screen.frag: force alpha to 1.0

This commit is contained in:
galister
2026-02-06 10:56:33 +09:00
parent c63089b944
commit b3e09b330f

View File

@@ -9,5 +9,6 @@ layout (set = 0, binding = 0) uniform sampler2D in_texture;
void main()
{
out_color = texture(in_texture, in_uv);
out_color.a = 1.0;
}