mirror of
https://github.com/par274/sharpemu.git
synced 2026-07-30 14:39:42 +08:00
[GUI] Update library page layout (#690)
* [GUI] Add horizontal game tiles * [GUI] Update launching elements layout * [GUI] Change cards format to squares
This commit is contained in:
@@ -0,0 +1,16 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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namespace SharpEmu.GUI;
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/// <summary>
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/// Stateless trailing action that opens the library folder picker.
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/// </summary>
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public sealed class AddFolderTile : LibraryTile
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{
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public static AddFolderTile Instance { get; } = new();
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private AddFolderTile()
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{
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}
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}
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@@ -17,7 +17,7 @@ internal enum GameEntryChanges
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Background = 4,
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}
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public sealed class GameEntry : INotifyPropertyChanged
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public sealed class GameEntry : LibraryTile, INotifyPropertyChanged
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{
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// Placeholder gradients for games without cover art, picked
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// deterministically from the game name so a game keeps its color.
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} لعبة",
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"Library.SearchWatermark": "ابحث في المكتبة...",
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"Library.AddFolder": "+ إضافة مجلد",
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"Library.AddFolder": "إضافة مجلد",
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"Library.OpenFile": "فتح ملف...",
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"Library.Context.Launch": "تشغيل",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} jogos",
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"Library.SearchWatermark": "Pesquisar na biblioteca…",
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"Library.AddFolder": "+ Adicionar pasta",
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"Library.AddFolder": "Adicionar pasta",
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"Library.OpenFile": "Abrir arquivo…",
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"Library.Context.Launch": "Jogar",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} Spiele",
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"Library.SearchWatermark": "Bibliothek durchsuchen…",
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"Library.AddFolder": "+ Spielordner hinzufügen",
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"Library.AddFolder": "Spielordner hinzufügen",
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"Library.OpenFile": "Datei öffnen…",
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"Library.Context.Launch": "Starten",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} spil",
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"Library.SearchWatermark": "Søg i biblioteket…",
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"Library.AddFolder": "+ Tilføj mappe",
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"Library.AddFolder": "Tilføj mappe",
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"Library.OpenFile": "Åbn fil…",
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"Library.Context.Launch": "Start",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} games",
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"Library.SearchWatermark": "Search library…",
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"Library.AddFolder": "+ Add folder",
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"Library.AddFolder": "Add folder",
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"Library.OpenFile": "Open file…",
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"Library.Context.Launch": "Launch",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} juegos",
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"Library.SearchWatermark": "Buscar en la biblioteca…",
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"Library.AddFolder": "+ Añadir carpeta",
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"Library.AddFolder": "Añadir carpeta",
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"Library.OpenFile": "Abrir archivo…",
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"Library.Context.Launch": "Iniciar",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} jeux",
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"Library.SearchWatermark": "Rechercher dans la bibliothèque…",
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"Library.AddFolder": "+ Ajouter un dossier",
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"Library.AddFolder": "Ajouter un dossier",
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"Library.OpenFile": "Ouvrir un fichier…",
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"Library.Context.Launch": "Lancer",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} játékok",
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"Library.SearchWatermark": "Keresés a könyvtárban",
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"Library.AddFolder": "+ Mappa hozzáadása",
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"Library.AddFolder": "Mappa hozzáadása",
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"Library.OpenFile": "Fájl megnyitása…",
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"Library.Context.Launch": "Inditás",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} giochi",
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"Library.SearchWatermark": "Cerca nella libreria…",
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"Library.AddFolder": "+ Aggiungi cartella",
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"Library.AddFolder": "Aggiungi cartella",
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"Library.OpenFile": "Apri file…",
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"Library.Context.Launch": "Avvia",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "ゲーム {0}本",
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"Library.SearchWatermark": "ライブラリを検索…",
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"Library.AddFolder": "+ フォルダーを追加",
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"Library.AddFolder": "フォルダーを追加",
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"Library.OpenFile": "ファイルを開く…",
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"Library.Context.Launch": "起動",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "게임 {0}개",
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"Library.SearchWatermark": "라이브러리 검색…",
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"Library.AddFolder": "+ 폴더 추가",
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"Library.AddFolder": "폴더 추가",
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"Library.OpenFile": "파일 열기…",
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"Library.Context.Launch": "실행",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} games",
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"Library.SearchWatermark": "Zoeken in bibliotheek…",
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"Library.AddFolder": "+ Map toevoegen",
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"Library.AddFolder": "Map toevoegen",
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"Library.OpenFile": "Bestand openen…",
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"Library.Context.Launch": "Starten",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} jogos",
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"Library.SearchWatermark": "Pesquisar biblioteca…",
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"Library.AddFolder": "+ Adicionar pasta",
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"Library.AddFolder": "Adicionar pasta",
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"Library.OpenFile": "Abrir ficheiro…",
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"Library.Context.Launch": "Iniciar",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "Игр: {0}",
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"Library.SearchWatermark": "Поиск…",
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"Library.AddFolder": "+ Добавить папку",
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"Library.AddFolder": "Добавить папку",
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"Library.OpenFile": "Открыть файл…",
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"Library.Context.Launch": "Запустить",
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@@ -7,7 +7,7 @@
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"Page.GameCount.Other": "{0} oyun",
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"Library.SearchWatermark": "Kütüphanede ara…",
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"Library.AddFolder": "+ Klasör ekle",
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"Library.AddFolder": "Klasör ekle",
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"Library.OpenFile": "Dosya aç…",
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"Library.Context.Launch": "Başlat",
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@@ -0,0 +1,9 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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namespace SharpEmu.GUI;
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/// <summary>
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/// Base type for game cards and actions shown in the library rail.
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/// </summary>
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public abstract class LibraryTile;
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@@ -0,0 +1,103 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Collections;
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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namespace SharpEmu.GUI;
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/// <summary>
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/// Read-only view of the visible games with one persistent action tile at
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/// the end. Game collection changes keep their original indices, so Avalonia
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/// can update and virtualize the rail without rebuilding every item.
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/// </summary>
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public sealed class LibraryTileCollection : IReadOnlyList<LibraryTile>, IList, INotifyCollectionChanged
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{
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private readonly ObservableCollection<GameEntry> _games;
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public LibraryTileCollection(ObservableCollection<GameEntry> games)
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{
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_games = games;
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_games.CollectionChanged += OnGamesCollectionChanged;
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}
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public event NotifyCollectionChangedEventHandler? CollectionChanged;
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public int Count => _games.Count + 1;
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bool IList.IsFixedSize => false;
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bool IList.IsReadOnly => true;
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bool ICollection.IsSynchronized => false;
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object ICollection.SyncRoot => this;
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public LibraryTile this[int index]
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{
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get
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{
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if ((uint)index < (uint)_games.Count)
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{
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return _games[index];
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}
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if (index == _games.Count)
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{
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return AddFolderTile.Instance;
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}
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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}
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object? IList.this[int index]
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{
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get => this[index];
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set => throw new NotSupportedException();
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}
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public IEnumerator<LibraryTile> GetEnumerator()
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{
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foreach (var game in _games)
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{
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yield return game;
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}
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yield return AddFolderTile.Instance;
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}
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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int IList.Add(object? value) => throw new NotSupportedException();
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void IList.Clear() => throw new NotSupportedException();
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bool IList.Contains(object? value) => ((IList)this).IndexOf(value) >= 0;
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int IList.IndexOf(object? value) => value switch
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{
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GameEntry game => _games.IndexOf(game),
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AddFolderTile => _games.Count,
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_ => -1,
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};
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void IList.Insert(int index, object? value) => throw new NotSupportedException();
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void IList.Remove(object? value) => throw new NotSupportedException();
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void IList.RemoveAt(int index) => throw new NotSupportedException();
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void ICollection.CopyTo(Array array, int index)
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{
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ArgumentNullException.ThrowIfNull(array);
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foreach (var tile in this)
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{
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array.SetValue(tile, index++);
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}
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}
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private void OnGamesCollectionChanged(object? sender, NotifyCollectionChangedEventArgs args) =>
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CollectionChanged?.Invoke(this, args);
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}
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+128
-133
@@ -6,7 +6,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<Window xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:SharpEmu.GUI"
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xmlns:primitives="clr-namespace:Avalonia.Controls.Primitives;assembly=Avalonia.Controls"
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x:Class="SharpEmu.GUI.MainWindow"
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Title="SharpEmu"
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Width="1280" Height="820"
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@@ -91,7 +90,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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</Grid>
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<!-- Main content -->
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<Grid x:Name="MainContent" Grid.Row="1" Margin="32,24,32,20" RowDefinitions="Auto,*,Auto,Auto">
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<Grid x:Name="MainContent" Grid.Row="1" Margin="32,24,32,20" RowDefinitions="Auto,*,Auto">
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<!-- Library / Options page switcher, with the library toolbar sharing
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the same row on the right. Plain buttons (not TabItem) so there is
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@@ -119,10 +118,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
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PlaceholderText="{Binding [Library.SearchWatermark], Source={x:Static local:Localization.Instance}}"
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Width="240"
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VerticalAlignment="Center" />
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<Button x:Name="AddFolderButton"
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Classes="ghost"
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Content="{Binding [Library.AddFolder], Source={x:Static local:Localization.Instance}}"
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VerticalAlignment="Center" />
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<Button x:Name="OpenFileButton"
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Classes="ghost"
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Content="{Binding [Library.OpenFile], Source={x:Static local:Localization.Instance}}"
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@@ -132,12 +127,12 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<Panel Grid.Row="1" x:Name="PagesHost">
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<!-- Library page. The tile row gets extra top margin so it sits
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closer to eye level (PS5 home-screen style) instead of hugging
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the Library/Options switcher above it. -->
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<Panel x:Name="LibraryPage" Margin="0,64,0,0">
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<!-- Library page. Covers use a horizontal virtualized rail so the
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number of realized images stays bounded for large libraries. -->
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<Grid x:Name="LibraryPage" Margin="0,46,0,0" RowDefinitions="188,*">
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<ListBox x:Name="GameList" Classes="tileGrid" Background="Transparent"
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SelectionMode="Single" Padding="0">
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Grid.Row="0"
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SelectionMode="Single" Padding="4,0,28,0">
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<ListBox.ContextMenu>
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<ContextMenu x:Name="GameContextMenu" Placement="Pointer">
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<MenuItem x:Name="CtxLaunch"
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@@ -190,49 +185,135 @@ SPDX-License-Identifier: GPL-2.0-or-later
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</ListBox.ContextMenu>
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<ListBox.ItemsPanel>
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<ItemsPanelTemplate>
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<WrapPanel />
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<VirtualizingStackPanel Orientation="Horizontal" />
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</ItemsPanelTemplate>
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</ListBox.ItemsPanel>
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<ListBox.ItemTemplate>
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<ListBox.DataTemplates>
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<DataTemplate x:DataType="local:GameEntry" x:CompileBindings="True">
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<StackPanel Width="128" Height="172" Spacing="7">
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<Border Classes="coverShadow" Width="128" Height="128">
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<Border Classes="coverClip">
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<Panel>
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<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
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<TextBlock Text="{Binding Initials}" FontSize="36" FontWeight="Bold"
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Foreground="#E8ECF4" Opacity="0.85"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</Border>
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<Image Source="{Binding Cover}" Stretch="UniformToFill" IsVisible="{Binding HasCover}" />
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</Panel>
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</Border>
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<Border Classes="coverShadow libraryGameCard"
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Width="148"
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Height="148"
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ToolTip.Tip="{Binding Name}"
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AutomationProperties.Name="{Binding Name}">
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<Border Classes="coverClip">
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<Panel>
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<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
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<TextBlock Text="{Binding Initials}" FontSize="38" FontWeight="Light"
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Foreground="#C4E8ECF4"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</Border>
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<Image Source="{Binding Cover}"
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Stretch="UniformToFill"
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RenderOptions.BitmapInterpolationMode="LowQuality"
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IsVisible="{Binding HasCover}" />
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</Panel>
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</Border>
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<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="SemiBold"
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TextWrapping="Wrap" MaxLines="2" TextTrimming="CharacterEllipsis"
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TextAlignment="Center" HorizontalAlignment="Center" />
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</StackPanel>
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</Border>
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</DataTemplate>
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</ListBox.ItemTemplate>
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<DataTemplate x:DataType="local:AddFolderTile">
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<Border Classes="addFolderTile"
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Width="148"
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Height="148"
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ToolTip.Tip="{Binding [Library.AddFolder],
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Source={x:Static local:Localization.Instance},
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x:CompileBindings=False}"
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AutomationProperties.Name="{Binding [Library.AddFolder],
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Source={x:Static local:Localization.Instance},
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x:CompileBindings=False}">
|
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<StackPanel HorizontalAlignment="Center"
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VerticalAlignment="Center"
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Spacing="12">
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<Border Classes="addFolderTileIcon">
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<TextBlock Classes="addFolderGlyph addFolderIconGlyph"
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Text="+"
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FontSize="34"
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FontWeight="Light"
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LineHeight="34"
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HorizontalAlignment="Center"
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VerticalAlignment="Center" />
|
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</Border>
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<TextBlock Classes="addFolderGlyph"
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Text="{Binding [Library.AddFolder],
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Source={x:Static local:Localization.Instance},
|
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x:CompileBindings=False}"
|
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FontSize="12"
|
||||
FontWeight="SemiBold"
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||||
HorizontalAlignment="Center" />
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</StackPanel>
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</Border>
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</DataTemplate>
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</ListBox.DataTemplates>
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</ListBox>
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<!-- Selected-game identity and actions share one detail surface so
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the selected title and metadata are never rendered twice. -->
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<StackPanel x:Name="LibrarySelectedDetails"
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Grid.Row="1"
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x:DataType="local:GameEntry"
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x:CompileBindings="True"
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IsVisible="False"
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MaxWidth="980"
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HorizontalAlignment="Left"
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VerticalAlignment="Top"
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Margin="4,8,0,0"
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Spacing="18">
|
||||
<TextBlock Text="{Binding Name}"
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FontSize="42"
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||||
FontWeight="SemiBold"
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TextWrapping="Wrap"
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TextTrimming="CharacterEllipsis"
|
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MaxLines="2" />
|
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<StackPanel Orientation="Horizontal" Spacing="8">
|
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<Border Classes="pill" IsVisible="{Binding HasTitleId}">
|
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<TextBlock Text="{Binding TitleId}" FontSize="11" FontWeight="SemiBold"
|
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Foreground="{StaticResource MutedBrush}" />
|
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</Border>
|
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<Border Classes="pill" IsVisible="{Binding HasVersion}">
|
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<TextBlock Text="{Binding VersionText}" FontSize="11" FontWeight="SemiBold"
|
||||
Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
<Border Classes="pill">
|
||||
<TextBlock Text="{Binding SizeText}" FontSize="11" FontWeight="SemiBold"
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||||
Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
</StackPanel>
|
||||
<Grid Width="360"
|
||||
ColumnDefinitions="*,*"
|
||||
ColumnSpacing="8"
|
||||
HorizontalAlignment="Left">
|
||||
<Button x:Name="LaunchButton"
|
||||
Grid.Column="0"
|
||||
Classes="accent"
|
||||
Content="Launch"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsEnabled="False" />
|
||||
<ToggleButton x:Name="ConsoleToggle"
|
||||
Grid.Column="1"
|
||||
Classes="ghost"
|
||||
Padding="22,10"
|
||||
HorizontalAlignment="Stretch"
|
||||
Content="{Binding [Launch.Console],
|
||||
Source={x:Static local:Localization.Instance},
|
||||
x:CompileBindings=False}" />
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
|
||||
<!-- Empty state -->
|
||||
<StackPanel x:Name="EmptyState" Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
|
||||
<StackPanel x:Name="EmptyState" Grid.RowSpan="2"
|
||||
Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
|
||||
IsVisible="False">
|
||||
<TextBlock Text="🎮" FontSize="44" HorizontalAlignment="Center" Opacity="0.7" />
|
||||
<TextBlock x:Name="EmptyStateTitle" Text="Your library is empty" FontSize="18" FontWeight="SemiBold"
|
||||
HorizontalAlignment="Center" />
|
||||
<TextBlock x:Name="EmptyStateHint" Text="Add a folder containing your games to get started."
|
||||
FontSize="13" Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
|
||||
<Button x:Name="EmptyAddFolderButton" Classes="accent"
|
||||
Content="{Binding [Library.Empty.AddFolder], Source={x:Static local:Localization.Instance}}"
|
||||
HorizontalAlignment="Center" Margin="0,8,0,0" />
|
||||
</StackPanel>
|
||||
|
||||
<!-- Loading state: covers the grid while a scan (initial load,
|
||||
rescan, or a just-added folder) is in flight, so the screen
|
||||
never looks blank mid-scan. -->
|
||||
<StackPanel x:Name="LoadingState" Spacing="14" HorizontalAlignment="Center" VerticalAlignment="Center"
|
||||
<StackPanel x:Name="LoadingState" Grid.RowSpan="2"
|
||||
Spacing="14" HorizontalAlignment="Center" VerticalAlignment="Center"
|
||||
IsVisible="False">
|
||||
<ProgressBar IsIndeterminate="True" Width="180" Height="3" />
|
||||
<TextBlock x:Name="LoadingStateText"
|
||||
@@ -240,11 +321,11 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
FontSize="13"
|
||||
Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
|
||||
</StackPanel>
|
||||
</Panel>
|
||||
</Grid>
|
||||
|
||||
<!-- Options page: sub-tabs so future categories (Graphics, …) slot
|
||||
in next to General. Card-grouped sections match the visual
|
||||
language used by the console panel and launch bar below. -->
|
||||
language used by the console panel below. -->
|
||||
<Grid x:Name="OptionsPage" IsVisible="False">
|
||||
<TabControl>
|
||||
<TabItem x:Name="GeneralTabItem"
|
||||
@@ -670,7 +751,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
<Border Grid.Row="2" x:Name="ConsolePanel" Classes="card" Padding="0" Height="240"
|
||||
Margin="0,12,0,0" IsVisible="False">
|
||||
<Grid RowDefinitions="Auto,*">
|
||||
<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto,Auto,Auto" Margin="16,12,16,8">
|
||||
<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto,Auto,Auto,Auto" Margin="16,12,16,8">
|
||||
<TextBlock x:Name="ConsoleSectionTitle" Classes="sectionTitle"
|
||||
Text="{Binding [Console.Title], Source={x:Static local:Localization.Instance}}"
|
||||
VerticalAlignment="Center" />
|
||||
@@ -692,7 +773,15 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
<Button Grid.Column="5" x:Name="ClearLogButton" Classes="ghost"
|
||||
Content="{Binding [Console.Clear], Source={x:Static local:Localization.Instance}}"
|
||||
FontSize="12"
|
||||
Padding="10,4" />
|
||||
Padding="10,4" Margin="0,0,8,0" />
|
||||
<Button Grid.Column="6"
|
||||
x:Name="CloseConsoleButton"
|
||||
Classes="ghost"
|
||||
Content="×"
|
||||
AutomationProperties.Name="{Binding [Launch.Console],
|
||||
Source={x:Static local:Localization.Instance}}"
|
||||
FontSize="16"
|
||||
Padding="10,2" />
|
||||
</Grid>
|
||||
<ListBox Grid.Row="1" x:Name="ConsoleList" Classes="console" BorderThickness="0,1,0,0"
|
||||
BorderBrush="{StaticResource CardBorderBrush}" CornerRadius="0,0,12,12">
|
||||
@@ -705,102 +794,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
</Grid>
|
||||
</Border>
|
||||
|
||||
<!-- Launch bar; capped so it does not sprawl on a maximized window. -->
|
||||
<Border Grid.Row="3" x:Name="LaunchBar" Classes="card" Margin="0,12,0,0" Padding="14" MaxWidth="1280">
|
||||
<StackPanel Spacing="14">
|
||||
<Grid ColumnDefinitions="Auto,*,Auto">
|
||||
|
||||
<!-- Selected game cover thumbnail -->
|
||||
<Border Grid.Column="0" Classes="coverClip" Width="56" Height="56" CornerRadius="8"
|
||||
VerticalAlignment="Center">
|
||||
<Panel x:Name="SelectedCoverPanel"
|
||||
x:DataType="local:GameEntry"
|
||||
x:CompileBindings="True">
|
||||
<Border Background="{Binding PlaceholderBrush, FallbackValue={x:Null}}"
|
||||
IsVisible="{Binding !HasCover, FallbackValue=False}">
|
||||
<TextBlock Text="{Binding Initials}" FontSize="20" FontWeight="Bold"
|
||||
Foreground="#E8ECF4" Opacity="0.85"
|
||||
HorizontalAlignment="Center" VerticalAlignment="Center" />
|
||||
</Border>
|
||||
<Image Source="{Binding Cover}" Stretch="UniformToFill"
|
||||
IsVisible="{Binding HasCover, FallbackValue=False}" />
|
||||
</Panel>
|
||||
</Border>
|
||||
|
||||
<StackPanel Grid.Column="1" Spacing="4" VerticalAlignment="Center" Margin="14,0,14,0">
|
||||
<Grid ColumnDefinitions="Auto,Auto,*">
|
||||
<TextBlock Grid.Column="0" x:Name="SelectedGameTitle" Text="No game selected" FontSize="16"
|
||||
FontWeight="Bold" TextTrimming="CharacterEllipsis" VerticalAlignment="Center"
|
||||
MaxWidth="340" Margin="0,0,10,0" />
|
||||
|
||||
<!-- Title id / version / size badges, right next to the
|
||||
title. The title's own MaxWidth (not a "*" column) is
|
||||
what keeps them from drifting to the far right. -->
|
||||
<StackPanel Grid.Column="1" x:Name="SelectedBadgesRow"
|
||||
x:DataType="local:GameEntry"
|
||||
x:CompileBindings="True"
|
||||
Orientation="Horizontal" Spacing="6"
|
||||
IsVisible="False" VerticalAlignment="Center">
|
||||
<Border Classes="pill" IsVisible="{Binding HasTitleId, FallbackValue=False}">
|
||||
<TextBlock Text="{Binding TitleId}" FontSize="10" FontWeight="SemiBold"
|
||||
Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
<Border Classes="pill" IsVisible="{Binding HasVersion, FallbackValue=False}">
|
||||
<TextBlock Text="{Binding VersionText}" FontSize="10" FontWeight="SemiBold"
|
||||
Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
<Border Classes="pill">
|
||||
<TextBlock Text="{Binding SizeText, FallbackValue=''}" FontSize="10" FontWeight="SemiBold"
|
||||
Foreground="{StaticResource MutedBrush}" />
|
||||
</Border>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
|
||||
<TextBlock x:Name="SelectedGamePath" Text="Pick a game from the library, or open an eboot.bin directly."
|
||||
FontSize="11" Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
|
||||
<StackPanel Orientation="Horizontal" Spacing="7">
|
||||
<Ellipse x:Name="StatusDot" Width="8" Height="8" Fill="{StaticResource FaintBrush}"
|
||||
VerticalAlignment="Center" />
|
||||
<TextBlock x:Name="StatusText" Text="Idle" FontSize="11" Foreground="{StaticResource MutedBrush}"
|
||||
VerticalAlignment="Center" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
|
||||
<StackPanel Grid.Column="2" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
|
||||
<ToggleButton x:Name="ConsoleToggle" Classes="ghost"
|
||||
Content="{Binding [Launch.Console], Source={x:Static local:Localization.Instance}}" />
|
||||
<Button x:Name="LaunchButton" Classes="accent"
|
||||
Content="{Binding [Launch.Launch], Source={x:Static local:Localization.Instance}}"
|
||||
IsEnabled="False" />
|
||||
<Button x:Name="StopButton" Classes="danger"
|
||||
Content="{Binding [Launch.Stop], Source={x:Static local:Localization.Instance}}"
|
||||
IsEnabled="False" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</Grid>
|
||||
|
||||
<!-- Keep launch progress above the blurred library while the SDL game
|
||||
process owns its independent top-level window. -->
|
||||
<primitives:Popup x:Name="SessionLoadingPopup"
|
||||
IsOpen="False"
|
||||
PlacementTarget="{Binding #MainContent}"
|
||||
Placement="Center"
|
||||
Topmost="True"
|
||||
ShouldUseOverlayLayer="False"
|
||||
TakesFocusFromNativeControl="False"
|
||||
IsLightDismissEnabled="False">
|
||||
<Border Classes="card" Width="380" CornerRadius="18" Padding="22,18">
|
||||
<StackPanel Spacing="12">
|
||||
<TextBlock x:Name="SessionLoadingTitle" Text="Loading game" FontSize="16" FontWeight="SemiBold" />
|
||||
<TextBlock x:Name="SessionLoadingDetail" Text="Preparing the emulation session..." FontSize="12"
|
||||
Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
|
||||
<ProgressBar x:Name="SessionLoadingProgress" IsIndeterminate="True" Height="5" />
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</primitives:Popup>
|
||||
|
||||
<!-- Status bar -->
|
||||
<Grid x:Name="StatusBar" Grid.Row="2" Height="32" Background="{StaticResource ChromeBrush}"
|
||||
ColumnDefinitions="*,Auto">
|
||||
|
||||
@@ -33,8 +33,6 @@ public partial class MainWindow : Window
|
||||
{
|
||||
private const int MaxConsoleLines = 4000;
|
||||
private const int MaxConsoleLinesPerFlush = 500;
|
||||
private const double LaunchBlurRadius = 12;
|
||||
private const double BlurTransitionSeconds = 0.24;
|
||||
|
||||
private static readonly IBrush DefaultLineBrush = new SolidColorBrush(Color.Parse("#C7CFDE"));
|
||||
private static readonly IBrush DimLineBrush = new SolidColorBrush(Color.Parse("#6B7488"));
|
||||
@@ -83,17 +81,12 @@ public partial class MainWindow : Window
|
||||
];
|
||||
private readonly List<GameEntry> _allGames = new();
|
||||
private readonly ObservableCollection<GameEntry> _visibleGames = new();
|
||||
private readonly LibraryTileCollection _libraryTiles;
|
||||
private readonly GameLibraryWatcher _libraryWatcher = new();
|
||||
private readonly AvaloniaList<LogLine> _consoleLines = new();
|
||||
private readonly List<LogLine> _allConsoleLines = new();
|
||||
private readonly ConcurrentQueue<(string Line, bool IsError)> _pendingLines = new();
|
||||
private readonly DispatcherTimer _consoleFlushTimer;
|
||||
private readonly DispatcherTimer _libraryBlurTimer;
|
||||
private BlurEffect? _libraryBlur;
|
||||
private double _libraryBlurStartRadius;
|
||||
private double _libraryBlurTargetRadius;
|
||||
private long _libraryBlurStartedAt;
|
||||
private bool _clearLibraryBlurWhenComplete;
|
||||
|
||||
private GuiSettings _settings = new();
|
||||
private IReadOnlyList<HostDisplayOption> _hostDisplays = [];
|
||||
@@ -123,23 +116,19 @@ public partial class MainWindow : Window
|
||||
private int _detailLoadGeneration;
|
||||
private int _backdropGeneration;
|
||||
private bool _isClosing;
|
||||
private bool _restoringGameSelection;
|
||||
private bool _addFolderInProgress;
|
||||
private GameEntry? _lastSelectedGame;
|
||||
|
||||
// Bundled key art shown whenever no game-specific backdrop applies; the
|
||||
// plain window color remains the fallback when the asset fails to load.
|
||||
private Bitmap? _defaultBackdrop;
|
||||
|
||||
// Whether the native loading/closing popup should be showing; it is a
|
||||
// desktop-topmost popup, so it closes while the launcher is in the
|
||||
// background or minimized and reopens from this flag on activation.
|
||||
private bool _sessionLoadingActive;
|
||||
|
||||
// Controller navigation state.
|
||||
private readonly DispatcherTimer _gamepadTimer;
|
||||
private HostGamepadButtons _previousPadButtons;
|
||||
private long _navLeftNextAt;
|
||||
private long _navRightNextAt;
|
||||
private long _navUpNextAt;
|
||||
private long _navDownNextAt;
|
||||
|
||||
//Github http client for latest commit
|
||||
private static readonly HttpClient GithubHttpClient = CreateGithubHttpClient();
|
||||
@@ -156,6 +145,7 @@ public partial class MainWindow : Window
|
||||
{
|
||||
InitializeComponent();
|
||||
InitializeLocalizedChoiceBoxes();
|
||||
_libraryTiles = new LibraryTileCollection(_visibleGames);
|
||||
|
||||
try
|
||||
{
|
||||
@@ -169,7 +159,7 @@ public partial class MainWindow : Window
|
||||
_defaultBackdrop = null; // color background remains the fallback
|
||||
}
|
||||
|
||||
GameList.ItemsSource = _visibleGames;
|
||||
GameList.ItemsSource = _libraryTiles;
|
||||
_libraryWatcher.RefreshRequested += OnLibraryRefreshRequested;
|
||||
ConsoleList.ItemsSource = _consoleLines;
|
||||
_consoleMirror = GuiConsoleMirror.Install((line, isError) =>
|
||||
@@ -187,23 +177,6 @@ public partial class MainWindow : Window
|
||||
};
|
||||
_consoleFlushTimer.Start();
|
||||
|
||||
_libraryBlurTimer = new DispatcherTimer
|
||||
{
|
||||
Interval = TimeSpan.FromMilliseconds(16),
|
||||
};
|
||||
_libraryBlurTimer.Tick += (_, _) => AdvanceLibraryBlur();
|
||||
|
||||
// Native popups float above every window on the desktop; they must
|
||||
// follow the launcher into the background or a minimized state.
|
||||
Activated += (_, _) =>
|
||||
{
|
||||
SessionLoadingPopup.IsOpen = _sessionLoadingActive;
|
||||
};
|
||||
Deactivated += (_, _) =>
|
||||
{
|
||||
SessionLoadingPopup.IsOpen = false;
|
||||
};
|
||||
|
||||
TitleBar.PointerPressed += OnTitleBarPointerPressed;
|
||||
TitleBar.DoubleTapped += OnTitleBarDoubleTapped;
|
||||
MinimizeButton.Click += (_, _) => WindowState = WindowState.Minimized;
|
||||
@@ -221,18 +194,26 @@ public partial class MainWindow : Window
|
||||
UpdateWindowChromeState();
|
||||
};
|
||||
UpdateWindowChromeState();
|
||||
GameList.SelectionChanged += (_, _) => UpdateSelectedGame();
|
||||
GameList.DoubleTapped += (_, _) => LaunchSelected();
|
||||
GameList.SelectionChanged += (_, _) => OnGameListSelectionChanged();
|
||||
GameList.DoubleTapped += OnGameListDoubleTapped;
|
||||
SearchBox.TextChanged += (_, _) => RefreshVisibleGames();
|
||||
ConsoleSearchBox.TextChanged += (_, _) => RefreshVisibleConsoleLines();
|
||||
AddFolderButton.Click += async (_, _) => await AddFolderAsync();
|
||||
EmptyAddFolderButton.Click += async (_, _) => await AddFolderAsync();
|
||||
OpenFileButton.Click += async (_, _) => await OpenFileAsync();
|
||||
LaunchButton.Click += (_, _) => LaunchSelected();
|
||||
LaunchButton.Click += (_, _) =>
|
||||
{
|
||||
if (_isRunning)
|
||||
{
|
||||
StopEmulator();
|
||||
}
|
||||
else
|
||||
{
|
||||
LaunchSelected();
|
||||
}
|
||||
};
|
||||
ClearLogButton.Click += (_, _) => { _consoleLines.Clear(); _allConsoleLines.Clear(); };
|
||||
StopButton.Click += (_, _) => StopEmulator();
|
||||
CopyLogButton.Click += async (_, _) => await CopyConsoleAsync();
|
||||
DetachConsoleButton.Click += (_, _) => ShowConsoleWindow();
|
||||
CloseConsoleButton.Click += (_, _) => ConsoleToggle.IsChecked = false;
|
||||
LibraryTabButton.Click += (_, _) => SetActivePage(0);
|
||||
OptionsTabButton.Click += (_, _) => SetActivePage(1);
|
||||
ConsoleToggle.IsCheckedChanged += (_, _) => ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
|
||||
@@ -520,8 +501,6 @@ public partial class MainWindow : Window
|
||||
var now = Environment.TickCount64;
|
||||
var left = (pad.Buttons & HostGamepadButtons.Left) != 0 || pad.LeftX < 64;
|
||||
var right = (pad.Buttons & HostGamepadButtons.Right) != 0 || pad.LeftX > 192;
|
||||
var up = (pad.Buttons & HostGamepadButtons.Up) != 0 || pad.LeftY < 64;
|
||||
var down = (pad.Buttons & HostGamepadButtons.Down) != 0 || pad.LeftY > 192;
|
||||
|
||||
if (ShouldNavigate(left, ref _navLeftNextAt, now))
|
||||
{
|
||||
@@ -533,16 +512,6 @@ public partial class MainWindow : Window
|
||||
MoveSelection(1);
|
||||
}
|
||||
|
||||
if (ShouldNavigate(up, ref _navUpNextAt, now))
|
||||
{
|
||||
MoveSelection(-TilesPerRow());
|
||||
}
|
||||
|
||||
if (ShouldNavigate(down, ref _navDownNextAt, now))
|
||||
{
|
||||
MoveSelection(TilesPerRow());
|
||||
}
|
||||
|
||||
var pressed = pad.Buttons & ~_previousPadButtons;
|
||||
if ((pressed & HostGamepadButtons.Cross) != 0)
|
||||
{
|
||||
@@ -581,26 +550,13 @@ public partial class MainWindow : Window
|
||||
|
||||
private void MoveSelection(int delta)
|
||||
{
|
||||
if (_visibleGames.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var index = GameList.SelectedIndex < 0
|
||||
? 0
|
||||
: Math.Clamp(GameList.SelectedIndex + delta, 0, _visibleGames.Count - 1);
|
||||
: Math.Clamp(GameList.SelectedIndex + delta, 0, _libraryTiles.Count - 1);
|
||||
GameList.SelectedIndex = index;
|
||||
GameList.ScrollIntoView(index);
|
||||
}
|
||||
|
||||
private int TilesPerRow()
|
||||
{
|
||||
// Tile footprint: 128 content + 20 item padding + 10 item margin.
|
||||
const double TileOuterWidth = 158;
|
||||
var width = GameList.Bounds.Width;
|
||||
return width > TileOuterWidth ? (int)(width / TileOuterWidth) : 1;
|
||||
}
|
||||
|
||||
private async Task OnOpenedAsync()
|
||||
{
|
||||
var version = Assembly.GetExecutingAssembly().GetName().Version;
|
||||
@@ -662,7 +618,7 @@ public partial class MainWindow : Window
|
||||
RefreshHostRefreshRates(_settings.RefreshRate);
|
||||
RefreshUpdateText();
|
||||
UpdateEmptyStateTexts();
|
||||
UpdateSelectedGameTexts();
|
||||
UpdateRunButtons();
|
||||
}
|
||||
|
||||
// ---- Discord Rich Presence ----
|
||||
@@ -730,7 +686,6 @@ public partial class MainWindow : Window
|
||||
_libraryWatcher.Dispose();
|
||||
_settings.Save();
|
||||
_consoleFlushTimer.Stop();
|
||||
_libraryBlurTimer.Stop();
|
||||
_gamepadTimer.Stop();
|
||||
SdlLauncherGamepad.Shutdown();
|
||||
_sndPreview.Stop();
|
||||
@@ -1605,6 +1560,71 @@ public partial class MainWindow : Window
|
||||
|
||||
// ---- Game context menu ----
|
||||
|
||||
private void OnGameListSelectionChanged()
|
||||
{
|
||||
if (_restoringGameSelection)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameList.SelectedItem is AddFolderTile)
|
||||
{
|
||||
_restoringGameSelection = true;
|
||||
try
|
||||
{
|
||||
GameList.SelectedItem = _lastSelectedGame;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_restoringGameSelection = false;
|
||||
}
|
||||
|
||||
// A held direction must not reopen the picker after it closes.
|
||||
_navLeftNextAt = long.MaxValue;
|
||||
_navRightNextAt = long.MaxValue;
|
||||
StartAddFolderFromTile();
|
||||
return;
|
||||
}
|
||||
|
||||
_lastSelectedGame = GameList.SelectedItem as GameEntry;
|
||||
UpdateSelectedGame();
|
||||
}
|
||||
|
||||
private void OnGameListDoubleTapped(object? sender, TappedEventArgs e)
|
||||
{
|
||||
var item = (e.Source as Visual)?.FindAncestorOfType<ListBoxItem>(includeSelf: true);
|
||||
if (item?.DataContext is AddFolderTile)
|
||||
{
|
||||
e.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
LaunchSelected();
|
||||
}
|
||||
|
||||
private void StartAddFolderFromTile()
|
||||
{
|
||||
if (_addFolderInProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_addFolderInProgress = true;
|
||||
_ = AddFolderFromTileAsync();
|
||||
}
|
||||
|
||||
private async Task AddFolderFromTileAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
await AddFolderAsync();
|
||||
}
|
||||
finally
|
||||
{
|
||||
_addFolderInProgress = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects the tile under the pointer before its context menu opens, and
|
||||
/// suppresses the menu on empty grid space.
|
||||
@@ -1746,7 +1766,6 @@ public partial class MainWindow : Window
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateSelectedGameTexts();
|
||||
UpdateRunButtons();
|
||||
if (selectedAfter is not null && backgroundsChanged?.Contains(selectedAfter) == true)
|
||||
{
|
||||
@@ -1774,26 +1793,21 @@ public partial class MainWindow : Window
|
||||
EmptyStateHint.Text = hasFilter
|
||||
? Localization.Instance.Format("Library.Empty.SearchHint", query)
|
||||
: Localization.Instance.Get("Library.Empty.Hint");
|
||||
EmptyAddFolderButton.IsVisible = !hasFilter;
|
||||
}
|
||||
|
||||
private void UpdateSelectedGame()
|
||||
{
|
||||
if (GameList.SelectedItem is GameEntry game)
|
||||
{
|
||||
UpdateSelectedGameTexts();
|
||||
SelectedCoverPanel.DataContext = game;
|
||||
SelectedBadgesRow.DataContext = game;
|
||||
SelectedBadgesRow.IsVisible = true;
|
||||
LibrarySelectedDetails.DataContext = game;
|
||||
LibrarySelectedDetails.IsVisible = true;
|
||||
_ = UpdateBackdropAsync(game);
|
||||
PlaySelectedGamePreview(game);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateSelectedGameTexts();
|
||||
SelectedCoverPanel.DataContext = null;
|
||||
SelectedBadgesRow.DataContext = null;
|
||||
SelectedBadgesRow.IsVisible = false;
|
||||
LibrarySelectedDetails.DataContext = null;
|
||||
LibrarySelectedDetails.IsVisible = false;
|
||||
_ = UpdateBackdropAsync(null);
|
||||
_sndPreview.Stop();
|
||||
}
|
||||
@@ -1801,25 +1815,6 @@ public partial class MainWindow : Window
|
||||
UpdateRunButtons();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Text-only refresh of the launch bar's title/path, split out of
|
||||
/// <see cref="UpdateSelectedGame"/> so a language change can re-apply it
|
||||
/// without restarting the backdrop fade or preview music.
|
||||
/// </summary>
|
||||
private void UpdateSelectedGameTexts()
|
||||
{
|
||||
if (GameList.SelectedItem is GameEntry game)
|
||||
{
|
||||
SelectedGameTitle.Text = game.Name;
|
||||
SelectedGamePath.Text = game.Path;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedGameTitle.Text = Localization.Instance.Get("Launch.NoGameSelected");
|
||||
SelectedGamePath.Text = Localization.Instance.Get("Launch.NoGameHint");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loops the selected game's sce_sys/snd0.at9 preview music, console
|
||||
/// home screen style. Silent while a game is running or when disabled
|
||||
@@ -1869,18 +1864,10 @@ public partial class MainWindow : Window
|
||||
if (WindowState == WindowState.Minimized)
|
||||
{
|
||||
_sndPreview.Pause();
|
||||
if (SessionLoadingPopup is { } popup)
|
||||
{
|
||||
popup.IsOpen = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_sndPreview.Resume();
|
||||
if (SessionLoadingPopup is { } popup)
|
||||
{
|
||||
popup.IsOpen = _sessionLoadingActive;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2044,16 +2031,14 @@ public partial class MainWindow : Window
|
||||
};
|
||||
|
||||
_isRunning = true;
|
||||
_isStopping = false;
|
||||
_runningGameName = displayName;
|
||||
_runningGameTitleId = resolvedTitleId;
|
||||
_runningSinceUnixSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
StatusDot.Fill = SuccessLineBrush;
|
||||
StatusText.Text = Localization.Instance.Format("Launch.Running", displayName);
|
||||
StatusBarRight.Text = Localization.Instance.Format("Status.Running", displayName);
|
||||
UpdateRunButtons();
|
||||
UpdateDiscordPresence();
|
||||
|
||||
BeginSessionUi();
|
||||
_pendingLaunch = new PendingLaunch(
|
||||
Path.GetFullPath(ebootPath),
|
||||
displayName,
|
||||
@@ -2099,15 +2084,14 @@ public partial class MainWindow : Window
|
||||
}
|
||||
|
||||
_isStopping = true;
|
||||
StopButton.IsEnabled = false;
|
||||
ShowSessionLoading("Closing game", "Waiting for the emulation session to exit...");
|
||||
UpdateRunButtons();
|
||||
_emulator.Stop();
|
||||
_runningGameName = null;
|
||||
_runningGameTitleId = null;
|
||||
StatusText.Text = Localization.Instance.Get("Launch.Stopping");
|
||||
StatusBarRight.Text = Localization.Instance.Get("Status.Stopping");
|
||||
UpdateDiscordPresence();
|
||||
ReturnToLibraryWhileStopping();
|
||||
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
|
||||
Console.Error.WriteLine("[GUI][INFO] Waiting for the SDL game process to exit.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -2149,7 +2133,7 @@ public partial class MainWindow : Window
|
||||
_emulator?.Dispose();
|
||||
_emulator = null;
|
||||
_pendingLaunch = null;
|
||||
EndSessionUi();
|
||||
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
|
||||
|
||||
var meaningKey = exitCode switch
|
||||
{
|
||||
@@ -2171,10 +2155,6 @@ public partial class MainWindow : Window
|
||||
brush);
|
||||
CloseFileLogSoon();
|
||||
|
||||
StatusDot.Fill = exitCode == 0 || stoppedByUser ? (IBrush)SuccessLineBrush : ErrorLineBrush;
|
||||
StatusText.Text = stoppedByUser
|
||||
? "Game closed by the user."
|
||||
: Localization.Instance.Format("Launch.Exited", exitCode, meaning);
|
||||
StatusBarRight.Text = Localization.Instance.Get("Status.Idle");
|
||||
_runningGameName = null;
|
||||
_runningGameTitleId = null;
|
||||
@@ -2255,137 +2235,6 @@ public partial class MainWindow : Window
|
||||
private void OnEmulatorOutput(string line, bool isError)
|
||||
{
|
||||
_pendingLines.Enqueue((line, isError));
|
||||
if (!line.Contains("Vulkan VideoOut presented first frame:", StringComparison.Ordinal) &&
|
||||
!line.Contains("Vulkan VideoOut ready:", StringComparison.Ordinal))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Dispatcher.UIThread.Post(() =>
|
||||
{
|
||||
if (_isRunning && !_isStopping)
|
||||
{
|
||||
ShowSessionStatus("Game is running");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void BeginSessionUi()
|
||||
{
|
||||
_isStopping = false;
|
||||
AnimateLibraryBlur(LaunchBlurRadius);
|
||||
ShowSessionLoading("Loading game", "Preparing the emulation session...");
|
||||
LaunchBar.IsVisible = true;
|
||||
}
|
||||
|
||||
private void EndSessionUi()
|
||||
{
|
||||
HideSessionLoading();
|
||||
AnimateLibraryBlur(0, clearWhenComplete: true);
|
||||
LaunchBar.IsVisible = true;
|
||||
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
|
||||
}
|
||||
|
||||
private void AnimateLibraryBlur(double targetRadius, bool clearWhenComplete = false)
|
||||
{
|
||||
_libraryBlur ??= new BlurEffect();
|
||||
PagesHost.Effect = _libraryBlur;
|
||||
|
||||
_libraryBlurStartRadius = _libraryBlur.Radius;
|
||||
_libraryBlurTargetRadius = Math.Max(0, targetRadius);
|
||||
_libraryBlurStartedAt = Stopwatch.GetTimestamp();
|
||||
_clearLibraryBlurWhenComplete = clearWhenComplete && _libraryBlurTargetRadius == 0;
|
||||
|
||||
if (Math.Abs(_libraryBlurStartRadius - _libraryBlurTargetRadius) < 0.01)
|
||||
{
|
||||
CompleteLibraryBlur();
|
||||
return;
|
||||
}
|
||||
|
||||
_libraryBlurTimer.Start();
|
||||
}
|
||||
|
||||
private void AdvanceLibraryBlur()
|
||||
{
|
||||
if (_libraryBlur is null)
|
||||
{
|
||||
_libraryBlurTimer.Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
var elapsed = (Stopwatch.GetTimestamp() - _libraryBlurStartedAt) /
|
||||
(double)Stopwatch.Frequency;
|
||||
var progress = Math.Clamp(elapsed / BlurTransitionSeconds, 0, 1);
|
||||
// Cubic ease-out gives the loading transition a quick response while
|
||||
// keeping the final change of sharpness unobtrusive.
|
||||
var easedProgress = 1 - Math.Pow(1 - progress, 3);
|
||||
_libraryBlur.Radius = _libraryBlurStartRadius +
|
||||
((_libraryBlurTargetRadius - _libraryBlurStartRadius) * easedProgress);
|
||||
|
||||
if (progress >= 1)
|
||||
{
|
||||
CompleteLibraryBlur();
|
||||
}
|
||||
}
|
||||
|
||||
private void CompleteLibraryBlur()
|
||||
{
|
||||
_libraryBlurTimer.Stop();
|
||||
if (_libraryBlur is not null)
|
||||
{
|
||||
_libraryBlur.Radius = _libraryBlurTargetRadius;
|
||||
}
|
||||
|
||||
if (_clearLibraryBlurWhenComplete)
|
||||
{
|
||||
PagesHost.Effect = null;
|
||||
_libraryBlur = null;
|
||||
_clearLibraryBlurWhenComplete = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearLibraryBlur()
|
||||
{
|
||||
_libraryBlurTimer.Stop();
|
||||
_libraryBlur = null;
|
||||
_clearLibraryBlurWhenComplete = false;
|
||||
PagesHost.Effect = null;
|
||||
}
|
||||
|
||||
private void ShowSessionLoading(string title, string detail)
|
||||
{
|
||||
SessionLoadingTitle.Text = title;
|
||||
SessionLoadingTitle.IsVisible = true;
|
||||
SessionLoadingDetail.Text = detail;
|
||||
SessionLoadingDetail.IsVisible = true;
|
||||
SessionLoadingProgress.IsVisible = true;
|
||||
_sessionLoadingActive = true;
|
||||
SessionLoadingPopup.IsOpen = IsActive && WindowState != WindowState.Minimized;
|
||||
}
|
||||
|
||||
private void ShowSessionStatus(string message)
|
||||
{
|
||||
SessionLoadingTitle.Text = message;
|
||||
SessionLoadingTitle.IsVisible = true;
|
||||
SessionLoadingDetail.IsVisible = false;
|
||||
SessionLoadingProgress.IsVisible = false;
|
||||
_sessionLoadingActive = true;
|
||||
SessionLoadingPopup.IsOpen = IsActive && WindowState != WindowState.Minimized;
|
||||
}
|
||||
|
||||
private void HideSessionLoading()
|
||||
{
|
||||
_sessionLoadingActive = false;
|
||||
SessionLoadingPopup.IsOpen = false;
|
||||
}
|
||||
|
||||
private void ReturnToLibraryWhileStopping()
|
||||
{
|
||||
AnimateLibraryBlur(LaunchBlurRadius);
|
||||
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
|
||||
LaunchBar.IsVisible = true;
|
||||
UpdateRunButtons();
|
||||
Console.Error.WriteLine("[GUI][INFO] Waiting for the SDL game process to exit.");
|
||||
}
|
||||
|
||||
private void OpenFileLog(string? titleId)
|
||||
@@ -2442,8 +2291,23 @@ public partial class MainWindow : Window
|
||||
|
||||
private void UpdateRunButtons()
|
||||
{
|
||||
LaunchButton.IsEnabled = !_isRunning && GameList.SelectedItem is GameEntry;
|
||||
StopButton.IsEnabled = _isRunning && !_isStopping;
|
||||
LaunchButton.Classes.Remove("accent");
|
||||
LaunchButton.Classes.Remove("danger");
|
||||
|
||||
if (_isRunning)
|
||||
{
|
||||
LaunchButton.Classes.Add("danger");
|
||||
LaunchButton.Content = Localization.Instance.Get(
|
||||
_isStopping ? "Launch.Stopping" : "Launch.Stop");
|
||||
LaunchButton.IsEnabled = !_isStopping;
|
||||
}
|
||||
else
|
||||
{
|
||||
LaunchButton.Classes.Add("accent");
|
||||
LaunchButton.Content = Localization.Instance.Get("Launch.Launch");
|
||||
LaunchButton.IsEnabled = GameList.SelectedItem is GameEntry;
|
||||
}
|
||||
|
||||
OpenFileButton.IsEnabled = !_isRunning;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,32 +6,121 @@ Cover-art library item states and motion.
|
||||
|
||||
<Styles xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem">
|
||||
<Setter Property="Padding" Value="10" />
|
||||
<Setter Property="Margin" Value="5" />
|
||||
<Setter Property="CornerRadius" Value="14" />
|
||||
<Style Selector="ListBox.tileGrid">
|
||||
<Setter Property="Background" Value="Transparent" />
|
||||
<Setter Property="BorderThickness" Value="1" />
|
||||
<Setter Property="BorderThickness" Value="0" />
|
||||
<Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Hidden" />
|
||||
<Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Disabled" />
|
||||
</Style>
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem">
|
||||
<Setter Property="Width" Value="160" />
|
||||
<Setter Property="Height" Value="172" />
|
||||
<Setter Property="Padding" Value="4" />
|
||||
<Setter Property="Margin" Value="0,8,12,8" />
|
||||
<Setter Property="CornerRadius" Value="9" />
|
||||
<Setter Property="Background" Value="Transparent" />
|
||||
<Setter Property="BorderThickness" Value="0" />
|
||||
<Setter Property="BorderBrush" Value="Transparent" />
|
||||
<Setter Property="Opacity" Value="0.72" />
|
||||
<Setter Property="RenderTransformOrigin" Value="50%,50%" />
|
||||
<Setter Property="RenderTransform" Value="translateY(0px)" />
|
||||
<Setter Property="Transitions">
|
||||
<Transitions>
|
||||
<TransformOperationsTransition Property="RenderTransform" Duration="0:0:0.12" />
|
||||
<DoubleTransition Property="Opacity"
|
||||
Duration="0:0:0.11"
|
||||
Easing="QuadraticEaseOut" />
|
||||
<TransformOperationsTransition Property="RenderTransform"
|
||||
Duration="0:0:0.16"
|
||||
Easing="CubicEaseOut" />
|
||||
</Transitions>
|
||||
</Setter>
|
||||
</Style>
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover">
|
||||
<Setter Property="RenderTransform" Value="translateY(-3px)" />
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover,
|
||||
ListBox.tileGrid ListBoxItem:selected">
|
||||
<Setter Property="Opacity" Value="1" />
|
||||
<Setter Property="RenderTransform" Value="translateY(-5px) scale(1.035)" />
|
||||
</Style>
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover /template/ ContentPresenter#PART_ContentPresenter">
|
||||
<Setter Property="Background" Value="{StaticResource TileHoverBrush}" />
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem /template/ ContentPresenter#PART_ContentPresenter,
|
||||
ListBox.tileGrid ListBoxItem:pointerover /template/ ContentPresenter#PART_ContentPresenter,
|
||||
ListBox.tileGrid ListBoxItem:selected /template/ ContentPresenter#PART_ContentPresenter">
|
||||
<Setter Property="Background" Value="Transparent" />
|
||||
<Setter Property="BorderBrush" Value="Transparent" />
|
||||
</Style>
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem:selected /template/ ContentPresenter#PART_ContentPresenter">
|
||||
<Setter Property="Background" Value="{StaticResource TileSelectedBrush}" />
|
||||
<Setter Property="BorderBrush" Value="{StaticResource AccentBrush}" />
|
||||
|
||||
<Style Selector="Border.libraryGameCard">
|
||||
<Setter Property="CornerRadius" Value="7" />
|
||||
<Setter Property="BorderThickness" Value="2" />
|
||||
<Setter Property="BorderBrush" Value="Transparent" />
|
||||
<Setter Property="BoxShadow" Value="0 12 28 0 #61000000" />
|
||||
<Setter Property="Transitions">
|
||||
<Transitions>
|
||||
<BrushTransition Property="BorderBrush"
|
||||
Duration="0:0:0.12"
|
||||
Easing="QuadraticEaseOut" />
|
||||
</Transitions>
|
||||
</Setter>
|
||||
</Style>
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem:selected:pointerover /template/ ContentPresenter#PART_ContentPresenter">
|
||||
<Setter Property="Background" Value="{StaticResource TileSelectedBrush}" />
|
||||
<Setter Property="BorderBrush" Value="{StaticResource AccentHoverBrush}" />
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem:selected Border.libraryGameCard">
|
||||
<Setter Property="BorderBrush" Value="#E6FFFFFF" />
|
||||
</Style>
|
||||
<Style Selector="Border.libraryGameCard Border.coverClip">
|
||||
<Setter Property="CornerRadius" Value="5" />
|
||||
</Style>
|
||||
|
||||
<Style Selector="Border.addFolderTile">
|
||||
<Setter Property="CornerRadius" Value="7" />
|
||||
<Setter Property="Background" Value="#0CFFFFFF" />
|
||||
<Setter Property="BorderBrush" Value="#2EFFFFFF" />
|
||||
<Setter Property="BorderThickness" Value="1.5" />
|
||||
<Setter Property="BoxShadow" Value="0 12 28 0 #3A000000" />
|
||||
<Setter Property="Transitions">
|
||||
<Transitions>
|
||||
<BrushTransition Property="Background"
|
||||
Duration="0:0:0.18"
|
||||
Easing="CubicEaseOut" />
|
||||
<BrushTransition Property="BorderBrush"
|
||||
Duration="0:0:0.18"
|
||||
Easing="CubicEaseOut" />
|
||||
</Transitions>
|
||||
</Setter>
|
||||
</Style>
|
||||
<Style Selector="Border.addFolderTileIcon">
|
||||
<Setter Property="Width" Value="60" />
|
||||
<Setter Property="Height" Value="60" />
|
||||
<Setter Property="CornerRadius" Value="30" />
|
||||
<Setter Property="Background" Value="#1BFFFFFF" />
|
||||
<Setter Property="Transitions">
|
||||
<Transitions>
|
||||
<BrushTransition Property="Background"
|
||||
Duration="0:0:0.18"
|
||||
Easing="CubicEaseOut" />
|
||||
</Transitions>
|
||||
</Setter>
|
||||
</Style>
|
||||
<Style Selector="TextBlock.addFolderGlyph">
|
||||
<Setter Property="Foreground" Value="#A6FFFFFF" />
|
||||
<Setter Property="Transitions">
|
||||
<Transitions>
|
||||
<BrushTransition Property="Foreground"
|
||||
Duration="0:0:0.18"
|
||||
Easing="CubicEaseOut" />
|
||||
</Transitions>
|
||||
</Setter>
|
||||
</Style>
|
||||
<Style Selector="TextBlock.addFolderIconGlyph">
|
||||
<Setter Property="RenderTransform" Value="translateY(-7px)" />
|
||||
</Style>
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover TextBlock.addFolderGlyph,
|
||||
ListBox.tileGrid ListBoxItem:selected TextBlock.addFolderGlyph">
|
||||
<Setter Property="Foreground" Value="White" />
|
||||
</Style>
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover Border.addFolderTile,
|
||||
ListBox.tileGrid ListBoxItem:selected Border.addFolderTile">
|
||||
<Setter Property="Background" Value="#1AFFFFFF" />
|
||||
<Setter Property="BorderBrush" Value="#55FFFFFF" />
|
||||
</Style>
|
||||
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover Border.addFolderTileIcon,
|
||||
ListBox.tileGrid ListBoxItem:selected Border.addFolderTileIcon">
|
||||
<Setter Property="Background" Value="#2EFFFFFF" />
|
||||
</Style>
|
||||
</Styles>
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using SharpEmu.GUI;
|
||||
using System.Collections;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Collections.Specialized;
|
||||
using Xunit;
|
||||
|
||||
namespace SharpEmu.Libs.Tests.GUI;
|
||||
|
||||
public sealed class LibraryTileCollectionTests
|
||||
{
|
||||
[Fact]
|
||||
public void KeepsAddFolderTileAfterVisibleGames()
|
||||
{
|
||||
var games = new ObservableCollection<GameEntry>();
|
||||
var tiles = new LibraryTileCollection(games);
|
||||
var first = CreateGame("First");
|
||||
var second = CreateGame("Second");
|
||||
|
||||
games.Add(first);
|
||||
games.Add(second);
|
||||
|
||||
Assert.Equal(3, tiles.Count);
|
||||
Assert.True(tiles is IList { IsReadOnly: true });
|
||||
Assert.Same(first, tiles[0]);
|
||||
Assert.Same(second, tiles[1]);
|
||||
Assert.Same(AddFolderTile.Instance, tiles[2]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ForwardsGameChangesAtTheirOriginalIndices()
|
||||
{
|
||||
var games = new ObservableCollection<GameEntry>();
|
||||
var tiles = new LibraryTileCollection(games);
|
||||
NotifyCollectionChangedEventArgs? change = null;
|
||||
tiles.CollectionChanged += (_, args) => change = args;
|
||||
|
||||
var game = CreateGame("Game");
|
||||
games.Add(game);
|
||||
|
||||
Assert.NotNull(change);
|
||||
Assert.Equal(NotifyCollectionChangedAction.Add, change.Action);
|
||||
Assert.Equal(0, change.NewStartingIndex);
|
||||
Assert.Same(game, Assert.Single(change.NewItems!.Cast<GameEntry>()));
|
||||
Assert.Same(AddFolderTile.Instance, tiles[1]);
|
||||
}
|
||||
|
||||
private static GameEntry CreateGame(string name) =>
|
||||
new(name, null, null, $"/games/{name}/eboot.bin", 0, null, null);
|
||||
}
|
||||
Reference in New Issue
Block a user