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Author SHA1 Message Date
vonchenplus 5d686986e7 Fix crash when exit app 2021-11-16 19:24:09 +08:00
579 changed files with 34781 additions and 79543 deletions
@@ -25,7 +25,7 @@ def check_individual(repo_id, pr_id):
def merge_pr(pn, ref):
print("Matched PR# %s" % pn)
print(subprocess.check_output(["git", "fetch", "https://%sdev.azure.com/%s/_git/%s" % (user, org, repo), ref, "-f", "--no-recurse-submodules"]))
print(subprocess.check_output(["git", "fetch", "https://%sdev.azure.com/%s/_git/%s" % (user, org, repo), ref, "-f"]))
print(subprocess.check_output(["git", "merge", "--squash", 'origin/' + ref.replace('refs/heads/','')]))
print(subprocess.check_output(["git", "commit", "-m\"Merge %s PR %s\"" % (tagline, pn)]))
+1 -1
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@@ -25,7 +25,7 @@ def do_page(page):
if (check_individual(pr["labels"])):
pn = pr["number"]
print("Matched PR# %s" % pn)
print(subprocess.check_output(["git", "fetch", "https://github.com/yuzu-emu/yuzu.git", "pull/%s/head:pr-%s" % (pn, pn), "-f", "--no-recurse-submodules"]))
print(subprocess.check_output(["git", "fetch", "https://github.com/yuzu-emu/yuzu.git", "pull/%s/head:pr-%s" % (pn, pn), "-f"]))
print(subprocess.check_output(["git", "merge", "--squash", "pr-%s" % pn]))
print(subprocess.check_output(["git", "commit", "-m\"Merge %s PR %s\"" % (tagline, pn)]))
+3 -2
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@@ -41,11 +41,12 @@ for i in package/*.exe; do
done
pip3 install pefile
python3 .ci/scripts/windows/scan_dll.py package/*.exe package/imageformats/*.dll "package/"
python3 .ci/scripts/windows/scan_dll.py package/*.exe "package/"
python3 .ci/scripts/windows/scan_dll.py package/imageformats/*.dll "package/"
# copy FFmpeg libraries
EXTERNALS_PATH="$(pwd)/build/externals"
FFMPEG_DLL_PATH="$(find "${EXTERNALS_PATH}" -maxdepth 1 -type d | grep 'ffmpeg-')/bin"
FFMPEG_DLL_PATH="$(find ${EXTERNALS_PATH} -maxdepth 1 -type d | grep ffmpeg)/bin"
find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
# copy libraries from yuzu.exe path
+3 -3
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@@ -34,12 +34,12 @@
[submodule "opus"]
path = externals/opus/opus
url = https://github.com/xiph/opus.git
[submodule "ffmpeg"]
path = externals/ffmpeg
url = https://git.ffmpeg.org/ffmpeg.git
[submodule "SDL"]
path = externals/SDL
url = https://github.com/libsdl-org/SDL.git
[submodule "externals/cpp-httplib"]
path = externals/cpp-httplib
url = https://github.com/yhirose/cpp-httplib.git
[submodule "externals/ffmpeg/ffmpeg"]
path = externals/ffmpeg/ffmpeg
url = https://git.ffmpeg.org/ffmpeg.git
+225 -19
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@@ -33,10 +33,6 @@ option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
option(YUZU_USE_BUNDLED_OPUS "Compile bundled opus" ON)
option(YUZU_TESTS "Compile tests" ON)
# Default to a Release build
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
@@ -61,7 +57,7 @@ function(check_submodules_present)
string(REGEX REPLACE "path *= *" "" module ${module})
if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
message(FATAL_ERROR "Git submodule ${module} not found. "
"Please run: \ngit submodule update --init --recursive")
"Please run: git submodule update --init --recursive")
endif()
endforeach()
endfunction()
@@ -135,7 +131,7 @@ add_definitions(-DBOOST_ASIO_DISABLE_CONCEPTS)
if (MSVC)
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:/std:c++latest>)
# boost still makes use of deprecated result_of.
# cubeb and boost still make use of deprecated result_of.
add_definitions(-D_HAS_DEPRECATED_RESULT_OF)
else()
set(CMAKE_CXX_STANDARD 20)
@@ -170,7 +166,8 @@ macro(yuzu_find_packages)
# Capitalization matters here. We need the naming to match the generated paths from Conan
set(REQUIRED_LIBS
# Cmake Pkg Prefix Version Conan Pkg
"fmt 8.0.1 fmt/8.1.1"
"Catch2 2.13 catch2/2.13.0"
"fmt 8.0 fmt/8.0.0"
"lz4 1.8 lz4/1.9.2"
"nlohmann_json 3.8 nlohmann_json/3.8.0"
"ZLIB 1.2 zlib/1.2.11"
@@ -178,11 +175,6 @@ macro(yuzu_find_packages)
# can't use opus until AVX check is fixed: https://github.com/yuzu-emu/yuzu/pull/4068
#"opus 1.3 opus/1.3.1"
)
if (YUZU_TESTS)
list(APPEND REQUIRED_LIBS
"Catch2 2.13.7 catch2/2.13.7"
)
endif()
foreach(PACKAGE ${REQUIRED_LIBS})
string(REGEX REPLACE "[ \t\r\n]+" ";" PACKAGE_SPLIT ${PACKAGE})
@@ -237,7 +229,7 @@ elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux" OR YUZU_USE_BUNDLED_BOOST)
include_directories(SYSTEM "${Boost_INCLUDE_DIRS}")
else()
message(STATUS "Boost 1.73.0 or newer not found, falling back to Conan")
list(APPEND CONAN_REQUIRED_LIBS "boost/1.78.0")
list(APPEND CONAN_REQUIRED_LIBS "boost/1.73.0")
endif()
# Attempt to locate any packages that are required and report the missing ones in CONAN_REQUIRED_LIBS
@@ -257,7 +249,7 @@ if(ENABLE_QT)
# Check for system Qt on Linux, fallback to bundled Qt
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
if (NOT YUZU_USE_BUNDLED_QT)
find_package(Qt5 ${QT_VERSION} COMPONENTS Widgets DBus)
find_package(Qt5 ${QT_VERSION} COMPONENTS Widgets)
endif()
if (NOT Qt5_FOUND OR YUZU_USE_BUNDLED_QT)
# Check for dependencies, then enable bundled Qt download
@@ -378,7 +370,7 @@ if (ENABLE_SDL2)
if (YUZU_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.0.18")
set(SDL2_VER "SDL2-2.0.16")
else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif()
@@ -398,7 +390,7 @@ if (ENABLE_SDL2)
elseif (YUZU_USE_EXTERNAL_SDL2)
message(STATUS "Using SDL2 from externals.")
else()
find_package(SDL2 2.0.18 REQUIRED)
find_package(SDL2 2.0.16 REQUIRED)
# Some installations don't set SDL2_LIBRARIES
if("${SDL2_LIBRARIES}" STREQUAL "")
@@ -516,13 +508,13 @@ set(FFmpeg_COMPONENTS
avutil
swscale)
if (UNIX AND NOT APPLE)
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
endif()
if (NOT YUZU_USE_BUNDLED_FFMPEG)
# Use system installed FFmpeg
find_package(FFmpeg 4.3 QUIET COMPONENTS ${FFmpeg_COMPONENTS})
find_package(FFmpeg QUIET COMPONENTS ${FFmpeg_COMPONENTS})
if (FFmpeg_FOUND)
# Overwrite aggregate defines from FFmpeg module to avoid over-linking libraries.
@@ -535,11 +527,225 @@ if (NOT YUZU_USE_BUNDLED_FFMPEG)
set(FFmpeg_INCLUDE_DIR ${FFmpeg_INCLUDE_DIR} ${FFmpeg_INCLUDE_${COMPONENT}} CACHE PATH "Path to FFmpeg headers" FORCE)
endforeach()
else()
message(WARNING "FFmpeg not found or too old, falling back to externals")
message(WARNING "FFmpeg not found, falling back to externals")
set(YUZU_USE_BUNDLED_FFMPEG ON)
endif()
endif()
if (YUZU_USE_BUNDLED_FFMPEG)
if (NOT WIN32)
# TODO(lat9nq): Move this to externals/ffmpeg/CMakeLists.txt (and move externals/ffmpeg to
# externals/ffmpeg/ffmpeg)
# Build FFmpeg from externals
message(STATUS "Using FFmpeg from externals")
# FFmpeg has source that requires one of nasm or yasm to assemble it.
# REQUIRED throws an error if not found here during configuration rather than during compilation.
find_program(ASSEMBLER NAMES nasm yasm)
if ("${ASSEMBLER}" STREQUAL "ASSEMBLER-NOTFOUND")
message(FATAL_ERROR "One of either `nasm` or `yasm` not found but is required.")
endif()
find_program(AUTOCONF autoconf)
if ("${AUTOCONF}" STREQUAL "AUTOCONF-NOTFOUND")
message(FATAL_ERROR "Required program `autoconf` not found.")
endif()
set(FFmpeg_PREFIX ${PROJECT_SOURCE_DIR}/externals/ffmpeg)
set(FFmpeg_BUILD_DIR ${PROJECT_BINARY_DIR}/externals/ffmpeg)
set(FFmpeg_MAKEFILE ${FFmpeg_BUILD_DIR}/Makefile)
make_directory(${FFmpeg_BUILD_DIR})
# Read version string from external
file(READ ${FFmpeg_PREFIX}/RELEASE FFmpeg_VERSION)
set(FFmpeg_FOUND NO)
if (NOT FFmpeg_VERSION STREQUAL "")
set(FFmpeg_FOUND YES)
endif()
unset(FFmpeg_LIBRARIES CACHE)
foreach(COMPONENT ${FFmpeg_COMPONENTS})
set(FFmpeg_${COMPONENT}_PREFIX "${FFmpeg_BUILD_DIR}/lib${COMPONENT}")
set(FFmpeg_${COMPONENT}_LIB_NAME "lib${COMPONENT}.a")
set(FFmpeg_${COMPONENT}_LIBRARY "${FFmpeg_${COMPONENT}_PREFIX}/${FFmpeg_${COMPONENT}_LIB_NAME}")
set(FFmpeg_LIBRARIES
${FFmpeg_LIBRARIES}
${FFmpeg_${COMPONENT}_LIBRARY}
CACHE PATH "Paths to FFmpeg libraries" FORCE)
endforeach()
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec)
pkg_check_modules(VDPAU vdpau)
set(FFmpeg_HWACCEL_LIBRARIES)
set(FFmpeg_HWACCEL_FLAGS)
set(FFmpeg_HWACCEL_INCLUDE_DIRS)
set(FFmpeg_HWACCEL_LDFLAGS)
if(LIBVA_FOUND)
pkg_check_modules(LIBDRM libdrm REQUIRED)
find_package(X11 REQUIRED)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${LIBDRM_LIBRARIES}
${X11_LIBRARIES}
${LIBVA-DRM_LIBRARIES}
${LIBVA-X11_LIBRARIES}
${LIBVA_LIBRARIES})
set(FFmpeg_HWACCEL_FLAGS
--enable-hwaccel=h264_vaapi
--enable-hwaccel=vp8_vaapi
--enable-hwaccel=vp9_vaapi
--enable-libdrm)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS}
${X11_INCLUDE_DIRS}
${LIBVA-DRM_INCLUDE_DIRS}
${LIBVA-X11_INCLUDE_DIRS}
${LIBVA_INCLUDE_DIRS}
)
message(STATUS "VA-API found")
else()
set(FFmpeg_HWACCEL_FLAGS --disable-vaapi)
endif()
if (FFNVCODEC_FOUND AND CUDA_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-cuvid
--enable-ffnvcodec
--enable-nvdec
--enable-hwaccel=h264_nvdec
--enable-hwaccel=vp8_nvdec
--enable-hwaccel=vp9_nvdec
--extra-cflags=-I${CUDA_INCLUDE_DIRS}
)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${FFNVCODEC_LIBRARIES}
${CUDA_LIBRARIES}
)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${FFNVCODEC_INCLUDE_DIRS}
${CUDA_INCLUDE_DIRS}
)
list(APPEND FFmpeg_HWACCEL_LDFLAGS
${FFNVCODEC_LDFLAGS}
${CUDA_LDFLAGS}
)
message(STATUS "ffnvcodec libraries version ${FFNVCODEC_VERSION} found")
endif()
if (VDPAU_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-vdpau
--enable-hwaccel=h264_vdpau
--enable-hwaccel=vp9_vdpau
)
list(APPEND FFmpeg_HWACCEL_LIBRARIES ${VDPAU_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS ${VDPAU_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_LDFLAGS ${VDPAU_LDFLAGS})
message(STATUS "vdpau libraries version ${VDPAU_VERSION} found")
else()
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vdpau)
endif()
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-vdpau` is needed to avoid linking issues
add_custom_command(
OUTPUT
${FFmpeg_MAKEFILE}
COMMAND
/bin/bash ${FFmpeg_PREFIX}/configure
--disable-avdevice
--disable-avfilter
--disable-avformat
--disable-doc
--disable-everything
--disable-ffmpeg
--disable-ffprobe
--disable-network
--disable-postproc
--disable-swresample
--enable-decoder=h264
--enable-decoder=vp8
--enable-decoder=vp9
--cc="${CMAKE_C_COMPILER}"
--cxx="${CMAKE_CXX_COMPILER}"
${FFmpeg_HWACCEL_FLAGS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
unset(FFmpeg_HWACCEL_FLAGS)
# Workaround for Ubuntu 18.04's older version of make not being able to call make as a child
# with context of the jobserver. Also helps ninja users.
execute_process(
COMMAND
nproc
OUTPUT_VARIABLE
SYSTEM_THREADS)
set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
add_custom_command(
OUTPUT
${FFmpeg_BUILD_LIBRARIES}
COMMAND
make -j${SYSTEM_THREADS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
set(FFmpeg_INCLUDE_DIR
"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR};${FFmpeg_HWACCEL_INCLUDE_DIRS}"
CACHE PATH "Path to FFmpeg headers" FORCE)
set(FFmpeg_LDFLAGS
"${FFmpeg_HWACCEL_LDFLAGS}"
CACHE STRING "FFmpeg linker flags" FORCE)
# ALL makes this custom target build every time
# but it won't actually build if the DEPENDS parameter is up to date
add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_BUILD_LIBRARIES} ffmpeg-configure)
link_libraries(${FFmpeg_LIBVA_LIBRARIES})
set(FFmpeg_LIBRARIES ${FFmpeg_BUILD_LIBRARIES} ${FFmpeg_HWACCEL_LIBRARIES}
CACHE PATH "Paths to FFmpeg libraries" FORCE)
unset(FFmpeg_BUILD_LIBRARIES)
unset(FFmpeg_HWACCEL_FLAGS)
unset(FFmpeg_HWACCEL_INCLUDE_DIRS)
unset(FFmpeg_HWACCEL_LDFLAGS)
unset(FFmpeg_HWACCEL_LIBRARIES)
if (FFmpeg_FOUND)
message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
else()
message(FATAL_ERROR "FFmpeg not found")
endif()
else() # WIN32
# Use yuzu FFmpeg binaries
set(FFmpeg_EXT_NAME "ffmpeg-4.4")
set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
set(FFmpeg_FOUND YES)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg library directory" FORCE)
set(FFmpeg_LDFLAGS "" CACHE STRING "FFmpeg linker flags" FORCE)
set(FFmpeg_DLL_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
set(FFmpeg_LIBRARIES
${FFmpeg_LIBRARY_DIR}/swscale.lib
${FFmpeg_LIBRARY_DIR}/avcodec.lib
${FFmpeg_LIBRARY_DIR}/avutil.lib
CACHE PATH "Paths to FFmpeg libraries" FORCE)
endif()
endif()
unset(FFmpeg_COMPONENTS)
# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
+3 -9
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@@ -11,15 +11,9 @@ find_package(Git QUIET PATHS "${GIT_EXECUTABLE}")
# generate git/build information
include(GetGitRevisionDescription)
if(NOT GIT_REF_SPEC)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
endif()
if(NOT GIT_DESC)
git_describe(GIT_DESC --always --long --dirty)
endif()
if (NOT GIT_BRANCH)
git_branch_name(GIT_BRANCH)
endif()
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
get_timestamp(BUILD_DATE)
# Generate cpp with Git revision from template
+1 -1
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@@ -17,7 +17,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
alt="Azure Mainline CI Build Status">
</a>
<a href="https://discord.com/invite/u77vRWY">
<img src="https://img.shields.io/discord/398318088170242053?color=5865F2&label=yuzu&logo=discord&logoColor=white"
<img src="https://img.shields.io/discord/398318088170242053?color=%237289DA&label=yuzu&logo=discord&logoColor=white"
alt="Discord">
</a>
</p>
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+1 -1
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@@ -8,5 +8,5 @@ Icon=yuzu
TryExec=yuzu
Exec=yuzu %f
Categories=Game;Emulator;Qt;
MimeType=application/x-nx-nro;application/x-nx-nso;application/x-nx-nsp;application/x-nx-xci;
MimeType=application/x-nx-nro;application/x-nx-nso;
Keywords=Switch;Nintendo;
-15
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@@ -15,19 +15,4 @@
<glob pattern="*.nso"/>
<magic><match value="NSO" type="string" offset="0"/></magic>
</mime-type>
<mime-type type="application/x-nx-nsp">
<comment>Nintendo Switch Package</comment>
<acronym>NSP</acronym>
<icon name="yuzu"/>
<glob pattern="*.nsp"/>
<magic><match value="PFS" type="string" offset="0"/></magic>
</mime-type>
<mime-type type="application/x-nx-xci">
<comment>Nintendo Switch Card Image</comment>
<acronym>XCI</acronym>
<icon name="yuzu"/>
<glob pattern="*.xci"/>
</mime-type>
</mime-info>
+14 -16
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@@ -13,6 +13,10 @@ if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
endif()
# Catch
add_library(catch-single-include INTERFACE)
target_include_directories(catch-single-include INTERFACE catch/single_include)
# Dynarmic
if (ARCHITECTURE_x86_64)
set(DYNARMIC_TESTS OFF)
@@ -40,6 +44,10 @@ target_include_directories(mbedtls PUBLIC ./mbedtls/include)
add_library(microprofile INTERFACE)
target_include_directories(microprofile INTERFACE ./microprofile)
# Unicorn
add_library(unicorn-headers INTERFACE)
target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# libusb
if (NOT LIBUSB_FOUND OR YUZU_USE_BUNDLED_LIBUSB)
add_subdirectory(libusb)
@@ -48,12 +56,11 @@ endif()
# SDL2
if (YUZU_USE_EXTERNAL_SDL2)
if (NOT WIN32)
# Yuzu itself needs: Atomic Audio Events Joystick Haptic Sensor Threads Timers
# Since 2.0.18 Atomic+Threads required for HIDAPI/libusb (see https://github.com/libsdl-org/SDL/issues/5095)
# Yuzu itself needs: Events Joystick Haptic Sensor Timers Audio
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
set(SDL_UNUSED_SUBSYSTEMS
CPUinfo File Filesystem
Locale Power Render)
Atomic Render Power Threads
File CPUinfo Filesystem Locale)
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
option(SDL_${_OPT} "" OFF)
@@ -113,17 +120,8 @@ if (ENABLE_WEB_SERVICE)
endif()
# Opus
if (YUZU_USE_BUNDLED_OPUS)
find_package(opus 1.3)
if (NOT opus_FOUND)
message(STATUS "opus 1.3 or newer not found, falling back to externals")
add_subdirectory(opus EXCLUDE_FROM_ALL)
else()
find_package(opus 1.3 REQUIRED)
endif()
# FFMpeg
if (YUZU_USE_BUNDLED_FFMPEG)
add_subdirectory(ffmpeg)
set(FFmpeg_PATH "${FFmpeg_PATH}" PARENT_SCOPE)
set(FFmpeg_LDFLAGS "${FFmpeg_LDFLAGS}" PARENT_SCOPE)
set(FFmpeg_LIBRARIES "${FFmpeg_LIBRARIES}" PARENT_SCOPE)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_INCLUDE_DIR}" PARENT_SCOPE)
endif()
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@@ -1,19 +0,0 @@
Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
+1 -1
Vendored Submodule
+1
Submodule externals/ffmpeg added at 79e8d17024
-219
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@@ -1,219 +0,0 @@
if (NOT WIN32)
# Build FFmpeg from externals
message(STATUS "Using FFmpeg from externals")
if (CMAKE_SYSTEM_PROCESSOR MATCHES "(x86_64|amd64)")
# FFmpeg has source that requires one of nasm or yasm to assemble it.
# REQUIRED throws an error if not found here during configuration rather than during compilation.
find_program(ASSEMBLER NAMES nasm yasm)
if ("${ASSEMBLER}" STREQUAL "ASSEMBLER-NOTFOUND")
message(FATAL_ERROR "One of either `nasm` or `yasm` not found but is required.")
endif()
endif()
find_program(AUTOCONF autoconf)
if ("${AUTOCONF}" STREQUAL "AUTOCONF-NOTFOUND")
message(FATAL_ERROR "Required program `autoconf` not found.")
endif()
set(FFmpeg_PREFIX ${PROJECT_SOURCE_DIR}/externals/ffmpeg/ffmpeg)
set(FFmpeg_BUILD_DIR ${PROJECT_BINARY_DIR}/externals/ffmpeg-build)
set(FFmpeg_MAKEFILE ${FFmpeg_BUILD_DIR}/Makefile)
make_directory(${FFmpeg_BUILD_DIR})
# Read version string from external
file(READ ${FFmpeg_PREFIX}/RELEASE FFmpeg_VERSION)
set(FFmpeg_FOUND NO)
if (NOT FFmpeg_VERSION STREQUAL "")
set(FFmpeg_FOUND YES)
endif()
unset(FFmpeg_LIBRARIES CACHE)
foreach(COMPONENT ${FFmpeg_COMPONENTS})
set(FFmpeg_${COMPONENT}_PREFIX "${FFmpeg_BUILD_DIR}/lib${COMPONENT}")
set(FFmpeg_${COMPONENT}_LIB_NAME "lib${COMPONENT}.a")
set(FFmpeg_${COMPONENT}_LIBRARY "${FFmpeg_${COMPONENT}_PREFIX}/${FFmpeg_${COMPONENT}_LIB_NAME}")
set(FFmpeg_LIBRARIES
${FFmpeg_LIBRARIES}
${FFmpeg_${COMPONENT}_LIBRARY}
CACHE PATH "Paths to FFmpeg libraries" FORCE)
endforeach()
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec)
pkg_check_modules(VDPAU vdpau)
set(FFmpeg_HWACCEL_LIBRARIES)
set(FFmpeg_HWACCEL_FLAGS)
set(FFmpeg_HWACCEL_INCLUDE_DIRS)
set(FFmpeg_HWACCEL_LDFLAGS)
if(LIBVA_FOUND)
pkg_check_modules(LIBDRM libdrm REQUIRED)
find_package(X11 REQUIRED)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${LIBDRM_LIBRARIES}
${X11_LIBRARIES}
${LIBVA-DRM_LIBRARIES}
${LIBVA-X11_LIBRARIES}
${LIBVA_LIBRARIES})
set(FFmpeg_HWACCEL_FLAGS
--enable-hwaccel=h264_vaapi
--enable-hwaccel=vp8_vaapi
--enable-hwaccel=vp9_vaapi
--enable-libdrm)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS}
${X11_INCLUDE_DIRS}
${LIBVA-DRM_INCLUDE_DIRS}
${LIBVA-X11_INCLUDE_DIRS}
${LIBVA_INCLUDE_DIRS}
)
message(STATUS "VA-API found")
else()
set(FFmpeg_HWACCEL_FLAGS --disable-vaapi)
endif()
if (FFNVCODEC_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-cuvid
--enable-ffnvcodec
--enable-nvdec
--enable-hwaccel=h264_nvdec
--enable-hwaccel=vp8_nvdec
--enable-hwaccel=vp9_nvdec
)
list(APPEND FFmpeg_HWACCEL_LIBRARIES ${FFNVCODEC_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS ${FFNVCODEC_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_LDFLAGS ${FFNVCODEC_LDFLAGS})
message(STATUS "ffnvcodec libraries version ${FFNVCODEC_VERSION} found")
# ffnvenc could load CUDA libraries at the runtime using dlopen/dlsym or LoadLibrary/GetProcAddress
# here we handle the hard-linking senario where CUDA is linked during compilation
if (CUDA_FOUND)
# This line causes build error if CUDA_INCLUDE_DIRS is anything but a single non-empty value
#list(APPEND FFmpeg_HWACCEL_FLAGS --extra-cflags=-I${CUDA_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_LIBRARIES ${CUDA_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS ${CUDA_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_LDFLAGS ${CUDA_LDFLAGS})
message(STATUS "CUDA libraries found, hard-linking will be performed")
endif(CUDA_FOUND)
endif()
if (VDPAU_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-vdpau
--enable-hwaccel=h264_vdpau
--enable-hwaccel=vp9_vdpau
)
list(APPEND FFmpeg_HWACCEL_LIBRARIES ${VDPAU_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS ${VDPAU_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_LDFLAGS ${VDPAU_LDFLAGS})
message(STATUS "vdpau libraries version ${VDPAU_VERSION} found")
else()
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vdpau)
endif()
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-vdpau` is needed to avoid linking issues
set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER})
set(FFmpeg_CXX ${CMAKE_CXX_COMPILER_LAUNCHER} ${CMAKE_CXX_COMPILER})
add_custom_command(
OUTPUT
${FFmpeg_MAKEFILE}
COMMAND
/bin/bash ${FFmpeg_PREFIX}/configure
--disable-avdevice
--disable-avfilter
--disable-avformat
--disable-doc
--disable-everything
--disable-ffmpeg
--disable-ffprobe
--disable-network
--disable-postproc
--disable-swresample
--enable-decoder=h264
--enable-decoder=vp8
--enable-decoder=vp9
--cc="${FFmpeg_CC}"
--cxx="${FFmpeg_CXX}"
${FFmpeg_HWACCEL_FLAGS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
unset(FFmpeg_CC)
unset(FFmpeg_CXX)
unset(FFmpeg_HWACCEL_FLAGS)
# Workaround for Ubuntu 18.04's older version of make not being able to call make as a child
# with context of the jobserver. Also helps ninja users.
execute_process(
COMMAND
nproc
OUTPUT_VARIABLE
SYSTEM_THREADS)
set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
add_custom_command(
OUTPUT
${FFmpeg_BUILD_LIBRARIES}
COMMAND
make -j${SYSTEM_THREADS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
set(FFmpeg_INCLUDE_DIR
"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR};${FFmpeg_HWACCEL_INCLUDE_DIRS}"
CACHE PATH "Path to FFmpeg headers" FORCE)
set(FFmpeg_LDFLAGS
"${FFmpeg_HWACCEL_LDFLAGS}"
CACHE STRING "FFmpeg linker flags" FORCE)
# ALL makes this custom target build every time
# but it won't actually build if the DEPENDS parameter is up to date
add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_BUILD_LIBRARIES} ffmpeg-configure)
link_libraries(${FFmpeg_LIBVA_LIBRARIES})
set(FFmpeg_LIBRARIES ${FFmpeg_BUILD_LIBRARIES} ${FFmpeg_HWACCEL_LIBRARIES}
CACHE PATH "Paths to FFmpeg libraries" FORCE)
unset(FFmpeg_BUILD_LIBRARIES)
unset(FFmpeg_HWACCEL_FLAGS)
unset(FFmpeg_HWACCEL_INCLUDE_DIRS)
unset(FFmpeg_HWACCEL_LDFLAGS)
unset(FFmpeg_HWACCEL_LIBRARIES)
if (FFmpeg_FOUND)
message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
else()
message(FATAL_ERROR "FFmpeg not found")
endif()
else(WIN32)
# Use yuzu FFmpeg binaries
set(FFmpeg_EXT_NAME "ffmpeg-4.4")
set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
set(FFmpeg_FOUND YES)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg library directory" FORCE)
set(FFmpeg_LDFLAGS "" CACHE STRING "FFmpeg linker flags" FORCE)
set(FFmpeg_DLL_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
set(FFmpeg_LIBRARIES
${FFmpeg_LIBRARY_DIR}/swscale.lib
${FFmpeg_LIBRARY_DIR}/avcodec.lib
${FFmpeg_LIBRARY_DIR}/avutil.lib
CACHE PATH "Paths to FFmpeg libraries" FORCE)
# exported variables
set(FFmpeg_PATH "${FFmpeg_PATH}" PARENT_SCOPE)
set(FFmpeg_LDFLAGS "${FFmpeg_LDFLAGS}" PARENT_SCOPE)
set(FFmpeg_LIBRARIES "${FFmpeg_LIBRARIES}" PARENT_SCOPE)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_INCLUDE_DIR}" PARENT_SCOPE)
endif(WIN32)
unset(FFmpeg_COMPONENTS)
+18
View File
@@ -0,0 +1,18 @@
# Exports:
# LIBUNICORN_FOUND
# LIBUNICORN_INCLUDE_DIR
# LIBUNICORN_LIBRARY
find_path(LIBUNICORN_INCLUDE_DIR
unicorn/unicorn.h
HINTS $ENV{UNICORNDIR}
PATH_SUFFIXES include)
find_library(LIBUNICORN_LIBRARY
NAMES unicorn
HINTS $ENV{UNICORNDIR})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(unicorn DEFAULT_MSG
LIBUNICORN_LIBRARY LIBUNICORN_INCLUDE_DIR)
mark_as_advanced(LIBUNICORN_INCLUDE_DIR LIBUNICORN_LIBRARY)
+1 -6
View File
@@ -24,7 +24,6 @@ if (MSVC)
# /W3 - Level 3 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
# /Zm - Specifies the precompiled header memory allocation limit
# /Zo - Enhanced debug info for optimized builds
# /permissive- - Enables stricter C++ standards conformance checks
# /EHsc - C++-only exception handling semantics
@@ -37,7 +36,6 @@ if (MSVC)
add_compile_options(
/MP
/Zi
/Zm200
/Zo
/permissive-
/EHsc
@@ -151,10 +149,7 @@ add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(input_common)
add_subdirectory(shader_recompiler)
if (YUZU_TESTS)
add_subdirectory(tests)
endif()
add_subdirectory(tests)
if (ENABLE_SDL2)
add_subdirectory(yuzu_cmd)
+1 -3
View File
@@ -15,9 +15,7 @@ constexpr ResultCode ERR_INVALID_PARAMETERS{ErrorModule::Audio, 41};
constexpr ResultCode ERR_SPLITTER_SORT_FAILED{ErrorModule::Audio, 43};
} // namespace Audren
constexpr u8 BASE_REVISION = '0';
constexpr u32_le CURRENT_PROCESS_REVISION =
Common::MakeMagic('R', 'E', 'V', static_cast<u8>(BASE_REVISION + 0xA));
constexpr u32_le CURRENT_PROCESS_REVISION = Common::MakeMagic('R', 'E', 'V', '9');
constexpr std::size_t MAX_MIX_BUFFERS = 24;
constexpr std::size_t MAX_BIQUAD_FILTERS = 2;
constexpr std::size_t MAX_CHANNEL_COUNT = 6;
-4
View File
@@ -1,7 +1,3 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "audio_core/delay_line.h"
-4
View File
@@ -1,7 +1,3 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
+2 -2
View File
@@ -79,8 +79,8 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
return;
}
// Perceived volume is not the same as the volume level
const float volume_scale_factor = (0.85f * ((volume * volume) - volume)) + volume;
// Implementation of a volume slider with a dynamic range of 60 dB
const float volume_scale_factor = volume == 0 ? 0 : std::exp(6.90775f * volume) * 0.001f;
for (auto& sample : samples) {
sample = static_cast<s16>(sample * volume_scale_factor);
}
-7
View File
@@ -22,11 +22,6 @@ add_custom_command(OUTPUT scm_rev.cpp
-DTITLE_BAR_FORMAT_RUNNING=${TITLE_BAR_FORMAT_RUNNING}
-DBUILD_TAG=${BUILD_TAG}
-DBUILD_ID=${DISPLAY_VERSION}
-DGIT_REF_SPEC=${GIT_REF_SPEC}
-DGIT_REV=${GIT_REV}
-DGIT_DESC=${GIT_DESC}
-DGIT_BRANCH=${GIT_BRANCH}
-DBUILD_FULLNAME=${BUILD_FULLNAME}
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
-P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
DEPENDS
@@ -78,14 +73,12 @@ add_library(common STATIC
hex_util.h
host_memory.cpp
host_memory.h
input.h
intrusive_red_black_tree.h
literals.h
logging/backend.cpp
logging/backend.h
logging/filter.cpp
logging/filter.h
logging/formatter.h
logging/log.h
logging/log_entry.h
logging/text_formatter.cpp
-13
View File
@@ -7,7 +7,6 @@
#include <bit>
#include <climits>
#include <cstddef>
#include <type_traits>
#include "common/common_types.h"
@@ -45,16 +44,4 @@ template <typename T>
return static_cast<u32>(log2_f + static_cast<u64>((value ^ (1ULL << log2_f)) != 0ULL));
}
template <typename T>
requires std::is_unsigned_v<T>
[[nodiscard]] constexpr bool IsPow2(T value) {
return std::has_single_bit(value);
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] T NextPow2(T value) {
return static_cast<T>(1ULL << ((8U * sizeof(T)) - std::countl_zero(value - 1U)));
}
} // namespace Common
+10
View File
@@ -46,3 +46,13 @@ using GPUVAddr = u64; ///< Represents a pointer in the GPU virtual address space
using u128 = std::array<std::uint64_t, 2>;
static_assert(sizeof(u128) == 16, "u128 must be 128 bits wide");
// An inheritable class to disallow the copy constructor and operator= functions
class NonCopyable {
protected:
constexpr NonCopyable() = default;
~NonCopyable() = default;
NonCopyable(const NonCopyable&) = delete;
NonCopyable& operator=(const NonCopyable&) = delete;
};
+1 -4
View File
@@ -124,10 +124,7 @@ void Fiber::YieldTo(std::weak_ptr<Fiber> weak_from, Fiber& to) {
// "from" might no longer be valid if the thread was killed
if (auto from = weak_from.lock()) {
if (from->impl->previous_fiber == nullptr) {
ASSERT_MSG(false, "previous_fiber is nullptr!");
return;
}
ASSERT(from->impl->previous_fiber != nullptr);
from->impl->previous_fiber->impl->context = transfer.fctx;
from->impl->previous_fiber->impl->guard.unlock();
from->impl->previous_fiber.reset();
+3 -2
View File
@@ -188,8 +188,9 @@ public:
#ifdef _WIN32
template <typename Path>
void Open(const Path& path, FileAccessMode mode, FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly) {
[[nodiscard]] void Open(const Path& path, FileAccessMode mode,
FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly) {
using ValueType = typename Path::value_type;
if constexpr (IsChar<ValueType>) {
Open(ToU8String(path), mode, type, flag);
-8
View File
@@ -16,10 +16,6 @@ std::u8string BufferToU8String(std::span<const u8> buffer) {
return std::u8string{buffer.begin(), std::ranges::find(buffer, u8{0})};
}
std::u8string_view BufferToU8StringView(std::span<const u8> buffer) {
return std::u8string_view{reinterpret_cast<const char8_t*>(buffer.data())};
}
std::string ToUTF8String(std::u8string_view u8_string) {
return std::string{u8_string.begin(), u8_string.end()};
}
@@ -28,10 +24,6 @@ std::string BufferToUTF8String(std::span<const u8> buffer) {
return std::string{buffer.begin(), std::ranges::find(buffer, u8{0})};
}
std::string_view BufferToUTF8StringView(std::span<const u8> buffer) {
return std::string_view{reinterpret_cast<const char*>(buffer.data())};
}
std::string PathToUTF8String(const std::filesystem::path& path) {
return ToUTF8String(path.u8string());
}
-18
View File
@@ -37,15 +37,6 @@ concept IsChar = std::same_as<T, char>;
*/
[[nodiscard]] std::u8string BufferToU8String(std::span<const u8> buffer);
/**
* Same as BufferToU8String, but returns a string view of the buffer.
*
* @param buffer Buffer of bytes
*
* @returns UTF-8 encoded std::u8string_view.
*/
[[nodiscard]] std::u8string_view BufferToU8StringView(std::span<const u8> buffer);
/**
* Converts a std::u8string or std::u8string_view to a UTF-8 encoded std::string.
*
@@ -66,15 +57,6 @@ concept IsChar = std::same_as<T, char>;
*/
[[nodiscard]] std::string BufferToUTF8String(std::span<const u8> buffer);
/**
* Same as BufferToUTF8String, but returns a string view of the buffer.
*
* @param buffer Buffer of bytes
*
* @returns UTF-8 encoded std::string_view.
*/
[[nodiscard]] std::string_view BufferToUTF8StringView(std::span<const u8> buffer);
/**
* Converts a filesystem path to a UTF-8 encoded std::string.
*
-4
View File
@@ -1,7 +1,3 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifdef _WIN32
#include <iterator>
-375
View File
@@ -1,375 +0,0 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/uuid.h"
namespace Common::Input {
// Type of data that is expected to recieve or send
enum class InputType {
None,
Battery,
Button,
Stick,
Analog,
Trigger,
Motion,
Touch,
Color,
Vibration,
Nfc,
Ir,
};
// Internal battery charge level
enum class BatteryLevel : u32 {
None,
Empty,
Critical,
Low,
Medium,
Full,
Charging,
};
enum class PollingMode {
// Constant polling of buttons, analogs and motion data
Active,
// Only update on button change, digital analogs
Pasive,
// Enable near field communication polling
NFC,
// Enable infrared camera polling
IR,
};
// Vibration reply from the controller
enum class VibrationError {
None,
NotSupported,
Disabled,
Unknown,
};
// Polling mode reply from the controller
enum class PollingError {
None,
NotSupported,
Unknown,
};
// Hint for amplification curve to be used
enum class VibrationAmplificationType {
Linear,
Exponential,
};
// Analog properties for calibration
struct AnalogProperties {
// Anything below this value will be detected as zero
float deadzone{};
// Anyting above this values will be detected as one
float range{1.0f};
// Minimum value to be detected as active
float threshold{0.5f};
// Drift correction applied to the raw data
float offset{};
// Invert direction of the sensor data
bool inverted{};
};
// Single analog sensor data
struct AnalogStatus {
float value{};
float raw_value{};
AnalogProperties properties{};
};
// Button data
struct ButtonStatus {
Common::UUID uuid{};
bool value{};
bool inverted{};
bool toggle{};
bool locked{};
};
// Internal battery data
using BatteryStatus = BatteryLevel;
// Analog and digital joystick data
struct StickStatus {
Common::UUID uuid{};
AnalogStatus x{};
AnalogStatus y{};
bool left{};
bool right{};
bool up{};
bool down{};
};
// Analog and digital trigger data
struct TriggerStatus {
Common::UUID uuid{};
AnalogStatus analog{};
ButtonStatus pressed{};
};
// 3D vector representing motion input
struct MotionSensor {
AnalogStatus x{};
AnalogStatus y{};
AnalogStatus z{};
};
// Motion data used to calculate controller orientation
struct MotionStatus {
// Gyroscope vector measurement in radians/s.
MotionSensor gyro{};
// Acceleration vector measurement in G force
MotionSensor accel{};
// Time since last measurement in microseconds
u64 delta_timestamp{};
// Request to update after reading the value
bool force_update{};
};
// Data of a single point on a touch screen
struct TouchStatus {
ButtonStatus pressed{};
AnalogStatus x{};
AnalogStatus y{};
int id{};
};
// Physical controller color in RGB format
struct BodyColorStatus {
u32 body{};
u32 buttons{};
};
// HD rumble data
struct VibrationStatus {
f32 low_amplitude{};
f32 low_frequency{};
f32 high_amplitude{};
f32 high_frequency{};
VibrationAmplificationType type;
};
// Physical controller LED pattern
struct LedStatus {
bool led_1{};
bool led_2{};
bool led_3{};
bool led_4{};
};
// List of buttons to be passed to Qt that can be translated
enum class ButtonNames {
Undefined,
Invalid,
// This will display the engine name instead of the button name
Engine,
// This will display the button by value instead of the button name
Value,
ButtonLeft,
ButtonRight,
ButtonDown,
ButtonUp,
TriggerZ,
TriggerR,
TriggerL,
ButtonA,
ButtonB,
ButtonX,
ButtonY,
ButtonStart,
// DS4 button names
L1,
L2,
L3,
R1,
R2,
R3,
Circle,
Cross,
Square,
Triangle,
Share,
Options,
Home,
Touch,
// Mouse buttons
ButtonMouseWheel,
ButtonBackward,
ButtonForward,
ButtonTask,
ButtonExtra,
};
// Callback data consisting of an input type and the equivalent data status
struct CallbackStatus {
InputType type{InputType::None};
ButtonStatus button_status{};
StickStatus stick_status{};
AnalogStatus analog_status{};
TriggerStatus trigger_status{};
MotionStatus motion_status{};
TouchStatus touch_status{};
BodyColorStatus color_status{};
BatteryStatus battery_status{};
VibrationStatus vibration_status{};
};
// Triggered once every input change
struct InputCallback {
std::function<void(const CallbackStatus&)> on_change;
};
/// An abstract class template for an input device (a button, an analog input, etc.).
class InputDevice {
public:
virtual ~InputDevice() = default;
// Request input device to update if necessary
virtual void SoftUpdate() {}
// Force input device to update data regardless of the current state
virtual void ForceUpdate() {}
// Sets the function to be triggered when input changes
void SetCallback(InputCallback callback_) {
callback = std::move(callback_);
}
// Triggers the function set in the callback
void TriggerOnChange(const CallbackStatus& status) {
if (callback.on_change) {
callback.on_change(status);
}
}
private:
InputCallback callback;
};
/// An abstract class template for an output device (rumble, LED pattern, polling mode).
class OutputDevice {
public:
virtual ~OutputDevice() = default;
virtual void SetLED([[maybe_unused]] const LedStatus& led_status) {}
virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
return VibrationError::NotSupported;
}
virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
return PollingError::NotSupported;
}
};
/// An abstract class template for a factory that can create input devices.
template <typename InputDeviceType>
class Factory {
public:
virtual ~Factory() = default;
virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
};
namespace Impl {
template <typename InputDeviceType>
using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
template <typename InputDeviceType>
struct FactoryList {
static FactoryListType<InputDeviceType> list;
};
template <typename InputDeviceType>
FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
} // namespace Impl
/**
* Registers an input device factory.
* @tparam InputDeviceType the type of input devices the factory can create
* @param name the name of the factory. Will be used to match the "engine" parameter when creating
* a device
* @param factory the factory object to register
*/
template <typename InputDeviceType>
void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
auto pair = std::make_pair(name, std::move(factory));
if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
LOG_ERROR(Input, "Factory '{}' already registered", name);
}
}
/**
* Unregisters an input device factory.
* @tparam InputDeviceType the type of input devices the factory can create
* @param name the name of the factory to unregister
*/
template <typename InputDeviceType>
void UnregisterFactory(const std::string& name) {
if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
LOG_ERROR(Input, "Factory '{}' not registered", name);
}
}
/**
* Create an input device from given paramters.
* @tparam InputDeviceType the type of input devices to create
* @param params a serialized ParamPackage string that contains all parameters for creating the
* device
*/
template <typename InputDeviceType>
std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& params) {
const Common::ParamPackage package(params);
const std::string engine = package.Get("engine", "null");
const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
const auto pair = factory_list.find(engine);
if (pair == factory_list.end()) {
if (engine != "null") {
LOG_ERROR(Input, "Unknown engine name: {}", engine);
}
return std::make_unique<InputDeviceType>();
}
return pair->second->Create(package);
}
/**
* Create an input device from given paramters.
* @tparam InputDeviceType the type of input devices to create
* @param A ParamPackage that contains all parameters for creating the device
*/
template <typename InputDeviceType>
std::unique_ptr<InputDeviceType> CreateDevice(const Common::ParamPackage package) {
const std::string engine = package.Get("engine", "null");
const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
const auto pair = factory_list.find(engine);
if (pair == factory_list.end()) {
if (engine != "null") {
LOG_ERROR(Input, "Unknown engine name: {}", engine);
}
return std::make_unique<InputDeviceType>();
}
return pair->second->Create(package);
}
} // namespace Common::Input
-2
View File
@@ -108,14 +108,12 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Service, Migration) \
SUB(Service, Mii) \
SUB(Service, MM) \
SUB(Service, MNPP) \
SUB(Service, NCM) \
SUB(Service, NFC) \
SUB(Service, NFP) \
SUB(Service, NGCT) \
SUB(Service, NIFM) \
SUB(Service, NIM) \
SUB(Service, NOTIF) \
SUB(Service, NPNS) \
SUB(Service, NS) \
SUB(Service, NVDRV) \
-23
View File
@@ -1,23 +0,0 @@
// Copyright 2022 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <type_traits>
#include <fmt/format.h>
// adapted from https://github.com/fmtlib/fmt/issues/2704
// a generic formatter for enum classes
#if FMT_VERSION >= 80100
template <typename T>
struct fmt::formatter<T, std::enable_if_t<std::is_enum_v<T>, char>>
: formatter<std::underlying_type_t<T>> {
template <typename FormatContext>
auto format(const T& value, FormatContext& ctx) -> decltype(ctx.out()) {
return fmt::formatter<std::underlying_type_t<T>>::format(
static_cast<std::underlying_type_t<T>>(value), ctx);
}
};
#endif
+1 -2
View File
@@ -7,9 +7,8 @@
#include <algorithm>
#include <string_view>
#include <fmt/format.h>
#include <fmt/core.h>
#include "common/logging/formatter.h"
#include "common/logging/types.h"
namespace Common::Log {
-2
View File
@@ -76,14 +76,12 @@ enum class Class : u8 {
Service_Migration, ///< The migration service
Service_Mii, ///< The Mii service
Service_MM, ///< The MM (Multimedia) service
Service_MNPP, ///< The MNPP service
Service_NCM, ///< The NCM service
Service_NFC, ///< The NFC (Near-field communication) service
Service_NFP, ///< The NFP service
Service_NGCT, ///< The NGCT (No Good Content for Terra) service
Service_NIFM, ///< The NIFM (Network interface) service
Service_NIM, ///< The NIM service
Service_NOTIF, ///< The NOTIF (Notification) service
Service_NPNS, ///< The NPNS service
Service_NS, ///< The NS services
Service_NVDRV, ///< The NVDRV (Nvidia driver) service
+2 -2
View File
@@ -48,8 +48,8 @@ struct Rectangle {
}
[[nodiscard]] Rectangle<T> Scale(const float s) const {
return Rectangle{left, top, static_cast<T>(static_cast<float>(left + GetWidth()) * s),
static_cast<T>(static_cast<float>(top + GetHeight()) * s)};
return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
static_cast<T>(top + GetHeight() * s)};
}
};
+2 -56
View File
@@ -10,65 +10,11 @@ PageTable::PageTable() = default;
PageTable::~PageTable() noexcept = default;
bool PageTable::BeginTraversal(TraversalEntry& out_entry, TraversalContext& out_context,
u64 address) const {
// Setup invalid defaults.
out_entry.phys_addr = 0;
out_entry.block_size = page_size;
out_context.next_page = 0;
// Validate that we can read the actual entry.
const auto page = address / page_size;
if (page >= backing_addr.size()) {
return false;
}
// Validate that the entry is mapped.
const auto phys_addr = backing_addr[page];
if (phys_addr == 0) {
return false;
}
// Populate the results.
out_entry.phys_addr = phys_addr + address;
out_context.next_page = page + 1;
out_context.next_offset = address + page_size;
return true;
}
bool PageTable::ContinueTraversal(TraversalEntry& out_entry, TraversalContext& context) const {
// Setup invalid defaults.
out_entry.phys_addr = 0;
out_entry.block_size = page_size;
// Validate that we can read the actual entry.
const auto page = context.next_page;
if (page >= backing_addr.size()) {
return false;
}
// Validate that the entry is mapped.
const auto phys_addr = backing_addr[page];
if (phys_addr == 0) {
return false;
}
// Populate the results.
out_entry.phys_addr = phys_addr + context.next_offset;
context.next_page = page + 1;
context.next_offset += page_size;
return true;
}
void PageTable::Resize(std::size_t address_space_width_in_bits, std::size_t page_size_in_bits) {
const std::size_t num_page_table_entries{1ULL
<< (address_space_width_in_bits - page_size_in_bits)};
void PageTable::Resize(size_t address_space_width_in_bits, size_t page_size_in_bits) {
const size_t num_page_table_entries{1ULL << (address_space_width_in_bits - page_size_in_bits)};
pointers.resize(num_page_table_entries);
backing_addr.resize(num_page_table_entries);
current_address_space_width_in_bits = address_space_width_in_bits;
page_size = 1ULL << page_size_in_bits;
}
} // namespace Common
+4 -20
View File
@@ -27,16 +27,6 @@ enum class PageType : u8 {
* mimics the way a real CPU page table works.
*/
struct PageTable {
struct TraversalEntry {
u64 phys_addr{};
std::size_t block_size{};
};
struct TraversalContext {
u64 next_page{};
u64 next_offset{};
};
/// Number of bits reserved for attribute tagging.
/// This can be at most the guaranteed alignment of the pointers in the page table.
static constexpr int ATTRIBUTE_BITS = 2;
@@ -99,10 +89,6 @@ struct PageTable {
PageTable(PageTable&&) noexcept = default;
PageTable& operator=(PageTable&&) noexcept = default;
bool BeginTraversal(TraversalEntry& out_entry, TraversalContext& out_context,
u64 address) const;
bool ContinueTraversal(TraversalEntry& out_entry, TraversalContext& context) const;
/**
* Resizes the page table to be able to accommodate enough pages within
* a given address space.
@@ -110,9 +96,9 @@ struct PageTable {
* @param address_space_width_in_bits The address size width in bits.
* @param page_size_in_bits The page size in bits.
*/
void Resize(std::size_t address_space_width_in_bits, std::size_t page_size_in_bits);
void Resize(size_t address_space_width_in_bits, size_t page_size_in_bits);
std::size_t GetAddressSpaceBits() const {
size_t GetAddressSpaceBits() const {
return current_address_space_width_in_bits;
}
@@ -124,11 +110,9 @@ struct PageTable {
VirtualBuffer<u64> backing_addr;
std::size_t current_address_space_width_in_bits{};
size_t current_address_space_width_in_bits;
u8* fastmem_arena{};
std::size_t page_size{};
u8* fastmem_arena;
};
} // namespace Common
+1 -53
View File
@@ -47,9 +47,7 @@ void LogSettings() {
log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
@@ -107,55 +105,6 @@ float Volume() {
return values.volume.GetValue() / 100.0f;
}
void UpdateRescalingInfo() {
const auto setup = values.resolution_setup.GetValue();
auto& info = values.resolution_info;
info.downscale = false;
switch (setup) {
case ResolutionSetup::Res1_2X:
info.up_scale = 1;
info.down_shift = 1;
info.downscale = true;
break;
case ResolutionSetup::Res3_4X:
info.up_scale = 3;
info.down_shift = 2;
info.downscale = true;
break;
case ResolutionSetup::Res1X:
info.up_scale = 1;
info.down_shift = 0;
break;
case ResolutionSetup::Res2X:
info.up_scale = 2;
info.down_shift = 0;
break;
case ResolutionSetup::Res3X:
info.up_scale = 3;
info.down_shift = 0;
break;
case ResolutionSetup::Res4X:
info.up_scale = 4;
info.down_shift = 0;
break;
case ResolutionSetup::Res5X:
info.up_scale = 5;
info.down_shift = 0;
break;
case ResolutionSetup::Res6X:
info.up_scale = 6;
info.down_shift = 0;
break;
default:
UNREACHABLE();
info.up_scale = 1;
info.down_shift = 0;
}
info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
info.active = info.up_scale != 1 || info.down_shift != 0;
}
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {
@@ -183,7 +132,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.max_anisotropy.SetGlobal(true);
values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true);
values.fps_cap.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
+14 -62
View File
@@ -6,6 +6,7 @@
#include <algorithm>
#include <array>
#include <atomic>
#include <map>
#include <optional>
#include <string>
@@ -51,56 +52,6 @@ enum class NvdecEmulation : u32 {
GPU = 2,
};
enum class ResolutionSetup : u32 {
Res1_2X = 0,
Res3_4X = 1,
Res1X = 2,
Res2X = 3,
Res3X = 4,
Res4X = 5,
Res5X = 6,
Res6X = 7,
};
enum class ScalingFilter : u32 {
NearestNeighbor = 0,
Bilinear = 1,
Bicubic = 2,
Gaussian = 3,
ScaleForce = 4,
Fsr = 5,
LastFilter = Fsr,
};
enum class AntiAliasing : u32 {
None = 0,
Fxaa = 1,
LastAA = Fxaa,
};
struct ResolutionScalingInfo {
u32 up_scale{1};
u32 down_shift{0};
f32 up_factor{1.0f};
f32 down_factor{1.0f};
bool active{};
bool downscale{};
s32 ScaleUp(s32 value) const {
if (value == 0) {
return 0;
}
return std::max((value * static_cast<s32>(up_scale)) >> static_cast<s32>(down_shift), 1);
}
u32 ScaleUp(u32 value) const {
if (value == 0U) {
return 0U;
}
return std::max((value * up_scale) >> down_shift, 1U);
}
};
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -500,10 +451,7 @@ struct Values {
"disable_shader_loop_safety_checks"};
Setting<int> vulkan_device{0, "vulkan_device"};
ResolutionScalingInfo resolution_info{};
Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
Setting<u16> resolution_factor{1, "resolution_factor"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
RangedSetting<FullscreenMode> fullscreen_mode{
@@ -514,7 +462,7 @@ struct Values {
#endif
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
@@ -524,7 +472,7 @@ struct Values {
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
@@ -554,25 +502,30 @@ struct Values {
Setting<bool> use_docked_mode{true, "use_docked_mode"};
BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
BasicSetting<bool> controller_navigation{true, "controller_navigation"};
Setting<bool> vibration_enabled{true, "vibration_enabled"};
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> motion_enabled{true, "motion_enabled"};
BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
"motion_device"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"};
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
BasicSetting<bool> tas_enable{false, "tas_enable"};
BasicSetting<bool> tas_loop{false, "tas_loop"};
BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
std::string mouse_device;
MouseButtonsRaw mouse_buttons;
BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
KeyboardKeysRaw keyboard_keys;
KeyboardModsRaw keyboard_mods;
BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
ButtonsRaw debug_pad_buttons;
@@ -580,11 +533,14 @@ struct Values {
TouchscreenInput touchscreen;
BasicSetting<bool> use_touch_from_button{false, "use_touch_from_button"};
BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
"touch_device"};
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
std::vector<TouchFromButtonMap> touch_from_button_maps;
std::atomic_bool is_device_reload_pending{true};
// Data Storage
BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
@@ -598,7 +554,6 @@ struct Values {
BasicSetting<std::string> program_args{std::string(), "program_args"};
BasicSetting<bool> dump_exefs{false, "dump_exefs"};
BasicSetting<bool> dump_nso{false, "dump_nso"};
BasicSetting<bool> dump_shaders{false, "dump_shaders"};
BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
BasicSetting<bool> reporting_services{false, "reporting_services"};
BasicSetting<bool> quest_flag{false, "quest_flag"};
@@ -606,7 +561,6 @@ struct Values {
BasicSetting<bool> extended_logging{false, "extended_logging"};
BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};
BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"};
// Miscellaneous
BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
@@ -641,8 +595,6 @@ std::string GetTimeZoneString();
void LogSettings();
void UpdateRescalingInfo();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);
+19 -51
View File
@@ -62,22 +62,11 @@ enum Values : int {
constexpr int STICK_HID_BEGIN = LStick;
constexpr int STICK_HID_END = NumAnalogs;
constexpr int NUM_STICKS_HID = NumAnalogs;
extern const std::array<const char*, NumAnalogs> mapping;
} // namespace NativeAnalog
namespace NativeTrigger {
enum Values : int {
LTrigger,
RTrigger,
NumTriggers,
};
constexpr int TRIGGER_HID_BEGIN = LTrigger;
constexpr int TRIGGER_HID_END = NumTriggers;
} // namespace NativeTrigger
namespace NativeVibration {
enum Values : int {
LeftVibrationDevice,
@@ -126,20 +115,10 @@ constexpr int NUM_MOUSE_HID = NumMouseButtons;
extern const std::array<const char*, NumMouseButtons> mapping;
} // namespace NativeMouseButton
namespace NativeMouseWheel {
enum Values {
X,
Y,
NumMouseWheels,
};
extern const std::array<const char*, NumMouseWheels> mapping;
} // namespace NativeMouseWheel
namespace NativeKeyboard {
enum Keys {
None,
Error,
A = 4,
B,
@@ -177,22 +156,22 @@ enum Keys {
N8,
N9,
N0,
Return,
Enter,
Escape,
Backspace,
Tab,
Space,
Minus,
Plus,
OpenBracket,
CloseBracket,
Pipe,
Equal,
LeftBrace,
RightBrace,
Backslash,
Tilde,
Semicolon,
Quote,
Backquote,
Apostrophe,
Grave,
Comma,
Period,
Dot,
Slash,
CapsLockKey,
@@ -209,7 +188,7 @@ enum Keys {
F11,
F12,
PrintScreen,
SystemRequest,
ScrollLockKey,
Pause,
Insert,
@@ -278,18 +257,8 @@ enum Keys {
ScrollLockActive,
KPComma,
Ro = 0x87,
KatakanaHiragana,
Yen,
Henkan,
Muhenkan,
NumPadCommaPc98,
HangulEnglish = 0x90,
Hanja,
KatakanaKey,
HiraganaKey,
ZenkakuHankaku,
KPLeftParenthesis,
KPRightParenthesis,
LeftControlKey = 0xE0,
LeftShiftKey,
@@ -338,8 +307,6 @@ enum Modifiers {
CapsLock,
ScrollLock,
NumLock,
Katakana,
Hiragana,
NumKeyboardMods,
};
@@ -357,6 +324,11 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
@@ -370,11 +342,6 @@ enum class ControllerType {
RightJoycon,
Handheld,
GameCube,
Pokeball,
NES,
SNES,
N64,
SegaGenesis,
};
struct PlayerInput {
@@ -382,6 +349,7 @@ struct PlayerInput {
ControllerType controller_type;
ButtonsRaw buttons;
AnalogsRaw analogs;
VibrationsRaw vibrations;
MotionsRaw motions;
bool vibration_enabled;
+9 -20
View File
@@ -8,7 +8,6 @@
#include <map>
#include <memory>
#include <string>
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Common::Telemetry {
@@ -29,7 +28,7 @@ struct VisitorInterface;
/**
* Interface class for telemetry data fields.
*/
class FieldInterface {
class FieldInterface : NonCopyable {
public:
virtual ~FieldInterface() = default;
@@ -53,15 +52,14 @@ public:
template <typename T>
class Field : public FieldInterface {
public:
YUZU_NON_COPYABLE(Field);
Field(FieldType type_, std::string name_, T value_)
: name(std::move(name_)), type(type_), value(std::move(value_)) {}
~Field() override = default;
Field(const Field&) = default;
Field& operator=(const Field&) = default;
Field(Field&&) noexcept = default;
Field& operator=(Field&& other) noexcept = default;
Field(Field&&) = default;
Field& operator=(Field&& other) = default;
void Accept(VisitorInterface& visitor) const override;
@@ -100,15 +98,9 @@ private:
/**
* Collection of data fields that have been logged.
*/
class FieldCollection final {
class FieldCollection final : NonCopyable {
public:
YUZU_NON_COPYABLE(FieldCollection);
FieldCollection() = default;
~FieldCollection() = default;
FieldCollection(FieldCollection&&) noexcept = default;
FieldCollection& operator=(FieldCollection&&) noexcept = default;
/**
* Accept method for the visitor pattern, visits each field in the collection.
@@ -141,7 +133,7 @@ private:
* Telemetry fields visitor interface class. A backend to log to a web service should implement
* this interface.
*/
struct VisitorInterface {
struct VisitorInterface : NonCopyable {
virtual ~VisitorInterface() = default;
virtual void Visit(const Field<bool>& field) = 0;
@@ -168,11 +160,8 @@ struct VisitorInterface {
* Empty implementation of VisitorInterface that drops all fields. Used when a functional
* backend implementation is not available.
*/
struct NullVisitor final : public VisitorInterface {
YUZU_NON_COPYABLE(NullVisitor);
NullVisitor() = default;
~NullVisitor() override = default;
struct NullVisitor : public VisitorInterface {
~NullVisitor() = default;
void Visit(const Field<bool>& /*field*/) override {}
void Visit(const Field<double>& /*field*/) override {}
+47 -173
View File
@@ -1,25 +1,23 @@
// Copyright 2022 yuzu Emulator Project
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <bit>
#include <optional>
#include <random>
#include <fmt/format.h>
#include "common/assert.h"
#include "common/tiny_mt.h"
#include "common/uuid.h"
namespace Common {
namespace {
constexpr size_t RawStringSize = sizeof(UUID) * 2;
constexpr size_t FormattedStringSize = RawStringSize + 4;
bool IsHexDigit(char c) {
return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
}
std::optional<u8> HexCharToByte(char c) {
u8 HexCharToByte(char c) {
if (c >= '0' && c <= '9') {
return static_cast<u8>(c - '0');
}
@@ -30,184 +28,60 @@ std::optional<u8> HexCharToByte(char c) {
return static_cast<u8>(c - 'A' + 10);
}
ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
return std::nullopt;
}
std::array<u8, 0x10> ConstructFromRawString(std::string_view raw_string) {
std::array<u8, 0x10> uuid;
for (size_t i = 0; i < RawStringSize; i += 2) {
const auto upper = HexCharToByte(raw_string[i]);
const auto lower = HexCharToByte(raw_string[i + 1]);
if (!upper || !lower) {
return {};
}
uuid[i / 2] = static_cast<u8>((*upper << 4) | *lower);
}
return uuid;
}
std::array<u8, 0x10> ConstructFromFormattedString(std::string_view formatted_string) {
std::array<u8, 0x10> uuid;
size_t i = 0;
// Process the first 8 characters.
const auto* str = formatted_string.data();
for (; i < 4; ++i) {
const auto upper = HexCharToByte(*(str++));
const auto lower = HexCharToByte(*(str++));
if (!upper || !lower) {
return {};
}
uuid[i] = static_cast<u8>((*upper << 4) | *lower);
}
// Process the next 4 characters.
++str;
for (; i < 6; ++i) {
const auto upper = HexCharToByte(*(str++));
const auto lower = HexCharToByte(*(str++));
if (!upper || !lower) {
return {};
}
uuid[i] = static_cast<u8>((*upper << 4) | *lower);
}
// Process the next 4 characters.
++str;
for (; i < 8; ++i) {
const auto upper = HexCharToByte(*(str++));
const auto lower = HexCharToByte(*(str++));
if (!upper || !lower) {
return {};
}
uuid[i] = static_cast<u8>((*upper << 4) | *lower);
}
// Process the next 4 characters.
++str;
for (; i < 10; ++i) {
const auto upper = HexCharToByte(*(str++));
const auto lower = HexCharToByte(*(str++));
if (!upper || !lower) {
return {};
}
uuid[i] = static_cast<u8>((*upper << 4) | *lower);
}
// Process the last 12 characters.
++str;
for (; i < 16; ++i) {
const auto upper = HexCharToByte(*(str++));
const auto lower = HexCharToByte(*(str++));
if (!upper || !lower) {
return {};
}
uuid[i] = static_cast<u8>((*upper << 4) | *lower);
}
return uuid;
}
std::array<u8, 0x10> ConstructUUID(std::string_view uuid_string) {
const auto length = uuid_string.length();
if (length == 0) {
return {};
}
// Check if the input string contains 32 hexadecimal characters.
if (length == RawStringSize) {
return ConstructFromRawString(uuid_string);
}
// Check if the input string has the length of a RFC 4122 formatted UUID string.
if (length == FormattedStringSize) {
return ConstructFromFormattedString(uuid_string);
}
ASSERT_MSG(false, "UUID string has an invalid length of {} characters!", length);
return {};
return u8{0};
}
} // Anonymous namespace
UUID::UUID(std::string_view uuid_string) : uuid{ConstructUUID(uuid_string)} {}
u128 HexStringToU128(std::string_view hex_string) {
const size_t length = hex_string.length();
std::string UUID::RawString() const {
return fmt::format("{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}"
"{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}",
uuid[0], uuid[1], uuid[2], uuid[3], uuid[4], uuid[5], uuid[6], uuid[7],
uuid[8], uuid[9], uuid[10], uuid[11], uuid[12], uuid[13], uuid[14],
uuid[15]);
// Detect "0x" prefix.
const bool has_0x_prefix = length > 2 && hex_string[0] == '0' && hex_string[1] == 'x';
const size_t offset = has_0x_prefix ? 2 : 0;
// Check length.
if (length > 32 + offset) {
ASSERT_MSG(false, "hex_string has more than 32 hexadecimal characters!");
return INVALID_UUID;
}
u64 lo = 0;
u64 hi = 0;
for (size_t i = 0; i < length - offset; ++i) {
const char c = hex_string[length - 1 - i];
if (!IsHexDigit(c)) {
ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
return INVALID_UUID;
}
if (i < 16) {
lo |= u64{HexCharToByte(c)} << (i * 4);
}
if (i >= 16) {
hi |= u64{HexCharToByte(c)} << ((i - 16) * 4);
}
}
return u128{lo, hi};
}
std::string UUID::FormattedString() const {
return fmt::format("{:02x}{:02x}{:02x}{:02x}"
"-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-"
"{:02x}{:02x}{:02x}{:02x}{:02x}{:02x}",
uuid[0], uuid[1], uuid[2], uuid[3], uuid[4], uuid[5], uuid[6], uuid[7],
uuid[8], uuid[9], uuid[10], uuid[11], uuid[12], uuid[13], uuid[14],
uuid[15]);
}
size_t UUID::Hash() const noexcept {
u64 upper_hash;
u64 lower_hash;
std::memcpy(&upper_hash, uuid.data(), sizeof(u64));
std::memcpy(&lower_hash, uuid.data() + sizeof(u64), sizeof(u64));
return upper_hash ^ std::rotl(lower_hash, 1);
}
u128 UUID::AsU128() const {
u128 uuid_old;
std::memcpy(&uuid_old, uuid.data(), sizeof(UUID));
return uuid_old;
}
UUID UUID::MakeRandom() {
UUID UUID::Generate() {
std::random_device device;
return MakeRandomWithSeed(device());
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
return UUID{distribution(gen), distribution(gen)};
}
UUID UUID::MakeRandomWithSeed(u32 seed) {
// Create and initialize our RNG.
TinyMT rng;
rng.Initialize(seed);
UUID uuid;
// Populate the UUID with random bytes.
rng.GenerateRandomBytes(uuid.uuid.data(), sizeof(UUID));
return uuid;
std::string UUID::Format() const {
return fmt::format("{:016x}{:016x}", uuid[1], uuid[0]);
}
UUID UUID::MakeRandomRFC4122V4() {
auto uuid = MakeRandom();
// According to Proposed Standard RFC 4122 Section 4.4, we must:
// 1. Set the two most significant bits (bits 6 and 7) of the
// clock_seq_hi_and_reserved to zero and one, respectively.
uuid.uuid[8] = 0x80 | (uuid.uuid[8] & 0x3F);
// 2. Set the four most significant bits (bits 12 through 15) of the
// time_hi_and_version field to the 4-bit version number from Section 4.1.3.
uuid.uuid[6] = 0x40 | (uuid.uuid[6] & 0xF);
return uuid;
std::string UUID::FormatSwitch() const {
std::array<u8, 16> s{};
std::memcpy(s.data(), uuid.data(), sizeof(u128));
return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
":02x}{:02x}{:02x}{:02x}{:02x}",
s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
s[12], s[13], s[14], s[15]);
}
} // namespace Common
+54 -106
View File
@@ -1,11 +1,9 @@
// Copyright 2022 yuzu Emulator Project
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <string>
#include <string_view>
@@ -13,119 +11,69 @@
namespace Common {
constexpr u128 INVALID_UUID{{0, 0}};
/**
* Converts a hex string to a 128-bit unsigned integer.
*
* The hex string can be formatted in lowercase or uppercase, with or without the "0x" prefix.
*
* This function will assert and return INVALID_UUID under the following conditions:
* - If the hex string is more than 32 characters long
* - If the hex string contains non-hexadecimal characters
*
* @param hex_string Hexadecimal string
*
* @returns A 128-bit unsigned integer if successfully converted, INVALID_UUID otherwise.
*/
[[nodiscard]] u128 HexStringToU128(std::string_view hex_string);
struct UUID {
std::array<u8, 0x10> uuid{};
/// Constructs an invalid UUID.
constexpr UUID() = default;
/// Constructs a UUID from a reference to a 128 bit array.
constexpr explicit UUID(const std::array<u8, 16>& uuid_) : uuid{uuid_} {}
/**
* Constructs a UUID from either:
* 1. A 32 hexadecimal character string representing the bytes of the UUID
* 2. A RFC 4122 formatted UUID string, in the format xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
*
* The input string may contain uppercase or lowercase characters, but they must:
* 1. Contain valid hexadecimal characters (0-9, a-f, A-F)
* 2. Not contain the "0x" hexadecimal prefix
*
* Should the input string not meet the above requirements,
* an assert will be triggered and an invalid UUID is set instead.
*/
explicit UUID(std::string_view uuid_string);
~UUID() = default;
constexpr UUID(const UUID&) noexcept = default;
constexpr UUID(UUID&&) noexcept = default;
constexpr UUID& operator=(const UUID&) noexcept = default;
constexpr UUID& operator=(UUID&&) noexcept = default;
/**
* Returns whether the stored UUID is valid or not.
*
* @returns True if the stored UUID is valid, false otherwise.
*/
constexpr bool IsValid() const {
return uuid != std::array<u8, 0x10>{};
// UUIDs which are 0 are considered invalid!
u128 uuid;
UUID() = default;
constexpr explicit UUID(const u128& id) : uuid{id} {}
constexpr explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
explicit UUID(std::string_view hex_string) {
uuid = HexStringToU128(hex_string);
}
/**
* Returns whether the stored UUID is invalid or not.
*
* @returns True if the stored UUID is invalid, false otherwise.
*/
constexpr bool IsInvalid() const {
return !IsValid();
[[nodiscard]] constexpr explicit operator bool() const {
return uuid != INVALID_UUID;
}
/**
* Returns a 32 hexadecimal character string representing the bytes of the UUID.
*
* @returns A 32 hexadecimal character string of the UUID.
*/
std::string RawString() const;
/**
* Returns a RFC 4122 formatted UUID string in the format xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx.
*
* @returns A RFC 4122 formatted UUID string.
*/
std::string FormattedString() const;
/**
* Returns a 64-bit hash of the UUID for use in hash table data structures.
*
* @returns A 64-bit hash of the UUID.
*/
size_t Hash() const noexcept;
/// DO NOT USE. Copies the contents of the UUID into a u128.
u128 AsU128() const;
/**
* Creates a default UUID "yuzu Default UID".
*
* @returns A UUID with its bytes set to the ASCII values of "yuzu Default UID".
*/
static constexpr UUID MakeDefault() {
return UUID{
{'y', 'u', 'z', 'u', ' ', 'D', 'e', 'f', 'a', 'u', 'l', 't', ' ', 'U', 'I', 'D'},
};
[[nodiscard]] constexpr bool operator==(const UUID& rhs) const {
return uuid == rhs.uuid;
}
/**
* Creates a random UUID.
*
* @returns A random UUID.
*/
static UUID MakeRandom();
[[nodiscard]] constexpr bool operator!=(const UUID& rhs) const {
return !operator==(rhs);
}
/**
* Creates a random UUID with a seed.
*
* @param seed A seed to initialize the Mersenne-Twister RNG
*
* @returns A random UUID.
*/
static UUID MakeRandomWithSeed(u32 seed);
// TODO(ogniK): Properly generate uuids based on RFC-4122
[[nodiscard]] static UUID Generate();
/**
* Creates a random UUID. The generated UUID is RFC 4122 Version 4 compliant.
*
* @returns A random UUID that is RFC 4122 Version 4 compliant.
*/
static UUID MakeRandomRFC4122V4();
// Set the UUID to {0,0} to be considered an invalid user
constexpr void Invalidate() {
uuid = INVALID_UUID;
}
friend constexpr bool operator==(const UUID& lhs, const UUID& rhs) = default;
[[nodiscard]] constexpr bool IsInvalid() const {
return uuid == INVALID_UUID;
}
[[nodiscard]] constexpr bool IsValid() const {
return !IsInvalid();
}
// TODO(ogniK): Properly generate a Nintendo ID
[[nodiscard]] constexpr u64 GetNintendoID() const {
return uuid[0];
}
[[nodiscard]] std::string Format() const;
[[nodiscard]] std::string FormatSwitch() const;
};
static_assert(sizeof(UUID) == 0x10, "UUID has incorrect size.");
/// An invalid UUID. This UUID has all its bytes set to 0.
constexpr UUID InvalidUUID = {};
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
} // namespace Common
@@ -134,7 +82,7 @@ namespace std {
template <>
struct hash<Common::UUID> {
size_t operator()(const Common::UUID& uuid) const noexcept {
return uuid.Hash();
return uuid.uuid[1] ^ uuid.uuid[0];
}
};
+5 -11
View File
@@ -65,20 +65,14 @@ private:
#ifdef ARCHITECTURE_x86_64
std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,
u64 emulated_clock_frequency) {
std::unique_ptr<WallClock> CreateBestMatchingClock(u32 emulated_cpu_frequency,
u32 emulated_clock_frequency) {
const auto& caps = GetCPUCaps();
u64 rtsc_frequency = 0;
if (caps.invariant_tsc) {
rtsc_frequency = EstimateRDTSCFrequency();
}
// Fallback to StandardWallClock if the hardware TSC does not have the precision greater than:
// - A nanosecond
// - The emulated CPU frequency
// - The emulated clock counter frequency (CNTFRQ)
if (rtsc_frequency <= WallClock::NS_RATIO || rtsc_frequency <= emulated_cpu_frequency ||
rtsc_frequency <= emulated_clock_frequency) {
if (rtsc_frequency == 0) {
return std::make_unique<StandardWallClock>(emulated_cpu_frequency,
emulated_clock_frequency);
} else {
@@ -89,8 +83,8 @@ std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,
#else
std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,
u64 emulated_clock_frequency) {
std::unique_ptr<WallClock> CreateBestMatchingClock(u32 emulated_cpu_frequency,
u32 emulated_clock_frequency) {
return std::make_unique<StandardWallClock>(emulated_cpu_frequency, emulated_clock_frequency);
}
+2 -6
View File
@@ -13,10 +13,6 @@ namespace Common {
class WallClock {
public:
static constexpr u64 NS_RATIO = 1'000'000'000;
static constexpr u64 US_RATIO = 1'000'000;
static constexpr u64 MS_RATIO = 1'000;
virtual ~WallClock() = default;
/// Returns current wall time in nanoseconds
@@ -53,7 +49,7 @@ private:
bool is_native;
};
[[nodiscard]] std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,
u64 emulated_clock_frequency);
[[nodiscard]] std::unique_ptr<WallClock> CreateBestMatchingClock(u32 emulated_cpu_frequency,
u32 emulated_clock_frequency);
} // namespace Common
+12
View File
@@ -71,6 +71,9 @@ static CPUCaps Detect() {
else
caps.manufacturer = Manufacturer::Unknown;
u32 family = {};
u32 model = {};
__cpuid(cpu_id, 0x80000000);
u32 max_ex_fn = cpu_id[0];
@@ -81,6 +84,15 @@ static CPUCaps Detect() {
// Detect family and other miscellaneous features
if (max_std_fn >= 1) {
__cpuid(cpu_id, 0x00000001);
family = (cpu_id[0] >> 8) & 0xf;
model = (cpu_id[0] >> 4) & 0xf;
if (family == 0xf) {
family += (cpu_id[0] >> 20) & 0xff;
}
if (family >= 6) {
model += ((cpu_id[0] >> 16) & 0xf) << 4;
}
if ((cpu_id[3] >> 25) & 1)
caps.sse = true;
if ((cpu_id[3] >> 26) & 1)
+21 -21
View File
@@ -15,26 +15,26 @@
namespace Common {
u64 EstimateRDTSCFrequency() {
// Discard the first result measuring the rdtsc.
const auto milli_10 = std::chrono::milliseconds{10};
// get current time
_mm_mfence();
__rdtsc();
std::this_thread::sleep_for(std::chrono::milliseconds{1});
const u64 tscStart = __rdtsc();
const auto startTime = std::chrono::high_resolution_clock::now();
// wait roughly 3 seconds
while (true) {
auto milli = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - startTime);
if (milli.count() >= 3000)
break;
std::this_thread::sleep_for(milli_10);
}
const auto endTime = std::chrono::high_resolution_clock::now();
_mm_mfence();
__rdtsc();
// Get the current time.
const auto start_time = std::chrono::steady_clock::now();
_mm_mfence();
const u64 tsc_start = __rdtsc();
// Wait for 200 milliseconds.
std::this_thread::sleep_for(std::chrono::milliseconds{200});
const auto end_time = std::chrono::steady_clock::now();
_mm_mfence();
const u64 tsc_end = __rdtsc();
// Calculate differences.
const u64 timer_diff = static_cast<u64>(
std::chrono::duration_cast<std::chrono::nanoseconds>(end_time - start_time).count());
const u64 tsc_diff = tsc_end - tsc_start;
const u64 tscEnd = __rdtsc();
// calculate difference
const u64 timer_diff =
std::chrono::duration_cast<std::chrono::nanoseconds>(endTime - startTime).count();
const u64 tsc_diff = tscEnd - tscStart;
const u64 tsc_freq = MultiplyAndDivide64(tsc_diff, 1000000000ULL, timer_diff);
return tsc_freq;
}
@@ -47,9 +47,9 @@ NativeClock::NativeClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequen
_mm_mfence();
time_point.inner.last_measure = __rdtsc();
time_point.inner.accumulated_ticks = 0U;
ns_rtsc_factor = GetFixedPoint64Factor(NS_RATIO, rtsc_frequency);
us_rtsc_factor = GetFixedPoint64Factor(US_RATIO, rtsc_frequency);
ms_rtsc_factor = GetFixedPoint64Factor(MS_RATIO, rtsc_frequency);
ns_rtsc_factor = GetFixedPoint64Factor(1000000000, rtsc_frequency);
us_rtsc_factor = GetFixedPoint64Factor(1000000, rtsc_frequency);
ms_rtsc_factor = GetFixedPoint64Factor(1000, rtsc_frequency);
clock_rtsc_factor = GetFixedPoint64Factor(emulated_clock_frequency, rtsc_frequency);
cpu_rtsc_factor = GetFixedPoint64Factor(emulated_cpu_frequency, rtsc_frequency);
}
+8 -8
View File
@@ -37,12 +37,12 @@ constexpr Xbyak::Reg IndexToReg(size_t reg_index) {
}
}
constexpr std::bitset<32> BuildRegSet(std::initializer_list<Xbyak::Reg> regs) {
size_t bits = 0;
inline std::bitset<32> BuildRegSet(std::initializer_list<Xbyak::Reg> regs) {
std::bitset<32> bits;
for (const Xbyak::Reg& reg : regs) {
bits |= size_t{1} << RegToIndex(reg);
bits[RegToIndex(reg)] = true;
}
return {bits};
return bits;
}
constexpr inline std::bitset<32> ABI_ALL_GPRS(0x0000FFFF);
@@ -57,7 +57,7 @@ constexpr inline Xbyak::Reg ABI_PARAM2 = Xbyak::util::rdx;
constexpr inline Xbyak::Reg ABI_PARAM3 = Xbyak::util::r8;
constexpr inline Xbyak::Reg ABI_PARAM4 = Xbyak::util::r9;
constexpr inline std::bitset<32> ABI_ALL_CALLER_SAVED = BuildRegSet({
const std::bitset<32> ABI_ALL_CALLER_SAVED = BuildRegSet({
// GPRs
Xbyak::util::rcx,
Xbyak::util::rdx,
@@ -74,7 +74,7 @@ constexpr inline std::bitset<32> ABI_ALL_CALLER_SAVED = BuildRegSet({
Xbyak::util::xmm5,
});
constexpr inline std::bitset<32> ABI_ALL_CALLEE_SAVED = BuildRegSet({
const std::bitset<32> ABI_ALL_CALLEE_SAVED = BuildRegSet({
// GPRs
Xbyak::util::rbx,
Xbyak::util::rsi,
@@ -108,7 +108,7 @@ constexpr inline Xbyak::Reg ABI_PARAM2 = Xbyak::util::rsi;
constexpr inline Xbyak::Reg ABI_PARAM3 = Xbyak::util::rdx;
constexpr inline Xbyak::Reg ABI_PARAM4 = Xbyak::util::rcx;
constexpr inline std::bitset<32> ABI_ALL_CALLER_SAVED = BuildRegSet({
const std::bitset<32> ABI_ALL_CALLER_SAVED = BuildRegSet({
// GPRs
Xbyak::util::rcx,
Xbyak::util::rdx,
@@ -137,7 +137,7 @@ constexpr inline std::bitset<32> ABI_ALL_CALLER_SAVED = BuildRegSet({
Xbyak::util::xmm15,
});
constexpr inline std::bitset<32> ABI_ALL_CALLEE_SAVED = BuildRegSet({
const std::bitset<32> ABI_ALL_CALLEE_SAVED = BuildRegSet({
// GPRs
Xbyak::util::rbx,
Xbyak::util::rbp,
+5 -31
View File
@@ -132,23 +132,11 @@ add_library(core STATIC
frontend/emu_window.h
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
frontend/input_interpreter.cpp
frontend/input_interpreter.h
frontend/input.h
hardware_interrupt_manager.cpp
hardware_interrupt_manager.h
hid/emulated_console.cpp
hid/emulated_console.h
hid/emulated_controller.cpp
hid/emulated_controller.h
hid/emulated_devices.cpp
hid/emulated_devices.h
hid/hid_core.cpp
hid/hid_core.h
hid/hid_types.h
hid/input_converter.cpp
hid/input_converter.h
hid/input_interpreter.cpp
hid/input_interpreter.h
hid/motion_input.cpp
hid/motion_input.h
hle/api_version.h
hle/ipc.h
hle/ipc_helpers.h
@@ -179,17 +167,12 @@ add_library(core STATIC
hle/kernel/k_client_port.h
hle/kernel/k_client_session.cpp
hle/kernel/k_client_session.h
hle/kernel/k_code_memory.cpp
hle/kernel/k_code_memory.h
hle/kernel/k_condition_variable.cpp
hle/kernel/k_condition_variable.h
hle/kernel/k_event.cpp
hle/kernel/k_event.h
hle/kernel/k_handle_table.cpp
hle/kernel/k_handle_table.h
hle/kernel/k_interrupt_manager.cpp
hle/kernel/k_interrupt_manager.h
hle/kernel/k_light_condition_variable.cpp
hle/kernel/k_light_condition_variable.h
hle/kernel/k_light_lock.cpp
hle/kernel/k_light_lock.h
@@ -242,14 +225,10 @@ add_library(core STATIC
hle/kernel/k_system_control.h
hle/kernel/k_thread.cpp
hle/kernel/k_thread.h
hle/kernel/k_thread_queue.cpp
hle/kernel/k_thread_queue.h
hle/kernel/k_trace.h
hle/kernel/k_transfer_memory.cpp
hle/kernel/k_transfer_memory.h
hle/kernel/k_worker_task.h
hle/kernel/k_worker_task_manager.cpp
hle/kernel/k_worker_task_manager.h
hle/kernel/k_writable_event.cpp
hle/kernel/k_writable_event.h
hle/kernel/kernel.cpp
@@ -270,6 +249,8 @@ add_library(core STATIC
hle/kernel/svc_wrap.h
hle/kernel/time_manager.cpp
hle/kernel/time_manager.h
hle/lock.cpp
hle/lock.h
hle/result.h
hle/service/acc/acc.cpp
hle/service/acc/acc.h
@@ -415,15 +396,12 @@ add_library(core STATIC
hle/service/glue/glue.h
hle/service/glue/glue_manager.cpp
hle/service/glue/glue_manager.h
hle/service/glue/notif.cpp
hle/service/glue/notif.h
hle/service/grc/grc.cpp
hle/service/grc/grc.h
hle/service/hid/hid.cpp
hle/service/hid/hid.h
hle/service/hid/irs.cpp
hle/service/hid/irs.h
hle/service/hid/ring_lifo.h
hle/service/hid/xcd.cpp
hle/service/hid/xcd.h
hle/service/hid/errors.h
@@ -467,8 +445,6 @@ add_library(core STATIC
hle/service/mii/types.h
hle/service/mm/mm_u.cpp
hle/service/mm/mm_u.h
hle/service/mnpp/mnpp_app.cpp
hle/service/mnpp/mnpp_app.h
hle/service/ncm/ncm.cpp
hle/service/ncm/ncm.h
hle/service/nfc/nfc.cpp
@@ -490,8 +466,6 @@ add_library(core STATIC
hle/service/ns/language.h
hle/service/ns/ns.cpp
hle/service/ns/ns.h
hle/service/ns/pdm_qry.cpp
hle/service/ns/pdm_qry.h
hle/service/ns/pl_u.cpp
hle/service/ns/pl_u.h
hle/service/nvdrv/devices/nvdevice.h
+1 -5
View File
@@ -6,7 +6,6 @@
#include <array>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/hardware_properties.h"
@@ -25,11 +24,8 @@ class CPUInterruptHandler;
using CPUInterrupts = std::array<CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES>;
/// Generic ARMv8 CPU interface
class ARM_Interface {
class ARM_Interface : NonCopyable {
public:
YUZU_NON_COPYABLE(ARM_Interface);
YUZU_NON_MOVEABLE(ARM_Interface);
explicit ARM_Interface(System& system_, CPUInterrupts& interrupt_handlers_,
bool uses_wall_clock_)
: system{system_}, interrupt_handlers{interrupt_handlers_}, uses_wall_clock{
-20
View File
@@ -86,26 +86,6 @@ public:
num_instructions, MemoryReadCode(pc));
}
void InstructionCacheOperationRaised(Dynarmic::A64::InstructionCacheOperation op,
VAddr value) override {
switch (op) {
case Dynarmic::A64::InstructionCacheOperation::InvalidateByVAToPoU: {
static constexpr u64 ICACHE_LINE_SIZE = 64;
const u64 cache_line_start = value & ~(ICACHE_LINE_SIZE - 1);
parent.InvalidateCacheRange(cache_line_start, ICACHE_LINE_SIZE);
break;
}
case Dynarmic::A64::InstructionCacheOperation::InvalidateAllToPoU:
parent.ClearInstructionCache();
break;
case Dynarmic::A64::InstructionCacheOperation::InvalidateAllToPoUInnerSharable:
default:
LOG_DEBUG(Core_ARM, "Unprocesseed instruction cache operation: {}", op);
break;
}
}
void ExceptionRaised(u64 pc, Dynarmic::A64::Exception exception) override {
switch (exception) {
case Dynarmic::A64::Exception::WaitForInterrupt:
+9 -13
View File
@@ -27,7 +27,6 @@
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hid/hid_core.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/kernel.h"
@@ -127,7 +126,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, memory{system}, hid_core{},
: kernel{system}, fs_controller{system}, memory{system},
cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
SystemResultStatus Run() {
@@ -317,8 +316,6 @@ struct System::Impl {
is_powered_on = false;
exit_lock = false;
gpu_core->NotifyShutdown();
services.reset();
service_manager.reset();
cheat_engine.reset();
@@ -394,7 +391,6 @@ struct System::Impl {
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
std::unique_ptr<Core::DeviceMemory> device_memory;
Core::Memory::Memory memory;
Core::HID::HIDCore hid_core;
CpuManager cpu_manager;
std::atomic_bool is_powered_on{};
bool exit_lock = false;
@@ -523,6 +519,12 @@ const ARM_Interface& System::CurrentArmInterface() const {
return impl->kernel.CurrentPhysicalCore().ArmInterface();
}
std::size_t System::CurrentCoreIndex() const {
std::size_t core = impl->kernel.GetCurrentHostThreadID();
ASSERT(core < Core::Hardware::NUM_CPU_CORES);
return core;
}
Kernel::PhysicalCore& System::CurrentPhysicalCore() {
return impl->kernel.CurrentPhysicalCore();
}
@@ -613,14 +615,6 @@ const Kernel::KernelCore& System::Kernel() const {
return impl->kernel;
}
HID::HIDCore& System::HIDCore() {
return impl->hid_core;
}
const HID::HIDCore& System::HIDCore() const {
return impl->hid_core;
}
Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}
@@ -831,6 +825,8 @@ void System::ApplySettings() {
if (IsPoweredOn()) {
Renderer().RefreshBaseSettings();
}
Service::HID::ReloadInputDevices();
}
} // namespace Core
+3 -10
View File
@@ -89,10 +89,6 @@ namespace Core::Hardware {
class InterruptManager;
}
namespace Core::HID {
class HIDCore;
}
namespace Core {
class ARM_Interface;
@@ -208,6 +204,9 @@ public:
/// Gets an ARM interface to the CPU core that is currently running
[[nodiscard]] const ARM_Interface& CurrentArmInterface() const;
/// Gets the index of the currently running CPU core
[[nodiscard]] std::size_t CurrentCoreIndex() const;
/// Gets the physical core for the CPU core that is currently running
[[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
@@ -286,12 +285,6 @@ public:
/// Provides a constant reference to the kernel instance.
[[nodiscard]] const Kernel::KernelCore& Kernel() const;
/// Gets a mutable reference to the HID interface.
[[nodiscard]] HID::HIDCore& HIDCore();
/// Gets an immutable reference to the HID interface.
[[nodiscard]] const HID::HIDCore& HIDCore() const;
/// Provides a reference to the internal PerfStats instance.
[[nodiscard]] Core::PerfStats& GetPerfStats();
+13 -10
View File
@@ -117,18 +117,17 @@ void CpuManager::MultiCoreRunGuestLoop() {
physical_core = &kernel.CurrentPhysicalCore();
}
system.ExitDynarmicProfile();
{
Kernel::KScopedDisableDispatch dd(kernel);
physical_core->ArmInterface().ClearExclusiveState();
}
physical_core->ArmInterface().ClearExclusiveState();
kernel.CurrentScheduler()->RescheduleCurrentCore();
}
}
void CpuManager::MultiCoreRunIdleThread() {
auto& kernel = system.Kernel();
while (true) {
Kernel::KScopedDisableDispatch dd(kernel);
kernel.CurrentPhysicalCore().Idle();
auto& physical_core = kernel.CurrentPhysicalCore();
physical_core.Idle();
kernel.CurrentScheduler()->RescheduleCurrentCore();
}
}
@@ -136,12 +135,12 @@ void CpuManager::MultiCoreRunSuspendThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
while (true) {
auto core = kernel.CurrentPhysicalCoreIndex();
auto core = kernel.GetCurrentHostThreadID();
auto& scheduler = *kernel.CurrentScheduler();
Kernel::KThread* current_thread = scheduler.GetCurrentThread();
Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context);
ASSERT(scheduler.ContextSwitchPending());
ASSERT(core == kernel.CurrentPhysicalCoreIndex());
ASSERT(core == kernel.GetCurrentHostThreadID());
scheduler.RescheduleCurrentCore();
}
}
@@ -347,11 +346,15 @@ void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) {
sc_sync_first_use = false;
}
// Emulation was stopped
if (stop_token.stop_requested()) {
// Abort if emulation was killed before the session really starts
if (!system.IsPoweredOn()) {
return;
}
if (stop_token.stop_requested()) {
break;
}
auto current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread();
data.is_running = true;
Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext());
+9 -9
View File
@@ -128,6 +128,15 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
if (exefs == nullptr)
return exefs;
if (Settings::values.dump_exefs) {
LOG_INFO(Loader, "Dumping ExeFS for title_id={:016X}", title_id);
const auto dump_dir = fs_controller.GetModificationDumpRoot(title_id);
if (dump_dir != nullptr) {
const auto exefs_dir = GetOrCreateDirectoryRelative(dump_dir, "/exefs");
VfsRawCopyD(exefs, exefs_dir);
}
}
const auto& disabled = Settings::values.disabled_addons[title_id];
const auto update_disabled =
std::find(disabled.cbegin(), disabled.cend(), "Update") != disabled.cend();
@@ -170,15 +179,6 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
}
}
if (Settings::values.dump_exefs) {
LOG_INFO(Loader, "Dumping ExeFS for title_id={:016X}", title_id);
const auto dump_dir = fs_controller.GetModificationDumpRoot(title_id);
if (dump_dir != nullptr) {
const auto exefs_dir = GetOrCreateDirectoryRelative(dump_dir, "/exefs");
VfsRawCopyD(exefs, exefs_dir);
}
}
return exefs;
}
+3 -15
View File
@@ -12,7 +12,6 @@
#include <type_traits>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
@@ -30,11 +29,8 @@ enum class VfsEntryType {
// A class representing an abstract filesystem. A default implementation given the root VirtualDir
// is provided for convenience, but if the Vfs implementation has any additional state or
// functionality, they will need to override.
class VfsFilesystem {
class VfsFilesystem : NonCopyable {
public:
YUZU_NON_COPYABLE(VfsFilesystem);
YUZU_NON_MOVEABLE(VfsFilesystem);
explicit VfsFilesystem(VirtualDir root);
virtual ~VfsFilesystem();
@@ -81,12 +77,8 @@ protected:
};
// A class representing a file in an abstract filesystem.
class VfsFile {
class VfsFile : NonCopyable {
public:
YUZU_NON_COPYABLE(VfsFile);
YUZU_NON_MOVEABLE(VfsFile);
VfsFile() = default;
virtual ~VfsFile();
// Retrieves the file name.
@@ -184,12 +176,8 @@ public:
};
// A class representing a directory in an abstract filesystem.
class VfsDirectory {
class VfsDirectory : NonCopyable {
public:
YUZU_NON_COPYABLE(VfsDirectory);
YUZU_NON_MOVEABLE(VfsDirectory);
VfsDirectory() = default;
virtual ~VfsDirectory();
// Retrives the file located at path as if the current directory was root. Returns nullptr if
+25 -20
View File
@@ -5,15 +5,16 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/frontend/applets/controller.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hid/hid_types.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
namespace Core::Frontend {
ControllerApplet::~ControllerApplet() = default;
DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_) : hid_core{hid_core_} {}
DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_)
: service_manager{service_manager_} {}
DefaultControllerApplet::~DefaultControllerApplet() = default;
@@ -21,20 +22,24 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
const ControllerParameters& parameters) const {
LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
auto& npad =
service_manager.GetService<Service::HID::Hid>("hid")
->GetAppletResource()
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
auto& players = Settings::values.players.GetValue();
const std::size_t min_supported_players =
parameters.enable_single_mode ? 1 : parameters.min_players;
// Disconnect Handheld first.
auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
handheld->Disconnect();
npad.DisconnectNpadAtIndex(8);
// Deduce the best configuration based on the input parameters.
for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) {
auto* controller = hid_core.GetEmulatedControllerByIndex(index);
for (std::size_t index = 0; index < players.size() - 2; ++index) {
// First, disconnect all controllers regardless of the value of keep_controllers_connected.
// This makes it easy to connect the desired controllers.
controller->Disconnect();
npad.DisconnectNpadAtIndex(index);
// Only connect the minimum number of required players.
if (index >= min_supported_players) {
@@ -44,27 +49,27 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
// Connect controllers based on the following priority list from highest to lowest priority:
// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
if (parameters.allow_pro_controller) {
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
controller->Connect(true);
npad.AddNewControllerAt(
npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
} else if (parameters.allow_dual_joycons) {
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual);
controller->Connect(true);
npad.AddNewControllerAt(
npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
// Assign left joycons to even player indices and right joycons to odd player indices.
// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
// a right Joycon for Player 2 in 2 Player Assist mode.
if (index % 2 == 0) {
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft);
controller->Connect(true);
npad.AddNewControllerAt(
npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
} else {
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight);
controller->Connect(true);
npad.AddNewControllerAt(
npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
}
} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
!Settings::values.use_docked_mode.GetValue()) {
// We should *never* reach here under any normal circumstances.
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
controller->Connect(true);
npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
index);
} else {
UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
}
+4 -4
View File
@@ -8,8 +8,8 @@
#include "common/common_types.h"
namespace Core::HID {
class HIDCore;
namespace Service::SM {
class ServiceManager;
}
namespace Core::Frontend {
@@ -44,14 +44,14 @@ public:
class DefaultControllerApplet final : public ControllerApplet {
public:
explicit DefaultControllerApplet(HID::HIDCore& hid_core_);
explicit DefaultControllerApplet(Service::SM::ServiceManager& service_manager_);
~DefaultControllerApplet() override;
void ReconfigureControllers(std::function<void()> callback,
const ControllerParameters& parameters) const override;
private:
HID::HIDCore& hid_core;
Service::SM::ServiceManager& service_manager;
};
} // namespace Core::Frontend
+2 -1
View File
@@ -13,7 +13,8 @@ ProfileSelectApplet::~ProfileSelectApplet() = default;
void DefaultProfileSelectApplet::SelectProfile(
std::function<void(std::optional<Common::UUID>)> callback) const {
Service::Account::ProfileManager manager;
callback(manager.GetUser(Settings::values.current_user.GetValue()).value_or(Common::UUID{}));
callback(manager.GetUser(Settings::values.current_user.GetValue())
.value_or(Common::UUID{Common::INVALID_UUID}));
LOG_INFO(Service_ACC, "called, selecting current user instead of prompting...");
}
+89 -11
View File
@@ -3,31 +3,66 @@
// Refer to the license.txt file included.
#include <mutex>
#include "common/settings.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/input.h"
namespace Core::Frontend {
GraphicsContext::~GraphicsContext() = default;
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
public std::enable_shared_from_this<TouchState> {
public:
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
return std::make_unique<Device>(shared_from_this());
}
std::mutex mutex;
Input::TouchStatus status;
private:
class Device : public Input::TouchDevice {
public:
explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {}
Input::TouchStatus GetStatus() const override {
if (auto state = touch_state.lock()) {
std::lock_guard guard{state->mutex};
return state->status;
}
return {};
}
private:
std::weak_ptr<TouchState> touch_state;
};
};
EmuWindow::EmuWindow() {
// TODO: Find a better place to set this.
config.min_client_area_size =
std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
active_config = config;
touch_state = std::make_shared<TouchState>();
Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
}
EmuWindow::~EmuWindow() {}
EmuWindow::~EmuWindow() {
Input::UnregisterFactory<Input::TouchDevice>("emu_window");
}
std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const {
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
const float x =
static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
const float y =
static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
return std::make_pair(x, y);
/**
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
* @param framebuffer_x Framebuffer x-coordinate to check
* @param framebuffer_y Framebuffer y-coordinate to check
* @return True if the coordinates are within the touchpad, otherwise false
*/
static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x,
u32 framebuffer_y) {
return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
}
std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
@@ -40,6 +75,49 @@ std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
return std::make_pair(new_x, new_y);
}
void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
return;
}
if (id >= touch_state->status.size()) {
return;
}
std::lock_guard guard{touch_state->mutex};
const float x =
static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
const float y =
static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
touch_state->status[id] = std::make_tuple(x, y, true);
}
void EmuWindow::TouchReleased(size_t id) {
if (id >= touch_state->status.size()) {
return;
}
std::lock_guard guard{touch_state->mutex};
touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
}
void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
if (id >= touch_state->status.size()) {
return;
}
if (!std::get<2>(touch_state->status[id])) {
return;
}
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
}
TouchPressed(framebuffer_x, framebuffer_y, id);
}
void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {
NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
}
+25 -5
View File
@@ -112,6 +112,28 @@ public:
/// Returns if window is shown (not minimized)
virtual bool IsShown() const = 0;
/**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
* @param framebuffer_x Framebuffer x-coordinate that was pressed
* @param framebuffer_y Framebuffer y-coordinate that was pressed
* @param id Touch event ID
*/
void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id);
/**
* Signal that a touch released event has occurred (e.g. mouse click released)
* @param id Touch event ID
*/
void TouchReleased(size_t id);
/**
* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
* @param framebuffer_x Framebuffer x-coordinate
* @param framebuffer_y Framebuffer y-coordinate
* @param id Touch event ID
*/
void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id);
/**
* Returns currently active configuration.
* @note Accesses to the returned object need not be consistent because it may be modified in
@@ -190,11 +212,6 @@ protected:
client_area_height = size.second;
}
/**
* Converts a screen postion into the equivalent touchscreen position.
*/
std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
WindowSystemInfo window_info;
private:
@@ -220,6 +237,9 @@ private:
WindowConfig config; ///< Internal configuration (changes pending for being applied in
/// ProcessConfigurationChanges)
WindowConfig active_config; ///< Internal active configuration
class TouchState;
std::shared_ptr<TouchState> touch_state;
};
} // namespace Core::Frontend
+10 -12
View File
@@ -25,12 +25,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
ASSERT(height > 0);
// The drawing code needs at least somewhat valid values for both screens
// so just calculate them both even if the other isn't showing.
FramebufferLayout res{
.width = width,
.height = height,
.screen = {},
.is_srgb = false,
};
FramebufferLayout res{width, height, false, {}};
const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
const float emulation_aspect_ratio = EmulationAspectRatio(
@@ -49,13 +44,16 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
return res;
}
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
const bool is_docked = Settings::values.use_docked_mode.GetValue();
const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
u32 width, height;
const u32 width = static_cast<u32>(static_cast<f32>(screen_width) * res_scale);
const u32 height = static_cast<u32>(static_cast<f32>(screen_height) * res_scale);
if (Settings::values.use_docked_mode.GetValue()) {
width = ScreenDocked::Width * res_scale;
height = ScreenDocked::Height * res_scale;
} else {
width = ScreenUndocked::Width * res_scale;
height = ScreenUndocked::Height * res_scale;
}
return DefaultFrameLayout(width, height);
}
+11 -2
View File
@@ -35,8 +35,17 @@ enum class AspectRatio {
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
Common::Rectangle<u32> screen;
bool is_srgb{};
Common::Rectangle<u32> screen;
/**
* Returns the ration of pixel size of the screen, compared to the native size of the undocked
* Switch screen.
*/
float GetScalingRatio() const {
return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
}
};
/**
@@ -51,7 +60,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
* Convenience method to get frame layout by resolution scale
* @param res_scale resolution scale factor
*/
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale);
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
/**
* Convenience method to determine emulation aspect ratio
+217
View File
@@ -0,0 +1,217 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <tuple>
#include <unordered_map>
#include <utility>
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/quaternion.h"
#include "common/vector_math.h"
namespace Input {
enum class AnalogDirection : u8 {
RIGHT,
LEFT,
UP,
DOWN,
};
struct AnalogProperties {
float deadzone;
float range;
float threshold;
};
template <typename StatusType>
struct InputCallback {
std::function<void(StatusType)> on_change;
};
/// An abstract class template for an input device (a button, an analog input, etc.).
template <typename StatusType>
class InputDevice {
public:
virtual ~InputDevice() = default;
virtual StatusType GetStatus() const {
return {};
}
virtual StatusType GetRawStatus() const {
return GetStatus();
}
virtual AnalogProperties GetAnalogProperties() const {
return {};
}
virtual bool GetAnalogDirectionStatus([[maybe_unused]] AnalogDirection direction) const {
return {};
}
virtual bool SetRumblePlay([[maybe_unused]] f32 amp_low, [[maybe_unused]] f32 freq_low,
[[maybe_unused]] f32 amp_high,
[[maybe_unused]] f32 freq_high) const {
return {};
}
void SetCallback(InputCallback<StatusType> callback_) {
callback = std::move(callback_);
}
void TriggerOnChange() {
if (callback.on_change) {
callback.on_change(GetStatus());
}
}
private:
InputCallback<StatusType> callback;
};
/// An abstract class template for a factory that can create input devices.
template <typename InputDeviceType>
class Factory {
public:
virtual ~Factory() = default;
virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
};
namespace Impl {
template <typename InputDeviceType>
using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
template <typename InputDeviceType>
struct FactoryList {
static FactoryListType<InputDeviceType> list;
};
template <typename InputDeviceType>
FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
} // namespace Impl
/**
* Registers an input device factory.
* @tparam InputDeviceType the type of input devices the factory can create
* @param name the name of the factory. Will be used to match the "engine" parameter when creating
* a device
* @param factory the factory object to register
*/
template <typename InputDeviceType>
void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
auto pair = std::make_pair(name, std::move(factory));
if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
LOG_ERROR(Input, "Factory '{}' already registered", name);
}
}
/**
* Unregisters an input device factory.
* @tparam InputDeviceType the type of input devices the factory can create
* @param name the name of the factory to unregister
*/
template <typename InputDeviceType>
void UnregisterFactory(const std::string& name) {
if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
LOG_ERROR(Input, "Factory '{}' not registered", name);
}
}
/**
* Create an input device from given paramters.
* @tparam InputDeviceType the type of input devices to create
* @param params a serialized ParamPackage string contains all parameters for creating the device
*/
template <typename InputDeviceType>
std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) {
const Common::ParamPackage package(params);
const std::string engine = package.Get("engine", "null");
const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
const auto pair = factory_list.find(engine);
if (pair == factory_list.end()) {
if (engine != "null") {
LOG_ERROR(Input, "Unknown engine name: {}", engine);
}
return std::make_unique<InputDeviceType>();
}
return pair->second->Create(package);
}
/**
* A button device is an input device that returns bool as status.
* true for pressed; false for released.
*/
using ButtonDevice = InputDevice<bool>;
/**
* An analog device is an input device that returns a tuple of x and y coordinates as status. The
* coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up
* direction
*/
using AnalogDevice = InputDevice<std::tuple<float, float>>;
/**
* A vibration device is an input device that returns an unsigned byte as status.
* It represents whether the vibration device supports vibration or not.
* If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
*/
using VibrationDevice = InputDevice<u8>;
/**
* A motion status is an object that returns a tuple of accelerometer state vector,
* gyroscope state vector, rotation state vector, orientation state matrix and quaterion state
* vector.
*
* For both 3D vectors:
* x+ is the same direction as RIGHT on D-pad.
* y+ is normal to the touch screen, pointing outward.
* z+ is the same direction as UP on D-pad.
*
* For accelerometer state vector
* Units: g (gravitational acceleration)
*
* For gyroscope state vector:
* Orientation is determined by right-hand rule.
* Units: deg/sec
*
* For rotation state vector
* Units: rotations
*
* For orientation state matrix
* x vector
* y vector
* z vector
*
* For quaternion state vector
* xyz vector
* w float
*/
using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>,
std::array<Common::Vec3f, 3>, Common::Quaternion<f32>>;
/**
* A motion device is an input device that returns a motion status object
*/
using MotionDevice = InputDevice<MotionStatus>;
/**
* A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
* The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
* pressed.
*/
using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
/**
* A touch device is an input device that returns a touch status object
*/
using TouchDevice = InputDevice<TouchStatus>;
/**
* A mouse device is an input device that returns a tuple of two floats and four ints.
* The first two floats are X and Y device coordinates of the mouse (from 0-1).
* The s32s are the mouse wheel.
*/
using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>;
} // namespace Input
@@ -3,8 +3,7 @@
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hid/hid_types.h"
#include "core/hid/input_interpreter.h"
#include "core/frontend/input_interpreter.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
@@ -20,7 +19,7 @@ InputInterpreter::InputInterpreter(Core::System& system)
InputInterpreter::~InputInterpreter() = default;
void InputInterpreter::PollInput() {
const auto button_state = npad.GetAndResetPressState();
const u32 button_state = npad.GetAndResetPressState();
previous_index = current_index;
current_index = (current_index + 1) % button_states.size();
@@ -32,30 +31,32 @@ void InputInterpreter::ResetButtonStates() {
previous_index = 0;
current_index = 0;
button_states[0] = Core::HID::NpadButton::All;
button_states[0] = 0xFFFFFFFF;
for (std::size_t i = 1; i < button_states.size(); ++i) {
button_states[i] = Core::HID::NpadButton::None;
button_states[i] = 0;
}
}
bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
return True(button_states[current_index] & button);
bool InputInterpreter::IsButtonPressed(HIDButton button) const {
return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
}
bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
const bool current_press = True(button_states[current_index] & button);
const bool previous_press = True(button_states[previous_index] & button);
bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
const bool current_press =
(button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
const bool previous_press =
(button_states[previous_index] & (1U << static_cast<u8>(button))) != 0;
return current_press && !previous_press;
}
bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
Core::HID::NpadButton held_buttons{button_states[0]};
bool InputInterpreter::IsButtonHeld(HIDButton button) const {
u32 held_buttons{button_states[0]};
for (std::size_t i = 1; i < button_states.size(); ++i) {
held_buttons &= button_states[i];
}
return True(held_buttons & button);
return (held_buttons & (1U << static_cast<u8>(button))) != 0;
}
@@ -12,14 +12,46 @@ namespace Core {
class System;
}
namespace Core::HID {
enum class NpadButton : u64;
}
namespace Service::HID {
class Controller_NPad;
}
enum class HIDButton : u8 {
A,
B,
X,
Y,
LStick,
RStick,
L,
R,
ZL,
ZR,
Plus,
Minus,
DLeft,
DUp,
DRight,
DDown,
LStickLeft,
LStickUp,
LStickRight,
LStickDown,
RStickLeft,
RStickUp,
RStickRight,
RStickDown,
LeftSL,
LeftSR,
RightSL,
RightSR,
};
/**
* The InputInterpreter class interfaces with HID to retrieve button press states.
* Input is intended to be polled every 50ms so that a button is considered to be
@@ -44,7 +76,7 @@ public:
*
* @returns True when the button is pressed.
*/
[[nodiscard]] bool IsButtonPressed(Core::HID::NpadButton button) const;
[[nodiscard]] bool IsButtonPressed(HIDButton button) const;
/**
* Checks whether any of the buttons in the parameter list is pressed.
@@ -53,7 +85,7 @@ public:
*
* @returns True when at least one of the buttons is pressed.
*/
template <Core::HID::NpadButton... T>
template <HIDButton... T>
[[nodiscard]] bool IsAnyButtonPressed() {
return (IsButtonPressed(T) || ...);
}
@@ -66,7 +98,7 @@ public:
*
* @returns True when the button is pressed once.
*/
[[nodiscard]] bool IsButtonPressedOnce(Core::HID::NpadButton button) const;
[[nodiscard]] bool IsButtonPressedOnce(HIDButton button) const;
/**
* Checks whether any of the buttons in the parameter list is pressed once.
@@ -75,7 +107,7 @@ public:
*
* @returns True when at least one of the buttons is pressed once.
*/
template <Core::HID::NpadButton... T>
template <HIDButton... T>
[[nodiscard]] bool IsAnyButtonPressedOnce() const {
return (IsButtonPressedOnce(T) || ...);
}
@@ -87,7 +119,7 @@ public:
*
* @returns True when the button is held down.
*/
[[nodiscard]] bool IsButtonHeld(Core::HID::NpadButton button) const;
[[nodiscard]] bool IsButtonHeld(HIDButton button) const;
/**
* Checks whether any of the buttons in the parameter list is held down.
@@ -96,7 +128,7 @@ public:
*
* @returns True when at least one of the buttons is held down.
*/
template <Core::HID::NpadButton... T>
template <HIDButton... T>
[[nodiscard]] bool IsAnyButtonHeld() const {
return (IsButtonHeld(T) || ...);
}
@@ -105,7 +137,7 @@ private:
Service::HID::Controller_NPad& npad;
/// Stores 9 consecutive button states polled from HID.
std::array<Core::HID::NpadButton, 9> button_states{};
std::array<u32, 9> button_states{};
std::size_t previous_index{};
std::size_t current_index{};
-235
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@@ -1,235 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include "common/settings.h"
#include "core/hid/emulated_console.h"
#include "core/hid/input_converter.h"
namespace Core::HID {
EmulatedConsole::EmulatedConsole() = default;
EmulatedConsole::~EmulatedConsole() = default;
void EmulatedConsole::ReloadFromSettings() {
// Using first motion device from player 1. No need to assign any unique config at the moment
const auto& player = Settings::values.players.GetValue()[0];
motion_params = Common::ParamPackage(player.motions[0]);
ReloadInput();
}
void EmulatedConsole::SetTouchParams() {
// TODO(german77): Support any number of fingers
std::size_t index = 0;
// Hardcode mouse, touchscreen and cemuhook parameters
if (!Settings::values.mouse_enabled) {
// We can't use mouse as touch if native mouse is enabled
touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
}
touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"};
touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"};
touch_params[index++] =
Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"};
touch_params[index++] =
Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"};
const auto button_index =
static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
// Map the rest of the fingers from touch from button configuration
for (const auto& config_entry : touch_buttons) {
if (index >= touch_params.size()) {
continue;
}
Common::ParamPackage params{config_entry};
Common::ParamPackage touch_button_params;
const int x = params.Get("x", 0);
const int y = params.Get("y", 0);
params.Erase("x");
params.Erase("y");
touch_button_params.Set("engine", "touch_from_button");
touch_button_params.Set("button", params.Serialize());
touch_button_params.Set("x", x);
touch_button_params.Set("y", y);
touch_button_params.Set("touch_id", static_cast<int>(index));
touch_params[index] = touch_button_params;
index++;
}
}
void EmulatedConsole::ReloadInput() {
// If you load any device here add the equivalent to the UnloadInput() function
SetTouchParams();
motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params);
if (motion_devices) {
motion_devices->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); },
});
}
// Unique index for identifying touch device source
std::size_t index = 0;
for (auto& touch_device : touch_devices) {
touch_device = Common::Input::CreateDevice<Common::Input::InputDevice>(touch_params[index]);
if (!touch_device) {
continue;
}
touch_device->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetTouch(callback, index);
},
});
index++;
}
}
void EmulatedConsole::UnloadInput() {
motion_devices.reset();
for (auto& touch : touch_devices) {
touch.reset();
}
}
void EmulatedConsole::EnableConfiguration() {
is_configuring = true;
SaveCurrentConfig();
}
void EmulatedConsole::DisableConfiguration() {
is_configuring = false;
}
bool EmulatedConsole::IsConfiguring() const {
return is_configuring;
}
void EmulatedConsole::SaveCurrentConfig() {
if (!is_configuring) {
return;
}
}
void EmulatedConsole::RestoreConfig() {
if (!is_configuring) {
return;
}
ReloadFromSettings();
}
Common::ParamPackage EmulatedConsole::GetMotionParam() const {
return motion_params;
}
void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
motion_params = param;
ReloadInput();
}
void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
std::lock_guard lock{mutex};
auto& raw_status = console.motion_values.raw_status;
auto& emulated = console.motion_values.emulated;
raw_status = TransformToMotion(callback);
emulated.SetAcceleration(Common::Vec3f{
raw_status.accel.x.value,
raw_status.accel.y.value,
raw_status.accel.z.value,
});
emulated.SetGyroscope(Common::Vec3f{
raw_status.gyro.x.value,
raw_status.gyro.y.value,
raw_status.gyro.z.value,
});
emulated.UpdateRotation(raw_status.delta_timestamp);
emulated.UpdateOrientation(raw_status.delta_timestamp);
if (is_configuring) {
TriggerOnChange(ConsoleTriggerType::Motion);
return;
}
auto& motion = console.motion_state;
motion.accel = emulated.GetAcceleration();
motion.gyro = emulated.GetGyroscope();
motion.rotation = emulated.GetRotations();
motion.orientation = emulated.GetOrientation();
motion.quaternion = emulated.GetQuaternion();
motion.gyro_bias = emulated.GetGyroBias();
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
// Find what is this value
motion.verticalization_error = 0.0f;
TriggerOnChange(ConsoleTriggerType::Motion);
}
void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index) {
if (index >= console.touch_values.size()) {
return;
}
std::lock_guard lock{mutex};
console.touch_values[index] = TransformToTouch(callback);
if (is_configuring) {
TriggerOnChange(ConsoleTriggerType::Touch);
return;
}
// TODO(german77): Remap touch id in sequential order
console.touch_state[index] = {
.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
.id = static_cast<u32>(console.touch_values[index].id),
.pressed = console.touch_values[index].pressed.value,
};
TriggerOnChange(ConsoleTriggerType::Touch);
}
ConsoleMotionValues EmulatedConsole::GetMotionValues() const {
return console.motion_values;
}
TouchValues EmulatedConsole::GetTouchValues() const {
return console.touch_values;
}
ConsoleMotion EmulatedConsole::GetMotion() const {
return console.motion_state;
}
TouchFingerState EmulatedConsole::GetTouch() const {
return console.touch_state;
}
void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
for (const auto& poller_pair : callback_list) {
const ConsoleUpdateCallback& poller = poller_pair.second;
if (poller.on_change) {
poller.on_change(type);
}
}
}
int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) {
std::lock_guard lock{mutex};
callback_list.insert_or_assign(last_callback_key, update_callback);
return last_callback_key++;
}
void EmulatedConsole::DeleteCallback(int key) {
std::lock_guard lock{mutex};
const auto& iterator = callback_list.find(key);
if (iterator == callback_list.end()) {
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
return;
}
callback_list.erase(iterator);
}
} // namespace Core::HID
-193
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@@ -1,193 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <mutex>
#include <unordered_map>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/input.h"
#include "common/param_package.h"
#include "common/point.h"
#include "common/quaternion.h"
#include "common/vector_math.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
struct ConsoleMotionInfo {
Common::Input::MotionStatus raw_status{};
MotionInput emulated{};
};
using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 16>;
using ConsoleMotionParams = Common::ParamPackage;
using TouchParams = std::array<Common::ParamPackage, 16>;
using ConsoleMotionValues = ConsoleMotionInfo;
using TouchValues = std::array<Common::Input::TouchStatus, 16>;
struct TouchFinger {
u64 last_touch{};
Common::Point<float> position{};
u32 id{};
TouchAttribute attribute{};
bool pressed{};
};
// Contains all motion related data that is used on the services
struct ConsoleMotion {
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
std::array<Common::Vec3f, 3> orientation{};
Common::Quaternion<f32> quaternion{};
Common::Vec3f gyro_bias{};
f32 verticalization_error{};
bool is_at_rest{};
};
using TouchFingerState = std::array<TouchFinger, 16>;
struct ConsoleStatus {
// Data from input_common
ConsoleMotionValues motion_values{};
TouchValues touch_values{};
// Data for HID services
ConsoleMotion motion_state{};
TouchFingerState touch_state{};
};
enum class ConsoleTriggerType {
Motion,
Touch,
All,
};
struct ConsoleUpdateCallback {
std::function<void(ConsoleTriggerType)> on_change;
};
class EmulatedConsole {
public:
/**
* Contains all input data within the emulated switch console tablet such as touch and motion
*/
explicit EmulatedConsole();
~EmulatedConsole();
YUZU_NON_COPYABLE(EmulatedConsole);
YUZU_NON_MOVEABLE(EmulatedConsole);
/// Removes all callbacks created from input devices
void UnloadInput();
/**
* Sets the emulated console into configuring mode
* This prevents the modification of the HID state of the emulated console by input commands
*/
void EnableConfiguration();
/// Returns the emulated console into normal mode, allowing the modification of the HID state
void DisableConfiguration();
/// Returns true if the emulated console is in configuring mode
bool IsConfiguring() const;
/// Reload all input devices
void ReloadInput();
/// Overrides current mapped devices with the stored configuration and reloads all input devices
void ReloadFromSettings();
/// Saves the current mapped configuration
void SaveCurrentConfig();
/// Reverts any mapped changes made that weren't saved
void RestoreConfig();
// Returns the current mapped motion device
Common::ParamPackage GetMotionParam() const;
/**
* Updates the current mapped motion device
* @param param ParamPackage with controller data to be mapped
*/
void SetMotionParam(Common::ParamPackage param);
/// Returns the latest status of motion input from the console with parameters
ConsoleMotionValues GetMotionValues() const;
/// Returns the latest status of touch input from the console with parameters
TouchValues GetTouchValues() const;
/// Returns the latest status of motion input from the console
ConsoleMotion GetMotion() const;
/// Returns the latest status of touch input from the console
TouchFingerState GetTouch() const;
/**
* Adds a callback to the list of events
* @param update_callback A ConsoleUpdateCallback that will be triggered
* @return an unique key corresponding to the callback index in the list
*/
int SetCallback(ConsoleUpdateCallback update_callback);
/**
* Removes a callback from the list stopping any future events to this object
* @param key Key corresponding to the callback index in the list
*/
void DeleteCallback(int key);
private:
/// Creates and stores the touch params
void SetTouchParams();
/**
* Updates the motion status of the console
* @param callback A CallbackStatus containing gyro and accelerometer data
*/
void SetMotion(const Common::Input::CallbackStatus& callback);
/**
* Updates the touch status of the console
* @param callback A CallbackStatus containing the touch position
* @param index Finger ID to be updated
*/
void SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
* Triggers a callback that something has changed on the console status
* @param type Input type of the event to trigger
*/
void TriggerOnChange(ConsoleTriggerType type);
bool is_configuring{false};
f32 motion_sensitivity{0.01f};
ConsoleMotionParams motion_params;
TouchParams touch_params;
ConsoleMotionDevices motion_devices;
TouchDevices touch_devices;
mutable std::mutex mutex;
std::unordered_map<int, ConsoleUpdateCallback> callback_list;
int last_callback_key = 0;
// Stores the current status of all console input
ConsoleStatus console;
};
} // namespace Core::HID
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@@ -1,444 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <mutex>
#include <unordered_map>
#include "common/common_types.h"
#include "common/input.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "common/vector_math.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
const std::size_t max_emulated_controllers = 2;
struct ControllerMotionInfo {
Common::Input::MotionStatus raw_status{};
MotionInput emulated{};
};
using ButtonDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeButton::NumButtons>;
using StickDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeMotion::NumMotions>;
using TriggerDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
using BatteryDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
using OutputDevices =
std::array<std::unique_ptr<Common::Input::OutputDevice>, max_emulated_controllers>;
using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
using BatteryParams = std::array<Common::ParamPackage, max_emulated_controllers>;
using OutputParams = std::array<Common::ParamPackage, max_emulated_controllers>;
using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
using TriggerValues =
std::array<Common::Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
using ColorValues = std::array<Common::Input::BodyColorStatus, max_emulated_controllers>;
using BatteryValues = std::array<Common::Input::BatteryStatus, max_emulated_controllers>;
using VibrationValues = std::array<Common::Input::VibrationStatus, max_emulated_controllers>;
struct AnalogSticks {
AnalogStickState left{};
AnalogStickState right{};
};
struct ControllerColors {
NpadControllerColor fullkey{};
NpadControllerColor left{};
NpadControllerColor right{};
};
struct BatteryLevelState {
NpadPowerInfo dual{};
NpadPowerInfo left{};
NpadPowerInfo right{};
};
struct ControllerMotion {
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
std::array<Common::Vec3f, 3> orientation{};
bool is_at_rest{};
};
enum EmulatedDeviceIndex : u8 {
LeftIndex,
RightIndex,
DualIndex,
AllDevices,
};
using MotionState = std::array<ControllerMotion, 2>;
struct ControllerStatus {
// Data from input_common
ButtonValues button_values{};
SticksValues stick_values{};
ControllerMotionValues motion_values{};
TriggerValues trigger_values{};
ColorValues color_values{};
BatteryValues battery_values{};
VibrationValues vibration_values{};
// Data for HID serices
HomeButtonState home_button_state{};
CaptureButtonState capture_button_state{};
NpadButtonState npad_button_state{};
DebugPadButton debug_pad_button_state{};
AnalogSticks analog_stick_state{};
MotionState motion_state{};
NpadGcTriggerState gc_trigger_state{};
ControllerColors colors_state{};
BatteryLevelState battery_state{};
};
enum class ControllerTriggerType {
Button,
Stick,
Trigger,
Motion,
Color,
Battery,
Vibration,
Connected,
Disconnected,
Type,
All,
};
struct ControllerUpdateCallback {
std::function<void(ControllerTriggerType)> on_change;
bool is_npad_service;
};
class EmulatedController {
public:
/**
* Contains all input data (buttons, joysticks, vibration, and motion) within this controller.
* @param npad_id_type npad id type for this specific controller
*/
explicit EmulatedController(NpadIdType npad_id_type_);
~EmulatedController();
YUZU_NON_COPYABLE(EmulatedController);
YUZU_NON_MOVEABLE(EmulatedController);
/// Converts the controller type from settings to npad type
static NpadStyleIndex MapSettingsTypeToNPad(Settings::ControllerType type);
/// Converts npad type to the equivalent of controller type from settings
static Settings::ControllerType MapNPadToSettingsType(NpadStyleIndex type);
/// Gets the NpadIdType for this controller
NpadIdType GetNpadIdType() const;
/// Sets the NpadStyleIndex for this controller
void SetNpadStyleIndex(NpadStyleIndex npad_type_);
/**
* Gets the NpadStyleIndex for this controller
* @param get_temporary_value If true tmp_npad_type will be returned
* @return NpadStyleIndex set on the controller
*/
NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
/**
* Sets the supported controller types. Disconnects the controller if current type is not
* supported
* @param supported_styles bitflag with supported types
*/
void SetSupportedNpadStyleTag(NpadStyleTag supported_styles);
/**
* Sets the connected status to true
* @param use_temporary_value If true tmp_npad_type will be used
*/
void Connect(bool use_temporary_value = false);
/// Sets the connected status to false
void Disconnect();
/**
* Is the emulated connected
* @param get_temporary_value If true tmp_is_connected will be returned
* @return true if the controller has the connected status
*/
bool IsConnected(bool get_temporary_value = false) const;
/// Returns true if vibration is enabled
bool IsVibrationEnabled() const;
/// Removes all callbacks created from input devices
void UnloadInput();
/**
* Sets the emulated controller into configuring mode
* This prevents the modification of the HID state of the emulated controller by input commands
*/
void EnableConfiguration();
/// Returns the emulated controller into normal mode, allowing the modification of the HID state
void DisableConfiguration();
/// Enables Home and Screenshot buttons
void EnableSystemButtons();
/// Disables Home and Screenshot buttons
void DisableSystemButtons();
/// Sets Home and Screenshot buttons to false
void ResetSystemButtons();
/// Returns true if the emulated controller is in configuring mode
bool IsConfiguring() const;
/// Reload all input devices
void ReloadInput();
/// Overrides current mapped devices with the stored configuration and reloads all input devices
void ReloadFromSettings();
/// Saves the current mapped configuration
void SaveCurrentConfig();
/// Reverts any mapped changes made that weren't saved
void RestoreConfig();
/// Returns a vector of mapped devices from the mapped button and stick parameters
std::vector<Common::ParamPackage> GetMappedDevices(EmulatedDeviceIndex device_index) const;
// Returns the current mapped button device
Common::ParamPackage GetButtonParam(std::size_t index) const;
// Returns the current mapped stick device
Common::ParamPackage GetStickParam(std::size_t index) const;
// Returns the current mapped motion device
Common::ParamPackage GetMotionParam(std::size_t index) const;
/**
* Updates the current mapped button device
* @param param ParamPackage with controller data to be mapped
*/
void SetButtonParam(std::size_t index, Common::ParamPackage param);
/**
* Updates the current mapped stick device
* @param param ParamPackage with controller data to be mapped
*/
void SetStickParam(std::size_t index, Common::ParamPackage param);
/**
* Updates the current mapped motion device
* @param param ParamPackage with controller data to be mapped
*/
void SetMotionParam(std::size_t index, Common::ParamPackage param);
/// Returns the latest button status from the controller with parameters
ButtonValues GetButtonsValues() const;
/// Returns the latest analog stick status from the controller with parameters
SticksValues GetSticksValues() const;
/// Returns the latest trigger status from the controller with parameters
TriggerValues GetTriggersValues() const;
/// Returns the latest motion status from the controller with parameters
ControllerMotionValues GetMotionValues() const;
/// Returns the latest color status from the controller with parameters
ColorValues GetColorsValues() const;
/// Returns the latest battery status from the controller with parameters
BatteryValues GetBatteryValues() const;
/// Returns the latest status of button input for the hid::HomeButton service
HomeButtonState GetHomeButtons() const;
/// Returns the latest status of button input for the hid::CaptureButton service
CaptureButtonState GetCaptureButtons() const;
/// Returns the latest status of button input for the hid::Npad service
NpadButtonState GetNpadButtons() const;
/// Returns the latest status of button input for the debug pad service
DebugPadButton GetDebugPadButtons() const;
/// Returns the latest status of stick input from the mouse
AnalogSticks GetSticks() const;
/// Returns the latest status of trigger input from the mouse
NpadGcTriggerState GetTriggers() const;
/// Returns the latest status of motion input from the mouse
MotionState GetMotions() const;
/// Returns the latest color value from the controller
ControllerColors GetColors() const;
/// Returns the latest battery status from the controller
BatteryLevelState GetBattery() const;
/**
* Sends a specific vibration to the output device
* @return true if vibration had no errors
*/
bool SetVibration(std::size_t device_index, VibrationValue vibration);
/**
* Sends a small vibration to the output device
* @return true if SetVibration was successfull
*/
bool TestVibration(std::size_t device_index);
/**
* Sets the desired data to be polled from a controller
* @param polling_mode type of input desired buttons, gyro, nfc, ir, etc.
* @return true if SetPollingMode was successfull
*/
bool SetPollingMode(Common::Input::PollingMode polling_mode);
/// Returns the led pattern corresponding to this emulated controller
LedPattern GetLedPattern() const;
/// Asks the output device to change the player led pattern
void SetLedPattern();
/**
* Adds a callback to the list of events
* @param update_callback A ConsoleUpdateCallback that will be triggered
* @return an unique key corresponding to the callback index in the list
*/
int SetCallback(ControllerUpdateCallback update_callback);
/**
* Removes a callback from the list stopping any future events to this object
* @param key Key corresponding to the callback index in the list
*/
void DeleteCallback(int key);
private:
/// creates input devices from params
void LoadDevices();
/// Set the params for TAS devices
void LoadTASParams();
/**
* @param use_temporary_value If true tmp_npad_type will be used
* @return true if the controller style is fullkey
*/
bool IsControllerFullkey(bool use_temporary_value = false) const;
/**
* Checks the current controller type against the supported_style_tag
* @param use_temporary_value If true tmp_npad_type will be used
* @return true if the controller is supported
*/
bool IsControllerSupported(bool use_temporary_value = false) const;
/**
* Updates the button status of the controller
* @param callback A CallbackStatus containing the button status
* @param index Button ID of the to be updated
*/
void SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
Common::UUID uuid);
/**
* Updates the analog stick status of the controller
* @param callback A CallbackStatus containing the analog stick status
* @param index stick ID of the to be updated
*/
void SetStick(const Common::Input::CallbackStatus& callback, std::size_t index,
Common::UUID uuid);
/**
* Updates the trigger status of the controller
* @param callback A CallbackStatus containing the trigger status
* @param index trigger ID of the to be updated
*/
void SetTrigger(const Common::Input::CallbackStatus& callback, std::size_t index,
Common::UUID uuid);
/**
* Updates the motion status of the controller
* @param callback A CallbackStatus containing gyro and accelerometer data
* @param index motion ID of the to be updated
*/
void SetMotion(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
* Updates the battery status of the controller
* @param callback A CallbackStatus containing the battery status
* @param index Button ID of the to be updated
*/
void SetBattery(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
* Triggers a callback that something has changed on the controller status
* @param type Input type of the event to trigger
* @param is_service_update indicates if this event should only be sent to HID services
*/
void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
NpadIdType npad_id_type;
NpadStyleIndex npad_type{NpadStyleIndex::None};
NpadStyleTag supported_style_tag{NpadStyleSet::All};
bool is_connected{false};
bool is_configuring{false};
bool system_buttons_enabled{true};
f32 motion_sensitivity{0.01f};
bool force_update_motion{false};
// Temporary values to avoid doing changes while the controller is in configuring mode
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
bool tmp_is_connected{false};
ButtonParams button_params;
StickParams stick_params;
ControllerMotionParams motion_params;
TriggerParams trigger_params;
BatteryParams battery_params;
OutputParams output_params;
ButtonDevices button_devices;
StickDevices stick_devices;
ControllerMotionDevices motion_devices;
TriggerDevices trigger_devices;
BatteryDevices battery_devices;
OutputDevices output_devices;
// TAS related variables
ButtonParams tas_button_params;
StickParams tas_stick_params;
ButtonDevices tas_button_devices;
StickDevices tas_stick_devices;
mutable std::mutex mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;
int last_callback_key = 0;
// Stores the current status of all controller input
ControllerStatus controller;
};
} // namespace Core::HID
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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include <algorithm>
#include <fmt/format.h>
#include "core/hid/emulated_devices.h"
#include "core/hid/input_converter.h"
namespace Core::HID {
EmulatedDevices::EmulatedDevices() = default;
EmulatedDevices::~EmulatedDevices() = default;
void EmulatedDevices::ReloadFromSettings() {
ReloadInput();
}
void EmulatedDevices::ReloadInput() {
// If you load any device here add the equivalent to the UnloadInput() function
std::size_t key_index = 0;
for (auto& mouse_device : mouse_button_devices) {
Common::ParamPackage mouse_params;
mouse_params.Set("engine", "mouse");
mouse_params.Set("button", static_cast<int>(key_index));
mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params);
key_index++;
}
mouse_stick_device = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
"engine:mouse,axis_x:0,axis_y:1");
// First two axis are reserved for mouse position
key_index = 2;
for (auto& mouse_device : mouse_analog_devices) {
Common::ParamPackage mouse_params;
mouse_params.Set("engine", "mouse");
mouse_params.Set("axis", static_cast<int>(key_index));
mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params);
key_index++;
}
key_index = 0;
for (auto& keyboard_device : keyboard_devices) {
// Keyboard keys are only mapped on port 1, pad 0
Common::ParamPackage keyboard_params;
keyboard_params.Set("engine", "keyboard");
keyboard_params.Set("button", static_cast<int>(key_index));
keyboard_params.Set("port", 1);
keyboard_params.Set("pad", 0);
keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
key_index++;
}
key_index = 0;
for (auto& keyboard_device : keyboard_modifier_devices) {
// Keyboard moddifiers are only mapped on port 1, pad 1
Common::ParamPackage keyboard_params;
keyboard_params.Set("engine", "keyboard");
keyboard_params.Set("button", static_cast<int>(key_index));
keyboard_params.Set("port", 1);
keyboard_params.Set("pad", 1);
keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
key_index++;
}
for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
if (!mouse_button_devices[index]) {
continue;
}
mouse_button_devices[index]->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetMouseButton(callback, index);
},
});
}
for (std::size_t index = 0; index < mouse_analog_devices.size(); ++index) {
if (!mouse_analog_devices[index]) {
continue;
}
mouse_analog_devices[index]->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetMouseAnalog(callback, index);
},
});
}
if (mouse_stick_device) {
mouse_stick_device->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback) { SetMouseStick(callback); },
});
}
for (std::size_t index = 0; index < keyboard_devices.size(); ++index) {
if (!keyboard_devices[index]) {
continue;
}
keyboard_devices[index]->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetKeyboardButton(callback, index);
},
});
}
for (std::size_t index = 0; index < keyboard_modifier_devices.size(); ++index) {
if (!keyboard_modifier_devices[index]) {
continue;
}
keyboard_modifier_devices[index]->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetKeyboardModifier(callback, index);
},
});
}
}
void EmulatedDevices::UnloadInput() {
for (auto& button : mouse_button_devices) {
button.reset();
}
for (auto& analog : mouse_analog_devices) {
analog.reset();
}
mouse_stick_device.reset();
for (auto& button : keyboard_devices) {
button.reset();
}
for (auto& button : keyboard_modifier_devices) {
button.reset();
}
}
void EmulatedDevices::EnableConfiguration() {
is_configuring = true;
SaveCurrentConfig();
}
void EmulatedDevices::DisableConfiguration() {
is_configuring = false;
}
bool EmulatedDevices::IsConfiguring() const {
return is_configuring;
}
void EmulatedDevices::SaveCurrentConfig() {
if (!is_configuring) {
return;
}
}
void EmulatedDevices::RestoreConfig() {
if (!is_configuring) {
return;
}
ReloadFromSettings();
}
void EmulatedDevices::SetKeyboardButton(const Common::Input::CallbackStatus& callback,
std::size_t index) {
if (index >= device_status.keyboard_values.size()) {
return;
}
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = device_status.keyboard_values[index];
current_status.toggle = new_status.toggle;
// Update button status with current status
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
}
// Unlock button, ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
}
if (!value_changed) {
return;
}
if (is_configuring) {
TriggerOnChange(DeviceTriggerType::Keyboard);
return;
}
// Index should be converted from NativeKeyboard to KeyboardKeyIndex
UpdateKey(index, current_status.value);
TriggerOnChange(DeviceTriggerType::Keyboard);
}
void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) {
constexpr std::size_t KEYS_PER_BYTE = 8;
auto& entry = device_status.keyboard_state.key[key_index / KEYS_PER_BYTE];
const u8 mask = static_cast<u8>(1 << (key_index % KEYS_PER_BYTE));
if (status) {
entry = entry | mask;
} else {
entry = static_cast<u8>(entry & ~mask);
}
}
void EmulatedDevices::SetKeyboardModifier(const Common::Input::CallbackStatus& callback,
std::size_t index) {
if (index >= device_status.keyboard_moddifier_values.size()) {
return;
}
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = device_status.keyboard_moddifier_values[index];
current_status.toggle = new_status.toggle;
// Update button status with current
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
}
// Unlock button ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
}
if (!value_changed) {
return;
}
if (is_configuring) {
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
return;
}
switch (index) {
case Settings::NativeKeyboard::LeftControl:
case Settings::NativeKeyboard::RightControl:
device_status.keyboard_moddifier_state.control.Assign(current_status.value);
break;
case Settings::NativeKeyboard::LeftShift:
case Settings::NativeKeyboard::RightShift:
device_status.keyboard_moddifier_state.shift.Assign(current_status.value);
break;
case Settings::NativeKeyboard::LeftAlt:
device_status.keyboard_moddifier_state.left_alt.Assign(current_status.value);
break;
case Settings::NativeKeyboard::RightAlt:
device_status.keyboard_moddifier_state.right_alt.Assign(current_status.value);
break;
case Settings::NativeKeyboard::CapsLock:
device_status.keyboard_moddifier_state.caps_lock.Assign(current_status.value);
break;
case Settings::NativeKeyboard::ScrollLock:
device_status.keyboard_moddifier_state.scroll_lock.Assign(current_status.value);
break;
case Settings::NativeKeyboard::NumLock:
device_status.keyboard_moddifier_state.num_lock.Assign(current_status.value);
break;
}
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
}
void EmulatedDevices::SetMouseButton(const Common::Input::CallbackStatus& callback,
std::size_t index) {
if (index >= device_status.mouse_button_values.size()) {
return;
}
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = device_status.mouse_button_values[index];
current_status.toggle = new_status.toggle;
// Update button status with current
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
}
// Unlock button ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
}
if (!value_changed) {
return;
}
if (is_configuring) {
TriggerOnChange(DeviceTriggerType::Mouse);
return;
}
switch (index) {
case Settings::NativeMouseButton::Left:
device_status.mouse_button_state.left.Assign(current_status.value);
break;
case Settings::NativeMouseButton::Right:
device_status.mouse_button_state.right.Assign(current_status.value);
break;
case Settings::NativeMouseButton::Middle:
device_status.mouse_button_state.middle.Assign(current_status.value);
break;
case Settings::NativeMouseButton::Forward:
device_status.mouse_button_state.forward.Assign(current_status.value);
break;
case Settings::NativeMouseButton::Back:
device_status.mouse_button_state.back.Assign(current_status.value);
break;
}
TriggerOnChange(DeviceTriggerType::Mouse);
}
void EmulatedDevices::SetMouseAnalog(const Common::Input::CallbackStatus& callback,
std::size_t index) {
if (index >= device_status.mouse_analog_values.size()) {
return;
}
std::lock_guard lock{mutex};
const auto analog_value = TransformToAnalog(callback);
device_status.mouse_analog_values[index] = analog_value;
if (is_configuring) {
device_status.mouse_position_state = {};
TriggerOnChange(DeviceTriggerType::Mouse);
return;
}
switch (index) {
case Settings::NativeMouseWheel::X:
device_status.mouse_wheel_state.x = static_cast<s32>(analog_value.value);
break;
case Settings::NativeMouseWheel::Y:
device_status.mouse_wheel_state.y = static_cast<s32>(analog_value.value);
break;
}
TriggerOnChange(DeviceTriggerType::Mouse);
}
void EmulatedDevices::SetMouseStick(const Common::Input::CallbackStatus& callback) {
std::lock_guard lock{mutex};
const auto touch_value = TransformToTouch(callback);
device_status.mouse_stick_value = touch_value;
if (is_configuring) {
device_status.mouse_position_state = {};
TriggerOnChange(DeviceTriggerType::Mouse);
return;
}
device_status.mouse_position_state.x = touch_value.x.value;
device_status.mouse_position_state.y = touch_value.y.value;
TriggerOnChange(DeviceTriggerType::Mouse);
}
KeyboardValues EmulatedDevices::GetKeyboardValues() const {
return device_status.keyboard_values;
}
KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const {
return device_status.keyboard_moddifier_values;
}
MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
return device_status.mouse_button_values;
}
KeyboardKey EmulatedDevices::GetKeyboard() const {
return device_status.keyboard_state;
}
KeyboardModifier EmulatedDevices::GetKeyboardModifier() const {
return device_status.keyboard_moddifier_state;
}
MouseButton EmulatedDevices::GetMouseButtons() const {
return device_status.mouse_button_state;
}
MousePosition EmulatedDevices::GetMousePosition() const {
return device_status.mouse_position_state;
}
AnalogStickState EmulatedDevices::GetMouseWheel() const {
return device_status.mouse_wheel_state;
}
void EmulatedDevices::TriggerOnChange(DeviceTriggerType type) {
for (const auto& poller_pair : callback_list) {
const InterfaceUpdateCallback& poller = poller_pair.second;
if (poller.on_change) {
poller.on_change(type);
}
}
}
int EmulatedDevices::SetCallback(InterfaceUpdateCallback update_callback) {
std::lock_guard lock{mutex};
callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
return last_callback_key++;
}
void EmulatedDevices::DeleteCallback(int key) {
std::lock_guard lock{mutex};
const auto& iterator = callback_list.find(key);
if (iterator == callback_list.end()) {
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
return;
}
callback_list.erase(iterator);
}
} // namespace Core::HID
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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <mutex>
#include <unordered_map>
#include "common/common_types.h"
#include "common/input.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "core/hid/hid_types.h"
namespace Core::HID {
using KeyboardDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
Settings::NativeKeyboard::NumKeyboardKeys>;
using KeyboardModifierDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
Settings::NativeKeyboard::NumKeyboardMods>;
using MouseButtonDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
Settings::NativeMouseButton::NumMouseButtons>;
using MouseAnalogDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
Settings::NativeMouseWheel::NumMouseWheels>;
using MouseStickDevice = std::unique_ptr<Common::Input::InputDevice>;
using MouseButtonParams =
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>;
using KeyboardValues =
std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>;
using KeyboardModifierValues =
std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
using MouseButtonValues =
std::array<Common::Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
using MouseAnalogValues =
std::array<Common::Input::AnalogStatus, Settings::NativeMouseWheel::NumMouseWheels>;
using MouseStickValue = Common::Input::TouchStatus;
struct MousePosition {
f32 x;
f32 y;
};
struct DeviceStatus {
// Data from input_common
KeyboardValues keyboard_values{};
KeyboardModifierValues keyboard_moddifier_values{};
MouseButtonValues mouse_button_values{};
MouseAnalogValues mouse_analog_values{};
MouseStickValue mouse_stick_value{};
// Data for HID serices
KeyboardKey keyboard_state{};
KeyboardModifier keyboard_moddifier_state{};
MouseButton mouse_button_state{};
MousePosition mouse_position_state{};
AnalogStickState mouse_wheel_state{};
};
enum class DeviceTriggerType {
Keyboard,
KeyboardModdifier,
Mouse,
};
struct InterfaceUpdateCallback {
std::function<void(DeviceTriggerType)> on_change;
};
class EmulatedDevices {
public:
/**
* Contains all input data related to external devices that aren't necesarily a controller
* This includes devices such as the keyboard or mouse
*/
explicit EmulatedDevices();
~EmulatedDevices();
YUZU_NON_COPYABLE(EmulatedDevices);
YUZU_NON_MOVEABLE(EmulatedDevices);
/// Removes all callbacks created from input devices
void UnloadInput();
/**
* Sets the emulated devices into configuring mode
* This prevents the modification of the HID state of the emulated devices by input commands
*/
void EnableConfiguration();
/// Returns the emulated devices into normal mode, allowing the modification of the HID state
void DisableConfiguration();
/// Returns true if the emulated device is in configuring mode
bool IsConfiguring() const;
/// Reload all input devices
void ReloadInput();
/// Overrides current mapped devices with the stored configuration and reloads all input devices
void ReloadFromSettings();
/// Saves the current mapped configuration
void SaveCurrentConfig();
/// Reverts any mapped changes made that weren't saved
void RestoreConfig();
/// Returns the latest status of button input from the keyboard with parameters
KeyboardValues GetKeyboardValues() const;
/// Returns the latest status of button input from the keyboard modifiers with parameters
KeyboardModifierValues GetKeyboardModdifierValues() const;
/// Returns the latest status of button input from the mouse with parameters
MouseButtonValues GetMouseButtonsValues() const;
/// Returns the latest status of button input from the keyboard
KeyboardKey GetKeyboard() const;
/// Returns the latest status of button input from the keyboard modifiers
KeyboardModifier GetKeyboardModifier() const;
/// Returns the latest status of button input from the mouse
MouseButton GetMouseButtons() const;
/// Returns the latest mouse coordinates
MousePosition GetMousePosition() const;
/// Returns the latest mouse wheel change
AnalogStickState GetMouseWheel() const;
/**
* Adds a callback to the list of events
* @param update_callback InterfaceUpdateCallback that will be triggered
* @return an unique key corresponding to the callback index in the list
*/
int SetCallback(InterfaceUpdateCallback update_callback);
/**
* Removes a callback from the list stopping any future events to this object
* @param key Key corresponding to the callback index in the list
*/
void DeleteCallback(int key);
private:
/// Helps assigning a value to keyboard_state
void UpdateKey(std::size_t key_index, bool status);
/**
* Updates the touch status of the keyboard device
* @param callback A CallbackStatus containing the key status
* @param index key ID to be updated
*/
void SetKeyboardButton(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
* Updates the keyboard status of the keyboard device
* @param callback A CallbackStatus containing the modifier key status
* @param index modifier key ID to be updated
*/
void SetKeyboardModifier(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
* Updates the mouse button status of the mouse device
* @param callback A CallbackStatus containing the button status
* @param index Button ID to be updated
*/
void SetMouseButton(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
* Updates the mouse wheel status of the mouse device
* @param callback A CallbackStatus containing the wheel status
* @param index wheel ID to be updated
*/
void SetMouseAnalog(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
* Updates the mouse position status of the mouse device
* @param callback A CallbackStatus containing the position status
*/
void SetMouseStick(const Common::Input::CallbackStatus& callback);
/**
* Triggers a callback that something has changed on the device status
* @param type Input type of the event to trigger
*/
void TriggerOnChange(DeviceTriggerType type);
bool is_configuring{false};
KeyboardDevices keyboard_devices;
KeyboardModifierDevices keyboard_modifier_devices;
MouseButtonDevices mouse_button_devices;
MouseAnalogDevices mouse_analog_devices;
MouseStickDevice mouse_stick_device;
mutable std::mutex mutex;
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
int last_callback_key = 0;
// Stores the current status of all external device input
DeviceStatus device_status;
};
} // namespace Core::HID
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@@ -1,214 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/hid/emulated_console.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/emulated_devices.h"
#include "core/hid/hid_core.h"
namespace Core::HID {
HIDCore::HIDCore()
: player_1{std::make_unique<EmulatedController>(NpadIdType::Player1)},
player_2{std::make_unique<EmulatedController>(NpadIdType::Player2)},
player_3{std::make_unique<EmulatedController>(NpadIdType::Player3)},
player_4{std::make_unique<EmulatedController>(NpadIdType::Player4)},
player_5{std::make_unique<EmulatedController>(NpadIdType::Player5)},
player_6{std::make_unique<EmulatedController>(NpadIdType::Player6)},
player_7{std::make_unique<EmulatedController>(NpadIdType::Player7)},
player_8{std::make_unique<EmulatedController>(NpadIdType::Player8)},
other{std::make_unique<EmulatedController>(NpadIdType::Other)},
handheld{std::make_unique<EmulatedController>(NpadIdType::Handheld)},
console{std::make_unique<EmulatedConsole>()}, devices{std::make_unique<EmulatedDevices>()} {}
HIDCore::~HIDCore() = default;
EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) {
switch (npad_id_type) {
case NpadIdType::Player1:
return player_1.get();
case NpadIdType::Player2:
return player_2.get();
case NpadIdType::Player3:
return player_3.get();
case NpadIdType::Player4:
return player_4.get();
case NpadIdType::Player5:
return player_5.get();
case NpadIdType::Player6:
return player_6.get();
case NpadIdType::Player7:
return player_7.get();
case NpadIdType::Player8:
return player_8.get();
case NpadIdType::Other:
return other.get();
case NpadIdType::Handheld:
return handheld.get();
case NpadIdType::Invalid:
default:
UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
return nullptr;
}
}
const EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) const {
switch (npad_id_type) {
case NpadIdType::Player1:
return player_1.get();
case NpadIdType::Player2:
return player_2.get();
case NpadIdType::Player3:
return player_3.get();
case NpadIdType::Player4:
return player_4.get();
case NpadIdType::Player5:
return player_5.get();
case NpadIdType::Player6:
return player_6.get();
case NpadIdType::Player7:
return player_7.get();
case NpadIdType::Player8:
return player_8.get();
case NpadIdType::Other:
return other.get();
case NpadIdType::Handheld:
return handheld.get();
case NpadIdType::Invalid:
default:
UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
return nullptr;
}
}
EmulatedConsole* HIDCore::GetEmulatedConsole() {
return console.get();
}
const EmulatedConsole* HIDCore::GetEmulatedConsole() const {
return console.get();
}
EmulatedDevices* HIDCore::GetEmulatedDevices() {
return devices.get();
}
const EmulatedDevices* HIDCore::GetEmulatedDevices() const {
return devices.get();
}
EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) {
return GetEmulatedController(IndexToNpadIdType(index));
}
const EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) const {
return GetEmulatedController(IndexToNpadIdType(index));
}
void HIDCore::SetSupportedStyleTag(NpadStyleTag style_tag) {
supported_style_tag.raw = style_tag.raw;
player_1->SetSupportedNpadStyleTag(supported_style_tag);
player_2->SetSupportedNpadStyleTag(supported_style_tag);
player_3->SetSupportedNpadStyleTag(supported_style_tag);
player_4->SetSupportedNpadStyleTag(supported_style_tag);
player_5->SetSupportedNpadStyleTag(supported_style_tag);
player_6->SetSupportedNpadStyleTag(supported_style_tag);
player_7->SetSupportedNpadStyleTag(supported_style_tag);
player_8->SetSupportedNpadStyleTag(supported_style_tag);
other->SetSupportedNpadStyleTag(supported_style_tag);
handheld->SetSupportedNpadStyleTag(supported_style_tag);
}
NpadStyleTag HIDCore::GetSupportedStyleTag() const {
return supported_style_tag;
}
s8 HIDCore::GetPlayerCount() const {
s8 active_players = 0;
for (std::size_t player_index = 0; player_index < available_controllers - 2; ++player_index) {
const auto* const controller = GetEmulatedControllerByIndex(player_index);
if (controller->IsConnected()) {
active_players++;
}
}
return active_players;
}
NpadIdType HIDCore::GetFirstNpadId() const {
for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) {
const auto* const controller = GetEmulatedControllerByIndex(player_index);
if (controller->IsConnected()) {
return controller->GetNpadIdType();
}
}
return NpadIdType::Player1;
}
NpadIdType HIDCore::GetFirstDisconnectedNpadId() const {
for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) {
const auto* const controller = GetEmulatedControllerByIndex(player_index);
if (!controller->IsConnected()) {
return controller->GetNpadIdType();
}
}
return NpadIdType::Player1;
}
void HIDCore::EnableAllControllerConfiguration() {
player_1->EnableConfiguration();
player_2->EnableConfiguration();
player_3->EnableConfiguration();
player_4->EnableConfiguration();
player_5->EnableConfiguration();
player_6->EnableConfiguration();
player_7->EnableConfiguration();
player_8->EnableConfiguration();
other->EnableConfiguration();
handheld->EnableConfiguration();
}
void HIDCore::DisableAllControllerConfiguration() {
player_1->DisableConfiguration();
player_2->DisableConfiguration();
player_3->DisableConfiguration();
player_4->DisableConfiguration();
player_5->DisableConfiguration();
player_6->DisableConfiguration();
player_7->DisableConfiguration();
player_8->DisableConfiguration();
other->DisableConfiguration();
handheld->DisableConfiguration();
}
void HIDCore::ReloadInputDevices() {
player_1->ReloadFromSettings();
player_2->ReloadFromSettings();
player_3->ReloadFromSettings();
player_4->ReloadFromSettings();
player_5->ReloadFromSettings();
player_6->ReloadFromSettings();
player_7->ReloadFromSettings();
player_8->ReloadFromSettings();
other->ReloadFromSettings();
handheld->ReloadFromSettings();
console->ReloadFromSettings();
devices->ReloadFromSettings();
}
void HIDCore::UnloadInputDevices() {
player_1->UnloadInput();
player_2->UnloadInput();
player_3->UnloadInput();
player_4->UnloadInput();
player_5->UnloadInput();
player_6->UnloadInput();
player_7->UnloadInput();
player_8->UnloadInput();
other->UnloadInput();
handheld->UnloadInput();
console->UnloadInput();
devices->UnloadInput();
}
} // namespace Core::HID

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