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Author SHA1 Message Date
ParantezTech 8962850d2a [CI] Commits are now automatically added to the release notes 2026-07-29 01:42:48 +03:00
29 changed files with 461 additions and 1160 deletions
+1 -1
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@@ -9,7 +9,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<SharpEmuVersion>0.0.3-hotfix-2</SharpEmuVersion>
<SharpEmuVersion>0.0.3-hotfix-1</SharpEmuVersion>
<Version>$(SharpEmuVersion)</Version>
<RepoRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)'))</RepoRoot>
-16
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@@ -1,16 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.GUI;
/// <summary>
/// Stateless trailing action that opens the library folder picker.
/// </summary>
public sealed class AddFolderTile : LibraryTile
{
public static AddFolderTile Instance { get; } = new();
private AddFolderTile()
{
}
}
+1 -1
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@@ -17,7 +17,7 @@ internal enum GameEntryChanges
Background = 4,
}
public sealed class GameEntry : LibraryTile, INotifyPropertyChanged
public sealed class GameEntry : INotifyPropertyChanged
{
// Placeholder gradients for games without cover art, picked
// deterministically from the game name so a game keeps its color.
-21
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@@ -45,9 +45,6 @@ public sealed class GuiSettings
/// <summary>UI language, matching a file code under Languages/ (e.g. "en", "tr").</summary>
public string Language { get; set; } = "en";
/// <summary>Default text-entry profile exposed to games.</summary>
public string DefaultProfile { get; set; } = "Sharp";
/// <summary>Publish launcher/game status to Discord Rich Presence.</summary>
public bool DiscordRichPresence { get; set; } = true;
@@ -115,18 +112,6 @@ public sealed class GuiSettings
settings.EnvironmentToggles = FilterNullOrEmpty(settings.EnvironmentToggles);
settings.LogLevel ??= "Info";
settings.Language ??= "en";
var legacyProfile = settings.EnvironmentToggles
.Select(entry => entry.Split('=', 2, StringSplitOptions.TrimEntries))
.FirstOrDefault(parts =>
parts.Length == 2 &&
string.Equals(parts[0], "SHARPEMU_DEFAULT_PROFILE", StringComparison.OrdinalIgnoreCase));
settings.EnvironmentToggles.RemoveAll(entry =>
string.Equals(
entry.Split('=', 2, StringSplitOptions.TrimEntries)[0],
"SHARPEMU_DEFAULT_PROFILE",
StringComparison.OrdinalIgnoreCase));
settings.DefaultProfile = NormalizeDefaultProfile(
legacyProfile is { Length: 2 } ? legacyProfile[1] : settings.DefaultProfile);
settings.DiscordClientId ??= "1525606762248540221";
if (settings.RenderResolutionScale <= 0 || settings.RenderResolutionScale > 2.0)
{
@@ -167,12 +152,6 @@ public sealed class GuiSettings
return $"{width}x{height}";
}
internal static string NormalizeDefaultProfile(string? value)
{
var trimmed = value?.Trim();
return string.IsNullOrEmpty(trimmed) ? "Sharp" : trimmed;
}
public void Save()
{
try
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} لعبة",
"Library.SearchWatermark": "ابحث في المكتبة...",
"Library.AddFolder": "إضافة مجلد",
"Library.AddFolder": " إضافة مجلد",
"Library.OpenFile": "فتح ملف...",
"Library.Context.Launch": "تشغيل",
@@ -66,8 +66,6 @@
"Options.Language.Label": "لغة المحاكي",
"Options.Language.Desc": "اللغة المستخدمة في جميع أنحاء المشغل. تُطبق فوراً.",
"Options.DefaultProfile.Label": "اسم الملف الشخصي الافتراضي",
"Options.DefaultProfile.Desc": "الاسم المستخدم عندما تطلب لعبة إدخال نص. القيمة الافتراضية هي Sharp.",
"Common.On": "تشغيل",
"Common.Off": "إيقاف",
@@ -155,7 +153,7 @@
"About.Discord.Label": "دسكورد",
"About.Discord.Desc": "انضم إلى المجتمع واحصل على الدعم وتابع التطوير.",
"About.GithubButton": "ساهم على GitHub!",
"About.DiscordComingSoon": "قريبًا",
"About.DiscordButton": "انضم إلى دسكوردنا!",
"Updater.Auto.Label": "التحقق من التحديثات عند بدء التشغيل",
"Updater.Auto.Desc": "يتحقق من GitHub دون تأخير بدء التشغيل.",
"Updater.Label": "التحديثات",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} jogos",
"Library.SearchWatermark": "Pesquisar na biblioteca…",
"Library.AddFolder": "Adicionar pasta",
"Library.AddFolder": " Adicionar pasta",
"Library.OpenFile": "Abrir arquivo…",
"Library.Context.Launch": "Jogar",
@@ -76,8 +76,6 @@
"Options.Language.Label": "Idioma do emulador",
"Options.Language.Desc": "Idioma usado em toda a interface do emulador. A alteração é aplicada imediatamente.",
"Options.DefaultProfile.Label": "Nome de perfil padrão",
"Options.DefaultProfile.Desc": "Nome usado quando um jogo solicita entrada de texto. O padrão é Sharp.",
"Common.On": "Ativado",
"Common.Off": "Desativado",
@@ -144,7 +142,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Participe da comunidade, obtenha suporte e acompanhe o desenvolvimento.",
"About.GithubButton": "Contribua no GitHub!",
"About.DiscordComingSoon": "Em breve",
"About.DiscordButton": "Entre no nosso Discord!",
"Library.Context.GameSettings": "Configurações do jogo…",
"Options.Env.WritableApp0.Desc": "Permite que os jogos criem e gravem arquivos dentro da própria pasta de instalação.\nNecessário para dumps não empacotados que gravam seus saves ou configurações em /app0.",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} Spiele",
"Library.SearchWatermark": "Bibliothek durchsuchen…",
"Library.AddFolder": "Spielordner hinzufügen",
"Library.AddFolder": " Spielordner hinzufügen",
"Library.OpenFile": "Datei öffnen…",
"Library.Context.Launch": "Starten",
@@ -66,8 +66,6 @@
"Options.Language.Label": "Emulator-Sprache",
"Options.Language.Desc": "Sprache der Benutzeroberfläche. Wird sofort angewendet.",
"Options.DefaultProfile.Label": "Standardprofilname",
"Options.DefaultProfile.Desc": "Name für Texteingaben in Spielen. Der Standardwert ist Sharp.",
"Common.On": "An",
"Common.Off": "Aus",
@@ -155,7 +153,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Tritt der Community bei, erhalte Support und verfolge die Entwicklung.",
"About.GithubButton": "Auf GitHub mitwirken!",
"About.DiscordComingSoon": "Demnächst verfügbar",
"About.DiscordButton": "Tritt unserem Discord bei!",
"Updater.Auto.Label": "Beim Start nach Updates suchen",
"Updater.Auto.Desc": "Fragt GitHub ab, ohne den Start zu verzögern.",
"Updater.Label": "Updates",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} spil",
"Library.SearchWatermark": "Søg i biblioteket…",
"Library.AddFolder": "Tilføj mappe",
"Library.AddFolder": " Tilføj mappe",
"Library.OpenFile": "Åbn fil…",
"Library.Context.Launch": "Start",
@@ -66,8 +66,6 @@
"Options.Language.Label": "Emulatorsprog",
"Options.Language.Desc": "Sprog der bruges i hele launcheren. Anvendes med det samme.",
"Options.DefaultProfile.Label": "Standardprofilnavn",
"Options.DefaultProfile.Desc": "Navn der bruges, når et spil beder om tekstinput. Standardværdien er Sharp.",
"Common.On": "Til",
"Common.Off": "Fra",
@@ -155,7 +153,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Bliv en del af fællesskabet, få hjælp og følg udviklingen.",
"About.GithubButton": "Bidrag på GitHub!",
"About.DiscordComingSoon": "Kommer snart",
"About.DiscordButton": "Bliv medlem af vores Discord!",
"Updater.Auto.Label": "Søg efter opdateringer ved start",
"Updater.Auto.Desc": "Tjekker GitHub uden at forsinke opstarten.",
"Updater.Label": "Opdateringer",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} games",
"Library.SearchWatermark": "Search library…",
"Library.AddFolder": "Add folder",
"Library.AddFolder": " Add folder",
"Library.OpenFile": "Open file…",
"Library.Context.Launch": "Launch",
@@ -38,8 +38,6 @@
"Options.Env.LogIo.Desc": "Log file open, read, and path-resolve activity to the console.\nUse when a game cannot find its data files during boot.",
"Options.Env.LogNp.Desc": "Log NP (PlayStation Network) library calls to the console.",
"Options.Env.GuestImageCpuSync.Desc": "Re-upload guest surfaces the game's own CPU code rewrites.\nLeave off normally. Turn on for titles whose CPU-drawn surfaces never reach the screen.\nCosts performance and regresses some titles, such as GTA V.",
"Options.DefaultProfile.Label": "Default profile name",
"Options.DefaultProfile.Desc": "Name used when a game asks for text input. Defaults to Sharp.",
"Options.Section.Emulation": "EMULATION",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
@@ -188,7 +186,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Join the community, get support and follow development.",
"About.GithubButton": "Contribute in GitHub!",
"About.DiscordComingSoon": "Coming soon",
"About.DiscordButton": "Join our Discord!",
"Updater.Auto.Label": "Check for updates on startup",
"Updater.Auto.Desc": "Checks GitHub without delaying startup.",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} juegos",
"Library.SearchWatermark": "Buscar en la biblioteca…",
"Library.AddFolder": "Añadir carpeta",
"Library.AddFolder": " Añadir carpeta",
"Library.OpenFile": "Abrir archivo…",
"Library.Context.Launch": "Iniciar",
@@ -66,8 +66,6 @@
"Options.Language.Label": "Idioma del emulador",
"Options.Language.Desc": "Idioma utilizado en todo el launcher. Se aplica inmediatamente.",
"Options.DefaultProfile.Label": "Nombre de perfil predeterminado",
"Options.DefaultProfile.Desc": "Nombre utilizado cuando un juego solicita introducir texto. El valor predeterminado es Sharp.",
"Common.On": "Encendido",
"Common.Off": "Apagado",
@@ -136,7 +134,7 @@
"About.Github.LatestCommitDescription": "Último commit en la rama main",
"About.Discord.Desc": "Únete a la comunidad, recibe soporte y sigue el desarrollo.",
"About.GithubButton": "Contribuye en GitHub!",
"About.DiscordComingSoon": "Próximamente",
"About.DiscordButton": "Únete a nuestro Discord!",
"Library.Context.GameSettings": "Ajustes del juego…",
"Options.Env.Tab": "Entorno",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} jeux",
"Library.SearchWatermark": "Rechercher dans la bibliothèque…",
"Library.AddFolder": "Ajouter un dossier",
"Library.AddFolder": " Ajouter un dossier",
"Library.OpenFile": "Ouvrir un fichier…",
"Library.Context.Launch": "Lancer",
@@ -76,8 +76,6 @@
"Options.Language.Label": "Langue de l’émulateur",
"Options.Language.Desc": "Langue utilisée dans lensemble du lanceur. Le changement est immédiat.",
"Options.DefaultProfile.Label": "Nom de profil par défaut",
"Options.DefaultProfile.Desc": "Nom utilisé lorsquun jeu demande une saisie de texte. La valeur par défaut est Sharp.",
"Common.On": "Activé",
"Common.Off": "Désactivé",
@@ -144,7 +142,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Rejoignez la communauté, obtenez de laide et suivez le développement.",
"About.GithubButton": "Contribuer sur GitHub !",
"About.DiscordComingSoon": "Bientôt disponible",
"About.DiscordButton": "Rejoindre notre Discord !",
"Library.Context.GameSettings": "Paramètres du jeu…",
"Options.Env.WritableApp0.Desc": "Autoriser les jeux à créer et écrire des fichiers dans leur dossier dinstallation.\nNécessaire pour les dumps non empaquetés qui écrivent leurs sauvegardes ou leur configuration sous /app0.",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} játékok",
"Library.SearchWatermark": "Keresés a könyvtárban",
"Library.AddFolder": "Mappa hozzáadása",
"Library.AddFolder": " Mappa hozzáadása",
"Library.OpenFile": "Fájl megnyitása…",
"Library.Context.Launch": "Inditás",
@@ -76,8 +76,6 @@
"Options.Language.Label": "Emulátor nyelve",
"Options.Language.Desc": "Az indítóban használt nyelv. Azonnal érvénybe lép.",
"Options.DefaultProfile.Label": "Alapértelmezett profilnév",
"Options.DefaultProfile.Desc": "A játékok szövegbeviteli kéréseinél használt név. Az alapértelmezett érték Sharp.",
"Common.On": "Be",
"Common.Off": "Ki",
@@ -144,7 +142,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Csatlakozz a közösséghe, kérj segítéget és kövesd nyomon a fejlesztést.",
"About.GithubButton": "Járulj hozzá GitHubon!",
"About.DiscordComingSoon": "Hamarosan",
"About.DiscordButton": "Csatlakozz a Discordunhoz!",
"Library.Context.GameSettings": "Játékbeállítások…",
"Options.Env.WritableApp0.Desc": "Engedélyezi, hogy a játékok fájlokat hozzanak létre és írjanak a telepítési mappájukban.\nA kicsomagolt dumpokhoz szükséges, amelyek a mentéseiket vagy beállításaikat az /app0 alá írják.",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} giochi",
"Library.SearchWatermark": "Cerca nella libreria…",
"Library.AddFolder": "Aggiungi cartella",
"Library.AddFolder": " Aggiungi cartella",
"Library.OpenFile": "Apri file…",
"Library.Context.Launch": "Avvia",
@@ -69,8 +69,6 @@
"Options.Language.Label": "Lingua dell'emulatore",
"Options.Language.Desc": "Lingua utilizzata in tutto il launcher. Viene applicata immediatamente.",
"Options.DefaultProfile.Label": "Nome profilo predefinito",
"Options.DefaultProfile.Desc": "Nome usato quando un gioco richiede l'inserimento di testo. Il valore predefinito è Sharp.",
"Common.On": "On",
"Common.Off": "Off",
@@ -160,7 +158,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Unisciti alla community, ricevi supporto e segui lo sviluppo.",
"About.GithubButton": "Contribuisci su GitHub!",
"About.DiscordComingSoon": "Prossimamente",
"About.DiscordButton": "Unisciti al nostro Discord!",
"Updater.Auto.Label": "Controlla aggiornamenti all'avvio",
"Updater.Auto.Desc": "Interroga GitHub senza rallentare l'avvio.",
"Updater.Label": "Aggiornamenti",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "ゲーム {0}本",
"Library.SearchWatermark": "ライブラリを検索…",
"Library.AddFolder": "フォルダーを追加",
"Library.AddFolder": " フォルダーを追加",
"Library.OpenFile": "ファイルを開く…",
"Library.Context.Launch": "起動",
@@ -66,8 +66,6 @@
"Options.Language.Label": "エミュレータの言語",
"Options.Language.Desc": "ランチャー全体で使用される言語。変更はすぐに適用されます。",
"Options.DefaultProfile.Label": "既定のプロフィール名",
"Options.DefaultProfile.Desc": "ゲームがテキスト入力を要求したときに使用する名前です。既定値は Sharp です。",
"Common.On": "オン",
"Common.Off": "オフ",
@@ -155,7 +153,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "コミュニティに参加して、サポートを受けたり開発を追いかけたりしましょう。",
"About.GithubButton": "GitHubで貢献しよう!",
"About.DiscordComingSoon": "近日公開",
"About.DiscordButton": "Discordに参加しよう!",
"Updater.Auto.Label": "起動時にアップデートを確認",
"Updater.Auto.Desc": "起動を遅らせずにGitHubへ確認します。",
"Updater.Label": "アップデート",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "게임 {0}개",
"Library.SearchWatermark": "라이브러리 검색…",
"Library.AddFolder": "폴더 추가",
"Library.AddFolder": " 폴더 추가",
"Library.OpenFile": "파일 열기…",
"Library.Context.Launch": "실행",
@@ -66,8 +66,6 @@
"Options.Language.Label": "에뮬레이터 언어",
"Options.Language.Desc": "런처 전체에 사용되는 언어입니다. 변경 사항은 즉시 적용됩니다.",
"Options.DefaultProfile.Label": "기본 프로필 이름",
"Options.DefaultProfile.Desc": "게임에서 텍스트 입력을 요청할 때 사용할 이름입니다. 기본값은 Sharp입니다.",
"Common.On": "켬",
"Common.Off": "끔",
@@ -155,7 +153,7 @@
"About.Discord.Label": "디스코드",
"About.Discord.Desc": "커뮤니티에 참여해 지원을 받고 개발 소식을 확인하세요.",
"About.GithubButton": "GitHub에서 기여하기!",
"About.DiscordComingSoon": "곧 공개",
"About.DiscordButton": "디스코드 참여하기!",
"Updater.Auto.Label": "시작 시 업데이트 확인",
"Updater.Auto.Desc": "시작을 지연시키지 않고 GitHub를 확인합니다.",
"Updater.Label": "업데이트",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} games",
"Library.SearchWatermark": "Zoeken in bibliotheek…",
"Library.AddFolder": "Map toevoegen",
"Library.AddFolder": " Map toevoegen",
"Library.OpenFile": "Bestand openen…",
"Library.Context.Launch": "Starten",
@@ -66,8 +66,6 @@
"Options.Language.Label": "Taal van de emulator",
"Options.Language.Desc": "Taal die in de hele launcher wordt gebruikt. Wordt direct toegepast.",
"Options.DefaultProfile.Label": "Standaardprofielnaam",
"Options.DefaultProfile.Desc": "Naam die wordt gebruikt wanneer een game om tekstinvoer vraagt. De standaardwaarde is Sharp.",
"Common.On": "Aan",
"Common.Off": "Uit",
@@ -155,7 +153,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Word lid van de community, krijg ondersteuning en volg de ontwikkeling.",
"About.GithubButton": "Draag bij op GitHub!",
"About.DiscordComingSoon": "Binnenkort",
"About.DiscordButton": "Word lid van onze Discord!",
"Updater.Auto.Label": "Bij het opstarten controleren op updates",
"Updater.Auto.Desc": "Controleert GitHub zonder het opstarten te vertragen.",
"Updater.Label": "Updates",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} jogos",
"Library.SearchWatermark": "Pesquisar biblioteca…",
"Library.AddFolder": "Adicionar pasta",
"Library.AddFolder": " Adicionar pasta",
"Library.OpenFile": "Abrir ficheiro…",
"Library.Context.Launch": "Iniciar",
@@ -76,8 +76,6 @@
"Options.Language.Label": "Idioma do emulador",
"Options.Language.Desc": "Idioma utilizado em todo o lançador. Aplica-se de imediato.",
"Options.DefaultProfile.Label": "Nome de perfil predefinido",
"Options.DefaultProfile.Desc": "Nome utilizado quando um jogo solicita a introdução de texto. O valor predefinido é Sharp.",
"Common.On": "Ativado",
"Common.Off": "Desativado",
@@ -144,7 +142,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Junte-se à comunidade, obtenha suporte e acompanhe o desenvolvimento.",
"About.GithubButton": "Contribua no GitHub!",
"About.DiscordComingSoon": "Em breve",
"About.DiscordButton": "Junte-se ao nosso Discord!",
"Library.Context.GameSettings": "Definições do jogo…",
"Options.Env.WritableApp0.Desc": "Permitir que os jogos criem e escrevam ficheiros dentro da sua pasta de instalação.\nNecessário para dumps não empacotados que escrevem os seus dados guardados ou configurações em /app0.",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "Игр: {0}",
"Library.SearchWatermark": "Поиск…",
"Library.AddFolder": "Добавить папку",
"Library.AddFolder": " Добавить папку",
"Library.OpenFile": "Открыть файл…",
"Library.Context.Launch": "Запустить",
@@ -109,8 +109,6 @@
"Options.Language.Label": "Язык эмулятора",
"Options.Language.Desc": "Язык интерфейса лаунчера. Изменение применяется сразу.",
"Options.DefaultProfile.Label": "Имя профиля по умолчанию",
"Options.DefaultProfile.Desc": "Имя, используемое, когда игра запрашивает ввод текста. Значение по умолчанию — Sharp.",
"Common.On": "Включено",
"Common.Off": "Выключено",
@@ -188,7 +186,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Присоединяйтесь к сообществу, получайте поддержку и следите за разработкой.",
"About.GithubButton": "Участвовать в разработке на GitHub!",
"About.DiscordComingSoon": "Скоро",
"About.DiscordButton": "Присоединиться к нашему Discord!",
"Updater.Auto.Label": "Проверять обновления при запуске",
"Updater.Auto.Desc": "Проверяет GitHub без задержки запуска.",
+2 -4
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@@ -7,7 +7,7 @@
"Page.GameCount.Other": "{0} oyun",
"Library.SearchWatermark": "Kütüphanede ara…",
"Library.AddFolder": "Klasör ekle",
"Library.AddFolder": " Klasör ekle",
"Library.OpenFile": "Dosya aç…",
"Library.Context.Launch": "Başlat",
@@ -173,8 +173,6 @@
"Options.Env.LogIo.Desc": "Dosya açma, okuma ve yol çözümleme etkinliğini konsola günlükle.\nBir oyun açılışta veri dosyalarını bulamıyorsa kullanın.",
"Options.Env.LogNp.Desc": "NP (PlayStation Network) kütüphane çağrılarını konsola günlükle.",
"Options.Env.GuestImageCpuSync.Desc": "Oyunun kendi CPU kodunun yeniden yazdığı misafir yüzeyleri tekrar yükler.\nNormalde kapalı bırakın. CPU ile çizilen yüzeyleri ekrana ulaşmayan oyunlarda açın.\nPerformansa mal olur ve GTA V gibi bazı oyunlarda soruna yol açar.",
"Options.DefaultProfile.Label": "Varsayilan profil adi",
"Options.DefaultProfile.Desc": "Oyun metin girisi istediginde kullanilacak ad. Varsayilan deger Sharp'tir.",
"Common.Save": "Kaydet",
"Common.Cancel": "İptal",
"PerGame.Title": "Oyuna özel ayarlar — {0} ({1})",
@@ -191,7 +189,7 @@
"About.Discord.Label": "Discord",
"About.Discord.Desc": "Topluluğa katılın, destek alın ve geliştirmeyi takip edin.",
"About.GithubButton": "GitHub'da katkıda bulun!",
"About.DiscordComingSoon": "Yakında",
"About.DiscordButton": "Discord'umuza katıl!",
"Options.Section.Rendering": "GÖRÜNTÜ İŞLEME",
"Options.RenderResolution.Label": "Dahili çözünürlük",
"Options.RenderResolution.Desc": "Ekran dışı hedefleri doğal çözünürlüğün altında işle ve sunum sırasında ölçeklendir. Daha düşük değerler GPU payı karşılığında görüntü kalitesini azaltır; bir sonraki başlatmada etkili olur.",
-9
View File
@@ -1,9 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.GUI;
/// <summary>
/// Base type for game cards and actions shown in the library rail.
/// </summary>
public abstract class LibraryTile;
-103
View File
@@ -1,103 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
namespace SharpEmu.GUI;
/// <summary>
/// Read-only view of the visible games with one persistent action tile at
/// the end. Game collection changes keep their original indices, so Avalonia
/// can update and virtualize the rail without rebuilding every item.
/// </summary>
public sealed class LibraryTileCollection : IReadOnlyList<LibraryTile>, IList, INotifyCollectionChanged
{
private readonly ObservableCollection<GameEntry> _games;
public LibraryTileCollection(ObservableCollection<GameEntry> games)
{
_games = games;
_games.CollectionChanged += OnGamesCollectionChanged;
}
public event NotifyCollectionChangedEventHandler? CollectionChanged;
public int Count => _games.Count + 1;
bool IList.IsFixedSize => false;
bool IList.IsReadOnly => true;
bool ICollection.IsSynchronized => false;
object ICollection.SyncRoot => this;
public LibraryTile this[int index]
{
get
{
if ((uint)index < (uint)_games.Count)
{
return _games[index];
}
if (index == _games.Count)
{
return AddFolderTile.Instance;
}
throw new ArgumentOutOfRangeException(nameof(index));
}
}
object? IList.this[int index]
{
get => this[index];
set => throw new NotSupportedException();
}
public IEnumerator<LibraryTile> GetEnumerator()
{
foreach (var game in _games)
{
yield return game;
}
yield return AddFolderTile.Instance;
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
int IList.Add(object? value) => throw new NotSupportedException();
void IList.Clear() => throw new NotSupportedException();
bool IList.Contains(object? value) => ((IList)this).IndexOf(value) >= 0;
int IList.IndexOf(object? value) => value switch
{
GameEntry game => _games.IndexOf(game),
AddFolderTile => _games.Count,
_ => -1,
};
void IList.Insert(int index, object? value) => throw new NotSupportedException();
void IList.Remove(object? value) => throw new NotSupportedException();
void IList.RemoveAt(int index) => throw new NotSupportedException();
void ICollection.CopyTo(Array array, int index)
{
ArgumentNullException.ThrowIfNull(array);
foreach (var tile in this)
{
array.SetValue(tile, index++);
}
}
private void OnGamesCollectionChanged(object? sender, NotifyCollectionChangedEventArgs args) =>
CollectionChanged?.Invoke(this, args);
}
+138 -144
View File
@@ -6,6 +6,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SharpEmu.GUI"
xmlns:primitives="clr-namespace:Avalonia.Controls.Primitives;assembly=Avalonia.Controls"
x:Class="SharpEmu.GUI.MainWindow"
Title="SharpEmu"
Width="1280" Height="820"
@@ -90,7 +91,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Grid>
<!-- Main content -->
<Grid x:Name="MainContent" Grid.Row="1" Margin="32,24,32,20" RowDefinitions="Auto,*,Auto">
<Grid x:Name="MainContent" Grid.Row="1" Margin="32,24,32,20" RowDefinitions="Auto,*,Auto,Auto">
<!-- Library / Options page switcher, with the library toolbar sharing
the same row on the right. Plain buttons (not TabItem) so there is
@@ -118,6 +119,10 @@ SPDX-License-Identifier: GPL-2.0-or-later
PlaceholderText="{Binding [Library.SearchWatermark], Source={x:Static local:Localization.Instance}}"
Width="240"
VerticalAlignment="Center" />
<Button x:Name="AddFolderButton"
Classes="ghost"
Content="{Binding [Library.AddFolder], Source={x:Static local:Localization.Instance}}"
VerticalAlignment="Center" />
<Button x:Name="OpenFileButton"
Classes="ghost"
Content="{Binding [Library.OpenFile], Source={x:Static local:Localization.Instance}}"
@@ -127,12 +132,12 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Panel Grid.Row="1" x:Name="PagesHost">
<!-- Library page. Covers use a horizontal virtualized rail so the
number of realized images stays bounded for large libraries. -->
<Grid x:Name="LibraryPage" Margin="0,46,0,0" RowDefinitions="188,*">
<!-- Library page. The tile row gets extra top margin so it sits
closer to eye level (PS5 home-screen style) instead of hugging
the Library/Options switcher above it. -->
<Panel x:Name="LibraryPage" Margin="0,64,0,0">
<ListBox x:Name="GameList" Classes="tileGrid" Background="Transparent"
Grid.Row="0"
SelectionMode="Single" Padding="4,0,28,0">
SelectionMode="Single" Padding="0">
<ListBox.ContextMenu>
<ContextMenu x:Name="GameContextMenu" Placement="Pointer">
<MenuItem x:Name="CtxLaunch"
@@ -185,135 +190,49 @@ SPDX-License-Identifier: GPL-2.0-or-later
</ListBox.ContextMenu>
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<VirtualizingStackPanel Orientation="Horizontal" />
<WrapPanel />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.DataTemplates>
<ListBox.ItemTemplate>
<DataTemplate x:DataType="local:GameEntry" x:CompileBindings="True">
<Border Classes="coverShadow libraryGameCard"
Width="148"
Height="148"
ToolTip.Tip="{Binding Name}"
AutomationProperties.Name="{Binding Name}">
<Border Classes="coverClip">
<Panel>
<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
<TextBlock Text="{Binding Initials}" FontSize="38" FontWeight="Light"
Foreground="#C4E8ECF4"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Border>
<Image Source="{Binding Cover}"
Stretch="UniformToFill"
RenderOptions.BitmapInterpolationMode="LowQuality"
IsVisible="{Binding HasCover}" />
</Panel>
</Border>
</Border>
</DataTemplate>
<DataTemplate x:DataType="local:AddFolderTile">
<Border Classes="addFolderTile"
Width="148"
Height="148"
ToolTip.Tip="{Binding [Library.AddFolder],
Source={x:Static local:Localization.Instance},
x:CompileBindings=False}"
AutomationProperties.Name="{Binding [Library.AddFolder],
Source={x:Static local:Localization.Instance},
x:CompileBindings=False}">
<StackPanel HorizontalAlignment="Center"
VerticalAlignment="Center"
Spacing="12">
<Border Classes="addFolderTileIcon">
<TextBlock Classes="addFolderGlyph addFolderIconGlyph"
Text="+"
FontSize="34"
FontWeight="Light"
LineHeight="34"
HorizontalAlignment="Center"
VerticalAlignment="Center" />
<StackPanel Width="128" Height="172" Spacing="7">
<Border Classes="coverShadow" Width="128" Height="128">
<Border Classes="coverClip">
<Panel>
<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
<TextBlock Text="{Binding Initials}" FontSize="36" FontWeight="Bold"
Foreground="#E8ECF4" Opacity="0.85"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Border>
<Image Source="{Binding Cover}" Stretch="UniformToFill" IsVisible="{Binding HasCover}" />
</Panel>
</Border>
<TextBlock Classes="addFolderGlyph"
Text="{Binding [Library.AddFolder],
Source={x:Static local:Localization.Instance},
x:CompileBindings=False}"
FontSize="12"
FontWeight="SemiBold"
HorizontalAlignment="Center" />
</StackPanel>
</Border>
</Border>
<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="SemiBold"
TextWrapping="Wrap" MaxLines="2" TextTrimming="CharacterEllipsis"
TextAlignment="Center" HorizontalAlignment="Center" />
</StackPanel>
</DataTemplate>
</ListBox.DataTemplates>
</ListBox.ItemTemplate>
</ListBox>
<!-- Selected-game identity and actions share one detail surface so
the selected title and metadata are never rendered twice. -->
<StackPanel x:Name="LibrarySelectedDetails"
Grid.Row="1"
x:DataType="local:GameEntry"
x:CompileBindings="True"
IsVisible="False"
MaxWidth="980"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Margin="4,8,0,0"
Spacing="18">
<TextBlock Text="{Binding Name}"
FontSize="42"
FontWeight="SemiBold"
TextWrapping="Wrap"
TextTrimming="CharacterEllipsis"
MaxLines="2" />
<StackPanel Orientation="Horizontal" Spacing="8">
<Border Classes="pill" IsVisible="{Binding HasTitleId}">
<TextBlock Text="{Binding TitleId}" FontSize="11" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
<Border Classes="pill" IsVisible="{Binding HasVersion}">
<TextBlock Text="{Binding VersionText}" FontSize="11" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
<Border Classes="pill">
<TextBlock Text="{Binding SizeText}" FontSize="11" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
</StackPanel>
<Grid Width="360"
ColumnDefinitions="*,*"
ColumnSpacing="8"
HorizontalAlignment="Left">
<Button x:Name="LaunchButton"
Grid.Column="0"
Classes="accent"
Content="Launch"
HorizontalAlignment="Stretch"
IsEnabled="False" />
<ToggleButton x:Name="ConsoleToggle"
Grid.Column="1"
Classes="ghost"
Padding="22,10"
HorizontalAlignment="Stretch"
Content="{Binding [Launch.Console],
Source={x:Static local:Localization.Instance},
x:CompileBindings=False}" />
</Grid>
</StackPanel>
<!-- Empty state -->
<StackPanel x:Name="EmptyState" Grid.RowSpan="2"
Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
<StackPanel x:Name="EmptyState" Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
IsVisible="False">
<TextBlock Text="🎮" FontSize="44" HorizontalAlignment="Center" Opacity="0.7" />
<TextBlock x:Name="EmptyStateTitle" Text="Your library is empty" FontSize="18" FontWeight="SemiBold"
HorizontalAlignment="Center" />
<TextBlock x:Name="EmptyStateHint" Text="Add a folder containing your games to get started."
FontSize="13" Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
<Button x:Name="EmptyAddFolderButton" Classes="accent"
Content="{Binding [Library.Empty.AddFolder], Source={x:Static local:Localization.Instance}}"
HorizontalAlignment="Center" Margin="0,8,0,0" />
</StackPanel>
<!-- Loading state: covers the grid while a scan (initial load,
rescan, or a just-added folder) is in flight, so the screen
never looks blank mid-scan. -->
<StackPanel x:Name="LoadingState" Grid.RowSpan="2"
Spacing="14" HorizontalAlignment="Center" VerticalAlignment="Center"
<StackPanel x:Name="LoadingState" Spacing="14" HorizontalAlignment="Center" VerticalAlignment="Center"
IsVisible="False">
<ProgressBar IsIndeterminate="True" Width="180" Height="3" />
<TextBlock x:Name="LoadingStateText"
@@ -321,11 +240,11 @@ SPDX-License-Identifier: GPL-2.0-or-later
FontSize="13"
Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
</StackPanel>
</Grid>
</Panel>
<!-- Options page: sub-tabs so future categories (Graphics, …) slot
in next to General. Card-grouped sections match the visual
language used by the console panel below. -->
language used by the console panel and launch bar below. -->
<Grid x:Name="OptionsPage" IsVisible="False">
<TabControl>
<TabItem x:Name="GeneralTabItem"
@@ -427,15 +346,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
</ComboBox>
</local:SettingRow>
<local:SettingRow x:Name="DefaultProfileRow"
Label="{Binding [Options.DefaultProfile.Label], Source={x:Static local:Localization.Instance}}"
Description="{Binding [Options.DefaultProfile.Desc], Source={x:Static local:Localization.Instance}}">
<TextBox x:Name="DefaultProfileBox"
Width="180"
MaxLength="16"
VerticalAlignment="Center" />
</local:SettingRow>
<local:SettingRow x:Name="TitleMusicRow"
Label="{Binding [Options.TitleMusic.Label], Source={x:Static local:Localization.Instance}}"
Description="{Binding [Options.TitleMusic.Desc], Source={x:Static local:Localization.Instance}}">
@@ -563,12 +473,11 @@ SPDX-License-Identifier: GPL-2.0-or-later
</StackPanel>
</StackPanel>
<TextBlock Grid.Column="1"
x:Name="DiscordComingSoonText"
Text="{Binding [About.DiscordComingSoon], Source={x:Static local:Localization.Instance}}"
FontSize="12"
Foreground="{StaticResource MutedBrush}"
VerticalAlignment="Center" />
<Button Grid.Column="1"
x:Name="DiscordButton"
Classes="ghost"
Content="{Binding [About.DiscordButton], Source={x:Static local:Localization.Instance}}"
VerticalAlignment="Center" />
</Grid>
</StackPanel>
</Border>
@@ -736,7 +645,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
OffContent="{Binding [Common.Off], Source={x:Static local:Localization.Instance}}"
VerticalAlignment="Center" />
</local:SettingRow>
</StackPanel>
</Border>
@@ -751,7 +659,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Border Grid.Row="2" x:Name="ConsolePanel" Classes="card" Padding="0" Height="240"
Margin="0,12,0,0" IsVisible="False">
<Grid RowDefinitions="Auto,*">
<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto,Auto,Auto,Auto" Margin="16,12,16,8">
<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto,Auto,Auto" Margin="16,12,16,8">
<TextBlock x:Name="ConsoleSectionTitle" Classes="sectionTitle"
Text="{Binding [Console.Title], Source={x:Static local:Localization.Instance}}"
VerticalAlignment="Center" />
@@ -773,15 +681,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<Button Grid.Column="5" x:Name="ClearLogButton" Classes="ghost"
Content="{Binding [Console.Clear], Source={x:Static local:Localization.Instance}}"
FontSize="12"
Padding="10,4" Margin="0,0,8,0" />
<Button Grid.Column="6"
x:Name="CloseConsoleButton"
Classes="ghost"
Content="×"
AutomationProperties.Name="{Binding [Launch.Console],
Source={x:Static local:Localization.Instance}}"
FontSize="16"
Padding="10,2" />
Padding="10,4" />
</Grid>
<ListBox Grid.Row="1" x:Name="ConsoleList" Classes="console" BorderThickness="0,1,0,0"
BorderBrush="{StaticResource CardBorderBrush}" CornerRadius="0,0,12,12">
@@ -794,8 +694,102 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Grid>
</Border>
<!-- Launch bar; capped so it does not sprawl on a maximized window. -->
<Border Grid.Row="3" x:Name="LaunchBar" Classes="card" Margin="0,12,0,0" Padding="14" MaxWidth="1280">
<StackPanel Spacing="14">
<Grid ColumnDefinitions="Auto,*,Auto">
<!-- Selected game cover thumbnail -->
<Border Grid.Column="0" Classes="coverClip" Width="56" Height="56" CornerRadius="8"
VerticalAlignment="Center">
<Panel x:Name="SelectedCoverPanel"
x:DataType="local:GameEntry"
x:CompileBindings="True">
<Border Background="{Binding PlaceholderBrush, FallbackValue={x:Null}}"
IsVisible="{Binding !HasCover, FallbackValue=False}">
<TextBlock Text="{Binding Initials}" FontSize="20" FontWeight="Bold"
Foreground="#E8ECF4" Opacity="0.85"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Border>
<Image Source="{Binding Cover}" Stretch="UniformToFill"
IsVisible="{Binding HasCover, FallbackValue=False}" />
</Panel>
</Border>
<StackPanel Grid.Column="1" Spacing="4" VerticalAlignment="Center" Margin="14,0,14,0">
<Grid ColumnDefinitions="Auto,Auto,*">
<TextBlock Grid.Column="0" x:Name="SelectedGameTitle" Text="No game selected" FontSize="16"
FontWeight="Bold" TextTrimming="CharacterEllipsis" VerticalAlignment="Center"
MaxWidth="340" Margin="0,0,10,0" />
<!-- Title id / version / size badges, right next to the
title. The title's own MaxWidth (not a "*" column) is
what keeps them from drifting to the far right. -->
<StackPanel Grid.Column="1" x:Name="SelectedBadgesRow"
x:DataType="local:GameEntry"
x:CompileBindings="True"
Orientation="Horizontal" Spacing="6"
IsVisible="False" VerticalAlignment="Center">
<Border Classes="pill" IsVisible="{Binding HasTitleId, FallbackValue=False}">
<TextBlock Text="{Binding TitleId}" FontSize="10" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
<Border Classes="pill" IsVisible="{Binding HasVersion, FallbackValue=False}">
<TextBlock Text="{Binding VersionText}" FontSize="10" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
<Border Classes="pill">
<TextBlock Text="{Binding SizeText, FallbackValue=''}" FontSize="10" FontWeight="SemiBold"
Foreground="{StaticResource MutedBrush}" />
</Border>
</StackPanel>
</Grid>
<TextBlock x:Name="SelectedGamePath" Text="Pick a game from the library, or open an eboot.bin directly."
FontSize="11" Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
<StackPanel Orientation="Horizontal" Spacing="7">
<Ellipse x:Name="StatusDot" Width="8" Height="8" Fill="{StaticResource FaintBrush}"
VerticalAlignment="Center" />
<TextBlock x:Name="StatusText" Text="Idle" FontSize="11" Foreground="{StaticResource MutedBrush}"
VerticalAlignment="Center" />
</StackPanel>
</StackPanel>
<StackPanel Grid.Column="2" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
<ToggleButton x:Name="ConsoleToggle" Classes="ghost"
Content="{Binding [Launch.Console], Source={x:Static local:Localization.Instance}}" />
<Button x:Name="LaunchButton" Classes="accent"
Content="{Binding [Launch.Launch], Source={x:Static local:Localization.Instance}}"
IsEnabled="False" />
<Button x:Name="StopButton" Classes="danger"
Content="{Binding [Launch.Stop], Source={x:Static local:Localization.Instance}}"
IsEnabled="False" />
</StackPanel>
</Grid>
</StackPanel>
</Border>
</Grid>
<!-- Keep launch progress above the blurred library while the SDL game
process owns its independent top-level window. -->
<primitives:Popup x:Name="SessionLoadingPopup"
IsOpen="False"
PlacementTarget="{Binding #MainContent}"
Placement="Center"
Topmost="True"
ShouldUseOverlayLayer="False"
TakesFocusFromNativeControl="False"
IsLightDismissEnabled="False">
<Border Classes="card" Width="380" CornerRadius="18" Padding="22,18">
<StackPanel Spacing="12">
<TextBlock x:Name="SessionLoadingTitle" Text="Loading game" FontSize="16" FontWeight="SemiBold" />
<TextBlock x:Name="SessionLoadingDetail" Text="Preparing the emulation session..." FontSize="12"
Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
<ProgressBar x:Name="SessionLoadingProgress" IsIndeterminate="True" Height="5" />
</StackPanel>
</Border>
</primitives:Popup>
<!-- Status bar -->
<Grid x:Name="StatusBar" Grid.Row="2" Height="32" Background="{StaticResource ChromeBrush}"
ColumnDefinitions="*,Auto">
+258 -128
View File
@@ -33,6 +33,8 @@ public partial class MainWindow : Window
{
private const int MaxConsoleLines = 4000;
private const int MaxConsoleLinesPerFlush = 500;
private const double LaunchBlurRadius = 12;
private const double BlurTransitionSeconds = 0.24;
private static readonly IBrush DefaultLineBrush = new SolidColorBrush(Color.Parse("#C7CFDE"));
private static readonly IBrush DimLineBrush = new SolidColorBrush(Color.Parse("#6B7488"));
@@ -81,12 +83,17 @@ public partial class MainWindow : Window
];
private readonly List<GameEntry> _allGames = new();
private readonly ObservableCollection<GameEntry> _visibleGames = new();
private readonly LibraryTileCollection _libraryTiles;
private readonly GameLibraryWatcher _libraryWatcher = new();
private readonly AvaloniaList<LogLine> _consoleLines = new();
private readonly List<LogLine> _allConsoleLines = new();
private readonly ConcurrentQueue<(string Line, bool IsError)> _pendingLines = new();
private readonly DispatcherTimer _consoleFlushTimer;
private readonly DispatcherTimer _libraryBlurTimer;
private BlurEffect? _libraryBlur;
private double _libraryBlurStartRadius;
private double _libraryBlurTargetRadius;
private long _libraryBlurStartedAt;
private bool _clearLibraryBlurWhenComplete;
private GuiSettings _settings = new();
private IReadOnlyList<HostDisplayOption> _hostDisplays = [];
@@ -116,19 +123,23 @@ public partial class MainWindow : Window
private int _detailLoadGeneration;
private int _backdropGeneration;
private bool _isClosing;
private bool _restoringGameSelection;
private bool _addFolderInProgress;
private GameEntry? _lastSelectedGame;
// Bundled key art shown whenever no game-specific backdrop applies; the
// plain window color remains the fallback when the asset fails to load.
private Bitmap? _defaultBackdrop;
// Whether the native loading/closing popup should be showing; it is a
// desktop-topmost popup, so it closes while the launcher is in the
// background or minimized and reopens from this flag on activation.
private bool _sessionLoadingActive;
// Controller navigation state.
private readonly DispatcherTimer _gamepadTimer;
private HostGamepadButtons _previousPadButtons;
private long _navLeftNextAt;
private long _navRightNextAt;
private long _navUpNextAt;
private long _navDownNextAt;
//Github http client for latest commit
private static readonly HttpClient GithubHttpClient = CreateGithubHttpClient();
@@ -145,7 +156,6 @@ public partial class MainWindow : Window
{
InitializeComponent();
InitializeLocalizedChoiceBoxes();
_libraryTiles = new LibraryTileCollection(_visibleGames);
try
{
@@ -159,7 +169,7 @@ public partial class MainWindow : Window
_defaultBackdrop = null; // color background remains the fallback
}
GameList.ItemsSource = _libraryTiles;
GameList.ItemsSource = _visibleGames;
_libraryWatcher.RefreshRequested += OnLibraryRefreshRequested;
ConsoleList.ItemsSource = _consoleLines;
_consoleMirror = GuiConsoleMirror.Install((line, isError) =>
@@ -177,6 +187,23 @@ public partial class MainWindow : Window
};
_consoleFlushTimer.Start();
_libraryBlurTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(16),
};
_libraryBlurTimer.Tick += (_, _) => AdvanceLibraryBlur();
// Native popups float above every window on the desktop; they must
// follow the launcher into the background or a minimized state.
Activated += (_, _) =>
{
SessionLoadingPopup.IsOpen = _sessionLoadingActive;
};
Deactivated += (_, _) =>
{
SessionLoadingPopup.IsOpen = false;
};
TitleBar.PointerPressed += OnTitleBarPointerPressed;
TitleBar.DoubleTapped += OnTitleBarDoubleTapped;
MinimizeButton.Click += (_, _) => WindowState = WindowState.Minimized;
@@ -194,26 +221,18 @@ public partial class MainWindow : Window
UpdateWindowChromeState();
};
UpdateWindowChromeState();
GameList.SelectionChanged += (_, _) => OnGameListSelectionChanged();
GameList.DoubleTapped += OnGameListDoubleTapped;
GameList.SelectionChanged += (_, _) => UpdateSelectedGame();
GameList.DoubleTapped += (_, _) => LaunchSelected();
SearchBox.TextChanged += (_, _) => RefreshVisibleGames();
ConsoleSearchBox.TextChanged += (_, _) => RefreshVisibleConsoleLines();
AddFolderButton.Click += async (_, _) => await AddFolderAsync();
EmptyAddFolderButton.Click += async (_, _) => await AddFolderAsync();
OpenFileButton.Click += async (_, _) => await OpenFileAsync();
LaunchButton.Click += (_, _) =>
{
if (_isRunning)
{
StopEmulator();
}
else
{
LaunchSelected();
}
};
LaunchButton.Click += (_, _) => LaunchSelected();
ClearLogButton.Click += (_, _) => { _consoleLines.Clear(); _allConsoleLines.Clear(); };
StopButton.Click += (_, _) => StopEmulator();
CopyLogButton.Click += async (_, _) => await CopyConsoleAsync();
DetachConsoleButton.Click += (_, _) => ShowConsoleWindow();
CloseConsoleButton.Click += (_, _) => ConsoleToggle.IsChecked = false;
LibraryTabButton.Click += (_, _) => SetActivePage(0);
OptionsTabButton.Click += (_, _) => SetActivePage(1);
ConsoleToggle.IsCheckedChanged += (_, _) => ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
@@ -279,8 +298,6 @@ public partial class MainWindow : Window
SetEnvironmentToggle(
"SHARPEMU_GUEST_IMAGE_CPU_SYNC",
EnvGuestImageCpuSyncToggle.IsChecked == true);
DefaultProfileBox.TextChanged += (_, _) =>
_settings.DefaultProfile = GuiSettings.NormalizeDefaultProfile(DefaultProfileBox.Text);
LanguageBox.SelectionChanged += (_, _) => OnLanguageChanged();
GameList.AddHandler(ContextRequestedEvent, OnGameContextRequested, RoutingStrategies.Tunnel);
@@ -315,6 +332,15 @@ public partial class MainWindow : Window
});
};
DiscordButton.Click += (_, _) =>
{
Process.Start(new ProcessStartInfo
{
FileName = "https://discord.com/invite/6GejPEDqpc",
UseShellExecute = true
});
};
LatestCommitHashText.Click += (_, _) =>
{
if (string.IsNullOrWhiteSpace(_latestCommitSha))
@@ -501,6 +527,8 @@ public partial class MainWindow : Window
var now = Environment.TickCount64;
var left = (pad.Buttons & HostGamepadButtons.Left) != 0 || pad.LeftX < 64;
var right = (pad.Buttons & HostGamepadButtons.Right) != 0 || pad.LeftX > 192;
var up = (pad.Buttons & HostGamepadButtons.Up) != 0 || pad.LeftY < 64;
var down = (pad.Buttons & HostGamepadButtons.Down) != 0 || pad.LeftY > 192;
if (ShouldNavigate(left, ref _navLeftNextAt, now))
{
@@ -512,6 +540,16 @@ public partial class MainWindow : Window
MoveSelection(1);
}
if (ShouldNavigate(up, ref _navUpNextAt, now))
{
MoveSelection(-TilesPerRow());
}
if (ShouldNavigate(down, ref _navDownNextAt, now))
{
MoveSelection(TilesPerRow());
}
var pressed = pad.Buttons & ~_previousPadButtons;
if ((pressed & HostGamepadButtons.Cross) != 0)
{
@@ -550,13 +588,26 @@ public partial class MainWindow : Window
private void MoveSelection(int delta)
{
if (_visibleGames.Count == 0)
{
return;
}
var index = GameList.SelectedIndex < 0
? 0
: Math.Clamp(GameList.SelectedIndex + delta, 0, _libraryTiles.Count - 1);
: Math.Clamp(GameList.SelectedIndex + delta, 0, _visibleGames.Count - 1);
GameList.SelectedIndex = index;
GameList.ScrollIntoView(index);
}
private int TilesPerRow()
{
// Tile footprint: 128 content + 20 item padding + 10 item margin.
const double TileOuterWidth = 158;
var width = GameList.Bounds.Width;
return width > TileOuterWidth ? (int)(width / TileOuterWidth) : 1;
}
private async Task OnOpenedAsync()
{
var version = Assembly.GetExecutingAssembly().GetName().Version;
@@ -618,7 +669,7 @@ public partial class MainWindow : Window
RefreshHostRefreshRates(_settings.RefreshRate);
RefreshUpdateText();
UpdateEmptyStateTexts();
UpdateRunButtons();
UpdateSelectedGameTexts();
}
// ---- Discord Rich Presence ----
@@ -686,6 +737,7 @@ public partial class MainWindow : Window
_libraryWatcher.Dispose();
_settings.Save();
_consoleFlushTimer.Stop();
_libraryBlurTimer.Stop();
_gamepadTimer.Stop();
SdlLauncherGamepad.Shutdown();
_sndPreview.Stop();
@@ -840,7 +892,6 @@ public partial class MainWindow : Window
EnvLogNpToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_LOG_NP");
EnvGuestImageCpuSyncToggle.IsChecked =
_settings.EnvironmentToggles.Contains("SHARPEMU_GUEST_IMAGE_CPU_SYNC");
DefaultProfileBox.Text = _settings.DefaultProfile;
WindowModeBox.SelectedIndex = ChoiceIndex(_settings.WindowMode, "Windowed", "Borderless", "Exclusive");
LoadHostDisplayOptions();
ScalingModeBox.SelectedIndex = ChoiceIndex(_settings.ScalingMode, "Fit", "Cover", "Stretch", "Integer");
@@ -1067,8 +1118,6 @@ public partial class MainWindow : Window
}
}
private const string DefaultProfileEnvironmentName = "SHARPEMU_DEFAULT_PROFILE";
private string SelectedLogLevel()
{
return LogLevelBox.SelectedIndex switch
@@ -1560,71 +1609,6 @@ public partial class MainWindow : Window
// ---- Game context menu ----
private void OnGameListSelectionChanged()
{
if (_restoringGameSelection)
{
return;
}
if (GameList.SelectedItem is AddFolderTile)
{
_restoringGameSelection = true;
try
{
GameList.SelectedItem = _lastSelectedGame;
}
finally
{
_restoringGameSelection = false;
}
// A held direction must not reopen the picker after it closes.
_navLeftNextAt = long.MaxValue;
_navRightNextAt = long.MaxValue;
StartAddFolderFromTile();
return;
}
_lastSelectedGame = GameList.SelectedItem as GameEntry;
UpdateSelectedGame();
}
private void OnGameListDoubleTapped(object? sender, TappedEventArgs e)
{
var item = (e.Source as Visual)?.FindAncestorOfType<ListBoxItem>(includeSelf: true);
if (item?.DataContext is AddFolderTile)
{
e.Handled = true;
return;
}
LaunchSelected();
}
private void StartAddFolderFromTile()
{
if (_addFolderInProgress)
{
return;
}
_addFolderInProgress = true;
_ = AddFolderFromTileAsync();
}
private async Task AddFolderFromTileAsync()
{
try
{
await AddFolderAsync();
}
finally
{
_addFolderInProgress = false;
}
}
/// <summary>
/// Selects the tile under the pointer before its context menu opens, and
/// suppresses the menu on empty grid space.
@@ -1766,6 +1750,7 @@ public partial class MainWindow : Window
}
else
{
UpdateSelectedGameTexts();
UpdateRunButtons();
if (selectedAfter is not null && backgroundsChanged?.Contains(selectedAfter) == true)
{
@@ -1793,21 +1778,26 @@ public partial class MainWindow : Window
EmptyStateHint.Text = hasFilter
? Localization.Instance.Format("Library.Empty.SearchHint", query)
: Localization.Instance.Get("Library.Empty.Hint");
EmptyAddFolderButton.IsVisible = !hasFilter;
}
private void UpdateSelectedGame()
{
if (GameList.SelectedItem is GameEntry game)
{
LibrarySelectedDetails.DataContext = game;
LibrarySelectedDetails.IsVisible = true;
UpdateSelectedGameTexts();
SelectedCoverPanel.DataContext = game;
SelectedBadgesRow.DataContext = game;
SelectedBadgesRow.IsVisible = true;
_ = UpdateBackdropAsync(game);
PlaySelectedGamePreview(game);
}
else
{
LibrarySelectedDetails.DataContext = null;
LibrarySelectedDetails.IsVisible = false;
UpdateSelectedGameTexts();
SelectedCoverPanel.DataContext = null;
SelectedBadgesRow.DataContext = null;
SelectedBadgesRow.IsVisible = false;
_ = UpdateBackdropAsync(null);
_sndPreview.Stop();
}
@@ -1815,6 +1805,25 @@ public partial class MainWindow : Window
UpdateRunButtons();
}
/// <summary>
/// Text-only refresh of the launch bar's title/path, split out of
/// <see cref="UpdateSelectedGame"/> so a language change can re-apply it
/// without restarting the backdrop fade or preview music.
/// </summary>
private void UpdateSelectedGameTexts()
{
if (GameList.SelectedItem is GameEntry game)
{
SelectedGameTitle.Text = game.Name;
SelectedGamePath.Text = game.Path;
}
else
{
SelectedGameTitle.Text = Localization.Instance.Get("Launch.NoGameSelected");
SelectedGamePath.Text = Localization.Instance.Get("Launch.NoGameHint");
}
}
/// <summary>
/// Loops the selected game's sce_sys/snd0.at9 preview music, console
/// home screen style. Silent while a game is running or when disabled
@@ -1864,10 +1873,18 @@ public partial class MainWindow : Window
if (WindowState == WindowState.Minimized)
{
_sndPreview.Pause();
if (SessionLoadingPopup is { } popup)
{
popup.IsOpen = false;
}
}
else
{
_sndPreview.Resume();
if (SessionLoadingPopup is { } popup)
{
popup.IsOpen = _sessionLoadingActive;
}
}
}
}
@@ -1998,20 +2015,10 @@ public partial class MainWindow : Window
continue;
}
if (string.Equals(name, DefaultProfileEnvironmentName, StringComparison.OrdinalIgnoreCase))
{
continue;
}
Environment.SetEnvironmentVariable(name, value);
_appliedEnvironmentVariables.Add(name);
}
Environment.SetEnvironmentVariable(
DefaultProfileEnvironmentName,
GuiSettings.NormalizeDefaultProfile(_settings.DefaultProfile));
_appliedEnvironmentVariables.Add(DefaultProfileEnvironmentName);
Environment.SetEnvironmentVariable(
"SHARPEMU_RENDER_SCALE",
_settings.RenderResolutionScale.ToString(
@@ -2031,14 +2038,16 @@ public partial class MainWindow : Window
};
_isRunning = true;
_isStopping = false;
_runningGameName = displayName;
_runningGameTitleId = resolvedTitleId;
_runningSinceUnixSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
StatusDot.Fill = SuccessLineBrush;
StatusText.Text = Localization.Instance.Format("Launch.Running", displayName);
StatusBarRight.Text = Localization.Instance.Format("Status.Running", displayName);
UpdateRunButtons();
UpdateDiscordPresence();
BeginSessionUi();
_pendingLaunch = new PendingLaunch(
Path.GetFullPath(ebootPath),
displayName,
@@ -2084,14 +2093,15 @@ public partial class MainWindow : Window
}
_isStopping = true;
UpdateRunButtons();
StopButton.IsEnabled = false;
ShowSessionLoading("Closing game", "Waiting for the emulation session to exit...");
_emulator.Stop();
_runningGameName = null;
_runningGameTitleId = null;
StatusText.Text = Localization.Instance.Get("Launch.Stopping");
StatusBarRight.Text = Localization.Instance.Get("Status.Stopping");
UpdateDiscordPresence();
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
Console.Error.WriteLine("[GUI][INFO] Waiting for the SDL game process to exit.");
ReturnToLibraryWhileStopping();
}
/// <summary>
@@ -2133,7 +2143,7 @@ public partial class MainWindow : Window
_emulator?.Dispose();
_emulator = null;
_pendingLaunch = null;
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
EndSessionUi();
var meaningKey = exitCode switch
{
@@ -2155,6 +2165,10 @@ public partial class MainWindow : Window
brush);
CloseFileLogSoon();
StatusDot.Fill = exitCode == 0 || stoppedByUser ? (IBrush)SuccessLineBrush : ErrorLineBrush;
StatusText.Text = stoppedByUser
? "Game closed by the user."
: Localization.Instance.Format("Launch.Exited", exitCode, meaning);
StatusBarRight.Text = Localization.Instance.Get("Status.Idle");
_runningGameName = null;
_runningGameTitleId = null;
@@ -2235,6 +2249,137 @@ public partial class MainWindow : Window
private void OnEmulatorOutput(string line, bool isError)
{
_pendingLines.Enqueue((line, isError));
if (!line.Contains("Vulkan VideoOut presented first frame:", StringComparison.Ordinal) &&
!line.Contains("Vulkan VideoOut ready:", StringComparison.Ordinal))
{
return;
}
Dispatcher.UIThread.Post(() =>
{
if (_isRunning && !_isStopping)
{
ShowSessionStatus("Game is running");
}
});
}
private void BeginSessionUi()
{
_isStopping = false;
AnimateLibraryBlur(LaunchBlurRadius);
ShowSessionLoading("Loading game", "Preparing the emulation session...");
LaunchBar.IsVisible = true;
}
private void EndSessionUi()
{
HideSessionLoading();
AnimateLibraryBlur(0, clearWhenComplete: true);
LaunchBar.IsVisible = true;
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
}
private void AnimateLibraryBlur(double targetRadius, bool clearWhenComplete = false)
{
_libraryBlur ??= new BlurEffect();
PagesHost.Effect = _libraryBlur;
_libraryBlurStartRadius = _libraryBlur.Radius;
_libraryBlurTargetRadius = Math.Max(0, targetRadius);
_libraryBlurStartedAt = Stopwatch.GetTimestamp();
_clearLibraryBlurWhenComplete = clearWhenComplete && _libraryBlurTargetRadius == 0;
if (Math.Abs(_libraryBlurStartRadius - _libraryBlurTargetRadius) < 0.01)
{
CompleteLibraryBlur();
return;
}
_libraryBlurTimer.Start();
}
private void AdvanceLibraryBlur()
{
if (_libraryBlur is null)
{
_libraryBlurTimer.Stop();
return;
}
var elapsed = (Stopwatch.GetTimestamp() - _libraryBlurStartedAt) /
(double)Stopwatch.Frequency;
var progress = Math.Clamp(elapsed / BlurTransitionSeconds, 0, 1);
// Cubic ease-out gives the loading transition a quick response while
// keeping the final change of sharpness unobtrusive.
var easedProgress = 1 - Math.Pow(1 - progress, 3);
_libraryBlur.Radius = _libraryBlurStartRadius +
((_libraryBlurTargetRadius - _libraryBlurStartRadius) * easedProgress);
if (progress >= 1)
{
CompleteLibraryBlur();
}
}
private void CompleteLibraryBlur()
{
_libraryBlurTimer.Stop();
if (_libraryBlur is not null)
{
_libraryBlur.Radius = _libraryBlurTargetRadius;
}
if (_clearLibraryBlurWhenComplete)
{
PagesHost.Effect = null;
_libraryBlur = null;
_clearLibraryBlurWhenComplete = false;
}
}
private void ClearLibraryBlur()
{
_libraryBlurTimer.Stop();
_libraryBlur = null;
_clearLibraryBlurWhenComplete = false;
PagesHost.Effect = null;
}
private void ShowSessionLoading(string title, string detail)
{
SessionLoadingTitle.Text = title;
SessionLoadingTitle.IsVisible = true;
SessionLoadingDetail.Text = detail;
SessionLoadingDetail.IsVisible = true;
SessionLoadingProgress.IsVisible = true;
_sessionLoadingActive = true;
SessionLoadingPopup.IsOpen = IsActive && WindowState != WindowState.Minimized;
}
private void ShowSessionStatus(string message)
{
SessionLoadingTitle.Text = message;
SessionLoadingTitle.IsVisible = true;
SessionLoadingDetail.IsVisible = false;
SessionLoadingProgress.IsVisible = false;
_sessionLoadingActive = true;
SessionLoadingPopup.IsOpen = IsActive && WindowState != WindowState.Minimized;
}
private void HideSessionLoading()
{
_sessionLoadingActive = false;
SessionLoadingPopup.IsOpen = false;
}
private void ReturnToLibraryWhileStopping()
{
AnimateLibraryBlur(LaunchBlurRadius);
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
LaunchBar.IsVisible = true;
UpdateRunButtons();
Console.Error.WriteLine("[GUI][INFO] Waiting for the SDL game process to exit.");
}
private void OpenFileLog(string? titleId)
@@ -2291,23 +2436,8 @@ public partial class MainWindow : Window
private void UpdateRunButtons()
{
LaunchButton.Classes.Remove("accent");
LaunchButton.Classes.Remove("danger");
if (_isRunning)
{
LaunchButton.Classes.Add("danger");
LaunchButton.Content = Localization.Instance.Get(
_isStopping ? "Launch.Stopping" : "Launch.Stop");
LaunchButton.IsEnabled = !_isStopping;
}
else
{
LaunchButton.Classes.Add("accent");
LaunchButton.Content = Localization.Instance.Get("Launch.Launch");
LaunchButton.IsEnabled = GameList.SelectedItem is GameEntry;
}
LaunchButton.IsEnabled = !_isRunning && GameList.SelectedItem is GameEntry;
StopButton.IsEnabled = _isRunning && !_isStopping;
OpenFileButton.IsEnabled = !_isRunning;
}
+15 -104
View File
@@ -6,121 +6,32 @@ Cover-art library item states and motion.
<Styles xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Style Selector="ListBox.tileGrid">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Hidden" />
<Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Disabled" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem">
<Setter Property="Width" Value="160" />
<Setter Property="Height" Value="172" />
<Setter Property="Padding" Value="4" />
<Setter Property="Margin" Value="0,8,12,8" />
<Setter Property="CornerRadius" Value="9" />
<Setter Property="Padding" Value="10" />
<Setter Property="Margin" Value="5" />
<Setter Property="CornerRadius" Value="14" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderThickness" Value="0" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="Opacity" Value="0.72" />
<Setter Property="RenderTransformOrigin" Value="50%,50%" />
<Setter Property="RenderTransform" Value="translateY(0px)" />
<Setter Property="Transitions">
<Transitions>
<DoubleTransition Property="Opacity"
Duration="0:0:0.11"
Easing="QuadraticEaseOut" />
<TransformOperationsTransition Property="RenderTransform"
Duration="0:0:0.16"
Easing="CubicEaseOut" />
<TransformOperationsTransition Property="RenderTransform" Duration="0:0:0.12" />
</Transitions>
</Setter>
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover,
ListBox.tileGrid ListBoxItem:selected">
<Setter Property="Opacity" Value="1" />
<Setter Property="RenderTransform" Value="translateY(-5px) scale(1.035)" />
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover">
<Setter Property="RenderTransform" Value="translateY(-3px)" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem /template/ ContentPresenter#PART_ContentPresenter,
ListBox.tileGrid ListBoxItem:pointerover /template/ ContentPresenter#PART_ContentPresenter,
ListBox.tileGrid ListBoxItem:selected /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="Transparent" />
<Setter Property="BorderBrush" Value="Transparent" />
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource TileHoverBrush}" />
</Style>
<Style Selector="Border.libraryGameCard">
<Setter Property="CornerRadius" Value="7" />
<Setter Property="BorderThickness" Value="2" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BoxShadow" Value="0 12 28 0 #61000000" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="BorderBrush"
Duration="0:0:0.12"
Easing="QuadraticEaseOut" />
</Transitions>
</Setter>
<Style Selector="ListBox.tileGrid ListBoxItem:selected /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource TileSelectedBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource AccentBrush}" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:selected Border.libraryGameCard">
<Setter Property="BorderBrush" Value="#E6FFFFFF" />
</Style>
<Style Selector="Border.libraryGameCard Border.coverClip">
<Setter Property="CornerRadius" Value="5" />
</Style>
<Style Selector="Border.addFolderTile">
<Setter Property="CornerRadius" Value="7" />
<Setter Property="Background" Value="#0CFFFFFF" />
<Setter Property="BorderBrush" Value="#2EFFFFFF" />
<Setter Property="BorderThickness" Value="1.5" />
<Setter Property="BoxShadow" Value="0 12 28 0 #3A000000" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Background"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
<BrushTransition Property="BorderBrush"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="Border.addFolderTileIcon">
<Setter Property="Width" Value="60" />
<Setter Property="Height" Value="60" />
<Setter Property="CornerRadius" Value="30" />
<Setter Property="Background" Value="#1BFFFFFF" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Background"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="TextBlock.addFolderGlyph">
<Setter Property="Foreground" Value="#A6FFFFFF" />
<Setter Property="Transitions">
<Transitions>
<BrushTransition Property="Foreground"
Duration="0:0:0.18"
Easing="CubicEaseOut" />
</Transitions>
</Setter>
</Style>
<Style Selector="TextBlock.addFolderIconGlyph">
<Setter Property="RenderTransform" Value="translateY(-7px)" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover TextBlock.addFolderGlyph,
ListBox.tileGrid ListBoxItem:selected TextBlock.addFolderGlyph">
<Setter Property="Foreground" Value="White" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover Border.addFolderTile,
ListBox.tileGrid ListBoxItem:selected Border.addFolderTile">
<Setter Property="Background" Value="#1AFFFFFF" />
<Setter Property="BorderBrush" Value="#55FFFFFF" />
</Style>
<Style Selector="ListBox.tileGrid ListBoxItem:pointerover Border.addFolderTileIcon,
ListBox.tileGrid ListBoxItem:selected Border.addFolderTileIcon">
<Setter Property="Background" Value="#2EFFFFFF" />
<Style Selector="ListBox.tileGrid ListBoxItem:selected:pointerover /template/ ContentPresenter#PART_ContentPresenter">
<Setter Property="Background" Value="{StaticResource TileSelectedBrush}" />
<Setter Property="BorderBrush" Value="{StaticResource AccentHoverBrush}" />
</Style>
</Styles>
+11 -281
View File
@@ -46,9 +46,6 @@ public static partial class AgcExports
private const uint ItNumInstances = 0x2F;
private const uint ItDrawIndexMultiAuto = 0x30;
private const uint ItDrawIndexOffset2 = 0x35;
private const uint ItDrawIndexIndirectMulti = 0x38;
private const uint DrawIndexedIndirectArgsSize = 20;
private const uint DrawIndexedIndirectMaxScan = 1024;
private const uint ItWriteData = 0x37;
private const uint ItDispatchDirect = 0x15;
private const uint ItDispatchIndirect = 0x16;
@@ -322,7 +319,6 @@ public static partial class AgcExports
private static int _tracedVertexRangeCount;
private static long _dcbWaitRegMemTraceCount;
private static long _createShaderTraceCount;
private static long _duplicateTargetTraceCount;
private static long _cbMetadataSkipTraceCount;
private static long _packetPayloadTraceCount;
private static bool _tracedMissingPixelShaderBindings;
@@ -1998,65 +1994,6 @@ public static partial class AgcExports
return ReturnPointer(ctx, drawCommand);
}
[SysAbiExport(
Nid = "1q1titRBL6o",
ExportName = "sceAgcDcbDrawIndirect",
Target = Generation.Gen5,
LibraryName = "libSceAgc")]
public static int DcbDrawIndirect(CpuContext ctx)
{
var commandBufferAddress = ctx[CpuRegister.Rdi];
var dataOffset = (uint)ctx[CpuRegister.Rsi];
var emit = Interlocked.Increment(ref _indirectDrawEmitCount);
if (emit <= 12 || emit % 250 == 0)
{
var rcx = ctx[CpuRegister.Rcx];
var dump = string.Empty;
for (var word = 0; word < 8; word++)
{
dump += TryReadUInt32(ctx, rcx + dataOffset + ((ulong)word * 4), out var raw)
? $" {raw}"
: " ?";
}
Console.Error.WriteLine(
$"[LOADER][WARN] agc.emit_indirect#{emit} buf=0x{commandBufferAddress:X16} " +
$"off=0x{dataOffset:X} rdx=0x{ctx[CpuRegister.Rdx]:X} rcx=0x{rcx:X} " +
$"r8=0x{ctx[CpuRegister.R8]:X} rcx_words:{dump}");
}
if (commandBufferAddress == 0)
{
Interlocked.Increment(ref _indirectDrawEmitRejectCount);
return ReturnPointer(ctx, 0);
}
if (!TryAllocateCommandDwords(ctx, commandBufferAddress, 5, out var drawCommand) ||
!TryWriteUInt32(ctx, drawCommand, Pm4(5, ItDrawIndirect, 0)) ||
!TryWriteUInt32(ctx, drawCommand + 4, dataOffset) ||
!TryWriteUInt32(ctx, drawCommand + 8, 0) ||
!TryWriteUInt32(ctx, drawCommand + 12, 0) ||
!TryWriteUInt32(ctx, drawCommand + 16, 0))
{
var rejects = Interlocked.Increment(ref _indirectDrawEmitRejectCount);
if (rejects <= 8 || rejects % 250 == 0)
{
Console.Error.WriteLine(
$"[LOADER][WARN] agc.emit_indirect_reject#{rejects} " +
$"buf=0x{commandBufferAddress:X16} reason=alloc_or_write");
}
return ReturnPointer(ctx, 0);
}
TraceAgc(
$"agc.dcb_draw_indirect buf=0x{commandBufferAddress:X16} " +
$"draw=0x{drawCommand:X16} offset=0x{dataOffset:X}");
return ReturnPointer(ctx, drawCommand);
}
[SysAbiExport(
Nid = "Yw0jKSqop+E",
ExportName = "sceAgcDcbDrawIndexAuto",
@@ -2115,39 +2052,6 @@ public static partial class AgcExports
return ReturnPointer(ctx, commandAddress);
}
[SysAbiExport(
Nid = "ypVBz4uPKcQ",
ExportName = "sceAgcDcbDrawIndexIndirectMulti",
Target = Generation.Gen5,
LibraryName = "libSceAgc")]
public static int DcbDrawIndexIndirectMulti(CpuContext ctx)
{
var commandBufferAddress = ctx[CpuRegister.Rdi];
var dataOffset = (uint)ctx[CpuRegister.Rsi];
var drawCount = (uint)ctx[CpuRegister.Rdx];
var stride = DrawIndexedIndirectArgsSize;
var modifier = (uint)ctx[CpuRegister.R8];
if (commandBufferAddress == 0 ||
!TryAllocateCommandDwords(ctx, commandBufferAddress, 8, out var commandAddress) ||
!TryWriteUInt32(ctx, commandAddress, Pm4(8, ItDrawIndexIndirectMulti, 0)) ||
!TryWriteUInt32(ctx, commandAddress + 4, dataOffset) ||
!TryWriteUInt32(ctx, commandAddress + 8, 0) ||
!TryWriteUInt32(ctx, commandAddress + 12, 0) ||
!TryWriteUInt32(ctx, commandAddress + 16, 0) ||
!TryWriteUInt32(ctx, commandAddress + 20, drawCount) ||
!TryWriteUInt32(ctx, commandAddress + 24, stride) ||
!TryWriteUInt32(ctx, commandAddress + 28, modifier))
{
return ReturnPointer(ctx, 0);
}
TraceAgc(
$"agc.dcb_draw_index_indirect_multi buf=0x{commandBufferAddress:X16} " +
$"cmd=0x{commandAddress:X16} offset=0x{dataOffset:X8} draws={drawCount} " +
$"stride={stride} modifier=0x{modifier:X8}");
return ReturnPointer(ctx, commandAddress);
}
[SysAbiExport(
Nid = "mStuvI0zOtc",
ExportName = "sceAgcDcbDrawIndexIndirectGetSize",
@@ -3908,7 +3812,6 @@ public static partial class AgcExports
if (TryReadSubmittedDrawCount(
ctx,
gpuState,
state,
currentAddress,
length,
@@ -3932,8 +3835,7 @@ public static partial class AgcExports
var indexed = op is
ItDrawIndex2 or
ItDrawIndexOffset2 or
ItDrawIndexIndirect or
ItDrawIndexIndirectMulti;
ItDrawIndexIndirect;
state.SawIndexedDraw |= indexed;
TryTranslateGuestDraw(ctx, gpuState, state, indexCount, indexed);
}
@@ -4293,7 +4195,6 @@ public static partial class AgcExports
op is ItDispatchDirect or ItDispatchIndirect ||
op is ItDrawIndirect or
ItDrawIndexIndirect or
ItDrawIndexIndirectMulti or
ItDrawIndex2 or
ItDrawIndexAuto or
ItDrawIndexMultiAuto or
@@ -6263,24 +6164,8 @@ public static partial class AgcExports
}
}
private const int IndirectArgsFlushTimeoutMilliseconds = 250;
private static void FlushGpuWorkForIndirectArgs(SubmittedGpuState gpuState)
{
var pending = gpuState.WorkSequence;
if (pending == 0 || pending > long.MaxValue)
{
return;
}
GuestGpu.Current.WaitForGuestWork(
(long)pending,
IndirectArgsFlushTimeoutMilliseconds);
}
private static bool TryReadSubmittedDrawCount(
CpuContext ctx,
SubmittedGpuState gpuState,
SubmittedDcbState state,
ulong packetAddress,
uint packetLength,
@@ -6311,89 +6196,17 @@ public static partial class AgcExports
drawCount = (control >> 21) & 0x7FFu;
return true;
case ItDrawIndexIndirectMulti when packetLength >= 8 &&
state.IndirectArgsAddress != 0:
if (!TryReadUInt32(ctx, packetAddress + 4, out var multiOffset) ||
!TryReadUInt32(ctx, packetAddress + 20, out var multiDraws) ||
!TryReadUInt32(ctx, packetAddress + 24, out var multiStride))
case ItDrawIndirect or ItDrawIndexIndirect
when packetLength >= 5 && state.IndirectArgsAddress != 0:
if (!TryReadUInt32(ctx, packetAddress + 4, out var dataOffset))
{
return false;
}
if (multiStride < DrawIndexedIndirectArgsSize)
{
multiStride = DrawIndexedIndirectArgsSize;
}
var multiTotal = 0UL;
var multiCapped = multiDraws == 0
? DrawIndexedIndirectMaxScan
: Math.Min(multiDraws, 4096u);
for (var draw = 0u; draw < multiCapped; draw++)
{
if (!TryReadUInt32(
ctx,
state.IndirectArgsAddress + multiOffset + ((ulong)draw * multiStride),
out var subCount))
{
break;
}
if (subCount == 0 && multiDraws == 0)
{
break;
}
multiTotal += subCount;
}
var multiProbe = Interlocked.Increment(ref _indirectMultiProbeCount);
if (multiProbe <= 12 || multiProbe % 250 == 0)
{
Console.Error.WriteLine(
$"[LOADER][WARN] agc.draw_multi#{multiProbe} args=0x{state.IndirectArgsAddress:X} " +
$"off=0x{multiOffset:X} draws={multiDraws} stride={multiStride} " +
$"total={multiTotal}");
}
drawCount = (uint)Math.Min(multiTotal, uint.MaxValue);
return drawCount != 0;
case ItDrawIndirect or ItDrawIndexIndirect:
var probe = Interlocked.Increment(ref _indirectDrawProbeCount);
if (!TryReadUInt32(ctx, packetAddress + 4, out var dataOffset))
{
dataOffset = 0xFFFFFFFFu;
}
var readable = packetLength >= 5 &&
state.IndirectArgsAddress != 0 &&
dataOffset != 0xFFFFFFFFu;
var resolved = readable &&
TryReadUInt32(
ctx,
state.IndirectArgsAddress + dataOffset,
out drawCount);
if (probe <= 12 || probe % 100 == 0)
{
var dump = string.Empty;
for (var word = 0; word < 8; word++)
{
dump += TryReadUInt32(
ctx,
state.IndirectArgsAddress + dataOffset + ((ulong)word * 4),
out var raw)
? $" {raw}"
: " ?";
}
Console.Error.WriteLine(
$"[LOADER][WARN] agc.draw_indirect#{probe} op=0x{op:X} len={packetLength} " +
$"args=0x{state.IndirectArgsAddress:X} off=0x{dataOffset:X} " +
$"resolved={resolved} count={drawCount} words:{dump}");
}
return resolved;
return TryReadUInt32(
ctx,
state.IndirectArgsAddress + dataOffset,
out drawCount);
default:
return false;
}
@@ -8243,61 +8056,6 @@ public static partial class AgcExports
source.Format == destination.Format;
}
private static readonly HashSet<ulong> _renderTargetAddresses = new();
private static readonly HashSet<ulong> _sampledRenderTargets = new();
private static readonly object _renderTargetProbeGate = new();
private static long _renderTargetSampleTraceCount;
private static long _indirectDrawProbeCount;
private static long _indirectDrawEmitCount;
private static long _indirectDrawEmitRejectCount;
private static long _indirectMultiProbeCount;
private static void NoteRenderTargetAddress(ulong address)
{
if (address == 0)
{
return;
}
lock (_renderTargetProbeGate)
{
if (_renderTargetAddresses.Count < 512)
{
_renderTargetAddresses.Add(address);
}
}
}
private static void NoteSampledAddress(ulong address, uint format = 0, uint numberType = 0)
{
if (address == 0)
{
return;
}
bool firstTime;
int distinctTargets;
lock (_renderTargetProbeGate)
{
if (!_renderTargetAddresses.Contains(address))
{
return;
}
firstTime = _sampledRenderTargets.Add(address);
distinctTargets = _renderTargetAddresses.Count;
}
var count = Interlocked.Increment(ref _renderTargetSampleTraceCount);
if (firstTime || count % 2000 == 0)
{
var gpuResident = GuestGpu.Current.IsGpuGuestImageAvailable(address, format, numberType);
Console.Error.WriteLine(
$"[LOADER][WARN] agc.rt_sampled#{count} addr=0x{address:X} first={firstTime} " +
$"gpu_resident={gpuResident} fmt={format}/{numberType} known_targets={distinctTargets}");
}
}
private static IReadOnlyList<RenderTargetDescriptor> GetRenderTargets(
IReadOnlyDictionary<uint, uint> registers,
bool includeMaskedTargets = false)
@@ -8324,13 +8082,6 @@ public static partial class AgcExports
continue;
}
if (targets.Exists(existing => existing.Address == address))
{
continue;
}
NoteRenderTargetAddress(address);
targets.Add(new RenderTargetDescriptor(
slot,
address,
@@ -8341,21 +8092,6 @@ public static partial class AgcExports
(attrib3 >> 14) & 0x1Fu));
}
if (targets.Count > 1 &&
targets.Select(t => t.Address).Distinct().Count() != targets.Count)
{
var dupCount = Interlocked.Increment(ref _duplicateTargetTraceCount);
if (dupCount <= 12 || dupCount % 500 == 0)
{
Console.Error.WriteLine(
$"[LOADER][WARN] agc.rt_duplicate#{dupCount} has_mask={hasTargetMask} " +
$"mask=0x{targetMask:X8} slots=[" +
string.Join(",", targets.Select(t =>
$"{t.Slot}:0x{t.Address:X}:m{(targetMask >> ((int)t.Slot * 4)) & 0xFu}")) +
"]");
}
}
return targets;
}
@@ -9595,7 +9331,6 @@ public static partial class AgcExports
descriptor.Format,
descriptor.NumberType))
{
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
@@ -9675,7 +9410,6 @@ public static partial class AgcExports
$"tile={descriptor.TileMode} mip={mipLevel}");
}
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
@@ -9736,7 +9470,6 @@ public static partial class AgcExports
descriptor.Type,
textureDepth)))
{
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
@@ -9799,8 +9532,7 @@ public static partial class AgcExports
if (readAllLayers)
{
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
descriptor.Height,
@@ -9862,8 +9594,7 @@ public static partial class AgcExports
if (uploadedLayers == arrayLayers)
{
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
descriptor.Height,
@@ -9966,8 +9697,7 @@ public static partial class AgcExports
if (IsGpuDetileEquation(gpuDetileParams.Equation) &&
(long)elementsWide * elementsHigh * bytesPerElement <= source.Length)
{
NoteSampledAddress(descriptor.Address, descriptor.Format, descriptor.NumberType);
texture = new GuestDrawTexture(
texture = new GuestDrawTexture(
descriptor.Address,
descriptor.Width,
descriptor.Height,
-175
View File
@@ -1,175 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System;
using System.Buffers.Binary;
using System.Text;
using SharpEmu.HLE;
namespace SharpEmu.Libs.Ime;
public static class ImeDialogExports
{
private const int StatusNone = 0;
private const int StatusRunning = 1;
private const int StatusFinished = 2;
private const int EndStatusOk = 0;
private const ulong ParamMaxTextLengthOffset = 0x24;
private const ulong ParamInputTextBufferOffset = 0x28;
private const int ImeDialogErrorInvalidAddress = unchecked((int)0x80BC0001);
private const string DefaultInputText = "Sharp";
private static readonly object _gate = new();
private static int _status = StatusNone;
[SysAbiExport(
Nid = "NUeBrN7hzf0",
ExportName = "sceImeDialogInit",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceImeDialog")]
public static int ImeDialogInit(CpuContext ctx)
{
var parameterAddress = ctx[CpuRegister.Rdi];
if (parameterAddress == 0)
{
return SetReturn(ctx, ImeDialogErrorInvalidAddress);
}
TryWriteInputText(ctx, parameterAddress);
lock (_gate)
{
_status = StatusFinished;
}
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "IADmD4tScBY",
ExportName = "sceImeDialogGetStatus",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceImeDialog")]
public static int ImeDialogGetStatus(CpuContext ctx)
{
int status;
lock (_gate)
{
status = _status;
}
ctx[CpuRegister.Rax] = unchecked((ulong)(long)status);
return status;
}
[SysAbiExport(
Nid = "x01jxu+vxlc",
ExportName = "sceImeDialogGetResult",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceImeDialog")]
public static int ImeDialogGetResult(CpuContext ctx)
{
var resultAddress = ctx[CpuRegister.Rdi];
if (resultAddress == 0)
{
return SetReturn(ctx, ImeDialogErrorInvalidAddress);
}
Span<byte> result = stackalloc byte[8];
result.Clear();
BinaryPrimitives.WriteInt32LittleEndian(result, EndStatusOk);
ctx.Memory.TryWrite(resultAddress, result);
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "oBmw4xrmfKs",
ExportName = "sceImeDialogAbort",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceImeDialog")]
public static int ImeDialogAbort(CpuContext ctx)
{
lock (_gate)
{
_status = StatusFinished;
}
return SetReturn(ctx, 0);
}
[SysAbiExport(
Nid = "gyTyVn+bXMw",
ExportName = "sceImeDialogTerm",
Target = Generation.Gen4 | Generation.Gen5,
LibraryName = "libSceImeDialog")]
public static int ImeDialogTerm(CpuContext ctx)
{
lock (_gate)
{
_status = StatusNone;
}
return SetReturn(ctx, 0);
}
private static void TryWriteInputText(CpuContext ctx, ulong parameterAddress)
{
Span<byte> field = stackalloc byte[8];
if (!ctx.Memory.TryRead(parameterAddress + ParamInputTextBufferOffset, field))
{
return;
}
var bufferAddress = BinaryPrimitives.ReadUInt64LittleEndian(field);
if (bufferAddress == 0)
{
return;
}
var maxTextLength = 16u;
Span<byte> lengthField = stackalloc byte[4];
if (ctx.Memory.TryRead(parameterAddress + ParamMaxTextLengthOffset, lengthField))
{
var declared = BinaryPrimitives.ReadUInt32LittleEndian(lengthField);
if (declared is > 0 and <= 256)
{
maxTextLength = declared;
}
}
var text = Environment.GetEnvironmentVariable("SHARPEMU_DEFAULT_PROFILE");
if (string.IsNullOrEmpty(text))
{
text = DefaultInputText;
}
if ((uint)text.Length > maxTextLength)
{
text = text[..(int)maxTextLength];
}
var encoded = Encoding.Unicode.GetBytes(text);
Span<byte> payload = stackalloc byte[encoded.Length + 2];
encoded.CopyTo(payload);
payload[^2] = 0;
payload[^1] = 0;
if (ctx.Memory.TryWrite(bufferAddress, payload))
{
Console.Error.WriteLine(
$"[LOADER][WARN] ime.dialog_autofill buf=0x{bufferAddress:X16} " +
$"max={maxTextLength} text=\"{text}\"");
}
}
private static int SetReturn(CpuContext ctx, int result)
{
ctx[CpuRegister.Rax] = unchecked((ulong)(long)result);
return result;
}
}
@@ -33,17 +33,12 @@ public static class SaveDataDialogExports
LibraryName = "libSceSaveDataDialog")]
public static int SaveDataDialogInitialize(CpuContext ctx)
{
var previous = Interlocked.CompareExchange(
ref _status,
StatusInitialized,
StatusNone);
if (previous == StatusNone || previous == StatusFinished)
if (Interlocked.CompareExchange(ref _status, StatusInitialized, StatusNone) != StatusNone)
{
Interlocked.Exchange(ref _status, StatusInitialized);
return ctx.SetReturn(ErrorOk);
return ctx.SetReturn(ErrorAlreadyInitialized);
}
return ctx.SetReturn(ErrorAlreadyInitialized);
return ctx.SetReturn(ErrorOk);
}
[SysAbiExport(
@@ -1046,50 +1046,14 @@ internal static unsafe class VulkanVideoPresenter
targets.Count > 8 ||
AnyRenderTargetInvalid(targets))
{
var dropCount = Interlocked.Increment(ref _offscreenDropTraceCount);
if (dropCount <= 16 || dropCount % 500 == 0)
{
var detail = targets.Count == 0
? "<no targets>"
: string.Join(
" ",
targets.Select(t => $"0x{t.Address:X}:{t.Width}x{t.Height}"));
Console.Error.WriteLine(
$"[LOADER][WARN] vk.offscreen_drop#{dropCount} spirv={pixelSpirv.Length} " +
$"mrt={targets.Count} vs=0x{shaderAddress:X16} {detail}");
}
return;
}
var firstTarget = targets[0];
if (RenderTargetsMismatchedOrAliased(targets, firstTarget))
{
var skipCount = Interlocked.Increment(ref _mrtSkipTraceCount);
if (skipCount <= 16 || skipCount % 200 == 0)
{
var aliased = false;
for (var i = 0; i < targets.Count && !aliased; i++)
{
for (var j = i + 1; j < targets.Count; j++)
{
if (targets[i].Address == targets[j].Address)
{
aliased = true;
break;
}
}
}
var detail = string.Join(
" ",
targets.Select(t =>
$"0x{t.Address:X}:{t.Width}x{t.Height}:f{t.Format}/{t.NumberType}"));
Console.Error.WriteLine(
$"[LOADER][WARN] vk.mrt_skip#{skipCount} mrt={targets.Count} " +
$"aliased={aliased} vs=0x{shaderAddress:X16} {detail}");
}
Console.Error.WriteLine(
"[LOADER][WARN] Vulkan skipped MRT draw with mismatched dimensions or aliased targets.");
return;
}
@@ -1334,8 +1298,6 @@ internal static unsafe class VulkanVideoPresenter
}
}
private static long _mrtSkipTraceCount;
private static long _offscreenDropTraceCount;
private static long _perfDrawCount;
private static long _perfDrawTicks;
private static long _perfPipelineCreations;
@@ -1872,22 +1834,8 @@ internal static unsafe class VulkanVideoPresenter
lock (_gate)
{
if (!_availableGuestImages.TryGetValue(address, out var availableFormat))
{
return false;
}
if (availableFormat == guestFormat)
{
return true;
}
return TryDecodeRenderTargetFormat(
(availableFormat >> 8) & 0x1FFu,
availableFormat & 0xFFu,
out var resident) &&
TryDecodeRenderTargetFormat(format, numberType, out var requested) &&
Presenter.IsCompatibleViewFormat(resident.Format, requested.Format);
return _availableGuestImages.TryGetValue(address, out var availableFormat) &&
availableFormat == guestFormat;
}
}
@@ -12127,7 +12075,6 @@ internal static unsafe class VulkanVideoPresenter
{
Console.Error.WriteLine(
$"[LOADER][WARN] Vulkan skipped storage render-target feedback loop " +
$"vs=0x{work.ShaderAddress:X16} " +
$"targets={string.Join(',', work.Targets.Where(target => target.Address != 0).Select(target => $"0x{target.Address:X16}"))}; " +
"sampled aliases use ordered snapshots");
ReturnPooledGuestData(work.Draw);
@@ -1,52 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.GUI;
using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using Xunit;
namespace SharpEmu.Libs.Tests.GUI;
public sealed class LibraryTileCollectionTests
{
[Fact]
public void KeepsAddFolderTileAfterVisibleGames()
{
var games = new ObservableCollection<GameEntry>();
var tiles = new LibraryTileCollection(games);
var first = CreateGame("First");
var second = CreateGame("Second");
games.Add(first);
games.Add(second);
Assert.Equal(3, tiles.Count);
Assert.True(tiles is IList { IsReadOnly: true });
Assert.Same(first, tiles[0]);
Assert.Same(second, tiles[1]);
Assert.Same(AddFolderTile.Instance, tiles[2]);
}
[Fact]
public void ForwardsGameChangesAtTheirOriginalIndices()
{
var games = new ObservableCollection<GameEntry>();
var tiles = new LibraryTileCollection(games);
NotifyCollectionChangedEventArgs? change = null;
tiles.CollectionChanged += (_, args) => change = args;
var game = CreateGame("Game");
games.Add(game);
Assert.NotNull(change);
Assert.Equal(NotifyCollectionChangedAction.Add, change.Action);
Assert.Equal(0, change.NewStartingIndex);
Assert.Same(game, Assert.Single(change.NewItems!.Cast<GameEntry>()));
Assert.Same(AddFolderTile.Instance, tiles[1]);
}
private static GameEntry CreateGame(string name) =>
new(name, null, null, $"/games/{name}/eboot.bin", 0, null, null);
}