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23 Commits

Author SHA1 Message Date
Fernando Sahmkow 2d4bbd83e6 Shader Cahe: Fix Phi Nodes on GLASM. 2021-11-02 00:59:25 +01:00
Fernando Sahmkow 194579bc4f ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
Fernando Sahmkow c50ad56bf5 ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00
bunnei a3a353edf2 Merge pull request #6702 from lat9nq/disable-screensaver
yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
2021-10-30 00:29:05 -07:00
bunnei 7c2c72a6d6 Merge pull request #7244 from Morph1984/application-lang-pt-br
file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
2021-10-29 22:32:38 -07:00
lat9nq 604b6d1210 yuzu qt: Disable the screensaver with SDL2
Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
2021-10-30 01:23:52 -04:00
bunnei 92159b210e Merge pull request #7240 from Morph1984/resultval-remove-cv
hle/result: Remove cv-qualifiers from Arg in MakeResult
2021-10-29 21:35:32 -07:00
bunnei c1b199bd21 Merge pull request #7241 from Morph1984/resultval-move-assignment
hle/result: Add move assignment operator in ResultVal
2021-10-29 09:14:32 -07:00
bunnei 60e79d50f8 Merge pull request #7243 from lat9nq/nvdrv-warn
gl_device: Force GLASM on NVIDIA drivers 495-496
2021-10-28 17:57:53 -07:00
Mai M 06d097a18e Merge pull request #7245 from Morph1984/compile-opt-desc
CMakeLists: Document the /GT compile option
2021-10-28 20:45:50 -04:00
Morph 3f8d74dec1 CMakeLists: Document the /GT compile option 2021-10-28 20:43:46 -04:00
Morph cd49907248 Merge pull request #7007 from FernandoS27/intel-options
Build System: Build with JCC Erratum Mitigation
2021-10-28 20:40:13 -04:00
Morph baf599c1d3 file_sys: control_metadata: Add BrazilianPortuguese 2021-10-28 20:05:26 -04:00
Morph e4052a1dab ns: language: Add BrazilianPortuguese to ApplicationLanguage
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
2021-10-28 20:05:05 -04:00
Ameer J fac2e073a1 Merge pull request #7223 from Moonlacer/geometry_property_removal
per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
2021-10-28 19:39:00 -04:00
lat9nq 61121d1b22 gl_device: Force GLASM on NVIDIA drivers 495-496
GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.

Developers can disable the check by enabling graphics debugging.
2021-10-28 19:38:49 -04:00
Morph 1b5c37fa29 hle/result: Declare copy/move constructor/assignment as noexcept
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
2021-10-28 04:00:21 -04:00
Morph 189927c237 hle/result: Add move assignment operator in ResultVal
ResultVal was missing a move assignment operator, add it.
2021-10-28 03:52:21 -04:00
Morph 1ff9ad4e7c hle/result: Remove cv-qualifiers from Arg in MakeResult
This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
2021-10-28 03:07:18 -04:00
Ameer J 40c8a8c627 Merge pull request #7186 from MightyCreak/fix-crash-configure-window
ui: fix crash when closing configure window
2021-10-26 22:15:45 -04:00
Moonlacer 1665e2d2a6 Geometry property removal and rewording 2021-10-25 17:39:36 -05:00
Romain Failliot 427ce8dcef ui: fix crash when closing configure window
This crash happens 100% of the time (on Linux at least), you just need
to open the configure window and click OK.

It seems to happen when the tabs are destroyed and once all the tabs are
destroyed, a final signal is sent with `index == -1`. So `debug_tab_tab`
doesn't exist anymore when this happens, so the crash.
2021-10-15 17:43:30 -04:00
Fernando Sahmkow 13471ddf86 Build System: Build with JCC Erratum Mitigation 2021-09-15 21:32:44 +02:00
19 changed files with 172 additions and 22 deletions
+6
View File
@@ -32,6 +32,7 @@ if (MSVC)
# /Zc:externConstexpr - Allow extern constexpr variables to have external linkage, like the standard mandates
# /Zc:inline - Let codegen omit inline functions in object files
# /Zc:throwingNew - Let codegen assume `operator new` (without std::nothrow) will never return null
# /GT - Supports fiber safety for data allocated using static thread-local storage
add_compile_options(
/MP
/Zi
@@ -44,6 +45,7 @@ if (MSVC)
/Zc:externConstexpr
/Zc:inline
/Zc:throwingNew
/GT
# External headers diagnostics
/experimental:external # Enables the external headers options. This option isn't required in Visual Studio 2019 version 16.10 and later
@@ -69,6 +71,10 @@ if (MSVC)
/we5038 # data member 'member1' will be initialized after data member 'member2'
)
if (ARCHITECTURE_x86_64)
add_compile_options(/QIntel-jcc-erratum)
endif()
# /GS- - No stack buffer overflow checks
add_compile_options("$<$<CONFIG:Release>:/GS->")
+2 -1
View File
@@ -9,7 +9,7 @@
namespace FileSys {
const std::array<const char*, 15> LANGUAGE_NAMES{{
const std::array<const char*, 16> LANGUAGE_NAMES{{
"AmericanEnglish",
"BritishEnglish",
"Japanese",
@@ -25,6 +25,7 @@ const std::array<const char*, 15> LANGUAGE_NAMES{{
"Korean",
"Taiwanese",
"Chinese",
"BrazilianPortuguese",
}};
std::string LanguageEntry::GetApplicationName() const {
+2 -1
View File
@@ -88,11 +88,12 @@ enum class Language : u8 {
Korean = 12,
Taiwanese = 13,
Chinese = 14,
BrazilianPortuguese = 15,
Default = 255,
};
extern const std::array<const char*, 15> LANGUAGE_NAMES;
extern const std::array<const char*, 16> LANGUAGE_NAMES;
// A class representing the format used by NX metadata files, typically named Control.nacp.
// These store application name, dev name, title id, and other miscellaneous data.
+24 -4
View File
@@ -206,7 +206,7 @@ public:
return result;
}
ResultVal(const ResultVal& o) : result_code(o.result_code) {
ResultVal(const ResultVal& o) noexcept : result_code(o.result_code) {
if (!o.empty()) {
new (&object) T(o.object);
}
@@ -224,7 +224,7 @@ public:
}
}
ResultVal& operator=(const ResultVal& o) {
ResultVal& operator=(const ResultVal& o) noexcept {
if (this == &o) {
return *this;
}
@@ -244,6 +244,26 @@ public:
return *this;
}
ResultVal& operator=(ResultVal&& o) noexcept {
if (this == &o) {
return *this;
}
if (!empty()) {
if (!o.empty()) {
object = std::move(o.object);
} else {
object.~T();
}
} else {
if (!o.empty()) {
new (&object) T(std::move(o.object));
}
}
result_code = o.result_code;
return *this;
}
/**
* Replaces the current result with a new constructed result value in-place. The code must not
* be an error code.
@@ -329,8 +349,8 @@ template <typename T, typename... Args>
* copy or move constructing.
*/
template <typename Arg>
[[nodiscard]] ResultVal<std::remove_reference_t<Arg>> MakeResult(Arg&& arg) {
return ResultVal<std::remove_reference_t<Arg>>::WithCode(ResultSuccess, std::forward<Arg>(arg));
[[nodiscard]] ResultVal<std::remove_cvref_t<Arg>> MakeResult(Arg&& arg) {
return ResultVal<std::remove_cvref_t<Arg>>::WithCode(ResultSuccess, std::forward<Arg>(arg));
}
/**
+25 -1
View File
@@ -277,6 +277,25 @@ constexpr ApplicationLanguagePriorityList priority_list_simplified_chinese = {{
ApplicationLanguage::Korean,
}};
constexpr ApplicationLanguagePriorityList priority_list_brazilian_portuguese = {{
ApplicationLanguage::BrazilianPortuguese,
ApplicationLanguage::Portuguese,
ApplicationLanguage::LatinAmericanSpanish,
ApplicationLanguage::AmericanEnglish,
ApplicationLanguage::BritishEnglish,
ApplicationLanguage::Japanese,
ApplicationLanguage::French,
ApplicationLanguage::German,
ApplicationLanguage::Spanish,
ApplicationLanguage::Italian,
ApplicationLanguage::Dutch,
ApplicationLanguage::CanadianFrench,
ApplicationLanguage::Russian,
ApplicationLanguage::Korean,
ApplicationLanguage::SimplifiedChinese,
ApplicationLanguage::TraditionalChinese,
}};
const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList(
const ApplicationLanguage lang) {
switch (lang) {
@@ -310,6 +329,8 @@ const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList(
return &priority_list_traditional_chinese;
case ApplicationLanguage::SimplifiedChinese:
return &priority_list_simplified_chinese;
case ApplicationLanguage::BrazilianPortuguese:
return &priority_list_brazilian_portuguese;
default:
return nullptr;
}
@@ -339,7 +360,6 @@ std::optional<ApplicationLanguage> ConvertToApplicationLanguage(
case Set::LanguageCode::FR_CA:
return ApplicationLanguage::CanadianFrench;
case Set::LanguageCode::PT:
case Set::LanguageCode::PT_BR:
return ApplicationLanguage::Portuguese;
case Set::LanguageCode::RU:
return ApplicationLanguage::Russian;
@@ -351,6 +371,8 @@ std::optional<ApplicationLanguage> ConvertToApplicationLanguage(
case Set::LanguageCode::ZH_CN:
case Set::LanguageCode::ZH_HANS:
return ApplicationLanguage::SimplifiedChinese;
case Set::LanguageCode::PT_BR:
return ApplicationLanguage::BrazilianPortuguese;
default:
return std::nullopt;
}
@@ -388,6 +410,8 @@ std::optional<Set::LanguageCode> ConvertToLanguageCode(const ApplicationLanguage
return Set::LanguageCode::ZH_HANT;
case ApplicationLanguage::SimplifiedChinese:
return Set::LanguageCode::ZH_HANS;
case ApplicationLanguage::BrazilianPortuguese:
return Set::LanguageCode::PT_BR;
default:
return std::nullopt;
}
+1
View File
@@ -30,6 +30,7 @@ enum class ApplicationLanguage : u8 {
Korean,
TraditionalChinese,
SimplifiedChinese,
BrazilianPortuguese,
Count
};
using ApplicationLanguagePriorityList =
@@ -18,7 +18,7 @@ namespace Shader::Backend::GLASM {
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
switch (phi.Arg(0).Type()) {
switch (phi.Type()) {
case IR::Type::U1:
case IR::Type::U32:
case IR::Type::F32:
@@ -68,7 +68,7 @@ void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
}
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type());
ctx.var_alloc.PhiDefine(phi, phi.Type());
}
}
@@ -80,7 +80,7 @@ void EmitReference(EmitContext& ctx, const IR::Value& value) {
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
IR::Inst& phi{*phi_value.InstRecursive()};
const auto phi_type{phi.Arg(0).Type()};
const auto phi_type{phi.Type()};
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
ctx.var_alloc.PhiDefine(phi, phi_type);
@@ -152,6 +152,17 @@ public:
return instructions.crend();
}
// Set the order of the block, it can be set pre order, the user decides
void SetOrder(u32 new_order) {
order = new_order;
}
// Get the order of the block.
// The higher, the closer is the block to the end.
[[nodiscard]] u32 GetOrder() const {
return order;
}
private:
/// Memory pool for instruction list
ObjectPool<Inst>* inst_pool;
@@ -171,6 +182,9 @@ private:
/// Intrusively stored host definition of this block.
u32 definition{};
/// Order of the block.
u32 order{};
};
using BlockList = std::vector<Block*>;
@@ -6,6 +6,7 @@
#include <memory>
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/type.h"
#include "shader_recompiler/frontend/ir/value.h"
@@ -253,6 +254,10 @@ Inst* Inst::GetAssociatedPseudoOperation(IR::Opcode opcode) {
}
IR::Type Inst::Type() const {
if (op == IR::Opcode::Phi) {
// The type of a phi node is stored in its flags
return Flags<IR::Type>();
}
return TypeOf(op);
}
@@ -291,6 +296,16 @@ void Inst::AddPhiOperand(Block* predecessor, const Value& value) {
phi_args.emplace_back(predecessor, value);
}
void Inst::OrderPhiArgs() {
if (op != Opcode::Phi) {
throw LogicError("{} is not a Phi instruction", op);
}
std::sort(phi_args.begin(), phi_args.end(),
[](const std::pair<Block*, Value>& a, const std::pair<Block*, Value>& b) {
return a.first->GetOrder() < b.first->GetOrder();
});
}
void Inst::Invalidate() {
ClearArgs();
ReplaceOpcode(Opcode::Void);
@@ -182,6 +182,9 @@ public:
/// Add phi operand to a phi instruction.
void AddPhiOperand(Block* predecessor, const Value& value);
/// Orders the Phi arguments from farthest away to nearest.
void OrderPhiArgs();
void Invalidate();
void ClearArgs();
@@ -27,9 +27,11 @@ IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
}
IR::BlockList blocks;
blocks.reserve(num_syntax_blocks);
u32 order_index{};
for (const auto& node : syntax_list) {
if (node.type == IR::AbstractSyntaxNode::Type::Block) {
blocks.push_back(node.data.block);
blocks.back()->SetOrder(order_index++);
}
}
return blocks;
@@ -14,6 +14,7 @@
// https://link.springer.com/chapter/10.1007/978-3-642-37051-9_6
//
#include <deque>
#include <span>
#include <variant>
#include <vector>
@@ -370,6 +371,26 @@ void VisitBlock(Pass& pass, IR::Block* block) {
}
pass.SealBlock(block);
}
IR::Type GetConcreteType(IR::Inst* inst) {
std::deque<IR::Inst*> queue;
queue.push_back(inst);
while (!queue.empty()) {
IR::Inst* current = queue.front();
queue.pop_front();
const size_t num_args{current->NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
const auto set_type = current->Arg(i).Type();
if (set_type != IR::Type::Opaque) {
return set_type;
}
if (!current->Arg(i).IsImmediate()) {
queue.push_back(current->Arg(i).Inst());
}
}
}
return IR::Type::Opaque;
}
} // Anonymous namespace
void SsaRewritePass(IR::Program& program) {
@@ -378,6 +399,16 @@ void SsaRewritePass(IR::Program& program) {
for (auto block = program.post_order_blocks.rbegin(); block != end; ++block) {
VisitBlock(pass, *block);
}
for (auto block = program.post_order_blocks.rbegin(); block != end; ++block) {
for (IR::Inst& inst : (*block)->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Phi) {
if (inst.Type() == IR::Type::Opaque) {
inst.SetFlags(GetConcreteType(&inst));
}
inst.OrderPhiArgs();
}
}
}
}
} // namespace Shader::Optimization
@@ -181,6 +181,21 @@ Device::Device() {
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
shader_backend = Settings::ShaderBackend::GLSL;
}
if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia &&
!Settings::values.renderer_debug) {
const std::string_view driver_version = version.substr(13);
const int version_major =
std::atoi(driver_version.substr(0, driver_version.find(".")).data());
if (version_major >= 495) {
LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems "
"with yuzu. Forcing GLASM as a mitigation.");
shader_backend = Settings::ShaderBackend::GLASM;
use_assembly_shaders = true;
}
}
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
!(is_amd || (is_intel && !is_linux));
+5
View File
@@ -299,6 +299,11 @@ if (YUZU_USE_BUNDLED_QT)
copy_yuzu_Qt5_deps(yuzu)
endif()
if (ENABLE_SDL2)
target_link_libraries(yuzu PRIVATE SDL2)
target_compile_definitions(yuzu PRIVATE HAVE_SDL2)
endif()
if (MSVC)
include(CopyYuzuSDLDeps)
include(CopyYuzuFFmpegDeps)
+5 -2
View File
@@ -81,8 +81,11 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
SetConfiguration();
PopulateSelectionList();
connect(ui->tabWidget, &QTabWidget::currentChanged, this,
[this]() { debug_tab_tab->SetCurrentIndex(0); });
connect(ui->tabWidget, &QTabWidget::currentChanged, this, [this](int index) {
if (index != -1) {
debug_tab_tab->SetCurrentIndex(0);
}
});
connect(ui_tab.get(), &ConfigureUi::LanguageChanged, this, &ConfigureDialog::OnLanguageChanged);
connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
&ConfigureDialog::UpdateVisibleTabs);
@@ -66,7 +66,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::str
ui->tabWidget->addTab(system_tab.get(), tr("System"));
ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("GraphicsAdvanced"));
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
setFocusPolicy(Qt::ClickFocus);
@@ -2,14 +2,6 @@
<ui version="4.0">
<class>ConfigurePerGame</class>
<widget class="QDialog" name="ConfigurePerGame">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>900</width>
<height>630</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>900</width>
+18 -1
View File
@@ -66,6 +66,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <QUrl>
#include <QtConcurrent/QtConcurrent>
#ifdef HAVE_SDL2
#include <SDL.h> // For SDL ScreenSaver functions
#endif
#include <fmt/format.h>
#include "common/detached_tasks.h"
#include "common/fs/fs.h"
@@ -287,6 +291,14 @@ GMainWindow::GMainWindow()
ui->action_Fullscreen->setChecked(false);
#if defined(HAVE_SDL2) && !defined(_WIN32)
SDL_InitSubSystem(SDL_INIT_VIDEO);
// SDL disables the screen saver by default, and setting the hint
// SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
// for now.
SDL_EnableScreenSaver();
#endif
QStringList args = QApplication::arguments();
if (args.size() < 2) {
@@ -357,8 +369,9 @@ GMainWindow::GMainWindow()
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr)
if (render_window->parent() == nullptr) {
delete render_window;
}
}
void GMainWindow::RegisterMetaTypes() {
@@ -1223,12 +1236,16 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#elif defined(HAVE_SDL2)
SDL_DisableScreenSaver();
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#elif defined(HAVE_SDL2)
SDL_EnableScreenSaver();
#endif
}