Commit Graph

120 Commits

Author SHA1 Message Date
Dawid 7337683c16 [fixes] stackalloc warnings, consolidate duplicated methods, minor adjustments in project settings (#39)
* [fixes] stackalloc warnings, consolidate duplicated methods

* [fix] remove unnecessary edit in .slnx file
win64-main-7337683
2026-07-10 20:57:46 +03:00
ParantezTech b36ecc121c [readme] added GUI win64-main-b36ecc1 2026-07-10 19:23:04 +03:00
Brando 42f0fa0e83 [gui] Add Avalonia desktop frontend (#35)
* [gui] Add Avalonia desktop frontend

Adds SharpEmu.GUI, a dark-themed desktop frontend that drives the
SharpEmu CLI as a child process:

- Game library with folder scanning for eboot.bin, search, and
  persisted settings (%APPDATA%/SharpEmu/gui-settings.json)
- Launch options mapped to CLI flags (log level, strict dynlib
  resolution, import trace limit)
- Live console with severity color-coding, bounded buffer, and
  crash-safe deferred auto-scroll
- EmulatorProcess launches the CLI via CreateProcessW with the same
  CET/CFG mitigation opt-outs the CLI applies to its own relaunched
  child (suppressed via SHARPEMU_DISABLE_MITIGATION_RELAUNCH so
  output is not lost to a detached console), inheritable pipes for
  stdout/stderr capture, a kill-on-close job object, and a fallback
  to an unmitigated launch on Windows builds that reject the policy
  bits

Also pins Tmds.DBus.Protocol 0.21.3 (transitive of Avalonia.Desktop)
to fix GHSA-xrw6-gwf8-vvr9.


* [gui] Integrate GUI into the SharpEmu executable

Per review feedback, the GUI is no longer a separate application.
SharpEmu.exe now opens the desktop frontend when started without
arguments and behaves exactly as the existing CLI when given any
argument:

- SharpEmu.GUI becomes a class library exposing GuiLauncher.Run(),
  hosted by SharpEmu.CLI
- The console window is hidden in GUI mode only when the process is
  its sole owner (double-click launch), never a terminal the user
  launched from
- In GUI mode the frontend spawns this same executable (with
  arguments) as the emulator child process, so the existing launch,
  piping, and mitigation machinery is unchanged


* [gui] Address review feedback: no console, single-file, param.json, portable settings

- Switch SharpEmu.exe to the GUI subsystem so no console window appears
  at startup. CLI mode attaches to the parent terminal console (or
  allocates one when started with arguments but no terminal) and
  rebinds missing std handles to CONOUT$; piped/redirected output is
  used as-is, so scripted and GUI-spawned runs are unaffected.
- Publish as a true single file: native libraries are embedded and
  self-extracted, with glfw kept as the only loose DLL next to the
  executable.
- The game library reads sce_sys/param.json and shows the game title
  with the title id beneath it, falling back to the folder name.
- GUI settings and the crash log now live next to the executable,
  matching the emulator convention, instead of %APPDATA%.


* [build] Add win-x64 sections to package lock files

Generated by dotnet publish -r win-x64 with locked restore enabled.


* [build] Regenerate lock files from project configuration

dotnet restore --force-evaluate; removes the win-x64 runtime sections
that a local RID-specific publish had written into projects that do
not declare a runtime identifier, which broke locked-mode restore in
CI. Verified with dotnet restore -p:RestoreLockedMode=true.


---------
2026-07-10 19:21:24 +03:00
Berk 41d61bde41 [memory] Host memory allocation issue fixed (#34) 2026-07-10 15:07:46 +03:00
Berk ac96fe5292 [sceAudio] added basic audio output support (#33) 2026-07-10 13:16:15 +03:00
Berk 9b9ca8f707 [loader] cut import overhead (#32) 2026-07-10 01:14:17 +03:00
Berk db20387502 [shader-decoder-part1-hotfix] New format support, maintenance8 support, robustness improvements, and bug fixes. This commit includes updates to the AGC exports, Gen5 SPIR-V translator, and Vulkan video presenter to enhance compatibility and performance. (#31) 2026-07-07 21:06:04 +03:00
Berk 44c43c8ebd [kernel] Added KernelExceptionCompatExports and fstat, pthread_equal (#30) 2026-07-07 21:05:54 +03:00
Foued Attar 4b5b27e686 [vulkan] enable required PhysicalDeviceFeatures for translated shaders (#29)
- Enable VertexPipelineStoresAndAtomics/FragmentStoresAndAtomics:
  fixes vkCreateGraphicsPipelines() rejecting guestBuffers storage
  descriptor as NonWritable in vertex/fragment stages.
- Enable ShaderInt64: fixes vkCreateShaderModule() rejecting SPIR-V
  using 64-bit integer capability.
- Query GetPhysicalDeviceFeatures first and only enable what the GPU
  actually reports as supported, with a warning fallback otherwise.

Also adds optional Vulkan Validation Layers (SHARPEMU_VK_VALIDATION=1)
to surface these VUID errors during development instead of silent
VK_ERROR_DEVICE_LOST.
2026-07-06 16:56:03 +03:00
ParantezTech 5c823d0e8b Merge remote-tracking branch 'refs/remotes/origin/main' 2026-07-06 09:53:04 +03:00
ParantezTech 1679897089 update readme 2026-07-06 09:52:46 +03:00
Berk ce8f75411a [unity-fixes] support for Media/Modules/*.prx files (#27) 2026-07-05 22:10:37 +03:00
Berk f75da92fa5 [agc] new agc exports for agc improvements (sceAgcDcbDrawIndex, sceAgcDriverGetResourceRegistrationMaxNameLength, sceAgcDriverGetDefaultOwner, sceAgcDriverRegisterResource, sceAgcDriverUnknown_KRzWekV120(?)) (#26) 2026-07-05 22:10:15 +03:00
Berk 9eaaac7cee [ngs2 implements] Implement NGS2 exports (#25) 2026-07-05 22:09:50 +03:00
Berk d446779d34 [pad improvements] Added support for scePadSetVibrationMode (#24) 2026-07-05 22:09:36 +03:00
Berk 585d11b93b [sceAudio] added simple audio output implementation, needs to be improved (#23) 2026-07-05 22:09:25 +03:00
Berk 17f9535f0e [sceMsgDialog] implemented sceMsgDialogInitialize (#22) 2026-07-05 22:09:14 +03:00
Berk 8bfbb9c7fe Avplayer implements (#21) 2026-07-05 22:09:04 +03:00
Berk 2b8fe71a82 [savedata-improvements-2] added sceSaveDataCreateTransactionResource (#20) 2026-07-05 22:08:53 +03:00
ParantezTech 29b7f086c9 reuse 2026-07-04 19:14:44 +03:00
ParantezTech eb3d8d6eb1 [dotnet] configure local nuget package cache 2026-07-04 19:12:18 +03:00
Berk 787c75b9b3 [fixes-assets] Add SharpEmu icon and fix glfw dependency (temporary fix) (#19)
* [fixes-assets] Add SharpEmu icon and fix glfw dependency (temporary fix)

* [reuse] I forgot to add comma

* [readme] update logo
2026-07-04 17:05:09 +03:00
Berk 2a784aa405 [gpu-hotfix1] Cache improvements have been made (6x performance gain) (#18) 2026-07-04 15:19:32 +03:00
Berk 2649857cb5 Savedata fix 1 (#17)
* [scePad] Just format code

* [sceSaveData] user folder sometimes appeared in the previous folder has been fixed.
2026-07-04 15:18:21 +03:00
ParantezTech c4b4aed2c5 [scePad] Just format code 2026-07-04 15:10:48 +03:00
Vlad Denisov 757f6ea4b5 [padExports]: add basic gamepad mappings (#16) 2026-07-04 14:40:43 +03:00
ParantezTech df3ee02f8d [readme] update screenshot image for dreaming sarah 2026-07-04 14:18:51 +03:00
ParantezTech dfe61ec643 [readme] update screenshot and add new image for dreaming sarah after shader decoder updates 2026-07-04 14:03:30 +03:00
Berk 52e17b5056 [shader-decoder-part1] Implemented a shader decoder (Part 1) (#12)
* [shader-decoder-part1] Implemented a shader decoder for Gen5 shaders, including IR generation, metadata reading, scalar evaluation, and SPIR-V translation. Updated related exports and video output components to support the new shader decoding functionality.

* [shader decoder] correct RDNA2 operands, fixing synchronization problems

* [shader-decoder] RDNA2 decoder improvements

* [shader-decoder] fix RDNA2 shift masking and sprite draws

* [shader-decoder] improve RDNA2 shader decoder to support more instructions and fix some issues with the previous implementation.
2026-07-04 13:51:08 +03:00
Berk c1f3abfd5d [ci] fix workflow dispatch and push triggers for main branch (#15) 2026-07-04 13:48:29 +03:00
Berk b5ee2c2cb7 [saveData] Add support for sceSaveDataMount3 (#14) 2026-07-03 13:25:38 +03:00
Berk 16c1b74636 [core] Update native execution and kernel exports, phtread improvement (#13) 2026-07-03 13:19:24 +03:00
ParantezTech 0d89b2488b [dotnet] remove shaderc package because it is no longer needed win64-main-0d89b24 2026-07-02 17:15:51 +03:00
ParantezTech c3019b78d6 [ampr] more improvements to the Ampr library, generally for performance win64-main-c3019b7 2026-07-01 13:50:52 +03:00
ParantezTech dd5e524879 [pthread] pthread improvements and fixes 2026-07-01 13:50:24 +03:00
ParantezTech df9d0e6aaf [NpEntitlementAccess] added sceNpEntitlementAccessGetAddcontEntitlementInfoList export 2026-07-01 13:49:49 +03:00
ParantezTech 253d0fae3f [saveData] minimal save data dialog exports 2026-07-01 13:49:20 +03:00
ParantezTech 78d719ef9e [core] more leaf for speedup 2026-07-01 13:48:45 +03:00
ParantezTech be3806cdf6 [packages] added Silk.NET.Shaderc for debugging GLSL win64-main-be3806c 2026-07-01 13:45:13 +03:00
ParantezTech dc47deee93 [agc] new imports for shader translation win64-main-dc47dee 2026-06-29 18:29:05 +03:00
ParantezTech 1c838cf8d6 [core] more leaf imports 2026-06-29 18:13:21 +03:00
ParantezTech 2f269566a5 [readme] update Demon's Souls text 2026-06-29 18:10:46 +03:00
ParantezTech 9d7afef6f6 [readme] update Demon's Souls new boot info 2026-06-29 14:40:27 +03:00
ParantezTech daeff21516 [readme] update screenshots win64-main-daeff21 2026-06-29 14:34:36 +03:00
ParantezTech 82619deb34 [ci] ignore image files from actions 2026-06-29 14:32:46 +03:00
ParantezTech 697ad7be80 [libs] Add NP entitlement validation 2026-06-29 14:31:37 +03:00
ParantezTech 73c987e49f [libs] Improve video output handling 2026-06-29 14:31:26 +03:00
ParantezTech cd79275117 [libs] Enhance PlayGo streaming service 2026-06-29 14:31:18 +03:00
ParantezTech b14ecae504 [core] Refine native CPU execution imports 2026-06-29 14:31:10 +03:00
ParantezTech 873f473b65 [video] hide splash win64-main-873f473 2026-06-29 13:32:17 +03:00