElfMagic)
{
throw new InvalidDataException(
$"Image is neither a decrypted ELF nor a recognized fake-signed SELF " +
$"(leading bytes 0x{magic:X8}). This is almost certainly a still-encrypted " +
$"retail eboot — SharpEmu has no decryption keys and requires a decrypted / " +
$"fake-signed (fSELF) image.");
}
return new LoadContext(IsSelf: false, ElfOffset: 0, SelfFileSize: 0, Array.Empty<SelfSegment>());
}
@@ -405,15 +453,15 @@ public sealed class SelfLoader : ISelfLoader
var virtualAddress = header.VirtualAddress + imageBase;
Log.Debug($"Segment {index}: VAddr=0x{virtualAddress:X16}, FileSize=0x{header.FileSize:X}, MemSize=0x{header.MemorySize:X}, Align=0x{header.Alignment:X}");
Console.Error.WriteLine($"[LOADER] Segment {index}: VAddr=0x{virtualAddress:X16}, FileSize=0x{header.FileSize:X}, MemSize=0x{header.MemorySize:X}, Align=0x{header.Alignment:X}");
if (header.Alignment > 1)
{
var vaddrMod = virtualAddress % header.Alignment;
var offsetMod = header.Offset % header.Alignment;
if (vaddrMod != offsetMod)
{
Log.Warning(
$"Segment {index} ELF alignment mismatch! " +
Console.Error.WriteLine(
$"[LOADER] WARNING: Segment {index} ELF alignment mismatch! " +
$"VAddr=0x{virtualAddress:X}, Offset=0x{header.Offset:X}, Align=0x{header.Alignment:X}, " +
$"VAddr%Align=0x{vaddrMod:X}, Offset%Align=0x{offsetMod:X}");
}
@@ -456,6 +504,43 @@ public sealed class SelfLoader : ISelfLoader
return 0;
}
private static ModuleTlsInfo RegisterModuleTlsTemplate(
IReadOnlyList<ProgramHeader> programHeaders,
IVirtualMemory virtualMemory,
ulong imageBase,
uint tlsModuleId)
{
if (!TryGetProgramHeader(programHeaders, ProgramHeaderType.Tls, out var tlsHeader, out _) ||
tlsHeader.MemorySize == 0)
{
return default;
}
// tdata (initialized) bytes come from the mapped segment; tbss is the
// implicitly-zero remainder up to MemorySize.
var fileSize = (int)Math.Min(tlsHeader.FileSize, tlsHeader.MemorySize);
var initImage = fileSize > 0 ? new byte[fileSize] : [];
if (fileSize > 0 &&
!virtualMemory.TryRead(imageBase + tlsHeader.VirtualAddress, initImage))
{
Console.Error.WriteLine(
$"[LOADER][TLS] Failed to read TLS init image at 0x{imageBase + tlsHeader.VirtualAddress:X}; seeding zeros.");
initImage = [];
}
var staticOffset = GuestTlsTemplate.RegisterModule(
tlsModuleId,
initImage,
tlsHeader.MemorySize,
tlsHeader.Alignment,
tlsHeader.VirtualAddress);
Console.Error.WriteLine(
$"[LOADER][TLS] Module {tlsModuleId} TLS template: memsz=0x{tlsHeader.MemorySize:X} " +
$"filesz=0x{tlsHeader.FileSize:X} align=0x{tlsHeader.Alignment:X} " +
$"static_offset=0x{staticOffset:X} total_static=0x{GuestTlsTemplate.StaticTlsSize:X}");
return new ModuleTlsInfo(tlsHeader.MemorySize, staticOffset);
}
private static IReadOnlyDictionary<ulong, string> ResolveAndPatchImportStubs(
ReadOnlySpan<byte> imageData,
LoadContext loadContext,
@@ -535,12 +620,17 @@ public sealed class SelfLoader : ISelfLoader
uint maxSymbolIndex = 0;
foreach (var relocation in relocations)
{
if (relocation.Type == RelocationTypeNone)
{
continue;
}
if (!IsSupportedRelocationType(relocation.Type))
{
continue;
}
if (relocation.Type is RelocationTypeRelative or RelocationTypeTlsModuleId)
if (relocation.Type is RelocationTypeNone or RelocationTypeRelative or RelocationTypeRelative64 or RelocationTypeTlsModuleId)
{
continue;
}
@@ -624,13 +714,16 @@ public sealed class SelfLoader : ISelfLoader
importedRelocations = BuildImportedRelocations(descriptors);
var stubsByAddress = CreateImportStubMapping(virtualMemory, orderedImportNids);
var stubImportNids = orderedImportNids
.Where(nid => ShouldCreateImportStub(nid, descriptors, moduleManager))
.ToArray();
var stubsByAddress = CreateImportStubMapping(virtualMemory, stubImportNids);
Console.WriteLine($"[LOADER] Created {stubsByAddress.Count} import stubs");
int printCount = Math.Min(10, orderedImportNids.Count);
int printCount = Math.Min(10, stubImportNids.Length);
for (int i = 0; i < printCount; i++)
{
var nid = orderedImportNids[i];
var nid = stubImportNids[i];
var addr = stubsByAddress.First(x => x.Value == nid).Key;
}
@@ -654,45 +747,65 @@ public sealed class SelfLoader : ISelfLoader
foreach (var descriptor in descriptors)
{
ulong targetValue;
ulong symbolValue;
if (descriptor.ImportNid is null)
{
targetValue = AddSigned(descriptor.SymbolValue, descriptor.Addend);
symbolValue = descriptor.SymbolValue;
}
else
{
if (!addressesByNid.TryGetValue(descriptor.ImportNid, out var stubAddress))
if (addressesByNid.TryGetValue(descriptor.ImportNid, out var stubAddress))
{
throw new InvalidOperationException($"Import stub not found for NID '{descriptor.ImportNid}'.");
symbolValue = stubAddress;
}
targetValue = AddSigned(stubAddress, descriptor.Addend);
}
if (targetValue < 0x1000)
{
if (descriptor.ValueKind == RelocationValueKind.TlsModuleId)
else if (descriptor.IsWeak)
{
Log.Debug(
$"Patching DTPMOD64 at 0x{descriptor.TargetAddress:X} with module id 0x{targetValue:X}");
// ELF unresolved weak definitions use S=0. They must not
// receive a trap import stub, which would turn a permitted
// null test into a call to an unresolved-import handler.
symbolValue = 0;
}
else
{
Log.Warning($"!!! CRITICAL !!! Patching address 0x{descriptor.TargetAddress:X} with INVALID value 0x{targetValue:X} for NID {descriptor.ImportNid ?? "(null)"}");
Log.Warning($" SymbolValue=0x{descriptor.SymbolValue:X}, Addend=0x{descriptor.Addend:X}, StubAddress=0x{(addressesByNid.TryGetValue(descriptor.ImportNid ?? "", out var sa) ? sa : 0):X}");
throw new InvalidOperationException($"Import stub not found for NID '{descriptor.ImportNid}'.");
}
}
if (!TryWriteUInt64(virtualMemory, descriptor.TargetAddress, targetValue))
var targetValue = ComputeRelocationValue(descriptor, symbolValue);
if (targetValue < 0x1000 && descriptor.ValueKind is
RelocationValueKind.TlsOffset or
RelocationValueKind.PcRelative or
RelocationValueKind.SymbolSize)
{
throw new InvalidDataException($"Failed to patch relocation at 0x{descriptor.TargetAddress:X16}.");
// A TLS offset (TPOFF64/DTPOFF64) is a signed displacement, not a
// mapped address, so a small or negative value here is expected.
}
else if (targetValue < 0x1000 && !descriptor.IsWeak)
{
if (descriptor.ValueKind == RelocationValueKind.TlsModuleId)
{
Console.Error.WriteLine(
$"[LOADER][TLS] Patching DTPMOD64 at 0x{descriptor.TargetAddress:X} with module id 0x{targetValue:X}");
}
else
{
Console.Error.WriteLine($"[LOADER] !!! CRITICAL !!! Patching address 0x{descriptor.TargetAddress:X} with INVALID value 0x{targetValue:X} for NID {descriptor.ImportNid ?? "(null)"}");
Console.Error.WriteLine($"[LOADER] SymbolValue=0x{descriptor.SymbolValue:X}, Addend=0x{descriptor.Addend:X}, StubAddress=0x{(addressesByNid.TryGetValue(descriptor.ImportNid ?? "", out var sa) ? sa : 0):X}");
}
}
if (!TryWriteRelocationValue(virtualMemory, descriptor, targetValue, out var writeError))
{
throw new InvalidDataException(
$"Failed to patch relocation at 0x{descriptor.TargetAddress:X16}: {writeError}");
}
if (descriptor.TargetAddress >= 0x00000008030FC300UL &&
descriptor.TargetAddress <= 0x00000008030FC3F0UL)
{
Log.Debug(
$"[RELOC] target=0x{descriptor.TargetAddress:X16} value=0x{targetValue:X16} addend=0x{descriptor.Addend:X} nid={(descriptor.ImportNid ?? "<sym>")}");
Console.Error.WriteLine(
$"[LOADER][RELOC] target=0x{descriptor.TargetAddress:X16} value=0x{targetValue:X16} addend=0x{descriptor.Addend:X} nid={(descriptor.ImportNid ?? "<sym>")}");
}
}
@@ -785,29 +898,36 @@ public sealed class SelfLoader : ISelfLoader
{
if (IsFocusRelocationOffset(relocation.Offset, imageBase))
{
Log.Debug(
$"[FOCUS][SCAN] off=0x{relocation.Offset:X16} type={relocation.Type} sym={relocation.SymbolIndex} addend=0x{relocation.Addend:X}");
Console.Error.WriteLine(
$"[LOADER][FOCUS][SCAN] off=0x{relocation.Offset:X16} type={relocation.Type} sym={relocation.SymbolIndex} addend=0x{relocation.Addend:X}");
}
if (!IsSupportedRelocationType(relocation.Type))
{
if (IsFocusRelocationOffset(relocation.Offset, imageBase))
// Surface unsupported relocation types loudly instead of
// skipping silently: TLS-relative (17/18), COPY (5), and
// IRELATIVE/ifunc (37) leave their targets unrelocated, which
// manifests later as reads of zero or calls into address 0.
ReportUnsupportedRelocation(relocation.Type, relocation.Offset, imageBase);
if (relocation.Type is 5 or 37)
{
Log.Debug($"[FOCUS][SKIP] unsupported type={relocation.Type}");
throw new NotSupportedException(
$"Relocation type {relocation.Type} requires deferred runtime-linker processing.");
}
continue;
}
if (!TryResolveMappedAddress(virtualMemory, relocation.Offset, imageBase, sizeof(ulong), out var targetAddress))
var relocationWriteSize = GetRelocationWriteSize(relocation.Type);
if (!TryResolveMappedAddress(virtualMemory, relocation.Offset, imageBase, relocationWriteSize, out var targetAddress))
{
if (IsFocusRelocationOffset(relocation.Offset, imageBase))
{
Log.Debug("[FOCUS][SKIP] target address not mapped");
Console.Error.WriteLine("[LOADER][FOCUS][SKIP] target address not mapped");
}
continue;
}
if (relocation.Type == RelocationTypeRelative)
if (relocation.Type is RelocationTypeRelative or RelocationTypeRelative64)
{
descriptors.Add(new RelocationDescriptor(
targetAddress,
@@ -821,7 +941,12 @@ public sealed class SelfLoader : ISelfLoader
if (relocation.Type == RelocationTypeTlsModuleId)
{
var dtpmodValue = tlsModuleId == 0 ? 1u : tlsModuleId;
if (tlsModuleId == 0)
{
throw new InvalidDataException(
$"R_X86_64_DTPMOD64 at 0x{targetAddress:X16} references a module without PT_TLS.");
}
var dtpmodValue = tlsModuleId;
descriptors.Add(new RelocationDescriptor(
targetAddress,
0,
@@ -842,50 +967,100 @@ public sealed class SelfLoader : ISelfLoader
{
if (targetAddress >= FocusRelocGuestStart && targetAddress <= FocusRelocGuestEnd)
{
Log.Debug($"[FOCUS][SKIP] symbol read failed index={symbolIndex}");
Console.Error.WriteLine($"[LOADER][FOCUS][SKIP] symbol read failed index={symbolIndex}");
}
continue;
}
var addend = relocation.Type is RelocationTypeGlobalData or RelocationTypeJumpSlot ? 0 : relocation.Addend;
var symbolBind = GetSymbolBind(symbol.Info);
if (symbolBind == SymbolBindLocal)
if (relocation.Type is RelocationTypeTlsDtpOff64 or RelocationTypeTlsTpOff64)
{
var symbolAddress = ResolveMappedAddressOrFallback(virtualMemory, symbol.Value, imageBase);
if (symbolAddress == 0)
// Variant II static TLS: the module block sits at
// [tp - blockSize, tp). DTPOFF64 is the module-relative offset
// (st_value + addend); TPOFF64 is that offset expressed relative
// to the thread pointer, i.e. minus the aligned block size.
var tlsSymbolOffset = AddSigned(symbol.Value, relocation.Addend);
if (!GuestTlsTemplate.TryGetStaticOffset(tlsModuleId, out var moduleStaticOffset))
{
Log.Warning(
$"Skipping local relocation with invalid symbol value 0x{symbol.Value:X} " +
$"at target 0x{targetAddress:X16}, type={relocation.Type}, sym={symbolIndex}");
Console.Error.WriteLine(
$"[LOADER][TLS] Missing PT_TLS registration for module {tlsModuleId}; " +
$"cannot apply relocation {relocation.Type} at 0x{targetAddress:X16}.");
continue;
}
var tlsValue = relocation.Type == RelocationTypeTlsTpOff64
? unchecked(tlsSymbolOffset - moduleStaticOffset)
: tlsSymbolOffset;
descriptors.Add(new RelocationDescriptor(
targetAddress,
addend,
0,
null,
symbolAddress,
RelocationValueKind.Pointer,
tlsValue,
RelocationValueKind.TlsOffset,
IsDataImport: false));
continue;
}
var symbolBind = GetSymbolBind(symbol.Info);
if (symbolIndex == 0)
{
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
symbol,
symbolAddress: 0,
importNid: null,
isWeak: false));
continue;
}
if (symbolBind == SymbolBindLocal)
{
var symbolAddress = relocation.Type is RelocationTypeSize32 or RelocationTypeSize64
? 0
: ResolveMappedAddressOrFallback(virtualMemory, symbol.Value, imageBase);
if (symbolAddress == 0)
{
if (relocation.Type is not (RelocationTypeSize32 or RelocationTypeSize64))
{
Console.Error.WriteLine(
$"[LOADER] Skipping local relocation with invalid symbol value 0x{symbol.Value:X} " +
$"at target 0x{targetAddress:X16}, type={relocation.Type}, sym={symbolIndex}");
continue;
}
}
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
symbol,
symbolAddress,
importNid: null,
isWeak: false));
continue;
}
if (symbol.Value != 0)
{
var symbolAddress = ResolveMappedAddressOrFallback(virtualMemory, symbol.Value, imageBase);
var symbolAddress = relocation.Type is RelocationTypeSize32 or RelocationTypeSize64
? 0
: ResolveMappedAddressOrFallback(virtualMemory, symbol.Value, imageBase);
if (symbolAddress == 0)
{
Log.Warning(
$"Skipping relocation with invalid symbol value 0x{symbol.Value:X} " +
$"at target 0x{targetAddress:X16}, type={relocation.Type}, sym={symbolIndex}");
if (relocation.Type is not (RelocationTypeSize32 or RelocationTypeSize64))
{
Console.Error.WriteLine(
$"[LOADER] Skipping relocation with invalid symbol value 0x{symbol.Value:X} " +
$"at target 0x{targetAddress:X16}, type={relocation.Type}, sym={symbolIndex}");
continue;
}
}
descriptors.Add(new RelocationDescriptor(
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
addend,
null,
symbol,
symbolAddress,
RelocationValueKind.Pointer,
IsDataImport: false));
importNid: null,
isWeak: false));
continue;
}
@@ -893,16 +1068,26 @@ public sealed class SelfLoader : ISelfLoader
{
if (targetAddress >= FocusRelocGuestStart && targetAddress <= FocusRelocGuestEnd)
{
Log.Debug($"[FOCUS][SKIP] bind={symbolBind} not importable");
Console.Error.WriteLine($"[LOADER][FOCUS][SKIP] bind={symbolBind} not importable");
}
continue;
}
if (!TryReadNullTerminatedAscii(stringTable, symbol.NameOffset, out var symbolName))
{
if (symbolBind == SymbolBindWeak)
{
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
symbol,
symbolAddress: 0,
importNid: null,
isWeak: true));
}
if (targetAddress >= FocusRelocGuestStart && targetAddress <= FocusRelocGuestEnd)
{
Log.Debug($"[FOCUS][SKIP] symbol name read failed offset={symbol.NameOffset}");
Console.Error.WriteLine($"[LOADER][FOCUS][SKIP] symbol name read failed offset={symbol.NameOffset}");
}
continue;
}
@@ -910,6 +1095,16 @@ public sealed class SelfLoader : ISelfLoader
var nid = ExtractNid(symbolName);
if (string.IsNullOrWhiteSpace(nid))
{
if (symbolBind == SymbolBindWeak)
{
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
symbol,
symbolAddress: 0,
importNid: null,
isWeak: true));
}
continue;
}
@@ -918,16 +1113,74 @@ public sealed class SelfLoader : ISelfLoader
orderedImportNids.Add(nid);
}
descriptors.Add(new RelocationDescriptor(
descriptors.Add(CreateSymbolRelocationDescriptor(
relocation,
targetAddress,
addend,
nid,
0,
RelocationValueKind.Pointer,
IsDataImport: GetSymbolType(symbol.Info) == SymbolTypeObject));
symbol,
symbolAddress: 0,
importNid: nid,
isWeak: symbolBind == SymbolBindWeak));
}
}
private static RelocationDescriptor CreateSymbolRelocationDescriptor(
ElfRelocation relocation,
ulong targetAddress,
ElfSymbol symbol,
ulong symbolAddress,
string? importNid,
bool isWeak)
{
var valueKind = relocation.Type switch
{
RelocationTypePc32 or RelocationTypePlt32 or RelocationTypePc64 => RelocationValueKind.PcRelative,
RelocationTypeSize32 or RelocationTypeSize64 => RelocationValueKind.SymbolSize,
_ => RelocationValueKind.Pointer,
};
var writeKind = relocation.Type switch
{
RelocationTypePc32 or RelocationTypePlt32 or RelocationTypeSigned32 => RelocationWriteKind.Int32,
RelocationTypeUnsigned32 or RelocationTypeSize32 => RelocationWriteKind.UInt32,
_ => RelocationWriteKind.UInt64,
};
var symbolValue = valueKind == RelocationValueKind.SymbolSize
? symbol.Size
: symbolAddress;
var addend = relocation.Type is RelocationTypeGlobalData or RelocationTypeJumpSlot
? 0
: relocation.Addend;
return new RelocationDescriptor(
targetAddress,
addend,
importNid,
symbolValue,
valueKind,
IsDataImport: GetSymbolType(symbol.Info) == SymbolTypeObject,
writeKind,
isWeak);
}
private static bool ShouldCreateImportStub(
string nid,
IReadOnlyList<RelocationDescriptor> descriptors,
IModuleManager? moduleManager)
{
for (var i = 0; i < descriptors.Count; i++)
{
var descriptor = descriptors[i];
if (!string.Equals(descriptor.ImportNid, nid, StringComparison.Ordinal))
{
continue;
}
if (!descriptor.IsWeak || moduleManager?.TryGetExport(nid, out _) == true)
{
return true;
}
}
return false;
}
private static void RegisterRuntimeSymbolsAndHooks(
ReadOnlySpan<byte> imageData,
LoadContext loadContext,
@@ -950,8 +1203,8 @@ public sealed class SelfLoader : ISelfLoader
if (sectionSymbols > 0 || dynamicSymbols > 0)
{
Log.Info(
$"Runtime symbol index populated: section={sectionSymbols}, dynamic={dynamicSymbols}, total={runtimeSymbols.Count}");
Console.Error.WriteLine(
$"[LOADER] Runtime symbol index populated: section={sectionSymbols}, dynamic={dynamicSymbols}, total={runtimeSymbols.Count}");
}
}
@@ -1025,8 +1278,8 @@ public sealed class SelfLoader : ISelfLoader
if (preInitializers.Count != 0 || initializers.Count != 0)
{
Log.Info(
$"Initializers discovered: preinit={preInitializers.Count}, init={initializers.Count}");
Console.Error.WriteLine(
$"[LOADER] Initializers discovered: preinit={preInitializers.Count}, init={initializers.Count}");
}
}
@@ -1409,8 +1662,8 @@ public sealed class SelfLoader : ISelfLoader
var requiredBytes = checked((ulong)orderedImportNids.Count * ImportStubSlotSize);
var mapSize = AlignUp(Math.Max(requiredBytes, (ulong)PageSize), PageSize);
Log.Debug(
$"CreateImportStubMapping: nids={orderedImportNids.Count}, required=0x{requiredBytes:X}, map_size=0x{mapSize:X}");
Console.Error.WriteLine(
$"[LOADER] CreateImportStubMapping: nids={orderedImportNids.Count}, required=0x{requiredBytes:X}, map_size=0x{mapSize:X}");
if (mapSize > int.MaxValue)
{
throw new NotSupportedException("Import stub mapping exceeds 2 GB and is not supported.");
@@ -1682,11 +1935,51 @@ public sealed class SelfLoader : ISelfLoader
private static bool IsSupportedRelocationType(uint relocationType)
{
return relocationType is
RelocationTypeNone or
RelocationTypeAbsolute64 or
RelocationTypePc32 or
RelocationTypePlt32 or
RelocationTypeGlobalData or
RelocationTypeJumpSlot or
RelocationTypeRelative or
RelocationTypeTlsModuleId;
RelocationTypeUnsigned32 or
RelocationTypeSigned32 or
RelocationTypeTlsModuleId or
RelocationTypeTlsDtpOff64 or
RelocationTypeTlsTpOff64 or
RelocationTypePc64 or
RelocationTypeSize32 or
RelocationTypeSize64 or
RelocationTypeRelative64;
}
private static readonly HashSet<uint> _reportedUnsupportedRelocationTypes = new();
private static void ReportUnsupportedRelocation(uint relocationType, ulong offset, ulong imageBase)
{
// Report each distinct unsupported type once to keep the log useful.
lock (_reportedUnsupportedRelocationTypes)
{
if (!_reportedUnsupportedRelocationTypes.Add(relocationType))
{
if (IsFocusRelocationOffset(offset, imageBase))
{
Console.Error.WriteLine($"[LOADER][FOCUS][SKIP] unsupported type={relocationType}");
}
return;
}
}
var name = relocationType switch
{
5 => "R_X86_64_COPY",
37 => "R_X86_64_IRELATIVE (ifunc)",
_ => "unknown",
};
Console.Error.WriteLine(
$"[LOADER][ERROR] Unsupported relocation type {relocationType} ({name}) rejected " +
$"(first at off=0x{offset:X16}); COPY requires dependency symbol storage and IRELATIVE requires resolver execution.");
}
private static ulong DetermineRequestedImageBase(
@@ -1842,16 +2135,16 @@ public sealed class SelfLoader : ISelfLoader
tableBytes = GC.AllocateUninitializedArray<byte>((int)size);
var guestAddr = location + imageBase;
Log.Debug($"TryLoadTableBytes: trying guest address 0x{guestAddr:X}");
Console.Error.WriteLine($"[LOADER] TryLoadTableBytes: trying guest address 0x{guestAddr:X}");
if (virtualMemory.TryRead(guestAddr, tableBytes))
{
Log.Debug($"TryLoadTableBytes: loaded from guest memory at 0x{guestAddr:X}");
Console.Error.WriteLine($"[LOADER] TryLoadTableBytes: loaded from guest memory at 0x{guestAddr:X}");
return true;
}
if (virtualMemory.TryRead(location, tableBytes))
{
Log.Debug($"TryLoadTableBytes: loaded from absolute guest address 0x{location:X}");
Console.Error.WriteLine($"[LOADER] TryLoadTableBytes: loaded from absolute guest address 0x{location:X}");
return true;
}
@@ -1859,11 +2152,11 @@ public sealed class SelfLoader : ISelfLoader
{
var slice = elfData.Slice((int)location, (int)size);
tableBytes = slice.ToArray();
Log.Debug($"TryLoadTableBytes: loaded from elfData as file offset at 0x{location:X}");
Console.Error.WriteLine($"[LOADER] TryLoadTableBytes: loaded from elfData as file offset at 0x{location:X}");
return true;
}
Log.Warning($"TryLoadTableBytes: FAILED for location 0x{location:X}");
Console.Error.WriteLine($"[LOADER] TryLoadTableBytes: FAILED for location 0x{location:X}");
tableBytes = Array.Empty<byte>();
return false;
}
@@ -1920,17 +2213,17 @@ public sealed class SelfLoader : ISelfLoader
private static ulong ResolveMappedAddressOrFallback(IVirtualMemory virtualMemory, ulong address, ulong imageBase)
{
Log.Debug($"ResolveMappedAddressOrFallback addr=0x{address:X} imageBase=0x{imageBase:X16}");
Console.Error.WriteLine($"[LOADER][TEST] ResolveMappedAddressOrFallback addr=0x{address:X} imageBase=0x{imageBase:X16}");
if (address == 0)
{
Log.Debug("-> return 0 (null)");
Console.Error.WriteLine("[LOADER][TEST] -> return 0 (null)");
return 0;
}
if (TryResolveMappedAddress(virtualMemory, address, imageBase, 1, out var resolved))
{
Log.Debug($"-> resolved raw 0x{resolved:X16}");
Console.Error.WriteLine($"[LOADER][TEST] -> resolved raw 0x{resolved:X16}");
return resolved;
}
@@ -1939,18 +2232,18 @@ public sealed class SelfLoader : ISelfLoader
var rebased = address + imageBase;
if (TryResolveMappedAddress(virtualMemory, rebased, imageBase, 1, out var resolvedRebased))
{
Log.Debug($"-> resolved rebased 0x{resolvedRebased:X16}");
Console.Error.WriteLine($"[LOADER][TEST] -> resolved rebased 0x{resolvedRebased:X16}");
return resolvedRebased;
}
}
if (address < 0x10000)
{
Log.Debug($"-> reject small 0x{address:X}");
Console.Error.WriteLine($"[LOADER][TEST] -> reject small 0x{address:X}");
return 0;
}
Log.Debug($"-> fallback raw 0x{address:X}");
Console.Error.WriteLine($"[LOADER][TEST] -> fallback raw 0x{address:X}");
return address;
}
@@ -2040,6 +2333,106 @@ public sealed class SelfLoader : ISelfLoader
return virtualMemory.TryWrite(address, buffer);
}
private static ulong ComputeRelocationValue(RelocationDescriptor descriptor, ulong resolvedSymbolValue)
{
var baseValue = descriptor.ValueKind == RelocationValueKind.SymbolSize
? descriptor.SymbolValue
: resolvedSymbolValue;
var value = AddSigned(baseValue, descriptor.Addend);
return descriptor.ValueKind == RelocationValueKind.PcRelative
? unchecked(value - descriptor.TargetAddress)
: value;
}
private static bool TryWriteRelocationValue(
IVirtualMemory virtualMemory,
RelocationDescriptor descriptor,
ulong value,
out string? error)
{
Span<byte> buffer = stackalloc byte[sizeof(ulong)];
var length = sizeof(ulong);
switch (descriptor.WriteKind)
{
case RelocationWriteKind.UInt64:
BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
break;
case RelocationWriteKind.UInt32:
if (value > uint.MaxValue)
{
error = $"value 0x{value:X16} overflows an unsigned 32-bit relocation";
return false;
}
BinaryPrimitives.WriteUInt32LittleEndian(buffer, (uint)value);
length = sizeof(uint);
break;
case RelocationWriteKind.Int32:
var signedValue = unchecked((long)value);
if (signedValue is < int.MinValue or > int.MaxValue)
{
error = $"value {signedValue} overflows a signed 32-bit relocation";
return false;
}
BinaryPrimitives.WriteInt32LittleEndian(buffer, (int)signedValue);
length = sizeof(int);
break;
default:
error = $"unknown relocation write kind {descriptor.WriteKind}";
return false;
}
error = virtualMemory.TryWrite(descriptor.TargetAddress, buffer[..length])
? null
: "target memory is not writable";
return error is null;
}
private static int GetRelocationWriteSize(uint relocationType)
{
return relocationType is
RelocationTypePc32 or
RelocationTypePlt32 or
RelocationTypeUnsigned32 or
RelocationTypeSigned32 or
RelocationTypeSize32
? sizeof(uint)
: sizeof(ulong);
}
[Conditional("DEBUG")]
private static void RunRelocationSelfChecks()
{
var pc32 = new RelocationDescriptor(
TargetAddress: 0x1000,
Addend: -4,
ImportNid: null,
SymbolValue: 0x1800,
RelocationValueKind.PcRelative,
IsDataImport: false,
RelocationWriteKind.Int32);
Debug.Assert(
unchecked((long)ComputeRelocationValue(pc32, pc32.SymbolValue)) == 0x7FC,
"R_X86_64_PC32 did not apply S + A - P.");
var weak = new RelocationDescriptor(
TargetAddress: 0x2000,
Addend: 7,
ImportNid: "weak",
SymbolValue: 0,
RelocationValueKind.Pointer,
IsDataImport: false,
IsWeak: true);
Debug.Assert(
ComputeRelocationValue(weak, resolvedSymbolValue: 0) == 7,
"An unresolved weak relocation did not use S=0.");
Debug.Assert(
!ShouldCreateImportStub("weak", [weak], moduleManager: null),
"An unresolved weak symbol incorrectly received a trap import stub.");
}
private static ulong AlignUp(ulong value, ulong alignment)
{
var mask = alignment - 1;
@@ -2248,6 +2641,16 @@ public sealed class SelfLoader : ISelfLoader
{
throw new InvalidDataException($"Unsupported ELF program header entry size: {header.ProgramHeaderEntrySize}.");
}
// The CPU backend executes guest instructions natively, so a non
// x86-64 image can only fail deep in execution with an opaque SIGILL.
// Catch it here with an actionable message. (EM_X86_64 == 62.)
const ushort ElfMachineX86_64 = 62;
if (header.Machine != ElfMachineX86_64)
{
throw new InvalidDataException(
$"Unsupported ELF machine type 0x{header.Machine:X4}; SharpEmu only runs x86-64 (EM_X86_64) images.");
}
}
private static unsafe T ReadUnmanaged<T>(ReadOnlySpan<byte> source, int offset)
@@ -2328,10 +2731,25 @@ public sealed class SelfLoader : ISelfLoader
public uint Type => (uint)(Info & uint.MaxValue);
}
private readonly record struct ModuleTlsInfo(ulong MemorySize, ulong StaticOffset);
private enum RelocationValueKind : byte
{
Pointer = 0,
TlsModuleId = 1
TlsModuleId = 1,
// A pre-computed TLS offset written verbatim (TPOFF64/DTPOFF64). Unlike
// Pointer it is a signed displacement, not a mapped address, so it is
// patched as-is without the low-address validity warning.
TlsOffset = 2,
PcRelative = 3,
SymbolSize = 4,
}
private enum RelocationWriteKind : byte
{
UInt64 = 0,
UInt32 = 1,
Int32 = 2,
}
private readonly record struct RelocationDescriptor(
@@ -2340,7 +2758,9 @@ public sealed class SelfLoader : ISelfLoader
string? ImportNid,
ulong SymbolValue,
RelocationValueKind ValueKind,
bool IsDataImport);
bool IsDataImport,
RelocationWriteKind WriteKind = RelocationWriteKind.UInt64,
bool IsWeak = false);
private enum SelfSegmentResolveStatus
{
@@ -2370,28 +2790,27 @@ public sealed class SelfLoader : ISelfLoader
private readonly ushort _size2;
private readonly ulong _fileSize;
private readonly ushort _segmentCount;
private readonly ushort _unknown;
private readonly ushort _flags;
private readonly uint _padding;
public ushort SegmentCount => _segmentCount;
public ushort Unknown => _unknown;
public ulong FileSize => _fileSize;
// Version, key type, and flags are signing metadata and vary across
// valid SELF images. They do not change the fixed header layout.
public bool HasKnownLayout =>
_ident0 == 0x4F &&
_ident1 == 0x15 &&
_ident2 == 0x3D &&
_ident3 == 0x1D &&
_ident4 == 0x00 &&
((_ident0 == 0x4F &&
_ident1 == 0x15 &&
_ident2 == 0x3D &&
_ident3 == 0x1D) ||
(_ident0 == 0x54 &&
_ident1 == 0x14 &&
_ident2 == 0xF5 &&
_ident3 == 0xEE)) &&
_ident5 == 0x01 &&
_ident6 == 0x01 &&
_ident7 == 0x12 &&
_ident8 == 0x01 &&
_ident9 == 0x01 &&
_ident10 == 0x00 &&
_ident11 == 0x00;
_ident7 == 0x12;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
+416 -102
View File
@@ -4,11 +4,12 @@
using System.Runtime.InteropServices;
using SharpEmu.Core.Loader;
using SharpEmu.HLE;
using SharpEmu.HLE.Host;
using SharpEmu.Logging;
namespace SharpEmu.Core.Memory;
public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryAllocator, IDisposable
public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryAllocator, IGuestAddressSpace, IDisposable
{
private static readonly SharpEmuLogger Log = SharpEmuLog.For("VMEM");
@@ -28,41 +29,127 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
private const ulong DefaultLazyReservePrimeBytes = 0x0400_0000UL; // 64 MiB
private const ulong LazyReservePrimeChunkBytes = 0x0200_0000UL; // 32 MiB
private const uint MEM_COMMIT = 0x1000;
private const uint MEM_RESERVE = 0x2000;
private const uint MEM_RELEASE = 0x8000;
// Raw Windows PAGE_* values retained for the internal region/protection
// bookkeeping: regions and saved old-protection values always carry the raw
// value of the host platform in use, and these classification helpers only
// ever see values this class itself assigned (see IHostMemory.ProtectRaw).
private const uint PAGE_EXECUTE_READ = 0x20;
private const uint PAGE_EXECUTE_READWRITE = 0x40;
private const uint PAGE_EXECUTE = 0x10;
private const uint PAGE_EXECUTE_WRITECOPY = 0x80;
private const uint PAGE_NOACCESS = 0x01;
private const uint PAGE_READWRITE = 0x04;
private const uint PAGE_READONLY = 0x02;
private readonly IHostMemory _hostMemory;
private ulong _guestAllocationArenaBase;
private ulong _guestAllocationOffset;
private readonly SortedDictionary<ulong, ulong> _guestAllocationFreeRanges = new();
private readonly Dictionary<ulong, (ulong Offset, ulong Size)> _guestAllocations = new();
private static readonly ulong LazyReservePrimeBytes = ResolveLazyReservePrimeBytes();
[DllImport("kernel32.dll", SetLastError = true)]
private static extern void* VirtualAlloc(void* lpAddress, nuint dwSize, uint flAllocationType, uint flProtect);
public PhysicalVirtualMemory(IHostMemory? hostMemory = null)
{
_hostMemory = hostMemory ?? CrossPlatformHostMemory.Instance;
}
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool VirtualFree(void* lpAddress, nuint dwSize, uint dwFreeType);
private sealed class CrossPlatformHostMemory : IHostMemory
{
public static readonly CrossPlatformHostMemory Instance = new();
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool VirtualProtect(void* lpAddress, nuint dwSize, uint flNewProtect, out uint lpflOldProtect);
public ulong Allocate(ulong desiredAddress, ulong size, HostPageProtection protection) =>
unchecked((ulong)HostMemory.Alloc(
(void*)desiredAddress,
(nuint)size,
HostMemory.MEM_RESERVE | HostMemory.MEM_COMMIT,
ToRawProtection(protection)));
[DllImport("kernel32.dll")]
private static extern nuint VirtualQuery(void* lpAddress, out MemoryBasicInformation64 lpBuffer, nuint dwLength);
public ulong Reserve(ulong desiredAddress, ulong size, HostPageProtection protection) =>
unchecked((ulong)HostMemory.Alloc(
(void*)desiredAddress,
(nuint)size,
HostMemory.MEM_RESERVE,
ToRawProtection(protection)));
[DllImport("kernel32.dll")]
private static extern void* GetCurrentProcess();
public bool Commit(ulong address, ulong size, HostPageProtection protection) =>
HostMemory.Alloc(
(void*)address,
(nuint)size,
HostMemory.MEM_COMMIT,
ToRawProtection(protection)) != null;
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool FlushInstructionCache(void* hProcess, void* lpBaseAddress, nuint dwSize);
public bool Free(ulong address) =>
HostMemory.Free((void*)address, 0, HostMemory.MEM_RELEASE);
public bool Protect(
ulong address,
ulong size,
HostPageProtection protection,
out uint rawOldProtection) =>
HostMemory.Protect(
(void*)address,
(nuint)size,
ToRawProtection(protection),
out rawOldProtection);
public bool ProtectRaw(
ulong address,
ulong size,
uint rawProtection,
out uint rawOldProtection) =>
HostMemory.Protect((void*)address, (nuint)size, rawProtection, out rawOldProtection);
public bool Query(ulong address, out HostRegionInfo info)
{
if (HostMemory.Query((void*)address, out var raw) == 0)
{
info = default;
return false;
}
var state = raw.State switch
{
HostMemory.MEM_FREE_STATE => HostRegionState.Free,
HostMemory.MEM_RESERVE => HostRegionState.Reserved,
_ => HostRegionState.Committed,
};
info = new HostRegionInfo(
raw.BaseAddress,
raw.AllocationBase,
raw.RegionSize,
state,
raw.State,
FromRawProtection(raw.Protect),
raw.Protect,
raw.AllocationProtect);
return true;
}
public void FlushInstructionCache(ulong address, ulong size) =>
HostMemory.FlushInstructionCache((void*)address, (nuint)size);
private static uint ToRawProtection(HostPageProtection protection) => protection switch
{
HostPageProtection.NoAccess => HostMemory.PAGE_NOACCESS,
HostPageProtection.ReadOnly => HostMemory.PAGE_READONLY,
HostPageProtection.ReadWrite => HostMemory.PAGE_READWRITE,
HostPageProtection.Execute => HostMemory.PAGE_EXECUTE,
HostPageProtection.ReadExecute => HostMemory.PAGE_EXECUTE_READ,
HostPageProtection.ReadWriteExecute => HostMemory.PAGE_EXECUTE_READWRITE,
HostPageProtection.ExecuteWriteCopy => 0x80,
_ => HostMemory.PAGE_NOACCESS,
};
private static HostPageProtection FromRawProtection(uint protection) => protection switch
{
HostMemory.PAGE_READONLY => HostPageProtection.ReadOnly,
HostMemory.PAGE_READWRITE => HostPageProtection.ReadWrite,
HostMemory.PAGE_EXECUTE => HostPageProtection.Execute,
HostMemory.PAGE_EXECUTE_READ => HostPageProtection.ReadExecute,
HostMemory.PAGE_EXECUTE_READWRITE => HostPageProtection.ReadWriteExecute,
0x80 => HostPageProtection.ExecuteWriteCopy,
_ => HostPageProtection.NoAccess,
};
}
public bool TryAllocateAtExact(ulong desiredAddress, ulong size, bool executable, out ulong actualAddress)
{
@@ -74,17 +161,17 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
var alignedSize = (size + 0xFFF) & ~0xFFFUL;
var protection = executable ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
var allocationType = MEM_COMMIT | MEM_RESERVE;
var result = VirtualAlloc((void*)desiredAddress, (nuint)alignedSize, allocationType, protection);
if (result == null)
var hostProtection = executable ? HostPageProtection.ReadWriteExecute : HostPageProtection.ReadWrite;
var result = _hostMemory.Allocate(desiredAddress, alignedSize, hostProtection);
if (result == 0)
{
return false;
}
actualAddress = (ulong)result;
actualAddress = result;
if (actualAddress != desiredAddress)
{
VirtualFree(result, 0, MEM_RELEASE);
_hostMemory.Free(result);
actualAddress = 0;
return false;
}
@@ -111,6 +198,24 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
return true;
}
public string DescribeAddressForDiagnostics(ulong address)
{
if (!_hostMemory.Query(address, out var info))
{
return "unable to query host memory at this address";
}
return info.State switch
{
HostRegionState.Free => "address reports free, but the exact-address reservation still failed",
HostRegionState.Reserved =>
$"already reserved by another host allocation (base=0x{info.AllocationBase:X16}, size=0x{info.RegionSize:X})",
HostRegionState.Committed =>
$"already committed by another host allocation (base=0x{info.AllocationBase:X16}, size=0x{info.RegionSize:X}, protect=0x{info.RawProtection:X})",
_ => $"in an unexpected host state (raw=0x{info.RawState:X})",
};
}
public ulong AllocateAt(ulong desiredAddress, ulong size, bool executable = true, bool allowAlternative = true)
{
if (size == 0)
@@ -119,33 +224,33 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
var alignedSize = (size + 0xFFF) & ~0xFFFUL;
var protection = executable ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
var allocationType = MEM_COMMIT | MEM_RESERVE;
var hostProtection = executable ? HostPageProtection.ReadWriteExecute : HostPageProtection.ReadWrite;
var reservedOnly = false;
var preferReserveOnly = !executable &&
alignedSize >= LargeDataReserveThreshold &&
alignedSize > FullCommitRegionLimit;
void* result = null;
ulong result = 0;
if (preferReserveOnly)
{
result = VirtualAlloc((void*)desiredAddress, (nuint)alignedSize, MEM_RESERVE, PAGE_READWRITE);
if (result == null && allowAlternative)
result = _hostMemory.Reserve(desiredAddress, alignedSize, HostPageProtection.ReadWrite);
if (result == 0 && allowAlternative)
{
result = VirtualAlloc(null, (nuint)alignedSize, MEM_RESERVE, PAGE_READWRITE);
result = _hostMemory.Reserve(0, alignedSize, HostPageProtection.ReadWrite);
}
if (result != null)
if (result != 0)
{
reservedOnly = true;
}
}
if (result == null)
if (result == 0)
{
result = VirtualAlloc((void*)desiredAddress, (nuint)alignedSize, allocationType, protection);
result = _hostMemory.Allocate(desiredAddress, alignedSize, hostProtection);
}
if (result == null)
if (result == 0)
{
if (!allowAlternative)
{
@@ -153,32 +258,32 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
}
TraceVmem($"Could not allocate at 0x{desiredAddress:X16}, trying any address...");
result = VirtualAlloc(null, (nuint)alignedSize, allocationType, protection);
result = _hostMemory.Allocate(0, alignedSize, hostProtection);
if (result == null)
if (result == 0)
{
if (!executable)
{
result = VirtualAlloc((void*)desiredAddress, (nuint)alignedSize, MEM_RESERVE, PAGE_READWRITE);
if (result == null && allowAlternative)
result = _hostMemory.Reserve(desiredAddress, alignedSize, HostPageProtection.ReadWrite);
if (result == 0 && allowAlternative)
{
result = VirtualAlloc(null, (nuint)alignedSize, MEM_RESERVE, PAGE_READWRITE);
result = _hostMemory.Reserve(0, alignedSize, HostPageProtection.ReadWrite);
}
if (result != null)
if (result != 0)
{
reservedOnly = true;
}
}
if (result == null)
if (result == 0)
{
throw new OutOfMemoryException($"Failed to allocate {alignedSize} bytes of virtual memory");
}
}
}
var actualAddress = (ulong)result;
var actualAddress = result;
var lazyPrimeState = "n/a";
if (reservedOnly)
@@ -191,9 +296,8 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
{
var remaining = primeBytes - committedBytes;
var chunkBytes = Math.Min(remaining, LazyReservePrimeChunkBytes);
var commitAddress = (void*)(actualAddress + committedBytes);
var committed = VirtualAlloc(commitAddress, (nuint)chunkBytes, MEM_COMMIT, PAGE_READWRITE);
if (committed == null)
var commitAddress = actualAddress + committedBytes;
if (!_hostMemory.Commit(commitAddress, chunkBytes, HostPageProtection.ReadWrite))
{
break;
}
@@ -263,6 +367,35 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
var requestedCursor = AlignUp(desiredAddress, effectiveAlignment);
var cursor = GetAllocationSearchCursor(desiredAddress, requestedCursor, effectiveAlignment, executable);
// macOS needs alignment over-allocation; Linux uses exact-address search.
if (OperatingSystem.IsMacOS())
{
var reserveSize = effectiveAlignment > PageSize
? alignedSize + effectiveAlignment
: alignedSize;
try
{
var posixAddress = AllocateAt(cursor, reserveSize, executable, allowAlternative: true);
if (posixAddress != 0)
{
var alignedBase = AlignUp(posixAddress, effectiveAlignment);
if (alignedBase + alignedSize <= posixAddress + reserveSize)
{
actualAddress = alignedBase;
UpdateAllocationSearchCursor(desiredAddress, effectiveAlignment, executable, alignedBase + alignedSize);
return true;
}
ReleaseUntrackedAllocation(posixAddress);
}
}
catch
{
}
return false;
}
for (var attempt = 0; attempt < 0x10000; attempt++)
{
if (cursor == 0 || ulong.MaxValue - cursor < alignedSize)
@@ -276,19 +409,10 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
continue;
}
try
{
actualAddress = AllocateAt(cursor, alignedSize, executable, allowAlternative: false);
if (actualAddress == cursor)
{
UpdateAllocationSearchCursor(desiredAddress, effectiveAlignment, executable, actualAddress + alignedSize);
return true;
}
actualAddress = 0;
}
catch
if (TryAllocateAtExact(cursor, alignedSize, executable, out actualAddress))
{
UpdateAllocationSearchCursor(desiredAddress, effectiveAlignment, executable, actualAddress + alignedSize);
return true;
}
cursor = AlignUp(cursor + effectiveAlignment, effectiveAlignment);
@@ -297,6 +421,28 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
return false;
}
private void ReleaseUntrackedAllocation(ulong address)
{
_gate.EnterWriteLock();
try
{
for (var i = 0; i < _regions.Count; i++)
{
if (_regions[i].VirtualAddress == address)
{
_regions.RemoveAt(i);
break;
}
}
}
finally
{
_gate.ExitWriteLock();
}
_hostMemory.Free(address);
}
public bool TryAllocateGuestMemory(ulong size, ulong alignment, out ulong address)
{
address = 0;
@@ -316,7 +462,9 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
GuestAllocationArenaSize,
executable: false,
allowAlternative: true);
_guestAllocationOffset = GuestAllocationArenaStartOffset;
_guestAllocationFreeRanges.Add(
GuestAllocationArenaStartOffset,
GuestAllocationArenaSize - GuestAllocationArenaStartOffset);
}
catch (Exception)
{
@@ -324,18 +472,128 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
}
}
var alignedOffset = AlignUp(_guestAllocationOffset, alignment);
if (alignedOffset > GuestAllocationArenaSize || size > GuestAllocationArenaSize - alignedOffset)
ulong rangeOffset = 0;
ulong rangeSize = 0;
ulong alignedOffset = 0;
var found = false;
foreach (var range in _guestAllocationFreeRanges)
{
alignedOffset = AlignUp(range.Key, alignment);
if (alignedOffset >= range.Key &&
alignedOffset - range.Key <= range.Value &&
size <= range.Value - (alignedOffset - range.Key))
{
rangeOffset = range.Key;
rangeSize = range.Value;
found = true;
break;
}
}
if (!found)
{
return false;
}
_guestAllocationFreeRanges.Remove(rangeOffset);
if (alignedOffset > rangeOffset)
{
_guestAllocationFreeRanges.Add(rangeOffset, alignedOffset - rangeOffset);
}
var allocationEnd = alignedOffset + size;
var rangeEnd = rangeOffset + rangeSize;
if (allocationEnd < rangeEnd)
{
_guestAllocationFreeRanges.Add(allocationEnd, rangeEnd - allocationEnd);
}
address = _guestAllocationArenaBase + alignedOffset;
_guestAllocationOffset = alignedOffset + size;
_guestAllocations.Add(address, (alignedOffset, size));
return true;
}
}
public bool TryFreeGuestMemory(ulong address)
{
lock (_guestAllocationGate)
{
if (!_guestAllocations.Remove(address, out var allocation))
{
return false;
}
var freeOffset = allocation.Offset;
var freeSize = allocation.Size;
ulong? previousOffset = null;
ulong? nextOffset = null;
foreach (var range in _guestAllocationFreeRanges)
{
if (range.Key < freeOffset)
{
previousOffset = range.Key;
continue;
}
nextOffset = range.Key;
break;
}
if (previousOffset is { } previous &&
previous + _guestAllocationFreeRanges[previous] == freeOffset)
{
freeOffset = previous;
freeSize += _guestAllocationFreeRanges[previous];
_guestAllocationFreeRanges.Remove(previous);
}
if (nextOffset is { } next && freeOffset + freeSize == next)
{
freeSize += _guestAllocationFreeRanges[next];
_guestAllocationFreeRanges.Remove(next);
}
_guestAllocationFreeRanges.Add(freeOffset, freeSize);
return true;
}
}
public bool TryProtect(ulong address, ulong size, GuestPageProtection protection)
{
if (size == 0)
{
return false;
}
return _hostMemory.Protect(address, size, ResolveProtection(protection), out _);
}
// Reproduces the decomposition KernelMemoryCompatExports.ResolveHostProtection
// performed before this seam existed; the Windows backend maps each case back
// to the identical PAGE_* value.
private static HostPageProtection ResolveProtection(GuestPageProtection protection)
{
var read = (protection & GuestPageProtection.Read) != 0;
var write = (protection & GuestPageProtection.Write) != 0;
var execute = (protection & GuestPageProtection.Execute) != 0;
if (execute)
{
return write
? HostPageProtection.ReadWriteExecute
: read
? HostPageProtection.ReadExecute
: HostPageProtection.Execute;
}
return write
? HostPageProtection.ReadWrite
: read
? HostPageProtection.ReadOnly
: HostPageProtection.NoAccess;
}
public void Clear()
{
lock (_guestAllocationGate)
@@ -345,7 +603,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
{
foreach (var region in _regions)
{
VirtualFree((void*)region.VirtualAddress, 0, MEM_RELEASE);
_hostMemory.Free(region.VirtualAddress);
}
_regions.Clear();
_pageProtections.Clear();
@@ -360,7 +618,8 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
}
_guestAllocationArenaBase = 0;
_guestAllocationOffset = 0;
_guestAllocationFreeRanges.Clear();
_guestAllocations.Clear();
}
}
@@ -419,46 +678,67 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
private void ApplySegmentProtection(ulong mapStart, ulong mapEnd, ProgramHeaderFlags flags)
{
var runStart = mapStart;
var runFlags = ProgramHeaderFlags.None;
var hasRun = false;
for (var pageAddress = mapStart; pageAddress < mapEnd; pageAddress += PageSize)
{
_pageProtections.TryGetValue(pageAddress, out var existingFlags);
var mergedFlags = existingFlags | flags;
_pageProtections[pageAddress] = mergedFlags;
SetProtection(pageAddress, PageSize, mergedFlags);
if (!hasRun)
{
runStart = pageAddress;
runFlags = mergedFlags;
hasRun = true;
}
else if (mergedFlags != runFlags)
{
SetProtection(runStart, pageAddress - runStart, runFlags);
runStart = pageAddress;
runFlags = mergedFlags;
}
}
if (hasRun)
{
SetProtection(runStart, mapEnd - runStart, runFlags);
}
}
private void SetProtection(ulong address, ulong size, ProgramHeaderFlags flags)
{
uint protection;
HostPageProtection protection;
if (flags == ProgramHeaderFlags.None)
{
protection = PAGE_NOACCESS;
protection = HostPageProtection.NoAccess;
}
else if ((flags & ProgramHeaderFlags.Execute) != 0)
{
protection = (flags & ProgramHeaderFlags.Write) != 0
? PAGE_EXECUTE_READWRITE
: PAGE_EXECUTE_READ;
? HostPageProtection.ReadWriteExecute
: HostPageProtection.ReadExecute;
}
else if ((flags & ProgramHeaderFlags.Write) != 0)
{
protection = PAGE_READWRITE;
protection = HostPageProtection.ReadWrite;
}
else
{
protection = PAGE_READONLY;
protection = HostPageProtection.ReadOnly;
}
if (!VirtualProtect((void*)address, (nuint)size, protection, out _))
if (!_hostMemory.Protect(address, size, protection, out _))
{
throw new InvalidOperationException($"Failed to set memory protection at 0x{address:X16}");
}
if ((flags & ProgramHeaderFlags.Execute) != 0)
{
FlushInstructionCache(GetCurrentProcess(), (void*)address, (nuint)size);
_hostMemory.FlushInstructionCache(address, size);
}
}
@@ -550,6 +830,47 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
}
}
public bool TryCompare(ulong virtualAddress, ReadOnlySpan<byte> expected)
{
_gate.EnterReadLock();
try
{
var region = FindRegion(virtualAddress, (ulong)expected.Length);
if (region is null ||
!TryResolveRegionOffset(
virtualAddress,
(ulong)expected.Length,
region,
out var offset))
{
return false;
}
if (expected.IsEmpty)
{
return true;
}
var srcPtr = (void*)(region.VirtualAddress + offset);
if (region.IsReservedOnly &&
!EnsureRangeCommitted((ulong)srcPtr, (ulong)expected.Length, region))
{
return false;
}
if (!CanReadWithoutProtectionChange((ulong)srcPtr, (ulong)expected.Length, region))
{
return false;
}
return new ReadOnlySpan<byte>(srcPtr, expected.Length).SequenceEqual(expected);
}
finally
{
_gate.ExitReadLock();
}
}
public bool TryWrite(ulong virtualAddress, ReadOnlySpan<byte> source)
{
var requiresExclusiveAccess = false;
@@ -689,7 +1010,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
return true;
}
if (!VirtualProtect(destPtr, (nuint)source.Length, PAGE_EXECUTE_READWRITE, out var oldProtect))
if (!_hostMemory.Protect((ulong)destPtr, (ulong)source.Length, HostPageProtection.ReadWriteExecute, out var oldProtect))
{
return false;
}
@@ -703,10 +1024,10 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
}
finally
{
VirtualProtect(destPtr, (nuint)source.Length, oldProtect, out _);
_hostMemory.ProtectRaw((ulong)destPtr, (ulong)source.Length, oldProtect, out _);
if (IsExecutableProtection(oldProtect))
{
FlushInstructionCache(GetCurrentProcess(), destPtr, (nuint)source.Length);
_hostMemory.FlushInstructionCache((ulong)destPtr, (ulong)source.Length);
}
}
@@ -728,9 +1049,14 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
_gate.EnterReadLock();
try
{
return FindRegion(virtualAddress, 1) is not null
? (void*)virtualAddress
: null;
var region = FindRegion(virtualAddress, 1);
if (region is null ||
(region.IsReservedOnly && !EnsureRangeCommitted(virtualAddress, 1, region)))
{
return null;
}
return (void*)virtualAddress;
}
finally
{
@@ -932,12 +1258,12 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
return protection is PAGE_READWRITE or PAGE_EXECUTE_READWRITE;
}
private static uint GetCommitProtection(MemoryRegion region)
private static HostPageProtection GetCommitProtection(MemoryRegion region)
{
return region.IsExecutable ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
return region.IsExecutable ? HostPageProtection.ReadWriteExecute : HostPageProtection.ReadWrite;
}
private static unsafe bool EnsureRangeCommitted(ulong address, ulong size, MemoryRegion region)
private bool EnsureRangeCommitted(ulong address, ulong size, MemoryRegion region)
{
if (size == 0 || !region.IsReservedOnly)
{
@@ -951,7 +1277,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
var pageAddress = startPage;
while (pageAddress < endPage)
{
if (VirtualQuery((void*)pageAddress, out var info, (nuint)sizeof(MemoryBasicInformation64)) == 0)
if (!_hostMemory.Query(pageAddress, out var info))
{
return false;
}
@@ -965,19 +1291,19 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
return false;
}
if (info.State == MEM_COMMIT)
if (info.State == HostRegionState.Committed)
{
pageAddress = rangeEnd;
continue;
}
if (info.State != MEM_RESERVE)
if (info.State != HostRegionState.Reserved)
{
return false;
}
var commitSize = rangeEnd - pageAddress;
if (VirtualAlloc((void*)pageAddress, (nuint)commitSize, MEM_COMMIT, commitProtection) == null)
if (!_hostMemory.Commit(pageAddress, commitSize, commitProtection))
{
return false;
}
@@ -998,11 +1324,11 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
var startPage = AlignDown(address, PageSize);
var endPage = AlignUp(address + size, PageSize);
var temporaryProtection = region.IsExecutable ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
var temporaryProtection = region.IsExecutable ? HostPageProtection.ReadWriteExecute : HostPageProtection.ReadWrite;
for (var pageAddress = startPage; pageAddress < endPage; pageAddress += PageSize)
{
if (!VirtualProtect((void*)pageAddress, (nuint)PageSize, temporaryProtection, out var oldProtection))
if (!_hostMemory.Protect(pageAddress, PageSize, temporaryProtection, out var oldProtection))
{
RestorePageProtections(touchedPages);
touchedPages.Clear();
@@ -1015,11 +1341,11 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
return true;
}
private static void RestorePageProtections(List<(ulong Address, uint Protection)> touchedPages)
private void RestorePageProtections(List<(ulong Address, uint Protection)> touchedPages)
{
foreach (var (pageAddress, protection) in touchedPages)
{
VirtualProtect((void*)pageAddress, (nuint)PageSize, protection, out _);
_hostMemory.ProtectRaw(pageAddress, PageSize, protection, out _);
}
}
@@ -1076,16 +1402,4 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
public uint Protection { get; set; }
}
private struct MemoryBasicInformation64
{
public ulong BaseAddress;
public ulong AllocationBase;
public uint AllocationProtect;
public uint Alignment1;
public ulong RegionSize;
public uint State;
public uint Protect;
public uint Type;
public uint Alignment2;
}
}
+116 -29
View File
@@ -41,15 +41,14 @@ public sealed class VirtualMemory : IVirtualMemory
lock (_gate)
{
foreach (var existing in _regions)
var insertionIndex = FindInsertionIndex(virtualAddress);
if ((insertionIndex > 0 && virtualAddress < _regions[insertionIndex - 1].EndAddress) ||
(insertionIndex < _regions.Count && endAddress > _regions[insertionIndex].Region.VirtualAddress))
{
if (virtualAddress < existing.EndAddress && endAddress > existing.Region.VirtualAddress)
{
throw new InvalidOperationException("Attempted to map an overlapping virtual memory region.");
}
throw new InvalidOperationException("Attempted to map an overlapping virtual memory region.");
}
_regions.Add(new MappedRegion(
_regions.Insert(insertionIndex, new MappedRegion(
new VirtualMemoryRegion(virtualAddress, memorySize, fileOffset, (ulong)fileData.Length, protection),
endAddress,
backingMemory));
@@ -74,12 +73,12 @@ public sealed class VirtualMemory : IVirtualMemory
{
lock (_gate)
{
if (!TryResolveRegion(virtualAddress, destination.Length, out var region, out var offset))
if (!TryValidateRange(virtualAddress, destination.Length, ProgramHeaderFlags.Read, out var regionIndex))
{
return false;
}
region.BackingMemory.AsSpan(offset, destination.Length).CopyTo(destination);
CopyFromRegions(virtualAddress, destination, regionIndex);
return true;
}
}
@@ -88,39 +87,127 @@ public sealed class VirtualMemory : IVirtualMemory
{
lock (_gate)
{
if (!TryResolveRegion(virtualAddress, source.Length, out var region, out var offset))
if (!TryValidateRange(virtualAddress, source.Length, ProgramHeaderFlags.Write, out var regionIndex))
{
return false;
}
source.CopyTo(region.BackingMemory.AsSpan(offset, source.Length));
CopyToRegions(virtualAddress, source, regionIndex);
return true;
}
}
private bool TryResolveRegion(ulong virtualAddress, int length, out MappedRegion region, out int offset)
private bool TryValidateRange(
ulong virtualAddress,
int length,
ProgramHeaderFlags requiredProtection,
out int regionIndex)
{
foreach (var candidate in _regions)
regionIndex = FindContainingRegionIndex(virtualAddress);
if (regionIndex < 0)
{
if (virtualAddress < candidate.Region.VirtualAddress || virtualAddress >= candidate.EndAddress)
{
continue;
}
var candidateOffset = checked((int)(virtualAddress - candidate.Region.VirtualAddress));
if (candidateOffset + length > candidate.BackingMemory.Length)
{
break;
}
region = candidate;
offset = candidateOffset;
return true;
return false;
}
region = default;
offset = 0;
return false;
var currentAddress = virtualAddress;
var remaining = length;
var currentIndex = regionIndex;
while (true)
{
if (currentIndex >= _regions.Count)
{
return false;
}
var region = _regions[currentIndex];
if (currentAddress < region.Region.VirtualAddress ||
currentAddress >= region.EndAddress ||
(region.Region.Protection & requiredProtection) == 0)
{
return false;
}
if (remaining == 0)
{
return true;
}
var available = region.EndAddress - currentAddress;
var chunkLength = (int)Math.Min((ulong)remaining, available);
remaining -= chunkLength;
if (remaining == 0)
{
return true;
}
currentAddress += (ulong)chunkLength;
currentIndex++;
}
}
private int FindContainingRegionIndex(ulong virtualAddress)
{
var insertionIndex = FindInsertionIndex(virtualAddress);
if (insertionIndex < _regions.Count &&
_regions[insertionIndex].Region.VirtualAddress == virtualAddress)
{
return insertionIndex;
}
var candidateIndex = insertionIndex - 1;
return candidateIndex >= 0 && virtualAddress < _regions[candidateIndex].EndAddress
? candidateIndex
: -1;
}
private void CopyFromRegions(ulong virtualAddress, Span<byte> destination, int regionIndex)
{
var copied = 0;
var currentAddress = virtualAddress;
while (copied < destination.Length)
{
var region = _regions[regionIndex++];
var regionOffset = checked((int)(currentAddress - region.Region.VirtualAddress));
var chunkLength = Math.Min(destination.Length - copied, region.BackingMemory.Length - regionOffset);
region.BackingMemory.AsSpan(regionOffset, chunkLength).CopyTo(destination[copied..]);
copied += chunkLength;
currentAddress += (ulong)chunkLength;
}
}
private void CopyToRegions(ulong virtualAddress, ReadOnlySpan<byte> source, int regionIndex)
{
var copied = 0;
var currentAddress = virtualAddress;
while (copied < source.Length)
{
var region = _regions[regionIndex++];
var regionOffset = checked((int)(currentAddress - region.Region.VirtualAddress));
var chunkLength = Math.Min(source.Length - copied, region.BackingMemory.Length - regionOffset);
source.Slice(copied, chunkLength).CopyTo(region.BackingMemory.AsSpan(regionOffset, chunkLength));
copied += chunkLength;
currentAddress += (ulong)chunkLength;
}
}
private int FindInsertionIndex(ulong virtualAddress)
{
var lower = 0;
var upper = _regions.Count;
while (lower < upper)
{
var middle = lower + ((upper - lower) / 2);
if (_regions[middle].Region.VirtualAddress < virtualAddress)
{
lower = middle + 1;
}
else
{
upper = middle;
}
}
return lower;
}
private readonly record struct MappedRegion(VirtualMemoryRegion Region, ulong EndAddress, byte[] BackingMemory);
+205 -121
View File
@@ -11,20 +11,18 @@ using SharpEmu.Libs.VideoOut;
using SharpEmu.Libs.Kernel;
using SharpEmu.Libs.AppContent;
using SharpEmu.Libs.SaveData;
using SharpEmu.Logging;
using SharpEmu.Libs.Fiber;
using SharpEmu.Libs.SystemService;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace SharpEmu.Core.Runtime;
public sealed class SharpEmuRuntime : ISharpEmuRuntime
{
private static readonly SharpEmuLogger Log = SharpEmuLog.For("Runtime");
private readonly record struct LoadedModuleImage(string Path, SelfImage Image);
private readonly record struct LoadedModuleImage(string Path, SelfImage Image, int Handle, bool StartAtBoot);
private static readonly HashSet<string> PreloadSkipModules = new(StringComparer.OrdinalIgnoreCase)
{
@@ -83,8 +81,9 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
ImportTraceLimit = Math.Max(0, options.ImportTraceLimit),
};
var moduleManager = new ModuleManager();
moduleManager.RegisterFromAssembly(typeof(VideoOutExports).Assembly, Generation.Gen4 | Generation.Gen5, Aerolib.Instance);
moduleManager.RegisterFromAssembly(typeof(KernelExports).Assembly, Generation.Gen4 | Generation.Gen5, Aerolib.Instance);
// The compile-time generated registry (SharpEmu.SourceGenerators) is the sole
// registration source; content tests in SharpEmu.Libs.Tests pin its invariants.
moduleManager.RegisterExports(SharpEmu.Generated.SysAbiExportRegistry.CreateExports(Generation.Gen4 | Generation.Gen5));
moduleManager.Freeze();
var virtualMemory = new PhysicalVirtualMemory();
@@ -132,20 +131,21 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
{
var normalizedEbootPath = Path.GetFullPath(ebootPath);
using var app0Binding = BindApp0Root(normalizedEbootPath);
Log.Info($"Loading: {ebootPath}");
Console.Error.WriteLine($"[RUNTIME] Loading: {ebootPath}");
LastExecutionDiagnostics = null;
LastExecutionTrace = null;
LastSessionSummary = null;
LastBasicBlockTrace = null;
LastMilestoneLog = null;
FiberExports.ResetRuntimeState();
KernelModuleRegistry.Reset();
var image = LoadImage(normalizedEbootPath);
VideoOutExports.ConfigureApplicationInfo(image.Title, image.TitleId, image.Version);
SaveDataExports.ConfigureApplicationInfo(image.TitleId);
LogAppBundleInfo(normalizedEbootPath, image);
RegisterLoadedModule(normalizedEbootPath, image, isMain: true, isSystemModule: false);
SystemServiceExports.ConfigureApplicationInfo(image.TitleId);
_ = RegisterLoadedModule(normalizedEbootPath, image, isMain: true, isSystemModule: false);
KernelRuntimeCompatExports.ConfigureProcessProcParamAddress(image.ProcParamAddress);
Log.Info($"Entry: 0x{image.EntryPoint:X16}");
Console.Error.WriteLine($"[RUNTIME] Entry: 0x{image.EntryPoint:X16}");
var generation = image.ElfHeader.AbiVersion == 2 ? Generation.Gen5 : Generation.Gen4;
var activeImportStubs = new Dictionary<ulong, string>(image.ImportStubs);
var activeRuntimeSymbols = new Dictionary<string, ulong>(image.RuntimeSymbols, StringComparer.Ordinal);
@@ -168,7 +168,7 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
processImageName);
if (initializerResult is { } failedInitializerResult)
{
Log.Error($"Initializer dispatch failed: {failedInitializerResult}");
Console.Error.WriteLine($"[RUNTIME] Initializer dispatch failed: {failedInitializerResult}");
LastExecutionTrace = _cpuDispatcher.LastImportResolutionTrace;
LastMilestoneLog = _cpuDispatcher.LastMilestoneLog;
LastSessionSummary = BuildSessionSummary(_cpuDispatcher.LastSessionSummary);
@@ -176,8 +176,8 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return failedInitializerResult;
}
Log.Info($"Dispatching, gen: {generation}");
Log.Debug($"About to call DispatchEntry with entryPoint=0x{image.EntryPoint:X16}");
Console.Error.WriteLine($"[RUNTIME] Dispatching, gen: {generation}");
Console.Error.WriteLine($"[RUNTIME] About to call DispatchEntry with entryPoint=0x{image.EntryPoint:X16}");
var result = _cpuDispatcher.DispatchEntry(
image.EntryPoint,
@@ -187,8 +187,18 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
processImageName,
_cpuExecutionOptions);
Log.Info($"DispatchEntry returned: {result}");
Log.Info($"Dispatch result: {result}");
Console.Error.WriteLine($"[RUNTIME] DispatchEntry returned: {result}");
Console.Error.WriteLine($"[RUNTIME] Dispatch result: {result}");
// Stop is a host operation, not an emulation failure. The detailed
// trace and session-summary builders can traverse a partially torn
// down native backend, delaying the GUI exit callback indefinitely.
if (HostSessionControl.IsShutdownRequested)
{
Console.Error.WriteLine("[RUNTIME] Skipping post-exit diagnostics for host shutdown.");
return result;
}
LastExecutionTrace = _cpuDispatcher.LastImportResolutionTrace;
LastMilestoneLog = _cpuDispatcher.LastMilestoneLog;
LastSessionSummary = BuildSessionSummary(_cpuDispatcher.LastSessionSummary);
@@ -359,66 +369,6 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return result;
}
private static void LogAppBundleInfo(string ebootPath, SelfImage image)
{
var executableName = Path.GetFileName(ebootPath);
if (string.IsNullOrWhiteSpace(executableName))
{
executableName = "eboot.bin";
}
var displayName = string.IsNullOrWhiteSpace(image.Title) ? "(unknown)" : image.Title!.Trim();
var titleId = string.IsNullOrWhiteSpace(image.TitleId) ? "(unknown)" : image.TitleId!.Trim();
var version = string.IsNullOrWhiteSpace(image.Version) ? "(unknown)" : image.Version!.Trim();
var contentId = ResolveContentId(Path.GetDirectoryName(ebootPath)) ?? "(unknown)";
var builder = new StringBuilder();
builder.AppendLine("App bundle info:");
builder.AppendLine($"- Display name: {displayName}");
builder.AppendLine($"- Version: {version}");
builder.AppendLine($"- Title ID: {titleId}");
builder.AppendLine($"- Content ID: {contentId}");
builder.AppendLine($"- Executable: {executableName}");
builder.Append("- Platform: PlayStation 5");
Log.Info(builder.ToString());
}
private static string? ResolveContentId(string? bundleRoot)
{
if (string.IsNullOrEmpty(bundleRoot))
{
return null;
}
foreach (var candidate in new[]
{
Path.Combine(bundleRoot, "sce_sys", "param.json"),
Path.Combine(bundleRoot, "param.json"),
})
{
if (!File.Exists(candidate))
{
continue;
}
try
{
using var doc = System.Text.Json.JsonDocument.Parse(File.ReadAllBytes(candidate));
if (doc.RootElement.TryGetProperty("contentId", out var contentId))
{
return contentId.GetString();
}
}
catch (Exception ex) when (ex is IOException or System.Text.Json.JsonException)
{
}
break;
}
return null;
}
private static App0BindingScope? BindApp0Root(string normalizedEbootPath)
{
const string app0VariableName = "SHARPEMU_APP0_DIR";
@@ -433,6 +383,20 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return null;
}
// Dump tools commonly place decrypted executables in an app0/decrypted
// sidecar while leaving Unity data in the parent app0 directory. Keep
// loading code/modules beside the decrypted eboot, but mount /app0 at
// the content-bearing parent so boot.config, metadata and assets resolve.
if (string.Equals(Path.GetFileName(app0Root), "decrypted", StringComparison.OrdinalIgnoreCase))
{
var parentRoot = Path.GetDirectoryName(app0Root);
if (!string.IsNullOrWhiteSpace(parentRoot) &&
Directory.Exists(Path.Combine(parentRoot, "Media")))
{
app0Root = parentRoot;
}
}
Environment.SetEnvironmentVariable(app0VariableName, app0Root);
return new App0BindingScope(app0VariableName);
}
@@ -478,6 +442,56 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return null;
}
private bool TryGetEhFrameInfo(
SelfImage image,
ulong imageSize,
out ulong ehFrameHeaderAddress,
out ulong ehFrameAddress,
out ulong ehFrameSize)
{
ehFrameHeaderAddress = 0;
ehFrameAddress = 0;
ehFrameSize = 0;
var imageBase = image.EntryPoint >= image.ElfHeader.EntryPoint
? image.EntryPoint - image.ElfHeader.EntryPoint
: 0UL;
for (var i = 0; i < image.ProgramHeaders.Count; i++)
{
var header = image.ProgramHeaders[i];
if (header.HeaderType != ProgramHeaderType.GnuEhFrame || header.MemorySize < 8)
{
continue;
}
var headerAddress = imageBase + header.VirtualAddress;
Span<byte> ehHeader = stackalloc byte[8];
if (!_virtualMemory.TryRead(headerAddress, ehHeader) ||
ehHeader[0] != 1 ||
ehHeader[1] != 0x1B)
{
continue;
}
var relativeOffset = BinaryPrimitives.ReadInt32LittleEndian(ehHeader[4..]);
ehFrameHeaderAddress = headerAddress;
ehFrameAddress = unchecked((ulong)((long)headerAddress + 4 + relativeOffset));
if (ehFrameAddress < 0x10000)
{
continue;
}
var relativeEhFrameAddress = ehFrameAddress - imageBase;
ehFrameSize = header.VirtualAddress > relativeEhFrameAddress
? header.VirtualAddress - relativeEhFrameAddress
: imageSize > header.VirtualAddress
? imageSize - header.VirtualAddress
: 0;
return true;
}
return false;
}
private OrbisGen2Result? RunPreloadedModuleInitializers(
IReadOnlyList<LoadedModuleImage> loadedModuleImages,
Generation generation,
@@ -487,20 +501,30 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
for (var i = 0; i < loadedModuleImages.Count; i++)
{
var loadedModule = loadedModuleImages[i];
if (!loadedModule.StartAtBoot)
{
continue;
}
var initEntryPoint = loadedModule.Image.InitFunctionEntryPoint;
if (initEntryPoint < 0x10000)
{
continue;
}
if (!KernelModuleRegistry.TryBeginModuleStart(loadedModule.Handle, out _))
{
continue;
}
var moduleName = Path.GetFileName(loadedModule.Path);
if (string.IsNullOrWhiteSpace(moduleName))
{
moduleName = $"module#{i}";
}
Log.Info(
$"Starting module {moduleName}: dt_init=0x{initEntryPoint:X16}");
Console.Error.WriteLine(
$"[RUNTIME] Starting module {moduleName}: dt_init=0x{initEntryPoint:X16}");
var result = _cpuDispatcher.DispatchModuleInitializer(
initEntryPoint,
@@ -509,10 +533,13 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
activeRuntimeSymbols,
moduleName,
_cpuExecutionOptions);
KernelModuleRegistry.CompleteModuleStart(
loadedModule.Handle,
result == OrbisGen2Result.ORBIS_GEN2_OK);
if (result != OrbisGen2Result.ORBIS_GEN2_OK)
{
Log.Error(
$"Module start failed: {moduleName} -> {result}");
Console.Error.WriteLine(
$"[RUNTIME] Module start failed: {moduleName} -> {result}");
return result;
}
}
@@ -533,8 +560,8 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return null;
}
Log.Info(
$"Running initializers for {label}: preinit={image.PreInitializerFunctions.Count}, init={image.InitializerFunctions.Count}");
Console.Error.WriteLine(
$"[RUNTIME] Running initializers for {label}: preinit={image.PreInitializerFunctions.Count}, init={image.InitializerFunctions.Count}");
var result = RunInitializerList(
$"{label}:preinit",
@@ -573,8 +600,8 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
continue;
}
Log.Debug(
$" Initializer {label}[{i}] -> 0x{initializerAddress:X16}");
Console.Error.WriteLine(
$"[RUNTIME] Initializer {label}[{i}] -> 0x{initializerAddress:X16}");
var result = _cpuDispatcher.DispatchEntry(
initializerAddress,
@@ -606,12 +633,17 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
var moduleDirectories = new[]
{
Path.Combine(ebootDirectory, "sce_module"),
Path.Combine(ebootDirectory, "sce_modules"),
Path.Combine(ebootDirectory, "Media", "Modules"),
(Path: Path.Combine(ebootDirectory, "sce_module"), StartAtBoot: true),
(Path: Path.Combine(ebootDirectory, "sce_modules"), StartAtBoot: true),
(Path: Path.Combine(ebootDirectory, "Media", "Modules"), StartAtBoot: true),
// Unity native plugins are loaded later through sceKernelLoadStartModule. Map
// them up front so the HLE loader can return a real module handle and dlsym
// can resolve their exports, but defer DT_INIT until the guest requests them.
(Path: Path.Combine(ebootDirectory, "Media", "Plugins"), StartAtBoot: false),
}
.Distinct(StringComparer.OrdinalIgnoreCase)
.Where(Directory.Exists)
.GroupBy(entry => entry.Path, StringComparer.OrdinalIgnoreCase)
.Select(group => group.First())
.Where(entry => Directory.Exists(entry.Path))
.ToArray();
if (moduleDirectories.Length == 0)
@@ -621,28 +653,30 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
var allModulePaths = moduleDirectories
.SelectMany(directory => Directory
.EnumerateFiles(directory)
.OrderBy(path => path, StringComparer.OrdinalIgnoreCase))
.Where(path =>
.EnumerateFiles(directory.Path)
.OrderBy(path => path, StringComparer.OrdinalIgnoreCase)
.Select(path => (Path: path, directory.StartAtBoot)))
.Where(entry =>
{
var extension = Path.GetExtension(path);
var extension = Path.GetExtension(entry.Path);
return string.Equals(extension, ".prx", StringComparison.OrdinalIgnoreCase) ||
string.Equals(extension, ".sprx", StringComparison.OrdinalIgnoreCase);
})
.Distinct(StringComparer.OrdinalIgnoreCase)
.GroupBy(entry => entry.Path, StringComparer.OrdinalIgnoreCase)
.Select(group => group.First())
.ToArray();
var modulePaths = allModulePaths
.Where(ShouldPreloadModule)
.Where(entry => ShouldPreloadModule(entry.Path))
.ToArray();
var skippedModules = allModulePaths
.Where(path => !ShouldPreloadModule(path))
.Select(Path.GetFileName)
.Where(entry => !ShouldPreloadModule(entry.Path))
.Select(entry => Path.GetFileName(entry.Path))
.Where(name => !string.IsNullOrWhiteSpace(name))
.ToArray();
if (skippedModules.Length > 0)
{
Log.Info($"Skipping {skippedModules.Length} core module(s): {string.Join(", ", skippedModules)}");
Console.Error.WriteLine($"[RUNTIME] Skipping {skippedModules.Length} core module(s): {string.Join(", ", skippedModules)}");
}
if (modulePaths.Length == 0)
@@ -650,14 +684,15 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return loadedImages;
}
Log.Debug($"Module search directories: {string.Join(", ", moduleDirectories)}");
Log.Info($"Loading {modulePaths.Length} module(s)...");
Console.Error.WriteLine($"[RUNTIME] Module search directories: {string.Join(", ", moduleDirectories.Select(entry => entry.Path))}");
Console.Error.WriteLine($"[RUNTIME] Loading {modulePaths.Length} module(s)...");
var loadedModules = 0;
var failedModules = 0;
var mergedImportCount = 0;
var mergedSymbolCount = 0;
foreach (var modulePath in modulePaths)
foreach (var moduleEntry in modulePaths)
{
var modulePath = moduleEntry.Path;
try
{
var fileInfo = new FileInfo(modulePath);
@@ -682,25 +717,52 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
mergedImportCount += MergeImportStubs(importStubs, moduleImage.ImportStubs, modulePath);
mergedSymbolCount += MergeRuntimeSymbols(runtimeSymbols, moduleImage.RuntimeSymbols);
RegisterLoadedModule(modulePath, moduleImage, isMain: false, isSystemModule: false);
loadedImages.Add(new LoadedModuleImage(modulePath, moduleImage));
InstallNativePluginCompatibilityHooks(importStubs, moduleImage, modulePath);
var moduleHandle = RegisterLoadedModule(modulePath, moduleImage, isMain: false, isSystemModule: false);
var moduleName = Path.GetFileName(modulePath);
var startAtBoot = moduleEntry.StartAtBoot ||
string.Equals(moduleName, "libfmod.prx", StringComparison.OrdinalIgnoreCase) ||
string.Equals(moduleName, "libfmodstudio.prx", StringComparison.OrdinalIgnoreCase);
loadedImages.Add(new LoadedModuleImage(modulePath, moduleImage, moduleHandle, startAtBoot));
loadedModules++;
Log.Info(
$"Loaded module {Path.GetFileName(modulePath)}: entry=0x{moduleImage.EntryPoint:X16}, imports={moduleImage.ImportStubs.Count}, symbols={moduleImage.RuntimeSymbols.Count}");
Console.Error.WriteLine(
$"[RUNTIME] Loaded module {Path.GetFileName(modulePath)}: entry=0x{moduleImage.EntryPoint:X16}, imports={moduleImage.ImportStubs.Count}, symbols={moduleImage.RuntimeSymbols.Count}");
}
catch (Exception ex)
{
failedModules++;
Log.Error($"Module load failed: {modulePath} ({ex.GetType().Name}: {ex.Message})", ex);
Console.Error.WriteLine($"[RUNTIME] Module load failed: {modulePath} ({ex.GetType().Name}: {ex.Message})");
}
}
Log.Info(
$"Module preload summary: loaded={loadedModules}, failed={failedModules}, merged_imports={mergedImportCount}, merged_symbols={mergedSymbolCount}");
Console.Error.WriteLine(
$"[RUNTIME] Module preload summary: loaded={loadedModules}, failed={failedModules}, merged_imports={mergedImportCount}, merged_symbols={mergedSymbolCount}");
return loadedImages;
}
private static void InstallNativePluginCompatibilityHooks(
IDictionary<ulong, string> importStubs,
SelfImage moduleImage,
string modulePath)
{
if (!string.Equals(Path.GetFileName(modulePath), "libfmod.prx", StringComparison.OrdinalIgnoreCase))
{
return;
}
ReadOnlySpan<string> compatibilityNids = ["uPLTdl3psGk"];
foreach (var nid in compatibilityNids)
{
if (moduleImage.RuntimeSymbols.TryGetValue(nid, out var address) && address >= 0x10000)
{
importStubs[address] = nid;
Console.Error.WriteLine(
$"[RUNTIME] Installed FMOD compatibility hook: {nid} -> 0x{address:X16}");
}
}
}
private void RebindImportedDataSymbols(
SelfImage mainImage,
IReadOnlyList<LoadedModuleImage> loadedModuleImages,
@@ -717,8 +779,8 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
if (rebound != 0 || unresolved != 0)
{
Log.Info(
$"Imported data rebind: rebound={rebound}, unresolved={unresolved}");
Console.Error.WriteLine(
$"[RUNTIME] Imported data rebind: rebound={rebound}, unresolved={unresolved}");
}
}
@@ -750,8 +812,8 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
{
if (logRebind)
{
Log.Warning(
$"Imported data unresolved: nid={relocation.Nid} target=0x{relocation.TargetAddress:X16} addend=0x{unchecked((ulong)relocation.Addend):X16}");
Console.Error.WriteLine(
$"[RUNTIME] Imported data unresolved: nid={relocation.Nid} target=0x{relocation.TargetAddress:X16} addend=0x{unchecked((ulong)relocation.Addend):X16}");
}
unresolved++;
@@ -763,8 +825,8 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
{
if (logRebind)
{
Log.Error(
$"Imported data write-failed: nid={relocation.Nid} target=0x{relocation.TargetAddress:X16} value=0x{reboundValue:X16}");
Console.Error.WriteLine(
$"[RUNTIME] Imported data write-failed: nid={relocation.Nid} target=0x{relocation.TargetAddress:X16} value=0x{reboundValue:X16}");
}
unresolved++;
@@ -773,8 +835,8 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
if (logRebind)
{
Log.Debug(
$"Imported data rebound: nid={relocation.Nid} target=0x{relocation.TargetAddress:X16} value=0x{reboundValue:X16}");
Console.Error.WriteLine(
$"[RUNTIME] Imported data rebound: nid={relocation.Nid} target=0x{relocation.TargetAddress:X16} value=0x{reboundValue:X16}");
}
rebound++;
@@ -810,8 +872,8 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
{
if (!string.Equals(existingNid, nid, StringComparison.Ordinal))
{
Log.Warning(
$"Import stub conflict at 0x{address:X16}: keep={existingNid}, skip={nid} ({Path.GetFileName(modulePath)})");
Console.Error.WriteLine(
$"[RUNTIME] Import stub conflict at 0x{address:X16}: keep={existingNid}, skip={nid} ({Path.GetFileName(modulePath)})");
}
continue;
@@ -905,7 +967,7 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
return !PreloadSkipModules.Contains(fileName);
}
private static void RegisterLoadedModule(string modulePath, SelfImage image, bool isMain, bool isSystemModule)
private int RegisterLoadedModule(string modulePath, SelfImage image, bool isMain, bool isSystemModule)
{
if (!TryComputeImageRange(image, out var baseAddress, out var size))
{
@@ -913,15 +975,27 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
size = 0;
}
_ = TryGetEhFrameInfo(
image,
size,
out var ehFrameHeaderAddress,
out var ehFrameAddress,
out var ehFrameSize);
var handle = KernelModuleRegistry.RegisterModule(
modulePath,
baseAddress,
size,
image.EntryPoint,
image.InitFunctionEntryPoint,
ehFrameHeaderAddress,
ehFrameAddress,
ehFrameSize,
isMain,
isSystemModule);
Log.Info(
$"Registered module handle={handle} name={Path.GetFileName(modulePath)} base=0x{baseAddress:X16} size=0x{size:X16}");
KernelModuleRegistry.RegisterModuleSymbols(handle, image.RuntimeSymbols);
Console.Error.WriteLine(
$"[RUNTIME] Registered module handle={handle} name={Path.GetFileName(modulePath)} base=0x{baseAddress:X16} size=0x{size:X16}");
return handle;
}
private static bool TryComputeImageRange(SelfImage image, out ulong baseAddress, out ulong size)
@@ -1088,6 +1162,16 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
disposableDispatcher.Dispose();
}
if (_cpuDispatcher is CpuDispatcher { NativeSessionLeaked: true })
{
// A guest worker is still inside guest code; unmapping the guest
// address space under it would fault the whole process, which
// hosts the GUI launcher in embedded sessions.
Console.Error.WriteLine(
"[RUNTIME] Guest workers were still active at teardown; keeping the guest address space mapped.");
return;
}
if (_virtualMemory is IDisposable disposableMemory)
{
disposableMemory.Dispose();
+4
View File
@@ -14,6 +14,10 @@ SPDX-License-Identifier: GPL-2.0-or-later
<PackageReference Include="Iced" />
</ItemGroup>
<ItemGroup>
<InternalsVisibleTo Include="SharpEmu.Libs.Tests" />
</ItemGroup>
<PropertyGroup>
<NoWarn>$(NoWarn);1591</NoWarn>
</PropertyGroup>
-124
View File
@@ -1,124 +0,0 @@
{
"version": 2,
"dependencies": {
"net10.0": {
"Iced": {
"type": "Direct",
"requested": "[1.21.0, )",
"resolved": "1.21.0",
"contentHash": "dv5+81Q1TBQvVMSOOOmRcjJmvWcX3BZPZsIq31+RLc5cNft0IHAyNlkdb7ZarOWG913PyBoFDsDXoCIlKmLclg=="
},
"Microsoft.DotNet.PlatformAbstractions": {
"type": "Transitive",
"resolved": "3.1.6",
"contentHash": "jek4XYaQ/PGUwDKKhwR8K47Uh1189PFzMeLqO83mXrXQVIpARZCcfuDedH50YDTepBkfijCZN5U/vZi++erxtg=="
},
"Microsoft.Extensions.DependencyModel": {
"type": "Transitive",
"resolved": "9.0.9",
"contentHash": "fNGvKct2De8ghm0Bpfq0iWthtzIWabgOTi+gJhNOPhNJIowXNEUE2eZNW/zNCzrHVA3PXg2yZ+3cWZndC2IqYA=="
},
"Silk.NET.Core": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "D7AT/nnwlB+4RZ84XY8QNGBZMJI5z9l4CSSETIJ1wCfRJzRt/341y3MRZ4HbnFz4r/IGaWOEZr86iE+0/65yyQ==",
"dependencies": {
"Microsoft.DotNet.PlatformAbstractions": "3.1.6",
"Microsoft.Extensions.DependencyModel": "9.0.9"
}
},
"Silk.NET.GLFW": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "UIs4sH57xlPUNHQ/1bt9rymPWlGy8IMDCNv86h0iM4TOA1CkIx0XM/n/tA4AReh1zQkNrvkxPEdZ3Blvy1dyXg==",
"dependencies": {
"Silk.NET.Core": "2.23.0",
"Ultz.Native.GLFW": "3.4.0"
}
},
"Silk.NET.Maths": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "r8PdIVzME8EH0qAgbmRPO87I4GfgR2j8TofT7EMuRJDf1QluoQwnVypDoFJjQ2ZBSRsGYk5unYxxogI05Ogsmw=="
},
"Silk.NET.Windowing.Common": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "ThStSinmY9KQI8DGiF5XEhkLJVnBcgRTBTzL9ijg1wMZAYuckz7ykrNw04fjRm2Gryh6tCNGbvz2XaY0efeFzg==",
"dependencies": {
"Silk.NET.Core": "2.23.0",
"Silk.NET.Maths": "2.23.0"
}
},
"Silk.NET.Windowing.Glfw": {
"type": "Transitive",
"resolved": "2.23.0",
"contentHash": "aYBudKmENmvLRn9p15HbdvlQTnnXskcDfTfbYwSb/4fr263rGLwYuDw/txUEc2jihHJiWCp5+75Y7z5wTJWl7g==",
"dependencies": {
"Silk.NET.GLFW": "2.23.0",
"Silk.NET.Windowing.Common": "2.23.0"
}
},
"Ultz.Native.GLFW": {
"type": "Transitive",
"resolved": "3.4.0",
"contentHash": "Iy22JopynbOJ32vA0lBhFEzGi65GQJBuJHYBYRBpydrDpNoTiHnjIXfA65Gu+8qsOr/ZEoIF8r9aHCgAXuO6DA=="
},
"sharpemu.hle": {
"type": "Project"
},
"sharpemu.libs": {
"type": "Project",
"dependencies": {
"SharpEmu.HLE": "[1.0.0, )",
"Silk.NET.Vulkan": "[2.23.0, )",
"Silk.NET.Vulkan.Extensions.EXT": "[2.23.0, )",
"Silk.NET.Vulkan.Extensions.KHR": "[2.23.0, )",
"Silk.NET.Windowing": "[2.23.0, )"
}
},
"sharpemu.logging": {
"type": "Project"
},
"Silk.NET.Vulkan": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "3/irtlSWXZ3eTi8N6nelI6L34NTB8ZJHpqVMNzZx2aX7Ek9YEQ34NoQW8/Tljrtmkg8KRhHW8hKTEzZaKV8PgA==",
"dependencies": {
"Silk.NET.Core": "2.23.0"
}
},
"Silk.NET.Vulkan.Extensions.EXT": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "+Oth189ksRiL6HvGCwIdnsYHawqrbO8y49u1H61z3wsfcHhQZeVDYe/wF5LD7fk3NcdgDvwFD3mLm1QWhdZySw==",
"dependencies": {
"Silk.NET.Core": "2.23.0",
"Silk.NET.Vulkan": "2.23.0"
}
},
"Silk.NET.Vulkan.Extensions.KHR": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "uRaf4j+SmH3DumjSSSUbFg33BnsGZUyXGj93O9NgGKZSJN3OTmNmQDxRew+/KiVLcgH6qzbto8aNGZ++j9GFWg==",
"dependencies": {
"Silk.NET.Core": "2.23.0",
"Silk.NET.Vulkan": "2.23.0"
}
},
"Silk.NET.Windowing": {
"type": "CentralTransitive",
"requested": "[2.23.0, )",
"resolved": "2.23.0",
"contentHash": "OPNPmt/lRyUKVYrFLQXVxyATqD3MKLc1iY1oKx1/2GppgmZxVZPwN12tekrQ4C7408kgB1L5JD1Wnirqqeb2kg==",
"dependencies": {
"Silk.NET.Windowing.Common": "2.23.0",
"Silk.NET.Windowing.Glfw": "2.23.0"
}
}
}
}
}
+45
View File
@@ -29,6 +29,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<SolidColorBrush x:Key="DangerBrush" Color="#E5484D" />
<SolidColorBrush x:Key="DangerHoverBrush" Color="#F2555A" />
<SolidColorBrush x:Key="SuccessBrush" Color="#46C46B" />
<SolidColorBrush x:Key="InfoBrush" Color="#58A6FF" />
<SolidColorBrush x:Key="TileHoverBrush" Color="#1A2130" />
<SolidColorBrush x:Key="TileSelectedBrush" Color="#212A3F" />
</Application.Resources>
@@ -55,6 +56,22 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Setter Property="Padding" Value="10,3" />
</Style>
<!-- Session status/hotkey badges: the title-id pill geometry with a
tinted fill so state (RUNNING) and keys (F11) read at a glance. -->
<Style Selector="Border.badge">
<Setter Property="CornerRadius" Value="999" />
<Setter Property="Padding" Value="8,2" />
<Setter Property="BorderThickness" Value="1" />
</Style>
<Style Selector="Border.badge.running">
<Setter Property="Background" Value="#1E46C46B" />
<Setter Property="BorderBrush" Value="#5546C46B" />
</Style>
<Style Selector="Border.badge.key">
<Setter Property="Background" Value="#1E58A6FF" />
<Setter Property="BorderBrush" Value="#5558A6FF" />
</Style>
<Style Selector="TextBlock.sectionTitle">
<Setter Property="FontSize" Value="11" />
<Setter Property="FontWeight" Value="SemiBold" />
@@ -127,6 +144,34 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<!-- Top-level page switcher (Library / Options): plain transparent
buttons, not TabItem, so there is no Fluent selected-tab underline.
The active page is conveyed by brightness alone; LB/RB gamepad
hints flank the pair. -->
<Style Selector="Button.segment">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="{StaticResource MutedBrush}" />
<Setter Property="FontSize" Value="22" />
<Setter Property="FontWeight" Value="Bold" />
<Setter Property="Padding" Value="6,4" />
<Setter Property="CornerRadius" Value="8" />
</Style>
<Style Selector="Button.segment:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="Button.segment.active">
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<!-- Gamepad shoulder-button hint chip (LB/RB, L1/R1). -->
<Style Selector="Border.padHint">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="CornerRadius" Value="6" />
<Setter Property="Padding" Value="8,3" />
</Style>
<Style Selector="ContextMenu">
<Setter Property="Background" Value="{StaticResource CardBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
+162
View File
@@ -0,0 +1,162 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Controls.Templates;
using Avalonia.Data;
using Avalonia.Layout;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Threading;
using System.Collections.Specialized;
namespace SharpEmu.GUI;
public sealed class ConsoleWindow : Window
{
private readonly AvaloniaList<LogLine> _sourceLines;
private readonly AvaloniaList<LogLine> _visibleLines = new();
private readonly ListBox _list;
private readonly TextBox _searchBox;
private readonly CheckBox _autoScrollCheck;
public ConsoleWindow(
AvaloniaList<LogLine> lines,
Action clear,
bool autoScroll)
{
var loc = Localization.Instance;
_sourceLines = lines;
Title = loc.Get("Console.WindowTitle");
Width = 980;
Height = 620;
MinWidth = 520;
MinHeight = 320;
Background = new SolidColorBrush(Color.Parse("#0D1017"));
Icon = new WindowIcon(AssetLoader.Open(new Uri("avares://SharpEmu.GUI/Assets/SharpEmu.ico")));
_searchBox = new TextBox
{
Watermark = loc.Get("Console.SearchWatermark"),
Width = 320,
Margin = new Thickness(0, 0, 12, 0),
};
_autoScrollCheck = new CheckBox
{
Content = loc.Get("Console.AutoScroll"),
IsChecked = autoScroll,
FontSize = 12,
Margin = new Thickness(0, 0, 12, 0),
VerticalAlignment = VerticalAlignment.Center,
};
var copyButton = new Button
{
Classes = { "ghost" },
Content = loc.Get("Console.Copy"),
Padding = new Thickness(10, 4),
Margin = new Thickness(0, 0, 8, 0),
};
var clearButton = new Button
{
Classes = { "ghost" },
Content = loc.Get("Console.Clear"),
Padding = new Thickness(10, 4),
};
copyButton.Click += async (_, _) => await CopyAsync();
clearButton.Click += (_, _) => clear();
_searchBox.TextChanged += (_, _) => RefreshVisibleLines();
_list = new ListBox
{
Classes = { "console" },
ItemsSource = _visibleLines,
BorderThickness = new Thickness(1),
BorderBrush = new SolidColorBrush(Color.Parse("#232B3A")),
ItemTemplate = new FuncDataTemplate<LogLine>((_, _) =>
{
var text = new TextBlock { TextWrapping = TextWrapping.NoWrap };
text.Bind(TextBlock.TextProperty, new Binding(nameof(LogLine.Text)));
text.Bind(TextBlock.ForegroundProperty, new Binding(nameof(LogLine.Brush)));
return text;
}),
};
Content = new Grid
{
Margin = new Thickness(12),
RowDefinitions = new RowDefinitions("Auto,*"),
Children =
{
new Grid
{
Margin = new Thickness(0, 0, 0, 8),
ColumnDefinitions = new ColumnDefinitions("*,Auto,Auto,Auto,Auto"),
Children =
{
new TextBlock
{
Classes = { "sectionTitle" },
Text = loc.Get("Console.Title"),
VerticalAlignment = VerticalAlignment.Center,
},
_searchBox.WithGridColumn(1),
_autoScrollCheck.WithGridColumn(2),
copyButton.WithGridColumn(3),
clearButton.WithGridColumn(4),
},
},
_list.WithGridRow(1),
},
};
lines.CollectionChanged += OnLinesChanged;
Closed += (_, _) => lines.CollectionChanged -= OnLinesChanged;
RefreshVisibleLines();
}
private void OnLinesChanged(object? sender, NotifyCollectionChangedEventArgs e)
{
RefreshVisibleLines();
if (_autoScrollCheck.IsChecked == true)
{
Dispatcher.UIThread.Post(() => (_list.Scroll as ScrollViewer)?.ScrollToEnd());
}
}
private void RefreshVisibleLines()
{
var query = _searchBox.Text ?? string.Empty;
_visibleLines.Clear();
_visibleLines.AddRange(string.IsNullOrWhiteSpace(query)
? _sourceLines
: _sourceLines.Where(line => line.Text.Contains(query, StringComparison.OrdinalIgnoreCase)));
}
private async Task CopyAsync()
{
if (_visibleLines.Count == 0 || Clipboard is null)
{
return;
}
await Clipboard.SetTextAsync(string.Join(Environment.NewLine, _visibleLines.Select(line => line.Text)));
}
}
file static class GridExtensions
{
public static T WithGridColumn<T>(this T control, int column) where T : Control
{
Grid.SetColumn(control, column);
return control;
}
public static T WithGridRow<T>(this T control, int row) where T : Control
{
Grid.SetRow(control, row);
return control;
}
}
+333 -338
View File
@@ -1,7 +1,6 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Text;
@@ -10,32 +9,36 @@ using Microsoft.Win32.SafeHandles;
namespace SharpEmu.GUI;
/// <summary>
/// Launches the SharpEmu CLI as a child process with the same CET/CFG mitigation
/// opt-outs the CLI would apply to its own relaunched child, while capturing
/// stdout/stderr through pipes. The CLI's internal relaunch is suppressed via
/// SHARPEMU_DISABLE_MITIGATION_RELAUNCH so output is not lost to a detached
/// console. A kill-on-close job object ties the emulator's lifetime to the GUI.
/// Owns an isolated emulator process. Guest virtual memory is fixed-address and
/// cannot be reliably reused while guest-created host threads are still alive,
/// so the GUI must never execute a game in its own process.
/// </summary>
internal sealed class EmulatorProcess : IDisposable
{
private const uint EXTENDED_STARTUPINFO_PRESENT = 0x00080000;
private const uint CREATE_NO_WINDOW = 0x08000000;
private const int STARTF_USESTDHANDLES = 0x00000100;
private const uint HANDLE_FLAG_INHERIT = 0x00000001;
private const uint INFINITE = 0xFFFFFFFF;
private const int PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY = 0x00020007;
private const uint JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE = 0x00002000;
private const int JobObjectExtendedLimitInformation = 9;
private const ulong PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF = 0x00000002UL << 40;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF = 0x00000002UL << 28;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF = 0x00000002UL << 32;
private const ulong PROCESS_CREATION_MITIGATION_POLICY2_XTENDED_CONTROL_FLOW_GUARD_ALWAYS_OFF = 0x00000002UL << 40;
public const int HostStopExitCode = -2;
private const uint ExtendedStartupInfoPresent = 0x00080000;
private const uint CreateNoWindow = 0x08000000;
private const int StartfUseStdHandles = 0x00000100;
private const uint HandleFlagInherit = 0x00000001;
private const uint Infinite = 0xFFFFFFFF;
private const int ProcThreadAttributeMitigationPolicy = 0x00020007;
private const uint JobObjectLimitKillOnJobClose = 0x00002000;
private const int JobObjectExtendedLimitInformationClass = 9;
private const string MitigatedChildFlag = "--sharpemu-mitigated-child";
private const string MitigatedChildEnvironment = "SHARPEMU_MITIGATED_CHILD";
private const ulong ControlFlowGuardAlwaysOff = 0x00000002UL << 40;
private const ulong CetUserShadowStacksAlwaysOff = 0x00000002UL << 28;
private const ulong UserCetSetContextIpValidationAlwaysOff = 0x00000002UL << 32;
private static readonly object EnvironmentGate = new();
private readonly object _sync = new();
private nint _processHandle;
private nint _jobHandle;
private Process? _fallbackProcess;
private bool _running;
private bool _stopRequested;
private bool _disposed;
public event Action<string, bool>? OutputReceived;
@@ -55,29 +58,34 @@ internal sealed class EmulatorProcess : IDisposable
public void Start(string exePath, IReadOnlyList<string> arguments, string? workingDirectory)
{
ArgumentException.ThrowIfNullOrWhiteSpace(exePath);
ArgumentNullException.ThrowIfNull(arguments);
lock (_sync)
{
ObjectDisposedException.ThrowIf(_disposed, this);
ThrowIfDisposed();
if (_running)
{
throw new InvalidOperationException("The emulator process is already running.");
}
if (OperatingSystem.IsWindows())
{
StartWindows(exePath, arguments, workingDirectory);
}
else
{
StartFallback(exePath, arguments, workingDirectory);
}
_running = true;
_stopRequested = false;
}
if (OperatingSystem.IsWindows())
{
StartWindows(exePath, arguments, workingDirectory);
return;
}
StartFallback(exePath, arguments, workingDirectory);
}
public void Stop()
{
nint processHandle;
nint jobHandle;
Process? fallbackProcess;
lock (_sync)
{
if (!_running)
@@ -85,28 +93,35 @@ internal sealed class EmulatorProcess : IDisposable
return;
}
// Prefer terminating the job: it kills the whole tree, including
// any children the emulator spawned, even when the main process
// is wedged in a GPU driver call.
if (_jobHandle != 0)
{
_ = TerminateJobObject(_jobHandle, 1);
}
_stopRequested = true;
processHandle = _processHandle;
jobHandle = _jobHandle;
fallbackProcess = _fallbackProcess;
}
if (_processHandle != 0)
{
_ = TerminateProcess(_processHandle, 1);
}
if (jobHandle != 0)
{
_ = TerminateJobObject(jobHandle, unchecked((uint)HostStopExitCode));
return;
}
try
if (processHandle != 0)
{
_ = TerminateProcess(processHandle, unchecked((uint)HostStopExitCode));
return;
}
try
{
if (fallbackProcess is { HasExited: false })
{
_fallbackProcess?.Kill(entireProcessTree: true);
}
catch (InvalidOperationException)
{
// Already exited.
fallbackProcess.Kill(entireProcessTree: true);
}
}
catch (InvalidOperationException)
{
// The process exited while Stop was handling the request.
}
}
public void Dispose()
@@ -124,141 +139,206 @@ internal sealed class EmulatorProcess : IDisposable
Stop();
}
private void StartWindows(string exePath, IReadOnlyList<string> arguments, string? workingDirectory)
private void StartFallback(string exePath, IReadOnlyList<string> arguments, string? workingDirectory)
{
// The CLI would otherwise relaunch itself into a mitigated child whose
// console output cannot flow through our pipes.
Environment.SetEnvironmentVariable("SHARPEMU_DISABLE_MITIGATION_RELAUNCH", "1");
var securityAttributes = new SECURITY_ATTRIBUTES
var startInfo = new ProcessStartInfo(exePath)
{
nLength = Marshal.SizeOf<SECURITY_ATTRIBUTES>(),
bInheritHandle = 1,
WorkingDirectory = string.IsNullOrWhiteSpace(workingDirectory)
? Path.GetDirectoryName(exePath) ?? Environment.CurrentDirectory
: workingDirectory,
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
StandardOutputEncoding = Encoding.UTF8,
StandardErrorEncoding = Encoding.UTF8,
};
if (!CreatePipe(out var stdoutRead, out var stdoutWrite, ref securityAttributes, 0) ||
!CreatePipe(out var stderrRead, out var stderrWrite, ref securityAttributes, 0))
foreach (var argument in arguments)
{
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to create output pipes.");
startInfo.ArgumentList.Add(argument);
}
_ = SetHandleInformation(stdoutRead, HANDLE_FLAG_INHERIT, 0);
_ = SetHandleInformation(stderrRead, HANDLE_FLAG_INHERIT, 0);
var process = Process.Start(startInfo)
?? throw new InvalidOperationException("Could not start the emulator process.");
process.EnableRaisingEvents = true;
process.OutputDataReceived += (_, eventArgs) => ForwardOutput(eventArgs.Data, isError: false);
process.ErrorDataReceived += (_, eventArgs) => ForwardOutput(eventArgs.Data, isError: true);
process.Exited += (_, _) => OnExited(process.ExitCode);
var startupInfoEx = new STARTUPINFOEX();
startupInfoEx.StartupInfo.cb = Marshal.SizeOf<STARTUPINFOEX>();
startupInfoEx.StartupInfo.dwFlags = STARTF_USESTDHANDLES;
startupInfoEx.StartupInfo.hStdOutput = stdoutWrite;
startupInfoEx.StartupInfo.hStdError = stderrWrite;
lock (_sync)
{
_fallbackProcess = process;
_running = true;
}
process.BeginOutputReadLine();
process.BeginErrorReadLine();
}
private unsafe void StartWindows(string exePath, IReadOnlyList<string> arguments, string? workingDirectory)
{
nint stdoutRead = 0;
nint stdoutWrite = 0;
nint stderrRead = 0;
nint stderrWrite = 0;
nint attributeList = 0;
nint mitigationPolicies = 0;
nint processHandle = 0;
nint threadHandle = 0;
try
{
var security = new SecurityAttributes
{
Size = Marshal.SizeOf<SecurityAttributes>(),
InheritHandle = 1,
};
if (!CreatePipe(out stdoutRead, out stdoutWrite, ref security, 0) ||
!CreatePipe(out stderrRead, out stderrWrite, ref security, 0))
{
throw new InvalidOperationException($"Could not create emulator output pipes (Win32 error {Marshal.GetLastWin32Error()}).");
}
if (!SetHandleInformation(stdoutRead, HandleFlagInherit, 0) ||
!SetHandleInformation(stderrRead, HandleFlagInherit, 0))
{
throw new InvalidOperationException($"Could not configure emulator output pipes (Win32 error {Marshal.GetLastWin32Error()}).");
}
nuint attributeListSize = 0;
_ = InitializeProcThreadAttributeList(0, 1, 0, ref attributeListSize);
attributeList = Marshal.AllocHGlobal((nint)attributeListSize);
if (!InitializeProcThreadAttributeList(attributeList, 1, 0, ref attributeListSize))
{
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to initialize the process attribute list.");
throw new InvalidOperationException($"Could not initialize process mitigation attributes (Win32 error {Marshal.GetLastWin32Error()}).");
}
startupInfoEx.lpAttributeList = attributeList;
var policy1 = PROCESS_CREATION_MITIGATION_POLICY_CONTROL_FLOW_GUARD_ALWAYS_OFF;
var policy2 =
PROCESS_CREATION_MITIGATION_POLICY2_CET_USER_SHADOW_STACKS_ALWAYS_OFF |
PROCESS_CREATION_MITIGATION_POLICY2_USER_CET_SET_CONTEXT_IP_VALIDATION_ALWAYS_OFF |
PROCESS_CREATION_MITIGATION_POLICY2_XTENDED_CONTROL_FLOW_GUARD_ALWAYS_OFF;
mitigationPolicies = Marshal.AllocHGlobal(sizeof(ulong) * 2);
Marshal.WriteInt64(mitigationPolicies, unchecked((long)policy1));
Marshal.WriteInt64(nint.Add(mitigationPolicies, sizeof(long)), unchecked((long)policy2));
Marshal.WriteInt64(mitigationPolicies, unchecked((long)ControlFlowGuardAlwaysOff));
Marshal.WriteInt64(
nint.Add(mitigationPolicies, sizeof(long)),
unchecked((long)(CetUserShadowStacksAlwaysOff | UserCetSetContextIpValidationAlwaysOff)));
if (!UpdateProcThreadAttribute(
attributeList,
0,
PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY,
mitigationPolicies,
(nuint)(sizeof(ulong) * 2),
0,
0))
{
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to apply the mitigation policy.");
}
var currentDirectory = workingDirectory ?? Environment.CurrentDirectory;
var created = CreateProcessW(
exePath,
new StringBuilder(BuildCommandLine(exePath, arguments)),
0,
0,
true,
EXTENDED_STARTUPINFO_PRESENT | CREATE_NO_WINDOW,
0,
currentDirectory,
ref startupInfoEx,
out var processInfo);
if (!created)
{
// Some mitigation policy bits (e.g. XFG) are not supported on
// older Windows builds. Mirror the CLI's behavior and fall back
// to launching without the mitigation attribute list.
startupInfoEx.lpAttributeList = 0;
created = CreateProcessW(
exePath,
new StringBuilder(BuildCommandLine(exePath, arguments)),
attributeList,
0,
(nint)ProcThreadAttributeMitigationPolicy,
mitigationPolicies,
(nuint)(sizeof(ulong) * 2),
0,
true,
CREATE_NO_WINDOW,
0,
currentDirectory,
ref startupInfoEx,
out processInfo);
}
if (!created)
0))
{
var error = Marshal.GetLastWin32Error();
throw new Win32Exception(error, $"Failed to start '{exePath}' (Win32 error {error}: {new Win32Exception(error).Message}).");
throw new InvalidOperationException($"Could not apply process mitigations (Win32 error {Marshal.GetLastWin32Error()}).");
}
CloseHandle(processInfo.hThread);
_processHandle = processInfo.hProcess;
var startup = new StartupInfoEx();
startup.StartupInfo.Size = Marshal.SizeOf<StartupInfoEx>();
startup.StartupInfo.Flags = StartfUseStdHandles;
startup.StartupInfo.StdOutput = stdoutWrite;
startup.StartupInfo.StdError = stderrWrite;
startup.AttributeList = attributeList;
_jobHandle = CreateJobObjectW(0, null);
if (_jobHandle != 0 &&
(!TryEnableKillOnJobClose(_jobHandle) || !AssignProcessToJobObject(_jobHandle, processInfo.hProcess)))
var childArguments = new List<string>(arguments.Count + 1) { MitigatedChildFlag };
childArguments.AddRange(arguments);
var commandLine = new StringBuilder(BuildCommandLine(exePath, childArguments));
ProcessInformation processInfo;
lock (EnvironmentGate)
{
CloseHandle(_jobHandle);
_jobHandle = 0;
var previousValue = Environment.GetEnvironmentVariable(MitigatedChildEnvironment);
try
{
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, "1");
if (!CreateProcessW(
exePath,
commandLine,
0,
0,
true,
ExtendedStartupInfoPresent | CreateNoWindow,
0,
string.IsNullOrWhiteSpace(workingDirectory)
? Path.GetDirectoryName(exePath) ?? Environment.CurrentDirectory
: workingDirectory,
ref startup,
out processInfo))
{
throw new InvalidOperationException($"Could not start the emulator process (Win32 error {Marshal.GetLastWin32Error()}).");
}
}
finally
{
Environment.SetEnvironmentVariable(MitigatedChildEnvironment, previousValue);
}
}
StartReaderThread(stdoutRead, isError: false);
StartReaderThread(stderrRead, isError: true);
StartExitWatcherThread();
processHandle = processInfo.Process;
threadHandle = processInfo.Thread;
CloseHandle(stdoutWrite);
stdoutWrite = 0;
CloseHandle(stderrWrite);
stderrWrite = 0;
var jobHandle = CreateJobObjectW(0, null);
if (jobHandle != 0 &&
(!TryEnableKillOnJobClose(jobHandle) || !AssignProcessToJobObject(jobHandle, processHandle)))
{
CloseHandle(jobHandle);
jobHandle = 0;
}
lock (_sync)
{
_processHandle = processHandle;
_jobHandle = jobHandle;
_running = true;
}
processHandle = 0;
StartPipeReader(stdoutRead, isError: false);
stdoutRead = 0;
StartPipeReader(stderrRead, isError: true);
stderrRead = 0;
StartWindowsExitWatcher(_processHandle);
}
catch
{
CloseHandle(stdoutRead);
CloseHandle(stderrRead);
if (processHandle != 0)
{
_ = TerminateProcess(processHandle, 1);
}
throw;
}
finally
{
// The child owns duplicated pipe write ends; closing ours lets the
// readers observe EOF when the child exits.
CloseHandle(stdoutWrite);
CloseHandle(stderrWrite);
if (threadHandle != 0)
{
CloseHandle(threadHandle);
}
if (processHandle != 0)
{
CloseHandle(processHandle);
}
if (stdoutRead != 0)
{
CloseHandle(stdoutRead);
}
if (stdoutWrite != 0)
{
CloseHandle(stdoutWrite);
}
if (stderrRead != 0)
{
CloseHandle(stderrRead);
}
if (stderrWrite != 0)
{
CloseHandle(stderrWrite);
}
if (attributeList != 0)
{
DeleteProcThreadAttributeList(attributeList);
Marshal.FreeHGlobal(attributeList);
}
if (mitigationPolicies != 0)
{
Marshal.FreeHGlobal(mitigationPolicies);
@@ -266,103 +346,56 @@ internal sealed class EmulatorProcess : IDisposable
}
}
private void StartFallback(string exePath, IReadOnlyList<string> arguments, string? workingDirectory)
private void StartPipeReader(nint handle, bool isError)
{
var startInfo = new ProcessStartInfo
var readerThread = new Thread(() =>
{
FileName = exePath,
WorkingDirectory = workingDirectory ?? Environment.CurrentDirectory,
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
};
foreach (var argument in arguments)
{
startInfo.ArgumentList.Add(argument);
}
var process = new Process { StartInfo = startInfo, EnableRaisingEvents = true };
process.OutputDataReceived += (_, e) =>
{
if (e.Data is not null)
using var safeHandle = new SafeFileHandle(handle, ownsHandle: true);
using var stream = new FileStream(safeHandle, FileAccess.Read, 4096, isAsync: false);
using var reader = new StreamReader(stream, Encoding.UTF8, detectEncodingFromByteOrderMarks: true);
while (reader.ReadLine() is { } line)
{
OutputReceived?.Invoke(e.Data, false);
ForwardOutput(line, isError);
}
};
process.ErrorDataReceived += (_, e) =>
{
if (e.Data is not null)
{
OutputReceived?.Invoke(e.Data, true);
}
};
process.Exited += (_, _) =>
{
int exitCode;
try
{
exitCode = process.ExitCode;
}
catch (InvalidOperationException)
{
exitCode = -1;
}
OnExited(exitCode);
};
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
_fallbackProcess = process;
}
private void StartReaderThread(nint readHandle, bool isError)
{
var thread = new Thread(() =>
{
using var stream = new FileStream(new SafeFileHandle(readHandle, ownsHandle: true), FileAccess.Read);
using var reader = new StreamReader(stream, Encoding.UTF8);
try
{
while (reader.ReadLine() is { } line)
{
OutputReceived?.Invoke(line, isError);
}
}
catch (IOException)
{
// Pipe broken on process teardown.
}
})
}, 256 * 1024)
{
IsBackground = true,
Name = isError ? "SharpEmu stderr reader" : "SharpEmu stdout reader",
};
thread.Start();
readerThread.Start();
}
private void StartExitWatcherThread()
private void StartWindowsExitWatcher(nint processHandle)
{
var processHandle = _processHandle;
var thread = new Thread(() =>
var watcher = new Thread(() =>
{
_ = WaitForSingleObject(processHandle, INFINITE);
var exitCode = GetExitCodeProcess(processHandle, out var rawExitCode)
? unchecked((int)rawExitCode)
: -1;
_ = WaitForSingleObject(processHandle, Infinite);
var exitCode = 1;
if (GetExitCodeProcess(processHandle, out var nativeExitCode))
{
exitCode = unchecked((int)nativeExitCode);
}
OnExited(exitCode);
})
}, 128 * 1024)
{
IsBackground = true,
Name = "SharpEmu exit watcher",
};
thread.Start();
watcher.Start();
}
private void OnExited(int exitCode)
private void ForwardOutput(string? line, bool isError)
{
if (!string.IsNullOrEmpty(line))
{
OutputReceived?.Invoke(line, isError);
}
}
private void OnExited(int nativeExitCode)
{
int exitCode;
lock (_sync)
{
if (!_running)
@@ -370,13 +403,13 @@ internal sealed class EmulatorProcess : IDisposable
return;
}
exitCode = _stopRequested ? HostStopExitCode : nativeExitCode;
_running = false;
if (_processHandle != 0)
{
CloseHandle(_processHandle);
_processHandle = 0;
}
if (_jobHandle != 0)
{
CloseHandle(_jobHandle);
@@ -392,24 +425,19 @@ internal sealed class EmulatorProcess : IDisposable
private static bool TryEnableKillOnJobClose(nint jobHandle)
{
var extendedLimitInfo = new JOBOBJECT_EXTENDED_LIMIT_INFORMATION
var info = new JobObjectExtendedLimitInformation
{
BasicLimitInformation = new JOBOBJECT_BASIC_LIMIT_INFORMATION
BasicLimitInformation = new JobObjectBasicLimitInformation
{
LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE,
LimitFlags = JobObjectLimitKillOnJobClose,
},
};
var size = Marshal.SizeOf<JOBOBJECT_EXTENDED_LIMIT_INFORMATION>();
var size = Marshal.SizeOf<JobObjectExtendedLimitInformation>();
var memory = Marshal.AllocHGlobal(size);
try
{
Marshal.StructureToPtr(extendedLimitInfo, memory, false);
return SetInformationJobObject(
jobHandle,
JobObjectExtendedLimitInformation,
memory,
unchecked((uint)size));
Marshal.StructureToPtr(info, memory, false);
return SetInformationJobObject(jobHandle, JobObjectExtendedLimitInformationClass, memory, unchecked((uint)size));
}
finally
{
@@ -417,128 +445,124 @@ internal sealed class EmulatorProcess : IDisposable
}
}
private static string BuildCommandLine(string processPath, IReadOnlyList<string> args)
private static string BuildCommandLine(string processPath, IReadOnlyList<string> arguments)
{
var builder = new StringBuilder();
builder.Append(QuoteArgument(processPath));
for (var i = 0; i < args.Count; i++)
var builder = new StringBuilder(QuoteArgument(processPath));
foreach (var argument in arguments)
{
builder.Append(' ');
builder.Append(QuoteArgument(args[i]));
builder.Append(QuoteArgument(argument));
}
return builder.ToString();
}
private static string QuoteArgument(string argument)
private static string QuoteArgument(string value)
{
if (argument.Length == 0)
if (value.Length == 0)
{
return "\"\"";
}
var needsQuotes = false;
foreach (var c in argument)
if (!value.Any(static c => char.IsWhiteSpace(c) || c == '"'))
{
if (char.IsWhiteSpace(c) || c == '"')
{
needsQuotes = true;
break;
}
return value;
}
if (!needsQuotes)
{
return argument;
}
var builder = new StringBuilder(argument.Length + 2);
var builder = new StringBuilder(value.Length + 2);
builder.Append('"');
var backslashCount = 0;
foreach (var c in argument)
var slashCount = 0;
foreach (var character in value)
{
if (c == '\\')
if (character == '\\')
{
backslashCount++;
slashCount++;
continue;
}
if (c == '"')
if (character == '"')
{
builder.Append('\\', (backslashCount * 2) + 1);
builder.Append('"');
backslashCount = 0;
builder.Append('\\', (slashCount * 2) + 1);
builder.Append(character);
slashCount = 0;
continue;
}
if (backslashCount > 0)
if (slashCount > 0)
{
builder.Append('\\', backslashCount);
backslashCount = 0;
builder.Append('\\', slashCount);
slashCount = 0;
}
builder.Append(c);
builder.Append(character);
}
if (backslashCount > 0)
if (slashCount > 0)
{
builder.Append('\\', backslashCount * 2);
builder.Append('\\', slashCount * 2);
}
builder.Append('"');
return builder.ToString();
}
[StructLayout(LayoutKind.Sequential)]
private struct SECURITY_ATTRIBUTES
private void ThrowIfDisposed()
{
public int nLength;
public nint lpSecurityDescriptor;
public int bInheritHandle;
if (_disposed)
{
throw new ObjectDisposedException(nameof(EmulatorProcess));
}
}
[StructLayout(LayoutKind.Sequential)]
private struct SecurityAttributes
{
public int Size;
public nint SecurityDescriptor;
public int InheritHandle;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct STARTUPINFO
private struct StartupInfo
{
public int cb;
public nint lpReserved;
public nint lpDesktop;
public nint lpTitle;
public int dwX;
public int dwY;
public int dwXSize;
public int dwYSize;
public int dwXCountChars;
public int dwYCountChars;
public int dwFillAttribute;
public int dwFlags;
public short wShowWindow;
public short cbReserved2;
public nint lpReserved2;
public nint hStdInput;
public nint hStdOutput;
public nint hStdError;
public int Size;
public nint Reserved;
public nint Desktop;
public nint Title;
public int X;
public int Y;
public int XSize;
public int YSize;
public int XCountChars;
public int YCountChars;
public int FillAttribute;
public int Flags;
public short ShowWindow;
public short Reserved2Count;
public nint Reserved2;
public nint StdInput;
public nint StdOutput;
public nint StdError;
}
[StructLayout(LayoutKind.Sequential)]
private struct STARTUPINFOEX
private struct StartupInfoEx
{
public STARTUPINFO StartupInfo;
public nint lpAttributeList;
public StartupInfo StartupInfo;
public nint AttributeList;
}
[StructLayout(LayoutKind.Sequential)]
private struct PROCESS_INFORMATION
private struct ProcessInformation
{
public nint hProcess;
public nint hThread;
public int dwProcessId;
public int dwThreadId;
public nint Process;
public nint Thread;
public int ProcessId;
public int ThreadId;
}
[StructLayout(LayoutKind.Sequential)]
private struct JOBOBJECT_BASIC_LIMIT_INFORMATION
private struct JobObjectBasicLimitInformation
{
public long PerProcessUserTimeLimit;
public long PerJobUserTimeLimit;
@@ -552,7 +576,7 @@ internal sealed class EmulatorProcess : IDisposable
}
[StructLayout(LayoutKind.Sequential)]
private struct IO_COUNTERS
private struct IoCounters
{
public ulong ReadOperationCount;
public ulong WriteOperationCount;
@@ -563,10 +587,10 @@ internal sealed class EmulatorProcess : IDisposable
}
[StructLayout(LayoutKind.Sequential)]
private struct JOBOBJECT_EXTENDED_LIMIT_INFORMATION
private struct JobObjectExtendedLimitInformation
{
public JOBOBJECT_BASIC_LIMIT_INFORMATION BasicLimitInformation;
public IO_COUNTERS IoInfo;
public JobObjectBasicLimitInformation BasicLimitInformation;
public IoCounters IoInfo;
public nuint ProcessMemoryLimit;
public nuint JobMemoryLimit;
public nuint PeakProcessMemoryUsed;
@@ -575,66 +599,37 @@ internal sealed class EmulatorProcess : IDisposable
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool CreatePipe(
out nint hReadPipe,
out nint hWritePipe,
ref SECURITY_ATTRIBUTES lpPipeAttributes,
uint nSize);
private static extern bool CreatePipe(out nint readPipe, out nint writePipe, ref SecurityAttributes attributes, uint size);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetHandleInformation(nint hObject, uint dwMask, uint dwFlags);
private static extern bool SetHandleInformation(nint handle, uint mask, uint flags);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool InitializeProcThreadAttributeList(
nint lpAttributeList,
int dwAttributeCount,
int dwFlags,
ref nuint lpSize);
private static extern bool InitializeProcThreadAttributeList(nint list, int count, int flags, ref nuint size);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UpdateProcThreadAttribute(
nint lpAttributeList,
uint dwFlags,
nint attribute,
nint lpValue,
nuint cbSize,
nint lpPreviousValue,
nint lpReturnSize);
private static extern bool UpdateProcThreadAttribute(nint list, uint flags, nint attribute, nint value, nuint size, nint previousValue, nint returnSize);
[DllImport("kernel32.dll")]
private static extern void DeleteProcThreadAttributeList(nint lpAttributeList);
private static extern void DeleteProcThreadAttributeList(nint list);
[DllImport("kernel32.dll", EntryPoint = "CreateJobObjectW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern nint CreateJobObjectW(nint lpJobAttributes, string? lpName);
private static extern nint CreateJobObjectW(nint attributes, string? name);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetInformationJobObject(
nint hJob,
int jobObjectInfoClass,
nint lpJobObjectInfo,
uint cbJobObjectInfoLength);
private static extern bool SetInformationJobObject(nint job, int infoClass, nint info, uint size);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool AssignProcessToJobObject(nint hJob, nint hProcess);
private static extern bool AssignProcessToJobObject(nint job, nint process);
[DllImport("kernel32.dll", EntryPoint = "CreateProcessW", SetLastError = true, CharSet = CharSet.Unicode)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool CreateProcessW(
string applicationName,
StringBuilder commandLine,
nint processAttributes,
nint threadAttributes,
[MarshalAs(UnmanagedType.Bool)] bool inheritHandles,
uint creationFlags,
nint environment,
string currentDirectory,
ref STARTUPINFOEX startupInfo,
out PROCESS_INFORMATION processInformation);
private static extern bool CreateProcessW(string applicationName, StringBuilder commandLine, nint processAttributes, nint threadAttributes, [MarshalAs(UnmanagedType.Bool)] bool inheritHandles, uint flags, nint environment, string currentDirectory, ref StartupInfoEx startupInfo, out ProcessInformation processInformation);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern uint WaitForSingleObject(nint handle, uint milliseconds);
+16 -5
View File
@@ -29,10 +29,12 @@ public sealed class GameEntry : INotifyPropertyChanged
private long _sizeBytes;
public GameEntry(
string name, string? titleId, string path, long sizeBytes, string? coverPath, string? backgroundPath)
string name, string? titleId, string? version, string path, long sizeBytes,
string? coverPath, string? backgroundPath)
{
Name = name;
TitleId = titleId;
Version = version;
Path = path;
_sizeBytes = sizeBytes;
CoverPath = coverPath;
@@ -46,6 +48,9 @@ public sealed class GameEntry : INotifyPropertyChanged
public string? TitleId { get; }
/// <summary>Content version from sce_sys/param.json, e.g. "01.000.000".</summary>
public string? Version { get; }
public string Path { get; }
/// <summary>
@@ -65,7 +70,7 @@ public sealed class GameEntry : INotifyPropertyChanged
_sizeBytes = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SizeBytes)));
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Detail)));
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SizeText)));
}
}
@@ -106,9 +111,15 @@ public sealed class GameEntry : INotifyPropertyChanged
public bool HasCover => _cover is not null;
public string Detail => TitleId is not null
? $"{TitleId} • {FormatSize(SizeBytes)}"
: FormatSize(SizeBytes);
public bool HasTitleId => TitleId is not null;
/// <summary>Badge text shown in the launch bar, e.g. "v01.000.000".</summary>
public string? VersionText => Version is null ? null : $"v{Version}";
public bool HasVersion => Version is not null;
/// <summary>Formatted install size badge shown in the launch bar.</summary>
public string SizeText => FormatSize(SizeBytes);
private static string ComputeInitials(string name)
{
+613
View File
@@ -0,0 +1,613 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Controls;
using Avalonia.Platform;
using Avalonia.Threading;
using SharpEmu.Libs.VideoOut;
using System.Runtime.InteropServices;
namespace SharpEmu.GUI;
/// <summary>
/// Native child surface owned by Avalonia. The isolated emulator process uses
/// its platform handle to create the Vulkan presentation surface, keeping the
/// guest address space out of the GUI process.
/// </summary>
public sealed class GameSurfaceHost : NativeControlHost
{
private const uint SwpNoSize = 0x0001;
private const uint SwpNoMove = 0x0002;
private const uint SwpNoZOrder = 0x0004;
private const uint SwpNoActivate = 0x0010;
private const uint SwpShowWindow = 0x0040;
private const uint SwpHideWindow = 0x0080;
private const uint WsChild = 0x40000000;
private const uint WsVisible = 0x10000000;
private const uint WsClipSiblings = 0x04000000;
private const uint WsClipChildren = 0x02000000;
private const uint CsOwnDc = 0x0020;
private const uint WmSetCursor = 0x0020;
private const uint WmMouseMove = 0x0200;
private const int IdcArrow = 32512;
private const int CursorHideDelayMs = 2500;
private VulkanHostSurface? _surface;
private nint _windowHandle;
private nint _x11Display;
private string? _win32ClassName;
private WindowProcedure? _windowProcedure;
private nint _metalLayer;
private bool _presentationVisible = true;
private DispatcherTimer? _cursorIdleTimer;
private bool _cursorAutoHide;
private bool _cursorHidden;
private long _lastPointerActivity;
public GameSurfaceHost()
{
PropertyChanged += (_, change) =>
{
if (change.Property == BoundsProperty)
{
UpdateSurfaceSize();
}
};
LayoutUpdated += (_, _) =>
{
// Fullscreen can change a monitor's DPI scale without changing
// the logical Bounds. Refresh the native child from physical size.
UpdateSurfaceSize();
// NativeControlHost may make its HWND visible again as part of a
// later arrange pass. Keep a loading surface hidden until its
// child process reports a real first frame.
if (!_presentationVisible)
{
ApplyPresentationVisibility();
}
};
}
public event EventHandler<VulkanHostSurface>? SurfaceAvailable;
public event EventHandler<VulkanHostSurface>? SurfaceDestroyed;
public VulkanHostSurface? Surface => _surface;
public void RefreshSurfaceSize() => UpdateSurfaceSize();
/// <summary>
/// Hides the platform child without detaching the Vulkan surface. This
/// allows the launcher to return to its library while guest teardown is
/// still finishing on the render thread.
/// </summary>
public void SetPresentationVisible(bool visible)
{
_presentationVisible = visible;
ApplyPresentationVisibility();
}
/// <summary>
/// Auto-hides the mouse cursor over the game surface after a short idle
/// period; any pointer movement brings it back. Enabling (again) restarts
/// the idle countdown, so both "first frame presented" and "entered
/// fullscreen" can arm it. Windows-only; a no-op elsewhere.
/// </summary>
public void SetCursorAutoHide(bool enabled)
{
if (!OperatingSystem.IsWindows())
{
return;
}
_cursorAutoHide = enabled;
_lastPointerActivity = System.Diagnostics.Stopwatch.GetTimestamp();
if (enabled)
{
_cursorIdleTimer ??= CreateCursorIdleTimer();
_cursorIdleTimer.Start();
return;
}
_cursorIdleTimer?.Stop();
ShowCursorNow();
}
private DispatcherTimer CreateCursorIdleTimer()
{
var timer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(250),
};
timer.Tick += (_, _) => HideCursorWhenIdle();
return timer;
}
private void HideCursorWhenIdle()
{
if (!_cursorAutoHide || _cursorHidden || _windowHandle == 0)
{
return;
}
var idleMs = (System.Diagnostics.Stopwatch.GetTimestamp() - _lastPointerActivity) *
1000 / System.Diagnostics.Stopwatch.Frequency;
if (idleMs < CursorHideDelayMs)
{
return;
}
// Only swallow the cursor while it is actually over the game surface;
// hovering launcher chrome (console, toolbar) must keep the arrow.
if (!GetCursorPos(out var point) || WindowFromPoint(point) != _windowHandle)
{
return;
}
_cursorHidden = true;
_ = SetCursor(0);
}
private void ShowCursorNow()
{
if (!_cursorHidden)
{
return;
}
_cursorHidden = false;
_ = SetCursor(LoadCursorW(0, IdcArrow));
}
private void ApplyPresentationVisibility()
{
if (_windowHandle == 0)
{
return;
}
var visible = _presentationVisible;
if (OperatingSystem.IsWindows())
{
// SW_HIDE can be ignored for a window's initial show state. Force
// the state through SetWindowPos so an old child swapchain cannot
// remain composed while the next game is loading.
var flags = SwpNoSize | SwpNoMove | SwpNoZOrder | SwpNoActivate |
(visible ? SwpShowWindow : SwpHideWindow);
_ = SetWindowPos(_windowHandle, 0, 0, 0, 0, 0, flags);
}
else if (OperatingSystem.IsLinux() && _x11Display != 0)
{
_ = visible
? XMapWindow(_x11Display, _windowHandle)
: XUnmapWindow(_x11Display, _windowHandle);
_ = XFlush(_x11Display);
}
else if (OperatingSystem.IsMacOS())
{
SendBool(_windowHandle, "setHidden:", !visible);
}
}
protected override IPlatformHandle CreateNativeControlCore(IPlatformHandle control)
{
PlatformHandle handle;
if (OperatingSystem.IsWindows())
{
handle = CreateWin32(control);
}
else if (OperatingSystem.IsLinux())
{
handle = CreateX11(control);
}
else if (OperatingSystem.IsMacOS())
{
handle = CreateMacOS();
}
else
{
throw new PlatformNotSupportedException("SharpEmu's embedded Vulkan surface is unsupported on this platform.");
}
UpdateSurfaceSize();
if (_surface is { } surface)
{
SurfaceAvailable?.Invoke(this, surface);
}
return handle;
}
protected override void DestroyNativeControlCore(IPlatformHandle control)
{
if (OperatingSystem.IsWindows())
{
SetCursorAutoHide(false);
}
var surface = _surface;
_surface = null;
if (OperatingSystem.IsWindows())
{
DestroyWin32();
}
else if (OperatingSystem.IsLinux())
{
DestroyX11();
}
else if (OperatingSystem.IsMacOS())
{
DestroyMacOS();
}
if (surface is not null)
{
SurfaceDestroyed?.Invoke(this, surface);
}
}
private PlatformHandle CreateWin32(IPlatformHandle control)
{
_win32ClassName = $"SharpEmuGameSurface-{Guid.NewGuid():N}";
_windowProcedure = WindowProcedureImpl;
var classInfo = new WndClassEx
{
Size = (uint)Marshal.SizeOf<WndClassEx>(),
Style = CsOwnDc,
WindowProcedure = Marshal.GetFunctionPointerForDelegate(_windowProcedure),
Instance = GetModuleHandleW(null),
ClassName = _win32ClassName,
};
if (RegisterClassExW(ref classInfo) == 0)
{
throw new InvalidOperationException($"Could not register the embedded game window class (Win32 error {Marshal.GetLastWin32Error()}).");
}
_windowHandle = CreateWindowExW(
0,
_win32ClassName,
"SharpEmu Game Surface",
WsChild | (_presentationVisible ? WsVisible : 0) | WsClipSiblings | WsClipChildren,
0,
0,
1,
1,
control.Handle,
0,
classInfo.Instance,
0);
if (_windowHandle == 0)
{
var error = Marshal.GetLastWin32Error();
_ = UnregisterClassW(_win32ClassName, classInfo.Instance);
throw new InvalidOperationException($"Could not create the embedded game window (Win32 error {error}).");
}
_surface = new VulkanHostSurface(
VulkanHostSurfaceKind.Win32,
_windowHandle,
classInfo.Instance);
return new PlatformHandle(_windowHandle, "HWND");
}
private PlatformHandle CreateX11(IPlatformHandle control)
{
_x11Display = XOpenDisplay(0);
if (_x11Display == 0)
{
throw new InvalidOperationException("Could not connect to the X11 server for the embedded game surface.");
}
_windowHandle = XCreateSimpleWindow(
_x11Display,
control.Handle,
0,
0,
1,
1,
0,
0,
0);
if (_windowHandle == 0)
{
XCloseDisplay(_x11Display);
_x11Display = 0;
throw new InvalidOperationException("Could not create the X11 embedded game surface.");
}
if (_presentationVisible)
{
_ = XMapWindow(_x11Display, _windowHandle);
}
_ = XFlush(_x11Display);
_surface = new VulkanHostSurface(VulkanHostSurfaceKind.Xlib, _windowHandle, _x11Display);
return new PlatformHandle(_windowHandle, "X11");
}
private PlatformHandle CreateMacOS()
{
_metalLayer = CreateObjectiveCObject("CAMetalLayer");
_windowHandle = CreateObjectiveCObject("NSView");
SendBool(_windowHandle, "setWantsLayer:", true);
SendPointer(_windowHandle, "setLayer:", _metalLayer);
SendBool(_windowHandle, "setHidden:", !_presentationVisible);
_surface = new VulkanHostSurface(VulkanHostSurfaceKind.Metal, _windowHandle, metalLayerHandle: _metalLayer);
return new PlatformHandle(_windowHandle, "NSView");
}
private void UpdateSurfaceSize()
{
if (_surface is null)
{
return;
}
var renderScale = (VisualRoot as TopLevel)?.RenderScaling ?? 1.0;
var width = Math.Max(1, (int)Math.Round(Bounds.Width * renderScale));
var height = Math.Max(1, (int)Math.Round(Bounds.Height * renderScale));
var sizeChanged = _surface.PixelWidth != width || _surface.PixelHeight != height;
_surface.UpdatePixelSize(width, height);
if (!sizeChanged)
{
return;
}
if (OperatingSystem.IsWindows() && _windowHandle != 0)
{
_ = SetWindowPos(
_windowHandle,
0,
0,
0,
width,
height,
SwpNoMove | SwpNoZOrder | SwpNoActivate);
}
else if (OperatingSystem.IsLinux() && _x11Display != 0 && _windowHandle != 0)
{
_ = XResizeWindow(_x11Display, _windowHandle, (uint)width, (uint)height);
_ = XFlush(_x11Display);
}
else if (OperatingSystem.IsMacOS() && _metalLayer != 0)
{
SendDouble(_metalLayer, "setContentsScale:", renderScale);
}
}
private void DestroyWin32()
{
if (_windowHandle != 0)
{
_ = DestroyWindow(_windowHandle);
_windowHandle = 0;
}
if (!string.IsNullOrWhiteSpace(_win32ClassName))
{
_ = UnregisterClassW(_win32ClassName, GetModuleHandleW(null));
_win32ClassName = null;
}
_windowProcedure = null;
}
private void DestroyX11()
{
if (_x11Display != 0 && _windowHandle != 0)
{
_ = XDestroyWindow(_x11Display, _windowHandle);
}
if (_x11Display != 0)
{
_ = XCloseDisplay(_x11Display);
}
_windowHandle = 0;
_x11Display = 0;
}
private void DestroyMacOS()
{
if (_windowHandle != 0)
{
SendVoid(_windowHandle, "release");
}
if (_metalLayer != 0)
{
SendVoid(_metalLayer, "release");
}
_windowHandle = 0;
_metalLayer = 0;
}
private nint WindowProcedureImpl(nint window, uint message, nint wParam, nint lParam)
{
if (message == WmMouseMove)
{
_lastPointerActivity = System.Diagnostics.Stopwatch.GetTimestamp();
ShowCursorNow();
}
else if (message == WmSetCursor && _cursorHidden)
{
// Win32 re-resolves the cursor on every mouse message; returning
// TRUE here keeps the parent chain from restoring the arrow.
_ = SetCursor(0);
return 1;
}
return DefWindowProcW(window, message, wParam, lParam);
}
private static nint CreateObjectiveCObject(string className)
{
var classHandle = objc_getClass(className);
if (classHandle == 0)
{
throw new InvalidOperationException($"Objective-C class '{className}' is unavailable.");
}
var instance = objc_msgSend_id(classHandle, sel_registerName("alloc"));
instance = objc_msgSend_id(instance, sel_registerName("init"));
if (instance == 0)
{
throw new InvalidOperationException($"Could not create Objective-C '{className}'.");
}
return instance;
}
private static void SendVoid(nint receiver, string selector) =>
objc_msgSend_void(receiver, sel_registerName(selector));
private static void SendBool(nint receiver, string selector, bool value) =>
objc_msgSend_bool(receiver, sel_registerName(selector), value ? (byte)1 : (byte)0);
private static void SendPointer(nint receiver, string selector, nint value) =>
objc_msgSend_pointer(receiver, sel_registerName(selector), value);
private static void SendDouble(nint receiver, string selector, double value) =>
objc_msgSend_double(receiver, sel_registerName(selector), value);
private delegate nint WindowProcedure(nint window, uint message, nint wParam, nint lParam);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct WndClassEx
{
public uint Size;
public uint Style;
public nint WindowProcedure;
public int ClassExtra;
public int WindowExtra;
public nint Instance;
public nint Icon;
public nint Cursor;
public nint Background;
public string? MenuName;
public string? ClassName;
public nint IconSmall;
}
[DllImport("kernel32.dll", EntryPoint = "GetModuleHandleW", CharSet = CharSet.Unicode)]
private static extern nint GetModuleHandleW(string? moduleName);
[DllImport("user32.dll", EntryPoint = "RegisterClassExW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern ushort RegisterClassExW(ref WndClassEx classInfo);
[DllImport("user32.dll", EntryPoint = "UnregisterClassW", SetLastError = true, CharSet = CharSet.Unicode)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnregisterClassW(string className, nint instance);
[DllImport("user32.dll", EntryPoint = "CreateWindowExW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern nint CreateWindowExW(
uint extendedStyle,
string className,
string windowName,
uint style,
int x,
int y,
int width,
int height,
nint parent,
nint menu,
nint instance,
nint parameter);
[DllImport("user32.dll", EntryPoint = "DestroyWindow", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DestroyWindow(nint window);
[DllImport("user32.dll", EntryPoint = "SetWindowPos", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetWindowPos(
nint window,
nint insertAfter,
int x,
int y,
int width,
int height,
uint flags);
[DllImport("user32.dll", EntryPoint = "DefWindowProcW", CharSet = CharSet.Unicode)]
private static extern nint DefWindowProcW(nint window, uint message, nint wParam, nint lParam);
[DllImport("user32.dll", EntryPoint = "SetCursor")]
private static extern nint SetCursor(nint cursor);
[DllImport("user32.dll", EntryPoint = "LoadCursorW", CharSet = CharSet.Unicode)]
private static extern nint LoadCursorW(nint instance, nint cursorName);
[DllImport("user32.dll", EntryPoint = "GetCursorPos")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetCursorPos(out NativePoint point);
[DllImport("user32.dll", EntryPoint = "WindowFromPoint")]
private static extern nint WindowFromPoint(NativePoint point);
[StructLayout(LayoutKind.Sequential)]
private struct NativePoint
{
public int X;
public int Y;
}
[DllImport("libX11.so.6", EntryPoint = "XOpenDisplay")]
private static extern nint XOpenDisplay(nint displayName);
[DllImport("libX11.so.6", EntryPoint = "XCreateSimpleWindow")]
private static extern nint XCreateSimpleWindow(
nint display,
nint parent,
int x,
int y,
uint width,
uint height,
uint borderWidth,
ulong border,
ulong background);
[DllImport("libX11.so.6", EntryPoint = "XMapWindow")]
private static extern int XMapWindow(nint display, nint window);
[DllImport("libX11.so.6", EntryPoint = "XUnmapWindow")]
private static extern int XUnmapWindow(nint display, nint window);
[DllImport("libX11.so.6", EntryPoint = "XResizeWindow")]
private static extern int XResizeWindow(nint display, nint window, uint width, uint height);
[DllImport("libX11.so.6", EntryPoint = "XDestroyWindow")]
private static extern int XDestroyWindow(nint display, nint window);
[DllImport("libX11.so.6", EntryPoint = "XCloseDisplay")]
private static extern int XCloseDisplay(nint display);
[DllImport("libX11.so.6", EntryPoint = "XFlush")]
private static extern int XFlush(nint display);
[DllImport("/usr/lib/libobjc.A.dylib")]
private static extern nint objc_getClass(string name);
[DllImport("/usr/lib/libobjc.A.dylib")]
private static extern nint sel_registerName(string name);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern nint objc_msgSend_id(nint receiver, nint selector);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_void(nint receiver, nint selector);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_bool(nint receiver, nint selector, byte value);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_pointer(nint receiver, nint selector, nint value);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_double(nint receiver, nint selector, double value);
}
+116
View File
@@ -0,0 +1,116 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Text;
namespace SharpEmu.GUI;
/// <summary>
/// Mirrors process-wide console output into the launcher console while
/// retaining the original streams for shell users and file logging.
/// </summary>
internal sealed class GuiConsoleMirror : IDisposable
{
private readonly TextWriter _originalOut;
private readonly TextWriter _originalError;
private int _disposed;
private GuiConsoleMirror(Action<string, bool> writeLine)
{
_originalOut = Console.Out;
_originalError = Console.Error;
Console.SetOut(new MirroringWriter(_originalOut, line => writeLine(line, false)));
Console.SetError(new MirroringWriter(_originalError, line => writeLine(line, true)));
}
public static GuiConsoleMirror Install(Action<string, bool> writeLine) => new(writeLine);
public void Dispose()
{
if (Interlocked.Exchange(ref _disposed, 1) != 0)
{
return;
}
Console.SetOut(_originalOut);
Console.SetError(_originalError);
}
private sealed class MirroringWriter : TextWriter
{
private readonly TextWriter _inner;
private readonly Action<string> _writeLine;
private readonly StringBuilder _line = new();
private readonly object _gate = new();
public MirroringWriter(TextWriter inner, Action<string> writeLine)
{
_inner = inner;
_writeLine = writeLine;
}
public override Encoding Encoding => _inner.Encoding;
public override void Write(char value)
{
lock (_gate)
{
_inner.Write(value);
Append(value);
}
}
public override void Write(string? value)
{
if (value is null)
{
return;
}
lock (_gate)
{
_inner.Write(value);
foreach (var character in value)
{
Append(character);
}
}
}
public override void WriteLine(string? value)
{
lock (_gate)
{
_inner.WriteLine(value);
if (!string.IsNullOrEmpty(value))
{
_line.Append(value);
}
FlushLine();
}
}
private void Append(char value)
{
if (value == '\r')
{
return;
}
if (value == '\n')
{
FlushLine();
return;
}
_line.Append(value);
}
private void FlushLine()
{
_writeLine(_line.ToString());
_line.Clear();
}
}
}
+8
View File
@@ -42,9 +42,17 @@ public sealed class GuiSettings
public string? EmulatorPath { get; set; }
/// <summary>UI language, matching a file code under Languages/ (e.g. "en", "tr").</summary>
public string Language { get; set; } = "en";
/// <summary>Publish launcher/game status to Discord Rich Presence.</summary>
public bool DiscordRichPresence { get; set; } = true;
public bool CheckForUpdatesOnStartup { get; set; } = true;
/// <summary>Names of SHARPEMU_* switches set to "1" in the emulator's environment at launch.</summary>
public List<string> EnvironmentToggles { get; set; } = new();
/// <summary>
/// Discord application ID used for Rich Presence; the default is the
/// SharpEmu application. Override to rebrand what Discord shows as
+129
View File
@@ -0,0 +1,129 @@
{
"_languageName": "العربية",
"Page.Library": "المكتبة",
"Page.Options": "الخيارات",
"Page.GameCount.One": "لعبة واحدة",
"Page.GameCount.Other": "{0} لعبة",
"Library.SearchWatermark": "ابحث في المكتبة...",
"Library.AddFolder": "+ إضافة مجلد",
"Library.Rescan": "⟳ إعادة الفحص",
"Library.OpenFile": "فتح ملف...",
"Library.Context.Launch": "تشغيل",
"Library.Context.OpenFolder": "فتح مجلد اللعبة",
"Library.Context.CopyPath": "نسخ المسار",
"Library.Context.CopyTitleId": "نسخ معرف العنوان",
"Library.Context.Remove": "إزالة من المكتبة",
"Library.Empty.Title": "مكتبتك فارغة",
"Library.Empty.Hint": "أضف مجلداً يحتوي على ألعابك للبدء.",
"Library.Empty.SearchTitle": "لا توجد ألعاب تطابق بحثك",
"Library.Empty.SearchHint": "لا شيء في المكتبة يطابق “{0}”.",
"Library.Empty.AddFolder": "+ إضافة مجلد ألعاب",
"Library.Loading": "جارٍ تحميل المكتبة...",
"Options.General": "عام",
"Options.Section.Emulation": "المحاكاة",
"Options.Section.Logging": "التسجيل",
"Options.Section.Launcher": "المُشغِّل",
"Options.CpuEngine.Label": "محرك المعالج",
"Options.CpuEngine.Desc": "محرك التنفيذ المستخدم لتشغيل كود اللعبة.",
"Options.CpuEngine.Native": "أصلي",
"Options.Strict.Label": "ربط صارم للمكتبات الديناميكية (dynlib)",
"Options.Strict.Desc": "إفشال التشغيل عندما يتعذر التعرف على رمز مستورد.",
"Options.LogLevel.Label": "مستوى التسجيل",
"Options.LogLevel.Desc": "مدى تفصيل مخرجات نافذة سجلات المحاكي.",
"Options.LogLevel.Trace": "تتبع",
"Options.LogLevel.Debug": "تصحيح الأخطاء",
"Options.LogLevel.Info": "معلومات",
"Options.LogLevel.Warning": "تحذير",
"Options.LogLevel.Error": "خطأ",
"Options.LogLevel.Critical": "حرج",
"Options.TraceImports.Label": "حد تتبع الاستيراد",
"Options.TraceImports.Desc": "تتبع أول N استيراد لكل وحدة (0 = إيقاف).",
"Options.LogToFile.Label": "التسجيل في ملف",
"Options.LogToFile.Desc": "نسخ مخرجات المحاكي إلى ملف سجل.",
"Options.LogFilePath.Label": "مسار ملف السجل",
"Options.LogFilePath.Default": "لا يوجد مسار مخصص — تُحفظ السجلات في user/logs بجوار المحاكي.",
"Options.LogFilePath.Select": "تحديد...",
"Options.OverrideLogFile.Label": "الكتابة فوق ملف السجل",
"Options.OverrideLogFile.Desc": "استخدام مسار الملف الدقيق بدلاً من إلحاق معرف العنوان والطابع الزمني.",
"Options.TitleMusic.Label": "موسيقى اللعبة",
"Options.TitleMusic.Desc": "تكرار موسيقى المعاينة للعبة المحددة في المكتبة.",
"Options.Discord.Label": "حالة دسكورد",
"Options.Discord.Desc": "إظهار اللعبة قيد التشغيل في ملفك الشخصي على دسكورد.",
"Options.Language.Label": "لغة المحاكي",
"Options.Language.Desc": "اللغة المستخدمة في جميع أنحاء المشغل. تُطبق فوراً.",
"Common.On": "تشغيل",
"Common.Off": "إيقاف",
"Console.Title": "نافذة السجلات",
"Console.SearchWatermark": "بحث...",
"Console.AutoScroll": "تمرير تلقائي",
"Console.Split": "تقسيم",
"Console.Copy": "نسخ",
"Console.Clear": "مسح",
"Console.WindowTitle": "نافذة سجلات SharpEmu",
"Launch.NoGameSelected": "لم تُحدد أي لعبة",
"Launch.NoGameHint": "اختر لعبة من المكتبة، أو افتح ملف eboot.bin مباشرة.",
"Launch.Idle": "خامل",
"Launch.Console": "≡ نافذة السجلات",
"Launch.Launch": "▶ تشغيل",
"Launch.Stop": "■ إيقاف",
"Launch.Running": "قيد التشغيل — {0}",
"Launch.Stopping": "جارٍ الإيقاف...",
"Launch.Exited": "انتهى برمز {0} ({1})",
"Launch.ExeNotFound": "لم يُعثر على الملف التنفيذي SharpEmu. ابنِ مشروع SharpEmu.CLI أولاً (dotnet build).",
"Launch.LogFile": "ملف السجل: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "فشل بدء تشغيل المحاكي: {0}",
"Launch.ProcessExited": "انتهت العملية برمز {0} ({1}).",
"Exit.Ok": "موافق",
"Exit.InvalidArguments": "معطيات غير صالحة",
"Exit.EbootNotFound": "لم يُعثر على eboot",
"Exit.RuntimeException": "استثناء وقت التشغيل",
"Exit.EmulationError": "خطأ في المحاكاة",
"Exit.Unknown": "غير معروف",
"Status.EmulatorLocating": "المحاكي: جارٍ تحديد الموقع...",
"Status.EmulatorPath": "المحاكي: {0}",
"Status.EmulatorNotFound": "المحاكي: لم يُعثر على الملف التنفيذي SharpEmu — ابنِ SharpEmu.CLI أولاً.",
"Status.ScanningLibrary": "جارٍ فحص المكتبة...",
"Status.AddFolderPrompt": "أضف مجلد ألعاب لملء المكتبة.",
"Status.LibraryScanned": "فُحصت المكتبة: {0} لعبة في {1} مجلد.",
"Status.CouldNotOpenFolder": "تعذر فتح المجلد: {0}",
"Status.CopiedToClipboard": "نُسخ {0} إلى الحافظة.",
"Status.RemovedFromLibrary": "أُزيل “{0}” من المكتبة. أعد إضافة مجلده لاستعادته.",
"Status.Running": "جارٍ تشغيل {0}",
"Status.Stopping": "جارٍ الإيقاف...",
"Status.Idle": "خامل",
"Clipboard.Path": "المسار",
"Clipboard.TitleId": "معرف العنوان",
"Discord.Playing": "يلعب {0}",
"Discord.Browsing": "يتصفح المكتبة",
"Dialog.ChooseGameFolder": "اختر مجلداً يحتوي على ألعاب",
"Dialog.OpenExecutable": "افتح ملفاً تنفيذياً لتشغيله",
"Dialog.PsExecutables": "ملفات PS التنفيذية",
"Dialog.SaveLogFile": "حدد مكان حفظ ملف السجل",
"Dialog.PlainTextFiles": "ملفات نصية عادية",
"Dialog.LogFiles": "ملفات السجل"
}
+146
View File
@@ -0,0 +1,146 @@
{
"_languageName": "Português (Brasil)",
"Page.Library": "Biblioteca",
"Page.Options": "Opções",
"Page.GameCount.One": "1 Jogo",
"Page.GameCount.Other": "{0} jogos",
"Library.SearchWatermark": "Pesquisar na biblioteca…",
"Library.AddFolder": " Adicionar pasta",
"Library.Rescan": "⟳ Atualizar biblioteca",
"Library.OpenFile": "Abrir arquivo…",
"Library.Context.Launch": "Jogar",
"Library.Context.OpenFolder": "Abrir pasta do jogo",
"Library.Context.CopyPath": "Copiar o caminho",
"Library.Context.CopyTitleId": "Copiar ID do título",
"Library.Context.Remove": "Remover da biblioteca",
"Library.Empty.Title": "Sua biblioteca está vazia",
"Library.Empty.Hint": "Adicione uma pasta contendo seus jogos para começar.",
"Library.Empty.SearchTitle": "Nenhum jogo corresponde à sua busca",
"Library.Empty.SearchHint": "Nada na biblioteca corresponde a “{0}”.",
"Library.Empty.AddFolder": " Adicionar pasta do jogo",
"Library.Loading": "Carregando biblioteca…",
"Options.General": "Opções Gerais",
"Options.Env.Tab": "Ambiente",
"Options.Section.Environment": "VARIÁVEIS DE AMBIENTE",
"Options.Env.Desc": "Variáveis de ambiente passadas ao emulador durante a inicialização.",
"Options.Env.Bthid.Desc": "Informa o Bluetooth HID como indisponível para títulos cujo middleware de volante/FFB fica verificando indefinidamente.\nNormalmente, deixe desativado. Alguns títulos travam quando a inicialização falha.",
"Options.Env.LoopGuard.Desc": "Não força o encerramento de títulos que repetem a mesma chamada por tempo excessivo.\nExperimente esta opção se um jogo fechar sozinho durante o carregamento.",
"Options.Env.VkValidation.Desc": "Ativa as camadas de validação do Vulkan para depuração de GPU.\nLento. Requer que o Vulkan SDK esteja instalado.",
"Options.Env.DumpSpirv.Desc": "Extrai os shaders AGC e suas traduções SPIR-V para a pasta shader-dumps.\nUse ao reportar bugs de shader ou renderização.",
"Options.Env.LogDirectMemory.Desc": "Registra alocações de memória direta e falhas no console.\nUse quando um jogo aborta ou fecha durante a inicialização (boot).",
"Options.Env.LogNp.Desc": "Registra chamadas da biblioteca NP (PlayStation Network) no console.",
"Options.Section.Emulation": "EMULAÇÃO",
"Options.Section.Logging": "LOGS",
"Options.Section.Launcher": "INICIALIZADOR",
"Options.CpuEngine.Label": "Motor da CPU",
"Options.CpuEngine.Desc": "Motor de execução usado para executar o código do jogo.",
"Options.CpuEngine.Native": "Nativo",
"Options.Strict.Label": "Resolução estrita de bibliotecas dinâmicas",
"Options.Strict.Desc": "Interrompe a inicialização caso um símbolo importado não possa ser vinculado.",
"Options.LogLevel.Label": "Nível de log",
"Options.LogLevel.Desc": "Nível de detalhamento das mensagens exibidas no console do emulador.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.TraceImports.Label": "Limite de rastreamento de importações",
"Options.TraceImports.Desc": "Rastreia as primeiras N importações de cada módulo (0 = desativado).",
"Options.LogToFile.Label": "Salvar log em arquivo",
"Options.LogToFile.Desc": "Copia a saída do emulador para um arquivo de log.",
"Options.LogFilePath.Label": "Caminho do arquivo de log",
"Options.LogFilePath.Default": "Nenhum caminho definido — logs vão para user/logs na pasta do emulador.",
"Options.LogFilePath.Select": "Selecionar…",
"Options.OverrideLogFile.Label": "Sobrescrever arquivo de log",
"Options.OverrideLogFile.Desc": "Use o caminho exato do arquivo em vez de adicionar o ID do título e o log de data e hora.",
"Options.TitleMusic.Label": "Música de prévia",
"Options.TitleMusic.Desc": "Reproduz em loop a música de prévia do jogo selecionado na biblioteca.",
"Options.Discord.Label": "Status do Discord",
"Options.Discord.Desc": "Exibir o jogo em execução no seu perfil do Discord.",
"Options.Language.Label": "Idioma do emulador",
"Options.Language.Desc": "Idioma usado em toda a interface do emulador. A alteração é aplicada imediatamente.",
"Common.On": "Ativado",
"Common.Off": "Desativado",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Pesquisar...",
"Console.AutoScroll": "Rolagem automática",
"Console.Split": "Dividir",
"Console.Copy": "Copiar",
"Console.Clear": "Limpar",
"Console.WindowTitle": "Console do SharpEmu",
"Launch.NoGameSelected": "Nenhum jogo selecionado",
"Launch.NoGameHint": "Selecione um jogo na biblioteca ou abra um arquivo eboot.bin diretamente.",
"Launch.Idle": "Ocioso",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Iniciar",
"Launch.Stop": "■ Parar",
"Launch.Running": "Em execução — {0}",
"Launch.Stopping": "Encerrando…",
"Launch.Exited": "Encerrado com código {0} ({1})",
"Launch.ExeNotFound": "Executável do SharpEmu não encontrado. Compile primeiro o projeto SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "Arquivo de log: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Falha ao iniciar o emulador: {0}",
"Launch.ProcessExited": "O processo foi encerrado com código {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "argumentos inválidos",
"Exit.EbootNotFound": "eboot.bin não encontrado",
"Exit.RuntimeException": "exceção em tempo de execução",
"Exit.EmulationError": "erro de emulação",
"Exit.Unknown": "desconhecido",
"Status.EmulatorLocating": "Emulador: localizando…",
"Status.EmulatorPath": "Emulador: {0}",
"Status.EmulatorNotFound": "Emulador: executável do SharpEmu não encontrado — compile o SharpEmu.CLI primeiro.",
"Status.ScanningLibrary": "Verificando biblioteca…",
"Status.AddFolderPrompt": "Adicione uma pasta de jogos para preencher a biblioteca.",
"Status.LibraryScanned": "Biblioteca verificada: {0} jogo(s) em {1} pasta(s).",
"Status.CouldNotOpenFolder": "Não foi possível abrir a pasta: {0}",
"Status.CopiedToClipboard": "{0} copiado para a área de transferência.",
"Status.RemovedFromLibrary": "“{0}” removido da biblioteca. Adicione novamente sua pasta para restaurá-lo.",
"Status.Running": "Executando {0}",
"Status.Stopping": "Encerrando…",
"Status.Idle": "Ocioso",
"Clipboard.Path": "Caminho",
"Clipboard.TitleId": "ID do título",
"Discord.Playing": "Jogando {0}",
"Discord.Browsing": "Navegando pela biblioteca",
"Dialog.ChooseGameFolder": "Escolha uma pasta contendo jogos",
"Dialog.OpenExecutable": "Abrir um executável para iniciar",
"Dialog.PsExecutables": "Executáveis de PS",
"Dialog.SaveLogFile": "Selecione onde salvar o arquivo de log",
"Dialog.PlainTextFiles": "Arquivos de texto simples",
"Dialog.LogFiles": "Arquivos de log",
"Options.About" : "Sobre",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Código-fonte, problemas e desenvolvimento do projeto.",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Participe da comunidade, obtenha suporte e acompanhe o desenvolvimento.",
"About.GithubButton": "Contribua no GitHub!",
"About.DiscordButton": "Entre no nosso Discord!"
}
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{
"_languageName": "Deutsch",
"Page.Library": "Bibliothek",
"Page.Options": "Optionen",
"Page.GameCount.One": "1 Spiel",
"Page.GameCount.Other": "{0} Spiele",
"Library.SearchWatermark": "Bibliothek durchsuchen…",
"Library.AddFolder": " Spielordner hinzufügen",
"Library.Rescan": "⟳ Neu scannen",
"Library.OpenFile": "Datei öffnen…",
"Library.Context.Launch": "Starten",
"Library.Context.OpenFolder": "Spielordner öffnen",
"Library.Context.CopyPath": "Pfad kopieren",
"Library.Context.CopyTitleId": "Title ID kopieren",
"Library.Context.Remove": "Aus Bibliothek entfernen",
"Library.Empty.Title": "Deine Bibliothek ist leer",
"Library.Empty.Hint": "Füge einen Ordner mit deinen Spielen hinzu, um zu beginnen.",
"Library.Empty.SearchTitle": "Keine Spiele gefunden",
"Library.Empty.SearchHint": "Nichts in der Bibliothek entspricht “{0}”.",
"Library.Empty.AddFolder": " Spielordner hinzufügen",
"Library.Loading": "Bibliothek wird geladen…",
"Options.General": "Allgemein",
"Options.Section.Emulation": "EMULATION",
"Options.Section.Logging": "PROTOKOLLIERUNG",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "CPU-Engine",
"Options.CpuEngine.Desc": "Ausführungs-Engine, die zum Ausführen des Spiel-Codes verwendet wird.",
"Options.CpuEngine.Native": "Nativ",
"Options.Strict.Label": "Strikte dynlib-Auflösung",
"Options.Strict.Desc": "Starten abbrechen, wenn ein importiertes Symbol nicht aufgelöst werden kann.",
"Options.LogLevel.Label": "Protokollstufe",
"Options.LogLevel.Desc": "Ausführlichkeit der Emulator-Konsolenausgabe.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warnung",
"Options.LogLevel.Error": "Fehler",
"Options.LogLevel.Critical": "Kritisch",
"Options.TraceImports.Label": "Import-Trace-Limit",
"Options.TraceImports.Desc": "Die ersten N Imports pro Modul verfolgen (0 = aus).",
"Options.LogToFile.Label": "In Datei protokollieren",
"Options.LogToFile.Desc": "Emulator-Ausgabe zusätzlich in eine Log-Datei schreiben.",
"Options.LogFilePath.Label": "Protokolldatei-Pfad",
"Options.LogFilePath.Default": "Kein benutzerdefinierter Pfad Logs werden im Ordner user/logs neben dem Emulator gespeichert.",
"Options.LogFilePath.Select": "Auswählen…",
"Options.OverrideLogFile.Label": "Protokolldatei überschreiben",
"Options.OverrideLogFile.Desc": "Genauen Dateipfad verwenden, statt Title-ID und Zeitstempel anzuhängen.",
"Options.TitleMusic.Label": "Titel-Musik",
"Options.TitleMusic.Desc": "Die Vorschau-Musik des ausgewählten Spiels in der Bibliothek loopend abspielen.",
"Options.Discord.Label": "Discord-Präsenz",
"Options.Discord.Desc": "Zeigt das aktuell gespielte Spiel in deinem Discord-Profil an.",
"Options.Language.Label": "Emulator-Sprache",
"Options.Language.Desc": "Sprache der Benutzeroberfläche. Wird sofort angewendet.",
"Common.On": "An",
"Common.Off": "Aus",
"Console.Title": "KONSOLE",
"Console.SearchWatermark": "Suchen...",
"Console.AutoScroll": "Auto-Scroll",
"Console.Split": "Teilen",
"Console.Copy": "Kopieren",
"Console.Clear": "Leeren",
"Console.WindowTitle": "SharpEmu Konsole",
"Launch.NoGameSelected": "Kein Spiel ausgewählt",
"Launch.NoGameHint": "Wähle ein Spiel aus der Bibliothek aus oder öffne eine eboot.bin direkt.",
"Launch.Idle": "Bereit",
"Launch.Console": "≡ Konsole",
"Launch.Launch": "▶ Starten",
"Launch.Stop": "■ Stoppen",
"Launch.Running": "Läuft -- {0}",
"Launch.Stopping": "Wird beendet…",
"Launch.Exited": "Beendet mit Code {0} ({1})",
"Launch.ExeNotFound": "SharpEmu-Executable wurde nicht gefunden. Baue zuerst das SharpEmu.CLI-Projekt (dotnet build).",
"Launch.LogFile": "Log-Datei: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Emulator konnte nicht gestartet werden: {0}",
"Launch.ProcessExited": "Prozess wurde mit Code {0} ({1}) beendet.",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "Ungültige Argumente",
"Exit.EbootNotFound": "eboot nicht gefunden",
"Exit.RuntimeException": "Laufzeitfehler",
"Exit.EmulationError": "Emulationsfehler",
"Exit.Unknown": "unbekannt",
"Status.EmulatorLocating": "Emulator: wird gesucht…",
"Status.EmulatorPath": "Emulator: {0}",
"Status.EmulatorNotFound": "Emulator: SharpEmu-Executable nicht gefunden -- baue zuerst SharpEmu.CLI.",
"Status.ScanningLibrary": "Bibliothek wird gescannt…",
"Status.AddFolderPrompt": "Füge einen Spielordner hinzu, um die Bibliothek zu füllen.",
"Status.LibraryScanned": "Bibliothek gescannt: {0} Spiel(e) in {1} Ordner(n).",
"Status.CouldNotOpenFolder": "Ordner konnte nicht geöffnet werden: {0}",
"Status.CopiedToClipboard": "{0} in die Zwischenablage kopiert.",
"Status.RemovedFromLibrary": "“{0}” wurde aus der Bibliothek entfernt. Füge den Ordner erneut hinzu, um es wiederherzustellen.",
"Status.Running": "Läuft {0}",
"Status.Stopping": "Wird gestoppt…",
"Status.Idle": "Bereit",
"Clipboard.Path": "Pfad",
"Clipboard.TitleId": "Title ID",
"Discord.Playing": "Spielt {0}",
"Discord.Browsing": "Durchsucht die Bibliothek",
"Dialog.ChooseGameFolder": "Spielordner auswählen",
"Dialog.OpenExecutable": "Ausführbare Datei zum Starten öffnen",
"Dialog.PsExecutables": "PS-Ausführbare Dateien",
"Dialog.SaveLogFile": "Protokolldatei speichern unter",
"Dialog.PlainTextFiles": "Textdateien",
"Dialog.LogFiles": "Protokolldateien"
}
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{
"_languageName": "Dansk",
"Page.Library": "Bibliotek",
"Page.Options": "Indstillinger",
"Page.GameCount.One": "1 spil",
"Page.GameCount.Other": "{0} spil",
"Library.SearchWatermark": "Søg i biblioteket…",
"Library.AddFolder": " Tilføj mappe",
"Library.Rescan": "⟳ Genindlæs",
"Library.OpenFile": "Åbn fil…",
"Library.Context.Launch": "Start",
"Library.Context.OpenFolder": "Åbn spilmappe",
"Library.Context.CopyPath": "Kopiér sti",
"Library.Context.CopyTitleId": "Kopiér titel-ID",
"Library.Context.Remove": "Fjern fra bibliotek",
"Library.Empty.Title": "Dit bibliotek er tomt",
"Library.Empty.Hint": "Tilføj en mappe med dine spil for at komme i gang.",
"Library.Empty.SearchTitle": "Ingen spil matcher din søgning",
"Library.Empty.SearchHint": "Intet i biblioteket matcher “{0}”.",
"Library.Empty.AddFolder": " Tilføj spilmappe",
"Library.Loading": "Indlæser bibliotek…",
"Options.General": "Generelt",
"Options.Section.Emulation": "EMULERING",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "CPU-engine",
"Options.CpuEngine.Desc": "Den eksekveringsengine der bruges til at køre spilkode.",
"Options.CpuEngine.Native": "Native",
"Options.Strict.Label": "Streng dynlib-opløsning",
"Options.Strict.Desc": "Afbryd opstarten, når et importeret symbol ikke kan findes.",
"Options.LogLevel.Label": "Logniveau",
"Options.LogLevel.Desc": "Detaljeringsgrad for emulatorens konsoloutput.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Advarsel",
"Options.LogLevel.Error": "Fejl",
"Options.LogLevel.Critical": "Kritisk",
"Options.TraceImports.Label": "Grænse for import-trace",
"Options.TraceImports.Desc": "Spor de første N imports pr. modul (0 = fra).",
"Options.LogToFile.Label": "Log til fil",
"Options.LogToFile.Desc": "Spejl emulatorens output til en logfil.",
"Options.LogFilePath.Label": "Sti til logfil",
"Options.LogFilePath.Default": "Ingen brugerdefineret sti — logs gemmes i user/logs ved siden af emulatoren.",
"Options.LogFilePath.Select": "Vælg…",
"Options.OverrideLogFile.Label": "Tilsidesæt logfil",
"Options.OverrideLogFile.Desc": "Brug den præcise filsti i stedet for at tilføje titel-ID og tidsstempel.",
"Options.TitleMusic.Label": "Titelmusik",
"Options.TitleMusic.Desc": "Gentag det valgte spils forhåndsvisningsmusik i biblioteket.",
"Options.Discord.Label": "Discord-tilstedeværelse",
"Options.Discord.Desc": "Vis det kørende spil på din Discord-profil.",
"Options.Language.Label": "Emulatorsprog",
"Options.Language.Desc": "Sprog der bruges i hele launcheren. Anvendes med det samme.",
"Common.On": "Til",
"Common.Off": "Fra",
"Console.Title": "KONSOL",
"Console.SearchWatermark": "Søg...",
"Console.AutoScroll": "Auto-scroll",
"Console.Split": "Opdel",
"Console.Copy": "Kopiér",
"Console.Clear": "Ryd",
"Console.WindowTitle": "SharpEmu-konsol",
"Launch.NoGameSelected": "Intet spil valgt",
"Launch.NoGameHint": "Vælg et spil fra biblioteket, eller åbn en eboot.bin direkte.",
"Launch.Idle": "Inaktiv",
"Launch.Console": "≡ Konsol",
"Launch.Launch": "▶ Start",
"Launch.Stop": "■ Stop",
"Launch.Running": "Kører — {0}",
"Launch.Stopping": "Stopper…",
"Launch.Exited": "Afsluttet med kode {0} ({1})",
"Launch.ExeNotFound": "SharpEmu-programmet blev ikke fundet. Byg SharpEmu.CLI-projektet først (dotnet build).",
"Launch.LogFile": "Logfil: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Kunne ikke starte emulatoren: {0}",
"Launch.ProcessExited": "Processen afsluttede med kode {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "ugyldige argumenter",
"Exit.EbootNotFound": "eboot ikke fundet",
"Exit.RuntimeException": "runtime-fejl",
"Exit.EmulationError": "emuleringsfejl",
"Exit.Unknown": "ukendt",
"Status.EmulatorLocating": "Emulator: lokaliserer…",
"Status.EmulatorPath": "Emulator: {0}",
"Status.EmulatorNotFound": "Emulator: SharpEmu-programmet blev ikke fundet — byg SharpEmu.CLI først.",
"Status.ScanningLibrary": "Skanner bibliotek…",
"Status.AddFolderPrompt": "Tilføj en spilmappe for at udfylde biblioteket.",
"Status.LibraryScanned": "Bibliotek skannet: {0} spil i {1} mappe(r).",
"Status.CouldNotOpenFolder": "Kunne ikke åbne mappe: {0}",
"Status.CopiedToClipboard": "{0} kopieret til udklipsholderen.",
"Status.RemovedFromLibrary": "“{0}” fjernet fra biblioteket. Tilføj mappen igen for at gendanne det.",
"Status.Running": "Kører {0}",
"Status.Stopping": "Stopper…",
"Status.Idle": "Inaktiv",
"Clipboard.Path": "Sti",
"Clipboard.TitleId": "Titel-ID",
"Discord.Playing": "Spiller {0}",
"Discord.Browsing": "Gennemser biblioteket",
"Dialog.ChooseGameFolder": "Vælg en mappe der indeholder spil",
"Dialog.OpenExecutable": "Åbn et program der skal startes",
"Dialog.PsExecutables": "PS-programmer",
"Dialog.SaveLogFile": "Vælg hvor logfilen skal gemmes",
"Dialog.PlainTextFiles": "Almindelige tekstfiler",
"Dialog.LogFiles": "Logfiler"
}
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{
"_languageName": "English",
"Page.Library": "Library",
"Page.Options": "Options",
"Page.GameCount.One": "1 game",
"Page.GameCount.Other": "{0} games",
"Library.SearchWatermark": "Search library…",
"Library.AddFolder": " Add folder",
"Library.Rescan": "⟳ Rescan",
"Library.OpenFile": "Open file…",
"Library.Context.Launch": "Launch",
"Library.Context.OpenFolder": "Open game folder",
"Library.Context.CopyPath": "Copy path",
"Library.Context.CopyTitleId": "Copy title ID",
"Library.Context.Remove": "Remove from library",
"Library.Empty.Title": "Your library is empty",
"Library.Empty.Hint": "Add a folder containing your games to get started.",
"Library.Empty.SearchTitle": "No games match your search",
"Library.Empty.SearchHint": "Nothing in the library matches “{0}”.",
"Library.Empty.AddFolder": " Add game folder",
"Library.Loading": "Loading library…",
"Options.General": "General",
"Options.Env.Tab": "Environment",
"Options.Section.Environment": "ENVIRONMENT VARIABLES",
"Options.Env.Desc": "Switches passed to the emulator as environment variables at launch.",
"Options.Env.Bthid.Desc": "Report Bluetooth HID as unavailable for titles whose wheel/FFB middleware polls forever.\nLeave off normally. Some titles freeze when init fails.",
"Options.Env.LoopGuard.Desc": "Do not force quit titles that repeat the same call for too long.\nTry this when a game exits on its own while loading.",
"Options.Env.WritableApp0.Desc": "Allow titles to create and write files inside their install folder.\nNeeded by unpackaged dumps that write their save or config data under /app0.",
"Options.Env.VkValidation.Desc": "Enable Vulkan validation layers for GPU debugging.\nSlow. Requires the Vulkan SDK to be installed.",
"Options.Env.DumpSpirv.Desc": "Dump AGC shaders and their SPIR-V translations to the shader-dumps folder.\nUse when reporting shader or rendering bugs.",
"Options.Env.LogDirectMemory.Desc": "Log direct memory allocations and failures to the console.\nUse when a game aborts or exits during boot.",
"Options.Env.LogIo.Desc": "Log file open, read, and path-resolve activity to the console.\nUse when a game cannot find its data files during boot.",
"Options.Env.LogNp.Desc": "Log NP (PlayStation Network) library calls to the console.",
"Options.Section.Emulation": "EMULATION",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "CPU engine",
"Options.CpuEngine.Desc": "Execution engine used to run game code.",
"Options.CpuEngine.Native": "Native",
"Options.Strict.Label": "Strict dynlib resolution",
"Options.Strict.Desc": "Fail the launch when an imported symbol cannot be resolved.",
"Options.LogLevel.Label": "Log level",
"Options.LogLevel.Desc": "Verbosity of the emulator console output.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.TraceImports.Label": "Import trace limit",
"Options.TraceImports.Desc": "Trace the first N imports per module (0 = off).",
"Options.LogToFile.Label": "Log to file",
"Options.LogToFile.Desc": "Mirror emulator output to a log file.",
"Options.LogFilePath.Label": "Log file path",
"Options.LogFilePath.Default": "No custom path — logs go to user/logs next to the emulator.",
"Options.LogFilePath.Select": "Select…",
"Options.OverrideLogFile.Label": "Override log file",
"Options.OverrideLogFile.Desc": "Use the exact file path instead of appending title ID and timestamp.",
"Options.TitleMusic.Label": "Title music",
"Options.TitleMusic.Desc": "Loop the selected game's preview music in the library.",
"Options.Discord.Label": "Discord presence",
"Options.Discord.Desc": "Show the running game on your Discord profile.",
"Options.Language.Label": "Emulator language",
"Options.Language.Desc": "Language used throughout the launcher. Applies immediately.",
"Common.On": "On",
"Common.Off": "Off",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Search...",
"Console.AutoScroll": "Auto-scroll",
"Console.Split": "Split",
"Console.Copy": "Copy",
"Console.Clear": "Clear",
"Console.WindowTitle": "SharpEmu Console",
"Launch.NoGameSelected": "No game selected",
"Launch.NoGameHint": "Pick a game from the library, or open an eboot.bin directly.",
"Launch.Idle": "Idle",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Launch",
"Launch.Stop": "■ Stop",
"Launch.Running": "Running — {0}",
"Launch.Stopping": "Stopping…",
"Launch.Exited": "Exited with code {0} ({1})",
"Launch.ExeNotFound": "SharpEmu executable not found. Build the SharpEmu.CLI project first (dotnet build).",
"Launch.LogFile": "Log file: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Failed to start the emulator: {0}",
"Launch.ProcessExited": "Process exited with code {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "invalid arguments",
"Exit.EbootNotFound": "eboot not found",
"Exit.RuntimeException": "runtime exception",
"Exit.EmulationError": "emulation error",
"Exit.Unknown": "unknown",
"Status.EmulatorLocating": "Emulator: locating…",
"Status.EmulatorPath": "Emulator: {0}",
"Status.EmulatorNotFound": "Emulator: SharpEmu executable not found — build SharpEmu.CLI first.",
"Status.ScanningLibrary": "Scanning library…",
"Status.AddFolderPrompt": "Add a game folder to populate the library.",
"Status.LibraryScanned": "Library scanned: {0} game(s) in {1} folder(s).",
"Status.CouldNotOpenFolder": "Could not open folder: {0}",
"Status.CopiedToClipboard": "{0} copied to clipboard.",
"Status.RemovedFromLibrary": "Removed “{0}” from the library. Re-add its folder to restore it.",
"Status.Running": "Running {0}",
"Status.Stopping": "Stopping…",
"Status.Idle": "Idle",
"Clipboard.Path": "Path",
"Clipboard.TitleId": "Title ID",
"Discord.Playing": "Playing {0}",
"Discord.Browsing": "Browsing the library",
"Dialog.ChooseGameFolder": "Choose a folder containing games",
"Dialog.OpenExecutable": "Open an executable to launch",
"Dialog.PsExecutables": "PS executables",
"Dialog.SaveLogFile": "Select where to save the Log file",
"Dialog.PlainTextFiles": "Plain Text Files",
"Dialog.LogFiles": "Log Files",
"Options.About" : "About",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Source code, issues and project development.",
"About.Github.LatestCommitLabel": "Latest Commit",
"About.Github.LatestCommitDescription": "Latest commit on the main branch",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Join the community, get support and follow development.",
"About.GithubButton": "Contribute in GitHub!",
"About.DiscordButton": "Join our Discord!",
"Updater.Auto.Label": "Check for updates on startup",
"Updater.Auto.Desc": "Checks GitHub without delaying startup.",
"Updater.Label": "Updates",
"Updater.Check": "Check for updates",
"Updater.DownloadRestart": "Download and restart",
"Updater.Status.Ready": "Current build: {0}",
"Updater.Status.Checking": "Checking for updates…",
"Updater.Status.Current": "You are up to date ({0}).",
"Updater.Status.Available": "A new build is available: {0}",
"Updater.Status.Downloading": "Downloading update… {0}%",
"Updater.Status.Installing": "Installing update…",
"Updater.Status.Timeout": "Update check timed out after 10 seconds.",
"Updater.Status.Failed": "Could not check for updates.",
"Updater.Status.Unsupported": "Automatic updating requires a Windows, Linux or macOS x64 build."
}
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{
"_languageName": "Español",
"Page.Library": "Biblioteca",
"Page.Options": "Opciones",
"Page.GameCount.One": "1 juego",
"Page.GameCount.Other": "{0} juegos",
"Library.SearchWatermark": "Buscar en la biblioteca…",
"Library.AddFolder": " Añadir carpeta",
"Library.Rescan": "⟳ Volver a escanear",
"Library.OpenFile": "Abrir archivo…",
"Library.Context.Launch": "Iniciar",
"Library.Context.OpenFolder": "Abrir carpeta de juegos",
"Library.Context.CopyPath": "Copiar ruta",
"Library.Context.CopyTitleId": "Copiar ID del título",
"Library.Context.Remove": "Eliminar de la biblioteca",
"Library.Empty.Title": "Tu biblioteca está vacía",
"Library.Empty.Hint": "Añade una carpeta que contenga tus juegos para empezar.",
"Library.Empty.SearchTitle": "Ningún juego coincide con la búsqueda",
"Library.Empty.SearchHint": "No se ha encontrado nada en la biblioteca que coincida con “{0}”.",
"Library.Empty.AddFolder": " Añadir carpeta de juegos",
"Library.Loading": "Cargando biblioteca…",
"Options.General": "General",
"Options.Section.Emulation": "EMULACIÓN",
"Options.Section.Logging": "LOGS",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "Motor de CPU",
"Options.CpuEngine.Desc": "Motor utilizado para ejecutar el código del juego.",
"Options.CpuEngine.Native": "Nativo",
"Options.Strict.Label": "Resolución estricta de dynlib (Bibliotecas dinámicas)",
"Options.Strict.Desc": "Detener la ejecución cuando un símbolo importado no se pueda resolver.",
"Options.LogLevel.Label": "Nivel de Log",
"Options.LogLevel.Desc": "Verbosidad de la salida en consola del emulador.",
"Options.LogLevel.Trace": "Trazas",
"Options.LogLevel.Debug": "Depuración",
"Options.LogLevel.Info": "Información",
"Options.LogLevel.Warning": "Advertencia",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Crítico",
"Options.TraceImports.Label": "Límite de trazado de importaciones",
"Options.TraceImports.Desc": "Trazar las primeras N importaciones por módulo (0 = off).",
"Options.LogToFile.Label": "Registrar log en archivo",
"Options.LogToFile.Desc": "Duplicar la salida del emulador en un archivo de logs.",
"Options.LogFilePath.Label": "Ruta del archivo de Log",
"Options.LogFilePath.Default": "Sin ruta personalizada — los logs van a user/logs al lado del emulador.",
"Options.LogFilePath.Select": "Seleccionar…",
"Options.OverrideLogFile.Label": "Sobreescribir archivo de logs",
"Options.OverrideLogFile.Desc": "Utilizar la misma ruta para el archivo de logs en vez de añadir la ID del título y marca de tiempo.",
"Options.TitleMusic.Label": "Música del título",
"Options.TitleMusic.Desc": "Repetir en bucle la preview de la música del juego seleccionado en la biblioteca.",
"Options.Discord.Label": "Actividad de Discord",
"Options.Discord.Desc": "Mostrar juego en ejecución en tu perfil de Discord.",
"Options.Language.Label": "Idioma del emulador",
"Options.Language.Desc": "Idioma utilizado en todo el launcher. Se aplica inmediatamente.",
"Common.On": "Encendido",
"Common.Off": "Apagado",
"Console.Title": "CONSOLA",
"Console.SearchWatermark": "Buscar...",
"Console.AutoScroll": "Desplazamiento automático",
"Console.Split": "Desacoplar",
"Console.Copy": "Copiar",
"Console.Clear": "Limpiar",
"Console.WindowTitle": "Consola SharpEmu",
"Launch.NoGameSelected": "No hay ningún juego seleccionado",
"Launch.NoGameHint": "Selecciona un juego de la biblioteca o abre un eboot.bin directamente.",
"Launch.Idle": "Inactivo",
"Launch.Console": "≡ Consola",
"Launch.Launch": "▶ Iniciar",
"Launch.Stop": "■ Detener",
"Launch.Running": "En ejecución — {0}",
"Launch.Stopping": "Deteniendo…",
"Launch.Exited": "Finalizó con el código {0} ({1})",
"Launch.ExeNotFound": "No se ha encontrado el ejecutable de SharpEmu. Compila previamente el proyecto SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "Archivo de Log: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Error al iniciar el emulador: {0}",
"Launch.ProcessExited": "El proceso finalizó con el código {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "argumentos no válidos",
"Exit.EbootNotFound": "no se encontró eboot",
"Exit.RuntimeException": "excepción en tiempo de ejecución",
"Exit.EmulationError": "error de emulación",
"Exit.Unknown": "desconocido",
"Status.EmulatorLocating": "Emulador: localizando…",
"Status.EmulatorPath": "Emulador: {0}",
"Status.EmulatorNotFound": "Emulador: No se encontró el ejecutable de SharpEmu — compila previamente SharpEmu.CLI.",
"Status.ScanningLibrary": "Escaneando biblioteca…",
"Status.AddFolderPrompt": "Añade una carpeta de juegos para poblar la biblioteca.",
"Status.LibraryScanned": "Biblioteca escaneada: Se encontraron {0} juego(s) en {1} carpeta(s).",
"Status.CouldNotOpenFolder": "No se ha podido abrir la carpeta: {0}",
"Status.CopiedToClipboard": "{0} copiado al portapapeles.",
"Status.RemovedFromLibrary": "Se eliminó “{0}” de la biblioteca. Vuelve a añadir su carpeta para restaurarlo.",
"Status.Running": "Ejecutando {0}",
"Status.Stopping": "Deteniendo…",
"Status.Idle": "Inactivo",
"Clipboard.Path": "Ruta",
"Clipboard.TitleId": "ID del título",
"Discord.Playing": "Jugando a {0}",
"Discord.Browsing": "Navegando en la biblioteca, buscando un juego para divertirse.",
"Dialog.ChooseGameFolder": "Selecciona una carpeta que contenga juegos",
"Dialog.OpenExecutable": "Abrir un ejecutable para iniciar",
"Dialog.PsExecutables": "Ejecutables de PS",
"Dialog.SaveLogFile": "Selecciona dónde guardar el archivo de Logs",
"Dialog.PlainTextFiles": "Archivos en texto plano",
"Dialog.LogFiles": "Archivos de Log",
"Options.About" : "Informacion",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Código fuente, issues y desarrollo del proyecto.",
"About.Discord.Label": "Discord",
"About.Github.LatestCommitLabel": "Último Commit",
"About.Github.LatestCommitDescription": "Último commit en la rama main",
"About.Discord.Desc": "Únete a la comunidad, recibe soporte y sigue el desarrollo.",
"About.GithubButton": "Contribuye en GitHub!",
"About.DiscordButton": "Únete a nuestro Discord!"
}
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{
"_languageName": "Français",
"Page.Library": "Bibliothèque",
"Page.Options": "Options",
"Page.GameCount.One": "1 jeu",
"Page.GameCount.Other": "{0} jeux",
"Library.SearchWatermark": "Rechercher dans la bibliothèque…",
"Library.AddFolder": " Ajouter un dossier",
"Library.Rescan": "⟳ Analyser à nouveau",
"Library.OpenFile": "Ouvrir un fichier…",
"Library.Context.Launch": "Lancer",
"Library.Context.OpenFolder": "Ouvrir le dossier du jeu",
"Library.Context.CopyPath": "Copier le chemin",
"Library.Context.CopyTitleId": "Copier lidentifiant du jeu",
"Library.Context.Remove": "Retirer de la bibliothèque",
"Library.Empty.Title": "Votre bibliothèque est vide",
"Library.Empty.Hint": "Ajoutez un dossier contenant vos jeux pour commencer.",
"Library.Empty.SearchTitle": "Aucun jeu ne correspond à votre recherche",
"Library.Empty.SearchHint": "Aucun élément de la bibliothèque ne correspond à « {0} ».",
"Library.Empty.AddFolder": " Ajouter un dossier de jeux",
"Library.Loading": "Chargement de la bibliothèque…",
"Options.General": "Général",
"Options.Env.Tab": "Environnement",
"Options.Section.Environment": "VARIABLES DENVIRONNEMENT",
"Options.Env.Desc": "Paramètres passés à l’émulateur comme variables denvironnement au lancement.",
"Options.Env.Bthid.Desc": "Signaler le HID Bluetooth comme indisponible pour les titres dont le middleware volant/FFB interroge indéfiniment.\nLaissez désactivé normalement. Certains titres se bloquent si linitialisation échoue.",
"Options.Env.LoopGuard.Desc": "Ne pas forcer la fermeture des titres qui répètent le même appel trop longtemps.\nEssayez ceci quand un jeu se ferme tout seul pendant le chargement.",
"Options.Env.VkValidation.Desc": "Activer les couches de validation Vulkan pour le débogage GPU.\nRalentit. Nécessite linstallation du Vulkan SDK.",
"Options.Env.DumpSpirv.Desc": "Exporter les shaders AGC et leurs traductions SPIR-V dans le dossier shader-dumps.\nÀ utiliser pour signaler des bugs de shader ou de rendu.",
"Options.Env.LogDirectMemory.Desc": "Journaliser les allocations de mémoire directe et les échecs dans la console.\nÀ utiliser quand un jeu plante ou se ferme pendant le démarrage.",
"Options.Env.LogNp.Desc": "Journaliser les appels de la bibliothèque NP (PlayStation Network) dans la console.",
"Options.Section.Emulation": "ÉMULATION",
"Options.Section.Logging": "JOURNALISATION",
"Options.Section.Launcher": "LANCEUR",
"Options.CpuEngine.Label": "Moteur CPU",
"Options.CpuEngine.Desc": "Moteur dexécution utilisé pour exécuter le code du jeu.",
"Options.CpuEngine.Native": "Natif",
"Options.Strict.Label": "Résolution stricte des bibliothèques dynamiques",
"Options.Strict.Desc": "Interrompre le lancement lorsquun symbole importé ne peut pas être résolu.",
"Options.LogLevel.Label": "Niveau de journalisation",
"Options.LogLevel.Desc": "Niveau de détail des messages affichés dans la console de l’émulateur.",
"Options.LogLevel.Trace": "Traçage",
"Options.LogLevel.Debug": "Débogage",
"Options.LogLevel.Info": "Informations",
"Options.LogLevel.Warning": "Avertissements",
"Options.LogLevel.Error": "Erreurs",
"Options.LogLevel.Critical": "Erreurs critiques",
"Options.TraceImports.Label": "Limite de traçage des imports",
"Options.TraceImports.Desc": "Tracer les N premiers imports de chaque module (0 = désactivé).",
"Options.LogToFile.Label": "Enregistrer dans un fichier",
"Options.LogToFile.Desc": "Copier la sortie de l’émulateur dans un fichier journal.",
"Options.LogFilePath.Label": "Chemin du fichier journal",
"Options.LogFilePath.Default": "Aucun chemin personnalisé — les journaux sont enregistrés dans user/logs à côté de l’émulateur.",
"Options.LogFilePath.Select": "Sélectionner…",
"Options.OverrideLogFile.Label": "Remplacer le fichier journal",
"Options.OverrideLogFile.Desc": "Utiliser exactement ce chemin au lieu dajouter lidentifiant du jeu et lhorodatage.",
"Options.TitleMusic.Label": "Musique du jeu",
"Options.TitleMusic.Desc": "Lire en boucle la musique daperçu du jeu sélectionné dans la bibliothèque.",
"Options.Discord.Label": "Présence Discord",
"Options.Discord.Desc": "Afficher le jeu en cours dexécution sur votre profil Discord.",
"Options.Language.Label": "Langue de l’émulateur",
"Options.Language.Desc": "Langue utilisée dans lensemble du lanceur. Le changement est immédiat.",
"Common.On": "Activé",
"Common.Off": "Désactivé",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Rechercher…",
"Console.AutoScroll": "Défilement automatique",
"Console.Split": "Détacher",
"Console.Copy": "Copier",
"Console.Clear": "Effacer",
"Console.WindowTitle": "Console SharpEmu",
"Launch.NoGameSelected": "Aucun jeu sélectionné",
"Launch.NoGameHint": "Choisissez un jeu dans la bibliothèque ou ouvrez directement un fichier eboot.bin.",
"Launch.Idle": "Inactif",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Lancer",
"Launch.Stop": "■ Arrêter",
"Launch.Running": "En cours dexécution — {0}",
"Launch.Stopping": "Arrêt en cours…",
"Launch.Exited": "Processus terminé avec le code {0} ({1})",
"Launch.ExeNotFound": "Lexécutable SharpEmu est introuvable. Compilez dabord le projet SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "Fichier journal : {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Impossible de démarrer l’émulateur : {0}",
"Launch.ProcessExited": "Le processus sest terminé avec le code {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "arguments non valides",
"Exit.EbootNotFound": "eboot introuvable",
"Exit.RuntimeException": "exception dexécution",
"Exit.EmulationError": "erreur d’émulation",
"Exit.Unknown": "inconnu",
"Status.EmulatorLocating": "Émulateur : recherche en cours…",
"Status.EmulatorPath": "Émulateur : {0}",
"Status.EmulatorNotFound": "Émulateur : lexécutable SharpEmu est introuvable — compilez dabord SharpEmu.CLI.",
"Status.ScanningLibrary": "Analyse de la bibliothèque…",
"Status.AddFolderPrompt": "Ajoutez un dossier de jeux pour remplir la bibliothèque.",
"Status.LibraryScanned": "Bibliothèque analysée : {0} jeu(x) dans {1} dossier(s).",
"Status.CouldNotOpenFolder": "Impossible douvrir le dossier : {0}",
"Status.CopiedToClipboard": "{0} copié dans le presse-papiers.",
"Status.RemovedFromLibrary": "« {0} » a été retiré de la bibliothèque. Ajoutez à nouveau son dossier pour le restaurer.",
"Status.Running": "Exécution de {0}",
"Status.Stopping": "Arrêt en cours…",
"Status.Idle": "Inactif",
"Clipboard.Path": "Chemin",
"Clipboard.TitleId": "Identifiant du jeu",
"Discord.Playing": "Joue à {0}",
"Discord.Browsing": "Parcourt la bibliothèque",
"Dialog.ChooseGameFolder": "Choisir un dossier contenant des jeux",
"Dialog.OpenExecutable": "Ouvrir un exécutable à lancer",
"Dialog.PsExecutables": "Exécutables PlayStation",
"Dialog.SaveLogFile": "Choisir lemplacement du fichier journal",
"Dialog.PlainTextFiles": "Fichiers texte brut",
"Dialog.LogFiles": "Fichiers journaux",
"Options.About": "À propos",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Code source, issues et développement du projet.",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Rejoignez la communauté, obtenez de laide et suivez le développement.",
"About.GithubButton": "Contribuer sur GitHub !",
"About.DiscordButton": "Rejoindre notre Discord !"
}
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{
"_languageName": "Hungarian",
"Page.Library": "Könyvtár",
"Page.Options": "Beállítások",
"Page.GameCount.One": "1 játék",
"Page.GameCount.Other": "{0} játékok",
"Library.SearchWatermark": "Keresés a könyvtárban",
"Library.AddFolder": " Mappa hozzáadása",
"Library.Rescan": "⟳ Újrakeresés",
"Library.OpenFile": "Fájl megnyitása…",
"Library.Context.Launch": "Inditás",
"Library.Context.OpenFolder": "Játékmappa megnyitása",
"Library.Context.CopyPath": "Elérési út másolása",
"Library.Context.CopyTitleId": "Cím ID másolása",
"Library.Context.Remove": "Eltávolítás a Könyvtárból",
"Library.Empty.Title": "A könyvtárad üres",
"Library.Empty.Hint": "Add meg a játékaidat tartalmazó mappát a kezdáshez.",
"Library.Empty.SearchTitle": "Nincs találat a elemre",
"Library.Empty.SearchHint": "A könyvtárban nincs olyan elem, amely egyezne a „{0}” kifejezéssel.",
"Library.Empty.AddFolder": " Játékmappa hozzáadása",
"Library.Loading": "Könyvtár betöltése",
"Options.General": "Általános",
"Options.Env.Tab": "Környezet",
"Options.Section.Environment": "KÖRNYEZETI VÁLTOZÓK",
"Options.Env.Desc": "Indításkor környezeti változóként az emulátorhoz átadott kapcsolók.",
"Options.Env.Bthid.Desc": "Jelenti, amely címeknél a Bluetooth HID nem elérhető, amelyeknél a kormány/FFB-közbenső szoftver végtelenül lekérdezi az adatokat.\nNormál esetben hagyja ki. Egyes címek lefagyanak, ha az inicializálás sikertelen.",
"Options.Env.LoopGuard.Desc": "Ne erőltesse a kilépést azoknál a címeknél, amelyek túl sokáig ismételnek ugyanazt a hívást.\nPróbálja ki ezt, ha egy játék betöltés közben magától kilép.",
"Options.Env.VkValidation.Desc": "Engedélyezze a Vulkan-érvényesítési rétegeket a GPU hibakereséshez.\nLassú. A Vulkan SDK telepítését igényli.",
"Options.Env.DumpSpirv.Desc": "Az AGC-shaderek és azok SPIR-V-fordításainak mentése a shader-dumps mappába.\nHasználd shader- vagy renderelési hibák jelentésekor.",
"Options.Env.LogDirectMemory.Desc": "A közvetlen memóriaallokációk és hibák naplózása a konzolra.\nHasználd, ha egy játék a rendszerindítás során megszakad vagy kilép.",
"Options.Env.LogNp.Desc": "Az NP (PlayStation Network) könyvtárhívásokat naplózza a konzolra.",
"Options.Section.Emulation": "EMULÁCIÓ",
"Options.Section.Logging": "LOGOLÁS",
"Options.Section.Launcher": "INDITÓ",
"Options.CpuEngine.Label": "CPU motor",
"Options.CpuEngine.Desc": "A játék kódjának futtatásához használt végrehajtó motor.",
"Options.CpuEngine.Native": "Natív",
"Options.Strict.Label": "Szigorú dynlib felbontás",
"Options.Strict.Desc": "Indítás megszakítása, ha egy importált szimbólum nem oldható fel.",
"Options.LogLevel.Label": "Naplózási szint",
"Options.LogLevel.Desc": "Az emulátor konzol kimenetének részletessége.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Információ",
"Options.LogLevel.Warning": "Figyelmeztetés",
"Options.LogLevel.Error": "Hiba",
"Options.LogLevel.Critical": "Kritikus",
"Options.TraceImports.Label": "Import trace limit",
"Options.TraceImports.Desc": "Az első N darab import nyomon követése modulonként (0 = ki).",
"Options.LogToFile.Label": "Naplozás fájlba",
"Options.LogToFile.Desc": "Az emulátor kimenetének tükrözése egy log fájlba.",
"Options.LogFilePath.Label": "Naplófájl elérési útja",
"Options.LogFilePath.Default": "Nincs egyéni út — a logok az emulátor melletti user/logs mappába kerülnek.",
"Options.LogFilePath.Select": "Kiválasztás…",
"Options.OverrideLogFile.Label": "Naplófájl felülírása",
"Options.OverrideLogFile.Desc": "A pontos fájlútvonal használata a cím ID és időbélyeg hozzáfűzése helyett.",
"Options.TitleMusic.Label": "Címzene",
"Options.TitleMusic.Desc": "A kiválasztott játék előnézeti zenéjének ismétlése a könyvtárban.",
"Options.Discord.Label": "Discord jelenlét",
"Options.Discord.Desc": "A futó játék megjelenítése a Discord profilodon.",
"Options.Language.Label": "Emulátor nyelve",
"Options.Language.Desc": "Az indítóban használt nyelv. Azonnal érvénybe lép.",
"Common.On": "Be",
"Common.Off": "Ki",
"Console.Title": "KONZOL",
"Console.SearchWatermark": "Keresés...",
"Console.AutoScroll": "Automatikus görgetés",
"Console.Split": "Felosztás",
"Console.Copy": "Másolás",
"Console.Clear": "Törlés",
"Console.WindowTitle": "SharpEmu Konzol",
"Launch.NoGameSelected": "Nincs játék kiválasztva",
"Launch.NoGameHint": "Válassz egy játékot a könyvtárból, vagy nyiss meg közvetlenül egy eboot.bin fájlt.",
"Launch.Idle": "Tétlen",
"Launch.Console": "≡ Konzol",
"Launch.Launch": "▶ Inditás",
"Launch.Stop": "■ Leállítás",
"Launch.Running": "Fut — {0}",
"Launch.Stopping": "Leállítás…",
"Launch.Exited": "Kilépett a következő kóddal: {0} ({1})",
"Launch.ExeNotFound": "A SharpEmu futtatható fájl nem található. Előbb építsd fel a SharpEmu.CLI projektet (dotnet build).",
"Launch.LogFile": "Naplófájl: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Nem sikerült elindítani az emulátort: {0}",
"Launch.ProcessExited": "A folyamat kilépett a következő kóddal: {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "nemérvényes argumentumok",
"Exit.EbootNotFound": "eboot nem található",
"Exit.RuntimeException": "runtime exception",
"Exit.EmulationError": "emulációs hiba",
"Exit.Unknown": "ismeretlen",
"Status.EmulatorLocating": "Emulátor: keresés…",
"Status.EmulatorPath": "Emulátor: {0}",
"Status.EmulatorNotFound": "Emulátor: a SharpEmu futtatható fájl nem található — előbb építsd fel a SharpEmu.CLI-t.",
"Status.ScanningLibrary": "Könyvtár beolvasása…",
"Status.AddFolderPrompt": "Adj hozzá egy játékmappát a könyvtár feltöltéséhez.",
"Status.LibraryScanned": "Könyvtár beolvasva: {0} játék {1} mappában.",
"Status.CouldNotOpenFolder": "Nem sikerült megnyitni a mappát: {0}",
"Status.CopiedToClipboard": "{0} másolva a vágólapra.",
"Status.RemovedFromLibrary": "„{0}” eltávolítva a könyvtárból. A visszaállításához add hozzá újra a mappáját.",
"Status.Running": "Fut {0}",
"Status.Stopping": "Leállítás…",
"Status.Idle": "Nyugodt",
"Clipboard.Path": "Út",
"Clipboard.TitleId": "Cím ID",
"Discord.Playing": "Játékban {0}",
"Discord.Browsing": "Böngéssz a könyvtárban",
"Dialog.ChooseGameFolder": "Válassz egy mappát ami a játékaidat tartalmazza",
"Dialog.OpenExecutable": "Futtatható fájl megnyitása az indításhoz",
"Dialog.PsExecutables": "PS futtatható fájlok",
"Dialog.SaveLogFile": "Válaszd ki, hogy hova szeretnéd menteni a napló fájlokat",
"Dialog.PlainTextFiles": "Egyszerű szöveges fájlok",
"Dialog.LogFiles": "Naplózási fájlok",
"Options.About" : "Erről",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Forrás kód, hibajelentések és a projekt fejlesztése.",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Csatlakozz a közösséghe, kérj segítéget és kövesd nyomon a fejlesztést.",
"About.GithubButton": "Járulj hozzá GitHubon!",
"About.DiscordButton": "Csatlakozz a Discordunhoz!"
}
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{
"_languageName": "Italiano",
"Page.Library": "Libreria",
"Page.Options": "Opzioni",
"Page.GameCount.One": "1 gioco",
"Page.GameCount.Other": "{0} giochi",
"Library.SearchWatermark": "Cerca nella libreria…",
"Library.AddFolder": " Aggiungi cartella",
"Library.Rescan": "⟳ Riscansiona",
"Library.OpenFile": "Apri file…",
"Library.Context.Launch": "Avvia",
"Library.Context.OpenFolder": "Apri cartella gioco",
"Library.Context.CopyPath": "Copia percorso",
"Library.Context.CopyTitleId": "Copia ID titolo",
"Library.Context.Remove": "Rimuovi dalla libreria",
"Library.Empty.Title": "La tua libreria è vuota",
"Library.Empty.Hint": "Aggiungi la cartella che contiene i tuoi giochi per partire.",
"Library.Empty.SearchTitle": "Nessun gioco corrisponde alla ricerca",
"Library.Empty.SearchHint": "Nulla nella libreria corrisponde a “{0}”.",
"Library.Empty.AddFolder": " Aggiungi cartella giochi",
"Library.Loading": "Caricamento libreria…",
"Options.General": "Generale",
"Options.Section.Emulation": "EMULAZIONE",
"Options.Section.Logging": "LOG",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "CPU engine",
"Options.CpuEngine.Desc": "Motore di esecuzione utilizzato per eseguire il codice del gioco.",
"Options.CpuEngine.Native": "Nativo",
"Options.Strict.Label": "Risoluzione rigorosa dynlib",
"Options.Strict.Desc": "Interrompi l'avvio quando un simbolo importato non può essere trovato.",
"Options.LogLevel.Label": "Livello Log",
"Options.LogLevel.Desc": "Livello di dettaglio dell'output console dell'emulatore.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.TraceImports.Label": "Limite tracciamento import",
"Options.TraceImports.Desc": "Traccia i primi N import per modulo (0 = disattivato).",
"Options.LogToFile.Label": "Salva log su file",
"Options.LogToFile.Desc": "Duplica l'output dell'emulatore in un file di log.",
"Options.LogFilePath.Label": "Percorso file di log",
"Options.LogFilePath.Default": "Nessun percorso personalizzato — i log vengono salvati in user/logs accanto all'emulatore.",
"Options.LogFilePath.Select": "Seleziona…",
"Options.OverrideLogFile.Label": "Sovrascrivi file di log",
"Options.OverrideLogFile.Desc": "Usa esattamente il percorso specificato invece di aggiungere Title ID e timestamp.",
"Options.TitleMusic.Label": "Musica del titolo",
"Options.TitleMusic.Desc": "Riproduci in loop la musica di anteprima del gioco selezionato nella libreria.",
"Options.Discord.Label": "Presenza Discord",
"Options.Discord.Desc": "Mostra il gioco in esecuzione sul tuo profilo Discord.",
"Options.Language.Label": "Lingua dell'emulatore",
"Options.Language.Desc": "Lingua utilizzata in tutto il launcher. Viene applicata immediatamente.",
"Common.On": "On",
"Common.Off": "Off",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Cerca...",
"Console.AutoScroll": "Scorrimento automatico",
"Console.Split": "Dividi",
"Console.Copy": "Copia",
"Console.Clear": "Cancella",
"Console.WindowTitle": "Console SharpEmu",
"Launch.NoGameSelected": "Nessun gioco selezionato",
"Launch.NoGameHint": "Scegli un gioco dalla libreria, oppure apri direttamente un eboot.bin.",
"Launch.Idle": "Inattivo",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Avvia",
"Launch.Stop": "■ Ferma",
"Launch.Running": "In esecuzione — {0}",
"Launch.Stopping": "Arresto in corso…",
"Launch.Exited": "Terminato con codice {0} ({1})",
"Launch.ExeNotFound": "Eseguibile SharpEmu non trovato. Compila prima il progetto SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "File di log: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Impossibile avviare l'emulatore: {0}",
"Launch.ProcessExited": "Processo terminato con codice {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "argomenti non validi",
"Exit.EbootNotFound": "eboot non trovato",
"Exit.RuntimeException": "errore di runtime",
"Exit.EmulationError": "errore di emulazione",
"Exit.Unknown": "sconosciuto",
"Status.EmulatorLocating": "Emulatore: ricerca in corso…",
"Status.EmulatorPath": "Emulatore: {0}",
"Status.EmulatorNotFound": "Emulatore: eseguibile SharpEmu non trovato — compila prima SharpEmu.CLI.",
"Status.ScanningLibrary": "Scansione della libreria…",
"Status.AddFolderPrompt": "Aggiungi una cartella di giochi per popolare la libreria.",
"Status.LibraryScanned": "Libreria scansionata: {0} gioco/giochi in {1} cartella/e.",
"Status.CouldNotOpenFolder": "Impossibile aprire la cartella: {0}",
"Status.CopiedToClipboard": "{0} copiato negli appunti.",
"Status.RemovedFromLibrary": "“{0}” rimosso dalla libreria. Riaggiungi la sua cartella per ripristinarlo.",
"Status.Running": "In esecuzione: {0}",
"Status.Stopping": "Arresto in corso…",
"Status.Idle": "Inattivo",
"Clipboard.Path": "Percorso",
"Clipboard.TitleId": "ID Titolo",
"Discord.Playing": "Sta giocando a {0}",
"Discord.Browsing": "Sta esplorando la libreria",
"Dialog.ChooseGameFolder": "Scegli una cartella contenente giochi",
"Dialog.OpenExecutable": "Apri un eseguibile da avviare",
"Dialog.PsExecutables": "Eseguibili PS",
"Dialog.SaveLogFile": "Scegli dove salvare il file di log",
"Dialog.PlainTextFiles": "File di testo semplice",
"Dialog.LogFiles": "File di log"
}
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{
"_languageName": "日本語",
"Page.Library": "ライブラリ",
"Page.Options": "オプション",
"Page.GameCount.One": "ゲーム 1本",
"Page.GameCount.Other": "ゲーム {0}本",
"Library.SearchWatermark": "ライブラリを検索…",
"Library.AddFolder": " フォルダーを追加",
"Library.Rescan": "⟳ 再スキャン",
"Library.OpenFile": "ファイルを開く…",
"Library.Context.Launch": "起動",
"Library.Context.OpenFolder": "ゲームフォルダーを開く",
"Library.Context.CopyPath": "パスをコピー",
"Library.Context.CopyTitleId": "ゲームIDをコピー",
"Library.Context.Remove": "ライブラリから削除",
"Library.Empty.Title": "ライブラリが空です",
"Library.Empty.Hint": "開始するには、ゲームが含まれるフォルダーを追加してください。",
"Library.Empty.SearchTitle": "検索条件に一致するゲームが見つかりません",
"Library.Empty.SearchHint": "ライブラリに「{0}」と一致する項目はありません。",
"Library.Empty.AddFolder": "+ ゲームフォルダーを追加",
"Library.Loading": "ライブラリを読み込み中…",
"Options.General": "一般",
"Options.Section.Emulation": "エミュレーション",
"Options.Section.Logging": "ロギング",
"Options.Section.Launcher": "ランチャー",
"Options.CpuEngine.Label": "CPUエンジン",
"Options.CpuEngine.Desc": "ゲームコードを実行するために使用される実行エンジン。",
"Options.CpuEngine.Native": "ネイティブ",
"Options.Strict.Label": "厳格な動的ライブラリ解決",
"Options.Strict.Desc": "インポートされたシンボルが解決できない場合、起動を中断します。",
"Options.LogLevel.Label": "ログレベル",
"Options.LogLevel.Desc": "エミュレータコンソールに表示されるメッセージの詳細度。",
"Options.LogLevel.Trace": "トレース",
"Options.LogLevel.Debug": "デバッグ",
"Options.LogLevel.Info": "情報",
"Options.LogLevel.Warning": "警告",
"Options.LogLevel.Error": "エラー",
"Options.LogLevel.Critical": "致命的なエラー",
"Options.TraceImports.Label": "インポートトレース制限",
"Options.TraceImports.Desc": "各モジュールの最初のN個のインポートをトレースします(0 = 無効)。",
"Options.LogToFile.Label": "ファイルに保存",
"Options.LogToFile.Desc": "エミュレータの出力をログファイルにコピーします。",
"Options.LogFilePath.Label": "ログファイルのパス",
"Options.LogFilePath.Default": "カスタムパスなし — ログはエミュレータと同じ場所の user/logs フォルダーに保存されます。",
"Options.LogFilePath.Select": "選択…",
"Options.OverrideLogFile.Label": "ログファイルを上書き",
"Options.OverrideLogFile.Desc": "ゲームIDやタイムスタンプを追加せず、指定されたパスをそのまま使用します。",
"Options.TitleMusic.Label": "ゲーム内音楽",
"Options.TitleMusic.Desc": "ライブラリで選択したゲームのプレビュー音楽をループ再生します。",
"Options.Discord.Label": "Discordステータス表示",
"Options.Discord.Desc": "現在プレイ中のゲームをDiscordのプロフィールに表示します。",
"Options.Language.Label": "エミュレータの言語",
"Options.Language.Desc": "ランチャー全体で使用される言語。変更はすぐに適用されます。",
"Common.On": "オン",
"Common.Off": "オフ",
"Console.Title": "コンソール",
"Console.SearchWatermark": "検索…",
"Console.AutoScroll": "自動スクロール",
"Console.Split": "ウィンドウを分離",
"Console.Copy": "コピー",
"Console.Clear": "消去",
"Console.WindowTitle": "SharpEmu コンソール",
"Launch.NoGameSelected": "ゲームが選択されていません",
"Launch.NoGameHint": "ライブラリからゲームを選択するか、eboot.bin ファイルを直接開いてください。",
"Launch.Idle": "待機中",
"Launch.Console": "≡ コンソール",
"Launch.Launch": "▶ 起動",
"Launch.Stop": "■ 停止",
"Launch.Running": "実行中 — {0}",
"Launch.Stopping": "停止中…",
"Launch.Exited": "プロセスがコード {0} ({1}) で終了しました",
"Launch.ExeNotFound": "SharpEmuの実行ファイルが見つかりません。先に SharpEmu.CLI プロジェクトをビルドしてください(dotnet build)。",
"Launch.LogFile": "ログファイル: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "エミュレータを起動できませんでした: {0}",
"Launch.ProcessExited": "プロセスがコード {0} ({1}) で終了しました。",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "無効な引数",
"Exit.EbootNotFound": "eboot が見つかりません",
"Exit.RuntimeException": "ランタイム例外",
"Exit.EmulationError": "エミュレーションエラー",
"Exit.Unknown": "不明",
"Status.EmulatorLocating": "エミュレータ: 位置を検索中…",
"Status.EmulatorPath": "エミュレータ: {0}",
"Status.EmulatorNotFound": "エミュレータ: SharpEmuの実行ファイルが見つかりません — 先に SharpEmu.CLI をビルドしてください。",
"Status.ScanningLibrary": "ライブラリをスキャン中…",
"Status.AddFolderPrompt": "ライブラリに表示するゲームフォルダーを追加してください。",
"Status.LibraryScanned": "ライブラリのスキャン完了: {1} 個のフォルダーから {0} 本のゲームを検出。",
"Status.CouldNotOpenFolder": "フォルダーを開けませんでした: {0}",
"Status.CopiedToClipboard": "「{0}」をクリップボードにコピーしました。",
"Status.RemovedFromLibrary": "「{0}」がライブラリから削除されました。復元するにはフォルダーを再追加してください。",
"Status.Running": "{0} を実行中",
"Status.Stopping": "停止中…",
"Status.Idle": "待機中",
"Clipboard.Path": "パス",
"Clipboard.TitleId": "ゲームID",
"Discord.Playing": "{0} をプレイ中",
"Discord.Browsing": "ライブラリを閲覧中",
"Dialog.ChooseGameFolder": "ゲームが含まれるフォルダーを選択",
"Dialog.OpenExecutable": "起動する実行ファイルを開く",
"Dialog.PsExecutables": "PlayStation 実行ファイル",
"Dialog.SaveLogFile": "ログファイルの保存先を選択",
"Dialog.PlainTextFiles": "プレーンテキストファイル",
"Dialog.LogFiles": "ログファイル"
}
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{
"_languageName": "한국어",
"Page.Library": "라이브러리",
"Page.Options": "옵션",
"Page.GameCount.One": "게임 1개",
"Page.GameCount.Other": "게임 {0}개",
"Library.SearchWatermark": "라이브러리 검색…",
"Library.AddFolder": " 폴더 추가",
"Library.Rescan": "⟳ 다시 스캔",
"Library.OpenFile": "파일 열기…",
"Library.Context.Launch": "실행",
"Library.Context.OpenFolder": "게임 폴더 열기",
"Library.Context.CopyPath": "경로 복사",
"Library.Context.CopyTitleId": "게임 ID 복사",
"Library.Context.Remove": "라이브러리에서 제거",
"Library.Empty.Title": "라이브러리가 비어 있습니다",
"Library.Empty.Hint": "시작하려면 게임이 포함된 폴더를 추가하세요.",
"Library.Empty.SearchTitle": "검색 결과와 일치하는 게임이 없습니다",
"Library.Empty.SearchHint": "라이브러리에 '{0}'와(과) 일치하는 항목이 없습니다.",
"Library.Empty.AddFolder": " 게임 폴더 추가",
"Library.Loading": "라이브러리 불러오는 중…",
"Options.General": "일반",
"Options.Section.Emulation": "에뮬레이션",
"Options.Section.Logging": "로깅",
"Options.Section.Launcher": "런처",
"Options.CpuEngine.Label": "CPU 엔진",
"Options.CpuEngine.Desc": "게임 코드를 실행하는 데 사용되는 실행 엔진입니다.",
"Options.CpuEngine.Native": "네이티브",
"Options.Strict.Label": "엄격한 동적 라이브러리 해석",
"Options.Strict.Desc": "가져온 심볼을 해석할 수 없는 경우 실행을 중단합니다.",
"Options.LogLevel.Label": "로그 수준",
"Options.LogLevel.Desc": "에뮬레이터 콘솔에 표시할 메시지의 세부 정보 수준입니다.",
"Options.LogLevel.Trace": "트레이스",
"Options.LogLevel.Debug": "디버그",
"Options.LogLevel.Info": "정보",
"Options.LogLevel.Warning": "경고",
"Options.LogLevel.Error": "오류",
"Options.LogLevel.Critical": "치명적 오류",
"Options.TraceImports.Label": "가져오기 트레이스 한도",
"Options.TraceImports.Desc": "각 모듈의 처음 N개 가져오기를 트레이스합니다 (0 = 비활성화).",
"Options.LogToFile.Label": "파일로 저장",
"Options.LogToFile.Desc": "에뮬레이터 출력을 로그 파일에 복사합니다.",
"Options.LogFilePath.Label": "로그 파일 경로",
"Options.LogFilePath.Default": "사용자 지정 경로 없음 — 로그는 에뮬레이터 옆의 user/logs 폴더에 저장됩니다.",
"Options.LogFilePath.Select": "선택…",
"Options.OverrideLogFile.Label": "로그 파일 덮어쓰기",
"Options.OverrideLogFile.Desc": "게임 ID와 타임스탬프를 추가하는 대신 정확히 이 경로를 사용합니다.",
"Options.TitleMusic.Label": "게임 음악",
"Options.TitleMusic.Desc": "라이브러리에서 선택한 게임의 미리보기 음악을 반복 재생합니다.",
"Options.Discord.Label": "디스코드 상태 표시",
"Options.Discord.Desc": "디스코드 프로필에 현재 실행 중인 게임을 표시합니다.",
"Options.Language.Label": "에뮬레이터 언어",
"Options.Language.Desc": "런처 전체에 사용되는 언어입니다. 변경 사항은 즉시 적용됩니다.",
"Common.On": "켬",
"Common.Off": "끔",
"Console.Title": "콘솔",
"Console.SearchWatermark": "검색…",
"Console.AutoScroll": "자동 스크롤",
"Console.Split": "창 분리",
"Console.Copy": "복사",
"Console.Clear": "지우기",
"Console.WindowTitle": "SharpEmu 콘솔",
"Launch.NoGameSelected": "선택된 게임 없음",
"Launch.NoGameHint": "라이브러리에서 게임을 선택하거나 eboot.bin 파일을 직접 여세요.",
"Launch.Idle": "대기 중",
"Launch.Console": "≡ 콘솔",
"Launch.Launch": "▶ 실행",
"Launch.Stop": "■ 중지",
"Launch.Running": "실행 중 — {0}",
"Launch.Stopping": "중지 중…",
"Launch.Exited": "프로세스가 코드 {0} ({1})(으)로 종료되었습니다",
"Launch.ExeNotFound": "SharpEmu 실행 파일을 찾을 수 없습니다. 먼저 SharpEmu.CLI 프로젝트를 컴파일하세요 (dotnet build).",
"Launch.LogFile": "로그 파일: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "에뮬레이터를 시작할 수 없습니다: {0}",
"Launch.ProcessExited": "프로세스가 코드 {0} ({1})(으)로 종료되었습니다.",
"Exit.Ok": "확인",
"Exit.InvalidArguments": "잘못된 인수",
"Exit.EbootNotFound": "eboot을 찾을 수 없음",
"Exit.RuntimeException": "런타임 예외",
"Exit.EmulationError": "에뮬레이션 오류",
"Exit.Unknown": "알 수 없음",
"Status.EmulatorLocating": "에뮬레이터: 위치 검색 중…",
"Status.EmulatorPath": "에뮬레이터: {0}",
"Status.EmulatorNotFound": "에뮬레이터: SharpEmu 실행 파일을 찾을 수 없습니다 — 먼저 SharpEmu.CLI를 컴파일하세요.",
"Status.ScanningLibrary": "라이브러리 스캔 중…",
"Status.AddFolderPrompt": "라이브러리를 채우려면 게임 폴더를 추가하세요.",
"Status.LibraryScanned": "라이브러리 스캔 완료: {1}개 폴더에서 {0}개 게임 발견.",
"Status.CouldNotOpenFolder": "폴더를 열 수 없습니다: {0}",
"Status.CopiedToClipboard": "{0}이(가) 클립보드에 복사되었습니다.",
"Status.RemovedFromLibrary": "'{0}'이(가) 라이브러리에서 제거되었습니다. 복구하려면 폴더를 다시 추가하세요.",
"Status.Running": "{0} 실행 중",
"Status.Stopping": "중지 중…",
"Status.Idle": "대기 중",
"Clipboard.Path": "경로",
"Clipboard.TitleId": "게임 ID",
"Discord.Playing": "{0} 플레이 중",
"Discord.Browsing": "라이브러리 둘러보는 중",
"Dialog.ChooseGameFolder": "게임이 포함된 폴더 선택",
"Dialog.OpenExecutable": "실행할 파일 열기",
"Dialog.PsExecutables": "PlayStation 실행 파일",
"Dialog.SaveLogFile": "로그 파일 저장 위치 선택",
"Dialog.PlainTextFiles": "일반 텍스트 파일",
"Dialog.LogFiles": "로그 파일"
}
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{
"_languageName": "Nederlands",
"Page.Library": "Bibliotheek",
"Page.Options": "Opties",
"Page.GameCount.One": "1 game",
"Page.GameCount.Other": "{0} games",
"Library.SearchWatermark": "Zoeken in bibliotheek…",
"Library.AddFolder": " Map toevoegen",
"Library.Rescan": "⟳ Opnieuw scannen",
"Library.OpenFile": "Bestand openen…",
"Library.Context.Launch": "Starten",
"Library.Context.OpenFolder": "Gamemap openen",
"Library.Context.CopyPath": "Pad kopiëren",
"Library.Context.CopyTitleId": "Titel-ID kopiëren",
"Library.Context.Remove": "Verwijderen uit bibliotheek",
"Library.Empty.Title": "Je bibliotheek is leeg",
"Library.Empty.Hint": "Voeg een map met je games toe om te beginnen.",
"Library.Empty.SearchTitle": "Geen games komen overeen met je zoekopdracht",
"Library.Empty.SearchHint": "Niets in de bibliotheek komt overeen met “{0}”.",
"Library.Empty.AddFolder": " Gamemap toevoegen",
"Library.Loading": "Bibliotheek laden…",
"Options.General": "Algemeen",
"Options.Section.Emulation": "EMULATIE",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "CPU-engine",
"Options.CpuEngine.Desc": "Engine die wordt gebruikt om gamecode uit te voeren.",
"Options.CpuEngine.Native": "Native",
"Options.Strict.Label": "Strikte dynlib-resolutie",
"Options.Strict.Desc": "Laat het opstarten mislukken wanneer een geïmporteerd symbool niet kan worden opgelost.",
"Options.LogLevel.Label": "Logniveau",
"Options.LogLevel.Desc": "Uitgebreidheid van de console-uitvoer van de emulator.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Waarschuwing",
"Options.LogLevel.Error": "Fout",
"Options.LogLevel.Critical": "Kritiek",
"Options.TraceImports.Label": "Tracelimiet voor imports",
"Options.TraceImports.Desc": "Traceer de eerste N imports per module (0 = uit).",
"Options.LogToFile.Label": "Loggen naar bestand",
"Options.LogToFile.Desc": "Stuur de uitvoer van de emulator ook naar een logbestand.",
"Options.LogFilePath.Label": "Pad naar logbestand",
"Options.LogFilePath.Default": "Geen aangepast pad — logs komen terecht in user/logs naast de emulator.",
"Options.LogFilePath.Select": "Selecteren…",
"Options.OverrideLogFile.Label": "Logbestand overschrijven",
"Options.OverrideLogFile.Desc": "Gebruik het exacte bestandspad in plaats van de titel-ID en tijdstempel toe te voegen.",
"Options.TitleMusic.Label": "Titelmuziek",
"Options.TitleMusic.Desc": "Herhaal de voorbeeldmuziek van de geselecteerde game in de bibliotheek.",
"Options.Discord.Label": "Discord-aanwezigheid",
"Options.Discord.Desc": "Toon de actieve game op je Discord-profiel.",
"Options.Language.Label": "Taal van de emulator",
"Options.Language.Desc": "Taal die in de hele launcher wordt gebruikt. Wordt direct toegepast.",
"Common.On": "Aan",
"Common.Off": "Uit",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Zoeken...",
"Console.AutoScroll": "Automatisch scrollen",
"Console.Split": "Splitsen",
"Console.Copy": "Kopiëren",
"Console.Clear": "Wissen",
"Console.WindowTitle": "SharpEmu-console",
"Launch.NoGameSelected": "Geen game geselecteerd",
"Launch.NoGameHint": "Kies een game uit de bibliotheek, of open direct een eboot.bin-bestand.",
"Launch.Idle": "Inactief",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Starten",
"Launch.Stop": "■ Stoppen",
"Launch.Running": "Actief — {0}",
"Launch.Stopping": "Stoppen…",
"Launch.Exited": "Afgesloten met code {0} ({1})",
"Launch.ExeNotFound": "SharpEmu-uitvoerbaar bestand niet gevonden. Bouw eerst het SharpEmu.CLI-project (dotnet build).",
"Launch.LogFile": "Logbestand: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Starten van de emulator mislukt: {0}",
"Launch.ProcessExited": "Proces afgesloten met code {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "ongeldige argumenten",
"Exit.EbootNotFound": "eboot niet gevonden",
"Exit.RuntimeException": "runtime-uitzondering",
"Exit.EmulationError": "emulatiefout",
"Exit.Unknown": "onbekend",
"Status.EmulatorLocating": "Emulator: zoeken…",
"Status.EmulatorPath": "Emulator: {0}",
"Status.EmulatorNotFound": "Emulator: SharpEmu-uitvoerbaar bestand niet gevonden — bouw eerst SharpEmu.CLI.",
"Status.ScanningLibrary": "Bibliotheek scannen…",
"Status.AddFolderPrompt": "Voeg een gamemap toe om de bibliotheek te vullen.",
"Status.LibraryScanned": "Bibliotheek gescand: {0} game(s) in {1} map(pen).",
"Status.CouldNotOpenFolder": "Kan map niet openen: {0}",
"Status.CopiedToClipboard": "{0} gekopieerd naar klembord.",
"Status.RemovedFromLibrary": "“{0}” verwijderd uit de bibliotheek. Voeg de map opnieuw toe om dit te herstellen.",
"Status.Running": "Actief {0}",
"Status.Stopping": "Stoppen…",
"Status.Idle": "Inactief",
"Clipboard.Path": "Pad",
"Clipboard.TitleId": "Titel-ID",
"Discord.Playing": "Speelt {0}",
"Discord.Browsing": "Bladert door de bibliotheek",
"Dialog.ChooseGameFolder": "Kies een map met games",
"Dialog.OpenExecutable": "Open een uitvoerbaar bestand om te starten",
"Dialog.PsExecutables": "PS-uitvoerbare bestanden",
"Dialog.SaveLogFile": "Selecteer waar het logbestand moet worden opgeslagen",
"Dialog.PlainTextFiles": "Platte tekstbestanden",
"Dialog.LogFiles": "Logbestanden"
}
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{
"_languageName": "Português (Portugal)",
"Page.Library": "Biblioteca",
"Page.Options": "Opções",
"Page.GameCount.One": "1 jogo",
"Page.GameCount.Other": "{0} jogos",
"Library.SearchWatermark": "Pesquisar biblioteca…",
"Library.AddFolder": " Adicionar pasta",
"Library.Rescan": "⟳ Reanalisar",
"Library.OpenFile": "Abrir ficheiro…",
"Library.Context.Launch": "Iniciar",
"Library.Context.OpenFolder": "Abrir pasta do jogo",
"Library.Context.CopyPath": "Copiar caminho",
"Library.Context.CopyTitleId": "Copiar ID do título",
"Library.Context.Remove": "Remover da biblioteca",
"Library.Empty.Title": "A sua biblioteca está vazia",
"Library.Empty.Hint": "Adicione uma pasta com os seus jogos para começar.",
"Library.Empty.SearchTitle": "Nenhum jogo corresponde à sua pesquisa",
"Library.Empty.SearchHint": "Nada na biblioteca corresponde a “{0}”.",
"Library.Empty.AddFolder": " Adicionar pasta de jogos",
"Library.Loading": "A carregar biblioteca…",
"Options.General": "Geral",
"Options.Env.Tab": "Ambiente",
"Options.Section.Environment": "VARIÁVEIS DE AMBIENTE",
"Options.Env.Desc": "Switches passados ao emulador como variáveis de ambiente no arranque.",
"Options.Env.Bthid.Desc": "Reporta o Bluetooth HID como indisponível para títulos cujo middleware de volante/FFB fica à espera indefinidamente.\nDeixe desativado normalmente. Alguns títulos bloqueiam quando a inicialização falha.",
"Options.Env.LoopGuard.Desc": "Não force o encerramento de títulos que repetem a mesma chamada durante demasiado tempo.\nExperimente isto quando um jogo fecha sozinho durante o carregamento.",
"Options.Env.VkValidation.Desc": "Ativa as camadas de validação do Vulkan para depuração da GPU.\nLento. Requer que o Vulkan SDK esteja instalado.",
"Options.Env.DumpSpirv.Desc": "Extrai os shaders AGC e as respetivas traduções SPIR-V para a pasta shader-dumps.\nUtilize ao reportar problemas de shaders ou renderização.",
"Options.Env.LogDirectMemory.Desc": "Regista alocações de memória direta e falhas na consola.\nUtilize quando um jogo aborta ou fecha durante o arranque.",
"Options.Env.LogNp.Desc": "Regista chamadas da biblioteca NP (PlayStation Network) na consola.",
"Options.Section.Emulation": "EMULAÇÃO",
"Options.Section.Logging": "REGISTOS",
"Options.Section.Launcher": "LANÇADOR",
"Options.CpuEngine.Label": "Motor de CPU",
"Options.CpuEngine.Desc": "Motor de execução utilizado para correr o código do jogo.",
"Options.CpuEngine.Native": "Nativo",
"Options.Strict.Label": "Resolução estrita de dynlib",
"Options.Strict.Desc": "Falha o arranque quando um símbolo importado não pode ser resolvido.",
"Options.LogLevel.Label": "Nível de registo",
"Options.LogLevel.Desc": "Nível de detalhe da saída da consola do emulador.",
"Options.LogLevel.Trace": "Rastreio",
"Options.LogLevel.Debug": "Depuração",
"Options.LogLevel.Info": "Informação",
"Options.LogLevel.Warning": "Aviso",
"Options.LogLevel.Error": "Erro",
"Options.LogLevel.Critical": "Crítico",
"Options.TraceImports.Label": "Limite de rastreio de importações",
"Options.TraceImports.Desc": "Rastreia as primeiras N importações por módulo (0 = desativado).",
"Options.LogToFile.Label": "Registar para ficheiro",
"Options.LogToFile.Desc": "Duplicar a saída do emulador para um ficheiro de registo.",
"Options.LogFilePath.Label": "Caminho do ficheiro de registo",
"Options.LogFilePath.Default": "Sem caminho personalizado — os registos vão para user/logs junto ao emulador.",
"Options.LogFilePath.Select": "Selecionar…",
"Options.OverrideLogFile.Label": "Substituir ficheiro de registo",
"Options.OverrideLogFile.Desc": "Utilizar o caminho de ficheiro exato em vez de acrescentar o ID do título e a hora.",
"Options.TitleMusic.Label": "Música do título",
"Options.TitleMusic.Desc": "Repetir em loop a música de pré-visualização do jogo selecionado na biblioteca.",
"Options.Discord.Label": "Presença no Discord",
"Options.Discord.Desc": "Mostrar o jogo em execução no seu perfil do Discord.",
"Options.Language.Label": "Idioma do emulador",
"Options.Language.Desc": "Idioma utilizado em todo o lançador. Aplica-se de imediato.",
"Common.On": "Ativado",
"Common.Off": "Desativado",
"Console.Title": "CONSOLA",
"Console.SearchWatermark": "Pesquisar...",
"Console.AutoScroll": "Deslocamento automático",
"Console.Split": "Dividir",
"Console.Copy": "Copiar",
"Console.Clear": "Limpar",
"Console.WindowTitle": "Consola do SharpEmu",
"Launch.NoGameSelected": "Nenhum jogo selecionado",
"Launch.NoGameHint": "Escolha um jogo da biblioteca ou abra um eboot.bin diretamente.",
"Launch.Idle": "Inativo",
"Launch.Console": "≡ Consola",
"Launch.Launch": "▶ Iniciar",
"Launch.Stop": "■ Parar",
"Launch.Running": "Em execução — {0}",
"Launch.Stopping": "A parar…",
"Launch.Exited": "Terminou com o código {0} ({1})",
"Launch.ExeNotFound": "Executável do SharpEmu não encontrado. Compile primeiro o projeto SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "Ficheiro de registo: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Falha ao iniciar o emulador: {0}",
"Launch.ProcessExited": "O processo terminou com o código {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "argumentos inválidos",
"Exit.EbootNotFound": "eboot não encontrado",
"Exit.RuntimeException": "exceção em tempo de execução",
"Exit.EmulationError": "erro de emulação",
"Exit.Unknown": "desconhecido",
"Status.EmulatorLocating": "Emulador: a localizar…",
"Status.EmulatorPath": "Emulador: {0}",
"Status.EmulatorNotFound": "Emulador: executável do SharpEmu não encontrado — compile primeiro o SharpEmu.CLI.",
"Status.ScanningLibrary": "A analisar biblioteca…",
"Status.AddFolderPrompt": "Adicione uma pasta de jogos para preencher a biblioteca.",
"Status.LibraryScanned": "Biblioteca analisada: {0} jogo(s) em {1} pasta(s).",
"Status.CouldNotOpenFolder": "Não foi possível abrir a pasta: {0}",
"Status.CopiedToClipboard": "{0} copiado para a área de transferência.",
"Status.RemovedFromLibrary": "“{0}” removido da biblioteca. Adicione novamente a pasta para o restaurar.",
"Status.Running": "A executar {0}",
"Status.Stopping": "A parar…",
"Status.Idle": "Inativo",
"Clipboard.Path": "Caminho",
"Clipboard.TitleId": "ID do título",
"Discord.Playing": "A jogar {0}",
"Discord.Browsing": "A navegar na biblioteca",
"Dialog.ChooseGameFolder": "Escolha uma pasta com jogos",
"Dialog.OpenExecutable": "Abrir um executável para iniciar",
"Dialog.PsExecutables": "Executáveis PS",
"Dialog.SaveLogFile": "Selecione onde guardar o ficheiro de registo",
"Dialog.PlainTextFiles": "Ficheiros de Texto Simples",
"Dialog.LogFiles": "Ficheiros de Registo",
"Options.About" : "Sobre",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Código-fonte, problemas e desenvolvimento do projeto.",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Junte-se à comunidade, obtenha suporte e acompanhe o desenvolvimento.",
"About.GithubButton": "Contribua no GitHub!",
"About.DiscordButton": "Junte-se ao nosso Discord!"
}
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{
"_languageName": "Русский",
"Page.Library": "Библиотека",
"Page.Options": "Настройки",
"Page.GameCount.One": "1 игра",
"Page.GameCount.Other": "Игр: {0}",
"Library.SearchWatermark": "Поиск…",
"Library.AddFolder": "+ Добавить папку",
"Library.Rescan": "⟳ Сканировать",
"Library.OpenFile": "Открыть файл…",
"Library.Context.Launch": "Запустить",
"Library.Context.OpenFolder": "Открыть папку с игрой",
"Library.Context.CopyPath": "Скопировать путь",
"Library.Context.CopyTitleId": "Скопировать ID игры",
"Library.Context.Remove": "Удалить из библиотеки",
"Library.Empty.Title": "Ваша библиотека пуста",
"Library.Empty.Hint": "Добавьте папку с играми, чтобы начать.",
"Library.Empty.SearchTitle": "По вашему запросу ничего не найдено",
"Library.Empty.SearchHint": "В библиотеке нет игр, соответствующих запросу «{0}».",
"Library.Empty.AddFolder": "+ Добавить папку с играми",
"Library.Loading": "Загрузка библиотеки…",
"Options.General": "Основные",
"Options.Section.Emulation": "ЭМУЛЯЦИЯ",
"Options.Section.Logging": "ЛОГГИРОВАНИЕ",
"Options.Section.Launcher": "ЛАУНЧЕР",
"Options.CpuEngine.Label": "Движок ЦП",
"Options.CpuEngine.Desc": "Движок выполнения, используемый для запуска игрового кода.",
"Options.CpuEngine.Native": "Нативный",
"Options.Strict.Label": "Строгое разрешение динамических библиотек",
"Options.Strict.Desc": "Не запускать игру, если не удается найти или связать импортируемую функцию/переменную.",
"Options.LogLevel.Label": "Уровень логгирования",
"Options.LogLevel.Desc": "Подробность вывода в консоль эмулятора.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.TraceImports.Label": "Лимит трассировки импортов",
"Options.TraceImports.Desc": "Трассировать первые N импортов в каждом модуле (0 - выключено).",
"Options.LogToFile.Label": "Запись лога в файл",
"Options.LogToFile.Desc": "Дублировать вывод эмулятора в файл лога.",
"Options.LogFilePath.Label": "Путь к файлу лога",
"Options.LogFilePath.Default": "Пользовательский путь не задан: логи сохраняются в user/logs рядом с эмулятором.",
"Options.LogFilePath.Select": "Выбрать…",
"Options.OverrideLogFile.Label": "Переопределить файл лога",
"Options.OverrideLogFile.Desc": "Использовать указанный путь к файлу без добавления ID игры и метки времени.",
"Options.TitleMusic.Label": "Музыка игры",
"Options.TitleMusic.Desc": "Зацикленно воспроизводить музыку предпросмотра выбранной игры в библиотеке.",
"Options.Discord.Label": "Статус Discord",
"Options.Discord.Desc": "Показывать запущенную игру в профиле Discord.",
"Options.Language.Label": "Язык эмулятора",
"Options.Language.Desc": "Язык интерфейса лаунчера. Изменение применяется сразу.",
"Common.On": "Включено",
"Common.Off": "Выключено",
"Console.Title": "КОНСОЛЬ",
"Console.SearchWatermark": "Поиск...",
"Console.AutoScroll": "Авто-прокрутка",
"Console.Split": "Разделить",
"Console.Copy": "Скопировать",
"Console.Clear": "Очистить",
"Console.WindowTitle": "Консоль SharpEmu",
"Launch.NoGameSelected": "Ничего не выбрано",
"Launch.NoGameHint": "Выберите игру из библиотеки или откройте eboot.bin напрямую.",
"Launch.Idle": "Ожидание",
"Launch.Console": "≡ Консоль",
"Launch.Launch": "▶ Запустить",
"Launch.Stop": "■ Остановить",
"Launch.Running": "Запущено - {0}",
"Launch.Stopping": "Остановка…",
"Launch.Exited": "Завершено с кодом {0} ({1})",
"Launch.ExeNotFound": "Исполняемый файл SharpEmu не найден. Скомпилируйте сначала проект SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "Лог: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Не удалось запустить эмулятор: {0}",
"Launch.ProcessExited": "Процесс завершился с кодом {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "некорректные аргументы",
"Exit.EbootNotFound": "eboot не найден",
"Exit.RuntimeException": "ошибка выполнения",
"Exit.EmulationError": "ошибка эмуляции",
"Exit.Unknown": "неизвестная ошибка",
"Status.EmulatorLocating": "Эмулятор: поиск…",
"Status.EmulatorPath": "Эмулятор: {0}",
"Status.EmulatorNotFound": "Эмулятор: исполняемый файл SharpEmu не был найден - скомпилируйте сначала SharpEmu.CLI.",
"Status.ScanningLibrary": "Сканирование библиотеки…",
"Status.AddFolderPrompt": "Добавьте папку с играми, чтобы заполнить библиотеку.",
"Status.LibraryScanned": "Сканирование библиотеки завершено: игр: {0}, папок: {1}.",
"Status.CouldNotOpenFolder": "Не удалось открыть папку: {0}",
"Status.CopiedToClipboard": "{0}: скопировано в буфер обмена.",
"Status.RemovedFromLibrary": "Игра «{0}» удалена из библиотеки. Добавьте её папку заново, чтобы вернуть.",
"Status.Running": "Запущено: {0}",
"Status.Stopping": "Остановка…",
"Status.Idle": "Ожидание",
"Clipboard.Path": "Путь",
"Clipboard.TitleId": "ID игры",
"Discord.Playing": "Играет в {0}",
"Discord.Browsing": "Просматривает библиотеку",
"Dialog.ChooseGameFolder": "Выберите папку, содержащую игры",
"Dialog.OpenExecutable": "Открыть исполняемый файл для запуска",
"Dialog.PsExecutables": "Исполняемые файлы PS",
"Dialog.SaveLogFile": "Выберите, куда сохранить файл с логами",
"Dialog.PlainTextFiles": "Текстовые файлы",
"Dialog.LogFiles": "Логи"
}
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{
"_languageName": "Türkçe",
"Page.Library": "Kütüphane",
"Page.Options": "Ayarlar",
"Page.GameCount.One": "1 oyun",
"Page.GameCount.Other": "{0} oyun",
"Library.SearchWatermark": "Kütüphanede ara…",
"Library.AddFolder": " Klasör ekle",
"Library.Rescan": "⟳ Yeniden tara",
"Library.OpenFile": "Dosya aç…",
"Library.Context.Launch": "Başlat",
"Library.Context.OpenFolder": "Oyun klasörünü aç",
"Library.Context.CopyPath": "Yolu kopyala",
"Library.Context.CopyTitleId": "Title ID'yi kopyala",
"Library.Context.Remove": "Kütüphaneden kaldır",
"Library.Empty.Title": "Kütüphaneniz boş",
"Library.Empty.Hint": "Başlamak için oyunlarınızı içeren bir klasör ekleyin.",
"Library.Empty.SearchTitle": "Aramanızla eşleşen oyun yok",
"Library.Empty.SearchHint": "Kütüphanede “{0}” ile eşleşen bir şey yok.",
"Library.Empty.AddFolder": " Oyun klasörü ekle",
"Library.Loading": "Kütüphane yükleniyor…",
"Options.General": "Genel",
"Options.Section.Emulation": "EMÜLASYON",
"Options.Section.Logging": "GÜNLÜKLEME",
"Options.Section.Launcher": "BAŞLATICI",
"Options.CpuEngine.Label": "CPU motoru",
"Options.CpuEngine.Desc": "Oyun kodunu çalıştırmak için kullanılan yürütme motoru.",
"Options.CpuEngine.Native": "Native",
"Options.Strict.Label": "Katı dynlib çözümü",
"Options.Strict.Desc": "İçe aktarılan bir sembol çözümlenemediğinde başlatmayı başarısız kılar.",
"Options.LogLevel.Label": "Günlük seviyesi",
"Options.LogLevel.Desc": "Emülatör konsol çıktısının ayrıntı düzeyi.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.TraceImports.Label": "Import izleme sınırı",
"Options.TraceImports.Desc": "Modül başına ilk N import'u izle (0 = kapalı).",
"Options.LogToFile.Label": "Dosyaya günlükle",
"Options.LogToFile.Desc": "Emülatör çıktısını bir günlük dosyasına yansıt.",
"Options.LogFilePath.Label": "Günlük dosyası yolu",
"Options.LogFilePath.Default": "Özel yol yok — günlükler emülatörün yanındaki user/logs klasörüne yazılır.",
"Options.LogFilePath.Select": "Seç…",
"Options.OverrideLogFile.Label": "Günlük dosyasının üzerine yaz",
"Options.OverrideLogFile.Desc": "Title ID ve zaman damgası eklemek yerine tam dosya yolunu kullan.",
"Options.TitleMusic.Label": "Oyun müziği",
"Options.TitleMusic.Desc": "Kütüphanede seçili oyunun önizleme müziğini döngüye al.",
"Options.Discord.Label": "Discord durumu",
"Options.Discord.Desc": "Discord profilinde çalışan oyunu göster.",
"Options.Language.Label": "Emülatör dili",
"Options.Language.Desc": "Başlatıcı genelinde kullanılan dil. Hemen uygulanır.",
"Common.On": "Açık",
"Common.Off": "Kapalı",
"Console.Title": "KONSOL",
"Console.SearchWatermark": "Ara...",
"Console.AutoScroll": "Otomatik kaydır",
"Console.Split": "Ayır",
"Console.Copy": "Kopyala",
"Console.Clear": "Temizle",
"Console.WindowTitle": "SharpEmu Konsol",
"Launch.NoGameSelected": "Oyun seçilmedi",
"Launch.NoGameHint": "Kütüphaneden bir oyun seçin veya doğrudan bir eboot.bin açın.",
"Launch.Idle": "Boşta",
"Launch.Console": "≡ Konsol",
"Launch.Launch": "▶ Başlat",
"Launch.Stop": "■ Durdur",
"Launch.Running": "Çalışıyor — {0}",
"Launch.Stopping": "Durduruluyor…",
"Launch.Exited": "Çıkış kodu {0} ({1})",
"Launch.ExeNotFound": "SharpEmu çalıştırılabilir dosyası bulunamadı. Önce SharpEmu.CLI projesini derleyin (dotnet build).",
"Launch.LogFile": "Günlük dosyası: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Emülatör başlatılamadı: {0}",
"Launch.ProcessExited": "İşlem {0} kodla sonlandı ({1}).",
"Exit.Ok": "Tamam",
"Exit.InvalidArguments": "geçersiz argümanlar",
"Exit.EbootNotFound": "eboot bulunamadı",
"Exit.RuntimeException": "çalışma zamanı hatası",
"Exit.EmulationError": "emülasyon hatası",
"Exit.Unknown": "bilinmiyor",
"Status.EmulatorLocating": "Emülatör: bulunuyor…",
"Status.EmulatorPath": "Emülatör: {0}",
"Status.EmulatorNotFound": "Emülatör: SharpEmu çalıştırılabilir dosyası bulunamadı — önce SharpEmu.CLI'yi derleyin.",
"Status.ScanningLibrary": "Kütüphane taranıyor…",
"Status.AddFolderPrompt": "Kütüphaneyi doldurmak için bir oyun klasörü ekleyin.",
"Status.LibraryScanned": "Kütüphane tarandı: {1} klasörde {0} oyun.",
"Status.CouldNotOpenFolder": "Klasör açılamadı: {0}",
"Status.CopiedToClipboard": "{0} panoya kopyalandı.",
"Status.RemovedFromLibrary": "“{0}” kütüphaneden kaldırıldı. Geri getirmek için klasörünü yeniden ekleyin.",
"Status.Running": "{0} çalışıyor",
"Status.Stopping": "Durduruluyor…",
"Status.Idle": "Boşta",
"Clipboard.Path": "Yol",
"Clipboard.TitleId": "Title ID",
"Discord.Playing": "{0} oynuyor",
"Discord.Browsing": "Kütüphaneye göz atıyor",
"Dialog.ChooseGameFolder": "Oyunlarınızı içeren bir klasör seçin",
"Dialog.OpenExecutable": "Başlatılacak bir çalıştırılabilir dosya aç",
"Dialog.PsExecutables": "PS çalıştırılabilirleri",
"Dialog.SaveLogFile": "Günlük dosyasının kaydedileceği yeri seçin",
"Dialog.PlainTextFiles": "Düz Metin Dosyaları",
"Dialog.LogFiles": "Günlük Dosyaları",
"Updater.Auto.Label": "Açılışta güncellemeleri denetle",
"Updater.Auto.Desc": "Açılışı geciktirmeden GitHub'ı denetler.",
"Updater.Label": "Güncellemeler",
"Updater.Check": "Güncellemeleri denetle",
"Updater.DownloadRestart": "İndir ve yeniden başlat",
"Updater.Status.Ready": "Mevcut build: {0}",
"Updater.Status.Checking": "Güncellemeler denetleniyor…",
"Updater.Status.Current": "Güncelsiniz ({0}).",
"Updater.Status.Available": "Yeni build mevcut: {0}",
"Updater.Status.Downloading": "Güncelleme indiriliyor… %{0}",
"Updater.Status.Installing": "Güncelleme kuruluyor…",
"Updater.Status.Timeout": "Güncelleme denetimi 10 saniye sonra zaman aşımına uğradı.",
"Updater.Status.Failed": "Güncellemeler denetlenemedi.",
"Updater.Status.Unsupported": "Otomatik güncelleme Windows, Linux veya macOS x64 build'i gerektirir."
}
+256
View File
@@ -0,0 +1,256 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Text.Json;
namespace SharpEmu.GUI;
/// <summary>
/// Loads UI strings for the launcher. Every language ships embedded in the
/// assembly (see SharpEmu.GUI.csproj) so a release build is fully
/// self-contained; an optional Languages/&lt;code&gt;.json file next to the
/// executable overrides the embedded copy for that code, so a translation
/// fix or a brand-new language never needs a rebuild.
/// </summary>
public sealed class Localization
{
public static Localization Instance { get; } = new();
public sealed record LanguageInfo(string Code, string NativeName);
private const string EmbeddedResourcePrefix = "Languages.";
private const string EmbeddedResourceSuffix = ".json";
private Dictionary<string, string> _strings = new();
private Dictionary<string, string> _fallbackStrings = new();
private Localization()
{
}
/// <summary>Directory holding optional *.json language overrides, next to the executable.</summary>
public static string LanguagesDirectory => Path.Combine(AppContext.BaseDirectory, "Languages");
public string CurrentCode { get; private set; } = "en";
public string Get(string key)
{
if (_strings.TryGetValue(key, out var value))
return value;
if (_fallbackStrings.TryGetValue(key, out var fallbackValue))
return fallbackValue;
return key;
}
public string Format(string key, params object?[] args) => string.Format(Get(key), args);
/// <summary>
/// Languages available either embedded in the binary or as a loose
/// override file, sorted by code. A loose file's declared name wins when
/// the same code exists in both places.
/// </summary>
public List<LanguageInfo> DiscoverLanguages()
{
var languages = new Dictionary<string, LanguageInfo>(StringComparer.OrdinalIgnoreCase);
foreach (var code in EmbeddedLanguageCodes())
{
using var stream = OpenEmbeddedLanguageStream(code);
if (stream is not null)
{
languages[code] = new LanguageInfo(code, ReadLanguageName(stream) ?? code);
}
}
try
{
foreach (var file in Directory.EnumerateFiles(LanguagesDirectory, "*.json"))
{
var code = Path.GetFileNameWithoutExtension(file);
using var stream = File.OpenRead(file);
languages[code] = new LanguageInfo(code, ReadLanguageName(stream) ?? code);
}
}
catch (Exception)
{
// No loose Languages directory: the embedded languages still stand.
}
var result = languages.Values.ToList();
result.Sort((a, b) => string.CompareOrdinal(a.Code, b.Code));
return result;
}
/// <summary>Loads a language by code (e.g. "en"): a loose override file first, then the embedded copy.</summary>
/// english is the fallback language
public void Load(string code)
{
if (_fallbackStrings.Count == 0 && !string.Equals(code, "en", StringComparison.OrdinalIgnoreCase))
{
if (!TryLoadLooseFile("en", out var fallback) && !TryLoadEmbedded("en", out fallback))
{
fallback = new Dictionary<string, string>();
}
_fallbackStrings = fallback;
}
else if (string.Equals(code, "en", StringComparison.OrdinalIgnoreCase))
{
if (TryLoadLooseFile("en", out var enDict) || TryLoadEmbedded("en", out enDict))
{
_strings = enDict;
_fallbackStrings = enDict;
}
else
{
_strings = new Dictionary<string, string>();
_fallbackStrings = new Dictionary<string, string>();
}
CurrentCode = "en";
return;
}
// Load the requested language
if (TryLoadLooseFile(code, out var loaded) || TryLoadEmbedded(code, out loaded))
{
_strings = loaded;
}
else
{
if (_fallbackStrings.Count > 0)
_strings = new Dictionary<string, string>(_fallbackStrings);
else
_strings = new Dictionary<string, string>();
}
CurrentCode = code;
}
private static IEnumerable<string> EmbeddedLanguageCodes()
{
foreach (var name in typeof(Localization).Assembly.GetManifestResourceNames())
{
if (name.StartsWith(EmbeddedResourcePrefix, StringComparison.Ordinal) &&
name.EndsWith(EmbeddedResourceSuffix, StringComparison.Ordinal))
{
yield return name[EmbeddedResourcePrefix.Length..^EmbeddedResourceSuffix.Length];
}
}
}
private static Stream? OpenEmbeddedLanguageStream(string code) =>
typeof(Localization).Assembly.GetManifestResourceStream($"{EmbeddedResourcePrefix}{code}{EmbeddedResourceSuffix}");
private static string? ReadLanguageName(Stream stream)
{
try
{
using var document = JsonDocument.Parse(stream);
if (document.RootElement.TryGetProperty("_languageName", out var name) &&
name.ValueKind == JsonValueKind.String)
{
return name.GetString();
}
}
catch (Exception)
{
// Malformed file: fall back to the code as its own display name.
}
return null;
}
private bool TryLoadLooseFile(string code)
{
try
{
var path = Path.Combine(LanguagesDirectory, $"{code}.json");
return File.Exists(path) && TryLoad(code, File.ReadAllText(path));
}
catch (Exception)
{
return false;
}
}
private bool TryLoadEmbedded(string code)
{
try
{
using var stream = OpenEmbeddedLanguageStream(code);
if (stream is null)
{
return false;
}
using var reader = new StreamReader(stream);
return TryLoad(code, reader.ReadToEnd());
}
catch (Exception)
{
return false;
}
}
private bool TryLoadLooseFile(string code, out Dictionary<string, string> result)
{
result = new Dictionary<string, string>();
try
{
var path = Path.Combine(LanguagesDirectory, $"{code}.json");
if (!File.Exists(path))
return false;
var json = File.ReadAllText(path);
return TryLoad(json, out result);
}
catch (Exception)
{
return false;
}
}
private bool TryLoadEmbedded(string code, out Dictionary<string, string> result)
{
result = new Dictionary<string, string>();
try
{
using var stream = OpenEmbeddedLanguageStream(code);
if (stream is null)
return false;
using var reader = new StreamReader(stream);
var json = reader.ReadToEnd();
return TryLoad(json, out result);
}
catch (Exception)
{
return false;
}
}
private static bool TryLoad(string json, out Dictionary<string, string> result)
{
var loaded = JsonSerializer.Deserialize<Dictionary<string, string>>(json);
if (loaded is null)
{
result = new Dictionary<string, string>();
return false;
}
result = loaded;
return true;
}
private bool TryLoad(string code, string json)
{
if (TryLoad(json, out var dict))
{
_strings = dict;
CurrentCode = code;
return true;
}
return false;
}
}
+587 -162
View File
@@ -5,10 +5,13 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SharpEmu.GUI"
xmlns:primitives="clr-namespace:Avalonia.Controls.Primitives;assembly=Avalonia.Controls"
x:Class="SharpEmu.GUI.MainWindow"
Title="SharpEmu"
Width="1280" Height="820"
MinWidth="980" MinHeight="640"
WindowState="Maximized"
WindowStartupLocation="CenterScreen"
Background="{StaticResource BgBrush}"
ExtendClientAreaToDecorationsHint="True"
@@ -17,7 +20,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
Icon="avares://SharpEmu.GUI/Assets/SharpEmu.ico"
KeyDown="OnKeyDown">
<Grid RowDefinitions="44,*,32">
<Grid x:Name="RootLayout" RowDefinitions="Auto,*,Auto">
<!-- Selected-game backdrop: key art behind the main content, dimmed by
a scrim so tiles and text stay readable. Fades on selection. -->
@@ -41,8 +44,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Border>
</Panel>
<!-- Title bar -->
<Grid x:Name="TitleBar" Grid.Row="0" Background="{StaticResource ChromeBrush}">
<!-- Title bar; hidden in fullscreen (F11) along with the status bar, so
the game gets the whole screen. -->
<Grid x:Name="TitleBar" Grid.Row="0" Height="44" Background="{StaticResource ChromeBrush}">
<StackPanel Orientation="Horizontal" Spacing="10" Margin="16,0" VerticalAlignment="Center">
<Image Source="avares://SharpEmu.GUI/Assets/SharpEmu.ico" Width="20" Height="20"
RenderOptions.BitmapInterpolationMode="HighQuality" />
@@ -54,121 +58,510 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Grid>
<!-- Main content -->
<Grid Grid.Row="1" Margin="18,14,18,14" RowDefinitions="Auto,*,Auto,Auto">
<Grid x:Name="MainContent" Grid.Row="1" Margin="32,24,32,20" RowDefinitions="Auto,*,Auto,Auto">
<!-- Library toolbar -->
<Grid Grid.Row="0" ColumnDefinitions="Auto,Auto,*,Auto,Auto,Auto,Auto" Margin="6,0,6,12">
<TextBlock Grid.Column="0" Text="Library" FontSize="22" FontWeight="Bold" VerticalAlignment="Center" />
<Border Grid.Column="1" Classes="pill" Margin="12,2,0,0" VerticalAlignment="Center">
<TextBlock x:Name="GameCountText" Text="0 games" FontSize="11" Foreground="{StaticResource MutedBrush}" />
</Border>
<TextBox Grid.Column="3" x:Name="SearchBox" Watermark="Search library…" Width="280"
VerticalAlignment="Center" Margin="0,0,12,0" />
<Button Grid.Column="4" x:Name="AddFolderButton" Classes="ghost" Content=" Add folder"
VerticalAlignment="Center" Margin="0,0,8,0" />
<Button Grid.Column="5" x:Name="RescanButton" Classes="ghost" Content="⟳ Rescan"
VerticalAlignment="Center" Margin="0,0,8,0" />
<Button Grid.Column="6" x:Name="OpenFileButton" Classes="ghost" Content="Open file…"
VerticalAlignment="Center" />
<!-- The game owns the full client area while running. Session controls
use a native popup so they can stay above this native child surface. -->
<Border x:Name="GameView" Grid.Row="0" Grid.RowSpan="4" IsVisible="False" Background="#000000" ClipToBounds="True">
<Grid x:Name="GameSurfaceContainer" />
</Border>
<!-- Library / Options page switcher, with the library toolbar sharing
the same row on the right. Plain buttons (not TabItem) so there is
no underline; LB/RB hint chips flank the pair and the gamepad's
shoulder buttons actually switch pages from anywhere. -->
<Grid x:Name="ContentToolbar" Grid.Row="0" ColumnDefinitions="Auto,*,Auto" Margin="0,0,0,20">
<StackPanel Grid.Column="0" Orientation="Horizontal" Spacing="14" VerticalAlignment="Center">
<Border Classes="padHint" VerticalAlignment="Center">
<TextBlock Text="LB" FontSize="11" FontWeight="Bold" Foreground="{StaticResource MutedBrush}" />
</Border>
<Button x:Name="LibraryTabButton" Classes="segment active" Content="Library" />
<Button x:Name="OptionsTabButton" Classes="segment" Content="Options" />
<Border Classes="padHint" VerticalAlignment="Center">
<TextBlock Text="RB" FontSize="11" FontWeight="Bold" Foreground="{StaticResource MutedBrush}" />
</Border>
</StackPanel>
<StackPanel Grid.Column="2" x:Name="LibraryToolbar" Orientation="Horizontal" Spacing="8"
VerticalAlignment="Center">
<TextBox x:Name="SearchBox" Watermark="Search library…" Width="240" VerticalAlignment="Center" />
<Button x:Name="AddFolderButton" Classes="ghost" Content=" Add folder" VerticalAlignment="Center" />
<Button x:Name="RescanButton" Classes="ghost" Content="⟳ Rescan" VerticalAlignment="Center" />
<Button x:Name="OpenFileButton" Classes="ghost" Content="Open file…" VerticalAlignment="Center" />
</StackPanel>
</Grid>
<!-- Cover-art grid -->
<Panel Grid.Row="1">
<ListBox x:Name="GameList" Classes="tileGrid" Background="Transparent"
SelectionMode="Single" Padding="0">
<ListBox.ContextMenu>
<ContextMenu x:Name="GameContextMenu" Placement="Pointer">
<MenuItem x:Name="CtxLaunch" Header="Launch" FontWeight="SemiBold">
<MenuItem.Icon>
<TextBlock Text="▶" FontSize="11" Foreground="{StaticResource AccentHoverBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<MenuItem x:Name="CtxOpenFolder" Header="Open game folder">
<MenuItem.Icon>
<TextBlock Text="📂" FontSize="12" HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<Separator />
<MenuItem x:Name="CtxCopyPath" Header="Copy path">
<MenuItem.Icon>
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<MenuItem x:Name="CtxCopyTitleId" Header="Copy title ID">
<MenuItem.Icon>
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<Separator />
<MenuItem x:Name="CtxRemove" Header="Remove from library"
Foreground="{StaticResource DangerHoverBrush}">
<MenuItem.Icon>
<TextBlock Text="✕" FontSize="12" Foreground="{StaticResource DangerHoverBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
</ContextMenu>
</ListBox.ContextMenu>
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Width="128" Height="186" Spacing="7">
<Border Classes="coverShadow" Width="128" Height="128">
<Border Classes="coverClip">
<Panel>
<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
<TextBlock Text="{Binding Initials}" FontSize="36" FontWeight="Bold"
Foreground="#E8ECF4" Opacity="0.85"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Border>
<Image Source="{Binding Cover}" Stretch="UniformToFill" IsVisible="{Binding HasCover}" />
</Panel>
</Border>
</Border>
<StackPanel Spacing="2">
<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="SemiBold"
TextWrapping="Wrap" MaxLines="2" TextTrimming="CharacterEllipsis" />
<TextBlock Text="{Binding Detail}" FontSize="11" Foreground="{StaticResource MutedBrush}"
TextTrimming="CharacterEllipsis" />
</StackPanel>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<!-- Empty state -->
<StackPanel x:Name="EmptyState" Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
IsVisible="False">
<TextBlock Text="🎮" FontSize="44" HorizontalAlignment="Center" Opacity="0.7" />
<TextBlock x:Name="EmptyStateTitle" Text="Your library is empty" FontSize="18" FontWeight="SemiBold"
HorizontalAlignment="Center" />
<TextBlock x:Name="EmptyStateHint" Text="Add a folder containing your games to get started."
FontSize="13" Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
<Button x:Name="EmptyAddFolderButton" Classes="accent" Content=" Add game folder"
HorizontalAlignment="Center" Margin="0,8,0,0" />
</StackPanel>
<!-- Library page. The tile row gets extra top margin so it sits
closer to eye level (PS5 home-screen style) instead of hugging
the Library/Options switcher above it. -->
<Panel x:Name="LibraryPage" Margin="0,64,0,0">
<ListBox x:Name="GameList" Classes="tileGrid" Background="Transparent"
SelectionMode="Single" Padding="0">
<ListBox.ContextMenu>
<ContextMenu x:Name="GameContextMenu" Placement="Pointer">
<MenuItem x:Name="CtxLaunch" Header="Launch" FontWeight="SemiBold">
<MenuItem.Icon>
<TextBlock Text="▶" FontSize="11" Foreground="{StaticResource AccentHoverBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<MenuItem x:Name="CtxOpenFolder" Header="Open game folder">
<MenuItem.Icon>
<TextBlock Text="📂" FontSize="12" HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<Separator />
<MenuItem x:Name="CtxCopyPath" Header="Copy path">
<MenuItem.Icon>
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<MenuItem x:Name="CtxCopyTitleId" Header="Copy title ID">
<MenuItem.Icon>
<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
<Separator />
<MenuItem x:Name="CtxRemove" Header="Remove from library"
Foreground="{StaticResource DangerHoverBrush}">
<MenuItem.Icon>
<TextBlock Text="✕" FontSize="12" Foreground="{StaticResource DangerHoverBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</MenuItem.Icon>
</MenuItem>
</ContextMenu>
</ListBox.ContextMenu>
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Width="128" Height="172" Spacing="7">
<Border Classes="coverShadow" Width="128" Height="128">
<Border Classes="coverClip">
<Panel>
<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
<TextBlock Text="{Binding Initials}" FontSize="36" FontWeight="Bold"
Foreground="#E8ECF4" Opacity="0.85"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Border>
<Image Source="{Binding Cover}" Stretch="UniformToFill" IsVisible="{Binding HasCover}" />
</Panel>
</Border>
</Border>
<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="SemiBold"
TextWrapping="Wrap" MaxLines="2" TextTrimming="CharacterEllipsis"
TextAlignment="Center" HorizontalAlignment="Center" />
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<!-- Empty state -->
<StackPanel x:Name="EmptyState" Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
IsVisible="False">
<TextBlock Text="🎮" FontSize="44" HorizontalAlignment="Center" Opacity="0.7" />
<TextBlock x:Name="EmptyStateTitle" Text="Your library is empty" FontSize="18" FontWeight="SemiBold"
HorizontalAlignment="Center" />
<TextBlock x:Name="EmptyStateHint" Text="Add a folder containing your games to get started."
FontSize="13" Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
<Button x:Name="EmptyAddFolderButton" Classes="accent" Content=" Add game folder"
HorizontalAlignment="Center" Margin="0,8,0,0" />
</StackPanel>
<!-- Loading state: covers the grid while a scan (initial load,
rescan, or a just-added folder) is in flight, so the screen
never looks blank mid-scan. -->
<StackPanel x:Name="LoadingState" Spacing="14" HorizontalAlignment="Center" VerticalAlignment="Center"
IsVisible="False">
<ProgressBar IsIndeterminate="True" Width="180" Height="3" />
<TextBlock x:Name="LoadingStateText" Text="Loading library…" FontSize="13"
Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
</StackPanel>
</Panel>
<!-- Options page: sub-tabs so future categories (Graphics, …) slot
in next to General. Card-grouped sections match the visual
language used by the console panel and launch bar below. -->
<Grid x:Name="OptionsPage" IsVisible="False">
<TabControl>
<TabItem x:Name="GeneralTabItem" Header="General" FontSize="15">
<ScrollViewer>
<StackPanel Margin="0,14,0,16" Spacing="16" MaxWidth="1280" HorizontalAlignment="Left">
<Border Classes="card">
<StackPanel Spacing="14">
<TextBlock x:Name="EmulationSectionTitle" Classes="sectionTitle" Text="EMULATION" />
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="CpuEngineLabel" Text="CPU engine" FontSize="13" />
<TextBlock x:Name="CpuEngineDesc" Text="Execution engine used to run game code."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ComboBox Grid.Column="1" x:Name="CpuEngineBox" Width="160" SelectedIndex="0"
VerticalAlignment="Center" CornerRadius="8">
<ComboBoxItem x:Name="CpuEngineNativeItem" Content="Native" />
</ComboBox>
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="StrictLabel" Text="Strict dynlib resolution" FontSize="13" />
<TextBlock x:Name="StrictDesc" Text="Fail the launch when an imported symbol cannot be resolved."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="StrictToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
</StackPanel>
</Border>
<Border Classes="card">
<StackPanel Spacing="14">
<TextBlock x:Name="LoggingSectionTitle" Classes="sectionTitle" Text="LOGGING" />
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="LogLevelLabel" Text="Log level" FontSize="13" />
<TextBlock x:Name="LogLevelDesc" Text="Verbosity of the emulator console output."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ComboBox Grid.Column="1" x:Name="LogLevelBox" Width="160" SelectedIndex="2"
VerticalAlignment="Center" CornerRadius="8">
<ComboBoxItem x:Name="LogLevelTraceItem" Content="Trace" />
<ComboBoxItem x:Name="LogLevelDebugItem" Content="Debug" />
<ComboBoxItem x:Name="LogLevelInfoItem" Content="Info" />
<ComboBoxItem x:Name="LogLevelWarningItem" Content="Warning" />
<ComboBoxItem x:Name="LogLevelErrorItem" Content="Error" />
<ComboBoxItem x:Name="LogLevelCriticalItem" Content="Critical" />
</ComboBox>
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="TraceImportsLabel" Text="Import trace limit" FontSize="13" />
<TextBlock x:Name="TraceImportsDesc" Text="Trace the first N imports per module (0 = off)."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<NumericUpDown Grid.Column="1" x:Name="TraceImportsBox" Width="160" Minimum="0"
Maximum="4096" Increment="16" Value="0" FormatString="0"
VerticalAlignment="Center" CornerRadius="8" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="LogToFileLabel" Text="Log to file" FontSize="13" />
<TextBlock x:Name="LogToFileDesc" Text="Mirror emulator output to a log file."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="LogToFileToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="LogFilePathLabel" Text="Log file path" FontSize="13" />
<TextBlock x:Name="LogFilePathText" Text="No custom path"
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<Button Grid.Column="1" x:Name="SelectLogFilePathButton" Classes="ghost" Content="Select…"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="OverrideLogFileLabel" Text="Override log file" FontSize="13" />
<TextBlock x:Name="OverrideLogFileDesc"
Text="Use the exact file path instead of appending title ID and timestamp."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="OverrideLogFileToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
</StackPanel>
</Border>
<Border Classes="card">
<StackPanel Spacing="14">
<TextBlock x:Name="LauncherSectionTitle" Classes="sectionTitle" Text="LAUNCHER" />
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="LanguageLabel" Text="Emulator language" FontSize="13" />
<TextBlock x:Name="LanguageDesc"
Text="Language used throughout the launcher. Applies immediately."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ComboBox Grid.Column="1" x:Name="LanguageBox" Width="160"
VerticalAlignment="Center" CornerRadius="8"
DisplayMemberBinding="{Binding NativeName}" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="TitleMusicLabel" Text="Title music" FontSize="13" />
<TextBlock x:Name="TitleMusicDesc" Text="Loop the selected game's preview music in the library."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="TitleMusicToggle" OnContent="On" OffContent="Off"
IsChecked="True" VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="DiscordLabel" Text="Discord presence" FontSize="13" />
<TextBlock x:Name="DiscordDesc" Text="Show the running game on your Discord profile."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="DiscordToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="AutoUpdateLabel" Text="Check for updates on startup" FontSize="13" />
<TextBlock x:Name="AutoUpdateDesc" Text="Checks GitHub without delaying startup."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="AutoUpdateToggle" OnContent="On" OffContent="Off"
IsChecked="True" VerticalAlignment="Center" />
</Grid>
</StackPanel>
</Border>
<Border Classes="card">
<StackPanel Spacing="14">
<TextBlock x:Name="AboutSectionTitle"
Classes="sectionTitle"
Text="ABOUT" />
<!--Latest commit info-->
<Grid ColumnDefinitions="*,Auto">
<StackPanel Grid.Column="0" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
<Image Source="avares://SharpEmu.GUI/Assets/commit-icon.png"
Width="24" Height="24" VerticalAlignment="Center" />
<StackPanel Spacing="2" VerticalAlignment="Center">
<TextBlock x:Name="LatestCommitLabel" Text="Latest commit" FontSize="13"/>
<TextBlock x:Name="LatestCommitDescription" Text="Latest commit on the main branch" FontSize="11" Foreground="{StaticResource MutedBrush}"/>
</StackPanel>
</StackPanel>
<Button Grid.Column="1" x:Name="LatestCommitHashText" Classes="ghost"
Content="Loading…" FontSize="12" FontFamily="Consolas,monospace"
VerticalAlignment="Center" IsEnabled="False" />
</Grid>
<!--Update-->
<Grid ColumnDefinitions="*,Auto">
<StackPanel Grid.Column="0" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
<Image Source="avares://SharpEmu.GUI/Assets/update-icon.png"
Width="24"
Height="24"
VerticalAlignment="Center" />
<StackPanel Spacing="2" VerticalAlignment="Center">
<TextBlock x:Name="UpdateLabel" Text="Updates" FontSize="13" />
<TextBlock x:Name="UpdateStatusText" Text="Current build: dev" FontSize="11"
Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
</StackPanel>
<Button Grid.Column="1" x:Name="UpdateButton" Classes="ghost"
Content="Check for updates" VerticalAlignment="Center" />
</Grid>
<!--Github-->
<Grid ColumnDefinitions="*,Auto">
<StackPanel Grid.Column="0"
Orientation="Horizontal"
Spacing="8"
VerticalAlignment="Center">
<Image Source="avares://SharpEmu.GUI/Assets/github.png"
Width="20"
Height="20"
VerticalAlignment="Center" />
<StackPanel VerticalAlignment="Center"
Spacing="2">
<TextBlock x:Name="GithubLabel"
Text="GitHub"
FontSize="13" />
<TextBlock x:Name="GithubDesc"
Text="Source code, issues and project development."
FontSize="11"
Foreground="{StaticResource MutedBrush}"
TextWrapping="Wrap" />
</StackPanel>
</StackPanel>
<Button Grid.Column="1"
x:Name="GithubButton"
Classes="ghost"
Content="Open"
VerticalAlignment="Center" />
</Grid>
<!--Discord-->
<Grid ColumnDefinitions="*,Auto">
<StackPanel Grid.Column="0"
Orientation="Horizontal"
Spacing="8"
VerticalAlignment="Center">
<Image Source="avares://SharpEmu.GUI/Assets/discord.png"
Width="20"
Height="20"
VerticalAlignment="Center" />
<StackPanel VerticalAlignment="Center"
Spacing="2">
<TextBlock x:Name="DiscordServerLabel"
Text="Discord"
FontSize="13" />
<TextBlock x:Name="DiscordServerDesc"
Text="Join the community, get support and follow development."
FontSize="11"
Foreground="{StaticResource MutedBrush}"
TextWrapping="Wrap" />
</StackPanel>
</StackPanel>
<Button Grid.Column="1"
x:Name="DiscordButton"
Classes="ghost"
Content="Join"
VerticalAlignment="Center" />
</Grid>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</TabItem>
<TabItem x:Name="EnvTabItem" Header="Environment" FontSize="15">
<ScrollViewer>
<StackPanel Margin="0,14,0,16" Spacing="16" MaxWidth="1280" HorizontalAlignment="Left">
<Border Classes="card">
<StackPanel Spacing="14">
<TextBlock x:Name="EnvSectionTitle" Classes="sectionTitle" Text="ENVIRONMENT VARIABLES" />
<TextBlock x:Name="EnvDesc"
Text="Switches passed to the emulator as environment variables at launch."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock Text="SHARPEMU_BTHID_UNAVAILABLE" FontSize="13" FontFamily="Consolas,monospace" />
<TextBlock x:Name="EnvBthidDesc"
Text="Report Bluetooth HID as unavailable for titles whose wheel/FFB middleware polls forever.&#10;Leave off normally. Some titles freeze when init fails."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="EnvBthidToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock Text="SHARPEMU_DISABLE_IMPORT_LOOP_GUARD" FontSize="13" FontFamily="Consolas,monospace" />
<TextBlock x:Name="EnvLoopGuardDesc"
Text="Do not force quit titles that repeat the same call for too long.&#10;Try this when a game exits on its own while loading."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="EnvLoopGuardToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock Text="SHARPEMU_WRITABLE_APP0" FontSize="13" FontFamily="Consolas,monospace" />
<TextBlock x:Name="EnvWritableApp0Desc"
Text="Allow titles to create and write files inside their install folder.&#10;Needed by unpackaged dumps that write their save or config data under /app0."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="EnvWritableApp0Toggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock Text="SHARPEMU_VK_VALIDATION" FontSize="13" FontFamily="Consolas,monospace" />
<TextBlock x:Name="EnvVkValidationDesc"
Text="Enable Vulkan validation layers for GPU debugging.&#10;Slow. Requires the Vulkan SDK to be installed."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="EnvVkValidationToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock Text="SHARPEMU_DUMP_SPIRV" FontSize="13" FontFamily="Consolas,monospace" />
<TextBlock x:Name="EnvDumpSpirvDesc"
Text="Dump AGC shaders and their SPIR-V translations to the shader-dumps folder.&#10;Use when reporting shader or rendering bugs."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="EnvDumpSpirvToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock Text="SHARPEMU_LOG_DIRECT_MEMORY" FontSize="13" FontFamily="Consolas,monospace" />
<TextBlock x:Name="EnvLogDirectMemoryDesc"
Text="Log direct memory allocations and failures to the console.&#10;Use when a game aborts or exits during boot."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="EnvLogDirectMemoryToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock Text="SHARPEMU_LOG_IO" FontSize="13" FontFamily="Consolas,monospace" />
<TextBlock x:Name="EnvLogIoDesc"
Text="Log file open, read, and path-resolve activity to the console.&#10;Use when a game cannot find its data files during boot."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="EnvLogIoToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock Text="SHARPEMU_LOG_NP" FontSize="13" FontFamily="Consolas,monospace" />
<TextBlock x:Name="EnvLogNpDesc"
Text="Log NP (PlayStation Network) library calls to the console."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap" />
</StackPanel>
<ToggleSwitch Grid.Column="1" x:Name="EnvLogNpToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</Grid>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</TabItem>
</TabControl>
</Grid>
</Panel>
<!-- Console (collapsible) -->
<Border Grid.Row="2" x:Name="ConsolePanel" Classes="card" Padding="0" Height="240"
Margin="0,12,0,0" IsVisible="False">
<Grid RowDefinitions="Auto,*">
<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto, Auto" Margin="16,12,16,8">
<TextBlock Classes="sectionTitle" Text="CONSOLE" VerticalAlignment="Center" />
<TextBox Grid.Column="1" FontSize="12" Margin="0,0,12,0" x:Name="ConsoleSearchBox"
Watermark="Search..." MaxWidth="5500" />
<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto,Auto,Auto" Margin="16,12,16,8">
<TextBlock x:Name="ConsoleSectionTitle" Classes="sectionTitle" Text="CONSOLE" VerticalAlignment="Center" />
<TextBox Grid.Column="1" FontSize="12" Margin="0,0,12,0" x:Name="ConsoleSearchBox"
Watermark="Search..." Width="320" />
<CheckBox Grid.Column="2" x:Name="AutoScrollCheck" Content="Auto-scroll" IsChecked="True"
FontSize="12" Margin="0,0,12,0" />
<Button Grid.Column="3" x:Name="CopyLogButton" Classes="ghost" Content="Copy" FontSize="12"
<Button Grid.Column="3" x:Name="DetachConsoleButton" Classes="ghost" Content="Split" FontSize="12"
Padding="10,4" Margin="0,0,8,0" />
<Button Grid.Column="4" x:Name="ClearLogButton" Classes="ghost" Content="Clear" FontSize="12"
<Button Grid.Column="4" x:Name="CopyLogButton" Classes="ghost" Content="Copy" FontSize="12"
Padding="10,4" Margin="0,0,8,0" />
<Button Grid.Column="5" x:Name="ClearLogButton" Classes="ghost" Content="Clear" FontSize="12"
Padding="10,4" />
</Grid>
<ListBox Grid.Row="1" x:Name="ConsoleList" Classes="console" BorderThickness="0,1,0,0"
@@ -182,8 +575,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Grid>
</Border>
<!-- Launch bar -->
<Border Grid.Row="3" Classes="card" Margin="0,12,0,0" Padding="14">
<!-- Launch bar; capped so it does not sprawl on a maximized window. -->
<Border Grid.Row="3" x:Name="LaunchBar" Classes="card" Margin="0,12,0,0" Padding="14" MaxWidth="1280">
<StackPanel Spacing="14">
<Grid ColumnDefinitions="Auto,*,Auto">
@@ -202,9 +595,32 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Panel>
</Border>
<StackPanel Grid.Column="1" Spacing="3" VerticalAlignment="Center" Margin="14,0,14,0">
<TextBlock x:Name="SelectedGameTitle" Text="No game selected" FontSize="16" FontWeight="Bold"
TextTrimming="CharacterEllipsis" />
<StackPanel Grid.Column="1" Spacing="4" VerticalAlignment="Center" Margin="14,0,14,0">
<Grid ColumnDefinitions="Auto,Auto,*">
<TextBlock Grid.Column="0" x:Name="SelectedGameTitle" Text="No game selected" FontSize="16"
FontWeight="Bold" TextTrimming="CharacterEllipsis" VerticalAlignment="Center"
MaxWidth="340" Margin="0,0,10,0" />
<!-- Title id / version / size badges, right next to the
title. The title's own MaxWidth (not a "*" column) is
what keeps them from drifting to the far right. -->
<StackPanel Grid.Column="1" x:Name="SelectedBadgesRow" Orientation="Horizontal" Spacing="6"
IsVisible="False" VerticalAlignment="Center">
<Border Classes="pill" IsVisible="{Binding HasTitleId, FallbackValue=False}">
<TextBlock Text="{Binding TitleId}" FontSize="10" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
<Border Classes="pill" IsVisible="{Binding HasVersion, FallbackValue=False}">
<TextBlock Text="{Binding VersionText}" FontSize="10" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
<Border Classes="pill">
<TextBlock Text="{Binding SizeText, FallbackValue=''}" FontSize="10" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
</StackPanel>
</Grid>
<TextBlock x:Name="SelectedGamePath" Text="Pick a game from the library, or open an eboot.bin directly."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
<StackPanel Orientation="Horizontal" Spacing="7">
@@ -216,69 +632,78 @@ SPDX-License-Identifier: GPL-2.0-or-later
</StackPanel>
<StackPanel Grid.Column="2" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
<ToggleButton x:Name="OptionsToggle" Classes="ghost" Content="⚙ Options" />
<ToggleButton x:Name="ConsoleToggle" Classes="ghost" Content="≡ Console" />
<Button x:Name="LaunchButton" Classes="accent" Content="▶ Launch" IsEnabled="False" />
<Button x:Name="StopButton" Classes="danger" Content="■ Stop" IsEnabled="False" />
</StackPanel>
</Grid>
<!-- Launch options (collapsible) -->
<WrapPanel x:Name="OptionsPanel" IsVisible="False">
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="CPU engine" />
<ComboBox x:Name="CpuEngineBox" Width="150" SelectedIndex="0" CornerRadius="8">
<ComboBoxItem Content="Native" />
</ComboBox>
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Log level" />
<ComboBox x:Name="LogLevelBox" Width="150" SelectedIndex="2" CornerRadius="8">
<ComboBoxItem Content="Trace" />
<ComboBoxItem Content="Debug" />
<ComboBoxItem Content="Info" />
<ComboBoxItem Content="Warning" />
<ComboBoxItem Content="Error" />
<ComboBoxItem Content="Critical" />
</ComboBox>
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Import trace limit (0 = off)" />
<NumericUpDown x:Name="TraceImportsBox" Width="170" Minimum="0" Maximum="4096" Increment="16"
Value="0" FormatString="0" CornerRadius="8" />
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Strict dynlib resolution" />
<ToggleSwitch x:Name="StrictToggle" OnContent="On" OffContent="Off" />
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Log to file" />
<ToggleSwitch x:Name="LogToFileToggle" OnContent="On" OffContent="Off" />
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Log file path" />
<Button x:Name="SelectLogFilePathButton" Classes="ghost" Content="Select…"
VerticalAlignment="Center" />
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Override log file" />
<ToggleSwitch x:Name="OverrideLogFileToggle" OnContent="On" OffContent="Off" />
</StackPanel>
<StackPanel Margin="0,0,24,0">
<TextBlock Classes="fieldLabel" Text="Title music" />
<ToggleSwitch x:Name="TitleMusicToggle" OnContent="On" OffContent="Off" IsChecked="True" />
</StackPanel>
<StackPanel>
<TextBlock Classes="fieldLabel" Text="Discord presence" />
<ToggleSwitch x:Name="DiscordToggle" OnContent="On" OffContent="Off" />
</StackPanel>
</WrapPanel>
</StackPanel>
</Border>
</Grid>
<!-- Avalonia's regular overlay layer cannot appear over a native child
HWND/X11/Metal surface. Keep the running-session controls in a native
popup so the game reaches the bottom status bar without losing Stop. -->
<primitives:Popup x:Name="SessionBarPopup"
IsOpen="False"
PlacementTarget="{Binding #GameView}"
Placement="Bottom"
VerticalOffset="-66"
Topmost="True"
ShouldUseOverlayLayer="False"
TakesFocusFromNativeControl="False"
IsLightDismissEnabled="False">
<Border Classes="card" Width="598" Height="58" CornerRadius="16" Padding="14,8">
<Grid ColumnDefinitions="*,Auto">
<StackPanel Spacing="3" VerticalAlignment="Center">
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBlock x:Name="SessionGameTitle" Text="GAME RUNNING" FontSize="13" FontWeight="SemiBold"
MaxWidth="240" TextTrimming="CharacterEllipsis" VerticalAlignment="Center" />
<Border Classes="badge running" VerticalAlignment="Center">
<TextBlock Text="RUNNING" FontSize="9" FontWeight="Bold" LetterSpacing="1"
Foreground="{StaticResource SuccessBrush}" />
</Border>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="7">
<Border x:Name="SessionF11Badge" Classes="badge key" VerticalAlignment="Center">
<TextBlock Text="F11" FontSize="9" FontWeight="Bold"
Foreground="{StaticResource InfoBrush}" />
</Border>
<TextBlock x:Name="SessionHintText" Text="Fullscreen" FontSize="11"
Foreground="{StaticResource MutedBrush}" VerticalAlignment="Center" />
</StackPanel>
</StackPanel>
<StackPanel Grid.Column="1" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
<Button x:Name="SessionConsoleButton" Classes="ghost" Content="≡ Console" />
<Button x:Name="SessionStopButton" Classes="danger" Content="■ Stop" IsEnabled="False" />
</StackPanel>
</Grid>
</Border>
</primitives:Popup>
<!-- This is a native popup rather than an Avalonia overlay because the
emulated Vulkan surface is a native child window. -->
<primitives:Popup x:Name="SessionLoadingPopup"
IsOpen="False"
PlacementTarget="{Binding #GameView}"
Placement="Center"
Topmost="True"
ShouldUseOverlayLayer="False"
TakesFocusFromNativeControl="False"
IsLightDismissEnabled="False">
<Border Classes="card" Width="380" CornerRadius="18" Padding="22,18">
<StackPanel Spacing="12">
<TextBlock x:Name="SessionLoadingTitle" Text="Loading game" FontSize="16" FontWeight="SemiBold" />
<TextBlock x:Name="SessionLoadingDetail" Text="Preparing the emulation session..." FontSize="12"
Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
<ProgressBar IsIndeterminate="True" Height="5" />
</StackPanel>
</Border>
</primitives:Popup>
<!-- Status bar -->
<Grid Grid.Row="2" Background="{StaticResource ChromeBrush}" ColumnDefinitions="*,Auto">
<Grid x:Name="StatusBar" Grid.Row="2" Height="32" Background="{StaticResource ChromeBrush}"
ColumnDefinitions="*,Auto">
<TextBlock x:Name="EmulatorPathText" Grid.Column="0" Text="Emulator: locating…" FontSize="11"
Foreground="{StaticResource FaintBrush}" VerticalAlignment="Center" Margin="16,0"
TextTrimming="CharacterEllipsis" />
File diff suppressed because it is too large Load Diff
+14 -10
View File
@@ -9,12 +9,18 @@ SPDX-License-Identifier: GPL-2.0-or-later
the executable is started without arguments. -->
<PropertyGroup>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
<Version>0.0.1</Version>
<!-- Required by the source-generated LibraryImport stubs in the linked
controller readers below. -->
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<!-- Dependency-free; provides the BuildInfo provenance shown in the
title bar. -->
<ItemGroup>
<!-- The GUI owns the native presentation control while each game runs in
an isolated emulator process. -->
<ProjectReference Include="..\SharpEmu.Core\SharpEmu.Core.csproj" />
<ProjectReference Include="..\SharpEmu.Libs\SharpEmu.Libs.csproj" />
<ProjectReference Include="..\SharpEmu.Logging\SharpEmu.Logging.csproj" />
</ItemGroup>
@@ -28,17 +34,15 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ItemGroup>
<AvaloniaResource Include="..\..\assets\images\SharpEmu.ico" Link="Assets/SharpEmu.ico" />
<AvaloniaResource Include="..\..\assets\images\github.png" Link="Assets/github.png" />
<AvaloniaResource Include="..\..\assets\images\discord.png" Link="Assets/discord.png" />
<AvaloniaResource Include="..\..\assets\images\update-icon.png" Link="Assets/update-icon.png" />
<AvaloniaResource Include="..\..\assets\images\commit-icon.png" Link="Assets/commit-icon.png" />
</ItemGroup>
<!-- The controller readers (DualSense raw HID + Xbox XInput) are shared
with the emulator's pad HLE. They are dependency-free, so they are
compiled in directly rather than pulling a reference to all of
SharpEmu.Libs into the launcher. -->
<ItemGroup>
<Compile Include="..\SharpEmu.Libs\Pad\PadState.cs" Link="Input/PadState.cs" />
<Compile Include="..\SharpEmu.Libs\Pad\HidNative.cs" Link="Input/HidNative.cs" />
<Compile Include="..\SharpEmu.Libs\Pad\DualSenseReader.cs" Link="Input/DualSenseReader.cs" />
<Compile Include="..\SharpEmu.Libs\Pad\XInputReader.cs" Link="Input/XInputReader.cs" />
<EmbeddedResource Include="Languages\*.json">
<LogicalName>Languages.%(Filename)%(Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Project>
+1 -1
View File
@@ -47,7 +47,7 @@ internal sealed class SndPreviewPlayer
{
// Debounce so skimming through the library does not decode (or
// start) a preview per tile.
await Task.Delay(300).ConfigureAwait(false);
await Task.Delay(120).ConfigureAwait(false);
byte[]? wav;
lock (_sync)
+253
View File
@@ -0,0 +1,253 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Diagnostics;
using System.Formats.Tar;
using System.IO.Compression;
using System.Net.Http.Headers;
using System.Runtime.InteropServices;
using System.Text.Json;
namespace SharpEmu.GUI;
/// <summary>Self-contained Windows updater; the emulator layers do not depend on it.</summary>
public static class Updater
{
private const string ApplyArgument = "--sharpemu-apply-update";
private const string LatestReleaseUrl = "https://api.github.com/repos/sharpemu/sharpemu/releases/latest";
private static readonly TimeSpan CheckTimeout = TimeSpan.FromSeconds(10);
private static readonly HttpClient Http = CreateHttpClient();
public sealed record UpdateInfo(string Sha, string Name, string DownloadUrl, long Size);
public static async Task<UpdateInfo?> CheckAsync(string? currentSha, CancellationToken cancellationToken = default)
{
var platform = CurrentPlatform();
using var timeout = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
timeout.CancelAfter(CheckTimeout);
using var response = await Http.GetAsync(LatestReleaseUrl, timeout.Token);
response.EnsureSuccessStatusCode();
return ParseRelease(
await response.Content.ReadAsStringAsync(timeout.Token),
currentSha,
platform.Rid,
platform.Extension);
}
public static async Task DownloadAndRestartAsync(
UpdateInfo update,
IProgress<int>? progress = null,
CancellationToken cancellationToken = default)
{
var root = Path.Combine(Path.GetTempPath(), "SharpEmu.Update");
var payload = Path.Combine(root, "payload");
if (Directory.Exists(root))
{
Directory.Delete(root, recursive: true);
}
Directory.CreateDirectory(root);
var archive = Path.Combine(root, update.Name);
using (var response = await Http.GetAsync(update.DownloadUrl, HttpCompletionOption.ResponseHeadersRead, cancellationToken))
{
response.EnsureSuccessStatusCode();
await using var input = await response.Content.ReadAsStreamAsync(cancellationToken);
await using var output = File.Create(archive);
var buffer = new byte[81920];
long written = 0;
int read;
while ((read = await input.ReadAsync(buffer, cancellationToken)) > 0)
{
await output.WriteAsync(buffer.AsMemory(0, read), cancellationToken);
written += read;
progress?.Report(update.Size == 0 ? 0 : (int)(written * 100 / update.Size));
}
if (written != update.Size)
{
throw new InvalidDataException($"Downloaded {written} bytes; expected {update.Size}.");
}
}
var platform = CurrentPlatform();
var stagedExe = ExtractArchive(archive, payload, platform.Extension, platform.ExecutableName);
var start = new ProcessStartInfo(stagedExe)
{
UseShellExecute = false,
WorkingDirectory = payload,
};
start.ArgumentList.Add(ApplyArgument);
start.ArgumentList.Add(Environment.ProcessId.ToString());
start.ArgumentList.Add(AppContext.BaseDirectory);
using var helper = Process.Start(start)
?? throw new InvalidOperationException("The update installer could not be started.");
}
/// <summary>Runs from the downloaded executable after the old GUI exits.</summary>
public static bool TryApply(string[] args, out int exitCode)
{
exitCode = 0;
if (args.Length != 3 || args[0] != ApplyArgument)
{
return false;
}
try
{
if (int.TryParse(args[1], out var oldPid))
{
try
{
if (!Process.GetProcessById(oldPid).WaitForExit(30_000))
{
throw new TimeoutException("SharpEmu did not close within 30 seconds.");
}
}
catch (ArgumentException)
{
// The old process has already exited.
}
}
var source = AppContext.BaseDirectory;
var target = Path.GetFullPath(args[2]);
foreach (var file in Directory.EnumerateFiles(source, "*", SearchOption.AllDirectories))
{
var relative = Path.GetRelativePath(source, file);
if (relative.Equals("gui-settings.json", StringComparison.OrdinalIgnoreCase) ||
relative.StartsWith("user" + Path.DirectorySeparatorChar, StringComparison.OrdinalIgnoreCase) ||
relative.StartsWith("logs" + Path.DirectorySeparatorChar, StringComparison.OrdinalIgnoreCase) ||
relative.StartsWith("Languages" + Path.DirectorySeparatorChar, StringComparison.OrdinalIgnoreCase))
{
continue;
}
var destination = Path.Combine(target, relative);
Directory.CreateDirectory(Path.GetDirectoryName(destination)!);
File.Copy(file, destination, overwrite: true);
if (!OperatingSystem.IsWindows())
{
File.SetUnixFileMode(destination, File.GetUnixFileMode(file));
}
}
using var restarted = Process.Start(new ProcessStartInfo(
Path.Combine(target, CurrentPlatform().ExecutableName))
{
UseShellExecute = false,
WorkingDirectory = target,
}) ?? throw new InvalidOperationException("The updated SharpEmu could not be started.");
}
catch (Exception ex)
{
exitCode = 1;
try
{
File.WriteAllText(Path.Combine(args[2], "update-error.log"), ex.ToString());
}
catch
{
// Best-effort diagnostics only.
}
}
return true;
}
private static UpdateInfo? ParseRelease(
string json,
string? currentSha,
string rid,
string extension)
{
using var document = JsonDocument.Parse(json);
var candidates = new List<(DateTimeOffset Created, UpdateInfo Update)>();
foreach (var asset in document.RootElement.GetProperty("assets").EnumerateArray())
{
var name = asset.GetProperty("name").GetString() ?? "";
var marker = $"-{rid}-";
var markerIndex = name.LastIndexOf(marker, StringComparison.OrdinalIgnoreCase);
if (!name.EndsWith(extension, StringComparison.OrdinalIgnoreCase) ||
markerIndex < 0)
{
continue;
}
var sha = name[(markerIndex + marker.Length)..^extension.Length];
if (sha.Length < 7 || !sha.All(Uri.IsHexDigit))
{
continue;
}
candidates.Add((
asset.GetProperty("created_at").GetDateTimeOffset(),
new UpdateInfo(
sha,
name,
asset.GetProperty("browser_download_url").GetString()!,
asset.GetProperty("size").GetInt64())));
}
var latest = candidates.OrderByDescending(candidate => candidate.Created).FirstOrDefault().Update;
return latest is null || string.Equals(latest.Sha, currentSha, StringComparison.OrdinalIgnoreCase)
? null
: latest;
}
private static string ExtractArchive(
string archive,
string payload,
string extension,
string executableName)
{
if (extension == ".zip")
{
ZipFile.ExtractToDirectory(archive, payload);
}
else
{
Directory.CreateDirectory(payload);
using var compressed = File.OpenRead(archive);
using var gzip = new GZipStream(compressed, CompressionMode.Decompress);
TarFile.ExtractToDirectory(gzip, payload, overwriteFiles: false);
}
var executable = Path.Combine(payload, executableName);
if (!File.Exists(executable))
{
throw new InvalidDataException($"The update archive does not contain {executableName}.");
}
if (!OperatingSystem.IsWindows())
{
File.SetUnixFileMode(executable, File.GetUnixFileMode(executable) | UnixFileMode.UserExecute);
}
return executable;
}
private static HttpClient CreateHttpClient()
{
var client = new HttpClient { Timeout = Timeout.InfiniteTimeSpan };
client.DefaultRequestHeaders.UserAgent.Add(new ProductInfoHeaderValue("SharpEmu", "0.0.1"));
client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/vnd.github+json"));
return client;
}
private static PlatformInfo CurrentPlatform()
{
if (RuntimeInformation.ProcessArchitecture != Architecture.X64)
{
throw new PlatformNotSupportedException("SharpEmu releases require an x64 process.");
}
if (OperatingSystem.IsWindows()) return new("win-x64", ".zip", "SharpEmu.exe");
if (OperatingSystem.IsLinux()) return new("linux-x64", ".tar.gz", "SharpEmu");
if (OperatingSystem.IsMacOS()) return new("osx-x64", ".tar.gz", "SharpEmu");
throw new PlatformNotSupportedException();
}
private sealed record PlatformInfo(string Rid, string Extension, string ExecutableName);
}
-189
View File
@@ -1,189 +0,0 @@
{
"version": 2,
"dependencies": {
"net10.0": {
"Avalonia": {
"type": "Direct",
"requested": "[11.3.18, )",
"resolved": "11.3.18",
"contentHash": "2C4UxhWUObWGgYKWic1x5BMMWGJP6SElb91WeOxs+X/iR26rtkqpxFFwwo50FXS9AyYnHfk8QKXDEfe7oT/kZA==",
"dependencies": {
"Avalonia.BuildServices": "11.3.2",
"Avalonia.Remote.Protocol": "11.3.18",
"MicroCom.Runtime": "0.11.0"
}
},
"Avalonia.Desktop": {
"type": "Direct",
"requested": "[11.3.18, )",
"resolved": "11.3.18",
"contentHash": "bilMPa5vYiis6fbNovb6esKytBnOCEGojBa1XFegLCRHCP6g6PvZwS0XF/YOAGkENRlHG8dI7lohOpQ9bIkq1g==",
"dependencies": {
"Avalonia": "11.3.18",
"Avalonia.Native": "11.3.18",
"Avalonia.Skia": "11.3.18",
"Avalonia.Win32": "11.3.18",
"Avalonia.X11": "11.3.18"
}
},
"Avalonia.Fonts.Inter": {
"type": "Direct",
"requested": "[11.3.18, )",
"resolved": "11.3.18",
"contentHash": "27u6hB3Y2Ue586yjfeVakberY73VNQXtuKwe/P927XG1QPlhsfmOyifLHDDpSHG85Zl1x/Xv9IZ3+tk9FnjcZQ==",
"dependencies": {
"Avalonia": "11.3.18"
}
},
"Avalonia.Themes.Fluent": {
"type": "Direct",
"requested": "[11.3.18, )",
"resolved": "11.3.18",
"contentHash": "+Q/TJoynD0zNuu5w2gD+xcTl7GNKJFxlPYAndRLs/mTDrNbbsvv/271WyIysbMPsXSjCyBDp7RCZzQkpD6x5Bg==",
"dependencies": {
"Avalonia": "11.3.18"
}
},
"Tmds.DBus.Protocol": {
"type": "Direct",
"requested": "[0.21.3, )",
"resolved": "0.21.3",
"contentHash": "hDwB8WsQoyALQKqIbwzS68UKdlnafDm4T/DkO/JrA/YIneP/rKv96SxYPVXeh3FP4i/SXfShrYftKLtciJAIlw=="
},
"Avalonia.Angle.Windows.Natives": {
"type": "Transitive",
"resolved": "2.1.25547.20250602",
"contentHash": "ZL0VLc4s9rvNNFt19Pxm5UNAkmKNylugAwJPX9ulXZ6JWs/l6XZihPWWTyezaoNOVyEPU8YbURtW7XMAtqXH5A=="
},
"Avalonia.BuildServices": {
"type": "Transitive",
"resolved": "11.3.2",
"contentHash": "qHDToxto1e3hci5YqbG9n0Ty8mlp3zBUN5wT66wKqaDVzXyQ0do3EnRILd4Ke9jpvsktaPpgE0YjEk7hornryQ=="
},
"Avalonia.FreeDesktop": {
"type": "Transitive",
"resolved": "11.3.18",
"contentHash": "aUwv8BNruRUOaUfMu4U3uibIUS60/rSHgGOhd8zBkLkpxY3JFJvgRbeq5ZzHIyKXCuKi18PO00YHAgCarp3wdw==",
"dependencies": {
"Avalonia": "11.3.18",
"Tmds.DBus.Protocol": "0.21.3"
}
},
"Avalonia.Native": {
"type": "Transitive",
"resolved": "11.3.18",
"contentHash": "8g53DROFW6wVJAnTsE1Iu5bdZO5r0oqxbdbMQODs1QDYCK2IU/y/x/vQVKCYOvqxl4tXkzU9tExv8XqSGPWthQ==",
"dependencies": {
"Avalonia": "11.3.18"
}
},
"Avalonia.Remote.Protocol": {
"type": "Transitive",
"resolved": "11.3.18",
"contentHash": "vw+6ZfgTuu72dA9aVWn6u56t2nrBd5MoMU0wo/qI9XJAl/c0oYYphIvwLvJP1JorubQY4UE3d0ac8ULBhrGBiA=="
},
"Avalonia.Skia": {
"type": "Transitive",
"resolved": "11.3.18",
"contentHash": "/B4aXmNRNjG8I5U/a1xJI+bIi0XO6DDzS3mBrIKlVnJRY2CyZiUeESRQXLnIU77Z9TvqkUROs+D47s085YjFtA==",
"dependencies": {
"Avalonia": "11.3.18",
"HarfBuzzSharp": "8.3.1.1",
"HarfBuzzSharp.NativeAssets.Linux": "8.3.1.1",
"HarfBuzzSharp.NativeAssets.WebAssembly": "8.3.1.1",
"SkiaSharp": "2.88.9",
"SkiaSharp.NativeAssets.Linux": "2.88.9",
"SkiaSharp.NativeAssets.WebAssembly": "2.88.9"
}
},
"Avalonia.Win32": {
"type": "Transitive",
"resolved": "11.3.18",
"contentHash": "eioUHkM2PeLPETd1aEks3rvb9plbba6buIrNdrqCpwE/qgHKUjvRNBd5mUQfAbGgTLiAes524gB8uUMDhrsJVQ==",
"dependencies": {
"Avalonia": "11.3.18",
"Avalonia.Angle.Windows.Natives": "2.1.25547.20250602"
}
},
"Avalonia.X11": {
"type": "Transitive",
"resolved": "11.3.18",
"contentHash": "m4Ki/G5Dovnq+6QzfS0iGbK8V77Q6oTjToMLOB0CxPCCrl3Oxywh6kIjuGJDPaN6kopMmjxlNShyQf+vPYL+JA==",
"dependencies": {
"Avalonia": "11.3.18",
"Avalonia.FreeDesktop": "11.3.18",
"Avalonia.Skia": "11.3.18"
}
},
"HarfBuzzSharp": {
"type": "Transitive",
"resolved": "8.3.1.1",
"contentHash": "tLZN66oe/uiRPTZfrCU4i8ScVGwqHNh5MHrXj0yVf4l7Mz0FhTGnQ71RGySROTmdognAs0JtluHkL41pIabWuQ==",
"dependencies": {
"HarfBuzzSharp.NativeAssets.Win32": "8.3.1.1",
"HarfBuzzSharp.NativeAssets.macOS": "8.3.1.1"
}
},
"HarfBuzzSharp.NativeAssets.Linux": {
"type": "Transitive",
"resolved": "8.3.1.1",
"contentHash": "3EZ1mpIiKWRLL5hUYA82ZHteeDIVaEA/Z0rA/wU6tjx6crcAkJnBPwDXZugBSfo8+J3EznvRJf49uMsqYfKrHg=="
},
"HarfBuzzSharp.NativeAssets.macOS": {
"type": "Transitive",
"resolved": "8.3.1.1",
"contentHash": "jbtCsgftcaFLCA13tVKo5iWdElJScrulLTKJre36O4YQTIlwDtPPqhRZNk+Y0vv4D1gxbscasGRucUDfS44ofQ=="
},
"HarfBuzzSharp.NativeAssets.WebAssembly": {
"type": "Transitive",
"resolved": "8.3.1.1",
"contentHash": "loJweK2u/mH/3C2zBa0ggJlITIszOkK64HLAZB7FUT670dTg965whLFYHDQo69NmC4+d9UN0icLC9VHidXaVCA=="
},
"HarfBuzzSharp.NativeAssets.Win32": {
"type": "Transitive",
"resolved": "8.3.1.1",
"contentHash": "UsJtQsfAJoFDZrXc4hCUfRPMqccfKZ0iumJ/upcUjz/cmsTgVFGNEL5yaJWmkqsuFYdMWbj/En5/kS4PFl9hBA=="
},
"MicroCom.Runtime": {
"type": "Transitive",
"resolved": "0.11.0",
"contentHash": "MEnrZ3UIiH40hjzMDsxrTyi8dtqB5ziv3iBeeU4bXsL/7NLSal9F1lZKpK+tfBRnUoDSdtcW3KufE4yhATOMCA=="
},
"SkiaSharp": {
"type": "Transitive",
"resolved": "2.88.9",
"contentHash": "3MD5VHjXXieSHCleRLuaTXmL2pD0mB7CcOB1x2kA1I4bhptf4e3R27iM93264ZYuAq6mkUyX5XbcxnZvMJYc1Q==",
"dependencies": {
"SkiaSharp.NativeAssets.Win32": "2.88.9",
"SkiaSharp.NativeAssets.macOS": "2.88.9"
}
},
"SkiaSharp.NativeAssets.Linux": {
"type": "Transitive",
"resolved": "2.88.9",
"contentHash": "cWSaJKVPWAaT/WIn9c8T5uT/l4ETwHxNJTkEOtNKjphNo8AW6TF9O32aRkxqw3l8GUdUo66Bu7EiqtFh/XG0Zg==",
"dependencies": {
"SkiaSharp": "2.88.9"
}
},
"SkiaSharp.NativeAssets.macOS": {
"type": "Transitive",
"resolved": "2.88.9",
"contentHash": "Nv5spmKc4505Ep7oUoJ5vp3KweFpeNqxpyGDWyeEPTX2uR6S6syXIm3gj75dM0YJz7NPvcix48mR5laqs8dPuA=="
},
"SkiaSharp.NativeAssets.WebAssembly": {
"type": "Transitive",
"resolved": "2.88.9",
"contentHash": "kt06RccBHSnAs2wDYdBSfsjIDbY3EpsOVqnlDgKdgvyuRA8ZFDaHRdWNx1VHjGgYzmnFCGiTJBnXFl5BqGwGnA=="
},
"SkiaSharp.NativeAssets.Win32": {
"type": "Transitive",
"resolved": "2.88.9",
"contentHash": "wb2kYgU7iy84nQLYZwMeJXixvK++GoIuECjU4ECaUKNuflyRlJKyiRhN1MAHswvlvzuvkrjRWlK0Za6+kYQK7w=="
},
"sharpemu.logging": {
"type": "Project"
}
}
}
}
+6 -4
View File
@@ -3,11 +3,13 @@
using System.Buffers.Binary;
using System.Linq;
using SharpEmu.Logging;
namespace SharpEmu.HLE;
public sealed class Aerolib : ISymbolCatalog
{
private static readonly SharpEmuLogger Log = SharpEmuLog.For("Aerolib");
private static readonly Lazy<Aerolib> _instance = new(() => new Aerolib());
private static readonly Aerolib EmptyCatalog = new Aerolib(empty: true);
@@ -108,14 +110,14 @@ public sealed class Aerolib : ISymbolCatalog
if (resourceName == null)
{
Console.Error.WriteLine("[AEROLIB] Embedded resource 'aerolib.bin' not found");
Log.Error("Embedded resource 'aerolib.bin' not found");
return;
}
using var stream = assembly.GetManifestResourceStream(resourceName);
if (stream == null)
{
Console.Error.WriteLine("[AEROLIB] Failed to open embedded resource stream");
Log.Error("Failed to open embedded resource stream");
return;
}
@@ -145,11 +147,11 @@ public sealed class Aerolib : ISymbolCatalog
_byExportName[name] = symbol;
}
Console.Error.WriteLine($"[AEROLIB] Loaded {_byNid.Count} NID entries from binary resource");
Log.Info($"Loaded {_byNid.Count} NID entries from binary resource");
}
catch (Exception ex)
{
Console.Error.WriteLine($"[AEROLIB] Failed to load embedded aerolib.bin: {ex.Message}");
Log.Error($"Failed to load embedded aerolib.bin: {ex.Message}", ex);
}
}
Binary file not shown.
+57 -10
View File
@@ -1,6 +1,7 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers;
using System.Buffers.Binary;
using System.Text;
@@ -25,6 +26,12 @@ public sealed class CpuContext(ICpuMemory memory, Generation generation)
public ulong GsBase { get; set; }
/// <summary>x87 control word observed at the current guest boundary.</summary>
public ushort FpuControlWord { get; set; } = 0x037F;
/// <summary>MXCSR observed at the current guest boundary.</summary>
public uint Mxcsr { get; set; } = 0x1F80;
public ulong this[CpuRegister register]
{
get => _registers[(int)register];
@@ -238,23 +245,63 @@ public sealed class CpuContext(ICpuMemory memory, Generation generation)
return false;
}
var bytes = new byte[capacity];
for (var index = 0; index < bytes.Length; index++)
const int StackBufferLength = 512;
const int ReadChunkLength = 128;
var rented = capacity > StackBufferLength ? ArrayPool<byte>.Shared.Rent(capacity) : null;
Span<byte> bytes = rented is null ? stackalloc byte[StackBufferLength] : rented;
try
{
if (!Memory.TryRead(address + (ulong)index, bytes.AsSpan(index, 1)))
var length = 0;
while (length < capacity)
{
return false;
// Bulk-read in bounded chunks rather than the full capacity: the string
// may end just before unmapped memory, and overreading past the
// terminator by more than a chunk could fault where the old
// byte-by-byte loop succeeded.
var chunk = Math.Min(ReadChunkLength, capacity - length);
var span = bytes.Slice(length, chunk);
if (Memory.TryRead(address + (ulong)length, span))
{
var terminator = span.IndexOf((byte)0);
if (terminator >= 0)
{
value = Encoding.UTF8.GetString(bytes[..(length + terminator)]);
return true;
}
length += chunk;
continue;
}
// The chunk touches an unreadable range; fall back to per-byte reads so a
// terminator sitting before the bad byte still yields the string.
for (var i = 0; i < chunk; i++)
{
if (!Memory.TryRead(address + (ulong)(length + i), bytes.Slice(length + i, 1)))
{
return false;
}
if (bytes[length + i] == 0)
{
value = Encoding.UTF8.GetString(bytes[..(length + i)]);
return true;
}
}
length += chunk;
}
if (bytes[index] == 0)
value = Encoding.UTF8.GetString(bytes[..capacity]);
return true;
}
finally
{
if (rented is not null)
{
value = Encoding.UTF8.GetString(bytes, 0, index);
return true;
ArrayPool<byte>.Shared.Return(rented);
}
}
value = Encoding.UTF8.GetString(bytes);
return true;
}
public bool PushUInt64(ulong value)
+20
View File
@@ -0,0 +1,20 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.HLE;
/// <summary>
/// Marks a string parameter of a [SysAbiExport] handler as a guest null-terminated
/// UTF-8 pointer. The generated thunk reads the string from the argument register's
/// address (bounded by <see cref="MaxLength"/>) before invoking the handler, and
/// returns ORBIS_GEN2_ERROR_MEMORY_FAULT to the guest when the read fails — including
/// a null pointer, matching TryReadNullTerminatedUtf8's contract.
/// </summary>
[AttributeUsage(AttributeTargets.Parameter, Inherited = false, AllowMultiple = false)]
public sealed class GuestCStringAttribute : Attribute
{
public GuestCStringAttribute(int maxLength) => MaxLength = maxLength;
/// <summary>Upper bound in bytes for the guest read, terminator included.</summary>
public int MaxLength { get; }
}
+613
View File
@@ -0,0 +1,613 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Globalization;
using System.Runtime.InteropServices;
namespace SharpEmu.HLE;
/// <summary>
/// Detects guest CPU writes into memory that backs a host GPU image. On PS5
/// render targets alias unified memory, so games freely mix CPU writes and GPU
/// draws on the same surface (Chowdren titles memset their fog layers every
/// frame). Host GPU images are separate storage, so the video backend needs to
/// know when the guest CPU rewrote a surface to re-upload it. Ranges are
/// write-protected; the first write faults, the fault handler restores write
/// access and marks the range dirty, and the video backend consumes the dirty
/// flag once per flip and re-arms protection after re-uploading.
/// </summary>
public static unsafe class GuestImageWriteTracker
{
private const int ProtRead = 0x1;
private const int ProtWrite = 0x2;
private const int ClockMonotonicRaw = 4;
private sealed class TrackedRange
{
public ulong Address;
public ulong ByteCount;
public ulong Start;
public ulong End;
public int Dirty;
public int Armed;
public int FirstCpuWriteSeen;
public int PendingFirstCpuWrite;
public bool TraceLifetime;
public long SourceSequence;
public long FirstCpuWriteTraceSequence;
public long FirstCpuWriteTimestampNanoseconds;
public ulong FirstCpuWriteAddress;
public ulong FirstCpuWritePage;
public string Source = "unspecified";
}
[StructLayout(LayoutKind.Sequential)]
private struct Timespec
{
public long Seconds;
public long Nanoseconds;
}
private static readonly object _gate = new();
private static readonly Dictionary<ulong, TrackedRange> _rangesByAddress = new();
// Snapshot array read lock-free from the signal handler; rebuilt on every
// mutation under the gate. Signal handlers must not take managed locks.
private static TrackedRange[] _rangeSnapshot = [];
private static readonly bool _enabled = !OperatingSystem.IsWindows() &&
Environment.GetEnvironmentVariable("SHARPEMU_GUEST_IMAGE_CPU_SYNC") != "0";
private static readonly (bool Wildcard, ulong[] Addresses) _lifetimeTraceFilter =
ParseAddressList(Environment.GetEnvironmentVariable("SHARPEMU_TRACE_GUEST_IMAGE_ADDRS"));
private static readonly (bool Wildcard, string[] Sources) _lifetimeSourceTraceFilter =
ParseSourceList(Environment.GetEnvironmentVariable("SHARPEMU_TRACE_GUEST_MEMORY_LIFETIME"));
private static readonly bool _lifetimeTraceEnabled =
_lifetimeTraceFilter.Wildcard ||
_lifetimeTraceFilter.Addresses.Length != 0 ||
_lifetimeSourceTraceFilter.Wildcard ||
_lifetimeSourceTraceFilter.Sources.Length != 0;
private static readonly long _lifetimeTraceEpochNanoseconds =
_enabled && _lifetimeTraceEnabled ? GetMonotonicNanoseconds() : 0;
private static long _lifetimeTraceSequence;
[DllImport("libc", EntryPoint = "mprotect", SetLastError = true)]
private static extern int Mprotect(nint address, nuint length, int protection);
[DllImport("libc", EntryPoint = "clock_gettime", SetLastError = false)]
private static extern int ClockGetTime(int clockId, Timespec* time);
public static bool Enabled => _enabled;
/// <summary>
/// Exercises the fault-handling path once outside signal context so every
/// branch is JIT-compiled (and, under Rosetta 2, translated) before a real
/// fault arrives — a cold signal path is silently never entered there.
/// </summary>
public static void WarmUp()
{
if (!_enabled)
{
return;
}
var scratch = NativeMemory.AllocZeroed(4096);
try
{
// Warm the timestamp P/Invoke used by the signal-safe scalar
// capture path before a real protected-page write reaches it.
_ = GetMonotonicNanoseconds();
var address = (ulong)scratch;
Track(address, 4096);
_ = TryHandleWriteFault(address);
_ = ConsumeDirty(address);
Untrack(address);
}
finally
{
NativeMemory.Free(scratch);
}
}
/// <summary>Registers a range and arms write protection on it.</summary>
public static void Track(
ulong address,
ulong byteCount,
long sourceSequence = 0,
string source = "unspecified")
{
if (!_enabled || address == 0 || byteCount == 0)
{
return;
}
var (start, length) = PageAlign(address, byteCount);
lock (_gate)
{
_rangesByAddress.TryGetValue(address, out var range);
if (range is not null &&
(range.Start != start ||
range.End != start + length ||
range.ByteCount != byteCount))
{
// Never resize an object that is still reachable from the
// signal handler's lock-free snapshot. Retire it and publish
// a fresh immutable range.
DisarmLocked(range, "replace-range");
_rangesByAddress.Remove(address);
range = null;
}
if (range is null)
{
range = new TrackedRange
{
Address = address,
ByteCount = byteCount,
Start = start,
End = start + length,
TraceLifetime =
ShouldTraceRange(start, start + length) || ShouldTraceSource(source),
SourceSequence = sourceSequence,
Source = source,
};
_rangesByAddress[address] = range;
RebuildSnapshotLocked();
}
else
{
FlushPendingFirstCpuWrite(range);
}
range.SourceSequence = sourceSequence;
range.Source = source;
range.TraceLifetime =
ShouldTraceRange(range.Start, range.End) || ShouldTraceSource(source);
ArmLocked(range, "arm");
}
}
public static void Untrack(ulong address)
{
if (!_enabled)
{
return;
}
lock (_gate)
{
if (_rangesByAddress.TryGetValue(address, out var range))
{
DisarmLocked(range, "untrack");
_rangesByAddress.Remove(address);
RebuildSnapshotLocked();
}
}
}
/// <summary>
/// Returns true when the guest CPU wrote the range since the last call,
/// clearing the flag. The caller re-arms via <see cref="Rearm"/> after it
/// finished reading the guest bytes.
/// </summary>
public static bool ConsumeDirty(ulong address)
{
if (!_enabled)
{
return false;
}
lock (_gate)
{
if (!_rangesByAddress.TryGetValue(address, out var range))
{
return false;
}
FlushPendingFirstCpuWrite(range);
return Interlocked.Exchange(ref range.Dirty, 0) != 0;
}
}
/// <summary>
/// Non-consuming variant of <see cref="ConsumeDirty"/>: reports whether
/// the range has been written since it was last re-armed, leaving the
/// flag for the owner that evicts and re-uploads.
/// </summary>
public static bool PeekDirty(ulong address)
{
if (!_enabled)
{
return false;
}
lock (_gate)
{
if (!_rangesByAddress.TryGetValue(address, out var range))
{
return false;
}
FlushPendingFirstCpuWrite(range);
return Volatile.Read(ref range.Dirty) != 0;
}
}
public static void Rearm(ulong address)
{
if (!_enabled)
{
return;
}
lock (_gate)
{
if (_rangesByAddress.TryGetValue(address, out var range))
{
ArmLocked(range, "rearm");
}
}
}
/// <summary>
/// Prepares pages touched by a managed HLE memory write. Native guest
/// stores fault and enter <see cref="TryHandleWriteFault"/> through the
/// POSIX signal bridge, but a managed Buffer.MemoryCopy into a protected
/// page is surfaced by the runtime as a fatal AccessViolation instead of
/// a resumable guest fault. Visit every page in the write span up front so
/// all overlapping texture owners are dirtied and made writable.
/// </summary>
public static void NotifyManagedWrite(ulong address, ulong byteCount)
{
if (!_enabled || address == 0 || byteCount == 0)
{
return;
}
var end = address > ulong.MaxValue - byteCount
? ulong.MaxValue
: address + byteCount;
var candidate = address;
while (candidate < end)
{
_ = TryHandleWriteFault(candidate);
var nextPage = (candidate & ~0xFFFUL) + 0x1000UL;
if (nextPage <= candidate)
{
break;
}
candidate = nextPage;
}
}
/// <summary>
/// Flushes scalar first-write records captured by the POSIX signal handler.
/// Call only from ordinary managed execution, never from signal context.
/// </summary>
public static void FlushPendingDiagnostics()
{
if (!_enabled || !_lifetimeTraceEnabled)
{
return;
}
lock (_gate)
{
foreach (var range in _rangesByAddress.Values)
{
FlushPendingFirstCpuWrite(range);
}
}
}
/// <summary>
/// Signal-handler entry: if the fault address lies in a tracked, armed
/// range, restore write access, mark the range dirty, and return true so
/// the faulting write can be retried. Must not allocate or lock.
/// </summary>
public static bool TryHandleWriteFault(ulong faultAddress)
{
if (!_enabled || faultAddress == 0)
{
return false;
}
var ranges = Volatile.Read(ref _rangeSnapshot);
var writableStart = ulong.MaxValue;
var writableEnd = 0UL;
for (var index = 0; index < ranges.Length; index++)
{
var range = ranges[index];
if (faultAddress < range.Start || faultAddress >= range.End)
{
continue;
}
writableStart = Math.Min(writableStart, range.Start);
writableEnd = Math.Max(writableEnd, range.End);
}
if (writableStart == ulong.MaxValue)
{
return false;
}
// Ranges are page-aligned and may overlap (font atlases and other
// suballocations commonly share pages). Unprotecting one range also
// makes every overlapping tracked page writable. Expand to the full
// transitive overlap and dirty/disarm every owner, otherwise only the
// first dictionary entry observes the write and the others retain a
// stale cached texture indefinitely.
var expanded = true;
while (expanded)
{
expanded = false;
for (var index = 0; index < ranges.Length; index++)
{
var range = ranges[index];
if (range.Start >= writableEnd || range.End <= writableStart)
{
continue;
}
var start = Math.Min(writableStart, range.Start);
var end = Math.Max(writableEnd, range.End);
if (start != writableStart || end != writableEnd)
{
writableStart = start;
writableEnd = end;
expanded = true;
}
}
}
var needsUnprotect = false;
for (var index = 0; index < ranges.Length; index++)
{
var range = ranges[index];
if (range.Start < writableEnd && range.End > writableStart &&
Volatile.Read(ref range.Armed) != 0)
{
needsUnprotect = true;
break;
}
}
if (needsUnprotect &&
Mprotect(
(nint)writableStart,
(nuint)(writableEnd - writableStart),
ProtRead | ProtWrite) != 0)
{
return false;
}
for (var index = 0; index < ranges.Length; index++)
{
var range = ranges[index];
if (range.Start >= writableEnd || range.End <= writableStart)
{
continue;
}
var wasArmed = Interlocked.Exchange(ref range.Armed, 0) != 0;
if (wasArmed &&
range.TraceLifetime &&
Interlocked.CompareExchange(ref range.FirstCpuWriteSeen, 1, 0) == 0)
{
// Signal context: capture preallocated scalar fields only.
// Formatting and I/O are deferred to a locked safe path.
range.FirstCpuWriteTraceSequence =
Interlocked.Increment(ref _lifetimeTraceSequence);
range.FirstCpuWriteTimestampNanoseconds = GetMonotonicNanoseconds();
range.FirstCpuWriteAddress = faultAddress;
range.FirstCpuWritePage = faultAddress & ~0xFFFUL;
Volatile.Write(ref range.PendingFirstCpuWrite, 1);
Volatile.Write(ref range.FirstCpuWriteSeen, 2);
}
Volatile.Write(ref range.Dirty, 1);
}
return true;
}
private static void ArmLocked(TrackedRange range, string operation)
{
FlushPendingFirstCpuWrite(range);
if (Interlocked.Exchange(ref range.Armed, 1) == 1)
{
return;
}
// A new publication/rearm starts a new first-write lifetime.
Volatile.Write(ref range.FirstCpuWriteSeen, 0);
var failed = Mprotect(
(nint)range.Start,
(nuint)(range.End - range.Start),
ProtRead) != 0;
if (failed)
{
Volatile.Write(ref range.Armed, 0);
}
if (range.TraceLifetime)
{
TraceLifetime(
range,
failed ? $"{operation}-failed-errno-{Marshal.GetLastPInvokeError()}" : operation);
}
}
private static void DisarmLocked(TrackedRange range, string operation)
{
FlushPendingFirstCpuWrite(range);
var wasArmed = Interlocked.Exchange(ref range.Armed, 0) == 1;
if (wasArmed)
{
_ = Mprotect(
(nint)range.Start,
(nuint)(range.End - range.Start),
ProtRead | ProtWrite);
}
if (range.TraceLifetime)
{
TraceLifetime(range, wasArmed ? operation : $"{operation}-already-disarmed");
}
}
private static void RebuildSnapshotLocked()
{
_rangeSnapshot = _rangesByAddress.Values.ToArray();
}
private static (ulong Start, ulong Length) PageAlign(ulong address, ulong byteCount)
{
const ulong pageMask = 0xFFFUL;
var start = address & ~pageMask;
var end = (address + byteCount + pageMask) & ~pageMask;
return (start, end - start);
}
private static bool ShouldTraceRange(ulong start, ulong end)
{
if (_lifetimeTraceFilter.Wildcard)
{
return true;
}
var addresses = _lifetimeTraceFilter.Addresses;
for (var index = 0; index < addresses.Length; index++)
{
if (addresses[index] >= start && addresses[index] < end)
{
return true;
}
}
return false;
}
private static (bool Wildcard, ulong[] Addresses) ParseAddressList(string? addresses)
{
if (string.IsNullOrWhiteSpace(addresses))
{
return (false, []);
}
var parsedAddresses = new List<ulong>();
foreach (var token in addresses.Split(
[',', ';', ' ', '\t'],
StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries))
{
if (token == "*")
{
return (true, []);
}
var span = token.AsSpan();
if (span.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
{
span = span[2..];
}
if (ulong.TryParse(span, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var parsed))
{
parsedAddresses.Add(parsed);
}
}
return (false, parsedAddresses.ToArray());
}
private static bool ShouldTraceSource(string source)
{
if (_lifetimeSourceTraceFilter.Wildcard)
{
return true;
}
return Array.IndexOf(_lifetimeSourceTraceFilter.Sources, source) >= 0;
}
private static (bool Wildcard, string[] Sources) ParseSourceList(string? sources)
{
if (string.IsNullOrWhiteSpace(sources))
{
return (false, []);
}
var parsedSources = new List<string>();
foreach (var token in sources.Split(
[',', ';'],
StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries))
{
if (token == "*")
{
return (true, []);
}
parsedSources.Add(token);
}
return (false, parsedSources.ToArray());
}
private static void FlushPendingFirstCpuWrite(TrackedRange range)
{
var spin = new SpinWait();
while (Volatile.Read(ref range.FirstCpuWriteSeen) == 1)
{
spin.SpinOnce();
}
if (!range.TraceLifetime || Interlocked.Exchange(ref range.PendingFirstCpuWrite, 0) == 0)
{
return;
}
TraceLifetime(
range,
"first-cpu-write-disarm",
range.FirstCpuWriteAddress,
range.FirstCpuWritePage,
range.FirstCpuWriteTraceSequence,
range.FirstCpuWriteTimestampNanoseconds);
}
private static void TraceLifetime(
TrackedRange range,
string operation,
ulong faultAddress = 0,
ulong faultPage = 0,
long traceSequence = 0,
long timestampNanoseconds = 0)
{
if (traceSequence == 0)
{
traceSequence = Interlocked.Increment(ref _lifetimeTraceSequence);
}
if (timestampNanoseconds == 0)
{
timestampNanoseconds = GetMonotonicNanoseconds();
}
var elapsedMilliseconds =
(timestampNanoseconds - _lifetimeTraceEpochNanoseconds) / 1_000_000.0;
Console.Error.WriteLine(
$"[WT][LIFETIME] seq={traceSequence} t_ms={elapsedMilliseconds:F3} " +
$"event={operation} source_seq={range.SourceSequence} source='{range.Source}' " +
$"requested=0x{range.Address:X16}+0x{range.ByteCount:X} " +
$"range=0x{range.Start:X16}..0x{range.End:X16} " +
$"fault=0x{faultAddress:X16} page=0x{faultPage:X16}");
}
private static long GetMonotonicNanoseconds()
{
Timespec time;
return ClockGetTime(ClockMonotonicRaw, &time) == 0
? unchecked((time.Seconds * 1_000_000_000L) + time.Nanoseconds)
: 0;
}
}
+13
View File
@@ -0,0 +1,13 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.HLE;
[Flags]
public enum GuestPageProtection
{
None = 0,
Read = 1,
Write = 2,
Execute = 4,
}
+155 -45
View File
@@ -23,10 +23,32 @@ public readonly record struct GuestThreadSnapshot(
ulong LastReturnRip,
string? BlockReason);
/// <summary>
/// Continuation state for a blocked guest thread, replacing the closure pair a blocking
/// wait used to allocate. TryWake runs under the scheduler's guest-thread gate and
/// returns true when the waiter has a final result and the thread should be re-readied;
/// false leaves it parked. Resume runs later on the woken thread outside that gate, and
/// its return value becomes the guest's RAX for the resumed call.
/// </summary>
public interface IGuestThreadBlockWaiter
{
int Resume();
bool TryWake();
}
public interface IGuestThreadScheduler
{
bool SupportsGuestContextTransfer { get; }
/// <summary>
/// Associates a pthread identity created on the primary guest executor
/// with its live CPU context. Primary execution does not pass through
/// TryStartThread, but kernel exception delivery must still be able to
/// target it.
/// </summary>
void RegisterGuestThreadContext(ulong threadHandle, CpuContext context);
bool TryStartThread(CpuContext creatorContext, GuestThreadStartRequest request, out string? error);
bool TryJoinThread(
@@ -39,6 +61,19 @@ public interface IGuestThreadScheduler
int WakeBlockedThreads(string wakeKey, int maxCount = int.MaxValue);
/// <summary>
/// Applies a new guest scheduling priority to a live thread, mapping it
/// onto the host thread if one is running. Returns false when the thread
/// handle is unknown.
/// </summary>
bool TrySetGuestThreadPriority(ulong guestThreadHandle, int guestPriority);
/// <summary>
/// Records a new affinity mask for a guest thread and re-applies it to
/// the host thread where the platform supports it.
/// </summary>
bool TrySetGuestThreadAffinity(ulong guestThreadHandle, ulong affinityMask);
IReadOnlyList<GuestThreadSnapshot> SnapshotThreads();
bool TryCallGuestFunction(
@@ -51,11 +86,36 @@ public interface IGuestThreadScheduler
string reason,
out string? error);
bool TryCallGuestFunction(
CpuContext callerContext,
ulong entryPoint,
ulong arg0,
ulong arg1,
ulong arg2,
ulong stackAddress,
ulong stackSize,
string reason,
out ulong returnValue,
out string? error);
bool TryCallGuestContinuation(
CpuContext callerContext,
GuestCpuContinuation continuation,
string reason,
out string? error);
/// <summary>
/// Asynchronously invokes an installed kernel exception handler as the
/// target guest thread. This is used by IL2CPP's stop-the-world collector:
/// the handler acknowledges suspension and may remain blocked until the
/// collecting thread resumes it.
/// </summary>
bool TryRaiseGuestException(
CpuContext callerContext,
ulong threadHandle,
ulong handler,
int exceptionType,
out string? error);
}
public readonly record struct GuestImportCallFrame(
@@ -80,13 +140,34 @@ public readonly record struct GuestCpuContinuation(
ulong Rdi,
ulong R8,
ulong R9,
ulong R10,
ulong R11,
ulong R12,
ulong R13,
ulong R14,
ulong R15);
ulong R15,
ushort FpuControlWord,
uint Mxcsr,
bool RestoreFullFpuState);
public static class GuestThreadExecution
{
private sealed class DelegateGuestThreadBlockWaiter : IGuestThreadBlockWaiter
{
private readonly Func<int> _resume;
private readonly Func<bool> _tryWake;
public DelegateGuestThreadBlockWaiter(Func<int> resume, Func<bool> tryWake)
{
_resume = resume;
_tryWake = tryWake;
}
public int Resume() => _resume();
public bool TryWake() => _tryWake();
}
[ThreadStatic]
private static ulong _currentGuestThreadHandle;
@@ -106,10 +187,7 @@ public static class GuestThreadExecution
private static string? _pendingBlockWakeKey;
[ThreadStatic]
private static Func<int>? _pendingBlockResumeHandler;
[ThreadStatic]
private static Func<bool>? _pendingBlockWakeHandler;
private static IGuestThreadBlockWaiter? _pendingBlockWaiter;
[ThreadStatic]
private static long _pendingBlockDeadlineTimestamp;
@@ -157,8 +235,7 @@ public static class GuestThreadExecution
_pendingBlockContinuationValid = false;
_pendingBlockContinuation = default;
_pendingBlockWakeKey = null;
_pendingBlockResumeHandler = null;
_pendingBlockWakeHandler = null;
_pendingBlockWaiter = null;
_pendingBlockDeadlineTimestamp = 0;
_pendingEntryExit = false;
_pendingEntryExitValue = 0;
@@ -179,8 +256,7 @@ public static class GuestThreadExecution
_pendingBlockContinuationValid = false;
_pendingBlockContinuation = default;
_pendingBlockWakeKey = null;
_pendingBlockResumeHandler = null;
_pendingBlockWakeHandler = null;
_pendingBlockWaiter = null;
_pendingBlockDeadlineTimestamp = 0;
_pendingEntryExit = false;
_pendingEntryExitValue = 0;
@@ -211,8 +287,7 @@ public static class GuestThreadExecution
CpuContext? context,
string reason,
string? wakeKey = null,
Func<int>? resumeHandler = null,
Func<bool>? wakeHandler = null,
IGuestThreadBlockWaiter? waiter = null,
long blockDeadlineTimestamp = 0)
{
if (!IsGuestThread)
@@ -222,8 +297,7 @@ public static class GuestThreadExecution
_pendingBlockReason = string.IsNullOrWhiteSpace(reason) ? "guest_thread_blocked" : reason;
_pendingBlockWakeKey = string.IsNullOrWhiteSpace(wakeKey) ? _pendingBlockReason : wakeKey;
_pendingBlockResumeHandler = resumeHandler;
_pendingBlockWakeHandler = wakeHandler;
_pendingBlockWaiter = waiter;
_pendingBlockDeadlineTimestamp = blockDeadlineTimestamp;
if (context is not null && TryCaptureCurrentBlockContinuation(context, out var continuation))
{
@@ -239,6 +313,23 @@ public static class GuestThreadExecution
return true;
}
// Compatibility bridge for exports that still describe blocked work as a
// resume/wake delegate pair. New hot paths should provide an
// IGuestThreadBlockWaiter directly to avoid allocating closures.
public static bool RequestCurrentThreadBlock(
CpuContext? context,
string reason,
string? wakeKey,
Func<int> resumeHandler,
Func<bool> wakeHandler,
long blockDeadlineTimestamp = 0) =>
RequestCurrentThreadBlock(
context,
reason,
wakeKey,
new DelegateGuestThreadBlockWaiter(resumeHandler, wakeHandler),
blockDeadlineTimestamp);
public static bool TryConsumeCurrentThreadBlock(out string reason)
{
return TryConsumeCurrentThreadBlock(out reason, out _, out _);
@@ -255,7 +346,6 @@ public static class GuestThreadExecution
out hasContinuation,
out _,
out _,
out _,
out _);
}
@@ -264,19 +354,50 @@ public static class GuestThreadExecution
out GuestCpuContinuation continuation,
out bool hasContinuation,
out string wakeKey,
out Func<int>? resumeHandler,
out Func<bool>? wakeHandler)
out IGuestThreadBlockWaiter? waiter)
{
return TryConsumeCurrentThreadBlock(
out reason,
out continuation,
out hasContinuation,
out wakeKey,
out resumeHandler,
out wakeHandler,
out waiter,
out _);
}
public static bool TryConsumeCurrentThreadBlock(
out string reason,
out GuestCpuContinuation continuation,
out bool hasContinuation,
out string wakeKey,
out IGuestThreadBlockWaiter? waiter,
out long blockDeadlineTimestamp)
{
reason = _pendingBlockReason ?? string.Empty;
if (string.IsNullOrEmpty(reason))
{
continuation = default;
hasContinuation = false;
wakeKey = string.Empty;
waiter = null;
blockDeadlineTimestamp = 0;
return false;
}
continuation = _pendingBlockContinuation;
hasContinuation = _pendingBlockContinuationValid;
wakeKey = _pendingBlockWakeKey ?? reason;
waiter = _pendingBlockWaiter;
blockDeadlineTimestamp = _pendingBlockDeadlineTimestamp;
_pendingBlockReason = null;
_pendingBlockContinuation = default;
_pendingBlockContinuationValid = false;
_pendingBlockWakeKey = null;
_pendingBlockWaiter = null;
_pendingBlockDeadlineTimestamp = 0;
return true;
}
public static bool TryConsumeCurrentThreadBlock(
out string reason,
out GuestCpuContinuation continuation,
@@ -286,32 +407,16 @@ public static class GuestThreadExecution
out Func<bool>? wakeHandler,
out long blockDeadlineTimestamp)
{
reason = _pendingBlockReason ?? string.Empty;
if (string.IsNullOrEmpty(reason))
{
continuation = default;
hasContinuation = false;
wakeKey = string.Empty;
resumeHandler = null;
wakeHandler = null;
blockDeadlineTimestamp = 0;
return false;
}
continuation = _pendingBlockContinuation;
hasContinuation = _pendingBlockContinuationValid;
wakeKey = _pendingBlockWakeKey ?? reason;
resumeHandler = _pendingBlockResumeHandler;
wakeHandler = _pendingBlockWakeHandler;
blockDeadlineTimestamp = _pendingBlockDeadlineTimestamp;
_pendingBlockReason = null;
_pendingBlockContinuation = default;
_pendingBlockContinuationValid = false;
_pendingBlockWakeKey = null;
_pendingBlockResumeHandler = null;
_pendingBlockWakeHandler = null;
_pendingBlockDeadlineTimestamp = 0;
return true;
var consumed = TryConsumeCurrentThreadBlock(
out reason,
out continuation,
out hasContinuation,
out wakeKey,
out var waiter,
out blockDeadlineTimestamp);
resumeHandler = waiter is null ? null : waiter.Resume;
wakeHandler = waiter is null ? null : waiter.TryWake;
return consumed;
}
public static long ComputeDeadlineTimestamp(TimeSpan timeout)
@@ -360,10 +465,15 @@ public static class GuestThreadExecution
context[CpuRegister.Rdi],
context[CpuRegister.R8],
context[CpuRegister.R9],
context[CpuRegister.R10],
context[CpuRegister.R11],
context[CpuRegister.R12],
context[CpuRegister.R13],
context[CpuRegister.R14],
context[CpuRegister.R15]);
context[CpuRegister.R15],
context.FpuControlWord,
context.Mxcsr,
RestoreFullFpuState: false);
return true;
}
+442
View File
@@ -0,0 +1,442 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace SharpEmu.HLE;
/// <summary>
/// Process-wide registry of ELF PT_TLS templates and per-thread dynamic thread
/// vectors. AMD64 uses TLS Variant II: startup/static module blocks precede the
/// thread pointer, while modules introduced after a thread was initialized are
/// represented by separately allocated DTV entries.
/// </summary>
public static class GuestTlsTemplate
{
// Must match CpuDispatcher/DirectExecutionBackend's mapped prefix. PS5
// modules can require more than one host page of Variant II static TLS;
// Dreaming Sarah's startup image, for example, reaches 0x1870 bytes.
public const ulong StartupStaticTlsReservation = 0x10000UL;
private static readonly object _gate = new();
private static readonly SortedDictionary<ulong, ModuleTemplate> _modules = new();
private static readonly Dictionary<ulong, ThreadDtv> _threadDtvs = new();
private static ulong _staticTlsSize;
private static ulong _maximumAlignment = 1;
private static ulong _generation;
static GuestTlsTemplate()
{
RunTlsLayoutSelfChecks();
}
private sealed class ModuleTemplate
{
public required ulong ModuleId { get; init; }
public required byte[] InitImage { get; init; }
public required ulong MemorySize { get; init; }
public required ulong Alignment { get; init; }
public required ulong AlignmentBias { get; init; }
public required ulong StaticOffset { get; init; }
}
private sealed class ThreadDtv
{
public ulong Generation { get; set; }
public Dictionary<ulong, DtvEntry> Entries { get; } = new();
public nint DtvAllocationBase { get; set; }
public ulong DtvAddress { get; set; }
}
private sealed class DtvEntry
{
public required ulong Address { get; init; }
public nint AllocationBase { get; init; }
}
/// <summary>Main executable's initialized PT_TLS bytes.</summary>
public static byte[] InitImage
{
get
{
lock (_gate)
{
return _modules.TryGetValue(1, out var module)
? (byte[])module.InitImage.Clone()
: [];
}
}
}
/// <summary>Aligned size of the main executable's static TLS block.</summary>
public static ulong BlockSize
{
get
{
lock (_gate)
{
return _modules.TryGetValue(1, out var module)
? module.StaticOffset
: 0;
}
}
}
/// <summary>Main executable's PT_TLS alignment.</summary>
public static ulong Alignment
{
get
{
lock (_gate)
{
return _modules.TryGetValue(1, out var module)
? module.Alignment
: 1;
}
}
}
/// <summary>Total Variant II static TLS span required below the TCB.</summary>
public static ulong StaticTlsSize
{
get { lock (_gate) { return _staticTlsSize; } }
}
/// <summary>Largest PT_TLS alignment required by the registered modules.</summary>
public static ulong MaximumAlignment
{
get { lock (_gate) { return _maximumAlignment; } }
}
/// <summary>Current DTV generation, incremented for every registered module.</summary>
public static ulong Generation
{
get { lock (_gate) { return _generation; } }
}
/// <summary>
/// Backwards-compatible main-module registration entry point.
/// </summary>
public static void Set(ReadOnlySpan<byte> initImage, ulong memorySize, ulong alignment)
{
Reset();
RegisterModule(1, initImage, memorySize, alignment, alignmentBias: 0);
}
/// <summary>
/// Registers one module's PT_TLS template and allocates its Variant II
/// static offset. Modules must be registered in loader module-ID order.
/// </summary>
public static ulong RegisterModule(
ulong moduleId,
ReadOnlySpan<byte> initImage,
ulong memorySize,
ulong alignment,
ulong alignmentBias = 0)
{
if (moduleId == 0)
{
throw new ArgumentOutOfRangeException(nameof(moduleId));
}
var normalizedAlignment = alignment == 0 ? 1 : alignment;
if ((normalizedAlignment & (normalizedAlignment - 1)) != 0)
{
throw new InvalidDataException($"PT_TLS alignment 0x{alignment:X} is not a power of two.");
}
if (memorySize > int.MaxValue || (ulong)initImage.Length > memorySize)
{
throw new InvalidDataException("PT_TLS template size is invalid or exceeds the supported process limit.");
}
lock (_gate)
{
if (_modules.TryGetValue(moduleId, out var existing))
{
if (existing.MemorySize != memorySize ||
existing.Alignment != normalizedAlignment ||
existing.AlignmentBias != alignmentBias ||
!existing.InitImage.AsSpan().SequenceEqual(initImage))
{
throw new InvalidOperationException($"TLS module {moduleId} was registered with a different template.");
}
return existing.StaticOffset;
}
// FreeBSD/AMD64 Variant II: choose the smallest offset satisfying
// offset - previous >= size and (-offset) % align == p_vaddr % align.
var staticOffset = CalculateStaticOffset(
_staticTlsSize,
memorySize,
normalizedAlignment,
alignmentBias);
if (staticOffset > StartupStaticTlsReservation)
{
throw new InvalidOperationException(
$"Static TLS requires 0x{staticOffset:X} bytes, but startup maps only " +
$"0x{StartupStaticTlsReservation:X} bytes below the thread pointer.");
}
_modules.Add(moduleId, new ModuleTemplate
{
ModuleId = moduleId,
InitImage = initImage.ToArray(),
MemorySize = memorySize,
Alignment = normalizedAlignment,
AlignmentBias = alignmentBias,
StaticOffset = staticOffset,
});
_staticTlsSize = staticOffset;
_maximumAlignment = Math.Max(_maximumAlignment, normalizedAlignment);
_generation++;
return staticOffset;
}
}
/// <summary>Returns the static TP-relative block offset for a module.</summary>
public static bool TryGetStaticOffset(ulong moduleId, out ulong staticOffset)
{
lock (_gate)
{
if (_modules.TryGetValue(moduleId, out var module))
{
staticOffset = module.StaticOffset;
return true;
}
}
staticOffset = 0;
return false;
}
/// <summary>Clears all module templates and frees dynamic DTV blocks.</summary>
public static void Reset()
{
lock (_gate)
{
foreach (var dtv in _threadDtvs.Values)
{
FreeDynamicEntries(dtv);
}
_threadDtvs.Clear();
_modules.Clear();
_staticTlsSize = 0;
_maximumAlignment = 1;
_generation++;
}
}
/// <summary>
/// Initializes every currently registered startup TLS block for a thread
/// and records their addresses in that thread's DTV.
/// </summary>
public static void SeedThreadBlock(CpuContext context, ulong threadPointer)
{
ArgumentNullException.ThrowIfNull(context);
if (threadPointer == 0)
{
return;
}
lock (_gate)
{
if (_threadDtvs.Remove(threadPointer, out var oldDtv))
{
FreeDynamicEntries(oldDtv);
}
var dtv = new ThreadDtv();
_threadDtvs.Add(threadPointer, dtv);
foreach (var module in _modules.Values)
{
dtv.Entries[module.ModuleId] = CreateStaticOrDynamicEntry(context, threadPointer, module);
}
RebuildGuestDtv(context, threadPointer, dtv);
}
}
/// <summary>
/// Implements the DTV lookup used by <c>__tls_get_addr</c>. Unknown module
/// IDs and offsets outside the module's TLS image are rejected with zero.
/// </summary>
public static ulong ResolveAddress(CpuContext context, ulong moduleId, ulong offset)
{
ArgumentNullException.ThrowIfNull(context);
if (context.FsBase == 0 || moduleId == 0)
{
return 0;
}
lock (_gate)
{
if (!_modules.TryGetValue(moduleId, out var module) || offset >= module.MemorySize)
{
return 0;
}
if (!_threadDtvs.TryGetValue(context.FsBase, out var dtv))
{
dtv = new ThreadDtv();
_threadDtvs.Add(context.FsBase, dtv);
foreach (var startupModule in _modules.Values)
{
dtv.Entries[startupModule.ModuleId] = CreateStaticOrDynamicEntry(context, context.FsBase, startupModule);
}
RebuildGuestDtv(context, context.FsBase, dtv);
}
var entryAdded = false;
if (!dtv.Entries.TryGetValue(moduleId, out var entry))
{
// This module appeared after the thread's startup TLS layout was
// seeded. Model rtld's lazy DTV allocation instead of assuming
// unused space exists below the already-live thread pointer.
entry = CreateDynamicEntry(module);
dtv.Entries.Add(moduleId, entry);
entryAdded = true;
}
if (entryAdded || dtv.Generation != _generation)
{
RebuildGuestDtv(context, context.FsBase, dtv);
}
return checked(entry.Address + offset);
}
}
private static DtvEntry CreateStaticOrDynamicEntry(
CpuContext context,
ulong threadPointer,
ModuleTemplate module)
{
if (threadPointer >= module.StaticOffset)
{
var address = threadPointer - module.StaticOffset;
var zeroImage = module.MemorySize == 0 ? [] : new byte[(int)module.MemorySize];
if ((zeroImage.Length == 0 || context.Memory.TryWrite(address, zeroImage)) &&
(module.InitImage.Length == 0 || context.Memory.TryWrite(address, module.InitImage)))
{
return new DtvEntry { Address = address };
}
}
return CreateDynamicEntry(module);
}
private static DtvEntry CreateDynamicEntry(ModuleTemplate module)
{
var size = Math.Max(1UL, module.MemorySize);
var allocationSize = checked(size + module.Alignment - 1);
if (allocationSize > int.MaxValue)
{
throw new OutOfMemoryException("TLS module allocation exceeds the supported host allocation size.");
}
var allocationBase = Marshal.AllocHGlobal((int)allocationSize);
var alignedAddress = AlignUp(unchecked((ulong)allocationBase), module.Alignment);
Marshal.Copy(new byte[(int)size], 0, unchecked((nint)alignedAddress), (int)size);
if (module.InitImage.Length != 0)
{
Marshal.Copy(module.InitImage, 0, unchecked((nint)alignedAddress), module.InitImage.Length);
}
return new DtvEntry
{
Address = alignedAddress,
AllocationBase = allocationBase,
};
}
private static void FreeDynamicEntries(ThreadDtv dtv)
{
foreach (var entry in dtv.Entries.Values)
{
if (entry.AllocationBase != 0)
{
Marshal.FreeHGlobal(entry.AllocationBase);
}
}
if (dtv.DtvAllocationBase != 0)
{
Marshal.FreeHGlobal(dtv.DtvAllocationBase);
dtv.DtvAllocationBase = 0;
dtv.DtvAddress = 0;
}
}
private static void RebuildGuestDtv(CpuContext context, ulong threadPointer, ThreadDtv dtv)
{
var maximumModuleId = _modules.Count == 0 ? 0UL : _modules.Keys.Max();
var byteSize = checked(2UL * sizeof(ulong) + maximumModuleId * sizeof(ulong));
if (byteSize > int.MaxValue)
{
throw new OutOfMemoryException("Guest DTV exceeds the supported host allocation size.");
}
var newAllocation = Marshal.AllocHGlobal((int)Math.Max((ulong)sizeof(ulong) * 2, byteSize));
var newAddress = unchecked((ulong)newAllocation);
Marshal.Copy(new byte[(int)Math.Max((ulong)sizeof(ulong) * 2, byteSize)], 0, newAllocation, (int)Math.Max((ulong)sizeof(ulong) * 2, byteSize));
Marshal.WriteInt64(newAllocation, 0, unchecked((long)_generation));
Marshal.WriteInt64(newAllocation, sizeof(ulong), unchecked((long)maximumModuleId));
foreach (var (moduleId, entry) in dtv.Entries)
{
var slotOffset = checked((int)(2UL * sizeof(ulong) + (moduleId - 1) * sizeof(ulong)));
Marshal.WriteInt64(newAllocation, slotOffset, unchecked((long)entry.Address));
}
if (!context.TryWriteUInt64(threadPointer + sizeof(ulong), newAddress))
{
Marshal.FreeHGlobal(newAllocation);
throw new InvalidOperationException("Failed to install the guest DTV pointer in the thread control block.");
}
if (dtv.DtvAllocationBase != 0)
{
Marshal.FreeHGlobal(dtv.DtvAllocationBase);
}
dtv.DtvAllocationBase = newAllocation;
dtv.DtvAddress = newAddress;
dtv.Generation = _generation;
}
private static ulong AlignUp(ulong value, ulong alignment)
{
var mask = alignment - 1;
return checked((value + mask) & ~mask);
}
private static ulong CalculateStaticOffset(
ulong previousOffset,
ulong size,
ulong alignment,
ulong alignmentBias)
{
var result = checked(previousOffset + size + alignment - 1);
return result - ((result + alignmentBias) & (alignment - 1));
}
[Conditional("DEBUG")]
private static void RunTlsLayoutSelfChecks()
{
var firstOffset = RegisterModule(1, [0x11, 0x22], 0x20, 0x10, 0);
var secondOffset = RegisterModule(2, [0x7A], 0x18, 0x20, 8);
Debug.Assert(firstOffset == 0x20, "First Variant II TLS offset is incorrect.");
Debug.Assert(secondOffset >= firstOffset + 0x18, "TLS modules overlap in the static layout.");
Debug.Assert((unchecked(0UL - secondOffset) & 0x1F) == 8, "PT_TLS virtual-address congruence was not preserved.");
var lateEntry = CreateDynamicEntry(_modules[2]);
try
{
Debug.Assert(lateEntry.AllocationBase != 0, "A late TLS module did not receive a dynamic DTV block.");
Debug.Assert(Marshal.ReadByte(unchecked((nint)lateEntry.Address)) == 0x7A, "Late-module tdata was not initialized.");
Debug.Assert(Marshal.ReadByte(unchecked((nint)lateEntry.Address + 1)) == 0, "Late-module tbss was not zero initialized.");
}
finally
{
Marshal.FreeHGlobal(lateEntry.AllocationBase);
Reset();
}
}
}
+3 -1
View File
@@ -13,7 +13,9 @@ public static class HleDataSymbols
private const string LibcNeedFlagNid = "P330P3dFF68";
private const string LibcInternalNeedFlagNid = "ZT4ODD2Ts9o";
private const int ProgNameMaxBytes = 511;
private const ulong StackChkGuardValue = 0xC0DEC0DECAFEBABEUL;
// Terminator canaries reserve the low byte as NUL. Keep the process data
// symbol and every per-thread TLS copy byte-for-byte identical.
private const ulong StackChkGuardValue = 0xC0DEC0DECAFEBA00UL;
private static readonly object _gate = new();
private static readonly nint _stackChkGuardAddress = Allocate(sizeof(ulong) * 2);
@@ -0,0 +1,18 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.HLE.Host;
/// <summary>
/// General-purpose register snapshot of a suspended thread, produced by
/// <see cref="IHostThreading.TryCaptureThreadRegisters"/>. Registers are named
/// after the guest ISA (x86-64), which every supported host executes natively.
/// </summary>
public readonly record struct HostCapturedRegisters(
ulong Rip,
ulong Rsp,
ulong Rbp,
ulong Rax,
ulong Rbx,
ulong Rcx,
ulong Rdx);
+46
View File
@@ -0,0 +1,46 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.HLE.Host;
/// <summary>
/// Host-neutral gamepad button flags. Named after the PlayStation layout the guest API
/// exposes, but the numeric values are the seam's own — the HLE pad exports translate
/// them to SCE_PAD_BUTTON bits, so guest ABI values never leak into host backends.
/// </summary>
[Flags]
public enum HostGamepadButtons : uint
{
None = 0,
Up = 1 << 0,
Down = 1 << 1,
Left = 1 << 2,
Right = 1 << 3,
Cross = 1 << 4,
Circle = 1 << 5,
Square = 1 << 6,
Triangle = 1 << 7,
L1 = 1 << 8,
R1 = 1 << 9,
L2 = 1 << 10,
R2 = 1 << 11,
L3 = 1 << 12,
R3 = 1 << 13,
Options = 1 << 14,
TouchPad = 1 << 15,
}
/// <summary>
/// Snapshot of one host gamepad: sticks are 0..255 with 128 centered and Y growing
/// downward; triggers 0..255. Unmanaged on purpose so per-frame polls can stackalloc
/// snapshot buffers.
/// </summary>
public readonly record struct HostGamepadState(
bool Connected,
HostGamepadButtons Buttons,
byte LeftX,
byte LeftY,
byte RightX,
byte RightY,
byte LeftTrigger,
byte RightTrigger);
@@ -0,0 +1,20 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.HLE.Host;
/// <summary>
/// Platform-neutral page protection. Values intentionally enumerate the exact
/// combinations the emulator uses today so each maps 1:1 onto a single native
/// protection constant (PAGE_* on Windows, PROT_* elsewhere).
/// </summary>
public enum HostPageProtection
{
NoAccess,
ReadOnly,
ReadWrite,
Execute,
ReadExecute,
ReadWriteExecute,
ExecuteWriteCopy,
}
+42
View File
@@ -0,0 +1,42 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
using SharpEmu.HLE.Host.Posix;
using SharpEmu.HLE.Host.Windows;
namespace SharpEmu.HLE.Host;
/// <summary>
/// Process-wide access point for the host platform backend. Static HLE export
/// classes (which cannot receive constructor injection) resolve host primitives
/// through <see cref="Current"/>; injectable components should instead accept an
/// <see cref="IHostPlatform"/> and merely default to this.
/// </summary>
public static class HostPlatform
{
private static readonly Lazy<IHostPlatform> Instance = new(Create);
public static IHostPlatform Current => Instance.Value;
private static IHostPlatform Create()
{
// The Windows backend executes guest x86-64 natively and emits x86-64
// stubs, so a native ARM64 process must be rejected here rather than
// crash undefined later (x64 processes under emulation report X64).
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
return new WindowsHostPlatform();
}
if ((OperatingSystem.IsLinux() || OperatingSystem.IsMacOS()) &&
RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
return new PosixHostPlatform();
}
throw new PlatformNotSupportedException(
"SharpEmu native guest execution requires an x86-64 process on Windows, Linux, or macOS. " +
"On Apple Silicon, use the osx-x64 build under Rosetta 2.");
}
}

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