Route thread entry, continuation, and main entry through RunGuestEntryStub so guest stubs are not invoked above CLR-managed frames (UnmanagedCallersOnly FailFast). Keep requireNativeWorker for tbb_thead; other paths prefer workers with calli fallback.
Co-authored-by: Cursor <cursoragent@cursor.com>
NpEntitlementAccess was returning an empty add-on list, so GTA V Enhanced offered Buy Story Mode. Publish the installed license labels and stub premium-event registration so offline sessions take the owned path.
Co-authored-by: Cursor <cursoragent@cursor.com>
NGG single-rect UI needs triangle-strip expansion; Prospero Index8 must
expand to host u16; glyphs need base vertex from GE_INDX_OFFSET. Skip
param-less rect-lists instead of inventing colour draws.
Co-authored-by: Cursor <cursoragent@cursor.com>
Identity ATTR→param wiring ignored hardware remapping, so UI draws
got wrong (or empty) interpolants. Pack CNTL from matched PS/GS
semantics, thread it into Vulkan/Metal as Location/Flat, and fingerprint
it in the graphics shader cache key.
Co-authored-by: Cursor <cursoragent@cursor.com>
GTA V Enhanced routes intro/menu audio through AudioOut2 and FMOD's AJM
MP3 path. Wire PortCreate/PortSetAttributes/ContextPush to dual host
stereo streams, deepen WinMM queue to 128KiB, and decode AJM codec 0
with a stateful NLayer helper so menu music is not silent.
Co-authored-by: Cursor <cursoragent@cursor.com>
Titles that stack-allocate AudioOut2 outs next to the frame canary were
corrupted by oversized or mistyped HLE writes; keep ContextPush pacing.
Co-authored-by: Cursor <cursoragent@cursor.com>
IR-discovered BufferLoadFormat often keeps a stale float sharp format;
patch DataFormat/offset from the AGC attrib table (semantic index),
allow offen fetches, and map quirks 113/121 through NarrowVk for host
vertex input.
Co-authored-by: Cursor <cursoragent@cursor.com>
CB_COLOR_CONTROL modes 2/5/6 are colour-buffer metadata ops; applying
the bound shader as a normal colour draw corrupts subsequent composites.
Decode MODE from bits [6:4] and return before translate.
Co-authored-by: Cursor <cursoragent@cursor.com>
Windows previously hard-disabled the tracker, so CPU-written guest
planes never marked dirty and host textures stayed empty. Arm pages
with VirtualProtect, handle write AVs in VEH, and warm/test on
VirtualAlloc memory so protect cannot poison the CRT heap.
Co-authored-by: Cursor <cursoragent@cursor.com>
Returning rax=0 for non-directory or empty listings looked like EOF and
let GTA treat the fd as a pointer (fiWriteAsyncDataWorker AV at 0xB1).
Co-authored-by: Cursor <cursoragent@cursor.com>
Type-5 headers can start with RSRC1/RSRC2; rejecting them left null handles
and Main Thread AVs. Scan the SH table and skip PGM patch when absent.
Co-authored-by: Cursor <cursoragent@cursor.com>
Titles probe Remote Play during pad/network bring-up; unresolved imports
returned NOT_FOUND. Report initialized + disconnected so callers take the
normal offline path.
Co-authored-by: Cursor <cursoragent@cursor.com>
Resource streamers resolve relative paths against a shared prefix; without
this HLE every call returned NOT_FOUND and assets never got real ids/sizes.
Co-authored-by: Cursor <cursoragent@cursor.com>
* feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal)
Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU
onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared
addressing into DetileParams; the CPU fallback and both GPU kernels consume
the same params so they never disagree.
Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute
hand-emits the SPIR-V kernel; VulkanDetilePass.RecordDetile records the
dispatch into the async batch command buffer (never a blocking submit on the
render thread) with transients retired via fence; VulkanDetileSelfTest
(SHARPEMU_DETILE_SELFTEST=1) checks both entry points against the CPU detile.
Metal (Mac-untested): detile_compute.msl (detile_cs) + MetalDetilePass mirror
the Vulkan pass. The active Metal path CPU-detiles via the new
GnmTiling.DetileWithParams when a texture arrives packaged (empty RgbaPixels +
TiledSource/Detile), keeping Metal correct under default-on with no regression;
wiring MetalDetilePass live is the remaining on-device step.
Flags: GPU detile is default-on (SHARPEMU_GPU_DETILE=0 disables);
[GPU-DETILE] diagnostics gated behind SHARPEMU_LOG_GPU_DETILE=1.
Tests: 17 detile unit tests pass, incl. DetileWithParams and GetDetileParams
each matching TryDetile bit-for-bit across all supported modes/bpp, plus a
SPIR-V structural-validity test.
* feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal)
Move RDNA2 exact-XOR deswizzle (swizzle modes 5/9/24/27, 4bpp) off the CPU
onto a GPU compute pass. GnmTiling.GetDetileParams resolves the shared
addressing into DetileParams that the CPU fallback and both GPU kernels
consume, so they never disagree; everything else keeps the CPU path.
Vulkan (verified bit-exact on NVIDIA): SpirvFixedShaders.CreateDetileCompute
hand-emits the kernel; VulkanDetilePass.RecordDetile records into the async
batch command buffer (never a blocking submit on the render thread) with
transients retired via fence, falling back to CPU detile on failure.
VulkanDetileSelfTest (SHARPEMU_DETILE_SELFTEST=1) checks both entry points.
Metal (Mac-untested): detile_compute.msl + MetalDetilePass mirror the Vulkan
pass; the active Metal path CPU-detiles via GnmTiling.DetileWithParams so it
stays correct under default-on. Wiring MetalDetilePass live is a follow-up.
Flags: default-on (SHARPEMU_GPU_DETILE=0 disables); diagnostics behind
SHARPEMU_LOG_GPU_DETILE=1. Adds 17 passing detile unit tests.
* Fix: added support layered texture support for the GPU-Detiling.
* Fix: Added support for BlockTable (1 / 4 / 8 (Morton/Z-order))
* feat: added support for 8 and 16 bpp (bytes per element)
* Fixed a build failure specific to this branch
---------
Vector-mesh UI text samples type-10 volume LUTs; treat MIMG DIM=2 as
Dim3D and transport depth through AGC and Vulkan so Z slices no longer
collapse into a single 2D plane.
IR-discovered BufferLoadFormat often keeps a stale float sharp format;
patch DataFormat/offset from the AGC attrib table (semantic index),
allow offen fetches, and map quirks 113/121 through NarrowVk for host
vertex input.
Co-authored-by: Cursor <cursoragent@cursor.com>
CB_COLOR_CONTROL modes 2/5/6 are colour-buffer metadata ops; applying
the bound shader as a normal colour draw corrupts subsequent composites.
Decode MODE from bits [6:4] and return before translate.
Co-authored-by: Cursor <cursoragent@cursor.com>
Windows previously hard-disabled the tracker, so CPU-written guest
planes never marked dirty and host textures stayed empty. Arm pages
with VirtualProtect, handle write AVs in VEH, and warm/test on
VirtualAlloc memory so protect cannot poison the CRT heap.
Co-authored-by: Cursor <cursoragent@cursor.com>
Returning rax=0 for non-directory or empty listings looked like EOF and
let GTA treat the fd as a pointer (fiWriteAsyncDataWorker AV at 0xB1).
Co-authored-by: Cursor <cursoragent@cursor.com>
Type-5 headers can start with RSRC1/RSRC2; rejecting them left null handles
and Main Thread AVs. Scan the SH table and skip PGM patch when absent.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(remoteplay): stub Initialize and GetConnectionStatus as disconnected
Titles probe Remote Play during pad/network bring-up; unresolved imports
returned NOT_FOUND. Report initialized + disconnected so callers take the
normal offline path.
Co-authored-by: Cursor <cursoragent@cursor.com>
* chore: retrigger gameplay CI for PR #536
Co-authored-by: Cursor <cursoragent@cursor.com>
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(kernel): implement APR ResolveFilepathsWithPrefixToIdsAndFileSizes
Resource streamers resolve relative paths against a shared prefix; without
this HLE every call returned NOT_FOUND and assets never got real ids/sizes.
Co-authored-by: Cursor <cursoragent@cursor.com>
* chore: retrigger gameplay CI for PR #534
Co-authored-by: Cursor <cursoragent@cursor.com>
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
Titles that stack-allocate AudioOut2 outs next to the frame canary were
corrupted by oversized or mistyped HLE writes; keep ContextPush pacing.
Co-authored-by: Cursor <cursoragent@cursor.com>
Map UnauthorizedAccess on open to PERMISSION_DENIED and route Posix
lseek/pread/pwrite/rename/etc failures through PosixFailure so libc-style
callers get RAX=-1 plus TLS errno, matching open/read/write.
* [Core/Dlsym] Restore normalize-dlsym-arguments and deferred bootstrap tracing from PR #94
PR #216 regressed two critical features from PR #94:
1. NormalizeKernelDynlibDlsymArguments — handles argument reordering
when standalone bootstrap loaders call sceKernelDlsym through the
bridge with (symbol_ptr, handle, out) instead of the standard
(handle, symbol_ptr, out). Without this, payloads like elfldr-ps5
and websrv-ps5 fail with a deterministic UnmanagedCallersOnly
fail-fast.
2. Deferred bootstrap tracing — ring-buffered import logging that
drains after the hot path, avoiding per-call Console.Error I/O.
Also restored:
- CompleteKernelDynlibDlsymFailure — centralized error handling
- IsPlausibleDynlibSymbolPointer — pointer bounds validation
- COW snapshot of _importEntries in ProbeReturnRip
- ResetLazyDlsymStubState and lazy-dlsym field infrastructure
- DraftDrainDeferredBootstrapTraces in Execute() finally block
Fixes#530, fixes#531
* fix: remove orphaned _importNidHashCache.Clear() reference
The field _importNidHashCache no longer exists on main (removed post PR #94).
The 3-way merge incorrectly restored the .Clear() call without the field
declaration, causing a build failure on all platforms.
---------
Co-authored-by: tru3 <tru3@tru3.com>
* Cpu/Kernel: harden VEH trampoline and keep TBB on native workers
Route FastFail/CLR/stack-overflow around managed VEH, serialize managed
entry with a recursive spinlock, require native workers for tbb_thead,
and abandon pthread mutexes when a guest thread is torn down by worker
abort so splash waiters are not left holding locks forever.
* Cpu: soft-fail TBB native worker storms and cap concurrent Runs
Throwing on worker/prologue faults killed the process mid tbb_thead
burst (FailFast 0xC0000409). Soft-return 0x80020012, limit in-flight
native Runs (default 2), and keep prewarm small so back-to-back boots
do not need an artificial settle delay.
* Agc/VideoOut: poison-only empty-SRT reject and clear procedural ES/PS
Skip QueueSubmit only when Address-0 image slots remain; run the
Astro title clear pair via CmdClearColorImage so the pass executes
without descriptors that lose the device.
* VideoOut: recreate swapchain with fallback extent on 0x0 surface
Minimized Win32 surfaces report 0x0 / MaxImageExtent=0; deferring
recreate forever left an OutOfDate swapchain with no presents.
Clamp to last/default size and recreate instead of early-return.
* Psml: stub MFSR init/shared/context and dispatch packet size
Astro Bot asserts in GfxRenderStagePSSR when scePsmlMfsrInit is unresolved
(Mfsr initialized failed). Soft HLE for the MFSR shared-resource and
800M3_2 context path plus dispatch packet size lets boot pass splash to
first frame without claiming real upscaling.
* Psml: stub MFSR GetDispatchMfsrPacket900 for logo PSSR
Astro StartLevel ps_logo asserted GfxRenderStagePSSR.cpp:266 when
GetDispatchMfsrPacket900 (RUNLFro+qok) was unresolved. Return SCE_OK
from SizeInDwords so the 900 fill runs, soft-clear the guest packet
buffer, and register 1000/1100 siblings for the same ABI.
Resolve logo-accept-gate unresolved NIDs seen on PPSA04264: share/voice/
telemetry/content Ok stubs, sceNetInetPton, and Json Initializer::terminate.
Co-authored-by: Cursor <cursoragent@cursor.com>
Emit the 3-dword SET_UCONFIG_REG packet from the packed {offset,value}
in RSI. Unresolved calls left GPU config registers unset during
RenderThread/Main bring-up.
Co-authored-by: Cursor <cursoragent@cursor.com>
* feat(voice): add QoS stubs (GetStatus, Terminate, SetMode)
Titles call these functions during voice/multiplayer setup to check
network availability and configure modes. Unresolved imports caused
WARN floods in the loader logs. Reporting initialized + disconnected
lets callers take their normal offline path.
* fix(voice): return success (0) from sceVoiceQoSGetStatus instead of disconnected state
Unresolved batch NIDs flooded Import WARNs on Bink/AJM. Claim input
consumed with silence produced; this is not a real codec.
Co-authored-by: Cursor <cursoragent@cursor.com>
Unresolved GetSize NIDs returned NOT_FOUND during RenderThread startup,
leaving null packet pointers and an immediate write AV. Return fixed
packet byte sizes in rax only — no guest memory writes.
Co-authored-by: Cursor <cursoragent@cursor.com>