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171 Commits

Author SHA1 Message Date
Fernando Sahmkow f6245dc40a MacroHLE: eliminate 2 rushed macros. 2023-01-05 20:53:31 -05:00
liamwhite eaca61e073 Merge pull request #9528 from liamwhite/mvk-nulldesc
renderer_vulkan: implement fallback path for null buffer descriptors
2023-01-05 18:31:55 -05:00
liamwhite 3e33a878dc Merge pull request #9536 from liamwhite/debug-utils
vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-05 18:31:45 -05:00
Fernando S 1428451722 Merge pull request #9527 from Wollnashorn/amd-cache-fix
video_core/vulkan: Implemented `VkPipelineCache` to store Vulkan pipelines
2023-01-05 16:38:07 -05:00
Wollnashorn e07976a22b video_core/vulkan: Vulkan driver pipelines now contain cache version
So that old cache can get deleted when the cache version changes and does not grow infinitely
2023-01-05 21:03:01 +01:00
Wollnashorn 9c9008ac81 video_core/vulkan: Driver pipeline cache will now be deleted with the shader cache 2023-01-05 21:03:01 +01:00
Wollnashorn 8945fafcc0 config: Set the Vulkan driver pipeline cache option to be global 2023-01-05 21:03:01 +01:00
Wollnashorn f2aa816679 video_core/vulkan: Added check if Vulkan pipeline path has been set 2023-01-05 21:03:01 +01:00
Wollnashorn f4626512ff config: Better wording for VK pipeline cache option and enable by default 2023-01-05 21:03:01 +01:00
Wollnashorn 67d4f190f7 yuzu-cmd: Removed use_vulkan_driver_pipeline_cache from default_ini.h
The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded.
2023-01-05 21:03:01 +01:00
Wollnashorn 16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
liamwhite e82e3e06be Merge pull request #9557 from FernandoS27/ooops-i-killed-the-shitty-drivers
Vulkan: Fix drivers that don't support dynamic_state_2 up
2023-01-05 00:14:01 -05:00
Fernando Sahmkow 4d9af4a9d2 Vulkan: Fix drivers that don't support dynamic_state_2 up 2023-01-05 00:11:16 -05:00
Liam 66ae79de13 renderer_vulkan: implement fallback path for null descriptors 2023-01-04 22:14:01 -05:00
liamwhite b78328f19a Merge pull request #9501 from FernandoS27/yfc-rel-2
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
2023-01-04 21:20:00 -05:00
Fernando Sahmkow 3ecc03ec1b yuzu-ui: Add setting for disabling macro HLE 2023-01-04 14:56:52 -05:00
Fernando Sahmkow a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow 03ccd8bf43 Texture Cache: Implement async texture downloads. 2023-01-03 22:52:15 -05:00
liamwhite bbeb6e460c Merge pull request #9518 from gidoly/revert-9504-pg2
Revert "k_page_group: synchronize"
2023-01-03 21:40:57 -05:00
Fernando Sahmkow ddbf851ef6 Vulkan: Update blacklisting to latest driver versions. 2023-01-03 21:16:43 -05:00
Fernando Sahmkow a045e860dd ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
Fernando Sahmkow b62ffb612d Vulkan: rework stencil tracking. 2023-01-03 16:29:16 -05:00
liamwhite 6f031f08fe Merge pull request #9547 from MonsterDruide1/tas-doesnt-flap
TAS: Immediately switch stick to TAS on input
2023-01-03 15:03:58 -05:00
MonsterDruide1 04cb05fce0 TAS: Immediately switch stick to TAS on input
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-01-03 20:08:25 +01:00
liamwhite a7e610403d Merge pull request #9542 from abouvier/cmake-module-path
cmake: move find-modules to root cmake dir
2023-01-02 13:45:36 -05:00
Alexandre Bouvier eceee8c3d9 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
liamwhite 2b110d61e7 Merge pull request #9541 from abouvier/cmake-option
cmake: allow options shadowing with normal variables
2023-01-02 11:29:32 -05:00
liamwhite 6804a43f49 Merge pull request #9540 from MonsterDruide1/tas-sanitized-record
TAS: Record sanitized instead of raw stick inputs
2023-01-02 09:51:29 -05:00
bunnei 48bcb91a2e Merge pull request #9537 from abouvier/cmake-almost-quiet
cmake: improve find_package failure messages
2023-01-02 01:08:20 -08:00
bunnei 09c9be3703 Merge pull request #9543 from german77/nifm
service: nifm: Initialize request state
2023-01-01 21:38:43 -08:00
german77 80bcc18788 service: nifm: Initialize request state 2023-01-01 20:58:08 -06:00
german77 ebd811b535 service: nifm: Match documentation names 2023-01-01 20:58:01 -06:00
Alexandre Bouvier 306c791e67 cmake: allow options shadowing with normal variables 2023-01-02 02:43:38 +01:00
Alexandre Bouvier 1dfcf19c36 cmake: improve find_package failure messages 2023-01-02 02:27:25 +01:00
Liam f9c6d39a6c vulkan_common: blacklist radv from extended_dynamic_state2 on drivers before 22.3.1 2023-01-01 16:43:58 -05:00
Liam 4814d87385 video_core: fix build 2023-01-01 16:43:58 -05:00
Fernando Sahmkow d09aa0182f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 581a7d785b Rasterizer: Setup skeleton for Host Conditional rendering 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 3630bfaef3 RasterizerMemory: Add filtering for flushing/invalidation operations. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 2793304117 Vulkan: Allow stagging buffer deferrals. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 8d694701bc MacroHLE: Add OpenGL Support 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 4c82e47edd Vulkan: Add other additional pipeline specs 2023-01-01 16:43:58 -05:00
Fernando Sahmkow d33251db93 Vulkan: Implement Dynamic State 3 2023-01-01 16:43:58 -05:00
Fernando Sahmkow f800e485c9 Vulkan Implement Dynamic State 2 LogicOp and PatchVertices 2023-01-01 16:43:58 -05:00
Fernando Sahmkow c897c55e3c Vulkan: Implement Dynamic States 2 2023-01-01 16:43:57 -05:00
Fernando Sahmkow cb1497d0d7 DMAPusher: Improve collection of non executing methods 2023-01-01 16:43:57 -05:00
Fernando Sahmkow ce448ce770 Revert Buffer cache changes and setup additional macros. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow 18637766ef MacroHLE: Reduce massive calculations on sizing estimation. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow 93ac5a6a6d MacroHLE: Add Index Buffer size estimation. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow c541559767 MacroHLE: Refactor MacroHLE system. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow 0f89828073 MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow a5a94f52ff MacroHLE: Add MultidrawIndirect HLE Macro. 2023-01-01 16:43:57 -05:00
MonsterDruide1 d46c9c4659 TAS: Record sanitized instead of raw stick inputs
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-01-01 22:39:18 +01:00
Mai a12a4f2a13 Merge pull request #9538 from merryhime/char-concat
vfs: Replace cstr concat with char concat
2023-01-01 20:00:46 +00:00
Merry bee395d2f0 vfs: Replace cstr concat with char concat 2023-01-01 18:52:02 +00:00
Liam aa13ee5c4a vulkan_common: unify VK_EXT_debug_utils and selection of validation layer 2023-01-01 11:59:47 -05:00
liamwhite 92103d4ff3 Merge pull request #9533 from merryhime/overcommit
host_memory: mmap changes for virtual_base
2023-01-01 10:24:07 -05:00
liamwhite b2d8bbe0e0 Merge pull request #9532 from zhaobot/tx-update-20230101024213
Update translations (2023-01-01)
2023-01-01 10:23:55 -05:00
liamwhite 0b228fde15 Merge pull request #9514 from ColinKinloch/en_gb
settings: warn on invalid regon/language combinations
2023-01-01 10:23:46 -05:00
Merry fd1831b65b host_memory: Use transparent huge pages where available 2023-01-01 11:40:35 +00:00
Merry 4d7be85e73 host_memory: Allocate virtual_base with MAP_NORESERVE
Specify that we do not require swap to be reserved for this address range;
allow overcommitting.
2023-01-01 11:40:35 +00:00
The yuzu Community 72722986d0 Update translations (2023-01-01) 2023-01-01 02:42:48 +00:00
liamwhite 88f5d38b93 Merge pull request #9526 from ColinKinloch/choose_clang_format
ci: Allow setting clang-format binary
2022-12-30 15:20:20 -05:00
Colin Kinloch 5d36d4b143 ci: Allow setting clang-format binary 2022-12-30 14:29:41 +00:00
Colin Kinloch 28cfc2146f settings: comment language blocklist columns 2022-12-30 13:51:35 +00:00
bunnei 0ac34bd058 Merge pull request #9524 from bunnei/touch-button-crash-fix
core: hid: emulated_console: Avoid a crash if frontend does not configure touch_from_button_maps.
2022-12-30 03:26:41 -05:00
bunnei 05c709bebe core: hid: emulated_console: Avoid a crash if frontend does not configure touch_from_button_maps. 2022-12-30 00:14:53 -08:00
bunnei c3af6d8372 Merge pull request #9515 from liamwhite/cmake-refactor
CMake: make more features optional
2022-12-29 23:37:25 -05:00
Narr the Reg 73167b12b5 Merge pull request #9521 from Wollnashorn/global-only-multiplayer-settings
config: Save multiplayer settings only globally
2022-12-29 22:22:48 -06:00
Wollnashorn 1df5d12b19 config: Save multiplayer settings only globally
Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
2022-12-30 02:32:58 +01:00
Colin Kinloch 8594f287b8 settings: added regon/language warning bounds check 2022-12-29 15:55:24 +00:00
gidoly 10eaf31af3 Revert "k_page_group: synchronize" 2022-12-29 17:39:42 +09:00
liamwhite 9fdacb5e3a Merge pull request #9423 from vonchenplus/vulkan_quad_strip
video_core: Implement all vulkan topology
2022-12-28 20:59:23 -05:00
Liam 9ce23bde24 cmake: make Vulkan-Headers external the default 2022-12-28 20:55:32 -05:00
Liam c18cf05a06 cmake: make cubeb and SDL2 optional 2022-12-28 17:29:32 -05:00
bunnei 60419dd35e Merge pull request #9504 from liamwhite/pg2
k_page_group: synchronize
2022-12-28 17:28:31 -05:00
Liam be43b62d79 cmake: make libusb optional 2022-12-28 17:26:46 -05:00
Liam 3c2aa183a1 cmake: ignore missing package finders for packages with submodule fallbacks 2022-12-28 17:21:31 -05:00
Liam 106cf27135 cmake: make room server optional 2022-12-28 17:18:27 -05:00
Colin Kinloch 2ccf175324 settings: warn on invalid regon/language combinations 2022-12-28 20:34:28 +00:00
bunnei c5de54d509 Merge pull request #9490 from ameerj/texture-cache-prealloc
texture_cache: Use pre-allocated heap buffer for texture swizzles
2022-12-27 00:07:35 -05:00
bunnei 343c01b87a Merge pull request #9495 from german77/no_refresh
yuzu: Automatically refresh device list
2022-12-27 00:07:13 -05:00
Mai 2d7f9fb21b Merge pull request #9507 from abouvier/patch-1
tests: add missing header
2022-12-26 07:19:08 +00:00
Alexandre Bouvier dce2649daf tests: add missing header
<cstring> is needed for std::memcpy
2022-12-26 04:26:31 +00:00
FengChen 6a397bc8ed video_core: Implement other missing vulkan topology 2022-12-26 12:20:49 +08:00
FengChen 86d5b4e556 video_core: Implement vulkan QuadStrip topology 2022-12-26 11:37:34 +08:00
Narr the Reg ac00ead7d4 Merge pull request #9489 from MonsterDruide1/tas-stick-deadzone
TAS: Increase accuracy of Stick inputs
2022-12-25 17:47:50 -06:00
MonsterDruide1 bc4126acd7 TAS: Increase accuracy of Stick inputs 2022-12-25 21:49:09 +01:00
ameerj 7584d36922 texture_cache: Use Common::ScratchBuffer for swizzle buffers 2022-12-25 15:47:41 -05:00
ameerj 1209d428f1 texture_cache: Use pre-allocated buffer for texture downloads 2022-12-25 15:38:36 -05:00
ameerj c448b3af2f texture_cache: Use pre-allocated buffer for texture uploads 2022-12-25 15:38:36 -05:00
Liam 28d9c30861 k_page_table: remove HACK_OpenPages/ClosePages 2022-12-25 13:43:49 -05:00
Liam 3392fdac9b k_page_group: synchronize 2022-12-25 12:55:21 -05:00
liamwhite 9933121256 Merge pull request #9500 from liamwhite/reentrant-shutdown
qt: prevent reentrant shutdown
2022-12-25 12:51:25 -05:00
liamwhite c6767704fb Merge pull request #9496 from liamwhite/shm3
kernel: workaround static shared memory initialization
2022-12-25 12:51:16 -05:00
liamwhite ea70d9c79e Merge pull request #9487 from liamwhite/look-at-the-time
time: add LockFreeAtomicType
2022-12-25 12:50:57 -05:00
Fernando S 3e6850f00b Merge pull request #9453 from ameerj/scratch-vector
common: Add ScratchBuffer Class
2022-12-24 20:26:06 -05:00
Liam cb7f0c2ec3 qt: prevent reentrant shutdown 2022-12-24 17:31:34 -05:00
liamwhite c86e21abe4 qt: fix 'Pause' menu item (#9497) 2022-12-23 21:44:53 -05:00
Chris Oboe 201733d1b5 Disable automatically opening the console on windows yuzu-cmd builds (#9485)
* don't automatically open the console on windows build of yuzu-cmd

* fix formatting
2022-12-23 21:39:59 -05:00
liamwhite db15142ac9 Merge pull request #9476 from liamwhite/async-shutdown
qt: continue event loop during game close
2022-12-23 21:05:10 -05:00
Morph fa231645f2 Merge pull request #9486 from liamwhite/shutdown-hell
qt: exit properly on guest-initiated close
2022-12-23 21:03:58 -05:00
Liam 646656412f qt: fix uninitialized memory usage 2022-12-23 20:57:36 -05:00
german77 c3a5522830 yuzu: Automatically refresh device list 2022-12-23 18:26:48 -06:00
Liam 99eccf581e kernel: workaround static shared memory initialization 2022-12-23 13:40:30 -05:00
Liam 80670a5b6c time: add LockFreeAtomicType 2022-12-21 22:36:55 -05:00
Liam 60ce34aa80 qt: exit properly on guest-initiated close 2022-12-21 19:55:01 -05:00
Liam ae6015a69b qt: use main window as close overlay parent 2022-12-21 19:27:11 -05:00
Liam 053ad04d3f qt: continue event loop during game close 2022-12-20 09:16:08 -05:00
liamwhite 1b11e0f0d3 Merge pull request #9463 from liamwhite/manager-events
EmuThread: refactor
2022-12-20 09:10:41 -05:00
Mai fe126f993d Merge pull request #9482 from liamwhite/vkbump
CMakeLists: bump required Vulkan package version to 1.3.238
2022-12-20 04:01:13 +00:00
ameerj c6590ad07b scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
Liam 9f199c8b0b CMakeLists: bump required Vulkan package version to 1.3.238 2022-12-19 21:57:46 -05:00
liamwhite 6cb6b2da8e Merge pull request #9480 from jbeich/vk-238
externals: update Vulkan-Headers to v1.3.238 to fix -Werror=switch with system package
2022-12-19 18:16:41 -05:00
ameerj 64869807e2 tests: Add ScratchBuffer tests 2022-12-19 18:08:04 -05:00
ameerj 61e4f2d931 dma_pusher: Rework command_headers usage
Uses ScratchBuffer and avoids overwriting the command_headers buffer with the prefetch_command_list
2022-12-19 18:08:04 -05:00
ameerj bdef22ff85 buffer_cache: Use Common::ScratchBuffer for ImmediateBuffer usage 2022-12-19 18:08:04 -05:00
ameerj 4bc2d82130 video_core: Add usages of ScratchBuffer 2022-12-19 18:08:04 -05:00
ameerj cfc34dd41d common: Add ScratchBuffer class
This class creates a default initialized heap allocated buffer for cases where value initializing members during allocation or resize
is redundant.
2022-12-19 18:07:51 -05:00
ameerj 88ba5a7f22 common: add make_unique_for_overwrite 2022-12-19 18:07:42 -05:00
Matías Locatti e44d1fe73c Merge pull request #9474 from liamwhite/timer
kernel: add KHardwareTimer
2022-12-19 18:37:34 -03:00
Jan Beich b60a93a936 externals: update Vulkan-Headers to v1.3.238 2022-12-19 17:14:29 +00:00
liamwhite 42d81aab32 Merge pull request #9471 from german77/input
input_common: Cleanup project
2022-12-19 11:09:00 -05:00
liamwhite 864c8e4b2f Merge pull request #9477 from Morph1984/overlaydialog
overlay_dialog: Hide button dialog box when both buttons are hidden
2022-12-19 09:22:56 -05:00
Morph 690a4c9438 overlay_dialog: Avoid starting the input thread if non-interactive 2022-12-19 00:00:03 -05:00
Morph 190ded7f48 overlay_dialog: Hide button dialog box when both buttons are hidden
This allows for the creation of a non-interactive dialog overlay to display system messages.
2022-12-18 23:54:56 -05:00
Liam c770f25ccb kernel: remove TimeManager 2022-12-18 20:21:24 -05:00
Liam 67c0d714c5 kernel: add KHardwareTimer 2022-12-18 16:37:19 -05:00
german77 cf01a507fb input_common: Cleanup project 2022-12-18 15:33:11 -06:00
liamwhite fcc93a445f Merge pull request #9470 from german77/silenceIkillYou
service: nfc: Silence ListDevices
2022-12-18 15:11:13 -05:00
german77 79f1f326c7 service: nfc: Silence ListDevices 2022-12-18 11:57:33 -06:00
liamwhite 2724ffd6e3 Merge pull request #9469 from Rubo3/patch-1
Use execlp instead of execl to avoid failure
2022-12-18 11:46:43 -05:00
liamwhite ee71404d71 Merge pull request #9467 from german77/folder
yuzu: Remember last selected directory
2022-12-18 10:21:33 -05:00
liamwhite dcc8abf254 Merge pull request #9466 from german77/fix_errors
yuzu: Fix compile and setting errors
2022-12-18 10:21:23 -05:00
Marco Rubin 56b0f979eb Use execlp instead of execl to avoid failure 2022-12-18 14:03:26 +00:00
german77 c218c7d4da yuzu: Remember last selected directory 2022-12-18 00:37:06 -06:00
german77 f999d268f9 bootmanager: Use proper camera size 2022-12-18 00:13:18 -06:00
german77 c489cbee29 bootmanager: Encapsulate all QCamera code 2022-12-17 23:54:47 -06:00
german77 dffeca66fa yuzu: fix device name setting 2022-12-17 23:54:36 -06:00
Matías Locatti fd1ea0fd84 Enable compiler optimizations and enforce x86-64-v2 on GCC/Clang (#9442)
* Testing LTO (#4)

* Testing LTO

* clang

* linux

* Added the rest of Blinkhawk's optimizations

* Unlikely asserts

* Removing LTO from Linux builds - GCC

* Removing LTO from Linux builds - Clang
2022-12-17 17:16:52 -08:00
bunnei 48108a8c9b Merge pull request #9456 from german77/virtual_gamepad
input_common: Add virtual gamepad
2022-12-17 17:16:13 -08:00
Liam 92ce241d4d qt: use _exit instead of exit on SIGINT 2022-12-17 16:26:25 -05:00
Liam d3123079e8 EmuThread: refactor 2022-12-17 16:26:24 -05:00
liamwhite 5da72a891f Merge pull request #7450 from FernandoS27/ndc-vulkan
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
Mai f8a7d6a0ae Merge pull request #9461 from liamwhite/wanative
qt: avoid setting WA_DontCreateNativeAncestors on all platforms
2022-12-17 21:07:01 +00:00
Mai da31326c17 Merge pull request #9454 from liamwhite/wayland-egl
qt: handle wayland-egl platform name
2022-12-17 21:05:46 +00:00
Liam 45672d43e3 qt: avoid setting WA_DontCreateNativeAncestors on all platforms 2022-12-17 10:41:20 -05:00
liamwhite a3bac5550d Merge pull request #9451 from ameerj/camera-data-array
camera: Use pre-allocated vector for camera data
2022-12-17 10:21:50 -05:00
liamwhite 4faea2bbf4 Merge pull request #9452 from ameerj/hle-read-buffer-resreve
hle_ipc: Refactor ReadBuffer to set buffer size upon initialization
2022-12-17 10:21:30 -05:00
liamwhite fa10374d39 Merge pull request #9455 from Kelebek1/audio_signal
[audio_core] Signal buffer event on audio in/out system stop
2022-12-17 10:21:19 -05:00
liamwhite 98135dee16 Merge pull request #9457 from Kelebek1/silence_tfb
Remove unimplemented geometry transform feedback log spam
2022-12-17 10:21:05 -05:00
german77 243404bf34 input_common: Add virtual gamepad 2022-12-16 18:26:11 -06:00
ameerj 7bf4bec257 camera: Use pre-allocated vector for camera data
And avoid an unnecessary copy
2022-12-16 18:00:47 -05:00
liamwhite bbb202ceed Merge pull request #6354 from ogniK5377/device-name
Set: Allow setting device nickname
2022-12-16 14:05:00 -05:00
liamwhite 789da737af Merge pull request #9450 from ameerj/hle-ipc-vector-reserve
hle_ipc: Reserve vectors before populating
2022-12-16 11:57:48 -05:00
liamwhite b541a35e27 Merge pull request #9444 from german77/free_threads
kernel: process: Implement GetFreeThreadCount
2022-12-16 11:57:42 -05:00
liamwhite 6bc1a477bf Merge pull request #8605 from devsnek/graceful-shutdown
let games gracefully exit
2022-12-16 11:57:33 -05:00
liamwhite 9bfd4d880e Merge pull request #6769 from lat9nq/create-shortcut-2
yuzu qt, common: Add option to create game shortcuts on Linux
2022-12-16 11:57:16 -05:00
Kelebek1 6a56f42f5d Signal buffer event on audio in/out system stop, and force remove all registered audio buffers 2022-12-16 16:07:24 +00:00
Liam b81caf1879 qt: handle wayland-egl platform name 2022-12-16 08:47:22 -05:00
ameerj b1d633532f hle_ipc: Refactor ReadBuffer to set buffer size upon initialization
Initializing the vector size during initialization is more efficient than a later call to resize()
2022-12-15 23:22:11 -05:00
ameerj 12c0f682e6 hle_ipc: Reserve vectors before populating 2022-12-15 22:30:42 -05:00
Narr the Reg 20cbf6f3db kernel: svc: Fix duplicated InfoType enum 2022-12-15 14:18:30 -06:00
Narr the Reg dca4f0687a kernel: process: Implement GetFreeThreadCount
Used by Just Dance® 2023 Edition
2022-12-15 13:44:21 -06:00
FernandoS27 0104e28fe4 Vulkan: Add support for VK_EXT_depth_clip_control. 2022-12-13 21:39:18 -05:00
Chloe Marcec c5f519e1e4 Set: Allow setting device nickname 2022-12-13 19:54:17 -05:00
lat9nq 5a5bb91f40 main: Address review feedback
Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13 19:23:54 -05:00
lat9nq 18bdf45868 yuzu qt: Create shortcuts on Linux
This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.

yuzu qt: Add more error checking and OS gating for shortcuts

main: Remove FreeBSD gating for shortcuts

I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.

main: Move shortcut function to its own function

This function should really be in a common library, at least among
frontends.

main: Remove image manip references

main: Fix difference in MinGW and native GCC versions

main: Fix negation in creat shortcut

Addresses review comment

Co-authored-by: Jan Beich <jbeich@FreeBSD.org>

main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13 16:42:00 -05:00
Liam 179adee396 emu_thread: properly force shutdown for unresponsive guest programs 2022-12-12 21:38:20 -05:00
Gus Caplan f44c60321e let games gracefully exit 2022-12-12 21:18:32 -05:00
218 changed files with 23510 additions and 16374 deletions
+1
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@@ -11,6 +11,7 @@ ccache -s
mkdir build || true && cd build
cmake .. \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_CXX_FLAGS="-march=x86-64-v2" \
-DCMAKE_CXX_COMPILER=/usr/lib/ccache/clang++ \
-DCMAKE_C_COMPILER=/usr/lib/ccache/clang \
-DCMAKE_INSTALL_PREFIX="/usr" \
Regular → Executable
+1 -1
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@@ -10,7 +10,7 @@ if grep -nrI '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .ci* dis
fi
# Default clang-format points to default 3.5 version one
CLANG_FORMAT=clang-format-12
CLANG_FORMAT=${CLANG_FORMAT:-clang-format-12}
$CLANG_FORMAT --version
if [ "$TRAVIS_EVENT_TYPE" = "pull_request" ]; then
+1
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@@ -12,6 +12,7 @@ mkdir build || true && cd build
cmake .. \
-DBoost_USE_STATIC_LIBS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_CXX_FLAGS="-march=x86-64-v2" \
-DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ \
-DCMAKE_C_COMPILER=/usr/lib/ccache/gcc \
-DCMAKE_INSTALL_PREFIX="/usr" \
+1 -1
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@@ -9,7 +9,7 @@ parameters:
steps:
- script: choco install vulkan-sdk
displayName: 'Install vulkan-sdk'
- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 17 2022" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_CRASH_DUMPS=ON .. && cd ..
- script: refreshenv && mkdir build && cd build && cmake -E env CXXFLAGS="/Gw /GA /Gr /Ob2" cmake -G "Visual Studio 17 2022" -A x64 -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_POLICY_DEFAULT_CMP0069=NEW -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_CRASH_DUMPS=ON .. && cd ..
displayName: 'Configure CMake'
- task: MSBuild@1
displayName: 'Build'
+24 -16
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@@ -3,13 +3,8 @@
cmake_minimum_required(VERSION 3.22)
# Dynarmic has cmake_minimum_required(3.12) and we may want to override
# some of its variables, which is only possible in 3.13+
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/find-modules")
include(DownloadExternals)
include(CMakeDependentOption)
@@ -22,6 +17,8 @@ CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
CMAKE_DEPENDENT_OPTION(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" ON "ENABLE_SDL2;NOT MSVC" OFF)
option(ENABLE_LIBUSB "Enable the use of LibUSB" ON)
option(ENABLE_OPENGL "Enable OpenGL" ON)
mark_as_advanced(FORCE ENABLE_OPENGL)
option(ENABLE_QT "Enable the Qt frontend" ON)
@@ -35,6 +32,8 @@ option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
option(YUZU_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" "${WIN32}")
option(YUZU_USE_EXTERNAL_VULKAN_HEADERS "Use Vulkan-Headers from externals" ON)
option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
@@ -47,6 +46,8 @@ option(YUZU_TESTS "Compile tests" ON)
option(YUZU_USE_PRECOMPILED_HEADERS "Use precompiled headers" ON)
option(YUZU_ROOM "Compile LDN room server" ON)
CMAKE_DEPENDENT_OPTION(YUZU_CRASH_DUMPS "Compile Windows crash dump (Minidump) support" OFF "WIN32" OFF)
option(YUZU_USE_BUNDLED_VCPKG "Use vcpkg for yuzu dependencies" "${MSVC}")
@@ -201,36 +202,43 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# System imported libraries
# =======================================================================
find_package(enet 1.3)
# Enforce the search mode of non-required packages for better and shorter failure messages
find_package(enet 1.3 MODULE)
find_package(fmt 9 REQUIRED)
find_package(inih)
find_package(libusb 1.0.24)
find_package(inih MODULE)
find_package(lz4 REQUIRED)
find_package(nlohmann_json 3.8 REQUIRED)
find_package(Opus 1.3)
find_package(Vulkan 1.3.213)
find_package(Opus 1.3 MODULE)
find_package(ZLIB 1.2 REQUIRED)
find_package(zstd 1.5 REQUIRED)
if (NOT YUZU_USE_EXTERNAL_VULKAN_HEADERS)
find_package(Vulkan 1.3.238 REQUIRED)
endif()
if (ENABLE_LIBUSB)
find_package(libusb 1.0.24 MODULE)
endif()
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak 6)
find_package(xbyak 6 CONFIG)
endif()
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
find_package(dynarmic 6.4.0)
find_package(dynarmic 6.4.0 CONFIG)
endif()
if (ENABLE_CUBEB)
find_package(cubeb)
find_package(cubeb CONFIG)
endif()
if (USE_DISCORD_PRESENCE)
find_package(DiscordRPC)
find_package(DiscordRPC MODULE)
endif()
if (ENABLE_WEB_SERVICE)
find_package(cpp-jwt 1.4)
find_package(httplib 0.11)
find_package(cpp-jwt 1.4 CONFIG)
find_package(httplib 0.11 MODULE)
endif()
if (YUZU_TESTS)
@@ -5,7 +5,7 @@
include(FindPackageHandleStandardArgs)
find_package(httplib QUIET CONFIG)
if (httplib_FOUND)
if (httplib_CONSIDERED_CONFIGS)
find_package_handle_standard_args(httplib CONFIG_MODE)
else()
find_package(PkgConfig QUIET)
@@ -4,7 +4,7 @@
include(FindPackageHandleStandardArgs)
find_package(lz4 QUIET CONFIG)
if (lz4_FOUND)
if (lz4_CONSIDERED_CONFIGS)
find_package_handle_standard_args(lz4 CONFIG_MODE)
else()
find_package(PkgConfig QUIET)
@@ -4,7 +4,7 @@
include(FindPackageHandleStandardArgs)
find_package(zstd QUIET CONFIG)
if (zstd_FOUND)
if (zstd_CONSIDERED_CONFIGS)
find_package_handle_standard_args(zstd CONFIG_MODE)
else()
find_package(PkgConfig QUIET)
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+11 -12
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@@ -1,9 +1,9 @@
# SPDX-FileCopyrightText: 2016 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/externals/find-modules")
include(DownloadExternals)
# Dynarmic has cmake_minimum_required(3.12) and we may want to override
# some of its variables, which is only possible in 3.13+
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
# xbyak
if ((ARCHITECTURE_x86 OR ARCHITECTURE_x86_64) AND NOT TARGET xbyak::xbyak)
@@ -12,8 +12,7 @@ endif()
# Dynarmic
if ((ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) AND NOT TARGET dynarmic::dynarmic)
set(DYNARMIC_NO_BUNDLED_FMT ON)
set(DYNARMIC_IGNORE_ASSERTS ON CACHE BOOL "" FORCE)
set(DYNARMIC_IGNORE_ASSERTS ON)
add_subdirectory(dynarmic EXCLUDE_FROM_ALL)
add_library(dynarmic::dynarmic ALIAS dynarmic)
endif()
@@ -45,7 +44,7 @@ if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12" AND CMAKE_CXX_COMPILER
endif()
# libusb
if (NOT TARGET libusb::usb)
if (ENABLE_LIBUSB AND NOT TARGET libusb::usb)
add_subdirectory(libusb EXCLUDE_FROM_ALL)
endif()
@@ -60,10 +59,10 @@ if (YUZU_USE_EXTERNAL_SDL2)
Locale Power Render)
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
option(SDL_${_OPT} "" OFF)
set(SDL_${_OPT} OFF)
endforeach()
option(HIDAPI "" ON)
set(HIDAPI ON)
endif()
set(SDL_STATIC ON)
set(SDL_SHARED OFF)
@@ -83,7 +82,7 @@ endif()
# Cubeb
if (ENABLE_CUBEB AND NOT TARGET cubeb::cubeb)
set(BUILD_TESTS OFF CACHE BOOL "")
set(BUILD_TESTS OFF)
add_subdirectory(cubeb EXCLUDE_FROM_ALL)
add_library(cubeb::cubeb ALIAS cubeb)
endif()
@@ -98,6 +97,7 @@ endif()
# Sirit
add_subdirectory(sirit EXCLUDE_FROM_ALL)
# httplib
if (ENABLE_WEB_SERVICE AND NOT TARGET httplib::httplib)
if (NOT WIN32)
find_package(OpenSSL 1.1)
@@ -108,7 +108,7 @@ if (ENABLE_WEB_SERVICE AND NOT TARGET httplib::httplib)
if (WIN32 OR NOT OPENSSL_FOUND)
# LibreSSL
set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
set(LIBRESSL_SKIP_INSTALL ON)
set(OPENSSLDIR "/etc/ssl/")
add_subdirectory(libressl EXCLUDE_FROM_ALL)
target_include_directories(ssl INTERFACE ./libressl/include)
@@ -118,7 +118,6 @@ if (ENABLE_WEB_SERVICE AND NOT TARGET httplib::httplib)
DEFINITION OPENSSL_LIBS)
endif()
# httplib
add_library(httplib INTERFACE)
target_include_directories(httplib INTERFACE ./cpp-httplib)
target_compile_definitions(httplib INTERFACE -DCPPHTTPLIB_OPENSSL_SUPPORT)
@@ -152,6 +151,6 @@ if (YUZU_USE_BUNDLED_FFMPEG)
endif()
# Vulkan-Headers
if (NOT TARGET Vulkan::Headers)
if (YUZU_USE_EXTERNAL_VULKAN_HEADERS)
add_subdirectory(Vulkan-Headers EXCLUDE_FROM_ALL)
endif()
+4 -1
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@@ -161,7 +161,10 @@ add_subdirectory(video_core)
add_subdirectory(network)
add_subdirectory(input_common)
add_subdirectory(shader_recompiler)
add_subdirectory(dedicated_room)
if (YUZU_ROOM)
add_subdirectory(dedicated_room)
endif()
if (YUZU_TESTS)
add_subdirectory(tests)
+13 -6
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@@ -187,11 +187,7 @@ add_library(audio_core STATIC
renderer/voice/voice_info.cpp
renderer/voice/voice_info.h
renderer/voice/voice_state.h
sink/cubeb_sink.cpp
sink/cubeb_sink.h
sink/null_sink.h
sink/sdl2_sink.cpp
sink/sdl2_sink.h
sink/sink.h
sink/sink_details.cpp
sink/sink_details.h
@@ -222,11 +218,22 @@ if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
target_link_libraries(audio_core PRIVATE dynarmic::dynarmic)
endif()
if(ENABLE_CUBEB)
if (ENABLE_CUBEB)
target_sources(audio_core PRIVATE
sink/cubeb_sink.cpp
sink/cubeb_sink.h
)
target_link_libraries(audio_core PRIVATE cubeb::cubeb)
target_compile_definitions(audio_core PRIVATE -DHAVE_CUBEB=1)
endif()
if(ENABLE_SDL2)
if (ENABLE_SDL2)
target_sources(audio_core PRIVATE
sink/sdl2_sink.cpp
sink/sdl2_sink.h
)
target_link_libraries(audio_core PRIVATE SDL2::SDL2)
target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
endif()
+5 -3
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@@ -91,9 +91,10 @@ public:
* @param core_timing - The CoreTiming instance
* @param session - The device session
*
* @return Is the buffer was released.
* @return If any buffer was released.
*/
bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session) {
bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session,
bool force) {
std::scoped_lock l{lock};
bool buffer_released{false};
while (registered_count > 0) {
@@ -103,7 +104,8 @@ public:
}
// Check with the backend if this buffer can be released yet.
if (!session.IsBufferConsumed(buffers[index])) {
// If we're shutting down, we don't care if it's been played or not.
if (!force && !session.IsBufferConsumed(buffers[index])) {
break;
}
+6
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@@ -73,6 +73,12 @@ void DeviceSession::Stop() {
}
}
void DeviceSession::ClearBuffers() {
if (stream) {
stream->ClearQueue();
}
}
void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
for (const auto& buffer : buffers) {
Sink::SinkBuffer new_buffer{
+5
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@@ -90,6 +90,11 @@ public:
*/
void Stop();
/**
* Clear out the underlying audio buffers in the backend stream.
*/
void ClearBuffers();
/**
* Set this device session's volume.
*
+5 -2
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@@ -23,7 +23,6 @@ System::~System() {
void System::Finalize() {
Stop();
session->Finalize();
buffer_event->Signal();
}
void System::StartSession() {
@@ -102,6 +101,10 @@ Result System::Stop() {
if (state == State::Started) {
session->Stop();
session->SetVolume(0.0f);
session->ClearBuffers();
if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
buffer_event->Signal();
}
state = State::Stopped;
}
@@ -138,7 +141,7 @@ void System::RegisterBuffers() {
}
void System::ReleaseBuffers() {
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)};
if (signal) {
// Signal if any buffer was released, or if none are registered, we need more.
+5 -2
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@@ -24,7 +24,6 @@ System::~System() {
void System::Finalize() {
Stop();
session->Finalize();
buffer_event->Signal();
}
std::string_view System::GetDefaultOutputDeviceName() const {
@@ -102,6 +101,10 @@ Result System::Stop() {
if (state == State::Started) {
session->Stop();
session->SetVolume(0.0f);
session->ClearBuffers();
if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
buffer_event->Signal();
}
state = State::Stopped;
}
@@ -138,7 +141,7 @@ void System::RegisterBuffers() {
}
void System::ReleaseBuffers() {
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)};
if (signal) {
// Signal if any buffer was released, or if none are registered, we need more.
buffer_event->Signal();
+3
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@@ -78,6 +78,7 @@ add_library(common STATIC
logging/types.h
lz4_compression.cpp
lz4_compression.h
make_unique_for_overwrite.h
math_util.h
memory_detect.cpp
memory_detect.h
@@ -96,11 +97,13 @@ add_library(common STATIC
point.h
precompiled_headers.h
quaternion.h
range_map.h
reader_writer_queue.h
ring_buffer.h
${CMAKE_CURRENT_BINARY_DIR}/scm_rev.cpp
scm_rev.h
scope_exit.h
scratch_buffer.h
settings.cpp
settings.h
settings_input.cpp
+2 -2
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@@ -69,7 +69,7 @@ void assert_fail_impl();
#define ASSERT_OR_EXECUTE(_a_, _b_) \
do { \
ASSERT(_a_); \
if (!(_a_)) { \
if (!(_a_)) [[unlikely]] { \
_b_ \
} \
} while (0)
@@ -78,7 +78,7 @@ void assert_fail_impl();
#define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...) \
do { \
ASSERT_MSG(_a_, __VA_ARGS__); \
if (!(_a_)) { \
if (!(_a_)) [[unlikely]] { \
_b_ \
} \
} while (0)
+17 -2
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@@ -393,12 +393,27 @@ public:
}
// Virtual memory initialization
virtual_base = static_cast<u8*>(
mmap(nullptr, virtual_size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0));
#if defined(__FreeBSD__)
virtual_base =
static_cast<u8*>(mmap(nullptr, virtual_size, PROT_NONE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_ALIGNED_SUPER, -1, 0));
if (virtual_base == MAP_FAILED) {
virtual_base = static_cast<u8*>(
mmap(nullptr, virtual_size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0));
if (virtual_base == MAP_FAILED) {
LOG_CRITICAL(HW_Memory, "mmap failed: {}", strerror(errno));
throw std::bad_alloc{};
}
}
#else
virtual_base = static_cast<u8*>(mmap(nullptr, virtual_size, PROT_NONE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0));
if (virtual_base == MAP_FAILED) {
LOG_CRITICAL(HW_Memory, "mmap failed: {}", strerror(errno));
throw std::bad_alloc{};
}
madvise(virtual_base, virtual_size, MADV_HUGEPAGE);
#endif
good = true;
}
+25
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@@ -0,0 +1,25 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <type_traits>
namespace Common {
template <class T>
requires(!std::is_array_v<T>) std::unique_ptr<T> make_unique_for_overwrite() {
return std::unique_ptr<T>(new T);
}
template <class T>
requires std::is_unbounded_array_v<T> std::unique_ptr<T> make_unique_for_overwrite(std::size_t n) {
return std::unique_ptr<T>(new std::remove_extent_t<T>[n]);
}
template <class T, class... Args>
requires std::is_bounded_array_v<T>
void make_unique_for_overwrite(Args&&...) = delete;
} // namespace Common
+139
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@@ -0,0 +1,139 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <map>
#include <type_traits>
#include "common/common_types.h"
namespace Common {
template <typename KeyTBase, typename ValueT>
class RangeMap {
private:
using KeyT =
std::conditional_t<std::is_signed_v<KeyTBase>, KeyTBase, std::make_signed_t<KeyTBase>>;
public:
explicit RangeMap(ValueT null_value_) : null_value{null_value_} {
container.emplace(std::numeric_limits<KeyT>::min(), null_value);
};
~RangeMap() = default;
void Map(KeyTBase address, KeyTBase address_end, ValueT value) {
KeyT new_address = static_cast<KeyT>(address);
KeyT new_address_end = static_cast<KeyT>(address_end);
if (new_address < 0) {
new_address = 0;
}
if (new_address_end < 0) {
new_address_end = 0;
}
InternalMap(new_address, new_address_end, value);
}
void Unmap(KeyTBase address, KeyTBase address_end) {
Map(address, address_end, null_value);
}
[[nodiscard]] size_t GetContinousSizeFrom(KeyTBase address) const {
const KeyT new_address = static_cast<KeyT>(address);
if (new_address < 0) {
return 0;
}
return ContinousSizeInternal(new_address);
}
[[nodiscard]] ValueT GetValueAt(KeyT address) const {
const KeyT new_address = static_cast<KeyT>(address);
if (new_address < 0) {
return null_value;
}
return GetValueInternal(new_address);
}
private:
using MapType = std::map<KeyT, ValueT>;
using IteratorType = typename MapType::iterator;
using ConstIteratorType = typename MapType::const_iterator;
size_t ContinousSizeInternal(KeyT address) const {
const auto it = GetFirstElementBeforeOrOn(address);
if (it == container.end() || it->second == null_value) {
return 0;
}
const auto it_end = std::next(it);
if (it_end == container.end()) {
return std::numeric_limits<KeyT>::max() - address;
}
return it_end->first - address;
}
ValueT GetValueInternal(KeyT address) const {
const auto it = GetFirstElementBeforeOrOn(address);
if (it == container.end()) {
return null_value;
}
return it->second;
}
ConstIteratorType GetFirstElementBeforeOrOn(KeyT address) const {
auto it = container.lower_bound(address);
if (it == container.begin()) {
return it;
}
if (it != container.end() && (it->first == address)) {
return it;
}
--it;
return it;
}
ValueT GetFirstValueWithin(KeyT address) {
auto it = container.lower_bound(address);
if (it == container.begin()) {
return it->second;
}
if (it == container.end()) [[unlikely]] { // this would be a bug
return null_value;
}
--it;
return it->second;
}
ValueT GetLastValueWithin(KeyT address) {
auto it = container.upper_bound(address);
if (it == container.end()) {
return null_value;
}
if (it == container.begin()) [[unlikely]] { // this would be a bug
return it->second;
}
--it;
return it->second;
}
void InternalMap(KeyT address, KeyT address_end, ValueT value) {
const bool must_add_start = GetFirstValueWithin(address) != value;
const ValueT last_value = GetLastValueWithin(address_end);
const bool must_add_end = last_value != value;
auto it = container.lower_bound(address);
const auto it_end = container.upper_bound(address_end);
while (it != it_end) {
it = container.erase(it);
}
if (must_add_start) {
container.emplace(address, value);
}
if (must_add_end) {
container.emplace(address_end, last_value);
}
}
ValueT null_value;
MapType container;
};
} // namespace Common
+95
View File
@@ -0,0 +1,95 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/make_unique_for_overwrite.h"
namespace Common {
/**
* ScratchBuffer class
* This class creates a default initialized heap allocated buffer for cases such as intermediate
* buffers being copied into entirely, where value initializing members during allocation or resize
* is redundant.
*/
template <typename T>
class ScratchBuffer {
public:
ScratchBuffer() = default;
explicit ScratchBuffer(size_t initial_capacity)
: last_requested_size{initial_capacity}, buffer_capacity{initial_capacity},
buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
~ScratchBuffer() = default;
/// This will only grow the buffer's capacity if size is greater than the current capacity.
/// The previously held data will remain intact.
void resize(size_t size) {
if (size > buffer_capacity) {
auto new_buffer = Common::make_unique_for_overwrite<T[]>(size);
std::move(buffer.get(), buffer.get() + buffer_capacity, new_buffer.get());
buffer = std::move(new_buffer);
buffer_capacity = size;
}
last_requested_size = size;
}
/// This will only grow the buffer's capacity if size is greater than the current capacity.
/// The previously held data will be destroyed if a reallocation occurs.
void resize_destructive(size_t size) {
if (size > buffer_capacity) {
buffer_capacity = size;
buffer = Common::make_unique_for_overwrite<T[]>(buffer_capacity);
}
last_requested_size = size;
}
[[nodiscard]] T* data() noexcept {
return buffer.get();
}
[[nodiscard]] const T* data() const noexcept {
return buffer.get();
}
[[nodiscard]] T* begin() noexcept {
return data();
}
[[nodiscard]] const T* begin() const noexcept {
return data();
}
[[nodiscard]] T* end() noexcept {
return data() + last_requested_size;
}
[[nodiscard]] const T* end() const noexcept {
return data() + last_requested_size;
}
[[nodiscard]] T& operator[](size_t i) {
return buffer[i];
}
[[nodiscard]] const T& operator[](size_t i) const {
return buffer[i];
}
[[nodiscard]] size_t size() const noexcept {
return last_requested_size;
}
[[nodiscard]] size_t capacity() const noexcept {
return buffer_capacity;
}
private:
size_t last_requested_size{};
size_t buffer_capacity{};
std::unique_ptr<T[]> buffer{};
};
} // namespace Common
+2
View File
@@ -40,6 +40,7 @@ void LogSettings() {
LOG_INFO(Config, "yuzu Configuration:");
log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
log_setting("System_DeviceName", values.device_name.GetValue());
log_setting("System_CurrentUser", values.current_user.GetValue());
log_setting("System_LanguageIndex", values.language_index.GetValue());
log_setting("System_RegionIndex", values.region_index.GetValue());
@@ -199,6 +200,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
values.use_pessimistic_flushes.SetGlobal(true);
values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
+4
View File
@@ -451,6 +451,8 @@ struct Values {
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
"use_vulkan_driver_pipeline_cache"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};
@@ -458,6 +460,7 @@ struct Values {
// System
SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
Setting<std::string> device_name{"Yuzu", "device_name"};
// Measured in seconds since epoch
std::optional<s64> custom_rtc;
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
@@ -530,6 +533,7 @@ struct Values {
Setting<bool> reporting_services{false, "reporting_services"};
Setting<bool> quest_flag{false, "quest_flag"};
Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
Setting<bool> disable_macro_hle{false, "disable_macro_hle"};
Setting<bool> extended_logging{false, "extended_logging"};
Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
Setting<bool> use_auto_stub{false, "use_auto_stub"};
+4 -2
View File
@@ -201,6 +201,9 @@ add_library(core STATIC
hle/kernel/k_event_info.h
hle/kernel/k_handle_table.cpp
hle/kernel/k_handle_table.h
hle/kernel/k_hardware_timer_base.h
hle/kernel/k_hardware_timer.cpp
hle/kernel/k_hardware_timer.h
hle/kernel/k_interrupt_manager.cpp
hle/kernel/k_interrupt_manager.h
hle/kernel/k_light_condition_variable.cpp
@@ -268,6 +271,7 @@ add_library(core STATIC
hle/kernel/k_thread_local_page.h
hle/kernel/k_thread_queue.cpp
hle/kernel/k_thread_queue.h
hle/kernel/k_timer_task.h
hle/kernel/k_trace.h
hle/kernel/k_transfer_memory.cpp
hle/kernel/k_transfer_memory.h
@@ -290,8 +294,6 @@ add_library(core STATIC
hle/kernel/svc_common.h
hle/kernel/svc_types.h
hle/kernel/svc_wrap.h
hle/kernel/time_manager.cpp
hle/kernel/time_manager.h
hle/result.h
hle/service/acc/acc.cpp
hle/service/acc/acc.h
+6 -12
View File
@@ -183,26 +183,20 @@ struct System::Impl {
Initialize(system);
}
SystemResultStatus Run() {
void Run() {
std::unique_lock<std::mutex> lk(suspend_guard);
status = SystemResultStatus::Success;
kernel.Suspend(false);
core_timing.SyncPause(false);
is_paused.store(false, std::memory_order_relaxed);
return status;
}
SystemResultStatus Pause() {
void Pause() {
std::unique_lock<std::mutex> lk(suspend_guard);
status = SystemResultStatus::Success;
core_timing.SyncPause(true);
kernel.Suspend(true);
is_paused.store(true, std::memory_order_relaxed);
return status;
}
bool IsPaused() const {
@@ -553,12 +547,12 @@ void System::Initialize() {
impl->Initialize(*this);
}
SystemResultStatus System::Run() {
return impl->Run();
void System::Run() {
impl->Run();
}
SystemResultStatus System::Pause() {
return impl->Pause();
void System::Pause() {
impl->Pause();
}
bool System::IsPaused() const {
+2 -2
View File
@@ -152,13 +152,13 @@ public:
* Run the OS and Application
* This function will start emulation and run the relevant devices
*/
[[nodiscard]] SystemResultStatus Run();
void Run();
/**
* Pause the OS and Application
* This function will pause emulation and stop the relevant devices
*/
[[nodiscard]] SystemResultStatus Pause();
void Pause();
/// Check if the core is currently paused.
[[nodiscard]] bool IsPaused() const;
+3 -3
View File
@@ -194,9 +194,9 @@ std::size_t VfsFile::WriteBytes(const std::vector<u8>& data, std::size_t offset)
std::string VfsFile::GetFullPath() const {
if (GetContainingDirectory() == nullptr)
return "/" + GetName();
return '/' + GetName();
return GetContainingDirectory()->GetFullPath() + "/" + GetName();
return GetContainingDirectory()->GetFullPath() + '/' + GetName();
}
VirtualFile VfsDirectory::GetFileRelative(std::string_view path) const {
@@ -435,7 +435,7 @@ std::string VfsDirectory::GetFullPath() const {
if (IsRoot())
return GetName();
return GetParentDirectory()->GetFullPath() + "/" + GetName();
return GetParentDirectory()->GetFullPath() + '/' + GetName();
}
bool ReadOnlyVfsDirectory::IsWritable() const {
+5
View File
@@ -40,6 +40,11 @@ void EmulatedConsole::SetTouchParams() {
touch_params[index++] = std::move(touchscreen_param);
}
if (Settings::values.touch_from_button_maps.empty()) {
LOG_WARNING(Input, "touch_from_button_maps is unset by frontend config");
return;
}
const auto button_index =
static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
+96 -5
View File
@@ -11,6 +11,11 @@
namespace Core::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_TRIGGER_MAX = 0x7fff;
// Use a common UUID for TAS and Virtual Gamepad
constexpr Common::UUID TAS_UUID =
Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
constexpr Common::UUID VIRTUAL_UUID =
Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
@@ -145,6 +150,7 @@ void EmulatedController::LoadDevices() {
output_params[3].Set("output", true);
LoadTASParams();
LoadVirtualGamepadParams();
std::ranges::transform(button_params, button_devices.begin(), Common::Input::CreateInputDevice);
std::ranges::transform(stick_params, stick_devices.begin(), Common::Input::CreateInputDevice);
@@ -163,6 +169,12 @@ void EmulatedController::LoadDevices() {
Common::Input::CreateInputDevice);
std::ranges::transform(tas_stick_params, tas_stick_devices.begin(),
Common::Input::CreateInputDevice);
// Initialize virtual gamepad devices
std::ranges::transform(virtual_button_params, virtual_button_devices.begin(),
Common::Input::CreateInputDevice);
std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
Common::Input::CreateInputDevice);
}
void EmulatedController::LoadTASParams() {
@@ -203,6 +215,53 @@ void EmulatedController::LoadTASParams() {
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
// set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
// making sure they play back in the game as originally written down in the script file
tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
}
void EmulatedController::LoadVirtualGamepadParams() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
Common::ParamPackage common_params{};
common_params.Set("engine", "virtual_gamepad");
common_params.Set("port", static_cast<int>(player_index));
for (auto& param : virtual_button_params) {
param = common_params;
}
for (auto& param : virtual_stick_params) {
param = common_params;
}
// TODO(german77): Replace this with an input profile or something better
virtual_button_params[Settings::NativeButton::A].Set("button", 0);
virtual_button_params[Settings::NativeButton::B].Set("button", 1);
virtual_button_params[Settings::NativeButton::X].Set("button", 2);
virtual_button_params[Settings::NativeButton::Y].Set("button", 3);
virtual_button_params[Settings::NativeButton::LStick].Set("button", 4);
virtual_button_params[Settings::NativeButton::RStick].Set("button", 5);
virtual_button_params[Settings::NativeButton::L].Set("button", 6);
virtual_button_params[Settings::NativeButton::R].Set("button", 7);
virtual_button_params[Settings::NativeButton::ZL].Set("button", 8);
virtual_button_params[Settings::NativeButton::ZR].Set("button", 9);
virtual_button_params[Settings::NativeButton::Plus].Set("button", 10);
virtual_button_params[Settings::NativeButton::Minus].Set("button", 11);
virtual_button_params[Settings::NativeButton::DLeft].Set("button", 12);
virtual_button_params[Settings::NativeButton::DUp].Set("button", 13);
virtual_button_params[Settings::NativeButton::DRight].Set("button", 14);
virtual_button_params[Settings::NativeButton::DDown].Set("button", 15);
virtual_button_params[Settings::NativeButton::SL].Set("button", 16);
virtual_button_params[Settings::NativeButton::SR].Set("button", 17);
virtual_button_params[Settings::NativeButton::Home].Set("button", 18);
virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
}
void EmulatedController::ReloadInput() {
@@ -294,10 +353,6 @@ void EmulatedController::ReloadInput() {
}
}
// Use a common UUID for TAS
static constexpr Common::UUID TAS_UUID = Common::UUID{
{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
// Register TAS devices. No need to force update
for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
if (!tas_button_devices[index]) {
@@ -322,6 +377,31 @@ void EmulatedController::ReloadInput() {
},
});
}
// Register virtual devices. No need to force update
for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) {
if (!virtual_button_devices[index]) {
continue;
}
virtual_button_devices[index]->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetButton(callback, index, VIRTUAL_UUID);
},
});
}
for (std::size_t index = 0; index < virtual_stick_devices.size(); ++index) {
if (!virtual_stick_devices[index]) {
continue;
}
virtual_stick_devices[index]->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetStick(callback, index, VIRTUAL_UUID);
},
});
}
}
void EmulatedController::UnloadInput() {
@@ -349,6 +429,12 @@ void EmulatedController::UnloadInput() {
for (auto& stick : tas_stick_devices) {
stick.reset();
}
for (auto& button : virtual_button_devices) {
button.reset();
}
for (auto& stick : virtual_stick_devices) {
stick.reset();
}
camera_devices.reset();
nfc_devices.reset();
}
@@ -691,7 +777,12 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
// Only read stick values that have the same uuid or are over the threshold to avoid flapping
if (controller.stick_values[index].uuid != uuid) {
if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
const bool is_tas = uuid == TAS_UUID;
if (is_tas && stick_value.x.value == 0 && stick_value.y.value == 0) {
return;
}
if (!is_tas && !stick_value.down && !stick_value.up && !stick_value.left &&
!stick_value.right) {
return;
}
}
+9
View File
@@ -385,6 +385,9 @@ private:
/// Set the params for TAS devices
void LoadTASParams();
/// Set the params for virtual pad devices
void LoadVirtualGamepadParams();
/**
* @param use_temporary_value If true tmp_npad_type will be used
* @return true if the controller style is fullkey
@@ -500,6 +503,12 @@ private:
ButtonDevices tas_button_devices;
StickDevices tas_stick_devices;
// Virtual gamepad related variables
ButtonParams virtual_button_params;
StickParams virtual_stick_params;
ButtonDevices virtual_button_devices;
StickDevices virtual_stick_devices;
mutable std::mutex mutex;
mutable std::mutex callback_mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;
+14 -8
View File
@@ -167,6 +167,9 @@ void HLERequestContext::ParseCommandBuffer(const KHandleTable& handle_table, u32
}
if (incoming) {
// Populate the object lists with the data in the IPC request.
incoming_copy_handles.reserve(handle_descriptor_header->num_handles_to_copy);
incoming_move_handles.reserve(handle_descriptor_header->num_handles_to_move);
for (u32 handle = 0; handle < handle_descriptor_header->num_handles_to_copy; ++handle) {
incoming_copy_handles.push_back(rp.Pop<Handle>());
}
@@ -181,6 +184,11 @@ void HLERequestContext::ParseCommandBuffer(const KHandleTable& handle_table, u32
}
}
buffer_x_desciptors.reserve(command_header->num_buf_x_descriptors);
buffer_a_desciptors.reserve(command_header->num_buf_a_descriptors);
buffer_b_desciptors.reserve(command_header->num_buf_b_descriptors);
buffer_w_desciptors.reserve(command_header->num_buf_w_descriptors);
for (u32 i = 0; i < command_header->num_buf_x_descriptors; ++i) {
buffer_x_desciptors.push_back(rp.PopRaw<IPC::BufferDescriptorX>());
}
@@ -318,25 +326,23 @@ Result HLERequestContext::WriteToOutgoingCommandBuffer(KThread& requesting_threa
}
std::vector<u8> HLERequestContext::ReadBuffer(std::size_t buffer_index) const {
std::vector<u8> buffer{};
const bool is_buffer_a{BufferDescriptorA().size() > buffer_index &&
BufferDescriptorA()[buffer_index].Size()};
if (is_buffer_a) {
ASSERT_OR_EXECUTE_MSG(
BufferDescriptorA().size() > buffer_index, { return buffer; },
BufferDescriptorA().size() > buffer_index, { return {}; },
"BufferDescriptorA invalid buffer_index {}", buffer_index);
buffer.resize(BufferDescriptorA()[buffer_index].Size());
std::vector<u8> buffer(BufferDescriptorA()[buffer_index].Size());
memory.ReadBlock(BufferDescriptorA()[buffer_index].Address(), buffer.data(), buffer.size());
return buffer;
} else {
ASSERT_OR_EXECUTE_MSG(
BufferDescriptorX().size() > buffer_index, { return buffer; },
BufferDescriptorX().size() > buffer_index, { return {}; },
"BufferDescriptorX invalid buffer_index {}", buffer_index);
buffer.resize(BufferDescriptorX()[buffer_index].Size());
std::vector<u8> buffer(BufferDescriptorX()[buffer_index].Size());
memory.ReadBlock(BufferDescriptorX()[buffer_index].Address(), buffer.data(), buffer.size());
return buffer;
}
return buffer;
}
std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size,
@@ -10,7 +10,6 @@
#include "core/hle/kernel/k_thread_queue.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/svc_results.h"
#include "core/hle/kernel/time_manager.h"
#include "core/memory.h"
namespace Kernel {
+74
View File
@@ -0,0 +1,74 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_scheduler.h"
namespace Kernel {
void KHardwareTimer::Initialize() {
// Create the timing callback to register with CoreTiming.
m_event_type = Core::Timing::CreateEvent(
"KHardwareTimer::Callback", [](std::uintptr_t timer_handle, s64, std::chrono::nanoseconds) {
reinterpret_cast<KHardwareTimer*>(timer_handle)->DoTask();
return std::nullopt;
});
}
void KHardwareTimer::Finalize() {
this->DisableInterrupt();
m_event_type.reset();
}
void KHardwareTimer::DoTask() {
// Handle the interrupt.
{
KScopedSchedulerLock slk{m_kernel};
KScopedSpinLock lk(this->GetLock());
//! Ignore this event if needed.
if (!this->GetInterruptEnabled()) {
return;
}
// Disable the timer interrupt while we handle this.
this->DisableInterrupt();
if (const s64 next_time = this->DoInterruptTaskImpl(GetTick());
0 < next_time && next_time <= m_wakeup_time) {
// We have a next time, so we should set the time to interrupt and turn the interrupt
// on.
this->EnableInterrupt(next_time);
}
}
// Clear the timer interrupt.
// Kernel::GetInterruptManager().ClearInterrupt(KInterruptName_NonSecurePhysicalTimer,
// GetCurrentCoreId());
}
void KHardwareTimer::EnableInterrupt(s64 wakeup_time) {
this->DisableInterrupt();
m_wakeup_time = wakeup_time;
m_kernel.System().CoreTiming().ScheduleEvent(std::chrono::nanoseconds{m_wakeup_time},
m_event_type, reinterpret_cast<uintptr_t>(this),
true);
}
void KHardwareTimer::DisableInterrupt() {
m_kernel.System().CoreTiming().UnscheduleEvent(m_event_type, reinterpret_cast<uintptr_t>(this));
m_wakeup_time = std::numeric_limits<s64>::max();
}
s64 KHardwareTimer::GetTick() const {
return m_kernel.System().CoreTiming().GetGlobalTimeNs().count();
}
bool KHardwareTimer::GetInterruptEnabled() {
return m_wakeup_time != std::numeric_limits<s64>::max();
}
} // namespace Kernel
+54
View File
@@ -0,0 +1,54 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/kernel/k_hardware_timer_base.h"
namespace Core::Timing {
struct EventType;
} // namespace Core::Timing
namespace Kernel {
class KHardwareTimer : /* public KInterruptTask, */ public KHardwareTimerBase {
public:
explicit KHardwareTimer(KernelCore& kernel) : KHardwareTimerBase{kernel} {}
// Public API.
void Initialize();
void Finalize();
s64 GetCount() const {
return GetTick();
}
void RegisterTask(KTimerTask* task, s64 time_from_now) {
this->RegisterAbsoluteTask(task, GetTick() + time_from_now);
}
void RegisterAbsoluteTask(KTimerTask* task, s64 task_time) {
KScopedDisableDispatch dd{m_kernel};
KScopedSpinLock lk{this->GetLock()};
if (this->RegisterAbsoluteTaskImpl(task, task_time)) {
if (task_time <= m_wakeup_time) {
this->EnableInterrupt(task_time);
}
}
}
private:
void EnableInterrupt(s64 wakeup_time);
void DisableInterrupt();
bool GetInterruptEnabled();
s64 GetTick() const;
void DoTask();
private:
// Absolute time in nanoseconds
s64 m_wakeup_time{std::numeric_limits<s64>::max()};
std::shared_ptr<Core::Timing::EventType> m_event_type{};
};
} // namespace Kernel
@@ -0,0 +1,92 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/kernel/k_spin_lock.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/k_timer_task.h"
namespace Kernel {
class KHardwareTimerBase {
public:
explicit KHardwareTimerBase(KernelCore& kernel) : m_kernel{kernel} {}
void CancelTask(KTimerTask* task) {
KScopedDisableDispatch dd{m_kernel};
KScopedSpinLock lk{m_lock};
if (const s64 task_time = task->GetTime(); task_time > 0) {
this->RemoveTaskFromTree(task);
}
}
protected:
KSpinLock& GetLock() {
return m_lock;
}
s64 DoInterruptTaskImpl(s64 cur_time) {
// We want to handle all tasks, returning the next time that a task is scheduled.
while (true) {
// Get the next task. If there isn't one, return 0.
KTimerTask* task = m_next_task;
if (task == nullptr) {
return 0;
}
// If the task needs to be done in the future, do it in the future and not now.
if (const s64 task_time = task->GetTime(); task_time > cur_time) {
return task_time;
}
// Remove the task from the tree of tasks, and update our next task.
this->RemoveTaskFromTree(task);
// Handle the task.
task->OnTimer();
}
}
bool RegisterAbsoluteTaskImpl(KTimerTask* task, s64 task_time) {
ASSERT(task_time > 0);
// Set the task's time, and insert it into our tree.
task->SetTime(task_time);
m_task_tree.insert(*task);
// Update our next task if relevant.
if (m_next_task != nullptr && m_next_task->GetTime() <= task_time) {
return false;
}
m_next_task = task;
return true;
}
private:
void RemoveTaskFromTree(KTimerTask* task) {
// Erase from the tree.
auto it = m_task_tree.erase(m_task_tree.iterator_to(*task));
// Clear the task's scheduled time.
task->SetTime(0);
// Update our next task if relevant.
if (m_next_task == task) {
m_next_task = (it != m_task_tree.end()) ? std::addressof(*it) : nullptr;
}
}
protected:
KernelCore& m_kernel;
private:
using TimerTaskTree = Common::IntrusiveRedBlackTreeBaseTraits<KTimerTask>::TreeType<KTimerTask>;
KSpinLock m_lock{};
TimerTaskTree m_task_tree{};
KTimerTask* m_next_task{};
};
} // namespace Kernel
+11
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@@ -285,6 +285,17 @@ void KProcess::UnregisterThread(KThread* thread) {
thread_list.remove(thread);
}
u64 KProcess::GetFreeThreadCount() const {
if (resource_limit != nullptr) {
const auto current_value =
resource_limit->GetCurrentValue(LimitableResource::ThreadCountMax);
const auto limit_value = resource_limit->GetLimitValue(LimitableResource::ThreadCountMax);
return limit_value - current_value;
} else {
return 0;
}
}
Result KProcess::Reset() {
// Lock the process and the scheduler.
KScopedLightLock lk(state_lock);
+3
View File
@@ -304,6 +304,9 @@ public:
/// from this process' thread list.
void UnregisterThread(KThread* thread);
/// Retrieves the number of available threads for this process.
u64 GetFreeThreadCount() const;
/// Clears the signaled state of the process if and only if it's signaled.
///
/// @pre The process must not be already terminated. If this is called on a
@@ -5,9 +5,9 @@
#include "common/common_types.h"
#include "core/hle/kernel/global_scheduler_context.h"
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/time_manager.h"
namespace Kernel {
@@ -22,7 +22,7 @@ public:
~KScopedSchedulerLockAndSleep() {
// Register the sleep.
if (timeout_tick > 0) {
kernel.TimeManager().ScheduleTimeEvent(thread, timeout_tick);
kernel.HardwareTimer().RegisterTask(thread, timeout_tick);
}
// Unlock the scheduler.
+44 -25
View File
@@ -6,6 +6,7 @@
#include "core/hle/kernel/k_page_table.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/k_shared_memory.h"
#include "core/hle/kernel/k_system_resource.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/svc_results.h"
@@ -18,19 +19,19 @@ KSharedMemory::~KSharedMemory() {
}
Result KSharedMemory::Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_,
KPageGroup&& page_list_, Svc::MemoryPermission owner_permission_,
Svc::MemoryPermission user_permission_, PAddr physical_address_,
std::size_t size_, std::string name_) {
Svc::MemoryPermission owner_permission_,
Svc::MemoryPermission user_permission_, std::size_t size_,
std::string name_) {
// Set members.
owner_process = owner_process_;
device_memory = &device_memory_;
page_list = std::move(page_list_);
owner_permission = owner_permission_;
user_permission = user_permission_;
physical_address = physical_address_;
size = size_;
size = Common::AlignUp(size_, PageSize);
name = std::move(name_);
const size_t num_pages = Common::DivideUp(size, PageSize);
// Get the resource limit.
KResourceLimit* reslimit = kernel.GetSystemResourceLimit();
@@ -39,6 +40,17 @@ Result KSharedMemory::Initialize(Core::DeviceMemory& device_memory_, KProcess* o
size_);
R_UNLESS(memory_reservation.Succeeded(), ResultLimitReached);
// Allocate the memory.
//! HACK: Open continuous mapping from sysmodule pool.
auto option = KMemoryManager::EncodeOption(KMemoryManager::Pool::Secure,
KMemoryManager::Direction::FromBack);
physical_address = kernel.MemoryManager().AllocateAndOpenContinuous(num_pages, 1, option);
R_UNLESS(physical_address != 0, ResultOutOfMemory);
//! Insert the result into our page group.
page_group.emplace(physical_address, num_pages);
// Commit our reservation.
memory_reservation.Commit();
@@ -50,12 +62,23 @@ Result KSharedMemory::Initialize(Core::DeviceMemory& device_memory_, KProcess* o
is_initialized = true;
// Clear all pages in the memory.
std::memset(device_memory_.GetPointer<void>(physical_address_), 0, size_);
for (const auto& block : page_group->Nodes()) {
std::memset(device_memory_.GetPointer<void>(block.GetAddress()), 0, block.GetSize());
}
return ResultSuccess;
}
void KSharedMemory::Finalize() {
// Close and finalize the page group.
// page_group->Close();
// page_group->Finalize();
//! HACK: Manually close.
for (const auto& block : page_group->Nodes()) {
kernel.MemoryManager().Close(block.GetAddress(), block.GetNumPages());
}
// Release the memory reservation.
resource_limit->Release(LimitableResource::PhysicalMemoryMax, size);
resource_limit->Close();
@@ -65,32 +88,28 @@ void KSharedMemory::Finalize() {
}
Result KSharedMemory::Map(KProcess& target_process, VAddr address, std::size_t map_size,
Svc::MemoryPermission permissions) {
const u64 page_count{(map_size + PageSize - 1) / PageSize};
Svc::MemoryPermission map_perm) {
// Validate the size.
R_UNLESS(size == map_size, ResultInvalidSize);
if (page_list.GetNumPages() != page_count) {
UNIMPLEMENTED_MSG("Page count does not match");
}
const Svc::MemoryPermission expected =
// Validate the permission.
const Svc::MemoryPermission test_perm =
&target_process == owner_process ? owner_permission : user_permission;
if (permissions != expected) {
UNIMPLEMENTED_MSG("Permission does not match");
if (test_perm == Svc::MemoryPermission::DontCare) {
ASSERT(map_perm == Svc::MemoryPermission::Read || map_perm == Svc::MemoryPermission::Write);
} else {
R_UNLESS(map_perm == test_perm, ResultInvalidNewMemoryPermission);
}
return target_process.PageTable().MapPages(address, page_list, KMemoryState::Shared,
ConvertToKMemoryPermission(permissions));
return target_process.PageTable().MapPages(address, *page_group, KMemoryState::Shared,
ConvertToKMemoryPermission(map_perm));
}
Result KSharedMemory::Unmap(KProcess& target_process, VAddr address, std::size_t unmap_size) {
const u64 page_count{(unmap_size + PageSize - 1) / PageSize};
// Validate the size.
R_UNLESS(size == unmap_size, ResultInvalidSize);
if (page_list.GetNumPages() != page_count) {
UNIMPLEMENTED_MSG("Page count does not match");
}
return target_process.PageTable().UnmapPages(address, page_list, KMemoryState::Shared);
return target_process.PageTable().UnmapPages(address, *page_group, KMemoryState::Shared);
}
} // namespace Kernel
+4 -4
View File
@@ -3,6 +3,7 @@
#pragma once
#include <optional>
#include <string>
#include "common/common_types.h"
@@ -26,9 +27,8 @@ public:
~KSharedMemory() override;
Result Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_,
KPageGroup&& page_list_, Svc::MemoryPermission owner_permission_,
Svc::MemoryPermission user_permission_, PAddr physical_address_,
std::size_t size_, std::string name_);
Svc::MemoryPermission owner_permission_,
Svc::MemoryPermission user_permission_, std::size_t size_, std::string name_);
/**
* Maps a shared memory block to an address in the target process' address space
@@ -76,7 +76,7 @@ public:
private:
Core::DeviceMemory* device_memory{};
KProcess* owner_process{};
KPageGroup page_list;
std::optional<KPageGroup> page_group{};
Svc::MemoryPermission owner_permission{};
Svc::MemoryPermission user_permission{};
PAddr physical_address{};
+7 -1
View File
@@ -22,6 +22,7 @@
#include "core/hle/kernel/k_light_lock.h"
#include "core/hle/kernel/k_spin_lock.h"
#include "core/hle/kernel/k_synchronization_object.h"
#include "core/hle/kernel/k_timer_task.h"
#include "core/hle/kernel/k_worker_task.h"
#include "core/hle/kernel/slab_helpers.h"
#include "core/hle/kernel/svc_common.h"
@@ -112,7 +113,8 @@ void SetCurrentThread(KernelCore& kernel, KThread* thread);
[[nodiscard]] s32 GetCurrentCoreId(KernelCore& kernel);
class KThread final : public KAutoObjectWithSlabHeapAndContainer<KThread, KWorkerTask>,
public boost::intrusive::list_base_hook<> {
public boost::intrusive::list_base_hook<>,
public KTimerTask {
KERNEL_AUTOOBJECT_TRAITS(KThread, KSynchronizationObject);
private:
@@ -840,4 +842,8 @@ private:
KernelCore& kernel;
};
inline void KTimerTask::OnTimer() {
static_cast<KThread*>(this)->OnTimer();
}
} // namespace Kernel
+3 -3
View File
@@ -1,9 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_thread_queue.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/time_manager.h"
namespace Kernel {
@@ -22,7 +22,7 @@ void KThreadQueue::EndWait(KThread* waiting_thread, Result wait_result) {
waiting_thread->ClearWaitQueue();
// Cancel the thread task.
kernel.TimeManager().UnscheduleTimeEvent(waiting_thread);
kernel.HardwareTimer().CancelTask(waiting_thread);
}
void KThreadQueue::CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) {
@@ -37,7 +37,7 @@ void KThreadQueue::CancelWait(KThread* waiting_thread, Result wait_result, bool
// Cancel the thread task.
if (cancel_timer_task) {
kernel.TimeManager().UnscheduleTimeEvent(waiting_thread);
kernel.HardwareTimer().CancelTask(waiting_thread);
}
}
+40
View File
@@ -0,0 +1,40 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/intrusive_red_black_tree.h"
namespace Kernel {
class KTimerTask : public Common::IntrusiveRedBlackTreeBaseNode<KTimerTask> {
public:
static constexpr int Compare(const KTimerTask& lhs, const KTimerTask& rhs) {
if (lhs.GetTime() < rhs.GetTime()) {
return -1;
} else {
return 1;
}
}
constexpr explicit KTimerTask() = default;
constexpr void SetTime(s64 t) {
m_time = t;
}
constexpr s64 GetTime() const {
return m_time;
}
// NOTE: This is virtual in Nintendo's kernel. Prior to 13.0.0, KWaitObject was also a
// TimerTask; this is no longer the case. Since this is now KThread exclusive, we have
// devirtualized (see inline declaration for this inside k_thread.h).
void OnTimer();
private:
// Absolute time in nanoseconds
s64 m_time{};
};
} // namespace Kernel
+25 -38
View File
@@ -26,6 +26,7 @@
#include "core/hle/kernel/k_client_port.h"
#include "core/hle/kernel/k_dynamic_resource_manager.h"
#include "core/hle/kernel/k_handle_table.h"
#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_memory_layout.h"
#include "core/hle/kernel/k_memory_manager.h"
#include "core/hle/kernel/k_page_buffer.h"
@@ -39,7 +40,6 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/kernel/service_thread.h"
#include "core/hle/kernel/time_manager.h"
#include "core/hle/result.h"
#include "core/hle/service/sm/sm.h"
#include "core/memory.h"
@@ -55,7 +55,7 @@ struct KernelCore::Impl {
static constexpr size_t ReservedDynamicPageCount = 64;
explicit Impl(Core::System& system_, KernelCore& kernel_)
: time_manager{system_}, service_threads_manager{1, "ServiceThreadsManager"},
: service_threads_manager{1, "ServiceThreadsManager"},
service_thread_barrier{2}, system{system_} {}
void SetMulticore(bool is_multi) {
@@ -63,6 +63,9 @@ struct KernelCore::Impl {
}
void Initialize(KernelCore& kernel) {
hardware_timer = std::make_unique<Kernel::KHardwareTimer>(kernel);
hardware_timer->Initialize();
global_object_list_container = std::make_unique<KAutoObjectWithListContainer>(kernel);
global_scheduler_context = std::make_unique<Kernel::GlobalSchedulerContext>(kernel);
global_handle_table = std::make_unique<Kernel::KHandleTable>(kernel);
@@ -91,6 +94,7 @@ struct KernelCore::Impl {
pt_heap_region.GetSize());
}
InitializeHackSharedMemory();
RegisterHostThread(nullptr);
default_service_thread = &CreateServiceThread(kernel, "DefaultServiceThread");
@@ -193,6 +197,9 @@ struct KernelCore::Impl {
// Ensure that the object list container is finalized and properly shutdown.
global_object_list_container->Finalize();
global_object_list_container.reset();
hardware_timer->Finalize();
hardware_timer.reset();
}
void CloseServices() {
@@ -720,14 +727,14 @@ struct KernelCore::Impl {
}
void InitializeMemoryLayout() {
const auto system_pool = memory_layout->GetKernelSystemPoolRegionPhysicalExtents();
// Initialize the memory manager.
memory_manager = std::make_unique<KMemoryManager>(system);
const auto& management_region = memory_layout->GetPoolManagementRegion();
ASSERT(management_region.GetEndAddress() != 0);
memory_manager->Initialize(management_region.GetAddress(), management_region.GetSize());
}
void InitializeHackSharedMemory() {
// Setup memory regions for emulated processes
// TODO(bunnei): These should not be hardcoded regions initialized within the kernel
constexpr std::size_t hid_size{0x40000};
@@ -736,39 +743,23 @@ struct KernelCore::Impl {
constexpr std::size_t time_size{0x1000};
constexpr std::size_t hidbus_size{0x1000};
const PAddr hid_phys_addr{system_pool.GetAddress()};
const PAddr font_phys_addr{system_pool.GetAddress() + hid_size};
const PAddr irs_phys_addr{system_pool.GetAddress() + hid_size + font_size};
const PAddr time_phys_addr{system_pool.GetAddress() + hid_size + font_size + irs_size};
const PAddr hidbus_phys_addr{system_pool.GetAddress() + hid_size + font_size + irs_size +
time_size};
hid_shared_mem = KSharedMemory::Create(system.Kernel());
font_shared_mem = KSharedMemory::Create(system.Kernel());
irs_shared_mem = KSharedMemory::Create(system.Kernel());
time_shared_mem = KSharedMemory::Create(system.Kernel());
hidbus_shared_mem = KSharedMemory::Create(system.Kernel());
hid_shared_mem->Initialize(system.DeviceMemory(), nullptr,
{hid_phys_addr, hid_size / PageSize},
Svc::MemoryPermission::None, Svc::MemoryPermission::Read,
hid_phys_addr, hid_size, "HID:SharedMemory");
font_shared_mem->Initialize(system.DeviceMemory(), nullptr,
{font_phys_addr, font_size / PageSize},
Svc::MemoryPermission::None, Svc::MemoryPermission::Read,
font_phys_addr, font_size, "Font:SharedMemory");
irs_shared_mem->Initialize(system.DeviceMemory(), nullptr,
{irs_phys_addr, irs_size / PageSize},
Svc::MemoryPermission::None, Svc::MemoryPermission::Read,
irs_phys_addr, irs_size, "IRS:SharedMemory");
time_shared_mem->Initialize(system.DeviceMemory(), nullptr,
{time_phys_addr, time_size / PageSize},
Svc::MemoryPermission::None, Svc::MemoryPermission::Read,
time_phys_addr, time_size, "Time:SharedMemory");
hidbus_shared_mem->Initialize(system.DeviceMemory(), nullptr,
{hidbus_phys_addr, hidbus_size / PageSize},
Svc::MemoryPermission::None, Svc::MemoryPermission::Read,
hidbus_phys_addr, hidbus_size, "HidBus:SharedMemory");
hid_shared_mem->Initialize(system.DeviceMemory(), nullptr, Svc::MemoryPermission::None,
Svc::MemoryPermission::Read, hid_size, "HID:SharedMemory");
font_shared_mem->Initialize(system.DeviceMemory(), nullptr, Svc::MemoryPermission::None,
Svc::MemoryPermission::Read, font_size, "Font:SharedMemory");
irs_shared_mem->Initialize(system.DeviceMemory(), nullptr, Svc::MemoryPermission::None,
Svc::MemoryPermission::Read, irs_size, "IRS:SharedMemory");
time_shared_mem->Initialize(system.DeviceMemory(), nullptr, Svc::MemoryPermission::None,
Svc::MemoryPermission::Read, time_size, "Time:SharedMemory");
hidbus_shared_mem->Initialize(system.DeviceMemory(), nullptr, Svc::MemoryPermission::None,
Svc::MemoryPermission::Read, hidbus_size,
"HidBus:SharedMemory");
}
KClientPort* CreateNamedServicePort(std::string name) {
@@ -832,7 +823,7 @@ struct KernelCore::Impl {
std::vector<KProcess*> process_list;
std::atomic<KProcess*> current_process{};
std::unique_ptr<Kernel::GlobalSchedulerContext> global_scheduler_context;
Kernel::TimeManager time_manager;
std::unique_ptr<Kernel::KHardwareTimer> hardware_timer;
Init::KSlabResourceCounts slab_resource_counts{};
KResourceLimit* system_resource_limit{};
@@ -1019,12 +1010,8 @@ Kernel::KScheduler* KernelCore::CurrentScheduler() {
return impl->schedulers[core_id].get();
}
Kernel::TimeManager& KernelCore::TimeManager() {
return impl->time_manager;
}
const Kernel::TimeManager& KernelCore::TimeManager() const {
return impl->time_manager;
Kernel::KHardwareTimer& KernelCore::HardwareTimer() {
return *impl->hardware_timer;
}
Core::ExclusiveMonitor& KernelCore::GetExclusiveMonitor() {
+3 -6
View File
@@ -39,6 +39,7 @@ class KDynamicPageManager;
class KEvent;
class KEventInfo;
class KHandleTable;
class KHardwareTimer;
class KLinkedListNode;
class KMemoryLayout;
class KMemoryManager;
@@ -63,7 +64,6 @@ class KCodeMemory;
class PhysicalCore;
class ServiceThread;
class Synchronization;
class TimeManager;
using ServiceInterfaceFactory =
std::function<KClientPort&(Service::SM::ServiceManager&, Core::System&)>;
@@ -175,11 +175,8 @@ public:
/// Gets the an instance of the current physical CPU core.
const Kernel::PhysicalCore& CurrentPhysicalCore() const;
/// Gets the an instance of the TimeManager Interface.
Kernel::TimeManager& TimeManager();
/// Gets the an instance of the TimeManager Interface.
const Kernel::TimeManager& TimeManager() const;
/// Gets the an instance of the hardware timer.
Kernel::KHardwareTimer& HardwareTimer();
/// Stops execution of 'id' core, in order to reschedule a new thread.
void PrepareReschedule(std::size_t id);
+50 -80
View File
@@ -784,63 +784,29 @@ static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle han
LOG_TRACE(Kernel_SVC, "called info_id=0x{:X}, info_sub_id=0x{:X}, handle=0x{:08X}", info_id,
info_sub_id, handle);
enum class GetInfoType : u64 {
// 1.0.0+
AllowedCPUCoreMask = 0,
AllowedThreadPriorityMask = 1,
MapRegionBaseAddr = 2,
MapRegionSize = 3,
HeapRegionBaseAddr = 4,
HeapRegionSize = 5,
TotalPhysicalMemoryAvailable = 6,
TotalPhysicalMemoryUsed = 7,
IsCurrentProcessBeingDebugged = 8,
RegisterResourceLimit = 9,
IdleTickCount = 10,
RandomEntropy = 11,
ThreadTickCount = 0xF0000002,
// 2.0.0+
ASLRRegionBaseAddr = 12,
ASLRRegionSize = 13,
StackRegionBaseAddr = 14,
StackRegionSize = 15,
// 3.0.0+
SystemResourceSize = 16,
SystemResourceUsage = 17,
TitleId = 18,
// 4.0.0+
PrivilegedProcessId = 19,
// 5.0.0+
UserExceptionContextAddr = 20,
// 6.0.0+
TotalPhysicalMemoryAvailableWithoutSystemResource = 21,
TotalPhysicalMemoryUsedWithoutSystemResource = 22,
// Homebrew only
MesosphereCurrentProcess = 65001,
};
const auto info_id_type = static_cast<GetInfoType>(info_id);
const auto info_id_type = static_cast<InfoType>(info_id);
switch (info_id_type) {
case GetInfoType::AllowedCPUCoreMask:
case GetInfoType::AllowedThreadPriorityMask:
case GetInfoType::MapRegionBaseAddr:
case GetInfoType::MapRegionSize:
case GetInfoType::HeapRegionBaseAddr:
case GetInfoType::HeapRegionSize:
case GetInfoType::ASLRRegionBaseAddr:
case GetInfoType::ASLRRegionSize:
case GetInfoType::StackRegionBaseAddr:
case GetInfoType::StackRegionSize:
case GetInfoType::TotalPhysicalMemoryAvailable:
case GetInfoType::TotalPhysicalMemoryUsed:
case GetInfoType::SystemResourceSize:
case GetInfoType::SystemResourceUsage:
case GetInfoType::TitleId:
case GetInfoType::UserExceptionContextAddr:
case GetInfoType::TotalPhysicalMemoryAvailableWithoutSystemResource:
case GetInfoType::TotalPhysicalMemoryUsedWithoutSystemResource: {
case InfoType::CoreMask:
case InfoType::PriorityMask:
case InfoType::AliasRegionAddress:
case InfoType::AliasRegionSize:
case InfoType::HeapRegionAddress:
case InfoType::HeapRegionSize:
case InfoType::AslrRegionAddress:
case InfoType::AslrRegionSize:
case InfoType::StackRegionAddress:
case InfoType::StackRegionSize:
case InfoType::TotalMemorySize:
case InfoType::UsedMemorySize:
case InfoType::SystemResourceSizeTotal:
case InfoType::SystemResourceSizeUsed:
case InfoType::ProgramId:
case InfoType::UserExceptionContextAddress:
case InfoType::TotalNonSystemMemorySize:
case InfoType::UsedNonSystemMemorySize:
case InfoType::IsApplication:
case InfoType::FreeThreadCount: {
if (info_sub_id != 0) {
LOG_ERROR(Kernel_SVC, "Info sub id is non zero! info_id={}, info_sub_id={}", info_id,
info_sub_id);
@@ -856,79 +822,83 @@ static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle han
}
switch (info_id_type) {
case GetInfoType::AllowedCPUCoreMask:
case InfoType::CoreMask:
*result = process->GetCoreMask();
return ResultSuccess;
case GetInfoType::AllowedThreadPriorityMask:
case InfoType::PriorityMask:
*result = process->GetPriorityMask();
return ResultSuccess;
case GetInfoType::MapRegionBaseAddr:
case InfoType::AliasRegionAddress:
*result = process->PageTable().GetAliasRegionStart();
return ResultSuccess;
case GetInfoType::MapRegionSize:
case InfoType::AliasRegionSize:
*result = process->PageTable().GetAliasRegionSize();
return ResultSuccess;
case GetInfoType::HeapRegionBaseAddr:
case InfoType::HeapRegionAddress:
*result = process->PageTable().GetHeapRegionStart();
return ResultSuccess;
case GetInfoType::HeapRegionSize:
case InfoType::HeapRegionSize:
*result = process->PageTable().GetHeapRegionSize();
return ResultSuccess;
case GetInfoType::ASLRRegionBaseAddr:
case InfoType::AslrRegionAddress:
*result = process->PageTable().GetAliasCodeRegionStart();
return ResultSuccess;
case GetInfoType::ASLRRegionSize:
case InfoType::AslrRegionSize:
*result = process->PageTable().GetAliasCodeRegionSize();
return ResultSuccess;
case GetInfoType::StackRegionBaseAddr:
case InfoType::StackRegionAddress:
*result = process->PageTable().GetStackRegionStart();
return ResultSuccess;
case GetInfoType::StackRegionSize:
case InfoType::StackRegionSize:
*result = process->PageTable().GetStackRegionSize();
return ResultSuccess;
case GetInfoType::TotalPhysicalMemoryAvailable:
case InfoType::TotalMemorySize:
*result = process->GetTotalPhysicalMemoryAvailable();
return ResultSuccess;
case GetInfoType::TotalPhysicalMemoryUsed:
case InfoType::UsedMemorySize:
*result = process->GetTotalPhysicalMemoryUsed();
return ResultSuccess;
case GetInfoType::SystemResourceSize:
case InfoType::SystemResourceSizeTotal:
*result = process->GetSystemResourceSize();
return ResultSuccess;
case GetInfoType::SystemResourceUsage:
case InfoType::SystemResourceSizeUsed:
LOG_WARNING(Kernel_SVC, "(STUBBED) Attempted to query system resource usage");
*result = process->GetSystemResourceUsage();
return ResultSuccess;
case GetInfoType::TitleId:
case InfoType::ProgramId:
*result = process->GetProgramID();
return ResultSuccess;
case GetInfoType::UserExceptionContextAddr:
case InfoType::UserExceptionContextAddress:
*result = process->GetProcessLocalRegionAddress();
return ResultSuccess;
case GetInfoType::TotalPhysicalMemoryAvailableWithoutSystemResource:
case InfoType::TotalNonSystemMemorySize:
*result = process->GetTotalPhysicalMemoryAvailableWithoutSystemResource();
return ResultSuccess;
case GetInfoType::TotalPhysicalMemoryUsedWithoutSystemResource:
case InfoType::UsedNonSystemMemorySize:
*result = process->GetTotalPhysicalMemoryUsedWithoutSystemResource();
return ResultSuccess;
case InfoType::FreeThreadCount:
*result = process->GetFreeThreadCount();
return ResultSuccess;
default:
break;
}
@@ -937,11 +907,11 @@ static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle han
return ResultInvalidEnumValue;
}
case GetInfoType::IsCurrentProcessBeingDebugged:
case InfoType::DebuggerAttached:
*result = 0;
return ResultSuccess;
case GetInfoType::RegisterResourceLimit: {
case InfoType::ResourceLimit: {
if (handle != 0) {
LOG_ERROR(Kernel, "Handle is non zero! handle={:08X}", handle);
return ResultInvalidHandle;
@@ -969,7 +939,7 @@ static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle han
return ResultSuccess;
}
case GetInfoType::RandomEntropy:
case InfoType::RandomEntropy:
if (handle != 0) {
LOG_ERROR(Kernel_SVC, "Process Handle is non zero, expected 0 result but got {:016X}",
handle);
@@ -985,13 +955,13 @@ static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle han
*result = system.Kernel().CurrentProcess()->GetRandomEntropy(info_sub_id);
return ResultSuccess;
case GetInfoType::PrivilegedProcessId:
case InfoType::InitialProcessIdRange:
LOG_WARNING(Kernel_SVC,
"(STUBBED) Attempted to query privileged process id bounds, returned 0");
*result = 0;
return ResultSuccess;
case GetInfoType::ThreadTickCount: {
case InfoType::ThreadTickCount: {
constexpr u64 num_cpus = 4;
if (info_sub_id != 0xFFFFFFFFFFFFFFFF && info_sub_id >= num_cpus) {
LOG_ERROR(Kernel_SVC, "Core count is out of range, expected {} but got {}", num_cpus,
@@ -1026,7 +996,7 @@ static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle han
*result = out_ticks;
return ResultSuccess;
}
case GetInfoType::IdleTickCount: {
case InfoType::IdleTickCount: {
// Verify the input handle is invalid.
R_UNLESS(handle == InvalidHandle, ResultInvalidHandle);
@@ -1040,7 +1010,7 @@ static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle han
*result = system.Kernel().CurrentScheduler()->GetIdleThread()->GetCpuTime();
return ResultSuccess;
}
case GetInfoType::MesosphereCurrentProcess: {
case InfoType::MesosphereCurrentProcess: {
// Verify the input handle is invalid.
R_UNLESS(handle == InvalidHandle, ResultInvalidHandle);
-44
View File
@@ -1,44 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/time_manager.h"
namespace Kernel {
TimeManager::TimeManager(Core::System& system_) : system{system_} {
time_manager_event_type = Core::Timing::CreateEvent(
"Kernel::TimeManagerCallback",
[this](std::uintptr_t thread_handle, s64 time,
std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
KThread* thread = reinterpret_cast<KThread*>(thread_handle);
{
KScopedSchedulerLock sl(system.Kernel());
thread->OnTimer();
}
return std::nullopt;
});
}
void TimeManager::ScheduleTimeEvent(KThread* thread, s64 nanoseconds) {
std::scoped_lock lock{mutex};
if (nanoseconds > 0) {
ASSERT(thread);
ASSERT(thread->GetState() != ThreadState::Runnable);
system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds},
time_manager_event_type,
reinterpret_cast<uintptr_t>(thread));
}
}
void TimeManager::UnscheduleTimeEvent(KThread* thread) {
std::scoped_lock lock{mutex};
system.CoreTiming().UnscheduleEvent(time_manager_event_type,
reinterpret_cast<uintptr_t>(thread));
}
} // namespace Kernel
-41
View File
@@ -1,41 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <mutex>
namespace Core {
class System;
} // namespace Core
namespace Core::Timing {
struct EventType;
} // namespace Core::Timing
namespace Kernel {
class KThread;
/**
* The `TimeManager` takes care of scheduling time events on threads and executes their TimeUp
* method when the event is triggered.
*/
class TimeManager {
public:
explicit TimeManager(Core::System& system);
/// Schedule a time event on `timetask` thread that will expire in 'nanoseconds'
void ScheduleTimeEvent(KThread* time_task, s64 nanoseconds);
/// Unschedule an existing time event
void UnscheduleTimeEvent(KThread* thread);
private:
Core::System& system;
std::shared_ptr<Core::Timing::EventType> time_manager_event_type;
std::mutex mutex;
};
} // namespace Kernel
+1 -1
View File
@@ -97,7 +97,7 @@ void IUser::IsNfcEnabled(Kernel::HLERequestContext& ctx) {
}
void IUser::ListDevices(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_NFC, "called");
LOG_DEBUG(Service_NFC, "called");
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
+1 -1
View File
@@ -83,7 +83,7 @@ void IUser::Finalize(Kernel::HLERequestContext& ctx) {
}
void IUser::ListDevices(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_NFP, "called");
LOG_DEBUG(Service_NFP, "called");
if (state == State::NonInitialized) {
IPC::ResponseBuilder rb{ctx, 2};
+57 -31
View File
@@ -22,15 +22,19 @@ namespace {
namespace Service::NIFM {
// This is nn::nifm::RequestState
enum class RequestState : u32 {
NotSubmitted = 1,
Error = 1, ///< The duplicate 1 is intentional; it means both not submitted and error on HW.
Pending = 2,
Connected = 3,
Invalid = 1, ///< The duplicate 1 is intentional; it means both not submitted and error on HW.
OnHold = 2,
Accepted = 3,
Blocking = 4,
};
enum class InternetConnectionType : u8 {
WiFi = 1,
// This is nn::nifm::NetworkInterfaceType
enum class NetworkInterfaceType : u32 {
Invalid = 0,
WiFi_Ieee80211 = 1,
Ethernet = 2,
};
@@ -42,14 +46,23 @@ enum class InternetConnectionStatus : u8 {
Connected,
};
// This is nn::nifm::NetworkProfileType
enum class NetworkProfileType : u32 {
User,
SsidList,
Temporary,
};
// This is nn::nifm::IpAddressSetting
struct IpAddressSetting {
bool is_automatic{};
Network::IPv4Address current_address{};
Network::IPv4Address ip_address{};
Network::IPv4Address subnet_mask{};
Network::IPv4Address gateway{};
Network::IPv4Address default_gateway{};
};
static_assert(sizeof(IpAddressSetting) == 0xD, "IpAddressSetting has incorrect size.");
// This is nn::nifm::DnsSetting
struct DnsSetting {
bool is_automatic{};
Network::IPv4Address primary_dns{};
@@ -57,18 +70,26 @@ struct DnsSetting {
};
static_assert(sizeof(DnsSetting) == 0x9, "DnsSetting has incorrect size.");
// This is nn::nifm::AuthenticationSetting
struct AuthenticationSetting {
bool is_enabled{};
std::array<char, 0x20> user{};
std::array<char, 0x20> password{};
};
static_assert(sizeof(AuthenticationSetting) == 0x41, "AuthenticationSetting has incorrect size.");
// This is nn::nifm::ProxySetting
struct ProxySetting {
bool enabled{};
bool is_enabled{};
INSERT_PADDING_BYTES(1);
u16 port{};
std::array<char, 0x64> proxy_server{};
bool automatic_auth_enabled{};
std::array<char, 0x20> user{};
std::array<char, 0x20> password{};
AuthenticationSetting authentication{};
INSERT_PADDING_BYTES(1);
};
static_assert(sizeof(ProxySetting) == 0xAA, "ProxySetting has incorrect size.");
// This is nn::nifm::IpSettingData
struct IpSettingData {
IpAddressSetting ip_address_setting{};
DnsSetting dns_setting{};
@@ -101,6 +122,7 @@ static_assert(sizeof(NifmWirelessSettingData) == 0x70,
"NifmWirelessSettingData has incorrect size.");
#pragma pack(push, 1)
// This is nn::nifm::detail::sf::NetworkProfileData
struct SfNetworkProfileData {
IpSettingData ip_setting_data{};
u128 uuid{};
@@ -114,13 +136,14 @@ struct SfNetworkProfileData {
};
static_assert(sizeof(SfNetworkProfileData) == 0x17C, "SfNetworkProfileData has incorrect size.");
// This is nn::nifm::NetworkProfileData
struct NifmNetworkProfileData {
u128 uuid{};
std::array<char, 0x40> network_name{};
u32 unknown_1{};
u32 unknown_2{};
u8 unknown_3{};
u8 unknown_4{};
NetworkProfileType network_profile_type{};
NetworkInterfaceType network_interface_type{};
bool is_auto_connect{};
bool is_large_capacity{};
INSERT_PADDING_BYTES(2);
NifmWirelessSettingData wireless_setting_data{};
IpSettingData ip_setting_data{};
@@ -184,6 +207,7 @@ public:
event1 = CreateKEvent(service_context, "IRequest:Event1");
event2 = CreateKEvent(service_context, "IRequest:Event2");
state = RequestState::NotSubmitted;
}
~IRequest() override {
@@ -196,7 +220,7 @@ private:
LOG_WARNING(Service_NIFM, "(STUBBED) called");
if (state == RequestState::NotSubmitted) {
UpdateState(RequestState::Pending);
UpdateState(RequestState::OnHold);
}
IPC::ResponseBuilder rb{ctx, 2};
@@ -219,14 +243,14 @@ private:
switch (state) {
case RequestState::NotSubmitted:
return has_connection ? ResultSuccess : ResultNetworkCommunicationDisabled;
case RequestState::Pending:
case RequestState::OnHold:
if (has_connection) {
UpdateState(RequestState::Connected);
UpdateState(RequestState::Accepted);
} else {
UpdateState(RequestState::Error);
UpdateState(RequestState::Invalid);
}
return ResultPendingConnection;
case RequestState::Connected:
case RequestState::Accepted:
default:
return ResultSuccess;
}
@@ -338,9 +362,9 @@ void IGeneralService::GetCurrentNetworkProfile(Kernel::HLERequestContext& ctx) {
.ip_setting_data{
.ip_address_setting{
.is_automatic{true},
.current_address{Network::TranslateIPv4(net_iface->ip_address)},
.ip_address{Network::TranslateIPv4(net_iface->ip_address)},
.subnet_mask{Network::TranslateIPv4(net_iface->subnet_mask)},
.gateway{Network::TranslateIPv4(net_iface->gateway)},
.default_gateway{Network::TranslateIPv4(net_iface->gateway)},
},
.dns_setting{
.is_automatic{true},
@@ -348,12 +372,14 @@ void IGeneralService::GetCurrentNetworkProfile(Kernel::HLERequestContext& ctx) {
.secondary_dns{1, 0, 0, 1},
},
.proxy_setting{
.enabled{false},
.is_enabled{false},
.port{},
.proxy_server{},
.automatic_auth_enabled{},
.user{},
.password{},
.authentication{
.is_enabled{},
.user{},
.password{},
},
},
.mtu{1500},
},
@@ -370,7 +396,7 @@ void IGeneralService::GetCurrentNetworkProfile(Kernel::HLERequestContext& ctx) {
// When we're connected to a room, spoof the hosts IP address
if (auto room_member = network.GetRoomMember().lock()) {
if (room_member->IsConnected()) {
network_profile_data.ip_setting_data.ip_address_setting.current_address =
network_profile_data.ip_setting_data.ip_address_setting.ip_address =
room_member->GetFakeIpAddress();
}
}
@@ -444,9 +470,9 @@ void IGeneralService::GetCurrentIpConfigInfo(Kernel::HLERequestContext& ctx) {
return IpConfigInfo{
.ip_address_setting{
.is_automatic{true},
.current_address{Network::TranslateIPv4(net_iface->ip_address)},
.ip_address{Network::TranslateIPv4(net_iface->ip_address)},
.subnet_mask{Network::TranslateIPv4(net_iface->subnet_mask)},
.gateway{Network::TranslateIPv4(net_iface->gateway)},
.default_gateway{Network::TranslateIPv4(net_iface->gateway)},
},
.dns_setting{
.is_automatic{true},
@@ -459,7 +485,7 @@ void IGeneralService::GetCurrentIpConfigInfo(Kernel::HLERequestContext& ctx) {
// When we're connected to a room, spoof the hosts IP address
if (auto room_member = network.GetRoomMember().lock()) {
if (room_member->IsConnected()) {
ip_config_info.ip_address_setting.current_address = room_member->GetFakeIpAddress();
ip_config_info.ip_address_setting.ip_address = room_member->GetFakeIpAddress();
}
}
@@ -480,7 +506,7 @@ void IGeneralService::GetInternetConnectionStatus(Kernel::HLERequestContext& ctx
LOG_WARNING(Service_NIFM, "(STUBBED) called");
struct Output {
InternetConnectionType type{InternetConnectionType::WiFi};
u8 type{static_cast<u8>(NetworkInterfaceType::WiFi_Ieee80211)};
u8 wifi_strength{3};
InternetConnectionStatus state{InternetConnectionStatus::Connected};
};
+8 -1
View File
@@ -191,6 +191,13 @@ void SET::GetKeyCodeMap2(Kernel::HLERequestContext& ctx) {
GetKeyCodeMapImpl(ctx);
}
void SET::GetDeviceNickName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
ctx.WriteBuffer(Settings::values.device_name.GetValue());
}
SET::SET(Core::System& system_) : ServiceFramework{system_, "set"} {
// clang-format off
static const FunctionInfo functions[] = {
@@ -205,7 +212,7 @@ SET::SET(Core::System& system_) : ServiceFramework{system_, "set"} {
{8, &SET::GetQuestFlag, "GetQuestFlag"},
{9, &SET::GetKeyCodeMap2, "GetKeyCodeMap2"},
{10, nullptr, "GetFirmwareVersionForDebug"},
{11, nullptr, "GetDeviceNickName"},
{11, &SET::GetDeviceNickName, "GetDeviceNickName"},
};
// clang-format on
+1
View File
@@ -50,6 +50,7 @@ private:
void GetRegionCode(Kernel::HLERequestContext& ctx);
void GetKeyCodeMap(Kernel::HLERequestContext& ctx);
void GetKeyCodeMap2(Kernel::HLERequestContext& ctx);
void GetDeviceNickName(Kernel::HLERequestContext& ctx);
};
} // namespace Service::Set
+9 -1
View File
@@ -3,6 +3,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/system_archive/system_version.h"
#include "core/hle/ipc_helpers.h"
@@ -176,6 +177,13 @@ void SET_SYS::GetSettingsItemValue(Kernel::HLERequestContext& ctx) {
rb.Push(response);
}
void SET_SYS::GetDeviceNickName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
ctx.WriteBuffer(::Settings::values.device_name.GetValue());
}
SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
// clang-format off
static const FunctionInfo functions[] = {
@@ -253,7 +261,7 @@ SET_SYS::SET_SYS(Core::System& system_) : ServiceFramework{system_, "set:sys"} {
{74, nullptr, "SetWirelessLanEnableFlag"},
{75, nullptr, "GetInitialLaunchSettings"},
{76, nullptr, "SetInitialLaunchSettings"},
{77, nullptr, "GetDeviceNickName"},
{77, &SET_SYS::GetDeviceNickName, "GetDeviceNickName"},
{78, nullptr, "SetDeviceNickName"},
{79, nullptr, "GetProductModel"},
{80, nullptr, "GetLdnChannel"},
+1
View File
@@ -29,6 +29,7 @@ private:
void GetFirmwareVersion2(Kernel::HLERequestContext& ctx);
void GetColorSetId(Kernel::HLERequestContext& ctx);
void SetColorSetId(Kernel::HLERequestContext& ctx);
void GetDeviceNickName(Kernel::HLERequestContext& ctx);
ColorSet color_set = ColorSet::BasicWhite;
};
+1
View File
@@ -49,6 +49,7 @@ struct SteadyClockContext {
static_assert(sizeof(SteadyClockContext) == 0x18, "SteadyClockContext is incorrect size");
static_assert(std::is_trivially_copyable_v<SteadyClockContext>,
"SteadyClockContext must be trivially copyable");
using StandardSteadyClockTimePointType = SteadyClockContext;
struct SystemClockContext {
s64 offset;
@@ -26,23 +26,24 @@ void SharedMemory::SetupStandardSteadyClock(const Common::UUID& clock_source_id,
const Clock::SteadyClockContext context{
static_cast<u64>(current_time_point.nanoseconds - ticks_time_span.nanoseconds),
clock_source_id};
shared_memory_format.standard_steady_clock_timepoint.StoreData(
system.Kernel().GetTimeSharedMem().GetPointer(), context);
StoreToLockFreeAtomicType(&GetFormat()->standard_steady_clock_timepoint, context);
}
void SharedMemory::UpdateLocalSystemClockContext(const Clock::SystemClockContext& context) {
shared_memory_format.standard_local_system_clock_context.StoreData(
system.Kernel().GetTimeSharedMem().GetPointer(), context);
StoreToLockFreeAtomicType(&GetFormat()->standard_local_system_clock_context, context);
}
void SharedMemory::UpdateNetworkSystemClockContext(const Clock::SystemClockContext& context) {
shared_memory_format.standard_network_system_clock_context.StoreData(
system.Kernel().GetTimeSharedMem().GetPointer(), context);
StoreToLockFreeAtomicType(&GetFormat()->standard_network_system_clock_context, context);
}
void SharedMemory::SetAutomaticCorrectionEnabled(bool is_enabled) {
shared_memory_format.standard_user_system_clock_automatic_correction.StoreData(
system.Kernel().GetTimeSharedMem().GetPointer(), is_enabled);
StoreToLockFreeAtomicType(
&GetFormat()->is_standard_user_system_clock_automatic_correction_enabled, is_enabled);
}
SharedMemory::Format* SharedMemory::GetFormat() {
return reinterpret_cast<SharedMemory::Format*>(system.Kernel().GetTimeSharedMem().GetPointer());
}
} // namespace Service::Time
+55 -32
View File
@@ -10,45 +10,68 @@
namespace Service::Time {
// Note: this type is not safe for concurrent writes.
template <typename T>
struct LockFreeAtomicType {
u32 counter_;
std::array<T, 2> value_;
};
template <typename T>
static inline void StoreToLockFreeAtomicType(LockFreeAtomicType<T>* p, const T& value) {
// Get the current counter.
auto counter = p->counter_;
// Increment the counter.
++counter;
// Store the updated value.
p->value_[counter % 2] = value;
// Fence memory.
std::atomic_thread_fence(std::memory_order_release);
// Set the updated counter.
p->counter_ = counter;
}
template <typename T>
static inline T LoadFromLockFreeAtomicType(const LockFreeAtomicType<T>* p) {
while (true) {
// Get the counter.
auto counter = p->counter_;
// Get the value.
auto value = p->value_[counter % 2];
// Fence memory.
std::atomic_thread_fence(std::memory_order_acquire);
// Check that the counter matches.
if (counter == p->counter_) {
return value;
}
}
}
class SharedMemory final {
public:
explicit SharedMemory(Core::System& system_);
~SharedMemory();
// TODO(ogniK): We have to properly simulate memory barriers, how are we going to do this?
template <typename T, std::size_t Offset>
struct MemoryBarrier {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
u32_le read_attempt{};
std::array<T, 2> data{};
// These are not actually memory barriers at the moment as we don't have multicore and all
// HLE is mutexed. This will need to properly be implemented when we start updating the time
// points on threads. As of right now, we'll be updated both values synchronously and just
// incrementing the read_attempt to indicate that we waited.
void StoreData(u8* shared_memory, T data_to_store) {
std::memcpy(this, shared_memory + Offset, sizeof(*this));
read_attempt++;
data[read_attempt & 1] = data_to_store;
std::memcpy(shared_memory + Offset, this, sizeof(*this));
}
// For reading we're just going to read the last stored value. If there was no value stored
// it will just end up reading an empty value as intended.
T ReadData(u8* shared_memory) {
std::memcpy(this, shared_memory + Offset, sizeof(*this));
return data[(read_attempt - 1) & 1];
}
};
// Shared memory format
struct Format {
MemoryBarrier<Clock::SteadyClockContext, 0x0> standard_steady_clock_timepoint;
MemoryBarrier<Clock::SystemClockContext, 0x38> standard_local_system_clock_context;
MemoryBarrier<Clock::SystemClockContext, 0x80> standard_network_system_clock_context;
MemoryBarrier<bool, 0xc8> standard_user_system_clock_automatic_correction;
u32_le format_version;
LockFreeAtomicType<Clock::StandardSteadyClockTimePointType> standard_steady_clock_timepoint;
LockFreeAtomicType<Clock::SystemClockContext> standard_local_system_clock_context;
LockFreeAtomicType<Clock::SystemClockContext> standard_network_system_clock_context;
LockFreeAtomicType<bool> is_standard_user_system_clock_automatic_correction_enabled;
u32 format_version;
};
static_assert(offsetof(Format, standard_steady_clock_timepoint) == 0x0);
static_assert(offsetof(Format, standard_local_system_clock_context) == 0x38);
static_assert(offsetof(Format, standard_network_system_clock_context) == 0x80);
static_assert(offsetof(Format, is_standard_user_system_clock_automatic_correction_enabled) ==
0xc8);
static_assert(sizeof(Format) == 0xd8, "Format is an invalid size");
void SetupStandardSteadyClock(const Common::UUID& clock_source_id,
@@ -56,10 +79,10 @@ public:
void UpdateLocalSystemClockContext(const Clock::SystemClockContext& context);
void UpdateNetworkSystemClockContext(const Clock::SystemClockContext& context);
void SetAutomaticCorrectionEnabled(bool is_enabled);
Format* GetFormat();
private:
Core::System& system;
Format shared_memory_format{};
};
} // namespace Service::Time
-2
View File
@@ -1,8 +1,6 @@
# SPDX-FileCopyrightText: 2017 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
add_executable(yuzu-room
precompiled_headers.h
yuzu_room.cpp
+12 -5
View File
@@ -4,14 +4,10 @@
add_library(input_common STATIC
drivers/camera.cpp
drivers/camera.h
drivers/gc_adapter.cpp
drivers/gc_adapter.h
drivers/keyboard.cpp
drivers/keyboard.h
drivers/mouse.cpp
drivers/mouse.h
drivers/sdl_driver.cpp
drivers/sdl_driver.h
drivers/tas_input.cpp
drivers/tas_input.h
drivers/touch_screen.cpp
@@ -20,6 +16,8 @@ add_library(input_common STATIC
drivers/udp_client.h
drivers/virtual_amiibo.cpp
drivers/virtual_amiibo.h
drivers/virtual_gamepad.cpp
drivers/virtual_gamepad.h
helpers/stick_from_buttons.cpp
helpers/stick_from_buttons.h
helpers/touch_from_buttons.cpp
@@ -60,8 +58,17 @@ if (ENABLE_SDL2)
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
endif()
if (ENABLE_LIBUSB)
target_sources(input_common PRIVATE
drivers/gc_adapter.cpp
drivers/gc_adapter.h
)
target_link_libraries(input_common PRIVATE libusb::usb)
target_compile_definitions(input_common PRIVATE HAVE_LIBUSB)
endif()
create_target_directory_groups(input_common)
target_link_libraries(input_common PUBLIC core PRIVATE common Boost::boost libusb::usb)
target_link_libraries(input_common PUBLIC core PRIVATE common Boost::boost)
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(input_common PRIVATE precompiled_headers.h)
+1 -1
View File
@@ -17,7 +17,7 @@ Camera::Camera(std::string input_engine_) : InputEngine(std::move(input_engine_)
PreSetController(identifier);
}
void Camera::SetCameraData(std::size_t width, std::size_t height, std::vector<u32> data) {
void Camera::SetCameraData(std::size_t width, std::size_t height, std::span<const u32> data) {
const std::size_t desired_width = getImageWidth();
const std::size_t desired_height = getImageHeight();
status.data.resize(desired_width * desired_height);
+4 -1
View File
@@ -3,6 +3,8 @@
#pragma once
#include <span>
#include "input_common/input_engine.h"
namespace InputCommon {
@@ -15,7 +17,7 @@ class Camera final : public InputEngine {
public:
explicit Camera(std::string input_engine_);
void SetCameraData(std::size_t width, std::size_t height, std::vector<u32> data);
void SetCameraData(std::size_t width, std::size_t height, std::span<const u32> data);
std::size_t getImageWidth() const;
std::size_t getImageHeight() const;
@@ -23,6 +25,7 @@ public:
Common::Input::CameraError SetCameraFormat(const PadIdentifier& identifier_,
Common::Input::CameraFormat camera_format) override;
private:
Common::Input::CameraStatus status{};
};
@@ -0,0 +1,78 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "input_common/drivers/virtual_gamepad.h"
namespace InputCommon {
constexpr std::size_t PlayerIndexCount = 10;
VirtualGamepad::VirtualGamepad(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
for (std::size_t i = 0; i < PlayerIndexCount; i++) {
PreSetController(GetIdentifier(i));
}
}
void VirtualGamepad::SetButtonState(std::size_t player_index, int button_id, bool value) {
if (player_index > PlayerIndexCount) {
return;
}
const auto identifier = GetIdentifier(player_index);
SetButton(identifier, button_id, value);
}
void VirtualGamepad::SetButtonState(std::size_t player_index, VirtualButton button_id, bool value) {
SetButtonState(player_index, static_cast<int>(button_id), value);
}
void VirtualGamepad::SetStickPosition(std::size_t player_index, int axis_id, float x_value,
float y_value) {
if (player_index > PlayerIndexCount) {
return;
}
const auto identifier = GetIdentifier(player_index);
SetAxis(identifier, axis_id * 2, x_value);
SetAxis(identifier, (axis_id * 2) + 1, y_value);
}
void VirtualGamepad::SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
float y_value) {
SetStickPosition(player_index, static_cast<int>(axis_id), x_value, y_value);
}
void VirtualGamepad::ResetControllers() {
for (std::size_t i = 0; i < PlayerIndexCount; i++) {
SetStickPosition(i, VirtualStick::Left, 0.0f, 0.0f);
SetStickPosition(i, VirtualStick::Right, 0.0f, 0.0f);
SetButtonState(i, VirtualButton::ButtonA, false);
SetButtonState(i, VirtualButton::ButtonB, false);
SetButtonState(i, VirtualButton::ButtonX, false);
SetButtonState(i, VirtualButton::ButtonY, false);
SetButtonState(i, VirtualButton::StickL, false);
SetButtonState(i, VirtualButton::StickR, false);
SetButtonState(i, VirtualButton::TriggerL, false);
SetButtonState(i, VirtualButton::TriggerR, false);
SetButtonState(i, VirtualButton::TriggerZL, false);
SetButtonState(i, VirtualButton::TriggerZR, false);
SetButtonState(i, VirtualButton::ButtonPlus, false);
SetButtonState(i, VirtualButton::ButtonMinus, false);
SetButtonState(i, VirtualButton::ButtonLeft, false);
SetButtonState(i, VirtualButton::ButtonUp, false);
SetButtonState(i, VirtualButton::ButtonRight, false);
SetButtonState(i, VirtualButton::ButtonDown, false);
SetButtonState(i, VirtualButton::ButtonSL, false);
SetButtonState(i, VirtualButton::ButtonSR, false);
SetButtonState(i, VirtualButton::ButtonHome, false);
SetButtonState(i, VirtualButton::ButtonCapture, false);
}
}
PadIdentifier VirtualGamepad::GetIdentifier(std::size_t player_index) const {
return {
.guid = Common::UUID{},
.port = player_index,
.pad = 0,
};
}
} // namespace InputCommon
@@ -0,0 +1,73 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "input_common/input_engine.h"
namespace InputCommon {
/**
* A virtual controller that is always assigned to the game input
*/
class VirtualGamepad final : public InputEngine {
public:
enum class VirtualButton {
ButtonA,
ButtonB,
ButtonX,
ButtonY,
StickL,
StickR,
TriggerL,
TriggerR,
TriggerZL,
TriggerZR,
ButtonPlus,
ButtonMinus,
ButtonLeft,
ButtonUp,
ButtonRight,
ButtonDown,
ButtonSL,
ButtonSR,
ButtonHome,
ButtonCapture,
};
enum class VirtualStick {
Left = 0,
Right = 1,
};
explicit VirtualGamepad(std::string input_engine_);
/**
* Sets the status of all buttons bound with the key to pressed
* @param player_index the player number that will take this action
* @param button_id the id of the button
* @param value indicates if the button is pressed or not
*/
void SetButtonState(std::size_t player_index, int button_id, bool value);
void SetButtonState(std::size_t player_index, VirtualButton button_id, bool value);
/**
* Sets the status of all buttons bound with the key to released
* @param player_index the player number that will take this action
* @param axis_id the id of the axis to move
* @param x_value the position of the stick in the x axis
* @param y_value the position of the stick in the y axis
*/
void SetStickPosition(std::size_t player_index, int axis_id, float x_value, float y_value);
void SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
float y_value);
/// Restores all inputs into the neutral position
void ResetControllers();
private:
/// Returns the correct identifier corresponding to the player index
PadIdentifier GetIdentifier(std::size_t player_index) const;
};
} // namespace InputCommon
-6
View File
@@ -200,12 +200,6 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
return false;
}
// The following drivers don't need to be mapped
if (data.engine == "tas") {
return false;
}
if (data.engine == "touch") {
return false;
}
if (data.engine == "touch_from_button") {
return false;
}
+115 -189
View File
@@ -5,19 +5,23 @@
#include "common/input.h"
#include "common/param_package.h"
#include "input_common/drivers/camera.h"
#include "input_common/drivers/gc_adapter.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
#include "input_common/drivers/tas_input.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/udp_client.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/drivers/virtual_gamepad.h"
#include "input_common/helpers/stick_from_buttons.h"
#include "input_common/helpers/touch_from_buttons.h"
#include "input_common/input_engine.h"
#include "input_common/input_mapping.h"
#include "input_common/input_poller.h"
#include "input_common/main.h"
#ifdef HAVE_LIBUSB
#include "input_common/drivers/gc_adapter.h"
#endif
#ifdef HAVE_SDL2
#include "input_common/drivers/sdl_driver.h"
#endif
@@ -25,73 +29,35 @@
namespace InputCommon {
struct InputSubsystem::Impl {
void Initialize() {
mapping_factory = std::make_shared<MappingFactory>();
template <typename Engine>
void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }};
keyboard = std::make_shared<Keyboard>("keyboard");
keyboard->SetMappingCallback(mapping_callback);
keyboard_factory = std::make_shared<InputFactory>(keyboard);
keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
Common::Input::RegisterInputFactory(keyboard->GetEngineName(), keyboard_factory);
Common::Input::RegisterOutputFactory(keyboard->GetEngineName(), keyboard_output_factory);
engine = std::make_shared<Engine>(name);
engine->SetMappingCallback(mapping_callback);
mouse = std::make_shared<Mouse>("mouse");
mouse->SetMappingCallback(mapping_callback);
mouse_factory = std::make_shared<InputFactory>(mouse);
mouse_output_factory = std::make_shared<OutputFactory>(mouse);
Common::Input::RegisterInputFactory(mouse->GetEngineName(), mouse_factory);
Common::Input::RegisterOutputFactory(mouse->GetEngineName(), mouse_output_factory);
std::shared_ptr<InputFactory> input_factory = std::make_shared<InputFactory>(engine);
std::shared_ptr<OutputFactory> output_factory = std::make_shared<OutputFactory>(engine);
Common::Input::RegisterInputFactory(engine->GetEngineName(), std::move(input_factory));
Common::Input::RegisterOutputFactory(engine->GetEngineName(), std::move(output_factory));
}
touch_screen = std::make_shared<TouchScreen>("touch");
touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
Common::Input::RegisterInputFactory(touch_screen->GetEngineName(), touch_screen_factory);
gcadapter = std::make_shared<GCAdapter>("gcpad");
gcadapter->SetMappingCallback(mapping_callback);
gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
Common::Input::RegisterInputFactory(gcadapter->GetEngineName(), gcadapter_input_factory);
Common::Input::RegisterOutputFactory(gcadapter->GetEngineName(), gcadapter_output_factory);
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
udp_client->SetMappingCallback(mapping_callback);
udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
Common::Input::RegisterInputFactory(udp_client->GetEngineName(), udp_client_input_factory);
Common::Input::RegisterOutputFactory(udp_client->GetEngineName(),
udp_client_output_factory);
tas_input = std::make_shared<TasInput::Tas>("tas");
tas_input->SetMappingCallback(mapping_callback);
tas_input_factory = std::make_shared<InputFactory>(tas_input);
tas_output_factory = std::make_shared<OutputFactory>(tas_input);
Common::Input::RegisterInputFactory(tas_input->GetEngineName(), tas_input_factory);
Common::Input::RegisterOutputFactory(tas_input->GetEngineName(), tas_output_factory);
camera = std::make_shared<Camera>("camera");
camera->SetMappingCallback(mapping_callback);
camera_input_factory = std::make_shared<InputFactory>(camera);
camera_output_factory = std::make_shared<OutputFactory>(camera);
Common::Input::RegisterInputFactory(camera->GetEngineName(), camera_input_factory);
Common::Input::RegisterOutputFactory(camera->GetEngineName(), camera_output_factory);
virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
virtual_amiibo->SetMappingCallback(mapping_callback);
virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
Common::Input::RegisterInputFactory(virtual_amiibo->GetEngineName(),
virtual_amiibo_input_factory);
Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(),
virtual_amiibo_output_factory);
void Initialize() {
mapping_factory = std::make_shared<MappingFactory>();
RegisterEngine("keyboard", keyboard);
RegisterEngine("mouse", mouse);
RegisterEngine("touch", touch_screen);
#ifdef HAVE_LIBUSB
RegisterEngine("gcpad", gcadapter);
#endif
RegisterEngine("cemuhookudp", udp_client);
RegisterEngine("tas", tas_input);
RegisterEngine("camera", camera);
RegisterEngine("virtual_amiibo", virtual_amiibo);
RegisterEngine("virtual_gamepad", virtual_gamepad);
#ifdef HAVE_SDL2
sdl = std::make_shared<SDLDriver>("sdl");
sdl->SetMappingCallback(mapping_callback);
sdl_input_factory = std::make_shared<InputFactory>(sdl);
sdl_output_factory = std::make_shared<OutputFactory>(sdl);
Common::Input::RegisterInputFactory(sdl->GetEngineName(), sdl_input_factory);
Common::Input::RegisterOutputFactory(sdl->GetEngineName(), sdl_output_factory);
RegisterEngine("sdl", sdl);
#endif
Common::Input::RegisterInputFactory("touch_from_button",
@@ -100,42 +66,27 @@ struct InputSubsystem::Impl {
std::make_shared<StickFromButton>());
}
template <typename Engine>
void UnregisterEngine(std::shared_ptr<Engine>& engine) {
Common::Input::UnregisterInputFactory(engine->GetEngineName());
Common::Input::UnregisterOutputFactory(engine->GetEngineName());
engine.reset();
}
void Shutdown() {
Common::Input::UnregisterInputFactory(keyboard->GetEngineName());
Common::Input::UnregisterOutputFactory(keyboard->GetEngineName());
keyboard.reset();
Common::Input::UnregisterInputFactory(mouse->GetEngineName());
Common::Input::UnregisterOutputFactory(mouse->GetEngineName());
mouse.reset();
Common::Input::UnregisterInputFactory(touch_screen->GetEngineName());
touch_screen.reset();
Common::Input::UnregisterInputFactory(gcadapter->GetEngineName());
Common::Input::UnregisterOutputFactory(gcadapter->GetEngineName());
gcadapter.reset();
Common::Input::UnregisterInputFactory(udp_client->GetEngineName());
Common::Input::UnregisterOutputFactory(udp_client->GetEngineName());
udp_client.reset();
Common::Input::UnregisterInputFactory(tas_input->GetEngineName());
Common::Input::UnregisterOutputFactory(tas_input->GetEngineName());
tas_input.reset();
Common::Input::UnregisterInputFactory(camera->GetEngineName());
Common::Input::UnregisterOutputFactory(camera->GetEngineName());
camera.reset();
Common::Input::UnregisterInputFactory(virtual_amiibo->GetEngineName());
Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName());
virtual_amiibo.reset();
UnregisterEngine(keyboard);
UnregisterEngine(mouse);
UnregisterEngine(touch_screen);
#ifdef HAVE_LIBUSB
UnregisterEngine(gcadapter);
#endif
UnregisterEngine(udp_client);
UnregisterEngine(tas_input);
UnregisterEngine(camera);
UnregisterEngine(virtual_amiibo);
UnregisterEngine(virtual_gamepad);
#ifdef HAVE_SDL2
Common::Input::UnregisterInputFactory(sdl->GetEngineName());
Common::Input::UnregisterOutputFactory(sdl->GetEngineName());
sdl.reset();
UnregisterEngine(sdl);
#endif
Common::Input::UnregisterInputFactory("touch_from_button");
@@ -151,8 +102,10 @@ struct InputSubsystem::Impl {
devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
auto mouse_devices = mouse->GetInputDevices();
devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
#ifdef HAVE_LIBUSB
auto gcadapter_devices = gcadapter->GetInputDevices();
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
#endif
auto udp_devices = udp_client->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
#ifdef HAVE_SDL2
@@ -163,117 +116,88 @@ struct InputSubsystem::Impl {
return devices;
}
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
[[nodiscard]] std::shared_ptr<InputEngine> GetInputEngine(
const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
return nullptr;
}
const std::string engine = params.Get("engine", "");
if (engine == keyboard->GetEngineName()) {
return keyboard;
}
if (engine == mouse->GetEngineName()) {
return mouse->GetAnalogMappingForDevice(params);
return mouse;
}
#ifdef HAVE_LIBUSB
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetAnalogMappingForDevice(params);
return gcadapter;
}
#endif
if (engine == udp_client->GetEngineName()) {
return udp_client->GetAnalogMappingForDevice(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetAnalogMappingForDevice(params);
return udp_client;
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetAnalogMappingForDevice(params);
return sdl;
}
#endif
return {};
return nullptr;
}
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
const Common::ParamPackage& params) const {
const auto input_engine = GetInputEngine(params);
if (input_engine == nullptr) {
return {};
}
return input_engine->GetAnalogMappingForDevice(params);
}
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
const auto input_engine = GetInputEngine(params);
if (input_engine == nullptr) {
return {};
}
const std::string engine = params.Get("engine", "");
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetButtonMappingForDevice(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->GetButtonMappingForDevice(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetButtonMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetButtonMappingForDevice(params);
}
#endif
return {};
return input_engine->GetButtonMappingForDevice(params);
}
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
const auto input_engine = GetInputEngine(params);
if (input_engine == nullptr) {
return {};
}
const std::string engine = params.Get("engine", "");
if (engine == udp_client->GetEngineName()) {
return udp_client->GetMotionMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetMotionMappingForDevice(params);
}
#endif
return {};
return input_engine->GetMotionMappingForDevice(params);
}
Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
return Common::Input::ButtonNames::Undefined;
}
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
return mouse->GetUIName(params);
const auto input_engine = GetInputEngine(params);
if (input_engine == nullptr) {
return Common::Input::ButtonNames::Invalid;
}
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetUIName(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->GetUIName(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetUIName(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetUIName(params);
}
#endif
return Common::Input::ButtonNames::Invalid;
return input_engine->GetUIName(params);
}
bool IsStickInverted(const Common::ParamPackage& params) {
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
return mouse->IsStickInverted(params);
const auto input_engine = GetInputEngine(params);
if (input_engine == nullptr) {
return false;
}
if (engine == gcadapter->GetEngineName()) {
return gcadapter->IsStickInverted(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->IsStickInverted(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->IsStickInverted(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->IsStickInverted(params);
}
#endif
return false;
return input_engine->IsStickInverted(params);
}
bool IsController(const Common::ParamPackage& params) {
@@ -281,15 +205,20 @@ struct InputSubsystem::Impl {
if (engine == mouse->GetEngineName()) {
return true;
}
#ifdef HAVE_LIBUSB
if (engine == gcadapter->GetEngineName()) {
return true;
}
#endif
if (engine == udp_client->GetEngineName()) {
return true;
}
if (engine == tas_input->GetEngineName()) {
return true;
}
if (engine == virtual_gamepad->GetEngineName()) {
return true;
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return true;
@@ -301,7 +230,9 @@ struct InputSubsystem::Impl {
void BeginConfiguration() {
keyboard->BeginConfiguration();
mouse->BeginConfiguration();
#ifdef HAVE_LIBUSB
gcadapter->BeginConfiguration();
#endif
udp_client->BeginConfiguration();
#ifdef HAVE_SDL2
sdl->BeginConfiguration();
@@ -311,7 +242,9 @@ struct InputSubsystem::Impl {
void EndConfiguration() {
keyboard->EndConfiguration();
mouse->EndConfiguration();
#ifdef HAVE_LIBUSB
gcadapter->EndConfiguration();
#endif
udp_client->EndConfiguration();
#ifdef HAVE_SDL2
sdl->EndConfiguration();
@@ -332,34 +265,19 @@ struct InputSubsystem::Impl {
std::shared_ptr<Keyboard> keyboard;
std::shared_ptr<Mouse> mouse;
std::shared_ptr<GCAdapter> gcadapter;
std::shared_ptr<TouchScreen> touch_screen;
std::shared_ptr<TasInput::Tas> tas_input;
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
std::shared_ptr<Camera> camera;
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
std::shared_ptr<VirtualGamepad> virtual_gamepad;
std::shared_ptr<InputFactory> keyboard_factory;
std::shared_ptr<InputFactory> mouse_factory;
std::shared_ptr<InputFactory> gcadapter_input_factory;
std::shared_ptr<InputFactory> touch_screen_factory;
std::shared_ptr<InputFactory> udp_client_input_factory;
std::shared_ptr<InputFactory> tas_input_factory;
std::shared_ptr<InputFactory> camera_input_factory;
std::shared_ptr<InputFactory> virtual_amiibo_input_factory;
std::shared_ptr<OutputFactory> keyboard_output_factory;
std::shared_ptr<OutputFactory> mouse_output_factory;
std::shared_ptr<OutputFactory> gcadapter_output_factory;
std::shared_ptr<OutputFactory> udp_client_output_factory;
std::shared_ptr<OutputFactory> tas_output_factory;
std::shared_ptr<OutputFactory> camera_output_factory;
std::shared_ptr<OutputFactory> virtual_amiibo_output_factory;
#ifdef HAVE_LIBUSB
std::shared_ptr<GCAdapter> gcadapter;
#endif
#ifdef HAVE_SDL2
std::shared_ptr<SDLDriver> sdl;
std::shared_ptr<InputFactory> sdl_input_factory;
std::shared_ptr<OutputFactory> sdl_output_factory;
#endif
};
@@ -423,6 +341,14 @@ const VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() const {
return impl->virtual_amiibo.get();
}
VirtualGamepad* InputSubsystem::GetVirtualGamepad() {
return impl->virtual_gamepad.get();
}
const VirtualGamepad* InputSubsystem::GetVirtualGamepad() const {
return impl->virtual_gamepad.get();
}
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
return impl->GetInputDevices();
}
+7
View File
@@ -34,6 +34,7 @@ class Keyboard;
class Mouse;
class TouchScreen;
class VirtualAmiibo;
class VirtualGamepad;
struct MappingData;
} // namespace InputCommon
@@ -108,6 +109,12 @@ public:
/// Retrieves the underlying virtual amiibo input device.
[[nodiscard]] const VirtualAmiibo* GetVirtualAmiibo() const;
/// Retrieves the underlying virtual gamepad input device.
[[nodiscard]] VirtualGamepad* GetVirtualGamepad();
/// Retrieves the underlying virtual gamepad input device.
[[nodiscard]] const VirtualGamepad* GetVirtualGamepad() const;
/**
* Returns all available input devices that this Factory can create a new device with.
* Each returned ParamPackage should have a `display` field used for display, a `engine` field

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