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160 Commits

Author SHA1 Message Date
Egor Ananyin a8637f1914 Coding style 2019-10-30 19:11:16 +03:00
Egor Ananyin 4376d81ed3 Fix building 2019-10-30 16:06:45 +03:00
Rodrigo Locatti 04b838c857 Merge pull request #3038 from lioncash/docs
kernel/scheduler: Minor changes
2019-10-30 03:47:28 +00:00
bunnei 2382bbe3ac Merge pull request #3046 from ReinUsesLisp/clean-gl-state
gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei b5138f3c35 Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
bunnei a81bd962ab Merge pull request #3007 from DarkLordZach/fsc-regress
savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 -04:00
Rodrigo Locatti 3d0cde6a75 gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +00:00
ReinUsesLisp ce20ed8e4e gl_state: Move dirty checks to individual apply calls instead of Apply
This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 -03:00
ReinUsesLisp 3c6557c235 gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp d3651b0b82 gl_state: Change SetDefaultViewports to use default constructor 2019-10-29 21:27:24 -03:00
ReinUsesLisp c7698d0bc8 gl_state: Minor style changes 2019-10-29 21:27:24 -03:00
ReinUsesLisp a14d202ac2 gl_state: Remove unused Citra TextureUnits 2019-10-29 21:27:24 -03:00
ReinUsesLisp 28fece8e9b gl_state: Move initializers from constructor to class declaration 2019-10-29 21:27:23 -03:00
Rodrigo Locatti 2ec5b55ee3 Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +00:00
Rodrigo Locatti 9f93ad08a5 Merge pull request #3023 from lioncash/opus
externals: Track upstream opus
2019-10-28 02:45:01 -03:00
Rodrigo Locatti c5d9589942 Merge pull request #3037 from FernandoS27/new-formats
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-28 01:36:58 -03:00
Lioncash 6c8f28813c scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
This is only compared against, so it can be made const.
2019-10-27 23:35:50 -04:00
ReinUsesLisp fa31e5b868 maxwell_3d/kepler_compute: Remove unused arguments in GetTexture 2019-10-28 00:23:42 -03:00
ReinUsesLisp 538ddd220e video_core/textures: Remove unused index entry in FullTextureInfo 2019-10-28 00:14:38 -03:00
ReinUsesLisp 961fe4d19b maxwell_3d: Remove unused method GetStageTextures 2019-10-28 00:14:29 -03:00
Lioncash f19c1a7cda scheduler: Silence sign conversion warnings 2019-10-27 22:44:52 -04:00
Lioncash 2fb0bbff29 scheduler: Initialize class members directly where applicable
Reduces the overall amount of code.
2019-10-27 22:13:55 -04:00
Lioncash 2dc469ceba scheduler: Amend documentation comments
Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
2019-10-27 22:12:32 -04:00
David 4c5731c34f Merge pull request #2971 from FernandoS27/new-scheduler-v2
Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +11:00
Fernando Sahmkow 3f9262195b Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
This commit implements the E5B9G9R9 Texture format into the general 
system and OpenGL backend.
2019-10-27 16:44:09 -04:00
bunnei 6909b2f0f9 Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
maxwell_3d: Silence implicit conversion warnings
2019-10-27 15:08:59 -04:00
ReinUsesLisp 3e469cecc1 maxwell_3d: Silence implicit conversion warnings
While we are at it, unify types for dirty reg pointers.
2019-10-27 15:22:17 -03:00
bunnei 7e2494e987 Merge pull request #3033 from ReinUsesLisp/w4244-astc
astc: Silence implicit conversion warnings
2019-10-27 14:09:53 -04:00
ReinUsesLisp bd2aff3e26 rasterizer_accelerated: Add intermediary for GPU rasterizers
Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 -03:00
ReinUsesLisp a5aa1bb174 astc: Silence implicit conversion warnings 2019-10-27 03:04:50 -03:00
Rodrigo Locatti 26f3e18c5c Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-26 16:56:13 -03:00
Fernando Sahmkow be856a38d6 Shader_IR: Address Feedback. 2019-10-26 15:38:30 -04:00
Rodrigo Locatti a0d79085c4 Merge pull request #3027 from lioncash/lookup
shader_ir: Use std::array with std::pair instead of std::unordered_map
2019-10-26 05:49:15 -03:00
Rodrigo Locatti d52598173d Merge pull request #3013 from FernandoS27/tld4s-fix
Shader_Ir: Fix TLD4S from using a component mask.
2019-10-25 20:06:26 -03:00
Fernando Sahmkow e3afd6595a Shader_IR: Clang format 2019-10-25 09:01:32 -04:00
ReinUsesLisp 78f3e8a757 gl_shader_cache: Implement locker variants invalidation 2019-10-25 09:01:32 -04:00
ReinUsesLisp ec85648af3 gl_shader_disk_cache: Store and load fast BRX 2019-10-25 09:01:31 -04:00
ReinUsesLisp fa2c297f3e const_buffer_locker: Minor style changes 2019-10-25 09:01:31 -04:00
ReinUsesLisp 7b81ba4d8a gl_shader_decompiler: Move entries to a separate function 2019-10-25 09:01:31 -04:00
Fernando Sahmkow 1244f2d368 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:31 -04:00
Fernando Sahmkow a05120ec0b Shader_IR: Correct typo in Consistent method. 2019-10-25 09:01:30 -04:00
Fernando Sahmkow 33fcec3502 Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it 2019-10-25 09:01:30 -04:00
Fernando Sahmkow 8909f52166 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:30 -04:00
Fernando Sahmkow acd6441134 Shader_Cache: setup connection of ConstBufferLocker 2019-10-25 09:01:29 -04:00
Fernando Sahmkow 1a58f45d76 VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. 2019-10-25 09:01:29 -04:00
Fernando Sahmkow 2ef696c85a Shader_IR: Implement BRX tracking. 2019-10-25 09:01:29 -04:00
James Rowe 5ee4fb6e12 Merge pull request #3029 from jroweboy/revert
Revert "ci: Add build name to archive root folder"
2019-10-24 12:53:30 -06:00
James Rowe 969f0afa4e Revert "ci: Add build name to archive root folder"
This reverts commit 5e553a6c26.
2019-10-24 12:46:15 -06:00
Rodrigo Locatti 5062728669 Merge pull request #3028 from lioncash/constexpr
shader_bytecode: Make Matcher constexpr capable
2019-10-24 15:10:40 -03:00
Lioncash 7fdf991097 shader_bytecode: Make Matcher constexpr capable
Greatly shrinks the amount of generated code for GetDecodeTable().

Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data.
2019-10-24 01:10:10 -04:00
Lioncash 382717172e shader_ir: Use std::array with pair instead of unordered_map
Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted.
2019-10-24 00:25:38 -04:00
Rodrigo Locatti 5328d570df Merge pull request #3024 from lioncash/shadow
video_core/shader: Resolve instances of variable shadowing
2019-10-24 00:45:23 -03:00
Lioncash 1f5401c89c video_core/shader: Resolve instances of variable shadowing
Silences a few -Wshadow warnings.
2019-10-23 23:00:31 -04:00
Lioncash 611236c883 externals: Track upstream opus
Tracks upstream opus, allowing the library to be easily updated. While
we're at it, we incorporate the CMakeLists.txt so that we have easy
control over the requirements of the build.
2019-10-23 20:58:54 -04:00
bunnei 012d7f5233 Merge pull request #3022 from DarkLordZach/azure-folder-rename
ci: Add build name to archive root folder
2019-10-23 15:52:37 -04:00
Zach Hilman 5e553a6c26 ci: Add build name to archive root folder 2019-10-23 15:23:43 -04:00
bunnei 6fe89acf0d Merge pull request #2991 from lioncash/npad
hid/npad: Minor cleanup
2019-10-22 19:51:24 -04:00
Zach Hilman bb207fe27a savedata_factory: Automatically create certain savedata
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
2019-10-22 15:47:38 -04:00
Fernando Sahmkow c4a0aa9207 Merge pull request #2995 from ReinUsesLisp/ignore-gmem
shader_ir/memory: Ignore global memory when tracking fails
2019-10-22 13:22:43 -04:00
Fernando Sahmkow 7ecf9f7228 Merge pull request #2983 from lioncash/fallthrough
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
2019-10-22 13:16:46 -04:00
Fernando Sahmkow 1509d2ffbd Shader_Ir: Fix TLD4S from using a component mask.
TLD4S always outputs 4 values, the previous code checked a component 
mask and omitted those values that weren't part of it. This commit 
corrects that and makes sure all 4 values are set.
2019-10-22 10:59:07 -04:00
ReinUsesLisp 1ea07954fb shader_ir/memory: Ignore global memory when tracking fails
Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.

In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.

The default behaviour is still to abort execution on failure.
2019-10-22 02:49:17 -03:00
David 1572fb9bf2 Merge pull request #3003 from ReinUsesLisp/flush-mme-trace
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
2019-10-20 21:12:11 +11:00
ReinUsesLisp e3107788e6 maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace 2019-10-20 03:43:17 -03:00
bunnei dd2e96b362 Merge pull request #3001 from bunnei/fix-clang-error
core: Fix clang-format errors.
2019-10-19 14:52:19 -04:00
bunnei a86a88109a core: Fix clang-format errors. 2019-10-19 14:47:18 -04:00
bunnei 8d009a7aae Merge pull request #2998 from cociorbaandrei/fix_null_pderef
Fix null pointer dereference.
2019-10-18 10:50:01 -04:00
Nicolae-Andrei Cociorba 20521da259 Fix null pointer deref. 2019-10-18 14:12:12 +00:00
Rodrigo Locatti dc5eedef71 Merge pull request #2994 from lioncash/fmt
video_core/shader/ast: Minor changes to ASTPrinter
2019-10-18 01:05:25 -03:00
Lioncash 074b38b7a9 video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions
These can also trivially be made const member functions, with the
addition of a few consts.
2019-10-17 20:59:48 -04:00
Lioncash 222f4b45eb video_core/shader/ast: Make ASTManager::Print a const member function
Given all visiting functions never modify the nodes, we can trivially
make this a const member function.
2019-10-17 20:56:39 -04:00
Rodrigo Locatti fd922ddb01 Merge pull request #2993 from lioncash/vulkan-expr
vk_shader_decompiler: Mark operator() function parameters as const references
2019-10-17 21:46:49 -03:00
Lioncash 7831e86c34 video_core/shader/ast: Make ExprPrinter members private
This member already has an accessor, so there's no need for it to be
public.
2019-10-17 20:39:36 -04:00
Lioncash a2eccbf075 video_core/shader/ast: Make Indent() return a string_view
The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.

Now the function is fully non-allocating.
2019-10-17 20:29:00 -04:00
Lioncash 15d177a6ac video_core/shader/ast: Make Indent() private
It's never used outside of this class, so we can narrow its scope down.
2019-10-17 20:26:13 -04:00
Lioncash 7f6a8a33d4 video_core/shader/ast: Rename Ident() to Indent()
This can be confusing, given "ident" is generally used as a shorthand
for "identifier".
2019-10-17 20:26:13 -04:00
Lioncash 081530686c video_core/shader/ast: Make use of fmt where applicable
Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+.
2019-10-17 20:26:10 -04:00
bunnei d1713ad451 Merge pull request #2992 from lioncash/dmnt
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
2019-10-17 19:52:24 -04:00
Lioncash c6bec9aa10 vk_shader_decompiler: Mark operator() function parameters as const references
These parameters aren't actually modified in any way, so they can be
made const references.
2019-10-17 19:44:00 -04:00
Lioncash 2c34d8aabb dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
Previously these were performing the same behavior as the Save and
ClearSaved opcode types.
2019-10-17 18:49:39 -04:00
Rodrigo Locatti 219fdcb9d9 Merge pull request #2966 from FernandoS27/astc-formats
Implement a series of ASTC formats and R4G4B4A4 format
2019-10-17 19:24:11 -03:00
Rodrigo Locatti a21b88ef8f Merge pull request #2979 from lioncash/macro
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 19:21:09 -03:00
Rodrigo Locatti 7cf091bb20 Merge pull request #2989 from lioncash/apm
service/apm/controller: Minor interface changes
2019-10-17 19:20:14 -03:00
Lioncash 8d8e495248 hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()
We should be setting the connection state to true, otherwise we aren't
actually making the controllers connected like the function name
indicates.
2019-10-17 18:19:47 -04:00
Rodrigo Locatti 7398466c33 Merge pull request #2990 from lioncash/warn
core: Resolve -Wreorder warnings
2019-10-17 19:18:52 -03:00
Lioncash d076466f26 hid/npad: Add missing break in default case
While not an issue, it does prevent fallthrough from occurring if
anything is ever added after this case (unlikely to occur, but this
turns a trivial "should not cause issues" into a definite "won't cause
issues).
2019-10-17 18:17:42 -04:00
Lioncash 26c84718c8 hid/npad: Replace std::for_each with ranged for loops
Performs the same behavior, but is built into the core language itself.

No functional change.
2019-10-17 18:16:36 -04:00
Lioncash e433e99191 hid/npad: Remove redundant non-const variant of IsControllerSupported()
The const qualified variant can also be called in non-const contexts, so
we can remove the non-const variant to eliminate a bit of code
duplication.
2019-10-17 18:11:41 -04:00
Lioncash a71e8066a1 hid/npad: Move function declarations
Clearly separate these from the variable declarations to make them more
visible.
2019-10-17 18:09:08 -04:00
Lioncash 125caf5d6e video_core/macro_interpreter: Make definitions of most private enums/unions hidden
This allows the implementation of these types to change without
requiring a rebuild of everything that includes the macro interpreter
header.
2019-10-17 17:55:46 -04:00
Lioncash 98c6a95079 core/core: Resolve -Wreorder warnings
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 17:51:06 -04:00
Lioncash 6414d9e2e5 core/memory/cheat_engine: Resolve -Wreorder warnings
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 16:21:47 -04:00
Lioncash b77430df70 apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a map
While a map is an OK way to do lookups (and usually recommended in most
cases), this is a map that lives for the entire duration of the program
and only deallocates its contents when the program terminates.

Given the total size of the map is quite small, we can simply use a
std::array of pairs and utilize std::find_if to perform the same
behavior without loss of performance.

This eliminates a static constructor and places the data into the
read-only segment.

While we're at it, we can also handle malformed inputs instead of
directly dereferencing the resulting iterator.
2019-10-17 16:13:14 -04:00
Lioncash 141d929929 apm/controller: Make GetCurrentPerformanceMode() a const member function
This doesn't modify instance state, so it can be made const qualified.
2019-10-17 15:58:25 -04:00
bunnei 9fe8072c67 Merge pull request #2980 from lioncash/warn
maxwell_3d: Silence truncation warnings
2019-10-17 14:02:16 -04:00
Rodrigo Locatti 60c602e4e7 Merge pull request #2978 from lioncash/doxygen
video_core/texture_cache: Amend Doxygen references
2019-10-16 22:09:40 -03:00
Rodrigo Locatti e00b529a89 Merge pull request #2982 from lioncash/surface
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
2019-10-16 19:43:32 -03:00
bunnei ef9b31783d Merge pull request #2912 from FernandoS27/async-fixes
General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Rodrigo Locatti 60315060b1 Merge pull request #2984 from lioncash/fallthrough2
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
2019-10-15 23:08:34 -03:00
Lioncash cf9e13c255 video_core/surface: Add missing break in PixelFormatFromTextureFormat()
Prevents fallthrough into the following case.
2019-10-15 21:53:15 -04:00
Rodrigo Locatti 14f3cebcd4 Merge pull request #2981 from lioncash/copy
gl_shader_decompiler: Minor cleanup-related changes
2019-10-15 21:07:25 -03:00
Lioncash 6947bf8e44 vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:40:58 -04:00
Lioncash b42a74ff2c gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:38:55 -04:00
Lioncash 77b4916b33 control_flow: Silence truncation warnings
This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it.
2019-10-15 19:10:28 -04:00
Lioncash 4f16ce9294 gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function
This is only ever used to read, but not write, the resulting string, so
we can enforce this by making it a const member function.
2019-10-15 19:02:59 -04:00
Lioncash 67df3f7742 gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
This allows the function to be completely non-allocating for inputs of
all sizes (i.e. there's no heap cost for an input to convert to a
std::string_view).
2019-10-15 19:00:48 -04:00
Lioncash 04a1161354 gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
This is only ever used within this function, so we can narrow it's scope
down.
2019-10-15 18:58:36 -04:00
Lioncash 2f2ab9b5bc gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable
These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const.
2019-10-15 18:57:02 -04:00
Lioncash b8a62adcf1 gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
Avoids an unnecessary atomic reference count increment and decrement.
2019-10-15 18:29:37 -04:00
Lioncash d1d7ce74d2 gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
2019-10-15 18:25:48 -04:00
Lioncash 67658dd6e8 shader/node: std::move Meta instance within OperationNode constructor
Allows usages of the constructor to avoid an unnecessary copy.
2019-10-15 18:21:59 -04:00
Lioncash 9760795bfb gl_shader_decompiler: Avoid unnecessary copies of MetaImage
MetaImage contains a std::vector, so copying here could result in
unnecessary reallocations. Given the operation lives throughout the
entire scope, this is safe to do.
2019-10-15 18:14:55 -04:00
Lioncash c9c75f9587 maxwell_3d: Silence truncation warnings
A trivial warning caused by not using size_t as the argument types
instead of u32.
2019-10-15 17:51:35 -04:00
bunnei 2299950de1 Merge pull request #2972 from lioncash/system
{bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor
2019-10-15 17:49:12 -04:00
Lioncash b25b94400e video_core/gpu: Remove use of the global system accessor
We can just make use of the reference member variable instead of
accessing the global system instance.
2019-10-15 16:39:30 -04:00
Lioncash cc1d7048b5 bcat: Remove use of global system accessors
Removes all uses of the global system accessor within the BCAT
interface.
2019-10-15 16:39:27 -04:00
Lioncash 524eb15513 video_core/texture_cache: Amend Doxygen references
Amends the doxygen comments so that they properly resolve. While we're
at it, we can correct some typos and fix up some of the comments'
formatting in order to make them slightly nicer to read.
2019-10-15 15:40:00 -04:00
Fernando Sahmkow 64e652d8cb Kernel Thread: Cleanup THREADPROCESSORID_DONT_UPDATE. 2019-10-15 11:55:30 -04:00
Fernando Sahmkow e28c7f5217 Kernel: Address Feedback 2 2019-10-15 11:55:28 -04:00
Fernando Sahmkow a3524879be Kernel: Clang Format 2019-10-15 11:55:27 -04:00
Fernando Sahmkow c32520ceb7 Kernel: Reverse global accessor removal. 2019-10-15 11:55:26 -04:00
Fernando Sahmkow 3073615dbc Kernel: Address Feedback. 2019-10-15 11:55:25 -04:00
Fernando Sahmkow 25f8606a6d Kernel Scheduler: Make sure the global scheduler shutdowns correctly. 2019-10-15 11:55:24 -04:00
Fernando Sahmkow b3c1deba49 Kernel_Thread: Eliminate most global accessors. 2019-10-15 11:55:23 -04:00
Fernando Sahmkow 0b72b34d89 KernelSVC: Assert that condition variable address is aligned to 4 bytes. 2019-10-15 11:55:22 -04:00
Fernando Sahmkow 96b1b144af Kernel: Correct Paused scheduling 2019-10-15 11:55:21 -04:00
Fernando Sahmkow 1c6a11ab14 Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel. 2019-10-15 11:55:20 -04:00
Fernando Sahmkow 27d571c084 Kernel: Correct redundant yields to only advance time forward. 2019-10-15 11:55:20 -04:00
Fernando Sahmkow 7176857177 Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqual 2019-10-15 11:55:19 -04:00
Fernando Sahmkow 44e09e5f21 Kernel: Correct Results in Condition Variables and Mutexes 2019-10-15 11:55:18 -04:00
Fernando Sahmkow 1ec1e81373 Kernel: Clang Format 2019-10-15 11:55:17 -04:00
Fernando Sahmkow e05a8c2385 Kernel: Remove global system accessor from WaitObject 2019-10-15 11:55:16 -04:00
Fernando Sahmkow 0cf26cee59 Scheduler: Implement Yield Count and Core migration on Thread Preemption. 2019-10-15 11:55:16 -04:00
Fernando Sahmkow 2d382de6fa Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection. 2019-10-15 11:55:15 -04:00
Fernando Sahmkow b49c0dab87 Kernel: Initial implementation of thread preemption. 2019-10-15 11:55:14 -04:00
Fernando Sahmkow 103f3a2fe5 Scheduler: Add protections for Yield bombing
In case of redundant yields, the scheduler will now idle the core for 
it's timeslice, in order to avoid continuously yielding the same thing 
over and over.
2019-10-15 11:55:13 -04:00
Fernando Sahmkow 82218c925a Kernel: Style and Corrections 2019-10-15 11:55:12 -04:00
Fernando Sahmkow fcc6b34fff Correct PrepareReschedule 2019-10-15 11:55:12 -04:00
Fernando Sahmkow 3a94e7ea33 Comment and reorganize the scheduler 2019-10-15 11:55:11 -04:00
Fernando Sahmkow b5d1e44782 Add PrepareReschedule where required. 2019-10-15 11:55:10 -04:00
Fernando Sahmkow b8b7ebcece Correct compiling errors and addapt to the new interface. 2019-10-15 11:55:09 -04:00
Fernando Sahmkow 9031502974 Correct Supervisor Calls to work with the new scheduler, 2019-10-15 11:55:08 -04:00
Fernando Sahmkow 47c6c78c03 Redesign CPU Cores to work with the new scheduler 2019-10-15 11:55:07 -04:00
Fernando Sahmkow 57a71f899a Add interfacing to the Global Scheduler 2019-10-15 11:55:07 -04:00
Fernando Sahmkow a1ac0c6cb4 Addapt thread class to the new Scheduler 2019-10-15 11:55:06 -04:00
Fernando Sahmkow b164d8ee53 Implement a new Core Scheduler 2019-10-15 11:55:04 -04:00
Lioncash 574440d59f nvflinger/buffer_queue: Remove use of a global system accessor 2019-10-12 09:17:56 -04:00
Fernando Sahmkow cfc2f30dc4 AsyncGpu: Address Feedback 2019-10-11 13:41:15 -04:00
Fernando Sahmkow f32a49d3d8 Surfaces: Implement R4G4B4A4U format. 2019-10-09 12:57:02 -04:00
Fernando Sahmkow b9ddb517b1 Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 2019-10-09 12:44:31 -04:00
Fernando Sahmkow 538f5880ff GL_Renderer: Remove lefting snippet. 2019-10-04 19:59:55 -04:00
Fernando Sahmkow 75395605d6 NvFlinger: Remove leftover from corrections and clang format. 2019-10-04 19:59:54 -04:00
Fernando Sahmkow 9f2719d1a4 Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow 3f104464de Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow 69fa2e6525 Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow 782b7a0ca4 NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still 
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow ffc2ce89a0 Nvdrv: Do framelimiting only in the CPU Thread 2019-10-04 19:59:50 -04:00
Fernando Sahmkow 976d9ef43c NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu. 2019-10-04 19:59:49 -04:00
Fernando Sahmkow 5b5e60ffec GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake 
fence we had.
It also corrects to keep signaling display events while loading the game 
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow 4e9f975935 Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs 2019-10-04 19:59:47 -04:00
105 changed files with 3905 additions and 2335 deletions
+4 -4
View File
@@ -26,11 +26,11 @@
path = externals/mbedtls
url = https://github.com/DarkLordZach/mbedtls
[submodule "opus"]
path = externals/opus
url = https://github.com/ogniK5377/opus.git
path = externals/opus/opus
url = https://github.com/xiph/opus.git
[submodule "soundtouch"]
path = externals/soundtouch
url = https://github.com/citra-emu/ext-soundtouch.git
path = externals/soundtouch
url = https://github.com/citra-emu/ext-soundtouch.git
[submodule "libressl"]
path = externals/libressl
url = https://github.com/citra-emu/ext-libressl-portable.git
+4 -2
View File
@@ -85,10 +85,12 @@ set(HASH_FILES
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
"${VIDEO_CORE}/shader/const_buffer_locker.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
-1
Submodule externals/opus deleted from 562f8ba555
+250
View File
@@ -0,0 +1,250 @@
cmake_minimum_required(VERSION 3.8)
project(opus)
option(OPUS_STACK_PROTECTOR "Use stack protection" OFF)
option(OPUS_USE_ALLOCA "Use alloca for stack arrays (on non-C99 compilers)" OFF)
option(OPUS_CUSTOM_MODES "Enable non-Opus modes, e.g. 44.1 kHz & 2^n frames" OFF)
option(OPUS_FIXED_POINT "Compile as fixed-point (for machines without a fast enough FPU)" OFF)
option(OPUS_ENABLE_FLOAT_API "Compile with the floating point API (for machines with float library" ON)
include(opus/opus_functions.cmake)
if(OPUS_STACK_PROTECTOR)
if(NOT MSVC) # GC on by default on MSVC
check_and_set_flag(STACK_PROTECTION_STRONG -fstack-protector-strong)
endif()
else()
if(MSVC)
check_and_set_flag(BUFFER_SECURITY_CHECK /GS-)
endif()
endif()
add_library(opus STATIC
# CELT sources
opus/celt/bands.c
opus/celt/celt.c
opus/celt/celt_decoder.c
opus/celt/celt_encoder.c
opus/celt/celt_lpc.c
opus/celt/cwrs.c
opus/celt/entcode.c
opus/celt/entdec.c
opus/celt/entenc.c
opus/celt/kiss_fft.c
opus/celt/laplace.c
opus/celt/mathops.c
opus/celt/mdct.c
opus/celt/modes.c
opus/celt/pitch.c
opus/celt/quant_bands.c
opus/celt/rate.c
opus/celt/vq.c
# SILK sources
opus/silk/A2NLSF.c
opus/silk/CNG.c
opus/silk/HP_variable_cutoff.c
opus/silk/LPC_analysis_filter.c
opus/silk/LPC_fit.c
opus/silk/LPC_inv_pred_gain.c
opus/silk/LP_variable_cutoff.c
opus/silk/NLSF2A.c
opus/silk/NLSF_VQ.c
opus/silk/NLSF_VQ_weights_laroia.c
opus/silk/NLSF_decode.c
opus/silk/NLSF_del_dec_quant.c
opus/silk/NLSF_encode.c
opus/silk/NLSF_stabilize.c
opus/silk/NLSF_unpack.c
opus/silk/NSQ.c
opus/silk/NSQ_del_dec.c
opus/silk/PLC.c
opus/silk/VAD.c
opus/silk/VQ_WMat_EC.c
opus/silk/ana_filt_bank_1.c
opus/silk/biquad_alt.c
opus/silk/bwexpander.c
opus/silk/bwexpander_32.c
opus/silk/check_control_input.c
opus/silk/code_signs.c
opus/silk/control_SNR.c
opus/silk/control_audio_bandwidth.c
opus/silk/control_codec.c
opus/silk/dec_API.c
opus/silk/decode_core.c
opus/silk/decode_frame.c
opus/silk/decode_indices.c
opus/silk/decode_parameters.c
opus/silk/decode_pitch.c
opus/silk/decode_pulses.c
opus/silk/decoder_set_fs.c
opus/silk/enc_API.c
opus/silk/encode_indices.c
opus/silk/encode_pulses.c
opus/silk/gain_quant.c
opus/silk/init_decoder.c
opus/silk/init_encoder.c
opus/silk/inner_prod_aligned.c
opus/silk/interpolate.c
opus/silk/lin2log.c
opus/silk/log2lin.c
opus/silk/pitch_est_tables.c
opus/silk/process_NLSFs.c
opus/silk/quant_LTP_gains.c
opus/silk/resampler.c
opus/silk/resampler_down2.c
opus/silk/resampler_down2_3.c
opus/silk/resampler_private_AR2.c
opus/silk/resampler_private_IIR_FIR.c
opus/silk/resampler_private_down_FIR.c
opus/silk/resampler_private_up2_HQ.c
opus/silk/resampler_rom.c
opus/silk/shell_coder.c
opus/silk/sigm_Q15.c
opus/silk/sort.c
opus/silk/stereo_LR_to_MS.c
opus/silk/stereo_MS_to_LR.c
opus/silk/stereo_decode_pred.c
opus/silk/stereo_encode_pred.c
opus/silk/stereo_find_predictor.c
opus/silk/stereo_quant_pred.c
opus/silk/sum_sqr_shift.c
opus/silk/table_LSF_cos.c
opus/silk/tables_LTP.c
opus/silk/tables_NLSF_CB_NB_MB.c
opus/silk/tables_NLSF_CB_WB.c
opus/silk/tables_gain.c
opus/silk/tables_other.c
opus/silk/tables_pitch_lag.c
opus/silk/tables_pulses_per_block.c
# Opus sources
opus/src/analysis.c
opus/src/mapping_matrix.c
opus/src/mlp.c
opus/src/mlp_data.c
opus/src/opus.c
opus/src/opus_decoder.c
opus/src/opus_encoder.c
opus/src/opus_multistream.c
opus/src/opus_multistream_decoder.c
opus/src/opus_multistream_encoder.c
opus/src/opus_projection_decoder.c
opus/src/opus_projection_encoder.c
opus/src/repacketizer.c
)
if (DEBUG)
target_sources(opus PRIVATE opus/silk/debug.c)
endif()
if (OPUS_FIXED_POINT)
target_sources(opus PRIVATE
opus/silk/fixed/LTP_analysis_filter_FIX.c
opus/silk/fixed/LTP_scale_ctrl_FIX.c
opus/silk/fixed/apply_sine_window_FIX.c
opus/silk/fixed/autocorr_FIX.c
opus/silk/fixed/burg_modified_FIX.c
opus/silk/fixed/corrMatrix_FIX.c
opus/silk/fixed/encode_frame_FIX.c
opus/silk/fixed/find_LPC_FIX.c
opus/silk/fixed/find_LTP_FIX.c
opus/silk/fixed/find_pitch_lags_FIX.c
opus/silk/fixed/find_pred_coefs_FIX.c
opus/silk/fixed/k2a_FIX.c
opus/silk/fixed/k2a_Q16_FIX.c
opus/silk/fixed/noise_shape_analysis_FIX.c
opus/silk/fixed/pitch_analysis_core_FIX.c
opus/silk/fixed/prefilter_FIX.c
opus/silk/fixed/process_gains_FIX.c
opus/silk/fixed/regularize_correlations_FIX.c
opus/silk/fixed/residual_energy16_FIX.c
opus/silk/fixed/residual_energy_FIX.c
opus/silk/fixed/schur64_FIX.c
opus/silk/fixed/schur_FIX.c
opus/silk/fixed/solve_LS_FIX.c
opus/silk/fixed/vector_ops_FIX.c
opus/silk/fixed/warped_autocorrelation_FIX.c
)
else()
target_sources(opus PRIVATE
opus/silk/float/LPC_analysis_filter_FLP.c
opus/silk/float/LPC_inv_pred_gain_FLP.c
opus/silk/float/LTP_analysis_filter_FLP.c
opus/silk/float/LTP_scale_ctrl_FLP.c
opus/silk/float/apply_sine_window_FLP.c
opus/silk/float/autocorrelation_FLP.c
opus/silk/float/burg_modified_FLP.c
opus/silk/float/bwexpander_FLP.c
opus/silk/float/corrMatrix_FLP.c
opus/silk/float/encode_frame_FLP.c
opus/silk/float/energy_FLP.c
opus/silk/float/find_LPC_FLP.c
opus/silk/float/find_LTP_FLP.c
opus/silk/float/find_pitch_lags_FLP.c
opus/silk/float/find_pred_coefs_FLP.c
opus/silk/float/inner_product_FLP.c
opus/silk/float/k2a_FLP.c
opus/silk/float/noise_shape_analysis_FLP.c
opus/silk/float/pitch_analysis_core_FLP.c
opus/silk/float/process_gains_FLP.c
opus/silk/float/regularize_correlations_FLP.c
opus/silk/float/residual_energy_FLP.c
opus/silk/float/scale_copy_vector_FLP.c
opus/silk/float/scale_vector_FLP.c
opus/silk/float/schur_FLP.c
opus/silk/float/sort_FLP.c
opus/silk/float/warped_autocorrelation_FLP.c
opus/silk/float/wrappers_FLP.c
)
endif()
target_compile_definitions(opus PRIVATE OPUS_BUILD ENABLE_HARDENING)
if(NOT MSVC)
target_compile_definitions(opus PRIVATE _FORTIFY_SOURCE=2)
endif()
# It is strongly recommended to uncomment one of these VAR_ARRAYS: Use C99
# variable-length arrays for stack allocation USE_ALLOCA: Use alloca() for stack
# allocation If none is defined, then the fallback is a non-threadsafe global
# array
if(OPUS_USE_ALLOCA OR MSVC)
target_compile_definitions(opus PRIVATE USE_ALLOCA)
else()
target_compile_definitions(opus PRIVATE VAR_ARRAYS)
endif()
if(OPUS_CUSTOM_MODES)
target_compile_definitions(opus PRIVATE CUSTOM_MODES)
endif()
if(NOT OPUS_ENABLE_FLOAT_API)
target_compile_definitions(opus PRIVATE DISABLE_FLOAT_API)
endif()
target_compile_definitions(opus
PUBLIC
-DOPUS_VERSION="\\"1.3.1\\""
PRIVATE
# Use C99 intrinsics to speed up float-to-int conversion
HAVE_LRINTF
)
if (FIXED_POINT)
target_compile_definitions(opus PRIVATE -DFIXED_POINT=1 -DDISABLE_FLOAT_API)
endif()
target_include_directories(opus
PUBLIC
opus/include
PRIVATE
opus/celt
opus/silk
opus/silk/fixed
opus/silk/float
opus/src
)
Vendored Submodule
+1
Submodule externals/opus/opus added at ad8fe90db7
+4 -2
View File
@@ -74,10 +74,12 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
"${VIDEO_CORE}/shader/const_buffer_locker.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
+11
View File
@@ -6,6 +6,8 @@
#include <cstddef>
#include <cstring>
#include <utility>
#include <boost/functional/hash.hpp>
#include "common/cityhash.h"
#include "common/common_types.h"
@@ -68,4 +70,13 @@ struct HashableStruct {
}
};
struct PairHash {
template <class T1, class T2>
std::size_t operator()(const std::pair<T1, T2>& pair) const noexcept {
std::size_t seed = std::hash<T1>()(pair.first);
boost::hash_combine(seed, std::hash<T2>()(pair.second));
return seed;
}
};
} // namespace Common
+7
View File
@@ -304,6 +304,13 @@ public:
return levels[priority == Depth ? 63 : priority].back();
}
void clear() {
used_priorities = 0;
for (std::size_t i = 0; i < Depth; i++) {
levels[i].clear();
}
}
private:
using const_list_iterator = typename std::list<T>::const_iterator;
+33 -12
View File
@@ -112,8 +112,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
}
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, cpu_core_manager{system},
applet_manager{system}, reporter{system} {}
: kernel{system}, fs_controller{system}, cpu_core_manager{system}, reporter{system},
applet_manager{system} {}
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
@@ -240,22 +240,27 @@ struct System::Impl {
}
void Shutdown() {
// Log last frame performance stats
const auto perf_results = GetAndResetPerfStats();
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
perf_stats->GetMeanFrametime());
// Log last frame performance stats if game was loded
if (perf_stats) {
const auto perf_results = GetAndResetPerfStats();
telemetry_session->AddField(Telemetry::FieldType::Performance,
"Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
perf_stats->GetMeanFrametime());
}
lm_manager.Flush();
is_powered_on = false;
exit_lock = false;
gpu_core->WaitIdle();
// Shutdown emulation session
renderer.reset();
GDBStub::Shutdown();
@@ -404,6 +409,12 @@ void System::PrepareReschedule() {
CurrentCpuCore().PrepareReschedule();
}
void System::PrepareReschedule(const u32 core_index) {
if (core_index < GlobalScheduler().CpuCoresCount()) {
CpuCore(core_index).PrepareReschedule();
}
}
PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
@@ -444,6 +455,16 @@ const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
return CpuCore(core_index).Scheduler();
}
/// Gets the global scheduler
Kernel::GlobalScheduler& System::GlobalScheduler() {
return impl->kernel.GlobalScheduler();
}
/// Gets the global scheduler
const Kernel::GlobalScheduler& System::GlobalScheduler() const {
return impl->kernel.GlobalScheduler();
}
Kernel::Process* System::CurrentProcess() {
return impl->kernel.CurrentProcess();
}
+10
View File
@@ -24,6 +24,7 @@ class VfsFilesystem;
} // namespace FileSys
namespace Kernel {
class GlobalScheduler;
class KernelCore;
class Process;
class Scheduler;
@@ -184,6 +185,9 @@ public:
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
/// Prepare the core emulation for a reschedule
void PrepareReschedule(u32 core_index);
/// Gets and resets core performance statistics
PerfStatsResults GetAndResetPerfStats();
@@ -238,6 +242,12 @@ public:
/// Gets the scheduler for the CPU core with the specified index
const Kernel::Scheduler& Scheduler(std::size_t core_index) const;
/// Gets the global scheduler
Kernel::GlobalScheduler& GlobalScheduler();
/// Gets the global scheduler
const Kernel::GlobalScheduler& GlobalScheduler() const;
/// Provides a pointer to the current process
Kernel::Process* CurrentProcess();
+14 -13
View File
@@ -52,7 +52,8 @@ bool CpuBarrier::Rendezvous() {
Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
std::size_t core_index)
: cpu_barrier{cpu_barrier}, core_timing{system.CoreTiming()}, core_index{core_index} {
: cpu_barrier{cpu_barrier}, global_scheduler{system.GlobalScheduler()},
core_timing{system.CoreTiming()}, core_index{core_index} {
#ifdef ARCHITECTURE_x86_64
arm_interface = std::make_unique<ARM_Dynarmic>(system, exclusive_monitor, core_index);
#else
@@ -60,7 +61,7 @@ Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_ba
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface);
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface, core_index);
}
Cpu::~Cpu() = default;
@@ -81,21 +82,21 @@ void Cpu::RunLoop(bool tight_loop) {
return;
}
Reschedule();
// If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread() == nullptr) {
LOG_TRACE(Core, "Core-{} idling", core_index);
core_timing.Idle();
core_timing.Advance();
PrepareReschedule();
} else {
if (tight_loop) {
arm_interface->Run();
} else {
arm_interface->Step();
}
core_timing.Advance();
}
core_timing.Advance();
Reschedule();
}
@@ -106,18 +107,18 @@ void Cpu::SingleStep() {
void Cpu::PrepareReschedule() {
arm_interface->PrepareReschedule();
reschedule_pending = true;
}
void Cpu::Reschedule() {
if (!reschedule_pending) {
return;
}
reschedule_pending = false;
// Lock the global kernel mutex when we manipulate the HLE state
std::lock_guard lock{HLE::g_hle_lock};
scheduler->Reschedule();
std::lock_guard lock(HLE::g_hle_lock);
global_scheduler.SelectThread(core_index);
scheduler->TryDoContextSwitch();
}
void Cpu::Shutdown() {
scheduler->Shutdown();
}
} // namespace Core
+5 -1
View File
@@ -12,8 +12,9 @@
#include "common/common_types.h"
namespace Kernel {
class GlobalScheduler;
class Scheduler;
}
} // namespace Kernel
namespace Core {
class System;
@@ -83,6 +84,8 @@ public:
return core_index;
}
void Shutdown();
static std::unique_ptr<ExclusiveMonitor> MakeExclusiveMonitor(std::size_t num_cores);
private:
@@ -90,6 +93,7 @@ private:
std::unique_ptr<ARM_Interface> arm_interface;
CpuBarrier& cpu_barrier;
Kernel::GlobalScheduler& global_scheduler;
std::unique_ptr<Kernel::Scheduler> scheduler;
Timing::CoreTiming& core_timing;
+1
View File
@@ -58,6 +58,7 @@ void CpuCoreManager::Shutdown() {
thread_to_cpu.clear();
for (auto& cpu_core : cores) {
cpu_core->Shutdown();
cpu_core.reset();
}
+12
View File
@@ -16,6 +16,7 @@ namespace FileSys {
constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";
namespace {
void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
if (meta.zero_1 != 0) {
@@ -52,6 +53,13 @@ void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
meta.user_id[1], meta.user_id[0]);
}
}
bool ShouldSaveDataBeAutomaticallyCreated(SaveDataSpaceId space, const SaveDataDescriptor& desc) {
return desc.type == SaveDataType::CacheStorage || desc.type == SaveDataType::TemporaryStorage ||
(space == SaveDataSpaceId::NandUser && ///< Normal Save Data -- Current Title & User
desc.type == SaveDataType::SaveData && desc.title_id == 0 && desc.save_id == 0);
}
} // Anonymous namespace
std::string SaveDataDescriptor::DebugInfo() const {
@@ -96,6 +104,10 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
auto out = dir->GetDirectoryRelative(save_directory);
if (out == nullptr && ShouldSaveDataBeAutomaticallyCreated(space, meta)) {
return Create(space, meta);
}
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(Subv): Find out correct error code.
+13 -19
View File
@@ -202,13 +202,11 @@ void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext) {
}
static Kernel::Thread* FindThreadById(s64 id) {
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (auto& thread : threads) {
if (thread->GetThreadID() == static_cast<u64>(id)) {
current_core = core;
return thread.get();
}
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
for (auto& thread : threads) {
if (thread->GetThreadID() == static_cast<u64>(id)) {
current_core = thread->GetProcessorID();
return thread.get();
}
}
return nullptr;
@@ -647,11 +645,9 @@ static void HandleQuery() {
SendReply(buffer.c_str());
} else if (strncmp(query, "fThreadInfo", strlen("fThreadInfo")) == 0) {
std::string val = "m";
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (const auto& thread : threads) {
val += fmt::format("{:x},", thread->GetThreadID());
}
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
for (const auto& thread : threads) {
val += fmt::format("{:x},", thread->GetThreadID());
}
val.pop_back();
SendReply(val.c_str());
@@ -661,13 +657,11 @@ static void HandleQuery() {
std::string buffer;
buffer += "l<?xml version=\"1.0\"?>";
buffer += "<threads>";
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (const auto& thread : threads) {
buffer +=
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
thread->GetThreadID(), core, thread->GetThreadID());
}
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
for (const auto& thread : threads) {
buffer +=
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
thread->GetThreadID(), thread->GetProcessorID(), thread->GetThreadID());
}
buffer += "</threads>";
SendReply(buffer.c_str());
+24 -22
View File
@@ -22,6 +22,7 @@ namespace Kernel {
namespace {
// Wake up num_to_wake (or all) threads in a vector.
void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
auto& system = Core::System::GetInstance();
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
// them all.
std::size_t last = waiting_threads.size();
@@ -35,6 +36,7 @@ void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
waiting_threads[i]->SetArbiterWaitAddress(0);
waiting_threads[i]->ResumeFromWait();
system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
}
}
} // Anonymous namespace
@@ -89,12 +91,20 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a
// Determine the modified value depending on the waiting count.
s32 updated_value;
if (waiting_threads.empty()) {
updated_value = value + 1;
} else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
updated_value = value - 1;
if (num_to_wake <= 0) {
if (waiting_threads.empty()) {
updated_value = value + 1;
} else {
updated_value = value - 1;
}
} else {
updated_value = value;
if (waiting_threads.empty()) {
updated_value = value + 1;
} else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
updated_value = value - 1;
} else {
updated_value = value;
}
}
if (static_cast<s32>(Memory::Read32(address)) != value) {
@@ -169,30 +179,22 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
current_thread->WakeAfterDelay(timeout);
system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
system.PrepareReschedule(current_thread->GetProcessorID());
return RESULT_TIMEOUT;
}
std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) const {
const auto RetrieveWaitingThreads = [this](std::size_t core_index,
std::vector<SharedPtr<Thread>>& waiting_threads,
VAddr arb_addr) {
const auto& scheduler = system.Scheduler(core_index);
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetArbiterWaitAddress() == arb_addr) {
waiting_threads.push_back(thread);
}
}
};
// Retrieve all threads that are waiting for this address.
std::vector<SharedPtr<Thread>> threads;
RetrieveWaitingThreads(0, threads, address);
RetrieveWaitingThreads(1, threads, address);
RetrieveWaitingThreads(2, threads, address);
RetrieveWaitingThreads(3, threads, address);
const auto& scheduler = system.GlobalScheduler();
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetArbiterWaitAddress() == address) {
threads.push_back(thread);
}
}
// Sort them by priority, such that the highest priority ones come first.
std::sort(threads.begin(), threads.end(),
+36 -7
View File
@@ -12,12 +12,15 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/lock.h"
#include "core/hle/result.h"
@@ -58,12 +61,8 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
if (thread->HasWakeupCallback()) {
resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
}
}
if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
thread->GetWaitHandle() != 0) {
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex ||
thread->GetStatus() == ThreadStatus::WaitCondVar);
} else if (thread->GetStatus() == ThreadStatus::WaitMutex ||
thread->GetStatus() == ThreadStatus::WaitCondVar) {
thread->SetMutexWaitAddress(0);
thread->SetCondVarWaitAddress(0);
thread->SetWaitHandle(0);
@@ -83,18 +82,23 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
}
if (resume) {
if (thread->GetStatus() == ThreadStatus::WaitCondVar ||
thread->GetStatus() == ThreadStatus::WaitArb) {
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
}
thread->ResumeFromWait();
}
}
struct KernelCore::Impl {
explicit Impl(Core::System& system) : system{system} {}
explicit Impl(Core::System& system) : system{system}, global_scheduler{system} {}
void Initialize(KernelCore& kernel) {
Shutdown();
InitializeSystemResourceLimit(kernel);
InitializeThreads();
InitializePreemption();
}
void Shutdown() {
@@ -110,6 +114,9 @@ struct KernelCore::Impl {
thread_wakeup_callback_handle_table.Clear();
thread_wakeup_event_type = nullptr;
preemption_event = nullptr;
global_scheduler.Shutdown();
named_ports.clear();
}
@@ -132,6 +139,18 @@ struct KernelCore::Impl {
system.CoreTiming().RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
}
void InitializePreemption() {
preemption_event = system.CoreTiming().RegisterEvent(
"PreemptionCallback", [this](u64 userdata, s64 cycles_late) {
global_scheduler.PreemptThreads();
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
});
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
}
std::atomic<u32> next_object_id{0};
std::atomic<u64> next_kernel_process_id{Process::InitialKIPIDMin};
std::atomic<u64> next_user_process_id{Process::ProcessIDMin};
@@ -140,10 +159,12 @@ struct KernelCore::Impl {
// Lists all processes that exist in the current session.
std::vector<SharedPtr<Process>> process_list;
Process* current_process = nullptr;
Kernel::GlobalScheduler global_scheduler;
SharedPtr<ResourceLimit> system_resource_limit;
Core::Timing::EventType* thread_wakeup_event_type = nullptr;
Core::Timing::EventType* preemption_event = nullptr;
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future,
// allowing us to simply use a pool index or similar.
Kernel::HandleTable thread_wakeup_callback_handle_table;
@@ -203,6 +224,14 @@ const std::vector<SharedPtr<Process>>& KernelCore::GetProcessList() const {
return impl->process_list;
}
Kernel::GlobalScheduler& KernelCore::GlobalScheduler() {
return impl->global_scheduler;
}
const Kernel::GlobalScheduler& KernelCore::GlobalScheduler() const {
return impl->global_scheduler;
}
void KernelCore::AddNamedPort(std::string name, SharedPtr<ClientPort> port) {
impl->named_ports.emplace(std::move(name), std::move(port));
}
+7
View File
@@ -21,6 +21,7 @@ namespace Kernel {
class AddressArbiter;
class ClientPort;
class GlobalScheduler;
class HandleTable;
class Process;
class ResourceLimit;
@@ -75,6 +76,12 @@ public:
/// Retrieves the list of processes.
const std::vector<SharedPtr<Process>>& GetProcessList() const;
/// Gets the sole instance of the global scheduler
Kernel::GlobalScheduler& GlobalScheduler();
/// Gets the sole instance of the global scheduler
const Kernel::GlobalScheduler& GlobalScheduler() const;
/// Adds a port to the named port table
void AddNamedPort(std::string name, SharedPtr<ClientPort> port);
+3
View File
@@ -139,6 +139,9 @@ ResultCode Mutex::Release(VAddr address) {
thread->SetCondVarWaitAddress(0);
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
system.PrepareReschedule();
return RESULT_SUCCESS;
}
+1 -4
View File
@@ -213,10 +213,7 @@ void Process::PrepareForTermination() {
}
};
stop_threads(system.Scheduler(0).GetThreadList());
stop_threads(system.Scheduler(1).GetThreadList());
stop_threads(system.Scheduler(2).GetThreadList());
stop_threads(system.Scheduler(3).GetThreadList());
stop_threads(system.GlobalScheduler().GetThreadList());
FreeTLSRegion(tls_region_address);
tls_region_address = 0;
+390 -153
View File
@@ -1,8 +1,13 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
//
// SelectThreads, Yield functions originally by TuxSH.
// licensed under GPLv2 or later under exception provided by the author.
#include <algorithm>
#include <set>
#include <unordered_set>
#include <utility>
#include "common/assert.h"
@@ -17,56 +22,374 @@
namespace Kernel {
std::mutex Scheduler::scheduler_mutex;
GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {}
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core)
: cpu_core{cpu_core}, system{system} {}
GlobalScheduler::~GlobalScheduler() = default;
Scheduler::~Scheduler() {
for (auto& thread : thread_list) {
thread->Stop();
void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
thread_list.push_back(std::move(thread));
}
void GlobalScheduler::RemoveThread(const Thread* thread) {
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
void GlobalScheduler::UnloadThread(s32 core) {
Scheduler& sched = system.Scheduler(core);
sched.UnloadThread();
}
void GlobalScheduler::SelectThread(u32 core) {
const auto update_thread = [](Thread* thread, Scheduler& sched) {
if (thread != sched.selected_thread) {
if (thread == nullptr) {
++sched.idle_selection_count;
}
sched.selected_thread = thread;
}
sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
std::atomic_thread_fence(std::memory_order_seq_cst);
};
Scheduler& sched = system.Scheduler(core);
Thread* current_thread = nullptr;
// Step 1: Get top thread in schedule queue.
current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
if (current_thread) {
update_thread(current_thread, sched);
return;
}
// Step 2: Try selecting a suggested thread.
Thread* winner = nullptr;
std::set<s32> sug_cores;
for (auto thread : suggested_queue[core]) {
s32 this_core = thread->GetProcessorID();
Thread* thread_on_core = nullptr;
if (this_core >= 0) {
thread_on_core = scheduled_queue[this_core].front();
}
if (this_core < 0 || thread != thread_on_core) {
winner = thread;
break;
}
sug_cores.insert(this_core);
}
// if we got a suggested thread, select it, else do a second pass.
if (winner && winner->GetPriority() > 2) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), core, winner);
update_thread(winner, sched);
return;
}
// Step 3: Select a suggested thread from another core
for (auto& src_core : sug_cores) {
auto it = scheduled_queue[src_core].begin();
it++;
if (it != scheduled_queue[src_core].end()) {
Thread* thread_on_core = scheduled_queue[src_core].front();
Thread* to_change = *it;
if (thread_on_core->IsRunning() || to_change->IsRunning()) {
UnloadThread(src_core);
}
TransferToCore(thread_on_core->GetPriority(), core, thread_on_core);
current_thread = thread_on_core;
break;
}
}
update_thread(current_thread, sched);
}
bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
// Note: caller should use critical section, etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
const u32 priority = yielding_thread->GetPriority();
// Yield the thread
const Thread* const winner = scheduled_queue[core_id].front(priority);
ASSERT_MSG(yielding_thread == winner, "Thread yielding without being in front");
scheduled_queue[core_id].yield(priority);
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
const u32 priority = yielding_thread->GetPriority();
// Yield the thread
ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
"Thread yielding without being in front");
scheduled_queue[core_id].yield(priority);
std::array<Thread*, NUM_CPU_CORES> current_threads;
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
}
Thread* next_thread = scheduled_queue[core_id].front(priority);
Thread* winner = nullptr;
for (auto& thread : suggested_queue[core_id]) {
const s32 source_core = thread->GetProcessorID();
if (source_core >= 0) {
if (current_threads[source_core] != nullptr) {
if (thread == current_threads[source_core] ||
current_threads[source_core]->GetPriority() < min_regular_priority) {
continue;
}
}
}
if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
next_thread->GetPriority() < thread->GetPriority()) {
if (thread->GetPriority() <= priority) {
winner = thread;
break;
}
}
}
if (winner != nullptr) {
if (winner != yielding_thread) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), core_id, winner);
}
} else {
winner = next_thread;
}
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
Thread* winner = nullptr;
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
// Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead
TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread);
// If the core is idle, perform load balancing, excluding the threads that have just used this
// function...
if (scheduled_queue[core_id].empty()) {
// Here, "current_threads" is calculated after the ""yield"", unlike yield -1
std::array<Thread*, NUM_CPU_CORES> current_threads;
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
}
for (auto& thread : suggested_queue[core_id]) {
const s32 source_core = thread->GetProcessorID();
if (source_core < 0 || thread == current_threads[source_core]) {
continue;
}
if (current_threads[source_core] == nullptr ||
current_threads[source_core]->GetPriority() >= min_regular_priority) {
winner = thread;
}
break;
}
if (winner != nullptr) {
if (winner != yielding_thread) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), core_id, winner);
}
} else {
winner = yielding_thread;
}
}
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
void GlobalScheduler::PreemptThreads() {
for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
const u32 priority = preemption_priorities[core_id];
if (scheduled_queue[core_id].size(priority) > 0) {
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
scheduled_queue[core_id].yield(priority);
if (scheduled_queue[core_id].size(priority) > 1) {
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
}
}
Thread* current_thread =
scheduled_queue[core_id].empty() ? nullptr : scheduled_queue[core_id].front();
Thread* winner = nullptr;
for (auto& thread : suggested_queue[core_id]) {
const s32 source_core = thread->GetProcessorID();
if (thread->GetPriority() != priority) {
continue;
}
if (source_core >= 0) {
Thread* next_thread = scheduled_queue[source_core].empty()
? nullptr
: scheduled_queue[source_core].front();
if (next_thread != nullptr && next_thread->GetPriority() < 2) {
break;
}
if (next_thread == thread) {
continue;
}
}
if (current_thread != nullptr &&
current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
winner = thread;
break;
}
}
if (winner != nullptr) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread =
winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
}
if (current_thread != nullptr && current_thread->GetPriority() > priority) {
for (auto& thread : suggested_queue[core_id]) {
const s32 source_core = thread->GetProcessorID();
if (thread->GetPriority() < priority) {
continue;
}
if (source_core >= 0) {
Thread* next_thread = scheduled_queue[source_core].empty()
? nullptr
: scheduled_queue[source_core].front();
if (next_thread != nullptr && next_thread->GetPriority() < 2) {
break;
}
if (next_thread == thread) {
continue;
}
}
if (current_thread != nullptr &&
current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
winner = thread;
break;
}
}
if (winner != nullptr) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread = winner;
}
}
is_reselection_pending.store(true, std::memory_order_release);
}
}
void GlobalScheduler::Suggest(u32 priority, u32 core, Thread* thread) {
suggested_queue[core].add(thread, priority);
}
void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
suggested_queue[core].remove(thread, priority);
}
void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority, false);
}
void GlobalScheduler::Reschedule(u32 priority, u32 core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::Unschedule(u32 priority, u32 core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
}
void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
const s32 source_core = thread->GetProcessorID();
if (source_core == destination_core || !schedulable) {
return;
}
thread->SetProcessorID(destination_core);
if (source_core >= 0) {
Unschedule(priority, source_core, thread);
}
if (destination_core >= 0) {
Unsuggest(priority, destination_core, thread);
Schedule(priority, destination_core, thread);
}
if (source_core >= 0) {
Suggest(priority, source_core, thread);
}
}
bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread,
const Thread* winner) {
if (current_thread == winner) {
current_thread->IncrementYieldCount();
return true;
} else {
is_reselection_pending.store(true, std::memory_order_release);
return false;
}
}
void GlobalScheduler::Shutdown() {
for (std::size_t core = 0; core < NUM_CPU_CORES; core++) {
scheduled_queue[core].clear();
suggested_queue[core].clear();
}
thread_list.clear();
}
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
: system(system), cpu_core(cpu_core), core_id(core_id) {}
Scheduler::~Scheduler() = default;
bool Scheduler::HaveReadyThreads() const {
std::lock_guard lock{scheduler_mutex};
return !ready_queue.empty();
return system.GlobalScheduler().HaveReadyThreads(core_id);
}
Thread* Scheduler::GetCurrentThread() const {
return current_thread.get();
}
Thread* Scheduler::GetSelectedThread() const {
return selected_thread.get();
}
void Scheduler::SelectThreads() {
system.GlobalScheduler().SelectThread(core_id);
}
u64 Scheduler::GetLastContextSwitchTicks() const {
return last_context_switch_time;
}
Thread* Scheduler::PopNextReadyThread() {
Thread* next = nullptr;
Thread* thread = GetCurrentThread();
if (thread && thread->GetStatus() == ThreadStatus::Running) {
if (ready_queue.empty()) {
return thread;
}
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.front();
if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
next = thread;
}
} else {
if (ready_queue.empty()) {
return nullptr;
}
next = ready_queue.front();
void Scheduler::TryDoContextSwitch() {
if (is_context_switch_pending) {
SwitchContext();
}
return next;
}
void Scheduler::SwitchContext(Thread* new_thread) {
Thread* previous_thread = GetCurrentThread();
void Scheduler::UnloadThread() {
Thread* const previous_thread = GetCurrentThread();
Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
@@ -80,23 +403,52 @@ void Scheduler::SwitchContext(Thread* new_thread) {
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
previous_thread->SetStatus(ThreadStatus::Ready);
}
previous_thread->SetIsRunning(false);
}
current_thread = nullptr;
}
void Scheduler::SwitchContext() {
Thread* const previous_thread = GetCurrentThread();
Thread* const new_thread = GetSelectedThread();
is_context_switch_pending = false;
if (new_thread == previous_thread) {
return;
}
Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
// Save context for previous thread
if (previous_thread) {
cpu_core.SaveContext(previous_thread->GetContext());
// Save the TPIDR_EL0 system register in case it was modified.
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
previous_thread->SetStatus(ThreadStatus::Ready);
}
previous_thread->SetIsRunning(false);
}
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
"Thread must be assigned to this core.");
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
new_thread->CancelWakeupTimer();
current_thread = new_thread;
ready_queue.remove(new_thread, new_thread->GetPriority());
new_thread->SetStatus(ThreadStatus::Running);
new_thread->SetIsRunning(true);
auto* const thread_owner_process = current_thread->GetOwnerProcess();
if (previous_process != thread_owner_process) {
@@ -130,124 +482,9 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
last_context_switch_time = most_recent_switch_ticks;
}
void Scheduler::Reschedule() {
std::lock_guard lock{scheduler_mutex};
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
if (cur && next) {
LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
} else if (next) {
LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
}
SwitchContext(next);
}
void Scheduler::AddThread(SharedPtr<Thread> thread) {
std::lock_guard lock{scheduler_mutex};
thread_list.push_back(std::move(thread));
}
void Scheduler::RemoveThread(Thread* thread) {
std::lock_guard lock{scheduler_mutex};
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.add(thread, priority);
}
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.remove(thread, priority);
}
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
std::lock_guard lock{scheduler_mutex};
if (thread->GetPriority() == priority) {
return;
}
// If thread was ready, adjust queues
if (thread->GetStatus() == ThreadStatus::Ready)
ready_queue.adjust(thread, thread->GetPriority(), priority);
}
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
std::lock_guard lock{scheduler_mutex};
const u32 mask = 1U << core;
for (auto* thread : ready_queue) {
if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) {
return thread;
}
}
return nullptr;
}
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
ASSERT(thread != nullptr);
// Avoid yielding if the thread isn't even running.
ASSERT(thread->GetStatus() == ThreadStatus::Running);
// Sanity check that the priority is valid
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
// Yield this thread -- sleep for zero time and force reschedule to different thread
GetCurrentThread()->Sleep(0);
}
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
ASSERT(thread != nullptr);
const auto priority = thread->GetPriority();
const auto core = static_cast<u32>(thread->GetProcessorID());
// Avoid yielding if the thread isn't even running.
ASSERT(thread->GetStatus() == ThreadStatus::Running);
// Sanity check that the priority is valid
ASSERT(priority < THREADPRIO_COUNT);
// Sleep for zero time to be able to force reschedule to different thread
GetCurrentThread()->Sleep(0);
Thread* suggested_thread = nullptr;
// Search through all of the cpu cores (except this one) for a suggested thread.
// Take the first non-nullptr one
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
const auto res =
system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority);
// If scheduler provides a suggested thread
if (res != nullptr) {
// And its better than the current suggested thread (or is the first valid one)
if (suggested_thread == nullptr ||
suggested_thread->GetPriority() > res->GetPriority()) {
suggested_thread = res;
}
}
}
// If a suggested thread was found, queue that for this core
if (suggested_thread != nullptr)
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
}
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
void Scheduler::Shutdown() {
current_thread = nullptr;
selected_thread = nullptr;
}
} // namespace Kernel
+168 -110
View File
@@ -20,124 +20,185 @@ namespace Kernel {
class Process;
class Scheduler final {
class GlobalScheduler final {
public:
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core);
~Scheduler();
static constexpr u32 NUM_CPU_CORES = 4;
/// Returns whether there are any threads that are ready to run.
bool HaveReadyThreads() const;
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule();
/// Gets the current running thread
Thread* GetCurrentThread() const;
/// Gets the timestamp for the last context switch in ticks.
u64 GetLastContextSwitchTicks() const;
explicit GlobalScheduler(Core::System& system);
~GlobalScheduler();
/// Adds a new thread to the scheduler
void AddThread(SharedPtr<Thread> thread);
/// Removes a thread from the scheduler
void RemoveThread(Thread* thread);
/// Schedules a thread that has become "ready"
void ScheduleThread(Thread* thread, u32 priority);
/// Unschedules a thread that was already scheduled
void UnscheduleThread(Thread* thread, u32 priority);
/// Sets the priority of a thread in the scheduler
void SetThreadPriority(Thread* thread, u32 priority);
/// Gets the next suggested thread for load balancing
Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
/**
* YieldWithoutLoadBalancing -- analogous to normal yield on a system
* Moves the thread to the end of the ready queue for its priority, and then reschedules the
* system to the new head of the queue.
*
* Example (Single Core -- but can be extrapolated to multi):
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
* Currently Running: ThreadR
*
* ThreadR calls YieldWithoutLoadBalancing
*
* ThreadR is moved to the end of ready_queue[prio=0]:
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
* Currently Running: Nothing
*
* System is rescheduled (ThreadA is popped off of queue):
* ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
* Currently Running: ThreadA
*
* If the queue is empty at time of call, no yielding occurs. This does not cross between cores
* or priorities at all.
*/
void YieldWithoutLoadBalancing(Thread* thread);
/**
* YieldWithLoadBalancing -- yield but with better selection of the new running thread
* Moves the current thread to the end of the ready queue for its priority, then selects a
* 'suggested thread' (a thread on a different core that could run on this core) from the
* scheduler, changes its core, and reschedules the current core to that thread.
*
* Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
* single core):
* ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
*
* ThreadQ calls YieldWithLoadBalancing
*
* ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
* ready_queue[core=0][prio=0]: ThreadA, ThreadB
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
*
* A list of suggested threads for each core is compiled
* Suggested Threads: {ThreadC on Core 1}
* If this were quad core (as the switch is), there could be between 0 and 3 threads in this
* list. If there are more than one, the thread is selected by highest prio.
*
* ThreadC is core changed to Core 0:
* ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
* ready_queue[core=1][prio=0]: ThreadD
* Currently Running: None on Core 0 || ThreadP on Core 1
*
* System is rescheduled (ThreadC is popped off of queue):
* ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
* ready_queue[core=1][prio=0]: ThreadD
* Currently Running: ThreadC on Core 0 || ThreadP on Core 1
*
* If no suggested threads can be found this will behave just as normal yield. If there are
* multiple candidates for the suggested thread on a core, the highest prio is taken.
*/
void YieldWithLoadBalancing(Thread* thread);
/// Currently unknown -- asserts as unimplemented on call
void YieldAndWaitForLoadBalancing(Thread* thread);
void RemoveThread(const Thread* thread);
/// Returns a list of all threads managed by the scheduler
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
return thread_list;
}
private:
/**
* Pops and returns the next thread from the thread queue
* @return A pointer to the next ready thread
* Add a thread to the suggested queue of a cpu core. Suggested threads may be
* picked if no thread is scheduled to run on the core.
*/
Thread* PopNextReadyThread();
void Suggest(u32 priority, u32 core, Thread* thread);
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
* Remove a thread to the suggested queue of a cpu core. Suggested threads may be
* picked if no thread is scheduled to run on the core.
*/
void SwitchContext(Thread* new_thread);
void Unsuggest(u32 priority, u32 core, Thread* thread);
/**
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
* back the queue in its priority level.
*/
void Schedule(u32 priority, u32 core, Thread* thread);
/**
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
* front the queue in its priority level.
*/
void SchedulePrepend(u32 priority, u32 core, Thread* thread);
/// Reschedule an already scheduled thread based on a new priority
void Reschedule(u32 priority, u32 core, Thread* thread);
/// Unschedules a thread.
void Unschedule(u32 priority, u32 core, Thread* thread);
/**
* Transfers a thread into an specific core. If the destination_core is -1
* it will be unscheduled from its source code and added into its suggested
* queue.
*/
void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
/// Selects a core and forces it to unload its current thread's context
void UnloadThread(s32 core);
/**
* Takes care of selecting the new scheduled thread in three steps:
*
* 1. First a thread is selected from the top of the priority queue. If no thread
* is obtained then we move to step two, else we are done.
*
* 2. Second we try to get a suggested thread that's not assigned to any core or
* that is not the top thread in that core.
*
* 3. Third is no suggested thread is found, we do a second pass and pick a running
* thread in another core and swap it with its current thread.
*/
void SelectThread(u32 core);
bool HaveReadyThreads(u32 core_id) const {
return !scheduled_queue[core_id].empty();
}
/**
* Takes a thread and moves it to the back of the it's priority list.
*
* @note This operation can be redundant and no scheduling is changed if marked as so.
*/
bool YieldThread(Thread* thread);
/**
* Takes a thread and moves it to the back of the it's priority list.
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
* a better priority than the next thread in the core.
*
* @note This operation can be redundant and no scheduling is changed if marked as so.
*/
bool YieldThreadAndBalanceLoad(Thread* thread);
/**
* Takes a thread and moves it out of the scheduling queue.
* and into the suggested queue. If no thread can be scheduled afterwards in that core,
* a suggested thread is obtained instead.
*
* @note This operation can be redundant and no scheduling is changed if marked as so.
*/
bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
/**
* Rotates the scheduling queues of threads at a preemption priority and then does
* some core rebalancing. Preemption priorities can be found in the array
* 'preemption_priorities'.
*
* @note This operation happens every 10ms.
*/
void PreemptThreads();
u32 CpuCoresCount() const {
return NUM_CPU_CORES;
}
void SetReselectionPending() {
is_reselection_pending.store(true, std::memory_order_release);
}
bool IsReselectionPending() const {
return is_reselection_pending.load(std::memory_order_acquire);
}
void Shutdown();
private:
bool AskForReselectionOrMarkRedundant(Thread* current_thread, const Thread* winner);
static constexpr u32 min_regular_priority = 2;
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
std::atomic<bool> is_reselection_pending{false};
// The priority levels at which the global scheduler preempts threads every 10 ms. They are
// ordered from Core 0 to Core 3.
std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
/// Lists all thread ids that aren't deleted/etc.
std::vector<SharedPtr<Thread>> thread_list;
Core::System& system;
};
class Scheduler final {
public:
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
~Scheduler();
/// Returns whether there are any threads that are ready to run.
bool HaveReadyThreads() const;
/// Reschedules to the next available thread (call after current thread is suspended)
void TryDoContextSwitch();
/// Unloads currently running thread
void UnloadThread();
/// Select the threads in top of the scheduling multilist.
void SelectThreads();
/// Gets the current running thread
Thread* GetCurrentThread() const;
/// Gets the currently selected thread from the top of the multilevel queue
Thread* GetSelectedThread() const;
/// Gets the timestamp for the last context switch in ticks.
u64 GetLastContextSwitchTicks() const;
bool ContextSwitchPending() const {
return is_context_switch_pending;
}
/// Shutdowns the scheduler.
void Shutdown();
private:
friend class GlobalScheduler;
/// Switches the CPU's active thread context to that of the specified thread
void SwitchContext();
/**
* Called on every context switch to update the internal timestamp
@@ -152,19 +213,16 @@ private:
*/
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
/// Lists all thread ids that aren't deleted/etc.
std::vector<SharedPtr<Thread>> thread_list;
/// Lists only ready thread ids.
Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
SharedPtr<Thread> current_thread = nullptr;
Core::ARM_Interface& cpu_core;
u64 last_context_switch_time = 0;
SharedPtr<Thread> selected_thread = nullptr;
Core::System& system;
static std::mutex scheduler_mutex;
Core::ARM_Interface& cpu_core;
u64 last_context_switch_time = 0;
u64 idle_selection_count = 0;
const u32 core_id;
bool is_context_switch_pending = false;
};
} // namespace Kernel
+52 -47
View File
@@ -516,7 +516,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
thread->WakeAfterDelay(nano_seconds);
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_TIMEOUT;
}
@@ -534,6 +534,7 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
}
thread->CancelWait();
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1066,6 +1067,8 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
}
thread->SetActivity(static_cast<ThreadActivity>(activity));
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1147,7 +1150,7 @@ static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 pri
thread->SetPriority(priority);
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1503,7 +1506,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
thread->SetName(
fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *new_thread_handle));
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1525,7 +1528,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
thread->ResumeFromWait();
if (thread->GetStatus() == ThreadStatus::Ready) {
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
system.PrepareReschedule(thread->GetProcessorID());
}
return RESULT_SUCCESS;
@@ -1537,7 +1540,7 @@ static void ExitThread(Core::System& system) {
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->Stop();
system.CurrentScheduler().RemoveThread(current_thread);
system.GlobalScheduler().RemoveThread(current_thread);
system.PrepareReschedule();
}
@@ -1553,17 +1556,18 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
auto& scheduler = system.CurrentScheduler();
auto* const current_thread = scheduler.GetCurrentThread();
bool is_redundant = false;
if (nanoseconds <= 0) {
switch (static_cast<SleepType>(nanoseconds)) {
case SleepType::YieldWithoutLoadBalancing:
scheduler.YieldWithoutLoadBalancing(current_thread);
is_redundant = current_thread->YieldSimple();
break;
case SleepType::YieldWithLoadBalancing:
scheduler.YieldWithLoadBalancing(current_thread);
is_redundant = current_thread->YieldAndBalanceLoad();
break;
case SleepType::YieldAndWaitForLoadBalancing:
scheduler.YieldAndWaitForLoadBalancing(current_thread);
is_redundant = current_thread->YieldAndWaitForLoadBalancing();
break;
default:
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
@@ -1572,10 +1576,13 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
current_thread->Sleep(nanoseconds);
}
// Reschedule all CPU cores
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i) {
system.CpuCore(i).PrepareReschedule();
if (is_redundant) {
// If it's redundant, the core is pretty much idle. Some games keep idling
// a core while it's doing nothing, we advance timing to avoid costly continuous
// calls.
system.CoreTiming().AddTicks(2000);
}
system.PrepareReschedule(current_thread->GetProcessorID());
}
/// Wait process wide key atomic
@@ -1601,6 +1608,8 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
return ERR_INVALID_ADDRESS;
}
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
auto* const current_process = system.Kernel().CurrentProcess();
const auto& handle_table = current_process->GetHandleTable();
SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
@@ -1622,7 +1631,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
// Note: Deliberately don't attempt to inherit the lock owner's priority.
system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
system.PrepareReschedule(current_thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1632,24 +1641,19 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
condition_variable_addr, target);
const auto RetrieveWaitingThreads = [&system](std::size_t core_index,
std::vector<SharedPtr<Thread>>& waiting_threads,
VAddr condvar_addr) {
const auto& scheduler = system.Scheduler(core_index);
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetCondVarWaitAddress() == condvar_addr)
waiting_threads.push_back(thread);
}
};
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
// Retrieve a list of all threads that are waiting for this condition variable.
std::vector<SharedPtr<Thread>> waiting_threads;
RetrieveWaitingThreads(0, waiting_threads, condition_variable_addr);
RetrieveWaitingThreads(1, waiting_threads, condition_variable_addr);
RetrieveWaitingThreads(2, waiting_threads, condition_variable_addr);
RetrieveWaitingThreads(3, waiting_threads, condition_variable_addr);
const auto& scheduler = system.GlobalScheduler();
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
waiting_threads.push_back(thread);
}
}
// Sort them by priority, such that the highest priority ones come first.
std::sort(waiting_threads.begin(), waiting_threads.end(),
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
@@ -1679,18 +1683,20 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
// Atomically read the value of the mutex.
u32 mutex_val = 0;
u32 update_val = 0;
const VAddr mutex_address = thread->GetMutexWaitAddress();
do {
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
monitor.SetExclusive(current_core, mutex_address);
// If the mutex is not yet acquired, acquire it.
mutex_val = Memory::Read32(thread->GetMutexWaitAddress());
mutex_val = Memory::Read32(mutex_address);
if (mutex_val != 0) {
monitor.ClearExclusive();
break;
update_val = mutex_val | Mutex::MutexHasWaitersFlag;
} else {
update_val = thread->GetWaitHandle();
}
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
thread->GetWaitHandle()));
} while (!monitor.ExclusiveWrite32(current_core, mutex_address, update_val));
if (mutex_val == 0) {
// We were able to acquire the mutex, resume this thread.
ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
@@ -1704,20 +1710,9 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
thread->SetLockOwner(nullptr);
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
system.PrepareReschedule(thread->GetProcessorID());
} else {
// Atomically signal that the mutex now has a waiting thread.
do {
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
// Ensure that the mutex value is still what we expect.
u32 value = Memory::Read32(thread->GetMutexWaitAddress());
// TODO(Subv): When this happens, the kernel just clears the exclusive state and
// retries the initial read for this thread.
ASSERT_MSG(mutex_val == value, "Unhandled synchronization primitive case");
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
mutex_val | Mutex::MutexHasWaitersFlag));
// The mutex is already owned by some other thread, make this thread wait on it.
const Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
@@ -1728,6 +1723,7 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
thread->SetStatus(ThreadStatus::WaitMutex);
owner->AddMutexWaiter(thread);
system.PrepareReschedule(thread->GetProcessorID());
}
}
@@ -1754,7 +1750,12 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type);
auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter();
return address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
const ResultCode result =
address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
if (result == RESULT_SUCCESS) {
system.PrepareReschedule();
}
return result;
}
// Signals to an address (via Address Arbiter)
@@ -2040,7 +2041,10 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
return ERR_INVALID_HANDLE;
}
system.PrepareReschedule(thread->GetProcessorID());
thread->ChangeCore(core, affinity_mask);
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -2151,6 +2155,7 @@ static ResultCode SignalEvent(Core::System& system, Handle handle) {
}
writable_event->Signal();
system.PrepareReschedule();
return RESULT_SUCCESS;
}
+190 -62
View File
@@ -45,15 +45,7 @@ void Thread::Stop() {
callback_handle);
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
callback_handle = 0;
// Clean up thread from ready queue
// This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) {
scheduler->UnscheduleThread(this, current_priority);
}
status = ThreadStatus::Dead;
SetStatus(ThreadStatus::Dead);
WakeupAllWaitingThreads();
// Clean up any dangling references in objects that this thread was waiting for
@@ -132,17 +124,16 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr;
if (activity == ThreadActivity::Paused) {
status = ThreadStatus::Paused;
SetStatus(ThreadStatus::Paused);
return;
}
status = ThreadStatus::Ready;
ChangeScheduler();
SetStatus(ThreadStatus::Ready);
}
void Thread::CancelWait() {
ASSERT(GetStatus() == ThreadStatus::WaitSynch);
ClearWaitObjects();
SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
ResumeFromWait();
}
@@ -205,9 +196,9 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
thread->name = std::move(name);
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
thread->owner_process = &owner_process;
auto& scheduler = kernel.GlobalScheduler();
scheduler.AddThread(thread);
thread->tls_address = thread->owner_process->CreateTLSRegion();
thread->scheduler = &system.Scheduler(processor_id);
thread->scheduler->AddThread(thread);
thread->owner_process->RegisterThread(thread.get());
@@ -250,6 +241,22 @@ void Thread::SetStatus(ThreadStatus new_status) {
return;
}
switch (new_status) {
case ThreadStatus::Ready:
case ThreadStatus::Running:
SetSchedulingStatus(ThreadSchedStatus::Runnable);
break;
case ThreadStatus::Dormant:
SetSchedulingStatus(ThreadSchedStatus::None);
break;
case ThreadStatus::Dead:
SetSchedulingStatus(ThreadSchedStatus::Exited);
break;
default:
SetSchedulingStatus(ThreadSchedStatus::Paused);
break;
}
if (status == ThreadStatus::Running) {
last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
}
@@ -311,8 +318,7 @@ void Thread::UpdatePriority() {
return;
}
scheduler->SetThreadPriority(this, new_priority);
current_priority = new_priority;
SetCurrentPriority(new_priority);
if (!lock_owner) {
return;
@@ -328,47 +334,7 @@ void Thread::UpdatePriority() {
}
void Thread::ChangeCore(u32 core, u64 mask) {
ideal_core = core;
affinity_mask = mask;
ChangeScheduler();
}
void Thread::ChangeScheduler() {
if (status != ThreadStatus::Ready) {
return;
}
auto& system = Core::System::GetInstance();
std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
if (!new_processor_id) {
new_processor_id = processor_id;
}
if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
new_processor_id = ideal_core;
}
ASSERT(*new_processor_id < 4);
// Add thread to new core's scheduler
auto& next_scheduler = system.Scheduler(*new_processor_id);
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
scheduler->RemoveThread(this);
next_scheduler.AddThread(this);
}
processor_id = *new_processor_id;
// If the thread was ready, unschedule from the previous core and schedule on the new core
scheduler->UnscheduleThread(this, current_priority);
next_scheduler.ScheduleThread(this, current_priority);
// Change thread's scheduler
scheduler = &next_scheduler;
system.CpuCore(processor_id).PrepareReschedule();
SetCoreAndAffinityMask(core, mask);
}
bool Thread::AllWaitObjectsReady() const {
@@ -388,10 +354,8 @@ void Thread::SetActivity(ThreadActivity value) {
if (value == ThreadActivity::Paused) {
// Set status if not waiting
if (status == ThreadStatus::Ready) {
status = ThreadStatus::Paused;
} else if (status == ThreadStatus::Running) {
status = ThreadStatus::Paused;
if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
SetStatus(ThreadStatus::Paused);
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
}
} else if (status == ThreadStatus::Paused) {
@@ -408,6 +372,170 @@ void Thread::Sleep(s64 nanoseconds) {
WakeAfterDelay(nanoseconds);
}
bool Thread::YieldSimple() {
auto& scheduler = kernel.GlobalScheduler();
return scheduler.YieldThread(this);
}
bool Thread::YieldAndBalanceLoad() {
auto& scheduler = kernel.GlobalScheduler();
return scheduler.YieldThreadAndBalanceLoad(this);
}
bool Thread::YieldAndWaitForLoadBalancing() {
auto& scheduler = kernel.GlobalScheduler();
return scheduler.YieldThreadAndWaitForLoadBalancing(this);
}
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
const u32 old_flags = scheduling_state;
scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
static_cast<u32>(new_status);
AdjustSchedulingOnStatus(old_flags);
}
void Thread::SetCurrentPriority(u32 new_priority) {
const u32 old_priority = std::exchange(current_priority, new_priority);
AdjustSchedulingOnPriority(old_priority);
}
ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
const auto HighestSetCore = [](u64 mask, u32 max_cores) {
for (s32 core = max_cores - 1; core >= 0; core--) {
if (((mask >> core) & 1) != 0) {
return core;
}
}
return -1;
};
const bool use_override = affinity_override_count != 0;
if (new_core == THREADPROCESSORID_DONT_UPDATE) {
new_core = use_override ? ideal_core_override : ideal_core;
if ((new_affinity_mask & (1ULL << new_core)) == 0) {
return ERR_INVALID_COMBINATION;
}
}
if (use_override) {
ideal_core_override = new_core;
affinity_mask_override = new_affinity_mask;
} else {
const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
ideal_core = new_core;
if (old_affinity_mask != new_affinity_mask) {
const s32 old_core = processor_id;
if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
if (ideal_core < 0) {
processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
} else {
processor_id = ideal_core;
}
}
AdjustSchedulingOnAffinity(old_affinity_mask, old_core);
}
}
return RESULT_SUCCESS;
}
void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
if (old_flags == scheduling_state) {
return;
}
auto& scheduler = kernel.GlobalScheduler();
if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
ThreadSchedStatus::Runnable) {
// In this case the thread was running, now it's pausing/exitting
if (processor_id >= 0) {
scheduler.Unschedule(current_priority, processor_id, this);
}
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Unsuggest(current_priority, static_cast<u32>(core), this);
}
}
} else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
// The thread is now set to running from being stopped
if (processor_id >= 0) {
scheduler.Schedule(current_priority, processor_id, this);
}
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Suggest(current_priority, static_cast<u32>(core), this);
}
}
}
scheduler.SetReselectionPending();
}
void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
return;
}
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
if (processor_id >= 0) {
scheduler.Unschedule(old_priority, processor_id, this);
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Unsuggest(old_priority, core, this);
}
}
// Add thread to the new priority queues.
Thread* current_thread = GetCurrentThread();
if (processor_id >= 0) {
if (current_thread == this) {
scheduler.SchedulePrepend(current_priority, processor_id, this);
} else {
scheduler.Schedule(current_priority, processor_id, this);
}
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Suggest(current_priority, core, this);
}
}
scheduler.SetReselectionPending();
}
void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
current_priority >= THREADPRIO_COUNT) {
return;
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (((old_affinity_mask >> core) & 1) != 0) {
if (core == old_core) {
scheduler.Unschedule(current_priority, core, this);
} else {
scheduler.Unsuggest(current_priority, core, this);
}
}
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (((affinity_mask >> core) & 1) != 0) {
if (core == processor_id) {
scheduler.Schedule(current_priority, core, this);
} else {
scheduler.Suggest(current_priority, core, this);
}
}
}
scheduler.SetReselectionPending();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
+73 -1
View File
@@ -75,6 +75,26 @@ enum class ThreadActivity : u32 {
Paused = 1,
};
enum class ThreadSchedStatus : u32 {
None = 0,
Paused = 1,
Runnable = 2,
Exited = 3,
};
enum class ThreadSchedFlags : u32 {
ProcessPauseFlag = 1 << 4,
ThreadPauseFlag = 1 << 5,
ProcessDebugPauseFlag = 1 << 6,
KernelInitPauseFlag = 1 << 8,
};
enum class ThreadSchedMasks : u32 {
LowMask = 0x000f,
HighMask = 0xfff0,
ForcePauseMask = 0x0070,
};
class Thread final : public WaitObject {
public:
using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
@@ -278,6 +298,10 @@ public:
return processor_id;
}
void SetProcessorID(s32 new_core) {
processor_id = new_core;
}
Process* GetOwnerProcess() {
return owner_process;
}
@@ -295,6 +319,9 @@ public:
}
void ClearWaitObjects() {
for (const auto& waiting_object : wait_objects) {
waiting_object->RemoveWaitingThread(this);
}
wait_objects.clear();
}
@@ -383,11 +410,47 @@ public:
/// Sleeps this thread for the given amount of nanoseconds.
void Sleep(s64 nanoseconds);
/// Yields this thread without rebalancing loads.
bool YieldSimple();
/// Yields this thread and does a load rebalancing.
bool YieldAndBalanceLoad();
/// Yields this thread and if the core is left idle, loads are rebalanced
bool YieldAndWaitForLoadBalancing();
void IncrementYieldCount() {
yield_count++;
}
u64 GetYieldCount() const {
return yield_count;
}
ThreadSchedStatus GetSchedulingStatus() const {
return static_cast<ThreadSchedStatus>(scheduling_state &
static_cast<u32>(ThreadSchedMasks::LowMask));
}
bool IsRunning() const {
return is_running;
}
void SetIsRunning(bool value) {
is_running = value;
}
private:
explicit Thread(KernelCore& kernel);
~Thread() override;
void ChangeScheduler();
void SetSchedulingStatus(ThreadSchedStatus new_status);
void SetCurrentPriority(u32 new_priority);
ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask);
void AdjustSchedulingOnStatus(u32 old_flags);
void AdjustSchedulingOnPriority(u32 old_priority);
void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
Core::ARM_Interface::ThreadContext context{};
@@ -409,6 +472,8 @@ private:
u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
u64 last_running_ticks = 0; ///< CPU tick when thread was last running
u64 yield_count = 0; ///< Number of redundant yields carried by this thread.
///< a redundant yield is one where no scheduling is changed
s32 processor_id = 0;
@@ -453,6 +518,13 @@ private:
ThreadActivity activity = ThreadActivity::Normal;
s32 ideal_core_override = -1;
u64 affinity_mask_override = 0x1;
u32 affinity_override_count = 0;
u32 scheduling_state = 0;
bool is_running = false;
std::string name;
};
+4 -3
View File
@@ -6,6 +6,9 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
@@ -82,9 +85,6 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
const std::size_t index = thread->GetWaitObjectIndex(this);
for (const auto& object : thread->GetWaitObjects()) {
object->RemoveWaitingThread(thread.get());
}
thread->ClearWaitObjects();
thread->CancelWakeupTimer();
@@ -95,6 +95,7 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
}
if (resume) {
thread->ResumeFromWait();
Core::System::GetInstance().PrepareReschedule(thread->GetProcessorID());
}
}
+3 -2
View File
@@ -1140,8 +1140,9 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called, kind={:08X}", static_cast<u8>(kind));
if (kind == LaunchParameterKind::ApplicationSpecific && !launch_popped_application_specific) {
const auto backend = BCAT::CreateBackendFromSettings(
[this](u64 tid) { return system.GetFileSystemController().GetBCATDirectory(tid); });
const auto backend = BCAT::CreateBackendFromSettings(system, [this](u64 tid) {
return system.GetFileSystemController().GetBCATDirectory(tid);
});
const auto build_id_full = system.GetCurrentProcessBuildID();
u64 build_id{};
std::memcpy(&build_id, build_id_full.data(), sizeof(u64));
+34 -14
View File
@@ -2,6 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <utility>
#include "common/logging/log.h"
#include "core/core_timing.h"
#include "core/hle/service/apm/controller.h"
@@ -9,8 +13,7 @@
namespace Service::APM {
constexpr PerformanceConfiguration DEFAULT_PERFORMANCE_CONFIGURATION =
PerformanceConfiguration::Config7;
constexpr auto DEFAULT_PERFORMANCE_CONFIGURATION = PerformanceConfiguration::Config7;
Controller::Controller(Core::Timing::CoreTiming& core_timing)
: core_timing{core_timing}, configs{
@@ -22,18 +25,35 @@ Controller::~Controller() = default;
void Controller::SetPerformanceConfiguration(PerformanceMode mode,
PerformanceConfiguration config) {
static const std::map<PerformanceConfiguration, u32> PCONFIG_TO_SPEED_MAP{
{PerformanceConfiguration::Config1, 1020}, {PerformanceConfiguration::Config2, 1020},
{PerformanceConfiguration::Config3, 1224}, {PerformanceConfiguration::Config4, 1020},
{PerformanceConfiguration::Config5, 1020}, {PerformanceConfiguration::Config6, 1224},
{PerformanceConfiguration::Config7, 1020}, {PerformanceConfiguration::Config8, 1020},
{PerformanceConfiguration::Config9, 1020}, {PerformanceConfiguration::Config10, 1020},
{PerformanceConfiguration::Config11, 1020}, {PerformanceConfiguration::Config12, 1020},
{PerformanceConfiguration::Config13, 1785}, {PerformanceConfiguration::Config14, 1785},
{PerformanceConfiguration::Config15, 1020}, {PerformanceConfiguration::Config16, 1020},
};
static constexpr std::array<std::pair<PerformanceConfiguration, u32>, 16> config_to_speed{{
{PerformanceConfiguration::Config1, 1020},
{PerformanceConfiguration::Config2, 1020},
{PerformanceConfiguration::Config3, 1224},
{PerformanceConfiguration::Config4, 1020},
{PerformanceConfiguration::Config5, 1020},
{PerformanceConfiguration::Config6, 1224},
{PerformanceConfiguration::Config7, 1020},
{PerformanceConfiguration::Config8, 1020},
{PerformanceConfiguration::Config9, 1020},
{PerformanceConfiguration::Config10, 1020},
{PerformanceConfiguration::Config11, 1020},
{PerformanceConfiguration::Config12, 1020},
{PerformanceConfiguration::Config13, 1785},
{PerformanceConfiguration::Config14, 1785},
{PerformanceConfiguration::Config15, 1020},
{PerformanceConfiguration::Config16, 1020},
}};
SetClockSpeed(PCONFIG_TO_SPEED_MAP.find(config)->second);
const auto iter = std::find_if(config_to_speed.cbegin(), config_to_speed.cend(),
[config](const auto& entry) { return entry.first == config; });
if (iter == config_to_speed.cend()) {
LOG_ERROR(Service_APM, "Invalid performance configuration value provided: {}",
static_cast<u32>(config));
return;
}
SetClockSpeed(iter->second);
configs.insert_or_assign(mode, config);
}
@@ -48,7 +68,7 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
BOOST_MODE_TO_CONFIG_MAP.at(static_cast<u32>(mode)));
}
PerformanceMode Controller::GetCurrentPerformanceMode() {
PerformanceMode Controller::GetCurrentPerformanceMode() const {
return Settings::values.use_docked_mode ? PerformanceMode::Docked : PerformanceMode::Handheld;
}
+1 -1
View File
@@ -56,7 +56,7 @@ public:
void SetPerformanceConfiguration(PerformanceMode mode, PerformanceConfiguration config);
void SetFromCpuBoostMode(CpuBoostMode mode);
PerformanceMode GetCurrentPerformanceMode();
PerformanceMode GetCurrentPerformanceMode() const;
PerformanceConfiguration GetCurrentPerformanceConfiguration(PerformanceMode mode);
private:
@@ -10,8 +10,8 @@
namespace Service::BCAT {
ProgressServiceBackend::ProgressServiceBackend(std::string_view event_name) {
auto& kernel{Core::System::GetInstance().Kernel()};
ProgressServiceBackend::ProgressServiceBackend(Kernel::KernelCore& kernel,
std::string_view event_name) {
event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic,
std::string("ProgressServiceBackend:UpdateEvent:").append(event_name));
+10 -2
View File
@@ -15,6 +15,14 @@
#include "core/hle/kernel/writable_event.h"
#include "core/hle/result.h"
namespace Core {
class System;
}
namespace Kernel {
class KernelCore;
}
namespace Service::BCAT {
struct DeliveryCacheProgressImpl;
@@ -88,7 +96,7 @@ public:
void FinishDownload(ResultCode result);
private:
explicit ProgressServiceBackend(std::string_view event_name);
explicit ProgressServiceBackend(Kernel::KernelCore& kernel, std::string_view event_name);
Kernel::SharedPtr<Kernel::ReadableEvent> GetEvent() const;
DeliveryCacheProgressImpl& GetImpl();
@@ -145,6 +153,6 @@ public:
std::optional<std::vector<u8>> GetLaunchParameter(TitleIDVersion title) override;
};
std::unique_ptr<Backend> CreateBackendFromSettings(DirectoryGetter getter);
std::unique_ptr<Backend> CreateBackendFromSettings(Core::System& system, DirectoryGetter getter);
} // namespace Service::BCAT
+19 -10
View File
@@ -104,14 +104,15 @@ std::string GetZIPFilePath(u64 title_id) {
// If the error is something the user should know about (build ID mismatch, bad client version),
// display an error.
void HandleDownloadDisplayResult(DownloadResult res) {
void HandleDownloadDisplayResult(const AM::Applets::AppletManager& applet_manager,
DownloadResult res) {
if (res == DownloadResult::Success || res == DownloadResult::NoResponse ||
res == DownloadResult::GeneralWebError || res == DownloadResult::GeneralFSError ||
res == DownloadResult::NoMatchTitleId || res == DownloadResult::InvalidContentType) {
return;
}
const auto& frontend{Core::System::GetInstance().GetAppletManager().GetAppletFrontendSet()};
const auto& frontend{applet_manager.GetAppletFrontendSet()};
frontend.error->ShowCustomErrorText(
ResultCode(-1), "There was an error while attempting to use Boxcat.",
DOWNLOAD_RESULT_LOG_MESSAGES[static_cast<std::size_t>(res)], [] {});
@@ -264,12 +265,13 @@ private:
u64 build_id;
};
Boxcat::Boxcat(DirectoryGetter getter) : Backend(std::move(getter)) {}
Boxcat::Boxcat(AM::Applets::AppletManager& applet_manager_, DirectoryGetter getter)
: Backend(std::move(getter)), applet_manager{applet_manager_} {}
Boxcat::~Boxcat() = default;
void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
ProgressServiceBackend& progress,
void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGetter dir_getter,
TitleIDVersion title, ProgressServiceBackend& progress,
std::optional<std::string> dir_name = {}) {
progress.SetNeedHLELock(true);
@@ -295,7 +297,7 @@ void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
FileUtil::Delete(zip_path);
}
HandleDownloadDisplayResult(res);
HandleDownloadDisplayResult(applet_manager, res);
progress.FinishDownload(ERROR_GENERAL_BCAT_FAILURE);
return;
}
@@ -364,17 +366,24 @@ void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
bool Boxcat::Synchronize(TitleIDVersion title, ProgressServiceBackend& progress) {
is_syncing.exchange(true);
std::thread([this, title, &progress] { SynchronizeInternal(dir_getter, title, progress); })
std::thread([this, title, &progress] {
SynchronizeInternal(applet_manager, dir_getter, title, progress);
})
.detach();
return true;
}
bool Boxcat::SynchronizeDirectory(TitleIDVersion title, std::string name,
ProgressServiceBackend& progress) {
is_syncing.exchange(true);
std::thread(
[this, title, name, &progress] { SynchronizeInternal(dir_getter, title, progress, name); })
std::thread([this, title, name, &progress] {
SynchronizeInternal(applet_manager, dir_getter, title, progress, name);
})
.detach();
return true;
}
@@ -420,7 +429,7 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
FileUtil::Delete(path);
}
HandleDownloadDisplayResult(res);
HandleDownloadDisplayResult(applet_manager, res);
return std::nullopt;
}
}
+8 -2
View File
@@ -9,6 +9,10 @@
#include <optional>
#include "core/hle/service/bcat/backend/backend.h"
namespace Service::AM::Applets {
class AppletManager;
}
namespace Service::BCAT {
struct EventStatus {
@@ -20,12 +24,13 @@ struct EventStatus {
/// Boxcat is yuzu's custom backend implementation of Nintendo's BCAT service. It is free to use and
/// doesn't require a switch or nintendo account. The content is controlled by the yuzu team.
class Boxcat final : public Backend {
friend void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
friend void SynchronizeInternal(AM::Applets::AppletManager& applet_manager,
DirectoryGetter dir_getter, TitleIDVersion title,
ProgressServiceBackend& progress,
std::optional<std::string> dir_name);
public:
explicit Boxcat(DirectoryGetter getter);
explicit Boxcat(AM::Applets::AppletManager& applet_manager_, DirectoryGetter getter);
~Boxcat() override;
bool Synchronize(TitleIDVersion title, ProgressServiceBackend& progress) override;
@@ -53,6 +58,7 @@ private:
class Client;
std::unique_ptr<Client> client;
AM::Applets::AppletManager& applet_manager;
};
} // namespace Service::BCAT
+13 -11
View File
@@ -125,7 +125,11 @@ private:
class IBcatService final : public ServiceFramework<IBcatService> {
public:
explicit IBcatService(Core::System& system_, Backend& backend_)
: ServiceFramework("IBcatService"), system{system_}, backend{backend_} {
: ServiceFramework("IBcatService"), system{system_}, backend{backend_},
progress{{
ProgressServiceBackend{system_.Kernel(), "Normal"},
ProgressServiceBackend{system_.Kernel(), "Directory"},
}} {
// clang-format off
static const FunctionInfo functions[] = {
{10100, &IBcatService::RequestSyncDeliveryCache, "RequestSyncDeliveryCache"},
@@ -249,10 +253,7 @@ private:
Core::System& system;
Backend& backend;
std::array<ProgressServiceBackend, static_cast<std::size_t>(SyncType::Count)> progress{
ProgressServiceBackend{"Normal"},
ProgressServiceBackend{"Directory"},
};
std::array<ProgressServiceBackend, static_cast<std::size_t>(SyncType::Count)> progress;
};
void Module::Interface::CreateBcatService(Kernel::HLERequestContext& ctx) {
@@ -557,12 +558,12 @@ void Module::Interface::CreateDeliveryCacheStorageServiceWithApplicationId(
rb.PushIpcInterface<IDeliveryCacheStorageService>(fsc.GetBCATDirectory(title_id));
}
std::unique_ptr<Backend> CreateBackendFromSettings(DirectoryGetter getter) {
const auto backend = Settings::values.bcat_backend;
std::unique_ptr<Backend> CreateBackendFromSettings([[maybe_unused]] Core::System& system,
DirectoryGetter getter) {
#ifdef YUZU_ENABLE_BOXCAT
if (backend == "boxcat")
return std::make_unique<Boxcat>(std::move(getter));
if (Settings::values.bcat_backend == "boxcat") {
return std::make_unique<Boxcat>(system.GetAppletManager(), std::move(getter));
}
#endif
return std::make_unique<NullBackend>(std::move(getter));
@@ -571,7 +572,8 @@ std::unique_ptr<Backend> CreateBackendFromSettings(DirectoryGetter getter) {
Module::Interface::Interface(Core::System& system_, std::shared_ptr<Module> module_,
FileSystem::FileSystemController& fsc_, const char* name)
: ServiceFramework(name), fsc{fsc_}, module{std::move(module_)},
backend{CreateBackendFromSettings([&fsc_](u64 tid) { return fsc_.GetBCATDirectory(tid); })},
backend{CreateBackendFromSettings(system_,
[&fsc_](u64 tid) { return fsc_.GetBCATDirectory(tid); })},
system{system_} {}
Module::Interface::~Interface() = default;
+18 -46
View File
@@ -583,36 +583,6 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
return true;
}
bool Controller_NPad::IsControllerSupported(NPadControllerType controller) {
if (controller == NPadControllerType::Handheld) {
// Handheld is not even a supported type, lets stop here
if (std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
NPAD_HANDHELD) == supported_npad_id_types.end()) {
return false;
}
// Handheld should not be supported in docked mode
if (Settings::values.use_docked_mode) {
return false;
}
}
switch (controller) {
case NPadControllerType::ProController:
return style.pro_controller;
case NPadControllerType::Handheld:
return style.handheld;
case NPadControllerType::JoyDual:
return style.joycon_dual;
case NPadControllerType::JoyLeft:
return style.joycon_left;
case NPadControllerType::JoyRight:
return style.joycon_right;
case NPadControllerType::Pokeball:
return style.pokeball;
default:
return false;
}
}
Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
// These are controllers without led patterns
@@ -659,25 +629,24 @@ void Controller_NPad::ClearAllConnectedControllers() {
}
void Controller_NPad::DisconnectAllConnectedControllers() {
std::for_each(connected_controllers.begin(), connected_controllers.end(),
[](ControllerHolder& controller) { controller.is_connected = false; });
for (ControllerHolder& controller : connected_controllers) {
controller.is_connected = false;
}
}
void Controller_NPad::ConnectAllDisconnectedControllers() {
std::for_each(connected_controllers.begin(), connected_controllers.end(),
[](ControllerHolder& controller) {
if (controller.type != NPadControllerType::None && !controller.is_connected) {
controller.is_connected = false;
}
});
for (ControllerHolder& controller : connected_controllers) {
if (controller.type != NPadControllerType::None && !controller.is_connected) {
controller.is_connected = true;
}
}
}
void Controller_NPad::ClearAllControllers() {
std::for_each(connected_controllers.begin(), connected_controllers.end(),
[](ControllerHolder& controller) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
});
for (ControllerHolder& controller : connected_controllers) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
}
}
u32 Controller_NPad::GetAndResetPressState() {
@@ -685,10 +654,10 @@ u32 Controller_NPad::GetAndResetPressState() {
}
bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
const bool support_handheld =
std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) !=
supported_npad_id_types.end();
if (controller == NPadControllerType::Handheld) {
const bool support_handheld =
std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
NPAD_HANDHELD) != supported_npad_id_types.end();
// Handheld is not even a supported type, lets stop here
if (!support_handheld) {
return false;
@@ -700,6 +669,7 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
return true;
}
if (std::any_of(supported_npad_id_types.begin(), supported_npad_id_types.end(),
[](u32 npad_id) { return npad_id <= MAX_NPAD_ID; })) {
switch (controller) {
@@ -717,6 +687,7 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
return false;
}
}
return false;
}
@@ -795,6 +766,7 @@ Controller_NPad::NPadControllerType Controller_NPad::DecideBestController(
priority_list.push_back(NPadControllerType::JoyLeft);
priority_list.push_back(NPadControllerType::JoyRight);
priority_list.push_back(NPadControllerType::JoyDual);
break;
}
const auto iter = std::find_if(priority_list.begin(), priority_list.end(),
+5 -5
View File
@@ -301,6 +301,11 @@ private:
bool is_connected;
};
void InitNewlyAddedControler(std::size_t controller_idx);
bool IsControllerSupported(NPadControllerType controller) const;
NPadControllerType DecideBestController(NPadControllerType priority) const;
void RequestPadStateUpdate(u32 npad_id);
u32 press_state{};
NPadType style{};
@@ -321,12 +326,7 @@ private:
std::array<ControllerHolder, 10> connected_controllers{};
bool can_controllers_vibrate{true};
void InitNewlyAddedControler(std::size_t controller_idx);
bool IsControllerSupported(NPadControllerType controller) const;
NPadControllerType DecideBestController(NPadControllerType priority) const;
void RequestPadStateUpdate(u32 npad_id);
std::array<ControllerPad, 10> npad_pad_states{};
bool IsControllerSupported(NPadControllerType controller);
bool is_in_lr_assignment_mode{false};
Core::System& system;
};
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
#include "core/perf_stats.h"
@@ -38,7 +39,10 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
transform, crop_rect};
system.GetPerfStats().EndGameFrame();
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}
} // namespace Service::Nvidia::Devices
@@ -63,16 +63,26 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
return NvResult::BadParameter;
}
u32 event_id = params.value & 0x00FF;
if (event_id >= MaxNvEvents) {
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::BadParameter;
}
auto event = events_interface.events[event_id];
auto& gpu = system.GPU();
// This is mostly to take into account unimplemented features. As synced
// gpu is always synced.
if (!gpu.IsAsync()) {
event.writable->Signal();
return NvResult::Success;
}
auto lock = gpu.LockSync();
const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
const s32 diff = current_syncpoint_value - params.threshold;
if (diff >= 0) {
event.writable->Signal();
params.value = current_syncpoint_value;
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::Success;
@@ -88,27 +98,6 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
return NvResult::Timeout;
}
u32 event_id;
if (is_async) {
event_id = params.value & 0x00FF;
if (event_id >= MaxNvEvents) {
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::BadParameter;
}
} else {
if (ctrl.fresh_call) {
const auto result = events_interface.GetFreeEvent();
if (result) {
event_id = *result;
} else {
LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
event_id = params.value & 0x00FF;
}
} else {
event_id = ctrl.event_id;
}
}
EventState status = events_interface.status[event_id];
if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
events_interface.SetEventStatus(event_id, EventState::Waiting);
@@ -120,7 +109,7 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
}
params.value |= event_id;
events_interface.events[event_id].writable->Clear();
event.writable->Clear();
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
if (!is_async && ctrl.fresh_call) {
ctrl.must_delay = true;
+3 -1
View File
@@ -134,7 +134,9 @@ void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3, 1};
rb.Push(RESULT_SUCCESS);
if (event_id < MaxNvEvents) {
rb.PushCopyObjects(nvdrv->GetEvent(event_id));
auto event = nvdrv->GetEvent(event_id);
event->Clear();
rb.PushCopyObjects(event);
rb.Push<u32>(NvResult::Success);
} else {
rb.Push<u32>(0);
+2 -2
View File
@@ -40,8 +40,8 @@ Module::Module(Core::System& system) {
auto& kernel = system.Kernel();
for (u32 i = 0; i < MaxNvEvents; i++) {
std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic, event_label);
events_interface.events[i] =
Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, event_label);
events_interface.status[i] = EventState::Free;
events_interface.registered[i] = false;
}
@@ -14,8 +14,8 @@
namespace Service::NVFlinger {
BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
auto& kernel = Core::System::GetInstance().Kernel();
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id)
: id(id), layer_id(layer_id) {
buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
"BufferQueue NativeHandle");
}
@@ -15,6 +15,10 @@
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/nvdata.h"
namespace Kernel {
class KernelCore;
}
namespace Service::NVFlinger {
struct IGBPBuffer {
@@ -44,7 +48,7 @@ public:
NativeWindowFormat = 2,
};
BufferQueue(u32 id, u64 layer_id);
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id);
~BufferQueue();
enum class BufferTransformFlags : u32 {
+8 -4
View File
@@ -83,7 +83,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
const u64 layer_id = next_layer_id++;
const u32 buffer_queue_id = next_buffer_queue_id++;
buffer_queues.emplace_back(buffer_queue_id, layer_id);
buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id);
display->CreateLayer(layer_id, buffer_queues.back());
return layer_id;
}
@@ -187,14 +187,18 @@ void NVFlinger::Compose() {
MicroProfileFlip();
if (!buffer) {
// There was no queued buffer to draw, render previous frame
system.GetPerfStats().EndGameFrame();
system.GPU().SwapBuffers({});
continue;
}
const auto& igbp_buffer = buffer->get().igbp_buffer;
const auto& gpu = system.GPU();
const auto& multi_fence = buffer->get().multi_fence;
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
gpu.WaitFence(fence.id, fence.value);
}
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)
+3 -4
View File
@@ -22,7 +22,7 @@ constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
StandardVmCallbacks::StandardVmCallbacks(const Core::System& system,
const CheatProcessMetadata& metadata)
: system(system), metadata(metadata) {}
: metadata(metadata), system(system) {}
StandardVmCallbacks::~StandardVmCallbacks() = default;
@@ -176,9 +176,8 @@ std::vector<CheatEntry> TextCheatParser::Parse(const Core::System& system,
CheatEngine::CheatEngine(Core::System& system, std::vector<CheatEntry> cheats,
const std::array<u8, 0x20>& build_id)
: system{system}, core_timing{system.CoreTiming()}, vm{std::make_unique<StandardVmCallbacks>(
system, metadata)},
cheats(std::move(cheats)) {
: vm{std::make_unique<StandardVmCallbacks>(system, metadata)},
cheats(std::move(cheats)), core_timing{system.CoreTiming()}, system{system} {
metadata.main_nso_build_id = build_id;
}
+2 -2
View File
@@ -1133,8 +1133,8 @@ void DmntCheatVm::Execute(const CheatProcessMetadata& metadata) {
case SaveRestoreRegisterOpType::ClearRegs:
case SaveRestoreRegisterOpType::Restore:
default:
src = registers.data();
dst = saved_values.data();
src = saved_values.data();
dst = registers.data();
break;
}
for (std::size_t i = 0; i < NumRegisters; i++) {
+7 -2
View File
@@ -6,6 +6,7 @@ add_library(video_core STATIC
dma_pusher.h
debug_utils/debug_utils.cpp
debug_utils/debug_utils.h
engines/const_buffer_engine_interface.h
engines/const_buffer_info.h
engines/engine_upload.cpp
engines/engine_upload.h
@@ -35,6 +36,8 @@ add_library(video_core STATIC
memory_manager.h
morton.cpp
morton.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
@@ -107,10 +110,12 @@ add_library(video_core STATIC
shader/decode/other.cpp
shader/ast.cpp
shader/ast.h
shader/control_flow.cpp
shader/control_flow.h
shader/compiler_settings.cpp
shader/compiler_settings.h
shader/const_buffer_locker.cpp
shader/const_buffer_locker.h
shader/control_flow.cpp
shader/control_flow.h
shader/decode.cpp
shader/expr.cpp
shader/expr.h
@@ -12,6 +12,8 @@
#include <utility>
#include <vector>
#include <boost/range.hpp>
#include "common/alignment.h"
#include "common/common_types.h"
#include "core/core.h"
@@ -0,0 +1,119 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <type_traits>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/textures/texture.h"
namespace Tegra::Engines {
enum class ShaderType : u32 {
Vertex = 0,
TesselationControl = 1,
TesselationEval = 2,
Geometry = 3,
Fragment = 4,
Compute = 5,
};
struct SamplerDescriptor {
union {
BitField<0, 20, Tegra::Shader::TextureType> texture_type;
BitField<20, 1, u32> is_array;
BitField<21, 1, u32> is_buffer;
BitField<22, 1, u32> is_shadow;
u32 raw{};
};
bool operator==(const SamplerDescriptor& rhs) const noexcept {
return raw == rhs.raw;
}
bool operator!=(const SamplerDescriptor& rhs) const noexcept {
return !operator==(rhs);
}
static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) {
SamplerDescriptor result;
switch (tic_texture_type) {
case Tegra::Texture::TextureType::Texture1D:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result;
case Tegra::Texture::TextureType::Texture2D:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result;
case Tegra::Texture::TextureType::Texture3D:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result;
case Tegra::Texture::TextureType::TextureCubemap:
result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result;
case Tegra::Texture::TextureType::Texture1DArray:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
result.is_array.Assign(1);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result;
case Tegra::Texture::TextureType::Texture2DArray:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
result.is_array.Assign(1);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result;
case Tegra::Texture::TextureType::Texture1DBuffer:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
result.is_array.Assign(0);
result.is_buffer.Assign(1);
result.is_shadow.Assign(0);
return result;
case Tegra::Texture::TextureType::Texture2DNoMipmap:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result;
case Tegra::Texture::TextureType::TextureCubeArray:
result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
result.is_array.Assign(1);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result;
default:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result;
}
}
};
static_assert(std::is_trivially_copyable_v<SamplerDescriptor>);
class ConstBufferEngineInterface {
public:
virtual ~ConstBufferEngineInterface() = default;
virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0;
virtual SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const = 0;
virtual SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const = 0;
virtual u32 GetBoundBuffer() const = 0;
};
} // namespace Tegra::Engines
+23 -7
View File
@@ -50,7 +50,7 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
}
}
Tegra::Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) const {
Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) const {
const std::bitset<8> cbuf_mask = launch_description.const_buffer_enable_mask.Value();
ASSERT(cbuf_mask[regs.tex_cb_index]);
@@ -61,22 +61,38 @@ Tegra::Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) co
ASSERT(address < texinfo.Address() + texinfo.size);
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(address)};
return GetTextureInfo(tex_handle, offset);
return GetTextureInfo(tex_handle);
}
Texture::FullTextureInfo KeplerCompute::GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const {
return Texture::FullTextureInfo{static_cast<u32>(offset), GetTICEntry(tex_handle.tic_id),
GetTSCEntry(tex_handle.tsc_id)};
Texture::FullTextureInfo KeplerCompute::GetTextureInfo(Texture::TextureHandle tex_handle) const {
return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
}
u32 KeplerCompute::AccessConstBuffer32(u64 const_buffer, u64 offset) const {
u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
ASSERT(stage == ShaderType::Compute);
const auto& buffer = launch_description.const_buffer_config[const_buffer];
u32 result;
std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));
return result;
}
SamplerDescriptor KeplerCompute::AccessBoundSampler(ShaderType stage, u64 offset) const {
return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
}
SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const {
ASSERT(stage == ShaderType::Compute);
const auto& tex_info_buffer = launch_description.const_buffer_config[const_buffer];
const GPUVAddr tex_info_address = tex_info_buffer.Address() + offset;
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
return result;
}
void KeplerCompute::ProcessLaunch() {
const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
+15 -6
View File
@@ -10,6 +10,7 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/engine_upload.h"
#include "video_core/gpu.h"
#include "video_core/textures/texture.h"
@@ -37,7 +38,7 @@ namespace Tegra::Engines {
#define KEPLER_COMPUTE_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32))
class KeplerCompute final {
class KeplerCompute final : public ConstBufferEngineInterface {
public:
explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
MemoryManager& memory_manager);
@@ -195,13 +196,21 @@ public:
/// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call);
Tegra::Texture::FullTextureInfo GetTexture(std::size_t offset) const;
Texture::FullTextureInfo GetTexture(std::size_t offset) const;
/// Given a Texture Handle, returns the TSC and TIC entries.
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const;
/// Given a texture handle, returns the TSC and TIC entries.
Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
u32 AccessConstBuffer32(u64 const_buffer, u64 offset) const;
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override;
SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const override;
u32 GetBoundBuffer() const override {
return regs.tex_cb_index;
}
private:
Core::System& system;
+47 -81
View File
@@ -98,10 +98,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
}
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
#define DIRTY_REGS_POS(field_name) static_cast<u8>(offsetof(Maxwell3D::DirtyRegs, field_name))
void Maxwell3D::InitDirtySettings() {
const auto set_block = [this](const u32 start, const u32 range, const u8 position) {
const auto set_block = [this](std::size_t start, std::size_t range, u8 position) {
const auto start_itr = dirty_pointers.begin() + start;
const auto end_itr = start_itr + range;
std::fill(start_itr, end_itr, position);
@@ -112,10 +112,10 @@ void Maxwell3D::InitDirtySettings() {
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
constexpr u32 rt_start_reg = MAXWELL3D_REG_INDEX(rt);
constexpr u32 rt_end_reg = rt_start_reg + registers_per_rt * 8;
u32 rt_dirty_reg = DIRTY_REGS_POS(render_target);
u8 rt_dirty_reg = DIRTY_REGS_POS(render_target);
for (u32 rt_reg = rt_start_reg; rt_reg < rt_end_reg; rt_reg += registers_per_rt) {
set_block(rt_reg, registers_per_rt, rt_dirty_reg);
rt_dirty_reg++;
++rt_dirty_reg;
}
constexpr u32 depth_buffer_flag = DIRTY_REGS_POS(depth_buffer);
dirty_pointers[MAXWELL3D_REG_INDEX(zeta_enable)] = depth_buffer_flag;
@@ -129,35 +129,35 @@ void Maxwell3D::InitDirtySettings() {
constexpr u32 vertex_array_start = MAXWELL3D_REG_INDEX(vertex_array);
constexpr u32 vertex_array_size = sizeof(regs.vertex_array[0]) / sizeof(u32);
constexpr u32 vertex_array_end = vertex_array_start + vertex_array_size * Regs::NumVertexArrays;
u32 va_reg = DIRTY_REGS_POS(vertex_array);
u32 vi_reg = DIRTY_REGS_POS(vertex_instance);
u8 va_dirty_reg = DIRTY_REGS_POS(vertex_array);
u8 vi_dirty_reg = DIRTY_REGS_POS(vertex_instance);
for (u32 vertex_reg = vertex_array_start; vertex_reg < vertex_array_end;
vertex_reg += vertex_array_size) {
set_block(vertex_reg, 3, va_reg);
set_block(vertex_reg, 3, va_dirty_reg);
// The divisor concerns vertex array instances
dirty_pointers[vertex_reg + 3] = vi_reg;
va_reg++;
vi_reg++;
dirty_pointers[static_cast<std::size_t>(vertex_reg) + 3] = vi_dirty_reg;
++va_dirty_reg;
++vi_dirty_reg;
}
constexpr u32 vertex_limit_start = MAXWELL3D_REG_INDEX(vertex_array_limit);
constexpr u32 vertex_limit_size = sizeof(regs.vertex_array_limit[0]) / sizeof(u32);
constexpr u32 vertex_limit_end = vertex_limit_start + vertex_limit_size * Regs::NumVertexArrays;
va_reg = DIRTY_REGS_POS(vertex_array);
va_dirty_reg = DIRTY_REGS_POS(vertex_array);
for (u32 vertex_reg = vertex_limit_start; vertex_reg < vertex_limit_end;
vertex_reg += vertex_limit_size) {
set_block(vertex_reg, vertex_limit_size, va_reg);
va_reg++;
set_block(vertex_reg, vertex_limit_size, va_dirty_reg);
va_dirty_reg++;
}
constexpr u32 vertex_instance_start = MAXWELL3D_REG_INDEX(instanced_arrays);
constexpr u32 vertex_instance_size =
sizeof(regs.instanced_arrays.is_instanced[0]) / sizeof(u32);
constexpr u32 vertex_instance_end =
vertex_instance_start + vertex_instance_size * Regs::NumVertexArrays;
vi_reg = DIRTY_REGS_POS(vertex_instance);
vi_dirty_reg = DIRTY_REGS_POS(vertex_instance);
for (u32 vertex_reg = vertex_instance_start; vertex_reg < vertex_instance_end;
vertex_reg += vertex_instance_size) {
set_block(vertex_reg, vertex_instance_size, vi_reg);
vi_reg++;
set_block(vertex_reg, vertex_instance_size, vi_dirty_reg);
vi_dirty_reg++;
}
set_block(MAXWELL3D_REG_INDEX(vertex_attrib_format), regs.vertex_attrib_format.size(),
DIRTY_REGS_POS(vertex_attrib_format));
@@ -171,7 +171,7 @@ void Maxwell3D::InitDirtySettings() {
// State
// Viewport
constexpr u32 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
constexpr u8 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
constexpr u32 viewport_start = MAXWELL3D_REG_INDEX(viewports);
constexpr u32 viewport_size = sizeof(regs.viewports) / sizeof(u32);
set_block(viewport_start, viewport_size, viewport_dirty_reg);
@@ -198,7 +198,7 @@ void Maxwell3D::InitDirtySettings() {
set_block(primitive_restart_start, primitive_restart_size, DIRTY_REGS_POS(primitive_restart));
// Depth Test
constexpr u32 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
constexpr u8 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_enable)] = depth_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(depth_write_enabled)] = depth_test_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_func)] = depth_test_dirty_reg;
@@ -223,12 +223,12 @@ void Maxwell3D::InitDirtySettings() {
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_mask)] = stencil_test_dirty_reg;
// Color Mask
constexpr u32 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
constexpr u8 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
dirty_pointers[MAXWELL3D_REG_INDEX(color_mask_common)] = color_mask_dirty_reg;
set_block(MAXWELL3D_REG_INDEX(color_mask), sizeof(regs.color_mask) / sizeof(u32),
color_mask_dirty_reg);
// Blend State
constexpr u32 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
constexpr u8 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
set_block(MAXWELL3D_REG_INDEX(blend_color), sizeof(regs.blend_color) / sizeof(u32),
blend_state_dirty_reg);
dirty_pointers[MAXWELL3D_REG_INDEX(independent_blend_enable)] = blend_state_dirty_reg;
@@ -237,12 +237,12 @@ void Maxwell3D::InitDirtySettings() {
blend_state_dirty_reg);
// Scissor State
constexpr u32 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
constexpr u8 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
set_block(MAXWELL3D_REG_INDEX(scissor_test), sizeof(regs.scissor_test) / sizeof(u32),
scissor_test_dirty_reg);
// Polygon Offset
constexpr u32 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
constexpr u8 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_fill_enable)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_line_enable)] = polygon_offset_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_point_enable)] = polygon_offset_dirty_reg;
@@ -251,7 +251,7 @@ void Maxwell3D::InitDirtySettings() {
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
// Depth bounds
constexpr u32 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values);
constexpr u8 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values);
dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[0])] = depth_bounds_values_dirty_reg;
dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[1])] = depth_bounds_values_dirty_reg;
}
@@ -478,7 +478,7 @@ void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
}
void Maxwell3D::FlushMMEInlineDraw() {
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
@@ -760,61 +760,8 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
return tsc_entry;
}
std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
std::vector<Texture::FullTextureInfo> textures;
auto& fragment_shader = state.shader_stages[static_cast<std::size_t>(stage)];
auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
// Offset into the texture constbuffer where the texture info begins.
static constexpr std::size_t TextureInfoOffset = 0x20;
for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(current_texture)};
Texture::FullTextureInfo tex_info{};
// TODO(Subv): Use the shader to determine which textures are actually accessed.
tex_info.index =
static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
sizeof(Texture::TextureHandle);
// Load the TIC data.
auto tic_entry = GetTICEntry(tex_handle.tic_id);
// TODO(Subv): Workaround for BitField's move constructor being deleted.
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
// Load the TSC data
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
// TODO(Subv): Workaround for BitField's move constructor being deleted.
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
textures.push_back(tex_info);
}
return textures;
}
Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const {
Texture::FullTextureInfo tex_info{};
tex_info.index = static_cast<u32>(offset);
// Load the TIC data.
auto tic_entry = GetTICEntry(tex_handle.tic_id);
// TODO(Subv): Workaround for BitField's move constructor being deleted.
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
// Load the TSC data
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
// TODO(Subv): Workaround for BitField's move constructor being deleted.
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
return tex_info;
Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_handle) const {
return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
}
Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
@@ -830,7 +777,7 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
return GetTextureInfo(tex_handle, offset);
return GetTextureInfo(tex_handle);
}
u32 Maxwell3D::GetRegisterValue(u32 method) const {
@@ -846,7 +793,8 @@ void Maxwell3D::ProcessClearBuffers() {
rasterizer.Clear();
}
u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const {
u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
ASSERT(stage != ShaderType::Compute);
const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
const auto& buffer = shader_stage.const_buffers[const_buffer];
u32 result;
@@ -854,4 +802,22 @@ u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u6
return result;
}
SamplerDescriptor Maxwell3D::AccessBoundSampler(ShaderType stage, u64 offset) const {
return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
}
SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const {
ASSERT(stage != ShaderType::Compute);
const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
const auto& tex_info_buffer = shader.const_buffers[const_buffer];
const GPUVAddr tex_info_address = tex_info_buffer.address + offset;
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
return result;
}
} // namespace Tegra::Engines
+16 -8
View File
@@ -15,6 +15,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/const_buffer_info.h"
#include "video_core/engines/engine_upload.h"
#include "video_core/gpu.h"
@@ -44,7 +45,7 @@ namespace Tegra::Engines {
#define MAXWELL3D_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
class Maxwell3D final {
class Maxwell3D final : public ConstBufferEngineInterface {
public:
explicit Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
MemoryManager& memory_manager);
@@ -1165,6 +1166,8 @@ public:
struct DirtyRegs {
static constexpr std::size_t NUM_REGS = 256;
static_assert(NUM_REGS - 1 <= std::numeric_limits<u8>::max());
union {
struct {
bool null_dirty;
@@ -1247,17 +1250,22 @@ public:
void FlushMMEInlineDraw();
/// Given a Texture Handle, returns the TSC and TIC entries.
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const;
/// Returns a list of enabled textures for the specified shader stage.
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
/// Given a texture handle, returns the TSC and TIC entries.
Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
/// Returns the texture information for a specific texture in a specific shader stage.
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const;
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override;
SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const override;
u32 GetBoundBuffer() const override {
return regs.tex_cb_index;
}
/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
/// we've seen used.
+13 -13
View File
@@ -574,7 +574,7 @@ enum class ShuffleOperation : u64 {
};
union Instruction {
Instruction& operator=(const Instruction& instr) {
constexpr Instruction& operator=(const Instruction& instr) {
value = instr.value;
return *this;
}
@@ -1760,22 +1760,22 @@ public:
class Matcher {
public:
Matcher(const char* const name, u16 mask, u16 expected, OpCode::Id id, OpCode::Type type)
constexpr Matcher(const char* const name, u16 mask, u16 expected, Id id, Type type)
: name{name}, mask{mask}, expected{expected}, id{id}, type{type} {}
const char* GetName() const {
constexpr const char* GetName() const {
return name;
}
u16 GetMask() const {
constexpr u16 GetMask() const {
return mask;
}
Id GetId() const {
constexpr Id GetId() const {
return id;
}
Type GetType() const {
constexpr Type GetType() const {
return type;
}
@@ -1784,7 +1784,7 @@ public:
* @param instruction The instruction to test
* @returns true if the given instruction matches.
*/
bool Matches(u16 instruction) const {
constexpr bool Matches(u16 instruction) const {
return (instruction & mask) == expected;
}
@@ -1818,7 +1818,7 @@ private:
* A '0' in a bitstring indicates that a zero must be present at that bit position.
* A '1' in a bitstring indicates that a one must be present at that bit position.
*/
static auto GetMaskAndExpect(const char* const bitstring) {
static constexpr auto GetMaskAndExpect(const char* const bitstring) {
u16 mask = 0, expect = 0;
for (std::size_t i = 0; i < opcode_bitsize; i++) {
const std::size_t bit_position = opcode_bitsize - i - 1;
@@ -1835,15 +1835,15 @@ private:
break;
}
}
return std::make_tuple(mask, expect);
return std::make_pair(mask, expect);
}
public:
/// Creates a matcher that can match and parse instructions based on bitstring.
static auto GetMatcher(const char* const bitstring, OpCode::Id op, OpCode::Type type,
const char* const name) {
const auto mask_expect = GetMaskAndExpect(bitstring);
return Matcher(name, std::get<0>(mask_expect), std::get<1>(mask_expect), op, type);
static constexpr auto GetMatcher(const char* const bitstring, Id op, Type type,
const char* const name) {
const auto [mask, expected] = GetMaskAndExpect(bitstring);
return Matcher(name, mask, expected, op, type);
}
};
+14 -1
View File
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
@@ -17,6 +18,8 @@
namespace Tegra {
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};
@@ -63,6 +66,16 @@ const DmaPusher& GPU::DmaPusher() const {
return *dma_pusher;
}
void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
// Synced GPU, is always in sync
if (!is_async) {
return;
}
MICROPROFILE_SCOPE(GPU_wait);
while (syncpoints[syncpoint_id].load(std::memory_order_relaxed) < value) {
}
}
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
syncpoints[syncpoint_id]++;
std::lock_guard lock{sync_mutex};
@@ -326,7 +339,7 @@ void GPU::ProcessSemaphoreTriggerMethod() {
block.sequence = regs.semaphore_sequence;
// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
// CoreTiming
block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
block.timestamp = system.CoreTiming().GetTicks();
memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
sizeof(block));
} else {
+6
View File
@@ -177,6 +177,12 @@ public:
/// Returns a reference to the GPU DMA pusher.
Tegra::DmaPusher& DmaPusher();
// Waits for the GPU to finish working
virtual void WaitIdle() const = 0;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value) const;
void IncrementSyncPoint(u32 syncpoint_id);
u32 GetSyncpointValue(u32 syncpoint_id) const;
+4
View File
@@ -44,4 +44,8 @@ void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) con
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
}
void GPUAsynch::WaitIdle() const {
gpu_thread.WaitIdle();
}
} // namespace VideoCommon
+1
View File
@@ -25,6 +25,7 @@ public:
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void WaitIdle() const override;
protected:
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
+1
View File
@@ -24,6 +24,7 @@ public:
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
void WaitIdle() const override {}
protected:
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
+6 -13
View File
@@ -5,8 +5,6 @@
#include "common/assert.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/frontend/scope_acquire_window_context.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
@@ -68,14 +66,10 @@ ThreadManager::~ThreadManager() {
void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
synchronization_event = system.CoreTiming().RegisterEvent(
"GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
}
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
const s64 synchronization_ticks{Core::Timing::usToCycles(std::chrono::microseconds{9000})};
system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
PushCommand(SubmitListCommand(std::move(entries)));
}
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
@@ -96,16 +90,15 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
void ThreadManager::WaitIdle() const {
while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) {
}
}
u64 ThreadManager::PushCommand(CommandData&& command_data) {
const u64 fence{++state.last_fence};
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
return fence;
}
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
void SynchState::WaitForSynchronization(u64 fence) {
while (signaled_fence.load() < fence)
;
}
} // namespace VideoCommon::GPUThread
+3 -6
View File
@@ -21,9 +21,6 @@ class DmaPusher;
namespace Core {
class System;
namespace Timing {
struct EventType;
} // namespace Timing
} // namespace Core
namespace VideoCommon::GPUThread {
@@ -89,8 +86,6 @@ struct CommandDataContainer {
struct SynchState final {
std::atomic_bool is_running{true};
void WaitForSynchronization(u64 fence);
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
CommandQueue queue;
u64 last_fence{};
@@ -121,6 +116,9 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
// Wait until the gpu thread is idle.
void WaitIdle() const;
private:
/// Pushes a command to be executed by the GPU thread
u64 PushCommand(CommandData&& command_data);
@@ -128,7 +126,6 @@ private:
private:
SynchState state;
Core::System& system;
Core::Timing::EventType* synchronization_event{};
std::thread thread;
std::thread::id thread_id;
};
+71
View File
@@ -11,6 +11,77 @@
MICROPROFILE_DEFINE(MacroInterp, "GPU", "Execute macro interpreter", MP_RGB(128, 128, 192));
namespace Tegra {
namespace {
enum class Operation : u32 {
ALU = 0,
AddImmediate = 1,
ExtractInsert = 2,
ExtractShiftLeftImmediate = 3,
ExtractShiftLeftRegister = 4,
Read = 5,
Unused = 6, // This operation doesn't seem to be a valid encoding.
Branch = 7,
};
} // Anonymous namespace
enum class MacroInterpreter::ALUOperation : u32 {
Add = 0,
AddWithCarry = 1,
Subtract = 2,
SubtractWithBorrow = 3,
// Operations 4-7 don't seem to be valid encodings.
Xor = 8,
Or = 9,
And = 10,
AndNot = 11,
Nand = 12
};
enum class MacroInterpreter::ResultOperation : u32 {
IgnoreAndFetch = 0,
Move = 1,
MoveAndSetMethod = 2,
FetchAndSend = 3,
MoveAndSend = 4,
FetchAndSetMethod = 5,
MoveAndSetMethodFetchAndSend = 6,
MoveAndSetMethodSend = 7
};
enum class MacroInterpreter::BranchCondition : u32 {
Zero = 0,
NotZero = 1,
};
union MacroInterpreter::Opcode {
u32 raw;
BitField<0, 3, Operation> operation;
BitField<4, 3, ResultOperation> result_operation;
BitField<4, 1, BranchCondition> branch_condition;
// If set on a branch, then the branch doesn't have a delay slot.
BitField<5, 1, u32> branch_annul;
BitField<7, 1, u32> is_exit;
BitField<8, 3, u32> dst;
BitField<11, 3, u32> src_a;
BitField<14, 3, u32> src_b;
// The signed immediate overlaps the second source operand and the alu operation.
BitField<14, 18, s32> immediate;
BitField<17, 5, ALUOperation> alu_operation;
// Bitfield instructions data
BitField<17, 5, u32> bf_src_bit;
BitField<22, 5, u32> bf_size;
BitField<27, 5, u32> bf_dst_bit;
u32 GetBitfieldMask() const {
return (1 << bf_size) - 1;
}
s32 GetBranchTarget() const {
return static_cast<s32>(immediate * sizeof(u32));
}
};
MacroInterpreter::MacroInterpreter(Engines::Maxwell3D& maxwell3d) : maxwell3d(maxwell3d) {}
+8 -72
View File
@@ -6,7 +6,6 @@
#include <array>
#include <optional>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
@@ -28,75 +27,11 @@ public:
void Execute(u32 offset, std::size_t num_parameters, const u32* parameters);
private:
enum class Operation : u32 {
ALU = 0,
AddImmediate = 1,
ExtractInsert = 2,
ExtractShiftLeftImmediate = 3,
ExtractShiftLeftRegister = 4,
Read = 5,
Unused = 6, // This operation doesn't seem to be a valid encoding.
Branch = 7,
};
enum class ALUOperation : u32;
enum class BranchCondition : u32;
enum class ResultOperation : u32;
enum class ALUOperation : u32 {
Add = 0,
AddWithCarry = 1,
Subtract = 2,
SubtractWithBorrow = 3,
// Operations 4-7 don't seem to be valid encodings.
Xor = 8,
Or = 9,
And = 10,
AndNot = 11,
Nand = 12
};
enum class ResultOperation : u32 {
IgnoreAndFetch = 0,
Move = 1,
MoveAndSetMethod = 2,
FetchAndSend = 3,
MoveAndSend = 4,
FetchAndSetMethod = 5,
MoveAndSetMethodFetchAndSend = 6,
MoveAndSetMethodSend = 7
};
enum class BranchCondition : u32 {
Zero = 0,
NotZero = 1,
};
union Opcode {
u32 raw;
BitField<0, 3, Operation> operation;
BitField<4, 3, ResultOperation> result_operation;
BitField<4, 1, BranchCondition> branch_condition;
BitField<5, 1, u32>
branch_annul; // If set on a branch, then the branch doesn't have a delay slot.
BitField<7, 1, u32> is_exit;
BitField<8, 3, u32> dst;
BitField<11, 3, u32> src_a;
BitField<14, 3, u32> src_b;
// The signed immediate overlaps the second source operand and the alu operation.
BitField<14, 18, s32> immediate;
BitField<17, 5, ALUOperation> alu_operation;
// Bitfield instructions data
BitField<17, 5, u32> bf_src_bit;
BitField<22, 5, u32> bf_size;
BitField<27, 5, u32> bf_dst_bit;
u32 GetBitfieldMask() const {
return (1 << bf_size) - 1;
}
s32 GetBranchTarget() const {
return static_cast<s32>(immediate * sizeof(u32));
}
};
union Opcode;
union MethodAddress {
u32 raw;
@@ -149,9 +84,10 @@ private:
Engines::Maxwell3D& maxwell3d;
u32 pc; ///< Current program counter
std::optional<u32>
delayed_pc; ///< Program counter to execute at after the delay slot is executed.
/// Current program counter
u32 pc;
/// Program counter to execute at after the delay slot is executed.
std::optional<u32> delayed_pc;
static constexpr std::size_t NumMacroRegisters = 8;
+24
View File
@@ -93,6 +93,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::DXT23_SRGB>,
MortonCopy<true, PixelFormat::DXT45_SRGB>,
MortonCopy<true, PixelFormat::BC7U_SRGB>,
MortonCopy<true, PixelFormat::R4G4B4A4U>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
@@ -101,6 +102,17 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_6X6>,
MortonCopy<true, PixelFormat::ASTC_2D_6X6_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_10X10>,
MortonCopy<true, PixelFormat::ASTC_2D_10X10_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_12X12>,
MortonCopy<true, PixelFormat::ASTC_2D_12X12_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X6>,
MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
MortonCopy<true, PixelFormat::E5B9G9R9F>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>,
@@ -162,6 +174,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
MortonCopy<false, PixelFormat::DXT23_SRGB>,
MortonCopy<false, PixelFormat::DXT45_SRGB>,
MortonCopy<false, PixelFormat::BC7U_SRGB>,
MortonCopy<false, PixelFormat::R4G4B4A4U>,
nullptr,
nullptr,
nullptr,
@@ -170,6 +183,17 @@ static constexpr ConversionArray linear_to_morton_fns = {
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
MortonCopy<false, PixelFormat::E5B9G9R9F>,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>,
+63
View File
@@ -0,0 +1,63 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <mutex>
#include <boost/icl/interval_map.hpp>
#include "common/assert.h"
#include "common/common_types.h"
#include "core/memory.h"
#include "video_core/rasterizer_accelerated.h"
namespace VideoCore {
namespace {
template <typename Map, typename Interval>
constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval));
}
} // Anonymous namespace
RasterizerAccelerated::RasterizerAccelerated() = default;
RasterizerAccelerated::~RasterizerAccelerated() = default;
void RasterizerAccelerated::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
std::lock_guard lock{pages_mutex};
const u64 page_start{addr >> Memory::PAGE_BITS};
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
// subtract after iterating
const auto pages_interval = CachedPageMap::interval_type::right_open(page_start, page_end);
if (delta > 0) {
cached_pages.add({pages_interval, delta});
}
for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
const auto interval = pair.first & pages_interval;
const int count = pair.second;
const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
const u64 interval_size = interval_end_addr - interval_start_addr;
if (delta > 0 && count == delta) {
Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
} else if (delta < 0 && count == -delta) {
Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
} else {
ASSERT(count >= 0);
}
}
if (delta < 0) {
cached_pages.add({pages_interval, delta});
}
}
} // namespace VideoCore
+31
View File
@@ -0,0 +1,31 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <mutex>
#include <boost/icl/interval_map.hpp>
#include "common/common_types.h"
#include "video_core/rasterizer_interface.h"
namespace VideoCore {
/// Implements the shared part in GPU accelerated rasterizers in RasterizerInterface.
class RasterizerAccelerated : public RasterizerInterface {
public:
explicit RasterizerAccelerated();
~RasterizerAccelerated() override;
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
private:
using CachedPageMap = boost::icl::interval_map<u64, int>;
CachedPageMap cached_pages;
std::mutex pages_mutex;
};
} // namespace VideoCore
@@ -68,8 +68,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
ScreenInfo& info)
: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} {
OpenGLState::ApplyDefaultState();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
state.draw.shader_program = 0;
state.Apply();
@@ -342,41 +340,6 @@ std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
}
template <typename Map, typename Interval>
static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval));
}
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
const u64 page_start{addr >> Memory::PAGE_BITS};
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
// subtract after iterating
const auto pages_interval = CachedPageMap::interval_type::right_open(page_start, page_end);
if (delta > 0)
cached_pages.add({pages_interval, delta});
for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
const auto interval = pair.first & pages_interval;
const int count = pair.second;
const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
const u64 interval_size = interval_end_addr - interval_start_addr;
if (delta > 0 && count == delta)
Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
else if (delta < 0 && count == -delta)
Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
else
ASSERT(count >= 0);
}
if (delta < 0)
cached_pages.add({pages_interval, delta});
}
void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
shader_cache.LoadDiskCache(stop_loading, callback);
@@ -968,14 +931,15 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto texture = [&]() {
const auto texture = [&] {
if (!entry.IsBindless()) {
return maxwell3d.GetStageTexture(stage, entry.GetOffset());
}
const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second);
return maxwell3d.GetTextureInfo(tex_handle);
}();
if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
@@ -998,14 +962,15 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto texture = [&]() {
const auto texture = [&] {
if (!entry.IsBindless()) {
return compute.GetTexture(entry.GetOffset());
}
const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle, entry.GetOffset());
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle);
}();
if (SetupTexture(bindpoint, texture, entry)) {
@@ -1043,14 +1008,15 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& entries = shader->GetShaderEntries().images;
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto tic = [&]() {
const auto tic = [&] {
if (!entry.IsBindless()) {
return compute.GetTexture(entry.GetOffset()).tic;
}
const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle).tic;
}();
SetupImage(bindpoint, tic, entry);
}
@@ -13,12 +13,12 @@
#include <tuple>
#include <utility>
#include <boost/icl/interval_map.hpp>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/const_buffer_info.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
@@ -51,7 +51,7 @@ namespace OpenGL {
struct ScreenInfo;
struct DrawParameters;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info);
@@ -72,7 +72,6 @@ public:
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
@@ -227,9 +226,6 @@ private:
AccelDraw accelerate_draw = AccelDraw::Disabled;
OGLFramebuffer clear_framebuffer;
using CachedPageMap = boost::icl::interval_map<u64, int>;
CachedPageMap cached_pages;
};
} // namespace OpenGL
+307 -218
View File
@@ -3,13 +3,16 @@
// Refer to the license.txt file included.
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <unordered_set>
#include <boost/functional/hash.hpp>
#include "common/assert.h"
#include "common/hash.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
@@ -21,18 +24,20 @@
namespace OpenGL {
using Tegra::Engines::ShaderType;
using VideoCommon::Shader::ConstBufferLocker;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::ShaderIR;
namespace {
// One UBO is always reserved for emulation values on staged shaders
constexpr u32 STAGE_RESERVED_UBOS = 1;
struct UnspecializedShader {
std::string code;
GLShader::ShaderEntries entries;
ProgramType program_type;
};
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
namespace {
constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
@@ -41,6 +46,39 @@ GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program)
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
}
/// Gets if the current instruction offset is a scheduler instruction
constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
// Sched instructions appear once every 4 instructions.
constexpr std::size_t SchedPeriod = 4;
const std::size_t absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
/// Calculates the size of a program stream
std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
constexpr std::size_t start_offset = 10;
// This is the encoded version of BRA that jumps to itself. All Nvidia
// shaders end with one.
constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
std::size_t offset = start_offset;
while (offset < program.size()) {
const u64 instruction = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
if ((instruction & mask) == self_jumping_branch) {
// End on Maxwell's "nop" instruction
break;
}
if (instruction == 0) {
break;
}
}
offset++;
}
// The last instruction is included in the program size
return std::min(offset + 1, program.size());
}
/// Gets the shader program code from memory for the specified address
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
const u8* host_ptr) {
@@ -51,6 +89,7 @@ ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr g
});
memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
program_code.size() * sizeof(u64));
program_code.resize(CalculateProgramSize(program_code));
return program_code;
}
@@ -71,14 +110,6 @@ constexpr GLenum GetShaderType(ProgramType program_type) {
}
}
/// Gets if the current instruction offset is a scheduler instruction
constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
// Sched instructions appear once every 4 instructions.
constexpr std::size_t SchedPeriod = 4;
const std::size_t absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
/// Describes primitive behavior on geometry shaders
constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
switch (primitive_mode) {
@@ -121,110 +152,142 @@ ProgramType GetProgramType(Maxwell::ShaderProgram program) {
return {};
}
/// Calculates the size of a program stream
std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
constexpr std::size_t start_offset = 10;
// This is the encoded version of BRA that jumps to itself. All Nvidia
// shaders end with one.
constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
std::size_t offset = start_offset;
std::size_t size = start_offset * sizeof(u64);
while (offset < program.size()) {
const u64 instruction = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
if ((instruction & mask) == self_jumping_branch) {
// End on Maxwell's "nop" instruction
break;
}
if (instruction == 0) {
break;
}
}
size += sizeof(u64);
offset++;
}
// The last instruction is included in the program size
return std::min(size + sizeof(u64), program.size() * sizeof(u64));
}
/// Hashes one (or two) program streams
u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) {
if (size_a == 0) {
size_a = CalculateProgramSize(code);
const ProgramCode& code_b) {
u64 unique_identifier = boost::hash_value(code);
if (program_type == ProgramType::VertexA) {
// VertexA programs include two programs
boost::hash_combine(unique_identifier, boost::hash_value(code_b));
}
u64 unique_identifier = Common::CityHash64(reinterpret_cast<const char*>(code.data()), size_a);
if (program_type != ProgramType::VertexA) {
return unique_identifier;
}
// VertexA programs include two programs
std::size_t seed = 0;
boost::hash_combine(seed, unique_identifier);
if (size_b == 0) {
size_b = CalculateProgramSize(code_b);
}
const u64 identifier_b =
Common::CityHash64(reinterpret_cast<const char*>(code_b.data()), size_b);
boost::hash_combine(seed, identifier_b);
return static_cast<u64>(seed);
return unique_identifier;
}
/// Creates an unspecialized program from code streams
GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_type,
ProgramCode program_code, ProgramCode program_code_b) {
GLShader::ShaderSetup setup(program_code);
setup.program.size_a = CalculateProgramSize(program_code);
setup.program.size_b = 0;
if (program_type == ProgramType::VertexA) {
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
// Conventional HW does not support this, so we combine VertexA and VertexB into one
// stage here.
setup.SetProgramB(program_code_b);
setup.program.size_b = CalculateProgramSize(program_code_b);
}
setup.program.unique_identifier = GetUniqueIdentifier(
program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b);
std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir,
const std::optional<ShaderIR>& ir_b) {
switch (program_type) {
case ProgramType::VertexA:
case ProgramType::VertexB:
return GLShader::GenerateVertexShader(device, setup);
return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr);
case ProgramType::Geometry:
return GLShader::GenerateGeometryShader(device, setup);
return GLShader::GenerateGeometryShader(device, ir);
case ProgramType::Fragment:
return GLShader::GenerateFragmentShader(device, setup);
return GLShader::GenerateFragmentShader(device, ir);
case ProgramType::Compute:
return GLShader::GenerateComputeShader(device, setup);
return GLShader::GenerateComputeShader(device, ir);
default:
UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
return {};
}
}
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
ProgramType program_type, const ProgramVariant& variant,
bool hint_retrievable = false) {
constexpr const char* GetProgramTypeName(ProgramType program_type) {
switch (program_type) {
case ProgramType::VertexA:
case ProgramType::VertexB:
return "VS";
case ProgramType::TessellationControl:
return "TCS";
case ProgramType::TessellationEval:
return "TES";
case ProgramType::Geometry:
return "GS";
case ProgramType::Fragment:
return "FS";
case ProgramType::Compute:
return "CS";
}
return "UNK";
}
Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) {
switch (program_type) {
case ProgramType::VertexA:
case ProgramType::VertexB:
return Tegra::Engines::ShaderType::Vertex;
case ProgramType::TessellationControl:
return Tegra::Engines::ShaderType::TesselationControl;
case ProgramType::TessellationEval:
return Tegra::Engines::ShaderType::TesselationEval;
case ProgramType::Geometry:
return Tegra::Engines::ShaderType::Geometry;
case ProgramType::Fragment:
return Tegra::Engines::ShaderType::Fragment;
case ProgramType::Compute:
return Tegra::Engines::ShaderType::Compute;
}
UNREACHABLE();
return {};
}
std::string GetShaderId(u64 unique_identifier, ProgramType program_type) {
return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier);
}
Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(
Core::System& system, ProgramType program_type) {
if (program_type == ProgramType::Compute) {
return system.GPU().KeplerCompute();
} else {
return system.GPU().Maxwell3D();
}
}
std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) {
return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type),
GetConstBufferEngineInterface(system, program_type));
}
void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
for (const auto& key : usage.keys) {
const auto [buffer, offset] = key.first;
locker.InsertKey(buffer, offset, key.second);
}
for (const auto& [offset, sampler] : usage.bound_samplers) {
locker.InsertBoundSampler(offset, sampler);
}
for (const auto& [key, sampler] : usage.bindless_samplers) {
const auto [buffer, offset] = key;
locker.InsertBindlessSampler(buffer, offset, sampler);
}
}
CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type,
const ProgramCode& program_code, const ProgramCode& program_code_b,
const ProgramVariant& variant, ConstBufferLocker& locker,
bool hint_retrievable = false) {
LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type));
const bool is_compute = program_type == ProgramType::Compute;
const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker);
std::optional<ShaderIR> ir_b;
if (!program_code_b.empty()) {
ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker);
}
const auto entries = GLShader::GetEntries(ir);
auto base_bindings{variant.base_bindings};
const auto primitive_mode{variant.primitive_mode};
const auto texture_buffer_usage{variant.texture_buffer_usage};
std::string source = R"(#version 430 core
std::string source = fmt::format(R"(// {}
#version 430 core
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shader_viewport_layer_array : enable
#extension GL_EXT_shader_image_load_formatted : enable
#extension GL_NV_gpu_shader5 : enable
#extension GL_NV_shader_thread_group : enable
#extension GL_NV_shader_thread_shuffle : enable
)";
if (program_type == ProgramType::Compute) {
)",
GetShaderId(unique_identifier, program_type));
if (is_compute) {
source += "#extension GL_ARB_compute_variable_group_size : require\n";
}
source += '\n';
if (program_type != ProgramType::Compute) {
if (!is_compute) {
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
}
@@ -268,7 +331,7 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
}
source += '\n';
source += code;
source += GenerateGLSL(device, program_type, ir, ir_b);
OGLShader shader;
shader.Create(source.c_str(), GetShaderType(program_type));
@@ -278,85 +341,97 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
return program;
}
std::set<GLenum> GetSupportedFormats() {
std::set<GLenum> supported_formats;
std::unordered_set<GLenum> GetSupportedFormats() {
GLint num_formats{};
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
std::vector<GLint> formats(num_formats);
glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats.data());
for (const GLint format : formats)
std::unordered_set<GLenum> supported_formats;
for (const GLint format : formats) {
supported_formats.insert(static_cast<GLenum>(format));
}
return supported_formats;
}
} // Anonymous namespace
CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
GLShader::ProgramResult result)
: RasterizerCacheObject{params.host_ptr}, cpu_addr{params.cpu_addr},
unique_identifier{params.unique_identifier}, program_type{program_type},
disk_cache{params.disk_cache}, precompiled_programs{params.precompiled_programs},
entries{result.second}, code{std::move(result.first)}, shader_length{entries.shader_length} {}
GLShader::ShaderEntries entries, ProgramCode program_code,
ProgramCode program_code_b)
: RasterizerCacheObject{params.host_ptr}, system{params.system},
disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries},
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {
if (!params.precompiled_variants) {
return;
}
for (const auto& pair : *params.precompiled_variants) {
auto locker = MakeLocker(system, program_type);
const auto& usage = pair->first;
FillLocker(*locker, usage);
std::unique_ptr<LockerVariant>* locker_variant = nullptr;
const auto it =
std::find_if(locker_variants.begin(), locker_variants.end(), [&](const auto& variant) {
return variant->locker->HasEqualKeys(*locker);
});
if (it == locker_variants.end()) {
locker_variant = &locker_variants.emplace_back();
*locker_variant = std::make_unique<LockerVariant>();
locker_variant->get()->locker = std::move(locker);
} else {
locker_variant = &*it;
}
locker_variant->get()->programs.emplace(usage.variant, pair->second);
}
}
Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
Maxwell::ShaderProgram program_type,
ProgramCode&& program_code,
ProgramCode&& program_code_b) {
const auto code_size{CalculateProgramSize(program_code)};
const auto code_size_b{CalculateProgramSize(program_code_b)};
auto result{
CreateProgram(params.device, GetProgramType(program_type), program_code, program_code_b)};
if (result.first.empty()) {
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
return {};
}
ProgramCode program_code, ProgramCode program_code_b) {
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
params.unique_identifier, GetProgramType(program_type),
static_cast<u32>(code_size / sizeof(u64)), static_cast<u32>(code_size_b / sizeof(u64)),
std::move(program_code), std::move(program_code_b)));
params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)));
const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
// if (!program_code_b.empty()) {
// ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET);
// }
return std::shared_ptr<CachedShader>(
new CachedShader(params, GetProgramType(program_type), std::move(result)));
new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir),
std::move(program_code), std::move(program_code_b)));
}
Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
Maxwell::ShaderProgram program_type,
GLShader::ProgramResult result) {
return std::shared_ptr<CachedShader>(
new CachedShader(params, GetProgramType(program_type), std::move(result)));
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
params.disk_cache.SaveRaw(
ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute);
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
return std::shared_ptr<CachedShader>(new CachedShader(
params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
}
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code) {
auto result{CreateProgram(params.device, ProgramType::Compute, code, {})};
const auto code_size{CalculateProgramSize(code)};
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute,
static_cast<u32>(code_size / sizeof(u64)), 0,
std::move(code), {}));
return std::shared_ptr<CachedShader>(
new CachedShader(params, ProgramType::Compute, std::move(result)));
}
Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
GLShader::ProgramResult result) {
return std::shared_ptr<CachedShader>(
new CachedShader(params, ProgramType::Compute, std::move(result)));
Shader CachedShader::CreateFromCache(const ShaderParameters& params,
const UnspecializedShader& unspecialized) {
return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type,
unspecialized.entries, unspecialized.code,
unspecialized.code_b));
}
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
UpdateVariant();
const auto [entry, is_cache_miss] = curr_variant->programs.try_emplace(variant);
auto& program = entry->second;
if (is_cache_miss) {
program = TryLoadProgram(variant);
if (!program) {
program = SpecializeShader(code, entries, program_type, variant);
disk_cache.SaveUsage(GetUsage(variant));
}
program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
variant, *curr_variant->locker);
disk_cache.SaveUsage(GetUsage(variant, *curr_variant->locker));
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
}
@@ -372,18 +447,33 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
return {program->handle, base_bindings};
}
CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
const auto found = precompiled_programs.find(GetUsage(variant));
if (found == precompiled_programs.end()) {
return {};
void CachedShader::UpdateVariant() {
if (curr_variant && !curr_variant->locker->IsConsistent()) {
curr_variant = nullptr;
}
if (!curr_variant) {
for (auto& variant : locker_variants) {
if (variant->locker->IsConsistent()) {
curr_variant = variant.get();
}
}
}
if (!curr_variant) {
auto& new_variant = locker_variants.emplace_back();
new_variant = std::make_unique<LockerVariant>();
new_variant->locker = MakeLocker(system, program_type);
curr_variant = new_variant.get();
}
return found->second;
}
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const {
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
const ConstBufferLocker& locker) const {
ShaderDiskCacheUsage usage;
usage.unique_identifier = unique_identifier;
usage.variant = variant;
usage.keys = locker.GetKeys();
usage.bound_samplers = locker.GetBoundSamplers();
usage.bindless_samplers = locker.GetBindlessSamplers();
return usage;
}
@@ -399,18 +489,15 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
return;
}
const auto [raws, shader_usages] = *transferable;
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
const auto supported_formats{GetSupportedFormats()};
const auto unspecialized_shaders{
GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)};
if (stop_loading) {
if (!GenerateUnspecializedShaders(stop_loading, callback, raws) || stop_loading) {
return;
}
// Track if precompiled cache was altered during loading to know if we have to serialize the
// virtual precompiled cache file back to the hard drive
const auto dumps = disk_cache.LoadPrecompiled();
const auto supported_formats = GetSupportedFormats();
// Track if precompiled cache was altered during loading to know if we have to
// serialize the virtual precompiled cache file back to the hard drive
bool precompiled_cache_altered = false;
// Inform the frontend about shader build initialization
@@ -433,9 +520,6 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
return;
}
const auto& usage{shader_usages[i]};
LOG_INFO(Render_OpenGL, "Building shader {:016x} (index {} of {})",
usage.unique_identifier, i, shader_usages.size());
const auto& unspecialized{unspecialized_shaders.at(usage.unique_identifier)};
const auto dump{dumps.find(usage)};
@@ -449,21 +533,28 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
}
if (!shader) {
shader = SpecializeShader(unspecialized.code, unspecialized.entries,
unspecialized.program_type, usage.variant, true);
auto locker{MakeLocker(system, unspecialized.program_type)};
FillLocker(*locker, usage);
shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
unspecialized.code, unspecialized.code_b, usage.variant,
*locker, true);
}
std::scoped_lock lock(mutex);
std::scoped_lock lock{mutex};
if (callback) {
callback(VideoCore::LoadCallbackStage::Build, ++built_shaders,
shader_usages.size());
}
precompiled_programs.emplace(usage, std::move(shader));
// TODO(Rodrigo): Is there a better way to do this?
precompiled_variants[usage.unique_identifier].push_back(
precompiled_programs.find(usage));
}
};
const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1)};
const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1ULL)};
const std::size_t bucket_size{shader_usages.size() / num_workers};
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
std::vector<std::thread> threads(num_workers);
@@ -483,7 +574,6 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
if (compilation_failed) {
// Invalidate the precompiled cache if a shader dumped shader was rejected
disk_cache.InvalidatePrecompiled();
dumps.clear();
precompiled_cache_altered = true;
return;
}
@@ -491,8 +581,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
return;
}
// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before
// precompiling them
// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw
// before precompiling them
for (std::size_t i = 0; i < shader_usages.size(); ++i) {
const auto& usage{shader_usages[i]};
@@ -508,9 +598,13 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
}
CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats) {
const PrecompiledVariants* ShaderCacheOpenGL::GetPrecompiledVariants(u64 unique_identifier) const {
const auto it = precompiled_variants.find(unique_identifier);
return it == precompiled_variants.end() ? nullptr : &it->second;
}
CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
const ShaderDiskCacheDump& dump, const std::unordered_set<GLenum>& supported_formats) {
if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
return {};
@@ -532,56 +626,52 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
return shader;
}
std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
const std::vector<ShaderDiskCacheRaw>& raws,
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
std::unordered_map<u64, UnspecializedShader> unspecialized;
const std::vector<ShaderDiskCacheRaw>& raws) {
if (callback) {
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
}
for (std::size_t i = 0; i < raws.size(); ++i) {
if (stop_loading) {
return {};
return false;
}
const auto& raw{raws[i]};
const u64 unique_identifier{raw.GetUniqueIdentifier()};
const u64 calculated_hash{
GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
if (unique_identifier != calculated_hash) {
LOG_ERROR(
Render_OpenGL,
"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing shader cache",
raw.GetUniqueIdentifier(), calculated_hash);
LOG_ERROR(Render_OpenGL,
"Invalid hash in entry={:016x} (obtained hash={:016x}) - "
"removing shader cache",
raw.GetUniqueIdentifier(), calculated_hash);
disk_cache.InvalidateTransferable();
return {};
return false;
}
GLShader::ProgramResult result;
if (const auto it = decompiled.find(unique_identifier); it != decompiled.end()) {
// If it's stored in the precompiled file, avoid decompiling it here
const auto& stored_decompiled{it->second};
result = {stored_decompiled.code, stored_decompiled.entries};
} else {
// Otherwise decompile the shader at boot and save the result to the decompiled file
result = CreateProgram(device, raw.GetProgramType(), raw.GetProgramCode(),
raw.GetProgramCodeB());
disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
}
const u32 main_offset =
raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType()));
const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
// if (raw.HasProgramA()) {
// ir_b.emplace(raw.GetProgramCodeB(), main_offset);
// }
precompiled_shaders.insert({unique_identifier, result});
unspecialized.insert(
{raw.GetUniqueIdentifier(),
{std::move(result.first), std::move(result.second), raw.GetProgramType()}});
UnspecializedShader unspecialized;
unspecialized.entries = GLShader::GetEntries(ir);
unspecialized.program_type = raw.GetProgramType();
unspecialized.code = raw.GetProgramCode();
unspecialized.code_b = raw.GetProgramCodeB();
unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized);
if (callback) {
callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
}
}
return unspecialized;
return true;
}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
@@ -590,37 +680,35 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
}
auto& memory_manager{system.GPU().MemoryManager()};
const GPUVAddr program_addr{GetShaderAddress(system, program)};
const GPUVAddr address{GetShaderAddress(system, program)};
// Look up shader in the cache based on address
const auto host_ptr{memory_manager.GetPointer(program_addr)};
const auto host_ptr{memory_manager.GetPointer(address)};
Shader shader{TryGet(host_ptr)};
if (shader) {
return last_shaders[static_cast<std::size_t>(program)] = shader;
}
// No shader found - create a new one
ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
ProgramCode program_code_b;
const bool is_program_a{program == Maxwell::ShaderProgram::VertexA};
if (is_program_a) {
const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
program_code_b = GetShaderCode(memory_manager, program_addr_b,
memory_manager.GetPointer(program_addr_b));
ProgramCode code{GetShaderCode(memory_manager, address, host_ptr)};
ProgramCode code_b;
if (program == Maxwell::ShaderProgram::VertexA) {
const GPUVAddr address_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b));
}
const auto unique_identifier =
GetUniqueIdentifier(GetProgramType(program), program_code, program_code_b);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
host_ptr, unique_identifier};
const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b);
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
cpu_addr, host_ptr, unique_identifier};
const auto found = precompiled_shaders.find(unique_identifier);
if (found == precompiled_shaders.end()) {
shader = CachedShader::CreateStageFromMemory(params, program, std::move(program_code),
std::move(program_code_b));
const auto found = unspecialized_shaders.find(unique_identifier);
if (found == unspecialized_shaders.end()) {
shader = CachedShader::CreateStageFromMemory(params, program, std::move(code),
std::move(code_b));
} else {
shader = CachedShader::CreateStageFromCache(params, program, found->second);
shader = CachedShader::CreateFromCache(params, found->second);
}
Register(shader);
@@ -638,15 +726,16 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
// No kernel found - create a new one
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
host_ptr, unique_identifier};
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
cpu_addr, host_ptr, unique_identifier};
const auto found = precompiled_shaders.find(unique_identifier);
if (found == precompiled_shaders.end()) {
const auto found = unspecialized_shaders.find(unique_identifier);
if (found == unspecialized_shaders.end()) {
kernel = CachedShader::CreateKernelFromMemory(params, std::move(code));
} else {
kernel = CachedShader::CreateKernelFromCache(params, found->second);
kernel = CachedShader::CreateFromCache(params, found->second);
}
Register(kernel);
@@ -8,9 +8,10 @@
#include <atomic>
#include <bitset>
#include <memory>
#include <set>
#include <string>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <glad/glad.h>
@@ -20,6 +21,8 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/shader_ir.h"
namespace Core {
class System;
@@ -40,11 +43,19 @@ using Shader = std::shared_ptr<CachedShader>;
using CachedProgram = std::shared_ptr<OGLProgram>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
using PrecompiledVariants = std::vector<PrecompiledPrograms::iterator>;
struct UnspecializedShader {
GLShader::ShaderEntries entries;
ProgramType program_type;
ProgramCode code;
ProgramCode code_b;
};
struct ShaderParameters {
Core::System& system;
ShaderDiskCacheOpenGL& disk_cache;
const PrecompiledPrograms& precompiled_programs;
const PrecompiledVariants* precompiled_variants;
const Device& device;
VAddr cpu_addr;
u8* host_ptr;
@@ -55,23 +66,18 @@ class CachedShader final : public RasterizerCacheObject {
public:
static Shader CreateStageFromMemory(const ShaderParameters& params,
Maxwell::ShaderProgram program_type,
ProgramCode&& program_code, ProgramCode&& program_code_b);
ProgramCode program_code, ProgramCode program_code_b);
static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code);
static Shader CreateStageFromCache(const ShaderParameters& params,
Maxwell::ShaderProgram program_type,
GLShader::ProgramResult result);
static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code);
static Shader CreateKernelFromCache(const ShaderParameters& params,
GLShader::ProgramResult result);
static Shader CreateFromCache(const ShaderParameters& params,
const UnspecializedShader& unspecialized);
VAddr GetCpuAddr() const override {
return cpu_addr;
}
std::size_t GetSizeInBytes() const override {
return shader_length;
return program_code.size() * sizeof(u64);
}
/// Gets the shader entries for the shader
@@ -83,24 +89,36 @@ public:
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
private:
struct LockerVariant {
std::unique_ptr<VideoCommon::Shader::ConstBufferLocker> locker;
std::unordered_map<ProgramVariant, CachedProgram> programs;
};
explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
GLShader::ProgramResult result);
GLShader::ShaderEntries entries, ProgramCode program_code,
ProgramCode program_code_b);
CachedProgram TryLoadProgram(const ProgramVariant& variant) const;
void UpdateVariant();
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
const VideoCommon::Shader::ConstBufferLocker& locker) const;
Core::System& system;
ShaderDiskCacheOpenGL& disk_cache;
const Device& device;
VAddr cpu_addr{};
u64 unique_identifier{};
ProgramType program_type{};
ShaderDiskCacheOpenGL& disk_cache;
const PrecompiledPrograms& precompiled_programs;
GLShader::ShaderEntries entries;
std::string code;
std::size_t shader_length{};
std::unordered_map<ProgramVariant, CachedProgram> programs;
ProgramCode program_code;
ProgramCode program_code_b;
LockerVariant* curr_variant = nullptr;
std::vector<std::unique_ptr<LockerVariant>> locker_variants;
};
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
@@ -123,21 +141,26 @@ protected:
void FlushObjectInner(const Shader& object) override {}
private:
std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders(
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
const std::vector<ShaderDiskCacheRaw>& raws,
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled);
bool GenerateUnspecializedShaders(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback,
const std::vector<ShaderDiskCacheRaw>& raws);
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
const std::set<GLenum>& supported_formats);
const std::unordered_set<GLenum>& supported_formats);
const PrecompiledVariants* GetPrecompiledVariants(u64 unique_identifier) const;
Core::System& system;
Core::Frontend::EmuWindow& emu_window;
const Device& device;
ShaderDiskCacheOpenGL disk_cache;
PrecompiledShaders precompiled_shaders;
PrecompiledPrograms precompiled_programs;
std::unordered_map<u64, PrecompiledVariants> precompiled_variants;
std::unordered_map<u64, UnspecializedShader> unspecialized_shaders;
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
};
@@ -415,27 +415,6 @@ public:
return code.GetResult();
}
ShaderEntries GetShaderEntries() const {
ShaderEntries entries;
for (const auto& cbuf : ir.GetConstantBuffers()) {
entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
cbuf.first);
}
for (const auto& sampler : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler);
}
for (const auto& [offset, image] : ir.GetImages()) {
entries.images.emplace_back(image);
}
for (const auto& [base, usage] : ir.GetGlobalMemory()) {
entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset,
usage.is_read, usage.is_written);
}
entries.clip_distances = ir.GetClipDistances();
entries.shader_length = ir.GetLength();
return entries;
}
private:
friend class ASTDecompiler;
friend class ExprDecompiler;
@@ -1148,7 +1127,7 @@ private:
for (const auto& variant : extras) {
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
expr += GenerateTextureArgument(*argument);
} else if (std::get_if<TextureAoffi>(&variant)) {
} else if (std::holds_alternative<TextureAoffi>(variant)) {
expr += GenerateTextureAoffi(meta->aoffi);
} else {
UNREACHABLE();
@@ -1158,8 +1137,8 @@ private:
return expr + ')';
}
std::string GenerateTextureArgument(TextureArgument argument) {
const auto [type, operand] = argument;
std::string GenerateTextureArgument(const TextureArgument& argument) {
const auto& [type, operand] = argument;
if (operand == nullptr) {
return {};
}
@@ -1235,7 +1214,7 @@ private:
std::string BuildImageValues(Operation operation) {
constexpr std::array constructors{"uint", "uvec2", "uvec3", "uvec4"};
const auto meta{std::get<MetaImage>(operation.GetMeta())};
const auto& meta{std::get<MetaImage>(operation.GetMeta())};
const std::size_t values_count{meta.values.size()};
std::string expr = fmt::format("{}(", constructors.at(values_count - 1));
@@ -1780,14 +1759,14 @@ private:
return {"0", Type::Int};
}
const auto meta{std::get<MetaImage>(operation.GetMeta())};
const auto& meta{std::get<MetaImage>(operation.GetMeta())};
return {fmt::format("imageLoad({}, {}){}", GetImage(meta.image),
BuildIntegerCoordinates(operation), GetSwizzle(meta.element)),
Type::Uint};
}
Expression ImageStore(Operation operation) {
const auto meta{std::get<MetaImage>(operation.GetMeta())};
const auto& meta{std::get<MetaImage>(operation.GetMeta())};
code.AddLine("imageStore({}, {}, {});", GetImage(meta.image),
BuildIntegerCoordinates(operation), BuildImageValues(operation));
return {};
@@ -1795,7 +1774,7 @@ private:
template <const std::string_view& opname>
Expression AtomicImage(Operation operation) {
const auto meta{std::get<MetaImage>(operation.GetMeta())};
const auto& meta{std::get<MetaImage>(operation.GetMeta())};
ASSERT(meta.values.size() == 1);
return {fmt::format("imageAtomic{}({}, {}, {})", opname, GetImage(meta.image),
@@ -2246,7 +2225,7 @@ private:
code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
}
std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
return fmt::format("{}_{}_{}", name, index, suffix);
}
@@ -2271,17 +2250,15 @@ private:
ShaderWriter code;
};
static constexpr std::string_view flow_var = "flow_var_";
std::string GetFlowVariable(u32 i) {
return fmt::format("{}{}", flow_var, i);
return fmt::format("flow_var_{}", i);
}
class ExprDecompiler {
public:
explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(VideoCommon::Shader::ExprAnd& expr) {
void operator()(const ExprAnd& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " && ";
@@ -2289,7 +2266,7 @@ public:
inner += ')';
}
void operator()(VideoCommon::Shader::ExprOr& expr) {
void operator()(const ExprOr& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " || ";
@@ -2297,17 +2274,17 @@ public:
inner += ')';
}
void operator()(VideoCommon::Shader::ExprNot& expr) {
void operator()(const ExprNot& expr) {
inner += '!';
std::visit(*this, *expr.operand1);
}
void operator()(VideoCommon::Shader::ExprPredicate& expr) {
void operator()(const ExprPredicate& expr) {
const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
inner += decomp.GetPredicate(pred);
}
void operator()(VideoCommon::Shader::ExprCondCode& expr) {
void operator()(const ExprCondCode& expr) {
const Node cc = decomp.ir.GetConditionCode(expr.cc);
std::string target;
@@ -2316,10 +2293,13 @@ public:
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = "false";
break;
case Tegra::Shader::Pred::UnusedIndex:
target = "true";
break;
default:
target = decomp.GetPredicate(index);
break;
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.GetInternalFlag(flag->GetFlag());
@@ -2329,15 +2309,20 @@ public:
inner += target;
}
void operator()(VideoCommon::Shader::ExprVar& expr) {
void operator()(const ExprVar& expr) {
inner += GetFlowVariable(expr.var_index);
}
void operator()(VideoCommon::Shader::ExprBoolean& expr) {
void operator()(const ExprBoolean& expr) {
inner += expr.value ? "true" : "false";
}
std::string& GetResult() {
void operator()(VideoCommon::Shader::ExprGprEqual& expr) {
inner +=
"( ftou(" + decomp.GetRegister(expr.gpr) + ") == " + std::to_string(expr.value) + ')';
}
const std::string& GetResult() const {
return inner;
}
@@ -2350,7 +2335,7 @@ class ASTDecompiler {
public:
explicit ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(VideoCommon::Shader::ASTProgram& ast) {
void operator()(const ASTProgram& ast) {
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
@@ -2358,7 +2343,7 @@ public:
}
}
void operator()(VideoCommon::Shader::ASTIfThen& ast) {
void operator()(const ASTIfThen& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
@@ -2372,7 +2357,7 @@ public:
decomp.code.AddLine("}}");
}
void operator()(VideoCommon::Shader::ASTIfElse& ast) {
void operator()(const ASTIfElse& ast) {
decomp.code.AddLine("else {{");
decomp.code.scope++;
ASTNode current = ast.nodes.GetFirst();
@@ -2384,29 +2369,29 @@ public:
decomp.code.AddLine("}}");
}
void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) {
void operator()([[maybe_unused]] const ASTBlockEncoded& ast) {
UNREACHABLE();
}
void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) {
void operator()(const ASTBlockDecoded& ast) {
decomp.VisitBlock(ast.nodes);
}
void operator()(VideoCommon::Shader::ASTVarSet& ast) {
void operator()(const ASTVarSet& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("{} = {};", GetFlowVariable(ast.index), expr_parser.GetResult());
}
void operator()(VideoCommon::Shader::ASTLabel& ast) {
void operator()(const ASTLabel& ast) {
decomp.code.AddLine("// Label_{}:", ast.index);
}
void operator()(VideoCommon::Shader::ASTGoto& ast) {
void operator()([[maybe_unused]] const ASTGoto& ast) {
UNREACHABLE();
}
void operator()(VideoCommon::Shader::ASTDoWhile& ast) {
void operator()(const ASTDoWhile& ast) {
ExprDecompiler expr_parser{decomp};
std::visit(expr_parser, *ast.condition);
decomp.code.AddLine("do {{");
@@ -2420,7 +2405,7 @@ public:
decomp.code.AddLine("}} while({});", expr_parser.GetResult());
}
void operator()(VideoCommon::Shader::ASTReturn& ast) {
void operator()(const ASTReturn& ast) {
const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
if (!is_true) {
ExprDecompiler expr_parser{decomp};
@@ -2440,7 +2425,7 @@ public:
}
}
void operator()(VideoCommon::Shader::ASTBreak& ast) {
void operator()(const ASTBreak& ast) {
const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
if (!is_true) {
ExprDecompiler expr_parser{decomp};
@@ -2455,7 +2440,7 @@ public:
}
}
void Visit(VideoCommon::Shader::ASTNode& node) {
void Visit(const ASTNode& node) {
std::visit(*this, *node->GetInnerData());
}
@@ -2468,32 +2453,53 @@ void GLSLDecompiler::DecompileAST() {
for (u32 i = 0; i < num_flow_variables; i++) {
code.AddLine("bool {} = false;", GetFlowVariable(i));
}
ASTDecompiler decompiler{*this};
VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
decompiler.Visit(program);
decompiler.Visit(ir.GetASTProgram());
}
} // Anonymous namespace
std::string GetCommonDeclarations() {
return fmt::format(
"#define ftoi floatBitsToInt\n"
"#define ftou floatBitsToUint\n"
"#define itof intBitsToFloat\n"
"#define utof uintBitsToFloat\n\n"
"bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {{\n"
" bvec2 is_nan1 = isnan(pair1);\n"
" bvec2 is_nan2 = isnan(pair2);\n"
" return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || "
"is_nan2.y);\n"
"}}\n\n");
ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) {
ShaderEntries entries;
for (const auto& cbuf : ir.GetConstantBuffers()) {
entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
cbuf.first);
}
for (const auto& sampler : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler);
}
for (const auto& [offset, image] : ir.GetImages()) {
entries.images.emplace_back(image);
}
for (const auto& [base, usage] : ir.GetGlobalMemory()) {
entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_read,
usage.is_written);
}
entries.clip_distances = ir.GetClipDistances();
entries.shader_length = ir.GetLength();
return entries;
}
ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
const std::string& suffix) {
std::string GetCommonDeclarations() {
return R"(#define ftoi floatBitsToInt
#define ftou floatBitsToUint
#define itof intBitsToFloat
#define utof uintBitsToFloat
bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {
bvec2 is_nan1 = isnan(pair1);
bvec2 is_nan2 = isnan(pair2);
return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || is_nan2.y);
}
)";
}
std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
const std::string& suffix) {
GLSLDecompiler decompiler(device, ir, stage, suffix);
decompiler.Decompile();
return {decompiler.GetResult(), decompiler.GetShaderEntries()};
return decompiler.GetResult();
}
} // namespace OpenGL::GLShader
@@ -34,10 +34,7 @@ enum class ProgramType : u32 {
namespace OpenGL::GLShader {
struct ShaderEntries;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ProgramResult = std::pair<std::string, ShaderEntries>;
using SamplerEntry = VideoCommon::Shader::Sampler;
using ImageEntry = VideoCommon::Shader::Image;
@@ -93,9 +90,11 @@ struct ShaderEntries {
std::size_t shader_length{};
};
ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir);
std::string GetCommonDeclarations();
ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
ProgramType stage, const std::string& suffix);
std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
ProgramType stage, const std::string& suffix);
} // namespace OpenGL::GLShader
@@ -22,6 +22,29 @@
namespace OpenGL {
using VideoCommon::Shader::BindlessSamplerMap;
using VideoCommon::Shader::BoundSamplerMap;
using VideoCommon::Shader::KeyMap;
namespace {
struct ConstBufferKey {
u32 cbuf;
u32 offset;
u32 value;
};
struct BoundSamplerKey {
u32 offset;
Tegra::Engines::SamplerDescriptor sampler;
};
struct BindlessSamplerKey {
u32 cbuf;
u32 offset;
Tegra::Engines::SamplerDescriptor sampler;
};
using ShaderCacheVersionHash = std::array<u8, 64>;
enum class TransferableEntryKind : u32 {
@@ -29,18 +52,10 @@ enum class TransferableEntryKind : u32 {
Usage,
};
enum class PrecompiledEntryKind : u32 {
Decompiled,
Dump,
};
constexpr u32 NativeVersion = 4;
constexpr u32 NativeVersion = 5;
// Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 16);
static_assert(sizeof(ShaderDiskCacheUsage) == 40);
namespace {
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};
@@ -49,13 +64,11 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
return hash;
}
} // namespace
} // Anonymous namespace
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
u32 program_code_size, u32 program_code_size_b,
ProgramCode program_code, ProgramCode program_code_b)
: unique_identifier{unique_identifier}, program_type{program_type},
program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
@@ -90,15 +103,16 @@ bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
if (file.WriteObject(unique_identifier) != 1 ||
file.WriteObject(static_cast<u32>(program_type)) != 1 ||
file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) {
file.WriteObject(static_cast<u32>(program_code.size())) != 1 ||
file.WriteObject(static_cast<u32>(program_code_b.size())) != 1) {
return false;
}
if (file.WriteArray(program_code.data(), program_code_size) != program_code_size)
if (file.WriteArray(program_code.data(), program_code.size()) != program_code.size())
return false;
if (HasProgramA() &&
file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
file.WriteArray(program_code_b.data(), program_code_b.size()) != program_code_b.size()) {
return false;
}
return true;
@@ -127,13 +141,13 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
u32 version{};
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
LOG_ERROR(Render_OpenGL,
"Failed to get transferable cache version for title id={} - skipping",
"Failed to get transferable cache version for title id={}, skipping",
GetTitleID());
return {};
}
if (version < NativeVersion) {
LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
LOG_INFO(Render_OpenGL, "Transferable shader cache is old, removing");
file.Close();
InvalidateTransferable();
is_usable = true;
@@ -141,17 +155,18 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
}
if (version > NativeVersion) {
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
"of the emulator - skipping");
"of the emulator, skipping");
return {};
}
// Version is valid, load the shaders
constexpr const char error_loading[] = "Failed to load transferable raw entry, skipping";
std::vector<ShaderDiskCacheRaw> raws;
std::vector<ShaderDiskCacheUsage> usages;
while (file.Tell() < file.GetSize()) {
TransferableEntryKind kind{};
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
LOG_ERROR(Render_OpenGL, "Failed to read transferable file, skipping");
return {};
}
@@ -159,7 +174,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
case TransferableEntryKind::Raw: {
ShaderDiskCacheRaw entry;
if (!entry.Load(file)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
LOG_ERROR(Render_OpenGL, error_loading);
return {};
}
transferable.insert({entry.GetUniqueIdentifier(), {}});
@@ -167,16 +182,45 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
break;
}
case TransferableEntryKind::Usage: {
ShaderDiskCacheUsage usage{};
if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping");
ShaderDiskCacheUsage usage;
u32 num_keys{};
u32 num_bound_samplers{};
u32 num_bindless_samplers{};
if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
file.ReadArray(&usage.variant, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
file.ReadArray(&num_bound_samplers, 1) != 1 ||
file.ReadArray(&num_bindless_samplers, 1) != 1) {
LOG_ERROR(Render_OpenGL, error_loading);
return {};
}
std::vector<ConstBufferKey> keys(num_keys);
std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
if (file.ReadArray(keys.data(), keys.size()) != keys.size() ||
file.ReadArray(bound_samplers.data(), bound_samplers.size()) !=
bound_samplers.size() ||
file.ReadArray(bindless_samplers.data(), bindless_samplers.size()) !=
bindless_samplers.size()) {
LOG_ERROR(Render_OpenGL, error_loading);
return {};
}
for (const auto& key : keys) {
usage.keys.insert({{key.cbuf, key.offset}, key.value});
}
for (const auto& key : bound_samplers) {
usage.bound_samplers.emplace(key.offset, key.sampler);
}
for (const auto& key : bindless_samplers) {
usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
}
usages.push_back(std::move(usage));
break;
}
default:
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={}, skipping",
static_cast<u32>(kind));
return {};
}
@@ -186,13 +230,14 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
return {{std::move(raws), std::move(usages)}};
}
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>
ShaderDiskCacheOpenGL::LoadPrecompiled() {
if (!is_usable) {
return {};
}
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
std::string path = GetPrecompiledPath();
FileUtil::IOFile file(path, "rb");
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
GetTitleID());
@@ -202,7 +247,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
const auto result = LoadPrecompiledFile(file);
if (!result) {
LOG_INFO(Render_OpenGL,
"Failed to load precompiled cache for game with title id={} - removing",
"Failed to load precompiled cache for game with title id={}, removing",
GetTitleID());
file.Close();
InvalidatePrecompiled();
@@ -211,7 +256,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
return *result;
}
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>>
std::optional<std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
// Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> compressed(file.GetSize());
@@ -231,238 +276,56 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
ShaderDumpsMap dumps;
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
PrecompiledEntryKind kind{};
if (!LoadObjectFromPrecompiled(kind)) {
u32 num_keys{};
u32 num_bound_samplers{};
u32 num_bindless_samplers{};
ShaderDiskCacheUsage usage;
if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
!LoadObjectFromPrecompiled(usage.variant) || !LoadObjectFromPrecompiled(num_keys) ||
!LoadObjectFromPrecompiled(num_bound_samplers) ||
!LoadObjectFromPrecompiled(num_bindless_samplers)) {
return {};
}
std::vector<ConstBufferKey> keys(num_keys);
std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
if (!LoadArrayFromPrecompiled(keys.data(), keys.size()) ||
!LoadArrayFromPrecompiled(bound_samplers.data(), bound_samplers.size()) !=
bound_samplers.size() ||
!LoadArrayFromPrecompiled(bindless_samplers.data(), bindless_samplers.size()) !=
bindless_samplers.size()) {
return {};
}
for (const auto& key : keys) {
usage.keys.insert({{key.cbuf, key.offset}, key.value});
}
for (const auto& key : bound_samplers) {
usage.bound_samplers.emplace(key.offset, key.sampler);
}
for (const auto& key : bindless_samplers) {
usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
}
ShaderDiskCacheDump dump;
if (!LoadObjectFromPrecompiled(dump.binary_format)) {
return {};
}
switch (kind) {
case PrecompiledEntryKind::Decompiled: {
u64 unique_identifier{};
if (!LoadObjectFromPrecompiled(unique_identifier)) {
return {};
}
auto entry = LoadDecompiledEntry();
if (!entry) {
return {};
}
decompiled.insert({unique_identifier, std::move(*entry)});
break;
}
case PrecompiledEntryKind::Dump: {
ShaderDiskCacheUsage usage;
if (!LoadObjectFromPrecompiled(usage)) {
return {};
}
ShaderDiskCacheDump dump;
if (!LoadObjectFromPrecompiled(dump.binary_format)) {
return {};
}
u32 binary_length{};
if (!LoadObjectFromPrecompiled(binary_length)) {
return {};
}
dump.binary.resize(binary_length);
if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
return {};
}
dumps.insert({usage, dump});
break;
}
default:
u32 binary_length{};
if (!LoadObjectFromPrecompiled(binary_length)) {
return {};
}
}
return {{decompiled, dumps}};
}
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry() {
u32 code_size{};
if (!LoadObjectFromPrecompiled(code_size)) {
return {};
}
std::string code(code_size, '\0');
if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
return {};
}
ShaderDiskCacheDecompiled entry;
entry.code = std::move(code);
u32 const_buffers_count{};
if (!LoadObjectFromPrecompiled(const_buffers_count)) {
return {};
}
for (u32 i = 0; i < const_buffers_count; ++i) {
u32 max_offset{};
u32 index{};
bool is_indirect{};
if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
!LoadObjectFromPrecompiled(is_indirect)) {
dump.binary.resize(binary_length);
if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
return {};
}
entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index);
}
u32 samplers_count{};
if (!LoadObjectFromPrecompiled(samplers_count)) {
return {};
dumps.emplace(std::move(usage), dump);
}
for (u32 i = 0; i < samplers_count; ++i) {
u64 offset{};
u64 index{};
u32 type{};
bool is_array{};
bool is_shadow{};
bool is_bindless{};
if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
!LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
return {};
}
entry.entries.samplers.emplace_back(
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
}
u32 images_count{};
if (!LoadObjectFromPrecompiled(images_count)) {
return {};
}
for (u32 i = 0; i < images_count; ++i) {
u64 offset{};
u64 index{};
u32 type{};
u8 is_bindless{};
u8 is_written{};
u8 is_read{};
u8 is_atomic{};
if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless) ||
!LoadObjectFromPrecompiled(is_written) || !LoadObjectFromPrecompiled(is_read) ||
!LoadObjectFromPrecompiled(is_atomic)) {
return {};
}
entry.entries.images.emplace_back(
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
static_cast<Tegra::Shader::ImageType>(type), is_bindless != 0, is_written != 0,
is_read != 0, is_atomic != 0);
}
u32 global_memory_count{};
if (!LoadObjectFromPrecompiled(global_memory_count)) {
return {};
}
for (u32 i = 0; i < global_memory_count; ++i) {
u32 cbuf_index{};
u32 cbuf_offset{};
bool is_read{};
bool is_written{};
if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
!LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
return {};
}
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read,
is_written);
}
for (auto& clip_distance : entry.entries.clip_distances) {
if (!LoadObjectFromPrecompiled(clip_distance)) {
return {};
}
}
u64 shader_length{};
if (!LoadObjectFromPrecompiled(shader_length)) {
return {};
}
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
return entry;
}
bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code,
const GLShader::ShaderEntries& entries) {
if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) ||
!SaveObjectToPrecompiled(unique_identifier) ||
!SaveObjectToPrecompiled(static_cast<u32>(code.size())) ||
!SaveArrayToPrecompiled(code.data(), code.size())) {
return false;
}
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.const_buffers.size()))) {
return false;
}
for (const auto& cbuf : entries.const_buffers) {
if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
!SaveObjectToPrecompiled(cbuf.IsIndirect())) {
return false;
}
}
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.samplers.size()))) {
return false;
}
for (const auto& sampler : entries.samplers) {
if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
!SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
!SaveObjectToPrecompiled(sampler.IsArray()) ||
!SaveObjectToPrecompiled(sampler.IsShadow()) ||
!SaveObjectToPrecompiled(sampler.IsBindless())) {
return false;
}
}
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.images.size()))) {
return false;
}
for (const auto& image : entries.images) {
if (!SaveObjectToPrecompiled(static_cast<u64>(image.GetOffset())) ||
!SaveObjectToPrecompiled(static_cast<u64>(image.GetIndex())) ||
!SaveObjectToPrecompiled(static_cast<u32>(image.GetType())) ||
!SaveObjectToPrecompiled(static_cast<u8>(image.IsBindless() ? 1 : 0)) ||
!SaveObjectToPrecompiled(static_cast<u8>(image.IsWritten() ? 1 : 0)) ||
!SaveObjectToPrecompiled(static_cast<u8>(image.IsRead() ? 1 : 0)) ||
!SaveObjectToPrecompiled(static_cast<u8>(image.IsAtomic() ? 1 : 0))) {
return false;
}
}
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) {
return false;
}
for (const auto& gmem : entries.global_memory_entries) {
if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
!SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) {
return false;
}
}
for (const bool clip_distance : entries.clip_distances) {
if (!SaveObjectToPrecompiled(clip_distance)) {
return false;
}
}
if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) {
return false;
}
return true;
return dumps;
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() {
@@ -494,10 +357,11 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
}
FileUtil::IOFile file = AppendTransferableFile();
if (!file.IsOpen())
if (!file.IsOpen()) {
return;
}
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing");
file.Close();
InvalidateTransferable();
return;
@@ -523,29 +387,39 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
FileUtil::IOFile file = AppendTransferableFile();
if (!file.IsOpen())
return;
if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) {
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
const auto Close = [&] {
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry, removing");
file.Close();
InvalidateTransferable();
};
if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
Close();
return;
}
}
void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
const GLShader::ShaderEntries& entries) {
if (!is_usable) {
return;
for (const auto& [pair, value] : usage.keys) {
const auto [cbuf, offset] = pair;
if (file.WriteObject(ConstBufferKey{cbuf, offset, value}) != 1) {
Close();
return;
}
}
if (precompiled_cache_virtual_file.GetSize() == 0) {
SavePrecompiledHeaderToVirtualPrecompiledCache();
for (const auto& [offset, sampler] : usage.bound_samplers) {
if (file.WriteObject(BoundSamplerKey{offset, sampler}) != 1) {
Close();
return;
}
}
if (!SaveDecompiledFile(unique_identifier, code, entries)) {
LOG_ERROR(Render_OpenGL,
"Failed to save decompiled entry to the precompiled file - removing");
InvalidatePrecompiled();
for (const auto& [pair, sampler] : usage.bindless_samplers) {
const auto [cbuf, offset] = pair;
if (file.WriteObject(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
Close();
return;
}
}
}
@@ -554,6 +428,13 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
return;
}
// TODO(Rodrigo): This is a design smell. I shouldn't be having to manually write the header
// when writing the dump. This should be done the moment I get access to write to the virtual
// file.
if (precompiled_cache_virtual_file.GetSize() == 0) {
SavePrecompiledHeaderToVirtualPrecompiledCache();
}
GLint binary_length{};
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
@@ -561,21 +442,51 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) ||
!SaveObjectToPrecompiled(usage) ||
!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
!SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
!SaveArrayToPrecompiled(binary.data(), binary.size())) {
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
const auto Close = [&] {
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016X}, removing",
usage.unique_identifier);
InvalidatePrecompiled();
};
if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
!SaveObjectToPrecompiled(usage.variant) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {
Close();
return;
}
for (const auto& [pair, value] : usage.keys) {
const auto [cbuf, offset] = pair;
if (SaveObjectToPrecompiled(ConstBufferKey{cbuf, offset, value}) != 1) {
Close();
return;
}
}
for (const auto& [offset, sampler] : usage.bound_samplers) {
if (SaveObjectToPrecompiled(BoundSamplerKey{offset, sampler}) != 1) {
Close();
return;
}
}
for (const auto& [pair, sampler] : usage.bindless_samplers) {
const auto [cbuf, offset] = pair;
if (SaveObjectToPrecompiled(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
Close();
return;
}
}
if (!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
!SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
!SaveArrayToPrecompiled(binary.data(), binary.size())) {
Close();
}
}
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
if (!EnsureDirectories())
if (!EnsureDirectories()) {
return {};
}
const auto transferable_path{GetTransferablePath()};
const bool existed = FileUtil::Exists(transferable_path);
@@ -607,8 +518,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
precompiled_cache_virtual_file_offset = 0;
const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
const std::vector<u8>& compressed =
const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
const std::vector<u8> compressed =
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
@@ -8,6 +8,7 @@
#include <optional>
#include <string>
#include <tuple>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <utility>
@@ -19,6 +20,7 @@
#include "common/common_types.h"
#include "core/file_sys/vfs_vector.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/shader/const_buffer_locker.h"
namespace Core {
class System;
@@ -53,6 +55,7 @@ struct BaseBindings {
return !operator==(rhs);
}
};
static_assert(std::is_trivially_copyable_v<BaseBindings>);
/// Describes the different variants a single program can be compiled.
struct ProgramVariant {
@@ -70,13 +73,20 @@ struct ProgramVariant {
}
};
static_assert(std::is_trivially_copyable_v<ProgramVariant>);
/// Describes how a shader is used.
struct ShaderDiskCacheUsage {
u64 unique_identifier{};
ProgramVariant variant;
VideoCommon::Shader::KeyMap keys;
VideoCommon::Shader::BoundSamplerMap bound_samplers;
VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
bool operator==(const ShaderDiskCacheUsage& rhs) const {
return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant);
return std::tie(unique_identifier, variant, keys, bound_samplers, bindless_samplers) ==
std::tie(rhs.unique_identifier, rhs.variant, rhs.keys, rhs.bound_samplers,
rhs.bindless_samplers);
}
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
@@ -123,8 +133,7 @@ namespace OpenGL {
class ShaderDiskCacheRaw {
public:
explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
u32 program_code_size, u32 program_code_size_b,
ProgramCode program_code, ProgramCode program_code_b);
ProgramCode program_code, ProgramCode program_code_b = {});
ShaderDiskCacheRaw();
~ShaderDiskCacheRaw();
@@ -155,22 +164,14 @@ public:
private:
u64 unique_identifier{};
ProgramType program_type{};
u32 program_code_size{};
u32 program_code_size_b{};
ProgramCode program_code;
ProgramCode program_code_b;
};
/// Contains decompiled data from a shader
struct ShaderDiskCacheDecompiled {
std::string code;
GLShader::ShaderEntries entries;
};
/// Contains an OpenGL dumped binary program
struct ShaderDiskCacheDump {
GLenum binary_format;
GLenum binary_format{};
std::vector<u8> binary;
};
@@ -184,9 +185,7 @@ public:
LoadTransferable();
/// Loads current game's precompiled cache. Invalidates on failure.
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
LoadPrecompiled();
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> LoadPrecompiled();
/// Removes the transferable (and precompiled) cache file.
void InvalidateTransferable();
@@ -200,10 +199,6 @@ public:
/// Saves shader usage to the transferable file. Does not check for collisions.
void SaveUsage(const ShaderDiskCacheUsage& usage);
/// Saves a decompiled entry to the precompiled file. Does not check for collisions.
void SaveDecompiled(u64 unique_identifier, const std::string& code,
const GLShader::ShaderEntries& entries);
/// Saves a dump entry to the precompiled file. Does not check for collisions.
void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
@@ -212,18 +207,9 @@ public:
private:
/// Loads the transferable cache. Returns empty on failure.
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
std::optional<std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
LoadPrecompiledFile(FileUtil::IOFile& file);
/// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on
/// failure.
std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry();
/// Saves a decompiled entry to the passed file. Returns true on success.
bool SaveDecompiledFile(u64 unique_identifier, const std::string& code,
const GLShader::ShaderEntries& entries);
/// Opens current game's transferable file and write it's header if it doesn't exist
FileUtil::IOFile AppendTransferableFile() const;
@@ -16,17 +16,8 @@ using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::ShaderIR;
static constexpr u32 PROGRAM_OFFSET = 10;
static constexpr u32 COMPUTE_OFFSET = 0;
static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true};
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "// Shader Unique Id: VS" + id + "\n\n";
out += GetCommonDeclarations();
std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b) {
std::string out = GetCommonDeclarations();
out += R"(
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
vec4 viewport_flip;
@@ -34,17 +25,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
};
)";
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
ProgramResult program = Decompile(device, program_ir, stage, "vertex");
out += program.first;
if (setup.IsDualProgram()) {
const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b,
settings);
ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
out += program_b.first;
const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB;
out += Decompile(device, ir, stage, "vertex");
if (ir_b) {
out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b");
}
out += R"(
@@ -52,7 +36,7 @@ void main() {
execute_vertex();
)";
if (setup.IsDualProgram()) {
if (ir_b) {
out += " execute_vertex_b();";
}
@@ -66,17 +50,13 @@ void main() {
// Viewport can be flipped, which is unsupported by glViewport
gl_Position.xy *= viewport_flip.xy;
}
})";
return {std::move(out), std::move(program.second)};
}
)";
return out;
}
ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "// Shader Unique Id: GS" + id + "\n\n";
out += GetCommonDeclarations();
std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) {
std::string out = GetCommonDeclarations();
out += R"(
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
vec4 viewport_flip;
@@ -84,25 +64,18 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
};
)";
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
out += program.first;
out += Decompile(device, ir, ProgramType::Geometry, "geometry");
out += R"(
void main() {
execute_geometry();
};)";
return {std::move(out), std::move(program.second)};
}
)";
return out;
}
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "// Shader Unique Id: FS" + id + "\n\n";
out += GetCommonDeclarations();
std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir) {
std::string out = GetCommonDeclarations();
out += R"(
layout (location = 0) out vec4 FragColor0;
layout (location = 1) out vec4 FragColor1;
@@ -119,36 +92,25 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
};
)";
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
out += program.first;
out += Decompile(device, ir, ProgramType::Fragment, "fragment");
out += R"(
void main() {
execute_fragment();
}
)";
return {std::move(out), std::move(program.second)};
return out;
}
ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "// Shader Unique Id: CS" + id + "\n\n";
out += GetCommonDeclarations();
const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings);
ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
out += program.first;
std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) {
std::string out = GetCommonDeclarations();
out += Decompile(device, ir, ProgramType::Compute, "compute");
out += R"(
void main() {
execute_compute();
}
)";
return {std::move(out), std::move(program.second)};
return out;
}
} // namespace OpenGL::GLShader
+5 -31
View File
@@ -17,44 +17,18 @@ class Device;
namespace OpenGL::GLShader {
using VideoCommon::Shader::ProgramCode;
struct ShaderSetup {
explicit ShaderSetup(ProgramCode program_code) {
program.code = std::move(program_code);
}
struct {
ProgramCode code;
ProgramCode code_b; // Used for dual vertex shaders
u64 unique_identifier;
std::size_t size_a;
std::size_t size_b;
} program;
/// Used in scenarios where we have a dual vertex shaders
void SetProgramB(ProgramCode program_b) {
program.code_b = std::move(program_b);
has_program_b = true;
}
bool IsDualProgram() const {
return has_program_b;
}
private:
bool has_program_b{};
};
using VideoCommon::Shader::ShaderIR;
/// Generates the GLSL vertex shader program source code for the given VS program
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup);
std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b);
/// Generates the GLSL geometry shader program source code for the given GS program
ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup);
std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir);
/// Generates the GLSL fragment shader program source code for the given FS program
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir);
/// Generates the GLSL compute shader program source code for the given CS program
ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup);
std::string GenerateComputeShader(const Device& device, const ShaderIR& ir);
} // namespace OpenGL::GLShader
+57 -166
View File
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <iterator>
#include <glad/glad.h>
#include "common/assert.h"
@@ -69,147 +70,29 @@ void Enable(GLenum cap, GLuint index, bool enable) {
}
void Enable(GLenum cap, bool& current_value, bool new_value) {
if (UpdateValue(current_value, new_value))
if (UpdateValue(current_value, new_value)) {
Enable(cap, new_value);
}
}
void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
if (UpdateValue(current_value, new_value))
if (UpdateValue(current_value, new_value)) {
Enable(cap, index, new_value);
}
}
} // namespace
} // Anonymous namespace
OpenGLState::OpenGLState() {
// These all match default OpenGL values
framebuffer_srgb.enabled = false;
multisample_control.alpha_to_coverage = false;
multisample_control.alpha_to_one = false;
cull.enabled = false;
cull.mode = GL_BACK;
cull.front_face = GL_CCW;
depth.test_enabled = false;
depth.test_func = GL_LESS;
depth.write_mask = GL_TRUE;
primitive_restart.enabled = false;
primitive_restart.index = 0;
for (auto& item : color_mask) {
item.red_enabled = GL_TRUE;
item.green_enabled = GL_TRUE;
item.blue_enabled = GL_TRUE;
item.alpha_enabled = GL_TRUE;
}
const auto ResetStencil = [](auto& config) {
config.test_func = GL_ALWAYS;
config.test_ref = 0;
config.test_mask = 0xFFFFFFFF;
config.write_mask = 0xFFFFFFFF;
config.action_depth_fail = GL_KEEP;
config.action_depth_pass = GL_KEEP;
config.action_stencil_fail = GL_KEEP;
};
stencil.test_enabled = false;
ResetStencil(stencil.front);
ResetStencil(stencil.back);
for (auto& item : viewports) {
item.x = 0;
item.y = 0;
item.width = 0;
item.height = 0;
item.depth_range_near = 0.0f;
item.depth_range_far = 1.0f;
item.scissor.enabled = false;
item.scissor.x = 0;
item.scissor.y = 0;
item.scissor.width = 0;
item.scissor.height = 0;
}
for (auto& item : blend) {
item.enabled = true;
item.rgb_equation = GL_FUNC_ADD;
item.a_equation = GL_FUNC_ADD;
item.src_rgb_func = GL_ONE;
item.dst_rgb_func = GL_ZERO;
item.src_a_func = GL_ONE;
item.dst_a_func = GL_ZERO;
}
independant_blend.enabled = false;
blend_color.red = 0.0f;
blend_color.green = 0.0f;
blend_color.blue = 0.0f;
blend_color.alpha = 0.0f;
logic_op.enabled = false;
logic_op.operation = GL_COPY;
draw.read_framebuffer = 0;
draw.draw_framebuffer = 0;
draw.vertex_array = 0;
draw.shader_program = 0;
draw.program_pipeline = 0;
clip_distance = {};
point.size = 1;
fragment_color_clamp.enabled = false;
depth_clamp.far_plane = false;
depth_clamp.near_plane = false;
polygon_offset.fill_enable = false;
polygon_offset.line_enable = false;
polygon_offset.point_enable = false;
polygon_offset.factor = 0.0f;
polygon_offset.units = 0.0f;
polygon_offset.clamp = 0.0f;
alpha_test.enabled = false;
alpha_test.func = GL_ALWAYS;
alpha_test.ref = 0.0f;
}
OpenGLState::OpenGLState() = default;
void OpenGLState::SetDefaultViewports() {
for (auto& item : viewports) {
item.x = 0;
item.y = 0;
item.width = 0;
item.height = 0;
item.depth_range_near = 0.0f;
item.depth_range_far = 1.0f;
item.scissor.enabled = false;
item.scissor.x = 0;
item.scissor.y = 0;
item.scissor.width = 0;
item.scissor.height = 0;
}
viewports.fill(Viewport{});
depth_clamp.far_plane = false;
depth_clamp.near_plane = false;
}
void OpenGLState::ApplyDefaultState() {
glEnable(GL_BLEND);
glDisable(GL_FRAMEBUFFER_SRGB);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_PRIMITIVE_RESTART);
glDisable(GL_STENCIL_TEST);
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_SCISSOR_TEST);
}
void OpenGLState::ApplyFramebufferState() const {
void OpenGLState::ApplyFramebufferState() {
if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
}
@@ -218,52 +101,52 @@ void OpenGLState::ApplyFramebufferState() const {
}
}
void OpenGLState::ApplyVertexArrayState() const {
void OpenGLState::ApplyVertexArrayState() {
if (UpdateValue(cur_state.draw.vertex_array, draw.vertex_array)) {
glBindVertexArray(draw.vertex_array);
}
}
void OpenGLState::ApplyShaderProgram() const {
void OpenGLState::ApplyShaderProgram() {
if (UpdateValue(cur_state.draw.shader_program, draw.shader_program)) {
glUseProgram(draw.shader_program);
}
}
void OpenGLState::ApplyProgramPipeline() const {
void OpenGLState::ApplyProgramPipeline() {
if (UpdateValue(cur_state.draw.program_pipeline, draw.program_pipeline)) {
glBindProgramPipeline(draw.program_pipeline);
}
}
void OpenGLState::ApplyClipDistances() const {
void OpenGLState::ApplyClipDistances() {
for (std::size_t i = 0; i < clip_distance.size(); ++i) {
Enable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i), cur_state.clip_distance[i],
clip_distance[i]);
}
}
void OpenGLState::ApplyPointSize() const {
void OpenGLState::ApplyPointSize() {
if (UpdateValue(cur_state.point.size, point.size)) {
glPointSize(point.size);
}
}
void OpenGLState::ApplyFragmentColorClamp() const {
void OpenGLState::ApplyFragmentColorClamp() {
if (UpdateValue(cur_state.fragment_color_clamp.enabled, fragment_color_clamp.enabled)) {
glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE);
}
}
void OpenGLState::ApplyMultisample() const {
void OpenGLState::ApplyMultisample() {
Enable(GL_SAMPLE_ALPHA_TO_COVERAGE, cur_state.multisample_control.alpha_to_coverage,
multisample_control.alpha_to_coverage);
Enable(GL_SAMPLE_ALPHA_TO_ONE, cur_state.multisample_control.alpha_to_one,
multisample_control.alpha_to_one);
}
void OpenGLState::ApplyDepthClamp() const {
void OpenGLState::ApplyDepthClamp() {
if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane &&
depth_clamp.near_plane == cur_state.depth_clamp.near_plane) {
return;
@@ -276,7 +159,7 @@ void OpenGLState::ApplyDepthClamp() const {
Enable(GL_DEPTH_CLAMP, depth_clamp.far_plane || depth_clamp.near_plane);
}
void OpenGLState::ApplySRgb() const {
void OpenGLState::ApplySRgb() {
if (cur_state.framebuffer_srgb.enabled == framebuffer_srgb.enabled)
return;
cur_state.framebuffer_srgb.enabled = framebuffer_srgb.enabled;
@@ -287,7 +170,7 @@ void OpenGLState::ApplySRgb() const {
}
}
void OpenGLState::ApplyCulling() const {
void OpenGLState::ApplyCulling() {
Enable(GL_CULL_FACE, cur_state.cull.enabled, cull.enabled);
if (UpdateValue(cur_state.cull.mode, cull.mode)) {
@@ -299,7 +182,12 @@ void OpenGLState::ApplyCulling() const {
}
}
void OpenGLState::ApplyColorMask() const {
void OpenGLState::ApplyColorMask() {
if (!dirty.color_mask) {
return;
}
dirty.color_mask = false;
for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
const auto& updated = color_mask[i];
auto& current = cur_state.color_mask[i];
@@ -314,7 +202,7 @@ void OpenGLState::ApplyColorMask() const {
}
}
void OpenGLState::ApplyDepth() const {
void OpenGLState::ApplyDepth() {
Enable(GL_DEPTH_TEST, cur_state.depth.test_enabled, depth.test_enabled);
if (cur_state.depth.test_func != depth.test_func) {
@@ -328,7 +216,7 @@ void OpenGLState::ApplyDepth() const {
}
}
void OpenGLState::ApplyPrimitiveRestart() const {
void OpenGLState::ApplyPrimitiveRestart() {
Enable(GL_PRIMITIVE_RESTART, cur_state.primitive_restart.enabled, primitive_restart.enabled);
if (cur_state.primitive_restart.index != primitive_restart.index) {
@@ -337,7 +225,12 @@ void OpenGLState::ApplyPrimitiveRestart() const {
}
}
void OpenGLState::ApplyStencilTest() const {
void OpenGLState::ApplyStencilTest() {
if (!dirty.stencil_state) {
return;
}
dirty.stencil_state = false;
Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
const auto ConfigStencil = [](GLenum face, const auto& config, auto& current) {
@@ -366,7 +259,7 @@ void OpenGLState::ApplyStencilTest() const {
ConfigStencil(GL_BACK, stencil.back, cur_state.stencil.back);
}
void OpenGLState::ApplyViewport() const {
void OpenGLState::ApplyViewport() {
for (GLuint i = 0; i < static_cast<GLuint>(Maxwell::NumViewports); ++i) {
const auto& updated = viewports[i];
auto& current = cur_state.viewports[i];
@@ -403,7 +296,7 @@ void OpenGLState::ApplyViewport() const {
}
}
void OpenGLState::ApplyGlobalBlending() const {
void OpenGLState::ApplyGlobalBlending() {
const Blend& updated = blend[0];
Blend& current = cur_state.blend[0];
@@ -427,7 +320,7 @@ void OpenGLState::ApplyGlobalBlending() const {
}
}
void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) {
const Blend& updated = blend[target];
Blend& current = cur_state.blend[target];
@@ -451,7 +344,12 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
}
}
void OpenGLState::ApplyBlending() const {
void OpenGLState::ApplyBlending() {
if (!dirty.blend_state) {
return;
}
dirty.blend_state = false;
if (independant_blend.enabled) {
const bool force = independant_blend.enabled != cur_state.independant_blend.enabled;
for (std::size_t target = 0; target < Maxwell::NumRenderTargets; ++target) {
@@ -470,7 +368,7 @@ void OpenGLState::ApplyBlending() const {
}
}
void OpenGLState::ApplyLogicOp() const {
void OpenGLState::ApplyLogicOp() {
Enable(GL_COLOR_LOGIC_OP, cur_state.logic_op.enabled, logic_op.enabled);
if (UpdateValue(cur_state.logic_op.operation, logic_op.operation)) {
@@ -478,7 +376,12 @@ void OpenGLState::ApplyLogicOp() const {
}
}
void OpenGLState::ApplyPolygonOffset() const {
void OpenGLState::ApplyPolygonOffset() {
if (!dirty.polygon_offset) {
return;
}
dirty.polygon_offset = false;
Enable(GL_POLYGON_OFFSET_FILL, cur_state.polygon_offset.fill_enable,
polygon_offset.fill_enable);
Enable(GL_POLYGON_OFFSET_LINE, cur_state.polygon_offset.line_enable,
@@ -499,7 +402,7 @@ void OpenGLState::ApplyPolygonOffset() const {
}
}
void OpenGLState::ApplyAlphaTest() const {
void OpenGLState::ApplyAlphaTest() {
Enable(GL_ALPHA_TEST, cur_state.alpha_test.enabled, alpha_test.enabled);
if (UpdateTie(std::tie(cur_state.alpha_test.func, cur_state.alpha_test.ref),
std::tie(alpha_test.func, alpha_test.ref))) {
@@ -507,19 +410,19 @@ void OpenGLState::ApplyAlphaTest() const {
}
}
void OpenGLState::ApplyTextures() const {
void OpenGLState::ApplyTextures() {
if (const auto update = UpdateArray(cur_state.textures, textures)) {
glBindTextures(update->first, update->second, textures.data() + update->first);
}
}
void OpenGLState::ApplySamplers() const {
void OpenGLState::ApplySamplers() {
if (const auto update = UpdateArray(cur_state.samplers, samplers)) {
glBindSamplers(update->first, update->second, samplers.data() + update->first);
}
}
void OpenGLState::ApplyImages() const {
void OpenGLState::ApplyImages() {
if (const auto update = UpdateArray(cur_state.images, images)) {
glBindImageTextures(update->first, update->second, images.data() + update->first);
}
@@ -535,32 +438,20 @@ void OpenGLState::Apply() {
ApplyPointSize();
ApplyFragmentColorClamp();
ApplyMultisample();
if (dirty.color_mask) {
ApplyColorMask();
dirty.color_mask = false;
}
ApplyColorMask();
ApplyDepthClamp();
ApplyViewport();
if (dirty.stencil_state) {
ApplyStencilTest();
dirty.stencil_state = false;
}
ApplyStencilTest();
ApplySRgb();
ApplyCulling();
ApplyDepth();
ApplyPrimitiveRestart();
if (dirty.blend_state) {
ApplyBlending();
dirty.blend_state = false;
}
ApplyBlending();
ApplyLogicOp();
ApplyTextures();
ApplySamplers();
ApplyImages();
if (dirty.polygon_offset) {
ApplyPolygonOffset();
dirty.polygon_offset = false;
}
ApplyPolygonOffset();
ApplyAlphaTest();
}
+99 -123
View File
@@ -5,168 +5,146 @@
#pragma once
#include <array>
#include <type_traits>
#include <glad/glad.h>
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
namespace TextureUnits {
struct TextureUnit {
GLint id;
constexpr GLenum Enum() const {
return static_cast<GLenum>(GL_TEXTURE0 + id);
}
};
constexpr TextureUnit MaxwellTexture(int unit) {
return TextureUnit{unit};
}
constexpr TextureUnit LightingLUT{3};
constexpr TextureUnit FogLUT{4};
constexpr TextureUnit ProcTexNoiseLUT{5};
constexpr TextureUnit ProcTexColorMap{6};
constexpr TextureUnit ProcTexAlphaMap{7};
constexpr TextureUnit ProcTexLUT{8};
constexpr TextureUnit ProcTexDiffLUT{9};
} // namespace TextureUnits
class OpenGLState {
public:
struct {
bool enabled; // GL_FRAMEBUFFER_SRGB
bool enabled = false; // GL_FRAMEBUFFER_SRGB
} framebuffer_srgb;
struct {
bool alpha_to_coverage; // GL_ALPHA_TO_COVERAGE
bool alpha_to_one; // GL_ALPHA_TO_ONE
bool alpha_to_coverage = false; // GL_ALPHA_TO_COVERAGE
bool alpha_to_one = false; // GL_ALPHA_TO_ONE
} multisample_control;
struct {
bool enabled; // GL_CLAMP_FRAGMENT_COLOR_ARB
bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB
} fragment_color_clamp;
struct {
bool far_plane;
bool near_plane;
bool far_plane = false;
bool near_plane = false;
} depth_clamp; // GL_DEPTH_CLAMP
struct {
bool enabled; // GL_CULL_FACE
GLenum mode; // GL_CULL_FACE_MODE
GLenum front_face; // GL_FRONT_FACE
bool enabled = false; // GL_CULL_FACE
GLenum mode = GL_BACK; // GL_CULL_FACE_MODE
GLenum front_face = GL_CCW; // GL_FRONT_FACE
} cull;
struct {
bool test_enabled; // GL_DEPTH_TEST
GLenum test_func; // GL_DEPTH_FUNC
GLboolean write_mask; // GL_DEPTH_WRITEMASK
bool test_enabled = false; // GL_DEPTH_TEST
GLboolean write_mask = GL_TRUE; // GL_DEPTH_WRITEMASK
GLenum test_func = GL_LESS; // GL_DEPTH_FUNC
} depth;
struct {
bool enabled;
GLuint index;
bool enabled = false;
GLuint index = 0;
} primitive_restart; // GL_PRIMITIVE_RESTART
struct ColorMask {
GLboolean red_enabled;
GLboolean green_enabled;
GLboolean blue_enabled;
GLboolean alpha_enabled;
GLboolean red_enabled = GL_TRUE;
GLboolean green_enabled = GL_TRUE;
GLboolean blue_enabled = GL_TRUE;
GLboolean alpha_enabled = GL_TRUE;
};
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled; // GL_STENCIL_TEST
bool test_enabled = false; // GL_STENCIL_TEST
struct {
GLenum test_func; // GL_STENCIL_FUNC
GLint test_ref; // GL_STENCIL_REF
GLuint test_mask; // GL_STENCIL_VALUE_MASK
GLuint write_mask; // GL_STENCIL_WRITEMASK
GLenum action_stencil_fail; // GL_STENCIL_FAIL
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
GLenum test_func = GL_ALWAYS; // GL_STENCIL_FUNC
GLint test_ref = 0; // GL_STENCIL_REF
GLuint test_mask = 0xFFFFFFFF; // GL_STENCIL_VALUE_MASK
GLuint write_mask = 0xFFFFFFFF; // GL_STENCIL_WRITEMASK
GLenum action_stencil_fail = GL_KEEP; // GL_STENCIL_FAIL
GLenum action_depth_fail = GL_KEEP; // GL_STENCIL_PASS_DEPTH_FAIL
GLenum action_depth_pass = GL_KEEP; // GL_STENCIL_PASS_DEPTH_PASS
} front, back;
} stencil;
struct Blend {
bool enabled; // GL_BLEND
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
bool enabled = false; // GL_BLEND
GLenum rgb_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_RGB
GLenum a_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func = GL_ONE; // GL_BLEND_SRC_RGB
GLenum dst_rgb_func = GL_ZERO; // GL_BLEND_DST_RGB
GLenum src_a_func = GL_ONE; // GL_BLEND_SRC_ALPHA
GLenum dst_a_func = GL_ZERO; // GL_BLEND_DST_ALPHA
};
std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
struct {
bool enabled;
bool enabled = false;
} independant_blend;
struct {
GLclampf red;
GLclampf green;
GLclampf blue;
GLclampf alpha;
GLclampf red = 0.0f;
GLclampf green = 0.0f;
GLclampf blue = 0.0f;
GLclampf alpha = 0.0f;
} blend_color; // GL_BLEND_COLOR
struct {
bool enabled; // GL_LOGIC_OP_MODE
GLenum operation;
bool enabled = false; // GL_LOGIC_OP_MODE
GLenum operation = GL_COPY;
} logic_op;
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures{};
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers{};
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images{};
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures = {};
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers = {};
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images = {};
struct {
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
GLuint draw_framebuffer = 0; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint vertex_array = 0; // GL_VERTEX_ARRAY_BINDING
GLuint shader_program = 0; // GL_CURRENT_PROGRAM
GLuint program_pipeline = 0; // GL_PROGRAM_PIPELINE_BINDING
} draw;
struct viewport {
GLint x;
GLint y;
GLint width;
GLint height;
GLfloat depth_range_near; // GL_DEPTH_RANGE
GLfloat depth_range_far; // GL_DEPTH_RANGE
struct Viewport {
GLint x = 0;
GLint y = 0;
GLint width = 0;
GLint height = 0;
GLfloat depth_range_near = 0.0f; // GL_DEPTH_RANGE
GLfloat depth_range_far = 1.0f; // GL_DEPTH_RANGE
struct {
bool enabled; // GL_SCISSOR_TEST
GLint x;
GLint y;
GLsizei width;
GLsizei height;
bool enabled = false; // GL_SCISSOR_TEST
GLint x = 0;
GLint y = 0;
GLsizei width = 0;
GLsizei height = 0;
} scissor;
};
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
struct {
float size; // GL_POINT_SIZE
float size = 1.0f; // GL_POINT_SIZE
} point;
struct {
bool point_enable;
bool line_enable;
bool fill_enable;
GLfloat units;
GLfloat factor;
GLfloat clamp;
bool point_enable = false;
bool line_enable = false;
bool fill_enable = false;
GLfloat units = 0.0f;
GLfloat factor = 0.0f;
GLfloat clamp = 0.0f;
} polygon_offset;
struct {
bool enabled; // GL_ALPHA_TEST
GLenum func; // GL_ALPHA_TEST_FUNC
GLfloat ref; // GL_ALPHA_TEST_REF
bool enabled = false; // GL_ALPHA_TEST
GLenum func = GL_ALWAYS; // GL_ALPHA_TEST_FUNC
GLfloat ref = 0.0f; // GL_ALPHA_TEST_REF
} alpha_test;
std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
OpenGLState();
@@ -179,34 +157,31 @@ public:
/// Apply this state as the current OpenGL state
void Apply();
void ApplyFramebufferState() const;
void ApplyVertexArrayState() const;
void ApplyShaderProgram() const;
void ApplyProgramPipeline() const;
void ApplyClipDistances() const;
void ApplyPointSize() const;
void ApplyFragmentColorClamp() const;
void ApplyMultisample() const;
void ApplySRgb() const;
void ApplyCulling() const;
void ApplyColorMask() const;
void ApplyDepth() const;
void ApplyPrimitiveRestart() const;
void ApplyStencilTest() const;
void ApplyViewport() const;
void ApplyTargetBlending(std::size_t target, bool force) const;
void ApplyGlobalBlending() const;
void ApplyBlending() const;
void ApplyLogicOp() const;
void ApplyTextures() const;
void ApplySamplers() const;
void ApplyImages() const;
void ApplyDepthClamp() const;
void ApplyPolygonOffset() const;
void ApplyAlphaTest() const;
/// Set the initial OpenGL state
static void ApplyDefaultState();
void ApplyFramebufferState();
void ApplyVertexArrayState();
void ApplyShaderProgram();
void ApplyProgramPipeline();
void ApplyClipDistances();
void ApplyPointSize();
void ApplyFragmentColorClamp();
void ApplyMultisample();
void ApplySRgb();
void ApplyCulling();
void ApplyColorMask();
void ApplyDepth();
void ApplyPrimitiveRestart();
void ApplyStencilTest();
void ApplyViewport();
void ApplyTargetBlending(std::size_t target, bool force);
void ApplyGlobalBlending();
void ApplyBlending();
void ApplyLogicOp();
void ApplyTextures();
void ApplySamplers();
void ApplyImages();
void ApplyDepthClamp();
void ApplyPolygonOffset();
void ApplyAlphaTest();
/// Resets any references to the given resource
OpenGLState& UnbindTexture(GLuint handle);
@@ -253,5 +228,6 @@ private:
bool color_mask;
} dirty{};
};
static_assert(std::is_trivially_copyable_v<OpenGLState>);
} // namespace OpenGL
@@ -111,7 +111,8 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT45_SRGB
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U_SRGB
true}, // BC7U_SRGB
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
@@ -120,6 +121,17 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, ComponentType::Float, false}, // E5B9G9R9F
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@@ -102,8 +102,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
RendererOpenGL::~RendererOpenGL() = default;
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
system.GetPerfStats().EndSystemFrame();
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
state.AllDirty();
@@ -135,9 +133,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.PollEvents();
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
// Restore the rasterizer state
prev_state.AllDirty();
prev_state.Apply();
@@ -1648,32 +1648,32 @@ class ExprDecompiler {
public:
explicit ExprDecompiler(SPIRVDecompiler& decomp) : decomp{decomp} {}
Id operator()(VideoCommon::Shader::ExprAnd& expr) {
Id operator()(const ExprAnd& expr) {
const Id type_def = decomp.GetTypeDefinition(Type::Bool);
const Id op1 = Visit(expr.operand1);
const Id op2 = Visit(expr.operand2);
return decomp.Emit(decomp.OpLogicalAnd(type_def, op1, op2));
}
Id operator()(VideoCommon::Shader::ExprOr& expr) {
Id operator()(const ExprOr& expr) {
const Id type_def = decomp.GetTypeDefinition(Type::Bool);
const Id op1 = Visit(expr.operand1);
const Id op2 = Visit(expr.operand2);
return decomp.Emit(decomp.OpLogicalOr(type_def, op1, op2));
}
Id operator()(VideoCommon::Shader::ExprNot& expr) {
Id operator()(const ExprNot& expr) {
const Id type_def = decomp.GetTypeDefinition(Type::Bool);
const Id op1 = Visit(expr.operand1);
return decomp.Emit(decomp.OpLogicalNot(type_def, op1));
}
Id operator()(VideoCommon::Shader::ExprPredicate& expr) {
Id operator()(const ExprPredicate& expr) {
const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
return decomp.Emit(decomp.OpLoad(decomp.t_bool, decomp.predicates.at(pred)));
}
Id operator()(VideoCommon::Shader::ExprCondCode& expr) {
Id operator()(const ExprCondCode& expr) {
const Node cc = decomp.ir.GetConditionCode(expr.cc);
Id target;
@@ -1682,10 +1682,13 @@ public:
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = decomp.v_false;
break;
case Tegra::Shader::Pred::UnusedIndex:
target = decomp.v_true;
break;
default:
target = decomp.predicates.at(index);
break;
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag()));
@@ -1693,15 +1696,22 @@ public:
return decomp.Emit(decomp.OpLoad(decomp.t_bool, target));
}
Id operator()(VideoCommon::Shader::ExprVar& expr) {
Id operator()(const ExprVar& expr) {
return decomp.Emit(decomp.OpLoad(decomp.t_bool, decomp.flow_variables.at(expr.var_index)));
}
Id operator()(VideoCommon::Shader::ExprBoolean& expr) {
Id operator()(const ExprBoolean& expr) {
return expr.value ? decomp.v_true : decomp.v_false;
}
Id Visit(VideoCommon::Shader::Expr& node) {
Id operator()(const ExprGprEqual& expr) {
const Id target = decomp.Constant(decomp.t_uint, expr.value);
const Id gpr = decomp.BitcastTo<Type::Uint>(
decomp.Emit(decomp.OpLoad(decomp.t_float, decomp.registers.at(expr.gpr))));
return decomp.Emit(decomp.OpLogicalEqual(decomp.t_uint, gpr, target));
}
Id Visit(const Expr& node) {
return std::visit(*this, *node);
}
@@ -1713,7 +1723,7 @@ class ASTDecompiler {
public:
explicit ASTDecompiler(SPIRVDecompiler& decomp) : decomp{decomp} {}
void operator()(VideoCommon::Shader::ASTProgram& ast) {
void operator()(const ASTProgram& ast) {
ASTNode current = ast.nodes.GetFirst();
while (current) {
Visit(current);
@@ -1721,7 +1731,7 @@ public:
}
}
void operator()(VideoCommon::Shader::ASTIfThen& ast) {
void operator()(const ASTIfThen& ast) {
ExprDecompiler expr_parser{decomp};
const Id condition = expr_parser.Visit(ast.condition);
const Id then_label = decomp.OpLabel();
@@ -1738,33 +1748,33 @@ public:
decomp.Emit(endif_label);
}
void operator()(VideoCommon::Shader::ASTIfElse& ast) {
void operator()([[maybe_unused]] const ASTIfElse& ast) {
UNREACHABLE();
}
void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) {
void operator()([[maybe_unused]] const ASTBlockEncoded& ast) {
UNREACHABLE();
}
void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) {
void operator()(const ASTBlockDecoded& ast) {
decomp.VisitBasicBlock(ast.nodes);
}
void operator()(VideoCommon::Shader::ASTVarSet& ast) {
void operator()(const ASTVarSet& ast) {
ExprDecompiler expr_parser{decomp};
const Id condition = expr_parser.Visit(ast.condition);
decomp.Emit(decomp.OpStore(decomp.flow_variables.at(ast.index), condition));
}
void operator()(VideoCommon::Shader::ASTLabel& ast) {
void operator()([[maybe_unused]] const ASTLabel& ast) {
// Do nothing
}
void operator()(VideoCommon::Shader::ASTGoto& ast) {
void operator()([[maybe_unused]] const ASTGoto& ast) {
UNREACHABLE();
}
void operator()(VideoCommon::Shader::ASTDoWhile& ast) {
void operator()(const ASTDoWhile& ast) {
const Id loop_label = decomp.OpLabel();
const Id endloop_label = decomp.OpLabel();
const Id loop_start_block = decomp.OpLabel();
@@ -1787,7 +1797,7 @@ public:
decomp.Emit(endloop_label);
}
void operator()(VideoCommon::Shader::ASTReturn& ast) {
void operator()(const ASTReturn& ast) {
if (!VideoCommon::Shader::ExprIsTrue(ast.condition)) {
ExprDecompiler expr_parser{decomp};
const Id condition = expr_parser.Visit(ast.condition);
@@ -1817,7 +1827,7 @@ public:
}
}
void operator()(VideoCommon::Shader::ASTBreak& ast) {
void operator()(const ASTBreak& ast) {
if (!VideoCommon::Shader::ExprIsTrue(ast.condition)) {
ExprDecompiler expr_parser{decomp};
const Id condition = expr_parser.Visit(ast.condition);
@@ -1837,7 +1847,7 @@ public:
}
}
void Visit(VideoCommon::Shader::ASTNode& node) {
void Visit(const ASTNode& node) {
std::visit(*this, *node->GetInnerData());
}
@@ -1853,9 +1863,11 @@ void SPIRVDecompiler::DecompileAST() {
Name(id, fmt::format("flow_var_{}", i));
flow_variables.emplace(i, AddGlobalVariable(id));
}
const ASTNode program = ir.GetASTProgram();
ASTDecompiler decompiler{*this};
VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
decompiler.Visit(program);
const Id next_block = OpLabel();
Emit(OpBranch(next_block));
Emit(next_block);
+52 -37
View File
@@ -3,6 +3,9 @@
// Refer to the license.txt file included.
#include <string>
#include <string_view>
#include <fmt/format.h>
#include "common/assert.h"
#include "common/common_types.h"
@@ -225,11 +228,16 @@ public:
inner += expr.value ? "true" : "false";
}
void operator()(const ExprGprEqual& expr) {
inner += "( gpr_" + std::to_string(expr.gpr) + " == " + std::to_string(expr.value) + ')';
}
const std::string& GetResult() const {
return inner;
}
std::string inner{};
private:
std::string inner;
};
class ASTPrinter {
@@ -249,7 +257,7 @@ public:
void operator()(const ASTIfThen& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner += Ident() + "if (" + expr_parser.GetResult() + ") {\n";
inner += fmt::format("{}if ({}) {{\n", Indent(), expr_parser.GetResult());
scope++;
ASTNode current = ast.nodes.GetFirst();
while (current) {
@@ -257,11 +265,13 @@ public:
current = current->GetNext();
}
scope--;
inner += Ident() + "}\n";
inner += fmt::format("{}}}\n", Indent());
}
void operator()(const ASTIfElse& ast) {
inner += Ident() + "else {\n";
inner += Indent();
inner += "else {\n";
scope++;
ASTNode current = ast.nodes.GetFirst();
while (current) {
@@ -269,40 +279,41 @@ public:
current = current->GetNext();
}
scope--;
inner += Ident() + "}\n";
inner += Indent();
inner += "}\n";
}
void operator()(const ASTBlockEncoded& ast) {
inner += Ident() + "Block(" + std::to_string(ast.start) + ", " + std::to_string(ast.end) +
");\n";
inner += fmt::format("{}Block({}, {});\n", Indent(), ast.start, ast.end);
}
void operator()(const ASTBlockDecoded& ast) {
inner += Ident() + "Block;\n";
void operator()([[maybe_unused]] const ASTBlockDecoded& ast) {
inner += Indent();
inner += "Block;\n";
}
void operator()(const ASTVarSet& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner +=
Ident() + "V" + std::to_string(ast.index) + " := " + expr_parser.GetResult() + ";\n";
inner += fmt::format("{}V{} := {};\n", Indent(), ast.index, expr_parser.GetResult());
}
void operator()(const ASTLabel& ast) {
inner += "Label_" + std::to_string(ast.index) + ":\n";
inner += fmt::format("Label_{}:\n", ast.index);
}
void operator()(const ASTGoto& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner += Ident() + "(" + expr_parser.GetResult() + ") -> goto Label_" +
std::to_string(ast.label) + ";\n";
inner +=
fmt::format("{}({}) -> goto Label_{};\n", Indent(), expr_parser.GetResult(), ast.label);
}
void operator()(const ASTDoWhile& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner += Ident() + "do {\n";
inner += fmt::format("{}do {{\n", Indent());
scope++;
ASTNode current = ast.nodes.GetFirst();
while (current) {
@@ -310,32 +321,23 @@ public:
current = current->GetNext();
}
scope--;
inner += Ident() + "} while (" + expr_parser.GetResult() + ");\n";
inner += fmt::format("{}}} while ({});\n", Indent(), expr_parser.GetResult());
}
void operator()(const ASTReturn& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner += Ident() + "(" + expr_parser.GetResult() + ") -> " +
(ast.kills ? "discard" : "exit") + ";\n";
inner += fmt::format("{}({}) -> {};\n", Indent(), expr_parser.GetResult(),
ast.kills ? "discard" : "exit");
}
void operator()(const ASTBreak& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner += Ident() + "(" + expr_parser.GetResult() + ") -> break;\n";
inner += fmt::format("{}({}) -> break;\n", Indent(), expr_parser.GetResult());
}
std::string& Ident() {
if (memo_scope == scope) {
return tabs_memo;
}
tabs_memo = tabs.substr(0, scope * 2);
memo_scope = scope;
return tabs_memo;
}
void Visit(ASTNode& node) {
void Visit(const ASTNode& node) {
std::visit(*this, *node->GetInnerData());
}
@@ -344,16 +346,29 @@ public:
}
private:
std::string_view Indent() {
if (space_segment_scope == scope) {
return space_segment;
}
// Ensure that we don't exceed our view.
ASSERT(scope * 2 < spaces.size());
space_segment = spaces.substr(0, scope * 2);
space_segment_scope = scope;
return space_segment;
}
std::string inner{};
std::string_view space_segment;
u32 scope{};
u32 space_segment_scope{};
std::string tabs_memo{};
u32 memo_scope{};
static constexpr std::string_view tabs{" "};
static constexpr std::string_view spaces{" "};
};
std::string ASTManager::Print() {
std::string ASTManager::Print() const {
ASTPrinter printer{};
printer.Visit(main_node);
return printer.GetResult();
@@ -549,13 +564,13 @@ bool ASTManager::DirectlyRelated(const ASTNode& first, const ASTNode& second) co
return min->GetParent() == max->GetParent();
}
void ASTManager::ShowCurrentState(std::string_view state) {
void ASTManager::ShowCurrentState(std::string_view state) const {
LOG_CRITICAL(HW_GPU, "\nState {}:\n\n{}\n", state, Print());
SanityCheck();
}
void ASTManager::SanityCheck() {
for (auto& label : labels) {
void ASTManager::SanityCheck() const {
for (const auto& label : labels) {
if (!label->GetParent()) {
LOG_CRITICAL(HW_GPU, "Sanity Check Failed");
}
+3 -3
View File
@@ -328,13 +328,13 @@ public:
void InsertReturn(Expr condition, bool kills);
std::string Print();
std::string Print() const;
void Decompile();
void ShowCurrentState(std::string_view state);
void ShowCurrentState(std::string_view state) const;
void SanityCheck();
void SanityCheck() const;
void Clear();
@@ -0,0 +1,110 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <memory>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/const_buffer_locker.h"
namespace VideoCommon::Shader {
using Tegra::Engines::SamplerDescriptor;
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
: stage{shader_stage} {}
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface& engine)
: stage{shader_stage}, engine{&engine} {}
ConstBufferLocker::~ConstBufferLocker() = default;
std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
const std::pair<u32, u32> key = {buffer, offset};
const auto iter = keys.find(key);
if (iter != keys.end()) {
return iter->second;
}
if (!engine) {
return std::nullopt;
}
const u32 value = engine->AccessConstBuffer32(stage, buffer, offset);
keys.emplace(key, value);
return value;
}
std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
const u32 key = offset;
const auto iter = bound_samplers.find(key);
if (iter != bound_samplers.end()) {
return iter->second;
}
if (!engine) {
return std::nullopt;
}
const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset);
bound_samplers.emplace(key, value);
return value;
}
std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
u32 buffer, u32 offset) {
const std::pair key = {buffer, offset};
const auto iter = bindless_samplers.find(key);
if (iter != bindless_samplers.end()) {
return iter->second;
}
if (!engine) {
return std::nullopt;
}
const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset);
bindless_samplers.emplace(key, value);
return value;
}
void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
keys.insert_or_assign({buffer, offset}, value);
}
void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
bound_samplers.insert_or_assign(offset, sampler);
}
void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
bindless_samplers.insert_or_assign({buffer, offset}, sampler);
}
bool ConstBufferLocker::IsConsistent() const {
if (!engine) {
return false;
}
return std::all_of(keys.begin(), keys.end(),
[this](const auto& pair) {
const auto [cbuf, offset] = pair.first;
const auto value = pair.second;
return value == engine->AccessConstBuffer32(stage, cbuf, offset);
}) &&
std::all_of(bound_samplers.begin(), bound_samplers.end(),
[this](const auto& sampler) {
const auto [key, value] = sampler;
return value == engine->AccessBoundSampler(stage, key);
}) &&
std::all_of(bindless_samplers.begin(), bindless_samplers.end(),
[this](const auto& sampler) {
const auto [cbuf, offset] = sampler.first;
const auto value = sampler.second;
return value == engine->AccessBindlessSampler(stage, cbuf, offset);
});
}
bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
return keys == rhs.keys && bound_samplers == rhs.bound_samplers &&
bindless_samplers == rhs.bindless_samplers;
}
} // namespace VideoCommon::Shader
@@ -0,0 +1,80 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <unordered_map>
#include "common/common_types.h"
#include "common/hash.h"
#include "video_core/engines/const_buffer_engine_interface.h"
namespace VideoCommon::Shader {
using KeyMap = std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>;
using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescriptor>;
using BindlessSamplerMap =
std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
/**
* The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
* compiler. with it, the shader can obtain required data from GPU state and store it for disk
* shader compilation.
**/
class ConstBufferLocker {
public:
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface& engine);
~ConstBufferLocker();
/// Retrieves a key from the locker, if it's registered, it will give the registered value, if
/// not it will obtain it from maxwell3d and register it.
std::optional<u32> ObtainKey(u32 buffer, u32 offset);
std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset);
std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
/// Inserts a key.
void InsertKey(u32 buffer, u32 offset, u32 value);
/// Inserts a bound sampler key.
void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler);
/// Inserts a bindless sampler key.
void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
/// Checks keys and samplers against engine's current const buffers. Returns true if they are
/// the same value, false otherwise;
bool IsConsistent() const;
/// Returns true if the keys are equal to the other ones in the locker.
bool HasEqualKeys(const ConstBufferLocker& rhs) const;
/// Gives an getter to the const buffer keys in the database.
const KeyMap& GetKeys() const {
return keys;
}
/// Gets samplers database.
const BoundSamplerMap& GetBoundSamplers() const {
return bound_samplers;
}
/// Gets bindless samplers database.
const BindlessSamplerMap& GetBindlessSamplers() const {
return bindless_samplers;
}
private:
const Tegra::Engines::ShaderType stage;
Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
KeyMap keys;
BoundSamplerMap bound_samplers;
BindlessSamplerMap bindless_samplers;
};
} // namespace VideoCommon::Shader
+277 -106
View File
@@ -35,14 +35,20 @@ struct BlockStack {
std::stack<u32> pbk_stack{};
};
struct BlockBranchInfo {
Condition condition{};
s32 address{exit_branch};
bool kill{};
bool is_sync{};
bool is_brk{};
bool ignore{};
};
template <typename T, typename... Args>
BlockBranchInfo MakeBranchInfo(Args&&... args) {
static_assert(std::is_convertible_v<T, BranchData>);
return std::make_shared<BranchData>(T(std::forward<Args>(args)...));
}
bool BlockBranchIsIgnored(BlockBranchInfo first) {
bool ignore = false;
if (std::holds_alternative<SingleBranch>(*first)) {
const auto branch = std::get_if<SingleBranch>(first.get());
ignore = branch->ignore;
}
return ignore;
}
struct BlockInfo {
u32 start{};
@@ -56,10 +62,11 @@ struct BlockInfo {
};
struct CFGRebuildState {
explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
const u32 start)
: start{start}, program_code{program_code}, program_size{program_size} {}
explicit CFGRebuildState(const ProgramCode& program_code, u32 start, ConstBufferLocker& locker)
: program_code{program_code}, start{start}, locker{locker} {}
const ProgramCode& program_code;
ConstBufferLocker& locker;
u32 start{};
std::vector<BlockInfo> block_info{};
std::list<u32> inspect_queries{};
@@ -69,8 +76,6 @@ struct CFGRebuildState {
std::map<u32, u32> ssy_labels{};
std::map<u32, u32> pbk_labels{};
std::unordered_map<u32, BlockStack> stacks{};
const ProgramCode& program_code;
const std::size_t program_size;
ASTManager* manager;
};
@@ -124,10 +129,116 @@ enum class ParseResult : u32 {
AbnormalFlow,
};
struct BranchIndirectInfo {
u32 buffer{};
u32 offset{};
u32 entries{};
s32 relative_position{};
};
std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState& state,
u32 start_address, u32 current_position) {
const u32 shader_start = state.start;
u32 pos = current_position;
BranchIndirectInfo result{};
u64 track_register = 0;
// Step 0 Get BRX Info
const Instruction instr = {state.program_code[pos]};
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() != OpCode::Id::BRX) {
return std::nullopt;
}
if (instr.brx.constant_buffer != 0) {
return std::nullopt;
}
track_register = instr.gpr8.Value();
result.relative_position = instr.brx.GetBranchExtend();
pos--;
bool found_track = false;
// Step 1 Track LDC
while (pos >= shader_start) {
if (IsSchedInstruction(pos, shader_start)) {
pos--;
continue;
}
const Instruction instr = {state.program_code[pos]};
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() == OpCode::Id::LD_C) {
if (instr.gpr0.Value() == track_register &&
instr.ld_c.type.Value() == Tegra::Shader::UniformType::Single) {
result.buffer = instr.cbuf36.index.Value();
result.offset = static_cast<u32>(instr.cbuf36.GetOffset());
track_register = instr.gpr8.Value();
pos--;
found_track = true;
break;
}
}
pos--;
}
if (!found_track) {
return std::nullopt;
}
found_track = false;
// Step 2 Track SHL
while (pos >= shader_start) {
if (IsSchedInstruction(pos, shader_start)) {
pos--;
continue;
}
const Instruction instr = state.program_code[pos];
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() == OpCode::Id::SHL_IMM) {
if (instr.gpr0.Value() == track_register) {
track_register = instr.gpr8.Value();
pos--;
found_track = true;
break;
}
}
pos--;
}
if (!found_track) {
return std::nullopt;
}
found_track = false;
// Step 3 Track IMNMX
while (pos >= shader_start) {
if (IsSchedInstruction(pos, shader_start)) {
pos--;
continue;
}
const Instruction instr = state.program_code[pos];
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() == OpCode::Id::IMNMX_IMM) {
if (instr.gpr0.Value() == track_register) {
track_register = instr.gpr8.Value();
result.entries = instr.alu.GetSignedImm20_20() + 1;
pos--;
found_track = true;
break;
}
}
pos--;
}
if (!found_track) {
return std::nullopt;
}
return result;
}
std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) {
u32 offset = static_cast<u32>(address);
const u32 end_address = static_cast<u32>(state.program_size / sizeof(Instruction));
const u32 end_address = static_cast<u32>(state.program_code.size());
ParseInfo parse_info{};
SingleBranch single_branch{};
const auto insert_label = [](CFGRebuildState& state, u32 address) {
const auto pair = state.labels.emplace(address);
@@ -140,13 +251,14 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
if (offset >= end_address) {
// ASSERT_OR_EXECUTE can't be used, as it ignores the break
ASSERT_MSG(false, "Shader passed the current limit!");
parse_info.branch_info.address = exit_branch;
parse_info.branch_info.ignore = false;
single_branch.address = exit_branch;
single_branch.ignore = false;
break;
}
if (state.registered.count(offset) != 0) {
parse_info.branch_info.address = offset;
parse_info.branch_info.ignore = true;
single_branch.address = offset;
single_branch.ignore = true;
break;
}
if (IsSchedInstruction(offset, state.start)) {
@@ -163,24 +275,26 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
switch (opcode->get().GetId()) {
case OpCode::Id::EXIT: {
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
parse_info.branch_info.condition.predicate =
GetPredicate(pred_index, instr.negate_pred != 0);
if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0);
if (single_branch.condition.predicate == Pred::NeverExecute) {
offset++;
continue;
}
const ConditionCode cc = instr.flow_condition_code;
parse_info.branch_info.condition.cc = cc;
single_branch.condition.cc = cc;
if (cc == ConditionCode::F) {
offset++;
continue;
}
parse_info.branch_info.address = exit_branch;
parse_info.branch_info.kill = false;
parse_info.branch_info.is_sync = false;
parse_info.branch_info.is_brk = false;
parse_info.branch_info.ignore = false;
single_branch.address = exit_branch;
single_branch.kill = false;
single_branch.is_sync = false;
single_branch.is_brk = false;
single_branch.ignore = false;
parse_info.end_address = offset;
parse_info.branch_info = MakeBranchInfo<SingleBranch>(
single_branch.condition, single_branch.address, single_branch.kill,
single_branch.is_sync, single_branch.is_brk, single_branch.ignore);
return {ParseResult::ControlCaught, parse_info};
}
@@ -189,99 +303,107 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
return {ParseResult::AbnormalFlow, parse_info};
}
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
parse_info.branch_info.condition.predicate =
GetPredicate(pred_index, instr.negate_pred != 0);
if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0);
if (single_branch.condition.predicate == Pred::NeverExecute) {
offset++;
continue;
}
const ConditionCode cc = instr.flow_condition_code;
parse_info.branch_info.condition.cc = cc;
single_branch.condition.cc = cc;
if (cc == ConditionCode::F) {
offset++;
continue;
}
const u32 branch_offset = offset + instr.bra.GetBranchTarget();
if (branch_offset == 0) {
parse_info.branch_info.address = exit_branch;
single_branch.address = exit_branch;
} else {
parse_info.branch_info.address = branch_offset;
single_branch.address = branch_offset;
}
insert_label(state, branch_offset);
parse_info.branch_info.kill = false;
parse_info.branch_info.is_sync = false;
parse_info.branch_info.is_brk = false;
parse_info.branch_info.ignore = false;
single_branch.kill = false;
single_branch.is_sync = false;
single_branch.is_brk = false;
single_branch.ignore = false;
parse_info.end_address = offset;
parse_info.branch_info = MakeBranchInfo<SingleBranch>(
single_branch.condition, single_branch.address, single_branch.kill,
single_branch.is_sync, single_branch.is_brk, single_branch.ignore);
return {ParseResult::ControlCaught, parse_info};
}
case OpCode::Id::SYNC: {
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
parse_info.branch_info.condition.predicate =
GetPredicate(pred_index, instr.negate_pred != 0);
if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0);
if (single_branch.condition.predicate == Pred::NeverExecute) {
offset++;
continue;
}
const ConditionCode cc = instr.flow_condition_code;
parse_info.branch_info.condition.cc = cc;
single_branch.condition.cc = cc;
if (cc == ConditionCode::F) {
offset++;
continue;
}
parse_info.branch_info.address = unassigned_branch;
parse_info.branch_info.kill = false;
parse_info.branch_info.is_sync = true;
parse_info.branch_info.is_brk = false;
parse_info.branch_info.ignore = false;
single_branch.address = unassigned_branch;
single_branch.kill = false;
single_branch.is_sync = true;
single_branch.is_brk = false;
single_branch.ignore = false;
parse_info.end_address = offset;
parse_info.branch_info = MakeBranchInfo<SingleBranch>(
single_branch.condition, single_branch.address, single_branch.kill,
single_branch.is_sync, single_branch.is_brk, single_branch.ignore);
return {ParseResult::ControlCaught, parse_info};
}
case OpCode::Id::BRK: {
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
parse_info.branch_info.condition.predicate =
GetPredicate(pred_index, instr.negate_pred != 0);
if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0);
if (single_branch.condition.predicate == Pred::NeverExecute) {
offset++;
continue;
}
const ConditionCode cc = instr.flow_condition_code;
parse_info.branch_info.condition.cc = cc;
single_branch.condition.cc = cc;
if (cc == ConditionCode::F) {
offset++;
continue;
}
parse_info.branch_info.address = unassigned_branch;
parse_info.branch_info.kill = false;
parse_info.branch_info.is_sync = false;
parse_info.branch_info.is_brk = true;
parse_info.branch_info.ignore = false;
single_branch.address = unassigned_branch;
single_branch.kill = false;
single_branch.is_sync = false;
single_branch.is_brk = true;
single_branch.ignore = false;
parse_info.end_address = offset;
parse_info.branch_info = MakeBranchInfo<SingleBranch>(
single_branch.condition, single_branch.address, single_branch.kill,
single_branch.is_sync, single_branch.is_brk, single_branch.ignore);
return {ParseResult::ControlCaught, parse_info};
}
case OpCode::Id::KIL: {
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
parse_info.branch_info.condition.predicate =
GetPredicate(pred_index, instr.negate_pred != 0);
if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0);
if (single_branch.condition.predicate == Pred::NeverExecute) {
offset++;
continue;
}
const ConditionCode cc = instr.flow_condition_code;
parse_info.branch_info.condition.cc = cc;
single_branch.condition.cc = cc;
if (cc == ConditionCode::F) {
offset++;
continue;
}
parse_info.branch_info.address = exit_branch;
parse_info.branch_info.kill = true;
parse_info.branch_info.is_sync = false;
parse_info.branch_info.is_brk = false;
parse_info.branch_info.ignore = false;
single_branch.address = exit_branch;
single_branch.kill = true;
single_branch.is_sync = false;
single_branch.is_brk = false;
single_branch.ignore = false;
parse_info.end_address = offset;
parse_info.branch_info = MakeBranchInfo<SingleBranch>(
single_branch.condition, single_branch.address, single_branch.kill,
single_branch.is_sync, single_branch.is_brk, single_branch.ignore);
return {ParseResult::ControlCaught, parse_info};
}
@@ -298,6 +420,29 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
break;
}
case OpCode::Id::BRX: {
auto tmp = TrackBranchIndirectInfo(state, address, offset);
if (tmp) {
auto result = *tmp;
std::vector<CaseBranch> branches{};
s32 pc_target = offset + result.relative_position;
for (u32 i = 0; i < result.entries; i++) {
auto k = state.locker.ObtainKey(result.buffer, result.offset + i * 4);
if (!k) {
return {ParseResult::AbnormalFlow, parse_info};
}
u32 value = *k;
u32 target = static_cast<u32>((value >> 3) + pc_target);
insert_label(state, target);
branches.emplace_back(value, target);
}
parse_info.end_address = offset;
parse_info.branch_info = MakeBranchInfo<MultiBranch>(
static_cast<u32>(instr.gpr8.Value()), std::move(branches));
return {ParseResult::ControlCaught, parse_info};
} else {
LOG_WARNING(HW_GPU, "BRX Track Unsuccesful");
}
return {ParseResult::AbnormalFlow, parse_info};
}
default:
@@ -306,10 +451,13 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
offset++;
}
parse_info.branch_info.kill = false;
parse_info.branch_info.is_sync = false;
parse_info.branch_info.is_brk = false;
single_branch.kill = false;
single_branch.is_sync = false;
single_branch.is_brk = false;
parse_info.end_address = offset - 1;
parse_info.branch_info = MakeBranchInfo<SingleBranch>(
single_branch.condition, single_branch.address, single_branch.kill, single_branch.is_sync,
single_branch.is_brk, single_branch.ignore);
return {ParseResult::BlockEnd, parse_info};
}
@@ -333,9 +481,10 @@ bool TryInspectAddress(CFGRebuildState& state) {
BlockInfo& current_block = state.block_info[block_index];
current_block.end = address - 1;
new_block.branch = current_block.branch;
BlockBranchInfo forward_branch{};
forward_branch.address = address;
forward_branch.ignore = true;
BlockBranchInfo forward_branch = MakeBranchInfo<SingleBranch>();
const auto branch = std::get_if<SingleBranch>(forward_branch.get());
branch->address = address;
branch->ignore = true;
current_block.branch = forward_branch;
return true;
}
@@ -350,12 +499,15 @@ bool TryInspectAddress(CFGRebuildState& state) {
BlockInfo& block_info = CreateBlockInfo(state, address, parse_info.end_address);
block_info.branch = parse_info.branch_info;
if (parse_info.branch_info.condition.IsUnconditional()) {
if (std::holds_alternative<SingleBranch>(*block_info.branch)) {
const auto branch = std::get_if<SingleBranch>(block_info.branch.get());
if (branch->condition.IsUnconditional()) {
return true;
}
const u32 fallthrough_address = parse_info.end_address + 1;
state.inspect_queries.push_front(fallthrough_address);
return true;
}
const u32 fallthrough_address = parse_info.end_address + 1;
state.inspect_queries.push_front(fallthrough_address);
return true;
}
@@ -393,31 +545,42 @@ bool TryQuery(CFGRebuildState& state) {
state.queries.pop_front();
gather_labels(q2.ssy_stack, state.ssy_labels, block);
gather_labels(q2.pbk_stack, state.pbk_labels, block);
if (!block.branch.condition.IsUnconditional()) {
q2.address = block.end + 1;
state.queries.push_back(q2);
}
if (std::holds_alternative<SingleBranch>(*block.branch)) {
const auto branch = std::get_if<SingleBranch>(block.branch.get());
if (!branch->condition.IsUnconditional()) {
q2.address = block.end + 1;
state.queries.push_back(q2);
}
Query conditional_query{q2};
if (block.branch.is_sync) {
if (block.branch.address == unassigned_branch) {
block.branch.address = conditional_query.ssy_stack.top();
Query conditional_query{q2};
if (branch->is_sync) {
if (branch->address == unassigned_branch) {
branch->address = conditional_query.ssy_stack.top();
}
conditional_query.ssy_stack.pop();
}
conditional_query.ssy_stack.pop();
}
if (block.branch.is_brk) {
if (block.branch.address == unassigned_branch) {
block.branch.address = conditional_query.pbk_stack.top();
if (branch->is_brk) {
if (branch->address == unassigned_branch) {
branch->address = conditional_query.pbk_stack.top();
}
conditional_query.pbk_stack.pop();
}
conditional_query.pbk_stack.pop();
conditional_query.address = branch->address;
state.queries.push_back(std::move(conditional_query));
return true;
}
const auto multi_branch = std::get_if<MultiBranch>(block.branch.get());
for (const auto& branch_case : multi_branch->branches) {
Query conditional_query{q2};
conditional_query.address = branch_case.address;
state.queries.push_back(std::move(conditional_query));
}
conditional_query.address = block.branch.address;
state.queries.push_back(std::move(conditional_query));
return true;
}
} // Anonymous namespace
void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch_info) {
const auto get_expr = ([&](const Condition& cond) -> Expr {
Expr result{};
if (cond.cc != ConditionCode::T) {
@@ -444,15 +607,24 @@ void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
}
return MakeExpr<ExprBoolean>(true);
});
if (branch.address < 0) {
if (branch.kill) {
mm.InsertReturn(get_expr(branch.condition), true);
if (std::holds_alternative<SingleBranch>(*branch_info)) {
const auto branch = std::get_if<SingleBranch>(branch_info.get());
if (branch->address < 0) {
if (branch->kill) {
mm.InsertReturn(get_expr(branch->condition), true);
return;
}
mm.InsertReturn(get_expr(branch->condition), false);
return;
}
mm.InsertReturn(get_expr(branch.condition), false);
mm.InsertGoto(get_expr(branch->condition), branch->address);
return;
}
mm.InsertGoto(get_expr(branch.condition), branch.address);
const auto multi_branch = std::get_if<MultiBranch>(branch_info.get());
for (const auto& branch_case : multi_branch->branches) {
mm.InsertGoto(MakeExpr<ExprGprEqual>(multi_branch->gpr, branch_case.cmp_value),
branch_case.address);
}
}
void DecompileShader(CFGRebuildState& state) {
@@ -464,25 +636,26 @@ void DecompileShader(CFGRebuildState& state) {
if (state.labels.count(block.start) != 0) {
state.manager->InsertLabel(block.start);
}
u32 end = block.branch.ignore ? block.end + 1 : block.end;
const bool ignore = BlockBranchIsIgnored(block.branch);
u32 end = ignore ? block.end + 1 : block.end;
state.manager->InsertBlock(block.start, end);
if (!block.branch.ignore) {
if (!ignore) {
InsertBranch(*state.manager, block.branch);
}
}
state.manager->Decompile();
}
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
u32 start_address,
const CompilerSettings& settings) {
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
const CompilerSettings& settings,
ConstBufferLocker& locker) {
auto result_out = std::make_unique<ShaderCharacteristics>();
if (settings.depth == CompileDepth::BruteForce) {
result_out->settings.depth = CompileDepth::BruteForce;
return result_out;
}
CFGRebuildState state{program_code, program_size, start_address};
CFGRebuildState state{program_code, start_address, locker};
// Inspect Code and generate blocks
state.labels.clear();
state.labels.emplace(start_address);
@@ -547,11 +720,9 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
ShaderBlock new_block{};
new_block.start = block.start;
new_block.end = block.end;
new_block.ignore_branch = block.branch.ignore;
new_block.ignore_branch = BlockBranchIsIgnored(block.branch);
if (!new_block.ignore_branch) {
new_block.branch.cond = block.branch.condition;
new_block.branch.kills = block.branch.kill;
new_block.branch.address = block.branch.address;
new_block.branch = block.branch;
}
result_out->end = std::max(result_out->end, block.end);
result_out->blocks.push_back(new_block);
+53 -20
View File
@@ -7,6 +7,7 @@
#include <list>
#include <optional>
#include <set>
#include <variant>
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/ast.h"
@@ -37,29 +38,61 @@ struct Condition {
}
};
class SingleBranch {
public:
SingleBranch() = default;
SingleBranch(Condition condition, s32 address, bool kill, bool is_sync, bool is_brk,
bool ignore)
: condition{condition}, address{address}, kill{kill}, is_sync{is_sync}, is_brk{is_brk},
ignore{ignore} {}
bool operator==(const SingleBranch& b) const {
return std::tie(condition, address, kill, is_sync, is_brk, ignore) ==
std::tie(b.condition, b.address, b.kill, b.is_sync, b.is_brk, b.ignore);
}
bool operator!=(const SingleBranch& b) const {
return !operator==(b);
}
Condition condition{};
s32 address{exit_branch};
bool kill{};
bool is_sync{};
bool is_brk{};
bool ignore{};
};
struct CaseBranch {
CaseBranch(u32 cmp_value, u32 address) : cmp_value{cmp_value}, address{address} {}
u32 cmp_value;
u32 address;
};
class MultiBranch {
public:
MultiBranch(u32 gpr, std::vector<CaseBranch>&& branches)
: gpr{gpr}, branches{std::move(branches)} {}
u32 gpr{};
std::vector<CaseBranch> branches{};
};
using BranchData = std::variant<SingleBranch, MultiBranch>;
using BlockBranchInfo = std::shared_ptr<BranchData>;
bool BlockBranchInfoAreEqual(BlockBranchInfo first, BlockBranchInfo second);
struct ShaderBlock {
struct Branch {
Condition cond{};
bool kills{};
s32 address{};
bool operator==(const Branch& b) const {
return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address);
}
bool operator!=(const Branch& b) const {
return !operator==(b);
}
};
u32 start{};
u32 end{};
bool ignore_branch{};
Branch branch{};
BlockBranchInfo branch{};
bool operator==(const ShaderBlock& sb) const {
return std::tie(start, end, ignore_branch, branch) ==
std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch);
return std::tie(start, end, ignore_branch) ==
std::tie(sb.start, sb.end, sb.ignore_branch) &&
BlockBranchInfoAreEqual(branch, sb.branch);
}
bool operator!=(const ShaderBlock& sb) const {
@@ -76,8 +109,8 @@ struct ShaderCharacteristics {
CompilerSettings settings{};
};
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
u32 start_address,
const CompilerSettings& settings);
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
const CompilerSettings& settings,
ConstBufferLocker& locker);
} // namespace VideoCommon::Shader
+28 -13
View File
@@ -33,7 +33,7 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
return (absolute_offset % SchedPeriod) == 0;
}
} // namespace
} // Anonymous namespace
class ASTDecoder {
public:
@@ -102,7 +102,7 @@ void ShaderIR::Decode() {
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
decompiled = false;
auto info = ScanFlow(program_code, program_size, main_offset, settings);
auto info = ScanFlow(program_code, main_offset, settings, locker);
auto& shader_info = *info;
coverage_begin = shader_info.start;
coverage_end = shader_info.end;
@@ -155,7 +155,7 @@ void ShaderIR::Decode() {
[[fallthrough]];
case CompileDepth::BruteForce: {
coverage_begin = main_offset;
const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
const std::size_t shader_end = program_code.size();
coverage_end = shader_end;
for (u32 label = main_offset; label < shader_end; label++) {
basic_blocks.insert({label, DecodeRange(label, label + 1)});
@@ -198,24 +198,39 @@ void ShaderIR::InsertControlFlow(NodeBlock& bb, const ShaderBlock& block) {
}
return result;
};
if (block.branch.address < 0) {
if (block.branch.kills) {
Node n = Operation(OperationCode::Discard);
n = apply_conditions(block.branch.cond, n);
if (std::holds_alternative<SingleBranch>(*block.branch)) {
auto branch = std::get_if<SingleBranch>(block.branch.get());
if (branch->address < 0) {
if (branch->kill) {
Node n = Operation(OperationCode::Discard);
n = apply_conditions(branch->condition, n);
bb.push_back(n);
global_code.push_back(n);
return;
}
Node n = Operation(OperationCode::Exit);
n = apply_conditions(branch->condition, n);
bb.push_back(n);
global_code.push_back(n);
return;
}
Node n = Operation(OperationCode::Exit);
n = apply_conditions(block.branch.cond, n);
Node n = Operation(OperationCode::Branch, Immediate(branch->address));
n = apply_conditions(branch->condition, n);
bb.push_back(n);
global_code.push_back(n);
return;
}
Node n = Operation(OperationCode::Branch, Immediate(block.branch.address));
n = apply_conditions(block.branch.cond, n);
bb.push_back(n);
global_code.push_back(n);
auto multi_branch = std::get_if<MultiBranch>(block.branch.get());
Node op_a = GetRegister(multi_branch->gpr);
for (auto& branch_case : multi_branch->branches) {
Node n = Operation(OperationCode::Branch, Immediate(branch_case.address));
Node op_b = Immediate(branch_case.cmp_value);
Node condition =
GetPredicateComparisonInteger(Tegra::Shader::PredCondition::Equal, false, op_a, op_b);
auto result = Conditional(condition, {n});
bb.push_back(result);
global_code.push_back(result);
}
}
u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
@@ -144,7 +144,7 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
case OpCode::Id::ICMP_IMM: {
const Node zero = Immediate(0);
const auto [op_b, test] = [&]() -> std::pair<Node, Node> {
const auto [op_rhs, test] = [&]() -> std::pair<Node, Node> {
switch (opcode->get().GetId()) {
case OpCode::Id::ICMP_CR:
return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
@@ -161,10 +161,10 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
return {zero, zero};
}
}();
const Node op_a = GetRegister(instr.gpr8);
const Node op_lhs = GetRegister(instr.gpr8);
const Node comparison =
GetPredicateComparisonInteger(instr.icmp.cond, instr.icmp.is_signed != 0, test, zero);
SetRegister(bb, instr.gpr0, Operation(OperationCode::Select, comparison, op_a, op_b));
SetRegister(bb, instr.gpr0, Operation(OperationCode::Select, comparison, op_lhs, op_rhs));
break;
}
case OpCode::Id::LOP_C:
+2 -2
View File
@@ -144,8 +144,8 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
const auto offset{static_cast<std::size_t>(image.index.Value())};
if (const auto image = TryUseExistingImage(offset, type)) {
return *image;
if (const auto existing_image = TryUseExistingImage(offset, type)) {
return *existing_image;
}
const std::size_t next_index{used_images.size()};
+23 -16
View File
@@ -166,9 +166,17 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}();
const auto [real_address_base, base_address, descriptor] =
TrackAndGetGlobalMemory(bb, instr, false);
TrackGlobalMemory(bb, instr, false);
const u32 count = GetUniformTypeElementsCount(type);
if (!real_address_base || !base_address) {
// Tracking failed, load zeroes.
for (u32 i = 0; i < count; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, Immediate(0.0f));
}
break;
}
for (u32 i = 0; i < count; ++i) {
const Node it_offset = Immediate(i * 4);
const Node real_address =
@@ -260,22 +268,19 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}();
const auto [real_address_base, base_address, descriptor] =
TrackAndGetGlobalMemory(bb, instr, true);
// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
SetTemporary(bb, 0, real_address_base);
TrackGlobalMemory(bb, instr, true);
if (!real_address_base || !base_address) {
// Tracking failed, skip the store.
break;
}
const u32 count = GetUniformTypeElementsCount(type);
for (u32 i = 0; i < count; ++i) {
SetTemporary(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
}
for (u32 i = 0; i < count; ++i) {
const Node it_offset = Immediate(i * 4);
const Node real_address =
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);
const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporary(i + 1)));
const Node value = GetRegister(instr.gpr0.Value() + i);
bb.push_back(Operation(OperationCode::Assign, gmem, value));
}
break;
}
@@ -301,15 +306,17 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
return pc;
}
std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackAndGetGlobalMemory(NodeBlock& bb,
Instruction instr,
bool is_write) {
std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackGlobalMemory(NodeBlock& bb,
Instruction instr,
bool is_write) {
const auto addr_register{GetRegister(instr.gmem.gpr)};
const auto immediate_offset{static_cast<u32>(instr.gmem.offset)};
const auto [base_address, index, offset] =
TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()));
ASSERT(base_address != nullptr);
ASSERT_OR_EXECUTE_MSG(base_address != nullptr,
{ return std::make_tuple(nullptr, nullptr, GlobalMemoryBase{}); },
"Global memory tracking failed");
bb.push_back(Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", index, offset)));
+1 -1
View File
@@ -67,7 +67,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::MOV_SYS: {
const Node value = [&]() {
const Node value = [this, instr] {
switch (instr.sys20) {
case SystemVariable::Ydirection:
return Operation(OperationCode::YNegate);
+1 -1
View File
@@ -18,7 +18,7 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
Node op_a = GetRegister(instr.gpr8);
Node op_b = [&]() {
Node op_b = [this, instr] {
if (instr.is_b_imm) {
return Immediate(instr.alu.GetSignedImm20_20());
} else if (instr.is_b_gpr) {
+54 -24
View File
@@ -141,7 +141,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
const auto& sampler =
GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
GetSampler(instr.sampler, {{TextureType::Texture2D, false, depth_compare}});
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
@@ -150,7 +150,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
WriteTexsInstructionFloat(bb, instr, values);
WriteTexsInstructionFloat(bb, instr, values, true);
break;
}
case OpCode::Id::TXQ_B:
@@ -165,10 +165,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const auto& sampler =
is_bindless
? GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false,
false)
: GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
is_bindless ? GetBindlessSampler(instr.gpr8, {}) : GetSampler(instr.sampler, {});
u32 indexer = 0;
switch (instr.txq.query_type) {
@@ -207,9 +204,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
const auto& sampler = is_bindless
? GetBindlessSampler(instr.gpr20, texture_type, is_array, false)
: GetSampler(instr.sampler, texture_type, is_array, false);
const auto& sampler =
is_bindless ? GetBindlessSampler(instr.gpr20, {{texture_type, is_array, false}})
: GetSampler(instr.sampler, {{texture_type, is_array, false}});
std::vector<Node> coords;
@@ -285,9 +282,26 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
return pc;
}
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type,
bool is_array, bool is_shadow) {
const auto offset = static_cast<std::size_t>(sampler.index.Value());
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
std::optional<SamplerInfo> sampler_info) {
const auto offset = static_cast<u32>(sampler.index.Value());
Tegra::Shader::TextureType type;
bool is_array;
bool is_shadow;
if (sampler_info) {
type = sampler_info->type;
is_array = sampler_info->is_array;
is_shadow = sampler_info->is_shadow;
} else if (auto sampler = locker.ObtainBoundSampler(offset); sampler) {
type = sampler->texture_type.Value();
is_array = sampler->is_array.Value() != 0;
is_shadow = sampler->is_shadow.Value() != 0;
} else {
type = Tegra::Shader::TextureType::Texture2D;
is_array = false;
is_shadow = false;
}
// If this sampler has already been used, return the existing mapping.
const auto itr =
@@ -303,15 +317,31 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
const std::size_t next_index = used_samplers.size();
const Sampler entry{offset, next_index, type, is_array, is_shadow};
return *used_samplers.emplace(entry).first;
}
} // namespace VideoCommon::Shader
const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type,
bool is_array, bool is_shadow) {
const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
std::optional<SamplerInfo> sampler_info) {
const Node sampler_register = GetRegister(reg);
const auto [base_sampler, cbuf_index, cbuf_offset] =
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
ASSERT(base_sampler != nullptr);
const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
Tegra::Shader::TextureType type;
bool is_array;
bool is_shadow;
if (sampler_info) {
type = sampler_info->type;
is_array = sampler_info->is_array;
is_shadow = sampler_info->is_shadow;
} else if (auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset); sampler) {
type = sampler->texture_type.Value();
is_array = sampler->is_array.Value() != 0;
is_shadow = sampler->is_shadow.Value() != 0;
} else {
type = Tegra::Shader::TextureType::Texture2D;
is_array = false;
is_shadow = false;
}
// If this sampler has already been used, return the existing mapping.
const auto itr =
@@ -344,14 +374,14 @@ void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const
}
}
void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr,
const Node4& components) {
void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components,
bool ignore_mask) {
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
u32 dest_elem = 0;
for (u32 component = 0; component < 4; ++component) {
if (!instr.texs.IsComponentEnabled(component))
if (!instr.texs.IsComponentEnabled(component) && !ignore_mask)
continue;
SetTemporary(bb, dest_elem++, components[component]);
}
@@ -411,9 +441,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
(texture_type == TextureType::TextureCube && is_array && is_shadow),
"This method is not supported.");
const auto& sampler = is_bindless
? GetBindlessSampler(*bindless_reg, texture_type, is_array, is_shadow)
: GetSampler(instr.sampler, texture_type, is_array, is_shadow);
const auto& sampler =
is_bindless ? GetBindlessSampler(*bindless_reg, {{texture_type, is_array, is_shadow}})
: GetSampler(instr.sampler, {{texture_type, is_array, is_shadow}});
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
process_mode == TextureProcessMode::LL ||
@@ -577,7 +607,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
dc = GetRegister(parameter_register++);
}
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}});
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
@@ -610,7 +640,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
@@ -646,7 +676,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
// When lod is used always is in gpr20
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
+1 -1
View File
@@ -23,7 +23,7 @@ u32 ShaderIR::DecodeVideo(NodeBlock& bb, u32 pc) {
const Node op_a =
GetVideoOperand(GetRegister(instr.gpr8), instr.video.is_byte_chunk_a, instr.video.signed_a,
instr.video.type_a, instr.video.byte_height_a);
const Node op_b = [&]() {
const Node op_b = [this, instr] {
if (instr.video.use_register_b) {
return GetVideoOperand(GetRegister(instr.gpr20), instr.video.is_byte_chunk_b,
instr.video.signed_b, instr.video.type_b,
+4 -3
View File
@@ -46,9 +46,10 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::SHFL: {
Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
: GetRegister(instr.gpr39);
Node width = [&] {
Node width = [this, instr] {
Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
: GetRegister(instr.gpr39);
// Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has
// been done reversing Nvidia's math. It won't work on all cases due to SHFL having
// different parameters that don't properly map to GLSL's interface, but it should work
+19 -2
View File
@@ -17,13 +17,14 @@ using Tegra::Shader::Pred;
class ExprAnd;
class ExprBoolean;
class ExprCondCode;
class ExprGprEqual;
class ExprNot;
class ExprOr;
class ExprPredicate;
class ExprVar;
using ExprData =
std::variant<ExprVar, ExprCondCode, ExprPredicate, ExprNot, ExprOr, ExprAnd, ExprBoolean>;
using ExprData = std::variant<ExprVar, ExprCondCode, ExprPredicate, ExprNot, ExprOr, ExprAnd,
ExprBoolean, ExprGprEqual>;
using Expr = std::shared_ptr<ExprData>;
class ExprAnd final {
@@ -118,6 +119,22 @@ public:
bool value;
};
class ExprGprEqual final {
public:
ExprGprEqual(u32 gpr, u32 value) : gpr{gpr}, value{value} {}
bool operator==(const ExprGprEqual& b) const {
return gpr == b.gpr && value == b.value;
}
bool operator!=(const ExprGprEqual& b) const {
return !operator==(b);
}
u32 gpr;
u32 value;
};
template <typename T, typename... Args>
Expr MakeExpr(Args&&... args) {
static_assert(std::is_convertible_v<T, ExprData>);
+1 -1
View File
@@ -410,7 +410,7 @@ public:
explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
explicit OperationNode(OperationCode code, Meta meta)
: OperationNode(code, meta, std::vector<Node>{}) {}
: OperationNode(code, std::move(meta), std::vector<Node>{}) {}
explicit OperationNode(OperationCode code, std::vector<Node> operands)
: OperationNode(code, Meta{}, std::move(operands)) {}
+67 -54
View File
@@ -2,8 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cmath>
#include <unordered_map>
#include "common/assert.h"
#include "common/common_types.h"
@@ -22,10 +23,9 @@ using Tegra::Shader::PredCondition;
using Tegra::Shader::PredOperation;
using Tegra::Shader::Register;
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size,
CompilerSettings settings)
: program_code{program_code}, main_offset{main_offset}, program_size{size}, basic_blocks{},
program_manager{true, true}, settings{settings} {
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
ConstBufferLocker& locker)
: program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} {
Decode();
}
@@ -271,21 +271,24 @@ Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
}
Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::LogicalFLessThan},
{PredCondition::Equal, OperationCode::LogicalFEqual},
{PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
{PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
{PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
{PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
{PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
{PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
{PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
{PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
{PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
static constexpr std::array comparison_table{
std::pair{PredCondition::LessThan, OperationCode::LogicalFLessThan},
std::pair{PredCondition::Equal, OperationCode::LogicalFEqual},
std::pair{PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
std::pair{PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
std::pair{PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
std::pair{PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
std::pair{PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
std::pair{PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
std::pair{PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
std::pair{PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
std::pair{PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual},
};
const auto comparison{PredicateComparisonTable.find(condition)};
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
const auto comparison =
std::find_if(comparison_table.cbegin(), comparison_table.cend(),
[condition](const auto entry) { return condition == entry.first; });
UNIMPLEMENTED_IF_MSG(comparison == comparison_table.cend(),
"Unknown predicate comparison operation");
Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
@@ -306,21 +309,24 @@ Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, N
Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
Node op_b) {
const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::LogicalILessThan},
{PredCondition::Equal, OperationCode::LogicalIEqual},
{PredCondition::LessEqual, OperationCode::LogicalILessEqual},
{PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
{PredCondition::NotEqual, OperationCode::LogicalINotEqual},
{PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
{PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
{PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
{PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
{PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
{PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
static constexpr std::array comparison_table{
std::pair{PredCondition::LessThan, OperationCode::LogicalILessThan},
std::pair{PredCondition::Equal, OperationCode::LogicalIEqual},
std::pair{PredCondition::LessEqual, OperationCode::LogicalILessEqual},
std::pair{PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
std::pair{PredCondition::NotEqual, OperationCode::LogicalINotEqual},
std::pair{PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
std::pair{PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
std::pair{PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
std::pair{PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
std::pair{PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
std::pair{PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual},
};
const auto comparison{PredicateComparisonTable.find(condition)};
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
const auto comparison =
std::find_if(comparison_table.cbegin(), comparison_table.cend(),
[condition](const auto entry) { return condition == entry.first; });
UNIMPLEMENTED_IF_MSG(comparison == comparison_table.cend(),
"Unknown predicate comparison operation");
Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, std::move(op_a),
@@ -337,36 +343,43 @@ Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_si
Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
Node op_b) {
const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
{PredCondition::LessThan, OperationCode::Logical2HLessThan},
{PredCondition::Equal, OperationCode::Logical2HEqual},
{PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
{PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
{PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
{PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
{PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
{PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
{PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
{PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
{PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan}};
static constexpr std::array comparison_table{
std::pair{PredCondition::LessThan, OperationCode::Logical2HLessThan},
std::pair{PredCondition::Equal, OperationCode::Logical2HEqual},
std::pair{PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
std::pair{PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
std::pair{PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
std::pair{PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
std::pair{PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
std::pair{PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
std::pair{PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
std::pair{PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
std::pair{PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan},
};
const auto comparison{PredicateComparisonTable.find(condition)};
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
const auto comparison =
std::find_if(comparison_table.cbegin(), comparison_table.cend(),
[condition](const auto entry) { return condition == entry.first; });
UNIMPLEMENTED_IF_MSG(comparison == comparison_table.cend(),
"Unknown predicate comparison operation");
return Operation(comparison->second, NO_PRECISE, std::move(op_a), std::move(op_b));
}
OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
{PredOperation::And, OperationCode::LogicalAnd},
{PredOperation::Or, OperationCode::LogicalOr},
{PredOperation::Xor, OperationCode::LogicalXor},
static constexpr std::array operation_table{
OperationCode::LogicalAnd,
OperationCode::LogicalOr,
OperationCode::LogicalXor,
};
const auto op = PredicateOperationTable.find(operation);
UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
return op->second;
const auto index = static_cast<std::size_t>(operation);
if (index >= operation_table.size()) {
UNIMPLEMENTED_MSG("Unknown predicate operation.");
return {};
}
return operation_table[index];
}
Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) const {
+20 -11
View File
@@ -17,6 +17,7 @@
#include "video_core/engines/shader_header.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/compiler_settings.h"
#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/node.h"
namespace VideoCommon::Shader {
@@ -66,8 +67,8 @@ struct GlobalMemoryUsage {
class ShaderIR final {
public:
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size,
CompilerSettings settings);
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
ConstBufferLocker& locker);
~ShaderIR();
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
@@ -172,6 +173,13 @@ public:
private:
friend class ASTDecoder;
struct SamplerInfo {
Tegra::Shader::TextureType type;
bool is_array;
bool is_shadow;
};
void Decode();
NodeBlock DecodeRange(u32 begin, u32 end);
@@ -296,12 +304,11 @@ private:
/// Accesses a texture sampler
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
std::optional<SamplerInfo> sampler_info);
// Accesses a texture sampler for a bindless texture.
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
Tegra::Shader::TextureType type, bool is_array,
bool is_shadow);
std::optional<SamplerInfo> sampler_info);
/// Accesses an image.
Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
@@ -322,7 +329,7 @@ private:
const Node4& components);
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
const Node4& components, bool ignore_mask = false);
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
@@ -371,12 +378,15 @@ private:
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
s64 cursor) const;
std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(
NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write);
std::tuple<Node, Node, GlobalMemoryBase> TrackGlobalMemory(NodeBlock& bb,
Tegra::Shader::Instruction instr,
bool is_write);
const ProgramCode& program_code;
const u32 main_offset;
const std::size_t program_size;
const CompilerSettings settings;
ConstBufferLocker& locker;
bool decompiled{};
bool disable_flow_stack{};
@@ -385,8 +395,7 @@ private:
std::map<u32, NodeBlock> basic_blocks;
NodeBlock global_code;
ASTManager program_manager;
CompilerSettings settings{};
ASTManager program_manager{true, true};
std::set<u32> used_registers;
std::set<Tegra::Shader::Pred> used_predicates;
+42
View File
@@ -212,6 +212,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
break;
}
break;
case Tegra::Texture::TextureFormat::A4B4G4R4:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R4G4B4A4U;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R8:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
@@ -252,6 +260,7 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
@@ -306,6 +315,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
break;
}
break;
case Tegra::Texture::TextureFormat::E5B9G9R9_SHAREDEXP:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::E5B9G9R9F;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z16:
@@ -350,6 +367,16 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
case Tegra::Texture::TextureFormat::ASTC_2D_6X6:
return is_srgb ? PixelFormat::ASTC_2D_6X6_SRGB : PixelFormat::ASTC_2D_6X6;
case Tegra::Texture::TextureFormat::ASTC_2D_10X10:
return is_srgb ? PixelFormat::ASTC_2D_10X10_SRGB : PixelFormat::ASTC_2D_10X10;
case Tegra::Texture::TextureFormat::ASTC_2D_12X12:
return is_srgb ? PixelFormat::ASTC_2D_12X12_SRGB : PixelFormat::ASTC_2D_12X12;
case Tegra::Texture::TextureFormat::ASTC_2D_8X6:
return is_srgb ? PixelFormat::ASTC_2D_8X6_SRGB : PixelFormat::ASTC_2D_8X6;
case Tegra::Texture::TextureFormat::ASTC_2D_6X5:
return is_srgb ? PixelFormat::ASTC_2D_6X5_SRGB : PixelFormat::ASTC_2D_6X5;
case Tegra::Texture::TextureFormat::R16_G16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
@@ -510,6 +537,16 @@ bool IsPixelFormatASTC(PixelFormat format) {
case PixelFormat::ASTC_2D_8X5_SRGB:
case PixelFormat::ASTC_2D_10X8:
case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X10:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12:
case PixelFormat::ASTC_2D_12X12_SRGB:
case PixelFormat::ASTC_2D_8X6:
case PixelFormat::ASTC_2D_8X6_SRGB:
case PixelFormat::ASTC_2D_6X5:
case PixelFormat::ASTC_2D_6X5_SRGB:
return true;
default:
return false;
@@ -530,6 +567,11 @@ bool IsPixelFormatSRGB(PixelFormat format) {
case PixelFormat::ASTC_2D_5X4_SRGB:
case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12_SRGB:
case PixelFormat::ASTC_2D_8X6_SRGB:
case PixelFormat::ASTC_2D_6X5_SRGB:
return true;
default:
return false;

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