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11 Commits

Author SHA1 Message Date
ParantezTech 89449af438 Merge remote-tracking branch 'origin/avplayer_improvements' into avplayer_improvements 2026-07-31 01:24:50 +03:00
ParantezTech 552b76f4de [build] bump ffmpeg runtime to 3b502d4 2026-07-31 01:21:54 +03:00
ParantezTech 65b6f2e856 [font] add glyph and teardown exports 2026-07-31 01:21:53 +03:00
ParantezTech 1305594f38 Merge branch 'avplayer_improvements' of https://github.com/sharpemu/sharpemu into avplayer_improvements 2026-07-31 01:16:08 +03:00
ParantezTech d5bead95d1 [avplayer] decode in process 2026-07-31 01:15:54 +03:00
ParantezTech 7fa8fea725 [build] bump ffmpeg runtime to 3b502d4 2026-07-31 01:15:54 +03:00
ParantezTech 4df4cdb252 [font] add glyph and teardown exports 2026-07-31 01:15:54 +03:00
ParantezTech 209b8733b6 [build] bump ffmpeg runtime to 3b502d4 2026-07-30 15:18:17 +03:00
ParantezTech fa2c5de789 [font] add glyph and teardown exports 2026-07-30 15:18:17 +03:00
ParantezTech d92a1a4540 [avplayer] decode in process and fix stream info size 2026-07-30 15:18:17 +03:00
ParantezTech 5c460a4864 [media] merge bink into shared ffmpeg bridge 2026-07-30 15:18:05 +03:00
122 changed files with 1567 additions and 15576 deletions
+1 -3
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@@ -42,6 +42,4 @@ ehthumbs.db
.vs/
.idea/
.vscode/
clean_test/
.debug/
.vscode/
+1 -1
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@@ -9,7 +9,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<SharpEmuVersion>0.0.3-release.3</SharpEmuVersion>
<SharpEmuVersion>0.0.3-hotfix-2</SharpEmuVersion>
<Version>$(SharpEmuVersion)</Version>
<RepoRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)'))</RepoRoot>
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+15 -19
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@@ -47,28 +47,24 @@ built against `ffmpeg-core` specifically.
## Supplying the FFmpeg libraries
Both `dotnet build` and `dotnet publish` fetch a prebuilt release of
`github.com/sharpemu/ffmpeg-core` (the tag is pinned in
`SharpEmu.CLI.csproj`'s `FfmpegRuntimeTag`, matched to the `FFmpeg.AutoGen`
package version in `Directory.Packages.props` -- both need to agree on the
same FFmpeg ABI) and copy its dynamically linked libraries into a `plugins`
folder next to the resulting executable (`artifacts/bin/...` for build,
`artifacts/publish/...` for publish). No C toolchain is required to build
SharpEmu; both just download a zip once (cached under
`$(BaseIntermediateOutputPath)ffmpeg-runtime/`, so later builds/publishes
reuse it instead of re-fetching). `plugins` is a loose, unpacked folder
rather than something embedded in the single-file bundle, so the OS loader
can resolve the libraries' own inter-dependencies (`avcodec` depends on
`avutil`, etc.) itself.
`dotnet publish` fetches a prebuilt release of `github.com/sharpemu/ffmpeg-core`
(the tag is pinned in `SharpEmu.CLI.csproj`'s `FfmpegRuntimeTag`, matched to
the `FFmpeg.AutoGen` package version in `Directory.Packages.props` -- both
need to agree on the same FFmpeg ABI) and copies its dynamically linked
libraries into a `plugins` folder next to the published executable. No C
toolchain is required to build SharpEmu; publishing just downloads a zip.
`plugins` is a loose, unpacked folder rather than something embedded in the
single-file bundle, so the OS loader can resolve the libraries' own
inter-dependencies (`avcodec` depends on `avutil`, etc.) itself.
A plain `dotnet build`/`dotnet publish` with no `-r` still works: it defaults
to the host machine's own RID (see `Directory.Build.props`), so it fetches
the matching `ffmpeg-core` archive and populates `plugins` without any extra
flags. Passing an explicit `-r <rid>` (e.g. to cross-publish `linux-x64` from
A plain `dotnet publish` with no `-r` still works: it defaults to the host
machine's own RID (see `Directory.Build.props`), so it fetches the matching
`ffmpeg-core` archive and populates `plugins` without any extra flags.
Passing an explicit `-r <rid>` (e.g. to cross-publish `linux-x64` from
Windows) still overrides that default normally.
To use a different set of FFmpeg libraries, drop them into the build or
published `plugins` folder yourself (matching FFmpeg's own file-naming and versioning
To use a different set of FFmpeg libraries, drop them into the published
`plugins` folder yourself (matching FFmpeg's own file-naming and versioning
conventions, e.g. `avformat-61.dll` / `libavformat.so.61` / matching
`.dylib`) -- `FfmpegNativeBinkFrameSource` points `ffmpeg.RootPath` at that
folder and does not otherwise care where the files came from.
-2
View File
@@ -48,8 +48,6 @@ internal static partial class Program
{
ConfigureManagedPluginResolution();
SharpEmu.Libs.VideoOut.RenderDocCapture.Initialize();
try
{
return Run(args);
+1 -20
View File
@@ -130,7 +130,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
</PropertyGroup>
<Target Name="FetchFfmpegRuntime"
BeforeTargets="Publish;Build"
BeforeTargets="Publish"
Condition="'$(RuntimeIdentifier)' != '' And '$(FfmpegRuntimePackage)' != ''">
<DownloadFile
SourceUrl="https://github.com/sharpemu/ffmpeg-core/releases/download/$(FfmpegRuntimeTag)/$(FfmpegRuntimePackage)"
@@ -161,23 +161,4 @@ SPDX-License-Identifier: GPL-2.0-or-later
SkipUnchangedFiles="true" />
</Target>
<!-- Mirrors PublishFfmpegRuntime for plain `dotnet build`: devs running
straight out of the build output directory (no publish step) still
need the FFmpeg plugins present, otherwise AvPlayer/Bink video probing
throws NotSupportedException the first time a guest opens a movie. -->
<Target Name="BuildFfmpegRuntime"
AfterTargets="Build"
DependsOnTargets="FetchFfmpegRuntime"
Condition="'$(RuntimeIdentifier)' != '' And '$(FfmpegRuntimePackage)' != ''">
<ItemGroup>
<_FfmpegRuntimeFiles Condition="$(RuntimeIdentifier.StartsWith('win'))"
Include="$(FfmpegRuntimeExtractDir)/bin/*.dll" />
<_FfmpegRuntimeFiles Condition="!$(RuntimeIdentifier.StartsWith('win'))"
Include="$(FfmpegRuntimeExtractDir)/lib/*.so;$(FfmpegRuntimeExtractDir)/lib/*.so.*;$(FfmpegRuntimeExtractDir)/lib/*.dylib" />
</ItemGroup>
<Copy SourceFiles="@(_FfmpegRuntimeFiles)"
DestinationFolder="$(OutDir)$(NativeLibraryFolderName)"
SkipUnchangedFiles="true" />
</Target>
</Project>
@@ -1453,7 +1453,6 @@ public sealed partial class DirectExecutionBackend
}
TryCommitRange(pageBase + 4096, 4096uL, commitProtect);
RescanTlsPatternsIfExecutable(committedBase, committedSize + 4096uL, commitProtect);
if (traceLazyCommit)
{
Console.Error.WriteLine($"[LOADER][TRACE] lazy-reserve-commit#{traceIndex}: addr=0x{committedBase:X16} size=0x{committedSize:X16} access={accessType} protect=0x{commitProtect:X8}");
@@ -1513,7 +1512,6 @@ public sealed partial class DirectExecutionBackend
}
TryCommitRange(pageBase + 4096, 4096uL, commitProtect);
RescanTlsPatternsIfExecutable(committedBase, committedSize + 4096uL, commitProtect);
if (traceLazyCommit)
{
Console.Error.WriteLine($"[LOADER][TRACE] lazy-commit#{traceIndex}: addr=0x{committedBase:X16} size=0x{committedSize:X16} access={accessType} protect=0x{commitProtect:X8}");
@@ -1615,18 +1613,6 @@ public sealed partial class DirectExecutionBackend
}
}
// Re-scans a just-committed window for FS:[0] TLS loads; skips non-executable commits.
private unsafe void RescanTlsPatternsIfExecutable(ulong committedBase, ulong committedSize, uint commitProtect)
{
const uint executableProtectionMask = PAGE_EXECUTE | PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY;
if ((commitProtect & executableProtectionMask) == 0 || committedSize == 0)
{
return;
}
PatchTlsPatternsInRange(committedBase, committedBase + committedSize, announce: false);
}
private static bool ShouldTraceLazyCommit(int traceIndex)
{
if (string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_LAZY_COMMIT"), "1", StringComparison.Ordinal))
@@ -214,12 +214,6 @@ public sealed partial class DirectExecutionBackend
Console.Error.WriteLine($"[LOADER][TRACE] Raw sentinel recoveries: {num2} (last import index={importIndex})");
_lastReportedRawSentinelRecoveries = num2;
}
if (importStubEntry.IsLeaf &&
TryDispatchHotMemoryLeaf(cpuContext, importStubEntry, argPackPtr, out var hotMemoryResult))
{
return hotMemoryResult;
}
if (importStubEntry.IsLeaf &&
TryDispatchLeafImport(cpuContext, importStubEntry, argPackPtr, num, out var leafResult))
{
@@ -387,8 +381,7 @@ public sealed partial class DirectExecutionBackend
bool flag4 = !string.IsNullOrWhiteSpace(_importFilter);
bool flag5 = false;
ExportedFunction? matchedExport = importStubEntry.Export;
bool periodicTrace = _logImportPeriodic &&
(num <= 128 ||
bool periodicTrace = num <= 128 ||
(num >= 240 && num <= 400) ||
(num >= 900 && num <= 1300) ||
num % 100000 == 0L ||
@@ -396,7 +389,7 @@ public sealed partial class DirectExecutionBackend
(importStubEntry.Nid == "rTXw65xmLIA" && (num <= 256 || num % 128 == 0)) ||
flag ||
flag2 ||
flag3);
flag3;
if (matchedExport is not null)
{
if (flag4)
@@ -1281,41 +1274,6 @@ public sealed partial class DirectExecutionBackend
Mxcsr: context.Mxcsr,
RestoreFullFpuState: false);
/// <summary>
/// Ultra-thin path for hot memcpy/memmove leaf imports: skip
/// CpuContext register marshalling, import-call frames, and vector return
/// stores when guest memory can satisfy the copy directly.
/// </summary>
private unsafe bool TryDispatchHotMemoryLeaf(
CpuContext cpuContext,
ImportStubEntry importStubEntry,
nint argPackPtr,
out ulong result)
{
result = 0;
var nid = importStubEntry.Nid;
if (nid is not ("Q3VBxCXhUHs" or "+P6FRGH4LfA"))
{
return false;
}
var destination = *(ulong*)argPackPtr;
var source = *(ulong*)(argPackPtr + 8);
var count = *(ulong*)(argPackPtr + 16);
if (count > (ulong)int.MaxValue)
{
return false;
}
if (count != 0 && !cpuContext.Memory.TryCopy(destination, source, count))
{
return false;
}
result = destination;
return true;
}
private unsafe bool TryDispatchLeafImport(
CpuContext cpuContext,
ImportStubEntry importStubEntry,
@@ -1379,7 +1337,7 @@ public sealed partial class DirectExecutionBackend
Volatile.Write(ref activeGuestThreadState.LastReturnRip, returnRip);
Volatile.Write(ref activeGuestThreadState.LastImportNid, importStubEntry.Nid);
}
if (_logImportPeriodic && dispatchIndex % 100000 == 0)
if (dispatchIndex % 100000 == 0)
{
Console.Error.WriteLine(
$"[LOADER][TRACE] Import#{dispatchIndex}: {export.LibraryName}:{export.Name} ({importStubEntry.Nid}) " +
@@ -1513,12 +1471,7 @@ public sealed partial class DirectExecutionBackend
"xk0AcarP3V4" or // scePadOpen
"yH17Q6NWtVg" or // sceUserServiceGetEvent
"D-CzAxQL0XI" or // sceUserServiceGetPlatformPrivacySetting
"K-jXhbt2gn4" or // scePthreadMutexTrylock
// Hot memory leaves: skip non-NoBlock call-frame bookkeeping on top of TryCopy.
"Q3VBxCXhUHs" or // memcpy
"+P6FRGH4LfA" or // memmove
"DfivPArhucg" or // memcmp
"8zTFvBIAIN8"; // memset
"K-jXhbt2gn4"; // scePthreadMutexTrylock
private bool ShouldLogImportResult(string nid, OrbisGen2Result result)
{
@@ -344,8 +344,6 @@ public sealed unsafe partial class DirectExecutionBackend : INativeCpuBackend, I
private bool _logAllImports;
private bool _logImportPeriodic;
private bool _logImportFrames;
private bool _logImportRecent;
@@ -1163,12 +1161,6 @@ public sealed unsafe partial class DirectExecutionBackend : INativeCpuBackend, I
_logFiber = string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_FIBER"), "1", StringComparison.Ordinal);
_logBootstrap = string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_BOOTSTRAP"), "1", StringComparison.Ordinal);
_logAllImports = string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_ALL_IMPORTS"), "1", StringComparison.Ordinal);
// Periodic Import# spam (every 100k, early bands, NID samples) is on
// only when explicitly requested — default stderr traffic was a measurable tax.
_logImportPeriodic = string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_LOG_IMPORT_PERIODIC"),
"1",
StringComparison.Ordinal);
_logImportFrames = string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_IMPORT_FRAMES"), "1", StringComparison.Ordinal);
_logImportRecent = string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_IMPORT_RECENT"), "1", StringComparison.Ordinal);
_logStackCheck = string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_STACK_CHK"), "1", StringComparison.Ordinal);
@@ -3145,33 +3137,8 @@ public sealed unsafe partial class DirectExecutionBackend : INativeCpuBackend, I
// Large Gen5 executables can keep valid code well past the first 32 MiB.
// Astro Bot, for example, has an FS:[0] TLS load near +0x70A0000.
const ulong MaxScanBytes = 134217728uL;
// _entryPoint can be a separate bootstrap allocation, not the main module —
// always also scan the standard PS5/PS4 image base.
const ulong Ps5MainImageBase = 0x0000000800000000UL;
const ulong Ps4MainImageBase = 0x0000000000400000UL;
ulong scanStart = _entryPoint;
if (VirtualQuery((void*)_entryPoint, out var entryRegion, (nuint)sizeof(MEMORY_BASIC_INFORMATION64)) != 0 &&
entryRegion.AllocationBase != 0 &&
entryRegion.AllocationBase <= _entryPoint)
{
scanStart = entryRegion.AllocationBase;
}
PatchTlsPatternsInRange(scanStart, scanStart + MaxScanBytes, announce: true);
// Scan both windows unconditionally; overlap is safe, patched bytes just stop matching.
var mainImageBase = _entryPoint >= Ps5MainImageBase ? Ps5MainImageBase : Ps4MainImageBase;
if (mainImageBase < scanStart)
{
PatchTlsPatternsInRange(mainImageBase, mainImageBase + MaxScanBytes, announce: false);
}
}
private unsafe void PatchTlsPatternsInRange(ulong rangeStart, ulong rangeEnd, bool announce)
{
ulong num = rangeStart;
ulong num2 = rangeEnd;
ulong num = _entryPoint;
ulong num2 = num + MaxScanBytes;
int num3 = 0;
int num4 = 0;
int num9 = 0;
@@ -3220,11 +3187,7 @@ public sealed unsafe partial class DirectExecutionBackend : INativeCpuBackend, I
}
num = num6 > num ? num6 : num + 4096uL;
}
if (announce || num3 + num4 + num9 + sse4aPatchCount > 0)
{
Console.Error.WriteLine($"[LOADER][INFO] Patched {num3} TLS loads, {num9} TLS stores, {num4} stack-canary accesses, {sse4aPatchCount} SSE4a EXTRQ blends" +
(announce ? string.Empty : $" (lazy-commit rescan 0x{rangeStart:X16}-0x{rangeEnd:X16})"));
}
Console.Error.WriteLine($"[LOADER][INFO] Patched {num3} TLS loads, {num9} TLS stores, {num4} stack-canary accesses, {sse4aPatchCount} SSE4a EXTRQ blends");
}
private unsafe bool TryPatchSse4aExtrqBlend(nint address, byte* source)
+21 -287
View File
@@ -26,7 +26,6 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
private long _mappingGeneration;
private const ulong PageSize = 0x1000;
private const ulong HostAllocationGranularity = 0x10000;
private const ulong GuestAllocationArenaAddress = 0x00006000_0000_0000;
private const ulong GuestAllocationArenaSize = 0x0100_0000;
private const ulong GuestAllocationArenaStartOffset = PageSize;
@@ -118,9 +117,6 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
private const uint PAGE_READONLY = 0x02;
private readonly IHostMemory _hostMemory;
private readonly object _fixedAllocationGate = new();
private readonly HashSet<ulong> _fixedGranuleReservationBases = new();
private ulong _guestAllocationArenaBase;
private readonly SortedDictionary<ulong, ulong> _guestAllocationFreeRanges = new();
private readonly Dictionary<ulong, (ulong Offset, ulong Size)> _guestAllocations = new();
@@ -251,12 +247,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
// reserve-only + lazy commit only when a huge non-exec commit fails —
// that is the Poppy / large-reservation path #608 was aiming for.
var reservedOnly = false;
var result = TryAllocateFixedThroughGranules(desiredAddress, alignedSize, hostProtection, traceReject: false);
if (result == 0)
{
result = _hostMemory.Allocate(desiredAddress, alignedSize, hostProtection);
}
var result = _hostMemory.Allocate(desiredAddress, alignedSize, hostProtection);
if (result == 0 && allowLazyReserve)
{
result = _hostMemory.Reserve(desiredAddress, alignedSize, HostPageProtection.ReadWrite);
@@ -338,16 +329,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
// Prefer a full commit. Only fall back to reserve-only when a large
// non-executable commit cannot be satisfied (see TryAllocateAtExact).
ulong result = 0;
if (desiredAddress != 0)
{
result = TryAllocateFixedThroughGranules(desiredAddress, alignedSize, hostProtection, traceReject: false);
}
if (result == 0)
{
result = _hostMemory.Allocate(desiredAddress, alignedSize, hostProtection);
}
ulong result = _hostMemory.Allocate(desiredAddress, alignedSize, hostProtection);
if (result == 0)
{
@@ -454,183 +436,6 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
return $"fail:{primeBytes:X}";
}
private ulong TryAllocateFixedThroughGranules(
ulong desiredAddress,
ulong alignedSize,
HostPageProtection hostProtection,
bool traceReject = true)
{
if (!OperatingSystem.IsWindows() || desiredAddress == 0 || alignedSize == 0)
{
return 0;
}
var requestStart = AlignDown(desiredAddress, PageSize);
ulong requestEnd;
ulong granuleEnd;
try
{
requestEnd = AlignUp(desiredAddress + alignedSize, PageSize);
granuleEnd = AlignUp(requestEnd, HostAllocationGranularity);
}
catch (OverflowException)
{
return 0;
}
var granuleStart = AlignDown(requestStart, HostAllocationGranularity);
lock (_fixedAllocationGate)
{
var newReservations = new List<ulong>();
void Reject(ulong segmentAddress, string reason)
{
if (traceReject)
{
Log.Warn(
$"fixed-alloc reject: want=0x{desiredAddress:X16}+0x{alignedSize:X} segment=0x{segmentAddress:X16} {reason}");
}
foreach (var reservationBase in newReservations)
{
_hostMemory.Free(reservationBase);
_fixedGranuleReservationBases.Remove(reservationBase);
}
}
var cursor = granuleStart;
while (cursor < granuleEnd)
{
if (!_hostMemory.Query(cursor, out var info))
{
Reject(cursor, "query-failed");
return 0;
}
var segmentEnd = info.RegionSize > ulong.MaxValue - info.BaseAddress
? ulong.MaxValue
: info.BaseAddress + info.RegionSize;
segmentEnd = Math.Min(segmentEnd, granuleEnd);
if (segmentEnd <= cursor)
{
Reject(cursor, "query-no-progress");
return 0;
}
if (info.State == HostRegionState.Free)
{
var alignedReserveBase = AlignUp(cursor, HostAllocationGranularity);
var unreservableEnd = Math.Min(segmentEnd, alignedReserveBase);
if (unreservableEnd > cursor && cursor < requestEnd && unreservableEnd > requestStart)
{
Reject(cursor, $"free-but-unreservable head (granule base 0x{AlignDown(cursor, HostAllocationGranularity):X16} owned elsewhere)");
return 0;
}
if (alignedReserveBase < segmentEnd)
{
var reserved = _hostMemory.Reserve(alignedReserveBase, segmentEnd - alignedReserveBase, HostPageProtection.ReadWrite);
if (reserved != alignedReserveBase)
{
if (reserved != 0)
{
_hostMemory.Free(reserved);
}
Reject(alignedReserveBase, "reserve-failed");
return 0;
}
_fixedGranuleReservationBases.Add(alignedReserveBase);
newReservations.Add(alignedReserveBase);
}
}
else
{
var trusted = _fixedGranuleReservationBases.Contains(info.AllocationBase) ||
IsTrackedRegionBase(info.AllocationBase);
if (!trusted && cursor < requestEnd && segmentEnd > requestStart)
{
Reject(cursor, $"foreign {info.State} allocBase=0x{info.AllocationBase:X16} prot=0x{info.RawProtection:X}");
return 0;
}
}
cursor = segmentEnd;
}
var commitCursor = requestStart;
while (commitCursor < requestEnd)
{
if (!_hostMemory.Query(commitCursor, out var info))
{
Reject(commitCursor, "commit-query-failed");
return 0;
}
var segmentEnd = info.RegionSize > ulong.MaxValue - info.BaseAddress
? ulong.MaxValue
: info.BaseAddress + info.RegionSize;
segmentEnd = Math.Min(segmentEnd, requestEnd);
if (segmentEnd <= commitCursor)
{
Reject(commitCursor, "commit-no-progress");
return 0;
}
if (info.State != HostRegionState.Committed &&
!_hostMemory.Commit(commitCursor, segmentEnd - commitCursor, hostProtection))
{
Reject(commitCursor, "commit-failed");
return 0;
}
commitCursor = segmentEnd;
}
if (newReservations.Count == 0)
{
TraceVmem($"Fixed alloc committed into existing granule reservations: 0x{desiredAddress:X16}+0x{alignedSize:X}");
}
return desiredAddress;
}
}
private bool IsTrackedRegionBase(ulong allocationBase)
{
_gate.EnterReadLock();
try
{
var low = 0;
var high = _regions.Count - 1;
while (low <= high)
{
var middle = low + ((high - low) >> 1);
var address = _regions[middle].VirtualAddress;
if (address == allocationBase)
{
return true;
}
if (address < allocationBase)
{
low = middle + 1;
}
else
{
high = middle - 1;
}
}
return false;
}
finally
{
_gate.ExitReadLock();
}
}
public bool TryBackFixedRange(ulong address, ulong size, bool executable)
{
if (size == 0)
@@ -658,7 +463,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
// MemoryRegions are inserted only once every gap in the range has been
// backed. If any gap fails to back, every earlier host allocation is freed
// and no region is inserted, so the address space is left untouched.
var stagedAllocations = new List<(ulong Address, ulong Size, bool GranuleTracked)>();
var stagedAllocations = new List<(ulong Address, ulong Size)>();
var cursor = start;
while (cursor < end)
@@ -677,21 +482,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
goto Rollback;
}
var needsGranuleAwareBacking = OperatingSystem.IsWindows() &&
(info.State == HostRegionState.Free || info.State == HostRegionState.Reserved);
if (needsGranuleAwareBacking)
{
var runSize = runEnd - cursor;
if (TryAllocateFixedThroughGranules(cursor, runSize, hostProtection, traceReject: false) != cursor)
{
goto Rollback;
}
stagedAllocations.Add((cursor, runSize, true));
TraceVmem($"Backed fixed range gap: 0x{cursor:X16} - 0x{runEnd:X16} ({runSize} bytes)");
}
else if (info.State == HostRegionState.Free)
if (info.State == HostRegionState.Free)
{
var runSize = runEnd - cursor;
var allocated = _hostMemory.Allocate(cursor, runSize, hostProtection);
@@ -705,11 +496,10 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
goto Rollback;
}
stagedAllocations.Add((cursor, runSize, false));
stagedAllocations.Add((cursor, runSize));
TraceVmem($"Backed fixed range gap: 0x{cursor:X16} - 0x{runEnd:X16} ({runSize} bytes)");
}
cursor = runEnd;
}
@@ -723,7 +513,7 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
_gate.EnterWriteLock();
try
{
foreach (var (gapAddress, gapSize, _) in stagedAllocations)
foreach (var (gapAddress, gapSize) in stagedAllocations)
{
InsertRegionSorted(new MemoryRegion
{
@@ -743,12 +533,9 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
return true;
Rollback:
foreach (var (gapAddress, _, granuleTracked) in stagedAllocations)
foreach (var (gapAddress, _) in stagedAllocations)
{
if (!granuleTracked)
{
_hostMemory.Free(gapAddress);
}
_hostMemory.Free(gapAddress);
}
return false;
@@ -1004,41 +791,24 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
{
lock (_guestAllocationGate)
{
lock (_fixedAllocationGate)
_gate.EnterWriteLock();
try
{
_gate.EnterWriteLock();
try
foreach (var region in _regions)
{
var freedBases = new HashSet<ulong>();
foreach (var region in _regions)
{
if (freedBases.Add(region.VirtualAddress))
{
_hostMemory.Free(region.VirtualAddress);
}
}
foreach (var reservationBase in _fixedGranuleReservationBases)
{
if (freedBases.Add(reservationBase))
{
_hostMemory.Free(reservationBase);
}
}
_fixedGranuleReservationBases.Clear();
_regions.Clear();
_pageProtections.Clear();
lock (_allocationSearchHintGate)
{
_allocationSearchHints.Clear();
}
Interlocked.Increment(ref _mappingGeneration);
_hostMemory.Free(region.VirtualAddress);
}
finally
_regions.Clear();
_pageProtections.Clear();
lock (_allocationSearchHintGate)
{
_gate.ExitWriteLock();
_allocationSearchHints.Clear();
}
Interlocked.Increment(ref _mappingGeneration);
}
finally
{
_gate.ExitWriteLock();
}
_guestAllocationArenaBase = 0;
@@ -1632,42 +1402,6 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
}
}
if (OperatingSystem.IsWindows() && !region.IsReservedOnly)
{
var previous = low > 0 ? _regions[low - 1] : null;
var next = low < _regions.Count ? _regions[low] : null;
var mergePrevious = previous is not null &&
!previous.IsReservedOnly &&
previous.IsExecutable == region.IsExecutable &&
previous.Protection == region.Protection &&
previous.VirtualAddress + previous.Size == region.VirtualAddress;
var mergeNext = next is not null &&
!next.IsReservedOnly &&
next.IsExecutable == region.IsExecutable &&
next.Protection == region.Protection &&
region.VirtualAddress + region.Size == next.VirtualAddress;
if (mergePrevious && mergeNext)
{
previous!.Size += region.Size + next!.Size;
_regions.RemoveAt(low);
return;
}
if (mergePrevious)
{
previous!.Size += region.Size;
return;
}
if (mergeNext)
{
next!.VirtualAddress = region.VirtualAddress;
next.Size += region.Size;
return;
}
}
_regions.Insert(low, region);
}
@@ -401,9 +401,6 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
}
Environment.SetEnvironmentVariable(app0VariableName, app0Root);
// Overlap the cooked-id APR walk with module load so the first ReadFile
// miss mid-boot does not stall on a cold USB index.
SharpEmu.Libs.Ampr.AmprFileRegistry.BeginApp0IndexPreload(app0Root);
return new App0BindingScope(app0VariableName);
}
-2
View File
@@ -31,8 +31,6 @@ cascade order so individual launcher views do not redefine global visuals.
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Inputs.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Console.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Library.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/OptionsNav.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/Options.axaml" />
<StyleInclude Source="avares://SharpEmu.GUI/Themes/Styles/GameOptions.axaml" />
</Application.Styles>
</Application>
-1
View File
@@ -18,7 +18,6 @@ public partial class App : Application
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.ShutdownMode = Avalonia.Controls.ShutdownMode.OnMainWindowClose;
desktop.MainWindow = new MainWindow();
}
-168
View File
@@ -1,168 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections.Generic;
using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace SharpEmu.GUI;
/// <summary>
/// Remembers the last completed library scan so a cold start can paint the
/// grid immediately instead of waiting on a recursive walk of every game
/// folder. The cache is a display seed, never an authority: startup still
/// runs the normal scan and reconciles over it, so a stale file can only
/// ever cost one frame of wrong content, not a wrong library.
/// </summary>
internal static class GameLibraryCache
{
private const int CurrentVersion = 1;
private static readonly JsonSerializerOptions SerializerOptions = new()
{
WriteIndented = true,
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
};
internal static string CachePath =>
Path.Combine(AppContext.BaseDirectory, "user", "library_cache.json");
internal sealed class CachedGame
{
public string Name { get; set; } = string.Empty;
public string? TitleId { get; set; }
public string? Version { get; set; }
public string Path { get; set; } = string.Empty;
public long SizeBytes { get; set; }
public string? CoverPath { get; set; }
public string? BackgroundPath { get; set; }
}
internal sealed class CacheDocument
{
public int Version { get; set; }
public List<string> Folders { get; set; } = [];
public List<CachedGame> Games { get; set; } = [];
}
/// <summary>
/// Returns the cached games when the file matches the configured folder
/// set and the executables still exist. Entries whose executable is gone
/// are dropped so a removed game never flashes on screen.
/// </summary>
internal static List<GameEntry> Load(IReadOnlyList<string> folders)
{
var games = new List<GameEntry>();
try
{
if (!File.Exists(CachePath))
{
return games;
}
var document = JsonSerializer.Deserialize<CacheDocument>(
File.ReadAllText(CachePath),
SerializerOptions);
if (document is null || document.Version != CurrentVersion)
{
return games;
}
if (!SameFolders(document.Folders, folders))
{
return games;
}
foreach (var cached in document.Games)
{
if (string.IsNullOrWhiteSpace(cached.Path) || !File.Exists(cached.Path))
{
continue;
}
games.Add(new GameEntry(
cached.Name,
cached.TitleId,
cached.Version,
cached.Path,
cached.SizeBytes,
Existing(cached.CoverPath),
Existing(cached.BackgroundPath)));
}
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[GUI][WARN] Could not read the library cache: {exception.Message}");
games.Clear();
}
return games;
}
internal static void Save(IReadOnlyList<string> folders, IReadOnlyList<GameEntry> games)
{
try
{
var directory = Path.GetDirectoryName(CachePath);
if (!string.IsNullOrEmpty(directory))
{
Directory.CreateDirectory(directory);
}
var document = new CacheDocument
{
Version = CurrentVersion,
Folders = [.. folders],
};
foreach (var game in games)
{
document.Games.Add(new CachedGame
{
Name = game.Name,
TitleId = game.TitleId,
Version = game.Version,
Path = game.Path,
SizeBytes = game.SizeBytes,
CoverPath = game.CoverPath,
BackgroundPath = game.BackgroundPath,
});
}
File.WriteAllText(
CachePath,
JsonSerializer.Serialize(document, SerializerOptions));
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[GUI][WARN] Could not write the library cache: {exception.Message}");
}
}
private static string? Existing(string? path) =>
!string.IsNullOrWhiteSpace(path) && File.Exists(path) ? path : null;
private static bool SameFolders(
IReadOnlyList<string> cached,
IReadOnlyList<string> configured)
{
if (cached.Count != configured.Count)
{
return false;
}
var known = new HashSet<string>(cached, GameLibraryPath.Comparer);
foreach (var folder in configured)
{
if (!known.Contains(folder))
{
return false;
}
}
return true;
}
}
-3
View File
@@ -40,8 +40,6 @@ public sealed class GuiSettings
/// <summary>Loop the selected game's sce_sys/snd0.at9 preview music.</summary>
public bool PlayTitleMusic { get; set; } = true;
public string LibraryLayout { get; set; } = "Carousel";
public string? EmulatorPath { get; set; }
/// <summary>UI language, matching a file code under Languages/ (e.g. "en", "tr").</summary>
@@ -134,7 +132,6 @@ public sealed class GuiSettings
{
settings.RenderResolutionScale = 1.0;
}
settings.LibraryLayout = NormalizeChoice(settings.LibraryLayout, "Carousel", "Grid");
settings.WindowMode = NormalizeChoice(settings.WindowMode, "Windowed", "Borderless", "Exclusive");
settings.Resolution = NormalizeResolution(settings.Resolution);
settings.ScalingMode = NormalizeChoice(settings.ScalingMode, "Fit", "Cover", "Stretch", "Integer");
+4 -9
View File
@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": "+ إضافة مجلد ألعاب",
"Library.Loading": "جارٍ تحميل المكتبة...",
"Library.Stat.Version": "الإصدار",
"Library.Stat.Installed": "المثبت",
"Library.Stat.TitleId": "معرّف اللعبة",
"Common.Back": "رجوع",
"Options.General": "عام",
"Options.Logging": "التسجيل",
"Options.Section.Emulation": "المحاكاة",
"Options.Section.Logging": "التسجيل",
"Options.Section.Launcher": "المُشغِّل",
@@ -145,13 +140,13 @@
"Options.Env.LogDirectMemory.Desc": "تسجيل تخصيصات الذاكرة المباشرة وإخفاقاتها في وحدة التحكم.\nاستخدمه عندما تنهار لعبة أو تُغلق أثناء الإقلاع.",
"Options.Env.LogIo.Desc": "تسجيل فتح الملفات وقراءتها وحلّ المسارات في وحدة التحكم.\nاستخدمه عندما لا تجد لعبة ملفات بياناتها أثناء الإقلاع.",
"Options.Env.LogNp.Desc": "تسجيل نداءات مكتبة NP (شبكة PlayStation) في وحدة التحكم.",
"Options.Env.Group.Debug": "تصحيح الأخطاء",
"Options.Env.Group.General": "عام",
"Options.Env.RenderDoc.Desc": "يحمّل واجهة RenderDoc داخل التطبيق حتى يمكن التقاط الإطارات من داخل المحاكي.\nاضغط F10 أثناء تشغيل اللعبة لالتقاط إطار واحد؛ تُحفظ اللقطات في user/logs/capture_logs/<TITLE_ID>.\nيتطلب تثبيت RenderDoc. يبطئ وحدة معالجة الرسوميات ويسبب تعليق بعض الألعاب، لذا اتركه معطلاً ما لم تكن تصحح الأخطاء.",
"Options.Env.GuestImageCpuSync.Desc": "إعادة رفع أسطح الضيف التي تعيد كتابتها شيفرة المعالج الخاصة باللعبة.\nاتركه مغلقًا عادة. شغّله للألعاب التي لا تصل أسطحها المرسومة بالمعالج إلى الشاشة.\nيكلّف أداءً ويسبب مشاكل في بعض الألعاب مثل GTA V.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "تسليم مقدّمات المخازن المؤقتة لأوامر GPU حتى عندما لا تلتقطها قائمة الانتظار المستهدفة أبدًا.\nاتركه مغلقًا عادة. شغّله للألعاب التي تتجمد أثناء انتظار حاجز GPU لا يُشار إليه أبدًا.",
"Common.Save": "حفظ",
"Common.Cancel": "إلغاء",
"PerGame.Title": "إعدادات خاصة باللعبة — {0} ({1})",
"PerGame.InheritNote": "الصفوف غير المحددة ترث الإعدادات الافتراضية العامة.",
"PerGame.EnvToggles.Label": "مفاتيح البيئة",
"PerGame.EnvToggles.Desc": "تجاوز المجموعة العامة من مفاتيح ‎SHARPEMU_*‎ لهذه اللعبة.",
"Options.About": "حول",
"About.Github.Label": "GitHub",
"About.Github.Desc": "الكود المصدري والمشكلات وتطوير المشروع.",
+4 -9
View File
@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": " Adicionar pasta do jogo",
"Library.Loading": "Carregando biblioteca…",
"Library.Stat.Version": "Versão",
"Library.Stat.Installed": "Instalado",
"Library.Stat.TitleId": "ID do título",
"Common.Back": "Voltar",
"Options.General": "Opções Gerais",
"Options.Logging": "Logs",
"Options.Env.Tab": "Ambiente",
"Options.Section.Environment": "VARIÁVEIS DE AMBIENTE",
"Options.Env.Desc": "Variáveis de ambiente passadas ao emulador durante a inicialização.",
@@ -39,11 +34,7 @@
"Options.Env.DumpSpirv.Desc": "Extrai os shaders AGC e suas traduções SPIR-V para a pasta shader-dumps.\nUse ao reportar bugs de shader ou renderização.",
"Options.Env.LogDirectMemory.Desc": "Registra alocações de memória direta e falhas no console.\nUse quando um jogo aborta ou fecha durante a inicialização (boot).",
"Options.Env.LogNp.Desc": "Registra chamadas da biblioteca NP (PlayStation Network) no console.",
"Options.Env.Group.Debug": "Depuração",
"Options.Env.Group.General": "Geral",
"Options.Env.RenderDoc.Desc": "Carrega a API in-application do RenderDoc para capturar frames de dentro do emulador.\nPressione F10 enquanto o jogo roda para capturar um frame; as capturas vão para user/logs/capture_logs/<TITLE_ID>.\nExige o RenderDoc instalado. Deixa a GPU mais lenta e trava alguns títulos, então mantenha desativado a menos que esteja depurando.",
"Options.Env.GuestImageCpuSync.Desc": "Recarrega as superfícies do convidado que o próprio código de CPU do jogo reescreve.\nDeixe desativado normalmente. Ative para títulos cujas superfícies desenhadas pela CPU nunca chegam à tela.\nCusta desempenho e causa regressões em alguns títulos, como GTA V.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Entrega os preâmbulos do buffer de comandos da GPU mesmo quando a fila de destino nunca os recolhe.\nDeixe desativado normalmente. Ative para títulos que travam esperando por uma fence de GPU que nunca sinaliza.",
"Options.Section.Emulation": "EMULAÇÃO",
"Options.Section.Logging": "LOGS",
"Options.Section.Launcher": "INICIALIZADOR",
@@ -160,6 +151,10 @@
"Options.Env.LogIo.Desc": "Registra no console a abertura e leitura de arquivos e a resolução de caminhos.\nUse quando um jogo não encontrar seus arquivos de dados durante a inicialização.",
"Common.Save": "Salvar",
"Common.Cancel": "Cancelar",
"PerGame.Title": "Configurações por jogo — {0} ({1})",
"PerGame.InheritNote": "As linhas desmarcadas herdam os padrões globais.",
"PerGame.EnvToggles.Label": "Variáveis de ambiente",
"PerGame.EnvToggles.Desc": "Substitui o conjunto global de opções SHARPEMU_* para este jogo.",
"About.Github.LatestCommitLabel": "Último commit",
"About.Github.LatestCommitDescription": "Último commit na branch main",
"Updater.Auto.Label": "Verificar atualizações ao iniciar",
+4 -9
View File
@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": " Spielordner hinzufügen",
"Library.Loading": "Bibliothek wird geladen…",
"Library.Stat.Version": "Version",
"Library.Stat.Installed": "Installiert",
"Library.Stat.TitleId": "Titel-ID",
"Common.Back": "Zurück",
"Options.General": "Allgemein",
"Options.Logging": "Protokollierung",
"Options.Section.Emulation": "EMULATION",
"Options.Section.Logging": "PROTOKOLLIERUNG",
"Options.Section.Launcher": "LAUNCHER",
@@ -145,13 +140,13 @@
"Options.Env.LogDirectMemory.Desc": "Direkte Speicherzuweisungen und Fehler in der Konsole protokollieren.\nVerwenden, wenn ein Spiel beim Start abbricht oder sich beendet.",
"Options.Env.LogIo.Desc": "Datei-Öffnen, -Lesen und Pfadauflösung in der Konsole protokollieren.\nVerwenden, wenn ein Spiel beim Start seine Datendateien nicht findet.",
"Options.Env.LogNp.Desc": "NP-Bibliotheksaufrufe (PlayStation Network) in der Konsole protokollieren.",
"Options.Env.Group.Debug": "Debug",
"Options.Env.Group.General": "Allgemein",
"Options.Env.RenderDoc.Desc": "Lädt die RenderDoc-In-Application-API, damit Frames aus dem Emulator heraus aufgezeichnet werden können.\nDrücke F10 während das Spiel läuft, um ein Frame aufzuzeichnen; Aufzeichnungen landen in user/logs/capture_logs/<TITLE_ID>.\nErfordert eine RenderDoc-Installation. Verlangsamt die GPU und lässt manche Titel hängen, lass es also aus, wenn du nicht debuggst.",
"Options.Env.GuestImageCpuSync.Desc": "Gast-Oberflächen neu hochladen, die der eigene CPU-Code des Spiels überschreibt.\nNormalerweise aus lassen. Für Titel aktivieren, deren CPU-gezeichnete Oberflächen nie auf dem Bildschirm erscheinen.\nKostet Leistung und verursacht bei einigen Titeln wie GTA V Regressionen.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Liefert GPU-Befehlspuffer-Präambeln auch dann aus, wenn die Zielwarteschlange sie nie abholt.\nNormalerweise aus lassen. Für Titel aktivieren, die beim Warten auf einen GPU-Fence hängen bleiben, der nie signalisiert.",
"Common.Save": "Speichern",
"Common.Cancel": "Abbrechen",
"PerGame.Title": "Spielspezifische Einstellungen — {0} ({1})",
"PerGame.InheritNote": "Nicht angehakte Zeilen übernehmen die globalen Standardwerte.",
"PerGame.EnvToggles.Label": "Umgebungsschalter",
"PerGame.EnvToggles.Desc": "Die globalen SHARPEMU_*-Schalter für dieses Spiel überschreiben.",
"Options.About": "Über",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Quellcode, Issues und Projektentwicklung.",
+4 -9
View File
@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": " Tilføj spilmappe",
"Library.Loading": "Indlæser bibliotek…",
"Library.Stat.Version": "Version",
"Library.Stat.Installed": "Installeret",
"Library.Stat.TitleId": "Titel-id",
"Common.Back": "Tilbage",
"Options.General": "Generelt",
"Options.Logging": "Logging",
"Options.Section.Emulation": "EMULERING",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
@@ -145,13 +140,13 @@
"Options.Env.LogDirectMemory.Desc": "Log direkte hukommelsestildelinger og fejl til konsollen.\nBrug dette, når et spil afbryder eller lukker under opstart.",
"Options.Env.LogIo.Desc": "Log åbning og læsning af filer samt stiopslag til konsollen.\nBrug dette, når et spil ikke kan finde sine datafiler under opstart.",
"Options.Env.LogNp.Desc": "Log NP-bibliotekskald (PlayStation Network) til konsollen.",
"Options.Env.Group.Debug": "Fejlfinding",
"Options.Env.Group.General": "Generelt",
"Options.Env.RenderDoc.Desc": "Indlæser RenderDocs in-application-API, så frames kan optages inde fra emulatoren.\nTryk på F10 mens spillet kører for at optage ét frame; optagelser havner i user/logs/capture_logs/<TITLE_ID>.\nKræver at RenderDoc er installeret. Gør GPU'en langsommere og får nogle titler til at hænge, så lad den være slået fra, medmindre du fejlfinder.",
"Options.Env.GuestImageCpuSync.Desc": "Genindlæs gæsteoverflader, som spillets egen CPU-kode omskriver.\nLad den være slået fra normalt. Slå til for titler, hvis CPU-tegnede overflader aldrig når skærmen.\nKoster ydeevne og giver regressioner i nogle titler, såsom GTA V.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Leverer GPU-kommandobuffer-præambler, selv når målkøen aldrig henter dem.\nLad den være slået fra normalt. Slå til for titler, der hænger og venter på en GPU-fence, der aldrig signalerer.",
"Common.Save": "Gem",
"Common.Cancel": "Annuller",
"PerGame.Title": "Indstillinger pr. spil — {0} ({1})",
"PerGame.InheritNote": "Umarkerede rækker arver de globale standardværdier.",
"PerGame.EnvToggles.Label": "Miljøkontakter",
"PerGame.EnvToggles.Desc": "Tilsidesæt det globale sæt SHARPEMU_*-kontakter for dette spil.",
"Options.About": "Om",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Kildekode, issues og projektudvikling.",
+6 -11
View File
@@ -9,8 +9,6 @@
"Library.SearchWatermark": "Search library…",
"Library.AddFolder": "Add folder",
"Library.OpenFile": "Open file…",
"Library.View.Grid": "Stacked view",
"Library.View.Carousel": "Row view",
"Library.Context.Launch": "Launch",
"Library.Context.OpenFolder": "Open game folder",
@@ -26,13 +24,8 @@
"Library.Empty.AddFolder": " Add game folder",
"Library.Loading": "Loading library…",
"Library.Stat.Version": "Version",
"Library.Stat.Installed": "Installed",
"Library.Stat.TitleId": "Title ID",
"Common.Back": "Back",
"Options.General": "General",
"Options.Logging": "Logging",
"Options.Env.Tab": "Environment",
"Options.Section.Environment": "ENVIRONMENT VARIABLES",
"Options.Env.Desc": "Switches passed to the emulator as environment variables at launch.",
@@ -44,11 +37,7 @@
"Options.Env.LogDirectMemory.Desc": "Log direct memory allocations and failures to the console.\nUse when a game aborts or exits during boot.",
"Options.Env.LogIo.Desc": "Log file open, read, and path-resolve activity to the console.\nUse when a game cannot find its data files during boot.",
"Options.Env.LogNp.Desc": "Log NP (PlayStation Network) library calls to the console.",
"Options.Env.Group.Debug": "Debug",
"Options.Env.Group.General": "General",
"Options.Env.RenderDoc.Desc": "Load the RenderDoc in-application API so frames can be captured from inside the emulator.\nPress F10 while the game runs to capture one frame; captures land in user/logs/capture_logs/<TITLE_ID>.\nRequires RenderDoc to be installed. Slows the GPU down and hangs some titles, so leave it off unless you are debugging.",
"Options.Env.GuestImageCpuSync.Desc": "Re-upload guest surfaces the game's own CPU code rewrites.\nLeave off normally. Turn on for titles whose CPU-drawn surfaces never reach the screen.\nCosts performance and regresses some titles, such as GTA V.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Deliver GPU command-buffer preambles even when their target queue never picks them up.\nLeave off normally. Turn on for titles that hang waiting on a GPU fence that never signals.",
"Options.DefaultProfile.Label": "Default profile name",
"Options.DefaultProfile.Desc": "Name used when a game asks for text input. Defaults to Sharp.",
"Options.Section.Emulation": "EMULATION",
@@ -128,6 +117,12 @@
"Common.Save": "Save",
"Common.Cancel": "Cancel",
"PerGame.Title": "Per-game settings — {0} ({1})",
"PerGame.InheritNote": "Unchecked rows inherit the global defaults.",
"PerGame.Tab.General": "General",
"PerGame.Tab.Graphics": "Graphics",
"PerGame.EnvToggles.Label": "Environment toggles",
"PerGame.EnvToggles.Desc": "Override the global set of SHARPEMU_* switches for this game.",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Search...",
+4 -9
View File
@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": " Añadir carpeta de juegos",
"Library.Loading": "Cargando biblioteca…",
"Library.Stat.Version": "Versión",
"Library.Stat.Installed": "Instalado",
"Library.Stat.TitleId": "ID del título",
"Common.Back": "Volver",
"Options.General": "General",
"Options.Logging": "Logs",
"Options.Section.Emulation": "EMULACIÓN",
"Options.Section.Logging": "LOGS",
"Options.Section.Launcher": "LAUNCHER",
@@ -155,13 +150,13 @@
"Options.Env.LogDirectMemory.Desc": "Registrar en la consola las asignaciones de memoria directa y sus fallos.\nÚsalo cuando un juego se aborte o se cierre durante el arranque.",
"Options.Env.LogIo.Desc": "Registrar en la consola la apertura y lectura de archivos y la resolución de rutas.\nÚsalo cuando un juego no encuentre sus archivos de datos durante el arranque.",
"Options.Env.LogNp.Desc": "Registrar en la consola las llamadas a la biblioteca NP (PlayStation Network).",
"Options.Env.Group.Debug": "Depuración",
"Options.Env.Group.General": "General",
"Options.Env.RenderDoc.Desc": "Carga la API in-application de RenderDoc para poder capturar fotogramas desde el emulador.\nPulsa F10 mientras el juego se ejecuta para capturar un fotograma; las capturas se guardan en user/logs/capture_logs/<TITLE_ID>.\nRequiere tener RenderDoc instalado. Ralentiza la GPU y bloquea algunos títulos, así que déjalo desactivado salvo que estés depurando.",
"Options.Env.GuestImageCpuSync.Desc": "Volver a subir las superficies del invitado que reescribe el propio código de CPU del juego.\nDejar desactivado normalmente. Activar en títulos cuyas superficies dibujadas por CPU nunca llegan a la pantalla.\nCuesta rendimiento y causa regresiones en algunos títulos, como GTA V.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Entrega los preámbulos del búfer de comandos de la GPU incluso cuando la cola de destino nunca los recoge.\nDejar desactivado normalmente. Activar en títulos que se cuelgan esperando una fence de GPU que nunca se señaliza.",
"Common.Save": "Guardar",
"Common.Cancel": "Cancelar",
"PerGame.Title": "Ajustes por juego — {0} ({1})",
"PerGame.InheritNote": "Las filas sin marcar heredan los valores globales.",
"PerGame.EnvToggles.Label": "Variables de entorno",
"PerGame.EnvToggles.Desc": "Sustituir el conjunto global de opciones SHARPEMU_* para este juego.",
"Updater.Auto.Label": "Buscar actualizaciones al iniciar",
"Updater.Auto.Desc": "Consulta GitHub sin retrasar el arranque.",
"Updater.Label": "Actualizaciones",
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@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": " Ajouter un dossier de jeux",
"Library.Loading": "Chargement de la bibliothèque…",
"Library.Stat.Version": "Version",
"Library.Stat.Installed": "Installé",
"Library.Stat.TitleId": "ID du titre",
"Common.Back": "Retour",
"Options.General": "Général",
"Options.Logging": "Journalisation",
"Options.Env.Tab": "Environnement",
"Options.Section.Environment": "VARIABLES DENVIRONNEMENT",
"Options.Env.Desc": "Paramètres passés à l’émulateur comme variables denvironnement au lancement.",
@@ -39,11 +34,7 @@
"Options.Env.DumpSpirv.Desc": "Exporter les shaders AGC et leurs traductions SPIR-V dans le dossier shader-dumps.\nÀ utiliser pour signaler des bugs de shader ou de rendu.",
"Options.Env.LogDirectMemory.Desc": "Journaliser les allocations de mémoire directe et les échecs dans la console.\nÀ utiliser quand un jeu plante ou se ferme pendant le démarrage.",
"Options.Env.LogNp.Desc": "Journaliser les appels de la bibliothèque NP (PlayStation Network) dans la console.",
"Options.Env.Group.Debug": "Débogage",
"Options.Env.Group.General": "Général",
"Options.Env.RenderDoc.Desc": "Charge l'API in-application de RenderDoc afin de capturer des images depuis l'émulateur.\nAppuyez sur F10 pendant le jeu pour capturer une image ; les captures sont écrites dans user/logs/capture_logs/<TITLE_ID>.\nNécessite l'installation de RenderDoc. Ralentit le GPU et bloque certains jeux : laissez cette option désactivée sauf en cas de débogage.",
"Options.Env.GuestImageCpuSync.Desc": "Recharger les surfaces invité que le code CPU du jeu réécrit lui-même.\nLaisser désactivé normalement. Activer pour les titres dont les surfaces dessinées par le CPU n'atteignent jamais l'écran.\nCoûte des performances et provoque des régressions sur certains titres, comme GTA V.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Soumettre les préambules de tampon de commandes GPU même quand leur file cible ne les récupère jamais.\nLaisser désactivé normalement. Activer pour les titres qui se figent en attendant une fence GPU qui ne se déclenche jamais.",
"Options.Section.Emulation": "ÉMULATION",
"Options.Section.Logging": "JOURNALISATION",
"Options.Section.Launcher": "LANCEUR",
@@ -160,6 +151,10 @@
"Options.Env.LogIo.Desc": "Journaliser louverture et la lecture des fichiers ainsi que la résolution des chemins dans la console.\nÀ utiliser quand un jeu ne trouve pas ses fichiers de données au démarrage.",
"Common.Save": "Enregistrer",
"Common.Cancel": "Annuler",
"PerGame.Title": "Paramètres par jeu — {0} ({1})",
"PerGame.InheritNote": "Les lignes non cochées héritent des valeurs globales par défaut.",
"PerGame.EnvToggles.Label": "Variables denvironnement",
"PerGame.EnvToggles.Desc": "Remplacer lensemble global des options SHARPEMU_* pour ce jeu.",
"About.Github.LatestCommitLabel": "Dernier commit",
"About.Github.LatestCommitDescription": "Dernier commit sur la branche main",
"Updater.Auto.Label": "Vérifier les mises à jour au démarrage",
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@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": " Játékmappa hozzáadása",
"Library.Loading": "Könyvtár betöltése",
"Library.Stat.Version": "Verzió",
"Library.Stat.Installed": "Telepítve",
"Library.Stat.TitleId": "Címazonosító",
"Common.Back": "Vissza",
"Options.General": "Általános",
"Options.Logging": "Logolás",
"Options.Env.Tab": "Környezet",
"Options.Section.Environment": "KÖRNYEZETI VÁLTOZÓK",
"Options.Env.Desc": "Indításkor környezeti változóként az emulátorhoz átadott kapcsolók.",
@@ -39,11 +34,7 @@
"Options.Env.DumpSpirv.Desc": "Az AGC-shaderek és azok SPIR-V-fordításainak mentése a shader-dumps mappába.\nHasználd shader- vagy renderelési hibák jelentésekor.",
"Options.Env.LogDirectMemory.Desc": "A közvetlen memóriaallokációk és hibák naplózása a konzolra.\nHasználd, ha egy játék a rendszerindítás során megszakad vagy kilép.",
"Options.Env.LogNp.Desc": "Az NP (PlayStation Network) könyvtárhívásokat naplózza a konzolra.",
"Options.Env.Group.Debug": "Hibakeresés",
"Options.Env.Group.General": "Általános",
"Options.Env.RenderDoc.Desc": "Betölti a RenderDoc alkalmazáson belüli API-ját, így képkockák rögzíthetők az emulátorból.\nNyomd meg az F10-et futó játék közben egy képkocka rögzítéséhez; a felvételek a user/logs/capture_logs/<TITLE_ID> mappába kerülnek.\nTelepített RenderDocot igényel. Lassítja a GPU-t és egyes játékokat lefagyaszt, ezért hagyd kikapcsolva, hacsak nem hibakeresel.",
"Options.Env.GuestImageCpuSync.Desc": "Újratölti azokat a vendégfelületeket, amelyeket a játék saját CPU-kódja ír felül.\nNormál esetben hagyd kikapcsolva. Kapcsold be azoknál a címeknél, amelyek CPU-val rajzolt felületei sosem jutnak ki a képernyőre.\nTeljesítménybe kerül, és egyes címeknél, például a GTA V-nél regressziót okoz.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "GPU parancspuffer-előtagokat is kézbesít, ha a célsor sosem veszi fel őket.\nNormál esetben hagyd kikapcsolva. Kapcsold be azoknál a címeknél, amelyek egy sosem jelző GPU-fence-re várva lefagynak.",
"Options.Section.Emulation": "EMULÁCIÓ",
"Options.Section.Logging": "LOGOLÁS",
"Options.Section.Launcher": "INDITÓ",
@@ -160,6 +151,10 @@
"Options.Env.LogIo.Desc": "A fájlmegnyitások, olvasások és útvonal-feloldások naplózása a konzolra.\nAkkor használd, ha egy játék indításkor nem találja az adatfájljait.",
"Common.Save": "Mentés",
"Common.Cancel": "Mégse",
"PerGame.Title": "Játékonkénti beállítások — {0} ({1})",
"PerGame.InheritNote": "A be nem jelölt sorok a globális alapértelmezéseket öröklik.",
"PerGame.EnvToggles.Label": "Környezeti kapcsolók",
"PerGame.EnvToggles.Desc": "A globális SHARPEMU_* kapcsolókészlet felülírása ennél a játéknál.",
"About.Github.LatestCommitLabel": "Legutóbbi commit",
"About.Github.LatestCommitDescription": "A main ág legutóbbi commitja",
"Updater.Auto.Label": "Frissítések keresése indításkor",
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@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": " Aggiungi cartella giochi",
"Library.Loading": "Caricamento libreria…",
"Library.Stat.Version": "Versione",
"Library.Stat.Installed": "Installato",
"Library.Stat.TitleId": "ID titolo",
"Common.Back": "Indietro",
"Options.General": "Generale",
"Options.Logging": "Log",
"Options.Section.Emulation": "EMULAZIONE",
"Options.Section.Logging": "LOG",
"Options.Section.Launcher": "LAUNCHER",
@@ -150,13 +145,13 @@
"Options.Env.LogDirectMemory.Desc": "Registra in console le allocazioni di memoria diretta e i relativi errori.\nUsalo quando un gioco si interrompe o si chiude durante l'avvio.",
"Options.Env.LogIo.Desc": "Registra in console l'apertura e la lettura dei file e la risoluzione dei percorsi.\nUsalo quando un gioco non trova i propri file di dati durante l'avvio.",
"Options.Env.LogNp.Desc": "Registra in console le chiamate alla libreria NP (PlayStation Network).",
"Options.Env.Group.Debug": "Debug",
"Options.Env.Group.General": "Generale",
"Options.Env.RenderDoc.Desc": "Carica l'API in-application di RenderDoc per catturare i frame dall'interno dell'emulatore.\nPremi F10 mentre il gioco è in esecuzione per catturare un frame; le catture finiscono in user/logs/capture_logs/<TITLE_ID>.\nRichiede RenderDoc installato. Rallenta la GPU e blocca alcuni titoli, quindi lascialo disattivato se non stai facendo debug.",
"Options.Env.GuestImageCpuSync.Desc": "Ricarica le superfici guest riscritte dal codice CPU del gioco.\nLasciare disattivato normalmente. Attivare per i titoli le cui superfici disegnate dalla CPU non raggiungono mai lo schermo.\nCosta prestazioni e causa regressioni in alcuni titoli, come GTA V.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Consegna i preamboli del buffer di comandi GPU anche quando la coda di destinazione non li preleva mai.\nLasciare disattivato normalmente. Attivare per i titoli che si bloccano in attesa di una fence GPU che non segnala mai.",
"Common.Save": "Salva",
"Common.Cancel": "Annulla",
"PerGame.Title": "Impostazioni per gioco — {0} ({1})",
"PerGame.InheritNote": "Le righe non selezionate ereditano i valori globali.",
"PerGame.EnvToggles.Label": "Variabili d'ambiente",
"PerGame.EnvToggles.Desc": "Sovrascrivi l'insieme globale delle opzioni SHARPEMU_* per questo gioco.",
"Options.About": "Informazioni",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Codice sorgente, issue e sviluppo del progetto.",
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@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": "+ ゲームフォルダーを追加",
"Library.Loading": "ライブラリを読み込み中…",
"Library.Stat.Version": "バージョン",
"Library.Stat.Installed": "インストール済み",
"Library.Stat.TitleId": "タイトルID",
"Common.Back": "戻る",
"Options.General": "一般",
"Options.Logging": "ロギング",
"Options.Section.Emulation": "エミュレーション",
"Options.Section.Logging": "ロギング",
"Options.Section.Launcher": "ランチャー",
@@ -145,13 +140,13 @@
"Options.Env.LogDirectMemory.Desc": "ダイレクトメモリの割り当てと失敗をコンソールに記録します。\nゲームが起動中に中断・終了する場合に使用してください。",
"Options.Env.LogIo.Desc": "ファイルのオープン・読み込み・パス解決の動作をコンソールに記録します。\nゲームが起動中にデータファイルを見つけられない場合に使用してください。",
"Options.Env.LogNp.Desc": "NPPlayStation Network)ライブラリの呼び出しをコンソールに記録します。",
"Options.Env.Group.Debug": "デバッグ",
"Options.Env.Group.General": "一般",
"Options.Env.RenderDoc.Desc": "RenderDoc のアプリ内 API を読み込み、エミュレーター内からフレームをキャプチャできるようにします。\nゲーム実行中に F10 を押すと 1 フレームをキャプチャします。保存先は user/logs/capture_logs/<TITLE_ID> です。\nRenderDoc のインストールが必要です。GPU が遅くなり一部のタイトルはハングするため、デバッグ時以外はオフのままにしてください。",
"Options.Env.GuestImageCpuSync.Desc": "ゲーム自身の CPU コードが書き換えるゲスト表面を再アップロードします。\n通常はオフのままにしてください。CPU で描画した表面が画面に反映されないタイトルで有効にします。\n性能を犠牲にし、GTA V など一部のタイトルでは不具合が生じます。",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "対象キューが受け取らない場合でも GPU コマンドバッファのプリアンブルを配信します。\n通常はオフのままにしてください。決してシグナルされない GPU フェンスを待ってハングするタイトルで有効にします。",
"Common.Save": "保存",
"Common.Cancel": "キャンセル",
"PerGame.Title": "ゲームごとの設定 — {0} ({1})",
"PerGame.InheritNote": "チェックされていない行はグローバルの既定値を継承します。",
"PerGame.EnvToggles.Label": "環境スイッチ",
"PerGame.EnvToggles.Desc": "このゲームに対してグローバルのSHARPEMU_*スイッチを上書きします。",
"Options.About": "情報",
"About.Github.Label": "GitHub",
"About.Github.Desc": "ソースコード、Issue、プロジェクトの開発。",
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@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": " 게임 폴더 추가",
"Library.Loading": "라이브러리 불러오는 중…",
"Library.Stat.Version": "버전",
"Library.Stat.Installed": "설치됨",
"Library.Stat.TitleId": "타이틀 ID",
"Common.Back": "뒤로",
"Options.General": "일반",
"Options.Logging": "로깅",
"Options.Section.Emulation": "에뮬레이션",
"Options.Section.Logging": "로깅",
"Options.Section.Launcher": "런처",
@@ -145,13 +140,13 @@
"Options.Env.LogDirectMemory.Desc": "다이렉트 메모리 할당과 실패를 콘솔에 기록합니다.\n게임이 부팅 중 중단되거나 종료될 때 사용하세요.",
"Options.Env.LogIo.Desc": "파일 열기, 읽기, 경로 확인 동작을 콘솔에 기록합니다.\n게임이 부팅 중 데이터 파일을 찾지 못할 때 사용하세요.",
"Options.Env.LogNp.Desc": "NP(PlayStation Network) 라이브러리 호출을 콘솔에 기록합니다.",
"Options.Env.Group.Debug": "디버그",
"Options.Env.Group.General": "일반",
"Options.Env.RenderDoc.Desc": "RenderDoc의 인앱 API를 로드하여 에뮬레이터 내부에서 프레임을 캡처할 수 있게 합니다.\n게임 실행 중 F10을 누르면 한 프레임을 캡처하며, 캡처 파일은 user/logs/capture_logs/<TITLE_ID>에 저장됩니다.\nRenderDoc이 설치되어 있어야 합니다. GPU 속도가 느려지고 일부 타이틀은 멈추므로 디버깅할 때가 아니면 꺼 두세요.",
"Options.Env.GuestImageCpuSync.Desc": "게임의 자체 CPU 코드가 다시 쓰는 게스트 표면을 다시 업로드합니다.\n평소에는 꺼 두세요. CPU로 그린 표면이 화면에 나타나지 않는 타이틀에서 켜세요.\n성능을 소모하며 GTA V 등 일부 타이틀에서는 문제가 생깁니다.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "대상 큐가 절대 가져가지 않아도 GPU 명령 버퍼 프리앰블을 전달합니다.\n평소에는 꺼 두세요. 절대 신호를 보내지 않는 GPU 펜스를 기다리며 멈추는 타이틀에서 켜세요.",
"Common.Save": "저장",
"Common.Cancel": "취소",
"PerGame.Title": "게임별 설정 — {0} ({1})",
"PerGame.InheritNote": "선택하지 않은 항목은 전역 기본값을 따릅니다.",
"PerGame.EnvToggles.Label": "환경 스위치",
"PerGame.EnvToggles.Desc": "이 게임에 대해 전역 SHARPEMU_* 스위치 설정을 재정의합니다.",
"Options.About": "정보",
"About.Github.Label": "GitHub",
"About.Github.Desc": "소스 코드, 이슈, 프로젝트 개발.",
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@@ -23,13 +23,8 @@
"Library.Empty.AddFolder": " Gamemap toevoegen",
"Library.Loading": "Bibliotheek laden…",
"Library.Stat.Version": "Versie",
"Library.Stat.Installed": "Geïnstalleerd",
"Library.Stat.TitleId": "Titel-ID",
"Common.Back": "Terug",
"Options.General": "Algemeen",
"Options.Logging": "Logging",
"Options.Section.Emulation": "EMULATIE",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
@@ -145,13 +140,13 @@
"Options.Env.LogDirectMemory.Desc": "Log directe geheugentoewijzingen en fouten naar de console.\nGebruik dit wanneer een game tijdens het opstarten afbreekt of afsluit.",
"Options.Env.LogIo.Desc": "Log het openen en lezen van bestanden en het oplossen van paden naar de console.\nGebruik dit wanneer een game zijn databestanden niet kan vinden tijdens het opstarten.",
"Options.Env.LogNp.Desc": "Log NP-bibliotheekaanroepen (PlayStation Network) naar de console.",
"Options.Env.Group.Debug": "Debuggen",
"Options.Env.Group.General": "Algemeen",
"Options.Env.RenderDoc.Desc": "Laadt de RenderDoc in-application-API zodat frames vanuit de emulator kunnen worden vastgelegd.\nDruk op F10 terwijl het spel draait om één frame vast te leggen; opnamen komen in user/logs/capture_logs/<TITLE_ID>.\nVereist een geïnstalleerde RenderDoc. Vertraagt de GPU en laat sommige games vastlopen, dus laat dit uit tenzij je aan het debuggen bent.",
"Options.Env.GuestImageCpuSync.Desc": "Gastoppervlakken opnieuw uploaden die de eigen CPU-code van de game herschrijft.\nNormaal uit laten. Inschakelen voor titels waarvan de door de CPU getekende oppervlakken nooit het scherm bereiken.\nKost prestaties en veroorzaakt regressies in sommige titels, zoals GTA V.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Levert GPU-commandobuffer-preambules af, zelfs wanneer de doelwachtrij ze nooit ophaalt.\nNormaal uit laten. Inschakelen voor titels die vasthangen in afwachting van een GPU-fence die nooit signaleert.",
"Common.Save": "Opslaan",
"Common.Cancel": "Annuleren",
"PerGame.Title": "Instellingen per game — {0} ({1})",
"PerGame.InheritNote": "Niet-aangevinkte rijen erven de globale standaardwaarden.",
"PerGame.EnvToggles.Label": "Omgevingsschakelaars",
"PerGame.EnvToggles.Desc": "Overschrijf de globale set SHARPEMU_*-schakelaars voor deze game.",
"Options.About": "Over",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Broncode, issues en projectontwikkeling.",
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"Library.Empty.AddFolder": " Adicionar pasta de jogos",
"Library.Loading": "A carregar biblioteca…",
"Library.Stat.Version": "Versão",
"Library.Stat.Installed": "Instalado",
"Library.Stat.TitleId": "ID do título",
"Common.Back": "Voltar",
"Options.General": "Geral",
"Options.Logging": "Registos",
"Options.Env.Tab": "Ambiente",
"Options.Section.Environment": "VARIÁVEIS DE AMBIENTE",
"Options.Env.Desc": "Switches passados ao emulador como variáveis de ambiente no arranque.",
@@ -39,11 +34,7 @@
"Options.Env.DumpSpirv.Desc": "Extrai os shaders AGC e as respetivas traduções SPIR-V para a pasta shader-dumps.\nUtilize ao reportar problemas de shaders ou renderização.",
"Options.Env.LogDirectMemory.Desc": "Regista alocações de memória direta e falhas na consola.\nUtilize quando um jogo aborta ou fecha durante o arranque.",
"Options.Env.LogNp.Desc": "Regista chamadas da biblioteca NP (PlayStation Network) na consola.",
"Options.Env.Group.Debug": "Depuração",
"Options.Env.Group.General": "Geral",
"Options.Env.RenderDoc.Desc": "Carrega a API in-application do RenderDoc para capturar frames a partir do emulador.\nPrime F10 enquanto o jogo corre para capturar um frame; as capturas vão para user/logs/capture_logs/<TITLE_ID>.\nRequer o RenderDoc instalado. Torna a GPU mais lenta e bloqueia alguns títulos, por isso deixa desativado a menos que estejas a depurar.",
"Options.Env.GuestImageCpuSync.Desc": "Recarrega as superfícies do convidado que o próprio código de CPU do jogo reescreve.\nDeixar desativado normalmente. Ativar para títulos cujas superfícies desenhadas pela CPU nunca chegam ao ecrã.\nCusta desempenho e causa regressões em alguns títulos, como GTA V.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Entrega os preâmbulos do buffer de comandos da GPU mesmo quando a fila de destino nunca os recolhe.\nDeixar desativado normalmente. Ativar para títulos que bloqueiam à espera de uma fence de GPU que nunca sinaliza.",
"Options.Section.Emulation": "EMULAÇÃO",
"Options.Section.Logging": "REGISTOS",
"Options.Section.Launcher": "LANÇADOR",
@@ -160,6 +151,10 @@
"Options.Env.LogIo.Desc": "Registar na consola a abertura e leitura de ficheiros e a resolução de caminhos.\nUtilize quando um jogo não encontrar os seus ficheiros de dados durante o arranque.",
"Common.Save": "Guardar",
"Common.Cancel": "Cancelar",
"PerGame.Title": "Definições por jogo — {0} ({1})",
"PerGame.InheritNote": "As linhas não assinaladas herdam as predefinições globais.",
"PerGame.EnvToggles.Label": "Variáveis de ambiente",
"PerGame.EnvToggles.Desc": "Substituir o conjunto global de opções SHARPEMU_* para este jogo.",
"About.Github.LatestCommitLabel": "Último commit",
"About.Github.LatestCommitDescription": "Último commit no ramo main",
"Updater.Auto.Label": "Procurar atualizações no arranque",
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@@ -24,13 +24,8 @@
"Library.Empty.AddFolder": "+ Добавить папку с играми",
"Library.Loading": "Загрузка библиотеки…",
"Library.Stat.Version": "Версия",
"Library.Stat.Installed": "Установлено",
"Library.Stat.TitleId": "ID игры",
"Common.Back": "Назад",
"Options.General": "Основные",
"Options.Logging": "Логгирование",
"Options.Env.Tab": "Окружение",
"Options.Section.Environment": "ПЕРЕМЕННЫЕ ОКРУЖЕНИЯ",
"Options.Env.Desc": "Параметры, передаваемые эмулятору как переменные окружения при запуске.",
@@ -42,11 +37,7 @@
"Options.Env.LogDirectMemory.Desc": "Выводить в консоль выделения прямой памяти и ошибки выделения.\nИспользуйте, если игра аварийно завершает работу или закрывается при запуске.",
"Options.Env.LogIo.Desc": "Выводить в консоль операции открытия и чтения файлов, а также разрешение путей.\nИспользуйте, если игра не может найти файлы данных при запуске.",
"Options.Env.LogNp.Desc": "Выводить в консоль вызовы библиотеки NP (PlayStation Network).",
"Options.Env.Group.Debug": "Отладка",
"Options.Env.Group.General": "Общие",
"Options.Env.RenderDoc.Desc": "Загружает внутренний API RenderDoc, чтобы кадры можно было захватывать из эмулятора.\nНажмите F10 во время игры, чтобы захватить один кадр; захваты сохраняются в user/logs/capture_logs/<TITLE_ID>.\nТребует установленного RenderDoc. Замедляет GPU и подвешивает некоторые игры, поэтому оставьте выключенным, если не занимаетесь отладкой.",
"Options.Env.GuestImageCpuSync.Desc": "Повторно загружать гостевые поверхности, которые переписывает собственный код ЦП игры.\nОбычно оставляйте выключенным. Включайте для игр, чьи отрисованные ЦП поверхности не попадают на экран.\nСнижает производительность и вызывает регрессии в некоторых играх, например в GTA V.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Доставляет преамбулы буфера команд GPU, даже если целевая очередь их так и не забирает.\nОбычно оставляйте выключенным. Включайте для игр, которые зависают в ожидании GPU-fence, который никогда не срабатывает.",
"Options.Section.Emulation": "ЭМУЛЯЦИЯ",
"Options.Section.Logging": "ЛОГГИРОВАНИЕ",
"Options.Section.Launcher": "ЛАУНЧЕР",
@@ -126,6 +117,12 @@
"Common.Save": "Сохранить",
"Common.Cancel": "Отмена",
"PerGame.Title": "Настройки игры — {0} ({1})",
"PerGame.InheritNote": "Неотмеченные строки наследуют глобальные настройки.",
"PerGame.Tab.General": "Основные",
"PerGame.Tab.Graphics": "Графика",
"PerGame.EnvToggles.Label": "Переключатели окружения",
"PerGame.EnvToggles.Desc": "Переопределить глобальный набор переключателей SHARPEMU_* для этой игры.",
"Console.Title": "КОНСОЛЬ",
"Console.SearchWatermark": "Поиск...",
+6 -11
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@@ -9,8 +9,6 @@
"Library.SearchWatermark": "Kütüphanede ara…",
"Library.AddFolder": "Klasör ekle",
"Library.OpenFile": "Dosya aç…",
"Library.View.Grid": "Alt alta görünüm",
"Library.View.Carousel": "Tek sıra görünüm",
"Library.Context.Launch": "Başlat",
"Library.Context.OpenFolder": "Oyun klasörünü aç",
@@ -25,13 +23,8 @@
"Library.Empty.AddFolder": " Oyun klasörü ekle",
"Library.Loading": "Kütüphane yükleniyor…",
"Library.Stat.Version": "Sürüm",
"Library.Stat.Installed": "Yüklü",
"Library.Stat.TitleId": "Başlık kimliği",
"Common.Back": "Geri",
"Options.General": "Genel",
"Options.Logging": "Günlükleme",
"Options.Section.Emulation": "EMÜLASYON",
"Options.Section.Logging": "GÜNLÜKLEME",
"Options.Section.Launcher": "BAŞLATICI",
@@ -179,15 +172,17 @@
"Options.Env.LogDirectMemory.Desc": "Doğrudan bellek tahsislerini ve hatalarını konsola günlükle.\nBir oyun açılış sırasında çöküyor veya kapanıyorsa kullanın.",
"Options.Env.LogIo.Desc": "Dosya açma, okuma ve yol çözümleme etkinliğini konsola günlükle.\nBir oyun açılışta veri dosyalarını bulamıyorsa kullanın.",
"Options.Env.LogNp.Desc": "NP (PlayStation Network) kütüphane çağrılarını konsola günlükle.",
"Options.Env.Group.Debug": "Hata Ayıklama",
"Options.Env.Group.General": "Genel",
"Options.Env.RenderDoc.Desc": "RenderDoc uygulama içi API'sini yükler, böylece kareler emülatörün içinden yakalanabilir.\nOyun çalışırken F10'a basınca bir kare yakalanır; kayıtlar user/logs/capture_logs/<TITLE_ID> altına düşer.\nRenderDoc'un kurulu olmasını gerektirir. GPU'yu yavaşlatır ve bazı oyunları kilitler, hata ayıklamıyorsanız kapalı bırakın.",
"Options.Env.GuestImageCpuSync.Desc": "Oyunun kendi CPU kodunun yeniden yazdığı misafir yüzeyleri tekrar yükler.\nNormalde kapalı bırakın. CPU ile çizilen yüzeyleri ekrana ulaşmayan oyunlarda açın.\nPerformansa mal olur ve GTA V gibi bazı oyunlarda soruna yol açar.",
"Options.Env.ForceSubmitOrphanPreambles.Desc": "Hedef kuyruk onları asla almasa bile GPU komut arabelleği önsözlerini teslim eder.\nNormalde kapalı bırakın. Asla sinyal vermeyen bir GPU fence'ini bekleyerek takılan oyunlarda açın.",
"Options.DefaultProfile.Label": "Varsayilan profil adi",
"Options.DefaultProfile.Desc": "Oyun metin girisi istediginde kullanilacak ad. Varsayilan deger Sharp'tir.",
"Common.Save": "Kaydet",
"Common.Cancel": "İptal",
"PerGame.Title": "Oyuna özel ayarlar — {0} ({1})",
"PerGame.InheritNote": "İşaretlenmemiş satırlar genel varsayılanları kullanır.",
"PerGame.Tab.General": "Genel",
"PerGame.Tab.Graphics": "Grafik",
"PerGame.EnvToggles.Label": "Ortam anahtarları",
"PerGame.EnvToggles.Desc": "Bu oyun için genel SHARPEMU_* anahtar kümesini geçersiz kıl.",
"Options.About": "Hakkında",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Kaynak kodu, hata kayıtları ve proje geliştirme.",
-492
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@@ -1,492 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Controls;
using Avalonia.VisualTree;
using SharpEmu.Libs.VideoOut;
namespace SharpEmu.GUI;
/// <summary>Inline per-game settings navigation, loading and persistence.</summary>
public partial class MainWindow
{
private static readonly string[] GameEnvironmentToggleNames =
[
"SHARPEMU_BTHID_UNAVAILABLE",
"SHARPEMU_DISABLE_IMPORT_LOOP_GUARD",
"SHARPEMU_WRITABLE_APP0",
"SHARPEMU_VK_VALIDATION",
"SHARPEMU_DUMP_SPIRV",
"SHARPEMU_LOG_DIRECT_MEMORY",
"SHARPEMU_LOG_IO",
"SHARPEMU_LOG_NP",
"SHARPEMU_GUEST_IMAGE_CPU_SYNC",
"SHARPEMU_RENDERDOC",
];
private readonly List<string> _gameEnvironmentPassthrough = new();
private IReadOnlyList<HostDisplayOption> _gameHostDisplays = [];
private bool _isGameSettingsOpen;
private bool _isLoadingGameSettings;
private bool _updatingGameHostDisplayOptions;
private int _gameOptionsIndicatorIndex;
private int _gameOptionsSectionIndex;
private string? _gameSettingsTitleId;
private void WireGameOptions()
{
GameSettingsButton.Click += (_, _) => OpenSelectedGameSettings();
GameLogLevelBox.ItemsSource = _logLevelChoices;
GameWindowModeBox.ItemsSource = _windowModeChoices;
GameScalingModeBox.ItemsSource = _scalingModeChoices;
GameHdrModeBox.ItemsSource = _hdrModeChoices;
var navigationButtons = GameOptionsNavigationButtons();
for (var index = 0; index < navigationButtons.Length; index++)
{
var section = index;
navigationButtons[index].Click += (_, _) =>
{
if (section < GameOptionsSectionPanels().Length)
{
SetGameOptionsSection(section);
}
else
{
CloseGameSettings();
}
};
navigationButtons[index].PointerEntered += (_, _) =>
{
if (_isGameSettingsOpen)
{
SetGameOptionsNavigationIndicator(section);
}
};
navigationButtons[index].GotFocus += (_, _) =>
{
if (_isGameSettingsOpen)
{
SetGameOptionsNavigationIndicator(section);
}
};
}
GameOptionsNavHost.PointerExited += (_, _) =>
{
if (_isGameSettingsOpen)
{
SetGameOptionsNavigationIndicator(_gameOptionsSectionIndex);
}
};
GameOptionsLaunchButton.Click += (_, _) =>
{
CloseGameSettings();
LaunchSelected();
};
GameOptionsCloseButton.Click += (_, _) => CloseGameSettings();
GameOptionsOpenFolderButton.Click += (_, _) => OpenSelectedGameFolder();
GameOptionsCopyPathButton.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.Path);
GameOptionsCopyTitleIdButton.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.TitleId);
GameOptionsRemoveButton.Click += (_, _) =>
{
CloseGameSettings();
RemoveSelectedFromLibrary();
};
GameStrictToggle.IsCheckedChanged += (_, _) => PersistOpenGameSettings();
GameLogLevelBox.SelectionChanged += (_, _) => PersistOpenGameSettings();
GameTraceImportsBox.ValueChanged += (_, _) => PersistOpenGameSettings();
GameLogToFileToggle.IsCheckedChanged += (_, _) => PersistOpenGameSettings();
GameWindowModeBox.SelectionChanged += (_, _) => PersistOpenGameSettings();
GameDisplayBox.SelectionChanged += (_, _) => OnGameHostDisplayChanged();
GameResolutionBox.SelectionChanged += (_, _) => OnGameHostResolutionChanged();
GameRefreshRateBox.SelectionChanged += (_, _) => PersistOpenGameSettings();
GameScalingModeBox.SelectionChanged += (_, _) => PersistOpenGameSettings();
GameVSyncToggle.IsCheckedChanged += (_, _) => PersistOpenGameSettings();
GameHdrModeBox.SelectionChanged += (_, _) => PersistOpenGameSettings();
foreach (var (_, toggle) in GameEnvironmentToggles())
{
toggle.IsCheckedChanged += (_, _) => PersistOpenGameSettings();
}
SetGameOptionsSection(0, animateIndicator: false);
}
private void OpenSelectedGameSettings()
{
if (GameList.SelectedItem is not GameEntry game)
{
return;
}
if (string.IsNullOrWhiteSpace(game.TitleId))
{
AppendConsoleLine(
"[GUI][WARN] Per-game settings require a title ID, which this game does not have.",
WarningLineBrush);
return;
}
_gameSettingsTitleId = game.TitleId;
GameOptionsOverlay.DataContext = game;
LoadGameSettings(game.TitleId);
SetGameOptionsSection(0, animateIndicator: false);
GameOptionsLaunchButton.IsEnabled = !_isRunning;
GameOptionsCopyTitleIdButton.IsEnabled =
!string.IsNullOrWhiteSpace(game.TitleId);
_isGameSettingsOpen = true;
SetGameOptionsPagesSpan(coversConsoleRow: true);
SetGameOptionsOpenClass(BackdropLayer, active: true);
SetGameOptionsOpenClass(CarouselHost, active: true);
SetGameOptionsOpenClass(LibrarySelectedDetails, active: true);
SetGameOptionsOpenClass(GameOptionsOverlay, active: true);
GameList.IsHitTestVisible = false;
LibraryToolbar.IsHitTestVisible = false;
GameOptionsOverlay.IsHitTestVisible = true;
GameOptionsGeneralNav.Focus();
}
private void CloseGameSettings(bool restoreLibrary = true)
{
if (!_isGameSettingsOpen)
{
return;
}
_isGameSettingsOpen = false;
SetGameOptionsPagesSpan(coversConsoleRow: false);
SetGameOptionsNavigationIndicator(_gameOptionsIndicatorIndex, animate: false);
_gameSettingsTitleId = null;
_gameEnvironmentPassthrough.Clear();
SetGameOptionsOpenClass(BackdropLayer, active: false);
SetGameOptionsOpenClass(CarouselHost, active: false);
SetGameOptionsOpenClass(LibrarySelectedDetails, active: false);
SetGameOptionsOpenClass(GameOptionsOverlay, active: false);
GameOptionsOverlay.IsHitTestVisible = false;
GameOptionsOverlay.DataContext = null;
GameList.IsHitTestVisible = true;
LibraryToolbar.IsHitTestVisible = true;
if (restoreLibrary && _activePageIndex == 0)
{
GameList.Focus();
}
}
private void LoadGameSettings(string titleId)
{
var effective = EffectiveLaunchSettings.Resolve(
_settings,
PerGameSettings.Load(titleId));
_isLoadingGameSettings = true;
_updatingGameHostDisplayOptions = true;
try
{
GameStrictToggle.IsChecked = effective.StrictDynlibResolution;
GameLogLevelBox.SelectedItem = FindChoice(
_logLevelChoices,
effective.LogLevel,
"Info");
GameTraceImportsBox.Value = Math.Clamp(effective.ImportTraceLimit, 0, 4096);
GameLogToFileToggle.IsChecked = effective.LogToFile;
GameWindowModeBox.SelectedItem = FindChoice(
_windowModeChoices,
effective.WindowMode,
"Windowed");
GameScalingModeBox.SelectedItem = FindChoice(
_scalingModeChoices,
effective.ScalingMode,
"Fit");
GameVSyncToggle.IsChecked = effective.VSync;
GameHdrModeBox.SelectedItem = FindChoice(
_hdrModeChoices,
effective.HdrMode,
"Auto");
_gameHostDisplays = HostDisplayOptions.BuildDisplays(
HostDisplayCatalog.Query(),
effective.DisplayIndex);
GameDisplayBox.ItemsSource = _gameHostDisplays;
var display = HostDisplayOptions.SelectDisplay(
_gameHostDisplays,
effective.DisplayIndex);
GameDisplayBox.SelectedItem = display;
PopulateGameHostModes(
display,
effective.Resolution,
effective.RefreshRate);
_gameEnvironmentPassthrough.Clear();
foreach (var entry in effective.EnvironmentToggles)
{
if (!IsKnownGameEnvironmentEntry(entry))
{
_gameEnvironmentPassthrough.Add(entry);
}
}
foreach (var (name, toggle) in GameEnvironmentToggles())
{
toggle.IsChecked = IsEnvironmentEnabled(
effective.EnvironmentToggles,
name);
}
}
finally
{
_updatingGameHostDisplayOptions = false;
_isLoadingGameSettings = false;
}
}
private void PersistOpenGameSettings()
{
if (!_isGameSettingsOpen ||
_isLoadingGameSettings ||
_updatingGameHostDisplayOptions ||
string.IsNullOrWhiteSpace(_gameSettingsTitleId))
{
return;
}
var settings = new PerGameSettings
{
LogLevel = SelectedComboText(GameLogLevelBox, "Info"),
ImportTraceLimit = (int)(GameTraceImportsBox.Value ?? 0),
StrictDynlibResolution = GameStrictToggle.IsChecked == true,
LogToFile = GameLogToFileToggle.IsChecked == true,
WindowMode = SelectedComboText(GameWindowModeBox, "Windowed"),
Resolution = SelectedComboText(GameResolutionBox, "1920x1080"),
DisplayIndex = GameDisplayBox.SelectedItem is HostDisplayOption display
? display.Index
: 0,
RefreshRate = SelectedGameRefreshRate(),
ScalingMode = SelectedComboText(GameScalingModeBox, "Fit"),
VSync = GameVSyncToggle.IsChecked == true,
HdrMode = SelectedComboText(GameHdrModeBox, "Auto"),
EnvironmentToggles = BuildGameEnvironmentEntries(),
};
settings.RemoveInheritedValues(_settings);
settings.Save(_gameSettingsTitleId);
}
private void OnGameHostDisplayChanged()
{
if (_isLoadingGameSettings ||
_updatingGameHostDisplayOptions ||
GameDisplayBox.SelectedItem is not HostDisplayOption display)
{
return;
}
_updatingGameHostDisplayOptions = true;
try
{
PopulateGameHostModes(
display,
GameResolutionBox.SelectedItem as string ?? "1920x1080",
SelectedGameRefreshRate());
}
finally
{
_updatingGameHostDisplayOptions = false;
}
PersistOpenGameSettings();
}
private void OnGameHostResolutionChanged()
{
if (_isLoadingGameSettings ||
_updatingGameHostDisplayOptions ||
GameDisplayBox.SelectedItem is not HostDisplayOption display)
{
return;
}
_updatingGameHostDisplayOptions = true;
try
{
PopulateGameRefreshRates(
display,
GameResolutionBox.SelectedItem as string,
SelectedGameRefreshRate());
}
finally
{
_updatingGameHostDisplayOptions = false;
}
PersistOpenGameSettings();
}
private void PopulateGameHostModes(
HostDisplayOption display,
string selectedResolution,
int selectedRefreshRate)
{
var resolutions = HostDisplayOptions.BuildResolutions(display, selectedResolution);
GameResolutionBox.ItemsSource = resolutions;
GameResolutionBox.SelectedItem = resolutions.FirstOrDefault(resolution =>
string.Equals(resolution, selectedResolution, StringComparison.OrdinalIgnoreCase))
?? resolutions[0];
PopulateGameRefreshRates(
display,
GameResolutionBox.SelectedItem as string,
selectedRefreshRate);
}
private void PopulateGameRefreshRates(
HostDisplayOption display,
string? resolution,
int selectedRefreshRate)
{
var refreshRates = HostDisplayOptions.BuildRefreshRates(
display,
resolution,
selectedRefreshRate,
Localization.Instance.Get("Options.RefreshRate.Automatic"));
GameRefreshRateBox.ItemsSource = refreshRates;
GameRefreshRateBox.SelectedItem = refreshRates.FirstOrDefault(
refreshRate => refreshRate.Value == selectedRefreshRate) ?? refreshRates[0];
}
private int SelectedGameRefreshRate() =>
GameRefreshRateBox.SelectedItem is HostRefreshRateOption refreshRate
? refreshRate.Value
: 0;
private List<string> BuildGameEnvironmentEntries()
{
var entries = new List<string>(_gameEnvironmentPassthrough);
foreach (var (name, toggle) in GameEnvironmentToggles())
{
if (toggle.IsChecked == true)
{
entries.Add(name);
}
}
return entries;
}
private static LocalizedChoice FindChoice(
IEnumerable<LocalizedChoice> choices,
string value,
string fallback) =>
choices.FirstOrDefault(choice =>
string.Equals(choice.Value, value, StringComparison.OrdinalIgnoreCase))
?? choices.First(choice =>
string.Equals(choice.Value, fallback, StringComparison.OrdinalIgnoreCase));
private static bool IsEnvironmentEnabled(
IEnumerable<string> entries,
string name)
{
foreach (var entry in entries)
{
var parts = entry.Split('=', 2, StringSplitOptions.TrimEntries);
if (!string.Equals(parts[0], name, StringComparison.OrdinalIgnoreCase))
{
continue;
}
return parts.Length == 1 || parts[1] != "0";
}
return false;
}
private static bool IsKnownGameEnvironmentEntry(string entry)
{
var name = entry.Split('=', 2, StringSplitOptions.TrimEntries)[0];
return GameEnvironmentToggleNames.Contains(name, StringComparer.OrdinalIgnoreCase);
}
private void SetGameOptionsSection(int section, bool animateIndicator = true)
{
var buttons = GameOptionsSectionButtons();
var panels = GameOptionsSectionPanels();
section = Math.Clamp(section, 0, buttons.Length - 1);
_gameOptionsSectionIndex = section;
SetGameOptionsNavigationIndicator(section, animateIndicator);
for (var index = 0; index < buttons.Length; index++)
{
var active = index == section;
SetActiveClass(buttons[index], active);
SetOptionsPanelInteraction(panels[index], active);
}
SetActiveClass(GameOptionsBackNav, active: false);
}
private void SetGameOptionsNavigationIndicator(int section, bool animate = true)
{
var buttons = GameOptionsNavigationButtons();
_gameOptionsIndicatorIndex = Math.Clamp(section, 0, buttons.Length - 1);
var button = buttons[_gameOptionsIndicatorIndex];
MoveNavigationIndicator(
GameOptionsNavIndicator,
GameOptionsNavHost,
button,
_gameOptionsIndicatorIndex,
animate);
}
private void SetGameOptionsPagesSpan(bool coversConsoleRow)
{
Grid.SetRowSpan(PagesHost, coversConsoleRow ? 2 : 1);
}
private Button[] GameOptionsNavigationButtons() =>
[
GameOptionsGeneralNav,
GameOptionsLoggingNav,
GameOptionsRenderingNav,
GameOptionsEnvironmentNav,
GameOptionsBackNav,
];
private Button[] GameOptionsSectionButtons() =>
[
GameOptionsGeneralNav,
GameOptionsLoggingNav,
GameOptionsRenderingNav,
GameOptionsEnvironmentNav,
];
private Control[] GameOptionsSectionPanels() =>
[
GameOptionsGeneralPanel,
GameOptionsLoggingPanel,
GameOptionsRenderingPanel,
GameOptionsEnvironmentPanel,
];
private (string Name, ToggleSwitch Toggle)[] GameEnvironmentToggles() =>
[
("SHARPEMU_BTHID_UNAVAILABLE", GameEnvBthidToggle),
("SHARPEMU_DISABLE_IMPORT_LOOP_GUARD", GameEnvLoopGuardToggle),
("SHARPEMU_WRITABLE_APP0", GameEnvWritableApp0Toggle),
("SHARPEMU_VK_VALIDATION", GameEnvVkValidationToggle),
("SHARPEMU_DUMP_SPIRV", GameEnvDumpSpirvToggle),
("SHARPEMU_LOG_DIRECT_MEMORY", GameEnvLogDirectMemoryToggle),
("SHARPEMU_LOG_IO", GameEnvLogIoToggle),
("SHARPEMU_LOG_NP", GameEnvLogNpToggle),
("SHARPEMU_GUEST_IMAGE_CPU_SYNC", GameEnvGuestImageCpuSyncToggle),
("SHARPEMU_FORCE_SUBMIT_ORPHAN_PREAMBLES", GameEnvForceSubmitOrphanPreamblesToggle),
("SHARPEMU_RENDERDOC", GameEnvRenderDocToggle),
];
private static void SetGameOptionsOpenClass(Control control, bool active) =>
SetClass(control, "gameOptionsOpen", active);
}
File diff suppressed because it is too large Load Diff
+78 -314
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@@ -2,7 +2,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Animation.Easings;
using Avalonia.Automation;
using Avalonia.Collections;
using Avalonia.Controls;
@@ -13,7 +12,6 @@ using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Platform;
using Avalonia.Platform.Storage;
using Avalonia.Rendering.Composition;
using Avalonia.Threading;
using Avalonia.VisualTree;
using SharpEmu.Core.Cpu;
@@ -35,8 +33,6 @@ public partial class MainWindow : Window
{
private const int MaxConsoleLines = 4000;
private const int MaxConsoleLinesPerFlush = 500;
private static readonly TimeSpan NavigationIndicatorAnimationDuration =
TimeSpan.FromMilliseconds(180);
private static readonly IBrush DefaultLineBrush = new SolidColorBrush(Color.Parse("#C7CFDE"));
private static readonly IBrush DimLineBrush = new SolidColorBrush(Color.Parse("#6B7488"));
@@ -123,7 +119,6 @@ public partial class MainWindow : Window
private bool _isClosing;
private bool _restoringGameSelection;
private bool _addFolderInProgress;
private bool _isLibraryGridLayout;
private GameEntry? _lastSelectedGame;
// Bundled key art shown whenever no game-specific backdrop applies; the
@@ -135,8 +130,6 @@ public partial class MainWindow : Window
private HostGamepadButtons _previousPadButtons;
private long _navLeftNextAt;
private long _navRightNextAt;
private long _navUpNextAt;
private long _navDownNextAt;
//Github http client for latest commit
private static readonly HttpClient GithubHttpClient = CreateGithubHttpClient();
@@ -172,6 +165,8 @@ public partial class MainWindow : Window
ConsoleList.ItemsSource = _consoleLines;
_consoleMirror = GuiConsoleMirror.Install((line, isError) =>
_pendingLines.Enqueue((line, isError)));
Closed += (_, _) => _emulator?.Stop();
_consoleFlushTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(80),
@@ -222,12 +217,8 @@ public partial class MainWindow : Window
CloseConsoleButton.Click += (_, _) => ConsoleToggle.IsChecked = false;
LibraryTabButton.Click += (_, _) => SetActivePage(0);
OptionsTabButton.Click += (_, _) => SetActivePage(1);
LibraryLayoutButton.Click += (_, _) => ToggleLibraryLayout();
LibraryPage.SizeChanged += (_, _) => UpdateLibraryGridHeight();
LibrarySelectedDetails.SizeChanged += (_, _) => UpdateLibraryGridHeight();
ConsoleToggle.IsCheckedChanged += (_, _) => ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
WireOptionsNavigation();
WireGameOptions();
// The settings page edits _settings live, so a launch started while
// it is open already uses the new values.
@@ -290,10 +281,6 @@ public partial class MainWindow : Window
SetEnvironmentToggle(
"SHARPEMU_GUEST_IMAGE_CPU_SYNC",
EnvGuestImageCpuSyncToggle.IsChecked == true);
EnvForceSubmitOrphanPreamblesToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle(
"SHARPEMU_FORCE_SUBMIT_ORPHAN_PREAMBLES",
EnvForceSubmitOrphanPreamblesToggle.IsChecked == true);
DefaultProfileBox.TextChanged += (_, _) =>
_settings.DefaultProfile = GuiSettings.NormalizeDefaultProfile(DefaultProfileBox.Text);
LanguageBox.SelectionChanged += (_, _) => OnLanguageChanged();
@@ -303,44 +290,14 @@ public partial class MainWindow : Window
CtxLaunch.Click += (_, _) => LaunchSelected();
CtxOpenFolder.Click += (_, _) => OpenSelectedGameFolder();
CtxCopyPath.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.Path);
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.Path, "Clipboard.Path");
CtxCopyTitleId.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.TitleId);
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.TitleId, "Clipboard.TitleId");
CtxGameSettings.Click += (_, _) => OpenSelectedGameSettings();
CtxRemove.Click += (_, _) => RemoveSelectedFromLibrary();
Opened += async (_, _) => await OnOpenedAsync();
Closing += (_, _) => BeginWindowClosing();
Closed += (_, _) => CompleteWindowClosing();
SdlLauncherGamepad.EnsureStarted();
_gamepadTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(50),
};
EnvRenderDocToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle(
"SHARPEMU_RENDERDOC",
EnvRenderDocToggle.IsChecked == true);
DefaultProfileBox.TextChanged += (_, _) =>
_settings.DefaultProfile = GuiSettings.NormalizeDefaultProfile(DefaultProfileBox.Text);
LanguageBox.SelectionChanged += (_, _) => OnLanguageChanged();
GameList.AddHandler(ContextRequestedEvent, OnGameContextRequested, RoutingStrategies.Tunnel);
AddHandler(KeyDownEvent, OnPreviewKeyDown, RoutingStrategies.Tunnel);
CtxLaunch.Click += (_, _) => LaunchSelected();
CtxOpenFolder.Click += (_, _) => OpenSelectedGameFolder();
CtxCopyPath.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.Path);
CtxCopyTitleId.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.TitleId);
CtxGameSettings.Click += (_, _) => OpenSelectedGameSettings();
CtxRemove.Click += (_, _) => RemoveSelectedFromLibrary();
Opened += async (_, _) => await OnOpenedAsync();
Closing += (_, _) => BeginWindowClosing();
Closed += (_, _) => CompleteWindowClosing();
Closing += (_, _) => OnWindowClosing();
SdlLauncherGamepad.EnsureStarted();
_gamepadTimer = new DispatcherTimer
@@ -384,11 +341,6 @@ public partial class MainWindow : Window
{
if (index == _activePageIndex)
{
if (index == 0 && _isGameSettingsOpen)
{
CloseGameSettings();
}
return;
}
@@ -397,94 +349,26 @@ public partial class MainWindow : Window
_settings.Save(); // leaving the Options page
}
if (_isGameSettingsOpen)
{
CloseGameSettings(restoreLibrary: false);
}
_activePageIndex = index;
SetActiveClass(LibraryTabButton, index == 0);
SetActiveClass(OptionsTabButton, index == 1);
LibraryPage.IsVisible = index == 0;
LibraryToolbar.IsVisible = index == 0;
OptionsPageSurface.IsVisible = index == 1;
OptionsPage.IsVisible = index == 1;
if (index == 1)
{
Dispatcher.UIThread.Post(
() => SetOptionsNavigationIndicator(_optionsSectionIndex, animate: false),
DispatcherPriority.Loaded);
}
}
private void SetLibraryLayout(bool grid)
{
_isLibraryGridLayout = grid;
SetClass(GameList, "gridLayout", grid);
SetClass(LibrarySelectedDetails, "gridLayout", grid);
LibraryPage.RowDefinitions[0].Height = grid
? GridLength.Auto
: new GridLength(188);
LibraryPage.Margin = grid
? new Thickness(0, 6, 0, 0)
: new Thickness(0, 46, 0, 0);
UpdateLibraryGridHeight();
UpdateLibraryLayoutButton();
if (GameList.SelectedItem is { } selected)
{
Dispatcher.UIThread.Post(
() => GameList.ScrollIntoView(selected),
DispatcherPriority.Loaded);
}
}
private void UpdateLibraryGridHeight()
{
var pageHeight = LibraryPage.Bounds.Height;
if (!_isLibraryGridLayout || pageHeight <= 0)
{
GameList.MaxHeight = double.PositiveInfinity;
return;
}
GameList.MaxHeight = Math.Max(
0,
pageHeight - LibrarySelectedDetails.DesiredSize.Height);
}
private void ToggleLibraryLayout()
{
SetLibraryLayout(!_isLibraryGridLayout);
_settings.LibraryLayout = _isLibraryGridLayout ? "Grid" : "Carousel";
_settings.Save();
}
private void UpdateLibraryLayoutButton()
{
LibraryLayoutGlyph.Text = _isLibraryGridLayout ? "view_carousel" : "grid_view";
var label = Localization.Instance.Get(
_isLibraryGridLayout ? "Library.View.Carousel" : "Library.View.Grid");
ToolTip.SetTip(LibraryLayoutButton, label);
AutomationProperties.SetName(LibraryLayoutButton, label);
}
private static void SetActiveClass(Button button, bool active) =>
SetClass(button, "active", active);
private static void SetClass(Control control, string className, bool active)
private static void SetActiveClass(Button button, bool active)
{
if (active)
{
if (!control.Classes.Contains(className))
if (!button.Classes.Contains("active"))
{
control.Classes.Add(className);
button.Classes.Add("active");
}
}
else
{
control.Classes.Remove(className);
button.Classes.Remove("active");
}
}
@@ -563,69 +447,17 @@ public partial class MainWindow : Window
active ? KeyboardNavigationMode.Continue : KeyboardNavigationMode.None);
}
private void SetOptionsNavigationIndicator(int section, bool animate = true)
private void SetOptionsNavigationIndicator(int section)
{
if (OptionsNavIndicator.RenderTransform is not TranslateTransform transform)
{
return;
}
var buttons = OptionsNavigationButtons();
var button = buttons[Math.Clamp(section, 0, buttons.Length - 1)];
MoveNavigationIndicator(
OptionsNavIndicator,
OptionsNavHost,
button,
section,
animate);
}
private static void ConfigureNavigationIndicatorAnimation(Border indicator)
{
if (ElementComposition.GetElementVisual(indicator) is not { } visual)
{
return;
}
var translationAnimation = visual.Compositor.CreateVector3KeyFrameAnimation();
translationAnimation.Duration = NavigationIndicatorAnimationDuration;
translationAnimation.Target = nameof(CompositionVisual.Translation);
translationAnimation.InsertExpressionKeyFrame(
1f,
"this.FinalValue",
new CubicEaseOut());
var animations = visual.Compositor.CreateImplicitAnimationCollection();
animations[nameof(CompositionVisual.Translation)] = translationAnimation;
visual.ImplicitAnimations = animations;
}
private static void MoveNavigationIndicator(
Border indicator,
Control host,
Button button,
int section,
bool animate = true)
{
if (ElementComposition.GetElementVisual(indicator) is not { } visual)
{
return;
}
var targetY = button.TranslatePoint(default, host)?.Y
transform.Y = button.TranslatePoint(default, OptionsNavHost)?.Y
?? section * button.Bounds.Height;
if (!animate)
{
visual.ImplicitAnimations = null;
visual.StopAnimation(nameof(CompositionVisual.Translation));
}
else if (visual.ImplicitAnimations is null)
{
ConfigureNavigationIndicatorAnimation(indicator);
}
visual.Translation = new Vector3D(0, targetY, 0);
if (!animate)
{
ConfigureNavigationIndicatorAnimation(indicator);
}
}
// ---- Github http client config ----
@@ -750,7 +582,7 @@ public partial class MainWindow : Window
SetActivePage(1);
}
if (_activePageIndex != 0 || _isGameSettingsOpen)
if (_activePageIndex != 0)
{
_previousPadButtons = pad.Buttons;
return;
@@ -770,23 +602,6 @@ public partial class MainWindow : Window
MoveSelection(1);
}
if (_isLibraryGridLayout)
{
var up = (pad.Buttons & HostGamepadButtons.Up) != 0 || pad.LeftY < 64;
var down = (pad.Buttons & HostGamepadButtons.Down) != 0 || pad.LeftY > 192;
var rowStep = LibraryRowStep();
if (ShouldNavigate(up, ref _navUpNextAt, now))
{
MoveSelection(-rowStep);
}
if (ShouldNavigate(down, ref _navDownNextAt, now))
{
MoveSelection(rowStep);
}
}
var pressed = pad.Buttons & ~_previousPadButtons;
if ((pressed & HostGamepadButtons.Cross) != 0)
{
@@ -823,29 +638,6 @@ public partial class MainWindow : Window
return false;
}
private int LibraryRowStep()
{
if (GameList.ContainerFromIndex(0) is not { } first)
{
return 1;
}
var top = first.Bounds.Top;
var columns = 1;
for (var index = 1; index < _libraryTiles.Count; index++)
{
if (GameList.ContainerFromIndex(index) is not { } container ||
Math.Abs(container.Bounds.Top - top) > 0.5)
{
break;
}
columns++;
}
return columns;
}
private void MoveSelection(int delta)
{
var index = GameList.SelectedIndex < 0
@@ -881,8 +673,6 @@ public partial class MainWindow : Window
{
_ = CheckForUpdatesAsync();
}
SeedLibraryFromCache();
await RescanLibraryAsync();
}
@@ -919,7 +709,6 @@ public partial class MainWindow : Window
RefreshHostRefreshRates(_settings.RefreshRate);
RefreshUpdateText();
UpdateEmptyStateTexts();
UpdateLibraryLayoutButton();
UpdateRunButtons();
}
@@ -1010,13 +799,6 @@ public partial class MainWindow : Window
private void OnKeyDown(object sender, KeyEventArgs args)
{
if (args.Key == Key.Escape && _isGameSettingsOpen)
{
CloseGameSettings();
args.Handled = true;
return;
}
if (args.Key == Key.F11 && !_isRunning)
{
WindowState = WindowState == WindowState.FullScreen
@@ -1034,44 +816,22 @@ public partial class MainWindow : Window
// still needs a preview hook for its own shortcuts.
}
private void BeginWindowClosing()
private void OnWindowClosing()
{
if (_isClosing)
{
return;
}
_isClosing = true;
Interlocked.Increment(ref _libraryScanGeneration);
Interlocked.Increment(ref _detailLoadGeneration);
_libraryWatcher.Dispose();
_settings.Save();
_consoleFlushTimer.Stop();
_gamepadTimer.Stop();
}
private void CompleteWindowClosing()
{
RunShutdownStep("library watcher", _libraryWatcher.Dispose);
RunShutdownStep("settings", _settings.Save);
RunShutdownStep("SDL gamepad", SdlLauncherGamepad.Shutdown);
RunShutdownStep("title music", _sndPreview.Stop);
RunShutdownStep("Discord Rich Presence", () => _discord?.Dispose());
RunShutdownStep("console window", () => _consoleWindow?.Close());
RunShutdownStep("emulator process", () => _emulator?.Dispose());
RunShutdownStep("console mirror", () => _consoleMirror?.Dispose());
RunShutdownStep("file log", DropFileLog);
}
private static void RunShutdownStep(string component, Action action)
{
try
{
action();
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[GUI][WARN] Failed to clean up {component}: {exception}");
}
SdlLauncherGamepad.Shutdown();
_sndPreview.Stop();
_discord?.Dispose();
_consoleWindow?.Close();
_emulator?.Dispose();
_consoleMirror?.Dispose();
DropFileLog();
}
private void OnTitleBarPointerPressed(object? sender, PointerPressedEventArgs e)
@@ -1108,17 +868,14 @@ public partial class MainWindow : Window
return;
}
var state = GetMaximizeButtonState(WindowState);
glyph.Text = state.Glyph;
ToolTip.SetTip(button, state.ToolTip);
AutomationProperties.SetName(button, state.AutomationName);
var isMaximized = WindowState == WindowState.Maximized;
glyph.Text = isMaximized ? "❐" : "□";
ToolTip.SetTip(button, isMaximized ? "Restore" : "Maximize");
AutomationProperties.SetName(
button,
isMaximized ? "Restore window" : "Maximize window");
}
internal static WindowMaximizeButtonState GetMaximizeButtonState(WindowState windowState) =>
windowState == WindowState.Maximized
? new("filter_none", "Restore", "Restore window")
: new("crop_square", "Maximize", "Maximize window");
private void UpdateWindowChromeState()
{
UpdateMaximizeButton();
@@ -1129,6 +886,11 @@ public partial class MainWindow : Window
titleBar.IsVisible = !isFullscreen;
}
if (StatusBar is { } statusBar)
{
statusBar.IsVisible = !isFullscreen;
}
if (ResizeHandles is { } handles)
{
handles.IsVisible = CanResize && WindowState == WindowState.Normal;
@@ -1204,7 +966,6 @@ public partial class MainWindow : Window
LogToFileToggle.IsChecked = _settings.LogToFile;
OverrideLogFileToggle.IsChecked = _settings.OverrideLogFile;
TitleMusicToggle.IsChecked = _settings.PlayTitleMusic;
SetLibraryLayout(string.Equals(_settings.LibraryLayout, "Grid", StringComparison.OrdinalIgnoreCase));
DiscordToggle.IsChecked = _settings.DiscordRichPresence;
AutoUpdateToggle.IsChecked = _settings.CheckForUpdatesOnStartup;
EnvBthidToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_BTHID_UNAVAILABLE");
@@ -1217,10 +978,6 @@ public partial class MainWindow : Window
EnvLogNpToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_LOG_NP");
EnvGuestImageCpuSyncToggle.IsChecked =
_settings.EnvironmentToggles.Contains("SHARPEMU_GUEST_IMAGE_CPU_SYNC");
EnvForceSubmitOrphanPreamblesToggle.IsChecked =
_settings.EnvironmentToggles.Contains("SHARPEMU_FORCE_SUBMIT_ORPHAN_PREAMBLES");
EnvRenderDocToggle.IsChecked =
_settings.EnvironmentToggles.Contains("SHARPEMU_RENDERDOC");
DefaultProfileBox.Text = _settings.DefaultProfile;
WindowModeBox.SelectedIndex = ChoiceIndex(_settings.WindowMode, "Windowed", "Borderless", "Exclusive");
LoadHostDisplayOptions();
@@ -1521,6 +1278,9 @@ public partial class MainWindow : Window
? Path.GetFullPath(found)
: null;
EmulatorPathText.Text = _emulatorExePath is not null
? Localization.Instance.Format("Status.EmulatorPath", _emulatorExePath)
: Localization.Instance.Get("Status.EmulatorNotFound");
}
// ---- Game library ----
@@ -1586,31 +1346,6 @@ public partial class MainWindow : Window
}
}
/// <summary>
/// Paints the previous scan's result before the real scan starts. The
/// scan that follows reconciles over this, so the cache only ever
/// shortens the blank period; it never decides what the library holds.
/// </summary>
private void SeedLibraryFromCache()
{
Dispatcher.UIThread.VerifyAccess();
if (_allGames.Count != 0)
{
return;
}
var cached = GameLibraryCache.Load(_settings.GameFolders.ToArray());
if (cached.Count == 0)
{
return;
}
_allGames.AddRange(cached);
RefreshVisibleGames(new HashSet<GameEntry>(cached));
LoadGameDetailsInBackground(cached, cached);
}
private async Task RescanLibraryAsync(bool showProgress = true)
{
Dispatcher.UIThread.VerifyAccess();
@@ -1620,6 +1355,11 @@ public partial class MainWindow : Window
var excluded = new HashSet<string>(_settings.ExcludedGames, GameLibraryPath.Comparer);
_libraryWatcher.Watch(folders);
var showLoadingState = showProgress && _allGames.Count == 0;
if (showProgress)
{
StatusBarRight.Text = Localization.Instance.Get("Status.ScanningLibrary");
}
if (showLoadingState)
{
EmptyState.IsVisible = false;
@@ -1640,7 +1380,12 @@ public partial class MainWindow : Window
LoadingState.IsVisible = false;
LoadGameDetailsInBackground(reconciliation.CoversToLoad, reconciliation.Games);
UpdateDiscordPresence();
GameLibraryCache.Save(folders, reconciliation.Games);
if (showProgress)
{
StatusBarRight.Text = folders.Length == 0
? Localization.Instance.Get("Status.AddFolderPrompt")
: Localization.Instance.Format("Status.LibraryScanned", games.Count, folders.Length);
}
}
/// <summary>
@@ -2037,6 +1782,24 @@ public partial class MainWindow : Window
CtxGameSettings.IsEnabled = !string.IsNullOrWhiteSpace(game.TitleId);
}
private void OpenSelectedGameSettings()
{
if (GameList.SelectedItem is not GameEntry game)
{
return;
}
if (string.IsNullOrWhiteSpace(game.TitleId))
{
AppendConsoleLine(
"[GUI][WARN] Per-game settings require a title ID, which this game does not have.",
WarningLineBrush);
return;
}
_ = new PerGameSettingsDialog(game.TitleId, game.Name, _settings).ShowDialog(this);
}
private void OpenSelectedGameFolder()
{
if (GameList.SelectedItem is not GameEntry game)
@@ -2067,13 +1830,12 @@ public partial class MainWindow : Window
}
catch (Exception ex)
{
AppendConsoleLine(
Localization.Instance.Format("Status.CouldNotOpenFolder", ex.Message),
WarningLineBrush);
StatusBarRight.Text = Localization.Instance.Format("Status.CouldNotOpenFolder", ex.Message);
}
}
private async Task CopyToClipboardAsync(string? text)
/// <summary>Copies <paramref name="text"/> and reports it via <paramref name="whatKey"/>, e.g. "Clipboard.Path".</summary>
private async Task CopyToClipboardAsync(string? text, string whatKey)
{
if (string.IsNullOrEmpty(text) || Clipboard is null)
{
@@ -2081,6 +1843,7 @@ public partial class MainWindow : Window
}
await Clipboard.SetTextAsync(text);
StatusBarRight.Text = Localization.Instance.Format("Status.CopiedToClipboard", Localization.Instance.Get(whatKey));
}
private void RemoveSelectedFromLibrary()
@@ -2100,6 +1863,7 @@ public partial class MainWindow : Window
string.Equals(g.Path, game.Path, GameLibraryPath.Comparison));
GameList.SelectedItem = null;
RefreshVisibleGames();
StatusBarRight.Text = Localization.Instance.Format("Status.RemovedFromLibrary", game.Name);
}
private void RefreshVisibleGames(IReadOnlySet<GameEntry>? backgroundsChanged = null)
@@ -2409,6 +2173,7 @@ public partial class MainWindow : Window
_runningGameName = displayName;
_runningGameTitleId = resolvedTitleId;
_runningSinceUnixSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
StatusBarRight.Text = Localization.Instance.Format("Status.Running", displayName);
UpdateRunButtons();
UpdateDiscordPresence();
@@ -2461,6 +2226,7 @@ public partial class MainWindow : Window
_emulator.Stop();
_runningGameName = null;
_runningGameTitleId = null;
StatusBarRight.Text = Localization.Instance.Get("Status.Stopping");
UpdateDiscordPresence();
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
Console.Error.WriteLine("[GUI][INFO] Waiting for the SDL game process to exit.");
@@ -2527,6 +2293,7 @@ public partial class MainWindow : Window
brush);
CloseFileLogSoon();
StatusBarRight.Text = Localization.Instance.Get("Status.Idle");
_runningGameName = null;
_runningGameTitleId = null;
UpdateRunButtons();
@@ -2679,9 +2446,6 @@ public partial class MainWindow : Window
LaunchButton.IsEnabled = GameList.SelectedItem is GameEntry;
}
GameSettingsButton.IsEnabled =
GameList.SelectedItem is GameEntry game &&
!string.IsNullOrWhiteSpace(game.TitleId);
OpenFileButton.IsEnabled = !_isRunning;
}
-97
View File
@@ -92,74 +92,6 @@ public sealed class PerGameSettings
return settings;
}
/// <summary>
/// Removes values that already match the global configuration so the
/// remaining object contains only effective per-game overrides.
/// </summary>
internal void RemoveInheritedValues(GuiSettings global)
{
if (string.Equals(LogLevel, global.LogLevel, StringComparison.OrdinalIgnoreCase))
{
LogLevel = null;
}
if (ImportTraceLimit == global.ImportTraceLimit)
{
ImportTraceLimit = null;
}
if (StrictDynlibResolution == global.StrictDynlibResolution)
{
StrictDynlibResolution = null;
}
if (LogToFile == global.LogToFile)
{
LogToFile = null;
}
if (string.Equals(WindowMode, global.WindowMode, StringComparison.OrdinalIgnoreCase))
{
WindowMode = null;
}
if (string.Equals(Resolution, global.Resolution, StringComparison.OrdinalIgnoreCase))
{
Resolution = null;
}
if (DisplayIndex == global.DisplayIndex)
{
DisplayIndex = null;
}
if (RefreshRate == global.RefreshRate)
{
RefreshRate = null;
}
if (string.Equals(ScalingMode, global.ScalingMode, StringComparison.OrdinalIgnoreCase))
{
ScalingMode = null;
}
if (VSync == global.VSync)
{
VSync = null;
}
if (string.Equals(HdrMode, global.HdrMode, StringComparison.OrdinalIgnoreCase))
{
HdrMode = null;
}
if (EnvironmentToggles is { } environmentToggles &&
EnvironmentEntriesEqual(environmentToggles, global.EnvironmentToggles))
{
EnvironmentToggles = null;
}
}
public void Save(string titleId)
{
if (string.IsNullOrWhiteSpace(titleId))
@@ -198,35 +130,6 @@ public sealed class PerGameSettings
return trimmed.Length == 0 ? "UNKNOWN" : trimmed;
}
private static bool EnvironmentEntriesEqual(
IEnumerable<string> left,
IEnumerable<string> right) =>
NormalizeEnvironmentEntries(left).SetEquals(NormalizeEnvironmentEntries(right));
private static HashSet<string> NormalizeEnvironmentEntries(IEnumerable<string> entries)
{
var normalized = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
foreach (var entry in entries)
{
var parts = entry.Split('=', 2, StringSplitOptions.TrimEntries);
if (parts.Length == 0 || string.IsNullOrWhiteSpace(parts[0]))
{
continue;
}
if (parts.Length == 2 && parts[1] == "0")
{
continue;
}
normalized.Add(parts.Length == 2 && parts[1] != "1"
? $"{parts[0]}={parts[1]}"
: parts[0]);
}
return normalized;
}
}
public sealed record EffectiveLaunchSettings(
+426
View File
@@ -0,0 +1,426 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Controls;
using Avalonia.Layout;
using Avalonia.Media;
using SharpEmu.Libs.VideoOut;
namespace SharpEmu.GUI;
public sealed class PerGameSettingsDialog : Window
{
private static readonly string[] LogLevels =
{ "Trace", "Debug", "Info", "Warning", "Error", "Critical" };
private static readonly string[] WindowModes = { "Windowed", "Borderless", "Exclusive" };
private static readonly string[] ScalingModes = { "Fit", "Cover", "Stretch", "Integer" };
private static readonly string[] HdrModes = { "Auto", "On", "Off" };
private static readonly string[] EnvToggles =
{
"SHARPEMU_BTHID_UNAVAILABLE",
"SHARPEMU_DISABLE_IMPORT_LOOP_GUARD",
"SHARPEMU_WRITABLE_APP0",
"SHARPEMU_VK_VALIDATION",
"SHARPEMU_DUMP_SPIRV",
"SHARPEMU_LOG_DIRECT_MEMORY",
"SHARPEMU_LOG_IO",
"SHARPEMU_LOG_NP",
"SHARPEMU_GUEST_IMAGE_CPU_SYNC",
};
private readonly string _titleId;
private IReadOnlyList<HostDisplayOption> _hostDisplays = [];
private bool _updatingHostDisplayOptions;
private readonly SettingRow _logLevelRow;
private readonly ComboBox _logLevel = new() { ItemsSource = LogLevels, Width = 160 };
private readonly SettingRow _traceRow;
private readonly NumericUpDown _trace = new()
{
Minimum = 0, Maximum = 4096, Increment = 16, Width = 160, FormatString = "0",
};
private readonly SettingRow _strictRow;
private readonly ToggleSwitch _strict = new();
private readonly SettingRow _logToFileRow;
private readonly ToggleSwitch _logToFile = new();
private readonly SettingRow _windowModeRow;
private readonly ComboBox _windowMode = new() { ItemsSource = WindowModes, Width = 160 };
private readonly SettingRow _resolutionRow;
private readonly ComboBox _resolution = new() { Width = 160 };
private readonly SettingRow _displayIndexRow;
private readonly ComboBox _displayIndex = new() { Width = 240 };
private readonly SettingRow _refreshRateRow;
private readonly ComboBox _refreshRate = new() { Width = 160 };
private readonly SettingRow _scalingModeRow;
private readonly ComboBox _scalingMode = new() { ItemsSource = ScalingModes, Width = 160 };
private readonly SettingRow _vsyncRow;
private readonly ToggleSwitch _vsync = new();
private readonly SettingRow _hdrModeRow;
private readonly ComboBox _hdrMode = new() { ItemsSource = HdrModes, Width = 160 };
private readonly SettingRow _envRow;
private readonly StackPanel _envList = new() { Orientation = Orientation.Vertical, Spacing = 8, Margin = new(0, 4, 0, 0) };
private readonly List<(string Name, ToggleSwitch Box)> _envBoxes = new();
public PerGameSettingsDialog(string titleId, string displayName, GuiSettings global)
{
_titleId = titleId;
var loc = Localization.Instance;
Title = loc.Format("PerGame.Title", displayName, titleId);
Width = 520;
MaxHeight = 720;
SizeToContent = SizeToContent.Height;
WindowStartupLocation = WindowStartupLocation.CenterOwner;
CanResize = false;
Background = new SolidColorBrush(Color.Parse("#0D1017"));
_strict.OnContent = _logToFile.OnContent = _vsync.OnContent = loc.Get("Common.On");
_strict.OffContent = _logToFile.OffContent = _vsync.OffContent = loc.Get("Common.Off");
_logLevelRow = Row(loc.Get("Options.LogLevel.Label"), loc.Get("Options.LogLevel.Desc"), _logLevel);
_traceRow = Row(loc.Get("Options.TraceImports.Label"), loc.Get("Options.TraceImports.Desc"), _trace);
_strictRow = Row(loc.Get("Options.Strict.Label"), loc.Get("Options.Strict.Desc"), _strict);
_logToFileRow = Row(loc.Get("Options.LogToFile.Label"), loc.Get("Options.LogToFile.Desc"), _logToFile);
_windowModeRow = Row(loc.Get("Options.WindowMode.Label"), loc.Get("Options.WindowMode.Desc"), _windowMode);
_resolutionRow = Row(loc.Get("Options.Resolution.Label"), loc.Get("Options.Resolution.Desc"), _resolution);
_displayIndexRow = Row(loc.Get("Options.Display.Label"), loc.Get("Options.Display.Desc"), _displayIndex);
_refreshRateRow = Row(loc.Get("Options.RefreshRate.Label"), loc.Get("Options.RefreshRate.Desc"), _refreshRate);
_scalingModeRow = Row(loc.Get("Options.Scaling.Label"), loc.Get("Options.Scaling.Desc"), _scalingMode);
_vsyncRow = Row(loc.Get("Options.VSync.Label"), loc.Get("Options.VSync.Desc"), _vsync);
_hdrModeRow = Row(loc.Get("Options.Hdr.Label"), loc.Get("Options.Hdr.Desc"), _hdrMode);
_envRow = new SettingRow
{
Label = loc.Get("PerGame.EnvToggles.Label"),
Description = loc.Get("PerGame.EnvToggles.Desc"),
ShowOverride = true,
};
foreach (var name in EnvToggles)
{
var box = new ToggleSwitch { OnContent = name, OffContent = name };
_envBoxes.Add((name, box));
_envList.Children.Add(box);
}
var general = new StackPanel { Orientation = Orientation.Vertical, Spacing = 12, Margin = new(0, 12, 0, 0) };
general.Children.Add(Card(loc.Get("Options.Section.Emulation"), _strictRow));
general.Children.Add(Card(loc.Get("Options.Section.Logging"), _logLevelRow, _traceRow, _logToFileRow));
general.Children.Add(Card(loc.Get("Options.Section.Environment"), _envRow, _envList));
var graphics = new StackPanel { Orientation = Orientation.Vertical, Spacing = 12, Margin = new(0, 12, 0, 0) };
graphics.Children.Add(Card(
loc.Get("Options.Section.Display"),
_windowModeRow,
_resolutionRow,
_displayIndexRow,
_refreshRateRow,
_scalingModeRow,
_vsyncRow,
_hdrModeRow));
var content = new StackPanel { Orientation = Orientation.Vertical, Spacing = 12, Margin = new(16) };
content.Children.Add(new TextBlock
{
Text = loc.Get("PerGame.InheritNote"),
Foreground = new SolidColorBrush(Color.Parse("#8B94A7")),
FontSize = 12,
});
content.Children.Add(new TabControl
{
ItemsSource = new[]
{
new TabItem { Header = loc.Get("PerGame.Tab.General"), Content = general },
new TabItem { Header = loc.Get("PerGame.Tab.Graphics"), Content = graphics },
},
});
var save = new Button { Content = loc.Get("Common.Save"), Classes = { "accent" } };
var cancel = new Button { Content = loc.Get("Common.Cancel"), Classes = { "ghost" } };
save.Click += (_, _) => { Persist(); Close(); };
cancel.Click += (_, _) => Close();
var buttonBar = new Border
{
BorderBrush = new SolidColorBrush(Color.Parse("#8B94A7")) { Opacity = 0.25 },
BorderThickness = new Thickness(0, 1, 0, 0),
Padding = new(16),
Child = new StackPanel
{
Orientation = Orientation.Horizontal,
Spacing = 8,
HorizontalAlignment = HorizontalAlignment.Right,
Children = { cancel, save },
},
};
var root = new Grid { RowDefinitions = new RowDefinitions("*,Auto") };
var scroller = new ScrollViewer { Content = content };
Grid.SetRow(scroller, 0);
Grid.SetRow(buttonBar, 1);
root.Children.Add(scroller);
root.Children.Add(buttonBar);
Content = root;
_displayIndex.SelectionChanged += (_, _) => OnHostDisplayChanged();
_resolution.SelectionChanged += (_, _) => OnHostResolutionChanged();
LoadValues(global);
_envRow.PropertyChanged += (_, e) =>
{
if (e.Property == SettingRow.IsOverriddenProperty)
{
_envList.IsEnabled = _envRow.IsOverridden;
}
};
_envList.IsEnabled = _envRow.IsOverridden;
}
private static SettingRow Row(string label, string description, Control value) => new()
{
Label = label,
Description = description,
ShowOverride = true,
Content = value,
};
private static Border Card(string title, params Control[] rows)
{
var stack = new StackPanel { Orientation = Orientation.Vertical, Spacing = 14 };
stack.Children.Add(new TextBlock { Text = title, Classes = { "sectionTitle" } });
foreach (var row in rows)
{
stack.Children.Add(row);
}
var card = new Border { Child = stack };
card.Classes.Add("card");
return card;
}
private void LoadValues(GuiSettings global)
{
var existing = PerGameSettings.Load(_titleId);
var displayIndex = Math.Max(0, existing?.DisplayIndex ?? global.DisplayIndex);
var resolution = existing?.Resolution ?? global.Resolution;
var refreshRate = Math.Clamp(existing?.RefreshRate ?? global.RefreshRate, 0, 1000);
_updatingHostDisplayOptions = true;
try
{
_hostDisplays = HostDisplayOptions.BuildDisplays(HostDisplayCatalog.Query(), displayIndex);
_displayIndex.ItemsSource = _hostDisplays;
var display = HostDisplayOptions.SelectDisplay(_hostDisplays, displayIndex);
_displayIndex.SelectedItem = display;
PopulateHostModes(display, resolution, refreshRate);
}
finally
{
_updatingHostDisplayOptions = false;
}
_logLevel.SelectedItem = Array.IndexOf(LogLevels, global.LogLevel) >= 0 ? global.LogLevel : "Info";
_trace.Value = global.ImportTraceLimit;
_strict.IsChecked = global.StrictDynlibResolution;
_logToFile.IsChecked = global.LogToFile;
_windowMode.SelectedItem = ChoiceOrDefault(WindowModes, global.WindowMode, "Windowed");
_scalingMode.SelectedItem = ChoiceOrDefault(ScalingModes, global.ScalingMode, "Fit");
_vsync.IsChecked = global.VSync;
_hdrMode.SelectedItem = ChoiceOrDefault(HdrModes, global.HdrMode, "Auto");
foreach (var (name, box) in _envBoxes)
{
box.IsChecked = IsEnvironmentEnabled(global.EnvironmentToggles, name, defaultValue: false);
}
if (existing is null)
{
return;
}
if (existing.LogLevel is { } level && Array.IndexOf(LogLevels, level) >= 0)
{
_logLevelRow.IsOverridden = true;
_logLevel.SelectedItem = level;
}
if (existing.ImportTraceLimit is { } t) { _traceRow.IsOverridden = true; _trace.Value = t; }
if (existing.StrictDynlibResolution is { } s) { _strictRow.IsOverridden = true; _strict.IsChecked = s; }
if (existing.LogToFile is { } l) { _logToFileRow.IsOverridden = true; _logToFile.IsChecked = l; }
if (existing.WindowMode is { } windowMode && WindowModes.Contains(windowMode, StringComparer.OrdinalIgnoreCase))
{
_windowModeRow.IsOverridden = true;
_windowMode.SelectedItem = ChoiceOrDefault(WindowModes, windowMode, "Windowed");
}
if (existing.Resolution is not null)
{
_resolutionRow.IsOverridden = true;
}
if (existing.DisplayIndex is not null)
{
_displayIndexRow.IsOverridden = true;
}
if (existing.RefreshRate is not null)
{
_refreshRateRow.IsOverridden = true;
}
if (existing.ScalingMode is { } scalingMode && ScalingModes.Contains(scalingMode, StringComparer.OrdinalIgnoreCase))
{
_scalingModeRow.IsOverridden = true;
_scalingMode.SelectedItem = ChoiceOrDefault(ScalingModes, scalingMode, "Fit");
}
if (existing.VSync is { } vsync)
{
_vsyncRow.IsOverridden = true;
_vsync.IsChecked = vsync;
}
if (existing.HdrMode is { } hdrMode && HdrModes.Contains(hdrMode, StringComparer.OrdinalIgnoreCase))
{
_hdrModeRow.IsOverridden = true;
_hdrMode.SelectedItem = ChoiceOrDefault(HdrModes, hdrMode, "Auto");
}
if (existing.EnvironmentToggles is { } env)
{
_envRow.IsOverridden = true;
foreach (var (name, box) in _envBoxes)
{
box.IsChecked = IsEnvironmentEnabled(env, name, defaultValue: false);
}
}
}
private static string ChoiceOrDefault(string[] choices, string? value, string fallback) =>
choices.FirstOrDefault(choice => string.Equals(choice, value, StringComparison.OrdinalIgnoreCase)) ?? fallback;
private void OnHostDisplayChanged()
{
if (_updatingHostDisplayOptions || _displayIndex.SelectedItem is not HostDisplayOption display)
{
return;
}
_updatingHostDisplayOptions = true;
try
{
PopulateHostModes(
display,
_resolution.SelectedItem as string ?? "1920x1080",
SelectedRefreshRate());
}
finally
{
_updatingHostDisplayOptions = false;
}
}
private void OnHostResolutionChanged()
{
if (_updatingHostDisplayOptions || _displayIndex.SelectedItem is not HostDisplayOption display)
{
return;
}
var selectedRefreshRate = SelectedRefreshRate();
_updatingHostDisplayOptions = true;
try
{
PopulateRefreshRates(display, _resolution.SelectedItem as string, selectedRefreshRate);
}
finally
{
_updatingHostDisplayOptions = false;
}
}
private void PopulateHostModes(
HostDisplayOption display,
string selectedResolution,
int selectedRefreshRate)
{
var resolutions = HostDisplayOptions.BuildResolutions(display, selectedResolution);
_resolution.ItemsSource = resolutions;
_resolution.SelectedItem = resolutions.FirstOrDefault(resolution =>
string.Equals(resolution, selectedResolution, StringComparison.OrdinalIgnoreCase)) ?? resolutions[0];
PopulateRefreshRates(display, _resolution.SelectedItem as string, selectedRefreshRate);
}
private void PopulateRefreshRates(
HostDisplayOption display,
string? resolution,
int selectedRefreshRate)
{
var rates = HostDisplayOptions.BuildRefreshRates(
display,
resolution,
selectedRefreshRate,
Localization.Instance.Get("Options.RefreshRate.Automatic"));
_refreshRate.ItemsSource = rates;
_refreshRate.SelectedItem = rates.FirstOrDefault(rate => rate.Value == selectedRefreshRate) ?? rates[0];
}
private int SelectedRefreshRate() =>
_refreshRate.SelectedItem is HostRefreshRateOption refreshRate ? refreshRate.Value : 0;
private void Persist()
{
var settings = new PerGameSettings
{
LogLevel = _logLevelRow.IsOverridden ? _logLevel.SelectedItem as string : null,
ImportTraceLimit = _traceRow.IsOverridden ? (int)(_trace.Value ?? 0) : null,
StrictDynlibResolution = _strictRow.IsOverridden ? _strict.IsChecked == true : null,
LogToFile = _logToFileRow.IsOverridden ? _logToFile.IsChecked == true : null,
WindowMode = _windowModeRow.IsOverridden ? _windowMode.SelectedItem as string : null,
Resolution = _resolutionRow.IsOverridden ? _resolution.SelectedItem as string : null,
DisplayIndex = _displayIndexRow.IsOverridden && _displayIndex.SelectedItem is HostDisplayOption display
? display.Index
: null,
RefreshRate = _refreshRateRow.IsOverridden ? SelectedRefreshRate() : null,
ScalingMode = _scalingModeRow.IsOverridden ? _scalingMode.SelectedItem as string : null,
VSync = _vsyncRow.IsOverridden ? _vsync.IsChecked == true : null,
HdrMode = _hdrModeRow.IsOverridden ? _hdrMode.SelectedItem as string : null,
EnvironmentToggles = _envRow.IsOverridden ? BuildEnvironmentEntries() : null,
};
settings.Save(_titleId);
}
private List<string> BuildEnvironmentEntries()
{
return _envBoxes
.Where(entry => entry.Box.IsChecked == true)
.Select(entry => entry.Name)
.ToList();
}
private static bool IsEnvironmentEnabled(
IEnumerable<string> entries,
string name,
bool defaultValue)
{
foreach (var entry in entries)
{
if (string.Equals(entry, name + "=0", StringComparison.OrdinalIgnoreCase))
{
return false;
}
if (string.Equals(entry, name, StringComparison.OrdinalIgnoreCase) ||
string.Equals(entry, name + "=1", StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
return defaultValue;
}
}
+37 -1
View File
@@ -3,7 +3,9 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Presenters;
using Avalonia.Controls.Primitives;
using Avalonia.Data;
using Avalonia.Media;
namespace SharpEmu.GUI;
@@ -16,9 +18,17 @@ public sealed class SettingRow : ContentControl
public static readonly StyledProperty<string?> DescriptionProperty =
AvaloniaProperty.Register<SettingRow, string?>(nameof(Description));
public static readonly StyledProperty<bool> ShowOverrideProperty =
AvaloniaProperty.Register<SettingRow, bool>(nameof(ShowOverride));
public static readonly StyledProperty<bool> IsOverriddenProperty =
AvaloniaProperty.Register<SettingRow, bool>(
nameof(IsOverridden), defaultBindingMode: BindingMode.TwoWay);
public static readonly StyledProperty<FontFamily?> LabelFontFamilyProperty =
AvaloniaProperty.Register<SettingRow, FontFamily?>(nameof(LabelFontFamily));
private ContentPresenter? _slot;
private TextBlock? _label;
public string? Label
@@ -33,6 +43,18 @@ public sealed class SettingRow : ContentControl
set => SetValue(DescriptionProperty, value);
}
public bool ShowOverride
{
get => GetValue(ShowOverrideProperty);
set => SetValue(ShowOverrideProperty, value);
}
public bool IsOverridden
{
get => GetValue(IsOverriddenProperty);
set => SetValue(IsOverriddenProperty, value);
}
public FontFamily? LabelFontFamily
{
get => GetValue(LabelFontFamilyProperty);
@@ -42,14 +64,20 @@ public sealed class SettingRow : ContentControl
protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
{
base.OnApplyTemplate(e);
_slot = e.NameScope.Find<ContentPresenter>("PART_Slot");
_label = e.NameScope.Find<TextBlock>("PART_Label");
UpdateSlotEnabled();
UpdateLabelFont();
}
protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs change)
{
base.OnPropertyChanged(change);
if (change.Property == LabelFontFamilyProperty)
if (change.Property == ShowOverrideProperty || change.Property == IsOverriddenProperty)
{
UpdateSlotEnabled();
}
else if (change.Property == LabelFontFamilyProperty)
{
UpdateLabelFont();
}
@@ -62,4 +90,12 @@ public sealed class SettingRow : ContentControl
_label.FontFamily = family;
}
}
private void UpdateSlotEnabled()
{
if (_slot is not null)
{
_slot.IsEnabled = !ShowOverride || IsOverridden;
}
}
}
@@ -43,23 +43,6 @@ Shared launcher button variants and page switcher styles.
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="Button.iconGhost">
<Setter Property="Width" Value="32" />
<Setter Property="Height" Value="32" />
<Setter Property="Padding" Value="0" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
<Setter Property="CornerRadius" Value="8" />
<Setter Property="HorizontalContentAlignment" Value="Center" />
<Setter Property="VerticalContentAlignment" Value="Center" />
</Style>
<Style Selector="Button.iconGhost:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="ToggleButton.ghost">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
@@ -19,12 +19,6 @@ Window chrome button sizing and interaction states.
<Setter Property="HorizontalContentAlignment" Value="Center" />
<Setter Property="VerticalContentAlignment" Value="Center" />
</Style>
<Style Selector="TextBlock.windowChromeGlyph">
<Setter Property="IsHitTestVisible" Value="False" />
</Style>
<Style Selector="TextBlock.windowCloseGlyph">
<Setter Property="Margin" Value="0,-1,0,1" />
</Style>
<Style Selector="Button.windowChrome:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
@@ -1,207 +0,0 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
Contextual per-game options reveal, actions, and selected-game motion.
-->
<Styles xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Style Selector="TextBlock.gameStatLabel">
<Setter Property="FontSize" Value="12" />
<Setter Property="FontWeight" Value="Normal" />
<Setter Property="Foreground" Value="White" />
<Setter Property="Opacity" Value="0.75" />
</Style>
<Style Selector="TextBlock.gameStatValue">
<Setter Property="FontSize" Value="18" />
<Setter Property="FontWeight" Value="Medium" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Panel.backdropLayer">
<Setter Property="RenderTransform" Value="translateY(0px) scale(1)" />
</Style>
<Style Selector="Panel.carouselHost">
<Setter Property="RenderTransform" Value="translateY(0px) scale(1)" />
<Setter Property="Opacity" Value="1" />
</Style>
<Style Selector="StackPanel.selectedDetailsHost">
<Setter Property="RenderTransform" Value="translateY(0px)" />
<Setter Property="Opacity" Value="1" />
</Style>
<Style Selector="Grid.gameOptionsOverlay">
<Setter Property="RenderTransform" Value="translateY(96px)" />
<Setter Property="Opacity" Value="0" />
</Style>
<Style Selector="Panel.backdropLayer.gameOptionsOpen">
<Setter Property="RenderTransform" Value="translateY(-92px) scale(1.04)" />
</Style>
<Style Selector="Panel.carouselHost.gameOptionsOpen">
<Setter Property="RenderTransform" Value="translateY(-18px) scale(1)" />
<Setter Property="Opacity" Value="0" />
</Style>
<Style Selector="StackPanel.selectedDetailsHost.gameOptionsOpen">
<Setter Property="RenderTransform" Value="translateY(-28px)" />
<Setter Property="Opacity" Value="0" />
</Style>
<Style Selector="Grid.gameOptionsOverlay.gameOptionsOpen">
<Setter Property="RenderTransform" Value="translateY(0px)" />
<Setter Property="Opacity" Value="1" />
</Style>
<Style Selector="Button.playButton">
<Setter Property="MinHeight" Value="54" />
<Setter Property="MinWidth" Value="200" />
<Setter Property="Padding" Value="34,13" />
<Setter Property="CornerRadius" Value="999" />
<Setter Property="Background" Value="White" />
<Setter Property="Foreground" Value="#111111" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="FontSize" Value="16" />
<Setter Property="FontWeight" Value="Bold" />
<Setter Property="HorizontalContentAlignment" Value="Center" />
<Setter Property="VerticalContentAlignment" Value="Center" />
</Style>
<Style Selector="Button.playButton:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource AccentBrush}" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.playButton.danger">
<Setter Property="Background" Value="{StaticResource DangerBrush}" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.playButton.danger:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource DangerHoverBrush}" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.optionsCircle, ToggleButton.optionsCircle">
<Setter Property="Width" Value="54" />
<Setter Property="Height" Value="54" />
<Setter Property="Padding" Value="0" />
<Setter Property="CornerRadius" Value="27" />
<Setter Property="Background" Value="#12FFFFFF" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.optionsCircle:pointerover /template/ ContentPresenter#PART_ContentPresenter,
ToggleButton.optionsCircle:pointerover /template/ ContentPresenter#PART_ContentPresenter,
ToggleButton.optionsCircle:checked /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="#24FFFFFF" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.optionsCircle.compact, ToggleButton.optionsCircle.compact">
<Setter Property="Width" Value="40" />
<Setter Property="Height" Value="40" />
<Setter Property="CornerRadius" Value="20" />
</Style>
<Style Selector="StackPanel.selectedDetailsHost">
<Setter Property="Spacing" Value="18" />
</Style>
<Style Selector="TextBlock.selectedGameTitle">
<Setter Property="FontSize" Value="42" />
</Style>
<Style Selector="StackPanel.selectedDetailsHost.gridLayout">
<Setter Property="Spacing" Value="12" />
</Style>
<Style Selector="StackPanel.selectedDetailsHost.gridLayout TextBlock.selectedGameTitle">
<Setter Property="FontSize" Value="26" />
</Style>
<Style Selector="Border.selectedDetailsDivider">
<Setter Property="Height" Value="1" />
<Setter Property="MinWidth" Value="440" />
<Setter Property="Margin" Value="0,0,0,18" />
<Setter Property="HorizontalAlignment" Value="Stretch" />
<Setter Property="Background">
<LinearGradientBrush StartPoint="0%,0%" EndPoint="100%,0%">
<GradientStop Offset="0" Color="#00FFFFFF" />
<GradientStop Offset="0.06" Color="#2EFFFFFF" />
<GradientStop Offset="0.55" Color="#14FFFFFF" />
<GradientStop Offset="1" Color="#00FFFFFF" />
</LinearGradientBrush>
</Setter>
</Style>
<Style Selector="StackPanel.selectedDetailsHost.gridLayout Button.playButton">
<Setter Property="MinHeight" Value="44" />
<Setter Property="MinWidth" Value="168" />
<Setter Property="Padding" Value="28,10" />
<Setter Property="FontSize" Value="15" />
</Style>
<Style Selector="StackPanel.selectedDetailsHost.gridLayout Button.optionsCircle,
StackPanel.selectedDetailsHost.gridLayout ToggleButton.optionsCircle">
<Setter Property="Width" Value="44" />
<Setter Property="Height" Value="44" />
<Setter Property="CornerRadius" Value="22" />
</Style>
<Style Selector="Button.gameOptionsLaunch">
<Setter Property="Width" Value="220" />
<Setter Property="Height" Value="46" />
<Setter Property="Padding" Value="20,0" />
<Setter Property="HorizontalContentAlignment" Value="Center" />
<Setter Property="CornerRadius" Value="999" />
<Setter Property="Background" Value="White" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="#111111" />
<Setter Property="FontSize" Value="15" />
<Setter Property="FontWeight" Value="SemiBold" />
</Style>
<Style Selector="Button.gameOptionsLaunch /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="BoxShadow" Value="0 0 0 0 Transparent" />
</Style>
<Style Selector="Button.gameOptionsLaunch:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="#EAF3FF" />
<Setter Property="Foreground" Value="#111111" />
</Style>
<Style Selector="Button.gameAction">
<Setter Property="Width" Value="250" />
<Setter Property="Height" Value="48" />
<Setter Property="Padding" Value="16,0" />
<Setter Property="HorizontalContentAlignment" Value="Left" />
<Setter Property="CornerRadius" Value="10" />
<Setter Property="Background" Value="#0FFFFFFF" />
<Setter Property="BorderBrush" Value="#14FFFFFF" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="Foreground" Value="White" />
<Setter Property="FontSize" Value="12" />
<Setter Property="FontWeight" Value="Medium" />
</Style>
<Style Selector="Button.gameAction:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="#1AFFFFFF" />
<Setter Property="BorderBrush" Value="#28FFFFFF" />
</Style>
<Style Selector="Button.gameAction.dangerAction">
<Setter Property="Foreground" Value="{StaticResource DangerBrush}" />
<Setter Property="BorderBrush" Value="#48FF646E" />
</Style>
<Style Selector="Button.gameAction.dangerAction:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="#1FFF646E" />
<Setter Property="BorderBrush" Value="{StaticResource DangerBrush}" />
</Style>
</Styles>
@@ -9,25 +9,8 @@ Cover-art library item states and motion.
<Style Selector="ListBox.tileGrid">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Padding" Value="4,0,28,0" />
<Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Hidden" />
<Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Disabled" />
<Setter Property="ItemsPanel">
<ItemsPanelTemplate>
<VirtualizingStackPanel Orientation="Horizontal" />
</ItemsPanelTemplate>
</Setter>
</Style>
<Style Selector="ListBox.tileGrid.gridLayout">
<Setter Property="Padding" Value="4,0,14,0" />
<Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Disabled" />
<Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto" />
<Setter Property="ItemsPanel">
<ItemsPanelTemplate>
<WrapPanel />
</ItemsPanelTemplate>
</Setter>
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem">
<Setter Property="Width" Value="160" />
@@ -52,25 +35,6 @@ Cover-art library item states and motion.
</Transitions>
</Setter>
</Style>
<!-- The title rides along in the item template so both layouts share one
template. The rail hides it because the selected game already names
itself in the details below the covers. -->
<Style Selector="TextBlock.libraryTileName">
<Setter Property="IsVisible" Value="False" />
<Setter Property="FontSize" Value="12" />
<Setter Property="FontWeight" Value="SemiBold" />
<Setter Property="LineHeight" Value="16" />
<Setter Property="Foreground" Value="{StaticResource TextBrush}" />
</Style>
<Style Selector="ListBox.tileGrid.gridLayout TextBlock.libraryTileName">
<Setter Property="IsVisible" Value="True" />
</Style>
<Style Selector="ListBox.tileGrid.gridLayout ListBoxItem">
<Setter Property="Height" Value="200" />
<Setter Property="Margin" Value="0,6,12,10" />
<Setter Property="VerticalContentAlignment" Value="Top" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover,
ListBox.tileGrid ListBoxItem:selected">
<Setter Property="Opacity" Value="1" />
+102 -22
View File
@@ -1,12 +1,108 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
Options page section transitions and content layout
Options page navigation, section transitions and content layout
-->
<Styles xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:SharpEmu.GUI"
xmlns:settingsControls="using:SharpEmu.GUI.Controls.Settings">
<Style Selector="Border.optionsNavSurface">
<Setter Property="Width" Value="244" />
<Setter Property="Padding" Value="0" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="VerticalAlignment" Value="Top" />
</Style>
<Style Selector="Border.optionsNavIndicator">
<Setter Property="Height" Value="54" />
<Setter Property="Margin" Value="0,3,0,0" />
<Setter Property="CornerRadius" Value="12" />
<Setter Property="Background" Value="#13FFFFFF" />
<Setter Property="BorderBrush" Value="#E6FFFFFF" />
<Setter Property="BorderThickness" Value="2" />
<Setter Property="BoxShadow" Value="0 8 24 0 #24000000" />
</Style>
<Style Selector="Button.optionsNav">
<Setter Property="Height" Value="61" />
<Setter Property="HorizontalAlignment" Value="Stretch" />
<Setter Property="Padding" Value="16,0" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="CornerRadius" Value="12" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
<Setter Property="FontSize" Value="14" />
<Setter Property="FontWeight" Value="Medium" />
<Setter Property="FocusAdorner" Value="{x:Null}" />
<Setter Property="RenderTransform" Value="none" />
</Style>
<Style Selector="Button.optionsNav /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
</Style>
<Style Selector="Button.optionsNav:pointerover /template/ ContentPresenter#PART_ContentPresenter,
Button.optionsNav:focus-visible /template/ ContentPresenter#PART_ContentPresenter,
Button.optionsNav.active /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.optionsNav:pressed">
<Setter Property="RenderTransform" Value="none" />
</Style>
<Style Selector="TextBlock.optionsNavIcon">
<Setter Property="Width" Value="20" />
<Setter Property="VerticalAlignment" Value="Center" />
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="Padding" Value="0,0,0,5" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Foreground"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="TextBlock.optionsNavLabel">
<Setter Property="FontSize" Value="14" />
<Setter Property="FontWeight" Value="Medium" />
<Setter Property="LineHeight" Value="20" />
<Setter Property="VerticalAlignment" Value="Center" />
<Setter Property="Padding" Value="0,0,0,4" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Foreground"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="Button.optionsNav:pointerover TextBlock.optionsNavIcon,
Button.optionsNav:focus-visible TextBlock.optionsNavIcon,
Button.optionsNav.active TextBlock.optionsNavIcon">
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.optionsNav:pointerover TextBlock.optionsNavLabel,
Button.optionsNav:focus-visible TextBlock.optionsNavLabel,
Button.optionsNav.active TextBlock.optionsNavLabel">
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Border.optionsContentSurface">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
@@ -42,27 +138,6 @@ Options page section transitions and content layout
<Setter Property="Padding" Value="0" />
</Style>
<Style Selector="TextBlock.optionsGroupHeader">
<Setter Property="FontSize" Value="12" />
<Setter Property="FontWeight" Value="SemiBold" />
<Setter Property="Foreground" Value="#8CFFFFFF" />
<Setter Property="Margin" Value="2,0,0,10" />
</Style>
<Style Selector="Border.optionsGroupDivider">
<Setter Property="Height" Value="1" />
<Setter Property="Margin" Value="0,18,0,18" />
<Setter Property="HorizontalAlignment" Value="Stretch" />
<Setter Property="Background">
<LinearGradientBrush StartPoint="0%,0%" EndPoint="100%,0%">
<GradientStop Offset="0" Color="#00FFFFFF" />
<GradientStop Offset="0.06" Color="#2EFFFFFF" />
<GradientStop Offset="0.55" Color="#14FFFFFF" />
<GradientStop Offset="1" Color="#00FFFFFF" />
</LinearGradientBrush>
</Setter>
</Style>
<Style Selector="Border.optionsInfoRow">
<Setter Property="MinHeight" Value="70" />
<Setter Property="Padding" Value="18,12" />
@@ -72,6 +147,11 @@ Options page section transitions and content layout
<Setter Property="BorderThickness" Value="1" />
</Style>
<Style Selector="local|SettingRow.optionRow:focus-within /template/ Border#PART_RowSurface">
<Setter Property="Background" Value="#0DFFFFFF" />
<Setter Property="BorderBrush" Value="#22FFFFFF" />
</Style>
<Style Selector="ComboBox.optionValue, settingsControls|SplitNumericUpDown.optionValue, TextBox.optionValue">
<Setter Property="Width" Value="190" />
<Setter Property="MinHeight" Value="44" />
@@ -1,100 +0,0 @@
<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
Shared navigation for global and per-game options
-->
<Styles xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Style Selector="Border.optionsNavSurface">
<Setter Property="Width" Value="244" />
<Setter Property="Padding" Value="0" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="VerticalAlignment" Value="Top" />
</Style>
<Style Selector="Border.optionsNavIndicator">
<Setter Property="Height" Value="54" />
<Setter Property="Margin" Value="0,3,0,0" />
<Setter Property="CornerRadius" Value="12" />
<Setter Property="Background" Value="#13FFFFFF" />
<Setter Property="BorderBrush" Value="#E6FFFFFF" />
<Setter Property="BorderThickness" Value="2" />
<Setter Property="BoxShadow" Value="0 8 24 0 #24000000" />
</Style>
<Style Selector="Button.optionsNav">
<Setter Property="Height" Value="61" />
<Setter Property="HorizontalAlignment" Value="Stretch" />
<Setter Property="Padding" Value="16,0" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="VerticalContentAlignment" Value="Center" />
<Setter Property="CornerRadius" Value="12" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
<Setter Property="FontSize" Value="14" />
<Setter Property="FontWeight" Value="Medium" />
<Setter Property="FocusAdorner" Value="{x:Null}" />
<Setter Property="RenderTransform" Value="none" />
</Style>
<Style Selector="Button.optionsNav /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
</Style>
<Style Selector="Button.optionsNav:pointerover /template/ ContentPresenter#PART_ContentPresenter,
Button.optionsNav:focus-visible /template/ ContentPresenter#PART_ContentPresenter,
Button.optionsNav.active /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="Button.optionsNav:pressed">
<Setter Property="RenderTransform" Value="none" />
</Style>
<Style Selector="TextBlock.optionsNavIcon">
<Setter Property="Width" Value="20" />
<Setter Property="VerticalAlignment" Value="Center" />
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="Padding" Value="0,0,0,5" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Foreground"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="TextBlock.optionsNavLabel">
<Setter Property="FontSize" Value="14" />
<Setter Property="FontWeight" Value="Medium" />
<Setter Property="LineHeight" Value="20" />
<Setter Property="VerticalAlignment" Value="Center" />
<Setter Property="Padding" Value="0,0,0,4" />
<Setter Property="Foreground" Value="#8FFFFFFF" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Foreground"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="Button.optionsNav:pointerover TextBlock.optionsNavIcon,
Button.optionsNav:focus-visible TextBlock.optionsNavIcon,
Button.optionsNav.active TextBlock.optionsNavIcon,
Button.optionsNav:pointerover TextBlock.optionsNavLabel,
Button.optionsNav:focus-visible TextBlock.optionsNavLabel,
Button.optionsNav.active TextBlock.optionsNavLabel">
<Setter Property="Foreground" Value="White" />
</Style>
</Styles>
@@ -12,22 +12,11 @@ Control theme for the shared launcher settings row.
<Setter Property="Template">
<ControlTemplate>
<Border x:Name="PART_RowSurface"
Classes="settingRowSurface"
Background="#06FFFFFF"
BorderBrush="#0AFFFFFF"
BorderThickness="1"
CornerRadius="14"
Padding="18,12">
<Border.Transitions>
<Transitions>
<BrushTransition Property="Background"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
<BrushTransition Property="BorderBrush"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Border.Transitions>
<Grid ColumnDefinitions="*,Auto">
<StackPanel VerticalAlignment="Center" Spacing="3" Margin="0,0,18,0">
<TextBlock x:Name="PART_Label"
@@ -39,7 +28,7 @@ Control theme for the shared launcher settings row.
<TextBlock Text="{TemplateBinding Description}"
FontSize="11"
FontWeight="Normal"
Foreground="{StaticResource SettingsDescriptionBrush}"
Foreground="{StaticResource MutedBrush}"
LineHeight="16"
MaxWidth="690"
HorizontalAlignment="Left"
@@ -48,9 +37,20 @@ Control theme for the shared launcher settings row.
IsVisible="{Binding Description, RelativeSource={RelativeSource TemplatedParent},
Converter={x:Static StringConverters.IsNotNullOrEmpty}}" />
</StackPanel>
<ContentPresenter Grid.Column="1"
Content="{TemplateBinding Content}"
VerticalAlignment="Center" />
<StackPanel Grid.Column="1"
Orientation="Horizontal"
Spacing="12"
VerticalAlignment="Center">
<ToggleSwitch OnContent="Override"
OffContent="Override"
MinWidth="0"
VerticalAlignment="Center"
IsVisible="{TemplateBinding ShowOverride}"
IsChecked="{Binding IsOverridden, RelativeSource={RelativeSource TemplatedParent}, Mode=TwoWay}" />
<ContentPresenter x:Name="PART_Slot"
Content="{TemplateBinding Content}"
VerticalAlignment="Center" />
</StackPanel>
</Grid>
</Border>
</ControlTemplate>
+19 -17
View File
@@ -10,23 +10,25 @@ Shared colors and brushes used throughout the launcher.
<Color x:Key="SystemAccentColor">#7C5CFC</Color>
<SolidColorBrush x:Key="BgBrush" Color="#0C0C0C" />
<SolidColorBrush x:Key="ChromeBrush" Color="#070707" />
<SolidColorBrush x:Key="CardBrush" Color="#161616" />
<SolidColorBrush x:Key="CardBorderBrush" Color="#12FFFFFF" />
<SolidColorBrush x:Key="ElevatedBrush" Color="#1E1E1E" />
<SolidColorBrush x:Key="GameOptionsMenuBrush" Color="#1B1B1B" />
<SolidColorBrush x:Key="TextBrush" Color="#F7F8FB" />
<SolidColorBrush x:Key="SecondaryTextBrush" Color="#C0C5CF" />
<SolidColorBrush x:Key="MutedBrush" Color="#777F8E" />
<SolidColorBrush x:Key="SettingsDescriptionBrush" Color="#8A8A8A" />
<SolidColorBrush x:Key="FaintBrush" Color="#4D5461" />
<LinearGradientBrush x:Key="BgBrush" StartPoint="0%,0%" EndPoint="100%,100%">
<GradientStop Offset="0" Color="#12151F" />
<GradientStop Offset="0.55" Color="#0D1017" />
<GradientStop Offset="1" Color="#0B0D14" />
</LinearGradientBrush>
<SolidColorBrush x:Key="ChromeBrush" Color="#090C12" />
<SolidColorBrush x:Key="CardBrush" Color="#141924" />
<SolidColorBrush x:Key="CardBorderBrush" Color="#232B3A" />
<SolidColorBrush x:Key="ElevatedBrush" Color="#1B2230" />
<SolidColorBrush x:Key="TextBrush" Color="#E8ECF4" />
<SolidColorBrush x:Key="MutedBrush" Color="#8B94A7" />
<SolidColorBrush x:Key="FaintBrush" Color="#5A6478" />
<SolidColorBrush x:Key="AccentBrush" Color="#7C5CFC" />
<SolidColorBrush x:Key="AccentHoverBrush" Color="#8F73FF" />
<SolidColorBrush x:Key="DangerBrush" Color="#FF646E" />
<SolidColorBrush x:Key="DangerHoverBrush" Color="#FF858D" />
<SolidColorBrush x:Key="SuccessBrush" Color="#66F2A3" />
<SolidColorBrush x:Key="InfoBrush" Color="#64A7FF" />
<SolidColorBrush x:Key="TileHoverBrush" Color="#0BFFFFFF" />
<SolidColorBrush x:Key="TileSelectedBrush" Color="#12FFFFFF" />
<SolidColorBrush x:Key="DangerBrush" Color="#E5484D" />
<SolidColorBrush x:Key="DangerHoverBrush" Color="#F2555A" />
<SolidColorBrush x:Key="SuccessBrush" Color="#46C46B" />
<SolidColorBrush x:Key="InfoBrush" Color="#58A6FF" />
<SolidColorBrush x:Key="TileHoverBrush" Color="#1A2130" />
<SolidColorBrush x:Key="TileSelectedBrush" Color="#212A3F" />
</ResourceDictionary>
@@ -1,9 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.GUI;
internal readonly record struct WindowMaximizeButtonState(
string Glyph,
string ToolTip,
string AutomationName);
-44
View File
@@ -99,50 +99,6 @@ public static class AcmExports
return CompleteBatchStart(ctx, context, infoCount, errorAddress, batchAddress);
}
// DSP batch submission and synchronization. The emulator runs no ACM DSP
// jobs (FFT/panner/reverb output stays silent), but Scream's workers trap
// with int 0x41/0x42 asserts whenever a submission call reports failure,
// so the whole batch surface must report success.
[SysAbiExport(
Nid = "WeZOIm8+8WI",
ExportName = "sceAcmBatchInitialize",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAcm")]
public static int AcmBatchInitialize(CpuContext ctx) =>
ctx.SetReturn(OrbisGen2Result.ORBIS_GEN2_OK);
[SysAbiExport(
Nid = "Mk1xvQXIdkk",
ExportName = "sceAcmBatchInitializeLite",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAcm")]
public static int AcmBatchInitializeLite(CpuContext ctx) =>
ctx.SetReturn(OrbisGen2Result.ORBIS_GEN2_OK);
[SysAbiExport(
Nid = "A5NXCXK5Gfc",
ExportName = "sceAcmBatchStart",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAcm")]
public static int AcmBatchStart(CpuContext ctx) =>
ctx.SetReturn(OrbisGen2Result.ORBIS_GEN2_OK);
[SysAbiExport(
Nid = "S3BPrjCfZ90",
ExportName = "sceAcmBatchStartMultiple",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAcm")]
public static int AcmBatchStartMultiple(CpuContext ctx) =>
ctx.SetReturn(OrbisGen2Result.ORBIS_GEN2_OK);
[SysAbiExport(
Nid = "uqDIauipRbo",
ExportName = "sceAcmBatchProcess",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAcm")]
public static int AcmBatchProcess(CpuContext ctx) =>
ctx.SetReturn(OrbisGen2Result.ORBIS_GEN2_OK);
[SysAbiExport(
Nid = "RLN3gRlXJLE",
ExportName = "sceAcmBatchWait",
File diff suppressed because it is too large Load Diff
+2 -140
View File
@@ -60,17 +60,6 @@ internal static class GpuWaitRegistry
// address) so distinct guest processes never alias.
private static readonly Dictionary<(object, ulong), ulong> _lastProduced = new();
private static object? Canonicalize(object? memory)
{
while (memory is SharpEmu.HLE.ICpuMemoryWrapper wrapper)
{
memory = wrapper.Inner;
}
return memory;
}
public static int Count
{
get
@@ -90,7 +79,6 @@ internal static class GpuWaitRegistry
public static int CountForMemory(object memory)
{
memory = Canonicalize(memory)!;
lock (_gate)
{
var total = 0;
@@ -118,7 +106,6 @@ internal static class GpuWaitRegistry
/// </summary>
public static OutstandingSnapshot SnapshotOutstanding(object? memory = null)
{
memory = Canonicalize(memory);
lock (_gate)
{
var outstanding = 0;
@@ -168,7 +155,6 @@ internal static class GpuWaitRegistry
public static void Register(ulong address, WaitingDcb waiter)
{
waiter.WaitAddress = address;
waiter.Memory = Canonicalize(waiter.Memory);
lock (_gate)
{
if (!_waiters.TryGetValue(address, out var list))
@@ -191,7 +177,6 @@ internal static class GpuWaitRegistry
object memory,
Func<ulong, bool, ulong?> readValue)
{
memory = Canonicalize(memory)!;
List<WaitingDcb>? woken = null;
lock (_gate)
{
@@ -252,7 +237,6 @@ internal static class GpuWaitRegistry
long nowTicks,
long maxAgeTicks)
{
memory = Canonicalize(memory)!;
List<WaitingDcb>? stale = null;
lock (_gate)
{
@@ -289,7 +273,6 @@ internal static class GpuWaitRegistry
ulong start,
ulong length)
{
memory = Canonicalize(memory)!;
var matches = new List<(ulong Address, int Count)>();
if (length == 0)
{
@@ -345,7 +328,6 @@ internal static class GpuWaitRegistry
/// </summary>
public static bool LatchSatisfiedByValue(object memory, ulong address, ulong value)
{
memory = Canonicalize(memory)!;
var latchedAny = false;
lock (_gate)
{
@@ -373,56 +355,6 @@ internal static class GpuWaitRegistry
return latchedAny;
}
/// <summary>
/// Every registered waiter, for the flip-stall watchdog. Not filtered by
/// memory identity — the watchdog wants a whole-process view.
/// </summary>
public static List<WaitingDcb> SnapshotAll()
{
var snapshot = new List<WaitingDcb>();
lock (_gate)
{
foreach (var (_, list) in _waiters)
{
snapshot.AddRange(list);
}
}
return snapshot;
}
/// <summary>
/// Removes the waiter at <paramref name="address"/> whose State is
/// <paramref name="state"/> — used when a new submission supersedes a
/// ring-tail park that would otherwise pin the queue forever.
/// </summary>
public static bool TryRemoveByState(object state, ulong address)
{
lock (_gate)
{
if (!_waiters.TryGetValue(address, out var list))
{
return false;
}
for (var i = list.Count - 1; i >= 0; i--)
{
if (ReferenceEquals(list[i].State, state))
{
list.RemoveAt(i);
if (list.Count == 0)
{
_waiters.Remove(address);
}
return true;
}
}
return false;
}
}
/// <summary>
/// Removes and returns waiters carrying a <see cref="WaitingDcb.RetryDeadlineTicks"/>
/// that has elapsed. Used for indirect-dispatch dimension retries: the caller
@@ -431,7 +363,6 @@ internal static class GpuWaitRegistry
/// </summary>
public static List<WaitingDcb>? CollectExpiredRetries(object memory, long nowTicks)
{
memory = Canonicalize(memory)!;
List<WaitingDcb>? expired = null;
lock (_gate)
{
@@ -474,7 +405,6 @@ internal static class GpuWaitRegistry
public static List<WaitingDcb>? CollectAllForMemory(object memory)
{
memory = Canonicalize(memory)!;
List<WaitingDcb>? collected = null;
lock (_gate)
{
@@ -512,67 +442,15 @@ internal static class GpuWaitRegistry
return collected;
}
/// <summary>
/// Drops produced-label values that no registered waiter is watching. Called
/// under <see cref="_gate"/> when the table reaches its soft bound. A value
/// still watched by a waiter is the only thing that can release that waiter
/// once the guest recycles its label, so those are always retained even if
/// the table has to grow past the bound.
/// </summary>
private static void PruneUnwatchedProducedLocked()
{
List<(object Memory, ulong Address)>? unwatched = null;
foreach (var (key, _) in _lastProduced)
{
if (_waiters.TryGetValue(key.Item2, out var list))
{
var watched = false;
foreach (var waiter in list)
{
if (ReferenceEquals(waiter.Memory, key.Item1))
{
watched = true;
break;
}
}
if (watched)
{
continue;
}
}
(unwatched ??= []).Add(key);
}
if (unwatched is null)
{
return;
}
foreach (var key in unwatched)
{
_lastProduced.Remove(key);
}
}
/// <summary>Records the value a label producer wrote, for the deadlock
/// breaker. Also latches any already-waiting waiter it satisfies.</summary>
public static bool RecordProduced(object memory, ulong address, ulong value)
{
memory = Canonicalize(memory)!;
lock (_gate)
{
if (_lastProduced.Count >= 8192)
{
// These entries are release state, not a cache. CollectDeadlockBroken
// can only free a waiter whose label the guest has since recycled by
// replaying the value a real producer wrote to it, so clearing the
// table wholesale strands every such waiter forever — the suspended
// queue then never resumes and the title wedges with its render
// thread parked. Drop only values no live waiter is watching, and
// let the table exceed the bound when they all are.
PruneUnwatchedProducedLocked();
_lastProduced.Clear();
}
_lastProduced[(memory, address)] = value;
@@ -594,7 +472,6 @@ internal static class GpuWaitRegistry
long nowTicks,
long minAgeTicks)
{
memory = Canonicalize(memory)!;
List<WaitingDcb>? broken = null;
lock (_gate)
{
@@ -636,21 +513,6 @@ internal static class GpuWaitRegistry
return broken;
}
// Under orphan force-submit, producers can run ahead of waiter
// registration and pass an equal-compare value before it's ever seen.
// Treat == as "reached or passed" only in that mode, so other titles
// keep exact hardware semantics. SHARPEMU_GPU_WAIT_EQ_EXACT=1 restores
// strict equality for A/B.
private static readonly bool _equalCompareExact =
string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_GPU_WAIT_EQ_EXACT"),
"1",
StringComparison.Ordinal) ||
!string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_FORCE_SUBMIT_ORPHAN_PREAMBLES"),
"1",
StringComparison.Ordinal);
public static bool Compare(in WaitingDcb waiter, ulong value)
{
var masked = value & waiter.Mask;
@@ -660,7 +522,7 @@ internal static class GpuWaitRegistry
0 => true,
1 => masked < reference,
2 => masked <= reference,
3 => _equalCompareExact ? masked == reference : masked >= reference,
3 => masked == reference,
4 => masked != reference,
5 => masked >= reference,
6 => masked > reference,
+14 -142
View File
@@ -2,7 +2,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE;
using SharpEmu.Libs.Agc;
using SharpEmu.Libs.Kernel;
using System.Buffers;
using System.Buffers.Binary;
@@ -26,6 +25,7 @@ public static class AmprExports
private const uint KernelEventQueueRecordType = 2;
private const uint WriteAddressRecordType = 3;
private static readonly ConcurrentDictionary<ulong, CommandBufferState> _commandBuffers = new();
private static readonly ConcurrentDictionary<string, Lazy<CachedHostFile>> _hostFileCache = new(StringComparer.OrdinalIgnoreCase);
private static readonly bool _traceAmpr =
string.Equals(Environment.GetEnvironmentVariable("SHARPEMU_LOG_AMPR"), "1", StringComparison.Ordinal);
private static readonly bool _traceAmprReads =
@@ -40,7 +40,7 @@ public static class AmprExports
public ulong CommandCount;
}
private sealed class CachedHostFile : IDisposable
private sealed class CachedHostFile
{
public CachedHostFile(string path)
{
@@ -55,26 +55,8 @@ public static class AmprExports
public SafeFileHandle Handle { get; }
public long Length { get; }
public void Dispose() => Handle.Dispose();
}
private sealed class CachedHostFileEntry
{
public required string Path { get; init; }
public required CachedHostFile File { get; init; }
}
// Keep a bounded LRU of open host files. An unbounded cache exhausts the
// process FD limit (~10k on macOS) during large asset storms, after
// which every new open throws IOException and surfaces as NOT_FOUND — the
// guest then reports InvalidFileFourCC on empty buffers.
private const int MaxCachedHostFiles = 1536;
private static readonly object _hostFileCacheGate = new();
private static readonly Dictionary<string, LinkedListNode<CachedHostFileEntry>> _hostFileByPath =
new(HostFsPath.Comparer);
private static readonly LinkedList<CachedHostFileEntry> _hostFileLru = new();
[SysAbiExport(
Nid = "8aI7R7WaOlc",
ExportName = "sceAmprCommandBufferConstructor",
@@ -98,7 +80,6 @@ public static class AmprExports
}
TraceAmpr(ctx, "ctor", commandBuffer, buffer, size);
TryPreindexApp0();
ctx[CpuRegister.Rax] = commandBuffer;
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
@@ -126,7 +107,6 @@ public static class AmprExports
}
TraceAmpr(ctx, "apr_ctor", commandBuffer, aux0, aux1);
TryPreindexApp0();
ctx[CpuRegister.Rax] = commandBuffer;
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
@@ -291,19 +271,8 @@ public static class AmprExports
if (!AmprFileRegistry.TryGetHostPath(fileId, out var hostPath))
{
// Cooked Insomniac content ids are FNV("/app0/...") and may never
// pass through APR resolve. Index app0 once, then retry the lookup.
var app0Root = KernelMemoryCompatExports.ResolveGuestPath("$/");
if (!string.IsNullOrEmpty(app0Root))
{
AmprFileRegistry.EnsureApp0Indexed(app0Root);
}
if (!AmprFileRegistry.TryGetHostPath(fileId, out hostPath))
{
TraceAmprRead(ctx, commandBuffer, fileId, destination, size, fileOffset, bytesRead: 0, hostPath, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND);
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND;
}
TraceAmprRead(ctx, commandBuffer, fileId, destination, size, fileOffset, bytesRead: 0, hostPath, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND);
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND;
}
// Offset -1 means "continue after the previous read of this file id".
@@ -810,9 +779,7 @@ public static class AmprExports
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT;
}
// 4 MiB chunks cut syscall/Rosetta round-trips on DeS' large sequential
// APR reads without blowing the ArrayPool for small probes.
const int ChunkSize = 4 * 1024 * 1024;
const int ChunkSize = 1024 * 1024;
var buffer = ArrayPool<byte>.Shared.Rent((int)Math.Min((ulong)ChunkSize, size));
try
@@ -890,100 +857,27 @@ public static class AmprExports
cachePath = hostPath;
}
lock (_hostFileCacheGate)
{
if (_hostFileByPath.TryGetValue(cachePath, out var existing))
{
_hostFileLru.Remove(existing);
_hostFileLru.AddFirst(existing);
file = existing.Value.File;
return true;
}
}
var lazy = _hostFileCache.GetOrAdd(
cachePath,
static path => new Lazy<CachedHostFile>(() => new CachedHostFile(path), isThreadSafe: true));
CachedHostFile opened;
try
{
opened = new CachedHostFile(cachePath);
file = lazy.Value;
return true;
}
catch (UnauthorizedAccessException)
{
_hostFileCache.TryRemove(cachePath, out _);
result = (int)OrbisGen2Result.ORBIS_GEN2_ERROR_PERMISSION_DENIED;
return false;
}
catch (IOException)
{
// Likely EMFILE from a prior unbounded cache, or a transient miss.
// Evict everything we hold and retry once so a full FD table can
// recover without restarting the process.
EvictAllCachedHostFiles();
try
{
opened = new CachedHostFile(cachePath);
}
catch (UnauthorizedAccessException)
{
result = (int)OrbisGen2Result.ORBIS_GEN2_ERROR_PERMISSION_DENIED;
return false;
}
catch (IOException)
{
result = (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND;
return false;
}
_hostFileCache.TryRemove(cachePath, out _);
result = (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND;
return false;
}
lock (_hostFileCacheGate)
{
if (_hostFileByPath.TryGetValue(cachePath, out var raced))
{
opened.Dispose();
_hostFileLru.Remove(raced);
_hostFileLru.AddFirst(raced);
file = raced.Value.File;
return true;
}
while (_hostFileByPath.Count >= MaxCachedHostFiles)
{
EvictLeastRecentlyUsedHostFileLocked();
}
var entry = new CachedHostFileEntry { Path = cachePath, File = opened };
var node = _hostFileLru.AddFirst(entry);
_hostFileByPath[cachePath] = node;
file = opened;
return true;
}
}
private static void EvictAllCachedHostFiles()
{
List<CachedHostFile> doomed;
lock (_hostFileCacheGate)
{
doomed = _hostFileLru.Select(entry => entry.File).ToList();
_hostFileLru.Clear();
_hostFileByPath.Clear();
}
foreach (var cached in doomed)
{
cached.Dispose();
}
}
private static void EvictLeastRecentlyUsedHostFileLocked()
{
var last = _hostFileLru.Last;
if (last is null)
{
return;
}
_hostFileLru.RemoveLast();
_hostFileByPath.Remove(last.Value.Path);
last.Value.File.Dispose();
}
private static bool AppendReadFileRecord(
@@ -1110,19 +1004,6 @@ public static class AmprExports
return false;
}
// GPU WAIT_REG_MEM often watches these APR completion labels
// (e.g. 0x20505xxx DEADBEEF/counter fences). Without
// RecordProduced the wait sits producerless after the guest recycles
// the dword, and CollectDeadlockBroken cannot replay the wake.
_ = GpuWaitRegistry.RecordProduced(ctx.Memory, address, value);
if ((address & 4ul) == 0)
{
// 32-bit GPU waits use the low dword; also latch that view when the
// address is dword-aligned so a u32 compare against ref sees it.
_ = GpuWaitRegistry.RecordProduced(
ctx.Memory, address, unchecked((uint)value));
}
TraceAmpr(ctx, "complete_write_address", address, value, 0);
return true;
}
@@ -1140,15 +1021,6 @@ public static class AmprExports
return true;
}
private static void TryPreindexApp0()
{
var app0Root = KernelMemoryCompatExports.ResolveGuestPath("$/");
if (!string.IsNullOrEmpty(app0Root))
{
AmprFileRegistry.EnsureApp0Indexed(app0Root);
}
}
private static void TraceAmpr(CpuContext ctx, string operation, ulong commandBuffer, ulong arg0, ulong arg1)
{
if (!_traceAmpr)
+9 -587
View File
@@ -2,35 +2,15 @@
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Text;
namespace SharpEmu.Libs.Ampr;
internal static class AmprFileRegistry
{
private const uint CacheMagicV2 = 0x32495041u; // 'API2'
private const uint CacheVersionV2 = 2;
private const uint CacheMagicV3 = 0x33495041u; // 'API3'
private const uint CacheVersionV3 = 3;
private static readonly ConcurrentDictionary<uint, string> _hostPathsById = new(
concurrencyLevel: Math.Max(4, Environment.ProcessorCount),
capacity: 1_048_576);
private static readonly object _indexGate = new();
private static string? _indexedApp0Root;
private static string? _indexingApp0Root;
private static int _preloadStarted;
private static readonly ConcurrentDictionary<uint, string> _hostPathsById = new();
public static uint Register(string guestPath, string hostPath)
{
if (TryGetApp0Relative(guestPath, out var relative) && relative.Length != 0)
{
RegisterApp0Relative(relative, hostPath);
return ComputeFileId("$/" + relative);
}
var id = ComputeFileId(guestPath);
_hostPathsById[id] = hostPath;
return id;
@@ -41,576 +21,18 @@ internal static class AmprFileRegistry
return _hostPathsById.TryGetValue(id, out hostPath!);
}
/// <summary>Test hook: wipe registry state between cases.</summary>
internal static void ClearForTests()
{
lock (_indexGate)
{
_hostPathsById.Clear();
_indexedApp0Root = null;
_indexingApp0Root = null;
_preloadStarted = 0;
}
}
/// <summary>Test hook for the allocation-free alias publisher.</summary>
internal static void RegisterApp0RelativeForTests(string relative, string hostPath) =>
RegisterApp0Relative(relative, hostPath);
/// <summary>
/// Kick off <see cref="EnsureApp0Indexed"/> on a background thread as soon as
/// the host knows app0. otherwise pays the full tree walk on the
/// first cooked-id APR miss mid-boot (~8s under Rosetta for DeS).
/// </summary>
public static void BeginApp0IndexPreload(string? app0Root)
{
if (string.IsNullOrWhiteSpace(app0Root) || !Directory.Exists(app0Root))
{
return;
}
if (Interlocked.Exchange(ref _preloadStarted, 1) != 0)
{
return;
}
var root = app0Root;
ThreadPool.UnsafeQueueUserWorkItem(
static state =>
{
try
{
EnsureApp0Indexed((string)state!);
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[LOADER][WARN] ampr.app0_index_preload_failed: {exception.Message}");
}
},
root);
}
/// <summary>
/// Indexes every file under app0 under both <c>$/</c> and <c>/app0/</c> FNV
/// ids. Cooked asset tables ship precomputed ids; without this walk, a title
/// that never resolves those paths through APR leaves ReadFile permanently
/// NOT_FOUND.
/// </summary>
public static void EnsureApp0Indexed(string app0Root)
{
if (string.IsNullOrWhiteSpace(app0Root) || !Directory.Exists(app0Root))
{
return;
}
var normalizedRoot = Path.GetFullPath(app0Root);
var stopwatch = Stopwatch.StartNew();
lock (_indexGate)
{
while (true)
{
if (string.Equals(_indexedApp0Root, normalizedRoot, HostFsPath.Comparison))
{
return;
}
if (_indexingApp0Root is not null)
{
// Another thread (preload) owns the walk — wait instead of
// stacking a second 8s index on the guest APR miss path.
if (string.Equals(
_indexingApp0Root,
normalizedRoot,
HostFsPath.Comparison))
{
Monitor.Wait(_indexGate);
continue;
}
Monitor.Wait(_indexGate, 50);
continue;
}
_indexingApp0Root = normalizedRoot;
break;
}
}
try
{
var cachePathV3 = GetIndexCachePath(normalizedRoot, version: 3);
var cachePathV2 = GetIndexCachePath(normalizedRoot, version: 2);
if (TryLoadIndexCache(normalizedRoot, cachePathV3, preferV3: true, out var cachedFiles))
{
lock (_indexGate)
{
_indexedApp0Root = normalizedRoot;
}
Console.Error.WriteLine(
$"[LOADER][INFO] ampr.app0_index_cache_hit root={normalizedRoot} " +
$"files={cachedFiles} ids={_hostPathsById.Count} " +
$"elapsed_ms={stopwatch.Elapsed.TotalMilliseconds:F1}");
return;
}
if (TryLoadIndexCache(normalizedRoot, cachePathV2, preferV3: false, out cachedFiles))
{
lock (_indexGate)
{
_indexedApp0Root = normalizedRoot;
}
// Promote v2 (rehash-on-load) to v3 (precomputed ids) so the
// next boot skips the Rosetta FNV storm.
TrySaveIndexCache(normalizedRoot, cachePathV3, cachedFiles);
Console.Error.WriteLine(
$"[LOADER][INFO] ampr.app0_index_cache_hit root={normalizedRoot} " +
$"files={cachedFiles} ids={_hostPathsById.Count} " +
$"elapsed_ms={stopwatch.Elapsed.TotalMilliseconds:F1} upgraded=v3");
return;
}
var relatives = new List<string>(256 * 1024);
try
{
foreach (var hostPath in Directory.EnumerateFiles(
normalizedRoot,
"*",
SearchOption.AllDirectories))
{
var relative = Path.GetRelativePath(normalizedRoot, hostPath)
.Replace('\\', '/');
if (string.IsNullOrEmpty(relative) ||
relative.StartsWith("..", StringComparison.Ordinal))
{
continue;
}
relatives.Add(relative);
}
}
catch (Exception exception) when (exception is IOException or UnauthorizedAccessException)
{
// The walk is an opportunistic warm-up reached synchronously from
// sceAmprCommandBufferConstructor; a dump that moves or a mount
// that hiccups must not fault the guest export. The background
// preload already swallows this. Leave the root unindexed so a
// later call retries.
Console.Error.WriteLine(
$"[LOADER][WARN] ampr.app0_index_walk_failed root={normalizedRoot}: {exception.Message}");
return;
}
// Hash + dictionary fill dominates under Rosetta once the walk is
// done; parallelize across cores without re-walking the tree.
Parallel.ForEach(
relatives,
new ParallelOptions
{
MaxDegreeOfParallelism = Math.Max(2, Environment.ProcessorCount - 1),
},
relative =>
{
var hostPath = Path.Combine(normalizedRoot, relative.Replace('/', Path.DirectorySeparatorChar));
RegisterApp0Relative(relative, hostPath);
});
lock (_indexGate)
{
_indexedApp0Root = normalizedRoot;
}
TrySaveIndexCache(normalizedRoot, cachePathV3, relatives.Count);
Console.Error.WriteLine(
$"[LOADER][INFO] ampr.app0_indexed root={normalizedRoot} " +
$"files={relatives.Count} ids={_hostPathsById.Count} " +
$"elapsed_ms={stopwatch.Elapsed.TotalMilliseconds:F1}");
}
finally
{
lock (_indexGate)
{
_indexingApp0Root = null;
Monitor.PulseAll(_indexGate);
}
}
}
/// <summary>
/// Registers the four Insomniac path aliases for one app0-relative file
/// without allocating intermediate guest-path strings.
/// </summary>
private static void RegisterApp0Relative(string relative, string hostPath)
{
// "$/" + relative
Publish(FnvContinueAscii(FnvContinueAscii(OffsetBasis, (byte)'$'), (byte)'/'), relative, hostPath);
// "/app0/" + relative
Publish(FnvContinueAsciiPrefix(OffsetBasis, "/app0/"u8), relative, hostPath);
// "app0/" + relative
Publish(FnvContinueAsciiPrefix(OffsetBasis, "app0/"u8), relative, hostPath);
// bare relative
Publish(OffsetBasis, relative, hostPath);
}
private static void Publish(uint hash, string relative, string hostPath)
{
_hostPathsById[FnvContinueUtf8(hash, relative)] = hostPath;
}
internal static uint ComputeFileId(string guestPath)
{
return FnvContinueUtf8(OffsetBasis, guestPath);
}
var bytes = System.Text.Encoding.UTF8.GetBytes(guestPath);
internal static IEnumerable<string> EnumerateApp0PathAliases(string guestPath)
{
if (string.IsNullOrEmpty(guestPath))
const uint offsetBasis = 2166136261;
const uint prime = 16777619;
var hash = offsetBasis;
foreach (var b in bytes)
{
yield break;
}
if (!TryGetApp0Relative(guestPath, out var relative) ||
string.IsNullOrEmpty(relative))
{
yield break;
}
yield return "$/" + relative;
yield return "/app0/" + relative;
yield return "app0/" + relative;
yield return relative;
}
private static bool TryGetApp0Relative(string guestPath, out string relative)
{
relative = string.Empty;
var normalized = guestPath.Replace('\\', '/');
if (normalized.StartsWith("$/", StringComparison.Ordinal))
{
relative = normalized[2..].TrimStart('/');
return relative.Length != 0;
}
if (normalized.StartsWith("/app0/", StringComparison.OrdinalIgnoreCase))
{
relative = normalized["/app0/".Length..].TrimStart('/');
return relative.Length != 0;
}
if (normalized.StartsWith("app0/", StringComparison.OrdinalIgnoreCase))
{
relative = normalized["app0/".Length..].TrimStart('/');
return relative.Length != 0;
}
// Bare relative paths are treated as app0-relative by ResolveGuestPath.
if (!normalized.StartsWith('/') &&
!Path.IsPathFullyQualified(guestPath))
{
relative = normalized.TrimStart('/');
return relative.Length != 0;
}
return false;
}
private static string GetIndexCachePath(string normalizedRoot, int version)
{
var overrideDir = Environment.GetEnvironmentVariable("SHARPEMU_AMPR_INDEX_CACHE");
var cacheDir = !string.IsNullOrWhiteSpace(overrideDir)
? overrideDir
: Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"SharpEmu",
"ampr-index");
Directory.CreateDirectory(cacheDir);
// Distinct roots must not share a cache file. Folding case is only
// correct where the host filesystem folds it too.
var rootKey = OperatingSystem.IsWindows() ? normalizedRoot.ToLowerInvariant() : normalizedRoot;
var rootHash = ComputeFileId(rootKey);
return Path.Combine(cacheDir, $"app0-{rootHash:x8}.v{version}.idx");
}
private static bool TryLoadIndexCache(
string normalizedRoot,
string cachePath,
bool preferV3,
out int fileCount)
{
fileCount = 0;
try
{
if (!File.Exists(cachePath))
{
return false;
}
if (string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_AMPR_REINDEX"),
"1",
StringComparison.Ordinal))
{
return false;
}
using var stream = File.OpenRead(cachePath);
using var reader = new BinaryReader(stream, Encoding.UTF8, leaveOpen: false);
var magic = reader.ReadUInt32();
var version = reader.ReadUInt32();
var isV3 = magic == CacheMagicV3 && version == CacheVersionV3;
var isV2 = magic == CacheMagicV2 && version == CacheVersionV2;
if (preferV3)
{
if (!isV3)
{
return false;
}
}
else if (!isV2)
{
return false;
}
var root = reader.ReadString();
if (!string.Equals(root, normalizedRoot, HostFsPath.Comparison))
{
return false;
}
var expectedFiles = reader.ReadInt32();
var expectedParamTicks = reader.ReadInt64();
var actualParamTicks = GetParamJsonWriteTicks(normalizedRoot);
if (actualParamTicks == 0 || actualParamTicks != expectedParamTicks)
{
return false;
}
if (expectedFiles < 0 || expectedFiles > 8_000_000)
{
return false;
}
if (isV3)
{
// Precomputed FNV ids — no Rosetta hash storm on every boot.
var entries = new (string Relative, uint Id0, uint Id1, uint Id2, uint Id3)[expectedFiles];
for (var i = 0; i < expectedFiles; i++)
{
entries[i] = (
reader.ReadString(),
reader.ReadUInt32(),
reader.ReadUInt32(),
reader.ReadUInt32(),
reader.ReadUInt32());
}
Parallel.ForEach(
entries,
new ParallelOptions
{
MaxDegreeOfParallelism = Math.Max(2, Environment.ProcessorCount - 1),
},
entry =>
{
if (string.IsNullOrEmpty(entry.Relative) ||
entry.Relative.Contains("..", StringComparison.Ordinal))
{
return;
}
var hostPath = normalizedRoot.EndsWith(Path.DirectorySeparatorChar)
? normalizedRoot + entry.Relative.Replace('/', Path.DirectorySeparatorChar)
: normalizedRoot + Path.DirectorySeparatorChar +
entry.Relative.Replace('/', Path.DirectorySeparatorChar);
_hostPathsById[entry.Id0] = hostPath;
_hostPathsById[entry.Id1] = hostPath;
_hostPathsById[entry.Id2] = hostPath;
_hostPathsById[entry.Id3] = hostPath;
});
}
else
{
var relatives = new string[expectedFiles];
for (var i = 0; i < expectedFiles; i++)
{
relatives[i] = reader.ReadString();
}
Parallel.ForEach(
relatives,
new ParallelOptions
{
MaxDegreeOfParallelism = Math.Max(2, Environment.ProcessorCount - 1),
},
relative =>
{
if (string.IsNullOrEmpty(relative) ||
relative.Contains("..", StringComparison.Ordinal))
{
return;
}
var hostPath = Path.Combine(
normalizedRoot,
relative.Replace('/', Path.DirectorySeparatorChar));
RegisterApp0Relative(relative, hostPath);
});
}
fileCount = expectedFiles;
return true;
}
catch (Exception exception)
{
_hostPathsById.Clear();
Console.Error.WriteLine(
$"[LOADER][WARN] ampr.app0_index_cache_load_failed: {exception.Message}");
return false;
}
}
private static void TrySaveIndexCache(
string normalizedRoot,
string cachePath,
int fileCount)
{
try
{
var paramTicks = GetParamJsonWriteTicks(normalizedRoot);
if (paramTicks == 0 || fileCount <= 0)
{
return;
}
var relatives = new HashSet<string>(HostFsPath.Comparer);
foreach (var hostPath in _hostPathsById.Values)
{
var relative = Path.GetRelativePath(normalizedRoot, hostPath)
.Replace('\\', '/');
if (string.IsNullOrEmpty(relative) ||
relative.StartsWith("..", StringComparison.Ordinal))
{
continue;
}
relatives.Add(relative);
}
var tempPath = cachePath + ".tmp";
using (var stream = File.Create(tempPath))
using (var writer = new BinaryWriter(stream, Encoding.UTF8, leaveOpen: false))
{
writer.Write(CacheMagicV3);
writer.Write(CacheVersionV3);
writer.Write(normalizedRoot);
writer.Write(relatives.Count);
writer.Write(paramTicks);
foreach (var relative in relatives)
{
writer.Write(relative);
// Mirror RegisterApp0Relative id order: $/ /app0/ app0/ bare.
writer.Write(ComputeApp0AliasIds(relative, out var id1, out var id2, out var id3));
writer.Write(id1);
writer.Write(id2);
writer.Write(id3);
}
}
File.Move(tempPath, cachePath, overwrite: true);
Console.Error.WriteLine(
$"[LOADER][INFO] ampr.app0_index_cache_saved path={cachePath} " +
$"files={relatives.Count}");
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[LOADER][WARN] ampr.app0_index_cache_save_failed: {exception.Message}");
}
}
private static uint ComputeApp0AliasIds(
string relative,
out uint app0Slash,
out uint app0,
out uint bare)
{
var dollar = FnvContinueUtf8(
FnvContinueAscii(FnvContinueAscii(OffsetBasis, (byte)'$'), (byte)'/'),
relative);
app0Slash = FnvContinueUtf8(FnvContinueAsciiPrefix(OffsetBasis, "/app0/"u8), relative);
app0 = FnvContinueUtf8(FnvContinueAsciiPrefix(OffsetBasis, "app0/"u8), relative);
bare = FnvContinueUtf8(OffsetBasis, relative);
return dollar;
}
/// <summary>
/// Cheap dump fingerprint. Full-tree walks are too expensive for cache
/// validation; param.json changes with title updates. Force a rebuild with
/// SHARPEMU_AMPR_REINDEX=1 after manual dump edits.
/// </summary>
private static long GetParamJsonWriteTicks(string normalizedRoot)
{
try
{
var paramPath = Path.Combine(normalizedRoot, "sce_sys", "param.json");
return File.Exists(paramPath)
? File.GetLastWriteTimeUtc(paramPath).Ticks
: 0;
}
catch
{
return 0;
}
}
private const uint OffsetBasis = 2166136261;
private const uint FnvPrime = 16777619;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint FnvContinueAscii(uint hash, byte value)
{
hash ^= value;
return hash * FnvPrime;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint FnvContinueAsciiPrefix(uint hash, ReadOnlySpan<byte> ascii)
{
foreach (var value in ascii)
{
hash ^= value;
hash *= FnvPrime;
}
return hash;
}
private static uint FnvContinueUtf8(uint hash, string text)
{
// Game asset paths are overwhelmingly ASCII; avoid Encoding.GetBytes
// allocations on the 223k-file DeS index hot path.
Span<byte> utf8Scratch = stackalloc byte[4];
for (var i = 0; i < text.Length; i++)
{
var ch = text[i];
if (ch < 0x80)
{
hash ^= (byte)ch;
hash *= FnvPrime;
continue;
}
var written = Encoding.UTF8.GetBytes(text.AsSpan(i, 1), utf8Scratch);
for (var b = 0; b < written; b++)
{
hash ^= utf8Scratch[b];
hash *= FnvPrime;
}
hash ^= b;
hash *= prime;
}
return hash;
+10 -37
View File
@@ -21,18 +21,7 @@ public static class AjmExports
private const int OrbisAjmErrorJobCreation = unchecked((int)0x80930012);
private const ulong MaxSilentPcmBytes = 1 << 20;
private const uint Atrac9CodecType = 1;
// instanceId packs codecType into the high bits and the instance slot
// into the low InstanceIdSlotBits bits (see AjmInstanceCreate's
// `(codecType << InstanceIdSlotBits) | instanceSlot` and the
// `& InstanceIdSlotMask` unpacks in AjmInstanceDestroy/GetError).
private const int InstanceIdSlotBits = 14;
private const uint InstanceIdSlotMask = (1u << InstanceIdSlotBits) - 1;
// Registration is pure bookkeeping (a HashSet.Add), so the only real
// constraint is that codecType must not overflow the 32-bit instanceId
// once shifted left by InstanceIdSlotBits -- not any hardcoded list of
// known Sony codec ids, which a retail title's Gen5 codec type (e.g. 24)
// can legitimately fall outside of.
private const uint MaxCodecType = 1u << (32 - InstanceIdSlotBits);
private const uint MaxCodecType = 25;
private const int MaxInstanceIndex = 0x2FFF;
private const int MaxDecodeBufferBytes = 64 * 1024 * 1024;
@@ -130,12 +119,9 @@ public static class AjmExports
LibraryName = "libSceAjm")]
public static int AjmFinalize(CpuContext ctx)
{
if (!Contexts.TryRemove(unchecked((uint)ctx[CpuRegister.Rdi]), out _))
{
return ctx.SetReturn(OrbisAjmErrorInvalidContext);
}
return ctx.SetReturn(0);
Contexts.TryRemove(unchecked((uint)ctx[CpuRegister.Rdi]), out _);
ctx[CpuRegister.Rax] = 0;
return 0;
}
[SysAbiExport(
@@ -287,7 +273,7 @@ public static class AjmExports
}
while (state.InstancesBySlot.ContainsKey(instanceSlot));
instanceId = (codecType << InstanceIdSlotBits) | instanceSlot;
instanceId = (codecType << 14) | instanceSlot;
Span<byte> value = stackalloc byte[sizeof(uint)];
BinaryPrimitives.WriteUInt32LittleEndian(value, instanceId);
if (!ctx.Memory.TryWrite(outputAddress, value))
@@ -328,7 +314,7 @@ public static class AjmExports
return ctx.SetReturn(OrbisAjmErrorInvalidContext);
}
var instanceSlot = instanceId & InstanceIdSlotMask;
var instanceSlot = instanceId & 0x3FFF;
lock (state.Gate)
{
if (instanceSlot == 0 || !state.InstancesBySlot.Remove(instanceSlot))
@@ -348,21 +334,8 @@ public static class AjmExports
LibraryName = "libSceAjm")]
public static int AjmModuleUnregister(CpuContext ctx)
{
var contextId = unchecked((uint)ctx[CpuRegister.Rdi]);
var codecType = unchecked((uint)ctx[CpuRegister.Rsi]);
if (!Contexts.TryGetValue(contextId, out var state))
{
return ctx.SetReturn(OrbisAjmErrorInvalidContext);
}
bool removed;
lock (state.Gate)
{
removed = state.RegisteredCodecs.Remove(codecType);
}
Trace($"module_unregister context={contextId} codec={codecType} was_registered={removed}");
return ctx.SetReturn(0);
ctx[CpuRegister.Rax] = 0;
return 0;
}
[SysAbiExport(
@@ -694,8 +667,8 @@ public static class AjmExports
private static bool TryGetInstance(uint instanceId, out AjmInstanceState instance)
{
instance = null!;
var codec = instanceId >> InstanceIdSlotBits;
var slot = instanceId & InstanceIdSlotMask;
var codec = instanceId >> 14;
var slot = instanceId & 0x3FFF;
if (slot == 0)
{
return false;
@@ -163,33 +163,6 @@ public static class AudioOut2Exports
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
// Ghost of Yotei calls this with flags=0 during Scream startup and never
// checks the result before continuing into its mastering path; the actual
// mastering chain lives in the host mixer, so accepting the request is
// sufficient.
[SysAbiExport(
Nid = "XHl38ZNknbs",
ExportName = "sceAudioOut2MasteringInit",
Target = Generation.Gen5,
LibraryName = "libSceAudioOut2")]
public static int AudioOut2MasteringInit(CpuContext ctx)
{
return SetReturn(ctx, 0);
}
// 3D-audio object latency hint; the host mixer has no object pipeline to
// tune, but failure here makes Yotei tear down its whole ACM context and
// abort audio arena bring-up.
[SysAbiExport(
Nid = "TViD1EZXkNI",
ExportName = "sceAudioOut2Set3DLatency",
Target = Generation.Gen5,
LibraryName = "libSceAudioOut2")]
public static int AudioOut2Set3DLatency(CpuContext ctx)
{
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "t5YrizufpQc",
ExportName = "sceAudioOut2ContextResetParam",
@@ -948,7 +921,6 @@ public static class AudioOut2Exports
if (mixedPorts == 0)
{
TraceSubmitSkipped(context, frames, "no-ports");
return false;
}
@@ -970,7 +942,6 @@ public static class AudioOut2Exports
var backend = ResolveContextBackend(context, out var backendName);
if (backend is null)
{
TraceSubmitSkipped(context, frames, "no-backend");
return false;
}
@@ -1241,14 +1212,4 @@ public static class AudioOut2Exports
Console.Error.WriteLine($"[LOADER][TRACE] audio_out2.{message}");
}
}
private static void TraceSubmitSkipped(ContextState context, int frames, string reason)
{
var n = Interlocked.Increment(ref _submitSkipTraceCount);
if (n <= 8 || n % 500 == 0)
{
TraceAudioOut2(
$"context-submit-skip#{n} handle=0x{context.Handle:X} frames={frames} reason={reason}");
}
}
}
+56 -671
View File
@@ -4,9 +4,7 @@
using SharpEmu.HLE;
using SharpEmu.Libs.Kernel;
using SharpEmu.Libs.Media;
using SharpEmu.Libs.VideoOut;
using System.Buffers.Binary;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Globalization;
using System.Text;
@@ -24,213 +22,14 @@ public static class AvPlayerExports
private const int FrameHeightAlignment = 16;
private const int FrameInfoSize = 40;
private const int FrameInfoExSize = 104;
// The legacy destination is 40 bytes on Gen4 but only 32 bytes on Gen5.
// Writing the Gen4 layout into a Gen5 caller can overwrite its stack canary.
private const int Gen4StreamInfoSize = 40;
private const int Gen5StreamInfoSize = 32;
private const int StreamInfoExSize = 104;
// This structure is 32 bytes. A larger write can damage the guest stack.
private const int StreamInfoSize = 32;
private const int StreamInfoExSize = 32;
private const int MaxGuestPathLength = 4096;
private const int VideoPitchAlignment = 256;
private static readonly object StateGate = new();
private static readonly HashSet<string> TracedOnce = new();
private static readonly Dictionary<ulong, PlayerState> Players = new();
private static readonly ConcurrentDictionary<ulong, ulong> VideoBufferRanges = new();
private static readonly bool TraceVideoImages = string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_TRACE_AVPLAYER_IMAGES"),
"1",
StringComparison.Ordinal);
private static int _traceCount;
private static int _videoPayloadTraceCount;
private static long _fallbackPresentationSerial;
internal static bool TryGetFallbackPresentationFrame(
out byte[] pixels,
out uint width,
out uint height,
out long serial)
{
lock (StateGate)
{
PlayerState? latest = null;
foreach (var player in Players.Values)
{
if (player.FallbackPlayback is { } playback)
{
if (playback.TryGetFrame(
advanceClock: true,
out var playbackPixels,
out var advanced))
{
var skipFirstDecodedFrame =
player.SkipFirstFallbackPlaybackFrame;
if (ShouldPublishFallbackPlaybackFrame(
advanced,
player.FallbackPresentationPixels is not null,
ref skipFirstDecodedFrame))
{
player.FallbackPresentationPixels = playbackPixels;
player.FallbackPresentationWidth = playback.Width;
player.FallbackPresentationHeight = playback.Height;
player.FallbackPresentationSerial =
Interlocked.Increment(ref _fallbackPresentationSerial);
}
player.SkipFirstFallbackPlaybackFrame =
skipFirstDecodedFrame;
}
else if (playback.IsFinished)
{
playback.Dispose();
player.FallbackPlayback = null;
player.FallbackPlaybackCompleted = true;
player.FallbackPlaybackCompletedTicks = Stopwatch.GetTimestamp();
Trace(
$"host_fallback_finished handle=0x{player.Handle:X16} " +
"holding_last_frame=true");
}
}
// The host decoder can finish long before a heavily throttled
// guest AvPlayer reaches EOF. Keep its final image over the
// stale guest texture until the guest has actually consumed
// the stream; otherwise frame zero becomes visible again and
// the intro appears to start a second time. The hold is
// bounded: a title that pauses its player after the poster
// frame never reaches EOF, and an unbounded hold would pin the
// final movie image over everything the game renders next.
if (ShouldReleaseCompletedFallback(
player.FallbackPlaybackCompleted,
player.EndOfStream,
player.FallbackPlaybackCompletedTicks,
Stopwatch.GetTimestamp()))
{
ClearFallbackPresentation(player);
}
if (player.FallbackPresentationPixels is null ||
player.FallbackPresentationSerial <= 0 ||
latest is not null &&
player.FallbackPresentationSerial <= latest.FallbackPresentationSerial)
{
continue;
}
latest = player;
}
if (latest?.FallbackPresentationPixels is not { } frame)
{
pixels = [];
width = 0;
height = 0;
serial = 0;
return false;
}
pixels = frame;
width = latest.FallbackPresentationWidth;
height = latest.FallbackPresentationHeight;
serial = latest.FallbackPresentationSerial;
return IsValidBgraFrame(pixels, width, height);
}
}
internal static bool ShouldPublishFallbackPlaybackFrame(
bool advanced,
bool hasPresentation,
ref bool skipFirstDecodedFrame)
{
if (advanced && hasPresentation && skipFirstDecodedFrame)
{
skipFirstDecodedFrame = false;
return false;
}
return advanced || !hasPresentation;
}
/// <summary>
/// How long a finished host playback keeps its final image on screen while
/// waiting for the guest player to reach end of stream. Titles that pause
/// their AvPlayer after the first frame never do, so the hold expires.
/// </summary>
private static readonly long FallbackHoldGraceTicks = Stopwatch.Frequency;
internal static bool ShouldReleaseCompletedFallback(
bool fallbackPlaybackCompleted,
bool guestEndOfStream,
long completedTicks,
long nowTicks) =>
fallbackPlaybackCompleted &&
(guestEndOfStream ||
completedTicks != 0 && nowTicks - completedTicks >= FallbackHoldGraceTicks);
private static void ClearFallbackPresentation(PlayerState player)
{
player.FallbackPresentationPixels = null;
player.FallbackPresentationWidth = 0;
player.FallbackPresentationHeight = 0;
player.FallbackPresentationSerial = 0;
player.FallbackPlaybackCompleted = false;
player.FallbackPlaybackCompletedTicks = 0;
player.SkipFirstFallbackPlaybackFrame = false;
Trace(
$"host_fallback_released handle=0x{player.Handle:X16} " +
$"guest_eof={player.EndOfStream}");
}
internal static bool ShouldTraceVideoBufferAddress(ulong address)
{
if (!TraceVideoImages || address == 0)
{
return false;
}
foreach (var (start, length) in VideoBufferRanges)
{
if (address >= start && address - start < length)
{
return true;
}
}
return false;
}
internal static bool ShouldTraceVideoBufferRange(ulong address, ulong length)
{
if (!TraceVideoImages || address == 0 || length == 0)
{
return false;
}
foreach (var (start, rangeLength) in VideoBufferRanges)
{
if (address <= start
? start - address < length
: address - start < rangeLength)
{
return true;
}
}
return false;
}
private static void RegisterVideoBuffer(ulong address, int size, int index, string source)
{
if (address == 0 || size <= 0)
{
return;
}
VideoBufferRanges[address] = checked((ulong)size);
if (TraceVideoImages)
{
Console.Error.WriteLine(
$"[AVPLAYER][TRACE] video_buffer index={index} source={source} " +
$"data=0x{address:X16} size={size}");
}
}
private sealed class PlayerState : IDisposable
{
@@ -246,8 +45,6 @@ public static class AvPlayerExports
public int Height { get; set; }
public double FramesPerSecond { get; set; } = 30.0;
public ulong DurationMilliseconds { get; set; }
public bool HasAudio { get; set; }
public bool IsGen5 { get; init; }
public bool Started { get; set; }
public bool Paused { get; set; }
public bool Looping { get; set; }
@@ -264,20 +61,10 @@ public static class AvPlayerExports
public int GuestBufferStride { get; set; }
public int NextGuestBuffer { get; set; }
public ulong LastGuestBuffer { get; set; }
public ulong LastVideoTimestamp { get; set; }
public long NextFrameIndex { get; set; }
public ulong AudioBufferBase { get; set; }
public int NextAudioBuffer { get; set; }
public long NextAudioFrameIndex { get; set; }
public byte[]? FallbackPresentationPixels { get; set; }
public uint FallbackPresentationWidth { get; set; }
public uint FallbackPresentationHeight { get; set; }
public long FallbackPresentationSerial { get; set; }
public MediaFramePlayback? FallbackPlayback { get; set; }
public bool FallbackPlaybackAttempted { get; set; }
public bool FallbackPlaybackCompleted { get; set; }
public long FallbackPlaybackCompletedTicks { get; set; }
public bool SkipFirstFallbackPlaybackFrame { get; set; }
public void Dispose()
{
@@ -285,8 +72,6 @@ public static class AvPlayerExports
DecoderOutput = null;
AudioDecoderOutput?.Dispose();
AudioDecoderOutput = null;
FallbackPlayback?.Dispose();
FallbackPlayback = null;
}
public void ResetPlayback()
@@ -294,19 +79,9 @@ public static class AvPlayerExports
Dispose();
PlaybackClock.Reset();
NextFrameIndex = 0;
LastGuestBuffer = 0;
LastVideoTimestamp = 0;
NextAudioFrameIndex = 0;
SkippedFrameDebt = 0;
EndOfStream = false;
FallbackPresentationPixels = null;
FallbackPresentationWidth = 0;
FallbackPresentationHeight = 0;
FallbackPresentationSerial = 0;
FallbackPlaybackAttempted = false;
FallbackPlaybackCompleted = false;
FallbackPlaybackCompletedTicks = 0;
SkipFirstFallbackPlaybackFrame = false;
}
}
@@ -327,12 +102,10 @@ public static class AvPlayerExports
lock (StateGate)
{
var autoStartOffset = GetAutoStartOffset(ctx.TargetGeneration, extended: false);
Players.Add(handle, new PlayerState
{
Handle = handle,
IsGen5 = IsGen5Target(ctx.TargetGeneration),
AutoStart = TryReadByte(ctx, initDataAddress + autoStartOffset, out var autoStart) && autoStart != 0,
AutoStart = TryReadByte(ctx, initDataAddress + 108, out var autoStart) && autoStart != 0,
AllocatorObject = TryReadUInt64(ctx, initDataAddress, out var allocatorObject) ? allocatorObject : 0,
AllocateTextureCallback = TryReadUInt64(ctx, initDataAddress + 24, out var allocateTexture) ? allocateTexture : 0,
AllocateCallback = TryReadUInt64(ctx, initDataAddress + 8, out var allocate) ? allocate : 0,
@@ -384,12 +157,10 @@ public static class AvPlayerExports
lock (StateGate)
{
var autoStartOffset = GetAutoStartOffset(ctx.TargetGeneration, extended: true);
Players.Add(handle, new PlayerState
{
Handle = handle,
IsGen5 = IsGen5Target(ctx.TargetGeneration),
AutoStart = TryReadByte(ctx, initDataAddress + autoStartOffset, out var autoStart) && autoStart != 0,
AutoStart = TryReadByte(ctx, initDataAddress + 164, out var autoStart) && autoStart != 0,
AllocatorObject = TryReadUInt64(ctx, initDataAddress + 8, out var allocatorObject) ? allocatorObject : 0,
AllocateTextureCallback = TryReadUInt64(ctx, initDataAddress + 32, out var allocateTexture) ? allocateTexture : 0,
AllocateCallback = TryReadUInt64(ctx, initDataAddress + 16, out var allocate) ? allocate : 0,
@@ -550,24 +321,20 @@ public static class AvPlayerExports
LibraryName = "libSceAvPlayer")]
public static int AvPlayerResume(CpuContext ctx)
{
PlayerState player;
lock (StateGate)
{
if (!Players.TryGetValue(ctx[CpuRegister.Rdi], out var foundPlayer))
if (!Players.TryGetValue(ctx[CpuRegister.Rdi], out var player))
{
return SetReturn(ctx, InvalidParameters);
}
player = foundPlayer;
player.Paused = false;
if (player.DecoderOutput is not null)
{
player.PlaybackClock.Start();
}
return SetReturn(ctx, 0);
}
NotifyEvent(ctx, player, 3); // StatePlay
return SetReturn(ctx, 0);
}
[SysAbiExport(
@@ -618,33 +385,8 @@ public static class AvPlayerExports
ExportName = "sceAvPlayerGetStreamInfoEx",
Target = Generation.Gen5,
LibraryName = "libSceAvPlayer")]
public static int AvPlayerGetStreamInfoEx(CpuContext ctx)
{
var streamIndex = unchecked((uint)ctx[CpuRegister.Rsi]);
var infoAddress = ctx[CpuRegister.Rdx];
lock (StateGate)
{
if (!Players.TryGetValue(ctx[CpuRegister.Rdi], out var player) ||
streamIndex > (player.HasAudio ? 1u : 0u) ||
infoAddress == 0)
{
return SetReturn(ctx, InvalidParameters);
}
Span<byte> info = stackalloc byte[StreamInfoExSize];
info.Clear();
WriteGen5StreamInfoEx(
info,
GetStreamType(ctx.TargetGeneration, streamIndex),
streamIndex == 0 ? checked((uint)player.Width) : 0,
streamIndex == 0 ? checked((uint)player.Height) : 0,
streamIndex == 0 ? player.FramesPerSecond : 0,
player.DurationMilliseconds);
return SetReturn(
ctx,
ctx.Memory.TryWrite(infoAddress, info) ? 0 : InvalidParameters);
}
}
public static int AvPlayerGetStreamInfoEx(CpuContext ctx) =>
GetStreamInfoCore(ctx, StreamInfoExSize);
[SysAbiExport(
Nid = "XC9wM+xULz8",
@@ -718,15 +460,14 @@ public static class AvPlayerExports
{
var found = Players.TryGetValue(ctx[CpuRegister.Rdi], out var player);
if (!found || infoAddress == 0 || !player!.Started || player.Paused ||
player.EndOfStream || player.SourcePath is null ||
!player.HasAudio || !EnsureAudioDecoder(player))
player.EndOfStream || player.SourcePath is null || !EnsureAudioDecoder(player))
{
TraceOnce(
"audio_data_refused",
$"audio_data refused found={found} info=0x{infoAddress:X16} " +
$"started={(found && player!.Started)} paused={(found && player!.Paused)} " +
$"eos={(found && player!.EndOfStream)} " +
$"has_audio={(found && player!.HasAudio)}");
$"decoder={(found && player!.SourcePath is not null && EnsureAudioDecoder(player))}");
return SetReturn(ctx, 0);
}
@@ -809,11 +550,9 @@ public static class AvPlayerExports
{
lock (StateGate)
{
return SetReturn(
ctx,
Players.TryGetValue(ctx[CpuRegister.Rdi], out var player)
? player.HasAudio ? 2 : 1
: InvalidParameters);
var known = Players.ContainsKey(ctx[CpuRegister.Rdi]);
TraceOnce("stream_count", $"stream_count known={known} returned={(known ? 2 : -1)}");
return SetReturn(ctx, known ? 2 : InvalidParameters);
}
}
@@ -821,12 +560,7 @@ public static class AvPlayerExports
ulong handle,
int width,
int height,
ulong durationMilliseconds,
ulong allocateTextureCallback = 0,
ulong allocateCallback = 0,
bool hasAudio = false,
double framesPerSecond = 30.0,
bool isGen5 = true)
ulong durationMilliseconds)
{
PlayerState? previous;
lock (StateGate)
@@ -835,40 +569,15 @@ public static class AvPlayerExports
Players[handle] = new PlayerState
{
Handle = handle,
IsGen5 = isGen5,
Width = width,
Height = height,
DurationMilliseconds = durationMilliseconds,
HasAudio = hasAudio,
FramesPerSecond = framesPerSecond,
AllocateTextureCallback = allocateTextureCallback,
AllocateCallback = allocateCallback,
};
}
previous?.Dispose();
}
internal static bool AllocateGuestVideoBuffersForTest(
CpuContext ctx,
ulong handle,
out ulong firstBuffer)
{
lock (StateGate)
{
if (!Players.TryGetValue(handle, out var player))
{
firstBuffer = 0;
return false;
}
var bufferSize = GetVideoBufferSize(player);
var allocated = AllocateGuestVideoBuffers(ctx, player, bufferSize);
firstBuffer = player.GuestBuffers[0];
return allocated && firstBuffer != 0;
}
}
internal static void RemovePlayerForTest(ulong handle)
{
PlayerState? player;
@@ -886,27 +595,23 @@ public static class AvPlayerExports
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceAvPlayer")]
public static int AvPlayerGetStreamInfo(CpuContext ctx) =>
GetStreamInfoCore(ctx);
GetStreamInfoCore(ctx, StreamInfoSize);
private static int GetStreamInfoCore(CpuContext ctx)
private static int GetStreamInfoCore(CpuContext ctx, int infoSize)
{
var streamIndex = unchecked((uint)ctx[CpuRegister.Rsi]);
var infoAddress = ctx[CpuRegister.Rdx];
lock (StateGate)
{
if (!Players.TryGetValue(ctx[CpuRegister.Rdi], out var player) ||
streamIndex > (player.HasAudio ? 1u : 0u) ||
infoAddress == 0 || player.Width <= 0 || player.Height <= 0)
streamIndex > 1 || infoAddress == 0 || player.Width <= 0 || player.Height <= 0)
{
return SetReturn(ctx, InvalidParameters);
}
var infoSize = GetLegacyStreamInfoSize(ctx.TargetGeneration);
Span<byte> info = stackalloc byte[infoSize];
info.Clear();
BinaryPrimitives.WriteUInt32LittleEndian(
info[0..],
GetStreamType(ctx.TargetGeneration, streamIndex));
BinaryPrimitives.WriteUInt32LittleEndian(info[0..], streamIndex); // 0=video, 1=audio
if (streamIndex == 0)
{
BinaryPrimitives.WriteUInt32LittleEndian(info[8..], checked((uint)player.Width));
@@ -945,14 +650,7 @@ public static class AvPlayerExports
player = foundPlayer;
var hostPath = ResolveGuestPath(guestPath);
if (hostPath is null ||
!ProbeVideo(
hostPath,
out var width,
out var height,
out var fps,
out var duration,
out var hasAudio))
if (hostPath is null || !ProbeVideo(hostPath, out var width, out var height, out var fps, out var duration))
{
Console.Error.WriteLine($"[AVPLAYER][ERROR] Could not open guest video '{guestPath}' (resolved '{hostPath ?? "<none>"}').");
return SetReturn(ctx, OperationFailed);
@@ -964,13 +662,14 @@ public static class AvPlayerExports
player.Height = height;
player.FramesPerSecond = fps;
player.DurationMilliseconds = duration;
player.HasAudio = hasAudio;
player.Started = player.AutoStart;
autoStart = player.AutoStart;
Trace(
$"source guest='{guestPath}' host='{hostPath}' {width}x{height} " +
$"fps={fps:F3} duration_ms={duration} audio={hasAudio} auto_start={player.AutoStart}");
Trace($"source guest='{guestPath}' host='{hostPath}' {width}x{height} fps={fps:F3} duration_ms={duration} auto_start={player.AutoStart}");
}
EnsureGuestVideoBuffers(ctx, player);
NotifyEvent(ctx, player, 2); // StateReady
if (autoStart)
{
@@ -985,23 +684,12 @@ public static class AvPlayerExports
lock (StateGate)
{
if (!Players.TryGetValue(ctx[CpuRegister.Rdi], out var player) ||
infoAddress == 0 || !player.Started || player.EndOfStream ||
infoAddress == 0 || !player.Started || player.Paused || player.EndOfStream ||
player.SourcePath is null)
{
return SetReturn(ctx, 0);
}
if (player.Paused)
{
return SetReturn(
ctx,
player.IsGen5 &&
player.LastGuestBuffer != 0 &&
WriteHeldVideoFrameInfo(ctx, player, infoAddress, extended)
? 1
: 0);
}
if (!EnsureDecoder(player))
{
player.EndOfStream = true;
@@ -1043,7 +731,6 @@ public static class AvPlayerExports
{
return SetReturn(ctx, 0);
}
player.LastVideoTimestamp = timestamp;
Trace($"video_frame handle=0x{player.Handle:X16} ex={extended} ts={timestamp} data=0x{player.LastGuestBuffer:X16}");
return SetReturn(ctx, 1);
@@ -1169,10 +856,9 @@ public static class AvPlayerExports
return false;
}
var alignedWidth = AlignUp(player.Width, 16);
var alignedHeight = AlignUp(player.Height, 16);
var (pitch, bufferHeight) = GetFrameGeometry(player, extended);
var bufferStride = CalculateNv12BufferSize(pitch, bufferHeight);
var alignedWidth = AlignUp(player.Width, FramePitchAlignment);
var alignedHeight = AlignUp(player.Height, FrameHeightAlignment);
var bufferStride = GetVideoBufferSize(player);
if (player.GuestBuffers[0] == 0)
{
if (!AllocateGuestVideoBuffers(ctx, player, bufferStride))
@@ -1180,34 +866,12 @@ public static class AvPlayerExports
return false;
}
player.GuestBufferStride = bufferStride;
Trace(
$"video_layout ex={extended} width={player.Width} height={player.Height} " +
$"pitch={pitch} uv_offset={checked(pitch * bufferHeight)} size={bufferStride}");
}
var frameData = player.RawFrame;
if (extended)
if (!extended && (alignedWidth != player.Width || alignedHeight != player.Height))
{
if (player.PaddedFrame is null || player.PaddedFrame.Length != bufferStride)
{
player.PaddedFrame = new byte[bufferStride];
}
CopyNv12ToGuestBuffer(
player.RawFrame,
player.PaddedFrame,
player.Width,
player.Height,
player.Width,
player.Width,
pitch);
frameData = player.PaddedFrame;
}
else if (alignedWidth != player.Width || alignedHeight != player.Height)
{
if (player.PaddedFrame is null || player.PaddedFrame.Length != bufferStride)
{
player.PaddedFrame = new byte[bufferStride];
}
player.PaddedFrame ??= new byte[bufferStride];
player.PaddedFrame.AsSpan().Clear();
for (var row = 0; row < player.Height; row++)
{
@@ -1231,218 +895,44 @@ public static class AvPlayerExports
{
return false;
}
if (player.TextureAllocatorFailed)
{
EnsureFallbackPlayback(player);
if (player.FallbackPresentationPixels is null)
{
// Keep one immediate poster frame while the background decoder
// starts. Subsequent frames come from the bounded, scaled host
// playback; converting every 4K NV12 guest frame here would
// duplicate decoding work and dominate the emulation thread.
var bgra = GC.AllocateUninitializedArray<byte>(
checked(player.Width * player.Height * 4));
ConvertNv12ToBgra(
frameData,
pitch,
bufferHeight,
player.Width,
player.Height,
bgra);
player.FallbackPresentationPixels = bgra;
player.FallbackPresentationWidth = checked((uint)player.Width);
player.FallbackPresentationHeight = checked((uint)player.Height);
player.FallbackPresentationSerial =
Interlocked.Increment(ref _fallbackPresentationSerial);
player.SkipFirstFallbackPlaybackFrame =
player.FallbackPlayback is not null;
}
}
if (TraceVideoImages)
{
var traceIndex = Interlocked.Increment(ref _videoPayloadTraceCount);
if (traceIndex <= 16)
{
var summary = GuestImageUploadPayloadDiagnostics.Summarize(frameData);
Console.Error.WriteLine(
$"[AVPLAYER][TRACE] video_payload index={traceIndex - 1} " +
$"data=0x{bufferAddress:X16} bytes={frameData.Length} " +
$"pitch={pitch} uv_offset={checked(pitch * bufferHeight)} " +
$"nonzero_bytes={summary.NonzeroBytes}/{frameData.Length} " +
$"hash=0x{summary.Hash:X16}");
}
}
Span<byte> info = extended
? stackalloc byte[FrameInfoExSize]
: stackalloc byte[FrameInfoSize];
info.Clear();
WriteVideoFrameInfo(
info,
ctx.TargetGeneration,
extended,
bufferAddress,
timestamp,
checked((uint)pitch),
checked((uint)player.Width),
checked((uint)(extended ? player.Height : bufferHeight)),
checked((uint)pitch),
player.FramesPerSecond);
BinaryPrimitives.WriteUInt64LittleEndian(info[0..], bufferAddress);
BinaryPrimitives.WriteUInt64LittleEndian(info[16..], timestamp);
BinaryPrimitives.WriteUInt32LittleEndian(info[24..], checked((uint)(extended ? player.Width : alignedWidth)));
BinaryPrimitives.WriteUInt32LittleEndian(info[28..], checked((uint)(extended ? player.Height : alignedHeight)));
BinaryPrimitives.WriteSingleLittleEndian(info[32..], 1.0f);
if (extended)
{
BinaryPrimitives.WriteUInt32LittleEndian(info[60..], checked((uint)player.Width));
info[64] = 8;
info[65] = 8;
}
return ctx.Memory.TryWrite(infoAddress, info);
}
private static (int Pitch, int Height) GetFrameGeometry(
PlayerState player,
bool extended)
{
var gen5Extended = extended && player.IsGen5;
return (
gen5Extended ? CalculateNv12Pitch(player.Width) : AlignUp(player.Width, 16),
gen5Extended ? player.Height : AlignUp(player.Height, 16));
}
private static bool WriteHeldVideoFrameInfo(
CpuContext ctx,
PlayerState player,
ulong infoAddress,
bool extended)
{
var (pitch, bufferHeight) = GetFrameGeometry(player, extended);
Span<byte> info = extended
? stackalloc byte[FrameInfoExSize]
: stackalloc byte[FrameInfoSize];
info.Clear();
WriteVideoFrameInfo(
info,
ctx.TargetGeneration,
extended,
player.LastGuestBuffer,
player.LastVideoTimestamp,
checked((uint)pitch),
checked((uint)player.Width),
checked((uint)(extended ? player.Height : bufferHeight)),
checked((uint)pitch),
player.FramesPerSecond);
return ctx.Memory.TryWrite(infoAddress, info);
}
/// <summary>
/// The title-provided allocators can reject large decoded surfaces. In
/// that case the guest has no texture it can sample, and some titles pause
/// their AvPlayer after acquiring a poster frame. Keep that compatibility
/// path useful by running a separate, bounded host playback to completion.
/// MediaFramePlayback performs decode work off the Vulkan thread, advances
/// on the movie clock, drops frames when rendering is slow, and relinquishes
/// presentation automatically at EOF so normal guest rendering resumes.
/// </summary>
private static void EnsureFallbackPlayback(PlayerState player)
{
if (player.FallbackPlaybackAttempted || player.SourcePath is null)
{
return;
}
player.FallbackPlaybackAttempted = true;
var videoOptions = HostVideoHost.CurrentOptions;
var maximumWidth = checked((uint)videoOptions.Width);
var maximumHeight = checked((uint)videoOptions.Height);
if (!FfmpegVideoDecoder.TryOpen(
player.SourcePath,
maximumWidth,
maximumHeight,
out var decoder) ||
decoder is null)
{
Console.Error.WriteLine(
$"[AVPLAYER][WARN] Could not start host fallback playback for '{player.SourcePath}'.");
return;
}
player.FallbackPlayback = new MediaFramePlayback(decoder);
Trace(
$"host_fallback_started handle=0x{player.Handle:X16} " +
$"source={player.Width}x{player.Height} output={decoder.Width}x{decoder.Height} " +
$"host_limit={maximumWidth}x{maximumHeight} " +
$"fps={decoder.FramesPerSecondNumerator}/{decoder.FramesPerSecondDenominator}");
}
internal static int CalculateNv12Pitch(int width) =>
AlignUp(width, VideoPitchAlignment);
internal static int CalculateNv12BufferSize(int pitch, int height) =>
checked(pitch * height * 3 / 2);
internal static void ConvertNv12ToBgra(
ReadOnlySpan<byte> nv12,
int pitch,
int bufferHeight,
int width,
int height,
Span<byte> bgra)
{
var requiredNv12 = CalculateNv12BufferSize(pitch, bufferHeight);
var requiredBgra = checked(width * height * 4);
if (pitch < width || bufferHeight < height ||
nv12.Length < requiredNv12 || bgra.Length < requiredBgra)
{
throw new ArgumentException("NV12 frame dimensions do not match the supplied buffers.");
}
var chromaOffset = checked(pitch * bufferHeight);
for (var y = 0; y < height; y++)
{
var lumaRow = y * pitch;
var chromaRow = chromaOffset + ((y >> 1) * pitch);
var outputRow = y * width * 4;
for (var x = 0; x < width; x++)
{
var luma = nv12[lumaRow + x];
var chromaColumn = x & ~1;
var u = nv12[chromaRow + chromaColumn];
var v = nv12[chromaRow + chromaColumn + 1];
var c = Math.Max(0, luma - 16);
var d = u - 128;
var e = v - 128;
var output = outputRow + (x * 4);
bgra[output] = ClampToByte((298 * c + 516 * d + 128) >> 8);
bgra[output + 1] = ClampToByte((298 * c - 100 * d - 208 * e + 128) >> 8);
bgra[output + 2] = ClampToByte((298 * c + 409 * e + 128) >> 8);
bgra[output + 3] = byte.MaxValue;
}
}
}
private static byte ClampToByte(int value) =>
checked((byte)Math.Clamp(value, byte.MinValue, byte.MaxValue));
private static int GetVideoBufferSize(PlayerState player) =>
checked(
AlignUp(player.Width, FramePitchAlignment) *
AlignUp(player.Height, FrameHeightAlignment) * 3 / 2);
internal static void CopyNv12ToGuestBuffer(
ReadOnlySpan<byte> source,
Span<byte> destination,
int width,
int height,
int sourceLumaStride,
int sourceChromaStride,
int destinationPitch)
private static void EnsureGuestVideoBuffers(CpuContext ctx, PlayerState player)
{
var sourceChromaOffset = checked(sourceLumaStride * height);
var destinationChromaOffset = checked(destinationPitch * height);
var destinationSize = CalculateNv12BufferSize(destinationPitch, height);
destination[..destinationSize].Clear();
lock (StateGate)
{
if (player.GuestBuffers[0] != 0 || player.Width <= 0 || player.Height <= 0)
{
return;
}
for (var row = 0; row < height; row++)
{
source.Slice(row * sourceLumaStride, width)
.CopyTo(destination.Slice(row * destinationPitch, width));
}
for (var row = 0; row < height / 2; row++)
{
source.Slice(sourceChromaOffset + (row * sourceChromaStride), width)
.CopyTo(destination.Slice(destinationChromaOffset + (row * destinationPitch), width));
var bufferSize = GetVideoBufferSize(player);
if (AllocateGuestVideoBuffers(ctx, player, bufferSize))
{
player.GuestBufferStride = bufferSize;
}
}
}
@@ -1486,7 +976,6 @@ public static class AvPlayerExports
break;
}
player.GuestBuffers[index] = buffer;
RegisterVideoBuffer(buffer, bufferSize, index, "guest-callback");
Trace($"{kind}_buffer index={index} data=0x{buffer:X16} size={bufferSize}");
}
@@ -1495,6 +984,7 @@ public static class AvPlayerExports
return true;
}
}
player.TextureAllocatorFailed = true;
}
@@ -1509,7 +999,6 @@ public static class AvPlayerExports
for (var index = 0; index < player.GuestBuffers.Length; index++)
{
player.GuestBuffers[index] = bufferBase + checked((ulong)(index * bufferSize));
RegisterVideoBuffer(player.GuestBuffers[index], bufferSize, index, "hle-fallback");
}
Console.Error.WriteLine("[AVPLAYER][WARN] Guest texture allocator unavailable; using generic HLE memory.");
return true;
@@ -1520,14 +1009,12 @@ public static class AvPlayerExports
out int width,
out int height,
out double framesPerSecond,
out ulong durationMilliseconds,
out bool hasAudio)
out ulong durationMilliseconds)
{
width = 0;
height = 0;
framesPerSecond = 30.0;
durationMilliseconds = 0;
hasAudio = false;
if (!FfmpegMediaStream.TryProbe(path, out width, out height, out var rate, out var duration))
{
@@ -1544,10 +1031,6 @@ public static class AvPlayerExports
durationMilliseconds = checked((ulong)Math.Max(0, Math.Round(duration * 1000.0)));
}
hasAudio = FfmpegMediaStream.TryOpenAudio(path, out var audioStream) &&
audioStream is not null;
audioStream?.Dispose();
return width > 0 && height > 0 && framesPerSecond > 0;
}
@@ -1837,104 +1320,6 @@ public static class AvPlayerExports
return true;
}
internal static bool IsValidBgraFrame(
ReadOnlySpan<byte> pixels,
uint width,
uint height)
{
if (width == 0 || height == 0)
{
return false;
}
var requiredBytes = (ulong)width * height * 4;
return requiredBytes <= int.MaxValue &&
pixels.Length >= checked((int)requiredBytes);
}
internal static bool IsGen5Target(Generation generation) =>
(generation & Generation.Gen5) != 0;
internal static ulong GetAutoStartOffset(Generation generation, bool extended) =>
IsGen5Target(generation)
? extended ? 168UL : 112UL
: extended ? 164UL : 108UL;
internal static int GetLegacyStreamInfoSize(Generation generation) =>
IsGen5Target(generation)
? Gen5StreamInfoSize
: Gen4StreamInfoSize;
internal static uint GetStreamType(Generation generation, uint streamIndex) =>
IsGen5Target(generation)
? streamIndex + 1
: streamIndex;
internal static void WriteGen5StreamInfoEx(
Span<byte> info,
uint streamType,
uint width,
uint height,
double framesPerSecond,
ulong durationMilliseconds)
{
if (info.Length < StreamInfoExSize)
{
throw new ArgumentException(
$"Stream-info buffer must contain at least {StreamInfoExSize} bytes.",
nameof(info));
}
BinaryPrimitives.WriteUInt64LittleEndian(info[0..], StreamInfoExSize);
BinaryPrimitives.WriteUInt32LittleEndian(info[8..], streamType);
BinaryPrimitives.WriteUInt32LittleEndian(info[16..], width);
BinaryPrimitives.WriteUInt32LittleEndian(info[20..], height);
BinaryPrimitives.WriteDoubleLittleEndian(info[0x40..], framesPerSecond);
BinaryPrimitives.WriteUInt64LittleEndian(info[0x60..], durationMilliseconds);
}
internal static void WriteVideoFrameInfo(
Span<byte> info,
Generation generation,
bool extended,
ulong bufferAddress,
ulong timestamp,
uint width,
uint visibleWidth,
uint height,
uint pitch,
double framesPerSecond)
{
var requiredSize = extended ? FrameInfoExSize : FrameInfoSize;
if (info.Length < requiredSize)
{
throw new ArgumentException(
$"Frame-info buffer must contain at least {requiredSize} bytes.",
nameof(info));
}
BinaryPrimitives.WriteUInt64LittleEndian(info[0..], bufferAddress);
BinaryPrimitives.WriteUInt64LittleEndian(info[16..], timestamp);
BinaryPrimitives.WriteUInt32LittleEndian(info[24..], width);
BinaryPrimitives.WriteUInt32LittleEndian(info[28..], height);
BinaryPrimitives.WriteSingleLittleEndian(info[32..], 1.0f);
if (!extended)
{
return;
}
BinaryPrimitives.WriteUInt32LittleEndian(
info[48..],
width > visibleWidth ? width - visibleWidth : 0);
BinaryPrimitives.WriteUInt32LittleEndian(info[60..], pitch);
info[64] = 8;
info[65] = 8;
if (IsGen5Target(generation))
{
BinaryPrimitives.WriteDoubleLittleEndian(info[0x48..], framesPerSecond);
}
}
private static bool TryReadNullTerminatedUtf8(CpuContext ctx, ulong address, int maxLength, out string value)
{
value = string.Empty;
-567
View File
@@ -1,567 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Threading.Channels;
using FFmpeg.AutoGen;
using SharpEmu.Libs.VideoOut;
namespace SharpEmu.Libs.Codec;
/// <summary>
/// Owns one FFmpeg H.264 decode session for a single sceVideodec2 decoder
/// handle, feeding it pre-demuxed Annex-B access units from guest memory.
///
/// Three-stage pipeline, none of it on the guest thread:
/// Decode() -> AU queue -> decode worker -> frame queue -> scheduler -> Submit
///
/// The scheduler paces presentation to the stream's own framerate (no PTS
/// is available) instead of draining as fast as it decodes. Neither worker
/// thread may write to guest memory directly (the guest's stack slot may
/// already be reused by the time they finish), so readiness is reported via
/// TryConsumeProtocolReadySignal (metadata only) while pixels go straight
/// to VulkanVideoPresenter.Submit from the scheduler thread.
/// </summary>
internal sealed unsafe class Videodec2Decoder : IDisposable
{
// BGRA matches VulkanVideoPresenter.Submit; decode bypasses guest memory entirely.
private const AVPixelFormat OutputPixelFormat = AVPixelFormat.AV_PIX_FMT_BGRA;
// Enough lookahead to absorb decode jitter without adding visible latency.
private const int FrameQueueCapacity = 4;
// Fallback when the stream doesn't declare a usable framerate.
private const double FallbackFps = 30.0;
private static bool _rootPathInitialized;
private static readonly object InitGate = new();
private readonly object _gate = new();
private AVCodecContext* _codecContext;
private AVFrame* _frame;
private AVPacket* _packet;
private SwsContext* _swsContext;
private int _swsSourceWidth;
private int _swsSourceHeight;
private AVPixelFormat _swsSourceFormat = AVPixelFormat.AV_PIX_FMT_NONE;
private bool _disposed;
// Unbounded: access units are small, backpressure lives on the frame queue below.
private readonly Channel<byte[]?> _workChannel =
Channel.CreateUnbounded<byte[]?>(new UnboundedChannelOptions
{
SingleReader = true,
SingleWriter = true,
});
// Bounded and blocking-on-full: the backpressure that keeps decode paced to playback.
private readonly Channel<(byte[] Bgra, uint Width, uint Height)> _frameQueue =
Channel.CreateBounded<(byte[], uint, uint)>(new BoundedChannelOptions(FrameQueueCapacity)
{
FullMode = BoundedChannelFullMode.Wait,
SingleReader = true,
SingleWriter = true,
});
private readonly Thread _worker;
private readonly Thread _scheduler;
// Cancelled (not just completed) on Dispose so both loops stop promptly instead of draining a backlog.
private readonly CancellationTokenSource _workerCts = new();
private readonly object _protocolGate = new();
private long _producedCount;
private long _reportedCount;
private uint _lastWidth;
private uint _lastHeight;
private Videodec2Decoder(AVCodecContext* codecContext, AVFrame* frame, AVPacket* packet)
{
_codecContext = codecContext;
_frame = frame;
_packet = packet;
_worker = new Thread(WorkerLoop)
{
IsBackground = true,
Name = "SharpEmu Videodec2 Worker",
};
_scheduler = new Thread(SchedulerLoop)
{
IsBackground = true,
Name = "SharpEmu Videodec2 Scheduler",
};
_worker.Start();
_scheduler.Start();
}
/// <summary>Opens a new H.264 session, or null if FFmpeg is unavailable or the decoder couldn't open.</summary>
public static Videodec2Decoder? TryCreate()
{
EnsureRootPathInitialized();
AVCodecContext* codecContext = null;
AVFrame* frame = null;
AVPacket* packet = null;
try
{
var codec = ffmpeg.avcodec_find_decoder(AVCodecID.AV_CODEC_ID_H264);
if (codec == null)
{
return null;
}
codecContext = ffmpeg.avcodec_alloc_context3(codec);
if (codecContext == null)
{
return null;
}
if (ffmpeg.avcodec_open2(codecContext, codec, null) < 0)
{
ffmpeg.avcodec_free_context(&codecContext);
return null;
}
frame = ffmpeg.av_frame_alloc();
packet = ffmpeg.av_packet_alloc();
if (frame == null || packet == null)
{
if (frame != null)
{
ffmpeg.av_frame_free(&frame);
}
if (packet != null)
{
ffmpeg.av_packet_free(&packet);
}
ffmpeg.avcodec_free_context(&codecContext);
return null;
}
return new Videodec2Decoder(codecContext, frame, packet);
}
catch (Exception ex) when (ex is DllNotFoundException or EntryPointNotFoundException or TypeInitializationException)
{
// FFmpeg's native libraries are optional; missing ones degrade to the stub, not a crash.
if (codecContext != null)
{
ffmpeg.avcodec_free_context(&codecContext);
}
return null;
}
}
private static void EnsureRootPathInitialized()
{
if (_rootPathInitialized)
{
return;
}
lock (InitGate)
{
if (_rootPathInitialized)
{
return;
}
_rootPathInitialized = true;
// Must be set before any ffmpeg.* call, or bindings resolve against the empty default RootPath.
ffmpeg.RootPath = Path.Combine(AppContext.BaseDirectory, "plugins");
DynamicallyLoadedBindings.Initialize();
}
}
/// <summary>Hands one Annex-B access unit to the decode worker and returns immediately.</summary>
public void EnqueueAccessUnit(byte[] accessUnit)
{
_workChannel.Writer.TryWrite(accessUnit);
}
/// <summary>Queues an end-of-stream drain: flush FFmpeg and emit one more buffered picture, if any.</summary>
public void RequestDrain()
{
_workChannel.Writer.TryWrite(null);
}
/// <summary>Non-blocking: true exactly once per frame the worker has produced, in order.</summary>
public bool TryConsumeProtocolReadySignal(out uint width, out uint height)
{
lock (_protocolGate)
{
if (_reportedCount >= _producedCount)
{
width = 0;
height = 0;
return false;
}
_reportedCount++;
width = _lastWidth;
height = _lastHeight;
return true;
}
}
private void WorkerLoop()
{
var reader = _workChannel.Reader;
var token = _workerCts.Token;
while (true)
{
byte[]? item;
try
{
if (!reader.WaitToReadAsync(token).AsTask().GetAwaiter().GetResult())
{
return;
}
if (!reader.TryRead(out item))
{
continue;
}
}
catch (ChannelClosedException)
{
return;
}
catch (OperationCanceledException)
{
return;
}
var decodedOk = item is null
? DrainCoreLocked(out var bgraFrame, out var hasPicture, out var width, out var height)
: DecodeCoreLocked(item, out bgraFrame, out hasPicture, out width, out height);
if (!decodedOk || !hasPicture || bgraFrame is null)
{
continue;
}
try
{
// Blocks if the scheduler hasn't kept up; deliberate backpressure.
_frameQueue.Writer.WriteAsync((bgraFrame, width, height), token).AsTask().GetAwaiter().GetResult();
}
catch (OperationCanceledException)
{
return;
}
catch (ChannelClosedException)
{
return;
}
lock (_protocolGate)
{
_producedCount++;
_lastWidth = width;
_lastHeight = height;
}
}
}
private void SchedulerLoop()
{
var reader = _frameQueue.Reader;
var token = _workerCts.Token;
var haveDeadline = false;
var nextDeadline = DateTime.MinValue;
var frameInterval = TimeSpan.FromSeconds(1.0 / FallbackFps);
while (true)
{
(byte[] Bgra, uint Width, uint Height) item;
try
{
if (!reader.WaitToReadAsync(token).AsTask().GetAwaiter().GetResult())
{
return;
}
if (!reader.TryRead(out item))
{
continue;
}
}
catch (ChannelClosedException)
{
return;
}
catch (OperationCanceledException)
{
return;
}
if (!haveDeadline)
{
// Framerate isn't known until FFmpeg parses the first frame's SPS/VUI.
var rate = _codecContext->framerate;
var fps = rate.den > 0 && rate.num > 0
? (double)rate.num / rate.den
: FallbackFps;
frameInterval = TimeSpan.FromSeconds(1.0 / fps);
nextDeadline = DateTime.UtcNow;
haveDeadline = true;
}
var now = DateTime.UtcNow;
if (nextDeadline > now)
{
try
{
Task.Delay(nextDeadline - now, token).GetAwaiter().GetResult();
}
catch (OperationCanceledException)
{
return;
}
}
VulkanVideoPresenter.Submit(item.Bgra, item.Width, item.Height);
nextDeadline += frameInterval;
// Resync to "now" if we fell behind, instead of burning through a deadline backlog unpaced.
if (nextDeadline < DateTime.UtcNow)
{
nextDeadline = DateTime.UtcNow;
}
}
}
/// <summary>Feeds one access unit and converts the resulting picture to BGRA, if any. Decode-worker thread only.</summary>
private bool DecodeCoreLocked(
byte[] accessUnit,
out byte[]? bgraFrame,
out bool hasPicture,
out uint width,
out uint height)
{
bgraFrame = null;
hasPicture = false;
width = 0;
height = 0;
lock (_gate)
{
if (_disposed)
{
return false;
}
ffmpeg.av_packet_unref(_packet);
var buffer = ffmpeg.av_malloc((nuint)accessUnit.Length + (nuint)ffmpeg.AV_INPUT_BUFFER_PADDING_SIZE);
if (buffer == null)
{
return false;
}
fixed (byte* source = accessUnit)
{
Buffer.MemoryCopy(source, buffer, accessUnit.Length, accessUnit.Length);
}
new Span<byte>((byte*)buffer + accessUnit.Length, ffmpeg.AV_INPUT_BUFFER_PADDING_SIZE).Clear();
_packet->data = (byte*)buffer;
_packet->size = accessUnit.Length;
var sendResult = ffmpeg.avcodec_send_packet(_codecContext, _packet);
ffmpeg.av_freep(&buffer);
_packet->data = null;
_packet->size = 0;
if (sendResult < 0 && sendResult != ffmpeg.AVERROR(ffmpeg.EAGAIN))
{
return false;
}
var receiveResult = ffmpeg.avcodec_receive_frame(_codecContext, _frame);
if (receiveResult == ffmpeg.AVERROR(ffmpeg.EAGAIN) || receiveResult == ffmpeg.AVERROR_EOF)
{
return true;
}
if (receiveResult < 0)
{
return false;
}
try
{
bgraFrame = ConvertFrameToBgraLocked(out width, out height);
if (bgraFrame == null)
{
return false;
}
hasPicture = true;
return true;
}
finally
{
ffmpeg.av_frame_unref(_frame);
}
}
}
/// <summary>Signals end-of-stream and pulls one remaining buffered frame, if any. Decode-worker thread only.</summary>
private bool DrainCoreLocked(out byte[]? bgraFrame, out bool hasPicture, out uint width, out uint height)
{
bgraFrame = null;
hasPicture = false;
width = 0;
height = 0;
lock (_gate)
{
if (_disposed)
{
return false;
}
var sendResult = ffmpeg.avcodec_send_packet(_codecContext, null);
if (sendResult < 0 && sendResult != ffmpeg.AVERROR_EOF)
{
return false;
}
var receiveResult = ffmpeg.avcodec_receive_frame(_codecContext, _frame);
if (receiveResult == ffmpeg.AVERROR(ffmpeg.EAGAIN) || receiveResult == ffmpeg.AVERROR_EOF)
{
return true;
}
if (receiveResult < 0)
{
return false;
}
try
{
bgraFrame = ConvertFrameToBgraLocked(out width, out height);
if (bgraFrame == null)
{
return false;
}
hasPicture = true;
return true;
}
finally
{
ffmpeg.av_frame_unref(_frame);
}
}
}
/// <summary>Converts <see cref="_frame"/> to a tightly packed width*height*4 BGRA buffer, or null on failure.</summary>
private byte[]? ConvertFrameToBgraLocked(out uint width, out uint height)
{
width = (uint)_frame->width;
height = (uint)_frame->height;
var sourceFormat = (AVPixelFormat)_frame->format;
if (_swsContext == null ||
_swsSourceWidth != _frame->width ||
_swsSourceHeight != _frame->height ||
_swsSourceFormat != sourceFormat)
{
if (_swsContext != null)
{
ffmpeg.sws_freeContext(_swsContext);
}
_swsContext = ffmpeg.sws_getContext(
_frame->width, _frame->height, sourceFormat,
_frame->width, _frame->height, OutputPixelFormat,
ffmpeg.SWS_BILINEAR, null, null, null);
if (_swsContext == null)
{
return null;
}
_swsSourceWidth = _frame->width;
_swsSourceHeight = _frame->height;
_swsSourceFormat = sourceFormat;
}
var bgraFrame = new byte[checked((int)(width * height * 4))];
fixed (byte* destinationPtr = bgraFrame)
{
var dstData = new byte_ptrArray4();
var dstLinesize = new int_array4();
ffmpeg.av_image_fill_arrays(
ref dstData, ref dstLinesize, destinationPtr,
OutputPixelFormat, _frame->width, _frame->height, 1);
var srcData = new byte_ptrArray8();
var srcLinesize = new int_array8();
for (var i = 0; i < 4; i++)
{
srcData[(uint)i] = _frame->data[(uint)i];
srcLinesize[(uint)i] = _frame->linesize[(uint)i];
}
ffmpeg.sws_scale(
_swsContext, srcData, srcLinesize, 0, _frame->height,
dstData, dstLinesize);
}
return bgraFrame;
}
public void Dispose()
{
lock (_gate)
{
if (_disposed)
{
return;
}
_disposed = true;
}
// Outside _gate: the worker needs it to finish whatever item it's mid-call on.
_workerCts.Cancel();
_workChannel.Writer.TryComplete();
_frameQueue.Writer.TryComplete();
_worker.Join(TimeSpan.FromSeconds(2));
_scheduler.Join(TimeSpan.FromSeconds(2));
_workerCts.Dispose();
lock (_gate)
{
if (_swsContext != null)
{
ffmpeg.sws_freeContext(_swsContext);
_swsContext = null;
}
if (_packet != null)
{
var packet = _packet;
ffmpeg.av_packet_free(&packet);
_packet = null;
}
if (_frame != null)
{
var frame = _frame;
ffmpeg.av_frame_free(&frame);
_frame = null;
}
if (_codecContext != null)
{
var codecContext = _codecContext;
ffmpeg.avcodec_free_context(&codecContext);
_codecContext = null;
}
}
}
}
-246
View File
@@ -1,246 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections.Concurrent;
using SharpEmu.HLE;
namespace SharpEmu.Libs.Codec;
/// <summary>
/// libSceVideodec2 (hardware compute-based decoder). sceVideodec2Decode
/// feeds a real FFmpeg H.264 session (Videodec2Decoder) when one can be
/// opened, falling back to the original "no picture" stub otherwise.
/// </summary>
public static class Videodec2Exports
{
private const int Ok = 0;
// Null entry = TryCreate() failed; every export falls back to the stub for that handle.
private static readonly ConcurrentDictionary<ulong, Videodec2Decoder?> Decoders = new();
private static long _nextDecoderHandle = unchecked((long)DecoderToken);
[SysAbiExport(
Nid = "RnDibcGCPKw",
ExportName = "sceVideodec2QueryComputeMemoryInfo",
Target = Generation.Gen5,
LibraryName = "libSceVideodec2")]
public static int Videodec2QueryComputeMemoryInfo(CpuContext ctx)
{
var paramAddress = ctx[CpuRegister.Rdi];
if (paramAddress == 0)
{
return SetReturn(ctx, VideodecErrorInvalidArg);
}
// Success needs no memory writes; the game initializes from its own fields.
return SetReturn(ctx, Ok);
}
private const int VideodecErrorInvalidArg = unchecked((int)0x80620801);
// Reject garbage/not-yet-primed struct reads before they reach `new byte[...]`.
private const ulong MaxPlausibleAuBytes = 32UL * 1024 * 1024;
private const ulong MaxPlausibleSlotBytes = 64UL * 1024 * 1024;
// Opaque token the game hands back unmodified to later Videodec2 calls.
private const ulong ComputeQueueToken = 0x56D2_C0DE_0001UL;
[SysAbiExport(
Nid = "eD+X2SmxUt4",
ExportName = "sceVideodec2AllocateComputeQueue",
Target = Generation.Gen5,
LibraryName = "libSceVideodec2")]
public static int Videodec2AllocateComputeQueue(CpuContext ctx)
{
var queueAddress = ctx[CpuRegister.Rdi];
if (queueAddress == 0 || !ctx.TryWriteUInt64(queueAddress, ComputeQueueToken))
{
return SetReturn(ctx, VideodecErrorInvalidArg);
}
return SetReturn(ctx, Ok);
}
// A zero size at +0x08/+0x28 makes the game skip its own arena allocation cleanly.
[SysAbiExport(
Nid = "qqMCwlULR+E",
ExportName = "sceVideodec2QueryDecoderMemoryInfo",
Target = Generation.Gen5,
LibraryName = "libSceVideodec2")]
public static int Videodec2QueryDecoderMemoryInfo(CpuContext ctx)
{
var memoryInfoAddress = ctx[CpuRegister.Rsi];
if (memoryInfoAddress == 0 ||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x08, 0) ||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x28, 0) ||
// Frame-slot size: must be nonzero or the game divides its arena by zero.
!ctx.TryWriteUInt64(memoryInfoAddress + 0x38, 0x1000))
{
return SetReturn(ctx, VideodecErrorInvalidArg);
}
return SetReturn(ctx, Ok);
}
private const ulong DecoderToken = 0x56D2_C0DE_0002UL;
// Handle is opaque to the game; a monotonic counter seeded at the old fixed token.
[SysAbiExport(
Nid = "CNNRoRYd8XI",
ExportName = "sceVideodec2CreateDecoder",
Target = Generation.Gen5,
LibraryName = "libSceVideodec2")]
public static int Videodec2CreateDecoder(CpuContext ctx)
{
var decoderAddress = ctx[CpuRegister.Rdx];
if (decoderAddress == 0)
{
return SetReturn(ctx, VideodecErrorInvalidArg);
}
var handle = unchecked((ulong)Interlocked.Increment(ref _nextDecoderHandle));
Decoders[handle] = Videodec2Decoder.TryCreate();
if (!ctx.TryWriteUInt64(decoderAddress, handle))
{
Decoders.TryRemove(handle, out var created);
created?.Dispose();
return SetReturn(ctx, VideodecErrorInvalidArg);
}
return SetReturn(ctx, Ok);
}
// Clearing the picture-ready byte at [rdx] tells the player "no buffered pictures remain".
[SysAbiExport(
Nid = "l1hXwscLuCY",
ExportName = "sceVideodec2Flush",
Target = Generation.Gen5,
LibraryName = "libSceVideodec2")]
public static int Videodec2Flush(CpuContext ctx)
{
var handle = ctx[CpuRegister.Rdi];
var outputInfoAddress = ctx[CpuRegister.Rdx];
if (outputInfoAddress == 0 || !ctx.Memory.TryWrite(outputInfoAddress, NoPicture))
{
return SetReturn(ctx, VideodecErrorInvalidArg);
}
if (Decoders.TryGetValue(handle, out var decoder) && decoder is not null)
{
// Drain in order: report an already-finished frame before queuing a new drain request.
if (decoder.TryConsumeProtocolReadySignal(out var width, out var height))
{
if (ctx.TryWriteUInt64(outputInfoAddress + 0x08, width) &&
ctx.TryWriteUInt64(outputInfoAddress + 0x10, height))
{
_ = ctx.Memory.TryWrite(outputInfoAddress, PictureReady);
}
}
else
{
decoder.RequestDrain();
}
}
return SetReturn(ctx, Ok);
}
// No state to reset.
[SysAbiExport(
Nid = "wJXikG6QFN8",
ExportName = "sceVideodec2Reset",
Target = Generation.Gen5,
LibraryName = "libSceVideodec2")]
public static int Videodec2Reset(CpuContext ctx)
{
return SetReturn(ctx, Ok);
}
[SysAbiExport(
Nid = "jwImxXRGSKA",
ExportName = "sceVideodec2DeleteDecoder",
Target = Generation.Gen5,
LibraryName = "libSceVideodec2")]
public static int Videodec2DeleteDecoder(CpuContext ctx)
{
var handle = ctx[CpuRegister.Rdi];
if (Decoders.TryRemove(handle, out var decoder))
{
decoder?.Dispose();
}
return SetReturn(ctx, Ok);
}
// rcx[0] is the picture-ready flag (1 = frame published); it lives in
// uninitialized stack and must always be written explicitly.
[SysAbiExport(
Nid = "852F5+q6+iM",
ExportName = "sceVideodec2Decode",
Target = Generation.Gen5,
LibraryName = "libSceVideodec2")]
public static int Videodec2Decode(CpuContext ctx)
{
var handle = ctx[CpuRegister.Rdi];
var inputAuStruct = ctx[CpuRegister.Rsi];
var outputSlotObj = ctx[CpuRegister.Rdx];
var outputInfoAddress = ctx[CpuRegister.Rcx];
if (outputInfoAddress == 0 || !ctx.Memory.TryWrite(outputInfoAddress, NoPicture))
{
return SetReturn(ctx, VideodecErrorInvalidArg);
}
if (!Decoders.TryGetValue(handle, out var decoder) || decoder is null)
{
// No real decoder for this handle: stub behavior, "fed the AU, no picture".
return SetReturn(ctx, Ok);
}
if (inputAuStruct == 0 ||
!ctx.TryReadUInt64(inputAuStruct + 0x08, out var auDataPtr) ||
!ctx.TryReadUInt64(inputAuStruct + 0x10, out var auDataSize) ||
auDataPtr == 0 || auDataSize == 0 || auDataSize > MaxPlausibleAuBytes ||
outputSlotObj == 0 ||
!ctx.TryReadUInt64(outputSlotObj + 0x08, out var slotPtr) ||
!ctx.TryReadUInt64(outputSlotObj + 0x10, out var slotSize) ||
slotPtr == 0 || slotSize == 0 || slotSize > MaxPlausibleSlotBytes)
{
// Nothing sane to feed/fill this call; not an error.
return SetReturn(ctx, Ok);
}
var auBuffer = new byte[auDataSize];
if (!ctx.Memory.TryRead(auDataPtr, auBuffer))
{
return SetReturn(ctx, Ok);
}
// Queues the AU and returns immediately; decode/present happen on Videodec2Decoder's own threads.
decoder.EnqueueAccessUnit(auBuffer);
if (!decoder.TryConsumeProtocolReadySignal(out var width, out var height))
{
return SetReturn(ctx, Ok);
}
if (!ctx.TryWriteUInt64(outputInfoAddress + 0x08, width) ||
!ctx.TryWriteUInt64(outputInfoAddress + 0x10, height) ||
!ctx.Memory.TryWrite(outputInfoAddress, PictureReady))
{
return SetReturn(ctx, Ok);
}
return SetReturn(ctx, Ok);
}
private static readonly byte[] NoPicture = [0];
private static readonly byte[] PictureReady = [1];
private static int SetReturn(CpuContext ctx, int result)
{
ctx[CpuRegister.Rax] = unchecked((ulong)result);
return result;
}
}
-12
View File
@@ -23,10 +23,6 @@ internal static class GuestDataPool
public static void Trim() => ((BoundedByteArrayPool)Shared).Trim();
/// <summary>Outstanding lease count and idle cached bytes, for leak diagnostics.</summary>
public static (int LeaseCount, ulong CachedBytes) DiagnosticStats() =>
((BoundedByteArrayPool)Shared).Stats();
private sealed class BoundedByteArrayPool : ArrayPool<byte>
{
private readonly object _gate = new();
@@ -123,14 +119,6 @@ internal static class GuestDataPool
}
}
public (int LeaseCount, ulong CachedBytes) Stats()
{
lock (_gate)
{
return (_leases.Count, _cachedBytes);
}
}
private int GetAllocationLength(int minimumLength)
{
if (minimumLength <= 16)
@@ -253,7 +253,7 @@ internal static partial class MetalVideoPresenter
if (writeBackBuffers.Count > 0)
{
var committed = FlushBatchedGuestCommands();
WaitForCommittedCommandBuffer(committed);
MetalNative.SendVoid(committed, MetalNative.Selector("waitUntilCompleted"));
WriteBuffersBackToGuest(writeBackBuffers);
}
@@ -580,7 +580,7 @@ internal static partial class MetalVideoPresenter
if (writeBackBuffers.Count > 0)
{
var committed = FlushBatchedGuestCommands();
WaitForCommittedCommandBuffer(committed);
MetalNative.SendVoid(committed, MetalNative.Selector("waitUntilCompleted"));
WriteBuffersBackToGuest(writeBackBuffers);
}
@@ -668,7 +668,7 @@ internal static partial class MetalVideoPresenter
TagSnapshotResources(commandBuffer);
if (writeBackBuffers.Count > 0)
{
WaitForCommittedCommandBuffer(commandBuffer);
MetalNative.SendVoid(commandBuffer, MetalNative.Selector("waitUntilCompleted"));
WriteBuffersBackToGuest(writeBackBuffers);
}
@@ -2082,30 +2082,6 @@ internal static partial class MetalVideoPresenter
}
}
/// <summary>
/// Blocks until a committed command buffer finishes. Skips the ObjC wait
/// when status is already Completed (common for tiny label/writeback
/// batches), avoiding redundant waitUntilCompleted round-trips on the
/// ordered queue.
/// </summary>
private static void WaitForCommittedCommandBuffer(nint commandBuffer)
{
if (commandBuffer == 0)
{
return;
}
// MTLCommandBufferStatusCompleted = 4.
const nint completed = 4;
if (MetalNative.Send(commandBuffer, MetalNative.Selector("status")) >= completed)
{
return;
}
MetalNative.SendVoid(commandBuffer, MetalNative.Selector("waitUntilCompleted"));
}
private static void ReturnPooledGuestData(TranslatedGuestDraw draw)
{
foreach (var buffer in draw.GlobalMemoryBuffers)
@@ -646,30 +646,6 @@ internal static partial class MetalVideoPresenter
var pixelSize = hostWindow.PixelSize;
var width = (double)pixelSize.Width;
var height = (double)pixelSize.Height;
// Retina hosts often present at 3840x2160 into a 1920x1080 window.
// Cap is opt-in: defaulting it on silently drops present resolution for
// every Metal title. SHARPEMU_METAL_CAP_DRAWABLE=1 enables the long-edge
// cap; SHARPEMU_METAL_FULL_DRAWABLE=1 remains a no-op when the cap is off.
if (string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_METAL_CAP_DRAWABLE"),
"1",
StringComparison.Ordinal) &&
!string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_METAL_FULL_DRAWABLE"),
"1",
StringComparison.Ordinal))
{
const double maxLongEdge = 1920.0;
var longEdge = Math.Max(width, height);
if (longEdge > maxLongEdge)
{
var scale = maxLongEdge / longEdge;
width = Math.Round(width * scale);
height = Math.Round(height * scale);
}
}
if (width == _drawableWidth && height == _drawableHeight)
{
return;
-21
View File
@@ -1,21 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.Libs;
/// <summary>
/// Key equivalence for caches and comparisons over <em>host</em> filesystem
/// paths. Windows resolves names case-insensitively, but Linux hosts are
/// case-sensitive and the guest filesystem is too, so a dump can legitimately
/// contain "DATA.BIN" alongside "Data.bin". An ignore-case cache aliases those
/// distinct files into one entry there, which silently serves the wrong bytes
/// or drops one of them entirely.
/// </summary>
internal static class HostFsPath
{
public static readonly StringComparer Comparer =
OperatingSystem.IsWindows() ? StringComparer.OrdinalIgnoreCase : StringComparer.Ordinal;
public static readonly StringComparison Comparison =
OperatingSystem.IsWindows() ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal;
}
-31
View File
@@ -323,37 +323,6 @@ public static class JsonExports
return 0;
}
[SysAbiExport(
Nid = "wLsJlmgEIaI",
ExportName = "_ZN3sce4Json5Value10referValueERKNS0_6StringE",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceJson")]
public static int ValueReferValue(CpuContext ctx)
{
var thisAddress = ctx[CpuRegister.Rdi];
var keyStringAddress = ctx[CpuRegister.Rsi];
if (thisAddress == 0 ||
!_strings.TryGetValue(keyStringAddress, out var keyState) ||
!TryAllocateGuestObject(ctx, ValueObjectSize, out var childAddress))
{
ctx[CpuRegister.Rax] = 0;
return 0;
}
var parent = GetValue(thisAddress);
var child = parent.ValueKind == System.Text.Json.JsonValueKind.Object &&
parent.TryGetProperty(keyState.Value, out var property)
? property.Clone() : _nullElement;
StoreValue(ctx, childAddress, child);
ctx[CpuRegister.Rax] = childAddress;
TraceJsonText("Value.referValue", thisAddress, keyState.Value);
return 0;
}
[SysAbiExport(
Nid = "zTwZdI8AZ5Y",
ExportName = "_ZNK3sce4Json5Value10getBooleanEv",
File diff suppressed because it is too large Load Diff
-41
View File
@@ -466,45 +466,4 @@ public static class KernelExports
ctx[CpuRegister.Rax] = unchecked((ulong)(-1L));
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
[SysAbiExport(
Nid = "tU5e3f9gSiU",
ExportName = "sceKernelIsTrinityMode",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libKernel")]
public static int KernelIsTrinityMode(CpuContext ctx)
{
ctx[CpuRegister.Rax] = 0;
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
[SysAbiExport(
Nid = "DLORcroUqbc",
ExportName = "sceKernelGetOpenPsId",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libKernel")]
public static int KernelGetOpenPsId(CpuContext ctx)
{
ulong bufferPtr = ctx[CpuRegister.Rdi];
if (bufferPtr == 0)
{
ctx[CpuRegister.Rax] = unchecked((ulong)(int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT;
}
Span<byte> openPsId = stackalloc byte[16];
if (!ctx.Memory.TryWrite(bufferPtr, openPsId))
{
ctx[CpuRegister.Rax] = unchecked((ulong)(int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT;
}
ctx[CpuRegister.Rax] = 0;
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
}
@@ -117,12 +117,17 @@ public static partial class KernelMemoryCompatExports
private static readonly Dictionary<string, string> _guestMounts = new(StringComparer.OrdinalIgnoreCase);
private static readonly HashSet<string> _tracedStatResults = new(StringComparer.Ordinal);
// Both caches memoize host filesystem probe outcomes, so their key
// equivalence must match the host filesystem's — see HostFsPath. On a
// case-sensitive host an ignore-case cache aliases distinct paths: a
// cached miss for "/app0/DATA.BIN" keeps answering NOT_FOUND for
// "/app0/Data.bin" even though that file exists.
private static readonly HashSet<string> _negativeStatCache = new(HostFsPath.Comparer);
private static readonly ConcurrentDictionary<string, ulong> _aprFileSizeCache = new(HostFsPath.Comparer);
// equivalence must match the host filesystem's: Windows resolves names
// case-insensitively, but Linux hosts are case-sensitive, and an
// ignore-case cache there aliases distinct paths — a cached miss for
// "/app0/DATA.BIN" keeps answering NOT_FOUND for "/app0/Data.bin" even
// though that file exists and a fresh probe would find it.
private static readonly StringComparer HostFsPathComparer =
OperatingSystem.IsWindows() ? StringComparer.OrdinalIgnoreCase : StringComparer.Ordinal;
private static readonly StringComparison HostFsPathComparison =
OperatingSystem.IsWindows() ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal;
private static readonly HashSet<string> _negativeStatCache = new(HostFsPathComparer);
private static readonly ConcurrentDictionary<string, ulong> _aprFileSizeCache = new(HostFsPathComparer);
private static long _nextFileDescriptor = 2;
private static string _applicationTitleId = "UNKNOWN";
@@ -3523,33 +3528,6 @@ public static partial class KernelMemoryCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
[SysAbiExport(
Nid = "mkgXxsoxWHg",
ExportName = "sceKernelClearVirtualRangeName",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libKernel")]
public static int KernelClearVirtualRangeName(CpuContext ctx)
{
var address = ctx[CpuRegister.Rdi];
var length = ctx[CpuRegister.Rsi];
lock (_memoryGate)
{
if (!TryFindVirtualQueryRegionLocked(address, findNext: false, out var region) ||
length > region.Length ||
address < region.Address ||
length > region.Address + region.Length - address)
{
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND;
}
_mappedRegionNames.Remove(region.Address);
}
ctx[CpuRegister.Rax] = 0;
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
[SysAbiExport(
Nid = "rVjRvHJ0X6c",
ExportName = "sceKernelVirtualQuery",
@@ -5198,8 +5176,8 @@ public static partial class KernelMemoryCompatExports
// host would let a relative path escape into a sibling directory that
// differs from the mount root only by case (root ".../Save" vs
// sibling ".../save").
if (!string.Equals(candidate, matchedHostRoot, HostFsPath.Comparison) &&
!candidate.StartsWith(rootWithSeparator, HostFsPath.Comparison))
if (!string.Equals(candidate, matchedHostRoot, HostFsPathComparison) &&
!candidate.StartsWith(rootWithSeparator, HostFsPathComparison))
{
return false;
}
@@ -5300,8 +5278,8 @@ public static partial class KernelMemoryCompatExports
var rootWithSeparator =
Path.TrimEndingDirectorySeparator(fullRoot) + Path.DirectorySeparatorChar;
if (!string.Equals(candidate, fullRoot, HostFsPath.Comparison) &&
!candidate.StartsWith(rootWithSeparator, HostFsPath.Comparison))
if (!string.Equals(candidate, fullRoot, HostFsPathComparison) &&
!candidate.StartsWith(rootWithSeparator, HostFsPathComparison))
{
return string.Empty;
}
@@ -5327,7 +5305,7 @@ public static partial class KernelMemoryCompatExports
private static bool EscapesMountViaReparsePoint(string mountRoot, string candidate)
{
var rootTrimmed = Path.TrimEndingDirectorySeparator(mountRoot);
if (string.Equals(candidate, rootTrimmed, HostFsPath.Comparison))
if (string.Equals(candidate, rootTrimmed, HostFsPathComparison))
{
return false;
}
@@ -918,8 +918,15 @@ public static class KernelPthreadCompatExports
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_BUSY;
}
TracePthreadMutex(ctx, "lock", mutexAddress, resolvedAddress, state, currentThreadId, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_DEADLOCK);
return (int)OrbisGen2Result.ORBIS_GEN2_ERROR_DEADLOCK;
// Several Gen5 runtimes layer their own owner/count bookkeeping
// over a NORMAL kernel mutex. Returning EDEADLK here
// leaves that guest bookkeeping out of sync with the HLE owner and
// turns the wrapper into a permanent lock/unlock retry loop. Keep
// the compatibility recursion used by the original implementation;
// ERRORCHECK mutexes still take the strict EDEADLK path below.
state.RecursionCount++;
TracePthreadMutex(ctx, "lock", mutexAddress, resolvedAddress, state, currentThreadId, (int)OrbisGen2Result.ORBIS_GEN2_OK);
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
else
{
@@ -1257,15 +1264,15 @@ public static class KernelPthreadCompatExports
return CreateImplicitMutexState(ctx, mutexAddress, MutexTypeAdaptiveNp, out resolvedAddress, out state);
}
if (pointedHandle != 0 && pointedHandle != mutexAddress && _mutexStates.TryGetValue(pointedHandle, out state))
{
_mutexStates[mutexAddress] = state;
resolvedAddress = pointedHandle;
return true;
}
if (pointedHandle != 0)
{
if (_mutexStates.TryGetValue(pointedHandle, out state))
{
_mutexStates.TryAdd(mutexAddress, state);
resolvedAddress = pointedHandle;
return true;
}
resolvedAddress = pointedHandle;
return false;
}
@@ -75,26 +75,6 @@ internal static class KernelPthreadState
return Threads.TryGetValue(threadHandle, out identity);
}
internal static bool TryGetCurrentThreadIdentity(
out ulong threadHandle,
out ThreadIdentity identity)
{
threadHandle = GuestThreadExecution.CurrentGuestThreadHandle;
if (threadHandle != 0 && TryGetThreadIdentity(threadHandle, out identity))
{
return true;
}
threadHandle = _currentThreadHandle;
if (threadHandle != 0 && TryGetThreadIdentity(threadHandle, out identity))
{
return true;
}
identity = default;
return false;
}
private static ThreadIdentity EnsureGuestThreadIdentity(ulong guestThreadHandle)
{
if (Threads.TryGetValue(guestThreadHandle, out var existing))
@@ -1,76 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE;
namespace SharpEmu.Libs.Kernel;
/// <summary>
/// Shared formatting for opt-in kernel synchronization diagnostics.
/// Callers must gate this behind their trace flag so normal synchronization
/// paths do not allocate strings or walk guest frame chains.
/// </summary>
internal static class KernelSyncTraceFormatter
{
internal static string FormatContext(CpuContext ctx)
{
_ = KernelPthreadState.TryGetCurrentThreadIdentity(out var pthread, out var identity);
var threadName = identity.Name ?? "<unknown>";
var returnRip = GuestThreadExecution.TryGetCurrentImportCallFrame(out var importFrame)
? importFrame.ReturnRip
: TryReadReturnRip(ctx);
return $"thread='{threadName}' pthread=0x{pthread:X16} " +
$"gth=0x{GuestThreadExecution.CurrentGuestThreadHandle:X16} " +
$"managed={Environment.CurrentManagedThreadId} ret=0x{returnRip:X16} " +
$"frames={FormatFrameChain(ctx)}";
}
internal static string FormatCurrentThread()
{
_ = KernelPthreadState.TryGetCurrentThreadIdentity(out var pthread, out var identity);
var threadName = identity.Name ?? Thread.CurrentThread.Name ?? "<unknown>";
return $"thread='{threadName}' pthread=0x{pthread:X16} " +
$"gth=0x{GuestThreadExecution.CurrentGuestThreadHandle:X16} " +
$"managed={Environment.CurrentManagedThreadId}";
}
internal static string FormatFrameChain(CpuContext ctx)
{
Span<ulong> returns = stackalloc ulong[4];
var count = 0;
var frame = ctx[CpuRegister.Rbp];
while (count < returns.Length && frame != 0)
{
if (!ctx.TryReadUInt64(frame, out var nextFrame) ||
!ctx.TryReadUInt64(frame + sizeof(ulong), out var returnAddress))
{
break;
}
returns[count++] = returnAddress;
if (nextFrame <= frame || nextFrame - frame > 0x100000)
{
break;
}
frame = nextFrame;
}
return count switch
{
0 => "none",
1 => $"0x{returns[0]:X16}",
2 => $"0x{returns[0]:X16},0x{returns[1]:X16}",
3 => $"0x{returns[0]:X16},0x{returns[1]:X16},0x{returns[2]:X16}",
_ => $"0x{returns[0]:X16},0x{returns[1]:X16}," +
$"0x{returns[2]:X16},0x{returns[3]:X16}",
};
}
private static ulong TryReadReturnRip(CpuContext ctx)
{
_ = ctx.TryReadUInt64(ctx[CpuRegister.Rsp], out var returnRip);
return returnRip;
}
}
-9
View File
@@ -99,15 +99,6 @@ public static class NpTrophy2Exports
public static int NpTrophy2GetTrophyInfo(CpuContext ctx) =>
SetReturn(ctx, OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND);
[SysAbiExport(
Nid = "y3zHpdZO6ME",
ExportName = "sceNpTrophy2GetTrophyInfoArray",
Target = Generation.Gen5,
LibraryName = "libSceNpTrophy2")]
public static int NpTrophy2GetTrophyInfoArray(CpuContext ctx) =>
SetReturn(ctx, OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_FOUND);
private static int WriteIdAndReturn(CpuContext ctx, ulong outAddress, ref int nextId)
{
if (outAddress == 0)
-36
View File
@@ -373,42 +373,6 @@ public static class PadExports
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_OK);
}
// Size taken from the caller's own frame rather than assumed: the guest
// reserves 0x10 bytes, points the out-param at rbp-0x30, and stores its
// stack cookie at rbp-0x28, so only eight bytes belong to the state. A
// sixteen-byte write would land on the cookie and fail the stack check.
private const int TriggerEffectStateSize = 8;
[SysAbiExport(
Nid = "znaWI0gpuo8",
ExportName = "scePadGetTriggerEffectState",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libScePad")]
public static int PadGetTriggerEffectState(CpuContext ctx)
{
var handle = unchecked((int)ctx[CpuRegister.Rdi]);
var stateAddress = ctx[CpuRegister.Rsi];
if (!IsPrimaryPadHandle(handle))
{
return ctx.SetReturn(OrbisPadErrorInvalidHandle);
}
if (stateAddress == 0)
{
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
}
// No host pad exposes DualSense adaptive-trigger feedback, so every
// trigger reports the neutral "no effect engaged" state. Reporting it
// as success is what lets the caller take its normal path instead of
// falling back to a cached button bitmask every poll.
Span<byte> state = stackalloc byte[TriggerEffectStateSize];
state.Clear();
return ctx.Memory.TryWrite(stateAddress, state)
? ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_OK)
: ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
private static HostAdaptiveTriggerEffect DecodeTriggerEffect(ReadOnlySpan<byte> command)
{
var mode = BinaryPrimitives.ReadUInt32LittleEndian(command);
-2
View File
@@ -24,8 +24,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ItemGroup>
<InternalsVisibleTo Include="SharpEmu.Libs.Tests" />
<!-- SharpEmu.Core's stall watchdog reads GpuWaitRegistry for diagnostics. -->
<InternalsVisibleTo Include="SharpEmu.Core" />
</ItemGroup>
<ItemGroup>
@@ -144,6 +144,16 @@ public static class UserServiceExports
: SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
// Title-captured alias NID for the same username query.
#pragma warning disable SHEM004
[SysAbiExport(
Nid = "znaWI0gpuo8",
ExportName = "sceUserServiceGetUserName",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceUserService")]
public static int UserServiceGetUserNameAlt(CpuContext ctx) => UserServiceGetUserName(ctx);
#pragma warning restore SHEM004
// Name not yet in ps5_names.txt and the NID was captured from titles; revisit when the symbol is catalogued.
#pragma warning disable SHEM006
[SysAbiExport(
@@ -1,36 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Diagnostics;
using System.Threading;
namespace SharpEmu.Libs.VideoOut;
public static class FlipProgressTracker
{
private static long _lastFlipTimestamp;
private static long _lastFlipVersion;
private static int _hasFlipped;
public static void RecordFlip(long version)
{
Volatile.Write(ref _lastFlipVersion, version);
Volatile.Write(ref _lastFlipTimestamp, Stopwatch.GetTimestamp());
Volatile.Write(ref _hasFlipped, 1);
}
public static bool HasFlipped => Volatile.Read(ref _hasFlipped) != 0;
public static long LastFlipVersion => Volatile.Read(ref _lastFlipVersion);
public static double? SecondsSinceLastFlip()
{
if (Volatile.Read(ref _hasFlipped) == 0)
{
return null;
}
var elapsedTicks = Stopwatch.GetTimestamp() - Volatile.Read(ref _lastFlipTimestamp);
return elapsedTicks / (double)Stopwatch.Frequency;
}
}
@@ -1,23 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.Libs.VideoOut;
internal static class GuestImageUploadPayloadDiagnostics
{
internal static (long NonzeroBytes, ulong Hash) Summarize(ReadOnlySpan<byte> pixels)
{
const ulong offsetBasis = 14695981039346656037UL;
const ulong prime = 1099511628211UL;
var nonzeroBytes = 0L;
var hash = offsetBasis;
foreach (var value in pixels)
{
nonzeroBytes += value == 0 ? 0 : 1;
hash = (hash ^ value) * prime;
}
return (nonzeroBytes, hash);
}
}
@@ -59,14 +59,9 @@ public sealed record HostVideoOptions
public static class HostVideoHost
{
private static HostVideoOptions _currentOptions = HostVideoOptions.Default;
public static HostVideoOptions CurrentOptions => Volatile.Read(ref _currentOptions);
public static bool TryConfigureVideo(HostVideoOptions options)
{
var normalized = options.Normalize();
Volatile.Write(ref _currentOptions, normalized);
return VulkanVideoPresenter.TryConfigureVideo(normalized) &
MetalVideoPresenter.TryConfigureVideo(normalized);
}
+26 -55
View File
@@ -30,7 +30,6 @@ public static class PerfOverlay
StringComparison.Ordinal);
private static long _lastPresentTimestamp;
private static long _lastSubmitTimestamp;
private static long _sessionStartTimestamp;
private static readonly double[] _frameMilliseconds = new double[FrameHistorySize];
private static int _frameHistoryIndex;
@@ -41,11 +40,8 @@ public static class PerfOverlay
// Refreshed once per second so per-frame fills never allocate.
private static long _statsWindowStart = Stopwatch.GetTimestamp();
// Headline FPS tracks guest VideoOut flips (RecordSubmit), not host
// swapchain presents. Metal's free-running present timer hits ~120 Hz on
// ProMotion even while the guest is stalled on GPU waits.
private static double _fps;
private static double _presentFps;
private static double _submittedFps;
private static double _drawsPerSecond;
private static double _averageFrameMs;
private static double _allocatedMbPerSecond;
@@ -68,30 +64,25 @@ public static class PerfOverlay
public static void Toggle() => _enabled = !_enabled;
/// <summary>Called by the presenter after each successful host present.</summary>
/// <summary>Called by the presenter after each successful present.</summary>
public static void RecordPresent()
{
Interlocked.CompareExchange(ref _sessionStartTimestamp, Stopwatch.GetTimestamp(), 0);
Interlocked.Increment(ref _presentedInWindow);
_lastPresentTimestamp = Stopwatch.GetTimestamp();
}
/// <summary>Called on every guest flip submission.</summary>
public static void RecordSubmit()
{
var now = Stopwatch.GetTimestamp();
Interlocked.CompareExchange(ref _sessionStartTimestamp, now, 0);
Interlocked.Increment(ref _submittedInWindow);
var last = Interlocked.Exchange(ref _lastSubmitTimestamp, now);
var last = _lastPresentTimestamp;
_lastPresentTimestamp = now;
Interlocked.Increment(ref _presentedInWindow);
if (last != 0)
{
var milliseconds = (now - last) * 1000.0 / Stopwatch.Frequency;
var index = _frameHistoryIndex;
_frameMilliseconds[index] = milliseconds;
_frameHistoryIndex = (index + 1) % FrameHistorySize;
_frameMilliseconds[_frameHistoryIndex] = milliseconds;
_frameHistoryIndex = (_frameHistoryIndex + 1) % FrameHistorySize;
}
}
/// <summary>Called on every guest flip submission.</summary>
public static void RecordSubmit() => Interlocked.Increment(ref _submittedInWindow);
/// <summary>Called per translated draw/dispatch executed.</summary>
public static void RecordDraw() => Interlocked.Increment(ref _drawsInWindow);
@@ -137,47 +128,27 @@ public static class PerfOverlay
{
var seconds = (double)elapsedTicks / Stopwatch.Frequency;
_statsWindowStart = now;
_fps = Interlocked.Exchange(ref _submittedInWindow, 0) / seconds;
_presentFps = Interlocked.Exchange(ref _presentedInWindow, 0) / seconds;
_fps = Interlocked.Exchange(ref _presentedInWindow, 0) / seconds;
_submittedFps = Interlocked.Exchange(ref _submittedInWindow, 0) / seconds;
_drawsPerSecond = Interlocked.Exchange(ref _drawsInWindow, 0) / seconds;
double totalMs = 0;
var samples = 0;
foreach (var ms in _frameMilliseconds)
{
if (ms > 0)
{
totalMs += ms;
samples++;
}
}
_averageFrameMs = samples > 0 ? totalMs / samples : 0;
var allocated = GC.GetTotalAllocatedBytes(precise: false);
_allocatedMbPerSecond = (allocated - _lastAllocatedBytes) / seconds / (1024.0 * 1024.0);
_lastAllocatedBytes = allocated;
// Headline MS must track *current* guest cadence. Averaging the whole
// 128-slot history kept a single 8s boot gap on screen for minutes
// (FPS 0 + 8000 MS) even after the stall ended.
var lastSubmit = Interlocked.Read(ref _lastSubmitTimestamp);
string msLabel;
if (_fps > 0)
{
var lastIndex = (_frameHistoryIndex - 1 + FrameHistorySize) % FrameHistorySize;
var lastInterval = _frameMilliseconds[lastIndex];
_averageFrameMs = lastInterval > 0 ? lastInterval : 1000.0 / _fps;
msLabel = $"{_averageFrameMs:0.0} MS";
}
else if (lastSubmit != 0)
{
// No guest flips this window: show stall age, but label it so it
// is not read as "the game is rendering 20s frames" during boot
// asset load (ALLOC high, DRAWS 0 after splash).
_averageFrameMs = (now - lastSubmit) * 1000.0 / Stopwatch.Frequency;
msLabel = _allocatedMbPerSecond > 50.0
? $"LOAD {_averageFrameMs / 1000.0:0.0}S"
: $"STALL {_averageFrameMs / 1000.0:0.0}S";
}
else if (_presentFps > 0)
{
_averageFrameMs = 1000.0 / _presentFps;
msLabel = $"{_averageFrameMs:0.0} MS";
}
else
{
_averageFrameMs = 0;
msLabel = "0.0 MS";
}
var gen0 = GC.CollectionCount(0);
var gen1 = GC.CollectionCount(1);
var gen2 = GC.CollectionCount(2);
@@ -203,7 +174,7 @@ public static class PerfOverlay
var elapsedHours = elapsedSeconds / 3600;
var elapsedMinutes = elapsedSeconds / 60 % 60;
var elapsedRemainingSeconds = elapsedSeconds % 60;
_line1 = $"FPS {_fps:0.0} PRES {_presentFps:0.0} {msLabel}";
_line1 = $"FPS {_fps:0.0} FLIP {_submittedFps:0.0} {_averageFrameMs:0.0} MS";
_line2 = $"DRAWS {_drawsPerSecond:0}/S {drawsPerFrame:0}/F Q {pendingWork}+{inFlightSubmissions}";
_line3 = $"ALLOC {_allocatedMbPerSecond:0.0} MB/S GC {_gen0PerWindow}/{_gen1PerWindow}/{_gen2PerWindow}";
var heapMb = GC.GetTotalMemory(false) / (1024 * 1024);
@@ -1,275 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Runtime.InteropServices;
namespace SharpEmu.Libs.VideoOut;
public static unsafe class RenderDocCapture
{
private const int ApiVersion1_4_2 = 10402;
private const int IndexUnloadCrashHandler = 10;
private const int IndexSetCaptureFilePathTemplate = 11;
private const int IndexGetNumCaptures = 13;
private const int IndexGetCapture = 14;
private const int IndexStartFrameCapture = 19;
private const int IndexIsFrameCapturing = 20;
private const int IndexEndFrameCapture = 21;
private const int StateIdle = 0;
private const int StateRequested = 1;
private const int StateCapturing = 2;
private static IntPtr* _api;
private static int _state = StateIdle;
private static bool _initialized;
public static bool IsAvailable => _api is not null;
public static void Initialize()
{
if (_initialized)
{
return;
}
_initialized = true;
if (!string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_RENDERDOC"),
"1",
StringComparison.Ordinal))
{
return;
}
if (!TryLoadLibrary(out var module))
{
Console.Error.WriteLine(
"[LOADER][WARN] renderdoc: SHARPEMU_RENDERDOC=1 was set but renderdoc.dll could not be loaded.");
return;
}
if (!NativeLibrary.TryGetExport(module, "RENDERDOC_GetAPI", out var getApiAddress))
{
Console.Error.WriteLine(
"[LOADER][WARN] renderdoc: RENDERDOC_GetAPI is missing; in-app capture disabled.");
return;
}
void* api = null;
var getApi = (delegate* unmanaged[Cdecl]<int, void**, int>)getApiAddress;
if (getApi(ApiVersion1_4_2, &api) != 1 || api is null)
{
Console.Error.WriteLine(
"[LOADER][WARN] renderdoc: API 1.4.2 unavailable; in-app capture disabled.");
return;
}
_api = (IntPtr*)api;
((delegate* unmanaged[Cdecl]<void>)_api[IndexUnloadCrashHandler])();
Console.Error.WriteLine(
"[LOADER][INFO] renderdoc: in-app capture ready. Press F10 to capture the next presented frame.");
}
public static void SetCaptureDirectory(string titleId)
{
if (_api is null)
{
return;
}
var safeTitleId = string.IsNullOrWhiteSpace(titleId) ? "UNKNOWN" : titleId.Trim();
foreach (var invalid in Path.GetInvalidFileNameChars())
{
safeTitleId = safeTitleId.Replace(invalid, '_');
}
try
{
var directory = Path.Combine(
AppContext.BaseDirectory,
"user",
"logs",
"capture_logs",
safeTitleId);
Directory.CreateDirectory(directory);
var template = Path.Combine(directory, safeTitleId);
var bytes = System.Text.Encoding.UTF8.GetBytes(template + "\0");
fixed (byte* pointer = bytes)
{
((delegate* unmanaged[Cdecl]<byte*, void>)_api[IndexSetCaptureFilePathTemplate])(
pointer);
}
Console.Error.WriteLine(
$"[LOADER][INFO] renderdoc: captures will be written under '{directory}'.");
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[LOADER][WARN] renderdoc: could not set the capture directory: {exception.Message}");
}
}
public static void RequestCapture()
{
if (_api is null)
{
return;
}
if (Interlocked.CompareExchange(ref _state, StateRequested, StateIdle) == StateIdle)
{
Console.Error.WriteLine(
"[LOADER][INFO] renderdoc: capture requested; the next complete presented frame will be captured.");
}
}
public static void OnPresent()
{
if (_api is null)
{
return;
}
switch (Volatile.Read(ref _state))
{
case StateIdle:
return;
case StateRequested:
if (IsFrameCapturing())
{
Volatile.Write(ref _state, StateIdle);
return;
}
StartFrameCapture();
if (!IsFrameCapturing())
{
Console.Error.WriteLine(
"[LOADER][WARN] renderdoc: StartFrameCapture did not begin a capture.");
Volatile.Write(ref _state, StateIdle);
return;
}
Volatile.Write(ref _state, StateCapturing);
return;
case StateCapturing:
var captured = EndFrameCapture() != 0;
Volatile.Write(ref _state, StateIdle);
if (captured)
{
LogNewestCapture();
}
else
{
Console.Error.WriteLine("[LOADER][WARN] renderdoc: EndFrameCapture failed.");
}
return;
}
}
private static void StartFrameCapture() =>
((delegate* unmanaged[Cdecl]<IntPtr, IntPtr, void>)_api[IndexStartFrameCapture])(
IntPtr.Zero,
IntPtr.Zero);
private static bool IsFrameCapturing() =>
((delegate* unmanaged[Cdecl]<uint>)_api[IndexIsFrameCapturing])() != 0;
private static uint EndFrameCapture() =>
((delegate* unmanaged[Cdecl]<IntPtr, IntPtr, uint>)_api[IndexEndFrameCapture])(
IntPtr.Zero,
IntPtr.Zero);
private static void LogNewestCapture()
{
var count = ((delegate* unmanaged[Cdecl]<uint>)_api[IndexGetNumCaptures])();
if (count == 0)
{
return;
}
var getCapture =
(delegate* unmanaged[Cdecl]<uint, byte*, uint*, ulong*, uint>)_api[IndexGetCapture];
uint pathLength = 0;
if (getCapture(count - 1, null, &pathLength, null) == 0 || pathLength == 0)
{
return;
}
var buffer = new byte[pathLength];
fixed (byte* bufferPointer = buffer)
{
if (getCapture(count - 1, bufferPointer, &pathLength, null) == 0)
{
return;
}
}
var path = System.Text.Encoding.UTF8.GetString(buffer).TrimEnd('\0');
Console.Error.WriteLine($"[LOADER][INFO] renderdoc: capture written to '{path}'.");
}
private static bool TryLoadLibrary(out IntPtr module)
{
var configured = Environment.GetEnvironmentVariable("SHARPEMU_RENDERDOC_DLL");
if (!string.IsNullOrWhiteSpace(configured) &&
NativeLibrary.TryLoad(configured, out module))
{
return true;
}
var name = OperatingSystem.IsWindows() ? "renderdoc.dll" : "librenderdoc.so";
if (NativeLibrary.TryLoad(name, out module))
{
return true;
}
foreach (var candidate in KnownLibraryPaths(name))
{
if (File.Exists(candidate) && NativeLibrary.TryLoad(candidate, out module))
{
return true;
}
}
module = IntPtr.Zero;
return false;
}
private static IEnumerable<string> KnownLibraryPaths(string name)
{
if (!OperatingSystem.IsWindows())
{
yield return "/usr/lib/librenderdoc.so";
yield return "/usr/local/lib/librenderdoc.so";
yield break;
}
foreach (var variable in (string[])["ProgramFiles", "ProgramW6432", "ProgramFiles(x86)"])
{
var root = Environment.GetEnvironmentVariable(variable);
if (!string.IsNullOrWhiteSpace(root))
{
yield return Path.Combine(root, "RenderDoc", name);
}
}
var localAppData = Environment.GetEnvironmentVariable("LOCALAPPDATA");
if (!string.IsNullOrWhiteSpace(localAppData))
{
yield return Path.Combine(localAppData, "RenderDoc", name);
}
}
}
@@ -487,10 +487,6 @@ internal sealed unsafe class SdlHostWindow : IDisposable, IHostGamepadOutput
{
PerfOverlay.Toggle();
}
else if (keyEvent.key == SDL_Keycode.SDLK_F10)
{
RenderDocCapture.RequestCapture();
}
else if (keyEvent.key == SDL_Keycode.SDLK_F11)
{
ToggleFullscreen();
+2 -21
View File
@@ -122,8 +122,6 @@ public static class VideoOutExports
: titleId.Trim();
_applicationWindowTitle = $"{application}{versionSuffix}";
}
RenderDocCapture.SetCaptureDirectory(GetApplicationTitleId());
}
internal static string GetApplicationTitleId()
@@ -729,14 +727,6 @@ public static class VideoOutExports
KernelMemoryCompatExports.TryWriteUInt64Compat(ctx, statusAddress + 0x10, 0);
KernelMemoryCompatExports.TryWriteUInt64Compat(ctx, statusAddress + 0x18, 0);
KernelMemoryCompatExports.TryWriteUInt64Compat(ctx, statusAddress + 0x20, currentBuffer);
// Ghost of Yotei polls a flag past the classic 0x28-byte struct and
// spins on sceKernelUsleep(1) while it's nonzero; the caller never
// pre-zeroes that stack buffer, so an untouched field reads back as
// garbage. Flips complete synchronously in this emulator (see
// SubmitFlip/sceVideoOutIsFlipPending, always not-pending), so the
// extended region must read zero here too.
KernelMemoryCompatExports.TryWriteUInt64Compat(ctx, statusAddress + 0x28, 0);
KernelMemoryCompatExports.TryWriteUInt64Compat(ctx, statusAddress + 0x30, 0);
return (int)OrbisGen2Result.ORBIS_GEN2_OK;
}
@@ -1122,14 +1112,7 @@ public static class VideoOutExports
if (category > 1 || option != 0)
{
// Ghost of Yotei registers its display buffers with a nonzero
// category/option pair; rejecting the registration guarantees the
// title can never flip. Treat unknown categories as the standard
// uncompressed layout instead of failing the whole registration.
TraceVideoOut(
$"register_buffers2 nonstandard category=0x{categoryRaw:X} " +
$"option=0x{option:X} handle={handle} set={setIndex} " +
$"start={bufferIndexStart} count={bufferNum}");
return OrbisVideoOutErrorInvalidValue;
}
if (!TryReadBufferAttribute(ctx, attributeAddress, true, out var attribute))
@@ -1315,12 +1298,10 @@ public static class VideoOutExports
var submitted = Interlocked.Exchange(ref _submittedFrameCount, 0);
var presentedCount = Interlocked.Exchange(ref _presentedFrameCount, 0);
var (draws, drawMs, pipelines, spirvCompiles) = GuestGpu.Current.ReadAndResetPerfCounters();
var (poolLeases, poolCachedBytes) = SharpEmu.Libs.Gpu.GuestDataPool.DiagnosticStats();
Console.Error.WriteLine(
$"[LOADER][PERF] videoout submitted_fps={submitted / elapsedSeconds:F1} " +
$"presented_fps={presentedCount / elapsedSeconds:F1} " +
$"draws={draws} draw_ms={drawMs:F0} pipelines={pipelines} spirv={spirvCompiles} " +
$"pool_leases={poolLeases} pool_cached_mb={poolCachedBytes / 1024.0 / 1024.0:F1}");
$"draws={draws} draw_ms={drawMs:F0} pipelines={pipelines} spirv={spirvCompiles}");
}
private static readonly bool _flipPacingDisabled = string.Equals(
File diff suppressed because it is too large Load Diff
@@ -392,10 +392,6 @@ public static partial class Gen5MslTranslator
if (input.ComponentCount is >= 1 and <= 4)
{
_vertexInputsByPc.TryAdd(input.Pc, input);
foreach (var aliasPc in input.AliasPcs ?? [])
{
_vertexInputsByPc.TryAdd(aliasPc, input);
}
}
}
}
@@ -101,12 +101,6 @@ public static partial class Gen5SpirvTranslator
return false;
}
if (instruction.Opcode is "VMovrelsB32" or "VMovreldB32" or
"VMovrelsdB32" or "VMovrelsd2B32")
{
return TryEmitMoveRelative(instruction, destination, out error);
}
uint result;
switch (instruction.Opcode)
{
@@ -909,22 +903,6 @@ public static partial class Gen5SpirvTranslator
width);
break;
}
case "VBfeI32":
{
// Same extract as VBfeU32 but sign-extended from the top bit
// of the extracted field, so the result type must be signed
// and bitcast back for storage.
var width = BitwiseAnd(GetRawSource(instruction, 2), UInt(31));
result = Bitcast(
_uintType,
_module.AddInstruction(
SpirvOp.BitFieldSExtract,
_intType,
Bitcast(_intType, GetRawSource(instruction, 0)),
BitwiseAnd(GetRawSource(instruction, 1), UInt(31)),
width));
break;
}
case "VBfiB32":
{
var mask = GetRawSource(instruction, 0);
@@ -1019,76 +997,6 @@ public static partial class Gen5SpirvTranslator
return true;
}
// V_MOVREL*_B32: register-relative moves. M0 is added at run time to the
// source and/or destination register number encoded in the instruction,
// which is how shader compilers implement a dynamically indexed array
// that stayed in registers instead of being spilled to memory. Astro Bot
// ships pixel shaders that index a small register-resident table this
// way; without this the whole shader fails to translate.
//
// V_MOVRELS_B32 vdst = vgpr[src0 + M0]
// V_MOVRELD_B32 vgpr[vdst + M0] = src0
// V_MOVRELSD_B32 vgpr[vdst + M0] = vgpr[src0 + M0]
// V_MOVRELSD_2_B32 vgpr[vdst + M0[25:16]] = vgpr[src0 + M0[9:0]]
//
// The relative forms address the VGPR file relative to the wave's own
// allocation base, which is exactly what the private register array
// models, so the encoded number and M0 simply add.
private bool TryEmitMoveRelative(
Gen5ShaderInstruction instruction,
uint destination,
out string error)
{
error = string.Empty;
if (instruction.Sources.Count == 0)
{
error = $"missing source for {instruction.Opcode}";
return false;
}
var m0 = LoadS(M0ScalarRegister);
uint sourceOffset;
uint destinationOffset;
if (instruction.Opcode == "VMovrelsd2B32")
{
sourceOffset = BitwiseAnd(m0, UInt(0x3FF));
destinationOffset = BitwiseAnd(ShiftRightLogical(m0, UInt(16)), UInt(0x3FF));
}
else
{
sourceOffset = m0;
destinationOffset = m0;
}
uint value;
if (instruction.Opcode == "VMovreldB32")
{
// Only the destination is relative here; src0 is an ordinary
// operand and may be an SGPR or an inline/literal constant.
value = GetRawSource(instruction, 0);
}
else
{
var source = instruction.Sources[0];
if (source.Kind != Gen5OperandKind.VectorRegister)
{
error = $"{instruction.Opcode} source must be a vector register";
return false;
}
value = LoadVDynamic(IAdd(UInt(source.Value), sourceOffset));
}
if (instruction.Opcode == "VMovrelsB32")
{
StoreV(destination, value);
return true;
}
StoreVDynamic(IAdd(UInt(destination), destinationOffset), value);
return true;
}
// Packed f16 (VOP3P) arithmetic. Each source register holds two f16 values,
// one per result lane. Every f16<->f32 conversion is done with the explicit
// integer sequences below (EmitHalfToFloat / EmitFloatToHalf) instead of
@@ -2798,31 +2706,20 @@ public static partial class Gen5SpirvTranslator
if (applySdwaIntegerModifiers)
{
// SDWA ABS/NEG are floating-point sign-bit modifiers even on
// a bit-move opcode: ABS clears the sign bit, NEG flips it.
// Two's-complement negating the raw bits instead turns 1.0
// into -4.0 and -3.0 into 1.5, which silently skews every
// pass that y-flips its clip position with an SDWA-negated
// V_MOV_B32 - the whole of UE's DrawRectangle.
var signBit = selector switch
{
<= 3 => 0x80u,
4 or 5 => 0x8000u,
_ => 0x80000000u,
};
if ((sdwa.AbsoluteMask & (1u << sourceIndex)) != 0)
{
value = BitwiseAnd(value, UInt(~signBit));
value = Bitcast(
_uintType,
Ext(5, _intType, Bitcast(_intType, value)));
}
if ((sdwa.NegateMask & (1u << sourceIndex)) != 0)
{
value = _module.AddInstruction(
SpirvOp.BitwiseXor,
SpirvOp.ISub,
_uintType,
value,
UInt(signBit));
UInt(0),
value);
}
}
}
@@ -176,11 +176,6 @@ public static partial class Gen5SpirvTranslator
private const uint ImageDescriptorDwords = 8;
private const uint SamplerDescriptorDwords = 4;
private const int ScalarRegisterCount = 128;
// M0. Used as the runtime index added to the register numbers encoded in
// the V_MOVREL* instructions, and as the LDS/GDS base elsewhere.
private const uint M0ScalarRegister = 124;
private const long InitialScalarDefinition = -1;
private const long ConflictingScalarDefinition = -2;
private const long UnreachableScalarDefinition = -3;
@@ -717,8 +712,6 @@ public static partial class Gen5SpirvTranslator
if (UsesSubgroupOperations())
{
_module.AddCapability(SpirvCapability.GroupNonUniform);
_module.AddCapability(SpirvCapability.GroupNonUniformBallot);
if (UsesSubgroupShuffle())
{
_module.AddCapability(SpirvCapability.GroupNonUniformShuffle);
@@ -729,6 +722,10 @@ public static partial class Gen5SpirvTranslator
_module.AddCapability(SpirvCapability.GroupNonUniformVote);
}
if (UsesSubgroupBroadcast() || UsesWaveControl())
{
_module.AddCapability(SpirvCapability.GroupNonUniformBallot);
}
}
_glsl = _module.ImportExtInst("GLSL.std.450");
@@ -1368,18 +1365,14 @@ public static partial class Gen5SpirvTranslator
variable,
SpirvDecoration.Location,
input.Location);
var vertexInput = new SpirvVertexInput(
variable,
type,
componentType,
input.ComponentCount,
componentKind);
_vertexInputsByPc.TryAdd(input.Pc, vertexInput);
foreach (var aliasPc in input.AliasPcs ?? [])
{
_vertexInputsByPc.TryAdd(aliasPc, vertexInput);
}
_vertexInputsByPc.TryAdd(
input.Pc,
new SpirvVertexInput(
variable,
type,
componentType,
input.ComponentCount,
componentKind));
_interfaces.Add(variable);
}
}
@@ -1806,16 +1799,13 @@ public static partial class Gen5SpirvTranslator
if (instruction.Opcode == "SBarrier")
{
if (_stage == Gen5SpirvStage.Compute)
{
var workgroup = UInt(2);
var semantics = UInt(0x108);
_module.AddStatement(
SpirvOp.ControlBarrier,
workgroup,
workgroup,
semantics);
}
var workgroup = UInt(2);
var semantics = UInt(0x108);
_module.AddStatement(
SpirvOp.ControlBarrier,
workgroup,
workgroup,
semantics);
return true;
}
@@ -5095,33 +5085,6 @@ public static partial class Gen5SpirvTranslator
_vectorRegisters,
UInt(register));
// The V_MOVREL* opcodes address the VGPR file with a register number that
// is only known at run time (encoded number + M0), so the access chain
// takes a computed index instead of a constant. The index is masked to
// the array bounds: SPIR-V leaves an out-of-range Private access chain
// undefined, and a mask costs nothing next to the surrounding load.
private uint DynamicVectorPointer(uint registerIndex) =>
_module.AddInstruction(
SpirvOp.AccessChain,
_privateUintPointer,
_vectorRegisters,
BitwiseAnd(registerIndex, UInt(VectorRegisterCount - 1)));
private uint LoadVDynamic(uint registerIndex) =>
Load(_uintType, DynamicVectorPointer(registerIndex));
private void StoreVDynamic(uint registerIndex, uint value)
{
var pointer = DynamicVectorPointer(registerIndex);
value = _module.AddInstruction(
SpirvOp.Select,
_uintType,
Load(_boolType, _exec),
value,
Load(_uintType, pointer));
Store(pointer, value);
}
private uint PackedHalfPointer(uint register) =>
_module.AddInstruction(
SpirvOp.AccessChain,
+1 -8
View File
@@ -302,12 +302,6 @@ public sealed record Gen5GlobalMemoryBinding(
public bool WriteBackToGuest { get; set; } = true;
}
// One attribute per distinct guest stream view. AliasPcs carries the other
// fetch instructions that read the same view: uber-shaders fetch a stream from
// every material branch, and the scalar evaluator visits one instruction on
// several CFG paths. Both must resolve to this binding's single location,
// because Metal caps a vertex function at 31 attributes and one location per
// fetch instruction overruns that on UE's larger vertex shaders.
public sealed record Gen5VertexInputBinding(
uint Pc,
uint Location,
@@ -320,8 +314,7 @@ public sealed record Gen5VertexInputBinding(
byte[] Data,
int DataLength,
bool DataPooled,
bool PerInstance = false,
IReadOnlyList<uint>? AliasPcs = null);
bool PerInstance = false);
public sealed record Gen5ShaderEvaluation(
IReadOnlyList<uint> InitialScalarRegisters,
@@ -7,7 +7,6 @@ using System.Buffers.Binary;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace SharpEmu.ShaderCompiler;
@@ -37,113 +36,6 @@ public static class Gen5ShaderScalarEvaluator
StringComparison.Ordinal);
private static readonly object _scalarFallbackTraceGate = new();
private static readonly HashSet<(ulong Shader, uint Pc)> _tracedScalarFallbacks = [];
private static readonly HashSet<(ulong Shader, uint Pc)> _tracedDivergentDescriptors = [];
private static readonly ConditionalWeakTable<Gen5ShaderProgram, Ir.Gen5ScalarSsa> _scalarSsaCache = [];
private static readonly bool _divergentDescriptorGuard = !string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_IR_DESCRIPTOR_GUARD"),
"0",
StringComparison.Ordinal);
private static Ir.Gen5ScalarSsa GetScalarSsa(Gen5ShaderState state) =>
_scalarSsaCache.GetValue(
state.Program,
program => Ir.Gen5ScalarSsa.Build(program.Instructions, state.UserData));
/// <summary>
/// The byte offset comes from an SGPR. When the instruction that produced that
/// register is one the scalar evaluator cannot reproduce — a vector compare
/// writing VCC, say, whose value depends on per-lane data — the register still
/// holds whatever the linear walk left in it. Adding that to an otherwise valid
/// base address is how descriptors turned into addresses far out of range.
/// </summary>
private static bool IsOffsetFromUnmodelledWriter(
Gen5ShaderState state,
Gen5ShaderInstruction instruction,
Gen5ScalarMemoryControl control)
{
if (!_divergentDescriptorGuard || control.DynamicOffsetRegister is not { } offsetRegister)
{
return false;
}
var ssa = GetScalarSsa(state);
var reaching = ssa.GetReachingDefinitionAt(instruction.Pc, offsetRegister);
if (reaching.State == Ir.IrReachingState.Multiple)
{
return true;
}
if (reaching.State != Ir.IrReachingState.Single ||
reaching.DefinitionPc == uint.MaxValue)
{
return false;
}
var writer = state.Program.Instructions
.FirstOrDefault(candidate => candidate.Pc == reaching.DefinitionPc);
return writer is not null && Ir.Gen5ScalarSsa.WritesVccImplicitly(writer);
}
/// <summary>
/// A descriptor assembled from registers that differ per incoming path is not a
/// descriptor, it is whichever path the linear walk happened to take last.
/// </summary>
private static bool IsDescriptorFromDivergentMerge(
Gen5ShaderState state,
uint pc,
uint scalarBase,
uint registerCount)
{
if (!_divergentDescriptorGuard)
{
return false;
}
var ssa = GetScalarSsa(state);
if (!ssa.Graph.HasControlFlow)
{
return false;
}
for (var offset = 0u; offset < registerCount; offset++)
{
var reaching = ssa.GetReachingDefinitionAt(pc, scalarBase + offset);
if (reaching.State == Ir.IrReachingState.Multiple)
{
return true;
}
if (ssa.GetScalarAt(pc, scalarBase + offset).State == Ir.IrScalarState.Merged)
{
return true;
}
}
return false;
}
private static void TraceDivergentDescriptor(
Gen5ShaderState state,
Gen5ShaderInstruction instruction,
uint scalarBase,
ulong baseAddress)
{
lock (_scalarFallbackTraceGate)
{
if (!_tracedDivergentDescriptors.Add((state.Program.Address, instruction.Pc)))
{
return;
}
}
Console.Error.WriteLine(
$"[LOADER][WARN] agc.descriptor_divergent " +
$"shader=0x{state.Program.Address:X16} pc=0x{instruction.Pc:X} " +
$"op={instruction.Opcode} base=s{scalarBase} " +
$"linear_base_addr=0x{baseAddress:X16} (unbound instead of dereferenced)");
}
// Shaders whose empty SRT/EUD caused a null-base scalar pointer load.
// Host submit of those translations has lost the Vulkan device; Agc skips
// them before QueueSubmit.
@@ -281,13 +173,6 @@ public static class Gen5ShaderScalarEvaluator
var globalMemoryBindings = new List<Gen5GlobalMemoryBinding>();
var globalMemoryByAddress = new Dictionary<(uint ScalarAddress, ulong BaseAddress), Gen5GlobalMemoryBinding>();
var vertexInputBindings = new List<Gen5VertexInputBinding>();
// Absolute element address plus record layout identifies the guest
// stream view an attribute reads, so every fetch that resolves to it
// shares one location instead of claiming a new one.
var vertexInputByView =
new Dictionary<(ulong Address, uint Stride, uint DataFormat,
uint NumberFormat, uint ComponentCount), int>();
var vertexInputAliasPcs = new List<List<uint>>();
// Shared, cached, read-only: computed once per decoded program. The
// set already includes every instruction's destination registers, so
// the per-load additions the loop used to make are redundant.
@@ -660,41 +545,6 @@ public static class Gen5ShaderScalarEvaluator
return false;
}
var vertexInputView = (
SaturatingAdd(
vertexInputBinding.BaseAddress,
vertexInputBinding.OffsetBytes),
vertexInputBinding.Stride,
vertexInputBinding.DataFormat,
vertexInputBinding.NumberFormat,
vertexInputBinding.ComponentCount);
if (vertexInputByView.TryGetValue(
vertexInputView,
out var existingVertexInput))
{
var aliasPcs = vertexInputAliasPcs[existingVertexInput];
if (!aliasPcs.Contains(instruction.Pc))
{
aliasPcs.Add(instruction.Pc);
}
// Descriptors for one view agree on size, but a path
// that resolved a larger reachable range still has to
// win so the capture covers every fetch.
var aliasedBinding = vertexInputBindings[existingVertexInput];
if (aliasedBinding.DataLength < vertexInputBinding.DataLength)
{
vertexInputBindings[existingVertexInput] = aliasedBinding with
{
DataLength = vertexInputBinding.DataLength,
};
}
continue;
}
vertexInputByView[vertexInputView] = vertexInputBindings.Count;
vertexInputAliasPcs.Add([]);
vertexInputBindings.Add(vertexInputBinding);
continue;
}
@@ -845,18 +695,6 @@ public static class Gen5ShaderScalarEvaluator
if (vertexInputBindings.Count != 0)
{
for (var index = 0; index < vertexInputBindings.Count; index++)
{
if (vertexInputAliasPcs[index].Count != 0)
{
vertexInputBindings[index] = vertexInputBindings[index] with
{
AliasPcs = vertexInputAliasPcs[index],
};
}
}
TraceVertexInputShape(vertexInputBindings);
if (!TryCaptureVertexInputData(
ctx,
vertexInputBindings,
@@ -1005,43 +843,6 @@ public static class Gen5ShaderScalarEvaluator
return true;
}
private static readonly bool _traceVertexInputShape =
string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_TRACE_VERTEX_SHAPE"),
"1",
StringComparison.Ordinal);
private static readonly HashSet<string> _tracedVertexInputShapes = [];
private static void TraceVertexInputShape(
IReadOnlyList<Gen5VertexInputBinding> bindings)
{
if (!_traceVertexInputShape)
{
return;
}
var distinctPcs = bindings.Select(static binding => binding.Pc).Distinct().Count();
var identities = bindings
.Select(static binding =>
$"{binding.BaseAddress:X}/{binding.Stride}/{binding.OffsetBytes}/" +
$"{binding.DataFormat}/{binding.NumberFormat}/{binding.ComponentCount}")
.ToArray();
var shape =
$"count={bindings.Count} distinct_pc={distinctPcs} " +
$"distinct_view={identities.Distinct().Count()} " +
$"views={string.Join(',', identities)}";
lock (_tracedVertexInputShapes)
{
if (!_tracedVertexInputShapes.Add(shape))
{
return;
}
}
Console.Error.WriteLine($"[VERTEX-SHAPE] {shape}");
}
private static void TraceTitleVertexInputs(IReadOnlyList<Gen5VertexInputBinding> bindings)
{
if (!string.Equals(
@@ -2097,32 +1898,19 @@ public static class Gen5ShaderScalarEvaluator
var address = unchecked(
baseAddress +
byteOffset) & ~3UL;
var descriptorDiverged = IsDescriptorFromDivergentMerge(
state,
instruction.Pc,
scalarBase.Value,
isBufferLoad ? 4u : 2u) ||
IsOffsetFromUnmodelledWriter(state, instruction, control);
if (descriptorDiverged)
{
TraceDivergentDescriptor(state, instruction, scalarBase.Value, baseAddress);
}
var bufferUnbound =
isBufferLoad &&
(descriptorDiverged ||
!hasBufferDescriptor ||
(!hasBufferDescriptor ||
bufferDescriptor.SizeBytes == 0 ||
(scalarRegisters[scalarBase.Value] == 0 &&
scalarRegisters[scalarBase.Value + 1] == 0 &&
scalarBase.Value + 3 < ScalarRegisterCount &&
scalarRegisters[scalarBase.Value + 2] == 0 &&
scalarRegisters[scalarBase.Value + 3] == 0));
var scalarPointerUnbound = descriptorDiverged && !isBufferLoad ||
ShouldTreatScalarPointerAsUnbound(
isBufferLoad,
address,
_strictScalarLoad);
var scalarPointerUnbound = ShouldTreatScalarPointerAsUnbound(
isBufferLoad,
address,
_strictScalarLoad);
if (scalarPointerUnbound)
{
TraceScalarPointerFallback(
@@ -947,7 +947,6 @@ public static class Gen5ShaderTranslator
0x42 => "VMovreldB32",
0x43 => "VMovrelsB32",
0x44 => "VMovrelsdB32",
0x48 => "VMovrelsd2B32",
_ => string.Empty,
};
@@ -1158,7 +1157,6 @@ public static class Gen5ShaderTranslator
0x15D => "VSadU32",
0x15E => "VCvtPkU8F32",
0x148 => "VBfeU32",
0x149 => "VBfeI32",
0x169 => "VMulLoU32",
0x16A => "VMulHiU32",
0x16B => "VMulLoI32",
@@ -1172,7 +1170,6 @@ public static class Gen5ShaderTranslator
0x366 => "VMbcntHiU32B32",
0x368 => "VCvtPknormI16F32",
0x369 => "VCvtPknormU16F32",
0x36A => "VCvtPkU16U32",
0x373 => "VMadU32U16",
0x346 => "VLshlAddU32",
0x347 => "VAddLshlU32",
@@ -1,67 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System;
namespace SharpEmu.ShaderCompiler.Ir;
public sealed class Gen5IrBranchResolver : IIrBranchResolver
{
public static Gen5IrBranchResolver Instance { get; } = new();
public bool IsBranch(Gen5ShaderInstruction instruction) =>
IsUnconditionalBranch(instruction) ||
IsConditional(instruction) ||
IsTerminator(instruction);
public bool IsConditional(Gen5ShaderInstruction instruction) => instruction.Opcode switch
{
"SCbranchScc0" or
"SCbranchScc1" or
"SCbranchVccz" or
"SCbranchVccnz" or
"SCbranchExecz" or
"SCbranchExecnz" or
"SCbranchCdbgsys" or
"SCbranchCdbguser" or
"SCbranchCdbgsysOrUser" or
"SCbranchCdbgsysAndUser" => true,
_ => false,
};
public bool TryGetBranchTarget(Gen5ShaderInstruction instruction, out uint targetPc)
{
targetPc = 0;
if (IsTerminator(instruction))
{
return false;
}
if (!IsUnconditionalBranch(instruction) && !IsConditional(instruction))
{
return false;
}
if (instruction.Encoding != Gen5ShaderEncoding.Sopp || instruction.Words.Count == 0)
{
return false;
}
var offset = unchecked((short)(instruction.Words[0] & 0xFFFF));
var nextPc = (long)instruction.Pc + instruction.Words.Count * sizeof(uint);
var target = nextPc + offset * sizeof(uint);
if (target < 0 || target > uint.MaxValue)
{
return false;
}
targetPc = (uint)target;
return true;
}
public static bool IsUnconditionalBranch(Gen5ShaderInstruction instruction) =>
string.Equals(instruction.Opcode, "SBranch", StringComparison.Ordinal);
public static bool IsTerminator(Gen5ShaderInstruction instruction) =>
instruction.Opcode is "SEndpgm" or "SEndpgmSaved";
}
@@ -1,498 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections.Generic;
using System.Linq;
namespace SharpEmu.ShaderCompiler.Ir;
public enum IrScalarState
{
Unknown,
Constant,
Merged,
}
public enum IrReachingState
{
None,
Single,
Multiple,
}
public readonly record struct IrReachingDefinition(IrReachingState State, uint DefinitionPc)
{
public static readonly IrReachingDefinition None = new(IrReachingState.None, 0);
public static readonly IrReachingDefinition Multiple = new(IrReachingState.Multiple, 0);
public static IrReachingDefinition At(uint pc) => new(IrReachingState.Single, pc);
public IrReachingDefinition Join(IrReachingDefinition other)
{
if (State == IrReachingState.None)
{
return other;
}
if (other.State == IrReachingState.None)
{
return this;
}
if (State == IrReachingState.Single &&
other.State == IrReachingState.Single &&
DefinitionPc == other.DefinitionPc)
{
return this;
}
return Multiple;
}
}
public readonly record struct IrScalarValue(IrScalarState State, uint Constant)
{
public static readonly IrScalarValue Unknown = new(IrScalarState.Unknown, 0);
public static readonly IrScalarValue Merged = new(IrScalarState.Merged, 0);
public static IrScalarValue FromConstant(uint value) => new(IrScalarState.Constant, value);
public bool IsResolved => State == IrScalarState.Constant;
public IrScalarValue Join(IrScalarValue other)
{
if (State == IrScalarState.Unknown)
{
return other;
}
if (other.State == IrScalarState.Unknown)
{
return this;
}
if (State == IrScalarState.Constant &&
other.State == IrScalarState.Constant &&
Constant == other.Constant)
{
return this;
}
return Merged;
}
}
public sealed class Gen5ScalarSsa
{
public const int ScalarRegisterCount = 256;
private Gen5ScalarSsa(
IrControlFlowGraph graph,
IReadOnlyList<IrScalarValue[]> entryState,
IReadOnlyList<IrScalarValue[]> exitState,
IReadOnlyList<IrReachingDefinition[]> entryDefinitions,
IReadOnlyDictionary<uint, int> blockByPc,
IReadOnlyList<Gen5ShaderInstruction> instructions)
{
Graph = graph;
_entryState = entryState;
_exitState = exitState;
_entryDefinitions = entryDefinitions;
_blockByPc = blockByPc;
_instructions = instructions;
}
private readonly IReadOnlyList<IrReachingDefinition[]> _entryDefinitions;
public IrControlFlowGraph Graph { get; }
private readonly IReadOnlyList<IrScalarValue[]> _entryState;
private readonly IReadOnlyList<IrScalarValue[]> _exitState;
private readonly IReadOnlyDictionary<uint, int> _blockByPc;
private readonly IReadOnlyList<Gen5ShaderInstruction> _instructions;
public static Gen5ScalarSsa Build(
IReadOnlyList<Gen5ShaderInstruction> instructions,
IReadOnlyList<uint> userData,
IIrBranchResolver? resolver = null)
{
resolver ??= Gen5IrBranchResolver.Instance;
var graph = IrControlFlowGraph.Build(instructions, resolver);
var blockCount = graph.Blocks.Count;
var entry = new List<IrScalarValue[]>(blockCount);
var exit = new List<IrScalarValue[]>(blockCount);
var defEntry = new List<IrReachingDefinition[]>(blockCount);
var defExit = new List<IrReachingDefinition[]>(blockCount);
for (var index = 0; index < blockCount; index++)
{
entry.Add(NewState());
exit.Add(NewState());
defEntry.Add(NewDefinitions());
defExit.Add(NewDefinitions());
}
if (blockCount > 0)
{
var initial = entry[0];
for (var index = 0; index < userData.Count && index < ScalarRegisterCount; index++)
{
initial[index] = IrScalarValue.FromConstant(userData[index]);
}
}
var blockByPc = new Dictionary<uint, int>();
for (var blockIndex = 0; blockIndex < blockCount; blockIndex++)
{
var range = graph.Blocks[blockIndex];
foreach (var instruction in instructions)
{
if (instruction.Pc >= range.StartPc && instruction.Pc < range.EndPc)
{
blockByPc[instruction.Pc] = blockIndex;
}
}
}
var worklist = new Queue<int>();
for (var index = 0; index < blockCount; index++)
{
worklist.Enqueue(index);
}
var visits = new int[blockCount];
const int visitLimit = 8;
while (worklist.Count > 0)
{
var blockIndex = worklist.Dequeue();
if (visits[blockIndex]++ > visitLimit)
{
continue;
}
var state = (IrScalarValue[])entry[blockIndex].Clone();
if (graph.Predecessors[blockIndex].Count > 0)
{
state = NewState();
var first = true;
foreach (var predecessor in graph.Predecessors[blockIndex])
{
var incoming = exit[predecessor];
for (var register = 0; register < ScalarRegisterCount; register++)
{
state[register] = first
? incoming[register]
: state[register].Join(incoming[register]);
}
first = false;
}
if (blockIndex == 0)
{
for (var register = 0; register < userData.Count && register < ScalarRegisterCount; register++)
{
state[register] = state[register].Join(
IrScalarValue.FromConstant(userData[register]));
}
}
}
entry[blockIndex] = state;
var definitions = NewDefinitions();
if (graph.Predecessors[blockIndex].Count == 0)
{
for (var register = 0; register < userData.Count && register < ScalarRegisterCount; register++)
{
definitions[register] = IrReachingDefinition.At(uint.MaxValue);
}
}
else
{
var first = true;
foreach (var predecessor in graph.Predecessors[blockIndex])
{
var incoming = defExit[predecessor];
for (var register = 0; register < ScalarRegisterCount; register++)
{
definitions[register] = first
? incoming[register]
: definitions[register].Join(incoming[register]);
}
first = false;
}
}
defEntry[blockIndex] = definitions;
var computed = Transfer(instructions, graph.Blocks[blockIndex], state);
var computedDefinitions = TransferDefinitions(
instructions,
graph.Blocks[blockIndex],
definitions);
var changed = !SameState(exit[blockIndex], computed) ||
!SameDefinitions(defExit[blockIndex], computedDefinitions);
exit[blockIndex] = computed;
defExit[blockIndex] = computedDefinitions;
if (changed)
{
foreach (var successor in graph.Successors[blockIndex])
{
worklist.Enqueue(successor);
}
}
}
return new Gen5ScalarSsa(graph, entry, exit, defEntry, blockByPc, instructions);
}
public IrScalarValue GetScalarAt(uint pc, uint register)
{
if (register >= ScalarRegisterCount || !_blockByPc.TryGetValue(pc, out var blockIndex))
{
return IrScalarValue.Unknown;
}
var state = (IrScalarValue[])_entryState[blockIndex].Clone();
var range = _graphRange(blockIndex);
foreach (var instruction in _instructions)
{
if (instruction.Pc < range.StartPc || instruction.Pc >= range.EndPc)
{
continue;
}
if (instruction.Pc >= pc)
{
break;
}
Apply(instruction, state);
}
return state[register];
}
public IrReachingDefinition GetReachingDefinitionAt(uint pc, uint register)
{
if (register >= ScalarRegisterCount || !_blockByPc.TryGetValue(pc, out var blockIndex))
{
return IrReachingDefinition.None;
}
var definitions = (IrReachingDefinition[])_entryDefinitions[blockIndex].Clone();
var range = _graphRange(blockIndex);
foreach (var instruction in _instructions)
{
if (instruction.Pc < range.StartPc || instruction.Pc >= range.EndPc)
{
continue;
}
if (instruction.Pc >= pc)
{
break;
}
ApplyDefinitions(instruction, definitions);
}
return definitions[register];
}
public bool IsInsideDivergentMerge(uint pc) =>
_blockByPc.TryGetValue(pc, out var blockIndex) &&
_graphPredecessorCount(blockIndex) > 1;
private IrBlockRange _graphRange(int blockIndex) => Graph.Blocks[blockIndex];
private int _graphPredecessorCount(int blockIndex) => Graph.Predecessors[blockIndex].Count;
private static IrScalarValue[] NewState()
{
var state = new IrScalarValue[ScalarRegisterCount];
for (var index = 0; index < state.Length; index++)
{
state[index] = IrScalarValue.Unknown;
}
return state;
}
private static IrReachingDefinition[] NewDefinitions()
{
var definitions = new IrReachingDefinition[ScalarRegisterCount];
for (var index = 0; index < definitions.Length; index++)
{
definitions[index] = IrReachingDefinition.None;
}
return definitions;
}
private static bool SameDefinitions(IrReachingDefinition[] left, IrReachingDefinition[] right)
{
for (var index = 0; index < left.Length; index++)
{
if (!left[index].Equals(right[index]))
{
return false;
}
}
return true;
}
private static IrReachingDefinition[] TransferDefinitions(
IReadOnlyList<Gen5ShaderInstruction> instructions,
IrBlockRange range,
IrReachingDefinition[] entry)
{
var definitions = (IrReachingDefinition[])entry.Clone();
foreach (var instruction in instructions)
{
if (instruction.Pc < range.StartPc || instruction.Pc >= range.EndPc)
{
continue;
}
ApplyDefinitions(instruction, definitions);
}
return definitions;
}
public const uint VccLo = 106;
public const uint VccHi = 107;
/// <summary>
/// VOPC compares and the VOP2 carry forms write VCC without naming it: the ISA
/// makes the destination implicit in the encoding, so the decoded instruction
/// carries no destination operand for it. Modelling that here (rather than in
/// the shared decoder) keeps the linear evaluator's behaviour untouched while
/// letting the dataflow see that VCC was written.
/// </summary>
public static bool WritesVccImplicitly(Gen5ShaderInstruction instruction)
{
if (instruction.Encoding == Gen5ShaderEncoding.Vopc)
{
return true;
}
return instruction.Encoding == Gen5ShaderEncoding.Vop2 &&
instruction.Opcode is
"VAddCoCiU32" or
"VSubCoCiU32" or
"VSubrevCoCiU32";
}
private static void ApplyDefinitions(
Gen5ShaderInstruction instruction,
IrReachingDefinition[] definitions)
{
foreach (var destination in instruction.Destinations)
{
if (destination.Kind != Gen5OperandKind.ScalarRegister ||
destination.Value >= ScalarRegisterCount)
{
continue;
}
definitions[destination.Value] = IrReachingDefinition.At(instruction.Pc);
}
if (WritesVccImplicitly(instruction))
{
definitions[VccLo] = IrReachingDefinition.At(instruction.Pc);
definitions[VccHi] = IrReachingDefinition.At(instruction.Pc);
}
}
private static bool SameState(IrScalarValue[] left, IrScalarValue[] right)
{
for (var index = 0; index < left.Length; index++)
{
if (!left[index].Equals(right[index]))
{
return false;
}
}
return true;
}
private static IrScalarValue[] Transfer(
IReadOnlyList<Gen5ShaderInstruction> instructions,
IrBlockRange range,
IrScalarValue[] entry)
{
var state = (IrScalarValue[])entry.Clone();
foreach (var instruction in instructions)
{
if (instruction.Pc < range.StartPc || instruction.Pc >= range.EndPc)
{
continue;
}
Apply(instruction, state);
}
return state;
}
private static void Apply(Gen5ShaderInstruction instruction, IrScalarValue[] state)
{
var resolved = ResolveResult(instruction, state);
foreach (var destination in instruction.Destinations)
{
if (destination.Kind != Gen5OperandKind.ScalarRegister ||
destination.Value >= ScalarRegisterCount)
{
continue;
}
state[destination.Value] = resolved;
}
}
private static IrScalarValue ResolveResult(
Gen5ShaderInstruction instruction,
IrScalarValue[] state)
{
if (instruction.Destinations.Count != 1)
{
return IrScalarValue.Unknown;
}
return instruction.Opcode switch
{
"SMov" or "SMovB32" => Source(instruction, state, 0),
_ => IrScalarValue.Unknown,
};
}
private static IrScalarValue Source(
Gen5ShaderInstruction instruction,
IrScalarValue[] state,
int index)
{
if (index >= instruction.Sources.Count)
{
return IrScalarValue.Unknown;
}
var source = instruction.Sources[index];
return source.Kind switch
{
Gen5OperandKind.ScalarRegister when source.Value < ScalarRegisterCount =>
state[source.Value],
Gen5OperandKind.LiteralConstant => IrScalarValue.FromConstant(source.Value),
_ => IrScalarValue.Unknown,
};
}
}
@@ -1,161 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections.Generic;
using System.Linq;
namespace SharpEmu.ShaderCompiler.Ir;
public readonly record struct IrBlockRange(uint StartPc, uint EndPc);
public sealed class IrControlFlowGraph
{
private IrControlFlowGraph(
IReadOnlyList<IrBlockRange> blocks,
IReadOnlyDictionary<uint, int> blockByStartPc,
IReadOnlyList<IReadOnlyList<int>> successors,
IReadOnlyList<IReadOnlyList<int>> predecessors,
IReadOnlySet<int> loopHeaders)
{
Blocks = blocks;
BlockByStartPc = blockByStartPc;
Successors = successors;
Predecessors = predecessors;
LoopHeaders = loopHeaders;
}
public IReadOnlyList<IrBlockRange> Blocks { get; }
public IReadOnlyDictionary<uint, int> BlockByStartPc { get; }
public IReadOnlyList<IReadOnlyList<int>> Successors { get; }
public IReadOnlyList<IReadOnlyList<int>> Predecessors { get; }
public IReadOnlySet<int> LoopHeaders { get; }
public bool HasControlFlow => Blocks.Count > 1;
public static IrControlFlowGraph Build(
IReadOnlyList<Gen5ShaderInstruction> instructions,
IIrBranchResolver resolver)
{
var leaders = new SortedSet<uint>();
if (instructions.Count > 0)
{
leaders.Add(instructions[0].Pc);
}
for (var index = 0; index < instructions.Count; index++)
{
var instruction = instructions[index];
if (!resolver.IsBranch(instruction))
{
continue;
}
if (resolver.TryGetBranchTarget(instruction, out var target))
{
leaders.Add(target);
}
if (index + 1 < instructions.Count)
{
leaders.Add(instructions[index + 1].Pc);
}
}
var ordered = leaders.ToList();
var ranges = new List<IrBlockRange>(ordered.Count);
var byStart = new Dictionary<uint, int>();
for (var index = 0; index < ordered.Count; index++)
{
var start = ordered[index];
var end = index + 1 < ordered.Count
? ordered[index + 1]
: instructions.Count > 0 ? instructions[^1].Pc + 1 : start;
byStart[start] = ranges.Count;
ranges.Add(new IrBlockRange(start, end));
}
var successors = new List<List<int>>(ranges.Count);
var predecessors = new List<List<int>>(ranges.Count);
for (var index = 0; index < ranges.Count; index++)
{
successors.Add([]);
predecessors.Add([]);
}
for (var blockIndex = 0; blockIndex < ranges.Count; blockIndex++)
{
var range = ranges[blockIndex];
var last = instructions
.Where(candidate => candidate.Pc >= range.StartPc && candidate.Pc < range.EndPc)
.LastOrDefault();
if (last is null)
{
continue;
}
var isBranch = resolver.IsBranch(last);
var hasTarget = isBranch && resolver.TryGetBranchTarget(last, out var target) &&
byStart.TryGetValue(target, out var targetIndex);
if (hasTarget)
{
_ = resolver.TryGetBranchTarget(last, out var resolved);
Link(successors, predecessors, blockIndex, byStart[resolved]);
}
var fallsThrough = !isBranch || resolver.IsConditional(last);
if (fallsThrough && blockIndex + 1 < ranges.Count)
{
Link(successors, predecessors, blockIndex, blockIndex + 1);
}
}
var headers = new HashSet<int>();
for (var blockIndex = 0; blockIndex < ranges.Count; blockIndex++)
{
foreach (var successor in successors[blockIndex])
{
if (successor <= blockIndex)
{
headers.Add(successor);
}
}
}
return new IrControlFlowGraph(
ranges,
byStart,
successors.Select(list => (IReadOnlyList<int>)list).ToList(),
predecessors.Select(list => (IReadOnlyList<int>)list).ToList(),
headers);
}
private static void Link(
List<List<int>> successors,
List<List<int>> predecessors,
int from,
int to)
{
if (!successors[from].Contains(to))
{
successors[from].Add(to);
}
if (!predecessors[to].Contains(from))
{
predecessors[to].Add(from);
}
}
}
public interface IIrBranchResolver
{
bool IsBranch(Gen5ShaderInstruction instruction);
bool IsConditional(Gen5ShaderInstruction instruction);
bool TryGetBranchTarget(Gen5ShaderInstruction instruction, out uint targetPc);
}
@@ -1,243 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using SharpEmu.HLE;
using SharpEmu.Libs.Agc;
using SharpEmu.Libs.Kernel;
using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
// The kernel event-queue registry is process-wide static state; serialize against
// other suites that register graphics events.
[CollectionDefinition(AgcCommandBufferChainCollection.Name, DisableParallelization = true)]
public sealed class AgcCommandBufferChainCollection
{
public const string Name = "AgcCommandBufferChainState";
}
// A submission is one link of a chain, not always the whole command stream. When a
// title's command arena fills mid-frame it continues in a fresh buffer, links the two
// with an INDIRECT_BUFFER packet and submits only the first link, so a parser that
// stops at the end of the submitted window silently drops the rest of that frame --
// including its flip and the end-of-frame labels the guest waits on.
[Collection(AgcCommandBufferChainCollection.Name)]
public sealed class AgcCommandBufferChainTests
{
private const ulong BaseAddress = 0x1_0000_0000;
private const int MemorySize = 0x4000;
private const ulong HandleOutAddress = BaseAddress + 0x100;
private const ulong EventsAddress = BaseAddress + 0x200;
private const ulong OutCountAddress = BaseAddress + 0x300;
private const ulong TimeoutAddress = BaseAddress + 0x400;
private const ulong SubmitPacketAddress = BaseAddress + 0x500;
private const ulong StackAddress = BaseAddress + 0x600;
private const ulong CommandBufferAddress = BaseAddress + 0x800;
private const ulong FirstLinkAddress = BaseAddress + 0x1000;
private const ulong SecondLinkAddress = BaseAddress + 0x2000;
private const ulong WaitLabelAddress = BaseAddress + 0x3000;
// Graphics-queue completions land on ident 0, so its absence is how a suspended
// queue is observed without standing up a GPU backend.
private const ulong GraphicsCompletionIdent = 0;
[Fact]
public void SubmittedDcb_FollowsIndirectBufferIntoTheChainedBuffer()
{
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var equeue = CreateEqueue(ctx, memory);
try
{
RegisterGraphicsCompletion(equeue);
// The chained buffer parks on a label that never reaches its reference,
// so reaching it at all suspends the queue.
var secondLinkDwords = WriteUnsatisfiedWait(ctx, memory, SecondLinkAddress);
var firstLinkDwords = WriteChain(
ctx,
memory,
FirstLinkAddress,
SecondLinkAddress,
secondLinkDwords);
SubmitDcb(ctx, memory, FirstLinkAddress, firstLinkDwords);
Assert.NotEqual(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
WaitEqueue(ctx, memory, equeue));
}
finally
{
DeleteEqueue(ctx, equeue);
}
}
// Titles emit a zeroed INDIRECT_BUFFER as padding for a branch they decided not to
// take. Treating that as a redirect truncates the frame it appears in.
[Fact]
public void SubmittedDcb_KeepsParsingPastAnEmptyIndirectBuffer()
{
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var equeue = CreateEqueue(ctx, memory);
try
{
RegisterGraphicsCompletion(equeue);
var paddingDwords = WriteChain(ctx, memory, FirstLinkAddress, target: 0, targetDwords: 0);
var waitDwords = WriteUnsatisfiedWait(
ctx,
memory,
FirstLinkAddress + (paddingDwords * sizeof(uint)));
SubmitDcb(ctx, memory, FirstLinkAddress, paddingDwords + waitDwords);
Assert.NotEqual(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
WaitEqueue(ctx, memory, equeue));
}
finally
{
DeleteEqueue(ctx, equeue);
}
}
// A chain whose target is never satisfied must not be mistaken for a completed
// submission: without the redirect the empty first link completes immediately.
[Fact]
public void SubmittedDcb_WithoutAChain_CompletesImmediately()
{
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var equeue = CreateEqueue(ctx, memory);
try
{
RegisterGraphicsCompletion(equeue);
var paddingDwords = WriteChain(ctx, memory, FirstLinkAddress, target: 0, targetDwords: 0);
SubmitDcb(ctx, memory, FirstLinkAddress, paddingDwords);
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
WaitEqueue(ctx, memory, equeue));
Assert.Equal(GraphicsCompletionIdent, ReadUInt64(memory, EventsAddress + 0x00));
}
finally
{
DeleteEqueue(ctx, equeue);
}
}
private static void RegisterGraphicsCompletion(ulong equeue) =>
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
equeue,
GraphicsCompletionIdent,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData: 0));
private static uint WriteChain(
CpuContext ctx,
FakeCpuMemory memory,
ulong linkAddress,
ulong target,
uint targetDwords)
{
PointCommandBufferAt(memory, linkAddress);
ctx[CpuRegister.Rdi] = CommandBufferAddress;
ctx[CpuRegister.Rsi] = target;
ctx[CpuRegister.Rdx] = targetDwords;
Assert.Equal((int)OrbisGen2Result.ORBIS_GEN2_OK, AgcExports.DcbJump(ctx));
Assert.Equal(linkAddress, ctx[CpuRegister.Rax]);
return 4;
}
private static uint WriteUnsatisfiedWait(CpuContext ctx, FakeCpuMemory memory, ulong linkAddress)
{
PointCommandBufferAt(memory, linkAddress);
WriteUInt32(memory, WaitLabelAddress, 0);
ctx[CpuRegister.Rsp] = StackAddress;
ctx[CpuRegister.Rdi] = CommandBufferAddress;
ctx[CpuRegister.Rsi] = 0; // 32-bit compare
ctx[CpuRegister.Rdx] = 3; // equal
ctx[CpuRegister.Rcx] = 4; // memory space
ctx[CpuRegister.R8] = 2;
ctx[CpuRegister.R9] = WaitLabelAddress;
WriteUInt64(memory, StackAddress + 8, 1); // reference the label never reaches
WriteUInt64(memory, StackAddress + 16, 0xFFFF_FFFF); // mask
WriteUInt32(memory, StackAddress + 24, 0x10); // poll interval
Assert.Equal((int)OrbisGen2Result.ORBIS_GEN2_OK, AgcExports.DcbWaitRegMem(ctx));
return 7;
}
private static void PointCommandBufferAt(FakeCpuMemory memory, ulong linkAddress)
{
WriteUInt64(memory, CommandBufferAddress + 0x10, linkAddress);
WriteUInt64(memory, CommandBufferAddress + 0x18, linkAddress + 0x400);
}
private static void SubmitDcb(
CpuContext ctx,
FakeCpuMemory memory,
ulong commandAddress,
uint dwordCount)
{
WriteUInt64(memory, SubmitPacketAddress, commandAddress);
WriteUInt32(memory, SubmitPacketAddress + 8, dwordCount);
ctx[CpuRegister.Rdi] = SubmitPacketAddress;
Assert.Equal((int)OrbisGen2Result.ORBIS_GEN2_OK, AgcExports.DriverSubmitDcb(ctx));
}
private static ulong CreateEqueue(CpuContext ctx, FakeCpuMemory memory)
{
ctx[CpuRegister.Rdi] = HandleOutAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelCreateEqueue(ctx));
return ReadUInt64(memory, HandleOutAddress);
}
private static void DeleteEqueue(CpuContext ctx, ulong equeue)
{
ctx[CpuRegister.Rdi] = equeue;
_ = KernelEventQueueCompatExports.KernelDeleteEqueue(ctx);
}
private static int WaitEqueue(CpuContext ctx, FakeCpuMemory memory, ulong equeue)
{
WriteUInt64(memory, TimeoutAddress, 0);
ctx[CpuRegister.Rdi] = equeue;
ctx[CpuRegister.Rsi] = EventsAddress;
ctx[CpuRegister.Rdx] = 4;
ctx[CpuRegister.Rcx] = OutCountAddress;
ctx[CpuRegister.R8] = TimeoutAddress;
return KernelEventQueueCompatExports.KernelWaitEqueue(ctx);
}
private static ulong ReadUInt64(FakeCpuMemory memory, ulong address)
{
Span<byte> buffer = stackalloc byte[8];
Assert.True(memory.TryRead(address, buffer));
return BinaryPrimitives.ReadUInt64LittleEndian(buffer);
}
private static void WriteUInt64(FakeCpuMemory memory, ulong address, ulong value)
{
Span<byte> buffer = stackalloc byte[8];
BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
private static void WriteUInt32(FakeCpuMemory memory, ulong address, uint value)
{
Span<byte> buffer = stackalloc byte[4];
BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
}
@@ -1,215 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using SharpEmu.HLE;
using SharpEmu.Libs.Agc;
using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
/// <summary>
/// Coverage for the graphics context-register path in the PM4 parser. Draw
/// translation reads render state out of this dictionary (CB_TARGET_MASK
/// decides whether a draw writes alpha, CB_COLOR_CONTROL decides what the draw
/// means), so a write that lands under the wrong key, or fails to overwrite an
/// earlier one, silently changes what every later draw does. These drive real
/// PM4 packets through the public submit export and assert what the parser
/// retained.
/// </summary>
public sealed class AgcContextRegisterTests
{
private const ulong BaseAddress = 0x2_0000_0000;
private const ulong SubmitPacketAddress = BaseAddress + 0x40;
private const ulong CommandAddress = BaseAddress + 0x200;
private const ulong IndirectTableAddress = BaseAddress + 0x600;
private const uint ItNop = 0x10;
private const uint ItSetContextReg = 0x69;
private const uint RCxRegsIndirect = 0x12;
private const uint CbTargetMask = 0x8E;
private const uint CbColorControl = 0x202;
// PM4 type-3 header: 0xC0000000 | ((dwords - 2) << 16) | (opcode << 8), with the
// NOP sub-register in bits 2..7 — the parser reads it as (header >> 2) & 0x3F.
private static uint Pm4Header(uint dwords, uint opcode, uint register = 0) =>
0xC000_0000u | ((dwords - 2) << 16) | (opcode << 8) | ((register & 0x3Fu) << 2);
[Fact]
public void SetContextRegRetainsTargetMask()
{
var ctx = CreateContext(out var memory);
WriteDwords(
memory,
CommandAddress,
Pm4Header(3, ItSetContextReg),
CbTargetMask,
0x0000_0007u);
Submit(ctx, memory, dwordCount: 3);
Assert.True(
AgcExports.TryGetGraphicsContextRegisterForTests(ctx, CbTargetMask, out var value));
Assert.Equal(0x0000_0007u, value);
}
/// <summary>
/// The indirect form carries (offset, value) pairs out of guest memory
/// rather than inline dwords, so an offset-encoding mismatch here would
/// store the register under a key no reader looks at.
/// </summary>
[Fact]
public void IndirectRegisterWriteRetainsTargetMask()
{
var ctx = CreateContext(out var memory);
WriteIndirectRegisterCommand(memory, (CbTargetMask, 0xFFFF_FFFFu));
Submit(ctx, memory, dwordCount: 4);
Assert.True(
AgcExports.TryGetGraphicsContextRegisterForTests(ctx, CbTargetMask, out var value));
Assert.Equal(0xFFFF_FFFFu, value);
}
/// <summary>
/// Context registers persist across submissions on hardware until something
/// clears them, so a mask written in one submission has to still be there
/// for a draw in the next.
/// </summary>
[Fact]
public void TargetMaskSurvivesASecondSubmission()
{
var ctx = CreateContext(out var memory);
WriteIndirectRegisterCommand(memory, (CbTargetMask, 0x8888_8888u));
Submit(ctx, memory, dwordCount: 4);
// A second, unrelated submission: a bare NOP that touches no registers.
WriteDwords(memory, CommandAddress, Pm4Header(2, ItNop), 0);
Submit(ctx, memory, dwordCount: 2);
Assert.True(
AgcExports.TryGetGraphicsContextRegisterForTests(ctx, CbTargetMask, out var value));
Assert.Equal(0x8888_8888u, value);
}
/// <summary>
/// Both encodings must land on the same key, or a title that sets the
/// register one way and a reader that expects the other silently disagree.
/// </summary>
[Fact]
public void DirectAndIndirectWritesShareOneKey()
{
var ctx = CreateContext(out var memory);
WriteDwords(
memory,
CommandAddress,
Pm4Header(3, ItSetContextReg),
CbTargetMask,
0x0000_0007u);
Submit(ctx, memory, dwordCount: 3);
WriteIndirectRegisterCommand(memory, (CbTargetMask, 0x0000_000Fu));
Submit(ctx, memory, dwordCount: 4);
Assert.True(
AgcExports.TryGetGraphicsContextRegisterForTests(ctx, CbTargetMask, out var value));
Assert.Equal(0x0000_000Fu, value);
}
/// <summary>
/// CB_COLOR_CONTROL (0x202) MODE bits [6:4] give Normal=1,
/// EliminateFastClear=2, Resolve=3, FmaskDecompress=5, DccDecompress=6. The
/// value has to survive the parser intact, ROP3 bits and all, because the
/// mode decides whether a draw shades or resolves.
/// </summary>
[Theory]
[InlineData(0x0000_0010u, 1u)] // Normal
[InlineData(0x0000_0020u, 2u)] // EliminateFastClear
[InlineData(0x00CC_0060u, 6u)] // DccDecompress, with ROP3=0xCC alongside
public void ColorControlRetainsMode(uint written, uint expectedMode)
{
var ctx = CreateContext(out var memory);
WriteIndirectRegisterCommand(memory, (CbColorControl, written));
Submit(ctx, memory, dwordCount: 4);
Assert.True(
AgcExports.TryGetGraphicsContextRegisterForTests(ctx, CbColorControl, out var value));
Assert.Equal(written, value);
Assert.Equal(expectedMode, (value >> 4) & 0x7u);
}
/// <summary>
/// A later write must win. If the parser kept the first value, a draw that
/// sets EliminateFastClear after an earlier Normal would still read Normal
/// and the clear would be silently dropped.
/// </summary>
[Fact]
public void ColorControlLaterWriteOverwritesEarlier()
{
var ctx = CreateContext(out var memory);
WriteIndirectRegisterCommand(memory, (CbColorControl, 0x00CC_0010u));
Submit(ctx, memory, dwordCount: 4);
WriteIndirectRegisterCommand(memory, (CbColorControl, 0x00CC_0020u));
Submit(ctx, memory, dwordCount: 4);
Assert.True(
AgcExports.TryGetGraphicsContextRegisterForTests(ctx, CbColorControl, out var value));
Assert.Equal(0x00CC_0020u, value);
Assert.Equal(2u, (value >> 4) & 0x7u);
}
private static void WriteIndirectRegisterCommand(
FakeCpuMemory memory,
params (uint Offset, uint Value)[] registers)
{
WriteDwords(
memory,
CommandAddress,
Pm4Header(4, ItNop, RCxRegsIndirect),
(uint)registers.Length,
(uint)(IndirectTableAddress & 0xFFFF_FFFFu),
(uint)(IndirectTableAddress >> 32));
for (var index = 0; index < registers.Length; index++)
{
var entry = IndirectTableAddress + ((ulong)index * 8);
WriteUInt32(memory, entry, registers[index].Offset);
WriteUInt32(memory, entry + 4, registers[index].Value);
}
}
private static void Submit(CpuContext ctx, FakeCpuMemory memory, uint dwordCount)
{
WriteUInt64(memory, SubmitPacketAddress, CommandAddress);
WriteUInt32(memory, SubmitPacketAddress + 8, dwordCount);
ctx[CpuRegister.Rdi] = SubmitPacketAddress;
AgcExports.DriverSubmitDcb(ctx);
}
private static CpuContext CreateContext(out FakeCpuMemory memory)
{
memory = new FakeCpuMemory(BaseAddress, 0x1000);
return new CpuContext(memory, Generation.Gen5);
}
private static void WriteDwords(FakeCpuMemory memory, ulong address, params uint[] values)
{
for (var index = 0; index < values.Length; index++)
{
WriteUInt32(memory, address + ((ulong)index * sizeof(uint)), values[index]);
}
}
private static void WriteUInt32(FakeCpuMemory memory, ulong address, uint value)
{
Span<byte> buffer = stackalloc byte[sizeof(uint)];
BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
private static void WriteUInt64(FakeCpuMemory memory, ulong address, ulong value)
{
Span<byte> buffer = stackalloc byte[sizeof(ulong)];
BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
}
@@ -8,20 +8,10 @@ using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
// The kernel event-queue registry is process-wide static state, and these tests assert over
// every graphics registration in it, so they cannot run beside another suite that registers
// graphics events.
[CollectionDefinition(GraphicsEventQueueStateCollection.Name, DisableParallelization = true)]
public sealed class GraphicsEventQueueStateCollection
{
public const string Name = "GraphicsEventQueueState";
}
// IT_EVENT_WRITE carries a 6-bit hardware EVENT_TYPE, but sceAgcDriverAddEqEvent registers the
// listener with a guest-defined eventId. Those two values are not the same numbering scheme, so
// exact ident matching never wakes anything (issue #173). TriggerRegisteredEventsByFilter wakes
// every graphics registration instead.
[Collection(GraphicsEventQueueStateCollection.Name)]
public sealed class AgcEventQueueTests
{
private const ulong BaseAddress = 0x1_0000_0000;
@@ -76,20 +66,10 @@ public sealed class AgcEventQueueTests
// Verify the queued event carries the registered ident and the event type as data.
Assert.Equal(registeredEventId, ReadUInt64(memory, eventsAddress + 0x00));
Assert.Equal(KernelEventQueueCompatExports.KernelEventFilterGraphics, ReadInt16(memory, eventsAddress + 0x08));
Assert.Equal(
KernelEventQueueCompatExports.KernelEventFlagClear,
ReadUInt16(memory, eventsAddress + 0x0A));
Assert.Equal(0u, ReadUInt16(memory, eventsAddress + 0x0A));
Assert.Equal(1u, ReadUInt32(memory, eventsAddress + 0x0C));
Assert.Equal(eventType, ReadUInt64(memory, eventsAddress + 0x10));
Assert.Equal(userData, ReadUInt64(memory, eventsAddress + 0x18));
// Registrations live in process-wide static state, and a sibling test asserts that
// no graphics registration exists at all. Drop this one instead of relying on
// execution order.
ctx[CpuRegister.Rdi] = handle;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelDeleteEqueue(ctx));
}
[Fact]
@@ -119,370 +99,6 @@ public sealed class AgcEventQueueTests
Assert.Equal(0, triggered);
}
[Fact]
public void CapturedCompletion_DoesNotWakeDeleteAndReAddGeneration()
{
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var handle = CreateEqueue(ctx, memory, BaseAddress + 0x100);
const ulong eventId = 0x20;
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
handle,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData: 0x1111));
var staleSnapshot =
KernelEventQueueCompatExports.CaptureRegisteredEvents(
memory,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics);
Assert.Single(staleSnapshot.Targets);
Assert.True(KernelEventQueueCompatExports.DeleteRegisteredEvent(
handle,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics));
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
handle,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData: 0x2222));
var staleDelivery =
KernelEventQueueCompatExports.TriggerCapturedEvents(
staleSnapshot,
eventId);
Assert.Equal(0, staleDelivery.TriggeredCount);
Assert.Equal(1, staleDelivery.StaleCount);
Assert.False(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
handle,
out _));
var liveSnapshot =
KernelEventQueueCompatExports.CaptureRegisteredEvents(
memory,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics);
var liveDelivery =
KernelEventQueueCompatExports.TriggerCapturedEvents(
liveSnapshot,
eventId);
Assert.Equal(1, liveDelivery.TriggeredCount);
Assert.Equal(0, liveDelivery.StaleCount);
Assert.True(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
handle,
out var delivered));
Assert.Equal(0x2222UL, delivered.UserData);
DeleteEqueue(ctx, handle);
}
[Fact]
public void CapturedCompletion_PreservesEachQueuesRegistrationGeneration()
{
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var firstHandle = CreateEqueue(ctx, memory, BaseAddress + 0x100);
var secondHandle = CreateEqueue(ctx, memory, BaseAddress + 0x108);
const ulong eventId = 0x20;
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
firstHandle,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData: 0xAAAA));
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
secondHandle,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData: 0xBBBB));
var snapshot = KernelEventQueueCompatExports.CaptureRegisteredEvents(
memory,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics);
Assert.Equal(2, snapshot.Targets.Length);
Assert.True(KernelEventQueueCompatExports.DeleteRegisteredEvent(
secondHandle,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics));
var delivery = KernelEventQueueCompatExports.TriggerCapturedEvents(
snapshot,
eventId);
Assert.Equal(1, delivery.TriggeredCount);
Assert.Equal(1, delivery.StaleCount);
Assert.True(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
firstHandle,
out var delivered));
Assert.Equal(0xAAAAUL, delivered.UserData);
Assert.False(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
secondHandle,
out _));
DeleteEqueue(ctx, firstHandle);
DeleteEqueue(ctx, secondHandle);
}
[Fact]
public void CapturedCompletion_DoesNotWakeDeletedEqueue()
{
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var handle = CreateEqueue(ctx, memory, BaseAddress + 0x100);
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
handle,
ident: 0,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData: 0));
var snapshot = KernelEventQueueCompatExports.CaptureRegisteredEvents(
memory,
ident: 0,
KernelEventQueueCompatExports.KernelEventFilterGraphics);
DeleteEqueue(ctx, handle);
var delivery = KernelEventQueueCompatExports.TriggerCapturedEvents(
snapshot,
data: 0);
Assert.Equal(0, delivery.TriggeredCount);
Assert.Equal(1, delivery.StaleCount);
}
[Fact]
public void CapturedCompletion_IsScopedToCreatingRuntime()
{
var firstMemory = new FakeCpuMemory(BaseAddress, MemorySize);
var secondMemory = new FakeCpuMemory(BaseAddress, MemorySize);
var firstContext = new CpuContext(firstMemory, Generation.Gen5);
var secondContext = new CpuContext(secondMemory, Generation.Gen5);
var firstHandle = CreateEqueue(
firstContext,
firstMemory,
BaseAddress + 0x100);
var secondHandle = CreateEqueue(
secondContext,
secondMemory,
BaseAddress + 0x100);
const ulong eventId = 0x20;
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
firstHandle,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData: 0x1111));
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
secondHandle,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData: 0x2222));
var snapshot = KernelEventQueueCompatExports.CaptureRegisteredEvents(
firstMemory,
eventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics);
Assert.Single(snapshot.Targets);
var delivery = KernelEventQueueCompatExports.TriggerCapturedEvents(
snapshot,
eventId);
Assert.Equal(1, delivery.TriggeredCount);
Assert.Equal(0, delivery.StaleCount);
Assert.True(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
firstHandle,
out var delivered));
Assert.Equal(0x1111UL, delivered.UserData);
Assert.False(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
secondHandle,
out _));
DeleteEqueue(firstContext, firstHandle);
DeleteEqueue(secondContext, secondHandle);
}
[Fact]
public void OnePendingEventCanBeReservedByOnlyOneWaiter()
{
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
const ulong handleOutAddress = BaseAddress + 0x100;
ctx[CpuRegister.Rdi] = handleOutAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelCreateEqueue(ctx));
var handle = ReadUInt64(memory, handleOutAddress);
Assert.True(KernelEventQueueCompatExports.EnqueueEvent(
handle,
new KernelEventQueueCompatExports.KernelQueuedEvent(
7,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
KernelEventQueueCompatExports.KernelEventFlagClear,
1,
0,
0)));
Assert.Equal(
1,
KernelEventQueueCompatExports.ReservePendingEventCountForTest(
handle,
eventCapacity: 1));
Assert.Equal(
0,
KernelEventQueueCompatExports.ReservePendingEventCountForTest(
handle,
eventCapacity: 1));
}
[Fact]
public void ZeroTimeoutWithNoEventReturnsWithoutHostWait()
{
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
const ulong handleOutAddress = BaseAddress + 0x100;
const ulong eventsAddress = BaseAddress + 0x200;
const ulong outCountAddress = BaseAddress + 0x300;
const ulong timeoutAddress = BaseAddress + 0x400;
ctx[CpuRegister.Rdi] = handleOutAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelCreateEqueue(ctx));
var handle = ReadUInt64(memory, handleOutAddress);
WriteUInt64(memory, timeoutAddress, 0);
ctx[CpuRegister.Rdi] = handle;
ctx[CpuRegister.Rsi] = eventsAddress;
ctx[CpuRegister.Rdx] = 1;
ctx[CpuRegister.Rcx] = outCountAddress;
ctx[CpuRegister.R8] = timeoutAddress;
var result = KernelEventQueueCompatExports.KernelWaitEqueue(ctx);
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_ERROR_TIMED_OUT,
result);
Assert.Equal(0u, ReadUInt32(memory, outCountAddress));
Assert.True(
KernelEventQueueCompatExports.IsSynchronousPoll(
timeoutAddress,
timeoutUsec: 0));
}
[Fact]
public void LevelUserEventPersistsButEdgeEventClears()
{
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
const ulong handleOutAddress = BaseAddress + 0x100;
ctx[CpuRegister.Rdi] = handleOutAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelCreateEqueue(ctx));
var handle = ReadUInt64(memory, handleOutAddress);
const ulong levelIdent = 0xA1;
ctx[CpuRegister.Rdi] = handle;
ctx[CpuRegister.Rsi] = levelIdent;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelAddUserEvent(ctx));
ctx[CpuRegister.Rdx] = 0x1111;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelTriggerUserEvent(ctx));
Assert.True(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
handle,
out var firstLevel));
Assert.True(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
handle,
out var secondLevel));
Assert.Equal((ushort)0, firstLevel.Flags);
Assert.Equal(0x1111UL, firstLevel.UserData);
Assert.Equal(firstLevel, secondLevel);
ctx[CpuRegister.Rsi] = levelIdent;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelDeleteUserEvent(ctx));
const ulong edgeIdent = 0xA2;
ctx[CpuRegister.Rsi] = edgeIdent;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelAddUserEventEdge(ctx));
ctx[CpuRegister.Rdx] = 0x2222;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelTriggerUserEvent(ctx));
Assert.True(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
handle,
out var edge));
Assert.Equal(
KernelEventQueueCompatExports.KernelEventFlagClear,
edge.Flags);
Assert.Equal(0x2222UL, edge.UserData);
Assert.False(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
handle,
out _));
ctx[CpuRegister.Rdi] = handle;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelDeleteEqueue(ctx));
}
[Fact]
public void DeletingLevelRegistrationClearsItsReadyState()
{
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
const ulong handleOutAddress = BaseAddress + 0x100;
ctx[CpuRegister.Rdi] = handleOutAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelCreateEqueue(ctx));
var handle = ReadUInt64(memory, handleOutAddress);
ctx[CpuRegister.Rdi] = handle;
ctx[CpuRegister.Rsi] = 0xB1;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelAddUserEvent(ctx));
ctx[CpuRegister.Rdx] = 0x3333;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelTriggerUserEvent(ctx));
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelDeleteUserEvent(ctx));
Assert.False(
KernelEventQueueCompatExports.TryReservePendingEventForTest(
handle,
out _));
ctx[CpuRegister.Rdi] = handle;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelDeleteEqueue(ctx));
}
private static ulong ReadUInt64(FakeCpuMemory memory, ulong address)
{
Span<byte> buffer = stackalloc byte[8];
@@ -517,24 +133,4 @@ public sealed class AgcEventQueueTests
BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
private static ulong CreateEqueue(
CpuContext ctx,
FakeCpuMemory memory,
ulong handleOutAddress)
{
ctx[CpuRegister.Rdi] = handleOutAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelCreateEqueue(ctx));
return ReadUInt64(memory, handleOutAddress);
}
private static void DeleteEqueue(CpuContext ctx, ulong handle)
{
ctx[CpuRegister.Rdi] = handle;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelDeleteEqueue(ctx));
}
}
@@ -1,49 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections.Generic;
using System.Linq;
using SharpEmu.Libs.Agc;
using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
public sealed class AgcLabelProducerRetentionTests
{
[Fact]
public void ProducerHistoryCompactionNeverEvictsActiveRecords()
{
var entries = new List<(string Name, bool Completed)>
{
("active-a", false),
("complete-a", true),
("complete-b", true),
("active-b", false),
("complete-c", true),
};
var removed = AgcExports.CompactCompletedEntries(
entries,
static entry => entry.Completed,
targetCount: 2);
Assert.Equal(3, removed);
Assert.Equal(
["active-a", "active-b"],
entries.Select(static entry => entry.Name));
}
[Fact]
public void ProducerHistoryMayExceedSoftBoundWhileAllRecordsAreActive()
{
var entries = new List<bool> { false, false, false };
var removed = AgcExports.CompactCompletedEntries(
entries,
static completed => completed,
targetCount: 1);
Assert.Equal(0, removed);
Assert.Equal(3, entries.Count);
}
}
@@ -1,232 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using SharpEmu.HLE;
using SharpEmu.Libs.Agc;
using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
/// <summary>
/// Coverage for the SH-register path in the PM4 parser. A draw resolves its
/// vertex stage from SPI_SHADER_PGM_LO_ES/HI_ES and its pixel stage from
/// SPI_SHADER_PGM_LO_PS/HI_PS, both out of this dictionary, so a key that is
/// dropped or written under a different encoding pairs a current pixel shader
/// with a stale vertex shader — a failure that produces plausible-looking
/// garbage rather than an error. These drive real PM4 packets through the
/// public submit export and assert what the parser retained.
/// </summary>
public sealed class AgcShaderStageRegisterTests
{
private const ulong BaseAddress = 0x2_0000_0000;
private const ulong SubmitPacketAddress = BaseAddress + 0x40;
private const ulong CommandAddress = BaseAddress + 0x200;
private const ulong IndirectTableAddress = BaseAddress + 0x600;
private const uint ItNop = 0x10;
private const uint ItSetShReg = 0x76;
private const uint RShRegsIndirect = 0x11;
// SH register offsets. ES is the vertex stage on GFX10 — the standalone
// PGM_LO/HI_GS pair is dead post-GCN and the merged ES/GS stage is addressed
// through ES.
private const uint SpiShaderPgmLoPs = 0x8;
private const uint SpiShaderPgmLoEs = 0xC8;
private const uint SpiShaderPgmHiEs = 0xC9;
private static uint Pm4Header(uint dwords, uint opcode, uint register = 0) =>
0xC000_0000u | ((dwords - 2) << 16) | (opcode << 8) | ((register & 0x3Fu) << 2);
/// <summary>
/// The baseline: a direct SET_SH_REG write of the vertex stage address has
/// to be readable afterwards. If this fails, nothing downstream can pair
/// shaders correctly.
/// </summary>
[Fact]
public void SetShRegRetainsExportShaderAddress()
{
var ctx = CreateContext(out var memory);
WriteDwords(
memory,
CommandAddress,
Pm4Header(3, ItSetShReg),
SpiShaderPgmLoEs,
0x0044_8582u);
Submit(ctx, memory, dwordCount: 3);
Assert.True(
AgcExports.TryGetGraphicsShRegisterForTests(ctx, SpiShaderPgmLoEs, out var value));
Assert.Equal(0x0044_8582u, value);
}
/// <summary>
/// The indirect encoding must land on the same keys as the direct one. A
/// mismatch would store the stage address where the draw never reads it,
/// leaving the draw to see whatever a previous submission left behind.
/// </summary>
[Fact]
public void IndirectShRegisterWriteRetainsExportShaderAddress()
{
var ctx = CreateContext(out var memory);
WriteIndirectShRegisterCommand(memory, (SpiShaderPgmLoEs, 0x0044_8DD1u));
Submit(ctx, memory, dwordCount: 4);
Assert.True(
AgcExports.TryGetGraphicsShRegisterForTests(ctx, SpiShaderPgmLoEs, out var value));
Assert.Equal(0x0044_8DD1u, value);
}
/// <summary>
/// Both stages written in one submission must both read back as written. If
/// the vertex stage kept an older value while the pixel stage updated, every
/// draw after it would be mis-paired.
/// </summary>
[Fact]
public void BothStagesUpdateTogetherWithinOneSubmission()
{
var ctx = CreateContext(out var memory);
WriteIndirectShRegisterCommand(
memory,
(SpiShaderPgmLoEs, 0x0080_2933u),
(SpiShaderPgmLoPs, 0x0044_858Au));
Submit(ctx, memory, dwordCount: 4);
WriteIndirectShRegisterCommand(
memory,
(SpiShaderPgmLoEs, 0x0044_8581u),
(SpiShaderPgmLoPs, 0x0044_8719u));
Submit(ctx, memory, dwordCount: 4);
Assert.True(
AgcExports.TryGetGraphicsShRegisterForTests(ctx, SpiShaderPgmLoEs, out var es));
Assert.True(
AgcExports.TryGetGraphicsShRegisterForTests(ctx, SpiShaderPgmLoPs, out var ps));
Assert.Equal(0x0044_8581u, es);
Assert.Equal(0x0044_8719u, ps);
}
/// <summary>
/// Updating only the pixel stage must leave the vertex stage at its previous
/// value rather than dropping the key, or the draw falls back to whatever
/// default the resolver finds.
/// </summary>
[Fact]
public void PixelStageUpdateLeavesExportStageIntact()
{
var ctx = CreateContext(out var memory);
WriteIndirectShRegisterCommand(memory, (SpiShaderPgmLoEs, 0x0044_8582u));
Submit(ctx, memory, dwordCount: 4);
WriteIndirectShRegisterCommand(memory, (SpiShaderPgmLoPs, 0x0044_858Au));
Submit(ctx, memory, dwordCount: 4);
Assert.True(
AgcExports.TryGetGraphicsShRegisterForTests(ctx, SpiShaderPgmLoEs, out var es));
Assert.Equal(0x0044_8582u, es);
}
/// <summary>
/// Stage addresses are 64-bit: LO carries bits 39:8 and HI the top bits, and
/// the draw combines them. A HI retained from an earlier shader while LO
/// updates resolves to a splice of two different programs.
/// </summary>
[Fact]
public void HighAndLowHalvesUpdateTogether()
{
var ctx = CreateContext(out var memory);
WriteIndirectShRegisterCommand(
memory,
(SpiShaderPgmLoEs, 0x0080_2933u),
(SpiShaderPgmHiEs, 0x0000_0008u));
Submit(ctx, memory, dwordCount: 4);
WriteIndirectShRegisterCommand(
memory,
(SpiShaderPgmLoEs, 0x0044_8582u),
(SpiShaderPgmHiEs, 0x0000_0004u));
Submit(ctx, memory, dwordCount: 4);
Assert.True(
AgcExports.TryGetGraphicsShRegisterForTests(ctx, SpiShaderPgmLoEs, out var lo));
Assert.True(
AgcExports.TryGetGraphicsShRegisterForTests(ctx, SpiShaderPgmHiEs, out var hi));
Assert.Equal(0x0044_8582u, lo);
Assert.Equal(0x0000_0004u, hi);
}
/// <summary>
/// SH registers persist across submissions on hardware. A stage address set
/// in one submission must still be there for a draw in the next.
/// </summary>
[Fact]
public void ExportShaderAddressSurvivesASecondSubmission()
{
var ctx = CreateContext(out var memory);
WriteIndirectShRegisterCommand(memory, (SpiShaderPgmLoEs, 0x0044_8583u));
Submit(ctx, memory, dwordCount: 4);
WriteDwords(memory, CommandAddress, Pm4Header(2, ItNop), 0);
Submit(ctx, memory, dwordCount: 2);
Assert.True(
AgcExports.TryGetGraphicsShRegisterForTests(ctx, SpiShaderPgmLoEs, out var value));
Assert.Equal(0x0044_8583u, value);
}
private static void WriteIndirectShRegisterCommand(
FakeCpuMemory memory,
params (uint Offset, uint Value)[] registers)
{
WriteDwords(
memory,
CommandAddress,
Pm4Header(4, ItNop, RShRegsIndirect),
(uint)registers.Length,
(uint)(IndirectTableAddress & 0xFFFF_FFFFu),
(uint)(IndirectTableAddress >> 32));
for (var index = 0; index < registers.Length; index++)
{
var entry = IndirectTableAddress + ((ulong)index * 8);
WriteUInt32(memory, entry, registers[index].Offset);
WriteUInt32(memory, entry + 4, registers[index].Value);
}
}
private static void Submit(CpuContext ctx, FakeCpuMemory memory, uint dwordCount)
{
WriteUInt64(memory, SubmitPacketAddress, CommandAddress);
WriteUInt32(memory, SubmitPacketAddress + 8, dwordCount);
ctx[CpuRegister.Rdi] = SubmitPacketAddress;
AgcExports.DriverSubmitDcb(ctx);
}
private static CpuContext CreateContext(out FakeCpuMemory memory)
{
memory = new FakeCpuMemory(BaseAddress, 0x1000);
return new CpuContext(memory, Generation.Gen5);
}
private static void WriteDwords(FakeCpuMemory memory, ulong address, params uint[] values)
{
for (var index = 0; index < values.Length; index++)
{
WriteUInt32(memory, address + ((ulong)index * sizeof(uint)), values[index]);
}
}
private static void WriteUInt32(FakeCpuMemory memory, ulong address, uint value)
{
Span<byte> buffer = stackalloc byte[sizeof(uint)];
BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
private static void WriteUInt64(FakeCpuMemory memory, ulong address, ulong value)
{
Span<byte> buffer = stackalloc byte[sizeof(ulong)];
BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
}
@@ -1,220 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using SharpEmu.HLE;
using SharpEmu.Libs.Agc;
using SharpEmu.Libs.Kernel;
using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
// sceAgcDriverSubmitAcb takes the compute queue's owner handle in rdi. That handle is the
// eventId the guest registers with sceAgcDriverAddEqEvent, so an ACB reaching its queue fence
// must deliver a graphics-filter completion event under that exact ident. UE 4.27's dynamic
// resolution heuristic parks the game thread on that interrupt; without it the render side
// never publishes GPU timings and the title deadlocks.
[Collection(GraphicsEventQueueStateCollection.Name)]
public sealed class AgcSubmitCompletionEventTests
{
private const ulong BaseAddress = 0x1_0000_0000;
private const int MemorySize = 0x2000;
private const ulong HandleOutAddress = BaseAddress + 0x100;
private const ulong EventsAddress = BaseAddress + 0x200;
private const ulong OutCountAddress = BaseAddress + 0x300;
private const ulong TimeoutAddress = BaseAddress + 0x400;
private const ulong PacketAddress = BaseAddress + 0x500;
[Fact]
public void DriverSubmitAcb_DeliversCompletionEventUnderOwnerHandleIdent()
{
// Deliberately unusual so a graphics registration from a sibling test cannot alias it:
// the kernel event registry is process-wide static state.
const ulong ownerHandle = 0x5EA1;
const ulong userData = 0xC0FF_EE00_1234_5678;
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var equeue = CreateEqueue(ctx, memory);
try
{
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
equeue,
ownerHandle,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData));
SubmitEmptyAcb(ctx, memory, ownerHandle);
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
WaitEqueue(ctx, memory, equeue));
Assert.Equal(1u, ReadUInt32(memory, OutCountAddress));
Assert.Equal(ownerHandle, ReadUInt64(memory, EventsAddress + 0x00));
Assert.Equal(
KernelEventQueueCompatExports.KernelEventFilterGraphics,
ReadInt16(memory, EventsAddress + 0x08));
Assert.Equal(ownerHandle, ReadUInt64(memory, EventsAddress + 0x10));
Assert.Equal(userData, ReadUInt64(memory, EventsAddress + 0x18));
}
finally
{
DeleteEqueue(ctx, equeue);
}
}
// Delivery is registration-gated: a title that never registered the ACB owner handle as a
// graphics eventId must not observe a spurious completion interrupt.
[Fact]
public void DriverSubmitAcb_WithoutMatchingRegistration_DeliversNothing()
{
const ulong ownerHandle = 0x5EA2;
const ulong unrelatedEventId = 0x5EA3;
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var equeue = CreateEqueue(ctx, memory);
try
{
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
equeue,
unrelatedEventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData: 0));
SubmitEmptyAcb(ctx, memory, ownerHandle);
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_ERROR_TIMED_OUT,
WaitEqueue(ctx, memory, equeue));
Assert.Equal(0u, ReadUInt32(memory, OutCountAddress));
}
finally
{
DeleteEqueue(ctx, equeue);
}
}
// The graphics queue keeps its own completion ident (0); an ACB owner handle must not be
// able to wake a graphics-queue completion registration or vice versa.
[Fact]
public void DriverSubmitDcb_DeliversCompletionEventUnderGraphicsIdent()
{
const ulong graphicsCompletionIdent = 0;
const ulong userData = 0xABCD_0000_0000_1111;
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var equeue = CreateEqueue(ctx, memory);
try
{
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
equeue,
graphicsCompletionIdent,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData));
WriteEmptySubmitPacket(memory);
ctx[CpuRegister.Rdi] = PacketAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
AgcExports.DriverSubmitDcb(ctx));
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
WaitEqueue(ctx, memory, equeue));
Assert.Equal(1u, ReadUInt32(memory, OutCountAddress));
Assert.Equal(graphicsCompletionIdent, ReadUInt64(memory, EventsAddress + 0x00));
Assert.Equal(userData, ReadUInt64(memory, EventsAddress + 0x18));
}
finally
{
DeleteEqueue(ctx, equeue);
}
}
private static void SubmitEmptyAcb(CpuContext ctx, FakeCpuMemory memory, ulong ownerHandle)
{
WriteEmptySubmitPacket(memory);
ctx[CpuRegister.Rdi] = ownerHandle;
ctx[CpuRegister.Rsi] = PacketAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
AgcExports.DriverSubmitAcb(ctx));
}
// A zero-dword submission parses as immediately complete, so the queue reaches its fence
// without needing a live GPU backend.
private static void WriteEmptySubmitPacket(FakeCpuMemory memory)
{
WriteUInt64(memory, PacketAddress, 0);
WriteUInt32(memory, PacketAddress + 8, 0);
}
private static ulong CreateEqueue(CpuContext ctx, FakeCpuMemory memory)
{
ctx[CpuRegister.Rdi] = HandleOutAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelCreateEqueue(ctx));
return ReadUInt64(memory, HandleOutAddress);
}
// The kernel event registry is process-wide static state and deleting the queue drops its
// registrations, so sibling suites that assert over every graphics registration stay clean.
private static void DeleteEqueue(CpuContext ctx, ulong equeue)
{
ctx[CpuRegister.Rdi] = equeue;
_ = KernelEventQueueCompatExports.KernelDeleteEqueue(ctx);
}
private static int WaitEqueue(CpuContext ctx, FakeCpuMemory memory, ulong equeue)
{
WriteUInt64(memory, TimeoutAddress, 0);
ctx[CpuRegister.Rdi] = equeue;
ctx[CpuRegister.Rsi] = EventsAddress;
ctx[CpuRegister.Rdx] = 4;
ctx[CpuRegister.Rcx] = OutCountAddress;
ctx[CpuRegister.R8] = TimeoutAddress;
return KernelEventQueueCompatExports.KernelWaitEqueue(ctx);
}
private static ulong ReadUInt64(FakeCpuMemory memory, ulong address)
{
Span<byte> buffer = stackalloc byte[8];
Assert.True(memory.TryRead(address, buffer));
return BinaryPrimitives.ReadUInt64LittleEndian(buffer);
}
private static uint ReadUInt32(FakeCpuMemory memory, ulong address)
{
Span<byte> buffer = stackalloc byte[4];
Assert.True(memory.TryRead(address, buffer));
return BinaryPrimitives.ReadUInt32LittleEndian(buffer);
}
private static short ReadInt16(FakeCpuMemory memory, ulong address)
{
Span<byte> buffer = stackalloc byte[2];
Assert.True(memory.TryRead(address, buffer));
return BinaryPrimitives.ReadInt16LittleEndian(buffer);
}
private static void WriteUInt64(FakeCpuMemory memory, ulong address, ulong value)
{
Span<byte> buffer = stackalloc byte[8];
BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
private static void WriteUInt32(FakeCpuMemory memory, ulong address, uint value)
{
Span<byte> buffer = stackalloc byte[4];
BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
}
@@ -1,210 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using SharpEmu.HLE;
using SharpEmu.ShaderCompiler;
using SharpEmu.ShaderCompiler.Vulkan;
using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
// Regression tests for the VOP1 register-relative moves V_MOVRELD_B32 /
// V_MOVRELS_B32 / V_MOVRELSD_B32 / V_MOVRELSD_2_B32 (opcodes 0x42/0x43/0x44/
// 0x48). These add M0 at run time to the source and/or destination register
// number encoded in the instruction, which is how a shader compiler implements
// a dynamically indexed array that stayed in registers. The decoder named them
// but nothing lowered them, so they hit the vector-ALU switch default and failed
// emission ("unsupported vector opcode"), dropping the whole shader — Astro Bot
// ships pixel shaders that use V_MOVRELS_B32.
//
// The register file is a private uint array, so the lowering is an OpAccessChain
// with a computed (non-constant) index. Each test therefore asserts both that
// the shader survives translation and that the relative operand really became a
// dynamic index rather than a constant one.
public sealed class Gen5MoveRelativeSpirvTests
{
private const ulong ShaderAddress = 0x1_0000_0000;
// VOP1: [31:25]=0b0111111, [24:17]=vdst, [16:9]=op, [8:0]=src0
// (src0 >= 256 selects a VGPR).
private const uint Vop1 = 0x7E000000;
// SOP1 s_mov_b32 m0, <inline 2>: [31:23]=0b101111101, [22:16]=sdst,
// [15:8]=op(0x03), [7:0]=ssrc0. m0 is SGPR 124, inline constant 2 is 130.
private const uint SMovM0 = 0xBE800000u | (124u << 16) | (0x03u << 8) | 130u;
[Fact]
public void MovrelsB32_ReadsTheSourceRegisterThroughADynamicIndex()
{
// s_mov_b32 m0, 2 ; v_movrels_b32 v5, v3 -> v5 = vgpr[3 + m0]
var spirv = Compile([SMovM0, Vop1 | (5u << 17) | (0x43u << 9) | (256u + 3u)]);
Assert.True(
HasDynamicVectorRegisterAccess(spirv),
"V_MOVRELS_B32 must index the VGPR array with a computed index");
}
[Fact]
public void MovreldB32_WritesTheDestinationRegisterThroughADynamicIndex()
{
// s_mov_b32 m0, 2 ; v_movreld_b32 v5, v3 -> vgpr[5 + m0] = v3
var spirv = Compile([SMovM0, Vop1 | (5u << 17) | (0x42u << 9) | (256u + 3u)]);
Assert.True(
HasDynamicVectorRegisterAccess(spirv),
"V_MOVRELD_B32 must index the VGPR array with a computed index");
}
[Fact]
public void MovrelsdB32_TranslatesWithoutDroppingShader()
{
// s_mov_b32 m0, 2 ; v_movrelsd_b32 v5, v3 -> vgpr[5 + m0] = vgpr[3 + m0]
var spirv = Compile([SMovM0, Vop1 | (5u << 17) | (0x44u << 9) | (256u + 3u)]);
Assert.True(
HasDynamicVectorRegisterAccess(spirv),
"V_MOVRELSD_B32 must index the VGPR array with a computed index");
}
[Fact]
public void Movrelsd2B32_TranslatesWithoutDroppingShader()
{
// s_mov_b32 m0, 2 ; v_movrelsd_2_b32 v5, v3, which splits m0 into two
// 10-bit halves (source index in [9:0], destination index in [25:16]).
var spirv = Compile([SMovM0, Vop1 | (5u << 17) | (0x48u << 9) | (256u + 3u)]);
Assert.True(
HasDynamicVectorRegisterAccess(spirv),
"V_MOVRELSD_2_B32 must index the VGPR array with a computed index");
}
[Fact]
public void MovrelsB32_RejectsANonVectorSource()
{
// v_movrels_b32 v5, s3. The relative source is architecturally a VGPR;
// an SGPR encoding is malformed and must fail translation rather than
// silently read the wrong register file.
Assert.False(
TryCompile(
[SMovM0, Vop1 | (5u << 17) | (0x43u << 9) | 3u],
out _,
out var error));
Assert.Contains("vector register", error, StringComparison.Ordinal);
}
// True when some OpAccessChain into the "vgpr" array uses an index that is
// not an OpConstant — i.e. a register number computed from M0.
private static bool HasDynamicVectorRegisterAccess(byte[] spirv)
{
var vectorRegisters = FindNamedId(spirv, "vgpr");
Assert.True(vectorRegisters != 0, "the module must name its VGPR array");
var constants = new HashSet<uint>();
foreach (var (op, wordCount, offset) in EnumerateInstructions(spirv))
{
// OpConstant = 43, OpConstantNull = 46: (opcode, resultType, resultId, ...).
if (op is 43 or 46 && wordCount >= 3)
{
constants.Add(ReadWord(spirv, offset + 8));
}
}
foreach (var (op, wordCount, offset) in EnumerateInstructions(spirv))
{
// OpAccessChain = 65: (opcode, resultType, resultId, base, index...).
if (op != 65 || wordCount < 5 || ReadWord(spirv, offset + 12) != vectorRegisters)
{
continue;
}
if (!constants.Contains(ReadWord(spirv, offset + 16)))
{
return true;
}
}
return false;
}
// Result id of the OpName whose literal string matches, or 0.
private static uint FindNamedId(byte[] spirv, string name)
{
foreach (var (op, wordCount, offset) in EnumerateInstructions(spirv))
{
// OpName = 5: (opcode, target, literal string...).
if (op != 5 || wordCount < 3)
{
continue;
}
var bytes = spirv.AsSpan(offset + 8, (wordCount - 2) * sizeof(uint));
var terminator = bytes.IndexOf((byte)0);
var text = System.Text.Encoding.UTF8.GetString(
terminator < 0 ? bytes : bytes[..terminator]);
if (text == name)
{
return ReadWord(spirv, offset + 4);
}
}
return 0;
}
private static IEnumerable<(ushort Op, int WordCount, int Offset)> EnumerateInstructions(
byte[] spirv)
{
// 5-word SPIR-V header, then (wordCount << 16 | opcode) packed instructions.
for (var offset = 5 * sizeof(uint); offset + sizeof(uint) <= spirv.Length;)
{
var word = ReadWord(spirv, offset);
var wordCount = (int)(word >> 16);
if (wordCount <= 0)
{
yield break;
}
yield return ((ushort)word, wordCount, offset);
offset += wordCount * sizeof(uint);
}
}
private static uint ReadWord(byte[] spirv, int offset) =>
BinaryPrimitives.ReadUInt32LittleEndian(spirv.AsSpan(offset, sizeof(uint)));
private static byte[] Compile(uint[] programWords)
{
Assert.True(TryCompile(programWords, out var spirv, out var error), error);
return spirv;
}
private static bool TryCompile(uint[] programWords, out byte[] spirv, out string error)
{
spirv = [];
var memory = new FakeCpuMemory(ShaderAddress, 0x2000);
var ctx = new CpuContext(memory, Generation.Gen5);
Gen5ShaderAtomicDecodeTests.WriteProgram(memory, ShaderAddress, programWords);
var shaderRegisters = new Dictionary<uint, uint>
{
[Gen5ShaderAtomicDecodeTests.ComputePgmRsrc2Register] = 16u << 1,
};
if (!Gen5ShaderTranslator.TryCreateState(
ctx,
ShaderAddress,
0,
shaderRegisters,
Gen5ShaderAtomicDecodeTests.ComputeUserDataRegister,
out var state,
out error) ||
!Gen5ShaderScalarEvaluator.TryEvaluate(ctx, state, out var evaluation, out error) ||
!Gen5SpirvTranslator.TryCompileComputeShader(
state, evaluation, 1, 1, 1, out var shader, out error))
{
return false;
}
spirv = shader.Spirv;
return true;
}
}
@@ -114,96 +114,6 @@ public sealed class Gen5VertexInputSpirvTests
}
}
[Fact]
public void AliasedFetchInstructionsShareOneAttributeLocation()
{
// Metal caps a vertex function at 31 attributes, so every fetch that
// reads one guest stream view must resolve to that view's single
// location instead of declaring its own.
var firstFetch = CreateVertexFetch(0);
var secondFetch = CreateVertexFetch(4);
var end = new Gen5ShaderInstruction(
8,
Gen5ShaderEncoding.Sopp,
"SEndpgm",
[],
[],
[],
null);
var state = new Gen5ShaderState(
new Gen5ShaderProgram(0, [firstFetch, secondFetch, end]),
[],
null);
var registers = new uint[256];
var data = new byte[16];
var evaluation = new Gen5ShaderEvaluation(
registers,
registers,
[],
[],
VertexInputs:
[
new Gen5VertexInputBinding(
0,
0,
4,
10,
0,
0x1000,
4,
0,
data,
data.Length,
DataPooled: false,
AliasPcs: [4u]),
]);
Assert.True(
Gen5SpirvTranslator.TryCompileVertexShader(
state,
evaluation,
out var shader,
out var error),
error);
var module = ParseModule(shader.Spirv);
var locations = module
.Where(candidate =>
candidate.Opcode == SpirvOp.Decorate &&
candidate.Operands.Length >= 3 &&
candidate.Operands[1] == (uint)SpirvDecoration.Location)
.ToArray();
var inputVariable = Assert.Single(locations).Operands[0];
// Both fetches must read that variable; an unaliased second fetch would
// fall through to the generic buffer path and leave only one load.
Assert.Equal(
2,
module.Count(candidate =>
candidate.Opcode == SpirvOp.Load &&
candidate.Operands.Length >= 3 &&
candidate.Operands[2] == inputVariable));
}
private static Gen5ShaderInstruction CreateVertexFetch(uint pc) =>
new(
pc,
Gen5ShaderEncoding.Mubuf,
"BufferLoadFormatXyzw",
[],
[],
[],
new Gen5BufferMemoryControl(
4,
5,
0,
0,
0,
IndexEnabled: true,
OffsetEnabled: false,
Glc: false,
Slc: false));
private static IReadOnlyList<ParsedInstruction> ParseModule(byte[] spirv)
{
var instructions = new List<ParsedInstruction>();
@@ -1,71 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.Libs.Agc;
using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
public sealed class GpuWaitRegistryProducedRetentionTests
{
private const ulong WatchedLabel = 0x7020_0000_1000UL;
// A suspended DCB whose label the guest has recycled can only be released by
// replaying the value a real producer wrote to that label. Recording enough
// unrelated producers to cross the table's soft bound must not discard that
// value, or the waiter is stranded and the graphics queue never resumes.
[Fact]
public void ProducedValueSurvivesBoundCrossingWhileAWaiterWatchesIt()
{
GpuWaitRegistry.Clear();
var memory = new object();
GpuWaitRegistry.Register(WatchedLabel, NewWaiter(memory, WatchedLabel));
Assert.True(GpuWaitRegistry.RecordProduced(memory, WatchedLabel, 1));
// Cross the soft bound with labels nobody is waiting on.
for (var i = 0; i < 9000; i++)
{
GpuWaitRegistry.RecordProduced(memory, 0x7030_0000_0000UL + ((ulong)i * 8), 1);
}
// The guest has since recycled the label, so its memory no longer holds
// the produced value — the registry's record is the only way back.
var broken = GpuWaitRegistry.CollectDeadlockBroken(memory, nowTicks: 1_000_000, minAgeTicks: 1);
Assert.NotNull(broken);
Assert.Contains(broken!, waiter => waiter.WaitAddress == WatchedLabel);
GpuWaitRegistry.Clear();
}
[Fact]
public void UnwatchedProducedValuesArePrunedAtTheBound()
{
GpuWaitRegistry.Clear();
var memory = new object();
for (var i = 0; i < 9000; i++)
{
GpuWaitRegistry.RecordProduced(memory, 0x7030_0000_0000UL + ((ulong)i * 8), 1);
}
// Nothing was watching any of them, so a waiter registered afterwards on
// a pruned label has no produced value to replay and stays suspended.
GpuWaitRegistry.Register(WatchedLabel, NewWaiter(memory, WatchedLabel));
var broken = GpuWaitRegistry.CollectDeadlockBroken(memory, nowTicks: 1_000_000, minAgeTicks: 1);
Assert.Null(broken);
GpuWaitRegistry.Clear();
}
private static GpuWaitRegistry.WaitingDcb NewWaiter(object memory, ulong address) => new()
{
WaitAddress = address,
ReferenceValue = 1,
Mask = 0xFFFF_FFFFUL,
CompareFunction = 3, // equal
Memory = memory,
QueueName = "dcb.graphics",
RegisteredTicks = 0,
};
}
@@ -1,154 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.Libs.Ampr;
using Xunit;
namespace SharpEmu.Libs.Tests.Ampr;
// AmprFileRegistry is process-global static state, so the classes that index
// or clear it must not run concurrently with each other.
[Collection("AmprFileRegistry")]
public class AmprFileRegistryTests
{
[Fact]
public void ComputeFileId_matches_utf8_fnv1a()
{
const string relative = "CoreData/foo/bar.bin";
Assert.Equal(FnvUtf8("$/" + relative), AmprFileRegistry.ComputeFileId("$/" + relative));
Assert.Equal(FnvUtf8("/app0/" + relative), AmprFileRegistry.ComputeFileId("/app0/" + relative));
Assert.Equal(FnvUtf8("app0/" + relative), AmprFileRegistry.ComputeFileId("app0/" + relative));
Assert.Equal(FnvUtf8(relative), AmprFileRegistry.ComputeFileId(relative));
}
[Fact]
public void RegisterApp0Relative_publishes_same_ids_as_string_hashes()
{
AmprFileRegistry.ClearForTests();
const string relative = "misc/loadouts/test.txt";
var host = Path.Combine(Path.GetTempPath(), "sharpemu-ampr-test", relative);
AmprFileRegistry.RegisterApp0RelativeForTests(relative, host);
Assert.True(AmprFileRegistry.TryGetHostPath(
AmprFileRegistry.ComputeFileId("$/" + relative), out var a));
Assert.True(AmprFileRegistry.TryGetHostPath(
AmprFileRegistry.ComputeFileId("/app0/" + relative), out var b));
Assert.True(AmprFileRegistry.TryGetHostPath(
AmprFileRegistry.ComputeFileId("app0/" + relative), out var c));
Assert.True(AmprFileRegistry.TryGetHostPath(
AmprFileRegistry.ComputeFileId(relative), out var d));
Assert.Equal(host, a);
Assert.Equal(host, b);
Assert.Equal(host, c);
Assert.Equal(host, d);
}
[Fact]
public void Register_publishes_all_app0_path_aliases()
{
AmprFileRegistry.ClearForTests();
const string relative = "scripts/cp11/cp11main.script";
var host = Path.Combine(Path.GetTempPath(), "sharpemu-ampr-test2", relative);
AmprFileRegistry.Register("$/" + relative, host);
Assert.True(AmprFileRegistry.TryGetHostPath(
AmprFileRegistry.ComputeFileId("$/" + relative), out var a));
Assert.True(AmprFileRegistry.TryGetHostPath(
AmprFileRegistry.ComputeFileId("/app0/" + relative), out var b));
Assert.True(AmprFileRegistry.TryGetHostPath(
AmprFileRegistry.ComputeFileId("app0/" + relative), out var c));
Assert.True(AmprFileRegistry.TryGetHostPath(
AmprFileRegistry.ComputeFileId(relative), out var d));
Assert.Equal(host, a);
Assert.Equal(host, b);
Assert.Equal(host, c);
Assert.Equal(host, d);
}
[Fact]
public void App0_index_cache_keeps_files_that_differ_only_by_case()
{
var root = Path.Combine(Path.GetTempPath(), "sharpemu-ampr-case-" + Guid.NewGuid().ToString("N"));
var cacheDir = Path.Combine(root, "..", "sharpemu-ampr-cache-" + Guid.NewGuid().ToString("N"));
var upper = Path.Combine(root, "data", "ASSET.bin");
var lower = Path.Combine(root, "data", "asset.bin");
var previousCacheDir = Environment.GetEnvironmentVariable("SHARPEMU_AMPR_INDEX_CACHE");
try
{
Directory.CreateDirectory(Path.Combine(root, "sce_sys"));
Directory.CreateDirectory(Path.Combine(root, "data"));
File.WriteAllText(Path.Combine(root, "sce_sys", "param.json"), "{}");
File.WriteAllBytes(upper, [1, 2, 3]);
if (File.Exists(lower))
{
// Case-insensitive host: the two names are one file, so there is
// nothing for an ignore-case index to lose.
return;
}
File.WriteAllBytes(lower, [4, 5, 6]);
Environment.SetEnvironmentVariable("SHARPEMU_AMPR_INDEX_CACHE", cacheDir);
var normalizedRoot = Path.GetFullPath(root);
var expectedUpper = Path.Combine(normalizedRoot, "data", "ASSET.bin");
var expectedLower = Path.Combine(normalizedRoot, "data", "asset.bin");
// Fresh tree walk, which also writes the on-disk index cache.
AmprFileRegistry.ClearForTests();
AmprFileRegistry.EnsureApp0Indexed(root);
AssertResolves(expectedUpper, expectedLower);
// Second boot: served from the cache the walk just wrote.
AmprFileRegistry.ClearForTests();
AmprFileRegistry.EnsureApp0Indexed(root);
AssertResolves(expectedUpper, expectedLower);
}
finally
{
Environment.SetEnvironmentVariable("SHARPEMU_AMPR_INDEX_CACHE", previousCacheDir);
AmprFileRegistry.ClearForTests();
TryDeleteDirectory(cacheDir);
TryDeleteDirectory(root);
}
static void AssertResolves(string expectedUpper, string expectedLower)
{
Assert.True(
AmprFileRegistry.TryGetHostPath(
AmprFileRegistry.ComputeFileId("$/data/ASSET.bin"), out var actualUpper),
"data/ASSET.bin is missing from the app0 index.");
Assert.True(
AmprFileRegistry.TryGetHostPath(
AmprFileRegistry.ComputeFileId("$/data/asset.bin"), out var actualLower),
"data/asset.bin is missing from the app0 index.");
Assert.Equal(expectedUpper, actualUpper);
Assert.Equal(expectedLower, actualLower);
}
}
private static void TryDeleteDirectory(string path)
{
try
{
Directory.Delete(path, recursive: true);
}
catch (Exception)
{
// Temp cleanup is best-effort.
}
}
private static uint FnvUtf8(string text)
{
const uint offset = 2166136261;
const uint prime = 16777619;
var hash = offset;
foreach (var b in System.Text.Encoding.UTF8.GetBytes(text))
{
hash ^= b;
hash *= prime;
}
return hash;
}
}

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