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22 Commits

Author SHA1 Message Date
lat9nq
7d9369d15e startup_checks: Use WaitForSingleObject and more cleanup 2022-07-12 14:23:50 -04:00
lat9nq
2d2a69ab5b startup_checks: Use GetEnvironmentVariableA
Solves MSVC compile error. Also drops need string use for comparison.
2022-07-10 20:24:37 -04:00
lat9nq
d57cd8bcdd startup_checks: Clean up
Adds some comments, removes unused includes, and removes last bits of
logging since this is before the logging backend starts up.
2022-07-10 17:18:31 -04:00
lat9nq
fd4e48f96e startup_checks: Implement unix side code
Wow fork() is nice, isn't it?
2022-07-10 17:01:37 -04:00
lat9nq
33abdfff9b yuzu: Simplify broken Vulkan handling 2022-07-10 16:52:00 -04:00
lat9nq
4f15d9ed6f yuzu: Check Vulkan on startup with a child 2022-07-10 14:08:20 -04:00
lat9nq
568a0ac397 yuzu: Rename check_vulkan to startup_checks 2022-07-10 12:34:34 -04:00
Fernando S
6c72b7f011 Merge pull request #8528 from Morph1984/astc10x6
renderer_(gl/vk): Implement ASTC_10x6_UNORM
2022-07-10 13:16:23 +02:00
Fernando S
25e47738f7 Merge pull request #8561 from Kelebek1/Audio-CoreTiming
Rework CoreTiming events
2022-07-10 10:29:56 +02:00
Kelebek1
b23c6b456c PR 2022-07-10 08:29:37 +01:00
Kelebek1
240650f6a6 Rework CoreTiming 2022-07-10 06:59:40 +01:00
liamwhite
c765d5be0b Merge pull request #8531 from FernandoS27/core-timing-fix-reg
Core timing: use only one thread.
2022-07-10 00:47:05 -04:00
Mai
313f047f97 Merge pull request #8501 from liamwhite/backtrace-again
core/arm: better support for backtrace generation
2022-07-07 23:49:54 -04:00
liamwhite
7e75593c20 Merge pull request #8502 from liamwhite/end-wait
kernel: clean up waiting implementation
2022-07-07 17:31:49 -04:00
Fernando S
d244677df9 Merge pull request #8492 from german77/no_more_errors
service: hid: Correct some mistakes and add more validations
2022-07-07 08:29:34 +02:00
Morph
ec4cba9de8 Merge pull request #8522 from lat9nq/consolidate-settings
settings: Consolidate RangedSetting's with regular ones
2022-07-07 01:22:01 -04:00
Morph
aec129c1ab renderer_(gl/vk): Implement ASTC_10x6_UNORM
- Used by Monster Hunter Rise Update 10.0.2
2022-07-05 20:33:43 -04:00
Fernando Sahmkow
d3cb9201f1 Core timing: use only one thread. 2022-07-02 23:02:16 +02:00
lat9nq
ca36722a54 settings: Consolidate RangedSetting's with regular ones
The latest git version of GCC has issues with my diamond inheritance
shenanigans. Since that's now two compilers that don't like it I thought
it'd be best to just axe all of it and just have the two templates like
before.

This rolls the features of BasicRangedSetting into BasicSetting, and
likewise RangedSetting into Setting. It also renames them from
BasicSetting and Setting to Setting and SwitchableSetting respectively.
Now longer name corresponds to more complex thing.
2022-06-30 12:39:48 -04:00
Narr the Reg
36148fe7f6 service: hid: Correct some mistakes and add more validations 2022-06-28 19:14:55 -05:00
Liam
075155022e kernel: clean up waiting implementation 2022-06-25 13:36:14 -04:00
Liam
8f8c0b69dc core/arm: better support for backtrace generation 2022-06-25 12:54:24 -04:00
49 changed files with 711 additions and 594 deletions

View File

@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <limits>
#include <optional>
#include <vector>
#include "audio_core/audio_out.h"
@@ -88,9 +89,12 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing_, Core::Memor
stream = audio_out->OpenStream(
core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
fmt::format("AudioRenderer-Instance{}", instance_number), std::move(release_callback));
process_event = Core::Timing::CreateEvent(
fmt::format("AudioRenderer-Instance{}-Process", instance_number),
[this](std::uintptr_t, std::chrono::nanoseconds) { ReleaseAndQueueBuffers(); });
process_event =
Core::Timing::CreateEvent(fmt::format("AudioRenderer-Instance{}-Process", instance_number),
[this](std::uintptr_t, s64, std::chrono::nanoseconds) {
ReleaseAndQueueBuffers();
return std::nullopt;
});
for (s32 i = 0; i < NUM_BUFFERS; ++i) {
QueueMixedBuffer(i);
}

View File

@@ -34,9 +34,10 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format
ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_)
: sample_rate{sample_rate_}, format{format_}, release_callback{std::move(release_callback_)},
sink_stream{sink_stream_}, core_timing{core_timing_}, name{std::move(name_)} {
release_event =
Core::Timing::CreateEvent(name, [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
release_event = Core::Timing::CreateEvent(
name, [this](std::uintptr_t, s64 time, std::chrono::nanoseconds ns_late) {
ReleaseActiveBuffer(ns_late);
return std::nullopt;
});
}

View File

@@ -101,15 +101,15 @@ struct ResolutionScalingInfo {
}
};
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
* this requirement.
/** The Setting class is a simple resource manager. It defines a label and default value alongside
* the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Specifying a default value and label is required. A minimum and maximum range can
* be specified for sanitization.
*/
template <typename Type>
class BasicSetting {
class Setting {
protected:
BasicSetting() = default;
Setting() = default;
/**
* Only sets the setting to the given initializer, leaving the other members to their default
@@ -117,7 +117,7 @@ protected:
*
* @param global_val Initial value of the setting
*/
explicit BasicSetting(const Type& global_val) : global{global_val} {}
explicit Setting(const Type& val) : value{val} {}
public:
/**
@@ -126,9 +126,22 @@ public:
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit BasicSetting(const Type& default_val, const std::string& name)
: default_value{default_val}, global{default_val}, label{name} {}
virtual ~BasicSetting() = default;
explicit Setting(const Type& default_val, const std::string& name)
: value{default_val}, default_value{default_val}, ranged{false}, label{name} {}
virtual ~Setting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
ranged{true}, label{name} {}
/**
* Returns a reference to the setting's value.
@@ -136,17 +149,17 @@ public:
* @returns A reference to the setting
*/
[[nodiscard]] virtual const Type& GetValue() const {
return global;
return value;
}
/**
* Sets the setting to the given value.
*
* @param value The desired value
* @param val The desired value
*/
virtual void SetValue(const Type& value) {
Type temp{value};
std::swap(global, temp);
virtual void SetValue(const Type& val) {
Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
}
/**
@@ -170,14 +183,14 @@ public:
/**
* Assigns a value to the setting.
*
* @param value The desired setting value
* @param val The desired setting value
*
* @returns A reference to the setting
*/
virtual const Type& operator=(const Type& value) {
Type temp{value};
std::swap(global, temp);
return global;
virtual const Type& operator=(const Type& val) {
Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
return value;
}
/**
@@ -186,23 +199,39 @@ public:
* @returns A reference to the setting
*/
explicit virtual operator const Type&() const {
return global;
return value;
}
protected:
Type value{}; ///< The setting
const Type default_value{}; ///< The default value
Type global{}; ///< The setting
const Type maximum{}; ///< Maximum allowed value of the setting
const Type minimum{}; ///< Minimum allowed value of the setting
const bool ranged; ///< The setting has sanitization ranges
const std::string label{}; ///< The setting's label
};
/**
* BasicRangedSetting class is intended for use with quantifiable settings that need a more
* restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
* simply used to sanitize SetValue and the assignment overload.
* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
* component to ask whether the custom or global setting is needed at the moment.
*
* By default, the global setting is used.
*/
template <typename Type>
class BasicRangedSetting : virtual public BasicSetting<Type> {
class SwitchableSetting : virtual public Setting<Type> {
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit SwitchableSetting(const Type& default_val, const std::string& name)
: Setting<Type>{default_val, name} {}
virtual ~SwitchableSetting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
@@ -211,57 +240,9 @@ public:
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
virtual ~BasicRangedSetting() = default;
/**
* Like BasicSetting's SetValue, except value is clamped to the range of the setting.
*
* @param value The desired value
*/
void SetValue(const Type& value) override {
this->global = std::clamp(value, minimum, maximum);
}
/**
* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
*
* @param value The desired value
* @returns A reference to the setting's value
*/
const Type& operator=(const Type& value) override {
this->global = std::clamp(value, minimum, maximum);
return this->global;
}
const Type minimum; ///< Minimum allowed value of the setting
const Type maximum; ///< Maximum allowed value of the setting
};
/**
* The Setting class is a slightly more complex version of the BasicSetting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
* component to ask whether the custom or global setting is needed at the moment.
*
* By default, the global setting is used.
*
* Like the BasicSetting, this requires setting a default value and label to use.
*/
template <typename Type>
class Setting : virtual public BasicSetting<Type> {
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const std::string& name)
: BasicSetting<Type>(default_val, name) {}
virtual ~Setting() = default;
explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: Setting<Type>{default_val, min_val, max_val, name} {}
/**
* Tells this setting to represent either the global or custom setting when other member
@@ -292,13 +273,13 @@ public:
*/
[[nodiscard]] virtual const Type& GetValue() const override {
if (use_global) {
return this->global;
return this->value;
}
return custom;
}
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
if (use_global || need_global) {
return this->global;
return this->value;
}
return custom;
}
@@ -306,12 +287,12 @@ public:
/**
* Sets the current setting value depending on the global state.
*
* @param value The new value
* @param val The new value
*/
void SetValue(const Type& value) override {
Type temp{value};
void SetValue(const Type& val) override {
Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
std::swap(this->global, temp);
std::swap(this->value, temp);
} else {
std::swap(custom, temp);
}
@@ -320,15 +301,15 @@ public:
/**
* Assigns the current setting value depending on the global state.
*
* @param value The new value
* @param val The new value
*
* @returns A reference to the current setting value
*/
const Type& operator=(const Type& value) override {
Type temp{value};
const Type& operator=(const Type& val) override {
Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
std::swap(this->global, temp);
return this->global;
std::swap(this->value, temp);
return this->value;
}
std::swap(custom, temp);
return custom;
@@ -341,7 +322,7 @@ public:
*/
virtual explicit operator const Type&() const override {
if (use_global) {
return this->global;
return this->value;
}
return custom;
}
@@ -351,75 +332,6 @@ protected:
Type custom{}; ///< The custom value of the setting
};
/**
* RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
* for use with quantifiable settings.
*/
template <typename Type>
class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
public:
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: BasicSetting<Type>{default_val, name},
BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
name} {}
virtual ~RangedSetting() = default;
// The following are needed to avoid a MSVC bug
// (source: https://stackoverflow.com/questions/469508)
[[nodiscard]] const Type& GetValue() const override {
return Setting<Type>::GetValue();
}
[[nodiscard]] const Type& GetValue(bool need_global) const override {
return Setting<Type>::GetValue(need_global);
}
explicit operator const Type&() const override {
if (this->use_global) {
return this->global;
}
return this->custom;
}
/**
* Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
* appropriate value depending on the global state.
*
* @param value The desired value
*/
void SetValue(const Type& value) override {
const Type temp = std::clamp(value, this->minimum, this->maximum);
if (this->use_global) {
this->global = temp;
}
this->custom = temp;
}
/**
* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
* Uses the appropriate value depending on the global state.
*
* @param value The desired value
* @returns A reference to the setting's value
*/
const Type& operator=(const Type& value) override {
const Type temp = std::clamp(value, this->minimum, this->maximum);
if (this->use_global) {
this->global = temp;
return this->global;
}
this->custom = temp;
return this->custom;
}
};
/**
* The InputSetting class allows for getting a reference to either the global or custom members.
* This is required as we cannot easily modify the values of user-defined types within containers
@@ -431,7 +343,7 @@ template <typename Type>
class InputSetting final {
public:
InputSetting() = default;
explicit InputSetting(Type val) : BasicSetting<Type>(val) {}
explicit InputSetting(Type val) : Setting<Type>(val) {}
~InputSetting() = default;
void SetGlobal(bool to_global) {
use_global = to_global;
@@ -459,175 +371,175 @@ struct TouchFromButtonMap {
struct Values {
// Audio
BasicSetting<std::string> audio_device_id{"auto", "output_device"};
BasicSetting<std::string> sink_id{"auto", "output_engine"};
BasicSetting<bool> audio_muted{false, "audio_muted"};
RangedSetting<u8> volume{100, 0, 100, "volume"};
Setting<std::string> audio_device_id{"auto", "output_device"};
Setting<std::string> sink_id{"auto", "output_engine"};
Setting<bool> audio_muted{false, "audio_muted"};
SwitchableSetting<u8> volume{100, 0, 100, "volume"};
// Core
Setting<bool> use_multi_core{true, "use_multi_core"};
Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
// Cpu
RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
CPUAccuracy::Paranoid, "cpu_accuracy"};
SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
CPUAccuracy::Paranoid, "cpu_accuracy"};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"};
Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"};
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
true, "cpuopt_unsafe_ignore_standard_fpcr"};
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
true, "cpuopt_unsafe_ignore_global_monitor"};
// Renderer
RangedSetting<RendererBackend> renderer_backend{
SwitchableSetting<RendererBackend> renderer_backend{
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
BasicSetting<bool> renderer_debug{false, "debug"};
BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
BasicSetting<bool> disable_shader_loop_safety_checks{false,
"disable_shader_loop_safety_checks"};
Setting<int> vulkan_device{0, "vulkan_device"};
Setting<bool> renderer_debug{false, "debug"};
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
ResolutionScalingInfo resolution_info{};
Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
RangedSetting<FullscreenMode> fullscreen_mode{
SwitchableSetting<FullscreenMode> fullscreen_mode{
#ifdef _WIN32
FullscreenMode::Borderless,
#else
FullscreenMode::Exclusive,
#endif
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
Setting<u8> bg_red{0, "bg_red"};
Setting<u8> bg_green{0, "bg_green"};
Setting<u8> bg_blue{0, "bg_blue"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};
SwitchableSetting<u8> bg_blue{0, "bg_blue"};
// System
Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
// Measured in seconds since epoch
std::optional<s64> custom_rtc;
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
s64 custom_rtc_differential;
BasicSetting<s32> current_user{0, "current_user"};
RangedSetting<s32> language_index{1, 0, 17, "language_index"};
RangedSetting<s32> region_index{1, 0, 6, "region_index"};
RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
Setting<s32> current_user{0, "current_user"};
SwitchableSetting<s32> language_index{1, 0, 17, "language_index"};
SwitchableSetting<s32> region_index{1, 0, 6, "region_index"};
SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
Setting<bool> use_docked_mode{true, "use_docked_mode"};
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
BasicSetting<bool> controller_navigation{true, "controller_navigation"};
Setting<bool> enable_raw_input{false, "enable_raw_input"};
Setting<bool> controller_navigation{true, "controller_navigation"};
Setting<bool> vibration_enabled{true, "vibration_enabled"};
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> motion_enabled{true, "motion_enabled"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"};
SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
BasicSetting<bool> tas_enable{false, "tas_enable"};
BasicSetting<bool> tas_loop{false, "tas_loop"};
Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
Setting<bool> tas_enable{false, "tas_enable"};
Setting<bool> tas_loop{false, "tas_loop"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
Setting<bool> mouse_panning{false, "mouse_panning"};
Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
Setting<bool> mouse_enabled{false, "mouse_enabled"};
BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
ButtonsRaw debug_pad_buttons;
AnalogsRaw debug_pad_analogs;
TouchscreenInput touchscreen;
BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
"touch_device"};
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
std::vector<TouchFromButtonMap> touch_from_button_maps;
BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"};
Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
RingconRaw ringcon_analogs;
// Data Storage
BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
// Debugging
bool record_frame_times;
BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};
BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"};
BasicSetting<std::string> program_args{std::string(), "program_args"};
BasicSetting<bool> dump_exefs{false, "dump_exefs"};
BasicSetting<bool> dump_nso{false, "dump_nso"};
BasicSetting<bool> dump_shaders{false, "dump_shaders"};
BasicSetting<bool> dump_macros{false, "dump_macros"};
BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
BasicSetting<bool> reporting_services{false, "reporting_services"};
BasicSetting<bool> quest_flag{false, "quest_flag"};
BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"};
BasicSetting<bool> extended_logging{false, "extended_logging"};
BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};
BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"};
Setting<bool> use_gdbstub{false, "use_gdbstub"};
Setting<u16> gdbstub_port{6543, "gdbstub_port"};
Setting<std::string> program_args{std::string(), "program_args"};
Setting<bool> dump_exefs{false, "dump_exefs"};
Setting<bool> dump_nso{false, "dump_nso"};
Setting<bool> dump_shaders{false, "dump_shaders"};
Setting<bool> dump_macros{false, "dump_macros"};
Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
Setting<bool> reporting_services{false, "reporting_services"};
Setting<bool> quest_flag{false, "quest_flag"};
Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
Setting<bool> extended_logging{false, "extended_logging"};
Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
Setting<bool> use_auto_stub{false, "use_auto_stub"};
Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
// Miscellaneous
BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
Setting<std::string> log_filter{"*:Info", "log_filter"};
Setting<bool> use_dev_keys{false, "use_dev_keys"};
// Network
BasicSetting<std::string> network_interface{std::string(), "network_interface"};
Setting<std::string> network_interface{std::string(), "network_interface"};
// WebService
BasicSetting<bool> enable_telemetry{true, "enable_telemetry"};
BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"};
BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"};
Setting<bool> enable_telemetry{true, "enable_telemetry"};
Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;

View File

@@ -1,6 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef _MSC_VER
#include <cxxabi.h>
#endif
#include <map>
#include <optional>
#include "common/bit_field.h"
@@ -68,8 +72,19 @@ void ARM_Interface::SymbolicateBacktrace(Core::System& system, std::vector<Backt
if (symbol_set != symbols.end()) {
const auto symbol = Symbols::GetSymbolName(symbol_set->second, entry.offset);
if (symbol.has_value()) {
#ifdef _MSC_VER
// TODO(DarkLordZach): Add demangling of symbol names.
entry.name = *symbol;
#else
int status{-1};
char* demangled{abi::__cxa_demangle(symbol->c_str(), nullptr, nullptr, &status)};
if (status == 0 && demangled != nullptr) {
entry.name = demangled;
std::free(demangled);
} else {
entry.name = *symbol;
}
#endif
}
}
}

View File

@@ -427,18 +427,38 @@ void ARM_Dynarmic_32::PageTableChanged(Common::PageTable& page_table,
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktrace(Core::System& system,
u64 sp, u64 lr) {
// No way to get accurate stack traces in A32 yet
return {};
u64 fp, u64 lr, u64 pc) {
std::vector<BacktraceEntry> out;
auto& memory = system.Memory();
out.push_back({"", 0, pc, 0, ""});
// fp (= r11) points to the last frame record.
// Frame records are two words long:
// fp+0 : pointer to previous frame record
// fp+4 : value of lr for frame
while (true) {
out.push_back({"", 0, lr, 0, ""});
if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 8)) {
break;
}
lr = memory.Read32(fp + 4);
fp = memory.Read32(fp);
}
SymbolicateBacktrace(system, out);
return out;
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktraceFromContext(
System& system, const ThreadContext32& ctx) {
return GetBacktrace(system, ctx.cpu_registers[13], ctx.cpu_registers[14]);
const auto& reg = ctx.cpu_registers;
return GetBacktrace(system, reg[11], reg[14], reg[15]);
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktrace() const {
return GetBacktrace(system, GetReg(13), GetReg(14));
return GetBacktrace(system, GetReg(11), GetReg(14), GetReg(15));
}
} // namespace Core

View File

@@ -78,7 +78,7 @@ protected:
private:
std::shared_ptr<Dynarmic::A32::Jit> MakeJit(Common::PageTable* page_table) const;
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 sp, u64 lr);
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc);
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
using JitCacheType =

View File

@@ -494,22 +494,22 @@ void ARM_Dynarmic_64::PageTableChanged(Common::PageTable& page_table,
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace(Core::System& system,
u64 fp, u64 lr) {
u64 fp, u64 lr, u64 pc) {
std::vector<BacktraceEntry> out;
auto& memory = system.Memory();
// fp (= r29) points to the last frame record.
// Note that this is the frame record for the *previous* frame, not the current one.
// Note we need to subtract 4 from our last read to get the proper address
out.push_back({"", 0, pc, 0, ""});
// fp (= x29) points to the previous frame record.
// Frame records are two words long:
// fp+0 : pointer to previous frame record
// fp+8 : value of lr for frame
while (true) {
out.push_back({"", 0, lr, 0, ""});
if (!fp) {
if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 16)) {
break;
}
lr = memory.Read64(fp + 8) - 4;
lr = memory.Read64(fp + 8);
fp = memory.Read64(fp);
}
@@ -520,11 +520,12 @@ std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace(Core::S
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktraceFromContext(
System& system, const ThreadContext64& ctx) {
return GetBacktrace(system, ctx.cpu_registers[29], ctx.cpu_registers[30]);
const auto& reg = ctx.cpu_registers;
return GetBacktrace(system, reg[29], reg[30], ctx.pc);
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace() const {
return GetBacktrace(system, GetReg(29), GetReg(30));
return GetBacktrace(system, GetReg(29), GetReg(30), GetPC());
}
} // namespace Core

View File

@@ -73,7 +73,7 @@ private:
std::shared_ptr<Dynarmic::A64::Jit> MakeJit(Common::PageTable* page_table,
std::size_t address_space_bits) const;
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr);
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc);
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
using JitCacheType =

View File

@@ -22,10 +22,11 @@ std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callbac
}
struct CoreTiming::Event {
u64 time;
s64 time;
u64 fifo_order;
std::uintptr_t user_data;
std::weak_ptr<EventType> type;
s64 reschedule_time;
// Sort by time, unless the times are the same, in which case sort by
// the order added to the queue
@@ -58,15 +59,11 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
event_fifo_id = 0;
shutting_down = false;
ticks = 0;
const auto empty_timed_callback = [](std::uintptr_t, std::chrono::nanoseconds) {};
const auto empty_timed_callback = [](std::uintptr_t, u64, std::chrono::nanoseconds)
-> std::optional<std::chrono::nanoseconds> { return std::nullopt; };
ev_lost = CreateEvent("_lost_event", empty_timed_callback);
if (is_multicore) {
const auto hardware_concurrency = std::thread::hardware_concurrency();
size_t id = 0;
worker_threads.emplace_back(ThreadEntry, std::ref(*this), id++);
if (hardware_concurrency > 8) {
worker_threads.emplace_back(ThreadEntry, std::ref(*this), id++);
}
worker_threads.emplace_back(ThreadEntry, std::ref(*this), 0);
}
}
@@ -81,6 +78,7 @@ void CoreTiming::Shutdown() {
thread.join();
}
worker_threads.clear();
pause_callbacks.clear();
ClearPendingEvents();
has_started = false;
}
@@ -98,6 +96,14 @@ void CoreTiming::Pause(bool is_paused_) {
}
}
paused_state.store(is_paused_, std::memory_order_relaxed);
if (!is_paused_) {
pause_end_time = GetGlobalTimeNs().count();
}
for (auto& cb : pause_callbacks) {
cb(is_paused_);
}
}
void CoreTiming::SyncPause(bool is_paused_) {
@@ -121,6 +127,14 @@ void CoreTiming::SyncPause(bool is_paused_) {
wait_signal_cv.wait(main_lock, [this] { return pause_count == 0; });
}
}
if (!is_paused_) {
pause_end_time = GetGlobalTimeNs().count();
}
for (auto& cb : pause_callbacks) {
cb(is_paused_);
}
}
bool CoreTiming::IsRunning() const {
@@ -134,12 +148,30 @@ bool CoreTiming::HasPendingEvents() const {
void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data) {
std::uintptr_t user_data, bool absolute_time) {
std::unique_lock main_lock(event_mutex);
const u64 timeout = static_cast<u64>((GetGlobalTimeNs() + ns_into_future).count());
const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
event_queue.emplace_back(Event{timeout, event_fifo_id++, user_data, event_type});
event_queue.emplace_back(Event{next_time.count(), event_fifo_id++, user_data, event_type, 0});
pending_events.fetch_add(1, std::memory_order_relaxed);
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
if (is_multicore) {
event_cv.notify_one();
}
}
void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::chrono::nanoseconds resched_time,
const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data, bool absolute_time) {
std::unique_lock main_lock(event_mutex);
const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
event_queue.emplace_back(
Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
pending_events.fetch_add(1, std::memory_order_relaxed);
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
@@ -218,6 +250,11 @@ void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
}
}
void CoreTiming::RegisterPauseCallback(PauseCallback&& callback) {
std::unique_lock main_lock(event_mutex);
pause_callbacks.emplace_back(std::move(callback));
}
std::optional<s64> CoreTiming::Advance() {
global_timer = GetGlobalTimeNs().count();
@@ -228,17 +265,31 @@ std::optional<s64> CoreTiming::Advance() {
event_queue.pop_back();
if (const auto event_type{evt.type.lock()}) {
sequence_mutex.lock();
event_mutex.unlock();
event_type->guard.lock();
sequence_mutex.unlock();
const s64 delay = static_cast<s64>(GetGlobalTimeNs().count() - evt.time);
event_type->callback(evt.user_data, std::chrono::nanoseconds{delay});
event_type->guard.unlock();
const auto new_schedule_time{event_type->callback(
evt.user_data, evt.time,
std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
event_mutex.lock();
pending_events.fetch_sub(1, std::memory_order_relaxed);
if (evt.reschedule_time != 0) {
// If this event was scheduled into a pause, its time now is going to be way behind.
// Re-set this event to continue from the end of the pause.
auto next_time{evt.time + evt.reschedule_time};
if (evt.time < pause_end_time) {
next_time = pause_end_time + evt.reschedule_time;
}
const auto next_schedule_time{new_schedule_time.has_value()
? new_schedule_time.value().count()
: evt.reschedule_time};
event_queue.emplace_back(
Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
pending_events.fetch_add(1, std::memory_order_relaxed);
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
}
}
global_timer = GetGlobalTimeNs().count();

View File

@@ -20,8 +20,9 @@
namespace Core::Timing {
/// A callback that may be scheduled for a particular core timing event.
using TimedCallback =
std::function<void(std::uintptr_t user_data, std::chrono::nanoseconds ns_late)>;
using TimedCallback = std::function<std::optional<std::chrono::nanoseconds>(
std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)>;
using PauseCallback = std::function<void(bool paused)>;
/// Contains the characteristics of a particular event.
struct EventType {
@@ -32,7 +33,6 @@ struct EventType {
TimedCallback callback;
/// A pointer to the name of the event.
const std::string name;
mutable std::mutex guard;
};
/**
@@ -94,7 +94,15 @@ public:
/// Schedules an event in core timing
void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0);
const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0,
bool absolute_time = false);
/// Schedules an event which will automatically re-schedule itself with the given time, until
/// unscheduled
void ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::chrono::nanoseconds resched_time,
const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data = 0, bool absolute_time = false);
void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data);
@@ -126,6 +134,9 @@ public:
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
std::optional<s64> Advance();
/// Register a callback function to be called when coretiming pauses.
void RegisterPauseCallback(PauseCallback&& callback);
private:
struct Event;
@@ -137,7 +148,7 @@ private:
std::unique_ptr<Common::WallClock> clock;
u64 global_timer = 0;
s64 global_timer = 0;
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
@@ -157,17 +168,19 @@ private:
std::condition_variable wait_pause_cv;
std::condition_variable wait_signal_cv;
mutable std::mutex event_mutex;
mutable std::mutex sequence_mutex;
std::atomic<bool> paused_state{};
bool is_paused{};
bool shutting_down{};
bool is_multicore{};
size_t pause_count{};
s64 pause_end_time{};
/// Cycle timing
u64 ticks{};
s64 downcount{};
std::vector<PauseCallback> pause_callbacks{};
};
/// Creates a core timing event with the given name and callback.

View File

@@ -11,11 +11,14 @@ namespace Core::Hardware {
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
gpu_interrupt_event = Core::Timing::CreateEvent(
"GPUInterrupt", [this](std::uintptr_t message, std::chrono::nanoseconds) {
"GPUInterrupt",
[this](std::uintptr_t message, u64 time,
std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
return std::nullopt;
});
}

View File

@@ -272,6 +272,7 @@ enum class VibrationDeviceType : u32 {
Unknown = 0,
LinearResonantActuator = 1,
GcErm = 2,
N64 = 3,
};
// This is nn::hid::VibrationGcErmCommand

View File

@@ -161,7 +161,7 @@ bool KProcess::ReleaseUserException(KThread* thread) {
std::addressof(num_waiters),
reinterpret_cast<uintptr_t>(std::addressof(exception_thread)));
next != nullptr) {
next->SetState(ThreadState::Runnable);
next->EndWait(ResultSuccess);
}
KScheduler::SetSchedulerUpdateNeeded(kernel);

View File

@@ -480,9 +480,7 @@ void KThread::Unpin() {
// Resume any threads that began waiting on us while we were pinned.
for (auto it = pinned_waiter_list.begin(); it != pinned_waiter_list.end(); ++it) {
if (it->GetState() == ThreadState::Waiting) {
it->SetState(ThreadState::Runnable);
}
it->EndWait(ResultSuccess);
}
}
@@ -877,6 +875,7 @@ void KThread::AddWaiterImpl(KThread* thread) {
// Keep track of how many kernel waiters we have.
if (IsKernelAddressKey(thread->GetAddressKey())) {
ASSERT((num_kernel_waiters++) >= 0);
KScheduler::SetSchedulerUpdateNeeded(kernel);
}
// Insert the waiter.
@@ -890,6 +889,7 @@ void KThread::RemoveWaiterImpl(KThread* thread) {
// Keep track of how many kernel waiters we have.
if (IsKernelAddressKey(thread->GetAddressKey())) {
ASSERT((num_kernel_waiters--) > 0);
KScheduler::SetSchedulerUpdateNeeded(kernel);
}
// Remove the waiter.
@@ -965,6 +965,7 @@ KThread* KThread::RemoveWaiterByKey(s32* out_num_waiters, VAddr key) {
// Keep track of how many kernel waiters we have.
if (IsKernelAddressKey(thread->GetAddressKey())) {
ASSERT((num_kernel_waiters--) > 0);
KScheduler::SetSchedulerUpdateNeeded(kernel);
}
it = waiter_list.erase(it);

View File

@@ -234,17 +234,18 @@ struct KernelCore::Impl {
void InitializePreemption(KernelCore& kernel) {
preemption_event = Core::Timing::CreateEvent(
"PreemptionCallback", [this, &kernel](std::uintptr_t, std::chrono::nanoseconds) {
"PreemptionCallback",
[this, &kernel](std::uintptr_t, s64 time,
std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
{
KScopedSchedulerLock lock(kernel);
global_scheduler_context->PreemptThreads();
}
const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)};
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
return std::nullopt;
});
const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)};
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
system.CoreTiming().ScheduleLoopingEvent(time_interval, time_interval, preemption_event);
}
void InitializeShutdownThreads() {

View File

@@ -11,15 +11,17 @@
namespace Kernel {
TimeManager::TimeManager(Core::System& system_) : system{system_} {
time_manager_event_type =
Core::Timing::CreateEvent("Kernel::TimeManagerCallback",
[this](std::uintptr_t thread_handle, std::chrono::nanoseconds) {
KThread* thread = reinterpret_cast<KThread*>(thread_handle);
{
KScopedSchedulerLock sl(system.Kernel());
thread->OnTimer();
}
});
time_manager_event_type = Core::Timing::CreateEvent(
"Kernel::TimeManagerCallback",
[this](std::uintptr_t thread_handle, s64 time,
std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
KThread* thread = reinterpret_cast<KThread*>(thread_handle);
{
KScopedSchedulerLock sl(system.Kernel());
thread->OnTimer();
}
return std::nullopt;
});
}
void TimeManager::ScheduleTimeEvent(KThread* thread, s64 nanoseconds) {

View File

@@ -49,28 +49,41 @@ bool Controller_NPad::IsNpadIdValid(Core::HID::NpadIdType npad_id) {
}
}
bool Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) {
Result Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) {
const auto npad_id = IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id));
const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
return npad_id && npad_type && device_index;
if (!npad_type) {
return VibrationInvalidStyleIndex;
}
if (!npad_id) {
return VibrationInvalidNpadId;
}
if (!device_index) {
return VibrationDeviceIndexOutOfRange;
}
return ResultSuccess;
}
Result Controller_NPad::VerifyValidSixAxisSensorHandle(
const Core::HID::SixAxisSensorHandle& device_handle) {
const auto npad_id = IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id));
const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
if (!npad_id) {
return InvalidNpadId;
}
const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
if (!device_index) {
return NpadDeviceIndexOutOfRange;
}
// This doesn't get validated on nnsdk
const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
if (!npad_type) {
return NpadInvalidHandle;
}
return ResultSuccess;
}
@@ -705,6 +718,11 @@ Controller_NPad::NpadJoyHoldType Controller_NPad::GetHoldType() const {
}
void Controller_NPad::SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode) {
if (activation_mode >= NpadHandheldActivationMode::MaxActivationMode) {
ASSERT_MSG(false, "Activation mode should be always None, Single or Dual");
return;
}
handheld_activation_mode = activation_mode;
}
@@ -840,7 +858,7 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
void Controller_NPad::VibrateController(
const Core::HID::VibrationDeviceHandle& vibration_device_handle,
const Core::HID::VibrationValue& vibration_value) {
if (!IsDeviceHandleValid(vibration_device_handle)) {
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
return;
}
@@ -903,7 +921,7 @@ void Controller_NPad::VibrateControllers(
Core::HID::VibrationValue Controller_NPad::GetLastVibration(
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
if (!IsDeviceHandleValid(vibration_device_handle)) {
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
return {};
}
@@ -914,7 +932,7 @@ Core::HID::VibrationValue Controller_NPad::GetLastVibration(
void Controller_NPad::InitializeVibrationDevice(
const Core::HID::VibrationDeviceHandle& vibration_device_handle) {
if (!IsDeviceHandleValid(vibration_device_handle)) {
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
return;
}
@@ -941,7 +959,7 @@ void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) {
bool Controller_NPad::IsVibrationDeviceMounted(
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
if (!IsDeviceHandleValid(vibration_device_handle)) {
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
return false;
}

View File

@@ -81,6 +81,7 @@ public:
Dual = 0,
Single = 1,
None = 2,
MaxActivationMode = 3,
};
// This is nn::hid::NpadCommunicationMode
@@ -196,7 +197,7 @@ public:
Core::HID::NpadButton GetAndResetPressState();
static bool IsNpadIdValid(Core::HID::NpadIdType npad_id);
static bool IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
static Result IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
static Result VerifyValidSixAxisSensorHandle(
const Core::HID::SixAxisSensorHandle& device_handle);

View File

@@ -9,6 +9,9 @@ namespace Service::HID {
constexpr Result NpadInvalidHandle{ErrorModule::HID, 100};
constexpr Result NpadDeviceIndexOutOfRange{ErrorModule::HID, 107};
constexpr Result VibrationInvalidStyleIndex{ErrorModule::HID, 122};
constexpr Result VibrationInvalidNpadId{ErrorModule::HID, 123};
constexpr Result VibrationDeviceIndexOutOfRange{ErrorModule::HID, 124};
constexpr Result InvalidSixAxisFusionRange{ErrorModule::HID, 423};
constexpr Result NpadIsDualJoycon{ErrorModule::HID, 601};
constexpr Result NpadIsSameType{ErrorModule::HID, 602};

View File

@@ -74,26 +74,34 @@ IAppletResource::IAppletResource(Core::System& system_,
// Register update callbacks
pad_update_event = Core::Timing::CreateEvent(
"HID::UpdatePadCallback",
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
UpdateControllers(user_data, ns_late);
return std::nullopt;
});
mouse_keyboard_update_event = Core::Timing::CreateEvent(
"HID::UpdateMouseKeyboardCallback",
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
UpdateMouseKeyboard(user_data, ns_late);
return std::nullopt;
});
motion_update_event = Core::Timing::CreateEvent(
"HID::UpdateMotionCallback",
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
UpdateMotion(user_data, ns_late);
return std::nullopt;
});
system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event);
system.CoreTiming().ScheduleEvent(mouse_keyboard_update_ns, mouse_keyboard_update_event);
system.CoreTiming().ScheduleEvent(motion_update_ns, motion_update_event);
system.CoreTiming().ScheduleLoopingEvent(pad_update_ns, pad_update_ns, pad_update_event);
system.CoreTiming().ScheduleLoopingEvent(mouse_keyboard_update_ns, mouse_keyboard_update_ns,
mouse_keyboard_update_event);
system.CoreTiming().ScheduleLoopingEvent(motion_update_ns, motion_update_ns,
motion_update_event);
system.HIDCore().ReloadInputDevices();
}
@@ -135,13 +143,6 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data,
}
controller->OnUpdate(core_timing);
}
// If ns_late is higher than the update rate ignore the delay
if (ns_late > pad_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
}
void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data,
@@ -150,26 +151,12 @@ void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data,
controllers[static_cast<size_t>(HidController::Mouse)]->OnUpdate(core_timing);
controllers[static_cast<size_t>(HidController::Keyboard)]->OnUpdate(core_timing);
// If ns_late is higher than the update rate ignore the delay
if (ns_late > mouse_keyboard_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(mouse_keyboard_update_ns - ns_late, mouse_keyboard_update_event);
}
void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
controllers[static_cast<size_t>(HidController::NPad)]->OnMotionUpdate(core_timing);
// If ns_late is higher than the update rate ignore the delay
if (ns_late > motion_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(motion_update_ns - ns_late, motion_update_event);
}
class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {
@@ -778,7 +765,7 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
bool is_at_rest{};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
const auto result = controller.IsSixAxisSensorAtRest(parameters.sixaxis_handle, is_at_rest);
controller.IsSixAxisSensorAtRest(parameters.sixaxis_handle, is_at_rest);
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
@@ -786,7 +773,7 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(result);
rb.Push(ResultSuccess);
rb.Push(is_at_rest);
}
@@ -803,8 +790,8 @@ void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& c
bool is_firmware_available{};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
const auto result = controller.IsFirmwareUpdateAvailableForSixAxisSensor(
parameters.sixaxis_handle, is_firmware_available);
controller.IsFirmwareUpdateAvailableForSixAxisSensor(parameters.sixaxis_handle,
is_firmware_available);
LOG_WARNING(
Service_HID,
@@ -813,7 +800,7 @@ void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& c
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(result);
rb.Push(ResultSuccess);
rb.Push(is_firmware_available);
}
@@ -1083,13 +1070,13 @@ void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
const auto result = controller.DisconnectNpad(parameters.npad_id);
controller.DisconnectNpad(parameters.npad_id);
LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
rb.Push(ResultSuccess);
}
void Hid::GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
@@ -1165,15 +1152,14 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
const auto result =
controller.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
Controller_NPad::NpadJoyAssignmentMode::Single);
controller.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
Controller_NPad::NpadJoyAssignmentMode::Single);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
rb.Push(ResultSuccess);
}
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
@@ -1189,15 +1175,15 @@ void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
const auto result = controller.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
Controller_NPad::NpadJoyAssignmentMode::Single);
controller.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
Controller_NPad::NpadJoyAssignmentMode::Single);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
parameters.npad_id, parameters.applet_resource_user_id,
parameters.npad_joy_device_type);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
rb.Push(ResultSuccess);
}
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
@@ -1212,14 +1198,13 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
const auto result = controller.SetNpadMode(parameters.npad_id, {},
Controller_NPad::NpadJoyAssignmentMode::Dual);
controller.SetNpadMode(parameters.npad_id, {}, Controller_NPad::NpadJoyAssignmentMode::Dual);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
rb.Push(ResultSuccess);
}
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
@@ -1412,8 +1397,11 @@ void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
const auto& controller =
GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
Core::HID::VibrationDeviceInfo vibration_device_info;
bool check_device_index = false;
switch (vibration_device_handle.npad_type) {
case Core::HID::NpadStyleIndex::ProController:
@@ -1421,34 +1409,46 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::JoyconRight:
default:
vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
check_device_index = true;
break;
case Core::HID::NpadStyleIndex::GameCube:
vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm;
break;
case Core::HID::NpadStyleIndex::Pokeball:
case Core::HID::NpadStyleIndex::N64:
vibration_device_info.type = Core::HID::VibrationDeviceType::N64;
break;
default:
vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown;
break;
}
switch (vibration_device_handle.device_index) {
case Core::HID::DeviceIndex::Left:
vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
break;
case Core::HID::DeviceIndex::Right:
vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
break;
case Core::HID::DeviceIndex::None:
default:
ASSERT_MSG(false, "DeviceIndex should never be None!");
vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
break;
vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
if (check_device_index) {
switch (vibration_device_handle.device_index) {
case Core::HID::DeviceIndex::Left:
vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
break;
case Core::HID::DeviceIndex::Right:
vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
break;
case Core::HID::DeviceIndex::None:
default:
ASSERT_MSG(false, "DeviceIndex should never be None!");
break;
}
}
LOG_DEBUG(Service_HID, "called, vibration_device_type={}, vibration_device_position={}",
vibration_device_info.type, vibration_device_info.position);
const auto result = controller.IsDeviceHandleValid(vibration_device_handle);
if (result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.PushRaw(vibration_device_info);

View File

@@ -50,12 +50,15 @@ HidBus::HidBus(Core::System& system_)
// Register update callbacks
hidbus_update_event = Core::Timing::CreateEvent(
"Hidbus::UpdateCallback",
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
UpdateHidbus(user_data, ns_late);
return std::nullopt;
});
system_.CoreTiming().ScheduleEvent(hidbus_update_ns, hidbus_update_event);
system_.CoreTiming().ScheduleLoopingEvent(hidbus_update_ns, hidbus_update_ns,
hidbus_update_event);
}
HidBus::~HidBus() {
@@ -63,8 +66,6 @@ HidBus::~HidBus() {
}
void HidBus::UpdateHidbus(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
if (is_hidbus_enabled) {
for (std::size_t i = 0; i < devices.size(); ++i) {
if (!devices[i].is_device_initializated) {
@@ -82,13 +83,6 @@ void HidBus::UpdateHidbus(std::uintptr_t user_data, std::chrono::nanoseconds ns_
sizeof(HidbusStatusManagerEntry));
}
}
// If ns_late is higher than the update rate ignore the delay
if (ns_late > hidbus_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(hidbus_update_ns - ns_late, hidbus_update_event);
}
std::optional<std::size_t> HidBus::GetDeviceIndexFromHandle(BusHandle handle) const {

View File

@@ -67,21 +67,20 @@ NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_dr
// Schedule the screen composition events
composition_event = Core::Timing::CreateEvent(
"ScreenComposition", [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
"ScreenComposition",
[this](std::uintptr_t, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto lock_guard = Lock();
Compose();
const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
const auto ticks_delta = ticks - ns_late;
const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta);
this->system.CoreTiming().ScheduleEvent(future_ns, composition_event);
return std::max(std::chrono::nanoseconds::zero(),
std::chrono::nanoseconds(GetNextTicks()) - ns_late);
});
if (system.IsMulticore()) {
vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
} else {
system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, composition_event);
}
}

View File

@@ -184,10 +184,12 @@ CheatEngine::~CheatEngine() {
void CheatEngine::Initialize() {
event = Core::Timing::CreateEvent(
"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
FrameCallback(user_data, ns_late);
return std::nullopt;
});
core_timing.ScheduleEvent(CHEAT_ENGINE_NS, event);
core_timing.ScheduleLoopingEvent(CHEAT_ENGINE_NS, CHEAT_ENGINE_NS, event);
metadata.process_id = system.CurrentProcess()->GetProcessID();
metadata.title_id = system.GetCurrentProcessProgramID();
@@ -237,8 +239,6 @@ void CheatEngine::FrameCallback(std::uintptr_t, std::chrono::nanoseconds ns_late
MICROPROFILE_SCOPE(Cheat_Engine);
vm.Execute(metadata);
core_timing.ScheduleEvent(CHEAT_ENGINE_NS - ns_late, event);
}
} // namespace Core::Memory

View File

@@ -53,8 +53,10 @@ Freezer::Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& m
: core_timing{core_timing_}, memory{memory_} {
event = Core::Timing::CreateEvent(
"MemoryFreezer::FrameCallback",
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
FrameCallback(user_data, ns_late);
return std::nullopt;
});
core_timing.ScheduleEvent(memory_freezer_ns, event);
}

View File

@@ -9,6 +9,7 @@
#include <cstdlib>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include "core/core.h"
@@ -25,13 +26,15 @@ u64 expected_callback = 0;
std::mutex control_mutex;
template <unsigned int IDX>
void HostCallbackTemplate(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
std::optional<std::chrono::nanoseconds> HostCallbackTemplate(std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) {
std::unique_lock<std::mutex> lk(control_mutex);
static_assert(IDX < CB_IDS.size(), "IDX out of range");
callbacks_ran_flags.set(IDX);
REQUIRE(CB_IDS[IDX] == user_data);
delays[IDX] = ns_late.count();
++expected_callback;
return std::nullopt;
}
struct ScopeInit final {

View File

@@ -131,9 +131,12 @@ constexpr std::array VIEW_CLASS_ASTC_8x8_RGBA{
// PixelFormat::ASTC_2D_10X5_SRGB
// Missing formats:
// PixelFormat::ASTC_2D_10X6_UNORM
// PixelFormat::ASTC_2D_10X6_SRGB
constexpr std::array VIEW_CLASS_ASTC_10x6_RGBA{
PixelFormat::ASTC_2D_10X6_UNORM,
};
constexpr std::array VIEW_CLASS_ASTC_10x8_RGBA{
PixelFormat::ASTC_2D_10X8_UNORM,
PixelFormat::ASTC_2D_10X8_SRGB,
@@ -226,6 +229,7 @@ constexpr Table MakeViewTable() {
EnableRange(view, VIEW_CLASS_ASTC_6x6_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_8x5_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_8x8_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x6_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x8_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x10_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_12x12_RGBA);

View File

@@ -98,6 +98,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
{GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
{GL_COMPRESSED_RGBA_ASTC_10x6_KHR}, // ASTC_2D_10X6_UNORM
{GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
{GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM

View File

@@ -195,6 +195,7 @@ struct FormatTuple {
{VK_FORMAT_ASTC_10x8_SRGB_BLOCK}, // ASTC_2D_10X8_SRGB
{VK_FORMAT_ASTC_6x6_UNORM_BLOCK}, // ASTC_2D_6X6_UNORM
{VK_FORMAT_ASTC_6x6_SRGB_BLOCK}, // ASTC_2D_6X6_SRGB
{VK_FORMAT_ASTC_10x6_UNORM_BLOCK}, // ASTC_2D_10X6_UNORM
{VK_FORMAT_ASTC_10x10_UNORM_BLOCK}, // ASTC_2D_10X10_UNORM
{VK_FORMAT_ASTC_10x10_SRGB_BLOCK}, // ASTC_2D_10X10_SRGB
{VK_FORMAT_ASTC_12x12_UNORM_BLOCK}, // ASTC_2D_12X12_UNORM

View File

@@ -247,6 +247,7 @@ bool IsPixelFormatASTC(PixelFormat format) {
case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6_UNORM:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X6_UNORM:
case PixelFormat::ASTC_2D_10X10_UNORM:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12_UNORM:

View File

@@ -94,6 +94,7 @@ enum class PixelFormat {
ASTC_2D_10X8_SRGB,
ASTC_2D_6X6_UNORM,
ASTC_2D_6X6_SRGB,
ASTC_2D_10X6_UNORM,
ASTC_2D_10X10_UNORM,
ASTC_2D_10X10_SRGB,
ASTC_2D_12X12_UNORM,
@@ -227,6 +228,7 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{
10, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6_UNORM
6, // ASTC_2D_6X6_SRGB
10, // ASTC_2D_10X6_UNORM
10, // ASTC_2D_10X10_UNORM
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12_UNORM
@@ -329,6 +331,7 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{
8, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6_UNORM
6, // ASTC_2D_6X6_SRGB
6, // ASTC_2D_10X6_UNORM
10, // ASTC_2D_10X10_UNORM
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12_UNORM
@@ -431,6 +434,7 @@ constexpr std::array<u8, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{
128, // ASTC_2D_10X8_SRGB
128, // ASTC_2D_6X6_UNORM
128, // ASTC_2D_6X6_SRGB
128, // ASTC_2D_10X6_UNORM
128, // ASTC_2D_10X10_UNORM
128, // ASTC_2D_10X10_SRGB
128, // ASTC_2D_12X12_UNORM

View File

@@ -206,6 +206,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
return PixelFormat::ASTC_2D_6X6_UNORM;
case Hash(TextureFormat::ASTC_2D_6X6, UNORM, SRGB):
return PixelFormat::ASTC_2D_6X6_SRGB;
case Hash(TextureFormat::ASTC_2D_10X6, UNORM, LINEAR):
return PixelFormat::ASTC_2D_10X6_UNORM;
case Hash(TextureFormat::ASTC_2D_10X10, UNORM, LINEAR):
return PixelFormat::ASTC_2D_10X10_UNORM;
case Hash(TextureFormat::ASTC_2D_10X10, UNORM, SRGB):

View File

@@ -175,6 +175,8 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str
return "ASTC_2D_6X6_UNORM";
case PixelFormat::ASTC_2D_6X6_SRGB:
return "ASTC_2D_6X6_SRGB";
case PixelFormat::ASTC_2D_10X6_UNORM:
return "ASTC_2D_10X6_UNORM";
case PixelFormat::ASTC_2D_10X10_UNORM:
return "ASTC_2D_10X10_UNORM";
case PixelFormat::ASTC_2D_10X10_SRGB:

View File

@@ -30,8 +30,6 @@ add_executable(yuzu
applets/qt_web_browser_scripts.h
bootmanager.cpp
bootmanager.h
check_vulkan.cpp
check_vulkan.h
compatdb.ui
compatibility_list.cpp
compatibility_list.h
@@ -155,6 +153,8 @@ add_executable(yuzu
main.cpp
main.h
main.ui
startup_checks.cpp
startup_checks.h
uisettings.cpp
uisettings.h
util/controller_navigation.cpp

View File

@@ -1,53 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include <filesystem>
#include <fstream>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/check_vulkan.h"
#include "yuzu/uisettings.h"
constexpr char TEMP_FILE_NAME[] = "vulkan_check";
bool CheckVulkan() {
if (UISettings::values.has_broken_vulkan) {
return true;
}
LOG_DEBUG(Frontend, "Checking presence of Vulkan");
const auto fs_config_loc = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
const auto temp_file_loc = fs_config_loc / TEMP_FILE_NAME;
if (std::filesystem::exists(temp_file_loc)) {
LOG_WARNING(Frontend, "Detected recovery from previous failed Vulkan initialization");
UISettings::values.has_broken_vulkan = true;
std::filesystem::remove(temp_file_loc);
return false;
}
std::ofstream temp_file_handle(temp_file_loc);
temp_file_handle.close();
try {
Vulkan::vk::InstanceDispatch dld;
const Common::DynamicLibrary library = Vulkan::OpenLibrary();
const Vulkan::vk::Instance instance =
Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what());
// Don't set has_broken_vulkan to true here: we care when loading Vulkan crashes the
// application, not when we can handle it.
}
std::filesystem::remove(temp_file_loc);
return true;
}

View File

@@ -1,6 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
bool CheckVulkan();

View File

@@ -133,7 +133,7 @@ void Config::Initialize(const std::string& config_name) {
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
// can it implicitly convert a QVariant back to a {std::,Q}string
template <>
void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const auto default_value = QString::fromStdString(setting.GetDefault());
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
@@ -144,7 +144,7 @@ void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
}
template <typename Type>
void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
void Config::ReadBasicSetting(Settings::Setting<Type>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type default_value = setting.GetDefault();
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
@@ -157,7 +157,7 @@ void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
template <>
void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::string& value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
@@ -165,7 +165,7 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& settin
}
template <typename Type>
void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
void Config::WriteBasicSetting(const Settings::Setting<Type>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
@@ -173,7 +173,7 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
}
template <typename Type>
void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type& value = setting.GetValue(global);
if (!global) {
@@ -682,12 +682,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
if (!global && UISettings::values.has_broken_vulkan &&
Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan &&
!Settings::values.renderer_backend.UsingGlobal()) {
Settings::values.renderer_backend.SetGlobal(true);
}
if (global) {
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
@@ -807,7 +801,6 @@ void Config::ReadUIValues() {
ReadBasicSetting(UISettings::values.pause_when_in_background);
ReadBasicSetting(UISettings::values.mute_when_in_background);
ReadBasicSetting(UISettings::values.hide_mouse);
ReadBasicSetting(UISettings::values.has_broken_vulkan);
ReadBasicSetting(UISettings::values.disable_web_applet);
qt_config->endGroup();
@@ -1355,7 +1348,6 @@ void Config::SaveUIValues() {
WriteBasicSetting(UISettings::values.pause_when_in_background);
WriteBasicSetting(UISettings::values.mute_when_in_background);
WriteBasicSetting(UISettings::values.hide_mouse);
WriteBasicSetting(UISettings::values.has_broken_vulkan);
WriteBasicSetting(UISettings::values.disable_web_applet);
qt_config->endGroup();
@@ -1422,7 +1414,7 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
}
template <typename Type>
void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) {
void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);

View File

@@ -160,7 +160,7 @@ private:
* @param The setting
*/
template <typename Type>
void ReadGlobalSetting(Settings::Setting<Type>& setting);
void ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting);
/**
* Sets a value to the qt_config using the setting's label and default value. If the config is a
@@ -169,7 +169,7 @@ private:
* @param The setting
*/
template <typename Type>
void WriteGlobalSetting(const Settings::Setting<Type>& setting);
void WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting);
/**
* Reads a value from the qt_config using the setting's label and default value and applies the
@@ -178,14 +178,14 @@ private:
* @param The setting
*/
template <typename Type>
void ReadBasicSetting(Settings::BasicSetting<Type>& setting);
void ReadBasicSetting(Settings::Setting<Type>& setting);
/** Sets a value from the setting in the qt_config using the setting's label and default value.
*
* @param The setting
*/
template <typename Type>
void WriteBasicSetting(const Settings::BasicSetting<Type>& setting);
void WriteBasicSetting(const Settings::Setting<Type>& setting);
ConfigType type;
std::unique_ptr<QSettings> qt_config;

View File

@@ -9,7 +9,7 @@
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_per_game.h"
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting,
const QCheckBox* checkbox,
const CheckState& tracker) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
@@ -25,7 +25,7 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
}
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
const Settings::Setting<bool>* setting) {
const Settings::SwitchableSetting<bool>* setting) {
if (setting->UsingGlobal()) {
checkbox->setCheckState(Qt::PartiallyChecked);
} else {
@@ -45,7 +45,7 @@ void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
}
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
const Settings::Setting<bool>& setting,
const Settings::SwitchableSetting<bool>& setting,
CheckState& tracker) {
if (setting.UsingGlobal()) {
tracker = CheckState::Global;

View File

@@ -25,10 +25,10 @@ enum class CheckState {
// Global-aware apply and set functions
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
const CheckState& tracker);
template <typename Type>
void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComboBox* combobox) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
} else if (!Settings::IsConfiguringGlobal()) {
@@ -43,10 +43,10 @@ void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* comb
}
// Sets a Qt UI element given a Settings::Setting
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
template <typename Type>
void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) {
void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Type>* setting) {
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
: static_cast<int>(setting->GetValue()) +
ConfigurationShared::USE_GLOBAL_OFFSET);
@@ -56,7 +56,7 @@ void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setti
void SetHighlight(QWidget* widget, bool highlighted);
// Sets up a QCheckBox like a tristate one, given a Setting
void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
CheckState& tracker);
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
CheckState& tracker);

View File

@@ -58,24 +58,9 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
UpdateBackgroundColorButton(new_bg_color);
});
connect(ui->button_check_vulkan, &QAbstractButton::clicked, this, [this] {
UISettings::values.has_broken_vulkan = false;
if (RetrieveVulkanDevices()) {
ui->api->setEnabled(true);
ui->button_check_vulkan->hide();
for (const auto& device : vulkan_devices) {
ui->device->addItem(device);
}
} else {
UISettings::values.has_broken_vulkan = true;
}
});
ui->api->setEnabled(!UISettings::values.has_broken_vulkan.GetValue());
ui->button_check_vulkan->setVisible(UISettings::values.has_broken_vulkan.GetValue());
ui->api->setEnabled(!UISettings::values.has_broken_vulkan);
ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan ||
Settings::IsConfiguringGlobal());
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
}
@@ -315,7 +300,7 @@ void ConfigureGraphics::UpdateAPILayout() {
vulkan_device = Settings::values.vulkan_device.GetValue(true);
shader_backend = Settings::values.shader_backend.GetValue(true);
ui->device_widget->setEnabled(false);
ui->backend_widget->setEnabled(UISettings::values.has_broken_vulkan.GetValue());
ui->backend_widget->setEnabled(false);
} else {
vulkan_device = Settings::values.vulkan_device.GetValue();
shader_backend = Settings::values.shader_backend.GetValue();
@@ -337,9 +322,9 @@ void ConfigureGraphics::UpdateAPILayout() {
}
}
bool ConfigureGraphics::RetrieveVulkanDevices() try {
void ConfigureGraphics::RetrieveVulkanDevices() try {
if (UISettings::values.has_broken_vulkan) {
return false;
return;
}
using namespace Vulkan;
@@ -355,11 +340,8 @@ bool ConfigureGraphics::RetrieveVulkanDevices() try {
const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
vulkan_devices.push_back(QString::fromStdString(name));
}
return true;
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
return false;
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
@@ -440,11 +422,4 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
if (UISettings::values.has_broken_vulkan) {
ui->backend_widget->setEnabled(true);
ConfigurationShared::SetColoredComboBox(
ui->backend, ui->backend_widget,
static_cast<int>(Settings::values.shader_backend.GetValue(true)));
}
}

View File

@@ -41,7 +41,7 @@ private:
void UpdateDeviceSelection(int device);
void UpdateShaderBackendSelection(int backend);
bool RetrieveVulkanDevices();
void RetrieveVulkanDevices();
void SetupPerGameUI();

View File

@@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>471</width>
<width>541</width>
<height>759</height>
</rect>
</property>
@@ -574,13 +574,6 @@
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="button_check_vulkan">
<property name="text">
<string>Check for Working Vulkan</string>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>

View File

@@ -115,7 +115,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/check_vulkan.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
@@ -131,6 +130,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/startup_checks.h"
#include "yuzu/uisettings.h"
using namespace Common::Literals;
@@ -252,7 +252,7 @@ static QString PrettyProductName() {
return QSysInfo::prettyProductName();
}
GMainWindow::GMainWindow()
GMainWindow::GMainWindow(bool has_broken_vulkan)
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
config{std::make_unique<Config>(*system)},
@@ -352,17 +352,15 @@ GMainWindow::GMainWindow()
MigrateConfigFiles();
if (!CheckVulkan()) {
config->Save();
if (has_broken_vulkan) {
UISettings::values.has_broken_vulkan = true;
QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
tr("Vulkan initialization failed during boot.<br><br>Click <a "
"href='https://yuzu-emu.org/wiki/faq/"
"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
"here for instructions to fix the issue</a>."));
QMessageBox::warning(
this, tr("Broken Vulkan Installation Detected"),
tr("Vulkan initialization failed on the previous boot.<br><br>Click <a "
"href='https://yuzu-emu.org/wiki/faq/"
"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for "
"instructions to fix the issue</a>."));
}
if (UISettings::values.has_broken_vulkan) {
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
renderer_status_button->setDisabled(true);
@@ -3853,6 +3851,11 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#endif
int main(int argc, char* argv[]) {
bool has_broken_vulkan = false;
if (StartupChecks(argv[0], &has_broken_vulkan)) {
return 0;
}
Common::DetachedTasks detached_tasks;
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
@@ -3892,7 +3895,7 @@ int main(int argc, char* argv[]) {
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window{};
GMainWindow main_window{has_broken_vulkan};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();

View File

@@ -118,7 +118,7 @@ class GMainWindow : public QMainWindow {
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
explicit GMainWindow();
explicit GMainWindow(bool has_broken_vulkan);
~GMainWindow() override;
bool DropAction(QDropEvent* event);

136
src/yuzu/startup_checks.cpp Normal file
View File

@@ -0,0 +1,136 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/vulkan_common/vulkan_wrapper.h"
#ifdef _WIN32
#include <cstring> // for memset, strncpy
#include <processthreadsapi.h>
#include <windows.h>
#elif defined(YUZU_UNIX)
#include <errno.h>
#include <sys/wait.h>
#include <unistd.h>
#endif
#include <cstdio>
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/startup_checks.h"
void CheckVulkan() {
// Just start the Vulkan loader, this will crash if something is wrong
try {
Vulkan::vk::InstanceDispatch dld;
const Common::DynamicLibrary library = Vulkan::OpenLibrary();
const Vulkan::vk::Instance instance =
Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
} catch (const Vulkan::vk::Exception& exception) {
std::fprintf(stderr, "Failed to initialize Vulkan: %s\n", exception.what());
}
}
bool StartupChecks(const char* arg0, bool* has_broken_vulkan) {
#ifdef _WIN32
// Check environment variable to see if we are the child
char variable_contents[8];
const DWORD startup_check_var =
GetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, variable_contents, 8);
if (startup_check_var > 0 && std::strncmp(variable_contents, "ON", 8) == 0) {
CheckVulkan();
return true;
}
// Set the startup variable for child processes
const bool env_var_set = SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, "ON");
if (!env_var_set) {
std::fprintf(stderr, "SetEnvironmentVariableA failed to set %s with error %d\n",
STARTUP_CHECK_ENV_VAR, GetLastError());
return false;
}
PROCESS_INFORMATION process_info;
std::memset(&process_info, '\0', sizeof(process_info));
if (!SpawnChild(arg0, &process_info)) {
return false;
}
// Wait until the processs exits and get exit code from it
WaitForSingleObject(process_info.hProcess, INFINITE);
DWORD exit_code = STILL_ACTIVE;
const int err = GetExitCodeProcess(process_info.hProcess, &exit_code);
if (err == 0) {
std::fprintf(stderr, "GetExitCodeProcess failed with error %d\n", GetLastError());
}
// Vulkan is broken if the child crashed (return value is not zero)
*has_broken_vulkan = (exit_code != 0);
if (CloseHandle(process_info.hProcess) == 0) {
std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError());
}
if (CloseHandle(process_info.hThread) == 0) {
std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError());
}
if (!SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, nullptr)) {
std::fprintf(stderr, "SetEnvironmentVariableA failed to clear %s with error %d\n",
STARTUP_CHECK_ENV_VAR, GetLastError());
}
#elif defined(YUZU_UNIX)
const pid_t pid = fork();
if (pid == 0) {
CheckVulkan();
return true;
} else if (pid == -1) {
const int err = errno;
std::fprintf(stderr, "fork failed with error %d\n", err);
return false;
}
// Get exit code from child process
int status;
const int r_val = wait(&status);
if (r_val == -1) {
const int err = errno;
std::fprintf(stderr, "wait failed with error %d\n", err);
return false;
}
// Vulkan is broken if the child crashed (return value is not zero)
*has_broken_vulkan = (status != 0);
#endif
return false;
}
#ifdef _WIN32
bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi) {
STARTUPINFOA startup_info;
std::memset(&startup_info, '\0', sizeof(startup_info));
startup_info.cb = sizeof(startup_info);
char p_name[255];
std::strncpy(p_name, arg0, 255);
const bool process_created = CreateProcessA(nullptr, // lpApplicationName
p_name, // lpCommandLine
nullptr, // lpProcessAttributes
nullptr, // lpThreadAttributes
false, // bInheritHandles
0, // dwCreationFlags
nullptr, // lpEnvironment
nullptr, // lpCurrentDirectory
&startup_info, // lpStartupInfo
pi // lpProcessInformation
);
if (!process_created) {
std::fprintf(stderr, "CreateProcessA failed with error %d\n", GetLastError());
return false;
}
return true;
}
#endif

17
src/yuzu/startup_checks.h Normal file
View File

@@ -0,0 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef _WIN32
#include <windows.h>
#endif
constexpr char STARTUP_CHECK_ENV_VAR[] = "YUZU_DO_STARTUP_CHECKS";
void CheckVulkan();
bool StartupChecks(const char* arg0, bool* has_broken_vulkan);
#ifdef _WIN32
bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi);
#endif

View File

@@ -64,28 +64,28 @@ struct Values {
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
Settings::Setting<bool> fullscreen{false, "fullscreen"};
Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
Settings::BasicSetting<bool> first_start{true, "firstStart"};
Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
Settings::Setting<bool> first_start{true, "firstStart"};
Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
// Set when Vulkan is known to crash the application
Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
bool has_broken_vulkan = false;
Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
// Discord RPC
Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
QString roms_path;
QString symbols_path;
@@ -100,25 +100,25 @@ struct Values {
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
// logging
Settings::BasicSetting<bool> show_console{false, "showConsole"};
Settings::Setting<bool> show_console{false, "showConsole"};
// Game List
Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false};
Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
QVector<u64> favorited_ids;
bool configuration_applied;
bool reset_to_defaults;
Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"};
Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
};
extern Values values;

View File

@@ -90,17 +90,17 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
}};
template <>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
}
template <>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
void Config::ReadSetting(const std::string& group, Settings::Setting<Type>& setting) {
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
static_cast<long>(setting.GetDefault())));
}

View File

@@ -28,11 +28,11 @@ public:
private:
/**
* Applies a value read from the sdl2_config to a BasicSetting.
* Applies a value read from the sdl2_config to a Setting.
*
* @param group The name of the INI group
* @param setting The yuzu setting to modify
*/
template <typename Type>
void ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting);
void ReadSetting(const std::string& group, Settings::Setting<Type>& setting);
};