Files
wayvr/dash-frontend/src/util/steam_utils.rs
Aleksander a17334bc80 game_list::View (wip)
[skip ci]
2025-12-25 18:58:18 +01:00

409 lines
9.5 KiB
Rust

use base64::{Engine as _, engine::general_purpose};
use keyvalues_parser::{Obj, Vdf};
use serde::{Deserialize, Serialize};
use std::fs;
use std::io::Read;
use std::path::Path;
use std::path::PathBuf;
use steam_shortcuts_util::parse_shortcuts;
pub struct SteamUtils {
steam_root: PathBuf,
}
fn get_steam_root() -> anyhow::Result<PathBuf> {
let home = PathBuf::from(std::env::var("HOME")?);
let steam_paths: [&str; 3] = [
".steam/steam",
".steam/debian-installation",
".var/app/com.valvesoftware.Steam/data/Steam",
];
let Some(steam_path) = steam_paths
.iter()
.map(|path| home.join(path))
.filter(|p| p.exists())
.next()
else {
anyhow::bail!("Couldn't find Steam installation in search paths");
};
Ok(steam_path)
}
pub type AppID = String;
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct AppManifest {
pub app_id: AppID,
pub run_game_id: AppID,
pub name: String,
pub cover_b64: Option<String>,
pub raw_state_flags: u64, // documentation: https://github.com/lutris/lutris/blob/master/docs/steam.rst
pub last_played: Option<u64>, // unix timestamp
}
pub enum GameSortMethod {
NameAsc,
NameDesc,
PlayDateDesc,
}
fn get_obj_first<'a>(obj: &'a Obj<'_>, key: &str) -> Option<&'a Obj<'a>> {
obj.get(key)?.first()?.get_obj()
}
fn get_str_first<'a>(obj: &'a Obj<'_>, key: &str) -> Option<&'a str> {
obj.get(key)?.first()?.get_str()
}
fn vdf_parse_libraryfolders<'a>(vdf_root: &'a Vdf<'a>) -> Option<Vec<AppEntry>> {
let obj_libraryfolders = vdf_root.value.get_obj()?;
let mut res = Vec::<AppEntry>::new();
let mut num = 0;
loop {
let Some(library_folder) = get_obj_first(obj_libraryfolders, format!("{}", num).as_str()) else {
// no more libraries to find
break;
};
let Some(apps) = get_obj_first(library_folder, "apps") else {
// no apps?
num += 1;
continue;
};
let Some(path) = get_str_first(library_folder, "path") else {
// no path?
num += 1;
continue;
};
//log::trace!("path: {}", path);
res.extend(
apps
.iter()
.filter_map(|item| item.0.parse::<u64>().ok())
.map(|app_id| AppEntry {
app_id: app_id.to_string(),
root_path: String::from(path),
}),
);
num += 1;
}
Some(res)
}
fn vdf_parse_appstate<'a>(app_id: AppID, vdf_root: &'a Vdf<'a>) -> Option<AppManifest> {
let app_state_obj = vdf_root.value.get_obj()?;
let name = app_state_obj.get("name")?.first()?.get_str()?;
let raw_state_flags = app_state_obj
.get("StateFlags")?
.first()?
.get_str()?
.parse::<u64>()
.ok()?;
let last_played = match app_state_obj.get("LastPlayed") {
Some(s) => Some(s.first()?.get_str()?.parse::<u64>().ok()?),
None => None,
};
Some(AppManifest {
app_id: app_id.clone(),
run_game_id: app_id,
cover_b64: None,
name: String::from(name),
raw_state_flags,
last_played,
})
}
struct AppEntry {
pub root_path: String,
pub app_id: AppID,
}
pub fn stop(app_id: AppID, force_kill: bool) -> anyhow::Result<()> {
log::info!("Stopping Steam game with AppID {}", app_id);
for game in list_running_games()? {
if game.app_id != app_id {
continue;
}
log::info!("Killing process with PID {} and its children", game.pid);
let _ = std::process::Command::new("pkill")
.arg(if force_kill { "-9" } else { "-11" })
.arg("-P")
.arg(format!("{}", game.pid))
.spawn()?;
}
Ok(())
}
pub fn launch(app_id: AppID) -> anyhow::Result<()> {
log::info!("Launching Steam game with AppID {}", app_id);
call_steam(&format!("steam://rungameid/{}", app_id))?;
Ok(())
}
#[derive(Serialize)]
pub struct RunningGame {
pub app_id: AppID,
pub pid: i32,
}
#[derive(Serialize)]
struct Shortcut {
name: String,
exe: String,
run_game_id: u64,
app_id: u64,
cover_b64: Option<String>,
}
pub fn list_running_games() -> anyhow::Result<Vec<RunningGame>> {
let mut res = Vec::<RunningGame>::new();
let entries = std::fs::read_dir("/proc")?;
for entry in entries.into_iter().flatten() {
let path_cmdline = entry.path().join("cmdline");
let Ok(cmdline) = std::fs::read(path_cmdline) else {
continue;
};
let proc_file_name = entry.file_name();
let Some(pid) = proc_file_name.to_str() else {
continue;
};
let Ok(pid) = pid.parse::<i32>() else {
continue;
};
let args: Vec<&str> = cmdline
.split(|byte| *byte == 0x00)
.filter_map(|arg| match std::str::from_utf8(arg) {
Ok(arg) => Some(arg),
Err(_) => None,
})
.collect();
let mut has_steam_launch = false;
for arg in &args {
if *arg == "SteamLaunch" {
has_steam_launch = true;
break;
}
}
if !has_steam_launch {
continue;
}
// Running game process found. Parse AppID
for arg in &args {
let pat = "AppId=";
let Some(pos) = arg.find(pat) else {
continue;
};
if pos != 0 {
continue;
}
let Some((_, second)) = arg.split_at_checked(pat.len()) else {
continue;
};
let Ok(app_id_num) = second.parse::<u64>() else {
continue;
};
// AppID found. Add it to the list
res.push(RunningGame {
app_id: app_id_num.to_string(),
pid,
});
break;
}
}
Ok(res)
}
fn call_steam(arg: &str) -> anyhow::Result<()> {
match std::process::Command::new("xdg-open").arg(arg).spawn() {
Ok(_) => Ok(()),
Err(_) => {
std::process::Command::new("steam").arg(arg).spawn()?;
Ok(())
}
}
}
fn shortcut_to_fake_manifest(shortcut: &Shortcut) -> AppManifest {
AppManifest {
app_id: shortcut.app_id.to_string(),
run_game_id: shortcut.run_game_id.to_string(),
name: shortcut.name.clone(),
cover_b64: shortcut.cover_b64.clone(),
raw_state_flags: 0, // Not applicable for shortcuts, 0 by default
last_played: None, // Steam does not use this for shortcuts
}
}
fn compute_rungameid(app_id: u32) -> u64 {
(app_id as u64) << 32 | 0x02000000
}
impl SteamUtils {
fn convert_cover_to_base64(app_id: &u32, original_path: &Path) -> std::io::Result<Option<String>> {
// List of supported extensions with their MIME types
let extensions = [
("png", "image/png"),
("jpg", "image/jpeg"),
("jpeg", "image/jpeg"),
("webp", "image/webp"),
("bmp", "image/bmp"),
("gif", "image/gif"),
];
for (ext, mime) in extensions.iter() {
let filepath = original_path.join("grid").join(format!("{}p.{}", app_id, ext));
if filepath.exists() {
let mut file = fs::File::open(&filepath)?;
let mut buffer = Vec::new();
file.read_to_end(&mut buffer)?;
let base64_string = general_purpose::STANDARD.encode(&buffer);
let data_uri = format!("data:{};base64,{}", mime, base64_string);
return Ok(Some(data_uri));
}
}
Ok(None)
}
fn list_shortcuts(&self) -> Result<Vec<Shortcut>, Box<dyn std::error::Error>> {
let userdata_dir = self.steam_root.join("userdata");
let user_dirs = fs::read_dir(userdata_dir)?;
let mut shortcuts: Vec<Shortcut> = Vec::new();
for user in user_dirs.flatten() {
let config_path = user.path().join("config");
let shortcut_path = config_path.join("shortcuts.vdf");
if !shortcut_path.exists() {
continue;
}
let content = std::fs::read(&shortcut_path)?;
let shortcuts_data = parse_shortcuts(content.as_slice())?;
for s in shortcuts_data {
let run_game_id = compute_rungameid(s.app_id);
let cover_base64 = match SteamUtils::convert_cover_to_base64(&s.app_id, &config_path) {
Ok(path) => path, // If successful, use the new path
Err(e) => {
log::error!("Error converting cover for app {}: {}", s.app_id, e);
None
}
};
shortcuts.push(Shortcut {
name: s.app_name.to_string(),
exe: s.exe.to_string(),
run_game_id,
app_id: s.app_id as u64,
cover_b64: cover_base64,
});
}
}
Ok(shortcuts)
}
fn get_dir_steamapps(&self) -> PathBuf {
self.steam_root.join("steamapps")
}
pub fn new() -> anyhow::Result<Self> {
let steam_root = get_steam_root()?;
Ok(Self { steam_root })
}
fn get_app_manifest(&self, app_entry: &AppEntry) -> anyhow::Result<AppManifest> {
let manifest_path =
PathBuf::from(&app_entry.root_path).join(format!("steamapps/appmanifest_{}.acf", app_entry.app_id));
let vdf_data = std::fs::read_to_string(manifest_path)?;
let vdf_root = keyvalues_parser::Vdf::parse(&vdf_data)?;
let Some(manifest) = vdf_parse_appstate(app_entry.app_id.clone(), &vdf_root) else {
anyhow::bail!("Failed to parse AppState");
};
Ok(manifest)
}
pub fn list_installed_games(&self, sort_method: GameSortMethod) -> anyhow::Result<Vec<AppManifest>> {
let path = self.get_dir_steamapps().join("libraryfolders.vdf");
let vdf_data = std::fs::read_to_string(path)?;
let vdf_root = keyvalues_parser::Vdf::parse(&vdf_data)?;
let Some(apps) = vdf_parse_libraryfolders(&vdf_root) else {
anyhow::bail!("Failed to fetch installed Steam apps");
};
let mut games: Vec<AppManifest> = apps
.iter()
.filter_map(|app_entry| {
let manifest = match self.get_app_manifest(app_entry) {
Ok(manifest) => manifest,
Err(e) => {
log::error!("Failed to get app manifest for AppID {}: {}", app_entry.app_id, e);
return None;
}
};
Some(manifest)
})
.collect();
if let Ok(shortcuts) = self.list_shortcuts() {
let mut fake_manifests = shortcuts
.iter()
.map(shortcut_to_fake_manifest)
.collect::<Vec<AppManifest>>();
games.append(&mut fake_manifests);
} else {
log::error!("Failed to read non-Steam shortcuts");
}
match sort_method {
GameSortMethod::NameAsc => {
games.sort_by(|a, b| a.name.cmp(&b.name));
}
GameSortMethod::NameDesc => {
games.sort_by(|a, b| b.name.cmp(&a.name));
}
GameSortMethod::PlayDateDesc => {
games.sort_by(|a, b| b.last_played.cmp(&a.last_played));
}
}
Ok(games)
}
}