Ports the still-applicable half of the archived fork's stale-texture fix
(a42ccae) onto current main. Silent Hill: The Short Message (PPSA10112)
shows both faces: black title-screen UI (glyph atlas frozen at its first
upload) and stale/garbage rows on the brightness screen (a 3840x2160 UI
sheet whose backing bytes were never re-read).
1. Write tracking is armed under a byte budget, not a resolution cap.
GetOrCreateGuestImage armed GuestImageWriteTracker only when
target.Width <= 1920 && target.Height <= 1080. Silent Hill renders at
3840x2160, so every one of its render targets was excluded from
CPU-write tracking and no guest rewrite of one could ever invalidate
it: SyncCpuWrittenGuestImages (the flip / ACQUIRE_MEM re-upload path)
only ever visits ranges the tracker armed.
The cap presumably existed as a perf guard, but resolution is the
wrong proxy for the cost. Arming is one mprotect over the range, and
the fault handler unprotects the whole range on the first store, so a
write burst costs one fault regardless of size. What actually scales
with the surface is the dirty re-upload: one byte[byteCount]
allocation plus a full guest-memory read per dirty flip. So the guard
is now a byte budget, set equal to the 128 MiB limit that
SyncCpuWrittenGuestImages itself enforces before re-uploading. Above
that, arming can only cost faults; it can never produce a re-upload.
That is generous for 4K (RGBA8 32 MiB, RGBA16F 63 MiB, RGBA32F
127 MiB all fit) while still excluding volume textures that a
resolution cap could not see at all (512^3 RGBA8 is 512 MiB behind a
"512x512" surface).
Both sites now also arm the exact extent recorded in
_guestImageExtents (GetTextureByteCount) instead of
Width*Height*depth*GetTextureBytesPerPixel, so the armed range and
the range the sync path reads back are the same bytes; the old
expression over-counted block-compressed and unknown formats.
2. The CPU-texture refresh path no longer gates on IsCpuBacked alone.
TryCreateCpuTextureRefreshResource bailed on !guestImage.IsCpuBacked.
That flag is a latch: it flips false the first time an address is
used as a render target and never flips back. A surface that was
rendered into once and is afterwards rewritten by the guest CPU was
therefore frozen at its last GPU content forever, even when the parse
thread had already shipped fresh texels for it.
The gate is replaced by ShouldRefreshGuestImageFromCpu: CPU-backed,
or the parse-time write generation is above zero and differs from the
generation recorded by the last upload. Keeping the positive-
generation requirement preserves the pure GPU-feedback case (render
into an image, then sample it) that IsCpuBacked used to protect: such
a surface is now tracked (change 1) but never CPU-written, so its
generation stays zero and its live image is left alone. This matters
more than it did in the fork, precisely because change 1 arms
tracking on far more render targets. Dropping the gate outright, as
the fork did, would let a target sampled under a format tag that the
availability map does not match be overwritten once with whatever
sits in guest memory.
The existing content fingerprint still suppresses redundant uploads,
and MarkSampledImagesInitialized records the uploaded generation, so
a rewritten surface re-uploads exactly once per guest write burst.
Not ported: the fork's third part added a PeekDirty guard to the
parse-time snapshot fast path in AgcExports. It is superseded. That path
now calls IsGuestImageUploadKnown, which already compares
_cpuBackedUploadGenerations against the tracker's write generation - a
monotonic value that survives another owner consuming the dirty flag,
unlike PeekDirty, which both EvictDirtyCachedTextures and
SyncCpuWrittenGuestImages clear. Guest images with no generation entry
are covered instead by SyncCpuWrittenGuestImages. Adding a non-consuming
PeekDirty there would also make every draw between a CPU write and the
next flip fall through to a full texel re-read of the surface (33 MiB
for a 4K sheet), since Track re-arms without clearing the dirty flag.
The fork's promotion-path Track ("vulkan.cpu-backed-image") is likewise
superseded: AgcExports already arms every sampled texture's backing
extent as "agc.decoded-texture" before reading its texels.
Both decisions are extracted as pure internal predicates so they can be
unit-tested; the Vulkan device code around them needs a real device.
sceAgcDriverSubmitAcb submissions never produced a completion interrupt.
NotifySubmittedDcbCompleted returned early for anything that was not the
graphics queue, so an ACB reaching its ordered-queue fence published
nothing. UE 4.27's dynamic-resolution GPU-timing heuristic parks the game
thread on exactly that interrupt, so the render side never advanced and
Silent Hill: The Short Message deadlocked after its first frame.
Give every queue a CompletionEventId: 0 for graphics (what it already
published) and the owner handle from sceAgcDriverSubmitAcb rdi for a
compute queue, which is the same value the guest passes to
sceAgcDriverAddEqEvent. Publish under that ident from the existing fence
point, which both PumpSubmittedQueue and ResumeSuspendedDcb already reach
only after the submission is fully parsed.
Delivery is synchronous on the ordered guest-action queue rather than on a
ThreadPool hop with a sleep. That action runs after the logical queue has
flushed and waited for its latest fence, which is the moment hardware
would raise end-of-pipe. Deferring past it can only make the interrupt
late and reorder it against registration changes.
Gating: the per-queue completion event is unconditional, because
completion interrupts do fire on real hardware and because delivery is
registration-gated -- TriggerRegisteredEvents only queues onto equeues
that registered this exact (ident, graphics filter) pair, and
sceAgcDriverAddEqEvent is the only producer of graphics registrations. A
title that never registers its ACB owner handle observes no change.
SHARPEMU_AGC_SUBMIT_COMPLETION_EVENT is left to gate only the broad
ident-ignoring fan-out (TriggerRegisteredEventsDistinct), which is a
compatibility guess rather than hardware behavior; it also stays scoped to
the graphics queue where it was measured, so enabling the flag does not
newly fan out across compute queues.
The scalar evaluator gave every buffer_load_format instruction its own
attribute location. Two things multiply those: the CFG walk visits one
instruction on several paths, and an uber vertex shader fetches the same
stream from every material branch. UE's larger shaders reached 56 bindings
from 8 distinct views, and one reached 701 from 5.
Metal caps a vertex function at 31 attributes, so MoltenVK failed the MSL
compile with "'attribute' attribute parameter is out of bounds" and the
surrounding vkCreateGraphicsPipelines returned ErrorInitializationFailed.
Every draw using those pipelines was dropped, which is why Silent Hill:
The Short Message rendered a black scene. The vertex buffer count drove
Metal's buffer indices out of range too, giving the companion
"cannot reserve 'buffer' resource location at index 0" failures.
Key attributes by the guest stream view they read - absolute element
address, record stride and format - and alias every other fetch that
resolves to the same view onto that binding, so both translators map
those instruction PCs to one input variable. On PPSA10112 this takes the
worst shader from 56 attributes to 8 and pipeline failures from 840 to 0.
Ported from origin/fix/view-compatible-guest-images 7fb8fdf.
Rendering as sRGB and ImageLoad/Store-ing as UNORM at the same guest
address are the same surface accessed through different number formats.
Recreating the guest image per number format ping-pongs content between
two VkImages and loses the rendered pixels on every transition; the
mutable-format image now accepts the counterpart identity and serves it
through alias views. The commit names AvPlayer movie copies as the
pattern that needs this.
Adapted for this base: GetOrCreateGuestImage has since grown resolution
scaling and 3D/array support, so the alias accept is folded into the
current predicate (LogicalWidth/LogicalHeight/LogicalDepth/Type) rather
than the old Width/Height pair, and the storage-counterpart widening is
placed before the physical-dimension computation. The helper functions it
relies on (GetStorageImageFormat, IsCompatibleViewFormat) already existed.
NID znaWI0gpuo8 was mapped to sceUserServiceGetUserName as a "title-captured
alias". It is not that symbol. Recomputing the NID of every catalogued name
(base64 of the reversed first eight sha1 bytes of name+salt) resolves
znaWI0gpuo8 to scePadGetTriggerEffectState, and sceUserServiceGetUserName
hashes to 1xxcMiGu2fo instead. Auditing all 1087 export declarations the same
way found this to be the only NID whose declared name is wrong.
The consequence was not a missing export but a wrong one: the user-service
handler rejected the pad's arguments and returned
SCE_USER_SERVICE_ERROR_INVALID_PARAMETER about eighteen thousand times per
run in PPSA10112, so every poll fell back to a cached button bitmask. It
also hid the calls from every search for pad activity, which is why this
title was believed never to touch scePad at all.
The state size is taken from the caller's own frame rather than assumed: the
guest points the out-param at rbp-0x30 and stores its stack cookie at
rbp-0x28, leaving eight bytes for the state. Writing the sixteen the frame
superficially suggests would land on the cookie and fail the guest's stack
check - the same failure this codebase has already hit three times from
oversized HLE writes - so the test pins the size by asserting the cookie
survives.
No host pad exposes DualSense adaptive-trigger feedback, so the neutral
all-zero state is reported as success, which lets the caller take its normal
path instead of the fallback.
* [media] merge bink into shared ffmpeg bridge
* [avplayer] decode in process and fix stream info size
* [font] add glyph and teardown exports
* [build] bump ffmpeg runtime to 3b502d4
* [font] add glyph and teardown exports
* [build] bump ffmpeg runtime to 3b502d4
* [avplayer] decode in process
* [font] add glyph and teardown exports
* [build] bump ffmpeg runtime to 3b502d4
* fix(kernel): implement APR ResolveFilepathsWithPrefixToIdsAndFileSizes
Resource streamers resolve relative paths against a shared prefix; without
this HLE every call returned NOT_FOUND and assets never got real ids/sizes.
* fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected
Titles probe Remote Play during pad/network bring-up; unresolved imports
returned NOT_FOUND. Report initialized + disconnected so callers take the
normal offline path.
* fix(agc): accept Gen5 hull shaders that omit PGM_LO/HI in CreateShader
Type-5 headers can start with RSRC1/RSRC2; rejecting them left null handles
and Main Thread AVs. Scan the SH table and skip PGM patch when absent.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(kernel): reject getdents on file fds and emit . / .. for empty dirs
Returning rax=0 for non-directory or empty listings looked like EOF and
let GTA treat the fd as a pointer (fiWriteAsyncDataWorker AV at 0xB1).
* fix(hle): enable GuestImageWriteTracker CPU sync on Windows
Windows previously hard-disabled the tracker, so CPU-written guest
planes never marked dirty and host textures stayed empty. Arm pages
with VirtualProtect, handle write AVs in VEH, and warm/test on
VirtualAlloc memory so protect cannot poison the CRT heap.
* fix(agc): skip CB metadata draws for EliminateFastClear/Fmask/DCC
CB_COLOR_CONTROL modes 2/5/6 are colour-buffer metadata ops; applying
the bound shader as a normal colour draw corrupts subsequent composites.
Decode MODE from bits [6:4] and return before translate.
* fix(agc): merge Prospero attrib-table formats onto IR vertex inputs
IR-discovered BufferLoadFormat often keeps a stale float sharp format;
patch DataFormat/offset from the AGC attrib table (semantic index),
allow offen fetches, and map quirks 113/121 through NarrowVk for host
vertex input.
* fix(audio): harden AudioOut2 stack out-buffer writes against canary smash
Titles that stack-allocate AudioOut2 outs next to the frame canary were
corrupted by oversized or mistyped HLE writes; keep ContextPush pacing.
* Revert "fix(memory): reserve only large regions (#608)"
This reverts commit 8f9456229a.
* fix(gpu): decode Gen5 R16 and RG32 render-target formats
* fix(audio): AudioOut2 host beds, deeper waveOut queue, AJM MP3
GTA V Enhanced routes intro/menu audio through AudioOut2 and FMOD's AJM
MP3 path. Wire PortCreate/PortSetAttributes/ContextPush to dual host
stereo streams, deepen WinMM queue to 128KiB, and decode AJM codec 0
with a stateful NLayer helper so menu music is not silent.
* fix(agc): map PS interpolants via SPI_PS_INPUT_CNTL semantics
Identity ATTR→param wiring ignored hardware remapping, so UI draws
got wrong (or empty) interpolants. Pack CNTL from matched PS/GS
semantics, thread it into Vulkan/Metal as Location/Flat, and fingerprint
it in the graphics shader cache key.
* fix(agc): rect-list/NGG strips, Index8 expand, and GE_INDX_OFFSET
NGG single-rect UI needs triangle-strip expansion; Prospero Index8 must
expand to host u16; glyphs need base vertex from GE_INDX_OFFSET. Skip
param-less rect-lists instead of inventing colour draws.
* fix(np): report GTA Story Mode addcont entitlements as owned
NpEntitlementAccess was returning an empty add-on list, so GTA V Enhanced offered Buy Story Mode. Publish the installed license labels and stub premium-event registration so offline sessions take the owned path.
* fix(cpu): prefer native workers for all guest entry stubs
Route thread entry, continuation, and main entry through RunGuestEntryStub so guest stubs are not invoked above CLR-managed frames (UnmanagedCallersOnly FailFast). Keep requireNativeWorker for tbb_thead; other paths prefer workers with calli fallback.
* fix(agc): implement Rewind/Jump writers and IT_REWIND waits
GTA Subrender AVs came from AcbJumpGetSize / DcbRewind returning NOT_FOUND as packet sizes. Add IT_REWIND and INDIRECT_BUFFER writers, patch SetRewindState into the GPU wait registry, and nest-parse 4-dword jumps.
* fix(gpu): use AddrLib ExactXor for Gen5 Standard256B (mode 1)
Mode 5 already had Standard4K ExactXor; mode 1 still used the generic StandardSwizzle block table, which mis-detiles Gen5 UI atlases.
* Revert "fix(cpu): prefer native workers for all guest entry stubs"
This reverts commit 31c4db0d38.
* fix(memory): commit-first large maps; reserve only on failure
Replace the #608 always-reserve-only exact-map path with allocate-first and lazy reserve fallback when a huge non-exec commit cannot be satisfied. Prime and widen GetPointer commit so the fallback path is safer for native walkers. Drops the need for a hard #608 revert.
* [Agc] Implement fused shader half exports
* fix(agc): accept optional hull state in CreatePrimState
Port the CreatePrimState hull-optional path from #583 so fused HS pipelines (GTA) are not rejected with INVALID_ARGUMENT. Geometry-derived CX/UC writes are unchanged; hull is traced only.
* fix(videoout): restore thread-safe VulkanHostBufferPool (#564)
The 6db095e wipe dropped CasualcoderDev's lock-ordering-safe pool. Concurrent Return/TryTake without the gate races after the first present and can hang the submit path.
* Revert "fix(agc): implement Rewind/Jump writers and IT_REWIND waits"
This reverts commit bec77bf083.
* test(memory): align lazy-commit expectations with commit-first policy
Fake hosts must reject Allocate so reserve-only paths still run, and GetPointer asserts the 32 MiB prime range including AlignUp spill.
* diag(gpu): log guest-queue backlog breakdown under backpressure
Rate-limit top work types and ordered debugName prefixes when the Vulkan guest work queue stalls, so North Yankton logs show acquire/label vs draw traffic instead of only VulkanOrderedGuestAction.
* perf(agc): coalesce acquire flushes and batch non-DMA label wakes
Flush pending ACQUIRE_MEM invalidation at draw/dispatch/dma/flip boundaries instead of before every packet, and complete release/write-data producers in the same ordered action so load paths enqueue far fewer VulkanOrderedGuestAction items.
* perf(gpu): wait for ordered-action fences and keep draining sync
On Windows/Linux, block briefly for queue-visibility fences instead of deferring the whole logical queue for the tick. Prefer ordered sync/flip heads under backlog pressure, and keep macOS non-blocking defer behavior.
* perf(gpu): raise sync-item ceiling above payload guest-work cap
Apply SHARPEMU_PENDING_GUEST_WORK_ITEMS mainly to compute/draw/image payload work, and allow a higher SHARPEMU_PENDING_GUEST_SYNC_ITEMS ceiling for zero-payload ordered actions and flip markers. Keep the byte budget as the RAM safety valve.
* fix(gta): stub Voice ports and implement sceKernelCheckReachability
Resolve North Yankton-path Voice Create/Delete/Connect/Disconnect/End NIDs and EnumerationThread reachability checks so leftover unresolved imports are not on the critical path.
* diag(gta): arm flip/present/wait probes after North Audio
Rate-limited load_progress TRACE for flip submit, ordered flip enqueue, present taken/not-taken, and GPU wait backlog so North Yankton freezes can be classified without full AGC tracing.
* fix(ampr): restore sequential offset=-1 reads for streamer packs
Re-wire PakDirectoryTracker into sceAmprAprCommandBufferReadFile (dropped in #216) so RAGE sequential pack reads no longer fail while the North Yankton UI keeps flipping. Also rate-limit CheckReachability miss paths for EnumerationThread diagnosis.
* fix(hle/videoout): Windows GuestImage opt-in and keep GTA intro without sync
Default the tracker off on Windows to avoid VirtualProtect thrash, gate AGC
texel-copy skips on Enabled so guest Bink planes keep shipping pixels, and
drain CPU-written images on the present thread when sync is opted in.
* fix(videoout): probe guest content when tracker off so UI can skip copies
Restores upload-known/texture-cache skips for Dead Cells menus, and uses a
sparse guest-memory fingerprint when GuestImageWriteTracker is disabled so
CPU-updated Bink planes still force texel copies for GTA intro.
* fix(audio): keep 128KiB host queue AudioOut2-only
Restore the default 32 KiB (~171 ms) PCM bed for classic AudioOut so
titles like Dreaming Sarah stay in sync; only AudioOut2 opens the deeper
queue needed for bursty FMOD Push on GTA.
---------
Co-authored-by: samto6 <123419830+samto6@users.noreply.github.com>
* feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal)
Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU
onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared
addressing into DetileParams; the CPU fallback and both GPU kernels consume
the same params so they never disagree.
Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute
hand-emits the SPIR-V kernel; VulkanDetilePass.RecordDetile records the
dispatch into the async batch command buffer (never a blocking submit on the
render thread) with transients retired via fence; VulkanDetileSelfTest
(SHARPEMU_DETILE_SELFTEST=1) checks both entry points against the CPU detile.
Metal (Mac-untested): detile_compute.msl (detile_cs) + MetalDetilePass mirror
the Vulkan pass. The active Metal path CPU-detiles via the new
GnmTiling.DetileWithParams when a texture arrives packaged (empty RgbaPixels +
TiledSource/Detile), keeping Metal correct under default-on with no regression;
wiring MetalDetilePass live is the remaining on-device step.
Flags: GPU detile is default-on (SHARPEMU_GPU_DETILE=0 disables);
[GPU-DETILE] diagnostics gated behind SHARPEMU_LOG_GPU_DETILE=1.
Tests: 17 detile unit tests pass, incl. DetileWithParams and GetDetileParams
each matching TryDetile bit-for-bit across all supported modes/bpp, plus a
SPIR-V structural-validity test.
* feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal)
Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU
onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared
addressing into DetileParams that the CPU fallback and both GPU kernels
consume, so they never disagree; everything else keeps the CPU path.
Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute
hand-emits the kernel; VulkanDetilePass.RecordDetile records into the async
batch command buffer (never a blocking submit on the render thread) with
transients retired via fence, falling back to CPU detile on failure.
VulkanDetileSelfTest (SHARPEMU_DETILE_SELFTEST=1) checks both entry points.
Metal (Mac-untested): detile_compute.msl + MetalDetilePass mirror the Vulkan
pass; the active Metal path CPU-detiles via GnmTiling.DetileWithParams so it
stays correct under default-on. Wiring MetalDetilePass live is a follow-up.
Flags: default-on (SHARPEMU_GPU_DETILE=0 disables); diagnostics behind
SHARPEMU_LOG_GPU_DETILE=1. Adds 17 passing detile unit tests.
* Fix: added support layered texture support for the GPU-Detiling.
* Fix: Added support for BlockTable (1 / 4 / 8 (Morton/Z-order))
* feat: added support for 8 and 16 bpp (bytes per element)
* Fixed a build failure specific to this branch
---------
Vector-mesh UI text samples type-10 volume LUTs; treat MIMG DIM=2 as
Dim3D and transport depth through AGC and Vulkan so Z slices no longer
collapse into a single 2D plane.
IR-discovered BufferLoadFormat often keeps a stale float sharp format;
patch DataFormat/offset from the AGC attrib table (semantic index),
allow offen fetches, and map quirks 113/121 through NarrowVk for host
vertex input.
Co-authored-by: Cursor <cursoragent@cursor.com>
Windows previously hard-disabled the tracker, so CPU-written guest
planes never marked dirty and host textures stayed empty. Arm pages
with VirtualProtect, handle write AVs in VEH, and warm/test on
VirtualAlloc memory so protect cannot poison the CRT heap.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected
Titles probe Remote Play during pad/network bring-up; unresolved imports
returned NOT_FOUND. Report initialized + disconnected so callers take the
normal offline path.
Co-authored-by: Cursor <cursoragent@cursor.com>
* chore: retrigger gameplay CI for PR #536
Co-authored-by: Cursor <cursoragent@cursor.com>
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(kernel): implement APR ResolveFilepathsWithPrefixToIdsAndFileSizes
Resource streamers resolve relative paths against a shared prefix; without
this HLE every call returned NOT_FOUND and assets never got real ids/sizes.
Co-authored-by: Cursor <cursoragent@cursor.com>
* chore: retrigger gameplay CI for PR #534
Co-authored-by: Cursor <cursoragent@cursor.com>
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
Titles that stack-allocate AudioOut2 outs next to the frame canary were
corrupted by oversized or mistyped HLE writes; keep ContextPush pacing.
Co-authored-by: Cursor <cursoragent@cursor.com>
Map UnauthorizedAccess on open to PERMISSION_DENIED and route Posix
lseek/pread/pwrite/rename/etc failures through PosixFailure so libc-style
callers get RAX=-1 plus TLS errno, matching open/read/write.
When a fixed mapping spans multiple free runs and a later gap cannot be
backed, any earlier host allocations were leaked. Stage all allocations
during the walk and insert MemoryRegions only after every gap has been
backed successfully. On any failure, free all staged allocations.
Fixes#472🤖 Generated with Hermes Agent
Add sceFontGetVerticalLayout (NID: 3BrWWFU+4ts) to the Font module,
completing the vertical-text counterpart to the existing
GetHorizontalLayout. The SceFontVerticalLayout structure is three
floats (baseline, lineAdvance, decorationExtent) interpreted for
vertical writing such as CJK text rendered top-to-bottom.
- Write baseline=8.0f, lineAdvance=16.0f, decorationExtent=0.0f
- Validate output pointer and return INVALID_ARGUMENT on null
- Return MEMORY_FAULT when guest writes fail
Tests:
- GetVerticalLayout_WritesExactlyThreeFloats with sentinel guard
- GetVerticalLayout_NullBuffer_ReturnsInvalidArgument
NID sourced via: python scripts/aerolib_catalog.py lookup sceFontGetVerticalLayout
Co-authored-by: tru3 <tru3@tru3.com>
The fault-time SSE4a fallback was Windows-only because the POSIX signal
bridge never carried XMM state: the CONTEXT scratch buffer only held the
17 general-purpose registers, so emulating EXTRQ/INSERTQ there would
have computed results from zeroed bytes and discarded the write. Bridge
the XMM registers on Linux by copying them between the mcontext's
FXSAVE image (kernel sigcontext ABI, libc-independent) and the CONTEXT
FltSave slots on capture and write-back, and gate the recovery on that
bridge instead of on Windows. Darwin still declines: its XMM area
remains unbridged.
With this, guest EXTRQ/INSERTQ on Linux hosts without SSE4a (any Intel
CPU) resumes with correct register state instead of dying on an
unrecovered SIGILL (#328).
ScalarLoadReadsTrackedFallbackMemory swaps the process-global static
Gen5ShaderScalarEvaluator.FallbackMemoryReader under a lock private to the
test class. The SharpEmu.Libs [ModuleInitializer] (AgcShaderCompilerHooks)
assigns the same static to TryReadShaderGuestMemory the first time any Libs
type is touched, and it does not take that lock. Under xUnit's default
cross-class parallelism a concurrent Libs test could fire the initializer
mid-test, clobbering the swapped-in reader — observed on CI (linux-x64) as
the fallback returning all zeros: Expected [1181044592, 4, 1319632096, 4],
Actual [0, 0, 0, 0].
Put the test in a DisableParallelization collection, matching the existing
convention for shared-mutable-static tests (KernelMemoryCompatState,
AjmState, AvPlayerPathState). The collection runs alone in the non-parallel
phase, so no other test can mutate the static while this one holds it.
Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com>
TryDetile's exact-XOR fast path (PS5 swizzle modes 5/9/24/27) ran the
full AddrLib address equation per element: a 16-bit interleave with 32
PopCount calls for every pixel of textures that are millions of elements.
Each output bit is parity(x & XMask) XOR parity(y & YMask), and parity
distributes over XOR, so the offset factors into independent xTerm(x) ^
yTerm(y) fields. Precompute the per-column X term once and hoist the Y
term per row, collapsing the inner loop to one array load and one XOR.
Add GnmTilingDetileTests, which lays out a tiled buffer from an
independent re-derivation of the mode-27 equation and asserts TryDetile
reconstructs it byte-for-byte.
Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com>
* Kernel FS: default-deny unmapped guest paths (fixes absolute-path host escape)
ResolveGuestPath returned any unrecognized guest path verbatim as the host
path. Because absolute paths ("/etc/passwd", "C:\Windows\...") are already
fully qualified, they skipped the relative-path app0 fallback and were handed
straight to FileStream/File.Delete/etc., giving a malicious game arbitrary
host-file read/write/delete outside the sandbox.
Return string.Empty (deny) on fallthrough instead. Most callers already treat
a nonexistent host path as NOT_FOUND; open/truncate/rename get an explicit
empty-path guard so a denied path can't reach FileStream and throw an
ArgumentException their catch blocks don't cover.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Kernel FS: contain built-in mounts (fixes Windows drive-letter injection)
The built-in mount branches (app0/temp0/download0/hostapp/devlog) combined
the mount-relative guest path onto the host root without re-checking
containment. NormalizeMountRelativePath clamps ./.. but splits only on
separators, so a drive-qualified token like "C:" survives as a segment and
Path.Combine then discards the mount root, yielding a raw host path such as
"C:\Windows\..." (arbitrary host read/write).
Route every built-in branch through a new CombineWithinMount helper that
re-resolves with Path.GetFullPath and verifies the result stays under the
mount root -- the same guard TryResolveRegisteredGuestMount already applied.
Denied paths return string.Empty, which callers treat as unresolved.
AprStreamingContractTests passed a raw Path.GetTempFileName() as the guest
path, relying on the now-removed absolute-path passthrough; updated it to
address the file through a registered mount.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Kernel FS: reject reparse points inside mounts (fixes symlink escape)
Lexical containment (Path.GetFullPath + StartsWith) proves the textual
path stays under the mount root but does not follow symlinks/junctions.
A malicious game dump could plant a reparse point inside app0/temp0/etc.
pointing outside it, so a contained-looking path resolved onto the host
filesystem. Walk each existing component from the mount root to the
candidate and refuse any reparse point, in both the built-in and
registered-mount resolution paths. Mirrors AvPlayer's existing defense.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Kernel FS: fail closed when path containment cannot be verified
The reparse-point and drive-letter containment guards call Path.GetFullPath
and File.GetAttributes on untrusted guest paths. Both throw on crafted
over-long or invalid-char input, and ResolveGuestPath runs outside the file
syscalls' try blocks, so such a path was a guest-triggerable crash rather
than a denial.
Wrap the GetFullPath calls in CombineWithinMount and the registered-mount
path, and widen the GetAttributes catch, to treat any access/format failure
as an escape (deny) instead of propagating. Also tighten the ".." fallback
check so a legitimate file named "..foo" is not falsely rejected, and hoist
the repeated Path.GetFullPath(mountRoot) into a local.
Adds a regression test asserting the resolver returns without throwing for
an over-long and a NUL-embedded path under a mount.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Kernel FS: assert malformed paths resolve to empty, not just no-throw
The fail-closed regression test asserted only Assert.NotNull, which a
non-nullable string return can never violate via its value (only a throw,
which aborts the test earlier anyway). Tighten to Assert.Equal(string.Empty)
so it also locks in fail-CLOSED: a regression where a malformed path resolved
to a non-empty host path would now be caught.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Kernel FS: route new AMPR batch tests through a registered mount
Merging main brought in three AprStreamingContractTests that pass raw
Path.GetTempFileName()/temp host paths as guest paths. The default-deny
resolver from this branch rejects absolute host paths, so MissingMidBatch
failed at index 0 instead of the intended index 1. Address the present
file through a registered mount (as ResolveStatAndReadFile already does)
so entries 0 and 2 resolve and the batch fails at the genuinely-missing
entry. The two all-missing tests were unaffected but share the fix's intent.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Kernel FS: make a matched-mount denial terminal; fix Unix-only test asserts
A registered mount that claims a path by prefix but denies it (failed
containment or a reparse point inside the mount) now short-circuits in
ResolveGuestPath instead of falling through to the built-in mount branches.
The fall-through let an overlapping prefix (a registered "/app0" vs the
built-in SHARPEMU_APP0_DIR branch, which resolves against a cached root)
re-resolve a denied path and turn the denial back into a resolution -- the
reparse-point escape reappeared on Linux CI through exactly this path.
Also fix two tests that asserted Windows-specific behavior unconditionally:
a "C:\..." path is not absolute on Unix (it resolves contained under the
mount there), and that case is now pinned to Windows only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The decoder recognises the VOP3P mix ops (0x20 V_FMA_MIX_F32, 0x21
V_FMA_MIXLO_F16, 0x22 V_FMA_MIXHI_F16) but left them opaque
(Vop3pRaw20/21/22), so at SPIR-V emission they fell through the
vector-ALU switch to the default and failed with "unsupported vector
opcode". A single unhandled instruction fails the whole compile, so any
shader using fma_mix was dropped entirely. Unity's built-in-RP /
PostProcessing v2 HDR, tone-mapping and auto-exposure shaders emit
V_FMA_MIX_F32, so those passes never translated (this is what kept
Superliminal's auto-exposure luminance chain from running).
Name the three opcodes in DecodeVop3p (like the packed v_pk_* ops) and
lower them in the SPIR-V translator. Each mix op computes a single f32
fma(a, b, c) where every source is read *independently* as either a full
f32 register/constant or one f16 half widened to f32. Per operand,
op_sel_hi selects f16-vs-f32 and op_sel picks which f16 half; the neg_hi
field is repurposed as an absolute-value modifier and neg negates,
applied abs-then-neg. This reuses the VOP3P op_sel/op_sel_hi/neg/neg_hi
bit layout with the mix-specific meaning, not the packed-math meaning.
The result is a scalar f32 for V_FMA_MIX_F32; _MIXLO/_MIXHI narrow it
back to f16 (exact round-to-nearest-even, via the existing
EmitFloatToHalf) and write it into the low/high 16 bits of vdst,
preserving the other half. The clamp modifier saturates to [0, 1]
consistently with the other VOP3P ops. Per-operand F16/F32 select and
the abs/neg modifiers follow shadPS4's GetSrcMix, the authoritative
reference for the mix semantics.
Adds Gen5FmaMixSpirvTests: assembles V_FMA_MIX_F32 (with a representative
op_sel/op_sel_hi/neg/abs) and V_FMA_MIXLO_F16 compute shaders and asserts
they translate to GPU SPIR-V without hitting the drop path and emit a
GLSL.std.450 Fma (and an FAbs for the neg_hi modifier). Both fail against
the pre-fix tree with "unsupported vector opcode Vop3pRaw20/21".
* Shader: read a wave mask consumed as a per-lane predicate at the lane bit
A VCC/EXEC wave mask consumed as a per-lane predicate (the VCndmask
condition, a VCC/EXEC branch, or the derived _vcc/_exec bool) was tested in
single-lane emulation with a whole-word non-zero test (IsNotZero64) instead
of the current lane's bit. That is correct for comparison results (only the
lane's own bit is ever set) but wrong for bitwise-complement wave-mask idioms
(S_NOT / S_ORN2 / S_ANDN2 / S_NAND / S_NOR), which set the unused upper 63
bits: a whole-word test then reports the lane active even when its bit is
clear.
Unity's PostProcessing NaN killer does exactly this: per channel it computes
isNaN = NLT AND NGT AND NEQ (against 0), then combines the channels as
anyNaN OR NOT(v3-is-finite) via S_ORN2_B64. The complement set the upper mask
bits, so every valid pixel read as NaN and was replaced with 0, zeroing the
whole HDR scene before Bloom/Uber/tonemap. The 3D scene therefore rendered
black behind the menu while the UI survived. Extract the current lane's bit in
both single-lane and subgroup modes so IsWaveMaskActive matches the hardware.
Fixes Superliminal (PPSA06084) black 3D scene: the storage room now renders
behind the menu with natural exposure and no forced values.
(cherry picked from commit 7af6f4b6f314fe302619c0d44f4db00971c5bf24)
* test: wave-mask predicate is tested at the current lane bit
Regression test for the wave-mask lane-bit fix. Compiles a shader that
writes VCC at run time (V_CMP_EQ_F32) and asserts the emitted SPIR-V tests
the wave mask at the current lane's bit (mask & lane_bit) rather than with a
whole-word non-zero test. Fails against the previous IsNotZero64(mask) path,
which zeroed complement wave-mask idioms (S_ORN2/S_NOT, e.g. Unity's NaN
killer) across every lane.
* kernel: return -1/errno from POSIX open and fstat on failure
The POSIX-named open (wuCroIGjt2g) and fstat (mqQMh1zPPT8) exports routed
straight to the raw sceKernel* implementations, which report failure via
the 0x8002xxxx OrbisGen2Result sentinel in the return value. libc callers
follow the POSIX ABI and expect -1 with errno set, so they stored the
sentinel as a valid fd. Unity's IL2CPP file layer did exactly this while
probing the absent /app0/Media/il2cpp.usym: open returned NOT_FOUND
(0x80020002), the guest kept the sentinel as an fd, passed it back into
fstat, and eventually dereferenced a null pointer (vmovups xmm0,[rdi],
rdi=0) deep in a native .prx, crashing with 0xC0000005.
Wrap both entry points to translate a failed raw result into -1/errno,
mirroring the existing PosixStat/PosixLseek convention. Add a shared
PosixFailure helper (fstat maps a bad handle to EBADF; path calls default
to ENOENT) and route it through PosixStat too. Covered by two regression
tests reproducing the missing-file and misused-sentinel-fd cases.
* kernel: return -1/errno from POSIX close, read and write on failure
Same defect class as open/fstat: the POSIX-named close (bY-PO6JhzhQ),
read (AqBioC2vF3I) and write (FN4gaPmuFV8) exports forwarded the raw
sceKernel* core result, leaking the 0x8002xxxx sentinel to libc callers
that expect -1/errno on a bad fd. close in particular is on the crashing
Unity path, invoked on the sentinel the guest mistook for an fd.
Wrap all three through PosixFailure with EBADF as the fd-not-found errno.
Add regression tests for each, and correct the socket test that had
locked in the old raw-sentinel contract for a double close.
---------
Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com>
A SCE_KERNEL_MAP_FIXED request whose window partially overlaps an
existing allocation was failing outright: AllocateAt reserves the whole
range in one all-or-nothing VirtualAlloc, which returns 0 on partial
overlap. The mapping call then returned NOT_FOUND while leaving the free
tail unmapped, so the guest faulted (0xC0000005) writing into it.
Add IGuestAddressSpace.TryBackFixedRange, which walks the range via the
host Query (VirtualQuery reports contiguous same-state runs) and fills
only the free sub-ranges, leaving already-backed pages untouched. This
matches the fixed-mapping contract on hardware. Route the fixed
reservation path through it via a new backPartialOverlap flag.
Co-authored-by: slick-daddy <slick-daddy@users.noreply.github.com>
PS5 float VideoOut buffers (A16B16G16R16F flips) hold linear scRGB
light where 1.0 is SDR white; hardware scan-out applies the display
transfer function. vkCmdBlitImage converts numerically only, so
raw-blitting a linear-float guest frame into a UNORM swapchain crushes
dim scenes to near-black.
Blit float flip sources through a cached swapchain-sized sRGB
intermediate (the sRGB store performs the linear->sRGB encode), then
raw vkCmdCopyImage the encoded bytes into the same-compatibility-class
UNORM swapchain image. Swapchains that are already sRGB keep the
direct blit (their store encodes), and swapchain formats without an
sRGB counterpart keep today's raw blit unchanged.
Handle immediate EXTRQ and INSERTQ as well as MONITORX and MWAITX when the host raises illegal-instruction faults. Add unit coverage for SSE4a bit-field semantics and preserve existing load-time patching.
Co-authored-by: zocomputer <help@zocomputer.com>