game_list::View (wip)

[skip ci]
This commit is contained in:
Aleksander
2025-12-25 18:58:18 +01:00
parent dd4a795b4c
commit a17334bc80
14 changed files with 818 additions and 7 deletions

46
Cargo.lock generated
View File

@@ -287,6 +287,12 @@ dependencies = [
"stable_deref_trait",
]
[[package]]
name = "ascii"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d92bec98840b8f03a5ff5413de5293bfcd8bf96467cf5452609f939ec6f5de16"
[[package]]
name = "ash"
version = "0.38.0+1.3.281"
@@ -789,6 +795,12 @@ version = "3.19.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5dd9dc738b7a8311c7ade152424974d8115f2cdad61e8dab8dac9f2362298510"
[[package]]
name = "bytecount"
version = "0.6.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "175812e0be2bccb6abe50bb8d566126198344f707e304f45c648fd8f2cc0365e"
[[package]]
name = "bytemuck"
version = "1.24.0"
@@ -1471,14 +1483,17 @@ name = "dash-frontend"
version = "0.1.0"
dependencies = [
"anyhow",
"base64",
"chrono",
"gio 0.21.5",
"glam",
"gtk",
"keyvalues-parser",
"log",
"rust-embed",
"serde",
"serde_json",
"steam_shortcuts_util",
"wayvr-ipc",
"wgui",
"wlx-common",
@@ -3026,6 +3041,14 @@ dependencies = [
"ucd-trie",
]
[[package]]
name = "keyvalues-parser"
version = "0.2.2"
source = "git+https://github.com/CosmicHorrorDev/vdf-rs.git?rev=fc6dcbea9eb13cacb98dea40063f6f56cde6e145#fc6dcbea9eb13cacb98dea40063f6f56cde6e145"
dependencies = [
"pest",
]
[[package]]
name = "kurbo"
version = "0.11.3"
@@ -3446,6 +3469,17 @@ dependencies = [
"memchr",
]
[[package]]
name = "nom_locate"
version = "4.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e3c83c053b0713da60c5b8de47fe8e494fe3ece5267b2f23090a07a053ba8f3"
dependencies = [
"bytecount",
"memchr",
"nom 7.1.3",
]
[[package]]
name = "noop_proc_macro"
version = "0.3.0"
@@ -5269,6 +5303,18 @@ version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "steam_shortcuts_util"
version = "1.1.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d0543ebdb23a93b196aceebc53f70cc5a573bb74248a974b3f5fa3883e6a89b6"
dependencies = [
"ascii",
"crc32fast",
"nom 7.1.3",
"nom_locate",
]
[[package]]
name = "strict-num"
version = "0.1.1"

View File

@@ -16,3 +16,6 @@ serde.workspace = true
serde_json.workspace = true
wlx-common = { path = "../wlx-common" }
wayvr-ipc = { path = "../wayvr-ipc", default-features = false }
base64 = "0.22.1"
keyvalues-parser = { git = "https://github.com/CosmicHorrorDev/vdf-rs.git", rev = "fc6dcbea9eb13cacb98dea40063f6f56cde6e145" }
steam_shortcuts_util = "1.1.8"

View File

@@ -3,5 +3,6 @@
<elements>
<TabTitle translation="GAMES" icon="dashboard/games.svg" />
<div id="game_list_parent" align_items="center" />
</elements>
</layout>

View File

@@ -0,0 +1,7 @@
<layout>
<include src="../t_group_box.xml" />
<elements>
<div id="list_parent" gap="8" flex_direction="row" flex_wrap="wrap" justify_content="center" />
</elements>
</layout>

View File

@@ -64,5 +64,10 @@
"NO_WINDOWS_FOUND": "Keine Fenster gefunden",
"WINDOW_OPTIONS": "Fensteroptionen",
"APPLICATION_STARTED": "Anwendung gestartet",
"LIST_OF_WINDOWS": "Fensterliste"
"LIST_OF_WINDOWS": "Fensterliste",
"CLOSE_WINDOW": "Fenster schließen",
"GAME_LIST": {
"NO_GAMES_FOUND": "Keine Spiele gefunden"
},
"TERMINATE_PROCESS": "Prozess beenden"
}

View File

@@ -41,6 +41,9 @@
},
"CLOSE_WINDOW": "Close window",
"FAILED_TO_LAUNCH_APPLICATION": "Failed to launcha application:",
"GAME_LIST": {
"NO_GAMES_FOUND": "No games found"
},
"GAMES": "Games",
"GENERAL_SETTINGS": "General settings",
"HEIGHT": "Height",

View File

@@ -64,5 +64,10 @@
"NO_WINDOWS_FOUND": "No se encontraron ventanas",
"WINDOW_OPTIONS": "Opciones de ventana",
"APPLICATION_STARTED": "Aplicación iniciada",
"LIST_OF_WINDOWS": "Lista de ventanas"
"LIST_OF_WINDOWS": "Lista de ventanas",
"CLOSE_WINDOW": "Cerrar ventana",
"GAME_LIST": {
"NO_GAMES_FOUND": "No se encontraron juegos"
},
"TERMINATE_PROCESS": "Finalizar proceso"
}

View File

@@ -64,5 +64,10 @@
"NO_WINDOWS_FOUND": "ウィンドウが見つかりませんでした",
"WINDOW_OPTIONS": "ウィンドウオプション",
"APPLICATION_STARTED": "アプリケーションが起動しました",
"LIST_OF_WINDOWS": "ウィンドウ一覧"
"LIST_OF_WINDOWS": "ウィンドウ一覧",
"CLOSE_WINDOW": "ウィンドウを閉じる",
"GAME_LIST": {
"NO_GAMES_FOUND": "ゲームが見つかりませんでした"
},
"TERMINATE_PROCESS": "プロセスを終了する"
}

View File

@@ -64,5 +64,10 @@
"NO_WINDOWS_FOUND": "Nie znaleziono okien",
"WINDOW_OPTIONS": "Opcje okna",
"APPLICATION_STARTED": "Aplikacja uruchomiona",
"LIST_OF_WINDOWS": "Lista okien"
"LIST_OF_WINDOWS": "Lista okien",
"CLOSE_WINDOW": "Zamknij okno",
"GAME_LIST": {
"NO_GAMES_FOUND": "Nie znaleziono gier"
},
"TERMINATE_PROCESS": "Zakończ proces"
}

View File

@@ -1,19 +1,30 @@
use wgui::{
assets::AssetPath,
parser::{ParseDocumentParams, ParserState},
parser::{Fetchable, ParseDocumentParams, ParserState},
};
use crate::tab::{Tab, TabParams, TabType};
use crate::{
tab::{Tab, TabParams, TabType},
views::game_list,
};
pub struct TabGames {
#[allow(dead_code)]
pub state: ParserState,
view_game_list: game_list::View,
}
impl Tab for TabGames {
fn get_type(&self) -> TabType {
TabType::Games
}
fn update(&mut self, params: super::TabUpdateParams) -> anyhow::Result<()> {
self.view_game_list.update(params.layout, params.interface)?;
Ok(())
}
}
impl TabGames {
@@ -28,6 +39,15 @@ impl TabGames {
params.parent_id,
)?;
Ok(Self { state })
let game_list_parent = state.get_widget_id("game_list_parent")?;
let view_game_list = game_list::View::new(game_list::Params {
frontend_tasks: params.frontend_tasks.clone(),
globals: params.globals,
layout: params.layout,
parent_id: game_list_parent,
})?;
Ok(Self { state, view_game_list })
}
}

View File

@@ -1,5 +1,6 @@
pub mod desktop_finder;
pub mod pactl_wrapper;
pub mod popup_manager;
pub mod steam_utils;
pub mod toast_manager;
pub mod various;

View File

@@ -0,0 +1,408 @@
use base64::{Engine as _, engine::general_purpose};
use keyvalues_parser::{Obj, Vdf};
use serde::{Deserialize, Serialize};
use std::fs;
use std::io::Read;
use std::path::Path;
use std::path::PathBuf;
use steam_shortcuts_util::parse_shortcuts;
pub struct SteamUtils {
steam_root: PathBuf,
}
fn get_steam_root() -> anyhow::Result<PathBuf> {
let home = PathBuf::from(std::env::var("HOME")?);
let steam_paths: [&str; 3] = [
".steam/steam",
".steam/debian-installation",
".var/app/com.valvesoftware.Steam/data/Steam",
];
let Some(steam_path) = steam_paths
.iter()
.map(|path| home.join(path))
.filter(|p| p.exists())
.next()
else {
anyhow::bail!("Couldn't find Steam installation in search paths");
};
Ok(steam_path)
}
pub type AppID = String;
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct AppManifest {
pub app_id: AppID,
pub run_game_id: AppID,
pub name: String,
pub cover_b64: Option<String>,
pub raw_state_flags: u64, // documentation: https://github.com/lutris/lutris/blob/master/docs/steam.rst
pub last_played: Option<u64>, // unix timestamp
}
pub enum GameSortMethod {
NameAsc,
NameDesc,
PlayDateDesc,
}
fn get_obj_first<'a>(obj: &'a Obj<'_>, key: &str) -> Option<&'a Obj<'a>> {
obj.get(key)?.first()?.get_obj()
}
fn get_str_first<'a>(obj: &'a Obj<'_>, key: &str) -> Option<&'a str> {
obj.get(key)?.first()?.get_str()
}
fn vdf_parse_libraryfolders<'a>(vdf_root: &'a Vdf<'a>) -> Option<Vec<AppEntry>> {
let obj_libraryfolders = vdf_root.value.get_obj()?;
let mut res = Vec::<AppEntry>::new();
let mut num = 0;
loop {
let Some(library_folder) = get_obj_first(obj_libraryfolders, format!("{}", num).as_str()) else {
// no more libraries to find
break;
};
let Some(apps) = get_obj_first(library_folder, "apps") else {
// no apps?
num += 1;
continue;
};
let Some(path) = get_str_first(library_folder, "path") else {
// no path?
num += 1;
continue;
};
//log::trace!("path: {}", path);
res.extend(
apps
.iter()
.filter_map(|item| item.0.parse::<u64>().ok())
.map(|app_id| AppEntry {
app_id: app_id.to_string(),
root_path: String::from(path),
}),
);
num += 1;
}
Some(res)
}
fn vdf_parse_appstate<'a>(app_id: AppID, vdf_root: &'a Vdf<'a>) -> Option<AppManifest> {
let app_state_obj = vdf_root.value.get_obj()?;
let name = app_state_obj.get("name")?.first()?.get_str()?;
let raw_state_flags = app_state_obj
.get("StateFlags")?
.first()?
.get_str()?
.parse::<u64>()
.ok()?;
let last_played = match app_state_obj.get("LastPlayed") {
Some(s) => Some(s.first()?.get_str()?.parse::<u64>().ok()?),
None => None,
};
Some(AppManifest {
app_id: app_id.clone(),
run_game_id: app_id,
cover_b64: None,
name: String::from(name),
raw_state_flags,
last_played,
})
}
struct AppEntry {
pub root_path: String,
pub app_id: AppID,
}
pub fn stop(app_id: AppID, force_kill: bool) -> anyhow::Result<()> {
log::info!("Stopping Steam game with AppID {}", app_id);
for game in list_running_games()? {
if game.app_id != app_id {
continue;
}
log::info!("Killing process with PID {} and its children", game.pid);
let _ = std::process::Command::new("pkill")
.arg(if force_kill { "-9" } else { "-11" })
.arg("-P")
.arg(format!("{}", game.pid))
.spawn()?;
}
Ok(())
}
pub fn launch(app_id: AppID) -> anyhow::Result<()> {
log::info!("Launching Steam game with AppID {}", app_id);
call_steam(&format!("steam://rungameid/{}", app_id))?;
Ok(())
}
#[derive(Serialize)]
pub struct RunningGame {
pub app_id: AppID,
pub pid: i32,
}
#[derive(Serialize)]
struct Shortcut {
name: String,
exe: String,
run_game_id: u64,
app_id: u64,
cover_b64: Option<String>,
}
pub fn list_running_games() -> anyhow::Result<Vec<RunningGame>> {
let mut res = Vec::<RunningGame>::new();
let entries = std::fs::read_dir("/proc")?;
for entry in entries.into_iter().flatten() {
let path_cmdline = entry.path().join("cmdline");
let Ok(cmdline) = std::fs::read(path_cmdline) else {
continue;
};
let proc_file_name = entry.file_name();
let Some(pid) = proc_file_name.to_str() else {
continue;
};
let Ok(pid) = pid.parse::<i32>() else {
continue;
};
let args: Vec<&str> = cmdline
.split(|byte| *byte == 0x00)
.filter_map(|arg| match std::str::from_utf8(arg) {
Ok(arg) => Some(arg),
Err(_) => None,
})
.collect();
let mut has_steam_launch = false;
for arg in &args {
if *arg == "SteamLaunch" {
has_steam_launch = true;
break;
}
}
if !has_steam_launch {
continue;
}
// Running game process found. Parse AppID
for arg in &args {
let pat = "AppId=";
let Some(pos) = arg.find(pat) else {
continue;
};
if pos != 0 {
continue;
}
let Some((_, second)) = arg.split_at_checked(pat.len()) else {
continue;
};
let Ok(app_id_num) = second.parse::<u64>() else {
continue;
};
// AppID found. Add it to the list
res.push(RunningGame {
app_id: app_id_num.to_string(),
pid,
});
break;
}
}
Ok(res)
}
fn call_steam(arg: &str) -> anyhow::Result<()> {
match std::process::Command::new("xdg-open").arg(arg).spawn() {
Ok(_) => Ok(()),
Err(_) => {
std::process::Command::new("steam").arg(arg).spawn()?;
Ok(())
}
}
}
fn shortcut_to_fake_manifest(shortcut: &Shortcut) -> AppManifest {
AppManifest {
app_id: shortcut.app_id.to_string(),
run_game_id: shortcut.run_game_id.to_string(),
name: shortcut.name.clone(),
cover_b64: shortcut.cover_b64.clone(),
raw_state_flags: 0, // Not applicable for shortcuts, 0 by default
last_played: None, // Steam does not use this for shortcuts
}
}
fn compute_rungameid(app_id: u32) -> u64 {
(app_id as u64) << 32 | 0x02000000
}
impl SteamUtils {
fn convert_cover_to_base64(app_id: &u32, original_path: &Path) -> std::io::Result<Option<String>> {
// List of supported extensions with their MIME types
let extensions = [
("png", "image/png"),
("jpg", "image/jpeg"),
("jpeg", "image/jpeg"),
("webp", "image/webp"),
("bmp", "image/bmp"),
("gif", "image/gif"),
];
for (ext, mime) in extensions.iter() {
let filepath = original_path.join("grid").join(format!("{}p.{}", app_id, ext));
if filepath.exists() {
let mut file = fs::File::open(&filepath)?;
let mut buffer = Vec::new();
file.read_to_end(&mut buffer)?;
let base64_string = general_purpose::STANDARD.encode(&buffer);
let data_uri = format!("data:{};base64,{}", mime, base64_string);
return Ok(Some(data_uri));
}
}
Ok(None)
}
fn list_shortcuts(&self) -> Result<Vec<Shortcut>, Box<dyn std::error::Error>> {
let userdata_dir = self.steam_root.join("userdata");
let user_dirs = fs::read_dir(userdata_dir)?;
let mut shortcuts: Vec<Shortcut> = Vec::new();
for user in user_dirs.flatten() {
let config_path = user.path().join("config");
let shortcut_path = config_path.join("shortcuts.vdf");
if !shortcut_path.exists() {
continue;
}
let content = std::fs::read(&shortcut_path)?;
let shortcuts_data = parse_shortcuts(content.as_slice())?;
for s in shortcuts_data {
let run_game_id = compute_rungameid(s.app_id);
let cover_base64 = match SteamUtils::convert_cover_to_base64(&s.app_id, &config_path) {
Ok(path) => path, // If successful, use the new path
Err(e) => {
log::error!("Error converting cover for app {}: {}", s.app_id, e);
None
}
};
shortcuts.push(Shortcut {
name: s.app_name.to_string(),
exe: s.exe.to_string(),
run_game_id,
app_id: s.app_id as u64,
cover_b64: cover_base64,
});
}
}
Ok(shortcuts)
}
fn get_dir_steamapps(&self) -> PathBuf {
self.steam_root.join("steamapps")
}
pub fn new() -> anyhow::Result<Self> {
let steam_root = get_steam_root()?;
Ok(Self { steam_root })
}
fn get_app_manifest(&self, app_entry: &AppEntry) -> anyhow::Result<AppManifest> {
let manifest_path =
PathBuf::from(&app_entry.root_path).join(format!("steamapps/appmanifest_{}.acf", app_entry.app_id));
let vdf_data = std::fs::read_to_string(manifest_path)?;
let vdf_root = keyvalues_parser::Vdf::parse(&vdf_data)?;
let Some(manifest) = vdf_parse_appstate(app_entry.app_id.clone(), &vdf_root) else {
anyhow::bail!("Failed to parse AppState");
};
Ok(manifest)
}
pub fn list_installed_games(&self, sort_method: GameSortMethod) -> anyhow::Result<Vec<AppManifest>> {
let path = self.get_dir_steamapps().join("libraryfolders.vdf");
let vdf_data = std::fs::read_to_string(path)?;
let vdf_root = keyvalues_parser::Vdf::parse(&vdf_data)?;
let Some(apps) = vdf_parse_libraryfolders(&vdf_root) else {
anyhow::bail!("Failed to fetch installed Steam apps");
};
let mut games: Vec<AppManifest> = apps
.iter()
.filter_map(|app_entry| {
let manifest = match self.get_app_manifest(app_entry) {
Ok(manifest) => manifest,
Err(e) => {
log::error!("Failed to get app manifest for AppID {}: {}", app_entry.app_id, e);
return None;
}
};
Some(manifest)
})
.collect();
if let Ok(shortcuts) = self.list_shortcuts() {
let mut fake_manifests = shortcuts
.iter()
.map(shortcut_to_fake_manifest)
.collect::<Vec<AppManifest>>();
games.append(&mut fake_manifests);
} else {
log::error!("Failed to read non-Steam shortcuts");
}
match sort_method {
GameSortMethod::NameAsc => {
games.sort_by(|a, b| a.name.cmp(&b.name));
}
GameSortMethod::NameDesc => {
games.sort_by(|a, b| b.name.cmp(&a.name));
}
GameSortMethod::PlayDateDesc => {
games.sort_by(|a, b| b.last_played.cmp(&a.last_played));
}
}
Ok(games)
}
}

View File

@@ -0,0 +1,301 @@
use std::{cell::RefCell, rc::Rc};
use wayvr_ipc::packet_server::{self, WvrWindowHandle};
use wgui::{
assets::AssetPath,
components::{
self,
button::ComponentButton,
tooltip::{TooltipInfo, TooltipSide},
},
drawing::{self, GradientMode},
globals::WguiGlobals,
i18n::Translation,
layout::{Layout, WidgetID, WidgetPair},
parser::{Fetchable, ParseDocumentParams, ParserState},
taffy::{
self,
prelude::{length, percent},
},
widget::{
ConstructEssentials,
label::{WidgetLabel, WidgetLabelParams},
rectangle,
util::WLength,
},
};
use wlx_common::dash_interface::BoxDashInterface;
use crate::{
frontend::{FrontendTask, FrontendTasks},
task::Tasks,
util::{
popup_manager::MountPopupParams,
steam_utils::{self, SteamUtils},
},
views::window_options,
};
#[derive(Clone)]
enum Task {
AppManifestClicked(steam_utils::AppManifest),
Refresh,
}
pub struct Params<'a> {
pub globals: &'a WguiGlobals,
pub frontend_tasks: FrontendTasks,
pub layout: &'a mut Layout,
pub parent_id: WidgetID,
}
pub struct View {
#[allow(dead_code)]
pub parser_state: ParserState,
tasks: Tasks<Task>,
frontend_tasks: FrontendTasks,
globals: WguiGlobals,
id_list_parent: WidgetID,
steam_utils: steam_utils::SteamUtils,
}
impl View {
pub fn new(params: Params) -> anyhow::Result<Self> {
let doc_params = &ParseDocumentParams {
globals: params.globals.clone(),
path: AssetPath::BuiltIn("gui/view/game_list.xml"),
extra: Default::default(),
};
let parser_state = wgui::parser::parse_from_assets(doc_params, params.layout, params.parent_id)?;
let list_parent = parser_state.fetch_widget(&params.layout.state, "list_parent")?;
let tasks = Tasks::new();
let steam_utils = SteamUtils::new()?;
tasks.push(Task::Refresh);
Ok(Self {
parser_state,
tasks,
frontend_tasks: params.frontend_tasks,
globals: params.globals.clone(),
id_list_parent: list_parent.id,
steam_utils,
})
}
pub fn update(&mut self, layout: &mut Layout, interface: &mut BoxDashInterface) -> anyhow::Result<()> {
loop {
let tasks = self.tasks.drain();
if tasks.is_empty() {
break;
}
for task in tasks {
match task {
Task::Refresh => self.refresh(layout, interface)?,
Task::AppManifestClicked(manifest) => self.action_app_manifest_clicked(manifest)?,
}
}
}
Ok(())
}
}
pub struct Games {
manifests: Vec<steam_utils::AppManifest>,
}
const BORDER_COLOR_DEFAULT: drawing::Color = drawing::Color::new(1.0, 1.0, 1.0, 0.3);
const BORDER_COLOR_HOVERED: drawing::Color = drawing::Color::new(1.0, 1.0, 1.0, 1.0);
const GAME_COVER_SIZE_X: f32 = 140.0;
const GAME_COVER_SIZE_Y: f32 = 210.0;
pub fn construct_game_cover(
ess: &mut ConstructEssentials,
globals: &WguiGlobals,
manifest: &steam_utils::AppManifest,
) -> anyhow::Result<(WidgetPair, Rc<ComponentButton>)> {
let (widget_button, button) = components::button::construct(
ess,
components::button::Params {
color: Some(drawing::Color::new(1.0, 1.0, 1.0, 0.1)),
border_color: Some(BORDER_COLOR_DEFAULT),
hover_border_color: Some(BORDER_COLOR_HOVERED),
round: WLength::Units(12.0),
border: 2.0,
tooltip: Some(TooltipInfo {
side: TooltipSide::Bottom,
text: Translation::from_raw_text(&manifest.name),
}),
style: taffy::Style {
position: taffy::Position::Relative,
align_items: Some(taffy::AlignItems::Center),
justify_content: Some(taffy::JustifyContent::Center),
size: taffy::Size {
width: length(GAME_COVER_SIZE_X),
height: length(GAME_COVER_SIZE_Y),
},
..Default::default()
},
..Default::default()
},
)?;
let rect_gradient = |color: drawing::Color, color2: drawing::Color| {
rectangle::WidgetRectangle::create(rectangle::WidgetRectangleParams {
color,
color2,
round: WLength::Units(12.0),
gradient: GradientMode::Vertical,
..Default::default()
})
};
let rect_gradient_style = |align_self: taffy::AlignSelf, height: f32| taffy::Style {
position: taffy::Position::Absolute,
align_self: Some(align_self),
size: taffy::Size {
width: percent(1.0),
height: percent(height),
},
..Default::default()
};
// top shine
ess.layout.add_child(
widget_button.id,
rect_gradient(
drawing::Color::new(1.0, 1.0, 1.0, 0.25),
drawing::Color::new(1.0, 1.0, 1.0, 0.0),
),
rect_gradient_style(taffy::AlignSelf::Baseline, 0.05),
)?;
// top white gradient
ess.layout.add_child(
widget_button.id,
rect_gradient(
drawing::Color::new(1.0, 1.0, 1.0, 0.2),
drawing::Color::new(1.0, 1.0, 1.0, 0.0),
),
rect_gradient_style(taffy::AlignSelf::Baseline, 0.5),
)?;
// bottom black gradient
ess.layout.add_child(
widget_button.id,
rect_gradient(
drawing::Color::new(0.0, 0.0, 0.0, 0.0),
drawing::Color::new(0.0, 0.0, 0.0, 0.2),
),
rect_gradient_style(taffy::AlignSelf::End, 0.5),
)?;
// bottom shadow
ess.layout.add_child(
widget_button.id,
rect_gradient(
drawing::Color::new(0.0, 0.0, 0.0, 0.0),
drawing::Color::new(0.0, 0.0, 0.0, 0.2),
),
rect_gradient_style(taffy::AlignSelf::End, 0.05),
)?;
Ok((widget_button, button))
}
fn fill_game_list(
globals: &WguiGlobals,
ess: &mut ConstructEssentials,
interface: &mut BoxDashInterface,
games: &Games,
tasks: &Tasks<Task>,
) -> anyhow::Result<()> {
for manifest in &games.manifests {
let (_, button) = construct_game_cover(ess, globals, manifest)?;
button.on_click({
let tasks = tasks.clone();
let manifest = manifest.clone();
Box::new(move |_, _| {
tasks.push(Task::AppManifestClicked(manifest.clone()));
Ok(())
})
});
}
Ok(())
}
impl View {
fn game_list(&self) -> anyhow::Result<Games> {
let manifests = self
.steam_utils
.list_installed_games(steam_utils::GameSortMethod::PlayDateDesc)?;
Ok(Games { manifests })
}
fn refresh(&mut self, layout: &mut Layout, interface: &mut BoxDashInterface) -> anyhow::Result<()> {
layout.remove_children(self.id_list_parent);
let mut text: Option<Translation> = None;
match self.game_list() {
Ok(list) => {
if list.manifests.is_empty() {
text = Some(Translation::from_translation_key("GAME_LIST.NO_GAMES_FOUND"))
} else {
fill_game_list(
&self.globals,
&mut ConstructEssentials {
layout,
parent: self.id_list_parent,
},
interface,
&list,
&self.tasks,
)?
}
}
Err(e) => text = Some(Translation::from_raw_text(&format!("Error: {:?}", e))),
}
if let Some(text) = text.take() {
layout.add_child(
self.id_list_parent,
WidgetLabel::create(
&mut self.globals.get(),
WidgetLabelParams {
content: text,
..Default::default()
},
),
Default::default(),
)?;
}
Ok(())
}
fn action_app_manifest_clicked(&mut self, manifest: steam_utils::AppManifest) -> anyhow::Result<()> {
self.frontend_tasks.push(FrontendTask::MountPopup(MountPopupParams {
title: Translation::from_raw_text(&manifest.name),
on_content: {
let frontend_tasks = self.frontend_tasks.clone();
let globals = self.globals.clone();
let tasks = self.tasks.clone();
Rc::new(move |data| {
// todo
Ok(())
})
},
}));
Ok(())
}
}

View File

@@ -1,5 +1,6 @@
pub mod app_launcher;
pub mod audio_settings;
pub mod game_list;
pub mod process_list;
pub mod window_list;
pub mod window_options;