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14 Commits

Author SHA1 Message Date
GodKratos 60b184377e add UUID validation check
Co-authored-by: VolcaEM <63682805+VolcaEM@users.noreply.github.com>
2020-05-24 01:13:49 +12:00
Godkratos 7341257fc4 Validate uuid and fix returns 2020-05-18 11:10:12 +12:00
Godkratos d011f89f15 Validate username before returning 2020-05-18 10:37:25 +12:00
Godkratos de1ef273b3 Clang formatting 2020-05-18 01:01:40 +12:00
Godkratos c2522f3e43 Move new method into anonymous namespace 2020-05-18 00:55:32 +12:00
Godkratos d8b83aa8f5 Add button to show and update current user profile on status bar 2020-05-18 00:08:41 +12:00
bunnei 65010607b7 Merge pull request #3665 from bunnei/device-save
FS: Improve emulation of device saves
2020-05-16 12:39:58 -04:00
bunnei 3c378a31b5 Merge pull request #3945 from ogniK5377/nvflinger-pixformat
nv_flinger: Use enum for pixel format instead of u32
2020-05-16 02:00:50 -04:00
bunnei 74d5c0ed2f Merge pull request #3944 from ogniK5377/dma_mget
DmaPusher: Remove dead code in step
2020-05-16 02:00:14 -04:00
David Marcec 6f0360690b nv_flinger: Use enum for pixel format instead of u32 2020-05-16 13:47:55 +10:00
bunnei 47b97b9577 service: fsp_srv: Stub implementation of OpenMultiCommitManager. 2020-05-11 12:54:30 -04:00
bunnei 551c61bf27 yuzu: game_list: Fix 'Open Save Data Location' for device saves. 2020-05-11 12:54:30 -04:00
bunnei ab9ddab0a2 file_sys: savefata_factory: Update to support DeviceSaveData. 2020-05-11 12:54:30 -04:00
bunnei 9c065c013e file_sys: control_metadata: Expose device_save_data_size. 2020-05-11 12:54:30 -04:00
11 changed files with 176 additions and 34 deletions
+4
View File
@@ -95,6 +95,10 @@ u32 NACP::GetSupportedLanguages() const {
return raw.supported_languages;
}
u64 NACP::GetDeviceSaveDataSize() const {
return raw.device_save_data_size;
}
std::vector<u8> NACP::GetRawBytes() const {
std::vector<u8> out(sizeof(RawNACP));
std::memcpy(out.data(), &raw, sizeof(RawNACP));
+1
View File
@@ -113,6 +113,7 @@ public:
u32 GetSupportedLanguages() const;
std::vector<u8> GetRawBytes() const;
bool GetUserAccountSwitchLock() const;
u64 GetDeviceSaveDataSize() const;
private:
RawNACP raw{};
+6 -3
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@@ -57,7 +57,8 @@ void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
bool ShouldSaveDataBeAutomaticallyCreated(SaveDataSpaceId space, const SaveDataDescriptor& desc) {
return desc.type == SaveDataType::CacheStorage || desc.type == SaveDataType::TemporaryStorage ||
(space == SaveDataSpaceId::NandUser && ///< Normal Save Data -- Current Title & User
desc.type == SaveDataType::SaveData && desc.title_id == 0 && desc.save_id == 0);
(desc.type == SaveDataType::SaveData || desc.type == SaveDataType::DeviceSaveData) &&
desc.title_id == 0 && desc.save_id == 0);
}
} // Anonymous namespace
@@ -139,8 +140,10 @@ std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType typ
u128 user_id, u64 save_id) {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
// be interpreted as the title id of the current process.
if (type == SaveDataType::SaveData && title_id == 0) {
title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
if (type == SaveDataType::SaveData || type == SaveDataType::DeviceSaveData) {
if (title_id == 0) {
title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
}
}
std::string out = GetSaveDataSpaceIdPath(space);
+37 -1
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@@ -767,7 +767,7 @@ FSP_SRV::FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter)
{1014, nullptr, "OutputMultiProgramTagAccessLog"},
{1100, nullptr, "OverrideSaveDataTransferTokenSignVerificationKey"},
{1110, nullptr, "CorruptSaveDataFileSystemBySaveDataSpaceId2"},
{1200, nullptr, "OpenMultiCommitManager"},
{1200, &FSP_SRV::OpenMultiCommitManager, "OpenMultiCommitManager"},
{1300, nullptr, "OpenBisWiper"},
};
// clang-format on
@@ -988,4 +988,40 @@ void FSP_SRV::GetAccessLogVersionInfo(Kernel::HLERequestContext& ctx) {
rb.Push(access_log_program_index);
}
class IMultiCommitManager final : public ServiceFramework<IMultiCommitManager> {
public:
explicit IMultiCommitManager() : ServiceFramework("IMultiCommitManager") {
static const FunctionInfo functions[] = {
{1, &IMultiCommitManager::Add, "Add"},
{2, &IMultiCommitManager::Commit, "Commit"},
};
RegisterHandlers(functions);
}
private:
FileSys::VirtualFile backend;
void Add(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_FS, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Commit(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_FS, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
};
void FSP_SRV::OpenMultiCommitManager(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IMultiCommitManager>(std::make_shared<IMultiCommitManager>());
}
} // namespace Service::FileSystem
@@ -50,6 +50,7 @@ private:
void OpenPatchDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
void OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx);
void GetAccessLogVersionInfo(Kernel::HLERequestContext& ctx);
void OpenMultiCommitManager(Kernel::HLERequestContext& ctx);
FileSystemController& fsc;
@@ -138,9 +138,7 @@ u32 BufferQueue::Query(QueryType type) {
switch (type) {
case QueryType::NativeWindowFormat:
// TODO(Subv): Use an enum for this
static constexpr u32 FormatABGR8 = 1;
return FormatABGR8;
return static_cast<u32>(PixelFormat::RGBA8888);
}
UNIMPLEMENTED();
@@ -66,6 +66,16 @@ public:
Rotate270 = 0x07,
};
enum class PixelFormat : u32 {
RGBA8888 = 1,
RGBX8888 = 2,
RGB888 = 3,
RGB565 = 4,
BGRA8888 = 5,
RGBA5551 = 6,
RRGBA4444 = 7,
};
struct Buffer {
enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
+4 -4
View File
@@ -488,11 +488,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
connect(open_save_location, &QAction::triggered, [this, program_id]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
});
connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
connect(open_lfs_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(GameListOpenTarget::ModData, path);
});
connect(open_transferable_shader_cache, &QAction::triggered,
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
+1 -1
View File
@@ -73,7 +73,7 @@ public:
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void OpenFolderRequested(GameListOpenTarget target, const std::string& game_path);
void OpenTransferableShaderCacheRequested(u64 program_id);
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id);
+109 -21
View File
@@ -135,6 +135,28 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
namespace {
QString GetAccountUsername() {
const QString nouser = QString::fromStdString("No User");
Service::Account::ProfileManager manager;
const auto current_user = manager.GetUser(Settings::values.current_user);
if (!current_user.has_value() || (current_user == Common::UUID{})) {
return nouser;
}
Service::Account::ProfileBase profile;
if (!manager.GetProfileBase(*current_user, profile)) {
return nouser;
}
const auto text = Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(profile.username.data()), profile.username.size());
return text.empty() ? nouser : QString::fromStdString(text);
}
} // Anonymous namespace
constexpr int default_mouse_timeout = 2500;
constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
@@ -493,6 +515,48 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
// Setup Profile button
profile_status_button = new QPushButton();
profile_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
profile_status_button->setCheckable(true);
profile_status_button->setChecked(true);
profile_status_button->setFocusPolicy(Qt::NoFocus);
const auto username = GetAccountUsername();
profile_status_button->setText(username);
connect(profile_status_button, &QPushButton::clicked, [=] {
profile_status_button->setChecked(true);
if (emulation_running) {
return;
}
// User save data
const auto select_profile = [this] {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return -1;
}
return dialog.GetIndex();
};
const auto index = select_profile();
if (index == -1) {
return;
}
Settings::values.current_user = index;
Settings::Apply();
const auto username = GetAccountUsername();
profile_status_button->setText(username);
});
statusBar()->insertPermanentWidget(0, profile_status_button);
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
@@ -1155,40 +1219,62 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) {
std::string path;
QString open_target;
const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
const auto loader = Loader::GetLoader(v_file);
FileSys::NACP control{};
u64 program_id{};
loader->ReadControlData(control);
loader->ReadProgramId(program_id);
const bool has_user_save{control.GetDefaultNormalSaveSize() > 0};
const bool has_device_save{control.GetDeviceSaveDataSize() > 0};
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0);
const auto select_profile = [this] {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (has_user_save) {
// User save data
const auto select_profile = [this] {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return -1;
if (dialog.exec() == QDialog::Rejected) {
return -1;
}
return dialog.GetIndex();
};
const auto index = select_profile();
if (index == -1) {
return;
}
return dialog.GetIndex();
};
const auto index = select_profile();
if (index == -1) {
return;
Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
} else {
// Device save data
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData, program_id, {}, 0);
}
Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData,
program_id, user_id->uuid, 0);
if (!FileUtil::Exists(path)) {
FileUtil::CreateFullPath(path);
FileUtil::CreateDir(path);
@@ -1880,6 +1966,8 @@ void GMainWindow::OnConfigure() {
ui.centralwidget->setMouseTracking(false);
}
const auto username = GetAccountUsername();
profile_status_button->setText(username);
dock_status_button->setChecked(Settings::values.use_docked_mode);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
#ifdef HAS_VULKAN
+2 -1
View File
@@ -183,7 +183,7 @@ private slots:
void OnMenuReportCompatibility();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
@@ -233,6 +233,7 @@ private:
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QPushButton* profile_status_button = nullptr;
QPushButton* async_status_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;