482 lines
14 KiB
Rust
482 lines
14 KiB
Rust
use std::{collections::VecDeque, time::Instant};
|
|
|
|
use glam::{Affine3A, Vec2, Vec3A};
|
|
|
|
#[cfg(feature = "openvr")]
|
|
use ovr_overlay::TrackedDeviceIndex;
|
|
use smallvec::{smallvec, SmallVec};
|
|
|
|
use crate::state::AppState;
|
|
|
|
use super::{
|
|
common::{raycast, OverlayContainer},
|
|
overlay::OverlayData,
|
|
};
|
|
|
|
pub struct TrackedDevice {
|
|
#[cfg(feature = "openvr")]
|
|
pub index: TrackedDeviceIndex,
|
|
pub valid: bool,
|
|
pub soc: Option<f32>,
|
|
pub charging: bool,
|
|
pub role: TrackedDeviceRole,
|
|
}
|
|
|
|
#[repr(u8)]
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
pub enum TrackedDeviceRole {
|
|
None,
|
|
Hmd,
|
|
LeftHand,
|
|
RightHand,
|
|
Tracker,
|
|
}
|
|
|
|
pub struct InputState {
|
|
pub hmd: Affine3A,
|
|
pub pointers: [Pointer; 2],
|
|
pub devices: Vec<TrackedDevice>,
|
|
}
|
|
|
|
impl InputState {
|
|
pub fn new() -> Self {
|
|
Self {
|
|
hmd: Affine3A::IDENTITY,
|
|
pointers: [Pointer::new(0), Pointer::new(1)],
|
|
devices: Vec::new(),
|
|
}
|
|
}
|
|
|
|
pub fn pre_update(&mut self) {
|
|
self.pointers[0].before = self.pointers[0].now;
|
|
self.pointers[1].before = self.pointers[1].now;
|
|
}
|
|
|
|
pub fn post_update(&mut self) {
|
|
for hand in &mut self.pointers {
|
|
#[cfg(debug_assertions)]
|
|
{
|
|
if hand.now.click != hand.before.click {
|
|
log::debug!("Hand {}: click {}", hand.idx, hand.now.click);
|
|
}
|
|
if hand.now.grab != hand.before.grab {
|
|
log::debug!("Hand {}: grab {}", hand.idx, hand.now.grab);
|
|
}
|
|
if hand.now.alt_click != hand.before.alt_click {
|
|
log::debug!("Hand {}: alt_click {}", hand.idx, hand.now.alt_click);
|
|
}
|
|
if hand.now.show_hide != hand.before.show_hide {
|
|
log::debug!("Hand {}: show_hide {}", hand.idx, hand.now.show_hide);
|
|
}
|
|
if hand.now.space_drag != hand.before.space_drag {
|
|
log::debug!("Hand {}: space_drag {}", hand.idx, hand.now.space_drag);
|
|
}
|
|
if hand.now.click_modifier_right != hand.before.click_modifier_right {
|
|
log::debug!(
|
|
"Hand {}: click_modifier_right {}",
|
|
hand.idx,
|
|
hand.now.click_modifier_right
|
|
);
|
|
}
|
|
if hand.now.click_modifier_middle != hand.before.click_modifier_middle {
|
|
log::debug!(
|
|
"Hand {}: click_modifier_middle {}",
|
|
hand.idx,
|
|
hand.now.click_modifier_middle
|
|
);
|
|
}
|
|
}
|
|
|
|
if hand.now.click_modifier_right {
|
|
hand.interaction.mode = PointerMode::Right;
|
|
continue;
|
|
}
|
|
|
|
if hand.now.click_modifier_middle {
|
|
hand.interaction.mode = PointerMode::Middle;
|
|
continue;
|
|
}
|
|
|
|
let hmd_up = self.hmd.transform_vector3a(Vec3A::Y);
|
|
let dot =
|
|
hmd_up.dot(hand.pose.transform_vector3a(Vec3A::X)) * (1.0 - 2.0 * hand.idx as f32);
|
|
|
|
hand.interaction.mode = if dot < -0.85 {
|
|
PointerMode::Right
|
|
} else if dot > 0.7 {
|
|
PointerMode::Middle
|
|
} else {
|
|
PointerMode::Left
|
|
};
|
|
|
|
let middle_click_orientation = false;
|
|
let right_click_orientation = false;
|
|
match hand.interaction.mode {
|
|
PointerMode::Middle => {
|
|
if !middle_click_orientation {
|
|
hand.interaction.mode = PointerMode::Left;
|
|
}
|
|
}
|
|
PointerMode::Right => {
|
|
if !right_click_orientation {
|
|
hand.interaction.mode = PointerMode::Left;
|
|
}
|
|
}
|
|
_ => {}
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
pub struct InteractionState {
|
|
pub mode: PointerMode,
|
|
pub grabbed: Option<GrabData>,
|
|
pub clicked_id: Option<usize>,
|
|
pub hovered_id: Option<usize>,
|
|
pub release_actions: VecDeque<Box<dyn Fn()>>,
|
|
pub next_push: Instant,
|
|
pub haptics: Option<f32>,
|
|
}
|
|
|
|
impl Default for InteractionState {
|
|
fn default() -> Self {
|
|
Self {
|
|
mode: PointerMode::Left,
|
|
grabbed: None,
|
|
clicked_id: None,
|
|
hovered_id: None,
|
|
release_actions: VecDeque::new(),
|
|
next_push: Instant::now(),
|
|
haptics: None,
|
|
}
|
|
}
|
|
}
|
|
|
|
pub struct Pointer {
|
|
pub idx: usize,
|
|
pub pose: Affine3A,
|
|
pub now: PointerState,
|
|
pub before: PointerState,
|
|
pub(super) interaction: InteractionState,
|
|
}
|
|
|
|
impl Pointer {
|
|
pub fn new(idx: usize) -> Self {
|
|
debug_assert!(idx == 0 || idx == 1);
|
|
Self {
|
|
idx,
|
|
pose: Affine3A::IDENTITY,
|
|
now: Default::default(),
|
|
before: Default::default(),
|
|
interaction: Default::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy, Default)]
|
|
pub struct PointerState {
|
|
pub scroll: f32,
|
|
pub click: bool,
|
|
pub grab: bool,
|
|
pub alt_click: bool,
|
|
pub show_hide: bool,
|
|
pub space_drag: bool,
|
|
pub click_modifier_right: bool,
|
|
pub click_modifier_middle: bool,
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy, Default)]
|
|
pub struct PointerHit {
|
|
pub pointer: usize,
|
|
pub overlay: usize,
|
|
pub mode: PointerMode,
|
|
pub primary: bool,
|
|
pub uv: Vec2,
|
|
pub dist: f32,
|
|
}
|
|
|
|
pub struct Haptics {
|
|
pub intensity: f32,
|
|
pub duration: f32,
|
|
pub frequency: f32,
|
|
}
|
|
|
|
pub trait InteractionHandler {
|
|
fn on_hover(&mut self, app: &mut AppState, hit: &PointerHit) -> Option<Haptics>;
|
|
fn on_left(&mut self, app: &mut AppState, pointer: usize);
|
|
fn on_pointer(&mut self, app: &mut AppState, hit: &PointerHit, pressed: bool);
|
|
fn on_scroll(&mut self, app: &mut AppState, hit: &PointerHit, delta: f32);
|
|
}
|
|
|
|
pub struct DummyInteractionHandler;
|
|
|
|
impl InteractionHandler for DummyInteractionHandler {
|
|
fn on_left(&mut self, _app: &mut AppState, _pointer: usize) {}
|
|
fn on_hover(&mut self, _app: &mut AppState, _hit: &PointerHit) -> Option<Haptics> {
|
|
None
|
|
}
|
|
fn on_pointer(&mut self, _app: &mut AppState, _hit: &PointerHit, _pressed: bool) {}
|
|
fn on_scroll(&mut self, _app: &mut AppState, _hit: &PointerHit, _delta: f32) {}
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy, Default)]
|
|
struct RayHit {
|
|
overlay: usize,
|
|
hit_pos: Vec3A,
|
|
dist: f32,
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy, Default)]
|
|
pub struct GrabData {
|
|
pub offset: Vec3A,
|
|
pub grabbed_id: usize,
|
|
}
|
|
|
|
#[repr(u8)]
|
|
#[derive(Debug, Clone, Copy, Default)]
|
|
pub enum PointerMode {
|
|
#[default]
|
|
Left,
|
|
Right,
|
|
Middle,
|
|
Special,
|
|
}
|
|
|
|
pub fn interact<O>(
|
|
overlays: &mut OverlayContainer<O>,
|
|
app: &mut AppState,
|
|
) -> [(f32, Option<Haptics>); 2]
|
|
where
|
|
O: Default,
|
|
{
|
|
[
|
|
interact_hand(0, overlays, app),
|
|
interact_hand(1, overlays, app),
|
|
]
|
|
}
|
|
|
|
fn interact_hand<O>(
|
|
idx: usize,
|
|
overlays: &mut OverlayContainer<O>,
|
|
app: &mut AppState,
|
|
) -> (f32, Option<Haptics>)
|
|
where
|
|
O: Default,
|
|
{
|
|
let hmd = &app.input_state.hmd;
|
|
let mut pointer = &mut app.input_state.pointers[idx];
|
|
if let Some(grab_data) = pointer.interaction.grabbed {
|
|
if let Some(grabbed) = overlays.mut_by_id(grab_data.grabbed_id) {
|
|
pointer.handle_grabbed(grabbed, hmd);
|
|
} else {
|
|
log::warn!("Grabbed overlay {} does not exist", grab_data.grabbed_id);
|
|
pointer.interaction.grabbed = None;
|
|
}
|
|
return (0.1, None);
|
|
}
|
|
|
|
let Some(mut hit) = pointer.get_nearest_hit(overlays) else {
|
|
if let Some(hovered_id) = pointer.interaction.hovered_id.take() {
|
|
if let Some(hovered) = overlays.mut_by_id(hovered_id) {
|
|
hovered.backend.on_left(app, idx);
|
|
}
|
|
pointer = &mut app.input_state.pointers[idx];
|
|
pointer.interaction.hovered_id = None;
|
|
}
|
|
if let Some(clicked_id) = pointer.interaction.clicked_id.take() {
|
|
if let Some(clicked) = overlays.mut_by_id(clicked_id) {
|
|
let hit = PointerHit {
|
|
pointer: pointer.idx,
|
|
overlay: clicked_id,
|
|
mode: pointer.interaction.mode,
|
|
..Default::default()
|
|
};
|
|
clicked.backend.on_pointer(app, &hit, false);
|
|
}
|
|
}
|
|
return (0.0, None); // no hit
|
|
};
|
|
|
|
if let Some(hovered_id) = pointer.interaction.hovered_id {
|
|
if hovered_id != hit.overlay {
|
|
if let Some(old_hovered) = overlays.mut_by_id(hovered_id) {
|
|
if Some(pointer.idx) == old_hovered.primary_pointer {
|
|
old_hovered.primary_pointer = None;
|
|
}
|
|
old_hovered.backend.on_left(app, idx);
|
|
pointer = &mut app.input_state.pointers[idx];
|
|
}
|
|
}
|
|
}
|
|
let Some(hovered) = overlays.mut_by_id(hit.overlay) else {
|
|
log::warn!("Hit overlay {} does not exist", hit.overlay);
|
|
return (0.0, None); // no hit
|
|
};
|
|
|
|
pointer.interaction.hovered_id = Some(hit.overlay);
|
|
|
|
if let Some(primary_pointer) = hovered.primary_pointer {
|
|
if hit.pointer <= primary_pointer {
|
|
hovered.primary_pointer = Some(hit.pointer);
|
|
hit.primary = true;
|
|
}
|
|
} else {
|
|
hovered.primary_pointer = Some(hit.pointer);
|
|
hit.primary = true;
|
|
}
|
|
|
|
#[cfg(debug_assertions)]
|
|
log::trace!("Hit: {} {:?}", hovered.state.name, hit);
|
|
|
|
if pointer.now.grab && !pointer.before.grab && hovered.state.grabbable {
|
|
pointer.start_grab(hovered);
|
|
return (
|
|
hit.dist,
|
|
Some(Haptics {
|
|
intensity: 0.25,
|
|
duration: 0.1,
|
|
frequency: 0.1,
|
|
}),
|
|
);
|
|
}
|
|
|
|
let haptics = hovered.backend.on_hover(app, &hit);
|
|
pointer = &mut app.input_state.pointers[idx];
|
|
|
|
if pointer.now.scroll.abs() > 0.1 {
|
|
let scroll = pointer.now.scroll;
|
|
hovered.backend.on_scroll(app, &hit, scroll);
|
|
pointer = &mut app.input_state.pointers[idx];
|
|
}
|
|
|
|
if pointer.now.click && !pointer.before.click {
|
|
pointer.interaction.clicked_id = Some(hit.overlay);
|
|
hovered.backend.on_pointer(app, &hit, true);
|
|
} else if !pointer.now.click && pointer.before.click {
|
|
if let Some(clicked_id) = pointer.interaction.clicked_id.take() {
|
|
if let Some(clicked) = overlays.mut_by_id(clicked_id) {
|
|
clicked.backend.on_pointer(app, &hit, false);
|
|
}
|
|
} else {
|
|
hovered.backend.on_pointer(app, &hit, false);
|
|
}
|
|
}
|
|
(hit.dist, haptics)
|
|
}
|
|
|
|
impl Pointer {
|
|
fn get_nearest_hit<O>(&mut self, overlays: &mut OverlayContainer<O>) -> Option<PointerHit>
|
|
where
|
|
O: Default,
|
|
{
|
|
let mut hits: SmallVec<[RayHit; 8]> = smallvec!();
|
|
|
|
for overlay in overlays.iter() {
|
|
if !overlay.state.want_visible || !overlay.state.interactable {
|
|
continue;
|
|
}
|
|
|
|
if let Some(hit) = self.ray_test(overlay.state.id, &overlay.state.transform) {
|
|
if hit.dist.is_infinite() || hit.dist.is_nan() {
|
|
continue;
|
|
}
|
|
hits.push(hit);
|
|
}
|
|
}
|
|
|
|
hits.sort_by(|a, b| a.dist.partial_cmp(&b.dist).unwrap());
|
|
|
|
for hit in hits.iter() {
|
|
let overlay = overlays.get_by_id(hit.overlay).unwrap(); // this is safe
|
|
|
|
let uv = overlay
|
|
.state
|
|
.transform
|
|
.inverse()
|
|
.transform_point3a(hit.hit_pos)
|
|
.truncate();
|
|
|
|
let uv = overlay.state.interaction_transform.transform_point2(uv);
|
|
|
|
if uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0 {
|
|
continue;
|
|
}
|
|
|
|
return Some(PointerHit {
|
|
pointer: self.idx,
|
|
overlay: hit.overlay,
|
|
mode: self.interaction.mode,
|
|
primary: false,
|
|
uv,
|
|
dist: hit.dist,
|
|
});
|
|
}
|
|
|
|
None
|
|
}
|
|
|
|
fn start_grab<O>(&mut self, overlay: &mut OverlayData<O>)
|
|
where
|
|
O: Default,
|
|
{
|
|
let offset = self
|
|
.pose
|
|
.inverse()
|
|
.transform_point3a(overlay.state.transform.translation);
|
|
|
|
self.interaction.grabbed = Some(GrabData {
|
|
offset,
|
|
grabbed_id: overlay.state.id,
|
|
});
|
|
log::info!("Hand {}: grabbed {}", self.idx, overlay.state.name);
|
|
}
|
|
|
|
fn handle_grabbed<O>(&mut self, overlay: &mut OverlayData<O>, hmd: &Affine3A)
|
|
where
|
|
O: Default,
|
|
{
|
|
if self.now.grab {
|
|
let grab_data = self.interaction.grabbed.as_mut().unwrap();
|
|
if self.now.click {
|
|
self.interaction.mode = PointerMode::Special;
|
|
let cur_scale = overlay.state.transform.x_axis.length();
|
|
if cur_scale < 0.1 && self.now.scroll > 0.0 {
|
|
return;
|
|
} else if cur_scale > 20. && self.now.scroll < 0.0 {
|
|
return;
|
|
}
|
|
|
|
overlay.state.transform.matrix3 = overlay
|
|
.state
|
|
.transform
|
|
.matrix3
|
|
.mul_scalar(1.0 - 0.025 * self.now.scroll);
|
|
} else {
|
|
grab_data.offset.z -= self.now.scroll * 0.05;
|
|
}
|
|
overlay.state.transform.translation = self.pose.transform_point3a(grab_data.offset);
|
|
overlay.state.realign(hmd);
|
|
overlay.state.dirty = true;
|
|
} else {
|
|
overlay.state.saved_point = Some(
|
|
hmd.inverse()
|
|
.transform_point3a(overlay.state.transform.translation),
|
|
);
|
|
self.interaction.grabbed = None;
|
|
log::info!("Hand {}: dropped {}", self.idx, overlay.state.name);
|
|
}
|
|
}
|
|
|
|
fn ray_test(&self, overlay: usize, plane: &Affine3A) -> Option<RayHit> {
|
|
let Some((hit_pos, dist)) = raycast(&self.pose, Vec3A::NEG_Z, plane, Vec3A::NEG_Z) else {
|
|
return None;
|
|
};
|
|
|
|
Some(RayHit {
|
|
overlay,
|
|
hit_pos,
|
|
dist,
|
|
})
|
|
}
|
|
}
|