Files
wayvr/src/backend/input.rs
2024-02-04 14:25:09 +01:00

482 lines
14 KiB
Rust

use std::{collections::VecDeque, time::Instant};
use glam::{Affine3A, Vec2, Vec3A};
#[cfg(feature = "openvr")]
use ovr_overlay::TrackedDeviceIndex;
use smallvec::{smallvec, SmallVec};
use crate::state::AppState;
use super::{
common::{raycast, OverlayContainer},
overlay::OverlayData,
};
pub struct TrackedDevice {
#[cfg(feature = "openvr")]
pub index: TrackedDeviceIndex,
pub valid: bool,
pub soc: Option<f32>,
pub charging: bool,
pub role: TrackedDeviceRole,
}
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TrackedDeviceRole {
None,
Hmd,
LeftHand,
RightHand,
Tracker,
}
pub struct InputState {
pub hmd: Affine3A,
pub pointers: [Pointer; 2],
pub devices: Vec<TrackedDevice>,
}
impl InputState {
pub fn new() -> Self {
Self {
hmd: Affine3A::IDENTITY,
pointers: [Pointer::new(0), Pointer::new(1)],
devices: Vec::new(),
}
}
pub fn pre_update(&mut self) {
self.pointers[0].before = self.pointers[0].now;
self.pointers[1].before = self.pointers[1].now;
}
pub fn post_update(&mut self) {
for hand in &mut self.pointers {
#[cfg(debug_assertions)]
{
if hand.now.click != hand.before.click {
log::debug!("Hand {}: click {}", hand.idx, hand.now.click);
}
if hand.now.grab != hand.before.grab {
log::debug!("Hand {}: grab {}", hand.idx, hand.now.grab);
}
if hand.now.alt_click != hand.before.alt_click {
log::debug!("Hand {}: alt_click {}", hand.idx, hand.now.alt_click);
}
if hand.now.show_hide != hand.before.show_hide {
log::debug!("Hand {}: show_hide {}", hand.idx, hand.now.show_hide);
}
if hand.now.space_drag != hand.before.space_drag {
log::debug!("Hand {}: space_drag {}", hand.idx, hand.now.space_drag);
}
if hand.now.click_modifier_right != hand.before.click_modifier_right {
log::debug!(
"Hand {}: click_modifier_right {}",
hand.idx,
hand.now.click_modifier_right
);
}
if hand.now.click_modifier_middle != hand.before.click_modifier_middle {
log::debug!(
"Hand {}: click_modifier_middle {}",
hand.idx,
hand.now.click_modifier_middle
);
}
}
if hand.now.click_modifier_right {
hand.interaction.mode = PointerMode::Right;
continue;
}
if hand.now.click_modifier_middle {
hand.interaction.mode = PointerMode::Middle;
continue;
}
let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
let dot =
hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X)) * (1.0 - 2.0 * hand.idx as f32);
hand.interaction.mode = if dot < -0.85 {
PointerMode::Right
} else if dot > 0.7 {
PointerMode::Middle
} else {
PointerMode::Left
};
let middle_click_orientation = false;
let right_click_orientation = false;
match hand.interaction.mode {
PointerMode::Middle => {
if !middle_click_orientation {
hand.interaction.mode = PointerMode::Left;
}
}
PointerMode::Right => {
if !right_click_orientation {
hand.interaction.mode = PointerMode::Left;
}
}
_ => {}
};
}
}
}
pub struct InteractionState {
pub mode: PointerMode,
pub grabbed: Option<GrabData>,
pub clicked_id: Option<usize>,
pub hovered_id: Option<usize>,
pub release_actions: VecDeque<Box<dyn Fn()>>,
pub next_push: Instant,
pub haptics: Option<f32>,
}
impl Default for InteractionState {
fn default() -> Self {
Self {
mode: PointerMode::Left,
grabbed: None,
clicked_id: None,
hovered_id: None,
release_actions: VecDeque::new(),
next_push: Instant::now(),
haptics: None,
}
}
}
pub struct Pointer {
pub idx: usize,
pub pose: Affine3A,
pub now: PointerState,
pub before: PointerState,
pub(super) interaction: InteractionState,
}
impl Pointer {
pub fn new(idx: usize) -> Self {
debug_assert!(idx == 0 || idx == 1);
Self {
idx,
pose: Affine3A::IDENTITY,
now: Default::default(),
before: Default::default(),
interaction: Default::default(),
}
}
}
#[derive(Clone, Copy, Default)]
pub struct PointerState {
pub scroll: f32,
pub click: bool,
pub grab: bool,
pub alt_click: bool,
pub show_hide: bool,
pub space_drag: bool,
pub click_modifier_right: bool,
pub click_modifier_middle: bool,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct PointerHit {
pub pointer: usize,
pub overlay: usize,
pub mode: PointerMode,
pub primary: bool,
pub uv: Vec2,
pub dist: f32,
}
pub struct Haptics {
pub intensity: f32,
pub duration: f32,
pub frequency: f32,
}
pub trait InteractionHandler {
fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) -> Option<Haptics>;
fn on_left(&mut self, app: &mut AppState, pointer: usize);
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool);
fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32);
}
pub struct DummyInteractionHandler;
impl InteractionHandler for DummyInteractionHandler {
fn on_left(&mut self, _app: &mut AppState, _pointer: usize) {}
fn on_hover(&mut self, _app: &mut AppState, _hit: &PointerHit) -> Option<Haptics> {
None
}
fn on_pointer(&mut self, _app: &mut AppState, _hit: &PointerHit, _pressed: bool) {}
fn on_scroll(&mut self, _app: &mut AppState, _hit: &PointerHit, _delta: f32) {}
}
#[derive(Debug, Clone, Copy, Default)]
struct RayHit {
overlay: usize,
hit_pos: Vec3A,
dist: f32,
}
#[derive(Debug, Clone, Copy, Default)]
pub struct GrabData {
pub offset: Vec3A,
pub grabbed_id: usize,
}
#[repr(u8)]
#[derive(Debug, Clone, Copy, Default)]
pub enum PointerMode {
#[default]
Left,
Right,
Middle,
Special,
}
pub fn interact<O>(
overlays: &mut OverlayContainer<O>,
app: &mut AppState,
) -> [(f32, Option<Haptics>); 2]
where
O: Default,
{
[
interact_hand(0, overlays, app),
interact_hand(1, overlays, app),
]
}
fn interact_hand<O>(
idx: usize,
overlays: &mut OverlayContainer<O>,
app: &mut AppState,
) -> (f32, Option<Haptics>)
where
O: Default,
{
let hmd = &app.input_state.hmd;
let mut pointer = &mut app.input_state.pointers[idx];
if let Some(grab_data) = pointer.interaction.grabbed {
if let Some(grabbed) = overlays.mut_by_id(grab_data.grabbed_id) {
pointer.handle_grabbed(grabbed, hmd);
} else {
log::warn!("Grabbed overlay {} does not exist", grab_data.grabbed_id);
pointer.interaction.grabbed = None;
}
return (0.1, None);
}
let Some(mut hit) = pointer.get_nearest_hit(overlays) else {
if let Some(hovered_id) = pointer.interaction.hovered_id.take() {
if let Some(hovered) = overlays.mut_by_id(hovered_id) {
hovered.backend.on_left(app, idx);
}
pointer = &mut app.input_state.pointers[idx];
pointer.interaction.hovered_id = None;
}
if let Some(clicked_id) = pointer.interaction.clicked_id.take() {
if let Some(clicked) = overlays.mut_by_id(clicked_id) {
let hit = PointerHit {
pointer: pointer.idx,
overlay: clicked_id,
mode: pointer.interaction.mode,
..Default::default()
};
clicked.backend.on_pointer(app, &hit, false);
}
}
return (0.0, None); // no hit
};
if let Some(hovered_id) = pointer.interaction.hovered_id {
if hovered_id != hit.overlay {
if let Some(old_hovered) = overlays.mut_by_id(hovered_id) {
if Some(pointer.idx) == old_hovered.primary_pointer {
old_hovered.primary_pointer = None;
}
old_hovered.backend.on_left(app, idx);
pointer = &mut app.input_state.pointers[idx];
}
}
}
let Some(hovered) = overlays.mut_by_id(hit.overlay) else {
log::warn!("Hit overlay {} does not exist", hit.overlay);
return (0.0, None); // no hit
};
pointer.interaction.hovered_id = Some(hit.overlay);
if let Some(primary_pointer) = hovered.primary_pointer {
if hit.pointer <= primary_pointer {
hovered.primary_pointer = Some(hit.pointer);
hit.primary = true;
}
} else {
hovered.primary_pointer = Some(hit.pointer);
hit.primary = true;
}
#[cfg(debug_assertions)]
log::trace!("Hit: {} {:?}", hovered.state.name, hit);
if pointer.now.grab && !pointer.before.grab && hovered.state.grabbable {
pointer.start_grab(hovered);
return (
hit.dist,
Some(Haptics {
intensity: 0.25,
duration: 0.1,
frequency: 0.1,
}),
);
}
let haptics = hovered.backend.on_hover(app, &hit);
pointer = &mut app.input_state.pointers[idx];
if pointer.now.scroll.abs() > 0.1 {
let scroll = pointer.now.scroll;
hovered.backend.on_scroll(app, &hit, scroll);
pointer = &mut app.input_state.pointers[idx];
}
if pointer.now.click && !pointer.before.click {
pointer.interaction.clicked_id = Some(hit.overlay);
hovered.backend.on_pointer(app, &hit, true);
} else if !pointer.now.click && pointer.before.click {
if let Some(clicked_id) = pointer.interaction.clicked_id.take() {
if let Some(clicked) = overlays.mut_by_id(clicked_id) {
clicked.backend.on_pointer(app, &hit, false);
}
} else {
hovered.backend.on_pointer(app, &hit, false);
}
}
(hit.dist, haptics)
}
impl Pointer {
fn get_nearest_hit<O>(&mut self, overlays: &mut OverlayContainer<O>) -> Option<PointerHit>
where
O: Default,
{
let mut hits: SmallVec<[RayHit; 8]> = smallvec!();
for overlay in overlays.iter() {
if !overlay.state.want_visible || !overlay.state.interactable {
continue;
}
if let Some(hit) = self.ray_test(overlay.state.id, &overlay.state.transform) {
if hit.dist.is_infinite() || hit.dist.is_nan() {
continue;
}
hits.push(hit);
}
}
hits.sort_by(|a, b| a.dist.partial_cmp(&b.dist).unwrap());
for hit in hits.iter() {
let overlay = overlays.get_by_id(hit.overlay).unwrap(); // this is safe
let uv = overlay
.state
.transform
.inverse()
.transform_point3a(hit.hit_pos)
.truncate();
let uv = overlay.state.interaction_transform.transform_point2(uv);
if uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0 {
continue;
}
return Some(PointerHit {
pointer: self.idx,
overlay: hit.overlay,
mode: self.interaction.mode,
primary: false,
uv,
dist: hit.dist,
});
}
None
}
fn start_grab<O>(&mut self, overlay: &mut OverlayData<O>)
where
O: Default,
{
let offset = self
.pose
.inverse()
.transform_point3a(overlay.state.transform.translation);
self.interaction.grabbed = Some(GrabData {
offset,
grabbed_id: overlay.state.id,
});
log::info!("Hand {}: grabbed {}", self.idx, overlay.state.name);
}
fn handle_grabbed<O>(&mut self, overlay: &mut OverlayData<O>, hmd: &Affine3A)
where
O: Default,
{
if self.now.grab {
let grab_data = self.interaction.grabbed.as_mut().unwrap();
if self.now.click {
self.interaction.mode = PointerMode::Special;
let cur_scale = overlay.state.transform.x_axis.length();
if cur_scale < 0.1 && self.now.scroll > 0.0 {
return;
} else if cur_scale > 20. && self.now.scroll < 0.0 {
return;
}
overlay.state.transform.matrix3 = overlay
.state
.transform
.matrix3
.mul_scalar(1.0 - 0.025 * self.now.scroll);
} else {
grab_data.offset.z -= self.now.scroll * 0.05;
}
overlay.state.transform.translation = self.pose.transform_point3a(grab_data.offset);
overlay.state.realign(hmd);
overlay.state.dirty = true;
} else {
overlay.state.saved_point = Some(
hmd.inverse()
.transform_point3a(overlay.state.transform.translation),
);
self.interaction.grabbed = None;
log::info!("Hand {}: dropped {}", self.idx, overlay.state.name);
}
}
fn ray_test(&self, overlay: usize, plane: &Affine3A) -> Option<RayHit> {
let Some((hit_pos, dist)) = raycast(&self.pose, Vec3A::NEG_Z, plane, Vec3A::NEG_Z) else {
return None;
};
Some(RayHit {
overlay,
hit_pos,
dist,
})
}
}