Files
sharpemu/src/SharpEmu.GUI/MainWindow.axaml.cs
T
Daniel Freak 77f22973cb [GUI] Update library page layout (#690)
* [GUI] Add horizontal game tiles

* [GUI] Update launching elements layout

* [GUI] Change cards format to squares
2026-07-30 02:47:15 +03:00

2554 lines
85 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Automation;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Input.Platform;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Platform;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
using Avalonia.VisualTree;
using SharpEmu.Core.Cpu;
using SharpEmu.Core.Runtime;
using SharpEmu.HLE.Host;
using SharpEmu.Libs.Pad;
using SharpEmu.Libs.VideoOut;
using SharpEmu.Logging;
using System.Collections.Concurrent;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using System.Text.Json;
using System.Net.Http.Headers;
namespace SharpEmu.GUI;
public partial class MainWindow : Window
{
private const int MaxConsoleLines = 4000;
private const int MaxConsoleLinesPerFlush = 500;
private static readonly IBrush DefaultLineBrush = new SolidColorBrush(Color.Parse("#C7CFDE"));
private static readonly IBrush DimLineBrush = new SolidColorBrush(Color.Parse("#6B7488"));
private static readonly IBrush InfoLineBrush = new SolidColorBrush(Color.Parse("#6FA8FF"));
private static readonly IBrush WarningLineBrush = new SolidColorBrush(Color.Parse("#E8B341"));
private static readonly IBrush ErrorLineBrush = new SolidColorBrush(Color.Parse("#F2777C"));
private static readonly IBrush SuccessLineBrush = new SolidColorBrush(Color.Parse("#63D489"));
private readonly LocalizedChoice[] _cpuEngineChoices =
[
LocalizedChoice.FromKey("Native", "Options.CpuEngine.Native"),
];
private readonly LocalizedChoice[] _logLevelChoices =
[
LocalizedChoice.FromKey("Trace", "Options.LogLevel.Trace"),
LocalizedChoice.FromKey("Debug", "Options.LogLevel.Debug"),
LocalizedChoice.FromKey("Info", "Options.LogLevel.Info"),
LocalizedChoice.FromKey("Warning", "Options.LogLevel.Warning"),
LocalizedChoice.FromKey("Error", "Options.LogLevel.Error"),
LocalizedChoice.FromKey("Critical", "Options.LogLevel.Critical"),
];
private readonly LocalizedChoice[] _renderResolutionChoices =
[
LocalizedChoice.FromKey("1.0", "Options.RenderResolution.Native"),
LocalizedChoice.Literal("0.75", "75%"),
LocalizedChoice.Literal("0.5", "50%"),
LocalizedChoice.Literal("0.25", "25%"),
];
private readonly LocalizedChoice[] _windowModeChoices =
[
LocalizedChoice.FromKey("Windowed", "Options.WindowMode.Windowed"),
LocalizedChoice.FromKey("Borderless", "Options.WindowMode.Borderless"),
LocalizedChoice.FromKey("Exclusive", "Options.WindowMode.Exclusive"),
];
private readonly LocalizedChoice[] _scalingModeChoices =
[
LocalizedChoice.FromKey("Fit", "Options.Scaling.Fit"),
LocalizedChoice.FromKey("Cover", "Options.Scaling.Cover"),
LocalizedChoice.FromKey("Stretch", "Options.Scaling.Stretch"),
LocalizedChoice.FromKey("Integer", "Options.Scaling.Integer"),
];
private readonly LocalizedChoice[] _hdrModeChoices =
[
LocalizedChoice.FromKey("Auto", "Options.Hdr.Auto"),
LocalizedChoice.FromKey("On", "Common.On"),
LocalizedChoice.FromKey("Off", "Common.Off"),
];
private readonly List<GameEntry> _allGames = new();
private readonly ObservableCollection<GameEntry> _visibleGames = new();
private readonly LibraryTileCollection _libraryTiles;
private readonly GameLibraryWatcher _libraryWatcher = new();
private readonly AvaloniaList<LogLine> _consoleLines = new();
private readonly List<LogLine> _allConsoleLines = new();
private readonly ConcurrentQueue<(string Line, bool IsError)> _pendingLines = new();
private readonly DispatcherTimer _consoleFlushTimer;
private GuiSettings _settings = new();
private IReadOnlyList<HostDisplayOption> _hostDisplays = [];
private bool _updatingHostDisplayOptions;
private EmulatorProcess? _emulator;
private ConsoleWindow? _consoleWindow;
private GuiConsoleMirror? _consoleMirror;
private StreamWriter? _fileLog;
private readonly SndPreviewPlayer _sndPreview = new();
private string? _emulatorExePath;
private PendingLaunch? _pendingLaunch;
private bool _isRunning;
private bool _isStopping;
private int _autoScrollTicks;
private int _activePageIndex;
private Updater.UpdateInfo? _availableUpdate;
private string _updateStatusKey = "Updater.Status.Ready";
private object?[] _updateStatusArgs = [BuildInfo.CommitSha ?? "dev"];
// Discord Rich Presence state.
private readonly long _launcherStartUnixSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
private DiscordRichPresence? _discord;
private string? _runningGameName;
private string? _runningGameTitleId;
private long _runningSinceUnixSeconds;
private int _libraryScanGeneration;
private int _detailLoadGeneration;
private int _backdropGeneration;
private bool _isClosing;
private bool _restoringGameSelection;
private bool _addFolderInProgress;
private GameEntry? _lastSelectedGame;
// Bundled key art shown whenever no game-specific backdrop applies; the
// plain window color remains the fallback when the asset fails to load.
private Bitmap? _defaultBackdrop;
// Controller navigation state.
private readonly DispatcherTimer _gamepadTimer;
private HostGamepadButtons _previousPadButtons;
private long _navLeftNextAt;
private long _navRightNextAt;
//Github http client for latest commit
private static readonly HttpClient GithubHttpClient = CreateGithubHttpClient();
private string? _latestCommitSha;
private sealed record PendingLaunch(
string EbootPath,
string DisplayName,
string? TitleId,
EffectiveLaunchSettings Settings,
SharpEmuRuntimeOptions RuntimeOptions);
public MainWindow()
{
InitializeComponent();
InitializeLocalizedChoiceBoxes();
_libraryTiles = new LibraryTileCollection(_visibleGames);
try
{
_defaultBackdrop = new Bitmap(
AssetLoader.Open(new Uri("avares://SharpEmu.GUI/Assets/pic0.png")));
BackdropImage.Source = _defaultBackdrop;
BackdropImage.Opacity = 1.0;
}
catch (Exception)
{
_defaultBackdrop = null; // color background remains the fallback
}
GameList.ItemsSource = _libraryTiles;
_libraryWatcher.RefreshRequested += OnLibraryRefreshRequested;
ConsoleList.ItemsSource = _consoleLines;
_consoleMirror = GuiConsoleMirror.Install((line, isError) =>
_pendingLines.Enqueue((line, isError)));
Closed += (_, _) => _emulator?.Stop();
_consoleFlushTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(80),
};
_consoleFlushTimer.Tick += (_, _) =>
{
FlushPendingConsoleLines();
MaybeAutoScroll();
};
_consoleFlushTimer.Start();
TitleBar.PointerPressed += OnTitleBarPointerPressed;
TitleBar.DoubleTapped += OnTitleBarDoubleTapped;
MinimizeButton.Click += (_, _) => WindowState = WindowState.Minimized;
MaximizeButton.Click += (_, _) => ToggleMaximized();
CloseButton.Click += (_, _) => Close();
Opened += (_, _) =>
{
// Some compositors ignore the initial maximized state while a
// frameless native window is still being created.
if (WindowState == WindowState.Normal)
{
WindowState = WindowState.Maximized;
}
UpdateWindowChromeState();
};
UpdateWindowChromeState();
GameList.SelectionChanged += (_, _) => OnGameListSelectionChanged();
GameList.DoubleTapped += OnGameListDoubleTapped;
SearchBox.TextChanged += (_, _) => RefreshVisibleGames();
ConsoleSearchBox.TextChanged += (_, _) => RefreshVisibleConsoleLines();
OpenFileButton.Click += async (_, _) => await OpenFileAsync();
LaunchButton.Click += (_, _) =>
{
if (_isRunning)
{
StopEmulator();
}
else
{
LaunchSelected();
}
};
ClearLogButton.Click += (_, _) => { _consoleLines.Clear(); _allConsoleLines.Clear(); };
CopyLogButton.Click += async (_, _) => await CopyConsoleAsync();
DetachConsoleButton.Click += (_, _) => ShowConsoleWindow();
CloseConsoleButton.Click += (_, _) => ConsoleToggle.IsChecked = false;
LibraryTabButton.Click += (_, _) => SetActivePage(0);
OptionsTabButton.Click += (_, _) => SetActivePage(1);
ConsoleToggle.IsCheckedChanged += (_, _) => ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
// The settings page edits _settings live, so a launch started while
// it is open already uses the new values.
LogLevelBox.SelectionChanged += (_, _) => _settings.LogLevel = SelectedLogLevel();
TraceImportsBox.ValueChanged += (_, _) => _settings.ImportTraceLimit = (int)(TraceImportsBox.Value ?? 0);
RenderResolutionBox.SelectionChanged += (_, _) =>
{
if (RenderResolutionBox.SelectedItem is LocalizedChoice { Value: var value } &&
double.TryParse(
value,
System.Globalization.NumberStyles.Float,
System.Globalization.CultureInfo.InvariantCulture,
out var scale))
{
_settings.RenderResolutionScale = scale;
}
};
StrictToggle.IsCheckedChanged += (_, _) => _settings.StrictDynlibResolution = StrictToggle.IsChecked == true;
LogToFileToggle.IsCheckedChanged += (_, _) => _settings.LogToFile = LogToFileToggle.IsChecked == true;
OverrideLogFileToggle.IsCheckedChanged += (_, _) =>
_settings.OverrideLogFile = OverrideLogFileToggle.IsChecked == true;
TitleMusicToggle.IsCheckedChanged += (_, _) =>
{
_settings.PlayTitleMusic = TitleMusicToggle.IsChecked == true;
OnTitleMusicSettingChanged();
};
DiscordToggle.IsCheckedChanged += (_, _) =>
{
_settings.DiscordRichPresence = DiscordToggle.IsChecked == true;
UpdateDiscordPresence();
};
AutoUpdateToggle.IsCheckedChanged += (_, _) =>
_settings.CheckForUpdatesOnStartup = AutoUpdateToggle.IsChecked == true;
WindowModeBox.SelectionChanged += (_, _) => _settings.WindowMode = SelectedComboText(WindowModeBox, "Windowed");
DisplayBox.SelectionChanged += (_, _) => OnHostDisplayChanged();
ResolutionBox.SelectionChanged += (_, _) => OnHostResolutionChanged();
RefreshRateBox.SelectionChanged += (_, _) => OnHostRefreshRateChanged();
ScalingModeBox.SelectionChanged += (_, _) => _settings.ScalingMode = SelectedComboText(ScalingModeBox, "Fit");
VSyncToggle.IsCheckedChanged += (_, _) => _settings.VSync = VSyncToggle.IsChecked == true;
HdrModeBox.SelectionChanged += (_, _) => _settings.HdrMode = SelectedComboText(HdrModeBox, "Auto");
UpdateButton.Click += async (_, _) => await OnUpdateButtonAsync();
SelectLogFilePathButton.Click += async (_, _) => await SelectLogFilePathAsync();
EnvBthidToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle("SHARPEMU_BTHID_UNAVAILABLE", EnvBthidToggle.IsChecked == true);
EnvLoopGuardToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle("SHARPEMU_DISABLE_IMPORT_LOOP_GUARD", EnvLoopGuardToggle.IsChecked == true);
EnvWritableApp0Toggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle("SHARPEMU_WRITABLE_APP0", EnvWritableApp0Toggle.IsChecked == true);
EnvVkValidationToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle("SHARPEMU_VK_VALIDATION", EnvVkValidationToggle.IsChecked == true);
EnvDumpSpirvToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle("SHARPEMU_DUMP_SPIRV", EnvDumpSpirvToggle.IsChecked == true);
EnvLogDirectMemoryToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle("SHARPEMU_LOG_DIRECT_MEMORY", EnvLogDirectMemoryToggle.IsChecked == true);
EnvLogIoToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle("SHARPEMU_LOG_IO", EnvLogIoToggle.IsChecked == true);
EnvLogNpToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle("SHARPEMU_LOG_NP", EnvLogNpToggle.IsChecked == true);
EnvGuestImageCpuSyncToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle(
"SHARPEMU_GUEST_IMAGE_CPU_SYNC",
EnvGuestImageCpuSyncToggle.IsChecked == true);
DefaultProfileBox.TextChanged += (_, _) =>
_settings.DefaultProfile = GuiSettings.NormalizeDefaultProfile(DefaultProfileBox.Text);
LanguageBox.SelectionChanged += (_, _) => OnLanguageChanged();
GameList.AddHandler(ContextRequestedEvent, OnGameContextRequested, RoutingStrategies.Tunnel);
AddHandler(KeyDownEvent, OnPreviewKeyDown, RoutingStrategies.Tunnel);
CtxLaunch.Click += (_, _) => LaunchSelected();
CtxOpenFolder.Click += (_, _) => OpenSelectedGameFolder();
CtxCopyPath.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.Path, "Clipboard.Path");
CtxCopyTitleId.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.TitleId, "Clipboard.TitleId");
CtxGameSettings.Click += (_, _) => OpenSelectedGameSettings();
CtxRemove.Click += (_, _) => RemoveSelectedFromLibrary();
Opened += async (_, _) => await OnOpenedAsync();
Closing += (_, _) => OnWindowClosing();
SdlLauncherGamepad.EnsureStarted();
_gamepadTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(50),
};
_gamepadTimer.Tick += (_, _) => PollGamepad();
_gamepadTimer.Start();
GithubButton.Click += (_, _) =>
{
Process.Start(new ProcessStartInfo
{
FileName = "https://github.com/sharpemu/sharpemu",
UseShellExecute = true
});
};
LatestCommitHashText.Click += (_, _) =>
{
if (string.IsNullOrWhiteSpace(_latestCommitSha))
{
return;
}
Process.Start(new ProcessStartInfo
{
FileName =
$"https://github.com/sharpemu/sharpemu/commit/{_latestCommitSha}",
UseShellExecute = true
});
};
}
/// <summary>
/// Switches between the Library and Options pages. Also reachable via
/// the gamepad's shoulder buttons (LB/RB, L1/R1) from <see cref="PollGamepad"/>.
/// </summary>
private void SetActivePage(int index)
{
if (index == _activePageIndex)
{
return;
}
if (_activePageIndex == 1)
{
_settings.Save(); // leaving the Options page
}
_activePageIndex = index;
SetActiveClass(LibraryTabButton, index == 0);
SetActiveClass(OptionsTabButton, index == 1);
LibraryPage.IsVisible = index == 0;
LibraryToolbar.IsVisible = index == 0;
OptionsPage.IsVisible = index == 1;
}
private static void SetActiveClass(Button button, bool active)
{
if (active)
{
if (!button.Classes.Contains("active"))
{
button.Classes.Add("active");
}
}
else
{
button.Classes.Remove("active");
}
}
// ---- Github http client config ----
// This is for getting lash commit id
private static HttpClient CreateGithubHttpClient()
{
var client = new HttpClient
{
Timeout = TimeSpan.FromSeconds(15)
};
client.DefaultRequestHeaders.UserAgent.ParseAdd("SharpEmu/1.0");
client.DefaultRequestHeaders.Accept.Add(
new MediaTypeWithQualityHeaderValue("application/vnd.github.sha"));
client.DefaultRequestHeaders.Add(
"X-GitHub-Api-Version",
"2026-03-10");
return client;
}
private async Task LoadLatestCommitAsync()
{
const string apiUrl =
"https://api.github.com/repos/sharpemu/sharpemu/commits/main";
_latestCommitSha = null;
LatestCommitHashText.Content = "Loading…";
LatestCommitHashText.IsEnabled = false;
try
{
using var response = await GithubHttpClient.GetAsync(apiUrl);
var responseBody =
(await response.Content.ReadAsStringAsync()).Trim();
if (!response.IsSuccessStatusCode)
{
LatestCommitHashText.Content =
$"HTTP {(int)response.StatusCode}";
ToolTip.SetTip(
LatestCommitHashText,
string.IsNullOrWhiteSpace(responseBody)
? response.ReasonPhrase
: responseBody);
return;
}
if (responseBody.Length < 7)
{
LatestCommitHashText.Content = "Invalid response";
ToolTip.SetTip(LatestCommitHashText, responseBody);
return;
}
// Keep the complete SHA for the URL.
_latestCommitSha = responseBody;
// Display only the short SHA.
LatestCommitHashText.Content =
responseBody[..Math.Min(7, responseBody.Length)];
LatestCommitHashText.IsEnabled = true;
ToolTip.SetTip(
LatestCommitHashText,
$"Open commit {_latestCommitSha}");
}
catch (TaskCanceledException ex)
{
LatestCommitHashText.Content = "Timeout";
ToolTip.SetTip(LatestCommitHashText, ex.Message);
}
catch (HttpRequestException ex)
{
LatestCommitHashText.Content = "Connection error";
ToolTip.SetTip(LatestCommitHashText, ex.Message);
}
catch (Exception ex)
{
LatestCommitHashText.Content = "Error";
ToolTip.SetTip(LatestCommitHashText, ex.Message);
}
}
// ---- Controller navigation ----
private void PollGamepad()
{
if (!SdlLauncherGamepad.TryGetState(out var pad))
{
_previousPadButtons = HostGamepadButtons.None;
return;
}
if (!IsActive)
{
// Ignore input while the launcher is in the background, e.g. the
// game window is focused and using the same controller.
_previousPadButtons = pad.Buttons;
return;
}
if (_isRunning || _isStopping)
{
// The controller belongs to the separate game window while a
// session is active; Circle/B must never stop the session.
_previousPadButtons = pad.Buttons;
return;
}
var shoulderPressed = pad.Buttons & ~_previousPadButtons;
if ((shoulderPressed & HostGamepadButtons.L1) != 0)
{
SetActivePage(0);
}
if ((shoulderPressed & HostGamepadButtons.R1) != 0)
{
SetActivePage(1);
}
if (_activePageIndex != 0)
{
_previousPadButtons = pad.Buttons;
return;
}
var now = Environment.TickCount64;
var left = (pad.Buttons & HostGamepadButtons.Left) != 0 || pad.LeftX < 64;
var right = (pad.Buttons & HostGamepadButtons.Right) != 0 || pad.LeftX > 192;
if (ShouldNavigate(left, ref _navLeftNextAt, now))
{
MoveSelection(-1);
}
if (ShouldNavigate(right, ref _navRightNextAt, now))
{
MoveSelection(1);
}
var pressed = pad.Buttons & ~_previousPadButtons;
if ((pressed & HostGamepadButtons.Cross) != 0)
{
LaunchSelected();
}
_previousPadButtons = pad.Buttons;
}
/// <summary>
/// Edge-triggered with hold-to-repeat: fires on press, then repeats
/// after 400ms at 130ms intervals while held.
/// </summary>
private static bool ShouldNavigate(bool held, ref long nextAt, long now)
{
if (!held)
{
nextAt = 0;
return false;
}
if (nextAt == 0)
{
nextAt = now + 400;
return true;
}
if (now >= nextAt)
{
nextAt = now + 130;
return true;
}
return false;
}
private void MoveSelection(int delta)
{
var index = GameList.SelectedIndex < 0
? 0
: Math.Clamp(GameList.SelectedIndex + delta, 0, _libraryTiles.Count - 1);
GameList.SelectedIndex = index;
GameList.ScrollIntoView(index);
}
private async Task OnOpenedAsync()
{
var version = Assembly.GetExecutingAssembly().GetName().Version;
var display = version is not null ? $"v{version.ToString(3)}" : "v0.0.1";
display += BuildInfo.CommitSha is null
? " · dev"
: BuildInfo.IsOfficialRelease
? $" · {BuildInfo.CommitSha}"
: $" · UNOFFICIAL {BuildInfo.CommitSha}";
VersionText.Text = display;
Title = $"SharpEmu {display}";
ToolTip.SetTip(VersionText, BuildInfo.Banner);
_settings = GuiSettings.Load();
Localization.Instance.Load(_settings.Language);
PopulateLanguageBox();
ApplyLocalization();
ApplySettingsToControls();
LocateEmulator();
UpdateDiscordPresence();
_ = LoadLatestCommitAsync();
if (_settings.CheckForUpdatesOnStartup)
{
_ = CheckForUpdatesAsync();
}
await RescanLibraryAsync();
}
private void PopulateLanguageBox()
{
var languages = Localization.Instance.DiscoverLanguages();
LanguageBox.ItemsSource = languages;
LanguageBox.SelectedItem = languages.FirstOrDefault(language =>
string.Equals(language.Code, _settings.Language, StringComparison.OrdinalIgnoreCase))
?? languages.FirstOrDefault();
}
private void OnLanguageChanged()
{
if (LanguageBox.SelectedItem is not LanguageInfo language)
{
return;
}
_settings.Language = language.Code;
Localization.Instance.Load(language.Code);
ApplyLocalization();
}
/// <summary>
/// Recomputes localized strings that also depend on runtime state.
/// Static labels update automatically through XAML bindings.
/// </summary>
private void ApplyLocalization()
{
RefreshLocalizedChoices();
UpdateLogFilePathText();
RefreshHostRefreshRates(_settings.RefreshRate);
RefreshUpdateText();
UpdateEmptyStateTexts();
UpdateRunButtons();
}
// ---- Discord Rich Presence ----
/// <summary>
/// Publishes the launcher state to Discord: browsing while idle, the
/// running game (with elapsed time) during emulation. No-ops when
/// disabled or when no Discord application ID is configured.
/// </summary>
private void UpdateDiscordPresence()
{
if (!_settings.DiscordRichPresence || _settings.DiscordClientId.Length == 0)
{
_discord?.Dispose();
_discord = null;
return;
}
_discord ??= new DiscordRichPresence(_settings.DiscordClientId);
if (_isRunning && _runningGameName is { } gameName)
{
_discord.SetPresence(
Localization.Instance.Format("Discord.Playing", gameName),
_runningGameTitleId,
_runningSinceUnixSeconds);
}
else
{
// Discord does not render activities without timestamps, so the
// browsing state carries the launcher's start time.
var count = _allGames.Count == 1
? Localization.Instance.Get("Page.GameCount.One")
: Localization.Instance.Format("Page.GameCount.Other", _allGames.Count);
_discord.SetPresence(
Localization.Instance.Get("Discord.Browsing"),
count,
_launcherStartUnixSeconds);
}
}
private void OnKeyDown(object sender, KeyEventArgs args)
{
if (args.Key == Key.F11 && !_isRunning)
{
WindowState = WindowState == WindowState.FullScreen
? WindowState.Maximized
: WindowState.FullScreen;
args.Handled = true;
}
}
private void OnPreviewKeyDown(object? sender, KeyEventArgs args)
{
// The session runs in its own SDL window and takes keyboard focus with
// it, so launcher buttons no longer see game input and nothing has to
// be swallowed here. Kept as the wired handler because the launcher
// still needs a preview hook for its own shortcuts.
}
private void OnWindowClosing()
{
_isClosing = true;
Interlocked.Increment(ref _libraryScanGeneration);
Interlocked.Increment(ref _detailLoadGeneration);
_libraryWatcher.Dispose();
_settings.Save();
_consoleFlushTimer.Stop();
_gamepadTimer.Stop();
SdlLauncherGamepad.Shutdown();
_sndPreview.Stop();
_discord?.Dispose();
_consoleWindow?.Close();
_emulator?.Dispose();
_consoleMirror?.Dispose();
DropFileLog();
}
private void OnTitleBarPointerPressed(object? sender, PointerPressedEventArgs e)
{
if (e.Source is Visual source &&
source.FindAncestorOfType<Button>(includeSelf: true) is null &&
e.GetCurrentPoint(this).Properties.IsLeftButtonPressed)
{
BeginMoveDrag(e);
}
}
private void OnTitleBarDoubleTapped(object? sender, TappedEventArgs e)
{
if (e.Source is Visual source &&
source.FindAncestorOfType<Button>(includeSelf: true) is null)
{
ToggleMaximized();
e.Handled = true;
}
}
private void ToggleMaximized()
{
WindowState = WindowState == WindowState.Maximized
? WindowState.Normal
: WindowState.Maximized;
}
private void UpdateMaximizeButton()
{
if (MaximizeGlyph is not { } glyph || MaximizeButton is not { } button)
{
return;
}
var isMaximized = WindowState == WindowState.Maximized;
glyph.Text = isMaximized ? "❐" : "□";
ToolTip.SetTip(button, isMaximized ? "Restore" : "Maximize");
AutomationProperties.SetName(
button,
isMaximized ? "Restore window" : "Maximize window");
}
private void UpdateWindowChromeState()
{
UpdateMaximizeButton();
var isFullscreen = WindowState == WindowState.FullScreen;
if (TitleBar is { } titleBar)
{
titleBar.IsVisible = !isFullscreen;
}
if (StatusBar is { } statusBar)
{
statusBar.IsVisible = !isFullscreen;
}
if (ResizeHandles is { } handles)
{
handles.IsVisible = CanResize && WindowState == WindowState.Normal;
}
}
private void OnResizeHandlePointerPressed(object? sender, PointerPressedEventArgs e)
{
if (WindowState != WindowState.Normal ||
!e.GetCurrentPoint(this).Properties.IsLeftButtonPressed ||
sender is not Control { Tag: string edgeName } ||
!Enum.TryParse<WindowEdge>(edgeName, out var edge))
{
return;
}
BeginResizeDrag(edge, e);
e.Handled = true;
}
// ---- Settings ----
private void InitializeLocalizedChoiceBoxes()
{
CpuEngineBox.ItemsSource = _cpuEngineChoices;
LogLevelBox.ItemsSource = _logLevelChoices;
RenderResolutionBox.ItemsSource = _renderResolutionChoices;
WindowModeBox.ItemsSource = _windowModeChoices;
ScalingModeBox.ItemsSource = _scalingModeChoices;
HdrModeBox.ItemsSource = _hdrModeChoices;
}
private void RefreshLocalizedChoices()
{
RefreshChoices(_cpuEngineChoices);
RefreshChoices(_logLevelChoices);
RefreshChoices(_renderResolutionChoices);
RefreshChoices(_windowModeChoices);
RefreshChoices(_scalingModeChoices);
RefreshChoices(_hdrModeChoices);
}
private static void RefreshChoices(IEnumerable<LocalizedChoice> choices)
{
foreach (var choice in choices)
{
choice.Refresh(Localization.Instance);
}
}
private void ApplySettingsToControls()
{
CpuEngineBox.SelectedIndex = 0;
LogLevelBox.SelectedIndex = _settings.LogLevel.ToLowerInvariant() switch
{
"trace" => 0,
"debug" => 1,
"info" => 2,
"warning" or "warn" => 3,
"error" => 4,
"critical" or "fatal" => 5,
_ => 2,
};
TraceImportsBox.Value = Math.Clamp(_settings.ImportTraceLimit, 0, 4096);
RenderResolutionBox.SelectedIndex = _settings.RenderResolutionScale switch
{
>= 0.875 => 0,
>= 0.625 => 1,
>= 0.375 => 2,
_ => 3,
};
StrictToggle.IsChecked = _settings.StrictDynlibResolution;
LogToFileToggle.IsChecked = _settings.LogToFile;
OverrideLogFileToggle.IsChecked = _settings.OverrideLogFile;
TitleMusicToggle.IsChecked = _settings.PlayTitleMusic;
DiscordToggle.IsChecked = _settings.DiscordRichPresence;
AutoUpdateToggle.IsChecked = _settings.CheckForUpdatesOnStartup;
EnvBthidToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_BTHID_UNAVAILABLE");
EnvLoopGuardToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_DISABLE_IMPORT_LOOP_GUARD");
EnvWritableApp0Toggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_WRITABLE_APP0");
EnvVkValidationToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_VK_VALIDATION");
EnvDumpSpirvToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_DUMP_SPIRV");
EnvLogDirectMemoryToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_LOG_DIRECT_MEMORY");
EnvLogIoToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_LOG_IO");
EnvLogNpToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_LOG_NP");
EnvGuestImageCpuSyncToggle.IsChecked =
_settings.EnvironmentToggles.Contains("SHARPEMU_GUEST_IMAGE_CPU_SYNC");
DefaultProfileBox.Text = _settings.DefaultProfile;
WindowModeBox.SelectedIndex = ChoiceIndex(_settings.WindowMode, "Windowed", "Borderless", "Exclusive");
LoadHostDisplayOptions();
ScalingModeBox.SelectedIndex = ChoiceIndex(_settings.ScalingMode, "Fit", "Cover", "Stretch", "Integer");
VSyncToggle.IsChecked = _settings.VSync;
HdrModeBox.SelectedIndex = ChoiceIndex(_settings.HdrMode, "Auto", "On", "Off");
UpdateLogFilePathText();
}
private static string SelectedComboText(ComboBox comboBox, string fallback) =>
comboBox.SelectedItem switch
{
LocalizedChoice { Value: var value } => value,
string value => value,
_ => fallback,
};
private void LoadHostDisplayOptions()
{
_updatingHostDisplayOptions = true;
try
{
_hostDisplays = HostDisplayOptions.BuildDisplays(
HostDisplayCatalog.Query(),
_settings.DisplayIndex);
DisplayBox.ItemsSource = _hostDisplays;
var display = HostDisplayOptions.SelectDisplay(_hostDisplays, _settings.DisplayIndex);
DisplayBox.SelectedItem = display;
PopulateHostModes(display, _settings.Resolution, _settings.RefreshRate);
}
finally
{
_updatingHostDisplayOptions = false;
}
SyncHostVideoSettings();
}
private void OnHostDisplayChanged()
{
if (_updatingHostDisplayOptions || DisplayBox.SelectedItem is not HostDisplayOption display)
{
return;
}
_updatingHostDisplayOptions = true;
try
{
PopulateHostModes(display, _settings.Resolution, _settings.RefreshRate);
}
finally
{
_updatingHostDisplayOptions = false;
}
SyncHostVideoSettings();
}
private void OnHostResolutionChanged()
{
if (_updatingHostDisplayOptions || DisplayBox.SelectedItem is not HostDisplayOption)
{
return;
}
_settings.Resolution = SelectedComboText(ResolutionBox, "1920x1080");
RefreshHostRefreshRates(_settings.RefreshRate);
OnHostRefreshRateChanged();
}
private void OnHostRefreshRateChanged()
{
if (!_updatingHostDisplayOptions && RefreshRateBox.SelectedItem is HostRefreshRateOption refreshRate)
{
_settings.RefreshRate = refreshRate.Value;
}
}
private void PopulateHostModes(
HostDisplayOption display,
string selectedResolution,
int selectedRefreshRate)
{
var resolutions = HostDisplayOptions.BuildResolutions(display, selectedResolution);
ResolutionBox.ItemsSource = resolutions;
ResolutionBox.SelectedItem = resolutions.FirstOrDefault(resolution =>
string.Equals(resolution, selectedResolution, StringComparison.OrdinalIgnoreCase)) ?? resolutions[0];
RefreshHostRefreshRates(selectedRefreshRate);
}
private void RefreshHostRefreshRates(int selectedRefreshRate)
{
if (DisplayBox.SelectedItem is not HostDisplayOption display)
{
return;
}
var wasUpdating = _updatingHostDisplayOptions;
_updatingHostDisplayOptions = true;
try
{
var rates = HostDisplayOptions.BuildRefreshRates(
display,
SelectedComboText(ResolutionBox, _settings.Resolution),
selectedRefreshRate,
Localization.Instance.Get("Options.RefreshRate.Automatic"));
RefreshRateBox.ItemsSource = rates;
RefreshRateBox.SelectedItem = rates.FirstOrDefault(rate => rate.Value == selectedRefreshRate) ?? rates[0];
}
finally
{
_updatingHostDisplayOptions = wasUpdating;
}
}
private void SyncHostVideoSettings()
{
if (DisplayBox.SelectedItem is HostDisplayOption display)
{
_settings.DisplayIndex = display.Index;
}
_settings.Resolution = SelectedComboText(ResolutionBox, "1920x1080");
_settings.RefreshRate = RefreshRateBox.SelectedItem is HostRefreshRateOption refreshRate
? refreshRate.Value
: 0;
}
private static int ChoiceIndex(string value, params string[] choices)
{
var index = Array.FindIndex(choices, choice => string.Equals(choice, value, StringComparison.OrdinalIgnoreCase));
return index < 0 ? 0 : index;
}
private async Task OnUpdateButtonAsync()
{
if (_availableUpdate is null)
{
await CheckForUpdatesAsync();
return;
}
UpdateButton.IsEnabled = false;
try
{
var progress = new Progress<int>(value =>
SetUpdateStatus("Updater.Status.Downloading", value));
await Updater.DownloadAndRestartAsync(_availableUpdate, progress);
SetUpdateStatus("Updater.Status.Installing");
Close();
}
catch (InvalidDataException)
{
SetUpdateStatus("Updater.Status.ChecksumFailed");
UpdateButton.IsEnabled = true;
}
catch
{
SetUpdateStatus("Updater.Status.Failed");
UpdateButton.IsEnabled = true;
}
}
private async Task CheckForUpdatesAsync()
{
_availableUpdate = null;
UpdateButton.IsEnabled = false;
SetUpdateStatus("Updater.Status.Checking");
try
{
_availableUpdate = await Updater.CheckAsync(BuildInfo.CommitSha);
SetUpdateStatus(
_availableUpdate is null ? "Updater.Status.Current" : "Updater.Status.Available",
_availableUpdate?.Sha ?? BuildInfo.CommitSha ?? "dev");
}
catch (OperationCanceledException)
{
SetUpdateStatus("Updater.Status.Timeout");
}
catch (PlatformNotSupportedException)
{
SetUpdateStatus("Updater.Status.Unsupported");
}
catch
{
SetUpdateStatus("Updater.Status.Failed");
}
finally
{
UpdateButton.IsEnabled = true;
RefreshUpdateText();
}
}
private void SetUpdateStatus(string key, params object?[] args)
{
_updateStatusKey = key;
_updateStatusArgs = args;
RefreshUpdateText();
}
private void RefreshUpdateText()
{
UpdateStatusText.Text = Localization.Instance.Format(_updateStatusKey, _updateStatusArgs);
UpdateButton.Content = Localization.Instance.Get(
_availableUpdate is null ? "Updater.Check" : "Updater.DownloadRestart");
}
// Environment variables set on this process at the previous launch; children
// inherit the process environment, so stale names must be cleared explicitly.
private readonly HashSet<string> _appliedEnvironmentVariables = new(StringComparer.OrdinalIgnoreCase);
private void SetEnvironmentToggle(string name, bool enabled)
{
if (enabled)
{
if (!_settings.EnvironmentToggles.Contains(name))
{
_settings.EnvironmentToggles.Add(name);
}
}
else
{
_settings.EnvironmentToggles.Remove(name);
}
}
private const string DefaultProfileEnvironmentName = "SHARPEMU_DEFAULT_PROFILE";
private string SelectedLogLevel()
{
return LogLevelBox.SelectedIndex switch
{
0 => "Trace",
1 => "Debug",
2 => "Info",
3 => "Warning",
4 => "Error",
5 => "Critical",
_ => "Info",
};
}
private void UpdateLogFilePathText()
{
LogFilePathRow.Description = string.IsNullOrWhiteSpace(_settings.LogFilePath)
? Localization.Instance.Get("Options.LogFilePath.Default")
: _settings.LogFilePath;
}
private async Task SelectLogFilePathAsync()
{
var loc = Localization.Instance;
SaveFilePickerResult result = await StorageProvider.SaveFilePickerWithResultAsync(new FilePickerSaveOptions
{
Title = loc.Get("Dialog.SaveLogFile"),
SuggestedFileName = "SharpEmuLog",
DefaultExtension = "log",
FileTypeChoices =
[
new FilePickerFileType(loc.Get("Dialog.PlainTextFiles")) { Patterns = ["*.txt"] },
new FilePickerFileType(loc.Get("Dialog.LogFiles")) { Patterns = ["*.log"] }
]
});
if (result.File is not null)
{
_settings.LogFilePath = result.File.Path.LocalPath;
UpdateLogFilePathText();
}
}
// ---- Emulator discovery ----
private void LocateEmulator()
{
var exeName = OperatingSystem.IsWindows() ? "SharpEmu.exe" : "SharpEmu";
var baseDirectory = AppContext.BaseDirectory;
var candidates = new List<string>();
if (!string.IsNullOrWhiteSpace(_settings.EmulatorPath))
{
candidates.Add(_settings.EmulatorPath);
}
// The GUI and CLI share one executable. The selected path is the
// isolated child executable and also defines the portable data root.
if (Environment.ProcessPath is { } selfPath &&
Path.GetFileNameWithoutExtension(selfPath).Equals("SharpEmu", StringComparison.OrdinalIgnoreCase))
{
candidates.Add(selfPath);
}
candidates.Add(Path.Combine(baseDirectory, exeName));
candidates.Add(Path.Combine(baseDirectory, "win-x64", exeName));
candidates.Add(Path.Combine(baseDirectory, "..", exeName));
_emulatorExePath = candidates.FirstOrDefault(File.Exists) is { } found
? Path.GetFullPath(found)
: null;
EmulatorPathText.Text = _emulatorExePath is not null
? Localization.Instance.Format("Status.EmulatorPath", _emulatorExePath)
: Localization.Instance.Get("Status.EmulatorNotFound");
}
// ---- Game library ----
private async Task AddFolderAsync()
{
var folders = await StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
Title = Localization.Instance.Get("Dialog.ChooseGameFolder"),
AllowMultiple = false,
});
var path = folders.FirstOrDefault()?.TryGetLocalPath();
if (string.IsNullOrEmpty(path))
{
return;
}
var changed = false;
if (!_settings.GameFolders.Contains(path, GameLibraryPath.Comparer))
{
_settings.GameFolders.Add(path);
changed = true;
}
// Adding (or re-adding) a folder is an explicit signal to restore any
// games beneath it that were removed from the library earlier.
var prefix = Path.TrimEndingDirectorySeparator(path) + Path.DirectorySeparatorChar;
changed |= _settings.ExcludedGames.RemoveAll(excluded =>
excluded.StartsWith(prefix, GameLibraryPath.Comparison)) > 0;
if (changed)
{
_settings.Save();
}
await RescanLibraryAsync();
}
private void OnLibraryRefreshRequested(object? sender, EventArgs args)
{
Dispatcher.UIThread.Post(
() =>
{
if (!_isClosing)
{
_ = RescanLibraryFromWatcherAsync();
}
},
DispatcherPriority.Background);
}
private async Task RescanLibraryFromWatcherAsync()
{
try
{
await RescanLibraryAsync(showProgress: false);
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[GUI][WARN] Automatic library refresh failed: {exception.Message}");
}
}
private async Task RescanLibraryAsync(bool showProgress = true)
{
Dispatcher.UIThread.VerifyAccess();
var scanGeneration = Interlocked.Increment(ref _libraryScanGeneration);
var folders = _settings.GameFolders.ToArray();
var excluded = new HashSet<string>(_settings.ExcludedGames, GameLibraryPath.Comparer);
_libraryWatcher.Watch(folders);
var showLoadingState = showProgress && _allGames.Count == 0;
if (showProgress)
{
StatusBarRight.Text = Localization.Instance.Get("Status.ScanningLibrary");
}
if (showLoadingState)
{
EmptyState.IsVisible = false;
LoadingState.IsVisible = true;
}
var games = await Task.Run(() => ScanFolders(folders, excluded));
if (_isClosing || scanGeneration != Volatile.Read(ref _libraryScanGeneration))
{
return;
}
Dispatcher.UIThread.VerifyAccess();
var reconciliation = GameLibraryReconciler.Reconcile(_allGames, games);
_allGames.Clear();
_allGames.AddRange(reconciliation.Games);
RefreshVisibleGames(reconciliation.BackgroundsChanged);
LoadingState.IsVisible = false;
LoadGameDetailsInBackground(reconciliation.CoversToLoad, reconciliation.Games);
UpdateDiscordPresence();
if (showProgress)
{
StatusBarRight.Text = folders.Length == 0
? Localization.Instance.Get("Status.AddFolderPrompt")
: Localization.Instance.Format("Status.LibraryScanned", games.Count, folders.Length);
}
}
/// <summary>
/// Enriches games off the UI thread — decodes cover art and totals each
/// game's install folder size — posting results back as they become
/// ready. A newer scan invalidates older loads.
/// </summary>
private void LoadGameDetailsInBackground(
IReadOnlyList<GameEntry> coversToLoad,
IReadOnlyList<GameEntry> gamesToMeasure)
{
var generation = ++_detailLoadGeneration;
_ = Task.Run(() =>
{
// Covers first: they are cheap and the most visible, so the grid
// fills with art before the (potentially slow) size pass runs.
foreach (var game in coversToLoad)
{
if (generation != _detailLoadGeneration)
{
return;
}
var requestedCoverPath = game.CoverPath;
if (requestedCoverPath is null)
{
continue;
}
try
{
using var stream = File.OpenRead(requestedCoverPath);
var bitmap = Bitmap.DecodeToWidth(stream, 312);
Dispatcher.UIThread.Post(() =>
{
if (generation == _detailLoadGeneration
&& _allGames.Contains(game)
&& string.Equals(
game.CoverPath,
requestedCoverPath,
StringComparison.Ordinal))
{
game.Cover = bitmap;
}
else
{
bitmap.Dispose();
}
});
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[GUI][WARN] Could not load cover '{requestedCoverPath}': {exception.Message}");
}
}
foreach (var game in gamesToMeasure)
{
if (generation != _detailLoadGeneration)
{
return;
}
var size = ComputeInstallSize(game.Path);
if (size > 0)
{
Dispatcher.UIThread.Post(() =>
{
if (generation == _detailLoadGeneration && _allGames.Contains(game))
{
game.SizeBytes = size;
}
});
}
}
});
}
/// <summary>
/// Totals the size of the game's install folder (the directory holding
/// the eboot), which is far more accurate than the eboot alone.
/// </summary>
private static long ComputeInstallSize(string ebootPath)
{
var directory = Path.GetDirectoryName(ebootPath);
if (directory is null)
{
return 0;
}
long total = 0;
try
{
var enumeration = new EnumerationOptions
{
IgnoreInaccessible = true,
RecurseSubdirectories = true,
};
foreach (var file in new DirectoryInfo(directory).EnumerateFiles("*", enumeration))
{
total += file.Length;
}
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[GUI][WARN] Could not measure game folder '{directory}': {exception.Message}");
}
return total;
}
private static List<GameEntry> ScanFolders(IReadOnlyList<string> folders, IReadOnlySet<string> excludedPaths)
{
var games = new List<GameEntry>();
var seen = new HashSet<string>(GameLibraryPath.Comparer);
var enumeration = new EnumerationOptions
{
IgnoreInaccessible = true,
RecurseSubdirectories = true,
MaxRecursionDepth = 8,
};
foreach (var folder in folders)
{
if (!Directory.Exists(folder))
{
continue;
}
try
{
foreach (var file in Directory.EnumerateFiles(folder, "eboot.bin", enumeration))
{
var fullPath = Path.GetFullPath(file);
if (!seen.Add(fullPath) || excludedPaths.Contains(fullPath))
{
continue;
}
long size = 0;
try
{
size = new FileInfo(fullPath).Length;
}
catch (IOException exception)
{
Console.Error.WriteLine(
$"[GUI][WARN] Could not inspect executable '{fullPath}': {exception.Message}");
}
var (title, titleId, version) = TryReadParamJson(fullPath);
games.Add(new GameEntry(
title ?? GameNameFor(fullPath), titleId, version, fullPath, size,
FindCoverFor(fullPath), FindBackgroundFor(fullPath)));
}
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[GUI][WARN] Could not scan game folder '{folder}': {exception.Message}");
}
}
games.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.OrdinalIgnoreCase));
return games;
}
/// <summary>
/// Reads the game title, title id and content version from
/// sce_sys/param.json next to the executable, when present.
/// </summary>
private static (string? Title, string? TitleId, string? Version) TryReadParamJson(string ebootPath)
{
try
{
var directory = Path.GetDirectoryName(ebootPath);
if (directory is null)
{
return (null, null, null);
}
var paramPath = Path.Combine(directory, "sce_sys", "param.json");
if (!File.Exists(paramPath))
{
return (null, null, null);
}
// ReadAllText handles a UTF-8 BOM, which JsonDocument rejects in
// raw bytes.
using var document = JsonDocument.Parse(File.ReadAllText(paramPath));
var root = document.RootElement;
string? titleId = null;
if (root.TryGetProperty("titleId", out var idElement) && idElement.ValueKind == JsonValueKind.String)
{
titleId = idElement.GetString();
}
// contentVersion carries the installed app version
// ("01.000.000"); masterVersion is the fallback on older dumps.
string? version = null;
if (root.TryGetProperty("contentVersion", out var versionElement) &&
versionElement.ValueKind == JsonValueKind.String)
{
version = versionElement.GetString();
}
else if (root.TryGetProperty("masterVersion", out var masterElement) &&
masterElement.ValueKind == JsonValueKind.String)
{
version = masterElement.GetString();
}
string? title = null;
if (root.TryGetProperty("localizedParameters", out var localized) &&
localized.ValueKind == JsonValueKind.Object)
{
if (localized.TryGetProperty("defaultLanguage", out var language) &&
language.ValueKind == JsonValueKind.String &&
localized.TryGetProperty(language.GetString()!, out var defaultBlock) &&
defaultBlock.ValueKind == JsonValueKind.Object &&
defaultBlock.TryGetProperty("titleName", out var titleName) &&
titleName.ValueKind == JsonValueKind.String)
{
title = titleName.GetString();
}
else
{
foreach (var property in localized.EnumerateObject())
{
if (property.Value.ValueKind == JsonValueKind.Object &&
property.Value.TryGetProperty("titleName", out var anyTitleName) &&
anyTitleName.ValueKind == JsonValueKind.String)
{
title = anyTitleName.GetString();
break;
}
}
}
}
return (
string.IsNullOrWhiteSpace(title) ? null : title,
string.IsNullOrWhiteSpace(titleId) ? null : titleId,
string.IsNullOrWhiteSpace(version) ? null : version.Trim());
}
catch (Exception)
{
return (null, null, null);
}
}
/// <summary>
/// Finds the cover art shipped with the game: sce_sys/icon0.png next to
/// the executable (falling back to pic0.png).
/// </summary>
private static string? FindCoverFor(string ebootPath)
{
var directory = Path.GetDirectoryName(ebootPath);
if (directory is null)
{
return null;
}
var sceSys = Path.Combine(directory, "sce_sys");
foreach (var candidate in new[] { "icon0.png", "pic0.png" })
{
var coverPath = Path.Combine(sceSys, candidate);
if (File.Exists(coverPath))
{
return coverPath;
}
}
return null;
}
/// <summary>
/// Finds the key art shipped with the game (sce_sys/pic0.png, falling
/// back to pic1.png), used as the window backdrop when selected.
/// </summary>
private static string? FindBackgroundFor(string ebootPath)
{
var directory = Path.GetDirectoryName(ebootPath);
if (directory is null)
{
return null;
}
var sceSys = Path.Combine(directory, "sce_sys");
foreach (var candidate in new[] { "pic0.png", "pic1.png" })
{
var backgroundPath = Path.Combine(sceSys, candidate);
if (File.Exists(backgroundPath))
{
return backgroundPath;
}
}
return null;
}
private static string GameNameFor(string ebootPath)
{
var directory = Path.GetDirectoryName(ebootPath);
var name = directory is not null ? Path.GetFileName(directory) : null;
return string.IsNullOrEmpty(name) ? Path.GetFileName(ebootPath) : name;
}
// ---- Game context menu ----
private void OnGameListSelectionChanged()
{
if (_restoringGameSelection)
{
return;
}
if (GameList.SelectedItem is AddFolderTile)
{
_restoringGameSelection = true;
try
{
GameList.SelectedItem = _lastSelectedGame;
}
finally
{
_restoringGameSelection = false;
}
// A held direction must not reopen the picker after it closes.
_navLeftNextAt = long.MaxValue;
_navRightNextAt = long.MaxValue;
StartAddFolderFromTile();
return;
}
_lastSelectedGame = GameList.SelectedItem as GameEntry;
UpdateSelectedGame();
}
private void OnGameListDoubleTapped(object? sender, TappedEventArgs e)
{
var item = (e.Source as Visual)?.FindAncestorOfType<ListBoxItem>(includeSelf: true);
if (item?.DataContext is AddFolderTile)
{
e.Handled = true;
return;
}
LaunchSelected();
}
private void StartAddFolderFromTile()
{
if (_addFolderInProgress)
{
return;
}
_addFolderInProgress = true;
_ = AddFolderFromTileAsync();
}
private async Task AddFolderFromTileAsync()
{
try
{
await AddFolderAsync();
}
finally
{
_addFolderInProgress = false;
}
}
/// <summary>
/// Selects the tile under the pointer before its context menu opens, and
/// suppresses the menu on empty grid space.
/// </summary>
private void OnGameContextRequested(object? sender, ContextRequestedEventArgs e)
{
var item = (e.Source as Visual)?.FindAncestorOfType<ListBoxItem>(includeSelf: true);
if (item?.DataContext is not GameEntry game)
{
e.Handled = true;
return;
}
GameList.SelectedItem = game;
CtxLaunch.IsEnabled = !_isRunning;
CtxCopyTitleId.IsEnabled = game.TitleId is not null;
CtxGameSettings.IsEnabled = !string.IsNullOrWhiteSpace(game.TitleId);
}
private void OpenSelectedGameSettings()
{
if (GameList.SelectedItem is not GameEntry game)
{
return;
}
if (string.IsNullOrWhiteSpace(game.TitleId))
{
AppendConsoleLine(
"[GUI][WARN] Per-game settings require a title ID, which this game does not have.",
WarningLineBrush);
return;
}
_ = new PerGameSettingsDialog(game.TitleId, game.Name, _settings).ShowDialog(this);
}
private void OpenSelectedGameFolder()
{
if (GameList.SelectedItem is not GameEntry game)
{
return;
}
try
{
if (OperatingSystem.IsWindows())
{
Process.Start(new ProcessStartInfo
{
FileName = "explorer.exe",
Arguments = $"/select,\"{game.Path}\"",
UseShellExecute = false,
});
}
else if (Path.GetDirectoryName(game.Path) is { } directory)
{
Process.Start(new ProcessStartInfo
{
FileName = OperatingSystem.IsMacOS() ? "open" : "xdg-open",
Arguments = $"\"{directory}\"",
UseShellExecute = false,
});
}
}
catch (Exception ex)
{
StatusBarRight.Text = Localization.Instance.Format("Status.CouldNotOpenFolder", ex.Message);
}
}
/// <summary>Copies <paramref name="text"/> and reports it via <paramref name="whatKey"/>, e.g. "Clipboard.Path".</summary>
private async Task CopyToClipboardAsync(string? text, string whatKey)
{
if (string.IsNullOrEmpty(text) || Clipboard is null)
{
return;
}
await Clipboard.SetTextAsync(text);
StatusBarRight.Text = Localization.Instance.Format("Status.CopiedToClipboard", Localization.Instance.Get(whatKey));
}
private void RemoveSelectedFromLibrary()
{
if (GameList.SelectedItem is not GameEntry game)
{
return;
}
if (!_settings.ExcludedGames.Contains(game.Path, GameLibraryPath.Comparer))
{
_settings.ExcludedGames.Add(game.Path);
_settings.Save();
}
_allGames.RemoveAll(g =>
string.Equals(g.Path, game.Path, GameLibraryPath.Comparison));
GameList.SelectedItem = null;
RefreshVisibleGames();
StatusBarRight.Text = Localization.Instance.Format("Status.RemovedFromLibrary", game.Name);
}
private void RefreshVisibleGames(IReadOnlySet<GameEntry>? backgroundsChanged = null)
{
var query = SearchBox.Text?.Trim() ?? string.Empty;
var selectedBefore = GameList.SelectedItem as GameEntry;
var selectedPath = selectedBefore?.Path;
var desired = new List<GameEntry>(_allGames.Count);
foreach (var game in _allGames)
{
if (query.Length == 0 ||
game.Name.Contains(query, StringComparison.OrdinalIgnoreCase) ||
game.Path.Contains(query, StringComparison.OrdinalIgnoreCase) ||
(game.TitleId?.Contains(query, StringComparison.OrdinalIgnoreCase) ?? false))
{
desired.Add(game);
}
}
GameLibraryReconciler.ReconcileVisibleGames(_visibleGames, desired);
var selectedAfter = selectedPath is null
? null
: _visibleGames.FirstOrDefault(game =>
game.Path.Equals(selectedPath, GameLibraryPath.Comparison));
if (!ReferenceEquals(GameList.SelectedItem, selectedAfter))
{
GameList.SelectedItem = selectedAfter;
}
EmptyState.IsVisible = _visibleGames.Count == 0;
UpdateEmptyStateTexts();
if (!ReferenceEquals(selectedBefore, selectedAfter))
{
UpdateSelectedGame();
}
else
{
UpdateRunButtons();
if (selectedAfter is not null && backgroundsChanged?.Contains(selectedAfter) == true)
{
_ = UpdateBackdropAsync(selectedAfter);
}
}
}
/// <summary>
/// Refreshes the empty-state title/hint from the current language and
/// search text; a no-op while the empty state is not showing.
/// </summary>
private void UpdateEmptyStateTexts()
{
if (_visibleGames.Count != 0)
{
return;
}
var query = SearchBox.Text?.Trim() ?? string.Empty;
var hasFilter = query.Length > 0;
EmptyStateTitle.Text = hasFilter
? Localization.Instance.Get("Library.Empty.SearchTitle")
: Localization.Instance.Get("Library.Empty.Title");
EmptyStateHint.Text = hasFilter
? Localization.Instance.Format("Library.Empty.SearchHint", query)
: Localization.Instance.Get("Library.Empty.Hint");
}
private void UpdateSelectedGame()
{
if (GameList.SelectedItem is GameEntry game)
{
LibrarySelectedDetails.DataContext = game;
LibrarySelectedDetails.IsVisible = true;
_ = UpdateBackdropAsync(game);
PlaySelectedGamePreview(game);
}
else
{
LibrarySelectedDetails.DataContext = null;
LibrarySelectedDetails.IsVisible = false;
_ = UpdateBackdropAsync(null);
_sndPreview.Stop();
}
UpdateRunButtons();
}
/// <summary>
/// Loops the selected game's sce_sys/snd0.at9 preview music, console
/// home screen style. Silent while a game is running or when disabled
/// in the options.
/// </summary>
private void PlaySelectedGamePreview(GameEntry game)
{
if (_isRunning || !_settings.PlayTitleMusic)
{
return;
}
var directory = Path.GetDirectoryName(game.Path);
var sndPath = directory is null ? null : Path.Combine(directory, "sce_sys", "snd0.at9");
if (sndPath is not null && File.Exists(sndPath))
{
_sndPreview.Play(sndPath);
}
else
{
_sndPreview.Stop();
}
}
private void OnTitleMusicSettingChanged()
{
if (!_settings.PlayTitleMusic)
{
_sndPreview.Stop();
}
else if (GameList.SelectedItem is GameEntry game)
{
PlaySelectedGamePreview(game);
}
}
/// <summary>Pauses the preview music while the window is minimized.</summary>
protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs change)
{
base.OnPropertyChanged(change);
if (change.Property == WindowStateProperty)
{
UpdateWindowChromeState();
// The XAML WindowState="Maximized" assignment raises this change
// during InitializeComponent, before named controls are wired up.
if (WindowState == WindowState.Minimized)
{
_sndPreview.Pause();
}
else
{
_sndPreview.Resume();
}
}
}
/// <summary>
/// Fades the window backdrop to the selected game's key art. The image
/// decodes off the UI thread and is cached on the entry; a newer
/// selection cancels the fade-in of an older one.
/// </summary>
private async Task UpdateBackdropAsync(GameEntry? game)
{
var generation = ++_backdropGeneration;
BackdropImage.Opacity = 0;
// The bundled key art is the primary backdrop whenever the selection
// has no art of its own; the window color stays as the last fallback.
void ShowDefaultBackdrop()
{
if (generation == _backdropGeneration && _defaultBackdrop is not null)
{
BackdropImage.Source = _defaultBackdrop;
BackdropImage.Opacity = 1.0;
}
}
if (game?.BackgroundPath is null)
{
ShowDefaultBackdrop();
return;
}
if (game.Background is null)
{
try
{
var path = game.BackgroundPath;
game.Background = await Task.Run(() =>
{
using var stream = File.OpenRead(path);
return Bitmap.DecodeToWidth(stream, 1600);
});
}
catch (Exception)
{
ShowDefaultBackdrop(); // undecodable key art
return;
}
}
if (generation == _backdropGeneration)
{
BackdropImage.Source = game.Background;
BackdropImage.Opacity = 1.0;
}
}
// ---- Launching ----
private async Task OpenFileAsync()
{
var files = await StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions
{
Title = Localization.Instance.Get("Dialog.OpenExecutable"),
AllowMultiple = false,
FileTypeFilter = new[]
{
new FilePickerFileType(Localization.Instance.Get("Dialog.PsExecutables"))
{ Patterns = new[] { "eboot.bin", "*.bin", "*.self", "*.elf" } },
FilePickerFileTypes.All,
},
});
var path = files.FirstOrDefault()?.TryGetLocalPath();
if (!string.IsNullOrEmpty(path))
{
Launch(path, Path.GetFileName(path));
}
}
private void LaunchSelected()
{
if (GameList.SelectedItem is GameEntry game)
{
Launch(game.Path, game.Name, game.TitleId);
}
}
private void Launch(string ebootPath, string displayName, string? titleId = null)
{
if (_isRunning)
{
return;
}
var resolvedTitleId = string.IsNullOrWhiteSpace(titleId)
? _allGames.FirstOrDefault(game =>
game.Path.Equals(ebootPath, GameLibraryPath.Comparison))?.TitleId
: titleId;
var effective = EffectiveLaunchSettings.Resolve(_settings, PerGameSettings.Load(resolvedTitleId));
_sndPreview.Stop();
_consoleLines.Clear();
_allConsoleLines.Clear();
DropFileLog();
if (effective.LogToFile)
{
OpenFileLog(resolvedTitleId);
}
// The isolated game child inherits these diagnostics. Keep them on the
// launcher process so every platform receives the same launch options.
foreach (var staleName in _appliedEnvironmentVariables)
{
if (!effective.EnvironmentToggles.Any(entry =>
TryParseEnvironmentEntry(entry, out var name, out _) &&
string.Equals(name, staleName, StringComparison.OrdinalIgnoreCase)))
{
Environment.SetEnvironmentVariable(staleName, null);
}
}
_appliedEnvironmentVariables.Clear();
foreach (var entry in effective.EnvironmentToggles)
{
if (!TryParseEnvironmentEntry(entry, out var name, out var value))
{
continue;
}
if (string.Equals(name, DefaultProfileEnvironmentName, StringComparison.OrdinalIgnoreCase))
{
continue;
}
Environment.SetEnvironmentVariable(name, value);
_appliedEnvironmentVariables.Add(name);
}
Environment.SetEnvironmentVariable(
DefaultProfileEnvironmentName,
GuiSettings.NormalizeDefaultProfile(_settings.DefaultProfile));
_appliedEnvironmentVariables.Add(DefaultProfileEnvironmentName);
Environment.SetEnvironmentVariable(
"SHARPEMU_RENDER_SCALE",
_settings.RenderResolutionScale.ToString(
"0.###",
System.Globalization.CultureInfo.InvariantCulture));
if (SharpEmuLog.TryParseLevel(effective.LogLevel, out var logLevel))
{
SharpEmuLog.MinimumLevel = logLevel;
}
var runtimeOptions = new SharpEmuRuntimeOptions
{
CpuEngine = CpuExecutionEngine.NativeOnly,
StrictDynlibResolution = effective.StrictDynlibResolution,
ImportTraceLimit = Math.Max(0, effective.ImportTraceLimit),
};
_isRunning = true;
_isStopping = false;
_runningGameName = displayName;
_runningGameTitleId = resolvedTitleId;
_runningSinceUnixSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
StatusBarRight.Text = Localization.Instance.Format("Status.Running", displayName);
UpdateRunButtons();
UpdateDiscordPresence();
_pendingLaunch = new PendingLaunch(
Path.GetFullPath(ebootPath),
displayName,
_runningGameTitleId,
effective,
runtimeOptions);
StartPendingSession();
}
private static bool TryParseEnvironmentEntry(string entry, out string name, out string value)
{
var separator = entry.IndexOf('=');
name = separator >= 0 ? entry[..separator] : entry;
value = separator >= 0 ? entry[(separator + 1)..] : "1";
return name.StartsWith("SHARPEMU_", StringComparison.OrdinalIgnoreCase) &&
name.Length > "SHARPEMU_".Length &&
value.Length != 0;
}
/// <summary>
/// Stops the running game and updates status/presence immediately. The
/// process-exit path still runs when the corpse is collected, but a game
/// wedged in a GPU driver call can keep its process alive for a long
/// time after termination — the launcher should not look (or tell
/// Discord it is) "playing" during that window.
/// </summary>
private void StopEmulator()
{
if (!_isRunning || _isStopping)
{
return;
}
if (_emulator is null)
{
// The native host can be created a moment after Launch. Do not
// let that delayed callback start a session the user already
// cancelled.
_pendingLaunch = null;
OnEmulatorExited(0);
return;
}
_isStopping = true;
UpdateRunButtons();
_emulator.Stop();
_runningGameName = null;
_runningGameTitleId = null;
StatusBarRight.Text = Localization.Instance.Get("Status.Stopping");
UpdateDiscordPresence();
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
Console.Error.WriteLine("[GUI][INFO] Waiting for the SDL game process to exit.");
}
/// <summary>
/// Builds "user/logs/&lt;titleId&gt;-&lt;timestamp&gt;.log" next to the emulator
/// executable, following the same portable-data convention as savedata.
/// </summary>
private string? BuildLogFilePath(string? titleId)
{
try
{
var exeDirectory = Path.GetDirectoryName(_emulatorExePath) ?? AppContext.BaseDirectory;
if (string.IsNullOrEmpty(exeDirectory))
{
return null;
}
var logsDirectory = Path.Combine(exeDirectory, "user", "logs");
Directory.CreateDirectory(logsDirectory);
var id = string.IsNullOrWhiteSpace(titleId) ? "UNKNOWN" : titleId;
foreach (var invalid in Path.GetInvalidFileNameChars())
{
id = id.Replace(invalid, '_');
}
return Path.Combine(logsDirectory, $"{id}-{DateTime.Now:yyyyMMdd-HHmmss}.log");
}
catch (Exception)
{
return null; // unwritable location: launch continues without a log file
}
}
private void OnEmulatorExited(int exitCode)
{
FlushPendingConsoleLines();
_isRunning = false;
_isStopping = false;
_emulator?.Dispose();
_emulator = null;
_pendingLaunch = null;
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
var meaningKey = exitCode switch
{
0 => "Exit.Ok",
1 => "Exit.InvalidArguments",
2 => "Exit.EbootNotFound",
3 => "Exit.RuntimeException",
4 => "Exit.EmulationError",
-1073741819 => "Exit.EmulationError",
_ => "Exit.Unknown",
};
var stoppedByUser = exitCode == EmulatorProcess.HostStopExitCode;
var meaning = Localization.Instance.Get(meaningKey);
var brush = exitCode == 0 || stoppedByUser ? SuccessLineBrush : ErrorLineBrush;
AppendConsoleLine(
stoppedByUser
? "Game closed by the user."
: Localization.Instance.Format("Launch.ProcessExited", exitCode, meaning),
brush);
CloseFileLogSoon();
StatusBarRight.Text = Localization.Instance.Get("Status.Idle");
_runningGameName = null;
_runningGameTitleId = null;
UpdateRunButtons();
UpdateDiscordPresence();
}
private void StartPendingSession()
{
if (_pendingLaunch is not { } launch || _emulator is not null)
{
return;
}
if (string.IsNullOrWhiteSpace(_emulatorExePath))
{
AppendConsoleLine(Localization.Instance.Get("Launch.ExeNotFound"), ErrorLineBrush);
OnEmulatorExited(3);
return;
}
var process = new EmulatorProcess();
process.OutputReceived += OnEmulatorOutput;
process.Exited += code => Dispatcher.UIThread.Post(() => OnEmulatorExited(code));
try
{
var arguments = BuildEmulatorArguments(launch);
_emulator = process;
_pendingLaunch = null;
process.Start(
_emulatorExePath,
arguments,
Path.GetDirectoryName(_emulatorExePath));
AppendConsoleLine(
Localization.Instance.Format("Launch.Command", launch.EbootPath),
DimLineBrush);
}
catch (Exception exception)
{
_emulator = null;
process.Dispose();
AppendConsoleLine(
Localization.Instance.Format("Launch.StartFailed", exception.Message),
ErrorLineBrush);
OnEmulatorExited(3);
}
}
private List<string> BuildEmulatorArguments(PendingLaunch launch)
{
var arguments = new List<string>
{
"--cpu-engine=native",
$"--log-level={launch.Settings.LogLevel}",
};
if (launch.RuntimeOptions.StrictDynlibResolution)
{
arguments.Add("--strict");
}
if (launch.RuntimeOptions.ImportTraceLimit > 0)
{
arguments.Add($"--trace-imports={launch.RuntimeOptions.ImportTraceLimit}");
}
arguments.Add($"--window-mode={launch.Settings.WindowMode.ToLowerInvariant()}");
arguments.Add($"--resolution={launch.Settings.Resolution}");
arguments.Add($"--display={launch.Settings.DisplayIndex}");
arguments.Add($"--refresh-rate={launch.Settings.RefreshRate}");
arguments.Add($"--scaling={launch.Settings.ScalingMode.ToLowerInvariant()}");
arguments.Add($"--vsync={(launch.Settings.VSync ? "on" : "off")}");
arguments.Add($"--hdr={launch.Settings.HdrMode.ToLowerInvariant()}");
arguments.Add(launch.EbootPath);
return arguments;
}
private void OnEmulatorOutput(string line, bool isError)
{
_pendingLines.Enqueue((line, isError));
}
private void OpenFileLog(string? titleId)
{
var filePath = ResolveLogFilePath(titleId);
if (string.IsNullOrWhiteSpace(filePath))
{
return;
}
try
{
var directory = Path.GetDirectoryName(filePath);
if (!string.IsNullOrEmpty(directory))
{
Directory.CreateDirectory(directory);
}
_fileLog = new StreamWriter(filePath, append: false) { AutoFlush = true };
AppendConsoleLine(Localization.Instance.Format("Launch.LogFile", filePath), DimLineBrush);
}
catch (Exception exception)
{
AppendConsoleLine($"[GUI][WARN] Could not open log file: {exception.Message}", WarningLineBrush);
DropFileLog();
}
}
private string? ResolveLogFilePath(string? titleId)
{
if (string.IsNullOrWhiteSpace(_settings.LogFilePath))
{
return BuildLogFilePath(titleId);
}
if (_settings.OverrideLogFile)
{
return _settings.LogFilePath;
}
var path = _settings.LogFilePath;
var id = string.IsNullOrWhiteSpace(titleId) ? "UNKNOWN" : titleId;
foreach (var invalid in Path.GetInvalidFileNameChars())
{
id = id.Replace(invalid.ToString(), string.Empty, StringComparison.Ordinal);
}
var directory = Path.GetDirectoryName(path);
var filename = Path.GetFileNameWithoutExtension(path);
var extension = Path.GetExtension(path);
var timestampedName = $"{filename}-{id}-{DateTime.Now:yyyyMMdd-HHmmss}{extension}";
return string.IsNullOrEmpty(directory) ? timestampedName : Path.Combine(directory, timestampedName);
}
private void UpdateRunButtons()
{
LaunchButton.Classes.Remove("accent");
LaunchButton.Classes.Remove("danger");
if (_isRunning)
{
LaunchButton.Classes.Add("danger");
LaunchButton.Content = Localization.Instance.Get(
_isStopping ? "Launch.Stopping" : "Launch.Stop");
LaunchButton.IsEnabled = !_isStopping;
}
else
{
LaunchButton.Classes.Add("accent");
LaunchButton.Content = Localization.Instance.Get("Launch.Launch");
LaunchButton.IsEnabled = GameList.SelectedItem is GameEntry;
}
OpenFileButton.IsEnabled = !_isRunning;
}
// ---- Console ----
private void FlushPendingConsoleLines()
{
if (_pendingLines.IsEmpty)
{
return;
}
var incoming = new List<LogLine>();
while (incoming.Count < MaxConsoleLinesPerFlush &&
_pendingLines.TryDequeue(out var pending))
{
WriteFileLog(pending.Line);
incoming.Add(new LogLine(pending.Line, BrushForLine(pending.Line)));
}
FlushFileLog();
_allConsoleLines.AddRange(incoming);
string query = ConsoleSearchBox.Text ?? string.Empty;
IEnumerable<LogLine> linesToAdd = incoming;
if (!string.IsNullOrWhiteSpace(query))
{
linesToAdd = incoming.Where(line =>
line.Text != null &&
line.Text.Contains(query, StringComparison.OrdinalIgnoreCase));
}
_consoleLines.AddRange(linesToAdd);
var overflow = _consoleLines.Count - MaxConsoleLines;
while (_allConsoleLines.Count > MaxConsoleLines)
{
var droppedLine = _allConsoleLines[0];
_allConsoleLines.RemoveAt(0);
if (_consoleLines.Count > 0 && _consoleLines[0] == droppedLine)
{
_consoleLines.RemoveAt(0);
}
}
_autoScrollTicks = 3;
}
private void AppendConsoleLine(string text, IBrush brush)
{
WriteFileLog(text);
FlushFileLog();
var line = new LogLine(text, brush);
_allConsoleLines.Add(line);
string query = ConsoleSearchBox.Text ?? string.Empty;
if (string.IsNullOrWhiteSpace(query) || (text != null && text.Contains(query, StringComparison.OrdinalIgnoreCase)))
{
_consoleLines.Add(line);
}
while (_allConsoleLines.Count > MaxConsoleLines)
{
var droppedLine = _allConsoleLines[0];
_allConsoleLines.RemoveAt(0);
if (_consoleLines.Count > 0 && _consoleLines[0] == droppedLine)
{
_consoleLines.RemoveAt(0);
}
}
_autoScrollTicks = 3;
MaybeAutoScroll();
}
private void RefreshVisibleConsoleLines()
{
string query = ConsoleSearchBox.Text ?? string.Empty;
_consoleLines.Clear();
if (string.IsNullOrWhiteSpace(query))
{
_consoleLines.AddRange(_allConsoleLines);
}
else
{
var filtered = _allConsoleLines.Where(line =>
line.Text != null &&
line.Text.Contains(query, StringComparison.OrdinalIgnoreCase));
_consoleLines.AddRange(filtered);
}
}
// ---- Console-to-file mirroring ----
private void WriteFileLog(string text)
{
if (_fileLog is not { } writer)
{
return;
}
try
{
writer.Write('[');
writer.Write(DateTime.Now.ToString("HH:mm:ss.fff"));
writer.Write("] ");
writer.WriteLine(text);
}
catch (Exception)
{
DropFileLog(); // unwritable (disk full, etc.): stop mirroring
}
}
private void FlushFileLog()
{
try
{
_fileLog?.Flush();
}
catch (Exception)
{
DropFileLog();
}
}
private void DropFileLog()
{
var writer = _fileLog;
_fileLog = null;
try
{
writer?.Dispose();
}
catch (Exception)
{
}
}
/// <summary>
/// The pipe reader threads can deliver a final burst after the exit
/// event, so the file stays open for one more flush cycle.
/// </summary>
private void CloseFileLogSoon()
{
if (_fileLog is not { } writer)
{
return;
}
DispatcherTimer.RunOnce(() =>
{
if (ReferenceEquals(_fileLog, writer))
{
FlushPendingConsoleLines();
DropFileLog();
}
}, TimeSpan.FromMilliseconds(400));
}
private void MaybeAutoScroll()
{
// ScrollToEnd is applied over a few flush-timer ticks because the
// virtualizing panel re-estimates its extent after large batches, and
// a single scroll can land short of the true end. A synchronous
// ScrollIntoView during rapid adds is avoided entirely — it can crash
// the panel with "Invalid Arrange rectangle".
if (_autoScrollTicks <= 0 || AutoScrollCheck.IsChecked != true)
{
return;
}
_autoScrollTicks--;
(ConsoleList.Scroll as ScrollViewer)?.ScrollToEnd();
}
private static IBrush BrushForLine(string line)
{
if (line.Contains("[ERROR]", StringComparison.Ordinal) ||
line.Contains("[CRITICAL]", StringComparison.Ordinal))
{
return ErrorLineBrush;
}
if (line.Contains("[WARNING]", StringComparison.Ordinal))
{
return WarningLineBrush;
}
if (line.Contains("[INFO]", StringComparison.Ordinal))
{
return InfoLineBrush;
}
if (line.Contains("[DEBUG]", StringComparison.Ordinal) ||
line.Contains("[TRACE]", StringComparison.Ordinal))
{
return DimLineBrush;
}
return DefaultLineBrush;
}
private async Task CopyConsoleAsync()
{
if (_consoleLines.Count == 0 || Clipboard is null)
{
return;
}
var text = string.Join(Environment.NewLine, _consoleLines.Select(line => line.Text));
await Clipboard.SetTextAsync(text);
}
private void ShowConsoleWindow()
{
if (_consoleWindow is { } window)
{
window.Activate();
return;
}
ConsoleSearchBox.Text = string.Empty;
ConsoleToggle.IsChecked = false;
ConsolePanel.IsVisible = false;
_consoleWindow = new ConsoleWindow(
_consoleLines,
() => { _consoleLines.Clear(); _allConsoleLines.Clear(); },
AutoScrollCheck.IsChecked == true);
_consoleWindow.Closed += (_, _) =>
{
_consoleWindow = null;
ConsoleToggle.IsChecked = true;
ConsolePanel.IsVisible = true;
};
_consoleWindow.Show(this);
}
}