Compare commits

..

13 Commits

Author SHA1 Message Date
Daniel Freak 753ddf93be [GUI] Update window chrome controls (#700) 2026-07-30 17:03:57 +03:00
Astell 5f1bd5a77c fix vulkan error from astrobot (#689)
* fix vulkan error from astrobot

* a bit of a clean

* a bit of a clean
2026-07-30 12:58:43 +03:00
Daniel Freak f08308daf2 [GUI] Redesign options page (#699) 2026-07-30 12:58:22 +03:00
Daniel Freak 77f22973cb [GUI] Update library page layout (#690)
* [GUI] Add horizontal game tiles

* [GUI] Update launching elements layout

* [GUI] Change cards format to squares
2026-07-30 02:47:15 +03:00
Berk 996de70f52 Game compat updates (#691)
* [agc] Add indirect draws

* [video] Match render target views

* [savedata] Allow dialog reinit

* [ime] Add default profile

* [GUI] update missing translations for profile box
2026-07-29 15:59:57 +03:00
Berk d5108e854d chore: bump version to 0.0.3-hotfix-2 (#687) 2026-07-29 01:50:26 +03:00
ParantezTech b020f1676a Merge branch 'main' of https://github.com/sharpemu/sharpemu 2026-07-29 01:48:28 +03:00
ParantezTech 02938b5d5b [GUI] removed not official Discord link from GUI 2026-07-29 01:47:35 +03:00
Berk 7b7a48a834 [CI] Commits are now automatically added to the release notes (#686) 2026-07-29 01:47:21 +03:00
Daniel Freak faf49f689d [GUI] Add live localization bindings and fill missing locales (#685) 2026-07-29 01:25:48 +03:00
Daniel Freak 882a6c06e0 [GUI] add custom top-bar across al platforms (#682) 2026-07-28 21:24:43 +03:00
ParantezTech b21dd9fb92 [GUI] reworked languages for missing translations and added new ones 2026-07-28 17:38:53 +03:00
Daniel Freak b07e4f2bc6 [GUI] add game library watcher & remove rescan button (#678) 2026-07-28 17:09:22 +03:00
56 changed files with 4594 additions and 1064 deletions
+61 -4
View File
@@ -231,6 +231,11 @@ jobs:
permissions:
contents: write
steps:
- name: Checkout repository
uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Download build artifacts
uses: actions/download-artifact@v8
with:
@@ -258,6 +263,61 @@ jobs:
tar -czf "release-assets/sharpemu-${VERSION}-linux-x64.tar.gz" -C "${linux_dir}" .
tar -czf "release-assets/sharpemu-${VERSION}-osx-x64.tar.gz" -C "${macos_dir}" .
- name: Build release notes
shell: bash
env:
MAX_COMMITS: 200
RELEASE_TAG: ${{ needs.init.outputs.release-tag }}
REPO_URL: ${{ github.server_url }}/${{ github.repository }}
SHORT_SHA: ${{ needs.init.outputs.short-sha }}
VERSION: ${{ needs.init.outputs.version }}
run: |
set -euo pipefail
previous_tag="$(git describe --tags --abbrev=0 --match 'v*' "${RELEASE_TAG}^" 2>/dev/null || true)"
if [ -n "${previous_tag}" ]; then
range="${previous_tag}..${RELEASE_TAG}"
else
range="${RELEASE_TAG}"
fi
git log --no-merges --reverse --pretty=tformat:"%H%x1f%h%x1f%s" "${range}" > commits.txt
total="$(wc -l < commits.txt)"
{
printf 'Automated SharpEmu v%s build for commit [`%s`](%s/commit/%s).\n\n' \
"${VERSION}" "${SHORT_SHA}" "${REPO_URL}" "${GITHUB_SHA}"
if [ -n "${previous_tag}" ]; then
printf '## Changes since %s\n\n' "${previous_tag}"
else
printf '## Changes\n\n'
fi
if [ "${total}" -eq 0 ]; then
printf '_No commits since %s._\n' "${previous_tag}"
else
head -n "${MAX_COMMITS}" commits.txt | while IFS=$'\x1f' read -r sha short subject; do
printf -- '- %s ([`%s`](%s/commit/%s))\n' "${subject}" "${short}" "${REPO_URL}" "${sha}"
done
if [ "${total}" -gt "${MAX_COMMITS}" ]; then
printf '\n_…and %s more commits._\n' "$((total - MAX_COMMITS))"
fi
fi
printf '\n'
if [ -n "${previous_tag}" ]; then
printf '**Full changelog**: %s/compare/%s...%s\n' "${REPO_URL}" "${previous_tag}" "${RELEASE_TAG}"
else
printf '**Full changelog**: %s/commits/%s\n' "${REPO_URL}" "${RELEASE_TAG}"
fi
} > release-notes.md
cat release-notes.md
- name: Create release
shell: bash
env:
@@ -265,7 +325,6 @@ jobs:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
RELEASE_NAME: ${{ needs.init.outputs.release-name }}
RELEASE_TAG: ${{ needs.init.outputs.release-tag }}
VERSION: ${{ needs.init.outputs.version }}
run: |
mapfile -t assets < <(find release-assets -maxdepth 1 -type f \( -name '*.zip' -o -name '*.tar.gz' \) | sort)
if [ "${#assets[@]}" -ne 3 ]; then
@@ -273,8 +332,6 @@ jobs:
exit 1
fi
notes="Automated SharpEmu v${VERSION} build for commit ${GITHUB_SHA}."
if gh release view "${RELEASE_TAG}" >/dev/null 2>&1; then
echo "Release ${RELEASE_TAG} already exists and will not be modified." >&2
exit 1
@@ -283,4 +340,4 @@ jobs:
gh release create "${RELEASE_TAG}" "${assets[@]}" \
--verify-tag \
--title "${RELEASE_NAME}" \
--notes "${notes}"
--notes-file release-notes.md
+1 -1
View File
@@ -9,7 +9,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<SharpEmuVersion>0.0.3-hotfix-1</SharpEmuVersion>
<SharpEmuVersion>0.0.3-hotfix-2</SharpEmuVersion>
<Version>$(SharpEmuVersion)</Version>
<RepoRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)'))</RepoRoot>
+202
View File
@@ -0,0 +1,202 @@
Apache License
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http://www.apache.org/licenses/
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+6
View File
@@ -19,6 +19,12 @@ precedence = "aggregate"
SPDX-FileCopyrightText = "SharpEmu Emulator Project"
SPDX-License-Identifier = "GPL-2.0-or-later"
[[annotations]]
path = "src/SharpEmu.GUI/Assets/Fonts/MaterialSymbolsRounded-*.ttf"
precedence = "aggregate"
SPDX-FileCopyrightText = "2026 Google LLC"
SPDX-License-Identifier = "Apache-2.0"
[[annotations]]
path = "src/SharpEmu.LibAtrac9/**"
precedence = "aggregate"
+58
View File
@@ -157,6 +157,62 @@ def ensure_tag_does_not_exist(
raise ReleaseError(f"Tag {tag} already exists on {remote}.")
def get_previous_tag(repository_root: Path) -> str:
try:
return run_git(
"describe",
"--tags",
"--abbrev=0",
"--match",
"v*",
"HEAD",
cwd=repository_root,
capture_output=True,
)
except ReleaseError:
return ""
def get_release_commits(
repository_root: Path,
previous_tag: str,
) -> list[str]:
revision_range = f"{previous_tag}..HEAD" if previous_tag else "HEAD"
output = run_git(
"log",
"--no-merges",
"--reverse",
"--pretty=tformat:%h %s",
revision_range,
cwd=repository_root,
capture_output=True,
)
return output.splitlines()
def print_release_notes_preview(repository_root: Path) -> None:
previous_tag = get_previous_tag(repository_root)
commits = get_release_commits(repository_root, previous_tag)
print()
if previous_tag:
print(f"Commits since {previous_tag} ({len(commits)}):")
else:
print(f"Commits in this release ({len(commits)}):")
if not commits:
print(" (none)")
for commit in commits:
print(f" {commit}")
print()
print("These commits go into the generated release notes.")
def read_version(props_path: Path) -> str:
if not props_path.exists():
raise ReleaseError(f"Version file not found: {props_path}")
@@ -323,6 +379,8 @@ def create_release_tag(
remote,
)
print_release_notes_preview(repository_root)
run_git(
"tag",
"-a",
+16
View File
@@ -0,0 +1,16 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.GUI;
/// <summary>
/// Stateless trailing action that opens the library folder picker.
/// </summary>
public sealed class AddFolderTile : LibraryTile
{
public static AddFolderTile Instance { get; } = new();
private AddFolderTile()
{
}
}
+4
View File
@@ -15,6 +15,8 @@ cascade order so individual launcher views do not redefine global visuals.
<ResourceDictionary.MergedDictionaries>
<ResourceInclude Source="avares://SharpEmu.GUI/Themes/Tokens.axaml" />
<ResourceInclude Source="avares://SharpEmu.GUI/Themes/Templates/SettingRow.axaml" />
<ResourceInclude Source="avares://SharpEmu.GUI/Themes/Templates/OptionsControls.axaml" />
<ResourceInclude Source="avares://SharpEmu.GUI/Themes/Templates/SplitNumericUpDown.axaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
@@ -25,8 +27,10 @@ cascade order so individual launcher views do not redefine global visuals.
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Base.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Surfaces.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Buttons.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Chrome.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Inputs.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Console.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Library.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Options.axaml" />
</Application.Styles>
</Application>
+1
View File
@@ -18,6 +18,7 @@ public partial class App : Application
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.ShutdownMode = Avalonia.Controls.ShutdownMode.OnMainWindowClose;
desktop.MainWindow = new MainWindow();
}
@@ -0,0 +1,11 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia.Controls;
namespace SharpEmu.GUI.Controls.Settings;
/// <summary>
/// Numeric input whose native spinner is presented as a separate split button
/// </summary>
public sealed class SplitNumericUpDown : NumericUpDown;
+125 -13
View File
@@ -8,7 +8,16 @@ using Avalonia.Media.Imaging;
namespace SharpEmu.GUI;
public sealed class GameEntry : INotifyPropertyChanged
[Flags]
internal enum GameEntryChanges
{
None = 0,
Metadata = 1,
Cover = 2,
Background = 4,
}
public sealed class GameEntry : LibraryTile, INotifyPropertyChanged
{
// Placeholder gradients for games without cover art, picked
// deterministically from the game name so a game keeps its color.
@@ -27,29 +36,39 @@ public sealed class GameEntry : INotifyPropertyChanged
private Bitmap? _cover;
private IBrush? _placeholderBrush;
private long _sizeBytes;
private string _name;
private string? _titleId;
private string? _version;
private string? _coverPath;
private string? _backgroundPath;
private string _initials;
private FileStamp _coverStamp;
private FileStamp _backgroundStamp;
public GameEntry(
string name, string? titleId, string? version, string path, long sizeBytes,
string? coverPath, string? backgroundPath)
{
Name = name;
TitleId = titleId;
Version = version;
_name = name;
_titleId = titleId;
_version = version;
Path = path;
_sizeBytes = sizeBytes;
CoverPath = coverPath;
BackgroundPath = backgroundPath;
Initials = ComputeInitials(name);
_coverPath = coverPath;
_backgroundPath = backgroundPath;
_initials = ComputeInitials(name);
_coverStamp = FileStamp.Read(coverPath);
_backgroundStamp = FileStamp.Read(backgroundPath);
}
public event PropertyChangedEventHandler? PropertyChanged;
public string Name { get; }
public string Name => _name;
public string? TitleId { get; }
public string? TitleId => _titleId;
/// <summary>Content version from sce_sys/param.json, e.g. "01.000.000".</summary>
public string? Version { get; }
public string? Version => _version;
public string Path { get; }
@@ -75,10 +94,10 @@ public sealed class GameEntry : INotifyPropertyChanged
}
/// <summary>Path to the cover art image shipped with the game, if found.</summary>
public string? CoverPath { get; }
public string? CoverPath => _coverPath;
/// <summary>Path to the key art (pic0/pic1) shipped with the game, if found.</summary>
public string? BackgroundPath { get; }
public string? BackgroundPath => _backgroundPath;
/// <summary>
/// Decoded key art used as the window backdrop while this game is
@@ -86,7 +105,7 @@ public sealed class GameEntry : INotifyPropertyChanged
/// </summary>
public Bitmap? Background { get; set; }
public string Initials { get; }
public string Initials => _initials;
// Built lazily: brushes are AvaloniaObjects that must be created on the
// UI thread, while GameEntry itself is constructed on the scan thread.
@@ -121,6 +140,74 @@ public sealed class GameEntry : INotifyPropertyChanged
/// <summary>Formatted install size badge shown in the launch bar.</summary>
public string SizeText => FormatSize(SizeBytes);
/// <summary>
/// Applies a fresh filesystem scan to this presentation object so its
/// ListBox container and selection remain stable
/// </summary>
internal GameEntryChanges UpdateFrom(GameEntry scanned)
{
if (!Path.Equals(scanned.Path, GameLibraryPath.Comparison))
{
throw new ArgumentException("Only matching game paths can be reconciled", nameof(scanned));
}
var changes = GameEntryChanges.None;
if (!string.Equals(_name, scanned.Name, StringComparison.Ordinal))
{
_name = scanned.Name;
_initials = ComputeInitials(scanned.Name);
_placeholderBrush = null;
RaisePropertyChanged(nameof(Name));
RaisePropertyChanged(nameof(Initials));
RaisePropertyChanged(nameof(PlaceholderBrush));
changes |= GameEntryChanges.Metadata;
}
if (!string.Equals(_titleId, scanned.TitleId, StringComparison.Ordinal))
{
_titleId = scanned.TitleId;
RaisePropertyChanged(nameof(TitleId));
RaisePropertyChanged(nameof(HasTitleId));
changes |= GameEntryChanges.Metadata;
}
if (!string.Equals(_version, scanned.Version, StringComparison.Ordinal))
{
_version = scanned.Version;
RaisePropertyChanged(nameof(Version));
RaisePropertyChanged(nameof(VersionText));
RaisePropertyChanged(nameof(HasVersion));
changes |= GameEntryChanges.Metadata;
}
if (!string.Equals(_coverPath, scanned.CoverPath, StringComparison.Ordinal)
|| _coverStamp != scanned._coverStamp)
{
_coverPath = scanned.CoverPath;
_coverStamp = scanned._coverStamp;
var previousCover = Cover;
Cover = null;
previousCover?.Dispose();
changes |= GameEntryChanges.Cover;
}
if (!string.Equals(_backgroundPath, scanned.BackgroundPath, StringComparison.Ordinal)
|| _backgroundStamp != scanned._backgroundStamp)
{
_backgroundPath = scanned.BackgroundPath;
_backgroundStamp = scanned._backgroundStamp;
var previousBackground = Background;
Background = null;
previousBackground?.Dispose();
changes |= GameEntryChanges.Background;
}
return changes;
}
private void RaisePropertyChanged(string propertyName) =>
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
private static string ComputeInitials(string name)
{
var initials = name
@@ -164,4 +251,29 @@ public sealed class GameEntry : INotifyPropertyChanged
_ => $"{bytes} B",
};
}
private readonly record struct FileStamp(long Length, long LastWriteTimeUtcTicks)
{
public static FileStamp Read(string? path)
{
if (path is null)
{
return default;
}
try
{
var file = new FileInfo(path);
return file.Exists
? new FileStamp(file.Length, file.LastWriteTimeUtc.Ticks)
: default;
}
catch (Exception exception) when (
exception is IOException
or UnauthorizedAccessException)
{
return default;
}
}
}
}
+17
View File
@@ -0,0 +1,17 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.GUI;
internal static class GameLibraryPath
{
public static StringComparer Comparer { get; } =
OperatingSystem.IsWindows() || OperatingSystem.IsMacOS()
? StringComparer.OrdinalIgnoreCase
: StringComparer.Ordinal;
public static StringComparison Comparison { get; } =
OperatingSystem.IsWindows() || OperatingSystem.IsMacOS()
? StringComparison.OrdinalIgnoreCase
: StringComparison.Ordinal;
}
+98
View File
@@ -0,0 +1,98 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.GUI;
internal sealed record GameLibraryReconciliation(
IReadOnlyList<GameEntry> Games,
IReadOnlyList<GameEntry> CoversToLoad,
IReadOnlySet<GameEntry> BackgroundsChanged);
/// <summary>
/// Applies filesystem scan results while preserving presentation object
/// identity for games that remain in the library
/// </summary>
internal static class GameLibraryReconciler
{
public static GameLibraryReconciliation Reconcile(
IReadOnlyList<GameEntry> current,
IReadOnlyList<GameEntry> scanned)
{
var existingByPath = current.ToDictionary(game => game.Path, GameLibraryPath.Comparer);
var merged = new List<GameEntry>(scanned.Count);
var coversToLoad = new List<GameEntry>();
var backgroundsChanged = new HashSet<GameEntry>();
foreach (var scannedGame in scanned)
{
if (!existingByPath.TryGetValue(scannedGame.Path, out var existing))
{
merged.Add(scannedGame);
if (scannedGame.CoverPath is not null)
{
coversToLoad.Add(scannedGame);
}
continue;
}
var changes = existing.UpdateFrom(scannedGame);
merged.Add(existing);
if ((changes & GameEntryChanges.Cover) != 0 && existing.CoverPath is not null)
{
coversToLoad.Add(existing);
}
if ((changes & GameEntryChanges.Background) != 0)
{
backgroundsChanged.Add(existing);
}
}
return new GameLibraryReconciliation(merged, coversToLoad, backgroundsChanged);
}
/// <summary>
/// Reorders, inserts and removes only the items needed to reach the desired
/// visible sequence
/// </summary>
public static void ReconcileVisibleGames(
IList<GameEntry> visible,
IReadOnlyList<GameEntry> desired)
{
for (var index = 0; index < desired.Count; index++)
{
var game = desired[index];
if (index < visible.Count && ReferenceEquals(visible[index], game))
{
continue;
}
var existingIndex = -1;
for (var candidate = index + 1; candidate < visible.Count; candidate++)
{
if (ReferenceEquals(visible[candidate], game))
{
existingIndex = candidate;
break;
}
}
if (existingIndex >= 0)
{
var existing = visible[existingIndex];
visible.RemoveAt(existingIndex);
visible.Insert(index, existing);
}
else
{
visible.Insert(index, game);
}
}
while (visible.Count > desired.Count)
{
visible.RemoveAt(visible.Count - 1);
}
}
}
+147
View File
@@ -0,0 +1,147 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.GUI;
/// <summary>
/// Watches configured game folders and collapses filesystem bursts into one
/// library refresh request
/// </summary>
internal sealed class GameLibraryWatcher : IDisposable
{
private static readonly TimeSpan DefaultDebounceInterval = TimeSpan.FromMilliseconds(600);
private readonly object _sync = new();
private readonly TimeSpan _debounceInterval;
private readonly List<FileSystemWatcher> _watchers = [];
private Timer? _debounceTimer;
private bool _disposed;
internal GameLibraryWatcher(TimeSpan? debounceInterval = null)
{
_debounceInterval = debounceInterval ?? DefaultDebounceInterval;
}
public event EventHandler? RefreshRequested;
/// <summary>
/// Replaces the watched roots with the current configured game folders
/// </summary>
public void Watch(IReadOnlyList<string> folders)
{
lock (_sync)
{
ObjectDisposedException.ThrowIf(_disposed, this);
foreach (var watcher in _watchers)
{
watcher.Dispose();
}
_watchers.Clear();
_debounceTimer?.Change(Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan);
foreach (var folder in folders.Distinct(GameLibraryPath.Comparer))
{
if (string.IsNullOrWhiteSpace(folder) || !Directory.Exists(folder))
{
continue;
}
try
{
var watcher = new FileSystemWatcher(folder)
{
IncludeSubdirectories = true,
NotifyFilter = NotifyFilters.FileName
| NotifyFilters.DirectoryName
| NotifyFilters.LastWrite
| NotifyFilters.Size,
};
watcher.Created += OnFileSystemChanged;
watcher.Changed += OnFileSystemChanged;
watcher.Deleted += OnFileSystemChanged;
watcher.Renamed += OnFileSystemChanged;
watcher.Error += OnWatcherError;
watcher.EnableRaisingEvents = true;
_watchers.Add(watcher);
}
catch (Exception exception) when (
exception is ArgumentException
or IOException
or UnauthorizedAccessException)
{
Console.Error.WriteLine(
$"[GUI][WARN] Could not watch game folder '{folder}': {exception.Message}");
}
}
}
}
private void OnFileSystemChanged(object sender, FileSystemEventArgs args)
=> ScheduleRefresh();
private void OnWatcherError(object sender, ErrorEventArgs args)
{
Console.Error.WriteLine(
$"[GUI][WARN] Game library watcher reported an error: {args.GetException().Message}");
ScheduleRefresh();
}
private void ScheduleRefresh()
{
lock (_sync)
{
if (_disposed)
{
return;
}
if (_debounceTimer is null)
{
_debounceTimer = new Timer(
static state => ((GameLibraryWatcher)state!).RaiseRefreshRequested(),
this,
_debounceInterval,
Timeout.InfiniteTimeSpan);
}
else
{
_debounceTimer.Change(_debounceInterval, Timeout.InfiniteTimeSpan);
}
}
}
private void RaiseRefreshRequested()
{
lock (_sync)
{
if (_disposed)
{
return;
}
}
RefreshRequested?.Invoke(this, EventArgs.Empty);
}
public void Dispose()
{
lock (_sync)
{
if (_disposed)
{
return;
}
_disposed = true;
_debounceTimer?.Dispose();
_debounceTimer = null;
foreach (var watcher in _watchers)
{
watcher.Dispose();
}
_watchers.Clear();
}
}
}
+21
View File
@@ -45,6 +45,9 @@ public sealed class GuiSettings
/// <summary>UI language, matching a file code under Languages/ (e.g. "en", "tr").</summary>
public string Language { get; set; } = "en";
/// <summary>Default text-entry profile exposed to games.</summary>
public string DefaultProfile { get; set; } = "Sharp";
/// <summary>Publish launcher/game status to Discord Rich Presence.</summary>
public bool DiscordRichPresence { get; set; } = true;
@@ -112,6 +115,18 @@ public sealed class GuiSettings
settings.EnvironmentToggles = FilterNullOrEmpty(settings.EnvironmentToggles);
settings.LogLevel ??= "Info";
settings.Language ??= "en";
var legacyProfile = settings.EnvironmentToggles
.Select(entry => entry.Split('=', 2, StringSplitOptions.TrimEntries))
.FirstOrDefault(parts =>
parts.Length == 2 &&
string.Equals(parts[0], "SHARPEMU_DEFAULT_PROFILE", StringComparison.OrdinalIgnoreCase));
settings.EnvironmentToggles.RemoveAll(entry =>
string.Equals(
entry.Split('=', 2, StringSplitOptions.TrimEntries)[0],
"SHARPEMU_DEFAULT_PROFILE",
StringComparison.OrdinalIgnoreCase));
settings.DefaultProfile = NormalizeDefaultProfile(
legacyProfile is { Length: 2 } ? legacyProfile[1] : settings.DefaultProfile);
settings.DiscordClientId ??= "1525606762248540221";
if (settings.RenderResolutionScale <= 0 || settings.RenderResolutionScale > 2.0)
{
@@ -152,6 +167,12 @@ public sealed class GuiSettings
return $"{width}x{height}";
}
internal static string NormalizeDefaultProfile(string? value)
{
var trimmed = value?.Trim();
return string.IsNullOrEmpty(trimmed) ? "Sharp" : trimmed;
}
public void Save()
{
try
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} لعبة",
"Library.SearchWatermark": "ابحث في المكتبة...",
"Library.AddFolder": " إضافة مجلد",
"Library.Rescan": "⟳ إعادة الفحص",
"Library.AddFolder": "إضافة مجلد",
"Library.OpenFile": "فتح ملف...",
"Library.Context.Launch": "تشغيل",
@@ -67,6 +66,8 @@
"Options.Language.Label": "لغة المحاكي",
"Options.Language.Desc": "اللغة المستخدمة في جميع أنحاء المشغل. تُطبق فوراً.",
"Options.DefaultProfile.Label": "اسم الملف الشخصي الافتراضي",
"Options.DefaultProfile.Desc": "الاسم المستخدم عندما تطلب لعبة إدخال نص. القيمة الافتراضية هي Sharp.",
"Common.On": "تشغيل",
"Common.Off": "إيقاف",
@@ -139,6 +140,7 @@
"Options.Env.LogDirectMemory.Desc": "تسجيل تخصيصات الذاكرة المباشرة وإخفاقاتها في وحدة التحكم.\nاستخدمه عندما تنهار لعبة أو تُغلق أثناء الإقلاع.",
"Options.Env.LogIo.Desc": "تسجيل فتح الملفات وقراءتها وحلّ المسارات في وحدة التحكم.\nاستخدمه عندما لا تجد لعبة ملفات بياناتها أثناء الإقلاع.",
"Options.Env.LogNp.Desc": "تسجيل نداءات مكتبة NP (شبكة PlayStation) في وحدة التحكم.",
"Options.Env.GuestImageCpuSync.Desc": "إعادة رفع أسطح الضيف التي تعيد كتابتها شيفرة المعالج الخاصة باللعبة.\nاتركه مغلقًا عادة. شغّله للألعاب التي لا تصل أسطحها المرسومة بالمعالج إلى الشاشة.\nيكلّف أداءً ويسبب مشاكل في بعض الألعاب مثل GTA V.",
"Common.Save": "حفظ",
"Common.Cancel": "إلغاء",
"PerGame.Title": "إعدادات خاصة باللعبة — {0} ({1})",
@@ -153,7 +155,7 @@
"About.Discord.Label": "دسكورد",
"About.Discord.Desc": "انضم إلى المجتمع واحصل على الدعم وتابع التطوير.",
"About.GithubButton": "ساهم على GitHub!",
"About.DiscordButton": "انضم إلى دسكوردنا!",
"About.DiscordComingSoon": "قريبًا",
"Updater.Auto.Label": "التحقق من التحديثات عند بدء التشغيل",
"Updater.Auto.Desc": "يتحقق من GitHub دون تأخير بدء التشغيل.",
"Updater.Label": "التحديثات",
@@ -168,5 +170,34 @@
"Updater.Status.Timeout": "انتهت مهلة التحقق من التحديثات بعد 10 ثوانٍ.",
"Updater.Status.Failed": "تعذر التحقق من التحديثات.",
"Updater.Status.ChecksumFailed": "فشل التحديث المنزَّل في اجتياز تحقق SHA-256.",
"Updater.Status.Unsupported": "يتطلب التحديث التلقائي إصدار x64 لنظام Windows أو Linux أو macOS."
"Updater.Status.Unsupported": "يتطلب التحديث التلقائي إصدار x64 لنظام Windows أو Linux أو macOS.",
"Options.Graphics": "الرسومات",
"Options.Section.Rendering": "التصيير",
"Options.Section.Display": "العرض",
"Options.RenderResolution.Label": "الدقة الداخلية",
"Options.RenderResolution.Desc": "تصيير الأهداف خارج الشاشة بدقة أقل من الدقة الأصلية ثم رفع دقتها عند العرض. تمنح القيم الأقل مساحة أكبر لوحدة معالجة الرسوميات مقابل جودة الصورة؛ يُطبق عند التشغيل التالي.",
"Options.RenderResolution.Native": "100% (أصلية)",
"Options.WindowMode.Label": "وضع النافذة",
"Options.WindowMode.Desc": "نافذة عادية، أو سطح مكتب بلا حدود، أو ملء شاشة حصري.",
"Options.WindowMode.Windowed": "نافذة",
"Options.WindowMode.Borderless": "بلا حدود",
"Options.WindowMode.Exclusive": "حصري",
"Options.Resolution.Label": "الدقة",
"Options.Resolution.Desc": "حجم النافذة الأولي أو دقة ملء الشاشة الحصرية.",
"Options.Display.Label": "الشاشة",
"Options.Display.Desc": "الشاشة المستخدمة للتوسيط وملء الشاشة.",
"Options.RefreshRate.Label": "معدل التحديث",
"Options.RefreshRate.Desc": "معدل تحديث ملء الشاشة الحصري. يختار الوضع التلقائي أقرب نمط.",
"Options.RefreshRate.Automatic": "تلقائي",
"Options.Scaling.Label": "التحجيم",
"Options.Scaling.Desc": "تحجيم صورة النظام الضيف الأصلية دون تغيير دقتها الداخلية.",
"Options.Scaling.Fit": "ملاءمة",
"Options.Scaling.Cover": "تغطية",
"Options.Scaling.Stretch": "تمديد",
"Options.Scaling.Integer": "عدد صحيح",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "استخدام عرض FIFO لإخراج خالٍ من تمزق الصورة.",
"Options.Hdr.Label": "إخراج HDR",
"Options.Hdr.Desc": "استخدام HDR عندما تدعمه الشاشة المحددة وواجهة الرسومات. يعود الوضع التلقائي إلى SDR.",
"Options.Hdr.Auto": "تلقائي"
}
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} jogos",
"Library.SearchWatermark": "Pesquisar na biblioteca…",
"Library.AddFolder": " Adicionar pasta",
"Library.Rescan": "⟳ Atualizar biblioteca",
"Library.AddFolder": "Adicionar pasta",
"Library.OpenFile": "Abrir arquivo…",
"Library.Context.Launch": "Jogar",
@@ -35,6 +34,7 @@
"Options.Env.DumpSpirv.Desc": "Extrai os shaders AGC e suas traduções SPIR-V para a pasta shader-dumps.\nUse ao reportar bugs de shader ou renderização.",
"Options.Env.LogDirectMemory.Desc": "Registra alocações de memória direta e falhas no console.\nUse quando um jogo aborta ou fecha durante a inicialização (boot).",
"Options.Env.LogNp.Desc": "Registra chamadas da biblioteca NP (PlayStation Network) no console.",
"Options.Env.GuestImageCpuSync.Desc": "Recarrega as superfícies do convidado que o próprio código de CPU do jogo reescreve.\nDeixe desativado normalmente. Ative para títulos cujas superfícies desenhadas pela CPU nunca chegam à tela.\nCusta desempenho e causa regressões em alguns títulos, como GTA V.",
"Options.Section.Emulation": "EMULAÇÃO",
"Options.Section.Logging": "LOGS",
"Options.Section.Launcher": "INICIALIZADOR",
@@ -76,6 +76,8 @@
"Options.Language.Label": "Idioma do emulador",
"Options.Language.Desc": "Idioma usado em toda a interface do emulador. A alteração é aplicada imediatamente.",
"Options.DefaultProfile.Label": "Nome de perfil padrão",
"Options.DefaultProfile.Desc": "Nome usado quando um jogo solicita entrada de texto. O padrão é Sharp.",
"Common.On": "Ativado",
"Common.Off": "Desativado",
@@ -142,7 +144,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Participe da comunidade, obtenha suporte e acompanhe o desenvolvimento.",
"About.GithubButton": "Contribua no GitHub!",
"About.DiscordButton": "Entre no nosso Discord!",
"About.DiscordComingSoon": "Em breve",
"Library.Context.GameSettings": "Configurações do jogo…",
"Options.Env.WritableApp0.Desc": "Permite que os jogos criem e gravem arquivos dentro da própria pasta de instalação.\nNecessário para dumps não empacotados que gravam seus saves ou configurações em /app0.",
@@ -169,5 +171,34 @@
"Updater.Status.Timeout": "A verificação de atualizações expirou após 10 segundos.",
"Updater.Status.Failed": "Não foi possível verificar as atualizações.",
"Updater.Status.ChecksumFailed": "A atualização baixada falhou na verificação SHA-256.",
"Updater.Status.Unsupported": "A atualização automática requer um build x64 para Windows, Linux ou macOS."
"Updater.Status.Unsupported": "A atualização automática requer um build x64 para Windows, Linux ou macOS.",
"Options.Graphics": "Gráficos",
"Options.Section.Rendering": "RENDERIZAÇÃO",
"Options.Section.Display": "TELA",
"Options.RenderResolution.Label": "Resolução interna",
"Options.RenderResolution.Desc": "Renderiza alvos fora da tela abaixo da resolução nativa e amplia na apresentação. Valores menores trocam qualidade de imagem por folga da GPU; entra em vigor na próxima inicialização.",
"Options.RenderResolution.Native": "100% (nativa)",
"Options.WindowMode.Label": "Modo de janela",
"Options.WindowMode.Desc": "Janela normal, área de trabalho sem bordas ou tela cheia exclusiva.",
"Options.WindowMode.Windowed": "Em janela",
"Options.WindowMode.Borderless": "Sem bordas",
"Options.WindowMode.Exclusive": "Exclusiva",
"Options.Resolution.Label": "Resolução",
"Options.Resolution.Desc": "Tamanho inicial da janela ou resolução de tela cheia exclusiva.",
"Options.Display.Label": "Tela",
"Options.Display.Desc": "Monitor usado para centralização e tela cheia.",
"Options.RefreshRate.Label": "Taxa de atualização",
"Options.RefreshRate.Desc": "Taxa de atualização da tela cheia exclusiva. O modo automático seleciona o modo mais próximo.",
"Options.RefreshRate.Automatic": "Automática",
"Options.Scaling.Label": "Escala",
"Options.Scaling.Desc": "Dimensiona a imagem nativa do sistema convidado sem alterar sua resolução interna.",
"Options.Scaling.Fit": "Ajustar",
"Options.Scaling.Cover": "Preencher",
"Options.Scaling.Stretch": "Esticar",
"Options.Scaling.Integer": "Inteira",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Usa apresentação FIFO para evitar cortes na imagem.",
"Options.Hdr.Label": "Saída HDR",
"Options.Hdr.Desc": "Usa HDR quando a tela selecionada e o backend gráfico oferecem suporte. O modo automático retorna ao SDR.",
"Options.Hdr.Auto": "Automático"
}
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} Spiele",
"Library.SearchWatermark": "Bibliothek durchsuchen…",
"Library.AddFolder": " Spielordner hinzufügen",
"Library.Rescan": "⟳ Neu scannen",
"Library.AddFolder": "Spielordner hinzufügen",
"Library.OpenFile": "Datei öffnen…",
"Library.Context.Launch": "Starten",
@@ -67,6 +66,8 @@
"Options.Language.Label": "Emulator-Sprache",
"Options.Language.Desc": "Sprache der Benutzeroberfläche. Wird sofort angewendet.",
"Options.DefaultProfile.Label": "Standardprofilname",
"Options.DefaultProfile.Desc": "Name für Texteingaben in Spielen. Der Standardwert ist Sharp.",
"Common.On": "An",
"Common.Off": "Aus",
@@ -139,6 +140,7 @@
"Options.Env.LogDirectMemory.Desc": "Direkte Speicherzuweisungen und Fehler in der Konsole protokollieren.\nVerwenden, wenn ein Spiel beim Start abbricht oder sich beendet.",
"Options.Env.LogIo.Desc": "Datei-Öffnen, -Lesen und Pfadauflösung in der Konsole protokollieren.\nVerwenden, wenn ein Spiel beim Start seine Datendateien nicht findet.",
"Options.Env.LogNp.Desc": "NP-Bibliotheksaufrufe (PlayStation Network) in der Konsole protokollieren.",
"Options.Env.GuestImageCpuSync.Desc": "Gast-Oberflächen neu hochladen, die der eigene CPU-Code des Spiels überschreibt.\nNormalerweise aus lassen. Für Titel aktivieren, deren CPU-gezeichnete Oberflächen nie auf dem Bildschirm erscheinen.\nKostet Leistung und verursacht bei einigen Titeln wie GTA V Regressionen.",
"Common.Save": "Speichern",
"Common.Cancel": "Abbrechen",
"PerGame.Title": "Spielspezifische Einstellungen — {0} ({1})",
@@ -153,7 +155,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Tritt der Community bei, erhalte Support und verfolge die Entwicklung.",
"About.GithubButton": "Auf GitHub mitwirken!",
"About.DiscordButton": "Tritt unserem Discord bei!",
"About.DiscordComingSoon": "Demnächst verfügbar",
"Updater.Auto.Label": "Beim Start nach Updates suchen",
"Updater.Auto.Desc": "Fragt GitHub ab, ohne den Start zu verzögern.",
"Updater.Label": "Updates",
@@ -168,5 +170,34 @@
"Updater.Status.Timeout": "Die Updateprüfung ist nach 10 Sekunden abgelaufen.",
"Updater.Status.Failed": "Updates konnten nicht geprüft werden.",
"Updater.Status.ChecksumFailed": "Das heruntergeladene Update hat die SHA-256-Prüfung nicht bestanden.",
"Updater.Status.Unsupported": "Automatische Updates erfordern einen x64-Build für Windows, Linux oder macOS."
"Updater.Status.Unsupported": "Automatische Updates erfordern einen x64-Build für Windows, Linux oder macOS.",
"Options.Graphics": "Grafik",
"Options.Section.Rendering": "DARSTELLUNG",
"Options.Section.Display": "ANZEIGE",
"Options.RenderResolution.Label": "Interne Auflösung",
"Options.RenderResolution.Desc": "Offscreen-Ziele unterhalb der nativen Auflösung rendern und bei der Ausgabe hochskalieren. Niedrigere Werte tauschen Bildqualität gegen GPU-Reserven; wird beim nächsten Start wirksam.",
"Options.RenderResolution.Native": "100 % (nativ)",
"Options.WindowMode.Label": "Fenstermodus",
"Options.WindowMode.Desc": "Normales Fenster, randloser Desktop oder exklusiver Vollbildmodus.",
"Options.WindowMode.Windowed": "Fenster",
"Options.WindowMode.Borderless": "Randlos",
"Options.WindowMode.Exclusive": "Exklusiv",
"Options.Resolution.Label": "Auflösung",
"Options.Resolution.Desc": "Anfängliche Fenstergröße oder exklusive Vollbildauflösung.",
"Options.Display.Label": "Anzeige",
"Options.Display.Desc": "Monitor für Zentrierung und Vollbilddarstellung.",
"Options.RefreshRate.Label": "Bildwiederholrate",
"Options.RefreshRate.Desc": "Bildwiederholrate im exklusiven Vollbildmodus. Automatisch wählt den nächstgelegenen Modus.",
"Options.RefreshRate.Automatic": "Automatisch",
"Options.Scaling.Label": "Skalierung",
"Options.Scaling.Desc": "Das native Gastbild skalieren, ohne seine interne Auflösung zu ändern.",
"Options.Scaling.Fit": "Einpassen",
"Options.Scaling.Cover": "Ausfüllen",
"Options.Scaling.Stretch": "Strecken",
"Options.Scaling.Integer": "Ganzzahlig",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "FIFO-Präsentation für eine Ausgabe ohne Tearing verwenden.",
"Options.Hdr.Label": "HDR-Ausgabe",
"Options.Hdr.Desc": "HDR verwenden, wenn die ausgewählte Anzeige und das Grafik-Backend es unterstützen. Automatisch fällt auf SDR zurück.",
"Options.Hdr.Auto": "Automatisch"
}
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} spil",
"Library.SearchWatermark": "Søg i biblioteket…",
"Library.AddFolder": " Tilføj mappe",
"Library.Rescan": "⟳ Genindlæs",
"Library.AddFolder": "Tilføj mappe",
"Library.OpenFile": "Åbn fil…",
"Library.Context.Launch": "Start",
@@ -67,6 +66,8 @@
"Options.Language.Label": "Emulatorsprog",
"Options.Language.Desc": "Sprog der bruges i hele launcheren. Anvendes med det samme.",
"Options.DefaultProfile.Label": "Standardprofilnavn",
"Options.DefaultProfile.Desc": "Navn der bruges, når et spil beder om tekstinput. Standardværdien er Sharp.",
"Common.On": "Til",
"Common.Off": "Fra",
@@ -139,6 +140,7 @@
"Options.Env.LogDirectMemory.Desc": "Log direkte hukommelsestildelinger og fejl til konsollen.\nBrug dette, når et spil afbryder eller lukker under opstart.",
"Options.Env.LogIo.Desc": "Log åbning og læsning af filer samt stiopslag til konsollen.\nBrug dette, når et spil ikke kan finde sine datafiler under opstart.",
"Options.Env.LogNp.Desc": "Log NP-bibliotekskald (PlayStation Network) til konsollen.",
"Options.Env.GuestImageCpuSync.Desc": "Genindlæs gæsteoverflader, som spillets egen CPU-kode omskriver.\nLad den være slået fra normalt. Slå til for titler, hvis CPU-tegnede overflader aldrig når skærmen.\nKoster ydeevne og giver regressioner i nogle titler, såsom GTA V.",
"Common.Save": "Gem",
"Common.Cancel": "Annuller",
"PerGame.Title": "Indstillinger pr. spil — {0} ({1})",
@@ -153,7 +155,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Bliv en del af fællesskabet, få hjælp og følg udviklingen.",
"About.GithubButton": "Bidrag på GitHub!",
"About.DiscordButton": "Bliv medlem af vores Discord!",
"About.DiscordComingSoon": "Kommer snart",
"Updater.Auto.Label": "Søg efter opdateringer ved start",
"Updater.Auto.Desc": "Tjekker GitHub uden at forsinke opstarten.",
"Updater.Label": "Opdateringer",
@@ -168,5 +170,34 @@
"Updater.Status.Timeout": "Opdateringstjekket fik timeout efter 10 sekunder.",
"Updater.Status.Failed": "Kunne ikke søge efter opdateringer.",
"Updater.Status.ChecksumFailed": "Den downloadede opdatering bestod ikke SHA-256-verifikationen.",
"Updater.Status.Unsupported": "Automatisk opdatering kræver et x64-build til Windows, Linux eller macOS."
"Updater.Status.Unsupported": "Automatisk opdatering kræver et x64-build til Windows, Linux eller macOS.",
"Options.Graphics": "Grafik",
"Options.Section.Rendering": "GENGIVELSE",
"Options.Section.Display": "SKÆRM",
"Options.RenderResolution.Label": "Intern opløsning",
"Options.RenderResolution.Desc": "Render offscreen-mål under den oprindelige opløsning, og opskaler dem ved visning. Lavere værdier bytter billedkvalitet for GPU-kapacitet; træder i kraft ved næste start.",
"Options.RenderResolution.Native": "100 % (oprindelig)",
"Options.WindowMode.Label": "Vinduestilstand",
"Options.WindowMode.Desc": "Normalt vindue, kantløst skrivebord eller eksklusiv fuldskærm.",
"Options.WindowMode.Windowed": "Vindue",
"Options.WindowMode.Borderless": "Kantløs",
"Options.WindowMode.Exclusive": "Eksklusiv",
"Options.Resolution.Label": "Opløsning",
"Options.Resolution.Desc": "Oprindelig vinduesstørrelse eller opløsning i eksklusiv fuldskærm.",
"Options.Display.Label": "Skærm",
"Options.Display.Desc": "Skærm, der bruges til centrering og fuldskærm.",
"Options.RefreshRate.Label": "Opdateringshastighed",
"Options.RefreshRate.Desc": "Opdateringshastighed i eksklusiv fuldskærm. Automatisk vælger den nærmeste tilstand.",
"Options.RefreshRate.Automatic": "Automatisk",
"Options.Scaling.Label": "Skalering",
"Options.Scaling.Desc": "Skaler det oprindelige gæstebillede uden at ændre dets interne opløsning.",
"Options.Scaling.Fit": "Tilpas",
"Options.Scaling.Cover": "Udfyld",
"Options.Scaling.Stretch": "Stræk",
"Options.Scaling.Integer": "Heltal",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Brug FIFO-præsentation for output uden tearing.",
"Options.Hdr.Label": "HDR-output",
"Options.Hdr.Desc": "Brug HDR, når den valgte skærm og grafik-backend understøtter det. Automatisk falder tilbage til SDR.",
"Options.Hdr.Auto": "Automatisk"
}
+17 -3
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} games",
"Library.SearchWatermark": "Search library…",
"Library.AddFolder": " Add folder",
"Library.Rescan": "⟳ Rescan",
"Library.AddFolder": "Add folder",
"Library.OpenFile": "Open file…",
"Library.Context.Launch": "Launch",
@@ -38,14 +37,24 @@
"Options.Env.LogDirectMemory.Desc": "Log direct memory allocations and failures to the console.\nUse when a game aborts or exits during boot.",
"Options.Env.LogIo.Desc": "Log file open, read, and path-resolve activity to the console.\nUse when a game cannot find its data files during boot.",
"Options.Env.LogNp.Desc": "Log NP (PlayStation Network) library calls to the console.",
"Options.Env.GuestImageCpuSync.Desc": "Re-upload guest surfaces the game's own CPU code rewrites.\nLeave off normally. Turn on for titles whose CPU-drawn surfaces never reach the screen.\nCosts performance and regresses some titles, such as GTA V.",
"Options.DefaultProfile.Label": "Default profile name",
"Options.DefaultProfile.Desc": "Name used when a game asks for text input. Defaults to Sharp.",
"Options.Section.Emulation": "EMULATION",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
"Options.Section.Rendering": "RENDERING",
"Options.Section.Display": "DISPLAY",
"Options.Graphics": "Graphics",
"Options.RenderResolution.Label": "Internal resolution",
"Options.RenderResolution.Desc": "Render offscreen targets below native resolution and upscale on present. Lower values trade image quality for GPU headroom; takes effect on next launch.",
"Options.RenderResolution.Native": "100% (native)",
"Options.WindowMode.Label": "Window mode",
"Options.WindowMode.Desc": "Regular window, desktop borderless, or exclusive fullscreen.",
"Options.WindowMode.Windowed": "Windowed",
"Options.WindowMode.Borderless": "Borderless",
"Options.WindowMode.Exclusive": "Exclusive",
"Options.Resolution.Label": "Resolution",
"Options.Resolution.Desc": "Initial window size or exclusive fullscreen resolution.",
"Options.Display.Label": "Display",
@@ -55,10 +64,15 @@
"Options.RefreshRate.Automatic": "Automatic",
"Options.Scaling.Label": "Scaling",
"Options.Scaling.Desc": "Scale the native guest image without changing its internal resolution.",
"Options.Scaling.Fit": "Fit",
"Options.Scaling.Cover": "Cover",
"Options.Scaling.Stretch": "Stretch",
"Options.Scaling.Integer": "Integer",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Use FIFO presentation for tear-free output.",
"Options.Hdr.Label": "HDR output",
"Options.Hdr.Desc": "Use HDR when the selected display and graphics backend support it. Auto falls back to SDR.",
"Options.Hdr.Auto": "Auto",
"Options.CpuEngine.Label": "CPU engine",
"Options.CpuEngine.Desc": "Execution engine used to run game code.",
@@ -174,7 +188,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Join the community, get support and follow development.",
"About.GithubButton": "Contribute in GitHub!",
"About.DiscordButton": "Join our Discord!",
"About.DiscordComingSoon": "Coming soon",
"Updater.Auto.Label": "Check for updates on startup",
"Updater.Auto.Desc": "Checks GitHub without delaying startup.",
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} juegos",
"Library.SearchWatermark": "Buscar en la biblioteca…",
"Library.AddFolder": " Añadir carpeta",
"Library.Rescan": "⟳ Volver a escanear",
"Library.AddFolder": "Añadir carpeta",
"Library.OpenFile": "Abrir archivo…",
"Library.Context.Launch": "Iniciar",
@@ -67,6 +66,8 @@
"Options.Language.Label": "Idioma del emulador",
"Options.Language.Desc": "Idioma utilizado en todo el launcher. Se aplica inmediatamente.",
"Options.DefaultProfile.Label": "Nombre de perfil predeterminado",
"Options.DefaultProfile.Desc": "Nombre utilizado cuando un juego solicita introducir texto. El valor predeterminado es Sharp.",
"Common.On": "Encendido",
"Common.Off": "Apagado",
@@ -135,7 +136,7 @@
"About.Github.LatestCommitDescription": "Último commit en la rama main",
"About.Discord.Desc": "Únete a la comunidad, recibe soporte y sigue el desarrollo.",
"About.GithubButton": "Contribuye en GitHub!",
"About.DiscordButton": "Únete a nuestro Discord!",
"About.DiscordComingSoon": "Próximamente",
"Library.Context.GameSettings": "Ajustes del juego…",
"Options.Env.Tab": "Entorno",
@@ -149,6 +150,7 @@
"Options.Env.LogDirectMemory.Desc": "Registrar en la consola las asignaciones de memoria directa y sus fallos.\nÚsalo cuando un juego se aborte o se cierre durante el arranque.",
"Options.Env.LogIo.Desc": "Registrar en la consola la apertura y lectura de archivos y la resolución de rutas.\nÚsalo cuando un juego no encuentre sus archivos de datos durante el arranque.",
"Options.Env.LogNp.Desc": "Registrar en la consola las llamadas a la biblioteca NP (PlayStation Network).",
"Options.Env.GuestImageCpuSync.Desc": "Volver a subir las superficies del invitado que reescribe el propio código de CPU del juego.\nDejar desactivado normalmente. Activar en títulos cuyas superficies dibujadas por CPU nunca llegan a la pantalla.\nCuesta rendimiento y causa regresiones en algunos títulos, como GTA V.",
"Common.Save": "Guardar",
"Common.Cancel": "Cancelar",
"PerGame.Title": "Ajustes por juego — {0} ({1})",
@@ -169,5 +171,34 @@
"Updater.Status.Timeout": "La comprobación de actualizaciones caducó tras 10 segundos.",
"Updater.Status.Failed": "No se pudieron comprobar las actualizaciones.",
"Updater.Status.ChecksumFailed": "La actualización descargada no superó la verificación SHA-256.",
"Updater.Status.Unsupported": "La actualización automática requiere un build x64 de Windows, Linux o macOS."
"Updater.Status.Unsupported": "La actualización automática requiere un build x64 de Windows, Linux o macOS.",
"Options.Graphics": "Gráficos",
"Options.Section.Rendering": "RENDERIZADO",
"Options.Section.Display": "PANTALLA",
"Options.RenderResolution.Label": "Resolución interna",
"Options.RenderResolution.Desc": "Renderiza objetivos fuera de pantalla por debajo de la resolución nativa y los reescala al presentar. Los valores inferiores sacrifican calidad de imagen para liberar carga de la GPU; se aplica en el próximo inicio.",
"Options.RenderResolution.Native": "100 % (nativa)",
"Options.WindowMode.Label": "Modo de ventana",
"Options.WindowMode.Desc": "Ventana normal, escritorio sin bordes o pantalla completa exclusiva.",
"Options.WindowMode.Windowed": "En ventana",
"Options.WindowMode.Borderless": "Sin bordes",
"Options.WindowMode.Exclusive": "Exclusiva",
"Options.Resolution.Label": "Resolución",
"Options.Resolution.Desc": "Tamaño inicial de la ventana o resolución de pantalla completa exclusiva.",
"Options.Display.Label": "Pantalla",
"Options.Display.Desc": "Monitor utilizado para centrar y mostrar a pantalla completa.",
"Options.RefreshRate.Label": "Frecuencia de actualización",
"Options.RefreshRate.Desc": "Frecuencia de actualización de la pantalla completa exclusiva. El modo automático selecciona el modo más cercano.",
"Options.RefreshRate.Automatic": "Automática",
"Options.Scaling.Label": "Escalado",
"Options.Scaling.Desc": "Escala la imagen nativa del sistema invitado sin cambiar su resolución interna.",
"Options.Scaling.Fit": "Ajustar",
"Options.Scaling.Cover": "Cubrir",
"Options.Scaling.Stretch": "Estirar",
"Options.Scaling.Integer": "Entero",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Usa presentación FIFO para evitar el desgarro de imagen.",
"Options.Hdr.Label": "Salida HDR",
"Options.Hdr.Desc": "Usa HDR cuando la pantalla seleccionada y el backend gráfico sean compatibles. El modo automático vuelve a SDR.",
"Options.Hdr.Auto": "Automático"
}
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} jeux",
"Library.SearchWatermark": "Rechercher dans la bibliothèque…",
"Library.AddFolder": " Ajouter un dossier",
"Library.Rescan": "⟳ Analyser à nouveau",
"Library.AddFolder": "Ajouter un dossier",
"Library.OpenFile": "Ouvrir un fichier…",
"Library.Context.Launch": "Lancer",
@@ -35,6 +34,7 @@
"Options.Env.DumpSpirv.Desc": "Exporter les shaders AGC et leurs traductions SPIR-V dans le dossier shader-dumps.\nÀ utiliser pour signaler des bugs de shader ou de rendu.",
"Options.Env.LogDirectMemory.Desc": "Journaliser les allocations de mémoire directe et les échecs dans la console.\nÀ utiliser quand un jeu plante ou se ferme pendant le démarrage.",
"Options.Env.LogNp.Desc": "Journaliser les appels de la bibliothèque NP (PlayStation Network) dans la console.",
"Options.Env.GuestImageCpuSync.Desc": "Recharger les surfaces invité que le code CPU du jeu réécrit lui-même.\nLaisser désactivé normalement. Activer pour les titres dont les surfaces dessinées par le CPU n'atteignent jamais l'écran.\nCoûte des performances et provoque des régressions sur certains titres, comme GTA V.",
"Options.Section.Emulation": "ÉMULATION",
"Options.Section.Logging": "JOURNALISATION",
"Options.Section.Launcher": "LANCEUR",
@@ -76,6 +76,8 @@
"Options.Language.Label": "Langue de l’émulateur",
"Options.Language.Desc": "Langue utilisée dans lensemble du lanceur. Le changement est immédiat.",
"Options.DefaultProfile.Label": "Nom de profil par défaut",
"Options.DefaultProfile.Desc": "Nom utilisé lorsquun jeu demande une saisie de texte. La valeur par défaut est Sharp.",
"Common.On": "Activé",
"Common.Off": "Désactivé",
@@ -142,7 +144,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Rejoignez la communauté, obtenez de laide et suivez le développement.",
"About.GithubButton": "Contribuer sur GitHub !",
"About.DiscordButton": "Rejoindre notre Discord !",
"About.DiscordComingSoon": "Bientôt disponible",
"Library.Context.GameSettings": "Paramètres du jeu…",
"Options.Env.WritableApp0.Desc": "Autoriser les jeux à créer et écrire des fichiers dans leur dossier dinstallation.\nNécessaire pour les dumps non empaquetés qui écrivent leurs sauvegardes ou leur configuration sous /app0.",
@@ -169,5 +171,34 @@
"Updater.Status.Timeout": "La vérification des mises à jour a expiré après 10 secondes.",
"Updater.Status.Failed": "Impossible de vérifier les mises à jour.",
"Updater.Status.ChecksumFailed": "La mise à jour téléchargée a échoué à la vérification SHA-256.",
"Updater.Status.Unsupported": "La mise à jour automatique nécessite un build x64 pour Windows, Linux ou macOS."
"Updater.Status.Unsupported": "La mise à jour automatique nécessite un build x64 pour Windows, Linux ou macOS.",
"Options.Graphics": "Graphismes",
"Options.Section.Rendering": "RENDU",
"Options.Section.Display": "AFFICHAGE",
"Options.RenderResolution.Label": "Résolution interne",
"Options.RenderResolution.Desc": "Effectuer le rendu des cibles hors écran sous la résolution native et les mettre à l’échelle lors de laffichage. Les valeurs inférieures réduisent la qualité dimage pour libérer des ressources GPU ; prend effet au prochain lancement.",
"Options.RenderResolution.Native": "100 % (native)",
"Options.WindowMode.Label": "Mode fenêtre",
"Options.WindowMode.Desc": "Fenêtre standard, bureau sans bordures ou plein écran exclusif.",
"Options.WindowMode.Windowed": "Fenêtré",
"Options.WindowMode.Borderless": "Sans bordures",
"Options.WindowMode.Exclusive": "Exclusif",
"Options.Resolution.Label": "Résolution",
"Options.Resolution.Desc": "Taille initiale de la fenêtre ou résolution du plein écran exclusif.",
"Options.Display.Label": "Écran",
"Options.Display.Desc": "Moniteur utilisé pour le centrage et le plein écran.",
"Options.RefreshRate.Label": "Fréquence de rafraîchissement",
"Options.RefreshRate.Desc": "Fréquence de rafraîchissement du plein écran exclusif. Le mode automatique sélectionne le mode le plus proche.",
"Options.RefreshRate.Automatic": "Automatique",
"Options.Scaling.Label": "Mise à l’échelle",
"Options.Scaling.Desc": "Mettre à l’échelle limage native du système invité sans modifier sa résolution interne.",
"Options.Scaling.Fit": "Ajuster",
"Options.Scaling.Cover": "Remplir",
"Options.Scaling.Stretch": "Étirer",
"Options.Scaling.Integer": "Entier",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Utiliser la présentation FIFO pour un affichage sans déchirement.",
"Options.Hdr.Label": "Sortie HDR",
"Options.Hdr.Desc": "Utiliser le HDR lorsque l’écran sélectionné et le backend graphique le prennent en charge. Le mode automatique revient au SDR.",
"Options.Hdr.Auto": "Automatique"
}
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} játékok",
"Library.SearchWatermark": "Keresés a könyvtárban",
"Library.AddFolder": " Mappa hozzáadása",
"Library.Rescan": "⟳ Újrakeresés",
"Library.AddFolder": "Mappa hozzáadása",
"Library.OpenFile": "Fájl megnyitása…",
"Library.Context.Launch": "Inditás",
@@ -35,6 +34,7 @@
"Options.Env.DumpSpirv.Desc": "Az AGC-shaderek és azok SPIR-V-fordításainak mentése a shader-dumps mappába.\nHasználd shader- vagy renderelési hibák jelentésekor.",
"Options.Env.LogDirectMemory.Desc": "A közvetlen memóriaallokációk és hibák naplózása a konzolra.\nHasználd, ha egy játék a rendszerindítás során megszakad vagy kilép.",
"Options.Env.LogNp.Desc": "Az NP (PlayStation Network) könyvtárhívásokat naplózza a konzolra.",
"Options.Env.GuestImageCpuSync.Desc": "Újratölti azokat a vendégfelületeket, amelyeket a játék saját CPU-kódja ír felül.\nNormál esetben hagyd kikapcsolva. Kapcsold be azoknál a címeknél, amelyek CPU-val rajzolt felületei sosem jutnak ki a képernyőre.\nTeljesítménybe kerül, és egyes címeknél, például a GTA V-nél regressziót okoz.",
"Options.Section.Emulation": "EMULÁCIÓ",
"Options.Section.Logging": "LOGOLÁS",
"Options.Section.Launcher": "INDITÓ",
@@ -76,6 +76,8 @@
"Options.Language.Label": "Emulátor nyelve",
"Options.Language.Desc": "Az indítóban használt nyelv. Azonnal érvénybe lép.",
"Options.DefaultProfile.Label": "Alapértelmezett profilnév",
"Options.DefaultProfile.Desc": "A játékok szövegbeviteli kéréseinél használt név. Az alapértelmezett érték Sharp.",
"Common.On": "Be",
"Common.Off": "Ki",
@@ -142,7 +144,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Csatlakozz a közösséghe, kérj segítéget és kövesd nyomon a fejlesztést.",
"About.GithubButton": "Járulj hozzá GitHubon!",
"About.DiscordButton": "Csatlakozz a Discordunhoz!",
"About.DiscordComingSoon": "Hamarosan",
"Library.Context.GameSettings": "Játékbeállítások…",
"Options.Env.WritableApp0.Desc": "Engedélyezi, hogy a játékok fájlokat hozzanak létre és írjanak a telepítési mappájukban.\nA kicsomagolt dumpokhoz szükséges, amelyek a mentéseiket vagy beállításaikat az /app0 alá írják.",
@@ -169,5 +171,34 @@
"Updater.Status.Timeout": "A frissítés-ellenőrzés 10 másodperc után túllépte az időkorlátot.",
"Updater.Status.Failed": "Nem sikerült frissítéseket keresni.",
"Updater.Status.ChecksumFailed": "A letöltött frissítés nem ment át az SHA-256-ellenőrzésen.",
"Updater.Status.Unsupported": "Az automatikus frissítéshez Windows, Linux vagy macOS x64 build szükséges."
"Updater.Status.Unsupported": "Az automatikus frissítéshez Windows, Linux vagy macOS x64 build szükséges.",
"Options.Graphics": "Grafika",
"Options.Section.Rendering": "RENDERELÉS",
"Options.Section.Display": "KIJELZŐ",
"Options.RenderResolution.Label": "Belső felbontás",
"Options.RenderResolution.Desc": "A képernyőn kívüli célok renderelése a natívnál kisebb felbontáson, majd felskálázás megjelenítéskor. Az alacsonyabb értékek képminőséget cserélnek GPU-tartalékra; a következő indításkor lép érvénybe.",
"Options.RenderResolution.Native": "100% (natív)",
"Options.WindowMode.Label": "Ablakmód",
"Options.WindowMode.Desc": "Normál ablak, keret nélküli asztal vagy kizárólagos teljes képernyő.",
"Options.WindowMode.Windowed": "Ablakos",
"Options.WindowMode.Borderless": "Keret nélküli",
"Options.WindowMode.Exclusive": "Kizárólagos",
"Options.Resolution.Label": "Felbontás",
"Options.Resolution.Desc": "Kezdeti ablakméret vagy kizárólagos teljes képernyős felbontás.",
"Options.Display.Label": "Kijelző",
"Options.Display.Desc": "A középre igazításhoz és teljes képernyőhöz használt monitor.",
"Options.RefreshRate.Label": "Frissítési gyakoriság",
"Options.RefreshRate.Desc": "A kizárólagos teljes képernyő frissítési gyakorisága. Az automatikus mód a legközelebbi módot választja.",
"Options.RefreshRate.Automatic": "Automatikus",
"Options.Scaling.Label": "Méretezés",
"Options.Scaling.Desc": "A natív vendégkép méretezése a belső felbontás módosítása nélkül.",
"Options.Scaling.Fit": "Illesztés",
"Options.Scaling.Cover": "Kitöltés",
"Options.Scaling.Stretch": "Nyújtás",
"Options.Scaling.Integer": "Egész szám",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "FIFO megjelenítés használata képtörésmentes kimenethez.",
"Options.Hdr.Label": "HDR-kimenet",
"Options.Hdr.Desc": "HDR használata, ha a kiválasztott kijelző és grafikus backend támogatja. Az automatikus mód SDR-re vált vissza.",
"Options.Hdr.Auto": "Automatikus"
}
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} giochi",
"Library.SearchWatermark": "Cerca nella libreria…",
"Library.AddFolder": " Aggiungi cartella",
"Library.Rescan": "⟳ Riscansiona",
"Library.AddFolder": "Aggiungi cartella",
"Library.OpenFile": "Apri file…",
"Library.Context.Launch": "Avvia",
@@ -70,6 +69,8 @@
"Options.Language.Label": "Lingua dell'emulatore",
"Options.Language.Desc": "Lingua utilizzata in tutto il launcher. Viene applicata immediatamente.",
"Options.DefaultProfile.Label": "Nome profilo predefinito",
"Options.DefaultProfile.Desc": "Nome usato quando un gioco richiede l'inserimento di testo. Il valore predefinito è Sharp.",
"Common.On": "On",
"Common.Off": "Off",
@@ -144,6 +145,7 @@
"Options.Env.LogDirectMemory.Desc": "Registra in console le allocazioni di memoria diretta e i relativi errori.\nUsalo quando un gioco si interrompe o si chiude durante l'avvio.",
"Options.Env.LogIo.Desc": "Registra in console l'apertura e la lettura dei file e la risoluzione dei percorsi.\nUsalo quando un gioco non trova i propri file di dati durante l'avvio.",
"Options.Env.LogNp.Desc": "Registra in console le chiamate alla libreria NP (PlayStation Network).",
"Options.Env.GuestImageCpuSync.Desc": "Ricarica le superfici guest riscritte dal codice CPU del gioco.\nLasciare disattivato normalmente. Attivare per i titoli le cui superfici disegnate dalla CPU non raggiungono mai lo schermo.\nCosta prestazioni e causa regressioni in alcuni titoli, come GTA V.",
"Common.Save": "Salva",
"Common.Cancel": "Annulla",
"PerGame.Title": "Impostazioni per gioco — {0} ({1})",
@@ -158,7 +160,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Unisciti alla community, ricevi supporto e segui lo sviluppo.",
"About.GithubButton": "Contribuisci su GitHub!",
"About.DiscordButton": "Unisciti al nostro Discord!",
"About.DiscordComingSoon": "Prossimamente",
"Updater.Auto.Label": "Controlla aggiornamenti all'avvio",
"Updater.Auto.Desc": "Interroga GitHub senza rallentare l'avvio.",
"Updater.Label": "Aggiornamenti",
@@ -173,5 +175,34 @@
"Updater.Status.Timeout": "Il controllo degli aggiornamenti è scaduto dopo 10 secondi.",
"Updater.Status.Failed": "Impossibile controllare gli aggiornamenti.",
"Updater.Status.ChecksumFailed": "L'aggiornamento scaricato non ha superato la verifica SHA-256.",
"Updater.Status.Unsupported": "L'aggiornamento automatico richiede un build x64 per Windows, Linux o macOS."
"Updater.Status.Unsupported": "L'aggiornamento automatico richiede un build x64 per Windows, Linux o macOS.",
"Options.Graphics": "Grafica",
"Options.Section.Rendering": "RENDERING",
"Options.Section.Display": "SCHERMO",
"Options.RenderResolution.Label": "Risoluzione interna",
"Options.RenderResolution.Desc": "Renderizza i target fuori schermo sotto la risoluzione nativa e li ridimensiona in fase di presentazione. Valori inferiori sacrificano la qualità dell'immagine per lasciare margine alla GPU; ha effetto al prossimo avvio.",
"Options.RenderResolution.Native": "100% (nativa)",
"Options.WindowMode.Label": "Modalità finestra",
"Options.WindowMode.Desc": "Finestra normale, desktop senza bordi o schermo intero esclusivo.",
"Options.WindowMode.Windowed": "In finestra",
"Options.WindowMode.Borderless": "Senza bordi",
"Options.WindowMode.Exclusive": "Esclusiva",
"Options.Resolution.Label": "Risoluzione",
"Options.Resolution.Desc": "Dimensione iniziale della finestra o risoluzione dello schermo intero esclusivo.",
"Options.Display.Label": "Schermo",
"Options.Display.Desc": "Monitor utilizzato per il centraggio e lo schermo intero.",
"Options.RefreshRate.Label": "Frequenza di aggiornamento",
"Options.RefreshRate.Desc": "Frequenza di aggiornamento dello schermo intero esclusivo. La modalità automatica seleziona la modalità più vicina.",
"Options.RefreshRate.Automatic": "Automatica",
"Options.Scaling.Label": "Ridimensionamento",
"Options.Scaling.Desc": "Ridimensiona l'immagine nativa del sistema guest senza modificarne la risoluzione interna.",
"Options.Scaling.Fit": "Adatta",
"Options.Scaling.Cover": "Riempi",
"Options.Scaling.Stretch": "Estendi",
"Options.Scaling.Integer": "Intero",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Usa la presentazione FIFO per evitare lo screen tearing.",
"Options.Hdr.Label": "Output HDR",
"Options.Hdr.Desc": "Usa HDR quando lo schermo selezionato e il backend grafico lo supportano. La modalità automatica torna a SDR.",
"Options.Hdr.Auto": "Automatico"
}
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "ゲーム {0}本",
"Library.SearchWatermark": "ライブラリを検索…",
"Library.AddFolder": " フォルダーを追加",
"Library.Rescan": "⟳ 再スキャン",
"Library.AddFolder": "フォルダーを追加",
"Library.OpenFile": "ファイルを開く…",
"Library.Context.Launch": "起動",
@@ -67,6 +66,8 @@
"Options.Language.Label": "エミュレータの言語",
"Options.Language.Desc": "ランチャー全体で使用される言語。変更はすぐに適用されます。",
"Options.DefaultProfile.Label": "既定のプロフィール名",
"Options.DefaultProfile.Desc": "ゲームがテキスト入力を要求したときに使用する名前です。既定値は Sharp です。",
"Common.On": "オン",
"Common.Off": "オフ",
@@ -139,6 +140,7 @@
"Options.Env.LogDirectMemory.Desc": "ダイレクトメモリの割り当てと失敗をコンソールに記録します。\nゲームが起動中に中断・終了する場合に使用してください。",
"Options.Env.LogIo.Desc": "ファイルのオープン・読み込み・パス解決の動作をコンソールに記録します。\nゲームが起動中にデータファイルを見つけられない場合に使用してください。",
"Options.Env.LogNp.Desc": "NPPlayStation Network)ライブラリの呼び出しをコンソールに記録します。",
"Options.Env.GuestImageCpuSync.Desc": "ゲーム自身の CPU コードが書き換えるゲスト表面を再アップロードします。\n通常はオフのままにしてください。CPU で描画した表面が画面に反映されないタイトルで有効にします。\n性能を犠牲にし、GTA V など一部のタイトルでは不具合が生じます。",
"Common.Save": "保存",
"Common.Cancel": "キャンセル",
"PerGame.Title": "ゲームごとの設定 — {0} ({1})",
@@ -153,7 +155,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "コミュニティに参加して、サポートを受けたり開発を追いかけたりしましょう。",
"About.GithubButton": "GitHubで貢献しよう!",
"About.DiscordButton": "Discordに参加しよう!",
"About.DiscordComingSoon": "近日公開",
"Updater.Auto.Label": "起動時にアップデートを確認",
"Updater.Auto.Desc": "起動を遅らせずにGitHubへ確認します。",
"Updater.Label": "アップデート",
@@ -168,5 +170,34 @@
"Updater.Status.Timeout": "アップデートの確認が10秒でタイムアウトしました。",
"Updater.Status.Failed": "アップデートを確認できませんでした。",
"Updater.Status.ChecksumFailed": "ダウンロードしたアップデートはSHA-256検証に失敗しました。",
"Updater.Status.Unsupported": "自動アップデートにはWindows、Linux、またはmacOSのx64ビルドが必要です。"
"Updater.Status.Unsupported": "自動アップデートにはWindows、Linux、またはmacOSのx64ビルドが必要です。",
"Options.Graphics": "グラフィックス",
"Options.Section.Rendering": "レンダリング",
"Options.Section.Display": "ディスプレイ",
"Options.RenderResolution.Label": "内部解像度",
"Options.RenderResolution.Desc": "ネイティブ解像度より低い解像度でオフスクリーンターゲットを描画し、表示時にアップスケールします。値を下げると画質と引き換えにGPU負荷を軽減します。次回起動時に適用されます。",
"Options.RenderResolution.Native": "100%(ネイティブ)",
"Options.WindowMode.Label": "ウィンドウモード",
"Options.WindowMode.Desc": "通常ウィンドウ、デスクトップのボーダーレス、または排他フルスクリーン。",
"Options.WindowMode.Windowed": "ウィンドウ",
"Options.WindowMode.Borderless": "ボーダーレス",
"Options.WindowMode.Exclusive": "排他",
"Options.Resolution.Label": "解像度",
"Options.Resolution.Desc": "初期ウィンドウサイズまたは排他フルスクリーンの解像度。",
"Options.Display.Label": "ディスプレイ",
"Options.Display.Desc": "中央配置とフルスクリーンに使用するモニター。",
"Options.RefreshRate.Label": "リフレッシュレート",
"Options.RefreshRate.Desc": "排他フルスクリーンのリフレッシュレート。自動では最も近いモードを選択します。",
"Options.RefreshRate.Automatic": "自動",
"Options.Scaling.Label": "スケーリング",
"Options.Scaling.Desc": "内部解像度を変更せずにゲストのネイティブ画像を拡大縮小します。",
"Options.Scaling.Fit": "フィット",
"Options.Scaling.Cover": "カバー",
"Options.Scaling.Stretch": "引き伸ばし",
"Options.Scaling.Integer": "整数倍",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "ティアリングのない表示のためFIFOプレゼンテーションを使用します。",
"Options.Hdr.Label": "HDR出力",
"Options.Hdr.Desc": "選択したディスプレイとグラフィックスバックエンドが対応している場合にHDRを使用します。自動ではSDRにフォールバックします。",
"Options.Hdr.Auto": "自動"
}
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "게임 {0}개",
"Library.SearchWatermark": "라이브러리 검색…",
"Library.AddFolder": " 폴더 추가",
"Library.Rescan": "⟳ 다시 스캔",
"Library.AddFolder": "폴더 추가",
"Library.OpenFile": "파일 열기…",
"Library.Context.Launch": "실행",
@@ -67,6 +66,8 @@
"Options.Language.Label": "에뮬레이터 언어",
"Options.Language.Desc": "런처 전체에 사용되는 언어입니다. 변경 사항은 즉시 적용됩니다.",
"Options.DefaultProfile.Label": "기본 프로필 이름",
"Options.DefaultProfile.Desc": "게임에서 텍스트 입력을 요청할 때 사용할 이름입니다. 기본값은 Sharp입니다.",
"Common.On": "켬",
"Common.Off": "끔",
@@ -139,6 +140,7 @@
"Options.Env.LogDirectMemory.Desc": "다이렉트 메모리 할당과 실패를 콘솔에 기록합니다.\n게임이 부팅 중 중단되거나 종료될 때 사용하세요.",
"Options.Env.LogIo.Desc": "파일 열기, 읽기, 경로 확인 동작을 콘솔에 기록합니다.\n게임이 부팅 중 데이터 파일을 찾지 못할 때 사용하세요.",
"Options.Env.LogNp.Desc": "NP(PlayStation Network) 라이브러리 호출을 콘솔에 기록합니다.",
"Options.Env.GuestImageCpuSync.Desc": "게임의 자체 CPU 코드가 다시 쓰는 게스트 표면을 다시 업로드합니다.\n평소에는 꺼 두세요. CPU로 그린 표면이 화면에 나타나지 않는 타이틀에서 켜세요.\n성능을 소모하며 GTA V 등 일부 타이틀에서는 문제가 생깁니다.",
"Common.Save": "저장",
"Common.Cancel": "취소",
"PerGame.Title": "게임별 설정 — {0} ({1})",
@@ -153,7 +155,7 @@
"About.Discord.Label": "디스코드",
"About.Discord.Desc": "커뮤니티에 참여해 지원을 받고 개발 소식을 확인하세요.",
"About.GithubButton": "GitHub에서 기여하기!",
"About.DiscordButton": "디스코드 참여하기!",
"About.DiscordComingSoon": "곧 공개",
"Updater.Auto.Label": "시작 시 업데이트 확인",
"Updater.Auto.Desc": "시작을 지연시키지 않고 GitHub를 확인합니다.",
"Updater.Label": "업데이트",
@@ -168,5 +170,34 @@
"Updater.Status.Timeout": "업데이트 확인이 10초 후 시간 초과되었습니다.",
"Updater.Status.Failed": "업데이트를 확인할 수 없습니다.",
"Updater.Status.ChecksumFailed": "다운로드한 업데이트가 SHA-256 검증에 실패했습니다.",
"Updater.Status.Unsupported": "자동 업데이트에는 Windows, Linux 또는 macOS x64 빌드가 필요합니다."
"Updater.Status.Unsupported": "자동 업데이트에는 Windows, Linux 또는 macOS x64 빌드가 필요합니다.",
"Options.Graphics": "그래픽",
"Options.Section.Rendering": "렌더링",
"Options.Section.Display": "디스플레이",
"Options.RenderResolution.Label": "내부 해상도",
"Options.RenderResolution.Desc": "네이티브 해상도보다 낮은 해상도로 오프스크린 대상을 렌더링한 뒤 표시할 때 업스케일합니다. 값이 낮을수록 화질을 희생해 GPU 여유를 확보하며 다음 실행부터 적용됩니다.",
"Options.RenderResolution.Native": "100% (네이티브)",
"Options.WindowMode.Label": "창 모드",
"Options.WindowMode.Desc": "일반 창, 데스크톱 테두리 없음 또는 독점 전체 화면.",
"Options.WindowMode.Windowed": "창",
"Options.WindowMode.Borderless": "테두리 없음",
"Options.WindowMode.Exclusive": "독점",
"Options.Resolution.Label": "해상도",
"Options.Resolution.Desc": "초기 창 크기 또는 독점 전체 화면 해상도.",
"Options.Display.Label": "디스플레이",
"Options.Display.Desc": "가운데 배치와 전체 화면에 사용할 모니터.",
"Options.RefreshRate.Label": "새로 고침 빈도",
"Options.RefreshRate.Desc": "독점 전체 화면의 새로 고침 빈도입니다. 자동은 가장 가까운 모드를 선택합니다.",
"Options.RefreshRate.Automatic": "자동",
"Options.Scaling.Label": "스케일링",
"Options.Scaling.Desc": "내부 해상도를 변경하지 않고 게스트의 네이티브 이미지를 확대 또는 축소합니다.",
"Options.Scaling.Fit": "맞춤",
"Options.Scaling.Cover": "채우기",
"Options.Scaling.Stretch": "늘이기",
"Options.Scaling.Integer": "정수배",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "티어링 없는 출력을 위해 FIFO 프레젠테이션을 사용합니다.",
"Options.Hdr.Label": "HDR 출력",
"Options.Hdr.Desc": "선택한 디스플레이와 그래픽 백엔드가 지원하는 경우 HDR을 사용합니다. 자동 모드는 SDR로 대체됩니다.",
"Options.Hdr.Auto": "자동"
}
+35 -4
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} games",
"Library.SearchWatermark": "Zoeken in bibliotheek…",
"Library.AddFolder": " Map toevoegen",
"Library.Rescan": "⟳ Opnieuw scannen",
"Library.AddFolder": "Map toevoegen",
"Library.OpenFile": "Bestand openen…",
"Library.Context.Launch": "Starten",
@@ -67,6 +66,8 @@
"Options.Language.Label": "Taal van de emulator",
"Options.Language.Desc": "Taal die in de hele launcher wordt gebruikt. Wordt direct toegepast.",
"Options.DefaultProfile.Label": "Standaardprofielnaam",
"Options.DefaultProfile.Desc": "Naam die wordt gebruikt wanneer een game om tekstinvoer vraagt. De standaardwaarde is Sharp.",
"Common.On": "Aan",
"Common.Off": "Uit",
@@ -139,6 +140,7 @@
"Options.Env.LogDirectMemory.Desc": "Log directe geheugentoewijzingen en fouten naar de console.\nGebruik dit wanneer een game tijdens het opstarten afbreekt of afsluit.",
"Options.Env.LogIo.Desc": "Log het openen en lezen van bestanden en het oplossen van paden naar de console.\nGebruik dit wanneer een game zijn databestanden niet kan vinden tijdens het opstarten.",
"Options.Env.LogNp.Desc": "Log NP-bibliotheekaanroepen (PlayStation Network) naar de console.",
"Options.Env.GuestImageCpuSync.Desc": "Gastoppervlakken opnieuw uploaden die de eigen CPU-code van de game herschrijft.\nNormaal uit laten. Inschakelen voor titels waarvan de door de CPU getekende oppervlakken nooit het scherm bereiken.\nKost prestaties en veroorzaakt regressies in sommige titels, zoals GTA V.",
"Common.Save": "Opslaan",
"Common.Cancel": "Annuleren",
"PerGame.Title": "Instellingen per game — {0} ({1})",
@@ -153,7 +155,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Word lid van de community, krijg ondersteuning en volg de ontwikkeling.",
"About.GithubButton": "Draag bij op GitHub!",
"About.DiscordButton": "Word lid van onze Discord!",
"About.DiscordComingSoon": "Binnenkort",
"Updater.Auto.Label": "Bij het opstarten controleren op updates",
"Updater.Auto.Desc": "Controleert GitHub zonder het opstarten te vertragen.",
"Updater.Label": "Updates",
@@ -168,5 +170,34 @@
"Updater.Status.Timeout": "De updatecontrole is na 10 seconden verlopen.",
"Updater.Status.Failed": "Kon niet controleren op updates.",
"Updater.Status.ChecksumFailed": "De gedownloade update is niet door de SHA-256-verificatie gekomen.",
"Updater.Status.Unsupported": "Automatisch updaten vereist een x64-build voor Windows, Linux of macOS."
"Updater.Status.Unsupported": "Automatisch updaten vereist een x64-build voor Windows, Linux of macOS.",
"Options.Graphics": "Grafisch",
"Options.Section.Rendering": "RENDERING",
"Options.Section.Display": "BEELDSCHERM",
"Options.RenderResolution.Label": "Interne resolutie",
"Options.RenderResolution.Desc": "Render offscreen-doelen onder de oorspronkelijke resolutie en schaal ze bij presentatie op. Lagere waarden ruilen beeldkwaliteit in voor GPU-marge; wordt bij de volgende start toegepast.",
"Options.RenderResolution.Native": "100% (native)",
"Options.WindowMode.Label": "Venstermodus",
"Options.WindowMode.Desc": "Normaal venster, randloos bureaublad of exclusief volledig scherm.",
"Options.WindowMode.Windowed": "Venster",
"Options.WindowMode.Borderless": "Randloos",
"Options.WindowMode.Exclusive": "Exclusief",
"Options.Resolution.Label": "Resolutie",
"Options.Resolution.Desc": "Initiële venstergrootte of resolutie voor exclusief volledig scherm.",
"Options.Display.Label": "Beeldscherm",
"Options.Display.Desc": "Monitor die wordt gebruikt voor centrering en volledig scherm.",
"Options.RefreshRate.Label": "Verversingssnelheid",
"Options.RefreshRate.Desc": "Verversingssnelheid voor exclusief volledig scherm. Automatisch selecteert de dichtstbijzijnde modus.",
"Options.RefreshRate.Automatic": "Automatisch",
"Options.Scaling.Label": "Schaling",
"Options.Scaling.Desc": "Schaal de oorspronkelijke gastafbeelding zonder de interne resolutie te wijzigen.",
"Options.Scaling.Fit": "Passend",
"Options.Scaling.Cover": "Vullend",
"Options.Scaling.Stretch": "Uitrekken",
"Options.Scaling.Integer": "Geheel getal",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Gebruik FIFO-presentatie voor uitvoer zonder tearing.",
"Options.Hdr.Label": "HDR-uitvoer",
"Options.Hdr.Desc": "Gebruik HDR wanneer het geselecteerde beeldscherm en de grafische backend dit ondersteunen. Automatisch valt terug op SDR.",
"Options.Hdr.Auto": "Automatisch"
}
+35 -4
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@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} jogos",
"Library.SearchWatermark": "Pesquisar biblioteca…",
"Library.AddFolder": " Adicionar pasta",
"Library.Rescan": "⟳ Reanalisar",
"Library.AddFolder": "Adicionar pasta",
"Library.OpenFile": "Abrir ficheiro…",
"Library.Context.Launch": "Iniciar",
@@ -35,6 +34,7 @@
"Options.Env.DumpSpirv.Desc": "Extrai os shaders AGC e as respetivas traduções SPIR-V para a pasta shader-dumps.\nUtilize ao reportar problemas de shaders ou renderização.",
"Options.Env.LogDirectMemory.Desc": "Regista alocações de memória direta e falhas na consola.\nUtilize quando um jogo aborta ou fecha durante o arranque.",
"Options.Env.LogNp.Desc": "Regista chamadas da biblioteca NP (PlayStation Network) na consola.",
"Options.Env.GuestImageCpuSync.Desc": "Recarrega as superfícies do convidado que o próprio código de CPU do jogo reescreve.\nDeixar desativado normalmente. Ativar para títulos cujas superfícies desenhadas pela CPU nunca chegam ao ecrã.\nCusta desempenho e causa regressões em alguns títulos, como GTA V.",
"Options.Section.Emulation": "EMULAÇÃO",
"Options.Section.Logging": "REGISTOS",
"Options.Section.Launcher": "LANÇADOR",
@@ -76,6 +76,8 @@
"Options.Language.Label": "Idioma do emulador",
"Options.Language.Desc": "Idioma utilizado em todo o lançador. Aplica-se de imediato.",
"Options.DefaultProfile.Label": "Nome de perfil predefinido",
"Options.DefaultProfile.Desc": "Nome utilizado quando um jogo solicita a introdução de texto. O valor predefinido é Sharp.",
"Common.On": "Ativado",
"Common.Off": "Desativado",
@@ -142,7 +144,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Junte-se à comunidade, obtenha suporte e acompanhe o desenvolvimento.",
"About.GithubButton": "Contribua no GitHub!",
"About.DiscordButton": "Junte-se ao nosso Discord!",
"About.DiscordComingSoon": "Em breve",
"Library.Context.GameSettings": "Definições do jogo…",
"Options.Env.WritableApp0.Desc": "Permitir que os jogos criem e escrevam ficheiros dentro da sua pasta de instalação.\nNecessário para dumps não empacotados que escrevem os seus dados guardados ou configurações em /app0.",
@@ -169,5 +171,34 @@
"Updater.Status.Timeout": "A verificação de atualizações expirou após 10 segundos.",
"Updater.Status.Failed": "Não foi possível procurar atualizações.",
"Updater.Status.ChecksumFailed": "A atualização transferida falhou a verificação SHA-256.",
"Updater.Status.Unsupported": "A atualização automática requer um build x64 para Windows, Linux ou macOS."
"Updater.Status.Unsupported": "A atualização automática requer um build x64 para Windows, Linux ou macOS.",
"Options.Graphics": "Gráficos",
"Options.Section.Rendering": "RENDERIZAÇÃO",
"Options.Section.Display": "ECRÃ",
"Options.RenderResolution.Label": "Resolução interna",
"Options.RenderResolution.Desc": "Renderiza alvos fora do ecrã abaixo da resolução nativa e amplia-os na apresentação. Valores inferiores trocam qualidade de imagem por margem da GPU; entra em vigor no próximo arranque.",
"Options.RenderResolution.Native": "100% (nativa)",
"Options.WindowMode.Label": "Modo de janela",
"Options.WindowMode.Desc": "Janela normal, ambiente de trabalho sem margens ou ecrã inteiro exclusivo.",
"Options.WindowMode.Windowed": "Em janela",
"Options.WindowMode.Borderless": "Sem margens",
"Options.WindowMode.Exclusive": "Exclusivo",
"Options.Resolution.Label": "Resolução",
"Options.Resolution.Desc": "Tamanho inicial da janela ou resolução de ecrã inteiro exclusivo.",
"Options.Display.Label": "Ecrã",
"Options.Display.Desc": "Monitor utilizado para centrar e apresentar em ecrã inteiro.",
"Options.RefreshRate.Label": "Taxa de atualização",
"Options.RefreshRate.Desc": "Taxa de atualização do ecrã inteiro exclusivo. O modo automático seleciona o modo mais próximo.",
"Options.RefreshRate.Automatic": "Automática",
"Options.Scaling.Label": "Escala",
"Options.Scaling.Desc": "Dimensiona a imagem nativa do sistema convidado sem alterar a respetiva resolução interna.",
"Options.Scaling.Fit": "Ajustar",
"Options.Scaling.Cover": "Preencher",
"Options.Scaling.Stretch": "Esticar",
"Options.Scaling.Integer": "Inteira",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Utiliza apresentação FIFO para evitar cortes na imagem.",
"Options.Hdr.Label": "Saída HDR",
"Options.Hdr.Desc": "Utiliza HDR quando o ecrã selecionado e o backend gráfico o suportam. O modo automático regressa a SDR.",
"Options.Hdr.Auto": "Automático"
}
+43 -9
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@@ -7,8 +7,7 @@
"Page.GameCount.Other": "Игр: {0}",
"Library.SearchWatermark": "Поиск…",
"Library.AddFolder": " Добавить папку",
"Library.Rescan": "⟳ Сканировать",
"Library.AddFolder": "Добавить папку",
"Library.OpenFile": "Открыть файл…",
"Library.Context.Launch": "Запустить",
@@ -38,9 +37,40 @@
"Options.Env.LogDirectMemory.Desc": "Выводить в консоль выделения прямой памяти и ошибки выделения.\nИспользуйте, если игра аварийно завершает работу или закрывается при запуске.",
"Options.Env.LogIo.Desc": "Выводить в консоль операции открытия и чтения файлов, а также разрешение путей.\nИспользуйте, если игра не может найти файлы данных при запуске.",
"Options.Env.LogNp.Desc": "Выводить в консоль вызовы библиотеки NP (PlayStation Network).",
"Options.Env.GuestImageCpuSync.Desc": "Повторно загружать гостевые поверхности, которые переписывает собственный код ЦП игры.\nОбычно оставляйте выключенным. Включайте для игр, чьи отрисованные ЦП поверхности не попадают на экран.\nСнижает производительность и вызывает регрессии в некоторых играх, например в GTA V.",
"Options.Section.Emulation": "ЭМУЛЯЦИЯ",
"Options.Section.Logging": "ЛОГГИРОВАНИЕ",
"Options.Section.Launcher": "ЛАУНЧЕР",
"Options.Section.Rendering": "РЕНДЕРИНГ",
"Options.Section.Display": "ЭКРАН",
"Options.Graphics": "Графика",
"Options.RenderResolution.Label": "Внутреннее разрешение",
"Options.RenderResolution.Desc": "Рендерить внеэкранные буферы ниже нативного разрешения и масштабировать при выводе. Меньшие значения снижают качество изображения, но уменьшают нагрузку на GPU; применяется при следующем запуске.",
"Options.RenderResolution.Native": "100% (нативное)",
"Options.WindowMode.Label": "Режим окна",
"Options.WindowMode.Desc": "Обычное окно, безрамочный режим рабочего стола или эксклюзивный полноэкранный режим.",
"Options.WindowMode.Windowed": "Оконный",
"Options.WindowMode.Borderless": "Без рамки",
"Options.WindowMode.Exclusive": "Эксклюзивный",
"Options.Resolution.Label": "Разрешение",
"Options.Resolution.Desc": "Начальный размер окна или разрешение эксклюзивного полноэкранного режима.",
"Options.Display.Label": "Монитор",
"Options.Display.Desc": "Монитор, используемый для центрирования окна и полноэкранного режима.",
"Options.RefreshRate.Label": "Частота обновления",
"Options.RefreshRate.Desc": "Частота обновления эксклюзивного полноэкранного режима. Автоматический режим выбирает ближайшее значение.",
"Options.RefreshRate.Automatic": "Автоматически",
"Options.Scaling.Label": "Масштабирование",
"Options.Scaling.Desc": "Масштабировать нативное изображение игры без изменения внутреннего разрешения.",
"Options.Scaling.Fit": "Вписать",
"Options.Scaling.Cover": "Заполнить",
"Options.Scaling.Stretch": "Растянуть",
"Options.Scaling.Integer": "Целочисленное",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Использовать режим представления FIFO для вывода без разрывов изображения.",
"Options.Hdr.Label": "HDR-вывод",
"Options.Hdr.Desc": "Использовать HDR, если выбранный монитор и графический бэкенд его поддерживают. Автоматический режим при необходимости переключается на SDR.",
"Options.Hdr.Auto": "Авто",
"Options.CpuEngine.Label": "Движок ЦП",
"Options.CpuEngine.Desc": "Движок выполнения, используемый для запуска игрового кода.",
@@ -51,12 +81,12 @@
"Options.LogLevel.Label": "Уровень логгирования",
"Options.LogLevel.Desc": "Подробность вывода в консоль эмулятора.",
"Options.LogLevel.Trace": "Trace",
"Options.LogLevel.Debug": "Debug",
"Options.LogLevel.Info": "Info",
"Options.LogLevel.Warning": "Warning",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Critical",
"Options.LogLevel.Trace": "Трассировка",
"Options.LogLevel.Debug": "Отладка",
"Options.LogLevel.Info": "Информация",
"Options.LogLevel.Warning": "Предупреждение",
"Options.LogLevel.Error": "Ошибка",
"Options.LogLevel.Critical": "Критический",
"Options.TraceImports.Label": "Лимит трассировки импортов",
"Options.TraceImports.Desc": "Трассировать первые N импортов в каждом модуле (0 - выключено).",
@@ -79,6 +109,8 @@
"Options.Language.Label": "Язык эмулятора",
"Options.Language.Desc": "Язык интерфейса лаунчера. Изменение применяется сразу.",
"Options.DefaultProfile.Label": "Имя профиля по умолчанию",
"Options.DefaultProfile.Desc": "Имя, используемое, когда игра запрашивает ввод текста. Значение по умолчанию — Sharp.",
"Common.On": "Включено",
"Common.Off": "Выключено",
@@ -87,6 +119,8 @@
"PerGame.Title": "Настройки игры — {0} ({1})",
"PerGame.InheritNote": "Неотмеченные строки наследуют глобальные настройки.",
"PerGame.Tab.General": "Основные",
"PerGame.Tab.Graphics": "Графика",
"PerGame.EnvToggles.Label": "Переключатели окружения",
"PerGame.EnvToggles.Desc": "Переопределить глобальный набор переключателей SHARPEMU_* для этой игры.",
@@ -154,7 +188,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Присоединяйтесь к сообществу, получайте поддержку и следите за разработкой.",
"About.GithubButton": "Участвовать в разработке на GitHub!",
"About.DiscordButton": "Присоединиться к нашему Discord!",
"About.DiscordComingSoon": "Скоро",
"Updater.Auto.Label": "Проверять обновления при запуске",
"Updater.Auto.Desc": "Проверяет GitHub без задержки запуска.",
+17 -3
View File
@@ -7,8 +7,7 @@
"Page.GameCount.Other": "{0} oyun",
"Library.SearchWatermark": "Kütüphanede ara…",
"Library.AddFolder": " Klasör ekle",
"Library.Rescan": "⟳ Yeniden tara",
"Library.AddFolder": "Klasör ekle",
"Library.OpenFile": "Dosya aç…",
"Library.Context.Launch": "Başlat",
@@ -173,6 +172,9 @@
"Options.Env.LogDirectMemory.Desc": "Doğrudan bellek tahsislerini ve hatalarını konsola günlükle.\nBir oyun açılış sırasında çöküyor veya kapanıyorsa kullanın.",
"Options.Env.LogIo.Desc": "Dosya açma, okuma ve yol çözümleme etkinliğini konsola günlükle.\nBir oyun açılışta veri dosyalarını bulamıyorsa kullanın.",
"Options.Env.LogNp.Desc": "NP (PlayStation Network) kütüphane çağrılarını konsola günlükle.",
"Options.Env.GuestImageCpuSync.Desc": "Oyunun kendi CPU kodunun yeniden yazdığı misafir yüzeyleri tekrar yükler.\nNormalde kapalı bırakın. CPU ile çizilen yüzeyleri ekrana ulaşmayan oyunlarda açın.\nPerformansa mal olur ve GTA V gibi bazı oyunlarda soruna yol açar.",
"Options.DefaultProfile.Label": "Varsayilan profil adi",
"Options.DefaultProfile.Desc": "Oyun metin girisi istediginde kullanilacak ad. Varsayilan deger Sharp'tir.",
"Common.Save": "Kaydet",
"Common.Cancel": "İptal",
"PerGame.Title": "Oyuna özel ayarlar — {0} ({1})",
@@ -189,5 +191,17 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Topluluğa katılın, destek alın ve geliştirmeyi takip edin.",
"About.GithubButton": "GitHub'da katkıda bulun!",
"About.DiscordButton": "Discord'umuza katıl!"
"About.DiscordComingSoon": "Yakında",
"Options.Section.Rendering": "GÖRÜNTÜ İŞLEME",
"Options.RenderResolution.Label": "Dahili çözünürlük",
"Options.RenderResolution.Desc": "Ekran dışı hedefleri doğal çözünürlüğün altında işle ve sunum sırasında ölçeklendir. Daha düşük değerler GPU payı karşılığında görüntü kalitesini azaltır; bir sonraki başlatmada etkili olur.",
"Options.RenderResolution.Native": "%100 (doğal)",
"Options.WindowMode.Windowed": "Pencereli",
"Options.WindowMode.Borderless": "Kenarlıksız",
"Options.WindowMode.Exclusive": "Özel",
"Options.Scaling.Fit": "Sığdır",
"Options.Scaling.Cover": "Kapla",
"Options.Scaling.Stretch": "Uzat",
"Options.Scaling.Integer": "Tam sayı",
"Options.Hdr.Auto": "Otomatik"
}
+9
View File
@@ -0,0 +1,9 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.GUI;
/// <summary>
/// Base type for game cards and actions shown in the library rail.
/// </summary>
public abstract class LibraryTile;
+103
View File
@@ -0,0 +1,103 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
namespace SharpEmu.GUI;
/// <summary>
/// Read-only view of the visible games with one persistent action tile at
/// the end. Game collection changes keep their original indices, so Avalonia
/// can update and virtualize the rail without rebuilding every item.
/// </summary>
public sealed class LibraryTileCollection : IReadOnlyList<LibraryTile>, IList, INotifyCollectionChanged
{
private readonly ObservableCollection<GameEntry> _games;
public LibraryTileCollection(ObservableCollection<GameEntry> games)
{
_games = games;
_games.CollectionChanged += OnGamesCollectionChanged;
}
public event NotifyCollectionChangedEventHandler? CollectionChanged;
public int Count => _games.Count + 1;
bool IList.IsFixedSize => false;
bool IList.IsReadOnly => true;
bool ICollection.IsSynchronized => false;
object ICollection.SyncRoot => this;
public LibraryTile this[int index]
{
get
{
if ((uint)index < (uint)_games.Count)
{
return _games[index];
}
if (index == _games.Count)
{
return AddFolderTile.Instance;
}
throw new ArgumentOutOfRangeException(nameof(index));
}
}
object? IList.this[int index]
{
get => this[index];
set => throw new NotSupportedException();
}
public IEnumerator<LibraryTile> GetEnumerator()
{
foreach (var game in _games)
{
yield return game;
}
yield return AddFolderTile.Instance;
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
int IList.Add(object? value) => throw new NotSupportedException();
void IList.Clear() => throw new NotSupportedException();
bool IList.Contains(object? value) => ((IList)this).IndexOf(value) >= 0;
int IList.IndexOf(object? value) => value switch
{
GameEntry game => _games.IndexOf(game),
AddFolderTile => _games.Count,
_ => -1,
};
void IList.Insert(int index, object? value) => throw new NotSupportedException();
void IList.Remove(object? value) => throw new NotSupportedException();
void IList.RemoveAt(int index) => throw new NotSupportedException();
void ICollection.CopyTo(Array array, int index)
{
ArgumentNullException.ThrowIfNull(array);
foreach (var tile in this)
{
array.SetValue(tile, index++);
}
}
private void OnGamesCollectionChanged(object? sender, NotifyCollectionChangedEventArgs args) =>
CollectionChanged?.Invoke(this, args);
}
+59 -83
View File
@@ -1,6 +1,8 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text.Json;
namespace SharpEmu.GUI;
@@ -14,25 +16,50 @@ public sealed record LanguageInfo(string Code, string NativeName);
/// executable overrides the embedded copy for that code, so a translation
/// fix or a brand-new language never needs a rebuild.
/// </summary>
public sealed class Localization
public sealed class Localization : INotifyPropertyChanged
{
public static Localization Instance { get; } = new();
private const string EmbeddedResourcePrefix = "Languages.";
private const string EmbeddedResourceSuffix = ".json";
private const string IndexerPropertyName = "Item";
private readonly string _languagesDirectory;
private Dictionary<string, string> _strings = new();
private Dictionary<string, string> _fallbackStrings = new();
private string _currentCode = "en";
private Localization()
private Localization() : this(LanguagesDirectory)
{
}
internal Localization(string languagesDirectory)
{
_languagesDirectory = languagesDirectory;
}
/// <summary>Directory holding optional *.json language overrides, next to the executable.</summary>
public static string LanguagesDirectory => Path.Combine(AppContext.BaseDirectory, "Languages");
public string CurrentCode { get; private set; } = "en";
public event PropertyChangedEventHandler? PropertyChanged;
/// <summary>Exposes localized strings to XAML bindings by key.</summary>
public string this[string key] => Get(key);
public string CurrentCode
{
get => _currentCode;
private set
{
if (_currentCode == value)
{
return;
}
_currentCode = value;
OnPropertyChanged();
}
}
public string Get(string key)
{
@@ -67,7 +94,7 @@ public sealed class Localization
try
{
foreach (var file in Directory.EnumerateFiles(LanguagesDirectory, "*.json"))
foreach (var file in Directory.EnumerateFiles(_languagesDirectory, "*.json"))
{
var code = Path.GetFileNameWithoutExtension(file);
using var stream = File.OpenRead(file);
@@ -84,47 +111,36 @@ public sealed class Localization
return result;
}
/// <summary>Loads a language by code (e.g. "en"): a loose override file first, then the embedded copy.</summary>
/// english is the fallback language
/// <summary>
/// Loads a language by code. Loose files overlay the embedded language,
/// while English supplies values missing from the selected language.
/// </summary>
public void Load(string code)
{
if (_fallbackStrings.Count == 0 && !string.Equals(code, "en", StringComparison.OrdinalIgnoreCase))
_fallbackStrings = LoadMergedLanguage("en");
_strings = string.Equals(code, "en", StringComparison.OrdinalIgnoreCase)
? _fallbackStrings
: LoadMergedLanguage(code);
CurrentCode = code;
OnPropertyChanged(IndexerPropertyName);
}
private Dictionary<string, string> LoadMergedLanguage(string code)
{
var merged = TryLoadEmbedded(code, out var embedded)
? embedded
: new Dictionary<string, string>();
if (TryLoadLooseFile(code, out var loose))
{
if (!TryLoadLooseFile("en", out var fallback) && !TryLoadEmbedded("en", out fallback))
foreach (var (key, value) in loose)
{
fallback = new Dictionary<string, string>();
merged[key] = value;
}
_fallbackStrings = fallback;
}
else if (string.Equals(code, "en", StringComparison.OrdinalIgnoreCase))
{
if (TryLoadLooseFile("en", out var enDict) || TryLoadEmbedded("en", out enDict))
{
_strings = enDict;
_fallbackStrings = enDict;
}
else
{
_strings = new Dictionary<string, string>();
_fallbackStrings = new Dictionary<string, string>();
}
CurrentCode = "en";
return;
}
// Load the requested language
if (TryLoadLooseFile(code, out var loaded) || TryLoadEmbedded(code, out loaded))
{
_strings = loaded;
}
else
{
if (_fallbackStrings.Count > 0)
_strings = new Dictionary<string, string>(_fallbackStrings);
else
_strings = new Dictionary<string, string>();
}
CurrentCode = code;
return merged;
}
private static IEnumerable<string> EmbeddedLanguageCodes()
@@ -161,44 +177,12 @@ public sealed class Localization
return null;
}
private bool TryLoadLooseFile(string code)
{
try
{
var path = Path.Combine(LanguagesDirectory, $"{code}.json");
return File.Exists(path) && TryLoad(code, File.ReadAllText(path));
}
catch (Exception)
{
return false;
}
}
private bool TryLoadEmbedded(string code)
{
try
{
using var stream = OpenEmbeddedLanguageStream(code);
if (stream is null)
{
return false;
}
using var reader = new StreamReader(stream);
return TryLoad(code, reader.ReadToEnd());
}
catch (Exception)
{
return false;
}
}
private bool TryLoadLooseFile(string code, out Dictionary<string, string> result)
{
result = new Dictionary<string, string>();
try
{
var path = Path.Combine(LanguagesDirectory, $"{code}.json");
var path = Path.Combine(_languagesDirectory, $"{code}.json");
if (!File.Exists(path))
return false;
@@ -243,14 +227,6 @@ public sealed class Localization
return true;
}
private bool TryLoad(string code, string json)
{
if (TryLoad(json, out var dict))
{
_strings = dict;
CurrentCode = code;
return true;
}
return false;
}
}
private void OnPropertyChanged([CallerMemberName] string? propertyName = null)
=> PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
+61
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@@ -0,0 +1,61 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace SharpEmu.GUI;
/// <summary>
/// A stable settings value with a display label that can be refreshed when
/// the active UI language changes.
/// </summary>
public sealed class LocalizedChoice : INotifyPropertyChanged
{
private string _label;
private LocalizedChoice(string value, string label, string? localizationKey)
{
Value = value;
_label = label;
LocalizationKey = localizationKey;
}
public string Value { get; }
public string Label
{
get => _label;
private set
{
if (_label == value)
{
return;
}
_label = value;
OnPropertyChanged();
}
}
private string? LocalizationKey { get; }
public event PropertyChangedEventHandler? PropertyChanged;
public static LocalizedChoice FromKey(string value, string localizationKey) =>
new(value, localizationKey, localizationKey);
public static LocalizedChoice Literal(string value, string label) =>
new(value, label, null);
public void Refresh(Localization localization)
{
if (LocalizationKey is { } key)
{
Label = localization.Get(key);
}
}
private void OnPropertyChanged([CallerMemberName] string? propertyName = null) =>
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
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+9
View File
@@ -36,6 +36,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
</ItemGroup>
<ItemGroup>
<AvaloniaResource Include="Assets\Fonts\MaterialSymbolsRounded-400.ttf" />
<AvaloniaResource Include="..\..\assets\images\SharpEmu.ico" Link="Assets/SharpEmu.ico" />
<AvaloniaResource Include="..\..\assets\images\github.png" Link="Assets/github.png" />
<AvaloniaResource Include="..\..\assets\images\discord.png" Link="Assets/discord.png" />
@@ -44,6 +45,14 @@ SPDX-License-Identifier: GPL-2.0-or-later
<AvaloniaResource Include="..\..\assets\images\pic0.png" Link="Assets/pic0.png" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\LICENSES\Apache-2.0.txt"
Link="licenses\Apache-2.0.txt"
CopyToOutputDirectory="PreserveNewest"
CopyToPublishDirectory="PreserveNewest"
TargetPath="licenses\Apache-2.0.txt" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Languages\*.json">
<LogicalName>Languages.%(Filename)%(Extension)</LogicalName>
+15
View File
@@ -11,6 +11,21 @@ Window and text defaults shared by all launcher views.
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="TextBlock.materialSymbol">
<Setter Property="FontFamily" Value="{StaticResource MaterialSymbolsRounded}" />
<Setter Property="FontFeatures" Value="+liga" />
<Setter Property="FontSize" Value="18" />
<Setter Property="FontWeight" Value="Normal" />
<Setter Property="LineHeight" Value="20" />
<Setter Property="VerticalAlignment" Value="Center" />
<Setter Property="TextAlignment" Value="Center" />
</Style>
<Style Selector="TextBlock.materialSymbol.compact">
<Setter Property="FontSize" Value="16" />
<Setter Property="LineHeight" Value="18" />
</Style>
<Style Selector="TextBlock.sectionTitle">
<Setter Property="FontSize" Value="11" />
<Setter Property="FontWeight" Value="SemiBold" />
@@ -0,0 +1,36 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
Window chrome button sizing and interaction states.
-->
<Styles xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Style Selector="Button.windowChrome">
<Setter Property="Width" Value="46" />
<Setter Property="Height" Value="44" />
<Setter Property="MinWidth" Value="0" />
<Setter Property="MinHeight" Value="0" />
<Setter Property="Padding" Value="0" />
<Setter Property="CornerRadius" Value="0" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
<Setter Property="HorizontalContentAlignment" Value="Center" />
<Setter Property="VerticalContentAlignment" Value="Center" />
</Style>
<Style Selector="TextBlock.windowChromeGlyph">
<Setter Property="IsHitTestVisible" Value="False" />
</Style>
<Style Selector="TextBlock.windowCloseGlyph">
<Setter Property="Margin" Value="0,-1,0,1" />
</Style>
<Style Selector="Button.windowChrome:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="Button.windowClose:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource DangerBrush}" />
<Setter Property="Foreground" Value="White" />
</Style>
</Styles>
+105 -16
View File
@@ -6,32 +6,121 @@ Cover-art library item states and motion.
<Styles xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Style Selector="ListBox.tileGrid ListBoxItem">
<Setter Property="Padding" Value="10" />
<Setter Property="Margin" Value="5" />
<Setter Property="CornerRadius" Value="14" />
<Style Selector="ListBox.tileGrid">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Hidden" />
<Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Disabled" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem">
<Setter Property="Width" Value="160" />
<Setter Property="Height" Value="172" />
<Setter Property="Padding" Value="4" />
<Setter Property="Margin" Value="0,8,12,8" />
<Setter Property="CornerRadius" Value="9" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="Opacity" Value="0.72" />
<Setter Property="RenderTransformOrigin" Value="50%,50%" />
<Setter Property="RenderTransform" Value="translateY(0px)" />
<Setter Property="Transitions">
<Transitions>
<TransformOperationsTransition Property="RenderTransform" Duration="0:0:0.12" />
<DoubleTransition Property="Opacity"
Duration="0:0:0.11"
Easing="QuadraticEaseOut" />
<TransformOperationsTransition Property="RenderTransform"
Duration="0:0:0.16"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover">
<Setter Property="RenderTransform" Value="translateY(-3px)" />
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover,
ListBox.tileGrid ListBoxItem:selected">
<Setter Property="Opacity" Value="1" />
<Setter Property="RenderTransform" Value="translateY(-5px) scale(1.035)" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource TileHoverBrush}" />
<Style Selector="ListBox.tileGrid ListBoxItem /template/ ContentPresenter#PART_ContentPresenter,
ListBox.tileGrid ListBoxItem:pointerover /template/ ContentPresenter#PART_ContentPresenter,
ListBox.tileGrid ListBoxItem:selected /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="Transparent" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:selected /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource TileSelectedBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource AccentBrush}" />
<Style Selector="Border.libraryGameCard">
<Setter Property="CornerRadius" Value="7" />
<Setter Property="BorderThickness" Value="2" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BoxShadow" Value="0 12 28 0 #61000000" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="BorderBrush"
Duration="0:0:0.12"
Easing="QuadraticEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:selected:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource TileSelectedBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource AccentHoverBrush}" />
<Style Selector="ListBox.tileGrid ListBoxItem:selected Border.libraryGameCard">
<Setter Property="BorderBrush" Value="#E6FFFFFF" />
</Style>
<Style Selector="Border.libraryGameCard Border.coverClip">
<Setter Property="CornerRadius" Value="5" />
</Style>
<Style Selector="Border.addFolderTile">
<Setter Property="CornerRadius" Value="7" />
<Setter Property="Background" Value="#0CFFFFFF" />
<Setter Property="BorderBrush" Value="#2EFFFFFF" />
<Setter Property="BorderThickness" Value="1.5" />
<Setter Property="BoxShadow" Value="0 12 28 0 #3A000000" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Background"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
<BrushTransition Property="BorderBrush"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="Border.addFolderTileIcon">
<Setter Property="Width" Value="60" />
<Setter Property="Height" Value="60" />
<Setter Property="CornerRadius" Value="30" />
<Setter Property="Background" Value="#1BFFFFFF" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Background"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="TextBlock.addFolderGlyph">
<Setter Property="Foreground" Value="#A6FFFFFF" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Foreground"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="TextBlock.addFolderIconGlyph">
<Setter Property="RenderTransform" Value="translateY(-7px)" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover TextBlock.addFolderGlyph,
ListBox.tileGrid ListBoxItem:selected TextBlock.addFolderGlyph">
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover Border.addFolderTile,
ListBox.tileGrid ListBoxItem:selected Border.addFolderTile">
<Setter Property="Background" Value="#1AFFFFFF" />
<Setter Property="BorderBrush" Value="#55FFFFFF" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover Border.addFolderTileIcon,
ListBox.tileGrid ListBoxItem:selected Border.addFolderTileIcon">
<Setter Property="Background" Value="#2EFFFFFF" />
</Style>
</Styles>
@@ -0,0 +1,229 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
Options page navigation, section transitions and content layout
-->
<Styles xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:SharpEmu.GUI"
xmlns:settingsControls="using:SharpEmu.GUI.Controls.Settings">
<Style Selector="Border.optionsNavSurface">
<Setter Property="Width" Value="244" />
<Setter Property="Padding" Value="0" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="VerticalAlignment" Value="Top" />
</Style>
<Style Selector="Border.optionsNavIndicator">
<Setter Property="Height" Value="54" />
<Setter Property="Margin" Value="0,3,0,0" />
<Setter Property="CornerRadius" Value="12" />
<Setter Property="Background" Value="#13FFFFFF" />
<Setter Property="BorderBrush" Value="#E6FFFFFF" />
<Setter Property="BorderThickness" Value="2" />
<Setter Property="BoxShadow" Value="0 8 24 0 #24000000" />
</Style>
<Style Selector="Button.optionsNav">
<Setter Property="Height" Value="61" />
<Setter Property="HorizontalAlignment" Value="Stretch" />
<Setter Property="Padding" Value="16,0" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="CornerRadius" Value="12" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
<Setter Property="FontSize" Value="14" />
<Setter Property="FontWeight" Value="Medium" />
<Setter Property="FocusAdorner" Value="{x:Null}" />
<Setter Property="RenderTransform" Value="none" />
</Style>
<Style Selector="Button.optionsNav /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
</Style>
<Style Selector="Button.optionsNav:pointerover /template/ ContentPresenter#PART_ContentPresenter,
Button.optionsNav:focus-visible /template/ ContentPresenter#PART_ContentPresenter,
Button.optionsNav.active /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.optionsNav:pressed">
<Setter Property="RenderTransform" Value="none" />
</Style>
<Style Selector="TextBlock.optionsNavIcon">
<Setter Property="Width" Value="20" />
<Setter Property="VerticalAlignment" Value="Center" />
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="Padding" Value="0,0,0,5" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Foreground"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="TextBlock.optionsNavLabel">
<Setter Property="FontSize" Value="14" />
<Setter Property="FontWeight" Value="Medium" />
<Setter Property="LineHeight" Value="20" />
<Setter Property="VerticalAlignment" Value="Center" />
<Setter Property="Padding" Value="0,0,0,4" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Foreground"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="Button.optionsNav:pointerover TextBlock.optionsNavIcon,
Button.optionsNav:focus-visible TextBlock.optionsNavIcon,
Button.optionsNav.active TextBlock.optionsNavIcon">
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.optionsNav:pointerover TextBlock.optionsNavLabel,
Button.optionsNav:focus-visible TextBlock.optionsNavLabel,
Button.optionsNav.active TextBlock.optionsNavLabel">
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Border.optionsContentSurface">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="ClipToBounds" Value="True" />
</Style>
<Style Selector="ScrollViewer.optionsSectionPanel">
<Setter Property="Opacity" Value="0" />
<Setter Property="RenderTransform" Value="translateY(22px)" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="HorizontalScrollBarVisibility" Value="Disabled" />
<Setter Property="VerticalScrollBarVisibility" Value="Auto" />
<Setter Property="Transitions">
<Transitions>
<DoubleTransition Property="Opacity"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
<TransformOperationsTransition Property="RenderTransform"
Duration="0:0:0.28"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="ScrollViewer.optionsSectionPanel.active">
<Setter Property="Opacity" Value="1" />
<Setter Property="RenderTransform" Value="translateY(0px)" />
</Style>
<Style Selector="Border.optionsGroup">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Padding" Value="0" />
</Style>
<Style Selector="Border.optionsInfoRow">
<Setter Property="MinHeight" Value="70" />
<Setter Property="Padding" Value="18,12" />
<Setter Property="CornerRadius" Value="14" />
<Setter Property="Background" Value="#06FFFFFF" />
<Setter Property="BorderBrush" Value="#0AFFFFFF" />
<Setter Property="BorderThickness" Value="1" />
</Style>
<Style Selector="local|SettingRow.optionRow:focus-within /template/ Border#PART_RowSurface">
<Setter Property="Background" Value="#0DFFFFFF" />
<Setter Property="BorderBrush" Value="#22FFFFFF" />
</Style>
<Style Selector="ComboBox.optionValue, settingsControls|SplitNumericUpDown.optionValue, TextBox.optionValue">
<Setter Property="Width" Value="190" />
<Setter Property="MinHeight" Value="44" />
<Setter Property="CornerRadius" Value="14" />
<Setter Property="Background" Value="#12FFFFFF" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
</Style>
<Style Selector="TextBox.optionValue">
<Setter Property="Padding" Value="17,0" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="TextAlignment" Value="Left" />
<Setter Property="ClipToBounds" Value="True" />
<Setter Property="FocusAdorner" Value="{x:Null}" />
</Style>
<Style Selector="TextBox.optionValue /template/ Border#PART_BorderElement">
<Setter Property="CornerRadius" Value="14" />
<Setter Property="ClipToBounds" Value="True" />
<Setter Property="Background" Value="#12FFFFFF" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
</Style>
<!-- The outer split-input surface owns hover and focus animation -->
<Style Selector="TextBox.splitNumericTextBox /template/ Border#PART_BorderElement,
TextBox.splitNumericTextBox:pointerover /template/ Border#PART_BorderElement,
TextBox.splitNumericTextBox:focus /template/ Border#PART_BorderElement">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
</Style>
<Style Selector="ToggleSwitch.optionToggle">
<Setter Property="Theme" Value="{StaticResource OptionToggleTheme}" />
<Setter Property="VerticalAlignment" Value="Center" />
</Style>
<Style Selector="Button.optionAction">
<Setter Property="MinWidth" Value="156" />
<Setter Property="MinHeight" Value="44" />
<Setter Property="Padding" Value="18,0" />
<Setter Property="HorizontalContentAlignment" Value="Center" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="VerticalAlignment" Value="Center" />
<Setter Property="CornerRadius" Value="12" />
<Setter Property="Background" Value="#12FFFFFF" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="White" />
<Setter Property="FontWeight" Value="Medium" />
<Setter Property="FocusAdorner" Value="{x:Null}" />
</Style>
<Style Selector="Button.optionAction /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="#12FFFFFF" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Background"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="Button.optionAction:pointerover /template/ ContentPresenter#PART_ContentPresenter,
Button.optionAction:focus-visible /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="#20FFFFFF" />
<Setter Property="BorderBrush" Value="Transparent" />
</Style>
</Styles>
@@ -0,0 +1,76 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
Options-only control resources: compact toggle theme
-->
<ResourceDictionary xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ControlTheme x:Key="OptionToggleTheme" TargetType="ToggleSwitch">
<Setter Property="Width" Value="46" />
<Setter Property="Height" Value="26" />
<Setter Property="MinWidth" Value="46" />
<Setter Property="MinHeight" Value="26" />
<Setter Property="Padding" Value="0" />
<Setter Property="Background" Value="#2BFFFFFF" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="FocusAdorner" Value="{x:Null}" />
<Setter Property="HorizontalAlignment" Value="Center" />
<Setter Property="VerticalAlignment" Value="Center" />
<Setter Property="KnobTransitions">
<Transitions>
<DoubleTransition Property="Canvas.Left"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
<Setter Property="Template">
<ControlTemplate>
<Border x:Name="PART_Track"
Width="{TemplateBinding Width}"
Height="{TemplateBinding Height}"
Padding="3"
Background="{TemplateBinding Background}"
BorderThickness="0"
CornerRadius="13"
ClipToBounds="True">
<Canvas x:Name="PART_SwitchKnob"
Width="20"
Height="20"
HorizontalAlignment="Left"
VerticalAlignment="Center">
<Grid x:Name="PART_MovingKnobs"
Width="20"
Height="20"
Canvas.Left="0">
<Border x:Name="PART_Thumb"
Background="{StaticResource TextBrush}"
BorderThickness="0"
CornerRadius="10" />
</Grid>
</Canvas>
<Border.Transitions>
<Transitions>
<BrushTransition Property="Background"
Duration="0:0:0.16"
Easing="CubicEaseOut" />
</Transitions>
</Border.Transitions>
</Border>
</ControlTemplate>
</Setter>
<Style Selector="^:pointerover /template/ Border#PART_Track">
<Setter Property="Background" Value="#38FFFFFF" />
</Style>
<Style Selector="^:checked /template/ Border#PART_Track">
<Setter Property="Background" Value="{StaticResource AccentBrush}" />
</Style>
<Style Selector="^:checked:pointerover /template/ Border#PART_Track">
<Setter Property="Background" Value="{StaticResource AccentHoverBrush}" />
</Style>
<Style Selector="^:disabled /template/ Border#PART_Track">
<Setter Property="Opacity" Value="0.45" />
</Style>
</ControlTheme>
</ResourceDictionary>
@@ -8,26 +8,51 @@ Control theme for the shared launcher settings row.
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SharpEmu.GUI">
<ControlTheme x:Key="{x:Type local:SettingRow}" TargetType="local:SettingRow">
<Setter Property="MinHeight" Value="70" />
<Setter Property="Template">
<ControlTemplate>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="2" Margin="0,0,16,0">
<TextBlock x:Name="PART_Label" Text="{TemplateBinding Label}" FontSize="13" />
<TextBlock Text="{TemplateBinding Description}" FontSize="11"
Foreground="{StaticResource MutedBrush}" TextWrapping="Wrap"
IsVisible="{Binding Description, RelativeSource={RelativeSource TemplatedParent},
Converter={x:Static StringConverters.IsNotNullOrEmpty}}" />
</StackPanel>
<StackPanel Grid.Column="1" Orientation="Horizontal" Spacing="10" VerticalAlignment="Center">
<ToggleSwitch OnContent="Override" OffContent="Override" MinWidth="0"
VerticalAlignment="Center"
IsVisible="{TemplateBinding ShowOverride}"
IsChecked="{Binding IsOverridden, RelativeSource={RelativeSource TemplatedParent}, Mode=TwoWay}" />
<ContentPresenter x:Name="PART_Slot"
Content="{TemplateBinding Content}"
VerticalAlignment="Center" />
</StackPanel>
</Grid>
<Border x:Name="PART_RowSurface"
Background="#06FFFFFF"
BorderBrush="#0AFFFFFF"
BorderThickness="1"
CornerRadius="14"
Padding="18,12">
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="3" Margin="0,0,18,0">
<TextBlock x:Name="PART_Label"
Text="{TemplateBinding Label}"
FontSize="14"
FontWeight="Medium"
TextWrapping="Wrap"
Foreground="{StaticResource TextBrush}" />
<TextBlock Text="{TemplateBinding Description}"
FontSize="11"
FontWeight="Normal"
Foreground="{StaticResource MutedBrush}"
LineHeight="16"
MaxWidth="690"
HorizontalAlignment="Left"
TextAlignment="Left"
TextWrapping="Wrap"
IsVisible="{Binding Description, RelativeSource={RelativeSource TemplatedParent},
Converter={x:Static StringConverters.IsNotNullOrEmpty}}" />
</StackPanel>
<StackPanel Grid.Column="1"
Orientation="Horizontal"
Spacing="12"
VerticalAlignment="Center">
<ToggleSwitch OnContent="Override"
OffContent="Override"
MinWidth="0"
VerticalAlignment="Center"
IsVisible="{TemplateBinding ShowOverride}"
IsChecked="{Binding IsOverridden, RelativeSource={RelativeSource TemplatedParent}, Mode=TwoWay}" />
<ContentPresenter x:Name="PART_Slot"
Content="{TemplateBinding Content}"
VerticalAlignment="Center" />
</StackPanel>
</Grid>
</Border>
</ControlTemplate>
</Setter>
</ControlTheme>
@@ -0,0 +1,197 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
Control themes for SplitNumericUpDown and its spinner parts
-->
<ResourceDictionary xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:settingsControls="using:SharpEmu.GUI.Controls.Settings">
<ControlTheme x:Key="SplitNumericRepeatButtonTheme" TargetType="RepeatButton">
<Setter Property="MinWidth" Value="0" />
<Setter Property="MinHeight" Value="0" />
<Setter Property="Padding" Value="0" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="#B8FFFFFF" />
<Setter Property="HorizontalContentAlignment" Value="Center" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="FocusAdorner" Value="{x:Null}" />
<Setter Property="Template">
<ControlTemplate>
<ContentPresenter x:Name="PART_ContentPresenter"
Background="{TemplateBinding Background}"
BorderBrush="Transparent"
BorderThickness="0"
Content="{TemplateBinding Content}"
HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}"
VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}">
<ContentPresenter.Transitions>
<Transitions>
<BrushTransition Property="Background"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
<BrushTransition Property="Foreground"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</ContentPresenter.Transitions>
</ContentPresenter>
</ControlTemplate>
</Setter>
<Style Selector="^:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="#16FFFFFF" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="^:pressed /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="#22FFFFFF" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="^:disabled /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Opacity" Value="0.45" />
</Style>
</ControlTheme>
<ControlTheme x:Key="SplitNumericSpinnerTheme" TargetType="ButtonSpinner">
<Setter Property="MinHeight" Value="44" />
<Setter Property="MinWidth" Value="0" />
<Setter Property="Padding" Value="0" />
<Setter Property="Background" Value="#12FFFFFF" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="#E8FFFFFF" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="VerticalContentAlignment" Value="Stretch" />
<Setter Property="Focusable" Value="True" />
<Setter Property="Template">
<ControlTemplate>
<Grid ColumnDefinitions="*,52"
ColumnSpacing="8">
<Border x:Name="PART_ValueSurface"
MinHeight="{TemplateBinding MinHeight}"
Background="{TemplateBinding Background}"
BorderBrush="Transparent"
BorderThickness="0"
CornerRadius="14"
ClipToBounds="True">
<ContentPresenter x:Name="PART_ContentPresenter"
Content="{TemplateBinding Content}"
ContentTemplate="{TemplateBinding ContentTemplate}"
Padding="{TemplateBinding Padding}"
HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}"
VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}" />
<Border.Transitions>
<Transitions>
<BrushTransition Property="Background"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Border.Transitions>
</Border>
<Border x:Name="PART_SpinnerSurface"
Grid.Column="1"
MinHeight="{TemplateBinding MinHeight}"
Background="{TemplateBinding Background}"
BorderBrush="Transparent"
BorderThickness="0"
CornerRadius="14"
ClipToBounds="True"
IsVisible="{TemplateBinding ShowButtonSpinner}">
<Grid RowDefinitions="*,*">
<RepeatButton x:Name="PART_IncreaseButton"
Grid.Row="0"
Theme="{StaticResource SplitNumericRepeatButtonTheme}"
IsTabStop="{TemplateBinding IsTabStop}">
<TextBlock Classes="materialSymbol compact"
Text="keyboard_arrow_up" />
</RepeatButton>
<RepeatButton x:Name="PART_DecreaseButton"
Grid.Row="1"
Theme="{StaticResource SplitNumericRepeatButtonTheme}"
IsTabStop="{TemplateBinding IsTabStop}">
<TextBlock Classes="materialSymbol compact"
Text="keyboard_arrow_down" />
</RepeatButton>
<Border Height="1"
Grid.RowSpan="2"
Background="#14FFFFFF"
VerticalAlignment="Center"
IsHitTestVisible="False" />
</Grid>
<Border.Transitions>
<Transitions>
<BrushTransition Property="Background"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Border.Transitions>
</Border>
</Grid>
</ControlTemplate>
</Setter>
<Style Selector="^:pointerover /template/ Border#PART_ValueSurface,
^:focus-within /template/ Border#PART_ValueSurface">
<Setter Property="Background" Value="#20FFFFFF" />
</Style>
<Style Selector="^:pointerover /template/ Border#PART_SpinnerSurface,
^:focus-within /template/ Border#PART_SpinnerSurface">
<Setter Property="Background" Value="#20FFFFFF" />
</Style>
</ControlTheme>
<ControlTheme x:Key="{x:Type settingsControls:SplitNumericUpDown}"
TargetType="settingsControls:SplitNumericUpDown">
<Setter Property="MinHeight" Value="44" />
<Setter Property="MinWidth" Value="0" />
<Setter Property="Padding" Value="0" />
<Setter Property="Background" Value="#12FFFFFF" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="#E8FFFFFF" />
<Setter Property="HorizontalContentAlignment" Value="Left" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="TextAlignment" Value="Left" />
<Setter Property="Template">
<ControlTemplate>
<DataValidationErrors>
<ButtonSpinner x:Name="PART_Spinner"
Theme="{StaticResource SplitNumericSpinnerTheme}"
Background="{TemplateBinding Background}"
BorderBrush="Transparent"
BorderThickness="0"
IsTabStop="False"
Padding="0"
MinWidth="0"
HorizontalContentAlignment="Stretch"
VerticalContentAlignment="Stretch"
AllowSpin="{TemplateBinding AllowSpin}"
ShowButtonSpinner="{TemplateBinding ShowButtonSpinner}">
<TextBox x:Name="PART_TextBox"
Classes="splitNumericTextBox"
MinHeight="{TemplateBinding MinHeight}"
MinWidth="0"
Margin="0"
Padding="17,0"
Background="Transparent"
BorderBrush="Transparent"
BorderThickness="0"
Foreground="{TemplateBinding Foreground}"
PlaceholderText="{TemplateBinding PlaceholderText}"
PlaceholderForeground="{TemplateBinding PlaceholderForeground}"
IsReadOnly="{TemplateBinding IsReadOnly}"
VerticalContentAlignment="Center"
HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}"
Text="{TemplateBinding Text}"
TextAlignment="{TemplateBinding TextAlignment}"
AcceptsReturn="False"
TextWrapping="NoWrap"
InnerLeftContent="{Binding InnerLeftContent, RelativeSource={RelativeSource TemplatedParent}}"
InnerRightContent="{Binding InnerRightContent, RelativeSource={RelativeSource TemplatedParent}}" />
</ButtonSpinner>
</DataValidationErrors>
</ControlTemplate>
</Setter>
</ControlTheme>
</ResourceDictionary>
+2
View File
@@ -6,6 +6,8 @@ Shared colors and brushes used throughout the launcher.
<ResourceDictionary xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<FontFamily x:Key="MaterialSymbolsRounded">avares://SharpEmu.GUI/Assets/Fonts/MaterialSymbolsRounded-400.ttf#Material Symbols Rounded</FontFamily>
<Color x:Key="SystemAccentColor">#7C5CFC</Color>
<LinearGradientBrush x:Key="BgBrush" StartPoint="0%,0%" EndPoint="100%,100%">
@@ -0,0 +1,9 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.GUI;
internal readonly record struct WindowMaximizeButtonState(
string Glyph,
string ToolTip,
string AutomationName);
+281 -11
View File
@@ -46,6 +46,9 @@ public static partial class AgcExports
private const uint ItNumInstances = 0x2F;
private const uint ItDrawIndexMultiAuto = 0x30;
private const uint ItDrawIndexOffset2 = 0x35;
private const uint ItDrawIndexIndirectMulti = 0x38;
private const uint DrawIndexedIndirectArgsSize = 20;
private const uint DrawIndexedIndirectMaxScan = 1024;
private const uint ItWriteData = 0x37;
private const uint ItDispatchDirect = 0x15;
private const uint ItDispatchIndirect = 0x16;
@@ -319,6 +322,7 @@ public static partial class AgcExports
private static int _tracedVertexRangeCount;
private static long _dcbWaitRegMemTraceCount;
private static long _createShaderTraceCount;
private static long _duplicateTargetTraceCount;
private static long _cbMetadataSkipTraceCount;
private static long _packetPayloadTraceCount;
private static bool _tracedMissingPixelShaderBindings;
@@ -1994,6 +1998,65 @@ public static partial class AgcExports
return ReturnPointer(ctx, drawCommand);
}
[SysAbiExport(
Nid = "1q1titRBL6o",
ExportName = "sceAgcDcbDrawIndirect",
Target = Generation.Gen5,
LibraryName = "libSceAgc")]
public static int DcbDrawIndirect(CpuContext ctx)
{
var commandBufferAddress = ctx[CpuRegister.Rdi];
var dataOffset = (uint)ctx[CpuRegister.Rsi];
var emit = Interlocked.Increment(ref _indirectDrawEmitCount);
if (emit <= 12 || emit % 250 == 0)
{
var rcx = ctx[CpuRegister.Rcx];
var dump = string.Empty;
for (var word = 0; word < 8; word++)
{
dump += TryReadUInt32(ctx, rcx + dataOffset + ((ulong)word * 4), out var raw)
? $" {raw}"
: " ?";
}
Console.Error.WriteLine(
$"[LOADER][WARN] agc.emit_indirect#{emit} buf=0x{commandBufferAddress:X16} " +
$"off=0x{dataOffset:X} rdx=0x{ctx[CpuRegister.Rdx]:X} rcx=0x{rcx:X} " +
$"r8=0x{ctx[CpuRegister.R8]:X} rcx_words:{dump}");
}
if (commandBufferAddress == 0)
{
Interlocked.Increment(ref _indirectDrawEmitRejectCount);
return ReturnPointer(ctx, 0);
}
if (!TryAllocateCommandDwords(ctx, commandBufferAddress, 5, out var drawCommand) ||
!TryWriteUInt32(ctx, drawCommand, Pm4(5, ItDrawIndirect, 0)) ||
!TryWriteUInt32(ctx, drawCommand + 4, dataOffset) ||
!TryWriteUInt32(ctx, drawCommand + 8, 0) ||
!TryWriteUInt32(ctx, drawCommand + 12, 0) ||
!TryWriteUInt32(ctx, drawCommand + 16, 0))
{
var rejects = Interlocked.Increment(ref _indirectDrawEmitRejectCount);
if (rejects <= 8 || rejects % 250 == 0)
{
Console.Error.WriteLine(
$"[LOADER][WARN] agc.emit_indirect_reject#{rejects} " +
$"buf=0x{commandBufferAddress:X16} reason=alloc_or_write");
}
return ReturnPointer(ctx, 0);
}
TraceAgc(
$"agc.dcb_draw_indirect buf=0x{commandBufferAddress:X16} " +
$"draw=0x{drawCommand:X16} offset=0x{dataOffset:X}");
return ReturnPointer(ctx, drawCommand);
}
[SysAbiExport(
Nid = "Yw0jKSqop+E",
ExportName = "sceAgcDcbDrawIndexAuto",
@@ -2052,6 +2115,39 @@ public static partial class AgcExports
return ReturnPointer(ctx, commandAddress);
}
[SysAbiExport(
Nid = "ypVBz4uPKcQ",
ExportName = "sceAgcDcbDrawIndexIndirectMulti",
Target = Generation.Gen5,
LibraryName = "libSceAgc")]
public static int DcbDrawIndexIndirectMulti(CpuContext ctx)
{
var commandBufferAddress = ctx[CpuRegister.Rdi];
var dataOffset = (uint)ctx[CpuRegister.Rsi];
var drawCount = (uint)ctx[CpuRegister.Rdx];
var stride = DrawIndexedIndirectArgsSize;
var modifier = (uint)ctx[CpuRegister.R8];
if (commandBufferAddress == 0 ||
!TryAllocateCommandDwords(ctx, commandBufferAddress, 8, out var commandAddress) ||
!TryWriteUInt32(ctx, commandAddress, Pm4(8, ItDrawIndexIndirectMulti, 0)) ||
!TryWriteUInt32(ctx, commandAddress + 4, dataOffset) ||
!TryWriteUInt32(ctx, commandAddress + 8, 0) ||
!TryWriteUInt32(ctx, commandAddress + 12, 0) ||
!TryWriteUInt32(ctx, commandAddress + 16, 0) ||
!TryWriteUInt32(ctx, commandAddress + 20, drawCount) ||
!TryWriteUInt32(ctx, commandAddress + 24, stride) ||
!TryWriteUInt32(ctx, commandAddress + 28, modifier))
{
return ReturnPointer(ctx, 0);
}
TraceAgc(
$"agc.dcb_draw_index_indirect_multi buf=0x{commandBufferAddress:X16} " +
$"cmd=0x{commandAddress:X16} offset=0x{dataOffset:X8} draws={drawCount} " +
$"stride={stride} modifier=0x{modifier:X8}");
return ReturnPointer(ctx, commandAddress);
}
[SysAbiExport(
Nid = "mStuvI0zOtc",
ExportName = "sceAgcDcbDrawIndexIndirectGetSize",
@@ -3812,6 +3908,7 @@ public static partial class AgcExports
if (TryReadSubmittedDrawCount(
ctx,
gpuState,
state,
currentAddress,
length,
@@ -3835,7 +3932,8 @@ public static partial class AgcExports
var indexed = op is
ItDrawIndex2 or
ItDrawIndexOffset2 or
ItDrawIndexIndirect;
ItDrawIndexIndirect or
ItDrawIndexIndirectMulti;
state.SawIndexedDraw |= indexed;
TryTranslateGuestDraw(ctx, gpuState, state, indexCount, indexed);
}
@@ -4195,6 +4293,7 @@ public static partial class AgcExports
op is ItDispatchDirect or ItDispatchIndirect ||
op is ItDrawIndirect or
ItDrawIndexIndirect or
ItDrawIndexIndirectMulti or
ItDrawIndex2 or
ItDrawIndexAuto or
ItDrawIndexMultiAuto or
@@ -6164,8 +6263,24 @@ public static partial class AgcExports
}
}
private const int IndirectArgsFlushTimeoutMilliseconds = 250;
private static void FlushGpuWorkForIndirectArgs(SubmittedGpuState gpuState)
{
var pending = gpuState.WorkSequence;
if (pending == 0 || pending > long.MaxValue)
{
return;
}
GuestGpu.Current.WaitForGuestWork(
(long)pending,
IndirectArgsFlushTimeoutMilliseconds);
}
private static bool TryReadSubmittedDrawCount(
CpuContext ctx,
SubmittedGpuState gpuState,
SubmittedDcbState state,
ulong packetAddress,
uint packetLength,
@@ -6196,17 +6311,89 @@ public static partial class AgcExports
drawCount = (control >> 21) & 0x7FFu;
return true;
case ItDrawIndirect or ItDrawIndexIndirect
when packetLength >= 5 && state.IndirectArgsAddress != 0:
if (!TryReadUInt32(ctx, packetAddress + 4, out var dataOffset))
case ItDrawIndexIndirectMulti when packetLength >= 8 &&
state.IndirectArgsAddress != 0:
if (!TryReadUInt32(ctx, packetAddress + 4, out var multiOffset) ||
!TryReadUInt32(ctx, packetAddress + 20, out var multiDraws) ||
!TryReadUInt32(ctx, packetAddress + 24, out var multiStride))
{
return false;
}
return TryReadUInt32(
ctx,
state.IndirectArgsAddress + dataOffset,
out drawCount);
if (multiStride < DrawIndexedIndirectArgsSize)
{
multiStride = DrawIndexedIndirectArgsSize;
}
var multiTotal = 0UL;
var multiCapped = multiDraws == 0
? DrawIndexedIndirectMaxScan
: Math.Min(multiDraws, 4096u);
for (var draw = 0u; draw < multiCapped; draw++)
{
if (!TryReadUInt32(
ctx,
state.IndirectArgsAddress + multiOffset + ((ulong)draw * multiStride),
out var subCount))
{
break;
}
if (subCount == 0 && multiDraws == 0)
{
break;
}
multiTotal += subCount;
}
var multiProbe = Interlocked.Increment(ref _indirectMultiProbeCount);
if (multiProbe <= 12 || multiProbe % 250 == 0)
{
Console.Error.WriteLine(
$"[LOADER][WARN] agc.draw_multi#{multiProbe} args=0x{state.IndirectArgsAddress:X} " +
$"off=0x{multiOffset:X} draws={multiDraws} stride={multiStride} " +
$"total={multiTotal}");
}
drawCount = (uint)Math.Min(multiTotal, uint.MaxValue);
return drawCount != 0;
case ItDrawIndirect or ItDrawIndexIndirect:
var probe = Interlocked.Increment(ref _indirectDrawProbeCount);
if (!TryReadUInt32(ctx, packetAddress + 4, out var dataOffset))
{
dataOffset = 0xFFFFFFFFu;
}
var readable = packetLength >= 5 &&
state.IndirectArgsAddress != 0 &&
dataOffset != 0xFFFFFFFFu;
var resolved = readable &&
TryReadUInt32(
ctx,
state.IndirectArgsAddress + dataOffset,
out drawCount);
if (probe <= 12 || probe % 100 == 0)
{
var dump = string.Empty;
for (var word = 0; word < 8; word++)
{
dump += TryReadUInt32(
ctx,
state.IndirectArgsAddress + dataOffset + ((ulong)word * 4),
out var raw)
? $" {raw}"
: " ?";
}
Console.Error.WriteLine(
$"[LOADER][WARN] agc.draw_indirect#{probe} op=0x{op:X} len={packetLength} " +
$"args=0x{state.IndirectArgsAddress:X} off=0x{dataOffset:X} " +
$"resolved={resolved} count={drawCount} words:{dump}");
}
return resolved;
default:
return false;
}
@@ -8056,6 +8243,61 @@ public static partial class AgcExports
source.Format == destination.Format;
}
private static readonly HashSet<ulong> _renderTargetAddresses = new();
private static readonly HashSet<ulong> _sampledRenderTargets = new();
private static readonly object _renderTargetProbeGate = new();
private static long _renderTargetSampleTraceCount;
private static long _indirectDrawProbeCount;
private static long _indirectDrawEmitCount;
private static long _indirectDrawEmitRejectCount;
private static long _indirectMultiProbeCount;
private static void NoteRenderTargetAddress(ulong address)
{
if (address == 0)
{
return;
}
lock (_renderTargetProbeGate)
{
if (_renderTargetAddresses.Count < 512)
{
_renderTargetAddresses.Add(address);
}
}
}
private static void NoteSampledAddress(ulong address, uint format = 0, uint numberType = 0)
{
if (address == 0)
{
return;
}
bool firstTime;
int distinctTargets;
lock (_renderTargetProbeGate)
{
if (!_renderTargetAddresses.Contains(address))
{
return;
}
firstTime = _sampledRenderTargets.Add(address);
distinctTargets = _renderTargetAddresses.Count;
}
var count = Interlocked.Increment(ref _renderTargetSampleTraceCount);
if (firstTime || count % 2000 == 0)
{
var gpuResident = GuestGpu.Current.IsGpuGuestImageAvailable(address, format, numberType);
Console.Error.WriteLine(
$"[LOADER][WARN] agc.rt_sampled#{count} addr=0x{address:X} first={firstTime} " +
$"gpu_resident={gpuResident} fmt={format}/{numberType} known_targets={distinctTargets}");
}
}
private static IReadOnlyList<RenderTargetDescriptor> GetRenderTargets(
IReadOnlyDictionary<uint, uint> registers,
bool includeMaskedTargets = false)
@@ -8082,6 +8324,13 @@ public static partial class AgcExports
continue;
}
if (targets.Exists(existing => existing.Address == address))
{
continue;
}
NoteRenderTargetAddress(address);
targets.Add(new RenderTargetDescriptor(
slot,
address,
@@ -8092,6 +8341,21 @@ public static partial class AgcExports
(attrib3 >> 14) & 0x1Fu));
}
if (targets.Count > 1 &&
targets.Select(t => t.Address).Distinct().Count() != targets.Count)
{
var dupCount = Interlocked.Increment(ref _duplicateTargetTraceCount);
if (dupCount <= 12 || dupCount % 500 == 0)
{
Console.Error.WriteLine(
$"[LOADER][WARN] agc.rt_duplicate#{dupCount} has_mask={hasTargetMask} " +
$"mask=0x{targetMask:X8} slots=[" +
string.Join(",", targets.Select(t =>
$"{t.Slot}:0x{t.Address:X}:m{(targetMask >> ((int)t.Slot * 4)) & 0xFu}")) +
"]");
}
}
return targets;
}
@@ -9331,6 +9595,7 @@ public static partial class AgcExports
descriptor.Format,
descriptor.NumberType))
{
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
@@ -9410,6 +9675,7 @@ public static partial class AgcExports
$"tile={descriptor.TileMode} mip={mipLevel}");
}
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
@@ -9470,6 +9736,7 @@ public static partial class AgcExports
descriptor.Type,
textureDepth)))
{
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
@@ -9532,7 +9799,8 @@ public static partial class AgcExports
if (readAllLayers)
{
texture = new GuestDrawTexture(
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
descriptor.Height,
@@ -9594,7 +9862,8 @@ public static partial class AgcExports
if (uploadedLayers == arrayLayers)
{
texture = new GuestDrawTexture(
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
descriptor.Height,
@@ -9697,7 +9966,8 @@ public static partial class AgcExports
if (IsGpuDetileEquation(gpuDetileParams.Equation) &&
(long)elementsWide * elementsHigh * bytesPerElement <= source.Length)
{
texture = new GuestDrawTexture(
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
descriptor.Height,
+175
View File
@@ -0,0 +1,175 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System;
using System.Buffers.Binary;
using System.Text;
using SharpEmu.HLE;
namespace SharpEmu.Libs.Ime;
public static class ImeDialogExports
{
private const int StatusNone = 0;
private const int StatusRunning = 1;
private const int StatusFinished = 2;
private const int EndStatusOk = 0;
private const ulong ParamMaxTextLengthOffset = 0x24;
private const ulong ParamInputTextBufferOffset = 0x28;
private const int ImeDialogErrorInvalidAddress = unchecked((int)0x80BC0001);
private const string DefaultInputText = "Sharp";
private static readonly object _gate = new();
private static int _status = StatusNone;
[SysAbiExport(
Nid = "NUeBrN7hzf0",
ExportName = "sceImeDialogInit",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceImeDialog")]
public static int ImeDialogInit(CpuContext ctx)
{
var parameterAddress = ctx[CpuRegister.Rdi];
if (parameterAddress == 0)
{
return SetReturn(ctx, ImeDialogErrorInvalidAddress);
}
TryWriteInputText(ctx, parameterAddress);
lock (_gate)
{
_status = StatusFinished;
}
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "IADmD4tScBY",
ExportName = "sceImeDialogGetStatus",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceImeDialog")]
public static int ImeDialogGetStatus(CpuContext ctx)
{
int status;
lock (_gate)
{
status = _status;
}
ctx[CpuRegister.Rax] = unchecked((ulong)(long)status);
return status;
}
[SysAbiExport(
Nid = "x01jxu+vxlc",
ExportName = "sceImeDialogGetResult",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceImeDialog")]
public static int ImeDialogGetResult(CpuContext ctx)
{
var resultAddress = ctx[CpuRegister.Rdi];
if (resultAddress == 0)
{
return SetReturn(ctx, ImeDialogErrorInvalidAddress);
}
Span<byte> result = stackalloc byte[8];
result.Clear();
BinaryPrimitives.WriteInt32LittleEndian(result, EndStatusOk);
ctx.Memory.TryWrite(resultAddress, result);
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "oBmw4xrmfKs",
ExportName = "sceImeDialogAbort",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceImeDialog")]
public static int ImeDialogAbort(CpuContext ctx)
{
lock (_gate)
{
_status = StatusFinished;
}
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "gyTyVn+bXMw",
ExportName = "sceImeDialogTerm",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceImeDialog")]
public static int ImeDialogTerm(CpuContext ctx)
{
lock (_gate)
{
_status = StatusNone;
}
return SetReturn(ctx, 0);
}
private static void TryWriteInputText(CpuContext ctx, ulong parameterAddress)
{
Span<byte> field = stackalloc byte[8];
if (!ctx.Memory.TryRead(parameterAddress + ParamInputTextBufferOffset, field))
{
return;
}
var bufferAddress = BinaryPrimitives.ReadUInt64LittleEndian(field);
if (bufferAddress == 0)
{
return;
}
var maxTextLength = 16u;
Span<byte> lengthField = stackalloc byte[4];
if (ctx.Memory.TryRead(parameterAddress + ParamMaxTextLengthOffset, lengthField))
{
var declared = BinaryPrimitives.ReadUInt32LittleEndian(lengthField);
if (declared is > 0 and <= 256)
{
maxTextLength = declared;
}
}
var text = Environment.GetEnvironmentVariable("SHARPEMU_DEFAULT_PROFILE");
if (string.IsNullOrEmpty(text))
{
text = DefaultInputText;
}
if ((uint)text.Length > maxTextLength)
{
text = text[..(int)maxTextLength];
}
var encoded = Encoding.Unicode.GetBytes(text);
Span<byte> payload = stackalloc byte[encoded.Length + 2];
encoded.CopyTo(payload);
payload[^2] = 0;
payload[^1] = 0;
if (ctx.Memory.TryWrite(bufferAddress, payload))
{
Console.Error.WriteLine(
$"[LOADER][WARN] ime.dialog_autofill buf=0x{bufferAddress:X16} " +
$"max={maxTextLength} text=\"{text}\"");
}
}
private static int SetReturn(CpuContext ctx, int result)
{
ctx[CpuRegister.Rax] = unchecked((ulong)(long)result);
return result;
}
}
@@ -33,12 +33,17 @@ public static class SaveDataDialogExports
LibraryName = "libSceSaveDataDialog")]
public static int SaveDataDialogInitialize(CpuContext ctx)
{
if (Interlocked.CompareExchange(ref _status, StatusInitialized, StatusNone) != StatusNone)
var previous = Interlocked.CompareExchange(
ref _status,
StatusInitialized,
StatusNone);
if (previous == StatusNone || previous == StatusFinished)
{
return ctx.SetReturn(ErrorAlreadyInitialized);
Interlocked.Exchange(ref _status, StatusInitialized);
return ctx.SetReturn(ErrorOk);
}
return ctx.SetReturn(ErrorOk);
return ctx.SetReturn(ErrorAlreadyInitialized);
}
[SysAbiExport(
@@ -1046,14 +1046,50 @@ internal static unsafe class VulkanVideoPresenter
targets.Count > 8 ||
AnyRenderTargetInvalid(targets))
{
var dropCount = Interlocked.Increment(ref _offscreenDropTraceCount);
if (dropCount <= 16 || dropCount % 500 == 0)
{
var detail = targets.Count == 0
? "<no targets>"
: string.Join(
" ",
targets.Select(t => $"0x{t.Address:X}:{t.Width}x{t.Height}"));
Console.Error.WriteLine(
$"[LOADER][WARN] vk.offscreen_drop#{dropCount} spirv={pixelSpirv.Length} " +
$"mrt={targets.Count} vs=0x{shaderAddress:X16} {detail}");
}
return;
}
var firstTarget = targets[0];
if (RenderTargetsMismatchedOrAliased(targets, firstTarget))
{
Console.Error.WriteLine(
"[LOADER][WARN] Vulkan skipped MRT draw with mismatched dimensions or aliased targets.");
var skipCount = Interlocked.Increment(ref _mrtSkipTraceCount);
if (skipCount <= 16 || skipCount % 200 == 0)
{
var aliased = false;
for (var i = 0; i < targets.Count && !aliased; i++)
{
for (var j = i + 1; j < targets.Count; j++)
{
if (targets[i].Address == targets[j].Address)
{
aliased = true;
break;
}
}
}
var detail = string.Join(
" ",
targets.Select(t =>
$"0x{t.Address:X}:{t.Width}x{t.Height}:f{t.Format}/{t.NumberType}"));
Console.Error.WriteLine(
$"[LOADER][WARN] vk.mrt_skip#{skipCount} mrt={targets.Count} " +
$"aliased={aliased} vs=0x{shaderAddress:X16} {detail}");
}
return;
}
@@ -1298,6 +1334,8 @@ internal static unsafe class VulkanVideoPresenter
}
}
private static long _mrtSkipTraceCount;
private static long _offscreenDropTraceCount;
private static long _perfDrawCount;
private static long _perfDrawTicks;
private static long _perfPipelineCreations;
@@ -1834,8 +1872,22 @@ internal static unsafe class VulkanVideoPresenter
lock (_gate)
{
return _availableGuestImages.TryGetValue(address, out var availableFormat) &&
availableFormat == guestFormat;
if (!_availableGuestImages.TryGetValue(address, out var availableFormat))
{
return false;
}
if (availableFormat == guestFormat)
{
return true;
}
return TryDecodeRenderTargetFormat(
(availableFormat >> 8) & 0x1FFu,
availableFormat & 0xFFu,
out var resident) &&
TryDecodeRenderTargetFormat(format, numberType, out var requested) &&
Presenter.IsCompatibleViewFormat(resident.Format, requested.Format);
}
}
@@ -9219,6 +9271,27 @@ internal static unsafe class VulkanVideoPresenter
!_guestImages.ContainsKey(texture.Address))
{
var guestFormat = GetGuestTextureFormat(texture.Format, texture.NumberType);
var canonicalView = view;
if (texture.DstSelect != 0xFAC)
{
var identityViewInfo = new ImageViewCreateInfo
{
SType = StructureType.ImageViewCreateInfo,
Image = image,
ViewType = GetGuestTextureViewType(
texture.Type,
texture.ArrayedView),
Format = vkFormat,
Components = ToVkComponentMapping(0xFAC),
SubresourceRange = ColorSubresourceRange(layerCount: layers),
};
Check(
_vk.CreateImageView(_device, &identityViewInfo, null, out canonicalView),
"vkCreateImageView(texture identity)");
SetDebugName(ObjectType.ImageView, canonicalView.Handle, $"{debugName} identity view");
}
var guestImage = new GuestImageResource
{
Address = texture.Address,
@@ -9234,7 +9307,7 @@ internal static unsafe class VulkanVideoPresenter
Format = vkFormat,
Image = image,
Memory = imageMemory,
View = view,
View = canonicalView,
InitialUploadPending = true,
IsCpuBacked = true,
CpuContentFingerprint = contentFingerprint,
@@ -11134,6 +11207,8 @@ internal static unsafe class VulkanVideoPresenter
EnsureGuestSubmissionCapacity();
resources = CreateComputeDispatchResources(work);
FlushBatchedGuestCommands();
var batchCount = Math.Max(
1u,
(uint)Math.Ceiling(work.GroupCountZ / (double)MaxComputeZSlicesPerSubmission));
@@ -12075,6 +12150,7 @@ internal static unsafe class VulkanVideoPresenter
{
Console.Error.WriteLine(
$"[LOADER][WARN] Vulkan skipped storage render-target feedback loop " +
$"vs=0x{work.ShaderAddress:X16} " +
$"targets={string.Join(',', work.Targets.Where(target => target.Address != 0).Select(target => $"0x{target.Address:X16}"))}; " +
"sampled aliases use ordered snapshots");
ReturnPooledGuestData(work.Draw);
@@ -14285,11 +14361,6 @@ internal static unsafe class VulkanVideoPresenter
pendingGuestWork.Queue.Name,
StringComparison.Ordinal))
{
// A host command buffer must never contain commands from
// two independent guest queues: an ordered action fences
// only its own queue's predecessor submissions.
// Keep the previous work label so a device-lost on this
// flush still names the draws that filled the batch.
FlushBatchedGuestCommands();
}
@@ -14329,14 +14400,7 @@ internal static unsafe class VulkanVideoPresenter
}
try
{
// A host-decoded movie only overrides which image gets
// presented (see the presentation selection below); the
// guest's own command stream keeps draining normally.
// Silently discarding these instead of executing them
// leaves guest-visible completion state (labels, buffers,
// job results) permanently unwritten, which desyncs the
// engine's own job system and previously crashed it
// shortly after the movie finished.
switch (work)
{
case VulkanOffscreenGuestDraw offscreenDraw:
@@ -14658,6 +14722,8 @@ internal static unsafe class VulkanVideoPresenter
$"[LOADER][ERROR] Vulkan VideoOut translated draw setup failed: {exception.Message}");
return;
}
FlushBatchedGuestCommands();
}
uint imageIndex;
@@ -15269,6 +15335,11 @@ internal static unsafe class VulkanVideoPresenter
RecordGuestDepthForSampling(depth, shaderStage);
}
if (!texture.IsStorage && texture.GuestImage is { } sampledGuestImage)
{
RecordGuestImageForSampling(sampledGuestImage, shaderStage);
}
if (!texture.NeedsUpload)
{
continue;
@@ -15476,6 +15547,76 @@ internal static unsafe class VulkanVideoPresenter
depth.Layout = ImageLayout.ShaderReadOnlyOptimal;
}
private void RecordGuestImageForSampling(
GuestImageResource guestImage,
PipelineStageFlags shaderStage)
{
if (guestImage.Initialized || guestImage.InitialUploadPending)
{
return;
}
var range = ColorSubresourceRange(0, Math.Max(guestImage.MipLevels, 1));
var toTransfer = new ImageMemoryBarrier
{
SType = StructureType.ImageMemoryBarrier,
DstAccessMask = AccessFlags.TransferWriteBit,
OldLayout = ImageLayout.Undefined,
NewLayout = ImageLayout.TransferDstOptimal,
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
Image = guestImage.Image,
SubresourceRange = range,
};
_vk.CmdPipelineBarrier(
_commandBuffer,
PipelineStageFlags.TopOfPipeBit,
PipelineStageFlags.TransferBit,
0,
0,
null,
0,
null,
1,
&toTransfer);
var clearValue = new ClearColorValue(0f, 0f, 0f, 0f);
_vk.CmdClearColorImage(
_commandBuffer,
guestImage.Image,
ImageLayout.TransferDstOptimal,
&clearValue,
1,
&range);
var toShaderRead = new ImageMemoryBarrier
{
SType = StructureType.ImageMemoryBarrier,
SrcAccessMask = AccessFlags.TransferWriteBit,
DstAccessMask = AccessFlags.ShaderReadBit,
OldLayout = ImageLayout.TransferDstOptimal,
NewLayout = ImageLayout.ShaderReadOnlyOptimal,
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
Image = guestImage.Image,
SubresourceRange = range,
};
_vk.CmdPipelineBarrier(
_commandBuffer,
PipelineStageFlags.TransferBit,
shaderStage,
0,
0,
null,
0,
null,
1,
&toShaderRead);
guestImage.Initialized = true;
}
private void RecordStandaloneGuestDepthClear(GuestDepthResource depth)
{
var depthRange = new ImageSubresourceRange(
@@ -0,0 +1,100 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections.ObjectModel;
using SharpEmu.GUI;
using Xunit;
namespace SharpEmu.Libs.Tests.GUI;
public sealed class GameLibraryReconcilerTests
{
[Fact]
public void Reconcile_PreservesExistingEntriesAndAppliesMetadataChanges()
{
var retained = CreateGame("retained", name: "Old name", version: "01.000");
var removed = CreateGame("removed");
var scannedRetained = CreateGame(
"retained",
name: "New name",
version: "02.000");
var added = CreateGame("added");
var result = GameLibraryReconciler.Reconcile(
[retained, removed],
[scannedRetained, added]);
Assert.Equal(2, result.Games.Count);
Assert.Same(retained, result.Games[0]);
Assert.Same(added, result.Games[1]);
Assert.Equal("New name", retained.Name);
Assert.Equal("02.000", retained.Version);
Assert.DoesNotContain(removed, result.Games);
}
[Fact]
public void Reconcile_ChangedCoverAndBackgroundReloadsExistingEntry()
{
var retained = CreateGame(
"retained",
coverPath: AssetPath("old-cover.png"),
backgroundPath: AssetPath("old-background.png"));
var scanned = CreateGame(
"retained",
coverPath: AssetPath("new-cover.png"),
backgroundPath: AssetPath("new-background.png"));
var result = GameLibraryReconciler.Reconcile([retained], [scanned]);
Assert.Same(retained, Assert.Single(result.Games));
Assert.Same(retained, Assert.Single(result.CoversToLoad));
Assert.Contains(retained, result.BackgroundsChanged);
Assert.Equal(scanned.CoverPath, retained.CoverPath);
Assert.Equal(scanned.BackgroundPath, retained.BackgroundPath);
}
[Fact]
public void ReconcileVisibleGames_UsesMinimalIdentityPreservingChanges()
{
var first = CreateGame("first");
var second = CreateGame("second");
var removed = CreateGame("removed");
var added = CreateGame("added");
var visible = new ObservableCollection<GameEntry>
{
first,
second,
removed,
};
GameLibraryReconciler.ReconcileVisibleGames(
visible,
[second, first, added]);
Assert.Equal([second, first, added], visible);
Assert.Same(second, visible[0]);
Assert.Same(first, visible[1]);
Assert.Same(added, visible[2]);
}
private static GameEntry CreateGame(
string id,
string? name = null,
string? version = null,
string? coverPath = null,
string? backgroundPath = null)
=> new(
name ?? id,
$"PPSA-{id}",
version,
GamePath(id),
1,
coverPath,
backgroundPath);
private static string GamePath(string id)
=> Path.GetFullPath(Path.Combine("library-tests", id, "eboot.bin"));
private static string AssetPath(string name)
=> Path.GetFullPath(Path.Combine("library-tests", "assets", name));
}
@@ -0,0 +1,38 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.GUI;
using Xunit;
namespace SharpEmu.Libs.Tests.GUI;
public sealed class GameLibraryWatcherTests
{
[Fact]
public async Task Watch_FileCreation_RequestsRefresh()
{
var directory = Path.Combine(
Path.GetTempPath(),
$"sharpemu-library-watcher-{Guid.NewGuid():N}");
Directory.CreateDirectory(directory);
try
{
using var watcher = new GameLibraryWatcher(TimeSpan.FromMilliseconds(25));
var refreshRequested = new TaskCompletionSource(
TaskCreationOptions.RunContinuationsAsynchronously);
watcher.RefreshRequested += (_, _) => refreshRequested.TrySetResult();
watcher.Watch([directory]);
await File.WriteAllTextAsync(
Path.Combine(directory, "eboot.bin"),
"test");
await refreshRequested.Task.WaitAsync(TimeSpan.FromSeconds(5));
}
finally
{
Directory.Delete(directory, recursive: true);
}
}
}
@@ -95,6 +95,67 @@ public sealed class GuiSettingsTests
Assert.Equal(["SHARPEMU_TRACE"], settings.EnvironmentToggles);
}
[Fact]
public void NormalizeFromJson_AllLauncherOptions_ArePreserved()
{
const string json = """
{
"LogLevel": "Debug",
"ImportTraceLimit": 96,
"StrictDynlibResolution": true,
"LogToFile": true,
"LogFilePath": "C:\\Logs\\sharpemu.log",
"OverrideLogFile": true,
"PlayTitleMusic": false,
"EmulatorPath": "C:\\SharpEmu\\SharpEmu.exe",
"Language": "ru",
"DefaultProfile": "Player",
"DiscordRichPresence": false,
"CheckForUpdatesOnStartup": false,
"WindowMode": "Borderless",
"Resolution": "2560x1440",
"DisplayIndex": 2,
"RefreshRate": 144,
"ScalingMode": "Integer",
"VSync": false,
"HdrMode": "On",
"EnvironmentToggles": [
"SHARPEMU_VK_VALIDATION",
"SHARPEMU_GUEST_IMAGE_CPU_SYNC"
],
"RenderResolutionScale": 0.5,
"DiscordClientId": "999"
}
""";
var settings = GuiSettings.NormalizeFromJson(json);
Assert.Equal("Debug", settings.LogLevel);
Assert.Equal(96, settings.ImportTraceLimit);
Assert.True(settings.StrictDynlibResolution);
Assert.True(settings.LogToFile);
Assert.Equal("C:\\Logs\\sharpemu.log", settings.LogFilePath);
Assert.True(settings.OverrideLogFile);
Assert.False(settings.PlayTitleMusic);
Assert.Equal("C:\\SharpEmu\\SharpEmu.exe", settings.EmulatorPath);
Assert.Equal("ru", settings.Language);
Assert.Equal("Player", settings.DefaultProfile);
Assert.False(settings.DiscordRichPresence);
Assert.False(settings.CheckForUpdatesOnStartup);
Assert.Equal("Borderless", settings.WindowMode);
Assert.Equal("2560x1440", settings.Resolution);
Assert.Equal(2, settings.DisplayIndex);
Assert.Equal(144, settings.RefreshRate);
Assert.Equal("Integer", settings.ScalingMode);
Assert.False(settings.VSync);
Assert.Equal("On", settings.HdrMode);
Assert.Equal(
["SHARPEMU_VK_VALIDATION", "SHARPEMU_GUEST_IMAGE_CPU_SYNC"],
settings.EnvironmentToggles);
Assert.Equal(0.5, settings.RenderResolutionScale);
Assert.Equal("999", settings.DiscordClientId);
}
// An empty Discord client ID intentionally disables Rich Presence.
[Fact]
public void NormalizeFromJson_EmptyDiscordClientId_IsPreservedNotNormalized()
@@ -0,0 +1,52 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.GUI;
using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using Xunit;
namespace SharpEmu.Libs.Tests.GUI;
public sealed class LibraryTileCollectionTests
{
[Fact]
public void KeepsAddFolderTileAfterVisibleGames()
{
var games = new ObservableCollection<GameEntry>();
var tiles = new LibraryTileCollection(games);
var first = CreateGame("First");
var second = CreateGame("Second");
games.Add(first);
games.Add(second);
Assert.Equal(3, tiles.Count);
Assert.True(tiles is IList { IsReadOnly: true });
Assert.Same(first, tiles[0]);
Assert.Same(second, tiles[1]);
Assert.Same(AddFolderTile.Instance, tiles[2]);
}
[Fact]
public void ForwardsGameChangesAtTheirOriginalIndices()
{
var games = new ObservableCollection<GameEntry>();
var tiles = new LibraryTileCollection(games);
NotifyCollectionChangedEventArgs? change = null;
tiles.CollectionChanged += (_, args) => change = args;
var game = CreateGame("Game");
games.Add(game);
Assert.NotNull(change);
Assert.Equal(NotifyCollectionChangedAction.Add, change.Action);
Assert.Equal(0, change.NewStartingIndex);
Assert.Same(game, Assert.Single(change.NewItems!.Cast<GameEntry>()));
Assert.Same(AddFolderTile.Instance, tiles[1]);
}
private static GameEntry CreateGame(string name) =>
new(name, null, null, $"/games/{name}/eboot.bin", 0, null, null);
}
@@ -0,0 +1,198 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia.Controls;
using Avalonia.Data;
using SharpEmu.GUI;
using System.Text.Json;
using Xunit;
namespace SharpEmu.Libs.Tests.GUI;
public sealed class LocalizationTests : IDisposable
{
private readonly string _languagesDirectory = Path.Combine(
Path.GetTempPath(),
$"sharpemu-localization-{Guid.NewGuid():N}");
public LocalizationTests()
{
Directory.CreateDirectory(_languagesDirectory);
}
[Fact]
public void Load_RaisesNotificationsForCurrentCodeAndIndexer()
{
var localization = new Localization(_languagesDirectory);
var changedProperties = new List<string?>();
localization.PropertyChanged += (_, args) =>
changedProperties.Add(args.PropertyName);
localization.Load("ru");
Assert.Equal("ru", localization.CurrentCode);
Assert.Contains(nameof(Localization.CurrentCode), changedProperties);
Assert.Contains("Item", changedProperties);
}
[Fact]
public void IndexerBinding_UpdatesWhenLanguageChanges()
{
var localization = new Localization(_languagesDirectory);
localization.Load("en");
var englishLibraryLabel = localization.Get("Page.Library");
localization.Load("ru");
var russianLibraryLabel = localization.Get("Page.Library");
Assert.NotEqual(englishLibraryLabel, russianLibraryLabel);
localization.Load("en");
var text = new TextBlock();
text.Bind(
TextBlock.TextProperty,
new Binding("[Page.Library]") { Source = localization });
Assert.Equal(englishLibraryLabel, text.Text);
localization.Load("ru");
Assert.Equal(russianLibraryLabel, text.Text);
}
[Fact]
public void LocalizedChoice_UpdatesLabelWithoutReplacingStableValue()
{
var localization = new Localization(_languagesDirectory);
var choice = LocalizedChoice.FromKey(
"Native",
"Options.CpuEngine.Native");
var changedProperties = new List<string?>();
choice.PropertyChanged += (_, args) =>
changedProperties.Add(args.PropertyName);
localization.Load("en");
choice.Refresh(localization);
var englishLabel = choice.Label;
localization.Load("ru");
choice.Refresh(localization);
Assert.Equal("Native", choice.Value);
Assert.NotEqual(englishLabel, choice.Label);
Assert.Equal(localization.Get("Options.CpuEngine.Native"), choice.Label);
Assert.Contains(nameof(LocalizedChoice.Label), changedProperties);
}
[Fact]
public void ComboBoxSelection_KeepsLiveLocalizedChoiceAsSelectionBoxItem()
{
var localization = new Localization(_languagesDirectory);
var choice = LocalizedChoice.FromKey(
"Native",
"Options.CpuEngine.Native");
localization.Load("en");
choice.Refresh(localization);
var comboBox = new ComboBox
{
ItemsSource = new[] { choice },
SelectedIndex = 0,
};
Assert.Same(choice, comboBox.SelectionBoxItem);
localization.Load("ru");
choice.Refresh(localization);
Assert.Same(choice, comboBox.SelectionBoxItem);
Assert.Equal(localization.Get("Options.CpuEngine.Native"), choice.Label);
}
[Fact]
public void EmbeddedLanguages_ContainEveryEnglishOptionsKey()
{
var assembly = typeof(Localization).Assembly;
var resourceNames = assembly.GetManifestResourceNames()
.Where(name =>
name.StartsWith("Languages.", StringComparison.Ordinal) &&
name.EndsWith(".json", StringComparison.Ordinal))
.Order()
.ToArray();
var english = ReadEmbeddedLanguage(assembly, "Languages.en.json");
var optionKeys = english.Keys
.Where(key => key.StartsWith("Options.", StringComparison.Ordinal))
.ToHashSet(StringComparer.Ordinal);
foreach (var resourceName in resourceNames)
{
var language = ReadEmbeddedLanguage(assembly, resourceName);
var missing = optionKeys
.Where(key => !language.ContainsKey(key))
.Order()
.ToArray();
var empty = optionKeys
.Where(key =>
language.TryGetValue(key, out var value) &&
string.IsNullOrWhiteSpace(value))
.Order()
.ToArray();
Assert.True(
missing.Length == 0,
$"{resourceName} is missing option keys: {string.Join(", ", missing)}");
Assert.True(
empty.Length == 0,
$"{resourceName} has empty option values: {string.Join(", ", empty)}");
}
}
[Theory]
[InlineData("en")]
[InlineData("ru")]
public void LooseLanguageFile_OverridesEmbeddedValuesWithoutReplacingThem(
string languageCode)
{
var localization = new Localization(_languagesDirectory);
localization.Load(languageCode);
var embeddedOptionsLabel = localization.Get("Page.Options");
File.WriteAllText(
Path.Combine(_languagesDirectory, $"{languageCode}.json"),
$$"""
{
"_languageName": "Test {{languageCode}}",
"Page.Library": "Custom library"
}
""");
localization.Load(languageCode);
Assert.Equal("Custom library", localization.Get("Page.Library"));
Assert.Equal(embeddedOptionsLabel, localization.Get("Page.Options"));
}
[Fact]
public void MissingLanguage_FallsBackToEnglish()
{
var localization = new Localization(_languagesDirectory);
localization.Load("en");
var englishLibraryLabel = localization.Get("Page.Library");
localization.Load("missing");
Assert.Equal("missing", localization.CurrentCode);
Assert.Equal(englishLibraryLabel, localization.Get("Page.Library"));
}
public void Dispose()
{
Directory.Delete(_languagesDirectory, recursive: true);
}
private static Dictionary<string, string> ReadEmbeddedLanguage(
System.Reflection.Assembly assembly,
string resourceName)
{
using var stream = assembly.GetManifestResourceStream(resourceName);
Assert.NotNull(stream);
return JsonSerializer.Deserialize<Dictionary<string, string>>(stream)
?? throw new InvalidDataException($"Could not parse {resourceName}.");
}
}
@@ -0,0 +1,27 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia.Controls;
using SharpEmu.GUI;
using Xunit;
namespace SharpEmu.Libs.Tests.GUI;
public sealed class WindowChromeTests
{
[Theory]
[InlineData(WindowState.Normal, "crop_square", "Maximize", "Maximize window")]
[InlineData(WindowState.Maximized, "filter_none", "Restore", "Restore window")]
public void GetMaximizeButtonState_ReturnsConsistentVisualAndAccessibleState(
WindowState windowState,
string expectedGlyph,
string expectedToolTip,
string expectedAutomationName)
{
var state = MainWindow.GetMaximizeButtonState(windowState);
Assert.Equal(expectedGlyph, state.Glyph);
Assert.Equal(expectedToolTip, state.ToolTip);
Assert.Equal(expectedAutomationName, state.AutomationName);
}
}