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"Dialog.PsExecutables": "ملفات PS التنفيذية",
"Dialog.SaveLogFile": "حدد مكان حفظ ملف السجل",
"Dialog.PlainTextFiles": "ملفات نصية عادية",
"Dialog.LogFiles": "ملفات السجل"
}
"Dialog.LogFiles": "ملفات السجل",
"Library.Context.GameSettings": "إعدادات اللعبة…",
"Options.Env.Tab": "البيئة",
"Options.Section.Environment": "متغيرات البيئة",
"Options.Env.Desc": "خيارات تُمرر إلى المحاكي كمتغيرات بيئة عند التشغيل.",
"Options.Env.Bthid.Desc": "الإبلاغ عن أن Bluetooth HID غير متاح للألعاب التي تنتظر برمجيات عجلة القيادة/FFB فيها إلى ما لا نهاية.\nاتركه معطلاً عادةً. بعض الألعاب تتجمد عند فشل التهيئة.",
"Options.Env.LoopGuard.Desc": "عدم إجبار الألعاب التي تكرر النداء نفسه لفترة طويلة على الإغلاق.\nجرّب هذا عندما تُغلق لعبة نفسها أثناء التحميل.",
"Options.Env.WritableApp0.Desc": "السماح للألعاب بإنشاء الملفات والكتابة داخل مجلد التثبيت الخاص بها.\nمطلوب للنسخ غير المحزومة التي تكتب بيانات الحفظ أو الإعدادات تحت ‎/app0.",
"Options.Env.VkValidation.Desc": "تفعيل طبقات التحقق في Vulkan لتصحيح أخطاء وحدة معالجة الرسوميات.\nبطيء. يتطلب تثبيت Vulkan SDK.",
"Options.Env.DumpSpirv.Desc": "تفريغ شيدرات AGC وترجماتها إلى SPIR-V في مجلد shader-dumps.\nاستخدمه عند الإبلاغ عن أخطاء الشيدرات أو العرض.",
"Options.Env.LogDirectMemory.Desc": "تسجيل تخصيصات الذاكرة المباشرة وإخفاقاتها في وحدة التحكم.\nاستخدمه عندما تنهار لعبة أو تُغلق أثناء الإقلاع.",
"Options.Env.LogIo.Desc": "تسجيل فتح الملفات وقراءتها وحلّ المسارات في وحدة التحكم.\nاستخدمه عندما لا تجد لعبة ملفات بياناتها أثناء الإقلاع.",
"Options.Env.LogNp.Desc": "تسجيل نداءات مكتبة NP (شبكة PlayStation) في وحدة التحكم.",
"Common.Save": "حفظ",
"Common.Cancel": "إلغاء",
"PerGame.Title": "إعدادات خاصة باللعبة — {0} ({1})",
"PerGame.InheritNote": "الصفوف غير المحددة ترث الإعدادات الافتراضية العامة.",
"PerGame.EnvToggles.Label": "مفاتيح البيئة",
"PerGame.EnvToggles.Desc": "تجاوز المجموعة العامة من مفاتيح ‎SHARPEMU_*‎ لهذه اللعبة.",
"Options.About": "حول",
"About.Github.Label": "GitHub",
"About.Github.Desc": "الكود المصدري والمشكلات وتطوير المشروع.",
"About.Github.LatestCommitLabel": "أحدث Commit",
"About.Github.LatestCommitDescription": "أحدث commit على الفرع main",
"About.Discord.Label": "دسكورد",
"About.Discord.Desc": "انضم إلى المجتمع واحصل على الدعم وتابع التطوير.",
"About.GithubButton": "ساهم على GitHub!",
"About.DiscordButton": "انضم إلى دسكوردنا!",
"Updater.Auto.Label": "التحقق من التحديثات عند بدء التشغيل",
"Updater.Auto.Desc": "يتحقق من GitHub دون تأخير بدء التشغيل.",
"Updater.Label": "التحديثات",
"Updater.Check": "التحقق من التحديثات",
"Updater.DownloadRestart": "تنزيل وإعادة التشغيل",
"Updater.Status.Ready": "الإصدار الحالي: {0}",
"Updater.Status.Checking": "جارٍ التحقق من التحديثات…",
"Updater.Status.Current": "أنت على أحدث إصدار ({0}).",
"Updater.Status.Available": "يتوفر إصدار جديد: {0}",
"Updater.Status.Downloading": "جارٍ تنزيل التحديث… {0}%",
"Updater.Status.Installing": "جارٍ تثبيت التحديث…",
"Updater.Status.Timeout": "انتهت مهلة التحقق من التحديثات بعد 10 ثوانٍ.",
"Updater.Status.Failed": "تعذر التحقق من التحديثات.",
"Updater.Status.ChecksumFailed": "فشل التحديث المنزَّل في اجتياز تحقق SHA-256.",
"Updater.Status.Unsupported": "يتطلب التحديث التلقائي إصدار x64 لنظام Windows أو Linux أو macOS."
}
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"About.Discord.Label": "Discord",
"About.Discord.Desc": "Participe da comunidade, obtenha suporte e acompanhe o desenvolvimento.",
"About.GithubButton": "Contribua no GitHub!",
"About.DiscordButton": "Entre no nosso Discord!"
"About.DiscordButton": "Entre no nosso Discord!",
"Library.Context.GameSettings": "Configurações do jogo…",
"Options.Env.WritableApp0.Desc": "Permite que os jogos criem e gravem arquivos dentro da própria pasta de instalação.\nNecessário para dumps não empacotados que gravam seus saves ou configurações em /app0.",
"Options.Env.LogIo.Desc": "Registra no console a abertura e leitura de arquivos e a resolução de caminhos.\nUse quando um jogo não encontrar seus arquivos de dados durante a inicialização.",
"Common.Save": "Salvar",
"Common.Cancel": "Cancelar",
"PerGame.Title": "Configurações por jogo — {0} ({1})",
"PerGame.InheritNote": "As linhas desmarcadas herdam os padrões globais.",
"PerGame.EnvToggles.Label": "Variáveis de ambiente",
"PerGame.EnvToggles.Desc": "Substitui o conjunto global de opções SHARPEMU_* para este jogo.",
"About.Github.LatestCommitLabel": "Último commit",
"About.Github.LatestCommitDescription": "Último commit na branch main",
"Updater.Auto.Label": "Verificar atualizações ao iniciar",
"Updater.Auto.Desc": "Consulta o GitHub sem atrasar a inicialização.",
"Updater.Label": "Atualizações",
"Updater.Check": "Verificar atualizações",
"Updater.DownloadRestart": "Baixar e reiniciar",
"Updater.Status.Ready": "Build atual: {0}",
"Updater.Status.Checking": "Verificando atualizações…",
"Updater.Status.Current": "Você está atualizado ({0}).",
"Updater.Status.Available": "Um novo build está disponível: {0}",
"Updater.Status.Downloading": "Baixando atualização… {0}%",
"Updater.Status.Installing": "Instalando atualização…",
"Updater.Status.Timeout": "A verificação de atualizações expirou após 10 segundos.",
"Updater.Status.Failed": "Não foi possível verificar as atualizações.",
"Updater.Status.ChecksumFailed": "A atualização baixada falhou na verificação SHA-256.",
"Updater.Status.Unsupported": "A atualização automática requer um build x64 para Windows, Linux ou macOS."
}
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"Dialog.PsExecutables": "PS-Ausführbare Dateien",
"Dialog.SaveLogFile": "Protokolldatei speichern unter",
"Dialog.PlainTextFiles": "Textdateien",
"Dialog.LogFiles": "Protokolldateien"
"Dialog.LogFiles": "Protokolldateien",
"Library.Context.GameSettings": "Spieleinstellungen…",
"Options.Env.Tab": "Umgebung",
"Options.Section.Environment": "UMGEBUNGSVARIABLEN",
"Options.Env.Desc": "Schalter, die dem Emulator beim Start als Umgebungsvariablen übergeben werden.",
"Options.Env.Bthid.Desc": "Bluetooth-HID als nicht verfügbar melden, wenn die Lenkrad-/FFB-Middleware eines Titels endlos wartet.\nNormalerweise ausgeschaltet lassen. Manche Titel frieren ein, wenn die Initialisierung fehlschlägt.",
"Options.Env.LoopGuard.Desc": "Titel nicht zwangsweise beenden, wenn sie denselben Aufruf zu lange wiederholen.\nAusprobieren, wenn ein Spiel sich beim Laden von selbst beendet.",
"Options.Env.WritableApp0.Desc": "Titeln erlauben, Dateien in ihrem Installationsordner anzulegen und zu schreiben.\nNötig für entpackte Dumps, die ihre Spielstände oder Konfiguration unter /app0 speichern.",
"Options.Env.VkValidation.Desc": "Vulkan-Validierungsschichten für GPU-Debugging aktivieren.\nLangsam. Erfordert ein installiertes Vulkan SDK.",
"Options.Env.DumpSpirv.Desc": "AGC-Shader und ihre SPIR-V-Übersetzungen im Ordner shader-dumps ablegen.\nBeim Melden von Shader- oder Grafikfehlern verwenden.",
"Options.Env.LogDirectMemory.Desc": "Direkte Speicherzuweisungen und Fehler in der Konsole protokollieren.\nVerwenden, wenn ein Spiel beim Start abbricht oder sich beendet.",
"Options.Env.LogIo.Desc": "Datei-Öffnen, -Lesen und Pfadauflösung in der Konsole protokollieren.\nVerwenden, wenn ein Spiel beim Start seine Datendateien nicht findet.",
"Options.Env.LogNp.Desc": "NP-Bibliotheksaufrufe (PlayStation Network) in der Konsole protokollieren.",
"Common.Save": "Speichern",
"Common.Cancel": "Abbrechen",
"PerGame.Title": "Spielspezifische Einstellungen — {0} ({1})",
"PerGame.InheritNote": "Nicht angehakte Zeilen übernehmen die globalen Standardwerte.",
"PerGame.EnvToggles.Label": "Umgebungsschalter",
"PerGame.EnvToggles.Desc": "Die globalen SHARPEMU_*-Schalter für dieses Spiel überschreiben.",
"Options.About": "Über",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Quellcode, Issues und Projektentwicklung.",
"About.Github.LatestCommitLabel": "Neuester Commit",
"About.Github.LatestCommitDescription": "Neuester Commit auf dem main-Branch",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Tritt der Community bei, erhalte Support und verfolge die Entwicklung.",
"About.GithubButton": "Auf GitHub mitwirken!",
"About.DiscordButton": "Tritt unserem Discord bei!",
"Updater.Auto.Label": "Beim Start nach Updates suchen",
"Updater.Auto.Desc": "Fragt GitHub ab, ohne den Start zu verzögern.",
"Updater.Label": "Updates",
"Updater.Check": "Nach Updates suchen",
"Updater.DownloadRestart": "Herunterladen und neu starten",
"Updater.Status.Ready": "Aktueller Build: {0}",
"Updater.Status.Checking": "Suche nach Updates…",
"Updater.Status.Current": "Du bist auf dem neuesten Stand ({0}).",
"Updater.Status.Available": "Ein neuer Build ist verfügbar: {0}",
"Updater.Status.Downloading": "Update wird heruntergeladen… {0}%",
"Updater.Status.Installing": "Update wird installiert…",
"Updater.Status.Timeout": "Die Updateprüfung ist nach 10 Sekunden abgelaufen.",
"Updater.Status.Failed": "Updates konnten nicht geprüft werden.",
"Updater.Status.ChecksumFailed": "Das heruntergeladene Update hat die SHA-256-Prüfung nicht bestanden.",
"Updater.Status.Unsupported": "Automatische Updates erfordern einen x64-Build für Windows, Linux oder macOS."
}
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"Dialog.PsExecutables": "PS-programmer",
"Dialog.SaveLogFile": "Vælg hvor logfilen skal gemmes",
"Dialog.PlainTextFiles": "Almindelige tekstfiler",
"Dialog.LogFiles": "Logfiler"
"Dialog.LogFiles": "Logfiler",
"Library.Context.GameSettings": "Spilindstillinger…",
"Options.Env.Tab": "Miljø",
"Options.Section.Environment": "MILJØVARIABLER",
"Options.Env.Desc": "Kontakter, der gives videre til emulatoren som miljøvariabler ved start.",
"Options.Env.Bthid.Desc": "Rapportér Bluetooth HID som utilgængelig for titler, hvis rat-/FFB-middleware venter i det uendelige.\nLad den normalt være slået fra. Nogle titler fryser, når initialiseringen fejler.",
"Options.Env.LoopGuard.Desc": "Tving ikke titler til at lukke, når de gentager det samme kald for længe.\nPrøv dette, når et spil lukker af sig selv under indlæsning.",
"Options.Env.WritableApp0.Desc": "Tillad titler at oprette og skrive filer i deres installationsmappe.\nKræves af upakkede dumps, der skriver deres gemte data eller konfiguration under /app0.",
"Options.Env.VkValidation.Desc": "Aktivér Vulkan-valideringslag til GPU-fejlfinding.\nLangsomt. Kræver at Vulkan SDK er installeret.",
"Options.Env.DumpSpirv.Desc": "Gem AGC-shadere og deres SPIR-V-oversættelser i mappen shader-dumps.\nBrug dette, når du rapporterer shader- eller grafikfejl.",
"Options.Env.LogDirectMemory.Desc": "Log direkte hukommelsestildelinger og fejl til konsollen.\nBrug dette, når et spil afbryder eller lukker under opstart.",
"Options.Env.LogIo.Desc": "Log åbning og læsning af filer samt stiopslag til konsollen.\nBrug dette, når et spil ikke kan finde sine datafiler under opstart.",
"Options.Env.LogNp.Desc": "Log NP-bibliotekskald (PlayStation Network) til konsollen.",
"Common.Save": "Gem",
"Common.Cancel": "Annuller",
"PerGame.Title": "Indstillinger pr. spil — {0} ({1})",
"PerGame.InheritNote": "Umarkerede rækker arver de globale standardværdier.",
"PerGame.EnvToggles.Label": "Miljøkontakter",
"PerGame.EnvToggles.Desc": "Tilsidesæt det globale sæt SHARPEMU_*-kontakter for dette spil.",
"Options.About": "Om",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Kildekode, issues og projektudvikling.",
"About.Github.LatestCommitLabel": "Seneste commit",
"About.Github.LatestCommitDescription": "Seneste commit på main-branchen",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Bliv en del af fællesskabet, få hjælp og følg udviklingen.",
"About.GithubButton": "Bidrag på GitHub!",
"About.DiscordButton": "Bliv medlem af vores Discord!",
"Updater.Auto.Label": "Søg efter opdateringer ved start",
"Updater.Auto.Desc": "Tjekker GitHub uden at forsinke opstarten.",
"Updater.Label": "Opdateringer",
"Updater.Check": "Søg efter opdateringer",
"Updater.DownloadRestart": "Download og genstart",
"Updater.Status.Ready": "Nuværende build: {0}",
"Updater.Status.Checking": "Søger efter opdateringer…",
"Updater.Status.Current": "Du er opdateret ({0}).",
"Updater.Status.Available": "Et nyt build er tilgængeligt: {0}",
"Updater.Status.Downloading": "Downloader opdatering… {0}%",
"Updater.Status.Installing": "Installerer opdatering…",
"Updater.Status.Timeout": "Opdateringstjekket fik timeout efter 10 sekunder.",
"Updater.Status.Failed": "Kunne ikke søge efter opdateringer.",
"Updater.Status.ChecksumFailed": "Den downloadede opdatering bestod ikke SHA-256-verifikationen.",
"Updater.Status.Unsupported": "Automatisk opdatering kræver et x64-build til Windows, Linux eller macOS."
}
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"About.Github.LatestCommitDescription": "Último commit en la rama main",
"About.Discord.Desc": "Únete a la comunidad, recibe soporte y sigue el desarrollo.",
"About.GithubButton": "Contribuye en GitHub!",
"About.DiscordButton": "Únete a nuestro Discord!"
"About.DiscordButton": "Únete a nuestro Discord!",
"Library.Context.GameSettings": "Ajustes del juego…",
"Options.Env.Tab": "Entorno",
"Options.Section.Environment": "VARIABLES DE ENTORNO",
"Options.Env.Desc": "Opciones que se pasan al emulador como variables de entorno al iniciar.",
"Options.Env.Bthid.Desc": "Indicar que Bluetooth HID no está disponible para títulos cuyo middleware de volante/FFB espera indefinidamente.\nDéjalo desactivado normalmente. Algunos títulos se congelan cuando la inicialización falla.",
"Options.Env.LoopGuard.Desc": "No forzar el cierre de títulos que repiten la misma llamada durante demasiado tiempo.\nPruébalo cuando un juego se cierre solo durante la carga.",
"Options.Env.WritableApp0.Desc": "Permitir que los títulos creen y escriban archivos dentro de su carpeta de instalación.\nNecesario para dumps sin empaquetar que guardan sus datos o configuración en /app0.",
"Options.Env.VkValidation.Desc": "Activar las capas de validación de Vulkan para depurar la GPU.\nLento. Requiere tener instalado el SDK de Vulkan.",
"Options.Env.DumpSpirv.Desc": "Volcar los shaders AGC y sus traducciones SPIR-V a la carpeta shader-dumps.\nÚsalo al informar de errores de shaders o de renderizado.",
"Options.Env.LogDirectMemory.Desc": "Registrar en la consola las asignaciones de memoria directa y sus fallos.\nÚsalo cuando un juego se aborte o se cierre durante el arranque.",
"Options.Env.LogIo.Desc": "Registrar en la consola la apertura y lectura de archivos y la resolución de rutas.\nÚsalo cuando un juego no encuentre sus archivos de datos durante el arranque.",
"Options.Env.LogNp.Desc": "Registrar en la consola las llamadas a la biblioteca NP (PlayStation Network).",
"Common.Save": "Guardar",
"Common.Cancel": "Cancelar",
"PerGame.Title": "Ajustes por juego — {0} ({1})",
"PerGame.InheritNote": "Las filas sin marcar heredan los valores globales.",
"PerGame.EnvToggles.Label": "Variables de entorno",
"PerGame.EnvToggles.Desc": "Sustituir el conjunto global de opciones SHARPEMU_* para este juego.",
"Updater.Auto.Label": "Buscar actualizaciones al iniciar",
"Updater.Auto.Desc": "Consulta GitHub sin retrasar el arranque.",
"Updater.Label": "Actualizaciones",
"Updater.Check": "Buscar actualizaciones",
"Updater.DownloadRestart": "Descargar y reiniciar",
"Updater.Status.Ready": "Build actual: {0}",
"Updater.Status.Checking": "Buscando actualizaciones…",
"Updater.Status.Current": "Estás al día ({0}).",
"Updater.Status.Available": "Hay un nuevo build disponible: {0}",
"Updater.Status.Downloading": "Descargando actualización… {0}%",
"Updater.Status.Installing": "Instalando actualización…",
"Updater.Status.Timeout": "La comprobación de actualizaciones caducó tras 10 segundos.",
"Updater.Status.Failed": "No se pudieron comprobar las actualizaciones.",
"Updater.Status.ChecksumFailed": "La actualización descargada no superó la verificación SHA-256.",
"Updater.Status.Unsupported": "La actualización automática requiere un build x64 de Windows, Linux o macOS."
}
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"About.Discord.Label": "Discord",
"About.Discord.Desc": "Rejoignez la communauté, obtenez de laide et suivez le développement.",
"About.GithubButton": "Contribuer sur GitHub !",
"About.DiscordButton": "Rejoindre notre Discord !"
"About.DiscordButton": "Rejoindre notre Discord !",
"Library.Context.GameSettings": "Paramètres du jeu…",
"Options.Env.WritableApp0.Desc": "Autoriser les jeux à créer et écrire des fichiers dans leur dossier dinstallation.\nNécessaire pour les dumps non empaquetés qui écrivent leurs sauvegardes ou leur configuration sous /app0.",
"Options.Env.LogIo.Desc": "Journaliser louverture et la lecture des fichiers ainsi que la résolution des chemins dans la console.\nÀ utiliser quand un jeu ne trouve pas ses fichiers de données au démarrage.",
"Common.Save": "Enregistrer",
"Common.Cancel": "Annuler",
"PerGame.Title": "Paramètres par jeu — {0} ({1})",
"PerGame.InheritNote": "Les lignes non cochées héritent des valeurs globales par défaut.",
"PerGame.EnvToggles.Label": "Variables denvironnement",
"PerGame.EnvToggles.Desc": "Remplacer lensemble global des options SHARPEMU_* pour ce jeu.",
"About.Github.LatestCommitLabel": "Dernier commit",
"About.Github.LatestCommitDescription": "Dernier commit sur la branche main",
"Updater.Auto.Label": "Vérifier les mises à jour au démarrage",
"Updater.Auto.Desc": "Interroge GitHub sans retarder le démarrage.",
"Updater.Label": "Mises à jour",
"Updater.Check": "Vérifier les mises à jour",
"Updater.DownloadRestart": "Télécharger et redémarrer",
"Updater.Status.Ready": "Build actuel : {0}",
"Updater.Status.Checking": "Recherche de mises à jour…",
"Updater.Status.Current": "Vous êtes à jour ({0}).",
"Updater.Status.Available": "Un nouveau build est disponible : {0}",
"Updater.Status.Downloading": "Téléchargement de la mise à jour… {0}%",
"Updater.Status.Installing": "Installation de la mise à jour…",
"Updater.Status.Timeout": "La vérification des mises à jour a expiré après 10 secondes.",
"Updater.Status.Failed": "Impossible de vérifier les mises à jour.",
"Updater.Status.ChecksumFailed": "La mise à jour téléchargée a échoué à la vérification SHA-256.",
"Updater.Status.Unsupported": "La mise à jour automatique nécessite un build x64 pour Windows, Linux ou macOS."
}
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"About.Discord.Label": "Discord",
"About.Discord.Desc": "Csatlakozz a közösséghe, kérj segítéget és kövesd nyomon a fejlesztést.",
"About.GithubButton": "Járulj hozzá GitHubon!",
"About.DiscordButton": "Csatlakozz a Discordunhoz!"
}
"About.DiscordButton": "Csatlakozz a Discordunhoz!",
"Library.Context.GameSettings": "Játékbeállítások…",
"Options.Env.WritableApp0.Desc": "Engedélyezi, hogy a játékok fájlokat hozzanak létre és írjanak a telepítési mappájukban.\nA kicsomagolt dumpokhoz szükséges, amelyek a mentéseiket vagy beállításaikat az /app0 alá írják.",
"Options.Env.LogIo.Desc": "A fájlmegnyitások, olvasások és útvonal-feloldások naplózása a konzolra.\nAkkor használd, ha egy játék indításkor nem találja az adatfájljait.",
"Common.Save": "Mentés",
"Common.Cancel": "Mégse",
"PerGame.Title": "Játékonkénti beállítások — {0} ({1})",
"PerGame.InheritNote": "A be nem jelölt sorok a globális alapértelmezéseket öröklik.",
"PerGame.EnvToggles.Label": "Környezeti kapcsolók",
"PerGame.EnvToggles.Desc": "A globális SHARPEMU_* kapcsolókészlet felülírása ennél a játéknál.",
"About.Github.LatestCommitLabel": "Legutóbbi commit",
"About.Github.LatestCommitDescription": "A main ág legutóbbi commitja",
"Updater.Auto.Label": "Frissítések keresése indításkor",
"Updater.Auto.Desc": "A GitHubot az indítás késleltetése nélkül ellenőrzi.",
"Updater.Label": "Frissítések",
"Updater.Check": "Frissítések keresése",
"Updater.DownloadRestart": "Letöltés és újraindítás",
"Updater.Status.Ready": "Jelenlegi build: {0}",
"Updater.Status.Checking": "Frissítések keresése…",
"Updater.Status.Current": "Naprakész vagy ({0}).",
"Updater.Status.Available": "Új build érhető el: {0}",
"Updater.Status.Downloading": "Frissítés letöltése… {0}%",
"Updater.Status.Installing": "Frissítés telepítése…",
"Updater.Status.Timeout": "A frissítés-ellenőrzés 10 másodperc után túllépte az időkorlátot.",
"Updater.Status.Failed": "Nem sikerült frissítéseket keresni.",
"Updater.Status.ChecksumFailed": "A letöltött frissítés nem ment át az SHA-256-ellenőrzésen.",
"Updater.Status.Unsupported": "Az automatikus frissítéshez Windows, Linux vagy macOS x64 build szükséges."
}
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"Dialog.PsExecutables": "Eseguibili PS",
"Dialog.SaveLogFile": "Scegli dove salvare il file di log",
"Dialog.PlainTextFiles": "File di testo semplice",
"Dialog.LogFiles": "File di log"
"Dialog.LogFiles": "File di log",
"Library.Context.GameSettings": "Impostazioni del gioco…",
"Options.Env.Tab": "Ambiente",
"Options.Section.Environment": "VARIABILI D'AMBIENTE",
"Options.Env.Desc": "Opzioni passate all'emulatore come variabili d'ambiente all'avvio.",
"Options.Env.Bthid.Desc": "Segnala il Bluetooth HID come non disponibile per i titoli il cui middleware volante/FFB attende all'infinito.\nNormalmente lascialo disattivato. Alcuni titoli si bloccano quando l'inizializzazione fallisce.",
"Options.Env.LoopGuard.Desc": "Non forzare la chiusura dei titoli che ripetono la stessa chiamata troppo a lungo.\nProvalo quando un gioco si chiude da solo durante il caricamento.",
"Options.Env.WritableApp0.Desc": "Consenti ai titoli di creare e scrivere file nella propria cartella di installazione.\nNecessario per i dump non pacchettizzati che scrivono salvataggi o configurazioni in /app0.",
"Options.Env.VkValidation.Desc": "Abilita i validation layer di Vulkan per il debug della GPU.\nLento. Richiede l'SDK di Vulkan installato.",
"Options.Env.DumpSpirv.Desc": "Esporta gli shader AGC e le loro traduzioni SPIR-V nella cartella shader-dumps.\nUsalo quando segnali bug di shader o di rendering.",
"Options.Env.LogDirectMemory.Desc": "Registra in console le allocazioni di memoria diretta e i relativi errori.\nUsalo quando un gioco si interrompe o si chiude durante l'avvio.",
"Options.Env.LogIo.Desc": "Registra in console l'apertura e la lettura dei file e la risoluzione dei percorsi.\nUsalo quando un gioco non trova i propri file di dati durante l'avvio.",
"Options.Env.LogNp.Desc": "Registra in console le chiamate alla libreria NP (PlayStation Network).",
"Common.Save": "Salva",
"Common.Cancel": "Annulla",
"PerGame.Title": "Impostazioni per gioco — {0} ({1})",
"PerGame.InheritNote": "Le righe non selezionate ereditano i valori globali.",
"PerGame.EnvToggles.Label": "Variabili d'ambiente",
"PerGame.EnvToggles.Desc": "Sovrascrivi l'insieme globale delle opzioni SHARPEMU_* per questo gioco.",
"Options.About": "Informazioni",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Codice sorgente, issue e sviluppo del progetto.",
"About.Github.LatestCommitLabel": "Ultimo commit",
"About.Github.LatestCommitDescription": "Ultimo commit sul branch main",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Unisciti alla community, ricevi supporto e segui lo sviluppo.",
"About.GithubButton": "Contribuisci su GitHub!",
"About.DiscordButton": "Unisciti al nostro Discord!",
"Updater.Auto.Label": "Controlla aggiornamenti all'avvio",
"Updater.Auto.Desc": "Interroga GitHub senza rallentare l'avvio.",
"Updater.Label": "Aggiornamenti",
"Updater.Check": "Controlla aggiornamenti",
"Updater.DownloadRestart": "Scarica e riavvia",
"Updater.Status.Ready": "Build attuale: {0}",
"Updater.Status.Checking": "Ricerca aggiornamenti…",
"Updater.Status.Current": "Sei aggiornato ({0}).",
"Updater.Status.Available": "È disponibile un nuovo build: {0}",
"Updater.Status.Downloading": "Download dell'aggiornamento… {0}%",
"Updater.Status.Installing": "Installazione dell'aggiornamento…",
"Updater.Status.Timeout": "Il controllo degli aggiornamenti è scaduto dopo 10 secondi.",
"Updater.Status.Failed": "Impossibile controllare gli aggiornamenti.",
"Updater.Status.ChecksumFailed": "L'aggiornamento scaricato non ha superato la verifica SHA-256.",
"Updater.Status.Unsupported": "L'aggiornamento automatico richiede un build x64 per Windows, Linux o macOS."
}
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"Dialog.PsExecutables": "PlayStation 実行ファイル",
"Dialog.SaveLogFile": "ログファイルの保存先を選択",
"Dialog.PlainTextFiles": "プレーンテキストファイル",
"Dialog.LogFiles": "ログファイル"
}
"Dialog.LogFiles": "ログファイル",
"Library.Context.GameSettings": "ゲーム設定…",
"Options.Env.Tab": "環境",
"Options.Section.Environment": "環境変数",
"Options.Env.Desc": "起動時に環境変数としてエミュレータへ渡されるスイッチです。",
"Options.Env.Bthid.Desc": "ハンドル/FFBミドルウェアが永久に待機するタイトル向けに、Bluetooth HIDを利用不可として報告します。\n通常はオフのままにしてください。初期化に失敗するとフリーズするタイトルもあります。",
"Options.Env.LoopGuard.Desc": "同じ呼び出しを長時間繰り返すタイトルを強制終了しません。\nロード中にゲームが勝手に終了する場合に試してください。",
"Options.Env.WritableApp0.Desc": "タイトルがインストールフォルダー内にファイルを作成・書き込みできるようにします。\nセーブや設定データを/app0以下に書き込む未パッケージのダンプに必要です。",
"Options.Env.VkValidation.Desc": "GPUデバッグ用のVulkan検証レイヤーを有効にします。\n低速です。Vulkan SDKのインストールが必要です。",
"Options.Env.DumpSpirv.Desc": "AGCシェーダーとそのSPIR-V変換をshader-dumpsフォルダーに出力します。\nシェーダーや描画のバグを報告する際に使用してください。",
"Options.Env.LogDirectMemory.Desc": "ダイレクトメモリの割り当てと失敗をコンソールに記録します。\nゲームが起動中に中断・終了する場合に使用してください。",
"Options.Env.LogIo.Desc": "ファイルのオープン・読み込み・パス解決の動作をコンソールに記録します。\nゲームが起動中にデータファイルを見つけられない場合に使用してください。",
"Options.Env.LogNp.Desc": "NPPlayStation Network)ライブラリの呼び出しをコンソールに記録します。",
"Common.Save": "保存",
"Common.Cancel": "キャンセル",
"PerGame.Title": "ゲームごとの設定 — {0} ({1})",
"PerGame.InheritNote": "チェックされていない行はグローバルの既定値を継承します。",
"PerGame.EnvToggles.Label": "環境スイッチ",
"PerGame.EnvToggles.Desc": "このゲームに対してグローバルのSHARPEMU_*スイッチを上書きします。",
"Options.About": "情報",
"About.Github.Label": "GitHub",
"About.Github.Desc": "ソースコード、Issue、プロジェクトの開発。",
"About.Github.LatestCommitLabel": "最新コミット",
"About.Github.LatestCommitDescription": "mainブランチの最新コミット",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "コミュニティに参加して、サポートを受けたり開発を追いかけたりしましょう。",
"About.GithubButton": "GitHubで貢献しよう!",
"About.DiscordButton": "Discordに参加しよう!",
"Updater.Auto.Label": "起動時にアップデートを確認",
"Updater.Auto.Desc": "起動を遅らせずにGitHubへ確認します。",
"Updater.Label": "アップデート",
"Updater.Check": "アップデートを確認",
"Updater.DownloadRestart": "ダウンロードして再起動",
"Updater.Status.Ready": "現在のビルド: {0}",
"Updater.Status.Checking": "アップデートを確認しています…",
"Updater.Status.Current": "最新の状態です({0})。",
"Updater.Status.Available": "新しいビルドがあります: {0}",
"Updater.Status.Downloading": "アップデートをダウンロード中… {0}%",
"Updater.Status.Installing": "アップデートをインストール中…",
"Updater.Status.Timeout": "アップデートの確認が10秒でタイムアウトしました。",
"Updater.Status.Failed": "アップデートを確認できませんでした。",
"Updater.Status.ChecksumFailed": "ダウンロードしたアップデートはSHA-256検証に失敗しました。",
"Updater.Status.Unsupported": "自動アップデートにはWindows、Linux、またはmacOSのx64ビルドが必要です。"
}
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"Dialog.PsExecutables": "PlayStation 실행 파일",
"Dialog.SaveLogFile": "로그 파일 저장 위치 선택",
"Dialog.PlainTextFiles": "일반 텍스트 파일",
"Dialog.LogFiles": "로그 파일"
}
"Dialog.LogFiles": "로그 파일",
"Library.Context.GameSettings": "게임 설정…",
"Options.Env.Tab": "환경",
"Options.Section.Environment": "환경 변수",
"Options.Env.Desc": "실행 시 환경 변수로 에뮬레이터에 전달되는 스위치입니다.",
"Options.Env.Bthid.Desc": "휠/FFB 미들웨어가 무한 대기하는 타이틀을 위해 블루투스 HID를 사용 불가로 보고합니다.\n평소에는 꺼 두세요. 초기화에 실패하면 멈추는 타이틀도 있습니다.",
"Options.Env.LoopGuard.Desc": "같은 호출을 너무 오래 반복하는 타이틀을 강제 종료하지 않습니다.\n게임이 로딩 중 저절로 종료될 때 시도해 보세요.",
"Options.Env.WritableApp0.Desc": "타이틀이 설치 폴더 안에 파일을 만들고 쓸 수 있도록 허용합니다.\n세이브나 설정 데이터를 /app0 아래에 쓰는 비패키지 덤프에 필요합니다.",
"Options.Env.VkValidation.Desc": "GPU 디버깅을 위한 Vulkan 검증 레이어를 활성화합니다.\n느립니다. Vulkan SDK가 설치되어 있어야 합니다.",
"Options.Env.DumpSpirv.Desc": "AGC 셰이더와 SPIR-V 변환 결과를 shader-dumps 폴더에 저장합니다.\n셰이더나 렌더링 버그를 보고할 때 사용하세요.",
"Options.Env.LogDirectMemory.Desc": "다이렉트 메모리 할당과 실패를 콘솔에 기록합니다.\n게임이 부팅 중 중단되거나 종료될 때 사용하세요.",
"Options.Env.LogIo.Desc": "파일 열기, 읽기, 경로 확인 동작을 콘솔에 기록합니다.\n게임이 부팅 중 데이터 파일을 찾지 못할 때 사용하세요.",
"Options.Env.LogNp.Desc": "NP(PlayStation Network) 라이브러리 호출을 콘솔에 기록합니다.",
"Common.Save": "저장",
"Common.Cancel": "취소",
"PerGame.Title": "게임별 설정 — {0} ({1})",
"PerGame.InheritNote": "선택하지 않은 항목은 전역 기본값을 따릅니다.",
"PerGame.EnvToggles.Label": "환경 스위치",
"PerGame.EnvToggles.Desc": "이 게임에 대해 전역 SHARPEMU_* 스위치 설정을 재정의합니다.",
"Options.About": "정보",
"About.Github.Label": "GitHub",
"About.Github.Desc": "소스 코드, 이슈, 프로젝트 개발.",
"About.Github.LatestCommitLabel": "최신 커밋",
"About.Github.LatestCommitDescription": "main 브랜치의 최신 커밋",
"About.Discord.Label": "디스코드",
"About.Discord.Desc": "커뮤니티에 참여해 지원을 받고 개발 소식을 확인하세요.",
"About.GithubButton": "GitHub에서 기여하기!",
"About.DiscordButton": "디스코드 참여하기!",
"Updater.Auto.Label": "시작 시 업데이트 확인",
"Updater.Auto.Desc": "시작을 지연시키지 않고 GitHub를 확인합니다.",
"Updater.Label": "업데이트",
"Updater.Check": "업데이트 확인",
"Updater.DownloadRestart": "다운로드 후 재시작",
"Updater.Status.Ready": "현재 빌드: {0}",
"Updater.Status.Checking": "업데이트 확인 중…",
"Updater.Status.Current": "최신 상태입니다 ({0}).",
"Updater.Status.Available": "새 빌드가 있습니다: {0}",
"Updater.Status.Downloading": "업데이트 다운로드 중… {0}%",
"Updater.Status.Installing": "업데이트 설치 중…",
"Updater.Status.Timeout": "업데이트 확인이 10초 후 시간 초과되었습니다.",
"Updater.Status.Failed": "업데이트를 확인할 수 없습니다.",
"Updater.Status.ChecksumFailed": "다운로드한 업데이트가 SHA-256 검증에 실패했습니다.",
"Updater.Status.Unsupported": "자동 업데이트에는 Windows, Linux 또는 macOS x64 빌드가 필요합니다."
}
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"Dialog.PsExecutables": "PS-uitvoerbare bestanden",
"Dialog.SaveLogFile": "Selecteer waar het logbestand moet worden opgeslagen",
"Dialog.PlainTextFiles": "Platte tekstbestanden",
"Dialog.LogFiles": "Logbestanden"
"Dialog.LogFiles": "Logbestanden",
"Library.Context.GameSettings": "Game-instellingen…",
"Options.Env.Tab": "Omgeving",
"Options.Section.Environment": "OMGEVINGSVARIABELEN",
"Options.Env.Desc": "Schakelaars die bij het starten als omgevingsvariabelen aan de emulator worden doorgegeven.",
"Options.Env.Bthid.Desc": "Meld Bluetooth HID als niet beschikbaar voor titels waarvan de stuur-/FFB-middleware eindeloos blijft wachten.\nLaat dit normaal uit. Sommige titels bevriezen wanneer de initialisatie mislukt.",
"Options.Env.LoopGuard.Desc": "Titels die dezelfde aanroep te lang herhalen niet geforceerd afsluiten.\nProbeer dit wanneer een game zichzelf tijdens het laden afsluit.",
"Options.Env.WritableApp0.Desc": "Sta titels toe bestanden aan te maken en te schrijven in hun installatiemap.\nNodig voor uitgepakte dumps die hun save- of configuratiegegevens onder /app0 wegschrijven.",
"Options.Env.VkValidation.Desc": "Schakel Vulkan-validatielagen in voor GPU-debugging.\nTraag. Vereist een geïnstalleerde Vulkan SDK.",
"Options.Env.DumpSpirv.Desc": "Sla AGC-shaders en hun SPIR-V-vertalingen op in de map shader-dumps.\nGebruik dit bij het melden van shader- of renderfouten.",
"Options.Env.LogDirectMemory.Desc": "Log directe geheugentoewijzingen en fouten naar de console.\nGebruik dit wanneer een game tijdens het opstarten afbreekt of afsluit.",
"Options.Env.LogIo.Desc": "Log het openen en lezen van bestanden en het oplossen van paden naar de console.\nGebruik dit wanneer een game zijn databestanden niet kan vinden tijdens het opstarten.",
"Options.Env.LogNp.Desc": "Log NP-bibliotheekaanroepen (PlayStation Network) naar de console.",
"Common.Save": "Opslaan",
"Common.Cancel": "Annuleren",
"PerGame.Title": "Instellingen per game — {0} ({1})",
"PerGame.InheritNote": "Niet-aangevinkte rijen erven de globale standaardwaarden.",
"PerGame.EnvToggles.Label": "Omgevingsschakelaars",
"PerGame.EnvToggles.Desc": "Overschrijf de globale set SHARPEMU_*-schakelaars voor deze game.",
"Options.About": "Over",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Broncode, issues en projectontwikkeling.",
"About.Github.LatestCommitLabel": "Nieuwste commit",
"About.Github.LatestCommitDescription": "Nieuwste commit op de main-branch",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Word lid van de community, krijg ondersteuning en volg de ontwikkeling.",
"About.GithubButton": "Draag bij op GitHub!",
"About.DiscordButton": "Word lid van onze Discord!",
"Updater.Auto.Label": "Bij het opstarten controleren op updates",
"Updater.Auto.Desc": "Controleert GitHub zonder het opstarten te vertragen.",
"Updater.Label": "Updates",
"Updater.Check": "Controleren op updates",
"Updater.DownloadRestart": "Downloaden en opnieuw starten",
"Updater.Status.Ready": "Huidige build: {0}",
"Updater.Status.Checking": "Controleren op updates…",
"Updater.Status.Current": "Je bent up-to-date ({0}).",
"Updater.Status.Available": "Er is een nieuwe build beschikbaar: {0}",
"Updater.Status.Downloading": "Update downloaden… {0}%",
"Updater.Status.Installing": "Update installeren…",
"Updater.Status.Timeout": "De updatecontrole is na 10 seconden verlopen.",
"Updater.Status.Failed": "Kon niet controleren op updates.",
"Updater.Status.ChecksumFailed": "De gedownloade update is niet door de SHA-256-verificatie gekomen.",
"Updater.Status.Unsupported": "Automatisch updaten vereist een x64-build voor Windows, Linux of macOS."
}
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@@ -142,5 +142,32 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Junte-se à comunidade, obtenha suporte e acompanhe o desenvolvimento.",
"About.GithubButton": "Contribua no GitHub!",
"About.DiscordButton": "Junte-se ao nosso Discord!"
"About.DiscordButton": "Junte-se ao nosso Discord!",
"Library.Context.GameSettings": "Definições do jogo…",
"Options.Env.WritableApp0.Desc": "Permitir que os jogos criem e escrevam ficheiros dentro da sua pasta de instalação.\nNecessário para dumps não empacotados que escrevem os seus dados guardados ou configurações em /app0.",
"Options.Env.LogIo.Desc": "Registar na consola a abertura e leitura de ficheiros e a resolução de caminhos.\nUtilize quando um jogo não encontrar os seus ficheiros de dados durante o arranque.",
"Common.Save": "Guardar",
"Common.Cancel": "Cancelar",
"PerGame.Title": "Definições por jogo — {0} ({1})",
"PerGame.InheritNote": "As linhas não assinaladas herdam as predefinições globais.",
"PerGame.EnvToggles.Label": "Variáveis de ambiente",
"PerGame.EnvToggles.Desc": "Substituir o conjunto global de opções SHARPEMU_* para este jogo.",
"About.Github.LatestCommitLabel": "Último commit",
"About.Github.LatestCommitDescription": "Último commit no ramo main",
"Updater.Auto.Label": "Procurar atualizações no arranque",
"Updater.Auto.Desc": "Consulta o GitHub sem atrasar o arranque.",
"Updater.Label": "Atualizações",
"Updater.Check": "Procurar atualizações",
"Updater.DownloadRestart": "Transferir e reiniciar",
"Updater.Status.Ready": "Build atual: {0}",
"Updater.Status.Checking": "A procurar atualizações…",
"Updater.Status.Current": "Está atualizado ({0}).",
"Updater.Status.Available": "Está disponível um novo build: {0}",
"Updater.Status.Downloading": "A transferir a atualização… {0}%",
"Updater.Status.Installing": "A instalar a atualização…",
"Updater.Status.Timeout": "A verificação de atualizações expirou após 10 segundos.",
"Updater.Status.Failed": "Não foi possível procurar atualizações.",
"Updater.Status.ChecksumFailed": "A atualização transferida falhou a verificação SHA-256.",
"Updater.Status.Unsupported": "A atualização automática requer um build x64 para Windows, Linux ou macOS."
}
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"Updater.Status.Installing": "Установка обновления…",
"Updater.Status.Timeout": "Проверка обновлений превысила лимит времени в 10 секунд.",
"Updater.Status.Failed": "Не удалось проверить наличие обновлений.",
"Updater.Status.Unsupported": "Автоматическое обновление требует сборку Windows, Linux или macOS x64."
"Updater.Status.Unsupported": "Автоматическое обновление требует сборку Windows, Linux или macOS x64.",
"Updater.Status.ChecksumFailed": "Скачанное обновление не прошло проверку SHA-256."
}
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@@ -141,5 +141,33 @@
"Updater.Status.Timeout": "Güncelleme denetimi 10 saniye sonra zaman aşımına uğradı.",
"Updater.Status.Failed": "Güncellemeler denetlenemedi.",
"Updater.Status.ChecksumFailed": "İndirilen güncelleme SHA-256 doğrulamasını geçemedi.",
"Updater.Status.Unsupported": "Otomatik güncelleme Windows, Linux veya macOS x64 build'i gerektirir."
"Updater.Status.Unsupported": "Otomatik güncelleme Windows, Linux veya macOS x64 build'i gerektirir.",
"Library.Context.GameSettings": "Oyun ayarları…",
"Options.Env.Tab": "Ortam",
"Options.Section.Environment": "ORTAM DEĞİŞKENLERİ",
"Options.Env.Desc": "Başlatma sırasında emülatöre ortam değişkeni olarak geçirilen anahtarlar.",
"Options.Env.Bthid.Desc": "Direksiyon/FFB katmanı sonsuza kadar bekleyen oyunlar için Bluetooth HID'i kullanılamıyor olarak bildir.\nNormalde kapalı bırakın. Bazı oyunlar başlatma başarısız olduğunda donar.",
"Options.Env.LoopGuard.Desc": "Aynı çağrıyı uzun süre tekrarlayan oyunları zorla kapatma.\nBir oyun yükleme sırasında kendiliğinden kapanıyorsa bunu deneyin.",
"Options.Env.WritableApp0.Desc": "Oyunların kurulum klasörlerinde dosya oluşturup yazmasına izin ver.\nKayıt veya yapılandırma verisini /app0 altına yazan paketlenmemiş dump'lar için gereklidir.",
"Options.Env.VkValidation.Desc": "GPU hata ayıklaması için Vulkan doğrulama katmanlarını etkinleştir.\nYavaştır. Vulkan SDK'nın kurulu olması gerekir.",
"Options.Env.DumpSpirv.Desc": "AGC shader'larını ve SPIR-V çevirilerini shader-dumps klasörüne kaydet.\nShader veya görüntü hatalarını bildirirken kullanın.",
"Options.Env.LogDirectMemory.Desc": "Doğrudan bellek tahsislerini ve hatalarını konsola günlükle.\nBir oyun açılış sırasında çöküyor veya kapanıyorsa kullanın.",
"Options.Env.LogIo.Desc": "Dosya açma, okuma ve yol çözümleme etkinliğini konsola günlükle.\nBir oyun açılışta veri dosyalarını bulamıyorsa kullanın.",
"Options.Env.LogNp.Desc": "NP (PlayStation Network) kütüphane çağrılarını konsola günlükle.",
"Common.Save": "Kaydet",
"Common.Cancel": "İptal",
"PerGame.Title": "Oyuna özel ayarlar — {0} ({1})",
"PerGame.InheritNote": "İşaretlenmemiş satırlar genel varsayılanları kullanır.",
"PerGame.EnvToggles.Label": "Ortam anahtarları",
"PerGame.EnvToggles.Desc": "Bu oyun için genel SHARPEMU_* anahtar kümesini geçersiz kıl.",
"Options.About": "Hakkında",
"About.Github.Label": "GitHub",
"About.Github.Desc": "Kaynak kodu, hata kayıtları ve proje geliştirme.",
"About.Github.LatestCommitLabel": "Son Commit",
"About.Github.LatestCommitDescription": "main dalındaki son commit",
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Topluluğa katılın, destek alın ve geliştirmeyi takip edin.",
"About.GithubButton": "GitHub'da katkıda bulun!",
"About.DiscordButton": "Discord'umuza katıl!"
}
+5 -2
View File
@@ -91,7 +91,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
</StackPanel>
</Grid>
<Panel Grid.Row="1">
<Panel Grid.Row="1" x:Name="PagesHost">
<!-- Library page. The tile row gets extra top margin so it sits
closer to eye level (PS5 home-screen style) instead of hugging
@@ -604,9 +604,12 @@ SPDX-License-Identifier: GPL-2.0-or-later
<!-- This is a native popup rather than an Avalonia overlay because the
emulated Vulkan surface is a native child window. -->
<!-- Anchored to MainContent, not GameView: the surface host is parked in
a 1x1 corner while loading/closing, which would pull a GameView-
anchored popup into the corner with it. -->
<primitives:Popup x:Name="SessionLoadingPopup"
IsOpen="False"
PlacementTarget="{Binding #GameView}"
PlacementTarget="{Binding #MainContent}"
Placement="Center"
Topmost="True"
ShouldUseOverlayLayer="False"
+62 -11
View File
@@ -88,6 +88,10 @@ public partial class MainWindow : Window
private int _detailLoadGeneration;
private int _backdropGeneration;
// Bundled key art shown whenever no game-specific backdrop applies; the
// plain window color remains the fallback when the asset fails to load.
private Bitmap? _defaultBackdrop;
// Controller navigation state.
private readonly DispatcherTimer _gamepadTimer;
private HostGamepadButtons _previousPadButtons;
@@ -111,6 +115,18 @@ public partial class MainWindow : Window
{
InitializeComponent();
try
{
_defaultBackdrop = new Bitmap(
AssetLoader.Open(new Uri("avares://SharpEmu.GUI/Assets/pic0.png")));
BackdropImage.Source = _defaultBackdrop;
BackdropImage.Opacity = 1.0;
}
catch (Exception)
{
_defaultBackdrop = null; // color background remains the fallback
}
GameList.ItemsSource = _visibleGames;
ConsoleList.ItemsSource = _consoleLines;
_consoleMirror = GuiConsoleMirror.Install((line, isError) =>
@@ -1631,8 +1647,20 @@ public partial class MainWindow : Window
var generation = ++_backdropGeneration;
BackdropImage.Opacity = 0;
// The bundled key art is the primary backdrop whenever the selection
// has no art of its own; the window color stays as the last fallback.
void ShowDefaultBackdrop()
{
if (generation == _backdropGeneration && _defaultBackdrop is not null)
{
BackdropImage.Source = _defaultBackdrop;
BackdropImage.Opacity = 1.0;
}
}
if (game?.BackgroundPath is null)
{
ShowDefaultBackdrop();
return;
}
@@ -1649,7 +1677,8 @@ public partial class MainWindow : Window
}
catch (Exception)
{
return; // undecodable key art: keep the plain background
ShowDefaultBackdrop(); // undecodable key art
return;
}
}
@@ -1969,6 +1998,7 @@ public partial class MainWindow : Window
_awaitingFirstFrame = false;
ClearLibraryBlur();
MainContent.Margin = new Thickness(0);
RestoreGameViewToFull();
GameView.Background = Brushes.Black;
GameView.IsHitTestVisible = true;
_gameSurfaceHost?.SetPresentationVisible(true);
@@ -2030,11 +2060,31 @@ public partial class MainWindow : Window
}
}
/// <summary>
/// The native host attachment is a real child window: it sits above every
/// Avalonia control it covers and swallows their mouse input regardless of
/// hit-test settings. While the library must stay interactive (loading,
/// closing), the surface is parked offscreen AT FULL SIZE via a negative
/// margin. It must not be shrunk instead: the emulator child polls the
/// HWND client size and its presenter defers swapchain creation while the
/// surface is 1px, which would deadlock the loading handshake.
/// </summary>
private void ParkGameViewOffscreen()
{
GameView.Margin = new Thickness(-20000, 0, 20000, 0);
}
private void RestoreGameViewToFull()
{
GameView.Margin = new Thickness(0);
}
private void ShowGameView()
{
_isStopping = false;
_awaitingFirstFrame = true;
var host = EnsureGameSurfaceHost();
ParkGameViewOffscreen();
GameView.IsVisible = true;
GameView.Background = Brushes.Transparent;
GameView.IsHitTestVisible = false;
@@ -2068,16 +2118,15 @@ public partial class MainWindow : Window
LibraryPage.IsVisible = _activePageIndex == 0;
LibraryToolbar.IsVisible = _activePageIndex == 0;
OptionsPage.IsVisible = _activePageIndex == 1;
if (GameList.SelectedItem is GameEntry game && game.Background is not null)
{
BackdropImage.Opacity = 1;
}
// Game art when the source still holds it, otherwise the bundled
// default; a bare color only when neither is available.
BackdropImage.Opacity = BackdropImage.Source is not null ? 1 : 0;
}
private void AnimateLibraryBlur(double targetRadius, bool clearWhenComplete = false)
{
_libraryBlur ??= new BlurEffect();
MainContent.Effect = _libraryBlur;
PagesHost.Effect = _libraryBlur;
_libraryBlurStartRadius = _libraryBlur.Radius;
_libraryBlurTargetRadius = Math.Max(0, targetRadius);
@@ -2126,7 +2175,7 @@ public partial class MainWindow : Window
if (_clearLibraryBlurWhenComplete)
{
MainContent.Effect = null;
PagesHost.Effect = null;
_libraryBlur = null;
_clearLibraryBlurWhenComplete = false;
}
@@ -2137,7 +2186,7 @@ public partial class MainWindow : Window
_libraryBlurTimer.Stop();
_libraryBlur = null;
_clearLibraryBlurWhenComplete = false;
MainContent.Effect = null;
PagesHost.Effect = null;
}
private void ShowSessionLoading(string title, string detail)
@@ -2156,10 +2205,12 @@ public partial class MainWindow : Window
// Keep the native child alive until the session exits, but hide it
// immediately. Destroying it while Vulkan still owns the surface can
// crash the GUI; leaving it transparent lets the library recover
// while the native closing popup reports teardown progress.
// crash the GUI; parking it in the 1x1 corner lets the library
// recover — and stay clickable — while the native closing popup
// reports teardown progress.
_gameSurfaceHost?.SetPresentationVisible(false);
_awaitingFirstFrame = false;
ParkGameViewOffscreen();
GameView.Background = Brushes.Transparent;
GameView.IsHitTestVisible = false;
SessionBarPopup.IsOpen = false;
@@ -2171,7 +2222,7 @@ public partial class MainWindow : Window
LibraryPage.IsVisible = _activePageIndex == 0;
LibraryToolbar.IsVisible = _activePageIndex == 0;
OptionsPage.IsVisible = _activePageIndex == 1;
BackdropImage.Opacity = GameList.SelectedItem is GameEntry { Background: not null } ? 1 : 0;
BackdropImage.Opacity = BackdropImage.Source is not null ? 1 : 0;
UpdateRunButtons();
Console.Error.WriteLine("[GUI][INFO] Library restored while embedded session is closing.");
}
+1
View File
@@ -38,6 +38,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<AvaloniaResource Include="..\..\assets\images\discord.png" Link="Assets/discord.png" />
<AvaloniaResource Include="..\..\assets\images\update-icon.png" Link="Assets/update-icon.png" />
<AvaloniaResource Include="..\..\assets\images\commit-icon.png" Link="Assets/commit-icon.png" />
<AvaloniaResource Include="..\..\assets\images\pic0.png" Link="Assets/pic0.png" />
</ItemGroup>
<ItemGroup>
+4 -1
View File
@@ -7920,7 +7920,10 @@ public static partial class AgcExports
return;
}
var byteCount = (ulong)target.Width * target.Height * 4;
var byteCount = VulkanVideoPresenter.GetGuestImageByteCount(
target.Format,
target.Width,
target.Height);
if (byteCount == 0 || byteCount > MaxPresentedTextureBytes)
{
return;
+102 -16
View File
@@ -29,6 +29,22 @@ public static class Ngs2Exports
private sealed record RackState(ulong SystemHandle, uint RackId);
private sealed record VoiceState(ulong RackHandle, uint VoiceIndex);
[SysAbiExport(
Nid = "koBbCMvOKWw",
ExportName = "sceNgs2SystemCreate",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2SystemCreate(CpuContext ctx)
{
var bufferInfoAddress = ctx[CpuRegister.Rsi];
if (!TryReadContextBuffer(ctx, bufferInfoAddress, out var hostBuffer))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
}
return CreateSystem(ctx, ctx[CpuRegister.Rdx], hostBuffer);
}
[SysAbiExport(
Nid = "mPYgU4oYpuY",
ExportName = "sceNgs2SystemCreateWithAllocator",
@@ -42,18 +58,12 @@ public static class Ngs2Exports
return SetReturn(ctx, OrbisNgs2ErrorInvalidOutAddress);
}
if (!TryCreateHandle(ctx, type: 1, ownerHandle: 0, out var handle) ||
!ctx.TryWriteUInt64(outHandleAddress, handle))
if (!TryCreateHandle(ctx, type: 1, ownerHandle: 0, out var handle))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
lock (StateGate)
{
Systems[handle] = new SystemState(unchecked((uint)Interlocked.Increment(ref _nextUid)));
}
return SetReturn(ctx, 0);
return CreateSystem(ctx, outHandleAddress, handle);
}
[SysAbiExport(
@@ -84,6 +94,27 @@ public static class Ngs2Exports
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "cLV4aiT9JpA",
ExportName = "sceNgs2RackCreate",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceNgs2")]
public static int Ngs2RackCreate(CpuContext ctx)
{
var bufferInfoAddress = ctx[CpuRegister.Rcx];
if (!TryReadContextBuffer(ctx, bufferInfoAddress, out var hostBuffer))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
}
return CreateRack(
ctx,
ctx[CpuRegister.Rdi],
unchecked((uint)ctx[CpuRegister.Rsi]),
ctx[CpuRegister.R8],
hostBuffer);
}
[SysAbiExport(
Nid = "U546k6orxQo",
ExportName = "sceNgs2RackCreateWithAllocator",
@@ -107,18 +138,12 @@ public static class Ngs2Exports
return SetReturn(ctx, OrbisNgs2ErrorInvalidOutAddress);
}
if (!TryCreateHandle(ctx, type: 2, systemHandle, out var handle) ||
!ctx.TryWriteUInt64(outHandleAddress, handle))
if (!TryCreateHandle(ctx, type: 2, systemHandle, out var handle))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
lock (StateGate)
{
Racks[handle] = new RackState(systemHandle, rackId);
}
return SetReturn(ctx, 0);
return CreateRack(ctx, systemHandle, rackId, outHandleAddress, handle);
}
[SysAbiExport(
@@ -387,6 +412,67 @@ public static class Ngs2Exports
}
}
private static int CreateSystem(CpuContext ctx, ulong outHandleAddress, ulong handle)
{
if (outHandleAddress == 0)
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidOutAddress);
}
if (handle == 0 || !ctx.TryWriteUInt64(outHandleAddress, handle))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
lock (StateGate)
{
Systems[handle] = new SystemState(unchecked((uint)Interlocked.Increment(ref _nextUid)));
}
return SetReturn(ctx, 0);
}
private static int CreateRack(
CpuContext ctx,
ulong systemHandle,
uint rackId,
ulong outHandleAddress,
ulong handle)
{
lock (StateGate)
{
if (!Systems.ContainsKey(systemHandle))
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidSystemHandle);
}
}
if (outHandleAddress == 0)
{
return SetReturn(ctx, OrbisNgs2ErrorInvalidOutAddress);
}
if (handle == 0 || !ctx.TryWriteUInt64(outHandleAddress, handle))
{
return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
}
lock (StateGate)
{
Racks[handle] = new RackState(systemHandle, rackId);
}
return SetReturn(ctx, 0);
}
private static bool TryReadContextBuffer(CpuContext ctx, ulong address, out ulong hostBuffer)
{
hostBuffer = 0;
return address != 0 &&
ctx.TryReadUInt64(address, out hostBuffer) &&
hostBuffer != 0;
}
private static bool TryCreateHandle(CpuContext ctx, uint type, ulong ownerHandle, out ulong handle)
{
handle = 0;
@@ -1667,6 +1667,32 @@ internal static unsafe class VulkanVideoPresenter
}
}
internal static ulong GetGuestImageByteCount(uint format, uint width, uint height)
{
var blockBytes = format switch
{
169 or 170 or 175 or 176 => 8UL,
171 or 172 or 173 or 174 or
177 or 178 or 179 or 180 or 181 or 182 => 16UL,
_ => 0UL,
};
if (blockBytes != 0)
{
return checked(((ulong)width + 3) / 4 * (((ulong)height + 3) / 4) * blockBytes);
}
var bytesPerPixel = format switch
{
1 => 1UL,
2 or 3 or 16 or 17 or 19 => 2UL,
11 or 12 => 8UL,
13 => 12UL,
14 => 16UL,
_ => 4UL,
};
return checked((ulong)width * height * bytesPerPixel);
}
private static byte[]? TakeGuestImageInitialData(ulong address)
{
lock (_gate)
@@ -2811,6 +2837,8 @@ internal static unsafe class VulkanVideoPresenter
private readonly HashSet<(ulong Address, uint Width, uint Height, Format Format)> _tracedTextureUploads = new();
private readonly HashSet<(ulong Address, uint Width, uint Height, uint Format)> _dumpedTextures = new();
private readonly HashSet<(ulong Address, uint Width, uint Height, uint Format)> _tracedTextureUploadContents = new();
private readonly HashSet<(ulong Address, int ActualSize, ulong ExpectedSize, Format Format)>
_rejectedGuestImageUploads = new();
private readonly HashSet<(ulong Address, int Size)> _tracedGlobalBuffers = new();
private readonly HashSet<(ulong Address, ulong Size)> _tracedGlobalWritebacks = new();
private readonly HashSet<(ulong Shader, uint X, uint Y, uint Z, string Reason)>
@@ -5583,7 +5611,20 @@ internal static unsafe class VulkanVideoPresenter
DependencyCount = 1,
PDependencies = &dependency,
};
Check(_vk.CreateRenderPass(_device, &renderPassInfo, null, out _renderPass), "vkCreateRenderPass");
Check(
_vk.CreateRenderPass(
_device,
&renderPassInfo,
null,
out var swapchainRenderPass),
"vkCreateRenderPass");
if (swapchainRenderPass.Handle == 0)
{
throw new InvalidOperationException(
"vkCreateRenderPass returned a null swapchain render pass");
}
_renderPass = swapchainRenderPass;
_swapchainImageViews = new ImageView[_swapchainImages.Length];
_framebuffers = new Framebuffer[_swapchainImages.Length];
@@ -5610,7 +5651,7 @@ internal static unsafe class VulkanVideoPresenter
var framebufferInfo = new FramebufferCreateInfo
{
SType = StructureType.FramebufferCreateInfo,
RenderPass = _renderPass,
RenderPass = swapchainRenderPass,
AttachmentCount = 1,
PAttachments = &imageView,
Width = _extent.Width,
@@ -8221,22 +8262,25 @@ internal static unsafe class VulkanVideoPresenter
var shadow = allocation.Shadow.AsSpan(checked((int)guestOffset), guestBuffer.Length);
if (!source.SequenceEqual(shadow))
{
var sharedReadOnly = string.Equals(
allocation.QueueName,
SharedReadOnlyGuestBufferQueue,
StringComparison.Ordinal);
if (sharedReadOnly &&
(allocation.LastUseTimeline > _completedTimeline ||
IsGuestBufferAllocationReferencedByOpenBatch(allocation)))
{
return CreateVersionedReadOnlyGlobalBufferResource(
guestBuffer,
expectedBias,
size);
}
// HOST_COHERENT does not permit racing a mapped CPU write with
// an in-flight shader access. Retire prior users, publish their
// dirty ranges to guest memory, then upload the current guest
// bytes (which may be newer than the parser's captured array).
if (string.Equals(
allocation.QueueName,
SharedReadOnlyGuestBufferQueue,
StringComparison.Ordinal))
{
// Shared read-only storage can still be referenced by any
// logical guest queue, so replacing its mapped contents
// requires retiring every prior reader.
WaitForAllGuestSubmissionsForCpuVisibility();
WriteBackAllDirtyGuestBuffers();
}
else
if (!sharedReadOnly)
{
// Writable aliases are private to one logical guest queue.
// Retiring unrelated queues here recreates the global FIFO
@@ -8287,6 +8331,72 @@ internal static unsafe class VulkanVideoPresenter
};
}
private bool IsGuestBufferAllocationReferencedByOpenBatch(
GuestBufferAllocation allocation)
{
if (!_batchOpen)
{
return false;
}
foreach (var resources in _batchResources)
{
foreach (var globalBuffer in resources.GlobalMemoryBuffers)
{
if (ReferenceEquals(globalBuffer?.Allocation, allocation))
{
return true;
}
}
}
return false;
}
private GlobalBufferResource CreateVersionedReadOnlyGlobalBufferResource(
GuestMemoryBuffer guestBuffer,
ulong byteBias,
ulong guestSize)
{
var descriptorSize = checked((guestSize + byteBias + 3) & ~3UL);
var descriptorLength = checked((int)descriptorSize);
var snapshot = GuestDataPool.Rent(descriptorLength);
try
{
var snapshotData = snapshot.AsSpan(0, descriptorLength);
snapshotData.Clear();
guestBuffer.Data.AsSpan(0, guestBuffer.Length).CopyTo(
snapshotData[checked((int)byteBias)..]);
var buffer = CreateHostBuffer(
snapshotData,
BufferUsageFlags.StorageBufferBit,
out var memory,
out var mapped);
return new GlobalBufferResource
{
BaseAddress = guestBuffer.BaseAddress,
Writable = false,
WriteBackToGuest = false,
Buffer = buffer,
Memory = memory,
Mapped = mapped + checked((nint)byteBias),
Offset = 0,
Size = descriptorSize,
GuestOffset = byteBias,
GuestSize = guestSize,
};
}
finally
{
GuestDataPool.Return(snapshot);
if (guestBuffer.Pooled)
{
GuestDataPool.Return(guestBuffer.Data);
}
}
}
private GlobalBufferResource CreateTransientGlobalBufferResource(
GuestMemoryBuffer guestBuffer)
{
@@ -9029,23 +9139,59 @@ internal static unsafe class VulkanVideoPresenter
12 => 8UL,
13 => 12UL,
14 => 16UL,
16 => 2UL,
17 => 2UL,
19 => 2UL,
_ => 4UL,
};
private static ulong GetTextureByteCount(uint format, uint width, uint height)
=> GetGuestImageByteCount(format, width, height);
private static ulong GetVulkanImageByteCount(Format format, uint width, uint height)
{
var blockBytes = format switch
{
// BC1 (169/170) and BC4 (175/176) are 8 bytes per 4x4 block;
// BC2/BC3/BC5/BC6H/BC7 are 16 bytes per block.
169 or 170 or 175 or 176 => 8UL,
171 or 172 or 173 or 174 or
177 or 178 or 179 or 180 or 181 or 182 => 16UL,
Format.BC1RgbUnormBlock or
Format.BC1RgbSrgbBlock or
Format.BC1RgbaUnormBlock or
Format.BC1RgbaSrgbBlock or
Format.BC4UnormBlock or
Format.BC4SNormBlock => 8UL,
Format.BC2UnormBlock or
Format.BC2SrgbBlock or
Format.BC3UnormBlock or
Format.BC3SrgbBlock or
Format.BC5UnormBlock or
Format.BC5SNormBlock or
Format.BC6HUfloatBlock or
Format.BC6HSfloatBlock or
Format.BC7UnormBlock or
Format.BC7SrgbBlock => 16UL,
_ => 0UL,
};
return blockBytes == 0
? checked((ulong)width * height * GetTextureBytesPerPixel(format))
: checked(((ulong)width + 3) / 4 * (((ulong)height + 3) / 4) * blockBytes);
if (blockBytes != 0)
{
return checked(((ulong)width + 3) / 4 * (((ulong)height + 3) / 4) * blockBytes);
}
var bitsPerTexel = GetFormatCompatibilityClass(format);
if (bitsPerTexel == 0)
{
bitsPerTexel = format switch
{
Format.B5G6R5UnormPack16 or
Format.R5G5B5A1UnormPack16 or
Format.R4G4B4A4UnormPack16 => 16,
Format.B8G8R8A8Unorm or
Format.B8G8R8A8Srgb => 32,
_ => 0,
};
}
return bitsPerTexel == 0
? 0
: checked((ulong)width * height * bitsPerTexel / 8);
}
private bool SupportsColorAttachment(Format format)
@@ -10184,7 +10330,10 @@ internal static unsafe class VulkanVideoPresenter
TakeGuestImageInitialData(work.Targets[index].Address) is { } initialData &&
!targets[index].Initialized &&
(ulong)initialData.Length ==
(ulong)targets[index].Width * targets[index].Height * 4)
GetTextureByteCount(
targetDescriptor.Format,
targets[index].Width,
targets[index].Height))
{
UploadGuestImageInitialData(targets[index], initialData);
}
@@ -10733,7 +10882,31 @@ internal static unsafe class VulkanVideoPresenter
private void UploadGuestImageInitialData(GuestImageResource target, byte[] pixels)
{
var byteCount = (ulong)pixels.Length;
var guestDataFormat = (target.GuestFormat & 0x8000_0000u) != 0
? (target.GuestFormat >> 8) & 0x1FFu
: 0;
var uploadPixels = guestDataFormat == 13
? ExpandRgb32Pixels(pixels)
: pixels;
var expectedByteCount = GetVulkanImageByteCount(
target.Format,
target.Width,
target.Height);
if (expectedByteCount == 0 || (ulong)uploadPixels.Length != expectedByteCount)
{
if (_rejectedGuestImageUploads.Add(
(target.Address, uploadPixels.Length, expectedByteCount, target.Format)))
{
Console.Error.WriteLine(
$"[LOADER][WARN] Vulkan rejected incompatible guest image upload " +
$"addr=0x{target.Address:X16} size={target.Width}x{target.Height} " +
$"format={target.Format} bytes={uploadPixels.Length} expected={expectedByteCount}");
}
return;
}
var byteCount = (ulong)uploadPixels.Length;
var staging = CreateBuffer(
byteCount,
BufferUsageFlags.TransferSrcBit,
@@ -10745,9 +10918,13 @@ internal static unsafe class VulkanVideoPresenter
Check(
_vk.MapMemory(_device, stagingMemory, 0, byteCount, 0, &mapped),
"vkMapMemory(guest image init)");
fixed (byte* source = pixels)
fixed (byte* source = uploadPixels)
{
System.Buffer.MemoryCopy(source, mapped, pixels.Length, pixels.Length);
System.Buffer.MemoryCopy(
source,
mapped,
uploadPixels.Length,
uploadPixels.Length);
}
_vk.UnmapMemory(_device, stagingMemory);
@@ -0,0 +1,39 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.Libs.VideoOut;
using Xunit;
namespace SharpEmu.Libs.Tests.VideoOut;
public sealed class VulkanGuestImageByteCountTests
{
[Theory]
[InlineData(10u, 642u, 362u, 929616UL)]
[InlineData(12u, 642u, 362u, 1859232UL)]
[InlineData(13u, 2u, 2u, 48UL)]
public void UsesGuestSurfaceTexelSize(
uint format,
uint width,
uint height,
ulong expected)
{
Assert.Equal(
expected,
VulkanVideoPresenter.GetGuestImageByteCount(format, width, height));
}
[Theory]
[InlineData(169u, 4u, 4u, 8UL)]
[InlineData(173u, 5u, 5u, 64UL)]
public void UsesCompressedBlockExtent(
uint format,
uint width,
uint height,
ulong expected)
{
Assert.Equal(
expected,
VulkanVideoPresenter.GetGuestImageByteCount(format, width, height));
}
}