[build] bump ffmpeg runtime to 3b502d4

This commit is contained in:
ParantezTech
2026-07-30 15:18:17 +03:00
parent fa2c5de789
commit 209b8733b6
+3 -4
View File
@@ -111,15 +111,14 @@ SPDX-License-Identifier: GPL-2.0-or-later
name is a fixed constant, not derived from the RID/architecture: each
publish output only ever holds one architecture's binaries anyway, so
varying the name added a class of bugs (RID resolution timing, host-OS
vs. target-RID mixups) for no benefit. Runtime code (Program.cs's
FfmpegNativeBinkFrameSource uses the same literal "plugins" folder
name. -->
vs. target-RID mixups) for no benefit. Runtime code (FfmpegRuntime)
uses the same literal "plugins" folder name. -->
<PropertyGroup>
<NativeLibraryFolderName>plugins</NativeLibraryFolderName>
</PropertyGroup>
<PropertyGroup>
<FfmpegRuntimeTag>2c92585</FfmpegRuntimeTag>
<FfmpegRuntimeTag>3b502d4</FfmpegRuntimeTag>
<FfmpegRuntimeDir>
$(BaseIntermediateOutputPath)ffmpeg-runtime/$(FfmpegRuntimeTag)/$(RuntimeIdentifier)</FfmpegRuntimeDir>
<FfmpegRuntimePackage Condition="'$(RuntimeIdentifier)' == 'win-x64'">ffmpeg-windows-x64.zip</FfmpegRuntimePackage>