Compare commits
43 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 79504f1a39 | |||
| 25cd5d9dda | |||
| 2624b1eae6 | |||
| 3ea3de4ecd | |||
| 3b8a8cf825 | |||
| 354811e556 | |||
| acbae572d3 | |||
| b1fa647f28 | |||
| 2d2e235bcf | |||
| f6bb905182 | |||
| 999fc2fece | |||
| bea9ed2548 | |||
| 00573fb2c9 | |||
| 56c6a5def8 | |||
| 0c885249df | |||
| 3472c00b3b | |||
| 0530dd6ea1 | |||
| d8a90e6536 | |||
| cbaf1bc711 | |||
| bbb5623f52 | |||
| a91acd5365 | |||
| fde8102a41 | |||
| ada9b7fb77 | |||
| f49ffdd648 | |||
| 1b829fbd7a | |||
| 31a76410e8 | |||
| c02464f64e | |||
| 4539073ce1 | |||
| 6ac97405df | |||
| e23289d869 | |||
| c4ed791164 | |||
| d09456fc41 | |||
| fe97d34156 | |||
| dbb1cbce67 | |||
| 9f972b7d01 | |||
| fe86109877 | |||
| 969a4cc4da | |||
| 167d36ec3c | |||
| 6b13d08822 | |||
| 04bb47f57f | |||
| 09f884b7bd | |||
| cf946312ca | |||
| 1146049de0 |
@@ -4,10 +4,10 @@
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#pragma once
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namespace Common {
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#include <type_traits>
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namespace Common {
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// Check if type is like an STL container
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template <typename T>
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concept IsSTLContainer = requires(T t) {
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@@ -21,7 +21,7 @@ namespace Common {
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DynamicLibrary::DynamicLibrary() = default;
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DynamicLibrary::DynamicLibrary(const char* filename) {
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Open(filename);
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void(Open(filename));
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}
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DynamicLibrary::DynamicLibrary(DynamicLibrary&& rhs) noexcept
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+38
-30
@@ -74,7 +74,7 @@
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace FileUtil {
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namespace Common::FS {
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// Remove any ending forward slashes from directory paths
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// Modifies argument.
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@@ -196,7 +196,7 @@ bool CreateFullPath(const std::string& fullPath) {
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int panicCounter = 100;
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LOG_TRACE(Common_Filesystem, "path {}", fullPath);
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if (FileUtil::Exists(fullPath)) {
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if (Exists(fullPath)) {
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LOG_DEBUG(Common_Filesystem, "path exists {}", fullPath);
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return true;
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}
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@@ -212,7 +212,7 @@ bool CreateFullPath(const std::string& fullPath) {
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// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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std::string const subPath(fullPath.substr(0, position + 1));
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if (!FileUtil::IsDirectory(subPath) && !FileUtil::CreateDir(subPath)) {
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if (!IsDirectory(subPath) && !CreateDir(subPath)) {
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LOG_ERROR(Common, "CreateFullPath: directory creation failed");
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return false;
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}
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@@ -231,7 +231,7 @@ bool DeleteDir(const std::string& filename) {
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LOG_TRACE(Common_Filesystem, "directory {}", filename);
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// check if a directory
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if (!FileUtil::IsDirectory(filename)) {
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if (!IsDirectory(filename)) {
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LOG_ERROR(Common_Filesystem, "Not a directory {}", filename);
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return false;
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}
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@@ -371,7 +371,7 @@ u64 GetSize(FILE* f) {
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bool CreateEmptyFile(const std::string& filename) {
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LOG_TRACE(Common_Filesystem, "{}", filename);
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if (!FileUtil::IOFile(filename, "wb").IsOpen()) {
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if (!IOFile(filename, "wb").IsOpen()) {
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LOG_ERROR(Common_Filesystem, "failed {}: {}", filename, GetLastErrorMsg());
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return false;
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}
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@@ -488,29 +488,34 @@ bool DeleteDirRecursively(const std::string& directory, unsigned int recursion)
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return false;
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// Delete the outermost directory
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FileUtil::DeleteDir(directory);
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DeleteDir(directory);
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return true;
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}
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void CopyDir(const std::string& source_path, const std::string& dest_path) {
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#ifndef _WIN32
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if (source_path == dest_path)
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if (source_path == dest_path) {
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return;
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if (!FileUtil::Exists(source_path))
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}
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if (!Exists(source_path)) {
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return;
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if (!FileUtil::Exists(dest_path))
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FileUtil::CreateFullPath(dest_path);
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}
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if (!Exists(dest_path)) {
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CreateFullPath(dest_path);
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}
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DIR* dirp = opendir(source_path.c_str());
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if (!dirp)
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if (!dirp) {
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return;
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}
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while (struct dirent* result = readdir(dirp)) {
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const std::string virtualName(result->d_name);
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
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((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) {
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continue;
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}
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std::string source, dest;
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source = source_path + virtualName;
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@@ -518,11 +523,13 @@ void CopyDir(const std::string& source_path, const std::string& dest_path) {
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if (IsDirectory(source)) {
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source += '/';
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dest += '/';
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if (!FileUtil::Exists(dest))
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FileUtil::CreateFullPath(dest);
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if (!Exists(dest)) {
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CreateFullPath(dest);
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}
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CopyDir(source, dest);
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} else if (!FileUtil::Exists(dest))
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FileUtil::Copy(source, dest);
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} else if (!Exists(dest)) {
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Copy(source, dest);
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}
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}
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closedir(dirp);
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#endif
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@@ -538,7 +545,7 @@ std::optional<std::string> GetCurrentDir() {
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if (!dir) {
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#endif
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LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg());
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return {};
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return std::nullopt;
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}
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#ifdef _WIN32
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std::string strDir = Common::UTF16ToUTF8(dir);
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@@ -546,7 +553,7 @@ std::optional<std::string> GetCurrentDir() {
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std::string strDir = dir;
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#endif
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free(dir);
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return strDir;
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return std::move(strDir);
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}
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bool SetCurrentDir(const std::string& directory) {
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@@ -668,7 +675,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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if (user_path.empty()) {
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#ifdef _WIN32
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user_path = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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if (!FileUtil::IsDirectory(user_path)) {
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if (!IsDirectory(user_path)) {
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user_path = AppDataRoamingDirectory() + DIR_SEP EMU_DATA_DIR DIR_SEP;
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} else {
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LOG_INFO(Common_Filesystem, "Using the local user directory");
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@@ -677,7 +684,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
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paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
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#else
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if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
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if (Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
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user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
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paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
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@@ -704,7 +711,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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}
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if (!new_path.empty()) {
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if (!FileUtil::IsDirectory(new_path)) {
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if (!IsDirectory(new_path)) {
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LOG_ERROR(Common_Filesystem, "Invalid path specified {}", new_path);
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return paths[path];
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} else {
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@@ -902,10 +909,10 @@ std::string SanitizePath(std::string_view path_, DirectorySeparator directory_se
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return std::string(RemoveTrailingSlash(path));
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}
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IOFile::IOFile() {}
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IOFile::IOFile() = default;
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IOFile::IOFile(const std::string& filename, const char openmode[], int flags) {
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Open(filename, openmode, flags);
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void(Open(filename, openmode, flags));
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}
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IOFile::~IOFile() {
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@@ -946,17 +953,18 @@ bool IOFile::Open(const std::string& filename, const char openmode[], int flags)
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}
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bool IOFile::Close() {
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if (!IsOpen() || 0 != std::fclose(m_file))
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if (!IsOpen() || 0 != std::fclose(m_file)) {
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return false;
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}
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m_file = nullptr;
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return true;
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}
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u64 IOFile::GetSize() const {
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if (IsOpen())
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return FileUtil::GetSize(m_file);
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if (IsOpen()) {
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return FS::GetSize(m_file);
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}
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return 0;
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}
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@@ -965,9 +973,9 @@ bool IOFile::Seek(s64 off, int origin) const {
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}
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u64 IOFile::Tell() const {
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if (IsOpen())
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if (IsOpen()) {
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return ftello(m_file);
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}
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return std::numeric_limits<u64>::max();
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}
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@@ -1016,4 +1024,4 @@ bool IOFile::Resize(u64 size) {
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;
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}
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} // namespace FileUtil
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} // namespace Common::FS
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+12
-12
@@ -19,7 +19,7 @@
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#include "common/string_util.h"
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#endif
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|
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namespace FileUtil {
|
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namespace Common::FS {
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|
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// User paths for GetUserPath
|
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enum class UserPath {
|
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@@ -204,6 +204,16 @@ enum class DirectorySeparator {
|
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std::string_view path,
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DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash);
|
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|
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// To deal with Windows being dumb at Unicode
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template <typename T>
|
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void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) {
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#ifdef _MSC_VER
|
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fstream.open(Common::UTF8ToUTF16W(filename), openmode);
|
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#else
|
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fstream.open(filename, openmode);
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#endif
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}
|
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|
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// simple wrapper for cstdlib file functions to
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// hopefully will make error checking easier
|
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// and make forgetting an fclose() harder
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@@ -285,14 +295,4 @@ private:
|
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std::FILE* m_file = nullptr;
|
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};
|
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|
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} // namespace FileUtil
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|
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// To deal with Windows being dumb at unicode:
|
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template <typename T>
|
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void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) {
|
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#ifdef _MSC_VER
|
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fstream.open(Common::UTF8ToUTF16W(filename), openmode);
|
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#else
|
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fstream.open(filename, openmode);
|
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#endif
|
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}
|
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} // namespace Common::FS
|
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|
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@@ -94,7 +94,7 @@ public:
|
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void Write(const Entry& entry) override;
|
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|
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private:
|
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FileUtil::IOFile file;
|
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Common::FS::IOFile file;
|
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std::size_t bytes_written;
|
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};
|
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|
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|
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@@ -12,7 +12,7 @@
|
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#include "common/x64/cpu_detect.h"
|
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#endif
|
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|
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namespace Telemetry {
|
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namespace Common::Telemetry {
|
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|
||||
void FieldCollection::Accept(VisitorInterface& visitor) const {
|
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for (const auto& field : fields) {
|
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@@ -88,4 +88,4 @@ void AppendOSInfo(FieldCollection& fc) {
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace Telemetry
|
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} // namespace Common::Telemetry
|
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|
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@@ -10,7 +10,7 @@
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Telemetry {
|
||||
namespace Common::Telemetry {
|
||||
|
||||
/// Field type, used for grouping fields together in the final submitted telemetry log
|
||||
enum class FieldType : u8 {
|
||||
@@ -196,4 +196,4 @@ void AppendCPUInfo(FieldCollection& fc);
|
||||
/// such as platform name, etc.
|
||||
void AppendOSInfo(FieldCollection& fc);
|
||||
|
||||
} // namespace Telemetry
|
||||
} // namespace Common::Telemetry
|
||||
|
||||
+7
-7
@@ -113,7 +113,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||
return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
|
||||
}
|
||||
|
||||
if (FileUtil::IsDirectory(path))
|
||||
if (Common::FS::IsDirectory(path))
|
||||
return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
|
||||
|
||||
return vfs->OpenFile(path, FileSys::Mode::Read);
|
||||
@@ -269,14 +269,14 @@ struct System::Impl {
|
||||
// Log last frame performance stats if game was loded
|
||||
if (perf_stats) {
|
||||
const auto perf_results = GetAndResetPerfStats();
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance,
|
||||
"Shutdown_EmulationSpeed",
|
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constexpr auto performance = Common::Telemetry::FieldType::Performance;
|
||||
|
||||
telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
|
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perf_results.emulation_speed * 100.0);
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
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perf_results.game_fps);
|
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
||||
telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
|
||||
telemetry_session->AddField(performance, "Shutdown_Frametime",
|
||||
perf_results.frametime * 1000.0);
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
|
||||
telemetry_session->AddField(performance, "Mean_Frametime_MS",
|
||||
perf_stats->GetMeanFrametime());
|
||||
}
|
||||
|
||||
|
||||
@@ -7,14 +7,14 @@
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hardware_properties.h"
|
||||
|
||||
namespace Core::Timing {
|
||||
|
||||
constexpr u64 MAX_SLICE_LENGTH = 4000;
|
||||
constexpr s64 MAX_SLICE_LENGTH = 4000;
|
||||
|
||||
std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback) {
|
||||
return std::make_shared<EventType>(std::move(callback), std::move(name));
|
||||
@@ -37,10 +37,8 @@ struct CoreTiming::Event {
|
||||
}
|
||||
};
|
||||
|
||||
CoreTiming::CoreTiming() {
|
||||
clock =
|
||||
Common::CreateBestMatchingClock(Core::Hardware::BASE_CLOCK_RATE, Core::Hardware::CNTFREQ);
|
||||
}
|
||||
CoreTiming::CoreTiming()
|
||||
: clock{Common::CreateBestMatchingClock(Hardware::BASE_CLOCK_RATE, Hardware::CNTFREQ)} {}
|
||||
|
||||
CoreTiming::~CoreTiming() = default;
|
||||
|
||||
@@ -136,7 +134,7 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
|
||||
|
||||
void CoreTiming::AddTicks(u64 ticks) {
|
||||
this->ticks += ticks;
|
||||
downcount -= ticks;
|
||||
downcount -= static_cast<s64>(ticks);
|
||||
}
|
||||
|
||||
void CoreTiming::Idle() {
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <limits>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/uint128.h"
|
||||
#include "core/hardware_properties.h"
|
||||
|
||||
namespace Core::Timing {
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
|
||||
#include <chrono>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hardware_properties.h"
|
||||
|
||||
namespace Core::Timing {
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@ void AESCipher<Key, KeySize>::XTSTranscode(const u8* src, std::size_t size, u8*
|
||||
|
||||
for (std::size_t i = 0; i < size; i += sector_size) {
|
||||
SetIV(CalculateNintendoTweak(sector_id++));
|
||||
Transcode<u8, u8>(src + i, sector_size, dest + i, op);
|
||||
Transcode(src + i, sector_size, dest + i, op);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+176
-110
@@ -96,13 +96,13 @@ u64 GetSignatureTypePaddingSize(SignatureType type) {
|
||||
}
|
||||
|
||||
SignatureType Ticket::GetSignatureType() const {
|
||||
if (auto ticket = std::get_if<RSA4096Ticket>(&data)) {
|
||||
if (const auto* ticket = std::get_if<RSA4096Ticket>(&data)) {
|
||||
return ticket->sig_type;
|
||||
}
|
||||
if (auto ticket = std::get_if<RSA2048Ticket>(&data)) {
|
||||
if (const auto* ticket = std::get_if<RSA2048Ticket>(&data)) {
|
||||
return ticket->sig_type;
|
||||
}
|
||||
if (auto ticket = std::get_if<ECDSATicket>(&data)) {
|
||||
if (const auto* ticket = std::get_if<ECDSATicket>(&data)) {
|
||||
return ticket->sig_type;
|
||||
}
|
||||
|
||||
@@ -110,13 +110,13 @@ SignatureType Ticket::GetSignatureType() const {
|
||||
}
|
||||
|
||||
TicketData& Ticket::GetData() {
|
||||
if (auto ticket = std::get_if<RSA4096Ticket>(&data)) {
|
||||
if (auto* ticket = std::get_if<RSA4096Ticket>(&data)) {
|
||||
return ticket->data;
|
||||
}
|
||||
if (auto ticket = std::get_if<RSA2048Ticket>(&data)) {
|
||||
if (auto* ticket = std::get_if<RSA2048Ticket>(&data)) {
|
||||
return ticket->data;
|
||||
}
|
||||
if (auto ticket = std::get_if<ECDSATicket>(&data)) {
|
||||
if (auto* ticket = std::get_if<ECDSATicket>(&data)) {
|
||||
return ticket->data;
|
||||
}
|
||||
|
||||
@@ -124,13 +124,13 @@ TicketData& Ticket::GetData() {
|
||||
}
|
||||
|
||||
const TicketData& Ticket::GetData() const {
|
||||
if (auto ticket = std::get_if<RSA4096Ticket>(&data)) {
|
||||
if (const auto* ticket = std::get_if<RSA4096Ticket>(&data)) {
|
||||
return ticket->data;
|
||||
}
|
||||
if (auto ticket = std::get_if<RSA2048Ticket>(&data)) {
|
||||
if (const auto* ticket = std::get_if<RSA2048Ticket>(&data)) {
|
||||
return ticket->data;
|
||||
}
|
||||
if (auto ticket = std::get_if<ECDSATicket>(&data)) {
|
||||
if (const auto* ticket = std::get_if<ECDSATicket>(&data)) {
|
||||
return ticket->data;
|
||||
}
|
||||
|
||||
@@ -233,8 +233,9 @@ void KeyManager::DeriveGeneralPurposeKeys(std::size_t crypto_revision) {
|
||||
}
|
||||
|
||||
RSAKeyPair<2048> KeyManager::GetETicketRSAKey() const {
|
||||
if (IsAllZeroArray(eticket_extended_kek) || !HasKey(S128KeyType::ETicketRSAKek))
|
||||
if (IsAllZeroArray(eticket_extended_kek) || !HasKey(S128KeyType::ETicketRSAKek)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto eticket_final = GetKey(S128KeyType::ETicketRSAKek);
|
||||
|
||||
@@ -261,27 +262,30 @@ Key128 DeriveKeyblobMACKey(const Key128& keyblob_key, const Key128& mac_source)
|
||||
}
|
||||
|
||||
std::optional<Key128> DeriveSDSeed() {
|
||||
const FileUtil::IOFile save_43(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000043",
|
||||
"rb+");
|
||||
if (!save_43.IsOpen())
|
||||
return {};
|
||||
const Common::FS::IOFile save_43(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000043",
|
||||
"rb+");
|
||||
if (!save_43.IsOpen()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const FileUtil::IOFile sd_private(
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + "/Nintendo/Contents/private", "rb+");
|
||||
if (!sd_private.IsOpen())
|
||||
return {};
|
||||
const Common::FS::IOFile sd_private(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) +
|
||||
"/Nintendo/Contents/private",
|
||||
"rb+");
|
||||
if (!sd_private.IsOpen()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::array<u8, 0x10> private_seed{};
|
||||
if (sd_private.ReadBytes(private_seed.data(), private_seed.size()) != private_seed.size()) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::array<u8, 0x10> buffer{};
|
||||
std::size_t offset = 0;
|
||||
for (; offset + 0x10 < save_43.GetSize(); ++offset) {
|
||||
if (!save_43.Seek(offset, SEEK_SET)) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
save_43.ReadBytes(buffer.data(), buffer.size());
|
||||
@@ -291,23 +295,26 @@ std::optional<Key128> DeriveSDSeed() {
|
||||
}
|
||||
|
||||
if (!save_43.Seek(offset + 0x10, SEEK_SET)) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
Key128 seed{};
|
||||
if (save_43.ReadBytes(seed.data(), seed.size()) != seed.size()) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
return seed;
|
||||
}
|
||||
|
||||
Loader::ResultStatus DeriveSDKeys(std::array<Key256, 2>& sd_keys, KeyManager& keys) {
|
||||
if (!keys.HasKey(S128KeyType::Source, static_cast<u64>(SourceKeyType::SDKek)))
|
||||
if (!keys.HasKey(S128KeyType::Source, static_cast<u64>(SourceKeyType::SDKek))) {
|
||||
return Loader::ResultStatus::ErrorMissingSDKEKSource;
|
||||
if (!keys.HasKey(S128KeyType::Source, static_cast<u64>(SourceKeyType::AESKekGeneration)))
|
||||
}
|
||||
if (!keys.HasKey(S128KeyType::Source, static_cast<u64>(SourceKeyType::AESKekGeneration))) {
|
||||
return Loader::ResultStatus::ErrorMissingAESKEKGenerationSource;
|
||||
if (!keys.HasKey(S128KeyType::Source, static_cast<u64>(SourceKeyType::AESKeyGeneration)))
|
||||
}
|
||||
if (!keys.HasKey(S128KeyType::Source, static_cast<u64>(SourceKeyType::AESKeyGeneration))) {
|
||||
return Loader::ResultStatus::ErrorMissingAESKeyGenerationSource;
|
||||
}
|
||||
|
||||
const auto sd_kek_source =
|
||||
keys.GetKey(S128KeyType::Source, static_cast<u64>(SourceKeyType::SDKek));
|
||||
@@ -320,14 +327,17 @@ Loader::ResultStatus DeriveSDKeys(std::array<Key256, 2>& sd_keys, KeyManager& ke
|
||||
GenerateKeyEncryptionKey(sd_kek_source, master_00, aes_kek_gen, aes_key_gen);
|
||||
keys.SetKey(S128KeyType::SDKek, sd_kek);
|
||||
|
||||
if (!keys.HasKey(S128KeyType::SDSeed))
|
||||
if (!keys.HasKey(S128KeyType::SDSeed)) {
|
||||
return Loader::ResultStatus::ErrorMissingSDSeed;
|
||||
}
|
||||
const auto sd_seed = keys.GetKey(S128KeyType::SDSeed);
|
||||
|
||||
if (!keys.HasKey(S256KeyType::SDKeySource, static_cast<u64>(SDKeyType::Save)))
|
||||
if (!keys.HasKey(S256KeyType::SDKeySource, static_cast<u64>(SDKeyType::Save))) {
|
||||
return Loader::ResultStatus::ErrorMissingSDSaveKeySource;
|
||||
if (!keys.HasKey(S256KeyType::SDKeySource, static_cast<u64>(SDKeyType::NCA)))
|
||||
}
|
||||
if (!keys.HasKey(S256KeyType::SDKeySource, static_cast<u64>(SDKeyType::NCA))) {
|
||||
return Loader::ResultStatus::ErrorMissingSDNCAKeySource;
|
||||
}
|
||||
|
||||
std::array<Key256, 2> sd_key_sources{
|
||||
keys.GetKey(S256KeyType::SDKeySource, static_cast<u64>(SDKeyType::Save)),
|
||||
@@ -336,8 +346,9 @@ Loader::ResultStatus DeriveSDKeys(std::array<Key256, 2>& sd_keys, KeyManager& ke
|
||||
|
||||
// Combine sources and seed
|
||||
for (auto& source : sd_key_sources) {
|
||||
for (std::size_t i = 0; i < source.size(); ++i)
|
||||
for (std::size_t i = 0; i < source.size(); ++i) {
|
||||
source[i] ^= sd_seed[i & 0xF];
|
||||
}
|
||||
}
|
||||
|
||||
AESCipher<Key128> cipher(sd_kek, Mode::ECB);
|
||||
@@ -355,9 +366,10 @@ Loader::ResultStatus DeriveSDKeys(std::array<Key256, 2>& sd_keys, KeyManager& ke
|
||||
return Loader::ResultStatus::Success;
|
||||
}
|
||||
|
||||
std::vector<Ticket> GetTicketblob(const FileUtil::IOFile& ticket_save) {
|
||||
if (!ticket_save.IsOpen())
|
||||
std::vector<Ticket> GetTicketblob(const Common::FS::IOFile& ticket_save) {
|
||||
if (!ticket_save.IsOpen()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8> buffer(ticket_save.GetSize());
|
||||
if (ticket_save.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) {
|
||||
@@ -417,7 +429,7 @@ static std::optional<u64> FindTicketOffset(const std::array<u8, size>& data) {
|
||||
offset = i + 1;
|
||||
break;
|
||||
} else if (data[i] != 0x0) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -427,16 +439,18 @@ static std::optional<u64> FindTicketOffset(const std::array<u8, size>& data) {
|
||||
std::optional<std::pair<Key128, Key128>> ParseTicket(const Ticket& ticket,
|
||||
const RSAKeyPair<2048>& key) {
|
||||
const auto issuer = ticket.GetData().issuer;
|
||||
if (IsAllZeroArray(issuer))
|
||||
return {};
|
||||
if (IsAllZeroArray(issuer)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
if (issuer[0] != 'R' || issuer[1] != 'o' || issuer[2] != 'o' || issuer[3] != 't') {
|
||||
LOG_INFO(Crypto, "Attempting to parse ticket with non-standard certificate authority.");
|
||||
}
|
||||
|
||||
Key128 rights_id = ticket.GetData().rights_id;
|
||||
|
||||
if (rights_id == Key128{})
|
||||
return {};
|
||||
if (rights_id == Key128{}) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
if (!std::any_of(ticket.GetData().title_key_common_pad.begin(),
|
||||
ticket.GetData().title_key_common_pad.end(), [](u8 b) { return b != 0; })) {
|
||||
@@ -468,15 +482,17 @@ std::optional<std::pair<Key128, Key128>> ParseTicket(const Ticket& ticket,
|
||||
std::array<u8, 0xDF> m_2;
|
||||
std::memcpy(m_2.data(), rsa_step.data() + 0x21, m_2.size());
|
||||
|
||||
if (m_0 != 0)
|
||||
return {};
|
||||
if (m_0 != 0) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
m_1 = m_1 ^ MGF1<0x20>(m_2);
|
||||
m_2 = m_2 ^ MGF1<0xDF>(m_1);
|
||||
|
||||
const auto offset = FindTicketOffset(m_2);
|
||||
if (!offset)
|
||||
return {};
|
||||
if (!offset) {
|
||||
return std::nullopt;
|
||||
}
|
||||
ASSERT(*offset > 0);
|
||||
|
||||
Key128 key_temp{};
|
||||
@@ -487,8 +503,8 @@ std::optional<std::pair<Key128, Key128>> ParseTicket(const Ticket& ticket,
|
||||
|
||||
KeyManager::KeyManager() {
|
||||
// Initialize keys
|
||||
const std::string hactool_keys_dir = FileUtil::GetHactoolConfigurationPath();
|
||||
const std::string yuzu_keys_dir = FileUtil::GetUserPath(FileUtil::UserPath::KeysDir);
|
||||
const std::string hactool_keys_dir = Common::FS::GetHactoolConfigurationPath();
|
||||
const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir);
|
||||
if (Settings::values.use_dev_keys) {
|
||||
dev_mode = true;
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "dev.keys", false);
|
||||
@@ -506,34 +522,39 @@ KeyManager::KeyManager() {
|
||||
}
|
||||
|
||||
static bool ValidCryptoRevisionString(std::string_view base, size_t begin, size_t length) {
|
||||
if (base.size() < begin + length)
|
||||
if (base.size() < begin + length) {
|
||||
return false;
|
||||
}
|
||||
return std::all_of(base.begin() + begin, base.begin() + begin + length,
|
||||
[](u8 c) { return std::isxdigit(c); });
|
||||
}
|
||||
|
||||
void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
|
||||
std::ifstream file;
|
||||
OpenFStream(file, filename, std::ios_base::in);
|
||||
if (!file.is_open())
|
||||
Common::FS::OpenFStream(file, filename, std::ios_base::in);
|
||||
if (!file.is_open()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string line;
|
||||
while (std::getline(file, line)) {
|
||||
std::vector<std::string> out;
|
||||
std::stringstream stream(line);
|
||||
std::string item;
|
||||
while (std::getline(stream, item, '='))
|
||||
while (std::getline(stream, item, '=')) {
|
||||
out.push_back(std::move(item));
|
||||
}
|
||||
|
||||
if (out.size() != 2)
|
||||
if (out.size() != 2) {
|
||||
continue;
|
||||
}
|
||||
|
||||
out[0].erase(std::remove(out[0].begin(), out[0].end(), ' '), out[0].end());
|
||||
out[1].erase(std::remove(out[1].begin(), out[1].end(), ' '), out[1].end());
|
||||
|
||||
if (out[0].compare(0, 1, "#") == 0)
|
||||
if (out[0].compare(0, 1, "#") == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (is_title_keys) {
|
||||
auto rights_id_raw = Common::HexStringToArray<16>(out[0]);
|
||||
@@ -553,14 +574,16 @@ void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
|
||||
s256_keys[{index.type, index.field1, index.field2}] = key;
|
||||
} else if (out[0].compare(0, 8, "keyblob_") == 0 &&
|
||||
out[0].compare(0, 9, "keyblob_k") != 0) {
|
||||
if (!ValidCryptoRevisionString(out[0], 8, 2))
|
||||
if (!ValidCryptoRevisionString(out[0], 8, 2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto index = std::stoul(out[0].substr(8, 2), nullptr, 16);
|
||||
keyblobs[index] = Common::HexStringToArray<0x90>(out[1]);
|
||||
} else if (out[0].compare(0, 18, "encrypted_keyblob_") == 0) {
|
||||
if (!ValidCryptoRevisionString(out[0], 18, 2))
|
||||
if (!ValidCryptoRevisionString(out[0], 18, 2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto index = std::stoul(out[0].substr(18, 2), nullptr, 16);
|
||||
encrypted_keyblobs[index] = Common::HexStringToArray<0xB0>(out[1]);
|
||||
@@ -568,8 +591,9 @@ void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
|
||||
eticket_extended_kek = Common::HexStringToArray<576>(out[1]);
|
||||
} else {
|
||||
for (const auto& kv : KEYS_VARIABLE_LENGTH) {
|
||||
if (!ValidCryptoRevisionString(out[0], kv.second.size(), 2))
|
||||
if (!ValidCryptoRevisionString(out[0], kv.second.size(), 2)) {
|
||||
continue;
|
||||
}
|
||||
if (out[0].compare(0, kv.second.size(), kv.second) == 0) {
|
||||
const auto index =
|
||||
std::stoul(out[0].substr(kv.second.size(), 2), nullptr, 16);
|
||||
@@ -604,10 +628,11 @@ void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
|
||||
|
||||
void KeyManager::AttemptLoadKeyFile(const std::string& dir1, const std::string& dir2,
|
||||
const std::string& filename, bool title) {
|
||||
if (FileUtil::Exists(dir1 + DIR_SEP + filename))
|
||||
if (Common::FS::Exists(dir1 + DIR_SEP + filename)) {
|
||||
LoadFromFile(dir1 + DIR_SEP + filename, title);
|
||||
else if (FileUtil::Exists(dir2 + DIR_SEP + filename))
|
||||
} else if (Common::FS::Exists(dir2 + DIR_SEP + filename)) {
|
||||
LoadFromFile(dir2 + DIR_SEP + filename, title);
|
||||
}
|
||||
}
|
||||
|
||||
bool KeyManager::BaseDeriveNecessary() const {
|
||||
@@ -615,8 +640,9 @@ bool KeyManager::BaseDeriveNecessary() const {
|
||||
return !HasKey(key_type, index1, index2);
|
||||
};
|
||||
|
||||
if (check_key_existence(S256KeyType::Header))
|
||||
if (check_key_existence(S256KeyType::Header)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < CURRENT_CRYPTO_REVISION; ++i) {
|
||||
if (check_key_existence(S128KeyType::Master, i) ||
|
||||
@@ -641,14 +667,16 @@ bool KeyManager::HasKey(S256KeyType id, u64 field1, u64 field2) const {
|
||||
}
|
||||
|
||||
Key128 KeyManager::GetKey(S128KeyType id, u64 field1, u64 field2) const {
|
||||
if (!HasKey(id, field1, field2))
|
||||
if (!HasKey(id, field1, field2)) {
|
||||
return {};
|
||||
}
|
||||
return s128_keys.at({id, field1, field2});
|
||||
}
|
||||
|
||||
Key256 KeyManager::GetKey(S256KeyType id, u64 field1, u64 field2) const {
|
||||
if (!HasKey(id, field1, field2))
|
||||
if (!HasKey(id, field1, field2)) {
|
||||
return {};
|
||||
}
|
||||
return s256_keys.at({id, field1, field2});
|
||||
}
|
||||
|
||||
@@ -670,7 +698,7 @@ Key256 KeyManager::GetBISKey(u8 partition_id) const {
|
||||
template <size_t Size>
|
||||
void KeyManager::WriteKeyToFile(KeyCategory category, std::string_view keyname,
|
||||
const std::array<u8, Size>& key) {
|
||||
const std::string yuzu_keys_dir = FileUtil::GetUserPath(FileUtil::UserPath::KeysDir);
|
||||
const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir);
|
||||
std::string filename = "title.keys_autogenerated";
|
||||
if (category == KeyCategory::Standard) {
|
||||
filename = dev_mode ? "dev.keys_autogenerated" : "prod.keys_autogenerated";
|
||||
@@ -679,9 +707,9 @@ void KeyManager::WriteKeyToFile(KeyCategory category, std::string_view keyname,
|
||||
}
|
||||
|
||||
const auto path = yuzu_keys_dir + DIR_SEP + filename;
|
||||
const auto add_info_text = !FileUtil::Exists(path);
|
||||
FileUtil::CreateFullPath(path);
|
||||
FileUtil::IOFile file{path, "a"};
|
||||
const auto add_info_text = !Common::FS::Exists(path);
|
||||
Common::FS::CreateFullPath(path);
|
||||
Common::FS::IOFile file{path, "a"};
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
@@ -765,29 +793,31 @@ void KeyManager::SetKey(S256KeyType id, Key256 key, u64 field1, u64 field2) {
|
||||
}
|
||||
|
||||
bool KeyManager::KeyFileExists(bool title) {
|
||||
const std::string hactool_keys_dir = FileUtil::GetHactoolConfigurationPath();
|
||||
const std::string yuzu_keys_dir = FileUtil::GetUserPath(FileUtil::UserPath::KeysDir);
|
||||
const std::string hactool_keys_dir = Common::FS::GetHactoolConfigurationPath();
|
||||
const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir);
|
||||
if (title) {
|
||||
return FileUtil::Exists(hactool_keys_dir + DIR_SEP + "title.keys") ||
|
||||
FileUtil::Exists(yuzu_keys_dir + DIR_SEP + "title.keys");
|
||||
return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "title.keys") ||
|
||||
Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "title.keys");
|
||||
}
|
||||
|
||||
if (Settings::values.use_dev_keys) {
|
||||
return FileUtil::Exists(hactool_keys_dir + DIR_SEP + "dev.keys") ||
|
||||
FileUtil::Exists(yuzu_keys_dir + DIR_SEP + "dev.keys");
|
||||
return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "dev.keys") ||
|
||||
Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "dev.keys");
|
||||
}
|
||||
|
||||
return FileUtil::Exists(hactool_keys_dir + DIR_SEP + "prod.keys") ||
|
||||
FileUtil::Exists(yuzu_keys_dir + DIR_SEP + "prod.keys");
|
||||
return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "prod.keys") ||
|
||||
Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "prod.keys");
|
||||
}
|
||||
|
||||
void KeyManager::DeriveSDSeedLazy() {
|
||||
if (HasKey(S128KeyType::SDSeed))
|
||||
if (HasKey(S128KeyType::SDSeed)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto res = DeriveSDSeed();
|
||||
if (res)
|
||||
if (res) {
|
||||
SetKey(S128KeyType::SDSeed, *res);
|
||||
}
|
||||
}
|
||||
|
||||
static Key128 CalculateCMAC(const u8* source, size_t size, const Key128& key) {
|
||||
@@ -799,11 +829,13 @@ static Key128 CalculateCMAC(const u8* source, size_t size, const Key128& key) {
|
||||
}
|
||||
|
||||
void KeyManager::DeriveBase() {
|
||||
if (!BaseDeriveNecessary())
|
||||
if (!BaseDeriveNecessary()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!HasKey(S128KeyType::SecureBoot) || !HasKey(S128KeyType::TSEC))
|
||||
if (!HasKey(S128KeyType::SecureBoot) || !HasKey(S128KeyType::TSEC)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto has_bis = [this](u64 id) {
|
||||
return HasKey(S128KeyType::BIS, id, static_cast<u64>(BISKeyType::Crypto)) &&
|
||||
@@ -820,10 +852,11 @@ void KeyManager::DeriveBase() {
|
||||
static_cast<u64>(BISKeyType::Tweak));
|
||||
};
|
||||
|
||||
if (has_bis(2) && !has_bis(3))
|
||||
if (has_bis(2) && !has_bis(3)) {
|
||||
copy_bis(2, 3);
|
||||
else if (has_bis(3) && !has_bis(2))
|
||||
} else if (has_bis(3) && !has_bis(2)) {
|
||||
copy_bis(3, 2);
|
||||
}
|
||||
|
||||
std::bitset<32> revisions(0xFFFFFFFF);
|
||||
for (size_t i = 0; i < revisions.size(); ++i) {
|
||||
@@ -833,15 +866,17 @@ void KeyManager::DeriveBase() {
|
||||
}
|
||||
}
|
||||
|
||||
if (!revisions.any())
|
||||
if (!revisions.any()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto sbk = GetKey(S128KeyType::SecureBoot);
|
||||
const auto tsec = GetKey(S128KeyType::TSEC);
|
||||
|
||||
for (size_t i = 0; i < revisions.size(); ++i) {
|
||||
if (!revisions[i])
|
||||
if (!revisions[i]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Derive keyblob key
|
||||
const auto key = DeriveKeyblobKey(
|
||||
@@ -850,16 +885,18 @@ void KeyManager::DeriveBase() {
|
||||
SetKey(S128KeyType::Keyblob, key, i);
|
||||
|
||||
// Derive keyblob MAC key
|
||||
if (!HasKey(S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC)))
|
||||
if (!HasKey(S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto mac_key = DeriveKeyblobMACKey(
|
||||
key, GetKey(S128KeyType::Source, static_cast<u64>(SourceKeyType::KeyblobMAC)));
|
||||
SetKey(S128KeyType::KeyblobMAC, mac_key, i);
|
||||
|
||||
Key128 cmac = CalculateCMAC(encrypted_keyblobs[i].data() + 0x10, 0xA0, mac_key);
|
||||
if (std::memcmp(cmac.data(), encrypted_keyblobs[i].data(), cmac.size()) != 0)
|
||||
if (std::memcmp(cmac.data(), encrypted_keyblobs[i].data(), cmac.size()) != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Decrypt keyblob
|
||||
if (keyblobs[i] == std::array<u8, 0x90>{}) {
|
||||
@@ -883,16 +920,19 @@ void KeyManager::DeriveBase() {
|
||||
|
||||
revisions.set();
|
||||
for (size_t i = 0; i < revisions.size(); ++i) {
|
||||
if (!HasKey(S128KeyType::Master, i))
|
||||
if (!HasKey(S128KeyType::Master, i)) {
|
||||
revisions.reset(i);
|
||||
}
|
||||
}
|
||||
|
||||
if (!revisions.any())
|
||||
if (!revisions.any()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < revisions.size(); ++i) {
|
||||
if (!revisions[i])
|
||||
if (!revisions[i]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Derive general purpose keys
|
||||
DeriveGeneralPurposeKeys(i);
|
||||
@@ -922,16 +962,19 @@ void KeyManager::DeriveETicket(PartitionDataManager& data) {
|
||||
const auto es = Core::System::GetInstance().GetContentProvider().GetEntry(
|
||||
0x0100000000000033, FileSys::ContentRecordType::Program);
|
||||
|
||||
if (es == nullptr)
|
||||
if (es == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto exefs = es->GetExeFS();
|
||||
if (exefs == nullptr)
|
||||
if (exefs == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto main = exefs->GetFile("main");
|
||||
if (main == nullptr)
|
||||
if (main == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto bytes = main->ReadAllBytes();
|
||||
|
||||
@@ -941,16 +984,19 @@ void KeyManager::DeriveETicket(PartitionDataManager& data) {
|
||||
const auto seed3 = data.GetRSAKekSeed3();
|
||||
const auto mask0 = data.GetRSAKekMask0();
|
||||
|
||||
if (eticket_kek != Key128{})
|
||||
if (eticket_kek != Key128{}) {
|
||||
SetKey(S128KeyType::Source, eticket_kek, static_cast<size_t>(SourceKeyType::ETicketKek));
|
||||
}
|
||||
if (eticket_kekek != Key128{}) {
|
||||
SetKey(S128KeyType::Source, eticket_kekek,
|
||||
static_cast<size_t>(SourceKeyType::ETicketKekek));
|
||||
}
|
||||
if (seed3 != Key128{})
|
||||
if (seed3 != Key128{}) {
|
||||
SetKey(S128KeyType::RSAKek, seed3, static_cast<size_t>(RSAKekType::Seed3));
|
||||
if (mask0 != Key128{})
|
||||
}
|
||||
if (mask0 != Key128{}) {
|
||||
SetKey(S128KeyType::RSAKek, mask0, static_cast<size_t>(RSAKekType::Mask0));
|
||||
}
|
||||
if (eticket_kek == Key128{} || eticket_kekek == Key128{} || seed3 == Key128{} ||
|
||||
mask0 == Key128{}) {
|
||||
return;
|
||||
@@ -976,8 +1022,9 @@ void KeyManager::DeriveETicket(PartitionDataManager& data) {
|
||||
AESCipher<Key128> es_kek(temp_kekek, Mode::ECB);
|
||||
es_kek.Transcode(eticket_kek.data(), eticket_kek.size(), eticket_final.data(), Op::Decrypt);
|
||||
|
||||
if (eticket_final == Key128{})
|
||||
if (eticket_final == Key128{}) {
|
||||
return;
|
||||
}
|
||||
|
||||
SetKey(S128KeyType::ETicketRSAKek, eticket_final);
|
||||
|
||||
@@ -992,18 +1039,20 @@ void KeyManager::DeriveETicket(PartitionDataManager& data) {
|
||||
void KeyManager::PopulateTickets() {
|
||||
const auto rsa_key = GetETicketRSAKey();
|
||||
|
||||
if (rsa_key == RSAKeyPair<2048>{})
|
||||
if (rsa_key == RSAKeyPair<2048>{}) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!common_tickets.empty() && !personal_tickets.empty())
|
||||
if (!common_tickets.empty() && !personal_tickets.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const FileUtil::IOFile save1(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
"/system/save/80000000000000e1",
|
||||
"rb+");
|
||||
const FileUtil::IOFile save2(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
"/system/save/80000000000000e2",
|
||||
"rb+");
|
||||
const Common::FS::IOFile save1(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/80000000000000e1",
|
||||
"rb+");
|
||||
const Common::FS::IOFile save2(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/80000000000000e2",
|
||||
"rb+");
|
||||
|
||||
const auto blob2 = GetTicketblob(save2);
|
||||
auto res = GetTicketblob(save1);
|
||||
@@ -1013,8 +1062,10 @@ void KeyManager::PopulateTickets() {
|
||||
for (std::size_t i = 0; i < res.size(); ++i) {
|
||||
const auto common = i < idx;
|
||||
const auto pair = ParseTicket(res[i], rsa_key);
|
||||
if (!pair)
|
||||
if (!pair) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& [rid, key] = *pair;
|
||||
u128 rights_id;
|
||||
std::memcpy(rights_id.data(), rid.data(), rid.size());
|
||||
@@ -1043,27 +1094,33 @@ void KeyManager::SynthesizeTickets() {
|
||||
}
|
||||
|
||||
void KeyManager::SetKeyWrapped(S128KeyType id, Key128 key, u64 field1, u64 field2) {
|
||||
if (key == Key128{})
|
||||
if (key == Key128{}) {
|
||||
return;
|
||||
}
|
||||
SetKey(id, key, field1, field2);
|
||||
}
|
||||
|
||||
void KeyManager::SetKeyWrapped(S256KeyType id, Key256 key, u64 field1, u64 field2) {
|
||||
if (key == Key256{})
|
||||
if (key == Key256{}) {
|
||||
return;
|
||||
}
|
||||
|
||||
SetKey(id, key, field1, field2);
|
||||
}
|
||||
|
||||
void KeyManager::PopulateFromPartitionData(PartitionDataManager& data) {
|
||||
if (!BaseDeriveNecessary())
|
||||
if (!BaseDeriveNecessary()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!data.HasBoot0())
|
||||
if (!data.HasBoot0()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < encrypted_keyblobs.size(); ++i) {
|
||||
if (encrypted_keyblobs[i] != std::array<u8, 0xB0>{})
|
||||
if (encrypted_keyblobs[i] != std::array<u8, 0xB0>{}) {
|
||||
continue;
|
||||
}
|
||||
encrypted_keyblobs[i] = data.GetEncryptedKeyblob(i);
|
||||
WriteKeyToFile<0xB0>(KeyCategory::Console, fmt::format("encrypted_keyblob_{:02X}", i),
|
||||
encrypted_keyblobs[i]);
|
||||
@@ -1085,8 +1142,9 @@ void KeyManager::PopulateFromPartitionData(PartitionDataManager& data) {
|
||||
static_cast<u64>(SourceKeyType::Keyblob), i);
|
||||
}
|
||||
|
||||
if (data.HasFuses())
|
||||
if (data.HasFuses()) {
|
||||
SetKeyWrapped(S128KeyType::SecureBoot, data.GetSecureBootKey());
|
||||
}
|
||||
|
||||
DeriveBase();
|
||||
|
||||
@@ -1100,8 +1158,9 @@ void KeyManager::PopulateFromPartitionData(PartitionDataManager& data) {
|
||||
|
||||
const auto masters = data.GetTZMasterKeys(latest_master);
|
||||
for (size_t i = 0; i < masters.size(); ++i) {
|
||||
if (masters[i] != Key128{} && !HasKey(S128KeyType::Master, i))
|
||||
if (masters[i] != Key128{} && !HasKey(S128KeyType::Master, i)) {
|
||||
SetKey(S128KeyType::Master, masters[i], i);
|
||||
}
|
||||
}
|
||||
|
||||
DeriveBase();
|
||||
@@ -1111,8 +1170,9 @@ void KeyManager::PopulateFromPartitionData(PartitionDataManager& data) {
|
||||
|
||||
std::array<Key128, 0x20> package2_keys{};
|
||||
for (size_t i = 0; i < package2_keys.size(); ++i) {
|
||||
if (HasKey(S128KeyType::Package2, i))
|
||||
if (HasKey(S128KeyType::Package2, i)) {
|
||||
package2_keys[i] = GetKey(S128KeyType::Package2, i);
|
||||
}
|
||||
}
|
||||
data.DecryptPackage2(package2_keys, Package2Type::NormalMain);
|
||||
|
||||
@@ -1150,12 +1210,15 @@ const std::map<u128, Ticket>& KeyManager::GetPersonalizedTickets() const {
|
||||
|
||||
bool KeyManager::AddTicketCommon(Ticket raw) {
|
||||
const auto rsa_key = GetETicketRSAKey();
|
||||
if (rsa_key == RSAKeyPair<2048>{})
|
||||
if (rsa_key == RSAKeyPair<2048>{}) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto pair = ParseTicket(raw, rsa_key);
|
||||
if (!pair)
|
||||
if (!pair) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& [rid, key] = *pair;
|
||||
u128 rights_id;
|
||||
std::memcpy(rights_id.data(), rid.data(), rid.size());
|
||||
@@ -1166,12 +1229,15 @@ bool KeyManager::AddTicketCommon(Ticket raw) {
|
||||
|
||||
bool KeyManager::AddTicketPersonalized(Ticket raw) {
|
||||
const auto rsa_key = GetETicketRSAKey();
|
||||
if (rsa_key == RSAKeyPair<2048>{})
|
||||
if (rsa_key == RSAKeyPair<2048>{}) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto pair = ParseTicket(raw, rsa_key);
|
||||
if (!pair)
|
||||
if (!pair) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& [rid, key] = *pair;
|
||||
u128 rights_id;
|
||||
std::memcpy(rights_id.data(), rid.data(), rid.size());
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#include "core/crypto/partition_data_manager.h"
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
|
||||
namespace FileUtil {
|
||||
namespace Common::FS {
|
||||
class IOFile;
|
||||
}
|
||||
|
||||
@@ -308,7 +308,7 @@ std::array<u8, 0x90> DecryptKeyblob(const std::array<u8, 0xB0>& encrypted_keyblo
|
||||
std::optional<Key128> DeriveSDSeed();
|
||||
Loader::ResultStatus DeriveSDKeys(std::array<Key256, 2>& sd_keys, KeyManager& keys);
|
||||
|
||||
std::vector<Ticket> GetTicketblob(const FileUtil::IOFile& ticket_save);
|
||||
std::vector<Ticket> GetTicketblob(const Common::FS::IOFile& ticket_save);
|
||||
|
||||
// Returns a pair of {rights_id, titlekey}. Fails if the ticket has no certificate authority
|
||||
// (offset 0x140-0x144 is zero)
|
||||
|
||||
@@ -367,8 +367,8 @@ static bool AttemptDecrypt(const std::array<u8, 16>& key, Package2Header& header
|
||||
Package2Header temp = header;
|
||||
AESCipher<Key128> cipher(key, Mode::CTR);
|
||||
cipher.SetIV(header.header_ctr);
|
||||
cipher.Transcode(&temp.header_ctr, sizeof(Package2Header) - 0x100, &temp.header_ctr,
|
||||
Op::Decrypt);
|
||||
cipher.Transcode(&temp.header_ctr, sizeof(Package2Header) - sizeof(Package2Header::signature),
|
||||
&temp.header_ctr, Op::Decrypt);
|
||||
if (temp.magic == Common::MakeMagic('P', 'K', '2', '1')) {
|
||||
header = temp;
|
||||
return true;
|
||||
|
||||
@@ -86,7 +86,7 @@ VirtualFile BISFactory::OpenPartitionStorage(BisPartitionId id) const {
|
||||
auto& keys = Core::Crypto::KeyManager::Instance();
|
||||
Core::Crypto::PartitionDataManager pdm{
|
||||
Core::System::GetInstance().GetFilesystem()->OpenDirectory(
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), Mode::Read)};
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), Mode::Read)};
|
||||
keys.PopulateFromPartitionData(pdm);
|
||||
|
||||
switch (id) {
|
||||
|
||||
@@ -728,7 +728,7 @@ InstallResult RegisteredCache::RawInstallNCA(const NCA& nca, const VfsCopyFuncti
|
||||
LOG_WARNING(Loader, "Overwriting existing NCA...");
|
||||
VirtualDir c_dir;
|
||||
{ c_dir = dir->GetFileRelative(path)->GetContainingDirectory(); }
|
||||
c_dir->DeleteFile(FileUtil::GetFilename(path));
|
||||
c_dir->DeleteFile(Common::FS::GetFilename(path));
|
||||
}
|
||||
|
||||
auto out = dir->CreateFileRelative(path);
|
||||
|
||||
+28
-28
@@ -30,7 +30,7 @@ bool VfsFilesystem::IsWritable() const {
|
||||
}
|
||||
|
||||
VfsEntryType VfsFilesystem::GetEntryType(std::string_view path_) const {
|
||||
const auto path = FileUtil::SanitizePath(path_);
|
||||
const auto path = Common::FS::SanitizePath(path_);
|
||||
if (root->GetFileRelative(path) != nullptr)
|
||||
return VfsEntryType::File;
|
||||
if (root->GetDirectoryRelative(path) != nullptr)
|
||||
@@ -40,22 +40,22 @@ VfsEntryType VfsFilesystem::GetEntryType(std::string_view path_) const {
|
||||
}
|
||||
|
||||
VirtualFile VfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
|
||||
const auto path = FileUtil::SanitizePath(path_);
|
||||
const auto path = Common::FS::SanitizePath(path_);
|
||||
return root->GetFileRelative(path);
|
||||
}
|
||||
|
||||
VirtualFile VfsFilesystem::CreateFile(std::string_view path_, Mode perms) {
|
||||
const auto path = FileUtil::SanitizePath(path_);
|
||||
const auto path = Common::FS::SanitizePath(path_);
|
||||
return root->CreateFileRelative(path);
|
||||
}
|
||||
|
||||
VirtualFile VfsFilesystem::CopyFile(std::string_view old_path_, std::string_view new_path_) {
|
||||
const auto old_path = FileUtil::SanitizePath(old_path_);
|
||||
const auto new_path = FileUtil::SanitizePath(new_path_);
|
||||
const auto old_path = Common::FS::SanitizePath(old_path_);
|
||||
const auto new_path = Common::FS::SanitizePath(new_path_);
|
||||
|
||||
// VfsDirectory impls are only required to implement copy across the current directory.
|
||||
if (FileUtil::GetParentPath(old_path) == FileUtil::GetParentPath(new_path)) {
|
||||
if (!root->Copy(FileUtil::GetFilename(old_path), FileUtil::GetFilename(new_path)))
|
||||
if (Common::FS::GetParentPath(old_path) == Common::FS::GetParentPath(new_path)) {
|
||||
if (!root->Copy(Common::FS::GetFilename(old_path), Common::FS::GetFilename(new_path)))
|
||||
return nullptr;
|
||||
return OpenFile(new_path, Mode::ReadWrite);
|
||||
}
|
||||
@@ -76,8 +76,8 @@ VirtualFile VfsFilesystem::CopyFile(std::string_view old_path_, std::string_view
|
||||
}
|
||||
|
||||
VirtualFile VfsFilesystem::MoveFile(std::string_view old_path, std::string_view new_path) {
|
||||
const auto sanitized_old_path = FileUtil::SanitizePath(old_path);
|
||||
const auto sanitized_new_path = FileUtil::SanitizePath(new_path);
|
||||
const auto sanitized_old_path = Common::FS::SanitizePath(old_path);
|
||||
const auto sanitized_new_path = Common::FS::SanitizePath(new_path);
|
||||
|
||||
// Again, non-default impls are highly encouraged to provide a more optimized version of this.
|
||||
auto out = CopyFile(sanitized_old_path, sanitized_new_path);
|
||||
@@ -89,26 +89,26 @@ VirtualFile VfsFilesystem::MoveFile(std::string_view old_path, std::string_view
|
||||
}
|
||||
|
||||
bool VfsFilesystem::DeleteFile(std::string_view path_) {
|
||||
const auto path = FileUtil::SanitizePath(path_);
|
||||
auto parent = OpenDirectory(FileUtil::GetParentPath(path), Mode::Write);
|
||||
const auto path = Common::FS::SanitizePath(path_);
|
||||
auto parent = OpenDirectory(Common::FS::GetParentPath(path), Mode::Write);
|
||||
if (parent == nullptr)
|
||||
return false;
|
||||
return parent->DeleteFile(FileUtil::GetFilename(path));
|
||||
return parent->DeleteFile(Common::FS::GetFilename(path));
|
||||
}
|
||||
|
||||
VirtualDir VfsFilesystem::OpenDirectory(std::string_view path_, Mode perms) {
|
||||
const auto path = FileUtil::SanitizePath(path_);
|
||||
const auto path = Common::FS::SanitizePath(path_);
|
||||
return root->GetDirectoryRelative(path);
|
||||
}
|
||||
|
||||
VirtualDir VfsFilesystem::CreateDirectory(std::string_view path_, Mode perms) {
|
||||
const auto path = FileUtil::SanitizePath(path_);
|
||||
const auto path = Common::FS::SanitizePath(path_);
|
||||
return root->CreateDirectoryRelative(path);
|
||||
}
|
||||
|
||||
VirtualDir VfsFilesystem::CopyDirectory(std::string_view old_path_, std::string_view new_path_) {
|
||||
const auto old_path = FileUtil::SanitizePath(old_path_);
|
||||
const auto new_path = FileUtil::SanitizePath(new_path_);
|
||||
const auto old_path = Common::FS::SanitizePath(old_path_);
|
||||
const auto new_path = Common::FS::SanitizePath(new_path_);
|
||||
|
||||
// Non-default impls are highly encouraged to provide a more optimized version of this.
|
||||
auto old_dir = OpenDirectory(old_path, Mode::Read);
|
||||
@@ -139,8 +139,8 @@ VirtualDir VfsFilesystem::CopyDirectory(std::string_view old_path_, std::string_
|
||||
}
|
||||
|
||||
VirtualDir VfsFilesystem::MoveDirectory(std::string_view old_path, std::string_view new_path) {
|
||||
const auto sanitized_old_path = FileUtil::SanitizePath(old_path);
|
||||
const auto sanitized_new_path = FileUtil::SanitizePath(new_path);
|
||||
const auto sanitized_old_path = Common::FS::SanitizePath(old_path);
|
||||
const auto sanitized_new_path = Common::FS::SanitizePath(new_path);
|
||||
|
||||
// Non-default impls are highly encouraged to provide a more optimized version of this.
|
||||
auto out = CopyDirectory(sanitized_old_path, sanitized_new_path);
|
||||
@@ -152,17 +152,17 @@ VirtualDir VfsFilesystem::MoveDirectory(std::string_view old_path, std::string_v
|
||||
}
|
||||
|
||||
bool VfsFilesystem::DeleteDirectory(std::string_view path_) {
|
||||
const auto path = FileUtil::SanitizePath(path_);
|
||||
auto parent = OpenDirectory(FileUtil::GetParentPath(path), Mode::Write);
|
||||
const auto path = Common::FS::SanitizePath(path_);
|
||||
auto parent = OpenDirectory(Common::FS::GetParentPath(path), Mode::Write);
|
||||
if (parent == nullptr)
|
||||
return false;
|
||||
return parent->DeleteSubdirectoryRecursive(FileUtil::GetFilename(path));
|
||||
return parent->DeleteSubdirectoryRecursive(Common::FS::GetFilename(path));
|
||||
}
|
||||
|
||||
VfsFile::~VfsFile() = default;
|
||||
|
||||
std::string VfsFile::GetExtension() const {
|
||||
return std::string(FileUtil::GetExtensionFromFilename(GetName()));
|
||||
return std::string(Common::FS::GetExtensionFromFilename(GetName()));
|
||||
}
|
||||
|
||||
VfsDirectory::~VfsDirectory() = default;
|
||||
@@ -203,7 +203,7 @@ std::string VfsFile::GetFullPath() const {
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> VfsDirectory::GetFileRelative(std::string_view path) const {
|
||||
auto vec = FileUtil::SplitPathComponents(path);
|
||||
auto vec = Common::FS::SplitPathComponents(path);
|
||||
vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
|
||||
vec.end());
|
||||
if (vec.empty()) {
|
||||
@@ -239,7 +239,7 @@ std::shared_ptr<VfsFile> VfsDirectory::GetFileAbsolute(std::string_view path) co
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> VfsDirectory::GetDirectoryRelative(std::string_view path) const {
|
||||
auto vec = FileUtil::SplitPathComponents(path);
|
||||
auto vec = Common::FS::SplitPathComponents(path);
|
||||
vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
|
||||
vec.end());
|
||||
if (vec.empty()) {
|
||||
@@ -301,7 +301,7 @@ std::size_t VfsDirectory::GetSize() const {
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> VfsDirectory::CreateFileRelative(std::string_view path) {
|
||||
auto vec = FileUtil::SplitPathComponents(path);
|
||||
auto vec = Common::FS::SplitPathComponents(path);
|
||||
vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
|
||||
vec.end());
|
||||
if (vec.empty()) {
|
||||
@@ -320,7 +320,7 @@ std::shared_ptr<VfsFile> VfsDirectory::CreateFileRelative(std::string_view path)
|
||||
}
|
||||
}
|
||||
|
||||
return dir->CreateFileRelative(FileUtil::GetPathWithoutTop(path));
|
||||
return dir->CreateFileRelative(Common::FS::GetPathWithoutTop(path));
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> VfsDirectory::CreateFileAbsolute(std::string_view path) {
|
||||
@@ -332,7 +332,7 @@ std::shared_ptr<VfsFile> VfsDirectory::CreateFileAbsolute(std::string_view path)
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> VfsDirectory::CreateDirectoryRelative(std::string_view path) {
|
||||
auto vec = FileUtil::SplitPathComponents(path);
|
||||
auto vec = Common::FS::SplitPathComponents(path);
|
||||
vec.erase(std::remove_if(vec.begin(), vec.end(), [](const auto& str) { return str.empty(); }),
|
||||
vec.end());
|
||||
if (vec.empty()) {
|
||||
@@ -351,7 +351,7 @@ std::shared_ptr<VfsDirectory> VfsDirectory::CreateDirectoryRelative(std::string_
|
||||
}
|
||||
}
|
||||
|
||||
return dir->CreateDirectoryRelative(FileUtil::GetPathWithoutTop(path));
|
||||
return dir->CreateDirectoryRelative(Common::FS::GetPathWithoutTop(path));
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> VfsDirectory::CreateDirectoryAbsolute(std::string_view path) {
|
||||
|
||||
@@ -49,7 +49,7 @@ VirtualDir ExtractZIP(VirtualFile file) {
|
||||
if (zip_fread(file2.get(), buf.data(), buf.size()) != s64(buf.size()))
|
||||
return nullptr;
|
||||
|
||||
const auto parts = FileUtil::SplitPathComponents(stat.name);
|
||||
const auto parts = Common::FS::SplitPathComponents(stat.name);
|
||||
const auto new_file = std::make_shared<VectorVfsFile>(buf, parts.back());
|
||||
|
||||
std::shared_ptr<VectorVfsDirectory> dtrv = out;
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
static std::string ModeFlagsToString(Mode mode) {
|
||||
std::string mode_str;
|
||||
|
||||
@@ -57,17 +59,19 @@ bool RealVfsFilesystem::IsWritable() const {
|
||||
}
|
||||
|
||||
VfsEntryType RealVfsFilesystem::GetEntryType(std::string_view path_) const {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
if (!FileUtil::Exists(path))
|
||||
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
|
||||
if (!FS::Exists(path)) {
|
||||
return VfsEntryType::None;
|
||||
if (FileUtil::IsDirectory(path))
|
||||
}
|
||||
if (FS::IsDirectory(path)) {
|
||||
return VfsEntryType::Directory;
|
||||
}
|
||||
|
||||
return VfsEntryType::File;
|
||||
}
|
||||
|
||||
VirtualFile RealVfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
|
||||
if (cache.find(path) != cache.end()) {
|
||||
auto weak = cache[path];
|
||||
if (!weak.expired()) {
|
||||
@@ -75,11 +79,11 @@ VirtualFile RealVfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
|
||||
}
|
||||
}
|
||||
|
||||
if (!FileUtil::Exists(path) && True(perms & Mode::WriteAppend)) {
|
||||
FileUtil::CreateEmptyFile(path);
|
||||
if (!FS::Exists(path) && True(perms & Mode::WriteAppend)) {
|
||||
FS::CreateEmptyFile(path);
|
||||
}
|
||||
|
||||
auto backing = std::make_shared<FileUtil::IOFile>(path, ModeFlagsToString(perms).c_str());
|
||||
auto backing = std::make_shared<FS::IOFile>(path, ModeFlagsToString(perms).c_str());
|
||||
cache[path] = backing;
|
||||
|
||||
// Cannot use make_shared as RealVfsFile constructor is private
|
||||
@@ -87,33 +91,31 @@ VirtualFile RealVfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
|
||||
}
|
||||
|
||||
VirtualFile RealVfsFilesystem::CreateFile(std::string_view path_, Mode perms) {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto path_fwd = FileUtil::SanitizePath(path, FileUtil::DirectorySeparator::ForwardSlash);
|
||||
if (!FileUtil::Exists(path)) {
|
||||
FileUtil::CreateFullPath(path_fwd);
|
||||
if (!FileUtil::CreateEmptyFile(path))
|
||||
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto path_fwd = FS::SanitizePath(path, FS::DirectorySeparator::ForwardSlash);
|
||||
if (!FS::Exists(path)) {
|
||||
FS::CreateFullPath(path_fwd);
|
||||
if (!FS::CreateEmptyFile(path)) {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return OpenFile(path, perms);
|
||||
}
|
||||
|
||||
VirtualFile RealVfsFilesystem::CopyFile(std::string_view old_path_, std::string_view new_path_) {
|
||||
const auto old_path =
|
||||
FileUtil::SanitizePath(old_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path =
|
||||
FileUtil::SanitizePath(new_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
|
||||
if (!FileUtil::Exists(old_path) || FileUtil::Exists(new_path) ||
|
||||
FileUtil::IsDirectory(old_path) || !FileUtil::Copy(old_path, new_path))
|
||||
if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) ||
|
||||
!FS::Copy(old_path, new_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
return OpenFile(new_path, Mode::ReadWrite);
|
||||
}
|
||||
|
||||
VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_view new_path_) {
|
||||
const auto old_path =
|
||||
FileUtil::SanitizePath(old_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path =
|
||||
FileUtil::SanitizePath(new_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
|
||||
if (cache.find(old_path) != cache.end()) {
|
||||
auto file = cache[old_path].lock();
|
||||
@@ -122,8 +124,8 @@ VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_
|
||||
file->Close();
|
||||
}
|
||||
|
||||
if (!FileUtil::Exists(old_path) || FileUtil::Exists(new_path) ||
|
||||
FileUtil::IsDirectory(old_path) || !FileUtil::Rename(old_path, new_path)) {
|
||||
if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) ||
|
||||
!FS::Rename(old_path, new_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -139,28 +141,30 @@ VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_
|
||||
}
|
||||
|
||||
bool RealVfsFilesystem::DeleteFile(std::string_view path_) {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
|
||||
if (cache.find(path) != cache.end()) {
|
||||
if (!cache[path].expired())
|
||||
if (!cache[path].expired()) {
|
||||
cache[path].lock()->Close();
|
||||
}
|
||||
cache.erase(path);
|
||||
}
|
||||
return FileUtil::Delete(path);
|
||||
return FS::Delete(path);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, Mode perms) {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
|
||||
// Cannot use make_shared as RealVfsDirectory constructor is private
|
||||
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, Mode perms) {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto path_fwd = FileUtil::SanitizePath(path, FileUtil::DirectorySeparator::ForwardSlash);
|
||||
if (!FileUtil::Exists(path)) {
|
||||
FileUtil::CreateFullPath(path_fwd);
|
||||
if (!FileUtil::CreateDir(path))
|
||||
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto path_fwd = FS::SanitizePath(path, FS::DirectorySeparator::ForwardSlash);
|
||||
if (!FS::Exists(path)) {
|
||||
FS::CreateFullPath(path_fwd);
|
||||
if (!FS::CreateDir(path)) {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
// Cannot use make_shared as RealVfsDirectory constructor is private
|
||||
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
|
||||
@@ -168,35 +172,33 @@ VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, Mode perms
|
||||
|
||||
VirtualDir RealVfsFilesystem::CopyDirectory(std::string_view old_path_,
|
||||
std::string_view new_path_) {
|
||||
const auto old_path =
|
||||
FileUtil::SanitizePath(old_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path =
|
||||
FileUtil::SanitizePath(new_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
if (!FileUtil::Exists(old_path) || FileUtil::Exists(new_path) ||
|
||||
!FileUtil::IsDirectory(old_path))
|
||||
const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
if (!FS::Exists(old_path) || FS::Exists(new_path) || !FS::IsDirectory(old_path)) {
|
||||
return nullptr;
|
||||
FileUtil::CopyDir(old_path, new_path);
|
||||
}
|
||||
FS::CopyDir(old_path, new_path);
|
||||
return OpenDirectory(new_path, Mode::ReadWrite);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
|
||||
std::string_view new_path_) {
|
||||
const auto old_path =
|
||||
FileUtil::SanitizePath(old_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path =
|
||||
FileUtil::SanitizePath(new_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
if (!FileUtil::Exists(old_path) || FileUtil::Exists(new_path) ||
|
||||
FileUtil::IsDirectory(old_path) || !FileUtil::Rename(old_path, new_path))
|
||||
const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
|
||||
if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) ||
|
||||
!FS::Rename(old_path, new_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (auto& kv : cache) {
|
||||
// Path in cache starts with old_path
|
||||
if (kv.first.rfind(old_path, 0) == 0) {
|
||||
const auto file_old_path =
|
||||
FileUtil::SanitizePath(kv.first, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
FS::SanitizePath(kv.first, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto file_new_path =
|
||||
FileUtil::SanitizePath(new_path + DIR_SEP + kv.first.substr(old_path.size()),
|
||||
FileUtil::DirectorySeparator::PlatformDefault);
|
||||
FS::SanitizePath(new_path + DIR_SEP + kv.first.substr(old_path.size()),
|
||||
FS::DirectorySeparator::PlatformDefault);
|
||||
auto cached = cache[file_old_path];
|
||||
if (!cached.expired()) {
|
||||
auto file = cached.lock();
|
||||
@@ -211,24 +213,24 @@ VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
|
||||
}
|
||||
|
||||
bool RealVfsFilesystem::DeleteDirectory(std::string_view path_) {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
|
||||
for (auto& kv : cache) {
|
||||
// Path in cache starts with old_path
|
||||
if (kv.first.rfind(path, 0) == 0) {
|
||||
if (!cache[kv.first].expired())
|
||||
if (!cache[kv.first].expired()) {
|
||||
cache[kv.first].lock()->Close();
|
||||
}
|
||||
cache.erase(kv.first);
|
||||
}
|
||||
}
|
||||
return FileUtil::DeleteDirRecursively(path);
|
||||
return FS::DeleteDirRecursively(path);
|
||||
}
|
||||
|
||||
RealVfsFile::RealVfsFile(RealVfsFilesystem& base_, std::shared_ptr<FileUtil::IOFile> backing_,
|
||||
RealVfsFile::RealVfsFile(RealVfsFilesystem& base_, std::shared_ptr<FS::IOFile> backing_,
|
||||
const std::string& path_, Mode perms_)
|
||||
: base(base_), backing(std::move(backing_)), path(path_),
|
||||
parent_path(FileUtil::GetParentPath(path_)),
|
||||
path_components(FileUtil::SplitPathComponents(path_)),
|
||||
parent_components(FileUtil::SliceVector(path_components, 0, path_components.size() - 1)),
|
||||
: base(base_), backing(std::move(backing_)), path(path_), parent_path(FS::GetParentPath(path_)),
|
||||
path_components(FS::SplitPathComponents(path_)),
|
||||
parent_components(FS::SliceVector(path_components, 0, path_components.size() - 1)),
|
||||
perms(perms_) {}
|
||||
|
||||
RealVfsFile::~RealVfsFile() = default;
|
||||
@@ -258,14 +260,16 @@ bool RealVfsFile::IsReadable() const {
|
||||
}
|
||||
|
||||
std::size_t RealVfsFile::Read(u8* data, std::size_t length, std::size_t offset) const {
|
||||
if (!backing->Seek(offset, SEEK_SET))
|
||||
if (!backing->Seek(offset, SEEK_SET)) {
|
||||
return 0;
|
||||
}
|
||||
return backing->ReadBytes(data, length);
|
||||
}
|
||||
|
||||
std::size_t RealVfsFile::Write(const u8* data, std::size_t length, std::size_t offset) {
|
||||
if (!backing->Seek(offset, SEEK_SET))
|
||||
if (!backing->Seek(offset, SEEK_SET)) {
|
||||
return 0;
|
||||
}
|
||||
return backing->WriteBytes(data, length);
|
||||
}
|
||||
|
||||
@@ -282,16 +286,18 @@ bool RealVfsFile::Close() {
|
||||
|
||||
template <>
|
||||
std::vector<VirtualFile> RealVfsDirectory::IterateEntries<RealVfsFile, VfsFile>() const {
|
||||
if (perms == Mode::Append)
|
||||
if (perms == Mode::Append) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<VirtualFile> out;
|
||||
FileUtil::ForeachDirectoryEntry(
|
||||
FS::ForeachDirectoryEntry(
|
||||
nullptr, path,
|
||||
[&out, this](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
const std::string full_path = directory + DIR_SEP + filename;
|
||||
if (!FileUtil::IsDirectory(full_path))
|
||||
if (!FS::IsDirectory(full_path)) {
|
||||
out.emplace_back(base.OpenFile(full_path, perms));
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
@@ -300,16 +306,18 @@ std::vector<VirtualFile> RealVfsDirectory::IterateEntries<RealVfsFile, VfsFile>(
|
||||
|
||||
template <>
|
||||
std::vector<VirtualDir> RealVfsDirectory::IterateEntries<RealVfsDirectory, VfsDirectory>() const {
|
||||
if (perms == Mode::Append)
|
||||
if (perms == Mode::Append) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<VirtualDir> out;
|
||||
FileUtil::ForeachDirectoryEntry(
|
||||
FS::ForeachDirectoryEntry(
|
||||
nullptr, path,
|
||||
[&out, this](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
const std::string full_path = directory + DIR_SEP + filename;
|
||||
if (FileUtil::IsDirectory(full_path))
|
||||
if (FS::IsDirectory(full_path)) {
|
||||
out.emplace_back(base.OpenDirectory(full_path, perms));
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
@@ -317,29 +325,30 @@ std::vector<VirtualDir> RealVfsDirectory::IterateEntries<RealVfsDirectory, VfsDi
|
||||
}
|
||||
|
||||
RealVfsDirectory::RealVfsDirectory(RealVfsFilesystem& base_, const std::string& path_, Mode perms_)
|
||||
: base(base_), path(FileUtil::RemoveTrailingSlash(path_)),
|
||||
parent_path(FileUtil::GetParentPath(path)),
|
||||
path_components(FileUtil::SplitPathComponents(path)),
|
||||
parent_components(FileUtil::SliceVector(path_components, 0, path_components.size() - 1)),
|
||||
: base(base_), path(FS::RemoveTrailingSlash(path_)), parent_path(FS::GetParentPath(path)),
|
||||
path_components(FS::SplitPathComponents(path)),
|
||||
parent_components(FS::SliceVector(path_components, 0, path_components.size() - 1)),
|
||||
perms(perms_) {
|
||||
if (!FileUtil::Exists(path) && True(perms & Mode::WriteAppend)) {
|
||||
FileUtil::CreateDir(path);
|
||||
if (!FS::Exists(path) && True(perms & Mode::WriteAppend)) {
|
||||
FS::CreateDir(path);
|
||||
}
|
||||
}
|
||||
|
||||
RealVfsDirectory::~RealVfsDirectory() = default;
|
||||
|
||||
std::shared_ptr<VfsFile> RealVfsDirectory::GetFileRelative(std::string_view path) const {
|
||||
const auto full_path = FileUtil::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
if (!FileUtil::Exists(full_path) || FileUtil::IsDirectory(full_path))
|
||||
const auto full_path = FS::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
if (!FS::Exists(full_path) || FS::IsDirectory(full_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
return base.OpenFile(full_path, perms);
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> RealVfsDirectory::GetDirectoryRelative(std::string_view path) const {
|
||||
const auto full_path = FileUtil::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
if (!FileUtil::Exists(full_path) || !FileUtil::IsDirectory(full_path))
|
||||
const auto full_path = FS::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
if (!FS::Exists(full_path) || !FS::IsDirectory(full_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
return base.OpenDirectory(full_path, perms);
|
||||
}
|
||||
|
||||
@@ -352,17 +361,17 @@ std::shared_ptr<VfsDirectory> RealVfsDirectory::GetSubdirectory(std::string_view
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> RealVfsDirectory::CreateFileRelative(std::string_view path) {
|
||||
const auto full_path = FileUtil::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
const auto full_path = FS::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
return base.CreateFile(full_path, perms);
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> RealVfsDirectory::CreateDirectoryRelative(std::string_view path) {
|
||||
const auto full_path = FileUtil::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
const auto full_path = FS::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
return base.CreateDirectory(full_path, perms);
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::DeleteSubdirectoryRecursive(std::string_view name) {
|
||||
auto full_path = FileUtil::SanitizePath(this->path + DIR_SEP + std::string(name));
|
||||
const auto full_path = FS::SanitizePath(this->path + DIR_SEP + std::string(name));
|
||||
return base.DeleteDirectory(full_path);
|
||||
}
|
||||
|
||||
@@ -387,8 +396,9 @@ std::string RealVfsDirectory::GetName() const {
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> RealVfsDirectory::GetParentDirectory() const {
|
||||
if (path_components.size() <= 1)
|
||||
if (path_components.size() <= 1) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return base.OpenDirectory(parent_path, perms);
|
||||
}
|
||||
@@ -425,16 +435,17 @@ std::string RealVfsDirectory::GetFullPath() const {
|
||||
}
|
||||
|
||||
std::map<std::string, VfsEntryType, std::less<>> RealVfsDirectory::GetEntries() const {
|
||||
if (perms == Mode::Append)
|
||||
if (perms == Mode::Append) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::map<std::string, VfsEntryType, std::less<>> out;
|
||||
FileUtil::ForeachDirectoryEntry(
|
||||
FS::ForeachDirectoryEntry(
|
||||
nullptr, path,
|
||||
[&out](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
const std::string full_path = directory + DIR_SEP + filename;
|
||||
out.emplace(filename, FileUtil::IsDirectory(full_path) ? VfsEntryType::Directory
|
||||
: VfsEntryType::File);
|
||||
out.emplace(filename,
|
||||
FS::IsDirectory(full_path) ? VfsEntryType::Directory : VfsEntryType::File);
|
||||
return true;
|
||||
});
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "core/file_sys/mode.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
|
||||
namespace FileUtil {
|
||||
namespace Common::FS {
|
||||
class IOFile;
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
bool DeleteDirectory(std::string_view path) override;
|
||||
|
||||
private:
|
||||
boost::container::flat_map<std::string, std::weak_ptr<FileUtil::IOFile>> cache;
|
||||
boost::container::flat_map<std::string, std::weak_ptr<Common::FS::IOFile>> cache;
|
||||
};
|
||||
|
||||
// An implmentation of VfsFile that represents a file on the user's computer.
|
||||
@@ -58,13 +58,13 @@ public:
|
||||
bool Rename(std::string_view name) override;
|
||||
|
||||
private:
|
||||
RealVfsFile(RealVfsFilesystem& base, std::shared_ptr<FileUtil::IOFile> backing,
|
||||
RealVfsFile(RealVfsFilesystem& base, std::shared_ptr<Common::FS::IOFile> backing,
|
||||
const std::string& path, Mode perms = Mode::Read);
|
||||
|
||||
bool Close();
|
||||
|
||||
RealVfsFilesystem& base;
|
||||
std::shared_ptr<FileUtil::IOFile> backing;
|
||||
std::shared_ptr<Common::FS::IOFile> backing;
|
||||
std::string path;
|
||||
std::string parent_path;
|
||||
std::vector<std::string> path_components;
|
||||
|
||||
@@ -44,7 +44,7 @@ static bool CalculateHMAC256(Destination* out, const SourceKey* key, std::size_t
|
||||
}
|
||||
|
||||
NAX::NAX(VirtualFile file_) : header(std::make_unique<NAXHeader>()), file(std::move(file_)) {
|
||||
std::string path = FileUtil::SanitizePath(file->GetFullPath());
|
||||
std::string path = Common::FS::SanitizePath(file->GetFullPath());
|
||||
static const std::regex nax_path_regex("/registered/(000000[0-9A-F]{2})/([0-9A-F]{32})\\.nca",
|
||||
std::regex_constants::ECMAScript |
|
||||
std::regex_constants::icase);
|
||||
|
||||
@@ -35,7 +35,7 @@ constexpr ResultCode ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 30};
|
||||
constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
|
||||
|
||||
static std::string GetImagePath(Common::UUID uuid) {
|
||||
return FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
|
||||
}
|
||||
|
||||
@@ -318,7 +318,7 @@ protected:
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
const FileUtil::IOFile image(GetImagePath(user_id), "rb");
|
||||
const Common::FS::IOFile image(GetImagePath(user_id), "rb");
|
||||
if (!image.IsOpen()) {
|
||||
LOG_WARNING(Service_ACC,
|
||||
"Failed to load user provided image! Falling back to built-in backup...");
|
||||
@@ -340,7 +340,7 @@ protected:
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
const FileUtil::IOFile image(GetImagePath(user_id), "rb");
|
||||
const Common::FS::IOFile image(GetImagePath(user_id), "rb");
|
||||
|
||||
if (!image.IsOpen()) {
|
||||
LOG_WARNING(Service_ACC,
|
||||
@@ -405,7 +405,7 @@ protected:
|
||||
ProfileData data;
|
||||
std::memcpy(&data, user_data.data(), sizeof(ProfileData));
|
||||
|
||||
FileUtil::IOFile image(GetImagePath(user_id), "wb");
|
||||
Common::FS::IOFile image(GetImagePath(user_id), "wb");
|
||||
|
||||
if (!image.IsOpen() || !image.Resize(image_data.size()) ||
|
||||
image.WriteBytes(image_data.data(), image_data.size()) != image_data.size() ||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
|
||||
namespace Service::Account {
|
||||
|
||||
namespace FS = Common::FS;
|
||||
using Common::UUID;
|
||||
|
||||
struct UserRaw {
|
||||
@@ -318,9 +319,8 @@ bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase&
|
||||
}
|
||||
|
||||
void ProfileManager::ParseUserSaveFile() {
|
||||
FileUtil::IOFile save(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat",
|
||||
"rb");
|
||||
const FS::IOFile save(
|
||||
FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat", "rb");
|
||||
|
||||
if (!save.IsOpen()) {
|
||||
LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new "
|
||||
@@ -366,22 +366,22 @@ void ProfileManager::WriteUserSaveFile() {
|
||||
};
|
||||
}
|
||||
|
||||
const auto raw_path =
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "/system/save/8000000000000010";
|
||||
if (FileUtil::Exists(raw_path) && !FileUtil::IsDirectory(raw_path))
|
||||
FileUtil::Delete(raw_path);
|
||||
const auto raw_path = FS::GetUserPath(FS::UserPath::NANDDir) + "/system/save/8000000000000010";
|
||||
if (FS::Exists(raw_path) && !FS::IsDirectory(raw_path)) {
|
||||
FS::Delete(raw_path);
|
||||
}
|
||||
|
||||
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat";
|
||||
const auto path =
|
||||
FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat";
|
||||
|
||||
if (!FileUtil::CreateFullPath(path)) {
|
||||
if (!FS::CreateFullPath(path)) {
|
||||
LOG_WARNING(Service_ACC, "Failed to create full path of profiles.dat. Create the directory "
|
||||
"nand/system/save/8000000000000010/su/avators to mitigate this "
|
||||
"issue.");
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile save(path, "wb");
|
||||
FS::IOFile save(path, "wb");
|
||||
|
||||
if (!save.IsOpen()) {
|
||||
LOG_WARNING(Service_ACC, "Failed to write save data to file... No changes to user data "
|
||||
|
||||
@@ -293,8 +293,8 @@ void WebBrowser::Finalize() {
|
||||
broker.PushNormalDataFromApplet(std::make_shared<IStorage>(std::move(data)));
|
||||
broker.SignalStateChanged();
|
||||
|
||||
if (!temporary_dir.empty() && FileUtil::IsDirectory(temporary_dir)) {
|
||||
FileUtil::DeleteDirRecursively(temporary_dir);
|
||||
if (!temporary_dir.empty() && Common::FS::IsDirectory(temporary_dir)) {
|
||||
Common::FS::DeleteDirRecursively(temporary_dir);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -452,10 +452,10 @@ void WebBrowser::InitializeOffline() {
|
||||
};
|
||||
|
||||
temporary_dir =
|
||||
FileUtil::SanitizePath(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + "web_applet_" +
|
||||
WEB_SOURCE_NAMES[static_cast<u32>(source) - 1],
|
||||
FileUtil::DirectorySeparator::PlatformDefault);
|
||||
FileUtil::DeleteDirRecursively(temporary_dir);
|
||||
Common::FS::SanitizePath(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
|
||||
"web_applet_" + WEB_SOURCE_NAMES[static_cast<u32>(source) - 1],
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
Common::FS::DeleteDirRecursively(temporary_dir);
|
||||
|
||||
u64 title_id = 0; // 0 corresponds to current process
|
||||
ASSERT(args[WebArgTLVType::ApplicationID].size() >= 0x8);
|
||||
@@ -492,8 +492,8 @@ void WebBrowser::InitializeOffline() {
|
||||
}
|
||||
|
||||
filename =
|
||||
FileUtil::SanitizePath(temporary_dir + path_additional_directory + DIR_SEP + filename,
|
||||
FileUtil::DirectorySeparator::PlatformDefault);
|
||||
Common::FS::SanitizePath(temporary_dir + path_additional_directory + DIR_SEP + filename,
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
}
|
||||
|
||||
void WebBrowser::ExecuteShop() {
|
||||
|
||||
@@ -89,12 +89,12 @@ constexpr u32 TIMEOUT_SECONDS = 30;
|
||||
|
||||
std::string GetBINFilePath(u64 title_id) {
|
||||
return fmt::format("{}bcat/{:016X}/launchparam.bin",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir), title_id);
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), title_id);
|
||||
}
|
||||
|
||||
std::string GetZIPFilePath(u64 title_id) {
|
||||
return fmt::format("{}bcat/{:016X}/data.zip",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir), title_id);
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), title_id);
|
||||
}
|
||||
|
||||
// If the error is something the user should know about (build ID mismatch, bad client version),
|
||||
@@ -205,8 +205,8 @@ private:
|
||||
{std::string("Game-Build-Id"), fmt::format("{:016X}", build_id)},
|
||||
};
|
||||
|
||||
if (FileUtil::Exists(path)) {
|
||||
FileUtil::IOFile file{path, "rb"};
|
||||
if (Common::FS::Exists(path)) {
|
||||
Common::FS::IOFile file{path, "rb"};
|
||||
if (file.IsOpen()) {
|
||||
std::vector<u8> bytes(file.GetSize());
|
||||
file.ReadBytes(bytes.data(), bytes.size());
|
||||
@@ -236,8 +236,8 @@ private:
|
||||
return DownloadResult::InvalidContentType;
|
||||
}
|
||||
|
||||
FileUtil::CreateFullPath(path);
|
||||
FileUtil::IOFile file{path, "wb"};
|
||||
Common::FS::CreateFullPath(path);
|
||||
Common::FS::IOFile file{path, "wb"};
|
||||
if (!file.IsOpen())
|
||||
return DownloadResult::GeneralFSError;
|
||||
if (!file.Resize(response->body.size()))
|
||||
@@ -290,7 +290,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
|
||||
LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
|
||||
|
||||
if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
|
||||
FileUtil::Delete(zip_path);
|
||||
Common::FS::Delete(zip_path);
|
||||
}
|
||||
|
||||
HandleDownloadDisplayResult(applet_manager, res);
|
||||
@@ -300,7 +300,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
|
||||
|
||||
progress.StartProcessingDataList();
|
||||
|
||||
FileUtil::IOFile zip{zip_path, "rb"};
|
||||
Common::FS::IOFile zip{zip_path, "rb"};
|
||||
const auto size = zip.GetSize();
|
||||
std::vector<u8> bytes(size);
|
||||
if (!zip.IsOpen() || size == 0 || zip.ReadBytes(bytes.data(), bytes.size()) != bytes.size()) {
|
||||
@@ -420,7 +420,7 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
|
||||
LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
|
||||
|
||||
if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
|
||||
FileUtil::Delete(path);
|
||||
Common::FS::Delete(path);
|
||||
}
|
||||
|
||||
HandleDownloadDisplayResult(applet_manager, res);
|
||||
@@ -428,7 +428,7 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
|
||||
}
|
||||
}
|
||||
|
||||
FileUtil::IOFile bin{path, "rb"};
|
||||
Common::FS::IOFile bin{path, "rb"};
|
||||
const auto size = bin.GetSize();
|
||||
std::vector<u8> bytes(size);
|
||||
if (!bin.IsOpen() || size == 0 || bin.ReadBytes(bytes.data(), bytes.size()) != bytes.size()) {
|
||||
|
||||
@@ -36,7 +36,7 @@ constexpr u64 SUFFICIENT_SAVE_DATA_SIZE = 0xF0000000;
|
||||
|
||||
static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
|
||||
std::string_view dir_name_) {
|
||||
std::string dir_name(FileUtil::SanitizePath(dir_name_));
|
||||
std::string dir_name(Common::FS::SanitizePath(dir_name_));
|
||||
if (dir_name.empty() || dir_name == "." || dir_name == "/" || dir_name == "\\")
|
||||
return base;
|
||||
|
||||
@@ -53,13 +53,13 @@ std::string VfsDirectoryServiceWrapper::GetName() const {
|
||||
}
|
||||
|
||||
ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
|
||||
std::string path(FileUtil::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
std::string path(Common::FS::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
|
||||
// dir can be nullptr if path contains subdirectories, create those prior to creating the file.
|
||||
if (dir == nullptr) {
|
||||
dir = backing->CreateSubdirectory(FileUtil::GetParentPath(path));
|
||||
dir = backing->CreateSubdirectory(Common::FS::GetParentPath(path));
|
||||
}
|
||||
auto file = dir->CreateFile(FileUtil::GetFilename(path));
|
||||
auto file = dir->CreateFile(Common::FS::GetFilename(path));
|
||||
if (file == nullptr) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return RESULT_UNKNOWN;
|
||||
@@ -72,17 +72,17 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
|
||||
}
|
||||
|
||||
ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
|
||||
std::string path(FileUtil::SanitizePath(path_));
|
||||
std::string path(Common::FS::SanitizePath(path_));
|
||||
if (path.empty()) {
|
||||
// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) {
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
|
||||
if (dir->GetFile(Common::FS::GetFilename(path)) == nullptr) {
|
||||
return FileSys::ERROR_PATH_NOT_FOUND;
|
||||
}
|
||||
if (!dir->DeleteFile(FileUtil::GetFilename(path))) {
|
||||
if (!dir->DeleteFile(Common::FS::GetFilename(path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
@@ -91,11 +91,11 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
|
||||
}
|
||||
|
||||
ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
|
||||
std::string path(FileUtil::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
if (dir == nullptr && FileUtil::GetFilename(FileUtil::GetParentPath(path)).empty())
|
||||
std::string path(Common::FS::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
|
||||
if (dir == nullptr && Common::FS::GetFilename(Common::FS::GetParentPath(path)).empty())
|
||||
dir = backing;
|
||||
auto new_dir = dir->CreateSubdirectory(FileUtil::GetFilename(path));
|
||||
auto new_dir = dir->CreateSubdirectory(Common::FS::GetFilename(path));
|
||||
if (new_dir == nullptr) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return RESULT_UNKNOWN;
|
||||
@@ -104,9 +104,9 @@ ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_)
|
||||
}
|
||||
|
||||
ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) const {
|
||||
std::string path(FileUtil::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
if (!dir->DeleteSubdirectory(FileUtil::GetFilename(path))) {
|
||||
std::string path(Common::FS::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
|
||||
if (!dir->DeleteSubdirectory(Common::FS::GetFilename(path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
@@ -114,9 +114,9 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_)
|
||||
}
|
||||
|
||||
ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::string& path_) const {
|
||||
std::string path(FileUtil::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
if (!dir->DeleteSubdirectoryRecursive(FileUtil::GetFilename(path))) {
|
||||
std::string path(Common::FS::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
|
||||
if (!dir->DeleteSubdirectoryRecursive(Common::FS::GetFilename(path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
@@ -124,10 +124,10 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::str
|
||||
}
|
||||
|
||||
ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::string& path) const {
|
||||
const std::string sanitized_path(FileUtil::SanitizePath(path));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(sanitized_path));
|
||||
const std::string sanitized_path(Common::FS::SanitizePath(path));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(sanitized_path));
|
||||
|
||||
if (!dir->CleanSubdirectoryRecursive(FileUtil::GetFilename(sanitized_path))) {
|
||||
if (!dir->CleanSubdirectoryRecursive(Common::FS::GetFilename(sanitized_path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
@@ -137,14 +137,14 @@ ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::stri
|
||||
|
||||
ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
|
||||
const std::string& dest_path_) const {
|
||||
std::string src_path(FileUtil::SanitizePath(src_path_));
|
||||
std::string dest_path(FileUtil::SanitizePath(dest_path_));
|
||||
std::string src_path(Common::FS::SanitizePath(src_path_));
|
||||
std::string dest_path(Common::FS::SanitizePath(dest_path_));
|
||||
auto src = backing->GetFileRelative(src_path);
|
||||
if (FileUtil::GetParentPath(src_path) == FileUtil::GetParentPath(dest_path)) {
|
||||
if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
|
||||
// Use more-optimized vfs implementation rename.
|
||||
if (src == nullptr)
|
||||
return FileSys::ERROR_PATH_NOT_FOUND;
|
||||
if (!src->Rename(FileUtil::GetFilename(dest_path))) {
|
||||
if (!src->Rename(Common::FS::GetFilename(dest_path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
@@ -162,7 +162,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
|
||||
ASSERT_MSG(dest->WriteBytes(src->ReadAllBytes()) == src->GetSize(),
|
||||
"Could not write all of the bytes but everything else has succeded.");
|
||||
|
||||
if (!src->GetContainingDirectory()->DeleteFile(FileUtil::GetFilename(src_path))) {
|
||||
if (!src->GetContainingDirectory()->DeleteFile(Common::FS::GetFilename(src_path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
@@ -172,14 +172,14 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
|
||||
|
||||
ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_,
|
||||
const std::string& dest_path_) const {
|
||||
std::string src_path(FileUtil::SanitizePath(src_path_));
|
||||
std::string dest_path(FileUtil::SanitizePath(dest_path_));
|
||||
std::string src_path(Common::FS::SanitizePath(src_path_));
|
||||
std::string dest_path(Common::FS::SanitizePath(dest_path_));
|
||||
auto src = GetDirectoryRelativeWrapped(backing, src_path);
|
||||
if (FileUtil::GetParentPath(src_path) == FileUtil::GetParentPath(dest_path)) {
|
||||
if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
|
||||
// Use more-optimized vfs implementation rename.
|
||||
if (src == nullptr)
|
||||
return FileSys::ERROR_PATH_NOT_FOUND;
|
||||
if (!src->Rename(FileUtil::GetFilename(dest_path))) {
|
||||
if (!src->Rename(Common::FS::GetFilename(dest_path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
@@ -198,7 +198,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_pa
|
||||
|
||||
ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::string& path_,
|
||||
FileSys::Mode mode) const {
|
||||
const std::string path(FileUtil::SanitizePath(path_));
|
||||
const std::string path(Common::FS::SanitizePath(path_));
|
||||
std::string_view npath = path;
|
||||
while (!npath.empty() && (npath[0] == '/' || npath[0] == '\\')) {
|
||||
npath.remove_prefix(1);
|
||||
@@ -218,7 +218,7 @@ ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::
|
||||
}
|
||||
|
||||
ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const std::string& path_) {
|
||||
std::string path(FileUtil::SanitizePath(path_));
|
||||
std::string path(Common::FS::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, path);
|
||||
if (dir == nullptr) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
@@ -229,11 +229,11 @@ ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const s
|
||||
|
||||
ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
|
||||
const std::string& path_) const {
|
||||
std::string path(FileUtil::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
std::string path(Common::FS::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
|
||||
if (dir == nullptr)
|
||||
return FileSys::ERROR_PATH_NOT_FOUND;
|
||||
auto filename = FileUtil::GetFilename(path);
|
||||
auto filename = Common::FS::GetFilename(path);
|
||||
// TODO(Subv): Some games use the '/' path, find out what this means.
|
||||
if (filename.empty())
|
||||
return MakeResult(FileSys::EntryType::Directory);
|
||||
@@ -695,13 +695,13 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
|
||||
sdmc_factory = nullptr;
|
||||
}
|
||||
|
||||
auto nand_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
|
||||
auto nand_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto sd_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
|
||||
auto sd_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto load_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
|
||||
auto load_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto dump_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
|
||||
auto dump_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
|
||||
if (bis_factory == nullptr) {
|
||||
|
||||
@@ -67,7 +67,7 @@ FileType GuessFromFilename(const std::string& name) {
|
||||
return FileType::NCA;
|
||||
|
||||
const std::string extension =
|
||||
Common::ToLower(std::string(FileUtil::GetExtensionFromFilename(name)));
|
||||
Common::ToLower(std::string(Common::FS::GetExtensionFromFilename(name)));
|
||||
|
||||
if (extension == "elf")
|
||||
return FileType::ELF;
|
||||
|
||||
@@ -38,11 +38,11 @@ PerfStats::~PerfStats() {
|
||||
std::ostringstream stream;
|
||||
std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index,
|
||||
std::ostream_iterator<double>(stream, "\n"));
|
||||
const std::string& path = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
|
||||
const std::string& path = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
|
||||
// %F Date format expanded is "%Y-%m-%d"
|
||||
const std::string filename =
|
||||
fmt::format("{}/{:%F-%H-%M}_{:016X}.csv", path, *std::localtime(&t), title_id);
|
||||
FileUtil::IOFile file(filename, "w");
|
||||
Common::FS::IOFile file(filename, "w");
|
||||
file.WriteString(stream.str());
|
||||
}
|
||||
|
||||
|
||||
@@ -28,8 +28,9 @@
|
||||
namespace {
|
||||
|
||||
std::string GetPath(std::string_view type, u64 title_id, std::string_view timestamp) {
|
||||
return fmt::format("{}{}/{:016X}_{}.json", FileUtil::GetUserPath(FileUtil::UserPath::LogDir),
|
||||
type, title_id, timestamp);
|
||||
return fmt::format("{}{}/{:016X}_{}.json",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::LogDir), type, title_id,
|
||||
timestamp);
|
||||
}
|
||||
|
||||
std::string GetTimestamp() {
|
||||
@@ -40,13 +41,13 @@ std::string GetTimestamp() {
|
||||
using namespace nlohmann;
|
||||
|
||||
void SaveToFile(json json, const std::string& filename) {
|
||||
if (!FileUtil::CreateFullPath(filename)) {
|
||||
if (!Common::FS::CreateFullPath(filename)) {
|
||||
LOG_ERROR(Core, "Failed to create path for '{}' to save report!", filename);
|
||||
return;
|
||||
}
|
||||
|
||||
std::ofstream file(
|
||||
FileUtil::SanitizePath(filename, FileUtil::DirectorySeparator::PlatformDefault));
|
||||
Common::FS::SanitizePath(filename, Common::FS::DirectorySeparator::PlatformDefault));
|
||||
file << std::setw(4) << json << std::endl;
|
||||
}
|
||||
|
||||
|
||||
@@ -121,8 +121,8 @@ void LogSettings() {
|
||||
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
|
||||
log_setting("Audio_OutputDevice", values.audio_device_id);
|
||||
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
|
||||
log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
|
||||
log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
|
||||
log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir));
|
||||
log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir));
|
||||
log_setting("Debugging_UseGdbstub", values.use_gdbstub);
|
||||
log_setting("Debugging_GdbstubPort", values.gdbstub_port);
|
||||
log_setting("Debugging_ProgramArgs", values.program_args);
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
|
||||
namespace Core {
|
||||
|
||||
namespace Telemetry = Common::Telemetry;
|
||||
|
||||
static u64 GenerateTelemetryId() {
|
||||
u64 telemetry_id{};
|
||||
|
||||
@@ -70,12 +72,12 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
|
||||
|
||||
u64 GetTelemetryId() {
|
||||
u64 telemetry_id{};
|
||||
const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
|
||||
const std::string filename{Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir) +
|
||||
"telemetry_id"};
|
||||
|
||||
bool generate_new_id = !FileUtil::Exists(filename);
|
||||
bool generate_new_id = !Common::FS::Exists(filename);
|
||||
if (!generate_new_id) {
|
||||
FileUtil::IOFile file(filename, "rb");
|
||||
Common::FS::IOFile file(filename, "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Core, "failed to open telemetry_id: {}", filename);
|
||||
return {};
|
||||
@@ -88,7 +90,7 @@ u64 GetTelemetryId() {
|
||||
}
|
||||
|
||||
if (generate_new_id) {
|
||||
FileUtil::IOFile file(filename, "wb");
|
||||
Common::FS::IOFile file(filename, "wb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Core, "failed to open telemetry_id: {}", filename);
|
||||
return {};
|
||||
@@ -102,10 +104,10 @@ u64 GetTelemetryId() {
|
||||
|
||||
u64 RegenerateTelemetryId() {
|
||||
const u64 new_telemetry_id{GenerateTelemetryId()};
|
||||
const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
|
||||
const std::string filename{Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir) +
|
||||
"telemetry_id"};
|
||||
|
||||
FileUtil::IOFile file(filename, "wb");
|
||||
Common::FS::IOFile file(filename, "wb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Core, "failed to open telemetry_id: {}", filename);
|
||||
return {};
|
||||
|
||||
@@ -52,7 +52,7 @@ public:
|
||||
* @param value Value for the field to add.
|
||||
*/
|
||||
template <typename T>
|
||||
void AddField(Telemetry::FieldType type, const char* name, T value) {
|
||||
void AddField(Common::Telemetry::FieldType type, const char* name, T value) {
|
||||
field_collection.AddField(type, name, std::move(value));
|
||||
}
|
||||
|
||||
@@ -63,7 +63,8 @@ public:
|
||||
bool SubmitTestcase();
|
||||
|
||||
private:
|
||||
Telemetry::FieldCollection field_collection; ///< Tracks all added fields for the session
|
||||
/// Tracks all added fields for the session
|
||||
Common::Telemetry::FieldCollection field_collection;
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -177,15 +177,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
|
||||
}
|
||||
|
||||
if (device.UseAsynchronousShaders()) {
|
||||
// Max worker threads we should allow
|
||||
constexpr u32 MAX_THREADS = 4;
|
||||
// Deduce how many threads we can use
|
||||
const u32 threads_used = std::thread::hardware_concurrency() / 4;
|
||||
// Always allow at least 1 thread regardless of our settings
|
||||
const auto max_worker_count = std::max(1U, threads_used);
|
||||
// Don't use more than MAX_THREADS
|
||||
const auto worker_count = std::min(max_worker_count, MAX_THREADS);
|
||||
async_shaders.AllocateWorkers(worker_count);
|
||||
async_shaders.AllocateWorkers();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default;
|
||||
|
||||
ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default;
|
||||
|
||||
bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
|
||||
bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
|
||||
if (file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
|
||||
return false;
|
||||
}
|
||||
@@ -144,7 +144,7 @@ bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const {
|
||||
bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
|
||||
if (file.WriteObject(static_cast<u32>(type)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
|
||||
@@ -217,7 +217,7 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
|
||||
return {};
|
||||
}
|
||||
|
||||
FileUtil::IOFile file(GetTransferablePath(), "rb");
|
||||
Common::FS::IOFile file(GetTransferablePath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No transferable shader cache found");
|
||||
is_usable = true;
|
||||
@@ -262,7 +262,7 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
|
||||
return {};
|
||||
}
|
||||
|
||||
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
|
||||
Common::FS::IOFile file(GetPrecompiledPath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
|
||||
return {};
|
||||
@@ -279,7 +279,7 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
|
||||
}
|
||||
|
||||
std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(
|
||||
FileUtil::IOFile& file) {
|
||||
Common::FS::IOFile& file) {
|
||||
// Read compressed file from disk and decompress to virtual precompiled cache file
|
||||
std::vector<u8> compressed(file.GetSize());
|
||||
file.ReadBytes(compressed.data(), compressed.size());
|
||||
@@ -317,7 +317,7 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() {
|
||||
if (!FileUtil::Delete(GetTransferablePath())) {
|
||||
if (!Common::FS::Delete(GetTransferablePath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
|
||||
GetTransferablePath());
|
||||
}
|
||||
@@ -328,7 +328,7 @@ void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
|
||||
// Clear virtaul precompiled cache file
|
||||
precompiled_cache_virtual_file.Resize(0);
|
||||
|
||||
if (!FileUtil::Delete(GetPrecompiledPath())) {
|
||||
if (!Common::FS::Delete(GetPrecompiledPath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
|
||||
}
|
||||
}
|
||||
@@ -344,7 +344,7 @@ void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) {
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
Common::FS::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
@@ -386,15 +386,15 @@ void ShaderDiskCacheOpenGL::SavePrecompiled(u64 unique_identifier, GLuint progra
|
||||
}
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||
Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||
if (!EnsureDirectories()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto transferable_path{GetTransferablePath()};
|
||||
const bool existed = FileUtil::Exists(transferable_path);
|
||||
const bool existed = Common::FS::Exists(transferable_path);
|
||||
|
||||
FileUtil::IOFile file(transferable_path, "ab");
|
||||
Common::FS::IOFile file(transferable_path, "ab");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
|
||||
return {};
|
||||
@@ -426,7 +426,7 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
|
||||
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
|
||||
|
||||
const auto precompiled_path{GetPrecompiledPath()};
|
||||
FileUtil::IOFile file(precompiled_path, "wb");
|
||||
Common::FS::IOFile file(precompiled_path, "wb");
|
||||
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
|
||||
@@ -440,24 +440,24 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
|
||||
|
||||
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
||||
const auto CreateDir = [](const std::string& dir) {
|
||||
if (!FileUtil::CreateDir(dir)) {
|
||||
if (!Common::FS::CreateDir(dir)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
|
||||
return CreateDir(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)) &&
|
||||
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
|
||||
CreateDir(GetPrecompiledDir());
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
|
||||
return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
return Common::FS::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
|
||||
return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
return Common::FS::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
|
||||
@@ -469,7 +469,7 @@ std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
|
||||
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
|
||||
return Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir) + DIR_SEP "opengl";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace FileUtil {
|
||||
namespace Common::FS {
|
||||
class IOFile;
|
||||
}
|
||||
|
||||
@@ -38,9 +38,9 @@ struct ShaderDiskCacheEntry {
|
||||
ShaderDiskCacheEntry();
|
||||
~ShaderDiskCacheEntry();
|
||||
|
||||
bool Load(FileUtil::IOFile& file);
|
||||
bool Load(Common::FS::IOFile& file);
|
||||
|
||||
bool Save(FileUtil::IOFile& file) const;
|
||||
bool Save(Common::FS::IOFile& file) const;
|
||||
|
||||
bool HasProgramA() const {
|
||||
return !code.empty() && !code_b.empty();
|
||||
@@ -97,10 +97,10 @@ public:
|
||||
private:
|
||||
/// Loads the transferable cache. Returns empty on failure.
|
||||
std::optional<std::vector<ShaderDiskCachePrecompiled>> LoadPrecompiledFile(
|
||||
FileUtil::IOFile& file);
|
||||
Common::FS::IOFile& file);
|
||||
|
||||
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendTransferableFile() const;
|
||||
Common::FS::IOFile AppendTransferableFile() const;
|
||||
|
||||
/// Save precompiled header to precompiled_cache_in_memory
|
||||
void SavePrecompiledHeaderToVirtualPrecompiledCache();
|
||||
|
||||
@@ -509,9 +509,10 @@ void RendererOpenGL::AddTelemetryFields() {
|
||||
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
|
||||
|
||||
auto& telemetry_session = system.TelemetrySession();
|
||||
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
|
||||
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
|
||||
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
|
||||
constexpr auto user_system = Common::Telemetry::FieldType::UserSystem;
|
||||
telemetry_session.AddField(user_system, "GPU_Vendor", gpu_vendor);
|
||||
telemetry_session.AddField(user_system, "GPU_Model", gpu_model);
|
||||
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", gl_version);
|
||||
}
|
||||
|
||||
void RendererOpenGL::CreateRasterizer() {
|
||||
|
||||
@@ -65,10 +65,10 @@ bool NsightAftermathTracker::Initialize() {
|
||||
return false;
|
||||
}
|
||||
|
||||
dump_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir) + "gpucrash";
|
||||
dump_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir) + "gpucrash";
|
||||
|
||||
(void)FileUtil::DeleteDirRecursively(dump_dir);
|
||||
if (!FileUtil::CreateDir(dump_dir)) {
|
||||
(void)Common::FS::DeleteDirRecursively(dump_dir);
|
||||
if (!Common::FS::CreateDir(dump_dir)) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory");
|
||||
return false;
|
||||
}
|
||||
@@ -106,7 +106,7 @@ void NsightAftermathTracker::SaveShader(const std::vector<u32>& spirv) const {
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb");
|
||||
Common::FS::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to dump SPIR-V module with hash={:016x}", hash.hash);
|
||||
return;
|
||||
@@ -156,12 +156,12 @@ void NsightAftermathTracker::OnGpuCrashDumpCallback(const void* gpu_crash_dump,
|
||||
}();
|
||||
|
||||
std::string_view dump_view(static_cast<const char*>(gpu_crash_dump), gpu_crash_dump_size);
|
||||
if (FileUtil::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) {
|
||||
if (Common::FS::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write dump file");
|
||||
return;
|
||||
}
|
||||
const std::string_view json_view(json.data(), json.size());
|
||||
if (FileUtil::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) {
|
||||
if (Common::FS::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write JSON");
|
||||
return;
|
||||
}
|
||||
@@ -180,7 +180,7 @@ void NsightAftermathTracker::OnShaderDebugInfoCallback(const void* shader_debug_
|
||||
|
||||
const std::string path =
|
||||
fmt::format("{}/shader_{:016x}{:016x}.nvdbg", dump_dir, identifier.id[0], identifier.id[1]);
|
||||
FileUtil::IOFile file(path, "wb");
|
||||
Common::FS::IOFile file(path, "wb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create file {}", path);
|
||||
return;
|
||||
|
||||
@@ -78,7 +78,7 @@ Common::DynamicLibrary OpenVulkanLibrary() {
|
||||
if (!libvulkan_env || !library.Open(libvulkan_env)) {
|
||||
// Use the libvulkan.dylib from the application bundle.
|
||||
const std::string filename =
|
||||
FileUtil::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
|
||||
Common::FS::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
|
||||
library.Open(filename.c_str());
|
||||
}
|
||||
#else
|
||||
@@ -439,7 +439,7 @@ void RendererVulkan::Report() const {
|
||||
LOG_INFO(Render_Vulkan, "Vulkan: {}", api_version);
|
||||
|
||||
auto& telemetry_session = system.TelemetrySession();
|
||||
constexpr auto field = Telemetry::FieldType::UserSystem;
|
||||
constexpr auto field = Common::Telemetry::FieldType::UserSystem;
|
||||
telemetry_session.AddField(field, "GPU_Vendor", vendor_name);
|
||||
telemetry_session.AddField(field, "GPU_Model", model_name);
|
||||
telemetry_session.AddField(field, "GPU_Vulkan_Driver", driver_name);
|
||||
|
||||
@@ -382,6 +382,8 @@ bool VKDevice::Create() {
|
||||
|
||||
graphics_queue = logical.GetQueue(graphics_family);
|
||||
present_queue = logical.GetQueue(present_family);
|
||||
|
||||
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -202,6 +202,11 @@ public:
|
||||
return reported_extensions;
|
||||
}
|
||||
|
||||
/// Returns true if the setting for async shader compilation is enabled.
|
||||
bool UseAsynchronousShaders() const {
|
||||
return use_asynchronous_shaders;
|
||||
}
|
||||
|
||||
/// Checks if the physical device is suitable.
|
||||
static bool IsSuitable(vk::PhysicalDevice physical, VkSurfaceKHR surface);
|
||||
|
||||
@@ -252,6 +257,9 @@ private:
|
||||
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
|
||||
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
|
||||
|
||||
// Asynchronous Graphics Pipeline setting
|
||||
bool use_asynchronous_shaders{}; ///< Setting to use asynchronous shaders/graphics pipeline
|
||||
|
||||
// Telemetry parameters
|
||||
std::string vendor_name; ///< Device's driver name.
|
||||
std::vector<std::string> reported_extensions; ///< Reported Vulkan extensions.
|
||||
|
||||
@@ -29,7 +29,7 @@ void InnerFence::Queue() {
|
||||
}
|
||||
ASSERT(!event);
|
||||
|
||||
event = device.GetLogical().CreateEvent();
|
||||
event = device.GetLogical().CreateNewEvent();
|
||||
ticks = scheduler.Ticks();
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
|
||||
@@ -78,15 +78,14 @@ VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& sche
|
||||
const GraphicsPipelineCacheKey& key,
|
||||
vk::Span<VkDescriptorSetLayoutBinding> bindings,
|
||||
const SPIRVProgram& program)
|
||||
: device{device}, scheduler{scheduler}, fixed_state{key.fixed_state}, hash{key.Hash()},
|
||||
: device{device}, scheduler{scheduler}, cache_key{key}, hash{cache_key.Hash()},
|
||||
descriptor_set_layout{CreateDescriptorSetLayout(bindings)},
|
||||
descriptor_allocator{descriptor_pool, *descriptor_set_layout},
|
||||
update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
|
||||
descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules(
|
||||
program)},
|
||||
renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline(
|
||||
key.renderpass_params,
|
||||
program)} {}
|
||||
renderpass{renderpass_cache.GetRenderPass(cache_key.renderpass_params)},
|
||||
pipeline{CreatePipeline(cache_key.renderpass_params, program)} {}
|
||||
|
||||
VKGraphicsPipeline::~VKGraphicsPipeline() = default;
|
||||
|
||||
@@ -181,7 +180,7 @@ std::vector<vk::ShaderModule> VKGraphicsPipeline::CreateShaderModules(
|
||||
|
||||
vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
|
||||
const SPIRVProgram& program) const {
|
||||
const auto& state = fixed_state;
|
||||
const auto& state = cache_key.fixed_state;
|
||||
const auto& viewport_swizzles = state.viewport_swizzles;
|
||||
|
||||
FixedPipelineState::DynamicState dynamic;
|
||||
|
||||
@@ -19,7 +19,27 @@ namespace Vulkan {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
struct GraphicsPipelineCacheKey;
|
||||
struct GraphicsPipelineCacheKey {
|
||||
RenderPassParams renderpass_params;
|
||||
u32 padding;
|
||||
std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
|
||||
FixedPipelineState fixed_state;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
std::size_t Size() const noexcept {
|
||||
return sizeof(renderpass_params) + sizeof(padding) + sizeof(shaders) + fixed_state.Size();
|
||||
}
|
||||
};
|
||||
static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
|
||||
static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
|
||||
static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
|
||||
|
||||
class VKDescriptorPool;
|
||||
class VKDevice;
|
||||
@@ -54,6 +74,10 @@ public:
|
||||
return renderpass;
|
||||
}
|
||||
|
||||
GraphicsPipelineCacheKey GetCacheKey() const {
|
||||
return cache_key;
|
||||
}
|
||||
|
||||
private:
|
||||
vk::DescriptorSetLayout CreateDescriptorSetLayout(
|
||||
vk::Span<VkDescriptorSetLayoutBinding> bindings) const;
|
||||
@@ -70,7 +94,7 @@ private:
|
||||
|
||||
const VKDevice& device;
|
||||
VKScheduler& scheduler;
|
||||
const FixedPipelineState fixed_state;
|
||||
const GraphicsPipelineCacheKey cache_key;
|
||||
const u64 hash;
|
||||
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include "video_core/shader/compiler_settings.h"
|
||||
#include "video_core/shader/memory_util.h"
|
||||
#include "video_core/shader_cache.h"
|
||||
#include "video_core/shader_notify.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
@@ -205,24 +206,43 @@ std::array<Shader*, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
|
||||
return last_shaders = shaders;
|
||||
}
|
||||
|
||||
VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) {
|
||||
VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
|
||||
const GraphicsPipelineCacheKey& key, VideoCommon::Shader::AsyncShaders& async_shaders) {
|
||||
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
|
||||
|
||||
if (last_graphics_pipeline && last_graphics_key == key) {
|
||||
return *last_graphics_pipeline;
|
||||
return last_graphics_pipeline;
|
||||
}
|
||||
last_graphics_key = key;
|
||||
|
||||
if (device.UseAsynchronousShaders() && async_shaders.IsShaderAsync(system.GPU())) {
|
||||
std::unique_lock lock{pipeline_cache};
|
||||
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
|
||||
if (is_cache_miss) {
|
||||
system.GPU().ShaderNotify().MarkSharderBuilding();
|
||||
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
||||
const auto [program, bindings] = DecompileShaders(key.fixed_state);
|
||||
async_shaders.QueueVulkanShader(this, device, scheduler, descriptor_pool,
|
||||
update_descriptor_queue, renderpass_cache, bindings,
|
||||
program, key);
|
||||
}
|
||||
last_graphics_pipeline = pair->second.get();
|
||||
return last_graphics_pipeline;
|
||||
}
|
||||
|
||||
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
|
||||
auto& entry = pair->second;
|
||||
if (is_cache_miss) {
|
||||
system.GPU().ShaderNotify().MarkSharderBuilding();
|
||||
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
||||
const auto [program, bindings] = DecompileShaders(key);
|
||||
const auto [program, bindings] = DecompileShaders(key.fixed_state);
|
||||
entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
|
||||
update_descriptor_queue, renderpass_cache, key,
|
||||
bindings, program);
|
||||
system.GPU().ShaderNotify().MarkShaderComplete();
|
||||
}
|
||||
return *(last_graphics_pipeline = entry.get());
|
||||
last_graphics_pipeline = entry.get();
|
||||
return last_graphics_pipeline;
|
||||
}
|
||||
|
||||
VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
|
||||
@@ -277,6 +297,12 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
|
||||
return *entry;
|
||||
}
|
||||
|
||||
void VKPipelineCache::EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline) {
|
||||
system.GPU().ShaderNotify().MarkShaderComplete();
|
||||
std::unique_lock lock{pipeline_cache};
|
||||
graphics_cache.at(pipeline->GetCacheKey()) = std::move(pipeline);
|
||||
}
|
||||
|
||||
void VKPipelineCache::OnShaderRemoval(Shader* shader) {
|
||||
bool finished = false;
|
||||
const auto Finish = [&] {
|
||||
@@ -312,8 +338,7 @@ void VKPipelineCache::OnShaderRemoval(Shader* shader) {
|
||||
}
|
||||
|
||||
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>>
|
||||
VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
|
||||
const auto& fixed_state = key.fixed_state;
|
||||
VKPipelineCache::DecompileShaders(const FixedPipelineState& fixed_state) {
|
||||
auto& memory_manager = system.GPU().MemoryManager();
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
|
||||
#include "video_core/renderer_vulkan/wrapper.h"
|
||||
#include "video_core/shader/async_shaders.h"
|
||||
#include "video_core/shader/memory_util.h"
|
||||
#include "video_core/shader/registry.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
@@ -43,28 +44,6 @@ class VKUpdateDescriptorQueue;
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
struct GraphicsPipelineCacheKey {
|
||||
RenderPassParams renderpass_params;
|
||||
u32 padding;
|
||||
std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
|
||||
FixedPipelineState fixed_state;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
std::size_t Size() const noexcept {
|
||||
return sizeof(renderpass_params) + sizeof(padding) + sizeof(shaders) + fixed_state.Size();
|
||||
}
|
||||
};
|
||||
static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
|
||||
static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
|
||||
static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
|
||||
|
||||
struct ComputePipelineCacheKey {
|
||||
GPUVAddr shader;
|
||||
u32 shared_memory_size;
|
||||
@@ -152,16 +131,19 @@ public:
|
||||
|
||||
std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders();
|
||||
|
||||
VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
|
||||
VKGraphicsPipeline* GetGraphicsPipeline(const GraphicsPipelineCacheKey& key,
|
||||
VideoCommon::Shader::AsyncShaders& async_shaders);
|
||||
|
||||
VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
|
||||
|
||||
void EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline);
|
||||
|
||||
protected:
|
||||
void OnShaderRemoval(Shader* shader) final;
|
||||
|
||||
private:
|
||||
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders(
|
||||
const GraphicsPipelineCacheKey& key);
|
||||
const FixedPipelineState& fixed_state);
|
||||
|
||||
Core::System& system;
|
||||
const VKDevice& device;
|
||||
@@ -178,6 +160,7 @@ private:
|
||||
GraphicsPipelineCacheKey last_graphics_key;
|
||||
VKGraphicsPipeline* last_graphics_pipeline = nullptr;
|
||||
|
||||
std::mutex pipeline_cache;
|
||||
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
|
||||
graphics_cache;
|
||||
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
@@ -400,8 +401,12 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
|
||||
buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
|
||||
sampler_cache(device),
|
||||
fence_manager(system, *this, device, scheduler, texture_cache, buffer_cache, query_cache),
|
||||
query_cache(system, *this, device, scheduler), wfi_event{device.GetLogical().CreateEvent()} {
|
||||
query_cache(system, *this, device, scheduler),
|
||||
wfi_event{device.GetLogical().CreateNewEvent()}, async_shaders{renderer} {
|
||||
scheduler.SetQueryCache(query_cache);
|
||||
if (device.UseAsynchronousShaders()) {
|
||||
async_shaders.AllocateWorkers();
|
||||
}
|
||||
}
|
||||
|
||||
RasterizerVulkan::~RasterizerVulkan() = default;
|
||||
@@ -413,6 +418,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||
|
||||
query_cache.UpdateCounters();
|
||||
|
||||
SCOPE_EXIT({ system.GPU().TickWork(); });
|
||||
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
GraphicsPipelineCacheKey key;
|
||||
key.fixed_state.Fill(gpu.regs, device.IsExtExtendedDynamicStateSupported());
|
||||
@@ -439,10 +446,15 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||
key.renderpass_params = GetRenderPassParams(texceptions);
|
||||
key.padding = 0;
|
||||
|
||||
auto& pipeline = pipeline_cache.GetGraphicsPipeline(key);
|
||||
scheduler.BindGraphicsPipeline(pipeline.GetHandle());
|
||||
auto* pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders);
|
||||
if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
|
||||
// Async graphics pipeline was not ready.
|
||||
return;
|
||||
}
|
||||
|
||||
const auto renderpass = pipeline.GetRenderPass();
|
||||
scheduler.BindGraphicsPipeline(pipeline->GetHandle());
|
||||
|
||||
const auto renderpass = pipeline->GetRenderPass();
|
||||
const auto [framebuffer, render_area] = ConfigureFramebuffers(renderpass);
|
||||
scheduler.RequestRenderpass(renderpass, framebuffer, render_area);
|
||||
|
||||
@@ -452,8 +464,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||
|
||||
BeginTransformFeedback();
|
||||
|
||||
const auto pipeline_layout = pipeline.GetLayout();
|
||||
const auto descriptor_set = pipeline.CommitDescriptorSet();
|
||||
const auto pipeline_layout = pipeline->GetLayout();
|
||||
const auto descriptor_set = pipeline->CommitDescriptorSet();
|
||||
scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
|
||||
if (descriptor_set) {
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
|
||||
@@ -463,8 +475,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||
});
|
||||
|
||||
EndTransformFeedback();
|
||||
|
||||
system.GPU().TickWork();
|
||||
}
|
||||
|
||||
void RasterizerVulkan::Clear() {
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
||||
#include "video_core/renderer_vulkan/wrapper.h"
|
||||
#include "video_core/shader/async_shaders.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
@@ -136,6 +137,14 @@ public:
|
||||
u32 pixel_stride) override;
|
||||
void SetupDirtyFlags() override;
|
||||
|
||||
VideoCommon::Shader::AsyncShaders& GetAsyncShaders() {
|
||||
return async_shaders;
|
||||
}
|
||||
|
||||
const VideoCommon::Shader::AsyncShaders& GetAsyncShaders() const {
|
||||
return async_shaders;
|
||||
}
|
||||
|
||||
/// Maximum supported size that a constbuffer can have in bytes.
|
||||
static constexpr std::size_t MaxConstbufferSize = 0x10000;
|
||||
static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
|
||||
@@ -297,6 +306,7 @@ private:
|
||||
vk::Buffer default_buffer;
|
||||
VKMemoryCommit default_buffer_commit;
|
||||
vk::Event wfi_event;
|
||||
VideoCommon::Shader::AsyncShaders async_shaders;
|
||||
|
||||
std::array<View, Maxwell::NumRenderTargets> color_attachments;
|
||||
View zeta_attachment;
|
||||
|
||||
@@ -644,7 +644,7 @@ ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) cons
|
||||
return ShaderModule(object, handle, *dld);
|
||||
}
|
||||
|
||||
Event Device::CreateEvent() const {
|
||||
Event Device::CreateNewEvent() const {
|
||||
static constexpr VkEventCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -786,7 +786,7 @@ std::optional<std::vector<VkExtensionProperties>> EnumerateInstanceExtensionProp
|
||||
VK_SUCCESS) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return properties;
|
||||
return std::move(properties);
|
||||
}
|
||||
|
||||
std::optional<std::vector<VkLayerProperties>> EnumerateInstanceLayerProperties(
|
||||
|
||||
@@ -721,7 +721,7 @@ public:
|
||||
|
||||
ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const;
|
||||
|
||||
Event CreateEvent() const;
|
||||
Event CreateNewEvent() const;
|
||||
|
||||
SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const;
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <chrono>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
@@ -20,9 +19,18 @@ AsyncShaders::~AsyncShaders() {
|
||||
KillWorkers();
|
||||
}
|
||||
|
||||
void AsyncShaders::AllocateWorkers(std::size_t num_workers) {
|
||||
// If we're already have workers queued or don't want to queue workers, ignore
|
||||
if (num_workers == worker_threads.size() || num_workers == 0) {
|
||||
void AsyncShaders::AllocateWorkers() {
|
||||
// Max worker threads we should allow
|
||||
constexpr u32 MAX_THREADS = 4;
|
||||
// Deduce how many threads we can use
|
||||
const u32 threads_used = std::thread::hardware_concurrency() / 4;
|
||||
// Always allow at least 1 thread regardless of our settings
|
||||
const auto max_worker_count = std::max(1U, threads_used);
|
||||
// Don't use more than MAX_THREADS
|
||||
const auto num_workers = std::min(max_worker_count, MAX_THREADS);
|
||||
|
||||
// If we already have workers queued, ignore
|
||||
if (num_workers == worker_threads.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -34,8 +42,8 @@ void AsyncShaders::AllocateWorkers(std::size_t num_workers) {
|
||||
// Create workers
|
||||
for (std::size_t i = 0; i < num_workers; i++) {
|
||||
context_list.push_back(emu_window.CreateSharedContext());
|
||||
worker_threads.push_back(std::move(
|
||||
std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get())));
|
||||
worker_threads.push_back(
|
||||
std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,24 +119,50 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
|
||||
VideoCommon::Shader::CompilerSettings compiler_settings,
|
||||
const VideoCommon::Shader::Registry& registry,
|
||||
VAddr cpu_addr) {
|
||||
WorkerParams params{device.UseAssemblyShaders() ? AsyncShaders::Backend::GLASM
|
||||
: AsyncShaders::Backend::OpenGL,
|
||||
device,
|
||||
shader_type,
|
||||
uid,
|
||||
std::move(code),
|
||||
std::move(code_b),
|
||||
main_offset,
|
||||
compiler_settings,
|
||||
registry,
|
||||
cpu_addr};
|
||||
WorkerParams params{
|
||||
.backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL,
|
||||
.device = &device,
|
||||
.shader_type = shader_type,
|
||||
.uid = uid,
|
||||
.code = std::move(code),
|
||||
.code_b = std::move(code_b),
|
||||
.main_offset = main_offset,
|
||||
.compiler_settings = compiler_settings,
|
||||
.registry = registry,
|
||||
.cpu_address = cpu_addr,
|
||||
};
|
||||
std::unique_lock lock(queue_mutex);
|
||||
pending_queue.push_back(std::move(params));
|
||||
pending_queue.push(std::move(params));
|
||||
cv.notify_one();
|
||||
}
|
||||
|
||||
void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
|
||||
const Vulkan::VKDevice& device, Vulkan::VKScheduler& scheduler,
|
||||
Vulkan::VKDescriptorPool& descriptor_pool,
|
||||
Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||
Vulkan::VKRenderPassCache& renderpass_cache,
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings,
|
||||
Vulkan::SPIRVProgram program,
|
||||
Vulkan::GraphicsPipelineCacheKey key) {
|
||||
WorkerParams params{
|
||||
.backend = Backend::Vulkan,
|
||||
.pp_cache = pp_cache,
|
||||
.vk_device = &device,
|
||||
.scheduler = &scheduler,
|
||||
.descriptor_pool = &descriptor_pool,
|
||||
.update_descriptor_queue = &update_descriptor_queue,
|
||||
.renderpass_cache = &renderpass_cache,
|
||||
.bindings = bindings,
|
||||
.program = program,
|
||||
.key = key,
|
||||
};
|
||||
|
||||
std::unique_lock lock(queue_mutex);
|
||||
pending_queue.push(std::move(params));
|
||||
cv.notify_one();
|
||||
}
|
||||
|
||||
void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context) {
|
||||
using namespace std::chrono_literals;
|
||||
while (!is_thread_exiting.load(std::memory_order_relaxed)) {
|
||||
std::unique_lock lock{queue_mutex};
|
||||
cv.wait(lock, [this] { return HasWorkQueued() || is_thread_exiting; });
|
||||
@@ -144,18 +178,17 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
||||
if (pending_queue.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Pull work from queue
|
||||
WorkerParams work = std::move(pending_queue.front());
|
||||
pending_queue.pop_front();
|
||||
|
||||
pending_queue.pop();
|
||||
lock.unlock();
|
||||
|
||||
if (work.backend == AsyncShaders::Backend::OpenGL ||
|
||||
work.backend == AsyncShaders::Backend::GLASM) {
|
||||
const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, work.registry);
|
||||
if (work.backend == Backend::OpenGL || work.backend == Backend::GLASM) {
|
||||
const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, *work.registry);
|
||||
const auto scope = context->Acquire();
|
||||
auto program =
|
||||
OpenGL::BuildShader(work.device, work.shader_type, work.uid, ir, work.registry);
|
||||
OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, *work.registry);
|
||||
Result result{};
|
||||
result.backend = work.backend;
|
||||
result.cpu_address = work.cpu_address;
|
||||
@@ -164,9 +197,9 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
||||
result.code_b = std::move(work.code_b);
|
||||
result.shader_type = work.shader_type;
|
||||
|
||||
if (work.backend == AsyncShaders::Backend::OpenGL) {
|
||||
if (work.backend == Backend::OpenGL) {
|
||||
result.program.opengl = std::move(program->source_program);
|
||||
} else if (work.backend == AsyncShaders::Backend::GLASM) {
|
||||
} else if (work.backend == Backend::GLASM) {
|
||||
result.program.glasm = std::move(program->assembly_program);
|
||||
}
|
||||
|
||||
@@ -174,6 +207,13 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
|
||||
std::unique_lock complete_lock(completed_mutex);
|
||||
finished_work.push_back(std::move(result));
|
||||
}
|
||||
} else if (work.backend == Backend::Vulkan) {
|
||||
auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
|
||||
*work.vk_device, *work.scheduler, *work.descriptor_pool,
|
||||
*work.update_descriptor_queue, *work.renderpass_cache, work.key, work.bindings,
|
||||
work.program);
|
||||
|
||||
work.pp_cache->EmplacePipeline(std::move(pipeline));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
@@ -24,6 +28,10 @@ namespace Tegra {
|
||||
class GPU;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
class VKPipelineCache;
|
||||
}
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
class AsyncShaders {
|
||||
@@ -31,6 +39,7 @@ public:
|
||||
enum class Backend {
|
||||
OpenGL,
|
||||
GLASM,
|
||||
Vulkan,
|
||||
};
|
||||
|
||||
struct ResultPrograms {
|
||||
@@ -52,7 +61,7 @@ public:
|
||||
~AsyncShaders();
|
||||
|
||||
/// Start up shader worker threads
|
||||
void AllocateWorkers(std::size_t num_workers);
|
||||
void AllocateWorkers();
|
||||
|
||||
/// Clear the shader queue and kill all worker threads
|
||||
void FreeWorkers();
|
||||
@@ -76,6 +85,14 @@ public:
|
||||
VideoCommon::Shader::CompilerSettings compiler_settings,
|
||||
const VideoCommon::Shader::Registry& registry, VAddr cpu_addr);
|
||||
|
||||
void QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache, const Vulkan::VKDevice& device,
|
||||
Vulkan::VKScheduler& scheduler,
|
||||
Vulkan::VKDescriptorPool& descriptor_pool,
|
||||
Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||
Vulkan::VKRenderPassCache& renderpass_cache,
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings,
|
||||
Vulkan::SPIRVProgram program, Vulkan::GraphicsPipelineCacheKey key);
|
||||
|
||||
private:
|
||||
void ShaderCompilerThread(Core::Frontend::GraphicsContext* context);
|
||||
|
||||
@@ -83,16 +100,28 @@ private:
|
||||
bool HasWorkQueued();
|
||||
|
||||
struct WorkerParams {
|
||||
AsyncShaders::Backend backend;
|
||||
OpenGL::Device device;
|
||||
Backend backend;
|
||||
// For OGL
|
||||
const OpenGL::Device* device;
|
||||
Tegra::Engines::ShaderType shader_type;
|
||||
u64 uid;
|
||||
std::vector<u64> code;
|
||||
std::vector<u64> code_b;
|
||||
u32 main_offset;
|
||||
VideoCommon::Shader::CompilerSettings compiler_settings;
|
||||
VideoCommon::Shader::Registry registry;
|
||||
std::optional<VideoCommon::Shader::Registry> registry;
|
||||
VAddr cpu_address;
|
||||
|
||||
// For Vulkan
|
||||
Vulkan::VKPipelineCache* pp_cache;
|
||||
const Vulkan::VKDevice* vk_device;
|
||||
Vulkan::VKScheduler* scheduler;
|
||||
Vulkan::VKDescriptorPool* descriptor_pool;
|
||||
Vulkan::VKUpdateDescriptorQueue* update_descriptor_queue;
|
||||
Vulkan::VKRenderPassCache* renderpass_cache;
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings;
|
||||
Vulkan::SPIRVProgram program;
|
||||
Vulkan::GraphicsPipelineCacheKey key;
|
||||
};
|
||||
|
||||
std::condition_variable cv;
|
||||
@@ -101,7 +130,7 @@ private:
|
||||
std::atomic<bool> is_thread_exiting{};
|
||||
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> context_list;
|
||||
std::vector<std::thread> worker_threads;
|
||||
std::deque<WorkerParams> pending_queue;
|
||||
std::queue<WorkerParams> pending_queue;
|
||||
std::vector<AsyncShaders::Result> finished_work;
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
};
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
|
||||
namespace WebService {
|
||||
|
||||
namespace Telemetry = Common::Telemetry;
|
||||
|
||||
struct TelemetryJson::Impl {
|
||||
Impl(std::string host, std::string username, std::string token)
|
||||
: host{std::move(host)}, username{std::move(username)}, token{std::move(token)} {}
|
||||
|
||||
@@ -14,25 +14,25 @@ namespace WebService {
|
||||
* Implementation of VisitorInterface that serialized telemetry into JSON, and submits it to the
|
||||
* yuzu web service
|
||||
*/
|
||||
class TelemetryJson : public Telemetry::VisitorInterface {
|
||||
class TelemetryJson : public Common::Telemetry::VisitorInterface {
|
||||
public:
|
||||
TelemetryJson(std::string host, std::string username, std::string token);
|
||||
~TelemetryJson() override;
|
||||
|
||||
void Visit(const Telemetry::Field<bool>& field) override;
|
||||
void Visit(const Telemetry::Field<double>& field) override;
|
||||
void Visit(const Telemetry::Field<float>& field) override;
|
||||
void Visit(const Telemetry::Field<u8>& field) override;
|
||||
void Visit(const Telemetry::Field<u16>& field) override;
|
||||
void Visit(const Telemetry::Field<u32>& field) override;
|
||||
void Visit(const Telemetry::Field<u64>& field) override;
|
||||
void Visit(const Telemetry::Field<s8>& field) override;
|
||||
void Visit(const Telemetry::Field<s16>& field) override;
|
||||
void Visit(const Telemetry::Field<s32>& field) override;
|
||||
void Visit(const Telemetry::Field<s64>& field) override;
|
||||
void Visit(const Telemetry::Field<std::string>& field) override;
|
||||
void Visit(const Telemetry::Field<const char*>& field) override;
|
||||
void Visit(const Telemetry::Field<std::chrono::microseconds>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<bool>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<double>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<float>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<u8>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<u16>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<u32>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<u64>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<s8>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<s16>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<s32>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<s64>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<std::string>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<const char*>& field) override;
|
||||
void Visit(const Common::Telemetry::Field<std::chrono::microseconds>& field) override;
|
||||
|
||||
void Complete() override;
|
||||
bool SubmitTestcase() override;
|
||||
|
||||
@@ -26,7 +26,7 @@ QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
|
||||
}
|
||||
|
||||
QString GetImagePath(Common::UUID uuid) {
|
||||
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
|
||||
return QString::fromStdString(path);
|
||||
}
|
||||
|
||||
@@ -54,7 +54,8 @@ void CompatDB::Submit() {
|
||||
back();
|
||||
LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
|
||||
Core::System::GetInstance().TelemetrySession().AddField(
|
||||
Telemetry::FieldType::UserFeedback, "Compatibility", compatibility->checkedId());
|
||||
Common::Telemetry::FieldType::UserFeedback, "Compatibility",
|
||||
compatibility->checkedId());
|
||||
|
||||
button(NextButton)->setEnabled(false);
|
||||
button(NextButton)->setText(tr("Submitting"));
|
||||
|
||||
@@ -13,10 +13,12 @@
|
||||
#include "input_common/udp/client.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config(const std::string& config_file, bool is_global) {
|
||||
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
|
||||
qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + config_file;
|
||||
FileUtil::CreateFullPath(qt_config_loc);
|
||||
qt_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + config_file;
|
||||
FS::CreateFullPath(qt_config_loc);
|
||||
qt_config =
|
||||
std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
|
||||
global = is_global;
|
||||
@@ -464,41 +466,36 @@ void Config::ReadDataStorageValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Data Storage"));
|
||||
|
||||
Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::NANDDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("nand_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::SDMCDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("sdmc_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::LoadDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("load_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::DumpDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("dump_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::CacheDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("cache_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::GetUserPath(FS::UserPath::NANDDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("nand_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::GetUserPath(FS::UserPath::SDMCDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("sdmc_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::GetUserPath(FS::UserPath::LoadDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("load_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::GetUserPath(FS::UserPath::DumpDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("dump_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::GetUserPath(FS::UserPath::CacheDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("cache_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
Settings::values.gamecard_inserted =
|
||||
ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
|
||||
Settings::values.gamecard_current_game =
|
||||
@@ -677,11 +674,11 @@ void Config::ReadScreenshotValues() {
|
||||
|
||||
UISettings::values.enable_screenshot_save_as =
|
||||
ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
|
||||
FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::ScreenshotsDir,
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::ScreenshotsDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("screenshot_path"), QString::fromStdString(FileUtil::GetUserPath(
|
||||
FileUtil::UserPath::ScreenshotsDir)))
|
||||
->value(QStringLiteral("screenshot_path"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
|
||||
@@ -1016,20 +1013,20 @@ void Config::SaveDataStorageValues() {
|
||||
|
||||
WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
|
||||
WriteSetting(QStringLiteral("nand_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)));
|
||||
WriteSetting(QStringLiteral("sdmc_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)));
|
||||
WriteSetting(QStringLiteral("load_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)));
|
||||
WriteSetting(QStringLiteral("dump_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
|
||||
WriteSetting(QStringLiteral("cache_directory"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)));
|
||||
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
|
||||
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
|
||||
false);
|
||||
@@ -1180,7 +1177,7 @@ void Config::SaveScreenshotValues() {
|
||||
WriteSetting(QStringLiteral("enable_screenshot_save_as"),
|
||||
UISettings::values.enable_screenshot_save_as);
|
||||
WriteSetting(QStringLiteral("screenshot_path"),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)));
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)));
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
||||
@@ -72,18 +72,18 @@ void ConfigurationShared::SetPerGameSetting(
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetHighlight(QWidget* widget, const std::string& name, bool highlighted) {
|
||||
void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
|
||||
if (highlighted) {
|
||||
widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
|
||||
.arg(QString::fromStdString(name)));
|
||||
.arg(widget->objectName()));
|
||||
} else {
|
||||
widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,0,0,0) }")
|
||||
.arg(QString::fromStdString(name)));
|
||||
.arg(widget->objectName()));
|
||||
}
|
||||
widget->show();
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, const std::string& name,
|
||||
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
|
||||
const Settings::Setting<bool>& setting,
|
||||
CheckState& tracker) {
|
||||
if (setting.UsingGlobal()) {
|
||||
@@ -91,45 +91,39 @@ void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, const std::str
|
||||
} else {
|
||||
tracker = (setting.GetValue() == setting.GetValue(true)) ? CheckState::On : CheckState::Off;
|
||||
}
|
||||
SetHighlight(checkbox, name, tracker != CheckState::Global);
|
||||
QObject::connect(checkbox, &QCheckBox::clicked, checkbox,
|
||||
[checkbox, name, setting, &tracker]() {
|
||||
tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
|
||||
static_cast<int>(CheckState::Count));
|
||||
if (tracker == CheckState::Global) {
|
||||
checkbox->setChecked(setting.GetValue(true));
|
||||
}
|
||||
SetHighlight(checkbox, name, tracker != CheckState::Global);
|
||||
});
|
||||
SetHighlight(checkbox, tracker != CheckState::Global);
|
||||
QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, setting, &tracker] {
|
||||
tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
|
||||
static_cast<int>(CheckState::Count));
|
||||
if (tracker == CheckState::Global) {
|
||||
checkbox->setChecked(setting.GetValue(true));
|
||||
}
|
||||
SetHighlight(checkbox, tracker != CheckState::Global);
|
||||
});
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, const std::string& name,
|
||||
bool global, bool state, bool global_state,
|
||||
CheckState& tracker) {
|
||||
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, bool global, bool state,
|
||||
bool global_state, CheckState& tracker) {
|
||||
if (global) {
|
||||
tracker = CheckState::Global;
|
||||
} else {
|
||||
tracker = (state == global_state) ? CheckState::On : CheckState::Off;
|
||||
}
|
||||
SetHighlight(checkbox, name, tracker != CheckState::Global);
|
||||
QObject::connect(checkbox, &QCheckBox::clicked, checkbox,
|
||||
[checkbox, name, global_state, &tracker]() {
|
||||
tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
|
||||
static_cast<int>(CheckState::Count));
|
||||
if (tracker == CheckState::Global) {
|
||||
checkbox->setChecked(global_state);
|
||||
}
|
||||
SetHighlight(checkbox, name, tracker != CheckState::Global);
|
||||
});
|
||||
SetHighlight(checkbox, tracker != CheckState::Global);
|
||||
QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, global_state, &tracker] {
|
||||
tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
|
||||
static_cast<int>(CheckState::Count));
|
||||
if (tracker == CheckState::Global) {
|
||||
checkbox->setChecked(global_state);
|
||||
}
|
||||
SetHighlight(checkbox, tracker != CheckState::Global);
|
||||
});
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetColoredComboBox(QComboBox* combobox, QWidget* target,
|
||||
const std::string& target_name, int global) {
|
||||
void ConfigurationShared::SetColoredComboBox(QComboBox* combobox, QWidget* target, int global) {
|
||||
InsertGlobalItem(combobox, global);
|
||||
QObject::connect(combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), target,
|
||||
[target, target_name](int index) {
|
||||
ConfigurationShared::SetHighlight(target, target_name, index != 0);
|
||||
});
|
||||
QObject::connect(combobox, qOverload<int>(&QComboBox::activated), target,
|
||||
[target](int index) { SetHighlight(target, index != 0); });
|
||||
}
|
||||
|
||||
void ConfigurationShared::InsertGlobalItem(QComboBox* combobox, int global_index) {
|
||||
|
||||
@@ -39,13 +39,12 @@ void SetPerGameSetting(QComboBox* combobox,
|
||||
void SetPerGameSetting(QComboBox* combobox,
|
||||
const Settings::Setting<Settings::GPUAccuracy>* setting);
|
||||
|
||||
void SetHighlight(QWidget* widget, const std::string& name, bool highlighted);
|
||||
void SetColoredTristate(QCheckBox* checkbox, const std::string& name,
|
||||
const Settings::Setting<bool>& setting, CheckState& tracker);
|
||||
void SetColoredTristate(QCheckBox* checkbox, const std::string& name, bool global, bool state,
|
||||
bool global_state, CheckState& tracker);
|
||||
void SetColoredComboBox(QComboBox* combobox, QWidget* target, const std::string& target_name,
|
||||
int global);
|
||||
void SetHighlight(QWidget* widget, bool highlighted);
|
||||
void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
|
||||
CheckState& tracker);
|
||||
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
|
||||
CheckState& tracker);
|
||||
void SetColoredComboBox(QComboBox* combobox, QWidget* target, int global);
|
||||
|
||||
void InsertGlobalItem(QComboBox* combobox, int global_index);
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@ void ConfigureAudio::SetConfiguration() {
|
||||
ui->volume_combo_box->setCurrentIndex(1);
|
||||
ui->volume_slider->setEnabled(true);
|
||||
}
|
||||
ConfigurationShared::SetHighlight(ui->volume_layout, "volume_layout",
|
||||
ConfigurationShared::SetHighlight(ui->volume_layout,
|
||||
!Settings::values.volume.UsingGlobal());
|
||||
}
|
||||
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
|
||||
@@ -173,14 +173,13 @@ void ConfigureAudio::SetupPerGameUI() {
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_audio_stretching, "toggle_audio_stretching",
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_audio_stretching,
|
||||
Settings::values.enable_audio_stretching,
|
||||
enable_audio_stretching);
|
||||
connect(ui->volume_combo_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated),
|
||||
this, [this](int index) {
|
||||
ui->volume_slider->setEnabled(index == 1);
|
||||
ConfigurationShared::SetHighlight(ui->volume_layout, "volume_layout", index == 1);
|
||||
});
|
||||
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
|
||||
ui->volume_slider->setEnabled(index == 1);
|
||||
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
|
||||
});
|
||||
|
||||
ui->output_sink_combo_box->setVisible(false);
|
||||
ui->output_sink_label->setVisible(false);
|
||||
|
||||
@@ -19,7 +19,8 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
|
||||
SetConfiguration();
|
||||
|
||||
connect(ui->open_log_button, &QPushButton::clicked, []() {
|
||||
QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
|
||||
const auto path =
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LogDir));
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -42,16 +42,16 @@ ConfigureFilesystem::~ConfigureFilesystem() = default;
|
||||
|
||||
void ConfigureFilesystem::setConfiguration() {
|
||||
ui->nand_directory_edit->setText(
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
|
||||
ui->sdmc_directory_edit->setText(
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
|
||||
ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
|
||||
ui->dump_path_edit->setText(
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
|
||||
ui->load_path_edit->setText(
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
|
||||
ui->cache_directory_edit->setText(
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)));
|
||||
|
||||
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
|
||||
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
|
||||
@@ -64,14 +64,16 @@ void ConfigureFilesystem::setConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureFilesystem::applyConfiguration() {
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
|
||||
ui->nand_directory_edit->text().toStdString());
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
|
||||
ui->sdmc_directory_edit->text().toStdString());
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, ui->dump_path_edit->text().toStdString());
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, ui->load_path_edit->text().toStdString());
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
|
||||
ui->cache_directory_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::NANDDir,
|
||||
ui->nand_directory_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir,
|
||||
ui->sdmc_directory_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::DumpDir,
|
||||
ui->dump_path_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
|
||||
ui->load_path_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir,
|
||||
ui->cache_directory_edit->text().toStdString());
|
||||
Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
|
||||
|
||||
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
|
||||
@@ -121,12 +123,13 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
|
||||
}
|
||||
|
||||
void ConfigureFilesystem::ResetMetadata() {
|
||||
if (!FileUtil::Exists(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list")) {
|
||||
if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list")) {
|
||||
QMessageBox::information(this, tr("Reset Metadata Cache"),
|
||||
tr("The metadata cache is already empty."));
|
||||
} else if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
|
||||
DIR_SEP + "game_list")) {
|
||||
} else if (Common::FS::DeleteDirRecursively(
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list")) {
|
||||
QMessageBox::information(this, tr("Reset Metadata Cache"),
|
||||
tr("The operation completed successfully."));
|
||||
UISettings::values.is_game_list_reload_pending.exchange(true);
|
||||
|
||||
@@ -105,10 +105,10 @@ void ConfigureGeneral::SetupPerGameUI() {
|
||||
ui->toggle_background_pause->setVisible(false);
|
||||
ui->toggle_hide_mouse->setVisible(false);
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit, "toggle_frame_limit",
|
||||
ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
|
||||
Settings::values.use_frame_limit, use_frame_limit);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_multi_core, "use_multi_core",
|
||||
Settings::values.use_multi_core, use_multi_core);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
|
||||
use_multi_core);
|
||||
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
|
||||
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
|
||||
|
||||
@@ -34,9 +34,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
|
||||
UpdateDeviceComboBox();
|
||||
if (!Settings::configuring_global) {
|
||||
ConfigurationShared::SetHighlight(ui->api_layout, "api_layout",
|
||||
ui->api->currentIndex() !=
|
||||
ConfigurationShared::USE_GLOBAL_INDEX);
|
||||
ConfigurationShared::SetHighlight(
|
||||
ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
|
||||
}
|
||||
});
|
||||
connect(ui->device, qOverload<int>(&QComboBox::activated), this,
|
||||
@@ -80,17 +79,16 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
|
||||
ConfigurationShared::SetHighlight(ui->api_layout, "api_layout",
|
||||
ConfigurationShared::SetHighlight(ui->api_layout,
|
||||
!Settings::values.renderer_backend.UsingGlobal());
|
||||
ConfigurationShared::SetPerGameSetting(ui->aspect_ratio_combobox,
|
||||
&Settings::values.aspect_ratio);
|
||||
|
||||
ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
|
||||
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
|
||||
ConfigurationShared::SetHighlight(ui->ar_label, "ar_label",
|
||||
ConfigurationShared::SetHighlight(ui->ar_label,
|
||||
!Settings::values.aspect_ratio.UsingGlobal());
|
||||
ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout",
|
||||
!Settings::values.bg_red.UsingGlobal());
|
||||
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
|
||||
}
|
||||
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
|
||||
@@ -248,20 +246,18 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||
return;
|
||||
}
|
||||
|
||||
connect(ui->bg_combobox, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
|
||||
[this](int index) {
|
||||
ui->bg_button->setEnabled(index == 1);
|
||||
ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout", index == 1);
|
||||
});
|
||||
connect(ui->bg_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
|
||||
ui->bg_button->setEnabled(index == 1);
|
||||
ConfigurationShared::SetHighlight(ui->bg_layout, index == 1);
|
||||
});
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->use_disk_shader_cache, "use_disk_shader_cache",
|
||||
Settings::values.use_disk_shader_cache,
|
||||
use_disk_shader_cache);
|
||||
ConfigurationShared::SetColoredTristate(
|
||||
ui->use_asynchronous_gpu_emulation, "use_asynchronous_gpu_emulation",
|
||||
Settings::values.use_asynchronous_gpu_emulation, use_asynchronous_gpu_emulation);
|
||||
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
|
||||
Settings::values.use_asynchronous_gpu_emulation,
|
||||
use_asynchronous_gpu_emulation);
|
||||
|
||||
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label, "ar_label",
|
||||
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
|
||||
Settings::values.aspect_ratio.GetValue(true));
|
||||
ConfigurationShared::InsertGlobalItem(
|
||||
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
||||
|
||||
@@ -41,9 +41,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
|
||||
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
|
||||
&Settings::values.max_anisotropy);
|
||||
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, "label_gpu_accuracy",
|
||||
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
|
||||
!Settings::values.gpu_accuracy.UsingGlobal());
|
||||
ConfigurationShared::SetHighlight(ui->af_label, "af_label",
|
||||
ConfigurationShared::SetHighlight(ui->af_label,
|
||||
!Settings::values.max_anisotropy.UsingGlobal());
|
||||
}
|
||||
}
|
||||
@@ -131,20 +131,18 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync,
|
||||
use_vsync);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
|
||||
Settings::values.use_assembly_shaders,
|
||||
use_assembly_shaders);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||
ConfigurationShared::SetColoredTristate(
|
||||
ui->use_asynchronous_shaders, "use_asynchronous_shaders",
|
||||
Settings::values.use_asynchronous_shaders, use_asynchronous_shaders);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
|
||||
ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||
Settings::values.use_asynchronous_shaders,
|
||||
use_asynchronous_shaders);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
|
||||
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
|
||||
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->anisotropic_filtering_combobox, ui->af_label, "af_label",
|
||||
ui->anisotropic_filtering_combobox, ui->af_label,
|
||||
static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use asynchronous shader building (experimental, OpenGL or Assembly shaders only)</string>
|
||||
<string>Use asynchronous shader building (experimental)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
@@ -154,7 +154,7 @@ void ConfigureHotkeys::ClearAll() {
|
||||
const QStandardItem* parent = model->item(r, 0);
|
||||
|
||||
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
|
||||
model->item(r, 0)->child(r2, 1)->setText(tr(""));
|
||||
model->item(r, 0)->child(r2, 1)->setText(QString{});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -186,7 +186,7 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
|
||||
model->setData(selected, default_key_sequence.toString(QKeySequence::NativeText));
|
||||
}
|
||||
});
|
||||
connect(clear, &QAction::triggered, [this, selected] { model->setData(selected, tr("")); });
|
||||
connect(clear, &QAction::triggered, [this, selected] { model->setData(selected, QString{}); });
|
||||
|
||||
context_menu.exec(ui->hotkey_list->viewport()->mapToGlobal(menu_location));
|
||||
}
|
||||
|
||||
@@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
|
||||
std::sort(disabled_addons.begin(), disabled_addons.end());
|
||||
std::sort(current.begin(), current.end());
|
||||
if (disabled_addons != current) {
|
||||
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons[title_id] = disabled_addons;
|
||||
|
||||
@@ -34,7 +34,7 @@ constexpr std::array<u8, 107> backup_jpeg{
|
||||
};
|
||||
|
||||
QString GetImagePath(Common::UUID uuid) {
|
||||
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
|
||||
return QString::fromStdString(path);
|
||||
}
|
||||
@@ -282,7 +282,7 @@ void ConfigureProfileManager::SetUserImage() {
|
||||
}
|
||||
|
||||
const auto raw_path = QString::fromStdString(
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "/system/save/8000000000000010");
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010");
|
||||
const QFileInfo raw_info{raw_path};
|
||||
if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) {
|
||||
QMessageBox::warning(this, tr("Error deleting file"),
|
||||
|
||||
@@ -90,13 +90,13 @@ void ConfigureSystem::SetConfiguration() {
|
||||
&Settings::values.time_zone_index);
|
||||
ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
|
||||
|
||||
ConfigurationShared::SetHighlight(ui->label_language, "label_language",
|
||||
ConfigurationShared::SetHighlight(ui->label_language,
|
||||
!Settings::values.language_index.UsingGlobal());
|
||||
ConfigurationShared::SetHighlight(ui->label_region, "label_region",
|
||||
ConfigurationShared::SetHighlight(ui->label_region,
|
||||
!Settings::values.region_index.UsingGlobal());
|
||||
ConfigurationShared::SetHighlight(ui->label_timezone, "label_timezone",
|
||||
ConfigurationShared::SetHighlight(ui->label_timezone,
|
||||
!Settings::values.time_zone_index.UsingGlobal());
|
||||
ConfigurationShared::SetHighlight(ui->label_sound, "label_sound",
|
||||
ConfigurationShared::SetHighlight(ui->label_sound,
|
||||
!Settings::values.sound_index.UsingGlobal());
|
||||
}
|
||||
}
|
||||
@@ -224,22 +224,20 @@ void ConfigureSystem::SetupPerGameUI() {
|
||||
}
|
||||
|
||||
ConfigurationShared::SetColoredComboBox(ui->combo_language, ui->label_language,
|
||||
"label_language",
|
||||
Settings::values.language_index.GetValue(true));
|
||||
ConfigurationShared::SetColoredComboBox(ui->combo_region, ui->label_region, "label_region",
|
||||
ConfigurationShared::SetColoredComboBox(ui->combo_region, ui->label_region,
|
||||
Settings::values.region_index.GetValue(true));
|
||||
ConfigurationShared::SetColoredComboBox(ui->combo_time_zone, ui->label_timezone,
|
||||
"label_timezone",
|
||||
Settings::values.time_zone_index.GetValue(true));
|
||||
ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->label_sound, "label_sound",
|
||||
ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->label_sound,
|
||||
Settings::values.sound_index.GetValue(true));
|
||||
|
||||
ConfigurationShared::SetColoredTristate(
|
||||
ui->rng_seed_checkbox, "rng_seed_checkbox", Settings::values.rng_seed.UsingGlobal(),
|
||||
ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(),
|
||||
Settings::values.rng_seed.GetValue().has_value(),
|
||||
Settings::values.rng_seed.GetValue(true).has_value(), use_rng_seed);
|
||||
ConfigurationShared::SetColoredTristate(
|
||||
ui->custom_rtc_checkbox, "custom_rtc_checkbox", Settings::values.custom_rtc.UsingGlobal(),
|
||||
ui->custom_rtc_checkbox, Settings::values.custom_rtc.UsingGlobal(),
|
||||
Settings::values.custom_rtc.GetValue().has_value(),
|
||||
Settings::values.custom_rtc.GetValue(true).has_value(), use_custom_rtc);
|
||||
}
|
||||
|
||||
@@ -61,9 +61,9 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
|
||||
// Set screenshot path to user specification.
|
||||
connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
|
||||
const QString& filename =
|
||||
QFileDialog::getExistingDirectory(
|
||||
this, tr("Select Screenshots Path..."),
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))) +
|
||||
QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
|
||||
QString::fromStdString(Common::FS::GetUserPath(
|
||||
Common::FS::UserPath::ScreenshotsDir))) +
|
||||
QDir::separator();
|
||||
if (!filename.isEmpty()) {
|
||||
ui->screenshot_path_edit->setText(filename);
|
||||
@@ -82,8 +82,8 @@ void ConfigureUi::ApplyConfiguration() {
|
||||
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
|
||||
|
||||
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir,
|
||||
ui->screenshot_path_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
|
||||
ui->screenshot_path_edit->text().toStdString());
|
||||
Settings::Apply();
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ void ConfigureUi::SetConfiguration() {
|
||||
|
||||
ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
|
||||
ui->screenshot_path_edit->setText(
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)));
|
||||
}
|
||||
|
||||
void ConfigureUi::changeEvent(QEvent* event) {
|
||||
|
||||
@@ -109,8 +109,7 @@ MicroProfileWidget::MicroProfileWidget(QWidget* parent) : QWidget(parent) {
|
||||
MicroProfileSetDisplayMode(1); // Timers screen
|
||||
MicroProfileInitUI();
|
||||
|
||||
connect(&update_timer, &QTimer::timeout, this,
|
||||
static_cast<void (MicroProfileWidget::*)()>(&MicroProfileWidget::update));
|
||||
connect(&update_timer, &QTimer::timeout, this, qOverload<>(&MicroProfileWidget::update));
|
||||
}
|
||||
|
||||
void MicroProfileWidget::paintEvent(QPaintEvent* ev) {
|
||||
|
||||
@@ -406,7 +406,7 @@ bool GameList::isEmpty() const {
|
||||
type == GameListItemType::SysNandDir)) {
|
||||
item_model->invisibleRootItem()->removeRow(child->row());
|
||||
i--;
|
||||
};
|
||||
}
|
||||
}
|
||||
return !item_model->invisibleRootItem()->hasChildren();
|
||||
}
|
||||
@@ -502,10 +502,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
|
||||
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
||||
|
||||
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
|
||||
emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
|
||||
});
|
||||
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
|
||||
emit OpenFolderRequested(GameListOpenTarget::ModData, path);
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
|
||||
});
|
||||
connect(open_transferable_shader_cache, &QAction::triggered,
|
||||
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
||||
|
||||
@@ -84,7 +84,8 @@ public:
|
||||
signals:
|
||||
void GameChosen(QString game_path);
|
||||
void ShouldCancelWorker();
|
||||
void OpenFolderRequested(GameListOpenTarget target, const std::string& game_path);
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
|
||||
const std::string& game_path);
|
||||
void OpenTransferableShaderCacheRequested(u64 program_id);
|
||||
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
|
||||
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target);
|
||||
|
||||
@@ -39,12 +39,12 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
|
||||
return generator();
|
||||
}
|
||||
|
||||
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
|
||||
DIR_SEP + filename + '.' + ext;
|
||||
const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + filename + '.' + ext;
|
||||
|
||||
FileUtil::CreateFullPath(path);
|
||||
Common::FS::CreateFullPath(path);
|
||||
|
||||
if (!FileUtil::Exists(path)) {
|
||||
if (!Common::FS::Exists(path)) {
|
||||
const auto str = generator();
|
||||
|
||||
QFile file{QString::fromStdString(path)};
|
||||
@@ -70,14 +70,14 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
|
||||
return generator();
|
||||
}
|
||||
|
||||
const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
|
||||
DIR_SEP + filename + ".jpeg";
|
||||
const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
|
||||
DIR_SEP + filename + ".appname.txt";
|
||||
const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + filename + ".jpeg";
|
||||
const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + filename + ".appname.txt";
|
||||
|
||||
FileUtil::CreateFullPath(path1);
|
||||
Common::FS::CreateFullPath(path1);
|
||||
|
||||
if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) {
|
||||
if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
|
||||
const auto [icon, nacp] = generator();
|
||||
|
||||
QFile file1{QString::fromStdString(path1)};
|
||||
@@ -208,7 +208,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
||||
file_type_string, program_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
new GameListItem(file_type_string),
|
||||
new GameListItemSize(FileUtil::GetSize(path)),
|
||||
new GameListItemSize(Common::FS::GetSize(path)),
|
||||
};
|
||||
|
||||
if (UISettings::values.show_add_ons) {
|
||||
@@ -289,7 +289,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
||||
}
|
||||
|
||||
const std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||
const bool is_dir = FileUtil::IsDirectory(physical_name);
|
||||
const bool is_dir = Common::FS::IsDirectory(physical_name);
|
||||
if (!is_dir &&
|
||||
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
|
||||
const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
|
||||
@@ -345,7 +345,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
||||
return true;
|
||||
};
|
||||
|
||||
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
|
||||
Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback);
|
||||
}
|
||||
|
||||
void GameListWorker::run() {
|
||||
@@ -374,7 +374,7 @@ void GameListWorker::run() {
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
|
||||
game_dir.deep_scan ? 256 : 0, game_list_dir);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
emit Finished(watch_list);
|
||||
}
|
||||
|
||||
+86
-60
@@ -177,8 +177,8 @@ static void InitializeLogging() {
|
||||
log_filter.ParseFilterString(Settings::values.log_filter);
|
||||
Log::SetGlobalFilter(log_filter);
|
||||
|
||||
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
|
||||
FileUtil::CreateFullPath(log_dir);
|
||||
const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
|
||||
Common::FS::CreateFullPath(log_dir);
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
||||
#ifdef _WIN32
|
||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
||||
@@ -894,6 +894,8 @@ void GMainWindow::ConnectMenuEvents() {
|
||||
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
|
||||
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
|
||||
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
||||
connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
|
||||
&GMainWindow::OnConfigurePerGame);
|
||||
|
||||
// View
|
||||
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
|
||||
@@ -1039,7 +1041,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||
}
|
||||
game_path = filename;
|
||||
|
||||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
|
||||
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1121,7 +1123,7 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
title_name = metadata.first->GetApplicationName();
|
||||
}
|
||||
if (res != Loader::ResultStatus::Success || title_name.empty()) {
|
||||
title_name = FileUtil::GetFilename(filename.toStdString());
|
||||
title_name = Common::FS::GetFilename(filename.toStdString());
|
||||
}
|
||||
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
||||
UpdateWindowTitle(title_name, title_version);
|
||||
@@ -1167,6 +1169,7 @@ void GMainWindow::ShutdownGame() {
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(false);
|
||||
ui.action_Restart->setEnabled(false);
|
||||
ui.action_Configure_Current_Game->setEnabled(false);
|
||||
ui.action_Report_Compatibility->setEnabled(false);
|
||||
ui.action_Load_Amiibo->setEnabled(false);
|
||||
ui.action_Capture_Screenshot->setEnabled(false);
|
||||
@@ -1239,27 +1242,36 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
|
||||
BootGame(game_path);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) {
|
||||
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
||||
const std::string& game_path) {
|
||||
std::string path;
|
||||
QString open_target;
|
||||
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
|
||||
const auto loader = Loader::GetLoader(v_file);
|
||||
FileSys::NACP control{};
|
||||
u64 program_id{};
|
||||
const auto [user_save_size, device_save_size] = [this, &program_id, &game_path] {
|
||||
FileSys::PatchManager pm{program_id};
|
||||
const auto control = pm.GetControlMetadata().first;
|
||||
if (control != nullptr) {
|
||||
return std::make_pair(control->GetDefaultNormalSaveSize(),
|
||||
control->GetDeviceSaveDataSize());
|
||||
} else {
|
||||
const auto file = Core::GetGameFileFromPath(vfs, game_path);
|
||||
const auto loader = Loader::GetLoader(file);
|
||||
|
||||
loader->ReadControlData(control);
|
||||
loader->ReadProgramId(program_id);
|
||||
FileSys::NACP nacp{};
|
||||
loader->ReadControlData(nacp);
|
||||
return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
|
||||
}
|
||||
}();
|
||||
|
||||
const bool has_user_save{control.GetDefaultNormalSaveSize() > 0};
|
||||
const bool has_device_save{control.GetDeviceSaveDataSize() > 0};
|
||||
const bool has_user_save{user_save_size > 0};
|
||||
const bool has_device_save{device_save_size > 0};
|
||||
|
||||
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
|
||||
|
||||
switch (target) {
|
||||
case GameListOpenTarget::SaveData: {
|
||||
open_target = tr("Save Data");
|
||||
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir);
|
||||
|
||||
if (has_user_save) {
|
||||
// User save data
|
||||
@@ -1294,16 +1306,16 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str
|
||||
FileSys::SaveDataType::SaveData, program_id, {}, 0);
|
||||
}
|
||||
|
||||
if (!FileUtil::Exists(path)) {
|
||||
FileUtil::CreateFullPath(path);
|
||||
FileUtil::CreateDir(path);
|
||||
if (!Common::FS::Exists(path)) {
|
||||
Common::FS::CreateFullPath(path);
|
||||
Common::FS::CreateDir(path);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case GameListOpenTarget::ModData: {
|
||||
open_target = tr("Mod Data");
|
||||
const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
|
||||
const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir);
|
||||
path = fmt::format("{}{:016X}", load_dir, program_id);
|
||||
break;
|
||||
}
|
||||
@@ -1325,7 +1337,7 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str
|
||||
|
||||
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
||||
const QString shader_dir =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
|
||||
const QString transferable_shader_cache_folder_path =
|
||||
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
|
||||
const QString transferable_shader_cache_file_path =
|
||||
@@ -1428,8 +1440,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
|
||||
RemoveAddOnContent(program_id, entry_type);
|
||||
break;
|
||||
}
|
||||
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list");
|
||||
Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
|
||||
DIR_SEP + "game_list");
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
@@ -1519,7 +1531,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
||||
|
||||
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
|
||||
const QString shader_dir =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
|
||||
const QString transferable_shader_cache_folder_path =
|
||||
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
|
||||
const QString transferable_shader_cache_file_path =
|
||||
@@ -1543,7 +1555,7 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
|
||||
|
||||
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
|
||||
const QString config_dir =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
|
||||
const QString custom_config_file_path =
|
||||
config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id));
|
||||
|
||||
@@ -1590,7 +1602,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
|
||||
}
|
||||
|
||||
const auto path = fmt::format(
|
||||
"{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id);
|
||||
"{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id);
|
||||
|
||||
FileSys::VirtualFile romfs;
|
||||
|
||||
@@ -1670,13 +1682,13 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
||||
QString path;
|
||||
if (directory == QStringLiteral("SDMC")) {
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
|
||||
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) +
|
||||
"Nintendo/Contents/registered");
|
||||
} else if (directory == QStringLiteral("UserNAND")) {
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"user/Contents/registered");
|
||||
} else if (directory == QStringLiteral("SysNAND")) {
|
||||
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"system/Contents/registered");
|
||||
} else {
|
||||
path = directory;
|
||||
@@ -1690,8 +1702,10 @@ void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
||||
|
||||
void GMainWindow::OnGameListAddDirectory() {
|
||||
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||
if (dir_path.isEmpty())
|
||||
if (dir_path.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
UISettings::GameDir game_dir{dir_path, false, true};
|
||||
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
||||
UISettings::values.game_dirs.append(game_dir);
|
||||
@@ -1718,26 +1732,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurePerGame dialog(this, title_id);
|
||||
dialog.LoadFromFile(v_file);
|
||||
auto result = dialog.exec();
|
||||
if (result == QDialog::Accepted) {
|
||||
dialog.ApplyConfiguration();
|
||||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
// Do not cause the global config to write local settings into the config file
|
||||
Settings::RestoreGlobalState();
|
||||
|
||||
if (!Core::System::GetInstance().IsPoweredOn()) {
|
||||
config->Save();
|
||||
}
|
||||
} else {
|
||||
Settings::RestoreGlobalState();
|
||||
}
|
||||
OpenPerGameConfiguration(title_id, file);
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadFile() {
|
||||
@@ -1882,8 +1877,8 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
: tr("%n file(s) failed to install\n", "", failed_files.size()));
|
||||
|
||||
QMessageBox::information(this, tr("Install Results"), install_results);
|
||||
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list");
|
||||
Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
|
||||
DIR_SEP + "game_list");
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
ui.action_Install_File_NAND->setEnabled(true);
|
||||
}
|
||||
@@ -2066,6 +2061,7 @@ void GMainWindow::OnStartGame() {
|
||||
ui.action_Pause->setEnabled(true);
|
||||
ui.action_Stop->setEnabled(true);
|
||||
ui.action_Restart->setEnabled(true);
|
||||
ui.action_Configure_Current_Game->setEnabled(true);
|
||||
ui.action_Report_Compatibility->setEnabled(true);
|
||||
|
||||
discord_rpc->Update();
|
||||
@@ -2255,6 +2251,36 @@ void GMainWindow::OnConfigure() {
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
void GMainWindow::OnConfigurePerGame() {
|
||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
OpenPerGameConfiguration(title_id, game_path.toStdString());
|
||||
}
|
||||
|
||||
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
|
||||
|
||||
ConfigurePerGame dialog(this, title_id);
|
||||
dialog.LoadFromFile(v_file);
|
||||
auto result = dialog.exec();
|
||||
if (result == QDialog::Accepted) {
|
||||
dialog.ApplyConfiguration();
|
||||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
// Do not cause the global config to write local settings into the config file
|
||||
Settings::RestoreGlobalState();
|
||||
|
||||
if (!Core::System::GetInstance().IsPoweredOn()) {
|
||||
config->Save();
|
||||
}
|
||||
} else {
|
||||
Settings::RestoreGlobalState();
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnLoadAmiibo() {
|
||||
const QString extensions{QStringLiteral("*.bin")};
|
||||
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
|
||||
@@ -2302,7 +2328,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) {
|
||||
|
||||
void GMainWindow::OnOpenYuzuFolder() {
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir))));
|
||||
}
|
||||
|
||||
void GMainWindow::OnAbout() {
|
||||
@@ -2324,7 +2350,7 @@ void GMainWindow::OnCaptureScreenshot() {
|
||||
|
||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
const auto screenshot_path =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir));
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir));
|
||||
const auto date =
|
||||
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
|
||||
QString filename = QStringLiteral("%1%2_%3.png")
|
||||
@@ -2527,18 +2553,18 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
||||
if (res == QMessageBox::Cancel)
|
||||
return;
|
||||
|
||||
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
|
||||
"prod.keys_autogenerated");
|
||||
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
|
||||
"console.keys_autogenerated");
|
||||
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
|
||||
"title.keys_autogenerated");
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
|
||||
"prod.keys_autogenerated");
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
|
||||
"console.keys_autogenerated");
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
|
||||
"title.keys_autogenerated");
|
||||
}
|
||||
|
||||
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
|
||||
if (keys.BaseDeriveNecessary()) {
|
||||
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)};
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)};
|
||||
|
||||
const auto function = [this, &keys, &pdm] {
|
||||
keys.PopulateFromPartitionData(pdm);
|
||||
@@ -2870,7 +2896,7 @@ int main(int argc, char* argv[]) {
|
||||
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
|
||||
// But since we require the working directory to be the executable path for the location of
|
||||
// the user folder in the Qt Frontend, we need to cd into that working directory
|
||||
const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
|
||||
const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + "..";
|
||||
chdir(bin_path.c_str());
|
||||
#endif
|
||||
|
||||
|
||||
+4
-1
@@ -198,7 +198,8 @@ private slots:
|
||||
void OnOpenFAQ();
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
||||
const std::string& game_path);
|
||||
void OnTransferableShaderCacheOpenFile(u64 program_id);
|
||||
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
|
||||
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
|
||||
@@ -216,6 +217,7 @@ private slots:
|
||||
void OnMenuInstallToNAND();
|
||||
void OnMenuRecentFile();
|
||||
void OnConfigure();
|
||||
void OnConfigurePerGame();
|
||||
void OnLoadAmiibo();
|
||||
void OnOpenYuzuFolder();
|
||||
void OnAbout();
|
||||
@@ -249,6 +251,7 @@ private:
|
||||
void ShowMouseCursor();
|
||||
void OpenURL(const QUrl& url);
|
||||
void LoadTranslation();
|
||||
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
|
||||
|
||||
Ui::MainWindow ui;
|
||||
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
<addaction name="action_Restart"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Configure"/>
|
||||
<addaction name="action_Configure_Current_Game"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_View">
|
||||
<property name="title">
|
||||
@@ -287,6 +288,14 @@
|
||||
<string>Capture Screenshot</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Configure_Current_Game">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Configure Current Game..</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
||||
@@ -29,14 +29,14 @@ extern const Themes themes;
|
||||
|
||||
struct GameDir {
|
||||
QString path;
|
||||
bool deep_scan;
|
||||
bool expanded;
|
||||
bool deep_scan = false;
|
||||
bool expanded = false;
|
||||
bool operator==(const GameDir& rhs) const {
|
||||
return path == rhs.path;
|
||||
};
|
||||
}
|
||||
bool operator!=(const GameDir& rhs) const {
|
||||
return !operator==(rhs);
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
struct Values {
|
||||
|
||||
+20
-18
@@ -16,9 +16,11 @@
|
||||
#include "yuzu_cmd/config.h"
|
||||
#include "yuzu_cmd/default_ini.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config() {
|
||||
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
|
||||
sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-config.ini";
|
||||
sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini";
|
||||
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
|
||||
|
||||
Reload();
|
||||
@@ -31,8 +33,8 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
if (sdl2_config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
|
||||
FileUtil::CreateFullPath(location);
|
||||
FileUtil::WriteStringToFile(true, location, default_contents);
|
||||
FS::CreateFullPath(location);
|
||||
FS::WriteStringToFile(true, location, default_contents);
|
||||
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
@@ -315,21 +317,21 @@ void Config::ReadValues() {
|
||||
// Data Storage
|
||||
Settings::values.use_virtual_sd =
|
||||
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir,
|
||||
sdl2_config->Get("Data Storage", "load_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir,
|
||||
sdl2_config->Get("Data Storage", "dump_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
|
||||
sdl2_config->Get("Data Storage", "cache_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::LoadDir,
|
||||
sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::DumpDir,
|
||||
sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
|
||||
FS::GetUserPath(FS::UserPath::CacheDir,
|
||||
sdl2_config->Get("Data Storage", "cache_directory",
|
||||
FS::GetUserPath(FS::UserPath::CacheDir)));
|
||||
Settings::values.gamecard_inserted =
|
||||
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
|
||||
Settings::values.gamecard_current_game =
|
||||
|
||||
@@ -82,8 +82,8 @@ static void InitializeLogging() {
|
||||
|
||||
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
|
||||
|
||||
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
|
||||
FileUtil::CreateFullPath(log_dir);
|
||||
const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
|
||||
Common::FS::CreateFullPath(log_dir);
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
||||
#ifdef _WIN32
|
||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
||||
@@ -229,7 +229,7 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
|
||||
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
|
||||
system.GPU().Start();
|
||||
|
||||
+11
-10
@@ -15,10 +15,11 @@
|
||||
#include "yuzu_tester/config.h"
|
||||
#include "yuzu_tester/default_ini.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config() {
|
||||
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
|
||||
sdl2_config_loc =
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini";
|
||||
sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-tester-config.ini";
|
||||
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
|
||||
|
||||
Reload();
|
||||
@@ -31,8 +32,8 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
if (sdl2_config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
|
||||
FileUtil::CreateFullPath(location);
|
||||
FileUtil::WriteStringToFile(true, default_contents, location);
|
||||
FS::CreateFullPath(location);
|
||||
FS::WriteStringToFile(true, default_contents, location);
|
||||
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
@@ -87,12 +88,12 @@ void Config::ReadValues() {
|
||||
// Data Storage
|
||||
Settings::values.use_virtual_sd =
|
||||
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
|
||||
FS::GetUserPath(Common::FS::UserPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
|
||||
FS::GetUserPath(Common::FS::UserPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
|
||||
|
||||
// System
|
||||
Settings::values.current_user = std::clamp<int>(
|
||||
|
||||
@@ -79,8 +79,8 @@ static void InitializeLogging(bool console) {
|
||||
if (console)
|
||||
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
|
||||
|
||||
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
|
||||
FileUtil::CreateFullPath(log_dir);
|
||||
const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
|
||||
Common::FS::CreateFullPath(log_dir);
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
||||
#ifdef _WIN32
|
||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
||||
@@ -251,7 +251,8 @@ int main(int argc, char** argv) {
|
||||
|
||||
Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback);
|
||||
|
||||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester");
|
||||
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend",
|
||||
"SDLHideTester");
|
||||
|
||||
system.GPU().Start();
|
||||
system.Renderer().Rasterizer().LoadDiskResources();
|
||||
|
||||
Reference in New Issue
Block a user