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23 Commits

Author SHA1 Message Date
DanielSvoboda 0cf2251224 formatting 2023-10-12 18:15:07 -03:00
DanielSvoboda db4fed2e31 Update main.cpp 2023-10-12 14:45:59 -03:00
DanielSvoboda 863dfa81e1 Update main.cpp
This code will attempt to use QStandardPaths to find the applications directory. If that fails, it will resort to using the ~/.local/share/applications directory, which is a common location for application shortcuts in Linux.
2023-10-12 01:56:10 -03:00
DanielSvoboda 32da76d4f2 formatting 2023-10-11 23:25:44 -03:00
DanielSvoboda 15c5239bb8 Update main.cpp 2023-10-11 20:11:04 -03:00
DanielSvoboda aaeb587f1e Update main.cpp
desktopPath > desktop_Path
applicationsPath > applications_Path
2023-10-11 19:58:54 -03:00
DanielSvoboda 7961fe6189 Update main.cpp 2023-10-11 19:54:30 -03:00
DanielSvoboda 0479b0b927 Update main.cpp 2023-10-11 19:31:15 -03:00
DanielSvoboda 909eafafa2 Update src/yuzu/main.cpp
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-10-11 19:30:09 -03:00
DanielSvoboda ec1345e1da Update src/yuzu/main.cpp
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-10-11 19:29:49 -03:00
DanielSvoboda 2c592f9d3b formatting 2023-10-11 16:04:53 -03:00
DanielSvoboda e7e14fd3b0 Update main.cpp 2023-10-11 15:46:40 -03:00
DanielSvoboda dc7cbda026 Improvement in Directory Path Detection for Shortcuts
This pull request updates how the directory path for shortcuts is determined. The main changes are:

1. Replaced the use of environment variables to determine the path of the desktop and applications menu with `QStandardPaths::writableLocation`. This change addresses an issue where the desktop path was not correctly identified when its location was customized, as shown in the attached screenshot.

2. Added conversion from `QString` to `std::string` using `toUtf8()`, which correctly handles non-ASCII characters in directory paths. This change ensures that directory paths containing Portuguese words like "Área de trabalho" are supported.

3. Replaced directory checking using `Common::FS::IsDir()` with `QDir::exists()`.

These changes should improve cross-platform compatibility and code robustness. Because it couldn't locate my desktop, which wasn't on the C drive, but on the F, and even though localization wouldn't work because it was setting it to find the 'Desktop' folder and in the computer's language it says 'Área de trabalho', that will fix for other languages too.
2023-10-11 15:33:24 -03:00
liamwhite 84b0e29b56 Merge pull request #11734 from Kelebek1/device_local_buffer_alloc
Do not allocate DeviceLocal buffers as mapped
2023-10-11 09:24:28 -04:00
liamwhite 5ecdcfa334 Merge pull request #11735 from Kelebek1/clear_command_buffer_post_dsp
Clear DSP buffer after each execution
2023-10-11 09:24:16 -04:00
liamwhite 5f4857691e Merge pull request #11683 from Kelebek1/do_not_sync_on_written_buffer
Do not double sync written buffers, move mark written to binding
2023-10-11 09:24:05 -04:00
liamwhite b50ce645ac Merge pull request #11144 from flodavid/master
Enable controller interaction in Controller Applet
2023-10-11 09:23:52 -04:00
Fernando S b6d19329ac Merge pull request #11743 from Squall-Leonhart/IFREMOVED
Fix mistaken usage of info.block instead of level_info.block
2023-10-11 11:56:47 +02:00
Squall-Leonhart 9512992fe2 Fix mistaken usage of info.block instead of level_info.block
Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage

Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-11 19:12:33 +11:00
Kelebek1 ec6ddaf766 Clear DSP buffer after each execution 2023-10-10 18:22:08 +01:00
Kelebek1 ed58445111 Not not allocate DeviceLocal buffers as mapped 2023-10-10 12:49:07 +01:00
Kelebek1 a764f49910 Mark a buffer GPU modified after the buffers are confirmed, do not double synch them 2023-10-05 00:19:11 +01:00
flodavid b881949b6d yuzu: Enable controller interaction in Controller Applet 2023-07-25 19:03:12 +02:00
12 changed files with 201 additions and 84 deletions
+4
View File
@@ -120,6 +120,10 @@ QWidget#connectedControllers {
background: transparent;
}
QWidget#closeButtons {
background: transparent;
}
QWidget#playersSupported,
QWidget#controllersSupported,
QWidget#controllerSupported1,
+4
View File
@@ -1380,6 +1380,10 @@ QWidget#connectedControllers {
background: transparent;
}
QWidget#closeButtons {
background: transparent;
}
QWidget#playersSupported,
QWidget#controllersSupported,
QWidget#controllerSupported1,
+4
View File
@@ -2305,6 +2305,10 @@ QWidget#connectedControllers {
background: transparent;
}
QWidget#closeButtons {
background: transparent;
}
QWidget#playersSupported,
QWidget#controllersSupported,
QWidget#controllerSupported1,
@@ -77,6 +77,7 @@ void AudioRenderer::Wait() {
"{}, got {}",
Message::RenderResponse, msg);
}
PostDSPClearCommandBuffer();
}
void AudioRenderer::Send(Direction dir, u32 message) {
@@ -96,6 +97,14 @@ void AudioRenderer::SetCommandBuffer(s32 session_id, CpuAddr buffer, u64 size, u
command_buffers[session_id].reset_buffer = reset;
}
void AudioRenderer::PostDSPClearCommandBuffer() noexcept {
for (auto& buffer : command_buffers) {
buffer.buffer = 0;
buffer.size = 0;
buffer.reset_buffer = false;
}
}
u32 AudioRenderer::GetRemainCommandCount(s32 session_id) const noexcept {
return command_buffers[session_id].remaining_command_count;
}
@@ -85,6 +85,8 @@ private:
*/
void CreateSinkStreams();
void PostDSPClearCommandBuffer() noexcept;
/// Core system
Core::System& system;
/// The output sink the AudioRenderer will send samples to
+24 -22
View File
@@ -544,7 +544,7 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
it++;
}
boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
boost::container::small_vector<std::pair<BufferCopy, BufferId>, 16> downloads;
u64 total_size_bytes = 0;
u64 largest_copy = 0;
for (const IntervalSet& intervals : committed_ranges) {
@@ -914,6 +914,11 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
const u32 offset = buffer.Offset(binding.cpu_addr);
const bool is_written = ((channel_state->written_storage_buffers[stage] >> index) & 1) != 0;
if (is_written) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
}
if constexpr (NEEDS_BIND_STORAGE_INDEX) {
runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
++binding_index;
@@ -931,6 +936,11 @@ void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const bool is_written = ((channel_state->written_texture_buffers[stage] >> index) & 1) != 0;
if (is_written) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
}
const u32 offset = buffer.Offset(binding.cpu_addr);
const PixelFormat format = binding.format;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
@@ -962,6 +972,8 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
host_bindings.buffers.push_back(&buffer);
host_bindings.offsets.push_back(offset);
@@ -1011,6 +1023,11 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
const u32 offset = buffer.Offset(binding.cpu_addr);
const bool is_written =
((channel_state->written_compute_storage_buffers >> index) & 1) != 0;
if (is_written) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
}
if constexpr (NEEDS_BIND_STORAGE_INDEX) {
runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
++binding_index;
@@ -1028,6 +1045,12 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const bool is_written =
((channel_state->written_compute_texture_buffers >> index) & 1) != 0;
if (is_written) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size);
}
const u32 offset = buffer.Offset(binding.cpu_addr);
const PixelFormat format = binding.format;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
@@ -1201,16 +1224,11 @@ void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
template <class P>
void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
const u32 written_mask = channel_state->written_storage_buffers[stage];
ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
// Resolve buffer
Binding& binding = channel_state->storage_buffers[stage][index];
const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
binding.buffer_id = buffer_id;
// Mark buffer as written if needed
if (((written_mask >> index) & 1) != 0) {
MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
}
});
}
@@ -1219,10 +1237,6 @@ void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
Binding& binding = channel_state->texture_buffers[stage][index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark buffer as written if needed
if (((channel_state->written_texture_buffers[stage] >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
}
@@ -1252,7 +1266,6 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
.size = size,
.buffer_id = buffer_id,
};
MarkWrittenBuffer(buffer_id, *cpu_addr, size);
}
template <class P>
@@ -1279,10 +1292,6 @@ void BufferCache<P>::UpdateComputeStorageBuffers() {
// Resolve buffer
Binding& binding = channel_state->compute_storage_buffers[index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark as written if needed
if (((channel_state->written_compute_storage_buffers >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
}
@@ -1291,18 +1300,11 @@ void BufferCache<P>::UpdateComputeTextureBuffers() {
ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) {
Binding& binding = channel_state->compute_texture_buffers[index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark as written if needed
if (((channel_state->written_compute_texture_buffers >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
}
template <class P>
void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
if (memory_tracker.IsRegionCpuModified(cpu_addr, size)) {
SynchronizeBuffer(slot_buffers[buffer_id], cpu_addr, size);
}
memory_tracker.MarkRegionAsGpuModified(cpu_addr, size);
const IntervalType base_interval{cpu_addr, cpu_addr + size};
+20 -21
View File
@@ -68,6 +68,7 @@ struct LevelInfo {
Extent2D tile_size;
u32 bpp_log2;
u32 tile_width_spacing;
u32 num_levels;
};
[[nodiscard]] constexpr u32 AdjustTileSize(u32 shift, u32 unit_factor, u32 dimension) {
@@ -118,11 +119,11 @@ template <u32 GOB_EXTENT>
}
[[nodiscard]] constexpr Extent3D AdjustMipBlockSize(Extent3D num_tiles, Extent3D block_size,
u32 level) {
u32 level, u32 num_levels) {
return {
.width = AdjustMipBlockSize<GOB_SIZE_X>(num_tiles.width, block_size.width, level),
.height = AdjustMipBlockSize<GOB_SIZE_Y>(num_tiles.height, block_size.height, level),
.depth = level == 0
.depth = level == 0 && num_levels == 1
? block_size.depth
: AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level),
};
@@ -166,13 +167,6 @@ template <u32 GOB_EXTENT>
}
[[nodiscard]] constexpr Extent3D TileShift(const LevelInfo& info, u32 level) {
if (level == 0) {
return Extent3D{
.width = info.block.width,
.height = info.block.height,
.depth = info.block.depth,
};
}
const Extent3D blocks = NumLevelBlocks(info, level);
return Extent3D{
.width = AdjustTileSize(info.block.width, GOB_SIZE_X, blocks.width),
@@ -257,7 +251,7 @@ template <u32 GOB_EXTENT>
}
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
u32 tile_width_spacing) {
u32 tile_width_spacing, u32 num_levels) {
const u32 bytes_per_block = BytesPerBlock(format);
return {
.size =
@@ -270,16 +264,18 @@ template <u32 GOB_EXTENT>
.tile_size = DefaultBlockSize(format),
.bpp_log2 = BytesPerBlockLog2(bytes_per_block),
.tile_width_spacing = tile_width_spacing,
.num_levels = num_levels,
};
}
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) {
return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing);
return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing,
info.resources.levels);
}
[[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block,
u32 tile_width_spacing, u32 level) {
const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing);
const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing, level);
u32 offset = 0;
for (u32 current_level = 0; current_level < level; ++current_level) {
offset += CalculateLevelSize(info, current_level);
@@ -466,7 +462,7 @@ template <u32 GOB_EXTENT>
};
const u32 bpp_log2 = BytesPerBlockLog2(info.format);
const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing);
const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0);
const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0, info.resources.levels);
return Extent3D{
.width = Common::AlignUpLog2(num_tiles.width, alignment),
.height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
@@ -533,7 +529,8 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
UNIMPLEMENTED_IF(copy.image_extent != level_size);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
const Extent3D block =
AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
size_t host_offset = copy.buffer_offset;
@@ -698,7 +695,7 @@ u32 CalculateLevelStrideAlignment(const ImageInfo& info, u32 level) {
const Extent2D tile_size = DefaultBlockSize(info.format);
const Extent3D level_size = AdjustMipSize(info.size, level);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, info.block, level);
const Extent3D block = AdjustMipBlockSize(num_tiles, info.block, level, info.resources.levels);
const u32 bpp_log2 = BytesPerBlockLog2(info.format);
return StrideAlignment(num_tiles, block, bpp_log2, info.tile_width_spacing);
}
@@ -887,7 +884,8 @@ boost::container::small_vector<BufferImageCopy, 16> UnswizzleImage(Tegra::Memory
.image_extent = level_size,
};
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
const Extent3D block =
AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
const u32 stride_alignment = StrideAlignment(num_tiles, info.block, gob, bpp_log2);
size_t guest_layer_offset = 0;
@@ -1041,7 +1039,7 @@ Extent3D MipBlockSize(const ImageInfo& info, u32 level) {
const Extent2D tile_size = DefaultBlockSize(info.format);
const Extent3D level_size = AdjustMipSize(info.size, level);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
return AdjustMipBlockSize(num_tiles, level_info.block, level);
return AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
}
boost::container::small_vector<SwizzleParameters, 16> FullUploadSwizzles(const ImageInfo& info) {
@@ -1063,7 +1061,8 @@ boost::container::small_vector<SwizzleParameters, 16> FullUploadSwizzles(const I
for (s32 level = 0; level < num_levels; ++level) {
const Extent3D level_size = AdjustMipSize(size, level);
const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
const Extent3D block =
AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
params[level] = SwizzleParameters{
.num_tiles = num_tiles,
.block = block,
@@ -1292,11 +1291,11 @@ u32 MapSizeBytes(const ImageBase& image) {
}
}
static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0}, 0) ==
static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0, 1}, 0) ==
0x7f8000);
static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x40000);
static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0, 1}, 0) == 0x4000);
static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0}, 0) == 0x40000);
static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0, 1}, 0) == 0x4000);
static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) ==
0x2afc00);
@@ -66,9 +66,10 @@ struct Range {
switch (usage) {
case MemoryUsage::Upload:
case MemoryUsage::Stream:
return VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
return VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
case MemoryUsage::Download:
return VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
return VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
case MemoryUsage::DeviceLocal:
return {};
}
@@ -252,8 +253,7 @@ vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo& ci) const {
vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo& ci, MemoryUsage usage) const {
const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT |
MemoryUsageVmaFlags(usage),
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
.usage = MemoryUsageVma(usage),
.requiredFlags = 0,
.preferredFlags = MemoryUsagePreferedVmaFlags(usage),
+39
View File
@@ -23,6 +23,7 @@
#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/main.h"
#include "yuzu/util/controller_navigation.h"
namespace {
@@ -132,6 +133,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
};
ui->labelError->setVisible(false);
// Setup/load everything prior to setting up connections.
// This avoids unintentionally changing the states of elements while loading them in.
SetSupportedControllers();
@@ -143,6 +146,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
LoadConfiguration();
controller_navigation = new ControllerNavigation(system.HIDCore(), this);
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
SetExplainText(i);
UpdateControllerIcon(i);
@@ -151,6 +156,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
if (checked) {
// Hide eventual error message about number of controllers
ui->labelError->setVisible(false);
for (std::size_t index = 0; index <= i; ++index) {
connected_controller_checkboxes[index]->setChecked(checked);
}
@@ -199,6 +206,12 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
&QtControllerSelectorDialog::ApplyConfiguration);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[this](Qt::Key key) {
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(this, event);
});
// Enhancement: Check if the parameters have already been met before disconnecting controllers.
// If all the parameters are met AND only allows a single player,
// stop the constructor here as we do not need to continue.
@@ -217,6 +230,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
}
QtControllerSelectorDialog::~QtControllerSelectorDialog() {
controller_navigation->UnloadController();
system.HIDCore().DisableAllControllerConfiguration();
}
@@ -291,6 +305,31 @@ void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
dialog.exec();
}
void QtControllerSelectorDialog::keyPressEvent(QKeyEvent* evt) {
const auto num_connected_players = static_cast<int>(
std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
[](const QGroupBox* player) { return player->isChecked(); }));
const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
if ((evt->key() == Qt::Key_Enter || evt->key() == Qt::Key_Return) && !parameters_met) {
// Display error message when trying to validate using "Enter" and "OK" button is disabled
ui->labelError->setVisible(true);
return;
} else if (evt->key() == Qt::Key_Left && num_connected_players > min_supported_players) {
// Remove a player if possible
connected_controller_checkboxes[num_connected_players - 1]->setChecked(false);
return;
} else if (evt->key() == Qt::Key_Right && num_connected_players < max_supported_players) {
// Add a player, if possible
ui->labelError->setVisible(false);
connected_controller_checkboxes[num_connected_players]->setChecked(true);
return;
}
QDialog::keyPressEvent(evt);
}
bool QtControllerSelectorDialog::CheckIfParametersMet() {
// Here, we check and validate the current configuration against all applicable parameters.
const auto num_connected_players = static_cast<int>(
+6
View File
@@ -34,6 +34,8 @@ class HIDCore;
enum class NpadStyleIndex : u8;
} // namespace Core::HID
class ControllerNavigation;
class QtControllerSelectorDialog final : public QDialog {
Q_OBJECT
@@ -46,6 +48,8 @@ public:
int exec() override;
void keyPressEvent(QKeyEvent* evt) override;
private:
// Applies the current configuration.
void ApplyConfiguration();
@@ -110,6 +114,8 @@ private:
Core::System& system;
ControllerNavigation* controller_navigation = nullptr;
// This is true if and only if all parameters are met. Otherwise, this is false.
// This determines whether the "OK" button can be clicked to exit the applet.
bool parameters_met{false};
+47 -7
View File
@@ -2624,13 +2624,53 @@
</spacer>
</item>
<item alignment="Qt::AlignBottom">
<widget class="QDialogButtonBox" name="buttonBox">
<property name="enabled">
<bool>true</bool>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
<widget class="QWidget" name="closeButtons" native="true">
<layout class="QVBoxLayout" name="verticalLayout_46">
<property name="spacing">
<number>7</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="labelError">
<property name="enabled">
<bool>true</bool>
</property>
<property name="styleSheet">
<string notr="true">QLabel { color : red; }</string>
</property>
<property name="text">
<string>Not enough controllers</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<property name="margin">
<number>0</number>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="enabled">
<bool>true</bool>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
+38 -30
View File
@@ -67,6 +67,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#define QT_NO_OPENGL
#include <QClipboard>
#include <QDesktopServices>
#include <QDir>
#include <QFile>
#include <QFileDialog>
#include <QInputDialog>
@@ -76,6 +77,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <QPushButton>
#include <QScreen>
#include <QShortcut>
#include <QStandardPaths>
#include <QStatusBar>
#include <QString>
#include <QSysInfo>
@@ -2869,44 +2871,50 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
#endif // __linux__
std::filesystem::path target_directory{};
// Determine target directory for shortcut
#if defined(WIN32)
const char* home = std::getenv("USERPROFILE");
#else
const char* home = std::getenv("HOME");
#endif
const std::filesystem::path home_path = (home == nullptr ? "~" : home);
const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
if (target == GameListShortcutTarget::Desktop) {
target_directory = home_path / "Desktop";
if (!Common::FS::IsDir(target_directory)) {
QMessageBox::critical(
this, tr("Create Shortcut"),
tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
.arg(QString::fromStdString(target_directory.generic_string())),
QMessageBox::StandardButton::Ok);
return;
}
} else if (target == GameListShortcutTarget::Applications) {
target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
"applications";
if (!Common::FS::CreateDirs(target_directory)) {
QMessageBox::critical(
this, tr("Create Shortcut"),
tr("Cannot create shortcut in applications menu. Path \"%1\" "
"does not exist and cannot be created.")
.arg(QString::fromStdString(target_directory.generic_string())),
QMessageBox::StandardButton::Ok);
return;
switch (target) {
case GameListShortcutTarget::Desktop: {
const QString desktop_path =
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
target_directory = desktop_path.toUtf8().toStdString();
break;
}
case GameListShortcutTarget::Applications: {
const QString applications_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
if (applications_path.isEmpty()) {
const char* home = std::getenv("HOME");
if (home != nullptr) {
target_directory = std::filesystem::path(home) / ".local/share/applications";
}
} else {
target_directory = applications_path.toUtf8().toStdString();
}
break;
}
default:
return;
}
const QDir dir(QString::fromStdString(target_directory.generic_string()));
if (!dir.exists()) {
QMessageBox::critical(this, tr("Create Shortcut"),
tr("Cannot create shortcut. Path \"%1\" does not exist.")
.arg(QString::fromStdString(target_directory.generic_string())),
QMessageBox::StandardButton::Ok);
return;
}
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
// Determine full paths for icon and shortcut
#if defined(__linux__) || defined(__FreeBSD__)
const char* home = std::getenv("HOME");
const std::filesystem::path home_path = (home == nullptr ? "~" : home);
const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
std::filesystem::path system_icons_path =
(xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) /
(xdg_data_home == nullptr ? home_path / ".local/share/"
: std::filesystem::path(xdg_data_home)) /
"icons/hicolor/256x256";
if (!Common::FS::CreateDirs(system_icons_path)) {
QMessageBox::critical(