Compare commits
31 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 928b64d2ce | |||
| f183668a87 | |||
| 156ea746a3 | |||
| e3688f0627 | |||
| a3f80a97a3 | |||
| cc8ac112fc | |||
| 42d8e08f78 | |||
| e1a92db519 | |||
| 7e846be376 | |||
| 346149dcf9 | |||
| a1cb453470 | |||
| 9a7d2e3659 | |||
| f10dc35dd0 | |||
| 7b39215c8a | |||
| edb9c72e26 | |||
| be16d92060 | |||
| 705f111058 | |||
| 2868d4ba84 | |||
| d16a337d98 | |||
| 6ab0c6a808 | |||
| ffe553edbf | |||
| e71f78d04c | |||
| f56d0db5bd | |||
| 381aacdbb1 | |||
| d20bcb7faf | |||
| 3b4d427993 | |||
| 30f0b7cf31 | |||
| 7ac99bb127 | |||
| 75e7f54fb0 | |||
| 548bac8989 | |||
| 1e6c5d323d |
+35
-4
@@ -583,8 +583,32 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR}"
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CACHE PATH "Path to FFmpeg headers" FORCE)
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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Include(FindPkgConfig REQUIRED)
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pkg_check_modules(LIBVA libva)
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endif()
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if(LIBVA_FOUND)
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pkg_check_modules(LIBDRM libdrm REQUIRED)
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find_package(X11 REQUIRED)
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pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
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pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
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set(FFmpeg_LIBVA_LIBRARIES
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${LIBDRM_LIBRARIES}
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${X11_LIBRARIES}
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${LIBVA-DRM_LIBRARIES}
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${LIBVA-X11_LIBRARIES}
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${LIBVA_LIBRARIES})
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set(FFmpeg_HWACCEL_FLAGS
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--enable-hwaccel=h264_vaapi
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--enable-hwaccel=vp9_vaapi
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--enable-libdrm)
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message(STATUS "VA-API found")
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else()
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set(FFmpeg_HWACCEL_FLAGS --disable-vaapi)
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endif()
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# `configure` parameters builds only exactly what yuzu needs from FFmpeg
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# `--disable-{vaapi,vdpau}` is needed to avoid linking issues
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# `--disable-vdpau` is needed to avoid linking issues
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add_custom_command(
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OUTPUT
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${FFmpeg_MAKEFILE}
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@@ -600,15 +624,16 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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--disable-network
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--disable-postproc
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--disable-swresample
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--disable-vaapi
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--disable-vdpau
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--enable-decoder=h264
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--enable-decoder=vp9
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--cc="${CMAKE_C_COMPILER}"
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--cxx="${CMAKE_CXX_COMPILER}"
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${FFmpeg_HWACCEL_FLAGS}
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WORKING_DIRECTORY
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${FFmpeg_BUILD_DIR}
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)
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unset(FFmpeg_HWACCEL_FLAGS)
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# Workaround for Ubuntu 18.04's older version of make not being able to call make as a child
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# with context of the jobserver. Also helps ninja users.
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@@ -618,9 +643,10 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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OUTPUT_VARIABLE
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SYSTEM_THREADS)
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set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
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add_custom_command(
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OUTPUT
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${FFmpeg_LIBRARIES}
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${FFmpeg_BUILD_LIBRARIES}
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COMMAND
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make -j${SYSTEM_THREADS}
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WORKING_DIRECTORY
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@@ -630,7 +656,12 @@ if (YUZU_USE_BUNDLED_FFMPEG)
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# ALL makes this custom target build every time
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# but it won't actually build if the DEPENDS parameter is up to date
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add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
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add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_LIBRARIES} ffmpeg-configure)
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add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_BUILD_LIBRARIES} ffmpeg-configure)
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link_libraries(${FFmpeg_LIBVA_LIBRARIES})
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set(FFmpeg_LIBRARIES ${FFmpeg_LIBVA_LIBRARIES} ${FFmpeg_BUILD_LIBRARIES}
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CACHE PATH "Paths to FFmpeg libraries" FORCE)
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unset(FFmpeg_BUILD_LIBRARIES)
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unset(FFmpeg_LIBVA_LIBRARIES)
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if (FFmpeg_FOUND)
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message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
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+6
-2
@@ -52,8 +52,12 @@ assert_noinline_call(const Fn& fn) {
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#define DEBUG_ASSERT(_a_) ASSERT(_a_)
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#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
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#else // not debug
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#define DEBUG_ASSERT(_a_)
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#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
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#define DEBUG_ASSERT(_a_) \
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do { \
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} while (0)
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#define DEBUG_ASSERT_MSG(_a_, _desc_, ...) \
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do { \
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} while (0)
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#endif
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#define UNIMPLEMENTED() ASSERT_MSG(false, "Unimplemented code!")
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@@ -61,7 +61,7 @@ template <typename ContiguousContainer>
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return out;
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}
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[[nodiscard]] constexpr std::array<u8, 16> AsArray(const char (&data)[17]) {
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[[nodiscard]] constexpr std::array<u8, 16> AsArray(const char (&data)[33]) {
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return HexStringToArray<16>(data);
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}
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@@ -6,10 +6,64 @@
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/uuid.h"
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namespace Common {
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namespace {
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bool IsHexDigit(char c) {
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return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
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}
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u8 HexCharToByte(char c) {
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if (c >= '0' && c <= '9') {
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return static_cast<u8>(c - '0');
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}
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if (c >= 'a' && c <= 'f') {
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return static_cast<u8>(c - 'a' + 10);
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}
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if (c >= 'A' && c <= 'F') {
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return static_cast<u8>(c - 'A' + 10);
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}
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ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
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return u8{0};
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}
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} // Anonymous namespace
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u128 HexStringToU128(std::string_view hex_string) {
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const size_t length = hex_string.length();
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// Detect "0x" prefix.
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const bool has_0x_prefix = length > 2 && hex_string[0] == '0' && hex_string[1] == 'x';
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const size_t offset = has_0x_prefix ? 2 : 0;
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// Check length.
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if (length > 32 + offset) {
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ASSERT_MSG(false, "hex_string has more than 32 hexadecimal characters!");
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return INVALID_UUID;
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}
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u64 lo = 0;
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u64 hi = 0;
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for (size_t i = 0; i < length - offset; ++i) {
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const char c = hex_string[length - 1 - i];
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if (!IsHexDigit(c)) {
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ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
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return INVALID_UUID;
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}
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if (i < 16) {
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lo |= u64{HexCharToByte(c)} << (i * 4);
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}
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if (i >= 16) {
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hi |= u64{HexCharToByte(c)} << ((i - 16) * 4);
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}
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}
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return u128{lo, hi};
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}
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UUID UUID::Generate() {
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std::random_device device;
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std::mt19937 gen(device());
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@@ -5,6 +5,7 @@
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#pragma once
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#include <string>
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#include <string_view>
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#include "common/common_types.h"
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@@ -12,12 +13,30 @@ namespace Common {
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constexpr u128 INVALID_UUID{{0, 0}};
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/**
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* Converts a hex string to a 128-bit unsigned integer.
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*
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* The hex string can be formatted in lowercase or uppercase, with or without the "0x" prefix.
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*
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* This function will assert and return INVALID_UUID under the following conditions:
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* - If the hex string is more than 32 characters long
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* - If the hex string contains non-hexadecimal characters
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*
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* @param hex_string Hexadecimal string
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*
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* @returns A 128-bit unsigned integer if successfully converted, INVALID_UUID otherwise.
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*/
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[[nodiscard]] u128 HexStringToU128(std::string_view hex_string);
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struct UUID {
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// UUIDs which are 0 are considered invalid!
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u128 uuid;
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UUID() = default;
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constexpr explicit UUID(const u128& id) : uuid{id} {}
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constexpr explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
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explicit UUID(std::string_view hex_string) {
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uuid = HexStringToU128(hex_string);
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}
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[[nodiscard]] constexpr explicit operator bool() const {
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return uuid != INVALID_UUID;
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@@ -377,7 +377,8 @@ void SoftwareKeyboard::SubmitForTextCheck(std::u16string submitted_text) {
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if (swkbd_config_common.use_utf8) {
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std::string utf8_submitted_text = Common::UTF16ToUTF8(current_text);
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const u64 buffer_size = utf8_submitted_text.size();
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// Include the null terminator in the buffer size.
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const u64 buffer_size = utf8_submitted_text.size() + 1;
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LOG_DEBUG(Service_AM, "\nBuffer Size: {}\nUTF-8 Submitted Text: {}", buffer_size,
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utf8_submitted_text);
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@@ -386,7 +387,8 @@ void SoftwareKeyboard::SubmitForTextCheck(std::u16string submitted_text) {
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std::memcpy(out_data.data() + sizeof(u64), utf8_submitted_text.data(),
|
||||
utf8_submitted_text.size());
|
||||
} else {
|
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const u64 buffer_size = current_text.size() * sizeof(char16_t);
|
||||
// Include the null terminator in the buffer size.
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const u64 buffer_size = (current_text.size() + 1) * sizeof(char16_t);
|
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LOG_DEBUG(Service_AM, "\nBuffer Size: {}\nUTF-16 Submitted Text: {}", buffer_size,
|
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Common::UTF16ToUTF8(current_text));
|
||||
|
||||
@@ -166,8 +166,6 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
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||||
LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
|
||||
} else {
|
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cmd_buffer.map_address = object->dma_map_addr;
|
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AddBufferMap(object->dma_map_addr, object->size, object->addr,
|
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object->status == nvmap::Object::Status::Allocated);
|
||||
}
|
||||
}
|
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std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
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@@ -178,30 +176,11 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
|
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}
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||||
|
||||
NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
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IoctlMapBuffer params{};
|
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
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std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
|
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SliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
|
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|
||||
auto& gpu = system.GPU();
|
||||
|
||||
for (auto& cmd_buffer : cmd_buffer_handles) {
|
||||
const auto object{nvmap_dev->GetObject(cmd_buffer.map_handle)};
|
||||
if (!object) {
|
||||
LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmd_buffer.map_handle);
|
||||
std::memcpy(output.data(), ¶ms, output.size());
|
||||
return NvResult::InvalidState;
|
||||
}
|
||||
if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) {
|
||||
gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
|
||||
} else {
|
||||
// This occurs quite frequently, however does not seem to impact functionality
|
||||
LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr,
|
||||
object->dma_map_addr);
|
||||
}
|
||||
object->dma_map_addr = 0;
|
||||
}
|
||||
// This is intntionally stubbed.
|
||||
// Skip unmapping buffers here, as to not break the continuity of the VP9 reference frame
|
||||
// addresses, and risk invalidating data before the async GPU thread is done with it
|
||||
std::memset(output.data(), 0, output.size());
|
||||
LOG_DEBUG(Service_NVDRV, "(STUBBED) called");
|
||||
return NvResult::Success;
|
||||
}
|
||||
|
||||
@@ -212,33 +191,4 @@ NvResult nvhost_nvdec_common::SetSubmitTimeout(const std::vector<u8>& input,
|
||||
return NvResult::Success;
|
||||
}
|
||||
|
||||
std::optional<nvhost_nvdec_common::BufferMap> nvhost_nvdec_common::FindBufferMap(
|
||||
GPUVAddr gpu_addr) const {
|
||||
const auto it = std::find_if(
|
||||
buffer_mappings.begin(), buffer_mappings.upper_bound(gpu_addr), [&](const auto& entry) {
|
||||
return (gpu_addr >= entry.second.StartAddr() && gpu_addr < entry.second.EndAddr());
|
||||
});
|
||||
|
||||
ASSERT(it != buffer_mappings.end());
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void nvhost_nvdec_common::AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr,
|
||||
bool is_allocated) {
|
||||
buffer_mappings.insert_or_assign(gpu_addr, BufferMap{gpu_addr, size, cpu_addr, is_allocated});
|
||||
}
|
||||
|
||||
std::optional<std::size_t> nvhost_nvdec_common::RemoveBufferMap(GPUVAddr gpu_addr) {
|
||||
const auto iter{buffer_mappings.find(gpu_addr)};
|
||||
if (iter == buffer_mappings.end()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
std::size_t size = 0;
|
||||
if (iter->second.IsAllocated()) {
|
||||
size = iter->second.Size();
|
||||
}
|
||||
buffer_mappings.erase(iter);
|
||||
return size;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -23,45 +23,6 @@ public:
|
||||
~nvhost_nvdec_common() override;
|
||||
|
||||
protected:
|
||||
class BufferMap final {
|
||||
public:
|
||||
constexpr BufferMap() = default;
|
||||
|
||||
constexpr BufferMap(GPUVAddr start_addr_, std::size_t size_)
|
||||
: start_addr{start_addr_}, end_addr{start_addr_ + size_} {}
|
||||
|
||||
constexpr BufferMap(GPUVAddr start_addr_, std::size_t size_, VAddr cpu_addr_,
|
||||
bool is_allocated_)
|
||||
: start_addr{start_addr_}, end_addr{start_addr_ + size_}, cpu_addr{cpu_addr_},
|
||||
is_allocated{is_allocated_} {}
|
||||
|
||||
constexpr VAddr StartAddr() const {
|
||||
return start_addr;
|
||||
}
|
||||
|
||||
constexpr VAddr EndAddr() const {
|
||||
return end_addr;
|
||||
}
|
||||
|
||||
constexpr std::size_t Size() const {
|
||||
return end_addr - start_addr;
|
||||
}
|
||||
|
||||
constexpr VAddr CpuAddr() const {
|
||||
return cpu_addr;
|
||||
}
|
||||
|
||||
constexpr bool IsAllocated() const {
|
||||
return is_allocated;
|
||||
}
|
||||
|
||||
private:
|
||||
GPUVAddr start_addr{};
|
||||
GPUVAddr end_addr{};
|
||||
VAddr cpu_addr{};
|
||||
bool is_allocated{};
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
s32_le nvmap_fd{};
|
||||
};
|
||||
@@ -154,17 +115,11 @@ protected:
|
||||
NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
|
||||
std::optional<BufferMap> FindBufferMap(GPUVAddr gpu_addr) const;
|
||||
void AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr, bool is_allocated);
|
||||
std::optional<std::size_t> RemoveBufferMap(GPUVAddr gpu_addr);
|
||||
|
||||
s32_le nvmap_fd{};
|
||||
u32_le submit_timeout{};
|
||||
std::shared_ptr<nvmap> nvmap_dev;
|
||||
SyncpointManager& syncpoint_manager;
|
||||
std::array<u32, MaxSyncPoints> device_syncpoints{};
|
||||
// This is expected to be ordered, therefore we must use a map, not unordered_map
|
||||
std::map<GPUVAddr, BufferMap> buffer_mappings;
|
||||
};
|
||||
}; // namespace Devices
|
||||
} // namespace Service::Nvidia
|
||||
|
||||
@@ -85,7 +85,8 @@ void PushResponseLanguageCode(Kernel::HLERequestContext& ctx, std::size_t num_la
|
||||
|
||||
void GetAvailableLanguageCodesImpl(Kernel::HLERequestContext& ctx, std::size_t max_entries) {
|
||||
const std::size_t requested_amount = ctx.GetWriteBufferSize() / sizeof(LanguageCode);
|
||||
const std::size_t copy_amount = std::min(requested_amount, max_entries);
|
||||
const std::size_t max_amount = std::min(requested_amount, max_entries);
|
||||
const std::size_t copy_amount = std::min(available_language_codes.size(), max_amount);
|
||||
const std::size_t copy_size = copy_amount * sizeof(LanguageCode);
|
||||
|
||||
ctx.WriteBuffer(available_language_codes.data(), copy_size);
|
||||
|
||||
@@ -570,7 +570,7 @@ std::pair<s32, Errno> Socket::SendTo(u32 flags, const std::vector<u8>& message,
|
||||
ASSERT(flags == 0);
|
||||
|
||||
const sockaddr* to = nullptr;
|
||||
const int tolen = addr ? 0 : sizeof(sockaddr);
|
||||
const int tolen = addr ? sizeof(sockaddr) : 0;
|
||||
sockaddr host_addr_in;
|
||||
|
||||
if (addr) {
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
add_subdirectory(host_shaders)
|
||||
|
||||
if(LIBVA_FOUND)
|
||||
set_source_files_properties(command_classes/codecs/codec.cpp
|
||||
PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
|
||||
endif()
|
||||
|
||||
add_library(video_core STATIC
|
||||
buffer_cache/buffer_base.h
|
||||
buffer_cache/buffer_cache.cpp
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include "common/assert.h"
|
||||
@@ -17,10 +16,47 @@ extern "C" {
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
#if defined(LIBVA_FOUND)
|
||||
// Hardware acceleration code from FFmpeg/doc/examples/hw_decode.c originally under MIT license
|
||||
namespace {
|
||||
constexpr std::array<const char*, 2> VAAPI_DRIVERS = {
|
||||
"i915",
|
||||
"amdgpu",
|
||||
};
|
||||
|
||||
AVPixelFormat GetHwFormat(AVCodecContext*, const AVPixelFormat* pix_fmts) {
|
||||
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
|
||||
if (*p == AV_PIX_FMT_VAAPI) {
|
||||
return AV_PIX_FMT_VAAPI;
|
||||
}
|
||||
}
|
||||
LOG_INFO(Service_NVDRV, "Could not find compatible GPU AV format, falling back to CPU");
|
||||
return *pix_fmts;
|
||||
}
|
||||
|
||||
bool CreateVaapiHwdevice(AVBufferRef** av_hw_device) {
|
||||
AVDictionary* hwdevice_options = nullptr;
|
||||
av_dict_set(&hwdevice_options, "connection_type", "drm", 0);
|
||||
for (const auto& driver : VAAPI_DRIVERS) {
|
||||
av_dict_set(&hwdevice_options, "kernel_driver", driver, 0);
|
||||
const int hwdevice_error = av_hwdevice_ctx_create(av_hw_device, AV_HWDEVICE_TYPE_VAAPI,
|
||||
nullptr, hwdevice_options, 0);
|
||||
if (hwdevice_error >= 0) {
|
||||
LOG_INFO(Service_NVDRV, "Using VA-API with {}", driver);
|
||||
av_dict_free(&hwdevice_options);
|
||||
return true;
|
||||
}
|
||||
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed {}", hwdevice_error);
|
||||
}
|
||||
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed for all drivers");
|
||||
av_dict_free(&hwdevice_options);
|
||||
return false;
|
||||
}
|
||||
} // namespace
|
||||
#endif
|
||||
|
||||
void AVFrameDeleter(AVFrame* ptr) {
|
||||
av_frame_unref(ptr);
|
||||
av_free(ptr);
|
||||
av_frame_free(&ptr);
|
||||
}
|
||||
|
||||
Codec::Codec(GPU& gpu_, const NvdecCommon::NvdecRegisters& regs)
|
||||
@@ -32,19 +68,31 @@ Codec::~Codec() {
|
||||
return;
|
||||
}
|
||||
// Free libav memory
|
||||
AVFrame* av_frame{nullptr};
|
||||
avcodec_send_packet(av_codec_ctx, nullptr);
|
||||
av_frame = av_frame_alloc();
|
||||
AVFrame* av_frame = av_frame_alloc();
|
||||
avcodec_receive_frame(av_codec_ctx, av_frame);
|
||||
avcodec_flush_buffers(av_codec_ctx);
|
||||
|
||||
av_frame_unref(av_frame);
|
||||
av_free(av_frame);
|
||||
av_frame_free(&av_frame);
|
||||
avcodec_close(av_codec_ctx);
|
||||
av_buffer_unref(&av_hw_device);
|
||||
}
|
||||
|
||||
void Codec::InitializeHwdec() {
|
||||
// Prioritize integrated GPU to mitigate bandwidth bottlenecks
|
||||
#if defined(LIBVA_FOUND)
|
||||
if (CreateVaapiHwdevice(&av_hw_device)) {
|
||||
const auto hw_device_ctx = av_buffer_ref(av_hw_device);
|
||||
ASSERT_MSG(hw_device_ctx, "av_buffer_ref failed");
|
||||
av_codec_ctx->hw_device_ctx = hw_device_ctx;
|
||||
av_codec_ctx->get_format = GetHwFormat;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
// TODO more GPU accelerated decoders
|
||||
}
|
||||
|
||||
void Codec::Initialize() {
|
||||
AVCodecID codec{AV_CODEC_ID_NONE};
|
||||
AVCodecID codec;
|
||||
switch (current_codec) {
|
||||
case NvdecCommon::VideoCodec::H264:
|
||||
codec = AV_CODEC_ID_H264;
|
||||
@@ -53,22 +101,24 @@ void Codec::Initialize() {
|
||||
codec = AV_CODEC_ID_VP9;
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unknown codec {}", current_codec);
|
||||
return;
|
||||
}
|
||||
av_codec = avcodec_find_decoder(codec);
|
||||
av_codec_ctx = avcodec_alloc_context3(av_codec);
|
||||
av_opt_set(av_codec_ctx->priv_data, "tune", "zerolatency", 0);
|
||||
|
||||
// TODO(ameerj): libavcodec gpu hw acceleration
|
||||
|
||||
InitializeHwdec();
|
||||
if (!av_codec_ctx->hw_device_ctx) {
|
||||
LOG_INFO(Service_NVDRV, "Using FFmpeg software decoding");
|
||||
}
|
||||
const auto av_error = avcodec_open2(av_codec_ctx, av_codec, nullptr);
|
||||
if (av_error < 0) {
|
||||
LOG_ERROR(Service_NVDRV, "avcodec_open2() Failed.");
|
||||
avcodec_close(av_codec_ctx);
|
||||
av_buffer_unref(&av_hw_device);
|
||||
return;
|
||||
}
|
||||
initialized = true;
|
||||
return;
|
||||
}
|
||||
|
||||
void Codec::SetTargetCodec(NvdecCommon::VideoCodec codec) {
|
||||
@@ -80,36 +130,64 @@ void Codec::SetTargetCodec(NvdecCommon::VideoCodec codec) {
|
||||
|
||||
void Codec::Decode() {
|
||||
const bool is_first_frame = !initialized;
|
||||
if (!initialized) {
|
||||
if (is_first_frame) {
|
||||
Initialize();
|
||||
}
|
||||
|
||||
bool vp9_hidden_frame = false;
|
||||
AVPacket packet{};
|
||||
av_init_packet(&packet);
|
||||
std::vector<u8> frame_data;
|
||||
|
||||
if (current_codec == NvdecCommon::VideoCodec::H264) {
|
||||
frame_data = h264_decoder->ComposeFrameHeader(state, is_first_frame);
|
||||
} else if (current_codec == NvdecCommon::VideoCodec::Vp9) {
|
||||
frame_data = vp9_decoder->ComposeFrameHeader(state);
|
||||
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
|
||||
}
|
||||
|
||||
AVPacket packet{};
|
||||
av_init_packet(&packet);
|
||||
packet.data = frame_data.data();
|
||||
packet.size = static_cast<s32>(frame_data.size());
|
||||
|
||||
avcodec_send_packet(av_codec_ctx, &packet);
|
||||
|
||||
if (!vp9_hidden_frame) {
|
||||
// Only receive/store visible frames
|
||||
AVFramePtr frame = AVFramePtr{av_frame_alloc(), AVFrameDeleter};
|
||||
avcodec_receive_frame(av_codec_ctx, frame.get());
|
||||
av_frames.push(std::move(frame));
|
||||
// Limit queue to 10 frames. Workaround for ZLA decode and queue spam
|
||||
if (av_frames.size() > 10) {
|
||||
av_frames.pop();
|
||||
}
|
||||
if (const int ret = avcodec_send_packet(av_codec_ctx, &packet); ret) {
|
||||
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", ret);
|
||||
return;
|
||||
}
|
||||
// Only receive/store visible frames
|
||||
if (vp9_hidden_frame) {
|
||||
return;
|
||||
}
|
||||
AVFrame* hw_frame = av_frame_alloc();
|
||||
AVFrame* sw_frame = hw_frame;
|
||||
ASSERT_MSG(hw_frame, "av_frame_alloc hw_frame failed");
|
||||
if (const int ret = avcodec_receive_frame(av_codec_ctx, hw_frame); ret) {
|
||||
LOG_DEBUG(Service_NVDRV, "avcodec_receive_frame error {}", ret);
|
||||
av_frame_free(&hw_frame);
|
||||
return;
|
||||
}
|
||||
if (!hw_frame->width || !hw_frame->height) {
|
||||
LOG_WARNING(Service_NVDRV, "Zero width or height in frame");
|
||||
av_frame_free(&hw_frame);
|
||||
return;
|
||||
}
|
||||
#if defined(LIBVA_FOUND)
|
||||
// Hardware acceleration code from FFmpeg/doc/examples/hw_decode.c under MIT license
|
||||
if (hw_frame->format == AV_PIX_FMT_VAAPI) {
|
||||
sw_frame = av_frame_alloc();
|
||||
ASSERT_MSG(sw_frame, "av_frame_alloc sw_frame failed");
|
||||
// Can't use AV_PIX_FMT_YUV420P and share code with software decoding in vic.cpp
|
||||
// because Intel drivers crash unless using AV_PIX_FMT_NV12
|
||||
sw_frame->format = AV_PIX_FMT_NV12;
|
||||
const int transfer_data_ret = av_hwframe_transfer_data(sw_frame, hw_frame, 0);
|
||||
ASSERT_MSG(!transfer_data_ret, "av_hwframe_transfer_data error {}", transfer_data_ret);
|
||||
av_frame_free(&hw_frame);
|
||||
}
|
||||
#endif
|
||||
if (sw_frame->format != AV_PIX_FMT_YUV420P && sw_frame->format != AV_PIX_FMT_NV12) {
|
||||
UNIMPLEMENTED_MSG("Unexpected video format from host graphics: {}", sw_frame->format);
|
||||
av_frame_free(&sw_frame);
|
||||
return;
|
||||
}
|
||||
av_frames.push(AVFramePtr{sw_frame, AVFrameDeleter});
|
||||
if (av_frames.size() > 10) {
|
||||
LOG_TRACE(Service_NVDRV, "av_frames.push overflow dropped frame");
|
||||
av_frames.pop();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -119,7 +197,6 @@ AVFramePtr Codec::GetCurrentFrame() {
|
||||
if (av_frames.empty()) {
|
||||
return AVFramePtr{nullptr, AVFrameDeleter};
|
||||
}
|
||||
|
||||
AVFramePtr frame = std::move(av_frames.front());
|
||||
av_frames.pop();
|
||||
return frame;
|
||||
@@ -144,6 +221,5 @@ std::string_view Codec::GetCurrentCodecName() const {
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace Tegra
|
||||
|
||||
@@ -22,7 +22,6 @@ extern "C" {
|
||||
|
||||
namespace Tegra {
|
||||
class GPU;
|
||||
struct VicRegisters;
|
||||
|
||||
void AVFrameDeleter(AVFrame* ptr);
|
||||
using AVFramePtr = std::unique_ptr<AVFrame, decltype(&AVFrameDeleter)>;
|
||||
@@ -55,10 +54,13 @@ public:
|
||||
[[nodiscard]] std::string_view GetCurrentCodecName() const;
|
||||
|
||||
private:
|
||||
void InitializeHwdec();
|
||||
|
||||
bool initialized{};
|
||||
NvdecCommon::VideoCodec current_codec{NvdecCommon::VideoCodec::None};
|
||||
|
||||
AVCodec* av_codec{nullptr};
|
||||
AVBufferRef* av_hw_device{nullptr};
|
||||
AVCodecContext* av_codec_ctx{nullptr};
|
||||
|
||||
GPU& gpu;
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
|
||||
namespace Tegra::Decoder {
|
||||
namespace {
|
||||
constexpr u32 diff_update_probability = 252;
|
||||
constexpr u32 frame_sync_code = 0x498342;
|
||||
|
||||
// Default compressed header probabilities once frame context resets
|
||||
constexpr Vp9EntropyProbs default_probs{
|
||||
.y_mode_prob{
|
||||
@@ -361,8 +364,7 @@ Vp9PictureInfo VP9::GetVp9PictureInfo(const NvdecCommon::NvdecRegisters& state)
|
||||
InsertEntropy(state.vp9_entropy_probs_offset, vp9_info.entropy);
|
||||
|
||||
// surface_luma_offset[0:3] contains the address of the reference frame offsets in the following
|
||||
// order: last, golden, altref, current. It may be worthwhile to track the updates done here
|
||||
// to avoid buffering frame data needed for reference frame updating in the header composition.
|
||||
// order: last, golden, altref, current.
|
||||
std::copy(state.surface_luma_offset.begin(), state.surface_luma_offset.begin() + 4,
|
||||
vp9_info.frame_offsets.begin());
|
||||
|
||||
@@ -384,33 +386,18 @@ Vp9FrameContainer VP9::GetCurrentFrame(const NvdecCommon::NvdecRegisters& state)
|
||||
gpu.MemoryManager().ReadBlock(state.frame_bitstream_offset, current_frame.bit_stream.data(),
|
||||
current_frame.info.bitstream_size);
|
||||
}
|
||||
// Buffer two frames, saving the last show frame info
|
||||
if (!next_next_frame.bit_stream.empty()) {
|
||||
if (!next_frame.bit_stream.empty()) {
|
||||
Vp9FrameContainer temp{
|
||||
.info = current_frame.info,
|
||||
.bit_stream = std::move(current_frame.bit_stream),
|
||||
};
|
||||
next_next_frame.info.show_frame = current_frame.info.last_frame_shown;
|
||||
current_frame.info = next_next_frame.info;
|
||||
current_frame.bit_stream = std::move(next_next_frame.bit_stream);
|
||||
next_next_frame = std::move(temp);
|
||||
|
||||
if (!next_frame.bit_stream.empty()) {
|
||||
Vp9FrameContainer temp2{
|
||||
.info = current_frame.info,
|
||||
.bit_stream = std::move(current_frame.bit_stream),
|
||||
};
|
||||
next_frame.info.show_frame = current_frame.info.last_frame_shown;
|
||||
current_frame.info = next_frame.info;
|
||||
current_frame.bit_stream = std::move(next_frame.bit_stream);
|
||||
next_frame = std::move(temp2);
|
||||
} else {
|
||||
next_frame.info = current_frame.info;
|
||||
next_frame.bit_stream = std::move(current_frame.bit_stream);
|
||||
}
|
||||
next_frame.info.show_frame = current_frame.info.last_frame_shown;
|
||||
current_frame.info = next_frame.info;
|
||||
current_frame.bit_stream = std::move(next_frame.bit_stream);
|
||||
next_frame = std::move(temp);
|
||||
} else {
|
||||
next_next_frame.info = current_frame.info;
|
||||
next_next_frame.bit_stream = std::move(current_frame.bit_stream);
|
||||
next_frame.info = current_frame.info;
|
||||
next_frame.bit_stream = std::move(current_frame.bit_stream);
|
||||
}
|
||||
return current_frame;
|
||||
}
|
||||
@@ -613,86 +600,64 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
|
||||
|
||||
// Reset context
|
||||
prev_frame_probs = default_probs;
|
||||
swap_next_golden = false;
|
||||
swap_ref_indices = false;
|
||||
loop_filter_ref_deltas.fill(0);
|
||||
loop_filter_mode_deltas.fill(0);
|
||||
|
||||
// allow frames offsets to stabilize before checking for golden frames
|
||||
grace_period = 4;
|
||||
|
||||
// On key frames, all frame slots are set to the current frame,
|
||||
// so the value of the selected slot doesn't really matter.
|
||||
frame_ctxs.fill({current_frame_number, false, default_probs});
|
||||
frame_ctxs.fill(default_probs);
|
||||
|
||||
// intra only, meaning the frame can be recreated with no other references
|
||||
current_frame_info.intra_only = true;
|
||||
|
||||
} else {
|
||||
|
||||
if (!current_frame_info.show_frame) {
|
||||
uncomp_writer.WriteBit(current_frame_info.intra_only);
|
||||
if (!current_frame_info.last_frame_was_key) {
|
||||
swap_next_golden = !swap_next_golden;
|
||||
}
|
||||
} else {
|
||||
current_frame_info.intra_only = false;
|
||||
}
|
||||
if (!current_frame_info.error_resilient_mode) {
|
||||
uncomp_writer.WriteU(0, 2); // Reset frame context.
|
||||
}
|
||||
|
||||
// Last, Golden, Altref frames
|
||||
std::array<s32, 3> ref_frame_index{0, 1, 2};
|
||||
|
||||
// Set when next frame is hidden
|
||||
// altref and golden references are swapped
|
||||
if (swap_next_golden) {
|
||||
ref_frame_index = std::array<s32, 3>{0, 2, 1};
|
||||
const auto& curr_offsets = current_frame_info.frame_offsets;
|
||||
const auto& next_offsets = next_frame.info.frame_offsets;
|
||||
const bool ref_frames_different = curr_offsets[1] != curr_offsets[2];
|
||||
const bool next_references_swap =
|
||||
(next_offsets[1] == curr_offsets[2]) || (next_offsets[2] == curr_offsets[1]);
|
||||
const bool needs_ref_swap = ref_frames_different && next_references_swap;
|
||||
if (needs_ref_swap) {
|
||||
swap_ref_indices = !swap_ref_indices;
|
||||
}
|
||||
union {
|
||||
u32 raw;
|
||||
BitField<0, 1, u32> refresh_last;
|
||||
BitField<1, 2, u32> refresh_golden;
|
||||
BitField<2, 1, u32> refresh_alt;
|
||||
} refresh_frame_flags;
|
||||
|
||||
// update Last Frame
|
||||
u64 refresh_frame_flags = 1;
|
||||
|
||||
// golden frame may refresh, determined if the next golden frame offset is changed
|
||||
bool golden_refresh = false;
|
||||
if (grace_period <= 0) {
|
||||
for (s32 index = 1; index < 3; ++index) {
|
||||
if (current_frame_info.frame_offsets[index] !=
|
||||
next_frame.info.frame_offsets[index]) {
|
||||
current_frame_info.refresh_frame[index] = true;
|
||||
golden_refresh = true;
|
||||
grace_period = 3;
|
||||
}
|
||||
refresh_frame_flags.raw = 0;
|
||||
for (u32 index = 0; index < 3; ++index) {
|
||||
// Refresh indices that use the current frame as an index
|
||||
if (curr_offsets[3] == next_offsets[index]) {
|
||||
refresh_frame_flags.raw |= 1u << index;
|
||||
}
|
||||
}
|
||||
|
||||
if (current_frame_info.show_frame &&
|
||||
(!next_frame.info.show_frame || next_frame.info.is_key_frame)) {
|
||||
// Update golden frame
|
||||
refresh_frame_flags = swap_next_golden ? 2 : 4;
|
||||
if (swap_ref_indices) {
|
||||
const u32 temp = refresh_frame_flags.refresh_golden;
|
||||
refresh_frame_flags.refresh_golden.Assign(refresh_frame_flags.refresh_alt.Value());
|
||||
refresh_frame_flags.refresh_alt.Assign(temp);
|
||||
}
|
||||
|
||||
if (!current_frame_info.show_frame) {
|
||||
// Update altref
|
||||
refresh_frame_flags = swap_next_golden ? 2 : 4;
|
||||
} else if (golden_refresh) {
|
||||
refresh_frame_flags = 3;
|
||||
}
|
||||
|
||||
if (current_frame_info.intra_only) {
|
||||
uncomp_writer.WriteU(frame_sync_code, 24);
|
||||
uncomp_writer.WriteU(static_cast<s32>(refresh_frame_flags), 8);
|
||||
uncomp_writer.WriteU(refresh_frame_flags.raw, 8);
|
||||
uncomp_writer.WriteU(current_frame_info.frame_size.width - 1, 16);
|
||||
uncomp_writer.WriteU(current_frame_info.frame_size.height - 1, 16);
|
||||
uncomp_writer.WriteBit(false); // Render and frame size different.
|
||||
} else {
|
||||
uncomp_writer.WriteU(static_cast<s32>(refresh_frame_flags), 8);
|
||||
|
||||
for (s32 index = 1; index < 4; index++) {
|
||||
const bool swap_indices = needs_ref_swap ^ swap_ref_indices;
|
||||
const auto ref_frame_index = swap_indices ? std::array{0, 2, 1} : std::array{0, 1, 2};
|
||||
uncomp_writer.WriteU(refresh_frame_flags.raw, 8);
|
||||
for (size_t index = 1; index < 4; index++) {
|
||||
uncomp_writer.WriteU(ref_frame_index[index - 1], 3);
|
||||
uncomp_writer.WriteU(current_frame_info.ref_frame_sign_bias[index], 1);
|
||||
}
|
||||
|
||||
uncomp_writer.WriteBit(true); // Frame size with refs.
|
||||
uncomp_writer.WriteBit(false); // Render and frame size different.
|
||||
uncomp_writer.WriteBit(current_frame_info.allow_high_precision_mv);
|
||||
@@ -714,10 +679,9 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
|
||||
frame_ctx_idx = 1;
|
||||
}
|
||||
|
||||
uncomp_writer.WriteU(frame_ctx_idx, 2); // Frame context index.
|
||||
prev_frame_probs =
|
||||
frame_ctxs[frame_ctx_idx].probs; // reference probabilities for compressed header
|
||||
frame_ctxs[frame_ctx_idx] = {current_frame_number, false, current_frame_info.entropy};
|
||||
uncomp_writer.WriteU(frame_ctx_idx, 2); // Frame context index.
|
||||
prev_frame_probs = frame_ctxs[frame_ctx_idx]; // reference probabilities for compressed header
|
||||
frame_ctxs[frame_ctx_idx] = current_frame_info.entropy;
|
||||
|
||||
uncomp_writer.WriteU(current_frame_info.first_level, 6);
|
||||
uncomp_writer.WriteU(current_frame_info.sharpness_level, 3);
|
||||
@@ -812,7 +776,6 @@ const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters
|
||||
current_frame_info = curr_frame.info;
|
||||
bitstream = std::move(curr_frame.bit_stream);
|
||||
}
|
||||
|
||||
// The uncompressed header routine sets PrevProb parameters needed for the compressed header
|
||||
auto uncomp_writer = ComposeUncompressedHeader();
|
||||
std::vector<u8> compressed_header = ComposeCompressedHeader();
|
||||
@@ -828,13 +791,6 @@ const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters
|
||||
frame.begin() + uncompressed_header.size());
|
||||
std::copy(bitstream.begin(), bitstream.end(),
|
||||
frame.begin() + uncompressed_header.size() + compressed_header.size());
|
||||
|
||||
// keep track of frame number
|
||||
current_frame_number++;
|
||||
grace_period--;
|
||||
|
||||
// don't display hidden frames
|
||||
hidden = !current_frame_info.show_frame;
|
||||
return frame;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
|
||||
namespace Tegra {
|
||||
class GPU;
|
||||
enum class FrameType { KeyFrame = 0, InterFrame = 1 };
|
||||
namespace Decoder {
|
||||
|
||||
/// The VpxRangeEncoder, and VpxBitStreamWriter classes are used to compose the
|
||||
@@ -124,7 +123,7 @@ public:
|
||||
|
||||
/// Returns true if the most recent frame was a hidden frame.
|
||||
[[nodiscard]] bool WasFrameHidden() const {
|
||||
return hidden;
|
||||
return !current_frame_info.show_frame;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -178,19 +177,12 @@ private:
|
||||
std::array<s8, 4> loop_filter_ref_deltas{};
|
||||
std::array<s8, 2> loop_filter_mode_deltas{};
|
||||
|
||||
bool hidden = false;
|
||||
s64 current_frame_number = -2; // since we buffer 2 frames
|
||||
s32 grace_period = 6; // frame offsets need to stabilize
|
||||
std::array<FrameContexts, 4> frame_ctxs{};
|
||||
Vp9FrameContainer next_frame{};
|
||||
Vp9FrameContainer next_next_frame{};
|
||||
bool swap_next_golden{};
|
||||
std::array<Vp9EntropyProbs, 4> frame_ctxs{};
|
||||
bool swap_ref_indices{};
|
||||
|
||||
Vp9PictureInfo current_frame_info{};
|
||||
Vp9EntropyProbs prev_frame_probs{};
|
||||
|
||||
s32 diff_update_probability = 252;
|
||||
s32 frame_sync_code = 0x498342;
|
||||
};
|
||||
|
||||
} // namespace Decoder
|
||||
|
||||
@@ -296,12 +296,6 @@ struct RefPoolElement {
|
||||
bool refresh{};
|
||||
};
|
||||
|
||||
struct FrameContexts {
|
||||
s64 from;
|
||||
bool adapted;
|
||||
Vp9EntropyProbs probs;
|
||||
};
|
||||
|
||||
#define ASSERT_POSITION(field_name, position) \
|
||||
static_assert(offsetof(Vp9EntropyProbs, field_name) == position, \
|
||||
"Field " #field_name " has invalid position")
|
||||
|
||||
@@ -39,7 +39,7 @@ void Nvdec::Execute() {
|
||||
codec->Decode();
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unknown codec {}", static_cast<u32>(codec->GetCurrentCodec()));
|
||||
UNIMPLEMENTED_MSG("Codec {}", codec->GetCurrentCodecName());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,11 +46,8 @@ void Vic::ProcessMethod(Method method, u32 argument) {
|
||||
case Method::SetOutputSurfaceLumaOffset:
|
||||
output_surface_luma_address = arg;
|
||||
break;
|
||||
case Method::SetOutputSurfaceChromaUOffset:
|
||||
output_surface_chroma_u_address = arg;
|
||||
break;
|
||||
case Method::SetOutputSurfaceChromaVOffset:
|
||||
output_surface_chroma_v_address = arg;
|
||||
case Method::SetOutputSurfaceChromaOffset:
|
||||
output_surface_chroma_address = arg;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -65,11 +62,10 @@ void Vic::Execute() {
|
||||
const VicConfig config{gpu.MemoryManager().Read<u64>(config_struct_address + 0x20)};
|
||||
const AVFramePtr frame_ptr = nvdec_processor->GetFrame();
|
||||
const auto* frame = frame_ptr.get();
|
||||
if (!frame || frame->width == 0 || frame->height == 0) {
|
||||
if (!frame) {
|
||||
return;
|
||||
}
|
||||
const VideoPixelFormat pixel_format =
|
||||
static_cast<VideoPixelFormat>(config.pixel_format.Value());
|
||||
const auto pixel_format = static_cast<VideoPixelFormat>(config.pixel_format.Value());
|
||||
switch (pixel_format) {
|
||||
case VideoPixelFormat::BGRA8:
|
||||
case VideoPixelFormat::RGBA8: {
|
||||
@@ -83,16 +79,18 @@ void Vic::Execute() {
|
||||
sws_freeContext(scaler_ctx);
|
||||
scaler_ctx = nullptr;
|
||||
|
||||
// FFmpeg returns all frames in YUV420, convert it into expected format
|
||||
scaler_ctx =
|
||||
sws_getContext(frame->width, frame->height, AV_PIX_FMT_YUV420P, frame->width,
|
||||
frame->height, target_format, 0, nullptr, nullptr, nullptr);
|
||||
// Frames are decoded into either YUV420 or NV12 formats. Convert to desired format
|
||||
scaler_ctx = sws_getContext(frame->width, frame->height,
|
||||
static_cast<AVPixelFormat>(frame->format), frame->width,
|
||||
frame->height, target_format, 0, nullptr, nullptr, nullptr);
|
||||
|
||||
scaler_width = frame->width;
|
||||
scaler_height = frame->height;
|
||||
}
|
||||
// Get Converted frame
|
||||
const std::size_t linear_size = frame->width * frame->height * 4;
|
||||
const u32 width = static_cast<u32>(frame->width);
|
||||
const u32 height = static_cast<u32>(frame->height);
|
||||
const std::size_t linear_size = width * height * 4;
|
||||
|
||||
// Only allocate frame_buffer once per stream, as the size is not expected to change
|
||||
if (!converted_frame_buffer) {
|
||||
@@ -109,11 +107,10 @@ void Vic::Execute() {
|
||||
if (blk_kind != 0) {
|
||||
// swizzle pitch linear to block linear
|
||||
const u32 block_height = static_cast<u32>(config.block_linear_height_log2);
|
||||
const auto size = Tegra::Texture::CalculateSize(true, 4, frame->width, frame->height, 1,
|
||||
block_height, 0);
|
||||
const auto size =
|
||||
Tegra::Texture::CalculateSize(true, 4, width, height, 1, block_height, 0);
|
||||
luma_buffer.resize(size);
|
||||
Tegra::Texture::SwizzleSubrect(frame->width, frame->height, frame->width * 4,
|
||||
frame->width, 4, luma_buffer.data(),
|
||||
Tegra::Texture::SwizzleSubrect(width, height, width * 4, width, 4, luma_buffer.data(),
|
||||
converted_frame_buffer.get(), block_height, 0, 0);
|
||||
|
||||
gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size);
|
||||
@@ -131,41 +128,65 @@ void Vic::Execute() {
|
||||
const std::size_t surface_height = config.surface_height_minus1 + 1;
|
||||
const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->width));
|
||||
const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->height));
|
||||
const std::size_t half_width = frame_width / 2;
|
||||
const std::size_t half_height = frame_height / 2;
|
||||
const std::size_t aligned_width = (surface_width + 0xff) & ~0xff;
|
||||
const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL;
|
||||
|
||||
const auto* luma_ptr = frame->data[0];
|
||||
const auto* chroma_b_ptr = frame->data[1];
|
||||
const auto* chroma_r_ptr = frame->data[2];
|
||||
const auto stride = static_cast<size_t>(frame->linesize[0]);
|
||||
const auto half_stride = static_cast<size_t>(frame->linesize[1]);
|
||||
|
||||
luma_buffer.resize(aligned_width * surface_height);
|
||||
chroma_buffer.resize(aligned_width * surface_height / 2);
|
||||
|
||||
// Populate luma buffer
|
||||
const u8* luma_src = frame->data[0];
|
||||
for (std::size_t y = 0; y < frame_height; ++y) {
|
||||
const std::size_t src = y * stride;
|
||||
const std::size_t dst = y * aligned_width;
|
||||
for (std::size_t x = 0; x < frame_width; ++x) {
|
||||
luma_buffer[dst + x] = luma_ptr[src + x];
|
||||
luma_buffer[dst + x] = luma_src[src + x];
|
||||
}
|
||||
}
|
||||
gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(),
|
||||
luma_buffer.size());
|
||||
|
||||
// Populate chroma buffer from both channels with interleaving.
|
||||
for (std::size_t y = 0; y < half_height; ++y) {
|
||||
const std::size_t src = y * half_stride;
|
||||
const std::size_t dst = y * aligned_width;
|
||||
// Chroma
|
||||
const std::size_t half_height = frame_height / 2;
|
||||
const auto half_stride = static_cast<size_t>(frame->linesize[1]);
|
||||
|
||||
for (std::size_t x = 0; x < half_width; ++x) {
|
||||
chroma_buffer[dst + x * 2] = chroma_b_ptr[src + x];
|
||||
chroma_buffer[dst + x * 2 + 1] = chroma_r_ptr[src + x];
|
||||
switch (frame->format) {
|
||||
case AV_PIX_FMT_YUV420P: {
|
||||
// Frame from FFmpeg software
|
||||
// Populate chroma buffer from both channels with interleaving.
|
||||
const std::size_t half_width = frame_width / 2;
|
||||
const u8* chroma_b_src = frame->data[1];
|
||||
const u8* chroma_r_src = frame->data[2];
|
||||
for (std::size_t y = 0; y < half_height; ++y) {
|
||||
const std::size_t src = y * half_stride;
|
||||
const std::size_t dst = y * aligned_width;
|
||||
|
||||
for (std::size_t x = 0; x < half_width; ++x) {
|
||||
chroma_buffer[dst + x * 2] = chroma_b_src[src + x];
|
||||
chroma_buffer[dst + x * 2 + 1] = chroma_r_src[src + x];
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
gpu.MemoryManager().WriteBlock(output_surface_chroma_u_address, chroma_buffer.data(),
|
||||
case AV_PIX_FMT_NV12: {
|
||||
// Frame from VA-API hardware
|
||||
// This is already interleaved so just copy
|
||||
const u8* chroma_src = frame->data[1];
|
||||
for (std::size_t y = 0; y < half_height; ++y) {
|
||||
const std::size_t src = y * stride;
|
||||
const std::size_t dst = y * aligned_width;
|
||||
for (std::size_t x = 0; x < frame_width; ++x) {
|
||||
chroma_buffer[dst + x] = chroma_src[src + x];
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNREACHABLE();
|
||||
break;
|
||||
}
|
||||
gpu.MemoryManager().WriteBlock(output_surface_chroma_address, chroma_buffer.data(),
|
||||
chroma_buffer.size());
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -22,8 +22,8 @@ public:
|
||||
SetControlParams = 0x1c1,
|
||||
SetConfigStructOffset = 0x1c2,
|
||||
SetOutputSurfaceLumaOffset = 0x1c8,
|
||||
SetOutputSurfaceChromaUOffset = 0x1c9,
|
||||
SetOutputSurfaceChromaVOffset = 0x1ca
|
||||
SetOutputSurfaceChromaOffset = 0x1c9,
|
||||
SetOutputSurfaceChromaUnusedOffset = 0x1ca
|
||||
};
|
||||
|
||||
explicit Vic(GPU& gpu, std::shared_ptr<Nvdec> nvdec_processor);
|
||||
@@ -64,8 +64,7 @@ private:
|
||||
|
||||
GPUVAddr config_struct_address{};
|
||||
GPUVAddr output_surface_luma_address{};
|
||||
GPUVAddr output_surface_chroma_u_address{};
|
||||
GPUVAddr output_surface_chroma_v_address{};
|
||||
GPUVAddr output_surface_chroma_address{};
|
||||
|
||||
SwsContext* scaler_ctx{};
|
||||
s32 scaler_width{};
|
||||
|
||||
@@ -27,7 +27,7 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
|
||||
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
||||
}
|
||||
|
||||
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
|
||||
void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
if (renderer_settings.screenshot_requested) {
|
||||
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
|
||||
|
||||
@@ -24,7 +24,7 @@ struct RendererSettings {
|
||||
// Screenshot
|
||||
std::atomic<bool> screenshot_requested{false};
|
||||
void* screenshot_bits{};
|
||||
std::function<void()> screenshot_complete_callback;
|
||||
std::function<void(bool)> screenshot_complete_callback;
|
||||
Layout::FramebufferLayout screenshot_framebuffer_layout;
|
||||
};
|
||||
|
||||
@@ -80,7 +80,7 @@ public:
|
||||
void RefreshBaseSettings();
|
||||
|
||||
/// Request a screenshot of the next frame
|
||||
void RequestScreenshot(void* data, std::function<void()> callback,
|
||||
void RequestScreenshot(void* data, std::function<void(bool)> callback,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
protected:
|
||||
|
||||
@@ -486,7 +486,7 @@ void RendererOpenGL::RenderScreenshot() {
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||
|
||||
renderer_settings.screenshot_complete_callback();
|
||||
renderer_settings.screenshot_complete_callback(true);
|
||||
renderer_settings.screenshot_requested = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -138,6 +138,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
const bool use_accelerated =
|
||||
rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
|
||||
const bool is_srgb = use_accelerated && screen_info.is_srgb;
|
||||
RenderScreenshot(*framebuffer, use_accelerated);
|
||||
|
||||
bool has_been_recreated = false;
|
||||
const auto recreate_swapchain = [&] {
|
||||
@@ -162,7 +163,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (has_been_recreated) {
|
||||
blit_screen.Recreate();
|
||||
}
|
||||
const VkSemaphore render_semaphore = blit_screen.Draw(*framebuffer, use_accelerated);
|
||||
const VkSemaphore render_semaphore = blit_screen.DrawToSwapchain(*framebuffer, use_accelerated);
|
||||
scheduler.Flush(render_semaphore);
|
||||
scheduler.WaitWorker();
|
||||
swapchain.Present(render_semaphore);
|
||||
@@ -193,4 +194,153 @@ void RendererVulkan::Report() const {
|
||||
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
|
||||
}
|
||||
|
||||
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer,
|
||||
bool use_accelerated) {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
||||
vk::Image staging_image = device.GetLogical().CreateImage(VkImageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
||||
.extent =
|
||||
{
|
||||
.width = layout.width,
|
||||
.height = layout.height,
|
||||
.depth = 1,
|
||||
},
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
});
|
||||
const auto image_commit = memory_allocator.Commit(staging_image, MemoryUsage::DeviceLocal);
|
||||
|
||||
const vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = *staging_image,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = screen_info.is_srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM,
|
||||
.components{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
});
|
||||
const VkExtent2D render_area{.width = layout.width, .height = layout.height};
|
||||
const vk::Framebuffer screenshot_fb = blit_screen.CreateFramebuffer(*dst_view, render_area);
|
||||
// Since we're not rendering to the screen, ignore the render semaphore.
|
||||
void(blit_screen.Draw(framebuffer, *screenshot_fb, layout, render_area, use_accelerated));
|
||||
|
||||
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
|
||||
const VkBufferCreateInfo dst_buffer_info{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = buffer_size,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
const vk::Buffer dst_buffer = device.GetLogical().CreateBuffer(dst_buffer_info);
|
||||
MemoryCommit dst_buffer_memory = memory_allocator.Commit(dst_buffer, MemoryUsage::Download);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
|
||||
const VkImageMemoryBarrier read_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = *staging_image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
};
|
||||
const VkImageMemoryBarrier image_write_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = *staging_image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
};
|
||||
static constexpr VkMemoryBarrier memory_write_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
};
|
||||
const VkBufferImageCopy copy{
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.imageOffset{.x = 0, .y = 0, .z = 0},
|
||||
.imageExtent{
|
||||
.width = layout.width,
|
||||
.height = layout.height,
|
||||
.depth = 1,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, read_barrier);
|
||||
cmdbuf.CopyImageToBuffer(*staging_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
|
||||
copy);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
0, memory_write_barrier, nullptr, image_write_barrier);
|
||||
});
|
||||
// Ensure the copy is fully completed before saving the screenshot
|
||||
scheduler.Finish();
|
||||
|
||||
// Copy backing image data to the QImage screenshot buffer
|
||||
const auto dst_memory_map = dst_buffer_memory.Map();
|
||||
std::memcpy(renderer_settings.screenshot_bits, dst_memory_map.data(), dst_memory_map.size());
|
||||
renderer_settings.screenshot_complete_callback(false);
|
||||
renderer_settings.screenshot_requested = false;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -54,6 +54,8 @@ public:
|
||||
private:
|
||||
void Report() const;
|
||||
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Core::Memory::Memory& cpu_memory;
|
||||
Tegra::GPU& gpu;
|
||||
|
||||
@@ -130,7 +130,10 @@ void VKBlitScreen::Recreate() {
|
||||
CreateDynamicResources();
|
||||
}
|
||||
|
||||
VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated) {
|
||||
VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
|
||||
const VkFramebuffer& host_framebuffer,
|
||||
const Layout::FramebufferLayout layout, VkExtent2D render_area,
|
||||
bool use_accelerated) {
|
||||
RefreshResources(framebuffer);
|
||||
|
||||
// Finish any pending renderpass
|
||||
@@ -145,8 +148,8 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
|
||||
use_accelerated ? screen_info.image_view : *raw_image_views[image_index]);
|
||||
|
||||
BufferData data;
|
||||
SetUniformData(data, framebuffer);
|
||||
SetVertexData(data, framebuffer);
|
||||
SetUniformData(data, layout);
|
||||
SetVertexData(data, framebuffer, layout);
|
||||
|
||||
const std::span<u8> mapped_span = buffer_commit.Map();
|
||||
std::memcpy(mapped_span.data(), &data, sizeof(data));
|
||||
@@ -220,52 +223,75 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, write_barrier);
|
||||
});
|
||||
}
|
||||
scheduler.Record([this, image_index, size = swapchain.GetSize()](vk::CommandBuffer cmdbuf) {
|
||||
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
|
||||
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
|
||||
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
|
||||
const VkClearValue clear_color{
|
||||
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
|
||||
};
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = *renderpass,
|
||||
.framebuffer = *framebuffers[image_index],
|
||||
.renderArea =
|
||||
{
|
||||
.offset = {0, 0},
|
||||
.extent = size,
|
||||
},
|
||||
.clearValueCount = 1,
|
||||
.pClearValues = &clear_color,
|
||||
};
|
||||
const VkViewport viewport{
|
||||
.x = 0.0f,
|
||||
.y = 0.0f,
|
||||
.width = static_cast<float>(size.width),
|
||||
.height = static_cast<float>(size.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
const VkRect2D scissor{
|
||||
.offset = {0, 0},
|
||||
.extent = size,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, scissor);
|
||||
scheduler.Record(
|
||||
[this, host_framebuffer, image_index, size = render_area](vk::CommandBuffer cmdbuf) {
|
||||
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
|
||||
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
|
||||
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
|
||||
const VkClearValue clear_color{
|
||||
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
|
||||
};
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = *renderpass,
|
||||
.framebuffer = host_framebuffer,
|
||||
.renderArea =
|
||||
{
|
||||
.offset = {0, 0},
|
||||
.extent = size,
|
||||
},
|
||||
.clearValueCount = 1,
|
||||
.pClearValues = &clear_color,
|
||||
};
|
||||
const VkViewport viewport{
|
||||
.x = 0.0f,
|
||||
.y = 0.0f,
|
||||
.width = static_cast<float>(size.width),
|
||||
.height = static_cast<float>(size.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
const VkRect2D scissor{
|
||||
.offset = {0, 0},
|
||||
.extent = size,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, scissor);
|
||||
|
||||
cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
|
||||
descriptor_sets[image_index], {});
|
||||
cmdbuf.Draw(4, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
});
|
||||
cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
|
||||
descriptor_sets[image_index], {});
|
||||
cmdbuf.Draw(4, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
});
|
||||
return *semaphores[image_index];
|
||||
}
|
||||
|
||||
VkSemaphore VKBlitScreen::DrawToSwapchain(const Tegra::FramebufferConfig& framebuffer,
|
||||
bool use_accelerated) {
|
||||
const std::size_t image_index = swapchain.GetImageIndex();
|
||||
const VkExtent2D render_area = swapchain.GetSize();
|
||||
const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
|
||||
return Draw(framebuffer, *framebuffers[image_index], layout, render_area, use_accelerated);
|
||||
}
|
||||
|
||||
vk::Framebuffer VKBlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent) {
|
||||
return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.renderPass = *renderpass,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &image_view,
|
||||
.width = extent.width,
|
||||
.height = extent.height,
|
||||
.layers = 1,
|
||||
});
|
||||
}
|
||||
|
||||
void VKBlitScreen::CreateStaticResources() {
|
||||
CreateShaders();
|
||||
CreateSemaphores();
|
||||
@@ -609,22 +635,9 @@ void VKBlitScreen::CreateFramebuffers() {
|
||||
const VkExtent2D size{swapchain.GetSize()};
|
||||
framebuffers.resize(image_count);
|
||||
|
||||
VkFramebufferCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.renderPass = *renderpass,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = nullptr,
|
||||
.width = size.width,
|
||||
.height = size.height,
|
||||
.layers = 1,
|
||||
};
|
||||
|
||||
for (std::size_t i = 0; i < image_count; ++i) {
|
||||
const VkImageView image_view{swapchain.GetImageViewIndex(i)};
|
||||
ci.pAttachments = &image_view;
|
||||
framebuffers[i] = device.GetLogical().CreateFramebuffer(ci);
|
||||
framebuffers[i] = CreateFramebuffer(image_view, size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -752,15 +765,13 @@ void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView imag
|
||||
device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
|
||||
}
|
||||
|
||||
void VKBlitScreen::SetUniformData(BufferData& data,
|
||||
const Tegra::FramebufferConfig& framebuffer) const {
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
void VKBlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const {
|
||||
data.uniform.modelview_matrix =
|
||||
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
|
||||
}
|
||||
|
||||
void VKBlitScreen::SetVertexData(BufferData& data,
|
||||
const Tegra::FramebufferConfig& framebuffer) const {
|
||||
void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout layout) const {
|
||||
const auto& framebuffer_transform_flags = framebuffer.transform_flags;
|
||||
const auto& framebuffer_crop_rect = framebuffer.crop_rect;
|
||||
|
||||
@@ -798,7 +809,7 @@ void VKBlitScreen::SetVertexData(BufferData& data,
|
||||
static_cast<f32>(screen_info.height);
|
||||
}
|
||||
|
||||
const auto& screen = render_window.GetFramebufferLayout().screen;
|
||||
const auto& screen = layout.screen;
|
||||
const auto x = static_cast<f32>(screen.left);
|
||||
const auto y = static_cast<f32>(screen.top);
|
||||
const auto w = static_cast<f32>(screen.GetWidth());
|
||||
|
||||
@@ -56,8 +56,16 @@ public:
|
||||
void Recreate();
|
||||
|
||||
[[nodiscard]] VkSemaphore Draw(const Tegra::FramebufferConfig& framebuffer,
|
||||
const VkFramebuffer& host_framebuffer,
|
||||
const Layout::FramebufferLayout layout, VkExtent2D render_area,
|
||||
bool use_accelerated);
|
||||
|
||||
[[nodiscard]] VkSemaphore DrawToSwapchain(const Tegra::FramebufferConfig& framebuffer,
|
||||
bool use_accelerated);
|
||||
|
||||
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
|
||||
VkExtent2D extent);
|
||||
|
||||
private:
|
||||
struct BufferData;
|
||||
|
||||
@@ -81,8 +89,9 @@ private:
|
||||
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const;
|
||||
void SetUniformData(BufferData& data, const Tegra::FramebufferConfig& framebuffer) const;
|
||||
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer) const;
|
||||
void SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const;
|
||||
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout layout) const;
|
||||
|
||||
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
|
||||
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
|
||||
|
||||
@@ -18,9 +18,9 @@
|
||||
|
||||
namespace Tegra::Texture {
|
||||
namespace {
|
||||
template <bool TO_LINEAR>
|
||||
void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
|
||||
void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth,
|
||||
u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
// The origin of the transformation can be configured here, leave it as zero as the current API
|
||||
// doesn't expose it.
|
||||
static constexpr u32 origin_x = 0;
|
||||
@@ -28,9 +28,9 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
|
||||
static constexpr u32 origin_z = 0;
|
||||
|
||||
// We can configure here a custom pitch
|
||||
// As it's not exposed 'width * bpp' will be the expected pitch.
|
||||
const u32 pitch = width * bytes_per_pixel;
|
||||
const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel;
|
||||
// As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch.
|
||||
const u32 pitch = width * BYTES_PER_PIXEL;
|
||||
const u32 stride = Common::AlignUpLog2(width, stride_alignment) * BYTES_PER_PIXEL;
|
||||
|
||||
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
|
||||
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
|
||||
@@ -54,14 +54,14 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
|
||||
((block_y & block_height_mask) << GOB_SIZE_SHIFT);
|
||||
|
||||
for (u32 column = 0; column < width; ++column) {
|
||||
const u32 x = (column + origin_x) * bytes_per_pixel;
|
||||
const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
|
||||
const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
|
||||
|
||||
const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
|
||||
const u32 swizzled_offset = base_swizzled_offset + table[x % GOB_SIZE_X];
|
||||
|
||||
const u32 unswizzled_offset =
|
||||
slice * pitch * height + line * pitch + column * bytes_per_pixel;
|
||||
slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
|
||||
|
||||
if (const auto offset = (TO_LINEAR ? unswizzled_offset : swizzled_offset);
|
||||
offset >= input.size()) {
|
||||
@@ -73,11 +73,45 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
|
||||
|
||||
u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
|
||||
const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
|
||||
std::memcpy(dst, src, bytes_per_pixel);
|
||||
|
||||
std::memcpy(dst, src, BYTES_PER_PIXEL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <bool TO_LINEAR>
|
||||
void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
switch (bytes_per_pixel) {
|
||||
case 1:
|
||||
return SwizzleImpl<TO_LINEAR, 1>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 2:
|
||||
return SwizzleImpl<TO_LINEAR, 2>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 3:
|
||||
return SwizzleImpl<TO_LINEAR, 3>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 4:
|
||||
return SwizzleImpl<TO_LINEAR, 4>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 6:
|
||||
return SwizzleImpl<TO_LINEAR, 6>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 8:
|
||||
return SwizzleImpl<TO_LINEAR, 8>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 12:
|
||||
return SwizzleImpl<TO_LINEAR, 12>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
case 16:
|
||||
return SwizzleImpl<TO_LINEAR, 16>(output, input, width, height, depth, block_height,
|
||||
block_depth, stride_alignment);
|
||||
default:
|
||||
UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel);
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
|
||||
|
||||
@@ -632,9 +632,9 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p
|
||||
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
||||
renderer.RequestScreenshot(
|
||||
screenshot_image.bits(),
|
||||
[=, this] {
|
||||
[=, this](bool invert_y) {
|
||||
const std::string std_screenshot_path = screenshot_path.toStdString();
|
||||
if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
|
||||
if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
|
||||
LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
|
||||
|
||||
@@ -873,10 +873,6 @@ void Config::ReadShortcutValues() {
|
||||
void Config::ReadSystemValues() {
|
||||
qt_config->beginGroup(QStringLiteral("System"));
|
||||
|
||||
ReadBasicSetting(Settings::values.current_user);
|
||||
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
|
||||
Service::Account::MAX_USERS - 1);
|
||||
|
||||
ReadGlobalSetting(Settings::values.language_index);
|
||||
|
||||
ReadGlobalSetting(Settings::values.region_index);
|
||||
@@ -897,6 +893,10 @@ void Config::ReadSystemValues() {
|
||||
}
|
||||
|
||||
if (global) {
|
||||
ReadBasicSetting(Settings::values.current_user);
|
||||
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
|
||||
Service::Account::MAX_USERS - 1);
|
||||
|
||||
const auto custom_rtc_enabled =
|
||||
ReadSetting(QStringLiteral("custom_rtc_enabled"), false).toBool();
|
||||
if (custom_rtc_enabled) {
|
||||
@@ -946,7 +946,8 @@ void Config::ReadUIGamelistValues() {
|
||||
qt_config->beginGroup(QStringLiteral("UIGameList"));
|
||||
|
||||
ReadBasicSetting(UISettings::values.show_add_ons);
|
||||
ReadBasicSetting(UISettings::values.icon_size);
|
||||
ReadBasicSetting(UISettings::values.game_icon_size);
|
||||
ReadBasicSetting(UISettings::values.folder_icon_size);
|
||||
ReadBasicSetting(UISettings::values.row_1_text_id);
|
||||
ReadBasicSetting(UISettings::values.row_2_text_id);
|
||||
ReadBasicSetting(UISettings::values.cache_game_list);
|
||||
@@ -1405,7 +1406,6 @@ void Config::SaveShortcutValues() {
|
||||
void Config::SaveSystemValues() {
|
||||
qt_config->beginGroup(QStringLiteral("System"));
|
||||
|
||||
WriteBasicSetting(Settings::values.current_user);
|
||||
WriteGlobalSetting(Settings::values.language_index);
|
||||
WriteGlobalSetting(Settings::values.region_index);
|
||||
WriteGlobalSetting(Settings::values.time_zone_index);
|
||||
@@ -1417,6 +1417,8 @@ void Config::SaveSystemValues() {
|
||||
0, Settings::values.rng_seed.UsingGlobal());
|
||||
|
||||
if (global) {
|
||||
WriteBasicSetting(Settings::values.current_user);
|
||||
|
||||
WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(),
|
||||
false);
|
||||
WriteSetting(QStringLiteral("custom_rtc"),
|
||||
@@ -1463,7 +1465,8 @@ void Config::SaveUIGamelistValues() {
|
||||
qt_config->beginGroup(QStringLiteral("UIGameList"));
|
||||
|
||||
WriteBasicSetting(UISettings::values.show_add_ons);
|
||||
WriteBasicSetting(UISettings::values.icon_size);
|
||||
WriteBasicSetting(UISettings::values.game_icon_size);
|
||||
WriteBasicSetting(UISettings::values.folder_icon_size);
|
||||
WriteBasicSetting(UISettings::values.row_1_text_id);
|
||||
WriteBasicSetting(UISettings::values.row_2_text_id);
|
||||
WriteBasicSetting(UISettings::values.cache_game_list);
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
namespace {
|
||||
constexpr std::array default_icon_sizes{
|
||||
constexpr std::array default_game_icon_sizes{
|
||||
std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
|
||||
std::make_pair(32, QT_TRANSLATE_NOOP("ConfigureUI", "Small (32x32)")),
|
||||
std::make_pair(64, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (64x64)")),
|
||||
@@ -24,6 +24,13 @@ constexpr std::array default_icon_sizes{
|
||||
std::make_pair(256, QT_TRANSLATE_NOOP("ConfigureUI", "Full Size (256x256)")),
|
||||
};
|
||||
|
||||
constexpr std::array default_folder_icon_sizes{
|
||||
std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
|
||||
std::make_pair(24, QT_TRANSLATE_NOOP("ConfigureUI", "Small (24x24)")),
|
||||
std::make_pair(48, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (48x48)")),
|
||||
std::make_pair(72, QT_TRANSLATE_NOOP("ConfigureUI", "Large (72x72)")),
|
||||
};
|
||||
|
||||
// clang-format off
|
||||
constexpr std::array row_text_names{
|
||||
QT_TRANSLATE_NOOP("ConfigureUI", "Filename"),
|
||||
@@ -34,8 +41,12 @@ constexpr std::array row_text_names{
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
QString GetTranslatedIconSize(size_t index) {
|
||||
return QCoreApplication::translate("ConfigureUI", default_icon_sizes[index].second);
|
||||
QString GetTranslatedGameIconSize(size_t index) {
|
||||
return QCoreApplication::translate("ConfigureUI", default_game_icon_sizes[index].second);
|
||||
}
|
||||
|
||||
QString GetTranslatedFolderIconSize(size_t index) {
|
||||
return QCoreApplication::translate("ConfigureUI", default_folder_icon_sizes[index].second);
|
||||
}
|
||||
|
||||
QString GetTranslatedRowTextName(size_t index) {
|
||||
@@ -60,8 +71,10 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
|
||||
|
||||
// Force game list reload if any of the relevant settings are changed.
|
||||
connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
|
||||
this, &ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureUi::RequestGameListUpdate);
|
||||
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
@@ -95,7 +108,8 @@ void ConfigureUi::ApplyConfiguration() {
|
||||
UISettings::values.theme =
|
||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
||||
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
|
||||
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
|
||||
UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
|
||||
UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
|
||||
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
|
||||
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
|
||||
|
||||
@@ -114,8 +128,10 @@ void ConfigureUi::SetConfiguration() {
|
||||
ui->language_combobox->setCurrentIndex(
|
||||
ui->language_combobox->findData(UISettings::values.language));
|
||||
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
|
||||
ui->icon_size_combobox->setCurrentIndex(
|
||||
ui->icon_size_combobox->findData(UISettings::values.icon_size.GetValue()));
|
||||
ui->game_icon_size_combobox->setCurrentIndex(
|
||||
ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
|
||||
ui->folder_icon_size_combobox->setCurrentIndex(
|
||||
ui->folder_icon_size_combobox->findData(UISettings::values.folder_icon_size.GetValue()));
|
||||
|
||||
ui->enable_screenshot_save_as->setChecked(
|
||||
UISettings::values.enable_screenshot_save_as.GetValue());
|
||||
@@ -134,8 +150,14 @@ void ConfigureUi::changeEvent(QEvent* event) {
|
||||
void ConfigureUi::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
|
||||
for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
|
||||
ui->icon_size_combobox->setItemText(i, GetTranslatedIconSize(static_cast<size_t>(i)));
|
||||
for (int i = 0; i < ui->game_icon_size_combobox->count(); i++) {
|
||||
ui->game_icon_size_combobox->setItemText(i,
|
||||
GetTranslatedGameIconSize(static_cast<size_t>(i)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < ui->folder_icon_size_combobox->count(); i++) {
|
||||
ui->folder_icon_size_combobox->setItemText(
|
||||
i, GetTranslatedFolderIconSize(static_cast<size_t>(i)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
|
||||
@@ -166,9 +188,13 @@ void ConfigureUi::InitializeLanguageComboBox() {
|
||||
}
|
||||
|
||||
void ConfigureUi::InitializeIconSizeComboBox() {
|
||||
for (size_t i = 0; i < default_icon_sizes.size(); i++) {
|
||||
const auto size = default_icon_sizes[i].first;
|
||||
ui->icon_size_combobox->addItem(GetTranslatedIconSize(i), size);
|
||||
for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
|
||||
const auto size = default_game_icon_sizes[i].first;
|
||||
ui->game_icon_size_combobox->addItem(GetTranslatedGameIconSize(i), size);
|
||||
}
|
||||
for (size_t i = 0; i < default_folder_icon_sizes.size(); i++) {
|
||||
const auto size = default_folder_icon_sizes[i].first;
|
||||
ui->folder_icon_size_combobox->addItem(GetTranslatedFolderIconSize(i), size);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -81,16 +81,30 @@
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="icon_size_qhbox_layout_2">
|
||||
<layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="icon_size_label">
|
||||
<widget class="QLabel" name="game_icon_size_label">
|
||||
<property name="text">
|
||||
<string>Icon Size:</string>
|
||||
<string>Game Icon Size:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="icon_size_combobox"/>
|
||||
<widget class="QComboBox" name="game_icon_size_combobox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="folder_icon_size_qhbox_layout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="folder_icon_size_label">
|
||||
<property name="text">
|
||||
<string>Folder Icon Size:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="folder_icon_size_combobox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
|
||||
@@ -244,8 +244,8 @@ void GameList::OnUpdateThemedIcons() {
|
||||
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
|
||||
QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
||||
|
||||
const int icon_size =
|
||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
||||
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||
|
||||
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
|
||||
case GameListItemType::SdmcDir:
|
||||
child->setData(
|
||||
|
||||
@@ -80,7 +80,7 @@ public:
|
||||
setData(qulonglong(program_id), ProgramIdRole);
|
||||
setData(game_type, FileTypeRole);
|
||||
|
||||
const u32 size = UISettings::values.icon_size.GetValue();
|
||||
const u32 size = UISettings::values.game_icon_size.GetValue();
|
||||
|
||||
QPixmap picture;
|
||||
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
|
||||
@@ -233,8 +233,7 @@ public:
|
||||
UISettings::GameDir* game_dir = &directory;
|
||||
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
|
||||
|
||||
const int icon_size =
|
||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
||||
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||
switch (dir_type) {
|
||||
case GameListItemType::SdmcDir:
|
||||
setData(
|
||||
@@ -295,8 +294,8 @@ public:
|
||||
explicit GameListAddDir() {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
const int icon_size =
|
||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
||||
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||
|
||||
setData(QIcon::fromTheme(QStringLiteral("plus"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
@@ -318,8 +317,8 @@ public:
|
||||
explicit GameListFavorites() {
|
||||
setData(type(), TypeRole);
|
||||
|
||||
const int icon_size =
|
||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
||||
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||
|
||||
setData(QIcon::fromTheme(QStringLiteral("star"))
|
||||
.pixmap(icon_size)
|
||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||
|
||||
@@ -91,7 +91,8 @@ struct Values {
|
||||
|
||||
// Game List
|
||||
Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
|
||||
Settings::BasicSetting<uint32_t> icon_size{64, "icon_size"};
|
||||
Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
|
||||
Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
|
||||
Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
|
||||
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
|
||||
std::atomic_bool is_game_list_reload_pending{false};
|
||||
|
||||
@@ -278,6 +278,9 @@ void Config::ReadValues() {
|
||||
if (Settings::values.players.GetValue()[p].analogs[i].empty())
|
||||
Settings::values.players.GetValue()[p].analogs[i] = default_param;
|
||||
}
|
||||
|
||||
Settings::values.players.GetValue()[p].connected =
|
||||
sdl2_config->GetBoolean(group, "connected", false);
|
||||
}
|
||||
|
||||
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
|
||||
|
||||
Reference in New Issue
Block a user