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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b57d98f847 | |||
| 9512992fe2 |
@@ -333,7 +333,6 @@ find_package(LLVM 17 MODULE COMPONENTS Demangle)
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find_package(lz4 REQUIRED)
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find_package(nlohmann_json 3.8 REQUIRED)
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find_package(Opus 1.3 MODULE)
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find_package(RenderDoc MODULE)
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find_package(VulkanMemoryAllocator CONFIG)
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find_package(ZLIB 1.2 REQUIRED)
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find_package(zstd 1.5 REQUIRED)
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@@ -1,19 +0,0 @@
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# SPDX-FileCopyrightText: 2023 Alexandre Bouvier <contact@amb.tf>
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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find_path(RenderDoc_INCLUDE_DIR renderdoc_app.h)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(RenderDoc
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REQUIRED_VARS RenderDoc_INCLUDE_DIR
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)
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if (RenderDoc_FOUND AND NOT TARGET RenderDoc::API)
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add_library(RenderDoc::API INTERFACE IMPORTED)
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set_target_properties(RenderDoc::API PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${RenderDoc_INCLUDE_DIR}"
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)
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endif()
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mark_as_advanced(RenderDoc_INCLUDE_DIR)
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@@ -1,7 +1,7 @@
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# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Gets a UTC timestamp and sets the provided variable to it
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# Gets a UTC timstamp and sets the provided variable to it
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function(get_timestamp _var)
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string(TIMESTAMP timestamp UTC)
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set(${_var} "${timestamp}" PARENT_SCOPE)
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@@ -168,17 +168,14 @@ if (NOT TARGET LLVM::Demangle)
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add_library(LLVM::Demangle ALIAS demangle)
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endif()
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add_library(stb stb/stb_dxt.cpp stb/stb_image.cpp stb/stb_image_resize.cpp)
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add_library(stb stb/stb_dxt.cpp)
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target_include_directories(stb PUBLIC ./stb)
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add_library(bc_decoder bc_decoder/bc_decoder.cpp)
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target_include_directories(bc_decoder PUBLIC ./bc_decoder)
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if (NOT TARGET RenderDoc::API)
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add_library(renderdoc INTERFACE)
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target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
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add_library(RenderDoc::API ALIAS renderdoc)
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endif()
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add_library(renderdoc INTERFACE)
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target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
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if (ANDROID)
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if (ARCHITECTURE_arm64)
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// SPDX-FileCopyrightText: stb http://nothings.org/stb
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// SPDX-License-Identifier: MIT
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/* stb_image - v2.28 - public domain image loader - http://nothings.org/stb
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no warranty implied; use at your own risk
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Do this:
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#define STB_IMAGE_IMPLEMENTATION
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before you include this file in *one* C or C++ file to create the implementation.
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// i.e. it should look like this:
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#include ...
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#include ...
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#include ...
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
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And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
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QUICK NOTES:
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Primarily of interest to game developers and other people who can
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avoid problematic images and only need the trivial interface
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JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
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PNG 1/2/4/8/16-bit-per-channel
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TGA (not sure what subset, if a subset)
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BMP non-1bpp, non-RLE
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PSD (composited view only, no extra channels, 8/16 bit-per-channel)
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GIF (*comp always reports as 4-channel)
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HDR (radiance rgbE format)
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PIC (Softimage PIC)
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PNM (PPM and PGM binary only)
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Animated GIF still needs a proper API, but here's one way to do it:
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http://gist.github.com/urraka/685d9a6340b26b830d49
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- decode from memory or through FILE (define STBI_NO_STDIO to remove code)
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- decode from arbitrary I/O callbacks
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- SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
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Full documentation under "DOCUMENTATION" below.
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LICENSE
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See end of file for license information.
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RECENT REVISION HISTORY:
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2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
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2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
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2.26 (2020-07-13) many minor fixes
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2.25 (2020-02-02) fix warnings
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2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
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2.23 (2019-08-11) fix clang static analysis warning
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2.22 (2019-03-04) gif fixes, fix warnings
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2.21 (2019-02-25) fix typo in comment
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2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
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2.19 (2018-02-11) fix warning
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2.18 (2018-01-30) fix warnings
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2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
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2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
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2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
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2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
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2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
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2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
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2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
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RGB-format JPEG; remove white matting in PSD;
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allocate large structures on the stack;
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correct channel count for PNG & BMP
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2.10 (2016-01-22) avoid warning introduced in 2.09
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2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
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See end of file for full revision history.
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============================ Contributors =========================
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Image formats Extensions, features
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Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
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Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
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Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
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Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
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Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
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Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
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Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
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github:urraka (animated gif) Junggon Kim (PNM comments)
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Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA)
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socks-the-fox (16-bit PNG)
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Jeremy Sawicki (handle all ImageNet JPGs)
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Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
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Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
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Arseny Kapoulkine Simon Breuss (16-bit PNM)
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John-Mark Allen
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Carmelo J Fdez-Aguera
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Bug & warning fixes
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Marc LeBlanc David Woo Guillaume George Martins Mozeiko
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Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski
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Phil Jordan Dave Moore Roy Eltham
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Hayaki Saito Nathan Reed Won Chun
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Luke Graham Johan Duparc Nick Verigakis the Horde3D community
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Thomas Ruf Ronny Chevalier github:rlyeh
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Janez Zemva John Bartholomew Michal Cichon github:romigrou
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Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
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Eugene Golushkov Laurent Gomila Cort Stratton github:snagar
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Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex
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Cass Everitt Ryamond Barbiero github:grim210
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Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw
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Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus
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Josh Tobin Neil Bickford Matthew Gregan github:poppolopoppo
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Julian Raschke Gregory Mullen Christian Floisand github:darealshinji
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Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007
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Brad Weinberger Matvey Cherevko github:mosra
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Luca Sas Alexander Veselov Zack Middleton [reserved]
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Ryan C. Gordon [reserved] [reserved]
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DO NOT ADD YOUR NAME HERE
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Jacko Dirks
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To add your name to the credits, pick a random blank space in the middle and fill it.
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80% of merge conflicts on stb PRs are due to people adding their name at the end
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of the credits.
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*/
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#ifndef STBI_INCLUDE_STB_IMAGE_H
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#define STBI_INCLUDE_STB_IMAGE_H
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// DOCUMENTATION
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//
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// Limitations:
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// - no 12-bit-per-channel JPEG
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// - no JPEGs with arithmetic coding
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// - GIF always returns *comp=4
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//
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// Basic usage (see HDR discussion below for HDR usage):
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// int x,y,n;
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// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
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// // ... process data if not NULL ...
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// // ... x = width, y = height, n = # 8-bit components per pixel ...
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// // ... replace '0' with '1'..'4' to force that many components per pixel
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// // ... but 'n' will always be the number that it would have been if you said 0
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// stbi_image_free(data);
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//
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// Standard parameters:
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// int *x -- outputs image width in pixels
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// int *y -- outputs image height in pixels
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// int *channels_in_file -- outputs # of image components in image file
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// int desired_channels -- if non-zero, # of image components requested in result
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//
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// The return value from an image loader is an 'unsigned char *' which points
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// to the pixel data, or NULL on an allocation failure or if the image is
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// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
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// with each pixel consisting of N interleaved 8-bit components; the first
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// pixel pointed to is top-left-most in the image. There is no padding between
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// image scanlines or between pixels, regardless of format. The number of
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// components N is 'desired_channels' if desired_channels is non-zero, or
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// *channels_in_file otherwise. If desired_channels is non-zero,
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// *channels_in_file has the number of components that _would_ have been
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// output otherwise. E.g. if you set desired_channels to 4, you will always
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// get RGBA output, but you can check *channels_in_file to see if it's trivially
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// opaque because e.g. there were only 3 channels in the source image.
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//
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// An output image with N components has the following components interleaved
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// in this order in each pixel:
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//
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// N=#comp components
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// 1 grey
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// 2 grey, alpha
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// 3 red, green, blue
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// 4 red, green, blue, alpha
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//
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// If image loading fails for any reason, the return value will be NULL,
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// and *x, *y, *channels_in_file will be unchanged. The function
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// stbi_failure_reason() can be queried for an extremely brief, end-user
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// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
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// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
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// more user-friendly ones.
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//
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// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
|
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//
|
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// To query the width, height and component count of an image without having to
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// decode the full file, you can use the stbi_info family of functions:
|
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//
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// int x,y,n,ok;
|
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// ok = stbi_info(filename, &x, &y, &n);
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// // returns ok=1 and sets x, y, n if image is a supported format,
|
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// // 0 otherwise.
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//
|
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// Note that stb_image pervasively uses ints in its public API for sizes,
|
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// including sizes of memory buffers. This is now part of the API and thus
|
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// hard to change without causing breakage. As a result, the various image
|
||||
// loaders all have certain limits on image size; these differ somewhat
|
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// by format but generally boil down to either just under 2GB or just under
|
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// 1GB. When the decoded image would be larger than this, stb_image decoding
|
||||
// will fail.
|
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//
|
||||
// Additionally, stb_image will reject image files that have any of their
|
||||
// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS,
|
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// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit,
|
||||
// the only way to have an image with such dimensions load correctly
|
||||
// is for it to have a rather extreme aspect ratio. Either way, the
|
||||
// assumption here is that such larger images are likely to be malformed
|
||||
// or malicious. If you do need to load an image with individual dimensions
|
||||
// larger than that, and it still fits in the overall size limit, you can
|
||||
// #define STBI_MAX_DIMENSIONS on your own to be something larger.
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// UNICODE:
|
||||
//
|
||||
// If compiling for Windows and you wish to use Unicode filenames, compile
|
||||
// with
|
||||
// #define STBI_WINDOWS_UTF8
|
||||
// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert
|
||||
// Windows wchar_t filenames to utf8.
|
||||
//
|
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// ===========================================================================
|
||||
//
|
||||
// Philosophy
|
||||
//
|
||||
// stb libraries are designed with the following priorities:
|
||||
//
|
||||
// 1. easy to use
|
||||
// 2. easy to maintain
|
||||
// 3. good performance
|
||||
//
|
||||
// Sometimes I let "good performance" creep up in priority over "easy to maintain",
|
||||
// and for best performance I may provide less-easy-to-use APIs that give higher
|
||||
// performance, in addition to the easy-to-use ones. Nevertheless, it's important
|
||||
// to keep in mind that from the standpoint of you, a client of this library,
|
||||
// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
|
||||
//
|
||||
// Some secondary priorities arise directly from the first two, some of which
|
||||
// provide more explicit reasons why performance can't be emphasized.
|
||||
//
|
||||
// - Portable ("ease of use")
|
||||
// - Small source code footprint ("easy to maintain")
|
||||
// - No dependencies ("ease of use")
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// I/O callbacks
|
||||
//
|
||||
// I/O callbacks allow you to read from arbitrary sources, like packaged
|
||||
// files or some other source. Data read from callbacks are processed
|
||||
// through a small internal buffer (currently 128 bytes) to try to reduce
|
||||
// overhead.
|
||||
//
|
||||
// The three functions you must define are "read" (reads some bytes of data),
|
||||
// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// SIMD support
|
||||
//
|
||||
// The JPEG decoder will try to automatically use SIMD kernels on x86 when
|
||||
// supported by the compiler. For ARM Neon support, you must explicitly
|
||||
// request it.
|
||||
//
|
||||
// (The old do-it-yourself SIMD API is no longer supported in the current
|
||||
// code.)
|
||||
//
|
||||
// On x86, SSE2 will automatically be used when available based on a run-time
|
||||
// test; if not, the generic C versions are used as a fall-back. On ARM targets,
|
||||
// the typical path is to have separate builds for NEON and non-NEON devices
|
||||
// (at least this is true for iOS and Android). Therefore, the NEON support is
|
||||
// toggled by a build flag: define STBI_NEON to get NEON loops.
|
||||
//
|
||||
// If for some reason you do not want to use any of SIMD code, or if
|
||||
// you have issues compiling it, you can disable it entirely by
|
||||
// defining STBI_NO_SIMD.
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// HDR image support (disable by defining STBI_NO_HDR)
|
||||
//
|
||||
// stb_image supports loading HDR images in general, and currently the Radiance
|
||||
// .HDR file format specifically. You can still load any file through the existing
|
||||
// interface; if you attempt to load an HDR file, it will be automatically remapped
|
||||
// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
|
||||
// both of these constants can be reconfigured through this interface:
|
||||
//
|
||||
// stbi_hdr_to_ldr_gamma(2.2f);
|
||||
// stbi_hdr_to_ldr_scale(1.0f);
|
||||
//
|
||||
// (note, do not use _inverse_ constants; stbi_image will invert them
|
||||
// appropriately).
|
||||
//
|
||||
// Additionally, there is a new, parallel interface for loading files as
|
||||
// (linear) floats to preserve the full dynamic range:
|
||||
//
|
||||
// float *data = stbi_loadf(filename, &x, &y, &n, 0);
|
||||
//
|
||||
// If you load LDR images through this interface, those images will
|
||||
// be promoted to floating point values, run through the inverse of
|
||||
// constants corresponding to the above:
|
||||
//
|
||||
// stbi_ldr_to_hdr_scale(1.0f);
|
||||
// stbi_ldr_to_hdr_gamma(2.2f);
|
||||
//
|
||||
// Finally, given a filename (or an open file or memory block--see header
|
||||
// file for details) containing image data, you can query for the "most
|
||||
// appropriate" interface to use (that is, whether the image is HDR or
|
||||
// not), using:
|
||||
//
|
||||
// stbi_is_hdr(char *filename);
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// iPhone PNG support:
|
||||
//
|
||||
// We optionally support converting iPhone-formatted PNGs (which store
|
||||
// premultiplied BGRA) back to RGB, even though they're internally encoded
|
||||
// differently. To enable this conversion, call
|
||||
// stbi_convert_iphone_png_to_rgb(1).
|
||||
//
|
||||
// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
|
||||
// pixel to remove any premultiplied alpha *only* if the image file explicitly
|
||||
// says there's premultiplied data (currently only happens in iPhone images,
|
||||
// and only if iPhone convert-to-rgb processing is on).
|
||||
//
|
||||
// ===========================================================================
|
||||
//
|
||||
// ADDITIONAL CONFIGURATION
|
||||
//
|
||||
// - You can suppress implementation of any of the decoders to reduce
|
||||
// your code footprint by #defining one or more of the following
|
||||
// symbols before creating the implementation.
|
||||
//
|
||||
// STBI_NO_JPEG
|
||||
// STBI_NO_PNG
|
||||
// STBI_NO_BMP
|
||||
// STBI_NO_PSD
|
||||
// STBI_NO_TGA
|
||||
// STBI_NO_GIF
|
||||
// STBI_NO_HDR
|
||||
// STBI_NO_PIC
|
||||
// STBI_NO_PNM (.ppm and .pgm)
|
||||
//
|
||||
// - You can request *only* certain decoders and suppress all other ones
|
||||
// (this will be more forward-compatible, as addition of new decoders
|
||||
// doesn't require you to disable them explicitly):
|
||||
//
|
||||
// STBI_ONLY_JPEG
|
||||
// STBI_ONLY_PNG
|
||||
// STBI_ONLY_BMP
|
||||
// STBI_ONLY_PSD
|
||||
// STBI_ONLY_TGA
|
||||
// STBI_ONLY_GIF
|
||||
// STBI_ONLY_HDR
|
||||
// STBI_ONLY_PIC
|
||||
// STBI_ONLY_PNM (.ppm and .pgm)
|
||||
//
|
||||
// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
|
||||
// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
|
||||
//
|
||||
// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater
|
||||
// than that size (in either width or height) without further processing.
|
||||
// This is to let programs in the wild set an upper bound to prevent
|
||||
// denial-of-service attacks on untrusted data, as one could generate a
|
||||
// valid image of gigantic dimensions and force stb_image to allocate a
|
||||
// huge block of memory and spend disproportionate time decoding it. By
|
||||
// default this is set to (1 << 24), which is 16777216, but that's still
|
||||
// very big.
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
#include <stdio.h>
|
||||
#endif // STBI_NO_STDIO
|
||||
|
||||
#define STBI_VERSION 1
|
||||
|
||||
enum
|
||||
{
|
||||
STBI_default = 0, // only used for desired_channels
|
||||
|
||||
STBI_grey = 1,
|
||||
STBI_grey_alpha = 2,
|
||||
STBI_rgb = 3,
|
||||
STBI_rgb_alpha = 4
|
||||
};
|
||||
|
||||
#include <stdlib.h>
|
||||
typedef unsigned char stbi_uc;
|
||||
typedef unsigned short stbi_us;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef STBIDEF
|
||||
#ifdef STB_IMAGE_STATIC
|
||||
#define STBIDEF static
|
||||
#else
|
||||
#define STBIDEF extern
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PRIMARY API - works on images of any type
|
||||
//
|
||||
|
||||
//
|
||||
// load image by filename, open file, or memory buffer
|
||||
//
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
|
||||
void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
|
||||
int (*eof) (void *user); // returns nonzero if we are at end of file/data
|
||||
} stbi_io_callbacks;
|
||||
|
||||
////////////////////////////////////
|
||||
//
|
||||
// 8-bits-per-channel interface
|
||||
//
|
||||
|
||||
STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
// for stbi_load_from_file, file pointer is left pointing immediately after image
|
||||
#endif
|
||||
|
||||
#ifndef STBI_NO_GIF
|
||||
STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
|
||||
#endif
|
||||
|
||||
#ifdef STBI_WINDOWS_UTF8
|
||||
STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
|
||||
#endif
|
||||
|
||||
////////////////////////////////////
|
||||
//
|
||||
// 16-bits-per-channel interface
|
||||
//
|
||||
|
||||
STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
#endif
|
||||
|
||||
////////////////////////////////////
|
||||
//
|
||||
// float-per-channel interface
|
||||
//
|
||||
#ifndef STBI_NO_LINEAR
|
||||
STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef STBI_NO_HDR
|
||||
STBIDEF void stbi_hdr_to_ldr_gamma(float gamma);
|
||||
STBIDEF void stbi_hdr_to_ldr_scale(float scale);
|
||||
#endif // STBI_NO_HDR
|
||||
|
||||
#ifndef STBI_NO_LINEAR
|
||||
STBIDEF void stbi_ldr_to_hdr_gamma(float gamma);
|
||||
STBIDEF void stbi_ldr_to_hdr_scale(float scale);
|
||||
#endif // STBI_NO_LINEAR
|
||||
|
||||
// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
|
||||
STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
|
||||
STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
|
||||
#ifndef STBI_NO_STDIO
|
||||
STBIDEF int stbi_is_hdr (char const *filename);
|
||||
STBIDEF int stbi_is_hdr_from_file(FILE *f);
|
||||
#endif // STBI_NO_STDIO
|
||||
|
||||
|
||||
// get a VERY brief reason for failure
|
||||
// on most compilers (and ALL modern mainstream compilers) this is threadsafe
|
||||
STBIDEF const char *stbi_failure_reason (void);
|
||||
|
||||
// free the loaded image -- this is just free()
|
||||
STBIDEF void stbi_image_free (void *retval_from_stbi_load);
|
||||
|
||||
// get image dimensions & components without fully decoding
|
||||
STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
|
||||
STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
|
||||
STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len);
|
||||
STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user);
|
||||
|
||||
#ifndef STBI_NO_STDIO
|
||||
STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
|
||||
STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
|
||||
STBIDEF int stbi_is_16_bit (char const *filename);
|
||||
STBIDEF int stbi_is_16_bit_from_file(FILE *f);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// for image formats that explicitly notate that they have premultiplied alpha,
|
||||
// we just return the colors as stored in the file. set this flag to force
|
||||
// unpremultiplication. results are undefined if the unpremultiply overflow.
|
||||
STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
|
||||
|
||||
// indicate whether we should process iphone images back to canonical format,
|
||||
// or just pass them through "as-is"
|
||||
STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
|
||||
|
||||
// flip the image vertically, so the first pixel in the output array is the bottom left
|
||||
STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
|
||||
|
||||
// as above, but only applies to images loaded on the thread that calls the function
|
||||
// this function is only available if your compiler supports thread-local variables;
|
||||
// calling it will fail to link if your compiler doesn't
|
||||
STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply);
|
||||
STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert);
|
||||
STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip);
|
||||
|
||||
// ZLIB client - used by PNG, available for other purposes
|
||||
|
||||
STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
|
||||
STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
|
||||
STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
|
||||
STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
|
||||
|
||||
STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
|
||||
STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
//
|
||||
//// end header file /////////////////////////////////////////////////////
|
||||
#endif // STBI_INCLUDE_STB_IMAGE_H
|
||||
|
||||
/*
|
||||
revision history:
|
||||
2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
|
||||
2.19 (2018-02-11) fix warning
|
||||
2.18 (2018-01-30) fix warnings
|
||||
2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
|
||||
1-bit BMP
|
||||
*_is_16_bit api
|
||||
avoid warnings
|
||||
2.16 (2017-07-23) all functions have 16-bit variants;
|
||||
STBI_NO_STDIO works again;
|
||||
compilation fixes;
|
||||
fix rounding in unpremultiply;
|
||||
optimize vertical flip;
|
||||
disable raw_len validation;
|
||||
documentation fixes
|
||||
2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
|
||||
warning fixes; disable run-time SSE detection on gcc;
|
||||
uniform handling of optional "return" values;
|
||||
thread-safe initialization of zlib tables
|
||||
2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
|
||||
2.13 (2016-11-29) add 16-bit API, only supported for PNG right now
|
||||
2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
|
||||
2.11 (2016-04-02) allocate large structures on the stack
|
||||
remove white matting for transparent PSD
|
||||
fix reported channel count for PNG & BMP
|
||||
re-enable SSE2 in non-gcc 64-bit
|
||||
support RGB-formatted JPEG
|
||||
read 16-bit PNGs (only as 8-bit)
|
||||
2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
|
||||
2.09 (2016-01-16) allow comments in PNM files
|
||||
16-bit-per-pixel TGA (not bit-per-component)
|
||||
info() for TGA could break due to .hdr handling
|
||||
info() for BMP to shares code instead of sloppy parse
|
||||
can use STBI_REALLOC_SIZED if allocator doesn't support realloc
|
||||
code cleanup
|
||||
2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
|
||||
2.07 (2015-09-13) fix compiler warnings
|
||||
partial animated GIF support
|
||||
limited 16-bpc PSD support
|
||||
#ifdef unused functions
|
||||
bug with < 92 byte PIC,PNM,HDR,TGA
|
||||
2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value
|
||||
2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
|
||||
2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
|
||||
2.03 (2015-04-12) extra corruption checking (mmozeiko)
|
||||
stbi_set_flip_vertically_on_load (nguillemot)
|
||||
fix NEON support; fix mingw support
|
||||
2.02 (2015-01-19) fix incorrect assert, fix warning
|
||||
2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
|
||||
2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
|
||||
2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
|
||||
progressive JPEG (stb)
|
||||
PGM/PPM support (Ken Miller)
|
||||
STBI_MALLOC,STBI_REALLOC,STBI_FREE
|
||||
GIF bugfix -- seemingly never worked
|
||||
STBI_NO_*, STBI_ONLY_*
|
||||
1.48 (2014-12-14) fix incorrectly-named assert()
|
||||
1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
|
||||
optimize PNG (ryg)
|
||||
fix bug in interlaced PNG with user-specified channel count (stb)
|
||||
1.46 (2014-08-26)
|
||||
fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
|
||||
1.45 (2014-08-16)
|
||||
fix MSVC-ARM internal compiler error by wrapping malloc
|
||||
1.44 (2014-08-07)
|
||||
various warning fixes from Ronny Chevalier
|
||||
1.43 (2014-07-15)
|
||||
fix MSVC-only compiler problem in code changed in 1.42
|
||||
1.42 (2014-07-09)
|
||||
don't define _CRT_SECURE_NO_WARNINGS (affects user code)
|
||||
fixes to stbi__cleanup_jpeg path
|
||||
added STBI_ASSERT to avoid requiring assert.h
|
||||
1.41 (2014-06-25)
|
||||
fix search&replace from 1.36 that messed up comments/error messages
|
||||
1.40 (2014-06-22)
|
||||
fix gcc struct-initialization warning
|
||||
1.39 (2014-06-15)
|
||||
fix to TGA optimization when req_comp != number of components in TGA;
|
||||
fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
|
||||
add support for BMP version 5 (more ignored fields)
|
||||
1.38 (2014-06-06)
|
||||
suppress MSVC warnings on integer casts truncating values
|
||||
fix accidental rename of 'skip' field of I/O
|
||||
1.37 (2014-06-04)
|
||||
remove duplicate typedef
|
||||
1.36 (2014-06-03)
|
||||
convert to header file single-file library
|
||||
if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
|
||||
1.35 (2014-05-27)
|
||||
various warnings
|
||||
fix broken STBI_SIMD path
|
||||
fix bug where stbi_load_from_file no longer left file pointer in correct place
|
||||
fix broken non-easy path for 32-bit BMP (possibly never used)
|
||||
TGA optimization by Arseny Kapoulkine
|
||||
1.34 (unknown)
|
||||
use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
|
||||
1.33 (2011-07-14)
|
||||
make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
|
||||
1.32 (2011-07-13)
|
||||
support for "info" function for all supported filetypes (SpartanJ)
|
||||
1.31 (2011-06-20)
|
||||
a few more leak fixes, bug in PNG handling (SpartanJ)
|
||||
1.30 (2011-06-11)
|
||||
added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
|
||||
removed deprecated format-specific test/load functions
|
||||
removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
|
||||
error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
|
||||
fix inefficiency in decoding 32-bit BMP (David Woo)
|
||||
1.29 (2010-08-16)
|
||||
various warning fixes from Aurelien Pocheville
|
||||
1.28 (2010-08-01)
|
||||
fix bug in GIF palette transparency (SpartanJ)
|
||||
1.27 (2010-08-01)
|
||||
cast-to-stbi_uc to fix warnings
|
||||
1.26 (2010-07-24)
|
||||
fix bug in file buffering for PNG reported by SpartanJ
|
||||
1.25 (2010-07-17)
|
||||
refix trans_data warning (Won Chun)
|
||||
1.24 (2010-07-12)
|
||||
perf improvements reading from files on platforms with lock-heavy fgetc()
|
||||
minor perf improvements for jpeg
|
||||
deprecated type-specific functions so we'll get feedback if they're needed
|
||||
attempt to fix trans_data warning (Won Chun)
|
||||
1.23 fixed bug in iPhone support
|
||||
1.22 (2010-07-10)
|
||||
removed image *writing* support
|
||||
stbi_info support from Jetro Lauha
|
||||
GIF support from Jean-Marc Lienher
|
||||
iPhone PNG-extensions from James Brown
|
||||
warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
|
||||
1.21 fix use of 'stbi_uc' in header (reported by jon blow)
|
||||
1.20 added support for Softimage PIC, by Tom Seddon
|
||||
1.19 bug in interlaced PNG corruption check (found by ryg)
|
||||
1.18 (2008-08-02)
|
||||
fix a threading bug (local mutable static)
|
||||
1.17 support interlaced PNG
|
||||
1.16 major bugfix - stbi__convert_format converted one too many pixels
|
||||
1.15 initialize some fields for thread safety
|
||||
1.14 fix threadsafe conversion bug
|
||||
header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
|
||||
1.13 threadsafe
|
||||
1.12 const qualifiers in the API
|
||||
1.11 Support installable IDCT, colorspace conversion routines
|
||||
1.10 Fixes for 64-bit (don't use "unsigned long")
|
||||
optimized upsampling by Fabian "ryg" Giesen
|
||||
1.09 Fix format-conversion for PSD code (bad global variables!)
|
||||
1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
|
||||
1.07 attempt to fix C++ warning/errors again
|
||||
1.06 attempt to fix C++ warning/errors again
|
||||
1.05 fix TGA loading to return correct *comp and use good luminance calc
|
||||
1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
|
||||
1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
|
||||
1.02 support for (subset of) HDR files, float interface for preferred access to them
|
||||
1.01 fix bug: possible bug in handling right-side up bmps... not sure
|
||||
fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
|
||||
1.00 interface to zlib that skips zlib header
|
||||
0.99 correct handling of alpha in palette
|
||||
0.98 TGA loader by lonesock; dynamically add loaders (untested)
|
||||
0.97 jpeg errors on too large a file; also catch another malloc failure
|
||||
0.96 fix detection of invalid v value - particleman@mollyrocket forum
|
||||
0.95 during header scan, seek to markers in case of padding
|
||||
0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
|
||||
0.93 handle jpegtran output; verbose errors
|
||||
0.92 read 4,8,16,24,32-bit BMP files of several formats
|
||||
0.91 output 24-bit Windows 3.0 BMP files
|
||||
0.90 fix a few more warnings; bump version number to approach 1.0
|
||||
0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
|
||||
0.60 fix compiling as c++
|
||||
0.59 fix warnings: merge Dave Moore's -Wall fixes
|
||||
0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
|
||||
0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
|
||||
0.56 fix bug: zlib uncompressed mode len vs. nlen
|
||||
0.55 fix bug: restart_interval not initialized to 0
|
||||
0.54 allow NULL for 'int *comp'
|
||||
0.53 fix bug in png 3->4; speedup png decoding
|
||||
0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
|
||||
0.51 obey req_comp requests, 1-component jpegs return as 1-component,
|
||||
on 'test' only check type, not whether we support this variant
|
||||
0.50 (2006-11-19)
|
||||
first released version
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
Vendored
-2282
File diff suppressed because it is too large
Load Diff
Vendored
-426
@@ -1,426 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Jorge L Rodriguez
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
/* stb_image_resize - v0.97 - public domain image resizing
|
||||
by Jorge L Rodriguez (@VinoBS) - 2014
|
||||
http://github.com/nothings/stb
|
||||
|
||||
Written with emphasis on usability, portability, and efficiency. (No
|
||||
SIMD or threads, so it be easily outperformed by libs that use those.)
|
||||
Only scaling and translation is supported, no rotations or shears.
|
||||
Easy API downsamples w/Mitchell filter, upsamples w/cubic interpolation.
|
||||
|
||||
COMPILING & LINKING
|
||||
In one C/C++ file that #includes this file, do this:
|
||||
#define STB_IMAGE_RESIZE_IMPLEMENTATION
|
||||
before the #include. That will create the implementation in that file.
|
||||
|
||||
QUICKSTART
|
||||
stbir_resize_uint8( input_pixels , in_w , in_h , 0,
|
||||
output_pixels, out_w, out_h, 0, num_channels)
|
||||
stbir_resize_float(...)
|
||||
stbir_resize_uint8_srgb( input_pixels , in_w , in_h , 0,
|
||||
output_pixels, out_w, out_h, 0,
|
||||
num_channels , alpha_chan , 0)
|
||||
stbir_resize_uint8_srgb_edgemode(
|
||||
input_pixels , in_w , in_h , 0,
|
||||
output_pixels, out_w, out_h, 0,
|
||||
num_channels , alpha_chan , 0, STBIR_EDGE_CLAMP)
|
||||
// WRAP/REFLECT/ZERO
|
||||
|
||||
FULL API
|
||||
See the "header file" section of the source for API documentation.
|
||||
|
||||
ADDITIONAL DOCUMENTATION
|
||||
|
||||
SRGB & FLOATING POINT REPRESENTATION
|
||||
The sRGB functions presume IEEE floating point. If you do not have
|
||||
IEEE floating point, define STBIR_NON_IEEE_FLOAT. This will use
|
||||
a slower implementation.
|
||||
|
||||
MEMORY ALLOCATION
|
||||
The resize functions here perform a single memory allocation using
|
||||
malloc. To control the memory allocation, before the #include that
|
||||
triggers the implementation, do:
|
||||
|
||||
#define STBIR_MALLOC(size,context) ...
|
||||
#define STBIR_FREE(ptr,context) ...
|
||||
|
||||
Each resize function makes exactly one call to malloc/free, so to use
|
||||
temp memory, store the temp memory in the context and return that.
|
||||
|
||||
ASSERT
|
||||
Define STBIR_ASSERT(boolval) to override assert() and not use assert.h
|
||||
|
||||
OPTIMIZATION
|
||||
Define STBIR_SATURATE_INT to compute clamp values in-range using
|
||||
integer operations instead of float operations. This may be faster
|
||||
on some platforms.
|
||||
|
||||
DEFAULT FILTERS
|
||||
For functions which don't provide explicit control over what filters
|
||||
to use, you can change the compile-time defaults with
|
||||
|
||||
#define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_something
|
||||
#define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_something
|
||||
|
||||
See stbir_filter in the header-file section for the list of filters.
|
||||
|
||||
NEW FILTERS
|
||||
A number of 1D filter kernels are used. For a list of
|
||||
supported filters see the stbir_filter enum. To add a new filter,
|
||||
write a filter function and add it to stbir__filter_info_table.
|
||||
|
||||
PROGRESS
|
||||
For interactive use with slow resize operations, you can install
|
||||
a progress-report callback:
|
||||
|
||||
#define STBIR_PROGRESS_REPORT(val) some_func(val)
|
||||
|
||||
The parameter val is a float which goes from 0 to 1 as progress is made.
|
||||
|
||||
For example:
|
||||
|
||||
static void my_progress_report(float progress);
|
||||
#define STBIR_PROGRESS_REPORT(val) my_progress_report(val)
|
||||
|
||||
#define STB_IMAGE_RESIZE_IMPLEMENTATION
|
||||
#include "stb_image_resize.h"
|
||||
|
||||
static void my_progress_report(float progress)
|
||||
{
|
||||
printf("Progress: %f%%\n", progress*100);
|
||||
}
|
||||
|
||||
MAX CHANNELS
|
||||
If your image has more than 64 channels, define STBIR_MAX_CHANNELS
|
||||
to the max you'll have.
|
||||
|
||||
ALPHA CHANNEL
|
||||
Most of the resizing functions provide the ability to control how
|
||||
the alpha channel of an image is processed. The important things
|
||||
to know about this:
|
||||
|
||||
1. The best mathematically-behaved version of alpha to use is
|
||||
called "premultiplied alpha", in which the other color channels
|
||||
have had the alpha value multiplied in. If you use premultiplied
|
||||
alpha, linear filtering (such as image resampling done by this
|
||||
library, or performed in texture units on GPUs) does the "right
|
||||
thing". While premultiplied alpha is standard in the movie CGI
|
||||
industry, it is still uncommon in the videogame/real-time world.
|
||||
|
||||
If you linearly filter non-premultiplied alpha, strange effects
|
||||
occur. (For example, the 50/50 average of 99% transparent bright green
|
||||
and 1% transparent black produces 50% transparent dark green when
|
||||
non-premultiplied, whereas premultiplied it produces 50%
|
||||
transparent near-black. The former introduces green energy
|
||||
that doesn't exist in the source image.)
|
||||
|
||||
2. Artists should not edit premultiplied-alpha images; artists
|
||||
want non-premultiplied alpha images. Thus, art tools generally output
|
||||
non-premultiplied alpha images.
|
||||
|
||||
3. You will get best results in most cases by converting images
|
||||
to premultiplied alpha before processing them mathematically.
|
||||
|
||||
4. If you pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED, the
|
||||
resizer does not do anything special for the alpha channel;
|
||||
it is resampled identically to other channels. This produces
|
||||
the correct results for premultiplied-alpha images, but produces
|
||||
less-than-ideal results for non-premultiplied-alpha images.
|
||||
|
||||
5. If you do not pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED,
|
||||
then the resizer weights the contribution of input pixels
|
||||
based on their alpha values, or, equivalently, it multiplies
|
||||
the alpha value into the color channels, resamples, then divides
|
||||
by the resultant alpha value. Input pixels which have alpha=0 do
|
||||
not contribute at all to output pixels unless _all_ of the input
|
||||
pixels affecting that output pixel have alpha=0, in which case
|
||||
the result for that pixel is the same as it would be without
|
||||
STBIR_FLAG_ALPHA_PREMULTIPLIED. However, this is only true for
|
||||
input images in integer formats. For input images in float format,
|
||||
input pixels with alpha=0 have no effect, and output pixels
|
||||
which have alpha=0 will be 0 in all channels. (For float images,
|
||||
you can manually achieve the same result by adding a tiny epsilon
|
||||
value to the alpha channel of every image, and then subtracting
|
||||
or clamping it at the end.)
|
||||
|
||||
6. You can suppress the behavior described in #5 and make
|
||||
all-0-alpha pixels have 0 in all channels by #defining
|
||||
STBIR_NO_ALPHA_EPSILON.
|
||||
|
||||
7. You can separately control whether the alpha channel is
|
||||
interpreted as linear or affected by the colorspace. By default
|
||||
it is linear; you almost never want to apply the colorspace.
|
||||
(For example, graphics hardware does not apply sRGB conversion
|
||||
to the alpha channel.)
|
||||
|
||||
CONTRIBUTORS
|
||||
Jorge L Rodriguez: Implementation
|
||||
Sean Barrett: API design, optimizations
|
||||
Aras Pranckevicius: bugfix
|
||||
Nathan Reed: warning fixes
|
||||
|
||||
REVISIONS
|
||||
0.97 (2020-02-02) fixed warning
|
||||
0.96 (2019-03-04) fixed warnings
|
||||
0.95 (2017-07-23) fixed warnings
|
||||
0.94 (2017-03-18) fixed warnings
|
||||
0.93 (2017-03-03) fixed bug with certain combinations of heights
|
||||
0.92 (2017-01-02) fix integer overflow on large (>2GB) images
|
||||
0.91 (2016-04-02) fix warnings; fix handling of subpixel regions
|
||||
0.90 (2014-09-17) first released version
|
||||
|
||||
LICENSE
|
||||
See end of file for license information.
|
||||
|
||||
TODO
|
||||
Don't decode all of the image data when only processing a partial tile
|
||||
Don't use full-width decode buffers when only processing a partial tile
|
||||
When processing wide images, break processing into tiles so data fits in L1 cache
|
||||
Installable filters?
|
||||
Resize that respects alpha test coverage
|
||||
(Reference code: FloatImage::alphaTestCoverage and FloatImage::scaleAlphaToCoverage:
|
||||
https://code.google.com/p/nvidia-texture-tools/source/browse/trunk/src/nvimage/FloatImage.cpp )
|
||||
*/
|
||||
|
||||
#ifndef STBIR_INCLUDE_STB_IMAGE_RESIZE_H
|
||||
#define STBIR_INCLUDE_STB_IMAGE_RESIZE_H
|
||||
|
||||
#ifdef _MSC_VER
|
||||
typedef unsigned char stbir_uint8;
|
||||
typedef unsigned short stbir_uint16;
|
||||
typedef unsigned int stbir_uint32;
|
||||
#else
|
||||
#include <stdint.h>
|
||||
typedef uint8_t stbir_uint8;
|
||||
typedef uint16_t stbir_uint16;
|
||||
typedef uint32_t stbir_uint32;
|
||||
#endif
|
||||
|
||||
#ifndef STBIRDEF
|
||||
#ifdef STB_IMAGE_RESIZE_STATIC
|
||||
#define STBIRDEF static
|
||||
#else
|
||||
#ifdef __cplusplus
|
||||
#define STBIRDEF extern "C"
|
||||
#else
|
||||
#define STBIRDEF extern
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Easy-to-use API:
|
||||
//
|
||||
// * "input pixels" points to an array of image data with 'num_channels' channels (e.g. RGB=3, RGBA=4)
|
||||
// * input_w is input image width (x-axis), input_h is input image height (y-axis)
|
||||
// * stride is the offset between successive rows of image data in memory, in bytes. you can
|
||||
// specify 0 to mean packed continuously in memory
|
||||
// * alpha channel is treated identically to other channels.
|
||||
// * colorspace is linear or sRGB as specified by function name
|
||||
// * returned result is 1 for success or 0 in case of an error.
|
||||
// #define STBIR_ASSERT() to trigger an assert on parameter validation errors.
|
||||
// * Memory required grows approximately linearly with input and output size, but with
|
||||
// discontinuities at input_w == output_w and input_h == output_h.
|
||||
// * These functions use a "default" resampling filter defined at compile time. To change the filter,
|
||||
// you can change the compile-time defaults by #defining STBIR_DEFAULT_FILTER_UPSAMPLE
|
||||
// and STBIR_DEFAULT_FILTER_DOWNSAMPLE, or you can use the medium-complexity API.
|
||||
|
||||
STBIRDEF int stbir_resize_uint8( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
|
||||
unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
|
||||
int num_channels);
|
||||
|
||||
STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
|
||||
float *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
|
||||
int num_channels);
|
||||
|
||||
|
||||
// The following functions interpret image data as gamma-corrected sRGB.
|
||||
// Specify STBIR_ALPHA_CHANNEL_NONE if you have no alpha channel,
|
||||
// or otherwise provide the index of the alpha channel. Flags value
|
||||
// of 0 will probably do the right thing if you're not sure what
|
||||
// the flags mean.
|
||||
|
||||
#define STBIR_ALPHA_CHANNEL_NONE -1
|
||||
|
||||
// Set this flag if your texture has premultiplied alpha. Otherwise, stbir will
|
||||
// use alpha-weighted resampling (effectively premultiplying, resampling,
|
||||
// then unpremultiplying).
|
||||
#define STBIR_FLAG_ALPHA_PREMULTIPLIED (1 << 0)
|
||||
// The specified alpha channel should be handled as gamma-corrected value even
|
||||
// when doing sRGB operations.
|
||||
#define STBIR_FLAG_ALPHA_USES_COLORSPACE (1 << 1)
|
||||
|
||||
STBIRDEF int stbir_resize_uint8_srgb(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
|
||||
unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
|
||||
int num_channels, int alpha_channel, int flags);
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
STBIR_EDGE_CLAMP = 1,
|
||||
STBIR_EDGE_REFLECT = 2,
|
||||
STBIR_EDGE_WRAP = 3,
|
||||
STBIR_EDGE_ZERO = 4,
|
||||
} stbir_edge;
|
||||
|
||||
// This function adds the ability to specify how requests to sample off the edge of the image are handled.
|
||||
STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
|
||||
unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
|
||||
int num_channels, int alpha_channel, int flags,
|
||||
stbir_edge edge_wrap_mode);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Medium-complexity API
|
||||
//
|
||||
// This extends the easy-to-use API as follows:
|
||||
//
|
||||
// * Alpha-channel can be processed separately
|
||||
// * If alpha_channel is not STBIR_ALPHA_CHANNEL_NONE
|
||||
// * Alpha channel will not be gamma corrected (unless flags&STBIR_FLAG_GAMMA_CORRECT)
|
||||
// * Filters will be weighted by alpha channel (unless flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)
|
||||
// * Filter can be selected explicitly
|
||||
// * uint16 image type
|
||||
// * sRGB colorspace available for all types
|
||||
// * context parameter for passing to STBIR_MALLOC
|
||||
|
||||
typedef enum
|
||||
{
|
||||
STBIR_FILTER_DEFAULT = 0, // use same filter type that easy-to-use API chooses
|
||||
STBIR_FILTER_BOX = 1, // A trapezoid w/1-pixel wide ramps, same result as box for integer scale ratios
|
||||
STBIR_FILTER_TRIANGLE = 2, // On upsampling, produces same results as bilinear texture filtering
|
||||
STBIR_FILTER_CUBICBSPLINE = 3, // The cubic b-spline (aka Mitchell-Netrevalli with B=1,C=0), gaussian-esque
|
||||
STBIR_FILTER_CATMULLROM = 4, // An interpolating cubic spline
|
||||
STBIR_FILTER_MITCHELL = 5, // Mitchell-Netrevalli filter with B=1/3, C=1/3
|
||||
} stbir_filter;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
STBIR_COLORSPACE_LINEAR,
|
||||
STBIR_COLORSPACE_SRGB,
|
||||
|
||||
STBIR_MAX_COLORSPACES,
|
||||
} stbir_colorspace;
|
||||
|
||||
// The following functions are all identical except for the type of the image data
|
||||
|
||||
STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
|
||||
unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
|
||||
int num_channels, int alpha_channel, int flags,
|
||||
stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
|
||||
void *alloc_context);
|
||||
|
||||
STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
|
||||
stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes,
|
||||
int num_channels, int alpha_channel, int flags,
|
||||
stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
|
||||
void *alloc_context);
|
||||
|
||||
STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
|
||||
float *output_pixels , int output_w, int output_h, int output_stride_in_bytes,
|
||||
int num_channels, int alpha_channel, int flags,
|
||||
stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
|
||||
void *alloc_context);
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Full-complexity API
|
||||
//
|
||||
// This extends the medium API as follows:
|
||||
//
|
||||
// * uint32 image type
|
||||
// * not typesafe
|
||||
// * separate filter types for each axis
|
||||
// * separate edge modes for each axis
|
||||
// * can specify scale explicitly for subpixel correctness
|
||||
// * can specify image source tile using texture coordinates
|
||||
|
||||
typedef enum
|
||||
{
|
||||
STBIR_TYPE_UINT8 ,
|
||||
STBIR_TYPE_UINT16,
|
||||
STBIR_TYPE_UINT32,
|
||||
STBIR_TYPE_FLOAT ,
|
||||
|
||||
STBIR_MAX_TYPES
|
||||
} stbir_datatype;
|
||||
|
||||
STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
|
||||
void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
|
||||
stbir_datatype datatype,
|
||||
int num_channels, int alpha_channel, int flags,
|
||||
stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
|
||||
stbir_filter filter_horizontal, stbir_filter filter_vertical,
|
||||
stbir_colorspace space, void *alloc_context);
|
||||
|
||||
STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
|
||||
void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
|
||||
stbir_datatype datatype,
|
||||
int num_channels, int alpha_channel, int flags,
|
||||
stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
|
||||
stbir_filter filter_horizontal, stbir_filter filter_vertical,
|
||||
stbir_colorspace space, void *alloc_context,
|
||||
float x_scale, float y_scale,
|
||||
float x_offset, float y_offset);
|
||||
|
||||
STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
|
||||
void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
|
||||
stbir_datatype datatype,
|
||||
int num_channels, int alpha_channel, int flags,
|
||||
stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
|
||||
stbir_filter filter_horizontal, stbir_filter filter_vertical,
|
||||
stbir_colorspace space, void *alloc_context,
|
||||
float s0, float t0, float s1, float t1);
|
||||
// (s0, t0) & (s1, t1) are the top-left and bottom right corner (uv addressing style: [0, 1]x[0, 1]) of a region of the input image to use.
|
||||
|
||||
//
|
||||
//
|
||||
//// end header file /////////////////////////////////////////////////////
|
||||
#endif // STBIR_INCLUDE_STB_IMAGE_RESIZE_H
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
@@ -63,6 +63,3 @@ fastlane/Preview.html
|
||||
fastlane/screenshots
|
||||
fastlane/test_output
|
||||
fastlane/readme.md
|
||||
|
||||
# Autogenerated library for vulkan validation layers
|
||||
libVkLayer_khronos_validation.so
|
||||
|
||||
@@ -214,7 +214,7 @@ dependencies {
|
||||
implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:2.6.1")
|
||||
implementation("io.coil-kt:coil:2.2.2")
|
||||
implementation("androidx.core:core-splashscreen:1.0.1")
|
||||
implementation("androidx.window:window:1.2.0-beta03")
|
||||
implementation("androidx.window:window:1.1.0")
|
||||
implementation("org.ini4j:ini4j:0.5.4")
|
||||
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
|
||||
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
|
||||
|
||||
@@ -247,12 +247,7 @@ object NativeLibrary {
|
||||
|
||||
external fun setAppDirectory(directory: String)
|
||||
|
||||
/**
|
||||
* Installs a nsp or xci file to nand
|
||||
* @param filename String representation of file uri
|
||||
* @param extension Lowercase string representation of file extension without "."
|
||||
*/
|
||||
external fun installFileToNand(filename: String, extension: String): Int
|
||||
external fun installFileToNand(filename: String): Int
|
||||
|
||||
external fun initializeGpuDriver(
|
||||
hookLibDir: String?,
|
||||
@@ -516,11 +511,6 @@ object NativeLibrary {
|
||||
*/
|
||||
external fun submitInlineKeyboardInput(key_code: Int)
|
||||
|
||||
/**
|
||||
* Creates a generic user directory if it doesn't exist already
|
||||
*/
|
||||
external fun initializeEmptyUserDirectory()
|
||||
|
||||
/**
|
||||
* Button type for use in onTouchEvent
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
package org.yuzu.yuzu_emu.activities
|
||||
|
||||
import android.annotation.SuppressLint
|
||||
import android.app.Activity
|
||||
import android.app.PendingIntent
|
||||
import android.app.PictureInPictureParams
|
||||
@@ -398,7 +397,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressLint("UnspecifiedRegisterReceiverFlag")
|
||||
override fun onPictureInPictureModeChanged(
|
||||
isInPictureInPictureMode: Boolean,
|
||||
newConfig: Configuration
|
||||
@@ -411,11 +409,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
||||
addAction(actionMute)
|
||||
addAction(actionUnmute)
|
||||
}.also {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
|
||||
registerReceiver(pictureInPictureReceiver, it, RECEIVER_EXPORTED)
|
||||
} else {
|
||||
registerReceiver(pictureInPictureReceiver, it)
|
||||
}
|
||||
registerReceiver(pictureInPictureReceiver, it)
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
|
||||
@@ -49,7 +49,6 @@ class HomeSettingAdapter(
|
||||
holder.option.onClick.invoke()
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
activity,
|
||||
titleId = holder.option.disabledTitleId,
|
||||
descriptionId = holder.option.disabledMessageId
|
||||
).show(activity.supportFragmentManager, MessageDialogFragment.TAG)
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.adapters
|
||||
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import androidx.recyclerview.widget.RecyclerView
|
||||
import org.yuzu.yuzu_emu.databinding.CardInstallableBinding
|
||||
import org.yuzu.yuzu_emu.model.Installable
|
||||
|
||||
class InstallableAdapter(private val installables: List<Installable>) :
|
||||
RecyclerView.Adapter<InstallableAdapter.InstallableViewHolder>() {
|
||||
override fun onCreateViewHolder(
|
||||
parent: ViewGroup,
|
||||
viewType: Int
|
||||
): InstallableAdapter.InstallableViewHolder {
|
||||
val binding =
|
||||
CardInstallableBinding.inflate(LayoutInflater.from(parent.context), parent, false)
|
||||
return InstallableViewHolder(binding)
|
||||
}
|
||||
|
||||
override fun getItemCount(): Int = installables.size
|
||||
|
||||
override fun onBindViewHolder(holder: InstallableAdapter.InstallableViewHolder, position: Int) =
|
||||
holder.bind(installables[position])
|
||||
|
||||
inner class InstallableViewHolder(val binding: CardInstallableBinding) :
|
||||
RecyclerView.ViewHolder(binding.root) {
|
||||
lateinit var installable: Installable
|
||||
|
||||
fun bind(installable: Installable) {
|
||||
this.installable = installable
|
||||
|
||||
binding.title.setText(installable.titleId)
|
||||
binding.description.setText(installable.descriptionId)
|
||||
|
||||
if (installable.install != null) {
|
||||
binding.buttonInstall.visibility = View.VISIBLE
|
||||
binding.buttonInstall.setOnClickListener { installable.install.invoke() }
|
||||
}
|
||||
if (installable.export != null) {
|
||||
binding.buttonExport.visibility = View.VISIBLE
|
||||
binding.buttonExport.setOnClickListener { installable.export.invoke() }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+5
-8
@@ -21,7 +21,6 @@ import androidx.navigation.navArgs
|
||||
import com.google.android.material.color.MaterialColors
|
||||
import kotlinx.coroutines.flow.collectLatest
|
||||
import kotlinx.coroutines.launch
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import java.io.IOException
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
|
||||
@@ -169,7 +168,7 @@ class SettingsActivity : AppCompatActivity() {
|
||||
if (!settingsFile.delete()) {
|
||||
throw IOException("Failed to delete $settingsFile")
|
||||
}
|
||||
NativeLibrary.reloadSettings()
|
||||
Settings.settingsList.forEach { it.reset() }
|
||||
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
@@ -182,14 +181,12 @@ class SettingsActivity : AppCompatActivity() {
|
||||
private fun setInsets() {
|
||||
ViewCompat.setOnApplyWindowInsetsListener(
|
||||
binding.navigationBarShade
|
||||
) { _: View, windowInsets: WindowInsetsCompat ->
|
||||
) { view: View, windowInsets: WindowInsetsCompat ->
|
||||
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
|
||||
|
||||
// The only situation where we care to have a nav bar shade is when it's at the bottom
|
||||
// of the screen where scrolling list elements can go behind it.
|
||||
val mlpNavShade = binding.navigationBarShade.layoutParams as MarginLayoutParams
|
||||
mlpNavShade.height = barInsets.bottom
|
||||
binding.navigationBarShade.layoutParams = mlpNavShade
|
||||
val mlpShade = view.layoutParams as MarginLayoutParams
|
||||
mlpShade.height = barInsets.bottom
|
||||
view.layoutParams = mlpShade
|
||||
|
||||
windowInsets
|
||||
}
|
||||
|
||||
@@ -15,9 +15,9 @@ import android.net.Uri
|
||||
import android.os.Bundle
|
||||
import android.os.Handler
|
||||
import android.os.Looper
|
||||
import android.util.Rational
|
||||
import android.view.*
|
||||
import android.widget.TextView
|
||||
import android.widget.Toast
|
||||
import androidx.activity.OnBackPressedCallback
|
||||
import androidx.appcompat.widget.PopupMenu
|
||||
import androidx.core.content.res.ResourcesCompat
|
||||
@@ -54,7 +54,6 @@ import org.yuzu.yuzu_emu.model.Game
|
||||
import org.yuzu.yuzu_emu.model.EmulationViewModel
|
||||
import org.yuzu.yuzu_emu.overlay.InputOverlay
|
||||
import org.yuzu.yuzu_emu.utils.*
|
||||
import java.lang.NullPointerException
|
||||
|
||||
class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
private lateinit var preferences: SharedPreferences
|
||||
@@ -106,21 +105,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
null
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
game = if (args.game != null) {
|
||||
args.game!!
|
||||
} else {
|
||||
intentGame!!
|
||||
}
|
||||
} catch (e: NullPointerException) {
|
||||
Toast.makeText(
|
||||
requireContext(),
|
||||
R.string.no_game_present,
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
requireActivity().finish()
|
||||
return
|
||||
game = if (args.game != null) {
|
||||
args.game!!
|
||||
} else {
|
||||
intentGame ?: error("[EmulationFragment] No bootable game present!")
|
||||
}
|
||||
|
||||
// So this fragment doesn't restart on configuration changes; i.e. rotation.
|
||||
@@ -144,11 +132,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
// This is using the correct scope, lint is just acting up
|
||||
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
if (requireActivity().isFinishing) {
|
||||
return
|
||||
}
|
||||
|
||||
binding.surfaceEmulation.holder.addCallback(this)
|
||||
binding.showFpsText.setTextColor(Color.YELLOW)
|
||||
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
|
||||
@@ -304,23 +287,24 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
|
||||
override fun onConfigurationChanged(newConfig: Configuration) {
|
||||
super.onConfigurationChanged(newConfig)
|
||||
if (_binding == null) {
|
||||
return
|
||||
}
|
||||
|
||||
updateScreenLayout()
|
||||
if (emulationActivity?.isInPictureInPictureMode == true) {
|
||||
if (binding.drawerLayout.isOpen) {
|
||||
binding.drawerLayout.close()
|
||||
}
|
||||
if (EmulationMenuSettings.showOverlay) {
|
||||
binding.surfaceInputOverlay.visibility = View.INVISIBLE
|
||||
binding.surfaceInputOverlay.post {
|
||||
binding.surfaceInputOverlay.visibility = View.VISIBLE
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (EmulationMenuSettings.showOverlay && emulationViewModel.emulationStarted.value) {
|
||||
binding.surfaceInputOverlay.visibility = View.VISIBLE
|
||||
binding.surfaceInputOverlay.post {
|
||||
binding.surfaceInputOverlay.visibility = View.VISIBLE
|
||||
}
|
||||
} else {
|
||||
binding.surfaceInputOverlay.visibility = View.INVISIBLE
|
||||
binding.surfaceInputOverlay.post {
|
||||
binding.surfaceInputOverlay.visibility = View.INVISIBLE
|
||||
}
|
||||
}
|
||||
if (!isInFoldableLayout) {
|
||||
if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
|
||||
@@ -344,7 +328,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
if (emulationState.isRunning && emulationActivity?.isInPictureInPictureMode != true) {
|
||||
if (emulationState.isRunning) {
|
||||
emulationState.pause()
|
||||
}
|
||||
super.onPause()
|
||||
@@ -410,7 +394,16 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
}
|
||||
|
||||
private fun updateScreenLayout() {
|
||||
binding.surfaceEmulation.setAspectRatio(null)
|
||||
binding.surfaceEmulation.setAspectRatio(
|
||||
when (IntSetting.RENDERER_ASPECT_RATIO.int) {
|
||||
0 -> Rational(16, 9)
|
||||
1 -> Rational(4, 3)
|
||||
2 -> Rational(21, 9)
|
||||
3 -> Rational(16, 10)
|
||||
4 -> null // Stretch
|
||||
else -> Rational(16, 9)
|
||||
}
|
||||
)
|
||||
emulationActivity?.buildPictureInPictureParams()
|
||||
updateOrientation()
|
||||
}
|
||||
@@ -700,6 +693,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
private class EmulationState(private val gamePath: String) {
|
||||
private var state: State
|
||||
private var surface: Surface? = null
|
||||
private var runWhenSurfaceIsValid = false
|
||||
|
||||
init {
|
||||
// Starting state is stopped.
|
||||
@@ -757,6 +751,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
// If the surface is set, run now. Otherwise, wait for it to get set.
|
||||
if (surface != null) {
|
||||
runWithValidSurface()
|
||||
} else {
|
||||
runWhenSurfaceIsValid = true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -764,7 +760,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
@Synchronized
|
||||
fun newSurface(surface: Surface?) {
|
||||
this.surface = surface
|
||||
if (this.surface != null) {
|
||||
if (runWhenSurfaceIsValid) {
|
||||
runWithValidSurface()
|
||||
}
|
||||
}
|
||||
@@ -792,9 +788,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
}
|
||||
|
||||
private fun runWithValidSurface() {
|
||||
NativeLibrary.surfaceChanged(surface)
|
||||
runWhenSurfaceIsValid = false
|
||||
when (state) {
|
||||
State.STOPPED -> {
|
||||
NativeLibrary.surfaceChanged(surface)
|
||||
val emulationThread = Thread({
|
||||
Log.debug("[EmulationFragment] Starting emulation thread.")
|
||||
NativeLibrary.run(gamePath)
|
||||
@@ -804,6 +801,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
|
||||
State.PAUSED -> {
|
||||
Log.debug("[EmulationFragment] Resuming emulation.")
|
||||
NativeLibrary.surfaceChanged(surface)
|
||||
NativeLibrary.unpauseEmulation()
|
||||
}
|
||||
|
||||
|
||||
@@ -118,13 +118,18 @@ class HomeSettingsFragment : Fragment() {
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.manage_yuzu_data,
|
||||
R.string.manage_yuzu_data_description,
|
||||
R.drawable.ic_install,
|
||||
{
|
||||
binding.root.findNavController()
|
||||
.navigate(R.id.action_homeSettingsFragment_to_installableFragment)
|
||||
}
|
||||
R.string.install_amiibo_keys,
|
||||
R.string.install_amiibo_keys_description,
|
||||
R.drawable.ic_nfc,
|
||||
{ mainActivity.getAmiiboKey.launch(arrayOf("*/*")) }
|
||||
)
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.install_game_content,
|
||||
R.string.install_game_content_description,
|
||||
R.drawable.ic_system_update_alt,
|
||||
{ mainActivity.installGameUpdate.launch(arrayOf("*/*")) }
|
||||
)
|
||||
)
|
||||
add(
|
||||
@@ -143,6 +148,35 @@ class HomeSettingsFragment : Fragment() {
|
||||
homeViewModel.gamesDir
|
||||
)
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.manage_save_data,
|
||||
R.string.import_export_saves_description,
|
||||
R.drawable.ic_save,
|
||||
{
|
||||
ImportExportSavesFragment().show(
|
||||
parentFragmentManager,
|
||||
ImportExportSavesFragment.TAG
|
||||
)
|
||||
}
|
||||
)
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.install_prod_keys,
|
||||
R.string.install_prod_keys_description,
|
||||
R.drawable.ic_unlock,
|
||||
{ mainActivity.getProdKey.launch(arrayOf("*/*")) }
|
||||
)
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.install_firmware,
|
||||
R.string.install_firmware_description,
|
||||
R.drawable.ic_firmware,
|
||||
{ mainActivity.getFirmware.launch(arrayOf("application/zip")) }
|
||||
)
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.share_log,
|
||||
|
||||
+213
@@ -0,0 +1,213 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.app.Dialog
|
||||
import android.content.Intent
|
||||
import android.net.Uri
|
||||
import android.os.Bundle
|
||||
import android.provider.DocumentsContract
|
||||
import android.widget.Toast
|
||||
import androidx.activity.result.ActivityResultLauncher
|
||||
import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.documentfile.provider.DocumentFile
|
||||
import androidx.fragment.app.DialogFragment
|
||||
import com.google.android.material.dialog.MaterialAlertDialogBuilder
|
||||
import java.io.BufferedOutputStream
|
||||
import java.io.File
|
||||
import java.io.FileOutputStream
|
||||
import java.io.FilenameFilter
|
||||
import java.time.LocalDateTime
|
||||
import java.time.format.DateTimeFormatter
|
||||
import java.util.zip.ZipEntry
|
||||
import java.util.zip.ZipOutputStream
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withContext
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.features.DocumentProvider
|
||||
import org.yuzu.yuzu_emu.getPublicFilesDir
|
||||
import org.yuzu.yuzu_emu.utils.FileUtil
|
||||
|
||||
class ImportExportSavesFragment : DialogFragment() {
|
||||
private val context = YuzuApplication.appContext
|
||||
private val savesFolder =
|
||||
"${context.getPublicFilesDir().canonicalPath}/nand/user/save/0000000000000000"
|
||||
|
||||
// Get first subfolder in saves folder (should be the user folder)
|
||||
private val savesFolderRoot = File(savesFolder).listFiles()?.firstOrNull()?.canonicalPath ?: ""
|
||||
private var lastZipCreated: File? = null
|
||||
|
||||
private lateinit var startForResultExportSave: ActivityResultLauncher<Intent>
|
||||
private lateinit var documentPicker: ActivityResultLauncher<Array<String>>
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
val activity = requireActivity() as AppCompatActivity
|
||||
|
||||
val activityResultRegistry = requireActivity().activityResultRegistry
|
||||
startForResultExportSave = activityResultRegistry.register(
|
||||
"startForResultExportSaveKey",
|
||||
ActivityResultContracts.StartActivityForResult()
|
||||
) {
|
||||
File(context.getPublicFilesDir().canonicalPath, "temp").deleteRecursively()
|
||||
}
|
||||
documentPicker = activityResultRegistry.register(
|
||||
"documentPickerKey",
|
||||
ActivityResultContracts.OpenDocument()
|
||||
) {
|
||||
it?.let { uri -> importSave(uri, activity) }
|
||||
}
|
||||
}
|
||||
|
||||
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
|
||||
return if (savesFolderRoot == "") {
|
||||
MaterialAlertDialogBuilder(requireContext())
|
||||
.setTitle(R.string.manage_save_data)
|
||||
.setMessage(R.string.import_export_saves_no_profile)
|
||||
.setPositiveButton(android.R.string.ok, null)
|
||||
.show()
|
||||
} else {
|
||||
MaterialAlertDialogBuilder(requireContext())
|
||||
.setTitle(R.string.manage_save_data)
|
||||
.setMessage(R.string.manage_save_data_description)
|
||||
.setNegativeButton(R.string.export_saves) { _, _ ->
|
||||
exportSave()
|
||||
}
|
||||
.setPositiveButton(R.string.import_saves) { _, _ ->
|
||||
documentPicker.launch(arrayOf("application/zip"))
|
||||
}
|
||||
.setNeutralButton(android.R.string.cancel, null)
|
||||
.show()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Zips the save files located in the given folder path and creates a new zip file with the current date and time.
|
||||
* @return true if the zip file is successfully created, false otherwise.
|
||||
*/
|
||||
private fun zipSave(): Boolean {
|
||||
try {
|
||||
val tempFolder = File(requireContext().getPublicFilesDir().canonicalPath, "temp")
|
||||
tempFolder.mkdirs()
|
||||
val saveFolder = File(savesFolderRoot)
|
||||
val outputZipFile = File(
|
||||
tempFolder,
|
||||
"yuzu saves - ${
|
||||
LocalDateTime.now().format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm"))
|
||||
}.zip"
|
||||
)
|
||||
outputZipFile.createNewFile()
|
||||
ZipOutputStream(BufferedOutputStream(FileOutputStream(outputZipFile))).use { zos ->
|
||||
saveFolder.walkTopDown().forEach { file ->
|
||||
val zipFileName =
|
||||
file.absolutePath.removePrefix(savesFolderRoot).removePrefix("/")
|
||||
if (zipFileName == "") {
|
||||
return@forEach
|
||||
}
|
||||
val entry = ZipEntry("$zipFileName${(if (file.isDirectory) "/" else "")}")
|
||||
zos.putNextEntry(entry)
|
||||
if (file.isFile) {
|
||||
file.inputStream().use { fis -> fis.copyTo(zos) }
|
||||
}
|
||||
}
|
||||
}
|
||||
lastZipCreated = outputZipFile
|
||||
} catch (e: Exception) {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports the save file located in the given folder path by creating a zip file and sharing it via intent.
|
||||
*/
|
||||
private fun exportSave() {
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
val wasZipCreated = zipSave()
|
||||
val lastZipFile = lastZipCreated
|
||||
if (!wasZipCreated || lastZipFile == null) {
|
||||
withContext(Dispatchers.Main) {
|
||||
Toast.makeText(context, "Failed to export save", Toast.LENGTH_LONG).show()
|
||||
}
|
||||
return@launch
|
||||
}
|
||||
|
||||
withContext(Dispatchers.Main) {
|
||||
val file = DocumentFile.fromSingleUri(
|
||||
context,
|
||||
DocumentsContract.buildDocumentUri(
|
||||
DocumentProvider.AUTHORITY,
|
||||
"${DocumentProvider.ROOT_ID}/temp/${lastZipFile.name}"
|
||||
)
|
||||
)!!
|
||||
val intent = Intent(Intent.ACTION_SEND)
|
||||
.setDataAndType(file.uri, "application/zip")
|
||||
.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
|
||||
.putExtra(Intent.EXTRA_STREAM, file.uri)
|
||||
startForResultExportSave.launch(Intent.createChooser(intent, "Share save file"))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Imports the save files contained in the zip file, and replaces any existing ones with the new save file.
|
||||
* @param zipUri The Uri of the zip file containing the save file(s) to import.
|
||||
*/
|
||||
private fun importSave(zipUri: Uri, activity: AppCompatActivity) {
|
||||
val inputZip = context.contentResolver.openInputStream(zipUri)
|
||||
// A zip needs to have at least one subfolder named after a TitleId in order to be considered valid.
|
||||
var validZip = false
|
||||
val savesFolder = File(savesFolderRoot)
|
||||
val cacheSaveDir = File("${context.cacheDir.path}/saves/")
|
||||
cacheSaveDir.mkdir()
|
||||
|
||||
if (inputZip == null) {
|
||||
Toast.makeText(context, context.getString(R.string.fatal_error), Toast.LENGTH_LONG)
|
||||
.show()
|
||||
return
|
||||
}
|
||||
|
||||
val filterTitleId =
|
||||
FilenameFilter { _, dirName -> dirName.matches(Regex("^0100[\\dA-Fa-f]{12}$")) }
|
||||
|
||||
try {
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
FileUtil.unzip(inputZip, cacheSaveDir)
|
||||
cacheSaveDir.list(filterTitleId)?.forEach { savePath ->
|
||||
File(savesFolder, savePath).deleteRecursively()
|
||||
File(cacheSaveDir, savePath).copyRecursively(File(savesFolder, savePath), true)
|
||||
validZip = true
|
||||
}
|
||||
|
||||
withContext(Dispatchers.Main) {
|
||||
if (!validZip) {
|
||||
MessageDialogFragment.newInstance(
|
||||
titleId = R.string.save_file_invalid_zip_structure,
|
||||
descriptionId = R.string.save_file_invalid_zip_structure_description
|
||||
).show(activity.supportFragmentManager, MessageDialogFragment.TAG)
|
||||
return@withContext
|
||||
}
|
||||
Toast.makeText(
|
||||
context,
|
||||
context.getString(R.string.save_file_imported_success),
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
}
|
||||
|
||||
cacheSaveDir.deleteRecursively()
|
||||
}
|
||||
} catch (e: Exception) {
|
||||
Toast.makeText(context, context.getString(R.string.fatal_error), Toast.LENGTH_LONG)
|
||||
.show()
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
const val TAG = "ImportExportSavesFragment"
|
||||
}
|
||||
}
|
||||
+16
-53
@@ -9,7 +9,6 @@ import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import android.widget.Toast
|
||||
import androidx.appcompat.app.AlertDialog
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.fragment.app.DialogFragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
@@ -19,7 +18,6 @@ import androidx.lifecycle.lifecycleScope
|
||||
import androidx.lifecycle.repeatOnLifecycle
|
||||
import com.google.android.material.dialog.MaterialAlertDialogBuilder
|
||||
import kotlinx.coroutines.launch
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
|
||||
import org.yuzu.yuzu_emu.model.TaskViewModel
|
||||
|
||||
@@ -30,25 +28,19 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
|
||||
|
||||
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
|
||||
val titleId = requireArguments().getInt(TITLE)
|
||||
val cancellable = requireArguments().getBoolean(CANCELLABLE)
|
||||
|
||||
binding = DialogProgressBarBinding.inflate(layoutInflater)
|
||||
binding.progressBar.isIndeterminate = true
|
||||
val dialog = MaterialAlertDialogBuilder(requireContext())
|
||||
.setTitle(titleId)
|
||||
.setView(binding.root)
|
||||
|
||||
if (cancellable) {
|
||||
dialog.setNegativeButton(android.R.string.cancel, null)
|
||||
}
|
||||
|
||||
val alertDialog = dialog.create()
|
||||
alertDialog.setCanceledOnTouchOutside(false)
|
||||
.create()
|
||||
dialog.setCanceledOnTouchOutside(false)
|
||||
|
||||
if (!taskViewModel.isRunning.value) {
|
||||
taskViewModel.runTask()
|
||||
}
|
||||
return alertDialog
|
||||
return dialog
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
@@ -61,50 +53,24 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
viewLifecycleOwner.lifecycleScope.apply {
|
||||
launch {
|
||||
repeatOnLifecycle(Lifecycle.State.CREATED) {
|
||||
taskViewModel.isComplete.collect {
|
||||
if (it) {
|
||||
dismiss()
|
||||
when (val result = taskViewModel.result.value) {
|
||||
is String -> Toast.makeText(
|
||||
requireContext(),
|
||||
result,
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
viewLifecycleOwner.lifecycleScope.launch {
|
||||
repeatOnLifecycle(Lifecycle.State.CREATED) {
|
||||
taskViewModel.isComplete.collect {
|
||||
if (it) {
|
||||
dismiss()
|
||||
when (val result = taskViewModel.result.value) {
|
||||
is String -> Toast.makeText(requireContext(), result, Toast.LENGTH_LONG)
|
||||
.show()
|
||||
|
||||
is MessageDialogFragment -> result.show(
|
||||
requireActivity().supportFragmentManager,
|
||||
MessageDialogFragment.TAG
|
||||
)
|
||||
}
|
||||
taskViewModel.clear()
|
||||
is MessageDialogFragment -> result.show(
|
||||
requireActivity().supportFragmentManager,
|
||||
MessageDialogFragment.TAG
|
||||
)
|
||||
}
|
||||
taskViewModel.clear()
|
||||
}
|
||||
}
|
||||
}
|
||||
launch {
|
||||
repeatOnLifecycle(Lifecycle.State.CREATED) {
|
||||
taskViewModel.cancelled.collect {
|
||||
if (it) {
|
||||
dialog?.setTitle(R.string.cancelling)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// By default, the ProgressDialog will immediately dismiss itself upon a button being pressed.
|
||||
// Setting the OnClickListener again after the dialog is shown overrides this behavior.
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
val alertDialog = dialog as AlertDialog
|
||||
val negativeButton = alertDialog.getButton(Dialog.BUTTON_NEGATIVE)
|
||||
negativeButton.setOnClickListener {
|
||||
alertDialog.setTitle(getString(R.string.cancelling))
|
||||
taskViewModel.setCancelled(true)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -112,19 +78,16 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
|
||||
const val TAG = "IndeterminateProgressDialogFragment"
|
||||
|
||||
private const val TITLE = "Title"
|
||||
private const val CANCELLABLE = "Cancellable"
|
||||
|
||||
fun newInstance(
|
||||
activity: AppCompatActivity,
|
||||
titleId: Int,
|
||||
cancellable: Boolean = false,
|
||||
task: () -> Any
|
||||
): IndeterminateProgressDialogFragment {
|
||||
val dialog = IndeterminateProgressDialogFragment()
|
||||
val args = Bundle()
|
||||
ViewModelProvider(activity)[TaskViewModel::class.java].task = task
|
||||
args.putInt(TITLE, titleId)
|
||||
args.putBoolean(CANCELLABLE, cancellable)
|
||||
dialog.arguments = args
|
||||
return dialog
|
||||
}
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.os.Bundle
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.fragment.app.Fragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
import androidx.navigation.findNavController
|
||||
import androidx.recyclerview.widget.GridLayoutManager
|
||||
import com.google.android.material.transition.MaterialSharedAxis
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.adapters.InstallableAdapter
|
||||
import org.yuzu.yuzu_emu.databinding.FragmentInstallablesBinding
|
||||
import org.yuzu.yuzu_emu.model.HomeViewModel
|
||||
import org.yuzu.yuzu_emu.model.Installable
|
||||
import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
|
||||
class InstallableFragment : Fragment() {
|
||||
private var _binding: FragmentInstallablesBinding? = null
|
||||
private val binding get() = _binding!!
|
||||
|
||||
private val homeViewModel: HomeViewModel by activityViewModels()
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
inflater: LayoutInflater,
|
||||
container: ViewGroup?,
|
||||
savedInstanceState: Bundle?
|
||||
): View {
|
||||
_binding = FragmentInstallablesBinding.inflate(layoutInflater)
|
||||
return binding.root
|
||||
}
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
|
||||
val mainActivity = requireActivity() as MainActivity
|
||||
|
||||
homeViewModel.setNavigationVisibility(visible = false, animated = true)
|
||||
homeViewModel.setStatusBarShadeVisibility(visible = false)
|
||||
|
||||
binding.toolbarInstallables.setNavigationOnClickListener {
|
||||
binding.root.findNavController().popBackStack()
|
||||
}
|
||||
|
||||
val installables = listOf(
|
||||
Installable(
|
||||
R.string.user_data,
|
||||
R.string.user_data_description,
|
||||
install = { mainActivity.importUserData.launch(arrayOf("application/zip")) },
|
||||
export = { mainActivity.exportUserData.launch("export.zip") }
|
||||
),
|
||||
Installable(
|
||||
R.string.install_game_content,
|
||||
R.string.install_game_content_description,
|
||||
install = { mainActivity.installGameUpdate.launch(arrayOf("*/*")) }
|
||||
),
|
||||
Installable(
|
||||
R.string.install_firmware,
|
||||
R.string.install_firmware_description,
|
||||
install = { mainActivity.getFirmware.launch(arrayOf("application/zip")) }
|
||||
),
|
||||
if (mainActivity.savesFolderRoot != "") {
|
||||
Installable(
|
||||
R.string.manage_save_data,
|
||||
R.string.import_export_saves_description,
|
||||
install = { mainActivity.importSaves.launch(arrayOf("application/zip")) },
|
||||
export = { mainActivity.exportSave() }
|
||||
)
|
||||
} else {
|
||||
Installable(
|
||||
R.string.manage_save_data,
|
||||
R.string.import_export_saves_description,
|
||||
install = { mainActivity.importSaves.launch(arrayOf("application/zip")) }
|
||||
)
|
||||
},
|
||||
Installable(
|
||||
R.string.install_prod_keys,
|
||||
R.string.install_prod_keys_description,
|
||||
install = { mainActivity.getProdKey.launch(arrayOf("*/*")) }
|
||||
),
|
||||
Installable(
|
||||
R.string.install_amiibo_keys,
|
||||
R.string.install_amiibo_keys_description,
|
||||
install = { mainActivity.getAmiiboKey.launch(arrayOf("*/*")) }
|
||||
)
|
||||
)
|
||||
|
||||
binding.listInstallables.apply {
|
||||
layoutManager = GridLayoutManager(
|
||||
requireContext(),
|
||||
resources.getInteger(R.integer.grid_columns)
|
||||
)
|
||||
adapter = InstallableAdapter(installables)
|
||||
}
|
||||
|
||||
setInsets()
|
||||
}
|
||||
|
||||
private fun setInsets() =
|
||||
ViewCompat.setOnApplyWindowInsetsListener(
|
||||
binding.root
|
||||
) { _: View, windowInsets: WindowInsetsCompat ->
|
||||
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
|
||||
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
|
||||
|
||||
val leftInsets = barInsets.left + cutoutInsets.left
|
||||
val rightInsets = barInsets.right + cutoutInsets.right
|
||||
|
||||
val mlpAppBar = binding.toolbarInstallables.layoutParams as ViewGroup.MarginLayoutParams
|
||||
mlpAppBar.leftMargin = leftInsets
|
||||
mlpAppBar.rightMargin = rightInsets
|
||||
binding.toolbarInstallables.layoutParams = mlpAppBar
|
||||
|
||||
val mlpScrollAbout =
|
||||
binding.listInstallables.layoutParams as ViewGroup.MarginLayoutParams
|
||||
mlpScrollAbout.leftMargin = leftInsets
|
||||
mlpScrollAbout.rightMargin = rightInsets
|
||||
binding.listInstallables.layoutParams = mlpScrollAbout
|
||||
|
||||
binding.listInstallables.updatePadding(bottom = barInsets.bottom)
|
||||
|
||||
windowInsets
|
||||
}
|
||||
}
|
||||
@@ -4,21 +4,14 @@
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.app.Dialog
|
||||
import android.content.DialogInterface
|
||||
import android.content.Intent
|
||||
import android.net.Uri
|
||||
import android.os.Bundle
|
||||
import androidx.fragment.app.DialogFragment
|
||||
import androidx.fragment.app.FragmentActivity
|
||||
import androidx.fragment.app.activityViewModels
|
||||
import androidx.lifecycle.ViewModelProvider
|
||||
import com.google.android.material.dialog.MaterialAlertDialogBuilder
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.model.MessageDialogViewModel
|
||||
|
||||
class MessageDialogFragment : DialogFragment() {
|
||||
private val messageDialogViewModel: MessageDialogViewModel by activityViewModels()
|
||||
|
||||
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
|
||||
val titleId = requireArguments().getInt(TITLE_ID)
|
||||
val titleString = requireArguments().getString(TITLE_STRING)!!
|
||||
@@ -44,12 +37,6 @@ class MessageDialogFragment : DialogFragment() {
|
||||
return dialog.show()
|
||||
}
|
||||
|
||||
override fun onDismiss(dialog: DialogInterface) {
|
||||
super.onDismiss(dialog)
|
||||
messageDialogViewModel.dismissAction.invoke()
|
||||
messageDialogViewModel.clear()
|
||||
}
|
||||
|
||||
private fun openLink(link: String) {
|
||||
val intent = Intent(Intent.ACTION_VIEW, Uri.parse(link))
|
||||
startActivity(intent)
|
||||
@@ -65,13 +52,11 @@ class MessageDialogFragment : DialogFragment() {
|
||||
private const val HELP_LINK = "Link"
|
||||
|
||||
fun newInstance(
|
||||
activity: FragmentActivity,
|
||||
titleId: Int = 0,
|
||||
titleString: String = "",
|
||||
descriptionId: Int = 0,
|
||||
descriptionString: String = "",
|
||||
helpLinkId: Int = 0,
|
||||
dismissAction: () -> Unit = {}
|
||||
helpLinkId: Int = 0
|
||||
): MessageDialogFragment {
|
||||
val dialog = MessageDialogFragment()
|
||||
val bundle = Bundle()
|
||||
@@ -82,8 +67,6 @@ class MessageDialogFragment : DialogFragment() {
|
||||
putString(DESCRIPTION_STRING, descriptionString)
|
||||
putInt(HELP_LINK, helpLinkId)
|
||||
}
|
||||
ViewModelProvider(activity)[MessageDialogViewModel::class.java].dismissAction =
|
||||
dismissAction
|
||||
dialog.arguments = bundle
|
||||
return dialog
|
||||
}
|
||||
|
||||
@@ -295,10 +295,8 @@ class SetupFragment : Fragment() {
|
||||
|
||||
override fun onSaveInstanceState(outState: Bundle) {
|
||||
super.onSaveInstanceState(outState)
|
||||
if (_binding != null) {
|
||||
outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible)
|
||||
outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible)
|
||||
}
|
||||
outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible)
|
||||
outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible)
|
||||
outState.putBooleanArray(KEY_HAS_BEEN_WARNED, hasBeenWarned)
|
||||
}
|
||||
|
||||
@@ -355,15 +353,11 @@ class SetupFragment : Fragment() {
|
||||
}
|
||||
|
||||
fun pageForward() {
|
||||
if (_binding != null) {
|
||||
binding.viewPager2.currentItem += 1
|
||||
}
|
||||
binding.viewPager2.currentItem = binding.viewPager2.currentItem + 1
|
||||
}
|
||||
|
||||
fun pageBackward() {
|
||||
if (_binding != null) {
|
||||
binding.viewPager2.currentItem -= 1
|
||||
}
|
||||
binding.viewPager2.currentItem = binding.viewPager2.currentItem - 1
|
||||
}
|
||||
|
||||
fun setPageWarned(page: Int) {
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.model
|
||||
|
||||
import androidx.annotation.StringRes
|
||||
|
||||
data class Installable(
|
||||
@StringRes val titleId: Int,
|
||||
@StringRes val descriptionId: Int,
|
||||
val install: (() -> Unit)? = null,
|
||||
val export: (() -> Unit)? = null
|
||||
)
|
||||
@@ -1,14 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.model
|
||||
|
||||
import androidx.lifecycle.ViewModel
|
||||
|
||||
class MessageDialogViewModel : ViewModel() {
|
||||
var dismissAction: () -> Unit = {}
|
||||
|
||||
fun clear() {
|
||||
dismissAction = {}
|
||||
}
|
||||
}
|
||||
@@ -20,20 +20,12 @@ class TaskViewModel : ViewModel() {
|
||||
val isRunning: StateFlow<Boolean> get() = _isRunning
|
||||
private val _isRunning = MutableStateFlow(false)
|
||||
|
||||
val cancelled: StateFlow<Boolean> get() = _cancelled
|
||||
private val _cancelled = MutableStateFlow(false)
|
||||
|
||||
lateinit var task: () -> Any
|
||||
|
||||
fun clear() {
|
||||
_result.value = Any()
|
||||
_isComplete.value = false
|
||||
_isRunning.value = false
|
||||
_cancelled.value = false
|
||||
}
|
||||
|
||||
fun setCancelled(value: Boolean) {
|
||||
_cancelled.value = value
|
||||
}
|
||||
|
||||
fun runTask() {
|
||||
@@ -50,9 +42,3 @@ class TaskViewModel : ViewModel() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum class TaskState {
|
||||
Completed,
|
||||
Failed,
|
||||
Cancelled
|
||||
}
|
||||
|
||||
@@ -352,7 +352,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
|
||||
}
|
||||
|
||||
private fun addOverlayControls(layout: String) {
|
||||
val windowSize = getSafeScreenSize(context, Pair(measuredWidth, measuredHeight))
|
||||
val windowSize = getSafeScreenSize(context)
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_A, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
@@ -593,7 +593,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
|
||||
}
|
||||
|
||||
private fun saveControlPosition(prefId: String, x: Int, y: Int, layout: String) {
|
||||
val windowSize = getSafeScreenSize(context, Pair(measuredWidth, measuredHeight))
|
||||
val windowSize = getSafeScreenSize(context)
|
||||
val min = windowSize.first
|
||||
val max = windowSize.second
|
||||
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit()
|
||||
@@ -968,17 +968,14 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
|
||||
* @return A pair of points, the first being the top left corner of the safe area,
|
||||
* the second being the bottom right corner of the safe area
|
||||
*/
|
||||
private fun getSafeScreenSize(
|
||||
context: Context,
|
||||
screenSize: Pair<Int, Int>
|
||||
): Pair<Point, Point> {
|
||||
private fun getSafeScreenSize(context: Context): Pair<Point, Point> {
|
||||
// Get screen size
|
||||
val windowMetrics = WindowMetricsCalculator.getOrCreate()
|
||||
.computeCurrentWindowMetrics(context as Activity)
|
||||
var maxX = screenSize.first.toFloat()
|
||||
var maxY = screenSize.second.toFloat()
|
||||
var minX = 0
|
||||
var maxY = windowMetrics.bounds.height().toFloat()
|
||||
var maxX = windowMetrics.bounds.width().toFloat()
|
||||
var minY = 0
|
||||
var minX = 0
|
||||
|
||||
// If we have API access, calculate the safe area to draw the overlay
|
||||
var cutoutLeft = 0
|
||||
|
||||
@@ -6,7 +6,6 @@ package org.yuzu.yuzu_emu.ui.main
|
||||
import android.content.Intent
|
||||
import android.net.Uri
|
||||
import android.os.Bundle
|
||||
import android.provider.DocumentsContract
|
||||
import android.view.View
|
||||
import android.view.ViewGroup.MarginLayoutParams
|
||||
import android.view.WindowManager
|
||||
@@ -20,7 +19,6 @@ import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.documentfile.provider.DocumentFile
|
||||
import androidx.lifecycle.Lifecycle
|
||||
import androidx.lifecycle.lifecycleScope
|
||||
import androidx.lifecycle.repeatOnLifecycle
|
||||
@@ -31,7 +29,6 @@ import androidx.preference.PreferenceManager
|
||||
import com.google.android.material.color.MaterialColors
|
||||
import com.google.android.material.dialog.MaterialAlertDialogBuilder
|
||||
import com.google.android.material.navigation.NavigationBarView
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import java.io.File
|
||||
import java.io.FilenameFilter
|
||||
import java.io.IOException
|
||||
@@ -44,40 +41,21 @@ import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.activities.EmulationActivity
|
||||
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
|
||||
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
|
||||
import org.yuzu.yuzu_emu.features.DocumentProvider
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
|
||||
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
|
||||
import org.yuzu.yuzu_emu.getPublicFilesDir
|
||||
import org.yuzu.yuzu_emu.model.GamesViewModel
|
||||
import org.yuzu.yuzu_emu.model.HomeViewModel
|
||||
import org.yuzu.yuzu_emu.model.TaskState
|
||||
import org.yuzu.yuzu_emu.model.TaskViewModel
|
||||
import org.yuzu.yuzu_emu.utils.*
|
||||
import java.io.BufferedInputStream
|
||||
import java.io.BufferedOutputStream
|
||||
import java.io.FileOutputStream
|
||||
import java.time.LocalDateTime
|
||||
import java.time.format.DateTimeFormatter
|
||||
import java.util.zip.ZipEntry
|
||||
import java.util.zip.ZipInputStream
|
||||
|
||||
class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
private lateinit var binding: ActivityMainBinding
|
||||
|
||||
private val homeViewModel: HomeViewModel by viewModels()
|
||||
private val gamesViewModel: GamesViewModel by viewModels()
|
||||
private val taskViewModel: TaskViewModel by viewModels()
|
||||
|
||||
override var themeId: Int = 0
|
||||
|
||||
private val savesFolder
|
||||
get() = "${getPublicFilesDir().canonicalPath}/nand/user/save/0000000000000000"
|
||||
|
||||
// Get first subfolder in saves folder (should be the user folder)
|
||||
val savesFolderRoot get() = File(savesFolder).listFiles()?.firstOrNull()?.canonicalPath ?: ""
|
||||
private var lastZipCreated: File? = null
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
val splashScreen = installSplashScreen()
|
||||
splashScreen.setKeepOnScreenCondition { !DirectoryInitialization.areDirectoriesReady }
|
||||
@@ -329,7 +307,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
fun processKey(result: Uri): Boolean {
|
||||
if (FileUtil.getExtension(result) != "keys") {
|
||||
MessageDialogFragment.newInstance(
|
||||
this,
|
||||
titleId = R.string.reading_keys_failure,
|
||||
descriptionId = R.string.install_prod_keys_failure_extension_description
|
||||
).show(supportFragmentManager, MessageDialogFragment.TAG)
|
||||
@@ -359,7 +336,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
return true
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
this,
|
||||
titleId = R.string.invalid_keys_error,
|
||||
descriptionId = R.string.install_keys_failure_description,
|
||||
helpLinkId = R.string.dumping_keys_quickstart_link
|
||||
@@ -395,12 +371,11 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
val task: () -> Any = {
|
||||
var messageToShow: Any
|
||||
try {
|
||||
FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheFirmwareDir)
|
||||
FileUtil.unzip(inputZip, cacheFirmwareDir)
|
||||
val unfilteredNumOfFiles = cacheFirmwareDir.list()?.size ?: -1
|
||||
val filteredNumOfFiles = cacheFirmwareDir.list(filterNCA)?.size ?: -2
|
||||
messageToShow = if (unfilteredNumOfFiles != filteredNumOfFiles) {
|
||||
MessageDialogFragment.newInstance(
|
||||
this,
|
||||
titleId = R.string.firmware_installed_failure,
|
||||
descriptionId = R.string.firmware_installed_failure_description
|
||||
)
|
||||
@@ -420,7 +395,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
IndeterminateProgressDialogFragment.newInstance(
|
||||
this,
|
||||
R.string.firmware_installing,
|
||||
task = task
|
||||
task
|
||||
).show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
@@ -432,7 +407,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
|
||||
if (FileUtil.getExtension(result) != "bin") {
|
||||
MessageDialogFragment.newInstance(
|
||||
this,
|
||||
titleId = R.string.reading_keys_failure,
|
||||
descriptionId = R.string.install_amiibo_keys_failure_extension_description
|
||||
).show(supportFragmentManager, MessageDialogFragment.TAG)
|
||||
@@ -460,7 +434,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
).show()
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
this,
|
||||
titleId = R.string.invalid_keys_error,
|
||||
descriptionId = R.string.install_keys_failure_description,
|
||||
helpLinkId = R.string.dumping_keys_quickstart_link
|
||||
@@ -528,7 +501,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
if (documents.isNotEmpty()) {
|
||||
IndeterminateProgressDialogFragment.newInstance(
|
||||
this@MainActivity,
|
||||
R.string.installing_game_content
|
||||
R.string.install_game_content
|
||||
) {
|
||||
var installSuccess = 0
|
||||
var installOverwrite = 0
|
||||
@@ -536,12 +509,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
var errorExtension = 0
|
||||
var errorOther = 0
|
||||
documents.forEach {
|
||||
when (
|
||||
NativeLibrary.installFileToNand(
|
||||
it.toString(),
|
||||
FileUtil.getExtension(it)
|
||||
)
|
||||
) {
|
||||
when (NativeLibrary.installFileToNand(it.toString())) {
|
||||
NativeLibrary.InstallFileToNandResult.Success -> {
|
||||
installSuccess += 1
|
||||
}
|
||||
@@ -615,14 +583,12 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
installResult.append(separator)
|
||||
}
|
||||
return@newInstance MessageDialogFragment.newInstance(
|
||||
this,
|
||||
titleId = R.string.install_game_content_failure,
|
||||
descriptionString = installResult.toString().trim(),
|
||||
helpLinkId = R.string.install_game_content_help_link
|
||||
)
|
||||
} else {
|
||||
return@newInstance MessageDialogFragment.newInstance(
|
||||
this,
|
||||
titleId = R.string.install_game_content_success,
|
||||
descriptionString = installResult.toString().trim()
|
||||
)
|
||||
@@ -630,228 +596,4 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
|
||||
}
|
||||
}
|
||||
|
||||
val exportUserData = registerForActivityResult(
|
||||
ActivityResultContracts.CreateDocument("application/zip")
|
||||
) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
IndeterminateProgressDialogFragment.newInstance(
|
||||
this,
|
||||
R.string.exporting_user_data,
|
||||
true
|
||||
) {
|
||||
val zipResult = FileUtil.zipFromInternalStorage(
|
||||
File(DirectoryInitialization.userDirectory!!),
|
||||
DirectoryInitialization.userDirectory!!,
|
||||
BufferedOutputStream(contentResolver.openOutputStream(result)),
|
||||
taskViewModel.cancelled
|
||||
)
|
||||
return@newInstance when (zipResult) {
|
||||
TaskState.Completed -> getString(R.string.user_data_export_success)
|
||||
TaskState.Failed -> R.string.export_failed
|
||||
TaskState.Cancelled -> R.string.user_data_export_cancelled
|
||||
}
|
||||
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
val importUserData =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
IndeterminateProgressDialogFragment.newInstance(
|
||||
this,
|
||||
R.string.importing_user_data
|
||||
) {
|
||||
val checkStream =
|
||||
ZipInputStream(BufferedInputStream(contentResolver.openInputStream(result)))
|
||||
var isYuzuBackup = false
|
||||
checkStream.use { stream ->
|
||||
var ze: ZipEntry? = null
|
||||
while (stream.nextEntry?.also { ze = it } != null) {
|
||||
val itemName = ze!!.name.trim()
|
||||
if (itemName == "/config/config.ini" || itemName == "config/config.ini") {
|
||||
isYuzuBackup = true
|
||||
return@use
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!isYuzuBackup) {
|
||||
return@newInstance MessageDialogFragment.newInstance(
|
||||
this,
|
||||
titleId = R.string.invalid_yuzu_backup,
|
||||
descriptionId = R.string.user_data_import_failed_description
|
||||
)
|
||||
}
|
||||
|
||||
// Clear existing user data
|
||||
File(DirectoryInitialization.userDirectory!!).deleteRecursively()
|
||||
|
||||
// Copy archive to internal storage
|
||||
try {
|
||||
FileUtil.unzipToInternalStorage(
|
||||
BufferedInputStream(contentResolver.openInputStream(result)),
|
||||
File(DirectoryInitialization.userDirectory!!)
|
||||
)
|
||||
} catch (e: Exception) {
|
||||
return@newInstance MessageDialogFragment.newInstance(
|
||||
this,
|
||||
titleId = R.string.import_failed,
|
||||
descriptionId = R.string.user_data_import_failed_description
|
||||
)
|
||||
}
|
||||
|
||||
// Reinitialize relevant data
|
||||
NativeLibrary.initializeEmulation()
|
||||
gamesViewModel.reloadGames(false)
|
||||
|
||||
return@newInstance getString(R.string.user_data_import_success)
|
||||
}.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
/**
|
||||
* Zips the save files located in the given folder path and creates a new zip file with the current date and time.
|
||||
* @return true if the zip file is successfully created, false otherwise.
|
||||
*/
|
||||
private fun zipSave(): Boolean {
|
||||
try {
|
||||
val tempFolder = File(getPublicFilesDir().canonicalPath, "temp")
|
||||
tempFolder.mkdirs()
|
||||
val saveFolder = File(savesFolderRoot)
|
||||
val outputZipFile = File(
|
||||
tempFolder,
|
||||
"yuzu saves - ${
|
||||
LocalDateTime.now().format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm"))
|
||||
}.zip"
|
||||
)
|
||||
outputZipFile.createNewFile()
|
||||
val result = FileUtil.zipFromInternalStorage(
|
||||
saveFolder,
|
||||
savesFolderRoot,
|
||||
BufferedOutputStream(FileOutputStream(outputZipFile))
|
||||
)
|
||||
if (result == TaskState.Failed) {
|
||||
return false
|
||||
}
|
||||
lastZipCreated = outputZipFile
|
||||
} catch (e: Exception) {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports the save file located in the given folder path by creating a zip file and sharing it via intent.
|
||||
*/
|
||||
fun exportSave() {
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
val wasZipCreated = zipSave()
|
||||
val lastZipFile = lastZipCreated
|
||||
if (!wasZipCreated || lastZipFile == null) {
|
||||
withContext(Dispatchers.Main) {
|
||||
Toast.makeText(
|
||||
this@MainActivity,
|
||||
getString(R.string.export_save_failed),
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
}
|
||||
return@launch
|
||||
}
|
||||
|
||||
withContext(Dispatchers.Main) {
|
||||
val file = DocumentFile.fromSingleUri(
|
||||
this@MainActivity,
|
||||
DocumentsContract.buildDocumentUri(
|
||||
DocumentProvider.AUTHORITY,
|
||||
"${DocumentProvider.ROOT_ID}/temp/${lastZipFile.name}"
|
||||
)
|
||||
)!!
|
||||
val intent = Intent(Intent.ACTION_SEND)
|
||||
.setDataAndType(file.uri, "application/zip")
|
||||
.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
|
||||
.putExtra(Intent.EXTRA_STREAM, file.uri)
|
||||
startForResultExportSave.launch(
|
||||
Intent.createChooser(
|
||||
intent,
|
||||
getString(R.string.share_save_file)
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private val startForResultExportSave =
|
||||
registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { _ ->
|
||||
File(getPublicFilesDir().canonicalPath, "temp").deleteRecursively()
|
||||
}
|
||||
|
||||
val importSaves =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
NativeLibrary.initializeEmptyUserDirectory()
|
||||
|
||||
val inputZip = contentResolver.openInputStream(result)
|
||||
// A zip needs to have at least one subfolder named after a TitleId in order to be considered valid.
|
||||
var validZip = false
|
||||
val savesFolder = File(savesFolderRoot)
|
||||
val cacheSaveDir = File("${applicationContext.cacheDir.path}/saves/")
|
||||
cacheSaveDir.mkdir()
|
||||
|
||||
if (inputZip == null) {
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
getString(R.string.fatal_error),
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
val filterTitleId =
|
||||
FilenameFilter { _, dirName -> dirName.matches(Regex("^0100[\\dA-Fa-f]{12}$")) }
|
||||
|
||||
try {
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheSaveDir)
|
||||
cacheSaveDir.list(filterTitleId)?.forEach { savePath ->
|
||||
File(savesFolder, savePath).deleteRecursively()
|
||||
File(cacheSaveDir, savePath).copyRecursively(
|
||||
File(savesFolder, savePath),
|
||||
true
|
||||
)
|
||||
validZip = true
|
||||
}
|
||||
|
||||
withContext(Dispatchers.Main) {
|
||||
if (!validZip) {
|
||||
MessageDialogFragment.newInstance(
|
||||
this@MainActivity,
|
||||
titleId = R.string.save_file_invalid_zip_structure,
|
||||
descriptionId = R.string.save_file_invalid_zip_structure_description
|
||||
).show(supportFragmentManager, MessageDialogFragment.TAG)
|
||||
return@withContext
|
||||
}
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
getString(R.string.save_file_imported_success),
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
}
|
||||
|
||||
cacheSaveDir.deleteRecursively()
|
||||
}
|
||||
} catch (e: Exception) {
|
||||
Toast.makeText(
|
||||
applicationContext,
|
||||
getString(R.string.fatal_error),
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ import android.database.Cursor
|
||||
import android.net.Uri
|
||||
import android.provider.DocumentsContract
|
||||
import androidx.documentfile.provider.DocumentFile
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import java.io.BufferedInputStream
|
||||
import java.io.File
|
||||
import java.io.FileOutputStream
|
||||
@@ -19,9 +18,6 @@ import java.util.zip.ZipEntry
|
||||
import java.util.zip.ZipInputStream
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
|
||||
import org.yuzu.yuzu_emu.model.TaskState
|
||||
import java.io.BufferedOutputStream
|
||||
import java.util.zip.ZipOutputStream
|
||||
|
||||
object FileUtil {
|
||||
const val PATH_TREE = "tree"
|
||||
@@ -286,65 +282,30 @@ object FileUtil {
|
||||
|
||||
/**
|
||||
* Extracts the given zip file into the given directory.
|
||||
* @exception IOException if the file was being created outside of the target directory
|
||||
*/
|
||||
@Throws(SecurityException::class)
|
||||
fun unzipToInternalStorage(zipStream: BufferedInputStream, destDir: File) {
|
||||
ZipInputStream(zipStream).use { zis ->
|
||||
fun unzip(zipStream: InputStream, destDir: File): Boolean {
|
||||
ZipInputStream(BufferedInputStream(zipStream)).use { zis ->
|
||||
var entry: ZipEntry? = zis.nextEntry
|
||||
while (entry != null) {
|
||||
val newFile = File(destDir, entry.name)
|
||||
val destinationDirectory = if (entry.isDirectory) newFile else newFile.parentFile
|
||||
|
||||
if (!newFile.canonicalPath.startsWith(destDir.canonicalPath + File.separator)) {
|
||||
throw SecurityException("Zip file attempted path traversal! ${entry.name}")
|
||||
val entryName = entry.name
|
||||
val entryFile = File(destDir, entryName)
|
||||
if (!entryFile.canonicalPath.startsWith(destDir.canonicalPath + File.separator)) {
|
||||
throw SecurityException("Entry is outside of the target dir: " + entryFile.name)
|
||||
}
|
||||
|
||||
if (!destinationDirectory.isDirectory && !destinationDirectory.mkdirs()) {
|
||||
throw IOException("Failed to create directory $destinationDirectory")
|
||||
}
|
||||
|
||||
if (!entry.isDirectory) {
|
||||
newFile.outputStream().use { fos -> zis.copyTo(fos) }
|
||||
if (entry.isDirectory) {
|
||||
entryFile.mkdirs()
|
||||
} else {
|
||||
entryFile.parentFile?.mkdirs()
|
||||
entryFile.createNewFile()
|
||||
entryFile.outputStream().use { fos -> zis.copyTo(fos) }
|
||||
}
|
||||
entry = zis.nextEntry
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a zip file from a directory within internal storage
|
||||
* @param inputFile File representation of the item that will be zipped
|
||||
* @param rootDir Directory containing the inputFile
|
||||
* @param outputStream Stream where the zip file will be output
|
||||
*/
|
||||
fun zipFromInternalStorage(
|
||||
inputFile: File,
|
||||
rootDir: String,
|
||||
outputStream: BufferedOutputStream,
|
||||
cancelled: StateFlow<Boolean>? = null
|
||||
): TaskState {
|
||||
try {
|
||||
ZipOutputStream(outputStream).use { zos ->
|
||||
inputFile.walkTopDown().forEach { file ->
|
||||
if (cancelled?.value == true) {
|
||||
return TaskState.Cancelled
|
||||
}
|
||||
|
||||
if (!file.isDirectory) {
|
||||
val entryName =
|
||||
file.absolutePath.removePrefix(rootDir).removePrefix("/")
|
||||
val entry = ZipEntry(entryName)
|
||||
zos.putNextEntry(entry)
|
||||
if (file.isFile) {
|
||||
file.inputStream().use { fis -> fis.copyTo(zos) }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (e: Exception) {
|
||||
return TaskState.Failed
|
||||
}
|
||||
return TaskState.Completed
|
||||
return true
|
||||
}
|
||||
|
||||
fun isRootTreeUri(uri: Uri): Boolean {
|
||||
|
||||
@@ -11,12 +11,6 @@
|
||||
#include "jni/emu_window/emu_window.h"
|
||||
|
||||
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
|
||||
m_window_width = ANativeWindow_getWidth(surface);
|
||||
m_window_height = ANativeWindow_getHeight(surface);
|
||||
|
||||
// Ensures that we emulate with the correct aspect ratio.
|
||||
UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
|
||||
|
||||
window_info.render_surface = reinterpret_cast<void*>(surface);
|
||||
}
|
||||
|
||||
@@ -68,8 +62,14 @@ EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsyste
|
||||
return;
|
||||
}
|
||||
|
||||
OnSurfaceChanged(surface);
|
||||
m_window_width = ANativeWindow_getWidth(surface);
|
||||
m_window_height = ANativeWindow_getHeight(surface);
|
||||
|
||||
// Ensures that we emulate with the correct aspect ratio.
|
||||
UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
|
||||
|
||||
window_info.type = Core::Frontend::WindowSystemType::Android;
|
||||
window_info.render_surface = reinterpret_cast<void*>(surface);
|
||||
|
||||
m_input_subsystem->Initialize();
|
||||
}
|
||||
|
||||
@@ -13,8 +13,6 @@
|
||||
|
||||
#include <android/api-level.h>
|
||||
#include <android/native_window_jni.h>
|
||||
#include <common/fs/fs.h>
|
||||
#include <core/file_sys/savedata_factory.h>
|
||||
#include <core/loader/nro.h>
|
||||
#include <jni.h>
|
||||
|
||||
@@ -104,7 +102,7 @@ public:
|
||||
m_native_window = native_window;
|
||||
}
|
||||
|
||||
int InstallFileToNand(std::string filename, std::string file_extension) {
|
||||
int InstallFileToNand(std::string filename) {
|
||||
jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
|
||||
std::size_t block_size) {
|
||||
if (src == nullptr || dest == nullptr) {
|
||||
@@ -136,11 +134,15 @@ public:
|
||||
m_system.GetFileSystemController().CreateFactories(*m_vfs);
|
||||
|
||||
[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
|
||||
if (file_extension == "nsp") {
|
||||
if (filename.ends_with("nsp")) {
|
||||
nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
|
||||
if (nsp->IsExtractedType()) {
|
||||
return InstallError;
|
||||
}
|
||||
} else if (filename.ends_with("xci")) {
|
||||
jconst xci =
|
||||
std::make_shared<FileSys::XCI>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
|
||||
nsp = xci->GetSecurePartitionNSP();
|
||||
} else {
|
||||
return ErrorFilenameExtension;
|
||||
}
|
||||
@@ -218,6 +220,7 @@ public:
|
||||
return;
|
||||
}
|
||||
m_window->OnSurfaceChanged(m_native_window);
|
||||
m_system.Renderer().NotifySurfaceChanged();
|
||||
}
|
||||
|
||||
void ConfigureFilesystemProvider(const std::string& filepath) {
|
||||
@@ -604,10 +607,8 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env, jobject
|
||||
}
|
||||
|
||||
int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject instance,
|
||||
jstring j_file,
|
||||
jstring j_file_extension) {
|
||||
return EmulationSession::GetInstance().InstallFileToNand(GetJString(env, j_file),
|
||||
GetJString(env, j_file_extension));
|
||||
[[maybe_unused]] jstring j_file) {
|
||||
return EmulationSession::GetInstance().InstallFileToNand(GetJString(env, j_file));
|
||||
}
|
||||
|
||||
void JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeGpuDriver(JNIEnv* env, jclass clazz,
|
||||
@@ -878,24 +879,4 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_submitInlineKeyboardInput(JNIEnv* env
|
||||
EmulationSession::GetInstance().SoftwareKeyboard()->SubmitInlineKeyboardInput(j_key_code);
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv* env,
|
||||
jobject instance) {
|
||||
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
|
||||
auto vfs_nand_dir = EmulationSession::GetInstance().System().GetFilesystem()->OpenDirectory(
|
||||
Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
|
||||
|
||||
Service::Account::ProfileManager manager;
|
||||
const auto user_id = manager.GetUser(static_cast<std::size_t>(0));
|
||||
ASSERT(user_id);
|
||||
|
||||
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
EmulationSession::GetInstance().System(), vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData, 1, user_id->AsU128(), 0);
|
||||
|
||||
const auto full_path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
|
||||
if (!Common::FS::CreateParentDirs(full_path)) {
|
||||
LOG_WARNING(Frontend, "Failed to create full path of the default user's save directory");
|
||||
}
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="24dp"
|
||||
android:height="24dp"
|
||||
android:viewportWidth="24"
|
||||
android:viewportHeight="24">
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M9,16h6v-6h4l-7,-7 -7,7h4zM5,18h14v2L5,20z" />
|
||||
</vector>
|
||||
@@ -1,9 +0,0 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="24dp"
|
||||
android:height="24dp"
|
||||
android:viewportWidth="24"
|
||||
android:viewportHeight="24">
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M19,9h-4V3H9v6H5l7,7 7,-7zM5,18v2h14v-2H5z" />
|
||||
</vector>
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
<View
|
||||
android:id="@+id/navigation_bar_shade"
|
||||
android:layout_width="0dp"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="1px"
|
||||
android:background="@android:color/transparent"
|
||||
android:clickable="false"
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
style="?attr/materialCardViewOutlinedStyle"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="16dp"
|
||||
android:layout_marginVertical="12dp">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_margin="16dp"
|
||||
android:orientation="horizontal"
|
||||
android:layout_gravity="center">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginEnd="16dp"
|
||||
android:layout_weight="1"
|
||||
android:orientation="vertical">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/title"
|
||||
style="@style/TextAppearance.Material3.TitleMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="@string/user_data"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
android:id="@+id/description"
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginTop="6dp"
|
||||
android:text="@string/user_data_description"
|
||||
android:textAlignment="viewStart" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<Button
|
||||
android:id="@+id/button_export"
|
||||
style="@style/Widget.Material3.Button.IconButton.Filled.Tonal"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:contentDescription="@string/export"
|
||||
android:tooltipText="@string/export"
|
||||
android:visibility="gone"
|
||||
app:icon="@drawable/ic_export"
|
||||
tools:visibility="visible" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/button_install"
|
||||
style="@style/Widget.Material3.Button.IconButton.Filled.Tonal"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_vertical"
|
||||
android:layout_marginStart="12dp"
|
||||
android:contentDescription="@string/string_import"
|
||||
android:tooltipText="@string/string_import"
|
||||
android:visibility="gone"
|
||||
app:icon="@drawable/ic_import"
|
||||
tools:visibility="visible" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</com.google.android.material.card.MaterialCardView>
|
||||
@@ -1,8 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<com.google.android.material.progressindicator.LinearProgressIndicator xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:id="@+id/progress_bar"
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:padding="24dp"
|
||||
app:trackCornerRadius="4dp" />
|
||||
android:layout_height="match_parent"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:orientation="vertical">
|
||||
|
||||
<com.google.android.material.progressindicator.LinearProgressIndicator
|
||||
android:id="@+id/progress_bar"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_margin="24dp"
|
||||
app:trackCornerRadius="4dp" />
|
||||
|
||||
<TextView
|
||||
android:id="@+id/progress_text"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginLeft="24dp"
|
||||
android:layout_marginRight="24dp"
|
||||
android:layout_marginBottom="24dp"
|
||||
android:gravity="end" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
@@ -32,8 +32,7 @@
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center"
|
||||
android:focusable="false"
|
||||
android:clickable="false">
|
||||
android:focusable="false">
|
||||
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
android:id="@+id/loading_layout"
|
||||
@@ -156,7 +155,7 @@
|
||||
android:id="@+id/in_game_menu"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="match_parent"
|
||||
android:layout_gravity="start"
|
||||
android:layout_gravity="start|bottom"
|
||||
app:headerLayout="@layout/header_in_game"
|
||||
app:menu="@menu/menu_in_game"
|
||||
tools:visibility="gone" />
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:id="@+id/coordinator_licenses"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:background="?attr/colorSurface">
|
||||
|
||||
<com.google.android.material.appbar.AppBarLayout
|
||||
android:id="@+id/appbar_installables"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:fitsSystemWindows="true">
|
||||
|
||||
<com.google.android.material.appbar.MaterialToolbar
|
||||
android:id="@+id/toolbar_installables"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="?attr/actionBarSize"
|
||||
app:title="@string/manage_yuzu_data"
|
||||
app:navigationIcon="@drawable/ic_back" />
|
||||
|
||||
</com.google.android.material.appbar.AppBarLayout>
|
||||
|
||||
<androidx.recyclerview.widget.RecyclerView
|
||||
android:id="@+id/list_installables"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:clipToPadding="false"
|
||||
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
|
||||
|
||||
</androidx.coordinatorlayout.widget.CoordinatorLayout>
|
||||
@@ -19,9 +19,6 @@
|
||||
<action
|
||||
android:id="@+id/action_homeSettingsFragment_to_earlyAccessFragment"
|
||||
app:destination="@id/earlyAccessFragment" />
|
||||
<action
|
||||
android:id="@+id/action_homeSettingsFragment_to_installableFragment"
|
||||
app:destination="@id/installableFragment" />
|
||||
</fragment>
|
||||
|
||||
<fragment
|
||||
@@ -91,9 +88,5 @@
|
||||
<action
|
||||
android:id="@+id/action_global_settingsActivity"
|
||||
app:destination="@id/settingsActivity" />
|
||||
<fragment
|
||||
android:id="@+id/installableFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.InstallableFragment"
|
||||
android:label="InstallableFragment" />
|
||||
|
||||
</navigation>
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
<string name="manage_save_data">Speicherdaten verwalten</string>
|
||||
<string name="manage_save_data_description">Speicherdaten gefunden. Bitte wähle unten eine Option aus.</string>
|
||||
<string name="import_export_saves_description">Speicherdaten importieren oder exportieren</string>
|
||||
<string name="import_export_saves_no_profile">Keine Speicherdaten gefunden. Bitte starte ein Spiel und versuche es erneut.</string>
|
||||
<string name="save_file_imported_success">Erfolgreich importiert</string>
|
||||
<string name="save_file_invalid_zip_structure">Ungültige Speicherverzeichnisstruktur</string>
|
||||
<string name="save_file_invalid_zip_structure_description">Der erste Unterordnername muss die Titel-ID des Spiels sein.</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">Administrar datos de guardado</string>
|
||||
<string name="manage_save_data_description">Guardar los datos encontrados. Por favor, seleccione una opción de abajo.</string>
|
||||
<string name="import_export_saves_description">Importar o exportar archivos de guardado</string>
|
||||
<string name="import_export_saves_no_profile">No se han encontrado datos de guardado. Por favor, ejecute un juego y vuelva a intentarlo.</string>
|
||||
<string name="save_file_imported_success">Importado correctamente</string>
|
||||
<string name="save_file_invalid_zip_structure">Estructura del directorio de guardado no válido</string>
|
||||
<string name="save_file_invalid_zip_structure_description">El nombre de la primera subcarpeta debe ser el Title ID del juego.</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">Gérer les données de sauvegarde</string>
|
||||
<string name="manage_save_data_description">Données de sauvegarde trouvées. Veuillez sélectionner une option ci-dessous.</string>
|
||||
<string name="import_export_saves_description">Importer ou exporter des fichiers de sauvegarde</string>
|
||||
<string name="import_export_saves_no_profile">Aucune données de sauvegarde trouvées. Veuillez lancer un jeu et réessayer.</string>
|
||||
<string name="save_file_imported_success">Importé avec succès</string>
|
||||
<string name="save_file_invalid_zip_structure">Structure de répertoire de sauvegarde non valide</string>
|
||||
<string name="save_file_invalid_zip_structure_description">Le nom du premier sous-dossier doit être l\'identifiant du titre du jeu.</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">Gestisci i salvataggi</string>
|
||||
<string name="manage_save_data_description">Salvataggio non trovato. Seleziona un\'opzione di seguito.</string>
|
||||
<string name="import_export_saves_description">Importa o esporta i salvataggi</string>
|
||||
<string name="import_export_saves_no_profile">Nessun salvataggio trovato. Avvia un gioco e riprova.</string>
|
||||
<string name="save_file_imported_success">Importato con successo</string>
|
||||
<string name="save_file_invalid_zip_structure">La struttura della cartella dei salvataggi è invalida</string>
|
||||
<string name="save_file_invalid_zip_structure_description">La prima sotto cartella <b>deve</b> chiamarsi come l\'ID del titolo del gioco.</string>
|
||||
|
||||
@@ -80,6 +80,7 @@
|
||||
<string name="manage_save_data">セーブデータを管理</string>
|
||||
<string name="manage_save_data_description">セーブデータが見つかりました。以下のオプションから選択してください。</string>
|
||||
<string name="import_export_saves_description">セーブファイルをインポート/エクスポート</string>
|
||||
<string name="import_export_saves_no_profile">セーブデータがありません。ゲームを起動してから再度お試しください。</string>
|
||||
<string name="save_file_imported_success">インポートが完了しました</string>
|
||||
<string name="save_file_invalid_zip_structure">セーブデータのディレクトリ構造が無効です</string>
|
||||
<string name="save_file_invalid_zip_structure_description">最初のサブフォルダ名は、ゲームのタイトルIDである必要があります。</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">저장 데이터 관리</string>
|
||||
<string name="manage_save_data_description">데이터를 저장했습니다. 아래에서 옵션을 선택하세요.</string>
|
||||
<string name="import_export_saves_description">저장 파일 가져오기 또는 내보내기</string>
|
||||
<string name="import_export_saves_no_profile">저장 데이터를 찾을 수 없습니다. 게임을 실행한 후 다시 시도하세요.</string>
|
||||
<string name="save_file_imported_success">가져오기 성공</string>
|
||||
<string name="save_file_invalid_zip_structure">저장 디렉터리 구조가 잘못됨</string>
|
||||
<string name="save_file_invalid_zip_structure_description">첫 번째 하위 폴더 이름은 게임의 타이틀 ID여야 합니다.</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">Administrere lagringsdata</string>
|
||||
<string name="manage_save_data_description">Lagringsdata funnet. Velg et alternativ nedenfor.</string>
|
||||
<string name="import_export_saves_description">Importer eller eksporter lagringsfiler</string>
|
||||
<string name="import_export_saves_no_profile">Ingen lagringsdata funnet. Start et nytt spill og prøv på nytt.</string>
|
||||
<string name="save_file_imported_success">Vellykket import</string>
|
||||
<string name="save_file_invalid_zip_structure">Ugyldig struktur for lagringskatalog</string>
|
||||
<string name="save_file_invalid_zip_structure_description">Det første undermappenavnet må være spillets tittel-ID.</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">Zarządzaj plikami zapisów gier</string>
|
||||
<string name="manage_save_data_description">Znaleziono pliki zapisów gier. Wybierz opcję poniżej.</string>
|
||||
<string name="import_export_saves_description">Importuj lub wyeksportuj pliki zapisów</string>
|
||||
<string name="import_export_saves_no_profile">Nie znaleziono plików zapisów. Uruchom grę i spróbuj ponownie.</string>
|
||||
<string name="save_file_imported_success">Zaimportowano pomyślnie</string>
|
||||
<string name="save_file_invalid_zip_structure">Niepoprawna struktura folderów</string>
|
||||
<string name="save_file_invalid_zip_structure_description">Pierwszy podkatalog musi zawierać w nazwie numer ID tytułu gry.</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">Gerir dados guardados</string>
|
||||
<string name="manage_save_data_description">Dados não encontrados. Por favor seleciona uma opção abaixo.</string>
|
||||
<string name="import_export_saves_description">Importa ou exporta dados guardados</string>
|
||||
<string name="import_export_saves_no_profile">Dados não encontrados. Por favor lança o jogo e tenta novamente.</string>
|
||||
<string name="save_file_imported_success">Importado com sucesso</string>
|
||||
<string name="save_file_invalid_zip_structure">Estrutura de diretório de dados invalida</string>
|
||||
<string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta tem de ser a ID do jogo.</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">Gerir dados guardados</string>
|
||||
<string name="manage_save_data_description">Dados não encontrados. Por favor seleciona uma opção abaixo.</string>
|
||||
<string name="import_export_saves_description">Importa ou exporta dados guardados</string>
|
||||
<string name="import_export_saves_no_profile">Dados não encontrados. Por favor lança o jogo e tenta novamente.</string>
|
||||
<string name="save_file_imported_success">Importado com sucesso</string>
|
||||
<string name="save_file_invalid_zip_structure">Estrutura de diretório de dados invalida</string>
|
||||
<string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta tem de ser a ID do jogo.</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">Управление данными сохранений</string>
|
||||
<string name="manage_save_data_description">Найдено данные сохранений. Пожалуйста, выберите вариант ниже.</string>
|
||||
<string name="import_export_saves_description">Импорт или экспорт файлов сохранения</string>
|
||||
<string name="import_export_saves_no_profile">Данные сохранений не найдены. Пожалуйста, запустите игру и повторите попытку.</string>
|
||||
<string name="save_file_imported_success">Успешно импортировано</string>
|
||||
<string name="save_file_invalid_zip_structure">Недопустимая структура папки сохранения</string>
|
||||
<string name="save_file_invalid_zip_structure_description">Название первой вложенной папки должно быть идентификатором игры.</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">Керування даними збережень</string>
|
||||
<string name="manage_save_data_description">Знайдено дані збережень. Будь ласка, виберіть варіант нижче.</string>
|
||||
<string name="import_export_saves_description">Імпорт або експорт файлів збереження</string>
|
||||
<string name="import_export_saves_no_profile">Дані збережень не знайдено. Будь ласка, запустіть гру та повторіть спробу.</string>
|
||||
<string name="save_file_imported_success">Успішно імпортовано</string>
|
||||
<string name="save_file_invalid_zip_structure">Неприпустима структура папки збереження</string>
|
||||
<string name="save_file_invalid_zip_structure_description">Назва першої вкладеної папки має бути ідентифікатором гри.</string>
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
|
||||
<integer name="grid_columns">2</integer>
|
||||
|
||||
</resources>
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">管理存档数据</string>
|
||||
<string name="manage_save_data_description">已找到存档数据,请选择下方的选项。</string>
|
||||
<string name="import_export_saves_description">导入或导出存档</string>
|
||||
<string name="import_export_saves_no_profile">找不到存档数据,请启动游戏并重试。</string>
|
||||
<string name="save_file_imported_success">已成功导入存档</string>
|
||||
<string name="save_file_invalid_zip_structure">无效的存档目录</string>
|
||||
<string name="save_file_invalid_zip_structure_description">第一个子文件夹名称必须为当前游戏的 ID。</string>
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<string name="manage_save_data">管理儲存資料</string>
|
||||
<string name="manage_save_data_description">已找到儲存資料,請選取下方的選項。</string>
|
||||
<string name="import_export_saves_description">匯入或匯出儲存檔案</string>
|
||||
<string name="import_export_saves_no_profile">找不到儲存資料,請啟動遊戲並重試。</string>
|
||||
<string name="save_file_imported_success">已成功匯入</string>
|
||||
<string name="save_file_invalid_zip_structure">無效的儲存目錄結構</string>
|
||||
<string name="save_file_invalid_zip_structure_description">首個子資料夾名稱必須為遊戲標題 ID。</string>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<integer name="grid_columns">1</integer>
|
||||
<integer name="game_title_lines">2</integer>
|
||||
|
||||
<!-- Default SWITCH landscape layout -->
|
||||
<integer name="SWITCH_BUTTON_A_X">760</integer>
|
||||
|
||||
@@ -90,6 +90,7 @@
|
||||
<string name="manage_save_data">Manage save data</string>
|
||||
<string name="manage_save_data_description">Save data found. Please select an option below.</string>
|
||||
<string name="import_export_saves_description">Import or export save files</string>
|
||||
<string name="import_export_saves_no_profile">No save data found. Please launch a game and retry.</string>
|
||||
<string name="save_file_imported_success">Imported successfully</string>
|
||||
<string name="save_file_invalid_zip_structure">Invalid save directory structure</string>
|
||||
<string name="save_file_invalid_zip_structure_description">The first subfolder name must be the title ID of the game.</string>
|
||||
@@ -100,13 +101,12 @@
|
||||
<string name="firmware_installing">Installing firmware</string>
|
||||
<string name="firmware_installed_success">Firmware installed successfully</string>
|
||||
<string name="firmware_installed_failure">Firmware installation failed</string>
|
||||
<string name="firmware_installed_failure_description">Make sure the firmware nca files are at the root of the zip and try again.</string>
|
||||
<string name="firmware_installed_failure_description">Verify that the ZIP contains valid firmware and try again.</string>
|
||||
<string name="share_log">Share debug logs</string>
|
||||
<string name="share_log_description">Share yuzu\'s log file to debug issues</string>
|
||||
<string name="share_log_missing">No log file found</string>
|
||||
<string name="install_game_content">Install game content</string>
|
||||
<string name="install_game_content_description">Install game updates or DLC</string>
|
||||
<string name="installing_game_content">Installing content…</string>
|
||||
<string name="install_game_content_failure">Error installing file(s) to NAND</string>
|
||||
<string name="install_game_content_failure_description">Please ensure content(s) are valid and that the prod.keys file is installed.</string>
|
||||
<string name="install_game_content_failure_base">Installation of base games isn\'t permitted in order to avoid possible conflicts.</string>
|
||||
@@ -118,10 +118,6 @@
|
||||
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
|
||||
<string name="custom_driver_not_supported">Custom drivers not supported</string>
|
||||
<string name="custom_driver_not_supported_description">Custom driver loading isn\'t currently supported for this device.\nCheck this option again in the future to see if support was added!</string>
|
||||
<string name="manage_yuzu_data">Manage yuzu data</string>
|
||||
<string name="manage_yuzu_data_description">Import/export firmware, keys, user data, and more!</string>
|
||||
<string name="share_save_file">Share save file</string>
|
||||
<string name="export_save_failed">Failed to export save</string>
|
||||
|
||||
<!-- About screen strings -->
|
||||
<string name="gaia_is_not_real">Gaia isn\'t real</string>
|
||||
@@ -132,16 +128,6 @@
|
||||
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
|
||||
<string name="licenses_description">Projects that make yuzu for Android possible</string>
|
||||
<string name="build">Build</string>
|
||||
<string name="user_data">User data</string>
|
||||
<string name="user_data_description">Import/export all app data.\n\nWhen importing user data, all existing user data will be deleted!</string>
|
||||
<string name="exporting_user_data">Exporting user data…</string>
|
||||
<string name="importing_user_data">Importing user data…</string>
|
||||
<string name="import_user_data">Import user data</string>
|
||||
<string name="invalid_yuzu_backup">Invalid yuzu backup</string>
|
||||
<string name="user_data_export_success">User data exported successfully</string>
|
||||
<string name="user_data_import_success">User data imported successfully</string>
|
||||
<string name="user_data_export_cancelled">Export cancelled</string>
|
||||
<string name="user_data_import_failed_description">Make sure the user data folders are at the root of the zip folder and contain a config file at config/config.ini and try again.</string>
|
||||
<string name="support_link">https://discord.gg/u77vRWY</string>
|
||||
<string name="website_link">https://yuzu-emu.org/</string>
|
||||
<string name="github_link">https://github.com/yuzu-emu</string>
|
||||
@@ -229,11 +215,6 @@
|
||||
<string name="auto">Auto</string>
|
||||
<string name="submit">Submit</string>
|
||||
<string name="string_null">Null</string>
|
||||
<string name="string_import">Import</string>
|
||||
<string name="export">Export</string>
|
||||
<string name="export_failed">Export failed</string>
|
||||
<string name="import_failed">Import failed</string>
|
||||
<string name="cancelling">Cancelling</string>
|
||||
|
||||
<!-- GPU driver installation -->
|
||||
<string name="select_gpu_driver">Select GPU driver</string>
|
||||
@@ -300,7 +281,6 @@
|
||||
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
|
||||
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
|
||||
<string name="memory_formatted">%1$s %2$s</string>
|
||||
<string name="no_game_present">No bootable game present!</string>
|
||||
|
||||
<!-- Region Names -->
|
||||
<string name="region_japan">Japan</string>
|
||||
|
||||
@@ -27,12 +27,12 @@ u32 CommandProcessingTimeEstimatorVersion1::Estimate(
|
||||
|
||||
u32 CommandProcessingTimeEstimatorVersion1::Estimate(
|
||||
const AdpcmDataSourceVersion1Command& command) const {
|
||||
return static_cast<u32>(command.pitch * 0.46f * 1.2f);
|
||||
return static_cast<u32>(command.pitch * 0.25f * 1.2f);
|
||||
}
|
||||
|
||||
u32 CommandProcessingTimeEstimatorVersion1::Estimate(
|
||||
const AdpcmDataSourceVersion2Command& command) const {
|
||||
return static_cast<u32>(command.pitch * 0.46f * 1.2f);
|
||||
return static_cast<u32>(command.pitch * 0.25f * 1.2f);
|
||||
}
|
||||
|
||||
u32 CommandProcessingTimeEstimatorVersion1::Estimate(
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace AudioCore::Renderer {
|
||||
|
||||
/**
|
||||
* AudioRenderer command for preparing depop.
|
||||
* Adds the previously output last samples to the depop buffer.
|
||||
* Adds the previusly output last samples to the depop buffer.
|
||||
*/
|
||||
struct DepopPrepareCommand : ICommand {
|
||||
/**
|
||||
|
||||
@@ -684,11 +684,11 @@ u64 System::GenerateCommand(std::span<u8> in_command_buffer,
|
||||
sink_context, splitter_context, perf_manager};
|
||||
|
||||
voice_context.SortInfo();
|
||||
command_generator.GenerateVoiceCommands();
|
||||
|
||||
const auto start_estimated_time{drop_voice_param *
|
||||
static_cast<f32>(command_buffer.estimated_process_time)};
|
||||
|
||||
command_generator.GenerateVoiceCommands();
|
||||
command_generator.GenerateSubMixCommands();
|
||||
command_generator.GenerateFinalMixCommands();
|
||||
command_generator.GenerateSinkCommands();
|
||||
@@ -708,13 +708,11 @@ u64 System::GenerateCommand(std::span<u8> in_command_buffer,
|
||||
|
||||
const auto end_estimated_time{drop_voice_param *
|
||||
static_cast<f32>(command_buffer.estimated_process_time)};
|
||||
|
||||
const auto dsp_time_limit{((time_limit_percent / 100.0f) * 2'880'000.0f) *
|
||||
(static_cast<f32>(render_time_limit_percent) / 100.0f)};
|
||||
|
||||
const auto estimated_time{start_estimated_time - end_estimated_time};
|
||||
|
||||
const auto time_limit{static_cast<u32>(std::max(dsp_time_limit + estimated_time, 0.0f))};
|
||||
const auto time_limit{static_cast<u32>(
|
||||
estimated_time + (((time_limit_percent / 100.0f) * 2'880'000.0) *
|
||||
(static_cast<f32>(render_time_limit_percent) / 100.0f)))};
|
||||
num_voices_dropped =
|
||||
DropVoices(command_buffer, static_cast<u32>(start_estimated_time), time_limit);
|
||||
}
|
||||
|
||||
@@ -189,14 +189,6 @@ if(ARCHITECTURE_x86_64)
|
||||
target_link_libraries(common PRIVATE xbyak::xbyak)
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE_arm64 AND (ANDROID OR LINUX))
|
||||
target_sources(common
|
||||
PRIVATE
|
||||
arm64/native_clock.cpp
|
||||
arm64/native_clock.h
|
||||
)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
target_compile_definitions(common PRIVATE
|
||||
# The standard library doesn't provide any replacement for codecvt yet
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/arm64/native_clock.h"
|
||||
|
||||
namespace Common::Arm64 {
|
||||
|
||||
namespace {
|
||||
|
||||
NativeClock::FactorType GetFixedPointFactor(u64 num, u64 den) {
|
||||
return (static_cast<NativeClock::FactorType>(num) << 64) / den;
|
||||
}
|
||||
|
||||
u64 MultiplyHigh(u64 m, NativeClock::FactorType factor) {
|
||||
return static_cast<u64>((m * factor) >> 64);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
NativeClock::NativeClock() {
|
||||
const u64 host_cntfrq = GetHostCNTFRQ();
|
||||
ns_cntfrq_factor = GetFixedPointFactor(NsRatio::den, host_cntfrq);
|
||||
us_cntfrq_factor = GetFixedPointFactor(UsRatio::den, host_cntfrq);
|
||||
ms_cntfrq_factor = GetFixedPointFactor(MsRatio::den, host_cntfrq);
|
||||
guest_cntfrq_factor = GetFixedPointFactor(CNTFRQ, host_cntfrq);
|
||||
gputick_cntfrq_factor = GetFixedPointFactor(GPUTickFreq, host_cntfrq);
|
||||
}
|
||||
|
||||
std::chrono::nanoseconds NativeClock::GetTimeNS() const {
|
||||
return std::chrono::nanoseconds{MultiplyHigh(GetHostTicksElapsed(), ns_cntfrq_factor)};
|
||||
}
|
||||
|
||||
std::chrono::microseconds NativeClock::GetTimeUS() const {
|
||||
return std::chrono::microseconds{MultiplyHigh(GetHostTicksElapsed(), us_cntfrq_factor)};
|
||||
}
|
||||
|
||||
std::chrono::milliseconds NativeClock::GetTimeMS() const {
|
||||
return std::chrono::milliseconds{MultiplyHigh(GetHostTicksElapsed(), ms_cntfrq_factor)};
|
||||
}
|
||||
|
||||
u64 NativeClock::GetCNTPCT() const {
|
||||
return MultiplyHigh(GetHostTicksElapsed(), guest_cntfrq_factor);
|
||||
}
|
||||
|
||||
u64 NativeClock::GetGPUTick() const {
|
||||
return MultiplyHigh(GetHostTicksElapsed(), gputick_cntfrq_factor);
|
||||
}
|
||||
|
||||
u64 NativeClock::GetHostTicksNow() const {
|
||||
u64 cntvct_el0 = 0;
|
||||
asm volatile("dsb ish\n\t"
|
||||
"mrs %[cntvct_el0], cntvct_el0\n\t"
|
||||
"dsb ish\n\t"
|
||||
: [cntvct_el0] "=r"(cntvct_el0));
|
||||
return cntvct_el0;
|
||||
}
|
||||
|
||||
u64 NativeClock::GetHostTicksElapsed() const {
|
||||
return GetHostTicksNow();
|
||||
}
|
||||
|
||||
bool NativeClock::IsNative() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
u64 NativeClock::GetHostCNTFRQ() {
|
||||
u64 cntfrq_el0 = 0;
|
||||
asm("mrs %[cntfrq_el0], cntfrq_el0" : [cntfrq_el0] "=r"(cntfrq_el0));
|
||||
return cntfrq_el0;
|
||||
}
|
||||
|
||||
} // namespace Common::Arm64
|
||||
@@ -1,47 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/wall_clock.h"
|
||||
|
||||
namespace Common::Arm64 {
|
||||
|
||||
class NativeClock final : public WallClock {
|
||||
public:
|
||||
explicit NativeClock();
|
||||
|
||||
std::chrono::nanoseconds GetTimeNS() const override;
|
||||
|
||||
std::chrono::microseconds GetTimeUS() const override;
|
||||
|
||||
std::chrono::milliseconds GetTimeMS() const override;
|
||||
|
||||
u64 GetCNTPCT() const override;
|
||||
|
||||
u64 GetGPUTick() const override;
|
||||
|
||||
u64 GetHostTicksNow() const override;
|
||||
|
||||
u64 GetHostTicksElapsed() const override;
|
||||
|
||||
bool IsNative() const override;
|
||||
|
||||
static u64 GetHostCNTFRQ();
|
||||
|
||||
public:
|
||||
using FactorType = unsigned __int128;
|
||||
|
||||
FactorType GetGuestCNTFRQFactor() const {
|
||||
return guest_cntfrq_factor;
|
||||
}
|
||||
|
||||
private:
|
||||
FactorType ns_cntfrq_factor;
|
||||
FactorType us_cntfrq_factor;
|
||||
FactorType ms_cntfrq_factor;
|
||||
FactorType guest_cntfrq_factor;
|
||||
FactorType gputick_cntfrq_factor;
|
||||
};
|
||||
|
||||
} // namespace Common::Arm64
|
||||
@@ -18,12 +18,10 @@
|
||||
#define LOAD_DIR "load"
|
||||
#define LOG_DIR "log"
|
||||
#define NAND_DIR "nand"
|
||||
#define PLAY_TIME_DIR "play_time"
|
||||
#define SCREENSHOTS_DIR "screenshots"
|
||||
#define SDMC_DIR "sdmc"
|
||||
#define SHADER_DIR "shader"
|
||||
#define TAS_DIR "tas"
|
||||
#define ICONS_DIR "icons"
|
||||
|
||||
// yuzu-specific files
|
||||
|
||||
|
||||
@@ -124,12 +124,10 @@ public:
|
||||
GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
|
||||
GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
|
||||
GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
|
||||
GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
|
||||
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
|
||||
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
|
||||
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
|
||||
GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
|
||||
GenerateYuzuPath(YuzuPath::IconsDir, yuzu_path / ICONS_DIR);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -20,12 +20,10 @@ enum class YuzuPath {
|
||||
LoadDir, // Where cheat/mod files are stored.
|
||||
LogDir, // Where log files are stored.
|
||||
NANDDir, // Where the emulated NAND is stored.
|
||||
PlayTimeDir, // Where play time data is stored.
|
||||
ScreenshotsDir, // Where yuzu screenshots are stored.
|
||||
SDMCDir, // Where the emulated SDMC is stored.
|
||||
ShaderDir, // Where shaders are stored.
|
||||
TASDir, // Where TAS scripts are stored.
|
||||
IconsDir, // Where Icons for Windows shortcuts are stored.
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -130,17 +130,13 @@ void LogSettings() {
|
||||
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
|
||||
}
|
||||
|
||||
void UpdateGPUAccuracy() {
|
||||
values.current_gpu_accuracy = values.gpu_accuracy.GetValue();
|
||||
}
|
||||
|
||||
bool IsGPULevelExtreme() {
|
||||
return values.current_gpu_accuracy == GpuAccuracy::Extreme;
|
||||
return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme;
|
||||
}
|
||||
|
||||
bool IsGPULevelHigh() {
|
||||
return values.current_gpu_accuracy == GpuAccuracy::Extreme ||
|
||||
values.current_gpu_accuracy == GpuAccuracy::High;
|
||||
return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme ||
|
||||
values.gpu_accuracy.GetValue() == GpuAccuracy::High;
|
||||
}
|
||||
|
||||
bool IsFastmemEnabled() {
|
||||
|
||||
@@ -307,7 +307,6 @@ struct Values {
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
|
||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
|
||||
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
|
||||
"max_anisotropy", Category::RendererAdvanced};
|
||||
@@ -351,8 +350,6 @@ struct Values {
|
||||
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
|
||||
Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
|
||||
Category::RendererDebug};
|
||||
// TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control
|
||||
bool renderer_amdvlk_depth_bias_workaround{};
|
||||
|
||||
// System
|
||||
SwitchableSetting<Language, true> language_index{linkage,
|
||||
@@ -525,7 +522,6 @@ struct Values {
|
||||
|
||||
extern Values values;
|
||||
|
||||
void UpdateGPUAccuracy();
|
||||
bool IsGPULevelExtreme();
|
||||
bool IsGPULevelHigh();
|
||||
|
||||
|
||||
@@ -187,8 +187,6 @@ public:
|
||||
this->SetValue(input == "true");
|
||||
} else if constexpr (std::is_same_v<Type, float>) {
|
||||
this->SetValue(std::stof(input));
|
||||
} else if constexpr (std::is_same_v<Type, AudioEngine>) {
|
||||
this->SetValue(ToEnum<AudioEngine>(input));
|
||||
} else {
|
||||
this->SetValue(static_cast<Type>(std::stoll(input)));
|
||||
}
|
||||
|
||||
@@ -135,11 +135,6 @@ std::u16string UTF8ToUTF16(std::string_view input) {
|
||||
return convert.from_bytes(input.data(), input.data() + input.size());
|
||||
}
|
||||
|
||||
std::u32string UTF8ToUTF32(std::string_view input) {
|
||||
std::wstring_convert<std::codecvt_utf8<char32_t>, char32_t> convert;
|
||||
return convert.from_bytes(input.data(), input.data() + input.size());
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
static std::wstring CPToUTF16(u32 code_page, std::string_view input) {
|
||||
const auto size =
|
||||
|
||||
@@ -38,7 +38,6 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
|
||||
|
||||
[[nodiscard]] std::string UTF16ToUTF8(std::u16string_view input);
|
||||
[[nodiscard]] std::u16string UTF8ToUTF16(std::string_view input);
|
||||
[[nodiscard]] std::u32string UTF8ToUTF32(std::string_view input);
|
||||
|
||||
#ifdef _WIN32
|
||||
[[nodiscard]] std::string UTF16ToUTF8(std::wstring_view input);
|
||||
|
||||
@@ -10,10 +10,6 @@
|
||||
#include "common/x64/rdtsc.h"
|
||||
#endif
|
||||
|
||||
#if defined(ARCHITECTURE_arm64) && defined(__linux__)
|
||||
#include "common/arm64/native_clock.h"
|
||||
#endif
|
||||
|
||||
namespace Common {
|
||||
|
||||
class StandardWallClock final : public WallClock {
|
||||
@@ -57,7 +53,7 @@ private:
|
||||
};
|
||||
|
||||
std::unique_ptr<WallClock> CreateOptimalClock() {
|
||||
#if defined(ARCHITECTURE_x86_64)
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
const auto& caps = GetCPUCaps();
|
||||
|
||||
if (caps.invariant_tsc && caps.tsc_frequency >= std::nano::den) {
|
||||
@@ -68,8 +64,6 @@ std::unique_ptr<WallClock> CreateOptimalClock() {
|
||||
// - Is not more precise than 1 GHz (1ns resolution)
|
||||
return std::make_unique<StandardWallClock>();
|
||||
}
|
||||
#elif defined(ARCHITECTURE_arm64) && defined(__linux__)
|
||||
return std::make_unique<Arm64::NativeClock>();
|
||||
#else
|
||||
return std::make_unique<StandardWallClock>();
|
||||
#endif
|
||||
|
||||
+3
-13
@@ -466,18 +466,14 @@ add_library(core STATIC
|
||||
hle/service/caps/caps_a.h
|
||||
hle/service/caps/caps_c.cpp
|
||||
hle/service/caps/caps_c.h
|
||||
hle/service/caps/caps_manager.cpp
|
||||
hle/service/caps/caps_manager.h
|
||||
hle/service/caps/caps_result.h
|
||||
hle/service/caps/caps_u.cpp
|
||||
hle/service/caps/caps_u.h
|
||||
hle/service/caps/caps_sc.cpp
|
||||
hle/service/caps/caps_sc.h
|
||||
hle/service/caps/caps_ss.cpp
|
||||
hle/service/caps/caps_ss.h
|
||||
hle/service/caps/caps_su.cpp
|
||||
hle/service/caps/caps_su.h
|
||||
hle/service/caps/caps_types.h
|
||||
hle/service/caps/caps_u.cpp
|
||||
hle/service/caps/caps_u.h
|
||||
hle/service/erpt/erpt.cpp
|
||||
hle/service/erpt/erpt.h
|
||||
hle/service/es/es.cpp
|
||||
@@ -600,10 +596,6 @@ add_library(core STATIC
|
||||
hle/service/mii/types/ver3_store_data.h
|
||||
hle/service/mii/mii.cpp
|
||||
hle/service/mii/mii.h
|
||||
hle/service/mii/mii_database.cpp
|
||||
hle/service/mii/mii_database.h
|
||||
hle/service/mii/mii_database_manager.cpp
|
||||
hle/service/mii/mii_database_manager.h
|
||||
hle/service/mii/mii_manager.cpp
|
||||
hle/service/mii/mii_manager.h
|
||||
hle/service/mii/mii_result.h
|
||||
@@ -702,8 +694,6 @@ add_library(core STATIC
|
||||
hle/service/nvnflinger/consumer_base.cpp
|
||||
hle/service/nvnflinger/consumer_base.h
|
||||
hle/service/nvnflinger/consumer_listener.h
|
||||
hle/service/nvnflinger/fb_share_buffer_manager.cpp
|
||||
hle/service/nvnflinger/fb_share_buffer_manager.h
|
||||
hle/service/nvnflinger/graphic_buffer_producer.cpp
|
||||
hle/service/nvnflinger/graphic_buffer_producer.h
|
||||
hle/service/nvnflinger/hos_binder_driver_server.cpp
|
||||
@@ -900,7 +890,7 @@ endif()
|
||||
create_target_directory_groups(core)
|
||||
|
||||
target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core nx_tzdb)
|
||||
target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls RenderDoc::API)
|
||||
target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls renderdoc)
|
||||
if (MINGW)
|
||||
target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})
|
||||
endif()
|
||||
|
||||
@@ -381,10 +381,6 @@ struct System::Impl {
|
||||
room_member->SendGameInfo(game_info);
|
||||
}
|
||||
|
||||
// Workarounds:
|
||||
// Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
|
||||
Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
|
||||
|
||||
status = SystemResultStatus::Success;
|
||||
return status;
|
||||
}
|
||||
@@ -444,9 +440,6 @@ struct System::Impl {
|
||||
room_member->SendGameInfo(game_info);
|
||||
}
|
||||
|
||||
// Workarounds
|
||||
Settings::values.renderer_amdvlk_depth_bias_workaround = false;
|
||||
|
||||
LOG_DEBUG(Core, "Shutdown OK");
|
||||
}
|
||||
|
||||
@@ -1078,10 +1071,6 @@ void System::ApplySettings() {
|
||||
impl->RefreshTime();
|
||||
|
||||
if (IsPoweredOn()) {
|
||||
if (Settings::values.custom_rtc_enabled) {
|
||||
const s64 posix_time{Settings::values.custom_rtc.GetValue()};
|
||||
GetTimeManager().UpdateLocalSystemClockTime(posix_time);
|
||||
}
|
||||
Renderer().RefreshBaseSettings();
|
||||
}
|
||||
}
|
||||
|
||||
+32
-45
@@ -32,7 +32,6 @@ struct CoreTiming::Event {
|
||||
std::uintptr_t user_data;
|
||||
std::weak_ptr<EventType> type;
|
||||
s64 reschedule_time;
|
||||
heap_t::handle_type handle{};
|
||||
|
||||
// Sort by time, unless the times are the same, in which case sort by
|
||||
// the order added to the queue
|
||||
@@ -123,9 +122,9 @@ void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
|
||||
std::scoped_lock scope{basic_lock};
|
||||
const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
|
||||
|
||||
auto h{event_queue.emplace(
|
||||
Event{next_time.count(), event_fifo_id++, user_data, event_type, 0})};
|
||||
(*h).handle = h;
|
||||
event_queue.emplace_back(
|
||||
Event{next_time.count(), event_fifo_id++, user_data, event_type, 0});
|
||||
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
||||
}
|
||||
|
||||
event.Set();
|
||||
@@ -139,9 +138,10 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
|
||||
std::scoped_lock scope{basic_lock};
|
||||
const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
|
||||
|
||||
auto h{event_queue.emplace(Event{next_time.count(), event_fifo_id++, user_data, event_type,
|
||||
resched_time.count()})};
|
||||
(*h).handle = h;
|
||||
event_queue.emplace_back(
|
||||
Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
|
||||
|
||||
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
||||
}
|
||||
|
||||
event.Set();
|
||||
@@ -151,17 +151,15 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
|
||||
std::uintptr_t user_data, bool wait) {
|
||||
{
|
||||
std::scoped_lock lk{basic_lock};
|
||||
const auto itr =
|
||||
std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
|
||||
return e.type.lock().get() == event_type.get() && e.user_data == user_data;
|
||||
});
|
||||
|
||||
std::vector<heap_t::handle_type> to_remove;
|
||||
for (auto itr = event_queue.begin(); itr != event_queue.end(); itr++) {
|
||||
const Event& e = *itr;
|
||||
if (e.type.lock().get() == event_type.get() && e.user_data == user_data) {
|
||||
to_remove.push_back(itr->handle);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto h : to_remove) {
|
||||
event_queue.erase(h);
|
||||
// Removing random items breaks the invariant so we have to re-establish it.
|
||||
if (itr != event_queue.end()) {
|
||||
event_queue.erase(itr, event_queue.end());
|
||||
std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,45 +200,35 @@ std::optional<s64> CoreTiming::Advance() {
|
||||
std::scoped_lock lock{advance_lock, basic_lock};
|
||||
global_timer = GetGlobalTimeNs().count();
|
||||
|
||||
while (!event_queue.empty() && event_queue.top().time <= global_timer) {
|
||||
const Event& evt = event_queue.top();
|
||||
while (!event_queue.empty() && event_queue.front().time <= global_timer) {
|
||||
Event evt = std::move(event_queue.front());
|
||||
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
||||
event_queue.pop_back();
|
||||
|
||||
if (const auto event_type{evt.type.lock()}) {
|
||||
if (evt.reschedule_time == 0) {
|
||||
const auto evt_user_data = evt.user_data;
|
||||
const auto evt_time = evt.time;
|
||||
basic_lock.unlock();
|
||||
|
||||
event_queue.pop();
|
||||
const auto new_schedule_time{event_type->callback(
|
||||
evt.user_data, evt.time,
|
||||
std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
|
||||
|
||||
basic_lock.unlock();
|
||||
|
||||
event_type->callback(
|
||||
evt_user_data, evt_time,
|
||||
std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt_time});
|
||||
|
||||
basic_lock.lock();
|
||||
} else {
|
||||
basic_lock.unlock();
|
||||
|
||||
const auto new_schedule_time{event_type->callback(
|
||||
evt.user_data, evt.time,
|
||||
std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
|
||||
|
||||
basic_lock.lock();
|
||||
basic_lock.lock();
|
||||
|
||||
if (evt.reschedule_time != 0) {
|
||||
const auto next_schedule_time{new_schedule_time.has_value()
|
||||
? new_schedule_time.value().count()
|
||||
: evt.reschedule_time};
|
||||
|
||||
// If this event was scheduled into a pause, its time now is going to be way
|
||||
// behind. Re-set this event to continue from the end of the pause.
|
||||
// If this event was scheduled into a pause, its time now is going to be way behind.
|
||||
// Re-set this event to continue from the end of the pause.
|
||||
auto next_time{evt.time + next_schedule_time};
|
||||
if (evt.time < pause_end_time) {
|
||||
next_time = pause_end_time + next_schedule_time;
|
||||
}
|
||||
|
||||
event_queue.update(evt.handle, Event{next_time, event_fifo_id++, evt.user_data,
|
||||
evt.type, next_schedule_time, evt.handle});
|
||||
event_queue.emplace_back(
|
||||
Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
|
||||
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -248,7 +236,7 @@ std::optional<s64> CoreTiming::Advance() {
|
||||
}
|
||||
|
||||
if (!event_queue.empty()) {
|
||||
return event_queue.top().time;
|
||||
return event_queue.front().time;
|
||||
} else {
|
||||
return std::nullopt;
|
||||
}
|
||||
@@ -286,8 +274,7 @@ void CoreTiming::ThreadLoop() {
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
// Queue is empty, wait until another event is scheduled and signals us to
|
||||
// continue.
|
||||
// Queue is empty, wait until another event is scheduled and signals us to continue.
|
||||
wait_set = true;
|
||||
event.Wait();
|
||||
}
|
||||
|
||||
@@ -11,8 +11,7 @@
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
#include <boost/heap/fibonacci_heap.hpp>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread.h"
|
||||
@@ -152,10 +151,11 @@ private:
|
||||
s64 timer_resolution_ns;
|
||||
#endif
|
||||
|
||||
using heap_t =
|
||||
boost::heap::fibonacci_heap<CoreTiming::Event, boost::heap::compare<std::greater<>>>;
|
||||
|
||||
heap_t event_queue;
|
||||
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
|
||||
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
|
||||
// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
|
||||
// accommodated by the standard adaptor class.
|
||||
std::vector<Event> event_queue;
|
||||
u64 event_fifo_id = 0;
|
||||
|
||||
std::shared_ptr<EventType> ev_lost;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user