Shader: test a wave mask consumed as a per-lane predicate at the lane bit (#465)

* Shader: read a wave mask consumed as a per-lane predicate at the lane bit

A VCC/EXEC wave mask consumed as a per-lane predicate (the VCndmask
condition, a VCC/EXEC branch, or the derived _vcc/_exec bool) was tested in
single-lane emulation with a whole-word non-zero test (IsNotZero64) instead
of the current lane's bit. That is correct for comparison results (only the
lane's own bit is ever set) but wrong for bitwise-complement wave-mask idioms
(S_NOT / S_ORN2 / S_ANDN2 / S_NAND / S_NOR), which set the unused upper 63
bits: a whole-word test then reports the lane active even when its bit is
clear.

Unity's PostProcessing NaN killer does exactly this: per channel it computes
isNaN = NLT AND NGT AND NEQ (against 0), then combines the channels as
anyNaN OR NOT(v3-is-finite) via S_ORN2_B64. The complement set the upper mask
bits, so every valid pixel read as NaN and was replaced with 0, zeroing the
whole HDR scene before Bloom/Uber/tonemap. The 3D scene therefore rendered
black behind the menu while the UI survived. Extract the current lane's bit in
both single-lane and subgroup modes so IsWaveMaskActive matches the hardware.

Fixes Superliminal (PPSA06084) black 3D scene: the storage room now renders
behind the menu with natural exposure and no forced values.

(cherry picked from commit 7af6f4b6f314fe302619c0d44f4db00971c5bf24)

* test: wave-mask predicate is tested at the current lane bit

Regression test for the wave-mask lane-bit fix. Compiles a shader that
writes VCC at run time (V_CMP_EQ_F32) and asserts the emitted SPIR-V tests
the wave mask at the current lane's bit (mask & lane_bit) rather than with a
whole-word non-zero test. Fails against the previous IsNotZero64(mask) path,
which zeroed complement wave-mask idioms (S_ORN2/S_NOT, e.g. Unity's NaN
killer) across every lane.
This commit is contained in:
kuba
2026-07-20 13:18:20 +02:00
committed by GitHub
parent bb3318a503
commit 20eda4443c
2 changed files with 153 additions and 3 deletions
@@ -5290,10 +5290,20 @@ public static partial class Gen5SpirvTranslator
UInt(0x108));
}
// A wave-mask SGPR (VCC/EXEC) consumed as a per-lane predicate — the
// condition of VCndmask, a VCC/EXEC branch, or the derived _vcc/_exec
// bool — must be tested at the CURRENT lane's bit, exactly as the
// hardware does, not as "the 64-bit value is non-zero". The two coincide
// for comparison results (only the lane's own bit is ever set), so the
// single-lane path historically used a cheaper whole-word non-zero test.
// But bitwise-complement wave-mask idioms (S_NOT/S_ORN2/S_ANDN2/S_NAND/
// S_NOR on a 64-bit mask) set the unused upper 63 bits; a whole-word test
// then reports "lane active" even when this lane's bit is clear. Unity's
// PostProcessing NaN killer does exactly this (`anyNaN | ~allFinite`),
// which made every valid pixel read as NaN and get replaced with 0 —
// zeroing the whole scene before tonemap. Extract the lane bit always.
private uint IsWaveMaskActive(uint mask) =>
_subgroupInvocationIdInput == 0
? IsNotZero64(mask)
: IsCurrentLaneSet(mask);
IsCurrentLaneSet(mask);
private uint IsCurrentLaneSet(uint mask) =>
IsNotZero64(
@@ -0,0 +1,140 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using SharpEmu.HLE;
using SharpEmu.ShaderCompiler;
using SharpEmu.ShaderCompiler.Vulkan;
using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
// Regression tests for how a VCC/EXEC wave mask consumed as a per-lane predicate
// is lowered to SPIR-V. A wave mask must be tested at the current lane's bit
// (mask & lane_bit) — exactly as the hardware evaluates the VCndmask condition or
// a VCC/EXEC branch — not with a whole-word "the 64-bit value is non-zero" test.
//
// The two agree for comparison results (only the lane's own bit is ever set), but
// diverge for the bitwise-complement wave-mask idioms (S_NOT / S_ORN2 / S_ANDN2 /
// S_NAND / S_NOR), which set the unused upper 63 bits. A whole-word test then
// reports the lane active even when its bit is clear. Unity's PostProcessing NaN
// killer combines its channels as `anyNaN | ~allFinite` (S_ORN2_B64); under the
// whole-word test every valid pixel read as NaN and was replaced with 0, zeroing
// the whole HDR scene before tone-mapping.
public sealed class Gen5WaveMaskSpirvTests
{
private const ulong ShaderAddress = 0x1_0000_0000;
[Fact]
public void WaveMaskPredicate_IsTestedAtCurrentLaneBit()
{
// V_CMP_EQ_F32 vcc, v0, v1 writes VCC at run time, which re-materialises
// the per-lane _vcc predicate from the wave mask via IsWaveMaskActive.
var spirv = Compile([0x7C04_0300u]);
// The lane's bit in single-lane emulation is the 64-bit constant 1, so the
// predicate is `(mask & 1) != 0`. The whole-word bug emitted `mask != 0`
// with no such mask. Require the lane-bit AND to be present.
Assert.True(
ContainsLaneBitMaskedWaveTest(spirv),
"wave-mask predicate must be tested at the current lane bit "
+ "(mask & lane_bit), not as a whole-word non-zero test");
}
// True when the module contains an OpBitwiseAnd whose operand is a 64-bit
// constant of value 1 — the current-lane bit that IsCurrentLaneSet masks the
// wave mask with before the non-zero test.
private static bool ContainsLaneBitMaskedWaveTest(byte[] spirv)
{
var laneBitConstIds = new HashSet<uint>();
// Pass 1: collect 64-bit OpConstant result-ids whose value is 1.
foreach (var (op, wordCount, offset) in EnumerateInstructions(spirv))
{
// OpConstant = 43; a 64-bit constant occupies 5 words
// (opcode, resultType, resultId, valueLow, valueHigh).
if (op != 43 || wordCount != 5)
{
continue;
}
var resultId = ReadWord(spirv, offset + 8);
var low = ReadWord(spirv, offset + 12);
var high = ReadWord(spirv, offset + 16);
if (low == 1 && high == 0)
{
laneBitConstIds.Add(resultId);
}
}
// Pass 2: look for an OpBitwiseAnd that consumes one of those constants.
foreach (var (op, wordCount, offset) in EnumerateInstructions(spirv))
{
// OpBitwiseAnd = 199 (opcode, resultType, resultId, operand0, operand1).
if (op != 199 || wordCount != 5)
{
continue;
}
var operand0 = ReadWord(spirv, offset + 12);
var operand1 = ReadWord(spirv, offset + 16);
if (laneBitConstIds.Contains(operand0) || laneBitConstIds.Contains(operand1))
{
return true;
}
}
return false;
}
private static IEnumerable<(ushort Op, int WordCount, int Offset)> EnumerateInstructions(
byte[] spirv)
{
// 5-word SPIR-V header, then (wordCount << 16 | opcode) packed instructions.
for (var offset = 5 * sizeof(uint); offset + sizeof(uint) <= spirv.Length;)
{
var word = ReadWord(spirv, offset);
var wordCount = (int)(word >> 16);
if (wordCount <= 0)
{
yield break;
}
yield return ((ushort)word, wordCount, offset);
offset += wordCount * sizeof(uint);
}
}
private static uint ReadWord(byte[] spirv, int offset) =>
BinaryPrimitives.ReadUInt32LittleEndian(spirv.AsSpan(offset, sizeof(uint)));
private static byte[] Compile(uint[] programWords)
{
var memory = new FakeCpuMemory(ShaderAddress, 0x2000);
var ctx = new CpuContext(memory, Generation.Gen5);
Gen5ShaderAtomicDecodeTests.WriteProgram(memory, ShaderAddress, programWords);
var shaderRegisters = new Dictionary<uint, uint>
{
[Gen5ShaderAtomicDecodeTests.ComputePgmRsrc2Register] = 16u << 1,
};
Assert.True(
Gen5ShaderTranslator.TryCreateState(
ctx,
ShaderAddress,
0,
shaderRegisters,
Gen5ShaderAtomicDecodeTests.ComputeUserDataRegister,
out var state,
out var error),
error);
Assert.True(
Gen5ShaderScalarEvaluator.TryEvaluate(ctx, state, out var evaluation, out error),
error);
Assert.True(
Gen5SpirvTranslator.TryCompileComputeShader(
state, evaluation, 1, 1, 1, out var shader, out error),
error);
return shader.Spirv;
}
}