diff --git a/wayvr/src/shaders/screen.frag b/wayvr/src/shaders/screen.frag index c10cc90..f0704d0 100644 --- a/wayvr/src/shaders/screen.frag +++ b/wayvr/src/shaders/screen.frag @@ -9,5 +9,6 @@ layout (set = 0, binding = 0) uniform sampler2D in_texture; void main() { out_color = texture(in_texture, in_uv); + out_color.a = 1.0; }