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+4
-4
@@ -26,11 +26,11 @@
|
||||
path = externals/mbedtls
|
||||
url = https://github.com/DarkLordZach/mbedtls
|
||||
[submodule "opus"]
|
||||
path = externals/opus
|
||||
url = https://github.com/ogniK5377/opus.git
|
||||
path = externals/opus/opus
|
||||
url = https://github.com/xiph/opus.git
|
||||
[submodule "soundtouch"]
|
||||
path = externals/soundtouch
|
||||
url = https://github.com/citra-emu/ext-soundtouch.git
|
||||
path = externals/soundtouch
|
||||
url = https://github.com/citra-emu/ext-soundtouch.git
|
||||
[submodule "libressl"]
|
||||
path = externals/libressl
|
||||
url = https://github.com/citra-emu/ext-libressl-portable.git
|
||||
|
||||
@@ -85,10 +85,12 @@ set(HASH_FILES
|
||||
"${VIDEO_CORE}/shader/decode/xmad.cpp"
|
||||
"${VIDEO_CORE}/shader/ast.cpp"
|
||||
"${VIDEO_CORE}/shader/ast.h"
|
||||
"${VIDEO_CORE}/shader/control_flow.cpp"
|
||||
"${VIDEO_CORE}/shader/control_flow.h"
|
||||
"${VIDEO_CORE}/shader/compiler_settings.cpp"
|
||||
"${VIDEO_CORE}/shader/compiler_settings.h"
|
||||
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
|
||||
"${VIDEO_CORE}/shader/const_buffer_locker.h"
|
||||
"${VIDEO_CORE}/shader/control_flow.cpp"
|
||||
"${VIDEO_CORE}/shader/control_flow.h"
|
||||
"${VIDEO_CORE}/shader/decode.cpp"
|
||||
"${VIDEO_CORE}/shader/expr.cpp"
|
||||
"${VIDEO_CORE}/shader/expr.h"
|
||||
|
||||
+1
-1
@@ -1 +1 @@
|
||||
**The Contributor's Guide has moved to [the Citra wiki](https://github.com/citra-emu/citra/wiki/Contributing).**
|
||||
**The Contributor's Guide has moved to [the Yuzu wiki](https://github.com/yuzu-emu/yuzu/wiki/Contributing).**
|
||||
|
||||
Vendored
-3
@@ -42,9 +42,6 @@ target_include_directories(mbedtls PUBLIC ./mbedtls/include)
|
||||
add_library(microprofile INTERFACE)
|
||||
target_include_directories(microprofile INTERFACE ./microprofile)
|
||||
|
||||
# Open Source Archives
|
||||
add_subdirectory(open_source_archives EXCLUDE_FROM_ALL)
|
||||
|
||||
# Unicorn
|
||||
add_library(unicorn-headers INTERFACE)
|
||||
target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
|
||||
|
||||
-16
@@ -1,16 +0,0 @@
|
||||
add_library(open_source_archives
|
||||
src/FontChineseSimplified.cpp
|
||||
src/FontChineseTraditional.cpp
|
||||
src/FontExtendedChineseSimplified.cpp
|
||||
src/FontKorean.cpp
|
||||
src/FontNintendoExtended.cpp
|
||||
src/FontStandard.cpp
|
||||
include/FontChineseSimplified.h
|
||||
include/FontChineseTraditional.h
|
||||
include/FontExtendedChineseSimplified.h
|
||||
include/FontKorean.h
|
||||
include/FontNintendoExtended.h
|
||||
include/FontStandard.h
|
||||
)
|
||||
|
||||
target_include_directories(open_source_archives PUBLIC include)
|
||||
-4
@@ -1,4 +0,0 @@
|
||||
These files were generated by https://github.com/FearlessTobi/yuzu_system_archives at git commit 0a24b0c9f38d71fb2c4bba5645a39029e539a5ec. To generate the files use the run.sh inside that repository.
|
||||
|
||||
The follwing system archives are currently included:
|
||||
- JPN/EUR/USA System Font
|
||||
@@ -1,6 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
extern const std::array<unsigned char, 217276> FontChineseSimplified;
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
extern const std::array<unsigned char, 222236> FontChineseTraditional;
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
extern const std::array<unsigned char, 293516> FontExtendedChineseSimplified;
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
extern const std::array<unsigned char, 217276> FontKorean;
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
extern const std::array<unsigned char, 172064> FontNintendoExtended;
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
extern const std::array<unsigned char, 217276> FontStandard;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
-18112
File diff suppressed because it is too large
Load Diff
-14344
File diff suppressed because it is too large
Load Diff
-18112
File diff suppressed because it is too large
Load Diff
Vendored
-1
Submodule externals/opus deleted from 562f8ba555
Vendored
+250
@@ -0,0 +1,250 @@
|
||||
cmake_minimum_required(VERSION 3.8)
|
||||
|
||||
project(opus)
|
||||
|
||||
option(OPUS_STACK_PROTECTOR "Use stack protection" OFF)
|
||||
option(OPUS_USE_ALLOCA "Use alloca for stack arrays (on non-C99 compilers)" OFF)
|
||||
option(OPUS_CUSTOM_MODES "Enable non-Opus modes, e.g. 44.1 kHz & 2^n frames" OFF)
|
||||
option(OPUS_FIXED_POINT "Compile as fixed-point (for machines without a fast enough FPU)" OFF)
|
||||
option(OPUS_ENABLE_FLOAT_API "Compile with the floating point API (for machines with float library" ON)
|
||||
|
||||
include(opus/opus_functions.cmake)
|
||||
|
||||
if(OPUS_STACK_PROTECTOR)
|
||||
if(NOT MSVC) # GC on by default on MSVC
|
||||
check_and_set_flag(STACK_PROTECTION_STRONG -fstack-protector-strong)
|
||||
endif()
|
||||
else()
|
||||
if(MSVC)
|
||||
check_and_set_flag(BUFFER_SECURITY_CHECK /GS-)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_library(opus STATIC
|
||||
# CELT sources
|
||||
opus/celt/bands.c
|
||||
opus/celt/celt.c
|
||||
opus/celt/celt_decoder.c
|
||||
opus/celt/celt_encoder.c
|
||||
opus/celt/celt_lpc.c
|
||||
opus/celt/cwrs.c
|
||||
opus/celt/entcode.c
|
||||
opus/celt/entdec.c
|
||||
opus/celt/entenc.c
|
||||
opus/celt/kiss_fft.c
|
||||
opus/celt/laplace.c
|
||||
opus/celt/mathops.c
|
||||
opus/celt/mdct.c
|
||||
opus/celt/modes.c
|
||||
opus/celt/pitch.c
|
||||
opus/celt/quant_bands.c
|
||||
opus/celt/rate.c
|
||||
opus/celt/vq.c
|
||||
|
||||
# SILK sources
|
||||
opus/silk/A2NLSF.c
|
||||
opus/silk/CNG.c
|
||||
opus/silk/HP_variable_cutoff.c
|
||||
opus/silk/LPC_analysis_filter.c
|
||||
opus/silk/LPC_fit.c
|
||||
opus/silk/LPC_inv_pred_gain.c
|
||||
opus/silk/LP_variable_cutoff.c
|
||||
opus/silk/NLSF2A.c
|
||||
opus/silk/NLSF_VQ.c
|
||||
opus/silk/NLSF_VQ_weights_laroia.c
|
||||
opus/silk/NLSF_decode.c
|
||||
opus/silk/NLSF_del_dec_quant.c
|
||||
opus/silk/NLSF_encode.c
|
||||
opus/silk/NLSF_stabilize.c
|
||||
opus/silk/NLSF_unpack.c
|
||||
opus/silk/NSQ.c
|
||||
opus/silk/NSQ_del_dec.c
|
||||
opus/silk/PLC.c
|
||||
opus/silk/VAD.c
|
||||
opus/silk/VQ_WMat_EC.c
|
||||
opus/silk/ana_filt_bank_1.c
|
||||
opus/silk/biquad_alt.c
|
||||
opus/silk/bwexpander.c
|
||||
opus/silk/bwexpander_32.c
|
||||
opus/silk/check_control_input.c
|
||||
opus/silk/code_signs.c
|
||||
opus/silk/control_SNR.c
|
||||
opus/silk/control_audio_bandwidth.c
|
||||
opus/silk/control_codec.c
|
||||
opus/silk/dec_API.c
|
||||
opus/silk/decode_core.c
|
||||
opus/silk/decode_frame.c
|
||||
opus/silk/decode_indices.c
|
||||
opus/silk/decode_parameters.c
|
||||
opus/silk/decode_pitch.c
|
||||
opus/silk/decode_pulses.c
|
||||
opus/silk/decoder_set_fs.c
|
||||
opus/silk/enc_API.c
|
||||
opus/silk/encode_indices.c
|
||||
opus/silk/encode_pulses.c
|
||||
opus/silk/gain_quant.c
|
||||
opus/silk/init_decoder.c
|
||||
opus/silk/init_encoder.c
|
||||
opus/silk/inner_prod_aligned.c
|
||||
opus/silk/interpolate.c
|
||||
opus/silk/lin2log.c
|
||||
opus/silk/log2lin.c
|
||||
opus/silk/pitch_est_tables.c
|
||||
opus/silk/process_NLSFs.c
|
||||
opus/silk/quant_LTP_gains.c
|
||||
opus/silk/resampler.c
|
||||
opus/silk/resampler_down2.c
|
||||
opus/silk/resampler_down2_3.c
|
||||
opus/silk/resampler_private_AR2.c
|
||||
opus/silk/resampler_private_IIR_FIR.c
|
||||
opus/silk/resampler_private_down_FIR.c
|
||||
opus/silk/resampler_private_up2_HQ.c
|
||||
opus/silk/resampler_rom.c
|
||||
opus/silk/shell_coder.c
|
||||
opus/silk/sigm_Q15.c
|
||||
opus/silk/sort.c
|
||||
opus/silk/stereo_LR_to_MS.c
|
||||
opus/silk/stereo_MS_to_LR.c
|
||||
opus/silk/stereo_decode_pred.c
|
||||
opus/silk/stereo_encode_pred.c
|
||||
opus/silk/stereo_find_predictor.c
|
||||
opus/silk/stereo_quant_pred.c
|
||||
opus/silk/sum_sqr_shift.c
|
||||
opus/silk/table_LSF_cos.c
|
||||
opus/silk/tables_LTP.c
|
||||
opus/silk/tables_NLSF_CB_NB_MB.c
|
||||
opus/silk/tables_NLSF_CB_WB.c
|
||||
opus/silk/tables_gain.c
|
||||
opus/silk/tables_other.c
|
||||
opus/silk/tables_pitch_lag.c
|
||||
opus/silk/tables_pulses_per_block.c
|
||||
|
||||
# Opus sources
|
||||
opus/src/analysis.c
|
||||
opus/src/mapping_matrix.c
|
||||
opus/src/mlp.c
|
||||
opus/src/mlp_data.c
|
||||
opus/src/opus.c
|
||||
opus/src/opus_decoder.c
|
||||
opus/src/opus_encoder.c
|
||||
opus/src/opus_multistream.c
|
||||
opus/src/opus_multistream_decoder.c
|
||||
opus/src/opus_multistream_encoder.c
|
||||
opus/src/opus_projection_decoder.c
|
||||
opus/src/opus_projection_encoder.c
|
||||
opus/src/repacketizer.c
|
||||
)
|
||||
|
||||
if (DEBUG)
|
||||
target_sources(opus PRIVATE opus/silk/debug.c)
|
||||
endif()
|
||||
|
||||
if (OPUS_FIXED_POINT)
|
||||
target_sources(opus PRIVATE
|
||||
opus/silk/fixed/LTP_analysis_filter_FIX.c
|
||||
opus/silk/fixed/LTP_scale_ctrl_FIX.c
|
||||
opus/silk/fixed/apply_sine_window_FIX.c
|
||||
opus/silk/fixed/autocorr_FIX.c
|
||||
opus/silk/fixed/burg_modified_FIX.c
|
||||
opus/silk/fixed/corrMatrix_FIX.c
|
||||
opus/silk/fixed/encode_frame_FIX.c
|
||||
opus/silk/fixed/find_LPC_FIX.c
|
||||
opus/silk/fixed/find_LTP_FIX.c
|
||||
opus/silk/fixed/find_pitch_lags_FIX.c
|
||||
opus/silk/fixed/find_pred_coefs_FIX.c
|
||||
opus/silk/fixed/k2a_FIX.c
|
||||
opus/silk/fixed/k2a_Q16_FIX.c
|
||||
opus/silk/fixed/noise_shape_analysis_FIX.c
|
||||
opus/silk/fixed/pitch_analysis_core_FIX.c
|
||||
opus/silk/fixed/prefilter_FIX.c
|
||||
opus/silk/fixed/process_gains_FIX.c
|
||||
opus/silk/fixed/regularize_correlations_FIX.c
|
||||
opus/silk/fixed/residual_energy16_FIX.c
|
||||
opus/silk/fixed/residual_energy_FIX.c
|
||||
opus/silk/fixed/schur64_FIX.c
|
||||
opus/silk/fixed/schur_FIX.c
|
||||
opus/silk/fixed/solve_LS_FIX.c
|
||||
opus/silk/fixed/vector_ops_FIX.c
|
||||
opus/silk/fixed/warped_autocorrelation_FIX.c
|
||||
)
|
||||
else()
|
||||
target_sources(opus PRIVATE
|
||||
opus/silk/float/LPC_analysis_filter_FLP.c
|
||||
opus/silk/float/LPC_inv_pred_gain_FLP.c
|
||||
opus/silk/float/LTP_analysis_filter_FLP.c
|
||||
opus/silk/float/LTP_scale_ctrl_FLP.c
|
||||
opus/silk/float/apply_sine_window_FLP.c
|
||||
opus/silk/float/autocorrelation_FLP.c
|
||||
opus/silk/float/burg_modified_FLP.c
|
||||
opus/silk/float/bwexpander_FLP.c
|
||||
opus/silk/float/corrMatrix_FLP.c
|
||||
opus/silk/float/encode_frame_FLP.c
|
||||
opus/silk/float/energy_FLP.c
|
||||
opus/silk/float/find_LPC_FLP.c
|
||||
opus/silk/float/find_LTP_FLP.c
|
||||
opus/silk/float/find_pitch_lags_FLP.c
|
||||
opus/silk/float/find_pred_coefs_FLP.c
|
||||
opus/silk/float/inner_product_FLP.c
|
||||
opus/silk/float/k2a_FLP.c
|
||||
opus/silk/float/noise_shape_analysis_FLP.c
|
||||
opus/silk/float/pitch_analysis_core_FLP.c
|
||||
opus/silk/float/process_gains_FLP.c
|
||||
opus/silk/float/regularize_correlations_FLP.c
|
||||
opus/silk/float/residual_energy_FLP.c
|
||||
opus/silk/float/scale_copy_vector_FLP.c
|
||||
opus/silk/float/scale_vector_FLP.c
|
||||
opus/silk/float/schur_FLP.c
|
||||
opus/silk/float/sort_FLP.c
|
||||
opus/silk/float/warped_autocorrelation_FLP.c
|
||||
opus/silk/float/wrappers_FLP.c
|
||||
)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(opus PRIVATE OPUS_BUILD ENABLE_HARDENING)
|
||||
|
||||
if(NOT MSVC)
|
||||
target_compile_definitions(opus PRIVATE _FORTIFY_SOURCE=2)
|
||||
endif()
|
||||
|
||||
# It is strongly recommended to uncomment one of these VAR_ARRAYS: Use C99
|
||||
# variable-length arrays for stack allocation USE_ALLOCA: Use alloca() for stack
|
||||
# allocation If none is defined, then the fallback is a non-threadsafe global
|
||||
# array
|
||||
if(OPUS_USE_ALLOCA OR MSVC)
|
||||
target_compile_definitions(opus PRIVATE USE_ALLOCA)
|
||||
else()
|
||||
target_compile_definitions(opus PRIVATE VAR_ARRAYS)
|
||||
endif()
|
||||
|
||||
if(OPUS_CUSTOM_MODES)
|
||||
target_compile_definitions(opus PRIVATE CUSTOM_MODES)
|
||||
endif()
|
||||
|
||||
if(NOT OPUS_ENABLE_FLOAT_API)
|
||||
target_compile_definitions(opus PRIVATE DISABLE_FLOAT_API)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(opus
|
||||
PUBLIC
|
||||
-DOPUS_VERSION="\\"1.3.1\\""
|
||||
|
||||
PRIVATE
|
||||
# Use C99 intrinsics to speed up float-to-int conversion
|
||||
HAVE_LRINTF
|
||||
)
|
||||
|
||||
if (FIXED_POINT)
|
||||
target_compile_definitions(opus PRIVATE -DFIXED_POINT=1 -DDISABLE_FLOAT_API)
|
||||
endif()
|
||||
|
||||
target_include_directories(opus
|
||||
PUBLIC
|
||||
opus/include
|
||||
|
||||
PRIVATE
|
||||
opus/celt
|
||||
opus/silk
|
||||
opus/silk/fixed
|
||||
opus/silk/float
|
||||
opus/src
|
||||
)
|
||||
+1
Submodule externals/opus/opus added at ad8fe90db7
@@ -74,10 +74,12 @@ add_custom_command(OUTPUT scm_rev.cpp
|
||||
"${VIDEO_CORE}/shader/decode/xmad.cpp"
|
||||
"${VIDEO_CORE}/shader/ast.cpp"
|
||||
"${VIDEO_CORE}/shader/ast.h"
|
||||
"${VIDEO_CORE}/shader/control_flow.cpp"
|
||||
"${VIDEO_CORE}/shader/control_flow.h"
|
||||
"${VIDEO_CORE}/shader/compiler_settings.cpp"
|
||||
"${VIDEO_CORE}/shader/compiler_settings.h"
|
||||
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
|
||||
"${VIDEO_CORE}/shader/const_buffer_locker.h"
|
||||
"${VIDEO_CORE}/shader/control_flow.cpp"
|
||||
"${VIDEO_CORE}/shader/control_flow.h"
|
||||
"${VIDEO_CORE}/shader/decode.cpp"
|
||||
"${VIDEO_CORE}/shader/expr.cpp"
|
||||
"${VIDEO_CORE}/shader/expr.h"
|
||||
@@ -95,11 +97,11 @@ add_custom_command(OUTPUT scm_rev.cpp
|
||||
)
|
||||
|
||||
add_library(common STATIC
|
||||
algorithm.h
|
||||
alignment.h
|
||||
assert.h
|
||||
detached_tasks.cpp
|
||||
detached_tasks.h
|
||||
binary_find.h
|
||||
bit_field.h
|
||||
bit_util.h
|
||||
cityhash.cpp
|
||||
|
||||
@@ -5,6 +5,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
|
||||
// Algorithms that operate on iterators, much like the <algorithm> header.
|
||||
//
|
||||
// Note: If the algorithm is not general-purpose and/or doesn't operate on iterators,
|
||||
// it should probably not be placed within this header.
|
||||
|
||||
namespace Common {
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#if !defined(ARCHITECTURE_x86_64)
|
||||
@@ -19,8 +20,8 @@
|
||||
// helper macro to properly align structure members.
|
||||
// Calling INSERT_PADDING_BYTES will add a new member variable with a name like "pad121",
|
||||
// depending on the current source line to make sure variable names are unique.
|
||||
#define INSERT_PADDING_BYTES(num_bytes) u8 CONCAT2(pad, __LINE__)[(num_bytes)]
|
||||
#define INSERT_PADDING_WORDS(num_words) u32 CONCAT2(pad, __LINE__)[(num_words)]
|
||||
#define INSERT_PADDING_BYTES(num_bytes) std::array<u8, num_bytes> CONCAT2(pad, __LINE__)
|
||||
#define INSERT_PADDING_WORDS(num_words) std::array<u32, num_words> CONCAT2(pad, __LINE__)
|
||||
|
||||
// Inlining
|
||||
#ifdef _WIN32
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <utility>
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include "common/cityhash.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
@@ -68,4 +70,13 @@ struct HashableStruct {
|
||||
}
|
||||
};
|
||||
|
||||
struct PairHash {
|
||||
template <class T1, class T2>
|
||||
std::size_t operator()(const std::pair<T1, T2>& pair) const noexcept {
|
||||
std::size_t seed = std::hash<T1>()(pair.first);
|
||||
boost::hash_combine(seed, std::hash<T2>()(pair.second));
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Common
|
||||
|
||||
@@ -304,6 +304,13 @@ public:
|
||||
return levels[priority == Depth ? 63 : priority].back();
|
||||
}
|
||||
|
||||
void clear() {
|
||||
used_priorities = 0;
|
||||
for (std::size_t i = 0; i < Depth; i++) {
|
||||
levels[i].clear();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
using const_list_iterator = typename std::list<T>::const_iterator;
|
||||
|
||||
|
||||
+15
-1
@@ -74,10 +74,24 @@ add_library(core STATIC
|
||||
file_sys/sdmc_factory.h
|
||||
file_sys/submission_package.cpp
|
||||
file_sys/submission_package.h
|
||||
file_sys/system_archive/data/font_chinese_simplified.cpp
|
||||
file_sys/system_archive/data/font_chinese_simplified.h
|
||||
file_sys/system_archive/data/font_chinese_traditional.cpp
|
||||
file_sys/system_archive/data/font_chinese_traditional.h
|
||||
file_sys/system_archive/data/font_extended_chinese_simplified.cpp
|
||||
file_sys/system_archive/data/font_extended_chinese_simplified.h
|
||||
file_sys/system_archive/data/font_korean.cpp
|
||||
file_sys/system_archive/data/font_korean.h
|
||||
file_sys/system_archive/data/font_nintendo_extended.cpp
|
||||
file_sys/system_archive/data/font_nintendo_extended.h
|
||||
file_sys/system_archive/data/font_standard.cpp
|
||||
file_sys/system_archive/data/font_standard.h
|
||||
file_sys/system_archive/mii_model.cpp
|
||||
file_sys/system_archive/mii_model.h
|
||||
file_sys/system_archive/ng_word.cpp
|
||||
file_sys/system_archive/ng_word.h
|
||||
file_sys/system_archive/shared_font.cpp
|
||||
file_sys/system_archive/shared_font.h
|
||||
file_sys/system_archive/system_archive.cpp
|
||||
file_sys/system_archive/system_archive.h
|
||||
file_sys/system_archive/system_version.cpp
|
||||
@@ -511,7 +525,7 @@ add_library(core STATIC
|
||||
create_target_directory_groups(core)
|
||||
|
||||
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
|
||||
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt json-headers mbedtls opus unicorn open_source_archives)
|
||||
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt json-headers mbedtls opus unicorn)
|
||||
|
||||
if (YUZU_ENABLE_BOXCAT)
|
||||
get_directory_property(OPENSSL_LIBS
|
||||
|
||||
@@ -116,7 +116,7 @@ public:
|
||||
num_interpreted_instructions = 0;
|
||||
}
|
||||
u64 GetTicksRemaining() override {
|
||||
return std::max(parent.system.CoreTiming().GetDowncount(), 0);
|
||||
return std::max(parent.system.CoreTiming().GetDowncount(), s64{0});
|
||||
}
|
||||
u64 GetCNTPCT() override {
|
||||
return Timing::CpuCyclesToClockCycles(parent.system.CoreTiming().GetTicks());
|
||||
|
||||
@@ -156,7 +156,7 @@ void ARM_Unicorn::Run() {
|
||||
if (GDBStub::IsServerEnabled()) {
|
||||
ExecuteInstructions(std::max(4000000, 0));
|
||||
} else {
|
||||
ExecuteInstructions(std::max(system.CoreTiming().GetDowncount(), 0));
|
||||
ExecuteInstructions(std::max(system.CoreTiming().GetDowncount(), s64{0}));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+33
-12
@@ -112,8 +112,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||
}
|
||||
struct System::Impl {
|
||||
explicit Impl(System& system)
|
||||
: kernel{system}, fs_controller{system}, cpu_core_manager{system},
|
||||
applet_manager{system}, reporter{system} {}
|
||||
: kernel{system}, fs_controller{system}, cpu_core_manager{system}, reporter{system},
|
||||
applet_manager{system} {}
|
||||
|
||||
Cpu& CurrentCpuCore() {
|
||||
return cpu_core_manager.GetCurrentCore();
|
||||
@@ -240,22 +240,27 @@ struct System::Impl {
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
// Log last frame performance stats
|
||||
const auto perf_results = GetAndResetPerfStats();
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
||||
perf_results.emulation_speed * 100.0);
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
||||
perf_results.game_fps);
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
||||
perf_results.frametime * 1000.0);
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
|
||||
perf_stats->GetMeanFrametime());
|
||||
// Log last frame performance stats if game was loded
|
||||
if (perf_stats) {
|
||||
const auto perf_results = GetAndResetPerfStats();
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance,
|
||||
"Shutdown_EmulationSpeed",
|
||||
perf_results.emulation_speed * 100.0);
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
||||
perf_results.game_fps);
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
||||
perf_results.frametime * 1000.0);
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
|
||||
perf_stats->GetMeanFrametime());
|
||||
}
|
||||
|
||||
lm_manager.Flush();
|
||||
|
||||
is_powered_on = false;
|
||||
exit_lock = false;
|
||||
|
||||
gpu_core->WaitIdle();
|
||||
|
||||
// Shutdown emulation session
|
||||
renderer.reset();
|
||||
GDBStub::Shutdown();
|
||||
@@ -404,6 +409,12 @@ void System::PrepareReschedule() {
|
||||
CurrentCpuCore().PrepareReschedule();
|
||||
}
|
||||
|
||||
void System::PrepareReschedule(const u32 core_index) {
|
||||
if (core_index < GlobalScheduler().CpuCoresCount()) {
|
||||
CpuCore(core_index).PrepareReschedule();
|
||||
}
|
||||
}
|
||||
|
||||
PerfStatsResults System::GetAndResetPerfStats() {
|
||||
return impl->GetAndResetPerfStats();
|
||||
}
|
||||
@@ -444,6 +455,16 @@ const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
|
||||
return CpuCore(core_index).Scheduler();
|
||||
}
|
||||
|
||||
/// Gets the global scheduler
|
||||
Kernel::GlobalScheduler& System::GlobalScheduler() {
|
||||
return impl->kernel.GlobalScheduler();
|
||||
}
|
||||
|
||||
/// Gets the global scheduler
|
||||
const Kernel::GlobalScheduler& System::GlobalScheduler() const {
|
||||
return impl->kernel.GlobalScheduler();
|
||||
}
|
||||
|
||||
Kernel::Process* System::CurrentProcess() {
|
||||
return impl->kernel.CurrentProcess();
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ class VfsFilesystem;
|
||||
} // namespace FileSys
|
||||
|
||||
namespace Kernel {
|
||||
class GlobalScheduler;
|
||||
class KernelCore;
|
||||
class Process;
|
||||
class Scheduler;
|
||||
@@ -184,6 +185,9 @@ public:
|
||||
/// Prepare the core emulation for a reschedule
|
||||
void PrepareReschedule();
|
||||
|
||||
/// Prepare the core emulation for a reschedule
|
||||
void PrepareReschedule(u32 core_index);
|
||||
|
||||
/// Gets and resets core performance statistics
|
||||
PerfStatsResults GetAndResetPerfStats();
|
||||
|
||||
@@ -238,6 +242,12 @@ public:
|
||||
/// Gets the scheduler for the CPU core with the specified index
|
||||
const Kernel::Scheduler& Scheduler(std::size_t core_index) const;
|
||||
|
||||
/// Gets the global scheduler
|
||||
Kernel::GlobalScheduler& GlobalScheduler();
|
||||
|
||||
/// Gets the global scheduler
|
||||
const Kernel::GlobalScheduler& GlobalScheduler() const;
|
||||
|
||||
/// Provides a pointer to the current process
|
||||
Kernel::Process* CurrentProcess();
|
||||
|
||||
|
||||
+15
-22
@@ -52,7 +52,8 @@ bool CpuBarrier::Rendezvous() {
|
||||
|
||||
Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
|
||||
std::size_t core_index)
|
||||
: cpu_barrier{cpu_barrier}, core_timing{system.CoreTiming()}, core_index{core_index} {
|
||||
: cpu_barrier{cpu_barrier}, global_scheduler{system.GlobalScheduler()},
|
||||
core_timing{system.CoreTiming()}, core_index{core_index} {
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
arm_interface = std::make_unique<ARM_Dynarmic>(system, exclusive_monitor, core_index);
|
||||
#else
|
||||
@@ -60,7 +61,7 @@ Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_ba
|
||||
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
|
||||
#endif
|
||||
|
||||
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface);
|
||||
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface, core_index);
|
||||
}
|
||||
|
||||
Cpu::~Cpu() = default;
|
||||
@@ -81,29 +82,21 @@ void Cpu::RunLoop(bool tight_loop) {
|
||||
return;
|
||||
}
|
||||
|
||||
Reschedule();
|
||||
|
||||
// If we don't have a currently active thread then don't execute instructions,
|
||||
// instead advance to the next event and try to yield to the next thread
|
||||
if (Kernel::GetCurrentThread() == nullptr) {
|
||||
LOG_TRACE(Core, "Core-{} idling", core_index);
|
||||
|
||||
if (IsMainCore()) {
|
||||
// TODO(Subv): Only let CoreTiming idle if all 4 cores are idling.
|
||||
core_timing.Idle();
|
||||
core_timing.Advance();
|
||||
}
|
||||
|
||||
PrepareReschedule();
|
||||
core_timing.Idle();
|
||||
} else {
|
||||
if (IsMainCore()) {
|
||||
core_timing.Advance();
|
||||
}
|
||||
|
||||
if (tight_loop) {
|
||||
arm_interface->Run();
|
||||
} else {
|
||||
arm_interface->Step();
|
||||
}
|
||||
}
|
||||
core_timing.Advance();
|
||||
|
||||
Reschedule();
|
||||
}
|
||||
@@ -114,18 +107,18 @@ void Cpu::SingleStep() {
|
||||
|
||||
void Cpu::PrepareReschedule() {
|
||||
arm_interface->PrepareReschedule();
|
||||
reschedule_pending = true;
|
||||
}
|
||||
|
||||
void Cpu::Reschedule() {
|
||||
if (!reschedule_pending) {
|
||||
return;
|
||||
}
|
||||
|
||||
reschedule_pending = false;
|
||||
// Lock the global kernel mutex when we manipulate the HLE state
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
scheduler->Reschedule();
|
||||
std::lock_guard lock(HLE::g_hle_lock);
|
||||
|
||||
global_scheduler.SelectThread(core_index);
|
||||
scheduler->TryDoContextSwitch();
|
||||
}
|
||||
|
||||
void Cpu::Shutdown() {
|
||||
scheduler->Shutdown();
|
||||
}
|
||||
|
||||
} // namespace Core
|
||||
|
||||
+5
-1
@@ -12,8 +12,9 @@
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Kernel {
|
||||
class GlobalScheduler;
|
||||
class Scheduler;
|
||||
}
|
||||
} // namespace Kernel
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
@@ -83,6 +84,8 @@ public:
|
||||
return core_index;
|
||||
}
|
||||
|
||||
void Shutdown();
|
||||
|
||||
static std::unique_ptr<ExclusiveMonitor> MakeExclusiveMonitor(std::size_t num_cores);
|
||||
|
||||
private:
|
||||
@@ -90,6 +93,7 @@ private:
|
||||
|
||||
std::unique_ptr<ARM_Interface> arm_interface;
|
||||
CpuBarrier& cpu_barrier;
|
||||
Kernel::GlobalScheduler& global_scheduler;
|
||||
std::unique_ptr<Kernel::Scheduler> scheduler;
|
||||
Timing::CoreTiming& core_timing;
|
||||
|
||||
|
||||
+54
-16
@@ -15,7 +15,7 @@
|
||||
|
||||
namespace Core::Timing {
|
||||
|
||||
constexpr int MAX_SLICE_LENGTH = 20000;
|
||||
constexpr int MAX_SLICE_LENGTH = 10000;
|
||||
|
||||
struct CoreTiming::Event {
|
||||
s64 time;
|
||||
@@ -38,10 +38,12 @@ CoreTiming::CoreTiming() = default;
|
||||
CoreTiming::~CoreTiming() = default;
|
||||
|
||||
void CoreTiming::Initialize() {
|
||||
downcount = MAX_SLICE_LENGTH;
|
||||
downcounts.fill(MAX_SLICE_LENGTH);
|
||||
time_slice.fill(MAX_SLICE_LENGTH);
|
||||
slice_length = MAX_SLICE_LENGTH;
|
||||
global_timer = 0;
|
||||
idled_cycles = 0;
|
||||
current_context = 0;
|
||||
|
||||
// The time between CoreTiming being initialized and the first call to Advance() is considered
|
||||
// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
|
||||
@@ -110,7 +112,7 @@ void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
|
||||
u64 CoreTiming::GetTicks() const {
|
||||
u64 ticks = static_cast<u64>(global_timer);
|
||||
if (!is_global_timer_sane) {
|
||||
ticks += slice_length - downcount;
|
||||
ticks += accumulated_ticks;
|
||||
}
|
||||
return ticks;
|
||||
}
|
||||
@@ -120,7 +122,8 @@ u64 CoreTiming::GetIdleTicks() const {
|
||||
}
|
||||
|
||||
void CoreTiming::AddTicks(u64 ticks) {
|
||||
downcount -= static_cast<int>(ticks);
|
||||
accumulated_ticks += ticks;
|
||||
downcounts[current_context] -= static_cast<s64>(ticks);
|
||||
}
|
||||
|
||||
void CoreTiming::ClearPendingEvents() {
|
||||
@@ -141,22 +144,35 @@ void CoreTiming::RemoveEvent(const EventType* event_type) {
|
||||
|
||||
void CoreTiming::ForceExceptionCheck(s64 cycles) {
|
||||
cycles = std::max<s64>(0, cycles);
|
||||
if (downcount <= cycles) {
|
||||
if (downcounts[current_context] <= cycles) {
|
||||
return;
|
||||
}
|
||||
|
||||
// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
|
||||
// here. Account for cycles already executed by adjusting the g.slice_length
|
||||
slice_length -= downcount - static_cast<int>(cycles);
|
||||
downcount = static_cast<int>(cycles);
|
||||
downcounts[current_context] = static_cast<int>(cycles);
|
||||
}
|
||||
|
||||
std::optional<u64> CoreTiming::NextAvailableCore(const s64 needed_ticks) const {
|
||||
const u64 original_context = current_context;
|
||||
u64 next_context = (original_context + 1) % num_cpu_cores;
|
||||
while (next_context != original_context) {
|
||||
if (time_slice[next_context] >= needed_ticks) {
|
||||
return {next_context};
|
||||
} else if (time_slice[next_context] >= 0) {
|
||||
return std::nullopt;
|
||||
}
|
||||
next_context = (next_context + 1) % num_cpu_cores;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void CoreTiming::Advance() {
|
||||
std::unique_lock<std::mutex> guard(inner_mutex);
|
||||
|
||||
const int cycles_executed = slice_length - downcount;
|
||||
const u64 cycles_executed = accumulated_ticks;
|
||||
time_slice[current_context] = std::max<s64>(0, time_slice[current_context] - accumulated_ticks);
|
||||
global_timer += cycles_executed;
|
||||
slice_length = MAX_SLICE_LENGTH;
|
||||
|
||||
is_global_timer_sane = true;
|
||||
|
||||
@@ -173,24 +189,46 @@ void CoreTiming::Advance() {
|
||||
|
||||
// Still events left (scheduled in the future)
|
||||
if (!event_queue.empty()) {
|
||||
slice_length = static_cast<int>(
|
||||
std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH));
|
||||
const s64 needed_ticks =
|
||||
std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH);
|
||||
const auto next_core = NextAvailableCore(needed_ticks);
|
||||
if (next_core) {
|
||||
downcounts[*next_core] = needed_ticks;
|
||||
}
|
||||
}
|
||||
|
||||
downcount = slice_length;
|
||||
accumulated_ticks = 0;
|
||||
|
||||
downcounts[current_context] = time_slice[current_context];
|
||||
}
|
||||
|
||||
void CoreTiming::ResetRun() {
|
||||
downcounts.fill(MAX_SLICE_LENGTH);
|
||||
time_slice.fill(MAX_SLICE_LENGTH);
|
||||
current_context = 0;
|
||||
// Still events left (scheduled in the future)
|
||||
if (!event_queue.empty()) {
|
||||
const s64 needed_ticks =
|
||||
std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH);
|
||||
downcounts[current_context] = needed_ticks;
|
||||
}
|
||||
|
||||
is_global_timer_sane = false;
|
||||
accumulated_ticks = 0;
|
||||
}
|
||||
|
||||
void CoreTiming::Idle() {
|
||||
idled_cycles += downcount;
|
||||
downcount = 0;
|
||||
accumulated_ticks += downcounts[current_context];
|
||||
idled_cycles += downcounts[current_context];
|
||||
downcounts[current_context] = 0;
|
||||
}
|
||||
|
||||
std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
|
||||
return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
|
||||
}
|
||||
|
||||
int CoreTiming::GetDowncount() const {
|
||||
return downcount;
|
||||
s64 CoreTiming::GetDowncount() const {
|
||||
return downcounts[current_context];
|
||||
}
|
||||
|
||||
} // namespace Core::Timing
|
||||
|
||||
+22
-3
@@ -7,6 +7,7 @@
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
@@ -104,7 +105,19 @@ public:
|
||||
|
||||
std::chrono::microseconds GetGlobalTimeUs() const;
|
||||
|
||||
int GetDowncount() const;
|
||||
void ResetRun();
|
||||
|
||||
s64 GetDowncount() const;
|
||||
|
||||
void SwitchContext(u64 new_context) {
|
||||
current_context = new_context;
|
||||
}
|
||||
|
||||
bool CanCurrentContextRun() const {
|
||||
return time_slice[current_context] > 0;
|
||||
}
|
||||
|
||||
std::optional<u64> NextAvailableCore(const s64 needed_ticks) const;
|
||||
|
||||
private:
|
||||
struct Event;
|
||||
@@ -112,10 +125,16 @@ private:
|
||||
/// Clear all pending events. This should ONLY be done on exit.
|
||||
void ClearPendingEvents();
|
||||
|
||||
static constexpr u64 num_cpu_cores = 4;
|
||||
|
||||
s64 global_timer = 0;
|
||||
s64 idled_cycles = 0;
|
||||
int slice_length = 0;
|
||||
int downcount = 0;
|
||||
s64 slice_length = 0;
|
||||
u64 accumulated_ticks = 0;
|
||||
std::array<s64, num_cpu_cores> downcounts{};
|
||||
// Slice of time assigned to each core per run.
|
||||
std::array<s64, num_cpu_cores> time_slice{};
|
||||
u64 current_context = 0;
|
||||
|
||||
// Are we in a function that has been called from Advance()
|
||||
// If events are scheduled from a function that gets called from Advance(),
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "core/arm/exclusive_monitor.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/cpu_core_manager.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/settings.h"
|
||||
@@ -57,6 +58,7 @@ void CpuCoreManager::Shutdown() {
|
||||
|
||||
thread_to_cpu.clear();
|
||||
for (auto& cpu_core : cores) {
|
||||
cpu_core->Shutdown();
|
||||
cpu_core.reset();
|
||||
}
|
||||
|
||||
@@ -122,13 +124,19 @@ void CpuCoreManager::RunLoop(bool tight_loop) {
|
||||
}
|
||||
}
|
||||
|
||||
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
||||
cores[active_core]->RunLoop(tight_loop);
|
||||
if (Settings::values.use_multi_core) {
|
||||
// Cores 1-3 are run on other threads in this mode
|
||||
break;
|
||||
auto& core_timing = system.CoreTiming();
|
||||
core_timing.ResetRun();
|
||||
bool keep_running{};
|
||||
do {
|
||||
keep_running = false;
|
||||
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
||||
core_timing.SwitchContext(active_core);
|
||||
if (core_timing.CanCurrentContextRun()) {
|
||||
cores[active_core]->RunLoop(tight_loop);
|
||||
}
|
||||
keep_running |= core_timing.CanCurrentContextRun();
|
||||
}
|
||||
}
|
||||
} while (keep_running);
|
||||
|
||||
if (GDBStub::IsServerEnabled()) {
|
||||
GDBStub::SetCpuStepFlag(false);
|
||||
|
||||
@@ -31,7 +31,7 @@ constexpr std::array partition_names{
|
||||
|
||||
XCI::XCI(VirtualFile file_)
|
||||
: file(std::move(file_)), program_nca_status{Loader::ResultStatus::ErrorXCIMissingProgramNCA},
|
||||
partitions(partition_names.size()) {
|
||||
partitions(partition_names.size()), partitions_raw(partition_names.size()) {
|
||||
if (file->ReadObject(&header) != sizeof(GamecardHeader)) {
|
||||
status = Loader::ResultStatus::ErrorBadXCIHeader;
|
||||
return;
|
||||
@@ -42,8 +42,10 @@ XCI::XCI(VirtualFile file_)
|
||||
return;
|
||||
}
|
||||
|
||||
PartitionFilesystem main_hfs(
|
||||
std::make_shared<OffsetVfsFile>(file, header.hfs_size, header.hfs_offset));
|
||||
PartitionFilesystem main_hfs(std::make_shared<OffsetVfsFile>(
|
||||
file, file->GetSize() - header.hfs_offset, header.hfs_offset));
|
||||
|
||||
update_normal_partition_end = main_hfs.GetFileOffsets()["secure"];
|
||||
|
||||
if (main_hfs.GetStatus() != Loader::ResultStatus::Success) {
|
||||
status = main_hfs.GetStatus();
|
||||
@@ -55,9 +57,7 @@ XCI::XCI(VirtualFile file_)
|
||||
const auto partition_idx = static_cast<std::size_t>(partition);
|
||||
auto raw = main_hfs.GetFile(partition_names[partition_idx]);
|
||||
|
||||
if (raw != nullptr) {
|
||||
partitions[partition_idx] = std::make_shared<PartitionFilesystem>(std::move(raw));
|
||||
}
|
||||
partitions_raw[static_cast<std::size_t>(partition)] = std::move(raw);
|
||||
}
|
||||
|
||||
secure_partition = std::make_shared<NSP>(
|
||||
@@ -71,13 +71,7 @@ XCI::XCI(VirtualFile file_)
|
||||
program_nca_status = Loader::ResultStatus::ErrorXCIMissingProgramNCA;
|
||||
}
|
||||
|
||||
auto result = AddNCAFromPartition(XCIPartition::Update);
|
||||
if (result != Loader::ResultStatus::Success) {
|
||||
status = result;
|
||||
return;
|
||||
}
|
||||
|
||||
result = AddNCAFromPartition(XCIPartition::Normal);
|
||||
auto result = AddNCAFromPartition(XCIPartition::Normal);
|
||||
if (result != Loader::ResultStatus::Success) {
|
||||
status = result;
|
||||
return;
|
||||
@@ -104,34 +98,114 @@ Loader::ResultStatus XCI::GetProgramNCAStatus() const {
|
||||
return program_nca_status;
|
||||
}
|
||||
|
||||
VirtualDir XCI::GetPartition(XCIPartition partition) const {
|
||||
VirtualDir XCI::GetPartition(XCIPartition partition) {
|
||||
const auto id = static_cast<std::size_t>(partition);
|
||||
if (partitions[id] == nullptr && partitions_raw[id] != nullptr) {
|
||||
partitions[id] = std::make_shared<PartitionFilesystem>(partitions_raw[id]);
|
||||
}
|
||||
|
||||
return partitions[static_cast<std::size_t>(partition)];
|
||||
}
|
||||
|
||||
std::vector<VirtualDir> XCI::GetPartitions() {
|
||||
std::vector<VirtualDir> out;
|
||||
for (const auto& id :
|
||||
{XCIPartition::Update, XCIPartition::Normal, XCIPartition::Secure, XCIPartition::Logo}) {
|
||||
const auto part = GetPartition(id);
|
||||
if (part != nullptr) {
|
||||
out.push_back(part);
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
std::shared_ptr<NSP> XCI::GetSecurePartitionNSP() const {
|
||||
return secure_partition;
|
||||
}
|
||||
|
||||
VirtualDir XCI::GetSecurePartition() const {
|
||||
VirtualDir XCI::GetSecurePartition() {
|
||||
return GetPartition(XCIPartition::Secure);
|
||||
}
|
||||
|
||||
VirtualDir XCI::GetNormalPartition() const {
|
||||
VirtualDir XCI::GetNormalPartition() {
|
||||
return GetPartition(XCIPartition::Normal);
|
||||
}
|
||||
|
||||
VirtualDir XCI::GetUpdatePartition() const {
|
||||
VirtualDir XCI::GetUpdatePartition() {
|
||||
return GetPartition(XCIPartition::Update);
|
||||
}
|
||||
|
||||
VirtualDir XCI::GetLogoPartition() const {
|
||||
VirtualDir XCI::GetLogoPartition() {
|
||||
return GetPartition(XCIPartition::Logo);
|
||||
}
|
||||
|
||||
VirtualFile XCI::GetPartitionRaw(XCIPartition partition) const {
|
||||
return partitions_raw[static_cast<std::size_t>(partition)];
|
||||
}
|
||||
|
||||
VirtualFile XCI::GetSecurePartitionRaw() const {
|
||||
return GetPartitionRaw(XCIPartition::Secure);
|
||||
}
|
||||
|
||||
VirtualFile XCI::GetStoragePartition0() const {
|
||||
return std::make_shared<OffsetVfsFile>(file, update_normal_partition_end, 0, "partition0");
|
||||
}
|
||||
|
||||
VirtualFile XCI::GetStoragePartition1() const {
|
||||
return std::make_shared<OffsetVfsFile>(file, file->GetSize() - update_normal_partition_end,
|
||||
update_normal_partition_end, "partition1");
|
||||
}
|
||||
|
||||
VirtualFile XCI::GetNormalPartitionRaw() const {
|
||||
return GetPartitionRaw(XCIPartition::Normal);
|
||||
}
|
||||
|
||||
VirtualFile XCI::GetUpdatePartitionRaw() const {
|
||||
return GetPartitionRaw(XCIPartition::Update);
|
||||
}
|
||||
|
||||
VirtualFile XCI::GetLogoPartitionRaw() const {
|
||||
return GetPartitionRaw(XCIPartition::Logo);
|
||||
}
|
||||
|
||||
u64 XCI::GetProgramTitleID() const {
|
||||
return secure_partition->GetProgramTitleID();
|
||||
}
|
||||
|
||||
u32 XCI::GetSystemUpdateVersion() {
|
||||
const auto update = GetPartition(XCIPartition::Update);
|
||||
if (update == nullptr)
|
||||
return 0;
|
||||
|
||||
for (const auto& file : update->GetFiles()) {
|
||||
NCA nca{file, nullptr, 0, keys};
|
||||
|
||||
if (nca.GetStatus() != Loader::ResultStatus::Success)
|
||||
continue;
|
||||
|
||||
if (nca.GetType() == NCAContentType::Meta && nca.GetTitleId() == 0x0100000000000816) {
|
||||
const auto dir = nca.GetSubdirectories()[0];
|
||||
const auto cnmt = dir->GetFile("SystemUpdate_0100000000000816.cnmt");
|
||||
if (cnmt == nullptr)
|
||||
continue;
|
||||
|
||||
CNMT cnmt_data{cnmt};
|
||||
|
||||
const auto metas = cnmt_data.GetMetaRecords();
|
||||
if (metas.empty())
|
||||
continue;
|
||||
|
||||
return metas[0].title_version;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
u64 XCI::GetSystemUpdateTitleID() const {
|
||||
return 0x0100000000000816;
|
||||
}
|
||||
|
||||
bool XCI::HasProgramNCA() const {
|
||||
return program != nullptr;
|
||||
}
|
||||
@@ -201,7 +275,7 @@ std::array<u8, 0x200> XCI::GetCertificate() const {
|
||||
|
||||
Loader::ResultStatus XCI::AddNCAFromPartition(XCIPartition part) {
|
||||
const auto partition_index = static_cast<std::size_t>(part);
|
||||
const auto& partition = partitions[partition_index];
|
||||
const auto partition = GetPartition(part);
|
||||
|
||||
if (partition == nullptr) {
|
||||
return Loader::ResultStatus::ErrorXCIMissingPartition;
|
||||
@@ -232,7 +306,7 @@ Loader::ResultStatus XCI::AddNCAFromPartition(XCIPartition part) {
|
||||
return Loader::ResultStatus::Success;
|
||||
}
|
||||
|
||||
u8 XCI::GetFormatVersion() const {
|
||||
u8 XCI::GetFormatVersion() {
|
||||
return GetLogoPartition() == nullptr ? 0x1 : 0x2;
|
||||
}
|
||||
} // namespace FileSys
|
||||
|
||||
@@ -81,14 +81,24 @@ public:
|
||||
Loader::ResultStatus GetStatus() const;
|
||||
Loader::ResultStatus GetProgramNCAStatus() const;
|
||||
|
||||
u8 GetFormatVersion() const;
|
||||
u8 GetFormatVersion();
|
||||
|
||||
VirtualDir GetPartition(XCIPartition partition);
|
||||
std::vector<VirtualDir> GetPartitions();
|
||||
|
||||
VirtualDir GetPartition(XCIPartition partition) const;
|
||||
std::shared_ptr<NSP> GetSecurePartitionNSP() const;
|
||||
VirtualDir GetSecurePartition() const;
|
||||
VirtualDir GetNormalPartition() const;
|
||||
VirtualDir GetUpdatePartition() const;
|
||||
VirtualDir GetLogoPartition() const;
|
||||
VirtualDir GetSecurePartition();
|
||||
VirtualDir GetNormalPartition();
|
||||
VirtualDir GetUpdatePartition();
|
||||
VirtualDir GetLogoPartition();
|
||||
|
||||
VirtualFile GetPartitionRaw(XCIPartition partition) const;
|
||||
VirtualFile GetSecurePartitionRaw() const;
|
||||
VirtualFile GetStoragePartition0() const;
|
||||
VirtualFile GetStoragePartition1() const;
|
||||
VirtualFile GetNormalPartitionRaw() const;
|
||||
VirtualFile GetUpdatePartitionRaw() const;
|
||||
VirtualFile GetLogoPartitionRaw() const;
|
||||
|
||||
u64 GetProgramTitleID() const;
|
||||
u32 GetSystemUpdateVersion();
|
||||
@@ -123,6 +133,7 @@ private:
|
||||
Loader::ResultStatus program_nca_status;
|
||||
|
||||
std::vector<VirtualDir> partitions;
|
||||
std::vector<VirtualFile> partitions_raw;
|
||||
std::shared_ptr<NSP> secure_partition;
|
||||
std::shared_ptr<NCA> program;
|
||||
std::vector<std::shared_ptr<NCA>> ncas;
|
||||
|
||||
@@ -65,6 +65,9 @@ PartitionFilesystem::PartitionFilesystem(std::shared_ptr<VfsFile> file) {
|
||||
std::string name(
|
||||
reinterpret_cast<const char*>(&file_data[strtab_offset + entry.strtab_offset]));
|
||||
|
||||
offsets.insert_or_assign(name, content_offset + entry.offset);
|
||||
sizes.insert_or_assign(name, entry.size);
|
||||
|
||||
pfs_files.emplace_back(std::make_shared<OffsetVfsFile>(
|
||||
file, entry.size, content_offset + entry.offset, std::move(name)));
|
||||
}
|
||||
@@ -78,6 +81,14 @@ Loader::ResultStatus PartitionFilesystem::GetStatus() const {
|
||||
return status;
|
||||
}
|
||||
|
||||
std::map<std::string, u64> PartitionFilesystem::GetFileOffsets() const {
|
||||
return offsets;
|
||||
}
|
||||
|
||||
std::map<std::string, u64> PartitionFilesystem::GetFileSizes() const {
|
||||
return sizes;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<VfsFile>> PartitionFilesystem::GetFiles() const {
|
||||
return pfs_files;
|
||||
}
|
||||
|
||||
@@ -29,6 +29,9 @@ public:
|
||||
|
||||
Loader::ResultStatus GetStatus() const;
|
||||
|
||||
std::map<std::string, u64> GetFileOffsets() const;
|
||||
std::map<std::string, u64> GetFileSizes() const;
|
||||
|
||||
std::vector<std::shared_ptr<VfsFile>> GetFiles() const override;
|
||||
std::vector<std::shared_ptr<VfsDirectory>> GetSubdirectories() const override;
|
||||
std::string GetName() const override;
|
||||
@@ -80,6 +83,9 @@ private:
|
||||
bool is_hfs = false;
|
||||
std::size_t content_offset = 0;
|
||||
|
||||
std::map<std::string, u64> offsets;
|
||||
std::map<std::string, u64> sizes;
|
||||
|
||||
std::vector<VirtualFile> pfs_files;
|
||||
};
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace FileSys {
|
||||
constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";
|
||||
|
||||
namespace {
|
||||
|
||||
void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
|
||||
if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
|
||||
if (meta.zero_1 != 0) {
|
||||
@@ -52,6 +53,13 @@ void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
|
||||
meta.user_id[1], meta.user_id[0]);
|
||||
}
|
||||
}
|
||||
|
||||
bool ShouldSaveDataBeAutomaticallyCreated(SaveDataSpaceId space, const SaveDataDescriptor& desc) {
|
||||
return desc.type == SaveDataType::CacheStorage || desc.type == SaveDataType::TemporaryStorage ||
|
||||
(space == SaveDataSpaceId::NandUser && ///< Normal Save Data -- Current Title & User
|
||||
desc.type == SaveDataType::SaveData && desc.title_id == 0 && desc.save_id == 0);
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
std::string SaveDataDescriptor::DebugInfo() const {
|
||||
@@ -96,6 +104,10 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
|
||||
|
||||
auto out = dir->GetDirectoryRelative(save_directory);
|
||||
|
||||
if (out == nullptr && ShouldSaveDataBeAutomaticallyCreated(space, meta)) {
|
||||
return Create(space, meta);
|
||||
}
|
||||
|
||||
// Return an error if the save data doesn't actually exist.
|
||||
if (out == nullptr) {
|
||||
// TODO(Subv): Find out correct error code.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,13 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
namespace FileSys::SystemArchive::SharedFontData {
|
||||
|
||||
extern const std::array<unsigned char, 217276> FONT_CHINESE_SIMPLIFIED;
|
||||
|
||||
} // namespace FileSys::SystemArchive::SharedFontData
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,13 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
namespace FileSys::SystemArchive::SharedFontData {
|
||||
|
||||
extern const std::array<unsigned char, 222236> FONT_CHINESE_TRADITIONAL;
|
||||
|
||||
} // namespace FileSys::SystemArchive::SharedFontData
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,13 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
namespace FileSys::SystemArchive::SharedFontData {
|
||||
|
||||
extern const std::array<unsigned char, 293516> FONT_EXTENDED_CHINESE_SIMPLIFIED;
|
||||
|
||||
} // namespace FileSys::SystemArchive::SharedFontData
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,13 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
namespace FileSys::SystemArchive::SharedFontData {
|
||||
|
||||
extern const std::array<unsigned char, 217276> FONT_KOREAN;
|
||||
|
||||
} // namespace FileSys::SystemArchive::SharedFontData
|
||||
@@ -0,0 +1,196 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/file_sys/system_archive/data/font_nintendo_extended.h"
|
||||
|
||||
namespace FileSys::SystemArchive::SharedFontData {
|
||||
|
||||
const std::array<unsigned char, 2932> FONT_NINTENDO_EXTENDED{{
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x80, 0x00, 0x03, 0x00, 0x70, 0x44, 0x53, 0x49, 0x47,
|
||||
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0b, 0x6c, 0x00, 0x00, 0x00, 0x08, 0x4f, 0x53, 0x2f, 0x32,
|
||||
0x33, 0x86, 0x1d, 0x9b, 0x00, 0x00, 0x01, 0x78, 0x00, 0x00, 0x00, 0x60, 0x63, 0x6d, 0x61, 0x70,
|
||||
0xc2, 0x06, 0x20, 0xde, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x63, 0x76, 0x74, 0x20,
|
||||
0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x04, 0x2c, 0x00, 0x00, 0x00, 0x06, 0x66, 0x70, 0x67, 0x6d,
|
||||
0x06, 0x59, 0x9c, 0x37, 0x00, 0x00, 0x02, 0xa0, 0x00, 0x00, 0x01, 0x73, 0x67, 0x61, 0x73, 0x70,
|
||||
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x0b, 0x64, 0x00, 0x00, 0x00, 0x08, 0x67, 0x6c, 0x79, 0x66,
|
||||
0x10, 0x31, 0x88, 0x00, 0x00, 0x00, 0x04, 0x34, 0x00, 0x00, 0x04, 0x64, 0x68, 0x65, 0x61, 0x64,
|
||||
0x15, 0x9d, 0xef, 0x91, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x36, 0x68, 0x68, 0x65, 0x61,
|
||||
0x09, 0x60, 0x03, 0x71, 0x00, 0x00, 0x01, 0x34, 0x00, 0x00, 0x00, 0x24, 0x68, 0x6d, 0x74, 0x78,
|
||||
0x0d, 0x2e, 0x03, 0xa7, 0x00, 0x00, 0x01, 0xd8, 0x00, 0x00, 0x00, 0x26, 0x6c, 0x6f, 0x63, 0x61,
|
||||
0x05, 0xc0, 0x04, 0x6c, 0x00, 0x00, 0x08, 0x98, 0x00, 0x00, 0x00, 0x1e, 0x6d, 0x61, 0x78, 0x70,
|
||||
0x02, 0x1c, 0x00, 0x5f, 0x00, 0x00, 0x01, 0x58, 0x00, 0x00, 0x00, 0x20, 0x6e, 0x61, 0x6d, 0x65,
|
||||
0x7c, 0xe0, 0x84, 0x5c, 0x00, 0x00, 0x08, 0xb8, 0x00, 0x00, 0x02, 0x09, 0x70, 0x6f, 0x73, 0x74,
|
||||
0x47, 0x4e, 0x74, 0x19, 0x00, 0x00, 0x0a, 0xc4, 0x00, 0x00, 0x00, 0x9e, 0x70, 0x72, 0x65, 0x70,
|
||||
0x1c, 0xfc, 0x7d, 0x9c, 0x00, 0x00, 0x04, 0x14, 0x00, 0x00, 0x00, 0x16, 0x00, 0x01, 0x00, 0x00,
|
||||
0x00, 0x01, 0x00, 0x00, 0x7c, 0xc7, 0xb1, 0x63, 0x5f, 0x0f, 0x3c, 0xf5, 0x00, 0x1b, 0x03, 0xe8,
|
||||
0x00, 0x00, 0x00, 0x00, 0xd9, 0x44, 0x2f, 0x5d, 0x00, 0x00, 0x00, 0x00, 0xd9, 0x45, 0x7b, 0x69,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0xe6, 0x03, 0xe8, 0x00, 0x00, 0x00, 0x06, 0x00, 0x02, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x03, 0x84, 0xff, 0x83, 0x01, 0xf4, 0x03, 0xe8,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0xe6, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x5e,
|
||||
0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x03, 0x74, 0x01, 0x90, 0x00, 0x05,
|
||||
0x00, 0x04, 0x00, 0xcd, 0x00, 0xcd, 0x00, 0x00, 0x01, 0x1f, 0x00, 0xcd, 0x00, 0xcd, 0x00, 0x00,
|
||||
0x03, 0xc3, 0x00, 0x66, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x20, 0x20, 0x20, 0x20, 0x00, 0xc0, 0x00, 0x00, 0xe0, 0xe9, 0x03, 0x84, 0xff, 0x83,
|
||||
0x01, 0xf4, 0x02, 0xee, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x03, 0xe8,
|
||||
0x02, 0xbc, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x03, 0xe8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0xfa, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x03, 0xe8, 0x00, 0xeb, 0x01, 0x21, 0x00, 0xff,
|
||||
0x00, 0xff, 0x01, 0x3d, 0x01, 0x17, 0x00, 0x42, 0x00, 0x1c, 0x00, 0x3e, 0x00, 0x17, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x68, 0x00, 0x01, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x1c, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x06, 0x00, 0x4c,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x04, 0x00, 0x38, 0x00, 0x00, 0x00, 0x0a,
|
||||
0x00, 0x08, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x20, 0xe0, 0xe9, 0xff, 0xff,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x20, 0xe0, 0xe0, 0xff, 0xff, 0x00, 0x01, 0xff, 0xf5,
|
||||
0xff, 0xe3, 0x1f, 0x24, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xb8, 0x00, 0x00, 0x2c, 0x4b, 0xb8, 0x00, 0x09, 0x50, 0x58, 0xb1, 0x01, 0x01, 0x8e, 0x59, 0xb8,
|
||||
0x01, 0xff, 0x85, 0xb8, 0x00, 0x44, 0x1d, 0xb9, 0x00, 0x09, 0x00, 0x03, 0x5f, 0x5e, 0x2d, 0xb8,
|
||||
0x00, 0x01, 0x2c, 0x20, 0x20, 0x45, 0x69, 0x44, 0xb0, 0x01, 0x60, 0x2d, 0xb8, 0x00, 0x02, 0x2c,
|
||||
0xb8, 0x00, 0x01, 0x2a, 0x21, 0x2d, 0xb8, 0x00, 0x03, 0x2c, 0x20, 0x46, 0xb0, 0x03, 0x25, 0x46,
|
||||
0x52, 0x58, 0x23, 0x59, 0x20, 0x8a, 0x20, 0x8a, 0x49, 0x64, 0x8a, 0x20, 0x46, 0x20, 0x68, 0x61,
|
||||
0x64, 0xb0, 0x04, 0x25, 0x46, 0x20, 0x68, 0x61, 0x64, 0x52, 0x58, 0x23, 0x65, 0x8a, 0x59, 0x2f,
|
||||
0x20, 0xb0, 0x00, 0x53, 0x58, 0x69, 0x20, 0xb0, 0x00, 0x54, 0x58, 0x21, 0xb0, 0x40, 0x59, 0x1b,
|
||||
0x69, 0x20, 0xb0, 0x00, 0x54, 0x58, 0x21, 0xb0, 0x40, 0x65, 0x59, 0x59, 0x3a, 0x2d, 0xb8, 0x00,
|
||||
0x04, 0x2c, 0x20, 0x46, 0xb0, 0x04, 0x25, 0x46, 0x52, 0x58, 0x23, 0x8a, 0x59, 0x20, 0x46, 0x20,
|
||||
0x6a, 0x61, 0x64, 0xb0, 0x04, 0x25, 0x46, 0x20, 0x6a, 0x61, 0x64, 0x52, 0x58, 0x23, 0x8a, 0x59,
|
||||
0x2f, 0xfd, 0x2d, 0xb8, 0x00, 0x05, 0x2c, 0x4b, 0x20, 0xb0, 0x03, 0x26, 0x50, 0x58, 0x51, 0x58,
|
||||
0xb0, 0x80, 0x44, 0x1b, 0xb0, 0x40, 0x44, 0x59, 0x1b, 0x21, 0x21, 0x20, 0x45, 0xb0, 0xc0, 0x50,
|
||||
0x58, 0xb0, 0xc0, 0x44, 0x1b, 0x21, 0x59, 0x59, 0x2d, 0xb8, 0x00, 0x06, 0x2c, 0x20, 0x20, 0x45,
|
||||
0x69, 0x44, 0xb0, 0x01, 0x60, 0x20, 0x20, 0x45, 0x7d, 0x69, 0x18, 0x44, 0xb0, 0x01, 0x60, 0x2d,
|
||||
0xb8, 0x00, 0x07, 0x2c, 0xb8, 0x00, 0x06, 0x2a, 0x2d, 0xb8, 0x00, 0x08, 0x2c, 0x4b, 0x20, 0xb0,
|
||||
0x03, 0x26, 0x53, 0x58, 0xb0, 0x40, 0x1b, 0xb0, 0x00, 0x59, 0x8a, 0x8a, 0x20, 0xb0, 0x03, 0x26,
|
||||
0x53, 0x58, 0x23, 0x21, 0xb0, 0x80, 0x8a, 0x8a, 0x1b, 0x8a, 0x23, 0x59, 0x20, 0xb0, 0x03, 0x26,
|
||||
0x53, 0x58, 0x23, 0x21, 0xb8, 0x00, 0xc0, 0x8a, 0x8a, 0x1b, 0x8a, 0x23, 0x59, 0x20, 0xb0, 0x03,
|
||||
0x26, 0x53, 0x58, 0x23, 0x21, 0xb8, 0x01, 0x00, 0x8a, 0x8a, 0x1b, 0x8a, 0x23, 0x59, 0x20, 0xb0,
|
||||
0x03, 0x26, 0x53, 0x58, 0x23, 0x21, 0xb8, 0x01, 0x40, 0x8a, 0x8a, 0x1b, 0x8a, 0x23, 0x59, 0x20,
|
||||
0xb8, 0x00, 0x03, 0x26, 0x53, 0x58, 0xb0, 0x03, 0x25, 0x45, 0xb8, 0x01, 0x80, 0x50, 0x58, 0x23,
|
||||
0x21, 0xb8, 0x01, 0x80, 0x23, 0x21, 0x1b, 0xb0, 0x03, 0x25, 0x45, 0x23, 0x21, 0x23, 0x21, 0x59,
|
||||
0x1b, 0x21, 0x59, 0x44, 0x2d, 0xb8, 0x00, 0x09, 0x2c, 0x4b, 0x53, 0x58, 0x45, 0x44, 0x1b, 0x21,
|
||||
0x21, 0x59, 0x2d, 0x00, 0xb8, 0x00, 0x00, 0x2b, 0x00, 0xba, 0x00, 0x01, 0x00, 0x01, 0x00, 0x07,
|
||||
0x2b, 0xb8, 0x00, 0x00, 0x20, 0x45, 0x7d, 0x69, 0x18, 0x44, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x03, 0xe6, 0x03, 0xe8, 0x00, 0x06,
|
||||
0x00, 0x00, 0x35, 0x01, 0x33, 0x15, 0x01, 0x23, 0x35, 0x03, 0x52, 0x94, 0xfc, 0xa6, 0x8c, 0x90,
|
||||
0x03, 0x58, 0x86, 0xfc, 0xa0, 0x8e, 0x00, 0x00, 0x00, 0x02, 0x00, 0xeb, 0x00, 0xcc, 0x02, 0xfb,
|
||||
0x03, 0x1e, 0x00, 0x08, 0x00, 0x0f, 0x00, 0x00, 0x01, 0x33, 0x13, 0x23, 0x27, 0x23, 0x07, 0x23,
|
||||
0x13, 0x17, 0x07, 0x06, 0x15, 0x33, 0x27, 0x07, 0x01, 0xbc, 0x6d, 0xd2, 0x7c, 0x26, 0xcc, 0x26,
|
||||
0x7c, 0xd1, 0x35, 0x40, 0x02, 0x89, 0x45, 0x02, 0x03, 0x1e, 0xfd, 0xae, 0x77, 0x77, 0x02, 0x52,
|
||||
0x9b, 0xcc, 0x08, 0x04, 0xda, 0x02, 0x00, 0x00, 0x00, 0x03, 0x01, 0x21, 0x00, 0xcc, 0x02, 0xc5,
|
||||
0x03, 0x1e, 0x00, 0x15, 0x00, 0x1f, 0x00, 0x2b, 0x00, 0x00, 0x25, 0x11, 0x33, 0x32, 0x1e, 0x02,
|
||||
0x15, 0x14, 0x0e, 0x02, 0x07, 0x1e, 0x01, 0x15, 0x14, 0x0e, 0x02, 0x2b, 0x01, 0x13, 0x33, 0x32,
|
||||
0x36, 0x35, 0x34, 0x26, 0x2b, 0x01, 0x1d, 0x01, 0x33, 0x32, 0x3e, 0x02, 0x35, 0x34, 0x26, 0x2b,
|
||||
0x01, 0x15, 0x01, 0x21, 0xea, 0x25, 0x3f, 0x2e, 0x1a, 0x0e, 0x15, 0x1b, 0x0e, 0x2d, 0x2d, 0x1a,
|
||||
0x2e, 0x3f, 0x25, 0xf8, 0x76, 0x62, 0x20, 0x2a, 0x28, 0x22, 0x62, 0x76, 0x10, 0x18, 0x11, 0x09,
|
||||
0x22, 0x22, 0x74, 0xcc, 0x02, 0x52, 0x18, 0x2b, 0x3c, 0x24, 0x1d, 0x1f, 0x17, 0x17, 0x14, 0x0f,
|
||||
0x48, 0x2f, 0x24, 0x3f, 0x2e, 0x1a, 0x01, 0x5b, 0x29, 0x20, 0x20, 0x2b, 0x94, 0xf8, 0x0e, 0x16,
|
||||
0x1c, 0x0e, 0x1f, 0x31, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0xff, 0x00, 0xcc, 0x02, 0xe7,
|
||||
0x03, 0x1e, 0x00, 0x0c, 0x00, 0x00, 0x01, 0x33, 0x17, 0x37, 0x33, 0x03, 0x13, 0x23, 0x27, 0x07,
|
||||
0x23, 0x13, 0x03, 0x01, 0x04, 0x86, 0x69, 0x69, 0x86, 0xa3, 0xa8, 0x88, 0x6c, 0x6c, 0x88, 0xa8,
|
||||
0xa3, 0x03, 0x1e, 0xcb, 0xcb, 0xfe, 0xda, 0xfe, 0xd4, 0xcf, 0xcf, 0x01, 0x2c, 0x01, 0x26, 0x00,
|
||||
0x00, 0x01, 0x00, 0xff, 0x00, 0xcc, 0x02, 0xe7, 0x03, 0x1e, 0x00, 0x0f, 0x00, 0x00, 0x01, 0x03,
|
||||
0x33, 0x17, 0x32, 0x15, 0x1e, 0x01, 0x15, 0x1b, 0x01, 0x33, 0x03, 0x15, 0x23, 0x35, 0x01, 0xb8,
|
||||
0xb9, 0x7e, 0x01, 0x01, 0x01, 0x03, 0x70, 0x75, 0x7f, 0xb9, 0x76, 0x01, 0xa3, 0x01, 0x7b, 0x01,
|
||||
0x01, 0x01, 0x05, 0x02, 0xff, 0x00, 0x01, 0x0a, 0xfe, 0x85, 0xd7, 0xd7, 0x00, 0x01, 0x01, 0x3d,
|
||||
0x00, 0xcc, 0x02, 0xa9, 0x03, 0x1e, 0x00, 0x06, 0x00, 0x00, 0x25, 0x11, 0x33, 0x11, 0x33, 0x15,
|
||||
0x21, 0x01, 0x3d, 0x75, 0xf7, 0xfe, 0x94, 0xcc, 0x02, 0x52, 0xfe, 0x10, 0x62, 0x00, 0x00, 0x00,
|
||||
0x00, 0x02, 0x01, 0x17, 0x00, 0xbc, 0x02, 0xcf, 0x03, 0x0e, 0x00, 0x15, 0x00, 0x21, 0x00, 0x00,
|
||||
0x25, 0x11, 0x33, 0x32, 0x1e, 0x02, 0x1d, 0x01, 0x0e, 0x03, 0x1d, 0x01, 0x17, 0x15, 0x23, 0x27,
|
||||
0x23, 0x15, 0x23, 0x13, 0x33, 0x32, 0x3e, 0x02, 0x35, 0x34, 0x26, 0x2b, 0x01, 0x15, 0x01, 0x17,
|
||||
0xf4, 0x27, 0x40, 0x2e, 0x19, 0x01, 0x1f, 0x24, 0x1e, 0x78, 0x7d, 0x6a, 0x5c, 0x75, 0x76, 0x72,
|
||||
0x12, 0x19, 0x11, 0x08, 0x26, 0x26, 0x6a, 0xbc, 0x02, 0x52, 0x1d, 0x31, 0x42, 0x25, 0x16, 0x18,
|
||||
0x32, 0x2a, 0x1b, 0x02, 0x01, 0xef, 0x06, 0xd7, 0xd7, 0x01, 0x3f, 0x10, 0x1a, 0x1e, 0x0f, 0x23,
|
||||
0x36, 0xb0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x42, 0x00, 0xbc, 0x03, 0xa4, 0x03, 0x0e, 0x00, 0x0a,
|
||||
0x00, 0x11, 0x00, 0x00, 0x13, 0x35, 0x21, 0x15, 0x01, 0x21, 0x15, 0x21, 0x35, 0x01, 0x21, 0x01,
|
||||
0x11, 0x33, 0x11, 0x33, 0x15, 0x21, 0x42, 0x01, 0xa7, 0xfe, 0xeb, 0x01, 0x1b, 0xfe, 0x53, 0x01,
|
||||
0x15, 0xfe, 0xeb, 0x01, 0xf7, 0x75, 0xf6, 0xfe, 0x95, 0x02, 0xac, 0x62, 0x45, 0xfe, 0x55, 0x62,
|
||||
0x47, 0x01, 0xa9, 0xfe, 0x10, 0x02, 0x52, 0xfe, 0x10, 0x62, 0x00, 0x00, 0x00, 0x03, 0x00, 0x1c,
|
||||
0x00, 0xbc, 0x03, 0xca, 0x03, 0x0e, 0x00, 0x0a, 0x00, 0x21, 0x00, 0x2f, 0x00, 0x00, 0x13, 0x35,
|
||||
0x21, 0x15, 0x01, 0x21, 0x15, 0x21, 0x35, 0x01, 0x21, 0x01, 0x11, 0x33, 0x32, 0x1e, 0x02, 0x15,
|
||||
0x14, 0x06, 0x07, 0x0e, 0x03, 0x15, 0x17, 0x15, 0x23, 0x27, 0x23, 0x15, 0x23, 0x13, 0x33, 0x32,
|
||||
0x3e, 0x02, 0x35, 0x34, 0x2e, 0x02, 0x2b, 0x01, 0x15, 0x1c, 0x01, 0xa7, 0xfe, 0xeb, 0x01, 0x1b,
|
||||
0xfe, 0x53, 0x01, 0x15, 0xfe, 0xeb, 0x01, 0xf7, 0xf3, 0x27, 0x41, 0x2d, 0x19, 0x1c, 0x20, 0x01,
|
||||
0x0d, 0x0e, 0x0a, 0x78, 0x7d, 0x69, 0x5c, 0x75, 0x76, 0x71, 0x11, 0x1a, 0x12, 0x09, 0x0a, 0x14,
|
||||
0x1d, 0x13, 0x69, 0x02, 0xac, 0x62, 0x45, 0xfe, 0x55, 0x62, 0x47, 0x01, 0xa9, 0xfe, 0x10, 0x02,
|
||||
0x52, 0x1d, 0x31, 0x42, 0x25, 0x2b, 0x44, 0x1d, 0x01, 0x08, 0x09, 0x07, 0x01, 0xf1, 0x06, 0xd7,
|
||||
0xd7, 0x01, 0x3f, 0x11, 0x19, 0x1f, 0x0e, 0x11, 0x20, 0x19, 0x0f, 0xb0, 0x00, 0x02, 0x00, 0x3e,
|
||||
0x00, 0xb3, 0x03, 0xa8, 0x03, 0x17, 0x00, 0x3a, 0x00, 0x41, 0x00, 0x00, 0x13, 0x34, 0x3e, 0x02,
|
||||
0x33, 0x32, 0x1e, 0x02, 0x15, 0x23, 0x27, 0x34, 0x27, 0x2e, 0x01, 0x23, 0x22, 0x0e, 0x02, 0x15,
|
||||
0x14, 0x16, 0x15, 0x1e, 0x05, 0x15, 0x14, 0x0e, 0x02, 0x23, 0x22, 0x2e, 0x02, 0x35, 0x33, 0x1e,
|
||||
0x01, 0x33, 0x32, 0x3e, 0x02, 0x35, 0x34, 0x2e, 0x04, 0x35, 0x01, 0x11, 0x33, 0x11, 0x33, 0x15,
|
||||
0x21, 0x50, 0x24, 0x3b, 0x4a, 0x27, 0x28, 0x4b, 0x39, 0x22, 0x73, 0x01, 0x01, 0x08, 0x2b, 0x29,
|
||||
0x10, 0x20, 0x19, 0x0f, 0x01, 0x0b, 0x35, 0x41, 0x46, 0x3b, 0x25, 0x23, 0x3a, 0x4b, 0x27, 0x2b,
|
||||
0x50, 0x3f, 0x26, 0x74, 0x05, 0x34, 0x33, 0x10, 0x20, 0x1a, 0x11, 0x2c, 0x42, 0x4d, 0x42, 0x2c,
|
||||
0x01, 0xef, 0x73, 0xf6, 0xfe, 0x97, 0x02, 0x70, 0x2a, 0x3f, 0x2a, 0x14, 0x18, 0x2e, 0x44, 0x2c,
|
||||
0x02, 0x03, 0x01, 0x27, 0x27, 0x07, 0x10, 0x1a, 0x12, 0x02, 0x0b, 0x02, 0x1f, 0x22, 0x19, 0x17,
|
||||
0x27, 0x3f, 0x34, 0x2c, 0x3e, 0x28, 0x13, 0x1a, 0x32, 0x48, 0x2e, 0x30, 0x30, 0x06, 0x0f, 0x1a,
|
||||
0x13, 0x21, 0x27, 0x1e, 0x1b, 0x29, 0x3e, 0x31, 0xfe, 0x4c, 0x02, 0x53, 0xfe, 0x10, 0x63, 0x00,
|
||||
0x00, 0x03, 0x00, 0x17, 0x00, 0xb3, 0x03, 0xce, 0x03, 0x17, 0x00, 0x38, 0x00, 0x4f, 0x00, 0x5d,
|
||||
0x00, 0x00, 0x13, 0x34, 0x3e, 0x02, 0x33, 0x32, 0x1e, 0x02, 0x15, 0x23, 0x27, 0x34, 0x23, 0x2e,
|
||||
0x01, 0x23, 0x22, 0x0e, 0x02, 0x15, 0x14, 0x1e, 0x04, 0x15, 0x14, 0x0e, 0x02, 0x23, 0x22, 0x2e,
|
||||
0x02, 0x35, 0x33, 0x1e, 0x01, 0x33, 0x32, 0x3e, 0x02, 0x35, 0x34, 0x26, 0x27, 0x2e, 0x03, 0x35,
|
||||
0x01, 0x11, 0x33, 0x32, 0x1e, 0x02, 0x15, 0x14, 0x06, 0x07, 0x30, 0x0e, 0x02, 0x31, 0x17, 0x15,
|
||||
0x23, 0x27, 0x23, 0x15, 0x23, 0x13, 0x33, 0x32, 0x3e, 0x02, 0x35, 0x34, 0x2e, 0x02, 0x2b, 0x01,
|
||||
0x15, 0x2a, 0x24, 0x3a, 0x4a, 0x26, 0x29, 0x4b, 0x39, 0x23, 0x73, 0x01, 0x01, 0x08, 0x2a, 0x2a,
|
||||
0x10, 0x1f, 0x1a, 0x10, 0x2c, 0x42, 0x4d, 0x42, 0x2c, 0x23, 0x39, 0x4b, 0x27, 0x2b, 0x51, 0x3f,
|
||||
0x27, 0x75, 0x05, 0x34, 0x33, 0x10, 0x20, 0x1a, 0x10, 0x1f, 0x1c, 0x25, 0x53, 0x47, 0x2e, 0x01,
|
||||
0xed, 0xf3, 0x27, 0x41, 0x2d, 0x19, 0x1c, 0x20, 0x0c, 0x0e, 0x0c, 0x78, 0x7d, 0x68, 0x5d, 0x75,
|
||||
0x76, 0x71, 0x11, 0x1a, 0x12, 0x09, 0x0a, 0x14, 0x1d, 0x13, 0x69, 0x02, 0x71, 0x2a, 0x3e, 0x2a,
|
||||
0x14, 0x18, 0x2e, 0x44, 0x2c, 0x02, 0x02, 0x27, 0x29, 0x07, 0x11, 0x1a, 0x12, 0x1d, 0x24, 0x1c,
|
||||
0x1d, 0x2b, 0x40, 0x32, 0x2c, 0x3f, 0x29, 0x13, 0x1a, 0x31, 0x49, 0x2e, 0x30, 0x30, 0x06, 0x0f,
|
||||
0x19, 0x13, 0x1e, 0x22, 0x0b, 0x0e, 0x20, 0x2f, 0x43, 0x30, 0xfe, 0x4b, 0x02, 0x52, 0x1d, 0x32,
|
||||
0x42, 0x25, 0x2c, 0x42, 0x1d, 0x08, 0x0a, 0x08, 0xf1, 0x06, 0xd7, 0xd7, 0x01, 0x3f, 0x11, 0x19,
|
||||
0x1f, 0x0e, 0x11, 0x20, 0x19, 0x0f, 0xb0, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x12, 0x00, 0x12,
|
||||
0x00, 0x12, 0x00, 0x32, 0x00, 0x72, 0x00, 0x8e, 0x00, 0xac, 0x00, 0xbe, 0x00, 0xf0, 0x01, 0x14,
|
||||
0x01, 0x5c, 0x01, 0xb6, 0x02, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0xa2, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x02, 0x00, 0x07, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x2f,
|
||||
0x00, 0x17, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x12, 0x00, 0x46, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0d, 0x00, 0x58, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x06, 0x00, 0x12, 0x00, 0x65, 0x00, 0x03, 0x00, 0x01, 0x04, 0x09, 0x00, 0x01, 0x00, 0x20,
|
||||
0x00, 0x77, 0x00, 0x03, 0x00, 0x01, 0x04, 0x09, 0x00, 0x02, 0x00, 0x0e, 0x00, 0x97, 0x00, 0x03,
|
||||
0x00, 0x01, 0x04, 0x09, 0x00, 0x03, 0x00, 0x5e, 0x00, 0xa5, 0x00, 0x03, 0x00, 0x01, 0x04, 0x09,
|
||||
0x00, 0x04, 0x00, 0x24, 0x01, 0x03, 0x00, 0x03, 0x00, 0x01, 0x04, 0x09, 0x00, 0x05, 0x00, 0x1a,
|
||||
0x01, 0x27, 0x00, 0x03, 0x00, 0x01, 0x04, 0x09, 0x00, 0x06, 0x00, 0x24, 0x01, 0x41, 0x00, 0x03,
|
||||
0x00, 0x01, 0x04, 0x09, 0x00, 0x11, 0x00, 0x02, 0x01, 0x65, 0x59, 0x75, 0x7a, 0x75, 0x4f, 0x53,
|
||||
0x53, 0x45, 0x78, 0x74, 0x65, 0x6e, 0x73, 0x69, 0x6f, 0x6e, 0x52, 0x65, 0x67, 0x75, 0x6c, 0x61,
|
||||
0x72, 0x56, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x31, 0x2e, 0x30, 0x30, 0x30, 0x3b, 0x3b,
|
||||
0x59, 0x75, 0x7a, 0x75, 0x4f, 0x53, 0x53, 0x45, 0x78, 0x74, 0x65, 0x6e, 0x73, 0x69, 0x6f, 0x6e,
|
||||
0x2d, 0x52, 0x3b, 0x32, 0x30, 0x31, 0x39, 0x3b, 0x46, 0x4c, 0x56, 0x49, 0x2d, 0x36, 0x31, 0x34,
|
||||
0x59, 0x75, 0x7a, 0x75, 0x4f, 0x53, 0x53, 0x45, 0x78, 0x74, 0x65, 0x6e, 0x73, 0x69, 0x6f, 0x6e,
|
||||
0x20, 0x52, 0x56, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x31, 0x2e, 0x30, 0x30, 0x30, 0x59,
|
||||
0x75, 0x7a, 0x75, 0x4f, 0x53, 0x53, 0x45, 0x78, 0x74, 0x65, 0x6e, 0x73, 0x69, 0x6f, 0x6e, 0x2d,
|
||||
0x52, 0x00, 0x59, 0x00, 0x75, 0x00, 0x7a, 0x00, 0x75, 0x00, 0x4f, 0x00, 0x53, 0x00, 0x53, 0x00,
|
||||
0x45, 0x00, 0x78, 0x00, 0x74, 0x00, 0x65, 0x00, 0x6e, 0x00, 0x73, 0x00, 0x69, 0x00, 0x6f, 0x00,
|
||||
0x6e, 0x00, 0x52, 0x00, 0x65, 0x00, 0x67, 0x00, 0x75, 0x00, 0x6c, 0x00, 0x61, 0x00, 0x72, 0x00,
|
||||
0x56, 0x00, 0x65, 0x00, 0x72, 0x00, 0x73, 0x00, 0x69, 0x00, 0x6f, 0x00, 0x6e, 0x00, 0x20, 0x00,
|
||||
0x31, 0x00, 0x2e, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x3b, 0x00, 0x3b, 0x00, 0x59, 0x00,
|
||||
0x75, 0x00, 0x7a, 0x00, 0x75, 0x00, 0x4f, 0x00, 0x53, 0x00, 0x53, 0x00, 0x45, 0x00, 0x78, 0x00,
|
||||
0x74, 0x00, 0x65, 0x00, 0x6e, 0x00, 0x73, 0x00, 0x69, 0x00, 0x6f, 0x00, 0x6e, 0x00, 0x2d, 0x00,
|
||||
0x52, 0x00, 0x3b, 0x00, 0x32, 0x00, 0x30, 0x00, 0x31, 0x00, 0x39, 0x00, 0x3b, 0x00, 0x46, 0x00,
|
||||
0x4c, 0x00, 0x56, 0x00, 0x49, 0x00, 0x2d, 0x00, 0x36, 0x00, 0x31, 0x00, 0x34, 0x00, 0x59, 0x00,
|
||||
0x75, 0x00, 0x7a, 0x00, 0x75, 0x00, 0x4f, 0x00, 0x53, 0x00, 0x53, 0x00, 0x45, 0x00, 0x78, 0x00,
|
||||
0x74, 0x00, 0x65, 0x00, 0x6e, 0x00, 0x73, 0x00, 0x69, 0x00, 0x6f, 0x00, 0x6e, 0x00, 0x20, 0x00,
|
||||
0x52, 0x00, 0x56, 0x00, 0x65, 0x00, 0x72, 0x00, 0x73, 0x00, 0x69, 0x00, 0x6f, 0x00, 0x6e, 0x00,
|
||||
0x20, 0x00, 0x31, 0x00, 0x2e, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x59, 0x00, 0x75, 0x00,
|
||||
0x7a, 0x00, 0x75, 0x00, 0x4f, 0x00, 0x53, 0x00, 0x53, 0x00, 0x45, 0x00, 0x78, 0x00, 0x74, 0x00,
|
||||
0x65, 0x00, 0x6e, 0x00, 0x73, 0x00, 0x69, 0x00, 0x6f, 0x00, 0x6e, 0x00, 0x2d, 0x00, 0x52, 0x00,
|
||||
0x52, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x9c, 0x00, 0x32,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x01, 0x02, 0x01, 0x03, 0x00, 0x03, 0x01, 0x04,
|
||||
0x01, 0x05, 0x01, 0x06, 0x01, 0x07, 0x01, 0x08, 0x01, 0x09, 0x01, 0x0a, 0x01, 0x0b, 0x01, 0x0c,
|
||||
0x01, 0x0d, 0x07, 0x75, 0x6e, 0x69, 0x30, 0x30, 0x30, 0x30, 0x07, 0x75, 0x6e, 0x69, 0x30, 0x30,
|
||||
0x30, 0x44, 0x07, 0x75, 0x6e, 0x69, 0x45, 0x30, 0x45, 0x30, 0x07, 0x75, 0x6e, 0x69, 0x45, 0x30,
|
||||
0x45, 0x31, 0x07, 0x75, 0x6e, 0x69, 0x45, 0x30, 0x45, 0x32, 0x07, 0x75, 0x6e, 0x69, 0x45, 0x30,
|
||||
0x45, 0x33, 0x07, 0x75, 0x6e, 0x69, 0x45, 0x30, 0x45, 0x34, 0x07, 0x75, 0x6e, 0x69, 0x45, 0x30,
|
||||
0x45, 0x35, 0x07, 0x75, 0x6e, 0x69, 0x45, 0x30, 0x45, 0x36, 0x07, 0x75, 0x6e, 0x69, 0x45, 0x30,
|
||||
0x45, 0x37, 0x07, 0x75, 0x6e, 0x69, 0x45, 0x30, 0x45, 0x38, 0x07, 0x75, 0x6e, 0x69, 0x45, 0x30,
|
||||
0x45, 0x39, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0xff, 0xff, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x01,
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
}};
|
||||
|
||||
} // namespace FileSys::SystemArchive::SharedFontData
|
||||
@@ -0,0 +1,13 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
namespace FileSys::SystemArchive::SharedFontData {
|
||||
|
||||
extern const std::array<unsigned char, 2932> FONT_NINTENDO_EXTENDED;
|
||||
|
||||
} // namespace FileSys::SystemArchive::SharedFontData
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,13 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
namespace FileSys::SystemArchive::SharedFontData {
|
||||
|
||||
extern const std::array<unsigned char, 217276> FONT_STANDARD;
|
||||
|
||||
} // namespace FileSys::SystemArchive::SharedFontData
|
||||
@@ -0,0 +1,78 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/file_sys/system_archive/data/font_chinese_simplified.h"
|
||||
#include "core/file_sys/system_archive/data/font_chinese_traditional.h"
|
||||
#include "core/file_sys/system_archive/data/font_extended_chinese_simplified.h"
|
||||
#include "core/file_sys/system_archive/data/font_korean.h"
|
||||
#include "core/file_sys/system_archive/data/font_nintendo_extended.h"
|
||||
#include "core/file_sys/system_archive/data/font_standard.h"
|
||||
#include "core/file_sys/system_archive/shared_font.h"
|
||||
#include "core/file_sys/vfs_vector.h"
|
||||
#include "core/hle/service/ns/pl_u.h"
|
||||
|
||||
namespace FileSys::SystemArchive {
|
||||
|
||||
namespace {
|
||||
|
||||
template <std::size_t Size>
|
||||
VirtualFile PackBFTTF(const std::array<u8, Size>& data, const std::string& name) {
|
||||
std::vector<u32> vec(Size / sizeof(u32));
|
||||
std::memcpy(vec.data(), data.data(), vec.size() * sizeof(u32));
|
||||
|
||||
std::vector<u8> bfttf(Size + sizeof(u64));
|
||||
|
||||
u64 offset = 0;
|
||||
Service::NS::EncryptSharedFont(vec, bfttf, offset);
|
||||
return std::make_shared<VectorVfsFile>(std::move(bfttf), name);
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
VirtualDir FontNintendoExtension() {
|
||||
return std::make_shared<VectorVfsDirectory>(
|
||||
std::vector<VirtualFile>{
|
||||
PackBFTTF(SharedFontData::FONT_NINTENDO_EXTENDED, "nintendo_ext_003.bfttf"),
|
||||
PackBFTTF(SharedFontData::FONT_NINTENDO_EXTENDED, "nintendo_ext2_003.bfttf"),
|
||||
},
|
||||
std::vector<VirtualDir>{});
|
||||
}
|
||||
|
||||
VirtualDir FontStandard() {
|
||||
return std::make_shared<VectorVfsDirectory>(
|
||||
std::vector<VirtualFile>{
|
||||
PackBFTTF(SharedFontData::FONT_STANDARD, "nintendo_udsg-r_std_003.bfttf"),
|
||||
},
|
||||
std::vector<VirtualDir>{});
|
||||
}
|
||||
|
||||
VirtualDir FontKorean() {
|
||||
return std::make_shared<VectorVfsDirectory>(
|
||||
std::vector<VirtualFile>{
|
||||
PackBFTTF(SharedFontData::FONT_KOREAN, "nintendo_udsg-r_ko_003.bfttf"),
|
||||
},
|
||||
std::vector<VirtualDir>{});
|
||||
}
|
||||
|
||||
VirtualDir FontChineseTraditional() {
|
||||
return std::make_shared<VectorVfsDirectory>(
|
||||
std::vector<VirtualFile>{
|
||||
PackBFTTF(SharedFontData::FONT_CHINESE_TRADITIONAL,
|
||||
"nintendo_udjxh-db_zh-tw_003.bfttf"),
|
||||
},
|
||||
std::vector<VirtualDir>{});
|
||||
}
|
||||
|
||||
VirtualDir FontChineseSimple() {
|
||||
return std::make_shared<VectorVfsDirectory>(
|
||||
std::vector<VirtualFile>{
|
||||
PackBFTTF(SharedFontData::FONT_CHINESE_SIMPLIFIED,
|
||||
"nintendo_udsg-r_org_zh-cn_003.bfttf"),
|
||||
PackBFTTF(SharedFontData::FONT_EXTENDED_CHINESE_SIMPLIFIED,
|
||||
"nintendo_udsg-r_ext_zh-cn_003.bfttf"),
|
||||
},
|
||||
std::vector<VirtualDir>{});
|
||||
}
|
||||
|
||||
} // namespace FileSys::SystemArchive
|
||||
@@ -0,0 +1,17 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
|
||||
namespace FileSys::SystemArchive {
|
||||
|
||||
VirtualDir FontNintendoExtension();
|
||||
VirtualDir FontStandard();
|
||||
VirtualDir FontKorean();
|
||||
VirtualDir FontChineseTraditional();
|
||||
VirtualDir FontChineseSimple();
|
||||
|
||||
} // namespace FileSys::SystemArchive
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "core/file_sys/romfs.h"
|
||||
#include "core/file_sys/system_archive/mii_model.h"
|
||||
#include "core/file_sys/system_archive/ng_word.h"
|
||||
#include "core/file_sys/system_archive/shared_font.h"
|
||||
#include "core/file_sys/system_archive/system_archive.h"
|
||||
#include "core/file_sys/system_archive/system_version.h"
|
||||
|
||||
@@ -39,11 +40,11 @@ constexpr std::array<SystemArchiveDescriptor, SYSTEM_ARCHIVE_COUNT> SYSTEM_ARCHI
|
||||
{0x010000000000080D, "UrlBlackList", nullptr},
|
||||
{0x010000000000080E, "TimeZoneBinary", nullptr},
|
||||
{0x010000000000080F, "CertStoreCruiser", nullptr},
|
||||
{0x0100000000000810, "FontNintendoExtension", nullptr},
|
||||
{0x0100000000000811, "FontStandard", nullptr},
|
||||
{0x0100000000000812, "FontKorean", nullptr},
|
||||
{0x0100000000000813, "FontChineseTraditional", nullptr},
|
||||
{0x0100000000000814, "FontChineseSimple", nullptr},
|
||||
{0x0100000000000810, "FontNintendoExtension", &FontNintendoExtension},
|
||||
{0x0100000000000811, "FontStandard", &FontStandard},
|
||||
{0x0100000000000812, "FontKorean", &FontKorean},
|
||||
{0x0100000000000813, "FontChineseTraditional", &FontChineseTraditional},
|
||||
{0x0100000000000814, "FontChineseSimple", &FontChineseSimple},
|
||||
{0x0100000000000815, "FontBfcpx", nullptr},
|
||||
{0x0100000000000816, "SystemUpdate", nullptr},
|
||||
{0x0100000000000817, "0100000000000817", nullptr},
|
||||
|
||||
@@ -202,13 +202,11 @@ void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext) {
|
||||
}
|
||||
|
||||
static Kernel::Thread* FindThreadById(s64 id) {
|
||||
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
|
||||
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
|
||||
for (auto& thread : threads) {
|
||||
if (thread->GetThreadID() == static_cast<u64>(id)) {
|
||||
current_core = core;
|
||||
return thread.get();
|
||||
}
|
||||
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
|
||||
for (auto& thread : threads) {
|
||||
if (thread->GetThreadID() == static_cast<u64>(id)) {
|
||||
current_core = thread->GetProcessorID();
|
||||
return thread.get();
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
@@ -647,11 +645,9 @@ static void HandleQuery() {
|
||||
SendReply(buffer.c_str());
|
||||
} else if (strncmp(query, "fThreadInfo", strlen("fThreadInfo")) == 0) {
|
||||
std::string val = "m";
|
||||
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
|
||||
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
|
||||
for (const auto& thread : threads) {
|
||||
val += fmt::format("{:x},", thread->GetThreadID());
|
||||
}
|
||||
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
|
||||
for (const auto& thread : threads) {
|
||||
val += fmt::format("{:x},", thread->GetThreadID());
|
||||
}
|
||||
val.pop_back();
|
||||
SendReply(val.c_str());
|
||||
@@ -661,13 +657,11 @@ static void HandleQuery() {
|
||||
std::string buffer;
|
||||
buffer += "l<?xml version=\"1.0\"?>";
|
||||
buffer += "<threads>";
|
||||
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
|
||||
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
|
||||
for (const auto& thread : threads) {
|
||||
buffer +=
|
||||
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
|
||||
thread->GetThreadID(), core, thread->GetThreadID());
|
||||
}
|
||||
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
|
||||
for (const auto& thread : threads) {
|
||||
buffer +=
|
||||
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
|
||||
thread->GetThreadID(), thread->GetProcessorID(), thread->GetThreadID());
|
||||
}
|
||||
buffer += "</threads>";
|
||||
SendReply(buffer.c_str());
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace Kernel {
|
||||
namespace {
|
||||
// Wake up num_to_wake (or all) threads in a vector.
|
||||
void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
|
||||
auto& system = Core::System::GetInstance();
|
||||
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
|
||||
// them all.
|
||||
std::size_t last = waiting_threads.size();
|
||||
@@ -35,6 +36,7 @@ void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_
|
||||
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
waiting_threads[i]->SetArbiterWaitAddress(0);
|
||||
waiting_threads[i]->ResumeFromWait();
|
||||
system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
@@ -89,12 +91,20 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a
|
||||
|
||||
// Determine the modified value depending on the waiting count.
|
||||
s32 updated_value;
|
||||
if (waiting_threads.empty()) {
|
||||
updated_value = value + 1;
|
||||
} else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
|
||||
updated_value = value - 1;
|
||||
if (num_to_wake <= 0) {
|
||||
if (waiting_threads.empty()) {
|
||||
updated_value = value + 1;
|
||||
} else {
|
||||
updated_value = value - 1;
|
||||
}
|
||||
} else {
|
||||
updated_value = value;
|
||||
if (waiting_threads.empty()) {
|
||||
updated_value = value + 1;
|
||||
} else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
|
||||
updated_value = value - 1;
|
||||
} else {
|
||||
updated_value = value;
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<s32>(Memory::Read32(address)) != value) {
|
||||
@@ -169,30 +179,22 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
|
||||
|
||||
current_thread->WakeAfterDelay(timeout);
|
||||
|
||||
system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(current_thread->GetProcessorID());
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
|
||||
std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) const {
|
||||
const auto RetrieveWaitingThreads = [this](std::size_t core_index,
|
||||
std::vector<SharedPtr<Thread>>& waiting_threads,
|
||||
VAddr arb_addr) {
|
||||
const auto& scheduler = system.Scheduler(core_index);
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetArbiterWaitAddress() == arb_addr) {
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Retrieve all threads that are waiting for this address.
|
||||
std::vector<SharedPtr<Thread>> threads;
|
||||
RetrieveWaitingThreads(0, threads, address);
|
||||
RetrieveWaitingThreads(1, threads, address);
|
||||
RetrieveWaitingThreads(2, threads, address);
|
||||
RetrieveWaitingThreads(3, threads, address);
|
||||
const auto& scheduler = system.GlobalScheduler();
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetArbiterWaitAddress() == address) {
|
||||
threads.push_back(thread);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort them by priority, such that the highest priority ones come first.
|
||||
std::sort(threads.begin(), threads.end(),
|
||||
|
||||
@@ -12,12 +12,15 @@
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hle/kernel/address_arbiter.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/lock.h"
|
||||
#include "core/hle/result.h"
|
||||
@@ -58,12 +61,8 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
|
||||
if (thread->HasWakeupCallback()) {
|
||||
resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
|
||||
thread->GetWaitHandle() != 0) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex ||
|
||||
thread->GetStatus() == ThreadStatus::WaitCondVar);
|
||||
} else if (thread->GetStatus() == ThreadStatus::WaitMutex ||
|
||||
thread->GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
@@ -83,18 +82,23 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
|
||||
}
|
||||
|
||||
if (resume) {
|
||||
if (thread->GetStatus() == ThreadStatus::WaitCondVar ||
|
||||
thread->GetStatus() == ThreadStatus::WaitArb) {
|
||||
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
|
||||
}
|
||||
thread->ResumeFromWait();
|
||||
}
|
||||
}
|
||||
|
||||
struct KernelCore::Impl {
|
||||
explicit Impl(Core::System& system) : system{system} {}
|
||||
explicit Impl(Core::System& system) : system{system}, global_scheduler{system} {}
|
||||
|
||||
void Initialize(KernelCore& kernel) {
|
||||
Shutdown();
|
||||
|
||||
InitializeSystemResourceLimit(kernel);
|
||||
InitializeThreads();
|
||||
InitializePreemption();
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
@@ -110,6 +114,9 @@ struct KernelCore::Impl {
|
||||
|
||||
thread_wakeup_callback_handle_table.Clear();
|
||||
thread_wakeup_event_type = nullptr;
|
||||
preemption_event = nullptr;
|
||||
|
||||
global_scheduler.Shutdown();
|
||||
|
||||
named_ports.clear();
|
||||
}
|
||||
@@ -132,6 +139,18 @@ struct KernelCore::Impl {
|
||||
system.CoreTiming().RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
|
||||
}
|
||||
|
||||
void InitializePreemption() {
|
||||
preemption_event = system.CoreTiming().RegisterEvent(
|
||||
"PreemptionCallback", [this](u64 userdata, s64 cycles_late) {
|
||||
global_scheduler.PreemptThreads();
|
||||
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
|
||||
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
|
||||
});
|
||||
|
||||
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
|
||||
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
|
||||
}
|
||||
|
||||
std::atomic<u32> next_object_id{0};
|
||||
std::atomic<u64> next_kernel_process_id{Process::InitialKIPIDMin};
|
||||
std::atomic<u64> next_user_process_id{Process::ProcessIDMin};
|
||||
@@ -140,10 +159,12 @@ struct KernelCore::Impl {
|
||||
// Lists all processes that exist in the current session.
|
||||
std::vector<SharedPtr<Process>> process_list;
|
||||
Process* current_process = nullptr;
|
||||
Kernel::GlobalScheduler global_scheduler;
|
||||
|
||||
SharedPtr<ResourceLimit> system_resource_limit;
|
||||
|
||||
Core::Timing::EventType* thread_wakeup_event_type = nullptr;
|
||||
Core::Timing::EventType* preemption_event = nullptr;
|
||||
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future,
|
||||
// allowing us to simply use a pool index or similar.
|
||||
Kernel::HandleTable thread_wakeup_callback_handle_table;
|
||||
@@ -203,6 +224,14 @@ const std::vector<SharedPtr<Process>>& KernelCore::GetProcessList() const {
|
||||
return impl->process_list;
|
||||
}
|
||||
|
||||
Kernel::GlobalScheduler& KernelCore::GlobalScheduler() {
|
||||
return impl->global_scheduler;
|
||||
}
|
||||
|
||||
const Kernel::GlobalScheduler& KernelCore::GlobalScheduler() const {
|
||||
return impl->global_scheduler;
|
||||
}
|
||||
|
||||
void KernelCore::AddNamedPort(std::string name, SharedPtr<ClientPort> port) {
|
||||
impl->named_ports.emplace(std::move(name), std::move(port));
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Kernel {
|
||||
|
||||
class AddressArbiter;
|
||||
class ClientPort;
|
||||
class GlobalScheduler;
|
||||
class HandleTable;
|
||||
class Process;
|
||||
class ResourceLimit;
|
||||
@@ -75,6 +76,12 @@ public:
|
||||
/// Retrieves the list of processes.
|
||||
const std::vector<SharedPtr<Process>>& GetProcessList() const;
|
||||
|
||||
/// Gets the sole instance of the global scheduler
|
||||
Kernel::GlobalScheduler& GlobalScheduler();
|
||||
|
||||
/// Gets the sole instance of the global scheduler
|
||||
const Kernel::GlobalScheduler& GlobalScheduler() const;
|
||||
|
||||
/// Adds a port to the named port table
|
||||
void AddNamedPort(std::string name, SharedPtr<ClientPort> port);
|
||||
|
||||
|
||||
@@ -139,6 +139,9 @@ ResultCode Mutex::Release(VAddr address) {
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
|
||||
system.PrepareReschedule();
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -213,10 +213,7 @@ void Process::PrepareForTermination() {
|
||||
}
|
||||
};
|
||||
|
||||
stop_threads(system.Scheduler(0).GetThreadList());
|
||||
stop_threads(system.Scheduler(1).GetThreadList());
|
||||
stop_threads(system.Scheduler(2).GetThreadList());
|
||||
stop_threads(system.Scheduler(3).GetThreadList());
|
||||
stop_threads(system.GlobalScheduler().GetThreadList());
|
||||
|
||||
FreeTLSRegion(tls_region_address);
|
||||
tls_region_address = 0;
|
||||
|
||||
+390
-153
@@ -1,8 +1,13 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
//
|
||||
// SelectThreads, Yield functions originally by TuxSH.
|
||||
// licensed under GPLv2 or later under exception provided by the author.
|
||||
|
||||
#include <algorithm>
|
||||
#include <set>
|
||||
#include <unordered_set>
|
||||
#include <utility>
|
||||
|
||||
#include "common/assert.h"
|
||||
@@ -17,56 +22,374 @@
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
std::mutex Scheduler::scheduler_mutex;
|
||||
GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {}
|
||||
|
||||
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core)
|
||||
: cpu_core{cpu_core}, system{system} {}
|
||||
GlobalScheduler::~GlobalScheduler() = default;
|
||||
|
||||
Scheduler::~Scheduler() {
|
||||
for (auto& thread : thread_list) {
|
||||
thread->Stop();
|
||||
void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
|
||||
thread_list.push_back(std::move(thread));
|
||||
}
|
||||
|
||||
void GlobalScheduler::RemoveThread(const Thread* thread) {
|
||||
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
|
||||
thread_list.end());
|
||||
}
|
||||
|
||||
void GlobalScheduler::UnloadThread(s32 core) {
|
||||
Scheduler& sched = system.Scheduler(core);
|
||||
sched.UnloadThread();
|
||||
}
|
||||
|
||||
void GlobalScheduler::SelectThread(u32 core) {
|
||||
const auto update_thread = [](Thread* thread, Scheduler& sched) {
|
||||
if (thread != sched.selected_thread) {
|
||||
if (thread == nullptr) {
|
||||
++sched.idle_selection_count;
|
||||
}
|
||||
sched.selected_thread = thread;
|
||||
}
|
||||
sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
|
||||
std::atomic_thread_fence(std::memory_order_seq_cst);
|
||||
};
|
||||
Scheduler& sched = system.Scheduler(core);
|
||||
Thread* current_thread = nullptr;
|
||||
// Step 1: Get top thread in schedule queue.
|
||||
current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
|
||||
if (current_thread) {
|
||||
update_thread(current_thread, sched);
|
||||
return;
|
||||
}
|
||||
// Step 2: Try selecting a suggested thread.
|
||||
Thread* winner = nullptr;
|
||||
std::set<s32> sug_cores;
|
||||
for (auto thread : suggested_queue[core]) {
|
||||
s32 this_core = thread->GetProcessorID();
|
||||
Thread* thread_on_core = nullptr;
|
||||
if (this_core >= 0) {
|
||||
thread_on_core = scheduled_queue[this_core].front();
|
||||
}
|
||||
if (this_core < 0 || thread != thread_on_core) {
|
||||
winner = thread;
|
||||
break;
|
||||
}
|
||||
sug_cores.insert(this_core);
|
||||
}
|
||||
// if we got a suggested thread, select it, else do a second pass.
|
||||
if (winner && winner->GetPriority() > 2) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core, winner);
|
||||
update_thread(winner, sched);
|
||||
return;
|
||||
}
|
||||
// Step 3: Select a suggested thread from another core
|
||||
for (auto& src_core : sug_cores) {
|
||||
auto it = scheduled_queue[src_core].begin();
|
||||
it++;
|
||||
if (it != scheduled_queue[src_core].end()) {
|
||||
Thread* thread_on_core = scheduled_queue[src_core].front();
|
||||
Thread* to_change = *it;
|
||||
if (thread_on_core->IsRunning() || to_change->IsRunning()) {
|
||||
UnloadThread(src_core);
|
||||
}
|
||||
TransferToCore(thread_on_core->GetPriority(), core, thread_on_core);
|
||||
current_thread = thread_on_core;
|
||||
break;
|
||||
}
|
||||
}
|
||||
update_thread(current_thread, sched);
|
||||
}
|
||||
|
||||
bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
|
||||
// Note: caller should use critical section, etc.
|
||||
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
|
||||
const u32 priority = yielding_thread->GetPriority();
|
||||
|
||||
// Yield the thread
|
||||
const Thread* const winner = scheduled_queue[core_id].front(priority);
|
||||
ASSERT_MSG(yielding_thread == winner, "Thread yielding without being in front");
|
||||
scheduled_queue[core_id].yield(priority);
|
||||
|
||||
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
|
||||
}
|
||||
|
||||
bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
|
||||
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
|
||||
// etc.
|
||||
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
|
||||
const u32 priority = yielding_thread->GetPriority();
|
||||
|
||||
// Yield the thread
|
||||
ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
|
||||
"Thread yielding without being in front");
|
||||
scheduled_queue[core_id].yield(priority);
|
||||
|
||||
std::array<Thread*, NUM_CPU_CORES> current_threads;
|
||||
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
|
||||
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
|
||||
}
|
||||
|
||||
Thread* next_thread = scheduled_queue[core_id].front(priority);
|
||||
Thread* winner = nullptr;
|
||||
for (auto& thread : suggested_queue[core_id]) {
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (source_core >= 0) {
|
||||
if (current_threads[source_core] != nullptr) {
|
||||
if (thread == current_threads[source_core] ||
|
||||
current_threads[source_core]->GetPriority() < min_regular_priority) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
|
||||
next_thread->GetPriority() < thread->GetPriority()) {
|
||||
if (thread->GetPriority() <= priority) {
|
||||
winner = thread;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (winner != nullptr) {
|
||||
if (winner != yielding_thread) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core_id, winner);
|
||||
}
|
||||
} else {
|
||||
winner = next_thread;
|
||||
}
|
||||
|
||||
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
|
||||
}
|
||||
|
||||
bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
|
||||
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
|
||||
// etc.
|
||||
Thread* winner = nullptr;
|
||||
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
|
||||
|
||||
// Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead
|
||||
TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread);
|
||||
|
||||
// If the core is idle, perform load balancing, excluding the threads that have just used this
|
||||
// function...
|
||||
if (scheduled_queue[core_id].empty()) {
|
||||
// Here, "current_threads" is calculated after the ""yield"", unlike yield -1
|
||||
std::array<Thread*, NUM_CPU_CORES> current_threads;
|
||||
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
|
||||
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
|
||||
}
|
||||
for (auto& thread : suggested_queue[core_id]) {
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (source_core < 0 || thread == current_threads[source_core]) {
|
||||
continue;
|
||||
}
|
||||
if (current_threads[source_core] == nullptr ||
|
||||
current_threads[source_core]->GetPriority() >= min_regular_priority) {
|
||||
winner = thread;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (winner != nullptr) {
|
||||
if (winner != yielding_thread) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core_id, winner);
|
||||
}
|
||||
} else {
|
||||
winner = yielding_thread;
|
||||
}
|
||||
}
|
||||
|
||||
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
|
||||
}
|
||||
|
||||
void GlobalScheduler::PreemptThreads() {
|
||||
for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
|
||||
const u32 priority = preemption_priorities[core_id];
|
||||
|
||||
if (scheduled_queue[core_id].size(priority) > 0) {
|
||||
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
|
||||
scheduled_queue[core_id].yield(priority);
|
||||
if (scheduled_queue[core_id].size(priority) > 1) {
|
||||
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
|
||||
}
|
||||
}
|
||||
|
||||
Thread* current_thread =
|
||||
scheduled_queue[core_id].empty() ? nullptr : scheduled_queue[core_id].front();
|
||||
Thread* winner = nullptr;
|
||||
for (auto& thread : suggested_queue[core_id]) {
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (thread->GetPriority() != priority) {
|
||||
continue;
|
||||
}
|
||||
if (source_core >= 0) {
|
||||
Thread* next_thread = scheduled_queue[source_core].empty()
|
||||
? nullptr
|
||||
: scheduled_queue[source_core].front();
|
||||
if (next_thread != nullptr && next_thread->GetPriority() < 2) {
|
||||
break;
|
||||
}
|
||||
if (next_thread == thread) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (current_thread != nullptr &&
|
||||
current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
|
||||
winner = thread;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (winner != nullptr) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), s32(core_id), winner);
|
||||
current_thread =
|
||||
winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
|
||||
}
|
||||
|
||||
if (current_thread != nullptr && current_thread->GetPriority() > priority) {
|
||||
for (auto& thread : suggested_queue[core_id]) {
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (thread->GetPriority() < priority) {
|
||||
continue;
|
||||
}
|
||||
if (source_core >= 0) {
|
||||
Thread* next_thread = scheduled_queue[source_core].empty()
|
||||
? nullptr
|
||||
: scheduled_queue[source_core].front();
|
||||
if (next_thread != nullptr && next_thread->GetPriority() < 2) {
|
||||
break;
|
||||
}
|
||||
if (next_thread == thread) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (current_thread != nullptr &&
|
||||
current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
|
||||
winner = thread;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (winner != nullptr) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), s32(core_id), winner);
|
||||
current_thread = winner;
|
||||
}
|
||||
}
|
||||
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalScheduler::Suggest(u32 priority, u32 core, Thread* thread) {
|
||||
suggested_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
|
||||
suggested_queue[core].remove(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
|
||||
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
|
||||
scheduled_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
|
||||
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
|
||||
scheduled_queue[core].add(thread, priority, false);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Reschedule(u32 priority, u32 core, Thread* thread) {
|
||||
scheduled_queue[core].remove(thread, priority);
|
||||
scheduled_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Unschedule(u32 priority, u32 core, Thread* thread) {
|
||||
scheduled_queue[core].remove(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
|
||||
const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (source_core == destination_core || !schedulable) {
|
||||
return;
|
||||
}
|
||||
thread->SetProcessorID(destination_core);
|
||||
if (source_core >= 0) {
|
||||
Unschedule(priority, source_core, thread);
|
||||
}
|
||||
if (destination_core >= 0) {
|
||||
Unsuggest(priority, destination_core, thread);
|
||||
Schedule(priority, destination_core, thread);
|
||||
}
|
||||
if (source_core >= 0) {
|
||||
Suggest(priority, source_core, thread);
|
||||
}
|
||||
}
|
||||
|
||||
bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread,
|
||||
const Thread* winner) {
|
||||
if (current_thread == winner) {
|
||||
current_thread->IncrementYieldCount();
|
||||
return true;
|
||||
} else {
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalScheduler::Shutdown() {
|
||||
for (std::size_t core = 0; core < NUM_CPU_CORES; core++) {
|
||||
scheduled_queue[core].clear();
|
||||
suggested_queue[core].clear();
|
||||
}
|
||||
thread_list.clear();
|
||||
}
|
||||
|
||||
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
|
||||
: system(system), cpu_core(cpu_core), core_id(core_id) {}
|
||||
|
||||
Scheduler::~Scheduler() = default;
|
||||
|
||||
bool Scheduler::HaveReadyThreads() const {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
return !ready_queue.empty();
|
||||
return system.GlobalScheduler().HaveReadyThreads(core_id);
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetCurrentThread() const {
|
||||
return current_thread.get();
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetSelectedThread() const {
|
||||
return selected_thread.get();
|
||||
}
|
||||
|
||||
void Scheduler::SelectThreads() {
|
||||
system.GlobalScheduler().SelectThread(core_id);
|
||||
}
|
||||
|
||||
u64 Scheduler::GetLastContextSwitchTicks() const {
|
||||
return last_context_switch_time;
|
||||
}
|
||||
|
||||
Thread* Scheduler::PopNextReadyThread() {
|
||||
Thread* next = nullptr;
|
||||
Thread* thread = GetCurrentThread();
|
||||
|
||||
if (thread && thread->GetStatus() == ThreadStatus::Running) {
|
||||
if (ready_queue.empty()) {
|
||||
return thread;
|
||||
}
|
||||
// We have to do better than the current thread.
|
||||
// This call returns null when that's not possible.
|
||||
next = ready_queue.front();
|
||||
if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
|
||||
next = thread;
|
||||
}
|
||||
} else {
|
||||
if (ready_queue.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
next = ready_queue.front();
|
||||
void Scheduler::TryDoContextSwitch() {
|
||||
if (is_context_switch_pending) {
|
||||
SwitchContext();
|
||||
}
|
||||
|
||||
return next;
|
||||
}
|
||||
|
||||
void Scheduler::SwitchContext(Thread* new_thread) {
|
||||
Thread* previous_thread = GetCurrentThread();
|
||||
void Scheduler::UnloadThread() {
|
||||
Thread* const previous_thread = GetCurrentThread();
|
||||
Process* const previous_process = system.Kernel().CurrentProcess();
|
||||
|
||||
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
||||
@@ -80,23 +403,52 @@ void Scheduler::SwitchContext(Thread* new_thread) {
|
||||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||
// This is only the case when a reschedule is triggered without the current thread
|
||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
|
||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
previous_thread->SetIsRunning(false);
|
||||
}
|
||||
current_thread = nullptr;
|
||||
}
|
||||
|
||||
void Scheduler::SwitchContext() {
|
||||
Thread* const previous_thread = GetCurrentThread();
|
||||
Thread* const new_thread = GetSelectedThread();
|
||||
|
||||
is_context_switch_pending = false;
|
||||
if (new_thread == previous_thread) {
|
||||
return;
|
||||
}
|
||||
|
||||
Process* const previous_process = system.Kernel().CurrentProcess();
|
||||
|
||||
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
||||
|
||||
// Save context for previous thread
|
||||
if (previous_thread) {
|
||||
cpu_core.SaveContext(previous_thread->GetContext());
|
||||
// Save the TPIDR_EL0 system register in case it was modified.
|
||||
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
||||
|
||||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||
// This is only the case when a reschedule is triggered without the current thread
|
||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
previous_thread->SetIsRunning(false);
|
||||
}
|
||||
|
||||
// Load context of new thread
|
||||
if (new_thread) {
|
||||
ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
|
||||
"Thread must be assigned to this core.");
|
||||
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
|
||||
"Thread must be ready to become running.");
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
new_thread->CancelWakeupTimer();
|
||||
|
||||
current_thread = new_thread;
|
||||
|
||||
ready_queue.remove(new_thread, new_thread->GetPriority());
|
||||
new_thread->SetStatus(ThreadStatus::Running);
|
||||
new_thread->SetIsRunning(true);
|
||||
|
||||
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
||||
if (previous_process != thread_owner_process) {
|
||||
@@ -130,124 +482,9 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
|
||||
last_context_switch_time = most_recent_switch_ticks;
|
||||
}
|
||||
|
||||
void Scheduler::Reschedule() {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
Thread* cur = GetCurrentThread();
|
||||
Thread* next = PopNextReadyThread();
|
||||
|
||||
if (cur && next) {
|
||||
LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
|
||||
} else if (cur) {
|
||||
LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
|
||||
} else if (next) {
|
||||
LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
|
||||
}
|
||||
|
||||
SwitchContext(next);
|
||||
}
|
||||
|
||||
void Scheduler::AddThread(SharedPtr<Thread> thread) {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
thread_list.push_back(std::move(thread));
|
||||
}
|
||||
|
||||
void Scheduler::RemoveThread(Thread* thread) {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
|
||||
thread_list.end());
|
||||
}
|
||||
|
||||
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
||||
ready_queue.add(thread, priority);
|
||||
}
|
||||
|
||||
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
||||
ready_queue.remove(thread, priority);
|
||||
}
|
||||
|
||||
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
if (thread->GetPriority() == priority) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If thread was ready, adjust queues
|
||||
if (thread->GetStatus() == ThreadStatus::Ready)
|
||||
ready_queue.adjust(thread, thread->GetPriority(), priority);
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
const u32 mask = 1U << core;
|
||||
for (auto* thread : ready_queue) {
|
||||
if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) {
|
||||
return thread;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
|
||||
ASSERT(thread != nullptr);
|
||||
// Avoid yielding if the thread isn't even running.
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Running);
|
||||
|
||||
// Sanity check that the priority is valid
|
||||
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
|
||||
|
||||
// Yield this thread -- sleep for zero time and force reschedule to different thread
|
||||
GetCurrentThread()->Sleep(0);
|
||||
}
|
||||
|
||||
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
|
||||
ASSERT(thread != nullptr);
|
||||
const auto priority = thread->GetPriority();
|
||||
const auto core = static_cast<u32>(thread->GetProcessorID());
|
||||
|
||||
// Avoid yielding if the thread isn't even running.
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Running);
|
||||
|
||||
// Sanity check that the priority is valid
|
||||
ASSERT(priority < THREADPRIO_COUNT);
|
||||
|
||||
// Sleep for zero time to be able to force reschedule to different thread
|
||||
GetCurrentThread()->Sleep(0);
|
||||
|
||||
Thread* suggested_thread = nullptr;
|
||||
|
||||
// Search through all of the cpu cores (except this one) for a suggested thread.
|
||||
// Take the first non-nullptr one
|
||||
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
|
||||
const auto res =
|
||||
system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority);
|
||||
|
||||
// If scheduler provides a suggested thread
|
||||
if (res != nullptr) {
|
||||
// And its better than the current suggested thread (or is the first valid one)
|
||||
if (suggested_thread == nullptr ||
|
||||
suggested_thread->GetPriority() > res->GetPriority()) {
|
||||
suggested_thread = res;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If a suggested thread was found, queue that for this core
|
||||
if (suggested_thread != nullptr)
|
||||
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
|
||||
}
|
||||
|
||||
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
|
||||
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
|
||||
void Scheduler::Shutdown() {
|
||||
current_thread = nullptr;
|
||||
selected_thread = nullptr;
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
||||
+168
-110
@@ -20,124 +20,185 @@ namespace Kernel {
|
||||
|
||||
class Process;
|
||||
|
||||
class Scheduler final {
|
||||
class GlobalScheduler final {
|
||||
public:
|
||||
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core);
|
||||
~Scheduler();
|
||||
static constexpr u32 NUM_CPU_CORES = 4;
|
||||
|
||||
/// Returns whether there are any threads that are ready to run.
|
||||
bool HaveReadyThreads() const;
|
||||
|
||||
/// Reschedules to the next available thread (call after current thread is suspended)
|
||||
void Reschedule();
|
||||
|
||||
/// Gets the current running thread
|
||||
Thread* GetCurrentThread() const;
|
||||
|
||||
/// Gets the timestamp for the last context switch in ticks.
|
||||
u64 GetLastContextSwitchTicks() const;
|
||||
explicit GlobalScheduler(Core::System& system);
|
||||
~GlobalScheduler();
|
||||
|
||||
/// Adds a new thread to the scheduler
|
||||
void AddThread(SharedPtr<Thread> thread);
|
||||
|
||||
/// Removes a thread from the scheduler
|
||||
void RemoveThread(Thread* thread);
|
||||
|
||||
/// Schedules a thread that has become "ready"
|
||||
void ScheduleThread(Thread* thread, u32 priority);
|
||||
|
||||
/// Unschedules a thread that was already scheduled
|
||||
void UnscheduleThread(Thread* thread, u32 priority);
|
||||
|
||||
/// Sets the priority of a thread in the scheduler
|
||||
void SetThreadPriority(Thread* thread, u32 priority);
|
||||
|
||||
/// Gets the next suggested thread for load balancing
|
||||
Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
|
||||
|
||||
/**
|
||||
* YieldWithoutLoadBalancing -- analogous to normal yield on a system
|
||||
* Moves the thread to the end of the ready queue for its priority, and then reschedules the
|
||||
* system to the new head of the queue.
|
||||
*
|
||||
* Example (Single Core -- but can be extrapolated to multi):
|
||||
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
|
||||
* Currently Running: ThreadR
|
||||
*
|
||||
* ThreadR calls YieldWithoutLoadBalancing
|
||||
*
|
||||
* ThreadR is moved to the end of ready_queue[prio=0]:
|
||||
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
|
||||
* Currently Running: Nothing
|
||||
*
|
||||
* System is rescheduled (ThreadA is popped off of queue):
|
||||
* ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
|
||||
* Currently Running: ThreadA
|
||||
*
|
||||
* If the queue is empty at time of call, no yielding occurs. This does not cross between cores
|
||||
* or priorities at all.
|
||||
*/
|
||||
void YieldWithoutLoadBalancing(Thread* thread);
|
||||
|
||||
/**
|
||||
* YieldWithLoadBalancing -- yield but with better selection of the new running thread
|
||||
* Moves the current thread to the end of the ready queue for its priority, then selects a
|
||||
* 'suggested thread' (a thread on a different core that could run on this core) from the
|
||||
* scheduler, changes its core, and reschedules the current core to that thread.
|
||||
*
|
||||
* Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
|
||||
* single core):
|
||||
* ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
|
||||
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
|
||||
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* ThreadQ calls YieldWithLoadBalancing
|
||||
*
|
||||
* ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
|
||||
* ready_queue[core=0][prio=0]: ThreadA, ThreadB
|
||||
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
|
||||
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* A list of suggested threads for each core is compiled
|
||||
* Suggested Threads: {ThreadC on Core 1}
|
||||
* If this were quad core (as the switch is), there could be between 0 and 3 threads in this
|
||||
* list. If there are more than one, the thread is selected by highest prio.
|
||||
*
|
||||
* ThreadC is core changed to Core 0:
|
||||
* ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
|
||||
* ready_queue[core=1][prio=0]: ThreadD
|
||||
* Currently Running: None on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* System is rescheduled (ThreadC is popped off of queue):
|
||||
* ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
|
||||
* ready_queue[core=1][prio=0]: ThreadD
|
||||
* Currently Running: ThreadC on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* If no suggested threads can be found this will behave just as normal yield. If there are
|
||||
* multiple candidates for the suggested thread on a core, the highest prio is taken.
|
||||
*/
|
||||
void YieldWithLoadBalancing(Thread* thread);
|
||||
|
||||
/// Currently unknown -- asserts as unimplemented on call
|
||||
void YieldAndWaitForLoadBalancing(Thread* thread);
|
||||
void RemoveThread(const Thread* thread);
|
||||
|
||||
/// Returns a list of all threads managed by the scheduler
|
||||
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
|
||||
return thread_list;
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Pops and returns the next thread from the thread queue
|
||||
* @return A pointer to the next ready thread
|
||||
* Add a thread to the suggested queue of a cpu core. Suggested threads may be
|
||||
* picked if no thread is scheduled to run on the core.
|
||||
*/
|
||||
Thread* PopNextReadyThread();
|
||||
void Suggest(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Switches the CPU's active thread context to that of the specified thread
|
||||
* @param new_thread The thread to switch to
|
||||
* Remove a thread to the suggested queue of a cpu core. Suggested threads may be
|
||||
* picked if no thread is scheduled to run on the core.
|
||||
*/
|
||||
void SwitchContext(Thread* new_thread);
|
||||
void Unsuggest(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
|
||||
* back the queue in its priority level.
|
||||
*/
|
||||
void Schedule(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
|
||||
* front the queue in its priority level.
|
||||
*/
|
||||
void SchedulePrepend(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
/// Reschedule an already scheduled thread based on a new priority
|
||||
void Reschedule(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
/// Unschedules a thread.
|
||||
void Unschedule(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Transfers a thread into an specific core. If the destination_core is -1
|
||||
* it will be unscheduled from its source code and added into its suggested
|
||||
* queue.
|
||||
*/
|
||||
void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
|
||||
|
||||
/// Selects a core and forces it to unload its current thread's context
|
||||
void UnloadThread(s32 core);
|
||||
|
||||
/**
|
||||
* Takes care of selecting the new scheduled thread in three steps:
|
||||
*
|
||||
* 1. First a thread is selected from the top of the priority queue. If no thread
|
||||
* is obtained then we move to step two, else we are done.
|
||||
*
|
||||
* 2. Second we try to get a suggested thread that's not assigned to any core or
|
||||
* that is not the top thread in that core.
|
||||
*
|
||||
* 3. Third is no suggested thread is found, we do a second pass and pick a running
|
||||
* thread in another core and swap it with its current thread.
|
||||
*/
|
||||
void SelectThread(u32 core);
|
||||
|
||||
bool HaveReadyThreads(u32 core_id) const {
|
||||
return !scheduled_queue[core_id].empty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes a thread and moves it to the back of the it's priority list.
|
||||
*
|
||||
* @note This operation can be redundant and no scheduling is changed if marked as so.
|
||||
*/
|
||||
bool YieldThread(Thread* thread);
|
||||
|
||||
/**
|
||||
* Takes a thread and moves it to the back of the it's priority list.
|
||||
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
|
||||
* a better priority than the next thread in the core.
|
||||
*
|
||||
* @note This operation can be redundant and no scheduling is changed if marked as so.
|
||||
*/
|
||||
bool YieldThreadAndBalanceLoad(Thread* thread);
|
||||
|
||||
/**
|
||||
* Takes a thread and moves it out of the scheduling queue.
|
||||
* and into the suggested queue. If no thread can be scheduled afterwards in that core,
|
||||
* a suggested thread is obtained instead.
|
||||
*
|
||||
* @note This operation can be redundant and no scheduling is changed if marked as so.
|
||||
*/
|
||||
bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
|
||||
|
||||
/**
|
||||
* Rotates the scheduling queues of threads at a preemption priority and then does
|
||||
* some core rebalancing. Preemption priorities can be found in the array
|
||||
* 'preemption_priorities'.
|
||||
*
|
||||
* @note This operation happens every 10ms.
|
||||
*/
|
||||
void PreemptThreads();
|
||||
|
||||
u32 CpuCoresCount() const {
|
||||
return NUM_CPU_CORES;
|
||||
}
|
||||
|
||||
void SetReselectionPending() {
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
bool IsReselectionPending() const {
|
||||
return is_reselection_pending.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
bool AskForReselectionOrMarkRedundant(Thread* current_thread, const Thread* winner);
|
||||
|
||||
static constexpr u32 min_regular_priority = 2;
|
||||
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
|
||||
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
|
||||
std::atomic<bool> is_reselection_pending{false};
|
||||
|
||||
// The priority levels at which the global scheduler preempts threads every 10 ms. They are
|
||||
// ordered from Core 0 to Core 3.
|
||||
std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
|
||||
|
||||
/// Lists all thread ids that aren't deleted/etc.
|
||||
std::vector<SharedPtr<Thread>> thread_list;
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class Scheduler final {
|
||||
public:
|
||||
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
|
||||
~Scheduler();
|
||||
|
||||
/// Returns whether there are any threads that are ready to run.
|
||||
bool HaveReadyThreads() const;
|
||||
|
||||
/// Reschedules to the next available thread (call after current thread is suspended)
|
||||
void TryDoContextSwitch();
|
||||
|
||||
/// Unloads currently running thread
|
||||
void UnloadThread();
|
||||
|
||||
/// Select the threads in top of the scheduling multilist.
|
||||
void SelectThreads();
|
||||
|
||||
/// Gets the current running thread
|
||||
Thread* GetCurrentThread() const;
|
||||
|
||||
/// Gets the currently selected thread from the top of the multilevel queue
|
||||
Thread* GetSelectedThread() const;
|
||||
|
||||
/// Gets the timestamp for the last context switch in ticks.
|
||||
u64 GetLastContextSwitchTicks() const;
|
||||
|
||||
bool ContextSwitchPending() const {
|
||||
return is_context_switch_pending;
|
||||
}
|
||||
|
||||
/// Shutdowns the scheduler.
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
friend class GlobalScheduler;
|
||||
|
||||
/// Switches the CPU's active thread context to that of the specified thread
|
||||
void SwitchContext();
|
||||
|
||||
/**
|
||||
* Called on every context switch to update the internal timestamp
|
||||
@@ -152,19 +213,16 @@ private:
|
||||
*/
|
||||
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
|
||||
|
||||
/// Lists all thread ids that aren't deleted/etc.
|
||||
std::vector<SharedPtr<Thread>> thread_list;
|
||||
|
||||
/// Lists only ready thread ids.
|
||||
Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
|
||||
|
||||
SharedPtr<Thread> current_thread = nullptr;
|
||||
|
||||
Core::ARM_Interface& cpu_core;
|
||||
u64 last_context_switch_time = 0;
|
||||
SharedPtr<Thread> selected_thread = nullptr;
|
||||
|
||||
Core::System& system;
|
||||
static std::mutex scheduler_mutex;
|
||||
Core::ARM_Interface& cpu_core;
|
||||
u64 last_context_switch_time = 0;
|
||||
u64 idle_selection_count = 0;
|
||||
const u32 core_id;
|
||||
|
||||
bool is_context_switch_pending = false;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
||||
|
||||
+52
-47
@@ -516,7 +516,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
|
||||
thread->WakeAfterDelay(nano_seconds);
|
||||
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
|
||||
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
@@ -534,6 +534,7 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
|
||||
}
|
||||
|
||||
thread->CancelWait();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -1066,6 +1067,8 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
|
||||
}
|
||||
|
||||
thread->SetActivity(static_cast<ThreadActivity>(activity));
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -1147,7 +1150,7 @@ static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 pri
|
||||
|
||||
thread->SetPriority(priority);
|
||||
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -1503,7 +1506,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
|
||||
thread->SetName(
|
||||
fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *new_thread_handle));
|
||||
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@@ -1525,7 +1528,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
|
||||
thread->ResumeFromWait();
|
||||
|
||||
if (thread->GetStatus() == ThreadStatus::Ready) {
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
@@ -1537,7 +1540,7 @@ static void ExitThread(Core::System& system) {
|
||||
|
||||
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
current_thread->Stop();
|
||||
system.CurrentScheduler().RemoveThread(current_thread);
|
||||
system.GlobalScheduler().RemoveThread(current_thread);
|
||||
system.PrepareReschedule();
|
||||
}
|
||||
|
||||
@@ -1553,17 +1556,18 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
|
||||
|
||||
auto& scheduler = system.CurrentScheduler();
|
||||
auto* const current_thread = scheduler.GetCurrentThread();
|
||||
bool is_redundant = false;
|
||||
|
||||
if (nanoseconds <= 0) {
|
||||
switch (static_cast<SleepType>(nanoseconds)) {
|
||||
case SleepType::YieldWithoutLoadBalancing:
|
||||
scheduler.YieldWithoutLoadBalancing(current_thread);
|
||||
is_redundant = current_thread->YieldSimple();
|
||||
break;
|
||||
case SleepType::YieldWithLoadBalancing:
|
||||
scheduler.YieldWithLoadBalancing(current_thread);
|
||||
is_redundant = current_thread->YieldAndBalanceLoad();
|
||||
break;
|
||||
case SleepType::YieldAndWaitForLoadBalancing:
|
||||
scheduler.YieldAndWaitForLoadBalancing(current_thread);
|
||||
is_redundant = current_thread->YieldAndWaitForLoadBalancing();
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
|
||||
@@ -1572,10 +1576,13 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
|
||||
current_thread->Sleep(nanoseconds);
|
||||
}
|
||||
|
||||
// Reschedule all CPU cores
|
||||
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i) {
|
||||
system.CpuCore(i).PrepareReschedule();
|
||||
if (is_redundant) {
|
||||
// If it's redundant, the core is pretty much idle. Some games keep idling
|
||||
// a core while it's doing nothing, we advance timing to avoid costly continuous
|
||||
// calls.
|
||||
system.CoreTiming().AddTicks(2000);
|
||||
}
|
||||
system.PrepareReschedule(current_thread->GetProcessorID());
|
||||
}
|
||||
|
||||
/// Wait process wide key atomic
|
||||
@@ -1601,6 +1608,8 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
|
||||
return ERR_INVALID_ADDRESS;
|
||||
}
|
||||
|
||||
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
|
||||
|
||||
auto* const current_process = system.Kernel().CurrentProcess();
|
||||
const auto& handle_table = current_process->GetHandleTable();
|
||||
SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
|
||||
@@ -1622,7 +1631,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
|
||||
|
||||
// Note: Deliberately don't attempt to inherit the lock owner's priority.
|
||||
|
||||
system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(current_thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -1632,24 +1641,19 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
|
||||
condition_variable_addr, target);
|
||||
|
||||
const auto RetrieveWaitingThreads = [&system](std::size_t core_index,
|
||||
std::vector<SharedPtr<Thread>>& waiting_threads,
|
||||
VAddr condvar_addr) {
|
||||
const auto& scheduler = system.Scheduler(core_index);
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetCondVarWaitAddress() == condvar_addr)
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
};
|
||||
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
|
||||
|
||||
// Retrieve a list of all threads that are waiting for this condition variable.
|
||||
std::vector<SharedPtr<Thread>> waiting_threads;
|
||||
RetrieveWaitingThreads(0, waiting_threads, condition_variable_addr);
|
||||
RetrieveWaitingThreads(1, waiting_threads, condition_variable_addr);
|
||||
RetrieveWaitingThreads(2, waiting_threads, condition_variable_addr);
|
||||
RetrieveWaitingThreads(3, waiting_threads, condition_variable_addr);
|
||||
const auto& scheduler = system.GlobalScheduler();
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort them by priority, such that the highest priority ones come first.
|
||||
std::sort(waiting_threads.begin(), waiting_threads.end(),
|
||||
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
|
||||
@@ -1679,18 +1683,20 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
|
||||
// Atomically read the value of the mutex.
|
||||
u32 mutex_val = 0;
|
||||
u32 update_val = 0;
|
||||
const VAddr mutex_address = thread->GetMutexWaitAddress();
|
||||
do {
|
||||
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
|
||||
monitor.SetExclusive(current_core, mutex_address);
|
||||
|
||||
// If the mutex is not yet acquired, acquire it.
|
||||
mutex_val = Memory::Read32(thread->GetMutexWaitAddress());
|
||||
mutex_val = Memory::Read32(mutex_address);
|
||||
|
||||
if (mutex_val != 0) {
|
||||
monitor.ClearExclusive();
|
||||
break;
|
||||
update_val = mutex_val | Mutex::MutexHasWaitersFlag;
|
||||
} else {
|
||||
update_val = thread->GetWaitHandle();
|
||||
}
|
||||
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
|
||||
thread->GetWaitHandle()));
|
||||
} while (!monitor.ExclusiveWrite32(current_core, mutex_address, update_val));
|
||||
if (mutex_val == 0) {
|
||||
// We were able to acquire the mutex, resume this thread.
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
|
||||
@@ -1704,20 +1710,9 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
thread->SetLockOwner(nullptr);
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
} else {
|
||||
// Atomically signal that the mutex now has a waiting thread.
|
||||
do {
|
||||
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
|
||||
|
||||
// Ensure that the mutex value is still what we expect.
|
||||
u32 value = Memory::Read32(thread->GetMutexWaitAddress());
|
||||
// TODO(Subv): When this happens, the kernel just clears the exclusive state and
|
||||
// retries the initial read for this thread.
|
||||
ASSERT_MSG(mutex_val == value, "Unhandled synchronization primitive case");
|
||||
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
|
||||
mutex_val | Mutex::MutexHasWaitersFlag));
|
||||
|
||||
// The mutex is already owned by some other thread, make this thread wait on it.
|
||||
const Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
|
||||
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
|
||||
@@ -1728,6 +1723,7 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
thread->SetStatus(ThreadStatus::WaitMutex);
|
||||
|
||||
owner->AddMutexWaiter(thread);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1754,7 +1750,12 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
|
||||
|
||||
const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type);
|
||||
auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter();
|
||||
return address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
|
||||
const ResultCode result =
|
||||
address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
|
||||
if (result == RESULT_SUCCESS) {
|
||||
system.PrepareReschedule();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Signals to an address (via Address Arbiter)
|
||||
@@ -2040,7 +2041,10 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
thread->ChangeCore(core, affinity_mask);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -2151,6 +2155,7 @@ static ResultCode SignalEvent(Core::System& system, Handle handle) {
|
||||
}
|
||||
|
||||
writable_event->Signal();
|
||||
system.PrepareReschedule();
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
+190
-62
@@ -45,15 +45,7 @@ void Thread::Stop() {
|
||||
callback_handle);
|
||||
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
|
||||
callback_handle = 0;
|
||||
|
||||
// Clean up thread from ready queue
|
||||
// This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
|
||||
if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) {
|
||||
scheduler->UnscheduleThread(this, current_priority);
|
||||
}
|
||||
|
||||
status = ThreadStatus::Dead;
|
||||
|
||||
SetStatus(ThreadStatus::Dead);
|
||||
WakeupAllWaitingThreads();
|
||||
|
||||
// Clean up any dangling references in objects that this thread was waiting for
|
||||
@@ -132,17 +124,16 @@ void Thread::ResumeFromWait() {
|
||||
wakeup_callback = nullptr;
|
||||
|
||||
if (activity == ThreadActivity::Paused) {
|
||||
status = ThreadStatus::Paused;
|
||||
SetStatus(ThreadStatus::Paused);
|
||||
return;
|
||||
}
|
||||
|
||||
status = ThreadStatus::Ready;
|
||||
|
||||
ChangeScheduler();
|
||||
SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
|
||||
void Thread::CancelWait() {
|
||||
ASSERT(GetStatus() == ThreadStatus::WaitSynch);
|
||||
ClearWaitObjects();
|
||||
SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
|
||||
ResumeFromWait();
|
||||
}
|
||||
@@ -205,9 +196,9 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
|
||||
thread->name = std::move(name);
|
||||
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
|
||||
thread->owner_process = &owner_process;
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
scheduler.AddThread(thread);
|
||||
thread->tls_address = thread->owner_process->CreateTLSRegion();
|
||||
thread->scheduler = &system.Scheduler(processor_id);
|
||||
thread->scheduler->AddThread(thread);
|
||||
|
||||
thread->owner_process->RegisterThread(thread.get());
|
||||
|
||||
@@ -250,6 +241,22 @@ void Thread::SetStatus(ThreadStatus new_status) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (new_status) {
|
||||
case ThreadStatus::Ready:
|
||||
case ThreadStatus::Running:
|
||||
SetSchedulingStatus(ThreadSchedStatus::Runnable);
|
||||
break;
|
||||
case ThreadStatus::Dormant:
|
||||
SetSchedulingStatus(ThreadSchedStatus::None);
|
||||
break;
|
||||
case ThreadStatus::Dead:
|
||||
SetSchedulingStatus(ThreadSchedStatus::Exited);
|
||||
break;
|
||||
default:
|
||||
SetSchedulingStatus(ThreadSchedStatus::Paused);
|
||||
break;
|
||||
}
|
||||
|
||||
if (status == ThreadStatus::Running) {
|
||||
last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
|
||||
}
|
||||
@@ -311,8 +318,7 @@ void Thread::UpdatePriority() {
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler->SetThreadPriority(this, new_priority);
|
||||
current_priority = new_priority;
|
||||
SetCurrentPriority(new_priority);
|
||||
|
||||
if (!lock_owner) {
|
||||
return;
|
||||
@@ -328,47 +334,7 @@ void Thread::UpdatePriority() {
|
||||
}
|
||||
|
||||
void Thread::ChangeCore(u32 core, u64 mask) {
|
||||
ideal_core = core;
|
||||
affinity_mask = mask;
|
||||
ChangeScheduler();
|
||||
}
|
||||
|
||||
void Thread::ChangeScheduler() {
|
||||
if (status != ThreadStatus::Ready) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
|
||||
|
||||
if (!new_processor_id) {
|
||||
new_processor_id = processor_id;
|
||||
}
|
||||
if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
|
||||
new_processor_id = ideal_core;
|
||||
}
|
||||
|
||||
ASSERT(*new_processor_id < 4);
|
||||
|
||||
// Add thread to new core's scheduler
|
||||
auto& next_scheduler = system.Scheduler(*new_processor_id);
|
||||
|
||||
if (*new_processor_id != processor_id) {
|
||||
// Remove thread from previous core's scheduler
|
||||
scheduler->RemoveThread(this);
|
||||
next_scheduler.AddThread(this);
|
||||
}
|
||||
|
||||
processor_id = *new_processor_id;
|
||||
|
||||
// If the thread was ready, unschedule from the previous core and schedule on the new core
|
||||
scheduler->UnscheduleThread(this, current_priority);
|
||||
next_scheduler.ScheduleThread(this, current_priority);
|
||||
|
||||
// Change thread's scheduler
|
||||
scheduler = &next_scheduler;
|
||||
|
||||
system.CpuCore(processor_id).PrepareReschedule();
|
||||
SetCoreAndAffinityMask(core, mask);
|
||||
}
|
||||
|
||||
bool Thread::AllWaitObjectsReady() const {
|
||||
@@ -388,10 +354,8 @@ void Thread::SetActivity(ThreadActivity value) {
|
||||
|
||||
if (value == ThreadActivity::Paused) {
|
||||
// Set status if not waiting
|
||||
if (status == ThreadStatus::Ready) {
|
||||
status = ThreadStatus::Paused;
|
||||
} else if (status == ThreadStatus::Running) {
|
||||
status = ThreadStatus::Paused;
|
||||
if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
|
||||
SetStatus(ThreadStatus::Paused);
|
||||
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
||||
}
|
||||
} else if (status == ThreadStatus::Paused) {
|
||||
@@ -408,6 +372,170 @@ void Thread::Sleep(s64 nanoseconds) {
|
||||
WakeAfterDelay(nanoseconds);
|
||||
}
|
||||
|
||||
bool Thread::YieldSimple() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
return scheduler.YieldThread(this);
|
||||
}
|
||||
|
||||
bool Thread::YieldAndBalanceLoad() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
return scheduler.YieldThreadAndBalanceLoad(this);
|
||||
}
|
||||
|
||||
bool Thread::YieldAndWaitForLoadBalancing() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
return scheduler.YieldThreadAndWaitForLoadBalancing(this);
|
||||
}
|
||||
|
||||
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
|
||||
const u32 old_flags = scheduling_state;
|
||||
scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
|
||||
static_cast<u32>(new_status);
|
||||
AdjustSchedulingOnStatus(old_flags);
|
||||
}
|
||||
|
||||
void Thread::SetCurrentPriority(u32 new_priority) {
|
||||
const u32 old_priority = std::exchange(current_priority, new_priority);
|
||||
AdjustSchedulingOnPriority(old_priority);
|
||||
}
|
||||
|
||||
ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
|
||||
const auto HighestSetCore = [](u64 mask, u32 max_cores) {
|
||||
for (s32 core = max_cores - 1; core >= 0; core--) {
|
||||
if (((mask >> core) & 1) != 0) {
|
||||
return core;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
};
|
||||
|
||||
const bool use_override = affinity_override_count != 0;
|
||||
if (new_core == THREADPROCESSORID_DONT_UPDATE) {
|
||||
new_core = use_override ? ideal_core_override : ideal_core;
|
||||
if ((new_affinity_mask & (1ULL << new_core)) == 0) {
|
||||
return ERR_INVALID_COMBINATION;
|
||||
}
|
||||
}
|
||||
if (use_override) {
|
||||
ideal_core_override = new_core;
|
||||
affinity_mask_override = new_affinity_mask;
|
||||
} else {
|
||||
const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
|
||||
ideal_core = new_core;
|
||||
if (old_affinity_mask != new_affinity_mask) {
|
||||
const s32 old_core = processor_id;
|
||||
if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
|
||||
if (ideal_core < 0) {
|
||||
processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
|
||||
} else {
|
||||
processor_id = ideal_core;
|
||||
}
|
||||
}
|
||||
AdjustSchedulingOnAffinity(old_affinity_mask, old_core);
|
||||
}
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
|
||||
if (old_flags == scheduling_state) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
|
||||
ThreadSchedStatus::Runnable) {
|
||||
// In this case the thread was running, now it's pausing/exitting
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Unschedule(current_priority, processor_id, this);
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(current_priority, static_cast<u32>(core), this);
|
||||
}
|
||||
}
|
||||
} else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
|
||||
// The thread is now set to running from being stopped
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Schedule(current_priority, processor_id, this);
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, static_cast<u32>(core), this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.SetReselectionPending();
|
||||
}
|
||||
|
||||
void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
|
||||
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
|
||||
return;
|
||||
}
|
||||
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Unschedule(old_priority, processor_id, this);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(old_priority, core, this);
|
||||
}
|
||||
}
|
||||
|
||||
// Add thread to the new priority queues.
|
||||
Thread* current_thread = GetCurrentThread();
|
||||
|
||||
if (processor_id >= 0) {
|
||||
if (current_thread == this) {
|
||||
scheduler.SchedulePrepend(current_priority, processor_id, this);
|
||||
} else {
|
||||
scheduler.Schedule(current_priority, processor_id, this);
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.SetReselectionPending();
|
||||
}
|
||||
|
||||
void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
|
||||
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
|
||||
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
|
||||
current_priority >= THREADPRIO_COUNT) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (((old_affinity_mask >> core) & 1) != 0) {
|
||||
if (core == old_core) {
|
||||
scheduler.Unschedule(current_priority, core, this);
|
||||
} else {
|
||||
scheduler.Unsuggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (((affinity_mask >> core) & 1) != 0) {
|
||||
if (core == processor_id) {
|
||||
scheduler.Schedule(current_priority, core, this);
|
||||
} else {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.SetReselectionPending();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
|
||||
@@ -75,6 +75,26 @@ enum class ThreadActivity : u32 {
|
||||
Paused = 1,
|
||||
};
|
||||
|
||||
enum class ThreadSchedStatus : u32 {
|
||||
None = 0,
|
||||
Paused = 1,
|
||||
Runnable = 2,
|
||||
Exited = 3,
|
||||
};
|
||||
|
||||
enum class ThreadSchedFlags : u32 {
|
||||
ProcessPauseFlag = 1 << 4,
|
||||
ThreadPauseFlag = 1 << 5,
|
||||
ProcessDebugPauseFlag = 1 << 6,
|
||||
KernelInitPauseFlag = 1 << 8,
|
||||
};
|
||||
|
||||
enum class ThreadSchedMasks : u32 {
|
||||
LowMask = 0x000f,
|
||||
HighMask = 0xfff0,
|
||||
ForcePauseMask = 0x0070,
|
||||
};
|
||||
|
||||
class Thread final : public WaitObject {
|
||||
public:
|
||||
using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
|
||||
@@ -278,6 +298,10 @@ public:
|
||||
return processor_id;
|
||||
}
|
||||
|
||||
void SetProcessorID(s32 new_core) {
|
||||
processor_id = new_core;
|
||||
}
|
||||
|
||||
Process* GetOwnerProcess() {
|
||||
return owner_process;
|
||||
}
|
||||
@@ -295,6 +319,9 @@ public:
|
||||
}
|
||||
|
||||
void ClearWaitObjects() {
|
||||
for (const auto& waiting_object : wait_objects) {
|
||||
waiting_object->RemoveWaitingThread(this);
|
||||
}
|
||||
wait_objects.clear();
|
||||
}
|
||||
|
||||
@@ -383,11 +410,47 @@ public:
|
||||
/// Sleeps this thread for the given amount of nanoseconds.
|
||||
void Sleep(s64 nanoseconds);
|
||||
|
||||
/// Yields this thread without rebalancing loads.
|
||||
bool YieldSimple();
|
||||
|
||||
/// Yields this thread and does a load rebalancing.
|
||||
bool YieldAndBalanceLoad();
|
||||
|
||||
/// Yields this thread and if the core is left idle, loads are rebalanced
|
||||
bool YieldAndWaitForLoadBalancing();
|
||||
|
||||
void IncrementYieldCount() {
|
||||
yield_count++;
|
||||
}
|
||||
|
||||
u64 GetYieldCount() const {
|
||||
return yield_count;
|
||||
}
|
||||
|
||||
ThreadSchedStatus GetSchedulingStatus() const {
|
||||
return static_cast<ThreadSchedStatus>(scheduling_state &
|
||||
static_cast<u32>(ThreadSchedMasks::LowMask));
|
||||
}
|
||||
|
||||
bool IsRunning() const {
|
||||
return is_running;
|
||||
}
|
||||
|
||||
void SetIsRunning(bool value) {
|
||||
is_running = value;
|
||||
}
|
||||
|
||||
private:
|
||||
explicit Thread(KernelCore& kernel);
|
||||
~Thread() override;
|
||||
|
||||
void ChangeScheduler();
|
||||
void SetSchedulingStatus(ThreadSchedStatus new_status);
|
||||
void SetCurrentPriority(u32 new_priority);
|
||||
ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask);
|
||||
|
||||
void AdjustSchedulingOnStatus(u32 old_flags);
|
||||
void AdjustSchedulingOnPriority(u32 old_priority);
|
||||
void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
|
||||
|
||||
Core::ARM_Interface::ThreadContext context{};
|
||||
|
||||
@@ -409,6 +472,8 @@ private:
|
||||
|
||||
u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
|
||||
u64 last_running_ticks = 0; ///< CPU tick when thread was last running
|
||||
u64 yield_count = 0; ///< Number of redundant yields carried by this thread.
|
||||
///< a redundant yield is one where no scheduling is changed
|
||||
|
||||
s32 processor_id = 0;
|
||||
|
||||
@@ -453,6 +518,13 @@ private:
|
||||
|
||||
ThreadActivity activity = ThreadActivity::Normal;
|
||||
|
||||
s32 ideal_core_override = -1;
|
||||
u64 affinity_mask_override = 0x1;
|
||||
u32 affinity_override_count = 0;
|
||||
|
||||
u32 scheduling_state = 0;
|
||||
bool is_running = false;
|
||||
|
||||
std::string name;
|
||||
};
|
||||
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
@@ -82,9 +85,6 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
|
||||
|
||||
const std::size_t index = thread->GetWaitObjectIndex(this);
|
||||
|
||||
for (const auto& object : thread->GetWaitObjects()) {
|
||||
object->RemoveWaitingThread(thread.get());
|
||||
}
|
||||
thread->ClearWaitObjects();
|
||||
|
||||
thread->CancelWakeupTimer();
|
||||
@@ -95,6 +95,7 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
|
||||
}
|
||||
if (resume) {
|
||||
thread->ResumeFromWait();
|
||||
Core::System::GetInstance().PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1140,8 +1140,9 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_AM, "called, kind={:08X}", static_cast<u8>(kind));
|
||||
|
||||
if (kind == LaunchParameterKind::ApplicationSpecific && !launch_popped_application_specific) {
|
||||
const auto backend = BCAT::CreateBackendFromSettings(
|
||||
[this](u64 tid) { return system.GetFileSystemController().GetBCATDirectory(tid); });
|
||||
const auto backend = BCAT::CreateBackendFromSettings(system, [this](u64 tid) {
|
||||
return system.GetFileSystemController().GetBCATDirectory(tid);
|
||||
});
|
||||
const auto build_id_full = system.GetCurrentProcessBuildID();
|
||||
u64 build_id{};
|
||||
std::memcpy(&build_id, build_id_full.data(), sizeof(u64));
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <utility>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/service/apm/controller.h"
|
||||
@@ -9,8 +13,7 @@
|
||||
|
||||
namespace Service::APM {
|
||||
|
||||
constexpr PerformanceConfiguration DEFAULT_PERFORMANCE_CONFIGURATION =
|
||||
PerformanceConfiguration::Config7;
|
||||
constexpr auto DEFAULT_PERFORMANCE_CONFIGURATION = PerformanceConfiguration::Config7;
|
||||
|
||||
Controller::Controller(Core::Timing::CoreTiming& core_timing)
|
||||
: core_timing{core_timing}, configs{
|
||||
@@ -22,18 +25,35 @@ Controller::~Controller() = default;
|
||||
|
||||
void Controller::SetPerformanceConfiguration(PerformanceMode mode,
|
||||
PerformanceConfiguration config) {
|
||||
static const std::map<PerformanceConfiguration, u32> PCONFIG_TO_SPEED_MAP{
|
||||
{PerformanceConfiguration::Config1, 1020}, {PerformanceConfiguration::Config2, 1020},
|
||||
{PerformanceConfiguration::Config3, 1224}, {PerformanceConfiguration::Config4, 1020},
|
||||
{PerformanceConfiguration::Config5, 1020}, {PerformanceConfiguration::Config6, 1224},
|
||||
{PerformanceConfiguration::Config7, 1020}, {PerformanceConfiguration::Config8, 1020},
|
||||
{PerformanceConfiguration::Config9, 1020}, {PerformanceConfiguration::Config10, 1020},
|
||||
{PerformanceConfiguration::Config11, 1020}, {PerformanceConfiguration::Config12, 1020},
|
||||
{PerformanceConfiguration::Config13, 1785}, {PerformanceConfiguration::Config14, 1785},
|
||||
{PerformanceConfiguration::Config15, 1020}, {PerformanceConfiguration::Config16, 1020},
|
||||
};
|
||||
static constexpr std::array<std::pair<PerformanceConfiguration, u32>, 16> config_to_speed{{
|
||||
{PerformanceConfiguration::Config1, 1020},
|
||||
{PerformanceConfiguration::Config2, 1020},
|
||||
{PerformanceConfiguration::Config3, 1224},
|
||||
{PerformanceConfiguration::Config4, 1020},
|
||||
{PerformanceConfiguration::Config5, 1020},
|
||||
{PerformanceConfiguration::Config6, 1224},
|
||||
{PerformanceConfiguration::Config7, 1020},
|
||||
{PerformanceConfiguration::Config8, 1020},
|
||||
{PerformanceConfiguration::Config9, 1020},
|
||||
{PerformanceConfiguration::Config10, 1020},
|
||||
{PerformanceConfiguration::Config11, 1020},
|
||||
{PerformanceConfiguration::Config12, 1020},
|
||||
{PerformanceConfiguration::Config13, 1785},
|
||||
{PerformanceConfiguration::Config14, 1785},
|
||||
{PerformanceConfiguration::Config15, 1020},
|
||||
{PerformanceConfiguration::Config16, 1020},
|
||||
}};
|
||||
|
||||
SetClockSpeed(PCONFIG_TO_SPEED_MAP.find(config)->second);
|
||||
const auto iter = std::find_if(config_to_speed.cbegin(), config_to_speed.cend(),
|
||||
[config](const auto& entry) { return entry.first == config; });
|
||||
|
||||
if (iter == config_to_speed.cend()) {
|
||||
LOG_ERROR(Service_APM, "Invalid performance configuration value provided: {}",
|
||||
static_cast<u32>(config));
|
||||
return;
|
||||
}
|
||||
|
||||
SetClockSpeed(iter->second);
|
||||
configs.insert_or_assign(mode, config);
|
||||
}
|
||||
|
||||
@@ -48,7 +68,7 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
|
||||
BOOST_MODE_TO_CONFIG_MAP.at(static_cast<u32>(mode)));
|
||||
}
|
||||
|
||||
PerformanceMode Controller::GetCurrentPerformanceMode() {
|
||||
PerformanceMode Controller::GetCurrentPerformanceMode() const {
|
||||
return Settings::values.use_docked_mode ? PerformanceMode::Docked : PerformanceMode::Handheld;
|
||||
}
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ public:
|
||||
void SetPerformanceConfiguration(PerformanceMode mode, PerformanceConfiguration config);
|
||||
void SetFromCpuBoostMode(CpuBoostMode mode);
|
||||
|
||||
PerformanceMode GetCurrentPerformanceMode();
|
||||
PerformanceMode GetCurrentPerformanceMode() const;
|
||||
PerformanceConfiguration GetCurrentPerformanceConfiguration(PerformanceMode mode);
|
||||
|
||||
private:
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
|
||||
namespace Service::BCAT {
|
||||
|
||||
ProgressServiceBackend::ProgressServiceBackend(std::string_view event_name) {
|
||||
auto& kernel{Core::System::GetInstance().Kernel()};
|
||||
ProgressServiceBackend::ProgressServiceBackend(Kernel::KernelCore& kernel,
|
||||
std::string_view event_name) {
|
||||
event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Automatic,
|
||||
std::string("ProgressServiceBackend:UpdateEvent:").append(event_name));
|
||||
|
||||
@@ -15,6 +15,14 @@
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Kernel {
|
||||
class KernelCore;
|
||||
}
|
||||
|
||||
namespace Service::BCAT {
|
||||
|
||||
struct DeliveryCacheProgressImpl;
|
||||
@@ -88,7 +96,7 @@ public:
|
||||
void FinishDownload(ResultCode result);
|
||||
|
||||
private:
|
||||
explicit ProgressServiceBackend(std::string_view event_name);
|
||||
explicit ProgressServiceBackend(Kernel::KernelCore& kernel, std::string_view event_name);
|
||||
|
||||
Kernel::SharedPtr<Kernel::ReadableEvent> GetEvent() const;
|
||||
DeliveryCacheProgressImpl& GetImpl();
|
||||
@@ -145,6 +153,6 @@ public:
|
||||
std::optional<std::vector<u8>> GetLaunchParameter(TitleIDVersion title) override;
|
||||
};
|
||||
|
||||
std::unique_ptr<Backend> CreateBackendFromSettings(DirectoryGetter getter);
|
||||
std::unique_ptr<Backend> CreateBackendFromSettings(Core::System& system, DirectoryGetter getter);
|
||||
|
||||
} // namespace Service::BCAT
|
||||
|
||||
@@ -104,14 +104,15 @@ std::string GetZIPFilePath(u64 title_id) {
|
||||
|
||||
// If the error is something the user should know about (build ID mismatch, bad client version),
|
||||
// display an error.
|
||||
void HandleDownloadDisplayResult(DownloadResult res) {
|
||||
void HandleDownloadDisplayResult(const AM::Applets::AppletManager& applet_manager,
|
||||
DownloadResult res) {
|
||||
if (res == DownloadResult::Success || res == DownloadResult::NoResponse ||
|
||||
res == DownloadResult::GeneralWebError || res == DownloadResult::GeneralFSError ||
|
||||
res == DownloadResult::NoMatchTitleId || res == DownloadResult::InvalidContentType) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& frontend{Core::System::GetInstance().GetAppletManager().GetAppletFrontendSet()};
|
||||
const auto& frontend{applet_manager.GetAppletFrontendSet()};
|
||||
frontend.error->ShowCustomErrorText(
|
||||
ResultCode(-1), "There was an error while attempting to use Boxcat.",
|
||||
DOWNLOAD_RESULT_LOG_MESSAGES[static_cast<std::size_t>(res)], [] {});
|
||||
@@ -264,12 +265,13 @@ private:
|
||||
u64 build_id;
|
||||
};
|
||||
|
||||
Boxcat::Boxcat(DirectoryGetter getter) : Backend(std::move(getter)) {}
|
||||
Boxcat::Boxcat(AM::Applets::AppletManager& applet_manager_, DirectoryGetter getter)
|
||||
: Backend(std::move(getter)), applet_manager{applet_manager_} {}
|
||||
|
||||
Boxcat::~Boxcat() = default;
|
||||
|
||||
void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
|
||||
ProgressServiceBackend& progress,
|
||||
void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGetter dir_getter,
|
||||
TitleIDVersion title, ProgressServiceBackend& progress,
|
||||
std::optional<std::string> dir_name = {}) {
|
||||
progress.SetNeedHLELock(true);
|
||||
|
||||
@@ -295,7 +297,7 @@ void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
|
||||
FileUtil::Delete(zip_path);
|
||||
}
|
||||
|
||||
HandleDownloadDisplayResult(res);
|
||||
HandleDownloadDisplayResult(applet_manager, res);
|
||||
progress.FinishDownload(ERROR_GENERAL_BCAT_FAILURE);
|
||||
return;
|
||||
}
|
||||
@@ -364,17 +366,24 @@ void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
|
||||
|
||||
bool Boxcat::Synchronize(TitleIDVersion title, ProgressServiceBackend& progress) {
|
||||
is_syncing.exchange(true);
|
||||
std::thread([this, title, &progress] { SynchronizeInternal(dir_getter, title, progress); })
|
||||
|
||||
std::thread([this, title, &progress] {
|
||||
SynchronizeInternal(applet_manager, dir_getter, title, progress);
|
||||
})
|
||||
.detach();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Boxcat::SynchronizeDirectory(TitleIDVersion title, std::string name,
|
||||
ProgressServiceBackend& progress) {
|
||||
is_syncing.exchange(true);
|
||||
std::thread(
|
||||
[this, title, name, &progress] { SynchronizeInternal(dir_getter, title, progress, name); })
|
||||
|
||||
std::thread([this, title, name, &progress] {
|
||||
SynchronizeInternal(applet_manager, dir_getter, title, progress, name);
|
||||
})
|
||||
.detach();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -420,7 +429,7 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
|
||||
FileUtil::Delete(path);
|
||||
}
|
||||
|
||||
HandleDownloadDisplayResult(res);
|
||||
HandleDownloadDisplayResult(applet_manager, res);
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,10 @@
|
||||
#include <optional>
|
||||
#include "core/hle/service/bcat/backend/backend.h"
|
||||
|
||||
namespace Service::AM::Applets {
|
||||
class AppletManager;
|
||||
}
|
||||
|
||||
namespace Service::BCAT {
|
||||
|
||||
struct EventStatus {
|
||||
@@ -20,12 +24,13 @@ struct EventStatus {
|
||||
/// Boxcat is yuzu's custom backend implementation of Nintendo's BCAT service. It is free to use and
|
||||
/// doesn't require a switch or nintendo account. The content is controlled by the yuzu team.
|
||||
class Boxcat final : public Backend {
|
||||
friend void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
|
||||
friend void SynchronizeInternal(AM::Applets::AppletManager& applet_manager,
|
||||
DirectoryGetter dir_getter, TitleIDVersion title,
|
||||
ProgressServiceBackend& progress,
|
||||
std::optional<std::string> dir_name);
|
||||
|
||||
public:
|
||||
explicit Boxcat(DirectoryGetter getter);
|
||||
explicit Boxcat(AM::Applets::AppletManager& applet_manager_, DirectoryGetter getter);
|
||||
~Boxcat() override;
|
||||
|
||||
bool Synchronize(TitleIDVersion title, ProgressServiceBackend& progress) override;
|
||||
@@ -53,6 +58,7 @@ private:
|
||||
|
||||
class Client;
|
||||
std::unique_ptr<Client> client;
|
||||
AM::Applets::AppletManager& applet_manager;
|
||||
};
|
||||
|
||||
} // namespace Service::BCAT
|
||||
|
||||
@@ -125,7 +125,11 @@ private:
|
||||
class IBcatService final : public ServiceFramework<IBcatService> {
|
||||
public:
|
||||
explicit IBcatService(Core::System& system_, Backend& backend_)
|
||||
: ServiceFramework("IBcatService"), system{system_}, backend{backend_} {
|
||||
: ServiceFramework("IBcatService"), system{system_}, backend{backend_},
|
||||
progress{{
|
||||
ProgressServiceBackend{system_.Kernel(), "Normal"},
|
||||
ProgressServiceBackend{system_.Kernel(), "Directory"},
|
||||
}} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{10100, &IBcatService::RequestSyncDeliveryCache, "RequestSyncDeliveryCache"},
|
||||
@@ -249,10 +253,7 @@ private:
|
||||
Core::System& system;
|
||||
Backend& backend;
|
||||
|
||||
std::array<ProgressServiceBackend, static_cast<std::size_t>(SyncType::Count)> progress{
|
||||
ProgressServiceBackend{"Normal"},
|
||||
ProgressServiceBackend{"Directory"},
|
||||
};
|
||||
std::array<ProgressServiceBackend, static_cast<std::size_t>(SyncType::Count)> progress;
|
||||
};
|
||||
|
||||
void Module::Interface::CreateBcatService(Kernel::HLERequestContext& ctx) {
|
||||
@@ -557,12 +558,12 @@ void Module::Interface::CreateDeliveryCacheStorageServiceWithApplicationId(
|
||||
rb.PushIpcInterface<IDeliveryCacheStorageService>(fsc.GetBCATDirectory(title_id));
|
||||
}
|
||||
|
||||
std::unique_ptr<Backend> CreateBackendFromSettings(DirectoryGetter getter) {
|
||||
const auto backend = Settings::values.bcat_backend;
|
||||
|
||||
std::unique_ptr<Backend> CreateBackendFromSettings([[maybe_unused]] Core::System& system,
|
||||
DirectoryGetter getter) {
|
||||
#ifdef YUZU_ENABLE_BOXCAT
|
||||
if (backend == "boxcat")
|
||||
return std::make_unique<Boxcat>(std::move(getter));
|
||||
if (Settings::values.bcat_backend == "boxcat") {
|
||||
return std::make_unique<Boxcat>(system.GetAppletManager(), std::move(getter));
|
||||
}
|
||||
#endif
|
||||
|
||||
return std::make_unique<NullBackend>(std::move(getter));
|
||||
@@ -571,7 +572,8 @@ std::unique_ptr<Backend> CreateBackendFromSettings(DirectoryGetter getter) {
|
||||
Module::Interface::Interface(Core::System& system_, std::shared_ptr<Module> module_,
|
||||
FileSystem::FileSystemController& fsc_, const char* name)
|
||||
: ServiceFramework(name), fsc{fsc_}, module{std::move(module_)},
|
||||
backend{CreateBackendFromSettings([&fsc_](u64 tid) { return fsc_.GetBCATDirectory(tid); })},
|
||||
backend{CreateBackendFromSettings(system_,
|
||||
[&fsc_](u64 tid) { return fsc_.GetBCATDirectory(tid); })},
|
||||
system{system_} {}
|
||||
|
||||
Module::Interface::~Interface() = default;
|
||||
|
||||
@@ -128,7 +128,7 @@ private:
|
||||
void CountCommonTicket(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_ETicket, "called");
|
||||
|
||||
const auto count = keys.GetCommonTickets().size();
|
||||
const u32 count = static_cast<u32>(keys.GetCommonTickets().size());
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -138,7 +138,7 @@ private:
|
||||
void CountPersonalizedTicket(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_ETicket, "called");
|
||||
|
||||
const auto count = keys.GetPersonalizedTickets().size();
|
||||
const u32 count = static_cast<u32>(keys.GetPersonalizedTickets().size());
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -150,7 +150,7 @@ private:
|
||||
if (keys.GetCommonTickets().empty())
|
||||
out_entries = 0;
|
||||
else
|
||||
out_entries = ctx.GetWriteBufferSize() / sizeof(u128);
|
||||
out_entries = static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(u128));
|
||||
|
||||
LOG_DEBUG(Service_ETicket, "called, entries={:016X}", out_entries);
|
||||
|
||||
@@ -160,7 +160,7 @@ private:
|
||||
std::transform(tickets.begin(), tickets.end(), std::back_inserter(ids),
|
||||
[](const auto& pair) { return pair.first; });
|
||||
|
||||
out_entries = std::min<u32>(ids.size(), out_entries);
|
||||
out_entries = static_cast<u32>(std::min<std::size_t>(ids.size(), out_entries));
|
||||
ctx.WriteBuffer(ids.data(), out_entries * sizeof(u128));
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
@@ -173,7 +173,7 @@ private:
|
||||
if (keys.GetPersonalizedTickets().empty())
|
||||
out_entries = 0;
|
||||
else
|
||||
out_entries = ctx.GetWriteBufferSize() / sizeof(u128);
|
||||
out_entries = static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(u128));
|
||||
|
||||
LOG_DEBUG(Service_ETicket, "called, entries={:016X}", out_entries);
|
||||
|
||||
@@ -183,7 +183,7 @@ private:
|
||||
std::transform(tickets.begin(), tickets.end(), std::back_inserter(ids),
|
||||
[](const auto& pair) { return pair.first; });
|
||||
|
||||
out_entries = std::min<u32>(ids.size(), out_entries);
|
||||
out_entries = static_cast<u32>(std::min<std::size_t>(ids.size(), out_entries));
|
||||
ctx.WriteBuffer(ids.data(), out_entries * sizeof(u128));
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
|
||||
@@ -583,36 +583,6 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Controller_NPad::IsControllerSupported(NPadControllerType controller) {
|
||||
if (controller == NPadControllerType::Handheld) {
|
||||
// Handheld is not even a supported type, lets stop here
|
||||
if (std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
|
||||
NPAD_HANDHELD) == supported_npad_id_types.end()) {
|
||||
return false;
|
||||
}
|
||||
// Handheld should not be supported in docked mode
|
||||
if (Settings::values.use_docked_mode) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
switch (controller) {
|
||||
case NPadControllerType::ProController:
|
||||
return style.pro_controller;
|
||||
case NPadControllerType::Handheld:
|
||||
return style.handheld;
|
||||
case NPadControllerType::JoyDual:
|
||||
return style.joycon_dual;
|
||||
case NPadControllerType::JoyLeft:
|
||||
return style.joycon_left;
|
||||
case NPadControllerType::JoyRight:
|
||||
return style.joycon_right;
|
||||
case NPadControllerType::Pokeball:
|
||||
return style.pokeball;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
|
||||
if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
|
||||
// These are controllers without led patterns
|
||||
@@ -659,25 +629,24 @@ void Controller_NPad::ClearAllConnectedControllers() {
|
||||
}
|
||||
|
||||
void Controller_NPad::DisconnectAllConnectedControllers() {
|
||||
std::for_each(connected_controllers.begin(), connected_controllers.end(),
|
||||
[](ControllerHolder& controller) { controller.is_connected = false; });
|
||||
for (ControllerHolder& controller : connected_controllers) {
|
||||
controller.is_connected = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Controller_NPad::ConnectAllDisconnectedControllers() {
|
||||
std::for_each(connected_controllers.begin(), connected_controllers.end(),
|
||||
[](ControllerHolder& controller) {
|
||||
if (controller.type != NPadControllerType::None && !controller.is_connected) {
|
||||
controller.is_connected = false;
|
||||
}
|
||||
});
|
||||
for (ControllerHolder& controller : connected_controllers) {
|
||||
if (controller.type != NPadControllerType::None && !controller.is_connected) {
|
||||
controller.is_connected = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Controller_NPad::ClearAllControllers() {
|
||||
std::for_each(connected_controllers.begin(), connected_controllers.end(),
|
||||
[](ControllerHolder& controller) {
|
||||
controller.type = NPadControllerType::None;
|
||||
controller.is_connected = false;
|
||||
});
|
||||
for (ControllerHolder& controller : connected_controllers) {
|
||||
controller.type = NPadControllerType::None;
|
||||
controller.is_connected = false;
|
||||
}
|
||||
}
|
||||
|
||||
u32 Controller_NPad::GetAndResetPressState() {
|
||||
@@ -685,10 +654,10 @@ u32 Controller_NPad::GetAndResetPressState() {
|
||||
}
|
||||
|
||||
bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
|
||||
const bool support_handheld =
|
||||
std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) !=
|
||||
supported_npad_id_types.end();
|
||||
if (controller == NPadControllerType::Handheld) {
|
||||
const bool support_handheld =
|
||||
std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
|
||||
NPAD_HANDHELD) != supported_npad_id_types.end();
|
||||
// Handheld is not even a supported type, lets stop here
|
||||
if (!support_handheld) {
|
||||
return false;
|
||||
@@ -700,6 +669,7 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (std::any_of(supported_npad_id_types.begin(), supported_npad_id_types.end(),
|
||||
[](u32 npad_id) { return npad_id <= MAX_NPAD_ID; })) {
|
||||
switch (controller) {
|
||||
@@ -717,6 +687,7 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -795,6 +766,7 @@ Controller_NPad::NPadControllerType Controller_NPad::DecideBestController(
|
||||
priority_list.push_back(NPadControllerType::JoyLeft);
|
||||
priority_list.push_back(NPadControllerType::JoyRight);
|
||||
priority_list.push_back(NPadControllerType::JoyDual);
|
||||
break;
|
||||
}
|
||||
|
||||
const auto iter = std::find_if(priority_list.begin(), priority_list.end(),
|
||||
|
||||
@@ -301,6 +301,11 @@ private:
|
||||
bool is_connected;
|
||||
};
|
||||
|
||||
void InitNewlyAddedControler(std::size_t controller_idx);
|
||||
bool IsControllerSupported(NPadControllerType controller) const;
|
||||
NPadControllerType DecideBestController(NPadControllerType priority) const;
|
||||
void RequestPadStateUpdate(u32 npad_id);
|
||||
|
||||
u32 press_state{};
|
||||
|
||||
NPadType style{};
|
||||
@@ -321,12 +326,7 @@ private:
|
||||
std::array<ControllerHolder, 10> connected_controllers{};
|
||||
bool can_controllers_vibrate{true};
|
||||
|
||||
void InitNewlyAddedControler(std::size_t controller_idx);
|
||||
bool IsControllerSupported(NPadControllerType controller) const;
|
||||
NPadControllerType DecideBestController(NPadControllerType priority) const;
|
||||
void RequestPadStateUpdate(u32 npad_id);
|
||||
std::array<ControllerPad, 10> npad_pad_states{};
|
||||
bool IsControllerSupported(NPadControllerType controller);
|
||||
bool is_in_lr_assignment_mode{false};
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
@@ -6,13 +6,6 @@
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
#include <FontChineseSimplified.h>
|
||||
#include <FontChineseTraditional.h>
|
||||
#include <FontExtendedChineseSimplified.h>
|
||||
#include <FontKorean.h>
|
||||
#include <FontNintendoExtended.h>
|
||||
#include <FontStandard.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
@@ -24,7 +17,9 @@
|
||||
#include "core/file_sys/nca_metadata.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/romfs.h"
|
||||
#include "core/file_sys/system_archive/system_archive.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/physical_memory.h"
|
||||
#include "core/hle/kernel/shared_memory.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/hle/service/ns/pl_u.h"
|
||||
@@ -94,15 +89,20 @@ static void DecryptSharedFont(const std::vector<u32>& input, Kernel::PhysicalMem
|
||||
offset += transformed_font.size() * sizeof(u32);
|
||||
}
|
||||
|
||||
static void EncryptSharedFont(const std::vector<u8>& input, Kernel::PhysicalMemory& output,
|
||||
std::size_t& offset) {
|
||||
ASSERT_MSG(offset + input.size() + 8 < SHARED_FONT_MEM_SIZE, "Shared fonts exceeds 17mb!");
|
||||
const u32 KEY = EXPECTED_MAGIC ^ EXPECTED_RESULT;
|
||||
std::memcpy(output.data() + offset, &EXPECTED_RESULT, sizeof(u32)); // Magic header
|
||||
const u32 ENC_SIZE = static_cast<u32>(input.size()) ^ KEY;
|
||||
std::memcpy(output.data() + offset + sizeof(u32), &ENC_SIZE, sizeof(u32));
|
||||
std::memcpy(output.data() + offset + (sizeof(u32) * 2), input.data(), input.size());
|
||||
offset += input.size() + (sizeof(u32) * 2);
|
||||
void EncryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output,
|
||||
std::size_t& offset) {
|
||||
ASSERT_MSG(offset + (input.size() * sizeof(u32)) < SHARED_FONT_MEM_SIZE,
|
||||
"Shared fonts exceeds 17mb!");
|
||||
|
||||
const auto key = Common::swap32(EXPECTED_RESULT ^ EXPECTED_MAGIC);
|
||||
std::vector<u32> transformed_font(input.size() + 2);
|
||||
transformed_font[0] = Common::swap32(EXPECTED_MAGIC);
|
||||
transformed_font[1] = Common::swap32(input.size() * sizeof(u32)) ^ key;
|
||||
std::transform(input.begin(), input.end(), transformed_font.begin() + 2,
|
||||
[key](u32 in) { return in ^ key; });
|
||||
std::memcpy(output.data() + offset, transformed_font.data(),
|
||||
transformed_font.size() * sizeof(u32));
|
||||
offset += transformed_font.size() * sizeof(u32);
|
||||
}
|
||||
|
||||
// Helper function to make BuildSharedFontsRawRegions a bit nicer
|
||||
@@ -168,114 +168,49 @@ PL_U::PL_U(Core::System& system)
|
||||
// Attempt to load shared font data from disk
|
||||
const auto* nand = fsc.GetSystemNANDContents();
|
||||
std::size_t offset = 0;
|
||||
// Rebuild shared fonts from data ncas
|
||||
if (nand->HasEntry(static_cast<u64>(FontArchives::Standard),
|
||||
FileSys::ContentRecordType::Data)) {
|
||||
impl->shared_font = std::make_shared<Kernel::PhysicalMemory>(SHARED_FONT_MEM_SIZE);
|
||||
for (auto font : SHARED_FONTS) {
|
||||
const auto nca =
|
||||
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
|
||||
if (!nca) {
|
||||
LOG_ERROR(Service_NS, "Failed to find {:016X}! Skipping",
|
||||
static_cast<u64>(font.first));
|
||||
continue;
|
||||
}
|
||||
const auto romfs = nca->GetRomFS();
|
||||
if (!romfs) {
|
||||
LOG_ERROR(Service_NS, "{:016X} has no RomFS! Skipping",
|
||||
static_cast<u64>(font.first));
|
||||
continue;
|
||||
}
|
||||
const auto extracted_romfs = FileSys::ExtractRomFS(romfs);
|
||||
if (!extracted_romfs) {
|
||||
LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping",
|
||||
static_cast<u64>(font.first));
|
||||
continue;
|
||||
}
|
||||
const auto font_fp = extracted_romfs->GetFile(font.second);
|
||||
if (!font_fp) {
|
||||
LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping",
|
||||
static_cast<u64>(font.first), font.second);
|
||||
continue;
|
||||
}
|
||||
std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
|
||||
font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
|
||||
// We need to be BigEndian as u32s for the xor encryption
|
||||
std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(),
|
||||
Common::swap32);
|
||||
FontRegion region{
|
||||
static_cast<u32>(offset + 8),
|
||||
static_cast<u32>((font_data_u32.size() * sizeof(u32)) -
|
||||
8)}; // Font offset and size do not account for the header
|
||||
DecryptSharedFont(font_data_u32, *impl->shared_font, offset);
|
||||
impl->shared_font_regions.push_back(region);
|
||||
// Rebuild shared fonts from data ncas or synthesize
|
||||
|
||||
impl->shared_font = std::make_shared<Kernel::PhysicalMemory>(SHARED_FONT_MEM_SIZE);
|
||||
for (auto font : SHARED_FONTS) {
|
||||
FileSys::VirtualFile romfs;
|
||||
const auto nca =
|
||||
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
|
||||
if (nca) {
|
||||
romfs = nca->GetRomFS();
|
||||
}
|
||||
|
||||
} else {
|
||||
impl->shared_font = std::make_shared<Kernel::PhysicalMemory>(
|
||||
SHARED_FONT_MEM_SIZE); // Shared memory needs to always be allocated and a fixed size
|
||||
|
||||
const std::string user_path = FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir);
|
||||
const std::string filepath{user_path + SHARED_FONT};
|
||||
|
||||
// Create path if not already created
|
||||
if (!FileUtil::CreateFullPath(filepath)) {
|
||||
LOG_ERROR(Service_NS, "Failed to create sharedfonts path \"{}\"!", filepath);
|
||||
return;
|
||||
if (!romfs) {
|
||||
romfs = FileSys::SystemArchive::SynthesizeSystemArchive(static_cast<u64>(font.first));
|
||||
}
|
||||
|
||||
bool using_ttf = false;
|
||||
for (const char* font_ttf : SHARED_FONTS_TTF) {
|
||||
if (FileUtil::Exists(user_path + font_ttf)) {
|
||||
using_ttf = true;
|
||||
FileUtil::IOFile file(user_path + font_ttf, "rb");
|
||||
if (file.IsOpen()) {
|
||||
std::vector<u8> ttf_bytes(file.GetSize());
|
||||
file.ReadBytes<u8>(ttf_bytes.data(), ttf_bytes.size());
|
||||
FontRegion region{
|
||||
static_cast<u32>(offset + 8),
|
||||
static_cast<u32>(ttf_bytes.size())}; // Font offset and size do not account
|
||||
// for the header
|
||||
EncryptSharedFont(ttf_bytes, *impl->shared_font, offset);
|
||||
impl->shared_font_regions.push_back(region);
|
||||
} else {
|
||||
LOG_WARNING(Service_NS, "Unable to load font: {}", font_ttf);
|
||||
}
|
||||
} else if (using_ttf) {
|
||||
LOG_WARNING(Service_NS, "Unable to find font: {}", font_ttf);
|
||||
}
|
||||
if (!romfs) {
|
||||
LOG_ERROR(Service_NS, "Failed to find or synthesize {:016X}! Skipping",
|
||||
static_cast<u64>(font.first));
|
||||
continue;
|
||||
}
|
||||
if (using_ttf)
|
||||
return;
|
||||
FileUtil::IOFile file(filepath, "rb");
|
||||
|
||||
if (file.IsOpen()) {
|
||||
// Read shared font data
|
||||
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
|
||||
file.ReadBytes(impl->shared_font->data(), impl->shared_font->size());
|
||||
impl->BuildSharedFontsRawRegions(*impl->shared_font);
|
||||
} else {
|
||||
LOG_WARNING(Service_NS,
|
||||
"Shared Font file missing. Loading open source replacement from memory");
|
||||
|
||||
// clang-format off
|
||||
const std::vector<std::vector<u8>> open_source_shared_fonts_ttf = {
|
||||
{std::begin(FontChineseSimplified), std::end(FontChineseSimplified)},
|
||||
{std::begin(FontChineseTraditional), std::end(FontChineseTraditional)},
|
||||
{std::begin(FontExtendedChineseSimplified), std::end(FontExtendedChineseSimplified)},
|
||||
{std::begin(FontKorean), std::end(FontKorean)},
|
||||
{std::begin(FontNintendoExtended), std::end(FontNintendoExtended)},
|
||||
{std::begin(FontStandard), std::end(FontStandard)},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
for (const std::vector<u8>& font_ttf : open_source_shared_fonts_ttf) {
|
||||
const FontRegion region{static_cast<u32>(offset + 8),
|
||||
static_cast<u32>(font_ttf.size())};
|
||||
EncryptSharedFont(font_ttf, *impl->shared_font, offset);
|
||||
impl->shared_font_regions.push_back(region);
|
||||
}
|
||||
const auto extracted_romfs = FileSys::ExtractRomFS(romfs);
|
||||
if (!extracted_romfs) {
|
||||
LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping",
|
||||
static_cast<u64>(font.first));
|
||||
continue;
|
||||
}
|
||||
const auto font_fp = extracted_romfs->GetFile(font.second);
|
||||
if (!font_fp) {
|
||||
LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping",
|
||||
static_cast<u64>(font.first), font.second);
|
||||
continue;
|
||||
}
|
||||
std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
|
||||
font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
|
||||
// We need to be BigEndian as u32s for the xor encryption
|
||||
std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(),
|
||||
Common::swap32);
|
||||
// Font offset and size do not account for the header
|
||||
const FontRegion region{static_cast<u32>(offset + 8),
|
||||
static_cast<u32>((font_data_u32.size() * sizeof(u32)) - 8)};
|
||||
DecryptSharedFont(font_data_u32, *impl->shared_font, offset);
|
||||
impl->shared_font_regions.push_back(region);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Service {
|
||||
@@ -15,6 +16,8 @@ class FileSystemController;
|
||||
|
||||
namespace NS {
|
||||
|
||||
void EncryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, std::size_t& offset);
|
||||
|
||||
class PL_U final : public ServiceFramework<PL_U> {
|
||||
public:
|
||||
explicit PL_U(Core::System& system);
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
||||
#include "core/perf_stats.h"
|
||||
@@ -38,7 +39,10 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
||||
transform, crop_rect};
|
||||
|
||||
system.GetPerfStats().EndGameFrame();
|
||||
system.GetPerfStats().EndSystemFrame();
|
||||
system.GPU().SwapBuffers(&framebuffer);
|
||||
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||
system.GetPerfStats().BeginSystemFrame();
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -63,16 +63,26 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
|
||||
return NvResult::BadParameter;
|
||||
}
|
||||
|
||||
u32 event_id = params.value & 0x00FF;
|
||||
|
||||
if (event_id >= MaxNvEvents) {
|
||||
std::memcpy(output.data(), ¶ms, sizeof(params));
|
||||
return NvResult::BadParameter;
|
||||
}
|
||||
|
||||
auto event = events_interface.events[event_id];
|
||||
auto& gpu = system.GPU();
|
||||
// This is mostly to take into account unimplemented features. As synced
|
||||
// gpu is always synced.
|
||||
if (!gpu.IsAsync()) {
|
||||
event.writable->Signal();
|
||||
return NvResult::Success;
|
||||
}
|
||||
auto lock = gpu.LockSync();
|
||||
const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
|
||||
const s32 diff = current_syncpoint_value - params.threshold;
|
||||
if (diff >= 0) {
|
||||
event.writable->Signal();
|
||||
params.value = current_syncpoint_value;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(params));
|
||||
return NvResult::Success;
|
||||
@@ -88,27 +98,6 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
|
||||
return NvResult::Timeout;
|
||||
}
|
||||
|
||||
u32 event_id;
|
||||
if (is_async) {
|
||||
event_id = params.value & 0x00FF;
|
||||
if (event_id >= MaxNvEvents) {
|
||||
std::memcpy(output.data(), ¶ms, sizeof(params));
|
||||
return NvResult::BadParameter;
|
||||
}
|
||||
} else {
|
||||
if (ctrl.fresh_call) {
|
||||
const auto result = events_interface.GetFreeEvent();
|
||||
if (result) {
|
||||
event_id = *result;
|
||||
} else {
|
||||
LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
|
||||
event_id = params.value & 0x00FF;
|
||||
}
|
||||
} else {
|
||||
event_id = ctrl.event_id;
|
||||
}
|
||||
}
|
||||
|
||||
EventState status = events_interface.status[event_id];
|
||||
if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
|
||||
events_interface.SetEventStatus(event_id, EventState::Waiting);
|
||||
@@ -120,7 +109,7 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
|
||||
params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
|
||||
}
|
||||
params.value |= event_id;
|
||||
events_interface.events[event_id].writable->Clear();
|
||||
event.writable->Clear();
|
||||
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
|
||||
if (!is_async && ctrl.fresh_call) {
|
||||
ctrl.must_delay = true;
|
||||
|
||||
@@ -134,7 +134,9 @@ void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 3, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
if (event_id < MaxNvEvents) {
|
||||
rb.PushCopyObjects(nvdrv->GetEvent(event_id));
|
||||
auto event = nvdrv->GetEvent(event_id);
|
||||
event->Clear();
|
||||
rb.PushCopyObjects(event);
|
||||
rb.Push<u32>(NvResult::Success);
|
||||
} else {
|
||||
rb.Push<u32>(0);
|
||||
|
||||
@@ -40,8 +40,8 @@ Module::Module(Core::System& system) {
|
||||
auto& kernel = system.Kernel();
|
||||
for (u32 i = 0; i < MaxNvEvents; i++) {
|
||||
std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
|
||||
events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Automatic, event_label);
|
||||
events_interface.events[i] =
|
||||
Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, event_label);
|
||||
events_interface.status[i] = EventState::Free;
|
||||
events_interface.registered[i] = false;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
|
||||
namespace Service::NVFlinger {
|
||||
|
||||
BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id)
|
||||
: id(id), layer_id(layer_id) {
|
||||
buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
|
||||
"BufferQueue NativeHandle");
|
||||
}
|
||||
|
||||
@@ -15,6 +15,10 @@
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/service/nvdrv/nvdata.h"
|
||||
|
||||
namespace Kernel {
|
||||
class KernelCore;
|
||||
}
|
||||
|
||||
namespace Service::NVFlinger {
|
||||
|
||||
struct IGBPBuffer {
|
||||
@@ -44,7 +48,7 @@ public:
|
||||
NativeWindowFormat = 2,
|
||||
};
|
||||
|
||||
BufferQueue(u32 id, u64 layer_id);
|
||||
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id);
|
||||
~BufferQueue();
|
||||
|
||||
enum class BufferTransformFlags : u32 {
|
||||
|
||||
@@ -83,7 +83,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
|
||||
|
||||
const u64 layer_id = next_layer_id++;
|
||||
const u32 buffer_queue_id = next_buffer_queue_id++;
|
||||
buffer_queues.emplace_back(buffer_queue_id, layer_id);
|
||||
buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id);
|
||||
display->CreateLayer(layer_id, buffer_queues.back());
|
||||
return layer_id;
|
||||
}
|
||||
@@ -187,14 +187,18 @@ void NVFlinger::Compose() {
|
||||
MicroProfileFlip();
|
||||
|
||||
if (!buffer) {
|
||||
// There was no queued buffer to draw, render previous frame
|
||||
system.GetPerfStats().EndGameFrame();
|
||||
system.GPU().SwapBuffers({});
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& igbp_buffer = buffer->get().igbp_buffer;
|
||||
|
||||
const auto& gpu = system.GPU();
|
||||
const auto& multi_fence = buffer->get().multi_fence;
|
||||
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
|
||||
const auto& fence = multi_fence.fences[fence_id];
|
||||
gpu.WaitFence(fence.id, fence.value);
|
||||
}
|
||||
|
||||
// Now send the buffer to the GPU for drawing.
|
||||
// TODO(Subv): Support more than just disp0. The display device selection is probably based
|
||||
// on which display we're drawing (Default, Internal, External, etc)
|
||||
|
||||
@@ -22,7 +22,7 @@ constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
|
||||
|
||||
StandardVmCallbacks::StandardVmCallbacks(const Core::System& system,
|
||||
const CheatProcessMetadata& metadata)
|
||||
: system(system), metadata(metadata) {}
|
||||
: metadata(metadata), system(system) {}
|
||||
|
||||
StandardVmCallbacks::~StandardVmCallbacks() = default;
|
||||
|
||||
@@ -176,9 +176,8 @@ std::vector<CheatEntry> TextCheatParser::Parse(const Core::System& system,
|
||||
|
||||
CheatEngine::CheatEngine(Core::System& system, std::vector<CheatEntry> cheats,
|
||||
const std::array<u8, 0x20>& build_id)
|
||||
: system{system}, core_timing{system.CoreTiming()}, vm{std::make_unique<StandardVmCallbacks>(
|
||||
system, metadata)},
|
||||
cheats(std::move(cheats)) {
|
||||
: vm{std::make_unique<StandardVmCallbacks>(system, metadata)},
|
||||
cheats(std::move(cheats)), core_timing{system.CoreTiming()}, system{system} {
|
||||
metadata.main_nso_build_id = build_id;
|
||||
}
|
||||
|
||||
|
||||
@@ -1133,8 +1133,8 @@ void DmntCheatVm::Execute(const CheatProcessMetadata& metadata) {
|
||||
case SaveRestoreRegisterOpType::ClearRegs:
|
||||
case SaveRestoreRegisterOpType::Restore:
|
||||
default:
|
||||
src = registers.data();
|
||||
dst = saved_values.data();
|
||||
src = saved_values.data();
|
||||
dst = registers.data();
|
||||
break;
|
||||
}
|
||||
for (std::size_t i = 0; i < NumRegisters; i++) {
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
#include "common/file_util.h"
|
||||
#include "core/core.h"
|
||||
@@ -13,7 +14,7 @@
|
||||
|
||||
// Numbers are chosen randomly to make sure the correct one is given.
|
||||
static constexpr std::array<u64, 5> CB_IDS{{42, 144, 93, 1026, UINT64_C(0xFFFF7FFFF7FFFF)}};
|
||||
static constexpr int MAX_SLICE_LENGTH = 20000; // Copied from CoreTiming internals
|
||||
static constexpr int MAX_SLICE_LENGTH = 10000; // Copied from CoreTiming internals
|
||||
|
||||
static std::bitset<CB_IDS.size()> callbacks_ran_flags;
|
||||
static u64 expected_callback = 0;
|
||||
@@ -28,6 +29,12 @@ void CallbackTemplate(u64 userdata, s64 cycles_late) {
|
||||
REQUIRE(lateness == cycles_late);
|
||||
}
|
||||
|
||||
static u64 callbacks_done = 0;
|
||||
|
||||
void EmptyCallback(u64 userdata, s64 cycles_late) {
|
||||
++callbacks_done;
|
||||
}
|
||||
|
||||
struct ScopeInit final {
|
||||
ScopeInit() {
|
||||
core_timing.Initialize();
|
||||
@@ -39,18 +46,19 @@ struct ScopeInit final {
|
||||
Core::Timing::CoreTiming core_timing;
|
||||
};
|
||||
|
||||
static void AdvanceAndCheck(Core::Timing::CoreTiming& core_timing, u32 idx, int downcount,
|
||||
static void AdvanceAndCheck(Core::Timing::CoreTiming& core_timing, u32 idx, u32 context = 0,
|
||||
int expected_lateness = 0, int cpu_downcount = 0) {
|
||||
callbacks_ran_flags = 0;
|
||||
expected_callback = CB_IDS[idx];
|
||||
lateness = expected_lateness;
|
||||
|
||||
// Pretend we executed X cycles of instructions.
|
||||
core_timing.SwitchContext(context);
|
||||
core_timing.AddTicks(core_timing.GetDowncount() - cpu_downcount);
|
||||
core_timing.Advance();
|
||||
core_timing.SwitchContext((context + 1) % 4);
|
||||
|
||||
REQUIRE(decltype(callbacks_ran_flags)().set(idx) == callbacks_ran_flags);
|
||||
REQUIRE(downcount == core_timing.GetDowncount());
|
||||
}
|
||||
|
||||
TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
|
||||
@@ -64,9 +72,10 @@ TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
|
||||
Core::Timing::EventType* cb_e = core_timing.RegisterEvent("callbackE", CallbackTemplate<4>);
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.Advance();
|
||||
core_timing.ResetRun();
|
||||
|
||||
// D -> B -> C -> A -> E
|
||||
core_timing.SwitchContext(0);
|
||||
core_timing.ScheduleEvent(1000, cb_a, CB_IDS[0]);
|
||||
REQUIRE(1000 == core_timing.GetDowncount());
|
||||
core_timing.ScheduleEvent(500, cb_b, CB_IDS[1]);
|
||||
@@ -78,98 +87,46 @@ TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
|
||||
core_timing.ScheduleEvent(1200, cb_e, CB_IDS[4]);
|
||||
REQUIRE(100 == core_timing.GetDowncount());
|
||||
|
||||
AdvanceAndCheck(core_timing, 3, 400);
|
||||
AdvanceAndCheck(core_timing, 1, 300);
|
||||
AdvanceAndCheck(core_timing, 2, 200);
|
||||
AdvanceAndCheck(core_timing, 0, 200);
|
||||
AdvanceAndCheck(core_timing, 4, MAX_SLICE_LENGTH);
|
||||
AdvanceAndCheck(core_timing, 3, 0);
|
||||
AdvanceAndCheck(core_timing, 1, 1);
|
||||
AdvanceAndCheck(core_timing, 2, 2);
|
||||
AdvanceAndCheck(core_timing, 0, 3);
|
||||
AdvanceAndCheck(core_timing, 4, 0);
|
||||
}
|
||||
|
||||
TEST_CASE("CoreTiming[Threadsave]", "[core]") {
|
||||
ScopeInit guard;
|
||||
auto& core_timing = guard.core_timing;
|
||||
|
||||
Core::Timing::EventType* cb_a = core_timing.RegisterEvent("callbackA", CallbackTemplate<0>);
|
||||
Core::Timing::EventType* cb_b = core_timing.RegisterEvent("callbackB", CallbackTemplate<1>);
|
||||
Core::Timing::EventType* cb_c = core_timing.RegisterEvent("callbackC", CallbackTemplate<2>);
|
||||
Core::Timing::EventType* cb_d = core_timing.RegisterEvent("callbackD", CallbackTemplate<3>);
|
||||
Core::Timing::EventType* cb_e = core_timing.RegisterEvent("callbackE", CallbackTemplate<4>);
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.Advance();
|
||||
|
||||
// D -> B -> C -> A -> E
|
||||
core_timing.ScheduleEvent(1000, cb_a, CB_IDS[0]);
|
||||
// Manually force since ScheduleEvent doesn't call it
|
||||
core_timing.ForceExceptionCheck(1000);
|
||||
REQUIRE(1000 == core_timing.GetDowncount());
|
||||
core_timing.ScheduleEvent(500, cb_b, CB_IDS[1]);
|
||||
// Manually force since ScheduleEvent doesn't call it
|
||||
core_timing.ForceExceptionCheck(500);
|
||||
REQUIRE(500 == core_timing.GetDowncount());
|
||||
core_timing.ScheduleEvent(800, cb_c, CB_IDS[2]);
|
||||
// Manually force since ScheduleEvent doesn't call it
|
||||
core_timing.ForceExceptionCheck(800);
|
||||
REQUIRE(500 == core_timing.GetDowncount());
|
||||
core_timing.ScheduleEvent(100, cb_d, CB_IDS[3]);
|
||||
// Manually force since ScheduleEvent doesn't call it
|
||||
core_timing.ForceExceptionCheck(100);
|
||||
REQUIRE(100 == core_timing.GetDowncount());
|
||||
core_timing.ScheduleEvent(1200, cb_e, CB_IDS[4]);
|
||||
// Manually force since ScheduleEvent doesn't call it
|
||||
core_timing.ForceExceptionCheck(1200);
|
||||
REQUIRE(100 == core_timing.GetDowncount());
|
||||
|
||||
AdvanceAndCheck(core_timing, 3, 400);
|
||||
AdvanceAndCheck(core_timing, 1, 300);
|
||||
AdvanceAndCheck(core_timing, 2, 200);
|
||||
AdvanceAndCheck(core_timing, 0, 200);
|
||||
AdvanceAndCheck(core_timing, 4, MAX_SLICE_LENGTH);
|
||||
}
|
||||
|
||||
namespace SharedSlotTest {
|
||||
static unsigned int counter = 0;
|
||||
|
||||
template <unsigned int ID>
|
||||
void FifoCallback(u64 userdata, s64 cycles_late) {
|
||||
static_assert(ID < CB_IDS.size(), "ID out of range");
|
||||
callbacks_ran_flags.set(ID);
|
||||
REQUIRE(CB_IDS[ID] == userdata);
|
||||
REQUIRE(ID == counter);
|
||||
REQUIRE(lateness == cycles_late);
|
||||
++counter;
|
||||
}
|
||||
} // namespace SharedSlotTest
|
||||
|
||||
TEST_CASE("CoreTiming[SharedSlot]", "[core]") {
|
||||
using namespace SharedSlotTest;
|
||||
TEST_CASE("CoreTiming[FairSharing]", "[core]") {
|
||||
|
||||
ScopeInit guard;
|
||||
auto& core_timing = guard.core_timing;
|
||||
|
||||
Core::Timing::EventType* cb_a = core_timing.RegisterEvent("callbackA", FifoCallback<0>);
|
||||
Core::Timing::EventType* cb_b = core_timing.RegisterEvent("callbackB", FifoCallback<1>);
|
||||
Core::Timing::EventType* cb_c = core_timing.RegisterEvent("callbackC", FifoCallback<2>);
|
||||
Core::Timing::EventType* cb_d = core_timing.RegisterEvent("callbackD", FifoCallback<3>);
|
||||
Core::Timing::EventType* cb_e = core_timing.RegisterEvent("callbackE", FifoCallback<4>);
|
||||
Core::Timing::EventType* empty_callback =
|
||||
core_timing.RegisterEvent("empty_callback", EmptyCallback);
|
||||
|
||||
core_timing.ScheduleEvent(1000, cb_a, CB_IDS[0]);
|
||||
core_timing.ScheduleEvent(1000, cb_b, CB_IDS[1]);
|
||||
core_timing.ScheduleEvent(1000, cb_c, CB_IDS[2]);
|
||||
core_timing.ScheduleEvent(1000, cb_d, CB_IDS[3]);
|
||||
core_timing.ScheduleEvent(1000, cb_e, CB_IDS[4]);
|
||||
callbacks_done = 0;
|
||||
u64 MAX_CALLBACKS = 10;
|
||||
for (std::size_t i = 0; i < 10; i++) {
|
||||
core_timing.ScheduleEvent(i * 3333U, empty_callback, 0);
|
||||
}
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.Advance();
|
||||
REQUIRE(1000 == core_timing.GetDowncount());
|
||||
const s64 advances = MAX_SLICE_LENGTH / 10;
|
||||
core_timing.ResetRun();
|
||||
u64 current_time = core_timing.GetTicks();
|
||||
bool keep_running{};
|
||||
do {
|
||||
keep_running = false;
|
||||
for (u32 active_core = 0; active_core < 4; ++active_core) {
|
||||
core_timing.SwitchContext(active_core);
|
||||
if (core_timing.CanCurrentContextRun()) {
|
||||
core_timing.AddTicks(std::min<s64>(advances, core_timing.GetDowncount()));
|
||||
core_timing.Advance();
|
||||
}
|
||||
keep_running |= core_timing.CanCurrentContextRun();
|
||||
}
|
||||
} while (keep_running);
|
||||
u64 current_time_2 = core_timing.GetTicks();
|
||||
|
||||
callbacks_ran_flags = 0;
|
||||
counter = 0;
|
||||
lateness = 0;
|
||||
core_timing.AddTicks(core_timing.GetDowncount());
|
||||
core_timing.Advance();
|
||||
REQUIRE(MAX_SLICE_LENGTH == core_timing.GetDowncount());
|
||||
REQUIRE(0x1FULL == callbacks_ran_flags.to_ullong());
|
||||
REQUIRE(MAX_CALLBACKS == callbacks_done);
|
||||
REQUIRE(current_time_2 == current_time + MAX_SLICE_LENGTH * 4);
|
||||
}
|
||||
|
||||
TEST_CASE("Core::Timing[PredictableLateness]", "[core]") {
|
||||
@@ -180,13 +137,13 @@ TEST_CASE("Core::Timing[PredictableLateness]", "[core]") {
|
||||
Core::Timing::EventType* cb_b = core_timing.RegisterEvent("callbackB", CallbackTemplate<1>);
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.Advance();
|
||||
core_timing.ResetRun();
|
||||
|
||||
core_timing.ScheduleEvent(100, cb_a, CB_IDS[0]);
|
||||
core_timing.ScheduleEvent(200, cb_b, CB_IDS[1]);
|
||||
|
||||
AdvanceAndCheck(core_timing, 0, 90, 10, -10); // (100 - 10)
|
||||
AdvanceAndCheck(core_timing, 1, MAX_SLICE_LENGTH, 50, -50);
|
||||
AdvanceAndCheck(core_timing, 0, 0, 10, -10); // (100 - 10)
|
||||
AdvanceAndCheck(core_timing, 1, 1, 50, -50);
|
||||
}
|
||||
|
||||
namespace ChainSchedulingTest {
|
||||
@@ -220,7 +177,7 @@ TEST_CASE("CoreTiming[ChainScheduling]", "[core]") {
|
||||
});
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.Advance();
|
||||
core_timing.ResetRun();
|
||||
|
||||
core_timing.ScheduleEvent(800, cb_a, CB_IDS[0]);
|
||||
core_timing.ScheduleEvent(1000, cb_b, CB_IDS[1]);
|
||||
@@ -229,19 +186,19 @@ TEST_CASE("CoreTiming[ChainScheduling]", "[core]") {
|
||||
REQUIRE(800 == core_timing.GetDowncount());
|
||||
|
||||
reschedules = 3;
|
||||
AdvanceAndCheck(core_timing, 0, 200); // cb_a
|
||||
AdvanceAndCheck(core_timing, 1, 1000); // cb_b, cb_rs
|
||||
AdvanceAndCheck(core_timing, 0, 0); // cb_a
|
||||
AdvanceAndCheck(core_timing, 1, 1); // cb_b, cb_rs
|
||||
REQUIRE(2 == reschedules);
|
||||
|
||||
core_timing.AddTicks(core_timing.GetDowncount());
|
||||
core_timing.Advance(); // cb_rs
|
||||
core_timing.SwitchContext(3);
|
||||
REQUIRE(1 == reschedules);
|
||||
REQUIRE(200 == core_timing.GetDowncount());
|
||||
|
||||
AdvanceAndCheck(core_timing, 2, 800); // cb_c
|
||||
AdvanceAndCheck(core_timing, 2, 3); // cb_c
|
||||
|
||||
core_timing.AddTicks(core_timing.GetDowncount());
|
||||
core_timing.Advance(); // cb_rs
|
||||
REQUIRE(0 == reschedules);
|
||||
REQUIRE(MAX_SLICE_LENGTH == core_timing.GetDowncount());
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ add_library(video_core STATIC
|
||||
dma_pusher.h
|
||||
debug_utils/debug_utils.cpp
|
||||
debug_utils/debug_utils.h
|
||||
engines/const_buffer_engine_interface.h
|
||||
engines/const_buffer_info.h
|
||||
engines/engine_upload.cpp
|
||||
engines/engine_upload.h
|
||||
@@ -35,6 +36,8 @@ add_library(video_core STATIC
|
||||
memory_manager.h
|
||||
morton.cpp
|
||||
morton.h
|
||||
rasterizer_accelerated.cpp
|
||||
rasterizer_accelerated.h
|
||||
rasterizer_cache.cpp
|
||||
rasterizer_cache.h
|
||||
rasterizer_interface.h
|
||||
@@ -107,10 +110,12 @@ add_library(video_core STATIC
|
||||
shader/decode/other.cpp
|
||||
shader/ast.cpp
|
||||
shader/ast.h
|
||||
shader/control_flow.cpp
|
||||
shader/control_flow.h
|
||||
shader/compiler_settings.cpp
|
||||
shader/compiler_settings.h
|
||||
shader/const_buffer_locker.cpp
|
||||
shader/const_buffer_locker.h
|
||||
shader/control_flow.cpp
|
||||
shader/control_flow.h
|
||||
shader/decode.cpp
|
||||
shader/expr.cpp
|
||||
shader/expr.h
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <type_traits>
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace Tegra::Engines {
|
||||
|
||||
enum class ShaderType : u32 {
|
||||
Vertex = 0,
|
||||
TesselationControl = 1,
|
||||
TesselationEval = 2,
|
||||
Geometry = 3,
|
||||
Fragment = 4,
|
||||
Compute = 5,
|
||||
};
|
||||
|
||||
struct SamplerDescriptor {
|
||||
union {
|
||||
BitField<0, 20, Tegra::Shader::TextureType> texture_type;
|
||||
BitField<20, 1, u32> is_array;
|
||||
BitField<21, 1, u32> is_buffer;
|
||||
BitField<22, 1, u32> is_shadow;
|
||||
u32 raw{};
|
||||
};
|
||||
|
||||
bool operator==(const SamplerDescriptor& rhs) const noexcept {
|
||||
return raw == rhs.raw;
|
||||
}
|
||||
|
||||
bool operator!=(const SamplerDescriptor& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) {
|
||||
SamplerDescriptor result;
|
||||
switch (tic_texture_type) {
|
||||
case Tegra::Texture::TextureType::Texture1D:
|
||||
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
|
||||
result.is_array.Assign(0);
|
||||
result.is_buffer.Assign(0);
|
||||
result.is_shadow.Assign(0);
|
||||
return result;
|
||||
case Tegra::Texture::TextureType::Texture2D:
|
||||
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
|
||||
result.is_array.Assign(0);
|
||||
result.is_buffer.Assign(0);
|
||||
result.is_shadow.Assign(0);
|
||||
return result;
|
||||
case Tegra::Texture::TextureType::Texture3D:
|
||||
result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D);
|
||||
result.is_array.Assign(0);
|
||||
result.is_buffer.Assign(0);
|
||||
result.is_shadow.Assign(0);
|
||||
return result;
|
||||
case Tegra::Texture::TextureType::TextureCubemap:
|
||||
result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
|
||||
result.is_array.Assign(0);
|
||||
result.is_buffer.Assign(0);
|
||||
result.is_shadow.Assign(0);
|
||||
return result;
|
||||
case Tegra::Texture::TextureType::Texture1DArray:
|
||||
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
|
||||
result.is_array.Assign(1);
|
||||
result.is_buffer.Assign(0);
|
||||
result.is_shadow.Assign(0);
|
||||
return result;
|
||||
case Tegra::Texture::TextureType::Texture2DArray:
|
||||
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
|
||||
result.is_array.Assign(1);
|
||||
result.is_buffer.Assign(0);
|
||||
result.is_shadow.Assign(0);
|
||||
return result;
|
||||
case Tegra::Texture::TextureType::Texture1DBuffer:
|
||||
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
|
||||
result.is_array.Assign(0);
|
||||
result.is_buffer.Assign(1);
|
||||
result.is_shadow.Assign(0);
|
||||
return result;
|
||||
case Tegra::Texture::TextureType::Texture2DNoMipmap:
|
||||
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
|
||||
result.is_array.Assign(0);
|
||||
result.is_buffer.Assign(0);
|
||||
result.is_shadow.Assign(0);
|
||||
return result;
|
||||
case Tegra::Texture::TextureType::TextureCubeArray:
|
||||
result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
|
||||
result.is_array.Assign(1);
|
||||
result.is_buffer.Assign(0);
|
||||
result.is_shadow.Assign(0);
|
||||
return result;
|
||||
default:
|
||||
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
|
||||
result.is_array.Assign(0);
|
||||
result.is_buffer.Assign(0);
|
||||
result.is_shadow.Assign(0);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
};
|
||||
static_assert(std::is_trivially_copyable_v<SamplerDescriptor>);
|
||||
|
||||
class ConstBufferEngineInterface {
|
||||
public:
|
||||
virtual ~ConstBufferEngineInterface() = default;
|
||||
virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0;
|
||||
virtual SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const = 0;
|
||||
virtual SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
|
||||
u64 offset) const = 0;
|
||||
virtual u32 GetBoundBuffer() const = 0;
|
||||
};
|
||||
|
||||
} // namespace Tegra::Engines
|
||||
@@ -50,7 +50,7 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
|
||||
}
|
||||
}
|
||||
|
||||
Tegra::Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) const {
|
||||
Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) const {
|
||||
const std::bitset<8> cbuf_mask = launch_description.const_buffer_enable_mask.Value();
|
||||
ASSERT(cbuf_mask[regs.tex_cb_index]);
|
||||
|
||||
@@ -61,22 +61,38 @@ Tegra::Texture::FullTextureInfo KeplerCompute::GetTexture(std::size_t offset) co
|
||||
ASSERT(address < texinfo.Address() + texinfo.size);
|
||||
|
||||
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(address)};
|
||||
return GetTextureInfo(tex_handle, offset);
|
||||
return GetTextureInfo(tex_handle);
|
||||
}
|
||||
|
||||
Texture::FullTextureInfo KeplerCompute::GetTextureInfo(const Texture::TextureHandle tex_handle,
|
||||
std::size_t offset) const {
|
||||
return Texture::FullTextureInfo{static_cast<u32>(offset), GetTICEntry(tex_handle.tic_id),
|
||||
GetTSCEntry(tex_handle.tsc_id)};
|
||||
Texture::FullTextureInfo KeplerCompute::GetTextureInfo(Texture::TextureHandle tex_handle) const {
|
||||
return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
|
||||
}
|
||||
|
||||
u32 KeplerCompute::AccessConstBuffer32(u64 const_buffer, u64 offset) const {
|
||||
u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
|
||||
ASSERT(stage == ShaderType::Compute);
|
||||
const auto& buffer = launch_description.const_buffer_config[const_buffer];
|
||||
u32 result;
|
||||
std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));
|
||||
return result;
|
||||
}
|
||||
|
||||
SamplerDescriptor KeplerCompute::AccessBoundSampler(ShaderType stage, u64 offset) const {
|
||||
return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
|
||||
}
|
||||
|
||||
SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
|
||||
u64 offset) const {
|
||||
ASSERT(stage == ShaderType::Compute);
|
||||
const auto& tex_info_buffer = launch_description.const_buffer_config[const_buffer];
|
||||
const GPUVAddr tex_info_address = tex_info_buffer.Address() + offset;
|
||||
|
||||
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
|
||||
const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
|
||||
SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
|
||||
result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
|
||||
return result;
|
||||
}
|
||||
|
||||
void KeplerCompute::ProcessLaunch() {
|
||||
const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
|
||||
memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||
#include "video_core/engines/engine_upload.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
@@ -37,7 +38,7 @@ namespace Tegra::Engines {
|
||||
#define KEPLER_COMPUTE_REG_INDEX(field_name) \
|
||||
(offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32))
|
||||
|
||||
class KeplerCompute final {
|
||||
class KeplerCompute final : public ConstBufferEngineInterface {
|
||||
public:
|
||||
explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
||||
MemoryManager& memory_manager);
|
||||
@@ -195,13 +196,21 @@ public:
|
||||
/// Write the value to the register identified by method.
|
||||
void CallMethod(const GPU::MethodCall& method_call);
|
||||
|
||||
Tegra::Texture::FullTextureInfo GetTexture(std::size_t offset) const;
|
||||
Texture::FullTextureInfo GetTexture(std::size_t offset) const;
|
||||
|
||||
/// Given a Texture Handle, returns the TSC and TIC entries.
|
||||
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
|
||||
std::size_t offset) const;
|
||||
/// Given a texture handle, returns the TSC and TIC entries.
|
||||
Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
|
||||
|
||||
u32 AccessConstBuffer32(u64 const_buffer, u64 offset) const;
|
||||
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
|
||||
|
||||
SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override;
|
||||
|
||||
SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
|
||||
u64 offset) const override;
|
||||
|
||||
u32 GetBoundBuffer() const override {
|
||||
return regs.tex_cb_index;
|
||||
}
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
|
||||
@@ -98,10 +98,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
|
||||
}
|
||||
|
||||
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
|
||||
#define DIRTY_REGS_POS(field_name) static_cast<u8>(offsetof(Maxwell3D::DirtyRegs, field_name))
|
||||
|
||||
void Maxwell3D::InitDirtySettings() {
|
||||
const auto set_block = [this](const u32 start, const u32 range, const u8 position) {
|
||||
const auto set_block = [this](std::size_t start, std::size_t range, u8 position) {
|
||||
const auto start_itr = dirty_pointers.begin() + start;
|
||||
const auto end_itr = start_itr + range;
|
||||
std::fill(start_itr, end_itr, position);
|
||||
@@ -112,10 +112,10 @@ void Maxwell3D::InitDirtySettings() {
|
||||
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
|
||||
constexpr u32 rt_start_reg = MAXWELL3D_REG_INDEX(rt);
|
||||
constexpr u32 rt_end_reg = rt_start_reg + registers_per_rt * 8;
|
||||
u32 rt_dirty_reg = DIRTY_REGS_POS(render_target);
|
||||
u8 rt_dirty_reg = DIRTY_REGS_POS(render_target);
|
||||
for (u32 rt_reg = rt_start_reg; rt_reg < rt_end_reg; rt_reg += registers_per_rt) {
|
||||
set_block(rt_reg, registers_per_rt, rt_dirty_reg);
|
||||
rt_dirty_reg++;
|
||||
++rt_dirty_reg;
|
||||
}
|
||||
constexpr u32 depth_buffer_flag = DIRTY_REGS_POS(depth_buffer);
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(zeta_enable)] = depth_buffer_flag;
|
||||
@@ -129,35 +129,35 @@ void Maxwell3D::InitDirtySettings() {
|
||||
constexpr u32 vertex_array_start = MAXWELL3D_REG_INDEX(vertex_array);
|
||||
constexpr u32 vertex_array_size = sizeof(regs.vertex_array[0]) / sizeof(u32);
|
||||
constexpr u32 vertex_array_end = vertex_array_start + vertex_array_size * Regs::NumVertexArrays;
|
||||
u32 va_reg = DIRTY_REGS_POS(vertex_array);
|
||||
u32 vi_reg = DIRTY_REGS_POS(vertex_instance);
|
||||
u8 va_dirty_reg = DIRTY_REGS_POS(vertex_array);
|
||||
u8 vi_dirty_reg = DIRTY_REGS_POS(vertex_instance);
|
||||
for (u32 vertex_reg = vertex_array_start; vertex_reg < vertex_array_end;
|
||||
vertex_reg += vertex_array_size) {
|
||||
set_block(vertex_reg, 3, va_reg);
|
||||
set_block(vertex_reg, 3, va_dirty_reg);
|
||||
// The divisor concerns vertex array instances
|
||||
dirty_pointers[vertex_reg + 3] = vi_reg;
|
||||
va_reg++;
|
||||
vi_reg++;
|
||||
dirty_pointers[static_cast<std::size_t>(vertex_reg) + 3] = vi_dirty_reg;
|
||||
++va_dirty_reg;
|
||||
++vi_dirty_reg;
|
||||
}
|
||||
constexpr u32 vertex_limit_start = MAXWELL3D_REG_INDEX(vertex_array_limit);
|
||||
constexpr u32 vertex_limit_size = sizeof(regs.vertex_array_limit[0]) / sizeof(u32);
|
||||
constexpr u32 vertex_limit_end = vertex_limit_start + vertex_limit_size * Regs::NumVertexArrays;
|
||||
va_reg = DIRTY_REGS_POS(vertex_array);
|
||||
va_dirty_reg = DIRTY_REGS_POS(vertex_array);
|
||||
for (u32 vertex_reg = vertex_limit_start; vertex_reg < vertex_limit_end;
|
||||
vertex_reg += vertex_limit_size) {
|
||||
set_block(vertex_reg, vertex_limit_size, va_reg);
|
||||
va_reg++;
|
||||
set_block(vertex_reg, vertex_limit_size, va_dirty_reg);
|
||||
va_dirty_reg++;
|
||||
}
|
||||
constexpr u32 vertex_instance_start = MAXWELL3D_REG_INDEX(instanced_arrays);
|
||||
constexpr u32 vertex_instance_size =
|
||||
sizeof(regs.instanced_arrays.is_instanced[0]) / sizeof(u32);
|
||||
constexpr u32 vertex_instance_end =
|
||||
vertex_instance_start + vertex_instance_size * Regs::NumVertexArrays;
|
||||
vi_reg = DIRTY_REGS_POS(vertex_instance);
|
||||
vi_dirty_reg = DIRTY_REGS_POS(vertex_instance);
|
||||
for (u32 vertex_reg = vertex_instance_start; vertex_reg < vertex_instance_end;
|
||||
vertex_reg += vertex_instance_size) {
|
||||
set_block(vertex_reg, vertex_instance_size, vi_reg);
|
||||
vi_reg++;
|
||||
set_block(vertex_reg, vertex_instance_size, vi_dirty_reg);
|
||||
vi_dirty_reg++;
|
||||
}
|
||||
set_block(MAXWELL3D_REG_INDEX(vertex_attrib_format), regs.vertex_attrib_format.size(),
|
||||
DIRTY_REGS_POS(vertex_attrib_format));
|
||||
@@ -171,7 +171,7 @@ void Maxwell3D::InitDirtySettings() {
|
||||
// State
|
||||
|
||||
// Viewport
|
||||
constexpr u32 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
|
||||
constexpr u8 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
|
||||
constexpr u32 viewport_start = MAXWELL3D_REG_INDEX(viewports);
|
||||
constexpr u32 viewport_size = sizeof(regs.viewports) / sizeof(u32);
|
||||
set_block(viewport_start, viewport_size, viewport_dirty_reg);
|
||||
@@ -198,7 +198,7 @@ void Maxwell3D::InitDirtySettings() {
|
||||
set_block(primitive_restart_start, primitive_restart_size, DIRTY_REGS_POS(primitive_restart));
|
||||
|
||||
// Depth Test
|
||||
constexpr u32 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
|
||||
constexpr u8 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_enable)] = depth_test_dirty_reg;
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(depth_write_enabled)] = depth_test_dirty_reg;
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_func)] = depth_test_dirty_reg;
|
||||
@@ -223,12 +223,12 @@ void Maxwell3D::InitDirtySettings() {
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_mask)] = stencil_test_dirty_reg;
|
||||
|
||||
// Color Mask
|
||||
constexpr u32 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
|
||||
constexpr u8 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(color_mask_common)] = color_mask_dirty_reg;
|
||||
set_block(MAXWELL3D_REG_INDEX(color_mask), sizeof(regs.color_mask) / sizeof(u32),
|
||||
color_mask_dirty_reg);
|
||||
// Blend State
|
||||
constexpr u32 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
|
||||
constexpr u8 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
|
||||
set_block(MAXWELL3D_REG_INDEX(blend_color), sizeof(regs.blend_color) / sizeof(u32),
|
||||
blend_state_dirty_reg);
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(independent_blend_enable)] = blend_state_dirty_reg;
|
||||
@@ -237,18 +237,23 @@ void Maxwell3D::InitDirtySettings() {
|
||||
blend_state_dirty_reg);
|
||||
|
||||
// Scissor State
|
||||
constexpr u32 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
|
||||
constexpr u8 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
|
||||
set_block(MAXWELL3D_REG_INDEX(scissor_test), sizeof(regs.scissor_test) / sizeof(u32),
|
||||
scissor_test_dirty_reg);
|
||||
|
||||
// Polygon Offset
|
||||
constexpr u32 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
|
||||
constexpr u8 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_fill_enable)] = polygon_offset_dirty_reg;
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_line_enable)] = polygon_offset_dirty_reg;
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_point_enable)] = polygon_offset_dirty_reg;
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg;
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg;
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
|
||||
|
||||
// Depth bounds
|
||||
constexpr u8 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values);
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[0])] = depth_bounds_values_dirty_reg;
|
||||
dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[1])] = depth_bounds_values_dirty_reg;
|
||||
}
|
||||
|
||||
void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters) {
|
||||
@@ -473,7 +478,7 @@ void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
|
||||
}
|
||||
|
||||
void Maxwell3D::FlushMMEInlineDraw() {
|
||||
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
|
||||
LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
|
||||
regs.vertex_buffer.count);
|
||||
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
|
||||
ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
|
||||
@@ -755,61 +760,8 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
|
||||
return tsc_entry;
|
||||
}
|
||||
|
||||
std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
|
||||
std::vector<Texture::FullTextureInfo> textures;
|
||||
|
||||
auto& fragment_shader = state.shader_stages[static_cast<std::size_t>(stage)];
|
||||
auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
|
||||
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
|
||||
|
||||
GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
|
||||
|
||||
// Offset into the texture constbuffer where the texture info begins.
|
||||
static constexpr std::size_t TextureInfoOffset = 0x20;
|
||||
|
||||
for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
|
||||
current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
|
||||
|
||||
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(current_texture)};
|
||||
|
||||
Texture::FullTextureInfo tex_info{};
|
||||
// TODO(Subv): Use the shader to determine which textures are actually accessed.
|
||||
tex_info.index =
|
||||
static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
|
||||
sizeof(Texture::TextureHandle);
|
||||
|
||||
// Load the TIC data.
|
||||
auto tic_entry = GetTICEntry(tex_handle.tic_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
|
||||
|
||||
// Load the TSC data
|
||||
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
|
||||
|
||||
textures.push_back(tex_info);
|
||||
}
|
||||
|
||||
return textures;
|
||||
}
|
||||
|
||||
Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle,
|
||||
std::size_t offset) const {
|
||||
Texture::FullTextureInfo tex_info{};
|
||||
tex_info.index = static_cast<u32>(offset);
|
||||
|
||||
// Load the TIC data.
|
||||
auto tic_entry = GetTICEntry(tex_handle.tic_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
|
||||
|
||||
// Load the TSC data
|
||||
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
|
||||
|
||||
return tex_info;
|
||||
Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_handle) const {
|
||||
return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
|
||||
}
|
||||
|
||||
Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
|
||||
@@ -825,7 +777,7 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
|
||||
|
||||
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
|
||||
|
||||
return GetTextureInfo(tex_handle, offset);
|
||||
return GetTextureInfo(tex_handle);
|
||||
}
|
||||
|
||||
u32 Maxwell3D::GetRegisterValue(u32 method) const {
|
||||
@@ -841,7 +793,8 @@ void Maxwell3D::ProcessClearBuffers() {
|
||||
rasterizer.Clear();
|
||||
}
|
||||
|
||||
u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const {
|
||||
u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
|
||||
ASSERT(stage != ShaderType::Compute);
|
||||
const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
|
||||
const auto& buffer = shader_stage.const_buffers[const_buffer];
|
||||
u32 result;
|
||||
@@ -849,4 +802,22 @@ u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u6
|
||||
return result;
|
||||
}
|
||||
|
||||
SamplerDescriptor Maxwell3D::AccessBoundSampler(ShaderType stage, u64 offset) const {
|
||||
return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
|
||||
}
|
||||
|
||||
SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
|
||||
u64 offset) const {
|
||||
ASSERT(stage != ShaderType::Compute);
|
||||
const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
|
||||
const auto& tex_info_buffer = shader.const_buffers[const_buffer];
|
||||
const GPUVAddr tex_info_address = tex_info_buffer.address + offset;
|
||||
|
||||
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
|
||||
const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
|
||||
SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
|
||||
result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace Tegra::Engines
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||
#include "video_core/engines/const_buffer_info.h"
|
||||
#include "video_core/engines/engine_upload.h"
|
||||
#include "video_core/gpu.h"
|
||||
@@ -44,7 +45,7 @@ namespace Tegra::Engines {
|
||||
#define MAXWELL3D_REG_INDEX(field_name) \
|
||||
(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
|
||||
|
||||
class Maxwell3D final {
|
||||
class Maxwell3D final : public ConstBufferEngineInterface {
|
||||
public:
|
||||
explicit Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
||||
MemoryManager& memory_manager);
|
||||
@@ -687,7 +688,9 @@ public:
|
||||
|
||||
u32 rt_separate_frag_data;
|
||||
|
||||
INSERT_PADDING_WORDS(0xC);
|
||||
f32 depth_bounds[2];
|
||||
|
||||
INSERT_PADDING_WORDS(0xA);
|
||||
|
||||
struct {
|
||||
u32 address_high;
|
||||
@@ -1163,6 +1166,8 @@ public:
|
||||
|
||||
struct DirtyRegs {
|
||||
static constexpr std::size_t NUM_REGS = 256;
|
||||
static_assert(NUM_REGS - 1 <= std::numeric_limits<u8>::max());
|
||||
|
||||
union {
|
||||
struct {
|
||||
bool null_dirty;
|
||||
@@ -1201,6 +1206,7 @@ public:
|
||||
bool transform_feedback;
|
||||
bool color_mask;
|
||||
bool polygon_offset;
|
||||
bool depth_bounds_values;
|
||||
|
||||
// Complementary
|
||||
bool viewport_transform;
|
||||
@@ -1244,17 +1250,22 @@ public:
|
||||
|
||||
void FlushMMEInlineDraw();
|
||||
|
||||
/// Given a Texture Handle, returns the TSC and TIC entries.
|
||||
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
|
||||
std::size_t offset) const;
|
||||
|
||||
/// Returns a list of enabled textures for the specified shader stage.
|
||||
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
|
||||
/// Given a texture handle, returns the TSC and TIC entries.
|
||||
Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
|
||||
|
||||
/// Returns the texture information for a specific texture in a specific shader stage.
|
||||
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
|
||||
|
||||
u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const;
|
||||
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
|
||||
|
||||
SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override;
|
||||
|
||||
SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
|
||||
u64 offset) const override;
|
||||
|
||||
u32 GetBoundBuffer() const override {
|
||||
return regs.tex_cb_index;
|
||||
}
|
||||
|
||||
/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
|
||||
/// we've seen used.
|
||||
@@ -1400,6 +1411,7 @@ ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
|
||||
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
|
||||
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
|
||||
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
|
||||
ASSERT_REG_POSITION(depth_bounds, 0x3EC);
|
||||
ASSERT_REG_POSITION(zeta, 0x3F8);
|
||||
ASSERT_REG_POSITION(clear_flags, 0x43E);
|
||||
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
|
||||
|
||||
@@ -574,7 +574,7 @@ enum class ShuffleOperation : u64 {
|
||||
};
|
||||
|
||||
union Instruction {
|
||||
Instruction& operator=(const Instruction& instr) {
|
||||
constexpr Instruction& operator=(const Instruction& instr) {
|
||||
value = instr.value;
|
||||
return *this;
|
||||
}
|
||||
@@ -1237,6 +1237,32 @@ union Instruction {
|
||||
}
|
||||
} tld4;
|
||||
|
||||
union {
|
||||
BitField<35, 1, u64> ndv_flag;
|
||||
BitField<49, 1, u64> nodep_flag;
|
||||
BitField<50, 1, u64> dc_flag;
|
||||
BitField<33, 2, u64> info;
|
||||
BitField<37, 2, u64> component;
|
||||
|
||||
bool UsesMiscMode(TextureMiscMode mode) const {
|
||||
switch (mode) {
|
||||
case TextureMiscMode::NDV:
|
||||
return ndv_flag != 0;
|
||||
case TextureMiscMode::NODEP:
|
||||
return nodep_flag != 0;
|
||||
case TextureMiscMode::DC:
|
||||
return dc_flag != 0;
|
||||
case TextureMiscMode::AOFFI:
|
||||
return info == 1;
|
||||
case TextureMiscMode::PTP:
|
||||
return info == 2;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
} tld4_b;
|
||||
|
||||
union {
|
||||
BitField<49, 1, u64> nodep_flag;
|
||||
BitField<50, 1, u64> dc_flag;
|
||||
@@ -1590,7 +1616,8 @@ public:
|
||||
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
|
||||
TLD, // Texture Load
|
||||
TLDS, // Texture Load with scalar/non-vec4 source/destinations
|
||||
TLD4, // Texture Load 4
|
||||
TLD4, // Texture Gather 4
|
||||
TLD4_B, // Texture Gather 4 Bindless
|
||||
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
|
||||
TMML_B, // Texture Mip Map Level
|
||||
TMML, // Texture Mip Map Level
|
||||
@@ -1760,22 +1787,22 @@ public:
|
||||
|
||||
class Matcher {
|
||||
public:
|
||||
Matcher(const char* const name, u16 mask, u16 expected, OpCode::Id id, OpCode::Type type)
|
||||
constexpr Matcher(const char* const name, u16 mask, u16 expected, Id id, Type type)
|
||||
: name{name}, mask{mask}, expected{expected}, id{id}, type{type} {}
|
||||
|
||||
const char* GetName() const {
|
||||
constexpr const char* GetName() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
u16 GetMask() const {
|
||||
constexpr u16 GetMask() const {
|
||||
return mask;
|
||||
}
|
||||
|
||||
Id GetId() const {
|
||||
constexpr Id GetId() const {
|
||||
return id;
|
||||
}
|
||||
|
||||
Type GetType() const {
|
||||
constexpr Type GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
@@ -1784,7 +1811,7 @@ public:
|
||||
* @param instruction The instruction to test
|
||||
* @returns true if the given instruction matches.
|
||||
*/
|
||||
bool Matches(u16 instruction) const {
|
||||
constexpr bool Matches(u16 instruction) const {
|
||||
return (instruction & mask) == expected;
|
||||
}
|
||||
|
||||
@@ -1818,7 +1845,7 @@ private:
|
||||
* A '0' in a bitstring indicates that a zero must be present at that bit position.
|
||||
* A '1' in a bitstring indicates that a one must be present at that bit position.
|
||||
*/
|
||||
static auto GetMaskAndExpect(const char* const bitstring) {
|
||||
static constexpr auto GetMaskAndExpect(const char* const bitstring) {
|
||||
u16 mask = 0, expect = 0;
|
||||
for (std::size_t i = 0; i < opcode_bitsize; i++) {
|
||||
const std::size_t bit_position = opcode_bitsize - i - 1;
|
||||
@@ -1835,15 +1862,15 @@ private:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return std::make_tuple(mask, expect);
|
||||
return std::make_pair(mask, expect);
|
||||
}
|
||||
|
||||
public:
|
||||
/// Creates a matcher that can match and parse instructions based on bitstring.
|
||||
static auto GetMatcher(const char* const bitstring, OpCode::Id op, OpCode::Type type,
|
||||
const char* const name) {
|
||||
const auto mask_expect = GetMaskAndExpect(bitstring);
|
||||
return Matcher(name, std::get<0>(mask_expect), std::get<1>(mask_expect), op, type);
|
||||
static constexpr auto GetMatcher(const char* const bitstring, Id op, Type type,
|
||||
const char* const name) {
|
||||
const auto [mask, expected] = GetMaskAndExpect(bitstring);
|
||||
return Matcher(name, mask, expected, op, type);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1881,6 +1908,7 @@ private:
|
||||
INST("11011100--11----", Id::TLD, Type::Texture, "TLD"),
|
||||
INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
|
||||
INST("1101111011111---", Id::TLD4_B, Type::Texture, "TLD4_B"),
|
||||
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
|
||||
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
|
||||
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
|
||||
|
||||
+14
-1
@@ -3,6 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/memory.h"
|
||||
@@ -17,6 +18,8 @@
|
||||
|
||||
namespace Tegra {
|
||||
|
||||
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
|
||||
|
||||
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
|
||||
: system{system}, renderer{renderer}, is_async{is_async} {
|
||||
auto& rasterizer{renderer.Rasterizer()};
|
||||
@@ -63,6 +66,16 @@ const DmaPusher& GPU::DmaPusher() const {
|
||||
return *dma_pusher;
|
||||
}
|
||||
|
||||
void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
|
||||
// Synced GPU, is always in sync
|
||||
if (!is_async) {
|
||||
return;
|
||||
}
|
||||
MICROPROFILE_SCOPE(GPU_wait);
|
||||
while (syncpoints[syncpoint_id].load(std::memory_order_relaxed) < value) {
|
||||
}
|
||||
}
|
||||
|
||||
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
|
||||
syncpoints[syncpoint_id]++;
|
||||
std::lock_guard lock{sync_mutex};
|
||||
@@ -326,7 +339,7 @@ void GPU::ProcessSemaphoreTriggerMethod() {
|
||||
block.sequence = regs.semaphore_sequence;
|
||||
// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
|
||||
// CoreTiming
|
||||
block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
|
||||
block.timestamp = system.CoreTiming().GetTicks();
|
||||
memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
|
||||
sizeof(block));
|
||||
} else {
|
||||
|
||||
@@ -177,6 +177,12 @@ public:
|
||||
/// Returns a reference to the GPU DMA pusher.
|
||||
Tegra::DmaPusher& DmaPusher();
|
||||
|
||||
// Waits for the GPU to finish working
|
||||
virtual void WaitIdle() const = 0;
|
||||
|
||||
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
|
||||
void WaitFence(u32 syncpoint_id, u32 value) const;
|
||||
|
||||
void IncrementSyncPoint(u32 syncpoint_id);
|
||||
|
||||
u32 GetSyncpointValue(u32 syncpoint_id) const;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user