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170 Commits

Author SHA1 Message Date
Moonlacer f510f95b71 copyright: Update year and names of many .cpp and .h files 2021-08-10 13:07:49 -05:00
Moonlacer 128bdd127b yuzu-copyright: Update year and names of many .cpp and .h files 2021-08-10 13:00:50 -05:00
Mai M 2da91ec75b Merge pull request #6844 from ameerj/vp9-empty-frame
vp9: Ensure the first frame is complete
2021-08-08 19:02:39 -04:00
bunnei b9eee1c539 Merge pull request #6843 from FernandoS27/lives-in-a-pineapple-under-the-sea-2
yuzu-cmd/CMakeLists: Correct attribution for this function.
2021-08-08 11:31:47 -07:00
Fernando Sahmkow 23ca1eb82e yuzu-cmd/CMakeLists: Correct attribution for this function. 2021-08-08 20:24:53 +02:00
ameerj fa22695705 vp9: Ensure the first frame is complete
Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
2021-08-08 13:49:00 -04:00
Fernando S 859deda3bb Merge pull request #6834 from K0bin/buffer-image-granularity
Respect Vulkan bufferImageGranularity
2021-08-08 11:57:40 +02:00
bunnei b023413c98 Merge pull request #6698 from german77/SDL_QoL
input_common: Improve SDL joystick and hide toggle option
2021-08-08 02:44:42 -07:00
bunnei 00358e2098 Merge pull request #6817 from gidoly/patch-1
Add description to fast gpu time option
2021-08-08 01:11:47 -07:00
german77 48b6d41f1b input_common: Improve SDL joystick and hide toggle option 2021-08-07 23:11:23 -05:00
bunnei 63325cafbe Merge pull request #6827 from Morph1984/uuid-hash
common: uuid: Add hash function for UUID
2021-08-07 17:18:46 -07:00
bunnei bd0e1d3a25 Merge pull request #6830 from ameerj/nvdec-unimpld-codec
nvdec: Better logging for unimplemented codecs
2021-08-07 12:37:39 -07:00
Robin Kertels bb29dcb7f2 vulkan_memory_allocator: Respect bufferImageGranularity 2021-08-07 15:28:05 +02:00
bunnei 456adb95ff Merge pull request #6795 from sankasan/cmd-remove-cursor-fullscreen
yuzu-cmd: hide mouse cursor when started fullscreen
2021-08-07 02:00:29 -07:00
bunnei bd1a764827 Merge pull request #6815 from german77/ui_improvements
settings_ui: Add emulated joystick position dot to controller preview
2021-08-06 23:54:23 -07:00
ameerj 928b64d2ce nvdec: Better logging for unimplemented codecs 2021-08-07 01:08:33 -04:00
bunnei 268b5764c7 Merge pull request #6791 from ameerj/astc-opt
astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
bunnei f183668a87 Merge pull request #6799 from ameerj/vp9-fixes
nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 -07:00
ameerj 156ea746a3 nvhost_nvdec_common: Remove BufferMap
This was mainly used to keep track of mapped buffers for later unmapping.  Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06 20:11:12 -04:00
ameerj e3688f0627 vp9: Cleanup unused variables
With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
2021-08-06 20:08:11 -04:00
ameerj a3f80a97a3 vp9: Fix reference frame refreshes
This resolves the artifacting when decoding VP9 streams.
2021-08-06 20:08:08 -04:00
ameerj cc8ac112fc nvhost_nvdec_common: Stub UnmapBuffer Ioctl
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06 20:06:30 -04:00
bunnei 42d8e08f78 Merge pull request #6822 from yzct12345/clion-assert
assert: Avoid empty macros
2021-08-05 22:29:45 -07:00
Morph d20c5ac720 common: uuid: Add hash function for UUID
Used when UUID is a key in an unordered_map. The hash is produced by XORing the high and low 64-bits of the UUID together.
2021-08-06 00:41:55 -04:00
gidoly 8ba551e1cd Update configure_graphics_advanced.ui
add description too fast gpu time
2021-08-06 06:08:12 +09:00
bunnei e1a92db519 Merge pull request #6813 from Morph1984/hex-string-to-uuid
common: uuid: Add hex string to UUID constructor
2021-08-05 13:29:11 -07:00
yzct12345 7e846be376 assert: Verify formatting 2021-08-05 17:46:22 +00:00
yzct12345 346149dcf9 assert: Avoid empty macros 2021-08-05 17:21:56 +00:00
Mai M a1cb453470 Merge pull request #6819 from Morph1984/i-am-dumb
applet_swkbd: Include the null terminator in the buffer size calculation
2021-08-04 23:32:01 -04:00
Mai M 9a7d2e3659 Merge pull request #6818 from Morph1984/hex-util-bug
hex_util: Fix incorrect array size in AsArray
2021-08-04 23:31:04 -04:00
Morph f10dc35dd0 applet_swkbd: Include the null terminator in the buffer size calculation
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04 22:32:09 -04:00
Morph 7b39215c8a hex_util: Fix incorrect array size in AsArray
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
2021-08-04 22:16:29 -04:00
Morph edb9c72e26 Merge pull request #6816 from lat9nq/fix-mult-contrl
config: Read connected setting for controllers
2021-08-04 22:05:53 -04:00
lat9nq be16d92060 config: Read connected setting for controllers
Currently yuzu will read the mapping but does not connect a controller
despite adding subsequent configurations for it. Read the `connected`
setting for now as a boolean like the Qt frontend.
2021-08-04 17:09:35 -04:00
german77 d5bf597436 settings_ui: Use better colors for the light theme 2021-08-04 11:47:06 -05:00
german77 1fb158ce90 settings_ui: Add emulated joystick position dot to controller preview 2021-08-04 11:46:54 -05:00
Morph 705f111058 common: uuid: Add hex string to UUID constructor
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
2021-08-04 10:45:41 -04:00
yzct12345 2868d4ba84 nvdec: Implement VA-API hardware video acceleration (#6713)
* nvdec: VA-API

* Verify formatting

* Forgot a semicolon for Windows

* Clarify comment about AV_PIX_FMT_NV12

* Fix assert log spam from missing negation

* vic: Remove forgotten debug code

* Address lioncash's review

* Mention VA-API is Intel/AMD

* Address v1993's review

* Hopefully fix CMakeLists style this time

* vic: Improve cache locality

* vic: Fix off-by-one error

* codec: Async

* codec: Forgot the GetValue()

* nvdec: Address ameerj's review

* codec: Fallback to CPU without VA-API support

* cmake: Address lat9nq's review

* cmake: Make VA-API optional

* vaapi: Multiple GPU

* Apply suggestions from code review

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>

* nvdec: Address ameerj's review

* codec: Use anonymous instead of static

* nvdec: Remove enum and fix memory leak

* nvdec: Address ameerj's review

* codec: Remove preparation for threading

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-08-03 23:43:11 -04:00
Morph d16a337d98 Merge pull request #6805 from lat9nq/fix-user-profiles
config: Only read/write current_user on global config
2021-08-02 23:58:41 -04:00
lat9nq 6ab0c6a808 config: Only read/write current_user on global config 2021-08-02 18:29:24 -04:00
Morph ffe553edbf Merge pull request #6801 from spholz/spholz-patch-1
network: fix ternary operator in Socket::SendTo
2021-08-02 14:56:16 -04:00
spholz e71f78d04c network: fix ternary operator in Socket::SendTo 2021-08-02 20:12:12 +02:00
yzct12345 f56d0db5bd decoders: Optimize swizzle copy performance (#6790)
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-02 11:18:58 -04:00
san 3e26141483 yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01 21:46:13 +02:00
Malte Jürgens 381aacdbb1 game_list: Make game list folder icons smaller (#6762)
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01 12:59:36 -04:00
Morph d20bcb7faf Merge pull request #6793 from Morph1984/lang-fix
service: set: Correct copy amount in GetAvailableLanguageCodes
2021-08-01 12:47:47 -04:00
Morph 3b4d427993 service: set: Correct copy amount in GetAvailableLanguageCodes 2021-08-01 11:59:52 -04:00
Fernando S 30f0b7cf31 Merge pull request #6720 from ameerj/vk-screenshot
renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
Ameer J db32c3762b Merge pull request #6765 from ReinUsesLisp/y-negate-vk
vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01 01:47:37 -04:00
Ameer J a086ee6a00 Merge pull request #6565 from lat9nq/bundle-ffmpeg
cmake, ci: Build bundled FFmpeg with yuzu
2021-08-01 01:34:10 -04:00
ameerj c439fc9be9 astc_decoder: Reduce workgroup size
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
ameerj 5ab8053511 astc_decoder: Compute offset swizzles in-shader
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
ameerj b2862e4772 astc_decoder: Make use of uvec4 for payload data 2021-07-31 22:28:04 -04:00
ameerj a75d70fa90 astc_decoder: Simplify Select2DPartition 2021-07-31 21:36:26 -04:00
ameerj 5665d05547 astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.

Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj 15c0c213b1 astc.h: Move data to cpp implementation
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31 21:26:42 -04:00
Mai M 7cf0958b06 Merge pull request #6788 from Morph1984/hle_api_12.1.0
hle: api_version: Update HOS version to 12.1.0
2021-07-31 20:12:35 -04:00
Morph 9143fe5d3a hle: api_version: Update HOS version to 12.1.0
Keeps us up to date with reporting the system version.
2021-07-31 14:39:49 -04:00
bunnei 47f13a9df4 Merge pull request #6752 from Morph1984/pt-br
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
bunnei 2c7fdee7a7 Merge pull request #6775 from lat9nq/cmd-remove-global-core
emu_window: Remove global system instance
2021-07-30 13:28:24 -07:00
bunnei 7530594602 Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
bunnei 0334b9b776 Merge pull request #6770 from Morph1984/swkbd_buffer_size
applet_swkbd: Correct string buffer size calculation
2021-07-30 09:26:35 -07:00
lat9nq 335de3fdf5 emu_window: Remove global system instance
It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.

Leaves just the one auto system& in main().
2021-07-30 10:43:58 -04:00
Morph ba3d230421 applet_swkbd: Correct string buffer size calculation
The buffer size here does not include the initial 8 bytes.
2021-07-30 02:19:04 -04:00
Morph 275db94bb8 configure_system: Add Brazilian Portuguese to the list of languages 2021-07-30 02:15:53 -04:00
Morph 6ca8ed9e58 service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17 2021-07-30 02:15:53 -04:00
Morph 21ff0a3d6e service: ns, set: Add PT_BR (Brazilian Portuguese) 2021-07-30 02:15:53 -04:00
Morph db07ca6c7f Merge pull request #6767 from ReinUsesLisp/fold-float-pack
shader: Fold UnpackFloat2x16 and PackFloat2x16
2021-07-30 02:07:52 -04:00
bunnei a98f14e9b0 Merge pull request #6722 from ReinUsesLisp/xmad-opts
shader: Fold integer FMA from Nvidia's pattern
2021-07-29 18:45:37 -07:00
ReinUsesLisp 8c9febe8f7 shader: Fold UnpackFloat2x16 and PackFloat2x16
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
2021-07-29 21:22:52 -03:00
Ameer J 23b3333f72 Merge pull request #6751 from Morph1984/languagecode
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29 14:41:03 -04:00
bunnei 5acf020389 Merge pull request #6742 from Morph1984/uuid
common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
ReinUsesLisp b185567a03 vk_rasterizer: Flip viewport on Y_NEGATE
Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
2021-07-29 02:17:53 -03:00
ameerj 7ac99bb127 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
ameerj 75e7f54fb0 renderer_vulkan: Implement screenshots 2021-07-28 21:45:55 -04:00
ameerj 548bac8989 vk_blit_screen: Add public CreateFramebuffer method 2021-07-28 21:43:02 -04:00
ameerj 1e6c5d323d vk_blit_screen: Make Draw method more generic
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
2021-07-28 21:37:30 -04:00
bunnei 124e3b4819 Merge pull request #6760 from ReinUsesLisp/fp16-collect
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
2021-07-28 14:55:06 -07:00
bunnei f771d92e44 Merge pull request #6758 from jbeich/fastmem
host_memory: enable fastmem on FreeBSD
2021-07-28 13:01:54 -07:00
bunnei d05e6003f0 Merge pull request #6700 from lat9nq/fullscreen-enum
general: Implement FullscreenMode enumeration
2021-07-28 11:36:42 -07:00
Morph 5593a3716e Merge pull request #6671 from jls47/master
applets/web: Addressing QT Navigation issues in Linux
2021-07-27 22:46:27 -04:00
Ameer J d923ec5805 Merge pull request #6753 from jbeich/libusb
cmake: unbreak libusb detection on FreeBSD
2021-07-27 21:26:17 -04:00
ReinUsesLisp 1bb46b7d64 shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
2021-07-27 21:33:05 -03:00
ReinUsesLisp 3b006f4fe2 renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.

For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:

Average pipeline statistics
==========================================
Code size:       6433.167
Register count:    32.939

More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
bunnei 92887a65f0 Merge pull request #6749 from lioncash/rtarget
render_target: Add missing initializer for size extent
2021-07-27 17:28:53 -07:00
bunnei 6053f2e1fe Merge pull request #6730 from Morph1984/buf_to_stdstring
common: fs: fs_util: Add BufferToUTF8String
2021-07-27 15:50:54 -07:00
Jan Beich 353be2306c host_memory: Add workaround for FreeBSD 12
src/common/host_memory.cpp:360:14: error: use of undeclared identifier
      'memfd_create'
        fd = memfd_create("HostMemory", 0);
             ^
2021-07-27 20:15:23 +00:00
Jan Beich c4cd82fa7c host_memory: Enable Linux implementation on FreeBSD
HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
2021-07-27 20:09:43 +00:00
Rodrigo Locatti ab206d6378 Merge pull request #6748 from lioncash/engine-init
video_core/engine: Consistently initialize rasterizer pointers
2021-07-27 16:17:20 -03:00
Rodrigo Locatti 5da97c57cd Merge pull request #6744 from lioncash/exc
exception: Make constructors explicit
2021-07-27 16:11:17 -03:00
bunnei 2717e79c74 Merge pull request #6745 from lioncash/copies
video_core: Remove some unused variables
2021-07-27 11:38:32 -07:00
bunnei e2c42ec5e2 Merge pull request #6747 from lioncash/wrapper
vulkan_wrapper: Fix SetObjectName() always indicating objects as images
2021-07-27 10:18:45 -07:00
jls47 ef29ed75b0 qt_web_browser: Fix lambda capture for HIDButton 2021-07-27 11:31:12 -04:00
jls47 3109d1c3db qt_web_browser: Focus on the first link element
Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
2021-07-27 11:31:11 -04:00
Jan Beich a24224e274 cmake: don't use pkg-config directly with non-reference libusb
CMake Error at externals/libusb/CMakeLists.txt:120 (add_library):
  Cannot find source file:

    libusb/libusb/core.c

  Tried extensions .c .C .c++ .cc .cpp .cxx .cu .mpp .m .M .mm .h .hh .h++
  .hm .hpp .hxx .in .txx .f .F .for .f77 .f90 .f95 .f03 .ispc

CMake Error at externals/libusb/CMakeLists.txt:120 (add_library):
  No SOURCES given to target: usb

ld: error: undefined symbol: libusb_interrupt_transfer
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::SendVibrations()) in archive src/input_common/libinput_common.a
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::GetGCEndpoint(libusb_device*)) in archive src/input_common/libinput_common.a
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::AdapterInputThread()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_error_name
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::SendVibrations()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_control_transfer
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::CheckDeviceAccess()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_kernel_driver_active
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::CheckDeviceAccess()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_close
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::CheckDeviceAccess()) in archive src/input_common/libinput_common.a
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::ClearLibusbHandle()) in archive src/input_common/libinput_common.a
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::Reset()) in archive src/input_common/libinput_common.a
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::Setup()) in archive src/input_common/libinput_common.a
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::AdapterScanThread()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_detach_kernel_driver
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::CheckDeviceAccess()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_claim_interface
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::CheckDeviceAccess()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_get_config_descriptor
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::GetGCEndpoint(libusb_device*)) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_release_interface
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::ClearLibusbHandle()) in archive src/input_common/libinput_common.a
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::Reset()) in archive src/input_common/libinput_common.a
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::Setup()) in archive src/input_common/libinput_common.a
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::AdapterScanThread()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_init
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::Adapter()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_open_device_with_vid_pid
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::Setup()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_get_device
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::Setup()) in archive src/input_common/libinput_common.a

ld: error: undefined symbol: libusb_exit
>>> referenced by gc_adapter.cpp
>>>               gc_adapter.cpp.o:(GCAdapter::Adapter::Reset()) in archive src/input_common/libinput_common.a
2021-07-27 15:01:56 +00:00
Morph a6359fe9ae service: ns: Remove unused ns_language header 2021-07-27 08:59:26 -04:00
Morph d7cd316a6c service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese 2021-07-27 08:54:41 -04:00
Lioncash 00e100de08 render_target: Add missing initializer for size extent
Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.

We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
2021-07-27 07:41:21 -04:00
Lioncash f8964dd89a video_core/engine: Consistently initialize rasterizer pointers
Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
2021-07-27 07:30:57 -04:00
Lioncash 8c82c594f0 vulkan_wrapper: Fix SetObjectName() always indicating objects as images
We should be using the passed in object type instead.
2021-07-27 07:19:15 -04:00
Lioncash ec56a17acd buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh()
Given this is non-trivial, the constructor is required to execute, so
this removes a bit of redundant codegen.
2021-07-27 06:24:44 -04:00
Lioncash 075a744e38 gl_shader_cache: Remove unused variable 2021-07-27 06:23:49 -04:00
Lioncash 296728ec46 vk_compute_pass: Remove unused captures
Resolves two compiler warnings.
2021-07-27 06:17:52 -04:00
Lioncash c27ddb44de exception: Make constructors explicit
Ensures that exception construction is always explicit.
2021-07-27 04:15:14 -04:00
Lioncash e490ddf327 exception: Make what() member function nodiscard 2021-07-27 04:14:32 -04:00
Lioncash 90f3678ada exception: Narrow down specific header
We can use the <exception> header instead of pulling in all of the
exception-style classes.
2021-07-27 04:09:18 -04:00
Morph f5f04cce01 common: fs: fs_util: Add BufferToUTF8String
Allows for direct conversion to std::string without having to convert std::u8string to std::string
2021-07-27 00:02:22 -04:00
Morph b9b48aee7d common: uuid: Return a lower-case hex string in Format 2021-07-26 23:54:59 -04:00
bunnei d6c799494c Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
Rodrigo Locatti 7511f65e31 Merge pull request #6741 from ReinUsesLisp/stream-remove
vk_stream_buffer: Remove unused stream buffer
2021-07-26 20:35:01 -03:00
Rodrigo Locatti 1a94b3f452 Merge pull request #6740 from K0bin/hvv-fallback
Handle allocation failure in Staging buffer
2021-07-26 20:34:44 -03:00
Robin Kertels 75050c788c vk_staging_buffer_pool: Fall back to host memory when allocation fails 2021-07-26 23:37:18 +02:00
Rodrigo Locatti c6991fa900 Merge pull request #6728 from ReinUsesLisp/null-buffer-usage
vk_buffer_cache: Add transform feedback usage to null buffer
2021-07-26 18:30:45 -03:00
Rodrigo Locatti 6c432d5349 Merge pull request #6729 from ReinUsesLisp/quad-indexed-barrier
vk_compute_pass: Fix pipeline barrier for indexed quads
2021-07-26 18:30:05 -03:00
ReinUsesLisp 5f9a4817a5 vk_stream_buffer: Remove unused stream buffer
Remove unused file.
2021-07-26 18:19:53 -03:00
Rodrigo Locatti c0f99558fb Merge pull request #6724 from lioncash/nodisc-shader
shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26 16:35:21 -03:00
Rodrigo Locatti de0b89792c Merge pull request #6726 from lioncash/hguard
emit_spirv_instructions: Add missing header guard
2021-07-26 16:35:11 -03:00
Rodrigo Locatti 3d97f1e6cf Merge pull request #6727 from lioncash/topology
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
2021-07-26 16:35:03 -03:00
bunnei 7490117fa4 Merge pull request #6736 from CaptV0rt3x/patch-1
Config-graphics: reword GLASM option
2021-07-26 11:27:46 -07:00
Vamsi Krishna c05bbf375d configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26 20:49:31 +05:30
Rodrigo Locatti b2b3fcdccd Merge pull request #6723 from lioncash/shader
object_pool: Add missing return in Chunk move assignment operator
2021-07-26 06:01:21 -03:00
Rodrigo Locatti 4afc2de129 Merge pull request #6725 from lioncash/control-token
control_flow: Fix duplicate switch case in OpcodeToken
2021-07-26 06:00:23 -03:00
ReinUsesLisp 771dcb2a56 vk_compute_pass: Fix pipeline barrier for indexed quads
Use an index buffer barrier instead of a vertex input read barrier.
2021-07-26 05:51:09 -03:00
ReinUsesLisp 27ed6e7c2b vk_buffer_cache: Add transform feedback usage to null buffer
Fixes bad API usages on Vulkan.
2021-07-26 05:49:37 -03:00
Lioncash 3e7813e49d emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
Lioncash c2915d9f2f emit_spirv_instructions: Add missing header guard 2021-07-26 04:28:35 -04:00
Lioncash 06ca911621 shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
Lioncash 0b67df1f7c control_flow: Fix duplicate switch case in OpcodeToken
This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
Lioncash 89ad9df0e9 object_pool: Add missing return in Chunk move assignment operator
Prevents undefined behavior from occurring.
2021-07-26 04:01:05 -04:00
ReinUsesLisp 66a0cedba3 shader: Fold integer FMA from Nvidia's pattern
Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.

On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.

On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```

After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
2021-07-26 04:58:02 -03:00
ReinUsesLisp 09fb41dc63 shader: Use TryInstRecursive on XMAD multiply folding
Simplify a bit the logic.
2021-07-26 04:15:27 -03:00
ReinUsesLisp f6f0383b49 shader: Add TryInstRecursive utility to values 2021-07-26 01:31:05 -03:00
bunnei c09557acd8 Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
lat9nq 09d6cc9943 Merge branch 'master' into fullscreen-enum 2021-07-25 15:31:33 -04:00
bunnei 7e272d3cd8 Merge pull request #6575 from FernandoS27/new_settings
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to  status bar
2021-07-25 11:45:45 -07:00
Morph b5c3cb8763 Merge pull request #6709 from ameerj/screenshot-path
main: Fix screenshot filepath construction
2021-07-25 14:41:38 -04:00
bunnei 98b26b6e12 Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj 9dd35b7b66 main: Fix screenshot filepath construction
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.

This fixes that behavior
2021-07-25 14:24:08 -04:00
bunnei c2aaf51370 Merge pull request #6699 from lat9nq/common-threads
common: Publically link to pthreads
2021-07-25 10:43:11 -07:00
Fernando S e7c30f33fe Merge pull request #6706 from FernandoS27/skyline-love-letter
Grant a partial license exception to Skyline Emulator.
2021-07-25 12:24:29 +02:00
Fernando Sahmkow e6a0ca5f2c Grant a license exception to Skyline Emulator. 2021-07-25 02:09:42 +02:00
bunnei 84b9c42642 Merge pull request #6690 from ReinUsesLisp/dma-clear-fixups
buffer_cache: Misc fixups related to buffer clears
2021-07-24 01:27:50 -04:00
ameerj c80ae87b4e renderer_base: Removed redundant settings
use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
2021-07-23 22:10:01 -04:00
ameerj 9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj 2c6e274b39 config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
bunnei 2656020608 Merge pull request #6551 from bunnei/improve-kernel-obj
Improve management of kernel objects
2021-07-23 21:23:56 -04:00
lat9nq d8b00fd863 configuration: Use combobox apply template where possible
We don't need to manually apply this setting now that a template can do
this for us.
2021-07-23 10:18:07 -04:00
lat9nq b11c81cc13 general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
2021-07-23 10:14:37 -04:00
lat9nq eb61824ea5 common: Publically link to pthreads
Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary.
2021-07-23 09:47:52 -04:00
bunnei 346bfb6c47 hle: service: kernel_helpers: Remove unnecessary pragma once. 2021-07-20 18:54:56 -07:00
bunnei f3db3dcc8d hle: kernel: svc: Remove part of ExitProcess.
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-20 18:54:56 -07:00
bunnei 185b19fd5b hle: service: nvdrv: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei 6c6e730e9a hle: service: hid: npad: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei 52caa52cc2 hle: kernel: Track and release server sessions, and protect methods with locks. 2021-07-20 18:54:56 -07:00
bunnei 8d755147d8 hle: kernel: KProcess: Change process termination assert to a warning.
- Since we do not implement multiprocess right now, this should not be a crashing assert.
2021-07-20 18:54:56 -07:00
bunnei 854c7a3c28 hle: kernel: Ensure current running process is closed. 2021-07-20 18:54:56 -07:00
bunnei ecf3653444 hle: kernel: Ensure global handle table is finalized before closing. 2021-07-20 18:54:56 -07:00
bunnei 24540e0ad9 kernel: svc: ConnectToNamedPort: Close extra reference to port. 2021-07-20 18:54:56 -07:00
bunnei 7bd020e030 hle: service: sm: Refactor to better manage ports. 2021-07-20 18:54:55 -07:00
bunnei b119363fc2 hle: kernel: k_process: Close the handle table on shutdown. 2021-07-20 18:54:55 -07:00
bunnei 6020723e77 hle: kernel: k_process: Close main thread reference after it is inserted into handle table. 2021-07-20 18:54:55 -07:00
bunnei fe402d3506 hle: kernel: Ensure global handle table is initialized. 2021-07-20 18:54:55 -07:00
bunnei 015058fadf hle: service: Add a helper module for managing kernel objects. 2021-07-20 18:54:55 -07:00
bunnei 929994132a hle: kernel: Provide methods for tracking dangling kernel objects. 2021-07-20 18:54:55 -07:00
ReinUsesLisp a0c4557557 gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA
Avoids reading out of bounds from the stack.
2021-07-20 18:51:45 -03:00
ReinUsesLisp 6e2ca7fbee buffer_cache: Simplify clear logic
Use existing helper functions and avoid looping when
only one buffer has to be active.
2021-07-20 18:50:51 -03:00
Fernando S 598d154f69 Update src/yuzu/main.cpp
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-07-09 12:28:51 +02:00
Fernando Sahmkow fd09be5496 Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy Toggle. 2021-07-09 02:08:08 +02:00
lat9nq ef70054367 cmake: Specify the compiler on autotools externals
Enables CCache on externals if available.
2021-07-06 12:54:24 -04:00
lat9nq fbb26e6173 cmake, ci: Build bundled FFmpeg with yuzu
Drops usage of CMAKE_DEPENDENT_OPTION to allow using
YUZU_USE_BUNDLED_FFMPEG as an option on any platform. CI then now builds
FFmpeg always, netting about 10 MB less used on the AppImage.

Also somewhat fixes YUZU_USE_BUNDLED_QT so that it can be used even if
CMake doesn't clean up its state after running the first find_package.
2021-07-06 12:28:22 -04:00
243 changed files with 2537 additions and 1703 deletions
+2 -1
View File
@@ -18,7 +18,8 @@ cmake .. \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"}
-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \
-DYUZU_USE_BUNDLED_FFMPEG=ON
make -j$(nproc)
+39 -6
View File
@@ -25,7 +25,7 @@ option(YUZU_USE_BUNDLED_BOOST "Download bundled Boost" OFF)
option(YUZU_USE_BUNDLED_LIBUSB "Compile bundled libusb" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" ON "WIN32" OFF)
option(YUZU_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" "${WIN32}")
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
@@ -496,7 +496,7 @@ endif()
# Ensure libusb is properly configured (based on dolphin libusb include)
if(NOT APPLE AND NOT YUZU_USE_BUNDLED_LIBUSB)
include(FindPkgConfig)
if (PKG_CONFIG_FOUND)
if (PKG_CONFIG_FOUND AND NOT CMAKE_SYSTEM_NAME MATCHES "DragonFly|FreeBSD")
pkg_check_modules(LIBUSB QUIET libusb-1.0>=1.0.24)
else()
find_package(LibUSB)
@@ -583,8 +583,32 @@ if (YUZU_USE_BUNDLED_FFMPEG)
"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR}"
CACHE PATH "Path to FFmpeg headers" FORCE)
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
endif()
if(LIBVA_FOUND)
pkg_check_modules(LIBDRM libdrm REQUIRED)
find_package(X11 REQUIRED)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
set(FFmpeg_LIBVA_LIBRARIES
${LIBDRM_LIBRARIES}
${X11_LIBRARIES}
${LIBVA-DRM_LIBRARIES}
${LIBVA-X11_LIBRARIES}
${LIBVA_LIBRARIES})
set(FFmpeg_HWACCEL_FLAGS
--enable-hwaccel=h264_vaapi
--enable-hwaccel=vp9_vaapi
--enable-libdrm)
message(STATUS "VA-API found")
else()
set(FFmpeg_HWACCEL_FLAGS --disable-vaapi)
endif()
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-{vaapi,vdpau}` is needed to avoid linking issues
# `--disable-vdpau` is needed to avoid linking issues
add_custom_command(
OUTPUT
${FFmpeg_MAKEFILE}
@@ -600,13 +624,16 @@ if (YUZU_USE_BUNDLED_FFMPEG)
--disable-network
--disable-postproc
--disable-swresample
--disable-vaapi
--disable-vdpau
--enable-decoder=h264
--enable-decoder=vp9
--cc="${CMAKE_C_COMPILER}"
--cxx="${CMAKE_CXX_COMPILER}"
${FFmpeg_HWACCEL_FLAGS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
unset(FFmpeg_HWACCEL_FLAGS)
# Workaround for Ubuntu 18.04's older version of make not being able to call make as a child
# with context of the jobserver. Also helps ninja users.
@@ -616,9 +643,10 @@ if (YUZU_USE_BUNDLED_FFMPEG)
OUTPUT_VARIABLE
SYSTEM_THREADS)
set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
add_custom_command(
OUTPUT
${FFmpeg_LIBRARIES}
${FFmpeg_BUILD_LIBRARIES}
COMMAND
make -j${SYSTEM_THREADS}
WORKING_DIRECTORY
@@ -628,7 +656,12 @@ if (YUZU_USE_BUNDLED_FFMPEG)
# ALL makes this custom target build every time
# but it won't actually build if the DEPENDS parameter is up to date
add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_LIBRARIES} ffmpeg-configure)
add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_BUILD_LIBRARIES} ffmpeg-configure)
link_libraries(${FFmpeg_LIBVA_LIBRARIES})
set(FFmpeg_LIBRARIES ${FFmpeg_LIBVA_LIBRARIES} ${FFmpeg_BUILD_LIBRARIES}
CACHE PATH "Paths to FFmpeg libraries" FORCE)
unset(FFmpeg_BUILD_LIBRARIES)
unset(FFmpeg_LIBVA_LIBRARIES)
if (FFmpeg_FOUND)
message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
+4 -2
View File
@@ -35,7 +35,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
The emulator is capable of running most commercial games at full speed, provided you meet the [necessary hardware requirements](https://yuzu-emu.org/help/quickstart/#hardware-requirements).
For a full list of games yuzu support, please visit our [Compatibility page](https://yuzu-emu.org/game/)
For a full list of games yuzu support, please visit our [Compatibility page](https://yuzu-emu.org/game/)
Check out our [website](https://yuzu-emu.org/) for the latest news on exciting features, monthly progress reports, and more!
@@ -43,7 +43,7 @@ Check out our [website](https://yuzu-emu.org/) for the latest news on exciting f
Most of the development happens on GitHub. It's also where [our central repository](https://github.com/yuzu-emu/yuzu) is hosted. For development discussion, please join us on [Discord](https://discord.com/invite/u77vRWY).
If you want to contribute, please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information).
If you want to contribute, please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information).
You can also contact any of the developers on Discord in order to know about the current state of the emulator.
If you want to contribute to the user interface translation project, please check out the [yuzu project on transifex](https://www.transifex.com/yuzu-emulator/yuzu). We centralize translation work there, and periodically upstream translations.
@@ -78,3 +78,5 @@ If you wish to support us a different way, please join our [Discord](https://dis
## License
yuzu is licensed under the GPLv2 (or any later version). Refer to the [license.txt](https://github.com/yuzu-emu/yuzu/blob/master/license.txt) file.
The [Skyline-Emulator Team](https://github.com/skyline-emu/skyline) is exempt from GPLv2 for the contributions from all these contributors [FernandoS27](https://github.com/FernandoS27), [lioncash](https://github.com/lioncash), [bunnei](https://github.com/bunnei), [ReinUsesLisp](https://github.com/ReinUsesLisp), [Morph1984](https://github.com/Morph1984), [ogniK5377](https://github.com/ogniK5377), [german77](https://github.com/german77), [ameerj](https://github.com/ameerj), [Kelebek1](https://github.com/Kelebek1) and [lat9nq](https://github.com/lat9nq). They may only use the code from these contributors under Mozilla Public License, version 2.0.
+20
View File
@@ -38,6 +38,26 @@ QPushButton#RendererStatusBarButton:!checked {
color: #0066ff;
}
QPushButton#GPUStatusBarButton {
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #b06020;
}
QPushButton#GPUStatusBarButton:!checked {
color: #109010;
}
QPushButton#buttonRefreshDevices {
min-width: 21px;
min-height: 21px;
+21
View File
@@ -1283,6 +1283,27 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 23px;
min-height: 23px;
+21
View File
@@ -2186,6 +2186,27 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 19px;
min-height: 19px;
+2
View File
@@ -67,6 +67,8 @@ if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
"${LIBUSB_MAKEFILE}"
COMMAND
env
CC="${CMAKE_C_COMPILER}"
CXX="${CMAKE_CXX_COMPILER}"
CFLAGS="${LIBUSB_CFLAGS}"
sh "${LIBUSB_CONFIGURE}"
${LIBUSB_CONFIGURE_ARGS}
+1 -1
View File
@@ -169,7 +169,7 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)
target_link_libraries(common PRIVATE lz4::lz4 xbyak)
if (MSVC)
target_link_libraries(common PRIVATE zstd::zstd)
+6 -2
View File
@@ -52,8 +52,12 @@ assert_noinline_call(const Fn& fn) {
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
#else // not debug
#define DEBUG_ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
#define DEBUG_ASSERT(_a_) \
do { \
} while (0)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...) \
do { \
} while (0)
#endif
#define UNIMPLEMENTED() ASSERT_MSG(false, "Unimplemented code!")
+4
View File
@@ -20,6 +20,10 @@ std::string ToUTF8String(std::u8string_view u8_string) {
return std::string{u8_string.begin(), u8_string.end()};
}
std::string BufferToUTF8String(std::span<const u8> buffer) {
return std::string{buffer.begin(), std::ranges::find(buffer, u8{0})};
}
std::string PathToUTF8String(const std::filesystem::path& path) {
return ToUTF8String(path.u8string());
}
+11
View File
@@ -46,6 +46,17 @@ concept IsChar = std::same_as<T, char>;
*/
[[nodiscard]] std::string ToUTF8String(std::u8string_view u8_string);
/**
* Converts a buffer of bytes to a UTF8-encoded std::string.
* This converts from the start of the buffer until the first encountered null-terminator.
* If no null-terminator is found, this converts the entire buffer instead.
*
* @param buffer Buffer of bytes
*
* @returns UTF-8 encoded std::string.
*/
[[nodiscard]] std::string BufferToUTF8String(std::span<const u8> buffer);
/**
* Converts a filesystem path to a UTF-8 encoded std::string.
*
+1 -1
View File
@@ -61,7 +61,7 @@ template <typename ContiguousContainer>
return out;
}
[[nodiscard]] constexpr std::array<u8, 16> AsArray(const char (&data)[17]) {
[[nodiscard]] constexpr std::array<u8, 16> AsArray(const char (&data)[33]) {
return HexStringToArray<16>(data);
}
+7 -2
View File
@@ -6,7 +6,7 @@
#include <windows.h>
#include "common/dynamic_library.h"
#elif defined(__linux__) // ^^^ Windows ^^^ vvv Linux vvv
#elif defined(__linux__) || defined(__FreeBSD__) // ^^^ Windows ^^^ vvv Linux vvv
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
@@ -343,7 +343,7 @@ private:
std::unordered_map<size_t, size_t> placeholder_host_pointers; ///< Placeholder backing offset
};
#elif defined(__linux__) // ^^^ Windows ^^^ vvv Linux vvv
#elif defined(__linux__) || defined(__FreeBSD__) // ^^^ Windows ^^^ vvv Linux vvv
class HostMemory::Impl {
public:
@@ -357,7 +357,12 @@ public:
});
// Backing memory initialization
#if defined(__FreeBSD__) && __FreeBSD__ < 13
// XXX Drop after FreeBSD 12.* reaches EOL on 2024-06-30
fd = shm_open(SHM_ANON, O_RDWR, 0600);
#else
fd = memfd_create("HostMemory", 0);
#endif
if (fd == -1) {
LOG_CRITICAL(HW_Memory, "memfd_create failed: {}", strerror(errno));
throw std::bad_alloc{};
+4 -4
View File
@@ -48,8 +48,8 @@ void LogSettings() {
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
@@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) {
values.vulkan_device.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);
values.use_frame_limit.SetGlobal(true);
values.frame_limit.SetGlobal(true);
values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
+12 -5
View File
@@ -42,6 +42,11 @@ enum class CPUAccuracy : u32 {
Unsafe = 2,
};
enum class FullscreenMode : u32 {
Borderless = 0,
Exclusive = 1,
};
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -314,6 +319,7 @@ struct Values {
// Renderer
Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
BasicSetting<bool> renderer_debug{false, "debug"};
BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
BasicSetting<bool> disable_shader_loop_safety_checks{false,
"disable_shader_loop_safety_checks"};
@@ -322,23 +328,24 @@ struct Values {
Setting<u16> resolution_factor{1, "resolution_factor"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
Setting<int> fullscreen_mode{
Setting<FullscreenMode> fullscreen_mode{
#ifdef _WIN32
0,
FullscreenMode::Borderless,
#else
1,
FullscreenMode::Exclusive,
#endif
"fullscreen_mode"};
Setting<int> aspect_ratio{0, "aspect_ratio"};
Setting<int> max_anisotropy{0, "max_anisotropy"};
Setting<bool> use_frame_limit{true, "use_frame_limit"};
Setting<u16> frame_limit{100, "frame_limit"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
Setting<u16> speed_limit{100, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
BasicSetting<u16> fps_cap{1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
+55 -1
View File
@@ -6,10 +6,64 @@
#include <fmt/format.h>
#include "common/assert.h"
#include "common/uuid.h"
namespace Common {
namespace {
bool IsHexDigit(char c) {
return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
}
u8 HexCharToByte(char c) {
if (c >= '0' && c <= '9') {
return static_cast<u8>(c - '0');
}
if (c >= 'a' && c <= 'f') {
return static_cast<u8>(c - 'a' + 10);
}
if (c >= 'A' && c <= 'F') {
return static_cast<u8>(c - 'A' + 10);
}
ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
return u8{0};
}
} // Anonymous namespace
u128 HexStringToU128(std::string_view hex_string) {
const size_t length = hex_string.length();
// Detect "0x" prefix.
const bool has_0x_prefix = length > 2 && hex_string[0] == '0' && hex_string[1] == 'x';
const size_t offset = has_0x_prefix ? 2 : 0;
// Check length.
if (length > 32 + offset) {
ASSERT_MSG(false, "hex_string has more than 32 hexadecimal characters!");
return INVALID_UUID;
}
u64 lo = 0;
u64 hi = 0;
for (size_t i = 0; i < length - offset; ++i) {
const char c = hex_string[length - 1 - i];
if (!IsHexDigit(c)) {
ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
return INVALID_UUID;
}
if (i < 16) {
lo |= u64{HexCharToByte(c)} << (i * 4);
}
if (i >= 16) {
hi |= u64{HexCharToByte(c)} << ((i - 16) * 4);
}
}
return u128{lo, hi};
}
UUID UUID::Generate() {
std::random_device device;
std::mt19937 gen(device());
@@ -18,7 +72,7 @@ UUID UUID::Generate() {
}
std::string UUID::Format() const {
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
return fmt::format("{:016x}{:016x}", uuid[1], uuid[0]);
}
std::string UUID::FormatSwitch() const {
+30
View File
@@ -5,6 +5,7 @@
#pragma once
#include <string>
#include <string_view>
#include "common/common_types.h"
@@ -12,12 +13,30 @@ namespace Common {
constexpr u128 INVALID_UUID{{0, 0}};
/**
* Converts a hex string to a 128-bit unsigned integer.
*
* The hex string can be formatted in lowercase or uppercase, with or without the "0x" prefix.
*
* This function will assert and return INVALID_UUID under the following conditions:
* - If the hex string is more than 32 characters long
* - If the hex string contains non-hexadecimal characters
*
* @param hex_string Hexadecimal string
*
* @returns A 128-bit unsigned integer if successfully converted, INVALID_UUID otherwise.
*/
[[nodiscard]] u128 HexStringToU128(std::string_view hex_string);
struct UUID {
// UUIDs which are 0 are considered invalid!
u128 uuid;
UUID() = default;
constexpr explicit UUID(const u128& id) : uuid{id} {}
constexpr explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
explicit UUID(std::string_view hex_string) {
uuid = HexStringToU128(hex_string);
}
[[nodiscard]] constexpr explicit operator bool() const {
return uuid != INVALID_UUID;
@@ -50,3 +69,14 @@ struct UUID {
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
} // namespace Common
namespace std {
template <>
struct hash<Common::UUID> {
size_t operator()(const Common::UUID& uuid) const noexcept {
return uuid.uuid[1] ^ uuid.uuid[0];
}
};
} // namespace std
+2
View File
@@ -517,6 +517,8 @@ add_library(core STATIC
hle/service/psc/psc.h
hle/service/ptm/psm.cpp
hle/service/ptm/psm.h
hle/service/kernel_helpers.cpp
hle/service/kernel_helpers.h
hle/service/service.cpp
hle/service/service.h
hle/service/set/set.cpp
+5 -5
View File
@@ -411,7 +411,7 @@ struct System::Impl {
std::string status_details = "";
std::unique_ptr<Core::PerfStats> perf_stats;
Core::FrameLimiter frame_limiter;
Core::SpeedLimiter speed_limiter;
bool is_multicore{};
bool is_async_gpu{};
@@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
}
Core::FrameLimiter& System::FrameLimiter() {
return impl->frame_limiter;
Core::SpeedLimiter& System::SpeedLimiter() {
return impl->speed_limiter;
}
const Core::FrameLimiter& System::FrameLimiter() const {
return impl->frame_limiter;
const Core::SpeedLimiter& System::SpeedLimiter() const {
return impl->speed_limiter;
}
Loader::ResultStatus System::GetGameName(std::string& out) const {
+5 -5
View File
@@ -94,7 +94,7 @@ class ARM_Interface;
class CpuManager;
class DeviceMemory;
class ExclusiveMonitor;
class FrameLimiter;
class SpeedLimiter;
class PerfStats;
class Reporter;
class TelemetrySession;
@@ -292,11 +292,11 @@ public:
/// Provides a constant reference to the internal PerfStats instance.
[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
/// Provides a reference to the frame limiter;
[[nodiscard]] Core::FrameLimiter& FrameLimiter();
/// Provides a reference to the speed limiter;
[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
/// Provides a constant referent to the frame limiter
[[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
/// Provides a constant reference to the speed limiter
[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
/// Gets the name of the current game
[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
+7 -7
View File
@@ -12,9 +12,9 @@ namespace HLE::ApiVersion {
// Horizon OS version constants.
constexpr u8 HOS_VERSION_MAJOR = 11;
constexpr u8 HOS_VERSION_MINOR = 0;
constexpr u8 HOS_VERSION_MICRO = 1;
constexpr u8 HOS_VERSION_MAJOR = 12;
constexpr u8 HOS_VERSION_MINOR = 1;
constexpr u8 HOS_VERSION_MICRO = 0;
// NintendoSDK version constants.
@@ -22,15 +22,15 @@ constexpr u8 SDK_REVISION_MAJOR = 1;
constexpr u8 SDK_REVISION_MINOR = 0;
constexpr char PLATFORM_STRING[] = "NX";
constexpr char VERSION_HASH[] = "69103fcb2004dace877094c2f8c29e6113be5dbf";
constexpr char DISPLAY_VERSION[] = "11.0.1";
constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 11.0.1-1.0";
constexpr char VERSION_HASH[] = "76b10c2dab7d3aa73fc162f8dff1655e6a21caf4";
constexpr char DISPLAY_VERSION[] = "12.1.0";
constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 12.1.0-1.0";
// Atmosphere version constants.
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MAJOR = 0;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MINOR = 19;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MICRO = 4;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MICRO = 5;
constexpr u32 GetTargetFirmware() {
return u32{HOS_VERSION_MAJOR} << 24 | u32{HOS_VERSION_MINOR} << 16 |
+3
View File
@@ -58,6 +58,9 @@ bool SessionRequestManager::HasSessionRequestHandler(const HLERequestContext& co
void SessionRequestHandler::ClientConnected(KServerSession* session) {
session->ClientConnected(shared_from_this());
// Ensure our server session is tracked globally.
kernel.RegisterServerSession(session);
}
void SessionRequestHandler::ClientDisconnected(KServerSession* session) {
+9
View File
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "core/hle/kernel/k_auto_object.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
@@ -11,4 +12,12 @@ KAutoObject* KAutoObject::Create(KAutoObject* obj) {
return obj;
}
void KAutoObject::RegisterWithKernel() {
kernel.RegisterKernelObject(this);
}
void KAutoObject::UnregisterWithKernel() {
kernel.UnregisterKernelObject(this);
}
} // namespace Kernel
+10 -2
View File
@@ -85,8 +85,12 @@ private:
KERNEL_AUTOOBJECT_TRAITS(KAutoObject, KAutoObject);
public:
explicit KAutoObject(KernelCore& kernel_) : kernel(kernel_) {}
virtual ~KAutoObject() = default;
explicit KAutoObject(KernelCore& kernel_) : kernel(kernel_) {
RegisterWithKernel();
}
virtual ~KAutoObject() {
UnregisterWithKernel();
}
static KAutoObject* Create(KAutoObject* ptr);
@@ -166,6 +170,10 @@ public:
}
}
private:
void RegisterWithKernel();
void UnregisterWithKernel();
protected:
KernelCore& kernel;
std::string name;
+7 -1
View File
@@ -10,6 +10,7 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/device_memory.h"
@@ -43,6 +44,8 @@ void SetupMainThread(Core::System& system, KProcess& owner_process, u32 priority
ASSERT(owner_process.GetResourceLimit()->Reserve(LimitableResource::Threads, 1));
KThread* thread = KThread::Create(system.Kernel());
SCOPE_EXIT({ thread->Close(); });
ASSERT(KThread::InitializeUserThread(system, thread, entry_point, 0, stack_top, priority,
owner_process.GetIdealCoreId(), &owner_process)
.IsSuccess());
@@ -162,7 +165,7 @@ void KProcess::DecrementThreadCount() {
ASSERT(num_threads > 0);
if (const auto count = --num_threads; count == 0) {
UNIMPLEMENTED_MSG("Process termination is not implemented!");
LOG_WARNING(Kernel, "Process termination is not fully implemented.");
}
}
@@ -406,6 +409,9 @@ void KProcess::Finalize() {
resource_limit->Close();
}
// Finalize the handle table and close any open handles.
handle_table.Finalize();
// Perform inherited finalization.
KAutoObjectWithSlabHeapAndContainer<KProcess, KSynchronizationObject>::Finalize();
}
+4 -1
View File
@@ -28,7 +28,10 @@ namespace Kernel {
KServerSession::KServerSession(KernelCore& kernel_) : KSynchronizationObject{kernel_} {}
KServerSession::~KServerSession() {}
KServerSession::~KServerSession() {
// Ensure that the global list tracking server sessions does not hold on to a reference.
kernel.UnregisterServerSession(this);
}
void KServerSession::Initialize(KSession* parent_session_, std::string&& name_,
std::shared_ptr<SessionRequestManager> manager_) {
+85 -12
View File
@@ -61,6 +61,7 @@ struct KernelCore::Impl {
void Initialize(KernelCore& kernel) {
global_scheduler_context = std::make_unique<Kernel::GlobalSchedulerContext>(kernel);
global_handle_table = std::make_unique<Kernel::KHandleTable>(kernel);
global_handle_table->Initialize(KHandleTable::MaxTableSize);
is_phantom_mode_for_singlecore = false;
@@ -90,9 +91,39 @@ struct KernelCore::Impl {
}
void Shutdown() {
// Shutdown all processes.
if (current_process) {
current_process->Finalize();
current_process->Close();
current_process = nullptr;
}
process_list.clear();
// Ensures all service threads gracefully shutdown
// Close all open server ports.
std::unordered_set<KServerPort*> server_ports_;
{
std::lock_guard lk(server_ports_lock);
server_ports_ = server_ports;
server_ports.clear();
}
for (auto* server_port : server_ports_) {
server_port->Close();
}
// Close all open server sessions.
std::unordered_set<KServerSession*> server_sessions_;
{
std::lock_guard lk(server_sessions_lock);
server_sessions_ = server_sessions;
server_sessions.clear();
}
for (auto* server_session : server_sessions_) {
server_session->Close();
}
// Ensure that the object list container is finalized and properly shutdown.
object_list_container.Finalize();
// Ensures all service threads gracefully shutdown.
service_threads.clear();
next_object_id = 0;
@@ -111,11 +142,7 @@ struct KernelCore::Impl {
cores.clear();
if (current_process) {
current_process->Close();
current_process = nullptr;
}
global_handle_table->Finalize();
global_handle_table.reset();
preemption_event = nullptr;
@@ -142,6 +169,16 @@ struct KernelCore::Impl {
// Next host thead ID to use, 0-3 IDs represent core threads, >3 represent others
next_host_thread_id = Core::Hardware::NUM_CPU_CORES;
// Track kernel objects that were not freed on shutdown
{
std::lock_guard lk(registered_objects_lock);
if (registered_objects.size()) {
LOG_WARNING(Kernel, "{} kernel objects were dangling on shutdown!",
registered_objects.size());
registered_objects.clear();
}
}
}
void InitializePhysicalCores() {
@@ -630,6 +667,21 @@ struct KernelCore::Impl {
user_slab_heap_size);
}
KClientPort* CreateNamedServicePort(std::string name) {
auto search = service_interface_factory.find(name);
if (search == service_interface_factory.end()) {
UNIMPLEMENTED();
return {};
}
KClientPort* port = &search->second(system.ServiceManager(), system);
{
std::lock_guard lk(server_ports_lock);
server_ports.insert(&port->GetParent()->GetServerPort());
}
return port;
}
std::atomic<u32> next_object_id{0};
std::atomic<u64> next_kernel_process_id{KProcess::InitialKIPIDMin};
std::atomic<u64> next_user_process_id{KProcess::ProcessIDMin};
@@ -656,6 +708,12 @@ struct KernelCore::Impl {
/// the ConnectToPort SVC.
std::unordered_map<std::string, ServiceInterfaceFactory> service_interface_factory;
NamedPortTable named_ports;
std::unordered_set<KServerPort*> server_ports;
std::unordered_set<KServerSession*> server_sessions;
std::unordered_set<KAutoObject*> registered_objects;
std::mutex server_ports_lock;
std::mutex server_sessions_lock;
std::mutex registered_objects_lock;
std::unique_ptr<Core::ExclusiveMonitor> exclusive_monitor;
std::vector<Kernel::PhysicalCore> cores;
@@ -844,12 +902,27 @@ void KernelCore::RegisterNamedService(std::string name, ServiceInterfaceFactory&
}
KClientPort* KernelCore::CreateNamedServicePort(std::string name) {
auto search = impl->service_interface_factory.find(name);
if (search == impl->service_interface_factory.end()) {
UNIMPLEMENTED();
return {};
}
return &search->second(impl->system.ServiceManager(), impl->system);
return impl->CreateNamedServicePort(std::move(name));
}
void KernelCore::RegisterServerSession(KServerSession* server_session) {
std::lock_guard lk(impl->server_sessions_lock);
impl->server_sessions.insert(server_session);
}
void KernelCore::UnregisterServerSession(KServerSession* server_session) {
std::lock_guard lk(impl->server_sessions_lock);
impl->server_sessions.erase(server_session);
}
void KernelCore::RegisterKernelObject(KAutoObject* object) {
std::lock_guard lk(impl->registered_objects_lock);
impl->registered_objects.insert(object);
}
void KernelCore::UnregisterKernelObject(KAutoObject* object) {
std::lock_guard lk(impl->registered_objects_lock);
impl->registered_objects.erase(object);
}
bool KernelCore::IsValidNamedPort(NamedPortTable::const_iterator port) const {
+17
View File
@@ -45,6 +45,7 @@ class KPort;
class KProcess;
class KResourceLimit;
class KScheduler;
class KServerSession;
class KSession;
class KSharedMemory;
class KThread;
@@ -185,6 +186,22 @@ public:
/// Opens a port to a service previously registered with RegisterNamedService.
KClientPort* CreateNamedServicePort(std::string name);
/// Registers a server session with the gobal emulation state, to be freed on shutdown. This is
/// necessary because we do not emulate processes for HLE sessions.
void RegisterServerSession(KServerSession* server_session);
/// Unregisters a server session previously registered with RegisterServerSession when it was
/// destroyed during the current emulation session.
void UnregisterServerSession(KServerSession* server_session);
/// Registers all kernel objects with the global emulation state, this is purely for tracking
/// leaks after emulation has been shutdown.
void RegisterKernelObject(KAutoObject* object);
/// Unregisters a kernel object previously registered with RegisterKernelObject when it was
/// destroyed during the current emulation session.
void UnregisterKernelObject(KAutoObject* object);
/// Determines whether or not the given port is a valid named port.
bool IsValidNamedPort(NamedPortTable::const_iterator port) const;
+1 -5
View File
@@ -298,6 +298,7 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po
// Create a session.
KClientSession* session{};
R_TRY(port->CreateSession(std::addressof(session)));
port->Close();
// Register the session in the table, close the extra reference.
handle_table.Register(*out, session);
@@ -1439,11 +1440,6 @@ static void ExitProcess(Core::System& system) {
LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->GetProcessID());
ASSERT_MSG(current_process->GetStatus() == ProcessStatus::Running,
"Process has already exited");
current_process->PrepareForTermination();
// Kill the current thread
system.Kernel().CurrentScheduler()->GetCurrentThread()->Exit();
}
static void ExitProcess32(Core::System& system) {
+11 -11
View File
@@ -292,7 +292,7 @@ public:
protected:
void Get(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
ProfileBase profile_base{};
ProfileData data{};
if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
@@ -301,7 +301,7 @@ protected:
rb.Push(ResultSuccess);
rb.PushRaw(profile_base);
} else {
LOG_ERROR(Service_ACC, "Failed to get profile base and data for user={}",
LOG_ERROR(Service_ACC, "Failed to get profile base and data for user=0x{}",
user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultUnknown); // TODO(ogniK): Get actual error code
@@ -309,14 +309,14 @@ protected:
}
void GetBase(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
ProfileBase profile_base{};
if (profile_manager.GetProfileBase(user_id, profile_base)) {
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(ResultSuccess);
rb.PushRaw(profile_base);
} else {
LOG_ERROR(Service_ACC, "Failed to get profile base for user={}", user_id.Format());
LOG_ERROR(Service_ACC, "Failed to get profile base for user=0x{}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultUnknown); // TODO(ogniK): Get actual error code
}
@@ -372,7 +372,7 @@ protected:
const auto user_data = ctx.ReadBuffer();
LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid={}",
LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid=0x{}",
Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(base.username.data()), base.username.size()),
base.timestamp, base.user_uuid.Format());
@@ -405,7 +405,7 @@ protected:
const auto user_data = ctx.ReadBuffer();
const auto image_data = ctx.ReadBuffer(1);
LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid={}",
LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid=0x{}",
Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(base.username.data()), base.username.size()),
base.timestamp, base.user_uuid.Format());
@@ -662,7 +662,7 @@ void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
@@ -693,7 +693,7 @@ void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
@@ -802,7 +802,7 @@ void Module::Interface::GetProfileEditor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called, user_id={}", user_id.Format());
LOG_DEBUG(Service_ACC, "called, user_id=0x{}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
@@ -844,7 +844,7 @@ void Module::Interface::StoreSaveDataThumbnailApplication(Kernel::HLERequestCont
IPC::RequestParser rp{ctx};
const auto uuid = rp.PopRaw<Common::UUID>();
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid={}", uuid.Format());
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid=0x{}", uuid.Format());
// TODO(ogniK): Check if application ID is zero on acc initialize. As we don't have a reliable
// way of confirming things like the TID, we're going to assume a non zero value for the time
@@ -858,7 +858,7 @@ void Module::Interface::StoreSaveDataThumbnailSystem(Kernel::HLERequestContext&
const auto uuid = rp.PopRaw<Common::UUID>();
const auto tid = rp.Pop<u64_le>();
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid={}, tid={:016X}", uuid.Format(), tid);
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid=0x{}, tid={:016X}", uuid.Format(), tid);
StoreSaveDataThumbnail(ctx, uuid, tid);
}
@@ -377,7 +377,8 @@ void SoftwareKeyboard::SubmitForTextCheck(std::u16string submitted_text) {
if (swkbd_config_common.use_utf8) {
std::string utf8_submitted_text = Common::UTF16ToUTF8(current_text);
const u64 buffer_size = sizeof(u64) + utf8_submitted_text.size();
// Include the null terminator in the buffer size.
const u64 buffer_size = utf8_submitted_text.size() + 1;
LOG_DEBUG(Service_AM, "\nBuffer Size: {}\nUTF-8 Submitted Text: {}", buffer_size,
utf8_submitted_text);
@@ -386,7 +387,8 @@ void SoftwareKeyboard::SubmitForTextCheck(std::u16string submitted_text) {
std::memcpy(out_data.data() + sizeof(u64), utf8_submitted_text.data(),
utf8_submitted_text.size());
} else {
const u64 buffer_size = sizeof(u64) + current_text.size() * sizeof(char16_t);
// Include the null terminator in the buffer size.
const u64 buffer_size = (current_text.size() + 1) * sizeof(char16_t);
LOG_DEBUG(Service_AM, "\nBuffer Size: {}\nUTF-16 Submitted Text: {}", buffer_size,
Common::UTF16ToUTF8(current_text));
+3 -3
View File
@@ -158,7 +158,7 @@ private:
const auto local_play = rp.Pop<bool>();
const auto uuid = rp.PopRaw<Common::UUID>();
LOG_WARNING(Service_Friend, "(STUBBED) called local_play={} uuid={}", local_play,
LOG_WARNING(Service_Friend, "(STUBBED) called, local_play={}, uuid=0x{}", local_play,
uuid.Format());
IPC::ResponseBuilder rb{ctx, 2};
@@ -171,7 +171,7 @@ private:
const auto uuid = rp.PopRaw<Common::UUID>();
[[maybe_unused]] const auto filter = rp.PopRaw<SizedFriendFilter>();
const auto pid = rp.Pop<u64>();
LOG_WARNING(Service_Friend, "(STUBBED) called, offset={}, uuid={}, pid={}", friend_offset,
LOG_WARNING(Service_Friend, "(STUBBED) called, offset={}, uuid=0x{}, pid={}", friend_offset,
uuid.Format(), pid);
IPC::ResponseBuilder rb{ctx, 3};
@@ -289,7 +289,7 @@ void Module::Interface::CreateNotificationService(Kernel::HLERequestContext& ctx
IPC::RequestParser rp{ctx};
auto uuid = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_Friend, "called, uuid={}", uuid.Format());
LOG_DEBUG(Service_Friend, "called, uuid=0x{}", uuid.Format());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
@@ -18,6 +18,7 @@
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/kernel_helpers.h"
namespace Service::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
@@ -147,7 +148,9 @@ bool Controller_NPad::IsDeviceHandleValid(const DeviceHandle& device_handle) {
device_handle.device_index < DeviceIndex::MaxDeviceIndex;
}
Controller_NPad::Controller_NPad(Core::System& system_) : ControllerBase{system_} {
Controller_NPad::Controller_NPad(Core::System& system_,
KernelHelpers::ServiceContext& service_context_)
: ControllerBase{system_}, service_context{service_context_} {
latest_vibration_values.fill({DEFAULT_VIBRATION_VALUE, DEFAULT_VIBRATION_VALUE});
}
@@ -251,10 +254,9 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
}
void Controller_NPad::OnInit() {
auto& kernel = system.Kernel();
for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) {
styleset_changed_events[i] = Kernel::KEvent::Create(kernel);
styleset_changed_events[i]->Initialize(fmt::format("npad:NpadStyleSetChanged_{}", i));
styleset_changed_events[i] =
service_context.CreateEvent(fmt::format("npad:NpadStyleSetChanged_{}", i));
}
if (!IsControllerActivated()) {
@@ -344,8 +346,7 @@ void Controller_NPad::OnRelease() {
}
for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) {
styleset_changed_events[i]->Close();
styleset_changed_events[i] = nullptr;
service_context.CloseEvent(styleset_changed_events[i]);
}
}
+7 -1
View File
@@ -20,6 +20,10 @@ class KEvent;
class KReadableEvent;
} // namespace Kernel
namespace Service::KernelHelpers {
class ServiceContext;
}
namespace Service::HID {
constexpr u32 NPAD_HANDHELD = 32;
@@ -27,7 +31,8 @@ constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this?
class Controller_NPad final : public ControllerBase {
public:
explicit Controller_NPad(Core::System& system_);
explicit Controller_NPad(Core::System& system_,
KernelHelpers::ServiceContext& service_context_);
~Controller_NPad() override;
// Called when the controller is initialized
@@ -566,6 +571,7 @@ private:
std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>,
10>;
KernelHelpers::ServiceContext& service_context;
std::mutex mutex;
ButtonArray buttons;
StickArray sticks;
+8 -6
View File
@@ -46,8 +46,9 @@ constexpr auto pad_update_ns = std::chrono::nanoseconds{1000 * 1000}; //
constexpr auto motion_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.666Hz)
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system_)
: ServiceFramework{system_, "IAppletResource"} {
IAppletResource::IAppletResource(Core::System& system_,
KernelHelpers::ServiceContext& service_context_)
: ServiceFramework{system_, "IAppletResource"}, service_context{service_context_} {
static const FunctionInfo functions[] = {
{0, &IAppletResource::GetSharedMemoryHandle, "GetSharedMemoryHandle"},
};
@@ -63,7 +64,7 @@ IAppletResource::IAppletResource(Core::System& system_)
MakeController<Controller_Stubbed>(HidController::CaptureButton);
MakeController<Controller_Stubbed>(HidController::InputDetector);
MakeController<Controller_Stubbed>(HidController::UniquePad);
MakeController<Controller_NPad>(HidController::NPad);
MakeControllerWithServiceContext<Controller_NPad>(HidController::NPad);
MakeController<Controller_Gesture>(HidController::Gesture);
MakeController<Controller_ConsoleSixAxis>(HidController::ConsoleSixAxisSensor);
@@ -191,13 +192,14 @@ private:
std::shared_ptr<IAppletResource> Hid::GetAppletResource() {
if (applet_resource == nullptr) {
applet_resource = std::make_shared<IAppletResource>(system);
applet_resource = std::make_shared<IAppletResource>(system, service_context);
}
return applet_resource;
}
Hid::Hid(Core::System& system_) : ServiceFramework{system_, "hid"} {
Hid::Hid(Core::System& system_)
: ServiceFramework{system_, "hid"}, service_context{system_, service_name} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &Hid::CreateAppletResource, "CreateAppletResource"},
@@ -347,7 +349,7 @@ void Hid::CreateAppletResource(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
if (applet_resource == nullptr) {
applet_resource = std::make_shared<IAppletResource>(system);
applet_resource = std::make_shared<IAppletResource>(system, service_context);
}
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+12 -1
View File
@@ -7,6 +7,7 @@
#include <chrono>
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Core::Timing {
@@ -39,7 +40,8 @@ enum class HidController : std::size_t {
class IAppletResource final : public ServiceFramework<IAppletResource> {
public:
explicit IAppletResource(Core::System& system_);
explicit IAppletResource(Core::System& system_,
KernelHelpers::ServiceContext& service_context_);
~IAppletResource() override;
void ActivateController(HidController controller);
@@ -60,11 +62,18 @@ private:
void MakeController(HidController controller) {
controllers[static_cast<std::size_t>(controller)] = std::make_unique<T>(system);
}
template <typename T>
void MakeControllerWithServiceContext(HidController controller) {
controllers[static_cast<std::size_t>(controller)] =
std::make_unique<T>(system, service_context);
}
void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
void UpdateControllers(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
void UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
KernelHelpers::ServiceContext& service_context;
std::shared_ptr<Core::Timing::EventType> pad_update_event;
std::shared_ptr<Core::Timing::EventType> motion_update_event;
@@ -176,6 +185,8 @@ private:
static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size.");
std::shared_ptr<IAppletResource> applet_resource;
KernelHelpers::ServiceContext service_context;
};
/// Reload input devices. Used when input configuration changed
+62
View File
@@ -0,0 +1,62 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/service/kernel_helpers.h"
namespace Service::KernelHelpers {
ServiceContext::ServiceContext(Core::System& system_, std::string name_)
: kernel(system_.Kernel()) {
process = Kernel::KProcess::Create(kernel);
ASSERT(Kernel::KProcess::Initialize(process, system_, std::move(name_),
Kernel::KProcess::ProcessType::Userland)
.IsSuccess());
}
ServiceContext::~ServiceContext() {
process->Close();
process = nullptr;
}
Kernel::KEvent* ServiceContext::CreateEvent(std::string&& name) {
// Reserve a new event from the process resource limit
Kernel::KScopedResourceReservation event_reservation(process,
Kernel::LimitableResource::Events);
if (!event_reservation.Succeeded()) {
LOG_CRITICAL(Service, "Resource limit reached!");
return {};
}
// Create a new event.
auto* event = Kernel::KEvent::Create(kernel);
if (!event) {
LOG_CRITICAL(Service, "Unable to create event!");
return {};
}
// Initialize the event.
event->Initialize(std::move(name));
// Commit the thread reservation.
event_reservation.Commit();
// Register the event.
Kernel::KEvent::Register(kernel, event);
return event;
}
void ServiceContext::CloseEvent(Kernel::KEvent* event) {
event->GetReadableEvent().Close();
event->GetWritableEvent().Close();
}
} // namespace Service::KernelHelpers
+35
View File
@@ -0,0 +1,35 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace Core {
class System;
}
namespace Kernel {
class KernelCore;
class KEvent;
class KProcess;
} // namespace Kernel
namespace Service::KernelHelpers {
class ServiceContext {
public:
ServiceContext(Core::System& system_, std::string name_);
~ServiceContext();
Kernel::KEvent* CreateEvent(std::string&& name);
void CloseEvent(Kernel::KEvent* event);
private:
Kernel::KernelCore& kernel;
Kernel::KProcess* process{};
};
} // namespace Service::KernelHelpers
+3
View File
@@ -339,13 +339,16 @@ std::optional<ApplicationLanguage> ConvertToApplicationLanguage(
case Set::LanguageCode::FR_CA:
return ApplicationLanguage::CanadianFrench;
case Set::LanguageCode::PT:
case Set::LanguageCode::PT_BR:
return ApplicationLanguage::Portuguese;
case Set::LanguageCode::RU:
return ApplicationLanguage::Russian;
case Set::LanguageCode::KO:
return ApplicationLanguage::Korean;
case Set::LanguageCode::ZH_TW:
case Set::LanguageCode::ZH_HANT:
return ApplicationLanguage::TraditionalChinese;
case Set::LanguageCode::ZH_CN:
case Set::LanguageCode::ZH_HANS:
return ApplicationLanguage::SimplifiedChinese;
default:
-42
View File
@@ -1,42 +0,0 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <string>
#include "common/common_types.h"
#include "core/hle/service/set/set.h"
namespace Service::NS {
/// This is nn::ns::detail::ApplicationLanguage
enum class ApplicationLanguage : u8 {
AmericanEnglish = 0,
BritishEnglish,
Japanese,
French,
German,
LatinAmericanSpanish,
Spanish,
Italian,
Dutch,
CanadianFrench,
Portuguese,
Russian,
Korean,
TraditionalChinese,
SimplifiedChinese,
Count
};
using ApplicationLanguagePriorityList =
const std::array<ApplicationLanguage, static_cast<std::size_t>(ApplicationLanguage::Count)>;
constexpr u32 GetSupportedLanguageFlag(const ApplicationLanguage lang) {
return 1U << static_cast<u32>(lang);
}
const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList(ApplicationLanguage lang);
std::optional<ApplicationLanguage> ConvertToApplicationLanguage(
Service::Set::LanguageCode language_code);
std::optional<Service::Set::LanguageCode> ConvertToLanguageCode(ApplicationLanguage lang);
} // namespace Service::NS
@@ -54,7 +54,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}
@@ -166,8 +166,6 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
} else {
cmd_buffer.map_address = object->dma_map_addr;
AddBufferMap(object->dma_map_addr, object->size, object->addr,
object->status == nvmap::Object::Status::Allocated);
}
}
std::memcpy(output.data(), &params, sizeof(IoctlMapBuffer));
@@ -178,30 +176,11 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
}
NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
IoctlMapBuffer params{};
std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
SliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
auto& gpu = system.GPU();
for (auto& cmd_buffer : cmd_buffer_handles) {
const auto object{nvmap_dev->GetObject(cmd_buffer.map_handle)};
if (!object) {
LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmd_buffer.map_handle);
std::memcpy(output.data(), &params, output.size());
return NvResult::InvalidState;
}
if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) {
gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
} else {
// This occurs quite frequently, however does not seem to impact functionality
LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr,
object->dma_map_addr);
}
object->dma_map_addr = 0;
}
// This is intntionally stubbed.
// Skip unmapping buffers here, as to not break the continuity of the VP9 reference frame
// addresses, and risk invalidating data before the async GPU thread is done with it
std::memset(output.data(), 0, output.size());
LOG_DEBUG(Service_NVDRV, "(STUBBED) called");
return NvResult::Success;
}
@@ -212,33 +191,4 @@ NvResult nvhost_nvdec_common::SetSubmitTimeout(const std::vector<u8>& input,
return NvResult::Success;
}
std::optional<nvhost_nvdec_common::BufferMap> nvhost_nvdec_common::FindBufferMap(
GPUVAddr gpu_addr) const {
const auto it = std::find_if(
buffer_mappings.begin(), buffer_mappings.upper_bound(gpu_addr), [&](const auto& entry) {
return (gpu_addr >= entry.second.StartAddr() && gpu_addr < entry.second.EndAddr());
});
ASSERT(it != buffer_mappings.end());
return it->second;
}
void nvhost_nvdec_common::AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr,
bool is_allocated) {
buffer_mappings.insert_or_assign(gpu_addr, BufferMap{gpu_addr, size, cpu_addr, is_allocated});
}
std::optional<std::size_t> nvhost_nvdec_common::RemoveBufferMap(GPUVAddr gpu_addr) {
const auto iter{buffer_mappings.find(gpu_addr)};
if (iter == buffer_mappings.end()) {
return std::nullopt;
}
std::size_t size = 0;
if (iter->second.IsAllocated()) {
size = iter->second.Size();
}
buffer_mappings.erase(iter);
return size;
}
} // namespace Service::Nvidia::Devices
@@ -23,45 +23,6 @@ public:
~nvhost_nvdec_common() override;
protected:
class BufferMap final {
public:
constexpr BufferMap() = default;
constexpr BufferMap(GPUVAddr start_addr_, std::size_t size_)
: start_addr{start_addr_}, end_addr{start_addr_ + size_} {}
constexpr BufferMap(GPUVAddr start_addr_, std::size_t size_, VAddr cpu_addr_,
bool is_allocated_)
: start_addr{start_addr_}, end_addr{start_addr_ + size_}, cpu_addr{cpu_addr_},
is_allocated{is_allocated_} {}
constexpr VAddr StartAddr() const {
return start_addr;
}
constexpr VAddr EndAddr() const {
return end_addr;
}
constexpr std::size_t Size() const {
return end_addr - start_addr;
}
constexpr VAddr CpuAddr() const {
return cpu_addr;
}
constexpr bool IsAllocated() const {
return is_allocated;
}
private:
GPUVAddr start_addr{};
GPUVAddr end_addr{};
VAddr cpu_addr{};
bool is_allocated{};
};
struct IoctlSetNvmapFD {
s32_le nvmap_fd{};
};
@@ -154,17 +115,11 @@ protected:
NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
std::optional<BufferMap> FindBufferMap(GPUVAddr gpu_addr) const;
void AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr, bool is_allocated);
std::optional<std::size_t> RemoveBufferMap(GPUVAddr gpu_addr);
s32_le nvmap_fd{};
u32_le submit_timeout{};
std::shared_ptr<nvmap> nvmap_dev;
SyncpointManager& syncpoint_manager;
std::array<u32, MaxSyncPoints> device_syncpoints{};
// This is expected to be ordered, therefore we must use a map, not unordered_map
std::map<GPUVAddr, BufferMap> buffer_mappings;
};
}; // namespace Devices
} // namespace Service::Nvidia
+5 -6
View File
@@ -39,11 +39,11 @@ void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger
nvflinger.SetNVDrvInstance(module_);
}
Module::Module(Core::System& system) : syncpoint_manager{system.GPU()} {
auto& kernel = system.Kernel();
Module::Module(Core::System& system)
: syncpoint_manager{system.GPU()}, service_context{system, "nvdrv"} {
for (u32 i = 0; i < MaxNvEvents; i++) {
events_interface.events[i].event = Kernel::KEvent::Create(kernel);
events_interface.events[i].event->Initialize(fmt::format("NVDRV::NvEvent_{}", i));
events_interface.events[i].event =
service_context.CreateEvent(fmt::format("NVDRV::NvEvent_{}", i));
events_interface.status[i] = EventState::Free;
events_interface.registered[i] = false;
}
@@ -65,8 +65,7 @@ Module::Module(Core::System& system) : syncpoint_manager{system.GPU()} {
Module::~Module() {
for (u32 i = 0; i < MaxNvEvents; i++) {
events_interface.events[i].event->Close();
events_interface.events[i].event = nullptr;
service_context.CloseEvent(events_interface.events[i].event);
}
}
+3
View File
@@ -9,6 +9,7 @@
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvdrv/syncpoint_manager.h"
#include "core/hle/service/service.h"
@@ -154,6 +155,8 @@ private:
std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
EventInterface events_interface;
KernelHelpers::ServiceContext service_context;
};
/// Registers all NVDRV services with the specified service manager.
+6 -5
View File
@@ -307,11 +307,12 @@ void NVFlinger::Compose() {
}
s64 NVFlinger::GetNextTicks() const {
if (Settings::values.disable_fps_limit.GetValue()) {
return 0;
}
constexpr s64 max_hertz = 120LL;
return (1000000000 * (1LL << swap_interval)) / max_hertz;
static constexpr s64 max_hertz = 120LL;
const auto& settings = Settings::values;
const bool unlocked_fps = settings.disable_fps_limit.GetValue();
const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1;
return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap);
}
} // namespace Service::NVFlinger
+5 -6
View File
@@ -104,23 +104,22 @@ ServiceFrameworkBase::~ServiceFrameworkBase() {
void ServiceFrameworkBase::InstallAsService(SM::ServiceManager& service_manager) {
const auto guard = LockService();
ASSERT(!port_installed);
ASSERT(!service_registered);
auto port = service_manager.RegisterService(service_name, max_sessions).Unwrap();
port->SetSessionHandler(shared_from_this());
port_installed = true;
service_manager.RegisterService(service_name, max_sessions, shared_from_this());
service_registered = true;
}
Kernel::KClientPort& ServiceFrameworkBase::CreatePort() {
const auto guard = LockService();
ASSERT(!port_installed);
ASSERT(!service_registered);
auto* port = Kernel::KPort::Create(kernel);
port->Initialize(max_sessions, false, service_name);
port->GetServerPort().SetSessionHandler(shared_from_this());
port_installed = true;
service_registered = true;
return port->GetClientPort();
}
+4 -3
View File
@@ -96,6 +96,9 @@ protected:
/// System context that the service operates under.
Core::System& system;
/// Identifier string used to connect to the service.
std::string service_name;
private:
template <typename T>
friend class ServiceFramework;
@@ -117,14 +120,12 @@ private:
void RegisterHandlersBaseTipc(const FunctionInfoBase* functions, std::size_t n);
void ReportUnimplementedFunction(Kernel::HLERequestContext& ctx, const FunctionInfoBase* info);
/// Identifier string used to connect to the service.
std::string service_name;
/// Maximum number of concurrent sessions that this service can handle.
u32 max_sessions;
/// Flag to store if a port was already create/installed to detect multiple install attempts,
/// which is not supported.
bool port_installed = false;
bool service_registered = false;
/// Function used to safely up-cast pointers to the derived class before invoking a handler.
InvokerFn* handler_invoker;
+13 -10
View File
@@ -12,7 +12,7 @@
namespace Service::Set {
namespace {
constexpr std::array<LanguageCode, 17> available_language_codes = {{
constexpr std::array<LanguageCode, 18> available_language_codes = {{
LanguageCode::JA,
LanguageCode::EN_US,
LanguageCode::FR,
@@ -30,6 +30,7 @@ constexpr std::array<LanguageCode, 17> available_language_codes = {{
LanguageCode::ES_419,
LanguageCode::ZH_HANS,
LanguageCode::ZH_HANT,
LanguageCode::PT_BR,
}};
enum class KeyboardLayout : u64 {
@@ -50,7 +51,7 @@ enum class KeyboardLayout : u64 {
ChineseTraditional = 14,
};
constexpr std::array<std::pair<LanguageCode, KeyboardLayout>, 17> language_to_layout{{
constexpr std::array<std::pair<LanguageCode, KeyboardLayout>, 18> language_to_layout{{
{LanguageCode::JA, KeyboardLayout::Japanese},
{LanguageCode::EN_US, KeyboardLayout::EnglishUs},
{LanguageCode::FR, KeyboardLayout::French},
@@ -68,10 +69,11 @@ constexpr std::array<std::pair<LanguageCode, KeyboardLayout>, 17> language_to_la
{LanguageCode::ES_419, KeyboardLayout::SpanishLatin},
{LanguageCode::ZH_HANS, KeyboardLayout::ChineseSimplified},
{LanguageCode::ZH_HANT, KeyboardLayout::ChineseTraditional},
{LanguageCode::PT_BR, KeyboardLayout::Portuguese},
}};
constexpr std::size_t pre4_0_0_max_entries = 15;
constexpr std::size_t post4_0_0_max_entries = 17;
constexpr std::size_t PRE_4_0_0_MAX_ENTRIES = 0xF;
constexpr std::size_t POST_4_0_0_MAX_ENTRIES = 0x40;
constexpr ResultCode ERR_INVALID_LANGUAGE{ErrorModule::Settings, 625};
@@ -81,9 +83,10 @@ void PushResponseLanguageCode(Kernel::HLERequestContext& ctx, std::size_t num_la
rb.Push(static_cast<u32>(num_language_codes));
}
void GetAvailableLanguageCodesImpl(Kernel::HLERequestContext& ctx, std::size_t max_size) {
void GetAvailableLanguageCodesImpl(Kernel::HLERequestContext& ctx, std::size_t max_entries) {
const std::size_t requested_amount = ctx.GetWriteBufferSize() / sizeof(LanguageCode);
const std::size_t copy_amount = std::min(requested_amount, max_size);
const std::size_t max_amount = std::min(requested_amount, max_entries);
const std::size_t copy_amount = std::min(available_language_codes.size(), max_amount);
const std::size_t copy_size = copy_amount * sizeof(LanguageCode);
ctx.WriteBuffer(available_language_codes.data(), copy_size);
@@ -118,7 +121,7 @@ LanguageCode GetLanguageCodeFromIndex(std::size_t index) {
void SET::GetAvailableLanguageCodes(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
GetAvailableLanguageCodesImpl(ctx, pre4_0_0_max_entries);
GetAvailableLanguageCodesImpl(ctx, PRE_4_0_0_MAX_ENTRIES);
}
void SET::MakeLanguageCode(Kernel::HLERequestContext& ctx) {
@@ -140,19 +143,19 @@ void SET::MakeLanguageCode(Kernel::HLERequestContext& ctx) {
void SET::GetAvailableLanguageCodes2(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
GetAvailableLanguageCodesImpl(ctx, post4_0_0_max_entries);
GetAvailableLanguageCodesImpl(ctx, POST_4_0_0_MAX_ENTRIES);
}
void SET::GetAvailableLanguageCodeCount(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
PushResponseLanguageCode(ctx, pre4_0_0_max_entries);
PushResponseLanguageCode(ctx, PRE_4_0_0_MAX_ENTRIES);
}
void SET::GetAvailableLanguageCodeCount2(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
PushResponseLanguageCode(ctx, post4_0_0_max_entries);
PushResponseLanguageCode(ctx, POST_4_0_0_MAX_ENTRIES);
}
void SET::GetQuestFlag(Kernel::HLERequestContext& ctx) {
+1
View File
@@ -31,6 +31,7 @@ enum class LanguageCode : u64 {
ES_419 = 0x00003931342D7365,
ZH_HANS = 0x00736E61482D687A,
ZH_HANT = 0x00746E61482D687A,
PT_BR = 0x00000052422D7470,
};
LanguageCode GetLanguageCodeFromIndex(std::size_t idx);
+35 -30
View File
@@ -4,6 +4,7 @@
#include <tuple>
#include "common/assert.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_client_port.h"
@@ -40,17 +41,13 @@ static ResultCode ValidateServiceName(const std::string& name) {
}
Kernel::KClientPort& ServiceManager::InterfaceFactory(ServiceManager& self, Core::System& system) {
ASSERT(self.sm_interface.expired());
auto sm = std::make_shared<SM>(self, system);
self.sm_interface = sm;
self.sm_interface = std::make_shared<SM>(self, system);
self.controller_interface = std::make_unique<Controller>(system);
return sm->CreatePort();
return self.sm_interface->CreatePort();
}
ResultVal<Kernel::KServerPort*> ServiceManager::RegisterService(std::string name,
u32 max_sessions) {
ResultCode ServiceManager::RegisterService(std::string name, u32 max_sessions,
Kernel::SessionRequestHandlerPtr handler) {
CASCADE_CODE(ValidateServiceName(name));
@@ -59,12 +56,9 @@ ResultVal<Kernel::KServerPort*> ServiceManager::RegisterService(std::string name
return ERR_ALREADY_REGISTERED;
}
auto* port = Kernel::KPort::Create(kernel);
port->Initialize(max_sessions, false, name);
registered_services.emplace(std::move(name), handler);
registered_services.emplace(std::move(name), port);
return MakeResult(&port->GetServerPort());
return ResultSuccess;
}
ResultCode ServiceManager::UnregisterService(const std::string& name) {
@@ -76,14 +70,11 @@ ResultCode ServiceManager::UnregisterService(const std::string& name) {
return ERR_SERVICE_NOT_REGISTERED;
}
iter->second->Close();
registered_services.erase(iter);
return ResultSuccess;
}
ResultVal<Kernel::KPort*> ServiceManager::GetServicePort(const std::string& name) {
CASCADE_CODE(ValidateServiceName(name));
auto it = registered_services.find(name);
if (it == registered_services.end()) {
@@ -91,10 +82,13 @@ ResultVal<Kernel::KPort*> ServiceManager::GetServicePort(const std::string& name
return ERR_SERVICE_NOT_REGISTERED;
}
return MakeResult(it->second);
}
auto* port = Kernel::KPort::Create(kernel);
port->Initialize(ServerSessionCountMax, false, name);
auto handler = it->second;
port->GetServerPort().SetSessionHandler(std::move(handler));
SM::~SM() = default;
return MakeResult(port);
}
/**
* SM::Initialize service function
@@ -156,11 +150,15 @@ ResultVal<Kernel::KClientSession*> SM::GetServiceImpl(Kernel::HLERequestContext&
LOG_ERROR(Service_SM, "called service={} -> error 0x{:08X}", name, port_result.Code().raw);
return port_result.Code();
}
auto& port = port_result.Unwrap()->GetClientPort();
auto& port = port_result.Unwrap();
SCOPE_EXIT({ port->GetClientPort().Close(); });
server_ports.emplace_back(&port->GetServerPort());
// Create a new session.
Kernel::KClientSession* session{};
if (const auto result = port.CreateSession(std::addressof(session)); result.IsError()) {
if (const auto result = port->GetClientPort().CreateSession(std::addressof(session));
result.IsError()) {
LOG_ERROR(Service_SM, "called service={} -> error 0x{:08X}", name, result.raw);
return result;
}
@@ -180,20 +178,21 @@ void SM::RegisterService(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SM, "called with name={}, max_session_count={}, is_light={}", name,
max_session_count, is_light);
auto handle = service_manager.RegisterService(name, max_session_count);
if (handle.Failed()) {
LOG_ERROR(Service_SM, "failed to register service with error_code={:08X}",
handle.Code().raw);
if (const auto result = service_manager.RegisterService(name, max_session_count, nullptr);
result.IsError()) {
LOG_ERROR(Service_SM, "failed to register service with error_code={:08X}", result.raw);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(handle.Code());
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
rb.Push(handle.Code());
auto* port = Kernel::KPort::Create(kernel);
port->Initialize(ServerSessionCountMax, is_light, name);
SCOPE_EXIT({ port->GetClientPort().Close(); });
auto server_port = handle.Unwrap();
rb.PushMoveObjects(server_port);
IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
rb.Push(ResultSuccess);
rb.PushMoveObjects(port->GetServerPort());
}
void SM::UnregisterService(Kernel::HLERequestContext& ctx) {
@@ -225,4 +224,10 @@ SM::SM(ServiceManager& service_manager_, Core::System& system_)
});
}
SM::~SM() {
for (auto& server_port : server_ports) {
server_port->Close();
}
}
} // namespace Service::SM
+6 -8
View File
@@ -49,6 +49,7 @@ private:
ServiceManager& service_manager;
bool is_initialized{};
Kernel::KernelCore& kernel;
std::vector<Kernel::KServerPort*> server_ports;
};
class ServiceManager {
@@ -58,7 +59,8 @@ public:
explicit ServiceManager(Kernel::KernelCore& kernel_);
~ServiceManager();
ResultVal<Kernel::KServerPort*> RegisterService(std::string name, u32 max_sessions);
ResultCode RegisterService(std::string name, u32 max_sessions,
Kernel::SessionRequestHandlerPtr handler);
ResultCode UnregisterService(const std::string& name);
ResultVal<Kernel::KPort*> GetServicePort(const std::string& name);
@@ -69,21 +71,17 @@ public:
LOG_DEBUG(Service, "Can't find service: {}", service_name);
return nullptr;
}
auto* port = service->second;
if (port == nullptr) {
return nullptr;
}
return std::static_pointer_cast<T>(port->GetServerPort().GetSessionRequestHandler());
return std::static_pointer_cast<T>(service->second);
}
void InvokeControlRequest(Kernel::HLERequestContext& context);
private:
std::weak_ptr<SM> sm_interface;
std::shared_ptr<SM> sm_interface;
std::unique_ptr<Controller> controller_interface;
/// Map of registered services, retrieved using GetServicePort.
std::unordered_map<std::string, Kernel::KPort*> registered_services;
std::unordered_map<std::string, Kernel::SessionRequestHandlerPtr> registered_services;
/// Kernel context
Kernel::KernelCore& kernel;
+1 -1
View File
@@ -570,7 +570,7 @@ std::pair<s32, Errno> Socket::SendTo(u32 flags, const std::vector<u8>& message,
ASSERT(flags == 0);
const sockaddr* to = nullptr;
const int tolen = addr ? 0 : sizeof(sockaddr);
const int tolen = addr ? sizeof(sockaddr) : 0;
sockaddr host_addr_in;
if (addr) {
+10 -10
View File
@@ -127,15 +127,15 @@ double PerfStats::GetLastFrameTimeScale() const {
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
if (!Settings::values.use_frame_limit.GetValue() ||
void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
if (!Settings::values.use_speed_limit.GetValue() ||
Settings::values.use_multi_core.GetValue()) {
return;
}
auto now = Clock::now();
const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
const double sleep_scale = Settings::values.speed_limit.GetValue() / 100.0;
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that
@@ -143,17 +143,17 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// limiting
const microseconds max_lag_time_us = duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
frame_limiting_delta_err += duration_cast<microseconds>(
speed_limiting_delta_err += duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(
(current_system_time_us - previous_system_time_us) / sleep_scale));
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
frame_limiting_delta_err =
std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
speed_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
speed_limiting_delta_err =
std::clamp(speed_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
if (frame_limiting_delta_err > microseconds::zero()) {
std::this_thread::sleep_for(frame_limiting_delta_err);
if (speed_limiting_delta_err > microseconds::zero()) {
std::this_thread::sleep_for(speed_limiting_delta_err);
auto now_after_sleep = Clock::now();
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
speed_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
now = now_after_sleep;
}
+3 -3
View File
@@ -85,11 +85,11 @@ private:
double previous_fps = 0;
};
class FrameLimiter {
class SpeedLimiter {
public:
using Clock = std::chrono::high_resolution_clock;
void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
private:
/// Emulated system time (in microseconds) at the last limiter invocation
@@ -98,7 +98,7 @@ private:
Clock::time_point previous_walltime = Clock::now();
/// Accumulated difference between walltime and emulated time
std::chrono::microseconds frame_limiting_delta_err{0};
std::chrono::microseconds speed_limiting_delta_err{0};
};
} // namespace Core
+2 -2
View File
@@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
AddField(field_type, "Renderer_ResolutionFactor",
Settings::values.resolution_factor.GetValue());
AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
AddField(field_type, "Renderer_UseDiskShaderCache",
Settings::values.use_disk_shader_cache.GetValue());
AddField(field_type, "Renderer_GPUAccuracyLevel",
+4 -4
View File
@@ -304,10 +304,10 @@ std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
}
std::string GenerateKeyboardParam(int key_code) {
Common::ParamPackage param{
{"engine", "keyboard"},
{"code", std::to_string(key_code)},
};
Common::ParamPackage param;
param.Set("engine", "keyboard");
param.Set("code", key_code);
param.Set("toggle", false);
return param.Serialize();
}
+1
View File
@@ -57,6 +57,7 @@ Common::ParamPackage MouseButtonFactory::GetNextInput() const {
if (pad.button != MouseInput::MouseButton::Undefined) {
params.Set("engine", "mouse");
params.Set("button", static_cast<u16>(pad.button));
params.Set("toggle", false);
return params;
}
}
+63 -24
View File
@@ -82,6 +82,12 @@ public:
state.buttons.insert_or_assign(button, value);
}
void PreSetButton(int button) {
if (!state.buttons.contains(button)) {
SetButton(button, false);
}
}
void SetMotion(SDL_ControllerSensorEvent event) {
constexpr float gravity_constant = 9.80665f;
std::lock_guard lock{mutex};
@@ -155,9 +161,16 @@ public:
state.axes.insert_or_assign(axis, value);
}
float GetAxis(int axis, float range) const {
void PreSetAxis(int axis) {
if (!state.axes.contains(axis)) {
SetAxis(axis, 0);
}
}
float GetAxis(int axis, float range, float offset) const {
std::lock_guard lock{mutex};
return static_cast<float>(state.axes.at(axis)) / (32767.0f * range);
const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f;
return (value + offset) / range;
}
bool RumblePlay(u16 amp_low, u16 amp_high) {
@@ -174,9 +187,10 @@ public:
return false;
}
std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
float x = GetAxis(axis_x, range);
float y = GetAxis(axis_y, range);
std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range, float offset_x,
float offset_y) const {
float x = GetAxis(axis_x, range, offset_x);
float y = GetAxis(axis_y, range, offset_y);
y = -y; // 3DS uses an y-axis inverse from SDL
// Make sure the coordinates are in the unit circle,
@@ -483,7 +497,7 @@ public:
trigger_if_greater(trigger_if_greater_) {}
bool GetStatus() const override {
const float axis_value = joystick->GetAxis(axis, 1.0f);
const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f);
if (trigger_if_greater) {
return axis_value > threshold;
}
@@ -500,12 +514,14 @@ private:
class SDLAnalog final : public Input::AnalogDevice {
public:
explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_,
bool invert_x_, bool invert_y_, float deadzone_, float range_)
bool invert_x_, bool invert_y_, float deadzone_, float range_,
float offset_x_, float offset_y_)
: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_),
invert_y(invert_y_), deadzone(deadzone_), range(range_) {}
invert_y(invert_y_), deadzone(deadzone_), range(range_), offset_x(offset_x_),
offset_y(offset_y_) {}
std::tuple<float, float> GetStatus() const override {
auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range);
auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range, offset_x, offset_y);
const float r = std::sqrt((x * x) + (y * y));
if (invert_x) {
x = -x;
@@ -522,8 +538,8 @@ public:
}
std::tuple<float, float> GetRawStatus() const override {
const float x = joystick->GetAxis(axis_x, range);
const float y = joystick->GetAxis(axis_y, range);
const float x = joystick->GetAxis(axis_x, range, offset_x);
const float y = joystick->GetAxis(axis_y, range, offset_y);
return {x, -y};
}
@@ -555,6 +571,8 @@ private:
const bool invert_y;
const float deadzone;
const float range;
const float offset_x;
const float offset_y;
};
class SDLVibration final : public Input::VibrationDevice {
@@ -621,7 +639,7 @@ public:
trigger_if_greater(trigger_if_greater_) {}
Input::MotionStatus GetStatus() const override {
const float axis_value = joystick->GetAxis(axis, 1.0f);
const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f);
bool trigger = axis_value < threshold;
if (trigger_if_greater) {
trigger = axis_value > threshold;
@@ -720,13 +738,13 @@ public:
LOG_ERROR(Input, "Unknown direction {}", direction_name);
}
// This is necessary so accessing GetAxis with axis won't crash
joystick->SetAxis(axis, 0);
joystick->PreSetAxis(axis);
return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
}
const int button = params.Get("button", 0);
// This is necessary so accessing GetButton with button won't crash
joystick->SetButton(button, false);
joystick->PreSetButton(button);
return std::make_unique<SDLButton>(joystick, button, toggle);
}
@@ -757,13 +775,15 @@ public:
const std::string invert_y_value = params.Get("invert_y", "+");
const bool invert_x = invert_x_value == "-";
const bool invert_y = invert_y_value == "-";
const float offset_x = params.Get("offset_x", 0.0f);
const float offset_y = params.Get("offset_y", 0.0f);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
joystick->SetAxis(axis_x, 0);
joystick->SetAxis(axis_y, 0);
joystick->PreSetAxis(axis_x);
joystick->PreSetAxis(axis_y);
return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone,
range);
range, offset_x, offset_y);
}
private:
@@ -844,13 +864,13 @@ public:
LOG_ERROR(Input, "Unknown direction {}", direction_name);
}
// This is necessary so accessing GetAxis with axis won't crash
joystick->SetAxis(axis, 0);
joystick->PreSetAxis(axis);
return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
}
const int button = params.Get("button", 0);
// This is necessary so accessing GetButton with button won't crash
joystick->SetButton(button, false);
joystick->PreSetButton(button);
return std::make_unique<SDLButtonMotion>(joystick, button);
}
@@ -995,6 +1015,7 @@ Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid
params.Set("port", port);
params.Set("guid", std::move(guid));
params.Set("button", button);
params.Set("toggle", false);
return params;
}
@@ -1134,13 +1155,15 @@ Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& gu
}
Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
int axis_y) {
int axis_y, float offset_x, float offset_y) {
Common::ParamPackage params;
params.Set("engine", "sdl");
params.Set("port", port);
params.Set("guid", guid);
params.Set("axis_x", axis_x);
params.Set("axis_y", axis_y);
params.Set("offset_x", offset_x);
params.Set("offset_y", offset_y);
params.Set("invert_x", "+");
params.Set("invert_y", "+");
return params;
@@ -1342,24 +1365,39 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
const auto& binding_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
if (params.Has("guid2")) {
joystick2->PreSetAxis(binding_left_x.value.axis);
joystick2->PreSetAxis(binding_left_y.value.axis);
const auto left_offset_x = -joystick2->GetAxis(binding_left_x.value.axis, 1.0f, 0);
const auto left_offset_y = -joystick2->GetAxis(binding_left_y.value.axis, 1.0f, 0);
mapping.insert_or_assign(
Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
binding_left_x.value.axis, binding_left_y.value.axis));
binding_left_x.value.axis, binding_left_y.value.axis,
left_offset_x, left_offset_y));
} else {
joystick->PreSetAxis(binding_left_x.value.axis);
joystick->PreSetAxis(binding_left_y.value.axis);
const auto left_offset_x = -joystick->GetAxis(binding_left_x.value.axis, 1.0f, 0);
const auto left_offset_y = -joystick->GetAxis(binding_left_y.value.axis, 1.0f, 0);
mapping.insert_or_assign(
Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_left_x.value.axis, binding_left_y.value.axis));
binding_left_x.value.axis, binding_left_y.value.axis,
left_offset_x, left_offset_y));
}
const auto& binding_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
const auto& binding_right_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
joystick->PreSetAxis(binding_right_x.value.axis);
joystick->PreSetAxis(binding_right_y.value.axis);
const auto right_offset_x = -joystick->GetAxis(binding_right_x.value.axis, 1.0f, 0);
const auto right_offset_y = -joystick->GetAxis(binding_right_y.value.axis, 1.0f, 0);
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_right_x.value.axis,
binding_right_y.value.axis));
binding_right_y.value.axis, right_offset_x,
right_offset_y));
return mapping;
}
@@ -1563,8 +1601,9 @@ public:
}
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
// Set offset to zero since the joystick is not on center
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
first_axis, axis);
first_axis, axis, 0, 0);
first_axis = -1;
return params;
}
@@ -350,7 +350,7 @@ std::string_view InputPrimitive(InputTopology topology) {
case InputTopology::Lines:
return "LINES";
case InputTopology::LinesAdjacency:
return "LINESS_ADJACENCY";
return "LINES_ADJACENCY";
case InputTopology::Triangles:
return "TRIANGLES";
case InputTopology::TrianglesAdjacency:
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <sirit/sirit.h>
#include "common/common_types.h"
+6 -6
View File
@@ -4,7 +4,7 @@
#pragma once
#include <stdexcept>
#include <exception>
#include <string>
#include <string_view>
#include <utility>
@@ -17,7 +17,7 @@ class Exception : public std::exception {
public:
explicit Exception(std::string message) noexcept : err_message{std::move(message)} {}
const char* what() const noexcept override {
[[nodiscard]] const char* what() const noexcept override {
return err_message.c_str();
}
@@ -36,21 +36,21 @@ private:
class LogicError : public Exception {
public:
template <typename... Args>
LogicError(const char* message, Args&&... args)
explicit LogicError(const char* message, Args&&... args)
: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
};
class RuntimeError : public Exception {
public:
template <typename... Args>
RuntimeError(const char* message, Args&&... args)
explicit RuntimeError(const char* message, Args&&... args)
: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
};
class NotImplementedException : public Exception {
public:
template <typename... Args>
NotImplementedException(const char* message, Args&&... args)
explicit NotImplementedException(const char* message, Args&&... args)
: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {
Append(" is not implemented");
}
@@ -59,7 +59,7 @@ public:
class InvalidArgument : public Exception {
public:
template <typename... Args>
InvalidArgument(const char* message, Args&&... args)
explicit InvalidArgument(const char* message, Args&&... args)
: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
};
@@ -327,8 +327,8 @@ public:
const Value& derivates, const Value& offset,
const F32& lod_clamp, TextureInstInfo info);
[[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
[[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
TextureInstInfo info);
void ImageWrite(const Value& handle, const Value& coords, const Value& color,
TextureInstInfo info);
[[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,
const Value& value, TextureInstInfo info);
+10 -2
View File
@@ -57,6 +57,7 @@ public:
[[nodiscard]] IR::Inst* Inst() const;
[[nodiscard]] IR::Inst* InstRecursive() const;
[[nodiscard]] IR::Inst* TryInstRecursive() const;
[[nodiscard]] IR::Value Resolve() const;
[[nodiscard]] IR::Reg Reg() const;
[[nodiscard]] IR::Pred Pred() const;
@@ -197,8 +198,8 @@ public:
}
template <typename FlagsType>
requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
[[nodiscard]] void SetFlags(FlagsType value) noexcept {
requires(sizeof(FlagsType) <= sizeof(u32) &&
std::is_trivially_copyable_v<FlagsType>) void SetFlags(FlagsType value) noexcept {
std::memcpy(&flags, &value, sizeof(value));
}
@@ -308,6 +309,13 @@ inline IR::Inst* Value::InstRecursive() const {
return inst;
}
inline IR::Inst* Value::TryInstRecursive() const {
if (IsIdentity()) {
return inst->Arg(0).TryInstRecursive();
}
return type == Type::Opaque ? inst : nullptr;
}
inline IR::Value Value::Resolve() const {
if (IsIdentity()) {
return inst->Arg(0).Resolve();
@@ -73,7 +73,7 @@ Token OpcodeToken(Opcode opcode) {
return Token::PBK;
case Opcode::PCNT:
case Opcode::CONT:
return Token::PBK;
return Token::PCNT;
case Opcode::PEXIT:
case Opcode::EXIT:
return Token::PEXIT;
@@ -111,6 +111,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::ConvertF16U16:
case IR::Opcode::ConvertF16U32:
case IR::Opcode::ConvertF16U64:
case IR::Opcode::ConvertF16F32:
case IR::Opcode::ConvertF32F16:
case IR::Opcode::FPAbs16:
case IR::Opcode::FPAdd16:
case IR::Opcode::FPCeil16:
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <functional>
#include <tuple>
#include <type_traits>
@@ -88,6 +89,26 @@ bool FoldWhenAllImmediates(IR::Inst& inst, Func&& func) {
return true;
}
/// Return true when all values in a range are equal
template <typename Range>
bool AreEqual(const Range& range) {
auto resolver{[](const auto& value) { return value.Resolve(); }};
auto equal{[](const IR::Value& lhs, const IR::Value& rhs) {
if (lhs == rhs) {
return true;
}
// Not equal, but try to match if they read the same constant buffer
if (!lhs.IsImmediate() && !rhs.IsImmediate() &&
lhs.Inst()->GetOpcode() == IR::Opcode::GetCbufU32 &&
rhs.Inst()->GetOpcode() == IR::Opcode::GetCbufU32 &&
lhs.Inst()->Arg(0) == rhs.Inst()->Arg(0) && lhs.Inst()->Arg(1) == rhs.Inst()->Arg(1)) {
return true;
}
return false;
}};
return std::ranges::adjacent_find(range, std::not_fn(equal), resolver) == std::end(range);
}
void FoldGetRegister(IR::Inst& inst) {
if (inst.Arg(0).Reg() == IR::Reg::RZ) {
inst.ReplaceUsesWith(IR::Value{u32{0}});
@@ -100,6 +121,157 @@ void FoldGetPred(IR::Inst& inst) {
}
}
/// Replaces the XMAD pattern generated by an integer FMA
bool FoldXmadMultiplyAdd(IR::Block& block, IR::Inst& inst) {
/*
* We are looking for this specific pattern:
* %6 = BitFieldUExtract %op_b, #0, #16
* %7 = BitFieldUExtract %op_a', #16, #16
* %8 = IMul32 %6, %7
* %10 = BitFieldUExtract %op_a', #0, #16
* %11 = BitFieldInsert %8, %10, #16, #16
* %15 = BitFieldUExtract %op_b, #0, #16
* %16 = BitFieldUExtract %op_a, #0, #16
* %17 = IMul32 %15, %16
* %18 = IAdd32 %17, %op_c
* %22 = BitFieldUExtract %op_b, #16, #16
* %23 = BitFieldUExtract %11, #16, #16
* %24 = IMul32 %22, %23
* %25 = ShiftLeftLogical32 %24, #16
* %26 = ShiftLeftLogical32 %11, #16
* %27 = IAdd32 %26, %18
* %result = IAdd32 %25, %27
*
* And replace it with:
* %temp = IMul32 %op_a, %op_b
* %result = IAdd32 %temp, %op_c
*
* This optimization has been proven safe by Nvidia's compiler logic being reversed.
* (If Nvidia generates this code from 'fma(a, b, c)', we can do the same in the reverse order.)
*/
const IR::Value zero{0u};
const IR::Value sixteen{16u};
IR::Inst* const _25{inst.Arg(0).TryInstRecursive()};
IR::Inst* const _27{inst.Arg(1).TryInstRecursive()};
if (!_25 || !_27) {
return false;
}
if (_27->GetOpcode() != IR::Opcode::IAdd32) {
return false;
}
if (_25->GetOpcode() != IR::Opcode::ShiftLeftLogical32 || _25->Arg(1) != sixteen) {
return false;
}
IR::Inst* const _24{_25->Arg(0).TryInstRecursive()};
if (!_24 || _24->GetOpcode() != IR::Opcode::IMul32) {
return false;
}
IR::Inst* const _22{_24->Arg(0).TryInstRecursive()};
IR::Inst* const _23{_24->Arg(1).TryInstRecursive()};
if (!_22 || !_23) {
return false;
}
if (_22->GetOpcode() != IR::Opcode::BitFieldUExtract) {
return false;
}
if (_23->GetOpcode() != IR::Opcode::BitFieldUExtract) {
return false;
}
if (_22->Arg(1) != sixteen || _22->Arg(2) != sixteen) {
return false;
}
if (_23->Arg(1) != sixteen || _23->Arg(2) != sixteen) {
return false;
}
IR::Inst* const _11{_23->Arg(0).TryInstRecursive()};
if (!_11 || _11->GetOpcode() != IR::Opcode::BitFieldInsert) {
return false;
}
if (_11->Arg(2) != sixteen || _11->Arg(3) != sixteen) {
return false;
}
IR::Inst* const _8{_11->Arg(0).TryInstRecursive()};
IR::Inst* const _10{_11->Arg(1).TryInstRecursive()};
if (!_8 || !_10) {
return false;
}
if (_8->GetOpcode() != IR::Opcode::IMul32) {
return false;
}
if (_10->GetOpcode() != IR::Opcode::BitFieldUExtract) {
return false;
}
IR::Inst* const _6{_8->Arg(0).TryInstRecursive()};
IR::Inst* const _7{_8->Arg(1).TryInstRecursive()};
if (!_6 || !_7) {
return false;
}
if (_6->GetOpcode() != IR::Opcode::BitFieldUExtract) {
return false;
}
if (_7->GetOpcode() != IR::Opcode::BitFieldUExtract) {
return false;
}
if (_6->Arg(1) != zero || _6->Arg(2) != sixteen) {
return false;
}
if (_7->Arg(1) != sixteen || _7->Arg(2) != sixteen) {
return false;
}
IR::Inst* const _26{_27->Arg(0).TryInstRecursive()};
IR::Inst* const _18{_27->Arg(1).TryInstRecursive()};
if (!_26 || !_18) {
return false;
}
if (_26->GetOpcode() != IR::Opcode::ShiftLeftLogical32 || _26->Arg(1) != sixteen) {
return false;
}
if (_26->Arg(0).InstRecursive() != _11) {
return false;
}
if (_18->GetOpcode() != IR::Opcode::IAdd32) {
return false;
}
IR::Inst* const _17{_18->Arg(0).TryInstRecursive()};
if (!_17 || _17->GetOpcode() != IR::Opcode::IMul32) {
return false;
}
IR::Inst* const _15{_17->Arg(0).TryInstRecursive()};
IR::Inst* const _16{_17->Arg(1).TryInstRecursive()};
if (!_15 || !_16) {
return false;
}
if (_15->GetOpcode() != IR::Opcode::BitFieldUExtract) {
return false;
}
if (_16->GetOpcode() != IR::Opcode::BitFieldUExtract) {
return false;
}
if (_15->Arg(1) != zero || _16->Arg(1) != zero || _10->Arg(1) != zero) {
return false;
}
if (_15->Arg(2) != sixteen || _16->Arg(2) != sixteen || _10->Arg(2) != sixteen) {
return false;
}
const std::array<IR::Value, 3> op_as{
_7->Arg(0).Resolve(),
_16->Arg(0).Resolve(),
_10->Arg(0).Resolve(),
};
const std::array<IR::Value, 3> op_bs{
_22->Arg(0).Resolve(),
_6->Arg(0).Resolve(),
_15->Arg(0).Resolve(),
};
const IR::U32 op_c{_18->Arg(1)};
if (!AreEqual(op_as) || !AreEqual(op_bs)) {
return false;
}
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
inst.ReplaceUsesWith(ir.IAdd(ir.IMul(IR::U32{op_as[0]}, IR::U32{op_bs[1]}), op_c));
return true;
}
/// Replaces the pattern generated by two XMAD multiplications
bool FoldXmadMultiply(IR::Block& block, IR::Inst& inst) {
/*
@@ -116,33 +288,31 @@ bool FoldXmadMultiply(IR::Block& block, IR::Inst& inst) {
*
* This optimization has been proven safe by LLVM and MSVC.
*/
const IR::Value lhs_arg{inst.Arg(0)};
const IR::Value rhs_arg{inst.Arg(1)};
if (lhs_arg.IsImmediate() || rhs_arg.IsImmediate()) {
IR::Inst* const lhs_shl{inst.Arg(0).TryInstRecursive()};
IR::Inst* const rhs_mul{inst.Arg(1).TryInstRecursive()};
if (!lhs_shl || !rhs_mul) {
return false;
}
IR::Inst* const lhs_shl{lhs_arg.InstRecursive()};
if (lhs_shl->GetOpcode() != IR::Opcode::ShiftLeftLogical32 ||
lhs_shl->Arg(1) != IR::Value{16U}) {
return false;
}
if (lhs_shl->Arg(0).IsImmediate()) {
IR::Inst* const lhs_mul{lhs_shl->Arg(0).TryInstRecursive()};
if (!lhs_mul) {
return false;
}
IR::Inst* const lhs_mul{lhs_shl->Arg(0).InstRecursive()};
IR::Inst* const rhs_mul{rhs_arg.InstRecursive()};
if (lhs_mul->GetOpcode() != IR::Opcode::IMul32 || rhs_mul->GetOpcode() != IR::Opcode::IMul32) {
return false;
}
if (lhs_mul->Arg(1).Resolve() != rhs_mul->Arg(1).Resolve()) {
return false;
}
const IR::U32 factor_b{lhs_mul->Arg(1)};
if (lhs_mul->Arg(0).IsImmediate() || rhs_mul->Arg(0).IsImmediate()) {
if (factor_b.Resolve() != rhs_mul->Arg(1).Resolve()) {
return false;
}
IR::Inst* const lhs_bfe{lhs_mul->Arg(0).TryInstRecursive()};
IR::Inst* const rhs_bfe{rhs_mul->Arg(0).TryInstRecursive()};
if (!lhs_bfe || !rhs_bfe) {
return false;
}
IR::Inst* const lhs_bfe{lhs_mul->Arg(0).InstRecursive()};
IR::Inst* const rhs_bfe{rhs_mul->Arg(0).InstRecursive()};
if (lhs_bfe->GetOpcode() != IR::Opcode::BitFieldUExtract) {
return false;
}
@@ -155,10 +325,10 @@ bool FoldXmadMultiply(IR::Block& block, IR::Inst& inst) {
if (rhs_bfe->Arg(1) != IR::Value{0U} || rhs_bfe->Arg(2) != IR::Value{16U}) {
return false;
}
if (lhs_bfe->Arg(0).Resolve() != rhs_bfe->Arg(0).Resolve()) {
const IR::U32 factor_a{lhs_bfe->Arg(0)};
if (factor_a.Resolve() != rhs_bfe->Arg(0).Resolve()) {
return false;
}
const IR::U32 factor_a{lhs_bfe->Arg(0)};
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
inst.ReplaceUsesWith(ir.IMul(factor_a, factor_b));
return true;
@@ -181,6 +351,9 @@ void FoldAdd(IR::Block& block, IR::Inst& inst) {
if (FoldXmadMultiply(block, inst)) {
return;
}
if (FoldXmadMultiplyAdd(block, inst)) {
return;
}
}
}
@@ -476,6 +649,10 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) {
return FoldInverseFunc(inst, IR::Opcode::UnpackHalf2x16);
case IR::Opcode::UnpackHalf2x16:
return FoldInverseFunc(inst, IR::Opcode::PackHalf2x16);
case IR::Opcode::PackFloat2x16:
return FoldInverseFunc(inst, IR::Opcode::UnpackFloat2x16);
case IR::Opcode::UnpackFloat2x16:
return FoldInverseFunc(inst, IR::Opcode::PackFloat2x16);
case IR::Opcode::SelectU1:
case IR::Opcode::SelectU8:
case IR::Opcode::SelectU16:
+1
View File
@@ -63,6 +63,7 @@ private:
used_objects = std::exchange(rhs.used_objects, 0);
num_objects = std::exchange(rhs.num_objects, 0);
storage = std::move(rhs.storage);
return *this;
}
Chunk(Chunk&& rhs) noexcept
+7
View File
@@ -1,5 +1,10 @@
add_subdirectory(host_shaders)
if(LIBVA_FOUND)
set_source_files_properties(command_classes/codecs/codec.cpp
PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
endif()
add_library(video_core STATIC
buffer_cache/buffer_base.h
buffer_cache/buffer_cache.cpp
@@ -106,6 +111,8 @@ add_library(video_core STATIC
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/pipeline_helper.h
renderer_vulkan/pipeline_statistics.cpp
renderer_vulkan/pipeline_statistics.h
renderer_vulkan/renderer_vulkan.h
renderer_vulkan/renderer_vulkan.cpp
renderer_vulkan/vk_blit_screen.cpp
+2 -7
View File
@@ -600,13 +600,9 @@ bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
ClearDownload(subtract_interval);
common_ranges.subtract(subtract_interval);
BufferId buffer;
do {
has_deleted_buffers = false;
buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
} while (has_deleted_buffers);
const BufferId buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
auto& dest_buffer = slot_buffers[buffer];
const u32 offset = static_cast<u32>(*cpu_dst_address - dest_buffer.CpuAddr());
const u32 offset = dest_buffer.Offset(*cpu_dst_address);
runtime.ClearBuffer(dest_buffer, offset, size, value);
return true;
}
@@ -821,7 +817,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
const std::size_t size = interval.upper() - interval.lower();
const VAddr cpu_addr = interval.lower();
ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
boost::container::small_vector<BufferCopy, 1> copies;
buffer.ForEachDownloadRangeAndClear(
cpu_addr, size, [&](u64 range_offset, u64 range_size) {
const VAddr buffer_addr = buffer.CpuAddr();
+110 -34
View File
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <fstream>
#include <vector>
#include "common/assert.h"
@@ -17,10 +16,47 @@ extern "C" {
}
namespace Tegra {
#if defined(LIBVA_FOUND)
// Hardware acceleration code from FFmpeg/doc/examples/hw_decode.c originally under MIT license
namespace {
constexpr std::array<const char*, 2> VAAPI_DRIVERS = {
"i915",
"amdgpu",
};
AVPixelFormat GetHwFormat(AVCodecContext*, const AVPixelFormat* pix_fmts) {
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
if (*p == AV_PIX_FMT_VAAPI) {
return AV_PIX_FMT_VAAPI;
}
}
LOG_INFO(Service_NVDRV, "Could not find compatible GPU AV format, falling back to CPU");
return *pix_fmts;
}
bool CreateVaapiHwdevice(AVBufferRef** av_hw_device) {
AVDictionary* hwdevice_options = nullptr;
av_dict_set(&hwdevice_options, "connection_type", "drm", 0);
for (const auto& driver : VAAPI_DRIVERS) {
av_dict_set(&hwdevice_options, "kernel_driver", driver, 0);
const int hwdevice_error = av_hwdevice_ctx_create(av_hw_device, AV_HWDEVICE_TYPE_VAAPI,
nullptr, hwdevice_options, 0);
if (hwdevice_error >= 0) {
LOG_INFO(Service_NVDRV, "Using VA-API with {}", driver);
av_dict_free(&hwdevice_options);
return true;
}
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed {}", hwdevice_error);
}
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed for all drivers");
av_dict_free(&hwdevice_options);
return false;
}
} // namespace
#endif
void AVFrameDeleter(AVFrame* ptr) {
av_frame_unref(ptr);
av_free(ptr);
av_frame_free(&ptr);
}
Codec::Codec(GPU& gpu_, const NvdecCommon::NvdecRegisters& regs)
@@ -32,19 +68,31 @@ Codec::~Codec() {
return;
}
// Free libav memory
AVFrame* av_frame{nullptr};
avcodec_send_packet(av_codec_ctx, nullptr);
av_frame = av_frame_alloc();
AVFrame* av_frame = av_frame_alloc();
avcodec_receive_frame(av_codec_ctx, av_frame);
avcodec_flush_buffers(av_codec_ctx);
av_frame_unref(av_frame);
av_free(av_frame);
av_frame_free(&av_frame);
avcodec_close(av_codec_ctx);
av_buffer_unref(&av_hw_device);
}
void Codec::InitializeHwdec() {
// Prioritize integrated GPU to mitigate bandwidth bottlenecks
#if defined(LIBVA_FOUND)
if (CreateVaapiHwdevice(&av_hw_device)) {
const auto hw_device_ctx = av_buffer_ref(av_hw_device);
ASSERT_MSG(hw_device_ctx, "av_buffer_ref failed");
av_codec_ctx->hw_device_ctx = hw_device_ctx;
av_codec_ctx->get_format = GetHwFormat;
return;
}
#endif
// TODO more GPU accelerated decoders
}
void Codec::Initialize() {
AVCodecID codec{AV_CODEC_ID_NONE};
AVCodecID codec;
switch (current_codec) {
case NvdecCommon::VideoCodec::H264:
codec = AV_CODEC_ID_H264;
@@ -53,22 +101,24 @@ void Codec::Initialize() {
codec = AV_CODEC_ID_VP9;
break;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", current_codec);
return;
}
av_codec = avcodec_find_decoder(codec);
av_codec_ctx = avcodec_alloc_context3(av_codec);
av_opt_set(av_codec_ctx->priv_data, "tune", "zerolatency", 0);
// TODO(ameerj): libavcodec gpu hw acceleration
InitializeHwdec();
if (!av_codec_ctx->hw_device_ctx) {
LOG_INFO(Service_NVDRV, "Using FFmpeg software decoding");
}
const auto av_error = avcodec_open2(av_codec_ctx, av_codec, nullptr);
if (av_error < 0) {
LOG_ERROR(Service_NVDRV, "avcodec_open2() Failed.");
avcodec_close(av_codec_ctx);
av_buffer_unref(&av_hw_device);
return;
}
initialized = true;
return;
}
void Codec::SetTargetCodec(NvdecCommon::VideoCodec codec) {
@@ -80,36 +130,64 @@ void Codec::SetTargetCodec(NvdecCommon::VideoCodec codec) {
void Codec::Decode() {
const bool is_first_frame = !initialized;
if (!initialized) {
if (is_first_frame) {
Initialize();
}
bool vp9_hidden_frame = false;
AVPacket packet{};
av_init_packet(&packet);
std::vector<u8> frame_data;
if (current_codec == NvdecCommon::VideoCodec::H264) {
frame_data = h264_decoder->ComposeFrameHeader(state, is_first_frame);
} else if (current_codec == NvdecCommon::VideoCodec::Vp9) {
frame_data = vp9_decoder->ComposeFrameHeader(state);
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
}
AVPacket packet{};
av_init_packet(&packet);
packet.data = frame_data.data();
packet.size = static_cast<s32>(frame_data.size());
avcodec_send_packet(av_codec_ctx, &packet);
if (!vp9_hidden_frame) {
// Only receive/store visible frames
AVFramePtr frame = AVFramePtr{av_frame_alloc(), AVFrameDeleter};
avcodec_receive_frame(av_codec_ctx, frame.get());
av_frames.push(std::move(frame));
// Limit queue to 10 frames. Workaround for ZLA decode and queue spam
if (av_frames.size() > 10) {
av_frames.pop();
}
if (const int ret = avcodec_send_packet(av_codec_ctx, &packet); ret) {
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", ret);
return;
}
// Only receive/store visible frames
if (vp9_hidden_frame) {
return;
}
AVFrame* hw_frame = av_frame_alloc();
AVFrame* sw_frame = hw_frame;
ASSERT_MSG(hw_frame, "av_frame_alloc hw_frame failed");
if (const int ret = avcodec_receive_frame(av_codec_ctx, hw_frame); ret) {
LOG_DEBUG(Service_NVDRV, "avcodec_receive_frame error {}", ret);
av_frame_free(&hw_frame);
return;
}
if (!hw_frame->width || !hw_frame->height) {
LOG_WARNING(Service_NVDRV, "Zero width or height in frame");
av_frame_free(&hw_frame);
return;
}
#if defined(LIBVA_FOUND)
// Hardware acceleration code from FFmpeg/doc/examples/hw_decode.c under MIT license
if (hw_frame->format == AV_PIX_FMT_VAAPI) {
sw_frame = av_frame_alloc();
ASSERT_MSG(sw_frame, "av_frame_alloc sw_frame failed");
// Can't use AV_PIX_FMT_YUV420P and share code with software decoding in vic.cpp
// because Intel drivers crash unless using AV_PIX_FMT_NV12
sw_frame->format = AV_PIX_FMT_NV12;
const int transfer_data_ret = av_hwframe_transfer_data(sw_frame, hw_frame, 0);
ASSERT_MSG(!transfer_data_ret, "av_hwframe_transfer_data error {}", transfer_data_ret);
av_frame_free(&hw_frame);
}
#endif
if (sw_frame->format != AV_PIX_FMT_YUV420P && sw_frame->format != AV_PIX_FMT_NV12) {
UNIMPLEMENTED_MSG("Unexpected video format from host graphics: {}", sw_frame->format);
av_frame_free(&sw_frame);
return;
}
av_frames.push(AVFramePtr{sw_frame, AVFrameDeleter});
if (av_frames.size() > 10) {
LOG_TRACE(Service_NVDRV, "av_frames.push overflow dropped frame");
av_frames.pop();
}
}
@@ -119,7 +197,6 @@ AVFramePtr Codec::GetCurrentFrame() {
if (av_frames.empty()) {
return AVFramePtr{nullptr, AVFrameDeleter};
}
AVFramePtr frame = std::move(av_frames.front());
av_frames.pop();
return frame;
@@ -144,6 +221,5 @@ std::string_view Codec::GetCurrentCodecName() const {
default:
return "Unknown";
}
};
}
} // namespace Tegra
@@ -22,7 +22,6 @@ extern "C" {
namespace Tegra {
class GPU;
struct VicRegisters;
void AVFrameDeleter(AVFrame* ptr);
using AVFramePtr = std::unique_ptr<AVFrame, decltype(&AVFrameDeleter)>;
@@ -55,10 +54,13 @@ public:
[[nodiscard]] std::string_view GetCurrentCodecName() const;
private:
void InitializeHwdec();
bool initialized{};
NvdecCommon::VideoCodec current_codec{NvdecCommon::VideoCodec::None};
AVCodec* av_codec{nullptr};
AVBufferRef* av_hw_device{nullptr};
AVCodecContext* av_codec_ctx{nullptr};
GPU& gpu;
+45 -89
View File
@@ -11,6 +11,9 @@
namespace Tegra::Decoder {
namespace {
constexpr u32 diff_update_probability = 252;
constexpr u32 frame_sync_code = 0x498342;
// Default compressed header probabilities once frame context resets
constexpr Vp9EntropyProbs default_probs{
.y_mode_prob{
@@ -361,8 +364,7 @@ Vp9PictureInfo VP9::GetVp9PictureInfo(const NvdecCommon::NvdecRegisters& state)
InsertEntropy(state.vp9_entropy_probs_offset, vp9_info.entropy);
// surface_luma_offset[0:3] contains the address of the reference frame offsets in the following
// order: last, golden, altref, current. It may be worthwhile to track the updates done here
// to avoid buffering frame data needed for reference frame updating in the header composition.
// order: last, golden, altref, current.
std::copy(state.surface_luma_offset.begin(), state.surface_luma_offset.begin() + 4,
vp9_info.frame_offsets.begin());
@@ -384,40 +386,25 @@ Vp9FrameContainer VP9::GetCurrentFrame(const NvdecCommon::NvdecRegisters& state)
gpu.MemoryManager().ReadBlock(state.frame_bitstream_offset, current_frame.bit_stream.data(),
current_frame.info.bitstream_size);
}
// Buffer two frames, saving the last show frame info
if (!next_next_frame.bit_stream.empty()) {
if (!next_frame.bit_stream.empty()) {
Vp9FrameContainer temp{
.info = current_frame.info,
.bit_stream = std::move(current_frame.bit_stream),
};
next_next_frame.info.show_frame = current_frame.info.last_frame_shown;
current_frame.info = next_next_frame.info;
current_frame.bit_stream = std::move(next_next_frame.bit_stream);
next_next_frame = std::move(temp);
if (!next_frame.bit_stream.empty()) {
Vp9FrameContainer temp2{
.info = current_frame.info,
.bit_stream = std::move(current_frame.bit_stream),
};
next_frame.info.show_frame = current_frame.info.last_frame_shown;
current_frame.info = next_frame.info;
current_frame.bit_stream = std::move(next_frame.bit_stream);
next_frame = std::move(temp2);
} else {
next_frame.info = current_frame.info;
next_frame.bit_stream = std::move(current_frame.bit_stream);
}
next_frame.info.show_frame = current_frame.info.last_frame_shown;
current_frame.info = next_frame.info;
current_frame.bit_stream = std::move(next_frame.bit_stream);
next_frame = std::move(temp);
} else {
next_next_frame.info = current_frame.info;
next_next_frame.bit_stream = std::move(current_frame.bit_stream);
next_frame.info = current_frame.info;
next_frame.bit_stream = current_frame.bit_stream;
}
return current_frame;
}
std::vector<u8> VP9::ComposeCompressedHeader() {
VpxRangeEncoder writer{};
const bool update_probs = current_frame_info.show_frame && !current_frame_info.is_key_frame;
const bool update_probs = !current_frame_info.is_key_frame && current_frame_info.show_frame;
if (!current_frame_info.lossless) {
if (static_cast<u32>(current_frame_info.transform_mode) >= 3) {
writer.Write(3, 2);
@@ -613,86 +600,64 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
// Reset context
prev_frame_probs = default_probs;
swap_next_golden = false;
swap_ref_indices = false;
loop_filter_ref_deltas.fill(0);
loop_filter_mode_deltas.fill(0);
// allow frames offsets to stabilize before checking for golden frames
grace_period = 4;
// On key frames, all frame slots are set to the current frame,
// so the value of the selected slot doesn't really matter.
frame_ctxs.fill({current_frame_number, false, default_probs});
frame_ctxs.fill(default_probs);
// intra only, meaning the frame can be recreated with no other references
current_frame_info.intra_only = true;
} else {
if (!current_frame_info.show_frame) {
uncomp_writer.WriteBit(current_frame_info.intra_only);
if (!current_frame_info.last_frame_was_key) {
swap_next_golden = !swap_next_golden;
}
} else {
current_frame_info.intra_only = false;
}
if (!current_frame_info.error_resilient_mode) {
uncomp_writer.WriteU(0, 2); // Reset frame context.
}
// Last, Golden, Altref frames
std::array<s32, 3> ref_frame_index{0, 1, 2};
// Set when next frame is hidden
// altref and golden references are swapped
if (swap_next_golden) {
ref_frame_index = std::array<s32, 3>{0, 2, 1};
const auto& curr_offsets = current_frame_info.frame_offsets;
const auto& next_offsets = next_frame.info.frame_offsets;
const bool ref_frames_different = curr_offsets[1] != curr_offsets[2];
const bool next_references_swap =
(next_offsets[1] == curr_offsets[2]) || (next_offsets[2] == curr_offsets[1]);
const bool needs_ref_swap = ref_frames_different && next_references_swap;
if (needs_ref_swap) {
swap_ref_indices = !swap_ref_indices;
}
union {
u32 raw;
BitField<0, 1, u32> refresh_last;
BitField<1, 2, u32> refresh_golden;
BitField<2, 1, u32> refresh_alt;
} refresh_frame_flags;
// update Last Frame
u64 refresh_frame_flags = 1;
// golden frame may refresh, determined if the next golden frame offset is changed
bool golden_refresh = false;
if (grace_period <= 0) {
for (s32 index = 1; index < 3; ++index) {
if (current_frame_info.frame_offsets[index] !=
next_frame.info.frame_offsets[index]) {
current_frame_info.refresh_frame[index] = true;
golden_refresh = true;
grace_period = 3;
}
refresh_frame_flags.raw = 0;
for (u32 index = 0; index < 3; ++index) {
// Refresh indices that use the current frame as an index
if (curr_offsets[3] == next_offsets[index]) {
refresh_frame_flags.raw |= 1u << index;
}
}
if (current_frame_info.show_frame &&
(!next_frame.info.show_frame || next_frame.info.is_key_frame)) {
// Update golden frame
refresh_frame_flags = swap_next_golden ? 2 : 4;
if (swap_ref_indices) {
const u32 temp = refresh_frame_flags.refresh_golden;
refresh_frame_flags.refresh_golden.Assign(refresh_frame_flags.refresh_alt.Value());
refresh_frame_flags.refresh_alt.Assign(temp);
}
if (!current_frame_info.show_frame) {
// Update altref
refresh_frame_flags = swap_next_golden ? 2 : 4;
} else if (golden_refresh) {
refresh_frame_flags = 3;
}
if (current_frame_info.intra_only) {
uncomp_writer.WriteU(frame_sync_code, 24);
uncomp_writer.WriteU(static_cast<s32>(refresh_frame_flags), 8);
uncomp_writer.WriteU(refresh_frame_flags.raw, 8);
uncomp_writer.WriteU(current_frame_info.frame_size.width - 1, 16);
uncomp_writer.WriteU(current_frame_info.frame_size.height - 1, 16);
uncomp_writer.WriteBit(false); // Render and frame size different.
} else {
uncomp_writer.WriteU(static_cast<s32>(refresh_frame_flags), 8);
for (s32 index = 1; index < 4; index++) {
const bool swap_indices = needs_ref_swap ^ swap_ref_indices;
const auto ref_frame_index = swap_indices ? std::array{0, 2, 1} : std::array{0, 1, 2};
uncomp_writer.WriteU(refresh_frame_flags.raw, 8);
for (size_t index = 1; index < 4; index++) {
uncomp_writer.WriteU(ref_frame_index[index - 1], 3);
uncomp_writer.WriteU(current_frame_info.ref_frame_sign_bias[index], 1);
}
uncomp_writer.WriteBit(true); // Frame size with refs.
uncomp_writer.WriteBit(false); // Render and frame size different.
uncomp_writer.WriteBit(current_frame_info.allow_high_precision_mv);
@@ -714,10 +679,9 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
frame_ctx_idx = 1;
}
uncomp_writer.WriteU(frame_ctx_idx, 2); // Frame context index.
prev_frame_probs =
frame_ctxs[frame_ctx_idx].probs; // reference probabilities for compressed header
frame_ctxs[frame_ctx_idx] = {current_frame_number, false, current_frame_info.entropy};
uncomp_writer.WriteU(frame_ctx_idx, 2); // Frame context index.
prev_frame_probs = frame_ctxs[frame_ctx_idx]; // reference probabilities for compressed header
frame_ctxs[frame_ctx_idx] = current_frame_info.entropy;
uncomp_writer.WriteU(current_frame_info.first_level, 6);
uncomp_writer.WriteU(current_frame_info.sharpness_level, 3);
@@ -812,7 +776,6 @@ const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters
current_frame_info = curr_frame.info;
bitstream = std::move(curr_frame.bit_stream);
}
// The uncompressed header routine sets PrevProb parameters needed for the compressed header
auto uncomp_writer = ComposeUncompressedHeader();
std::vector<u8> compressed_header = ComposeCompressedHeader();
@@ -828,13 +791,6 @@ const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters
frame.begin() + uncompressed_header.size());
std::copy(bitstream.begin(), bitstream.end(),
frame.begin() + uncompressed_header.size() + compressed_header.size());
// keep track of frame number
current_frame_number++;
grace_period--;
// don't display hidden frames
hidden = !current_frame_info.show_frame;
return frame;
}
+3 -11
View File
@@ -14,7 +14,6 @@
namespace Tegra {
class GPU;
enum class FrameType { KeyFrame = 0, InterFrame = 1 };
namespace Decoder {
/// The VpxRangeEncoder, and VpxBitStreamWriter classes are used to compose the
@@ -124,7 +123,7 @@ public:
/// Returns true if the most recent frame was a hidden frame.
[[nodiscard]] bool WasFrameHidden() const {
return hidden;
return !current_frame_info.show_frame;
}
private:
@@ -178,19 +177,12 @@ private:
std::array<s8, 4> loop_filter_ref_deltas{};
std::array<s8, 2> loop_filter_mode_deltas{};
bool hidden = false;
s64 current_frame_number = -2; // since we buffer 2 frames
s32 grace_period = 6; // frame offsets need to stabilize
std::array<FrameContexts, 4> frame_ctxs{};
Vp9FrameContainer next_frame{};
Vp9FrameContainer next_next_frame{};
bool swap_next_golden{};
std::array<Vp9EntropyProbs, 4> frame_ctxs{};
bool swap_ref_indices{};
Vp9PictureInfo current_frame_info{};
Vp9EntropyProbs prev_frame_probs{};
s32 diff_update_probability = 252;
s32 frame_sync_code = 0x498342;
};
} // namespace Decoder
@@ -176,7 +176,7 @@ struct PictureInfo {
.frame_size_changed = (vp9_flags & FrameFlags::FrameSizeChanged) != 0,
.error_resilient_mode = (vp9_flags & FrameFlags::ErrorResilientMode) != 0,
.last_frame_shown = (vp9_flags & FrameFlags::LastShowFrame) != 0,
.show_frame = false,
.show_frame = true,
.ref_frame_sign_bias = ref_frame_sign_bias,
.base_q_index = base_q_index,
.y_dc_delta_q = y_dc_delta_q,
@@ -296,12 +296,6 @@ struct RefPoolElement {
bool refresh{};
};
struct FrameContexts {
s64 from;
bool adapted;
Vp9EntropyProbs probs;
};
#define ASSERT_POSITION(field_name, position) \
static_assert(offsetof(Vp9EntropyProbs, field_name) == position, \
"Field " #field_name " has invalid position")
+1 -1
View File
@@ -39,7 +39,7 @@ void Nvdec::Execute() {
codec->Decode();
break;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", static_cast<u32>(codec->GetCurrentCodec()));
UNIMPLEMENTED_MSG("Codec {}", codec->GetCurrentCodecName());
break;
}
}
+54 -33
View File
@@ -46,11 +46,8 @@ void Vic::ProcessMethod(Method method, u32 argument) {
case Method::SetOutputSurfaceLumaOffset:
output_surface_luma_address = arg;
break;
case Method::SetOutputSurfaceChromaUOffset:
output_surface_chroma_u_address = arg;
break;
case Method::SetOutputSurfaceChromaVOffset:
output_surface_chroma_v_address = arg;
case Method::SetOutputSurfaceChromaOffset:
output_surface_chroma_address = arg;
break;
default:
break;
@@ -65,11 +62,10 @@ void Vic::Execute() {
const VicConfig config{gpu.MemoryManager().Read<u64>(config_struct_address + 0x20)};
const AVFramePtr frame_ptr = nvdec_processor->GetFrame();
const auto* frame = frame_ptr.get();
if (!frame || frame->width == 0 || frame->height == 0) {
if (!frame) {
return;
}
const VideoPixelFormat pixel_format =
static_cast<VideoPixelFormat>(config.pixel_format.Value());
const auto pixel_format = static_cast<VideoPixelFormat>(config.pixel_format.Value());
switch (pixel_format) {
case VideoPixelFormat::BGRA8:
case VideoPixelFormat::RGBA8: {
@@ -83,16 +79,18 @@ void Vic::Execute() {
sws_freeContext(scaler_ctx);
scaler_ctx = nullptr;
// FFmpeg returns all frames in YUV420, convert it into expected format
scaler_ctx =
sws_getContext(frame->width, frame->height, AV_PIX_FMT_YUV420P, frame->width,
frame->height, target_format, 0, nullptr, nullptr, nullptr);
// Frames are decoded into either YUV420 or NV12 formats. Convert to desired format
scaler_ctx = sws_getContext(frame->width, frame->height,
static_cast<AVPixelFormat>(frame->format), frame->width,
frame->height, target_format, 0, nullptr, nullptr, nullptr);
scaler_width = frame->width;
scaler_height = frame->height;
}
// Get Converted frame
const std::size_t linear_size = frame->width * frame->height * 4;
const u32 width = static_cast<u32>(frame->width);
const u32 height = static_cast<u32>(frame->height);
const std::size_t linear_size = width * height * 4;
// Only allocate frame_buffer once per stream, as the size is not expected to change
if (!converted_frame_buffer) {
@@ -109,11 +107,10 @@ void Vic::Execute() {
if (blk_kind != 0) {
// swizzle pitch linear to block linear
const u32 block_height = static_cast<u32>(config.block_linear_height_log2);
const auto size = Tegra::Texture::CalculateSize(true, 4, frame->width, frame->height, 1,
block_height, 0);
const auto size =
Tegra::Texture::CalculateSize(true, 4, width, height, 1, block_height, 0);
luma_buffer.resize(size);
Tegra::Texture::SwizzleSubrect(frame->width, frame->height, frame->width * 4,
frame->width, 4, luma_buffer.data(),
Tegra::Texture::SwizzleSubrect(width, height, width * 4, width, 4, luma_buffer.data(),
converted_frame_buffer.get(), block_height, 0, 0);
gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size);
@@ -131,41 +128,65 @@ void Vic::Execute() {
const std::size_t surface_height = config.surface_height_minus1 + 1;
const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->width));
const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->height));
const std::size_t half_width = frame_width / 2;
const std::size_t half_height = frame_height / 2;
const std::size_t aligned_width = (surface_width + 0xff) & ~0xff;
const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL;
const auto* luma_ptr = frame->data[0];
const auto* chroma_b_ptr = frame->data[1];
const auto* chroma_r_ptr = frame->data[2];
const auto stride = static_cast<size_t>(frame->linesize[0]);
const auto half_stride = static_cast<size_t>(frame->linesize[1]);
luma_buffer.resize(aligned_width * surface_height);
chroma_buffer.resize(aligned_width * surface_height / 2);
// Populate luma buffer
const u8* luma_src = frame->data[0];
for (std::size_t y = 0; y < frame_height; ++y) {
const std::size_t src = y * stride;
const std::size_t dst = y * aligned_width;
for (std::size_t x = 0; x < frame_width; ++x) {
luma_buffer[dst + x] = luma_ptr[src + x];
luma_buffer[dst + x] = luma_src[src + x];
}
}
gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(),
luma_buffer.size());
// Populate chroma buffer from both channels with interleaving.
for (std::size_t y = 0; y < half_height; ++y) {
const std::size_t src = y * half_stride;
const std::size_t dst = y * aligned_width;
// Chroma
const std::size_t half_height = frame_height / 2;
const auto half_stride = static_cast<size_t>(frame->linesize[1]);
for (std::size_t x = 0; x < half_width; ++x) {
chroma_buffer[dst + x * 2] = chroma_b_ptr[src + x];
chroma_buffer[dst + x * 2 + 1] = chroma_r_ptr[src + x];
switch (frame->format) {
case AV_PIX_FMT_YUV420P: {
// Frame from FFmpeg software
// Populate chroma buffer from both channels with interleaving.
const std::size_t half_width = frame_width / 2;
const u8* chroma_b_src = frame->data[1];
const u8* chroma_r_src = frame->data[2];
for (std::size_t y = 0; y < half_height; ++y) {
const std::size_t src = y * half_stride;
const std::size_t dst = y * aligned_width;
for (std::size_t x = 0; x < half_width; ++x) {
chroma_buffer[dst + x * 2] = chroma_b_src[src + x];
chroma_buffer[dst + x * 2 + 1] = chroma_r_src[src + x];
}
}
break;
}
gpu.MemoryManager().WriteBlock(output_surface_chroma_u_address, chroma_buffer.data(),
case AV_PIX_FMT_NV12: {
// Frame from VA-API hardware
// This is already interleaved so just copy
const u8* chroma_src = frame->data[1];
for (std::size_t y = 0; y < half_height; ++y) {
const std::size_t src = y * stride;
const std::size_t dst = y * aligned_width;
for (std::size_t x = 0; x < frame_width; ++x) {
chroma_buffer[dst + x] = chroma_src[src + x];
}
}
break;
}
default:
UNREACHABLE();
break;
}
gpu.MemoryManager().WriteBlock(output_surface_chroma_address, chroma_buffer.data(),
chroma_buffer.size());
break;
}
+3 -4
View File
@@ -22,8 +22,8 @@ public:
SetControlParams = 0x1c1,
SetConfigStructOffset = 0x1c2,
SetOutputSurfaceLumaOffset = 0x1c8,
SetOutputSurfaceChromaUOffset = 0x1c9,
SetOutputSurfaceChromaVOffset = 0x1ca
SetOutputSurfaceChromaOffset = 0x1c9,
SetOutputSurfaceChromaUnusedOffset = 0x1ca
};
explicit Vic(GPU& gpu, std::shared_ptr<Nvdec> nvdec_processor);
@@ -64,8 +64,7 @@ private:
GPUVAddr config_struct_address{};
GPUVAddr output_surface_luma_address{};
GPUVAddr output_surface_chroma_u_address{};
GPUVAddr output_surface_chroma_v_address{};
GPUVAddr output_surface_chroma_address{};
SwsContext* scaler_ctx{};
s32 scaler_width{};
+1 -1
View File
@@ -299,7 +299,7 @@ public:
};
private:
VideoCore::RasterizerInterface* rasterizer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
/// Performs the copy from the source surface to the destination surface as configured in the
/// registers.
+1 -1
View File
@@ -227,7 +227,7 @@ private:
Core::System& system;
MemoryManager& memory_manager;
VideoCore::RasterizerInterface* rasterizer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
std::vector<u8> read_buffer;
std::vector<u8> write_buffer;
+97 -172
View File
@@ -10,33 +10,27 @@
#define END_PUSH_CONSTANTS };
#define UNIFORM(n)
#define BINDING_INPUT_BUFFER 0
#define BINDING_ENC_BUFFER 1
#define BINDING_SWIZZLE_BUFFER 2
#define BINDING_OUTPUT_IMAGE 3
#define BINDING_OUTPUT_IMAGE 1
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
#define BEGIN_PUSH_CONSTANTS
#define END_PUSH_CONSTANTS
#define UNIFORM(n) layout(location = n) uniform
#define BINDING_SWIZZLE_BUFFER 0
#define BINDING_INPUT_BUFFER 1
#define BINDING_ENC_BUFFER 2
#define BINDING_INPUT_BUFFER 0
#define BINDING_OUTPUT_IMAGE 0
#endif
layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
BEGIN_PUSH_CONSTANTS
UNIFORM(1) uvec2 block_dims;
UNIFORM(2) uint bytes_per_block_log2;
UNIFORM(3) uint layer_stride;
UNIFORM(4) uint block_size;
UNIFORM(5) uint x_shift;
UNIFORM(6) uint block_height;
UNIFORM(7) uint block_height_mask;
UNIFORM(2) uint layer_stride;
UNIFORM(3) uint block_size;
UNIFORM(4) uint x_shift;
UNIFORM(5) uint block_height;
UNIFORM(6) uint block_height_mask;
END_PUSH_CONSTANTS
struct EncodingData {
@@ -55,45 +49,35 @@ struct TexelWeightParams {
bool void_extent_hdr;
};
// Swizzle data
layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
uint swizzle_table[];
};
layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU32 {
uint astc_data[];
};
// ASTC Encodings data
layout(binding = BINDING_ENC_BUFFER, std430) readonly buffer EncodingsValues {
EncodingData encoding_values[];
uvec4 astc_data[];
};
layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly image2DArray dest_image;
const uint GOB_SIZE_X = 64;
const uint GOB_SIZE_Y = 8;
const uint GOB_SIZE_Z = 1;
const uint GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
const uint GOB_SIZE_X_SHIFT = 6;
const uint GOB_SIZE_Y_SHIFT = 3;
const uint GOB_SIZE_Z_SHIFT = 0;
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT;
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1);
const int BLOCK_SIZE_IN_BYTES = 16;
const int BLOCK_INFO_ERROR = 0;
const int BLOCK_INFO_VOID_EXTENT_HDR = 1;
const int BLOCK_INFO_VOID_EXTENT_LDR = 2;
const int BLOCK_INFO_NORMAL = 3;
const uint BYTES_PER_BLOCK_LOG2 = 4;
const int JUST_BITS = 0;
const int QUINT = 1;
const int TRIT = 2;
// ASTC Encodings data, sorted in ascending order based on their BitLength value
// (see GetBitLength() function)
EncodingData encoding_values[22] = EncodingData[](
EncodingData(JUST_BITS, 0, 0, 0), EncodingData(JUST_BITS, 1, 0, 0), EncodingData(TRIT, 0, 0, 0),
EncodingData(JUST_BITS, 2, 0, 0), EncodingData(QUINT, 0, 0, 0), EncodingData(TRIT, 1, 0, 0),
EncodingData(JUST_BITS, 3, 0, 0), EncodingData(QUINT, 1, 0, 0), EncodingData(TRIT, 2, 0, 0),
EncodingData(JUST_BITS, 4, 0, 0), EncodingData(QUINT, 2, 0, 0), EncodingData(TRIT, 3, 0, 0),
EncodingData(JUST_BITS, 5, 0, 0), EncodingData(QUINT, 3, 0, 0), EncodingData(TRIT, 4, 0, 0),
EncodingData(JUST_BITS, 6, 0, 0), EncodingData(QUINT, 4, 0, 0), EncodingData(TRIT, 5, 0, 0),
EncodingData(JUST_BITS, 7, 0, 0), EncodingData(QUINT, 5, 0, 0), EncodingData(TRIT, 6, 0, 0),
EncodingData(JUST_BITS, 8, 0, 0)
);
// The following constants are expanded variants of the Replicate()
// function calls corresponding to the following arguments:
// value: index into the generated table
@@ -135,44 +119,37 @@ const uint REPLICATE_7_BIT_TO_8_TABLE[128] =
// Input ASTC texture globals
uint current_index = 0;
int bitsread = 0;
uint total_bitsread = 0;
uint local_buff[16];
int total_bitsread = 0;
uvec4 local_buff;
// Color data globals
uint color_endpoint_data[16];
uvec4 color_endpoint_data;
int color_bitsread = 0;
uint total_color_bitsread = 0;
int color_index = 0;
// Four values, two endpoints, four maximum paritions
uint color_values[32];
int colvals_index = 0;
// Weight data globals
uint texel_weight_data[16];
uvec4 texel_weight_data;
int texel_bitsread = 0;
uint total_texel_bitsread = 0;
int texel_index = 0;
bool texel_flag = false;
// Global "vectors" to be pushed into when decoding
EncodingData result_vector[100];
EncodingData result_vector[144];
int result_index = 0;
EncodingData texel_vector[100];
EncodingData texel_vector[144];
int texel_vector_index = 0;
uint unquantized_texel_weights[2][144];
uint SwizzleOffset(uvec2 pos) {
pos = pos & SWIZZLE_MASK;
return swizzle_table[pos.y * 64 + pos.x];
}
uint ReadTexel(uint offset) {
// extract the 8-bit value from the 32-bit packed data.
return bitfieldExtract(astc_data[offset / 4], int((offset * 8) & 24), 8);
uint x = pos.x;
uint y = pos.y;
return ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
(y % 2) * 16 + (x % 16);
}
// Replicates low num_bits such that [(to_bit - 1):(to_bit - 1 - from_bit)]
@@ -278,14 +255,10 @@ uint Hash52(uint p) {
return p;
}
uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bool small_block) {
if (partition_count == 1) {
return 0;
}
uint Select2DPartition(uint seed, uint x, uint y, uint partition_count, bool small_block) {
if (small_block) {
x <<= 1;
y <<= 1;
z <<= 1;
}
seed += (partition_count - 1) * 1024;
@@ -299,10 +272,6 @@ uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bo
uint seed6 = uint((rnum >> 20) & 0xF);
uint seed7 = uint((rnum >> 24) & 0xF);
uint seed8 = uint((rnum >> 28) & 0xF);
uint seed9 = uint((rnum >> 18) & 0xF);
uint seed10 = uint((rnum >> 22) & 0xF);
uint seed11 = uint((rnum >> 26) & 0xF);
uint seed12 = uint(((rnum >> 30) | (rnum << 2)) & 0xF);
seed1 = (seed1 * seed1);
seed2 = (seed2 * seed2);
@@ -312,12 +281,8 @@ uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bo
seed6 = (seed6 * seed6);
seed7 = (seed7 * seed7);
seed8 = (seed8 * seed8);
seed9 = (seed9 * seed9);
seed10 = (seed10 * seed10);
seed11 = (seed11 * seed11);
seed12 = (seed12 * seed12);
int sh1, sh2, sh3;
uint sh1, sh2;
if ((seed & 1) > 0) {
sh1 = (seed & 2) > 0 ? 4 : 5;
sh2 = (partition_count == 3) ? 6 : 5;
@@ -325,25 +290,19 @@ uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bo
sh1 = (partition_count == 3) ? 6 : 5;
sh2 = (seed & 2) > 0 ? 4 : 5;
}
sh3 = (seed & 0x10) > 0 ? sh1 : sh2;
seed1 >>= sh1;
seed2 >>= sh2;
seed3 >>= sh1;
seed4 >>= sh2;
seed5 >>= sh1;
seed6 >>= sh2;
seed7 >>= sh1;
seed8 >>= sh2;
seed1 = (seed1 >> sh1);
seed2 = (seed2 >> sh2);
seed3 = (seed3 >> sh1);
seed4 = (seed4 >> sh2);
seed5 = (seed5 >> sh1);
seed6 = (seed6 >> sh2);
seed7 = (seed7 >> sh1);
seed8 = (seed8 >> sh2);
seed9 = (seed9 >> sh3);
seed10 = (seed10 >> sh3);
seed11 = (seed11 >> sh3);
seed12 = (seed12 >> sh3);
uint a = seed1 * x + seed2 * y + seed11 * z + (rnum >> 14);
uint b = seed3 * x + seed4 * y + seed12 * z + (rnum >> 10);
uint c = seed5 * x + seed6 * y + seed9 * z + (rnum >> 6);
uint d = seed7 * x + seed8 * y + seed10 * z + (rnum >> 2);
uint a = seed1 * x + seed2 * y + (rnum >> 14);
uint b = seed3 * x + seed4 * y + (rnum >> 10);
uint c = seed5 * x + seed6 * y + (rnum >> 6);
uint d = seed7 * x + seed8 * y + (rnum >> 2);
a &= 0x3F;
b &= 0x3F;
@@ -368,58 +327,37 @@ uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bo
}
}
uint Select2DPartition(uint seed, uint x, uint y, uint partition_count, bool small_block) {
return SelectPartition(seed, x, y, 0, partition_count, small_block);
}
uint ReadBit() {
if (current_index >= local_buff.length()) {
uint ExtractBits(uvec4 payload, int offset, int bits) {
if (bits <= 0) {
return 0;
}
uint bit = bitfieldExtract(local_buff[current_index], bitsread, 1);
++bitsread;
++total_bitsread;
if (bitsread == 8) {
++current_index;
bitsread = 0;
int last_offset = offset + bits - 1;
int shifted_offset = offset >> 5;
if ((last_offset >> 5) == shifted_offset) {
return bitfieldExtract(payload[shifted_offset], offset & 31, bits);
}
return bit;
int first_bits = 32 - (offset & 31);
int result_first = int(bitfieldExtract(payload[shifted_offset], offset & 31, first_bits));
int result_second = int(bitfieldExtract(payload[shifted_offset + 1], 0, bits - first_bits));
return result_first | (result_second << first_bits);
}
uint StreamBits(uint num_bits) {
uint ret = 0;
for (uint i = 0; i < num_bits; i++) {
ret |= ((ReadBit() & 1) << i);
}
int int_bits = int(num_bits);
uint ret = ExtractBits(local_buff, total_bitsread, int_bits);
total_bitsread += int_bits;
return ret;
}
uint ReadColorBit() {
uint bit = 0;
if (texel_flag) {
bit = bitfieldExtract(texel_weight_data[texel_index], texel_bitsread, 1);
++texel_bitsread;
++total_texel_bitsread;
if (texel_bitsread == 8) {
++texel_index;
texel_bitsread = 0;
}
} else {
bit = bitfieldExtract(color_endpoint_data[color_index], color_bitsread, 1);
++color_bitsread;
++total_color_bitsread;
if (color_bitsread == 8) {
++color_index;
color_bitsread = 0;
}
}
return bit;
}
uint StreamColorBits(uint num_bits) {
uint ret = 0;
for (uint i = 0; i < num_bits; i++) {
ret |= ((ReadColorBit() & 1) << i);
int int_bits = int(num_bits);
if (texel_flag) {
ret = ExtractBits(texel_weight_data, texel_bitsread, int_bits);
texel_bitsread += int_bits;
} else {
ret = ExtractBits(color_endpoint_data, color_bitsread, int_bits);
color_bitsread += int_bits;
}
return ret;
}
@@ -596,22 +534,16 @@ void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits) {
for (uint i = 0; i < num_partitions; i++) {
num_values += ((modes[i] >> 2) + 1) << 1;
}
int range = 256;
while (--range > 0) {
EncodingData val = encoding_values[range];
// Find the largest encoding that's within color_data_bits
// TODO(ameerj): profile with binary search
int range = 0;
while (++range < encoding_values.length()) {
uint bit_length = GetBitLength(num_values, range);
if (bit_length <= color_data_bits) {
while (--range > 0) {
EncodingData newval = encoding_values[range];
if (newval.encoding != val.encoding && newval.num_bits != val.num_bits) {
break;
}
}
++range;
if (bit_length > color_data_bits) {
break;
}
}
DecodeIntegerSequence(range, num_values);
DecodeIntegerSequence(range - 1, num_values);
uint out_index = 0;
for (int itr = 0; itr < result_index; ++itr) {
if (out_index >= num_values) {
@@ -1028,7 +960,7 @@ int FindLayout(uint mode) {
return 5;
}
TexelWeightParams DecodeBlockInfo(uint block_index) {
TexelWeightParams DecodeBlockInfo() {
TexelWeightParams params = TexelWeightParams(uvec2(0), 0, false, false, false, false);
uint mode = StreamBits(11);
if ((mode & 0x1ff) == 0x1fc) {
@@ -1110,10 +1042,10 @@ TexelWeightParams DecodeBlockInfo(uint block_index) {
}
weight_index -= 2;
if ((mode_layout != 9) && ((mode & 0x200) != 0)) {
const int max_weights[6] = int[6](9, 11, 15, 19, 23, 31);
const int max_weights[6] = int[6](7, 8, 9, 10, 11, 12);
params.max_weight = max_weights[weight_index];
} else {
const int max_weights[6] = int[6](1, 2, 3, 4, 5, 7);
const int max_weights[6] = int[6](1, 2, 3, 4, 5, 6);
params.max_weight = max_weights[weight_index];
}
return params;
@@ -1144,8 +1076,8 @@ void FillVoidExtentLDR(ivec3 coord) {
}
}
void DecompressBlock(ivec3 coord, uint block_index) {
TexelWeightParams params = DecodeBlockInfo(block_index);
void DecompressBlock(ivec3 coord) {
TexelWeightParams params = DecodeBlockInfo();
if (params.error_state) {
FillError(coord);
return;
@@ -1212,7 +1144,7 @@ void DecompressBlock(ivec3 coord, uint block_index) {
// Read color data...
uint color_data_bits = remaining_bits;
while (remaining_bits > 0) {
int nb = int(min(remaining_bits, 8U));
int nb = int(min(remaining_bits, 32U));
uint b = StreamBits(nb);
color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, nb));
++ced_pointer;
@@ -1254,25 +1186,20 @@ void DecompressBlock(ivec3 coord, uint block_index) {
ComputeEndpoints(endpoints[i][0], endpoints[i][1], color_endpoint_mode[i]);
}
for (uint i = 0; i < 16; i++) {
texel_weight_data[i] = local_buff[i];
}
for (uint i = 0; i < 8; i++) {
#define REVERSE_BYTE(b) ((b * 0x0802U & 0x22110U) | (b * 0x8020U & 0x88440U)) * 0x10101U >> 16
uint a = REVERSE_BYTE(texel_weight_data[i]);
uint b = REVERSE_BYTE(texel_weight_data[15 - i]);
#undef REVERSE_BYTE
texel_weight_data[i] = uint(bitfieldExtract(b, 0, 8));
texel_weight_data[15 - i] = uint(bitfieldExtract(a, 0, 8));
}
texel_weight_data = local_buff;
texel_weight_data = bitfieldReverse(texel_weight_data).wzyx;
uint clear_byte_start =
(GetPackedBitSize(params.size, params.dual_plane, params.max_weight) >> 3) + 1;
texel_weight_data[clear_byte_start - 1] =
texel_weight_data[clear_byte_start - 1] &
uint byte_insert = ExtractBits(texel_weight_data, int(clear_byte_start - 1) * 8, 8) &
uint(
((1 << (GetPackedBitSize(params.size, params.dual_plane, params.max_weight) % 8)) - 1));
for (uint i = 0; i < 16 - clear_byte_start; i++) {
texel_weight_data[clear_byte_start + i] = 0U;
uint vec_index = (clear_byte_start - 1) >> 2;
texel_weight_data[vec_index] =
bitfieldInsert(texel_weight_data[vec_index], byte_insert, int((clear_byte_start - 1) % 4) * 8, 8);
for (uint i = clear_byte_start; i < 16; ++i) {
uint idx = i >> 2;
texel_weight_data[idx] = bitfieldInsert(texel_weight_data[idx], 0, int(i % 4) * 8, 8);
}
texel_flag = true; // use texel "vector" and bit stream in integer decoding
DecodeIntegerSequence(params.max_weight, GetNumWeightValues(params.size, params.dual_plane));
@@ -1281,8 +1208,11 @@ void DecompressBlock(ivec3 coord, uint block_index) {
for (uint j = 0; j < block_dims.y; j++) {
for (uint i = 0; i < block_dims.x; i++) {
uint local_partition = Select2DPartition(partition_index, i, j, num_partitions,
uint local_partition = 0;
if (num_partitions > 1) {
local_partition = Select2DPartition(partition_index, i, j, num_partitions,
(block_dims.y * block_dims.x) < 32);
}
vec4 p;
uvec4 C0 = ReplicateByteTo16(endpoints[local_partition][0]);
uvec4 C1 = ReplicateByteTo16(endpoints[local_partition][1]);
@@ -1303,7 +1233,7 @@ void DecompressBlock(ivec3 coord, uint block_index) {
void main() {
uvec3 pos = gl_GlobalInvocationID;
pos.x <<= bytes_per_block_log2;
pos.x <<= BYTES_PER_BLOCK_LOG2;
// Read as soon as possible due to its latency
const uint swizzle = SwizzleOffset(pos.xy);
@@ -1321,13 +1251,8 @@ void main() {
if (any(greaterThanEqual(coord, imageSize(dest_image)))) {
return;
}
uint block_index =
pos.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + pos.y * gl_WorkGroupSize.x + pos.x;
current_index = 0;
bitsread = 0;
for (int i = 0; i < 16; i++) {
local_buff[i] = ReadTexel(offset + i);
}
DecompressBlock(coord, block_index);
local_buff = astc_data[offset / 16];
DecompressBlock(coord);
}
+1 -4
View File
@@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.use_frame_limit.GetValue();
renderer_settings.set_background_color = true;
}
void RendererBase::UpdateCurrentFramebufferLayout() {
@@ -30,7 +27,7 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
+2 -5
View File
@@ -21,13 +21,10 @@ class GraphicsContext;
namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
std::atomic_bool set_background_color{false};
// Screenshot
std::atomic<bool> screenshot_requested{false};
void* screenshot_bits{};
std::function<void()> screenshot_complete_callback;
std::function<void(bool)> screenshot_complete_callback;
Layout::FramebufferLayout screenshot_framebuffer_layout;
};
@@ -83,7 +80,7 @@ public:
void RefreshBaseSettings();
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void()> callback,
void RequestScreenshot(void* data, std::function<void(bool)> callback,
const Layout::FramebufferLayout& layout);
protected:
@@ -147,7 +147,7 @@ void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) {
glClearNamedBufferSubData(dest_buffer.Handle(), GL_R32UI, static_cast<GLintptr>(offset),
static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RGBA, GL_UNSIGNED_INT,
static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RED, GL_UNSIGNED_INT,
&value);
}
@@ -441,7 +441,6 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
OGLProgram source_program;
std::array<std::string, 5> sources;
std::array<std::vector<u32>, 5> sources_spirv;
Shader::Backend::Bindings binding;
@@ -328,12 +328,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
}
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
Settings::values.bg_green.GetValue() / 255.0f,
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
}
// Update background color before drawing
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
Settings::values.bg_green.GetValue() / 255.0f,
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
// Set projection matrix
const std::array ortho_matrix =
@@ -488,7 +486,7 @@ void RendererOpenGL::RenderScreenshot() {
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
renderer_settings.screenshot_complete_callback();
renderer_settings.screenshot_complete_callback(true);
renderer_settings.screenshot_requested = false;
}
+12 -19
View File
@@ -60,19 +60,14 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
swizzle_table_buffer.Create();
astc_buffer.Create();
glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
glNamedBufferStorage(astc_buffer.handle, sizeof(ASTC_ENCODINGS_VALUES), &ASTC_ENCODINGS_VALUES,
0);
}
UtilShaders::~UtilShaders() = default;
void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles) {
static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
static constexpr GLuint BINDING_INPUT_BUFFER = 1;
static constexpr GLuint BINDING_ENC_BUFFER = 2;
static constexpr GLuint BINDING_INPUT_BUFFER = 0;
static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
const Extent2D tile_size{
@@ -80,34 +75,32 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
.height = VideoCore::Surface::DefaultBlockHeight(image.info.format),
};
program_manager.BindComputeProgram(astc_decoder_program.handle);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle);
glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
glUniform2ui(1, tile_size.width, tile_size.height);
// Ensure buffer data is valid before dispatching
glFlush();
for (const SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset;
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 8U);
const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 8U);
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
ASSERT(params.bytes_per_block_log2 == 4);
glUniform1ui(2, params.bytes_per_block_log2);
glUniform1ui(3, params.layer_stride);
glUniform1ui(4, params.block_size);
glUniform1ui(5, params.x_shift);
glUniform1ui(6, params.block_height);
glUniform1ui(7, params.block_height_mask);
glUniform1ui(2, params.layer_stride);
glUniform1ui(3, params.block_size);
glUniform1ui(4, params.x_shift);
glUniform1ui(5, params.block_height);
glUniform1ui(6, params.block_height_mask);
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
GL_WRITE_ONLY, GL_RGBA8);
// ASTC texture data
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
image.guest_size_bytes - swizzle.buffer_offset);
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
GL_WRITE_ONLY, GL_RGBA8);
glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
}
@@ -62,7 +62,6 @@ private:
ProgramManager& program_manager;
OGLBuffer swizzle_table_buffer;
OGLBuffer astc_buffer;
OGLProgram astc_decoder_program;
OGLProgram block_linear_unswizzle_2d_program;
@@ -0,0 +1,100 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include <fmt/format.h>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/renderer_vulkan/pipeline_statistics.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
using namespace std::string_view_literals;
static u64 GetUint64(const VkPipelineExecutableStatisticKHR& statistic) {
switch (statistic.format) {
case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR:
return static_cast<u64>(statistic.value.i64);
case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR:
return statistic.value.u64;
case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR:
return static_cast<u64>(statistic.value.f64);
default:
return 0;
}
}
PipelineStatistics::PipelineStatistics(const Device& device_) : device{device_} {}
void PipelineStatistics::Collect(VkPipeline pipeline) {
const auto& dev{device.GetLogical()};
const std::vector properties{dev.GetPipelineExecutablePropertiesKHR(pipeline)};
const u32 num_executables{static_cast<u32>(properties.size())};
for (u32 executable = 0; executable < num_executables; ++executable) {
const auto statistics{dev.GetPipelineExecutableStatisticsKHR(pipeline, executable)};
if (statistics.empty()) {
continue;
}
Stats stage_stats;
for (const auto& statistic : statistics) {
const char* const name{statistic.name};
if (name == "Binary Size"sv || name == "Code size"sv || name == "Instruction Count"sv) {
stage_stats.code_size = GetUint64(statistic);
} else if (name == "Register Count"sv) {
stage_stats.register_count = GetUint64(statistic);
} else if (name == "SGPRs"sv || name == "numUsedSgprs"sv) {
stage_stats.sgpr_count = GetUint64(statistic);
} else if (name == "VGPRs"sv || name == "numUsedVgprs"sv) {
stage_stats.vgpr_count = GetUint64(statistic);
} else if (name == "Branches"sv) {
stage_stats.branches_count = GetUint64(statistic);
} else if (name == "Basic Block Count"sv) {
stage_stats.basic_block_count = GetUint64(statistic);
}
}
std::lock_guard lock{mutex};
collected_stats.push_back(stage_stats);
}
}
void PipelineStatistics::Report() const {
double num{};
Stats total;
{
std::lock_guard lock{mutex};
for (const Stats& stats : collected_stats) {
total.code_size += stats.code_size;
total.register_count += stats.register_count;
total.sgpr_count += stats.sgpr_count;
total.vgpr_count += stats.vgpr_count;
total.branches_count += stats.branches_count;
total.basic_block_count += stats.basic_block_count;
}
num = static_cast<double>(collected_stats.size());
}
std::string report;
const auto add = [&](const char* fmt, u64 value) {
if (value > 0) {
report += fmt::format(fmt::runtime(fmt), static_cast<double>(value) / num);
}
};
add("Code size: {:9.03f}\n", total.code_size);
add("Register count: {:9.03f}\n", total.register_count);
add("SGPRs: {:9.03f}\n", total.sgpr_count);
add("VGPRs: {:9.03f}\n", total.vgpr_count);
add("Branches count: {:9.03f}\n", total.branches_count);
add("Basic blocks: {:9.03f}\n", total.basic_block_count);
LOG_INFO(Render_Vulkan,
"\nAverage pipeline statistics\n"
"==========================================\n"
"{}\n",
report);
}
} // namespace Vulkan
@@ -0,0 +1,40 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <mutex>
#include <vector>
#include "common/common_types.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class PipelineStatistics {
public:
explicit PipelineStatistics(const Device& device_);
void Collect(VkPipeline pipeline);
void Report() const;
private:
struct Stats {
u64 code_size{};
u64 register_count{};
u64 sgpr_count{};
u64 vgpr_count{};
u64 branches_count{};
u64 basic_block_count{};
};
const Device& device;
mutable std::mutex mutex;
std::vector<Stats> collected_stats;
};
} // namespace Vulkan
@@ -138,6 +138,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
const bool use_accelerated =
rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
const bool is_srgb = use_accelerated && screen_info.is_srgb;
RenderScreenshot(*framebuffer, use_accelerated);
bool has_been_recreated = false;
const auto recreate_swapchain = [&] {
@@ -162,7 +163,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
if (has_been_recreated) {
blit_screen.Recreate();
}
const VkSemaphore render_semaphore = blit_screen.Draw(*framebuffer, use_accelerated);
const VkSemaphore render_semaphore = blit_screen.DrawToSwapchain(*framebuffer, use_accelerated);
scheduler.Flush(render_semaphore);
scheduler.WaitWorker();
swapchain.Present(render_semaphore);
@@ -193,4 +194,153 @@ void RendererVulkan::Report() const {
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
}
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated) {
if (!renderer_settings.screenshot_requested) {
return;
}
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
vk::Image staging_image = device.GetLogical().CreateImage(VkImageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_B8G8R8A8_UNORM,
.extent =
{
.width = layout.width,
.height = layout.height,
.depth = 1,
},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
});
const auto image_commit = memory_allocator.Commit(staging_image, MemoryUsage::DeviceLocal);
const vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = *staging_image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = screen_info.is_srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM,
.components{
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
});
const VkExtent2D render_area{.width = layout.width, .height = layout.height};
const vk::Framebuffer screenshot_fb = blit_screen.CreateFramebuffer(*dst_view, render_area);
// Since we're not rendering to the screen, ignore the render semaphore.
void(blit_screen.Draw(framebuffer, *screenshot_fb, layout, render_area, use_accelerated));
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
const VkBufferCreateInfo dst_buffer_info{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buffer_size,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
const vk::Buffer dst_buffer = device.GetLogical().CreateBuffer(dst_buffer_info);
MemoryCommit dst_buffer_memory = memory_allocator.Commit(dst_buffer, MemoryUsage::Download);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier read_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = *staging_image,
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
const VkImageMemoryBarrier image_write_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = *staging_image,
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
static constexpr VkMemoryBarrier memory_write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
const VkBufferImageCopy copy{
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.imageOffset{.x = 0, .y = 0, .z = 0},
.imageExtent{
.width = layout.width,
.height = layout.height,
.depth = 1,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, read_barrier);
cmdbuf.CopyImageToBuffer(*staging_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
copy);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, memory_write_barrier, nullptr, image_write_barrier);
});
// Ensure the copy is fully completed before saving the screenshot
scheduler.Finish();
// Copy backing image data to the QImage screenshot buffer
const auto dst_memory_map = dst_buffer_memory.Map();
std::memcpy(renderer_settings.screenshot_bits, dst_memory_map.data(), dst_memory_map.size());
renderer_settings.screenshot_complete_callback(false);
renderer_settings.screenshot_requested = false;
}
} // namespace Vulkan
@@ -54,6 +54,8 @@ public:
private:
void Report() const;
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated);
Core::TelemetrySession& telemetry_session;
Core::Memory::Memory& cpu_memory;
Tegra::GPU& gpu;
@@ -130,7 +130,10 @@ void VKBlitScreen::Recreate() {
CreateDynamicResources();
}
VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated) {
VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
const VkFramebuffer& host_framebuffer,
const Layout::FramebufferLayout layout, VkExtent2D render_area,
bool use_accelerated) {
RefreshResources(framebuffer);
// Finish any pending renderpass
@@ -145,8 +148,8 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
use_accelerated ? screen_info.image_view : *raw_image_views[image_index]);
BufferData data;
SetUniformData(data, framebuffer);
SetVertexData(data, framebuffer);
SetUniformData(data, layout);
SetVertexData(data, framebuffer, layout);
const std::span<u8> mapped_span = buffer_commit.Map();
std::memcpy(mapped_span.data(), &data, sizeof(data));
@@ -220,52 +223,75 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, write_barrier);
});
}
scheduler.Record([this, image_index, size = swapchain.GetSize()](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
const VkClearValue clear_color{
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
};
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
.renderPass = *renderpass,
.framebuffer = *framebuffers[image_index],
.renderArea =
{
.offset = {0, 0},
.extent = size,
},
.clearValueCount = 1,
.pClearValues = &clear_color,
};
const VkViewport viewport{
.x = 0.0f,
.y = 0.0f,
.width = static_cast<float>(size.width),
.height = static_cast<float>(size.height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
const VkRect2D scissor{
.offset = {0, 0},
.extent = size,
};
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
scheduler.Record(
[this, host_framebuffer, image_index, size = render_area](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
const VkClearValue clear_color{
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
};
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
.renderPass = *renderpass,
.framebuffer = host_framebuffer,
.renderArea =
{
.offset = {0, 0},
.extent = size,
},
.clearValueCount = 1,
.pClearValues = &clear_color,
};
const VkViewport viewport{
.x = 0.0f,
.y = 0.0f,
.width = static_cast<float>(size.width),
.height = static_cast<float>(size.height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
const VkRect2D scissor{
.offset = {0, 0},
.extent = size,
};
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
descriptor_sets[image_index], {});
cmdbuf.Draw(4, 1, 0, 0);
cmdbuf.EndRenderPass();
});
cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
descriptor_sets[image_index], {});
cmdbuf.Draw(4, 1, 0, 0);
cmdbuf.EndRenderPass();
});
return *semaphores[image_index];
}
VkSemaphore VKBlitScreen::DrawToSwapchain(const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated) {
const std::size_t image_index = swapchain.GetImageIndex();
const VkExtent2D render_area = swapchain.GetSize();
const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
return Draw(framebuffer, *framebuffers[image_index], layout, render_area, use_accelerated);
}
vk::Framebuffer VKBlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent) {
return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.renderPass = *renderpass,
.attachmentCount = 1,
.pAttachments = &image_view,
.width = extent.width,
.height = extent.height,
.layers = 1,
});
}
void VKBlitScreen::CreateStaticResources() {
CreateShaders();
CreateSemaphores();
@@ -609,22 +635,9 @@ void VKBlitScreen::CreateFramebuffers() {
const VkExtent2D size{swapchain.GetSize()};
framebuffers.resize(image_count);
VkFramebufferCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.renderPass = *renderpass,
.attachmentCount = 1,
.pAttachments = nullptr,
.width = size.width,
.height = size.height,
.layers = 1,
};
for (std::size_t i = 0; i < image_count; ++i) {
const VkImageView image_view{swapchain.GetImageViewIndex(i)};
ci.pAttachments = &image_view;
framebuffers[i] = device.GetLogical().CreateFramebuffer(ci);
framebuffers[i] = CreateFramebuffer(image_view, size);
}
}
@@ -752,15 +765,13 @@ void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView imag
device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
}
void VKBlitScreen::SetUniformData(BufferData& data,
const Tegra::FramebufferConfig& framebuffer) const {
const auto& layout = render_window.GetFramebufferLayout();
void VKBlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const {
data.uniform.modelview_matrix =
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
}
void VKBlitScreen::SetVertexData(BufferData& data,
const Tegra::FramebufferConfig& framebuffer) const {
void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
const Layout::FramebufferLayout layout) const {
const auto& framebuffer_transform_flags = framebuffer.transform_flags;
const auto& framebuffer_crop_rect = framebuffer.crop_rect;
@@ -798,7 +809,7 @@ void VKBlitScreen::SetVertexData(BufferData& data,
static_cast<f32>(screen_info.height);
}
const auto& screen = render_window.GetFramebufferLayout().screen;
const auto& screen = layout.screen;
const auto x = static_cast<f32>(screen.left);
const auto y = static_cast<f32>(screen.top);
const auto w = static_cast<f32>(screen.GetWidth());
@@ -56,8 +56,16 @@ public:
void Recreate();
[[nodiscard]] VkSemaphore Draw(const Tegra::FramebufferConfig& framebuffer,
const VkFramebuffer& host_framebuffer,
const Layout::FramebufferLayout layout, VkExtent2D render_area,
bool use_accelerated);
[[nodiscard]] VkSemaphore DrawToSwapchain(const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated);
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
VkExtent2D extent);
private:
struct BufferData;
@@ -81,8 +89,9 @@ private:
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const;
void SetUniformData(BufferData& data, const Tegra::FramebufferConfig& framebuffer) const;
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer) const;
void SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const;
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
const Layout::FramebufferLayout layout) const;
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
@@ -358,7 +358,7 @@ void BufferCacheRuntime::ReserveNullBuffer() {
if (null_buffer) {
return;
}
null_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
VkBufferCreateInfo create_info{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
@@ -367,9 +367,13 @@ void BufferCacheRuntime::ReserveNullBuffer() {
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
});
};
if (device.IsExtTransformFeedbackSupported()) {
create_info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
}
null_buffer = device.GetLogical().CreateBuffer(create_info);
if (device.HasDebuggingToolAttached()) {
null_buffer.SetObjectNameEXT("Null index buffer");
null_buffer.SetObjectNameEXT("Null buffer");
}
null_buffer_commit = memory_allocator.Commit(null_buffer, MemoryUsage::DeviceLocal);
@@ -30,16 +30,12 @@
namespace Vulkan {
using Tegra::Texture::SWIZZLE_TABLE;
using Tegra::Texture::ASTC::ASTC_ENCODINGS_VALUES;
using namespace Tegra::Texture::ASTC;
namespace {
constexpr u32 ASTC_BINDING_INPUT_BUFFER = 0;
constexpr u32 ASTC_BINDING_ENC_BUFFER = 1;
constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 2;
constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 3;
constexpr size_t ASTC_NUM_BINDINGS = 4;
constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 1;
constexpr size_t ASTC_NUM_BINDINGS = 2;
template <size_t size>
inline constexpr VkPushConstantRange COMPUTE_PUSH_CONSTANT_RANGE{
@@ -75,7 +71,7 @@ constexpr DescriptorBankInfo INPUT_OUTPUT_BANK_INFO{
.score = 2,
};
constexpr std::array<VkDescriptorSetLayoutBinding, 4> ASTC_DESCRIPTOR_SET_BINDINGS{{
constexpr std::array<VkDescriptorSetLayoutBinding, ASTC_NUM_BINDINGS> ASTC_DESCRIPTOR_SET_BINDINGS{{
{
.binding = ASTC_BINDING_INPUT_BUFFER,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
@@ -83,20 +79,6 @@ constexpr std::array<VkDescriptorSetLayoutBinding, 4> ASTC_DESCRIPTOR_SET_BINDIN
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
},
{
.binding = ASTC_BINDING_ENC_BUFFER,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
},
{
.binding = ASTC_BINDING_SWIZZLE_BUFFER,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = nullptr,
},
{
.binding = ASTC_BINDING_OUTPUT_IMAGE,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
@@ -108,12 +90,12 @@ constexpr std::array<VkDescriptorSetLayoutBinding, 4> ASTC_DESCRIPTOR_SET_BINDIN
constexpr DescriptorBankInfo ASTC_BANK_INFO{
.uniform_buffers = 0,
.storage_buffers = 3,
.storage_buffers = 1,
.texture_buffers = 0,
.image_buffers = 0,
.textures = 0,
.images = 1,
.score = 4,
.score = 2,
};
constexpr VkDescriptorUpdateTemplateEntryKHR INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE{
@@ -135,22 +117,6 @@ constexpr std::array<VkDescriptorUpdateTemplateEntryKHR, ASTC_NUM_BINDINGS>
.offset = ASTC_BINDING_INPUT_BUFFER * sizeof(DescriptorUpdateEntry),
.stride = sizeof(DescriptorUpdateEntry),
},
{
.dstBinding = ASTC_BINDING_ENC_BUFFER,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.offset = ASTC_BINDING_ENC_BUFFER * sizeof(DescriptorUpdateEntry),
.stride = sizeof(DescriptorUpdateEntry),
},
{
.dstBinding = ASTC_BINDING_SWIZZLE_BUFFER,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.offset = ASTC_BINDING_SWIZZLE_BUFFER * sizeof(DescriptorUpdateEntry),
.stride = sizeof(DescriptorUpdateEntry),
},
{
.dstBinding = ASTC_BINDING_OUTPUT_IMAGE,
.dstArrayElement = 0,
@@ -163,7 +129,6 @@ constexpr std::array<VkDescriptorUpdateTemplateEntryKHR, ASTC_NUM_BINDINGS>
struct AstcPushConstants {
std::array<u32, 2> blocks_dims;
u32 bytes_per_block_log2;
u32 layer_stride;
u32 block_size;
u32 x_shift;
@@ -258,10 +223,9 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices);
update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
const VkBuffer buffer{staging.buffer};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([this, buffer, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) {
scheduler.Record([this, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) {
static constexpr u32 DISPATCH_SIZE = 1024;
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
@@ -319,14 +283,14 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([this, buffer = staging.buffer, descriptor_data, num_tri_vertices, base_vertex,
scheduler.Record([this, descriptor_data, num_tri_vertices, base_vertex,
index_shift](vk::CommandBuffer cmdbuf) {
static constexpr u32 DISPATCH_SIZE = 1024;
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
.dstAccessMask = VK_ACCESS_INDEX_READ_BIT,
};
const std::array push_constants{base_vertex, index_shift};
const VkDescriptorSet set = descriptor_allocator.Commit();
@@ -355,46 +319,6 @@ ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
ASTCDecoderPass::~ASTCDecoderPass() = default;
void ASTCDecoderPass::MakeDataBuffer() {
constexpr size_t TOTAL_BUFFER_SIZE = sizeof(ASTC_ENCODINGS_VALUES) + sizeof(SWIZZLE_TABLE);
data_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = TOTAL_BUFFER_SIZE,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
});
data_buffer_commit = memory_allocator.Commit(data_buffer, MemoryUsage::Upload);
const auto staging_ref = staging_buffer_pool.Request(TOTAL_BUFFER_SIZE, MemoryUsage::Upload);
std::memcpy(staging_ref.mapped_span.data(), &ASTC_ENCODINGS_VALUES,
sizeof(ASTC_ENCODINGS_VALUES));
// Tack on the swizzle table at the end of the buffer
std::memcpy(staging_ref.mapped_span.data() + sizeof(ASTC_ENCODINGS_VALUES), &SWIZZLE_TABLE,
sizeof(SWIZZLE_TABLE));
scheduler.Record([src = staging_ref.buffer, offset = staging_ref.offset, dst = *data_buffer,
TOTAL_BUFFER_SIZE](vk::CommandBuffer cmdbuf) {
static constexpr VkMemoryBarrier write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
};
const VkBufferCopy copy{
.srcOffset = offset,
.dstOffset = 0,
.size = TOTAL_BUFFER_SIZE,
};
cmdbuf.CopyBuffer(src, dst, copy);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, write_barrier);
});
}
void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
std::span<const VideoCommon::SwizzleParameters> swizzles) {
using namespace VideoCommon::Accelerated;
@@ -403,9 +327,6 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
VideoCore::Surface::DefaultBlockHeight(image.info.format),
};
scheduler.RequestOutsideRenderPassOperationContext();
if (!data_buffer) {
MakeDataBuffer();
}
const VkPipeline vk_pipeline = *pipeline;
const VkImageAspectFlags aspect_mask = image.AspectMask();
const VkImage vk_image = image.Handle();
@@ -437,16 +358,13 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
});
for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset;
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 8U);
const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 8U);
const u32 num_dispatches_z = image.info.resources.layers;
update_descriptor_queue.Acquire();
update_descriptor_queue.AddBuffer(map.buffer, input_offset,
image.guest_size_bytes - swizzle.buffer_offset);
update_descriptor_queue.AddBuffer(*data_buffer, 0, sizeof(ASTC_ENCODINGS_VALUES));
update_descriptor_queue.AddBuffer(*data_buffer, sizeof(ASTC_ENCODINGS_VALUES),
sizeof(SWIZZLE_TABLE));
update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
@@ -454,11 +372,11 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
ASSERT(params.bytes_per_block_log2 == 4);
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, block_dims,
params, descriptor_data](vk::CommandBuffer cmdbuf) {
const AstcPushConstants uniforms{
.blocks_dims = block_dims,
.bytes_per_block_log2 = params.bytes_per_block_log2,
.layer_stride = params.layer_stride,
.block_size = params.block_size,
.x_shift = params.x_shift,
@@ -96,15 +96,10 @@ public:
std::span<const VideoCommon::SwizzleParameters> swizzles);
private:
void MakeDataBuffer();
VKScheduler& scheduler;
StagingBufferPool& staging_buffer_pool;
VKUpdateDescriptorQueue& update_descriptor_queue;
MemoryAllocator& memory_allocator;
vk::Buffer data_buffer;
MemoryCommit data_buffer_commit;
};
} // namespace Vulkan
@@ -8,6 +8,7 @@
#include <boost/container/small_vector.hpp>
#include "video_core/renderer_vulkan/pipeline_helper.h"
#include "video_core/renderer_vulkan/pipeline_statistics.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
@@ -26,6 +27,7 @@ using Tegra::Texture::TexturePair;
ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue_,
Common::ThreadWorker* thread_worker,
PipelineStatistics* pipeline_statistics,
VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_,
vk::ShaderModule spv_module_)
: device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_},
@@ -36,7 +38,7 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
uniform_buffer_sizes.begin());
auto func{[this, &descriptor_pool, shader_notify] {
auto func{[this, &descriptor_pool, shader_notify, pipeline_statistics] {
DescriptorLayoutBuilder builder{device};
builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
@@ -50,10 +52,14 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
.pNext = nullptr,
.requiredSubgroupSize = GuestWarpSize,
};
VkPipelineCreateFlags flags{};
if (device.IsKhrPipelineEexecutablePropertiesEnabled()) {
flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
}
pipeline = device.GetLogical().CreateComputePipeline({
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.flags = flags,
.stage{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr,
@@ -67,6 +73,9 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
.basePipelineHandle = 0,
.basePipelineIndex = 0,
});
if (pipeline_statistics) {
pipeline_statistics->Collect(*pipeline);
}
std::lock_guard lock{build_mutex};
is_built = true;
build_condvar.notify_one();
@@ -25,6 +25,7 @@ class ShaderNotify;
namespace Vulkan {
class Device;
class PipelineStatistics;
class VKScheduler;
class ComputePipeline {
@@ -32,6 +33,7 @@ public:
explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
Common::ThreadWorker* thread_worker,
PipelineStatistics* pipeline_statistics,
VideoCore::ShaderNotify* shader_notify, const Shader::Info& info,
vk::ShaderModule spv_module);
@@ -11,6 +11,7 @@
#include "common/bit_field.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/pipeline_helper.h"
#include "video_core/renderer_vulkan/pipeline_statistics.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
@@ -217,8 +218,8 @@ GraphicsPipeline::GraphicsPipeline(
VKScheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key_,
std::array<vk::ShaderModule, NUM_STAGES> stages,
PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
const GraphicsPipelineCacheKey& key_, std::array<vk::ShaderModule, NUM_STAGES> stages,
const std::array<const Shader::Info*, NUM_STAGES>& infos)
: key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, device{device_},
texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, scheduler{scheduler_},
@@ -235,7 +236,7 @@ GraphicsPipeline::GraphicsPipeline(
enabled_uniform_buffer_masks[stage] = info->constant_buffer_mask;
std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
}
auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool] {
auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool, pipeline_statistics] {
DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
uses_push_descriptor = builder.CanUsePushDescriptor();
descriptor_set_layout = builder.CreateDescriptorSetLayout(uses_push_descriptor);
@@ -250,6 +251,9 @@ GraphicsPipeline::GraphicsPipeline(
const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(key.state))};
Validate();
MakePipeline(render_pass);
if (pipeline_statistics) {
pipeline_statistics->Collect(*pipeline);
}
std::lock_guard lock{build_mutex};
is_built = true;
@@ -782,10 +786,14 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
}
*/
}
VkPipelineCreateFlags flags{};
if (device.IsKhrPipelineEexecutablePropertiesEnabled()) {
flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
}
pipeline = device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.flags = flags,
.stageCount = static_cast<u32>(shader_stages.size()),
.pStages = shader_stages.data(),
.pVertexInputState = &vertex_input_ci,

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