rework interactions
This commit is contained in:
12
README.md
12
README.md
@@ -34,13 +34,21 @@ cargo run --release
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You'll see a screen and keyboard. You can turn these on and off using the watch on your left wrist.
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Right click: Touch (do not push down) the B/Y button on your controller to get a YELLOW laser, and pull the trigger.
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Right click: Touch (do not push down) the B/Y button on your controller to get a ORANGE laser, and pull the trigger.
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Middle click: Same as right click, but A/X to get a PURPLE laser.
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Move screen: Point your laser on the screen and then grab using grip. Adjust distance using stick up/down while gripping.
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Resize screen: While grabbing, touch B/Y to get a YELLOW laser and use stick up/down (this is wonky, I'll come up with a better one!)
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Resize screen: While grabbing, pull trigger to get a RED laser and use stick up/down
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Reset size/position: Click the button corresponding to the screen or keyboard on your watch, hold for 3s, then release.
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Show/hide: Quickly hide or show your selection of screens by double-tapping B/Y on your left controller.
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Lock a screen in place: On your non-watch hand, touch B/Y to get an ORANGE laser and click the screen's button on your watch. You will no longer be able to grab the screen, it will not re-center in front of you when show, nor it will react to the show/hide shortcut.
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Make a screen non-clickable: On your non-watch hand, touch A/X to get a PURPLE laser and click the screen's button on your watch. You will no longer get a laser when pointing to that screen. Repeat to toggle back off.
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# Known Issues
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@@ -11,6 +11,7 @@ use crate::{
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overlays::{
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keyboard::create_keyboard,
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screen::{get_screens_wayland, get_screens_x11},
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toast::Toast,
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watch::create_watch,
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},
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state::AppState,
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@@ -106,7 +107,7 @@ where
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self.overlays.values_mut().for_each(|o| {
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if o.state.show_hide {
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o.state.want_visible = !any_shown;
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if o.state.want_visible && app.session.recenter_on_show {
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if o.state.want_visible && o.state.recenter {
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o.state.reset(app, false);
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}
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}
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@@ -114,6 +115,7 @@ where
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}
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}
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#[derive(Clone)]
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pub enum OverlaySelector {
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Id(usize),
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Name(Arc<str>),
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@@ -147,6 +149,7 @@ pub enum TaskType {
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OverlaySelector,
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Box<dyn FnOnce(&mut AppState, &mut OverlayState) + Send>,
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),
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Toast(Toast),
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}
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pub struct TaskContainer {
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@@ -239,6 +239,7 @@ pub enum PointerMode {
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Left,
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Right,
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Middle,
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Special,
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}
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pub fn interact<O>(
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@@ -371,7 +372,7 @@ impl Pointer {
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let mut hits: SmallVec<[RayHit; 8]> = smallvec!();
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for overlay in overlays.iter() {
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if !overlay.state.want_visible {
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if !overlay.state.want_visible || !overlay.state.interactable {
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continue;
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}
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@@ -435,30 +436,32 @@ impl Pointer {
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O: Default,
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{
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if self.now.grab {
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if self.now.click && !self.before.click {
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log::warn!("todo: click-while-grabbed");
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}
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let grab_data = self.interaction.grabbed.as_mut().unwrap();
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match self.interaction.mode {
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PointerMode::Left => {
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grab_data.offset.z -= self.now.scroll * 0.05;
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}
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_ => {
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overlay.state.transform.matrix3 = overlay
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.state
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.transform
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.matrix3
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.mul_scalar(1.0 + 0.01 * self.now.scroll);
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if self.now.click {
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self.interaction.mode = PointerMode::Special;
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let cur_scale = overlay.state.transform.x_axis.length();
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if cur_scale < 0.1 && self.now.scroll > 0.0 {
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return;
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} else if cur_scale > 20. && self.now.scroll < 0.0 {
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return;
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}
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overlay.state.transform.matrix3 = overlay
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.state
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.transform
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.matrix3
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.mul_scalar(1.0 - 0.025 * self.now.scroll);
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} else {
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grab_data.offset.z -= self.now.scroll * 0.05;
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}
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overlay.state.transform.translation = self.pose.transform_point3a(grab_data.offset);
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overlay.state.realign(hmd);
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overlay.state.dirty = true;
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} else {
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overlay.state.spawn_point = hmd
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.inverse()
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.transform_point3a(overlay.state.transform.translation);
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overlay.state.saved_point = Some(
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hmd.inverse()
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.transform_point3a(overlay.state.transform.translation),
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);
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self.interaction.grabbed = None;
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log::info!("Hand {}: dropped {}", self.idx, overlay.state.name);
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}
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@@ -21,7 +21,7 @@ static AUTO_INCREMENT: AtomicUsize = AtomicUsize::new(1);
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pub(super) struct LinePool {
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lines: IdMap<usize, OverlayData<OpenVrOverlayData>>,
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view: Arc<ImageView>,
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colors: [Vec4; 4],
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colors: [Vec4; 5],
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}
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impl LinePool {
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@@ -52,6 +52,7 @@ impl LinePool {
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Vec4::new(0., 0.375, 0.5, 1.),
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Vec4::new(0.69, 0.188, 0., 1.),
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Vec4::new(0.375, 0., 0.5, 1.),
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Vec4::new(1., 0., 0., 1.),
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],
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}
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}
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@@ -140,6 +140,10 @@ pub fn openvr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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f(&mut state, &mut o.state);
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}
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}
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TaskType::Toast(t) => {
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// TODO toasts
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log::info!("Toast: {} {}", t.title, t.body);
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}
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}
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}
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@@ -36,6 +36,7 @@ impl LinePool {
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[0x00, 0x60, 0x80, 0xff],
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[0xB0, 0x30, 0x00, 0xff],
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[0x60, 0x00, 0x80, 0xff],
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[0xff, 0x00, 0x00, 0xff],
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];
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let views = colors
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@@ -186,6 +186,10 @@ pub fn openxr_run(running: Arc<AtomicBool>) -> Result<(), BackendError> {
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f(&mut app_state, &mut o.state);
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}
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}
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TaskType::Toast(t) => {
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// TODO toasts
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log::info!("Toast: {} {}", t.title, t.body);
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}
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}
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}
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@@ -24,8 +24,11 @@ pub struct OverlayState {
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pub want_visible: bool,
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pub show_hide: bool,
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pub grabbable: bool,
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pub interactable: bool,
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pub recenter: bool,
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pub dirty: bool,
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pub transform: Affine3A,
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pub saved_point: Option<Vec3A>,
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pub spawn_scale: f32, // aka width
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pub spawn_point: Vec3A,
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pub spawn_rotation: Quat,
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@@ -43,8 +46,11 @@ impl Default for OverlayState {
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want_visible: false,
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show_hide: false,
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grabbable: false,
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recenter: false,
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interactable: false,
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dirty: true,
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relative_to: RelativeTo::None,
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saved_point: None,
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spawn_scale: 1.0,
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spawn_point: Vec3A::NEG_Z,
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spawn_rotation: Quat::IDENTITY,
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@@ -90,26 +96,31 @@ impl OverlayState {
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pub fn auto_movement(&mut self, app: &mut AppState) {
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if let Some(parent) = self.parent_transform(app) {
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let point = self.saved_point.unwrap_or(self.spawn_point);
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self.transform = parent
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* Affine3A::from_scale_rotation_translation(
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Vec3::ONE * self.spawn_scale,
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self.spawn_rotation
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* Quat::from_rotation_x(f32::to_radians(-180.0))
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* Quat::from_rotation_z(f32::to_radians(180.0)),
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self.spawn_point.into(),
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point.into(),
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);
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self.dirty = true;
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}
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}
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pub fn reset(&mut self, app: &mut AppState, reset_scale: bool) {
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let translation = app.input_state.hmd.transform_point3a(self.spawn_point);
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let scale = if reset_scale {
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pub fn reset(&mut self, app: &mut AppState, hard_reset: bool) {
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let scale = if hard_reset {
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self.saved_point = None;
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self.spawn_scale
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} else {
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self.transform.x_axis.length()
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};
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let point = self.saved_point.unwrap_or(self.spawn_point);
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let translation = app.input_state.hmd.transform_point3a(point);
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self.transform = Affine3A::from_scale_rotation_translation(
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Vec3::ONE * scale,
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Quat::IDENTITY,
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@@ -3,7 +3,6 @@ use std::{
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io::Cursor,
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process::{Child, Command},
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str::FromStr,
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sync::Arc,
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};
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use crate::{
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@@ -26,6 +25,8 @@ const PIXELS_PER_UNIT: f32 = 80.;
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const BUTTON_PADDING: f32 = 4.;
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const AUTO_RELEASE_MODS: [KeyModifier; 5] = [SHIFT, CTRL, ALT, SUPER, META];
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pub const KEYBOARD_NAME: &str = "kbd";
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pub fn create_keyboard<O>(app: &AppState) -> OverlayData<O>
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where
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O: Default,
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@@ -116,9 +117,11 @@ where
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OverlayData {
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state: OverlayState {
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name: Arc::from("kbd"),
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name: KEYBOARD_NAME.into(),
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size: (size.x as _, size.y as _),
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grabbable: true,
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recenter: true,
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interactable: true,
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spawn_scale: width,
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spawn_point: vec3a(0., -0.5, -1.),
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interaction_transform,
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@@ -1,3 +1,4 @@
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pub mod keyboard;
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pub mod screen;
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pub mod toast;
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pub mod watch;
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@@ -378,6 +378,8 @@ where
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size,
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want_visible: session.show_screens.iter().any(|s| s == &*output.name),
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grabbable: true,
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recenter: true,
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interactable: true,
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spawn_scale: 1.5 * session.config.desktop_view_scale,
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spawn_point: vec3a(0., 0.5, -1.),
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spawn_rotation: Quat::from_axis_angle(axis, angle),
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34
src/overlays/toast.rs
Normal file
34
src/overlays/toast.rs
Normal file
@@ -0,0 +1,34 @@
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use std::sync::Arc;
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pub struct Toast {
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pub title: Arc<str>,
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pub body: Arc<str>,
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pub opacity: f32,
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pub timeout: f32,
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pub sound: bool,
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}
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#[allow(dead_code)]
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impl Toast {
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pub fn new(title: Arc<str>, body: Arc<str>) -> Self {
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Toast {
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title,
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body,
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opacity: 1.0,
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timeout: 3.0,
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sound: false,
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}
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}
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pub fn with_timeout(mut self, timeout: f32) -> Self {
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self.timeout = timeout;
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self
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}
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pub fn with_opacity(mut self, opacity: f32) -> Self {
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self.opacity = opacity;
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self
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}
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pub fn with_sound(mut self) -> Self {
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self.sound = true;
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self
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}
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}
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@@ -6,12 +6,15 @@ use glam::{vec2, Affine2};
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use crate::{
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backend::{
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common::{OverlaySelector, TaskType},
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input::PointerMode,
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overlay::{OverlayData, OverlayState, RelativeTo},
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},
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gui::{color_parse, CanvasBuilder},
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gui::{color_parse, CanvasBuilder, Control},
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state::AppState,
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};
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use super::{keyboard::KEYBOARD_NAME, toast::Toast};
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pub const WATCH_NAME: &str = "watch";
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pub fn create_watch<O>(state: &AppState, screens: &[OverlayData<O>]) -> OverlayData<O>
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@@ -79,44 +82,21 @@ where
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let button_width = 360. / num_buttons as f32;
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let mut button_x = 40.;
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let keyboard = canvas.button(button_x + 2., 162., button_width - 4., 36., "kbd".into());
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let keyboard = canvas.button(
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button_x + 2.,
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162.,
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button_width - 4.,
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36.,
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KEYBOARD_NAME.into(),
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);
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keyboard.state = Some(WatchButtonState {
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pressed_at: Instant::now(),
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scr_idx: 0,
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overlay: OverlaySelector::Name(KEYBOARD_NAME.into()),
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mode: PointerMode::Left,
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});
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keyboard.on_press = Some(|control, _data, _app, _| {
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if let Some(state) = control.state.as_mut() {
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state.pressed_at = Instant::now();
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}
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});
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keyboard.on_release = Some(|control, _data, app| {
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if let Some(state) = control.state.as_ref() {
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if Instant::now()
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.saturating_duration_since(state.pressed_at)
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.as_millis()
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< 2000
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{
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app.tasks.enqueue(TaskType::Overlay(
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OverlaySelector::Name("kbd".into()),
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Box::new(|app, o| {
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o.show_hide = !o.show_hide;
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o.want_visible = o.show_hide;
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if app.session.recenter_on_show {
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o.reset(app, false);
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}
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}),
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));
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} else {
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app.tasks.enqueue(TaskType::Overlay(
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OverlaySelector::Name("kbd".into()),
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Box::new(|app, o| {
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o.reset(app, true);
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}),
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));
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}
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}
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});
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keyboard.on_press = Some(overlay_button_dn);
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keyboard.on_release = Some(overlay_button_up);
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button_x += button_width;
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canvas.bg_color = color_parse("#405060");
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@@ -131,42 +111,12 @@ where
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);
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button.state = Some(WatchButtonState {
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pressed_at: Instant::now(),
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scr_idx: screen.state.id,
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overlay: OverlaySelector::Id(screen.state.id),
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mode: PointerMode::Left,
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});
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button.on_press = Some(|control, _data, _app, _| {
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if let Some(state) = control.state.as_mut() {
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state.pressed_at = Instant::now();
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}
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});
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button.on_release = Some(|control, _data, app| {
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if let Some(state) = control.state.as_ref() {
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let scr_idx = state.scr_idx;
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if Instant::now()
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.saturating_duration_since(state.pressed_at)
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.as_millis()
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< 2000
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{
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app.tasks.enqueue(TaskType::Overlay(
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OverlaySelector::Id(scr_idx),
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Box::new(|app, o| {
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o.show_hide = !o.show_hide;
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o.want_visible = o.show_hide;
|
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if app.session.recenter_on_show {
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o.reset(app, false);
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||||
}
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||||
}),
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||||
));
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} else {
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app.tasks.enqueue(TaskType::Overlay(
|
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OverlaySelector::Id(scr_idx),
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Box::new(|app, o| {
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o.reset(app, true);
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||||
}),
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||||
));
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||||
}
|
||||
}
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||||
});
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button.on_press = Some(overlay_button_dn);
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button.on_release = Some(overlay_button_up);
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button_x += button_width;
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}
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||||
let interaction_transform =
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@@ -179,6 +129,7 @@ where
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||||
name: WATCH_NAME.into(),
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||||
size: (400, 200),
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||||
want_visible: true,
|
||||
interactable: true,
|
||||
spawn_scale: 0.11 * state.session.config.watch_scale,
|
||||
spawn_point: state.session.watch_pos.into(),
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spawn_rotation: state.session.watch_rot,
|
||||
@@ -193,5 +144,82 @@ where
|
||||
|
||||
struct WatchButtonState {
|
||||
pressed_at: Instant,
|
||||
scr_idx: usize,
|
||||
mode: PointerMode,
|
||||
overlay: OverlaySelector,
|
||||
}
|
||||
|
||||
fn overlay_button_dn(
|
||||
control: &mut Control<(), WatchButtonState>,
|
||||
_: &mut (),
|
||||
_: &mut AppState,
|
||||
mode: PointerMode,
|
||||
) {
|
||||
if let Some(state) = control.state.as_mut() {
|
||||
state.pressed_at = Instant::now();
|
||||
state.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
fn overlay_button_up(control: &mut Control<(), WatchButtonState>, _: &mut (), app: &mut AppState) {
|
||||
if let Some(state) = control.state.as_ref() {
|
||||
let selector = state.overlay.clone();
|
||||
if Instant::now()
|
||||
.saturating_duration_since(state.pressed_at)
|
||||
.as_millis()
|
||||
< 2000
|
||||
{
|
||||
match state.mode {
|
||||
PointerMode::Left => {
|
||||
app.tasks.enqueue(TaskType::Overlay(
|
||||
selector,
|
||||
Box::new(|app, o| {
|
||||
o.want_visible = !o.want_visible;
|
||||
if o.recenter {
|
||||
o.show_hide = o.want_visible;
|
||||
o.reset(app, false);
|
||||
}
|
||||
}),
|
||||
));
|
||||
}
|
||||
PointerMode::Right => {
|
||||
app.tasks.enqueue(TaskType::Overlay(
|
||||
selector,
|
||||
Box::new(|app, o| {
|
||||
o.recenter = !o.recenter;
|
||||
o.grabbable = o.recenter;
|
||||
o.show_hide = o.recenter;
|
||||
if !o.recenter {
|
||||
app.tasks.enqueue(TaskType::Toast(Toast::new(
|
||||
format!("{} is now locked in place!", o.name).into(),
|
||||
"Right-click again to toggle.".into(),
|
||||
)))
|
||||
}
|
||||
}),
|
||||
));
|
||||
}
|
||||
PointerMode::Middle => {
|
||||
app.tasks.enqueue(TaskType::Overlay(
|
||||
selector,
|
||||
Box::new(|app, o| {
|
||||
o.interactable = !o.interactable;
|
||||
if !o.interactable {
|
||||
app.tasks.enqueue(TaskType::Toast(Toast::new(
|
||||
format!("{} is now non-interactable!", o.name).into(),
|
||||
"Middle-click again to toggle.".into(),
|
||||
)))
|
||||
}
|
||||
}),
|
||||
));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
} else {
|
||||
app.tasks.enqueue(TaskType::Overlay(
|
||||
selector,
|
||||
Box::new(|app, o| {
|
||||
o.reset(app, true);
|
||||
}),
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
# Default: 300
|
||||
click_freeze_time_ms: 300
|
||||
|
||||
recenter_on_show: true
|
||||
|
||||
# Default: true
|
||||
keyboard_sound_enabled: true
|
||||
|
||||
|
||||
@@ -77,7 +77,6 @@ pub struct AppSession {
|
||||
pub config: GeneralConfig,
|
||||
|
||||
pub show_screens: Vec<String>,
|
||||
pub recenter_on_show: bool,
|
||||
|
||||
pub watch_hand: usize,
|
||||
pub watch_pos: Vec3,
|
||||
@@ -103,7 +102,6 @@ impl AppSession {
|
||||
config_root_path,
|
||||
config,
|
||||
show_screens: vec!["DP-3".to_string()],
|
||||
recenter_on_show: true,
|
||||
capture_method: "auto".to_string(),
|
||||
primary_hand: 1,
|
||||
watch_hand: 0,
|
||||
|
||||
Reference in New Issue
Block a user