Youss 3ebfc56d4c [PlayGo] Derive the installed chunk set from the pak files on disk (#438)
A title that ships no PlayGo sidecar was reported as a single-chunk
package. That is wrong for any package whose content is split across
chunks: the title is told everything past chunk 0 is not installed, even
though a locally dumped title has all of its data present.

The Invincible (PPSA06426) ships pakchunk0..8 and asks PlayGo which of
those are available. Receiving BAD_CHUNK_ID for chunks 1..8, it re-queried
scePlayGoGetLocus for the same chunk in a tight loop that never terminated
(observed ~1000 consecutive dispatches with identical arguments).

Discover the chunk ids from the pakchunk<N>-<platform>.pak files present
under the app0 root instead. Those N are exactly the chunks the package
has, so the answer is derived from the install rather than assumed. Chunk 0
is always included, so a title with no pak files at all keeps the previous
single-chunk behaviour, and ids outside the discovered set still return
BAD_CHUNK_ID so title-side chunk enumeration still terminates.

Verified on The Invincible: the discovered set is [0..8], matching the nine
pak files, and the GetLocus retry loop no longer occurs. No regression on
Dead Cells (PPSA15552): still reaches AGC rendering and presents frames.
The existing metadata-free contract test still passes -- its app0 fixture
has no pak files, so the discovered set stays [0].
2026-07-19 20:33:30 +03:00
2026-07-19 01:26:01 +03:00
2026-03-11 15:48:28 +03:00

SharpEmu

An experimental PlayStation 5 emulator for Windows, Linux and macOS.

Join our Discord

Join our Discord for development updates, compatibility discussions, support, and community chat.


Note

SharpEmu supports Windows x64, Linux x64, and macOS x64. Apple Silicon Macs can run the macOS x64 build through Rosetta 2, and Windows on ARM devices (e.g. Snapdragon) can run the Windows x64 build through Windows' built-in x64 emulation.

Warning

SharpEmu is an experimental PS5 emulator developed from scratch in C#. The current focus is on accuracy and infrastructure setup rather than game-specific compatibility.

Info

SharpEmu is an emulator project currently in its early stages of development.

This project is developed purely for research and educational purposes. There are no commercial goals associated with it. We enjoy learning about system architecture and reverse engineering.

SharpEmu focuses exclusively on the PlayStation 5.
Our goal is not to emulate PS4 games, as there is already an excellent emulator dedicated to that platform: ShadPS4.

Games Tested

Demons Souls Remake Dreaming Sarah
Bloodborne screenshot Dreaming Sarah
Void Terrarium Dead Cells
Void Terrarium Dead Cells

Status

The emulator can currently load the eboot.bin of real games, execute native CPU instructions, and partially handle kernel-related functionality. However, several critical components are still missing.

Current capabilities include:

  • Loading eboot.bin and .elf files
  • Executing native CPU instructions
  • Reading basic game metadata (title, version, etc.)
  • Loading system modules (prx / sys_module)
  • Partial support for some kernel functions
  • Fiber and AMPR exports
  • PlayGo scenarios
  • Initial loading game files
  • Shader/resource submits and AGC initial
  • Video outputs in some games

Some games have reached like sceVideoOut and AGC stages.

SharpEmu supports Windows, Linux, and macOS hosts. Video output uses Vulkan on Windows and Linux, and MoltenVK on macOS. Platform support is still experimental, so compatibility and performance vary by game, operating system, and GPU driver.

Using

Download the release archive for your operating system, extract it, and launch SharpEmu with the path to a legally obtained game's eboot.bin.

Windows PowerShell:

.\SharpEmu.exe "C:\path\to\game\eboot.bin" 2>&1 |
  Tee-Object -FilePath "SharpEmu.log"

Linux and macOS:

chmod +x ./SharpEmu

./SharpEmu "/path/to/game/eboot.bin" 2>&1 |
  tee SharpEmu.log

A Vulkan-capable GPU and current graphics driver are required. The macOS release includes the MoltenVK Vulkan implementation.

Important

This project does not support or condone piracy.
All games used during development and testing are dumped from consoles that we personally own.
Users are expected to use legally obtained copies of their games.

Build

  1. Install the .NET SDK version specified in global.json.
  2. Clone the repository: git clone https://github.com/sharpemu/sharpemu.git
  3. Open the solution file (SharpEmu.slnx) in VSCode.
  4. Build the project: dotnet build or dotnet publish
  5. Build artifacts will be located in the artifacts directory.

Disclaimer

SharpEmu is an experimental emulator intended for research and educational purposes.

This project does not contain any copyrighted system firmware, game data, or proprietary PlayStation assets.

Special Thanks

The following projects were extremely helpful during development:

  • ShadPS4
    Helped with understanding the basic architecture of the PlayStation 4.

  • Kyty
    One of the few PS5 emulator projects available and very useful for studying native code execution.

  • Ryujinx
    Provided valuable references for filesystem handling and low-level C# implementation patterns.

License

Contributing

Before opening an issue or pull request, please read our contribution guidelines:

CONTRIBUTING.md

The guide covers:

  • Coding style and formatting
  • AI-assisted contributions
  • Pull request expectations
  • Testing guidelines
  • Legal and reverse engineering policy
S
Description
Languages
C# 97.6%
Python 1.3%
JavaScript 0.4%
CSS 0.4%
HTML 0.2%