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214 Commits

Author SHA1 Message Date
Charles Lombardo 97b4ca1d01 android: Auto-generate locale config 2023-10-31 22:07:44 -04:00
Charles Lombardo 1d7ff850d6 android: Update translations from transifex 2023-10-31 22:07:43 -04:00
liamwhite 7e284809de Merge pull request #11931 from t895/applet-launcher
android: Applet launcher UI
2023-10-31 16:55:57 -04:00
liamwhite 324c93e4aa Merge pull request #11929 from dima-xd/swkbd-applet
service: am: Add support for LLE Software Keyboard Applet
2023-10-31 16:55:49 -04:00
Charles Lombardo 133788d0d4 android: Initialize filesystem components during application start 2023-10-31 14:41:40 -04:00
Charles Lombardo e8cb8b2668 android: Implement applet launcher 2023-10-31 14:41:40 -04:00
Dzmitry Dubrova 361dbdddcc service: am: Add support for LLE Software Keyboard Applet 2023-10-31 21:14:37 +03:00
liamwhite ab3e3c11af Merge pull request #11925 from t895/controller-fix
android: Fix controllers stuck on player 2
2023-10-31 09:47:42 -04:00
liamwhite db5c24eb66 Merge pull request #11892 from german77/pkm_screenshot
service: am: Implement ISelfController::SaveCurrentScreenshot
2023-10-31 09:47:19 -04:00
Charles Lombardo f7755df2af android: Reorder controller indexes and only use controllers
Before we could ignore controller inputs by forwarding them to player two if a non-controller was connected before and recognized as an input device.
2023-10-30 21:38:51 -04:00
liamwhite c60204e255 Merge pull request #11922 from t895/simplify-card-layout
android: Simplify game card layout
2023-10-30 15:32:45 -04:00
liamwhite 5e69769356 Merge pull request #11903 from Macj0rdan/scrollable-volume-button
Implemented wheel event for volume control in VolumeButton
2023-10-30 15:32:39 -04:00
liamwhite 22cac3a5e3 Merge pull request #11728 from liushuyu/update-deps
Update external dependencies
2023-10-30 15:32:31 -04:00
Charles Lombardo e867768316 android: Simplify game card layout
Using a material card view to shape the image was just a waste of a layout pass. A shapeable image view does what we want and does it faster.
2023-10-30 13:28:52 -04:00
liamwhite 07276cf62a Merge pull request #11908 from t895/log-spam
android: Fix URI parsing in native code
2023-10-30 13:28:11 -04:00
Charles Lombardo f04bc172ae android: FileUtil: Add option to suppress log for native exists() calls
We often check for the existence of files that only exist in ExeFS so this can spam logcat with useless messages when scanning for games.
2023-10-30 11:38:10 -04:00
Charles Lombardo 585b6e9d46 android: Fix resolving android URIs in native code 2023-10-30 11:38:10 -04:00
Charles Lombardo a9e29a3972 android: Refactor game metadata collection to new file
This also removes irrelevant data and adds new information from/to the Game data class and RomMetadata struct
2023-10-30 11:38:09 -04:00
Charles Lombardo 1e61c3e1e7 android: Use header for EmulationSession 2023-10-30 11:28:23 -04:00
liamwhite 79d3cef8db Merge pull request #11920 from Termynat0r/master
Fix macOS build
2023-10-30 10:01:03 -04:00
liamwhite 3e0da4f698 Merge pull request #11916 from t895/focus-fix
android: Release touch on input overlay when opening in-game menu
2023-10-30 09:59:53 -04:00
liamwhite 789c16305d Merge pull request #11915 from t895/startup-freeze
android: Move game deserialization to another thread
2023-10-30 09:59:45 -04:00
liamwhite 1836e62d33 Merge pull request #11910 from liamwhite/surface-lost-on-creation
renderer_vulkan: ensure exception on surface loss
2023-10-30 09:59:37 -04:00
Termynat0r 0bbbe80f75 Fix macOS build
Added missing preprocessor macros for macOS analog to linux and freebsd
2023-10-30 10:49:39 +01:00
Charles Lombardo 70be45c992 android: InputHandler: Convert to object
This doesn't need to be an instance of a class because it doesn't hold any data. It's just all helper functions.
2023-10-30 01:20:27 -04:00
Charles Lombardo 9b3c64f4a4 android: Removed unused ControllerMappingHelper 2023-10-30 01:20:27 -04:00
liamwhite eec3d356b6 Merge pull request #11689 from liamwhite/breakpad
qt: implement automatic crash dump support
2023-10-29 23:41:13 -04:00
Charles Lombardo 2c1d850b46 android: Release touch on input overlay when opening in-game menu 2023-10-29 21:42:47 -04:00
Charles Lombardo 2581590023 android: Move game deserialization to another thread
Deserializing games from the cache in shared preferences was done on the main thread and could cause a stutter on startup.
2023-10-29 21:29:32 -04:00
liamwhite adb0900906 Merge pull request #11911 from german77/leak_event
core: Close all KEvents
2023-10-29 19:46:47 -04:00
liamwhite 2d608cd625 Merge pull request #11909 from t895/card-grid
android: Break home settings into grid with large screens
2023-10-29 19:46:41 -04:00
liamwhite 29955de767 Merge pull request #11904 from ameerj/gl_threaded_opts_on
nvidia_flags: Enable GL Threaded optimizations
2023-10-29 19:46:34 -04:00
liamwhite b0f62d8f24 Merge pull request #11898 from hebo6/patch-1
Adding StartupWmClass for .desktop file
2023-10-29 19:46:27 -04:00
liamwhite ed2d77ddbc Merge pull request #11893 from liamwhite/swizzle
renderer_vulkan: fix viewport swizzle dirty state tracking
2023-10-29 19:46:20 -04:00
german77 6e883a26da core: Close all KEvents 2023-10-29 13:52:12 -06:00
Liam 8427b9d49d renderer_vulkan: ensure exception on surface loss 2023-10-29 15:31:05 -04:00
FrozenAra 0bb1c7c804 Implemented wheel event for volume control in VolumeButton 2023-10-29 20:29:17 +01:00
Charles Lombardo a5aa5876b4 android: Break home settings into grid with large screens 2023-10-29 13:47:41 -04:00
liamwhite 911d2216be Merge pull request #11866 from liamwhite/more-qt-nonsense
qt: fix game list shutdown crash
2023-10-29 11:25:22 -04:00
liamwhite 4da2105a32 Merge pull request #11862 from liamwhite/pascal-robust
Manually robust on Pascal and earlier
2023-10-29 11:25:15 -04:00
liamwhite 1f9684eaf9 Merge pull request #11859 from Kelebek1/compute_findbuffer
Add missing loop around compute FindBuffer calls
2023-10-29 11:25:09 -04:00
liamwhite 40c97c0549 Merge pull request #11852 from german77/async_brr
input_common: joycon: Move vibrations to a queue
2023-10-29 11:25:02 -04:00
liamwhite 6aee148b17 Merge pull request #11843 from liamwhite/sync-process
kernel: update KProcess
2023-10-29 11:24:52 -04:00
liamwhite b5b93e6741 Merge pull request #11827 from liamwhite/preallocated
nvnflinger: fix reporting and freeing of preallocated buffers
2023-10-29 11:24:44 -04:00
Narr the Reg 18a4529851 Merge pull request #11803 from flodavid/improve-controller-applet-click
yuzu: Improve behavior when clicking on controller box in Controller applet
2023-10-29 09:13:07 -06:00
Ameer J 9e4d606c4c nvidia_flags: Enable GL Threaded optimizations 2023-10-28 21:26:22 -04:00
Bo He 64f60f0acb Adding StartupWmClass for .desktop file 2023-10-28 13:45:35 +08:00
Liam 21c631b33b renderer_vulkan: fix viewport swizzle dirty state tracking 2023-10-27 14:23:47 -04:00
Narr the Reg f26dddf3b5 service: am: Implement ISelfController::SaveCurrentScreenshot 2023-10-26 22:29:52 -06:00
liamwhite 43be2bfe33 Merge pull request #11880 from abouvier/unbundle-stb
cmake: prefer system stb headers
2023-10-25 17:21:37 -04:00
Alexandre Bouvier 79ba5d9c26 cmake: prefer system stb headers 2023-10-25 21:47:32 +02:00
liamwhite 008d7e8c5f Merge pull request #11876 from liamwhite/apiversion
vulkan_common: use highest API version
2023-10-25 12:22:21 -04:00
Liam 19e9bde9e0 kernel: make sure new process is in list 2023-10-25 10:05:45 -04:00
liamwhite 6eb3a583cb Merge pull request #11812 from german77/save_capture
service: caps: Implement SaveScreenShotEx0 and variants
2023-10-24 21:43:51 -04:00
Liam e0834ee50b vulkan_common: use highest API version 2023-10-24 17:04:17 -04:00
Liam 79894152a8 qt: fix game list shutdown crash 2023-10-23 23:06:07 -04:00
liamwhite 9274eaecd0 Merge pull request #11863 from german77/buffer
service: ipc: Add third read buffer index
2023-10-23 17:04:09 -04:00
Narr the Reg c733620024 service: ipc: Add third read buffer index 2023-10-23 10:33:01 -06:00
german77 897b411ae7 service: caps: Implement SaveScreenShotEx0 and variants 2023-10-23 10:18:22 -06:00
german77 94836ba3b1 externals: stb: Add image write 2023-10-23 10:18:14 -06:00
liamwhite b1909b0435 Merge pull request #11841 from german77/halp
yuzu: fix restore shortcuts button
2023-10-23 10:36:40 -04:00
liamwhite 1cc764988f Merge pull request #11846 from german77/cheats
cheats: Clamp cheat names without failing
2023-10-23 10:33:37 -04:00
liamwhite da5c49f22d Merge pull request #11847 from ameerj/glsl-shfl-fix
emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-23 10:33:24 -04:00
liamwhite 6b93b0b08c Merge pull request #11854 from german77/vibration-ui
yuzu: Fix vibration reseting to 1%
2023-10-23 10:33:03 -04:00
Kelebek1 68f25217b8 Add missing dowhile loops around FindBuffer calls 2023-10-23 15:08:56 +01:00
Liam 0604b14263 Manually robust on Pascal and earlier 2023-10-23 09:08:57 -04:00
liushuyu a065dcdcd9 externals/opus: use CMakeLists shipped with Opus itself 2023-10-22 14:21:33 -06:00
german77 3d4a064674 yuzu: Fix vibration reseting to 1% 2023-10-22 13:39:45 -06:00
german77 e4dfd51337 input_common: joycon: Move vibrations to a queue 2023-10-22 11:30:59 -06:00
Ameer J cfe73af6f2 emit_glsl_warp: Fix shfl_in_bounds conditional 2023-10-22 00:45:23 -04:00
liushuyu d6bd16b2c0 externals/libusb: remove the GUID override workaround ...
... on Windows MSVC, it seems to have been fixed
2023-10-21 22:29:32 -06:00
liushuyu a49b146ccc externals: update libusb to c060e9ce30ac2e3ffb49d94209c4dae77b6642f7 ...
... this fixes an issue when compiling with newer MSVC
2023-10-21 22:29:19 -06:00
liushuyu fd9e157184 externals: update VulkanMemoryAllocator to 2f382df218d7e8516dee3b3caccb819a62b571a2 2023-10-21 22:29:19 -06:00
liushuyu 6cbd4020e8 externals: update Vulkan-Headers to 1.3.265 2023-10-21 22:29:19 -06:00
liushuyu 3558b236cd externals: update ffmpeg to 9c1294eaddb88cb0e044c675ccae059a85fc9c6c
... to fix build with binutils 2.41+
2023-10-21 22:29:19 -06:00
liushuyu 48e82c4138 externals: update vcpkg to ef2eef17340f3fbd679327d286fad06dd6e838ed 2023-10-21 22:29:19 -06:00
liushuyu 9eb70aea1d externals: update SDL to 2.28.4 2023-10-21 22:29:19 -06:00
liushuyu 0460fbacc9 externals: update cpp-jwt to 10ef5735d842b31025f1257ae78899f50a40fb14 2023-10-21 22:29:19 -06:00
liushuyu c73297e840 externals: update cpp-httplib to 0.14.1 2023-10-21 22:29:19 -06:00
liushuyu 633d869ff4 externals: update libusb to 1.0.26 2023-10-21 22:29:19 -06:00
liushuyu e03f86cc54 externals: update inih to r57 2023-10-21 22:29:19 -06:00
liushuyu a0a3566977 externals: update opus to 1.4 2023-10-21 22:29:19 -06:00
Narr the Reg 77fb9d415b yuzu: Fix restore shortcuts button 2023-10-21 21:16:20 -06:00
german77 bbdaa62175 cheats: Clamp cheat names without failing 2023-10-21 21:04:03 -06:00
Liam 31bffc7299 kernel: fix extraneous ref 2023-10-21 22:16:41 -04:00
Liam 5f8f09d750 kernel: shutdown app before gpu 2023-10-21 20:35:18 -04:00
Liam dcfe674ed4 kernel: signal thread on termination completed 2023-10-21 20:03:41 -04:00
Liam bb195c2c2b kernel: add missing TLR clear 2023-10-21 20:03:41 -04:00
Liam 8c59543ee3 kernel: update KProcess 2023-10-21 20:03:41 -04:00
liamwhite db37e583ff Merge pull request #11831 from liamwhite/hosversionbetween
set: return version info from system archive
2023-10-21 18:22:20 -04:00
liamwhite d28e826e47 Merge pull request #11830 from liamwhite/ts-session
ts: add OpenSession
2023-10-21 18:22:13 -04:00
liamwhite 13beb85514 Merge pull request #11828 from liamwhite/setthreadescription
common: use SetThreadDescription API for thread names
2023-10-21 18:22:04 -04:00
liamwhite 4b06bcc82c Merge pull request #11789 from Kelebek1/spirv_shift_right
Manually robust on Maxwell and earlier
2023-10-21 18:21:53 -04:00
Liam 12ebc8d9d1 set: return version info from system archive 2023-10-20 13:29:52 -04:00
Liam 2b85e9e997 ts: add OpenSession 2023-10-20 13:29:32 -04:00
Liam 59b62c6507 common: use SetThreadDescription API for thread names 2023-10-20 11:41:29 -04:00
Fernando S 2e760a9833 Merge pull request #11748 from liamwhite/kern_1700
kernel: update for 17.0.0
2023-10-20 17:08:00 +02:00
Fernando S bab4a13a41 Merge pull request #11825 from liamwhite/system-resource
kernel: fix incorrect calculation of used non system memory value
2023-10-20 16:40:15 +02:00
liamwhite b56c7397ad Merge pull request #11806 from liamwhite/needs-more-locking
renderer_vulkan: add locks to avoid scheduler flushes from CPU
2023-10-20 10:26:03 -04:00
Liam 689f346e97 nvnflinger: fix reporting and freeing of preallocated buffers
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2023-10-20 10:17:32 -04:00
Liam 249db0a59b kernel: fix incorrect calculation of used non system memory value 2023-10-20 09:12:10 -04:00
Liam 9526ce95dd gdbstub: add PermissionLocked to mappings table 2023-10-20 02:53:31 -04:00
Liam 687158fe00 kernel: fix format string error 2023-10-20 02:41:32 -04:00
Liam d8507332c1 kernel: make check fully constexpr for broken msvc constant folding 2023-10-20 02:34:15 -04:00
Liam 67e983a354 codespell: allow 'VAs' 2023-10-20 02:34:15 -04:00
Liam f21058a6c0 k_page_table: add MapFirstGroup 2023-10-20 02:34:15 -04:00
Liam b456af31e6 kernel: update KMemoryRegionType values 2023-10-20 02:34:15 -04:00
Liam 0441853d0f k_page_table: implement PermissionLocked 2023-10-20 02:34:15 -04:00
Liam 60a1c6b95b k_page_table: add new CheckMemoryState helper 2023-10-20 02:34:15 -04:00
Liam 794e6c7a96 kernel: split Io memory state, add PermissionLocked attribute 2023-10-20 02:34:15 -04:00
Liam 22afa2c7a3 kernel: reshuffle ini1 size, add slab clear note 2023-10-20 02:34:15 -04:00
liamwhite 85a89ca3e3 Merge pull request #11822 from german77/no-name
service: mii: Create random mii with name
2023-10-19 16:54:05 -04:00
Narr the Reg 26776c0e60 service: mii: Create random mii with name 2023-10-19 13:35:02 -06:00
Kelebek1 e02ee8e59d Manually robust on Maxwell and earlier 2023-10-19 19:54:31 +01:00
liamwhite 134ecca9b0 Merge pull request #11810 from liamwhite/clang-17
general: fix build failure on clang 17
2023-10-18 19:30:29 -04:00
liamwhite c5f1ec8040 Merge pull request #11795 from Squall-Leonhart/D32FToOther
[Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
2023-10-18 09:22:14 -04:00
liamwhite 765ea9b79d Merge pull request #11791 from german77/bufferx
service: hle: Allow to access read buffer A and X directly
2023-10-18 09:21:58 -04:00
Liam c5bdc0054c general: fix build failure on clang 17 2023-10-17 22:44:21 -04:00
flodavid 0b7593d352 yuzu: Improve behavior when clicking on controller box in Controller applet
- Apply changes on Controller configuration of commit 9524d70 to Controller applet
  - Fix regression of this previous commit:
  Enabling a controller in its tab did not activate previous controllers

Signed-off-by: flodavid <fl.david.53@gmail.com>
2023-10-17 23:19:11 +02:00
liamwhite bd05ace08d Merge pull request #11774 from liamwhite/refcount-issue
fsmitm_romfsbuild: avoid unnecessary copies of vfs pointers
2023-10-17 11:49:11 -04:00
liamwhite fa56518f20 Merge pull request #11747 from Kelebek1/image_alias_sample_names
Small things
2023-10-17 11:48:57 -04:00
liamwhite b577d7a55f Merge pull request #11349 from vonchenplus/buffer_cache_crash
video_core: Fix moltenvk crash on macos
2023-10-17 11:48:44 -04:00
Liam d9dde7e6f3 renderer_vulkan: add locks to avoid scheduler flushes from CPU 2023-10-17 10:00:25 -04:00
Fernando S 2244b613cf Merge pull request #11788 from Squall-Leonhart/IFREMOVED
[crash fix]brings back the removed if  statement in util.cpp and adds the  num_level test to it like previous discontinued PR
2023-10-17 14:36:36 +02:00
german77 c73bb33ff1 service: hle: Allow to access read buffer A and X directly 2023-10-16 23:36:46 -06:00
Narr the Reg bcce184e60 service: acc: Implement functions needed for profile select (#11653) 2023-10-17 05:12:55 +02:00
Squall-Leonhart 326ebbb2fa Changes based on hardware tests
Removes unnecessary d32f to bgra shader and blit functions,
update vk_texture_cache to use abgr shader for d32f to BGRA formats
updates  abgr to d32f shader to comply with hardware tests
2023-10-17 02:42:40 +11:00
Squall Leonhart 07143ce15c Make Clang happy. 2023-10-17 00:26:19 +11:00
Squall Leonhart dbc73c6c6c Added missing BuildShader line
Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
2023-10-17 00:15:31 +11:00
liamwhite 8becf13e8b Merge pull request #11786 from v1993/cuda-on-linux
host1x/codecs: enable CUDA on Linux
2023-10-15 22:23:00 -04:00
liamwhite 9e2ebb24df Merge pull request #11794 from german77/linemot
input_common: udp: Avoid crash when trying to map motion before client is ready
2023-10-15 22:22:45 -04:00
Squall Leonhart 90c56f5dc1 added missing trailing line. 2023-10-16 06:07:26 +11:00
Squall Leonhart 4b0291172e meant to add the unorms as well 2023-10-16 04:29:24 +11:00
Squall-Leonhart 12e4757cf3 use texelfetch instead of texturelod 2023-10-16 04:20:45 +11:00
Squall Leonhart 144c0734f5 appease the format gods 2023-10-16 03:24:44 +11:00
Squall-Leonhart f40f65f5d2 Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
2023-10-16 03:17:53 +11:00
Squall-Leonhart 03c3f936cf missed this line when editing the copypasta 2023-10-15 20:58:50 +11:00
Squall-Leonhart 66f41da365 moved line to appease the format gods 2023-10-15 20:54:25 +11:00
Squall-Leonhart 7a986d731b Implement missing formats for Bravely Default 2 2023-10-15 20:43:48 +11:00
german77 eae0570a1c input_common: udp: Avoid crash when trying to map motion before client is ready 2023-10-15 02:13:51 -06:00
Squall Leonhart b57d98f847 brings back the removed If statement and adds the num_level test
This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.

Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.


The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640

but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-15 02:09:28 +11:00
Valeri 762ac5aa9f host1x/codecs: enable CUDA on Linux 2023-10-14 17:35:45 +03:00
liamwhite 1a4abd184f Merge pull request #11780 from Darkness4/master
qt: add network components when using discord
2023-10-14 09:58:33 -04:00
liamwhite 9524d7034c Merge pull request #11779 from flodavid/improve-player-config-click
yuzu: Improve behavior when clicking on controller box in Control configuration
2023-10-14 09:58:27 -04:00
liamwhite 36d18e457b Merge pull request #11778 from liamwhite/audren-shutdown-lock
audio: fix shutdown deadlock in audio renderer
2023-10-14 09:58:17 -04:00
liamwhite db562bc08d Merge pull request #11775 from Kelebek1/draw_vertex_array
Implement vertex array first and subsequent draws
2023-10-14 09:58:11 -04:00
liamwhite 18672e6a78 Merge pull request #11159 from flodavid/master_bis
Enable to use controller to close a game
2023-10-14 09:58:03 -04:00
Kelebek1 32ad99701d Implement vertex array first and subsequent draws 2023-10-14 12:09:35 +01:00
Nguyen Marc 63c5340cc4 Revert "cmake: only add network component if qt used"
This reverts commit a94371f67b.
2023-10-14 08:46:05 +02:00
Nguyen Marc a94371f67b cmake: only add network component if qt used 2023-10-14 01:46:20 +02:00
Nguyen Marc 22e4add562 qt: add missing target_link_libraries for discordrpc 2023-10-14 01:15:28 +02:00
Nguyen Marc b1a7bbd458 qt: add network components when using discord 2023-10-14 01:01:02 +02:00
flodavid 27ab2a6e13 yuzu: Improve behavior when clicking on controller box in Control Configuration
When reducing the number of Connecter Controllers, keep the one clicked if it was not the last one of the list
2023-10-14 00:46:11 +02:00
Liam 68ea0a2b72 audio: fix shutdown deadlock in audio renderer 2023-10-13 16:34:31 -04:00
liamwhite a8bd02acd8 Merge pull request #11772 from v1993/polyfill-thread-fixes
common/polyfill_thread: use std::forward where appropriate, qualify std::move calls
2023-10-13 15:15:25 -04:00
Charles Lombardo 3e4edbe007 Merge pull request #11767 from t895/gradle-stuff
android: Update dependencies
2023-10-13 15:08:47 -04:00
Charles Lombardo 4a9240599a Merge pull request #11773 from t895/manager-fix
android: Fix incorrect assumption for driver installation validation
2023-10-13 15:08:39 -04:00
Liam 053a16799e fsmitm_romfsbuild: avoid unnecessary copies of vfs pointers 2023-10-13 14:22:52 -04:00
Charles Lombardo 82c845dc2f android: Fix incorrect assumption for driver installation validation
The driver was assumed to be installed at this point before I made a refactor. Now we just check if the copy operation was successful and delete the file if it fails.
2023-10-13 13:50:38 -04:00
Charles Lombardo 3aa6d4d8ce android: Allow ANDROID_STL 2023-10-13 12:55:41 -04:00
Charles Lombardo 9b961dddb4 android: Remove unnecessary flag to extract native libs in AndroidManifest.xml 2023-10-13 12:55:41 -04:00
Charles Lombardo 224b6036a4 android: Update dependencies
Updates to androidx navigation, lifecycle, preference, fragment, recyclerview, and core
2023-10-13 12:55:41 -04:00
Charles Lombardo 2c3281c66b externals: Update LLVM to 17.0.2
Matches android ndk
2023-10-13 12:55:41 -04:00
Charles Lombardo 1591923f91 android: Update ndk to 26.1.10909125
The new ndk uses LLVM 17.0.2 so we can remove the LLVM download and libc++ options for the android builds
2023-10-13 12:55:41 -04:00
DanielSvoboda 56e5d99684 Improvement in Directory Path Detection for Shortcuts (#11749)
* Improvement in Directory Path Detection for Shortcuts

This pull request updates how the directory path for shortcuts is determined. The main changes are:

1. Replaced the use of environment variables to determine the path of the desktop and applications menu with `QStandardPaths::writableLocation`. This change addresses an issue where the desktop path was not correctly identified when its location was customized, as shown in the attached screenshot.

2. Added conversion from `QString` to `std::string` using `toUtf8()`, which correctly handles non-ASCII characters in directory paths. This change ensures that directory paths containing Portuguese words like "Área de trabalho" are supported.

3. Replaced directory checking using `Common::FS::IsDir()` with `QDir::exists()`.

These changes should improve cross-platform compatibility and code robustness. Because it couldn't locate my desktop, which wasn't on the C drive, but on the F, and even though localization wouldn't work because it was setting it to find the 'Desktop' folder and in the computer's language it says 'Área de trabalho', that will fix for other languages too.

* Update main.cpp

* formatting

* Update src/yuzu/main.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

* Update src/yuzu/main.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

* Update main.cpp

* Update main.cpp

* Update main.cpp

desktopPath > desktop_Path
applicationsPath > applications_Path

* Update main.cpp

* formatting

* Update main.cpp

This code will attempt to use QStandardPaths to find the applications directory. If that fails, it will resort to using the ~/.local/share/applications directory, which is a common location for application shortcuts in Linux.

* Update main.cpp

* formatting

---------

Co-authored-by: Tobias <thm.frey@gmail.com>
2023-10-13 09:57:49 -06:00
Valeri Ochinski ca75c9125d common/polyfill_thread: use std::forward where appropriate, qualify std::move calls 2023-10-13 18:51:11 +03:00
liamwhite 1a4874e178 Merge pull request #11769 from liamwhite/qt-ownership-issue
qt: ensure worker cancellation is complete before clearing
2023-10-13 09:29:13 -04:00
liamwhite c00b63b9e1 Merge pull request #11766 from liamwhite/open-sesame
k_page_table: add missing page group open when locking memory
2023-10-13 09:29:05 -04:00
liamwhite c8602e1b1f Merge pull request #11649 from t895/driver-manager
android: Driver manager
2023-10-13 09:28:53 -04:00
Liam faa6c35e78 qt: ensure worker cancellation is complete before clearing 2023-10-12 21:07:49 -04:00
Charles Lombardo 8b64878258 android: Update AGP to 8.1.2 2023-10-12 18:59:57 -04:00
liamwhite 519c12da15 Merge pull request #11746 from liamwhite/relr
jit: add support for relr-type relocations
2023-10-12 18:23:31 -04:00
liamwhite d74fd9e2fe Merge pull request #11763 from liamwhite/lto-noinline
kernel: mark TLS accessors as noinline for non-MSVC LTO
2023-10-12 18:23:25 -04:00
liamwhite d011d3ff0e Merge pull request #11765 from german77/cap_mac
service: caps: Remove ambiguous call
2023-10-12 18:23:18 -04:00
Charles Lombardo a5fb9de6fa android: Add GPU driver management fragment
Implements a GPU driver manager that saves all drivers to the user data directory and asynchronously installs drivers when they're needed.
2023-10-12 17:17:21 -04:00
Liam c4ec76edba k_page_table: add missing page group open when locking memory 2023-10-12 15:00:26 -04:00
Narr the Reg 3f05b8facd service: caps: Remove ambiguous call 2023-10-12 12:52:55 -06:00
liamwhite 65d3300875 Merge pull request #11753 from german77/timex2
service: caps: Fix GetAlbumFileList3AaeAruid and GetAlbumFileList0AafeAruidDeprecated
2023-10-12 11:17:35 -04:00
liamwhite 7b2ac196d2 Merge pull request #11751 from Kelebek1/transition_msaa_image
Transition MSAA images to general layout without uploading data
2023-10-12 11:17:20 -04:00
F David d9456f0a11 fix style 2023-10-12 16:06:44 +02:00
Liam 2212c9653d kernel: mark TLS accessors as noinline for non-MSVC LTO 2023-10-12 09:16:22 -04:00
Narr the Reg fe04a7523a service: caps: Fix GetAlbumFileList3AaeAruid and GetAlbumFileList0AafeAruidDeprecated 2023-10-11 20:01:33 -06:00
liamwhite 45a76637f5 Merge pull request #11752 from lat9nq/msvc-tz-2022g
externals/nx_tzdb: Update download version to 2022g
2023-10-11 21:45:22 -04:00
lat9nq bf7c45e560 externals/nx_tzdb: Update download version to 2022g
Mainly for MSVC, changes the time zone database version to latest.
2023-10-11 20:20:31 -04:00
flodavid 48b67fc4a0 yuzu: Enable to use controller to restart a game
- Show the right confirm dialog if wanted
  - Create generic method to ask close confirmation
- Add "R + Plus + Minus" default shortcut to Restart emulation
2023-10-12 01:53:54 +02:00
Florian 6c246f2ac5 yuzu: Use new setting method for stop emulation 2023-10-12 01:51:53 +02:00
flodavid a34565727b yuzu: Enable to use controller to close a game
- Add General setting to choose if a confirm dialog is shown when stopping
- Show the right confirm dialog if wanted
  - Reuse dialog window that ask to close the game
- Add "L + Plus + Minus" default shortcut to Stop emulation
- Create generic question dialog based on TAS dialog
  - It allows controller interaction on most dialogs
2023-10-12 01:51:52 +02:00
Kelebek1 6f4a080b98 Transition MSAA images to general layout without uploading data 2023-10-11 23:27:23 +01:00
liamwhite da6824d9fd Merge pull request #11720 from lat9nq/dbg-syms
ci/linux: Upload separated debug symbols
2023-10-11 17:55:17 -04:00
liamwhite b36f45b239 Merge pull request #11740 from german77/shorcuts
yuzu: Save multiple resolutions per icon
2023-10-11 17:55:08 -04:00
liamwhite 07ae6659e7 Merge pull request #11744 from Kelebek1/no_res_no_rescaled
Do not set rescaled flag when rescaling is disabled
2023-10-11 17:54:59 -04:00
liamwhite 880b004321 Merge pull request #11750 from lat9nq/2022g
externals/tzdb_to_nx: Update to 221202
2023-10-11 17:54:50 -04:00
lat9nq 21ebe3e462 externals/tzdb_to_nx: Update to 221202
This updates us to an eggert/tz commit downstream of 2022g that compiles. This
seems to be the revision Nintendo is using for 17.0.0, if the data checksums
are anything to go off of.
2023-10-11 16:42:31 -04:00
Kelebek1 98cac9410c Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit 2023-10-11 17:15:35 +01:00
Liam 7b5d234558 jit: add support for relr-type relocations 2023-10-11 11:13:19 -04:00
liamwhite 84b0e29b56 Merge pull request #11734 from Kelebek1/device_local_buffer_alloc
Do not allocate DeviceLocal buffers as mapped
2023-10-11 09:24:28 -04:00
liamwhite 5ecdcfa334 Merge pull request #11735 from Kelebek1/clear_command_buffer_post_dsp
Clear DSP buffer after each execution
2023-10-11 09:24:16 -04:00
liamwhite 5f4857691e Merge pull request #11683 from Kelebek1/do_not_sync_on_written_buffer
Do not double sync written buffers, move mark written to binding
2023-10-11 09:24:05 -04:00
liamwhite b50ce645ac Merge pull request #11144 from flodavid/master
Enable controller interaction in Controller Applet
2023-10-11 09:23:52 -04:00
Fernando S b6d19329ac Merge pull request #11743 from Squall-Leonhart/IFREMOVED
Fix mistaken usage of info.block instead of level_info.block
2023-10-11 11:56:47 +02:00
Kelebek1 8c769b71a1 Do not set rescaled flag when rescaling is disabled 2023-10-11 10:29:19 +01:00
Squall-Leonhart 9512992fe2 Fix mistaken usage of info.block instead of level_info.block
Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage

Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-11 19:12:33 +11:00
Narr the Reg 6b10f04322 yuzu: Save multiple resolutions per icon 2023-10-10 17:24:49 -06:00
toast2903 c206a04747 ci/linux: Fix find parameter order
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2023-10-10 13:50:50 -04:00
Kelebek1 ec6ddaf766 Clear DSP buffer after each execution 2023-10-10 18:22:08 +01:00
lat9nq 00b0938f10 ci/linux: Upload separated debug symbols
Creates a new archive with a debug suffix that contains the debug symbols from
compiling yuzu for mainline. The yuzu executable also gets a GNU debug link to the symbols file.
ci/linux: Compile with debug symbols and upload separately

Currently only uploads for yuzu but yuzu-cmd or other future executables can be
added to the for-loop's parameters.
2023-10-10 11:55:55 -04:00
Kelebek1 ed58445111 Not not allocate DeviceLocal buffers as mapped 2023-10-10 12:49:07 +01:00
Liam d3997bad9b qt: implement automatic crash dump support 2023-10-08 11:35:53 -04:00
Kelebek1 a764f49910 Mark a buffer GPU modified after the buffers are confirmed, do not double synch them 2023-10-05 00:19:11 +01:00
Charles Lombardo 26f9d1f122 android: Use application context for all FileUtil functions 2023-10-01 15:56:02 -04:00
Feng Chen e69eebb14a video_core: Fix d24r8/s8d24 convert shader build error in moltenvk 2023-09-07 18:01:36 +08:00
Feng Chen 0145c89879 video_core: Add missing scissor update when viewport scale offset disable 2023-09-07 18:01:30 +08:00
Feng Chen cc4736fa58 video_core: set vertex buffer num to 16, because mvk have when using more than 16 2023-08-23 23:22:55 +08:00
flodavid b881949b6d yuzu: Enable controller interaction in Controller Applet 2023-07-25 19:03:12 +02:00
293 changed files with 21917 additions and 14213 deletions
+1
View File
@@ -19,6 +19,7 @@ cmake .. \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DYUZU_CRASH_DUMPS=ON \
-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \
-DYUZU_USE_BUNDLED_FFMPEG=ON \
-GNinja
+1 -1
View File
@@ -5,6 +5,6 @@
GITDATE="`git show -s --date=short --format='%ad' | sed 's/-//g'`"
GITREV="`git show -s --format='%h'`"
ARTIFACTS_DIR="artifacts"
ARTIFACTS_DIR="$PWD/artifacts"
mkdir -p "${ARTIFACTS_DIR}/"
+15 -1
View File
@@ -11,7 +11,7 @@ ccache -s
mkdir build || true && cd build
cmake .. \
-DBoost_USE_STATIC_LIBS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCMAKE_CXX_FLAGS="-march=x86-64-v2" \
-DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ \
-DCMAKE_C_COMPILER=/usr/lib/ccache/gcc \
@@ -23,6 +23,7 @@ cmake .. \
-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \
-DYUZU_USE_BUNDLED_FFMPEG=ON \
-DYUZU_ENABLE_LTO=ON \
-DYUZU_CRASH_DUMPS=ON \
-GNinja
ninja
@@ -31,6 +32,19 @@ ccache -s
ctest -VV -C Release
# Separate debug symbols from specified executables
for EXE in yuzu; do
EXE_PATH="bin/$EXE"
# Copy debug symbols out
objcopy --only-keep-debug $EXE_PATH $EXE_PATH.debug
# Add debug link and strip debug symbols
objcopy -g --add-gnu-debuglink=$EXE_PATH.debug $EXE_PATH $EXE_PATH.out
# Overwrite original with stripped copy
mv $EXE_PATH.out $EXE_PATH
done
# Strip debug symbols from all executables
find bin/ -type f -not -regex '.*.debug' -exec strip -g {} ';'
DESTDIR="$PWD/AppDir" ninja install
rm -vf AppDir/usr/bin/yuzu-cmd AppDir/usr/bin/yuzu-tester
+5
View File
@@ -59,4 +59,9 @@ if [ "${RELEASE_NAME}" = "mainline" ] || [ "${RELEASE_NAME}" = "early-access" ];
cp "build/${APPIMAGE_NAME}" "${DIR_NAME}/yuzu-${RELEASE_NAME}.AppImage"
fi
# Copy debug symbols to artifacts
cd build/bin
tar $COMPRESSION_FLAGS "${ARTIFACTS_DIR}/${REV_NAME}-debug.tar.xz" *.debug
cd -
. .ci/scripts/common/post-upload.sh
-1
View File
@@ -17,7 +17,6 @@ cmake .. \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_CCACHE=ON \
-DYUZU_CRASH_DUMPS=ON \
-DYUZU_USE_BUNDLED_SDL2=OFF \
-DYUZU_USE_EXTERNAL_SDL2=OFF \
-DYUZU_TESTS=OFF \
+1 -1
View File
@@ -3,4 +3,4 @@
[codespell]
skip = ./.git,./build,./dist,./Doxyfile,./externals,./LICENSES,./src/android/app/src/main/res
ignore-words-list = aci,allright,ba,canonicalizations,deques,froms,hda,inout,lod,masia,nam,nax,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,zink
ignore-words-list = aci,allright,ba,canonicalizations,deques,froms,hda,inout,lod,masia,nam,nax,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,vas,zink
+4 -1
View File
@@ -32,7 +32,7 @@
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
[submodule "opus"]
path = externals/opus/opus
path = externals/opus
url = https://github.com/xiph/opus.git
[submodule "SDL"]
path = externals/SDL
@@ -58,3 +58,6 @@
[submodule "VulkanMemoryAllocator"]
path = externals/VulkanMemoryAllocator
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
[submodule "breakpad"]
path = externals/breakpad
url = https://github.com/yuzu-emu/breakpad.git
+4
View File
@@ -147,3 +147,7 @@ License: GPL-3.0-or-later
Files: src/android/gradle/wrapper/*
Copyright: 2023 yuzu Emulator Project
License: GPL-3.0-or-later
Files: externals/stb/*
Copyright: Sean Barrett
License: MIT
+18 -52
View File
@@ -11,7 +11,6 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modul
include(DownloadExternals)
include(CMakeDependentOption)
include(CTest)
include(FetchContent)
# Set bundled sdl2/qt as dependent options.
# OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
@@ -53,7 +52,7 @@ option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android"
CMAKE_DEPENDENT_OPTION(YUZU_ROOM "Compile LDN room server" ON "NOT ANDROID" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_CRASH_DUMPS "Compile Windows crash dump (Minidump) support" OFF "WIN32" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
option(YUZU_USE_BUNDLED_VCPKG "Use vcpkg for yuzu dependencies" "${MSVC}")
@@ -99,47 +98,8 @@ if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
DESTINATION "${vvl_lib_path}")
endif()
# On Android, fetch and compile libcxx before doing anything else
if (ANDROID)
set(CMAKE_SKIP_INSTALL_RULES ON)
set(LLVM_VERSION "15.0.6")
# Note: even though libcxx and libcxxabi have separate releases on the project page,
# the separated releases cannot be compiled. Only in-tree builds work. Therefore we
# must fetch the source release for the entire llvm tree.
FetchContent_Declare(llvm
URL "https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/llvm-project-${LLVM_VERSION}.src.tar.xz"
URL_HASH SHA256=9d53ad04dc60cb7b30e810faf64c5ab8157dadef46c8766f67f286238256ff92
TLS_VERIFY TRUE
)
FetchContent_MakeAvailable(llvm)
# libcxx has support for most of the range library, but it's gated behind a flag:
add_compile_definitions(_LIBCPP_ENABLE_EXPERIMENTAL)
# Disable standard header inclusion
set(ANDROID_STL "none")
# libcxxabi
set(LIBCXXABI_INCLUDE_TESTS OFF)
set(LIBCXXABI_ENABLE_SHARED FALSE)
set(LIBCXXABI_ENABLE_STATIC TRUE)
set(LIBCXXABI_LIBCXX_INCLUDES "${LIBCXX_TARGET_INCLUDE_DIRECTORY}" CACHE STRING "" FORCE)
add_subdirectory("${llvm_SOURCE_DIR}/libcxxabi" "${llvm_BINARY_DIR}/libcxxabi")
link_libraries(cxxabi_static)
# libcxx
set(LIBCXX_ABI_NAMESPACE "__ndk1" CACHE STRING "" FORCE)
set(LIBCXX_CXX_ABI "libcxxabi")
set(LIBCXX_INCLUDE_TESTS OFF)
set(LIBCXX_INCLUDE_BENCHMARKS OFF)
set(LIBCXX_INCLUDE_DOCS OFF)
set(LIBCXX_ENABLE_SHARED FALSE)
set(LIBCXX_ENABLE_STATIC TRUE)
set(LIBCXX_ENABLE_ASSERTIONS FALSE)
add_subdirectory("${llvm_SOURCE_DIR}/libcxx" "${llvm_BINARY_DIR}/libcxx")
set_target_properties(cxx-headers PROPERTIES INTERFACE_COMPILE_OPTIONS "-isystem${CMAKE_BINARY_DIR}/${LIBCXX_INSTALL_INCLUDE_DIR}")
link_libraries(cxx_static cxx-headers)
endif()
if (YUZU_USE_BUNDLED_VCPKG)
@@ -179,9 +139,6 @@ if (YUZU_USE_BUNDLED_VCPKG)
if (YUZU_TESTS)
list(APPEND VCPKG_MANIFEST_FEATURES "yuzu-tests")
endif()
if (YUZU_CRASH_DUMPS)
list(APPEND VCPKG_MANIFEST_FEATURES "dbghelp")
endif()
if (ENABLE_WEB_SERVICE)
list(APPEND VCPKG_MANIFEST_FEATURES "web-service")
endif()
@@ -329,11 +286,12 @@ find_package(Boost 1.79.0 REQUIRED context)
find_package(enet 1.3 MODULE)
find_package(fmt 9 REQUIRED)
find_package(inih 52 MODULE COMPONENTS INIReader)
find_package(LLVM 17 MODULE COMPONENTS Demangle)
find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle)
find_package(lz4 REQUIRED)
find_package(nlohmann_json 3.8 REQUIRED)
find_package(Opus 1.3 MODULE)
find_package(RenderDoc MODULE)
find_package(stb MODULE)
find_package(VulkanMemoryAllocator CONFIG)
find_package(ZLIB 1.2 REQUIRED)
find_package(zstd 1.5 REQUIRED)
@@ -400,6 +358,9 @@ function(set_yuzu_qt_components)
if (ENABLE_QT_TRANSLATION)
list(APPEND YUZU_QT_COMPONENTS2 LinguistTools)
endif()
if (USE_DISCORD_PRESENCE)
list(APPEND YUZU_QT_COMPONENTS2 Network)
endif()
set(YUZU_QT_COMPONENTS ${YUZU_QT_COMPONENTS2} PARENT_SCOPE)
endfunction(set_yuzu_qt_components)
@@ -587,6 +548,18 @@ if (NOT YUZU_USE_BUNDLED_FFMPEG)
find_package(FFmpeg 4.3 REQUIRED QUIET COMPONENTS ${FFmpeg_COMPONENTS})
endif()
if (WIN32 AND YUZU_CRASH_DUMPS)
set(BREAKPAD_VER "breakpad-c89f9dd")
download_bundled_external("breakpad/" ${BREAKPAD_VER} BREAKPAD_PREFIX)
set(BREAKPAD_CLIENT_INCLUDE_DIR "${BREAKPAD_PREFIX}/include")
set(BREAKPAD_CLIENT_LIBRARY "${BREAKPAD_PREFIX}/lib/libbreakpad_client.lib")
add_library(libbreakpad_client INTERFACE IMPORTED)
target_link_libraries(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_LIBRARY}")
target_include_directories(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_INCLUDE_DIR}")
endif()
# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
@@ -606,13 +579,6 @@ elseif (WIN32)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
endif()
if (YUZU_CRASH_DUMPS)
find_library(DBGHELP_LIBRARY dbghelp)
if ("${DBGHELP_LIBRARY}" STREQUAL "DBGHELP_LIBRARY-NOTFOUND")
message(FATAL_ERROR "YUZU_CRASH_DUMPS enabled but dbghelp library not found")
endif()
endif()
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
endif()
+31
View File
@@ -0,0 +1,31 @@
# SPDX-FileCopyrightText: 2023 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
find_path(stb_image_INCLUDE_DIR stb_image.h PATH_SUFFIXES stb)
find_path(stb_image_resize_INCLUDE_DIR stb_image_resize.h PATH_SUFFIXES stb)
find_path(stb_image_write_INCLUDE_DIR stb_image_write.h PATH_SUFFIXES stb)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(stb
REQUIRED_VARS
stb_image_INCLUDE_DIR
stb_image_resize_INCLUDE_DIR
stb_image_write_INCLUDE_DIR
)
if (stb_FOUND AND NOT TARGET stb::headers)
add_library(stb::headers INTERFACE IMPORTED)
set_property(TARGET stb::headers PROPERTY
INTERFACE_INCLUDE_DIRECTORIES
"${stb_image_INCLUDE_DIR}"
"${stb_image_resize_INCLUDE_DIR}"
"${stb_image_write_INCLUDE_DIR}"
)
endif()
mark_as_advanced(
stb_image_INCLUDE_DIR
stb_image_resize_INCLUDE_DIR
stb_image_write_INCLUDE_DIR
)
+1
View File
@@ -13,3 +13,4 @@ Exec=yuzu %f
Categories=Game;Emulator;Qt;
MimeType=application/x-nx-nro;application/x-nx-nso;application/x-nx-nsp;application/x-nx-xci;
Keywords=Nintendo;Switch;
StartupWMClass=yuzu
+4
View File
@@ -120,6 +120,10 @@ QWidget#connectedControllers {
background: transparent;
}
QWidget#closeButtons {
background: transparent;
}
QWidget#playersSupported,
QWidget#controllersSupported,
QWidget#controllerSupported1,
+4
View File
@@ -1380,6 +1380,10 @@ QWidget#connectedControllers {
background: transparent;
}
QWidget#closeButtons {
background: transparent;
}
QWidget#playersSupported,
QWidget#controllersSupported,
QWidget#controllerSupported1,
+4
View File
@@ -2305,6 +2305,10 @@ QWidget#connectedControllers {
background: transparent;
}
QWidget#closeButtons {
background: transparent;
}
QWidget#playersSupported,
QWidget#controllersSupported,
QWidget#controllerSupported1,
+111 -1
View File
@@ -134,6 +134,10 @@ endif()
# Opus
if (NOT TARGET Opus::opus)
set(OPUS_BUILD_TESTING OFF)
set(OPUS_BUILD_PROGRAMS OFF)
set(OPUS_INSTALL_PKG_CONFIG_MODULE OFF)
set(OPUS_INSTALL_CMAKE_CONFIG_MODULE OFF)
add_subdirectory(opus)
endif()
@@ -168,9 +172,13 @@ if (NOT TARGET LLVM::Demangle)
add_library(LLVM::Demangle ALIAS demangle)
endif()
add_library(stb stb/stb_dxt.cpp stb/stb_image.cpp stb/stb_image_resize.cpp)
add_library(stb stb/stb_dxt.cpp)
target_include_directories(stb PUBLIC ./stb)
if (NOT TARGET stb::headers)
add_library(stb::headers ALIAS stb)
endif()
add_library(bc_decoder bc_decoder/bc_decoder.cpp)
target_include_directories(bc_decoder PUBLIC ./bc_decoder)
@@ -185,3 +193,105 @@ if (ANDROID)
add_subdirectory(libadrenotools)
endif()
endif()
# Breakpad
# https://github.com/microsoft/vcpkg/blob/master/ports/breakpad/CMakeLists.txt
if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
set(BREAKPAD_WIN32_DEFINES
NOMINMAX
UNICODE
WIN32_LEAN_AND_MEAN
_CRT_SECURE_NO_WARNINGS
_CRT_SECURE_NO_DEPRECATE
_CRT_NONSTDC_NO_DEPRECATE
)
# libbreakpad
add_library(libbreakpad STATIC)
file(GLOB_RECURSE LIBBREAKPAD_SOURCES breakpad/src/processor/*.cc)
file(GLOB_RECURSE LIBDISASM_SOURCES breakpad/src/third_party/libdisasm/*.c)
list(FILTER LIBBREAKPAD_SOURCES EXCLUDE REGEX "_unittest|_selftest|synth_minidump|/tests|/testdata|/solaris|microdump_stackwalk|minidump_dump|minidump_stackwalk")
if (WIN32)
list(FILTER LIBBREAKPAD_SOURCES EXCLUDE REGEX "/linux|/mac|/android")
target_compile_definitions(libbreakpad PRIVATE ${BREAKPAD_WIN32_DEFINES})
target_include_directories(libbreakpad PRIVATE "${CMAKE_GENERATOR_INSTANCE}/DIA SDK/include")
elseif (APPLE)
list(FILTER LIBBREAKPAD_SOURCES EXCLUDE REGEX "/linux|/windows|/android")
else()
list(FILTER LIBBREAKPAD_SOURCES EXCLUDE REGEX "/mac|/windows|/android")
endif()
target_sources(libbreakpad PRIVATE ${LIBBREAKPAD_SOURCES} ${LIBDISASM_SOURCES})
target_include_directories(libbreakpad
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/breakpad/src
${CMAKE_CURRENT_SOURCE_DIR}/breakpad/src/third_party/libdisasm
)
# libbreakpad_client
add_library(libbreakpad_client STATIC)
file(GLOB LIBBREAKPAD_COMMON_SOURCES breakpad/src/common/*.cc breakpad/src/common/*.c breakpad/src/client/*.cc)
if (WIN32)
file(GLOB_RECURSE LIBBREAKPAD_CLIENT_SOURCES breakpad/src/client/windows/*.cc breakpad/src/common/windows/*.cc)
list(FILTER LIBBREAKPAD_COMMON_SOURCES EXCLUDE REGEX "language.cc|path_helper.cc|stabs_to_module.cc|stabs_reader.cc|minidump_file_writer.cc")
target_include_directories(libbreakpad_client PRIVATE "${CMAKE_GENERATOR_INSTANCE}/DIA SDK/include")
target_compile_definitions(libbreakpad_client PRIVATE ${BREAKPAD_WIN32_DEFINES})
elseif (APPLE)
target_compile_definitions(libbreakpad_client PRIVATE HAVE_MACH_O_NLIST_H)
file(GLOB_RECURSE LIBBREAKPAD_CLIENT_SOURCES breakpad/src/client/mac/*.cc breakpad/src/common/mac/*.cc)
list(APPEND LIBBREAKPAD_CLIENT_SOURCES breakpad/src/common/mac/MachIPC.mm)
else()
target_compile_definitions(libbreakpad_client PUBLIC -DHAVE_A_OUT_H)
file(GLOB_RECURSE LIBBREAKPAD_CLIENT_SOURCES breakpad/src/client/linux/*.cc breakpad/src/common/linux/*.cc)
endif()
list(APPEND LIBBREAKPAD_CLIENT_SOURCES ${LIBBREAKPAD_COMMON_SOURCES})
list(FILTER LIBBREAKPAD_CLIENT_SOURCES EXCLUDE REGEX "/sender|/tests|/unittests|/testcases|_unittest|_test")
target_sources(libbreakpad_client PRIVATE ${LIBBREAKPAD_CLIENT_SOURCES})
target_include_directories(libbreakpad_client PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/breakpad/src)
if (WIN32)
target_link_libraries(libbreakpad_client PRIVATE wininet.lib)
elseif (APPLE)
find_library(CoreFoundation_FRAMEWORK CoreFoundation)
target_link_libraries(libbreakpad_client PRIVATE ${CoreFoundation_FRAMEWORK})
else()
find_library(PTHREAD_LIBRARIES pthread)
target_compile_definitions(libbreakpad_client PRIVATE HAVE_GETCONTEXT=1)
if (PTHREAD_LIBRARIES)
target_link_libraries(libbreakpad_client PRIVATE ${PTHREAD_LIBRARIES})
endif()
endif()
# Host tools for symbol processing
if (LINUX)
find_package(ZLIB REQUIRED)
add_executable(minidump_stackwalk breakpad/src/processor/minidump_stackwalk.cc)
target_link_libraries(minidump_stackwalk PRIVATE libbreakpad libbreakpad_client)
add_executable(dump_syms
breakpad/src/common/dwarf_cfi_to_module.cc
breakpad/src/common/dwarf_cu_to_module.cc
breakpad/src/common/dwarf_line_to_module.cc
breakpad/src/common/dwarf_range_list_handler.cc
breakpad/src/common/language.cc
breakpad/src/common/module.cc
breakpad/src/common/path_helper.cc
breakpad/src/common/stabs_reader.cc
breakpad/src/common/stabs_to_module.cc
breakpad/src/common/dwarf/bytereader.cc
breakpad/src/common/dwarf/dwarf2diehandler.cc
breakpad/src/common/dwarf/dwarf2reader.cc
breakpad/src/common/dwarf/elf_reader.cc
breakpad/src/common/linux/crc32.cc
breakpad/src/common/linux/dump_symbols.cc
breakpad/src/common/linux/elf_symbols_to_module.cc
breakpad/src/common/linux/elfutils.cc
breakpad/src/common/linux/file_id.cc
breakpad/src/common/linux/linux_libc_support.cc
breakpad/src/common/linux/memory_mapped_file.cc
breakpad/src/common/linux/safe_readlink.cc
breakpad/src/tools/linux/dump_syms/dump_syms.cc)
target_link_libraries(dump_syms PRIVATE libbreakpad_client ZLIB::ZLIB)
endif()
endif()
+1 -1
Vendored Submodule
+1
Submodule externals/breakpad added at c89f9dddc7
-7
View File
@@ -49,11 +49,6 @@ if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
set(LIBUSB_INCLUDE_DIRS "${LIBUSB_SRC_DIR}/libusb" CACHE PATH "libusb headers path" FORCE)
# MINGW: causes "externals/libusb/libusb/libusb/os/windows_winusb.c:1427:2: error: conversion to non-scalar type requested", so cannot statically link it for now.
if (NOT MINGW)
set(LIBUSB_CFLAGS "-DGUID_DEVINTERFACE_USB_DEVICE=\\(GUID\\){0xA5DCBF10,0x6530,0x11D2,{0x90,0x1F,0x00,0xC0,0x4F,0xB9,0x51,0xED}}")
endif()
make_directory("${LIBUSB_PREFIX}")
add_custom_command(
@@ -146,8 +141,6 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_include_directories(usb BEFORE PRIVATE libusb/msvc)
endif()
# Works around other libraries providing their own definition of USB GUIDs (e.g. SDL2)
target_compile_definitions(usb PRIVATE "-DGUID_DEVINTERFACE_USB_DEVICE=(GUID){ 0xA5DCBF10, 0x6530, 0x11D2, {0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED}}")
else()
target_include_directories(usb
# turns out other projects also have "config.h", so make sure the
+1 -1
View File
@@ -27,7 +27,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows" OR ANDROID)
set(CAN_BUILD_NX_TZDB false)
endif()
set(NX_TZDB_VERSION "220816")
set(NX_TZDB_VERSION "221202")
set(NX_TZDB_ARCHIVE "${CMAKE_CURRENT_BINARY_DIR}/${NX_TZDB_VERSION}.zip")
set(NX_TZDB_ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/nx_tzdb")
Vendored Submodule
+1
Submodule externals/opus added at 101a71e03b
-259
View File
@@ -1,259 +0,0 @@
# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
cmake_minimum_required(VERSION 3.8)
project(opus)
option(OPUS_STACK_PROTECTOR "Use stack protection" OFF)
option(OPUS_USE_ALLOCA "Use alloca for stack arrays (on non-C99 compilers)" OFF)
option(OPUS_CUSTOM_MODES "Enable non-Opus modes, e.g. 44.1 kHz & 2^n frames" OFF)
option(OPUS_FIXED_POINT "Compile as fixed-point (for machines without a fast enough FPU)" OFF)
option(OPUS_ENABLE_FLOAT_API "Compile with the floating point API (for machines with float library" ON)
include(opus/opus_functions.cmake)
if(OPUS_STACK_PROTECTOR)
if(NOT MSVC) # GC on by default on MSVC
check_and_set_flag(STACK_PROTECTION_STRONG -fstack-protector-strong)
endif()
else()
if(MSVC)
check_and_set_flag(BUFFER_SECURITY_CHECK /GS-)
endif()
endif()
add_library(opus
# CELT sources
opus/celt/bands.c
opus/celt/celt.c
opus/celt/celt_decoder.c
opus/celt/celt_encoder.c
opus/celt/celt_lpc.c
opus/celt/cwrs.c
opus/celt/entcode.c
opus/celt/entdec.c
opus/celt/entenc.c
opus/celt/kiss_fft.c
opus/celt/laplace.c
opus/celt/mathops.c
opus/celt/mdct.c
opus/celt/modes.c
opus/celt/pitch.c
opus/celt/quant_bands.c
opus/celt/rate.c
opus/celt/vq.c
# SILK sources
opus/silk/A2NLSF.c
opus/silk/CNG.c
opus/silk/HP_variable_cutoff.c
opus/silk/LPC_analysis_filter.c
opus/silk/LPC_fit.c
opus/silk/LPC_inv_pred_gain.c
opus/silk/LP_variable_cutoff.c
opus/silk/NLSF2A.c
opus/silk/NLSF_VQ.c
opus/silk/NLSF_VQ_weights_laroia.c
opus/silk/NLSF_decode.c
opus/silk/NLSF_del_dec_quant.c
opus/silk/NLSF_encode.c
opus/silk/NLSF_stabilize.c
opus/silk/NLSF_unpack.c
opus/silk/NSQ.c
opus/silk/NSQ_del_dec.c
opus/silk/PLC.c
opus/silk/VAD.c
opus/silk/VQ_WMat_EC.c
opus/silk/ana_filt_bank_1.c
opus/silk/biquad_alt.c
opus/silk/bwexpander.c
opus/silk/bwexpander_32.c
opus/silk/check_control_input.c
opus/silk/code_signs.c
opus/silk/control_SNR.c
opus/silk/control_audio_bandwidth.c
opus/silk/control_codec.c
opus/silk/dec_API.c
opus/silk/decode_core.c
opus/silk/decode_frame.c
opus/silk/decode_indices.c
opus/silk/decode_parameters.c
opus/silk/decode_pitch.c
opus/silk/decode_pulses.c
opus/silk/decoder_set_fs.c
opus/silk/enc_API.c
opus/silk/encode_indices.c
opus/silk/encode_pulses.c
opus/silk/gain_quant.c
opus/silk/init_decoder.c
opus/silk/init_encoder.c
opus/silk/inner_prod_aligned.c
opus/silk/interpolate.c
opus/silk/lin2log.c
opus/silk/log2lin.c
opus/silk/pitch_est_tables.c
opus/silk/process_NLSFs.c
opus/silk/quant_LTP_gains.c
opus/silk/resampler.c
opus/silk/resampler_down2.c
opus/silk/resampler_down2_3.c
opus/silk/resampler_private_AR2.c
opus/silk/resampler_private_IIR_FIR.c
opus/silk/resampler_private_down_FIR.c
opus/silk/resampler_private_up2_HQ.c
opus/silk/resampler_rom.c
opus/silk/shell_coder.c
opus/silk/sigm_Q15.c
opus/silk/sort.c
opus/silk/stereo_LR_to_MS.c
opus/silk/stereo_MS_to_LR.c
opus/silk/stereo_decode_pred.c
opus/silk/stereo_encode_pred.c
opus/silk/stereo_find_predictor.c
opus/silk/stereo_quant_pred.c
opus/silk/sum_sqr_shift.c
opus/silk/table_LSF_cos.c
opus/silk/tables_LTP.c
opus/silk/tables_NLSF_CB_NB_MB.c
opus/silk/tables_NLSF_CB_WB.c
opus/silk/tables_gain.c
opus/silk/tables_other.c
opus/silk/tables_pitch_lag.c
opus/silk/tables_pulses_per_block.c
# Opus sources
opus/src/analysis.c
opus/src/mapping_matrix.c
opus/src/mlp.c
opus/src/mlp_data.c
opus/src/opus.c
opus/src/opus_decoder.c
opus/src/opus_encoder.c
opus/src/opus_multistream.c
opus/src/opus_multistream_decoder.c
opus/src/opus_multistream_encoder.c
opus/src/opus_projection_decoder.c
opus/src/opus_projection_encoder.c
opus/src/repacketizer.c
)
if (DEBUG)
target_sources(opus PRIVATE opus/silk/debug.c)
endif()
if (OPUS_FIXED_POINT)
target_sources(opus PRIVATE
opus/silk/fixed/LTP_analysis_filter_FIX.c
opus/silk/fixed/LTP_scale_ctrl_FIX.c
opus/silk/fixed/apply_sine_window_FIX.c
opus/silk/fixed/autocorr_FIX.c
opus/silk/fixed/burg_modified_FIX.c
opus/silk/fixed/corrMatrix_FIX.c
opus/silk/fixed/encode_frame_FIX.c
opus/silk/fixed/find_LPC_FIX.c
opus/silk/fixed/find_LTP_FIX.c
opus/silk/fixed/find_pitch_lags_FIX.c
opus/silk/fixed/find_pred_coefs_FIX.c
opus/silk/fixed/k2a_FIX.c
opus/silk/fixed/k2a_Q16_FIX.c
opus/silk/fixed/noise_shape_analysis_FIX.c
opus/silk/fixed/pitch_analysis_core_FIX.c
opus/silk/fixed/prefilter_FIX.c
opus/silk/fixed/process_gains_FIX.c
opus/silk/fixed/regularize_correlations_FIX.c
opus/silk/fixed/residual_energy16_FIX.c
opus/silk/fixed/residual_energy_FIX.c
opus/silk/fixed/schur64_FIX.c
opus/silk/fixed/schur_FIX.c
opus/silk/fixed/solve_LS_FIX.c
opus/silk/fixed/vector_ops_FIX.c
opus/silk/fixed/warped_autocorrelation_FIX.c
)
else()
target_sources(opus PRIVATE
opus/silk/float/LPC_analysis_filter_FLP.c
opus/silk/float/LPC_inv_pred_gain_FLP.c
opus/silk/float/LTP_analysis_filter_FLP.c
opus/silk/float/LTP_scale_ctrl_FLP.c
opus/silk/float/apply_sine_window_FLP.c
opus/silk/float/autocorrelation_FLP.c
opus/silk/float/burg_modified_FLP.c
opus/silk/float/bwexpander_FLP.c
opus/silk/float/corrMatrix_FLP.c
opus/silk/float/encode_frame_FLP.c
opus/silk/float/energy_FLP.c
opus/silk/float/find_LPC_FLP.c
opus/silk/float/find_LTP_FLP.c
opus/silk/float/find_pitch_lags_FLP.c
opus/silk/float/find_pred_coefs_FLP.c
opus/silk/float/inner_product_FLP.c
opus/silk/float/k2a_FLP.c
opus/silk/float/noise_shape_analysis_FLP.c
opus/silk/float/pitch_analysis_core_FLP.c
opus/silk/float/process_gains_FLP.c
opus/silk/float/regularize_correlations_FLP.c
opus/silk/float/residual_energy_FLP.c
opus/silk/float/scale_copy_vector_FLP.c
opus/silk/float/scale_vector_FLP.c
opus/silk/float/schur_FLP.c
opus/silk/float/sort_FLP.c
opus/silk/float/warped_autocorrelation_FLP.c
opus/silk/float/wrappers_FLP.c
)
endif()
target_compile_definitions(opus PRIVATE OPUS_BUILD ENABLE_HARDENING)
if(NOT MSVC)
if(MINGW)
target_compile_definitions(opus PRIVATE _FORTIFY_SOURCE=0)
else()
target_compile_definitions(opus PRIVATE _FORTIFY_SOURCE=2)
endif()
endif()
# It is strongly recommended to uncomment one of these VAR_ARRAYS: Use C99
# variable-length arrays for stack allocation USE_ALLOCA: Use alloca() for stack
# allocation If none is defined, then the fallback is a non-threadsafe global
# array
if(OPUS_USE_ALLOCA OR MSVC)
target_compile_definitions(opus PRIVATE USE_ALLOCA)
else()
target_compile_definitions(opus PRIVATE VAR_ARRAYS)
endif()
if(OPUS_CUSTOM_MODES)
target_compile_definitions(opus PRIVATE CUSTOM_MODES)
endif()
if(NOT OPUS_ENABLE_FLOAT_API)
target_compile_definitions(opus PRIVATE DISABLE_FLOAT_API)
endif()
target_compile_definitions(opus
PUBLIC
-DOPUS_VERSION="\\"1.3.1\\""
PRIVATE
# Use C99 intrinsics to speed up float-to-int conversion
HAVE_LRINTF
)
if (FIXED_POINT)
target_compile_definitions(opus PRIVATE -DFIXED_POINT=1 -DDISABLE_FLOAT_API)
endif()
target_include_directories(opus
PUBLIC
opus/include
PRIVATE
opus/celt
opus/silk
opus/silk/fixed
opus/silk/float
opus/src
)
add_library(Opus::opus ALIAS opus)
Submodule externals/opus/opus deleted from ad8fe90db7
-7529
View File
File diff suppressed because it is too large Load Diff
+7218 -3
View File
File diff suppressed because it is too large Load Diff
-2282
View File
File diff suppressed because it is too large Load Diff
+2211 -3
View File
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+1724
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+12 -8
View File
@@ -27,7 +27,7 @@ android {
namespace = "org.yuzu.yuzu_emu"
compileSdkVersion = "android-34"
ndkVersion = "25.2.9519653"
ndkVersion = "26.1.10909125"
buildFeatures {
viewBinding = true
@@ -47,6 +47,10 @@ android {
jniLibs.useLegacyPackaging = true
}
androidResources {
generateLocaleConfig = true
}
defaultConfig {
// TODO If this is ever modified, change application_id in strings.xml
applicationId = "org.yuzu.yuzu_emu"
@@ -203,23 +207,23 @@ ktlint {
}
dependencies {
implementation("androidx.core:core-ktx:1.10.1")
implementation("androidx.core:core-ktx:1.12.0")
implementation("androidx.appcompat:appcompat:1.6.1")
implementation("androidx.recyclerview:recyclerview:1.3.0")
implementation("androidx.recyclerview:recyclerview:1.3.1")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.fragment:fragment-ktx:1.6.0")
implementation("androidx.fragment:fragment-ktx:1.6.1")
implementation("androidx.documentfile:documentfile:1.0.1")
implementation("com.google.android.material:material:1.9.0")
implementation("androidx.preference:preference:1.2.0")
implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:2.6.1")
implementation("androidx.preference:preference-ktx:1.2.1")
implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:2.6.2")
implementation("io.coil-kt:coil:2.2.2")
implementation("androidx.core:core-splashscreen:1.0.1")
implementation("androidx.window:window:1.2.0-beta03")
implementation("org.ini4j:ini4j:0.5.4")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.6.0")
implementation("androidx.navigation:navigation-ui-ktx:2.6.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")
implementation("androidx.navigation:navigation-ui-ktx:2.7.4")
implementation("info.debatty:java-string-similarity:2.0.0")
implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.5.0")
}
@@ -26,9 +26,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
android:supportsRtl="true"
android:isGame="true"
android:appCategory="game"
android:localeConfig="@xml/locales_config"
android:banner="@drawable/tv_banner"
android:extractNativeLibs="true"
android:fullBackupContent="@xml/data_extraction_rules"
android:dataExtractionRules="@xml/data_extraction_rules_api_31"
android:enableOnBackInvokedCallback="true">
@@ -5,6 +5,7 @@ package org.yuzu.yuzu_emu
import android.app.Dialog
import android.content.DialogInterface
import android.net.Uri
import android.os.Bundle
import android.text.Html
import android.text.method.LinkMovementMethod
@@ -15,13 +16,9 @@ import androidx.annotation.Keep
import androidx.fragment.app.DialogFragment
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import java.lang.ref.WeakReference
import org.yuzu.yuzu_emu.YuzuApplication.Companion.appContext
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.utils.DocumentsTree.Companion.isNativePath
import org.yuzu.yuzu_emu.utils.FileUtil.exists
import org.yuzu.yuzu_emu.utils.FileUtil.getFileSize
import org.yuzu.yuzu_emu.utils.FileUtil.isDirectory
import org.yuzu.yuzu_emu.utils.FileUtil.openContentUri
import org.yuzu.yuzu_emu.utils.DocumentsTree
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.SerializableHelper.serializable
@@ -72,43 +69,61 @@ object NativeLibrary {
@Keep
@JvmStatic
fun openContentUri(path: String?, openmode: String?): Int {
return if (isNativePath(path!!)) {
return if (DocumentsTree.isNativePath(path!!)) {
YuzuApplication.documentsTree!!.openContentUri(path, openmode)
} else {
openContentUri(appContext, path, openmode)
FileUtil.openContentUri(path, openmode)
}
}
@Keep
@JvmStatic
fun getSize(path: String?): Long {
return if (isNativePath(path!!)) {
return if (DocumentsTree.isNativePath(path!!)) {
YuzuApplication.documentsTree!!.getFileSize(path)
} else {
getFileSize(appContext, path)
FileUtil.getFileSize(path)
}
}
@Keep
@JvmStatic
fun exists(path: String?): Boolean {
return if (isNativePath(path!!)) {
return if (DocumentsTree.isNativePath(path!!)) {
YuzuApplication.documentsTree!!.exists(path)
} else {
exists(appContext, path)
FileUtil.exists(path, suppressLog = true)
}
}
@Keep
@JvmStatic
fun isDirectory(path: String?): Boolean {
return if (isNativePath(path!!)) {
return if (DocumentsTree.isNativePath(path!!)) {
YuzuApplication.documentsTree!!.isDirectory(path)
} else {
isDirectory(appContext, path)
FileUtil.isDirectory(path)
}
}
@Keep
@JvmStatic
fun getParentDirectory(path: String): String =
if (DocumentsTree.isNativePath(path)) {
YuzuApplication.documentsTree!!.getParentDirectory(path)
} else {
path
}
@Keep
@JvmStatic
fun getFilename(path: String): String =
if (DocumentsTree.isNativePath(path)) {
YuzuApplication.documentsTree!!.getFilename(path)
} else {
FileUtil.getFilename(Uri.parse(path))
}
/**
* Returns true if pro controller isn't available and handheld is
*/
@@ -219,32 +234,6 @@ object NativeLibrary {
external fun initGameIni(gameID: String?)
/**
* Gets the embedded icon within the given ROM.
*
* @param filename the file path to the ROM.
* @return a byte array containing the JPEG data for the icon.
*/
external fun getIcon(filename: String): ByteArray
/**
* Gets the embedded title of the given ISO/ROM.
*
* @param filename The file path to the ISO/ROM.
* @return the embedded title of the ISO/ROM.
*/
external fun getTitle(filename: String): String
external fun getDescription(filename: String): String
external fun getGameId(filename: String): String
external fun getRegions(filename: String): String
external fun getCompany(filename: String): String
external fun isHomebrew(filename: String): Boolean
external fun setAppDirectory(directory: String)
/**
@@ -263,7 +252,7 @@ object NativeLibrary {
external fun reloadKeys(): Boolean
external fun initializeEmulation()
external fun initializeSystem()
external fun defaultCPUCore(): Int
@@ -297,11 +286,6 @@ object NativeLibrary {
*/
external fun stopEmulation()
/**
* Resets the in-memory ROM metadata cache.
*/
external fun resetRomMetadata()
/**
* Returns true if emulation is running (or is paused).
*/
@@ -521,6 +505,36 @@ object NativeLibrary {
*/
external fun initializeEmptyUserDirectory()
/**
* Gets the launch path for a given applet. It is the caller's responsibility to also
* set the system's current applet ID before trying to launch the nca given by this function.
*
* @param id The applet entry ID
* @return The applet's launch path
*/
external fun getAppletLaunchPath(id: Long): String
/**
* Sets the system's current applet ID before launching.
*
* @param appletId One of the ids in the Service::AM::Applets::AppletId enum
*/
external fun setCurrentAppletId(appletId: Int)
/**
* Sets the cabinet mode for launching the cabinet applet.
*
* @param cabinetMode One of the modes that corresponds to the enum in Service::NFP::CabinetMode
*/
external fun setCabinetMode(cabinetMode: Int)
/**
* Checks whether NAND contents are available and valid.
*
* @return 'true' if firmware is available
*/
external fun isFirmwareAvailable(): Boolean
/**
* Button type for use in onTouchEvent
*/
@@ -47,7 +47,7 @@ class YuzuApplication : Application() {
application = this
documentsTree = DocumentsTree()
DirectoryInitialization.start()
GpuDriverHelper.initializeDriverParameters(applicationContext)
GpuDriverHelper.initializeDriverParameters()
NativeLibrary.logDeviceInfo()
createNotificationChannels()
@@ -45,7 +45,6 @@ import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
import org.yuzu.yuzu_emu.utils.ForegroundService
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.MemoryUtil
@@ -57,17 +56,16 @@ import kotlin.math.roundToInt
class EmulationActivity : AppCompatActivity(), SensorEventListener {
private lateinit var binding: ActivityEmulationBinding
private var controllerMappingHelper: ControllerMappingHelper? = null
var isActivityRecreated = false
private lateinit var nfcReader: NfcReader
private lateinit var inputHandler: InputHandler
private val gyro = FloatArray(3)
private val accel = FloatArray(3)
private var motionTimestamp: Long = 0
private var flipMotionOrientation: Boolean = false
private var controllerIds = InputHandler.getGameControllerIds()
private val actionPause = "ACTION_EMULATOR_PAUSE"
private val actionPlay = "ACTION_EMULATOR_PLAY"
private val actionMute = "ACTION_EMULATOR_MUTE"
@@ -95,8 +93,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
isActivityRecreated = savedInstanceState != null
controllerMappingHelper = ControllerMappingHelper()
// Set these options now so that the SurfaceView the game renders into is the right size.
enableFullscreenImmersive()
@@ -105,8 +101,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
nfcReader = NfcReader(this)
nfcReader.initialize()
inputHandler = InputHandler()
inputHandler.initialize()
InputHandler.initialize()
val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
if (!preferences.getBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, false)) {
@@ -162,6 +157,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
super.onResume()
nfcReader.startScanning()
startMotionSensorListener()
InputHandler.updateControllerIds()
buildPictureInPictureParams()
}
@@ -195,7 +191,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
return super.dispatchKeyEvent(event)
}
return inputHandler.dispatchKeyEvent(event)
return InputHandler.dispatchKeyEvent(event)
}
override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
@@ -210,7 +206,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
return true
}
return inputHandler.dispatchGenericMotionEvent(event)
return InputHandler.dispatchGenericMotionEvent(event)
}
override fun onSensorChanged(event: SensorEvent) {
@@ -0,0 +1,90 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.adapters
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.widget.Toast
import androidx.core.content.res.ResourcesCompat
import androidx.fragment.app.FragmentActivity
import androidx.navigation.findNavController
import androidx.recyclerview.widget.RecyclerView
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.databinding.CardAppletOptionBinding
import org.yuzu.yuzu_emu.model.Applet
import org.yuzu.yuzu_emu.model.AppletInfo
import org.yuzu.yuzu_emu.model.Game
class AppletAdapter(val activity: FragmentActivity, var applets: List<Applet>) :
RecyclerView.Adapter<AppletAdapter.AppletViewHolder>(),
View.OnClickListener {
override fun onCreateViewHolder(
parent: ViewGroup,
viewType: Int
): AppletAdapter.AppletViewHolder {
CardAppletOptionBinding.inflate(LayoutInflater.from(parent.context), parent, false)
.apply { root.setOnClickListener(this@AppletAdapter) }
.also { return AppletViewHolder(it) }
}
override fun onBindViewHolder(holder: AppletViewHolder, position: Int) =
holder.bind(applets[position])
override fun getItemCount(): Int = applets.size
override fun onClick(view: View) {
val applet = (view.tag as AppletViewHolder).applet
val appletPath = NativeLibrary.getAppletLaunchPath(applet.appletInfo.entryId)
if (appletPath.isEmpty()) {
Toast.makeText(
YuzuApplication.appContext,
R.string.applets_error_applet,
Toast.LENGTH_SHORT
).show()
return
}
if (applet.appletInfo == AppletInfo.Cabinet) {
view.findNavController()
.navigate(R.id.action_appletLauncherFragment_to_cabinetLauncherDialogFragment)
return
}
NativeLibrary.setCurrentAppletId(applet.appletInfo.appletId)
val appletGame = Game(
title = YuzuApplication.appContext.getString(applet.titleId),
path = appletPath
)
val action = HomeNavigationDirections.actionGlobalEmulationActivity(appletGame)
view.findNavController().navigate(action)
}
inner class AppletViewHolder(val binding: CardAppletOptionBinding) :
RecyclerView.ViewHolder(binding.root) {
lateinit var applet: Applet
init {
itemView.tag = this
}
fun bind(applet: Applet) {
this.applet = applet
binding.title.setText(applet.titleId)
binding.description.setText(applet.descriptionId)
binding.icon.setImageDrawable(
ResourcesCompat.getDrawable(
binding.icon.context.resources,
applet.iconId,
binding.icon.context.theme
)
)
}
}
}
@@ -0,0 +1,72 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.adapters
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.core.content.res.ResourcesCompat
import androidx.fragment.app.Fragment
import androidx.navigation.fragment.findNavController
import androidx.recyclerview.widget.RecyclerView
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.databinding.DialogListItemBinding
import org.yuzu.yuzu_emu.model.CabinetMode
import org.yuzu.yuzu_emu.adapters.CabinetLauncherDialogAdapter.CabinetModeViewHolder
import org.yuzu.yuzu_emu.model.AppletInfo
import org.yuzu.yuzu_emu.model.Game
class CabinetLauncherDialogAdapter(val fragment: Fragment) :
RecyclerView.Adapter<CabinetModeViewHolder>(),
View.OnClickListener {
private val cabinetModes = CabinetMode.values().copyOfRange(1, CabinetMode.values().size)
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): CabinetModeViewHolder {
DialogListItemBinding.inflate(LayoutInflater.from(parent.context), parent, false)
.apply { root.setOnClickListener(this@CabinetLauncherDialogAdapter) }
.also { return CabinetModeViewHolder(it) }
}
override fun getItemCount(): Int = cabinetModes.size
override fun onBindViewHolder(holder: CabinetModeViewHolder, position: Int) =
holder.bind(cabinetModes[position])
override fun onClick(view: View) {
val mode = (view.tag as CabinetModeViewHolder).cabinetMode
val appletPath = NativeLibrary.getAppletLaunchPath(AppletInfo.Cabinet.entryId)
NativeLibrary.setCurrentAppletId(AppletInfo.Cabinet.appletId)
NativeLibrary.setCabinetMode(mode.id)
val appletGame = Game(
title = YuzuApplication.appContext.getString(R.string.cabinet_applet),
path = appletPath
)
val action = HomeNavigationDirections.actionGlobalEmulationActivity(appletGame)
fragment.findNavController().navigate(action)
}
inner class CabinetModeViewHolder(val binding: DialogListItemBinding) :
RecyclerView.ViewHolder(binding.root) {
lateinit var cabinetMode: CabinetMode
init {
itemView.tag = this
}
fun bind(cabinetMode: CabinetMode) {
this.cabinetMode = cabinetMode
binding.icon.setImageDrawable(
ResourcesCompat.getDrawable(
binding.icon.context.resources,
cabinetMode.iconId,
binding.icon.context.theme
)
)
binding.title.setText(cabinetMode.titleId)
}
}
}
@@ -0,0 +1,117 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.adapters
import android.text.TextUtils
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.recyclerview.widget.AsyncDifferConfig
import androidx.recyclerview.widget.DiffUtil
import androidx.recyclerview.widget.ListAdapter
import androidx.recyclerview.widget.RecyclerView
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.CardDriverOptionBinding
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.GpuDriverMetadata
class DriverAdapter(private val driverViewModel: DriverViewModel) :
ListAdapter<Pair<String, GpuDriverMetadata>, DriverAdapter.DriverViewHolder>(
AsyncDifferConfig.Builder(DiffCallback()).build()
) {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): DriverViewHolder {
val binding =
CardDriverOptionBinding.inflate(LayoutInflater.from(parent.context), parent, false)
return DriverViewHolder(binding)
}
override fun getItemCount(): Int = currentList.size
override fun onBindViewHolder(holder: DriverViewHolder, position: Int) =
holder.bind(currentList[position])
private fun onSelectDriver(position: Int) {
driverViewModel.setSelectedDriverIndex(position)
notifyItemChanged(driverViewModel.previouslySelectedDriver)
notifyItemChanged(driverViewModel.selectedDriver)
}
private fun onDeleteDriver(driverData: Pair<String, GpuDriverMetadata>, position: Int) {
if (driverViewModel.selectedDriver > position) {
driverViewModel.setSelectedDriverIndex(driverViewModel.selectedDriver - 1)
}
if (GpuDriverHelper.customDriverData == driverData.second) {
driverViewModel.setSelectedDriverIndex(0)
}
driverViewModel.driversToDelete.add(driverData.first)
driverViewModel.removeDriver(driverData)
notifyItemRemoved(position)
notifyItemChanged(driverViewModel.selectedDriver)
}
inner class DriverViewHolder(val binding: CardDriverOptionBinding) :
RecyclerView.ViewHolder(binding.root) {
private lateinit var driverData: Pair<String, GpuDriverMetadata>
fun bind(driverData: Pair<String, GpuDriverMetadata>) {
this.driverData = driverData
val driver = driverData.second
binding.apply {
radioButton.isChecked = driverViewModel.selectedDriver == bindingAdapterPosition
root.setOnClickListener {
onSelectDriver(bindingAdapterPosition)
}
buttonDelete.setOnClickListener {
onDeleteDriver(driverData, bindingAdapterPosition)
}
// Delay marquee by 3s
title.postDelayed(
{
title.isSelected = true
title.ellipsize = TextUtils.TruncateAt.MARQUEE
version.isSelected = true
version.ellipsize = TextUtils.TruncateAt.MARQUEE
description.isSelected = true
description.ellipsize = TextUtils.TruncateAt.MARQUEE
},
3000
)
if (driver.name == null) {
title.setText(R.string.system_gpu_driver)
description.text = ""
version.text = ""
version.visibility = View.GONE
description.visibility = View.GONE
buttonDelete.visibility = View.GONE
} else {
title.text = driver.name
version.text = driver.version
description.text = driver.description
version.visibility = View.VISIBLE
description.visibility = View.VISIBLE
buttonDelete.visibility = View.VISIBLE
}
}
}
}
private class DiffCallback : DiffUtil.ItemCallback<Pair<String, GpuDriverMetadata>>() {
override fun areItemsTheSame(
oldItem: Pair<String, GpuDriverMetadata>,
newItem: Pair<String, GpuDriverMetadata>
): Boolean {
return oldItem.first == newItem.first
}
override fun areContentsTheSame(
oldItem: Pair<String, GpuDriverMetadata>,
newItem: Pair<String, GpuDriverMetadata>
): Boolean {
return oldItem.second == newItem.second
}
}
}
@@ -147,7 +147,7 @@ class GameAdapter(private val activity: AppCompatActivity) :
private class DiffCallback : DiffUtil.ItemCallback<Game>() {
override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.gameId == newItem.gameId
return oldItem.programId == newItem.programId
}
override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean {
@@ -0,0 +1,113 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.AppletAdapter
import org.yuzu.yuzu_emu.databinding.FragmentAppletLauncherBinding
import org.yuzu.yuzu_emu.model.Applet
import org.yuzu.yuzu_emu.model.AppletInfo
import org.yuzu.yuzu_emu.model.HomeViewModel
class AppletLauncherFragment : Fragment() {
private var _binding: FragmentAppletLauncherBinding? = null
private val binding get() = _binding!!
private val homeViewModel: HomeViewModel by activityViewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentAppletLauncherBinding.inflate(inflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setNavigationVisibility(visible = false, animated = true)
homeViewModel.setStatusBarShadeVisibility(visible = false)
binding.toolbarApplets.setNavigationOnClickListener {
binding.root.findNavController().popBackStack()
}
val applets = listOf(
Applet(
R.string.album_applet,
R.string.album_applet_description,
R.drawable.ic_album,
AppletInfo.PhotoViewer
),
Applet(
R.string.cabinet_applet,
R.string.cabinet_applet_description,
R.drawable.ic_nfc,
AppletInfo.Cabinet
),
Applet(
R.string.mii_edit_applet,
R.string.mii_edit_applet_description,
R.drawable.ic_mii,
AppletInfo.MiiEdit
)
)
binding.listApplets.apply {
layoutManager = GridLayoutManager(
requireContext(),
resources.getInteger(R.integer.grid_columns)
)
adapter = AppletAdapter(requireActivity(), applets)
}
setInsets()
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val mlpAppBar = binding.toolbarApplets.layoutParams as ViewGroup.MarginLayoutParams
mlpAppBar.leftMargin = leftInsets
mlpAppBar.rightMargin = rightInsets
binding.toolbarApplets.layoutParams = mlpAppBar
val mlpListApplets =
binding.listApplets.layoutParams as ViewGroup.MarginLayoutParams
mlpListApplets.leftMargin = leftInsets
mlpListApplets.rightMargin = rightInsets
binding.listApplets.layoutParams = mlpListApplets
binding.listApplets.updatePadding(bottom = barInsets.bottom)
windowInsets
}
}
@@ -0,0 +1,41 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.DialogFragment
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.CabinetLauncherDialogAdapter
import org.yuzu.yuzu_emu.databinding.DialogListBinding
class CabinetLauncherDialogFragment : DialogFragment() {
private lateinit var binding: DialogListBinding
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
binding = DialogListBinding.inflate(layoutInflater)
binding.dialogList.apply {
layoutManager = LinearLayoutManager(requireContext())
adapter = CabinetLauncherDialogAdapter(this@CabinetLauncherDialogFragment)
}
return MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.cabinet_launcher)
.setView(binding.root)
.create()
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
return binding.root
}
}
@@ -0,0 +1,186 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.lifecycleScope
import androidx.navigation.findNavController
import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.DriverAdapter
import org.yuzu.yuzu_emu.databinding.FragmentDriverManagerBinding
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import java.io.File
import java.io.IOException
class DriverManagerFragment : Fragment() {
private var _binding: FragmentDriverManagerBinding? = null
private val binding get() = _binding!!
private val homeViewModel: HomeViewModel by activityViewModels()
private val driverViewModel: DriverViewModel by activityViewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentDriverManagerBinding.inflate(inflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setNavigationVisibility(visible = false, animated = true)
homeViewModel.setStatusBarShadeVisibility(visible = false)
if (!driverViewModel.isInteractionAllowed) {
DriversLoadingDialogFragment().show(
childFragmentManager,
DriversLoadingDialogFragment.TAG
)
}
binding.toolbarDrivers.setNavigationOnClickListener {
binding.root.findNavController().popBackStack()
}
binding.buttonInstall.setOnClickListener {
getDriver.launch(arrayOf("application/zip"))
}
binding.listDrivers.apply {
layoutManager = GridLayoutManager(
requireContext(),
resources.getInteger(R.integer.grid_columns)
)
adapter = DriverAdapter(driverViewModel)
}
viewLifecycleOwner.lifecycleScope.apply {
launch {
driverViewModel.driverList.collectLatest {
(binding.listDrivers.adapter as DriverAdapter).submitList(it)
}
}
launch {
driverViewModel.newDriverInstalled.collect {
if (_binding != null && it) {
(binding.listDrivers.adapter as DriverAdapter).apply {
notifyItemChanged(driverViewModel.previouslySelectedDriver)
notifyItemChanged(driverViewModel.selectedDriver)
driverViewModel.setNewDriverInstalled(false)
}
}
}
}
}
setInsets()
}
// Start installing requested driver
override fun onStop() {
super.onStop()
driverViewModel.onCloseDriverManager()
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val mlpAppBar = binding.toolbarDrivers.layoutParams as ViewGroup.MarginLayoutParams
mlpAppBar.leftMargin = leftInsets
mlpAppBar.rightMargin = rightInsets
binding.toolbarDrivers.layoutParams = mlpAppBar
val mlplistDrivers = binding.listDrivers.layoutParams as ViewGroup.MarginLayoutParams
mlplistDrivers.leftMargin = leftInsets
mlplistDrivers.rightMargin = rightInsets
binding.listDrivers.layoutParams = mlplistDrivers
val fabSpacing = resources.getDimensionPixelSize(R.dimen.spacing_fab)
val mlpFab =
binding.buttonInstall.layoutParams as ViewGroup.MarginLayoutParams
mlpFab.leftMargin = leftInsets + fabSpacing
mlpFab.rightMargin = rightInsets + fabSpacing
mlpFab.bottomMargin = barInsets.bottom + fabSpacing
binding.buttonInstall.layoutParams = mlpFab
binding.listDrivers.updatePadding(
bottom = barInsets.bottom +
resources.getDimensionPixelSize(R.dimen.spacing_bottom_list_fab)
)
windowInsets
}
private val getDriver =
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
if (result == null) {
return@registerForActivityResult
}
IndeterminateProgressDialogFragment.newInstance(
requireActivity(),
R.string.installing_driver,
false
) {
val driverPath =
"${GpuDriverHelper.driverStoragePath}/${FileUtil.getFilename(result)}"
val driverFile = File(driverPath)
// Ignore file exceptions when a user selects an invalid zip
try {
if (!GpuDriverHelper.copyDriverToInternalStorage(result)) {
throw IOException("Driver failed validation!")
}
} catch (_: IOException) {
if (driverFile.exists()) {
driverFile.delete()
}
return@newInstance getString(R.string.select_gpu_driver_error)
}
val driverData = GpuDriverHelper.getMetadataFromZip(driverFile)
val driverInList =
driverViewModel.driverList.value.firstOrNull { it.second == driverData }
if (driverInList != null) {
return@newInstance getString(R.string.driver_already_installed)
} else {
driverViewModel.addDriver(Pair(driverPath, driverData))
driverViewModel.setNewDriverInstalled(true)
}
return@newInstance Any()
}.show(childFragmentManager, IndeterminateProgressDialogFragment.TAG)
}
}
@@ -0,0 +1,75 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.model.DriverViewModel
class DriversLoadingDialogFragment : DialogFragment() {
private val driverViewModel: DriverViewModel by activityViewModels()
private lateinit var binding: DialogProgressBarBinding
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
binding = DialogProgressBarBinding.inflate(layoutInflater)
binding.progressBar.isIndeterminate = true
isCancelable = false
return MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.loading)
.setView(binding.root)
.create()
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View = binding.root
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
driverViewModel.areDriversLoading.collect { checkForDismiss() }
}
}
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
driverViewModel.isDriverReady.collect { checkForDismiss() }
}
}
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
driverViewModel.isDeletingDrivers.collect { checkForDismiss() }
}
}
}
}
private fun checkForDismiss() {
if (driverViewModel.isInteractionAllowed) {
dismiss()
}
}
companion object {
const val TAG = "DriversLoadingDialogFragment"
}
}
@@ -15,6 +15,7 @@ import android.net.Uri
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import android.os.SystemClock
import android.view.*
import android.widget.TextView
import android.widget.Toast
@@ -25,6 +26,7 @@ import androidx.core.graphics.Insets
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.drawerlayout.widget.DrawerLayout
import androidx.drawerlayout.widget.DrawerLayout.DrawerListener
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
@@ -39,6 +41,7 @@ import androidx.window.layout.WindowLayoutInfo
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.collect
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.HomeNavigationDirections
@@ -50,6 +53,7 @@ import org.yuzu.yuzu_emu.databinding.DialogOverlayAdjustBinding
import org.yuzu.yuzu_emu.databinding.FragmentEmulationBinding
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.overlay.InputOverlay
@@ -70,6 +74,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private lateinit var game: Game
private val emulationViewModel: EmulationViewModel by activityViewModels()
private val driverViewModel: DriverViewModel by activityViewModels()
private var isInFoldableLayout = false
@@ -153,6 +158,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.showFpsText.setTextColor(Color.YELLOW)
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
binding.drawerLayout.addDrawerListener(object : DrawerListener {
override fun onDrawerSlide(drawerView: View, slideOffset: Float) {
binding.surfaceInputOverlay.dispatchTouchEvent(
MotionEvent.obtain(
SystemClock.uptimeMillis(),
SystemClock.uptimeMillis() + 100,
MotionEvent.ACTION_UP,
0f,
0f,
0
)
)
}
override fun onDrawerOpened(drawerView: View) {
// No op
}
override fun onDrawerClosed(drawerView: View) {
// No op
}
override fun onDrawerStateChanged(newState: Int) {
// No op
}
})
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
game.title
@@ -299,6 +330,21 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.RESUMED) {
driverViewModel.isDriverReady.collect {
if (it && !emulationState.isRunning) {
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start()
}
updateScreenLayout()
emulationState.run(emulationActivity!!.isActivityRecreated)
}
}
}
}
}
}
@@ -332,17 +378,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
override fun onResume() {
super.onResume()
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start()
}
updateScreenLayout()
emulationState.run(emulationActivity!!.isActivityRecreated)
}
override fun onPause() {
if (emulationState.isRunning && emulationActivity?.isInPictureInPictureMode != true) {
emulationState.pause()
@@ -5,7 +5,6 @@ package org.yuzu.yuzu_emu.fragments
import android.Manifest
import android.content.ActivityNotFoundException
import android.content.DialogInterface
import android.content.Intent
import android.content.pm.PackageManager
import android.os.Bundle
@@ -27,16 +26,17 @@ import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.navigation.fragment.findNavController
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.BuildConfig
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter
import org.yuzu.yuzu_emu.databinding.FragmentHomeSettingsBinding
import org.yuzu.yuzu_emu.features.DocumentProvider
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.HomeSetting
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity
@@ -50,6 +50,7 @@ class HomeSettingsFragment : Fragment() {
private lateinit var mainActivity: MainActivity
private val homeViewModel: HomeViewModel by activityViewModels()
private val driverViewModel: DriverViewModel by activityViewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
@@ -107,13 +108,17 @@ class HomeSettingsFragment : Fragment() {
)
add(
HomeSetting(
R.string.install_gpu_driver,
R.string.gpu_driver_manager,
R.string.install_gpu_driver_description,
R.drawable.ic_exit,
{ driverInstaller() },
R.drawable.ic_build,
{
binding.root.findNavController()
.navigate(R.id.action_homeSettingsFragment_to_driverManagerFragment)
},
{ GpuDriverHelper.supportsCustomDriverLoading() },
R.string.custom_driver_not_supported,
R.string.custom_driver_not_supported_description
R.string.custom_driver_not_supported_description,
driverViewModel.selectedDriverMetadata
)
)
add(
@@ -127,6 +132,20 @@ class HomeSettingsFragment : Fragment() {
}
)
)
add(
HomeSetting(
R.string.applets,
R.string.applets_description,
R.drawable.ic_applet,
{
binding.root.findNavController()
.navigate(R.id.action_homeSettingsFragment_to_appletLauncherFragment)
},
{ NativeLibrary.isFirmwareAvailable() },
R.string.applets_error_firmware,
R.string.applets_error_description
)
)
add(
HomeSetting(
R.string.select_games_folder,
@@ -182,7 +201,8 @@ class HomeSettingsFragment : Fragment() {
}
binding.homeSettingsList.apply {
layoutManager = LinearLayoutManager(requireContext())
layoutManager =
GridLayoutManager(requireContext(), resources.getInteger(R.integer.grid_columns))
adapter = HomeSettingAdapter(
requireActivity() as AppCompatActivity,
viewLifecycleOwner,
@@ -292,31 +312,6 @@ class HomeSettingsFragment : Fragment() {
}
}
private fun driverInstaller() {
// Get the driver name for the dialog message.
var driverName = GpuDriverHelper.customDriverName
if (driverName == null) {
driverName = getString(R.string.system_gpu_driver)
}
MaterialAlertDialogBuilder(requireContext())
.setTitle(getString(R.string.select_gpu_driver_title))
.setMessage(driverName)
.setNegativeButton(android.R.string.cancel, null)
.setNeutralButton(R.string.select_gpu_driver_default) { _: DialogInterface?, _: Int ->
GpuDriverHelper.installDefaultDriver(requireContext())
Toast.makeText(
requireContext(),
R.string.select_gpu_driver_use_default,
Toast.LENGTH_SHORT
).show()
}
.setPositiveButton(R.string.select_gpu_driver_install) { _: DialogInterface?, _: Int ->
mainActivity.getDriver.launch(arrayOf("application/zip"))
}
.show()
}
private fun shareLog() {
val file = DocumentFile.fromSingleUri(
mainActivity,
@@ -10,8 +10,8 @@ import android.view.View
import android.view.ViewGroup
import android.widget.Toast
import androidx.appcompat.app.AlertDialog
import androidx.appcompat.app.AppCompatActivity
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.FragmentActivity
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.ViewModelProvider
@@ -78,6 +78,10 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
requireActivity().supportFragmentManager,
MessageDialogFragment.TAG
)
else -> {
// Do nothing
}
}
taskViewModel.clear()
}
@@ -115,7 +119,7 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
private const val CANCELLABLE = "Cancellable"
fun newInstance(
activity: AppCompatActivity,
activity: FragmentActivity,
titleId: Int,
cancellable: Boolean = false,
task: () -> Any
@@ -8,6 +8,7 @@ import android.content.DialogInterface
import android.content.Intent
import android.net.Uri
import android.os.Bundle
import android.text.Html
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.FragmentActivity
import androidx.fragment.app.activityViewModels
@@ -32,7 +33,9 @@ class MessageDialogFragment : DialogFragment() {
if (titleId != 0) dialog.setTitle(titleId)
if (titleString.isNotEmpty()) dialog.setTitle(titleString)
if (descriptionId != 0) dialog.setMessage(descriptionId)
if (descriptionId != 0) {
dialog.setMessage(Html.fromHtml(getString(descriptionId), Html.FROM_HTML_MODE_LEGACY))
}
if (descriptionString.isNotEmpty()) dialog.setMessage(descriptionString)
if (helpLinkId != 0) {
@@ -0,0 +1,55 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
import androidx.annotation.DrawableRes
import androidx.annotation.StringRes
import org.yuzu.yuzu_emu.R
data class Applet(
@StringRes val titleId: Int,
@StringRes val descriptionId: Int,
@DrawableRes val iconId: Int,
val appletInfo: AppletInfo,
val cabinetMode: CabinetMode = CabinetMode.None
)
// Combination of Common::AM::Applets::AppletId enum and the entry id
enum class AppletInfo(val appletId: Int, val entryId: Long = 0) {
None(0x00),
Application(0x01),
OverlayDisplay(0x02),
QLaunch(0x03),
Starter(0x04),
Auth(0x0A),
Cabinet(0x0B, 0x0100000000001002),
Controller(0x0C),
DataErase(0x0D),
Error(0x0E),
NetConnect(0x0F),
ProfileSelect(0x10),
SoftwareKeyboard(0x11),
MiiEdit(0x12, 0x0100000000001009),
Web(0x13),
Shop(0x14),
PhotoViewer(0x015, 0x010000000000100D),
Settings(0x16),
OfflineWeb(0x17),
LoginShare(0x18),
WebAuth(0x19),
MyPage(0x1A)
}
// Matches enum in Service::NFP::CabinetMode with extra metadata
enum class CabinetMode(
val id: Int,
@StringRes val titleId: Int = 0,
@DrawableRes val iconId: Int = 0
) {
None(-1),
StartNicknameAndOwnerSettings(0, R.string.cabinet_nickname_and_owner, R.drawable.ic_edit),
StartGameDataEraser(1, R.string.cabinet_game_data_eraser, R.drawable.ic_refresh),
StartRestorer(2, R.string.cabinet_restorer, R.drawable.ic_restore),
StartFormatter(3, R.string.cabinet_formatter, R.drawable.ic_clear)
}
@@ -0,0 +1,158 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.GpuDriverMetadata
import java.io.BufferedOutputStream
import java.io.File
class DriverViewModel : ViewModel() {
private val _areDriversLoading = MutableStateFlow(false)
val areDriversLoading: StateFlow<Boolean> get() = _areDriversLoading
private val _isDriverReady = MutableStateFlow(true)
val isDriverReady: StateFlow<Boolean> get() = _isDriverReady
private val _isDeletingDrivers = MutableStateFlow(false)
val isDeletingDrivers: StateFlow<Boolean> get() = _isDeletingDrivers
private val _driverList = MutableStateFlow(mutableListOf<Pair<String, GpuDriverMetadata>>())
val driverList: StateFlow<MutableList<Pair<String, GpuDriverMetadata>>> get() = _driverList
var previouslySelectedDriver = 0
var selectedDriver = -1
private val _selectedDriverMetadata =
MutableStateFlow(
GpuDriverHelper.customDriverData.name
?: YuzuApplication.appContext.getString(R.string.system_gpu_driver)
)
val selectedDriverMetadata: StateFlow<String> get() = _selectedDriverMetadata
private val _newDriverInstalled = MutableStateFlow(false)
val newDriverInstalled: StateFlow<Boolean> get() = _newDriverInstalled
val driversToDelete = mutableListOf<String>()
val isInteractionAllowed
get() = !areDriversLoading.value && isDriverReady.value && !isDeletingDrivers.value
init {
_areDriversLoading.value = true
viewModelScope.launch {
withContext(Dispatchers.IO) {
val drivers = GpuDriverHelper.getDrivers()
val currentDriverMetadata = GpuDriverHelper.customDriverData
for (i in drivers.indices) {
if (drivers[i].second == currentDriverMetadata) {
setSelectedDriverIndex(i)
break
}
}
// If a user had installed a driver before the manager was implemented, this zips
// the installed driver to UserData/gpu_drivers/CustomDriver.zip so that it can
// be indexed and exported as expected.
if (selectedDriver == -1) {
val driverToSave =
File(GpuDriverHelper.driverStoragePath, "CustomDriver.zip")
driverToSave.createNewFile()
FileUtil.zipFromInternalStorage(
File(GpuDriverHelper.driverInstallationPath!!),
GpuDriverHelper.driverInstallationPath!!,
BufferedOutputStream(driverToSave.outputStream())
)
drivers.add(Pair(driverToSave.path, currentDriverMetadata))
setSelectedDriverIndex(drivers.size - 1)
}
_driverList.value = drivers
_areDriversLoading.value = false
}
}
}
fun setSelectedDriverIndex(value: Int) {
if (selectedDriver != -1) {
previouslySelectedDriver = selectedDriver
}
selectedDriver = value
}
fun setNewDriverInstalled(value: Boolean) {
_newDriverInstalled.value = value
}
fun addDriver(driverData: Pair<String, GpuDriverMetadata>) {
val driverIndex = _driverList.value.indexOfFirst { it == driverData }
if (driverIndex == -1) {
setSelectedDriverIndex(_driverList.value.size)
_driverList.value.add(driverData)
_selectedDriverMetadata.value = driverData.second.name
?: YuzuApplication.appContext.getString(R.string.system_gpu_driver)
} else {
setSelectedDriverIndex(driverIndex)
}
}
fun removeDriver(driverData: Pair<String, GpuDriverMetadata>) {
_driverList.value.remove(driverData)
}
fun onCloseDriverManager() {
_isDeletingDrivers.value = true
viewModelScope.launch {
withContext(Dispatchers.IO) {
driversToDelete.forEach {
val driver = File(it)
if (driver.exists()) {
driver.delete()
}
}
driversToDelete.clear()
_isDeletingDrivers.value = false
}
}
if (GpuDriverHelper.customDriverData == driverList.value[selectedDriver].second) {
return
}
_isDriverReady.value = false
viewModelScope.launch {
withContext(Dispatchers.IO) {
if (selectedDriver == 0) {
GpuDriverHelper.installDefaultDriver()
setDriverReady()
return@withContext
}
val driverToInstall = File(driverList.value[selectedDriver].first)
if (driverToInstall.exists()) {
GpuDriverHelper.installCustomDriver(driverToInstall)
} else {
GpuDriverHelper.installDefaultDriver()
}
setDriverReady()
}
}
}
private fun setDriverReady() {
_isDriverReady.value = true
_selectedDriverMetadata.value = GpuDriverHelper.customDriverData.name
?: YuzuApplication.appContext.getString(R.string.system_gpu_driver)
}
}
@@ -11,16 +11,15 @@ import kotlinx.serialization.Serializable
@Parcelize
@Serializable
class Game(
val title: String,
val description: String,
val regions: String,
val title: String = "",
val path: String,
val gameId: String,
val company: String,
val isHomebrew: Boolean
val programId: String = "",
val developer: String = "",
val version: String = "",
val isHomebrew: Boolean = false
) : Parcelable {
val keyAddedToLibraryTime get() = "${gameId}_AddedToLibraryTime"
val keyLastPlayedTime get() = "${gameId}_LastPlayed"
val keyAddedToLibraryTime get() = "${programId}_AddedToLibraryTime"
val keyLastPlayedTime get() = "${programId}_LastPlayed"
override fun equals(other: Any?): Boolean {
if (other !is Game) {
@@ -32,11 +31,9 @@ class Game(
override fun hashCode(): Int {
var result = title.hashCode()
result = 31 * result + description.hashCode()
result = 31 * result + regions.hashCode()
result = 31 * result + path.hashCode()
result = 31 * result + gameId.hashCode()
result = 31 * result + company.hashCode()
result = 31 * result + programId.hashCode()
result = 31 * result + developer.hashCode()
result = 31 * result + isHomebrew.hashCode()
return result
}
@@ -14,15 +14,13 @@ import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import kotlinx.serialization.ExperimentalSerializationApi
import kotlinx.serialization.MissingFieldException
import kotlinx.serialization.decodeFromString
import kotlinx.serialization.json.Json
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.GameMetadata
@OptIn(ExperimentalSerializationApi::class)
class GamesViewModel : ViewModel() {
val games: StateFlow<List<Game>> get() = _games
private val _games = MutableStateFlow(emptyList<Game>())
@@ -49,26 +47,34 @@ class GamesViewModel : ViewModel() {
// Retrieve list of cached games
val storedGames = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
.getStringSet(GameHelper.KEY_GAMES, emptySet())
if (storedGames!!.isNotEmpty()) {
val deserializedGames = mutableSetOf<Game>()
storedGames.forEach {
val game: Game
try {
game = Json.decodeFromString(it)
} catch (e: MissingFieldException) {
return@forEach
}
val gameExists =
DocumentFile.fromSingleUri(YuzuApplication.appContext, Uri.parse(game.path))
?.exists()
if (gameExists == true) {
deserializedGames.add(game)
viewModelScope.launch {
withContext(Dispatchers.IO) {
if (storedGames!!.isNotEmpty()) {
val deserializedGames = mutableSetOf<Game>()
storedGames.forEach {
val game: Game
try {
game = Json.decodeFromString(it)
} catch (e: Exception) {
// We don't care about any errors related to parsing the game cache
return@forEach
}
val gameExists =
DocumentFile.fromSingleUri(
YuzuApplication.appContext,
Uri.parse(game.path)
)?.exists()
if (gameExists == true) {
deserializedGames.add(game)
}
}
setGames(deserializedGames.toList())
}
reloadGames(false)
}
setGames(deserializedGames.toList())
}
reloadGames(false)
}
fun setGames(games: List<Game>) {
@@ -106,7 +112,7 @@ class GamesViewModel : ViewModel() {
viewModelScope.launch {
withContext(Dispatchers.IO) {
NativeLibrary.resetRomMetadata()
GameMetadata.resetMetadata()
setGames(GameHelper.getGames())
_isReloading.value = false
@@ -29,12 +29,10 @@ import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.ui.setupWithNavController
import androidx.preference.PreferenceManager
import com.google.android.material.color.MaterialColors
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.navigation.NavigationBarView
import kotlinx.coroutines.CoroutineScope
import java.io.File
import java.io.FilenameFilter
import java.io.IOException
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
@@ -43,7 +41,6 @@ import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.features.DocumentProvider
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
@@ -343,11 +340,10 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
val dstPath = DirectoryInitialization.userDirectory + "/keys/"
if (FileUtil.copyUriToInternalStorage(
applicationContext,
result,
dstPath,
"prod.keys"
)
) != null
) {
if (NativeLibrary.reloadKeys()) {
Toast.makeText(
@@ -407,6 +403,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
} else {
firmwarePath.deleteRecursively()
cacheFirmwareDir.copyRecursively(firmwarePath, true)
NativeLibrary.initializeSystem()
getString(R.string.save_file_imported_success)
}
} catch (e: Exception) {
@@ -446,11 +443,10 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
val dstPath = DirectoryInitialization.userDirectory + "/keys/"
if (FileUtil.copyUriToInternalStorage(
applicationContext,
result,
dstPath,
"key_retail.bin"
)
) != null
) {
if (NativeLibrary.reloadKeys()) {
Toast.makeText(
@@ -469,59 +465,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
}
val getDriver =
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
if (result == null) {
return@registerForActivityResult
}
val takeFlags =
Intent.FLAG_GRANT_WRITE_URI_PERMISSION or Intent.FLAG_GRANT_READ_URI_PERMISSION
contentResolver.takePersistableUriPermission(
result,
takeFlags
)
val progressBinding = DialogProgressBarBinding.inflate(layoutInflater)
progressBinding.progressBar.isIndeterminate = true
val installationDialog = MaterialAlertDialogBuilder(this)
.setTitle(R.string.installing_driver)
.setView(progressBinding.root)
.show()
lifecycleScope.launch {
withContext(Dispatchers.IO) {
// Ignore file exceptions when a user selects an invalid zip
try {
GpuDriverHelper.installCustomDriver(applicationContext, result)
} catch (_: IOException) {
}
withContext(Dispatchers.Main) {
installationDialog.dismiss()
val driverName = GpuDriverHelper.customDriverName
if (driverName != null) {
Toast.makeText(
applicationContext,
getString(
R.string.select_gpu_driver_install_success,
driverName
),
Toast.LENGTH_SHORT
).show()
} else {
Toast.makeText(
applicationContext,
R.string.select_gpu_driver_error,
Toast.LENGTH_LONG
).show()
}
}
}
}
}
val installGameUpdate = registerForActivityResult(
ActivityResultContracts.OpenMultipleDocuments()
) { documents: List<Uri> ->
@@ -706,7 +649,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
}
// Reinitialize relevant data
NativeLibrary.initializeEmulation()
NativeLibrary.initializeSystem()
gamesViewModel.reloadGames(false)
return@newInstance getString(R.string.user_data_import_success)
@@ -1,70 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
/**
* Some controllers have incorrect mappings. This class has special-case fixes for them.
*/
class ControllerMappingHelper {
/**
* Some controllers report extra button presses that can be ignored.
*/
fun shouldKeyBeIgnored(inputDevice: InputDevice, keyCode: Int): Boolean {
return if (isDualShock4(inputDevice)) {
// The two analog triggers generate analog motion events as well as a keycode.
// We always prefer to use the analog values, so throw away the button press
keyCode == KeyEvent.KEYCODE_BUTTON_L2 || keyCode == KeyEvent.KEYCODE_BUTTON_R2
} else {
false
}
}
/**
* Scale an axis to be zero-centered with a proper range.
*/
fun scaleAxis(inputDevice: InputDevice, axis: Int, value: Float): Float {
if (isDualShock4(inputDevice)) {
// Android doesn't have correct mappings for this controller's triggers. It reports them
// as RX & RY, centered at -1.0, and with a range of [-1.0, 1.0]
// Scale them to properly zero-centered with a range of [0.0, 1.0].
if (axis == MotionEvent.AXIS_RX || axis == MotionEvent.AXIS_RY) {
return (value + 1) / 2.0f
}
} else if (isXboxOneWireless(inputDevice)) {
// Same as the DualShock 4, the mappings are missing.
if (axis == MotionEvent.AXIS_Z || axis == MotionEvent.AXIS_RZ) {
return (value + 1) / 2.0f
}
if (axis == MotionEvent.AXIS_GENERIC_1) {
// This axis is stuck at ~.5. Ignore it.
return 0.0f
}
} else if (isMogaPro2Hid(inputDevice)) {
// This controller has a broken axis that reports a constant value. Ignore it.
if (axis == MotionEvent.AXIS_GENERIC_1) {
return 0.0f
}
}
return value
}
// Sony DualShock 4 controller
private fun isDualShock4(inputDevice: InputDevice): Boolean {
return inputDevice.vendorId == 0x54c && inputDevice.productId == 0x9cc
}
// Microsoft Xbox One controller
private fun isXboxOneWireless(inputDevice: InputDevice): Boolean {
return inputDevice.vendorId == 0x45e && inputDevice.productId == 0x2e0
}
// Moga Pro 2 HID
private fun isMogaPro2Hid(inputDevice: InputDevice): Boolean {
return inputDevice.vendorId == 0x20d6 && inputDevice.productId == 0x6271
}
}
@@ -15,7 +15,7 @@ object DirectoryInitialization {
fun start() {
if (!areDirectoriesReady) {
initializeInternalStorage()
NativeLibrary.initializeEmulation()
NativeLibrary.initializeSystem()
areDirectoriesReady = true
}
}
@@ -7,7 +7,6 @@ import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import java.io.File
import java.util.*
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
class DocumentsTree {
@@ -22,7 +21,7 @@ class DocumentsTree {
fun openContentUri(filepath: String, openMode: String?): Int {
val node = resolvePath(filepath) ?: return -1
return FileUtil.openContentUri(YuzuApplication.appContext, node.uri.toString(), openMode)
return FileUtil.openContentUri(node.uri.toString(), openMode)
}
fun getFileSize(filepath: String): Long {
@@ -30,7 +29,7 @@ class DocumentsTree {
return if (node == null || node.isDirectory) {
0
} else {
FileUtil.getFileSize(YuzuApplication.appContext, node.uri.toString())
FileUtil.getFileSize(node.uri.toString())
}
}
@@ -43,6 +42,23 @@ class DocumentsTree {
return node != null && node.isDirectory
}
fun getParentDirectory(filepath: String): String {
val node = resolvePath(filepath)!!
val parentNode = node.parent
if (parentNode != null && parentNode.isDirectory) {
return parentNode.uri!!.toString()
}
return node.uri!!.toString()
}
fun getFilename(filepath: String): String {
val node = resolvePath(filepath)
if (node != null) {
return node.name!!
}
return filepath
}
private fun resolvePath(filepath: String): DocumentsNode? {
val tokens = StringTokenizer(filepath, File.separator, false)
var iterator = root
@@ -67,7 +83,7 @@ class DocumentsTree {
* @param parent parent node of this level
*/
private fun structTree(parent: DocumentsNode) {
val documents = FileUtil.listFiles(YuzuApplication.appContext, parent.uri!!)
val documents = FileUtil.listFiles(parent.uri!!)
for (document in documents) {
val node = DocumentsNode(document)
node.parent = parent
@@ -3,7 +3,6 @@
package org.yuzu.yuzu_emu.utils
import android.content.Context
import android.database.Cursor
import android.net.Uri
import android.provider.DocumentsContract
@@ -11,7 +10,6 @@ import androidx.documentfile.provider.DocumentFile
import kotlinx.coroutines.flow.StateFlow
import java.io.BufferedInputStream
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
import java.io.InputStream
import java.net.URLDecoder
@@ -21,6 +19,8 @@ import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
import org.yuzu.yuzu_emu.model.TaskState
import java.io.BufferedOutputStream
import java.lang.NullPointerException
import java.nio.charset.StandardCharsets
import java.util.zip.ZipOutputStream
object FileUtil {
@@ -29,6 +29,8 @@ object FileUtil {
const val APPLICATION_OCTET_STREAM = "application/octet-stream"
const val TEXT_PLAIN = "text/plain"
private val context get() = YuzuApplication.appContext
/**
* Create a file from directory with filename.
* @param context Application context
@@ -36,11 +38,11 @@ object FileUtil {
* @param filename file display name.
* @return boolean
*/
fun createFile(context: Context?, directory: String?, filename: String): DocumentFile? {
fun createFile(directory: String?, filename: String): DocumentFile? {
var decodedFilename = filename
try {
val directoryUri = Uri.parse(directory)
val parent = DocumentFile.fromTreeUri(context!!, directoryUri) ?: return null
val parent = DocumentFile.fromTreeUri(context, directoryUri) ?: return null
decodedFilename = URLDecoder.decode(decodedFilename, DECODE_METHOD)
var mimeType = APPLICATION_OCTET_STREAM
if (decodedFilename.endsWith(".txt")) {
@@ -56,16 +58,15 @@ object FileUtil {
/**
* Create a directory from directory with filename.
* @param context Application context
* @param directory parent path for directory.
* @param directoryName directory display name.
* @return boolean
*/
fun createDir(context: Context?, directory: String?, directoryName: String?): DocumentFile? {
fun createDir(directory: String?, directoryName: String?): DocumentFile? {
var decodedDirectoryName = directoryName
try {
val directoryUri = Uri.parse(directory)
val parent = DocumentFile.fromTreeUri(context!!, directoryUri) ?: return null
val parent = DocumentFile.fromTreeUri(context, directoryUri) ?: return null
decodedDirectoryName = URLDecoder.decode(decodedDirectoryName, DECODE_METHOD)
val isExist = parent.findFile(decodedDirectoryName)
return isExist ?: parent.createDirectory(decodedDirectoryName)
@@ -77,13 +78,12 @@ object FileUtil {
/**
* Open content uri and return file descriptor to JNI.
* @param context Application context
* @param path Native content uri path
* @param openMode will be one of "r", "r", "rw", "wa", "rwa"
* @return file descriptor
*/
@JvmStatic
fun openContentUri(context: Context, path: String, openMode: String?): Int {
fun openContentUri(path: String, openMode: String?): Int {
try {
val uri = Uri.parse(path)
val parcelFileDescriptor = context.contentResolver.openFileDescriptor(uri, openMode!!)
@@ -103,11 +103,10 @@ object FileUtil {
/**
* Reference: https://stackoverflow.com/questions/42186820/documentfile-is-very-slow
* This function will be faster than DoucmentFile.listFiles
* @param context Application context
* @param uri Directory uri.
* @return CheapDocument lists.
*/
fun listFiles(context: Context, uri: Uri): Array<MinimalDocumentFile> {
fun listFiles(uri: Uri): Array<MinimalDocumentFile> {
val resolver = context.contentResolver
val columns = arrayOf(
DocumentsContract.Document.COLUMN_DOCUMENT_ID,
@@ -145,7 +144,7 @@ object FileUtil {
* @param path Native content uri path
* @return bool
*/
fun exists(context: Context, path: String?): Boolean {
fun exists(path: String?, suppressLog: Boolean = false): Boolean {
var c: Cursor? = null
try {
val mUri = Uri.parse(path)
@@ -153,7 +152,9 @@ object FileUtil {
c = context.contentResolver.query(mUri, columns, null, null, null)
return c!!.count > 0
} catch (e: Exception) {
Log.info("[FileUtil] Cannot find file from given path, error: " + e.message)
if (!suppressLog) {
Log.info("[FileUtil] Cannot find file from given path, error: " + e.message)
}
} finally {
closeQuietly(c)
}
@@ -165,7 +166,7 @@ object FileUtil {
* @param path content uri path
* @return bool
*/
fun isDirectory(context: Context, path: String): Boolean {
fun isDirectory(path: String): Boolean {
val resolver = context.contentResolver
val columns = arrayOf(
DocumentsContract.Document.COLUMN_MIME_TYPE
@@ -210,10 +211,10 @@ object FileUtil {
return filename
}
fun getFilesName(context: Context, path: String): Array<String> {
fun getFilesName(path: String): Array<String> {
val uri = Uri.parse(path)
val files: MutableList<String> = ArrayList()
for (file in listFiles(context, uri)) {
for (file in listFiles(uri)) {
files.add(file.filename)
}
return files.toTypedArray()
@@ -225,7 +226,7 @@ object FileUtil {
* @return long file size
*/
@JvmStatic
fun getFileSize(context: Context, path: String): Long {
fun getFileSize(path: String): Long {
val resolver = context.contentResolver
val columns = arrayOf(
DocumentsContract.Document.COLUMN_SIZE
@@ -245,44 +246,38 @@ object FileUtil {
return size
}
/**
* Creates an input stream with a given [Uri] and copies its data to the given path. This will
* overwrite any pre-existing files.
*
* @param sourceUri The [Uri] to copy data from
* @param destinationParentPath Destination directory
* @param destinationFilename Optionally renames the file once copied
*/
fun copyUriToInternalStorage(
context: Context,
sourceUri: Uri?,
sourceUri: Uri,
destinationParentPath: String,
destinationFilename: String
): Boolean {
var input: InputStream? = null
var output: FileOutputStream? = null
destinationFilename: String = ""
): File? =
try {
input = context.contentResolver.openInputStream(sourceUri!!)
output = FileOutputStream("$destinationParentPath/$destinationFilename")
val buffer = ByteArray(1024)
var len: Int
while (input!!.read(buffer).also { len = it } != -1) {
output.write(buffer, 0, len)
val fileName =
if (destinationFilename == "") getFilename(sourceUri) else "/$destinationFilename"
val inputStream = context.contentResolver.openInputStream(sourceUri)!!
val destinationFile = File("$destinationParentPath$fileName")
if (destinationFile.exists()) {
destinationFile.delete()
}
output.flush()
return true
} catch (e: Exception) {
Log.error("[FileUtil]: Cannot copy file, error: " + e.message)
} finally {
if (input != null) {
try {
input.close()
} catch (e: IOException) {
Log.error("[FileUtil]: Cannot close input file, error: " + e.message)
}
}
if (output != null) {
try {
output.close()
} catch (e: IOException) {
Log.error("[FileUtil]: Cannot close output file, error: " + e.message)
}
destinationFile.outputStream().use { fos ->
inputStream.use { it.copyTo(fos) }
}
destinationFile
} catch (e: IOException) {
null
} catch (e: NullPointerException) {
null
}
return false
}
/**
* Extracts the given zip file into the given directory.
@@ -368,4 +363,12 @@ object FileUtil {
return fileName.substring(fileName.lastIndexOf(".") + 1)
.lowercase()
}
@Throws(IOException::class)
fun getStringFromFile(file: File): String =
String(file.readBytes(), StandardCharsets.UTF_8)
@Throws(IOException::class)
fun getStringFromInputStream(stream: InputStream): String =
String(stream.readBytes(), StandardCharsets.UTF_8)
}
@@ -30,7 +30,7 @@ object GameHelper {
// Ensure keys are loaded so that ROM metadata can be decrypted.
NativeLibrary.reloadKeys()
addGamesRecursive(games, FileUtil.listFiles(context, gamesUri), 3)
addGamesRecursive(games, FileUtil.listFiles(gamesUri), 3)
// Cache list of games found on disk
val serializedGames = mutableSetOf<String>()
@@ -58,7 +58,7 @@ object GameHelper {
if (it.isDirectory) {
addGamesRecursive(
games,
FileUtil.listFiles(YuzuApplication.appContext, it.uri),
FileUtil.listFiles(it.uri),
depth - 1
)
} else {
@@ -71,27 +71,26 @@ object GameHelper {
fun getGame(uri: Uri, addedToLibrary: Boolean): Game {
val filePath = uri.toString()
var name = NativeLibrary.getTitle(filePath)
var name = GameMetadata.getTitle(filePath)
// If the game's title field is empty, use the filename.
if (name.isEmpty()) {
name = FileUtil.getFilename(uri)
}
var gameId = NativeLibrary.getGameId(filePath)
var programId = GameMetadata.getProgramId(filePath)
// If the game's ID field is empty, use the filename without extension.
if (gameId.isEmpty()) {
gameId = name.substring(0, name.lastIndexOf("."))
if (programId.isEmpty()) {
programId = name.substring(0, name.lastIndexOf("."))
}
val newGame = Game(
name,
NativeLibrary.getDescription(filePath).replace("\n", " "),
NativeLibrary.getRegions(filePath),
filePath,
gameId,
NativeLibrary.getCompany(filePath),
NativeLibrary.isHomebrew(filePath)
programId,
GameMetadata.getDeveloper(filePath),
GameMetadata.getVersion(filePath),
GameMetadata.getIsHomebrew(filePath)
)
if (addedToLibrary) {
@@ -18,7 +18,6 @@ import coil.key.Keyer
import coil.memory.MemoryCache
import coil.request.ImageRequest
import coil.request.Options
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.Game
@@ -36,7 +35,7 @@ class GameIconFetcher(
}
private fun decodeGameIcon(uri: String): Bitmap? {
val data = NativeLibrary.getIcon(uri)
val data = GameMetadata.getIcon(uri)
return BitmapFactory.decodeByteArray(
data,
0,
@@ -0,0 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
object GameMetadata {
external fun getTitle(path: String): String
external fun getProgramId(path: String): String
external fun getDeveloper(path: String): String
external fun getVersion(path: String): String
external fun getIcon(path: String): ByteArray
external fun getIsHomebrew(path: String): Boolean
external fun resetMetadata()
}
@@ -3,64 +3,33 @@
package org.yuzu.yuzu_emu.utils
import android.content.Context
import android.net.Uri
import android.os.Build
import java.io.BufferedInputStream
import java.io.File
import java.io.FileInputStream
import java.io.FileOutputStream
import java.io.IOException
import java.util.zip.ZipInputStream
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.utils.FileUtil.copyUriToInternalStorage
import org.yuzu.yuzu_emu.YuzuApplication
import java.util.zip.ZipException
import java.util.zip.ZipFile
object GpuDriverHelper {
private const val META_JSON_FILENAME = "meta.json"
private const val DRIVER_INTERNAL_FILENAME = "gpu_driver.zip"
private var fileRedirectionPath: String? = null
private var driverInstallationPath: String? = null
var driverInstallationPath: String? = null
private var hookLibPath: String? = null
@Throws(IOException::class)
private fun unzip(zipFilePath: String, destDir: String) {
val dir = File(destDir)
val driverStoragePath get() = DirectoryInitialization.userDirectory!! + "/gpu_drivers/"
// Create output directory if it doesn't exist
if (!dir.exists()) dir.mkdirs()
// Unpack the files.
val inputStream = FileInputStream(zipFilePath)
val zis = ZipInputStream(BufferedInputStream(inputStream))
val buffer = ByteArray(1024)
var ze = zis.nextEntry
while (ze != null) {
val newFile = File(destDir, ze.name)
val canonicalPath = newFile.canonicalPath
if (!canonicalPath.startsWith(destDir + ze.name)) {
throw SecurityException("Zip file attempted path traversal! " + ze.name)
}
newFile.parentFile!!.mkdirs()
val fos = FileOutputStream(newFile)
var len: Int
while (zis.read(buffer).also { len = it } > 0) {
fos.write(buffer, 0, len)
}
fos.close()
zis.closeEntry()
ze = zis.nextEntry
}
zis.closeEntry()
}
fun initializeDriverParameters(context: Context) {
fun initializeDriverParameters() {
try {
// Initialize the file redirection directory.
fileRedirectionPath =
context.getExternalFilesDir(null)!!.canonicalPath + "/gpu/vk_file_redirect/"
fileRedirectionPath = YuzuApplication.appContext
.getExternalFilesDir(null)!!.canonicalPath + "/gpu/vk_file_redirect/"
// Initialize the driver installation directory.
driverInstallationPath = context.filesDir.canonicalPath + "/gpu_driver/"
driverInstallationPath = YuzuApplication.appContext
.filesDir.canonicalPath + "/gpu_driver/"
} catch (e: IOException) {
throw RuntimeException(e)
}
@@ -69,68 +38,169 @@ object GpuDriverHelper {
initializeDirectories()
// Initialize hook libraries directory.
hookLibPath = context.applicationInfo.nativeLibraryDir + "/"
hookLibPath = YuzuApplication.appContext.applicationInfo.nativeLibraryDir + "/"
// Initialize GPU driver.
NativeLibrary.initializeGpuDriver(
hookLibPath,
driverInstallationPath,
customDriverLibraryName,
customDriverData.libraryName,
fileRedirectionPath
)
}
fun installDefaultDriver(context: Context) {
// Removing the installed driver will result in the backend using the default system driver.
val driverInstallationDir = File(driverInstallationPath!!)
deleteRecursive(driverInstallationDir)
initializeDriverParameters(context)
fun getDrivers(): MutableList<Pair<String, GpuDriverMetadata>> {
val driverZips = File(driverStoragePath).listFiles()
val drivers: MutableList<Pair<String, GpuDriverMetadata>> =
driverZips
?.mapNotNull {
val metadata = getMetadataFromZip(it)
metadata.name?.let { _ -> Pair(it.path, metadata) }
}
?.sortedByDescending { it: Pair<String, GpuDriverMetadata> -> it.second.name }
?.distinct()
?.toMutableList() ?: mutableListOf()
// TODO: Get system driver information
drivers.add(0, Pair("", GpuDriverMetadata()))
return drivers
}
fun installCustomDriver(context: Context, driverPathUri: Uri?) {
fun installDefaultDriver() {
// Removing the installed driver will result in the backend using the default system driver.
File(driverInstallationPath!!).deleteRecursively()
initializeDriverParameters()
}
fun copyDriverToInternalStorage(driverUri: Uri): Boolean {
// Ensure we have directories.
initializeDirectories()
// Copy the zip file URI to user data
val copiedFile =
FileUtil.copyUriToInternalStorage(driverUri, driverStoragePath) ?: return false
// Validate driver
val metadata = getMetadataFromZip(copiedFile)
if (metadata.name == null) {
copiedFile.delete()
return false
}
if (metadata.minApi > Build.VERSION.SDK_INT) {
copiedFile.delete()
return false
}
return true
}
/**
* Copies driver zip into user data directory so that it can be exported along with
* other user data and also unzipped into the installation directory
*/
fun installCustomDriver(driverUri: Uri): Boolean {
// Revert to system default in the event the specified driver is bad.
installDefaultDriver(context)
installDefaultDriver()
// Ensure we have directories.
initializeDirectories()
// Copy the zip file URI into our private storage.
copyUriToInternalStorage(
context,
driverPathUri,
driverInstallationPath!!,
DRIVER_INTERNAL_FILENAME
)
// Copy the zip file URI to user data
val copiedFile =
FileUtil.copyUriToInternalStorage(driverUri, driverStoragePath) ?: return false
// Validate driver
val metadata = getMetadataFromZip(copiedFile)
if (metadata.name == null) {
copiedFile.delete()
return false
}
if (metadata.minApi > Build.VERSION.SDK_INT) {
copiedFile.delete()
return false
}
// Unzip the driver.
try {
unzip(driverInstallationPath + DRIVER_INTERNAL_FILENAME, driverInstallationPath!!)
FileUtil.unzipToInternalStorage(
BufferedInputStream(copiedFile.inputStream()),
File(driverInstallationPath!!)
)
} catch (e: SecurityException) {
return
return false
}
// Initialize the driver parameters.
initializeDriverParameters(context)
initializeDriverParameters()
return true
}
/**
* Unzips driver into installation directory
*/
fun installCustomDriver(driver: File): Boolean {
// Revert to system default in the event the specified driver is bad.
installDefaultDriver()
// Ensure we have directories.
initializeDirectories()
// Validate driver
val metadata = getMetadataFromZip(driver)
if (metadata.name == null) {
driver.delete()
return false
}
// Unzip the driver to the private installation directory
try {
FileUtil.unzipToInternalStorage(
BufferedInputStream(driver.inputStream()),
File(driverInstallationPath!!)
)
} catch (e: SecurityException) {
return false
}
// Initialize the driver parameters.
initializeDriverParameters()
return true
}
/**
* Takes in a zip file and reads the meta.json file for presentation to the UI
*
* @param driver Zip containing driver and meta.json file
* @return A non-null [GpuDriverMetadata] instance that may have null members
*/
fun getMetadataFromZip(driver: File): GpuDriverMetadata {
try {
ZipFile(driver).use { zf ->
val entries = zf.entries()
while (entries.hasMoreElements()) {
val entry = entries.nextElement()
if (!entry.isDirectory && entry.name.lowercase().contains(".json")) {
zf.getInputStream(entry).use {
return GpuDriverMetadata(it, entry.size)
}
}
}
}
} catch (_: ZipException) {
}
return GpuDriverMetadata()
}
external fun supportsCustomDriverLoading(): Boolean
// Parse the custom driver metadata to retrieve the name.
val customDriverName: String?
get() {
val metadata = GpuDriverMetadata(driverInstallationPath + META_JSON_FILENAME)
return metadata.name
}
val customDriverData: GpuDriverMetadata
get() = GpuDriverMetadata(File(driverInstallationPath + META_JSON_FILENAME))
// Parse the custom driver metadata to retrieve the library name.
private val customDriverLibraryName: String?
get() {
// Parse the custom driver metadata to retrieve the library name.
val metadata = GpuDriverMetadata(driverInstallationPath + META_JSON_FILENAME)
return metadata.libraryName
}
private fun initializeDirectories() {
fun initializeDirectories() {
// Ensure the file redirection directory exists.
val fileRedirectionDir = File(fileRedirectionPath!!)
if (!fileRedirectionDir.exists()) {
@@ -141,14 +211,10 @@ object GpuDriverHelper {
if (!driverInstallationDir.exists()) {
driverInstallationDir.mkdirs()
}
}
private fun deleteRecursive(fileOrDirectory: File) {
if (fileOrDirectory.isDirectory) {
for (child in fileOrDirectory.listFiles()!!) {
deleteRecursive(child)
}
// Ensure the driver storage directory exists
val driverStorageDirectory = File(driverStoragePath)
if (!driverStorageDirectory.exists()) {
driverStorageDirectory.mkdirs()
}
fileOrDirectory.delete()
}
}
@@ -4,29 +4,29 @@
package org.yuzu.yuzu_emu.utils
import java.io.IOException
import java.nio.charset.StandardCharsets
import java.nio.file.Files
import java.nio.file.Paths
import org.json.JSONException
import org.json.JSONObject
import java.io.File
import java.io.InputStream
class GpuDriverMetadata(metadataFilePath: String) {
var name: String? = null
var description: String? = null
var author: String? = null
var vendor: String? = null
var driverVersion: String? = null
var minApi = 0
var libraryName: String? = null
class GpuDriverMetadata {
/**
* Tries to get driver metadata information from a meta.json [File]
*
* @param metadataFile meta.json file provided with a GPU driver
*/
constructor(metadataFile: File) {
if (metadataFile.length() > MAX_META_SIZE_BYTES) {
return
}
init {
try {
val json = JSONObject(getStringFromFile(metadataFilePath))
val json = JSONObject(FileUtil.getStringFromFile(metadataFile))
name = json.getString("name")
description = json.getString("description")
author = json.getString("author")
vendor = json.getString("vendor")
driverVersion = json.getString("driverVersion")
version = json.getString("driverVersion")
minApi = json.getInt("minApi")
libraryName = json.getString("libraryName")
} catch (e: JSONException) {
@@ -36,12 +36,84 @@ class GpuDriverMetadata(metadataFilePath: String) {
}
}
companion object {
@Throws(IOException::class)
private fun getStringFromFile(filePath: String): String {
val path = Paths.get(filePath)
val bytes = Files.readAllBytes(path)
return String(bytes, StandardCharsets.UTF_8)
/**
* Tries to get driver metadata information from an input stream that's intended to be
* from a zip file
*
* @param metadataStream ZipEntry input stream
* @param size Size of the file in bytes
*/
constructor(metadataStream: InputStream, size: Long) {
if (size > MAX_META_SIZE_BYTES) {
return
}
try {
val json = JSONObject(FileUtil.getStringFromInputStream(metadataStream))
name = json.getString("name")
description = json.getString("description")
author = json.getString("author")
vendor = json.getString("vendor")
version = json.getString("driverVersion")
minApi = json.getInt("minApi")
libraryName = json.getString("libraryName")
} catch (e: JSONException) {
// JSON is malformed, ignore and treat as unsupported metadata.
} catch (e: IOException) {
// File is inaccessible, ignore and treat as unsupported metadata.
}
}
/**
* Creates an empty metadata instance
*/
constructor()
override fun equals(other: Any?): Boolean {
if (other !is GpuDriverMetadata) {
return false
}
return other.name == name &&
other.description == description &&
other.author == author &&
other.vendor == vendor &&
other.version == version &&
other.minApi == minApi &&
other.libraryName == libraryName
}
override fun hashCode(): Int {
var result = name?.hashCode() ?: 0
result = 31 * result + (description?.hashCode() ?: 0)
result = 31 * result + (author?.hashCode() ?: 0)
result = 31 * result + (vendor?.hashCode() ?: 0)
result = 31 * result + (version?.hashCode() ?: 0)
result = 31 * result + minApi
result = 31 * result + (libraryName?.hashCode() ?: 0)
return result
}
override fun toString(): String =
"""
Name - $name
Description - $description
Author - $author
Vendor - $vendor
Version - $version
Min API - $minApi
Library Name - $libraryName
""".trimMargin().trimIndent()
var name: String? = null
var description: String? = null
var author: String? = null
var vendor: String? = null
var version: String? = null
var minApi = 0
var libraryName: String? = null
companion object {
private const val MAX_META_SIZE_BYTES = 500000
}
}
@@ -3,17 +3,24 @@
package org.yuzu.yuzu_emu.utils
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
import kotlin.math.sqrt
import org.yuzu.yuzu_emu.NativeLibrary
class InputHandler {
object InputHandler {
private var controllerIds = getGameControllerIds()
fun initialize() {
// Connect first controller
NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
}
fun updateControllerIds() {
controllerIds = getGameControllerIds()
}
fun dispatchKeyEvent(event: KeyEvent): Boolean {
val button: Int = when (event.device.vendorId) {
0x045E -> getInputXboxButtonKey(event.keyCode)
@@ -35,7 +42,7 @@ class InputHandler {
}
return NativeLibrary.onGamePadButtonEvent(
getPlayerNumber(event.device.controllerNumber),
getPlayerNumber(event.device.controllerNumber, event.deviceId),
button,
action
)
@@ -58,9 +65,14 @@ class InputHandler {
return true
}
private fun getPlayerNumber(index: Int): Int {
private fun getPlayerNumber(index: Int, deviceId: Int = -1): Int {
var deviceIndex = index
if (deviceId != -1) {
deviceIndex = controllerIds[deviceId]!!
}
// TODO: Joycons are handled as different controllers. Find a way to merge them.
return when (index) {
return when (deviceIndex) {
2 -> NativeLibrary.Player2Device
3 -> NativeLibrary.Player3Device
4 -> NativeLibrary.Player4Device
@@ -238,7 +250,7 @@ class InputHandler {
}
private fun setGenericAxisInput(event: MotionEvent, axis: Int) {
val playerNumber = getPlayerNumber(event.device.controllerNumber)
val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
@@ -297,7 +309,7 @@ class InputHandler {
private fun setJoyconAxisInput(event: MotionEvent, axis: Int) {
// Joycon support is half dead. Right joystick doesn't work
val playerNumber = getPlayerNumber(event.device.controllerNumber)
val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
@@ -325,7 +337,7 @@ class InputHandler {
}
private fun setRazerAxisInput(event: MotionEvent, axis: Int) {
val playerNumber = getPlayerNumber(event.device.controllerNumber)
val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
@@ -362,4 +374,33 @@ class InputHandler {
)
}
}
fun getGameControllerIds(): Map<Int, Int> {
val gameControllerDeviceIds = mutableMapOf<Int, Int>()
val deviceIds = InputDevice.getDeviceIds()
var controllerSlot = 1
deviceIds.forEach { deviceId ->
InputDevice.getDevice(deviceId)?.apply {
// Don't over-assign controllers
if (controllerSlot >= 8) {
return gameControllerDeviceIds
}
// Verify that the device has gamepad buttons, control sticks, or both.
if (sources and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
sources and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
) {
// This device is a game controller. Store its device ID.
if (deviceId and id and vendorId and productId != 0) {
// Additionally filter out devices that have no ID
gameControllerDeviceIds
.takeIf { !it.contains(deviceId) }
?.put(deviceId, controllerSlot)
controllerSlot++
}
}
}
}
return gameControllerDeviceIds
}
}
@@ -14,8 +14,10 @@ add_library(yuzu-android SHARED
id_cache.cpp
id_cache.h
native.cpp
native.h
native_config.cpp
uisettings.cpp
game_metadata.cpp
)
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
@@ -0,0 +1,112 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <core/core.h>
#include <core/file_sys/patch_manager.h>
#include <core/loader/nro.h>
#include <jni.h>
#include "core/loader/loader.h"
#include "jni/android_common/android_common.h"
#include "native.h"
struct RomMetadata {
std::string title;
u64 programId;
std::string developer;
std::string version;
std::vector<u8> icon;
bool isHomebrew;
};
std::unordered_map<std::string, RomMetadata> m_rom_metadata_cache;
RomMetadata CacheRomMetadata(const std::string& path) {
const auto file =
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
auto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
RomMetadata entry;
loader->ReadTitle(entry.title);
loader->ReadProgramId(entry.programId);
loader->ReadIcon(entry.icon);
const FileSys::PatchManager pm{
entry.programId, EmulationSession::GetInstance().System().GetFileSystemController(),
EmulationSession::GetInstance().System().GetContentProvider()};
const auto control = pm.GetControlMetadata();
if (control.first != nullptr) {
entry.developer = control.first->GetDeveloperName();
entry.version = control.first->GetVersionString();
} else {
FileSys::NACP nacp;
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
entry.developer = nacp.GetDeveloperName();
} else {
entry.developer = "";
}
entry.version = "1.0.0";
}
if (loader->GetFileType() == Loader::FileType::NRO) {
auto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
entry.isHomebrew = loader_nro->IsHomebrew();
} else {
entry.isHomebrew = false;
}
m_rom_metadata_cache[path] = entry;
return entry;
}
RomMetadata GetRomMetadata(const std::string& path) {
if (auto search = m_rom_metadata_cache.find(path); search != m_rom_metadata_cache.end()) {
return search->second;
}
return CacheRomMetadata(path);
}
extern "C" {
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getTitle(JNIEnv* env, jobject obj,
jstring jpath) {
return ToJString(env, GetRomMetadata(GetJString(env, jpath)).title);
}
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getProgramId(JNIEnv* env, jobject obj,
jstring jpath) {
return ToJString(env, std::to_string(GetRomMetadata(GetJString(env, jpath)).programId));
}
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getDeveloper(JNIEnv* env, jobject obj,
jstring jpath) {
return ToJString(env, GetRomMetadata(GetJString(env, jpath)).developer);
}
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getVersion(JNIEnv* env, jobject obj,
jstring jpath) {
return ToJString(env, GetRomMetadata(GetJString(env, jpath)).version);
}
jbyteArray Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIcon(JNIEnv* env, jobject obj,
jstring jpath) {
auto icon_data = GetRomMetadata(GetJString(env, jpath)).icon;
jbyteArray icon = env->NewByteArray(static_cast<jsize>(icon_data.size()));
env->SetByteArrayRegion(icon, 0, env->GetArrayLength(icon),
reinterpret_cast<jbyte*>(icon_data.data()));
return icon;
}
jboolean Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIsHomebrew(JNIEnv* env, jobject obj,
jstring jpath) {
return static_cast<jboolean>(GetRomMetadata(GetJString(env, jpath)).isHomebrew);
}
void Java_org_yuzu_yuzu_1emu_utils_GameMetadata_resetMetadata(JNIEnv* env, jobject obj) {
return m_rom_metadata_cache.clear();
}
} // extern "C"
+409 -503
View File
@@ -33,7 +33,6 @@
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
@@ -48,514 +47,419 @@
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hid/hid_types.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "jni/android_common/android_common.h"
#include "jni/applets/software_keyboard.h"
#include "jni/config.h"
#include "jni/emu_window/emu_window.h"
#include "jni/id_cache.h"
#include "video_core/rasterizer_interface.h"
#include "jni/native.h"
#include "video_core/renderer_base.h"
#define jconst [[maybe_unused]] const auto
#define jauto [[maybe_unused]] auto
namespace {
static EmulationSession s_instance;
class EmulationSession final {
public:
EmulationSession() {
m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
}
EmulationSession::EmulationSession() {
m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
}
~EmulationSession() = default;
EmulationSession& EmulationSession::GetInstance() {
return s_instance;
}
static EmulationSession& GetInstance() {
return s_instance;
}
const Core::System& EmulationSession::System() const {
return m_system;
}
const Core::System& System() const {
return m_system;
}
Core::System& EmulationSession::System() {
return m_system;
}
Core::System& System() {
return m_system;
}
const EmuWindow_Android& EmulationSession::Window() const {
return *m_window;
}
const EmuWindow_Android& Window() const {
return *m_window;
}
EmuWindow_Android& EmulationSession::Window() {
return *m_window;
}
EmuWindow_Android& Window() {
return *m_window;
}
ANativeWindow* EmulationSession::NativeWindow() const {
return m_native_window;
}
ANativeWindow* NativeWindow() const {
return m_native_window;
}
void EmulationSession::SetNativeWindow(ANativeWindow* native_window) {
m_native_window = native_window;
}
void SetNativeWindow(ANativeWindow* native_window) {
m_native_window = native_window;
}
int InstallFileToNand(std::string filename, std::string file_extension) {
jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
std::size_t block_size) {
if (src == nullptr || dest == nullptr) {
return false;
}
if (!dest->Resize(src->GetSize())) {
return false;
}
using namespace Common::Literals;
[[maybe_unused]] std::vector<u8> buffer(1_MiB);
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
jconst read = src->Read(buffer.data(), buffer.size(), i);
dest->Write(buffer.data(), read, i);
}
return true;
};
enum InstallResult {
Success = 0,
SuccessFileOverwritten = 1,
InstallError = 2,
ErrorBaseGame = 3,
ErrorFilenameExtension = 4,
};
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
m_system.GetFileSystemController().CreateFactories(*m_vfs);
[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
if (file_extension == "nsp") {
nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
if (nsp->IsExtractedType()) {
return InstallError;
}
} else {
return ErrorFilenameExtension;
int EmulationSession::InstallFileToNand(std::string filename, std::string file_extension) {
jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
std::size_t block_size) {
if (src == nullptr || dest == nullptr) {
return false;
}
if (!nsp) {
return InstallError;
}
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
return InstallError;
}
jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
*nsp, true, copy_func);
switch (res) {
case FileSys::InstallResult::Success:
return Success;
case FileSys::InstallResult::OverwriteExisting:
return SuccessFileOverwritten;
case FileSys::InstallResult::ErrorBaseInstall:
return ErrorBaseGame;
default:
return InstallError;
}
}
void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
const std::string& custom_driver_name,
const std::string& file_redirect_dir) {
#ifdef ARCHITECTURE_arm64
void* handle{};
const char* file_redirect_dir_{};
int featureFlags{};
// Enable driver file redirection when renderer debugging is enabled.
if (Settings::values.renderer_debug && file_redirect_dir.size()) {
featureFlags |= ADRENOTOOLS_DRIVER_FILE_REDIRECT;
file_redirect_dir_ = file_redirect_dir.c_str();
}
// Try to load a custom driver.
if (custom_driver_name.size()) {
handle = adrenotools_open_libvulkan(
RTLD_NOW, featureFlags | ADRENOTOOLS_DRIVER_CUSTOM, nullptr, hook_lib_dir.c_str(),
custom_driver_dir.c_str(), custom_driver_name.c_str(), file_redirect_dir_, nullptr);
}
// Try to load the system driver.
if (!handle) {
handle =
adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
nullptr, nullptr, file_redirect_dir_, nullptr);
}
m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);
#endif
}
bool IsRunning() const {
return m_is_running;
}
bool IsPaused() const {
return m_is_running && m_is_paused;
}
const Core::PerfStatsResults& PerfStats() const {
std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
return m_perf_stats;
}
void SurfaceChanged() {
if (!IsRunning()) {
return;
}
m_window->OnSurfaceChanged(m_native_window);
}
void ConfigureFilesystemProvider(const std::string& filepath) {
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::Mode::Read);
if (!file) {
return;
}
auto loader = Loader::GetLoader(m_system, file);
if (!loader) {
return;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return;
}
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
m_manual_provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
}
Core::SystemResultStatus InitializeEmulation(const std::string& filepath) {
std::scoped_lock lock(m_mutex);
// Create the render window.
m_window = std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window,
m_vulkan_library);
m_system.SetFilesystem(m_vfs);
m_system.GetUserChannel().clear();
// Initialize system.
jauto android_keyboard = std::make_unique<SoftwareKeyboard::AndroidKeyboard>();
m_software_keyboard = android_keyboard.get();
m_system.SetShuttingDown(false);
m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetAppletFrontendSet({
nullptr, // Amiibo Settings
nullptr, // Controller Selector
nullptr, // Error Display
nullptr, // Mii Editor
nullptr, // Parental Controls
nullptr, // Photo Viewer
nullptr, // Profile Selector
std::move(android_keyboard), // Software Keyboard
nullptr, // Web Browser
});
// Initialize filesystem.
m_manual_provider = std::make_unique<FileSys::ManualContentProvider>();
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
m_manual_provider.get());
m_system.GetFileSystemController().CreateFactories(*m_vfs);
ConfigureFilesystemProvider(filepath);
// Initialize account manager
m_profile_manager = std::make_unique<Service::Account::ProfileManager>();
// Load the ROM.
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
// Complete initialization.
m_system.GPU().Start();
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
return Core::SystemResultStatus::Success;
}
void ShutdownEmulation() {
std::scoped_lock lock(m_mutex);
m_is_running = false;
// Unload user input.
m_system.HIDCore().UnloadInputDevices();
// Shutdown the main emulated process
if (m_load_result == Core::SystemResultStatus::Success) {
m_system.DetachDebugger();
m_system.ShutdownMainProcess();
m_detached_tasks.WaitForAllTasks();
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
m_window.reset();
OnEmulationStopped(Core::SystemResultStatus::Success);
return;
}
// Tear down the render window.
m_window.reset();
}
void PauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Pause();
m_is_paused = true;
}
void UnPauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Run();
m_is_paused = false;
}
void HaltEmulation() {
std::scoped_lock lock(m_mutex);
m_is_running = false;
m_cv.notify_one();
}
void RunEmulation() {
{
std::scoped_lock lock(m_mutex);
m_is_running = true;
}
// Load the disk shader cache.
if (Settings::values.use_disk_shader_cache.GetValue()) {
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{},
LoadDiskCacheProgress);
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
}
void(m_system.Run());
if (m_system.DebuggerEnabled()) {
m_system.InitializeDebugger();
}
OnEmulationStarted();
while (true) {
{
[[maybe_unused]] std::unique_lock lock(m_mutex);
if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
[&]() { return !m_is_running; })) {
// Emulation halted.
break;
}
}
{
// Refresh performance stats.
std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
m_perf_stats = m_system.GetAndResetPerfStats();
}
}
}
std::string GetRomTitle(const std::string& path) {
return GetRomMetadata(path).title;
}
std::vector<u8> GetRomIcon(const std::string& path) {
return GetRomMetadata(path).icon;
}
bool GetIsHomebrew(const std::string& path) {
return GetRomMetadata(path).isHomebrew;
}
void ResetRomMetadata() {
m_rom_metadata_cache.clear();
}
bool IsHandheldOnly() {
jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
if (npad_style_set.fullkey == 1) {
if (!dest->Resize(src->GetSize())) {
return false;
}
if (npad_style_set.handheld == 0) {
return false;
using namespace Common::Literals;
[[maybe_unused]] std::vector<u8> buffer(1_MiB);
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
jconst read = src->Read(buffer.data(), buffer.size(), i);
dest->Write(buffer.data(), read, i);
}
return !Settings::IsDockedMode();
}
void SetDeviceType([[maybe_unused]] int index, int type) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
}
void OnGamepadConnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
// Ensure that player1 is configured correctly and handheld disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
jauto handheld =
m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
handheld->Disconnect();
}
}
// Ensure that handheld is configured correctly and player 1 disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
jauto player1 =
m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
player1->Disconnect();
}
}
if (!controller->IsConnected()) {
controller->Connect();
}
}
void OnGamepadDisconnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->Disconnect();
}
SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard() {
return m_software_keyboard;
}
private:
struct RomMetadata {
std::string title;
std::vector<u8> icon;
bool isHomebrew;
return true;
};
RomMetadata GetRomMetadata(const std::string& path) {
if (jauto search = m_rom_metadata_cache.find(path); search != m_rom_metadata_cache.end()) {
return search->second;
enum InstallResult {
Success = 0,
SuccessFileOverwritten = 1,
InstallError = 2,
ErrorBaseGame = 3,
ErrorFilenameExtension = 4,
};
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
m_system.GetFileSystemController().CreateFactories(*m_vfs);
[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
if (file_extension == "nsp") {
nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
if (nsp->IsExtractedType()) {
return InstallError;
}
return CacheRomMetadata(path);
} else {
return ErrorFilenameExtension;
}
RomMetadata CacheRomMetadata(const std::string& path) {
jconst file = Core::GetGameFileFromPath(m_vfs, path);
jauto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
if (!nsp) {
return InstallError;
}
RomMetadata entry;
loader->ReadTitle(entry.title);
loader->ReadIcon(entry.icon);
if (loader->GetFileType() == Loader::FileType::NRO) {
jauto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
entry.isHomebrew = loader_nro->IsHomebrew();
} else {
entry.isHomebrew = false;
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
return InstallError;
}
jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true,
copy_func);
switch (res) {
case FileSys::InstallResult::Success:
return Success;
case FileSys::InstallResult::OverwriteExisting:
return SuccessFileOverwritten;
case FileSys::InstallResult::ErrorBaseInstall:
return ErrorBaseGame;
default:
return InstallError;
}
}
void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir,
const std::string& custom_driver_dir,
const std::string& custom_driver_name,
const std::string& file_redirect_dir) {
#ifdef ARCHITECTURE_arm64
void* handle{};
const char* file_redirect_dir_{};
int featureFlags{};
// Enable driver file redirection when renderer debugging is enabled.
if (Settings::values.renderer_debug && file_redirect_dir.size()) {
featureFlags |= ADRENOTOOLS_DRIVER_FILE_REDIRECT;
file_redirect_dir_ = file_redirect_dir.c_str();
}
// Try to load a custom driver.
if (custom_driver_name.size()) {
handle = adrenotools_open_libvulkan(
RTLD_NOW, featureFlags | ADRENOTOOLS_DRIVER_CUSTOM, nullptr, hook_lib_dir.c_str(),
custom_driver_dir.c_str(), custom_driver_name.c_str(), file_redirect_dir_, nullptr);
}
// Try to load the system driver.
if (!handle) {
handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
nullptr, nullptr, file_redirect_dir_, nullptr);
}
m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);
#endif
}
bool EmulationSession::IsRunning() const {
return m_is_running;
}
bool EmulationSession::IsPaused() const {
return m_is_running && m_is_paused;
}
const Core::PerfStatsResults& EmulationSession::PerfStats() const {
std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
return m_perf_stats;
}
void EmulationSession::SurfaceChanged() {
if (!IsRunning()) {
return;
}
m_window->OnSurfaceChanged(m_native_window);
}
void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) {
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::Mode::Read);
if (!file) {
return;
}
auto loader = Loader::GetLoader(m_system, file);
if (!loader) {
return;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return;
}
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
m_manual_provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
}
m_rom_metadata_cache[path] = entry;
void EmulationSession::InitializeSystem() {
// Initialize filesystem.
m_system.SetFilesystem(m_vfs);
m_system.GetUserChannel().clear();
m_manual_provider = std::make_unique<FileSys::ManualContentProvider>();
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
m_manual_provider.get());
m_system.GetFileSystemController().CreateFactories(*m_vfs);
}
return entry;
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath) {
std::scoped_lock lock(m_mutex);
// Create the render window.
m_window =
std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window, m_vulkan_library);
// Initialize system.
jauto android_keyboard = std::make_unique<SoftwareKeyboard::AndroidKeyboard>();
m_software_keyboard = android_keyboard.get();
m_system.SetShuttingDown(false);
m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetAppletFrontendSet({
nullptr, // Amiibo Settings
nullptr, // Controller Selector
nullptr, // Error Display
nullptr, // Mii Editor
nullptr, // Parental Controls
nullptr, // Photo Viewer
nullptr, // Profile Selector
std::move(android_keyboard), // Software Keyboard
nullptr, // Web Browser
});
// Initialize filesystem.
ConfigureFilesystemProvider(filepath);
// Initialize account manager
m_profile_manager = std::make_unique<Service::Account::ProfileManager>();
// Load the ROM.
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max) {
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetDiskCacheProgressClass(),
IDCache::GetDiskCacheLoadProgress(), static_cast<jint>(stage),
static_cast<jint>(progress), static_cast<jint>(max));
// Complete initialization.
m_system.GPU().Start();
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
return Core::SystemResultStatus::Success;
}
void EmulationSession::ShutdownEmulation() {
std::scoped_lock lock(m_mutex);
m_is_running = false;
// Unload user input.
m_system.HIDCore().UnloadInputDevices();
// Shutdown the main emulated process
if (m_load_result == Core::SystemResultStatus::Success) {
m_system.DetachDebugger();
m_system.ShutdownMainProcess();
m_detached_tasks.WaitForAllTasks();
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
m_window.reset();
OnEmulationStopped(Core::SystemResultStatus::Success);
return;
}
static void OnEmulationStarted() {
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
IDCache::GetOnEmulationStarted());
// Tear down the render window.
m_window.reset();
}
void EmulationSession::PauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Pause();
m_is_paused = true;
}
void EmulationSession::UnPauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Run();
m_is_paused = false;
}
void EmulationSession::HaltEmulation() {
std::scoped_lock lock(m_mutex);
m_is_running = false;
m_cv.notify_one();
}
void EmulationSession::RunEmulation() {
{
std::scoped_lock lock(m_mutex);
m_is_running = true;
}
static void OnEmulationStopped(Core::SystemResultStatus result) {
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
IDCache::GetOnEmulationStopped(), static_cast<jint>(result));
// Load the disk shader cache.
if (Settings::values.use_disk_shader_cache.GetValue()) {
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{}, LoadDiskCacheProgress);
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
}
private:
static EmulationSession s_instance;
void(m_system.Run());
// Frontend management
std::unordered_map<std::string, RomMetadata> m_rom_metadata_cache;
if (m_system.DebuggerEnabled()) {
m_system.InitializeDebugger();
}
// Window management
std::unique_ptr<EmuWindow_Android> m_window;
ANativeWindow* m_native_window{};
OnEmulationStarted();
// Core emulation
Core::System m_system;
InputCommon::InputSubsystem m_input_subsystem;
Common::DetachedTasks m_detached_tasks;
Core::PerfStatsResults m_perf_stats{};
std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
std::atomic<bool> m_is_running = false;
std::atomic<bool> m_is_paused = false;
SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
std::unique_ptr<Service::Account::ProfileManager> m_profile_manager;
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
while (true) {
{
[[maybe_unused]] std::unique_lock lock(m_mutex);
if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
[&]() { return !m_is_running; })) {
// Emulation halted.
break;
}
}
{
// Refresh performance stats.
std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
m_perf_stats = m_system.GetAndResetPerfStats();
}
}
}
// GPU driver parameters
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
bool EmulationSession::IsHandheldOnly() {
jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
// Synchronization
std::condition_variable_any m_cv;
mutable std::mutex m_perf_stats_mutex;
mutable std::mutex m_mutex;
};
if (npad_style_set.fullkey == 1) {
return false;
}
/*static*/ EmulationSession EmulationSession::s_instance;
if (npad_style_set.handheld == 0) {
return false;
}
} // Anonymous namespace
return !Settings::IsDockedMode();
}
void EmulationSession::SetDeviceType([[maybe_unused]] int index, int type) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
}
void EmulationSession::OnGamepadConnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
// Ensure that player1 is configured correctly and handheld disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
jauto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
handheld->Disconnect();
}
}
// Ensure that handheld is configured correctly and player 1 disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
jauto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
player1->Disconnect();
}
}
if (!controller->IsConnected()) {
controller->Connect();
}
}
void EmulationSession::OnGamepadDisconnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->Disconnect();
}
SoftwareKeyboard::AndroidKeyboard* EmulationSession::SoftwareKeyboard() {
return m_software_keyboard;
}
void EmulationSession::LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress,
int max) {
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetDiskCacheProgressClass(),
IDCache::GetDiskCacheLoadProgress(), static_cast<jint>(stage),
static_cast<jint>(progress), static_cast<jint>(max));
}
void EmulationSession::OnEmulationStarted() {
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetOnEmulationStarted());
}
void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetOnEmulationStopped(),
static_cast<jint>(result));
}
static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
Common::Log::Initialize();
@@ -657,10 +561,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_stopEmulation(JNIEnv* env, jclass cla
EmulationSession::GetInstance().HaltEmulation();
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_resetRomMetadata(JNIEnv* env, jclass clazz) {
EmulationSession::GetInstance().ResetRomMetadata();
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isRunning(JNIEnv* env, jclass clazz) {
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
}
@@ -766,51 +666,12 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
}
}
jbyteArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getIcon(JNIEnv* env, jclass clazz,
jstring j_filename) {
jauto icon_data = EmulationSession::GetInstance().GetRomIcon(GetJString(env, j_filename));
jbyteArray icon = env->NewByteArray(static_cast<jsize>(icon_data.size()));
env->SetByteArrayRegion(icon, 0, env->GetArrayLength(icon),
reinterpret_cast<jbyte*>(icon_data.data()));
return icon;
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getTitle(JNIEnv* env, jclass clazz,
jstring j_filename) {
jauto title = EmulationSession::GetInstance().GetRomTitle(GetJString(env, j_filename));
return env->NewStringUTF(title.c_str());
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getDescription(JNIEnv* env, jclass clazz,
jstring j_filename) {
return j_filename;
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGameId(JNIEnv* env, jclass clazz,
jstring j_filename) {
return j_filename;
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getRegions(JNIEnv* env, jclass clazz,
jstring j_filename) {
return env->NewStringUTF("");
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCompany(JNIEnv* env, jclass clazz,
jstring j_filename) {
return env->NewStringUTF("");
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isHomebrew(JNIEnv* env, jclass clazz,
jstring j_filename) {
return EmulationSession::GetInstance().GetIsHomebrew(GetJString(env, j_filename));
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeEmulation(JNIEnv* env, jclass clazz) {
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz) {
// Create the default config.ini.
Config{};
// Initialize the emulated system.
EmulationSession::GetInstance().System().Initialize();
EmulationSession::GetInstance().InitializeSystem();
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass clazz) {
@@ -898,4 +759,49 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv*
}
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, jclass clazz,
jlong jid) {
auto bis_system =
EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
return ToJString(env, "");
}
auto applet_nca =
bis_system->GetEntry(static_cast<u64>(jid), FileSys::ContentRecordType::Program);
if (!applet_nca) {
return ToJString(env, "");
}
return ToJString(env, applet_nca->GetFullPath());
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCurrentAppletId(JNIEnv* env, jclass clazz,
jint jappletId) {
EmulationSession::GetInstance().System().GetAppletManager().SetCurrentAppletId(
static_cast<Service::AM::Applets::AppletId>(jappletId));
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCabinetMode(JNIEnv* env, jclass clazz,
jint jcabinetMode) {
EmulationSession::GetInstance().System().GetAppletManager().SetCabinetMode(
static_cast<Service::NFP::CabinetMode>(jcabinetMode));
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env, jclass clazz) {
auto bis_system =
EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
return false;
}
// Query an applet to see if it's available
auto applet_nca =
bis_system->GetEntry(0x010000000000100Dull, FileSys::ContentRecordType::Program);
if (!applet_nca) {
return false;
}
return true;
}
} // extern "C"
+85
View File
@@ -0,0 +1,85 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <android/native_window_jni.h>
#include "common/detached_tasks.h"
#include "core/core.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/perf_stats.h"
#include "jni/applets/software_keyboard.h"
#include "jni/emu_window/emu_window.h"
#include "video_core/rasterizer_interface.h"
#pragma once
class EmulationSession final {
public:
explicit EmulationSession();
~EmulationSession() = default;
static EmulationSession& GetInstance();
const Core::System& System() const;
Core::System& System();
const EmuWindow_Android& Window() const;
EmuWindow_Android& Window();
ANativeWindow* NativeWindow() const;
void SetNativeWindow(ANativeWindow* native_window);
void SurfaceChanged();
int InstallFileToNand(std::string filename, std::string file_extension);
void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
const std::string& custom_driver_name,
const std::string& file_redirect_dir);
bool IsRunning() const;
bool IsPaused() const;
void PauseEmulation();
void UnPauseEmulation();
void HaltEmulation();
void RunEmulation();
void ShutdownEmulation();
const Core::PerfStatsResults& PerfStats() const;
void ConfigureFilesystemProvider(const std::string& filepath);
void InitializeSystem();
Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
bool IsHandheldOnly();
void SetDeviceType([[maybe_unused]] int index, int type);
void OnGamepadConnectEvent([[maybe_unused]] int index);
void OnGamepadDisconnectEvent([[maybe_unused]] int index);
SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard();
private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
static void OnEmulationStarted();
static void OnEmulationStopped(Core::SystemResultStatus result);
private:
// Window management
std::unique_ptr<EmuWindow_Android> m_window;
ANativeWindow* m_native_window{};
// Core emulation
Core::System m_system;
InputCommon::InputSubsystem m_input_subsystem;
Common::DetachedTasks m_detached_tasks;
Core::PerfStatsResults m_perf_stats{};
std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
std::atomic<bool> m_is_running = false;
std::atomic<bool> m_is_paused = false;
SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
std::unique_ptr<Service::Account::ProfileManager> m_profile_manager;
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
// GPU driver parameters
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
// Synchronization
std::condition_variable_any m_cv;
mutable std::mutex m_perf_stats_mutex;
mutable std::mutex m_mutex;
};
@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M21,19V5c0,-1.1 -0.9,-2 -2,-2H5c-1.1,0 -2,0.9 -2,2v14c0,1.1 0.9,2 2,2h14c1.1,0 2,-0.9 2,-2zM8.5,13.5l2.5,3.01L14.5,12l4.5,6H5l3.5,-4.5z" />
</vector>
@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M17,16l-4,-4V8.82C14.16,8.4 15,7.3 15,6c0,-1.66 -1.34,-3 -3,-3S9,4.34 9,6c0,1.3 0.84,2.4 2,2.82V12l-4,4H3v5h5v-3.05l4,-4.2 4,4.2V21h5v-5h-4z" />
</vector>
@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M22.7,19l-9.1,-9.1c0.9,-2.3 0.4,-5 -1.5,-6.9 -2,-2 -5,-2.4 -7.4,-1.3L9,6 6,9 1.6,4.7C0.4,7.1 0.9,10.1 2.9,12.1c1.9,1.9 4.6,2.4 6.9,1.5l9.1,9.1c0.4,0.4 1,0.4 1.4,0l2.3,-2.3c0.5,-0.4 0.5,-1.1 0.1,-1.4z" />
</vector>
@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M6,19c0,1.1 0.9,2 2,2h8c1.1,0 2,-0.9 2,-2V7H6v12zM19,4h-3.5l-1,-1h-5l-1,1H5v2h14V4z" />
</vector>
@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M3,17.25V21h3.75L17.81,9.94l-3.75,-3.75L3,17.25zM20.71,7.04c0.39,-0.39 0.39,-1.02 0,-1.41l-2.34,-2.34c-0.39,-0.39 -1.02,-0.39 -1.41,0l-1.83,1.83 3.75,3.75 1.83,-1.83z" />
</vector>
@@ -0,0 +1,18 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M9,13m-1.25,0a1.25,1.25 0,1 1,2.5 0a1.25,1.25 0,1 1,-2.5 0" />
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M20.77,8.58l-0.92,2.01c0.09,0.46 0.15,0.93 0.15,1.41 0,4.41 -3.59,8 -8,8s-8,-3.59 -8,-8c0,-0.05 0.01,-0.1 0,-0.14 2.6,-0.98 4.69,-2.99 5.74,-5.55C11.58,8.56 14.37,10 17.5,10c0.45,0 0.89,-0.04 1.33,-0.1l-0.6,-1.32 -0.88,-1.93 -1.93,-0.88 -2.79,-1.27 2.79,-1.27 0.71,-0.32C14.87,2.33 13.47,2 12,2 6.48,2 2,6.48 2,12s4.48,10 10,10 10,-4.48 10,-10c0,-1.47 -0.33,-2.87 -0.9,-4.13l-0.33,0.71z" />
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M15,13m-1.25,0a1.25,1.25 0,1 1,2.5 0a1.25,1.25 0,1 1,-2.5 0" />
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M20.6,5.6L19.5,8l-1.1,-2.4L16,4.5l2.4,-1.1L19.5,1l1.1,2.4L23,4.5z" />
</vector>
@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M17.65,6.35C16.2,4.9 14.21,4 12,4c-4.42,0 -7.99,3.58 -7.99,8s3.57,8 7.99,8c3.73,0 6.84,-2.55 7.73,-6h-2.08c-0.82,2.33 -3.04,4 -5.65,4 -3.31,0 -6,-2.69 -6,-6s2.69,-6 6,-6c1.66,0 3.14,0.69 4.22,1.78L13,11h7V4l-2.35,2.35z" />
</vector>
@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M13,3c-4.97,0 -9,4.03 -9,9L1,12l3.89,3.89 0.07,0.14L9,12L6,12c0,-3.87 3.13,-7 7,-7s7,3.13 7,7 -3.13,7 -7,7c-1.93,0 -3.68,-0.79 -4.94,-2.06l-1.42,1.42C8.27,19.99 10.51,21 13,21c4.97,0 9,-4.03 9,-9s-4.03,-9 -9,-9zM12,8v5l4.28,2.54 0.72,-1.21 -3.5,-2.08L13.5,8L12,8z" />
</vector>
@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="?attr/materialCardViewOutlinedStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp"
android:layout_marginVertical="12dp"
android:background="?attr/selectableItemBackground"
android:clickable="true"
android:focusable="true">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_gravity="center"
android:padding="24dp">
<ImageView
android:id="@+id/icon"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_marginEnd="20dp"
android:layout_gravity="center_vertical"
app:tint="?attr/colorOnSurface" />
<LinearLayout
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:orientation="vertical"
android:layout_gravity="center_vertical">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
tools:text="@string/applets" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/description"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="6dp"
android:textAlignment="viewStart"
tools:text="@string/applets_description" />
</LinearLayout>
</LinearLayout>
</com.google.android.material.card.MaterialCardView>
@@ -0,0 +1,89 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="?attr/materialCardViewOutlinedStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp"
android:layout_marginVertical="12dp"
android:background="?attr/selectableItemBackground"
android:clickable="true"
android:focusable="true">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_gravity="center"
android:padding="16dp">
<RadioButton
android:id="@+id/radio_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:clickable="false"
android:checked="false" />
<LinearLayout
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:orientation="vertical"
android:layout_gravity="center_vertical">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:ellipsize="none"
android:marqueeRepeatLimit="marquee_forever"
android:requiresFadingEdge="horizontal"
android:singleLine="true"
android:textAlignment="viewStart"
tools:text="@string/select_gpu_driver_default" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/version"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="6dp"
android:ellipsize="none"
android:marqueeRepeatLimit="marquee_forever"
android:requiresFadingEdge="horizontal"
android:singleLine="true"
android:textAlignment="viewStart"
tools:text="@string/install_gpu_driver_description" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/description"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="6dp"
android:ellipsize="none"
android:marqueeRepeatLimit="marquee_forever"
android:requiresFadingEdge="horizontal"
android:singleLine="true"
android:textAlignment="viewStart"
tools:text="@string/install_gpu_driver_description" />
</LinearLayout>
<Button
android:id="@+id/button_delete"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:contentDescription="@string/delete"
android:tooltipText="@string/delete"
app:icon="@drawable/ic_delete"
app:iconTint="?attr/colorControlNormal" />
</LinearLayout>
</com.google.android.material.card.MaterialCardView>
@@ -1,63 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<com.google.android.material.card.MaterialCardView
style="?attr/materialCardViewElevatedStyle"
android:id="@+id/card_game"
style="?attr/materialCardViewElevatedStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:background="?attr/selectableItemBackground"
android:clickable="true"
android:clipToPadding="false"
android:focusable="true"
android:transitionName="card_game"
android:layout_gravity="center"
app:cardElevation="0dp"
app:cardCornerRadius="12dp">
app:cardCornerRadius="4dp"
app:cardElevation="0dp">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="6dp">
<com.google.android.material.card.MaterialCardView
style="?attr/materialCardViewElevatedStyle"
android:id="@+id/card_game_art"
<com.google.android.material.imageview.ShapeableImageView
android:id="@+id/image_game_screen"
android:layout_width="150dp"
android:layout_height="150dp"
app:cardCornerRadius="4dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
<ImageView
android:id="@+id/image_game_screen"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:src="@drawable/default_icon" />
</com.google.android.material.card.MaterialCardView>
app:layout_constraintTop_toTopOf="parent"
app:shapeAppearance="@style/ShapeAppearance.Material3.Corner.ExtraSmall"
tools:src="@drawable/default_icon" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleMedium"
android:id="@+id/text_game_title"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginTop="8dp"
android:ellipsize="none"
android:marqueeRepeatLimit="marquee_forever"
android:requiresFadingEdge="horizontal"
android:singleLine="true"
android:textAlignment="center"
android:textSize="14sp"
android:singleLine="true"
android:marqueeRepeatLimit="marquee_forever"
android:ellipsize="none"
android:requiresFadingEdge="horizontal"
app:layout_constraintEnd_toEndOf="@+id/card_game_art"
app:layout_constraintStart_toStartOf="@+id/card_game_art"
app:layout_constraintTop_toBottomOf="@+id/card_game_art"
app:layout_constraintEnd_toEndOf="@+id/image_game_screen"
app:layout_constraintStart_toStartOf="@+id/image_game_screen"
app:layout_constraintTop_toBottomOf="@+id/image_game_screen"
tools:text="The Legend of Zelda: Skyward Sword" />
</androidx.constraintlayout.widget.ConstraintLayout>
@@ -16,7 +16,8 @@
<LinearLayout
android:id="@+id/option_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content">
android:layout_height="wrap_content"
android:layout_gravity="center_vertical">
<ImageView
android:id="@+id/option_icon"
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.appcompat.widget.LinearLayoutCompat xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/dialog_list"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:clipToPadding="false"
android:fadeScrollbars="false"
android:paddingVertical="12dp"
android:scrollbars="vertical" />
</androidx.appcompat.widget.LinearLayoutCompat>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/selectableItemBackground"
android:clickable="true"
android:focusable="true"
android:orientation="horizontal"
android:paddingHorizontal="24dp"
android:paddingVertical="16dp">
<ImageView
android:id="@+id/icon"
android:layout_width="20dp"
android:layout_height="20dp"
android:layout_gravity="center"
tools:src="@drawable/ic_nfc" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginStart="16dp"
android:layout_gravity="center_vertical|start"
android:textAlignment="viewStart"
tools:text="List option" />
</LinearLayout>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/coordinator_applets"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_applets"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_applets"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:navigationIcon="@drawable/ic_back"
app:title="@string/applets" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/list_applets"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
</androidx.coordinatorlayout.widget.CoordinatorLayout>
@@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/coordinator_licenses"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<androidx.coordinatorlayout.widget.CoordinatorLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_drivers"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
app:liftOnScrollTargetViewId="@id/list_drivers">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_drivers"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:navigationIcon="@drawable/ic_back"
app:title="@string/gpu_driver_manager" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/list_drivers"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
</androidx.coordinatorlayout.widget.CoordinatorLayout>
<com.google.android.material.floatingactionbutton.ExtendedFloatingActionButton
android:id="@+id/button_install"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:text="@string/install"
app:icon="@drawable/ic_add"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
@@ -22,6 +22,12 @@
<action
android:id="@+id/action_homeSettingsFragment_to_installableFragment"
app:destination="@id/installableFragment" />
<action
android:id="@+id/action_homeSettingsFragment_to_driverManagerFragment"
app:destination="@id/driverManagerFragment" />
<action
android:id="@+id/action_homeSettingsFragment_to_appletLauncherFragment"
app:destination="@id/appletLauncherFragment" />
</fragment>
<fragment
@@ -95,5 +101,21 @@
android:id="@+id/installableFragment"
android:name="org.yuzu.yuzu_emu.fragments.InstallableFragment"
android:label="InstallableFragment" />
<fragment
android:id="@+id/driverManagerFragment"
android:name="org.yuzu.yuzu_emu.fragments.DriverManagerFragment"
android:label="DriverManagerFragment" />
<fragment
android:id="@+id/appletLauncherFragment"
android:name="org.yuzu.yuzu_emu.fragments.AppletLauncherFragment"
android:label="AppletLauncherFragment" >
<action
android:id="@+id/action_appletLauncherFragment_to_cabinetLauncherDialogFragment"
app:destination="@id/cabinetLauncherDialogFragment" />
</fragment>
<dialog
android:id="@+id/cabinetLauncherDialogFragment"
android:name="org.yuzu.yuzu_emu.fragments.CabinetLauncherDialogFragment"
android:label="CabinetLauncherDialogFragment" />
</navigation>
@@ -0,0 +1 @@
unqualifiedResLocale=en-US
@@ -0,0 +1,385 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="emulation_notification_channel_name">المحاكي نشط</string>
<string name="emulation_notification_channel_description">اظهار اشعار دائم عندما يكون المحاكي نشطاً</string>
<string name="emulation_notification_running">يوزو يعمل</string>
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
<string name="notice_notification_channel_description">اظهار اشعار عند حصول اي مشكلة.</string>
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار</string>
<!-- Setup strings -->
<string name="welcome">مرحبًا</string>
<string name="welcome_description">والانتقال إلى المحاكاة <b>يوزو</b> تعرف على كيفية إعداد.</string>
<string name="get_started">لنبدأ</string>
<string name="keys">المفاتيح</string>
<string name="keys_description">اختر ملف &lt;b>prod.keys&lt;/b> من الزر ادناه</string>
<string name="select_keys">إختيار المفاتيح</string>
<string name="games">الألعاب</string>
<string name="games_description">اختر مجلد &lt;b>العابك&lt;/b> من الزر ادناه.</string>
<string name="done">إنهاء</string>
<string name="done_description">كل شيء جاهز./n استمتع بألعابك!</string>
<string name="text_continue">استمر</string>
<string name="next">التالي</string>
<string name="back">عودة</string>
<string name="add_games">إضافة ألعاب</string>
<string name="add_games_description">إختار مجلد ألعابك</string>
<string name="step_complete">مكتمل</string>
<!-- Home strings -->
<string name="home_games">الألعاب</string>
<string name="home_search">البحث</string>
<string name="home_settings">الإعدادات</string>
<string name="empty_gamelist">لم يتم العثور على ملفات او لم يتم تحديد مسار العاب.</string>
<string name="search_and_filter_games">بحث وتصفية الألعاب</string>
<string name="select_games_folder">تحديد مجلد الألعاب</string>
<string name="select_games_folder_description">يسمح لـ يوزو بملء قائمة الألعاب</string>
<string name="add_games_warning">تخطُ اختيار مجلد الالعاب؟</string>
<string name="add_games_warning_description">لن يتم عرض الألعاب في قائمة الألعاب إذا لم يتم تحديد مجلد</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">البحث عن ألعاب</string>
<string name="search_settings">إعدادات البحث</string>
<string name="games_dir_selected">تم تحديد مجلد الألعاب</string>
<string name="install_prod_keys">تثبيت prod.keys</string>
<string name="install_prod_keys_description">مطلوب لفك تشفير ألعاب البيع بالتجزئة</string>
<string name="install_prod_keys_warning">تخطي إضافة المفاتيح؟</string>
<string name="install_prod_keys_warning_description">مطلوب مفاتيح صالحة لمحاكاة ألعاب البيع بالتجزئة. ستعمل تطبيقات البيرة المنزلية فقط إذا تابعت</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">التنبيهات</string>
<string name="notifications_description">امنح إذن الإشعار باستخدام الزر أدناه</string>
<string name="give_permission">منح الإذن</string>
<string name="notification_warning">تخطي منح إذن الإشعارات؟</string>
<string name="notification_warning_description">لن يتمكن يوزو من إشعارك بالمعلومات المهمة</string>
<string name="permission_denied">تم رفض الإذن</string>
<string name="permission_denied_description">لقد رفضت هذا الإذن عدة مرات ويتعين عليك الآن منحه يدويًا في إعدادات النظام</string>
<string name="about">حول</string>
<string name="about_description">بناء الإصدار، والاعتمادات، وأكثر من ذلك</string>
<string name="warning_help">مساعدة</string>
<string name="warning_skip">تخطي</string>
<string name="warning_cancel">إلغاء</string>
<string name="install_amiibo_keys">تثبيت مفاتيح أميبو</string>
<string name="install_amiibo_keys_description">مطلوب لاستخدام أميبو في اللعبة</string>
<string name="invalid_keys_file">تم تحديد ملف مفاتيح غير صالح</string>
<string name="install_keys_success">تم تثبيت المفاتيح بنجاح</string>
<string name="reading_keys_failure">خطأ في قراءة مفاتيح التشفير</string>
<string name="invalid_keys_error">مفاتيح التشفير غير صالحة</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">الملف المحدد غير صحيح أو تالف. يرجى إعادة المفاتيح الخاصة بك</string>
<string name="install_gpu_driver">GPU تثبيت برنامج تشغيل</string>
<string name="install_gpu_driver_description">قم بتثبيت برامج تشغيل بديلة للحصول على أداء أو دقة أفضل</string>
<string name="advanced_settings">إعدادات متقدمة</string>
<string name="advanced_settings_game">إعدادات متقدمة: %1$s</string>
<string name="settings_description">تكوين إعدادات المحاكي</string>
<string name="search_recently_played">لعبت مؤخرا</string>
<string name="search_recently_added">أضيف مؤخرا</string>
<string name="search_retail">بيع بالتجزئة</string>
<string name="search_homebrew">البيرة المنزلية</string>
<string name="open_user_folder">فتح مجلد يوزو</string>
<string name="open_user_folder_description">إدارة ملفات يوزو الداخلية</string>
<string name="theme_and_color_description">تعديل مظهر التطبيق</string>
<string name="no_file_manager">لم يتم العثور على مدير الملفات</string>
<string name="notification_no_directory_link">لا يمكن فتح مجلد يوزو</string>
<string name="notification_no_directory_link_description">الرجاء تحديد موقع مجلد المستخدم باستخدام اللوحة الجانبية لمدير الملفات يدويًا</string>
<string name="manage_save_data">إدارة حفظ البيانات</string>
<string name="manage_save_data_description">حفظ البيانات التي تم العثور عليها. يرجى اختيار أحد الخيارات التالية</string>
<string name="import_export_saves_description">استيراد أو تصدير ملفات الحفظ</string>
<string name="save_file_imported_success">تم الاستيراد بنجاح</string>
<string name="save_file_invalid_zip_structure">بنية مجلد الحفظ غير صالحة</string>
<string name="save_file_invalid_zip_structure_description">يجب أن يكون اسم المجلد الفرعي الأول هو معرف عنوان اللعبة.</string>
<string name="import_saves">استيراد</string>
<string name="export_saves">تصدير</string>
<string name="install_firmware">تثبيت البرامج الثابتة</string>
<string name="firmware_installing">تثبيت البرامج الثابتة</string>
<string name="firmware_installed_success">تم تثبيت البرامج الثابتة بنجاح</string>
<string name="firmware_installed_failure">فشل تثبيت البرامج الثابتة</string>
<string name="share_log">مشاركة سجلات التصحيح</string>
<string name="share_log_description">مشاركة ملف سجل يوزو لتصحيح المشكلات</string>
<string name="share_log_missing">لم يتم العثور على ملف السجل</string>
<string name="install_game_content">تثبيت محتوى اللعبة</string>
<string name="install_game_content_description">DLC قم بتثبيت تحديثات اللعبة أو</string>
<string name="installing_game_content">جارٍ تثبيت المحتوى</string>
<string name="install_game_content_failure_base">لا يُسمح بتثبيت الألعاب الأساسية لتجنب التعارضات المحتملة.</string>
<string name="install_game_content_success_install">%1$d تم التثبيت بنجاح</string>
<string name="install_game_content_success_overwrite">%1$d تمت الكتابة فوقه بنجاح</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">برامج التشغيل المخصصة غير مدعومة</string>
<string name="custom_driver_not_supported_description">تحميل برنامج التشغيل المخصص غير معتمد حاليًا لهذا الجهاز.\nحدد هذا الخيار مرة أخرى في المستقبل لمعرفة ما إذا تمت إضافة الدعم!</string>
<string name="manage_yuzu_data">إدارة بيانات يوزو</string>
<string name="manage_yuzu_data_description">استيراد/تصدير البرامج الثابتة والمفاتيح وبيانات المستخدم والمزيد!</string>
<string name="share_save_file">مشاركة ملف الحفظ</string>
<string name="export_save_failed">فشل تصدير الحفظ</string>
<string name="copied_to_clipboard">نسخ إلى الحافظة</string>
<string name="about_app_description">محاكي سويتش مفتوح المصدر</string>
<string name="contributors">المساهمين</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">المشاريع التي تجعل تطبيق يوزو لنظام أندرويد ممكنًا</string>
<string name="build">البناء</string>
<string name="user_data">بيانات المستخدم</string>
<string name="exporting_user_data">جارٍ تصدير بيانات المستخدم</string>
<string name="importing_user_data">جارٍ استيراد بيانات المستخدم</string>
<string name="import_user_data">استيراد بيانات المستخدم</string>
<string name="invalid_yuzu_backup">نسخة احتياطية يوزو غير صالحة</string>
<string name="user_data_export_success">تم تصدير بيانات المستخدم بنجاح</string>
<string name="user_data_import_success">تم استيراد بيانات المستخدم بنجاح</string>
<string name="user_data_export_cancelled">تم إلغاء التصدير</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
<string name="early_access">الوصول المبكر</string>
<string name="get_early_access">احصل على الوصول المبكر</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">الميزات المتطورة، والوصول المبكر إلى التحديثات، وأكثر من ذلك</string>
<string name="early_access_benefits">مزايا الوصول المبكر</string>
<string name="cutting_edge_features">ميزات متطورة</string>
<string name="early_access_updates">الوصول المبكر إلى التحديثات</string>
<string name="no_manual_installation">لا يوجد التثبيت اليدوي</string>
<string name="prioritized_support">الدعم ذو الأولوية</string>
<string name="helping_game_preservation">المساعدة في الحفاظ على اللعبة</string>
<string name="our_eternal_gratitude">امتناننا الأبدي</string>
<string name="are_you_interested">هل انت مهتم؟</string>
<!-- General settings strings -->
<string name="frame_limit_enable">الحد من السرعة</string>
<string name="frame_limit_enable_description">يحد من سرعة المحاكاة بنسبة محددة من السرعة العادية</string>
<string name="frame_limit_slider">الحد من السرعة في المئة</string>
<string name="frame_limit_slider_description">يحدد النسبة المئوية للحد من سرعة المحاكاة. 100% هي السرعة الطبيعية. ستؤدي القيم الأعلى أو الأدنى إلى زيادة أو تقليل حد السرعة.</string>
<string name="cpu_accuracy">دقة وحدة المعالجة المركزية</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">وضع الإرساء</string>
<string name="use_docked_mode_description">زيادة الدقة، وانخفاض الأداء. يتم استخدام الوضع المحمول عند تعطيله، مما يؤدي إلى خفض الدقة وزيادة الأداء.</string>
<string name="emulated_region">المنطقة التي تمت محاكاتها</string>
<string name="emulated_language">لغة المحاكاه</string>
<string name="select_rtc_date">حدد التاريخ و الساعة في الوقت الحقيقي</string>
<string name="select_rtc_time">حدد وقت الساعة في الوقت الفعلي</string>
<string name="use_custom_rtc">ساعة مخصصة في الوقت الحقيقي</string>
<string name="use_custom_rtc_description">يسمح لك بتعيين ساعة مخصصة في الوقت الفعلي منفصلة عن وقت النظام الحالي لديك</string>
<string name="set_custom_rtc">تعيين ساعة مخصصة في الوقت الحقيقي</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">مستوى الدقة</string>
<string name="renderer_resolution">(Handheld/Docked) الدقة</string>
<string name="renderer_vsync">VSync وضع</string>
<string name="renderer_screen_layout">الاتجاه</string>
<string name="renderer_aspect_ratio">تناسب الابعاد</string>
<string name="renderer_anti_aliasing">طريقة مكافحة التعرج</string>
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
<string name="renderer_asynchronous_shaders_description">يجمع التظليل بشكل غير متزامن، مما يقلل من التأتأة ولكنه قد يؤدي إلى حدوث بعض الأخطاء.</string>
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
<string name="renderer_reactive_flushing_description">تحسين دقة العرض في بعض الألعاب على حساب الأداء</string>
<string name="use_disk_shader_cache_description">يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا.</string>
<!-- Debug settings strings -->
<string name="cpu">وحدة المعالج المركزية</string>
<string name="cpu_debug_mode">تصحيح أخطاء وحدة المعالجة المركزية</string>
<string name="cpu_debug_mode_description">يضع وحدة المعالجة المركزية في وضع التصحيح البطيء.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">تصحيح الأخطاء الرسومية</string>
<string name="renderer_debug_description">يضبط واجهة برمجة تطبيقات الرسومات على وضع تصحيح الأخطاء البطيء.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">محرك الإخراج</string>
<string name="audio_volume">حجم</string>
<string name="audio_volume_description">يحدد حجم إخراج الصوت</string>
<!-- Miscellaneous -->
<string name="slider_default">افتراضي</string>
<string name="ini_saved">الإعدادات المحفوظة</string>
<string name="gameid_saved">الإعدادات المحفوظة لـ %1$s</string>
<string name="unimplemented_menu">القائمة غير المنفذة</string>
<string name="loading">جاري تحميل</string>
<string name="shutting_down">إيقاف تشغيل</string>
<string name="reset_setting_confirmation">هل تريد إعادة تعيين هذا الإعداد مرة أخرى إلى قيمته الافتراضية؟</string>
<string name="reset_to_default">إعادة تعيين إلى الافتراضي</string>
<string name="reset_all_settings">إعادة تعيين جميع الإعدادات؟</string>
<string name="reset_all_settings_description">سيتم إعادة تعيين كافة الإعدادات المتقدمة إلى تكوينها الافتراضي. هذا لا يمكن التراجع عنها.</string>
<string name="settings_reset">إعادة تعيين الأعدادات</string>
<string name="close">إغلاق</string>
<string name="learn_more">معرفة المزيد</string>
<string name="auto">تلقائي</string>
<string name="submit">إرسال</string>
<string name="string_null">قيمه خاليه</string>
<string name="string_import">استيراد</string>
<string name="export">تصدير</string>
<string name="export_failed">فشل التصدير</string>
<string name="import_failed">فشل الاستيراد</string>
<string name="cancelling">إلغاء</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU حدد برنامج تشغيل</string>
<string name="select_gpu_driver_title">الحالي الخاص بك؟ GPU هل ترغب في استبدال برنامج تشغيل</string>
<string name="select_gpu_driver_install">تثبيت</string>
<string name="select_gpu_driver_default">افتراضي</string>
<string name="select_gpu_driver_use_default">يستخدم تعريف معالج الرسوميات الافتراضي</string>
<string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح ، باستخدام النظام الافتراضي</string>
<string name="system_gpu_driver">تعريف معالج الرسوميات الخاص بالنظام</string>
<string name="installing_driver">جارٍ تثبيت برنامج التشغيل…</string>
<!-- Preferences Screen -->
<string name="preferences_settings">إعدادات</string>
<string name="preferences_general">عام</string>
<string name="preferences_system">النظام</string>
<string name="preferences_graphics">الرسوميات</string>
<string name="preferences_audio">الصوت</string>
<string name="preferences_theme">السمة واللون</string>
<string name="preferences_debug">تصحيح الأخطاء</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">الخاص بك ROM تم تشفير</string>
<string name="loader_error_video_core">حدث خطأ أثناء تهيئة مركز الفيديو</string>
<string name="loader_error_invalid_format">ROM غير قادر على تحميل</string>
<string name="loader_error_file_not_found">غير موجود ROM ملف</string>
<!-- Emulation Menu -->
<string name="emulation_exit">الخروج من المحاكاة</string>
<string name="emulation_done">منجز</string>
<string name="emulation_fps_counter">عداد إطار/ثانية</string>
<string name="emulation_toggle_controls">تبديل عناصر التحكم</string>
<string name="emulation_rel_stick_center">مركز العصا النسبي</string>
<string name="emulation_dpad_slide">مزلاق أزرار الاتجاهات</string>
<string name="emulation_haptics">الاهتزازات الديناميكية</string>
<string name="emulation_show_overlay">عرض التراكب</string>
<string name="emulation_toggle_all">تبديل الكل</string>
<string name="emulation_control_adjust">ضبط التراكب</string>
<string name="emulation_control_scale">حجم</string>
<string name="emulation_control_opacity">العتامه</string>
<string name="emulation_touch_overlay_reset">إعادة تعيين التراكب</string>
<string name="emulation_touch_overlay_edit">تحرير التراكب</string>
<string name="emulation_pause">إيقاف المحاكاة مؤقتًا</string>
<string name="emulation_unpause">إلغاء الإيقاف المؤقت للمضاهاة</string>
<string name="emulation_input_overlay">خيارات التراكب</string>
<string name="load_settings">جارٍ تحميل الإعدادات</string>
<!-- Software keyboard -->
<string name="software_keyboard">لوحة المفاتيح البرمجية</string>
<!-- Errors and warnings -->
<string name="abort_button">إلغاء</string>
<string name="continue_button">استمر</string>
<string name="system_archive_not_found">لم يتم العثور على أرشيف النظام</string>
<string name="system_archive_general">أرشيف النظام</string>
<string name="save_load_error">خطأ في الحفظ/التحميل</string>
<string name="fatal_error">خطا فادح</string>
<string name="performance_warning">سيؤدي إيقاف تشغيل هذا الإعداد إلى تقليل أداء المحاكاة بشكل ملحوظ! للحصول على أفضل تجربة، يوصى بترك هذا الإعداد ممكنًا.</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">لا توجد لعبة قابلة للتمهيد</string>
<!-- Region Names -->
<string name="region_japan">اليابان</string>
<string name="region_usa">الولايات المتحدة الأمريكية</string>
<string name="region_europe">أوروبا</string>
<string name="region_australia">أستراليا</string>
<string name="region_china">الصين</string>
<string name="region_korea">كوريا</string>
<string name="region_taiwan">تايوان</string>
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">لاشيء</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">عادي</string>
<string name="renderer_accuracy_high">عالي</string>
<string name="renderer_accuracy_extreme">Extreme (بطيء)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (بطيء)</string>
<string name="resolution_three">3X (2160p/3240p) (بطيء)</string>
<string name="resolution_four">4X (2880p/4320p) (بطيء)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">Immediate (Off)</string>
<string name="renderer_vsync_mailbox">Mailbox</string>
<string name="renderer_vsync_fifo">FIFO (On)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO Relaxed</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">Nearest Neighbor</string>
<string name="scaling_filter_bilinear">Bilinear</string>
<string name="scaling_filter_bicubic">Bicubic</string>
<string name="scaling_filter_gaussian">Gaussian</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">لا شيء</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">افقي</string>
<string name="screen_layout_portrait">عمودي</string>
<string name="screen_layout_auto">تلقائي</string>
<!-- Aspect Ratios -->
<string name="ratio_default">(16:9) افتراضي</string>
<string name="ratio_force_four_three">4:3 فرض</string>
<string name="ratio_force_twenty_one_nine">21:9 فرض</string>
<string name="ratio_force_sixteen_ten">16:10 فرض</string>
<string name="ratio_stretch">تمتد إلى النافذة</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">دقه</string>
<string name="cpu_accuracy_unsafe">غير آمن</string>
<string name="cpu_accuracy_paranoid">Paranoid (Slow)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">أزرار الاتجاهات</string>
<string name="gamepad_left_stick">العصا اليسرى</string>
<string name="gamepad_right_stick">العصا اليمنى</string>
<string name="gamepad_home">شاشة الإستقبال</string>
<string name="gamepad_screenshot">لقطة شاشة</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">تحضير التظليل</string>
<string name="building_shaders">بناء التظليل</string>
<!-- Theme options -->
<string name="change_app_theme">تغيير سمة التطبيق</string>
<string name="theme_default">افتراضي</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
<string name="change_theme_mode">تغيير وضع السمة</string>
<string name="theme_mode_follow_system">اتبع النظام</string>
<string name="theme_mode_light">فاتح</string>
<string name="theme_mode_dark">غامق</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">خلفيات سوداء</string>
<string name="use_black_backgrounds_description">عند استخدام المظهر الداكن، قم بتطبيق خلفيات سوداء.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">صورة داخل صورة</string>
<string name="picture_in_picture_description">تصغير النافذة عند وضعها في الخلفية</string>
<string name="pause">توقف</string>
<string name="play">تشغيل</string>
<string name="mute">كتم</string>
<string name="unmute">إلغاء الكتم</string>
<!-- Licenses screen strings -->
<string name="licenses">التراخيص</string>
<string name="license_fidelityfx_fsr_description">AMD ترقية عالية الجودة من</string>
</resources>
@@ -0,0 +1,336 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">ئەم نەرمەکاڵایە یارییەکانی کۆنسۆلی نینتێندۆ سویچ کارپێدەکات. هیچ ناونیشانێکی یاری و کلیلی تێدا نییە..&lt;br /&gt;&lt;br /&gt;پێش ئەوەی دەست پێ بکەیت، تکایە شوێنی فایلی <![CDATA[<b> prod.keys </b>]]> دیاریبکە لە نێو کۆگای ئامێرەکەت.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">زیاتر فێربە</a>]]></string>
<string name="emulation_notification_channel_name">ئیمولەیشن کارایە</string>
<string name="emulation_notification_channel_description">ئاگادارکردنەوەیەکی بەردەوام نیشان دەدات کاتێک ئیمولەیشن کاردەکات.</string>
<string name="emulation_notification_running">یوزو کاردەکات</string>
<string name="notice_notification_channel_name">ئاگاداری و هەڵەکان</string>
<string name="notice_notification_channel_description">ئاگادارکردنەوەکان پیشان دەدات کاتێک شتێک بە هەڵەدا دەچێت.</string>
<string name="notification_permission_not_granted">مۆڵەتی ئاگادارکردنەوە نەدراوە!</string>
<!-- Setup strings -->
<string name="welcome">بەخێربێیت!</string>
<string name="welcome_description">فێربە چۆن &lt;b>yuzu&lt;/b> ڕێکبخەیت و بچییە ناو ئیمولەیشن.</string>
<string name="get_started">دەست پێبکە</string>
<string name="keys">کلیلەکان</string>
<string name="keys_description">فایلی &lt;b>prod.keys&lt;/b> هەڵبژێرە بە دوگمەی خوارەوە.</string>
<string name="select_keys">کلیلەکان هەڵبژێرە</string>
<string name="games">یاریەکان</string>
<string name="games_description">فۆڵدەری &lt;b>Games&lt;/b> هەڵبژێرە بە دوگمەی خوارەوە.</string>
<string name="done">تەواو</string>
<string name="done_description">تۆ تەواو ئامادەیت.\nچێژ لە یارییەکانت وەربگرە!</string>
<string name="text_continue">بەردەوام بوون</string>
<string name="next">دواتر</string>
<string name="back">گەڕانەوە</string>
<string name="add_games">زیادکردنی یاری</string>
<string name="add_games_description">فۆڵدەری یارییەکانت هەڵبژێرە</string>
<!-- Home strings -->
<string name="home_games">یاریەکان</string>
<string name="home_search">گەڕان</string>
<string name="home_settings">ڕێکخستنەکان</string>
<string name="empty_gamelist">تا ئێستا هیچ فایلێک نەدۆزراوەتەوە یان هیچ ناونیشانێکی یاری هەڵنەبژێردراوە.</string>
<string name="search_and_filter_games">گەڕان و فلتەرکردنی یارییەکان</string>
<string name="select_games_folder">فۆڵدەری یارییەکان هەڵبژێرە</string>
<string name="select_games_folder_description">ڕێگە بە یوزو دەدات بۆ پڕکردنەوەی لیستی یارییەکان</string>
<string name="add_games_warning">هەڵبژاردنی فۆڵدەری یارییەکان تێپەڕدەکەیت؟</string>
<string name="add_games_warning_description">یارییەکان لە لیستی یارییەکاندا پیشان نادرێن ئەگەر فۆڵدەرێک هەڵنەبژێردرێت.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">گەڕان بەدوای یارییەکاندا</string>
<string name="games_dir_selected">ناونیشانی یارییەکان هەڵبژێردرا</string>
<string name="install_prod_keys">دابمەزرێنە prod.keys</string>
<string name="install_prod_keys_description">پێویستە بۆ کۆدکردنەوەى یارییە تاکەکەسییەکان</string>
<string name="install_prod_keys_warning">زیادکردنی کلیلەکان تێپەڕدەکەیت؟</string>
<string name="install_prod_keys_warning_description">کلیلی دروست پێویستە بۆ وەرگرتنی یارییەکانی تاکەکەسی. تەنها ئەپەکانی homebrew کاردەکەن ئەگەر بەردەوام بیت.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">ئاگادارکردنەوەکان</string>
<string name="notifications_description">بە دوگمەی خوارەوە مۆڵەتی ئاگادارکردنەوەکە بدە.</string>
<string name="give_permission">مۆڵەت بدە</string>
<string name="notification_warning">پێدانی مۆڵەتی ئاگادارکردنەوە تێپەڕدەکەیت؟</string>
<string name="notification_warning_description">یوزو ناتوانێت لە زانیاری گرنگ ئاگادارت بکاتەوە.</string>
<string name="permission_denied">مۆڵەت پێدان ڕەتکرایەوە</string>
<string name="permission_denied_description">زۆر جار ئەم مۆڵەتەت ڕەتکردۆتەوە و ئێستا دەبێت بە دەستی ڕێگەپێدان بکەیت لە ڕێکخستنەکانی سیستەمدا.</string>
<string name="about">دەربارە</string>
<string name="about_description">وەشانی دروستکردن، بیتبێن و زۆر شتیتر</string>
<string name="warning_help">یارمەتی</string>
<string name="warning_skip">پەڕاندن</string>
<string name="warning_cancel">ڕەتکردنەوە</string>
<string name="install_amiibo_keys">دامەزراندنی کلیلی Amiibo</string>
<string name="install_amiibo_keys_description">پێویستە بۆ بەکارهێنانی Amiibo لە یاریدا</string>
<string name="invalid_keys_file">فایلی کلیلێکی نادروست هەڵبژێردرا</string>
<string name="install_keys_success">کلیلەکان بە سەرکەوتوویی دامەزران</string>
<string name="reading_keys_failure">هەڵە لە خوێندنەوەی کۆدکردنی کلیل</string>
<string name="install_prod_keys_failure_extension_description">دڵنیابەوە کە فایلی کلیلەکانت درێژکراوەی .keys ی هەیە و دووبارە هەوڵبدەرەوە.</string>
<string name="install_amiibo_keys_failure_extension_description">دڵنیابە کە فایلی کلیلەکانت درێژکراوەی .bin ی هەیە و دووبارە هەوڵبدەرەوە.</string>
<string name="invalid_keys_error">کلیلی کۆدکردنی نادروستە</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">فایلە هەڵبژێردراوەکە هەڵەیە یان تێکچووە. تکایە دووبارە کلیلەکانت دەربێنەوە.</string>
<string name="install_gpu_driver">دامەزراندنی وەگەڕخەری GPU</string>
<string name="install_gpu_driver_description">دامەزراندنی وەگەڕخەری بەدیل بۆ ئەوەی بە ئەگەرێکی زۆرەوە کارایی باشتر یان وردبینی هەبێت</string>
<string name="advanced_settings">ڕێکخستنە پێشکەوتووەکان</string>
<string name="settings_description">سازدانی ڕێکخستنەکانی ئیمولەیتەر</string>
<string name="search_recently_played">بەم دواییە یاری کردووە</string>
<string name="search_recently_added">بەم دواییە زیادکرا</string>
<string name="search_retail">بەتاک</string>
<string name="search_homebrew">هۆم بریو</string>
<string name="open_user_folder">کردنەوەی فۆڵدەری یوزو</string>
<string name="open_user_folder_description">بەڕێوەبردنی فایلە ناوخۆییەکانی یوزو</string>
<string name="theme_and_color_description">دەستکاری کردنی شێوازی ئەپەکە</string>
<string name="no_file_manager">هیچ فایل بەڕێوەبەرێک نەدۆزرایەوە</string>
<string name="notification_no_directory_link">نەتوانرا ناونیشانی یوزو بکرێتەوە</string>
<string name="notification_no_directory_link_description">تکایە شوێنی فۆڵدەری بەکارهێنەر لەگەڵ پانێڵی لایەنی فایل بەڕێوەبارەکان بە دەست بدۆزەرەوە.</string>
<string name="manage_save_data">بەڕێوەبردنی داتای پاشەکەوتکراو</string>
<string name="manage_save_data_description">داتای پاشەکەوتکراو دۆزراوە. تکایە لە خوارەوە بژاردەیەک هەڵبژێرە.</string>
<string name="import_export_saves_description">هاوردەکردن یان هەناردەکردنی فایلی پاشەکەوتکراو</string>
<string name="save_file_imported_success">بە سەرکەوتوویی هاوردە کرا</string>
<string name="save_file_invalid_zip_structure">پێکهاتەی شوێنی پاشەکەوتکراو نادروستە</string>
<string name="save_file_invalid_zip_structure_description">ناوی یەکەمی فۆڵدەر دەبێت ناسنامەی ناونیشانی یارییەکە بێت.</string>
<string name="import_saves">هاوردەکردن</string>
<string name="export_saves">هەناردەکردن</string>
<string name="install_firmware">دامەزراندنی پتەوواڵا</string>
<string name="install_firmware_description">پتەوواڵا دەبێت لە ئەرشیفی زیپدا بێت و پێویستە بۆ بووتکردنی هەندێک یاری</string>
<string name="firmware_installing">دامەزرانی پتەوواڵا</string>
<string name="firmware_installed_success">پتەوواڵا بە سەرکەوتوویی دامەزرا</string>
<string name="firmware_installed_failure">دامەزراندنی پتەوواڵا شکستی هێنا</string>
<string name="share_log">هاوبەشی پێکردنی لۆگەکانی چاککردنەوە</string>
<string name="share_log_description">فایلە لۆگەکەی یوزو هاوبەش بکە بۆ چاککردنی کێشەکان</string>
<string name="share_log_missing">هیچ فایلێکی لۆگ نەدۆزراوە</string>
<string name="install_game_content">دامەزراندنی ناوەڕۆکی یاری</string>
<string name="install_game_content_description">دامەزراندنی نوێکاری یارییەکان یان DLC</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">گایا ڕاستەقینە نییە</string>
<string name="copied_to_clipboard">کۆپی کرا بۆ تەختەی نووسین</string>
<string name="about_app_description">ئیمۆلیتەرێکی سەرچاوە-کراوەی سویچ</string>
<string name="contributors">بەشداربووان</string>
<string name="contributors_description">دروستکراوە لەگەڵ \u2764 لەلایەن تیمەکەی یوزو</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">ئەو پڕۆژانەی کە یوزوی بۆ ئەندرۆید ڕەخساند</string>
<string name="build">بونیات</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
<string name="early_access">بەزوویی دەسپێگەشتن</string>
<string name="get_early_access">بەدەستهێنانی بەزوویی دەسپێگەشتن</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">تایبەتمەندییە پێشکەوتووەکان، بەزوویی دەستگەیشتن بە نوێکارییەکان و زۆر شتی تر</string>
<string name="early_access_benefits">سوودەکانی بەزوویی دەسپێگەشتن</string>
<string name="cutting_edge_features">تایبەتمەندییە پێشکەوتووەکان</string>
<string name="early_access_updates">زوو دەستگەیشتن بە نوێکارییەکان</string>
<string name="no_manual_installation">چیتر دامەزراندنی دەستی نییە</string>
<string name="prioritized_support">پشتگیری لە پێشینە</string>
<string name="helping_game_preservation">یارمەتیدانی پاراستنی یارییەکان</string>
<string name="our_eternal_gratitude">سوپاس و پێزانینی هەمیشەییمان</string>
<string name="are_you_interested">ئایا تۆ خوازیاریت؟</string>
<!-- General settings strings -->
<string name="frame_limit_enable">سنووردارکردنی خێرایی</string>
<string name="frame_limit_enable_description">خێرایی ئیمولەیشن سنووردار دەکات بۆ ڕێژەیەکی دیاریکراو لە خێرایی ئاسایی.</string>
<string name="frame_limit_slider">سنووردارکردنی لەسەدای خێرایی</string>
<string name="frame_limit_slider_description">ڕێژەی سەدی دیاری دەکات بۆ سنووردارکردنی خێرایی ئیمولەیشن. 100% خێرایی ئاساییە. بەهایی بەرزتر یان نزمتر دەبێتە هۆی زیاد یان کەمکردنەوەی سنووری خێرایی.</string>
<string name="cpu_accuracy">وردی CPU</string>
<!-- System settings strings -->
<string name="use_docked_mode">دۆخی دۆککراو</string>
<string name="use_docked_mode_description">ڕوونی زیاد دەکات، کارایی کەم دەکاتەوە. دۆخی دەستی بەکاردێت کاتێک لەکاردەخرێت، ئەمەش ڕوونی دادەبەزێنێت و کارایی زیاد دەکات.</string>
<string name="emulated_region">ناوچەی ئیمولەیشن</string>
<string name="emulated_language">زمانی ئیمولەیتەر</string>
<string name="select_rtc_date">هەڵبژاردنی بەرواری RTC</string>
<string name="select_rtc_time">هەڵبژاردنی کاتی RTC</string>
<string name="use_custom_rtc">RTCی تایبەتمەند</string>
<string name="use_custom_rtc_description">ڕێگەت پێدەدات کاتژمێرێکی کاتی ڕاستەقینەی تایبەتمەند دابنێیت کە جیاوازە لە کاتی ئێستای سیستەمەکەت.</string>
<string name="set_custom_rtc">دانانی RTCی تایبەتمەند</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">ئاستی وردبینی</string>
<string name="renderer_resolution">ڕوونی (دۆخی دەستی/دۆخی دۆک)</string>
<string name="renderer_vsync">دۆخی VSync</string>
<string name="renderer_aspect_ratio">ڕێژەی ڕووبەری شاشە</string>
<string name="renderer_scaling_filter">فلتەری گونجاندنی پەنجەرە</string>
<string name="renderer_anti_aliasing">شێوازی دژە-خاوڕۆیی</string>
<string name="renderer_force_max_clock">ناچاریکردن بۆ زۆرترین کاتژمێر (تەنها ئەدرینۆ)</string>
<string name="renderer_force_max_clock_description">GPU ناچار دەکات بە زۆرترین کاتژمێر کاربکات (هێشتا سنووردارکردنی گەرمی جێبەجێ دەکرێت).</string>
<string name="renderer_asynchronous_shaders">بەکارهێنانی سێبەری ناهاوسەنگ</string>
<string name="renderer_asynchronous_shaders_description">سێبەرەکان بە شێوەیەکی ناهاوسەنگ کۆدەکاتەوە، پچڕپچڕی کەمدەکاتەوە بەڵام لەوانەیە گلێچ دروستکا.</string>
<string name="renderer_reactive_flushing">بەکارهێنانی بەرپێچدەرەوە</string>
<string name="renderer_reactive_flushing_description">وردی ڕێندەرکردن لە هەندێک یاریدا باشتر دەکات لەسەر تێچووی کارایی.</string>
<string name="use_disk_shader_cache">بیرگەخێرای سێبەری دیسک</string>
<string name="use_disk_shader_cache_description">پچڕپچڕی کەمدەکاتەوە بە هەڵگرتن و بارکردنی سێبەری دروستکراو لە ناوخۆدا.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API گرافیک</string>
<string name="renderer_debug">چاککردنەوەی گرافیک</string>
<string name="renderer_debug_description">API ی گرافیکەکان ڕێکدەخات بۆ دۆخی چاککردنی خاو.</string>
<string name="audio_volume">قەبارەی دەنگی</string>
<string name="audio_volume_description">دیاریکردنی قەبارەی دەنگی دەرچووی بیستۆک و بزوێنەری دەنگی دەرەکی.</string>
<!-- Miscellaneous -->
<string name="slider_default">بنەڕەت</string>
<string name="ini_saved">ڕێکخستنە پاشەکەوتکراوەکان</string>
<string name="gameid_saved">ڕێکخستنە پاشەکەوتکراوەکان بۆ %1$s</string>
<string name="error_saving">هەڵە لە پاشەکەوتکردن %1$s.ini: %2$s</string>
<string name="loading">بارکردن...</string>
<string name="reset_setting_confirmation">ئایا دەتەوێت ئەم ڕێکخستنە بگەڕێنیتەوە بۆ بەهای بنەڕەتی خۆی؟</string>
<string name="reset_to_default">دوبارە ڕێکخستنەوەی بۆ بنەڕەت</string>
<string name="reset_all_settings">هەموو ڕێکخستنەکان دوبارە ڕێک دەخاتەوە؟</string>
<string name="reset_all_settings_description">هەموو ڕێکخستنە پێشکەوتووەکان دەگەڕێنەوە بۆ ڕێکخستنی بنەڕەتی خۆیان. پاشگەز بوونەوەی نییه.</string>
<string name="settings_reset">دوبارە ڕێککردنەوەی ڕێکخستنەکان</string>
<string name="close">داخستن</string>
<string name="learn_more">زیاتر فێربە</string>
<string name="auto">خودکار</string>
<string name="submit">پێشکەشکردن</string>
<string name="string_import">هاوردەکردن</string>
<string name="export">هەناردەکردن</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">هەڵبژاردنی وەگەڕخەری GPU</string>
<string name="select_gpu_driver_title">حەز دەکەیت وەگەڕخەری GPU ی ئێستات بگۆڕیت؟</string>
<string name="select_gpu_driver_install">دامەزراندن</string>
<string name="select_gpu_driver_default">بنەڕەت</string>
<string name="select_gpu_driver_use_default">بەکارهێنانی وەگەڕخەری GPU ی بنەڕەت</string>
<string name="select_gpu_driver_error">وەگەڕخەری نادروست هەڵبژێردرا، بە بەکارهێنانی بنەڕەتی سیستەم!</string>
<string name="system_gpu_driver">وەگەڕخەری GPU ی سیستەم</string>
<string name="installing_driver">دامەزراندنی وەگەڕخەر...</string>
<!-- Preferences Screen -->
<string name="preferences_settings">ڕێکخستنەکان</string>
<string name="preferences_general">گشتی</string>
<string name="preferences_system">سیستەم</string>
<string name="preferences_graphics">گرافیک</string>
<string name="preferences_audio">دەنگ</string>
<string name="preferences_theme">ڕەنگ و ڕووکار</string>
<string name="preferences_debug">چاککردنەوە</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ڕۆمەکەت کۆدکراوە</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[تکایە دڵنیابەوە لەدامەزراوی <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> فایلەکەت بۆ ئەوەی بتوانرێت یارییەکان کۆد بکرێنەوە.]]></string>
<string name="loader_error_video_core">هەڵەیەک لە دەستپێکردنی ناوەکی ڤیدیۆکەدا ڕوویدا</string>
<string name="loader_error_video_core_description">ئەمەش بەزۆری بەهۆی وەگەڕخەرێکی ناتەبای GPU ەوەیە. دامەزراندنی وەگەڕخەری GPU ی تایبەتمەندکراو لەوانەیە ئەم کێشەیە چارەسەر بکات.</string>
<string name="loader_error_invalid_format">ناتوانرێت ڕۆم باربکرێت</string>
<string name="loader_error_file_not_found">فایلی ڕۆم بوونی نییە</string>
<!-- Emulation Menu -->
<string name="emulation_exit">دەرچوون لە ئیمولەیشن</string>
<string name="emulation_done">تەواو</string>
<string name="emulation_fps_counter">FPS ژمێر</string>
<string name="emulation_toggle_controls">گۆڕینی کۆنتڕۆڵ</string>
<string name="emulation_rel_stick_center">ناوەندی گێڕ بەنزیکەیی</string>
<string name="emulation_dpad_slide">خلیسکانی 4 دوگمەکە</string>
<string name="emulation_haptics">لەرینەوەی پەنجەلێدان</string>
<string name="emulation_show_overlay">نیشاندانی داپۆشەر</string>
<string name="emulation_toggle_all">گۆڕینی سەرجەم</string>
<string name="emulation_control_adjust">ڕێکخستنی داپۆشەر</string>
<string name="emulation_control_scale">پێوەر</string>
<string name="emulation_control_opacity">ڕوونی</string>
<string name="emulation_touch_overlay_reset">دووبارە ڕێکخستنەوەی داپۆشەر</string>
<string name="emulation_touch_overlay_edit">دەستکاریکردنی داپۆشەر</string>
<string name="emulation_pause">وەستاندنی ئیمولەیشن</string>
<string name="emulation_unpause">لادانی وەستاندنی ئیمولەیشن</string>
<string name="emulation_input_overlay">هەڵبژاردەکانی داپۆشەر</string>
<string name="load_settings">بارکردنی ڕێکخستنەکان...</string>
<!-- Software keyboard -->
<string name="software_keyboard">کیبۆردی نەرمەکاڵا</string>
<!-- Errors and warnings -->
<string name="abort_button">دەربارە</string>
<string name="continue_button">بەردەوام بوون</string>
<string name="system_archive_not_found">ئەرشیفی سیستەم نەدۆزراوە</string>
<string name="system_archive_not_found_message">%s دیار نییە. تکایە ئەرشیفی سیستەمەکەت فڕێ بدە.\nبەردەوامی ئیمولەیشن لەوانەیە ببێتە هۆی تێکچوون و فڕێدانەدەرەوە.</string>
<string name="system_archive_general">ئەرشیفێکی سیستەم</string>
<string name="save_load_error">هەڵەی پاشەکەوتکردن/بارکردن</string>
<string name="fatal_error">هەڵەی کوشندە</string>
<string name="fatal_error_message">هەڵەیەکی کوشندە ڕوویدا. بۆ وردەکارییەکان لۆگەکە بپشکنە.\nبەردەوامی ئیمولەیشن لەوانەیە ببێتە هۆی تێکچوون و فڕێدانەدەرەوە.</string>
<string name="performance_warning">کوژاندنەوەی ئەم ڕێکخستنە دەبێتە هۆی کەمکردنەوەی کارایی ئیمولەیشن! بۆ باشترین ئەزموون، باشترە ئەم ڕێکخستنە چالاک بهێڵیتەوە.</string>
<!-- Region Names -->
<string name="region_japan">ژاپۆن</string>
<string name="region_usa">ئەمریکا</string>
<string name="region_europe">ئەورووپا</string>
<string name="region_australia">ئوسترالیا</string>
<string name="region_china">چین</string>
<string name="region_korea">کۆریا</string>
<string name="region_taiwan">تایوان</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">ڤوڵکان</string>
<string name="renderer_none">هیچ</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">ئاسایی</string>
<string name="renderer_accuracy_high">بەرز</string>
<string name="renderer_accuracy_extreme">ئەوپەڕ (خاو)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (خاو)</string>
<string name="resolution_three">3X (2160p/3240p) (خاو)</string>
<string name="resolution_four">4X (2880p/4320p) (خاو)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">دەستبەجێ (کوژاوە)</string>
<string name="renderer_vsync_mailbox">سندوقی پۆستە</string>
<string name="renderer_vsync_fifo">FIFO (پێکراو)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO ئارام</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">نزیکترین دراوسێ</string>
<string name="scaling_filter_bilinear">دوو هێڵی</string>
<string name="scaling_filter_bicubic">دووخشتەکی</string>
<string name="scaling_filter_gaussian">گاوسی</string>
<string name="scaling_filter_scale_force">پێوەرهێز</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ سوپەر ووردبینی</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">هیچ</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<string name="screen_layout_auto">خودکار</string>
<!-- Aspect Ratios -->
<string name="ratio_default">بنەڕەت (16:9)</string>
<string name="ratio_force_four_three">ڕووبەری 4:3</string>
<string name="ratio_force_twenty_one_nine">ڕووبەری 21:9</string>
<string name="ratio_force_sixteen_ten">ڕووبەری 16:10</string>
<string name="ratio_stretch">کشانی پڕ بەشاشە</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">وورد</string>
<string name="cpu_accuracy_unsafe">ناسەقامگیر</string>
<string name="cpu_accuracy_paranoid">بەگومان (خاو)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">4 دوگمەکە</string>
<string name="gamepad_left_stick">گێڕی چەپ</string>
<string name="gamepad_right_stick">گێڕی ڕاست</string>
<string name="gamepad_home">ماڵەوە</string>
<string name="gamepad_screenshot">وێنەگرتنی شاشە</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">ئامادەکردنی سێبەرەکان</string>
<string name="building_shaders">دروستکردنی سێبەرەکان</string>
<!-- Theme options -->
<string name="change_app_theme">گۆڕینی ڕووکاری ئەپەکە</string>
<string name="theme_default">بنەڕەت</string>
<string name="theme_material_you">کەرەستەی تۆ</string>
<!-- Theme Modes -->
<string name="change_theme_mode">گۆڕینی دۆخی ڕووکار</string>
<string name="theme_mode_follow_system">پەیڕەوی کردنی سیستەم</string>
<string name="theme_mode_light">ڕوناکی</string>
<string name="theme_mode_dark">تاریک</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">پاشبنەمای ڕەش</string>
<string name="use_black_backgrounds_description">لە کاتی بەکارهێنانی ڕووکاری تاریکدا، پاشبنەمای ڕەش دادەنێ.</string>
<!-- Licenses screen strings -->
<string name="licenses">مۆڵەتەکان</string>
<string name="license_fidelityfx_fsr_description">بەرزکردنەوەی کوالێتی بەرز لە کۆمپانیای AMD</string>
</resources>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Diese Software kann Spiele für die Nintendo Switch abspielen. Keine Spiele oder Spielekeys sind enthalten.&lt;br /&gt;&lt;br /&gt;Bevor du beginnst, bitte halte deine <![CDATA[<b> prod.keys </b>]]> auf deinem Gerät bereit. .&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Mehr Infos</a>]]></string>
<string name="emulation_notification_channel_name">Emulation ist aktiv</string>
@@ -25,6 +25,7 @@
<string name="back">Zurück</string>
<string name="add_games">Spiele hinzufügen</string>
<string name="add_games_description">Spieleverzeichnis auswählen</string>
<string name="step_complete">Fertig!</string>
<!-- Home strings -->
<string name="home_games">Spiele</string>
@@ -38,6 +39,7 @@
<string name="add_games_warning_description">Spiele werden in der Spieleliste nicht angezeigt, wenn kein Ordner ausgewählt ist.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">Spiele suchen</string>
<string name="search_settings">Einstellungen suchen</string>
<string name="games_dir_selected">Spieleverzeichnis ausgewählt</string>
<string name="install_prod_keys">prod.keys installieren</string>
<string name="install_prod_keys_description">Zum Entschlüsseln von Spielen benötigt</string>
@@ -60,8 +62,11 @@
<string name="invalid_keys_file">Ungültige Schlüsseldatei ausgewählt</string>
<string name="install_keys_success">Schlüssel erfolgreich installiert</string>
<string name="reading_keys_failure">Fehler beim Lesen der Schlüssel</string>
<string name="install_prod_keys_failure_extension_description">Überprüfen Sie, ob Ihre Schlüsseldatei die Erweiterung \".keys\" hat, und versuchen Sie es erneut.</string>
<string name="install_amiibo_keys_failure_extension_description">Überprüfen Sie, ob Ihre Schlüsseldatei die Erweiterung \".bin\" hat, und versuchen Sie es erneut.</string>
<string name="invalid_keys_error">Ungültige Schlüssel</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Die ausgewählte Datei ist falsch oder beschädigt. Bitte kopieren Sie Ihre Schlüssel erneut.</string>
<string name="install_gpu_driver">GPU-Treiber installieren</string>
<string name="install_gpu_driver_description">Alternative Treiber für eventuell bessere Leistung oder Genauigkeit installieren</string>
<string name="advanced_settings">Erweiterte Einstellungen</string>
@@ -84,7 +89,17 @@
<string name="save_file_invalid_zip_structure_description">Der erste Unterordnername muss die Titel-ID des Spiels sein.</string>
<string name="import_saves">Importieren</string>
<string name="export_saves">Exportieren</string>
<string name="install_firmware">Firmware installieren</string>
<string name="install_firmware_description">Die Firmware muss in einem ZIP-Archiv vorliegen und wird zum Booten einiger Spiele benötigt</string>
<string name="firmware_installing">Firmware wird installiert</string>
<string name="firmware_installed_success">Die Firmware wurde erfolgreich installiert!</string>
<string name="firmware_installed_failure">Bei der Firmware installation ist etwas fehlgeschlagen.</string>
<string name="share_log">Debug-Logs teilen</string>
<string name="share_log_description">Debug-Logs an yuzu zur Untersuchung absenden</string>
<string name="share_log_missing">Keine Log-Datei gefunden</string>
<string name="install_game_content">Spiel installieren</string>
<string name="install_game_content_description">Spiel Update oder DLC installieren</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia ist nicht real</string>
<string name="copied_to_clipboard">In die Zwischenablage kopiert</string>
@@ -92,7 +107,10 @@
<string name="contributors">Beitragende</string>
<string name="contributors_description">Gemacht mit \u2764 vom yuzu Team</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Projekte, die yuzu für Android möglich machen </string>
<string name="build">Build</string>
<string name="user_data">Nutzerdaten</string>
<string name="user_data_export_cancelled">Export abgebrochen</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
@@ -107,45 +125,39 @@
<string name="early_access_updates">Früherer Zugriff auf Updates</string>
<string name="no_manual_installation">Keine manuelle Installation</string>
<string name="prioritized_support">Priorisierte Unterstützung</string>
<string name="helping_game_preservation">Beitrag zur Erhaltung der Spiele</string>
<string name="our_eternal_gratitude">Unsere ewige Dankbarkeit</string>
<string name="are_you_interested">Bist du interessiert?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Geschwindigkeitsbegrenzung aktivieren</string>
<string name="frame_limit_enable_description">Wenn aktiviert, wird die Emulationsgeschwindigkeit auf einen Prozentsatz der normalen Geschwindigkeit begrenzt.</string>
<string name="frame_limit_enable">Limitierte Geschwindigkeit</string>
<string name="frame_limit_enable_description">Limitiert die Geschwindigkeit auf einen von dir festgelegten Prozentsatz.</string>
<string name="frame_limit_slider">Geschwindkeitsbegrenzung in Prozent</string>
<string name="frame_limit_slider_description">Legt den Prozentsatz der Bergrenzung der Emulationsgeschwindigkeit fest. Mit dem Standardwert von 100% wird die Emulation auf die normale Geschwindigkeit begrenzt. Höhere oder niedrigere Werte erhöhen oder verringern die Geschwindigkeitsbegrenzung.</string>
<string name="frame_limit_slider_description">Gibt die prozentuale Geschwindigkeit der Emulation an. 100% sind normal. Werte darüber oder drunter werden die Geschwindigkeit entsprechend verändern.</string>
<string name="cpu_accuracy">CPU-Genauigkeit</string>
<!-- System settings strings -->
<string name="use_docked_mode">Dock-Modus</string>
<string name="use_docked_mode_description">Emuliert im Dock-Modus, was die Auflösung verbessert, aber die Leistung senkt.</string>
<string name="use_docked_mode">Gedockter Modus</string>
<string name="use_docked_mode_description">Der Docked Modus erhöht die Auflösung, verringert die aber die Leistung. Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string>
<string name="emulated_region">Emulierte Region</string>
<string name="emulated_language">Emulierte Sprache</string>
<string name="select_rtc_date">RTC-Datum auswählen</string>
<string name="select_rtc_time">RTC-Zeit auswählen</string>
<string name="use_custom_rtc">Benutzerdefinierte RTC aktivieren</string>
<string name="use_custom_rtc_description">Mit dieser Einstellung kann eine benutzerdefinierte Echtzeituhr unabhängig von der aktuellen Systemzeit verwendet werden.</string>
<string name="set_custom_rtc">Benutzerdefinierte RTC einstellen</string>
<string name="use_custom_rtc">Benutzerdefinierte Echtzeituhr</string>
<!-- Graphics settings strings -->
<string name="renderer_api">API</string>
<string name="renderer_accuracy">Genauigkeitsstufe</string>
<string name="renderer_resolution">Auflösung</string>
<string name="renderer_vsync">VSync-Modus</string>
<string name="renderer_screen_layout">Orientierung</string>
<string name="renderer_aspect_ratio">Seitenverhältnis</string>
<string name="renderer_scaling_filter">Fensteranpassungsfilter</string>
<string name="renderer_anti_aliasing">Kantenglättungs-Methode</string>
<string name="renderer_force_max_clock">Maximale Taktfrequenz erzwingen (nur Adreno)</string>
<string name="renderer_force_max_clock_description">Erzwingt den Betrieb der GPU mit der maximal möglichen Taktfrequenz (Temperaturbeschränkungen werden weiterhin angewendet).</string>
<string name="renderer_asynchronous_shaders">Asynchrone Shader nutzen</string>
<string name="renderer_asynchronous_shaders_description">Kompiliert Shader asynchron, was Ruckler reduziert, aber zu Glitches führen kann.</string>
<string name="renderer_debug">Grafik-Debugging aktivieren</string>
<string name="renderer_debug_description">Wenn aktiviert, schaltet die Grafik-API in einen langsameren Debugging-Modus.</string>
<string name="use_disk_shader_cache">Nutze Festplatten-Shader-Cache</string>
<string name="use_disk_shader_cache_description">Ruckeln wird durch das Speichern und Laden von generierten Shadern auf der Festplatte reduziert.</string>
<!-- Audio settings strings -->
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU Debugging</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Graphik-Debugging</string>
<string name="audio_volume">Lautstärke</string>
<string name="audio_volume_description">Legt die Lautstärke der Audioausgabe fest.</string>
@@ -154,21 +166,28 @@
<string name="ini_saved">Einstellungen gespeichert</string>
<string name="gameid_saved">Einstellungen für %1$s gespeichert</string>
<string name="error_saving">Fehler beim Speichern von %1$s.ini: %2$s</string>
<string name="unimplemented_menu">Unimplementiertes Menü</string>
<string name="loading">Lädt...</string>
<string name="reset_setting_confirmation">Möchtest du diese Einstellung auf den Standardwert zurücksetzen?</string>
<string name="reset_to_default">Auf Standard zurücksetzen</string>
<string name="reset_all_settings">Alle Einstellungen zurücksetzen?</string>
<string name="reset_all_settings_description">Alle erweiterten Einstellungen werden auf ihren Standardwert zurückgesetzt. Dies kann nicht rückgängig gemacht werden.</string>
<string name="settings_reset">Einstellungen zurückgesetzt</string>
<string name="close">Schließen</string>
<string name="learn_more">Mehr erfahren</string>
<string name="auto">Auto</string>
<string name="submit">Absenden</string>
<string name="string_null">Null</string>
<string name="string_import">Importieren</string>
<string name="export">Exportieren</string>
<string name="export_failed">Export fehlgeschlagen</string>
<string name="import_failed">Import fehlgeschlagen</string>
<string name="cancelling">Abbrechen</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU-Treiber auswählen</string>
<string name="select_gpu_driver_title">Möchtest du deinen aktuellen GPU-Treiber ersetzen?</string>
<string name="select_gpu_driver_install">Installieren</string>
<string name="select_gpu_driver_default">Standard</string>
<string name="select_gpu_driver_install_success">%s wurde installiert</string>
<string name="select_gpu_driver_use_default">Standard GPU-Treiber wird verwendet</string>
<string name="select_gpu_driver_error">Ungültiger Treiber ausgewählt, Standard-Treiber wird verwendet!</string>
<string name="system_gpu_driver">System GPU-Treiber</string>
@@ -181,6 +200,7 @@
<string name="preferences_graphics">Grafik</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_theme">Theme und Farbe</string>
<string name="preferences_debug">Debug</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Das ROM ist verschlüsselt</string>
@@ -194,22 +214,15 @@
<string name="emulation_exit">Emulation beenden</string>
<string name="emulation_done">Fertig</string>
<string name="emulation_fps_counter">FPS Zähler</string>
<string name="emulation_toggle_controls">Steuerung umschalten</string>
<string name="emulation_rel_stick_center">Relative Stick-Mitte</string>
<string name="emulation_dpad_slide">DPad Slide</string>
<string name="emulation_haptics">Haptik</string>
<string name="emulation_show_overlay">Overlay anzeigen</string>
<string name="emulation_toggle_all">Alle umschalten</string>
<string name="emulation_control_adjust">Overlay anpassen</string>
<string name="emulation_control_scale">Größe</string>
<string name="emulation_control_opacity">Transparenz</string>
<string name="emulation_touch_overlay_reset">Overlay zurücksetzen</string>
<string name="emulation_touch_overlay_edit">Overlay bearbeiten</string>
<string name="emulation_pause">Emulation pausieren</string>
<string name="emulation_unpause">Emulation fortsetzen</string>
<string name="emulation_input_overlay">Overlay-Optionen</string>
<string name="load_settings">Lädt Einstellungen...</string>
<string name="load_settings">Lade Einstellungen...</string>
<!-- Software keyboard -->
<string name="software_keyboard">Software-Tastatur</string>
@@ -223,7 +236,7 @@
<string name="fatal_error">Schwerwiegender Fehler</string>
<string name="fatal_error_message">Ein schwerwiegender Fehler ist aufgetreten. Einzelheiten wurden im Log protokolliert.\nDas Fortsetzen der Emulation kann zu Abstürzen und Bugs führen.</string>
<string name="performance_warning">Das Deaktivieren dieser Einstellung führt zu erheblichen Leistungsverlusten! Für ein optimales Erlebnis wird empfohlen, sie aktiviert zu lassen.</string>
<string name="memory_formatted">%1$s %2$s</string>
<!-- Region Names -->
<string name="region_japan">Japan</string>
<string name="region_usa">USA</string>
@@ -233,6 +246,15 @@
<string name="region_korea">Korea</string>
<string name="region_taiwan">Taiwan</string>
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">Keiner</string>
@@ -269,12 +291,15 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_auto">Auto</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Standard (16:9)</string>
<string name="ratio_force_four_three">4:3 erzwingen</string>
<string name="ratio_force_twenty_one_nine">21:9 erzwingen</string>
<string name="ratio_force_sixteen_ten">Erzwinge 16:10</string>
<string name="ratio_stretch">Auf Fenster anpassen</string>
<string name="ratio_stretch">Auf Bildschirmgröße anpsassen</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Akkurat</string>
@@ -282,9 +307,9 @@
<string name="cpu_accuracy_paranoid">Paranoid (Langsam)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">Steuerkreuz</string>
<string name="gamepad_left_stick">Linker Analogstick</string>
<string name="gamepad_right_stick">Rechter Analogstick</string>
<string name="gamepad_d_pad">D-Pad</string>
<string name="gamepad_left_stick">Linker Stick</string>
<string name="gamepad_right_stick">Rechter Stick</string>
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">Screenshot</string>
@@ -293,18 +318,30 @@
<string name="building_shaders">Shader werden erstellt</string>
<!-- Theme options -->
<string name="change_app_theme">App-Theme ändern</string>
<string name="change_app_theme">App-Thema ändern</string>
<string name="theme_default">Standard</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Theme-Modus ändern</string>
<string name="change_theme_mode">Themen-Modus ändern</string>
<string name="theme_mode_follow_system">System folgen</string>
<string name="theme_mode_light">Hell</string>
<string name="theme_mode_dark">Dunkel</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Schwarze Hintergünde verwenden</string>
<string name="use_black_backgrounds">Schwarze Hintergründe</string>
<string name="use_black_backgrounds_description">Bei Verwendung des dunklen Themes, schwarze Hintergründe verwenden.</string>
</resources>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Bild im Bild</string>
<string name="pause">Pause</string>
<string name="mute">Stummschalten</string>
<string name="unmute">Ton aktivieren</string>
<!-- Licenses screen strings -->
<string name="licenses">Lizenzen</string>
<string name="license_fidelityfx_fsr_description">Hochwertiges Upscaling von AMD</string>
</resources>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Este software ejecuta juegos para la videoconsola Nintendo Switch. Los videojuegos o keys no vienen incluidos.&lt;br /&gt;&lt;br /&gt;Antes de empezar, por favor, localice el archivo <![CDATA[<b> prod.keys </b>]]>en el almacenamiento de su dispositivo..&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saber más</a>]]></string>
<string name="app_disclaimer">Este software ejecuta juegos para la videoconsola Nintendo Switch. Los videojuegos o claves no vienen incluidos.&lt;br /&gt;&lt;br /&gt;Antes de empezar, por favor, localice el archivo <![CDATA[<b> prod.keys </b>]]>en el almacenamiento de su dispositivo..&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saber más</a>]]></string>
<string name="emulation_notification_channel_name">Emulación activa</string>
<string name="emulation_notification_channel_description">Muestra una notificación persistente cuando la emulación está activa.</string>
<string name="emulation_notification_running">yuzu esta ejecutándose</string>
@@ -25,6 +25,7 @@
<string name="back">Atrás</string>
<string name="add_games">Añadir Juegos</string>
<string name="add_games_description">Selecciona la carpeta de juegos</string>
<string name="step_complete">¡Completado!</string>
<!-- Home strings -->
<string name="home_games">Juegos</string>
@@ -37,7 +38,8 @@
<string name="add_games_warning">¿Omitir la selección de la carpeta de juegos?</string>
<string name="add_games_warning_description">No se mostrará ningún juego si no se ha seleccionado una carpeta de juegos.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">Buscar Juegos</string>
<string name="home_search_games">Buscar juegos</string>
<string name="search_settings">Buscar configuración</string>
<string name="games_dir_selected">Directorio de juegos seleccionado</string>
<string name="install_prod_keys">Instalar prod.keys</string>
<string name="install_prod_keys_description">Requerido para descifrar juegos</string>
@@ -58,15 +60,18 @@
<string name="warning_cancel">Cancelar</string>
<string name="install_amiibo_keys">Instalar clave de Amiiboo</string>
<string name="install_amiibo_keys_description">Necesario para usar Amiibo en el juego</string>
<string name="invalid_keys_file">Archivo de claves inválido seleccionado</string>
<string name="invalid_keys_file">Archivo de claves seleccionado inválido</string>
<string name="install_keys_success">Claves instaladas correctamente</string>
<string name="reading_keys_failure">Error al leer las claves de cifrado</string>
<string name="install_prod_keys_failure_extension_description">Compruebe que el archivo de claves tenga una extensión .keys y pruebe otra vez.</string>
<string name="install_amiibo_keys_failure_extension_description">Compruebe que el archivo de claves tenga una extensión .bin y pruebe otra vez.</string>
<string name="invalid_keys_error">Claves de cifrado no válidas</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">El archivo seleccionado es incorrecto o está corrupto. Vuelva a redumpear sus claves.</string>
<string name="install_gpu_driver">Instalar driver de GPU</string>
<string name="install_gpu_driver_description">Instale drivers alternativos para obtener un rendimiento o una precisión potencialmente mejores</string>
<string name="advanced_settings">Opciones avanzadas</string>
<string name="advanced_settings_game">Configuración avanzada: %1$s</string>
<string name="settings_description">Configurar las opciones del emulador</string>
<string name="search_recently_played">Jugado recientemente</string>
<string name="search_recently_added">Añadido recientemente</string>
@@ -86,6 +91,33 @@
<string name="save_file_invalid_zip_structure_description">El nombre de la primera subcarpeta debe ser el Title ID del juego.</string>
<string name="import_saves">Importar</string>
<string name="export_saves">Exportar</string>
<string name="install_firmware">Instalar firmware</string>
<string name="install_firmware_description">El firmware debe estar en un archivo ZIP y es necesario para ejecutar algunos juegos</string>
<string name="firmware_installing">Instalando firmware</string>
<string name="firmware_installed_success">Firmware instalado con éxito</string>
<string name="firmware_installed_failure">Falló la instalación de firmware</string>
<string name="firmware_installed_failure_description">Asegúrese de que los archivos nca del firmware estén en la raíz del zip e inténtelo de nuevo.</string>
<string name="share_log">Compartir registros de depuración</string>
<string name="share_log_description">Comparta el archivo de registro de yuzu para depurar problemas</string>
<string name="share_log_missing">No se encontró ningún archivo de registro</string>
<string name="install_game_content">Instalar contenido de juego</string>
<string name="install_game_content_description">Instalar actualizaciones o DLC</string>
<string name="installing_game_content">Instalando contenido...</string>
<string name="install_game_content_failure">Error instalando archivo(s) a la NAND</string>
<string name="install_game_content_failure_description">Asegúrese de que el/los contenido(s) son válidos y que el archivo prod.keys esté instalado.</string>
<string name="install_game_content_failure_base">La instalación de los juegos base no está permitida para así evitar posibles conflictos.</string>
<string name="install_game_content_failure_file_extension">Sólo hay soporte para el contenido en NSP y XCI. Asegúrese de que el/los contenido(s) son válidos.</string>
<string name="install_game_content_failed_count">%1$d error(es) de instalación</string>
<string name="install_game_content_success">Contenido(s) de juego instalado/s con éxito</string>
<string name="install_game_content_success_install">%1$d instalado con éxito</string>
<string name="install_game_content_success_overwrite">%1$d sobreescrito con éxito</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">Drivers personalizados no soportados</string>
<string name="custom_driver_not_supported_description">En estos momentos, la carga de drivers personalizados no está disponible para este dispositivo..\n¡Comprueba esta opción en el futuro para ver si ya está añadido el soporte a ese dispositivo!</string>
<string name="manage_yuzu_data">Administrar datos de yuzu</string>
<string name="manage_yuzu_data_description">Importa/exporta el firmware, las keys, los datos de usuario, ¡y más!</string>
<string name="share_save_file">Compartir archivo de guardado</string>
<string name="export_save_failed">La exportación del guardado falló</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia no es real</string>
@@ -94,7 +126,18 @@
<string name="contributors">Contribuidores</string>
<string name="contributors_description">Hecho con \u2764 del equipo yuzu</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Proyectos que hacen que yuzu para Android sea una realidad</string>
<string name="build">Versión</string>
<string name="user_data">Datos de usuario</string>
<string name="user_data_description">Importa/exporta todos los datos de usuario.\n\nCuando se importen los datos de usuario, ¡los demás datos de usuario existentes serán borrados!</string>
<string name="exporting_user_data">Exportando datos de usuario...</string>
<string name="importing_user_data">Importando datos de usuario...</string>
<string name="import_user_data">Importar datos de usuario</string>
<string name="invalid_yuzu_backup">Backup de válido</string>
<string name="user_data_export_success">Datos de usuario exportados con éxito</string>
<string name="user_data_import_success">Datos de usuario importados con éxito</string>
<string name="user_data_export_cancelled">Exportación cancelada</string>
<string name="user_data_import_failed_description">Asegúrese de que las carpetas de datos de usuario estén en la raíz de la carpeta del zip y contengan un archivo config en config/config.ini e inténtelo de nuevo.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
@@ -114,41 +157,53 @@
<string name="are_you_interested">¿Estás interesado?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Activar limite de velocidad</string>
<string name="frame_limit_enable_description">Cuando está habilitado, la velocidad de emulación se limitará a un porcentaje específico de la velocidad normal.</string>
<string name="frame_limit_enable">Limitar velocidad</string>
<string name="frame_limit_enable_description">Limita la velocidad de emulación a un porcentaje específico de la velocidad normal.</string>
<string name="frame_limit_slider">Limitar porcentaje de velocidad</string>
<string name="frame_limit_slider_description">Especifica el porcentaje para limitar la velocidad de emulación. Con el valor predeterminado del 100 %, la emulación se limitará a la velocidad normal. Valores más altos o más bajos aumentarán o disminuirán el límite de velocidad.</string>
<string name="frame_limit_slider_description">Especifica el porcentaje para limitar la velocidad de emulación. 100% es la velocidad normal. Valores más altos o bajos incrementarán o disminuirán el límite de velocidad.</string>
<string name="cpu_accuracy">Precisión de CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">Modo sobremesa</string>
<string name="use_docked_mode_description">Emula en modo sobremesa, lo que aumenta la resolución perjudicando el rendimiento.</string>
<string name="use_docked_mode">Modo Sobremesa</string>
<string name="use_docked_mode_description">Incrementa la resolución al coste de reducir el rendimiento. El Modo Portátil es usado cuando está desactivado, reduciendo la resolución y mejorando así el rendimiento.</string>
<string name="emulated_region">Región emulada</string>
<string name="emulated_language">Idioma emulado</string>
<string name="select_rtc_date">Seleccionar Fecha RTC</string>
<string name="select_rtc_time">Seleccionar Tiempo RTC</string>
<string name="use_custom_rtc">Habilitar RTC Personalizado</string>
<string name="use_custom_rtc_description">Esta configuración le permite configurar un reloj de tiempo real personalizado diferente a la hora actual de su sistema</string>
<string name="set_custom_rtc">Establecer RTC Personalizado</string>
<string name="select_rtc_date">Seleccionar fecha RTC</string>
<string name="select_rtc_time">Seleccionar tiempo RTC</string>
<string name="use_custom_rtc">RTC personalizado</string>
<string name="use_custom_rtc_description">Te permite tener un reloj personalizado en tiempo real diferente del tiempo del propio sistema.</string>
<string name="set_custom_rtc">Configurar RTC personalizado</string>
<!-- Graphics settings strings -->
<string name="renderer_api">API</string>
<string name="renderer_accuracy">Nivel de precisión</string>
<string name="renderer_resolution">Resolución</string>
<string name="renderer_resolution">Resolución (Portátil/Sobremesa)</string>
<string name="renderer_vsync">Modo VSync</string>
<string name="renderer_screen_layout">Orientación</string>
<string name="renderer_aspect_ratio">Relación de aspecto</string>
<string name="renderer_scaling_filter">Filtro de adaptación de ventana</string>
<string name="renderer_anti_aliasing">Metodo Anti Aliasing</string>
<string name="renderer_anti_aliasing">Método anti-aliasing</string>
<string name="renderer_force_max_clock">Forzar velocidad al máximo (solo Adreno)</string>
<string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string>
<string name="renderer_asynchronous_shaders">Usar shaders asíncronos</string>
<string name="renderer_asynchronous_shaders_description">Compila shaders de forma asincrónica, lo que reduci los parones pero puede introducir fallos.</string>
<string name="renderer_debug">Habilitar la depuración de gráficos</string>
<string name="renderer_debug_description">Cuando esté marcado, la API de gráficos entra en un modo de depuración más lento.</string>
<string name="use_disk_shader_cache">Usar caché de shaders en disco</string>
<string name="use_disk_shader_cache_description">Reduzca los parones almacenando y cargando shaders generados en el disco.</string>
<string name="renderer_asynchronous_shaders_description">Compila shaders de manera asíncrona, reduciendo los parones, pero puede introducir fallos.</string>
<string name="renderer_reactive_flushing">Usar limpieza reactiva</string>
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
<string name="use_disk_shader_cache">Caché de shaders en disco</string>
<string name="use_disk_shader_cache_description">Reduce los parones almacenando y cargando shaders generados.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Depuración de CPU</string>
<string name="cpu_debug_mode_description">Pone la CPU en un modo de depuración lento.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Depuración de gráficos</string>
<string name="renderer_debug_description">Configura la API gráfica a un modo de depuración lento.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Motor de salida</string>
<string name="audio_volume">Volumen</string>
<string name="audio_volume_description">Especifica el volumen de la salida de audio.</string>
@@ -157,21 +212,30 @@
<string name="ini_saved">Configuración guardada</string>
<string name="gameid_saved">Configuración guardada para %1$s</string>
<string name="error_saving">Error guardando %1$s.ini: %2$s</string>
<string name="unimplemented_menu">Menú sin implementar</string>
<string name="loading">Cargando...</string>
<string name="shutting_down">Saliendo...</string>
<string name="reset_setting_confirmation">¿Desea restablecer esta configuración a su valor predeterminado?</string>
<string name="reset_to_default">Restablecer a predeterminado</string>
<string name="reset_all_settings">¿Restablecer todas las configuraciones?</string>
<string name="reset_all_settings_description">Todas las configuraciones avanzadas se restablecerán a su configuración predeterminada. Esto no se puede deshacer.</string>
<string name="reset_all_settings_description">Todas las opciones avanzadas se restablecerán a su configuración predeterminada. Esta acción no se puede deshacer.</string>
<string name="settings_reset">Reiniciar la configuracion</string>
<string name="close">Cerrar</string>
<string name="learn_more">Más información</string>
<string name="learn_more">Saber más</string>
<string name="auto">Auto</string>
<string name="submit">Enviar</string>
<string name="string_null">Null</string>
<string name="string_import">Importar</string>
<string name="export">Exportar</string>
<string name="export_failed">La exportación falló</string>
<string name="import_failed">La importación falló</string>
<string name="cancelling">Cancelando</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleccionar driver GPU</string>
<string name="select_gpu_driver_title">¿Quiere reemplazar el driver de GPU actual?</string>
<string name="select_gpu_driver_install">Instalar</string>
<string name="select_gpu_driver_default">Predeterminado</string>
<string name="select_gpu_driver_install_success">Instalado %s</string>
<string name="select_gpu_driver_use_default">Usando el driver de GPU por defecto </string>
<string name="select_gpu_driver_error">¡Driver no válido, utilizando el predeterminado del sistema!</string>
<string name="system_gpu_driver">Driver GPU del sistema</string>
@@ -184,10 +248,11 @@
<string name="preferences_graphics">Gráficos</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_theme">Tema y color</string>
<string name="preferences_debug">Depuración</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Su ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga las guías para redumpear <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-cartridge-games\">cartuchos de juegos</a> o <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-installed-titles-eshop\">titulos instalados</a>.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga las guías para redumpear<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de juegos</a> o <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Por favor, compruebe que su archivo <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado, para que los juegos sean descifrados.]]></string>
<string name="loader_error_video_core">Ocurrió un error al inicializar el núcleo de video, posiblemente debido a una incompatibilidad con el driver seleccionado</string>
<string name="loader_error_video_core_description">Esto suele deberse a un driver de GPU incompatible. La instalación de un controlador de GPU personalizado puede resolver este problema.</string>
@@ -198,25 +263,25 @@
<string name="emulation_exit">Salir de la emulación</string>
<string name="emulation_done">Hecho</string>
<string name="emulation_fps_counter">Contador de FPS</string>
<string name="emulation_toggle_controls">Alternar Controles</string>
<string name="emulation_rel_stick_center">Centro Relativo del Stick</string>
<string name="emulation_dpad_slide">Deslizamiento de la Cruceta</string>
<string name="emulation_haptics">Hápticos</string>
<string name="emulation_show_overlay">Mostrar pantalla</string>
<string name="emulation_toggle_all">Alternar Todo</string>
<string name="emulation_control_adjust">Ajustar pantalla</string>
<string name="emulation_toggle_controls">Alternar controles</string>
<string name="emulation_rel_stick_center">Centro relativo del stick</string>
<string name="emulation_dpad_slide">Deslizamiento de la cruceta</string>
<string name="emulation_haptics">Toques hápticos</string>
<string name="emulation_show_overlay">Mostrar overlay</string>
<string name="emulation_toggle_all">Alternar todo</string>
<string name="emulation_control_adjust">Ajustar overlay</string>
<string name="emulation_control_scale">Escala</string>
<string name="emulation_control_opacity">Opacidad</string>
<string name="emulation_touch_overlay_reset">Reiniciar pantalla</string>
<string name="emulation_touch_overlay_edit">Editar pantalla</string>
<string name="emulation_pause">Pausar Emulación</string>
<string name="emulation_unpause">Reanudar Emulación</string>
<string name="emulation_input_overlay">Opciones de pantalla </string>
<string name="emulation_touch_overlay_reset">Reiniciar overlay</string>
<string name="emulation_touch_overlay_edit">Editar overlay</string>
<string name="emulation_pause">Pausar emulación</string>
<string name="emulation_unpause">Despausar emulación</string>
<string name="emulation_input_overlay">Opciones de overlay</string>
<string name="load_settings">Cargando configuración...</string>
<!-- Software keyboard -->
<string name="software_keyboard">Software del teclado</string>
<string name="software_keyboard">Teclado de software</string>
<!-- Errors and warnings -->
<string name="abort_button">Abortar</string>
@@ -228,6 +293,9 @@
<string name="fatal_error">Error fatal</string>
<string name="fatal_error_message">Ocurrió un error fatal. Consulte el registro para obtener más detalles.\nContinuar con la emulación puede provocar bloqueos y errores.</string>
<string name="performance_warning">¡Desactivar esta configuración reducirá significativamente el rendimiento de la emulación! Para obtener la mejor experiencia, se recomienda dejar esta configuración habilitada.</string>
<string name="device_memory_inadequate">RAM de dispositivo: %1$s\nRecomendado: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">¡No hay ningún juego ejecutable presente!</string>
<!-- Region Names -->
<string name="region_japan">Japón</string>
@@ -238,7 +306,14 @@
<string name="region_korea">Corea</string>
<string name="region_taiwan">Taiwán</string>
<!-- Language Names -->
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@@ -276,6 +351,11 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Paisaje</string>
<string name="screen_layout_portrait">Retrato</string>
<string name="screen_layout_auto">Auto</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Predeterminado (16:9)</string>
<string name="ratio_force_four_three">Forzar 4:3</string>
@@ -300,7 +380,7 @@
<string name="building_shaders">Construyendo shaders</string>
<!-- Theme options -->
<string name="change_app_theme">Cambiar Tema</string>
<string name="change_app_theme">Cambiar tema</string>
<string name="theme_default">Predeterminado</string>
<string name="theme_material_you">Material You</string>
@@ -310,8 +390,22 @@
<string name="theme_mode_light">Claro</string>
<string name="theme_mode_dark">Oscuro</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Usar Fondos Negros</string>
<string name="use_black_backgrounds">Fondos oscuros</string>
<string name="use_black_backgrounds_description">Cuando utilice el modo oscuro, aplique fondos negros.</string>
</resources>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Picture in Picture</string>
<string name="picture_in_picture_description">Minimizar ventana cuando esté en segundo plano</string>
<string name="pause">Pausar</string>
<string name="play">Jugar</string>
<string name="mute">Mutear</string>
<string name="unmute">Desmutear</string>
<!-- Licenses screen strings -->
<string name="licenses">Licencias</string>
<string name="license_fidelityfx_fsr_description">Upscaling de alta calidad de AMD</string>
</resources>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Ce logiciel exécutera des jeux pour la console de jeu Nintendo Switch. Aucun jeux ou clés n\'est inclus.&lt;br /&gt;&lt;br /&gt;Avant de commencer, veuillez localiser votre fichier <![CDATA[<b> prod.keys </b>]]> sur le stockage de votre appareil.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">En savoir plus</a>]]></string>
<string name="emulation_notification_channel_name">L\'émulation est active</string>
@@ -19,12 +19,13 @@
<string name="games">Jeux</string>
<string name="games_description">Sélectionnez votre dossier &lt;b>de Jeux&lt;/b> avec le bouton ci-dessous.</string>
<string name="done">Terminé</string>
<string name="done_description">Vous êtes prêt.\nProfitez de vos jeux !</string>
<string name="done_description">Vous êtes prêt.\nProfitez de vos jeux !</string>
<string name="text_continue">Continuer</string>
<string name="next">Suivant</string>
<string name="back">Retour</string>
<string name="add_games">Ajouter des jeux</string>
<string name="add_games_description">Sélectionner votre dossier de jeux</string>
<string name="add_games_description">Sélectionner le dossier des jeux</string>
<string name="step_complete">Terminé !</string>
<!-- Home strings -->
<string name="home_games">Jeux</string>
@@ -32,12 +33,13 @@
<string name="home_settings">Paramètres</string>
<string name="empty_gamelist">Aucun fichier n\'a été trouvé ou aucun répertoire de jeu n\'a encore été sélectionné.</string>
<string name="search_and_filter_games">Rechercher et filtrer les jeux</string>
<string name="select_games_folder">Sélectionner le dossier de jeux</string>
<string name="select_games_folder">Sélectionner le dossier des jeux</string>
<string name="select_games_folder_description">Permet à yuzu de remplir la liste des jeux</string>
<string name="add_games_warning">Ne pas sélectionner le dossier des jeux ?</string>
<string name="add_games_warning">Ne pas sélectionner le dossier des jeux ?</string>
<string name="add_games_warning_description">Les jeux ne seront pas affichés dans la liste des jeux si aucun dossier n\'est sélectionné.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">Rechercher des jeux</string>
<string name="search_settings">Rechercher un paramètre</string>
<string name="games_dir_selected">Répertoire de jeux sélectionné</string>
<string name="install_prod_keys">Installer prod.keys</string>
<string name="install_prod_keys_description">Nécessaire pour décrypter les jeux commerciaux.</string>
@@ -46,7 +48,7 @@
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Notifications</string>
<string name="notifications_description">Accordez l\'autorisation de notification avec le bouton ci-dessous.</string>
<string name="give_permission">Donner la permission</string>
<string name="give_permission">Accorder la permission</string>
<string name="notification_warning">Ne pas accorder la permission de notification ?</string>
<string name="notification_warning_description">yuzu ne pourra pas vous communiquer d\'informations importantes.</string>
<string name="permission_denied">Permission refusée</string>
@@ -61,12 +63,15 @@
<string name="invalid_keys_file">Fichier de clés sélectionné invalide</string>
<string name="install_keys_success">Clés installées avec succès</string>
<string name="reading_keys_failure">Erreur lors de la lecture des clés de chiffrement</string>
<string name="install_prod_keys_failure_extension_description">Vérifiez que votre fichier de clés a une extension .keys et réessayez.</string>
<string name="install_amiibo_keys_failure_extension_description">Vérifiez que votre fichier de clés a une extension .bin et réessayez.</string>
<string name="invalid_keys_error">Clés de chiffrement invalides</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Le fichier sélectionné est incorrect ou corrompu. Veuillez dumper à nouveau vos clés.</string>
<string name="install_gpu_driver">Installer le pilote du GPU</string>
<string name="install_gpu_driver_description">Installez des pilotes alternatifs pour des performances ou une précision potentiellement meilleures</string>
<string name="install_gpu_driver_description">Installer des pilotes alternatifs pour des performances ou une précision potentiellement meilleures</string>
<string name="advanced_settings">Paramètres avancés</string>
<string name="advanced_settings_game">Paramètres avancés : %1$s</string>
<string name="settings_description">Configurer les paramètres de l\'émulateur</string>
<string name="search_recently_played">Joué récemment</string>
<string name="search_recently_added">Ajouté récemment</string>
@@ -86,6 +91,33 @@
<string name="save_file_invalid_zip_structure_description">Le nom du premier sous-dossier doit être l\'identifiant du titre du jeu.</string>
<string name="import_saves">Importer</string>
<string name="export_saves">Exporter</string>
<string name="install_firmware">Installer le firmware</string>
<string name="install_firmware_description">Le firmware doit être dans une archive ZIP et est nécessaire pour démarrer certains jeux.</string>
<string name="firmware_installing">Installation du firmware</string>
<string name="firmware_installed_success">Firmware installé avec succès</string>
<string name="firmware_installed_failure">L\'installation du firmware a échoué</string>
<string name="firmware_installed_failure_description">Assurez-vous que les fichiers NCA du firmware se trouvent à la racine du fichier ZIP, puis réessayez.</string>
<string name="share_log">Partager les logs de débogage</string>
<string name="share_log_description">Partagez le fichier de log de yuzu pour déboguer les problèmes.</string>
<string name="share_log_missing">Aucun fichier de log trouvé</string>
<string name="install_game_content">Installer le contenu du jeu</string>
<string name="install_game_content_description">Installer une mise à jour ou un DLC</string>
<string name="installing_game_content">Installation du contenu en cours...</string>
<string name="install_game_content_failure">Erreur lors de l\'installation du fichier dans la NAND</string>
<string name="install_game_content_failure_description">Veuillez vous assurer que le contenu est valide et que le fichier prod.keys est installé.</string>
<string name="install_game_content_failure_base">L\'installation de jeux de base n\'est pas autorisée afin d\'éviter d\'éventuels conflits.</string>
<string name="install_game_content_failure_file_extension">Seuls les contenus NSP et XCI sont pris en charge. Veuillez vérifier que le contenu du jeu est valide.</string>
<string name="install_game_content_failed_count">%1$d erreur(s) d\'installation</string>
<string name="install_game_content_success">Contenu du jeu installé avec succès</string>
<string name="install_game_content_success_install">%1$d installé avec succès</string>
<string name="install_game_content_success_overwrite">%1$d écrasé avec succès</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">Pilotes personnalisés non supporté</string>
<string name="custom_driver_not_supported_description">Le chargement des pilotes personnalisés ne sont pas actuellement pris en charge pour ce périphérique. Vérifiez à nouveau cette option à l\'avenir pour voir si la prise en charge a été ajoutée !</string>
<string name="manage_yuzu_data">Gérer les données de yuzu</string>
<string name="manage_yuzu_data_description">Importer/exporter le firmware, les clés, les données utilisateur, et bien plus encore !</string>
<string name="share_save_file">Partager le fichier de sauvegarde</string>
<string name="export_save_failed">Échec de l\'exportation de la sauvegarde</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia n\'est pas réel</string>
@@ -94,7 +126,18 @@
<string name="contributors">Contributeurs</string>
<string name="contributors_description">Fait avec \u2764 de l\'équipe yuzu</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Des projets qui rendent possible yuzu pour Android</string>
<string name="build">Build</string>
<string name="user_data">Données utilisateur</string>
<string name="user_data_description">Importer/exporter toutes les données de l\'application.\n\nLors de l\'importation des données utilisateur, toutes les données utilisateur existantes seront supprimées !</string>
<string name="exporting_user_data">Exportation des données utilisateur...</string>
<string name="importing_user_data">Importation des données utilisateur...</string>
<string name="import_user_data">Importer des données utilisateur</string>
<string name="invalid_yuzu_backup">Backup yuzu invalide</string>
<string name="user_data_export_success">Les données utilisateur ont été exportés avec succès</string>
<string name="user_data_import_success">Les données utilisateur ont été importées avec succès</string>
<string name="user_data_export_cancelled">Exportation annulée</string>
<string name="user_data_import_failed_description">Assurez-vous que les dossiers de données utilisateur se trouvent à la racine du dossier ZIP et contiennent un fichier de configuration à config/config.ini, puis réessayez.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
@@ -114,65 +157,86 @@
<string name="are_you_interested">Es tu intéressé ?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Activer la vitesse limite</string>
<string name="frame_limit_enable_description">Lorsqu\'elle est activée, la vitesse d\'émulation sera limitée à un pourcentage spécifié de la vitesse normale.</string>
<string name="frame_limit_enable">Limitation de vitesse</string>
<string name="frame_limit_enable_description">Limiter la vitesse d\'émulation à un pourcentage spécifié de la vitesse normale</string>
<string name="frame_limit_slider">Limite en pourcentage de vitesse</string>
<string name="frame_limit_slider_description">Spécifie le pourcentage pour limiter la vitesse d\'émulation. Avec la valeur par défaut de 100%, l\'émulation sera limitée à la vitesse normale. Des valeurs supérieures ou inférieures augmenteront ou diminueront la limite de vitesse.</string>
<string name="frame_limit_slider_description">Spécifier le pourcentage pour limiter la vitesse d\'émulation. 100% correspond à la vitesse normale. Des valeurs plus élevées ou plus basses augmenteront ou diminueront la limite de vitesse.</string>
<string name="cpu_accuracy">Précision du CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">Mode TV</string>
<string name="use_docked_mode_description">Émuler en mode TV augmente la résolution au détriment des performances.</string>
<string name="use_docked_mode_description">Augmenter la résolution, ce qui diminue les performances. Le mode portable est utilisé lorsque la fonction est désactivée, ce qui réduit la résolution et améliore les performances.</string>
<string name="emulated_region">Région émulée</string>
<string name="emulated_language">Langue émulée</string>
<string name="select_rtc_date">Sélectionner la date RTC</string>
<string name="select_rtc_time">Sélectionner l\'heure RTC</string>
<string name="use_custom_rtc">Activer l\'horloge RTC personnalisée</string>
<string name="use_custom_rtc_description">Ce paramètre vous permet de définir une horloge en temps réel personnalisée distincte de l\'heure actuelle de votre système.</string>
<string name="use_custom_rtc">RTC personnalisé</string>
<string name="use_custom_rtc_description">Vous permet de définir une horloge en temps réel personnalisée distincte de l\'heure actuelle de votre système.</string>
<string name="set_custom_rtc">Définir l\'horloge RTC personnalisée</string>
<!-- Graphics settings strings -->
<string name="renderer_api">API</string>
<string name="renderer_accuracy">Niveau de précision</string>
<string name="renderer_resolution">Résolution</string>
<string name="renderer_resolution">Résolution (Mode Portable/Mode TV)</string>
<string name="renderer_vsync">Mode VSync</string>
<string name="renderer_screen_layout">Orientation</string>
<string name="renderer_aspect_ratio">Format</string>
<string name="renderer_scaling_filter">Filtre de fenêtre adaptatif</string>
<string name="renderer_anti_aliasing">Méthode d\'anticrénelage :</string>
<string name="renderer_force_max_clock">Forcer la fréquence d\'horloge maximale (Adreno uniquement)</string>
<string name="renderer_force_max_clock_description">Force le GPU à fonctionner au maximum d\'horloges possibles (les contraintes thermiques seront toujours appliquées).</string>
<string name="renderer_anti_aliasing">Méthode d\'anticrénelage</string>
<string name="renderer_force_max_clock">Forcer les fréquences maximales (Adreno uniquement)</string>
<string name="renderer_force_max_clock_description">Forcer le GPU à fonctionner à ses fréquences maximales possibles (les contraintes thermiques seront toujours appliquées).</string>
<string name="renderer_asynchronous_shaders">Utiliser les shaders asynchrones</string>
<string name="renderer_asynchronous_shaders_description">Compile les shaders de manière asynchrone, ce qui réduira les saccades mais peut entraîner des problèmes visuels.</string>
<string name="renderer_debug">Activer le débogage des graphismes</string>
<string name="renderer_debug_description">Lorsque cette case est cochée, l\'API graphique entre dans un mode de débogage plus lent.</string>
<string name="use_disk_shader_cache">Utiliser les shader cache de disque</string>
<string name="use_disk_shader_cache_description">Réduire les saccades en stockant et en chargeant les shaders générés sur le disque.</string>
<string name="renderer_asynchronous_shaders_description">Compile les shaders de manière asynchrone, réduisant les saccades mais pouvant entraîner des problèmes visuels.</string>
<string name="renderer_reactive_flushing">Utiliser le vidage réactif</string>
<string name="renderer_reactive_flushing_description">Améliore la précision du rendu dans certains jeux au détriment des performances.</string>
<string name="use_disk_shader_cache">Utiliser les shader cache</string>
<string name="use_disk_shader_cache_description">Réduire les saccades en stockant et en chargeant localement les shaders générés</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Débogage du CPU</string>
<string name="cpu_debug_mode_description">Place le CPU en mode lent de débogage.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Débogage des graphismes</string>
<string name="renderer_debug_description">Définit l\'API graphique en mode de débogage lent.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Moteur de sortie</string>
<string name="audio_volume">Volume</string>
<string name="audio_volume_description">Spécifie le volume de la sortie audio.</string>
<string name="audio_volume_description">Spécifier le volume de la sortie audio.</string>
<!-- Miscellaneous -->
<string name="slider_default">Défaut</string>
<string name="slider_default">Par défaut</string>
<string name="ini_saved">Paramètres enregistrés</string>
<string name="gameid_saved">Paramètres enregistrés pour %1$s</string>
<string name="error_saving">Erreur lors de l\'enregistrement de %1$s.ini: %2$s</string>
<string name="unimplemented_menu">Menu non implémenté</string>
<string name="loading">Chargement...</string>
<string name="reset_setting_confirmation">Voulez-vous réinitialiser ce paramètre à sa valeur par défaut ?</string>
<string name="shutting_down">Extinction en cours...</string>
<string name="reset_setting_confirmation">Voulez-vous réinitialiser ce paramètre à sa valeur par défaut ?</string>
<string name="reset_to_default">Réinitialiser par défaut</string>
<string name="reset_all_settings">Réinitialiser tous les réglages ?</string>
<string name="reset_all_settings_description">Tous les paramètres avancés seront réinitialisés à leur configuration par défaut. Ça ne peut pas être annulé.</string>
<string name="settings_reset">Paramètres réinitialisés</string>
<string name="close">Fermer</string>
<string name="learn_more">Plus d\'informations</string>
<string name="learn_more">En savoir plus</string>
<string name="auto">Auto</string>
<string name="submit">Soumettre</string>
<string name="string_null">Nul</string>
<string name="string_import">Importer</string>
<string name="export">Exporter</string>
<string name="export_failed">L\'exportation a échoué</string>
<string name="import_failed">L\'importation a échoué</string>
<string name="cancelling">Annulation</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Sélectionner le pilote du GPU</string>
<string name="select_gpu_driver_title">Souhaitez vous remplacer votre pilote actuel ?</string>
<string name="select_gpu_driver_install">Installer</string>
<string name="select_gpu_driver_default">Défaut</string>
<string name="select_gpu_driver_install_success">%s Installé</string>
<string name="select_gpu_driver_use_default">Utilisation du pilote de GPU par défaut</string>
<string name="select_gpu_driver_default">Par défaut</string>
<string name="select_gpu_driver_use_default">Utilisation du pilote du GPU par défaut</string>
<string name="select_gpu_driver_error">Pilote non valide sélectionné, utilisation du paramètre par défaut du système !</string>
<string name="system_gpu_driver">Pilote du GPU du système</string>
<string name="installing_driver">Installation du pilote...</string>
@@ -184,13 +248,14 @@
<string name="preferences_graphics">Vidéo</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_theme">Thème et couleur</string>
<string name="preferences_debug">Débogage</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Votre ROM est cryptée</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Veuillez suivre les guides pour redumper vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-cartridge-games\">cartouches de jeu</a> ou <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-installed-titles-eshop\">titres installés</a>.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Veuillez suivre les guides pour refaire un dump de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartouches de jeu</a> ou de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">titres installés</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Veuillez vous assurer que votre fichier <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> est installé pour que les jeux puissent être déchiffrés.]]></string>
<string name="loader_error_video_core">Une erreur s\'est produite lors de l\'initialisation du noyau vidéo</string>
<string name="loader_error_video_core_description">Cela est généralement dû à un pilote du GPU incompatible. L\'installation d\'un pilote du GPU personnalisé peut résoudre ce problème.</string>
<string name="loader_error_video_core_description">Cela est généralement dû à un pilote GPU incompatible. L\'installation d\'un pilote GPU personnalisé peut résoudre ce problème.</string>
<string name="loader_error_invalid_format">Impossible de charger la ROM</string>
<string name="loader_error_file_not_found">Le fichier ROM n\'existe pas</string>
@@ -200,8 +265,8 @@
<string name="emulation_fps_counter">Compteur FPS</string>
<string name="emulation_toggle_controls">Activer/Désactiver les contrôles</string>
<string name="emulation_rel_stick_center">Centre du stick relatif</string>
<string name="emulation_dpad_slide">Glissement du DPad</string>
<string name="emulation_haptics">Haptique</string>
<string name="emulation_dpad_slide">Glissement du D-pad</string>
<string name="emulation_haptics">Toucher haptique</string>
<string name="emulation_show_overlay">Afficher l\'overlay</string>
<string name="emulation_toggle_all">Tout basculer</string>
<string name="emulation_control_adjust">Ajuster l\'overlay</string>
@@ -227,7 +292,10 @@
<string name="save_load_error">Erreur de sauvegarde/chargement</string>
<string name="fatal_error">Erreur fatale</string>
<string name="fatal_error_message">Une erreur fatale s\'est produite. Consultez les logs pour plus de détails.\nContinuer l\'émulation peut entraîner des plantages et des bogues.</string>
<string name="performance_warning">La désactivation de ce paramètre réduira considérablement les performances d\'émulation ! Pour une expérience optimale, il est recommandé de laisser ce paramètre activé.</string>
<string name="performance_warning">La désactivation de ce paramètre réduira considérablement les performances d\'émulation ! Pour une expérience optimale, il est recommandé de laisser ce paramètre activé.</string>
<string name="device_memory_inadequate">Mémoire RAM de l\'appareil : %1$s\nRecommandé : %2$s</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">Aucun jeu démarreable présent !</string>
<!-- Region Names -->
<string name="region_japan">Japon</string>
@@ -238,7 +306,14 @@
<string name="region_korea">Corée</string>
<string name="region_taiwan">Taïwan</string>
<!-- Language Names -->
<!-- Memory Sizes -->
<string name="memory_byte">Octet</string>
<string name="memory_kilobyte">Ko</string>
<string name="memory_megabyte">Mo</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">To</string>
<string name="memory_petabyte">Po</string>
<string name="memory_exabyte">Eo</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@@ -276,6 +351,11 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Paysage</string>
<string name="screen_layout_portrait">Portrait</string>
<string name="screen_layout_auto">Auto</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Par défaut (16:9)</string>
<string name="ratio_force_four_three">Forcer le 4:3</string>
@@ -290,8 +370,8 @@
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">Pavé directionnel</string>
<string name="gamepad_left_stick">Stick Gauche</string>
<string name="gamepad_right_stick">Stick Droit</string>
<string name="gamepad_left_stick">Stick gauche</string>
<string name="gamepad_right_stick">Stick droit</string>
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">Capture d\'écran</string>
@@ -301,7 +381,7 @@
<!-- Theme options -->
<string name="change_app_theme">Changer le thème de l\'application</string>
<string name="theme_default">Défaut</string>
<string name="theme_default">Par défaut</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
@@ -310,8 +390,22 @@
<string name="theme_mode_light">Lumineux</string>
<string name="theme_mode_dark">Sombre</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Utiliser des arrière-plans noirs</string>
<string name="use_black_backgrounds_description">Lorsque vous utilisez le thème sombre, appliquer des arrière-plans noirs.</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
</resources>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Arrière-plan noir</string>
<string name="use_black_backgrounds_description">Lorsque vous utilisez le thème sombre, appliquer un arrière-plan noir.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Lecteur réduit</string>
<string name="picture_in_picture_description">Réduire la fenêtre lorsqu\'elle est placée en arrière-plan</string>
<string name="pause">Pause</string>
<string name="play">Jouer</string>
<string name="mute">Couper le son</string>
<string name="unmute">Remettre le son</string>
<!-- Licenses screen strings -->
<string name="licenses">Licences</string>
<string name="license_fidelityfx_fsr_description">Mise à l\'échelle de haute qualité par AMD.</string>
</resources>
@@ -0,0 +1,367 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">התוכנה תריץ משחקים לקונסולת ה Nintendo Switch. אף משחק או קבצים בעלי זכויות יוצרים נכללים.&lt;br /&gt;&lt;br /&gt; לפני שאת/ה מתחיל בבקשה מצא את קובץ <![CDATA[<b>prod.keys</b>]]> על המכשיר.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">קרא עוד</a>]]></string>
<string name="emulation_notification_channel_name">אמולציה פעילה</string>
<string name="emulation_notification_channel_description">מציג התראה מתמשכת כאשר האמולציה פועלת.</string>
<string name="emulation_notification_running">yuzu רץ</string>
<string name="notice_notification_channel_name">התראות ותקלות</string>
<string name="notice_notification_channel_description">מציג התראות כאשר משהו הולך לא כשורה.</string>
<string name="notification_permission_not_granted">הרשאות התראות לא ניתנה!</string>
<!-- Setup strings -->
<string name="welcome">ברוכים הבאים!</string>
<string name="welcome_description">למד איך להפעיל &lt;b>yuzu&lt;/b> וקפוץ ישר לאמולציה.</string>
<string name="get_started">כדי להתחיל</string>
<string name="keys">מפתחות</string>
<string name="keys_description">בחר את קובץ ה &lt;b>prod.keys&lt;/b> שלך עם הכפתור למטה.</string>
<string name="select_keys">בחר מפתחות</string>
<string name="games">משחקים</string>
<string name="games_description">בחר את התיקיית ה &lt;b>Games&lt;/b> שלך עם הכפתור למטה.</string>
<string name="done">סיום</string>
<string name="done_description">את/ה מוכן. \nתהנה/י מהמשחקים שלך </string>
<string name="text_continue">המשך</string>
<string name="next">הבא</string>
<string name="back">אחורה</string>
<string name="add_games">הוסף משחקים</string>
<string name="add_games_description">בחר/י את תיקיית המשחקים שלך</string>
<string name="step_complete">הושלם!</string>
<!-- Home strings -->
<string name="home_games">משחקים</string>
<string name="home_search">חפש</string>
<string name="home_settings">הגדרות</string>
<string name="empty_gamelist">לא נמצאו קבצים או לנבחרה ספריית קבצים בינתיים.</string>
<string name="search_and_filter_games">חפש וסנן משחקים</string>
<string name="select_games_folder">בחר תיקיית משחקים</string>
<string name="select_games_folder_description">אפשר ל yuzu לאכלס את רשימת המשחקים</string>
<string name="add_games_warning">לדלג על בחירת תיקיית המשחקים?</string>
<string name="add_games_warning_description">משחקים לא יוצגו ברשימת המשחקים אם לנבחרה תיקיית משחקים.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">חפש משחקים</string>
<string name="search_settings">חפש בהגדרות</string>
<string name="games_dir_selected">ספריית משחקים נבחרה</string>
<string name="install_prod_keys">התקן prod.keys</string>
<string name="install_prod_keys_description">הכרחי בכדי לפענח משחקים</string>
<string name="install_prod_keys_warning">לדלג על הוספת מפתחות?</string>
<string name="install_prod_keys_warning_description">מפתחות חוקיים הכרחיים כדי לשחק במשחקים. רק אפליקציות פירטיות יפעלו אם תמשיך.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">התראות</string>
<string name="notifications_description">תן גישה להתראות עם הכפתור למטה.</string>
<string name="give_permission">תן הרשאה</string>
<string name="notification_warning">דלג על מתן הרשאה להתראות?</string>
<string name="notification_warning_description">yuzu לא יוכל להתריע לך על מידע חשוב.</string>
<string name="permission_denied">הרשאה נדחתה</string>
<string name="permission_denied_description">את/ה דיחת את ההרשאה יותר מדי פעמים ועכשיו את/ה צריך/ה לתת גישה באופן ידני בהגדרות.</string>
<string name="about">אודות</string>
<string name="about_description">מספר גירסה, קרדיטים ועוד</string>
<string name="warning_help">עזרה</string>
<string name="warning_skip">דלג</string>
<string name="warning_cancel">ביטול</string>
<string name="install_amiibo_keys">התקן מפתחות Amiibo</string>
<string name="install_amiibo_keys_description">נחוץ כדי להשתמש ב Amiibo במשחק</string>
<string name="invalid_keys_file">קובץ מפתחות לא חוקי נבחר</string>
<string name="install_keys_success">מפתחות הותקנו בהצלחה</string>
<string name="reading_keys_failure">שגיאה בקריאת מפתחות ההצפנה</string>
<string name="install_prod_keys_failure_extension_description">ודא שלקובץ המפתחות שלך יש סיומת של key. ונסה/י שוב.</string>
<string name="install_amiibo_keys_failure_extension_description">ודא/י שלקובץ המפתחות שלך יש סיומת של bin. ונסה/י שוב.</string>
<string name="invalid_keys_error">מפתחות הצפנה לא חוקיים</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">קבוץ שנבחר מושחת או לא נכון. בבקשה הוצא מחדש את המפתחות שלך.</string>
<string name="install_gpu_driver">התקן דרייבר למעבד הגרפי</string>
<string name="install_gpu_driver_description">התקן דרייברים אחרים בשביל סיכוי לביצועים או דיוק גבוההים יותר</string>
<string name="advanced_settings">הגדרות מתקדמות</string>
<string name="advanced_settings_game">הגדרות מתקדמות: %1$s</string>
<string name="settings_description">הדר את הגדרות האמולטור</string>
<string name="search_recently_played">שוחק לאחרונה</string>
<string name="search_recently_added">הוסף לאחרונה</string>
<string name="search_retail">קמעונאי</string>
<string name="search_homebrew">Homebrew</string>
<string name="open_user_folder">פתח את תיקיית yuzu </string>
<string name="open_user_folder_description">נה ל את הקבצים הפנימיין של yuzu</string>
<string name="theme_and_color_description">ערוך את נראות האפליקציה</string>
<string name="no_file_manager">לא נמצא מנהל קבצים</string>
<string name="notification_no_directory_link">לא יכול לפתוח את ספריית yuzu</string>
<string name="notification_no_directory_link_description">בבקשה מקם את תיקיית המשתמש בפנל הצידי של מנהל הקבצים באופן ידני.</string>
<string name="manage_save_data">נהל מידע שמור</string>
<string name="manage_save_data_description">מידע שמור לא נמצא. בבקשה בחר/י אופציה מלמטה</string>
<string name="import_export_saves_description">יבא או יצא קבצי שמירה</string>
<string name="save_file_imported_success">יובא בהצלחה</string>
<string name="save_file_invalid_zip_structure">מבנה ספריית השמירות לא חוקי</string>
<string name="save_file_invalid_zip_structure_description">התת תיקייה הראשונה חייב להיות ה title ID של המשחק</string>
<string name="import_saves">ייבוא</string>
<string name="export_saves">ייצוא</string>
<string name="install_firmware">התקן firmware</string>
<string name="install_firmware_description">ה frimware חייב להיות בקובץ zip והוא הכרחי להפעלת חלק מהמשחקים</string>
<string name="firmware_installing">מתקין frimware</string>
<string name="firmware_installed_success">ה frimware הותקן בהצלחה</string>
<string name="firmware_installed_failure">התקנת ה frimware נכשלה</string>
<string name="firmware_installed_failure_description">ודא שקבצי ה firmware nca נמצאים בשורש ה zip ונסה שוב.</string>
<string name="share_log">שתף את יומני הרישום של מיפוי הבאגים</string>
<string name="share_log_description">שתף את קובץ יומני הרישום של yuzu בכדי לתקן בעיות</string>
<string name="share_log_missing">לא נמצא קובץ יומן רישום</string>
<string name="install_game_content">התקן תוכן משחק</string>
<string name="install_game_content_description">התקן עדכוני משחק או DLC</string>
<string name="installing_game_content">מתקין תוכן...</string>
<string name="install_game_content_failure">תקלה בהתקנת הקובץ (או קבצים) ל NAND</string>
<string name="install_game_content_failure_description">בבקשה ודא שהתוכן (או תכנים) חוקיים ושקובץ ה prod.keys מותקן.</string>
<string name="install_game_content_failure_base">התקנת משחק בסיס נדחת בכדי להימנע מקונפליקטים אפשריים.</string>
<string name="install_game_content_failure_file_extension">רק קבצי NSP ו XCI נתמכים. בבקשה ודא שתוכן (או תכנים) המשחק חוקי.</string>
<string name="install_game_content_failed_count">%1$dבעיה (בעיות) התקנה</string>
<string name="install_game_content_success">תוכן (או תכני) המשחק הותקנו בהצלחה</string>
<string name="install_game_content_success_install">%1$d הותקן בהצלחה</string>
<string name="install_game_content_success_overwrite">%1$d נדרס/נכתב מעל בהצלחה</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">דרייברים מותאמים אישית לא נתמכים</string>
<string name="custom_driver_not_supported_description">הטענת דרייבים מותאמים אישית לא נתמך כרגע על מכשיר זה. \nבבקשה בדוק אופציה זו בעתיד בכדי לראות אם נוספה תמיכה!</string>
<string name="manage_yuzu_data">נהל את המידע של yuzu</string>
<string name="manage_yuzu_data_description">יבא/יצא firmware, keys, מידע של משתמש ועוד!</string>
<string name="share_save_file">שתף קובץ שמירה</string>
<string name="export_save_failed">נכשל בייצוא שמירה</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia לא אמיתית</string>
<string name="copied_to_clipboard">הועתק ללוח</string>
<string name="about_app_description">אמולטור Switch עם קוד פתוח</string>
<string name="contributors">תורמים</string>
<string name="contributors_description">נוצר עם \u2764 מקבוצת yuzu</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">פרוייקטים שהופכים את yuzu ל Android אפשרי</string>
<string name="build">גרסה</string>
<string name="user_data">נתוני משתמש</string>
<string name="user_data_description">יבא/יצא את כל נתוני האפליקציה.\n\nכאשר מייבאים את נתוני המשתמש, כל נתוני המשתמש הקיימים ימחקו!</string>
<string name="exporting_user_data">מייצא נתוני משתמש...</string>
<string name="importing_user_data">מייבא נתוני משתמש...</string>
<string name="import_user_data">יבא נתוני משתמש</string>
<string name="invalid_yuzu_backup">גיבוי yuzu לא חוקי</string>
<string name="user_data_export_success">נתוני משתמש יוצאו בהצלחה</string>
<string name="user_data_import_success">נתוני משתמש יובאו בהצלחה</string>
<string name="user_data_export_cancelled">ייצוא בוטל</string>
<string name="user_data_import_failed_description">ודא שנתוני המשתמש נמצאים בשורש קובץ ה zip ושהוא מכיל קובץ סידור ב config/config.ini ונסה שוב.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
<string name="early_access">גישה מוקדמת</string>
<string name="get_early_access">קבל גישה מוקדמת</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">תכונות חותכות קצה, גישה מוקדמת לעדכונים, ועוד</string>
<string name="early_access_benefits">יתרונות של גישה מקודמת</string>
<string name="cutting_edge_features">תכונות חותכות קצה</string>
<string name="early_access_updates">גישה מוקדמת לעדכונים</string>
<string name="no_manual_installation">ללא התקנה ידנית</string>
<string name="prioritized_support">תמיכה בעדיפות</string>
<string name="helping_game_preservation">עוזר בשמירת משחקים</string>
<string name="our_eternal_gratitude">התודה האינסופית שלנו</string>
<string name="are_you_interested">אתה מעוניין?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">הגבל מהירות</string>
<string name="frame_limit_enable_description">מגביל את מהירות האמולציה לאחוז מהירות המבוקש מהמהירות הרגילה.</string>
<string name="frame_limit_slider">הגבל את אחוז המהירות</string>
<string name="frame_limit_slider_description">מדייק את אחוז מהירות האמולציה. 100% זה מהירות רגילה. ערכים גדולים או קטנים יאיצו או יאטו את מהירות האמולציה.</string>
<string name="cpu_accuracy">דיוק המעבד</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">מצב עגינה</string>
<string name="use_docked_mode_description">מעלה את הרזולוציה, פוגע בביצועים. משתמש במצב נייד כאשר מנוטרל, מפחית את הרזולוציה ומעלה את הביצועים.</string>
<string name="emulated_region">אזור אמולציה</string>
<string name="emulated_language">שפת אמולציה</string>
<string name="select_rtc_date">בחר תאריך RTC</string>
<string name="select_rtc_time">בחר זמן RTC</string>
<string name="use_custom_rtc">RTC מותאם אישית</string>
<string name="use_custom_rtc_description">מאפשר לך לקבוע שעון זמן אמת נפרד משעון המערכת שלך.</string>
<string name="set_custom_rtc">קבע RTC מותאם אישית</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">רמת דיוק</string>
<string name="renderer_resolution">רזולוציה (מעוגן/נייד)</string>
<string name="renderer_vsync">מצב VSync</string>
<string name="renderer_screen_layout">כיוון</string>
<string name="renderer_aspect_ratio">יחס רוחב גובה</string>
<string name="renderer_scaling_filter">פילטר מתאם חלון</string>
<string name="renderer_anti_aliasing">שיטת Anti-aliasing</string>
<string name="renderer_force_max_clock">החזק מהירות שעון מקסימלית (רק ל Adreno)</string>
<string name="renderer_force_max_clock_description">מכריח לדחוף את מהירויות המעבד הגרפי למקסימום (הגבלות חום ימשיכו לתפקד).</string>
<string name="renderer_reactive_flushing_description">משפר את הדיוק של האמולציה במשחקים מסויימים במחיר של ביצועים.</string>
<!-- Debug settings strings -->
<string name="cpu">מעבד</string>
<string name="cpu_debug_mode_description">מכניס את המעבד למצב דיבאג איטי</string>
<string name="gpu">מעבד גרפי</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">מנוע פלט</string>
<string name="audio_volume">עוצמת שמע</string>
<!-- Miscellaneous -->
<string name="slider_default">ברירת מחדל</string>
<string name="ini_saved">הגדרות שמורות</string>
<string name="gameid_saved">הגדרות שמורות עבור %1$s</string>
<string name="error_saving">תקלה בשמירת %1$s.ini: %2$s</string>
<string name="loading">טוען...</string>
<string name="shutting_down">כיבוי...</string>
<string name="reset_setting_confirmation">אתה מעוניין לאפס את ההגדרה הזו חזרה לברירת המחדל?</string>
<string name="reset_to_default">אפס לברירת המחדל</string>
<string name="reset_all_settings">לאפס את כל ההגדרות?</string>
<string name="reset_all_settings_description">כל ההגדרות המתקדמות יאופסו לברירת המחדל. לא ניתן לבטל פעולה זו.</string>
<string name="settings_reset">אפס הגדרות</string>
<string name="close">סגור</string>
<string name="learn_more">למד עוד</string>
<string name="auto">אוטומטי</string>
<string name="submit">שלח</string>
<string name="string_import">ייבוא</string>
<string name="export">ייצוא</string>
<string name="export_failed">ייצוא נכשל</string>
<string name="import_failed">ייבוא נכשל</string>
<string name="cancelling">מבטל</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">בחר דרייבר למעבד הגרפי</string>
<string name="select_gpu_driver_title">אתה מעוניין להחליף את הדרייבר של המעבד הגרפי שלך?</string>
<string name="select_gpu_driver_install">התקן</string>
<string name="select_gpu_driver_default">ברירת מחדל</string>
<string name="select_gpu_driver_use_default">משתמש בדרייבר ברירת המחדל של המעבד הגרפי</string>
<string name="select_gpu_driver_error">דרייבר לא חוקי נבחר, משתמש בברירת המחדל של המערכת!</string>
<string name="system_gpu_driver">דרייבר של המעבד הגרפי של המערכת</string>
<string name="installing_driver">מתקין דרייבר...</string>
<!-- Preferences Screen -->
<string name="preferences_settings">הגדרות</string>
<string name="preferences_general">כללי</string>
<string name="preferences_system">מערכת</string>
<string name="preferences_graphics">גרפיקה</string>
<string name="preferences_audio">שמע</string>
<string name="preferences_theme">צבע ונושא</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">המשחק שלך מוצפן</string>
<string name="loader_error_invalid_format">אין אפשרות לטעון את המשחק</string>
<string name="loader_error_file_not_found">קובץ המשחק לא קיים</string>
<!-- Emulation Menu -->
<string name="emulation_exit">צא מהאמולציה</string>
<string name="emulation_done">סיום</string>
<string name="emulation_fps_counter">סופר FPS</string>
<string name="emulation_control_scale">קנה מידה</string>
<string name="emulation_control_opacity">שקיפות</string>
<string name="emulation_pause">עצור אמולציה</string>
<string name="emulation_unpause">המשך אמולציה</string>
<string name="load_settings">טוען הגדרות...</string>
<!-- Software keyboard -->
<string name="software_keyboard">מקלדת תוכנה</string>
<!-- Errors and warnings -->
<string name="abort_button">אודות</string>
<string name="continue_button">המשך</string>
<string name="system_archive_not_found">ארכיון מערכת לא נמצא</string>
<string name="system_archive_not_found_message">%s חסר. בבקשה הוצא תא ארכיוני המערכת שלך./nהמשכת האמולציה עלולה לגרום לקריסות ובאגים.</string>
<string name="system_archive_general">ארכיון מערכת</string>
<string name="save_load_error">בעיית שמירה/טעינה</string>
<string name="fatal_error">שגיאה חמורה</string>
<string name="device_memory_inadequate">RAM המכשיר: %1$s/nמומלץ: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
<string name="no_game_present">אין משחק שניתן להריץ!</string>
<!-- Region Names -->
<string name="region_japan">יפן</string>
<string name="region_usa">ארה״ב</string>
<string name="region_europe">אירופה</string>
<string name="region_australia">אוסטרליה</string>
<string name="region_china">סין</string>
<string name="region_korea">קוריאה</string>
<string name="region_taiwan">טייוואן</string>
<!-- Memory Sizes -->
<string name="memory_byte">בייט</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">אין שום דבר</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">רגיל</string>
<string name="renderer_accuracy_high">גבוה</string>
<string name="renderer_accuracy_extreme">אקסטרים (איטי)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (איטי)</string>
<string name="resolution_three">3X (2160p/3240p) (איטי)</string>
<string name="resolution_four">4X (2880p/4320p) (איטי)</string>
<string name="renderer_vsync_mailbox">תיבת דואר</string>
<string name="renderer_vsync_fifo">FIFO (On)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO נינוח</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">השכן הקרוב ביותר</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">אין שום דבר</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">לרוחב</string>
<string name="screen_layout_portrait">לאורך</string>
<string name="screen_layout_auto">אוטומטי</string>
<!-- Aspect Ratios -->
<string name="ratio_default">ברירת מחדל (16:9)</string>
<string name="ratio_force_four_three">הכרח 4:3</string>
<string name="ratio_force_twenty_one_nine">הכרח 21:9</string>
<string name="ratio_force_sixteen_ten">הכרח 16:10</string>
<string name="ratio_stretch">הרחב לגודל המסך</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">מדויק</string>
<string name="cpu_accuracy_unsafe">לא בטוח</string>
<string name="cpu_accuracy_paranoid">פראנואידי (איטי)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">D-pad</string>
<string name="gamepad_left_stick">ג׳ויסטיק שמאלי</string>
<string name="gamepad_right_stick">ג׳ויסטיק ימני</string>
<string name="gamepad_home">בית</string>
<string name="gamepad_screenshot">צילום מסך</string>
<!-- Theme options -->
<string name="change_app_theme">שנה את נושא האפליקצייה</string>
<string name="theme_default">ברירת מחדל</string>
<string name="theme_material_you">חומר אתה/מאטיריאל יו</string>
<!-- Theme Modes -->
<string name="change_theme_mode">שנה את מצב הנושא</string>
<string name="theme_mode_follow_system">עקוב אחרי המערכת</string>
<string name="theme_mode_light">בהיר</string>
<string name="theme_mode_dark">כהה</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">רקעים שחורים</string>
<string name="use_black_backgrounds_description">כשמתשמשים במצב כהה, שם רקעים שחורים.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">תמונה בתוך תמונה</string>
<string name="picture_in_picture_description">הקטן את החלון כאשר נמצא ברקע</string>
<string name="pause">עצור</string>
<string name="play">שחק</string>
<string name="mute">השתק</string>
<string name="unmute">בטל השתקה</string>
<!-- Licenses screen strings -->
<string name="licenses">רישיונות</string>
<string name="license_fidelityfx_fsr_description">אפסקיילינג באיכות גבוהה מ AMD</string>
</resources>
@@ -0,0 +1,402 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Ez a szoftver Nintendo Switch játékkonzolhoz készült játékokat futtat. Nem tartalmaz játékokat vagy kulcsokat. .&lt;br /&gt;&lt;br /&gt;Mielőtt hozzákezdenél, kérjük, válaszd ki a <![CDATA[<b>prod.keys</b>]]> fájl helyét a készülék tárhelyén&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Tudj meg többet</a>]]></string>
<string name="emulation_notification_channel_name">Emuláció aktív</string>
<string name="emulation_notification_channel_description">Állandó értesítést jelenít meg, amíg az emuláció fut.</string>
<string name="emulation_notification_running">A yuzu fut</string>
<string name="notice_notification_channel_name">Megjegyzések és hibák</string>
<string name="notice_notification_channel_description">Értesítések megjelenítése, ha valami rosszul sül el.</string>
<string name="notification_permission_not_granted">Nincs engedély az értesítés megjelenítéséhez!</string>
<!-- Setup strings -->
<string name="welcome">Üdvözöljük!</string>
<string name="welcome_description">Ismerkedj meg a &lt;b>yuzu&lt;/b> beállításával és ugorj bele az emulációba.</string>
<string name="get_started">Vágjunk bele</string>
<string name="keys">Kulcsok</string>
<string name="keys_description">Válaszd ki a(z) &lt;b>prod.keys&lt;/b> fájlodat az alábbi gombbal.</string>
<string name="select_keys">Kulcsok kiválasztása</string>
<string name="games">Játékok</string>
<string name="games_description">
Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="done">Kész</string>
<string name="done_description">Minden kész.\nJó szórakozást!</string>
<string name="text_continue">Folytatás</string>
<string name="next">Következő</string>
<string name="back">Vissza</string>
<string name="add_games">Játékok hozzáadása</string>
<string name="add_games_description">Játékaid mappa kiválasztása</string>
<string name="step_complete">Kész!</string>
<!-- Home strings -->
<string name="home_games">Játékok</string>
<string name="home_search">Keresés</string>
<string name="home_settings">Beállítások</string>
<string name="empty_gamelist">Nem található fájl, vagy még nincs kiválasztva könyvtár.</string>
<string name="search_and_filter_games">Játékok keresése és szűrése</string>
<string name="select_games_folder">Játékmappa kiválasztása</string>
<string name="add_games_warning">Kihagyod a játékok mappa kiválasztását?</string>
<string name="add_games_warning_description">A játékok nem jelennek meg a Játékok listában, ha egy mappa nincs kijelölve.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">Játékok keresése</string>
<string name="search_settings">Beállítások keresése</string>
<string name="games_dir_selected">Játékok könyvtár kiválasztva</string>
<string name="install_prod_keys">prod.keys telepítése</string>
<string name="install_prod_keys_description">Kiskereskedelmi játékok dekódolásához szükséges</string>
<string name="install_prod_keys_warning">Kihagyod a kulcsok hozzáadását?</string>
<string name="install_prod_keys_warning_description">A kiskereskedelmi játékok emulálásához érvényes kulcsokra van szükség. Csak a homebrew alkalmazások fognak működni, ha folytatod.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Értesítések</string>
<string name="notifications_description">Értesítési engedélyek megadása az alábbi gombbal.</string>
<string name="give_permission">Engedély megadása</string>
<string name="notification_warning">Kihagyod az értesítési engedély megadását?</string>
<string name="notification_warning_description">yuzu nem fog tudni értesíteni a fontos imformációkról</string>
<string name="permission_denied">Engedély megtagadva</string>
<string name="permission_denied_description">Túl gyakran utasítottad el a hozzáférést, így manuálisan kell jóváhagynod a rendszer beállításokban.</string>
<string name="about">A programról</string>
<string name="about_description">Build verzió, készítők, és még több</string>
<string name="warning_help">Segítség</string>
<string name="warning_skip">Kihagyás</string>
<string name="warning_cancel">Mégse</string>
<string name="install_amiibo_keys">Amiibo kulcsok telepítése</string>
<string name="install_amiibo_keys_description">Amiibo használata szükséges a játékhoz</string>
<string name="invalid_keys_file">Érvénytelen titkosítófájlok kiválasztva</string>
<string name="install_keys_success">Kulcsok sikeresen telepítve</string>
<string name="reading_keys_failure">Hiba történt a titkosítókulcsok olvasása során</string>
<string name="install_prod_keys_failure_extension_description">Győződj meg róla, hogy a titkosító fájlod .keys kiterjesztéssel rendelkezik, majd próbáld újra.</string>
<string name="install_amiibo_keys_failure_extension_description">Győződj meg róla, hogy a titkosító fájlod .bin kiterjesztéssel rendelkezik, majd próbáld újra.</string>
<string name="invalid_keys_error">Érvénytelen titkosítókulcsok</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">A kiválasztott fájl helytelen, vagy sérült. Állíts össze egy új kulcsot.</string>
<string name="install_gpu_driver">GPU illesztőprogram telepítése</string>
<string name="install_gpu_driver_description">Alternatív illesztőprogramok telepítése az esetlegesen elérhető teljesítmény és pontosság érdekében</string>
<string name="advanced_settings">Haladó beállítások</string>
<string name="advanced_settings_game">Haladó beállítások: %1$s</string>
<string name="settings_description">Emulátorbeállítások konfigurálása</string>
<string name="search_recently_played">Nemrég játszva</string>
<string name="search_recently_added">Nemrég hozzáadva</string>
<string name="search_retail">Kiskereskedelmi</string>
<string name="open_user_folder">yuzu mappa megnyitása</string>
<string name="open_user_folder_description">yuzu belső fájljainak kezelése</string>
<string name="theme_and_color_description">Az alkalmazás megjelenésének módosítása</string>
<string name="no_file_manager">Nem található fájlkezelő</string>
<string name="notification_no_directory_link">Nem sikerült megnyitni a yuzu könyvtárat</string>
<string name="notification_no_directory_link_description">Kérjük, manuálisan keresd meg a felhasználói mappát a fájlkezelő oldalsó paneljével.</string>
<string name="manage_save_data">Mentésadatok kezelése</string>
<string name="manage_save_data_description">Mentés található. Kérjük, válassz egyet az alábbi opciók közül.</string>
<string name="import_export_saves_description">Mentési fájlok importálás vagy exportálása</string>
<string name="save_file_imported_success">Sikeresen importálva</string>
<string name="save_file_invalid_zip_structure">Érvénytelen mentési könyvtárstruktúra</string>
<string name="save_file_invalid_zip_structure_description">Az első almappa neve a játék azonosítója kell, hogy legyen.</string>
<string name="import_saves">Importálás</string>
<string name="export_saves">Exportálás</string>
<string name="install_firmware">Firmware telepítés</string>
<string name="install_firmware_description">A firmwarenek ZIP archívumban kell lennie, és szükséges a játékok indításához</string>
<string name="firmware_installing">Firmware telepítése</string>
<string name="firmware_installed_success">Firmware sikeresen telepítve</string>
<string name="firmware_installed_failure">Firmware telepítése sikertelen</string>
<string name="firmware_installed_failure_description">Győződj meg róla, hogy a firmware nca fájlok a zip gyökerénél vannak, és próbáld meg újra.</string>
<string name="share_log">Hibakereső logok megosztása</string>
<string name="share_log_description">A yuzu naplófájl megosztása a problémák elhárításához</string>
<string name="share_log_missing">Nem található log fájl</string>
<string name="install_game_content">Játéktartalom telepítése</string>
<string name="install_game_content_description">Játékfrissítések vagy DLC telepítése</string>
<string name="installing_game_content">Tartalom telepítése...</string>
<string name="install_game_content_failure">Hiba történt a fájl(ok) NAND-ra telepítése közben</string>
<string name="install_game_content_failure_description">Győződj meg róla, hogy a tartalom valós, és a prod.keys fájl telepítve van.</string>
<string name="install_game_content_failure_base">Az alapjátékok telepítése nem engedélyezett az esetleges konfliktusok elkerülése érdekében.</string>
<string name="install_game_content_failure_file_extension">Csak NSP és XCI tartalom támogatott. Győződj meg róla, hogy a játéktartalom érvényes.</string>
<string name="install_game_content_failed_count">%1$d telepítési hiba</string>
<string name="install_game_content_success">Játéktartalom sikeresen telepítve</string>
<string name="install_game_content_success_install">%1$d sikeresen telepítve</string>
<string name="install_game_content_success_overwrite">%1$d sikeresen felülírva</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">Egyéni illesztőprogramok nem támogatottak</string>
<string name="custom_driver_not_supported_description">Egyéni illesztőprogram telepítése jelenleg nem támogatott ezen az eszközön.\nNézz vissza később, hátha hozzáadtuk a támogatását!</string>
<string name="manage_yuzu_data">yuzu adatok kezelése</string>
<string name="manage_yuzu_data_description">Firmware, kulcsok, felhasználói adatok és egyebek importálása/exportálása</string>
<string name="share_save_file">Mentési fájl megosztása</string>
<string name="export_save_failed">A mentés exportálása sikertelen</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia nem valódi</string>
<string name="copied_to_clipboard">Másolva a vágólapra</string>
<string name="about_app_description">Egy nyílt forráskódú Switch emulátor</string>
<string name="contributors">Hozzájárulók</string>
<string name="contributors_description">\u2764 által készítve a yuzu csapattól</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Projektek, amik nélkül a yuzu nem jöhetett volna létre Androidra</string>
<string name="user_data">Felhasználói adatok</string>
<string name="user_data_description">Az összes alkalmazásadat importálása/exportálása.\n\nA felhasználói adatok importálásakor az összes meglévő felhasználói adat törlődik!</string>
<string name="exporting_user_data">Felhasználói adatok exportálása...</string>
<string name="importing_user_data">Felhasználói adatok importálása...</string>
<string name="import_user_data">Felhasználói adatok importálása</string>
<string name="invalid_yuzu_backup">Érvénytelen yuzu biztonsági másolat</string>
<string name="user_data_export_success">Felhasználói adatok sikeresen exportálva</string>
<string name="user_data_import_success">Felhasználói adatok sikeresen importálva</string>
<string name="user_data_export_cancelled">Exportálás megszakítva</string>
<string name="user_data_import_failed_description">Ellenőrizd, hogy a felhasználói adatok mappái a zip mappa gyökerében vannak, és tartalmaznak egy konfig fájlt a config/config.ini címen, majd próbáld meg újra.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
<string name="early_access">Korai hozzáférés</string>
<string name="get_early_access">Szerezz korai hozzáférést</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">Legújabb funkciók, korai hozzáférés a frissítésekhez, és sok más</string>
<string name="early_access_benefits">Korai hozzáférés előnyei</string>
<string name="cutting_edge_features">Legújabb funkciók</string>
<string name="early_access_updates">Korai hozzáférés a frissítésekhez</string>
<string name="no_manual_installation">Automatikus telepítések</string>
<string name="prioritized_support">Priorizált támogatás</string>
<string name="our_eternal_gratitude">Valamint az örök hálánk</string>
<string name="are_you_interested">Érdekel a dolog?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Sebességkorlát</string>
<string name="frame_limit_enable_description">Korlátozza az emuláció sebességét a normál sebesség adott százalékára.</string>
<string name="frame_limit_slider">Sebességkorlát százaléka</string>
<string name="frame_limit_slider_description">Az emuláció sebességét határozza meg. 100% a normál sebesség. A magasabb értékek növelik, az alacsonyabbak csökkentik a sebességkorlátot.</string>
<string name="cpu_accuracy">CPU pontosság</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">Dokkolt mód</string>
<string name="use_docked_mode_description">Növeli a felbontást, de csökkenti a teljesítményt. Kikapcsolás esetén a Kézi mód van használatban, ami kisebb felbontást, de nagyobb teljesítményt eredményez.</string>
<string name="emulated_region">Emulált régió</string>
<string name="emulated_language">Emulált nyelv</string>
<string name="select_rtc_date">Válassz RTC dátumot</string>
<string name="select_rtc_time">Válassz RTC időt</string>
<string name="use_custom_rtc">Egyéni RTC</string>
<string name="use_custom_rtc_description">Megadhatsz egy valós idejű órát, amely eltér a rendszer által használt órától.</string>
<string name="set_custom_rtc">Egyéni RTC beállítása</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Pontosság szintje</string>
<string name="renderer_resolution">Felbontás (Kézi/Dockolt)</string>
<string name="renderer_vsync">VSync mód</string>
<string name="renderer_screen_layout">Orientáció</string>
<string name="renderer_aspect_ratio">Képarány</string>
<string name="renderer_scaling_filter">Ablakhoz alkalmazkodó szűrő</string>
<string name="renderer_anti_aliasing">Élsimítási módszer</string>
<string name="renderer_force_max_clock">Maximum órajel kényszerítése (csak Adreno)</string>
<string name="renderer_force_max_clock_description">Kényszeríti a GPU-t a lehető legnagyobb órajelen működésre (a hőmérséklet korlátozások továbbra is érvényben maradnak).</string>
<string name="renderer_asynchronous_shaders">Aszinkron árnyékolók használata</string>
<string name="renderer_asynchronous_shaders_description">Aszinkron módon fordítja az árnyékolókat, ami csökkenti az akadozást, de hibákat okozhat.</string>
<string name="renderer_reactive_flushing">Reaktív ürítés használata</string>
<string name="renderer_reactive_flushing_description">Javítja a renderelési pontosságot néhány játékban a teljesítmény rovására.</string>
<string name="use_disk_shader_cache">Lemez árnyékoló gyorsítótár</string>
<string name="use_disk_shader_cache_description">Csökkenti az akadásokat azáltal, hogy helyileg tárolja és tölti be a generált árnyékolókat.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU hibakeresés</string>
<string name="cpu_debug_mode_description">Lassú hibakereső módba állítja a CPU-t.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Grafikai hibakeresés</string>
<string name="renderer_debug_description">Lassú hibakeresési módba állítja a grafikus API-t .</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Kimeneti rendszer</string>
<string name="audio_volume">Hangerő</string>
<string name="audio_volume_description">Hangkimenet hangerejének megadása</string>
<!-- Miscellaneous -->
<string name="slider_default">Alapértelmezett</string>
<string name="ini_saved">Beállítások elmentve</string>
<string name="gameid_saved">Beállítások elmentve a következőhöz: %1$s</string>
<string name="error_saving">Mentési hiba%1$s .ini: %2$s</string>
<string name="unimplemented_menu">Nem implementált menü</string>
<string name="loading">Betöltés...</string>
<string name="shutting_down">Leállítás...</string>
<string name="reset_setting_confirmation">Szeretnéd visszaállítani a beállítások az alapértelmezett értékekre?</string>
<string name="reset_to_default">Alaphelyzetbe állítás</string>
<string name="reset_all_settings">Alaphelyzetbe állítod a beállításokat?</string>
<string name="reset_all_settings_description">Minden haladó beállítás vissza lesz állítva az alapértelmezett konfigurációra. Ez a művelet nem vonható vissza.</string>
<string name="settings_reset">Beállítások alaphelyzetbe állítva</string>
<string name="close">Bezárás</string>
<string name="learn_more">Tudj meg többet</string>
<string name="auto">Automatikus</string>
<string name="submit">Küldés</string>
<string name="string_null">Nulla</string>
<string name="string_import">Importálás</string>
<string name="export">Exportálás</string>
<string name="export_failed">Exportálás sikertelen</string>
<string name="import_failed">Importálás sikertelen</string>
<string name="cancelling">Megszakítás</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Válassz GPU illesztőprogramot</string>
<string name="select_gpu_driver_title">Szeretnéd lecserélni a jelenlegi GPU illesztőprogramot?</string>
<string name="select_gpu_driver_install">Telepítés</string>
<string name="select_gpu_driver_default">Alapértelmezett</string>
<string name="select_gpu_driver_use_default">Alapértelmezett GPU illesztőprogram használata</string>
<string name="select_gpu_driver_error">Érvénytelen driver kiválasztva, a rendszer alapértelmezett lesz használva!</string>
<string name="system_gpu_driver">Rendszer GPU illesztőprogram</string>
<string name="installing_driver">Illesztőprogram telepítése...</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Beállítások</string>
<string name="preferences_general">Általános</string>
<string name="preferences_system">Rendszer</string>
<string name="preferences_graphics">Grafika</string>
<string name="preferences_audio">Hang</string>
<string name="preferences_theme">Téma és színek</string>
<string name="preferences_debug">Hibakeresés</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM titkosítva</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Győződj meg róla, hogy a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> fájl telepítve van, hogy a játékok visszafejthetők legyenek.]]></string>
<string name="loader_error_video_core">Hiba lépett fel a videómag inicializása során</string>
<string name="loader_error_video_core_description">Ezt általában egy nem kompatibilis GPU illesztő okozza. Egyéni GPU illesztőprogram telepítése megoldhatja a problémát.</string>
<string name="loader_error_invalid_format">Nem sikerült betölteni a ROM-ot</string>
<string name="loader_error_file_not_found">ROM fájl nem létezik</string>
<!-- Emulation Menu -->
<string name="emulation_exit">Emuláció bezárása</string>
<string name="emulation_done">Kész</string>
<string name="emulation_fps_counter">FPS számláló</string>
<string name="emulation_toggle_controls">Irányítás átkapcsolása</string>
<string name="emulation_dpad_slide">D-pad csúsztatása</string>
<string name="emulation_haptics">Érintés haptikája</string>
<string name="emulation_show_overlay">Átfedés mutatása</string>
<string name="emulation_toggle_all">Össze átkapcsolása</string>
<string name="emulation_control_adjust">Átfedés testreszabása</string>
<string name="emulation_control_scale">Skálázás</string>
<string name="emulation_control_opacity">Átlátszóság</string>
<string name="emulation_touch_overlay_reset">Átfedés visszaállítása</string>
<string name="emulation_touch_overlay_edit">Átfedés módosítása</string>
<string name="emulation_pause">Emuláció szünetelése</string>
<string name="emulation_unpause">Emuláció folytatása</string>
<string name="emulation_input_overlay">Átfedés beállításai</string>
<string name="load_settings">Beállítások betöltése...</string>
<!-- Software keyboard -->
<string name="software_keyboard">Szoftver billenytűzet</string>
<!-- Errors and warnings -->
<string name="abort_button">Megszakítás</string>
<string name="continue_button">Folytatás</string>
<string name="system_archive_not_found">Nem található rendszerarchívum</string>
<string name="system_archive_not_found_message">%s hiányzik. Kérjük, mentsd ki a rendszerarchívumaidat.\nAz emuláció folytatása összeomlásokhoz és hibákhoz vezethet.</string>
<string name="system_archive_general">Egy rendszerarchívum</string>
<string name="save_load_error">Mentési/betöltési hiba</string>
<string name="fatal_error">Végzetes hiba</string>
<string name="fatal_error_message">Végzetes hiba történt. Ellenőrizd a logot a részletekért.\nAz emuláció folytatása összeomlást és hibákat eredményzhet.</string>
<string name="performance_warning">Ennek a beállításnak a kikapcsolása jelentős mértékben csökkenti a teljesítményt! A legjobb élmény érdekében javasolt a beállítás bekapcsolva tartása.</string>
<string name="device_memory_inadequate">Eszköz RAM: %1$s\nAjánlott: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">Nincs indítható játék!</string>
<!-- Region Names -->
<string name="region_japan">Japán</string>
<string name="region_usa">USA</string>
<string name="region_europe">Európa</string>
<string name="region_australia">Ausztrália</string>
<string name="region_china">Kína</string>
<string name="region_korea">Korea</string>
<string name="region_taiwan">Tajvan</string>
<!-- Memory Sizes -->
<string name="memory_byte">Bájt</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">Nincs</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">Normál</string>
<string name="renderer_accuracy_high">Magas</string>
<string name="renderer_accuracy_extreme">Extrém (Lassú)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
<string name="resolution_two">2X (1440p/2160p) (Lassú)</string>
<string name="resolution_three">3X (2160p/3240p) (Lassú)</string>
<string name="resolution_four">4X (2880p/4320p) (Lassú)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">Azonnali (Ki)</string>
<string name="renderer_vsync_mailbox">Postaláda</string>
<string name="renderer_vsync_fifo">FIFO (Be)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO Relaxált</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">Legközelebbi szomszéd</string>
<string name="scaling_filter_bilinear">Bilineáris</string>
<string name="scaling_filter_bicubic">Bikubikus</string>
<string name="scaling_filter_gaussian">Gauss-féle</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">Nincs</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Fekvő</string>
<string name="screen_layout_portrait">Álló</string>
<string name="screen_layout_auto">Automatikus</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Alapértelmezett (16:9)</string>
<string name="ratio_force_four_three">4:3 kényszerítése</string>
<string name="ratio_force_twenty_one_nine">21:9 kényszerítése</string>
<string name="ratio_force_sixteen_ten">16:10 kényszerítése</string>
<string name="ratio_stretch">Ablakhoz nyújtás</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Pontos</string>
<string name="cpu_accuracy_unsafe">Nem biztonságos</string>
<string name="cpu_accuracy_paranoid">Paranoid (Lassú)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">D-pad</string>
<string name="gamepad_left_stick">Bal kar</string>
<string name="gamepad_right_stick">Jobb kar</string>
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">Képernyőmentés</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">Árnyékolók előkészítése</string>
<string name="building_shaders">Árnyékolók létrehozása</string>
<!-- Theme options -->
<string name="change_app_theme">Alkalmazás témájának módosítása</string>
<string name="theme_default">Alapértelmezett</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Téma váltása</string>
<string name="theme_mode_follow_system">Rendszerbeállítások használata</string>
<string name="theme_mode_light">Világos</string>
<string name="theme_mode_dark">Sötét</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Fekete háttér</string>
<string name="use_black_backgrounds_description">Sötét téma használatakor fekete háttér használata.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Kép a képben</string>
<string name="picture_in_picture_description">Ablak minimalizálása, amikor háttérbe kerül</string>
<string name="pause">Szünet</string>
<string name="play">Lejátszás</string>
<string name="mute">Némítás</string>
<string name="unmute">Némítás feloldása</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenszek</string>
<string name="license_fidelityfx_fsr_description">Magas minőségű felskálázás az AMD-től</string>
</resources>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Questo software permette di giocare ai giochi della console Nintendo Switch. Nessun gioco o chiave è inclusa.&lt;br /&gt;&lt;br /&gt;Prima di iniziare, perfavore individua il file <![CDATA[<b>prod.keys </b>]]> nella memoria del tuo dispositivo.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Scopri di più</a>]]></string>
<string name="emulation_notification_channel_name">L\'emulatore è attivo</string>
@@ -13,9 +13,9 @@
<string name="welcome">Benvenuto!</string>
<string name="welcome_description">Scopri come configurare &lt;b>yuzu&lt;/b> e passare all\'emulazione.</string>
<string name="get_started">Iniziare</string>
<string name="keys">Pulsanti</string>
<string name="keys">Chiavi</string>
<string name="keys_description">Seleziona il tuo file &lt;b>prod.keys&lt;/b> con il pulsante in basso.</string>
<string name="select_keys">Selezione Pulsanti</string>
<string name="select_keys">Seleziona le chiavi</string>
<string name="games">Giochi</string>
<string name="games_description">Seleziona la cartella &lt;b>Games&lt;/b> con il pulsante in basso.</string>
<string name="done">Fatto</string>
@@ -25,6 +25,7 @@
<string name="back">Indietro</string>
<string name="add_games">Aggiungi giochi</string>
<string name="add_games_description">Seleziona la cartella dei giochi</string>
<string name="step_complete">Completato!</string>
<!-- Home strings -->
<string name="home_games">Giochi</string>
@@ -38,6 +39,7 @@
<string name="add_games_warning_description">I giochi non saranno mostrati nella lista dei giochi se una cartella non è selezionata.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">Cerca giochi</string>
<string name="search_settings">Cerca impostazione</string>
<string name="games_dir_selected">Cartella dei giochi selezionata</string>
<string name="install_prod_keys">Installa prod.keys</string>
<string name="install_prod_keys_description">Necessario per decrittografare i giochi</string>
@@ -61,15 +63,18 @@
<string name="invalid_keys_file">Selezionate chiavi non valide</string>
<string name="install_keys_success">Chiavi installate correttamente</string>
<string name="reading_keys_failure">Errore durante la lettura delle chiavi di crittografia</string>
<string name="install_prod_keys_failure_extension_description">Controlla che le tue chiavi abbiano l\'estensione .keys e prova di nuovo.</string>
<string name="install_amiibo_keys_failure_extension_description">Controlla che le tue chiavi abbiano l\'estensione .bin e prova di nuovo</string>
<string name="invalid_keys_error">Chiavi di crittografia non valide</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Il file selezionato è incorretto o corrotto. Per favore riesegui il dump delle tue chiavi.</string>
<string name="install_gpu_driver">Installa i driver GPU</string>
<string name="install_gpu_driver_description">Installa driver alternativi per potenziali prestazioni migliori o accuratezza.</string>
<string name="advanced_settings">Impostazioni avanzate</string>
<string name="advanced_settings_game">Impostazioni Avanzate: %1$s</string>
<string name="settings_description">Configura le impostazioni dell\'emulatore</string>
<string name="search_recently_played">Giocato recentemente</string>
<string name="search_recently_added">Aggiunto recentemente</string>
<string name="search_recently_played">Giocati recentemente</string>
<string name="search_recently_added">Aggiunti recentemente</string>
<string name="search_retail">Rivenditore</string>
<string name="search_homebrew">Homebrew</string>
<string name="open_user_folder">Apri la cartella di yuzu</string>
@@ -86,6 +91,33 @@
<string name="save_file_invalid_zip_structure_description">La prima sotto cartella <b>deve</b> chiamarsi come l\'ID del titolo del gioco.</string>
<string name="import_saves">Importa</string>
<string name="export_saves">Esporta</string>
<string name="install_firmware">Installa firmware</string>
<string name="install_firmware_description">Il firmware deve essere in un archivio ZIP ed è necessario per avviare alcuni giochi</string>
<string name="firmware_installing">Installando il firmware</string>
<string name="firmware_installed_success">Firmware installato con successo</string>
<string name="firmware_installed_failure">L\'installazione del firmware è fallita</string>
<string name="firmware_installed_failure_description">Accertati che i file .nca del firmware siano contenuti direttamente nella radice dello .zip e riprova.</string>
<string name="share_log">Condividi log di debug</string>
<string name="share_log_description">Condividi i log di yuzu per ricevere supporto</string>
<string name="share_log_missing">Nessun file di log trovato</string>
<string name="install_game_content">Installa contenuti di gioco</string>
<string name="install_game_content_description">Installa aggiornamenti o DLC</string>
<string name="installing_game_content">Installazione dei contenuti...</string>
<string name="install_game_content_failure">Errore durante l\'installazione del contenuto in NAND.</string>
<string name="install_game_content_failure_description">Accertati che i contenuti da installare siano validi e che le prod.keys siano presenti.</string>
<string name="install_game_content_failure_base">Installare i giochi base in NAND non è permesso, perché potrebbe causare dei conflitti con altri tipi di contenuti(Aggiornamenti e DLC)</string>
<string name="install_game_content_failure_file_extension">Solo i tipi NSP e XCI sono supportati. Verifica che i contenuti di gioco siano validi.</string>
<string name="install_game_content_failed_count">Errori di installazione: %1$d</string>
<string name="install_game_content_success">Contenuto/i di gioco installato/i con successo.</string>
<string name="install_game_content_success_install">%1$dinstallato con successo.</string>
<string name="install_game_content_success_overwrite">%1$dsovrascritto con successo</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">I driver personalizzati non sono supportati.</string>
<string name="custom_driver_not_supported_description">I driver personalizzati non sono attualmente supportati su questo dispositivo.\n Ricontrolla in futuro.</string>
<string name="manage_yuzu_data">Gestisci i dati di Yuzu</string>
<string name="manage_yuzu_data_description">Importa/Esporta il firmware, le keys, i dati utente, e altro!</string>
<string name="share_save_file">Condividi i tuoi dati di salvataggio</string>
<string name="export_save_failed">Errore durante l\'esportazione del salvataggio</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia non è reale</string>
@@ -94,7 +126,18 @@
<string name="contributors">Collaboratori</string>
<string name="contributors_description">Realizzato con \u2764 dal team yuzu</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Progetti che rendono yuzu per Android possibile</string>
<string name="build">Compilazione</string>
<string name="user_data">Dati Utente</string>
<string name="user_data_description">Importa/Esporta tutti i dati dell\'applicazione.\n\nDurante l\'importazione dei Dati Utente, quelli già esistenti verranno ELIMINATI.</string>
<string name="exporting_user_data">Esportazione dei Dati Utente...</string>
<string name="importing_user_data">Importazione dei Dati Utente...</string>
<string name="import_user_data">Importa i Dati Utente</string>
<string name="invalid_yuzu_backup">Backup di Yuzu Invalido</string>
<string name="user_data_export_success">Dati Utente esportati con successo</string>
<string name="user_data_import_success">Dati Utente importati con successo.</string>
<string name="user_data_export_cancelled">Esportazione annullata</string>
<string name="user_data_import_failed_description">Assicurati che la cartella dei Dati dell\'utente stiano nella radice del file.zip e che sia presente una cartella config in config/config.ini, poi, riprova.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
@@ -114,41 +157,53 @@
<string name="are_you_interested">Sei interessato?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Abilita il limite di velocità</string>
<string name="frame_limit_enable_description">Quando abilitato, la velocità di emulazione verrà limitata a una specifica percentuale della velocità normale.</string>
<string name="frame_limit_enable">Limita velocità</string>
<string name="frame_limit_enable_description">Limita la velocità dell\'emulazione a una specifica percentuale della velocità normale.</string>
<string name="frame_limit_slider">Limite velocità percentuale</string>
<string name="frame_limit_slider_description">Specifica la percentuale del limite della velocità di emulazione. Con quella preimpostata al 100% l\'emulazione verrà limitata alla velocità normale. Valori più alti o bassi aumenteranno o diminuiranno il limite di velocità.</string>
<string name="frame_limit_slider_description">Specifica la percentuale per limitare la velocità di emulazione. 100% è la velocità normale. Valori maggiori o minori aumenteranno o diminuiranno il limite di velocità</string>
<string name="cpu_accuracy">Accuratezza della CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="use_docked_mode">Modalità docked</string>
<string name="use_docked_mode_description">Emula in modalità docked, questo aumenta la risoluzione a spese delle performance.</string>
<string name="use_docked_mode">Modalità Docked</string>
<string name="use_docked_mode_description">Aumenta la risoluzione, diminuendo le performance. La modalità portatile è usata quando disabilitato, diminuendo la risoluzione e aumentando le performance.</string>
<string name="emulated_region">Regione emulata</string>
<string name="emulated_language">Lingua emulata</string>
<string name="select_rtc_date">Seleziona la data dall\'orologio in tempo reale</string>
<string name="select_rtc_time">Seleziona il tempo dall\'orologio in tempo reale</string>
<string name="use_custom_rtc">Abilità l\'orologio in tempo reale personalizzato</string>
<string name="use_custom_rtc_description">Questa impostazione ti permette di impostare un orologio in tempo reale personalizzato separato da quello del tuo sistema corrente.</string>
<string name="set_custom_rtc">Imposta l\'orologio in tempo reale personalizzato</string>
<string name="select_rtc_date">Imposta la data </string>
<string name="select_rtc_time">Imposta l\'ora, i minuti e i secondi.</string>
<string name="use_custom_rtc">RTC Personalizzato</string>
<string name="use_custom_rtc_description">Ti permette di impostare un orologio in tempo reale personalizzato, completamente separato da quello di sistema.</string>
<string name="set_custom_rtc">Imposta un orologio in tempo reale personalizzato</string>
<!-- Graphics settings strings -->
<string name="renderer_api">API</string>
<string name="renderer_accuracy">Livello di accuratezza</string>
<string name="renderer_resolution">Risoluzione</string>
<string name="renderer_resolution">Risoluzione (Portatile/Docked)</string>
<string name="renderer_vsync">Modalità VSync</string>
<string name="renderer_aspect_ratio">Rapporto d\'aspetto</string>
<string name="renderer_scaling_filter">Filtro di adattamento alla finestra</string>
<string name="renderer_screen_layout">Orientamento</string>
<string name="renderer_aspect_ratio">Rapporto d\'aspetto: </string>
<string name="renderer_scaling_filter">Filtro adattivo della finestra </string>
<string name="renderer_anti_aliasing">Metodo di anti-aliasing</string>
<string name="renderer_force_max_clock">Forza clock massimi (solo Adreno)</string>
<string name="renderer_force_max_clock_description">Forza la GPU a girare col massimo clock possibile (i vincoli alla temperatura saranno comunque applicati)</string>
<string name="renderer_asynchronous_shaders">Usa shaders asincrone</string>
<string name="renderer_asynchronous_shaders_description">Compila le shaders asincronamente, questo riduce lo shutter ma potrebbe introdurre dei glitch. </string>
<string name="renderer_debug">Abilità il debug grafico</string>
<string name="renderer_debug_description">Quando l\'opzione è selezionata, l\'API grafica entra in una modalità di debug più lenta</string>
<string name="use_disk_shader_cache">Usa cache shader su disco</string>
<string name="use_disk_shader_cache_description">Riduce lo stuttering salvando e caricando le shader generate sul disco.</string>
<string name="renderer_asynchronous_shaders_description">Compila le shader in modo asincrone, riducendo lo stutter. Può causare glitch grafici.</string>
<string name="renderer_reactive_flushing">Abilita il Reactive Flushing</string>
<string name="renderer_reactive_flushing_description">Migliora l\'accuratezza della grafica in alcuni giochi, al costo delle performance.</string>
<string name="use_disk_shader_cache">Usa la cache delle shader</string>
<string name="use_disk_shader_cache_description">Riduce lo stuttering caricando le shader già compilate all\'avvio.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Debug della CPU</string>
<string name="cpu_debug_mode_description">Imposta la CPU in modalità Debug (Più lento)</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Debug GPU</string>
<string name="renderer_debug_description">Imposta l\'API grafica in uno stato dedicato al Debugging. Impatta di molto sulle performance.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Motore di Output</string>
<string name="audio_volume">Volume</string>
<string name="audio_volume_description">Specifica il volume dell\'audio in uscita.</string>
@@ -157,21 +212,30 @@
<string name="ini_saved">Impostazioni salvate</string>
<string name="gameid_saved">Impostazioni salvate per %1$s</string>
<string name="error_saving">Errore nel salvare %1$s.ini %2$s</string>
<string name="unimplemented_menu">Menu non implementato</string>
<string name="loading">Caricamento…</string>
<string name="shutting_down">Spegnimento...</string>
<string name="reset_setting_confirmation">Vuoi ripristinare queste impostazioni al loro valore originale?</string>
<string name="reset_to_default">Riportare alle impostazioni originali</string>
<string name="reset_all_settings">Resettare tutte le impostazioni?</string>
<string name="reset_all_settings_description">Tutte le Impostazioni Avanzate saranno ripristinate a quelle originali. Questa operazione non è reversibile</string>
<string name="reset_all_settings_description">Le impostazione avanzate verranno completamente reimpostate. Questa operazione è IRREVERSIBILE.</string>
<string name="settings_reset">Reimposta le impostazioni</string>
<string name="close">Chiudi</string>
<string name="learn_more">Per saperne di più</string>
<string name="auto">Automatico</string>
<string name="submit">Invia</string>
<string name="string_null">Nullo</string>
<string name="string_import">Importa</string>
<string name="export">Esporta</string>
<string name="export_failed">Esportazione Fallita</string>
<string name="import_failed">Importazione Fallita</string>
<string name="cancelling">Cancellazione</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleziona il driver della GPU</string>
<string name="select_gpu_driver_title">Vuoi sostituire il driver della tua GPU attuale?</string>
<string name="select_gpu_driver_install">Installa</string>
<string name="select_gpu_driver_default">Predefinito</string>
<string name="select_gpu_driver_install_success">Installato%s</string>
<string name="select_gpu_driver_use_default">Utilizza il driver predefinito della GPU.</string>
<string name="select_gpu_driver_error">Il driver selezionato è invalido, è in utilizzo quello predefinito di sistema!</string>
<string name="system_gpu_driver">Driver GPU del sistema</string>
@@ -184,10 +248,11 @@
<string name="preferences_graphics">Grafica</string>
<string name="preferences_audio">Audio</string>
<string name="preferences_theme">Tema e colori</string>
<string name="preferences_debug">Debug</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">La tua ROM è criptata</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Per favore segui la guida per eseguire il dump della <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-cartridge-games\">cartuccia di gioco</a> o i <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-installed-titles-eshop\">titoli installati</a>.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Segui la nostra guida per fare il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">dump delle tue cartucce di gioco</a>oppure <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">dei titoli già installati</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Per favore assicurati che il file <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> sia installato in modo che i giochi possano essere decrittati.]]></string>
<string name="loader_error_video_core">È stato riscontrato un errore nell\'inizializzazione del core video</string>
<string name="loader_error_video_core_description">Questo è causato solitamente dal driver incompatibile di una GPU. L\'installazione di driver GPU personalizzati potrebbe risolvere questo problema.</string>
@@ -195,28 +260,28 @@
<string name="loader_error_file_not_found">Il file della ROM non esiste</string>
<!-- Emulation Menu -->
<string name="emulation_exit">Uscire dall\'emulazione</string>
<string name="emulation_exit">Arresta emulazione</string>
<string name="emulation_done">Fatto</string>
<string name="emulation_fps_counter">Contatore degli FPS</string>
<string name="emulation_fps_counter">Contatore FPS</string>
<string name="emulation_toggle_controls">Controlli a interruttore</string>
<string name="emulation_rel_stick_center">Centro relativo degli Stick</string>
<string name="emulation_dpad_slide">Slittamento del Pad Direzionale</string>
<string name="emulation_haptics">Aptico</string>
<string name="emulation_show_overlay">Mostra Overlay</string>
<string name="emulation_toggle_all">Attiva/disattiva tutto</string>
<string name="emulation_control_adjust">Aggiusta Overlay</string>
<string name="emulation_dpad_slide">DPad A Scorrimento</string>
<string name="emulation_haptics">Feedback Aptico</string>
<string name="emulation_show_overlay">Mostra l\'Overlay</string>
<string name="emulation_toggle_all">Attiva/Disattiva tutto</string>
<string name="emulation_control_adjust">Modifica l\'Overlay</string>
<string name="emulation_control_scale">Scala</string>
<string name="emulation_control_opacity">Opacità</string>
<string name="emulation_touch_overlay_reset">Reimposta Overlay</string>
<string name="emulation_touch_overlay_edit">Modifica Overlay</string>
<string name="emulation_pause">Metti in pausa l\'emulazione</string>
<string name="emulation_unpause">Riprendi Emulazione</string>
<string name="emulation_input_overlay">Impostazioni Overlay</string>
<string name="emulation_touch_overlay_reset">Reimposta l\'Overlay</string>
<string name="emulation_touch_overlay_edit">Modifica l\'Overlay</string>
<string name="emulation_pause">Sospendi l\'emulazione</string>
<string name="emulation_unpause">Riprendi l\'emulazione</string>
<string name="emulation_input_overlay">Opzioni overlay</string>
<string name="load_settings">Caricamento delle impostazioni...</string>
<string name="load_settings">Carico le impostazioni...</string>
<!-- Software keyboard -->
<string name="software_keyboard">Tastiera software</string>
<string name="software_keyboard">Tastiera Software</string>
<!-- Errors and warnings -->
<string name="abort_button">Interrompi</string>
@@ -228,6 +293,9 @@
<string name="fatal_error">Errore Fatale</string>
<string name="fatal_error_message">Un errore fatale è accaduto. Controlla i log per i dettagli.\nContinuare ad emulare potrebbe portare bug o causare crash.</string>
<string name="performance_warning">Disattivare questa impostazione può ridurre significativamente le performance di emulazione! Per una migliore esperienza, è consigliato lasciare questa impostazione attivata.</string>
<string name="device_memory_inadequate">RAM Totale:%1$s\nRaccomandati: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
<string name="no_game_present">Non è presente alcun gioco avviabile.</string>
<!-- Region Names -->
<string name="region_japan">Giappone</string>
@@ -238,7 +306,14 @@
<string name="region_korea">Corea</string>
<string name="region_taiwan">Taiwan</string>
<!-- Language Names -->
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_kilobyte">Kb</string>
<string name="memory_megabyte">Mb</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">Tb</string>
<string name="memory_petabyte">Pb</string>
<string name="memory_exabyte">Eb</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@@ -276,12 +351,17 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">Layout Orizzontale</string>
<string name="screen_layout_portrait">Layout Verticale</string>
<string name="screen_layout_auto">Automatico</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Predefinito (16:9)</string>
<string name="ratio_force_four_three">Forza 4:3</string>
<string name="ratio_force_twenty_one_nine">Forza 21:9</string>
<string name="ratio_force_sixteen_ten">Forza 16:10</string>
<string name="ratio_stretch">Allunga a finestra</string>
<string name="ratio_stretch">Adatta alla finestra</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Accurata</string>
@@ -289,9 +369,9 @@
<string name="cpu_accuracy_paranoid">Paranoico (Lento)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">D-Pad</string>
<string name="gamepad_left_stick">Levetta sinistra</string>
<string name="gamepad_right_stick">Levetta destra</string>
<string name="gamepad_d_pad">D-pad</string>
<string name="gamepad_left_stick">Analogico sinistro</string>
<string name="gamepad_right_stick">Analogico destro</string>
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">Screenshot</string>
@@ -300,7 +380,7 @@
<string name="building_shaders">Costruendo gli shaders</string>
<!-- Theme options -->
<string name="change_app_theme">Cambia il tema dell\'app</string>
<string name="change_app_theme">Cambia tema dell\'app</string>
<string name="theme_default">Predefinito</string>
<string name="theme_material_you">Material You</string>
@@ -310,8 +390,22 @@
<string name="theme_mode_light">Chiaro</string>
<string name="theme_mode_dark">Scuro</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Usa sfondi neri</string>
<string name="use_black_backgrounds">Sfondi neri</string>
<string name="use_black_backgrounds_description">Quando utilizzi il tema scuro, applica sfondi neri.</string>
</resources>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Picture in Picture</string>
<string name="picture_in_picture_description">Minimizza la finestra quando viene impostata in background</string>
<string name="pause">Pausa</string>
<string name="play">Gioca</string>
<string name="mute">Silenzia</string>
<string name="unmute">Riattiva</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenze</string>
<string name="license_fidelityfx_fsr_description">Upscaling di alta qualità da parte di AMD</string>
</resources>
@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">このソフトウェアは、Nintendo Switchのゲームを実行ます。 ゲームソフトやキーは含まれません。&lt;br /&gt;&lt;br /&gt;事前に、 <![CDATA[<b> prod.keys </b>]]> ファイルをデバイスのストレージに配置しておいてください。&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">詳細</a>]]></string>
<string name="app_disclaimer">このソフトウェアは、Nintendo Switchのゲームを実行できます。 ゲームソフトやキーは含まれません。&lt;br /&gt;&lt;br /&gt;事前に、 <![CDATA[<b> prod.keys </b>]]> ファイルをストレージに配置しておいてください。&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">詳細</a>]]></string>
<string name="emulation_notification_channel_name">エミュレーションが有効です</string>
<string name="emulation_notification_channel_description">エミュレーションの実行中に常設通知を表示します。</string>
<string name="emulation_notification_running">yuzu は実行中です</string>
<string name="notice_notification_channel_description">問題が発生したときに通知を表示します。</string>
<string name="notice_notification_channel_name">通知とエラー</string>
<string name="notice_notification_channel_description">問題の発生時に通知を表示します。</string>
<string name="notification_permission_not_granted">通知が許可されていません!</string>
<!-- Setup strings -->
@@ -16,7 +17,7 @@
<string name="keys_description">下のボタンから &lt;b>prod.keys&lt;/b> ファイルを選択してください。</string>
<string name="select_keys">キーを選択</string>
<string name="games">ゲーム</string>
<string name="games_description">下のボタンから&lt;b>ゲーム&lt;/b>あるフォルダを選択してください。</string>
<string name="games_description">下のボタンから&lt;b>ゲーム&lt;/b>あるフォルダを選択してください。</string>
<string name="done">完了</string>
<string name="done_description">準備が完了しました。\nゲームをお楽しみください!</string>
<string name="text_continue">続行</string>
@@ -24,48 +25,53 @@
<string name="back">戻る</string>
<string name="add_games">ゲームを追加</string>
<string name="add_games_description">ゲームフォルダを選択</string>
<string name="step_complete">完了!</string>
<!-- Home strings -->
<string name="home_games">ゲーム</string>
<string name="home_search">検索</string>
<string name="home_settings">設定</string>
<string name="empty_gamelist">ファイルが見つからないかゲームディレクトリがまだ選択されていません。</string>
<string name="empty_gamelist">ファイルが存在しないかゲームフォルダが選択されていません。</string>
<string name="search_and_filter_games">ゲームの検索と絞り込み</string>
<string name="select_games_folder">ゲームフォルダを選択</string>
<string name="select_games_folder_description">yuzuゲームリストに追加できるようにします</string>
<string name="select_games_folder">ゲームフォルダ</string>
<string name="select_games_folder_description">ゲームをyuzuゲームリストに追加します</string>
<string name="add_games_warning">ゲームフォルダの選択をスキップしますか?</string>
<string name="add_games_warning_description">フォルダを選択しない場合、ゲームはゲームリストに表示されません。</string>
<string name="add_games_warning_description">フォルダを選択しない、ゲームリストに表示されません。</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">ゲームを検索</string>
<string name="games_dir_selected">ゲームディレクトリが選択されました</string>
<string name="install_prod_keys">prod.keys をインストール</string>
<string name="install_prod_keys_description">ゲームの復号化に必要</string>
<string name="search_settings">検索設定</string>
<string name="games_dir_selected">フォルダを選択しました</string>
<string name="install_prod_keys">prod.keys</string>
<string name="install_prod_keys_description">製品版ゲームの復号化に必要です</string>
<string name="install_prod_keys_warning">キーの追加をスキップしますか?</string>
<string name="install_prod_keys_warning_description">製品版ゲームのエミュレーションには、有効なキーが必要です。続行すると自作アプリしか機能しません。</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">通知</string>
<string name="notifications_description">下のボタンで通知の権限を許可してください。</string>
<string name="notifications_description">下のボタンで通知を許可してください。</string>
<string name="give_permission">許可</string>
<string name="notification_warning">通知の許可をスキップしますか?</string>
<string name="notification_warning_description">yuzuは重要なお知らせを通知できません。</string>
<string name="permission_denied">権限が拒否されました</string>
<string name="permission_denied_description">この権限を複数回拒否したため、システム設定で手動で許可する必要があります。</string>
<string name="permission_denied_description">この権限を複数回拒否したため、設定から手動で許可する必要があります。</string>
<string name="about">情報</string>
<string name="about_description">ビルドバージョン、クレジットなど</string>
<string name="warning_help">ヘルプ</string>
<string name="warning_skip">スキップ</string>
<string name="warning_cancel">キャンセル</string>
<string name="install_amiibo_keys">Amiibo キーをインストール</string>
<string name="install_amiibo_keys_description">ゲーム内での Amiibo の使用に必要</string>
<string name="invalid_keys_file">無効なキーファイルが選択されました</string>
<string name="install_amiibo_keys">Amiibo</string>
<string name="install_amiibo_keys_description">ゲーム内での Amiibo の使用に必要です</string>
<string name="invalid_keys_file">無効なキーファイルです</string>
<string name="install_keys_success">正常にインストールされました</string>
<string name="reading_keys_failure">暗号化キーの読み取りエラー</string>
<string name="invalid_keys_error">暗号化キーが無効です</string>
<string name="reading_keys_failure">暗号化キーの読み込み失敗</string>
<string name="install_prod_keys_failure_extension_description">キーの拡張子が.keysであることを確認し、再度お試しください。</string>
<string name="install_amiibo_keys_failure_extension_description">キーの拡張子が.binであることを確認し、再度お試しください。</string>
<string name="invalid_keys_error">暗号化キーが無効</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">選択されたファイルが不正または破損しています。キーを再ダンプしてください。</string>
<string name="install_gpu_driver">GPUドライバーをインストール</string>
<string name="install_keys_failure_description">ファイルが間違っているか破損しています。キーを再ダンプしてください。</string>
<string name="install_gpu_driver">GPUドライバー</string>
<string name="install_gpu_driver_description">代替ドライバーをインストールしてパフォーマンスや精度を向上させます</string>
<string name="advanced_settings">高度な設定</string>
<string name="advanced_settings_game">高度な設定: %1$s</string>
<string name="settings_description">エミュレーターの設定を構成します</string>
<string name="search_recently_played">最近プレイした</string>
<string name="search_recently_added">最近追加された</string>
@@ -77,15 +83,34 @@
<string name="no_file_manager">ファイルマネージャーが見つかりませんでした</string>
<string name="notification_no_directory_link">yuzuのディレクトリを開けません</string>
<string name="notification_no_directory_link_description">ファイルマネージャのサイドパネルでユーザーフォルダを手動で探してください。</string>
<string name="manage_save_data">セーブデータを管理</string>
<string name="manage_save_data_description">セーブデータが見つかりました。以下のオプションから選択してください。</string>
<string name="manage_save_data">セーブデータ</string>
<string name="manage_save_data_description">セーブデータが見つかりました。操作を選択してください。</string>
<string name="import_export_saves_description">セーブファイルをインポート/エクスポート</string>
<string name="save_file_imported_success">インポートが完了しました</string>
<string name="save_file_invalid_zip_structure">セーブデータのディレクトリ構造が無効です</string>
<string name="save_file_invalid_zip_structure">セーブデータのディレクトリ構造が無効</string>
<string name="save_file_invalid_zip_structure_description">最初のサブフォルダ名は、ゲームのタイトルIDである必要があります。</string>
<string name="import_saves">インポート</string>
<string name="export_saves">エクスポート</string>
<string name="install_firmware">ファームウェア</string>
<string name="install_firmware_description">ファームウェアはZIPアーカイブである必要があり、一部のゲームを起動するのに必要です</string>
<string name="firmware_installing">ファームウェアをインストール中</string>
<string name="firmware_installed_success">インストールが完了しました</string>
<string name="firmware_installed_failure">インストール失敗</string>
<string name="share_log">デバッグログ</string>
<string name="share_log_description">yuzuのログファイルを共有して問題をデバッグします</string>
<string name="share_log_missing">ログが見つかりません</string>
<string name="install_game_content">追加コンテンツ</string>
<string name="install_game_content_description">更新データやDLCをインストールします</string>
<string name="installing_game_content">コンテンツをインストール中...</string>
<string name="install_game_content_failure_file_extension">NSPとXCI形式のコンテンツのみサポートされています。ゲームコンテンツが有効なものであるかご確認ください。</string>
<string name="install_game_content_failed_count">%1$d のインストールエラー</string>
<string name="install_game_content_success">ゲームコンテンツのインストールに成功しました</string>
<string name="install_game_content_success_install">%1$d のインストールに成功しました</string>
<string name="install_game_content_success_overwrite">%1$d の上書きに成功しました</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">カスタムドライバはサポートされていません</string>
<string name="manage_yuzu_data">yuzu データを管理</string>
<string name="share_save_file">セーブファイルを共有</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">ガイアは実在しない</string>
<string name="copied_to_clipboard">クリップボードにコピーしました</string>
@@ -93,7 +118,15 @@
<string name="contributors">貢献者</string>
<string name="contributors_description">yuzuチームの\u2764で作られた</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">yuzu for Androidの作成を可能にしたプロジェクト</string>
<string name="build">ビルド</string>
<string name="user_data">ユーザデータ</string>
<string name="exporting_user_data">ユーザデータをエクスポート中...</string>
<string name="importing_user_data">ユーザデータをインポート中...</string>
<string name="import_user_data">ユーザデータをインポート</string>
<string name="user_data_export_success">ユーザデータのエクスポートに成功しました</string>
<string name="user_data_import_success">ユーザデータのインポートに成功しました</string>
<string name="user_data_export_cancelled">エクスポートをキャンセルしました</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
@@ -105,74 +138,91 @@
<string name="get_early_access_description">最先端の機能、アップデートの早期アクセスなど</string>
<string name="early_access_benefits">早期アクセスのメリット</string>
<string name="cutting_edge_features">最先端の機能</string>
<string name="early_access_updates">アップデートの早期アクセス</string>
<string name="early_access_updates">アップデートの早期アクセス</string>
<string name="no_manual_installation">手動インストールが不要</string>
<string name="prioritized_support">優先的なサポート</string>
<string name="prioritized_support">優先サポート</string>
<string name="helping_game_preservation">ゲームの保存に貢献</string>
<string name="our_eternal_gratitude">私たち永遠の感謝</string>
<string name="our_eternal_gratitude">私たちから永遠の感謝</string>
<string name="are_you_interested">興味がありますか?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">速度制限を有効化</string>
<string name="frame_limit_enable_description">有効にすると、エミュレーション速度が任意の割合に制限されます。</string>
<string name="frame_limit_slider">エミュレーション速度の制限</string>
<string name="frame_limit_slider_description">エミュレーション速度を制限する割合を指定します。デフォルトの100%では、エミュレーションは通常速度に制限されます。値が高いまたは低いほど、速度制限が増加または減少します。</string>
<string name="frame_limit_enable">エミュレーション速度制限</string>
<string name="frame_limit_enable_description">エミュレーション速度を指定した割合に制限ます。</string>
<string name="frame_limit_slider">エミュレーション速度</string>
<string name="frame_limit_slider_description">エミュレーション速度を制限するパーセンテージを指定します。100%は通常速度です。値の増減で速度も増減します。</string>
<string name="cpu_accuracy">CPU精度</string>
<!-- System settings strings -->
<string name="use_docked_mode">TVモード</string>
<string name="use_docked_mode_description">TVモードでエミュレートします。パフォーマンスが犠牲になりますが、解像度が向上します</string>
<string name="use_docked_mode_description">高解像度、低パフォーマンス。無効時には携帯モードが使用されます(低解像度、高パフォーマンス)</string>
<string name="emulated_region">地域</string>
<string name="emulated_language">言語</string>
<string name="select_rtc_date">RTCの日付を選択</string>
<string name="select_rtc_time">RTCの時刻を選択</string>
<string name="use_custom_rtc">カスタムRTC</string>
<string name="use_custom_rtc_description">現在のシステム時間とは別にカスタムのリアルタイムクロックを設定できます。</string>
<string name="use_custom_rtc">カスタム RTC</string>
<string name="use_custom_rtc_description">現在のシステム時間とは別に、任意のリアルタイムクロックを設定できます。</string>
<string name="set_custom_rtc">カスタムRTCを設定</string>
<!-- Graphics settings strings -->
<string name="renderer_api">API</string>
<string name="renderer_accuracy">精度</string>
<string name="renderer_resolution">解像度</string>
<string name="renderer_resolution">解像度(携帯モード/TVモード)</string>
<string name="renderer_vsync">垂直同期モード</string>
<string name="renderer_screen_layout">画面の向き</string>
<string name="renderer_aspect_ratio">アスペクト比</string>
<string name="renderer_scaling_filter">ウィンドウ適応フィルター</string>
<string name="renderer_anti_aliasing">アンチエイリアス方式</string>
<string name="renderer_force_max_clock">最大クロックを強制 (Adrenoのみ)</string>
<string name="renderer_force_max_clock_description">GPUを可能な限り最大クロックで動作させます (過熱制限は引き続き適用されます)。</string>
<string name="renderer_force_max_clock_description">GPUを最大限可能な周波数で動作させます (過熱制限は引き続き適用されます)。</string>
<string name="renderer_asynchronous_shaders">非同期シェーダー</string>
<string name="renderer_asynchronous_shaders_description">シェーダーを非同期でコンパイルします。コマ落ちが軽減されますが、不具合が発生する可能性があります。</string>
<string name="renderer_reactive_flushing">即時書き込み</string>
<string name="renderer_reactive_flushing_description">一部のゲームにおいて、パフォーマンスを犠牲にしながらも、レンダリング精度を向上させます。</string>
<string name="use_disk_shader_cache">ディスクシェーダーキャッシュ</string>
<string name="use_disk_shader_cache_description">生成したシェーダーを端末に保存して読み込み、コマ落ちを軽減します。</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU デバッギング</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">グラフィックデバッグ</string>
<string name="renderer_debug_description">オンにすると、グラフィックAPI低速デバッグモードに入ります。</string>
<string name="use_disk_shader_cache">シェーダーキャッシュを使用</string>
<string name="use_disk_shader_cache_description">生成したシェーダーをディスクに保存して読み込むことで、コマ落ちを軽減します。</string>
<string name="renderer_debug_description">グラフィックAPI低速デバッグモードに設定します。</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">出力エンジン</string>
<string name="audio_volume">音量</string>
<string name="audio_volume_description">オーディオ出力の音量を指定します</string>
<!-- Miscellaneous -->
<string name="slider_default">デフォルト</string>
<string name="ini_saved">設定を保存しました</string>
<string name="gameid_saved">%1$sの設定を保存しました</string>
<string name="gameid_saved">%1$s の設定を保存しました</string>
<string name="error_saving">%1$s.ini の保存エラー: %2$s</string>
<string name="unimplemented_menu">未実装のメニュー</string>
<string name="loading">読み込み中…</string>
<string name="shutting_down">終了中...</string>
<string name="reset_setting_confirmation">この設定を初期値にリセットしますか?</string>
<string name="reset_to_default">初期設定に戻す</string>
<string name="reset_all_settings">すべての設定をリセットしますか?</string>
<string name="reset_all_settings_description">すべての詳細設定が初期設定に戻されます。この操作は元に戻せません。</string>
<string name="reset_all_settings_description">すべての詳細設定が初期に戻されます。この操作は元に戻せません。</string>
<string name="settings_reset">設定をリセットしました</string>
<string name="close">閉じる</string>
<string name="learn_more">詳細情報</string>
<string name="auto">自動</string>
<string name="submit">送信</string>
<string name="string_import">インポート</string>
<string name="export">エクスポート</string>
<string name="export_failed">エクスポート失敗</string>
<string name="import_failed">インポート失敗</string>
<string name="cancelling">キャンセル中</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPUドライバを選択</string>
<string name="select_gpu_driver_title">現在のGPUドライバを置き換えますか?</string>
<string name="select_gpu_driver_title">現在のGPUドライバを置き換えますか?</string>
<string name="select_gpu_driver_install">インストール</string>
<string name="select_gpu_driver_default">デフォルト</string>
<string name="select_gpu_driver_install_success">%s をインストールしました</string>
<string name="select_gpu_driver_use_default">デフォルトのGPUドライバーを使用します</string>
<string name="select_gpu_driver_error">選択されたドライバが無効なため、システムのデフォルトを使用します!</string>
<string name="select_gpu_driver_use_default">デフォルトのドライバを使用します</string>
<string name="select_gpu_driver_error">選択されたドライバが無効、システムのデフォルトを使用します!</string>
<string name="system_gpu_driver">システムのGPUドライバ</string>
<string name="installing_driver">インストール中…</string>
@@ -183,33 +233,34 @@
<string name="preferences_graphics">グラフィック</string>
<string name="preferences_audio">サウンド</string>
<string name="preferences_theme">テーマと色</string>
<string name="preferences_debug">デバッグ</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROMが暗号化されています</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-cartridge-games\">ゲームカートリッジ</a>や<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-installed-titles-eshop\">インストール済みのタイトル</a>を再度ダンプするためのガイドに従ってください。]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[ゲームを復号化するために <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> ファイルがインストールされていることを確認してください。]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[ゲームの復号化に必要な <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> ファイルがインストールされていることを確認してください。]]></string>
<string name="loader_error_video_core">ビデオコアの初期化中にエラーが発生しました</string>
<string name="loader_error_video_core_description">これは通常、互換性のないGPUドライバーが原因で発生します。 カスタムGPUドライバーをインストールすると、問題が解決する可能性があります。</string>
<string name="loader_error_invalid_format">ROMの読み込みに失敗しました</string>
<string name="loader_error_file_not_found">ROMファイルが存在しません</string>
<!-- Emulation Menu -->
<string name="emulation_exit">エミュレーションを終了</string>
<string name="emulation_exit">終了</string>
<string name="emulation_done">完了</string>
<string name="emulation_fps_counter">FPSカウンター</string>
<string name="emulation_toggle_controls">コントロールを切り替え</string>
<string name="emulation_dpad_slide">十字キーのスライド操作</string>
<string name="emulation_haptics">振動</string>
<string name="emulation_show_overlay">オーバーレイを表示</string>
<string name="emulation_toggle_all">すべて選択</string>
<string name="emulation_control_adjust">オーバーレイを調整</string>
<string name="emulation_toggle_controls">ボタンの表示設定</string>
<string name="emulation_rel_stick_center">スティックを固定しない</string>
<string name="emulation_dpad_slide">十字キーをスライド操作</string>
<string name="emulation_haptics">タッチ振動</string>
<string name="emulation_show_overlay">ボタンを表示</string>
<string name="emulation_toggle_all">すべて切替</string>
<string name="emulation_control_adjust">見た目を調整</string>
<string name="emulation_control_scale">大きさ</string>
<string name="emulation_control_opacity">不透明度</string>
<string name="emulation_touch_overlay_reset">リセット</string>
<string name="emulation_touch_overlay_edit">オーバーレイを編集</string>
<string name="emulation_pause">エミュレーションを一時停止</string>
<string name="emulation_unpause">エミュレーションを再開</string>
<string name="emulation_input_overlay">オーバーレイオプション</string>
<string name="emulation_touch_overlay_edit">位置を編集</string>
<string name="emulation_pause">一時停止</string>
<string name="emulation_unpause">再開</string>
<string name="emulation_input_overlay">表示オプション</string>
<string name="load_settings">設定をロード中…</string>
@@ -222,10 +273,13 @@
<string name="system_archive_not_found">システムアーカイブが見つかりません</string>
<string name="system_archive_not_found_message">%s が見つかりません。システムアーカイブをダンプしてください。\nエミュレーションを続行すると、クラッシュやバグが発生する可能性があります。</string>
<string name="system_archive_general">システムアーカイブ</string>
<string name="save_load_error">セーブ/ロード エラー</string>
<string name="save_load_error">セーブ/ロードエラー</string>
<string name="fatal_error">致命的なエラー</string>
<string name="fatal_error_message">致命的なエラーが発生しました。詳細はログを確認してください。\nエミュレーションを続行するとクラッシュやバグが発生する可能性があります。</string>
<string name="performance_warning">この設定をオフにすると、エミュレーションのパフォーマンスが著しく低下します!最高の体験を得るためには、この設定を有効にしておくことをお勧めします。</string>
<string name="performance_warning">この設定をオフにすると、エミュレーションのパフォーマンスが著しく低下します!最高の体験を得るためには、この設定を有効にしておくことを推奨します。</string>
<string name="device_memory_inadequate">デバイス RAM: %1$s\n推奨: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">起動できるゲームがありません!</string>
<!-- Region Names -->
<string name="region_japan">日本</string>
@@ -236,7 +290,14 @@
<string name="region_korea">韓国</string>
<string name="region_taiwan">台湾</string>
<!-- Language Names -->
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@@ -244,7 +305,7 @@
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">標準</string>
<string name="renderer_accuracy_high"></string>
<string name="renderer_accuracy_high"></string>
<string name="renderer_accuracy_extreme">最高 (低速)</string>
<!-- Resolutions -->
@@ -274,12 +335,17 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_landscape">横長</string>
<string name="screen_layout_portrait">縦長</string>
<string name="screen_layout_auto">自動</string>
<!-- Aspect Ratios -->
<string name="ratio_default">デフォルト (16:9)</string>
<string name="ratio_force_four_three">強制 4:3</string>
<string name="ratio_force_twenty_one_nine">強制 21:9</string>
<string name="ratio_force_sixteen_ten">強制 16:10</string>
<string name="ratio_stretch">ウィンドウに合わせる</string>
<string name="ratio_stretch">画面に合わせる</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">正確</string>
@@ -291,7 +357,7 @@
<string name="gamepad_left_stick">Lスティック</string>
<string name="gamepad_right_stick">Rスティック</string>
<string name="gamepad_home">HOMEボタン</string>
<string name="gamepad_screenshot">スクリーンショット</string>
<string name="gamepad_screenshot">キャプチャーボタン</string>
<!-- Disk shader cache -->
<string name="preparing_shaders">シェーダーを準備しています</string>
@@ -308,8 +374,22 @@
<string name="theme_mode_light">ライト</string>
<string name="theme_mode_dark">ダーク</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">黒色の背景を使用</string>
<string name="use_black_backgrounds_description">ダークテーマの使用時は、黒色の背景を有効にしてください。</string>
<!-- Audio output engines -->
<string name="cubeb">cubeb</string>
</resources>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">完全な黒を使用</string>
<string name="use_black_backgrounds_description">ダークテーマの背景色に黒が適用されます。</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">ピクチャーインピクチャー</string>
<string name="picture_in_picture_description">バックグラウンド時にウインドウを最小化する</string>
<string name="pause">中断</string>
<string name="play">プレイ</string>
<string name="mute">消音</string>
<string name="unmute">消音解除</string>
<!-- Licenses screen strings -->
<string name="licenses">ライセンス</string>
<string name="license_fidelityfx_fsr_description">AMDの高品質アップスケーリング</string>
</resources>

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