Compare commits

...

30 Commits

Author SHA1 Message Date
Kelebek1 04e52ffed0 Stop the columns resizing on NAND install 2021-06-02 06:27:08 +01:00
bunnei 91f559a71f Merge pull request #6361 from lat9nq/per-hb-cfg
yuzu qt: Handle per-game configs for title id 0
2021-06-01 17:24:08 -07:00
Morph 65b389da70 Merge pull request #6396 from lat9nq/mingw-sdl-fix
externals: Use defaults for building SDL2 on WIN32
2021-06-01 04:14:08 -04:00
bunnei 348ca07e0d Merge pull request #6318 from german77/dualJoycon
input_common: Add dual joycon support
2021-06-01 00:51:00 -07:00
bunnei 0a6f685ad0 Merge pull request #6367 from ReinUsesLisp/vma-host
vulkan_memory_allocator: Allow textures to be allocated in host memory
2021-05-31 23:35:11 -07:00
lat9nq 185e405bc1 externals: Use defaults for building SDL2 on WIN32
Whatever those settings do breaks controller detection on Windows, at
least with the MinGW container. If-guard it against WIN32 and just let
SDL2 configure using its defaults, aside from static linking.
2021-05-31 15:26:25 -04:00
Ameer J 519ddfae04 Merge pull request #6394 from lat9nq/mingw-fix
externals: libusb: Use autotools for MinGW
2021-05-31 14:28:56 -04:00
lat9nq 1914a1d21c externals: libusb: Use autotools for MinGW
After updating to 1.0.24, MinGW fails to build libusb as a result of
numerous errors. So we build libusb their way and let them update the
nontrivial stuff.

This only applies to MinGW: the old path is still in use for Linux
toolchains as well as MSVC.

This will dynamically link libusb, since I hit build errors with the old
way we used to resolve the conflict with SDL2.
2021-05-31 13:57:06 -04:00
bunnei f34176996e Merge pull request #6385 from degasus/save_memory_access
core/memory: Check our memory fallbacks for out-of-bound behavior.
2021-05-30 23:21:39 -07:00
bunnei 95f45112e9 Merge pull request #6344 from german77/update-libusb
Update libusb to 1.0.24
2021-05-30 01:36:46 -07:00
bunnei a5ebba7e36 Merge pull request #6377 from lioncash/point
common: Extract Point struct into common
2021-05-30 01:35:26 -07:00
bunnei a6cfc73cb2 Merge pull request #6387 from lioncash/class-token
k_class_token: Use variable templates where applicable
2021-05-29 23:55:17 -07:00
bunnei 90c3dd300f Merge pull request #6386 from bunnei/shutdown-fix
video_core: gpu: WaitFence: Do not block threads during shutdown.
2021-05-29 23:52:52 -07:00
bunnei f072f48806 ci: build-msvc: Remove CMake install step.
- This is breaking our build pipelines with Zydis (dynarmic dependency).
2021-05-29 22:49:02 -07:00
Mai M 2069430baa Merge pull request #6374 from Morph1984/swkbd-textcheck-encoding
applets/swkbd: Only read the text check message on Failure/Confirm
2021-05-29 23:34:40 -04:00
Mai M fc708b396b Merge pull request #6364 from german77/stub-lp2p
ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService

Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress.

Note: The game still fails to boot from unimplemented LDN and BSD services.
2021-05-29 23:33:57 -04:00
Lioncash 646622ccd4 k_class_token: Use variable templates where applicable
Same behavior, less code.
2021-05-29 05:25:34 -04:00
bunnei 8592f8a2b4 video_core: gpu: WaitFence: Do not block threads during shutdown.
- Fixes a hang on shutdown when NVFlinger thread is waiting on a syncpoint that will never occur.
- Commonly observed when stopping emulation in Super Mario Odyssey.
2021-05-29 01:06:04 -07:00
Markus Wick 42a7c5d017 core/memory: Check our memory fallbacks for out-of-bound behavior.
This makes it by far harder to crash yuzu.

Also implement the 48bit masking of AARCH64 while touching this code.
2021-05-29 09:28:26 +02:00
Markus Wick ddb186e61d core/arm_interface: Improve the performance of memory fallbacks.
We just create one memory subsystem. This is a constant all the time.
So there is no need to call the non-inlined parent.Memory() helper on every callback.
2021-05-29 09:02:19 +02:00
Lioncash 5554de3933 touchscreen: Make use of common point struct 2021-05-28 08:15:22 -04:00
Lioncash 8171ad65cd common: Extract point into a common struct
This is generic enough that it can be moved into the Common class for
reuse.
2021-05-28 08:12:49 -04:00
Morph c68255f70f applets/swkbd: Make use of std::move where applicable
Avoids redundant string copies
2021-05-27 23:45:56 -04:00
Morph 247cd92216 applets/swkbd: Only read the text check message on Failure/Confirm
Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm.
Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter.
Fix this by only reading the text check message on Failure or Confirm.
2021-05-27 23:45:56 -04:00
ReinUsesLisp 19454e71d8 vulkan_memory_allocator: Allow textures to be allocated in host memory
Allow Vulkan's allocator to use host memory when there's no more device
local memory. This delays OOM, but it will eventually still happen.
2021-05-27 05:50:48 -03:00
german77 65e20f424a ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService 2021-05-26 10:06:00 -05:00
lat9nq bc38d4c81b yuzu qt: Restore const qualifiers
This addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-05-25 21:39:57 -04:00
lat9nq cfb9bcbe42 yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
2021-05-25 20:10:41 -04:00
german77 ea4b7226a6 input_common: Add dual joycon support 2021-05-22 18:40:53 -05:00
german77 3a6e2922a2 Update libusb to 1.0.24 2021-05-20 22:10:48 -05:00
35 changed files with 954 additions and 431 deletions
+3
View File
@@ -47,3 +47,6 @@ python3 .ci/scripts/windows/scan_dll.py package/imageformats/*.dll "package/"
EXTERNALS_PATH="$(pwd)/build/externals"
FFMPEG_DLL_PATH="$(find ${EXTERNALS_PATH} -maxdepth 1 -type d | grep ffmpeg)/bin"
find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
# copy libraries from yuzu.exe path
find "$(pwd)/build/bin/" -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
+1 -1
View File
@@ -8,7 +8,7 @@ steps:
displayName: 'Install vulkan-sdk'
- script: python -m pip install --upgrade pip conan
displayName: 'Install conan'
- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 16 2019" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} .. && cmake --install . --config Release && cd ..
- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 16 2019" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release .. && cd ..
displayName: 'Configure CMake'
- task: MSBuild@1
displayName: 'Build'
+1 -1
View File
@@ -426,7 +426,7 @@ if(NOT APPLE)
endif()
if (NOT LIBUSB_FOUND)
add_subdirectory(externals/libusb)
set(LIBUSB_INCLUDE_DIR "")
set(LIBUSB_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/externals/libusb/libusb/libusb")
set(LIBUSB_LIBRARIES usb)
endif()
+12 -10
View File
@@ -47,19 +47,21 @@ target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# SDL2
if (NOT SDL2_FOUND AND ENABLE_SDL2)
# Yuzu itself needs: Events Joystick Haptic Sensor Timers
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
set(SDL_UNUSED_SUBSYSTEMS
Atomic Audio Render Power Threads
File CPUinfo Filesystem Locale)
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
option(SDL_${_OPT} "" OFF)
endforeach()
if (NOT WIN32)
# Yuzu itself needs: Events Joystick Haptic Sensor Timers
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
set(SDL_UNUSED_SUBSYSTEMS
Atomic Audio Render Power Threads
File CPUinfo Filesystem Locale)
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
option(SDL_${_OPT} "" OFF)
endforeach()
option(HIDAPI "" ON)
endif()
set(SDL_STATIC ON)
set(SDL_SHARED OFF)
option(HIDAPI "" ON)
add_subdirectory(SDL EXCLUDE_FROM_ALL)
add_library(SDL2 ALIAS SDL2-static)
+215 -131
View File
@@ -1,155 +1,239 @@
# Ensure libusb compiles with UTF-8 encoding on MSVC
if(MSVC)
add_compile_options(/utf-8)
endif()
if (MINGW)
# The MinGW toolchain for some reason doesn't work with this CMakeLists file after updating to
# 1.0.24, so we do it the old-fashioned way for now. We may want to move native Linux toolchains
# to here, too (TODO lat9nq?).
add_library(usb STATIC EXCLUDE_FROM_ALL
libusb/libusb/core.c
libusb/libusb/core.c
libusb/libusb/descriptor.c
libusb/libusb/hotplug.c
libusb/libusb/io.c
libusb/libusb/strerror.c
libusb/libusb/sync.c
)
set_target_properties(usb PROPERTIES VERSION 1.0.23)
if(WIN32)
target_include_directories(usb
BEFORE
PUBLIC
libusb/libusb
set(LIBUSB_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/libusb")
set(LIBUSB_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libusb")
# Workarounds for MSYS/MinGW
if (MSYS)
# CMake on Windows passes `C:/`, but we need `/C/` or `/c/` to use `configure`
string(REPLACE ":/" "/" LIBUSB_SRC_DIR "${LIBUSB_SRC_DIR}")
set(LIBUSB_SRC_DIR "/${LIBUSB_SRC_DIR}")
PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}"
)
if (NOT MINGW)
target_include_directories(usb BEFORE PRIVATE libusb/msvc)
# And now that we are using /C/ for srcdir but everything else is using C:/, we need to
# compile everything in the source directory, else `configure` won't think the build
# environment is sane.
set(LIBUSB_PREFIX "${LIBUSB_SRC_DIR}")
endif()
# Works around other libraries providing their own definition of USB GUIDs (e.g. SDL2)
target_compile_definitions(usb PRIVATE "-DGUID_DEVINTERFACE_USB_DEVICE=(GUID){ 0xA5DCBF10, 0x6530, 0x11D2, {0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED}}")
else()
target_include_directories(usb
# turns out other projects also have "config.h", so make sure the
# LibUSB one comes first
BEFORE
set(LIBUSB_CONFIGURE "${LIBUSB_SRC_DIR}/configure")
set(LIBUSB_MAKEFILE "${LIBUSB_PREFIX}/Makefile")
set(LIBUSB_LIBRARY "${LIBUSB_PREFIX}/libusb/.libs/libusb-1.0.dll.a")
set(LIBUSB_SHARED_LIBRARY "${LIBUSB_PREFIX}/libusb/.libs/libusb-1.0.dll")
set(LIBUSB_SHARED_LIBRARY_DEST "${CMAKE_BINARY_DIR}/bin/libusb-1.0.dll")
PUBLIC
libusb/libusb
# Causes "externals/libusb/libusb/libusb/os/windows_winusb.c:1427:2: error: conversion to non-scalar type requested", so cannot statically link it for now.
# set(LIBUSB_CFLAGS "-DGUID_DEVINTERFACE_USB_DEVICE=\\(GUID\\){0xA5DCBF10,0x6530,0x11D2,{0x90,0x1F,0x00,0xC0,0x4F,0xB9,0x51,0xED}}")
PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}"
)
endif()
make_directory("${LIBUSB_PREFIX}")
if(WIN32 OR CYGWIN)
target_sources(usb PRIVATE
libusb/libusb/os/threads_windows.c
libusb/libusb/os/windows_winusb.c
libusb/libusb/os/windows_usbdk.c
libusb/libusb/os/windows_nt_common.c
add_custom_command(
OUTPUT
"${LIBUSB_LIBRARY}"
COMMAND
make
WORKING_DIRECTORY
"${LIBUSB_PREFIX}"
)
set(OS_WINDOWS TRUE)
elseif(APPLE)
target_sources(usb PRIVATE
libusb/libusb/os/darwin_usb.c
# We may use this path for other GNU toolchains, so put all of the MinGW-specific stuff here
if (MINGW)
set(LIBUSB_CONFIGURE_ARGS --host=x86_64-w64-mingw32 --build=x86_64-windows)
endif()
add_custom_command(
OUTPUT
"${LIBUSB_MAKEFILE}"
COMMAND
# /bin/env
# CFLAGS="${LIBUSB_CFLAGS}"
/bin/sh "${LIBUSB_CONFIGURE}"
${LIBUSB_CONFIGURE_ARGS}
--srcdir="${LIBUSB_SRC_DIR}"
WORKING_DIRECTORY
"${LIBUSB_PREFIX}"
)
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
find_library(IOKIT_LIBRARY IOKit)
find_library(OBJC_LIBRARY objc)
target_link_libraries(usb PRIVATE
${COREFOUNDATION_LIBRARY}
${IOKIT_LIBRARY}
${OBJC_LIBRARY}
add_custom_command(
OUTPUT
"${LIBUSB_CONFIGURE}"
COMMAND
/bin/sh "${LIBUSB_SRC_DIR}/bootstrap.sh"
WORKING_DIRECTORY
"${LIBUSB_SRC_DIR}"
)
set(OS_DARWIN TRUE)
elseif(ANDROID)
target_sources(usb PRIVATE
libusb/libusb/os/linux_usbfs.c
libusb/libusb/os/linux_netlink.c
add_custom_command(
OUTPUT
"${LIBUSB_SHARED_LIBRARY_DEST}"
COMMAND
/bin/cp "${LIBUSB_SHARED_LIBRARY}" "${LIBUSB_SHARED_LIBRARY_DEST}"
)
find_library(LOG_LIBRARY log)
target_link_libraries(usb PRIVATE ${LOG_LIBRARY})
set(OS_LINUX TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_sources(usb PRIVATE
libusb/libusb/os/linux_usbfs.c
add_custom_target(usb-bootstrap ALL DEPENDS "${LIBUSB_CONFIGURE}")
add_custom_target(usb-configure ALL DEPENDS "${LIBUSB_MAKEFILE}" usb-bootstrap)
add_custom_target(usb-build ALL DEPENDS "${LIBUSB_LIBRARY}" usb-configure)
# Workaround since static linking didn't work out -- We need to copy the DLL to the bin directory
add_custom_target(usb-copy ALL DEPENDS "${LIBUSB_SHARED_LIBRARY_DEST}" usb-build)
# Make `usb` alias to LIBUSB_LIBRARY
add_library(usb INTERFACE)
target_link_libraries(usb INTERFACE "${LIBUSB_LIBRARY}")
else() # MINGW
# Ensure libusb compiles with UTF-8 encoding on MSVC
if(MSVC)
add_compile_options(/utf-8)
endif()
add_library(usb STATIC EXCLUDE_FROM_ALL
libusb/libusb/core.c
libusb/libusb/core.c
libusb/libusb/descriptor.c
libusb/libusb/hotplug.c
libusb/libusb/io.c
libusb/libusb/strerror.c
libusb/libusb/sync.c
)
find_package(Libudev)
if(LIBUDEV_FOUND)
target_sources(usb PRIVATE
libusb/libusb/os/linux_udev.c
set_target_properties(usb PROPERTIES VERSION 1.0.24)
if(WIN32)
target_include_directories(usb
BEFORE
PUBLIC
libusb/libusb
PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}"
)
target_link_libraries(usb PRIVATE "${LIBUDEV_LIBRARIES}")
target_include_directories(usb PRIVATE "${LIBUDEV_INCLUDE_DIR}")
set(HAVE_LIBUDEV TRUE)
set(USE_UDEV TRUE)
if (NOT MINGW)
target_include_directories(usb BEFORE PRIVATE libusb/msvc)
endif()
# Works around other libraries providing their own definition of USB GUIDs (e.g. SDL2)
target_compile_definitions(usb PRIVATE "-DGUID_DEVINTERFACE_USB_DEVICE=(GUID){ 0xA5DCBF10, 0x6530, 0x11D2, {0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED}}")
else()
target_include_directories(usb
# turns out other projects also have "config.h", so make sure the
# LibUSB one comes first
BEFORE
PUBLIC
libusb/libusb
PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}"
)
endif()
if(WIN32 OR CYGWIN)
target_sources(usb PRIVATE
libusb/libusb/os/threads_windows.c
libusb/libusb/os/windows_winusb.c
libusb/libusb/os/windows_usbdk.c
libusb/libusb/os/windows_common.c
)
set(OS_WINDOWS TRUE)
elseif(APPLE)
target_sources(usb PRIVATE
libusb/libusb/os/darwin_usb.c
)
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
find_library(IOKIT_LIBRARY IOKit)
find_library(OBJC_LIBRARY objc)
target_link_libraries(usb PRIVATE
${COREFOUNDATION_LIBRARY}
${IOKIT_LIBRARY}
${OBJC_LIBRARY}
)
set(OS_DARWIN TRUE)
elseif(ANDROID)
target_sources(usb PRIVATE
libusb/libusb/os/linux_usbfs.c
libusb/libusb/os/linux_netlink.c
)
find_library(LOG_LIBRARY log)
target_link_libraries(usb PRIVATE ${LOG_LIBRARY})
set(OS_LINUX TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_sources(usb PRIVATE
libusb/libusb/os/linux_usbfs.c
)
find_package(Libudev)
if(LIBUDEV_FOUND)
target_sources(usb PRIVATE
libusb/libusb/os/linux_udev.c
)
target_link_libraries(usb PRIVATE "${LIBUDEV_LIBRARIES}")
target_include_directories(usb PRIVATE "${LIBUDEV_INCLUDE_DIR}")
set(HAVE_LIBUDEV TRUE)
set(USE_UDEV TRUE)
else()
target_sources(usb PRIVATE
libusb/libusb/os/linux_netlink.c
)
endif()
set(OS_LINUX TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
target_sources(usb PRIVATE
libusb/libusb/os/netbsd_usb.c
)
set(OS_NETBSD TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD")
target_sources(usb PRIVATE
libusb/libusb/os/openbsd_usb.c
)
set(OS_OPENBSD TRUE)
endif()
set(OS_LINUX TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
target_sources(usb PRIVATE
libusb/libusb/os/netbsd_usb.c
)
set(OS_NETBSD TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD")
target_sources(usb PRIVATE
libusb/libusb/os/openbsd_usb.c
)
set(OS_OPENBSD TRUE)
endif()
if(UNIX)
target_sources(usb PRIVATE
libusb/libusb/os/poll_posix.c
libusb/libusb/os/threads_posix.c
)
find_package(Threads REQUIRED)
if(THREADS_HAVE_PTHREAD_ARG)
target_compile_options(usb PUBLIC "-pthread")
if(UNIX)
target_sources(usb PRIVATE
libusb/libusb/os/events_posix.c
libusb/libusb/os/threads_posix.c
)
find_package(Threads REQUIRED)
if(THREADS_HAVE_PTHREAD_ARG)
target_compile_options(usb PUBLIC "-pthread")
endif()
if(CMAKE_THREAD_LIBS_INIT)
target_link_libraries(usb PRIVATE "${CMAKE_THREAD_LIBS_INIT}")
endif()
set(THREADS_POSIX TRUE)
elseif(WIN32)
target_sources(usb PRIVATE
libusb/libusb/os/events_windows.c
libusb/libusb/os/threads_windows.c
)
endif()
if(CMAKE_THREAD_LIBS_INIT)
target_link_libraries(usb PRIVATE "${CMAKE_THREAD_LIBS_INIT}")
include(CheckFunctionExists)
include(CheckIncludeFiles)
include(CheckTypeSize)
check_include_files(asm/types.h HAVE_ASM_TYPES_H)
check_function_exists(gettimeofday HAVE_GETTIMEOFDAY)
check_include_files(linux/filter.h HAVE_LINUX_FILTER_H)
check_include_files(linux/netlink.h HAVE_LINUX_NETLINK_H)
check_include_files(poll.h HAVE_POLL_H)
check_include_files(signal.h HAVE_SIGNAL_H)
check_include_files(strings.h HAVE_STRINGS_H)
check_type_size("struct timespec" STRUCT_TIMESPEC)
check_function_exists(syslog HAVE_SYSLOG_FUNC)
check_include_files(syslog.h HAVE_SYSLOG_H)
check_include_files(sys/socket.h HAVE_SYS_SOCKET_H)
check_include_files(sys/time.h HAVE_SYS_TIME_H)
check_include_files(sys/types.h HAVE_SYS_TYPES_H)
set(CMAKE_EXTRA_INCLUDE_FILES poll.h)
check_type_size("nfds_t" nfds_t)
unset(CMAKE_EXTRA_INCLUDE_FILES)
if(HAVE_NFDS_T)
set(POLL_NFDS_TYPE "nfds_t")
else()
set(POLL_NFDS_TYPE "unsigned int")
endif()
set(THREADS_POSIX TRUE)
elseif(WIN32)
target_sources(usb PRIVATE
libusb/libusb/os/poll_windows.c
libusb/libusb/os/threads_windows.c
)
endif()
include(CheckFunctionExists)
include(CheckIncludeFiles)
include(CheckTypeSize)
check_include_files(asm/types.h HAVE_ASM_TYPES_H)
check_function_exists(gettimeofday HAVE_GETTIMEOFDAY)
check_include_files(linux/filter.h HAVE_LINUX_FILTER_H)
check_include_files(linux/netlink.h HAVE_LINUX_NETLINK_H)
check_include_files(poll.h HAVE_POLL_H)
check_include_files(signal.h HAVE_SIGNAL_H)
check_include_files(strings.h HAVE_STRINGS_H)
check_type_size("struct timespec" STRUCT_TIMESPEC)
check_function_exists(syslog HAVE_SYSLOG_FUNC)
check_include_files(syslog.h HAVE_SYSLOG_H)
check_include_files(sys/socket.h HAVE_SYS_SOCKET_H)
check_include_files(sys/time.h HAVE_SYS_TIME_H)
check_include_files(sys/types.h HAVE_SYS_TYPES_H)
set(CMAKE_EXTRA_INCLUDE_FILES poll.h)
check_type_size("nfds_t" nfds_t)
unset(CMAKE_EXTRA_INCLUDE_FILES)
if(HAVE_NFDS_T)
set(POLL_NFDS_TYPE "nfds_t")
else()
set(POLL_NFDS_TYPE "unsigned int")
endif()
check_include_files(sys/timerfd.h USBI_TIMERFD_AVAILABLE)
check_include_files(sys/timerfd.h USBI_TIMERFD_AVAILABLE)
configure_file(config.h.in config.h)
configure_file(config.h.in config.h)
endif() # MINGW
+1
View File
@@ -154,6 +154,7 @@ add_library(common STATIC
param_package.cpp
param_package.h
parent_of_member.h
point.h
quaternion.h
ring_buffer.h
scm_rev.cpp
+1
View File
@@ -14,6 +14,7 @@ void PageTable::Resize(size_t address_space_width_in_bits, size_t page_size_in_b
const size_t num_page_table_entries{1ULL << (address_space_width_in_bits - page_size_in_bits)};
pointers.resize(num_page_table_entries);
backing_addr.resize(num_page_table_entries);
current_address_space_width_in_bits = address_space_width_in_bits;
}
} // namespace Common
+6
View File
@@ -98,6 +98,10 @@ struct PageTable {
*/
void Resize(size_t address_space_width_in_bits, size_t page_size_in_bits);
size_t GetAddressSpaceBits() const {
return current_address_space_width_in_bits;
}
/**
* Vector of memory pointers backing each page. An entry can only be non-null if the
* corresponding attribute element is of type `Memory`.
@@ -105,6 +109,8 @@ struct PageTable {
VirtualBuffer<PageInfo> pointers;
VirtualBuffer<u64> backing_addr;
size_t current_address_space_width_in_bits;
};
} // namespace Common
+57
View File
@@ -0,0 +1,57 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <type_traits>
namespace Common {
// Represents a point within a 2D space.
template <typename T>
struct Point {
static_assert(std::is_arithmetic_v<T>, "T must be an arithmetic type!");
T x{};
T y{};
#define ARITHMETIC_OP(op, compound_op) \
friend constexpr Point operator op(const Point& lhs, const Point& rhs) noexcept { \
return { \
.x = static_cast<T>(lhs.x op rhs.x), \
.y = static_cast<T>(lhs.y op rhs.y), \
}; \
} \
friend constexpr Point operator op(const Point& lhs, T value) noexcept { \
return { \
.x = static_cast<T>(lhs.x op value), \
.y = static_cast<T>(lhs.y op value), \
}; \
} \
friend constexpr Point operator op(T value, const Point& rhs) noexcept { \
return { \
.x = static_cast<T>(value op rhs.x), \
.y = static_cast<T>(value op rhs.y), \
}; \
} \
friend constexpr Point& operator compound_op(Point& lhs, const Point& rhs) noexcept { \
lhs.x = static_cast<T>(lhs.x op rhs.x); \
lhs.y = static_cast<T>(lhs.y op rhs.y); \
return lhs; \
} \
friend constexpr Point& operator compound_op(Point& lhs, T value) noexcept { \
lhs.x = static_cast<T>(lhs.x op value); \
lhs.y = static_cast<T>(lhs.y op value); \
return lhs; \
}
ARITHMETIC_OP(+, +=)
ARITHMETIC_OP(-, -=)
ARITHMETIC_OP(*, *=)
ARITHMETIC_OP(/, /=)
#undef ARITHMETIC_OP
friend constexpr bool operator==(const Point&, const Point&) = default;
};
} // namespace Common
+15 -13
View File
@@ -24,45 +24,46 @@ namespace Core {
class DynarmicCallbacks32 : public Dynarmic::A32::UserCallbacks {
public:
explicit DynarmicCallbacks32(ARM_Dynarmic_32& parent_) : parent{parent_} {}
explicit DynarmicCallbacks32(ARM_Dynarmic_32& parent_)
: parent{parent_}, memory(parent.system.Memory()) {}
u8 MemoryRead8(u32 vaddr) override {
return parent.system.Memory().Read8(vaddr);
return memory.Read8(vaddr);
}
u16 MemoryRead16(u32 vaddr) override {
return parent.system.Memory().Read16(vaddr);
return memory.Read16(vaddr);
}
u32 MemoryRead32(u32 vaddr) override {
return parent.system.Memory().Read32(vaddr);
return memory.Read32(vaddr);
}
u64 MemoryRead64(u32 vaddr) override {
return parent.system.Memory().Read64(vaddr);
return memory.Read64(vaddr);
}
void MemoryWrite8(u32 vaddr, u8 value) override {
parent.system.Memory().Write8(vaddr, value);
memory.Write8(vaddr, value);
}
void MemoryWrite16(u32 vaddr, u16 value) override {
parent.system.Memory().Write16(vaddr, value);
memory.Write16(vaddr, value);
}
void MemoryWrite32(u32 vaddr, u32 value) override {
parent.system.Memory().Write32(vaddr, value);
memory.Write32(vaddr, value);
}
void MemoryWrite64(u32 vaddr, u64 value) override {
parent.system.Memory().Write64(vaddr, value);
memory.Write64(vaddr, value);
}
bool MemoryWriteExclusive8(u32 vaddr, u8 value, u8 expected) override {
return parent.system.Memory().WriteExclusive8(vaddr, value, expected);
return memory.WriteExclusive8(vaddr, value, expected);
}
bool MemoryWriteExclusive16(u32 vaddr, u16 value, u16 expected) override {
return parent.system.Memory().WriteExclusive16(vaddr, value, expected);
return memory.WriteExclusive16(vaddr, value, expected);
}
bool MemoryWriteExclusive32(u32 vaddr, u32 value, u32 expected) override {
return parent.system.Memory().WriteExclusive32(vaddr, value, expected);
return memory.WriteExclusive32(vaddr, value, expected);
}
bool MemoryWriteExclusive64(u32 vaddr, u64 value, u64 expected) override {
return parent.system.Memory().WriteExclusive64(vaddr, value, expected);
return memory.WriteExclusive64(vaddr, value, expected);
}
void InterpreterFallback(u32 pc, std::size_t num_instructions) override {
@@ -112,6 +113,7 @@ public:
}
ARM_Dynarmic_32& parent;
Core::Memory::Memory& memory;
std::size_t num_interpreted_instructions{};
static constexpr u64 minimum_run_cycles = 1000U;
};
+16 -16
View File
@@ -27,57 +27,56 @@ using Vector = Dynarmic::A64::Vector;
class DynarmicCallbacks64 : public Dynarmic::A64::UserCallbacks {
public:
explicit DynarmicCallbacks64(ARM_Dynarmic_64& parent_) : parent{parent_} {}
explicit DynarmicCallbacks64(ARM_Dynarmic_64& parent_)
: parent{parent_}, memory(parent.system.Memory()) {}
u8 MemoryRead8(u64 vaddr) override {
return parent.system.Memory().Read8(vaddr);
return memory.Read8(vaddr);
}
u16 MemoryRead16(u64 vaddr) override {
return parent.system.Memory().Read16(vaddr);
return memory.Read16(vaddr);
}
u32 MemoryRead32(u64 vaddr) override {
return parent.system.Memory().Read32(vaddr);
return memory.Read32(vaddr);
}
u64 MemoryRead64(u64 vaddr) override {
return parent.system.Memory().Read64(vaddr);
return memory.Read64(vaddr);
}
Vector MemoryRead128(u64 vaddr) override {
auto& memory = parent.system.Memory();
return {memory.Read64(vaddr), memory.Read64(vaddr + 8)};
}
void MemoryWrite8(u64 vaddr, u8 value) override {
parent.system.Memory().Write8(vaddr, value);
memory.Write8(vaddr, value);
}
void MemoryWrite16(u64 vaddr, u16 value) override {
parent.system.Memory().Write16(vaddr, value);
memory.Write16(vaddr, value);
}
void MemoryWrite32(u64 vaddr, u32 value) override {
parent.system.Memory().Write32(vaddr, value);
memory.Write32(vaddr, value);
}
void MemoryWrite64(u64 vaddr, u64 value) override {
parent.system.Memory().Write64(vaddr, value);
memory.Write64(vaddr, value);
}
void MemoryWrite128(u64 vaddr, Vector value) override {
auto& memory = parent.system.Memory();
memory.Write64(vaddr, value[0]);
memory.Write64(vaddr + 8, value[1]);
}
bool MemoryWriteExclusive8(u64 vaddr, std::uint8_t value, std::uint8_t expected) override {
return parent.system.Memory().WriteExclusive8(vaddr, value, expected);
return memory.WriteExclusive8(vaddr, value, expected);
}
bool MemoryWriteExclusive16(u64 vaddr, std::uint16_t value, std::uint16_t expected) override {
return parent.system.Memory().WriteExclusive16(vaddr, value, expected);
return memory.WriteExclusive16(vaddr, value, expected);
}
bool MemoryWriteExclusive32(u64 vaddr, std::uint32_t value, std::uint32_t expected) override {
return parent.system.Memory().WriteExclusive32(vaddr, value, expected);
return memory.WriteExclusive32(vaddr, value, expected);
}
bool MemoryWriteExclusive64(u64 vaddr, std::uint64_t value, std::uint64_t expected) override {
return parent.system.Memory().WriteExclusive64(vaddr, value, expected);
return memory.WriteExclusive64(vaddr, value, expected);
}
bool MemoryWriteExclusive128(u64 vaddr, Vector value, Vector expected) override {
return parent.system.Memory().WriteExclusive128(vaddr, value, expected);
return memory.WriteExclusive128(vaddr, value, expected);
}
void InterpreterFallback(u64 pc, std::size_t num_instructions) override {
@@ -139,6 +138,7 @@ public:
}
ARM_Dynarmic_64& parent;
Core::Memory::Memory& memory;
u64 tpidrro_el0 = 0;
u64 tpidr_el0 = 0;
static constexpr u64 minimum_run_cycles = 1000U;
+36 -43
View File
@@ -84,50 +84,43 @@ static_assert(ClassToken<KTransferMemory> == ((0b10010001 << 8) | ClassToken<KAu
// Ensure that the token hierarchy reflects the class hierarchy.
// Base classes.
static_assert(!std::is_final<KSynchronizationObject>::value &&
std::is_base_of<KAutoObject, KSynchronizationObject>::value);
static_assert(!std::is_final<KReadableEvent>::value &&
std::is_base_of<KSynchronizationObject, KReadableEvent>::value);
static_assert(!std::is_final_v<KSynchronizationObject> &&
std::is_base_of_v<KAutoObject, KSynchronizationObject>);
static_assert(!std::is_final_v<KReadableEvent> &&
std::is_base_of_v<KSynchronizationObject, KReadableEvent>);
// Final classes
// static_assert(std::is_final<KInterruptEvent>::value &&
// std::is_base_of<KReadableEvent, KInterruptEvent>::value);
// static_assert(std::is_final<KDebug>::value &&
// std::is_base_of<KSynchronizationObject, KDebug>::value);
static_assert(std::is_final<KThread>::value &&
std::is_base_of<KSynchronizationObject, KThread>::value);
static_assert(std::is_final<KServerPort>::value &&
std::is_base_of<KSynchronizationObject, KServerPort>::value);
static_assert(std::is_final<KServerSession>::value &&
std::is_base_of<KSynchronizationObject, KServerSession>::value);
static_assert(std::is_final<KClientPort>::value &&
std::is_base_of<KSynchronizationObject, KClientPort>::value);
static_assert(std::is_final<KClientSession>::value &&
std::is_base_of<KAutoObject, KClientSession>::value);
static_assert(std::is_final<KProcess>::value &&
std::is_base_of<KSynchronizationObject, KProcess>::value);
static_assert(std::is_final<KResourceLimit>::value &&
std::is_base_of<KAutoObject, KResourceLimit>::value);
// static_assert(std::is_final<KLightSession>::value &&
// std::is_base_of<KAutoObject, KLightSession>::value);
static_assert(std::is_final<KPort>::value && std::is_base_of<KAutoObject, KPort>::value);
static_assert(std::is_final<KSession>::value && std::is_base_of<KAutoObject, KSession>::value);
static_assert(std::is_final<KSharedMemory>::value &&
std::is_base_of<KAutoObject, KSharedMemory>::value);
static_assert(std::is_final<KEvent>::value && std::is_base_of<KAutoObject, KEvent>::value);
static_assert(std::is_final<KWritableEvent>::value &&
std::is_base_of<KAutoObject, KWritableEvent>::value);
// static_assert(std::is_final<KLightClientSession>::value &&
// std::is_base_of<KAutoObject, KLightClientSession>::value);
// static_assert(std::is_final<KLightServerSession>::value &&
// std::is_base_of<KAutoObject, KLightServerSession>::value);
static_assert(std::is_final<KTransferMemory>::value &&
std::is_base_of<KAutoObject, KTransferMemory>::value);
// static_assert(std::is_final<KDeviceAddressSpace>::value &&
// std::is_base_of<KAutoObject, KDeviceAddressSpace>::value);
// static_assert(std::is_final<KSessionRequest>::value &&
// std::is_base_of<KAutoObject, KSessionRequest>::value);
// static_assert(std::is_final<KCodeMemory>::value &&
// std::is_base_of<KAutoObject, KCodeMemory>::value);
// static_assert(std::is_final_v<KInterruptEvent> &&
// std::is_base_of_v<KReadableEvent, KInterruptEvent>);
// static_assert(std::is_final_v<KDebug> &&
// std::is_base_of_v<KSynchronizationObject, KDebug>);
static_assert(std::is_final_v<KThread> && std::is_base_of_v<KSynchronizationObject, KThread>);
static_assert(std::is_final_v<KServerPort> &&
std::is_base_of_v<KSynchronizationObject, KServerPort>);
static_assert(std::is_final_v<KServerSession> &&
std::is_base_of_v<KSynchronizationObject, KServerSession>);
static_assert(std::is_final_v<KClientPort> &&
std::is_base_of_v<KSynchronizationObject, KClientPort>);
static_assert(std::is_final_v<KClientSession> && std::is_base_of_v<KAutoObject, KClientSession>);
static_assert(std::is_final_v<KProcess> && std::is_base_of_v<KSynchronizationObject, KProcess>);
static_assert(std::is_final_v<KResourceLimit> && std::is_base_of_v<KAutoObject, KResourceLimit>);
// static_assert(std::is_final_v<KLightSession> &&
// std::is_base_of_v<KAutoObject, KLightSession>);
static_assert(std::is_final_v<KPort> && std::is_base_of_v<KAutoObject, KPort>);
static_assert(std::is_final_v<KSession> && std::is_base_of_v<KAutoObject, KSession>);
static_assert(std::is_final_v<KSharedMemory> && std::is_base_of_v<KAutoObject, KSharedMemory>);
static_assert(std::is_final_v<KEvent> && std::is_base_of_v<KAutoObject, KEvent>);
static_assert(std::is_final_v<KWritableEvent> && std::is_base_of_v<KAutoObject, KWritableEvent>);
// static_assert(std::is_final_v<KLightClientSession> &&
// std::is_base_of_v<KAutoObject, KLightClientSession>);
// static_assert(std::is_final_v<KLightServerSession> &&
// std::is_base_of_v<KAutoObject, KLightServerSession>);
static_assert(std::is_final_v<KTransferMemory> && std::is_base_of_v<KAutoObject, KTransferMemory>);
// static_assert(std::is_final_v<KDeviceAddressSpace> &&
// std::is_base_of_v<KAutoObject, KDeviceAddressSpace>);
// static_assert(std::is_final_v<KSessionRequest> &&
// std::is_base_of_v<KAutoObject, KSessionRequest>);
// static_assert(std::is_final_v<KCodeMemory> &&
// std::is_base_of_v<KAutoObject, KCodeMemory>);
} // namespace Kernel
@@ -273,8 +273,13 @@ void SoftwareKeyboard::ProcessTextCheck() {
std::memcpy(&swkbd_text_check, text_check_data.data(), sizeof(SwkbdTextCheck));
std::u16string text_check_message = Common::UTF16StringFromFixedZeroTerminatedBuffer(
swkbd_text_check.text_check_message.data(), swkbd_text_check.text_check_message.size());
std::u16string text_check_message =
swkbd_text_check.text_check_result == SwkbdTextCheckResult::Failure ||
swkbd_text_check.text_check_result == SwkbdTextCheckResult::Confirm
? Common::UTF16StringFromFixedZeroTerminatedBuffer(
swkbd_text_check.text_check_message.data(),
swkbd_text_check.text_check_message.size())
: u"";
LOG_INFO(Service_AM, "\nTextCheckResult: {}\nTextCheckMessage: {}",
GetTextCheckResultName(swkbd_text_check.text_check_result),
@@ -285,10 +290,10 @@ void SoftwareKeyboard::ProcessTextCheck() {
SubmitNormalOutputAndExit(SwkbdResult::Ok, current_text);
break;
case SwkbdTextCheckResult::Failure:
ShowTextCheckDialog(SwkbdTextCheckResult::Failure, text_check_message);
ShowTextCheckDialog(SwkbdTextCheckResult::Failure, std::move(text_check_message));
break;
case SwkbdTextCheckResult::Confirm:
ShowTextCheckDialog(SwkbdTextCheckResult::Confirm, text_check_message);
ShowTextCheckDialog(SwkbdTextCheckResult::Confirm, std::move(text_check_message));
break;
case SwkbdTextCheckResult::Silent:
default:
@@ -482,7 +487,7 @@ void SoftwareKeyboard::InitializeFrontendKeyboard() {
max_text_length <= 32 ? SwkbdTextDrawType::Line : SwkbdTextDrawType::Box;
Core::Frontend::KeyboardInitializeParameters initialize_parameters{
.ok_text{ok_text},
.ok_text{std::move(ok_text)},
.header_text{},
.sub_text{},
.guide_text{},
@@ -558,10 +563,10 @@ void SoftwareKeyboard::InitializeFrontendKeyboard() {
: false;
Core::Frontend::KeyboardInitializeParameters initialize_parameters{
.ok_text{ok_text},
.header_text{header_text},
.sub_text{sub_text},
.guide_text{guide_text},
.ok_text{std::move(ok_text)},
.header_text{std::move(header_text)},
.sub_text{std::move(sub_text)},
.guide_text{std::move(guide_text)},
.initial_text{initial_text},
.max_text_length{max_text_length},
.min_text_length{min_text_length},
@@ -590,7 +595,7 @@ void SoftwareKeyboard::ShowNormalKeyboard() {
void SoftwareKeyboard::ShowTextCheckDialog(SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) {
frontend.ShowTextCheckDialog(text_check_result, text_check_message);
frontend.ShowTextCheckDialog(text_check_result, std::move(text_check_message));
}
void SoftwareKeyboard::ShowInlineKeyboard() {
+7 -29
View File
@@ -7,6 +7,7 @@
#include <array>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/point.h"
#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
@@ -63,44 +64,21 @@ private:
};
static_assert(sizeof(Attribute) == 4, "Attribute is an invalid size");
template <typename T>
struct Point {
T x{};
T y{};
friend Point operator+(const Point& lhs, const Point& rhs) {
return {
.x = lhs.x + rhs.x,
.y = lhs.y + rhs.y,
};
}
friend Point operator-(const Point& lhs, const Point& rhs) {
return {
.x = lhs.x - rhs.x,
.y = lhs.y - rhs.y,
};
}
friend bool operator==(const Point&, const Point&) = default;
};
static_assert(sizeof(Point<s32_le>) == 8, "Point is an invalid size");
struct GestureState {
s64_le sampling_number;
s64_le sampling_number2;
s64_le detection_count;
TouchType type;
Direction direction;
Point<s32_le> pos;
Point<s32_le> delta;
Common::Point<s32_le> pos;
Common::Point<s32_le> delta;
f32 vel_x;
f32 vel_y;
Attribute attributes;
f32 scale;
f32 rotation_angle;
s32_le point_count;
std::array<Point<s32_le>, 4> points;
std::array<Common::Point<s32_le>, 4> points;
};
static_assert(sizeof(GestureState) == 0x68, "GestureState is an invalid size");
@@ -111,14 +89,14 @@ private:
static_assert(sizeof(SharedMemory) == 0x708, "SharedMemory is an invalid size");
struct Finger {
Point<f32> pos{};
Common::Point<f32> pos{};
bool pressed{};
};
struct GestureProperties {
std::array<Point<s32_le>, MAX_POINTS> points{};
std::array<Common::Point<s32_le>, MAX_POINTS> points{};
std::size_t active_points{};
Point<s32_le> mid_point{};
Common::Point<s32_le> mid_point{};
s64_le detection_count{};
u64_le delta_time{};
f32 average_distance{};
@@ -74,8 +74,11 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
auto& touch_entry = cur_entry.states[id];
if (id < active_fingers_count) {
touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width);
touch_entry.y = static_cast<u16>(active_fingers[id].y * Layout::ScreenUndocked::Height);
const auto& [active_x, active_y] = active_fingers[id].position;
touch_entry.position = {
.x = static_cast<u16>(active_x * Layout::ScreenUndocked::Width),
.y = static_cast<u16>(active_y * Layout::ScreenUndocked::Height),
};
touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
@@ -86,8 +89,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
} else {
// Clear touch entry
touch_entry.attribute.raw = 0;
touch_entry.x = 0;
touch_entry.y = 0;
touch_entry.position = {};
touch_entry.diameter_x = 0;
touch_entry.diameter_y = 0;
touch_entry.rotation_angle = 0;
@@ -140,8 +142,7 @@ std::size_t Controller_Touchscreen::UpdateTouchInputEvent(
fingers[finger_id].id = static_cast<u32_le>(finger_id);
attribute.start_touch.Assign(1);
}
fingers[finger_id].x = x;
fingers[finger_id].y = y;
fingers[finger_id].position = {x, y};
fingers[finger_id].attribute = attribute;
return finger_id;
}
@@ -7,6 +7,7 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/point.h"
#include "common/swap.h"
#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
@@ -55,8 +56,7 @@ private:
u64_le delta_time;
Attributes attribute;
u32_le finger;
u32_le x;
u32_le y;
Common::Point<u32_le> position;
u32_le diameter_x;
u32_le diameter_y;
u32_le rotation_angle;
@@ -81,8 +81,7 @@ private:
struct Finger {
u64_le last_touch{};
float x{};
float y{};
Common::Point<float> position;
u32_le id{};
bool pressed{};
Attributes attribute;
+141
View File
@@ -215,10 +215,151 @@ public:
}
};
class INetworkService final : public ServiceFramework<INetworkService> {
public:
explicit INetworkService(Core::System& system_) : ServiceFramework{system_, "INetworkService"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "Initialize"},
{256, nullptr, "AttachNetworkInterfaceStateChangeEvent"},
{264, nullptr, "GetNetworkInterfaceLastError"},
{272, nullptr, "GetRole"},
{280, nullptr, "GetAdvertiseData"},
{288, nullptr, "GetGroupInfo"},
{296, nullptr, "GetGroupInfo2"},
{304, nullptr, "GetGroupOwner"},
{312, nullptr, "GetIpConfig"},
{320, nullptr, "GetLinkLevel"},
{512, nullptr, "Scan"},
{768, nullptr, "CreateGroup"},
{776, nullptr, "DestroyGroup"},
{784, nullptr, "SetAdvertiseData"},
{1536, nullptr, "SendToOtherGroup"},
{1544, nullptr, "RecvFromOtherGroup"},
{1552, nullptr, "AddAcceptableGroupId"},
{1560, nullptr, "ClearAcceptableGroupId"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class INetworkServiceMonitor final : public ServiceFramework<INetworkServiceMonitor> {
public:
explicit INetworkServiceMonitor(Core::System& system_)
: ServiceFramework{system_, "INetworkServiceMonitor"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &INetworkServiceMonitor::Initialize, "Initialize"},
{256, nullptr, "AttachNetworkInterfaceStateChangeEvent"},
{264, nullptr, "GetNetworkInterfaceLastError"},
{272, nullptr, "GetRole"},
{280, nullptr, "GetAdvertiseData"},
{281, nullptr, "GetAdvertiseData2"},
{288, nullptr, "GetGroupInfo"},
{296, nullptr, "GetGroupInfo2"},
{304, nullptr, "GetGroupOwner"},
{312, nullptr, "GetIpConfig"},
{320, nullptr, "GetLinkLevel"},
{328, nullptr, "AttachJoinEvent"},
{336, nullptr, "GetMembers"},
};
// clang-format on
RegisterHandlers(functions);
}
void Initialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_LDN, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_DISABLED);
}
};
class LP2PAPP final : public ServiceFramework<LP2PAPP> {
public:
explicit LP2PAPP(Core::System& system_) : ServiceFramework{system_, "lp2p:app"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &LP2PAPP::CreateMonitorService, "CreateNetworkService"},
{8, &LP2PAPP::CreateMonitorService, "CreateNetworkServiceMonitor"},
};
// clang-format on
RegisterHandlers(functions);
}
void CreateNetworkervice(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 reserved_input = rp.Pop<u64>();
const u32 input = rp.Pop<u32>();
LOG_WARNING(Service_LDN, "(STUBBED) called reserved_input={} input={}", reserved_input,
input);
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<INetworkService>(system);
}
void CreateMonitorService(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 reserved_input = rp.Pop<u64>();
LOG_WARNING(Service_LDN, "(STUBBED) called reserved_input={}", reserved_input);
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<INetworkServiceMonitor>(system);
}
};
class LP2PSYS final : public ServiceFramework<LP2PSYS> {
public:
explicit LP2PSYS(Core::System& system_) : ServiceFramework{system_, "lp2p:sys"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &LP2PSYS::CreateMonitorService, "CreateNetworkService"},
{8, &LP2PSYS::CreateMonitorService, "CreateNetworkServiceMonitor"},
};
// clang-format on
RegisterHandlers(functions);
}
void CreateNetworkervice(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 reserved_input = rp.Pop<u64>();
const u32 input = rp.Pop<u32>();
LOG_WARNING(Service_LDN, "(STUBBED) called reserved_input={} input={}", reserved_input,
input);
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<INetworkService>(system);
}
void CreateMonitorService(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 reserved_input = rp.Pop<u64>();
LOG_WARNING(Service_LDN, "(STUBBED) called reserved_input={}", reserved_input);
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<INetworkServiceMonitor>(system);
}
};
void InstallInterfaces(SM::ServiceManager& sm, Core::System& system) {
std::make_shared<LDNM>(system)->InstallAsService(sm);
std::make_shared<LDNS>(system)->InstallAsService(sm);
std::make_shared<LDNU>(system)->InstallAsService(sm);
std::make_shared<LP2PAPP>(system)->InstallAsService(sm);
std::make_shared<LP2PSYS>(system)->InstallAsService(sm);
}
} // namespace Service::LDN
+39 -4
View File
@@ -591,7 +591,15 @@ struct Memory::Impl {
* @returns The instance of T read from the specified virtual address.
*/
template <typename T>
T Read(const VAddr vaddr) {
T Read(VAddr vaddr) {
// AARCH64 masks the upper 16 bit of all memory accesses
vaddr &= 0xffffffffffffLL;
if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) {
LOG_ERROR(HW_Memory, "Unmapped Read{} @ 0x{:08X}", sizeof(T) * 8, vaddr);
return 0;
}
// Avoid adding any extra logic to this fast-path block
const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> PAGE_BITS].Raw();
if (const u8* const pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
@@ -629,7 +637,16 @@ struct Memory::Impl {
* is undefined.
*/
template <typename T>
void Write(const VAddr vaddr, const T data) {
void Write(VAddr vaddr, const T data) {
// AARCH64 masks the upper 16 bit of all memory accesses
vaddr &= 0xffffffffffffLL;
if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) {
LOG_ERROR(HW_Memory, "Unmapped Write{} 0x{:08X} @ 0x{:016X}", sizeof(data) * 8,
static_cast<u32>(data), vaddr);
return;
}
// Avoid adding any extra logic to this fast-path block
const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> PAGE_BITS].Raw();
if (u8* const pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
@@ -656,7 +673,16 @@ struct Memory::Impl {
}
template <typename T>
bool WriteExclusive(const VAddr vaddr, const T data, const T expected) {
bool WriteExclusive(VAddr vaddr, const T data, const T expected) {
// AARCH64 masks the upper 16 bit of all memory accesses
vaddr &= 0xffffffffffffLL;
if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) {
LOG_ERROR(HW_Memory, "Unmapped Write{} 0x{:08X} @ 0x{:016X}", sizeof(data) * 8,
static_cast<u32>(data), vaddr);
return true;
}
const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> PAGE_BITS].Raw();
if (u8* const pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
// NOTE: Avoid adding any extra logic to this fast-path block
@@ -683,7 +709,16 @@ struct Memory::Impl {
return true;
}
bool WriteExclusive128(const VAddr vaddr, const u128 data, const u128 expected) {
bool WriteExclusive128(VAddr vaddr, const u128 data, const u128 expected) {
// AARCH64 masks the upper 16 bit of all memory accesses
vaddr &= 0xffffffffffffLL;
if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) {
LOG_ERROR(HW_Memory, "Unmapped Write{} 0x{:08X} @ 0x{:016X}", sizeof(data) * 8,
static_cast<u32>(data[0]), vaddr);
return true;
}
const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> PAGE_BITS].Raw();
if (u8* const pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
// NOTE: Avoid adding any extra logic to this fast-path block
+223 -58
View File
@@ -18,16 +18,6 @@
#include <utility>
#include <vector>
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include <SDL.h>
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/param_package.h"
@@ -214,6 +204,40 @@ public:
sdl_controller.reset(controller);
}
bool IsJoyconLeft() const {
return std::strstr(GetControllerName().c_str(), "Joy-Con Left") != nullptr;
}
bool IsJoyconRight() const {
return std::strstr(GetControllerName().c_str(), "Joy-Con Right") != nullptr;
}
std::string GetControllerName() const {
if (sdl_controller) {
switch (SDL_GameControllerGetType(sdl_controller.get())) {
case SDL_CONTROLLER_TYPE_XBOX360:
return "XBox 360 Controller";
case SDL_CONTROLLER_TYPE_XBOXONE:
return "XBox One Controller";
default:
break;
}
const auto name = SDL_GameControllerName(sdl_controller.get());
if (name) {
return name;
}
}
if (sdl_joystick) {
const auto name = SDL_JoystickName(sdl_joystick.get());
if (name) {
return name;
}
}
return "Unknown";
}
private:
struct State {
std::unordered_map<int, bool> buttons;
@@ -858,23 +882,42 @@ SDLState::~SDLState() {
std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
std::scoped_lock lock(joystick_map_mutex);
std::vector<Common::ParamPackage> devices;
std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
for (const auto& [key, value] : joystick_map) {
for (const auto& joystick : value) {
if (auto* const controller = joystick->GetSDLGameController()) {
if (!joystick->GetSDLJoystick()) {
continue;
}
std::string name =
fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
{"display", std::move(name)},
{"guid", joystick->GetGUID()},
{"port", std::to_string(joystick->GetPort())},
});
if (joystick->IsJoyconLeft()) {
joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
}
}
}
// Add dual controllers
for (const auto& [key, value] : joystick_map) {
for (const auto& joystick : value) {
if (joystick->IsJoyconRight()) {
if (!joycon_pairs.contains(joystick->GetPort())) {
continue;
}
const auto joystick2 = joycon_pairs.at(joystick->GetPort());
std::string name =
fmt::format("{} {}", GetControllerName(controller), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
{"display", std::move(name)},
{"guid", joystick->GetGUID()},
{"port", std::to_string(joystick->GetPort())},
});
} else if (auto* const joy = joystick->GetSDLJoystick()) {
std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
{"display", std::move(name)},
{"guid", joystick->GetGUID()},
{"guid2", joystick2->GetGUID()},
{"port", std::to_string(joystick->GetPort())},
});
}
@@ -883,17 +926,6 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
return devices;
}
std::string SDLState::GetControllerName(SDL_GameController* controller) const {
switch (SDL_GameControllerGetType(controller)) {
case SDL_CONTROLLER_TYPE_XBOX360:
return "XBox 360 Controller";
case SDL_CONTROLLER_TYPE_XBOXONE:
return "XBox One Controller";
default:
return SDL_GameControllerName(controller);
}
}
namespace {
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
float value = 0.1f) {
@@ -1073,24 +1105,48 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return {};
}
const bool invert =
SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
// This list also excludes Screenshot since theres not really a mapping for that
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
const ButtonBindings switch_to_sdl_button{{
{Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A},
{Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B},
{Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X},
{Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y},
ButtonBindings switch_to_sdl_button;
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
switch_to_sdl_button = GetNintendoButtonBinding(joystick);
} else {
switch_to_sdl_button = GetDefaultButtonBinding();
}
// Add the missing bindings for ZL/ZR
static constexpr ZButtonBindings switch_to_sdl_axis{{
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
}};
// Parameters contain two joysticks return dual
if (params.Has("guid2")) {
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
if (joystick2->GetSDLGameController() != nullptr) {
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
switch_to_sdl_axis);
}
}
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
}
ButtonBindings SDLState::GetDefaultButtonBinding() const {
return {
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
@@ -1104,18 +1160,51 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
}};
};
}
// Add the missing bindings for ZL/ZR
using ZBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
static constexpr ZBindings switch_to_sdl_axis{{
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
}};
ButtonBindings SDLState::GetNintendoButtonBinding(
const std::shared_ptr<SDLJoystick>& joystick) const {
// Default SL/SR mapping for pro controllers
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
if (joystick->IsJoyconLeft()) {
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
}
if (joystick->IsJoyconRight()) {
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
}
return {
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
{Settings::NativeButton::SL, sl_button},
{Settings::NativeButton::SR, sr_button},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
};
}
ButtonMapping SDLState::GetSingleControllerMapping(
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const {
ButtonMapping mapping;
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
auto* controller = joystick->GetSDLGameController();
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
@@ -1133,11 +1222,68 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
return mapping;
}
ButtonMapping SDLState::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const std::shared_ptr<SDLJoystick>& joystick2,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const {
ButtonMapping mapping;
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
auto* controller = joystick->GetSDLGameController();
auto* controller2 = joystick2->GetSDLGameController();
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
if (IsButtonOnLeftSide(switch_button)) {
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
continue;
}
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
}
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
if (IsButtonOnLeftSide(switch_button)) {
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
continue;
}
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
}
return mapping;
}
bool SDLState::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
switch (button) {
case Settings::NativeButton::DDown:
case Settings::NativeButton::DLeft:
case Settings::NativeButton::DRight:
case Settings::NativeButton::DUp:
case Settings::NativeButton::L:
case Settings::NativeButton::LStick:
case Settings::NativeButton::Minus:
case Settings::NativeButton::Screenshot:
case Settings::NativeButton::ZL:
return true;
default:
return false;
}
}
AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
if (!params.Has("guid") || !params.Has("port")) {
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return {};
@@ -1148,10 +1294,17 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
const auto& binding_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_left_x.value.axis,
binding_left_y.value.axis));
if (params.Has("guid2")) {
mapping.insert_or_assign(
Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
binding_left_x.value.axis, binding_left_y.value.axis));
} else {
mapping.insert_or_assign(
Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_left_x.value.axis, binding_left_y.value.axis));
}
const auto& binding_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
const auto& binding_right_y =
@@ -1168,20 +1321,32 @@ MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& pa
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return {};
}
MotionMapping mapping = {};
joystick->EnableMotion();
if (!joystick->HasGyro() && !joystick->HasAccel()) {
return {};
if (joystick->HasGyro() || joystick->HasAccel()) {
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
}
if (params.Has("guid2")) {
joystick2->EnableMotion();
if (joystick2->HasGyro() || joystick2->HasAccel()) {
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
}
} else {
if (joystick->HasGyro() || joystick->HasAccel()) {
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
}
}
MotionMapping mapping = {};
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
return mapping;
}
namespace Polling {
+35 -2
View File
@@ -9,6 +9,17 @@
#include <mutex>
#include <thread>
#include <unordered_map>
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include <SDL.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "input_common/sdl/sdl.h"
@@ -18,6 +29,11 @@ using SDL_GameController = struct _SDL_GameController;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
namespace InputCommon::SDL {
class SDLAnalogFactory;
@@ -66,8 +82,25 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
/// Returns a custom name for specific controllers because the default name is not correct
std::string GetControllerName(SDL_GameController* controller) const;
/// Returns the default button bindings list for generic controllers
ButtonBindings GetDefaultButtonBinding() const;
/// Returns the default button bindings list for nintendo controllers
ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
/// Returns the button mappings from a single controller
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const;
/// Returns the button mappings from two different controllers
ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const std::shared_ptr<SDLJoystick>& joystick2,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const;
/// Returns true if the button is on the left joycon
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
// Set to true if SDL supports game controller subsystem
bool has_gamecontroller = false;
+11 -1
View File
@@ -104,7 +104,13 @@ void GPU::WaitFence(u32 syncpoint_id, u32 value) {
}
MICROPROFILE_SCOPE(GPU_wait);
std::unique_lock lock{sync_mutex};
sync_cv.wait(lock, [=, this] { return syncpoints.at(syncpoint_id).load() >= value; });
sync_cv.wait(lock, [=, this] {
if (shutting_down.load(std::memory_order_relaxed)) {
// We're shutting down, ensure no threads continue to wait for the next syncpoint
return true;
}
return syncpoints.at(syncpoint_id).load() >= value;
});
}
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
@@ -523,6 +529,10 @@ void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
}
void GPU::ShutDown() {
// Signal that threads should no longer block on syncpoint fences
shutting_down.store(true, std::memory_order_relaxed);
sync_cv.notify_all();
gpu_thread.ShutDown();
}
+2
View File
@@ -389,6 +389,8 @@ private:
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
/// Shader build notifier
std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
/// When true, we are about to shut down emulation session, so terminate outstanding tasks
std::atomic_bool shutting_down{};
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
@@ -53,6 +53,18 @@ struct Range {
UNREACHABLE_MSG("Invalid memory usage={}", usage);
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
constexpr VkExportMemoryAllocateInfo EXPORT_ALLOCATE_INFO{
.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
#ifdef _WIN32
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
#elif __unix__
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
#else
.handleTypes = 0,
#endif
};
} // Anonymous namespace
class MemoryAllocation {
@@ -131,7 +143,7 @@ public:
/// Returns whether this allocation is compatible with the arguments.
[[nodiscard]] bool IsCompatible(VkMemoryPropertyFlags flags, u32 type_mask) const {
return (flags & property_flags) && (type_mask & shifted_memory_type) != 0;
return (flags & property_flags) == property_flags && (type_mask & shifted_memory_type) != 0;
}
private:
@@ -217,14 +229,18 @@ MemoryAllocator::~MemoryAllocator() = default;
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements& requirements, MemoryUsage usage) {
// Find the fastest memory flags we can afford with the current requirements
const VkMemoryPropertyFlags flags = MemoryPropertyFlags(requirements.memoryTypeBits, usage);
const u32 type_mask = requirements.memoryTypeBits;
const VkMemoryPropertyFlags usage_flags = MemoryUsagePropertyFlags(usage);
const VkMemoryPropertyFlags flags = MemoryPropertyFlags(type_mask, usage_flags);
if (std::optional<MemoryCommit> commit = TryCommit(requirements, flags)) {
return std::move(*commit);
}
// Commit has failed, allocate more memory.
// TODO(Rodrigo): Handle out of memory situations in some way like flushing to guest memory.
AllocMemory(flags, requirements.memoryTypeBits, AllocationChunkSize(requirements.size));
const u64 chunk_size = AllocationChunkSize(requirements.size);
if (!TryAllocMemory(flags, type_mask, chunk_size)) {
// TODO(Rodrigo): Handle out of memory situations in some way like flushing to guest memory.
throw vk::Exception(VK_ERROR_OUT_OF_DEVICE_MEMORY);
}
// Commit again, this time it won't fail since there's a fresh allocation above.
// If it does, there's a bug.
return TryCommit(requirements, flags).value();
@@ -242,26 +258,25 @@ MemoryCommit MemoryAllocator::Commit(const vk::Image& image, MemoryUsage usage)
return commit;
}
void MemoryAllocator::AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
const u32 type = FindType(flags, type_mask).value();
const VkExportMemoryAllocateInfo export_allocate_info{
.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
#ifdef _WIN32
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
#elif __unix__
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
#else
.handleTypes = 0,
#endif
};
vk::DeviceMemory memory = device.GetLogical().AllocateMemory({
vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = export_allocations ? &export_allocate_info : nullptr,
.pNext = export_allocations ? &EXPORT_ALLOCATE_INFO : nullptr,
.allocationSize = size,
.memoryTypeIndex = type,
});
if (!memory) {
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
// Try to allocate non device local memory
return TryAllocMemory(flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, type_mask, size);
} else {
// RIP
return false;
}
}
allocations.push_back(std::make_unique<MemoryAllocation>(std::move(memory), flags, size, type));
return true;
}
std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements,
@@ -274,24 +289,24 @@ std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirement
return commit;
}
}
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
// Look for non device local commits on failure
return TryCommit(requirements, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
}
return std::nullopt;
}
VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask, MemoryUsage usage) const {
return MemoryPropertyFlags(type_mask, MemoryUsagePropertyFlags(usage));
}
VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask,
VkMemoryPropertyFlags flags) const {
if (FindType(flags, type_mask)) {
// Found a memory type with those requirements
return flags;
}
if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) {
if ((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0) {
// Remove host cached bit in case it's not supported
return MemoryPropertyFlags(type_mask, flags & ~VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
}
if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) {
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
// Remove device local, if it's not supported by the requested resource
return MemoryPropertyFlags(type_mask, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
}
@@ -302,7 +317,7 @@ VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask,
std::optional<u32> MemoryAllocator::FindType(VkMemoryPropertyFlags flags, u32 type_mask) const {
for (u32 type_index = 0; type_index < properties.memoryTypeCount; ++type_index) {
const VkMemoryPropertyFlags type_flags = properties.memoryTypes[type_index].propertyFlags;
if ((type_mask & (1U << type_index)) && (type_flags & flags)) {
if ((type_mask & (1U << type_index)) != 0 && (type_flags & flags) == flags) {
// The type matches in type and in the wanted properties.
return type_index;
}
@@ -101,16 +101,13 @@ public:
MemoryCommit Commit(const vk::Image& image, MemoryUsage usage);
private:
/// Allocates a chunk of memory.
void AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size);
/// Tries to allocate a chunk of memory.
bool TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size);
/// Tries to allocate a memory commit.
std::optional<MemoryCommit> TryCommit(const VkMemoryRequirements& requirements,
VkMemoryPropertyFlags flags);
/// Returns the fastest compatible memory property flags from a wanted usage.
VkMemoryPropertyFlags MemoryPropertyFlags(u32 type_mask, MemoryUsage usage) const;
/// Returns the fastest compatible memory property flags from the wanted flags.
VkMemoryPropertyFlags MemoryPropertyFlags(u32 type_mask, VkMemoryPropertyFlags flags) const;
+11 -14
View File
@@ -1101,12 +1101,11 @@ void QtSoftwareKeyboardDialog::NormalKeyboardButtonClicked(QPushButton* button)
}
if (button == ui->button_ok || button == ui->button_ok_shift || button == ui->button_ok_num) {
if (ui->topOSK->currentIndex() == 1) {
emit SubmitNormalText(SwkbdResult::Ok,
ui->text_edit_osk->toPlainText().toStdU16String());
} else {
emit SubmitNormalText(SwkbdResult::Ok, ui->line_edit_osk->text().toStdU16String());
}
auto text = ui->topOSK->currentIndex() == 1
? ui->text_edit_osk->toPlainText().toStdU16String()
: ui->line_edit_osk->text().toStdU16String();
emit SubmitNormalText(SwkbdResult::Ok, std::move(text));
return;
}
@@ -1265,13 +1264,11 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
if (is_inline) {
emit SubmitInlineText(SwkbdReplyType::DecidedCancel, current_text, cursor_position);
} else {
if (ui->topOSK->currentIndex() == 1) {
emit SubmitNormalText(SwkbdResult::Cancel,
ui->text_edit_osk->toPlainText().toStdU16String());
} else {
emit SubmitNormalText(SwkbdResult::Cancel,
ui->line_edit_osk->text().toStdU16String());
}
auto text = ui->topOSK->currentIndex() == 1
? ui->text_edit_osk->toPlainText().toStdU16String()
: ui->line_edit_osk->text().toStdU16String();
emit SubmitNormalText(SwkbdResult::Cancel, std::move(text));
}
break;
case HIDButton::Y:
@@ -1563,7 +1560,7 @@ void QtSoftwareKeyboard::ShowNormalKeyboard() const {
void QtSoftwareKeyboard::ShowTextCheckDialog(
Service::AM::Applets::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const {
emit MainWindowShowTextCheckDialog(text_check_result, text_check_message);
emit MainWindowShowTextCheckDialog(text_check_result, std::move(text_check_message));
}
void QtSoftwareKeyboard::ShowInlineKeyboard(
+2 -2
View File
@@ -16,7 +16,7 @@
namespace FS = Common::FS;
Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
global = config_type == ConfigType::GlobalConfig;
Initialize(config_name);
@@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
}};
// clang-format on
void Config::Initialize(const std::string& config_name) {
void Config::Initialize(std::string_view config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
+2 -2
View File
@@ -22,7 +22,7 @@ public:
InputProfile,
};
explicit Config(const std::string& config_name = "qt-config",
explicit Config(std::string_view config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
@@ -45,7 +45,7 @@ public:
static const std::array<UISettings::Shortcut, 17> default_hotkeys;
private:
void Initialize(const std::string& config_name);
void Initialize(std::string_view config_name);
void ReadValues();
void ReadPlayerValue(std::size_t player_index);
@@ -4,6 +4,7 @@
#include <algorithm>
#include <memory>
#include <string>
#include <utility>
#include <QAbstractButton>
@@ -17,6 +18,7 @@
#include <QTimer>
#include <QTreeView>
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
@@ -29,10 +31,11 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
game_config = std::make_unique<Config>(fmt::format("{:016X}", title_id),
Config::ConfigType::PerGameConfig);
const auto config_file_name =
title_id == 0 ? Common::FS::GetFilename(file_name) : fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
Settings::SetConfiguringGlobal(false);
+2 -1
View File
@@ -5,6 +5,7 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <QDialog>
@@ -27,7 +28,7 @@ class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
explicit ConfigurePerGame(QWidget* parent, u64 title_id);
explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
~ConfigurePerGame() override;
/// Save all button configurations to settings file
+16 -31
View File
@@ -328,18 +328,14 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
if (UISettings::values.show_add_ons) {
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
} else {
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
}
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
item_model->setSortRole(GameListItemPath::SortRole);
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
@@ -347,7 +343,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
connect(tree_view->header(), &QHeaderView::sectionResized, this,
&GameList::SaveInterfaceLayout);
connect(tree_view->header(), &QHeaderView::sectionMoved, this, &GameList::SaveInterfaceLayout);
connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, this,
&GameList::SaveInterfaceLayout);
// We must register all custom types with the Qt Automoc system so that we are able to use
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
@@ -561,11 +561,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(remove_dlc, &QAction::triggered, [this, program_id]() {
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
});
connect(remove_shader_cache, &QAction::triggered, [this, program_id]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache);
connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache, path);
});
connect(remove_custom_config, &QAction::triggered, [this, program_id]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration);
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
});
connect(dump_romfs, &QAction::triggered,
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
@@ -708,22 +708,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
tree_view->setEnabled(false);
// Update the columns in case UISettings has changed
item_model->removeColumns(0, item_model->columnCount());
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
if (UISettings::values.show_add_ons) {
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
} else {
item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
item_model->removeColumns(COLUMN_COUNT - 1, 1);
}
LoadInterfaceLayout();
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
// Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount());
@@ -800,7 +785,7 @@ void GameList::AddFavorite(u64 program_id) {
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
program_id) {
QList<QStandardItem*> list;
for (int k = 0; k < item_model->columnCount(); k++) {
for (int k = 0; k < COLUMN_COUNT; k++) {
list.append(folder->child(j, k)->clone());
}
list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
+2 -1
View File
@@ -88,7 +88,8 @@ signals:
const std::string& game_path);
void OpenTransferableShaderCacheRequested(u64 program_id);
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
std::string_view game_path);
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id,
+5 -7
View File
@@ -215,13 +215,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
new GameListItemSize(Common::FS::GetSize(path)),
};
if (UISettings::values.show_add_ons) {
const auto patch_versions = GetGameListCachedObject(
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
});
list.insert(2, new GameListItem(patch_versions));
}
const auto patch_versions = GetGameListCachedObject(
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
});
list.insert(2, new GameListItem(patch_versions));
return list;
}
+14 -7
View File
@@ -1334,7 +1334,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
const auto config_file_name = title_id == 0
? Common::FS::GetFilename(filename.toStdString())
: fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
}
ConfigureVibration::SetAllVibrationDevices();
@@ -1795,7 +1798,8 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
tr("Successfully removed %1 installed DLC.").arg(count));
}
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
std::string_view game_path) {
const QString question = [this, target] {
switch (target) {
case GameListRemoveTarget::ShaderCache:
@@ -1817,7 +1821,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
RemoveTransferableShaderCache(program_id);
break;
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id);
RemoveCustomConfiguration(program_id, game_path);
break;
}
}
@@ -1842,9 +1846,12 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" / fmt::format("{:016X}.ini", program_id);
void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
const auto config_file_name = program_id == 0
? fmt::format("{:s}.ini", Common::FS::GetFilename(game_path))
: fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
@@ -2635,7 +2642,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
const auto& system = Core::System::GetInstance();
ConfigurePerGame dialog(this, title_id);
ConfigurePerGame dialog(this, title_id, file_name);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
+3 -2
View File
@@ -236,7 +236,8 @@ private slots:
const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
std::string_view game_path);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
@@ -275,7 +276,7 @@ private:
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
void RemoveTransferableShaderCache(u64 program_id);
void RemoveCustomConfiguration(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, std::string_view game_path);
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
InstallResult InstallNSPXCI(const QString& filename);
InstallResult InstallNCA(const QString& filename);