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Author SHA1 Message Date
Berk 3ca6af843e [github] Fix placeholder formatting in game compatibility template 2026-07-12 18:45:48 +03:00
+1 -51
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@@ -3296,60 +3296,10 @@ public static class AgcExports
globalMemoryBindings,
vertexInputs,
renderTargets,
ApplyTransparentPremultipliedFillClear(
CreateRenderState(state.CxRegisters, renderTargets.FirstOrDefault()),
textures,
vertexInputs,
pixelEvaluation.InitialScalarRegisters));
CreateRenderState(state.CxRegisters, renderTargets.FirstOrDefault()));
return true;
}
private static readonly bool _transparentFillClearEnabled = !string.Equals(
Environment.GetEnvironmentVariable("SHARPEMU_DISABLE_TRANSPARENT_FILL_CLEAR"),
"1",
StringComparison.Ordinal);
/// <summary>
/// Chowdren resets its effect layers with an untextured transparent-black
/// fill using premultiplied blending. With One/OneMinusSrcAlpha that draw
/// is otherwise a no-op, causing fog and vignette layers to accumulate.
/// Treat precisely that draw shape as an overwrite.
/// </summary>
private static VulkanGuestRenderState ApplyTransparentPremultipliedFillClear(
VulkanGuestRenderState renderState,
IReadOnlyList<TranslatedImageBinding> textures,
IReadOnlyList<Gen5VertexInputBinding> vertexInputs,
IReadOnlyList<uint> pixelUserData)
{
if (!_transparentFillClearEnabled ||
textures.Count != 0 ||
vertexInputs.Count != 0 ||
pixelUserData.Count < 4 ||
renderState.Blend is not
{
Enable: true,
ColorSrcFactor: 1,
ColorDstFactor: 5,
ColorFunc: 0,
})
{
return renderState;
}
for (var index = 0; index < 4; index++)
{
if ((pixelUserData[index] & 0x7FFF_FFFFu) != 0)
{
return renderState;
}
}
return renderState with
{
Blend = renderState.Blend with { Enable = false },
};
}
private static VulkanGuestIndexBuffer? CreateVulkanIndexBuffer(
CpuContext ctx,
SubmittedDcbState state,