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4 Commits

Author SHA1 Message Date
Spooks d8397b022e Performance Improvements and Optimization Tweaks (#156)
* Improve Gen5 rendering performance and compatibility

* Pin .NET SDK for locked restore

---------

Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-14 20:22:52 +03:00
anesr5 85cc2b9892 added french support (#147)
Co-authored-by: anes <anesrachedi@outlook.fr>
2026-07-14 18:06:57 +03:00
AlexC 293194c40b [GUI] Add Spanish language (#148)
* Added localization to spanish language

* Changed Options.Strict.Desc because i didnt like the way i localized it first
2026-07-14 18:06:48 +03:00
tensorcrush 1f09de8896 [AGC] Complete gfx10 v_cmpx_f32 decode and emit ordered/unordered float compares (#122)
* [AGC] Complete gfx10 v_cmpx_f32 decode and emit ordered/unordered float compares

Add the missing v_cmpx_*_f32 VOPC decode entries (0x17-0x1C, 0x1F) and
emission for the ordered/unordered predicates: nlg maps to OpFUnordEqual,
while o/u are lowered from OpIsNan (unordered = isnan(a) || isnan(b),
ordered = !unordered) because SPIR-V's OpOrdered/OpUnordered require the
Kernel capability and are invalid in Vulkan shader modules.

Opcode numbers cross-checked against LLVM's llvm-mc regression tests
(llvm/test/MC/AMDGPU/gfx10_asm_vopc.s, gfx10_asm_vopcx.s); emitted
lowering validated with spirv-val --target-env vulkan1.1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [AGC] Write VCC only for non-X vector compares

On gfx10 the VCmpx encodings have no sdst and define EXEC only, so the
unconditional VCC store clobbered VCC on every VCmpx. Move the VCC store
to the non-X path; EXEC keeps the existing old-EXEC & condition update.

Addresses review feedback on #122.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: tensorcrush <tensorcrush@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 18:05:33 +03:00
14 changed files with 1092 additions and 124 deletions
@@ -814,10 +814,10 @@ public sealed partial class DirectExecutionBackend
return !_logUsleep;
}
// Only mutex/rwlock *lock* is excluded: it may block a contended acquire, which the
// leaf path can't. unlock never blocks and stays here — routing it off the fast path
// slows guest spinlocks enough to livelock (Demon's Souls).
// Mutex lock uses this block-capable leaf path. Keep it out of the no-block subset.
return nid is
"9UK1vLZQft4" or // scePthreadMutexLock
"7H0iTOciTLo" or // pthread_mutex_lock
"tn3VlD0hG60" or // scePthreadMutexUnlock
"2Z+PpY6CaJg" or // pthread_mutex_unlock
"EgmLo6EWgso" or // pthread_rwlock_unlock
@@ -550,6 +550,47 @@ public sealed unsafe class PhysicalVirtualMemory : IVirtualMemory, IGuestMemoryA
}
}
public bool TryCompare(ulong virtualAddress, ReadOnlySpan<byte> expected)
{
_gate.EnterReadLock();
try
{
var region = FindRegion(virtualAddress, (ulong)expected.Length);
if (region is null ||
!TryResolveRegionOffset(
virtualAddress,
(ulong)expected.Length,
region,
out var offset))
{
return false;
}
if (expected.IsEmpty)
{
return true;
}
var srcPtr = (void*)(region.VirtualAddress + offset);
if (region.IsReservedOnly &&
!EnsureRangeCommitted((ulong)srcPtr, (ulong)expected.Length, region))
{
return false;
}
if (!CanReadWithoutProtectionChange((ulong)srcPtr, (ulong)expected.Length, region))
{
return false;
}
return new ReadOnlySpan<byte>(srcPtr, expected.Length).SequenceEqual(expected);
}
finally
{
_gate.ExitReadLock();
}
}
public bool TryWrite(ulong virtualAddress, ReadOnlySpan<byte> source)
{
var requiresExclusiveAccess = false;
+129
View File
@@ -0,0 +1,129 @@
{
"_languageName": "Español",
"Page.Library": "Biblioteca",
"Page.Options": "Opciones",
"Page.GameCount.One": "1 juego",
"Page.GameCount.Other": "{0} juegos",
"Library.SearchWatermark": "Buscar en la biblioteca…",
"Library.AddFolder": " Añadir carpeta",
"Library.Rescan": "⟳ Volver a escanear",
"Library.OpenFile": "Abrir archivo…",
"Library.Context.Launch": "Iniciar",
"Library.Context.OpenFolder": "Abrir carpeta de juegos",
"Library.Context.CopyPath": "Copiar ruta",
"Library.Context.CopyTitleId": "Copiar ID del título",
"Library.Context.Remove": "Eliminar de la biblioteca",
"Library.Empty.Title": "Tu biblioteca está vacía",
"Library.Empty.Hint": "Añade una carpeta que contenga tus juegos para empezar.",
"Library.Empty.SearchTitle": "Ningún juego coincide con la búsqueda",
"Library.Empty.SearchHint": "No se ha encontrado nada en la biblioteca que coincida con “{0}”.",
"Library.Empty.AddFolder": " Añadir carpeta de juegos",
"Library.Loading": "Cargando biblioteca…",
"Options.General": "General",
"Options.Section.Emulation": "EMULACIÓN",
"Options.Section.Logging": "LOGS",
"Options.Section.Launcher": "LAUNCHER",
"Options.CpuEngine.Label": "Motor de CPU",
"Options.CpuEngine.Desc": "Motor utilizado para ejecutar el código del juego.",
"Options.CpuEngine.Native": "Nativo",
"Options.Strict.Label": "Resolución estricta de dynlib (Bibliotecas dinámicas)",
"Options.Strict.Desc": "Detener la ejecución cuando un símbolo importado no se pueda resolver.",
"Options.LogLevel.Label": "Nivel de Log",
"Options.LogLevel.Desc": "Verbosidad de la salida en consola del emulador.",
"Options.LogLevel.Trace": "Trazas",
"Options.LogLevel.Debug": "Depuración",
"Options.LogLevel.Info": "Información",
"Options.LogLevel.Warning": "Advertencia",
"Options.LogLevel.Error": "Error",
"Options.LogLevel.Critical": "Crítico",
"Options.TraceImports.Label": "Límite de trazado de importaciones",
"Options.TraceImports.Desc": "Trazar las primeras N importaciones por módulo (0 = off).",
"Options.LogToFile.Label": "Registrar log en archivo",
"Options.LogToFile.Desc": "Duplicar la salida del emulador en un archivo de logs.",
"Options.LogFilePath.Label": "Ruta del archivo de Log",
"Options.LogFilePath.Default": "Sin ruta personalizada — los logs van a user/logs al lado del emulador.",
"Options.LogFilePath.Select": "Seleccionar…",
"Options.OverrideLogFile.Label": "Sobreescribir archivo de logs",
"Options.OverrideLogFile.Desc": "Utilizar la misma ruta para el archivo de logs en vez de añadir la ID del título y marca de tiempo.",
"Options.TitleMusic.Label": "Música del título",
"Options.TitleMusic.Desc": "Repetir en bucle la preview de la música del juego seleccionado en la biblioteca.",
"Options.Discord.Label": "Actividad de Discord",
"Options.Discord.Desc": "Mostrar juego en ejecución en tu perfil de Discord.",
"Options.Language.Label": "Idioma del emulador",
"Options.Language.Desc": "Idioma utilizado en todo el launcher. Se aplica inmediatamente.",
"Common.On": "Encendido",
"Common.Off": "Apagado",
"Console.Title": "CONSOLA",
"Console.SearchWatermark": "Buscar...",
"Console.AutoScroll": "Desplazamiento automático",
"Console.Split": "Desacoplar",
"Console.Copy": "Copiar",
"Console.Clear": "Limpiar",
"Console.WindowTitle": "Consola SharpEmu",
"Launch.NoGameSelected": "No hay ningún juego seleccionado",
"Launch.NoGameHint": "Selecciona un juego de la biblioteca o abre un eboot.bin directamente.",
"Launch.Idle": "Inactivo",
"Launch.Console": "≡ Consola",
"Launch.Launch": "▶ Iniciar",
"Launch.Stop": "■ Detener",
"Launch.Running": "En ejecución — {0}",
"Launch.Stopping": "Deteniendo…",
"Launch.Exited": "Finalizó con el código {0} ({1})",
"Launch.ExeNotFound": "No se ha encontrado el ejecutable de SharpEmu. Compila previamente el proyecto SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "Archivo de Log: {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Error al iniciar el emulador: {0}",
"Launch.ProcessExited": "El proceso finalizó con el código {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "argumentos no válidos",
"Exit.EbootNotFound": "no se encontró eboot",
"Exit.RuntimeException": "excepción en tiempo de ejecución",
"Exit.EmulationError": "error de emulación",
"Exit.Unknown": "desconocido",
"Status.EmulatorLocating": "Emulador: localizando…",
"Status.EmulatorPath": "Emulador: {0}",
"Status.EmulatorNotFound": "Emulador: No se encontró el ejecutable de SharpEmu — compila previamente SharpEmu.CLI.",
"Status.ScanningLibrary": "Escaneando biblioteca…",
"Status.AddFolderPrompt": "Añade una carpeta de juegos para poblar la biblioteca.",
"Status.LibraryScanned": "Biblioteca escaneada: Se encontraron {0} juego(s) en {1} carpeta(s).",
"Status.CouldNotOpenFolder": "No se ha podido abrir la carpeta: {0}",
"Status.CopiedToClipboard": "{0} copiado al portapapeles.",
"Status.RemovedFromLibrary": "Se eliminó “{0}” de la biblioteca. Vuelve a añadir su carpeta para restaurarlo.",
"Status.Running": "Ejecutando {0}",
"Status.Stopping": "Deteniendo…",
"Status.Idle": "Inactivo",
"Clipboard.Path": "Ruta",
"Clipboard.TitleId": "ID del título",
"Discord.Playing": "Jugando a {0}",
"Discord.Browsing": "Navegando en la biblioteca, buscando un juego para divertirse.",
"Dialog.ChooseGameFolder": "Selecciona una carpeta que contenga juegos",
"Dialog.OpenExecutable": "Abrir un ejecutable para iniciar",
"Dialog.PsExecutables": "Ejecutables de PS",
"Dialog.SaveLogFile": "Selecciona dónde guardar el archivo de Logs",
"Dialog.PlainTextFiles": "Archivos en texto plano",
"Dialog.LogFiles": "Archivos de Log"
}
+129
View File
@@ -0,0 +1,129 @@
{
"_languageName": "Français",
"Page.Library": "Bibliothèque",
"Page.Options": "Options",
"Page.GameCount.One": "1 jeu",
"Page.GameCount.Other": "{0} jeux",
"Library.SearchWatermark": "Rechercher dans la bibliothèque…",
"Library.AddFolder": " Ajouter un dossier",
"Library.Rescan": "⟳ Analyser à nouveau",
"Library.OpenFile": "Ouvrir un fichier…",
"Library.Context.Launch": "Lancer",
"Library.Context.OpenFolder": "Ouvrir le dossier du jeu",
"Library.Context.CopyPath": "Copier le chemin",
"Library.Context.CopyTitleId": "Copier lidentifiant du jeu",
"Library.Context.Remove": "Retirer de la bibliothèque",
"Library.Empty.Title": "Votre bibliothèque est vide",
"Library.Empty.Hint": "Ajoutez un dossier contenant vos jeux pour commencer.",
"Library.Empty.SearchTitle": "Aucun jeu ne correspond à votre recherche",
"Library.Empty.SearchHint": "Aucun élément de la bibliothèque ne correspond à « {0} ».",
"Library.Empty.AddFolder": " Ajouter un dossier de jeux",
"Library.Loading": "Chargement de la bibliothèque…",
"Options.General": "Général",
"Options.Section.Emulation": "ÉMULATION",
"Options.Section.Logging": "JOURNALISATION",
"Options.Section.Launcher": "LANCEUR",
"Options.CpuEngine.Label": "Moteur CPU",
"Options.CpuEngine.Desc": "Moteur dexécution utilisé pour exécuter le code du jeu.",
"Options.CpuEngine.Native": "Natif",
"Options.Strict.Label": "Résolution stricte des bibliothèques dynamiques",
"Options.Strict.Desc": "Interrompre le lancement lorsquun symbole importé ne peut pas être résolu.",
"Options.LogLevel.Label": "Niveau de journalisation",
"Options.LogLevel.Desc": "Niveau de détail des messages affichés dans la console de l’émulateur.",
"Options.LogLevel.Trace": "Traçage",
"Options.LogLevel.Debug": "Débogage",
"Options.LogLevel.Info": "Informations",
"Options.LogLevel.Warning": "Avertissements",
"Options.LogLevel.Error": "Erreurs",
"Options.LogLevel.Critical": "Erreurs critiques",
"Options.TraceImports.Label": "Limite de traçage des imports",
"Options.TraceImports.Desc": "Tracer les N premiers imports de chaque module (0 = désactivé).",
"Options.LogToFile.Label": "Enregistrer dans un fichier",
"Options.LogToFile.Desc": "Copier la sortie de l’émulateur dans un fichier journal.",
"Options.LogFilePath.Label": "Chemin du fichier journal",
"Options.LogFilePath.Default": "Aucun chemin personnalisé — les journaux sont enregistrés dans user/logs à côté de l’émulateur.",
"Options.LogFilePath.Select": "Sélectionner…",
"Options.OverrideLogFile.Label": "Remplacer le fichier journal",
"Options.OverrideLogFile.Desc": "Utiliser exactement ce chemin au lieu dajouter lidentifiant du jeu et lhorodatage.",
"Options.TitleMusic.Label": "Musique du jeu",
"Options.TitleMusic.Desc": "Lire en boucle la musique daperçu du jeu sélectionné dans la bibliothèque.",
"Options.Discord.Label": "Présence Discord",
"Options.Discord.Desc": "Afficher le jeu en cours dexécution sur votre profil Discord.",
"Options.Language.Label": "Langue de l’émulateur",
"Options.Language.Desc": "Langue utilisée dans lensemble du lanceur. Le changement est immédiat.",
"Common.On": "Activé",
"Common.Off": "Désactivé",
"Console.Title": "CONSOLE",
"Console.SearchWatermark": "Rechercher…",
"Console.AutoScroll": "Défilement automatique",
"Console.Split": "Détacher",
"Console.Copy": "Copier",
"Console.Clear": "Effacer",
"Console.WindowTitle": "Console SharpEmu",
"Launch.NoGameSelected": "Aucun jeu sélectionné",
"Launch.NoGameHint": "Choisissez un jeu dans la bibliothèque ou ouvrez directement un fichier eboot.bin.",
"Launch.Idle": "Inactif",
"Launch.Console": "≡ Console",
"Launch.Launch": "▶ Lancer",
"Launch.Stop": "■ Arrêter",
"Launch.Running": "En cours dexécution — {0}",
"Launch.Stopping": "Arrêt en cours…",
"Launch.Exited": "Processus terminé avec le code {0} ({1})",
"Launch.ExeNotFound": "Lexécutable SharpEmu est introuvable. Compilez dabord le projet SharpEmu.CLI (dotnet build).",
"Launch.LogFile": "Fichier journal : {0}",
"Launch.Command": "$ SharpEmu {0}",
"Launch.StartFailed": "Impossible de démarrer l’émulateur : {0}",
"Launch.ProcessExited": "Le processus sest terminé avec le code {0} ({1}).",
"Exit.Ok": "OK",
"Exit.InvalidArguments": "arguments non valides",
"Exit.EbootNotFound": "eboot introuvable",
"Exit.RuntimeException": "exception dexécution",
"Exit.EmulationError": "erreur d’émulation",
"Exit.Unknown": "inconnu",
"Status.EmulatorLocating": "Émulateur : recherche en cours…",
"Status.EmulatorPath": "Émulateur : {0}",
"Status.EmulatorNotFound": "Émulateur : lexécutable SharpEmu est introuvable — compilez dabord SharpEmu.CLI.",
"Status.ScanningLibrary": "Analyse de la bibliothèque…",
"Status.AddFolderPrompt": "Ajoutez un dossier de jeux pour remplir la bibliothèque.",
"Status.LibraryScanned": "Bibliothèque analysée : {0} jeu(x) dans {1} dossier(s).",
"Status.CouldNotOpenFolder": "Impossible douvrir le dossier : {0}",
"Status.CopiedToClipboard": "{0} copié dans le presse-papiers.",
"Status.RemovedFromLibrary": "« {0} » a été retiré de la bibliothèque. Ajoutez à nouveau son dossier pour le restaurer.",
"Status.Running": "Exécution de {0}",
"Status.Stopping": "Arrêt en cours…",
"Status.Idle": "Inactif",
"Clipboard.Path": "Chemin",
"Clipboard.TitleId": "Identifiant du jeu",
"Discord.Playing": "Joue à {0}",
"Discord.Browsing": "Parcourt la bibliothèque",
"Dialog.ChooseGameFolder": "Choisir un dossier contenant des jeux",
"Dialog.OpenExecutable": "Ouvrir un exécutable à lancer",
"Dialog.PsExecutables": "Exécutables PlayStation",
"Dialog.SaveLogFile": "Choisir lemplacement du fichier journal",
"Dialog.PlainTextFiles": "Fichiers texte brut",
"Dialog.LogFiles": "Fichiers journaux"
}
+2
View File
@@ -8,4 +8,6 @@ public interface ICpuMemory
bool TryRead(ulong virtualAddress, Span<byte> destination);
bool TryWrite(ulong virtualAddress, ReadOnlySpan<byte> source);
bool TryCompare(ulong virtualAddress, ReadOnlySpan<byte> expected) => false;
}
+146 -33
View File
@@ -157,7 +157,7 @@ public static class AgcExports
private static readonly HashSet<uint> _tracedSubmittedDrawOpcodes = new();
private static readonly Dictionary<(ulong Ps, ulong State, Gen5PixelOutputKind Output), byte[]> _pixelSpirvCache = new();
private static readonly Dictionary<
(ulong Es, ulong EsState, ulong Ps, ulong PsState, Gen5PixelOutputKind Output),
(ulong Es, ulong EsState, ulong Ps, ulong PsState, Gen5PixelOutputKind Output, uint Attributes),
(byte[] Vertex, byte[] Pixel)> _graphicsSpirvCache = new();
private static readonly Dictionary<
(ulong Cs, ulong State, uint LocalX, uint LocalY, uint LocalZ),
@@ -2019,8 +2019,16 @@ public static class AgcExports
var gpuState = _submittedGpuStates.GetValue(ctx.Memory, static _ => new SubmittedGpuState());
lock (gpuState.Gate)
{
ParseSubmittedDcb(ctx, gpuState, gpuState.Graphics, commandAddress, dwordCount, tracePackets);
DrainResumableDcbs(ctx, gpuState, tracePackets);
Gen5ShaderScalarEvaluator.BeginGlobalMemoryReadScope();
try
{
ParseSubmittedDcb(ctx, gpuState, gpuState.Graphics, commandAddress, dwordCount, tracePackets);
DrainResumableDcbs(ctx, gpuState, tracePackets);
}
finally
{
Gen5ShaderScalarEvaluator.EndGlobalMemoryReadScope();
}
}
ctx[CpuRegister.Rax] = 0;
@@ -2050,27 +2058,35 @@ public static class AgcExports
var gpuState = _submittedGpuStates.GetValue(ctx.Memory, static _ => new SubmittedGpuState());
lock (gpuState.Gate)
{
for (uint i = 0; i < bufferCount; i++)
Gen5ShaderScalarEvaluator.BeginGlobalMemoryReadScope();
try
{
if (!ctx.TryReadUInt64(addressArray + i * 8, out var commandAddress) ||
commandAddress == 0 ||
!ctx.TryReadUInt32(sizeArray + i * 4, out var dwordCount) ||
dwordCount == 0)
for (uint i = 0; i < bufferCount; i++)
{
continue;
if (!ctx.TryReadUInt64(addressArray + i * 8, out var commandAddress) ||
commandAddress == 0 ||
!ctx.TryReadUInt32(sizeArray + i * 4, out var dwordCount) ||
dwordCount == 0)
{
continue;
}
if (tracePackets)
{
TraceAgc(
$"agc.driver_submit_multi_dcbs index={i}/{bufferCount} " +
$"addr=0x{commandAddress:X16} dwords={dwordCount}");
}
ParseSubmittedDcb(ctx, gpuState, gpuState.Graphics, commandAddress, dwordCount, tracePackets);
}
if (tracePackets)
{
TraceAgc(
$"agc.driver_submit_multi_dcbs index={i}/{bufferCount} " +
$"addr=0x{commandAddress:X16} dwords={dwordCount}");
}
ParseSubmittedDcb(ctx, gpuState, gpuState.Graphics, commandAddress, dwordCount, tracePackets);
DrainResumableDcbs(ctx, gpuState, tracePackets);
}
finally
{
Gen5ShaderScalarEvaluator.EndGlobalMemoryReadScope();
}
DrainResumableDcbs(ctx, gpuState, tracePackets);
}
ctx[CpuRegister.Rax] = 0;
@@ -2118,8 +2134,16 @@ public static class AgcExports
gpuState.ComputeQueues.Add(ownerHandle, queueState);
}
ParseSubmittedDcb(ctx, gpuState, queueState, commandAddress, dwordCount, tracePackets);
DrainResumableDcbs(ctx, gpuState, tracePackets);
Gen5ShaderScalarEvaluator.BeginGlobalMemoryReadScope();
try
{
ParseSubmittedDcb(ctx, gpuState, queueState, commandAddress, dwordCount, tracePackets);
DrainResumableDcbs(ctx, gpuState, tracePackets);
}
finally
{
Gen5ShaderScalarEvaluator.EndGlobalMemoryReadScope();
}
}
ctx[CpuRegister.Rax] = 0;
@@ -3418,7 +3442,8 @@ public static class AgcExports
exportState,
out var exportEvaluation,
out error,
resolveVertexInputs: true) ||
resolveVertexInputs: true,
vertexRecordLimit: indexed ? null : vertexCount) ||
!Gen5ShaderTranslator.TryCreateState(
ctx,
pixelShaderAddress,
@@ -3442,14 +3467,19 @@ public static class AgcExports
HasPixelColorExport(pixelState, target.Slot))
.ToArray();
var outputKind = GetPixelOutputKind(renderTargets.FirstOrDefault().NumberType);
var exportStateFingerprint = ComputeShaderStateFingerprint(exportEvaluation);
var pixelStateFingerprint = ComputeShaderStateFingerprint(pixelEvaluation);
var attributeCount = GetInterpolatedAttributeCount(pixelState);
var exportStateFingerprint = ComputeShaderStructureFingerprint(exportEvaluation);
var pixelStateFingerprint = ComputeShaderStructureFingerprint(pixelEvaluation);
var shaderKey = (
exportShaderAddress,
exportStateFingerprint,
pixelShaderAddress,
pixelStateFingerprint,
outputKind);
outputKind,
attributeCount);
var totalGlobalBuffers =
pixelEvaluation.GlobalMemoryBindings.Count +
exportEvaluation.GlobalMemoryBindings.Count;
(byte[] Vertex, byte[] Pixel) compiled;
lock (_submitTraceGate)
{
@@ -3458,9 +3488,6 @@ public static class AgcExports
if (compiled.Vertex is null || compiled.Pixel is null)
{
var totalGlobalBuffers =
pixelEvaluation.GlobalMemoryBindings.Count +
exportEvaluation.GlobalMemoryBindings.Count;
if (!Gen5SpirvTranslator.TryCompilePixelShader(
pixelState,
pixelEvaluation,
@@ -3468,16 +3495,18 @@ public static class AgcExports
out var pixelShader,
out error,
globalBufferBase: 0,
totalGlobalBufferCount: totalGlobalBuffers,
imageBindingBase: 0) ||
totalGlobalBufferCount: totalGlobalBuffers + 2,
imageBindingBase: 0,
scalarRegisterBufferIndex: totalGlobalBuffers) ||
!Gen5SpirvTranslator.TryCompileVertexShader(
exportState,
exportEvaluation,
out var vertexShader,
out error,
globalBufferBase: pixelEvaluation.GlobalMemoryBindings.Count,
totalGlobalBufferCount: totalGlobalBuffers,
imageBindingBase: pixelEvaluation.ImageBindings.Count))
totalGlobalBufferCount: totalGlobalBuffers + 2,
imageBindingBase: pixelEvaluation.ImageBindings.Count,
scalarRegisterBufferIndex: totalGlobalBuffers + 1))
{
return false;
}
@@ -3529,6 +3558,8 @@ public static class AgcExports
var globalMemoryBindings = pixelEvaluation.GlobalMemoryBindings
.Concat(exportEvaluation.GlobalMemoryBindings)
.Append(CreateScalarRegisterBinding(pixelEvaluation))
.Append(CreateScalarRegisterBinding(exportEvaluation))
.ToArray();
IReadOnlyList<Gen5VertexInputBinding> vertexInputs =
exportEvaluation.VertexInputs ?? [];
@@ -3539,7 +3570,7 @@ public static class AgcExports
primitiveType,
compiled.Vertex,
compiled.Pixel,
GetInterpolatedAttributeCount(pixelState),
attributeCount,
vertexCount,
state.InstanceCount,
indexed ? CreateVulkanIndexBuffer(ctx, state, vertexCount) : null,
@@ -3651,6 +3682,88 @@ public static class AgcExports
return (uint)(maxAttribute + 1);
}
private const int ShaderScalarRegisterCount = 256;
private static Gen5GlobalMemoryBinding CreateScalarRegisterBinding(
Gen5ShaderEvaluation evaluation)
{
var data = new byte[ShaderScalarRegisterCount * sizeof(uint)];
var registers = evaluation.InitialScalarRegisters;
var count = Math.Min(registers.Count, ShaderScalarRegisterCount);
for (var index = 0; index < count; index++)
{
var value = registers[index];
var offset = index * sizeof(uint);
data[offset] = (byte)value;
data[offset + 1] = (byte)(value >> 8);
data[offset + 2] = (byte)(value >> 16);
data[offset + 3] = (byte)(value >> 24);
}
return new Gen5GlobalMemoryBinding(0, 0, [], data);
}
private static ulong ComputeShaderStructureFingerprint(Gen5ShaderEvaluation evaluation)
{
const ulong offsetBasis = 14695981039346656037UL;
const ulong prime = 1099511628211UL;
var hash = offsetBasis;
void Mix(ulong value) => hash = (hash ^ value) * prime;
Mix((ulong)evaluation.GlobalMemoryBindings.Count);
foreach (var binding in evaluation.GlobalMemoryBindings)
{
Mix(binding.ScalarAddress);
Mix((ulong)binding.InstructionPcs.Count);
foreach (var pc in binding.InstructionPcs)
{
Mix(pc);
}
}
Mix((ulong)evaluation.ImageBindings.Count);
foreach (var image in evaluation.ImageBindings)
{
Mix(image.Pc);
Mix((ulong)(uint)image.Opcode.GetHashCode());
foreach (var word in image.ResourceDescriptor)
{
Mix(word);
}
foreach (var word in image.SamplerDescriptor)
{
Mix(word);
}
Mix(image.MipLevel ?? uint.MaxValue);
}
if (evaluation.VertexInputs is { } vertexInputs)
{
Mix((ulong)vertexInputs.Count);
foreach (var input in vertexInputs)
{
Mix(input.Pc);
Mix(input.Location);
Mix(input.ComponentCount);
Mix(input.DataFormat);
Mix(input.NumberFormat);
Mix(input.Stride);
}
}
if (evaluation.ComputeSystemRegisters is { } computeSystemRegisters)
{
Mix(computeSystemRegisters.WorkGroupXRegister ?? uint.MaxValue);
Mix(computeSystemRegisters.WorkGroupYRegister ?? uint.MaxValue);
Mix(computeSystemRegisters.WorkGroupZRegister ?? uint.MaxValue);
Mix(computeSystemRegisters.ThreadGroupSizeRegister ?? uint.MaxValue);
}
return hash;
}
private static ulong ComputeShaderStateFingerprint(Gen5ShaderEvaluation evaluation)
{
const ulong offsetBasis = 14695981039346656037UL;
@@ -13,6 +13,24 @@ internal static class Gen5ShaderScalarEvaluator
private const int ImageDescriptorDwords = 8;
private const int SamplerDescriptorDwords = 4;
private const int MaxGlobalMemoryBindingBytes = 16 * 1024 * 1024;
private static readonly int DefaultGlobalMemoryBindingBytes =
int.TryParse(
Environment.GetEnvironmentVariable("SHARPEMU_GLOBAL_BINDING_BYTES"),
out var configured) && configured >= sizeof(uint)
? Math.Min(configured, MaxGlobalMemoryBindingBytes)
: 1 * 1024 * 1024;
internal static long GlobalMemoryReadCount;
internal static long GlobalMemoryReadBytes;
internal static long GlobalMemoryReadCacheHits;
internal static long GlobalMemoryReadPvmBytes;
internal static long GlobalMemoryReadLibcBytes;
internal static long GlobalMemoryReadReuses;
private const long CrossFrameReadCacheMaxBytes = 1024L * 1024 * 1024;
private static readonly object _crossFrameReadGate = new();
private static readonly Dictionary<(ulong BaseAddress, int SizeBytes), byte[]> _crossFrameReadCache = new();
private static long _crossFrameReadCacheBytes;
private const ulong RdnaWaveMask = 0xFFFF_FFFFUL;
private readonly record struct BufferDescriptor(
@@ -44,7 +62,8 @@ internal static class Gen5ShaderScalarEvaluator
Gen5ShaderState state,
out Gen5ShaderEvaluation evaluation,
out string error,
bool resolveVertexInputs = false)
bool resolveVertexInputs = false,
uint? vertexRecordLimit = null)
{
evaluation = default!;
error = string.Empty;
@@ -255,10 +274,28 @@ internal static class Gen5ShaderScalarEvaluator
if (resolveVertexInputs &&
IsVertexFetchCandidate(instruction, bufferMemory, bufferDescriptor))
{
var vertexReadSize = bufferDescriptor.SizeBytes;
if (vertexRecordLimit is { } recordLimit &&
instruction.Sources.Count > 2 &&
TryEvaluateScalarOperand(
instruction.Sources[2],
scalarRegisters,
out var scalarOffset))
{
var bindingOffset = unchecked((uint)bufferMemory.OffsetBytes + scalarOffset);
var requiredBytes =
(ulong)bindingOffset +
(ulong)(Math.Max(recordLimit, 1u) - 1u) * bufferDescriptor.Stride +
(ulong)bufferMemory.DwordCount * sizeof(uint);
vertexReadSize = Math.Min(
bufferDescriptor.SizeBytes,
Math.Max(requiredBytes, sizeof(uint)));
}
if (!TryReadGlobalMemory(
ctx,
bufferDescriptor.BaseAddress,
bufferDescriptor.SizeBytes,
vertexReadSize,
out var vertexData))
{
error =
@@ -533,22 +570,29 @@ internal static class Gen5ShaderScalarEvaluator
return false;
}
[ThreadStatic]
private static Dictionary<(ulong BaseAddress, int SizeBytes), byte[]>? _globalMemoryReadCache;
internal static void BeginGlobalMemoryReadScope()
{
_globalMemoryReadCache = new Dictionary<(ulong, int), byte[]>();
}
internal static void EndGlobalMemoryReadScope()
{
_globalMemoryReadCache = null;
}
private static bool TryReadGlobalMemory(
CpuContext ctx,
ulong baseAddress,
out byte[] data)
{
for (var size = MaxGlobalMemoryBindingBytes; size >= 4096; size >>= 1)
{
data = GC.AllocateUninitializedArray<byte>(size);
if (ctx.Memory.TryRead(baseAddress, data))
{
return true;
}
}
data = [];
return false;
return TryReadGlobalMemory(
ctx,
baseAddress,
(ulong)DefaultGlobalMemoryBindingBytes,
out data);
}
private static bool TryReadGlobalMemory(
@@ -570,13 +614,74 @@ internal static class Gen5ShaderScalarEvaluator
return false;
}
var cache = _globalMemoryReadCache;
var cacheKey = (baseAddress, (int)cappedSize);
if (cache is not null && cache.TryGetValue(cacheKey, out var cached))
{
Interlocked.Increment(ref GlobalMemoryReadCacheHits);
data = cached;
return true;
}
byte[]? previous;
lock (_crossFrameReadGate)
{
_crossFrameReadCache.TryGetValue(cacheKey, out previous);
}
if (previous is not null && ctx.Memory.TryCompare(baseAddress, previous))
{
Interlocked.Increment(ref GlobalMemoryReadReuses);
if (cache is not null)
{
cache[cacheKey] = previous;
}
data = previous;
return true;
}
var candidateSize = (int)cappedSize;
while (candidateSize >= sizeof(uint))
{
data = GC.AllocateUninitializedArray<byte>(candidateSize);
if (ctx.Memory.TryRead(baseAddress, data) ||
var readFromPvm = ctx.Memory.TryRead(baseAddress, data);
if (readFromPvm ||
KernelMemoryCompatExports.TryReadTrackedLibcHeap(baseAddress, data))
{
Interlocked.Increment(ref GlobalMemoryReadCount);
Interlocked.Add(ref GlobalMemoryReadBytes, data.Length);
if (readFromPvm)
{
Interlocked.Add(ref GlobalMemoryReadPvmBytes, data.Length);
}
else
{
Interlocked.Add(ref GlobalMemoryReadLibcBytes, data.Length);
}
if (cache is not null)
{
cache[cacheKey] = data;
}
lock (_crossFrameReadGate)
{
if (_crossFrameReadCache.TryGetValue(cacheKey, out var replaced))
{
_crossFrameReadCacheBytes -= replaced.Length;
}
if (_crossFrameReadCacheBytes + data.Length > CrossFrameReadCacheMaxBytes)
{
_crossFrameReadCache.Clear();
_crossFrameReadCacheBytes = 0;
}
_crossFrameReadCache[cacheKey] = data;
_crossFrameReadCacheBytes += data.Length;
}
return true;
}
@@ -802,8 +802,15 @@ internal static class Gen5ShaderTranslator
0x14 => "VCmpxGtF32",
0x15 => "VCmpxLgF32",
0x16 => "VCmpxGeF32",
0x17 => "VCmpxOF32",
0x18 => "VCmpxUF32",
0x19 => "VCmpxNgeF32",
0x1A => "VCmpxNlgF32",
0x1B => "VCmpxNgtF32",
0x1C => "VCmpxNleF32",
0x1D => "VCmpxNeqF32",
0x1E => "VCmpxNltF32",
0x1F => "VCmpxTruF32",
0x80 => "VCmpFI32",
0x81 => "VCmpLtI32",
0x82 => "VCmpEqI32",
@@ -861,6 +861,25 @@ internal static partial class Gen5SpirvTranslator
{
condition = _module.ConstantBool(true);
}
else if (opcode is "VCmpOF32" or "VCmpxOF32" or "VCmpUF32" or "VCmpxUF32")
{
// The ordered/unordered predicates only test whether either
// operand is NaN. SPIR-V's OpOrdered/OpUnordered are Kernel-only,
// so build the same result from OpIsNan, which needs no extra
// capability: unordered = isnan(a) || isnan(b), ordered = !that.
var left = GetFloatSource(instruction, 0);
var right = GetFloatSource(instruction, 1);
var nanLeft = _module.AddInstruction(SpirvOp.IsNan, _boolType, left);
var nanRight = _module.AddInstruction(SpirvOp.IsNan, _boolType, right);
var unordered = _module.AddInstruction(
SpirvOp.LogicalOr,
_boolType,
nanLeft,
nanRight);
condition = opcode is "VCmpUF32" or "VCmpxUF32"
? unordered
: _module.AddInstruction(SpirvOp.LogicalNot, _boolType, unordered);
}
else if (opcode is not ("VCmpClassF32" or "VCmpxClassF32") &&
opcode.EndsWith("F32", StringComparison.Ordinal))
{
@@ -875,6 +894,7 @@ internal static partial class Gen5SpirvTranslator
"VCmpLgF32" or "VCmpxLgF32" => SpirvOp.FOrdNotEqual,
"VCmpGeF32" or "VCmpxGeF32" => SpirvOp.FOrdGreaterThanEqual,
"VCmpNeqF32" or "VCmpxNeqF32" => SpirvOp.FUnordNotEqual,
"VCmpNlgF32" or "VCmpxNlgF32" => SpirvOp.FUnordEqual,
"VCmpNltF32" or "VCmpxNltF32" => SpirvOp.FUnordGreaterThanEqual,
"VCmpNleF32" or "VCmpxNleF32" => SpirvOp.FUnordGreaterThan,
"VCmpNgtF32" or "VCmpxNgtF32" => SpirvOp.FUnordLessThanEqual,
@@ -925,7 +945,8 @@ internal static partial class Gen5SpirvTranslator
condition = _module.AddInstruction(operation, _boolType, left, right);
}
StoreWaveMask(106, condition);
// On gfx10, VCmpx writes EXEC only and preserves VCC; the sdst
// operand was removed from the cmpx encodings on this generation.
if (opcode.StartsWith("VCmpx", StringComparison.Ordinal))
{
var active = _module.AddInstruction(
@@ -935,6 +956,10 @@ internal static partial class Gen5SpirvTranslator
condition);
StoreWaveMask(126, active);
}
else
{
StoreWaveMask(106, condition);
}
return true;
}
+31 -13
View File
@@ -18,7 +18,8 @@ internal static partial class Gen5SpirvTranslator
out string error,
int globalBufferBase = 0,
int totalGlobalBufferCount = -1,
int imageBindingBase = 0)
int imageBindingBase = 0,
int scalarRegisterBufferIndex = -1)
{
var context = new CompilationContext(
Gen5SpirvStage.Pixel,
@@ -30,7 +31,8 @@ internal static partial class Gen5SpirvTranslator
1,
globalBufferBase,
totalGlobalBufferCount,
imageBindingBase);
imageBindingBase,
scalarRegisterBufferIndex);
return context.TryCompile(out shader, out error);
}
@@ -41,7 +43,8 @@ internal static partial class Gen5SpirvTranslator
out string error,
int globalBufferBase = 0,
int totalGlobalBufferCount = -1,
int imageBindingBase = 0)
int imageBindingBase = 0,
int scalarRegisterBufferIndex = -1)
{
var context = new CompilationContext(
Gen5SpirvStage.Vertex,
@@ -53,7 +56,8 @@ internal static partial class Gen5SpirvTranslator
1,
globalBufferBase,
totalGlobalBufferCount,
imageBindingBase);
imageBindingBase,
scalarRegisterBufferIndex);
return context.TryCompile(out shader, out error);
}
@@ -76,7 +80,8 @@ internal static partial class Gen5SpirvTranslator
Math.Max(localSizeZ, 1),
0,
-1,
0);
0,
-1);
return context.TryCompile(out shader, out error);
}
@@ -93,6 +98,7 @@ internal static partial class Gen5SpirvTranslator
private readonly int _globalBufferBase;
private readonly int _totalGlobalBufferCount;
private readonly int _imageBindingBase;
private readonly int _scalarRegisterBufferIndex;
private readonly List<uint> _interfaces = [];
private readonly Dictionary<uint, uint> _pixelInputs = [];
private readonly Dictionary<uint, uint> _vertexOutputs = [];
@@ -167,7 +173,8 @@ internal static partial class Gen5SpirvTranslator
uint localSizeZ,
int globalBufferBase,
int totalGlobalBufferCount,
int imageBindingBase)
int imageBindingBase,
int scalarRegisterBufferIndex)
{
_stage = stage;
_state = state;
@@ -181,6 +188,7 @@ internal static partial class Gen5SpirvTranslator
? evaluation.GlobalMemoryBindings.Count
: totalGlobalBufferCount;
_imageBindingBase = imageBindingBase;
_scalarRegisterBufferIndex = scalarRegisterBufferIndex;
}
public bool TryCompile(out Gen5SpirvShader shader, out string error)
@@ -767,15 +775,25 @@ internal static partial class Gen5SpirvTranslator
private void EmitInitialState()
{
for (uint index = 0;
index < _evaluation.InitialScalarRegisters.Count &&
index < ScalarRegisterCount;
index++)
if (_scalarRegisterBufferIndex >= 0)
{
var value = _evaluation.InitialScalarRegisters[(int)index];
if (value != 0)
for (uint index = 0; index < ScalarRegisterCount; index++)
{
StoreS(index, UInt(value));
StoreS(index, LoadBufferWord(_scalarRegisterBufferIndex, UInt(index)));
}
}
else
{
for (uint index = 0;
index < _evaluation.InitialScalarRegisters.Count &&
index < ScalarRegisterCount;
index++)
{
var value = _evaluation.InitialScalarRegisters[(int)index];
if (value != 0)
{
StoreS(index, UInt(value));
}
}
}
@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Text;
using SharpEmu.HLE;
using SharpEmu.Libs.Fiber;
@@ -33,6 +34,11 @@ public static class KernelEventFlagCompatExports
public object Gate { get; } = new();
}
private sealed class EventFlagWaiter
{
public OrbisGen2Result? Result { get; set; }
}
[SysAbiExport(
Nid = "BpFoboUJoZU",
ExportName = "sceKernelCreateEventFlag",
@@ -233,9 +239,47 @@ public static class KernelEventFlagCompatExports
if (timeoutAddress != 0)
{
if (timeoutUsec == 0)
{
_ = ctx.TryWriteUInt32(timeoutAddress, 0);
_ = TryWriteResultPattern(ctx, resultAddress, state.Bits);
TraceEventFlag($"wait-timeout handle=0x{handle:X16} pattern=0x{pattern:X16} timeout=0 ret=0x{returnRip:X16}");
return ctx.SetReturn(OrbisGen2Result.ORBIS_GEN2_ERROR_TIMED_OUT);
}
var deadline = GuestThreadExecution.ComputeDeadlineTimestamp(
TimeSpan.FromTicks((long)timeoutUsec * 10L));
var timedWaiter = new EventFlagWaiter();
if (GuestThreadExecution.RequestCurrentThreadBlock(
ctx,
"sceKernelWaitEventFlag",
GetEventFlagWakeKey(handle),
resumeHandler: () => CompleteBlockedTimedWait(
ctx,
state,
timedWaiter,
pattern,
waitMode,
resultAddress,
timeoutAddress,
deadline),
wakeHandler: () => TryCompleteBlockedTimedWait(
ctx,
state,
timedWaiter,
pattern,
waitMode,
resultAddress),
blockDeadlineTimestamp: deadline))
{
state.WaitingThreads++;
TraceEventFlag($"wait-block-timed handle=0x{handle:X16} pattern=0x{pattern:X16} timeout={timeoutUsec} waiters={state.WaitingThreads} ret=0x{returnRip:X16}");
return ctx.SetReturn(OrbisGen2Result.ORBIS_GEN2_OK);
}
_ = ctx.TryWriteUInt32(timeoutAddress, 0);
_ = TryWriteResultPattern(ctx, resultAddress, state.Bits);
TraceEventFlag($"wait-timeout handle=0x{handle:X16} pattern=0x{pattern:X16} timeout={timeoutUsec} ret=0x{returnRip:X16}");
TraceEventFlag($"wait-timeout-host handle=0x{handle:X16} pattern=0x{pattern:X16} timeout={timeoutUsec} ret=0x{returnRip:X16}");
return ctx.SetReturn(OrbisGen2Result.ORBIS_GEN2_ERROR_TIMED_OUT);
}
@@ -446,6 +490,92 @@ public static class KernelEventFlagCompatExports
}
}
private static bool TryCompleteBlockedTimedWait(
CpuContext ctx,
EventFlagState state,
EventFlagWaiter waiter,
ulong pattern,
uint waitMode,
ulong resultAddress)
{
lock (state.Gate)
{
if (waiter.Result is not null)
{
return true;
}
if (!IsSatisfied(state.Bits, pattern, waitMode))
{
return false;
}
waiter.Result = TryWriteResultPattern(ctx, resultAddress, state.Bits)
? OrbisGen2Result.ORBIS_GEN2_OK
: OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT;
if (waiter.Result == OrbisGen2Result.ORBIS_GEN2_OK)
{
ApplyClearMode(state, pattern, waitMode);
}
state.WaitingThreads = Math.Max(0, state.WaitingThreads - 1);
return true;
}
}
private static int CompleteBlockedTimedWait(
CpuContext ctx,
EventFlagState state,
EventFlagWaiter waiter,
ulong pattern,
uint waitMode,
ulong resultAddress,
ulong timeoutAddress,
long deadlineTimestamp)
{
lock (state.Gate)
{
if (waiter.Result is null)
{
if (IsSatisfied(state.Bits, pattern, waitMode))
{
waiter.Result = TryWriteResultPattern(ctx, resultAddress, state.Bits)
? OrbisGen2Result.ORBIS_GEN2_OK
: OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT;
if (waiter.Result == OrbisGen2Result.ORBIS_GEN2_OK)
{
ApplyClearMode(state, pattern, waitMode);
}
}
else
{
waiter.Result = TryWriteResultPattern(ctx, resultAddress, state.Bits)
? OrbisGen2Result.ORBIS_GEN2_ERROR_TIMED_OUT
: OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT;
}
state.WaitingThreads = Math.Max(0, state.WaitingThreads - 1);
}
}
if (waiter.Result == OrbisGen2Result.ORBIS_GEN2_OK)
{
var remainingTicks = deadlineTimestamp - Stopwatch.GetTimestamp();
var remainingMicros = remainingTicks <= 0
? 0u
: (uint)Math.Min(
uint.MaxValue,
remainingTicks / (double)Stopwatch.Frequency * 1_000_000d);
_ = ctx.TryWriteUInt32(timeoutAddress, remainingMicros);
}
else
{
_ = ctx.TryWriteUInt32(timeoutAddress, 0);
}
return (int)waiter.Result.Value;
}
private static string GetEventFlagWakeKey(ulong handle) =>
$"event_flag:0x{handle:X16}";
+21
View File
@@ -237,6 +237,27 @@ public static class Ngs2Exports
LibraryName = "libSceNgs2")]
public static int Ngs2PanInit(CpuContext ctx) => ctx.SetReturn(0);
[SysAbiExport(
Nid = "1WsleK-MTkE",
ExportName = "sceNgs2GeomCalcListener",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2GeomCalcListener(CpuContext ctx) => ctx.SetReturn(0);
[SysAbiExport(
Nid = "0lbbayqDNoE",
ExportName = "sceNgs2GeomResetSourceParam",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2GeomResetSourceParam(CpuContext ctx) => ctx.SetReturn(0);
[SysAbiExport(
Nid = "7Lcfo8SmpsU",
ExportName = "sceNgs2GeomResetListenerParam",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2GeomResetListenerParam(CpuContext ctx) => ctx.SetReturn(0);
[SysAbiExport(
Nid = "i0VnXM-C9fc",
ExportName = "sceNgs2SystemRender",
+10 -5
View File
@@ -28,6 +28,7 @@ public static class PadExports
private static PadState _cachedInputState;
private static bool _initialized;
private static int _controlsAnnouncementLogged;
[SysAbiExport(
Nid = "hv1luiJrqQM",
@@ -70,11 +71,15 @@ public static class PadExports
DualSenseReader.EnsureStarted();
XInputReader.EnsureStarted();
Console.Error.WriteLine(DualSenseReader.TryGetState(out _)
? "[LOADER][INFO] Controls: DualSense connected (keyboard fallback also active)."
: XInputReader.TryGetState(out _)
? "[LOADER][INFO] Controls: Xbox controller connected (keyboard fallback also active)."
: "[LOADER][INFO] Keyboard controls: Arrow keys = D-pad, WASD = left stick, IJKL = right stick, Z/Enter = Cross, X/Esc = Circle, C = Square, V = Triangle, Q = L1, E = R1, R = L2, F = R2, Tab/Backspace = Options. A DualSense or Xbox controller will be used automatically when plugged in.");
if (Interlocked.Exchange(ref _controlsAnnouncementLogged, 1) == 0)
{
Console.Error.WriteLine(DualSenseReader.TryGetState(out _)
? "[LOADER][INFO] Controls: DualSense connected (keyboard fallback also active)."
: XInputReader.TryGetState(out _)
? "[LOADER][INFO] Controls: Xbox controller connected (keyboard fallback also active)."
: "[LOADER][INFO] Keyboard controls: Arrow keys = D-pad, WASD = left stick, IJKL = right stick, Z/Enter = Cross, X/Esc = Circle, C = Square, V = Triangle, Q = L1, E = R1, R = L2, F = R2, Tab/Backspace = Options. A DualSense or Xbox controller will be used automatically when plugged in.");
}
return ctx.SetReturn(PrimaryPadHandle);
}
@@ -9,6 +9,7 @@ using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR;
using Silk.NET.Vulkan.Extensions.EXT;
using Silk.NET.Windowing;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -277,6 +278,7 @@ internal static unsafe class VulkanVideoPresenter
TranslatedDraw: null,
RequiredGuestWorkSequence: _enqueuedGuestWorkSequence,
IsSplash: false);
System.Threading.Monitor.PulseAll(_gate);
Console.Error.WriteLine("[LOADER][INFO] Vulkan VideoOut hid splash");
}
}
@@ -310,6 +312,7 @@ internal static unsafe class VulkanVideoPresenter
TranslatedDraw: null,
RequiredGuestWorkSequence: _enqueuedGuestWorkSequence,
IsSplash: false);
System.Threading.Monitor.PulseAll(_gate);
if (_thread is not null)
{
return;
@@ -359,6 +362,7 @@ internal static unsafe class VulkanVideoPresenter
TranslatedDraw: null,
RequiredGuestWorkSequence: _enqueuedGuestWorkSequence,
IsSplash: false);
System.Threading.Monitor.PulseAll(_gate);
if (_thread is not null)
{
return;
@@ -429,6 +433,7 @@ internal static unsafe class VulkanVideoPresenter
renderState ?? VulkanGuestRenderState.Default),
RequiredGuestWorkSequence: _enqueuedGuestWorkSequence,
IsSplash: false);
System.Threading.Monitor.PulseAll(_gate);
if (_thread is not null)
{
return;
@@ -643,6 +648,7 @@ internal static unsafe class VulkanVideoPresenter
RequiredGuestWorkSequence: 0,
IsSplash: false,
GuestImageAddress: address);
System.Threading.Monitor.PulseAll(_gate);
if (_thread is not null)
{
return true;
@@ -883,6 +889,7 @@ internal static unsafe class VulkanVideoPresenter
_pendingGuestWork.Enqueue(work);
_enqueuedGuestWorkSequence++;
System.Threading.Monitor.PulseAll(_gate);
}
private static bool TryTakeGuestWork(out object work)
@@ -923,6 +930,13 @@ internal static unsafe class VulkanVideoPresenter
private readonly IWindow _window;
private const int MaxInFlightGuestSubmissions = 8;
private const double PerformanceHudSampleSeconds = 0.5;
private const uint ThreadQueryLimitedInformation = 0x0800;
private static readonly bool _performanceHudEnabled =
!string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_PERF_HUD"),
"0",
StringComparison.Ordinal);
private Vk _vk = null!;
private KhrSurface _surfaceApi = null!;
private KhrSwapchain _swapchainApi = null!;
@@ -961,6 +975,17 @@ internal static unsafe class VulkanVideoPresenter
private DeviceMemory _stagingMemory;
private ulong _stagingSize;
private long _presentedSequence;
private long _performanceHudLastTimestamp;
private TimeSpan _performanceHudLastProcessCpu;
private long _performanceHudPresentedFrames;
private long _performanceHudLastPresentedFrames;
private long _performanceHudLastReadCount;
private long _performanceHudLastReadBytes;
private long _performanceHudLastReadHits;
private long _performanceHudLastReadPvmBytes;
private long _performanceHudLastReadLibcBytes;
private readonly Dictionary<int, TimeSpan> _performanceHudThreadCpu = [];
private readonly Dictionary<int, string> _performanceHudThreadNames = [];
private bool _vulkanReady;
private bool _firstFramePresented;
private bool _firstGuestDrawPresented;
@@ -1121,9 +1146,11 @@ internal static unsafe class VulkanVideoPresenter
options.Size = new Vector2D<int>((int)DefaultWindowWidth, (int)DefaultWindowHeight);
options.Title = VideoOutExports.GetWindowTitle();
options.WindowBorder = WindowBorder.Fixed;
options.VSync = true;
options.FramesPerSecond = 60;
options.UpdatesPerSecond = 60;
// FIFO already provides the presentation clock. Throttling Silk's render loop
// as well can miss alternating vblanks and collapse delivery to 30 FPS or less.
options.VSync = false;
options.FramesPerSecond = 0;
options.UpdatesPerSecond = 0;
_window = Window.Create(options);
_window.Load += Initialize;
_window.Render += Render;
@@ -1883,6 +1910,30 @@ internal static unsafe class VulkanVideoPresenter
var surfaceFormat = ChooseSurfaceFormat(formats);
_swapchainFormat = surfaceFormat.Format;
_extent = ChooseExtent(capabilities);
uint presentModeCount = 0;
Check(
_surfaceApi.GetPhysicalDeviceSurfacePresentModes(
_physicalDevice,
_surface,
&presentModeCount,
null),
"vkGetPhysicalDeviceSurfacePresentModesKHR");
var presentModes = new PresentModeKHR[presentModeCount];
fixed (PresentModeKHR* presentModePointer = presentModes)
{
Check(
_surfaceApi.GetPhysicalDeviceSurfacePresentModes(
_physicalDevice,
_surface,
&presentModeCount,
presentModePointer),
"vkGetPhysicalDeviceSurfacePresentModesKHR");
}
var presentMode = presentModes.Contains(PresentModeKHR.MailboxKhr)
? PresentModeKHR.MailboxKhr
: PresentModeKHR.FifoKhr;
Console.Error.WriteLine($"[LOADER][INFO] Vulkan present mode: {presentMode}");
var imageCount = capabilities.MinImageCount + 1;
if (capabilities.MaxImageCount != 0)
{
@@ -1906,7 +1957,7 @@ internal static unsafe class VulkanVideoPresenter
ImageSharingMode = SharingMode.Exclusive,
PreTransform = capabilities.CurrentTransform,
CompositeAlpha = compositeAlpha,
PresentMode = PresentModeKHR.FifoKhr,
PresentMode = presentMode,
Clipped = true,
};
@@ -5260,6 +5311,219 @@ internal static unsafe class VulkanVideoPresenter
_ => 0,
};
private void UpdatePerformanceHud()
{
if (!_performanceHudEnabled || !OperatingSystem.IsWindows())
{
return;
}
var now = Stopwatch.GetTimestamp();
if (_performanceHudLastTimestamp != 0 &&
Stopwatch.GetElapsedTime(_performanceHudLastTimestamp, now).TotalSeconds <
PerformanceHudSampleSeconds)
{
return;
}
try
{
using var process = Process.GetCurrentProcess();
var processCpu = process.TotalProcessorTime;
var currentThreadCpu = new Dictionary<int, TimeSpan>();
var currentThreadIds = new HashSet<int>();
var hottestThreadId = 0;
var hottestThreadCpuSeconds = 0.0;
foreach (ProcessThread thread in process.Threads)
{
using (thread)
{
try
{
var threadId = thread.Id;
var cpu = thread.TotalProcessorTime;
currentThreadIds.Add(threadId);
currentThreadCpu[threadId] = cpu;
if (_performanceHudThreadCpu.TryGetValue(threadId, out var previousCpu))
{
var deltaSeconds = Math.Max(0.0, (cpu - previousCpu).TotalSeconds);
if (deltaSeconds > hottestThreadCpuSeconds)
{
hottestThreadCpuSeconds = deltaSeconds;
hottestThreadId = threadId;
}
}
}
catch (InvalidOperationException)
{
}
}
}
if (_performanceHudLastTimestamp != 0)
{
var elapsedSeconds = Math.Max(
Stopwatch.GetElapsedTime(_performanceHudLastTimestamp, now).TotalSeconds,
0.001);
var processCpuPercent = Math.Max(
0.0,
(processCpu - _performanceHudLastProcessCpu).TotalSeconds /
elapsedSeconds /
Math.Max(Environment.ProcessorCount, 1) *
100.0);
var hottestThreadPercent = hottestThreadCpuSeconds / elapsedSeconds * 100.0;
var presentedFrames = _performanceHudPresentedFrames;
var fps = (presentedFrames - _performanceHudLastPresentedFrames) / elapsedSeconds;
var hotName = hottestThreadId == 0
? "idle"
: GetPerformanceThreadName(hottestThreadId);
long guestBacklog;
int queuedGuestWork;
lock (_gate)
{
guestBacklog = Math.Max(
0,
_enqueuedGuestWorkSequence - _completedGuestWorkSequence);
queuedGuestWork = _pendingGuestWork.Count;
}
var gpuInFlight = _pendingGuestSubmissions.Count +
(_presentationInFlight ? 1 : 0);
var readCount = Interlocked.Read(
ref Agc.Gen5ShaderScalarEvaluator.GlobalMemoryReadCount);
var readBytes = Interlocked.Read(
ref Agc.Gen5ShaderScalarEvaluator.GlobalMemoryReadBytes);
var readHits = Interlocked.Read(
ref Agc.Gen5ShaderScalarEvaluator.GlobalMemoryReadCacheHits);
var readPvmBytes = Interlocked.Read(
ref Agc.Gen5ShaderScalarEvaluator.GlobalMemoryReadPvmBytes);
var readLibcBytes = Interlocked.Read(
ref Agc.Gen5ShaderScalarEvaluator.GlobalMemoryReadLibcBytes);
var readsPerSecond =
(readCount - _performanceHudLastReadCount) / elapsedSeconds;
var readMbPerSecond =
(readBytes - _performanceHudLastReadBytes) /
elapsedSeconds /
(1024.0 * 1024.0);
var readHitsPerSecond =
(readHits - _performanceHudLastReadHits) / elapsedSeconds;
var readPvmMbPerSecond =
(readPvmBytes - _performanceHudLastReadPvmBytes) /
elapsedSeconds /
(1024.0 * 1024.0);
var readLibcMbPerSecond =
(readLibcBytes - _performanceHudLastReadLibcBytes) /
elapsedSeconds /
(1024.0 * 1024.0);
_performanceHudLastReadCount = readCount;
_performanceHudLastReadBytes = readBytes;
_performanceHudLastReadHits = readHits;
_performanceHudLastReadPvmBytes = readPvmBytes;
_performanceHudLastReadLibcBytes = readLibcBytes;
_window.Title =
$"FPS {fps:0.0} CPU {processCpuPercent:0}% | " +
$"HOT {hotName}#{hottestThreadId} {hottestThreadPercent:0}% | " +
$"WORK {guestBacklog} (q{queuedGuestWork}/gpu{gpuInFlight}) | " +
$"RD {readsPerSecond:0}/s {readMbPerSecond:0}MB/s h{readHitsPerSecond:0}/s " +
$"P{readPvmMbPerSecond:0} L{readLibcMbPerSecond:0} | " +
VideoOutExports.GetWindowTitle();
_performanceHudLastPresentedFrames = presentedFrames;
}
_performanceHudThreadCpu.Clear();
foreach (var (threadId, cpu) in currentThreadCpu)
{
_performanceHudThreadCpu[threadId] = cpu;
}
foreach (var staleThreadId in _performanceHudThreadNames.Keys
.Where(threadId => !currentThreadIds.Contains(threadId))
.ToArray())
{
_performanceHudThreadNames.Remove(staleThreadId);
}
_performanceHudLastProcessCpu = processCpu;
_performanceHudLastTimestamp = now;
}
catch (Exception exception) when (
exception is InvalidOperationException or System.ComponentModel.Win32Exception)
{
_performanceHudLastTimestamp = now;
}
}
private string GetPerformanceThreadName(int threadId)
{
if (_performanceHudThreadNames.TryGetValue(threadId, out var cached))
{
return cached;
}
var name = "tid";
var handle = OpenThread(ThreadQueryLimitedInformation, false, (uint)threadId);
if (handle != 0)
{
try
{
if (GetThreadDescription(handle, out var description) >= 0 && description != 0)
{
try
{
var described = Marshal.PtrToStringUni(description);
if (!string.IsNullOrWhiteSpace(described))
{
name = described.Length <= 28 ? described : described[..28];
}
}
finally
{
LocalFree(description);
}
}
}
finally
{
CloseHandle(handle);
}
}
_performanceHudThreadNames[threadId] = name;
return name;
}
[DllImport("kernel32.dll", SetLastError = true)]
private static extern nint OpenThread(uint desiredAccess, bool inheritHandle, uint threadId);
[DllImport("kernel32.dll")]
private static extern int GetThreadDescription(nint thread, out nint description);
[DllImport("kernel32.dll")]
private static extern nint LocalFree(nint memory);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(System.Runtime.InteropServices.UnmanagedType.Bool)]
private static extern bool CloseHandle(nint handle);
private void WaitForRenderWork()
{
var gpuWorkInFlight = _pendingGuestSubmissions.Count > 0 || _presentationInFlight;
lock (_gate)
{
if (_closed ||
_pendingGuestWork.Count > 0 ||
(_latestPresentation is { } latest &&
latest.Sequence != _presentedSequence &&
latest.RequiredGuestWorkSequence <= _completedGuestWorkSequence))
{
return;
}
System.Threading.Monitor.Wait(_gate, gpuWorkInFlight ? 1 : 8);
}
}
private void Render(double _)
{
if (!_vulkanReady)
@@ -5267,6 +5531,9 @@ internal static unsafe class VulkanVideoPresenter
return;
}
WaitForRenderWork();
UpdatePerformanceHud();
_commandBuffer = _presentationCommandBuffer;
if (!_deviceLost)
{
@@ -5530,6 +5797,7 @@ internal static unsafe class VulkanVideoPresenter
CheckSwapchainResult(presentResult, "vkQueuePresentKHR");
recreateAfterPresent |= presentResult == Result.SuboptimalKhr;
VideoOutExports.ReportPresentedFrame();
_performanceHudPresentedFrames++;
if (_swapchainReadbackPending)
{
CompletePendingPresentation(wait: true);
@@ -6219,59 +6487,34 @@ internal static unsafe class VulkanVideoPresenter
offsets);
}
const uint maxPixelsPerDraw = 512 * 512;
var rowsPerDraw = Math.Max(
1u,
Math.Min(drawScissor.Height, maxPixelsPerDraw / Math.Max(drawScissor.Width, 1u)));
var drawCount = 0u;
for (var y = 0u; y < drawScissor.Height; y += rowsPerDraw)
var scissor = new Rect2D(
new Offset2D(drawScissor.X, drawScissor.Y),
new Extent2D(drawScissor.Width, drawScissor.Height));
_vk.CmdSetScissor(_commandBuffer, 0, 1, &scissor);
if (resources.IndexBuffer.Handle != 0)
{
var scissor = new Rect2D(
new Offset2D(
drawScissor.X,
checked(drawScissor.Y + (int)y)),
new Extent2D(
drawScissor.Width,
Math.Min(rowsPerDraw, drawScissor.Height - y)));
_vk.CmdSetScissor(_commandBuffer, 0, 1, &scissor);
if (resources.IndexBuffer.Handle != 0)
{
_vk.CmdBindIndexBuffer(
_commandBuffer,
resources.IndexBuffer,
0,
resources.Index32Bit ? IndexType.Uint32 : IndexType.Uint16);
_vk.CmdDrawIndexed(
_commandBuffer,
resources.VertexCount,
resources.InstanceCount,
0,
0,
0);
}
else
{
_vk.CmdDraw(
_commandBuffer,
resources.VertexCount,
resources.InstanceCount,
0,
0);
}
drawCount++;
_vk.CmdBindIndexBuffer(
_commandBuffer,
resources.IndexBuffer,
0,
resources.Index32Bit ? IndexType.Uint32 : IndexType.Uint16);
_vk.CmdDrawIndexed(
_commandBuffer,
resources.VertexCount,
resources.InstanceCount,
0,
0,
0);
}
if (drawCount > 1)
else
{
TraceVulkanShader(
$"vk.graphics_chunked target={extent.Width}x{extent.Height} " +
$"draws={drawCount} rows={rowsPerDraw} " +
$"scissor={drawScissor.X},{drawScissor.Y},{drawScissor.Width}x{drawScissor.Height} " +
$"viewport={drawViewport.X:0.###},{drawViewport.Y:0.###}," +
$"{drawViewport.Width:0.###}x{drawViewport.Height:0.###} " +
$"name={resources.DebugName}");
_vk.CmdDraw(
_commandBuffer,
resources.VertexCount,
resources.InstanceCount,
0,
0);
}
_vk.CmdEndRenderPass(_commandBuffer);
}