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17 Commits

Author SHA1 Message Date
Liam a9a83fa726 kernel: Ensure all uses of disable_count are balanced 2022-07-14 22:47:18 -04:00
Liam 77137583cd kernel: be more careful about initialization path for HLE threads 2022-07-14 22:47:18 -04:00
Liam da07e13e07 kernel: fix single-core preemption points 2022-07-14 22:47:18 -04:00
Liam 21945ae127 kernel: fix issues with single core mode 2022-07-14 22:47:18 -04:00
Liam 0624c880bd kernel: use KScheduler from mesosphere 2022-07-14 22:47:18 -04:00
liamwhite 53fb4a78a3 Merge pull request #8540 from lat9nq/copy-nv-ffmpeg
ci/windows: Copy what of FFmpeg not already present
2022-07-14 20:44:00 -04:00
liamwhite 1a85c18600 Merge pull request #8539 from Morph1984/gha-update-actions
ci: Update various actions from v2 to v3
2022-07-14 20:43:30 -04:00
liamwhite 381381c7e0 Merge pull request #8571 from merryhime/update-dynarmic
externals: Update dynarmic to 6.1.1
2022-07-14 20:41:51 -04:00
liamwhite 2fed6dd7e1 Merge pull request #8536 from Morph1984/fix-webapplet-input
qt_web_browser: Fix button inputs with QtWebEngine
2022-07-14 20:41:41 -04:00
liamwhite 9627c550a0 Merge pull request #8510 from german77/vibration
input_common: sdl: lower vibration frequency and use it's own unique thread
2022-07-14 20:41:29 -04:00
Merry adc617ccc4 externals: Update dynarmic to 6.1.1
Fixes for fast dispatcher
2022-07-12 11:31:08 +01:00
bunnei 802bbb2263 Merge pull request #8559 from liamwhite/waiter-list
kernel: fix usage of waiter_list in Finalize
2022-07-11 12:10:01 -07:00
Liam 1611c53c12 kernel: fix usage of waiter_list in Finalize 2022-07-09 18:54:54 -04:00
lat9nq caef92a584 ci/windows: Copy what of FFmpeg not already present
Prevents overwriting libwinpthreads.dll when one should already be
present from the first DLL search.
2022-07-05 22:32:12 -04:00
Morph 4fa625c4fa ci: Update various actions from v2 to v3 2022-07-05 20:41:49 -04:00
Morph cbef6b1fca qt_web_browser: Fix button inputs with QtWebEngine
Button inputs were broken as button was assumed to be the bit position of NpadButton prior to the input rewrite. Since this was changed to use NpadButton directly, we should count the number of trailing zeros to determine the bit position.
2022-07-05 20:34:10 -04:00
german77 5e7e55b98a input_common: sdl: lower vibration frequency and use it's own unique thread 2022-06-28 19:22:16 -05:00
33 changed files with 768 additions and 803 deletions
+1 -1
View File
@@ -65,7 +65,7 @@ python3 .ci/scripts/windows/scan_dll.py package/*.exe package/imageformats/*.dll
# copy FFmpeg libraries
EXTERNALS_PATH="$(pwd)/build/externals"
FFMPEG_DLL_PATH="$(find "${EXTERNALS_PATH}" -maxdepth 1 -type d | grep 'ffmpeg-')/bin"
find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -nv {} package/ ';'
# copy libraries from yuzu.exe path
find "$(pwd)/build/bin/" -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
+1 -1
View File
@@ -13,7 +13,7 @@ jobs:
container: yuzuemu/build-environments:linux-transifex
if: ${{ github.repository == 'yuzu-emu/yuzu' && !github.head_ref }}
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
+5 -5
View File
@@ -12,7 +12,7 @@ jobs:
image: yuzuemu/build-environments:linux-clang-format
options: -u 1001
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
with:
submodules: false
- name: 'Verify Formatting'
@@ -35,12 +35,12 @@ jobs:
image: yuzuemu/build-environments:${{ matrix.image }}
options: -u 1001
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
- name: Set up cache
uses: actions/cache@v2
uses: actions/cache@v3
id: ccache-restore
with:
path: ~/.ccache
@@ -69,7 +69,7 @@ jobs:
runs-on: windows-2019
steps:
- name: Set up cache
uses: actions/cache@v2
uses: actions/cache@v3
with:
path: ~/.buildcache
key: ${{ runner.os }}-msvc-${{ github.sha }}
@@ -89,7 +89,7 @@ jobs:
echo %PATH% >> %GITHUB_PATH%
- name: Set up MSVC
uses: ilammy/msvc-dev-cmd@v1
- uses: actions/checkout@v2
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
+2 -1
View File
@@ -155,9 +155,10 @@ void ARM_Interface::Run() {
break;
}
// Handle syscalls and scheduling (this may change the current thread)
// Handle syscalls and scheduling (this may change the current thread/core)
if (Has(hr, svc_call)) {
Kernel::Svc::Call(system, GetSvcNumber());
break;
}
if (Has(hr, break_loop) || !uses_wall_clock) {
break;
+63 -66
View File
@@ -8,6 +8,7 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
#include "core/hle/kernel/k_interrupt_manager.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
@@ -49,14 +50,6 @@ void CpuManager::GuestThreadFunction() {
}
}
void CpuManager::GuestRewindFunction() {
if (is_multicore) {
MultiCoreRunGuestLoop();
} else {
SingleCoreRunGuestLoop();
}
}
void CpuManager::IdleThreadFunction() {
if (is_multicore) {
MultiCoreRunIdleThread();
@@ -69,21 +62,21 @@ void CpuManager::ShutdownThreadFunction() {
ShutdownThread();
}
void CpuManager::HandleInterrupt() {
auto& kernel = system.Kernel();
auto core_index = kernel.CurrentPhysicalCoreIndex();
Kernel::KInterruptManager::HandleInterrupt(kernel, static_cast<s32>(core_index));
}
///////////////////////////////////////////////////////////////////////////////
/// MultiCore ///
///////////////////////////////////////////////////////////////////////////////
void CpuManager::MultiCoreRunGuestThread() {
// Similar to UserModeThreadStarter in HOS
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
auto* thread = kernel.CurrentScheduler()->GetSchedulerCurrentThread();
auto& host_context = thread->GetHostContext();
host_context->SetRewindPoint([this] { GuestRewindFunction(); });
MultiCoreRunGuestLoop();
}
void CpuManager::MultiCoreRunGuestLoop() {
auto& kernel = system.Kernel();
while (true) {
auto* physical_core = &kernel.CurrentPhysicalCore();
@@ -91,18 +84,26 @@ void CpuManager::MultiCoreRunGuestLoop() {
physical_core->Run();
physical_core = &kernel.CurrentPhysicalCore();
}
{
Kernel::KScopedDisableDispatch dd(kernel);
physical_core->ArmInterface().ClearExclusiveState();
}
HandleInterrupt();
}
}
void CpuManager::MultiCoreRunIdleThread() {
// Not accurate to HOS. Remove this entire method when singlecore is removed.
// See notes in KScheduler::ScheduleImpl for more information about why this
// is inaccurate.
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
while (true) {
Kernel::KScopedDisableDispatch dd(kernel);
kernel.CurrentPhysicalCore().Idle();
auto& physical_core = kernel.CurrentPhysicalCore();
if (!physical_core.IsInterrupted()) {
physical_core.Idle();
}
HandleInterrupt();
}
}
@@ -113,80 +114,73 @@ void CpuManager::MultiCoreRunIdleThread() {
void CpuManager::SingleCoreRunGuestThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
auto* thread = kernel.CurrentScheduler()->GetSchedulerCurrentThread();
auto& host_context = thread->GetHostContext();
host_context->SetRewindPoint([this] { GuestRewindFunction(); });
SingleCoreRunGuestLoop();
}
void CpuManager::SingleCoreRunGuestLoop() {
auto& kernel = system.Kernel();
while (true) {
auto* physical_core = &kernel.CurrentPhysicalCore();
if (!physical_core->IsInterrupted()) {
physical_core->Run();
physical_core = &kernel.CurrentPhysicalCore();
}
kernel.SetIsPhantomModeForSingleCore(true);
system.CoreTiming().Advance();
kernel.SetIsPhantomModeForSingleCore(false);
physical_core->ArmInterface().ClearExclusiveState();
PreemptSingleCore();
auto& scheduler = kernel.Scheduler(current_core);
scheduler.RescheduleCurrentCore();
HandleInterrupt();
}
}
void CpuManager::SingleCoreRunIdleThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
while (true) {
auto& physical_core = kernel.CurrentPhysicalCore();
PreemptSingleCore(false);
system.CoreTiming().AddTicks(1000U);
idle_count++;
auto& scheduler = physical_core.Scheduler();
scheduler.RescheduleCurrentCore();
HandleInterrupt();
}
}
void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
{
auto& kernel = system.Kernel();
auto& scheduler = kernel.Scheduler(current_core);
Kernel::KThread* current_thread = scheduler.GetSchedulerCurrentThread();
if (idle_count >= 4 || from_running_enviroment) {
if (!from_running_enviroment) {
system.CoreTiming().Idle();
idle_count = 0;
}
kernel.SetIsPhantomModeForSingleCore(true);
system.CoreTiming().Advance();
kernel.SetIsPhantomModeForSingleCore(false);
}
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
system.CoreTiming().ResetTicks();
scheduler.Unload(scheduler.GetSchedulerCurrentThread());
void CpuManager::PreemptSingleCore(bool from_running_environment) {
auto& kernel = system.Kernel();
auto& next_scheduler = kernel.Scheduler(current_core);
Common::Fiber::YieldTo(current_thread->GetHostContext(), *next_scheduler.ControlContext());
}
// May have changed scheduler
{
auto& scheduler = system.Kernel().Scheduler(current_core);
scheduler.Reload(scheduler.GetSchedulerCurrentThread());
if (!scheduler.IsIdle()) {
if (idle_count >= 4 || from_running_environment) {
if (!from_running_environment) {
system.CoreTiming().Idle();
idle_count = 0;
}
kernel.SetIsPhantomModeForSingleCore(true);
system.CoreTiming().Advance();
kernel.SetIsPhantomModeForSingleCore(false);
}
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
system.CoreTiming().ResetTicks();
kernel.Scheduler(current_core).PreemptSingleCore();
// We've now been scheduled again, and we may have exchanged schedulers.
// Reload the scheduler in case it's different.
if (!kernel.Scheduler(current_core).IsIdle()) {
idle_count = 0;
}
}
void CpuManager::GuestActivate() {
// Similar to the HorizonKernelMain callback in HOS
auto& kernel = system.Kernel();
auto* scheduler = kernel.CurrentScheduler();
scheduler->Activate();
UNREACHABLE();
}
void CpuManager::ShutdownThread() {
auto& kernel = system.Kernel();
auto* thread = kernel.GetCurrentEmuThread();
auto core = is_multicore ? kernel.CurrentPhysicalCoreIndex() : 0;
auto* current_thread = kernel.GetCurrentEmuThread();
Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context);
Common::Fiber::YieldTo(thread->GetHostContext(), *core_data[core].host_context);
UNREACHABLE();
}
@@ -218,9 +212,12 @@ void CpuManager::RunThread(std::size_t core) {
system.GPU().ObtainContext();
}
auto* current_thread = system.Kernel().CurrentScheduler()->GetIdleThread();
Kernel::SetCurrentThread(system.Kernel(), current_thread);
Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext());
auto& kernel = system.Kernel();
auto& scheduler = *kernel.CurrentScheduler();
auto* thread = scheduler.GetSchedulerCurrentThread();
Kernel::SetCurrentThread(kernel, thread);
Common::Fiber::YieldTo(data.host_context, *thread->GetHostContext());
}
} // namespace Core
+6 -4
View File
@@ -50,7 +50,10 @@ public:
void Initialize();
void Shutdown();
std::function<void()> GetGuestThreadStartFunc() {
std::function<void()> GetGuestActivateFunc() {
return [this] { GuestActivate(); };
}
std::function<void()> GetGuestThreadFunc() {
return [this] { GuestThreadFunction(); };
}
std::function<void()> GetIdleThreadStartFunc() {
@@ -68,20 +71,19 @@ public:
private:
void GuestThreadFunction();
void GuestRewindFunction();
void IdleThreadFunction();
void ShutdownThreadFunction();
void MultiCoreRunGuestThread();
void MultiCoreRunGuestLoop();
void MultiCoreRunIdleThread();
void SingleCoreRunGuestThread();
void SingleCoreRunGuestLoop();
void SingleCoreRunIdleThread();
static void ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager, std::size_t core);
void GuestActivate();
void HandleInterrupt();
void ShutdownThread();
void RunThread(std::size_t core);
@@ -41,12 +41,7 @@ void GlobalSchedulerContext::PreemptThreads() {
ASSERT(IsLocked());
for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
const u32 priority = preemption_priorities[core_id];
kernel.Scheduler(core_id).RotateScheduledQueue(core_id, priority);
// Signal an interrupt occurred. For core 3, this is a certainty, as preemption will result
// in the rotator thread being scheduled. For cores 0-2, this is to simulate or system
// interrupts that may have occurred.
kernel.PhysicalCore(core_id).Interrupt();
KScheduler::RotateScheduledQueue(kernel, core_id, priority);
}
}
@@ -6,6 +6,7 @@
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
namespace Kernel::KInterruptManager {
@@ -15,6 +16,9 @@ void HandleInterrupt(KernelCore& kernel, s32 core_id) {
return;
}
// Acknowledge the interrupt.
kernel.PhysicalCore(core_id).ClearInterrupt();
auto& current_thread = GetCurrentThread(kernel);
// If the user disable count is set, we may need to pin the current thread.
@@ -27,6 +31,9 @@ void HandleInterrupt(KernelCore& kernel, s32 core_id) {
// Set the interrupt flag for the thread.
GetCurrentThread(kernel).SetInterruptFlag();
}
// Request interrupt scheduling.
kernel.CurrentScheduler()->RequestScheduleOnInterrupt();
}
} // namespace Kernel::KInterruptManager
+389 -350
View File
@@ -27,69 +27,185 @@ static void IncrementScheduledCount(Kernel::KThread* thread) {
}
}
void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule) {
auto scheduler = kernel.CurrentScheduler();
u32 current_core{0xF};
bool must_context_switch{};
if (scheduler) {
current_core = scheduler->core_id;
// TODO(bunnei): Should be set to true when we deprecate single core
must_context_switch = !kernel.IsPhantomModeForSingleCore();
}
while (cores_pending_reschedule != 0) {
const auto core = static_cast<u32>(std::countr_zero(cores_pending_reschedule));
ASSERT(core < Core::Hardware::NUM_CPU_CORES);
if (!must_context_switch || core != current_core) {
auto& phys_core = kernel.PhysicalCore(core);
phys_core.Interrupt();
KScheduler::KScheduler(KernelCore& kernel_) : kernel{kernel_} {
m_switch_fiber = std::make_shared<Common::Fiber>([this] {
while (true) {
ScheduleImplFiber();
}
cores_pending_reschedule &= ~(1ULL << core);
}
});
for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; ++core_id) {
if (kernel.PhysicalCore(core_id).IsInterrupted()) {
KInterruptManager::HandleInterrupt(kernel, static_cast<s32>(core_id));
}
}
m_state.needs_scheduling = true;
}
if (must_context_switch) {
auto core_scheduler = kernel.CurrentScheduler();
kernel.ExitSVCProfile();
core_scheduler->RescheduleCurrentCore();
kernel.EnterSVCProfile();
KScheduler::~KScheduler() = default;
void KScheduler::SetInterruptTaskRunnable() {
m_state.interrupt_task_runnable = true;
m_state.needs_scheduling = true;
}
void KScheduler::RequestScheduleOnInterrupt() {
m_state.needs_scheduling = true;
if (CanSchedule(kernel)) {
ScheduleOnInterrupt();
}
}
void KScheduler::DisableScheduling(KernelCore& kernel) {
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0);
GetCurrentThread(kernel).DisableDispatch();
}
void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 1);
auto* scheduler{kernel.CurrentScheduler()};
if (!scheduler || kernel.IsPhantomModeForSingleCore()) {
KScheduler::RescheduleCores(kernel, cores_needing_scheduling);
KScheduler::RescheduleCurrentHLEThread(kernel);
return;
}
scheduler->RescheduleOtherCores(cores_needing_scheduling);
if (GetCurrentThread(kernel).GetDisableDispatchCount() > 1) {
GetCurrentThread(kernel).EnableDispatch();
} else {
scheduler->RescheduleCurrentCore();
}
}
void KScheduler::RescheduleCurrentHLEThread(KernelCore& kernel) {
// HACK: we cannot schedule from this thread, it is not a core thread
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
// Special case to ensure dummy threads that are waiting block
GetCurrentThread(kernel).IfDummyThreadTryWait();
ASSERT(GetCurrentThread(kernel).GetState() != ThreadState::Waiting);
GetCurrentThread(kernel).EnableDispatch();
}
u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
if (IsSchedulerUpdateNeeded(kernel)) {
return UpdateHighestPriorityThreadsImpl(kernel);
} else {
return 0;
}
}
void KScheduler::Schedule() {
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
ASSERT(m_core_id == GetCurrentCoreId(kernel));
ScheduleImpl();
}
void KScheduler::ScheduleOnInterrupt() {
GetCurrentThread(kernel).DisableDispatch();
Schedule();
GetCurrentThread(kernel).EnableDispatch();
}
void KScheduler::PreemptSingleCore() {
GetCurrentThread(kernel).DisableDispatch();
auto* thread = GetCurrentThreadPointer(kernel);
auto& previous_scheduler = kernel.Scheduler(thread->GetCurrentCore());
previous_scheduler.Unload(thread);
Common::Fiber::YieldTo(thread->GetHostContext(), *m_switch_fiber);
GetCurrentThread(kernel).EnableDispatch();
}
void KScheduler::RescheduleCurrentCore() {
ASSERT(!kernel.IsPhantomModeForSingleCore());
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
GetCurrentThread(kernel).EnableDispatch();
if (m_state.needs_scheduling.load()) {
// Disable interrupts, and then check again if rescheduling is needed.
// KScopedInterruptDisable intr_disable;
kernel.CurrentScheduler()->RescheduleCurrentCoreImpl();
}
}
void KScheduler::RescheduleCurrentCoreImpl() {
// Check that scheduling is needed.
if (m_state.needs_scheduling.load()) [[likely]] {
GetCurrentThread(kernel).DisableDispatch();
Schedule();
GetCurrentThread(kernel).EnableDispatch();
}
}
void KScheduler::Initialize(KThread* main_thread, KThread* idle_thread, s32 core_id) {
// Set core ID/idle thread/interrupt task manager.
m_core_id = core_id;
m_idle_thread = idle_thread;
// m_state.idle_thread_stack = m_idle_thread->GetStackTop();
// m_state.interrupt_task_manager = &kernel.GetInterruptTaskManager();
// Insert the main thread into the priority queue.
// {
// KScopedSchedulerLock lk{kernel};
// GetPriorityQueue(kernel).PushBack(GetCurrentThreadPointer(kernel));
// SetSchedulerUpdateNeeded(kernel);
// }
// Bind interrupt handler.
// kernel.GetInterruptManager().BindHandler(
// GetSchedulerInterruptHandler(kernel), KInterruptName::Scheduler, m_core_id,
// KInterruptController::PriorityLevel::Scheduler, false, false);
// Set the current thread.
m_current_thread = main_thread;
}
void KScheduler::Activate() {
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
// m_state.should_count_idle = KTargetSystem::IsDebugMode();
m_is_active = true;
RescheduleCurrentCore();
}
void KScheduler::OnThreadStart() {
GetCurrentThread(kernel).EnableDispatch();
}
u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) {
KScopedSpinLock lk{guard};
if (KThread* prev_highest_thread = state.highest_priority_thread;
prev_highest_thread != highest_thread) {
if (prev_highest_thread != nullptr) {
if (KThread* prev_highest_thread = m_state.highest_priority_thread;
prev_highest_thread != highest_thread) [[likely]] {
if (prev_highest_thread != nullptr) [[likely]] {
IncrementScheduledCount(prev_highest_thread);
prev_highest_thread->SetLastScheduledTick(system.CoreTiming().GetCPUTicks());
prev_highest_thread->SetLastScheduledTick(kernel.System().CoreTiming().GetCPUTicks());
}
if (state.should_count_idle) {
if (highest_thread != nullptr) {
if (m_state.should_count_idle) {
if (highest_thread != nullptr) [[likely]] {
if (KProcess* process = highest_thread->GetOwnerProcess(); process != nullptr) {
process->SetRunningThread(core_id, highest_thread, state.idle_count);
process->SetRunningThread(m_core_id, highest_thread, m_state.idle_count);
}
} else {
state.idle_count++;
m_state.idle_count++;
}
}
state.highest_priority_thread = highest_thread;
state.needs_scheduling.store(true);
return (1ULL << core_id);
m_state.highest_priority_thread = highest_thread;
m_state.needs_scheduling = true;
return (1ULL << m_core_id);
} else {
return 0;
}
}
u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
// Clear that we need to update.
ClearSchedulerUpdateNeeded(kernel);
@@ -98,18 +214,20 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
KThread* top_threads[Core::Hardware::NUM_CPU_CORES];
auto& priority_queue = GetPriorityQueue(kernel);
/// We want to go over all cores, finding the highest priority thread and determining if
/// scheduling is needed for that core.
// We want to go over all cores, finding the highest priority thread and determining if
// scheduling is needed for that core.
for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
KThread* top_thread = priority_queue.GetScheduledFront(static_cast<s32>(core_id));
if (top_thread != nullptr) {
// If the thread has no waiters, we need to check if the process has a thread pinned.
if (top_thread->GetNumKernelWaiters() == 0) {
if (KProcess* parent = top_thread->GetOwnerProcess(); parent != nullptr) {
if (KThread* pinned = parent->GetPinnedThread(static_cast<s32>(core_id));
pinned != nullptr && pinned != top_thread) {
// We prefer our parent's pinned thread if possible. However, we also don't
// want to schedule un-runnable threads.
// We need to check if the thread's process has a pinned thread.
if (KProcess* parent = top_thread->GetOwnerProcess()) {
// Check that there's a pinned thread other than the current top thread.
if (KThread* pinned = parent->GetPinnedThread(static_cast<s32>(core_id));
pinned != nullptr && pinned != top_thread) {
// We need to prefer threads with kernel waiters to the pinned thread.
if (top_thread->GetNumKernelWaiters() ==
0 /* && top_thread != parent->GetExceptionThread() */) {
// If the pinned thread is runnable, use it.
if (pinned->GetRawState() == ThreadState::Runnable) {
top_thread = pinned;
} else {
@@ -129,7 +247,8 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
// Idle cores are bad. We're going to try to migrate threads to each idle core in turn.
while (idle_cores != 0) {
const auto core_id = static_cast<u32>(std::countr_zero(idle_cores));
const s32 core_id = static_cast<s32>(std::countr_zero(idle_cores));
if (KThread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
s32 migration_candidates[Core::Hardware::NUM_CPU_CORES];
size_t num_candidates = 0;
@@ -150,7 +269,6 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
// The suggested thread isn't bound to its core, so we can migrate it!
suggested->SetActiveCore(core_id);
priority_queue.ChangeCore(suggested_core, suggested);
top_threads[core_id] = suggested;
cores_needing_scheduling |=
kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
@@ -183,7 +301,6 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
// Perform the migration.
suggested->SetActiveCore(core_id);
priority_queue.ChangeCore(candidate_core, suggested);
top_threads[core_id] = suggested;
cores_needing_scheduling |=
kernel.Scheduler(core_id).UpdateHighestPriorityThread(
@@ -200,24 +317,210 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
return cores_needing_scheduling;
}
void KScheduler::SwitchThread(KThread* next_thread) {
KProcess* const cur_process = kernel.CurrentProcess();
KThread* const cur_thread = GetCurrentThreadPointer(kernel);
// We never want to schedule a null thread, so use the idle thread if we don't have a next.
if (next_thread == nullptr) {
next_thread = m_idle_thread;
}
if (next_thread->GetCurrentCore() != m_core_id) {
next_thread->SetCurrentCore(m_core_id);
}
// If we're not actually switching thread, there's nothing to do.
if (next_thread == cur_thread) {
return;
}
// Next thread is now known not to be nullptr, and must not be dispatchable.
ASSERT(next_thread->GetDisableDispatchCount() == 1);
ASSERT(!next_thread->IsDummyThread());
// Update the CPU time tracking variables.
const s64 prev_tick = m_last_context_switch_time;
const s64 cur_tick = kernel.System().CoreTiming().GetCPUTicks();
const s64 tick_diff = cur_tick - prev_tick;
cur_thread->AddCpuTime(m_core_id, tick_diff);
if (cur_process != nullptr) {
cur_process->UpdateCPUTimeTicks(tick_diff);
}
m_last_context_switch_time = cur_tick;
// Update our previous thread.
if (cur_process != nullptr) {
if (!cur_thread->IsTerminationRequested() && cur_thread->GetActiveCore() == m_core_id)
[[likely]] {
m_state.prev_thread = cur_thread;
} else {
m_state.prev_thread = nullptr;
}
}
// Switch the current process, if we're switching processes.
// if (KProcess *next_process = next_thread->GetOwnerProcess(); next_process != cur_process) {
// KProcess::Switch(cur_process, next_process);
// }
// Set the new thread.
SetCurrentThread(kernel, next_thread);
m_current_thread = next_thread;
// Set the new Thread Local region.
// cpu::SwitchThreadLocalRegion(GetInteger(next_thread->GetThreadLocalRegionAddress()));
}
void KScheduler::ScheduleImpl() {
// First, clear the needs scheduling bool.
m_state.needs_scheduling.store(false, std::memory_order_seq_cst);
// Load the appropriate thread pointers for scheduling.
KThread* const cur_thread{GetCurrentThreadPointer(kernel)};
KThread* highest_priority_thread{m_state.highest_priority_thread};
// Check whether there are runnable interrupt tasks.
if (m_state.interrupt_task_runnable) {
// The interrupt task is runnable.
// We want to switch to the interrupt task/idle thread.
highest_priority_thread = nullptr;
}
// If there aren't, we want to check if the highest priority thread is the same as the current
// thread.
if (highest_priority_thread == cur_thread) {
// If they're the same, then we can just return.
return;
}
// The highest priority thread is not the same as the current thread.
// Jump to the switcher and continue executing from there.
m_switch_cur_thread = cur_thread;
m_switch_highest_priority_thread = highest_priority_thread;
m_switch_from_schedule = true;
Common::Fiber::YieldTo(cur_thread->host_context, *m_switch_fiber);
// Returning from ScheduleImpl occurs after this thread has been scheduled again.
}
void KScheduler::ScheduleImplFiber() {
KThread* const cur_thread{m_switch_cur_thread};
KThread* highest_priority_thread{m_switch_highest_priority_thread};
// If we're not coming from scheduling (i.e., we came from SC preemption),
// we should restart the scheduling loop directly. Not accurate to HOS.
if (!m_switch_from_schedule) {
goto retry;
}
// Mark that we are not coming from scheduling anymore.
m_switch_from_schedule = false;
// Save the original thread context.
Unload(cur_thread);
// The current thread's context has been entirely taken care of.
// Now we want to loop until we successfully switch the thread context.
while (true) {
// We're starting to try to do the context switch.
// Check if the highest priority thread is null.
if (!highest_priority_thread) {
// The next thread is nullptr!
// Switch to the idle thread. Note: HOS treats idling as a special case for
// performance. This is not *required* for yuzu's purposes, and for singlecore
// compatibility, we can just move the logic that would go here into the execution
// of the idle thread. If we ever remove singlecore, we should implement this
// accurately to HOS.
highest_priority_thread = m_idle_thread;
}
// We want to try to lock the highest priority thread's context.
// Try to take it.
while (!highest_priority_thread->context_guard.try_lock()) {
// The highest priority thread's context is already locked.
// Check if we need scheduling. If we don't, we can retry directly.
if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
// If we do, another core is interfering, and we must start again.
goto retry;
}
}
// It's time to switch the thread.
// Switch to the highest priority thread.
SwitchThread(highest_priority_thread);
// Check if we need scheduling. If we do, then we can't complete the switch and should
// retry.
if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
// Our switch failed.
// We should unlock the thread context, and then retry.
highest_priority_thread->context_guard.unlock();
goto retry;
} else {
break;
}
retry:
// We failed to successfully do the context switch, and need to retry.
// Clear needs_scheduling.
m_state.needs_scheduling.store(false, std::memory_order_seq_cst);
// Refresh the highest priority thread.
highest_priority_thread = m_state.highest_priority_thread;
}
// Reload the guest thread context.
Reload(highest_priority_thread);
// Reload the host thread.
Common::Fiber::YieldTo(m_switch_fiber, *highest_priority_thread->host_context);
}
void KScheduler::Unload(KThread* thread) {
auto& cpu_core = kernel.System().ArmInterface(m_core_id);
cpu_core.SaveContext(thread->GetContext32());
cpu_core.SaveContext(thread->GetContext64());
// Save the TPIDR_EL0 system register in case it was modified.
thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
cpu_core.ClearExclusiveState();
// Check if the thread is terminated by checking the DPC flags.
if ((thread->GetStackParameters().dpc_flags & static_cast<u32>(DpcFlag::Terminated)) == 0) {
// The thread isn't terminated, so we want to unlock it.
thread->context_guard.unlock();
}
}
void KScheduler::Reload(KThread* thread) {
auto& cpu_core = kernel.System().ArmInterface(m_core_id);
cpu_core.LoadContext(thread->GetContext32());
cpu_core.LoadContext(thread->GetContext64());
cpu_core.SetTlsAddress(thread->GetTLSAddress());
cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0());
cpu_core.LoadWatchpointArray(thread->GetOwnerProcess()->GetWatchpoints());
cpu_core.ClearExclusiveState();
}
void KScheduler::ClearPreviousThread(KernelCore& kernel, KThread* thread) {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; ++i) {
// Get an atomic reference to the core scheduler's previous thread.
std::atomic_ref<KThread*> prev_thread(kernel.Scheduler(static_cast<s32>(i)).prev_thread);
static_assert(std::atomic_ref<KThread*>::is_always_lock_free);
auto& prev_thread{kernel.Scheduler(i).m_state.prev_thread};
// Atomically clear the previous thread if it's our target.
KThread* compare = thread;
prev_thread.compare_exchange_strong(compare, nullptr);
prev_thread.compare_exchange_strong(compare, nullptr, std::memory_order_seq_cst);
}
}
void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state) {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
// Check if the state has changed, because if it hasn't there's nothing to do.
const auto cur_state = thread->GetRawState();
const ThreadState cur_state = thread->GetRawState();
if (cur_state == old_state) {
return;
}
@@ -237,12 +540,12 @@ void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, Threa
}
void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s32 old_priority) {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
// If the thread is runnable, we want to change its priority in the queue.
if (thread->GetRawState() == ThreadState::Runnable) {
GetPriorityQueue(kernel).ChangePriority(old_priority,
thread == kernel.GetCurrentEmuThread(), thread);
thread == GetCurrentThreadPointer(kernel), thread);
IncrementScheduledCount(thread);
SetSchedulerUpdateNeeded(kernel);
}
@@ -250,7 +553,7 @@ void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s3
void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread,
const KAffinityMask& old_affinity, s32 old_core) {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
// If the thread is runnable, we want to change its affinity in the queue.
if (thread->GetRawState() == ThreadState::Runnable) {
@@ -260,15 +563,14 @@ void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread
}
}
void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
ASSERT(system.GlobalSchedulerContext().IsLocked());
void KScheduler::RotateScheduledQueue(KernelCore& kernel, s32 core_id, s32 priority) {
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
// Get a reference to the priority queue.
auto& kernel = system.Kernel();
auto& priority_queue = GetPriorityQueue(kernel);
// Rotate the front of the queue to the end.
KThread* top_thread = priority_queue.GetScheduledFront(cpu_core_id, priority);
KThread* top_thread = priority_queue.GetScheduledFront(core_id, priority);
KThread* next_thread = nullptr;
if (top_thread != nullptr) {
next_thread = priority_queue.MoveToScheduledBack(top_thread);
@@ -280,7 +582,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
// While we have a suggested thread, try to migrate it!
{
KThread* suggested = priority_queue.GetSuggestedFront(cpu_core_id, priority);
KThread* suggested = priority_queue.GetSuggestedFront(core_id, priority);
while (suggested != nullptr) {
// Check if the suggested thread is the top thread on its core.
const s32 suggested_core = suggested->GetActiveCore();
@@ -301,7 +603,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
// to the front of the queue.
if (top_on_suggested_core == nullptr ||
top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
suggested->SetActiveCore(cpu_core_id);
suggested->SetActiveCore(core_id);
priority_queue.ChangeCore(suggested_core, suggested, true);
IncrementScheduledCount(suggested);
break;
@@ -309,22 +611,21 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
}
// Get the next suggestion.
suggested = priority_queue.GetSamePriorityNext(cpu_core_id, suggested);
suggested = priority_queue.GetSamePriorityNext(core_id, suggested);
}
}
// Now that we might have migrated a thread with the same priority, check if we can do better.
{
KThread* best_thread = priority_queue.GetScheduledFront(cpu_core_id);
KThread* best_thread = priority_queue.GetScheduledFront(core_id);
if (best_thread == GetCurrentThreadPointer(kernel)) {
best_thread = priority_queue.GetScheduledNext(cpu_core_id, best_thread);
best_thread = priority_queue.GetScheduledNext(core_id, best_thread);
}
// If the best thread we can choose has a priority the same or worse than ours, try to
// migrate a higher priority thread.
if (best_thread != nullptr && best_thread->GetPriority() >= priority) {
KThread* suggested = priority_queue.GetSuggestedFront(cpu_core_id);
KThread* suggested = priority_queue.GetSuggestedFront(core_id);
while (suggested != nullptr) {
// If the suggestion's priority is the same as ours, don't bother.
if (suggested->GetPriority() >= best_thread->GetPriority()) {
@@ -343,7 +644,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
if (top_on_suggested_core == nullptr ||
top_on_suggested_core->GetPriority() >=
HighestCoreMigrationAllowedPriority) {
suggested->SetActiveCore(cpu_core_id);
suggested->SetActiveCore(core_id);
priority_queue.ChangeCore(suggested_core, suggested, true);
IncrementScheduledCount(suggested);
break;
@@ -351,7 +652,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
}
// Get the next suggestion.
suggested = priority_queue.GetSuggestedNext(cpu_core_id, suggested);
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
}
}
}
@@ -360,64 +661,6 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
SetSchedulerUpdateNeeded(kernel);
}
bool KScheduler::CanSchedule(KernelCore& kernel) {
return kernel.GetCurrentEmuThread()->GetDisableDispatchCount() <= 1;
}
bool KScheduler::IsSchedulerUpdateNeeded(const KernelCore& kernel) {
return kernel.GlobalSchedulerContext().scheduler_update_needed.load(std::memory_order_acquire);
}
void KScheduler::SetSchedulerUpdateNeeded(KernelCore& kernel) {
kernel.GlobalSchedulerContext().scheduler_update_needed.store(true, std::memory_order_release);
}
void KScheduler::ClearSchedulerUpdateNeeded(KernelCore& kernel) {
kernel.GlobalSchedulerContext().scheduler_update_needed.store(false, std::memory_order_release);
}
void KScheduler::DisableScheduling(KernelCore& kernel) {
// If we are shutting down the kernel, none of this is relevant anymore.
if (kernel.IsShuttingDown()) {
return;
}
ASSERT(GetCurrentThreadPointer(kernel)->GetDisableDispatchCount() >= 0);
GetCurrentThreadPointer(kernel)->DisableDispatch();
}
void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
// If we are shutting down the kernel, none of this is relevant anymore.
if (kernel.IsShuttingDown()) {
return;
}
auto* current_thread = GetCurrentThreadPointer(kernel);
ASSERT(current_thread->GetDisableDispatchCount() >= 1);
if (current_thread->GetDisableDispatchCount() > 1) {
current_thread->EnableDispatch();
} else {
RescheduleCores(kernel, cores_needing_scheduling);
}
// Special case to ensure dummy threads that are waiting block.
current_thread->IfDummyThreadTryWait();
}
u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
if (IsSchedulerUpdateNeeded(kernel)) {
return UpdateHighestPriorityThreadsImpl(kernel);
} else {
return 0;
}
}
KSchedulerPriorityQueue& KScheduler::GetPriorityQueue(KernelCore& kernel) {
return kernel.GlobalSchedulerContext().priority_queue;
}
void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) {
// Validate preconditions.
ASSERT(CanSchedule(kernel));
@@ -437,7 +680,7 @@ void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) {
// Perform the yield.
{
KScopedSchedulerLock lock(kernel);
KScopedSchedulerLock sl{kernel};
const auto cur_state = cur_thread.GetRawState();
if (cur_state == ThreadState::Runnable) {
@@ -476,7 +719,7 @@ void KScheduler::YieldWithCoreMigration(KernelCore& kernel) {
// Perform the yield.
{
KScopedSchedulerLock lock(kernel);
KScopedSchedulerLock sl{kernel};
const auto cur_state = cur_thread.GetRawState();
if (cur_state == ThreadState::Runnable) {
@@ -496,7 +739,7 @@ void KScheduler::YieldWithCoreMigration(KernelCore& kernel) {
if (KThread* running_on_suggested_core =
(suggested_core >= 0)
? kernel.Scheduler(suggested_core).state.highest_priority_thread
? kernel.Scheduler(suggested_core).m_state.highest_priority_thread
: nullptr;
running_on_suggested_core != suggested) {
// If the current thread's priority is higher than our suggestion's we prefer
@@ -564,7 +807,7 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) {
// Perform the yield.
{
KScopedSchedulerLock lock(kernel);
KScopedSchedulerLock sl{kernel};
const auto cur_state = cur_thread.GetRawState();
if (cur_state == ThreadState::Runnable) {
@@ -621,223 +864,19 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) {
}
}
KScheduler::KScheduler(Core::System& system_, s32 core_id_) : system{system_}, core_id{core_id_} {
switch_fiber = std::make_shared<Common::Fiber>([this] { SwitchToCurrent(); });
state.needs_scheduling.store(true);
state.interrupt_task_thread_runnable = false;
state.should_count_idle = false;
state.idle_count = 0;
state.idle_thread_stack = nullptr;
state.highest_priority_thread = nullptr;
}
void KScheduler::Finalize() {
if (idle_thread) {
idle_thread->Close();
idle_thread = nullptr;
void KScheduler::RescheduleOtherCores(u64 cores_needing_scheduling) {
if (const u64 core_mask = cores_needing_scheduling & ~(1ULL << m_core_id); core_mask != 0) {
RescheduleCores(kernel, core_mask);
}
}
KScheduler::~KScheduler() {
ASSERT(!idle_thread);
}
KThread* KScheduler::GetSchedulerCurrentThread() const {
if (auto result = current_thread.load(); result) {
return result;
}
return idle_thread;
}
u64 KScheduler::GetLastContextSwitchTicks() const {
return last_context_switch_time;
}
void KScheduler::RescheduleCurrentCore() {
ASSERT(GetCurrentThread(system.Kernel()).GetDisableDispatchCount() == 1);
auto& phys_core = system.Kernel().PhysicalCore(core_id);
if (phys_core.IsInterrupted()) {
phys_core.ClearInterrupt();
}
guard.Lock();
if (state.needs_scheduling.load()) {
Schedule();
} else {
GetCurrentThread(system.Kernel()).EnableDispatch();
guard.Unlock();
}
}
void KScheduler::OnThreadStart() {
SwitchContextStep2();
}
void KScheduler::Unload(KThread* thread) {
ASSERT(thread);
LOG_TRACE(Kernel, "core {}, unload thread {}", core_id, thread ? thread->GetName() : "nullptr");
if (thread->IsCallingSvc()) {
thread->ClearIsCallingSvc();
}
auto& physical_core = system.Kernel().PhysicalCore(core_id);
if (!physical_core.IsInitialized()) {
return;
}
Core::ARM_Interface& cpu_core = physical_core.ArmInterface();
cpu_core.SaveContext(thread->GetContext32());
cpu_core.SaveContext(thread->GetContext64());
// Save the TPIDR_EL0 system register in case it was modified.
thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
cpu_core.ClearExclusiveState();
if (!thread->IsTerminationRequested() && thread->GetActiveCore() == core_id) {
prev_thread = thread;
} else {
prev_thread = nullptr;
}
thread->context_guard.unlock();
}
void KScheduler::Reload(KThread* thread) {
LOG_TRACE(Kernel, "core {}, reload thread {}", core_id, thread->GetName());
Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
cpu_core.LoadContext(thread->GetContext32());
cpu_core.LoadContext(thread->GetContext64());
cpu_core.LoadWatchpointArray(thread->GetOwnerProcess()->GetWatchpoints());
cpu_core.SetTlsAddress(thread->GetTLSAddress());
cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0());
cpu_core.ClearExclusiveState();
}
void KScheduler::SwitchContextStep2() {
// Load context of new thread
Reload(GetCurrentThreadPointer(system.Kernel()));
RescheduleCurrentCore();
}
void KScheduler::Schedule() {
ASSERT(GetCurrentThread(system.Kernel()).GetDisableDispatchCount() == 1);
this->ScheduleImpl();
}
void KScheduler::ScheduleImpl() {
KThread* previous_thread = GetCurrentThreadPointer(system.Kernel());
KThread* next_thread = state.highest_priority_thread;
state.needs_scheduling.store(false);
// We never want to schedule a null thread, so use the idle thread if we don't have a next.
if (next_thread == nullptr) {
next_thread = idle_thread;
}
if (next_thread->GetCurrentCore() != core_id) {
next_thread->SetCurrentCore(core_id);
}
// We never want to schedule a dummy thread, as these are only used by host threads for locking.
if (next_thread->GetThreadType() == ThreadType::Dummy) {
ASSERT_MSG(false, "Dummy threads should never be scheduled!");
next_thread = idle_thread;
}
// If we're not actually switching thread, there's nothing to do.
if (next_thread == current_thread.load()) {
previous_thread->EnableDispatch();
guard.Unlock();
return;
}
// Update the CPU time tracking variables.
KProcess* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
// Save context for previous thread
Unload(previous_thread);
std::shared_ptr<Common::Fiber>* old_context;
old_context = &previous_thread->GetHostContext();
// Set the new thread.
SetCurrentThread(system.Kernel(), next_thread);
current_thread.store(next_thread);
guard.Unlock();
Common::Fiber::YieldTo(*old_context, *switch_fiber);
/// When a thread wakes up, the scheduler may have changed to other in another core.
auto& next_scheduler = *system.Kernel().CurrentScheduler();
next_scheduler.SwitchContextStep2();
}
void KScheduler::SwitchToCurrent() {
while (true) {
{
KScopedSpinLock lk{guard};
current_thread.store(state.highest_priority_thread);
state.needs_scheduling.store(false);
void KScheduler::RescheduleCores(KernelCore& kernel, u64 core_mask) {
// Send IPI
for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
if (core_mask & (1ULL << i)) {
kernel.PhysicalCore(i).Interrupt();
}
const auto is_switch_pending = [this] {
KScopedSpinLock lk{guard};
return state.needs_scheduling.load();
};
do {
auto next_thread = current_thread.load();
if (next_thread != nullptr) {
const auto locked = next_thread->context_guard.try_lock();
if (state.needs_scheduling.load()) {
next_thread->context_guard.unlock();
break;
}
if (next_thread->GetActiveCore() != core_id) {
next_thread->context_guard.unlock();
break;
}
if (!locked) {
continue;
}
}
auto thread = next_thread ? next_thread : idle_thread;
SetCurrentThread(system.Kernel(), thread);
Common::Fiber::YieldTo(switch_fiber, *thread->GetHostContext());
} while (!is_switch_pending());
}
}
void KScheduler::UpdateLastContextSwitchTime(KThread* thread, KProcess* process) {
const u64 prev_switch_ticks = last_context_switch_time;
const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks();
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
if (thread != nullptr) {
thread->AddCpuTime(core_id, update_ticks);
}
if (process != nullptr) {
process->UpdateCPUTimeTicks(update_ticks);
}
last_context_switch_time = most_recent_switch_ticks;
}
void KScheduler::Initialize() {
idle_thread = KThread::Create(system.Kernel());
ASSERT(KThread::InitializeIdleThread(system, idle_thread, core_id).IsSuccess());
idle_thread->SetName(fmt::format("IdleThread:{}", core_id));
idle_thread->EnableDispatch();
}
KScopedSchedulerLock::KScopedSchedulerLock(KernelCore& kernel)
: KScopedLock(kernel.GlobalSchedulerContext().SchedulerLock()) {}
KScopedSchedulerLock::~KScopedSchedulerLock() = default;
} // namespace Kernel
+96 -129
View File
@@ -11,6 +11,7 @@
#include "core/hle/kernel/k_scheduler_lock.h"
#include "core/hle/kernel/k_scoped_lock.h"
#include "core/hle/kernel/k_spin_lock.h"
#include "core/hle/kernel/k_thread.h"
namespace Common {
class Fiber;
@@ -23,184 +24,150 @@ class System;
namespace Kernel {
class KernelCore;
class KInterruptTaskManager;
class KProcess;
class SchedulerLock;
class KThread;
class KScopedDisableDispatch;
class KScopedSchedulerLock;
class KScopedSchedulerLockAndSleep;
class KScheduler final {
public:
explicit KScheduler(Core::System& system_, s32 core_id_);
YUZU_NON_COPYABLE(KScheduler);
YUZU_NON_MOVEABLE(KScheduler);
using LockType = KAbstractSchedulerLock<KScheduler>;
explicit KScheduler(KernelCore& kernel);
~KScheduler();
void Finalize();
/// Reschedules to the next available thread (call after current thread is suspended)
void RescheduleCurrentCore();
/// Reschedules cores pending reschedule, to be called on EnableScheduling.
static void RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule);
/// The next two are for SingleCore Only.
/// Unload current thread before preempting core.
void Initialize(KThread* main_thread, KThread* idle_thread, s32 core_id);
void Activate();
void OnThreadStart();
void Unload(KThread* thread);
/// Reload current thread after core preemption.
void Reload(KThread* thread);
/// Gets the current running thread
[[nodiscard]] KThread* GetSchedulerCurrentThread() const;
void SetInterruptTaskRunnable();
void RequestScheduleOnInterrupt();
void PreemptSingleCore();
/// Gets the idle thread
[[nodiscard]] KThread* GetIdleThread() const {
return idle_thread;
u64 GetIdleCount() {
return m_state.idle_count;
}
/// Returns true if the scheduler is idle
[[nodiscard]] bool IsIdle() const {
return GetSchedulerCurrentThread() == idle_thread;
KThread* GetIdleThread() const {
return m_idle_thread;
}
/// Gets the timestamp for the last context switch in ticks.
[[nodiscard]] u64 GetLastContextSwitchTicks() const;
[[nodiscard]] bool ContextSwitchPending() const {
return state.needs_scheduling.load(std::memory_order_relaxed);
bool IsIdle() const {
return m_current_thread.load() == m_idle_thread;
}
void Initialize();
void OnThreadStart();
[[nodiscard]] std::shared_ptr<Common::Fiber>& ControlContext() {
return switch_fiber;
KThread* GetPreviousThread() const {
return m_state.prev_thread;
}
[[nodiscard]] const std::shared_ptr<Common::Fiber>& ControlContext() const {
return switch_fiber;
KThread* GetSchedulerCurrentThread() const {
return m_current_thread.load();
}
[[nodiscard]] u64 UpdateHighestPriorityThread(KThread* highest_thread);
s64 GetLastContextSwitchTime() const {
return m_last_context_switch_time;
}
/**
* Takes a thread and moves it to the back of the it's priority list.
*
* @note This operation can be redundant and no scheduling is changed if marked as so.
*/
static void YieldWithoutCoreMigration(KernelCore& kernel);
// Static public API.
static bool CanSchedule(KernelCore& kernel) {
return GetCurrentThread(kernel).GetDisableDispatchCount() == 0;
}
static bool IsSchedulerLockedByCurrentThread(KernelCore& kernel) {
return kernel.GlobalSchedulerContext().scheduler_lock.IsLockedByCurrentThread();
}
/**
* Takes a thread and moves it to the back of the it's priority list.
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
* a better priority than the next thread in the core.
*
* @note This operation can be redundant and no scheduling is changed if marked as so.
*/
static void YieldWithCoreMigration(KernelCore& kernel);
static bool IsSchedulerUpdateNeeded(KernelCore& kernel) {
return kernel.GlobalSchedulerContext().scheduler_update_needed;
}
static void SetSchedulerUpdateNeeded(KernelCore& kernel) {
kernel.GlobalSchedulerContext().scheduler_update_needed = true;
}
static void ClearSchedulerUpdateNeeded(KernelCore& kernel) {
kernel.GlobalSchedulerContext().scheduler_update_needed = false;
}
/**
* Takes a thread and moves it out of the scheduling queue.
* and into the suggested queue. If no thread can be scheduled afterwards in that core,
* a suggested thread is obtained instead.
*
* @note This operation can be redundant and no scheduling is changed if marked as so.
*/
static void YieldToAnyThread(KernelCore& kernel);
static void DisableScheduling(KernelCore& kernel);
static void EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling);
static u64 UpdateHighestPriorityThreads(KernelCore& kernel);
static void ClearPreviousThread(KernelCore& kernel, KThread* thread);
/// Notify the scheduler a thread's status has changed.
static void OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state);
/// Notify the scheduler a thread's priority has changed.
static void OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s32 old_priority);
/// Notify the scheduler a thread's core and/or affinity mask has changed.
static void OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread,
const KAffinityMask& old_affinity, s32 old_core);
static bool CanSchedule(KernelCore& kernel);
static bool IsSchedulerUpdateNeeded(const KernelCore& kernel);
static void SetSchedulerUpdateNeeded(KernelCore& kernel);
static void ClearSchedulerUpdateNeeded(KernelCore& kernel);
static void DisableScheduling(KernelCore& kernel);
static void EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling);
[[nodiscard]] static u64 UpdateHighestPriorityThreads(KernelCore& kernel);
static void RotateScheduledQueue(KernelCore& kernel, s32 core_id, s32 priority);
static void RescheduleCores(KernelCore& kernel, u64 cores_needing_scheduling);
static void YieldWithoutCoreMigration(KernelCore& kernel);
static void YieldWithCoreMigration(KernelCore& kernel);
static void YieldToAnyThread(KernelCore& kernel);
private:
friend class GlobalSchedulerContext;
// Static private API.
static KSchedulerPriorityQueue& GetPriorityQueue(KernelCore& kernel) {
return kernel.GlobalSchedulerContext().priority_queue;
}
static u64 UpdateHighestPriorityThreadsImpl(KernelCore& kernel);
/**
* Takes care of selecting the new scheduled threads in three steps:
*
* 1. First a thread is selected from the top of the priority queue. If no thread
* is obtained then we move to step two, else we are done.
*
* 2. Second we try to get a suggested thread that's not assigned to any core or
* that is not the top thread in that core.
*
* 3. Third is no suggested thread is found, we do a second pass and pick a running
* thread in another core and swap it with its current thread.
*
* returns the cores needing scheduling.
*/
[[nodiscard]] static u64 UpdateHighestPriorityThreadsImpl(KernelCore& kernel);
static void RescheduleCurrentHLEThread(KernelCore& kernel);
[[nodiscard]] static KSchedulerPriorityQueue& GetPriorityQueue(KernelCore& kernel);
void RotateScheduledQueue(s32 cpu_core_id, s32 priority);
// Instanced private API.
void ScheduleImpl();
void ScheduleImplFiber();
void SwitchThread(KThread* next_thread);
void Schedule();
void ScheduleOnInterrupt();
/// Switches the CPU's active thread context to that of the specified thread
void ScheduleImpl();
void RescheduleOtherCores(u64 cores_needing_scheduling);
void RescheduleCurrentCore();
void RescheduleCurrentCoreImpl();
/// When a thread wakes up, it must run this through it's new scheduler
void SwitchContextStep2();
u64 UpdateHighestPriorityThread(KThread* thread);
/**
* Called on every context switch to update the internal timestamp
* This also updates the running time ticks for the given thread and
* process using the following difference:
*
* ticks += most_recent_ticks - last_context_switch_ticks
*
* The internal tick timestamp for the scheduler is simply the
* most recent tick count retrieved. No special arithmetic is
* applied to it.
*/
void UpdateLastContextSwitchTime(KThread* thread, KProcess* process);
void SwitchToCurrent();
KThread* prev_thread{};
std::atomic<KThread*> current_thread{};
KThread* idle_thread{};
std::shared_ptr<Common::Fiber> switch_fiber{};
private:
friend class KScopedDisableDispatch;
struct SchedulingState {
std::atomic<bool> needs_scheduling{};
bool interrupt_task_thread_runnable{};
bool should_count_idle{};
u64 idle_count{};
KThread* highest_priority_thread{};
void* idle_thread_stack{};
std::atomic<bool> needs_scheduling{false};
bool interrupt_task_runnable{false};
bool should_count_idle{false};
u64 idle_count{0};
KThread* highest_priority_thread{nullptr};
void* idle_thread_stack{nullptr};
std::atomic<KThread*> prev_thread{nullptr};
KInterruptTaskManager* interrupt_task_manager{nullptr};
};
SchedulingState state;
KernelCore& kernel;
SchedulingState m_state;
bool m_is_active{false};
s32 m_core_id{0};
s64 m_last_context_switch_time{0};
KThread* m_idle_thread{nullptr};
std::atomic<KThread*> m_current_thread{nullptr};
Core::System& system;
u64 last_context_switch_time{};
const s32 core_id;
KSpinLock guard{};
std::shared_ptr<Common::Fiber> m_switch_fiber{};
KThread* m_switch_cur_thread{};
KThread* m_switch_highest_priority_thread{};
bool m_switch_from_schedule{};
};
class [[nodiscard]] KScopedSchedulerLock : KScopedLock<GlobalSchedulerContext::LockType> {
class KScopedSchedulerLock : public KScopedLock<KScheduler::LockType> {
public:
explicit KScopedSchedulerLock(KernelCore& kernel);
~KScopedSchedulerLock();
explicit KScopedSchedulerLock(KernelCore& kernel)
: KScopedLock(kernel.GlobalSchedulerContext().scheduler_lock) {}
~KScopedSchedulerLock() = default;
};
} // namespace Kernel
+2
View File
@@ -5,9 +5,11 @@
#include <atomic>
#include "common/assert.h"
#include "core/hle/kernel/k_interrupt_manager.h"
#include "core/hle/kernel/k_spin_lock.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
namespace Kernel {
+30 -12
View File
@@ -258,7 +258,18 @@ Result KThread::InitializeThread(KThread* thread, KThreadFunction func, uintptr_
}
Result KThread::InitializeDummyThread(KThread* thread) {
return thread->Initialize({}, {}, {}, DummyThreadPriority, 3, {}, ThreadType::Dummy);
// Initialize the thread.
R_TRY(thread->Initialize({}, {}, {}, DummyThreadPriority, 3, {}, ThreadType::Dummy));
// Initialize emulation parameters.
thread->stack_parameters.disable_count = 0;
return ResultSuccess;
}
Result KThread::InitializeMainThread(Core::System& system, KThread* thread, s32 virt_core) {
return InitializeThread(thread, {}, {}, {}, IdleThreadPriority, virt_core, {}, ThreadType::Main,
system.GetCpuManager().GetGuestActivateFunc());
}
Result KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) {
@@ -277,7 +288,7 @@ Result KThread::InitializeUserThread(Core::System& system, KThread* thread, KThr
KProcess* owner) {
system.Kernel().GlobalSchedulerContext().AddThread(thread);
return InitializeThread(thread, func, arg, user_stack_top, prio, virt_core, owner,
ThreadType::User, system.GetCpuManager().GetGuestThreadStartFunc());
ThreadType::User, system.GetCpuManager().GetGuestThreadFunc());
}
void KThread::PostDestroy(uintptr_t arg) {
@@ -308,14 +319,20 @@ void KThread::Finalize() {
auto it = waiter_list.begin();
while (it != waiter_list.end()) {
// Clear the lock owner
it->SetLockOwner(nullptr);
// Get the thread.
KThread* const waiter = std::addressof(*it);
// The thread shouldn't be a kernel waiter.
ASSERT(!IsKernelAddressKey(waiter->GetAddressKey()));
// Clear the lock owner.
waiter->SetLockOwner(nullptr);
// Erase the waiter from our list.
it = waiter_list.erase(it);
// Cancel the thread's wait.
it->CancelWait(ResultInvalidState, true);
waiter->CancelWait(ResultInvalidState, true);
}
}
@@ -1052,6 +1069,8 @@ void KThread::Exit() {
// Register the thread as a work task.
KWorkerTaskManager::AddTask(kernel, KWorkerTaskManager::WorkerType::Exit, this);
}
UNREACHABLE_MSG("KThread::Exit() would return");
}
Result KThread::Sleep(s64 timeout) {
@@ -1087,6 +1106,8 @@ void KThread::IfDummyThreadTryWait() {
return;
}
ASSERT(!kernel.IsPhantomModeForSingleCore());
// Block until we are no longer waiting.
std::unique_lock lk(dummy_wait_lock);
dummy_wait_cv.wait(
@@ -1191,16 +1212,13 @@ KScopedDisableDispatch::~KScopedDisableDispatch() {
return;
}
// Skip the reschedule if single-core, as dispatch tracking is disabled here.
if (!Settings::values.use_multi_core.GetValue()) {
return;
}
if (GetCurrentThread(kernel).GetDisableDispatchCount() <= 1) {
auto scheduler = kernel.CurrentScheduler();
auto* scheduler = kernel.CurrentScheduler();
if (scheduler) {
if (scheduler && !kernel.IsPhantomModeForSingleCore()) {
scheduler->RescheduleCurrentCore();
} else {
KScheduler::RescheduleCurrentHLEThread(kernel);
}
} else {
GetCurrentThread(kernel).EnableDispatch();
+3 -23
View File
@@ -413,6 +413,9 @@ public:
[[nodiscard]] static Result InitializeDummyThread(KThread* thread);
[[nodiscard]] static Result InitializeMainThread(Core::System& system, KThread* thread,
s32 virt_core);
[[nodiscard]] static Result InitializeIdleThread(Core::System& system, KThread* thread,
s32 virt_core);
@@ -480,39 +483,16 @@ public:
return per_core_priority_queue_entry[core];
}
[[nodiscard]] bool IsKernelThread() const {
return GetActiveCore() == 3;
}
[[nodiscard]] bool IsDispatchTrackingDisabled() const {
return is_single_core || IsKernelThread();
}
[[nodiscard]] s32 GetDisableDispatchCount() const {
if (IsDispatchTrackingDisabled()) {
// TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch.
return 1;
}
return this->GetStackParameters().disable_count;
}
void DisableDispatch() {
if (IsDispatchTrackingDisabled()) {
// TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch.
return;
}
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0);
this->GetStackParameters().disable_count++;
}
void EnableDispatch() {
if (IsDispatchTrackingDisabled()) {
// TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch.
return;
}
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() > 0);
this->GetStackParameters().disable_count--;
}
+17 -12
View File
@@ -64,8 +64,6 @@ struct KernelCore::Impl {
is_phantom_mode_for_singlecore = false;
InitializePhysicalCores();
// Derive the initial memory layout from the emulated board
Init::InitializeSlabResourceCounts(kernel);
DeriveInitialMemoryLayout();
@@ -75,9 +73,9 @@ struct KernelCore::Impl {
InitializeSystemResourceLimit(kernel, system.CoreTiming());
InitializeMemoryLayout();
Init::InitializeKPageBufferSlabHeap(system);
InitializeSchedulers();
InitializeShutdownThreads();
InitializePreemption(kernel);
InitializePhysicalCores();
RegisterHostThread();
}
@@ -148,7 +146,6 @@ struct KernelCore::Impl {
shutdown_threads[core_id] = nullptr;
}
schedulers[core_id]->Finalize();
schedulers[core_id].reset();
}
@@ -195,14 +192,21 @@ struct KernelCore::Impl {
exclusive_monitor =
Core::MakeExclusiveMonitor(system.Memory(), Core::Hardware::NUM_CPU_CORES);
for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
schedulers[i] = std::make_unique<Kernel::KScheduler>(system, i);
cores.emplace_back(i, system, *schedulers[i], interrupts);
}
}
const s32 core{static_cast<s32>(i)};
void InitializeSchedulers() {
for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
cores[i].Scheduler().Initialize();
schedulers[i] = std::make_unique<Kernel::KScheduler>(system.Kernel());
cores.emplace_back(i, system, *schedulers[i], interrupts);
auto* main_thread{Kernel::KThread::Create(system.Kernel())};
main_thread->SetName(fmt::format("MainThread:{}", core));
main_thread->SetCurrentCore(core);
ASSERT(Kernel::KThread::InitializeMainThread(system, main_thread, core).IsSuccess());
auto* idle_thread{Kernel::KThread::Create(system.Kernel())};
idle_thread->SetCurrentCore(core);
ASSERT(Kernel::KThread::InitializeIdleThread(system, idle_thread, core).IsSuccess());
schedulers[i]->Initialize(main_thread, idle_thread, core);
}
}
@@ -1101,10 +1105,11 @@ void KernelCore::Suspend(bool suspended) {
}
void KernelCore::ShutdownCores() {
KScopedSchedulerLock lk{*this};
for (auto* thread : impl->shutdown_threads) {
void(thread->Run());
}
InterruptAllPhysicalCores();
}
bool KernelCore::IsMulticore() const {
+1
View File
@@ -43,6 +43,7 @@ void PhysicalCore::Initialize([[maybe_unused]] bool is_64_bit) {
void PhysicalCore::Run() {
arm_interface->Run();
arm_interface->ClearExclusiveState();
}
void PhysicalCore::Idle() {
+1 -6
View File
@@ -887,7 +887,7 @@ static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle han
const auto* const current_thread = GetCurrentThreadPointer(system.Kernel());
const bool same_thread = current_thread == thread.GetPointerUnsafe();
const u64 prev_ctx_ticks = scheduler.GetLastContextSwitchTicks();
const u64 prev_ctx_ticks = scheduler.GetLastContextSwitchTime();
u64 out_ticks = 0;
if (same_thread && info_sub_id == 0xFFFFFFFFFFFFFFFF) {
const u64 thread_ticks = current_thread->GetCpuTime();
@@ -3026,11 +3026,6 @@ void Call(Core::System& system, u32 immediate) {
}
kernel.ExitSVCProfile();
if (!thread->IsCallingSvc()) {
auto* host_context = thread->GetHostContext().get();
host_context->Rewind();
}
}
} // namespace Kernel::Svc
@@ -838,11 +838,11 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
const auto now = steady_clock::now();
// Filter out non-zero vibrations that are within 10ms of each other.
// Filter out non-zero vibrations that are within 15ms of each other.
if ((vibration_value.low_amplitude != 0.0f || vibration_value.high_amplitude != 0.0f) &&
duration_cast<milliseconds>(
now - controller.vibration[device_index].last_vibration_timepoint) <
milliseconds(10)) {
milliseconds(15)) {
return false;
}
+9 -1
View File
@@ -438,10 +438,17 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
SendVibrations();
std::this_thread::sleep_for(1ms);
}
});
vibration_thread = std::thread([this] {
Common::SetCurrentThreadName("yuzu:input:SDL_Vibration");
using namespace std::chrono_literals;
while (initialized) {
SendVibrations();
std::this_thread::sleep_for(10ms);
}
});
}
// Because the events for joystick connection happens before we have our event watcher added, we
// can just open all the joysticks right here
@@ -457,6 +464,7 @@ SDLDriver::~SDLDriver() {
initialized = false;
if (start_thread) {
poll_thread.join();
vibration_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
}
}
+1
View File
@@ -128,5 +128,6 @@ private:
std::atomic<bool> initialized = false;
std::thread poll_thread;
std::thread vibration_thread;
};
} // namespace InputCommon
+2 -2
View File
@@ -30,6 +30,8 @@ add_executable(yuzu
applets/qt_web_browser_scripts.h
bootmanager.cpp
bootmanager.h
check_vulkan.cpp
check_vulkan.h
compatdb.ui
compatibility_list.cpp
compatibility_list.h
@@ -153,8 +155,6 @@ add_executable(yuzu
main.cpp
main.h
main.ui
startup_checks.cpp
startup_checks.h
uisettings.cpp
uisettings.h
util/controller_navigation.cpp
+6 -2
View File
@@ -2,6 +2,8 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef YUZU_USE_QT_WEB_ENGINE
#include <bit>
#include <QApplication>
#include <QKeyEvent>
@@ -211,8 +213,10 @@ template <Core::HID::NpadButton... T>
void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
const auto button_index = std::countr_zero(static_cast<u64>(button));
page()->runJavaScript(
QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast<u8>(button)),
QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(button_index),
[this, button](const QVariant& variant) {
if (variant.toBool()) {
switch (button) {
@@ -236,7 +240,7 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
page()->runJavaScript(
QStringLiteral("if (yuzu_key_callbacks[%1] != null) { yuzu_key_callbacks[%1](); }")
.arg(static_cast<u8>(button)));
.arg(button_index));
}
};
+53
View File
@@ -0,0 +1,53 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include <filesystem>
#include <fstream>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/check_vulkan.h"
#include "yuzu/uisettings.h"
constexpr char TEMP_FILE_NAME[] = "vulkan_check";
bool CheckVulkan() {
if (UISettings::values.has_broken_vulkan) {
return true;
}
LOG_DEBUG(Frontend, "Checking presence of Vulkan");
const auto fs_config_loc = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
const auto temp_file_loc = fs_config_loc / TEMP_FILE_NAME;
if (std::filesystem::exists(temp_file_loc)) {
LOG_WARNING(Frontend, "Detected recovery from previous failed Vulkan initialization");
UISettings::values.has_broken_vulkan = true;
std::filesystem::remove(temp_file_loc);
return false;
}
std::ofstream temp_file_handle(temp_file_loc);
temp_file_handle.close();
try {
Vulkan::vk::InstanceDispatch dld;
const Common::DynamicLibrary library = Vulkan::OpenLibrary();
const Vulkan::vk::Instance instance =
Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what());
// Don't set has_broken_vulkan to true here: we care when loading Vulkan crashes the
// application, not when we can handle it.
}
std::filesystem::remove(temp_file_loc);
return true;
}
+6
View File
@@ -0,0 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
bool CheckVulkan();
+8
View File
@@ -682,6 +682,12 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
if (!global && UISettings::values.has_broken_vulkan &&
Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan &&
!Settings::values.renderer_backend.UsingGlobal()) {
Settings::values.renderer_backend.SetGlobal(true);
}
if (global) {
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
@@ -801,6 +807,7 @@ void Config::ReadUIValues() {
ReadBasicSetting(UISettings::values.pause_when_in_background);
ReadBasicSetting(UISettings::values.mute_when_in_background);
ReadBasicSetting(UISettings::values.hide_mouse);
ReadBasicSetting(UISettings::values.has_broken_vulkan);
ReadBasicSetting(UISettings::values.disable_web_applet);
qt_config->endGroup();
@@ -1348,6 +1355,7 @@ void Config::SaveUIValues() {
WriteBasicSetting(UISettings::values.pause_when_in_background);
WriteBasicSetting(UISettings::values.mute_when_in_background);
WriteBasicSetting(UISettings::values.hide_mouse);
WriteBasicSetting(UISettings::values.has_broken_vulkan);
WriteBasicSetting(UISettings::values.disable_web_applet);
qt_config->endGroup();
+31 -6
View File
@@ -58,9 +58,24 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
UpdateBackgroundColorButton(new_bg_color);
});
ui->api->setEnabled(!UISettings::values.has_broken_vulkan);
ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan ||
Settings::IsConfiguringGlobal());
connect(ui->button_check_vulkan, &QAbstractButton::clicked, this, [this] {
UISettings::values.has_broken_vulkan = false;
if (RetrieveVulkanDevices()) {
ui->api->setEnabled(true);
ui->button_check_vulkan->hide();
for (const auto& device : vulkan_devices) {
ui->device->addItem(device);
}
} else {
UISettings::values.has_broken_vulkan = true;
}
});
ui->api->setEnabled(!UISettings::values.has_broken_vulkan.GetValue());
ui->button_check_vulkan->setVisible(UISettings::values.has_broken_vulkan.GetValue());
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
}
@@ -300,7 +315,7 @@ void ConfigureGraphics::UpdateAPILayout() {
vulkan_device = Settings::values.vulkan_device.GetValue(true);
shader_backend = Settings::values.shader_backend.GetValue(true);
ui->device_widget->setEnabled(false);
ui->backend_widget->setEnabled(false);
ui->backend_widget->setEnabled(UISettings::values.has_broken_vulkan.GetValue());
} else {
vulkan_device = Settings::values.vulkan_device.GetValue();
shader_backend = Settings::values.shader_backend.GetValue();
@@ -322,9 +337,9 @@ void ConfigureGraphics::UpdateAPILayout() {
}
}
void ConfigureGraphics::RetrieveVulkanDevices() try {
bool ConfigureGraphics::RetrieveVulkanDevices() try {
if (UISettings::values.has_broken_vulkan) {
return;
return false;
}
using namespace Vulkan;
@@ -340,8 +355,11 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
vulkan_devices.push_back(QString::fromStdString(name));
}
return true;
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
return false;
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
@@ -422,4 +440,11 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
if (UISettings::values.has_broken_vulkan) {
ui->backend_widget->setEnabled(true);
ConfigurationShared::SetColoredComboBox(
ui->backend, ui->backend_widget,
static_cast<int>(Settings::values.shader_backend.GetValue(true)));
}
}
+1 -1
View File
@@ -41,7 +41,7 @@ private:
void UpdateDeviceSelection(int device);
void UpdateShaderBackendSelection(int backend);
void RetrieveVulkanDevices();
bool RetrieveVulkanDevices();
void SetupPerGameUI();
+8 -1
View File
@@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>541</width>
<width>471</width>
<height>759</height>
</rect>
</property>
@@ -574,6 +574,13 @@
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="button_check_vulkan">
<property name="text">
<string>Check for Working Vulkan</string>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
+13 -16
View File
@@ -115,6 +115,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/check_vulkan.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
@@ -130,7 +131,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/startup_checks.h"
#include "yuzu/uisettings.h"
using namespace Common::Literals;
@@ -252,7 +252,7 @@ static QString PrettyProductName() {
return QSysInfo::prettyProductName();
}
GMainWindow::GMainWindow(bool has_broken_vulkan)
GMainWindow::GMainWindow()
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
config{std::make_unique<Config>(*system)},
@@ -352,15 +352,17 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
MigrateConfigFiles();
if (has_broken_vulkan) {
UISettings::values.has_broken_vulkan = true;
QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
tr("Vulkan initialization failed during boot.<br><br>Click <a "
"href='https://yuzu-emu.org/wiki/faq/"
"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
"here for instructions to fix the issue</a>."));
if (!CheckVulkan()) {
config->Save();
QMessageBox::warning(
this, tr("Broken Vulkan Installation Detected"),
tr("Vulkan initialization failed on the previous boot.<br><br>Click <a "
"href='https://yuzu-emu.org/wiki/faq/"
"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for "
"instructions to fix the issue</a>."));
}
if (UISettings::values.has_broken_vulkan) {
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
renderer_status_button->setDisabled(true);
@@ -3851,11 +3853,6 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#endif
int main(int argc, char* argv[]) {
bool has_broken_vulkan = false;
if (StartupChecks(argv[0], &has_broken_vulkan)) {
return 0;
}
Common::DetachedTasks detached_tasks;
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
@@ -3895,7 +3892,7 @@ int main(int argc, char* argv[]) {
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window{has_broken_vulkan};
GMainWindow main_window{};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
+1 -1
View File
@@ -118,7 +118,7 @@ class GMainWindow : public QMainWindow {
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
explicit GMainWindow(bool has_broken_vulkan);
explicit GMainWindow();
~GMainWindow() override;
bool DropAction(QDropEvent* event);
-136
View File
@@ -1,136 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/vulkan_common/vulkan_wrapper.h"
#ifdef _WIN32
#include <cstring> // for memset, strncpy
#include <processthreadsapi.h>
#include <windows.h>
#elif defined(YUZU_UNIX)
#include <errno.h>
#include <sys/wait.h>
#include <unistd.h>
#endif
#include <cstdio>
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/startup_checks.h"
void CheckVulkan() {
// Just start the Vulkan loader, this will crash if something is wrong
try {
Vulkan::vk::InstanceDispatch dld;
const Common::DynamicLibrary library = Vulkan::OpenLibrary();
const Vulkan::vk::Instance instance =
Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
} catch (const Vulkan::vk::Exception& exception) {
std::fprintf(stderr, "Failed to initialize Vulkan: %s\n", exception.what());
}
}
bool StartupChecks(const char* arg0, bool* has_broken_vulkan) {
#ifdef _WIN32
// Check environment variable to see if we are the child
char variable_contents[8];
const DWORD startup_check_var =
GetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, variable_contents, 8);
if (startup_check_var > 0 && std::strncmp(variable_contents, "ON", 8) == 0) {
CheckVulkan();
return true;
}
// Set the startup variable for child processes
const bool env_var_set = SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, "ON");
if (!env_var_set) {
std::fprintf(stderr, "SetEnvironmentVariableA failed to set %s with error %d\n",
STARTUP_CHECK_ENV_VAR, GetLastError());
return false;
}
PROCESS_INFORMATION process_info;
std::memset(&process_info, '\0', sizeof(process_info));
if (!SpawnChild(arg0, &process_info)) {
return false;
}
// Wait until the processs exits and get exit code from it
WaitForSingleObject(process_info.hProcess, INFINITE);
DWORD exit_code = STILL_ACTIVE;
const int err = GetExitCodeProcess(process_info.hProcess, &exit_code);
if (err == 0) {
std::fprintf(stderr, "GetExitCodeProcess failed with error %d\n", GetLastError());
}
// Vulkan is broken if the child crashed (return value is not zero)
*has_broken_vulkan = (exit_code != 0);
if (CloseHandle(process_info.hProcess) == 0) {
std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError());
}
if (CloseHandle(process_info.hThread) == 0) {
std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError());
}
if (!SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, nullptr)) {
std::fprintf(stderr, "SetEnvironmentVariableA failed to clear %s with error %d\n",
STARTUP_CHECK_ENV_VAR, GetLastError());
}
#elif defined(YUZU_UNIX)
const pid_t pid = fork();
if (pid == 0) {
CheckVulkan();
return true;
} else if (pid == -1) {
const int err = errno;
std::fprintf(stderr, "fork failed with error %d\n", err);
return false;
}
// Get exit code from child process
int status;
const int r_val = wait(&status);
if (r_val == -1) {
const int err = errno;
std::fprintf(stderr, "wait failed with error %d\n", err);
return false;
}
// Vulkan is broken if the child crashed (return value is not zero)
*has_broken_vulkan = (status != 0);
#endif
return false;
}
#ifdef _WIN32
bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi) {
STARTUPINFOA startup_info;
std::memset(&startup_info, '\0', sizeof(startup_info));
startup_info.cb = sizeof(startup_info);
char p_name[255];
std::strncpy(p_name, arg0, 255);
const bool process_created = CreateProcessA(nullptr, // lpApplicationName
p_name, // lpCommandLine
nullptr, // lpProcessAttributes
nullptr, // lpThreadAttributes
false, // bInheritHandles
0, // dwCreationFlags
nullptr, // lpEnvironment
nullptr, // lpCurrentDirectory
&startup_info, // lpStartupInfo
pi // lpProcessInformation
);
if (!process_created) {
std::fprintf(stderr, "CreateProcessA failed with error %d\n", GetLastError());
return false;
}
return true;
}
#endif
-17
View File
@@ -1,17 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef _WIN32
#include <windows.h>
#endif
constexpr char STARTUP_CHECK_ENV_VAR[] = "YUZU_DO_STARTUP_CHECKS";
void CheckVulkan();
bool StartupChecks(const char* arg0, bool* has_broken_vulkan);
#ifdef _WIN32
bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi);
#endif
+1 -1
View File
@@ -78,7 +78,7 @@ struct Values {
Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
// Set when Vulkan is known to crash the application
bool has_broken_vulkan = false;
Settings::Setting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};