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373 Commits

Author SHA1 Message Date
PabloG02 125a1b86be Add image to card_game.xml to preview in the Layout Editor 2023-06-01 18:03:23 +02:00
PabloG02 2d1c04e8af Save the position of buttons as a percentage 2023-06-01 18:03:23 +02:00
bunnei af3fd58542 input_common: Fix virtual amiibos 2023-05-31 22:51:27 -07:00
bunnei b671f7f00c android: audio_core: Avoid shutdown hang. 2023-05-31 18:21:10 -07:00
bunnei 04d1a0e193 android: ForegroundService: Handle null intent. 2023-05-31 18:17:21 -07:00
bunnei 68ddc23be8 android: ImportExportSavesFragment: Cleanup strings. 2023-05-31 18:16:54 -07:00
bunnei c7dccf3f07 Merge pull request #10534 from PabloG02/lime-zip-saves
Import/Export Game Saves in Android
2023-05-31 17:52:30 -07:00
bunnei ce4dfb49cf Update src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/ImportExportSavesFragment.kt 2023-05-31 15:59:49 -07:00
bunnei ab16bb31bb android: Use ext-android-bin for external binaries. 2023-05-31 15:06:21 -07:00
PabloG02 a760819cbb Remove ?. 2023-05-31 23:58:01 +02:00
PabloG02 8470bd397e Check if folder exists before letting the user import/export saves 2023-05-31 23:37:18 +02:00
PabloG02 4a7ddccd55 Add save import/export in UI 2023-05-31 23:24:33 +02:00
Charles Lombardo 8e44cf2eba android: Fix FPS text getting cut off by rounded display corners 2023-05-31 02:59:11 -04:00
Charles Lombardo b8a2713b8a android: Prevent deleting the settings file while a game is running 2023-05-31 02:23:23 -04:00
Charles Lombardo ab45de13af android: Fix link text color for base theme dialog 2023-05-31 02:15:31 -04:00
bunnei f5ed9547d1 android: Various fixes for CI. 2023-05-30 20:50:09 -07:00
bunnei 67eac44f61 android: externals: Update libadrenotools, use useLegacyPackaging. 2023-05-30 14:43:29 -07:00
Charles Lombardo a47eb7e444 android: Re-enable service notification 2023-05-30 14:43:28 -07:00
Charles Lombardo e92cb3cfe9 android: Ensure keys are loaded before populating games list 2023-05-30 14:43:28 -07:00
Charles Lombardo 0214cd6f10 android: Use dialog fragment for the reset settings dialog 2023-05-30 14:43:28 -07:00
Charles Lombardo ca3348276c android: Upgrade AGP to 8.0.2 2023-05-30 14:43:28 -07:00
Charles Lombardo 6646a1c9f7 android: Show notification permission page during setup 2023-05-30 14:43:28 -07:00
Charles Lombardo f01136b60b android: DIsable FPS counter by default 2023-05-30 14:43:28 -07:00
Charles Lombardo 712f087045 android: Improve searches with one character
The Jaccard algorithm is great for searches with 2 or more characters but nothing is returned for searches with one character. To get around this, just search with JaroWinkler for single character searches.
2023-05-30 14:43:28 -07:00
Charles Lombardo fc13c5c58e android: Stop building x86 packages in APKs
This was really only meant for building the app to run in an emulator. If this is necessary, just add manually.
2023-05-30 14:43:28 -07:00
Charles Lombardo 4c282944b7 android: Add FPS toggle 2023-05-30 14:43:28 -07:00
liushuyu e1c6b32b17 CI: use the verify pipeline to do releases 2023-05-30 14:43:28 -07:00
Charles Lombardo c961dbdf4e android: Clean up app build.gradle
Removes the conflicting declaration of "version" and changes to versionCode that did nothing.
2023-05-30 14:43:27 -07:00
bunnei 4e6a9c8801 video_core: vk_rasterizer: Decrease draw dispatch count for Android. 2023-05-30 14:43:27 -07:00
bunnei cc080fb8c1 android: config: Expose VSync as a configurable setting. 2023-05-30 14:43:27 -07:00
bunnei 2af4003a01 android: GPU: Enable async presentation, increase frames in flight. 2023-05-30 14:43:27 -07:00
Charles Lombardo 0c3f20feb3 android: Enable onBackInvokedCallback
For now this enables the ability to see the new Android 13 back gesture animations but later we can create custom animations that follow the back gesture.
2023-05-30 14:43:27 -07:00
Charles Lombardo a22c9f6e72 android: Remove deprecated use of onBackPressed() 2023-05-30 14:43:27 -07:00
Charles Lombardo ca8055dcbe android: Add option for touch overlay haptics
Disabled by default
2023-05-30 14:43:27 -07:00
Charles Lombardo 5ce0225c0a android: Improve missing game handling
Previously the app would crash if you selected a game that no longer existed. Now we show an error message and reload the games list to remove any invalid games from the list.
2023-05-30 14:43:27 -07:00
Charles Lombardo 88afeaefe3 android: Clean up dependencies
Additionally updates material and androidx core libraries
2023-05-30 14:43:26 -07:00
Charles Lombardo 269d797ab8 android: Delete java code style file 2023-05-30 14:43:26 -07:00
Charles Lombardo 95e46d0e27 android: Settings UI tweaks
New spacing and fonts for list items
2023-05-30 14:43:26 -07:00
Charles Lombardo 0c7ed5d8b5 android: Simplify setup in search and games fragments 2023-05-30 14:43:26 -07:00
Charles Lombardo 391605b007 android: Use collapsing toolbar layout in settings 2023-05-30 14:43:26 -07:00
Charles Lombardo 9cf8d25e25 android: Remove unnecessary JvmStatic/JvmField annotations 2023-05-30 14:43:26 -07:00
Charles Lombardo 4c9115af1a android: Fix navigation rail animation in rtl layout 2023-05-30 14:43:26 -07:00
Charles Lombardo 330ccc1c62 android: Use cutout insets on setup fragment 2023-05-30 14:43:25 -07:00
Charles Lombardo 8eb1ae4662 android: Button to reset all settings 2023-05-30 14:43:25 -07:00
Charles Lombardo f126661ff6 android: Use proguard file in relWithDebInfo 2023-05-30 14:43:25 -07:00
Charles Lombardo 7f6f98b23a android: Fix background color within inset areas 2023-05-30 14:43:25 -07:00
Charles Lombardo 4c11a6f800 android: Shortcut to settings activity on reselection 2023-05-30 14:43:25 -07:00
Charles Lombardo ae963e415b android: Expose custom RTC setting 2023-05-30 14:43:25 -07:00
Charles Lombardo 0170fb57af android: Reset setting on long press 2023-05-30 14:43:25 -07:00
Charles Lombardo b8f86f4727 android: Fix issues with ea/main icons and version codes
Now all yuzu icon variants are taken care of and now we have a build variant that uses the versioning we need for the play store.
2023-05-30 14:43:24 -07:00
Charles Lombardo 952ff8b3c6 android: Move theme options out of advanced settings 2023-05-30 14:43:24 -07:00
Charles Lombardo 781e57fe03 android: Check if cached games are valid
Fixes bug when you close yuzu, delete games, and reopen to an instant crash.
2023-05-30 14:43:24 -07:00
german77 c8396d457e android: Invert rotation to match phone orientation 2023-05-30 14:43:24 -07:00
bunnei fc755a885d android: vulkan_device: Skip BGR565 emulation on S8gen2. 2023-05-30 14:43:24 -07:00
bunnei 7fb35e615b android: config: Use default anisotropic filtering. 2023-05-30 14:43:24 -07:00
Charles Lombardo af2808369b android: Remove top padding from in game menu items 2023-05-30 14:43:24 -07:00
Charles Lombardo 76513918e9 android: Use different icons for mainline/ea 2023-05-30 14:43:23 -07:00
Charles Lombardo 4a6790e0bc android: Add early access upgrade fragment
We now have a second build flavor that will determine whether the "Get Early Access" button appears.
2023-05-30 14:43:23 -07:00
bunnei 08c60d6621 android: vulkan_device: Only compile OverrideBcnFormats when used. 2023-05-30 14:43:23 -07:00
Liam 4b3075702a android: remove spurious warnings about BCn formats when patched with adrenotools 2023-05-30 14:43:23 -07:00
bunnei 31203e0927 android: video_core: Disable some problematic things on GPU Normal. 2023-05-30 14:43:23 -07:00
bunnei 7ee8e8c4d5 android: settings: Use mailbox vsync by default. 2023-05-30 14:43:23 -07:00
bunnei e747f173de android: video_core: Disable problematic compute shaders.
- Fixes #104.
2023-05-30 14:43:23 -07:00
Charles Lombardo dd63636ba8 android: Update progard to fix settings crash
R8 full mode was removing important classes from Wini that would cause a crash on saving settings. This keeps the relevant classes and suppresses warnings about irrelevant ones.
2023-05-30 14:43:22 -07:00
bunnei adcfcf2cf1 android: vulkan: Recreate surface after suspension & adapt to async. presentation. 2023-05-30 14:43:22 -07:00
Charles Lombardo 11294796e9 android: Game data cache 2023-05-30 14:43:22 -07:00
Charles Lombardo 7481253fa4 android: Update to Kotlin 1.8.21 2023-05-30 14:43:22 -07:00
Charles Lombardo 4bdcb637bf android: Disable jetifier
We no longer depend on any legacy libraries that required this flag
2023-05-30 14:43:22 -07:00
Charles Lombardo 1da867b021 android: Update dependencies 2023-05-30 14:43:22 -07:00
Charles Lombardo 6ea2f5a6d0 android: Migrate to AGP 8.0.1 2023-05-30 14:43:22 -07:00
Charles Lombardo 40da8ad7c5 android: Enable non-transitive R classes
New default going forward for new android projects. Best to follow the new standard.
2023-05-30 14:43:21 -07:00
bunnei eaca40477b android: config: Enable asynchronous presentation by default on Android. 2023-05-30 14:43:21 -07:00
bunnei 3927e0f073 video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise. 2023-05-30 14:43:21 -07:00
german77 c718535aa8 android: fix deadzone calculation 2023-05-30 14:43:21 -07:00
Charles Lombardo cd800bb8ca android: Fix background color when starting emulation 2023-05-30 14:43:21 -07:00
Charles Lombardo cae913557d android: Persistent scrollbars on home settings fragment 2023-05-30 14:43:21 -07:00
Charles Lombardo 6904c4f8ac android: Use short build hash 2023-05-30 14:43:21 -07:00
Charles Lombardo abdbd41915 android: Use navigation bar shade view 2023-05-30 14:43:21 -07:00
Charles Lombardo 2abff72e5e android: About fragment 2023-05-30 14:43:20 -07:00
Charles Lombardo 58a5a3683a android: Use x-axis animation for navigation rail 2023-05-30 14:43:20 -07:00
Charles Lombardo 153df9a593 android: Sort games alphabetically by default 2023-05-30 14:43:20 -07:00
Charles Lombardo e673248bda android: New icons for navigation bar 2023-05-30 14:43:20 -07:00
Charles Lombardo 30333328c4 android: New icons for home settings fragment 2023-05-30 14:43:20 -07:00
Charles Lombardo f109d0dacb android: Add navigation rail 2023-05-30 14:43:20 -07:00
Charles Lombardo 076406578a android: Search Fragment 2023-05-30 14:43:20 -07:00
Charles Lombardo 6b89045329 android: Fix potential zip traversal exploit 2023-05-30 14:43:19 -07:00
german77 78ea363814 android: Add dedicated show overlay checkbox 2023-05-30 14:43:19 -07:00
Charles Lombardo 1f6283585c android: Add user directory shortcut 2023-05-30 14:43:19 -07:00
german77 d51f0e8c05 android: Fix inline keyboard input 2023-05-30 14:43:19 -07:00
Charles Lombardo 2805616afe android: Fix grammatical mistake in video core error message 2023-05-30 14:43:19 -07:00
Charles Lombardo cb8852249f android: Adjust wording on GPU driver install button 2023-05-30 14:43:19 -07:00
Narr the Reg d4590bf017 android: Add deadzone to stick input 2023-05-30 14:43:19 -07:00
german77 a120e90849 android: Move motion listener to emulation activity 2023-05-30 14:43:19 -07:00
Narr the Reg 113ff22884 core: hid: Finish linking motion from virtual controllers 2023-05-30 14:43:18 -07:00
Charles Lombardo 6ebe58b389 android: Change wording for "Add Games" button (#100)
Co-authored-by: bunnei <bunneidev@gmail.com>
2023-05-30 14:43:18 -07:00
Charles Lombardo 307bf959d7 android: Scroll shortcut for games list
If you reselect the "Games" menu item in the bottom navigation menu, the list smoothly scrolls to the top.
2023-05-30 14:43:18 -07:00
Charles Lombardo 18d17a5c77 android: Setup screen hotfix
Added help button link for add games warning and a check for whether a task was completed on a given screen.
2023-05-30 14:43:18 -07:00
Charles Lombardo b2b8880241 android: Swap Default and Install buttons for GPU driver installation dialog 2023-05-30 14:43:18 -07:00
Charles Lombardo f1ede51d2e android: Add warnings to setup screens 2023-05-30 14:43:18 -07:00
Charles Lombardo 571111dc90 android: Allow search bar to scroll offscreen 2023-05-30 14:43:18 -07:00
Charles Lombardo 4b0b74c4df android: Update app icon
Small icon updates from Flam
2023-05-30 14:43:18 -07:00
Charles Lombardo e0ae0e23e6 android: Change organization of the settings tab in the home screen 2023-05-30 14:43:18 -07:00
Charles Lombardo 167f117d91 android: Properly pop setup fragment from the back stack 2023-05-30 14:43:17 -07:00
Charles Lombardo 77c81269a2 android: Vertically scalable setup pages
Previously the setup pages would remain at a fixed height but now the icon and two text boxes will give up space as a device gets shorter. This eliminates the need for a scrolling view further problems with padding.
2023-05-30 14:43:17 -07:00
Charles Lombardo 86814211a4 android: Fix setup rotation bug
If you rotated the device at the "Add Games" screen the buttons would disappear until you trigged them from the beginning page swap. Now button state is saved across recreation.
2023-05-30 14:43:17 -07:00
Charles Lombardo 7977e88dd4 android: Temporarily switch for a fixed version code for testing 2023-05-30 14:43:17 -07:00
Charles Lombardo 1de60e9e4d android: Fix alignment of SwipeRefreshLayout 2023-05-30 14:43:17 -07:00
Charles Lombardo ad5c481d5f android: Shape/spacing adjustments to game card
Ripple effect now reaches into rounded corners, icon size changed, company text removed, title font adjusted, and spacing around the card was adjusted as well. Text also doesn't get cut off anymore and instead scrolls indefinitely on one line.
2023-05-30 14:43:17 -07:00
Charles Lombardo 2e3c3f5193 android: Manual tweaks for dialog colors
Small fix for Flam
2023-05-30 14:43:16 -07:00
Charles Lombardo b732a0bb2a android: Fix black backgrounds bug
Start using a specific night mode check because black backgrounds could apply incorrectly when using the light app mode, dark system mode, and black backgrounds. Launching the settings activity will show light mode colors/navigation bars but with black backgrounds.
2023-05-30 14:43:16 -07:00
Charles Lombardo 8450c406d6 android: Use navigation bar shade view for settings activity 2023-05-30 14:43:16 -07:00
Charles Lombardo 5e8403bb6c android: Disable editing themes during emulation 2023-05-30 14:43:16 -07:00
Charles Lombardo 146dd02f5e android: Prevent situation where binding is called on a null view 2023-05-30 14:43:16 -07:00
Charles Lombardo c3c9936d5d android: Add black backgrounds toggle 2023-05-30 14:43:16 -07:00
Charles Lombardo 5e9b1925fe android: Add theme mode picker 2023-05-30 14:43:16 -07:00
Charles Lombardo 3a2667a964 android: Add theme picker 2023-05-30 14:43:16 -07:00
Charles Lombardo 6e260cb4ea android: Prevent potential abstract settings crash 2023-05-30 14:43:15 -07:00
Charles Lombardo 9dd8edd3c3 android: Fix cast for abstract settings 2023-05-30 14:43:15 -07:00
Charles Lombardo d96083847e android: Create xml for Material You theme 2023-05-30 14:43:15 -07:00
Charles Lombardo a8befc7504 android: Remove check for API 29 in themes 2023-05-30 14:43:15 -07:00
Charles Lombardo 99efa8f7bb android: Adjustments to home option card
Several spacing/color adjustments provided by Flam
2023-05-30 14:43:15 -07:00
Charles Lombardo e2c88bd48d android: Use different colors for logo in options menu
Reverting to the official logo colors
2023-05-30 14:43:15 -07:00
Charles Lombardo e1bb12fcdb android: New default theme colors 2023-05-30 14:43:14 -07:00
Charles Lombardo 79b1394d25 android: Use libnx default icon
Credit to jaames for the original icon
2023-05-30 14:43:14 -07:00
Liam c7e4edcef0 android: enable LTO 2023-05-30 14:43:14 -07:00
Charles Lombardo e7e18caa66 android: Show error if invalid keys file is selected
There aren't MIME types specific enough for filtering out files that aren't amiibo or production keys. So here we just check for the extensions "bin" or "keys" where appropriate and stop the process if incorrect. Previously you could select any document and it could cause the app to hang.
2023-05-30 14:43:14 -07:00
Charles Lombardo 7ff9d8dac0 android: Fix first time setup scrolling bug
If you quickly scrolled from the second page to the first and then back, the next/back buttons would disappear.
2023-05-30 14:43:14 -07:00
Charles Lombardo f3b0531d16 android: Fix A button preference key 2023-05-30 14:43:14 -07:00
Charles Lombardo 5f5e0217a2 android: First time setup screen 2023-05-30 14:43:14 -07:00
Charles Lombardo f3b1a8ad44 android: Prevent editing unsafe settings at runtime
There currently isn't a visual "disabled" cue for any of the view holders that aren't the switch setting. This will be improved in the future.
2023-05-30 14:43:14 -07:00
Charles Lombardo bead5dec38 android: Abstract settings
Previously we could only add settings that would change our ini file. Now we can create abstract settings in our presenter to alter things like shared preferences for theme support!
2023-05-30 14:43:13 -07:00
german77 fcc2688441 android: Implement gamepad input 2023-05-30 14:43:13 -07:00
Charles Lombardo a31b661878 android: Bump minimum version to Android 11 2023-05-30 14:43:13 -07:00
Charles Lombardo a7c006b45e android: Decouple status bar shade from navigation bar visibility 2023-05-30 14:43:13 -07:00
Charles Lombardo 6a7da72d34 android: Enable code minification 2023-05-30 14:43:13 -07:00
Charles Lombardo f6e974c11c android: Switch from a colored status bar to a custom view
Allows for smoother transitions with the search bar
2023-05-30 14:43:13 -07:00
Charles Lombardo 7c1d15ebc7 android: Adjustments to card_game
Removed a currently unused text view and moved to material text views.
2023-05-30 14:43:13 -07:00
Charles Lombardo 59fb4cbe31 android: MainActivity overhaul
This moves several parts of the main activity into fragments that manage themselves to react to changes. UI changes like the appearance of a new search view or when the games list changes now gets updated via multiple view models. This also starts a conversion to the androidx navigation component which furthers the goals mentioned previously with more fragment responsibility. This will eventually allow us to use one activity with interchanging fragments and multiple view models that are stored within that central activity.

fdas
2023-05-30 14:43:13 -07:00
Charles Lombardo d1d42f5a4b android: Enforce Vulkan 1.1 support as minimum 2023-05-30 14:43:12 -07:00
Charles Lombardo 62742a5adb android: Update gradle version to 8.1 2023-05-30 14:43:12 -07:00
Charles Lombardo 5dcd7fe198 android: Update app dependencies 2023-05-30 14:43:12 -07:00
Charles Lombardo dba6eda9ec android: Convert gradle scripts to Kotlin DSL 2023-05-30 14:43:12 -07:00
bunnei 15aafc9204 android: vulkan: Disable vertex_input_dynamic_state on Qualcomm. 2023-05-30 14:43:12 -07:00
bunnei c0928bac6f android: settings: Add scaling filter & anti-aliasing options. (#66) 2023-05-30 14:43:12 -07:00
bunnei 7600abdce3 android: video_core: Add support for disk shader cache. (#64) 2023-05-30 14:43:12 -07:00
bunnei ab68072578 android: vulkan_debug_callback: Ignore many innocuous errors. 2023-05-30 14:43:11 -07:00
bunnei 70c9eaa8b1 android: config: Change docked mode and GPU accuracy to favor performance on Android. 2023-05-30 14:43:11 -07:00
german77 051c36fde6 service: account: Save user profile folder on first user creation 2023-05-30 14:43:11 -07:00
german77 9291532ce0 android: Initialize account manager 2023-05-30 14:43:11 -07:00
german77 67c8a04592 android: Remove unsafe null check 2023-05-30 14:43:11 -07:00
Charles Lombardo b57c48b42d android: Scale input overlay independently of system display scale 2023-05-30 14:43:11 -07:00
Charles Lombardo a35b124cd9 android: Use apply instead of commit for shared preferences
Previously we were operating on the assumption that apply'd settings wouldn't be visible immediately. This isn't true and settings will be accessible via memory before being stored to disk. This reduces any potential stutters caused by saving to shared preferences.
2023-05-30 14:43:11 -07:00
Charles Lombardo 84b9f7ac59 android: Add DPad slide toggle 2023-05-30 14:43:11 -07:00
Charles Lombardo 2d77a04964 android: Add relative stick center toggle 2023-05-30 14:43:11 -07:00
Charles Lombardo 97138db766 android: Make hash and branch accessible from BuildConfig 2023-05-30 14:43:11 -07:00
Charles Lombardo 60598bcb1f android: Backup shared preferences where applicable 2023-05-30 14:43:10 -07:00
Charles Lombardo 496459fc58 android: Enable retaining app data after uninstall 2023-05-30 14:43:10 -07:00
Charles Lombardo 748d1d5c32 android: Remove unused doFrame function 2023-05-30 14:43:10 -07:00
Charles Lombardo 32f6147235 android: Convert NativeLibrary to Kotlin 2023-05-30 14:43:10 -07:00
Charles Lombardo 1a9ecebc3f android: Remove LocalBroadcastManager
This causes a couple of minor changes to directory initialization. We don't have a lengthy initialization step so we could spend less time creating state receivers and just run initialization on the main thread. We also don't have a situation where external storage will be a concern so checks are removed in favor of a binary check to see if initialization is ready.

This additionally removes the unused DoFrame callback.
2023-05-30 14:43:10 -07:00
Charles Lombardo 70df43f447 android: Remove game database
The content provider + database solution was excessive and is now replaced with the simple file checks from before but turned into an array list held within a viewmodel.
2023-05-30 14:43:10 -07:00
Charles Lombardo 2fa0a1a063 android: Adjust game icon loading 2023-05-30 14:43:10 -07:00
Charles Lombardo 02fdef8a4c android: Remove unused dimensions files 2023-05-30 14:43:09 -07:00
Charles Lombardo 8e815bd9db android: Slightly reduce game card size 2023-05-30 14:43:09 -07:00
Charles Lombardo 0520a95af1 android: Only show company text view if it has content 2023-05-30 14:43:09 -07:00
Charles Lombardo 7c9f323769 android: Fix check for ok text in software keyboard 2023-05-30 14:43:09 -07:00
Narr the Reg 049c0806ed android: Implement amiibo reading from nfc tag 2023-05-30 14:43:09 -07:00
bunnei dbba423198 android: vulkan_device: Disable VK_EXT_custom_border_color on Adreno.
- Causes crashes on sampler creation with Super Mario Odyssey.
2023-05-30 14:43:09 -07:00
Charles Lombardo 8396e0a4e4 android: Add toggle controls option to input overlay 2023-05-30 14:43:09 -07:00
Charles Lombardo 8bb37e8355 android: Do not update FPS text on null view 2023-05-30 14:43:09 -07:00
Charles Lombardo 0b6cd1401e android: Convert keyboard applet to kotlin and refactor 2023-05-30 14:43:08 -07:00
bunnei 699366709c android: Implement basic software keyboard applet. 2023-05-30 14:43:08 -07:00
bunnei c080971741 android: config: Disable shader cache by default on Android. 2023-05-30 14:43:08 -07:00
german77 b234a1fda8 android: Fix fps counter not showing up 2023-05-30 14:43:08 -07:00
Charles Lombardo b406961d93 android: Prevent showing games on an invalid view 2023-05-30 14:43:08 -07:00
Charles Lombardo eabd7fe810 android: Re-implement overlay editing 2023-05-30 14:43:08 -07:00
Charles Lombardo 34f17303c8 android: Fix popup menu going out of bounds 2023-05-30 14:43:08 -07:00
Charles Lombardo b1b71f9ec1 android: Use autofit grid for games fragment 2023-05-30 14:43:08 -07:00
Charles Lombardo ba537056a8 android: Prevent updating empty game list text on invalid view 2023-05-30 14:43:07 -07:00
Charles Lombardo 3c1395b2c7 android: Persist settings across configuration changes
Mostly things get refactored here to remove previous assumptions made about how the activity/fragment lifecycles would operate. The important change for persistence is removing the assumption that the user will be at the first settings fragment on recreation when deciding whether or not to reload settings. Now we check a flag in Settings to know if we loaded the settings within this lifecycle.
2023-05-30 14:43:07 -07:00
Charles Lombardo 47abe8e2b0 android: Store settings object in viewmodel 2023-05-30 14:43:07 -07:00
Charles Lombardo 5036f1385a android: Remove configChanges exceptions 2023-05-30 14:43:07 -07:00
Charles Lombardo caa0228ac5 Android: Enable resizeable activities 2023-05-30 14:43:07 -07:00
Charles Lombardo 7a0aeb7bb3 android: Fix emulation fragment comments 2023-05-30 14:43:07 -07:00
Charles Lombardo 9543b5e7a1 android: Use modal navigation drawer as in game menu 2023-05-30 14:43:07 -07:00
Charles Lombardo 6579dede80 android: Make Game class parcelable 2023-05-30 14:43:07 -07:00
Charles Lombardo 2f8047cd82 android: Add kotlin parcelize plugin 2023-05-30 14:43:06 -07:00
Charles Lombardo bf05829c24 android: Remove deprecated use of onActivityResult 2023-05-30 14:43:06 -07:00
Charles Lombardo df6f19236f android: Fix RTL layouts 2023-05-30 14:43:06 -07:00
Charles Lombardo afb74e751f android: Use ellipsis character 2023-05-30 14:43:06 -07:00
Charles Lombardo 1a4328304a android: Move all array strings to main strings file 2023-05-30 14:43:06 -07:00
Charles Lombardo de3eb7de5d android: Remove unused strings 2023-05-30 14:43:06 -07:00
Charles Lombardo b3ebba40a3 android: Remove unused colors 2023-05-30 14:43:06 -07:00
Charles Lombardo 80f3e1b9c0 android: Remove citra date time picker 2023-05-30 14:43:06 -07:00
Charles Lombardo 9194ffc4ef android: Remove unused premium header layout 2023-05-30 14:43:06 -07:00
Charles Lombardo 9f42bc6113 android: Remove unused fragment animations 2023-05-30 14:43:05 -07:00
Charles Lombardo 73a9b94e12 android: Remove unused string arrays 2023-05-30 14:43:05 -07:00
Charles Lombardo b079a6786b android: Remove unused integer xmls 2023-05-30 14:43:05 -07:00
Charles Lombardo 4c6cd9a3b4 android: Refactor ic_launcher.xml to drawables 2023-05-30 14:43:05 -07:00
Charles Lombardo 34f153c323 android: Suppress lint in InsetsHelper 2023-05-30 14:43:05 -07:00
Charles Lombardo d62a017059 android: Add data extraction rules 2023-05-30 14:43:05 -07:00
Charles Lombardo 33c5940af1 android: Remove requestLegacyExternalStorage attribute 2023-05-30 14:43:05 -07:00
Charles Lombardo b2432bceab android: Remove unused permissions 2023-05-30 14:43:05 -07:00
Charles Lombardo 8d28351ab4 android: Inset input overlay based on system cutouts 2023-05-30 14:43:05 -07:00
Narr the Reg be153c39ab Use yuzu as category instead of citra 2023-05-30 14:43:04 -07:00
Charles Lombardo 3b1849e1ad android: Stop updating fps counter when emulation stops 2023-05-30 14:43:04 -07:00
Charles Lombardo eb02fdd325 android: Move driver installation off of main thread
Additionally creates an indeterminate loading dialog during installation
2023-05-30 14:43:04 -07:00
Charles Lombardo cdcc7f3ca3 android: Fix crash when decodeGameIcon creates a null Bitmap 2023-05-30 14:43:04 -07:00
Charles Lombardo 815c847443 android: Use view binding 2023-05-30 14:43:04 -07:00
Charles Lombardo 9ae13af101 android: Enable view binding 2023-05-30 14:43:04 -07:00
Charles Lombardo 20d26b3c77 android: Refactor CheckBoxSetting to SwitchSetting 2023-05-30 14:43:03 -07:00
bunnei 2955e087d3 android: EmulationActivity: Fix variable shadowing in fragment creation. 2023-05-30 14:43:03 -07:00
bunnei df4a59da7e android: res: fragment_emulation: Ensure FPS counter is shown. 2023-05-30 14:43:03 -07:00
Liam c3e333b3e1 common: link libandroid on android 2023-05-30 14:43:03 -07:00
Liam 431cf09b6a cmake: download architecture-specific ffmpeg for android 2023-05-30 14:43:03 -07:00
Liam 1bc9457ee4 build: only enable adrenotools on arm64 2023-05-30 14:43:03 -07:00
Charles Lombardo aa438d767f android: Use Skyline's document provider 2023-05-30 14:43:03 -07:00
Charles Lombardo 47b36dd24b android: Use androidx splash screen 2023-05-30 14:43:03 -07:00
Charles Lombardo 5c66e95216 android: Replace Picasso with Coil 2023-05-30 14:43:02 -07:00
Charles Lombardo 63ac91a352 android: New swipe to refresh color scheme 2023-05-30 14:43:02 -07:00
Charles Lombardo 70e2d30eb0 android: New settings fragment animations 2023-05-30 14:43:02 -07:00
Charles Lombardo e41f369027 android: Use edge to edge 2023-05-30 14:43:02 -07:00
Charles Lombardo d0ce6b2bd9 android: Use Material 3 components 2023-05-30 14:43:02 -07:00
Charles Lombardo fd7ead298c android: Modernize theme system 2023-05-30 14:43:02 -07:00
Charles Lombardo ba2f46f6f7 android: Use vector icons 2023-05-30 14:43:01 -07:00
Charles Lombardo 2fe2424086 android: Use adaptive icon 2023-05-30 14:43:01 -07:00
bunnei d0da712d11 android: settings: Dynamically evaluate valueAsString
Co-Authored-By: bunnei <bunneidev@gmail.com>
2023-05-30 14:43:01 -07:00
Charles Lombardo b65a5d1e34 android: Add license identifier 2023-05-30 14:43:01 -07:00
Charles Lombardo 2d64a88a52 android: Convert YuzuApplication to Kotlin 2023-05-30 14:43:00 -07:00
Charles Lombardo 49bc0dd383 android: Convert Action1 to Kotlin 2023-05-30 14:43:00 -07:00
Charles Lombardo c91e5632b5 android: Convert GameViewHolder to Kotlin 2023-05-30 14:43:00 -07:00
Charles Lombardo 09ccb55fa6 android: Remove ThemeUtil 2023-05-30 14:43:00 -07:00
Charles Lombardo 148ecbb004 android: Convert StartupHandler to Kotlin 2023-05-30 14:43:00 -07:00
Charles Lombardo 2edd193a3d android: Convert Log to Kotlin 2023-05-30 14:43:00 -07:00
Charles Lombardo b51991ecd3 android: Convert GpuDriverMetadata to Kotlin 2023-05-30 14:43:00 -07:00
Charles Lombardo c3bdc807d6 android: Convert GpuDriverHelper to Kotlin 2023-05-30 14:43:00 -07:00
Charles Lombardo b4555675b1 android: Convert GameIconRequestHandler to Kotlin 2023-05-30 14:42:59 -07:00
Charles Lombardo 2ef2bb9bf3 android: Convert ForegroundService to Kotlin 2023-05-30 14:42:59 -07:00
Charles Lombardo 720034075d android: Convert FileUtil to Kotlin 2023-05-30 14:42:59 -07:00
Charles Lombardo d8d8e97429 android: Convert FileBrowserHelper to Kotlin 2023-05-30 14:42:59 -07:00
Charles Lombardo 75741403be android: Convert EmulationMenuSettings to Kotlin 2023-05-30 14:42:59 -07:00
Charles Lombardo 0a9e7bf47b android: Convert DocumentsTree to Kotlin 2023-05-30 14:42:59 -07:00
Charles Lombardo 716d47f3d1 android: Convert DirectoryStateReceiver to Kotlin 2023-05-30 14:42:59 -07:00
Charles Lombardo 40ddb0c373 android: Convert DirectoryInitialization to Kotlin 2023-05-30 14:42:59 -07:00
Charles Lombardo c4e428f0c3 android: Convert ControllerMappingHelper to Kotlin 2023-05-30 14:42:58 -07:00
Charles Lombardo a60b685f43 android: Convert BiMap to Kotlin 2023-05-30 14:42:58 -07:00
Charles Lombardo 89fcb175c5 android: Convert AddDirectoryHelper to Kotlin 2023-05-30 14:42:58 -07:00
Charles Lombardo e9496062aa android: Convert PlatformGamesView to Kotlin 2023-05-30 14:42:58 -07:00
Charles Lombardo ac35f6d828 android: Convert PlatformGamesPresenter to Kotlin 2023-05-30 14:42:58 -07:00
Charles Lombardo 8aa54bdb45 android: Convert PlatformGamesFragment to Kotlin 2023-05-30 14:42:58 -07:00
Charles Lombardo 78332f1e64 android: Convert MainView to Kotlin 2023-05-30 14:42:58 -07:00
Charles Lombardo 8c1835ed26 android: Convert MainPresenter to Kotlin 2023-05-30 14:42:57 -07:00
Charles Lombardo bf076e69ff android: Convert InputOverlayDrawableJoystick to Kotlin 2023-05-30 14:42:57 -07:00
Charles Lombardo bac89a3fd1 android: Convert MainActivity to Kotlin 2023-05-30 14:42:57 -07:00
Charles Lombardo 4dfac674ab android: Remove ExampleInstrumentedTest 2023-05-30 14:42:57 -07:00
Charles Lombardo 18b11dfda7 android: Remove TwoPaneOnBackPressedCallback
Leftover UI code for dolphin's cheat system. Removing for now.
2023-05-30 14:42:57 -07:00
Charles Lombardo c6624bb12a android: Convert InputOverlayDrawableDpad to Kotlin 2023-05-30 14:42:57 -07:00
Charles Lombardo 8e8fe279ec android: Convert InputOverlayDrawableButton to Kotlin 2023-05-30 14:42:57 -07:00
Charles Lombardo 64422de5cb android: Convert InputOverlay to Kotlin 2023-05-30 14:42:57 -07:00
Charles Lombardo 92d889415b android: Remove DividerItemDecoration
Removed in favor of material components version
2023-05-30 14:42:57 -07:00
Charles Lombardo d310ad3b1d android: Inherit from Material 3 themes
Partially breaks the UI for now but is necessary to use new material components.
2023-05-30 14:42:56 -07:00
Charles Lombardo 89652410c3 android: Convert MinimalDocumentFile to Kotlin 2023-05-30 14:42:56 -07:00
Charles Lombardo a91e94df62 android: Convert GameProvider to Kotlin 2023-05-30 14:42:56 -07:00
Charles Lombardo 2c84d13211 android: Convert GameDatabase to Kotlin 2023-05-30 14:42:56 -07:00
Charles Lombardo 55336f813b android: Convert Game to Kotlin 2023-05-30 14:42:56 -07:00
Charles Lombardo 338b4318cd android: Convert EmulationFragment to Kotlin 2023-05-30 14:42:56 -07:00
Charles Lombardo 9a145a507b android: Convert SettingsFile to Kotlin 2023-05-30 14:42:56 -07:00
Charles Lombardo e063073bda android: Convert SettingsFrameLayout to Kotlin 2023-05-30 14:42:56 -07:00
Charles Lombardo bb39d5ebc3 android: Convert SettingsFragmentView to Kotlin 2023-05-30 14:42:55 -07:00
Charles Lombardo 14fd795448 android: Convert SettingsFragmentPresenter to Kotlin 2023-05-30 14:42:55 -07:00
Charles Lombardo a11391499d android: Convert SettingsFragment to Kotlin 2023-05-30 14:42:55 -07:00
Charles Lombardo 2e2936fc90 android: Convert SettingsActivityView to Kotlin 2023-05-30 14:42:55 -07:00
Charles Lombardo 1cd8119037 android: Convert SettingsActivityPresenter to Kotlin 2023-05-30 14:42:55 -07:00
Charles Lombardo 40c9315040 android: Convert SettingsActivity to Kotlin 2023-05-30 14:42:55 -07:00
Charles Lombardo 2d12a2c28d android: Convert SubmenuViewHolder to Kotlin 2023-05-30 14:42:55 -07:00
Charles Lombardo 06c7ddc876 android: Convert SliderViewHolder to Kotlin 2023-05-30 14:42:55 -07:00
Charles Lombardo 0db2ec1a6f android: Convert SingleChoiceViewHolder to Kotlin 2023-05-30 14:42:55 -07:00
Charles Lombardo 7b00ae6e7a android: Convert SettingViewHolder to Kotlin 2023-05-30 14:42:54 -07:00
Charles Lombardo 1ad6322a4f android: Convert HeaderViewHolder to Kotlin 2023-05-30 14:42:54 -07:00
Charles Lombardo 97892a6df9 android: Convert DateTimeViewHolder to Kotlin 2023-05-30 14:42:54 -07:00
Charles Lombardo 1d8f816673 android: Convert CheckBoxSettingViewHolder to Kotlin 2023-05-30 14:42:54 -07:00
Charles Lombardo a10a874449 android: Convert StringSetting to Kotlin 2023-05-30 14:42:54 -07:00
Charles Lombardo f9ab5e1622 android: Convert SettingSection to Kotlin 2023-05-30 14:42:54 -07:00
Charles Lombardo f376119d75 android: Convert Setting to Kotlin 2023-05-30 14:42:53 -07:00
Charles Lombardo 5a4b36d5e2 android: Convert IntSetting to Kotlin 2023-05-30 14:42:53 -07:00
Charles Lombardo b2b00b046a android: Convert FloatSetting to Kotlin 2023-05-30 14:42:53 -07:00
Charles Lombardo 880914aa21 android: Convert BooleanSetting to Kotlin 2023-05-30 14:42:53 -07:00
Charles Lombardo 011e1a4751 android: Convert SubmenuSetting to Kotlin 2023-05-30 14:42:53 -07:00
Charles Lombardo 61e0fa1686 android: Convert StringSingleChoiceSetting to Kotlin 2023-05-30 14:42:53 -07:00
Charles Lombardo b59a5a476d android: Convert SliderSetting to Kotlin 2023-05-30 14:42:53 -07:00
Charles Lombardo 2140c4f784 android: Convert SingleChoiceSetting to Kotlin 2023-05-30 14:42:52 -07:00
Charles Lombardo 6b0a707cbf android: Convert SettingsItem to Kotlin 2023-05-30 14:42:52 -07:00
Charles Lombardo 6b7f140efa android: Convert HeaderSetting to Kotlin 2023-05-30 14:42:52 -07:00
Charles Lombardo 71a5641551 android: Convert DateTimeSetting to Kotlin 2023-05-30 14:42:52 -07:00
Charles Lombardo 7422f5f8da android: Convert CheckBoxSetting to Kotlin 2023-05-30 14:42:52 -07:00
Charles Lombardo 9f5fc9b976 android: Convert GameAdapter to Kotlin 2023-05-30 14:42:52 -07:00
Charles Lombardo cf748097c7 android: Convert SettingsAdapter to Kotlin
Update SettingsAdapter.kt
2023-05-30 14:42:52 -07:00
Charles Lombardo e39d9060ed android: Convert EmulationActivity to Kotlin 2023-05-30 14:42:51 -07:00
Charles Lombardo 4603696c46 android: Use material slider in settings dialog 2023-05-30 14:42:51 -07:00
Charles Lombardo 48d363b065 android: Convert Settings to Kotlin 2023-05-30 14:42:51 -07:00
Charles Lombardo 51a780b734 android: Use androidx preferences 2023-05-30 14:42:51 -07:00
bunnei eda7cdd47e android: frontend: Add unique error strings for Vulkan initialization errors. 2023-05-30 14:42:51 -07:00
german77 414c9bff9e android: Use the center of the object and reduce draw calls 2023-05-30 14:42:51 -07:00
german77 1b30825bb9 android: Replace old buttons with vectors 2023-05-30 14:42:51 -07:00
Charles Lombardo 7d71e332cc android: Enable Kotlin support 2023-05-30 14:42:50 -07:00
Charles Lombardo 9efe4d93af android: Upgrade java version to 11 2023-05-30 14:42:50 -07:00
Charles Lombardo 10a6dcccc1 android: Upgrade dependencies 2023-05-30 14:42:50 -07:00
Charles Lombardo 1d8e6c5bd3 android: Upgrade to AGP 7.4.2 2023-05-30 14:42:50 -07:00
Charles Lombardo aebedc198c android: Replace lintOptions with lint 2023-05-30 14:42:50 -07:00
Charles Lombardo f8d7825c8c android: Move namespace to app module build.gradle 2023-05-30 14:42:50 -07:00
Charles Lombardo 3089744d86 android: bump compile/target sdk to 33 2023-05-30 14:42:50 -07:00
Charles Lombardo dc1a78d3ca android: Upgrade gradle to 8.0.1 2023-05-30 14:42:50 -07:00
liushuyu c26d31e748 video_core: fix clang-format errors 2023-05-30 14:42:49 -07:00
liushuyu b9d6732b1b CMake: fix pkg-config behavior when building for Android 2023-05-30 14:42:49 -07:00
liushuyu 3a6b230ba8 CI: add Android build systems 2023-05-30 14:42:49 -07:00
bunnei fc0a0bbdba android: build.gradle: Cleanup build types. 2023-05-30 14:42:49 -07:00
bunnei 6df9f81ef0 android: frontend: settings: Add graphics debugging. 2023-05-30 14:42:49 -07:00
bunnei 363bd5cddc android: jni: Ensure system is only initialized once.
- Fixes likelihood that fastmem allocation succeeds.
2023-05-30 14:42:49 -07:00
bunnei 032bfb7b28 video_core: vulkan_device: Correct error message for unsuitable driver. 2023-05-30 14:42:49 -07:00
bunnei f4067d9f62 android: frontend: Cleanup framerate counter. 2023-05-30 14:42:49 -07:00
bunnei 5ea10323da android: vulkan: Implement adrenotools turbo mode. 2023-05-30 14:42:48 -07:00
bunnei 3a5ca6d021 android: vulkan_device: Disable VK_EXT_extended_dynamic_state2 on Qualcomm.
- Newer drivers report this as supported, but it is broken.
2023-05-30 14:42:48 -07:00
bunnei 06fc9413dc android: frontend: Add support for GPU driver selection. 2023-05-30 14:42:48 -07:00
bunnei 6dc642c734 android: native: Add support for custom Vulkan driver loading. 2023-05-30 14:42:48 -07:00
bunnei 3202b0dcfa core: frontend: Refactor GraphicsContext to its own module. 2023-05-30 14:42:48 -07:00
bunnei 05fd5644d6 common: dynamic_library: Add ctor for existing handle. 2023-05-30 14:42:48 -07:00
bunnei 73daf3cdfd android: EmulationFragment: Always reset overlay.
- Ensures correct placement until we have better overlay configuration.
2023-05-30 14:42:48 -07:00
Billy Laws e7129fe15f Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
2023-05-30 14:42:47 -07:00
Billy Laws e7474efdc1 Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-05-30 14:42:47 -07:00
Billy Laws 0a684d96c4 Disable push descriptors on adreno drivers
Regular descriptors are around 1.5x faster to update.
2023-05-30 14:42:47 -07:00
Billy Laws eb606302c7 Disable VK_EXT_extended_dynamic_state on mali 2023-05-30 14:42:47 -07:00
Billy Laws 2bc17302e8 Disable multithreaded pipeline compilation on Qualcomm drivers
This causes crashes during compilation on several 6xx and 5xx driver versions.
2023-05-30 14:42:47 -07:00
Narr the Reg 19143f1680 android: Add motion sensor 2023-05-30 14:42:47 -07:00
Narr the Reg 7fd231034c android: Hook jni input properly 2023-05-30 14:42:47 -07:00
Narr the Reg e51880896b android: cleanup touch update loop 2023-05-30 14:42:46 -07:00
Narr the Reg 663b550815 android: Clean joystick overlay 2023-05-30 14:42:46 -07:00
Narr the Reg e5ea4ac539 android: Clean dpad overlay 2023-05-30 14:42:46 -07:00
Narr the Reg b178100adf android: Clean button overlay 2023-05-30 14:42:46 -07:00
Narr the Reg b3b4d23da2 android: Add all buttons to screen controller 2023-05-30 14:42:46 -07:00
Narr the Reg 38c954f96a android: Apply clang format 2023-05-30 14:42:46 -07:00
bunnei ad74e8d532 android: frontend: Implement game grid view. (#9) 2023-05-30 14:42:46 -07:00
german77 7d14cd7cf3 android: Replace notification icon with yuzu 2023-05-30 14:42:46 -07:00
bunnei 75d3e0f2d8 android: strings: Refresh key dumping URL. 2023-05-30 14:42:46 -07:00
bunnei 031f4d5414 android: frontend: Modify ROM load messaging for invalid keys. 2023-05-30 14:42:46 -07:00
bunnei e9de6494a2 android: frontend: Integrate key installation for SAF. 2023-05-30 14:42:45 -07:00
bunnei df3a6eb96f android: jni: Add function to reload keys. 2023-05-30 14:42:45 -07:00
bunnei 5e11ebc572 core: crypto: key_manager: Add methods to reload & validate keys. 2023-05-30 14:42:45 -07:00
bunnei 309205894b android: EmulationActivity: Temporarily disable running notification. 2023-05-30 14:42:45 -07:00
bunnei d8a9867947 android: Implement SAF support & migrate to SDK 31. (#4) 2023-05-30 14:42:45 -07:00
bunnei 9556258d0c android: Harden emulation shutdown when loader fails. 2023-05-30 14:42:45 -07:00
bunnei 5175168e2e android: SettingsFragmentPresenter: Fix default renderer backend. 2023-05-30 14:42:44 -07:00
bunnei 96cd359c2e android: jni: native: Add lock around HaltEmulation, tighten run loop. 2023-05-30 14:42:44 -07:00
bunnei b5a68380e7 android: jni: native: Refactor locking for is_running. 2023-05-30 14:42:44 -07:00
bunnei 494bfc4285 android: jni: native: Remove unnecessary atomic for is_running. 2023-05-30 14:42:44 -07:00
bunnei 4bf3d4736b android: jni: native: Tighten up emulation start/stop signaling. 2023-05-30 14:42:44 -07:00
bunnei d316e4e80c android: jni: native: Consolidate emulation state into EmulationSession singleton.
- Fixes state management issues across multiple boots.
- Fixes crashes related to unsafe access of perf stats.
2023-05-30 14:42:44 -07:00
bunnei 94dee0717d android: Frontend: Fix rendering aspect ratio & add a setting for it. 2023-05-30 14:42:44 -07:00
bunnei eb6dc7dbe4 android: Integrate settings frontend with yuzu & remove unused code. 2023-05-30 14:42:44 -07:00
Liam b57765c7dd externals: add adrenotools for bcenabler 2023-05-30 14:42:44 -07:00
Liam 2129d6f096 device_memory: Use smaller virtual reservation size for compatibility with 39-bit paging 2023-05-30 14:42:43 -07:00
bunnei 975c3d07c4 video_core: vulkan_device: Device initialization for Adreno. 2023-05-30 14:42:43 -07:00
bunnei 5a17c13664 video_core: vk_pipeline_cache: Disable support_descriptor_aliasing on Android. 2023-05-30 14:42:43 -07:00
bunnei 3042dc9da7 video_core: vk_swapchain: Fix image format for Android. 2023-05-30 14:42:43 -07:00
bunnei 0097181ff0 android: Minimize frontend & convert to yuzu. 2023-05-30 14:42:43 -07:00
bunnei 61f2a6bddd video_core: vk_blit_screen: Rotate viewport for Android landscape. 2023-05-30 14:42:42 -07:00
bunnei a1423efcfa common: error: Fix for Android. 2023-05-30 14:42:42 -07:00
bunnei 190e08f8c1 common: fs: Implement for Android. 2023-05-30 14:42:42 -07:00
bunnei b412b23233 common: logging: Implement Android logcat backend. 2023-05-30 14:42:41 -07:00
bunnei 0f5477b7cc common: host_memory: Implement for Android. 2023-05-30 14:42:41 -07:00
bunnei 11acf6399c android: Minimal JNI for yuzu. 2023-05-30 14:42:41 -07:00
bunnei daf36fd560 android: Add Citra frontend. 2023-05-30 14:42:41 -07:00
bunnei 2e68d12407 cmake: Integrate bundled FFmpeg for Android. 2023-05-30 14:42:41 -07:00
bunnei 29aabdc762 cmake: Integrate submoduled LLVM & fixes for Android. 2023-05-30 14:42:41 -07:00
1203 changed files with 71407 additions and 122923 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ DESTDIR="$PWD/AppDir" ninja install
rm -vf AppDir/usr/bin/yuzu-cmd AppDir/usr/bin/yuzu-tester
# Download tools needed to build an AppImage
wget -nc https://raw.githubusercontent.com/yuzu-emu/ext-linux-bin/main/appimage/deploy-linux.sh
wget -nc https://raw.githubusercontent.com/yuzu-emu/ext-linux-bin/main/gcc/deploy-linux.sh
wget -nc https://raw.githubusercontent.com/yuzu-emu/AppImageKit-checkrt/old/AppRun.sh
wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/exec-x86_64.so
# Set executable bit
+1
View File
@@ -56,6 +56,7 @@ for i in package/*.exe; do
x86_64-w64-mingw32-strip "${i}"
done
pip3 install pefile
python3 .ci/scripts/windows/scan_dll.py package/*.exe package/imageformats/*.dll "package/"
# copy FFmpeg libraries
@@ -1,33 +0,0 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
$ErrorActionPreference = "Stop"
$VulkanSDKVer = "1.3.250.1"
$ExeFile = "VulkanSDK-$VulkanSDKVer-Installer.exe"
$Uri = "https://sdk.lunarg.com/sdk/download/$VulkanSDKVer/windows/$ExeFile"
$Destination = "./$ExeFile"
echo "Downloading Vulkan SDK $VulkanSDKVer from $Uri"
$WebClient = New-Object System.Net.WebClient
$WebClient.DownloadFile($Uri, $Destination)
echo "Finished downloading $ExeFile"
$VULKAN_SDK = "C:/VulkanSDK/$VulkanSDKVer"
$Arguments = "--root `"$VULKAN_SDK`" --accept-licenses --default-answer --confirm-command install"
echo "Installing Vulkan SDK $VulkanSDKVer"
$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -Wait -ArgumentList $Arguments
$ExitCode = $InstallProcess.ExitCode
if ($ExitCode -ne 0) {
echo "Error installing Vulkan SDK $VulkanSDKVer (Error: $ExitCode)"
Exit $ExitCode
}
echo "Finished installing Vulkan SDK $VulkanSDKVer"
if ("$env:GITHUB_ACTIONS" -eq "true") {
echo "VULKAN_SDK=$VULKAN_SDK" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
echo "$VULKAN_SDK/Bin" | Out-File -FilePath $env:GITHUB_PATH -Encoding utf8 -Append
}
+3 -6
View File
@@ -7,12 +7,9 @@ parameters:
version: ''
steps:
- task: Powershell@2
displayName: 'Install Vulkan SDK'
inputs:
targetType: 'filePath'
filePath: './.ci/scripts/windows/install-vulkan-sdk.ps1'
- script: refreshenv && glslangValidator --version && mkdir build && cd build && cmake -E env CXXFLAGS="/Gw" cmake -G "Visual Studio 17 2022" -A x64 -DCMAKE_POLICY_DEFAULT_CMP0069=NEW -DYUZU_ENABLE_LTO=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_CRASH_DUMPS=ON .. && cd ..
- script: choco install vulkan-sdk
displayName: 'Install vulkan-sdk'
- script: refreshenv && mkdir build && cd build && cmake -E env CXXFLAGS="/Gw /GA /Gr /Ob2" cmake -G "Visual Studio 17 2022" -A x64 -DCMAKE_POLICY_DEFAULT_CMP0069=NEW -DYUZU_ENABLE_LTO=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_CRASH_DUMPS=ON .. && cd ..
displayName: 'Configure CMake'
- task: MSBuild@1
displayName: 'Build'
+2 -2
View File
@@ -2,5 +2,5 @@
; SPDX-License-Identifier: GPL-2.0-or-later
[codespell]
skip = ./.git,./build,./dist,./Doxyfile,./externals,./LICENSES,./src/android/app/src/main/res
ignore-words-list = aci,allright,ba,canonicalizations,deques,froms,hda,inout,lod,masia,nam,nax,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,zink
skip = ./.git,./build,./dist,./Doxyfile,./externals,./LICENSES
ignore-words-list = aci,allright,ba,deques,froms,hda,inout,lod,masia,nam,nax,nd,pullrequests,pullrequest,te,transfered,unstall,uscaled,zink
+1 -1
View File
@@ -43,7 +43,7 @@ body:
id: log
attributes:
label: Log File
description: A log file will help our developers to better diagnose and fix the issue. Instructions can be found [here](https://yuzu-emu.org/help/reference/log-files).
description: A log file will help our developers to better diagnose and fix the issue.
validations:
required: true
- type: textarea
-80
View File
@@ -1,80 +0,0 @@
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
name: 'yuzu-android-build'
on:
push:
tags: [ "*" ]
jobs:
android:
runs-on: ubuntu-latest
if: ${{ github.repository == 'yuzu-emu/yuzu-android' }}
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
- name: Set up JDK 17
uses: actions/setup-java@v3
with:
java-version: '17'
distribution: 'temurin'
- name: Set up cache
uses: actions/cache@v3
with:
path: |
~/.gradle/caches
~/.gradle/wrapper
~/.ccache
key: ${{ runner.os }}-android-${{ github.sha }}
restore-keys: |
${{ runner.os }}-android-
- name: Query tag name
uses: olegtarasov/get-tag@v2.1.2
id: tagName
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y ccache apksigner glslang-dev glslang-tools
- name: Build
run: ./.ci/scripts/android/build.sh
- name: Copy and sign artifacts
env:
ANDROID_KEYSTORE_B64: ${{ secrets.ANDROID_KEYSTORE_B64 }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEYSTORE_PASS: ${{ secrets.ANDROID_KEYSTORE_PASS }}
run: ./.ci/scripts/android/upload.sh
- name: Upload
uses: actions/upload-artifact@v3
with:
name: android
path: artifacts/
# release steps
release-android:
runs-on: ubuntu-latest
needs: [android]
if: ${{ startsWith(github.ref, 'refs/tags/') }}
permissions:
contents: write
steps:
- uses: actions/download-artifact@v3
- name: Query tag name
uses: olegtarasov/get-tag@v2.1.2
id: tagName
- name: Create release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ steps.tagName.outputs.tag }}
release_name: ${{ steps.tagName.outputs.tag }}
draft: false
prerelease: false
- name: Upload artifacts
uses: alexellis/upload-assets@0.2.3
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
asset_paths: '["./**/*.apk","./**/*.aab"]'
-218
View File
@@ -1,218 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Note: This is a GitHub Actions script
// It is not meant to be executed directly on your machine without modifications
const fs = require("fs");
// which label to check for changes
const CHANGE_LABEL = 'android-merge';
// how far back in time should we consider the changes are "recent"? (default: 24 hours)
const DETECTION_TIME_FRAME = (parseInt(process.env.DETECTION_TIME_FRAME)) || (24 * 3600 * 1000);
async function checkBaseChanges(github, context) {
// query the commit date of the latest commit on this branch
const query = `query($owner:String!, $name:String!, $ref:String!) {
repository(name:$name, owner:$owner) {
ref(qualifiedName:$ref) {
target {
... on Commit { id pushedDate oid }
}
}
}
}`;
const variables = {
owner: context.repo.owner,
name: context.repo.repo,
ref: 'refs/heads/master',
};
const result = await github.graphql(query, variables);
const pushedAt = result.repository.ref.target.pushedDate;
console.log(`Last commit pushed at ${pushedAt}.`);
const delta = new Date() - new Date(pushedAt);
if (delta <= DETECTION_TIME_FRAME) {
console.info('New changes detected, triggering a new build.');
return true;
}
console.info('No new changes detected.');
return false;
}
async function checkAndroidChanges(github, context) {
if (checkBaseChanges(github, context)) return true;
const query = `query($owner:String!, $name:String!, $label:String!) {
repository(name:$name, owner:$owner) {
pullRequests(labels: [$label], states: OPEN, first: 100) {
nodes { number headRepository { pushedAt } }
}
}
}`;
const variables = {
owner: context.repo.owner,
name: context.repo.repo,
label: CHANGE_LABEL,
};
const result = await github.graphql(query, variables);
const pulls = result.repository.pullRequests.nodes;
for (let i = 0; i < pulls.length; i++) {
let pull = pulls[i];
if (new Date() - new Date(pull.headRepository.pushedAt) <= DETECTION_TIME_FRAME) {
console.info(`${pull.number} updated at ${pull.headRepository.pushedAt}`);
return true;
}
}
console.info("No changes detected in any tagged pull requests.");
return false;
}
async function tagAndPush(github, owner, repo, execa, commit=false) {
let altToken = process.env.ALT_GITHUB_TOKEN;
if (!altToken) {
throw `Please set ALT_GITHUB_TOKEN environment variable. This token should have write access to ${owner}/${repo}.`;
}
const query = `query ($owner:String!, $name:String!) {
repository(name:$name, owner:$owner) {
refs(refPrefix: "refs/tags/", orderBy: {field: TAG_COMMIT_DATE, direction: DESC}, first: 10) {
nodes { name }
}
}
}`;
const variables = {
owner: owner,
name: repo,
};
const tags = await github.graphql(query, variables);
const tagList = tags.repository.refs.nodes;
const lastTag = tagList[0] ? tagList[0].name : 'dummy-0';
const tagNumber = /\w+-(\d+)/.exec(lastTag)[1] | 0;
const channel = repo.split('-')[1];
const newTag = `${channel}-${tagNumber + 1}`;
console.log(`New tag: ${newTag}`);
if (commit) {
let channelName = channel[0].toUpperCase() + channel.slice(1);
console.info(`Committing pending commit as ${channelName} #${tagNumber + 1}`);
await execa("git", ['commit', '-m', `${channelName} #${tagNumber + 1}`]);
}
console.info('Pushing tags to GitHub ...');
await execa("git", ['tag', newTag]);
await execa("git", ['remote', 'add', 'target', `https://${altToken}@github.com/${owner}/${repo}.git`]);
await execa("git", ['push', 'target', 'master', '-f']);
await execa("git", ['push', 'target', 'master', '--tags']);
console.info('Successfully pushed new changes.');
}
async function generateReadme(pulls, context, mergeResults, execa) {
let baseUrl = `https://github.com/${context.repo.owner}/${context.repo.repo}/`;
let output =
"| Pull Request | Commit | Title | Author | Merged? |\n|----|----|----|----|----|\n";
for (let pull of pulls) {
let pr = pull.number;
let result = mergeResults[pr];
output += `| [${pr}](${baseUrl}/pull/${pr}) | [\`${result.rev || "N/A"}\`](${baseUrl}/pull/${pr}/files) | ${pull.title} | [${pull.author.login}](https://github.com/${pull.author.login}/) | ${result.success ? "Yes" : "No"} |\n`;
}
output +=
"\n\nEnd of merge log. You can find the original README.md below the break.\n\n-----\n\n";
output += fs.readFileSync("./README.md");
fs.writeFileSync("./README.md", output);
await execa("git", ["add", "README.md"]);
}
async function fetchPullRequests(pulls, repoUrl, execa) {
console.log("::group::Fetch pull requests");
for (let pull of pulls) {
let pr = pull.number;
console.info(`Fetching PR ${pr} ...`);
await execa("git", [
"fetch",
"-f",
"--no-recurse-submodules",
repoUrl,
`pull/${pr}/head:pr-${pr}`,
]);
}
console.log("::endgroup::");
}
async function mergePullRequests(pulls, execa) {
let mergeResults = {};
console.log("::group::Merge pull requests");
await execa("git", ["config", "--global", "user.name", "yuzubot"]);
await execa("git", [
"config",
"--global",
"user.email",
"yuzu\x40yuzu-emu\x2eorg", // prevent email harvesters from scraping the address
]);
let hasFailed = false;
for (let pull of pulls) {
let pr = pull.number;
console.info(`Merging PR ${pr} ...`);
try {
const process1 = execa("git", [
"merge",
"--squash",
"--no-edit",
`pr-${pr}`,
]);
process1.stdout.pipe(process.stdout);
await process1;
const process2 = execa("git", ["commit", "-m", `Merge PR ${pr}`]);
process2.stdout.pipe(process.stdout);
await process2;
const process3 = await execa("git", ["rev-parse", "--short", `pr-${pr}`]);
mergeResults[pr] = {
success: true,
rev: process3.stdout,
};
} catch (err) {
console.log(
`::error title=#${pr} not merged::Failed to merge pull request: ${pr}: ${err}`
);
mergeResults[pr] = { success: false };
hasFailed = true;
await execa("git", ["reset", "--hard"]);
}
}
console.log("::endgroup::");
if (hasFailed) {
throw 'There are merge failures. Aborting!';
}
return mergeResults;
}
async function mergebot(github, context, execa) {
const query = `query ($owner:String!, $name:String!, $label:String!) {
repository(name:$name, owner:$owner) {
pullRequests(labels: [$label], states: OPEN, first: 100) {
nodes {
number title author { login }
}
}
}
}`;
const variables = {
owner: context.repo.owner,
name: context.repo.repo,
label: CHANGE_LABEL,
};
const result = await github.graphql(query, variables);
const pulls = result.repository.pullRequests.nodes;
let displayList = [];
for (let i = 0; i < pulls.length; i++) {
let pull = pulls[i];
displayList.push({ PR: pull.number, Title: pull.title });
}
console.info("The following pull requests will be merged:");
console.table(displayList);
await fetchPullRequests(pulls, "https://github.com/yuzu-emu/yuzu", execa);
const mergeResults = await mergePullRequests(pulls, execa);
await generateReadme(pulls, context, mergeResults, execa);
await tagAndPush(github, context.repo.owner, `${context.repo.repo}-android`, execa, true);
}
module.exports.mergebot = mergebot;
module.exports.checkAndroidChanges = checkAndroidChanges;
module.exports.tagAndPush = tagAndPush;
module.exports.checkBaseChanges = checkBaseChanges;
-57
View File
@@ -1,57 +0,0 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: yuzu-android-publish
on:
schedule:
- cron: '37 0 * * *'
workflow_dispatch:
inputs:
android:
description: 'Whether to trigger an Android build (true/false/auto)'
required: false
default: 'true'
jobs:
android:
runs-on: ubuntu-latest
if: ${{ github.event.inputs.android != 'false' && github.repository == 'yuzu-emu/yuzu' }}
steps:
# this checkout is required to make sure the GitHub Actions scripts are available
- uses: actions/checkout@v3
name: Pre-checkout
with:
submodules: false
- uses: actions/github-script@v6
id: check-changes
name: 'Check for new changes'
env:
# 24 hours
DETECTION_TIME_FRAME: 86400000
with:
script: |
if (context.payload.inputs && context.payload.inputs.android === 'true') return true;
const checkAndroidChanges = require('./.github/workflows/android-merge.js').checkAndroidChanges;
return checkAndroidChanges(github, context);
- run: npm install execa@5
if: ${{ steps.check-changes.outputs.result == 'true' }}
- uses: actions/checkout@v3
name: Checkout
if: ${{ steps.check-changes.outputs.result == 'true' }}
with:
path: 'yuzu-merge'
fetch-depth: 0
submodules: true
token: ${{ secrets.ALT_GITHUB_TOKEN }}
- uses: actions/github-script@v5
name: 'Check and merge Android changes'
if: ${{ steps.check-changes.outputs.result == 'true' }}
env:
ALT_GITHUB_TOKEN: ${{ secrets.ALT_GITHUB_TOKEN }}
with:
script: |
const execa = require("execa");
const mergebot = require('./.github/workflows/android-merge.js').mergebot;
process.chdir('${{ github.workspace }}/yuzu-merge');
mergebot(github, context, execa);
@@ -73,10 +73,6 @@ jobs:
needs: format
runs-on: windows-2022
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
- name: Set up cache
uses: actions/cache@v3
with:
@@ -85,22 +81,22 @@ jobs:
restore-keys: |
${{ runner.os }}-msvc-
- name: Install dependencies
shell: pwsh
# due to how chocolatey works, only cmd.exe is supported here
shell: cmd
run: |
$ErrorActionPreference = "Stop"
$BuildCacheVer = "v0.28.4"
$File = "buildcache-windows.zip"
$Uri = "https://github.com/mbitsnbites/buildcache/releases/download/$BuildCacheVer/$File"
$WebClient = New-Object System.Net.WebClient
$WebClient.DownloadFile($Uri, $File)
7z x $File
$CurrentDir = Convert-Path .
echo "$CurrentDir/buildcache/bin" | Out-File -FilePath $env:GITHUB_PATH -Encoding utf8 -Append
- name: Install Vulkan SDK
shell: pwsh
run: .\.ci\scripts\windows\install-vulkan-sdk.ps1
choco install vulkan-sdk wget
call refreshenv
wget https://github.com/mbitsnbites/buildcache/releases/download/v0.27.6/buildcache-windows.zip
7z x buildcache-windows.zip
copy buildcache\bin\buildcache.exe C:\ProgramData\chocolatey\bin
rmdir buildcache
echo %PATH% >> %GITHUB_PATH%
- name: Set up MSVC
uses: ilammy/msvc-dev-cmd@v1
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
- name: Configure
env:
CC: cl.exe
@@ -133,12 +129,6 @@ jobs:
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
- name: set up JDK 17
uses: actions/setup-java@v3
with:
java-version: '17'
distribution: 'temurin'
- name: Set up cache
uses: actions/cache@v3
with:
@@ -156,6 +146,7 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install -y ccache apksigner glslang-dev glslang-tools
git -C ./externals/vcpkg/ fetch --all --unshallow
- name: Build
run: ./.ci/scripts/android/build.sh
- name: Copy and sign artifacts
@@ -169,3 +160,24 @@ jobs:
with:
name: android
path: artifacts/
release:
runs-on: ubuntu-latest
needs: [ android ]
if: ${{ startsWith(github.ref, 'refs/tags/') }}
steps:
- uses: actions/download-artifact@v3
- name: Create release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref_name }}
release_name: ${{ github.ref_name }}
draft: false
prerelease: false
- name: Upload artifacts
uses: alexellis/upload-assets@0.4.0
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
asset_paths: '["./**/*.tar.*","./**/*.AppImage","./**/*.7z","./**/*.zip","./**/*.apk","./**/*.aab"]'
-2
View File
@@ -26,8 +26,6 @@ CMakeSettings.json
# OSX global filetypes
# Created by Finder or Spotlight in directories for various OS functionality (indexing, etc)
.DS_Store
.DS_Store?
._*
.AppleDouble
.LSOverride
.Spotlight-V100
+21 -27
View File
@@ -2,35 +2,35 @@
# SPDX-License-Identifier: GPL-2.0-or-later
[submodule "enet"]
path = externals/enet
url = https://github.com/lsalzman/enet.git
path = externals/enet
url = https://github.com/lsalzman/enet.git
[submodule "inih"]
path = externals/inih/inih
url = https://github.com/benhoyt/inih.git
path = externals/inih/inih
url = https://github.com/benhoyt/inih.git
[submodule "cubeb"]
path = externals/cubeb
url = https://github.com/mozilla/cubeb.git
path = externals/cubeb
url = https://github.com/mozilla/cubeb.git
[submodule "dynarmic"]
path = externals/dynarmic
url = https://github.com/merryhime/dynarmic.git
path = externals/dynarmic
url = https://github.com/MerryMage/dynarmic.git
[submodule "libusb"]
path = externals/libusb/libusb
url = https://github.com/libusb/libusb.git
[submodule "discord-rpc"]
path = externals/discord-rpc
url = https://github.com/yuzu-emu/discord-rpc.git
path = externals/discord-rpc
url = https://github.com/yuzu-emu/discord-rpc.git
[submodule "Vulkan-Headers"]
path = externals/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
path = externals/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "sirit"]
path = externals/sirit
url = https://github.com/yuzu-emu/sirit.git
path = externals/sirit
url = https://github.com/yuzu-emu/sirit
[submodule "mbedtls"]
path = externals/mbedtls
url = https://github.com/yuzu-emu/mbedtls.git
path = externals/mbedtls
url = https://github.com/yuzu-emu/mbedtls
[submodule "xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
[submodule "opus"]
path = externals/opus/opus
url = https://github.com/xiph/opus.git
@@ -45,16 +45,10 @@
url = https://github.com/FFmpeg/FFmpeg.git
[submodule "vcpkg"]
path = externals/vcpkg
url = https://github.com/microsoft/vcpkg.git
url = https://github.com/Microsoft/vcpkg.git
[submodule "cpp-jwt"]
path = externals/cpp-jwt
url = https://github.com/arun11299/cpp-jwt.git
[submodule "libadrenotools"]
[submodule "externals/libadrenotools"]
path = externals/libadrenotools
url = https://github.com/bylaws/libadrenotools.git
[submodule "tzdb_to_nx"]
path = externals/nx_tzdb/tzdb_to_nx
url = https://github.com/lat9nq/tzdb_to_nx.git
[submodule "VulkanMemoryAllocator"]
path = externals/VulkanMemoryAllocator
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
url = https://github.com/bylaws/libadrenotools
+7 -67
View File
@@ -20,7 +20,7 @@ CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
CMAKE_DEPENDENT_OPTION(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" ON "ENABLE_SDL2;NOT MSVC" OFF)
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "NOT ANDROID" OFF)
option(ENABLE_LIBUSB "Enable the use of LibUSB" "NOT ${ANDROID}")
option(ENABLE_OPENGL "Enable OpenGL" ON)
mark_as_advanced(FORCE ENABLE_OPENGL)
@@ -49,9 +49,7 @@ option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
option(YUZU_USE_PRECOMPILED_HEADERS "Use precompiled headers" ON)
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
CMAKE_DEPENDENT_OPTION(YUZU_ROOM "Compile LDN room server" ON "NOT ANDROID" OFF)
option(YUZU_ROOM "Compile LDN room server" "NOT ${ANDROID}")
CMAKE_DEPENDENT_OPTION(YUZU_CRASH_DUMPS "Compile Windows crash dump (Minidump) support" OFF "WIN32" OFF)
@@ -61,44 +59,8 @@ option(YUZU_CHECK_SUBMODULES "Check if submodules are present" ON)
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" OFF)
option(YUZU_ENABLE_PORTABLE "Allow yuzu to enable portable mode if a user folder is found in the CWD" ON)
CMAKE_DEPENDENT_OPTION(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "NOT WIN32" OFF)
CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" OFF)
set(DEFAULT_ENABLE_OPENSSL ON)
if (ANDROID OR WIN32 OR APPLE)
# - Windows defaults to the Schannel backend.
# - macOS defaults to the SecureTransport backend.
# - Android currently has no SSL backend as the NDK doesn't include any SSL
# library; a proper 'native' backend would have to go through Java.
# But you can force builds for those platforms to use OpenSSL if you have
# your own copy of it.
set(DEFAULT_ENABLE_OPENSSL OFF)
endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
set(vvl_version "sdk-1.3.261.1")
set(vvl_zip_file "${CMAKE_BINARY_DIR}/externals/vvl-android.zip")
if (NOT EXISTS "${vvl_zip_file}")
# Download and extract validation layer release to externals directory
set(vvl_base_url "https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download")
file(DOWNLOAD "${vvl_base_url}/${vvl_version}/android-binaries-${vvl_version}-android.zip"
"${vvl_zip_file}" SHOW_PROGRESS)
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xf "${vvl_zip_file}"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals")
endif()
# Copy the arm64 binary to src/android/app/main/jniLibs
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/arm64-v8a/")
file(COPY "${CMAKE_BINARY_DIR}/externals/android-binaries-${vvl_version}/arm64-v8a/libVkLayer_khronos_validation.so"
DESTINATION "${vvl_lib_path}")
endif()
# On Android, fetch and compile libcxx before doing anything else
if (ANDROID)
set(CMAKE_SKIP_INSTALL_RULES ON)
@@ -160,22 +122,6 @@ if (YUZU_USE_BUNDLED_VCPKG)
endif()
endif()
if (MSVC)
set(VCPKG_DOWNLOADS_PATH ${PROJECT_SOURCE_DIR}/externals/vcpkg/downloads)
set(NASM_VERSION "2.16.01")
set(NASM_DESTINATION_PATH ${VCPKG_DOWNLOADS_PATH}/nasm-${NASM_VERSION}-win64.zip)
set(NASM_DOWNLOAD_URL "https://github.com/yuzu-emu/ext-windows-bin/raw/master/nasm/nasm-${NASM_VERSION}-win64.zip")
if (NOT EXISTS ${NASM_DESTINATION_PATH})
file(DOWNLOAD ${NASM_DOWNLOAD_URL} ${NASM_DESTINATION_PATH} SHOW_PROGRESS STATUS NASM_STATUS)
if (NOT NASM_STATUS EQUAL 0)
# Warn and not fail since vcpkg is supposed to download this package for us in the first place
message(WARNING "External nasm vcpkg package download from ${NASM_DOWNLOAD_URL} failed with status ${NASM_STATUS}")
endif()
endif()
endif()
if (YUZU_TESTS)
list(APPEND VCPKG_MANIFEST_FEATURES "yuzu-tests")
endif()
@@ -309,7 +255,7 @@ endif()
# boost asio's concept usage doesn't play nicely with some compilers yet.
add_definitions(-DBOOST_ASIO_DISABLE_CONCEPTS)
if (MSVC)
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:/std:c++20>)
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:/std:c++latest>)
# boost still makes use of deprecated result_of.
add_definitions(-D_HAS_DEPRECATED_RESULT_OF)
@@ -329,17 +275,15 @@ find_package(Boost 1.79.0 REQUIRED context)
find_package(enet 1.3 MODULE)
find_package(fmt 9 REQUIRED)
find_package(inih 52 MODULE COMPONENTS INIReader)
find_package(LLVM 17 MODULE COMPONENTS Demangle)
find_package(LLVM MODULE COMPONENTS Demangle)
find_package(lz4 REQUIRED)
find_package(nlohmann_json 3.8 REQUIRED)
find_package(Opus 1.3 MODULE)
find_package(RenderDoc MODULE)
find_package(VulkanMemoryAllocator CONFIG)
find_package(ZLIB 1.2 REQUIRED)
find_package(zstd 1.5 REQUIRED)
if (NOT YUZU_USE_EXTERNAL_VULKAN_HEADERS)
find_package(Vulkan 1.3.256 REQUIRED)
find_package(Vulkan 1.3.246 REQUIRED)
endif()
if (ENABLE_LIBUSB)
@@ -376,10 +320,6 @@ if (MINGW)
find_library(MSWSOCK_LIBRARY mswsock REQUIRED)
endif()
if(ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
endif()
# Please consider this as a stub
if(ENABLE_QT6 AND Qt6_LOCATION)
list(APPEND CMAKE_PREFIX_PATH "${Qt6_LOCATION}")
@@ -547,7 +487,7 @@ if (ENABLE_SDL2)
if (YUZU_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.28.2")
set(SDL2_VER "SDL2-2.0.18")
else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif()
@@ -567,7 +507,7 @@ if (ENABLE_SDL2)
elseif (YUZU_USE_EXTERNAL_SDL2)
message(STATUS "Using SDL2 from externals.")
else()
find_package(SDL2 2.26.4 REQUIRED)
find_package(SDL2 2.0.18 REQUIRED)
endif()
endif()
+1 -1
View File
@@ -6,5 +6,5 @@ function(copy_yuzu_FFmpeg_deps target_dir)
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
file(READ "${FFmpeg_PATH}/requirements.txt" FFmpeg_REQUIRED_DLLS)
string(STRIP "${FFmpeg_REQUIRED_DLLS}" FFmpeg_REQUIRED_DLLS)
windows_copy_files(${target_dir} ${FFmpeg_LIBRARY_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
windows_copy_files(${target_dir} ${FFmpeg_DLL_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
endfunction(copy_yuzu_FFmpeg_deps)
-18
View File
@@ -36,21 +36,3 @@ endif()
message(STATUS "Using bundled binaries at ${prefix}")
set(${prefix_var} "${prefix}" PARENT_SCOPE)
endfunction()
function(download_moltenvk_external platform version)
set(MOLTENVK_DIR "${CMAKE_BINARY_DIR}/externals/MoltenVK")
set(MOLTENVK_TAR "${CMAKE_BINARY_DIR}/externals/MoltenVK.tar")
if (NOT EXISTS ${MOLTENVK_DIR})
if (NOT EXISTS ${MOLTENVK_TAR})
file(DOWNLOAD https://github.com/KhronosGroup/MoltenVK/releases/download/${version}/MoltenVK-${platform}.tar
${MOLTENVK_TAR} SHOW_PROGRESS)
endif()
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xf "${MOLTENVK_TAR}"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals")
endif()
# Add the MoltenVK library path to the prefix so find_library can locate it.
list(APPEND CMAKE_PREFIX_PATH "${MOLTENVK_DIR}/MoltenVK/dylib/${platform}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endfunction()
-19
View File
@@ -1,19 +0,0 @@
# SPDX-FileCopyrightText: 2023 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
find_path(RenderDoc_INCLUDE_DIR renderdoc_app.h)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(RenderDoc
REQUIRED_VARS RenderDoc_INCLUDE_DIR
)
if (RenderDoc_FOUND AND NOT TARGET RenderDoc::API)
add_library(RenderDoc::API INTERFACE IMPORTED)
set_target_properties(RenderDoc::API PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${RenderDoc_INCLUDE_DIR}"
)
endif()
mark_as_advanced(RenderDoc_INCLUDE_DIR)
+1 -1
View File
@@ -1,7 +1,7 @@
# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Gets a UTC timestamp and sets the provided variable to it
# Gets a UTC timstamp and sets the provided variable to it
function(get_timestamp _var)
string(TIMESTAMP timestamp UTC)
set(${_var} "${timestamp}" PARENT_SCOPE)
+2 -2
View File
@@ -13,7 +13,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<h4 align="center"><b>yuzu</b> is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of <a href="https://citra-emu.org" target="_blank">Citra</a>.
<br>
It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
It is written in C++ with portability in mind, and we actively maintain builds for Windows and Linux.
</h4>
<p align="center">
@@ -40,7 +40,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
The emulator is capable of running most commercial games at full speed, provided you meet the [necessary hardware requirements](https://yuzu-emu.org/help/quickstart/#hardware-requirements).
For a full list of games yuzu supports, please visit our [Compatibility page](https://yuzu-emu.org/game/).
For a full list of games yuzu support, please visit our [Compatibility page](https://yuzu-emu.org/game/)
Check out our [website](https://yuzu-emu.org/) for the latest news on exciting features, monthly progress reports, and more!
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@@ -78,11 +78,6 @@ QPushButton#buttonRefreshDevices {
max-height: 21px;
}
QPushButton#button_reset_defaults {
min-width: 57px;
padding: 4px 8px;
}
QWidget#bottomPerGameInput,
QWidget#topControllerApplet,
QWidget#bottomControllerApplet,
-4
View File
@@ -2228,10 +2228,6 @@ QPushButton#buttonRefreshDevices {
padding: 0px 0px;
}
QPushButton#button_reset_defaults {
padding: 3px 6px;
}
QSpinBox#spinboxLStickRange,
QSpinBox#spinboxRStickRange,
QSpinBox#vibrationSpinPlayer1,
+2 -34
View File
@@ -42,11 +42,6 @@ endif()
# mbedtls
add_subdirectory(mbedtls)
target_include_directories(mbedtls PUBLIC ./mbedtls/include)
if (NOT MSVC)
target_compile_options(mbedcrypto PRIVATE
-Wno-unused-but-set-variable
-Wno-string-concatenation)
endif()
# MicroProfile
add_library(microprofile INTERFACE)
@@ -68,9 +63,8 @@ if (YUZU_USE_EXTERNAL_SDL2)
# Yuzu itself needs: Atomic Audio Events Joystick Haptic Sensor Threads Timers
# Since 2.0.18 Atomic+Threads required for HIDAPI/libusb (see https://github.com/libsdl-org/SDL/issues/5095)
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
# CPUinfo also required for SDL Audio, at least until 2.28.0 (see https://github.com/libsdl-org/SDL/issues/7809)
set(SDL_UNUSED_SUBSYSTEMS
File Filesystem
CPUinfo File Filesystem
Locale Power Render)
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
@@ -99,12 +93,6 @@ if (ENABLE_CUBEB AND NOT TARGET cubeb::cubeb)
set(BUILD_TOOLS OFF)
add_subdirectory(cubeb)
add_library(cubeb::cubeb ALIAS cubeb)
if (NOT MSVC)
if (TARGET speex)
target_compile_options(speex PRIVATE -Wno-sign-compare)
endif()
target_compile_options(cubeb PRIVATE -Wno-implicit-const-int-float-conversion)
endif()
endif()
# DiscordRPC
@@ -151,35 +139,15 @@ if (YUZU_USE_EXTERNAL_VULKAN_HEADERS)
add_subdirectory(Vulkan-Headers)
endif()
# TZDB (Time Zone Database)
add_subdirectory(nx_tzdb)
# VMA
if (NOT TARGET GPUOpen::VulkanMemoryAllocator)
add_subdirectory(VulkanMemoryAllocator)
endif()
if (NOT TARGET LLVM::Demangle)
add_library(demangle demangle/ItaniumDemangle.cpp)
target_include_directories(demangle PUBLIC ./demangle)
if (NOT MSVC)
target_compile_options(demangle PRIVATE -Wno-deprecated-declarations) # std::is_pod
endif()
add_library(LLVM::Demangle ALIAS demangle)
endif()
add_library(stb stb/stb_dxt.cpp stb/stb_image.cpp stb/stb_image_resize.cpp)
add_library(stb stb/stb_dxt.cpp)
target_include_directories(stb PUBLIC ./stb)
add_library(bc_decoder bc_decoder/bc_decoder.cpp)
target_include_directories(bc_decoder PUBLIC ./bc_decoder)
if (NOT TARGET RenderDoc::API)
add_library(renderdoc INTERFACE)
target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
add_library(RenderDoc::API ALIAS renderdoc)
endif()
if (ANDROID)
if (ARCHITECTURE_arm64)
add_subdirectory(libadrenotools)
+1 -1
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-43
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@@ -1,43 +0,0 @@
// SPDX-License-Identifier: MPL-2.0
// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
#pragma once
#include <cstdint>
namespace bcn {
/**
* @brief Decodes a BC1 encoded image to R8G8B8A8
*/
void DecodeBc1(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height);
/**
* @brief Decodes a BC2 encoded image to R8G8B8A8
*/
void DecodeBc2(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height);
/**
* @brief Decodes a BC3 encoded image to R8G8B8A8
*/
void DecodeBc3(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height);
/**
* @brief Decodes a BC4 encoded image to R8
*/
void DecodeBc4(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height, bool isSigned);
/**
* @brief Decodes a BC5 encoded image to R8G8
*/
void DecodeBc5(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height, bool isSigned);
/**
* @brief Decodes a BC6 encoded image to R16G16B16A16
*/
void DecodeBc6(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height, bool isSigned);
/**
* @brief Decodes a BC7 encoded image to R8G8B8A8
*/
void DecodeBc7(const uint8_t *src, uint8_t *dst, size_t x, size_t y, size_t width, size_t height);
}
+81 -90
View File
@@ -20,7 +20,9 @@
#include <cstdlib>
#include <cstring>
#include <functional>
#include <numeric>
#include <utility>
#include <vector>
using namespace llvm;
using namespace llvm::itanium_demangle;
@@ -79,8 +81,8 @@ struct DumpVisitor {
}
void printStr(const char *S) { fprintf(stderr, "%s", S); }
void print(std::string_view SV) {
fprintf(stderr, "\"%.*s\"", (int)SV.size(), SV.data());
void print(StringView SV) {
fprintf(stderr, "\"%.*s\"", (int)SV.size(), SV.begin());
}
void print(const Node *N) {
if (N)
@@ -88,6 +90,14 @@ struct DumpVisitor {
else
printStr("<null>");
}
void print(NodeOrString NS) {
if (NS.isNode())
print(NS.asNode());
else if (NS.isString())
print(NS.asString());
else
printStr("NodeOrString()");
}
void print(NodeArray A) {
++Depth;
printStr("{");
@@ -106,11 +116,13 @@ struct DumpVisitor {
// Overload used when T is exactly 'bool', not merely convertible to 'bool'.
void print(bool B) { printStr(B ? "true" : "false"); }
template <class T> std::enable_if_t<std::is_unsigned<T>::value> print(T N) {
template <class T>
typename std::enable_if<std::is_unsigned<T>::value>::type print(T N) {
fprintf(stderr, "%llu", (unsigned long long)N);
}
template <class T> std::enable_if_t<std::is_signed<T>::value> print(T N) {
template <class T>
typename std::enable_if<std::is_signed<T>::value>::type print(T N) {
fprintf(stderr, "%lld", (long long)N);
}
@@ -173,50 +185,6 @@ struct DumpVisitor {
return printStr("TemplateParamKind::Template");
}
}
void print(Node::Prec P) {
switch (P) {
case Node::Prec::Primary:
return printStr("Node::Prec::Primary");
case Node::Prec::Postfix:
return printStr("Node::Prec::Postfix");
case Node::Prec::Unary:
return printStr("Node::Prec::Unary");
case Node::Prec::Cast:
return printStr("Node::Prec::Cast");
case Node::Prec::PtrMem:
return printStr("Node::Prec::PtrMem");
case Node::Prec::Multiplicative:
return printStr("Node::Prec::Multiplicative");
case Node::Prec::Additive:
return printStr("Node::Prec::Additive");
case Node::Prec::Shift:
return printStr("Node::Prec::Shift");
case Node::Prec::Spaceship:
return printStr("Node::Prec::Spaceship");
case Node::Prec::Relational:
return printStr("Node::Prec::Relational");
case Node::Prec::Equality:
return printStr("Node::Prec::Equality");
case Node::Prec::And:
return printStr("Node::Prec::And");
case Node::Prec::Xor:
return printStr("Node::Prec::Xor");
case Node::Prec::Ior:
return printStr("Node::Prec::Ior");
case Node::Prec::AndIf:
return printStr("Node::Prec::AndIf");
case Node::Prec::OrIf:
return printStr("Node::Prec::OrIf");
case Node::Prec::Conditional:
return printStr("Node::Prec::Conditional");
case Node::Prec::Assign:
return printStr("Node::Prec::Assign");
case Node::Prec::Comma:
return printStr("Node::Prec::Comma");
case Node::Prec::Default:
return printStr("Node::Prec::Default");
}
}
void newLine() {
printStr("\n");
@@ -366,21 +334,36 @@ public:
using Demangler = itanium_demangle::ManglingParser<DefaultAllocator>;
char *llvm::itaniumDemangle(std::string_view MangledName) {
if (MangledName.empty())
char *llvm::itaniumDemangle(const char *MangledName, char *Buf,
size_t *N, int *Status) {
if (MangledName == nullptr || (Buf != nullptr && N == nullptr)) {
if (Status)
*Status = demangle_invalid_args;
return nullptr;
}
int InternalStatus = demangle_success;
Demangler Parser(MangledName, MangledName + std::strlen(MangledName));
OutputStream S;
Demangler Parser(MangledName.data(),
MangledName.data() + MangledName.length());
Node *AST = Parser.parse();
if (!AST)
return nullptr;
OutputBuffer OB;
assert(Parser.ForwardTemplateRefs.empty());
AST->print(OB);
OB += '\0';
return OB.getBuffer();
if (AST == nullptr)
InternalStatus = demangle_invalid_mangled_name;
else if (!initializeOutputStream(Buf, N, S, 1024))
InternalStatus = demangle_memory_alloc_failure;
else {
assert(Parser.ForwardTemplateRefs.empty());
AST->print(S);
S += '\0';
if (N != nullptr)
*N = S.getCurrentPosition();
Buf = S.getBuffer();
}
if (Status)
*Status = InternalStatus;
return InternalStatus == demangle_success ? Buf : nullptr;
}
ItaniumPartialDemangler::ItaniumPartialDemangler()
@@ -413,12 +396,14 @@ bool ItaniumPartialDemangler::partialDemangle(const char *MangledName) {
}
static char *printNode(const Node *RootNode, char *Buf, size_t *N) {
OutputBuffer OB(Buf, N);
RootNode->print(OB);
OB += '\0';
OutputStream S;
if (!initializeOutputStream(Buf, N, S, 128))
return nullptr;
RootNode->print(S);
S += '\0';
if (N != nullptr)
*N = OB.getCurrentPosition();
return OB.getBuffer();
*N = S.getCurrentPosition();
return S.getBuffer();
}
char *ItaniumPartialDemangler::getFunctionBaseName(char *Buf, size_t *N) const {
@@ -432,8 +417,8 @@ char *ItaniumPartialDemangler::getFunctionBaseName(char *Buf, size_t *N) const {
case Node::KAbiTagAttr:
Name = static_cast<const AbiTagAttr *>(Name)->Base;
continue;
case Node::KModuleEntity:
Name = static_cast<const ModuleEntity *>(Name)->Name;
case Node::KStdQualifiedName:
Name = static_cast<const StdQualifiedName *>(Name)->Child;
continue;
case Node::KNestedName:
Name = static_cast<const NestedName *>(Name)->Name;
@@ -456,7 +441,9 @@ char *ItaniumPartialDemangler::getFunctionDeclContextName(char *Buf,
return nullptr;
const Node *Name = static_cast<const FunctionEncoding *>(RootNode)->getName();
OutputBuffer OB(Buf, N);
OutputStream S;
if (!initializeOutputStream(Buf, N, S, 128))
return nullptr;
KeepGoingLocalFunction:
while (true) {
@@ -471,27 +458,27 @@ char *ItaniumPartialDemangler::getFunctionDeclContextName(char *Buf,
break;
}
if (Name->getKind() == Node::KModuleEntity)
Name = static_cast<const ModuleEntity *>(Name)->Name;
switch (Name->getKind()) {
case Node::KStdQualifiedName:
S += "std";
break;
case Node::KNestedName:
static_cast<const NestedName *>(Name)->Qual->print(OB);
static_cast<const NestedName *>(Name)->Qual->print(S);
break;
case Node::KLocalName: {
auto *LN = static_cast<const LocalName *>(Name);
LN->Encoding->print(OB);
OB += "::";
LN->Encoding->print(S);
S += "::";
Name = LN->Entity;
goto KeepGoingLocalFunction;
}
default:
break;
}
OB += '\0';
S += '\0';
if (N != nullptr)
*N = OB.getCurrentPosition();
return OB.getBuffer();
*N = S.getCurrentPosition();
return S.getBuffer();
}
char *ItaniumPartialDemangler::getFunctionName(char *Buf, size_t *N) const {
@@ -507,15 +494,17 @@ char *ItaniumPartialDemangler::getFunctionParameters(char *Buf,
return nullptr;
NodeArray Params = static_cast<FunctionEncoding *>(RootNode)->getParams();
OutputBuffer OB(Buf, N);
OutputStream S;
if (!initializeOutputStream(Buf, N, S, 128))
return nullptr;
OB += '(';
Params.printWithComma(OB);
OB += ')';
OB += '\0';
S += '(';
Params.printWithComma(S);
S += ')';
S += '\0';
if (N != nullptr)
*N = OB.getCurrentPosition();
return OB.getBuffer();
*N = S.getCurrentPosition();
return S.getBuffer();
}
char *ItaniumPartialDemangler::getFunctionReturnType(
@@ -523,16 +512,18 @@ char *ItaniumPartialDemangler::getFunctionReturnType(
if (!isFunction())
return nullptr;
OutputBuffer OB(Buf, N);
OutputStream S;
if (!initializeOutputStream(Buf, N, S, 128))
return nullptr;
if (const Node *Ret =
static_cast<const FunctionEncoding *>(RootNode)->getReturnType())
Ret->print(OB);
Ret->print(S);
OB += '\0';
S += '\0';
if (N != nullptr)
*N = OB.getCurrentPosition();
return OB.getBuffer();
*N = S.getCurrentPosition();
return S.getBuffer();
}
char *ItaniumPartialDemangler::finishDemangle(char *Buf, size_t *N) const {
@@ -572,8 +563,8 @@ bool ItaniumPartialDemangler::isCtorOrDtor() const {
case Node::KNestedName:
N = static_cast<const NestedName *>(N)->Name;
break;
case Node::KModuleEntity:
N = static_cast<const ModuleEntity *>(N)->Name;
case Node::KStdQualifiedName:
N = static_cast<const StdQualifiedName *>(N)->Child;
break;
}
}
+5 -32
View File
@@ -12,7 +12,6 @@
#include <cstddef>
#include <string>
#include <string_view>
namespace llvm {
/// This is a llvm local version of __cxa_demangle. Other than the name and
@@ -30,10 +29,9 @@ enum : int {
demangle_success = 0,
};
/// Returns a non-NULL pointer to a NUL-terminated C style string
/// that should be explicitly freed, if successful. Otherwise, may return
/// nullptr if mangled_name is not a valid mangling or is nullptr.
char *itaniumDemangle(std::string_view mangled_name);
char *itaniumDemangle(const char *mangled_name, char *buf, size_t *n,
int *status);
enum MSDemangleFlags {
MSDF_None = 0,
@@ -42,34 +40,10 @@ enum MSDemangleFlags {
MSDF_NoCallingConvention = 1 << 2,
MSDF_NoReturnType = 1 << 3,
MSDF_NoMemberType = 1 << 4,
MSDF_NoVariableType = 1 << 5,
};
/// Demangles the Microsoft symbol pointed at by mangled_name and returns it.
/// Returns a pointer to the start of a null-terminated demangled string on
/// success, or nullptr on error.
/// If n_read is non-null and demangling was successful, it receives how many
/// bytes of the input string were consumed.
/// status receives one of the demangle_ enum entries above if it's not nullptr.
/// Flags controls various details of the demangled representation.
char *microsoftDemangle(std::string_view mangled_name, size_t *n_read,
char *microsoftDemangle(const char *mangled_name, char *buf, size_t *n,
int *status, MSDemangleFlags Flags = MSDF_None);
// Demangles a Rust v0 mangled symbol.
char *rustDemangle(std::string_view MangledName);
// Demangles a D mangled symbol.
char *dlangDemangle(std::string_view MangledName);
/// Attempt to demangle a string using different demangling schemes.
/// The function uses heuristics to determine which demangling scheme to use.
/// \param MangledName - reference to string to demangle.
/// \returns - the demangled string, or a copy of the input string if no
/// demangling occurred.
std::string demangle(std::string_view MangledName);
bool nonMicrosoftDemangle(std::string_view MangledName, std::string &Result);
/// "Partial" demangler. This supports demangling a string into an AST
/// (typically an intermediate stage in itaniumDemangle) and querying certain
/// properties or partially printing the demangled name.
@@ -85,7 +59,7 @@ struct ItaniumPartialDemangler {
bool partialDemangle(const char *MangledName);
/// Just print the entire mangled name into Buf. Buf and N behave like the
/// second and third parameters to __cxa_demangle.
/// second and third parameters to itaniumDemangle.
char *finishDemangle(char *Buf, size_t *N) const;
/// Get the base name of a function. This doesn't include trailing template
@@ -121,7 +95,6 @@ struct ItaniumPartialDemangler {
bool isSpecialName() const;
~ItaniumPartialDemangler();
private:
void *RootNode;
void *Context;
+2 -2
View File
@@ -13,8 +13,8 @@
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_DEMANGLE_DEMANGLECONFIG_H
#define LLVM_DEMANGLE_DEMANGLECONFIG_H
#ifndef LLVM_DEMANGLE_COMPILER_H
#define LLVM_DEMANGLE_COMPILER_H
#ifndef __has_feature
#define __has_feature(x) 0
File diff suppressed because it is too large Load Diff
-96
View File
@@ -1,96 +0,0 @@
//===--- ItaniumNodes.def ------------*- mode:c++;eval:(read-only-mode) -*-===//
// Do not edit! See README.txt.
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-FileCopyrightText: Part of the LLVM Project
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// Define the demangler's node names
#ifndef NODE
#error Define NODE to handle nodes
#endif
NODE(NodeArrayNode)
NODE(DotSuffix)
NODE(VendorExtQualType)
NODE(QualType)
NODE(ConversionOperatorType)
NODE(PostfixQualifiedType)
NODE(ElaboratedTypeSpefType)
NODE(NameType)
NODE(AbiTagAttr)
NODE(EnableIfAttr)
NODE(ObjCProtoName)
NODE(PointerType)
NODE(ReferenceType)
NODE(PointerToMemberType)
NODE(ArrayType)
NODE(FunctionType)
NODE(NoexceptSpec)
NODE(DynamicExceptionSpec)
NODE(FunctionEncoding)
NODE(LiteralOperator)
NODE(SpecialName)
NODE(CtorVtableSpecialName)
NODE(QualifiedName)
NODE(NestedName)
NODE(LocalName)
NODE(ModuleName)
NODE(ModuleEntity)
NODE(VectorType)
NODE(PixelVectorType)
NODE(BinaryFPType)
NODE(BitIntType)
NODE(SyntheticTemplateParamName)
NODE(TypeTemplateParamDecl)
NODE(NonTypeTemplateParamDecl)
NODE(TemplateTemplateParamDecl)
NODE(TemplateParamPackDecl)
NODE(ParameterPack)
NODE(TemplateArgumentPack)
NODE(ParameterPackExpansion)
NODE(TemplateArgs)
NODE(ForwardTemplateReference)
NODE(NameWithTemplateArgs)
NODE(GlobalQualifiedName)
NODE(ExpandedSpecialSubstitution)
NODE(SpecialSubstitution)
NODE(CtorDtorName)
NODE(DtorName)
NODE(UnnamedTypeName)
NODE(ClosureTypeName)
NODE(StructuredBindingName)
NODE(BinaryExpr)
NODE(ArraySubscriptExpr)
NODE(PostfixExpr)
NODE(ConditionalExpr)
NODE(MemberExpr)
NODE(SubobjectExpr)
NODE(EnclosingExpr)
NODE(CastExpr)
NODE(SizeofParamPackExpr)
NODE(CallExpr)
NODE(NewExpr)
NODE(DeleteExpr)
NODE(PrefixExpr)
NODE(FunctionParam)
NODE(ConversionExpr)
NODE(PointerToMemberConversionExpr)
NODE(InitListExpr)
NODE(FoldExpr)
NODE(ThrowExpr)
NODE(BoolExpr)
NODE(StringLiteral)
NODE(LambdaExpr)
NODE(EnumLiteral)
NODE(IntegerLiteral)
NODE(FloatLiteral)
NODE(DoubleLiteral)
NODE(LongDoubleLiteral)
NODE(BracedExpr)
NODE(BracedRangeExpr)
#undef NODE
+18 -14
View File
@@ -1,5 +1,5 @@
//===--- StringView.h ----------------*- mode:c++;eval:(read-only-mode) -*-===//
// Do not edit! See README.txt.
//===--- StringView.h -------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-FileCopyrightText: Part of the LLVM Project
@@ -8,9 +8,6 @@
//===----------------------------------------------------------------------===//
//
// FIXME: Use std::string_view instead when we support C++17.
// There are two copies of this file in the source tree. The one under
// libcxxabi is the original and the one under llvm is the copy. Use
// cp-to-llvm.sh to update the copy. See README.txt for more details.
//
//===----------------------------------------------------------------------===//
@@ -18,6 +15,7 @@
#define DEMANGLE_STRINGVIEW_H
#include "DemangleConfig.h"
#include <algorithm>
#include <cassert>
#include <cstring>
@@ -39,23 +37,29 @@ public:
StringView(const char *Str) : First(Str), Last(Str + std::strlen(Str)) {}
StringView() : First(nullptr), Last(nullptr) {}
StringView substr(size_t Pos, size_t Len = npos) const {
assert(Pos <= size());
if (Len > size() - Pos)
Len = size() - Pos;
return StringView(begin() + Pos, Len);
StringView substr(size_t From) const {
return StringView(begin() + From, size() - From);
}
size_t find(char C, size_t From = 0) const {
size_t FindBegin = std::min(From, size());
// Avoid calling memchr with nullptr.
if (From < size()) {
if (FindBegin < size()) {
// Just forward to memchr, which is faster than a hand-rolled loop.
if (const void *P = ::memchr(First + From, C, size() - From))
if (const void *P = ::memchr(First + FindBegin, C, size() - FindBegin))
return size_t(static_cast<const char *>(P) - First);
}
return npos;
}
StringView substr(size_t From, size_t To) const {
if (To >= size())
To = size() - 1;
if (From >= size())
From = size() - 1;
return StringView(First + From, First + To);
}
StringView dropFront(size_t N = 1) const {
if (N >= size())
N = size();
@@ -102,7 +106,7 @@ public:
bool startsWith(StringView Str) const {
if (Str.size() > size())
return false;
return std::strncmp(Str.begin(), begin(), Str.size()) == 0;
return std::equal(Str.begin(), Str.end(), begin());
}
const char &operator[](size_t Idx) const { return *(begin() + Idx); }
@@ -115,7 +119,7 @@ public:
inline bool operator==(const StringView &LHS, const StringView &RHS) {
return LHS.size() == RHS.size() &&
std::strncmp(LHS.begin(), RHS.begin(), LHS.size()) == 0;
std::equal(LHS.begin(), LHS.end(), RHS.begin());
}
DEMANGLE_NAMESPACE_END
-39
View File
@@ -1,39 +0,0 @@
//===--- StringViewExtras.h ----------*- mode:c++;eval:(read-only-mode) -*-===//
// Do not edit! See README.txt.
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-FileCopyrightText: Part of the LLVM Project
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// There are two copies of this file in the source tree. The one under
// libcxxabi is the original and the one under llvm is the copy. Use
// cp-to-llvm.sh to update the copy. See README.txt for more details.
//
//===----------------------------------------------------------------------===//
#ifndef DEMANGLE_STRINGVIEW_H
#define DEMANGLE_STRINGVIEW_H
#include "DemangleConfig.h"
#include <string_view>
DEMANGLE_NAMESPACE_BEGIN
inline bool starts_with(std::string_view self, char C) noexcept {
return !self.empty() && *self.begin() == C;
}
inline bool starts_with(std::string_view haystack,
std::string_view needle) noexcept {
if (needle.size() > haystack.size())
return false;
haystack.remove_suffix(haystack.size() - needle.size());
return haystack == needle;
}
DEMANGLE_NAMESPACE_END
#endif
+97 -111
View File
@@ -1,5 +1,5 @@
//===--- Utility.h -------------------*- mode:c++;eval:(read-only-mode) -*-===//
// Do not edit! See README.txt.
//===--- Utility.h ----------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-FileCopyrightText: Part of the LLVM Project
@@ -7,83 +7,70 @@
//
//===----------------------------------------------------------------------===//
//
// Provide some utility classes for use in the demangler.
// There are two copies of this file in the source tree. The one in libcxxabi
// is the original and the one in llvm is the copy. Use cp-to-llvm.sh to update
// the copy. See README.txt for more details.
// Provide some utility classes for use in the demangler(s).
//
//===----------------------------------------------------------------------===//
#ifndef DEMANGLE_UTILITY_H
#define DEMANGLE_UTILITY_H
#include "DemangleConfig.h"
#include <array>
#include <cassert>
#include "StringView.h"
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <exception>
#include <iterator>
#include <limits>
#include <string_view>
DEMANGLE_NAMESPACE_BEGIN
// Stream that AST nodes write their string representation into after the AST
// has been parsed.
class OutputBuffer {
char *Buffer = nullptr;
size_t CurrentPosition = 0;
size_t BufferCapacity = 0;
class OutputStream {
char *Buffer;
size_t CurrentPosition;
size_t BufferCapacity;
// Ensure there are at least N more positions in the buffer.
// Ensure there is at least n more positions in buffer.
void grow(size_t N) {
size_t Need = N + CurrentPosition;
if (Need > BufferCapacity) {
// Reduce the number of reallocations, with a bit of hysteresis. The
// number here is chosen so the first allocation will more-than-likely not
// allocate more than 1K.
Need += 1024 - 32;
if (N + CurrentPosition >= BufferCapacity) {
BufferCapacity *= 2;
if (BufferCapacity < Need)
BufferCapacity = Need;
if (BufferCapacity < N + CurrentPosition)
BufferCapacity = N + CurrentPosition;
Buffer = static_cast<char *>(std::realloc(Buffer, BufferCapacity));
if (Buffer == nullptr)
std::terminate();
}
}
OutputBuffer &writeUnsigned(uint64_t N, bool isNeg = false) {
std::array<char, 21> Temp;
char *TempPtr = Temp.data() + Temp.size();
void writeUnsigned(uint64_t N, bool isNeg = false) {
// Handle special case...
if (N == 0) {
*this << '0';
return;
}
// Output at least one character.
do {
*--TempPtr = char('0' + N % 10);
char Temp[21];
char *TempPtr = std::end(Temp);
while (N) {
*--TempPtr = '0' + char(N % 10);
N /= 10;
} while (N);
}
// Add negative sign.
// Add negative sign...
if (isNeg)
*--TempPtr = '-';
return operator+=(
std::string_view(TempPtr, Temp.data() + Temp.size() - TempPtr));
this->operator<<(StringView(TempPtr, std::end(Temp)));
}
public:
OutputBuffer(char *StartBuf, size_t Size)
: Buffer(StartBuf), BufferCapacity(Size) {}
OutputBuffer(char *StartBuf, size_t *SizePtr)
: OutputBuffer(StartBuf, StartBuf ? *SizePtr : 0) {}
OutputBuffer() = default;
// Non-copyable
OutputBuffer(const OutputBuffer &) = delete;
OutputBuffer &operator=(const OutputBuffer &) = delete;
operator std::string_view() const {
return std::string_view(Buffer, CurrentPosition);
OutputStream(char *StartBuf, size_t Size)
: Buffer(StartBuf), CurrentPosition(0), BufferCapacity(Size) {}
OutputStream() = default;
void reset(char *Buffer_, size_t BufferCapacity_) {
CurrentPosition = 0;
Buffer = Buffer_;
BufferCapacity = BufferCapacity_;
}
/// If a ParameterPackExpansion (or similar type) is encountered, the offset
@@ -91,116 +78,115 @@ public:
unsigned CurrentPackIndex = std::numeric_limits<unsigned>::max();
unsigned CurrentPackMax = std::numeric_limits<unsigned>::max();
/// When zero, we're printing template args and '>' needs to be parenthesized.
/// Use a counter so we can simply increment inside parentheses.
unsigned GtIsGt = 1;
bool isGtInsideTemplateArgs() const { return GtIsGt == 0; }
void printOpen(char Open = '(') {
GtIsGt++;
*this += Open;
}
void printClose(char Close = ')') {
GtIsGt--;
*this += Close;
}
OutputBuffer &operator+=(std::string_view R) {
if (size_t Size = R.size()) {
grow(Size);
std::memcpy(Buffer + CurrentPosition, &*R.begin(), Size);
CurrentPosition += Size;
}
OutputStream &operator+=(StringView R) {
size_t Size = R.size();
if (Size == 0)
return *this;
grow(Size);
std::memmove(Buffer + CurrentPosition, R.begin(), Size);
CurrentPosition += Size;
return *this;
}
OutputBuffer &operator+=(char C) {
OutputStream &operator+=(char C) {
grow(1);
Buffer[CurrentPosition++] = C;
return *this;
}
OutputBuffer &prepend(std::string_view R) {
size_t Size = R.size();
OutputStream &operator<<(StringView R) { return (*this += R); }
grow(Size);
std::memmove(Buffer + Size, Buffer, CurrentPosition);
std::memcpy(Buffer, &*R.begin(), Size);
CurrentPosition += Size;
OutputStream &operator<<(char C) { return (*this += C); }
OutputStream &operator<<(long long N) {
if (N < 0)
writeUnsigned(static_cast<unsigned long long>(-N), true);
else
writeUnsigned(static_cast<unsigned long long>(N));
return *this;
}
OutputBuffer &operator<<(std::string_view R) { return (*this += R); }
OutputBuffer &operator<<(char C) { return (*this += C); }
OutputBuffer &operator<<(long long N) {
return writeUnsigned(static_cast<unsigned long long>(std::abs(N)), N < 0);
OutputStream &operator<<(unsigned long long N) {
writeUnsigned(N, false);
return *this;
}
OutputBuffer &operator<<(unsigned long long N) {
return writeUnsigned(N, false);
}
OutputBuffer &operator<<(long N) {
OutputStream &operator<<(long N) {
return this->operator<<(static_cast<long long>(N));
}
OutputBuffer &operator<<(unsigned long N) {
OutputStream &operator<<(unsigned long N) {
return this->operator<<(static_cast<unsigned long long>(N));
}
OutputBuffer &operator<<(int N) {
OutputStream &operator<<(int N) {
return this->operator<<(static_cast<long long>(N));
}
OutputBuffer &operator<<(unsigned int N) {
OutputStream &operator<<(unsigned int N) {
return this->operator<<(static_cast<unsigned long long>(N));
}
void insert(size_t Pos, const char *S, size_t N) {
assert(Pos <= CurrentPosition);
if (N == 0)
return;
grow(N);
std::memmove(Buffer + Pos + N, Buffer + Pos, CurrentPosition - Pos);
std::memcpy(Buffer + Pos, S, N);
CurrentPosition += N;
}
size_t getCurrentPosition() const { return CurrentPosition; }
void setCurrentPosition(size_t NewPos) { CurrentPosition = NewPos; }
char back() const {
assert(CurrentPosition);
return Buffer[CurrentPosition - 1];
return CurrentPosition ? Buffer[CurrentPosition - 1] : '\0';
}
bool empty() const { return CurrentPosition == 0; }
char *getBuffer() { return Buffer; }
char *getBufferEnd() { return Buffer + CurrentPosition - 1; }
size_t getBufferCapacity() const { return BufferCapacity; }
size_t getBufferCapacity() { return BufferCapacity; }
};
template <class T> class ScopedOverride {
T &Loc;
T Original;
template <class T> class SwapAndRestore {
T &Restore;
T OriginalValue;
bool ShouldRestore = true;
public:
ScopedOverride(T &Loc_) : ScopedOverride(Loc_, Loc_) {}
SwapAndRestore(T &Restore_) : SwapAndRestore(Restore_, Restore_) {}
ScopedOverride(T &Loc_, T NewVal) : Loc(Loc_), Original(Loc_) {
Loc_ = std::move(NewVal);
SwapAndRestore(T &Restore_, T NewVal)
: Restore(Restore_), OriginalValue(Restore) {
Restore = std::move(NewVal);
}
~SwapAndRestore() {
if (ShouldRestore)
Restore = std::move(OriginalValue);
}
~ScopedOverride() { Loc = std::move(Original); }
ScopedOverride(const ScopedOverride &) = delete;
ScopedOverride &operator=(const ScopedOverride &) = delete;
void shouldRestore(bool ShouldRestore_) { ShouldRestore = ShouldRestore_; }
void restoreNow(bool Force) {
if (!Force && !ShouldRestore)
return;
Restore = std::move(OriginalValue);
ShouldRestore = false;
}
SwapAndRestore(const SwapAndRestore &) = delete;
SwapAndRestore &operator=(const SwapAndRestore &) = delete;
};
inline bool initializeOutputStream(char *Buf, size_t *N, OutputStream &S,
size_t InitSize) {
size_t BufferSize;
if (Buf == nullptr) {
Buf = static_cast<char *>(std::malloc(InitSize));
if (Buf == nullptr)
return false;
BufferSize = InitSize;
} else
BufferSize = *N;
S.reset(Buf, BufferSize);
return true;
}
DEMANGLE_NAMESPACE_END
#endif
+2 -2
View File
@@ -164,7 +164,7 @@ if (NOT WIN32 AND NOT ANDROID)
--enable-decoder=h264
--enable-decoder=vp8
--enable-decoder=vp9
--enable-filter=yadif,scale
--enable-filter=yadif
--cc="${FFmpeg_CC}"
--cxx="${FFmpeg_CXX}"
${FFmpeg_HWACCEL_FLAGS}
@@ -254,7 +254,7 @@ elseif(ANDROID)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_INCLUDE_DIR}" PARENT_SCOPE)
elseif(WIN32)
# Use yuzu FFmpeg binaries
set(FFmpeg_EXT_NAME "ffmpeg-6.0")
set(FFmpeg_EXT_NAME "ffmpeg-5.1.3")
set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
set(FFmpeg_FOUND YES)
-101
View File
@@ -1,101 +0,0 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(NX_TZDB_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/include")
add_library(nx_tzdb INTERFACE)
find_program(GIT git)
find_program(GNU_MAKE make)
find_program(DATE_PROG date)
set(CAN_BUILD_NX_TZDB true)
if (NOT GIT)
set(CAN_BUILD_NX_TZDB false)
endif()
if (NOT GNU_MAKE)
set(CAN_BUILD_NX_TZDB false)
endif()
if (NOT DATE_PROG)
set(CAN_BUILD_NX_TZDB false)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows" OR ANDROID)
# tzdb_to_nx currently requires a posix-compliant host
# MinGW and Android are handled here due to the executable format being different from the host system
# TODO (lat9nq): cross-compiling support
set(CAN_BUILD_NX_TZDB false)
endif()
set(NX_TZDB_VERSION "220816")
set(NX_TZDB_ARCHIVE "${CMAKE_CURRENT_BINARY_DIR}/${NX_TZDB_VERSION}.zip")
set(NX_TZDB_ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/nx_tzdb")
if ((NOT CAN_BUILD_NX_TZDB OR YUZU_DOWNLOAD_TIME_ZONE_DATA) AND NOT EXISTS ${NX_TZDB_ARCHIVE})
set(NX_TZDB_DOWNLOAD_URL "https://github.com/lat9nq/tzdb_to_nx/releases/download/${NX_TZDB_VERSION}/${NX_TZDB_VERSION}.zip")
message(STATUS "Downloading time zone data from ${NX_TZDB_DOWNLOAD_URL}...")
file(DOWNLOAD ${NX_TZDB_DOWNLOAD_URL} ${NX_TZDB_ARCHIVE}
STATUS NX_TZDB_DOWNLOAD_STATUS)
list(GET NX_TZDB_DOWNLOAD_STATUS 0 NX_TZDB_DOWNLOAD_STATUS_CODE)
if (NOT NX_TZDB_DOWNLOAD_STATUS_CODE EQUAL 0)
message(FATAL_ERROR "Time zone data download failed (status code ${NX_TZDB_DOWNLOAD_STATUS_CODE})")
endif()
file(ARCHIVE_EXTRACT
INPUT
${NX_TZDB_ARCHIVE}
DESTINATION
${NX_TZDB_ROMFS_DIR})
elseif (CAN_BUILD_NX_TZDB AND NOT YUZU_DOWNLOAD_TIME_ZONE_DATA)
add_subdirectory(tzdb_to_nx)
add_dependencies(nx_tzdb x80e)
set(NX_TZDB_ROMFS_DIR "${NX_TZDB_DIR}")
endif()
target_include_directories(nx_tzdb
INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/include
INTERFACE ${NX_TZDB_INCLUDE_DIR})
function(CreateHeader ZONE_PATH HEADER_NAME)
set(HEADER_PATH "${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h")
add_custom_command(
OUTPUT
${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h
COMMAND
${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/NxTzdbCreateHeader.cmake
${ZONE_PATH}
${HEADER_NAME}
${NX_TZDB_INCLUDE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS
tzdb_template.h.in
NxTzdbCreateHeader.cmake)
target_sources(nx_tzdb PRIVATE ${HEADER_PATH})
endfunction()
CreateHeader(${NX_TZDB_ROMFS_DIR} base)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo zoneinfo)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Africa africa)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/America america)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/America/Argentina america_argentina)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/America/Indiana america_indiana)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/America/Kentucky america_kentucky)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/America/North_Dakota america_north_dakota)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Antarctica antarctica)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Arctic arctic)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Asia asia)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Atlantic atlantic)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Australia australia)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Brazil brazil)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Canada canada)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Chile chile)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Etc etc)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Europe europe)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Indian indian)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Mexico mexico)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/Pacific pacific)
CreateHeader(${NX_TZDB_ROMFS_DIR}/zoneinfo/US us)
-8
View File
@@ -1,8 +0,0 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# CMake does not have a way to list the files in a specific directory,
# so we need this script to do that for us in a platform-agnostic fashion
file(GLOB FILE_LIST LIST_DIRECTORIES false RELATIVE ${CMAKE_SOURCE_DIR} "*")
execute_process(COMMAND ${CMAKE_COMMAND} -E echo "${FILE_LIST};")
-46
View File
@@ -1,46 +0,0 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(ZONE_PATH ${CMAKE_ARGV3})
set(HEADER_NAME ${CMAKE_ARGV4})
set(NX_TZDB_INCLUDE_DIR ${CMAKE_ARGV5})
set(NX_TZDB_SOURCE_DIR ${CMAKE_ARGV6})
execute_process(
COMMAND ${CMAKE_COMMAND} -P ${NX_TZDB_SOURCE_DIR}/ListFilesInDirectory.cmake
WORKING_DIRECTORY ${ZONE_PATH}
OUTPUT_VARIABLE FILE_LIST)
set(DIRECTORY_NAME ${HEADER_NAME})
set(FILE_DATA "")
foreach(ZONE_FILE ${FILE_LIST})
if (ZONE_FILE STREQUAL "\n")
continue()
endif()
string(APPEND FILE_DATA "{\"${ZONE_FILE}\",\n{")
file(READ ${ZONE_PATH}/${ZONE_FILE} ZONE_DATA HEX)
string(LENGTH "${ZONE_DATA}" ZONE_DATA_LEN)
foreach(I RANGE 0 ${ZONE_DATA_LEN} 2)
math(EXPR BREAK_LINE "(${I} + 2) % 38")
string(SUBSTRING "${ZONE_DATA}" "${I}" 2 HEX_DATA)
if (NOT HEX_DATA)
break()
endif()
string(APPEND FILE_DATA "0x${HEX_DATA},")
if (BREAK_LINE EQUAL 0)
string(APPEND FILE_DATA "\n")
else()
string(APPEND FILE_DATA " ")
endif()
endforeach()
string(APPEND FILE_DATA "}},\n")
endforeach()
file(READ ${NX_TZDB_SOURCE_DIR}/tzdb_template.h.in NX_TZDB_TEMPLATE_H_IN)
file(CONFIGURE OUTPUT ${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h CONTENT "${NX_TZDB_TEMPLATE_H_IN}")
-27
View File
@@ -1,27 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "nx_tzdb/africa.h"
#include "nx_tzdb/america.h"
#include "nx_tzdb/america_argentina.h"
#include "nx_tzdb/america_indiana.h"
#include "nx_tzdb/america_kentucky.h"
#include "nx_tzdb/america_north_dakota.h"
#include "nx_tzdb/antarctica.h"
#include "nx_tzdb/arctic.h"
#include "nx_tzdb/asia.h"
#include "nx_tzdb/atlantic.h"
#include "nx_tzdb/australia.h"
#include "nx_tzdb/base.h"
#include "nx_tzdb/brazil.h"
#include "nx_tzdb/canada.h"
#include "nx_tzdb/chile.h"
#include "nx_tzdb/etc.h"
#include "nx_tzdb/europe.h"
#include "nx_tzdb/indian.h"
#include "nx_tzdb/mexico.h"
#include "nx_tzdb/pacific.h"
#include "nx_tzdb/us.h"
#include "nx_tzdb/zoneinfo.h"
-18
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@@ -1,18 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstdint>
#include <map>
#include <vector>
namespace NxTzdb {
// clang-format off
const static std::map<const char*, const std::vector<uint8_t>> @DIRECTORY_NAME@ =
{
@FILE_DATA@};
// clang-format on
} // namespace NxTzdb
-744
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@@ -1,744 +0,0 @@
// SPDX-FileCopyrightText: Baldur Karlsson
// SPDX-License-Identifier: MIT
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2023 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
//
#if !defined(RENDERDOC_NO_STDINT)
#include <stdint.h>
#endif
#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
#define RENDERDOC_CC __cdecl
#elif defined(__linux__)
#define RENDERDOC_CC
#elif defined(__APPLE__)
#define RENDERDOC_CC
#else
#error "Unknown platform"
#endif
#ifdef __cplusplus
extern "C" {
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////
// Constants not used directly in below API
// This is a GUID/magic value used for when applications pass a path where shader debug
// information can be found to match up with a stripped shader.
// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
// RENDERDOC_ShaderDebugMagicValue_value
#define RENDERDOC_ShaderDebugMagicValue_struct \
{ \
0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// as an alternative when you want a byte array (assuming x86 endianness):
#define RENDERDOC_ShaderDebugMagicValue_bytearray \
{ \
0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
typedef enum RENDERDOC_CaptureOption
{
// Allow the application to enable vsync
//
// Default - enabled
//
// 1 - The application can enable or disable vsync at will
// 0 - vsync is force disabled
eRENDERDOC_Option_AllowVSync = 0,
// Allow the application to enable fullscreen
//
// Default - enabled
//
// 1 - The application can enable or disable fullscreen at will
// 0 - fullscreen is force disabled
eRENDERDOC_Option_AllowFullscreen = 1,
// Record API debugging events and messages
//
// Default - disabled
//
// 1 - Enable built-in API debugging features and records the results into
// the capture, which is matched up with events on replay
// 0 - no API debugging is forcibly enabled
eRENDERDOC_Option_APIValidation = 2,
eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
// Capture CPU callstacks for API events
//
// Default - disabled
//
// 1 - Enables capturing of callstacks
// 0 - no callstacks are captured
eRENDERDOC_Option_CaptureCallstacks = 3,
// When capturing CPU callstacks, only capture them from actions.
// This option does nothing without the above option being enabled
//
// Default - disabled
//
// 1 - Only captures callstacks for actions.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
// Specify a delay in seconds to wait for a debugger to attach, after
// creating or injecting into a process, before continuing to allow it to run.
//
// 0 indicates no delay, and the process will run immediately after injection
//
// Default - 0 seconds
//
eRENDERDOC_Option_DelayForDebugger = 5,
// Verify buffer access. This includes checking the memory returned by a Map() call to
// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
// to a marker value to catch use of uninitialised memory.
//
// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
// not do the same kind of interception & checking and undefined contents are really undefined.
//
// Default - disabled
//
// 1 - Verify buffer access
// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
// RenderDoc.
eRENDERDOC_Option_VerifyBufferAccess = 6,
// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
// previously always enabled
eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
// Hooks any system API calls that create child processes, and injects
// RenderDoc into them recursively with the same options.
//
// Default - disabled
//
// 1 - Hooks into spawned child processes
// 0 - Child processes are not hooked by RenderDoc
eRENDERDOC_Option_HookIntoChildren = 7,
// By default RenderDoc only includes resources in the final capture necessary
// for that frame, this allows you to override that behaviour.
//
// Default - disabled
//
// 1 - all live resources at the time of capture are included in the capture
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
eRENDERDOC_Option_RefAllResources = 8,
// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
// getting it will be ignored, to allow compatibility with older versions.
// In v1.1 the option acts as if it's always enabled.
//
// By default RenderDoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// Default - disabled
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
eRENDERDOC_Option_SaveAllInitials = 9,
// In APIs that allow for the recording of command lists to be replayed later,
// RenderDoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// NOTE: This is only true for APIs where multithreading is difficult or
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
// and always capture all command lists since the API is heavily oriented
// around it and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
eRENDERDOC_Option_CaptureAllCmdLists = 10,
// Mute API debugging output when the API validation mode option is enabled
//
// Default - enabled
//
// 1 - Mute any API debug messages from being displayed or passed through
// 0 - API debugging is displayed as normal
eRENDERDOC_Option_DebugOutputMute = 11,
// Option to allow vendor extensions to be used even when they may be
// incompatible with RenderDoc and cause corrupted replays or crashes.
//
// Default - inactive
//
// No values are documented, this option should only be used when absolutely
// necessary as directed by a RenderDoc developer.
eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
// Define a soft memory limit which some APIs may aim to keep overhead under where
// possible. Anything above this limit will where possible be saved directly to disk during
// capture.
// This will cause increased disk space use (which may cause a capture to fail if disk space is
// exhausted) as well as slower capture times.
//
// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
// limit.
//
// Units are in MBs, suggested values would range from 200MB to 1000MB.
//
// Default - 0 Megabytes
eRENDERDOC_Option_SoftMemoryLimit = 13,
} RENDERDOC_CaptureOption;
// Sets an option that controls how RenderDoc behaves on capture.
//
// Returns 1 if the option and value are valid
// Returns 0 if either is invalid and the option is unchanged
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
// Gets the current value of an option as a uint32_t
//
// If the option is invalid, 0xffffffff is returned
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
// Gets the current value of an option as a float
//
// If the option is invalid, -FLT_MAX is returned
typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
typedef enum RENDERDOC_InputButton
{
// '0' - '9' matches ASCII values
eRENDERDOC_Key_0 = 0x30,
eRENDERDOC_Key_1 = 0x31,
eRENDERDOC_Key_2 = 0x32,
eRENDERDOC_Key_3 = 0x33,
eRENDERDOC_Key_4 = 0x34,
eRENDERDOC_Key_5 = 0x35,
eRENDERDOC_Key_6 = 0x36,
eRENDERDOC_Key_7 = 0x37,
eRENDERDOC_Key_8 = 0x38,
eRENDERDOC_Key_9 = 0x39,
// 'A' - 'Z' matches ASCII values
eRENDERDOC_Key_A = 0x41,
eRENDERDOC_Key_B = 0x42,
eRENDERDOC_Key_C = 0x43,
eRENDERDOC_Key_D = 0x44,
eRENDERDOC_Key_E = 0x45,
eRENDERDOC_Key_F = 0x46,
eRENDERDOC_Key_G = 0x47,
eRENDERDOC_Key_H = 0x48,
eRENDERDOC_Key_I = 0x49,
eRENDERDOC_Key_J = 0x4A,
eRENDERDOC_Key_K = 0x4B,
eRENDERDOC_Key_L = 0x4C,
eRENDERDOC_Key_M = 0x4D,
eRENDERDOC_Key_N = 0x4E,
eRENDERDOC_Key_O = 0x4F,
eRENDERDOC_Key_P = 0x50,
eRENDERDOC_Key_Q = 0x51,
eRENDERDOC_Key_R = 0x52,
eRENDERDOC_Key_S = 0x53,
eRENDERDOC_Key_T = 0x54,
eRENDERDOC_Key_U = 0x55,
eRENDERDOC_Key_V = 0x56,
eRENDERDOC_Key_W = 0x57,
eRENDERDOC_Key_X = 0x58,
eRENDERDOC_Key_Y = 0x59,
eRENDERDOC_Key_Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
eRENDERDOC_Key_NonPrintable = 0x100,
eRENDERDOC_Key_Divide,
eRENDERDOC_Key_Multiply,
eRENDERDOC_Key_Subtract,
eRENDERDOC_Key_Plus,
eRENDERDOC_Key_F1,
eRENDERDOC_Key_F2,
eRENDERDOC_Key_F3,
eRENDERDOC_Key_F4,
eRENDERDOC_Key_F5,
eRENDERDOC_Key_F6,
eRENDERDOC_Key_F7,
eRENDERDOC_Key_F8,
eRENDERDOC_Key_F9,
eRENDERDOC_Key_F10,
eRENDERDOC_Key_F11,
eRENDERDOC_Key_F12,
eRENDERDOC_Key_Home,
eRENDERDOC_Key_End,
eRENDERDOC_Key_Insert,
eRENDERDOC_Key_Delete,
eRENDERDOC_Key_PageUp,
eRENDERDOC_Key_PageDn,
eRENDERDOC_Key_Backspace,
eRENDERDOC_Key_Tab,
eRENDERDOC_Key_PrtScrn,
eRENDERDOC_Key_Pause,
eRENDERDOC_Key_Max,
} RENDERDOC_InputButton;
// Sets which key or keys can be used to toggle focus between multiple windows
//
// If keys is NULL or num is 0, toggle keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
// Sets which key or keys can be used to capture the next frame
//
// If keys is NULL or num is 0, captures keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
typedef enum RENDERDOC_OverlayBits
{
// This single bit controls whether the overlay is enabled or disabled globally
eRENDERDOC_Overlay_Enabled = 0x1,
// Show the average framerate over several seconds as well as min/max
eRENDERDOC_Overlay_FrameRate = 0x2,
// Show the current frame number
eRENDERDOC_Overlay_FrameNumber = 0x4,
// Show a list of recent captures, and how many captures have been made
eRENDERDOC_Overlay_CaptureList = 0x8,
// Default values for the overlay mask
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
// Enable all bits
eRENDERDOC_Overlay_All = ~0U,
// Disable all bits
eRENDERDOC_Overlay_None = 0,
} RENDERDOC_OverlayBits;
// returns the overlay bits that have been set
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
// sets the overlay bits with an and & or mask
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
// this function will attempt to remove RenderDoc's hooks in the application.
//
// Note: that this can only work correctly if done immediately after
// the module is loaded, before any API work happens. RenderDoc will remove its
// injected hooks and shut down. Behaviour is undefined if this is called
// after any API functions have been called, and there is still no guarantee of
// success.
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
// This function will unload RenderDoc's crash handler.
//
// If you use your own crash handler and don't want RenderDoc's handler to
// intercede, you can call this function to unload it and any unhandled
// exceptions will pass to the next handler.
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
// Sets the capture file path template
//
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
// and where they will be saved.
//
// Any extension is stripped off the path, and captures are saved in the directory
// specified, and named with the filename and the frame number appended. If the
// directory does not exist it will be created, including any parent directories.
//
// If pathtemplate is NULL, the template will remain unchanged
//
// Example:
//
// SetCaptureFilePathTemplate("my_captures/example");
//
// Capture #1 -> my_captures/example_frame123.rdc
// Capture #2 -> my_captures/example_frame456.rdc
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
// returns the number of captures that have been made
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
// This function returns the details of a capture, by index. New captures are added
// to the end of the list.
//
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
// pathlength will be written with the length in bytes of the filename string
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
//
// Any of the parameters can be NULL and they'll be skipped.
//
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
// If the index is invalid, the values will be unchanged
//
// Note: when captures are deleted in the UI they will remain in this list, so the
// capture path may not exist anymore.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
uint32_t *pathlength, uint64_t *timestamp);
// Sets the comments associated with a capture file. These comments are displayed in the
// UI program when opening.
//
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
// the most recent capture file created made will be used instead.
// comments should be a NULL-terminated UTF-8 string to add as comments.
//
// Any existing comments will be overwritten.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
const char *comments);
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
// backwards compatibility with old code, it is castable either way since it's ABI compatible
// as the same function pointer type.
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
// This function will launch the Replay UI associated with the RenderDoc library injected
// into the running application.
//
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
// to connect to this application
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
// if cmdline is NULL, the command line will be empty.
//
// returns the PID of the replay UI if successful, 0 if not successful.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
const char *cmdline);
// RenderDoc can return a higher version than requested if it's backwards compatible,
// this function returns the actual version returned. If a parameter is NULL, it will be
// ignored and the others will be filled out.
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
// Requests that the replay UI show itself (if hidden or not the current top window). This can be
// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle
// showing the UI after making a capture.
//
// This will return 1 if the request was successfully passed on, though it's not guaranteed that
// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current
// target control connection to make such a request, or if there was another error
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)();
//////////////////////////////////////////////////////////////////////////
// Capturing functions
//
// A device pointer is a pointer to the API's root handle.
//
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
typedef void *RENDERDOC_DevicePointer;
// A window handle is the OS's native window handle
//
// This would be an HWND, GLXDrawable, etc
typedef void *RENDERDOC_WindowHandle;
// A helper macro for Vulkan, where the device handle cannot be used directly.
//
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
//
// Specifically, the value needed is the dispatch table pointer, which sits as the first
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
// indirect once.
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
// respond to keypresses. Neither parameter can be NULL
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// capture the next frame on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// capture the next N frames on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
// any API rendering to a specific window, or a specific API instance rendering to any window,
// or in the simplest case of one window and one API, you can just pass NULL for both.
//
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
//
// Note: for headless rendering you can pass NULL for the window handle and either specify
// a device pointer or leave it NULL as above.
// Immediately starts capturing API calls on the specified device pointer and window handle.
//
// If there is no matching thing to capture (e.g. no supported API has been initialised),
// this will do nothing.
//
// The results are undefined (including crashes) if two captures are started overlapping,
// even on separate devices and/oror windows.
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Returns whether or not a frame capture is currently ongoing anywhere.
//
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
// Ends capturing immediately.
//
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Ends capturing immediately and discard any data stored without saving to disk.
//
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
// was in progress
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom
// title to the capture produced which will be displayed in the UI.
//
// If multiple captures are ongoing, this title will be applied to the first capture to end after
// this call. The second capture to end will have no title, unless this function is called again.
//
// Calling this function has no effect if no capture is currently running, and if it is called
// multiple times only the last title will be used.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
// RenderDoc uses semantic versioning (http://semver.org/).
//
// MAJOR version is incremented when incompatible API changes happen.
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
// PATCH version is incremented when backwards-compatible bug fixes happen.
//
// Note that this means the API returned can be higher than the one you might have requested.
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
typedef enum RENDERDOC_Version
{
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
} RENDERDOC_Version;
// API version changelog:
//
// 1.0.0 - initial release
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
// function pointer is added to the end of the struct, the original layout is identical
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
// replay/remote server concept in replay UI)
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
// are captures and not debug logging files. This is the first API version in the v1.0
// branch.
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
// displayed in the UI program on load.
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
// which allows users to opt-in to allowing unsupported vendor extensions to function.
// Should be used at the user's own risk.
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
// 0xdddddddd of uninitialised buffer contents.
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
// capturing without saving anything to disk.
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
// capture made with StartFrameCapture() or EndFrameCapture()
typedef struct RENDERDOC_API_1_6_0
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
pRENDERDOC_GetOverlayBits GetOverlayBits;
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
// Shutdown was renamed to RemoveHooks in 1.4.1.
// These unions allow old code to continue compiling without changes
union
{
pRENDERDOC_Shutdown Shutdown;
pRENDERDOC_RemoveHooks RemoveHooks;
};
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
// These unions allow old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
// current name
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
};
union
{
// deprecated name
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
// current name
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
};
pRENDERDOC_GetNumCaptures GetNumCaptures;
pRENDERDOC_GetCapture GetCapture;
pRENDERDOC_TriggerCapture TriggerCapture;
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
// This union allows old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
// current name
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
};
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
pRENDERDOC_SetActiveWindow SetActiveWindow;
pRENDERDOC_StartFrameCapture StartFrameCapture;
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
pRENDERDOC_EndFrameCapture EndFrameCapture;
// new function in 1.1.0
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
// new function in 1.2.0
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
// new function in 1.4.0
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
// new function in 1.5.0
pRENDERDOC_ShowReplayUI ShowReplayUI;
// new function in 1.6.0
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
} RENDERDOC_API_1_6_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point
//
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
//
// The name is the same as the typedef - "RENDERDOC_GetAPI"
//
// This function is not thread safe, and should not be called on multiple threads at once.
// Ideally, call this once as early as possible in your application's startup, before doing
// any API work, since some configuration functionality etc has to be done also before
// initialising any APIs.
//
// Parameters:
// version is a single value from the RENDERDOC_Version above.
//
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
// pointers.
//
// Returns:
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
// 0 - if the requested version is not supported or the arguments are invalid.
//
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
#ifdef __cplusplus
} // extern "C"
#endif
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// SPDX-FileCopyrightText: stb http://nothings.org/stb
// SPDX-License-Identifier: MIT
/* stb_image - v2.28 - public domain image loader - http://nothings.org/stb
no warranty implied; use at your own risk
Do this:
#define STB_IMAGE_IMPLEMENTATION
before you include this file in *one* C or C++ file to create the implementation.
// i.e. it should look like this:
#include ...
#include ...
#include ...
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
QUICK NOTES:
Primarily of interest to game developers and other people who can
avoid problematic images and only need the trivial interface
JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
PNG 1/2/4/8/16-bit-per-channel
TGA (not sure what subset, if a subset)
BMP non-1bpp, non-RLE
PSD (composited view only, no extra channels, 8/16 bit-per-channel)
GIF (*comp always reports as 4-channel)
HDR (radiance rgbE format)
PIC (Softimage PIC)
PNM (PPM and PGM binary only)
Animated GIF still needs a proper API, but here's one way to do it:
http://gist.github.com/urraka/685d9a6340b26b830d49
- decode from memory or through FILE (define STBI_NO_STDIO to remove code)
- decode from arbitrary I/O callbacks
- SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
Full documentation under "DOCUMENTATION" below.
LICENSE
See end of file for license information.
RECENT REVISION HISTORY:
2.28 (2023-01-29) many error fixes, security errors, just tons of stuff
2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
2.26 (2020-07-13) many minor fixes
2.25 (2020-02-02) fix warnings
2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
2.23 (2019-08-11) fix clang static analysis warning
2.22 (2019-03-04) gif fixes, fix warnings
2.21 (2019-02-25) fix typo in comment
2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
2.19 (2018-02-11) fix warning
2.18 (2018-01-30) fix warnings
2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
RGB-format JPEG; remove white matting in PSD;
allocate large structures on the stack;
correct channel count for PNG & BMP
2.10 (2016-01-22) avoid warning introduced in 2.09
2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
See end of file for full revision history.
============================ Contributors =========================
Image formats Extensions, features
Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
github:urraka (animated gif) Junggon Kim (PNM comments)
Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA)
socks-the-fox (16-bit PNG)
Jeremy Sawicki (handle all ImageNet JPGs)
Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
Arseny Kapoulkine Simon Breuss (16-bit PNM)
John-Mark Allen
Carmelo J Fdez-Aguera
Bug & warning fixes
Marc LeBlanc David Woo Guillaume George Martins Mozeiko
Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski
Phil Jordan Dave Moore Roy Eltham
Hayaki Saito Nathan Reed Won Chun
Luke Graham Johan Duparc Nick Verigakis the Horde3D community
Thomas Ruf Ronny Chevalier github:rlyeh
Janez Zemva John Bartholomew Michal Cichon github:romigrou
Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
Eugene Golushkov Laurent Gomila Cort Stratton github:snagar
Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex
Cass Everitt Ryamond Barbiero github:grim210
Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw
Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus
Josh Tobin Neil Bickford Matthew Gregan github:poppolopoppo
Julian Raschke Gregory Mullen Christian Floisand github:darealshinji
Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007
Brad Weinberger Matvey Cherevko github:mosra
Luca Sas Alexander Veselov Zack Middleton [reserved]
Ryan C. Gordon [reserved] [reserved]
DO NOT ADD YOUR NAME HERE
Jacko Dirks
To add your name to the credits, pick a random blank space in the middle and fill it.
80% of merge conflicts on stb PRs are due to people adding their name at the end
of the credits.
*/
#ifndef STBI_INCLUDE_STB_IMAGE_H
#define STBI_INCLUDE_STB_IMAGE_H
// DOCUMENTATION
//
// Limitations:
// - no 12-bit-per-channel JPEG
// - no JPEGs with arithmetic coding
// - GIF always returns *comp=4
//
// Basic usage (see HDR discussion below for HDR usage):
// int x,y,n;
// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
// // ... process data if not NULL ...
// // ... x = width, y = height, n = # 8-bit components per pixel ...
// // ... replace '0' with '1'..'4' to force that many components per pixel
// // ... but 'n' will always be the number that it would have been if you said 0
// stbi_image_free(data);
//
// Standard parameters:
// int *x -- outputs image width in pixels
// int *y -- outputs image height in pixels
// int *channels_in_file -- outputs # of image components in image file
// int desired_channels -- if non-zero, # of image components requested in result
//
// The return value from an image loader is an 'unsigned char *' which points
// to the pixel data, or NULL on an allocation failure or if the image is
// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
// with each pixel consisting of N interleaved 8-bit components; the first
// pixel pointed to is top-left-most in the image. There is no padding between
// image scanlines or between pixels, regardless of format. The number of
// components N is 'desired_channels' if desired_channels is non-zero, or
// *channels_in_file otherwise. If desired_channels is non-zero,
// *channels_in_file has the number of components that _would_ have been
// output otherwise. E.g. if you set desired_channels to 4, you will always
// get RGBA output, but you can check *channels_in_file to see if it's trivially
// opaque because e.g. there were only 3 channels in the source image.
//
// An output image with N components has the following components interleaved
// in this order in each pixel:
//
// N=#comp components
// 1 grey
// 2 grey, alpha
// 3 red, green, blue
// 4 red, green, blue, alpha
//
// If image loading fails for any reason, the return value will be NULL,
// and *x, *y, *channels_in_file will be unchanged. The function
// stbi_failure_reason() can be queried for an extremely brief, end-user
// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
// more user-friendly ones.
//
// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
//
// To query the width, height and component count of an image without having to
// decode the full file, you can use the stbi_info family of functions:
//
// int x,y,n,ok;
// ok = stbi_info(filename, &x, &y, &n);
// // returns ok=1 and sets x, y, n if image is a supported format,
// // 0 otherwise.
//
// Note that stb_image pervasively uses ints in its public API for sizes,
// including sizes of memory buffers. This is now part of the API and thus
// hard to change without causing breakage. As a result, the various image
// loaders all have certain limits on image size; these differ somewhat
// by format but generally boil down to either just under 2GB or just under
// 1GB. When the decoded image would be larger than this, stb_image decoding
// will fail.
//
// Additionally, stb_image will reject image files that have any of their
// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS,
// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit,
// the only way to have an image with such dimensions load correctly
// is for it to have a rather extreme aspect ratio. Either way, the
// assumption here is that such larger images are likely to be malformed
// or malicious. If you do need to load an image with individual dimensions
// larger than that, and it still fits in the overall size limit, you can
// #define STBI_MAX_DIMENSIONS on your own to be something larger.
//
// ===========================================================================
//
// UNICODE:
//
// If compiling for Windows and you wish to use Unicode filenames, compile
// with
// #define STBI_WINDOWS_UTF8
// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert
// Windows wchar_t filenames to utf8.
//
// ===========================================================================
//
// Philosophy
//
// stb libraries are designed with the following priorities:
//
// 1. easy to use
// 2. easy to maintain
// 3. good performance
//
// Sometimes I let "good performance" creep up in priority over "easy to maintain",
// and for best performance I may provide less-easy-to-use APIs that give higher
// performance, in addition to the easy-to-use ones. Nevertheless, it's important
// to keep in mind that from the standpoint of you, a client of this library,
// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
//
// Some secondary priorities arise directly from the first two, some of which
// provide more explicit reasons why performance can't be emphasized.
//
// - Portable ("ease of use")
// - Small source code footprint ("easy to maintain")
// - No dependencies ("ease of use")
//
// ===========================================================================
//
// I/O callbacks
//
// I/O callbacks allow you to read from arbitrary sources, like packaged
// files or some other source. Data read from callbacks are processed
// through a small internal buffer (currently 128 bytes) to try to reduce
// overhead.
//
// The three functions you must define are "read" (reads some bytes of data),
// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
//
// ===========================================================================
//
// SIMD support
//
// The JPEG decoder will try to automatically use SIMD kernels on x86 when
// supported by the compiler. For ARM Neon support, you must explicitly
// request it.
//
// (The old do-it-yourself SIMD API is no longer supported in the current
// code.)
//
// On x86, SSE2 will automatically be used when available based on a run-time
// test; if not, the generic C versions are used as a fall-back. On ARM targets,
// the typical path is to have separate builds for NEON and non-NEON devices
// (at least this is true for iOS and Android). Therefore, the NEON support is
// toggled by a build flag: define STBI_NEON to get NEON loops.
//
// If for some reason you do not want to use any of SIMD code, or if
// you have issues compiling it, you can disable it entirely by
// defining STBI_NO_SIMD.
//
// ===========================================================================
//
// HDR image support (disable by defining STBI_NO_HDR)
//
// stb_image supports loading HDR images in general, and currently the Radiance
// .HDR file format specifically. You can still load any file through the existing
// interface; if you attempt to load an HDR file, it will be automatically remapped
// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
// both of these constants can be reconfigured through this interface:
//
// stbi_hdr_to_ldr_gamma(2.2f);
// stbi_hdr_to_ldr_scale(1.0f);
//
// (note, do not use _inverse_ constants; stbi_image will invert them
// appropriately).
//
// Additionally, there is a new, parallel interface for loading files as
// (linear) floats to preserve the full dynamic range:
//
// float *data = stbi_loadf(filename, &x, &y, &n, 0);
//
// If you load LDR images through this interface, those images will
// be promoted to floating point values, run through the inverse of
// constants corresponding to the above:
//
// stbi_ldr_to_hdr_scale(1.0f);
// stbi_ldr_to_hdr_gamma(2.2f);
//
// Finally, given a filename (or an open file or memory block--see header
// file for details) containing image data, you can query for the "most
// appropriate" interface to use (that is, whether the image is HDR or
// not), using:
//
// stbi_is_hdr(char *filename);
//
// ===========================================================================
//
// iPhone PNG support:
//
// We optionally support converting iPhone-formatted PNGs (which store
// premultiplied BGRA) back to RGB, even though they're internally encoded
// differently. To enable this conversion, call
// stbi_convert_iphone_png_to_rgb(1).
//
// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
// pixel to remove any premultiplied alpha *only* if the image file explicitly
// says there's premultiplied data (currently only happens in iPhone images,
// and only if iPhone convert-to-rgb processing is on).
//
// ===========================================================================
//
// ADDITIONAL CONFIGURATION
//
// - You can suppress implementation of any of the decoders to reduce
// your code footprint by #defining one or more of the following
// symbols before creating the implementation.
//
// STBI_NO_JPEG
// STBI_NO_PNG
// STBI_NO_BMP
// STBI_NO_PSD
// STBI_NO_TGA
// STBI_NO_GIF
// STBI_NO_HDR
// STBI_NO_PIC
// STBI_NO_PNM (.ppm and .pgm)
//
// - You can request *only* certain decoders and suppress all other ones
// (this will be more forward-compatible, as addition of new decoders
// doesn't require you to disable them explicitly):
//
// STBI_ONLY_JPEG
// STBI_ONLY_PNG
// STBI_ONLY_BMP
// STBI_ONLY_PSD
// STBI_ONLY_TGA
// STBI_ONLY_GIF
// STBI_ONLY_HDR
// STBI_ONLY_PIC
// STBI_ONLY_PNM (.ppm and .pgm)
//
// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
//
// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater
// than that size (in either width or height) without further processing.
// This is to let programs in the wild set an upper bound to prevent
// denial-of-service attacks on untrusted data, as one could generate a
// valid image of gigantic dimensions and force stb_image to allocate a
// huge block of memory and spend disproportionate time decoding it. By
// default this is set to (1 << 24), which is 16777216, but that's still
// very big.
#ifndef STBI_NO_STDIO
#include <stdio.h>
#endif // STBI_NO_STDIO
#define STBI_VERSION 1
enum
{
STBI_default = 0, // only used for desired_channels
STBI_grey = 1,
STBI_grey_alpha = 2,
STBI_rgb = 3,
STBI_rgb_alpha = 4
};
#include <stdlib.h>
typedef unsigned char stbi_uc;
typedef unsigned short stbi_us;
#ifdef __cplusplus
extern "C" {
#endif
#ifndef STBIDEF
#ifdef STB_IMAGE_STATIC
#define STBIDEF static
#else
#define STBIDEF extern
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// PRIMARY API - works on images of any type
//
//
// load image by filename, open file, or memory buffer
//
typedef struct
{
int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
int (*eof) (void *user); // returns nonzero if we are at end of file/data
} stbi_io_callbacks;
////////////////////////////////////
//
// 8-bits-per-channel interface
//
STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels);
STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
#ifndef STBI_NO_STDIO
STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
// for stbi_load_from_file, file pointer is left pointing immediately after image
#endif
#ifndef STBI_NO_GIF
STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
#endif
#ifdef STBI_WINDOWS_UTF8
STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
#endif
////////////////////////////////////
//
// 16-bits-per-channel interface
//
STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
#ifndef STBI_NO_STDIO
STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
#endif
////////////////////////////////////
//
// float-per-channel interface
//
#ifndef STBI_NO_LINEAR
STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
#ifndef STBI_NO_STDIO
STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
#endif
#endif
#ifndef STBI_NO_HDR
STBIDEF void stbi_hdr_to_ldr_gamma(float gamma);
STBIDEF void stbi_hdr_to_ldr_scale(float scale);
#endif // STBI_NO_HDR
#ifndef STBI_NO_LINEAR
STBIDEF void stbi_ldr_to_hdr_gamma(float gamma);
STBIDEF void stbi_ldr_to_hdr_scale(float scale);
#endif // STBI_NO_LINEAR
// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
#ifndef STBI_NO_STDIO
STBIDEF int stbi_is_hdr (char const *filename);
STBIDEF int stbi_is_hdr_from_file(FILE *f);
#endif // STBI_NO_STDIO
// get a VERY brief reason for failure
// on most compilers (and ALL modern mainstream compilers) this is threadsafe
STBIDEF const char *stbi_failure_reason (void);
// free the loaded image -- this is just free()
STBIDEF void stbi_image_free (void *retval_from_stbi_load);
// get image dimensions & components without fully decoding
STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len);
STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user);
#ifndef STBI_NO_STDIO
STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
STBIDEF int stbi_is_16_bit (char const *filename);
STBIDEF int stbi_is_16_bit_from_file(FILE *f);
#endif
// for image formats that explicitly notate that they have premultiplied alpha,
// we just return the colors as stored in the file. set this flag to force
// unpremultiplication. results are undefined if the unpremultiply overflow.
STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
// indicate whether we should process iphone images back to canonical format,
// or just pass them through "as-is"
STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
// flip the image vertically, so the first pixel in the output array is the bottom left
STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
// as above, but only applies to images loaded on the thread that calls the function
// this function is only available if your compiler supports thread-local variables;
// calling it will fail to link if your compiler doesn't
STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply);
STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert);
STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip);
// ZLIB client - used by PNG, available for other purposes
STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
#ifdef __cplusplus
}
#endif
//
//
//// end header file /////////////////////////////////////////////////////
#endif // STBI_INCLUDE_STB_IMAGE_H
/*
revision history:
2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
2.19 (2018-02-11) fix warning
2.18 (2018-01-30) fix warnings
2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
1-bit BMP
*_is_16_bit api
avoid warnings
2.16 (2017-07-23) all functions have 16-bit variants;
STBI_NO_STDIO works again;
compilation fixes;
fix rounding in unpremultiply;
optimize vertical flip;
disable raw_len validation;
documentation fixes
2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
warning fixes; disable run-time SSE detection on gcc;
uniform handling of optional "return" values;
thread-safe initialization of zlib tables
2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
2.13 (2016-11-29) add 16-bit API, only supported for PNG right now
2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
2.11 (2016-04-02) allocate large structures on the stack
remove white matting for transparent PSD
fix reported channel count for PNG & BMP
re-enable SSE2 in non-gcc 64-bit
support RGB-formatted JPEG
read 16-bit PNGs (only as 8-bit)
2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
2.09 (2016-01-16) allow comments in PNM files
16-bit-per-pixel TGA (not bit-per-component)
info() for TGA could break due to .hdr handling
info() for BMP to shares code instead of sloppy parse
can use STBI_REALLOC_SIZED if allocator doesn't support realloc
code cleanup
2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
2.07 (2015-09-13) fix compiler warnings
partial animated GIF support
limited 16-bpc PSD support
#ifdef unused functions
bug with < 92 byte PIC,PNM,HDR,TGA
2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value
2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
2.03 (2015-04-12) extra corruption checking (mmozeiko)
stbi_set_flip_vertically_on_load (nguillemot)
fix NEON support; fix mingw support
2.02 (2015-01-19) fix incorrect assert, fix warning
2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
progressive JPEG (stb)
PGM/PPM support (Ken Miller)
STBI_MALLOC,STBI_REALLOC,STBI_FREE
GIF bugfix -- seemingly never worked
STBI_NO_*, STBI_ONLY_*
1.48 (2014-12-14) fix incorrectly-named assert()
1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
optimize PNG (ryg)
fix bug in interlaced PNG with user-specified channel count (stb)
1.46 (2014-08-26)
fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
1.45 (2014-08-16)
fix MSVC-ARM internal compiler error by wrapping malloc
1.44 (2014-08-07)
various warning fixes from Ronny Chevalier
1.43 (2014-07-15)
fix MSVC-only compiler problem in code changed in 1.42
1.42 (2014-07-09)
don't define _CRT_SECURE_NO_WARNINGS (affects user code)
fixes to stbi__cleanup_jpeg path
added STBI_ASSERT to avoid requiring assert.h
1.41 (2014-06-25)
fix search&replace from 1.36 that messed up comments/error messages
1.40 (2014-06-22)
fix gcc struct-initialization warning
1.39 (2014-06-15)
fix to TGA optimization when req_comp != number of components in TGA;
fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
add support for BMP version 5 (more ignored fields)
1.38 (2014-06-06)
suppress MSVC warnings on integer casts truncating values
fix accidental rename of 'skip' field of I/O
1.37 (2014-06-04)
remove duplicate typedef
1.36 (2014-06-03)
convert to header file single-file library
if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
1.35 (2014-05-27)
various warnings
fix broken STBI_SIMD path
fix bug where stbi_load_from_file no longer left file pointer in correct place
fix broken non-easy path for 32-bit BMP (possibly never used)
TGA optimization by Arseny Kapoulkine
1.34 (unknown)
use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
1.33 (2011-07-14)
make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
1.32 (2011-07-13)
support for "info" function for all supported filetypes (SpartanJ)
1.31 (2011-06-20)
a few more leak fixes, bug in PNG handling (SpartanJ)
1.30 (2011-06-11)
added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
removed deprecated format-specific test/load functions
removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
fix inefficiency in decoding 32-bit BMP (David Woo)
1.29 (2010-08-16)
various warning fixes from Aurelien Pocheville
1.28 (2010-08-01)
fix bug in GIF palette transparency (SpartanJ)
1.27 (2010-08-01)
cast-to-stbi_uc to fix warnings
1.26 (2010-07-24)
fix bug in file buffering for PNG reported by SpartanJ
1.25 (2010-07-17)
refix trans_data warning (Won Chun)
1.24 (2010-07-12)
perf improvements reading from files on platforms with lock-heavy fgetc()
minor perf improvements for jpeg
deprecated type-specific functions so we'll get feedback if they're needed
attempt to fix trans_data warning (Won Chun)
1.23 fixed bug in iPhone support
1.22 (2010-07-10)
removed image *writing* support
stbi_info support from Jetro Lauha
GIF support from Jean-Marc Lienher
iPhone PNG-extensions from James Brown
warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
1.21 fix use of 'stbi_uc' in header (reported by jon blow)
1.20 added support for Softimage PIC, by Tom Seddon
1.19 bug in interlaced PNG corruption check (found by ryg)
1.18 (2008-08-02)
fix a threading bug (local mutable static)
1.17 support interlaced PNG
1.16 major bugfix - stbi__convert_format converted one too many pixels
1.15 initialize some fields for thread safety
1.14 fix threadsafe conversion bug
header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
1.13 threadsafe
1.12 const qualifiers in the API
1.11 Support installable IDCT, colorspace conversion routines
1.10 Fixes for 64-bit (don't use "unsigned long")
optimized upsampling by Fabian "ryg" Giesen
1.09 Fix format-conversion for PSD code (bad global variables!)
1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
1.07 attempt to fix C++ warning/errors again
1.06 attempt to fix C++ warning/errors again
1.05 fix TGA loading to return correct *comp and use good luminance calc
1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
1.02 support for (subset of) HDR files, float interface for preferred access to them
1.01 fix bug: possible bug in handling right-side up bmps... not sure
fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
1.00 interface to zlib that skips zlib header
0.99 correct handling of alpha in palette
0.98 TGA loader by lonesock; dynamically add loaders (untested)
0.97 jpeg errors on too large a file; also catch another malloc failure
0.96 fix detection of invalid v value - particleman@mollyrocket forum
0.95 during header scan, seek to markers in case of padding
0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
0.93 handle jpegtran output; verbose errors
0.92 read 4,8,16,24,32-bit BMP files of several formats
0.91 output 24-bit Windows 3.0 BMP files
0.90 fix a few more warnings; bump version number to approach 1.0
0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
0.60 fix compiling as c++
0.59 fix warnings: merge Dave Moore's -Wall fixes
0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
0.56 fix bug: zlib uncompressed mode len vs. nlen
0.55 fix bug: restart_interval not initialized to 0
0.54 allow NULL for 'int *comp'
0.53 fix bug in png 3->4; speedup png decoding
0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
0.51 obey req_comp requests, 1-component jpegs return as 1-component,
on 'test' only check type, not whether we support this variant
0.50 (2006-11-19)
first released version
*/
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/
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// SPDX-FileCopyrightText: Jorge L Rodriguez
// SPDX-License-Identifier: MIT
/* stb_image_resize - v0.97 - public domain image resizing
by Jorge L Rodriguez (@VinoBS) - 2014
http://github.com/nothings/stb
Written with emphasis on usability, portability, and efficiency. (No
SIMD or threads, so it be easily outperformed by libs that use those.)
Only scaling and translation is supported, no rotations or shears.
Easy API downsamples w/Mitchell filter, upsamples w/cubic interpolation.
COMPILING & LINKING
In one C/C++ file that #includes this file, do this:
#define STB_IMAGE_RESIZE_IMPLEMENTATION
before the #include. That will create the implementation in that file.
QUICKSTART
stbir_resize_uint8( input_pixels , in_w , in_h , 0,
output_pixels, out_w, out_h, 0, num_channels)
stbir_resize_float(...)
stbir_resize_uint8_srgb( input_pixels , in_w , in_h , 0,
output_pixels, out_w, out_h, 0,
num_channels , alpha_chan , 0)
stbir_resize_uint8_srgb_edgemode(
input_pixels , in_w , in_h , 0,
output_pixels, out_w, out_h, 0,
num_channels , alpha_chan , 0, STBIR_EDGE_CLAMP)
// WRAP/REFLECT/ZERO
FULL API
See the "header file" section of the source for API documentation.
ADDITIONAL DOCUMENTATION
SRGB & FLOATING POINT REPRESENTATION
The sRGB functions presume IEEE floating point. If you do not have
IEEE floating point, define STBIR_NON_IEEE_FLOAT. This will use
a slower implementation.
MEMORY ALLOCATION
The resize functions here perform a single memory allocation using
malloc. To control the memory allocation, before the #include that
triggers the implementation, do:
#define STBIR_MALLOC(size,context) ...
#define STBIR_FREE(ptr,context) ...
Each resize function makes exactly one call to malloc/free, so to use
temp memory, store the temp memory in the context and return that.
ASSERT
Define STBIR_ASSERT(boolval) to override assert() and not use assert.h
OPTIMIZATION
Define STBIR_SATURATE_INT to compute clamp values in-range using
integer operations instead of float operations. This may be faster
on some platforms.
DEFAULT FILTERS
For functions which don't provide explicit control over what filters
to use, you can change the compile-time defaults with
#define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_something
#define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_something
See stbir_filter in the header-file section for the list of filters.
NEW FILTERS
A number of 1D filter kernels are used. For a list of
supported filters see the stbir_filter enum. To add a new filter,
write a filter function and add it to stbir__filter_info_table.
PROGRESS
For interactive use with slow resize operations, you can install
a progress-report callback:
#define STBIR_PROGRESS_REPORT(val) some_func(val)
The parameter val is a float which goes from 0 to 1 as progress is made.
For example:
static void my_progress_report(float progress);
#define STBIR_PROGRESS_REPORT(val) my_progress_report(val)
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include "stb_image_resize.h"
static void my_progress_report(float progress)
{
printf("Progress: %f%%\n", progress*100);
}
MAX CHANNELS
If your image has more than 64 channels, define STBIR_MAX_CHANNELS
to the max you'll have.
ALPHA CHANNEL
Most of the resizing functions provide the ability to control how
the alpha channel of an image is processed. The important things
to know about this:
1. The best mathematically-behaved version of alpha to use is
called "premultiplied alpha", in which the other color channels
have had the alpha value multiplied in. If you use premultiplied
alpha, linear filtering (such as image resampling done by this
library, or performed in texture units on GPUs) does the "right
thing". While premultiplied alpha is standard in the movie CGI
industry, it is still uncommon in the videogame/real-time world.
If you linearly filter non-premultiplied alpha, strange effects
occur. (For example, the 50/50 average of 99% transparent bright green
and 1% transparent black produces 50% transparent dark green when
non-premultiplied, whereas premultiplied it produces 50%
transparent near-black. The former introduces green energy
that doesn't exist in the source image.)
2. Artists should not edit premultiplied-alpha images; artists
want non-premultiplied alpha images. Thus, art tools generally output
non-premultiplied alpha images.
3. You will get best results in most cases by converting images
to premultiplied alpha before processing them mathematically.
4. If you pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED, the
resizer does not do anything special for the alpha channel;
it is resampled identically to other channels. This produces
the correct results for premultiplied-alpha images, but produces
less-than-ideal results for non-premultiplied-alpha images.
5. If you do not pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED,
then the resizer weights the contribution of input pixels
based on their alpha values, or, equivalently, it multiplies
the alpha value into the color channels, resamples, then divides
by the resultant alpha value. Input pixels which have alpha=0 do
not contribute at all to output pixels unless _all_ of the input
pixels affecting that output pixel have alpha=0, in which case
the result for that pixel is the same as it would be without
STBIR_FLAG_ALPHA_PREMULTIPLIED. However, this is only true for
input images in integer formats. For input images in float format,
input pixels with alpha=0 have no effect, and output pixels
which have alpha=0 will be 0 in all channels. (For float images,
you can manually achieve the same result by adding a tiny epsilon
value to the alpha channel of every image, and then subtracting
or clamping it at the end.)
6. You can suppress the behavior described in #5 and make
all-0-alpha pixels have 0 in all channels by #defining
STBIR_NO_ALPHA_EPSILON.
7. You can separately control whether the alpha channel is
interpreted as linear or affected by the colorspace. By default
it is linear; you almost never want to apply the colorspace.
(For example, graphics hardware does not apply sRGB conversion
to the alpha channel.)
CONTRIBUTORS
Jorge L Rodriguez: Implementation
Sean Barrett: API design, optimizations
Aras Pranckevicius: bugfix
Nathan Reed: warning fixes
REVISIONS
0.97 (2020-02-02) fixed warning
0.96 (2019-03-04) fixed warnings
0.95 (2017-07-23) fixed warnings
0.94 (2017-03-18) fixed warnings
0.93 (2017-03-03) fixed bug with certain combinations of heights
0.92 (2017-01-02) fix integer overflow on large (>2GB) images
0.91 (2016-04-02) fix warnings; fix handling of subpixel regions
0.90 (2014-09-17) first released version
LICENSE
See end of file for license information.
TODO
Don't decode all of the image data when only processing a partial tile
Don't use full-width decode buffers when only processing a partial tile
When processing wide images, break processing into tiles so data fits in L1 cache
Installable filters?
Resize that respects alpha test coverage
(Reference code: FloatImage::alphaTestCoverage and FloatImage::scaleAlphaToCoverage:
https://code.google.com/p/nvidia-texture-tools/source/browse/trunk/src/nvimage/FloatImage.cpp )
*/
#ifndef STBIR_INCLUDE_STB_IMAGE_RESIZE_H
#define STBIR_INCLUDE_STB_IMAGE_RESIZE_H
#ifdef _MSC_VER
typedef unsigned char stbir_uint8;
typedef unsigned short stbir_uint16;
typedef unsigned int stbir_uint32;
#else
#include <stdint.h>
typedef uint8_t stbir_uint8;
typedef uint16_t stbir_uint16;
typedef uint32_t stbir_uint32;
#endif
#ifndef STBIRDEF
#ifdef STB_IMAGE_RESIZE_STATIC
#define STBIRDEF static
#else
#ifdef __cplusplus
#define STBIRDEF extern "C"
#else
#define STBIRDEF extern
#endif
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// Easy-to-use API:
//
// * "input pixels" points to an array of image data with 'num_channels' channels (e.g. RGB=3, RGBA=4)
// * input_w is input image width (x-axis), input_h is input image height (y-axis)
// * stride is the offset between successive rows of image data in memory, in bytes. you can
// specify 0 to mean packed continuously in memory
// * alpha channel is treated identically to other channels.
// * colorspace is linear or sRGB as specified by function name
// * returned result is 1 for success or 0 in case of an error.
// #define STBIR_ASSERT() to trigger an assert on parameter validation errors.
// * Memory required grows approximately linearly with input and output size, but with
// discontinuities at input_w == output_w and input_h == output_h.
// * These functions use a "default" resampling filter defined at compile time. To change the filter,
// you can change the compile-time defaults by #defining STBIR_DEFAULT_FILTER_UPSAMPLE
// and STBIR_DEFAULT_FILTER_DOWNSAMPLE, or you can use the medium-complexity API.
STBIRDEF int stbir_resize_uint8( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
int num_channels);
STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
float *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
int num_channels);
// The following functions interpret image data as gamma-corrected sRGB.
// Specify STBIR_ALPHA_CHANNEL_NONE if you have no alpha channel,
// or otherwise provide the index of the alpha channel. Flags value
// of 0 will probably do the right thing if you're not sure what
// the flags mean.
#define STBIR_ALPHA_CHANNEL_NONE -1
// Set this flag if your texture has premultiplied alpha. Otherwise, stbir will
// use alpha-weighted resampling (effectively premultiplying, resampling,
// then unpremultiplying).
#define STBIR_FLAG_ALPHA_PREMULTIPLIED (1 << 0)
// The specified alpha channel should be handled as gamma-corrected value even
// when doing sRGB operations.
#define STBIR_FLAG_ALPHA_USES_COLORSPACE (1 << 1)
STBIRDEF int stbir_resize_uint8_srgb(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
int num_channels, int alpha_channel, int flags);
typedef enum
{
STBIR_EDGE_CLAMP = 1,
STBIR_EDGE_REFLECT = 2,
STBIR_EDGE_WRAP = 3,
STBIR_EDGE_ZERO = 4,
} stbir_edge;
// This function adds the ability to specify how requests to sample off the edge of the image are handled.
STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
int num_channels, int alpha_channel, int flags,
stbir_edge edge_wrap_mode);
//////////////////////////////////////////////////////////////////////////////
//
// Medium-complexity API
//
// This extends the easy-to-use API as follows:
//
// * Alpha-channel can be processed separately
// * If alpha_channel is not STBIR_ALPHA_CHANNEL_NONE
// * Alpha channel will not be gamma corrected (unless flags&STBIR_FLAG_GAMMA_CORRECT)
// * Filters will be weighted by alpha channel (unless flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)
// * Filter can be selected explicitly
// * uint16 image type
// * sRGB colorspace available for all types
// * context parameter for passing to STBIR_MALLOC
typedef enum
{
STBIR_FILTER_DEFAULT = 0, // use same filter type that easy-to-use API chooses
STBIR_FILTER_BOX = 1, // A trapezoid w/1-pixel wide ramps, same result as box for integer scale ratios
STBIR_FILTER_TRIANGLE = 2, // On upsampling, produces same results as bilinear texture filtering
STBIR_FILTER_CUBICBSPLINE = 3, // The cubic b-spline (aka Mitchell-Netrevalli with B=1,C=0), gaussian-esque
STBIR_FILTER_CATMULLROM = 4, // An interpolating cubic spline
STBIR_FILTER_MITCHELL = 5, // Mitchell-Netrevalli filter with B=1/3, C=1/3
} stbir_filter;
typedef enum
{
STBIR_COLORSPACE_LINEAR,
STBIR_COLORSPACE_SRGB,
STBIR_MAX_COLORSPACES,
} stbir_colorspace;
// The following functions are all identical except for the type of the image data
STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
int num_channels, int alpha_channel, int flags,
stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
void *alloc_context);
STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes,
int num_channels, int alpha_channel, int flags,
stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
void *alloc_context);
STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
float *output_pixels , int output_w, int output_h, int output_stride_in_bytes,
int num_channels, int alpha_channel, int flags,
stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space,
void *alloc_context);
//////////////////////////////////////////////////////////////////////////////
//
// Full-complexity API
//
// This extends the medium API as follows:
//
// * uint32 image type
// * not typesafe
// * separate filter types for each axis
// * separate edge modes for each axis
// * can specify scale explicitly for subpixel correctness
// * can specify image source tile using texture coordinates
typedef enum
{
STBIR_TYPE_UINT8 ,
STBIR_TYPE_UINT16,
STBIR_TYPE_UINT32,
STBIR_TYPE_FLOAT ,
STBIR_MAX_TYPES
} stbir_datatype;
STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
stbir_datatype datatype,
int num_channels, int alpha_channel, int flags,
stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
stbir_filter filter_horizontal, stbir_filter filter_vertical,
stbir_colorspace space, void *alloc_context);
STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
stbir_datatype datatype,
int num_channels, int alpha_channel, int flags,
stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
stbir_filter filter_horizontal, stbir_filter filter_vertical,
stbir_colorspace space, void *alloc_context,
float x_scale, float y_scale,
float x_offset, float y_offset);
STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes,
void *output_pixels, int output_w, int output_h, int output_stride_in_bytes,
stbir_datatype datatype,
int num_channels, int alpha_channel, int flags,
stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical,
stbir_filter filter_horizontal, stbir_filter filter_vertical,
stbir_colorspace space, void *alloc_context,
float s0, float t0, float s1, float t1);
// (s0, t0) & (s1, t1) are the top-left and bottom right corner (uv addressing style: [0, 1]x[0, 1]) of a region of the input image to use.
//
//
//// end header file /////////////////////////////////////////////////////
#endif // STBIR_INCLUDE_STB_IMAGE_RESIZE_H
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/
+14 -27
View File
@@ -24,7 +24,7 @@ if (MSVC)
# Ensure that projects build with Unicode support.
add_definitions(-DUNICODE -D_UNICODE)
# /W4 - Level 4 warnings
# /W3 - Level 3 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
# /Zm - Specifies the precompiled header memory allocation limit
@@ -35,7 +35,6 @@ if (MSVC)
# /volatile:iso - Use strict standards-compliant volatile semantics.
# /Zc:externConstexpr - Allow extern constexpr variables to have external linkage, like the standard mandates
# /Zc:inline - Let codegen omit inline functions in object files
# /Zc:preprocessor - Enable standards-conforming preprocessor
# /Zc:throwingNew - Let codegen assume `operator new` (without std::nothrow) will never return null
# /GT - Supports fiber safety for data allocated using static thread-local storage
add_compile_options(
@@ -44,24 +43,21 @@ if (MSVC)
/Zo
/permissive-
/EHsc
/std:c++20
/std:c++latest
/utf-8
/volatile:iso
/Zc:externConstexpr
/Zc:inline
/Zc:preprocessor
/Zc:throwingNew
/GT
# Modules
/experimental:module- # Disable module support explicitly due to conflicts with precompiled headers
# External headers diagnostics
/experimental:external # Enables the external headers options. This option isn't required in Visual Studio 2019 version 16.10 and later
/external:anglebrackets # Treats all headers included by #include <header>, where the header file is enclosed in angle brackets (< >), as external headers
/external:W0 # Sets the default warning level to 0 for external headers, effectively turning off warnings for external headers
# Warnings
/W4
/W3
/WX
/we4062 # Enumerator 'identifier' in a switch of enum 'enumeration' is not handled
@@ -84,17 +80,12 @@ if (MSVC)
/wd4100 # 'identifier': unreferenced formal parameter
/wd4324 # 'struct_name': structure was padded due to __declspec(align())
/wd4201 # nonstandard extension used : nameless struct/union
/wd4702 # unreachable code (when used with LTO)
)
if (USE_CCACHE OR YUZU_USE_PRECOMPILED_HEADERS)
# when caching, we need to use /Z7 to downgrade debug info to use an older but more cacheable format
# Precompiled headers are deleted if not using /Z7. See https://github.com/nanoant/CMakePCHCompiler/issues/21
add_compile_options(/Z7)
# Avoid D9025 warning
string(REPLACE "/Zi" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
else()
add_compile_options(/Zi)
endif()
@@ -110,8 +101,6 @@ if (MSVC)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
else()
add_compile_options(
-fwrapv
-Werror=all
-Werror=extra
-Werror=missing-declarations
@@ -121,21 +110,19 @@ else()
-Wno-attributes
-Wno-invalid-offsetof
-Wno-unused-parameter
)
if (CMAKE_CXX_COMPILER_ID MATCHES Clang) # Clang or AppleClang
add_compile_options(
-Wno-braced-scalar-init
-Wno-unused-private-field
-Wno-nullability-completeness
-Werror=shadow-uncaptured-local
-Werror=implicit-fallthrough
-Werror=type-limits
)
endif()
$<$<CXX_COMPILER_ID:Clang>:-Wno-braced-scalar-init>
$<$<CXX_COMPILER_ID:Clang>:-Wno-unused-private-field>
$<$<CXX_COMPILER_ID:Clang>:-Werror=shadow-uncaptured-local>
$<$<CXX_COMPILER_ID:Clang>:-Werror=implicit-fallthrough>
$<$<CXX_COMPILER_ID:Clang>:-Werror=type-limits>
$<$<CXX_COMPILER_ID:AppleClang>:-Wno-braced-scalar-init>
$<$<CXX_COMPILER_ID:AppleClang>:-Wno-unused-private-field>
)
if (ARCHITECTURE_x86_64)
add_compile_options("-mcx16")
add_compile_options("-fwrapv")
endif()
if (APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL Clang)
@@ -143,7 +130,7 @@ else()
endif()
# GCC bugs
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "11" AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12" AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# These diagnostics would be great if they worked, but are just completely broken
# and produce bogus errors on external libraries like fmt.
add_compile_options(
-3
View File
@@ -63,6 +63,3 @@ fastlane/Preview.html
fastlane/screenshots
fastlane/test_output
fastlane/readme.md
# Autogenerated library for vulkan validation layers
libVkLayer_khronos_validation.so
+28 -77
View File
@@ -1,18 +1,11 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
import android.annotation.SuppressLint
import kotlin.collections.setOf
import org.jetbrains.kotlin.konan.properties.Properties
import org.jlleitschuh.gradle.ktlint.reporter.ReporterType
plugins {
id("com.android.application")
id("org.jetbrains.kotlin.android")
id("kotlin-parcelize")
kotlin("plugin.serialization") version "1.8.21"
id("androidx.navigation.safeargs.kotlin")
id("org.jlleitschuh.gradle.ktlint") version "11.4.0"
}
/**
@@ -26,7 +19,7 @@ val autoVersion = (((System.currentTimeMillis() / 1000) - 1451606400) / 10).toIn
android {
namespace = "org.yuzu.yuzu_emu"
compileSdkVersion = "android-34"
compileSdkVersion = "android-33"
ndkVersion = "25.2.9519653"
buildFeatures {
@@ -42,34 +35,29 @@ android {
jvmTarget = "17"
}
packaging {
packagingOptions {
// This is necessary for libadrenotools custom driver loading
jniLibs.useLegacyPackaging = true
}
lint {
// This is important as it will run lint but not abort on error
// Lint has some overly obnoxious "errors" that should really be warnings
abortOnError = false
//Uncomment disable lines for test builds...
//disable 'MissingTranslation'bin
//disable 'ExtraTranslation'
}
defaultConfig {
// TODO If this is ever modified, change application_id in strings.xml
applicationId = "org.yuzu.yuzu_emu"
minSdk = 30
targetSdk = 34
targetSdk = 33
versionName = getGitVersion()
// If you want to use autoVersion for the versionCode, create a property in local.properties
// named "autoVersioned" and set it to "true"
val properties = Properties()
val versionProperty = try {
properties.load(project.rootProject.file("local.properties").inputStream())
properties.getProperty("autoVersioned") ?: ""
} catch (e: Exception) { "" }
versionCode = if (versionProperty == "true") {
autoVersion
} else {
1
}
ndk {
@SuppressLint("ChromeOsAbiSupport")
abiFilters += listOf("arm64-v8a")
}
@@ -77,30 +65,22 @@ android {
buildConfigField("String", "BRANCH", "\"${getBranch()}\"")
}
val keystoreFile = System.getenv("ANDROID_KEYSTORE_FILE")
if (keystoreFile != null) {
signingConfigs {
create("release") {
storeFile = file(keystoreFile)
storePassword = System.getenv("ANDROID_KEYSTORE_PASS")
keyAlias = System.getenv("ANDROID_KEY_ALIAS")
keyPassword = System.getenv("ANDROID_KEYSTORE_PASS")
}
}
}
// Define build types, which are orthogonal to product flavors.
buildTypes {
// Signed by release key, allowing for upload to Play Store.
release {
signingConfig = if (keystoreFile != null) {
signingConfigs.getByName("release")
} else {
signingConfigs.getByName("debug")
}
signingConfig = signingConfigs.getByName("debug")
isMinifyEnabled = true
isDebuggable = false
proguardFiles(
getDefaultProguardFile("proguard-android.txt"),
"proguard-rules.pro"
)
}
resValue("string", "app_name_suffixed", "yuzu")
register("relWithVersionCode") {
signingConfig = signingConfigs.getByName("debug")
isMinifyEnabled = true
isDebuggable = false
proguardFiles(
@@ -112,8 +92,6 @@ android {
// builds a release build that doesn't need signing
// Attaches 'debug' suffix to version and package name, allowing installation alongside the release build.
register("relWithDebInfo") {
isDefault = true
resValue("string", "app_name_suffixed", "yuzu Debug Release")
signingConfig = signingConfigs.getByName("debug")
isMinifyEnabled = true
isDebuggable = true
@@ -121,26 +99,22 @@ android {
getDefaultProguardFile("proguard-android.txt"),
"proguard-rules.pro"
)
versionNameSuffix = "-relWithDebInfo"
applicationIdSuffix = ".relWithDebInfo"
versionNameSuffix = "-debug"
isJniDebuggable = true
}
// Signed by debug key disallowing distribution on Play Store.
// Attaches 'debug' suffix to version and package name, allowing installation alongside the release build.
debug {
resValue("string", "app_name_suffixed", "yuzu Debug")
isDebuggable = true
isJniDebuggable = true
versionNameSuffix = "-debug"
applicationIdSuffix = ".debug"
}
}
flavorDimensions.add("version")
productFlavors {
create("mainline") {
isDefault = true
dimension = "version"
buildConfigField("Boolean", "PREMIUM", "false")
}
@@ -179,47 +153,24 @@ android {
}
}
tasks.create<Delete>("ktlintReset") {
delete(File(buildDir.path + File.separator + "intermediates/ktLint"))
}
tasks.getByPath("loadKtlintReporters").dependsOn("ktlintReset")
tasks.getByPath("preBuild").dependsOn("ktlintCheck")
ktlint {
version.set("0.47.1")
android.set(true)
ignoreFailures.set(false)
disabledRules.set(
setOf(
"no-wildcard-imports",
"package-name",
"import-ordering"
)
)
reporters {
reporter(ReporterType.CHECKSTYLE)
}
}
dependencies {
implementation("androidx.core:core-ktx:1.10.1")
implementation("androidx.appcompat:appcompat:1.6.1")
implementation("androidx.recyclerview:recyclerview:1.3.0")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.fragment:fragment-ktx:1.6.0")
implementation("androidx.fragment:fragment-ktx:1.5.7")
implementation("androidx.documentfile:documentfile:1.0.1")
implementation("com.google.android.material:material:1.9.0")
implementation("androidx.preference:preference:1.2.0")
implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:2.6.1")
implementation("io.coil-kt:coil:2.2.2")
implementation("androidx.core:core-splashscreen:1.0.1")
implementation("androidx.window:window:1.2.0-beta03")
implementation("androidx.window:window:1.0.0")
implementation("org.ini4j:ini4j:0.5.4")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.6.0")
implementation("androidx.navigation:navigation-ui-ktx:2.6.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.5.3")
implementation("androidx.navigation:navigation-ui-ktx:2.5.3")
implementation("info.debatty:java-string-similarity:2.0.0")
implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.5.0")
}
+18 -26
View File
@@ -6,28 +6,32 @@ SPDX-License-Identifier: GPL-3.0-or-later
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
<uses-feature android:name="android.software.leanback" android:required="false" />
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x401000" android:required="true" />
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false"/>
<uses-feature
android:name="android.hardware.gamepad"
android:required="false"/>
<uses-feature
android:name="android.hardware.vulkan.version"
android:version="0x401000"
android:required="true" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_SPECIAL_USE" />
<uses-permission android:name="android.permission.NFC" />
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />
<application
android:name="org.yuzu.yuzu_emu.YuzuApplication"
android:label="@string/app_name_suffixed"
android:label="@string/app_name"
android:icon="@drawable/ic_launcher"
android:allowBackup="true"
android:hasFragileUserData="false"
android:hasFragileUserData="true"
android:supportsRtl="true"
android:isGame="true"
android:appCategory="game"
android:localeConfig="@xml/locales_config"
android:banner="@drawable/tv_banner"
android:banner="@drawable/ic_launcher"
android:extractNativeLibs="true"
android:fullBackupContent="@xml/data_extraction_rules"
android:dataExtractionRules="@xml/data_extraction_rules_api_31"
@@ -40,10 +44,9 @@ SPDX-License-Identifier: GPL-3.0-or-later
<!-- This intentfilter marks this Activity as the one that gets launched from Home screen. -->
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
@@ -56,8 +59,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
android:name="org.yuzu.yuzu_emu.activities.EmulationActivity"
android:theme="@style/Theme.Yuzu.Main"
android:launchMode="singleTop"
android:supportsPictureInPicture="true"
android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
android:screenOrientation="userLandscape"
android:exported="true">
<intent-filter>
@@ -66,22 +68,12 @@ SPDX-License-Identifier: GPL-3.0-or-later
<data android:mimeType="application/octet-stream" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data
android:mimeType="application/octet-stream"
android:scheme="content"/>
</intent-filter>
<meta-data
android:name="android.nfc.action.TECH_DISCOVERED"
android:resource="@xml/nfc_tech_filter" />
</activity>
<service android:name="org.yuzu.yuzu_emu.utils.ForegroundService" android:foregroundServiceType="specialUse">
<property android:name="android.app.PROPERTY_SPECIAL_USE_FGS_SUBTYPE" android:value="Keep emulation running in background"/>
</service>
<service android:name="org.yuzu.yuzu_emu.utils.ForegroundService"/>
<provider
android:name=".features.DocumentProvider"
@@ -14,16 +14,16 @@ import android.widget.TextView
import androidx.annotation.Keep
import androidx.fragment.app.DialogFragment
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import java.lang.ref.WeakReference
import org.yuzu.yuzu_emu.YuzuApplication.Companion.appContext
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.utils.DocumentsTree.Companion.isNativePath
import org.yuzu.yuzu_emu.utils.FileUtil.exists
import org.yuzu.yuzu_emu.utils.FileUtil.getFileSize
import org.yuzu.yuzu_emu.utils.FileUtil.isDirectory
import org.yuzu.yuzu_emu.utils.FileUtil.openContentUri
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.Log.error
import org.yuzu.yuzu_emu.utils.Log.verbose
import org.yuzu.yuzu_emu.utils.Log.warning
import org.yuzu.yuzu_emu.utils.SerializableHelper.serializable
import java.lang.ref.WeakReference
/**
* Class which contains methods that interact
@@ -74,9 +74,7 @@ object NativeLibrary {
fun openContentUri(path: String?, openmode: String?): Int {
return if (isNativePath(path!!)) {
YuzuApplication.documentsTree!!.openContentUri(path, openmode)
} else {
openContentUri(appContext, path, openmode)
}
} else openContentUri(appContext, path, openmode)
}
@Keep
@@ -84,29 +82,7 @@ object NativeLibrary {
fun getSize(path: String?): Long {
return if (isNativePath(path!!)) {
YuzuApplication.documentsTree!!.getFileSize(path)
} else {
getFileSize(appContext, path)
}
}
@Keep
@JvmStatic
fun exists(path: String?): Boolean {
return if (isNativePath(path!!)) {
YuzuApplication.documentsTree!!.exists(path)
} else {
exists(appContext, path)
}
}
@Keep
@JvmStatic
fun isDirectory(path: String?): Boolean {
return if (isNativePath(path!!)) {
YuzuApplication.documentsTree!!.isDirectory(path)
} else {
isDirectory(appContext, path)
}
} else getFileSize(appContext, path)
}
/**
@@ -217,6 +193,10 @@ object NativeLibrary {
external fun reloadSettings()
external fun getUserSetting(gameID: String?, Section: String?, Key: String?): String?
external fun setUserSetting(gameID: String?, Section: String?, Key: String?, Value: String?)
external fun initGameIni(gameID: String?)
/**
@@ -243,17 +223,8 @@ object NativeLibrary {
external fun getCompany(filename: String): String
external fun isHomebrew(filename: String): Boolean
external fun setAppDirectory(directory: String)
/**
* Installs a nsp or xci file to nand
* @param filename String representation of file uri
* @param extension Lowercase string representation of file extension without "."
*/
external fun installFileToNand(filename: String, extension: String): Int
external fun initializeGpuDriver(
hookLibDir: String?,
customDriverDir: String?,
@@ -285,7 +256,7 @@ object NativeLibrary {
/**
* Unpauses emulation from a paused state.
*/
external fun unpauseEmulation()
external fun unPauseEmulation()
/**
* Pauses emulation.
@@ -307,11 +278,6 @@ object NativeLibrary {
*/
external fun isRunning(): Boolean
/**
* Returns true if emulation is paused.
*/
external fun isPaused(): Boolean
/**
* Returns the performance stats for the current game
*/
@@ -397,17 +363,14 @@ object NativeLibrary {
details.ifEmpty { emulationActivity.getString(R.string.system_archive_general) }
)
}
CoreError.ErrorSavestate -> {
title = emulationActivity.getString(R.string.save_load_error)
message = details
}
CoreError.ErrorUnknown -> {
title = emulationActivity.getString(R.string.fatal_error)
message = emulationActivity.getString(R.string.fatal_error_message)
}
else -> {
return true
}
@@ -441,7 +404,6 @@ object NativeLibrary {
captionId = R.string.loader_error_video_core
descriptionId = R.string.loader_error_video_core_description
}
else -> {
captionId = R.string.loader_error_encrypted
descriptionId = R.string.loader_error_encrypted_roms_description
@@ -453,7 +415,7 @@ object NativeLibrary {
val emulationActivity = sEmulationActivity.get()
if (emulationActivity == null) {
Log.warning("[NativeLibrary] EmulationActivity is null, can't exit.")
warning("[NativeLibrary] EmulationActivity is null, can't exit.")
return
}
@@ -465,9 +427,7 @@ object NativeLibrary {
Html.FROM_HTML_MODE_LEGACY
)
)
.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int ->
emulationActivity.finish()
}
.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int -> emulationActivity.finish() }
.setOnDismissListener { emulationActivity.finish() }
emulationActivity.runOnUiThread {
val alert = builder.create()
@@ -478,27 +438,15 @@ object NativeLibrary {
}
fun setEmulationActivity(emulationActivity: EmulationActivity?) {
Log.verbose("[NativeLibrary] Registering EmulationActivity.")
verbose("[NativeLibrary] Registering EmulationActivity.")
sEmulationActivity = WeakReference(emulationActivity)
}
fun clearEmulationActivity() {
Log.verbose("[NativeLibrary] Unregistering EmulationActivity.")
verbose("[NativeLibrary] Unregistering EmulationActivity.")
sEmulationActivity.clear()
}
@Keep
@JvmStatic
fun onEmulationStarted() {
sEmulationActivity.get()!!.onEmulationStarted()
}
@Keep
@JvmStatic
fun onEmulationStopped(status: Int) {
sEmulationActivity.get()!!.onEmulationStopped(status)
}
/**
* Logs the Yuzu version, Android version and, CPU.
*/
@@ -516,11 +464,6 @@ object NativeLibrary {
*/
external fun submitInlineKeyboardInput(key_code: Int)
/**
* Creates a generic user directory if it doesn't exist already
*/
external fun initializeEmptyUserDirectory()
/**
* Button type for use in onTouchEvent
*/
@@ -562,15 +505,4 @@ object NativeLibrary {
const val RELEASED = 0
const val PRESSED = 1
}
/**
* Result from installFileToNand
*/
object InstallFileToNandResult {
const val Success = 0
const val SuccessFileOverwritten = 1
const val Error = 2
const val ErrorBaseGame = 3
const val ErrorFilenameExtension = 4
}
}
@@ -7,12 +7,12 @@ import android.app.Application
import android.app.NotificationChannel
import android.app.NotificationManager
import android.content.Context
import java.io.File
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.DocumentsTree
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import java.io.File
fun Context.getPublicFilesDir(): File = getExternalFilesDir(null) ?: filesDir
fun Context.getPublicFilesDir() : File = getExternalFilesDir(null) ?: filesDir
class YuzuApplication : Application() {
private fun createNotificationChannels() {
@@ -21,9 +21,7 @@ class YuzuApplication : Application() {
getString(R.string.emulation_notification_channel_name),
NotificationManager.IMPORTANCE_LOW
)
emulationChannel.description = getString(
R.string.emulation_notification_channel_description
)
emulationChannel.description = getString(R.string.emulation_notification_channel_description)
emulationChannel.setSound(null, null)
emulationChannel.vibrationPattern = null
@@ -46,11 +44,11 @@ class YuzuApplication : Application() {
super.onCreate()
application = this
documentsTree = DocumentsTree()
DirectoryInitialization.start()
DirectoryInitialization.start(applicationContext)
GpuDriverHelper.initializeDriverParameters(applicationContext)
NativeLibrary.logDeviceInfo()
createNotificationChannels()
createNotificationChannels();
}
companion object {
@@ -3,63 +3,47 @@
package org.yuzu.yuzu_emu.activities
import android.annotation.SuppressLint
import android.app.Activity
import android.app.PendingIntent
import android.app.PictureInPictureParams
import android.app.RemoteAction
import android.content.BroadcastReceiver
import android.content.Context
import android.content.DialogInterface
import android.content.Intent
import android.content.IntentFilter
import android.content.res.Configuration
import android.graphics.Rect
import android.graphics.drawable.Icon
import android.hardware.Sensor
import android.hardware.SensorEvent
import android.hardware.SensorEventListener
import android.hardware.SensorManager
import android.os.Build
import android.os.Bundle
import android.util.Rational
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
import android.view.Surface
import android.view.View
import android.view.WindowManager
import android.view.inputmethod.InputMethodManager
import android.widget.Toast
import androidx.activity.viewModels
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat
import androidx.navigation.fragment.NavHostFragment
import androidx.preference.PreferenceManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider.OnChangeListener
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.databinding.ActivityEmulationBinding
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.databinding.DialogSliderBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.fragments.EmulationFragment
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
import org.yuzu.yuzu_emu.utils.ForegroundService
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
import org.yuzu.yuzu_emu.utils.ThemeHelper
import java.text.NumberFormat
import kotlin.math.roundToInt
class EmulationActivity : AppCompatActivity(), SensorEventListener {
private lateinit var binding: ActivityEmulationBinding
private var controllerMappingHelper: ControllerMappingHelper? = null
var isActivityRecreated = false
private var menuVisible = false
private var emulationFragment: EmulationFragment? = null
private lateinit var nfcReader: NfcReader
private lateinit var inputHandler: InputHandler
@@ -68,16 +52,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
private var motionTimestamp: Long = 0
private var flipMotionOrientation: Boolean = false
private val actionPause = "ACTION_EMULATOR_PAUSE"
private val actionPlay = "ACTION_EMULATOR_PLAY"
private val actionMute = "ACTION_EMULATOR_MUTE"
private val actionUnmute = "ACTION_EMULATOR_UNMUTE"
private val emulationViewModel: EmulationViewModel by viewModels()
private lateinit var game: Game
override fun onDestroy() {
stopForegroundService(this)
emulationViewModel.clear()
super.onDestroy()
}
@@ -85,51 +63,39 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
ThemeHelper.setTheme(this)
super.onCreate(savedInstanceState)
binding = ActivityEmulationBinding.inflate(layoutInflater)
setContentView(binding.root)
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, intent.extras)
isActivityRecreated = savedInstanceState != null
if (savedInstanceState == null) {
// Get params we were passed
game = intent.parcelable(EXTRA_SELECTED_GAME)!!
isActivityRecreated = false
} else {
isActivityRecreated = true
restoreState(savedInstanceState)
}
controllerMappingHelper = ControllerMappingHelper()
// Set these options now so that the SurfaceView the game renders into is the right size.
enableFullscreenImmersive()
setContentView(R.layout.activity_emulation)
window.decorView.setBackgroundColor(getColor(android.R.color.black))
// Find or create the EmulationFragment
emulationFragment =
supportFragmentManager.findFragmentById(R.id.frame_emulation_fragment) as EmulationFragment?
if (emulationFragment == null) {
emulationFragment = EmulationFragment.newInstance(game)
supportFragmentManager.beginTransaction()
.add(R.id.frame_emulation_fragment, emulationFragment!!)
.commit()
}
title = game.title
nfcReader = NfcReader(this)
nfcReader.initialize()
inputHandler = InputHandler()
inputHandler.initialize()
val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
if (!preferences.getBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, false)) {
if (MemoryUtil.isLessThan(MemoryUtil.REQUIRED_MEMORY, MemoryUtil.Gb)) {
Toast.makeText(
this,
getString(
R.string.device_memory_inadequate,
MemoryUtil.getDeviceRAM(),
getString(
R.string.memory_formatted,
NumberFormat.getInstance().format(MemoryUtil.REQUIRED_MEMORY),
getString(R.string.memory_gigabyte)
)
),
Toast.LENGTH_LONG
).show()
preferences.edit()
.putBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, true)
.apply()
}
}
// Start a foreground service to prevent the app from getting killed in the background
val startIntent = Intent(this, ForegroundService::class.java)
startForegroundService(startIntent)
@@ -162,8 +128,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
super.onResume()
nfcReader.startScanning()
startMotionSensorListener()
buildPictureInPictureParams()
}
override fun onPause() {
@@ -172,22 +136,17 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
stopMotionSensorListener()
}
override fun onUserLeaveHint() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
if (BooleanSetting.PICTURE_IN_PICTURE.boolean && !isInPictureInPictureMode) {
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
enterPictureInPictureMode(pictureInPictureParamsBuilder.build())
}
}
}
override fun onNewIntent(intent: Intent) {
super.onNewIntent(intent)
setIntent(intent)
nfcReader.onNewIntent(intent)
}
override fun onSaveInstanceState(outState: Bundle) {
outState.putParcelable(EXTRA_SELECTED_GAME, game)
super.onSaveInstanceState(outState)
}
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
@@ -274,167 +233,56 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
private fun restoreState(savedInstanceState: Bundle) {
game = savedInstanceState.parcelable(EXTRA_SELECTED_GAME)!!
}
private fun enableFullscreenImmersive() {
WindowCompat.setDecorFitsSystemWindows(window, false)
window.attributes.layoutInDisplayCutoutMode =
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
WindowInsetsControllerCompat(window, window.decorView).let { controller ->
controller.hide(WindowInsetsCompat.Type.systemBars())
controller.systemBarsBehavior =
WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
}
window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN)
// It would be nice to use IMMERSIVE_STICKY, but that doesn't show the toolbar.
window.decorView.systemUiVisibility = View.SYSTEM_UI_FLAG_LAYOUT_STABLE or
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
View.SYSTEM_UI_FLAG_FULLSCREEN or
View.SYSTEM_UI_FLAG_IMMERSIVE
}
private fun PictureInPictureParams.Builder.getPictureInPictureAspectBuilder():
PictureInPictureParams.Builder {
val aspectRatio = when (IntSetting.RENDERER_ASPECT_RATIO.int) {
0 -> Rational(16, 9)
1 -> Rational(4, 3)
2 -> Rational(21, 9)
3 -> Rational(16, 10)
else -> null // Best fit
}
return this.apply { aspectRatio?.let { setAspectRatio(it) } }
}
private fun PictureInPictureParams.Builder.getPictureInPictureActionsBuilder():
PictureInPictureParams.Builder {
val pictureInPictureActions: MutableList<RemoteAction> = mutableListOf()
val pendingFlags = PendingIntent.FLAG_UPDATE_CURRENT or PendingIntent.FLAG_IMMUTABLE
if (NativeLibrary.isPaused()) {
val playIcon = Icon.createWithResource(this@EmulationActivity, R.drawable.ic_pip_play)
val playPendingIntent = PendingIntent.getBroadcast(
this@EmulationActivity,
R.drawable.ic_pip_play,
Intent(actionPlay),
pendingFlags
)
val playRemoteAction = RemoteAction(
playIcon,
getString(R.string.play),
getString(R.string.play),
playPendingIntent
)
pictureInPictureActions.add(playRemoteAction)
private fun editControlsPlacement() {
if (emulationFragment!!.isConfiguringControls) {
emulationFragment!!.stopConfiguringControls()
} else {
val pauseIcon = Icon.createWithResource(this@EmulationActivity, R.drawable.ic_pip_pause)
val pausePendingIntent = PendingIntent.getBroadcast(
this@EmulationActivity,
R.drawable.ic_pip_pause,
Intent(actionPause),
pendingFlags
)
val pauseRemoteAction = RemoteAction(
pauseIcon,
getString(R.string.pause),
getString(R.string.pause),
pausePendingIntent
)
pictureInPictureActions.add(pauseRemoteAction)
emulationFragment!!.startConfiguringControls()
}
if (BooleanSetting.AUDIO_MUTED.boolean) {
val unmuteIcon = Icon.createWithResource(
this@EmulationActivity,
R.drawable.ic_pip_unmute
)
val unmutePendingIntent = PendingIntent.getBroadcast(
this@EmulationActivity,
R.drawable.ic_pip_unmute,
Intent(actionUnmute),
pendingFlags
)
val unmuteRemoteAction = RemoteAction(
unmuteIcon,
getString(R.string.unmute),
getString(R.string.unmute),
unmutePendingIntent
)
pictureInPictureActions.add(unmuteRemoteAction)
} else {
val muteIcon = Icon.createWithResource(this@EmulationActivity, R.drawable.ic_pip_mute)
val mutePendingIntent = PendingIntent.getBroadcast(
this@EmulationActivity,
R.drawable.ic_pip_mute,
Intent(actionMute),
pendingFlags
)
val muteRemoteAction = RemoteAction(
muteIcon,
getString(R.string.mute),
getString(R.string.mute),
mutePendingIntent
)
pictureInPictureActions.add(muteRemoteAction)
}
return this.apply { setActions(pictureInPictureActions) }
}
fun buildPictureInPictureParams() {
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
pictureInPictureParamsBuilder.setAutoEnterEnabled(
BooleanSetting.PICTURE_IN_PICTURE.boolean
)
}
setPictureInPictureParams(pictureInPictureParamsBuilder.build())
}
private var pictureInPictureReceiver = object : BroadcastReceiver() {
override fun onReceive(context: Context?, intent: Intent) {
if (intent.action == actionPlay) {
if (NativeLibrary.isPaused()) NativeLibrary.unpauseEmulation()
} else if (intent.action == actionPause) {
if (!NativeLibrary.isPaused()) NativeLibrary.pauseEmulation()
private fun adjustScale() {
val sliderBinding = DialogSliderBinding.inflate(layoutInflater)
sliderBinding.slider.valueTo = 150F
sliderBinding.slider.value =
PreferenceManager.getDefaultSharedPreferences(applicationContext)
.getInt(Settings.PREF_CONTROL_SCALE, 50).toFloat()
sliderBinding.slider.addOnChangeListener(OnChangeListener { _, value, _ ->
sliderBinding.textValue.text = value.toString()
setControlScale(value.toInt())
})
sliderBinding.textValue.text = sliderBinding.slider.value.toString()
sliderBinding.textUnits.text = "%"
MaterialAlertDialogBuilder(this)
.setTitle(R.string.emulation_control_scale)
.setView(sliderBinding.root)
.setNegativeButton(android.R.string.cancel, null)
.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int ->
setControlScale(sliderBinding.slider.value.toInt())
}
if (intent.action == actionUnmute) {
if (BooleanSetting.AUDIO_MUTED.boolean) BooleanSetting.AUDIO_MUTED.setBoolean(false)
} else if (intent.action == actionMute) {
if (!BooleanSetting.AUDIO_MUTED.boolean) BooleanSetting.AUDIO_MUTED.setBoolean(true)
.setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int ->
setControlScale(50)
}
buildPictureInPictureParams()
}
}
@SuppressLint("UnspecifiedRegisterReceiverFlag")
override fun onPictureInPictureModeChanged(
isInPictureInPictureMode: Boolean,
newConfig: Configuration
) {
super.onPictureInPictureModeChanged(isInPictureInPictureMode, newConfig)
if (isInPictureInPictureMode) {
IntentFilter().apply {
addAction(actionPause)
addAction(actionPlay)
addAction(actionMute)
addAction(actionUnmute)
}.also {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
registerReceiver(pictureInPictureReceiver, it, RECEIVER_EXPORTED)
} else {
registerReceiver(pictureInPictureReceiver, it)
}
}
} else {
try {
unregisterReceiver(pictureInPictureReceiver)
} catch (ignored: Exception) {
}
// Always resume audio, since there is no UI button
if (BooleanSetting.AUDIO_MUTED.boolean) BooleanSetting.AUDIO_MUTED.setBoolean(false)
}
}
fun onEmulationStarted() {
emulationViewModel.setEmulationStarted(true)
}
fun onEmulationStopped(status: Int) {
if (status == 0) {
finish()
}
.show()
}
private fun startMotionSensorListener() {
@@ -454,6 +302,22 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
sensorManager.unregisterListener(this, accelSensor)
}
private fun setControlScale(scale: Int) {
PreferenceManager.getDefaultSharedPreferences(applicationContext).edit()
.putInt(Settings.PREF_CONTROL_SCALE, scale)
.apply()
emulationFragment!!.refreshInputOverlay()
}
private fun resetOverlay() {
MaterialAlertDialogBuilder(this)
.setTitle(getString(R.string.emulation_touch_overlay_reset))
.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int -> emulationFragment!!.resetInputOverlay() }
.setNegativeButton(android.R.string.cancel, null)
.create()
.show()
}
companion object {
const val EXTRA_SELECTED_GAME = "SelectedGame"
@@ -3,9 +3,8 @@
package org.yuzu.yuzu_emu.adapters
import android.content.Intent
import android.graphics.Bitmap
import android.graphics.drawable.LayerDrawable
import android.graphics.BitmapFactory
import android.net.Uri
import android.text.TextUtils
import android.view.LayoutInflater
@@ -14,29 +13,24 @@ import android.view.ViewGroup
import android.widget.ImageView
import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.pm.ShortcutInfoCompat
import androidx.core.content.pm.ShortcutManagerCompat
import androidx.core.content.res.ResourcesCompat
import androidx.core.graphics.drawable.IconCompat
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.ViewModelProvider
import androidx.navigation.findNavController
import androidx.lifecycle.lifecycleScope
import androidx.preference.PreferenceManager
import androidx.recyclerview.widget.AsyncDifferConfig
import androidx.recyclerview.widget.DiffUtil
import androidx.recyclerview.widget.ListAdapter
import androidx.recyclerview.widget.RecyclerView
import org.yuzu.yuzu_emu.HomeNavigationDirections
import coil.load
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.adapters.GameAdapter.GameViewHolder
import org.yuzu.yuzu_emu.databinding.CardGameBinding
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.adapters.GameAdapter.GameViewHolder
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.utils.GameIconUtils
class GameAdapter(private val activity: AppCompatActivity) :
ListAdapter<Game, GameViewHolder>(AsyncDifferConfig.Builder(DiffCallback()).build()),
@@ -64,10 +58,7 @@ class GameAdapter(private val activity: AppCompatActivity) :
override fun onClick(view: View) {
val holder = view.tag as GameViewHolder
val gameExists = DocumentFile.fromSingleUri(
YuzuApplication.appContext,
Uri.parse(holder.game.path)
)?.exists() == true
val gameExists = DocumentFile.fromSingleUri(YuzuApplication.appContext, Uri.parse(holder.game.path))?.exists() == true
if (!gameExists) {
Toast.makeText(
YuzuApplication.appContext,
@@ -87,36 +78,7 @@ class GameAdapter(private val activity: AppCompatActivity) :
)
.apply()
val openIntent = Intent(YuzuApplication.appContext, EmulationActivity::class.java).apply {
action = Intent.ACTION_VIEW
data = Uri.parse(holder.game.path)
}
val layerDrawable = ResourcesCompat.getDrawable(
YuzuApplication.appContext.resources,
R.drawable.shortcut,
null
) as LayerDrawable
layerDrawable.setDrawableByLayerId(
R.id.shortcut_foreground,
GameIconUtils.getGameIcon(holder.game).toDrawable(YuzuApplication.appContext.resources)
)
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
val shortcut = ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
.setShortLabel(holder.game.title)
.setIcon(
IconCompat.createWithAdaptiveBitmap(
layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
)
)
.setIntent(openIntent)
.build()
ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
val action = HomeNavigationDirections.actionGlobalEmulationActivity(holder.game)
view.findNavController().navigate(action)
EmulationActivity.launch(activity, holder.game)
}
inner class GameViewHolder(val binding: CardGameBinding) :
@@ -131,7 +93,12 @@ class GameAdapter(private val activity: AppCompatActivity) :
this.game = game
binding.imageGameScreen.scaleType = ImageView.ScaleType.CENTER_CROP
GameIconUtils.loadGameIcon(game, binding.imageGameScreen)
activity.lifecycleScope.launch {
val bitmap = decodeGameIcon(game.path)
binding.imageGameScreen.load(bitmap) {
error(R.drawable.default_icon)
}
}
binding.textGameTitle.text = game.title.replace("[\\t\\n\\r]+".toRegex(), " ")
@@ -154,4 +121,14 @@ class GameAdapter(private val activity: AppCompatActivity) :
return oldItem == newItem
}
}
private fun decodeGameIcon(uri: String): Bitmap? {
val data = NativeLibrary.getIcon(uri)
return BitmapFactory.decodeByteArray(
data,
0,
data.size,
BitmapFactory.Options()
)
}
}
@@ -3,29 +3,18 @@
package org.yuzu.yuzu_emu.adapters
import android.text.TextUtils
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.ContextCompat
import androidx.core.content.res.ResourcesCompat
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.LifecycleOwner
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.recyclerview.widget.RecyclerView
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.CardHomeOptionBinding
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.model.HomeSetting
class HomeSettingAdapter(
private val activity: AppCompatActivity,
private val viewLifecycle: LifecycleOwner,
var options: List<HomeSetting>
) :
class HomeSettingAdapter(private val activity: AppCompatActivity, var options: List<HomeSetting>) :
RecyclerView.Adapter<HomeSettingAdapter.HomeOptionViewHolder>(),
View.OnClickListener {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): HomeOptionViewHolder {
@@ -45,15 +34,7 @@ class HomeSettingAdapter(
override fun onClick(view: View) {
val holder = view.tag as HomeOptionViewHolder
if (holder.option.isEnabled.invoke()) {
holder.option.onClick.invoke()
} else {
MessageDialogFragment.newInstance(
activity,
titleId = holder.option.disabledTitleId,
descriptionId = holder.option.disabledMessageId
).show(activity.supportFragmentManager, MessageDialogFragment.TAG)
}
holder.option.onClick.invoke()
}
inner class HomeOptionViewHolder(val binding: CardHomeOptionBinding) :
@@ -77,38 +58,11 @@ class HomeSettingAdapter(
)
when (option.titleId) {
R.string.get_early_access ->
binding.optionLayout.background =
ContextCompat.getDrawable(
binding.optionCard.context,
R.drawable.premium_background
)
}
if (!option.isEnabled.invoke()) {
binding.optionTitle.alpha = 0.5f
binding.optionDescription.alpha = 0.5f
binding.optionIcon.alpha = 0.5f
}
viewLifecycle.lifecycleScope.launch {
viewLifecycle.repeatOnLifecycle(Lifecycle.State.CREATED) {
option.details.collect { updateOptionDetails(it) }
}
}
binding.optionDetail.postDelayed(
{
binding.optionDetail.ellipsize = TextUtils.TruncateAt.MARQUEE
binding.optionDetail.isSelected = true
},
3000
)
}
private fun updateOptionDetails(detailString: String) {
if (detailString.isNotEmpty()) {
binding.optionDetail.text = detailString
binding.optionDetail.visibility = View.VISIBLE
R.string.get_early_access -> binding.optionLayout.background =
ContextCompat.getDrawable(
binding.optionCard.context,
R.drawable.premium_background
)
}
}
}
@@ -1,49 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.adapters
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.recyclerview.widget.RecyclerView
import org.yuzu.yuzu_emu.databinding.CardInstallableBinding
import org.yuzu.yuzu_emu.model.Installable
class InstallableAdapter(private val installables: List<Installable>) :
RecyclerView.Adapter<InstallableAdapter.InstallableViewHolder>() {
override fun onCreateViewHolder(
parent: ViewGroup,
viewType: Int
): InstallableAdapter.InstallableViewHolder {
val binding =
CardInstallableBinding.inflate(LayoutInflater.from(parent.context), parent, false)
return InstallableViewHolder(binding)
}
override fun getItemCount(): Int = installables.size
override fun onBindViewHolder(holder: InstallableAdapter.InstallableViewHolder, position: Int) =
holder.bind(installables[position])
inner class InstallableViewHolder(val binding: CardInstallableBinding) :
RecyclerView.ViewHolder(binding.root) {
lateinit var installable: Installable
fun bind(installable: Installable) {
this.installable = installable
binding.title.setText(installable.titleId)
binding.description.setText(installable.descriptionId)
if (installable.install != null) {
binding.buttonInstall.visibility = View.VISIBLE
binding.buttonInstall.setOnClickListener { installable.install.invoke() }
}
if (installable.export != null) {
binding.buttonExport.visibility = View.VISIBLE
binding.buttonExport.setOnClickListener { installable.export.invoke() }
}
}
}
}
@@ -1,55 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.adapters
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AppCompatActivity
import androidx.recyclerview.widget.RecyclerView
import androidx.recyclerview.widget.RecyclerView.ViewHolder
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.fragments.LicenseBottomSheetDialogFragment
import org.yuzu.yuzu_emu.model.License
class LicenseAdapter(private val activity: AppCompatActivity, var licenses: List<License>) :
RecyclerView.Adapter<LicenseAdapter.LicenseViewHolder>(),
View.OnClickListener {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): LicenseViewHolder {
val binding =
ListItemSettingBinding.inflate(LayoutInflater.from(parent.context), parent, false)
binding.root.setOnClickListener(this)
return LicenseViewHolder(binding)
}
override fun getItemCount(): Int = licenses.size
override fun onBindViewHolder(holder: LicenseViewHolder, position: Int) {
holder.bind(licenses[position])
}
override fun onClick(view: View) {
val license = (view.tag as LicenseViewHolder).license
LicenseBottomSheetDialogFragment.newInstance(license)
.show(activity.supportFragmentManager, LicenseBottomSheetDialogFragment.TAG)
}
inner class LicenseViewHolder(val binding: ListItemSettingBinding) : ViewHolder(binding.root) {
lateinit var license: License
init {
itemView.tag = this
}
fun bind(license: License) {
this.license = license
val context = YuzuApplication.appContext
binding.textSettingName.text = context.getString(license.titleId)
binding.textSettingDescription.text = context.getString(license.descriptionId)
binding.textSettingValue.visibility = View.GONE
}
}
}
@@ -5,19 +5,13 @@ package org.yuzu.yuzu_emu.adapters
import android.text.Html
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.res.ResourcesCompat
import androidx.lifecycle.ViewModelProvider
import androidx.recyclerview.widget.RecyclerView
import com.google.android.material.button.MaterialButton
import org.yuzu.yuzu_emu.databinding.PageSetupBinding
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.SetupCallback
import org.yuzu.yuzu_emu.model.SetupPage
import org.yuzu.yuzu_emu.model.StepState
import org.yuzu.yuzu_emu.utils.ViewUtils
class SetupAdapter(val activity: AppCompatActivity, val pages: List<SetupPage>) :
RecyclerView.Adapter<SetupAdapter.SetupPageViewHolder>() {
@@ -32,7 +26,7 @@ class SetupAdapter(val activity: AppCompatActivity, val pages: List<SetupPage>)
holder.bind(pages[position])
inner class SetupPageViewHolder(val binding: PageSetupBinding) :
RecyclerView.ViewHolder(binding.root), SetupCallback {
RecyclerView.ViewHolder(binding.root) {
lateinit var page: SetupPage
init {
@@ -41,12 +35,6 @@ class SetupAdapter(val activity: AppCompatActivity, val pages: List<SetupPage>)
fun bind(page: SetupPage) {
this.page = page
if (page.stepCompleted.invoke() == StepState.COMPLETE) {
binding.buttonAction.visibility = View.INVISIBLE
binding.textConfirmation.visibility = View.VISIBLE
}
binding.icon.setImageDrawable(
ResourcesCompat.getDrawable(
activity.resources,
@@ -74,15 +62,9 @@ class SetupAdapter(val activity: AppCompatActivity, val pages: List<SetupPage>)
MaterialButton.ICON_GRAVITY_END
}
setOnClickListener {
page.buttonAction.invoke(this@SetupPageViewHolder)
page.buttonAction.invoke()
}
}
}
override fun onStepCompleted() {
ViewUtils.hideView(binding.buttonAction, 200)
ViewUtils.showView(binding.textConfirmation, 200)
ViewModelProvider(activity)[HomeViewModel::class.java].setShouldPageForward(true)
}
}
}
@@ -12,10 +12,10 @@ import android.view.WindowInsets
import android.view.inputmethod.InputMethodManager
import androidx.annotation.Keep
import androidx.core.view.ViewCompat
import java.io.Serializable
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.applets.keyboard.ui.KeyboardDialogFragment
import java.io.Serializable
@Keep
object SoftwareKeyboard {
@@ -40,22 +40,19 @@ object SoftwareKeyboard {
// There isn't a good way to know that the IMM is dismissed, so poll every 500ms to submit inline keyboard result.
val handler = Handler(Looper.myLooper()!!)
val delayMs = 500
handler.postDelayed(
object : Runnable {
override fun run() {
val insets = ViewCompat.getRootWindowInsets(overlayView)
val isKeyboardVisible = insets!!.isVisible(WindowInsets.Type.ime())
if (isKeyboardVisible) {
handler.postDelayed(this, delayMs.toLong())
return
}
// No longer visible, submit the result.
NativeLibrary.submitInlineKeyboardInput(KeyEvent.KEYCODE_ENTER)
handler.postDelayed(object : Runnable {
override fun run() {
val insets = ViewCompat.getRootWindowInsets(overlayView)
val isKeyboardVisible = insets!!.isVisible(WindowInsets.Type.ime())
if (isKeyboardVisible) {
handler.postDelayed(this, delayMs.toLong())
return
}
},
delayMs.toLong()
)
// No longer visible, submit the result.
NativeLibrary.submitInlineKeyboardInput(KeyEvent.KEYCODE_ENTER)
}
}, delayMs.toLong())
}
@JvmStatic
@@ -63,7 +63,7 @@ class KeyboardDialogFragment : DialogFragment() {
val headerText =
config.header_text!!.ifEmpty { resources.getString(R.string.software_keyboard) }
val okText =
config.ok_text!!.ifEmpty { resources.getString(R.string.submit) }
config.ok_text!!.ifEmpty { resources.getString(android.R.string.ok) }
return MaterialAlertDialogBuilder(requireContext())
.setTitle(headerText)
@@ -4,43 +4,40 @@
package org.yuzu.yuzu_emu.disk_shader_cache
import androidx.annotation.Keep
import androidx.lifecycle.ViewModelProvider
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.disk_shader_cache.ui.ShaderProgressDialogFragment
@Keep
object DiskShaderCacheProgress {
private lateinit var emulationViewModel: EmulationViewModel
val finishLock = Object()
private lateinit var fragment: ShaderProgressDialogFragment
private fun prepareViewModel() {
emulationViewModel =
ViewModelProvider(
NativeLibrary.sEmulationActivity.get() as EmulationActivity
)[EmulationViewModel::class.java]
private fun prepareDialog() {
val emulationActivity = NativeLibrary.sEmulationActivity.get()!!
emulationActivity.runOnUiThread {
fragment = ShaderProgressDialogFragment.newInstance(
emulationActivity.getString(R.string.loading),
emulationActivity.getString(R.string.preparing_shaders)
)
fragment.show(emulationActivity.supportFragmentManager, ShaderProgressDialogFragment.TAG)
}
synchronized(finishLock) { finishLock.wait() }
}
@JvmStatic
fun loadProgress(stage: Int, progress: Int, max: Int) {
val emulationActivity = NativeLibrary.sEmulationActivity.get()
if (emulationActivity == null) {
Log.error("[DiskShaderCacheProgress] EmulationActivity not present")
return
}
?: error("[DiskShaderCacheProgress] EmulationActivity not present")
emulationActivity.runOnUiThread {
when (LoadCallbackStage.values()[stage]) {
LoadCallbackStage.Prepare -> prepareViewModel()
LoadCallbackStage.Build -> emulationViewModel.updateProgress(
emulationActivity.getString(R.string.building_shaders),
progress,
max
)
LoadCallbackStage.Complete -> {}
}
when (LoadCallbackStage.values()[stage]) {
LoadCallbackStage.Prepare -> prepareDialog()
LoadCallbackStage.Build -> fragment.onUpdateProgress(
emulationActivity.getString(R.string.building_shaders),
progress,
max
)
LoadCallbackStage.Complete -> fragment.dismiss()
}
}
@@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.disk_shader_cache
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
class ShaderProgressViewModel : ViewModel() {
private val _progress = MutableLiveData(0)
val progress: LiveData<Int> get() = _progress
private val _max = MutableLiveData(0)
val max: LiveData<Int> get() = _max
private val _message = MutableLiveData("")
val message: LiveData<String> get() = _message
fun setProgress(progress: Int) {
_progress.postValue(progress)
}
fun setMax(max: Int) {
_max.postValue(max)
}
fun setMessage(msg: String) {
_message.postValue(msg)
}
}
@@ -0,0 +1,101 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.disk_shader_cache.ui
import android.app.Dialog
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AlertDialog
import androidx.fragment.app.DialogFragment
import androidx.lifecycle.ViewModelProvider
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.disk_shader_cache.DiskShaderCacheProgress
import org.yuzu.yuzu_emu.disk_shader_cache.ShaderProgressViewModel
class ShaderProgressDialogFragment : DialogFragment() {
private var _binding: DialogProgressBarBinding? = null
private val binding get() = _binding!!
private lateinit var alertDialog: AlertDialog
private lateinit var shaderProgressViewModel: ShaderProgressViewModel
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
_binding = DialogProgressBarBinding.inflate(layoutInflater)
shaderProgressViewModel =
ViewModelProvider(requireActivity())[ShaderProgressViewModel::class.java]
val title = requireArguments().getString(TITLE)
val message = requireArguments().getString(MESSAGE)
isCancelable = false
alertDialog = MaterialAlertDialogBuilder(requireActivity())
.setView(binding.root)
.setTitle(title)
.setMessage(message)
.create()
return alertDialog
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
shaderProgressViewModel.progress.observe(viewLifecycleOwner) { progress ->
binding.progressBar.progress = progress
setUpdateText()
}
shaderProgressViewModel.max.observe(viewLifecycleOwner) { max ->
binding.progressBar.max = max
setUpdateText()
}
shaderProgressViewModel.message.observe(viewLifecycleOwner) { msg ->
alertDialog.setMessage(msg)
}
synchronized(DiskShaderCacheProgress.finishLock) { DiskShaderCacheProgress.finishLock.notifyAll() }
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
fun onUpdateProgress(msg: String, progress: Int, max: Int) {
shaderProgressViewModel.setProgress(progress)
shaderProgressViewModel.setMax(max)
shaderProgressViewModel.setMessage(msg)
}
private fun setUpdateText() {
binding.progressText.text = String.format(
"%d/%d",
shaderProgressViewModel.progress.value,
shaderProgressViewModel.max.value
)
}
companion object {
const val TAG = "ProgressDialogFragment"
const val TITLE = "title"
const val MESSAGE = "message"
fun newInstance(title: String, message: String): ShaderProgressDialogFragment {
val frag = ShaderProgressDialogFragment()
val args = Bundle()
args.putString(TITLE, title)
args.putString(MESSAGE, message)
frag.arguments = args
return frag
}
}
}
@@ -13,11 +13,11 @@ import android.os.ParcelFileDescriptor
import android.provider.DocumentsContract
import android.provider.DocumentsProvider
import android.webkit.MimeTypeMap
import java.io.*
import org.yuzu.yuzu_emu.BuildConfig
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.getPublicFilesDir
import java.io.*
class DocumentProvider : DocumentsProvider() {
private val baseDirectory: File
@@ -44,7 +44,7 @@ class DocumentProvider : DocumentsProvider() {
DocumentsContract.Document.COLUMN_SIZE
)
const val AUTHORITY: String = BuildConfig.APPLICATION_ID + ".user"
const val AUTHORITY : String = BuildConfig.APPLICATION_ID + ".user"
const val ROOT_ID: String = "root"
}
@@ -58,11 +58,7 @@ class DocumentProvider : DocumentsProvider() {
private fun getFile(documentId: String): File {
if (documentId.startsWith(ROOT_ID)) {
val file = baseDirectory.resolve(documentId.drop(ROOT_ID.length + 1))
if (!file.exists()) {
throw FileNotFoundException(
"${file.absolutePath} ($documentId) not found"
)
}
if (!file.exists()) throw FileNotFoundException("${file.absolutePath} ($documentId) not found")
return file
} else {
throw FileNotFoundException("'$documentId' is not in any known root")
@@ -84,8 +80,7 @@ class DocumentProvider : DocumentsProvider() {
add(DocumentsContract.Root.COLUMN_SUMMARY, null)
add(
DocumentsContract.Root.COLUMN_FLAGS,
DocumentsContract.Root.FLAG_SUPPORTS_CREATE or
DocumentsContract.Root.FLAG_SUPPORTS_IS_CHILD
DocumentsContract.Root.FLAG_SUPPORTS_CREATE or DocumentsContract.Root.FLAG_SUPPORTS_IS_CHILD
)
add(DocumentsContract.Root.COLUMN_TITLE, context!!.getString(R.string.app_name))
add(DocumentsContract.Root.COLUMN_DOCUMENT_ID, getDocumentId(baseDirectory))
@@ -132,13 +127,11 @@ class DocumentProvider : DocumentsProvider() {
try {
if (DocumentsContract.Document.MIME_TYPE_DIR == mimeType) {
if (!newFile.mkdir()) {
if (!newFile.mkdir())
throw IOException("Failed to create directory")
}
} else {
if (!newFile.createNewFile()) {
if (!newFile.createNewFile())
throw IOException("Failed to create file")
}
}
} catch (e: IOException) {
throw FileNotFoundException("Couldn't create document '${newFile.path}': ${e.message}")
@@ -149,9 +142,8 @@ class DocumentProvider : DocumentsProvider() {
override fun deleteDocument(documentId: String?) {
val file = getFile(documentId!!)
if (!file.delete()) {
if (!file.delete())
throw FileNotFoundException("Couldn't delete document with ID '$documentId'")
}
}
override fun removeDocument(documentId: String, parentDocumentId: String?) {
@@ -159,55 +151,38 @@ class DocumentProvider : DocumentsProvider() {
val file = getFile(documentId)
if (parent == file || file.parentFile == null || file.parentFile!! == parent) {
if (!file.delete()) {
if (!file.delete())
throw FileNotFoundException("Couldn't delete document with ID '$documentId'")
}
} else {
throw FileNotFoundException("Couldn't delete document with ID '$documentId'")
}
}
override fun renameDocument(documentId: String?, displayName: String?): String {
if (displayName == null) {
throw FileNotFoundException(
"Couldn't rename document '$documentId' as the new name is null"
)
}
if (displayName == null)
throw FileNotFoundException("Couldn't rename document '$documentId' as the new name is null")
val sourceFile = getFile(documentId!!)
val sourceParentFile = sourceFile.parentFile
?: throw FileNotFoundException(
"Couldn't rename document '$documentId' as it has no parent"
)
?: throw FileNotFoundException("Couldn't rename document '$documentId' as it has no parent")
val destFile = sourceParentFile.resolve(displayName)
try {
if (!sourceFile.renameTo(destFile)) {
throw FileNotFoundException(
"Couldn't rename document from '${sourceFile.name}' to '${destFile.name}'"
)
}
if (!sourceFile.renameTo(destFile))
throw FileNotFoundException("Couldn't rename document from '${sourceFile.name}' to '${destFile.name}'")
} catch (e: Exception) {
throw FileNotFoundException(
"Couldn't rename document from '${sourceFile.name}' to '${destFile.name}': " +
"${e.message}"
)
throw FileNotFoundException("Couldn't rename document from '${sourceFile.name}' to '${destFile.name}': ${e.message}")
}
return getDocumentId(destFile)
}
private fun copyDocument(
sourceDocumentId: String,
sourceParentDocumentId: String,
sourceDocumentId: String, sourceParentDocumentId: String,
targetParentDocumentId: String?
): String {
if (!isChildDocument(sourceParentDocumentId, sourceDocumentId)) {
throw FileNotFoundException(
"Couldn't copy document '$sourceDocumentId' as its parent is not " +
"'$sourceParentDocumentId'"
)
}
if (!isChildDocument(sourceParentDocumentId, sourceDocumentId))
throw FileNotFoundException("Couldn't copy document '$sourceDocumentId' as its parent is not '$sourceParentDocumentId'")
return copyDocument(sourceDocumentId, targetParentDocumentId)
}
@@ -218,13 +193,8 @@ class DocumentProvider : DocumentsProvider() {
val newFile = parent.resolveWithoutConflict(oldFile.name)
try {
if (!(
newFile.createNewFile() && newFile.setWritable(true) &&
newFile.setReadable(true)
)
) {
if (!(newFile.createNewFile() && newFile.setWritable(true) && newFile.setReadable(true)))
throw IOException("Couldn't create new file")
}
FileInputStream(oldFile).use { inStream ->
FileOutputStream(newFile).use { outStream ->
@@ -239,14 +209,12 @@ class DocumentProvider : DocumentsProvider() {
}
override fun moveDocument(
sourceDocumentId: String,
sourceParentDocumentId: String?,
sourceDocumentId: String, sourceParentDocumentId: String?,
targetParentDocumentId: String?
): String {
try {
val newDocumentId = copyDocument(
sourceDocumentId,
sourceParentDocumentId!!,
sourceDocumentId, sourceParentDocumentId!!,
targetParentDocumentId
)
removeDocument(sourceDocumentId, sourceParentDocumentId)
@@ -277,30 +245,24 @@ class DocumentProvider : DocumentsProvider() {
add(DocumentsContract.Document.COLUMN_DOCUMENT_ID, localDocumentId)
add(
DocumentsContract.Document.COLUMN_DISPLAY_NAME,
if (localFile == baseDirectory) {
context!!.getString(R.string.app_name)
} else {
localFile.name
}
if (localFile == baseDirectory) context!!.getString(R.string.app_name) else localFile.name
)
add(DocumentsContract.Document.COLUMN_SIZE, localFile.length())
add(DocumentsContract.Document.COLUMN_MIME_TYPE, getTypeForFile(localFile))
add(DocumentsContract.Document.COLUMN_LAST_MODIFIED, localFile.lastModified())
add(DocumentsContract.Document.COLUMN_FLAGS, flags)
if (localFile == baseDirectory) {
if (localFile == baseDirectory)
add(DocumentsContract.Root.COLUMN_ICON, R.drawable.ic_yuzu)
}
}
return cursor
}
private fun getTypeForFile(file: File): Any {
return if (file.isDirectory) {
return if (file.isDirectory)
DocumentsContract.Document.MIME_TYPE_DIR
} else {
else
getTypeForName(file.name)
}
}
private fun getTypeForName(name: String): Any {
@@ -308,9 +270,8 @@ class DocumentProvider : DocumentsProvider() {
if (lastDot >= 0) {
val extension = name.substring(lastDot + 1)
val mime = MimeTypeMap.getSingleton().getMimeTypeFromExtension(extension)
if (mime != null) {
if (mime != null)
return mime
}
}
return "application/octect-stream"
}
@@ -4,7 +4,5 @@
package org.yuzu.yuzu_emu.features.settings.model
interface AbstractBooleanSetting : AbstractSetting {
val boolean: Boolean
fun setBoolean(value: Boolean)
var boolean: Boolean
}
@@ -1,10 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model
interface AbstractByteSetting : AbstractSetting {
val byte: Byte
fun setByte(value: Byte)
}
@@ -4,7 +4,5 @@
package org.yuzu.yuzu_emu.features.settings.model
interface AbstractFloatSetting : AbstractSetting {
val float: Float
fun setFloat(value: Float)
var float: Float
}
@@ -4,7 +4,5 @@
package org.yuzu.yuzu_emu.features.settings.model
interface AbstractIntSetting : AbstractSetting {
val int: Int
fun setInt(value: Int)
var int: Int
}
@@ -1,10 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model
interface AbstractLongSetting : AbstractSetting {
val long: Long
fun setLong(value: Long)
}
@@ -3,22 +3,10 @@
package org.yuzu.yuzu_emu.features.settings.model
import org.yuzu.yuzu_emu.utils.NativeConfig
interface AbstractSetting {
val key: String
val category: Settings.Category
val defaultValue: Any
val androidDefault: Any?
get() = null
val key: String?
val section: String?
val isRuntimeEditable: Boolean
val valueAsString: String
get() = ""
val isRuntimeModifiable: Boolean
get() = NativeConfig.getIsRuntimeModifiable(key)
val pairedSettingKey: String
get() = NativeConfig.getPairedSettingKey(key)
fun reset()
val defaultValue: Any
}
@@ -4,7 +4,5 @@
package org.yuzu.yuzu_emu.features.settings.model
interface AbstractStringSetting : AbstractSetting {
val string: String
fun setString(value: String)
var string: String
}
@@ -3,38 +3,36 @@
package org.yuzu.yuzu_emu.features.settings.model
import org.yuzu.yuzu_emu.utils.NativeConfig
enum class BooleanSetting(
override val key: String,
override val category: Settings.Category,
override val androidDefault: Boolean? = null
override val section: String,
override val defaultValue: Boolean
) : AbstractBooleanSetting {
AUDIO_MUTED("audio_muted", Settings.Category.Audio),
CPU_DEBUG_MODE("cpu_debug_mode", Settings.Category.Cpu),
FASTMEM("cpuopt_fastmem", Settings.Category.Cpu),
FASTMEM_EXCLUSIVES("cpuopt_fastmem_exclusives", Settings.Category.Cpu),
RENDERER_USE_SPEED_LIMIT("use_speed_limit", Settings.Category.Core),
USE_DOCKED_MODE("use_docked_mode", Settings.Category.System, false),
RENDERER_USE_DISK_SHADER_CACHE("use_disk_shader_cache", Settings.Category.Renderer),
RENDERER_FORCE_MAX_CLOCK("force_max_clock", Settings.Category.Renderer),
RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders", Settings.Category.Renderer),
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing", Settings.Category.Renderer, false),
RENDERER_DEBUG("debug", Settings.Category.Renderer),
PICTURE_IN_PICTURE("picture_in_picture", Settings.Category.Android),
USE_CUSTOM_RTC("custom_rtc_enabled", Settings.Category.System);
USE_CUSTOM_RTC("custom_rtc_enabled", Settings.SECTION_SYSTEM, false);
override val boolean: Boolean
get() = NativeConfig.getBoolean(key, false)
override fun setBoolean(value: Boolean) = NativeConfig.setBoolean(key, value)
override val defaultValue: Boolean by lazy {
androidDefault ?: NativeConfig.getBoolean(key, true)
}
override var boolean: Boolean = defaultValue
override val valueAsString: String
get() = if (boolean) "1" else "0"
get() = boolean.toString()
override fun reset() = NativeConfig.setBoolean(key, defaultValue)
override val isRuntimeEditable: Boolean
get() {
for (setting in NOT_RUNTIME_EDITABLE) {
if (setting == this) {
return false
}
}
return true
}
companion object {
private val NOT_RUNTIME_EDITABLE = listOf(
USE_CUSTOM_RTC
)
fun from(key: String): BooleanSetting? =
BooleanSetting.values().firstOrNull { it.key == key }
fun clear() = BooleanSetting.values().forEach { it.boolean = it.defaultValue }
}
}
@@ -1,25 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.model
import org.yuzu.yuzu_emu.utils.NativeConfig
enum class ByteSetting(
override val key: String,
override val category: Settings.Category
) : AbstractByteSetting {
AUDIO_VOLUME("volume", Settings.Category.Audio);
override val byte: Byte
get() = NativeConfig.getByte(key, false)
override fun setByte(value: Byte) = NativeConfig.setByte(key, value)
override val defaultValue: Byte by lazy { NativeConfig.getByte(key, true) }
override val valueAsString: String
get() = byte.toString()
override fun reset() = NativeConfig.setByte(key, defaultValue)
}

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