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135 Commits

Author SHA1 Message Date
bunnei 40af1bea63 applets: software_keyboard: Block calling thread until text is available.
- Fixes a bug where guest thread is resumed too early (Little Town Hero).
2020-01-26 01:08:47 -05:00
bunnei 64a39b838d services: am: Clear events on PopOutData and PopInteractiveOutData. 2020-01-26 01:08:47 -05:00
bunnei d0b11cc116 applets: software_keyboard: Signal state change on end of interactive session. 2020-01-26 01:08:46 -05:00
bunnei 32f7d292a1 applets: software_keyboard: Minor cleanup. 2020-01-26 01:08:46 -05:00
bunnei 05df4a8c94 Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei 2b1d66eda3 Merge pull request #3326 from FearlessTobi/port-5039
Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
bunnei dfd998216c Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
bunnei a104b985a8 Merge pull request #3273 from FernandoS27/txd-array
Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei f64adcfc37 Merge pull request #3340 from SciresM/pmdx
loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp 1690f1adba vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
bunnei deb97f6a8e Merge pull request #2800 from FearlessTobi/port-4049
Port citra-emu/citra#4049: "Input: UDP Client to provide motion and touch controls"
2020-01-23 20:18:47 -05:00
FearlessTobi d0e4f1c6f4 yuzu/configuration: create UI tab and move gamelist settings there 2020-01-24 00:15:51 +01:00
BreadFish64 a31ed02ae4 common/logging: don't use regex for path trimming 2020-01-23 23:08:05 +01:00
FearlessTobi d01eb12f36 Replace GetString with Get function
This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi bbd85a495a Address second part of review comments 2020-01-23 20:55:26 +01:00
FearlessTobi 0fe11746fc Address review comments 2020-01-23 20:55:26 +01:00
fearlessTobi ac3690f205 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei a167da4278 Merge pull request #3341 from bunnei/time-posix-myrule
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow 9c6b5cae68 Merge pull request #3338 from ReinUsesLisp/no-fastmath
gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei ed76c71319 service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire 5a7eecc3ad loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.

Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei 89b326e396 Merge pull request #3324 from FearlessTobi/port-5037
Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Zach Hilman d8e0d839bd Merge pull request #3339 from Simek/dark-theme-update
GUI: fix minor issues with dark themes + rename and reorder themes
2020-01-22 18:39:21 -05:00
Bartosz Kaszubowski c7055f3670 fix qss stylesheet whitespaces 2020-01-22 22:36:42 +01:00
Bartosz Kaszubowski 9a22b6dced GUI: fix minor issues with dark themes
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp 3ce28342a2 gl_shader_cache: Disable fastmath on Nvidia 2020-01-21 19:08:08 -03:00
Fernando Sahmkow 79e0991d9b Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp a665581684 vk_blit_screen: Address feedback 2020-01-20 18:43:11 -03:00
bunnei bc55c05947 Merge pull request #3334 from bunnei/time-fix
time: Fix month off-by-one error.
2020-01-20 15:36:30 -05:00
bunnei 7113236b30 time: Fix month off-by-one error.
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
bunnei 4ea073c286 Merge pull request #3332 from bunnei/config-audio-tab
yuzu_qt: config: Move audio to its own tab.
2020-01-20 04:24:51 -05:00
Bartosz Kaszubowski 4043ba5222 GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-20 00:44:03 -05:00
bunnei 69b44392a7 Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-20 00:01:52 -05:00
bunnei 5a077c95ce Merge pull request #3322 from ReinUsesLisp/vk-front-face
vk_graphics_pipeline: Set front facing properly
2020-01-19 23:22:34 -05:00
bunnei 690732bc0d yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
bunnei 8b9f433d95 Merge pull request #3271 from bunnei/time-rewrite
service: time: Rewrite implementation of glue services.
2020-01-19 22:45:05 -05:00
ReinUsesLisp f5dfe68a94 vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
bunnei 41373d212e Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19 18:09:01 -05:00
Bartosz Kaszubowski c610a8ac5a GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:58:14 -05:00
Bartosz Kaszubowski 265fe40451 GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:57:14 -05:00
Bartosz Kaszubowski 9ac33c2620 GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
2020-01-19 15:56:49 -05:00
ReinUsesLisp b2c976ad0e vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
Also updates sirit to include atomic instructions.
2020-01-19 16:40:31 -03:00
Léo Lam f98cd210ab CMake: Create thin archives on Linux
This significantly reduces unnecessary disk writes and space usage
when building Citra.

libcore.a is now only ~1MB rather than several hundred megabytes.
2020-01-19 12:52:09 +01:00
Fernando Sahmkow 51c8aea979 Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
gl_shader_decompiler: Fix decompilation of condition codes
2020-01-18 19:56:55 -04:00
bunnei 94c41ab1d1 Merge pull request #3323 from ReinUsesLisp/fix-template-res
gl_state: Use bool instead of GLboolean
2020-01-18 17:37:05 -05:00
ReinUsesLisp d110a371bb gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
ReinUsesLisp 94915d4ea1 vk_graphics_pipeline: Set front facing properly
Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
2020-01-18 18:50:47 -03:00
bunnei e972016456 Merge pull request #3298 from Simek/missing_hotkeys
GUI: add few missing hotkeys to main menu
2020-01-18 13:07:13 -05:00
bunnei 278264b9e5 Merge pull request #3314 from degasus/physical_mem
core/hle/kernel: Simplify PhysicalMemory usages.
2020-01-18 03:03:48 -05:00
Markus Wick 56672b8c98 core/memory: Create a special MapMemoryRegion for physical memory.
This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18 08:38:47 +01:00
Markus Wick 55103da066 core/hle: Simplify PhysicalMemory usage in vm_manager. 2020-01-18 08:29:19 +01:00
Markus Wick 7e94e544f4 core/loaders: Simplify PhysicalMemory usage.
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
2020-01-18 08:29:19 +01:00
bunnei 9bf4850f74 Merge pull request #3305 from ReinUsesLisp/point-size-program
gl_state: Implement PROGRAM_POINT_SIZE
2020-01-18 01:56:32 -05:00
bunnei 15163edaaa Merge pull request #3312 from ReinUsesLisp/atoms-u32
shader/memory: Implement ATOMS.ADD.U32
2020-01-18 00:54:07 -05:00
bunnei 3cce5056ff Merge pull request #3318 from jroweboy/remove-cpu-vendor
Remove unused CPU Vendor string and telemtry field
2020-01-17 22:24:52 -05:00
James Rowe 4512a6bbfc Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
2020-01-17 18:41:18 -07:00
ReinUsesLisp 09b1d762d7 vk_rasterizer: Address feedback 2020-01-17 21:40:01 -03:00
ReinUsesLisp f34e519da3 gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
bunnei 530a761e7a Merge pull request #3316 from TotalCaesar659/linux-headbar-icon
Add headbar icon on Linux
2020-01-17 19:04:10 -05:00
TotalCaesar659 dd74fd014b Add headbar icon on Linux 2020-01-18 02:46:07 +03:00
bunnei 48863afb65 Merge pull request #3306 from ReinUsesLisp/gl-texture
gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
bunnei 657b3a366e Merge pull request #3311 from ReinUsesLisp/z32fx24s8
format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
ReinUsesLisp fe5356d223 vk_rasterizer: Implement Vulkan's rasterizer
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
2020-01-16 23:05:15 -03:00
ReinUsesLisp 38e789c761 renderer_vulkan: Add header as placeholder 2020-01-16 22:54:15 -03:00
bunnei e041f33569 Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-16 19:19:26 -05:00
ReinUsesLisp f09cd52980 vk_texture_cache: Address feedback 2020-01-16 18:23:10 -03:00
ReinUsesLisp 63ba41a26d shader/memory: Implement ATOMS.ADD.U32 2020-01-16 17:30:55 -03:00
ReinUsesLisp 0caab54b5d format_lookup_table: Fix ZF32_X24S8 component types
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
Rodrigo Locatti 82e1285c1e vk_texture_cache: Fix typo in commentary
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
2020-01-16 16:59:46 -03:00
bunnei 30faf6a964 Merge pull request #3308 from lioncash/private
maxwell_3d: Make dirty_pointers private
2020-01-16 13:26:35 -05:00
bunnei d23869811d Merge pull request #3304 from lioncash/fwd-decl
renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
bunnei a43ac8c79e Merge pull request #3307 from jroweboy/fix-git
Fix git version in scm_rev.cpp
2020-01-16 10:00:43 -05:00
Lioncash 9e874898f5 maxwell_3d: Make dirty_pointers private
This isn't used outside of the class itself, so we can make it private
for the time being.
2020-01-16 04:07:15 -05:00
James Rowe b429095b61 Fix git version in scm_rev.cpp 2020-01-16 00:12:50 -07:00
ReinUsesLisp c375d735e6 gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash 7af56dfa76 renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash 06d30fbcca renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
ReinUsesLisp 66a1c777c9 gl_texture_cache: Use local variables to simplify DownloadTexture 2020-01-14 17:39:48 -03:00
ReinUsesLisp cdb00546f0 gl_texture_cache: Fix format for RGBX16F 2020-01-14 17:38:33 -03:00
ReinUsesLisp 2d09467f6f gl_texture_cache: Use Snorm internal format for RG8S 2020-01-14 17:37:58 -03:00
ReinUsesLisp 02624c35ec gl_texture_cache: Use Snorm internal format for ABGR8S 2020-01-14 17:37:23 -03:00
Rodrigo Locatti 64cd46579b Merge pull request #3303 from lioncash/reorder
control_flow: Silence -Wreorder warning for CFGRebuildState
2020-01-14 16:15:18 -03:00
Rodrigo Locatti 81e9e229fa Merge pull request #3302 from lioncash/unused-var
gl_shader_cache: Remove unused variables
2020-01-14 16:14:47 -03:00
Lioncash a1eee1749e control_flow: Silence -Wreorder warning for CFGRebuildState
Organizes the initializer list in the same order that the variables
would actually be initialized in.
2020-01-14 13:28:48 -05:00
bunnei a83e28b237 Merge pull request #3296 from Simek/hotkeys_resize
GUI/configure: resize hotkeys action column to fit content
2020-01-14 13:17:16 -05:00
Lioncash f10ea944e0 gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
Lioncash 4cd5ad90f3 gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
Lioncash 15a6840e7a gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
bunnei 55f95e7f26 Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
shader_ir/memory: Implement u16 and u8 for STG and LDG
2020-01-14 09:57:08 -05:00
bunnei 15788ffcde Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
shader_ir/texture: Simplify AOFFI code
2020-01-13 23:52:12 -05:00
bunnei 6985eea519 Merge pull request #3290 from ReinUsesLisp/gl-clamp
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-13 19:16:06 -05:00
bunnei e749f17257 Merge pull request #3292 from degasus/heap_space_fix
core/kernel: Fix GetTotalPhysicalMemoryUsed.
2020-01-13 19:15:43 -05:00
ReinUsesLisp 09e17fbb0f vk_texture_cache: Implement generic texture cache on Vulkan
It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
2020-01-13 20:37:50 -03:00
ReinUsesLisp 2b2712fa95 texture_cache/surface_params: Make GetNumLayers public 2020-01-13 20:35:43 -03:00
Bartosz Kaszubowski da3049aa74 GUI: add few missing hotkeys to main menu 2020-01-13 00:49:44 +01:00
Bartosz Kaszubowski 6726e8b784 GUI/configure: resize hotkeys column to content 2020-01-12 22:46:28 +01:00
Fernando Sahmkow 43fc793439 Merge pull request #3283 from ReinUsesLisp/vk-compute-pass
vk_compute_pass: Add compute passes to emulate missing Vulkan features
2020-01-12 11:14:59 -04:00
Markus Wick c76ffa5019 core/kernel: Fix GetTotalPhysicalMemoryUsed.
module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.

This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.

This fixes a regression of c0a01f3adc
2020-01-11 14:04:44 +01:00
Rodrigo Locatti b1138e5ea1 vk_compute_pass: Address feedback
Comment hardcoded SPIR-V modules.
2020-01-10 22:46:34 -03:00
ReinUsesLisp 3d46709b7f maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
2020-01-10 17:12:50 -03:00
ReinUsesLisp 13021b534c shader_ir/texture: Simplify AOFFI code 2020-01-09 03:50:37 -03:00
ReinUsesLisp e2a2a556b9 shader_ir/memory: Implement u16 and u8 for STG and LDG
Using the same technique we used for u8 on LDG, implement u16.

In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
2020-01-09 02:12:29 -03:00
ReinUsesLisp 908e085d02 vk_compute_pass: Add compute passes to emulate missing Vulkan features
This currently only supports quad arrays and u8 indices.

In the future we can remove quad arrays with a table written from the
CPU, but this was used to bootstrap the other passes helpers and it
was left in the code.

The blob code is generated from the "shaders/" directory. Read the
instructions there to know how to generate the SPIR-V.
2020-01-08 19:24:26 -03:00
ReinUsesLisp 82a64da077 vk_shader_util: Add helper to build SPIR-V shaders 2020-01-08 19:22:20 -03:00
Fernando Sahmkow 80436c1330 Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cache
vk_pipeline_cache: Initial implementation
2020-01-08 17:31:20 -04:00
bunnei 319c4d2108 Merge pull request #3272 from bunnei/vi-close-layer
service: vi: Implement CloseLayer.
2020-01-07 12:45:34 -05:00
ReinUsesLisp 6888d776ff vk_pipeline_cache: Initial implementation
Given a pipeline key, this cache returns a pipeline abstraction (for
graphics or compute).
2020-01-06 22:02:26 -03:00
ReinUsesLisp 2effdeb924 vk_graphics_pipeline: Initial implementation
This abstractio represents the state of the 3D engine at a given draw.
Instead of changing individual bits of the pipeline how it's done in
APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put
everything together into a single, immutable object.

It takes advantage of the few dynamic states Vulkan offers.
2020-01-06 22:02:26 -03:00
ReinUsesLisp dc96a59fa0 vk_compute_pipeline: Initial implementation
This abstraction represents a Vulkan compute pipeline.
2020-01-06 22:02:26 -03:00
ReinUsesLisp b392a5986e vk_pipeline_cache: Add file and define descriptor update template filler
This function allows us to share code between compute and graphics
pipelines compilation.
2020-01-06 22:02:26 -03:00
ReinUsesLisp 3142f1b597 fixed_pipeline_state: Add depth clamp 2020-01-06 22:02:26 -03:00
ReinUsesLisp 9c548146ca vk_rasterizer: Add placeholder 2020-01-06 22:02:26 -03:00
bunnei 5be00cba15 Merge pull request #3276 from ReinUsesLisp/pipeline-reqs
vk_update_descriptor/vk_renderpass_cache: Add pipeline cache dependencies
2020-01-06 17:03:34 -05:00
bunnei ee9b4a7f9a Merge pull request #3278 from ReinUsesLisp/vk-memory-manager
renderer_vulkan: Buffer cache, stream buffer and memory manager changes
2020-01-06 17:03:04 -05:00
ReinUsesLisp 5aeff9aff5 vk_renderpass_cache: Initial implementation
The renderpass cache is used to avoid creating renderpasses on each
draw. The hashed structure is not currently optimized.
2020-01-06 18:28:32 -03:00
ReinUsesLisp 322d6a0311 vk_update_descriptor: Initial implementation
The update descriptor is used to store in flat memory a large chunk of
staging data used to update descriptor sets through templates. It
provides a push interface to easily insert descriptors following the
current pipeline. The order used in the descriptor update template has
to be implicitly followed. We can catch bugs here using validation
layers.
2020-01-06 18:28:32 -03:00
ReinUsesLisp 5b01f80a12 vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
The stream buffer before this commit once it was full (no more bytes to
write before looping) waiting for all previous operations to finish.
This was a temporary solution and had a noticeable performance penalty
in performance (from what a profiler showed).

To avoid this mark with fences usages of the stream buffer and once it
loops wait for them to be signaled. On average this will never wait.
Each fence knows where its usage finishes, resulting in a non-paged
stream buffer.

On the other side, the buffer cache is reimplemented using the generic
buffer cache. It makes use of the staging buffer pool and the new
stream buffer.
2020-01-06 18:13:41 -03:00
ReinUsesLisp ceb851b590 vk_memory_manager: Misc changes
* Allocate memory in discrete exponentially increasing chunks until the
128 MiB threshold. Allocations larger thant that increase linearly by
256 MiB (depending on the required size). This allows to use small
allocations for small resources.

* Move memory maps to a RAII abstraction. To optimize for debugging
tools (like RenderDoc) users will map/unmap on usage. If this ever
becomes a noticeable overhead (from my profiling it doesn't) we can
transparently move to persistent memory maps without harming the API,
getting optimal performance for both gameplay and debugging.

* Improve messages on exceptional situations.

* Fix typos "requeriments" -> "requirements".

* Small style changes.
2020-01-06 18:13:41 -03:00
ReinUsesLisp 85bb6a6f08 vk_buffer_cache: Temporarily remove buffer cache
This is intended for a follow up commit to avoid circular dependencies.
2020-01-06 17:58:46 -03:00
bunnei 984563b773 Merge pull request #3277 from ReinUsesLisp/make-current
yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
2020-01-06 14:09:19 -05:00
ReinUsesLisp 8306703a7d yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth
of a millisecond to complete), and we don't have a reason to call it
because:
- Qt no longer signals a warning if it's not called
- yuzu no longer supports macOS
2020-01-06 14:02:47 -03:00
bunnei 09908207fb Merge pull request #3261 from degasus/page_table
core/memory + arm/dynarmic: Use a global offset within our arm page table.
2020-01-06 11:56:59 -05:00
bunnei 89fc75d769 Merge pull request #3257 from degasus/no_busy_loops
video_core: Block in WaitFence.
2020-01-06 00:09:57 -05:00
Fernando Sahmkow 56e450a3f7 Merge pull request #3264 from ReinUsesLisp/vk-descriptor-pool
vk_descriptor_pool: Initial implementation
2020-01-05 15:54:41 -04:00
bunnei 6fe51f398f Merge pull request #2945 from FernandoS27/fix-bcat
nifm: Only return that there's an internet connection when there's a BCATServer
2020-01-05 02:17:16 -05:00
bunnei cd0a7dfdbc Merge pull request #3258 from FernandoS27/shader-amend
Shader_IR: add the ability to amend code in the shader ir.
2020-01-04 14:05:17 -05:00
Fernando Sahmkow 3dd6b55851 Shader_IR: Address Feedback 2020-01-04 14:40:57 -04:00
Fernando Sahmkow a1667a7b46 Shader_IR: Implement TXD Array.
This commit extends the compilation of TXD to support array samplers on
TXD.
2020-01-04 13:28:02 -04:00
bunnei 64c5631579 service: vi: Implement CloseLayer.
- Needed for Undertale.
2020-01-04 00:45:06 -05:00
Rodrigo Locatti 6e347d8d1b Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-01-03 17:34:30 -03:00
ReinUsesLisp 1fe7df4517 vk_descriptor_pool: Initial implementation
Create a large descriptor pool where we allocate all our descriptors
from. It has to be wide enough to support any pipeline, hence its large
numbers.

If the descritor pool is filled, we allocate more memory at that moment.
This way we can take advantage of permissive drivers like Nvidia's that
allocate more descriptors than what the spec requires.
2020-01-01 16:44:06 -03:00
Markus Wick 0986caa8d8 core/memory + arm/dynarmic: Use a global offset within our arm page table.
This saves us two x64 instructions per load/store instruction.

TODO: Clean up our memory code. We can use this optimization here as well.
2020-01-01 12:24:54 +01:00
Fernando Sahmkow b3371ed09e Shader_IR: add the ability to amend code in the shader ir.
This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers.
2019-12-30 15:31:48 -04:00
Markus Wick cb9dd01ffd video_core: Block in WaitFence.
This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.

This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00
Fernando Sahmkow 3c95e49c42 nifm: Only return that there's an internet connection when there's a BCATServer
This helps games that need internet for other purposes boot as the rest
of our internet infrastructure is incomplete.
2019-11-06 23:10:32 -05:00
131 changed files with 7145 additions and 879 deletions
+7
View File
@@ -350,6 +350,13 @@ function(create_target_directory_groups target_name)
endforeach()
endfunction()
# Prevent boost from linking against libs when building
add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY
-DBOOST_SYSTEM_NO_LIB
-DBOOST_DATE_TIME_NO_LIB
-DBOOST_REGEX_NO_LIB
)
enable_testing()
add_subdirectory(externals)
add_subdirectory(src)
+4
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@@ -5,6 +5,10 @@ function(get_timestamp _var)
endfunction()
list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
# Find the package here with the known path so that the GetGit commands can find it as well
find_package(Git QUIET PATHS "${GIT_EXECUTABLE}")
# generate git/build information
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
+17 -16
View File
@@ -181,7 +181,7 @@ QMenu::icon {
}
QMenu::item {
padding: 5px 30px 5px 30px;
padding: 5px 16px 5px 40px;
border: 1px solid transparent;
/* reserve space for selection border */
}
@@ -192,12 +192,13 @@ QMenu::item:selected {
QMenu::separator {
height: 2px;
background: lightblue;
background: #76797C;
margin-left: 10px;
margin-right: 5px;
}
QMenu::indicator {
margin: 0 -26px 0 8px;
width: 18px;
height: 18px;
}
@@ -252,7 +253,7 @@ QWidget:disabled {
}
QAbstractItemView {
alternate-background-color: #31363b;
alternate-background-color: #2c2f32;
color: #eff0f1;
border: 1px solid #3A3939;
border-radius: 2px;
@@ -577,8 +578,6 @@ QTreeView:hover {
}
QComboBox:on {
padding-top: 3px;
padding-left: 4px;
selection-background-color: #4a4a4a;
}
@@ -703,10 +702,10 @@ QTabBar::close-button:pressed {
QTabBar::tab:top {
color: #eff0f1;
border: 1px solid #76797C;
border-bottom: 1px transparent black;
border-bottom: 2px transparent;
background-color: #31363b;
padding: 5px;
min-width: 50px;
padding: 4px 16px 2px;
min-width: 38px;
border-top-left-radius: 2px;
border-top-right-radius: 2px;
}
@@ -1078,7 +1077,7 @@ QListView::item:selected:active {
}
QHeaderView {
background-color: #31363b;
background-color: #403F3F;
border: 1px transparent;
border-radius: 0px;
margin: 0px;
@@ -1086,30 +1085,32 @@ QHeaderView {
}
QHeaderView::section {
background-color: #31363b;
background-color: #232629;
color: #eff0f1;
padding: 5px;
border: 1px solid #76797C;
padding: 0 5px;
border: 1px solid #403F3F;
border-bottom: 0;
border-radius: 0px;
text-align: center;
}
QHeaderView::section::vertical::first,
QHeaderView::section::vertical::only-one {
border-top: 1px solid #76797C;
border-top: 1px solid #31363b;
}
QHeaderView::section::vertical {
border-top: transparent;
}
QHeaderView::section::horizontal,
QHeaderView::section::horizontal::first,
QHeaderView::section::horizontal::only-one {
border-left: 1px solid #76797C;
border-left: transparent;
}
QHeaderView::section::horizontal {
border-left: transparent;
QHeaderView::section::horizontal::last {
border-right: transparent;
}
QHeaderView::section:checked {
+9
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@@ -77,6 +77,15 @@ else()
add_compile_options("-static")
endif()
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
# GNU ar: Create thin archive files.
# Requires binutils-2.19 or later.
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
endif()
endif()
add_subdirectory(common)
+5
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@@ -15,6 +15,10 @@ endif ()
if (DEFINED ENV{DISPLAYVERSION})
set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
endif ()
# Pass the path to git to the GenerateSCMRev.cmake as well
find_package(Git QUIET)
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
@@ -23,6 +27,7 @@ add_custom_command(OUTPUT scm_rev.cpp
-DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
-DBUILD_TAG="${BUILD_TAG}"
-DBUILD_ID="${DISPLAY_VERSION}"
-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,
+1 -1
View File
@@ -120,7 +120,7 @@ private:
duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin);
entry.log_class = log_class;
entry.log_level = log_level;
entry.filename = Common::TrimSourcePath(filename);
entry.filename = filename;
entry.line_num = line_nr;
entry.function = function;
entry.message = std::move(message);
+1 -1
View File
@@ -23,7 +23,7 @@ struct Entry {
std::chrono::microseconds timestamp;
Class log_class;
Level log_level;
std::string filename;
const char* filename;
unsigned int line_num;
std::string function;
std::string message;
+21 -12
View File
@@ -9,6 +9,15 @@
namespace Log {
// trims up to and including the last of ../, ..\, src/, src\ in a string
constexpr const char* TrimSourcePath(std::string_view source) {
const auto rfind = [source](const std::string_view match) {
return source.rfind(match) == source.npos ? 0 : (source.rfind(match) + match.size());
};
auto idx = std::max({rfind("src/"), rfind("src\\"), rfind("../"), rfind("..\\")});
return source.data() + idx;
}
/// Specifies the severity or level of detail of the log message.
enum class Level : u8 {
Trace, ///< Extremely detailed and repetitive debugging information that is likely to
@@ -141,24 +150,24 @@ void FmtLogMessage(Class log_class, Level log_level, const char* filename, unsig
#ifdef _DEBUG
#define LOG_TRACE(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Trace, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Trace, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#else
#define LOG_TRACE(log_class, fmt, ...) (void(0))
#endif
#define LOG_DEBUG(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Debug, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Debug, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_INFO(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Info, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Info, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_WARNING(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Warning, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Warning, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_ERROR(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Error, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Error, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
#define LOG_CRITICAL(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Critical, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Critical, \
::Log::TrimSourcePath(__FILE__), __LINE__, __func__, __VA_ARGS__)
-22
View File
@@ -223,26 +223,4 @@ std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buff
return std::u16string(buffer.begin(), buffer.begin() + len);
}
const char* TrimSourcePath(const char* path, const char* root) {
const char* p = path;
while (*p != '\0') {
const char* next_slash = p;
while (*next_slash != '\0' && *next_slash != '/' && *next_slash != '\\') {
++next_slash;
}
bool is_src = Common::ComparePartialString(p, next_slash, root);
p = next_slash;
if (*p != '\0') {
++p;
}
if (is_src) {
path = p;
}
}
return path;
}
} // namespace Common
-15
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@@ -44,20 +44,6 @@ template class Field<std::string>;
template class Field<const char*>;
template class Field<std::chrono::microseconds>;
#ifdef ARCHITECTURE_x86_64
static const char* CpuVendorToStr(Common::CPUVendor vendor) {
switch (vendor) {
case Common::CPUVendor::INTEL:
return "Intel";
case Common::CPUVendor::AMD:
return "Amd";
case Common::CPUVendor::OTHER:
return "Other";
}
UNREACHABLE();
}
#endif
void AppendBuildInfo(FieldCollection& fc) {
const bool is_git_dirty{std::strstr(Common::g_scm_desc, "dirty") != nullptr};
fc.AddField(FieldType::App, "Git_IsDirty", is_git_dirty);
@@ -71,7 +57,6 @@ void AppendCPUInfo(FieldCollection& fc) {
#ifdef ARCHITECTURE_x86_64
fc.AddField(FieldType::UserSystem, "CPU_Model", Common::GetCPUCaps().cpu_string);
fc.AddField(FieldType::UserSystem, "CPU_BrandString", Common::GetCPUCaps().brand_string);
fc.AddField(FieldType::UserSystem, "CPU_Vendor", CpuVendorToStr(Common::GetCPUCaps().vendor));
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_AES", Common::GetCPUCaps().aes);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_AVX", Common::GetCPUCaps().avx);
fc.AddField(FieldType::UserSystem, "CPU_Extension_x64_AVX2", Common::GetCPUCaps().avx2);
+9
View File
@@ -28,6 +28,15 @@ public:
is_set = false;
}
template <class Duration>
bool WaitFor(const std::chrono::duration<Duration>& time) {
std::unique_lock lk{mutex};
if (!condvar.wait_for(lk, time, [this] { return is_set; }))
return false;
is_set = false;
return true;
}
template <class Clock, class Duration>
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
std::unique_lock lk{mutex};
-68
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@@ -3,8 +3,6 @@
// Refer to the license.txt file included.
#include <cstring>
#include <string>
#include <thread>
#include "common/common_types.h"
#include "common/x64/cpu_detect.h"
@@ -51,8 +49,6 @@ namespace Common {
static CPUCaps Detect() {
CPUCaps caps = {};
caps.num_cores = std::thread::hardware_concurrency();
// Assumes the CPU supports the CPUID instruction. Those that don't would likely not support
// yuzu at all anyway
@@ -70,12 +66,6 @@ static CPUCaps Detect() {
__cpuid(cpu_id, 0x80000000);
u32 max_ex_fn = cpu_id[0];
if (!strcmp(caps.brand_string, "GenuineIntel"))
caps.vendor = CPUVendor::INTEL;
else if (!strcmp(caps.brand_string, "AuthenticAMD"))
caps.vendor = CPUVendor::AMD;
else
caps.vendor = CPUVendor::OTHER;
// Set reasonable default brand string even if brand string not available
strcpy(caps.cpu_string, caps.brand_string);
@@ -96,15 +86,9 @@ static CPUCaps Detect() {
caps.sse4_1 = true;
if ((cpu_id[2] >> 20) & 1)
caps.sse4_2 = true;
if ((cpu_id[2] >> 22) & 1)
caps.movbe = true;
if ((cpu_id[2] >> 25) & 1)
caps.aes = true;
if ((cpu_id[3] >> 24) & 1) {
caps.fxsave_fxrstor = true;
}
// AVX support requires 3 separate checks:
// - Is the AVX bit set in CPUID?
// - Is the XSAVE bit set in CPUID?
@@ -129,8 +113,6 @@ static CPUCaps Detect() {
}
}
caps.flush_to_zero = caps.sse;
if (max_ex_fn >= 0x80000004) {
// Extract CPU model string
__cpuid(cpu_id, 0x80000002);
@@ -144,14 +126,8 @@ static CPUCaps Detect() {
if (max_ex_fn >= 0x80000001) {
// Check for more features
__cpuid(cpu_id, 0x80000001);
if (cpu_id[2] & 1)
caps.lahf_sahf_64 = true;
if ((cpu_id[2] >> 5) & 1)
caps.lzcnt = true;
if ((cpu_id[2] >> 16) & 1)
caps.fma4 = true;
if ((cpu_id[3] >> 29) & 1)
caps.long_mode = true;
}
return caps;
@@ -162,48 +138,4 @@ const CPUCaps& GetCPUCaps() {
return caps;
}
std::string GetCPUCapsString() {
auto caps = GetCPUCaps();
std::string sum(caps.cpu_string);
sum += " (";
sum += caps.brand_string;
sum += ")";
if (caps.sse)
sum += ", SSE";
if (caps.sse2) {
sum += ", SSE2";
if (!caps.flush_to_zero)
sum += " (without DAZ)";
}
if (caps.sse3)
sum += ", SSE3";
if (caps.ssse3)
sum += ", SSSE3";
if (caps.sse4_1)
sum += ", SSE4.1";
if (caps.sse4_2)
sum += ", SSE4.2";
if (caps.avx)
sum += ", AVX";
if (caps.avx2)
sum += ", AVX2";
if (caps.bmi1)
sum += ", BMI1";
if (caps.bmi2)
sum += ", BMI2";
if (caps.fma)
sum += ", FMA";
if (caps.aes)
sum += ", AES";
if (caps.movbe)
sum += ", MOVBE";
if (caps.long_mode)
sum += ", 64-bit support";
return sum;
}
} // namespace Common
-31
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@@ -4,23 +4,12 @@
#pragma once
#include <string>
namespace Common {
/// x86/x64 CPU vendors that may be detected by this module
enum class CPUVendor {
INTEL,
AMD,
OTHER,
};
/// x86/x64 CPU capabilities that may be detected by this module
struct CPUCaps {
CPUVendor vendor;
char cpu_string[0x21];
char brand_string[0x41];
int num_cores;
bool sse;
bool sse2;
bool sse3;
@@ -35,20 +24,6 @@ struct CPUCaps {
bool fma;
bool fma4;
bool aes;
// Support for the FXSAVE and FXRSTOR instructions
bool fxsave_fxrstor;
bool movbe;
// This flag indicates that the hardware supports some mode in which denormal inputs and outputs
// are automatically set to (signed) zero.
bool flush_to_zero;
// Support for LAHF and SAHF instructions in 64-bit mode
bool lahf_sahf_64;
bool long_mode;
};
/**
@@ -57,10 +32,4 @@ struct CPUCaps {
*/
const CPUCaps& GetCPUCaps();
/**
* Gets a string summary of the name and supported capabilities of the host CPU
* @return String summary
*/
std::string GetCPUCapsString();
} // namespace Common
+1
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@@ -141,6 +141,7 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit(Common::PageTable& pag
config.page_table = reinterpret_cast<void**>(page_table.pointers.data());
config.page_table_address_space_bits = address_space_bits;
config.silently_mirror_page_table = false;
config.absolute_offset_page_table = true;
// Multi-process state
config.processor_id = core_index;
@@ -10,8 +10,7 @@ namespace Core::Frontend {
SoftwareKeyboardApplet::~SoftwareKeyboardApplet() = default;
void DefaultSoftwareKeyboardApplet::RequestText(
std::function<void(std::optional<std::u16string>)> out,
SoftwareKeyboardParameters parameters) const {
std::function<void(std::optional<std::u16string>)> out, SoftwareKeyboardParameters parameters) {
if (parameters.initial_text.empty())
out(u"yuzu");
@@ -38,7 +38,7 @@ public:
virtual ~SoftwareKeyboardApplet();
virtual void RequestText(std::function<void(std::optional<std::u16string>)> out,
SoftwareKeyboardParameters parameters) const = 0;
SoftwareKeyboardParameters parameters) = 0;
virtual void SendTextCheckDialog(std::u16string error_message,
std::function<void()> finished_check) const = 0;
};
@@ -46,7 +46,7 @@ public:
class DefaultSoftwareKeyboardApplet final : public SoftwareKeyboardApplet {
public:
void RequestText(std::function<void(std::optional<std::u16string>)> out,
SoftwareKeyboardParameters parameters) const override;
SoftwareKeyboardParameters parameters) override;
void SendTextCheckDialog(std::u16string error_message,
std::function<void()> finished_check) const override;
};
+4 -1
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@@ -14,6 +14,9 @@ namespace Kernel {
// - Second to ensure all host backing memory used is aligned to 256 bytes due
// to strict alignment restrictions on GPU memory.
using PhysicalMemory = std::vector<u8, Common::AlignmentAllocator<u8, 256>>;
using PhysicalMemoryVector = std::vector<u8, Common::AlignmentAllocator<u8, 256>>;
class PhysicalMemory final : public PhysicalMemoryVector {
using PhysicalMemoryVector::PhysicalMemoryVector;
};
} // namespace Kernel
+2 -2
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@@ -317,6 +317,8 @@ void Process::FreeTLSRegion(VAddr tls_address) {
}
void Process::LoadModule(CodeSet module_, VAddr base_addr) {
code_memory_size += module_.memory.size();
const auto memory = std::make_shared<PhysicalMemory>(std::move(module_.memory));
const auto MapSegment = [&](const CodeSet::Segment& segment, VMAPermission permissions,
@@ -332,8 +334,6 @@ void Process::LoadModule(CodeSet module_, VAddr base_addr) {
MapSegment(module_.CodeSegment(), VMAPermission::ReadExecute, MemoryState::Code);
MapSegment(module_.RODataSegment(), VMAPermission::Read, MemoryState::CodeData);
MapSegment(module_.DataSegment(), VMAPermission::ReadWrite, MemoryState::CodeData);
code_memory_size += module_.memory.size();
}
Process::Process(Core::System& system)
+12 -25
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@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <iterator>
#include <utility>
#include "common/alignment.h"
@@ -269,18 +270,9 @@ ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
// If necessary, expand backing vector to cover new heap extents in
// the case of allocating. Otherwise, shrink the backing memory,
// if a smaller heap has been requested.
const u64 old_heap_size = GetCurrentHeapSize();
if (size > old_heap_size) {
const u64 alloc_size = size - old_heap_size;
heap_memory->insert(heap_memory->end(), alloc_size, 0);
RefreshMemoryBlockMappings(heap_memory.get());
} else if (size < old_heap_size) {
heap_memory->resize(size);
heap_memory->shrink_to_fit();
RefreshMemoryBlockMappings(heap_memory.get());
}
heap_memory->resize(size);
heap_memory->shrink_to_fit();
RefreshMemoryBlockMappings(heap_memory.get());
heap_end = heap_region_base + size;
ASSERT(GetCurrentHeapSize() == heap_memory->size());
@@ -752,24 +744,20 @@ void VMManager::MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryAre
// Always merge allocated memory blocks, even when they don't share the same backing block.
if (left.type == VMAType::AllocatedMemoryBlock &&
(left.backing_block != right.backing_block || left.offset + left.size != right.offset)) {
const auto right_begin = right.backing_block->begin() + right.offset;
const auto right_end = right_begin + right.size;
// Check if we can save work.
if (left.offset == 0 && left.size == left.backing_block->size()) {
// Fast case: left is an entire backing block.
left.backing_block->insert(left.backing_block->end(), right_begin, right_end);
left.backing_block->resize(left.size + right.size);
std::memcpy(left.backing_block->data() + left.size,
right.backing_block->data() + right.offset, right.size);
} else {
// Slow case: make a new memory block for left and right.
const auto left_begin = left.backing_block->begin() + left.offset;
const auto left_end = left_begin + left.size;
const auto left_size = static_cast<std::size_t>(std::distance(left_begin, left_end));
const auto right_size = static_cast<std::size_t>(std::distance(right_begin, right_end));
auto new_memory = std::make_shared<PhysicalMemory>();
new_memory->reserve(left_size + right_size);
new_memory->insert(new_memory->end(), left_begin, left_end);
new_memory->insert(new_memory->end(), right_begin, right_end);
new_memory->resize(left.size + right.size);
std::memcpy(new_memory->data(), left.backing_block->data() + left.offset, left.size);
std::memcpy(new_memory->data() + left.size, right.backing_block->data() + right.offset,
right.size);
left.backing_block = std::move(new_memory);
left.offset = 0;
@@ -792,8 +780,7 @@ void VMManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
memory.UnmapRegion(page_table, vma.base, vma.size);
break;
case VMAType::AllocatedMemoryBlock:
memory.MapMemoryRegion(page_table, vma.base, vma.size,
vma.backing_block->data() + vma.offset);
memory.MapMemoryRegion(page_table, vma.base, vma.size, *vma.backing_block, vma.offset);
break;
case VMAType::BackingMemory:
memory.MapMemoryRegion(page_table, vma.base, vma.size, vma.backing_memory);
+7 -5
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@@ -778,11 +778,9 @@ private:
void GetAppletStateChangedEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
const auto event = applet->GetBroker().GetStateChangedEvent();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(event);
rb.PushCopyObjects(applet->GetBroker().GetStateChangedEvent()->GetReadableEvent());
}
void IsCompleted(Kernel::HLERequestContext& ctx) {
@@ -836,6 +834,8 @@ private:
return;
}
applet->GetBroker().GetNormalDataEvent()->Clear();
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IStorage>(std::move(*storage));
}
@@ -868,6 +868,8 @@ private:
return;
}
applet->GetBroker().GetInteractiveDataEvent()->Clear();
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IStorage>(std::move(*storage));
}
@@ -877,7 +879,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(applet->GetBroker().GetNormalDataEvent());
rb.PushCopyObjects(applet->GetBroker().GetNormalDataEvent()->GetReadableEvent());
}
void GetPopInteractiveOutDataEvent(Kernel::HLERequestContext& ctx) {
@@ -885,7 +887,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(applet->GetBroker().GetInteractiveDataEvent());
rb.PushCopyObjects(applet->GetBroker().GetInteractiveDataEvent()->GetReadableEvent());
}
std::shared_ptr<Applets::Applet> applet;
+6 -6
View File
@@ -108,16 +108,16 @@ void AppletDataBroker::SignalStateChanged() const {
state_changed_event.writable->Signal();
}
std::shared_ptr<Kernel::ReadableEvent> AppletDataBroker::GetNormalDataEvent() const {
return pop_out_data_event.readable;
std::shared_ptr<Kernel::WritableEvent> AppletDataBroker::GetNormalDataEvent() const {
return pop_out_data_event.writable;
}
std::shared_ptr<Kernel::ReadableEvent> AppletDataBroker::GetInteractiveDataEvent() const {
return pop_interactive_out_data_event.readable;
std::shared_ptr<Kernel::WritableEvent> AppletDataBroker::GetInteractiveDataEvent() const {
return pop_interactive_out_data_event.writable;
}
std::shared_ptr<Kernel::ReadableEvent> AppletDataBroker::GetStateChangedEvent() const {
return state_changed_event.readable;
std::shared_ptr<Kernel::WritableEvent> AppletDataBroker::GetStateChangedEvent() const {
return state_changed_event.writable;
}
Applet::Applet(Kernel::KernelCore& kernel_) : broker{kernel_} {}
+3 -3
View File
@@ -86,9 +86,9 @@ public:
void SignalStateChanged() const;
std::shared_ptr<Kernel::ReadableEvent> GetNormalDataEvent() const;
std::shared_ptr<Kernel::ReadableEvent> GetInteractiveDataEvent() const;
std::shared_ptr<Kernel::ReadableEvent> GetStateChangedEvent() const;
std::shared_ptr<Kernel::WritableEvent> GetNormalDataEvent() const;
std::shared_ptr<Kernel::WritableEvent> GetInteractiveDataEvent() const;
std::shared_ptr<Kernel::WritableEvent> GetStateChangedEvent() const;
private:
// Queues are named from applet's perspective
@@ -40,8 +40,8 @@ static Core::Frontend::SoftwareKeyboardParameters ConvertToFrontendParameters(
}
SoftwareKeyboard::SoftwareKeyboard(Core::System& system_,
const Core::Frontend::SoftwareKeyboardApplet& frontend_)
: Applet{system_.Kernel()}, frontend(frontend_) {}
Core::Frontend::SoftwareKeyboardApplet& frontend)
: Applet{system_.Kernel()}, frontend{frontend} {}
SoftwareKeyboard::~SoftwareKeyboard() = default;
@@ -103,6 +103,7 @@ void SoftwareKeyboard::ExecuteInteractive() {
void SoftwareKeyboard::Execute() {
if (complete) {
broker.PushNormalDataFromApplet(IStorage{final_data});
broker.SignalStateChanged();
return;
}
@@ -119,7 +120,7 @@ void SoftwareKeyboard::WriteText(std::optional<std::u16string> text) {
std::vector<u8> output_sub(SWKBD_OUTPUT_BUFFER_SIZE);
if (config.utf_8) {
const u64 size = text->size() + 8;
const u64 size = text->size() + sizeof(u64);
const auto new_text = Common::UTF16ToUTF8(*text);
std::memcpy(output_sub.data(), &size, sizeof(u64));
@@ -130,7 +131,7 @@ void SoftwareKeyboard::WriteText(std::optional<std::u16string> text) {
std::memcpy(output_main.data() + 4, new_text.data(),
std::min(new_text.size(), SWKBD_OUTPUT_BUFFER_SIZE - 4));
} else {
const u64 size = text->size() * 2 + 8;
const u64 size = text->size() * 2 + sizeof(u64);
std::memcpy(output_sub.data(), &size, sizeof(u64));
std::memcpy(output_sub.data() + 8, text->data(),
std::min(text->size() * 2, SWKBD_OUTPUT_BUFFER_SIZE - 8));
@@ -60,7 +60,7 @@ static_assert(sizeof(KeyboardConfig) == 0x3E0, "KeyboardConfig has incorrect siz
class SoftwareKeyboard final : public Applet {
public:
explicit SoftwareKeyboard(Core::System& system_,
const Core::Frontend::SoftwareKeyboardApplet& frontend_);
Core::Frontend::SoftwareKeyboardApplet& frontend);
~SoftwareKeyboard() override;
void Initialize() override;
@@ -73,7 +73,7 @@ public:
void WriteText(std::optional<std::u16string> text);
private:
const Core::Frontend::SoftwareKeyboardApplet& frontend;
Core::Frontend::SoftwareKeyboardApplet& frontend;
KeyboardConfig config;
std::u16string initial_text;
+17 -3
View File
@@ -9,6 +9,7 @@
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nifm/nifm.h"
#include "core/hle/service/service.h"
#include "core/settings.h"
namespace Service::NIFM {
@@ -86,7 +87,12 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushEnum(RequestState::Connected);
if (Settings::values.bcat_backend == "none") {
rb.PushEnum(RequestState::NotSubmitted);
} else {
rb.PushEnum(RequestState::Connected);
}
}
void GetResult(Kernel::HLERequestContext& ctx) {
@@ -194,14 +200,22 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(1);
if (Settings::values.bcat_backend == "none") {
rb.Push<u8>(0);
} else {
rb.Push<u8>(1);
}
}
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(1);
if (Settings::values.bcat_backend == "none") {
rb.Push<u8>(0);
} else {
rb.Push<u8>(1);
}
}
Core::System& system;
};
+7 -1
View File
@@ -88,6 +88,12 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
return layer_id;
}
void NVFlinger::CloseLayer(u64 layer_id) {
for (auto& display : displays) {
display.CloseLayer(layer_id);
}
}
std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
const auto* const layer = FindLayer(display_id, layer_id);
@@ -192,7 +198,7 @@ void NVFlinger::Compose() {
const auto& igbp_buffer = buffer->get().igbp_buffer;
const auto& gpu = system.GPU();
auto& gpu = system.GPU();
const auto& multi_fence = buffer->get().multi_fence;
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
@@ -54,6 +54,9 @@ public:
/// If an invalid display ID is specified, then an empty optional is returned.
std::optional<u64> CreateLayer(u64 display_id);
/// Closes a layer on all displays for the given layer ID.
void CloseLayer(u64 layer_id);
/// Finds the buffer queue ID of the specified layer in the specified display.
///
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
@@ -820,7 +820,7 @@ static ResultCode ToCalendarTimeImpl(const TimeZoneRule& rules, s64 time, Calend
const ResultCode result{
ToCalendarTimeInternal(rules, time, calendar_time, calendar.additiona_info)};
calendar.time.year = static_cast<s16>(calendar_time.year);
calendar.time.month = calendar_time.month;
calendar.time.month = calendar_time.month + 1; // Internal impl. uses 0-indexed month
calendar.time.day = calendar_time.day;
calendar.time.hour = calendar_time.hour;
calendar.time.minute = calendar_time.minute;
@@ -874,7 +874,7 @@ ResultCode TimeZoneManager::ToPosixTime(const TimeZoneRule& rules,
CalendarTimeInternal internal_time{};
internal_time.year = calendar_time.year;
internal_time.month = calendar_time.month;
internal_time.month = calendar_time.month - 1; // Internal impl. uses 0-indexed month
internal_time.day = calendar_time.day;
internal_time.hour = calendar_time.hour;
internal_time.minute = calendar_time.minute;
@@ -1019,6 +1019,15 @@ ResultCode TimeZoneManager::ToPosixTime(const TimeZoneRule& rules,
return RESULT_SUCCESS;
}
ResultCode TimeZoneManager::ToPosixTimeWithMyRule(const CalendarTime& calendar_time,
s64& posix_time) const {
if (is_initialized) {
return ToPosixTime(time_zone_rule, calendar_time, posix_time);
}
posix_time = 0;
return ERROR_UNINITIALIZED_CLOCK;
}
ResultCode TimeZoneManager::GetDeviceLocationName(LocationName& value) const {
if (!is_initialized) {
return ERROR_UNINITIALIZED_CLOCK;
@@ -39,6 +39,7 @@ public:
ResultCode ParseTimeZoneRuleBinary(TimeZoneRule& rules, FileSys::VirtualFile& vfs_file) const;
ResultCode ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time,
s64& posix_time) const;
ResultCode ToPosixTimeWithMyRule(const CalendarTime& calendar_time, s64& posix_time) const;
private:
bool is_initialized{};
@@ -22,7 +22,7 @@ ITimeZoneService ::ITimeZoneService(TimeZone::TimeZoneContentManager& time_zone_
{100, &ITimeZoneService::ToCalendarTime, "ToCalendarTime"},
{101, &ITimeZoneService::ToCalendarTimeWithMyRule, "ToCalendarTimeWithMyRule"},
{201, &ITimeZoneService::ToPosixTime, "ToPosixTime"},
{202, nullptr, "ToPosixTimeWithMyRule"},
{202, &ITimeZoneService::ToPosixTimeWithMyRule, "ToPosixTimeWithMyRule"},
};
RegisterHandlers(functions);
}
@@ -145,4 +145,26 @@ void ITimeZoneService::ToPosixTime(Kernel::HLERequestContext& ctx) {
ctx.WriteBuffer(&posix_time, sizeof(s64));
}
void ITimeZoneService::ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto calendar_time{rp.PopRaw<TimeZone::CalendarTime>()};
s64 posix_time{};
if (const ResultCode result{
time_zone_content_manager.GetTimeZoneManager().ToPosixTimeWithMyRule(calendar_time,
posix_time)};
result != RESULT_SUCCESS) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Number of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(s64));
}
} // namespace Service::Time
@@ -22,6 +22,7 @@ private:
void ToCalendarTime(Kernel::HLERequestContext& ctx);
void ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx);
void ToPosixTime(Kernel::HLERequestContext& ctx);
void ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx);
private:
TimeZone::TimeZoneContentManager& time_zone_content_manager;
+18 -9
View File
@@ -24,11 +24,11 @@ Display::Display(u64 id, std::string name, Core::System& system) : id{id}, name{
Display::~Display() = default;
Layer& Display::GetLayer(std::size_t index) {
return layers.at(index);
return *layers.at(index);
}
const Layer& Display::GetLayer(std::size_t index) const {
return layers.at(index);
return *layers.at(index);
}
std::shared_ptr<Kernel::ReadableEvent> Display::GetVSyncEvent() const {
@@ -43,29 +43,38 @@ void Display::CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue) {
// TODO(Subv): Support more than 1 layer.
ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
layers.emplace_back(id, buffer_queue);
layers.emplace_back(std::make_shared<Layer>(id, buffer_queue));
}
void Display::CloseLayer(u64 id) {
layers.erase(
std::remove_if(layers.begin(), layers.end(),
[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; }),
layers.end());
}
Layer* Display::FindLayer(u64 id) {
const auto itr = std::find_if(layers.begin(), layers.end(),
[id](const VI::Layer& layer) { return layer.GetID() == id; });
const auto itr =
std::find_if(layers.begin(), layers.end(),
[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
if (itr == layers.end()) {
return nullptr;
}
return &*itr;
return itr->get();
}
const Layer* Display::FindLayer(u64 id) const {
const auto itr = std::find_if(layers.begin(), layers.end(),
[id](const VI::Layer& layer) { return layer.GetID() == id; });
const auto itr =
std::find_if(layers.begin(), layers.end(),
[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
if (itr == layers.end()) {
return nullptr;
}
return &*itr;
return itr->get();
}
} // namespace Service::VI
+8 -1
View File
@@ -4,6 +4,7 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
@@ -69,6 +70,12 @@ public:
///
void CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue);
/// Closes and removes a layer from this display with the given ID.
///
/// @param id The ID assigned to the layer to close.
///
void CloseLayer(u64 id);
/// Attempts to find a layer with the given ID.
///
/// @param id The layer ID.
@@ -91,7 +98,7 @@ private:
u64 id;
std::string name;
std::vector<Layer> layers;
std::vector<std::shared_ptr<Layer>> layers;
Kernel::EventPair vsync_event;
};
+13 -1
View File
@@ -1066,6 +1066,18 @@ private:
rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
}
void CloseLayer(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto layer_id{rp.Pop<u64>()};
LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}", layer_id);
nv_flinger->CloseLayer(layer_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void CreateStrayLayer(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 flags = rp.Pop<u32>();
@@ -1178,7 +1190,7 @@ IApplicationDisplayService::IApplicationDisplayService(
{1101, &IApplicationDisplayService::SetDisplayEnabled, "SetDisplayEnabled"},
{1102, &IApplicationDisplayService::GetDisplayResolution, "GetDisplayResolution"},
{2020, &IApplicationDisplayService::OpenLayer, "OpenLayer"},
{2021, nullptr, "CloseLayer"},
{2021, &IApplicationDisplayService::CloseLayer, "CloseLayer"},
{2030, &IApplicationDisplayService::CreateStrayLayer, "CreateStrayLayer"},
{2031, &IApplicationDisplayService::DestroyStrayLayer, "DestroyStrayLayer"},
{2101, &IApplicationDisplayService::SetLayerScalingMode, "SetLayerScalingMode"},
+2 -1
View File
@@ -335,7 +335,8 @@ Kernel::CodeSet ElfReader::LoadInto(VAddr vaddr) {
codeset_segment->addr = segment_addr;
codeset_segment->size = aligned_size;
memcpy(&program_image[current_image_position], GetSegmentPtr(i), p->p_filesz);
std::memcpy(program_image.data() + current_image_position, GetSegmentPtr(i),
p->p_filesz);
current_image_position += aligned_size;
}
}
+3 -2
View File
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "core/file_sys/kernel_executable.h"
#include "core/file_sys/program_metadata.h"
#include "core/gdbstub/gdbstub.h"
@@ -76,8 +77,8 @@ AppLoader::LoadResult AppLoader_KIP::Load(Kernel::Process& process) {
segment.addr = offset;
segment.offset = offset;
segment.size = PageAlignSize(static_cast<u32>(data.size()));
program_image.resize(offset);
program_image.insert(program_image.end(), data.begin(), data.end());
program_image.resize(offset + data.size());
std::memcpy(program_image.data() + offset, data.data(), data.size());
};
load_segment(codeset.CodeSegment(), kip->GetTextSection(), kip->GetTextOffset());
+14 -7
View File
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cinttypes>
#include <cstring>
#include <vector>
#include "common/common_funcs.h"
@@ -96,15 +97,21 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
if (nso_header.IsSegmentCompressed(i)) {
data = DecompressSegment(data, nso_header.segments[i]);
}
program_image.resize(nso_header.segments[i].location);
program_image.insert(program_image.end(), data.begin(), data.end());
program_image.resize(nso_header.segments[i].location +
PageAlignSize(static_cast<u32>(data.size())));
std::memcpy(program_image.data() + nso_header.segments[i].location, data.data(),
data.size());
codeset.segments[i].addr = nso_header.segments[i].location;
codeset.segments[i].offset = nso_header.segments[i].location;
codeset.segments[i].size = PageAlignSize(static_cast<u32>(data.size()));
}
if (should_pass_arguments && !Settings::values.program_args.empty()) {
const auto arg_data = Settings::values.program_args;
if (should_pass_arguments) {
std::vector<u8> arg_data{Settings::values.program_args.begin(),
Settings::values.program_args.end()};
if (arg_data.empty()) {
arg_data.resize(NSO_ARGUMENT_DEFAULT_SIZE);
}
codeset.DataSegment().size += NSO_ARGUMENT_DATA_ALLOCATION_SIZE;
NSOArgumentHeader args_header{
NSO_ARGUMENT_DATA_ALLOCATION_SIZE, static_cast<u32_le>(arg_data.size()), {}};
@@ -139,12 +146,12 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
std::vector<u8> pi_header;
pi_header.insert(pi_header.begin(), reinterpret_cast<u8*>(&nso_header),
reinterpret_cast<u8*>(&nso_header) + sizeof(NSOHeader));
pi_header.insert(pi_header.begin() + sizeof(NSOHeader), program_image.begin(),
program_image.end());
pi_header.insert(pi_header.begin() + sizeof(NSOHeader), program_image.data(),
program_image.data() + program_image.size());
pi_header = pm->PatchNSO(pi_header, file.GetName());
std::copy(pi_header.begin() + sizeof(NSOHeader), pi_header.end(), program_image.begin());
std::copy(pi_header.begin() + sizeof(NSOHeader), pi_header.end(), program_image.data());
}
// Apply cheats if they exist and the program has a valid title ID
+2
View File
@@ -56,6 +56,8 @@ static_assert(sizeof(NSOHeader) == 0x100, "NSOHeader has incorrect size.");
static_assert(std::is_trivially_copyable_v<NSOHeader>, "NSOHeader must be trivially copyable.");
constexpr u64 NSO_ARGUMENT_DATA_ALLOCATION_SIZE = 0x9000;
// NOTE: Official software default argument state is unverified.
constexpr u64 NSO_ARGUMENT_DEFAULT_SIZE = 1;
struct NSOArgumentHeader {
u32_le allocated_size;
+27 -9
View File
@@ -14,6 +14,7 @@
#include "common/swap.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/hle/kernel/physical_memory.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
@@ -38,6 +39,11 @@ struct Memory::Impl {
system.ArmInterface(3).PageTableChanged(*current_page_table, address_space_width);
}
void MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size,
Kernel::PhysicalMemory& memory, VAddr offset) {
MapMemoryRegion(page_table, base, size, memory.data() + offset);
}
void MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size, u8* target) {
ASSERT_MSG((size & PAGE_MASK) == 0, "non-page aligned size: {:016X}", size);
ASSERT_MSG((base & PAGE_MASK) == 0, "non-page aligned base: {:016X}", base);
@@ -146,7 +152,7 @@ struct Memory::Impl {
u8* GetPointer(const VAddr vaddr) {
u8* const page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
if (page_pointer != nullptr) {
return page_pointer + (vaddr & PAGE_MASK);
return page_pointer + vaddr;
}
if (current_page_table->attributes[vaddr >> PAGE_BITS] ==
@@ -229,7 +235,8 @@ struct Memory::Impl {
case Common::PageType::Memory: {
DEBUG_ASSERT(page_table.pointers[page_index]);
const u8* const src_ptr = page_table.pointers[page_index] + page_offset;
const u8* const src_ptr =
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
std::memcpy(dest_buffer, src_ptr, copy_amount);
break;
}
@@ -276,7 +283,8 @@ struct Memory::Impl {
case Common::PageType::Memory: {
DEBUG_ASSERT(page_table.pointers[page_index]);
u8* const dest_ptr = page_table.pointers[page_index] + page_offset;
u8* const dest_ptr =
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
std::memcpy(dest_ptr, src_buffer, copy_amount);
break;
}
@@ -322,7 +330,8 @@ struct Memory::Impl {
case Common::PageType::Memory: {
DEBUG_ASSERT(page_table.pointers[page_index]);
u8* dest_ptr = page_table.pointers[page_index] + page_offset;
u8* dest_ptr =
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
std::memset(dest_ptr, 0, copy_amount);
break;
}
@@ -368,7 +377,8 @@ struct Memory::Impl {
}
case Common::PageType::Memory: {
DEBUG_ASSERT(page_table.pointers[page_index]);
const u8* src_ptr = page_table.pointers[page_index] + page_offset;
const u8* src_ptr =
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
WriteBlock(process, dest_addr, src_ptr, copy_amount);
break;
}
@@ -446,7 +456,8 @@ struct Memory::Impl {
page_type = Common::PageType::Unmapped;
} else {
page_type = Common::PageType::Memory;
current_page_table->pointers[vaddr >> PAGE_BITS] = pointer;
current_page_table->pointers[vaddr >> PAGE_BITS] =
pointer - (vaddr & ~PAGE_MASK);
}
break;
}
@@ -493,7 +504,9 @@ struct Memory::Impl {
memory);
} else {
while (base != end) {
page_table.pointers[base] = memory;
page_table.pointers[base] = memory - (base << PAGE_BITS);
ASSERT_MSG(page_table.pointers[base],
"memory mapping base yield a nullptr within the table");
base += 1;
memory += PAGE_SIZE;
@@ -518,7 +531,7 @@ struct Memory::Impl {
if (page_pointer != nullptr) {
// NOTE: Avoid adding any extra logic to this fast-path block
T value;
std::memcpy(&value, &page_pointer[vaddr & PAGE_MASK], sizeof(T));
std::memcpy(&value, &page_pointer[vaddr], sizeof(T));
return value;
}
@@ -559,7 +572,7 @@ struct Memory::Impl {
u8* const page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
if (page_pointer != nullptr) {
// NOTE: Avoid adding any extra logic to this fast-path block
std::memcpy(&page_pointer[vaddr & PAGE_MASK], &data, sizeof(T));
std::memcpy(&page_pointer[vaddr], &data, sizeof(T));
return;
}
@@ -594,6 +607,11 @@ void Memory::SetCurrentPageTable(Kernel::Process& process) {
impl->SetCurrentPageTable(process);
}
void Memory::MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size,
Kernel::PhysicalMemory& memory, VAddr offset) {
impl->MapMemoryRegion(page_table, base, size, memory, offset);
}
void Memory::MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size, u8* target) {
impl->MapMemoryRegion(page_table, base, size, target);
}
+15 -1
View File
@@ -19,8 +19,9 @@ class System;
}
namespace Kernel {
class PhysicalMemory;
class Process;
}
} // namespace Kernel
namespace Memory {
@@ -65,6 +66,19 @@ public:
*/
void SetCurrentPageTable(Kernel::Process& process);
/**
* Maps an physical buffer onto a region of the emulated process address space.
*
* @param page_table The page table of the emulated process.
* @param base The address to start mapping at. Must be page-aligned.
* @param size The amount of bytes to map. Must be page-aligned.
* @param memory Physical buffer with the memory backing the mapping. Must be of length
* at least `size + offset`.
* @param offset The offset within the physical memory. Must be page-aligned.
*/
void MapMemoryRegion(Common::PageTable& page_table, VAddr base, u64 size,
Kernel::PhysicalMemory& memory, VAddr offset);
/**
* Maps an allocated buffer onto a region of the emulated process address space.
*
+3
View File
@@ -401,6 +401,9 @@ struct Values {
std::string motion_device;
TouchscreenInput touchscreen;
std::atomic_bool is_device_reload_pending{true};
std::string udp_input_address;
u16 udp_input_port;
u8 udp_pad_index;
// Core
bool use_multi_core;
+7 -1
View File
@@ -9,6 +9,12 @@ add_library(input_common STATIC
motion_emu.h
sdl/sdl.cpp
sdl/sdl.h
udp/client.cpp
udp/client.h
udp/protocol.cpp
udp/protocol.h
udp/udp.cpp
udp/udp.h
)
if(SDL2_FOUND)
@@ -21,4 +27,4 @@ if(SDL2_FOUND)
endif()
create_target_directory_groups(input_common)
target_link_libraries(input_common PUBLIC core PRIVATE common)
target_link_libraries(input_common PUBLIC core PRIVATE common ${Boost_LIBRARIES})
+9 -3
View File
@@ -9,6 +9,7 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
#endif
@@ -18,6 +19,7 @@ namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
static std::unique_ptr<SDL::State> sdl;
static std::unique_ptr<CemuhookUDP::State> udp;
void Init() {
keyboard = std::make_shared<Keyboard>();
@@ -28,6 +30,8 @@ void Init() {
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
sdl = SDL::Init();
udp = CemuhookUDP::Init();
}
void Shutdown() {
@@ -72,11 +76,13 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
std::vector<std::unique_ptr<DevicePoller>> pollers;
#ifdef HAVE_SDL2
return sdl->GetPollers(type);
#else
return {};
pollers = sdl->GetPollers(type);
#endif
return pollers;
}
} // namespace Polling
+287
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@@ -0,0 +1,287 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <chrono>
#include <cstring>
#include <functional>
#include <thread>
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include "common/logging/log.h"
#include "input_common/udp/client.h"
#include "input_common/udp/protocol.h"
using boost::asio::ip::address_v4;
using boost::asio::ip::udp;
namespace InputCommon::CemuhookUDP {
struct SocketCallback {
std::function<void(Response::Version)> version;
std::function<void(Response::PortInfo)> port_info;
std::function<void(Response::PadData)> pad_data;
};
class Socket {
public:
using clock = std::chrono::system_clock;
explicit Socket(const std::string& host, u16 port, u8 pad_index, u32 client_id,
SocketCallback callback)
: client_id(client_id), timer(io_service),
send_endpoint(udp::endpoint(address_v4::from_string(host), port)),
socket(io_service, udp::endpoint(udp::v4(), 0)), pad_index(pad_index),
callback(std::move(callback)) {}
void Stop() {
io_service.stop();
}
void Loop() {
io_service.run();
}
void StartSend(const clock::time_point& from) {
timer.expires_at(from + std::chrono::seconds(3));
timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); });
}
void StartReceive() {
socket.async_receive_from(
boost::asio::buffer(receive_buffer), receive_endpoint,
[this](const boost::system::error_code& error, std::size_t bytes_transferred) {
HandleReceive(error, bytes_transferred);
});
}
private:
void HandleReceive(const boost::system::error_code& error, std::size_t bytes_transferred) {
if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) {
switch (*type) {
case Type::Version: {
Response::Version version;
std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version));
callback.version(std::move(version));
break;
}
case Type::PortInfo: {
Response::PortInfo port_info;
std::memcpy(&port_info, &receive_buffer[sizeof(Header)],
sizeof(Response::PortInfo));
callback.port_info(std::move(port_info));
break;
}
case Type::PadData: {
Response::PadData pad_data;
std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
callback.pad_data(std::move(pad_data));
break;
}
}
}
StartReceive();
}
void HandleSend(const boost::system::error_code& error) {
// Send a request for getting port info for the pad
Request::PortInfo port_info{1, {pad_index, 0, 0, 0}};
const auto port_message = Request::Create(port_info, client_id);
std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint);
// Send a request for getting pad data for the pad
Request::PadData pad_data{Request::PadData::Flags::Id, pad_index, EMPTY_MAC_ADDRESS};
const auto pad_message = Request::Create(pad_data, client_id);
std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE);
socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint);
StartSend(timer.expiry());
}
SocketCallback callback;
boost::asio::io_service io_service;
boost::asio::basic_waitable_timer<clock> timer;
udp::socket socket;
u32 client_id{};
u8 pad_index{};
static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
std::array<u8, PORT_INFO_SIZE> send_buffer1;
std::array<u8, PAD_DATA_SIZE> send_buffer2;
udp::endpoint send_endpoint;
std::array<u8, MAX_PACKET_SIZE> receive_buffer;
udp::endpoint receive_endpoint;
};
static void SocketLoop(Socket* socket) {
socket->StartReceive();
socket->StartSend(Socket::clock::now());
socket->Loop();
}
Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
u8 pad_index, u32 client_id)
: status(status) {
StartCommunication(host, port, pad_index, client_id);
}
Client::~Client() {
socket->Stop();
thread.join();
}
void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
socket->Stop();
thread.join();
StartCommunication(host, port, pad_index, client_id);
}
void Client::OnVersion(Response::Version data) {
LOG_TRACE(Input, "Version packet received: {}", data.version);
}
void Client::OnPortInfo(Response::PortInfo data) {
LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
}
void Client::OnPadData(Response::PadData data) {
LOG_TRACE(Input, "PadData packet received");
if (data.packet_counter <= packet_sequence) {
LOG_WARNING(
Input,
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
packet_sequence, data.packet_counter);
return;
}
packet_sequence = data.packet_counter;
// TODO: Check how the Switch handles motions and how the CemuhookUDP motion
// directions correspond to the ones of the Switch
Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
{
std::lock_guard guard(status->update_mutex);
status->motion_status = {accel, gyro};
// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
// between a simple "tap" and a hard press that causes the touch screen to click.
const bool is_active = data.touch_1.is_active != 0;
float x = 0;
float y = 0;
if (is_active && status->touch_calibration) {
const u16 min_x = status->touch_calibration->min_x;
const u16 max_x = status->touch_calibration->max_x;
const u16 min_y = status->touch_calibration->min_y;
const u16 max_y = status->touch_calibration->max_y;
x = (std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - min_x) /
static_cast<float>(max_x - min_x);
y = (std::clamp(static_cast<u16>(data.touch_1.y), min_y, max_y) - min_y) /
static_cast<float>(max_y - min_y);
}
status->touch_status = {x, y, is_active};
}
}
void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
[this](Response::PortInfo info) { OnPortInfo(info); },
[this](Response::PadData data) { OnPadData(data); }};
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
thread = std::thread{SocketLoop, this->socket.get()};
}
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void()> success_callback,
std::function<void()> failure_callback) {
std::thread([=] {
Common::Event success_event;
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
[&](Response::PadData data) { success_event.Set(); }};
Socket socket{host, port, pad_index, client_id, callback};
std::thread worker_thread{SocketLoop, &socket};
bool result = success_event.WaitFor(std::chrono::seconds(8));
socket.Stop();
worker_thread.join();
if (result) {
success_callback();
} else {
failure_callback();
}
})
.detach();
}
CalibrationConfigurationJob::CalibrationConfigurationJob(
const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback) {
std::thread([=] {
constexpr u16 CALIBRATION_THRESHOLD = 100;
u16 min_x{UINT16_MAX};
u16 min_y{UINT16_MAX};
u16 max_x{};
u16 max_y{};
Status current_status{Status::Initialized};
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
[&](Response::PadData data) {
if (current_status == Status::Initialized) {
// Receiving data means the communication is ready now
current_status = Status::Ready;
status_callback(current_status);
}
if (!data.touch_1.is_active) {
return;
}
LOG_DEBUG(Input, "Current touch: {} {}", data.touch_1.x,
data.touch_1.y);
min_x = std::min(min_x, static_cast<u16>(data.touch_1.x));
min_y = std::min(min_y, static_cast<u16>(data.touch_1.y));
if (current_status == Status::Ready) {
// First touch - min data (min_x/min_y)
current_status = Status::Stage1Completed;
status_callback(current_status);
}
if (data.touch_1.x - min_x > CALIBRATION_THRESHOLD &&
data.touch_1.y - min_y > CALIBRATION_THRESHOLD) {
// Set the current position as max value and finishes
// configuration
max_x = data.touch_1.x;
max_y = data.touch_1.y;
current_status = Status::Completed;
data_callback(min_x, min_y, max_x, max_y);
status_callback(current_status);
complete_event.Set();
}
}};
Socket socket{host, port, pad_index, client_id, callback};
std::thread worker_thread{SocketLoop, &socket};
complete_event.Wait();
socket.Stop();
worker_thread.join();
})
.detach();
}
CalibrationConfigurationJob::~CalibrationConfigurationJob() {
Stop();
}
void CalibrationConfigurationJob::Stop() {
complete_event.Set();
}
} // namespace InputCommon::CemuhookUDP
+96
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@@ -0,0 +1,96 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <tuple>
#include <vector>
#include "common/common_types.h"
#include "common/thread.h"
#include "common/vector_math.h"
namespace InputCommon::CemuhookUDP {
constexpr u16 DEFAULT_PORT = 26760;
constexpr char DEFAULT_ADDR[] = "127.0.0.1";
class Socket;
namespace Response {
struct PadData;
struct PortInfo;
struct Version;
} // namespace Response
struct DeviceStatus {
std::mutex update_mutex;
std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status;
std::tuple<float, float, bool> touch_status;
// calibration data for scaling the device's touch area to 3ds
struct CalibrationData {
u16 min_x{};
u16 min_y{};
u16 max_x{};
u16 max_y{};
};
std::optional<CalibrationData> touch_calibration;
};
class Client {
public:
explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR,
u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872);
~Client();
void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760, u8 pad_index = 0,
u32 client_id = 24872);
private:
void OnVersion(Response::Version);
void OnPortInfo(Response::PortInfo);
void OnPadData(Response::PadData);
void StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id);
std::unique_ptr<Socket> socket;
std::shared_ptr<DeviceStatus> status;
std::thread thread;
u64 packet_sequence = 0;
};
/// An async job allowing configuration of the touchpad calibration.
class CalibrationConfigurationJob {
public:
enum class Status {
Initialized,
Ready,
Stage1Completed,
Completed,
};
/**
* Constructs and starts the job with the specified parameter.
*
* @param status_callback Callback for job status updates
* @param data_callback Called when calibration data is ready
*/
explicit CalibrationConfigurationJob(const std::string& host, u16 port, u8 pad_index,
u32 client_id, std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback);
~CalibrationConfigurationJob();
void Stop();
private:
Common::Event complete_event;
};
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
std::function<void()> success_callback,
std::function<void()> failure_callback);
} // namespace InputCommon::CemuhookUDP
+79
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@@ -0,0 +1,79 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstddef>
#include <cstring>
#include "common/logging/log.h"
#include "input_common/udp/protocol.h"
namespace InputCommon::CemuhookUDP {
static constexpr std::size_t GetSizeOfResponseType(Type t) {
switch (t) {
case Type::Version:
return sizeof(Response::Version);
case Type::PortInfo:
return sizeof(Response::PortInfo);
case Type::PadData:
return sizeof(Response::PadData);
}
return 0;
}
namespace Response {
/**
* Returns Type if the packet is valid, else none
*
* Note: Modifies the buffer to zero out the crc (since thats the easiest way to check without
* copying the buffer)
*/
std::optional<Type> Validate(u8* data, std::size_t size) {
if (size < sizeof(Header)) {
LOG_DEBUG(Input, "Invalid UDP packet received");
return std::nullopt;
}
Header header{};
std::memcpy(&header, data, sizeof(Header));
if (header.magic != SERVER_MAGIC) {
LOG_ERROR(Input, "UDP Packet has an unexpected magic value");
return std::nullopt;
}
if (header.protocol_version != PROTOCOL_VERSION) {
LOG_ERROR(Input, "UDP Packet protocol mismatch");
return std::nullopt;
}
if (header.type < Type::Version || header.type > Type::PadData) {
LOG_ERROR(Input, "UDP Packet is an unknown type");
return std::nullopt;
}
// Packet size must equal sizeof(Header) + sizeof(Data)
// and also verify that the packet info mentions the correct size. Since the spec includes the
// type of the packet as part of the data, we need to include it in size calculations here
// ie: payload_length == sizeof(T) + sizeof(Type)
const std::size_t data_len = GetSizeOfResponseType(header.type);
if (header.payload_length != data_len + sizeof(Type) || size < data_len + sizeof(Header)) {
LOG_ERROR(
Input,
"UDP Packet payload length doesn't match. Received: {} PayloadLength: {} Expected: {}",
size, header.payload_length, data_len + sizeof(Type));
return std::nullopt;
}
const u32 crc32 = header.crc;
boost::crc_32_type result;
// zero out the crc in the buffer and then run the crc against it
std::memset(&data[offsetof(Header, crc)], 0, sizeof(u32_le));
result.process_bytes(data, data_len + sizeof(Header));
if (crc32 != result.checksum()) {
LOG_ERROR(Input, "UDP Packet CRC check failed. Offset: {}", offsetof(Header, crc));
return std::nullopt;
}
return header.type;
}
} // namespace Response
} // namespace InputCommon::CemuhookUDP
+256
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@@ -0,0 +1,256 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include <type_traits>
#include <vector>
#include <boost/crc.hpp>
#include "common/bit_field.h"
#include "common/swap.h"
namespace InputCommon::CemuhookUDP {
constexpr std::size_t MAX_PACKET_SIZE = 100;
constexpr u16 PROTOCOL_VERSION = 1001;
constexpr u32 CLIENT_MAGIC = 0x43555344; // DSUC (but flipped for LE)
constexpr u32 SERVER_MAGIC = 0x53555344; // DSUS (but flipped for LE)
enum class Type : u32 {
Version = 0x00100000,
PortInfo = 0x00100001,
PadData = 0x00100002,
};
struct Header {
u32_le magic{};
u16_le protocol_version{};
u16_le payload_length{};
u32_le crc{};
u32_le id{};
///> In the protocol, the type of the packet is not part of the header, but its convenient to
///> include in the header so the callee doesn't have to duplicate the type twice when building
///> the data
Type type{};
};
static_assert(sizeof(Header) == 20, "UDP Message Header struct has wrong size");
static_assert(std::is_trivially_copyable_v<Header>, "UDP Message Header is not trivially copyable");
using MacAddress = std::array<u8, 6>;
constexpr MacAddress EMPTY_MAC_ADDRESS = {0, 0, 0, 0, 0, 0};
#pragma pack(push, 1)
template <typename T>
struct Message {
Header header{};
T data;
};
#pragma pack(pop)
template <typename T>
constexpr Type GetMessageType();
namespace Request {
struct Version {};
/**
* Requests the server to send information about what controllers are plugged into the ports
* In citra's case, we only have one controller, so for simplicity's sake, we can just send a
* request explicitly for the first controller port and leave it at that. In the future it would be
* nice to make this configurable
*/
constexpr u32 MAX_PORTS = 4;
struct PortInfo {
u32_le pad_count{}; ///> Number of ports to request data for
std::array<u8, MAX_PORTS> port;
};
static_assert(std::is_trivially_copyable_v<PortInfo>,
"UDP Request PortInfo is not trivially copyable");
/**
* Request the latest pad information from the server. If the server hasn't received this message
* from the client in a reasonable time frame, the server will stop sending updates. The default
* timeout seems to be 5 seconds.
*/
struct PadData {
enum class Flags : u8 {
AllPorts,
Id,
Mac,
};
/// Determines which method will be used as a look up for the controller
Flags flags{};
/// Index of the port of the controller to retrieve data about
u8 port_id{};
/// Mac address of the controller to retrieve data about
MacAddress mac;
};
static_assert(sizeof(PadData) == 8, "UDP Request PadData struct has wrong size");
static_assert(std::is_trivially_copyable_v<PadData>,
"UDP Request PadData is not trivially copyable");
/**
* Creates a message with the proper header data that can be sent to the server.
* @param T data Request body to send
* @param client_id ID of the udp client (usually not checked on the server)
*/
template <typename T>
Message<T> Create(const T data, const u32 client_id = 0) {
boost::crc_32_type crc;
Header header{
CLIENT_MAGIC, PROTOCOL_VERSION, sizeof(T) + sizeof(Type), 0, client_id, GetMessageType<T>(),
};
Message<T> message{header, data};
crc.process_bytes(&message, sizeof(Message<T>));
message.header.crc = crc.checksum();
return message;
}
} // namespace Request
namespace Response {
struct Version {
u16_le version{};
};
static_assert(sizeof(Version) == 2, "UDP Response Version struct has wrong size");
static_assert(std::is_trivially_copyable_v<Version>,
"UDP Response Version is not trivially copyable");
struct PortInfo {
u8 id{};
u8 state{};
u8 model{};
u8 connection_type{};
MacAddress mac;
u8 battery{};
u8 is_pad_active{};
};
static_assert(sizeof(PortInfo) == 12, "UDP Response PortInfo struct has wrong size");
static_assert(std::is_trivially_copyable_v<PortInfo>,
"UDP Response PortInfo is not trivially copyable");
#pragma pack(push, 1)
struct PadData {
PortInfo info{};
u32_le packet_counter{};
u16_le digital_button{};
// The following union isn't trivially copyable but we don't use this input anyway.
// union DigitalButton {
// u16_le button;
// BitField<0, 1, u16> button_1; // Share
// BitField<1, 1, u16> button_2; // L3
// BitField<2, 1, u16> button_3; // R3
// BitField<3, 1, u16> button_4; // Options
// BitField<4, 1, u16> button_5; // Up
// BitField<5, 1, u16> button_6; // Right
// BitField<6, 1, u16> button_7; // Down
// BitField<7, 1, u16> button_8; // Left
// BitField<8, 1, u16> button_9; // L2
// BitField<9, 1, u16> button_10; // R2
// BitField<10, 1, u16> button_11; // L1
// BitField<11, 1, u16> button_12; // R1
// BitField<12, 1, u16> button_13; // Triangle
// BitField<13, 1, u16> button_14; // Circle
// BitField<14, 1, u16> button_15; // Cross
// BitField<15, 1, u16> button_16; // Square
// } digital_button;
u8 home;
/// If the device supports a "click" on the touchpad, this will change to 1 when a click happens
u8 touch_hard_press{};
u8 left_stick_x{};
u8 left_stick_y{};
u8 right_stick_x{};
u8 right_stick_y{};
struct AnalogButton {
u8 button_8{};
u8 button_7{};
u8 button_6{};
u8 button_5{};
u8 button_12{};
u8 button_11{};
u8 button_10{};
u8 button_9{};
u8 button_16{};
u8 button_15{};
u8 button_14{};
u8 button_13{};
} analog_button;
struct TouchPad {
u8 is_active{};
u8 id{};
u16_le x{};
u16_le y{};
} touch_1, touch_2;
u64_le motion_timestamp;
struct Accelerometer {
float x{};
float y{};
float z{};
} accel;
struct Gyroscope {
float pitch{};
float yaw{};
float roll{};
} gyro;
};
#pragma pack(pop)
static_assert(sizeof(PadData) == 80, "UDP Response PadData struct has wrong size ");
static_assert(std::is_trivially_copyable_v<PadData>,
"UDP Response PadData is not trivially copyable");
static_assert(sizeof(Message<PadData>) == MAX_PACKET_SIZE,
"UDP MAX_PACKET_SIZE is no longer larger than Message<PadData>");
static_assert(sizeof(PadData::AnalogButton) == 12,
"UDP Response AnalogButton struct has wrong size ");
static_assert(sizeof(PadData::TouchPad) == 6, "UDP Response TouchPad struct has wrong size ");
static_assert(sizeof(PadData::Accelerometer) == 12,
"UDP Response Accelerometer struct has wrong size ");
static_assert(sizeof(PadData::Gyroscope) == 12, "UDP Response Gyroscope struct has wrong size ");
/**
* Create a Response Message from the data
* @param data array of bytes sent from the server
* @return boost::none if it failed to parse or Type if it succeeded. The client can then safely
* copy the data into the appropriate struct for that Type
*/
std::optional<Type> Validate(u8* data, std::size_t size);
} // namespace Response
template <>
constexpr Type GetMessageType<Request::Version>() {
return Type::Version;
}
template <>
constexpr Type GetMessageType<Request::PortInfo>() {
return Type::PortInfo;
}
template <>
constexpr Type GetMessageType<Request::PadData>() {
return Type::PadData;
}
template <>
constexpr Type GetMessageType<Response::Version>() {
return Type::Version;
}
template <>
constexpr Type GetMessageType<Response::PortInfo>() {
return Type::PortInfo;
}
template <>
constexpr Type GetMessageType<Response::PadData>() {
return Type::PadData;
}
} // namespace InputCommon::CemuhookUDP
+96
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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "common/param_package.h"
#include "core/frontend/input.h"
#include "core/settings.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
namespace InputCommon::CemuhookUDP {
class UDPTouchDevice final : public Input::TouchDevice {
public:
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<float, float, bool> GetStatus() const {
std::lock_guard guard(status->update_mutex);
return status->touch_status;
}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPMotionDevice final : public Input::MotionDevice {
public:
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const {
std::lock_guard guard(status->update_mutex);
return status->motion_status;
}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
{
std::lock_guard guard(status->update_mutex);
status->touch_calibration.emplace();
// These default values work well for DS4 but probably not other touch inputs
status->touch_calibration->min_x = params.Get("min_x", 100);
status->touch_calibration->min_y = params.Get("min_y", 50);
status->touch_calibration->max_x = params.Get("max_x", 1800);
status->touch_calibration->max_y = params.Get("max_y", 850);
}
return std::make_unique<UDPTouchDevice>(status);
}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
return std::make_unique<UDPMotionDevice>(status);
}
private:
std::shared_ptr<DeviceStatus> status;
};
State::State() {
auto status = std::make_shared<DeviceStatus>();
client =
std::make_unique<Client>(status, Settings::values.udp_input_address,
Settings::values.udp_input_port, Settings::values.udp_pad_index);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp",
std::make_shared<UDPTouchFactory>(status));
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp",
std::make_shared<UDPMotionFactory>(status));
}
State::~State() {
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
}
void State::ReloadUDPClient() {
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
Settings::values.udp_pad_index);
}
std::unique_ptr<State> Init() {
return std::make_unique<State>();
}
} // namespace InputCommon::CemuhookUDP
+27
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@@ -0,0 +1,27 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <unordered_map>
#include "input_common/main.h"
#include "input_common/udp/client.h"
namespace InputCommon::CemuhookUDP {
class UDPTouchDevice;
class UDPMotionDevice;
class State {
public:
State();
~State();
void ReloadUDPClient();
private:
std::unique_ptr<Client> client;
};
std::unique_ptr<State> Init();
} // namespace InputCommon::CemuhookUDP
+25 -1
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@@ -153,14 +153,31 @@ if (ENABLE_VULKAN)
renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/renderer_vulkan.h
renderer_vulkan/vk_blit_screen.cpp
renderer_vulkan/vk_blit_screen.h
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_compute_pass.cpp
renderer_vulkan/vk_compute_pass.h
renderer_vulkan/vk_compute_pipeline.cpp
renderer_vulkan/vk_compute_pipeline.h
renderer_vulkan/vk_descriptor_pool.cpp
renderer_vulkan/vk_descriptor_pool.h
renderer_vulkan/vk_device.cpp
renderer_vulkan/vk_device.h
renderer_vulkan/vk_graphics_pipeline.cpp
renderer_vulkan/vk_graphics_pipeline.h
renderer_vulkan/vk_image.cpp
renderer_vulkan/vk_image.h
renderer_vulkan/vk_memory_manager.cpp
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
renderer_vulkan/vk_rasterizer.cpp
renderer_vulkan/vk_rasterizer.h
renderer_vulkan/vk_renderpass_cache.cpp
renderer_vulkan/vk_renderpass_cache.h
renderer_vulkan/vk_resource_manager.cpp
renderer_vulkan/vk_resource_manager.h
renderer_vulkan/vk_sampler_cache.cpp
@@ -169,12 +186,19 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_shader_decompiler.cpp
renderer_vulkan/vk_shader_decompiler.h
renderer_vulkan/vk_shader_util.cpp
renderer_vulkan/vk_shader_util.h
renderer_vulkan/vk_staging_buffer_pool.cpp
renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_stream_buffer.cpp
renderer_vulkan/vk_stream_buffer.h
renderer_vulkan/vk_swapchain.cpp
renderer_vulkan/vk_swapchain.h)
renderer_vulkan/vk_swapchain.h
renderer_vulkan/vk_texture_cache.cpp
renderer_vulkan/vk_texture_cache.h
renderer_vulkan/vk_update_descriptor.cpp
renderer_vulkan/vk_update_descriptor.h
)
target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
target_compile_definitions(video_core PRIVATE HAS_VULKAN)
+1
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@@ -91,6 +91,7 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
regs.framebuffer_srgb = 1;
regs.cull.front_face = Maxwell3D::Regs::Cull::FrontFace::ClockWise;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
+11 -3
View File
@@ -1018,7 +1018,14 @@ public:
}
} instanced_arrays;
INSERT_UNION_PADDING_WORDS(0x6);
INSERT_UNION_PADDING_WORDS(0x4);
union {
BitField<0, 1, u32> enable;
BitField<4, 8, u32> unk4;
} vp_point_size;
INSERT_UNION_PADDING_WORDS(1);
Cull cull;
@@ -1271,8 +1278,6 @@ public:
} dirty{};
std::array<u8, Regs::NUM_REGS> dirty_pointers{};
/// Reads a register value located at the input method address
u32 GetRegisterValue(u32 method) const;
@@ -1367,6 +1372,8 @@ private:
bool execute_on{true};
std::array<u8, Regs::NUM_REGS> dirty_pointers{};
/// Retrieves information about a specific TIC entry from the TIC buffer.
Texture::TICEntry GetTICEntry(u32 tic_index) const;
@@ -1503,6 +1510,7 @@ ASSERT_REG_POSITION(primitive_restart, 0x591);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(vp_point_size, 0x644);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(pixel_center_integer, 0x649);
ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
+34 -3
View File
@@ -215,6 +215,18 @@ enum class F2fRoundingOp : u64 {
Trunc = 11,
};
enum class AtomicOp : u64 {
Add = 0,
Min = 1,
Max = 2,
Inc = 3,
Dec = 4,
And = 5,
Or = 6,
Xor = 7,
Exch = 8,
};
enum class UniformType : u64 {
UnsignedByte = 0,
SignedByte = 1,
@@ -236,6 +248,13 @@ enum class StoreType : u64 {
Bits128 = 6,
};
enum class AtomicType : u64 {
U32 = 0,
S32 = 1,
U64 = 2,
S64 = 3,
};
enum class IMinMaxExchange : u64 {
None = 0,
XLo = 1,
@@ -938,6 +957,16 @@ union Instruction {
BitField<46, 2, u64> cache_mode;
} stg;
union {
BitField<52, 4, AtomicOp> operation;
BitField<28, 2, AtomicType> type;
BitField<30, 22, s64> offset;
s32 GetImmediateOffset() const {
return static_cast<s32>(offset << 2);
}
} atoms;
union {
BitField<32, 1, PhysicalAttributeDirection> direction;
BitField<47, 3, AttributeSize> size;
@@ -1659,9 +1688,10 @@ public:
ST_A,
ST_L,
ST_S,
ST, // Store in generic memory
STG, // Store in global memory
AL2P, // Transforms attribute memory into physical memory
ST, // Store in generic memory
STG, // Store in global memory
ATOMS, // Atomic operation on shared memory
AL2P, // Transforms attribute memory into physical memory
TEX,
TEX_B, // Texture Load Bindless
TXQ, // Texture Query
@@ -1964,6 +1994,7 @@ private:
INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
INST("101-------------", Id::ST, Type::Memory, "ST"),
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
INST("11101100--------", Id::ATOMS, Type::Memory, "ATOMS"),
INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
+4 -3
View File
@@ -66,19 +66,20 @@ const DmaPusher& GPU::DmaPusher() const {
return *dma_pusher;
}
void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
void GPU::WaitFence(u32 syncpoint_id, u32 value) {
// Synced GPU, is always in sync
if (!is_async) {
return;
}
MICROPROFILE_SCOPE(GPU_wait);
while (syncpoints[syncpoint_id].load(std::memory_order_relaxed) < value) {
}
std::unique_lock lock{sync_mutex};
sync_cv.wait(lock, [=]() { return syncpoints[syncpoint_id].load() >= value; });
}
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
syncpoints[syncpoint_id]++;
std::lock_guard lock{sync_mutex};
sync_cv.notify_all();
if (!syncpt_interrupts[syncpoint_id].empty()) {
u32 value = syncpoints[syncpoint_id].load();
auto it = syncpt_interrupts[syncpoint_id].begin();
+4 -1
View File
@@ -6,6 +6,7 @@
#include <array>
#include <atomic>
#include <condition_variable>
#include <list>
#include <memory>
#include <mutex>
@@ -181,7 +182,7 @@ public:
virtual void WaitIdle() const = 0;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value) const;
void WaitFence(u32 syncpoint_id, u32 value);
void IncrementSyncPoint(u32 syncpoint_id);
@@ -312,6 +313,8 @@ private:
std::mutex sync_mutex;
std::condition_variable sync_cv;
const bool is_async;
};
@@ -1272,6 +1272,7 @@ void RasterizerOpenGL::SyncPointState() {
const auto& regs = system.GPU().Maxwell3D().regs;
// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
// in OpenGL).
state.point.program_control = regs.vp_point_size.enable != 0;
state.point.size = std::max(1.0f, regs.point_size);
}
@@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR;
namespace {
// One UBO is always reserved for emulation values on staged shaders
constexpr u32 STAGE_RESERVED_UBOS = 1;
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
@@ -243,7 +240,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
if (!code_b.empty()) {
ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
}
const auto entries = GLShader::GetEntries(ir);
std::string source = fmt::format(R"(// {}
#version 430 core
@@ -264,6 +260,10 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
"#extension GL_NV_shader_thread_group : require\n"
"#extension GL_NV_shader_thread_shuffle : require\n";
}
// This pragma stops Nvidia's driver from over optimizing math (probably using fp16 operations)
// on places where we don't want to.
// Thanks to Ryujinx for finding this workaround.
source += "#pragma optionNV(fastmath off)\n";
if (shader_type == ShaderType::Geometry) {
const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
@@ -314,9 +314,10 @@ std::unordered_set<GLenum> GetSupportedFormats() {
CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
: RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache},
device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier},
shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} {
: RasterizerCacheObject{params.host_ptr}, system{params.system},
disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
unique_identifier{params.unique_identifier}, shader_type{shader_type},
entries{std::move(entries)}, code{std::move(code)}, code_b{std::move(code_b)} {
if (!params.precompiled_variants) {
return;
}
@@ -751,6 +751,9 @@ private:
Expression Visit(const Node& node) {
if (const auto operation = std::get_if<OperationNode>(&*node)) {
if (const auto amend_index = operation->GetAmendIndex()) {
Visit(ir.GetAmendNode(*amend_index)).CheckVoid();
}
const auto operation_index = static_cast<std::size_t>(operation->GetCode());
if (operation_index >= operation_decompilers.size()) {
UNREACHABLE_MSG("Out of bounds operation: {}", operation_index);
@@ -872,6 +875,9 @@ private:
}
if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
if (const auto amend_index = conditional->GetAmendIndex()) {
Visit(ir.GetAmendNode(*amend_index)).CheckVoid();
}
// It's invalid to call conditional on nested nodes, use an operation instead
code.AddLine("if ({}) {{", Visit(conditional->GetCondition()).AsBool());
++code.scope;
@@ -1850,6 +1856,16 @@ private:
Type::Uint};
}
template <const std::string_view& opname, Type type>
Expression Atomic(Operation operation) {
ASSERT(stage == ShaderType::Compute);
auto& smem = std::get<SmemNode>(*operation[0]);
return {fmt::format("atomic{}(smem[{} >> 2], {})", opname, Visit(smem.GetAddress()).AsInt(),
Visit(operation[1]).As(type)),
type};
}
Expression Branch(Operation operation) {
const auto target = std::get_if<ImmediateNode>(&*operation[0]);
UNIMPLEMENTED_IF(!target);
@@ -2188,6 +2204,8 @@ private:
&GLSLDecompiler::AtomicImage<Func::Xor>,
&GLSLDecompiler::AtomicImage<Func::Exchange>,
&GLSLDecompiler::Atomic<Func::Add, Type::Uint>,
&GLSLDecompiler::Branch,
&GLSLDecompiler::BranchIndirect,
&GLSLDecompiler::PushFlowStack,
@@ -2307,7 +2325,7 @@ public:
explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(const ExprAnd& expr) {
inner += "( ";
inner += '(';
std::visit(*this, *expr.operand1);
inner += " && ";
std::visit(*this, *expr.operand2);
@@ -2315,7 +2333,7 @@ public:
}
void operator()(const ExprOr& expr) {
inner += "( ";
inner += '(';
std::visit(*this, *expr.operand1);
inner += " || ";
std::visit(*this, *expr.operand2);
@@ -2333,28 +2351,7 @@ public:
}
void operator()(const ExprCondCode& expr) {
const Node cc = decomp.ir.GetConditionCode(expr.cc);
std::string target;
if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
const auto index = pred->GetIndex();
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = "false";
break;
case Tegra::Shader::Pred::UnusedIndex:
target = "true";
break;
default:
target = decomp.GetPredicate(index);
break;
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.GetInternalFlag(flag->GetFlag());
} else {
UNREACHABLE();
}
inner += target;
inner += decomp.Visit(decomp.ir.GetConditionCode(expr.cc)).AsBool();
}
void operator()(const ExprVar& expr) {
@@ -2366,8 +2363,7 @@ public:
}
void operator()(VideoCommon::Shader::ExprGprEqual& expr) {
inner +=
"( ftou(" + decomp.GetRegister(expr.gpr) + ") == " + std::to_string(expr.value) + ')';
inner += fmt::format("(ftou({}) == {})", decomp.GetRegister(expr.gpr), expr.value);
}
const std::string& GetResult() const {
@@ -2375,8 +2371,8 @@ public:
}
private:
std::string inner;
GLSLDecompiler& decomp;
std::string inner;
};
class ASTDecompiler {
@@ -127,6 +127,7 @@ void OpenGLState::ApplyClipDistances() {
}
void OpenGLState::ApplyPointSize() {
Enable(GL_PROGRAM_POINT_SIZE, cur_state.point.program_control, point.program_control);
if (UpdateValue(cur_state.point.size, point.size)) {
glPointSize(point.size);
}
+2 -1
View File
@@ -131,7 +131,8 @@ public:
std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
struct {
float size = 1.0f; // GL_POINT_SIZE
bool program_control = false; // GL_PROGRAM_POINT_SIZE
GLfloat size = 1.0f; // GL_POINT_SIZE
} point;
struct {
@@ -44,7 +44,7 @@ struct FormatTuple {
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
{GL_RGBA8, GL_RGBA, GL_BYTE, false}, // ABGR8S
{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, false}, // ABGR8S
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
@@ -83,9 +83,9 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, false}, // RG8S
{GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
@@ -253,14 +253,12 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
u8* const mip_data = staging_buffer.data() + mip_offset;
const GLsizei size = static_cast<GLsizei>(params.GetHostMipmapSize(level));
if (is_compressed) {
glGetCompressedTextureImage(texture.handle, level,
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
staging_buffer.data() + mip_offset);
glGetCompressedTextureImage(texture.handle, level, size, mip_data);
} else {
glGetTextureImage(texture.handle, level, format, type,
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
staging_buffer.data() + mip_offset);
glGetTextureImage(texture.handle, level, format, type, size, mip_data);
}
}
}
+14 -3
View File
@@ -6,16 +6,20 @@
#include <vector>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/scope_exit.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
struct VertexArrayPushBuffer::Entry {
GLuint binding_index{};
const GLuint* buffer{};
GLintptr offset{};
GLsizei stride{};
};
VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
@@ -47,6 +51,13 @@ void VertexArrayPushBuffer::Bind() {
}
}
struct BindBuffersRangePushBuffer::Entry {
GLuint binding;
const GLuint* buffer;
GLintptr offset;
GLsizeiptr size;
};
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
+2 -12
View File
@@ -26,12 +26,7 @@ public:
void Bind();
private:
struct Entry {
GLuint binding_index{};
const GLuint* buffer{};
GLintptr offset{};
GLsizei stride{};
};
struct Entry;
GLuint vao{};
const GLuint* index_buffer{};
@@ -50,12 +45,7 @@ public:
void Bind();
private:
struct Entry {
GLuint binding;
const GLuint* buffer;
GLintptr offset;
GLsizeiptr size;
};
struct Entry;
GLenum target;
std::vector<Entry> entries;
@@ -109,6 +109,9 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
const auto topology = static_cast<std::size_t>(regs.draw.topology.Value());
const bool depth_bias_enabled = enabled_lut[PolygonOffsetEnableLUT[topology]];
const auto& clip = regs.view_volume_clip_control;
const bool depth_clamp_enabled = clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1;
Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
@@ -119,8 +122,9 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
}
const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled, gl_ndc,
regs.cull.cull_face, front_face);
return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled,
depth_clamp_enabled, gl_ndc, regs.cull.cull_face,
front_face);
}
} // Anonymous namespace
@@ -222,15 +226,17 @@ bool FixedPipelineState::Tessellation::operator==(const Tessellation& rhs) const
std::size_t FixedPipelineState::Rasterizer::Hash() const noexcept {
return static_cast<std::size_t>(cull_enable) ^
(static_cast<std::size_t>(depth_bias_enable) << 1) ^
(static_cast<std::size_t>(ndc_minus_one_to_one) << 2) ^
(static_cast<std::size_t>(depth_clamp_enable) << 2) ^
(static_cast<std::size_t>(ndc_minus_one_to_one) << 3) ^
(static_cast<std::size_t>(cull_face) << 24) ^
(static_cast<std::size_t>(front_face) << 48);
}
bool FixedPipelineState::Rasterizer::operator==(const Rasterizer& rhs) const noexcept {
return std::tie(cull_enable, depth_bias_enable, ndc_minus_one_to_one, cull_face, front_face) ==
std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.ndc_minus_one_to_one, rhs.cull_face,
rhs.front_face);
return std::tie(cull_enable, depth_bias_enable, depth_clamp_enable, ndc_minus_one_to_one,
cull_face, front_face) ==
std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.depth_clamp_enable,
rhs.ndc_minus_one_to_one, rhs.cull_face, rhs.front_face);
}
std::size_t FixedPipelineState::DepthStencil::Hash() const noexcept {
@@ -170,15 +170,17 @@ struct FixedPipelineState {
};
struct Rasterizer {
constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool ndc_minus_one_to_one,
Maxwell::Cull::CullFace cull_face, Maxwell::Cull::FrontFace front_face)
constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool depth_clamp_enable,
bool ndc_minus_one_to_one, Maxwell::Cull::CullFace cull_face,
Maxwell::Cull::FrontFace front_face)
: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
ndc_minus_one_to_one{ndc_minus_one_to_one}, cull_face{cull_face}, front_face{
front_face} {}
depth_clamp_enable{depth_clamp_enable}, ndc_minus_one_to_one{ndc_minus_one_to_one},
cull_face{cull_face}, front_face{front_face} {}
Rasterizer() = default;
bool cull_enable;
bool depth_bias_enable;
bool depth_clamp_enable;
bool ndc_minus_one_to_one;
Maxwell::Cull::CullFace cull_face;
Maxwell::Cull::FrontFace front_face;
@@ -44,7 +44,7 @@ vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filt
return {};
}
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
vk::SamplerAddressMode WrapMode(const VKDevice& device, Tegra::Texture::WrapMode wrap_mode,
Tegra::Texture::TextureFilter filter) {
switch (wrap_mode) {
case Tegra::Texture::WrapMode::Wrap:
@@ -56,7 +56,12 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
case Tegra::Texture::WrapMode::Border:
return vk::SamplerAddressMode::eClampToBorder;
case Tegra::Texture::WrapMode::Clamp:
// TODO(Rodrigo): Emulate GL_CLAMP properly
if (device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
// Nvidia's Vulkan driver defaults to GL_CLAMP on invalid enumerations, we can hack this
// by sending an invalid enumeration.
return static_cast<vk::SamplerAddressMode>(0xcafe);
}
// TODO(Rodrigo): Emulate GL_CLAMP properly on other vendors
switch (filter) {
case Tegra::Texture::TextureFilter::Nearest:
return vk::SamplerAddressMode::eClampToEdge;
@@ -22,7 +22,7 @@ vk::Filter Filter(Tegra::Texture::TextureFilter filter);
vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filter);
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
vk::SamplerAddressMode WrapMode(const VKDevice& device, Tegra::Texture::WrapMode wrap_mode,
Tegra::Texture::TextureFilter filter);
vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func);
@@ -0,0 +1,72 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <vector>
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/declarations.h"
namespace Core {
class System;
}
namespace Vulkan {
class VKBlitScreen;
class VKDevice;
class VKFence;
class VKMemoryManager;
class VKResourceManager;
class VKSwapchain;
class VKScheduler;
class VKImage;
struct VKScreenInfo {
VKImage* image{};
u32 width{};
u32 height{};
bool is_srgb{};
};
class RendererVulkan final : public VideoCore::RendererBase {
public:
explicit RendererVulkan(Core::Frontend::EmuWindow& window, Core::System& system);
~RendererVulkan() override;
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
/// Initialize the renderer
bool Init() override;
/// Shutdown the renderer
void ShutDown() override;
private:
std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(
const vk::DispatchLoaderDynamic& dldi);
bool PickDevices(const vk::DispatchLoaderDynamic& dldi);
void Report() const;
Core::System& system;
vk::Instance instance;
vk::SurfaceKHR surface;
VKScreenInfo screen_info;
UniqueDebugUtilsMessengerEXT debug_callback;
std::unique_ptr<VKDevice> device;
std::unique_ptr<VKSwapchain> swapchain;
std::unique_ptr<VKMemoryManager> memory_manager;
std::unique_ptr<VKResourceManager> resource_manager;
std::unique_ptr<VKScheduler> scheduler;
std::unique_ptr<VKBlitScreen> blit_screen;
};
} // namespace Vulkan
@@ -0,0 +1,627 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstring>
#include <memory>
#include <tuple>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/memory.h"
#include "video_core/gpu.h"
#include "video_core/morton.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_image.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/surface.h"
namespace Vulkan {
namespace {
// Generated from the "shaders/" directory, read the instructions there.
constexpr u8 blit_vertex_code[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x27, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x25, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x48, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x11, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x06, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00,
0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00,
0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00,
0x24, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
0x25, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
0x1a, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1d, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00,
0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x24, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00,
0x38, 0x00, 0x01, 0x00};
constexpr u8 blit_fragment_code[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x21, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00,
0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00};
struct ScreenRectVertex {
ScreenRectVertex() = default;
explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
std::array<f32, 2> position;
std::array<f32, 2> tex_coord;
static vk::VertexInputBindingDescription GetDescription() {
return vk::VertexInputBindingDescription(0, sizeof(ScreenRectVertex),
vk::VertexInputRate::eVertex);
}
static std::array<vk::VertexInputAttributeDescription, 2> GetAttributes() {
return {vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32Sfloat,
offsetof(ScreenRectVertex, position)),
vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32Sfloat,
offsetof(ScreenRectVertex, tex_coord))};
}
};
constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
// clang-format off
return { 2.f / width, 0.f, 0.f, 0.f,
0.f, 2.f / height, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
-1.f, -1.f, 0.f, 1.f};
// clang-format on
}
std::size_t GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
using namespace VideoCore::Surface;
return GetBytesPerPixel(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
}
std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
return static_cast<std::size_t>(framebuffer.stride) *
static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
}
vk::Format GetFormat(const Tegra::FramebufferConfig& framebuffer) {
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
return vk::Format::eA8B8G8R8UnormPack32;
case Tegra::FramebufferConfig::PixelFormat::RGB565:
return vk::Format::eR5G6B5UnormPack16;
default:
UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
static_cast<u32>(framebuffer.pixel_format));
return vk::Format::eA8B8G8R8UnormPack32;
}
}
} // Anonymous namespace
struct VKBlitScreen::BufferData {
struct {
std::array<f32, 4 * 4> modelview_matrix;
} uniform;
std::array<ScreenRectVertex, 4> vertices;
// Unaligned image data goes here
};
VKBlitScreen::VKBlitScreen(Core::System& system, Core::Frontend::EmuWindow& render_window,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKSwapchain& swapchain, VKScheduler& scheduler,
const VKScreenInfo& screen_info)
: system{system}, render_window{render_window}, rasterizer{rasterizer}, device{device},
resource_manager{resource_manager}, memory_manager{memory_manager}, swapchain{swapchain},
scheduler{scheduler}, image_count{swapchain.GetImageCount()}, screen_info{screen_info} {
watches.resize(image_count);
std::generate(watches.begin(), watches.end(),
[]() { return std::make_unique<VKFenceWatch>(); });
CreateStaticResources();
CreateDynamicResources();
}
VKBlitScreen::~VKBlitScreen() = default;
void VKBlitScreen::Recreate() {
CreateDynamicResources();
}
std::tuple<VKFence&, vk::Semaphore> VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated) {
RefreshResources(framebuffer);
// Finish any pending renderpass
scheduler.RequestOutsideRenderPassOperationContext();
const std::size_t image_index = swapchain.GetImageIndex();
watches[image_index]->Watch(scheduler.GetFence());
VKImage* blit_image = use_accelerated ? screen_info.image : raw_images[image_index].get();
UpdateDescriptorSet(image_index, blit_image->GetPresentView());
BufferData data;
SetUniformData(data, framebuffer);
SetVertexData(data, framebuffer);
auto map = buffer_commit->Map();
std::memcpy(map.GetAddress(), &data, sizeof(data));
if (!use_accelerated) {
const u64 image_offset = GetRawImageOffset(framebuffer, image_index);
const auto pixel_format =
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
const auto host_ptr = system.Memory().GetPointer(framebuffer_addr);
rasterizer.FlushRegion(ToCacheAddr(host_ptr), GetSizeInBytes(framebuffer));
// TODO(Rodrigo): Read this from HLE
constexpr u32 block_height_log2 = 4;
VideoCore::MortonSwizzle(VideoCore::MortonSwizzleMode::MortonToLinear, pixel_format,
framebuffer.stride, block_height_log2, framebuffer.height, 0, 1, 1,
map.GetAddress() + image_offset, host_ptr);
blit_image->Transition(0, 1, 0, 1, vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite,
vk::ImageLayout::eTransferDstOptimal);
const vk::BufferImageCopy copy(image_offset, 0, 0,
{vk::ImageAspectFlagBits::eColor, 0, 0, 1}, {0, 0, 0},
{framebuffer.width, framebuffer.height, 1});
scheduler.Record([buffer_handle = *buffer, image = blit_image->GetHandle(),
copy](auto cmdbuf, auto& dld) {
cmdbuf.copyBufferToImage(buffer_handle, image, vk::ImageLayout::eTransferDstOptimal,
{copy}, dld);
});
}
map.Release();
blit_image->Transition(0, 1, 0, 1, vk::PipelineStageFlagBits::eFragmentShader,
vk::AccessFlagBits::eShaderRead,
vk::ImageLayout::eShaderReadOnlyOptimal);
scheduler.Record([renderpass = *renderpass, framebuffer = *framebuffers[image_index],
descriptor_set = descriptor_sets[image_index], buffer = *buffer,
size = swapchain.GetSize(), pipeline = *pipeline,
layout = *pipeline_layout](auto cmdbuf, auto& dld) {
const vk::ClearValue clear_color{std::array{0.0f, 0.0f, 0.0f, 1.0f}};
const vk::RenderPassBeginInfo renderpass_bi(renderpass, framebuffer, {{0, 0}, size}, 1,
&clear_color);
cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld);
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld);
cmdbuf.setViewport(
0,
{{0.0f, 0.0f, static_cast<f32>(size.width), static_cast<f32>(size.height), 0.0f, 1.0f}},
dld);
cmdbuf.setScissor(0, {{{0, 0}, size}}, dld);
cmdbuf.bindVertexBuffers(0, {buffer}, {offsetof(BufferData, vertices)}, dld);
cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, layout, 0, {descriptor_set}, {},
dld);
cmdbuf.draw(4, 1, 0, 0, dld);
cmdbuf.endRenderPass(dld);
});
return {scheduler.GetFence(), *semaphores[image_index]};
}
void VKBlitScreen::CreateStaticResources() {
CreateShaders();
CreateSemaphores();
CreateDescriptorPool();
CreateDescriptorSetLayout();
CreateDescriptorSets();
CreatePipelineLayout();
CreateSampler();
}
void VKBlitScreen::CreateDynamicResources() {
CreateRenderPass();
CreateFramebuffers();
CreateGraphicsPipeline();
}
void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
if (framebuffer.width == raw_width && framebuffer.height == raw_height && !raw_images.empty()) {
return;
}
raw_width = framebuffer.width;
raw_height = framebuffer.height;
ReleaseRawImages();
CreateStagingBuffer(framebuffer);
CreateRawImages(framebuffer);
}
void VKBlitScreen::CreateShaders() {
vertex_shader = BuildShader(device, sizeof(blit_vertex_code), blit_vertex_code);
fragment_shader = BuildShader(device, sizeof(blit_fragment_code), blit_fragment_code);
}
void VKBlitScreen::CreateSemaphores() {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
semaphores.resize(image_count);
for (std::size_t i = 0; i < image_count; ++i) {
semaphores[i] = dev.createSemaphoreUnique({}, nullptr, dld);
}
}
void VKBlitScreen::CreateDescriptorPool() {
const std::array<vk::DescriptorPoolSize, 2> pool_sizes{
vk::DescriptorPoolSize{vk::DescriptorType::eUniformBuffer, static_cast<u32>(image_count)},
vk::DescriptorPoolSize{vk::DescriptorType::eCombinedImageSampler,
static_cast<u32>(image_count)}};
const vk::DescriptorPoolCreateInfo pool_ci(
{}, static_cast<u32>(image_count), static_cast<u32>(pool_sizes.size()), pool_sizes.data());
const auto dev = device.GetLogical();
descriptor_pool = dev.createDescriptorPoolUnique(pool_ci, nullptr, device.GetDispatchLoader());
}
void VKBlitScreen::CreateRenderPass() {
const vk::AttachmentDescription color_attachment(
{}, swapchain.GetImageFormat(), vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear,
vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined,
vk::ImageLayout::ePresentSrcKHR);
const vk::AttachmentReference color_attachment_ref(0, vk::ImageLayout::eColorAttachmentOptimal);
const vk::SubpassDescription subpass_description({}, vk::PipelineBindPoint::eGraphics, 0,
nullptr, 1, &color_attachment_ref, nullptr,
nullptr, 0, nullptr);
const vk::SubpassDependency dependency(
VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eColorAttachmentOutput, {},
vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite, {});
const vk::RenderPassCreateInfo renderpass_ci({}, 1, &color_attachment, 1, &subpass_description,
1, &dependency);
const auto dev = device.GetLogical();
renderpass = dev.createRenderPassUnique(renderpass_ci, nullptr, device.GetDispatchLoader());
}
void VKBlitScreen::CreateDescriptorSetLayout() {
const std::array<vk::DescriptorSetLayoutBinding, 2> layout_bindings{
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1,
vk::ShaderStageFlagBits::eVertex, nullptr),
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eCombinedImageSampler, 1,
vk::ShaderStageFlagBits::eFragment, nullptr)};
const vk::DescriptorSetLayoutCreateInfo descriptor_layout_ci(
{}, static_cast<u32>(layout_bindings.size()), layout_bindings.data());
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
descriptor_set_layout = dev.createDescriptorSetLayoutUnique(descriptor_layout_ci, nullptr, dld);
}
void VKBlitScreen::CreateDescriptorSets() {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
descriptor_sets.resize(image_count);
for (std::size_t i = 0; i < image_count; ++i) {
const vk::DescriptorSetLayout layout = *descriptor_set_layout;
const vk::DescriptorSetAllocateInfo descriptor_set_ai(*descriptor_pool, 1, &layout);
const vk::Result result =
dev.allocateDescriptorSets(&descriptor_set_ai, &descriptor_sets[i], dld);
ASSERT(result == vk::Result::eSuccess);
}
}
void VKBlitScreen::CreatePipelineLayout() {
const vk::PipelineLayoutCreateInfo pipeline_layout_ci({}, 1, &descriptor_set_layout.get(), 0,
nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
pipeline_layout = dev.createPipelineLayoutUnique(pipeline_layout_ci, nullptr, dld);
}
void VKBlitScreen::CreateGraphicsPipeline() {
const std::array shader_stages = {
vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eVertex, *vertex_shader,
"main", nullptr),
vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eFragment, *fragment_shader,
"main", nullptr)};
const auto vertex_binding_description = ScreenRectVertex::GetDescription();
const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
const vk::PipelineVertexInputStateCreateInfo vertex_input(
{}, 1, &vertex_binding_description, static_cast<u32>(vertex_attrs_description.size()),
vertex_attrs_description.data());
const vk::PipelineInputAssemblyStateCreateInfo input_assembly(
{}, vk::PrimitiveTopology::eTriangleStrip, false);
// Set a dummy viewport, it's going to be replaced by dynamic states.
const vk::Viewport viewport(0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f);
const vk::Rect2D scissor({0, 0}, {1, 1});
const vk::PipelineViewportStateCreateInfo viewport_state({}, 1, &viewport, 1, &scissor);
const vk::PipelineRasterizationStateCreateInfo rasterizer(
{}, false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eNone,
vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f);
const vk::PipelineMultisampleStateCreateInfo multisampling({}, vk::SampleCountFlagBits::e1,
false, 0.0f, nullptr, false, false);
const vk::PipelineColorBlendAttachmentState color_blend_attachment(
false, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd,
vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd,
vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
const vk::PipelineColorBlendStateCreateInfo color_blending(
{}, false, vk::LogicOp::eCopy, 1, &color_blend_attachment, {0.0f, 0.0f, 0.0f, 0.0f});
const std::array<vk::DynamicState, 2> dynamic_states = {vk::DynamicState::eViewport,
vk::DynamicState::eScissor};
const vk::PipelineDynamicStateCreateInfo dynamic_state(
{}, static_cast<u32>(dynamic_states.size()), dynamic_states.data());
const vk::GraphicsPipelineCreateInfo pipeline_ci(
{}, static_cast<u32>(shader_stages.size()), shader_stages.data(), &vertex_input,
&input_assembly, nullptr, &viewport_state, &rasterizer, &multisampling, nullptr,
&color_blending, &dynamic_state, *pipeline_layout, *renderpass, 0, nullptr, 0);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
pipeline = dev.createGraphicsPipelineUnique({}, pipeline_ci, nullptr, dld);
}
void VKBlitScreen::CreateSampler() {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const vk::SamplerCreateInfo sampler_ci(
{}, vk::Filter::eLinear, vk::Filter::eLinear, vk::SamplerMipmapMode::eLinear,
vk::SamplerAddressMode::eClampToBorder, vk::SamplerAddressMode::eClampToBorder,
vk::SamplerAddressMode::eClampToBorder, 0.0f, false, 0.0f, false, vk::CompareOp::eNever,
0.0f, 0.0f, vk::BorderColor::eFloatOpaqueBlack, false);
sampler = dev.createSamplerUnique(sampler_ci, nullptr, dld);
}
void VKBlitScreen::CreateFramebuffers() {
const vk::Extent2D size{swapchain.GetSize()};
framebuffers.clear();
framebuffers.resize(image_count);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
for (std::size_t i = 0; i < image_count; ++i) {
const vk::ImageView image_view{swapchain.GetImageViewIndex(i)};
const vk::FramebufferCreateInfo framebuffer_ci({}, *renderpass, 1, &image_view, size.width,
size.height, 1);
framebuffers[i] = dev.createFramebufferUnique(framebuffer_ci, nullptr, dld);
}
}
void VKBlitScreen::ReleaseRawImages() {
for (std::size_t i = 0; i < raw_images.size(); ++i) {
watches[i]->Wait();
}
raw_images.clear();
raw_buffer_commits.clear();
buffer.reset();
buffer_commit.reset();
}
void VKBlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const vk::BufferCreateInfo buffer_ci({}, CalculateBufferSize(framebuffer),
vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eVertexBuffer |
vk::BufferUsageFlagBits::eUniformBuffer,
vk::SharingMode::eExclusive, 0, nullptr);
buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
buffer_commit = memory_manager.Commit(*buffer, true);
}
void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
raw_images.resize(image_count);
raw_buffer_commits.resize(image_count);
const auto format = GetFormat(framebuffer);
for (std::size_t i = 0; i < image_count; ++i) {
const vk::ImageCreateInfo image_ci(
{}, vk::ImageType::e2D, format, {framebuffer.width, framebuffer.height, 1}, 1, 1,
vk::SampleCountFlagBits::e1, vk::ImageTiling::eOptimal,
vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled,
vk::SharingMode::eExclusive, 0, nullptr, vk::ImageLayout::eUndefined);
raw_images[i] =
std::make_unique<VKImage>(device, scheduler, image_ci, vk::ImageAspectFlagBits::eColor);
raw_buffer_commits[i] = memory_manager.Commit(raw_images[i]->GetHandle(), false);
}
}
void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, vk::ImageView image_view) const {
const vk::DescriptorSet descriptor_set = descriptor_sets[image_index];
const vk::DescriptorBufferInfo buffer_info(*buffer, offsetof(BufferData, uniform),
sizeof(BufferData::uniform));
const vk::WriteDescriptorSet ubo_write(descriptor_set, 0, 0, 1,
vk::DescriptorType::eUniformBuffer, nullptr,
&buffer_info, nullptr);
const vk::DescriptorImageInfo image_info(*sampler, image_view,
vk::ImageLayout::eShaderReadOnlyOptimal);
const vk::WriteDescriptorSet sampler_write(descriptor_set, 1, 0, 1,
vk::DescriptorType::eCombinedImageSampler,
&image_info, nullptr, nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
dev.updateDescriptorSets({ubo_write, sampler_write}, {}, dld);
}
void VKBlitScreen::SetUniformData(BufferData& data,
const Tegra::FramebufferConfig& framebuffer) const {
const auto& layout = render_window.GetFramebufferLayout();
data.uniform.modelview_matrix =
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
}
void VKBlitScreen::SetVertexData(BufferData& data,
const Tegra::FramebufferConfig& framebuffer) const {
const auto& framebuffer_transform_flags = framebuffer.transform_flags;
const auto& framebuffer_crop_rect = framebuffer.crop_rect;
static constexpr Common::Rectangle<f32> texcoords{0.f, 0.f, 1.f, 1.f};
auto left = texcoords.left;
auto right = texcoords.right;
switch (framebuffer_transform_flags) {
case Tegra::FramebufferConfig::TransformFlags::Unset:
break;
case Tegra::FramebufferConfig::TransformFlags::FlipV:
// Flip the framebuffer vertically
left = texcoords.right;
right = texcoords.left;
break;
default:
UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
static_cast<u32>(framebuffer_transform_flags));
break;
}
UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0);
UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer.
f32 scale_u = 1.0f;
f32 scale_v = 1.0f;
if (framebuffer_crop_rect.GetWidth() > 0) {
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
static_cast<f32>(screen_info.width);
}
if (framebuffer_crop_rect.GetHeight() > 0) {
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
static_cast<f32>(screen_info.height);
}
const auto& screen = render_window.GetFramebufferLayout().screen;
const auto x = static_cast<f32>(screen.left);
const auto y = static_cast<f32>(screen.top);
const auto w = static_cast<f32>(screen.GetWidth());
const auto h = static_cast<f32>(screen.GetHeight());
data.vertices[0] = ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v);
data.vertices[1] = ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v);
data.vertices[2] = ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v);
data.vertices[3] = ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v);
}
u64 VKBlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
return sizeof(BufferData) + GetSizeInBytes(framebuffer) * image_count;
}
u64 VKBlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
std::size_t image_index) const {
constexpr auto first_image_offset = static_cast<u64>(sizeof(BufferData));
return first_image_offset + GetSizeInBytes(framebuffer) * image_index;
}
} // namespace Vulkan
@@ -0,0 +1,119 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <tuple>
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
namespace Core {
class System;
}
namespace Core::Frontend {
class EmuWindow;
}
namespace Tegra {
struct FramebufferConfig;
}
namespace VideoCore {
class RasterizerInterface;
}
namespace Vulkan {
struct ScreenInfo;
class RasterizerVulkan;
class VKDevice;
class VKFence;
class VKImage;
class VKScheduler;
class VKSwapchain;
class VKBlitScreen final {
public:
explicit VKBlitScreen(Core::System& system, Core::Frontend::EmuWindow& render_window,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKSwapchain& swapchain, VKScheduler& scheduler,
const VKScreenInfo& screen_info);
~VKBlitScreen();
void Recreate();
std::tuple<VKFence&, vk::Semaphore> Draw(const Tegra::FramebufferConfig& framebuffer,
bool use_accelerated);
private:
struct BufferData;
void CreateStaticResources();
void CreateShaders();
void CreateSemaphores();
void CreateDescriptorPool();
void CreateRenderPass();
void CreateDescriptorSetLayout();
void CreateDescriptorSets();
void CreatePipelineLayout();
void CreateGraphicsPipeline();
void CreateSampler();
void CreateDynamicResources();
void CreateFramebuffers();
void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
void ReleaseRawImages();
void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
void UpdateDescriptorSet(std::size_t image_index, vk::ImageView image_view) const;
void SetUniformData(BufferData& data, const Tegra::FramebufferConfig& framebuffer) const;
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer) const;
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
std::size_t image_index) const;
Core::System& system;
Core::Frontend::EmuWindow& render_window;
VideoCore::RasterizerInterface& rasterizer;
const VKDevice& device;
VKResourceManager& resource_manager;
VKMemoryManager& memory_manager;
VKSwapchain& swapchain;
VKScheduler& scheduler;
const std::size_t image_count;
const VKScreenInfo& screen_info;
UniqueShaderModule vertex_shader;
UniqueShaderModule fragment_shader;
UniqueDescriptorPool descriptor_pool;
UniqueDescriptorSetLayout descriptor_set_layout;
UniquePipelineLayout pipeline_layout;
UniquePipeline pipeline;
UniqueRenderPass renderpass;
std::vector<UniqueFramebuffer> framebuffers;
std::vector<vk::DescriptorSet> descriptor_sets;
UniqueSampler sampler;
UniqueBuffer buffer;
VKMemoryCommit buffer_commit;
std::vector<std::unique_ptr<VKFenceWatch>> watches;
std::vector<UniqueSemaphore> semaphores;
std::vector<std::unique_ptr<VKImage>> raw_images;
std::vector<VKMemoryCommit> raw_buffer_commits;
u32 raw_width = 0;
u32 raw_height = 0;
};
} // namespace Vulkan
@@ -2,124 +2,145 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <memory>
#include <optional>
#include <tuple>
#include "common/alignment.h"
#include "common/assert.h"
#include "core/memory.h"
#include "video_core/memory_manager.h"
#include "common/bit_util.h"
#include "core/core.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
namespace Vulkan {
CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset,
std::size_t alignment, u8* host_ptr)
: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
alignment{alignment} {}
namespace {
VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
Memory::Memory& cpu_memory_,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
VKMemoryManager& memory_manager, VKScheduler& scheduler, u64 size)
: RasterizerCache{rasterizer}, tegra_memory_manager{tegra_memory_manager}, cpu_memory{
cpu_memory_} {
const auto usage = vk::BufferUsageFlagBits::eVertexBuffer |
vk::BufferUsageFlagBits::eIndexBuffer |
vk::BufferUsageFlagBits::eUniformBuffer;
const auto access = vk::AccessFlagBits::eVertexAttributeRead | vk::AccessFlagBits::eIndexRead |
vk::AccessFlagBits::eUniformRead;
stream_buffer =
std::make_unique<VKStreamBuffer>(device, memory_manager, scheduler, size, usage, access,
vk::PipelineStageFlagBits::eAllCommands);
buffer_handle = stream_buffer->GetBuffer();
const auto BufferUsage =
vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eIndexBuffer |
vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eStorageBuffer;
const auto UploadPipelineStage =
vk::PipelineStageFlagBits::eTransfer | vk::PipelineStageFlagBits::eVertexInput |
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader |
vk::PipelineStageFlagBits::eComputeShader;
const auto UploadAccessBarriers =
vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eShaderRead |
vk::AccessFlagBits::eUniformRead | vk::AccessFlagBits::eVertexAttributeRead |
vk::AccessFlagBits::eIndexRead;
auto CreateStreamBuffer(const VKDevice& device, VKScheduler& scheduler) {
return std::make_unique<VKStreamBuffer>(device, scheduler, BufferUsage);
}
} // Anonymous namespace
CachedBufferBlock::CachedBufferBlock(const VKDevice& device, VKMemoryManager& memory_manager,
CacheAddr cache_addr, std::size_t size)
: VideoCommon::BufferBlock{cache_addr, size} {
const vk::BufferCreateInfo buffer_ci({}, static_cast<vk::DeviceSize>(size),
BufferUsage | vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eTransferDst,
vk::SharingMode::eExclusive, 0, nullptr);
const auto& dld{device.GetDispatchLoader()};
const auto dev{device.GetLogical()};
buffer.handle = dev.createBufferUnique(buffer_ci, nullptr, dld);
buffer.commit = memory_manager.Commit(*buffer.handle, false);
}
CachedBufferBlock::~CachedBufferBlock() = default;
VKBufferCache::VKBufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool)
: VideoCommon::BufferCache<Buffer, vk::Buffer, VKStreamBuffer>{rasterizer, system,
CreateStreamBuffer(device,
scheduler)},
device{device}, memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{
staging_pool} {}
VKBufferCache::~VKBufferCache() = default;
u64 VKBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, u64 alignment, bool cache) {
const auto cpu_addr{tegra_memory_manager.GpuToCpuAddress(gpu_addr)};
ASSERT_MSG(cpu_addr, "Invalid GPU address");
// Cache management is a big overhead, so only cache entries with a given size.
// TODO: Figure out which size is the best for given games.
cache &= size >= 2048;
u8* const host_ptr{cpu_memory.GetPointer(*cpu_addr)};
if (cache) {
const auto entry = TryGet(host_ptr);
if (entry) {
if (entry->GetSize() >= size && entry->GetAlignment() == alignment) {
return entry->GetOffset();
}
Unregister(entry);
}
}
AlignBuffer(alignment);
const u64 uploaded_offset = buffer_offset;
if (host_ptr == nullptr) {
return uploaded_offset;
}
std::memcpy(buffer_ptr, host_ptr, size);
buffer_ptr += size;
buffer_offset += size;
if (cache) {
auto entry = std::make_shared<CachedBufferEntry>(*cpu_addr, size, uploaded_offset,
alignment, host_ptr);
Register(entry);
}
return uploaded_offset;
Buffer VKBufferCache::CreateBlock(CacheAddr cache_addr, std::size_t size) {
return std::make_shared<CachedBufferBlock>(device, memory_manager, cache_addr, size);
}
u64 VKBufferCache::UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment) {
AlignBuffer(alignment);
std::memcpy(buffer_ptr, raw_pointer, size);
const u64 uploaded_offset = buffer_offset;
buffer_ptr += size;
buffer_offset += size;
return uploaded_offset;
const vk::Buffer* VKBufferCache::ToHandle(const Buffer& buffer) {
return buffer->GetHandle();
}
std::tuple<u8*, u64> VKBufferCache::ReserveMemory(std::size_t size, u64 alignment) {
AlignBuffer(alignment);
u8* const uploaded_ptr = buffer_ptr;
const u64 uploaded_offset = buffer_offset;
buffer_ptr += size;
buffer_offset += size;
return {uploaded_ptr, uploaded_offset};
const vk::Buffer* VKBufferCache::GetEmptyBuffer(std::size_t size) {
size = std::max(size, std::size_t(4));
const auto& empty = staging_pool.GetUnusedBuffer(size, false);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([size, buffer = *empty.handle](vk::CommandBuffer cmdbuf, auto& dld) {
cmdbuf.fillBuffer(buffer, 0, size, 0, dld);
});
return &*empty.handle;
}
void VKBufferCache::Reserve(std::size_t max_size) {
bool invalidate;
std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer->Reserve(max_size);
buffer_offset = buffer_offset_base;
void VKBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
const u8* data) {
const auto& staging = staging_pool.GetUnusedBuffer(size, true);
std::memcpy(staging.commit->Map(size), data, size);
if (invalidate) {
InvalidateAll();
}
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([staging = *staging.handle, buffer = *buffer->GetHandle(), offset,
size](auto cmdbuf, auto& dld) {
cmdbuf.copyBuffer(staging, buffer, {{0, offset, size}}, dld);
cmdbuf.pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer, UploadPipelineStage, {}, {},
{vk::BufferMemoryBarrier(vk::AccessFlagBits::eTransferWrite, UploadAccessBarriers,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, buffer,
offset, size)},
{}, dld);
});
}
void VKBufferCache::Send() {
stream_buffer->Send(buffer_offset - buffer_offset_base);
void VKBufferCache::DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
u8* data) {
const auto& staging = staging_pool.GetUnusedBuffer(size, true);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([staging = *staging.handle, buffer = *buffer->GetHandle(), offset,
size](auto cmdbuf, auto& dld) {
cmdbuf.pipelineBarrier(
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eFragmentShader |
vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eTransfer, {}, {},
{vk::BufferMemoryBarrier(vk::AccessFlagBits::eShaderWrite,
vk::AccessFlagBits::eTransferRead, VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED, buffer, offset, size)},
{}, dld);
cmdbuf.copyBuffer(buffer, staging, {{offset, 0, size}}, dld);
});
scheduler.Finish();
std::memcpy(data, staging.commit->Map(size), size);
}
void VKBufferCache::AlignBuffer(std::size_t alignment) {
// Align the offset, not the mapped pointer
const u64 offset_aligned = Common::AlignUp(buffer_offset, alignment);
buffer_ptr += offset_aligned - buffer_offset;
buffer_offset = offset_aligned;
void VKBufferCache::CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset,
std::size_t dst_offset, std::size_t size) {
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([src_buffer = *src->GetHandle(), dst_buffer = *dst->GetHandle(), src_offset,
dst_offset, size](auto cmdbuf, auto& dld) {
cmdbuf.copyBuffer(src_buffer, dst_buffer, {{src_offset, dst_offset, size}}, dld);
cmdbuf.pipelineBarrier(
vk::PipelineStageFlagBits::eTransfer, UploadPipelineStage, {}, {},
{vk::BufferMemoryBarrier(vk::AccessFlagBits::eTransferRead,
vk::AccessFlagBits::eShaderWrite, VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED, src_buffer, src_offset, size),
vk::BufferMemoryBarrier(vk::AccessFlagBits::eTransferWrite, UploadAccessBarriers,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, dst_buffer,
dst_offset, size)},
{}, dld);
});
}
} // namespace Vulkan
@@ -5,105 +5,74 @@
#pragma once
#include <memory>
#include <tuple>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "video_core/gpu.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
namespace Memory {
class Memory;
}
namespace Tegra {
class MemoryManager;
namespace Core {
class System;
}
namespace Vulkan {
class VKDevice;
class VKFence;
class VKMemoryManager;
class VKStreamBuffer;
class VKScheduler;
class CachedBufferEntry final : public RasterizerCacheObject {
class CachedBufferBlock final : public VideoCommon::BufferBlock {
public:
explicit CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset, std::size_t alignment,
u8* host_ptr);
explicit CachedBufferBlock(const VKDevice& device, VKMemoryManager& memory_manager,
CacheAddr cache_addr, std::size_t size);
~CachedBufferBlock();
VAddr GetCpuAddr() const override {
return cpu_addr;
}
std::size_t GetSizeInBytes() const override {
return size;
}
std::size_t GetSize() const {
return size;
}
u64 GetOffset() const {
return offset;
}
std::size_t GetAlignment() const {
return alignment;
const vk::Buffer* GetHandle() const {
return &*buffer.handle;
}
private:
VAddr cpu_addr{};
std::size_t size{};
u64 offset{};
std::size_t alignment{};
VKBuffer buffer;
};
class VKBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
using Buffer = std::shared_ptr<CachedBufferBlock>;
class VKBufferCache final : public VideoCommon::BufferCache<Buffer, vk::Buffer, VKStreamBuffer> {
public:
explicit VKBufferCache(Tegra::MemoryManager& tegra_memory_manager, Memory::Memory& cpu_memory_,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
VKMemoryManager& memory_manager, VKScheduler& scheduler, u64 size);
explicit VKBufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool);
~VKBufferCache();
/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
/// allocated.
u64 UploadMemory(GPUVAddr gpu_addr, std::size_t size, u64 alignment = 4, bool cache = true);
/// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
u64 UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment = 4);
/// Reserves memory to be used by host's CPU. Returns mapped address and offset.
std::tuple<u8*, u64> ReserveMemory(std::size_t size, u64 alignment = 4);
/// Reserves a region of memory to be used in subsequent upload/reserve operations.
void Reserve(std::size_t max_size);
/// Ensures that the set data is sent to the device.
void Send();
/// Returns the buffer cache handle.
vk::Buffer GetBuffer() const {
return buffer_handle;
}
const vk::Buffer* GetEmptyBuffer(std::size_t size) override;
protected:
// We do not have to flush this cache as things in it are never modified by us.
void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& object) override {}
void WriteBarrier() override {}
Buffer CreateBlock(CacheAddr cache_addr, std::size_t size) override;
const vk::Buffer* ToHandle(const Buffer& buffer) override;
void UploadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
const u8* data) override;
void DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size,
u8* data) override;
void CopyBlock(const Buffer& src, const Buffer& dst, std::size_t src_offset,
std::size_t dst_offset, std::size_t size) override;
private:
void AlignBuffer(std::size_t alignment);
Tegra::MemoryManager& tegra_memory_manager;
Memory::Memory& cpu_memory;
std::unique_ptr<VKStreamBuffer> stream_buffer;
vk::Buffer buffer_handle;
u8* buffer_ptr = nullptr;
u64 buffer_offset = 0;
u64 buffer_offset_base = 0;
const VKDevice& device;
VKMemoryManager& memory_manager;
VKScheduler& scheduler;
VKStagingBufferPool& staging_pool;
};
} // namespace Vulkan
@@ -0,0 +1,339 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
namespace Vulkan {
namespace {
// Quad array SPIR-V module. Generated from the "shaders/" directory, read the instructions there.
constexpr u8 quad_array[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x54, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x14, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x29, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x03, 0x00, 0x13, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x03, 0x00, 0x14, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x15, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x15, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14, 0x00, 0x02, 0x00,
0x1b, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x29, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x04, 0x00, 0x34, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x2c, 0x00, 0x09, 0x00, 0x34, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x35, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
0x37, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00,
0x00, 0x04, 0x00, 0x00, 0x2c, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00,
0x49, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x3a, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x4c, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x02, 0x00, 0x4c, 0x00, 0x00, 0x00, 0xf6, 0x00, 0x04, 0x00, 0x4b, 0x00, 0x00, 0x00,
0x4e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00, 0x4d, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x02, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x84, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x44, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x17, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0xae, 0x00, 0x05, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00,
0x4b, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x1e, 0x00, 0x00, 0x00, 0xf9, 0x00, 0x02, 0x00,
0x21, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x21, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x07, 0x00,
0x06, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0xb0, 0x00, 0x05, 0x00, 0x1b, 0x00, 0x00, 0x00,
0x27, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0xf6, 0x00, 0x04, 0x00,
0x23, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00,
0x27, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x22, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x2f, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x84, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x32, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00,
0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x44, 0x00, 0x00, 0x00,
0x45, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x45, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00,
0xf9, 0x00, 0x02, 0x00, 0x21, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x23, 0x00, 0x00, 0x00,
0xf9, 0x00, 0x02, 0x00, 0x4b, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x4e, 0x00, 0x00, 0x00,
0xf9, 0x00, 0x02, 0x00, 0x4c, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x4b, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00};
// Uint8 SPIR-V module. Generated from the "shaders/" directory.
constexpr u8 uint8_pass[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x2f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x51, 0x11, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x61, 0x11, 0x00, 0x00, 0x0a, 0x00, 0x07, 0x00,
0x53, 0x50, 0x56, 0x5f, 0x4b, 0x48, 0x52, 0x5f, 0x31, 0x36, 0x62, 0x69, 0x74, 0x5f, 0x73, 0x74,
0x6f, 0x72, 0x61, 0x67, 0x65, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x07, 0x00, 0x53, 0x50, 0x56, 0x5f,
0x4b, 0x48, 0x52, 0x5f, 0x38, 0x62, 0x69, 0x74, 0x5f, 0x73, 0x74, 0x6f, 0x72, 0x61, 0x67, 0x65,
0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c,
0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x13, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00,
0x13, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00,
0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00,
0x20, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00,
0x21, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00,
0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x11, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x03, 0x00,
0x12, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x13, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x14, 0x00, 0x02, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x03, 0x00,
0x1f, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x00,
0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00,
0x00, 0x04, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00,
0x2c, 0x00, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x0e, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00,
0x08, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x44, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x04, 0x00,
0x17, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x04, 0x00,
0x06, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0xb0, 0x00, 0x05, 0x00,
0x1a, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0xf7, 0x00, 0x03, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00,
0x1b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x26, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
0x15, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x11, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x71, 0x00, 0x04, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00,
0x2a, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x24, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00,
0xf9, 0x00, 0x02, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x1d, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00};
} // Anonymous namespace
VKComputePass::VKComputePass(const VKDevice& device, VKDescriptorPool& descriptor_pool,
const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
const std::vector<vk::DescriptorUpdateTemplateEntry>& templates,
const std::vector<vk::PushConstantRange> push_constants,
std::size_t code_size, const u8* code) {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const vk::DescriptorSetLayoutCreateInfo descriptor_layout_ci(
{}, static_cast<u32>(bindings.size()), bindings.data());
descriptor_set_layout = dev.createDescriptorSetLayoutUnique(descriptor_layout_ci, nullptr, dld);
const vk::PipelineLayoutCreateInfo pipeline_layout_ci({}, 1, &*descriptor_set_layout,
static_cast<u32>(push_constants.size()),
push_constants.data());
layout = dev.createPipelineLayoutUnique(pipeline_layout_ci, nullptr, dld);
if (!templates.empty()) {
const vk::DescriptorUpdateTemplateCreateInfo template_ci(
{}, static_cast<u32>(templates.size()), templates.data(),
vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
vk::PipelineBindPoint::eGraphics, *layout, 0);
descriptor_template = dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
descriptor_allocator.emplace(descriptor_pool, *descriptor_set_layout);
}
auto code_copy = std::make_unique<u32[]>(code_size / sizeof(u32) + 1);
std::memcpy(code_copy.get(), code, code_size);
const vk::ShaderModuleCreateInfo module_ci({}, code_size, code_copy.get());
module = dev.createShaderModuleUnique(module_ci, nullptr, dld);
const vk::PipelineShaderStageCreateInfo stage_ci({}, vk::ShaderStageFlagBits::eCompute, *module,
"main", nullptr);
const vk::ComputePipelineCreateInfo pipeline_ci({}, stage_ci, *layout, nullptr, 0);
pipeline = dev.createComputePipelineUnique(nullptr, pipeline_ci, nullptr, dld);
}
VKComputePass::~VKComputePass() = default;
vk::DescriptorSet VKComputePass::CommitDescriptorSet(
VKUpdateDescriptorQueue& update_descriptor_queue, VKFence& fence) {
if (!descriptor_template) {
return {};
}
const auto set = descriptor_allocator->Commit(fence);
update_descriptor_queue.Send(*descriptor_template, set);
return set;
}
QuadArrayPass::QuadArrayPass(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKStagingBufferPool& staging_buffer_pool,
VKUpdateDescriptorQueue& update_descriptor_queue)
: VKComputePass(device, descriptor_pool,
{vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eStorageBuffer, 1,
vk::ShaderStageFlagBits::eCompute, nullptr)},
{vk::DescriptorUpdateTemplateEntry(0, 0, 1, vk::DescriptorType::eStorageBuffer,
0, sizeof(DescriptorUpdateEntry))},
{vk::PushConstantRange(vk::ShaderStageFlagBits::eCompute, 0, sizeof(u32))},
std::size(quad_array), quad_array),
scheduler{scheduler}, staging_buffer_pool{staging_buffer_pool},
update_descriptor_queue{update_descriptor_queue} {}
QuadArrayPass::~QuadArrayPass() = default;
std::pair<const vk::Buffer&, vk::DeviceSize> QuadArrayPass::Assemble(u32 num_vertices, u32 first) {
const u32 num_triangle_vertices = num_vertices * 6 / 4;
const std::size_t staging_size = num_triangle_vertices * sizeof(u32);
auto& buffer = staging_buffer_pool.GetUnusedBuffer(staging_size, false);
update_descriptor_queue.Acquire();
update_descriptor_queue.AddBuffer(&*buffer.handle, 0, staging_size);
const auto set = CommitDescriptorSet(update_descriptor_queue, scheduler.GetFence());
scheduler.RequestOutsideRenderPassOperationContext();
ASSERT(num_vertices % 4 == 0);
const u32 num_quads = num_vertices / 4;
scheduler.Record([layout = *layout, pipeline = *pipeline, buffer = *buffer.handle, num_quads,
first, set](auto cmdbuf, auto& dld) {
constexpr u32 dispatch_size = 1024;
cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline, dld);
cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, layout, 0, {set}, {}, dld);
cmdbuf.pushConstants(layout, vk::ShaderStageFlagBits::eCompute, 0, sizeof(first), &first,
dld);
cmdbuf.dispatch(Common::AlignUp(num_quads, dispatch_size) / dispatch_size, 1, 1, dld);
const vk::BufferMemoryBarrier barrier(
vk::AccessFlagBits::eShaderWrite, vk::AccessFlagBits::eVertexAttributeRead,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, buffer, 0,
static_cast<vk::DeviceSize>(num_quads) * 6 * sizeof(u32));
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eVertexInput, {}, {}, {barrier}, {}, dld);
});
return {*buffer.handle, 0};
}
Uint8Pass::Uint8Pass(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool, VKStagingBufferPool& staging_buffer_pool,
VKUpdateDescriptorQueue& update_descriptor_queue)
: VKComputePass(device, descriptor_pool,
{vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eStorageBuffer, 1,
vk::ShaderStageFlagBits::eCompute, nullptr),
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eStorageBuffer, 1,
vk::ShaderStageFlagBits::eCompute, nullptr)},
{vk::DescriptorUpdateTemplateEntry(0, 0, 2, vk::DescriptorType::eStorageBuffer,
0, sizeof(DescriptorUpdateEntry))},
{}, std::size(uint8_pass), uint8_pass),
scheduler{scheduler}, staging_buffer_pool{staging_buffer_pool},
update_descriptor_queue{update_descriptor_queue} {}
Uint8Pass::~Uint8Pass() = default;
std::pair<const vk::Buffer*, u64> Uint8Pass::Assemble(u32 num_vertices, vk::Buffer src_buffer,
u64 src_offset) {
const auto staging_size = static_cast<u32>(num_vertices * sizeof(u16));
auto& buffer = staging_buffer_pool.GetUnusedBuffer(staging_size, false);
update_descriptor_queue.Acquire();
update_descriptor_queue.AddBuffer(&src_buffer, src_offset, num_vertices);
update_descriptor_queue.AddBuffer(&*buffer.handle, 0, staging_size);
const auto set = CommitDescriptorSet(update_descriptor_queue, scheduler.GetFence());
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([layout = *layout, pipeline = *pipeline, buffer = *buffer.handle, set,
num_vertices](auto cmdbuf, auto& dld) {
constexpr u32 dispatch_size = 1024;
cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline, dld);
cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, layout, 0, {set}, {}, dld);
cmdbuf.dispatch(Common::AlignUp(num_vertices, dispatch_size) / dispatch_size, 1, 1, dld);
const vk::BufferMemoryBarrier barrier(
vk::AccessFlagBits::eShaderWrite, vk::AccessFlagBits::eVertexAttributeRead,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, buffer, 0,
static_cast<vk::DeviceSize>(num_vertices) * sizeof(u16));
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader,
vk::PipelineStageFlagBits::eVertexInput, {}, {}, {barrier}, {}, dld);
});
return {&*buffer.handle, 0};
}
} // namespace Vulkan
@@ -0,0 +1,77 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
namespace Vulkan {
class VKDevice;
class VKFence;
class VKScheduler;
class VKStagingBufferPool;
class VKUpdateDescriptorQueue;
class VKComputePass {
public:
explicit VKComputePass(const VKDevice& device, VKDescriptorPool& descriptor_pool,
const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
const std::vector<vk::DescriptorUpdateTemplateEntry>& templates,
const std::vector<vk::PushConstantRange> push_constants,
std::size_t code_size, const u8* code);
~VKComputePass();
protected:
vk::DescriptorSet CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue,
VKFence& fence);
UniqueDescriptorUpdateTemplate descriptor_template;
UniquePipelineLayout layout;
UniquePipeline pipeline;
private:
UniqueDescriptorSetLayout descriptor_set_layout;
std::optional<DescriptorAllocator> descriptor_allocator;
UniqueShaderModule module;
};
class QuadArrayPass final : public VKComputePass {
public:
explicit QuadArrayPass(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKStagingBufferPool& staging_buffer_pool,
VKUpdateDescriptorQueue& update_descriptor_queue);
~QuadArrayPass();
std::pair<const vk::Buffer&, vk::DeviceSize> Assemble(u32 num_vertices, u32 first);
private:
VKScheduler& scheduler;
VKStagingBufferPool& staging_buffer_pool;
VKUpdateDescriptorQueue& update_descriptor_queue;
};
class Uint8Pass final : public VKComputePass {
public:
explicit Uint8Pass(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool, VKStagingBufferPool& staging_buffer_pool,
VKUpdateDescriptorQueue& update_descriptor_queue);
~Uint8Pass();
std::pair<const vk::Buffer*, u64> Assemble(u32 num_vertices, vk::Buffer src_buffer,
u64 src_offset);
private:
VKScheduler& scheduler;
VKStagingBufferPool& staging_buffer_pool;
VKUpdateDescriptorQueue& update_descriptor_queue;
};
} // namespace Vulkan
@@ -0,0 +1,112 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <vector>
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
namespace Vulkan {
VKComputePipeline::VKComputePipeline(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
const SPIRVShader& shader)
: device{device}, scheduler{scheduler}, entries{shader.entries},
descriptor_set_layout{CreateDescriptorSetLayout()},
descriptor_allocator{descriptor_pool, *descriptor_set_layout},
update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
descriptor_template{CreateDescriptorUpdateTemplate()},
shader_module{CreateShaderModule(shader.code)}, pipeline{CreatePipeline()} {}
VKComputePipeline::~VKComputePipeline() = default;
vk::DescriptorSet VKComputePipeline::CommitDescriptorSet() {
if (!descriptor_template) {
return {};
}
const auto set = descriptor_allocator.Commit(scheduler.GetFence());
update_descriptor_queue.Send(*descriptor_template, set);
return set;
}
UniqueDescriptorSetLayout VKComputePipeline::CreateDescriptorSetLayout() const {
std::vector<vk::DescriptorSetLayoutBinding> bindings;
u32 binding = 0;
const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
// TODO(Rodrigo): Maybe make individual bindings here?
for (u32 bindpoint = 0; bindpoint < static_cast<u32>(num_entries); ++bindpoint) {
bindings.emplace_back(binding++, descriptor_type, 1, vk::ShaderStageFlagBits::eCompute,
nullptr);
}
};
AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci(
{}, static_cast<u32>(bindings.size()), bindings.data());
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld);
}
UniquePipelineLayout VKComputePipeline::CreatePipelineLayout() const {
const vk::PipelineLayoutCreateInfo layout_ci({}, 1, &*descriptor_set_layout, 0, nullptr);
const auto dev = device.GetLogical();
return dev.createPipelineLayoutUnique(layout_ci, nullptr, device.GetDispatchLoader());
}
UniqueDescriptorUpdateTemplate VKComputePipeline::CreateDescriptorUpdateTemplate() const {
std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
u32 binding = 0;
u32 offset = 0;
FillDescriptorUpdateTemplateEntries(device, entries, binding, offset, template_entries);
if (template_entries.empty()) {
// If the shader doesn't use descriptor sets, skip template creation.
return UniqueDescriptorUpdateTemplate{};
}
const vk::DescriptorUpdateTemplateCreateInfo template_ci(
{}, static_cast<u32>(template_entries.size()), template_entries.data(),
vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
}
UniqueShaderModule VKComputePipeline::CreateShaderModule(const std::vector<u32>& code) const {
const vk::ShaderModuleCreateInfo module_ci({}, code.size() * sizeof(u32), code.data());
const auto dev = device.GetLogical();
return dev.createShaderModuleUnique(module_ci, nullptr, device.GetDispatchLoader());
}
UniquePipeline VKComputePipeline::CreatePipeline() const {
vk::PipelineShaderStageCreateInfo shader_stage_ci({}, vk::ShaderStageFlagBits::eCompute,
*shader_module, "main", nullptr);
vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci;
subgroup_size_ci.requiredSubgroupSize = GuestWarpSize;
if (entries.uses_warps && device.IsGuestWarpSizeSupported(vk::ShaderStageFlagBits::eCompute)) {
shader_stage_ci.pNext = &subgroup_size_ci;
}
const vk::ComputePipelineCreateInfo create_info({}, shader_stage_ci, *layout, {}, 0);
const auto dev = device.GetLogical();
return dev.createComputePipelineUnique({}, create_info, nullptr, device.GetDispatchLoader());
}
} // namespace Vulkan
@@ -0,0 +1,66 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
namespace Vulkan {
class VKDevice;
class VKScheduler;
class VKUpdateDescriptorQueue;
class VKComputePipeline final {
public:
explicit VKComputePipeline(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
const SPIRVShader& shader);
~VKComputePipeline();
vk::DescriptorSet CommitDescriptorSet();
vk::Pipeline GetHandle() const {
return *pipeline;
}
vk::PipelineLayout GetLayout() const {
return *layout;
}
const ShaderEntries& GetEntries() {
return entries;
}
private:
UniqueDescriptorSetLayout CreateDescriptorSetLayout() const;
UniquePipelineLayout CreatePipelineLayout() const;
UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate() const;
UniqueShaderModule CreateShaderModule(const std::vector<u32>& code) const;
UniquePipeline CreatePipeline() const;
const VKDevice& device;
VKScheduler& scheduler;
ShaderEntries entries;
UniqueDescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
VKUpdateDescriptorQueue& update_descriptor_queue;
UniquePipelineLayout layout;
UniqueDescriptorUpdateTemplate descriptor_template;
UniqueShaderModule shader_module;
UniquePipeline pipeline;
};
} // namespace Vulkan
@@ -0,0 +1,89 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
namespace Vulkan {
// Prefer small grow rates to avoid saturating the descriptor pool with barely used pipelines.
constexpr std::size_t SETS_GROW_RATE = 0x20;
DescriptorAllocator::DescriptorAllocator(VKDescriptorPool& descriptor_pool,
vk::DescriptorSetLayout layout)
: VKFencedPool{SETS_GROW_RATE}, descriptor_pool{descriptor_pool}, layout{layout} {}
DescriptorAllocator::~DescriptorAllocator() = default;
vk::DescriptorSet DescriptorAllocator::Commit(VKFence& fence) {
return *descriptors[CommitResource(fence)];
}
void DescriptorAllocator::Allocate(std::size_t begin, std::size_t end) {
auto new_sets = descriptor_pool.AllocateDescriptors(layout, end - begin);
descriptors.insert(descriptors.end(), std::make_move_iterator(new_sets.begin()),
std::make_move_iterator(new_sets.end()));
}
VKDescriptorPool::VKDescriptorPool(const VKDevice& device)
: device{device}, active_pool{AllocateNewPool()} {}
VKDescriptorPool::~VKDescriptorPool() = default;
vk::DescriptorPool VKDescriptorPool::AllocateNewPool() {
static constexpr u32 num_sets = 0x20000;
static constexpr vk::DescriptorPoolSize pool_sizes[] = {
{vk::DescriptorType::eUniformBuffer, num_sets * 90},
{vk::DescriptorType::eStorageBuffer, num_sets * 60},
{vk::DescriptorType::eUniformTexelBuffer, num_sets * 64},
{vk::DescriptorType::eCombinedImageSampler, num_sets * 64},
{vk::DescriptorType::eStorageImage, num_sets * 40}};
const vk::DescriptorPoolCreateInfo create_info(
vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, num_sets,
static_cast<u32>(std::size(pool_sizes)), std::data(pool_sizes));
const auto dev = device.GetLogical();
return *pools.emplace_back(
dev.createDescriptorPoolUnique(create_info, nullptr, device.GetDispatchLoader()));
}
std::vector<UniqueDescriptorSet> VKDescriptorPool::AllocateDescriptors(
vk::DescriptorSetLayout layout, std::size_t count) {
std::vector layout_copies(count, layout);
vk::DescriptorSetAllocateInfo allocate_info(active_pool, static_cast<u32>(count),
layout_copies.data());
std::vector<vk::DescriptorSet> sets(count);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
switch (const auto result = dev.allocateDescriptorSets(&allocate_info, sets.data(), dld)) {
case vk::Result::eSuccess:
break;
case vk::Result::eErrorOutOfPoolMemory:
active_pool = AllocateNewPool();
allocate_info.descriptorPool = active_pool;
if (dev.allocateDescriptorSets(&allocate_info, sets.data(), dld) == vk::Result::eSuccess) {
break;
}
[[fallthrough]];
default:
vk::throwResultException(result, "vk::Device::allocateDescriptorSetsUnique");
}
vk::PoolFree deleter(dev, active_pool, dld);
std::vector<UniqueDescriptorSet> unique_sets;
unique_sets.reserve(count);
for (const auto set : sets) {
unique_sets.push_back(UniqueDescriptorSet{set, deleter});
}
return unique_sets;
}
} // namespace Vulkan
@@ -0,0 +1,56 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
namespace Vulkan {
class VKDescriptorPool;
class DescriptorAllocator final : public VKFencedPool {
public:
explicit DescriptorAllocator(VKDescriptorPool& descriptor_pool, vk::DescriptorSetLayout layout);
~DescriptorAllocator() override;
DescriptorAllocator(const DescriptorAllocator&) = delete;
vk::DescriptorSet Commit(VKFence& fence);
protected:
void Allocate(std::size_t begin, std::size_t end) override;
private:
VKDescriptorPool& descriptor_pool;
const vk::DescriptorSetLayout layout;
std::vector<UniqueDescriptorSet> descriptors;
};
class VKDescriptorPool final {
friend DescriptorAllocator;
public:
explicit VKDescriptorPool(const VKDevice& device);
~VKDescriptorPool();
private:
vk::DescriptorPool AllocateNewPool();
std::vector<UniqueDescriptorSet> AllocateDescriptors(vk::DescriptorSetLayout layout,
std::size_t count);
const VKDevice& device;
std::vector<UniqueDescriptorPool> pools;
vk::DescriptorPool active_pool;
};
} // namespace Vulkan
@@ -0,0 +1,270 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/microprofile.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
namespace Vulkan {
MICROPROFILE_DECLARE(Vulkan_PipelineCache);
namespace {
vk::StencilOpState GetStencilFaceState(const FixedPipelineState::StencilFace& face) {
return vk::StencilOpState(MaxwellToVK::StencilOp(face.action_stencil_fail),
MaxwellToVK::StencilOp(face.action_depth_pass),
MaxwellToVK::StencilOp(face.action_depth_fail),
MaxwellToVK::ComparisonOp(face.test_func), 0, 0, 0);
}
bool SupportsPrimitiveRestart(vk::PrimitiveTopology topology) {
static constexpr std::array unsupported_topologies = {
vk::PrimitiveTopology::ePointList,
vk::PrimitiveTopology::eLineList,
vk::PrimitiveTopology::eTriangleList,
vk::PrimitiveTopology::eLineListWithAdjacency,
vk::PrimitiveTopology::eTriangleListWithAdjacency,
vk::PrimitiveTopology::ePatchList};
return std::find(std::begin(unsupported_topologies), std::end(unsupported_topologies),
topology) == std::end(unsupported_topologies);
}
} // Anonymous namespace
VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
VKRenderPassCache& renderpass_cache,
const GraphicsPipelineCacheKey& key,
const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
const SPIRVProgram& program)
: device{device}, scheduler{scheduler}, fixed_state{key.fixed_state}, hash{key.Hash()},
descriptor_set_layout{CreateDescriptorSetLayout(bindings)},
descriptor_allocator{descriptor_pool, *descriptor_set_layout},
update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules(
program)},
renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline(
key.renderpass_params,
program)} {}
VKGraphicsPipeline::~VKGraphicsPipeline() = default;
vk::DescriptorSet VKGraphicsPipeline::CommitDescriptorSet() {
if (!descriptor_template) {
return {};
}
const auto set = descriptor_allocator.Commit(scheduler.GetFence());
update_descriptor_queue.Send(*descriptor_template, set);
return set;
}
UniqueDescriptorSetLayout VKGraphicsPipeline::CreateDescriptorSetLayout(
const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const {
const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci(
{}, static_cast<u32>(bindings.size()), bindings.data());
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld);
}
UniquePipelineLayout VKGraphicsPipeline::CreatePipelineLayout() const {
const vk::PipelineLayoutCreateInfo pipeline_layout_ci({}, 1, &*descriptor_set_layout, 0,
nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
return dev.createPipelineLayoutUnique(pipeline_layout_ci, nullptr, dld);
}
UniqueDescriptorUpdateTemplate VKGraphicsPipeline::CreateDescriptorUpdateTemplate(
const SPIRVProgram& program) const {
std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
u32 binding = 0;
u32 offset = 0;
for (const auto& stage : program) {
if (stage) {
FillDescriptorUpdateTemplateEntries(device, stage->entries, binding, offset,
template_entries);
}
}
if (template_entries.empty()) {
// If the shader doesn't use descriptor sets, skip template creation.
return UniqueDescriptorUpdateTemplate{};
}
const vk::DescriptorUpdateTemplateCreateInfo template_ci(
{}, static_cast<u32>(template_entries.size()), template_entries.data(),
vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
}
std::vector<UniqueShaderModule> VKGraphicsPipeline::CreateShaderModules(
const SPIRVProgram& program) const {
std::vector<UniqueShaderModule> modules;
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
for (std::size_t i = 0; i < Maxwell::MaxShaderStage; ++i) {
const auto& stage = program[i];
if (!stage) {
continue;
}
const vk::ShaderModuleCreateInfo module_ci({}, stage->code.size() * sizeof(u32),
stage->code.data());
modules.emplace_back(dev.createShaderModuleUnique(module_ci, nullptr, dld));
}
return modules;
}
UniquePipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
const SPIRVProgram& program) const {
const auto& vi = fixed_state.vertex_input;
const auto& ia = fixed_state.input_assembly;
const auto& ds = fixed_state.depth_stencil;
const auto& cd = fixed_state.color_blending;
const auto& ts = fixed_state.tessellation;
const auto& rs = fixed_state.rasterizer;
std::vector<vk::VertexInputBindingDescription> vertex_bindings;
std::vector<vk::VertexInputBindingDivisorDescriptionEXT> vertex_binding_divisors;
for (std::size_t i = 0; i < vi.num_bindings; ++i) {
const auto& binding = vi.bindings[i];
const bool instanced = binding.divisor != 0;
const auto rate = instanced ? vk::VertexInputRate::eInstance : vk::VertexInputRate::eVertex;
vertex_bindings.emplace_back(binding.index, binding.stride, rate);
if (instanced) {
vertex_binding_divisors.emplace_back(binding.index, binding.divisor);
}
}
std::vector<vk::VertexInputAttributeDescription> vertex_attributes;
const auto& input_attributes = program[0]->entries.attributes;
for (std::size_t i = 0; i < vi.num_attributes; ++i) {
const auto& attribute = vi.attributes[i];
if (input_attributes.find(attribute.index) == input_attributes.end()) {
// Skip attributes not used by the vertex shaders.
continue;
}
vertex_attributes.emplace_back(attribute.index, attribute.buffer,
MaxwellToVK::VertexFormat(attribute.type, attribute.size),
attribute.offset);
}
vk::PipelineVertexInputStateCreateInfo vertex_input_ci(
{}, static_cast<u32>(vertex_bindings.size()), vertex_bindings.data(),
static_cast<u32>(vertex_attributes.size()), vertex_attributes.data());
const vk::PipelineVertexInputDivisorStateCreateInfoEXT vertex_input_divisor_ci(
static_cast<u32>(vertex_binding_divisors.size()), vertex_binding_divisors.data());
if (!vertex_binding_divisors.empty()) {
vertex_input_ci.pNext = &vertex_input_divisor_ci;
}
const auto primitive_topology = MaxwellToVK::PrimitiveTopology(device, ia.topology);
const vk::PipelineInputAssemblyStateCreateInfo input_assembly_ci(
{}, primitive_topology,
ia.primitive_restart_enable && SupportsPrimitiveRestart(primitive_topology));
const vk::PipelineTessellationStateCreateInfo tessellation_ci({}, ts.patch_control_points);
const vk::PipelineViewportStateCreateInfo viewport_ci({}, Maxwell::NumViewports, nullptr,
Maxwell::NumViewports, nullptr);
// TODO(Rodrigo): Find out what's the default register value for front face
const vk::PipelineRasterizationStateCreateInfo rasterizer_ci(
{}, rs.depth_clamp_enable, false, vk::PolygonMode::eFill,
rs.cull_enable ? MaxwellToVK::CullFace(rs.cull_face) : vk::CullModeFlagBits::eNone,
MaxwellToVK::FrontFace(rs.front_face), rs.depth_bias_enable, 0.0f, 0.0f, 0.0f, 1.0f);
const vk::PipelineMultisampleStateCreateInfo multisampling_ci(
{}, vk::SampleCountFlagBits::e1, false, 0.0f, nullptr, false, false);
const vk::CompareOp depth_test_compare = ds.depth_test_enable
? MaxwellToVK::ComparisonOp(ds.depth_test_function)
: vk::CompareOp::eAlways;
const vk::PipelineDepthStencilStateCreateInfo depth_stencil_ci(
{}, ds.depth_test_enable, ds.depth_write_enable, depth_test_compare, ds.depth_bounds_enable,
ds.stencil_enable, GetStencilFaceState(ds.front_stencil),
GetStencilFaceState(ds.back_stencil), 0.0f, 0.0f);
std::array<vk::PipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
const std::size_t num_attachments =
std::min(cd.attachments_count, renderpass_params.color_attachments.size());
for (std::size_t i = 0; i < num_attachments; ++i) {
constexpr std::array component_table{
vk::ColorComponentFlagBits::eR, vk::ColorComponentFlagBits::eG,
vk::ColorComponentFlagBits::eB, vk::ColorComponentFlagBits::eA};
const auto& blend = cd.attachments[i];
vk::ColorComponentFlags color_components{};
for (std::size_t j = 0; j < component_table.size(); ++j) {
if (blend.components[j])
color_components |= component_table[j];
}
cb_attachments[i] = vk::PipelineColorBlendAttachmentState(
blend.enable, MaxwellToVK::BlendFactor(blend.src_rgb_func),
MaxwellToVK::BlendFactor(blend.dst_rgb_func),
MaxwellToVK::BlendEquation(blend.rgb_equation),
MaxwellToVK::BlendFactor(blend.src_a_func), MaxwellToVK::BlendFactor(blend.dst_a_func),
MaxwellToVK::BlendEquation(blend.a_equation), color_components);
}
const vk::PipelineColorBlendStateCreateInfo color_blending_ci({}, false, vk::LogicOp::eCopy,
static_cast<u32>(num_attachments),
cb_attachments.data(), {});
constexpr std::array dynamic_states = {
vk::DynamicState::eViewport, vk::DynamicState::eScissor,
vk::DynamicState::eDepthBias, vk::DynamicState::eBlendConstants,
vk::DynamicState::eDepthBounds, vk::DynamicState::eStencilCompareMask,
vk::DynamicState::eStencilWriteMask, vk::DynamicState::eStencilReference};
const vk::PipelineDynamicStateCreateInfo dynamic_state_ci(
{}, static_cast<u32>(dynamic_states.size()), dynamic_states.data());
vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci;
subgroup_size_ci.requiredSubgroupSize = GuestWarpSize;
std::vector<vk::PipelineShaderStageCreateInfo> shader_stages;
std::size_t module_index = 0;
for (std::size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
if (!program[stage]) {
continue;
}
const auto stage_enum = static_cast<Tegra::Engines::ShaderType>(stage);
const auto vk_stage = MaxwellToVK::ShaderStage(stage_enum);
auto& stage_ci = shader_stages.emplace_back(vk::PipelineShaderStageCreateFlags{}, vk_stage,
*modules[module_index++], "main", nullptr);
if (program[stage]->entries.uses_warps && device.IsGuestWarpSizeSupported(vk_stage)) {
stage_ci.pNext = &subgroup_size_ci;
}
}
const vk::GraphicsPipelineCreateInfo create_info(
{}, static_cast<u32>(shader_stages.size()), shader_stages.data(), &vertex_input_ci,
&input_assembly_ci, &tessellation_ci, &viewport_ci, &rasterizer_ci, &multisampling_ci,
&depth_stencil_ci, &color_blending_ci, &dynamic_state_ci, *layout, renderpass, 0, {}, 0);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
return dev.createGraphicsPipelineUnique(nullptr, create_info, nullptr, dld);
}
} // namespace Vulkan
@@ -0,0 +1,90 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <optional>
#include <unordered_map>
#include <vector>
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct GraphicsPipelineCacheKey;
class VKDescriptorPool;
class VKDevice;
class VKRenderPassCache;
class VKScheduler;
class VKUpdateDescriptorQueue;
using SPIRVProgram = std::array<std::optional<SPIRVShader>, Maxwell::MaxShaderStage>;
class VKGraphicsPipeline final {
public:
explicit VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
VKRenderPassCache& renderpass_cache,
const GraphicsPipelineCacheKey& key,
const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
const SPIRVProgram& program);
~VKGraphicsPipeline();
vk::DescriptorSet CommitDescriptorSet();
vk::Pipeline GetHandle() const {
return *pipeline;
}
vk::PipelineLayout GetLayout() const {
return *layout;
}
vk::RenderPass GetRenderPass() const {
return renderpass;
}
private:
UniqueDescriptorSetLayout CreateDescriptorSetLayout(
const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const;
UniquePipelineLayout CreatePipelineLayout() const;
UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate(
const SPIRVProgram& program) const;
std::vector<UniqueShaderModule> CreateShaderModules(const SPIRVProgram& program) const;
UniquePipeline CreatePipeline(const RenderPassParams& renderpass_params,
const SPIRVProgram& program) const;
const VKDevice& device;
VKScheduler& scheduler;
const FixedPipelineState fixed_state;
const u64 hash;
UniqueDescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
VKUpdateDescriptorQueue& update_descriptor_queue;
UniquePipelineLayout layout;
UniqueDescriptorUpdateTemplate descriptor_template;
std::vector<UniqueShaderModule> modules;
vk::RenderPass renderpass;
UniquePipeline pipeline;
};
} // namespace Vulkan
@@ -6,6 +6,7 @@
#include <optional>
#include <tuple>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
@@ -16,34 +17,32 @@
namespace Vulkan {
// TODO(Rodrigo): Fine tune this number
constexpr u64 ALLOC_CHUNK_SIZE = 64 * 1024 * 1024;
namespace {
u64 GetAllocationChunkSize(u64 required_size) {
static constexpr u64 sizes[] = {16ULL << 20, 32ULL << 20, 64ULL << 20, 128ULL << 20};
auto it = std::lower_bound(std::begin(sizes), std::end(sizes), required_size);
return it != std::end(sizes) ? *it : Common::AlignUp(required_size, 256ULL << 20);
}
} // Anonymous namespace
class VKMemoryAllocation final {
public:
explicit VKMemoryAllocation(const VKDevice& device, vk::DeviceMemory memory,
vk::MemoryPropertyFlags properties, u64 alloc_size, u32 type)
: device{device}, memory{memory}, properties{properties}, alloc_size{alloc_size},
shifted_type{ShiftType(type)}, is_mappable{properties &
vk::MemoryPropertyFlagBits::eHostVisible} {
if (is_mappable) {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
base_address = static_cast<u8*>(dev.mapMemory(memory, 0, alloc_size, {}, dld));
}
}
vk::MemoryPropertyFlags properties, u64 allocation_size, u32 type)
: device{device}, memory{memory}, properties{properties}, allocation_size{allocation_size},
shifted_type{ShiftType(type)} {}
~VKMemoryAllocation() {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
if (is_mappable)
dev.unmapMemory(memory, dld);
dev.free(memory, nullptr, dld);
}
VKMemoryCommit Commit(vk::DeviceSize commit_size, vk::DeviceSize alignment) {
auto found = TryFindFreeSection(free_iterator, alloc_size, static_cast<u64>(commit_size),
static_cast<u64>(alignment));
auto found = TryFindFreeSection(free_iterator, allocation_size,
static_cast<u64>(commit_size), static_cast<u64>(alignment));
if (!found) {
found = TryFindFreeSection(0, free_iterator, static_cast<u64>(commit_size),
static_cast<u64>(alignment));
@@ -52,8 +51,7 @@ public:
return nullptr;
}
}
u8* address = is_mappable ? base_address + *found : nullptr;
auto commit = std::make_unique<VKMemoryCommitImpl>(this, memory, address, *found,
auto commit = std::make_unique<VKMemoryCommitImpl>(device, this, memory, *found,
*found + commit_size);
commits.push_back(commit.get());
@@ -65,12 +63,10 @@ public:
void Free(const VKMemoryCommitImpl* commit) {
ASSERT(commit);
const auto it =
std::find_if(commits.begin(), commits.end(),
[&](const auto& stored_commit) { return stored_commit == commit; });
const auto it = std::find(std::begin(commits), std::end(commits), commit);
if (it == commits.end()) {
LOG_CRITICAL(Render_Vulkan, "Freeing unallocated commit!");
UNREACHABLE();
UNREACHABLE_MSG("Freeing unallocated commit!");
return;
}
commits.erase(it);
@@ -88,11 +84,11 @@ private:
}
/// A memory allocator, it may return a free region between "start" and "end" with the solicited
/// requeriments.
/// requirements.
std::optional<u64> TryFindFreeSection(u64 start, u64 end, u64 size, u64 alignment) const {
u64 iterator = start;
while (iterator + size < end) {
const u64 try_left = Common::AlignUp(iterator, alignment);
u64 iterator = Common::AlignUp(start, alignment);
while (iterator + size <= end) {
const u64 try_left = iterator;
const u64 try_right = try_left + size;
bool overlap = false;
@@ -100,7 +96,7 @@ private:
const auto [commit_left, commit_right] = commit->interval;
if (try_left < commit_right && commit_left < try_right) {
// There's an overlap, continue the search where the overlapping commit ends.
iterator = commit_right;
iterator = Common::AlignUp(commit_right, alignment);
overlap = true;
break;
}
@@ -110,6 +106,7 @@ private:
return try_left;
}
}
// No free regions where found, return an empty optional.
return std::nullopt;
}
@@ -117,12 +114,8 @@ private:
const VKDevice& device; ///< Vulkan device.
const vk::DeviceMemory memory; ///< Vulkan memory allocation handler.
const vk::MemoryPropertyFlags properties; ///< Vulkan properties.
const u64 alloc_size; ///< Size of this allocation.
const u64 allocation_size; ///< Size of this allocation.
const u32 shifted_type; ///< Stored Vulkan type of this allocation, shifted.
const bool is_mappable; ///< Whether the allocation is mappable.
/// Base address of the mapped pointer.
u8* base_address{};
/// Hints where the next free region is likely going to be.
u64 free_iterator{};
@@ -132,13 +125,15 @@ private:
};
VKMemoryManager::VKMemoryManager(const VKDevice& device)
: device{device}, props{device.GetPhysical().getMemoryProperties(device.GetDispatchLoader())},
is_memory_unified{GetMemoryUnified(props)} {}
: device{device}, properties{device.GetPhysical().getMemoryProperties(
device.GetDispatchLoader())},
is_memory_unified{GetMemoryUnified(properties)} {}
VKMemoryManager::~VKMemoryManager() = default;
VKMemoryCommit VKMemoryManager::Commit(const vk::MemoryRequirements& reqs, bool host_visible) {
ASSERT(reqs.size < ALLOC_CHUNK_SIZE);
VKMemoryCommit VKMemoryManager::Commit(const vk::MemoryRequirements& requirements,
bool host_visible) {
const u64 chunk_size = GetAllocationChunkSize(requirements.size);
// When a host visible commit is asked, search for host visible and coherent, otherwise search
// for a fast device local type.
@@ -147,32 +142,21 @@ VKMemoryCommit VKMemoryManager::Commit(const vk::MemoryRequirements& reqs, bool
? vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent
: vk::MemoryPropertyFlagBits::eDeviceLocal;
const auto TryCommit = [&]() -> VKMemoryCommit {
for (auto& alloc : allocs) {
if (!alloc->IsCompatible(wanted_properties, reqs.memoryTypeBits))
continue;
if (auto commit = alloc->Commit(reqs.size, reqs.alignment); commit) {
return commit;
}
}
return {};
};
if (auto commit = TryCommit(); commit) {
if (auto commit = TryAllocCommit(requirements, wanted_properties)) {
return commit;
}
// Commit has failed, allocate more memory.
if (!AllocMemory(wanted_properties, reqs.memoryTypeBits, ALLOC_CHUNK_SIZE)) {
// TODO(Rodrigo): Try to use host memory.
LOG_CRITICAL(Render_Vulkan, "Ran out of memory!");
UNREACHABLE();
if (!AllocMemory(wanted_properties, requirements.memoryTypeBits, chunk_size)) {
// TODO(Rodrigo): Handle these situations in some way like flushing to guest memory.
// Allocation has failed, panic.
UNREACHABLE_MSG("Ran out of VRAM!");
return {};
}
// Commit again, this time it won't fail since there's a fresh allocation above. If it does,
// there's a bug.
auto commit = TryCommit();
auto commit = TryAllocCommit(requirements, wanted_properties);
ASSERT(commit);
return commit;
}
@@ -180,8 +164,7 @@ VKMemoryCommit VKMemoryManager::Commit(const vk::MemoryRequirements& reqs, bool
VKMemoryCommit VKMemoryManager::Commit(vk::Buffer buffer, bool host_visible) {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const auto requeriments = dev.getBufferMemoryRequirements(buffer, dld);
auto commit = Commit(requeriments, host_visible);
auto commit = Commit(dev.getBufferMemoryRequirements(buffer, dld), host_visible);
dev.bindBufferMemory(buffer, commit->GetMemory(), commit->GetOffset(), dld);
return commit;
}
@@ -189,25 +172,23 @@ VKMemoryCommit VKMemoryManager::Commit(vk::Buffer buffer, bool host_visible) {
VKMemoryCommit VKMemoryManager::Commit(vk::Image image, bool host_visible) {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const auto requeriments = dev.getImageMemoryRequirements(image, dld);
auto commit = Commit(requeriments, host_visible);
auto commit = Commit(dev.getImageMemoryRequirements(image, dld), host_visible);
dev.bindImageMemory(image, commit->GetMemory(), commit->GetOffset(), dld);
return commit;
}
bool VKMemoryManager::AllocMemory(vk::MemoryPropertyFlags wanted_properties, u32 type_mask,
u64 size) {
const u32 type = [&]() {
for (u32 type_index = 0; type_index < props.memoryTypeCount; ++type_index) {
const auto flags = props.memoryTypes[type_index].propertyFlags;
const u32 type = [&] {
for (u32 type_index = 0; type_index < properties.memoryTypeCount; ++type_index) {
const auto flags = properties.memoryTypes[type_index].propertyFlags;
if ((type_mask & (1U << type_index)) && (flags & wanted_properties)) {
// The type matches in type and in the wanted properties.
return type_index;
}
}
LOG_CRITICAL(Render_Vulkan, "Couldn't find a compatible memory type!");
UNREACHABLE();
return 0u;
UNREACHABLE_MSG("Couldn't find a compatible memory type!");
return 0U;
}();
const auto dev = device.GetLogical();
@@ -216,19 +197,33 @@ bool VKMemoryManager::AllocMemory(vk::MemoryPropertyFlags wanted_properties, u32
// Try to allocate found type.
const vk::MemoryAllocateInfo memory_ai(size, type);
vk::DeviceMemory memory;
if (const vk::Result res = dev.allocateMemory(&memory_ai, nullptr, &memory, dld);
if (const auto res = dev.allocateMemory(&memory_ai, nullptr, &memory, dld);
res != vk::Result::eSuccess) {
LOG_CRITICAL(Render_Vulkan, "Device allocation failed with code {}!", vk::to_string(res));
return false;
}
allocs.push_back(
allocations.push_back(
std::make_unique<VKMemoryAllocation>(device, memory, wanted_properties, size, type));
return true;
}
/*static*/ bool VKMemoryManager::GetMemoryUnified(const vk::PhysicalDeviceMemoryProperties& props) {
for (u32 heap_index = 0; heap_index < props.memoryHeapCount; ++heap_index) {
if (!(props.memoryHeaps[heap_index].flags & vk::MemoryHeapFlagBits::eDeviceLocal)) {
VKMemoryCommit VKMemoryManager::TryAllocCommit(const vk::MemoryRequirements& requirements,
vk::MemoryPropertyFlags wanted_properties) {
for (auto& allocation : allocations) {
if (!allocation->IsCompatible(wanted_properties, requirements.memoryTypeBits)) {
continue;
}
if (auto commit = allocation->Commit(requirements.size, requirements.alignment)) {
return commit;
}
}
return {};
}
/*static*/ bool VKMemoryManager::GetMemoryUnified(
const vk::PhysicalDeviceMemoryProperties& properties) {
for (u32 heap_index = 0; heap_index < properties.memoryHeapCount; ++heap_index) {
if (!(properties.memoryHeaps[heap_index].flags & vk::MemoryHeapFlagBits::eDeviceLocal)) {
// Memory is considered unified when heaps are device local only.
return false;
}
@@ -236,17 +231,28 @@ bool VKMemoryManager::AllocMemory(vk::MemoryPropertyFlags wanted_properties, u32
return true;
}
VKMemoryCommitImpl::VKMemoryCommitImpl(VKMemoryAllocation* allocation, vk::DeviceMemory memory,
u8* data, u64 begin, u64 end)
: interval(std::make_pair(begin, end)), memory{memory}, allocation{allocation}, data{data} {}
VKMemoryCommitImpl::VKMemoryCommitImpl(const VKDevice& device, VKMemoryAllocation* allocation,
vk::DeviceMemory memory, u64 begin, u64 end)
: device{device}, interval{begin, end}, memory{memory}, allocation{allocation} {}
VKMemoryCommitImpl::~VKMemoryCommitImpl() {
allocation->Free(this);
}
u8* VKMemoryCommitImpl::GetData() const {
ASSERT_MSG(data != nullptr, "Trying to access an unmapped commit.");
return data;
MemoryMap VKMemoryCommitImpl::Map(u64 size, u64 offset_) const {
const auto dev = device.GetLogical();
const auto address = reinterpret_cast<u8*>(
dev.mapMemory(memory, interval.first + offset_, size, {}, device.GetDispatchLoader()));
return MemoryMap{this, address};
}
void VKMemoryCommitImpl::Unmap() const {
const auto dev = device.GetLogical();
dev.unmapMemory(memory, device.GetDispatchLoader());
}
MemoryMap VKMemoryCommitImpl::Map() const {
return Map(interval.second - interval.first);
}
} // namespace Vulkan
@@ -12,6 +12,7 @@
namespace Vulkan {
class MemoryMap;
class VKDevice;
class VKMemoryAllocation;
class VKMemoryCommitImpl;
@@ -21,13 +22,14 @@ using VKMemoryCommit = std::unique_ptr<VKMemoryCommitImpl>;
class VKMemoryManager final {
public:
explicit VKMemoryManager(const VKDevice& device);
VKMemoryManager(const VKMemoryManager&) = delete;
~VKMemoryManager();
/**
* Commits a memory with the specified requeriments.
* @param reqs Requeriments returned from a Vulkan call.
* @param requirements Requirements returned from a Vulkan call.
* @param host_visible Signals the allocator that it *must* use host visible and coherent
* memory. When passing false, it will try to allocate device local memory.
* memory. When passing false, it will try to allocate device local memory.
* @returns A memory commit.
*/
VKMemoryCommit Commit(const vk::MemoryRequirements& reqs, bool host_visible);
@@ -47,25 +49,35 @@ private:
/// Allocates a chunk of memory.
bool AllocMemory(vk::MemoryPropertyFlags wanted_properties, u32 type_mask, u64 size);
/// Returns true if the device uses an unified memory model.
static bool GetMemoryUnified(const vk::PhysicalDeviceMemoryProperties& props);
/// Tries to allocate a memory commit.
VKMemoryCommit TryAllocCommit(const vk::MemoryRequirements& requirements,
vk::MemoryPropertyFlags wanted_properties);
const VKDevice& device; ///< Device handler.
const vk::PhysicalDeviceMemoryProperties props; ///< Physical device properties.
const bool is_memory_unified; ///< True if memory model is unified.
std::vector<std::unique_ptr<VKMemoryAllocation>> allocs; ///< Current allocations.
/// Returns true if the device uses an unified memory model.
static bool GetMemoryUnified(const vk::PhysicalDeviceMemoryProperties& properties);
const VKDevice& device; ///< Device handler.
const vk::PhysicalDeviceMemoryProperties properties; ///< Physical device properties.
const bool is_memory_unified; ///< True if memory model is unified.
std::vector<std::unique_ptr<VKMemoryAllocation>> allocations; ///< Current allocations.
};
class VKMemoryCommitImpl final {
friend VKMemoryAllocation;
friend MemoryMap;
public:
explicit VKMemoryCommitImpl(VKMemoryAllocation* allocation, vk::DeviceMemory memory, u8* data,
u64 begin, u64 end);
explicit VKMemoryCommitImpl(const VKDevice& device, VKMemoryAllocation* allocation,
vk::DeviceMemory memory, u64 begin, u64 end);
~VKMemoryCommitImpl();
/// Returns the writeable memory map. The commit has to be mappable.
u8* GetData() const;
/// Maps a memory region and returns a pointer to it.
/// It's illegal to have more than one memory map at the same time.
MemoryMap Map(u64 size, u64 offset = 0) const;
/// Maps the whole commit and returns a pointer to it.
/// It's illegal to have more than one memory map at the same time.
MemoryMap Map() const;
/// Returns the Vulkan memory handler.
vk::DeviceMemory GetMemory() const {
@@ -78,10 +90,46 @@ public:
}
private:
/// Unmaps memory.
void Unmap() const;
const VKDevice& device; ///< Vulkan device.
std::pair<u64, u64> interval{}; ///< Interval where the commit exists.
vk::DeviceMemory memory; ///< Vulkan device memory handler.
VKMemoryAllocation* allocation{}; ///< Pointer to the large memory allocation.
u8* data{}; ///< Pointer to the host mapped memory, it has the commit offset included.
};
/// Holds ownership of a memory map.
class MemoryMap final {
public:
explicit MemoryMap(const VKMemoryCommitImpl* commit, u8* address)
: commit{commit}, address{address} {}
~MemoryMap() {
if (commit) {
commit->Unmap();
}
}
/// Prematurely releases the memory map.
void Release() {
commit->Unmap();
commit = nullptr;
}
/// Returns the address of the memory map.
u8* GetAddress() const {
return address;
}
/// Returns the address of the memory map;
operator u8*() const {
return address;
}
private:
const VKMemoryCommitImpl* commit{}; ///< Mapped memory commit.
u8* address{}; ///< Address to the mapped memory.
};
} // namespace Vulkan
@@ -0,0 +1,392 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <memory>
#include <vector>
#include "common/microprofile.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/shader/compiler_settings.h"
namespace Vulkan {
MICROPROFILE_DECLARE(Vulkan_PipelineCache);
using Tegra::Engines::ShaderType;
namespace {
constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
VideoCommon::Shader::CompileDepth::FullDecompile};
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
const auto& gpu{system.GPU().Maxwell3D()};
const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
}
/// Gets if the current instruction offset is a scheduler instruction
constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
// Sched instructions appear once every 4 instructions.
constexpr std::size_t SchedPeriod = 4;
const std::size_t absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
/// Calculates the size of a program stream
std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute) {
const std::size_t start_offset = is_compute ? 0 : 10;
// This is the encoded version of BRA that jumps to itself. All Nvidia
// shaders end with one.
constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
std::size_t offset = start_offset;
while (offset < program.size()) {
const u64 instruction = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
if ((instruction & mask) == self_jumping_branch) {
// End on Maxwell's "nop" instruction
break;
}
if (instruction == 0) {
break;
}
}
++offset;
}
// The last instruction is included in the program size
return std::min(offset + 1, program.size());
}
/// Gets the shader program code from memory for the specified address
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
const u8* host_ptr, bool is_compute) {
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
std::fill(program_code.begin(), program_code.end(), 0);
return program_code;
});
memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
program_code.size() * sizeof(u64));
program_code.resize(CalculateProgramSize(program_code, is_compute));
return program_code;
}
constexpr std::size_t GetStageFromProgram(std::size_t program) {
return program == 0 ? 0 : program - 1;
}
constexpr ShaderType GetStageFromProgram(Maxwell::ShaderProgram program) {
return static_cast<ShaderType>(GetStageFromProgram(static_cast<std::size_t>(program)));
}
ShaderType GetShaderType(Maxwell::ShaderProgram program) {
switch (program) {
case Maxwell::ShaderProgram::VertexB:
return ShaderType::Vertex;
case Maxwell::ShaderProgram::TesselationControl:
return ShaderType::TesselationControl;
case Maxwell::ShaderProgram::TesselationEval:
return ShaderType::TesselationEval;
case Maxwell::ShaderProgram::Geometry:
return ShaderType::Geometry;
case Maxwell::ShaderProgram::Fragment:
return ShaderType::Fragment;
default:
UNIMPLEMENTED_MSG("program={}", static_cast<u32>(program));
return ShaderType::Vertex;
}
}
u32 FillDescriptorLayout(const ShaderEntries& entries,
std::vector<vk::DescriptorSetLayoutBinding>& bindings,
Maxwell::ShaderProgram program_type, u32 base_binding) {
const ShaderType stage = GetStageFromProgram(program_type);
const vk::ShaderStageFlags stage_flags = MaxwellToVK::ShaderStage(stage);
u32 binding = base_binding;
const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
for (std::size_t i = 0; i < num_entries; ++i) {
bindings.emplace_back(binding++, descriptor_type, 1, stage_flags, nullptr);
}
};
AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
return binding;
}
} // Anonymous namespace
CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
ProgramCode program_code, u32 main_offset)
: RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
program_code{std::move(program_code)}, locker{stage, GetEngine(system, stage)},
shader_ir{this->program_code, main_offset, compiler_settings, locker},
entries{GenerateShaderEntries(shader_ir)} {}
CachedShader::~CachedShader() = default;
Tegra::Engines::ConstBufferEngineInterface& CachedShader::GetEngine(
Core::System& system, Tegra::Engines::ShaderType stage) {
if (stage == Tegra::Engines::ShaderType::Compute) {
return system.GPU().KeplerCompute();
} else {
return system.GPU().Maxwell3D();
}
}
VKPipelineCache::VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue)
: RasterizerCache{rasterizer}, system{system}, device{device}, scheduler{scheduler},
descriptor_pool{descriptor_pool}, update_descriptor_queue{update_descriptor_queue},
renderpass_cache(device) {}
VKPipelineCache::~VKPipelineCache() = default;
std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
const auto& gpu = system.GPU().Maxwell3D();
auto& dirty = system.GPU().Maxwell3D().dirty.shaders;
if (!dirty) {
return last_shaders;
}
dirty = false;
std::array<Shader, Maxwell::MaxShaderProgram> shaders;
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto& shader_config = gpu.regs.shader_config[index];
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
// Skip stages that are not enabled
if (!gpu.regs.IsShaderConfigEnabled(index)) {
continue;
}
auto& memory_manager{system.GPU().MemoryManager()};
const GPUVAddr program_addr{GetShaderAddress(system, program)};
const auto host_ptr{memory_manager.GetPointer(program_addr)};
auto shader = TryGet(host_ptr);
if (!shader) {
// No shader found - create a new one
constexpr u32 stage_offset = 10;
const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
ASSERT(cpu_addr);
shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
host_ptr, std::move(code), stage_offset);
Register(shader);
}
shaders[index] = std::move(shader);
}
return last_shaders = shaders;
}
VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) {
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
if (last_graphics_pipeline && last_graphics_key == key) {
return *last_graphics_pipeline;
}
last_graphics_key = key;
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
auto& entry = pair->second;
if (is_cache_miss) {
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
const auto [program, bindings] = DecompileShaders(key);
entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
update_descriptor_queue, renderpass_cache, key,
bindings, program);
}
return *(last_graphics_pipeline = entry.get());
}
VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
const auto [pair, is_cache_miss] = compute_cache.try_emplace(key);
auto& entry = pair->second;
if (!is_cache_miss) {
return *entry;
}
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
auto& memory_manager = system.GPU().MemoryManager();
const auto program_addr = key.shader;
const auto host_ptr = memory_manager.GetPointer(program_addr);
auto shader = TryGet(host_ptr);
if (!shader) {
// No shader found - create a new one
const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
ASSERT(cpu_addr);
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
constexpr u32 kernel_main_offset = 0;
shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
program_addr, *cpu_addr, host_ptr, std::move(code),
kernel_main_offset);
Register(shader);
}
Specialization specialization;
specialization.workgroup_size = key.workgroup_size;
specialization.shared_memory_size = key.shared_memory_size;
const SPIRVShader spirv_shader{
Decompile(device, shader->GetIR(), ShaderType::Compute, specialization),
shader->GetEntries()};
entry = std::make_unique<VKComputePipeline>(device, scheduler, descriptor_pool,
update_descriptor_queue, spirv_shader);
return *entry;
}
void VKPipelineCache::Unregister(const Shader& shader) {
bool finished = false;
const auto Finish = [&] {
// TODO(Rodrigo): Instead of finishing here, wait for the fences that use this pipeline and
// flush.
if (finished) {
return;
}
finished = true;
scheduler.Finish();
};
const GPUVAddr invalidated_addr = shader->GetGpuAddr();
for (auto it = graphics_cache.begin(); it != graphics_cache.end();) {
auto& entry = it->first;
if (std::find(entry.shaders.begin(), entry.shaders.end(), invalidated_addr) ==
entry.shaders.end()) {
++it;
continue;
}
Finish();
it = graphics_cache.erase(it);
}
for (auto it = compute_cache.begin(); it != compute_cache.end();) {
auto& entry = it->first;
if (entry.shader != invalidated_addr) {
++it;
continue;
}
Finish();
it = compute_cache.erase(it);
}
RasterizerCache::Unregister(shader);
}
std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>>
VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
const auto& fixed_state = key.fixed_state;
auto& memory_manager = system.GPU().MemoryManager();
const auto& gpu = system.GPU().Maxwell3D();
Specialization specialization;
specialization.primitive_topology = fixed_state.input_assembly.topology;
if (specialization.primitive_topology == Maxwell::PrimitiveTopology::Points) {
ASSERT(fixed_state.input_assembly.point_size != 0.0f);
specialization.point_size = fixed_state.input_assembly.point_size;
}
for (std::size_t i = 0; i < Maxwell::NumVertexAttributes; ++i) {
specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].type;
}
specialization.ndc_minus_one_to_one = fixed_state.rasterizer.ndc_minus_one_to_one;
specialization.tessellation.primitive = fixed_state.tessellation.primitive;
specialization.tessellation.spacing = fixed_state.tessellation.spacing;
specialization.tessellation.clockwise = fixed_state.tessellation.clockwise;
SPIRVProgram program;
std::vector<vk::DescriptorSetLayoutBinding> bindings;
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto program_enum = static_cast<Maxwell::ShaderProgram>(index);
// Skip stages that are not enabled
if (!gpu.regs.IsShaderConfigEnabled(index)) {
continue;
}
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
const auto host_ptr = memory_manager.GetPointer(gpu_addr);
const auto shader = TryGet(host_ptr);
ASSERT(shader);
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
const auto program_type = GetShaderType(program_enum);
const auto& entries = shader->GetEntries();
program[stage] = {Decompile(device, shader->GetIR(), program_type, specialization),
entries};
if (program_enum == Maxwell::ShaderProgram::VertexA) {
// VertexB was combined with VertexA, so we skip the VertexB iteration
++index;
}
const u32 old_binding = specialization.base_binding;
specialization.base_binding =
FillDescriptorLayout(entries, bindings, program_enum, specialization.base_binding);
ASSERT(old_binding + entries.NumBindings() == specialization.base_binding);
}
return {std::move(program), std::move(bindings)};
}
void FillDescriptorUpdateTemplateEntries(
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
static constexpr auto entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
const auto AddEntry = [&](vk::DescriptorType descriptor_type, std::size_t count_) {
const u32 count = static_cast<u32>(count_);
if (descriptor_type == vk::DescriptorType::eUniformTexelBuffer &&
device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
// Nvidia has a bug where updating multiple uniform texels at once causes the driver to
// crash.
for (u32 i = 0; i < count; ++i) {
template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
offset + i * entry_size, entry_size);
}
} else if (count != 0) {
template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
}
offset += count * entry_size;
binding += count;
};
AddEntry(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
AddEntry(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
AddEntry(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
AddEntry(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
AddEntry(vk::DescriptorType::eStorageImage, entries.images.size());
}
} // namespace Vulkan
@@ -0,0 +1,200 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <memory>
#include <tuple>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include <boost/functional/hash.hpp>
#include "common/common_types.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/shader_ir.h"
#include "video_core/surface.h"
namespace Core {
class System;
}
namespace Vulkan {
class RasterizerVulkan;
class VKComputePipeline;
class VKDescriptorPool;
class VKDevice;
class VKFence;
class VKScheduler;
class VKUpdateDescriptorQueue;
class CachedShader;
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ProgramCode = std::vector<u64>;
struct GraphicsPipelineCacheKey {
FixedPipelineState fixed_state;
std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
RenderPassParams renderpass_params;
std::size_t Hash() const noexcept {
std::size_t hash = fixed_state.Hash();
for (const auto& shader : shaders) {
boost::hash_combine(hash, shader);
}
boost::hash_combine(hash, renderpass_params.Hash());
return hash;
}
bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept {
return std::tie(fixed_state, shaders, renderpass_params) ==
std::tie(rhs.fixed_state, rhs.shaders, rhs.renderpass_params);
}
};
struct ComputePipelineCacheKey {
GPUVAddr shader{};
u32 shared_memory_size{};
std::array<u32, 3> workgroup_size{};
std::size_t Hash() const noexcept {
return static_cast<std::size_t>(shader) ^
((static_cast<std::size_t>(shared_memory_size) >> 7) << 40) ^
static_cast<std::size_t>(workgroup_size[0]) ^
(static_cast<std::size_t>(workgroup_size[1]) << 16) ^
(static_cast<std::size_t>(workgroup_size[2]) << 24);
}
bool operator==(const ComputePipelineCacheKey& rhs) const noexcept {
return std::tie(shader, shared_memory_size, workgroup_size) ==
std::tie(rhs.shader, rhs.shared_memory_size, rhs.workgroup_size);
}
};
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::GraphicsPipelineCacheKey> {
std::size_t operator()(const Vulkan::GraphicsPipelineCacheKey& k) const noexcept {
return k.Hash();
}
};
template <>
struct hash<Vulkan::ComputePipelineCacheKey> {
std::size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept {
return k.Hash();
}
};
} // namespace std
namespace Vulkan {
class CachedShader final : public RasterizerCacheObject {
public:
explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
VAddr cpu_addr, u8* host_ptr, ProgramCode program_code, u32 main_offset);
~CachedShader();
GPUVAddr GetGpuAddr() const {
return gpu_addr;
}
VAddr GetCpuAddr() const override {
return cpu_addr;
}
std::size_t GetSizeInBytes() const override {
return program_code.size() * sizeof(u64);
}
VideoCommon::Shader::ShaderIR& GetIR() {
return shader_ir;
}
const VideoCommon::Shader::ShaderIR& GetIR() const {
return shader_ir;
}
const ShaderEntries& GetEntries() const {
return entries;
}
private:
static Tegra::Engines::ConstBufferEngineInterface& GetEngine(Core::System& system,
Tegra::Engines::ShaderType stage);
GPUVAddr gpu_addr{};
VAddr cpu_addr{};
ProgramCode program_code;
VideoCommon::Shader::ConstBufferLocker locker;
VideoCommon::Shader::ShaderIR shader_ir;
ShaderEntries entries;
};
class VKPipelineCache final : public RasterizerCache<Shader> {
public:
explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue);
~VKPipelineCache();
std::array<Shader, Maxwell::MaxShaderProgram> GetShaders();
VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
protected:
void Unregister(const Shader& shader) override;
void FlushObjectInner(const Shader& object) override {}
private:
std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>> DecompileShaders(
const GraphicsPipelineCacheKey& key);
Core::System& system;
const VKDevice& device;
VKScheduler& scheduler;
VKDescriptorPool& descriptor_pool;
VKUpdateDescriptorQueue& update_descriptor_queue;
VKRenderPassCache renderpass_cache;
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
GraphicsPipelineCacheKey last_graphics_key;
VKGraphicsPipeline* last_graphics_pipeline = nullptr;
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
graphics_cache;
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
};
void FillDescriptorUpdateTemplateEntries(
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
} // namespace Vulkan
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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <bitset>
#include <memory>
#include <utility>
#include <vector>
#include <boost/container/static_vector.hpp>
#include <boost/functional/hash.hpp>
#include "common/common_types.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_sampler_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
namespace Core {
class System;
}
namespace Core::Frontend {
class EmuWindow;
}
namespace Tegra::Engines {
class Maxwell3D;
}
namespace Vulkan {
struct VKScreenInfo;
using ImageViewsPack =
boost::container::static_vector<vk::ImageView, Maxwell::NumRenderTargets + 1>;
struct FramebufferCacheKey {
vk::RenderPass renderpass{};
u32 width = 0;
u32 height = 0;
ImageViewsPack views;
std::size_t Hash() const noexcept {
std::size_t hash = 0;
boost::hash_combine(hash, static_cast<VkRenderPass>(renderpass));
for (const auto& view : views) {
boost::hash_combine(hash, static_cast<VkImageView>(view));
}
boost::hash_combine(hash, width);
boost::hash_combine(hash, height);
return hash;
}
bool operator==(const FramebufferCacheKey& rhs) const noexcept {
return std::tie(renderpass, views, width, height) ==
std::tie(rhs.renderpass, rhs.views, rhs.width, rhs.height);
}
};
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::FramebufferCacheKey> {
std::size_t operator()(const Vulkan::FramebufferCacheKey& k) const noexcept {
return k.Hash();
}
};
} // namespace std
namespace Vulkan {
class BufferBindings;
struct ImageView {
View view;
vk::ImageLayout* layout = nullptr;
};
class RasterizerVulkan : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
VKScreenInfo& screen_info, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKScheduler& scheduler);
~RasterizerVulkan() override;
bool DrawBatch(bool is_indexed) override;
bool DrawMultiBatch(bool is_indexed) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void FlushCommands() override;
void TickFrame() override;
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
/// Maximum supported size that a constbuffer can have in bytes.
static constexpr std::size_t MaxConstbufferSize = 0x10000;
static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
private:
struct DrawParameters {
void Draw(vk::CommandBuffer cmdbuf, const vk::DispatchLoaderDynamic& dld) const;
u32 base_instance = 0;
u32 num_instances = 0;
u32 base_vertex = 0;
u32 num_vertices = 0;
bool is_indexed = 0;
};
using Texceptions = std::bitset<Maxwell::NumRenderTargets + 1>;
static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
void Draw(bool is_indexed, bool is_instanced);
void FlushWork();
Texceptions UpdateAttachments();
std::tuple<vk::Framebuffer, vk::Extent2D> ConfigureFramebuffers(vk::RenderPass renderpass);
/// Setups geometry buffers and state.
DrawParameters SetupGeometry(FixedPipelineState& fixed_state, BufferBindings& buffer_bindings,
bool is_indexed, bool is_instanced);
/// Setup descriptors in the graphics pipeline.
void SetupShaderDescriptors(const std::array<Shader, Maxwell::MaxShaderProgram>& shaders);
void SetupImageTransitions(Texceptions texceptions,
const std::array<View, Maxwell::NumRenderTargets>& color_attachments,
const View& zeta_attachment);
void UpdateDynamicStates();
bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment);
void SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
BufferBindings& buffer_bindings);
void SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, bool is_indexed);
/// Setup constant buffers in the graphics pipeline.
void SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup global buffers in the graphics pipeline.
void SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup texel buffers in the graphics pipeline.
void SetupGraphicsTexelBuffers(const ShaderEntries& entries, std::size_t stage);
/// Setup textures in the graphics pipeline.
void SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage);
/// Setup images in the graphics pipeline.
void SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage);
/// Setup constant buffers in the compute pipeline.
void SetupComputeConstBuffers(const ShaderEntries& entries);
/// Setup global buffers in the compute pipeline.
void SetupComputeGlobalBuffers(const ShaderEntries& entries);
/// Setup texel buffers in the compute pipeline.
void SetupComputeTexelBuffers(const ShaderEntries& entries);
/// Setup textures in the compute pipeline.
void SetupComputeTextures(const ShaderEntries& entries);
/// Setup images in the compute pipeline.
void SetupComputeImages(const ShaderEntries& entries);
void SetupConstBuffer(const ConstBufferEntry& entry,
const Tegra::Engines::ConstBufferInfo& buffer);
void SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address);
void SetupTexelBuffer(const Tegra::Texture::TICEntry& image, const TexelBufferEntry& entry);
void SetupTexture(const Tegra::Texture::FullTextureInfo& texture, const SamplerEntry& entry);
void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
void UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu);
void UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu);
void UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu);
void UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu);
std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
std::size_t CalculateComputeStreamBufferSize() const;
std::size_t CalculateVertexArraysSize() const;
std::size_t CalculateIndexBufferSize() const;
std::size_t CalculateConstBufferSize(const ConstBufferEntry& entry,
const Tegra::Engines::ConstBufferInfo& buffer) const;
RenderPassParams GetRenderPassParams(Texceptions texceptions) const;
Core::System& system;
Core::Frontend::EmuWindow& render_window;
VKScreenInfo& screen_info;
const VKDevice& device;
VKResourceManager& resource_manager;
VKMemoryManager& memory_manager;
VKScheduler& scheduler;
VKStagingBufferPool staging_pool;
VKDescriptorPool descriptor_pool;
VKUpdateDescriptorQueue update_descriptor_queue;
QuadArrayPass quad_array_pass;
Uint8Pass uint8_pass;
VKTextureCache texture_cache;
VKPipelineCache pipeline_cache;
VKBufferCache buffer_cache;
VKSamplerCache sampler_cache;
std::array<View, Maxwell::NumRenderTargets> color_attachments;
View zeta_attachment;
std::vector<ImageView> sampled_views;
std::vector<ImageView> image_views;
u32 draw_counter = 0;
// TODO(Rodrigo): Invalidate on image destruction
std::unordered_map<FramebufferCacheKey, UniqueFramebuffer> framebuffer_cache;
};
} // namespace Vulkan
@@ -0,0 +1,100 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <vector>
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
namespace Vulkan {
VKRenderPassCache::VKRenderPassCache(const VKDevice& device) : device{device} {}
VKRenderPassCache::~VKRenderPassCache() = default;
vk::RenderPass VKRenderPassCache::GetRenderPass(const RenderPassParams& params) {
const auto [pair, is_cache_miss] = cache.try_emplace(params);
auto& entry = pair->second;
if (is_cache_miss) {
entry = CreateRenderPass(params);
}
return *entry;
}
UniqueRenderPass VKRenderPassCache::CreateRenderPass(const RenderPassParams& params) const {
std::vector<vk::AttachmentDescription> descriptors;
std::vector<vk::AttachmentReference> color_references;
for (std::size_t rt = 0; rt < params.color_attachments.size(); ++rt) {
const auto attachment = params.color_attachments[rt];
const auto format =
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, attachment.pixel_format);
ASSERT_MSG(format.attachable, "Trying to attach a non-attachable format with format={}",
static_cast<u32>(attachment.pixel_format));
// TODO(Rodrigo): Add eMayAlias when it's needed.
const auto color_layout = attachment.is_texception
? vk::ImageLayout::eGeneral
: vk::ImageLayout::eColorAttachmentOptimal;
descriptors.emplace_back(vk::AttachmentDescriptionFlagBits::eMayAlias, format.format,
vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eLoad,
vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare,
vk::AttachmentStoreOp::eDontCare, color_layout, color_layout);
color_references.emplace_back(static_cast<u32>(rt), color_layout);
}
vk::AttachmentReference zeta_attachment_ref;
if (params.has_zeta) {
const auto format =
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, params.zeta_pixel_format);
ASSERT_MSG(format.attachable, "Trying to attach a non-attachable format with format={}",
static_cast<u32>(params.zeta_pixel_format));
const auto zeta_layout = params.zeta_texception
? vk::ImageLayout::eGeneral
: vk::ImageLayout::eDepthStencilAttachmentOptimal;
descriptors.emplace_back(vk::AttachmentDescriptionFlags{}, format.format,
vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eLoad,
vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eLoad,
vk::AttachmentStoreOp::eStore, zeta_layout, zeta_layout);
zeta_attachment_ref =
vk::AttachmentReference(static_cast<u32>(params.color_attachments.size()), zeta_layout);
}
const vk::SubpassDescription subpass_description(
{}, vk::PipelineBindPoint::eGraphics, 0, nullptr, static_cast<u32>(color_references.size()),
color_references.data(), nullptr, params.has_zeta ? &zeta_attachment_ref : nullptr, 0,
nullptr);
vk::AccessFlags access;
vk::PipelineStageFlags stage;
if (!color_references.empty()) {
access |=
vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite;
stage |= vk::PipelineStageFlagBits::eColorAttachmentOutput;
}
if (params.has_zeta) {
access |= vk::AccessFlagBits::eDepthStencilAttachmentRead |
vk::AccessFlagBits::eDepthStencilAttachmentWrite;
stage |= vk::PipelineStageFlagBits::eLateFragmentTests;
}
const vk::SubpassDependency subpass_dependency(VK_SUBPASS_EXTERNAL, 0, stage, stage, {}, access,
{});
const vk::RenderPassCreateInfo create_info({}, static_cast<u32>(descriptors.size()),
descriptors.data(), 1, &subpass_description, 1,
&subpass_dependency);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
return dev.createRenderPassUnique(create_info, nullptr, dld);
}
} // namespace Vulkan
@@ -0,0 +1,97 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <tuple>
#include <unordered_map>
#include <boost/container/static_vector.hpp>
#include <boost/functional/hash.hpp>
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/surface.h"
namespace Vulkan {
class VKDevice;
// TODO(Rodrigo): Optimize this structure for faster hashing
struct RenderPassParams {
struct ColorAttachment {
u32 index = 0;
VideoCore::Surface::PixelFormat pixel_format = VideoCore::Surface::PixelFormat::Invalid;
bool is_texception = false;
std::size_t Hash() const noexcept {
return static_cast<std::size_t>(pixel_format) |
static_cast<std::size_t>(is_texception) << 6 |
static_cast<std::size_t>(index) << 7;
}
bool operator==(const ColorAttachment& rhs) const noexcept {
return std::tie(index, pixel_format, is_texception) ==
std::tie(rhs.index, rhs.pixel_format, rhs.is_texception);
}
};
boost::container::static_vector<ColorAttachment,
Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
color_attachments{};
// TODO(Rodrigo): Unify has_zeta into zeta_pixel_format and zeta_component_type.
VideoCore::Surface::PixelFormat zeta_pixel_format = VideoCore::Surface::PixelFormat::Invalid;
bool has_zeta = false;
bool zeta_texception = false;
std::size_t Hash() const noexcept {
std::size_t hash = 0;
for (const auto& rt : color_attachments) {
boost::hash_combine(hash, rt.Hash());
}
boost::hash_combine(hash, zeta_pixel_format);
boost::hash_combine(hash, has_zeta);
boost::hash_combine(hash, zeta_texception);
return hash;
}
bool operator==(const RenderPassParams& rhs) const {
return std::tie(color_attachments, zeta_pixel_format, has_zeta, zeta_texception) ==
std::tie(rhs.color_attachments, rhs.zeta_pixel_format, rhs.has_zeta,
rhs.zeta_texception);
}
};
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::RenderPassParams> {
std::size_t operator()(const Vulkan::RenderPassParams& k) const noexcept {
return k.Hash();
}
};
} // namespace std
namespace Vulkan {
class VKRenderPassCache final {
public:
explicit VKRenderPassCache(const VKDevice& device);
~VKRenderPassCache();
vk::RenderPass GetRenderPass(const RenderPassParams& params);
private:
UniqueRenderPass CreateRenderPass(const RenderPassParams& params) const;
const VKDevice& device;
std::unordered_map<RenderPassParams, UniqueRenderPass> cache;
};
} // namespace Vulkan
@@ -46,9 +46,9 @@ UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc)
{}, MaxwellToVK::Sampler::Filter(tsc.mag_filter),
MaxwellToVK::Sampler::Filter(tsc.min_filter),
MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u, tsc.mag_filter),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_v, tsc.mag_filter),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p, tsc.mag_filter), tsc.GetLodBias(),
MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter), tsc.GetLodBias(),
has_anisotropy, max_anisotropy, tsc.depth_compare_enabled,
MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func), tsc.GetMinLod(),
tsc.GetMaxLod(), vk_border_color.value_or(vk::BorderColor::eFloatTransparentBlack),
@@ -542,11 +542,10 @@ private:
return;
}
for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
if (!specialization.enabled_rendertargets[rt]) {
for (u32 rt = 0; rt < static_cast<u32>(std::size(frag_colors)); ++rt) {
if (!IsRenderTargetEnabled(rt)) {
continue;
}
const Id id = AddGlobalVariable(OpVariable(t_out_float4, spv::StorageClass::Output));
Name(id, fmt::format("frag_color{}", rt));
Decorate(id, spv::Decoration::Location, rt);
@@ -852,6 +851,15 @@ private:
return binding;
}
bool IsRenderTargetEnabled(u32 rt) const {
for (u32 component = 0; component < 4; ++component) {
if (header.ps.IsColorComponentOutputEnabled(rt, component)) {
return true;
}
}
return false;
}
bool IsInputAttributeArray() const {
return stage == ShaderType::TesselationControl || stage == ShaderType::TesselationEval ||
stage == ShaderType::Geometry;
@@ -954,6 +962,10 @@ private:
Expression Visit(const Node& node) {
if (const auto operation = std::get_if<OperationNode>(&*node)) {
if (const auto amend_index = operation->GetAmendIndex()) {
[[maybe_unused]] const Type type = Visit(ir.GetAmendNode(*amend_index)).type;
ASSERT(type == Type::Void);
}
const auto operation_index = static_cast<std::size_t>(operation->GetCode());
const auto decompiler = operation_decompilers[operation_index];
if (decompiler == nullptr) {
@@ -1142,6 +1154,10 @@ private:
}
if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
if (const auto amend_index = conditional->GetAmendIndex()) {
[[maybe_unused]] const Type type = Visit(ir.GetAmendNode(*amend_index)).type;
ASSERT(type == Type::Void);
}
// It's invalid to call conditional on nested nodes, use an operation instead
const Id true_label = OpLabel();
const Id skip_label = OpLabel();
@@ -1788,6 +1804,19 @@ private:
return {};
}
Expression UAtomicAdd(Operation operation) {
const auto& smem = std::get<SmemNode>(*operation[0]);
Id address = AsUint(Visit(smem.GetAddress()));
address = OpShiftRightLogical(t_uint, address, Constant(t_uint, 2U));
const Id pointer = OpAccessChain(t_smem_uint, shared_memory, address);
const Id scope = Constant(t_uint, static_cast<u32>(spv::Scope::Device));
const Id semantics = Constant(t_uint, 0U);
const Id value = AsUint(Visit(operation[1]));
return {OpAtomicIAdd(t_uint, pointer, scope, semantics, value), Type::Uint};
}
Expression Branch(Operation operation) {
const auto& target = std::get<ImmediateNode>(*operation[0]);
OpStore(jmp_to, Constant(t_uint, target.GetValue()));
@@ -1868,19 +1897,14 @@ private:
// rendertargets/components are skipped in the register assignment.
u32 current_reg = 0;
for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
if (!specialization.enabled_rendertargets[rt]) {
// Skip rendertargets that are not enabled
continue;
}
// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
for (u32 component = 0; component < 4; ++component) {
const Id pointer = AccessElement(t_out_float, frag_colors.at(rt), component);
if (header.ps.IsColorComponentOutputEnabled(rt, component)) {
OpStore(pointer, SafeGetRegister(current_reg));
++current_reg;
} else {
OpStore(pointer, component == 3 ? v_float_one : v_float_zero);
if (!header.ps.IsColorComponentOutputEnabled(rt, component)) {
continue;
}
const Id pointer = AccessElement(t_out_float, frag_colors[rt], component);
OpStore(pointer, SafeGetRegister(current_reg));
++current_reg;
}
}
if (header.ps.omap.depth) {
@@ -2365,6 +2389,8 @@ private:
&SPIRVDecompiler::AtomicImageXor,
&SPIRVDecompiler::AtomicImageExchange,
&SPIRVDecompiler::UAtomicAdd,
&SPIRVDecompiler::Branch,
&SPIRVDecompiler::BranchIndirect,
&SPIRVDecompiler::PushFlowStack,
@@ -102,9 +102,6 @@ struct Specialization final {
Maxwell::TessellationSpacing spacing{};
bool clockwise{};
} tessellation;
// Fragment specific
std::bitset<8> enabled_rendertargets;
};
// Old gcc versions don't consider this trivially copyable.
// static_assert(std::is_trivially_copyable_v<Specialization>);
@@ -0,0 +1,34 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <memory>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
namespace Vulkan {
UniqueShaderModule BuildShader(const VKDevice& device, std::size_t code_size, const u8* code_data) {
// Avoid undefined behavior by copying to a staging allocation
ASSERT(code_size % sizeof(u32) == 0);
const auto data = std::make_unique<u32[]>(code_size / sizeof(u32));
std::memcpy(data.get(), code_data, code_size);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const vk::ShaderModuleCreateInfo shader_ci({}, code_size, data.get());
vk::ShaderModule shader_module;
if (dev.createShaderModule(&shader_ci, nullptr, &shader_module, dld) != vk::Result::eSuccess) {
UNREACHABLE_MSG("Shader module failed to build!");
}
return UniqueShaderModule(shader_module, vk::ObjectDestroy(dev, nullptr, dld));
}
} // namespace Vulkan
@@ -0,0 +1,17 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
namespace Vulkan {
class VKDevice;
UniqueShaderModule BuildShader(const VKDevice& device, std::size_t code_size, const u8* code_data);
} // namespace Vulkan
@@ -13,6 +13,7 @@
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
namespace Vulkan {
@@ -3,86 +3,144 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <optional>
#include <tuple>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
namespace Vulkan {
namespace {
constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000;
constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage,
vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage)
: device{device}, scheduler{scheduler}, buffer_size{size}, access{access}, pipeline_stage{
pipeline_stage} {
CreateBuffers(memory_manager, usage);
ReserveWatches(WATCHES_INITIAL_RESERVE);
constexpr u64 STREAM_BUFFER_SIZE = 256 * 1024 * 1024;
std::optional<u32> FindMemoryType(const VKDevice& device, u32 filter,
vk::MemoryPropertyFlags wanted) {
const auto properties = device.GetPhysical().getMemoryProperties(device.GetDispatchLoader());
for (u32 i = 0; i < properties.memoryTypeCount; i++) {
if (!(filter & (1 << i))) {
continue;
}
if ((properties.memoryTypes[i].propertyFlags & wanted) == wanted) {
return i;
}
}
return {};
}
} // Anonymous namespace
VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKScheduler& scheduler,
vk::BufferUsageFlags usage)
: device{device}, scheduler{scheduler} {
CreateBuffers(usage);
ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE);
ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE);
}
VKStreamBuffer::~VKStreamBuffer() = default;
std::tuple<u8*, u64, bool> VKStreamBuffer::Reserve(u64 size) {
ASSERT(size <= buffer_size);
std::tuple<u8*, u64, bool> VKStreamBuffer::Map(u64 size, u64 alignment) {
ASSERT(size <= STREAM_BUFFER_SIZE);
mapped_size = size;
if (offset + size > buffer_size) {
// The buffer would overflow, save the amount of used buffers, signal an invalidation and
// reset the state.
invalidation_mark = used_watches;
used_watches = 0;
if (alignment > 0) {
offset = Common::AlignUp(offset, alignment);
}
WaitPendingOperations(offset);
bool invalidated = false;
if (offset + size > STREAM_BUFFER_SIZE) {
// The buffer would overflow, save the amount of used watches and reset the state.
invalidation_mark = current_watch_cursor;
current_watch_cursor = 0;
offset = 0;
}
return {mapped_pointer + offset, offset, invalidation_mark.has_value()};
}
// Swap watches and reset waiting cursors.
std::swap(previous_watches, current_watches);
wait_cursor = 0;
wait_bound = 0;
void VKStreamBuffer::Send(u64 size) {
ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
if (invalidation_mark) {
// TODO(Rodrigo): Find a better way to invalidate than waiting for all watches to finish.
// Ensure that we don't wait for uncommitted fences.
scheduler.Flush();
std::for_each(watches.begin(), watches.begin() + *invalidation_mark,
[&](auto& resource) { resource->Wait(); });
invalidation_mark = std::nullopt;
invalidated = true;
}
if (used_watches + 1 >= watches.size()) {
// Ensure that there are enough watches.
ReserveWatches(WATCHES_RESERVE_CHUNK);
}
// Add a watch for this allocation.
watches[used_watches++]->Watch(scheduler.GetFence());
offset += size;
}
void VKStreamBuffer::CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage) {
const vk::BufferCreateInfo buffer_ci({}, buffer_size, usage, vk::SharingMode::eExclusive, 0,
nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
commit = memory_manager.Commit(*buffer, true);
mapped_pointer = commit->GetData();
const auto pointer = reinterpret_cast<u8*>(dev.mapMemory(*memory, offset, size, {}, dld));
return {pointer, offset, invalidated};
}
void VKStreamBuffer::ReserveWatches(std::size_t grow_size) {
const std::size_t previous_size = watches.size();
watches.resize(previous_size + grow_size);
std::generate(watches.begin() + previous_size, watches.end(),
[]() { return std::make_unique<VKFenceWatch>(); });
void VKStreamBuffer::Unmap(u64 size) {
ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
const auto dev = device.GetLogical();
dev.unmapMemory(*memory, device.GetDispatchLoader());
offset += size;
if (current_watch_cursor + 1 >= current_watches.size()) {
// Ensure that there are enough watches.
ReserveWatches(current_watches, WATCHES_RESERVE_CHUNK);
}
auto& watch = current_watches[current_watch_cursor++];
watch.upper_bound = offset;
watch.fence.Watch(scheduler.GetFence());
}
void VKStreamBuffer::CreateBuffers(vk::BufferUsageFlags usage) {
const vk::BufferCreateInfo buffer_ci({}, STREAM_BUFFER_SIZE, usage, vk::SharingMode::eExclusive,
0, nullptr);
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
const auto requirements = dev.getBufferMemoryRequirements(*buffer, dld);
// Prefer device local host visible allocations (this should hit AMD's pinned memory).
auto type = FindMemoryType(device, requirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent |
vk::MemoryPropertyFlagBits::eDeviceLocal);
if (!type) {
// Otherwise search for a host visible allocation.
type = FindMemoryType(device, requirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent);
ASSERT_MSG(type, "No host visible and coherent memory type found");
}
const vk::MemoryAllocateInfo alloc_ci(requirements.size, *type);
memory = dev.allocateMemoryUnique(alloc_ci, nullptr, dld);
dev.bindBufferMemory(*buffer, *memory, 0, dld);
}
void VKStreamBuffer::ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size) {
watches.resize(watches.size() + grow_size);
}
void VKStreamBuffer::WaitPendingOperations(u64 requested_upper_bound) {
if (!invalidation_mark) {
return;
}
while (requested_upper_bound < wait_bound && wait_cursor < *invalidation_mark) {
auto& watch = previous_watches[wait_cursor];
wait_bound = watch.upper_bound;
watch.fence.Wait();
++wait_cursor;
}
}
} // namespace Vulkan
@@ -4,28 +4,24 @@
#pragma once
#include <memory>
#include <optional>
#include <tuple>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
namespace Vulkan {
class VKDevice;
class VKFence;
class VKFenceWatch;
class VKResourceManager;
class VKScheduler;
class VKStreamBuffer {
class VKStreamBuffer final {
public:
explicit VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage,
vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage);
explicit VKStreamBuffer(const VKDevice& device, VKScheduler& scheduler,
vk::BufferUsageFlags usage);
~VKStreamBuffer();
/**
@@ -34,39 +30,47 @@ public:
* @returns A tuple in the following order: Raw memory pointer (with offset added), buffer
* offset and a boolean that's true when buffer has been invalidated.
*/
std::tuple<u8*, u64, bool> Reserve(u64 size);
std::tuple<u8*, u64, bool> Map(u64 size, u64 alignment);
/// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
void Send(u64 size);
void Unmap(u64 size);
vk::Buffer GetBuffer() const {
vk::Buffer GetHandle() const {
return *buffer;
}
private:
struct Watch final {
VKFenceWatch fence;
u64 upper_bound{};
};
/// Creates Vulkan buffer handles committing the required the required memory.
void CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage);
void CreateBuffers(vk::BufferUsageFlags usage);
/// Increases the amount of watches available.
void ReserveWatches(std::size_t grow_size);
void ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size);
void WaitPendingOperations(u64 requested_upper_bound);
const VKDevice& device; ///< Vulkan device manager.
VKScheduler& scheduler; ///< Command scheduler.
const u64 buffer_size; ///< Total size of the stream buffer.
const vk::AccessFlags access; ///< Access usage of this stream buffer.
const vk::PipelineStageFlags pipeline_stage; ///< Pipeline usage of this stream buffer.
UniqueBuffer buffer; ///< Mapped buffer.
VKMemoryCommit commit; ///< Memory commit.
u8* mapped_pointer{}; ///< Pointer to the host visible commit
UniqueBuffer buffer; ///< Mapped buffer.
UniqueDeviceMemory memory; ///< Memory allocation.
u64 offset{}; ///< Buffer iterator.
u64 mapped_size{}; ///< Size reserved for the current copy.
std::vector<std::unique_ptr<VKFenceWatch>> watches; ///< Total watches
std::size_t used_watches{}; ///< Count of watches, reset on invalidation.
std::optional<std::size_t>
invalidation_mark{}; ///< Number of watches used in the current invalidation.
std::vector<Watch> current_watches; ///< Watches recorded in the current iteration.
std::size_t current_watch_cursor{}; ///< Count of watches, reset on invalidation.
std::optional<std::size_t> invalidation_mark; ///< Number of watches used in the previous cycle.
std::vector<Watch> previous_watches; ///< Watches used in the previous iteration.
std::size_t wait_cursor{}; ///< Last watch being waited for completion.
u64 wait_bound{}; ///< Highest offset being watched for completion.
};
} // namespace Vulkan
@@ -123,7 +123,7 @@ bool VKSwapchain::Present(vk::Semaphore render_semaphore, VKFence& fence) {
ASSERT(fences[image_index] == nullptr);
fences[image_index] = &fence;
frame_index = (frame_index + 1) % image_count;
frame_index = (frame_index + 1) % static_cast<u32>(image_count);
return recreated;
}
@@ -40,19 +40,19 @@ public:
return extent;
}
u32 GetImageCount() const {
std::size_t GetImageCount() const {
return image_count;
}
u32 GetImageIndex() const {
std::size_t GetImageIndex() const {
return image_index;
}
vk::Image GetImageIndex(u32 index) const {
vk::Image GetImageIndex(std::size_t index) const {
return images[index];
}
vk::ImageView GetImageViewIndex(u32 index) const {
vk::ImageView GetImageViewIndex(std::size_t index) const {
return *image_views[index];
}
@@ -77,7 +77,7 @@ private:
UniqueSwapchainKHR swapchain;
u32 image_count{};
std::size_t image_count{};
std::vector<vk::Image> images;
std::vector<UniqueImageView> image_views;
std::vector<UniqueFramebuffer> framebuffers;

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