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Author SHA1 Message Date
Lioncash 289adf87ac CMakeLists: Remove EMU_ARCH_BITS definition
This was only ever used by the now-removed memory_util functions. Also,
given we don't plan to support 32-bit architectures, this is just a
leftover from citra at this point.
2018-10-23 12:24:43 -04:00
Lioncash 1291f3f820 common: Remove memory_util.cpp/.h
Everything from here is completely unused and also written with the
notion of supporting 32-bit architecture variants in mind. Given the
Switch itself is on a 64-bit architecture, we won't be supporting 32-bit
architectures. If we need specific allocation functions in the future,
it's likely more worthwhile to new functions for that purpose.
2018-10-23 12:21:34 -04:00
7 changed files with 5 additions and 232 deletions
-4
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@@ -178,10 +178,6 @@ endif()
set_property(DIRECTORY APPEND PROPERTY
COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_DEBUG> $<$<NOT:$<CONFIG:Debug>>:NDEBUG>)
math(EXPR EMU_ARCH_BITS ${CMAKE_SIZEOF_VOID_P}*8)
add_definitions(-DEMU_ARCH_BITS=${EMU_ARCH_BITS})
# System imported libraries
# ======================
-2
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@@ -64,8 +64,6 @@ add_library(common STATIC
logging/text_formatter.cpp
logging/text_formatter.h
math_util.h
memory_util.cpp
memory_util.h
microprofile.cpp
microprofile.h
microprofileui.h
-177
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@@ -1,177 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "common/memory_util.h"
#ifdef _WIN32
#include <windows.h>
// Windows.h needs to be included before psapi.h
#include <psapi.h>
#include "common/common_funcs.h"
#include "common/string_util.h"
#else
#include <cstdlib>
#include <sys/mman.h>
#endif
#if !defined(_WIN32) && defined(ARCHITECTURE_x86_64) && !defined(MAP_32BIT)
#include <unistd.h>
#define PAGE_MASK (getpagesize() - 1)
#define round_page(x) ((((unsigned long)(x)) + PAGE_MASK) & ~(PAGE_MASK))
#endif
// This is purposely not a full wrapper for virtualalloc/mmap, but it
// provides exactly the primitive operations that Dolphin needs.
void* AllocateExecutableMemory(std::size_t size, bool low) {
#if defined(_WIN32)
void* ptr = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
#else
static char* map_hint = nullptr;
#if defined(ARCHITECTURE_x86_64) && !defined(MAP_32BIT)
// This OS has no flag to enforce allocation below the 4 GB boundary,
// but if we hint that we want a low address it is very likely we will
// get one.
// An older version of this code used MAP_FIXED, but that has the side
// effect of discarding already mapped pages that happen to be in the
// requested virtual memory range (such as the emulated RAM, sometimes).
if (low && (!map_hint))
map_hint = (char*)round_page(512 * 1024 * 1024); /* 0.5 GB rounded up to the next page */
#endif
void* ptr = mmap(map_hint, size, PROT_READ | PROT_WRITE | PROT_EXEC,
MAP_ANON | MAP_PRIVATE
#if defined(ARCHITECTURE_x86_64) && defined(MAP_32BIT)
| (low ? MAP_32BIT : 0)
#endif
,
-1, 0);
#endif /* defined(_WIN32) */
#ifdef _WIN32
if (ptr == nullptr) {
#else
if (ptr == MAP_FAILED) {
ptr = nullptr;
#endif
LOG_ERROR(Common_Memory, "Failed to allocate executable memory");
}
#if !defined(_WIN32) && defined(ARCHITECTURE_x86_64) && !defined(MAP_32BIT)
else {
if (low) {
map_hint += size;
map_hint = (char*)round_page(map_hint); /* round up to the next page */
}
}
#endif
#if EMU_ARCH_BITS == 64
if ((u64)ptr >= 0x80000000 && low == true)
LOG_ERROR(Common_Memory, "Executable memory ended up above 2GB!");
#endif
return ptr;
}
void* AllocateMemoryPages(std::size_t size) {
#ifdef _WIN32
void* ptr = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE);
#else
void* ptr = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
if (ptr == MAP_FAILED)
ptr = nullptr;
#endif
if (ptr == nullptr)
LOG_ERROR(Common_Memory, "Failed to allocate raw memory");
return ptr;
}
void* AllocateAlignedMemory(std::size_t size, std::size_t alignment) {
#ifdef _WIN32
void* ptr = _aligned_malloc(size, alignment);
#else
void* ptr = nullptr;
#ifdef ANDROID
ptr = memalign(alignment, size);
#else
if (posix_memalign(&ptr, alignment, size) != 0)
LOG_ERROR(Common_Memory, "Failed to allocate aligned memory");
#endif
#endif
if (ptr == nullptr)
LOG_ERROR(Common_Memory, "Failed to allocate aligned memory");
return ptr;
}
void FreeMemoryPages(void* ptr, std::size_t size) {
if (ptr) {
#ifdef _WIN32
if (!VirtualFree(ptr, 0, MEM_RELEASE))
LOG_ERROR(Common_Memory, "FreeMemoryPages failed!\n{}", GetLastErrorMsg());
#else
munmap(ptr, size);
#endif
}
}
void FreeAlignedMemory(void* ptr) {
if (ptr) {
#ifdef _WIN32
_aligned_free(ptr);
#else
free(ptr);
#endif
}
}
void WriteProtectMemory(void* ptr, std::size_t size, bool allowExecute) {
#ifdef _WIN32
DWORD oldValue;
if (!VirtualProtect(ptr, size, allowExecute ? PAGE_EXECUTE_READ : PAGE_READONLY, &oldValue))
LOG_ERROR(Common_Memory, "WriteProtectMemory failed!\n{}", GetLastErrorMsg());
#else
mprotect(ptr, size, allowExecute ? (PROT_READ | PROT_EXEC) : PROT_READ);
#endif
}
void UnWriteProtectMemory(void* ptr, std::size_t size, bool allowExecute) {
#ifdef _WIN32
DWORD oldValue;
if (!VirtualProtect(ptr, size, allowExecute ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE,
&oldValue))
LOG_ERROR(Common_Memory, "UnWriteProtectMemory failed!\n{}", GetLastErrorMsg());
#else
mprotect(ptr, size,
allowExecute ? (PROT_READ | PROT_WRITE | PROT_EXEC) : PROT_WRITE | PROT_READ);
#endif
}
std::string MemUsage() {
#ifdef _WIN32
#pragma comment(lib, "psapi")
DWORD processID = GetCurrentProcessId();
HANDLE hProcess;
PROCESS_MEMORY_COUNTERS pmc;
std::string Ret;
// Print information about the memory usage of the process.
hProcess = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processID);
if (nullptr == hProcess)
return "MemUsage Error";
if (GetProcessMemoryInfo(hProcess, &pmc, sizeof(pmc)))
Ret = fmt::format("{} K", Common::ThousandSeparate(pmc.WorkingSetSize / 1024, 7));
CloseHandle(hProcess);
return Ret;
#else
return "";
#endif
}
-21
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@@ -1,21 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
void* AllocateExecutableMemory(std::size_t size, bool low = true);
void* AllocateMemoryPages(std::size_t size);
void FreeMemoryPages(void* ptr, std::size_t size);
void* AllocateAlignedMemory(std::size_t size, std::size_t alignment);
void FreeAlignedMemory(void* ptr);
void WriteProtectMemory(void* ptr, std::size_t size, bool executable = false);
void UnWriteProtectMemory(void* ptr, std::size_t size, bool allowExecute = false);
std::string MemUsage();
inline int GetPageSize() {
return 4096;
}
-1
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@@ -79,7 +79,6 @@ union Attribute {
constexpr explicit Attribute(u64 value) : value(value) {}
enum class Index : u64 {
PointSize = 6,
Position = 7,
Attribute_0 = 8,
Attribute_31 = 39,
@@ -6,7 +6,6 @@
#include <set>
#include <string>
#include <string_view>
#include <unordered_set>
#include <boost/optional.hpp>
#include <fmt/format.h>
@@ -277,8 +276,7 @@ public:
GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations,
const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix,
const Tegra::Shader::Header& header)
: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header},
fixed_pipeline_output_attributes_used{} {
: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header} {
BuildRegisterList();
BuildInputList();
}
@@ -482,12 +480,7 @@ public:
std::to_string(static_cast<u32>(attribute)) + ']' +
GetSwizzle(elem) + " = " + src + ';');
} else {
if (attribute == Attribute::Index::PointSize) {
fixed_pipeline_output_attributes_used.insert(attribute);
shader.AddLine(dest + " = " + src + ';');
} else {
shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
}
shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
}
}
}
@@ -531,7 +524,6 @@ public:
/// Add declarations.
void GenerateDeclarations(const std::string& suffix) {
GenerateVertex();
GenerateRegisters(suffix);
GenerateInternalFlags();
GenerateInputAttrs();
@@ -691,20 +683,6 @@ private:
declarations.AddNewLine();
}
void GenerateVertex() {
if (stage != Maxwell3D::Regs::ShaderStage::Vertex)
return;
declarations.AddLine("out gl_PerVertex {");
++declarations.scope;
declarations.AddLine("vec4 gl_Position;");
for (auto& o : fixed_pipeline_output_attributes_used) {
if (o == Attribute::Index::PointSize)
declarations.AddLine("float gl_PointSize;");
}
--declarations.scope;
declarations.AddLine("};");
}
/// Generates code representing a temporary (GPR) register.
std::string GetRegister(const Register& reg, unsigned elem) {
if (reg == Register::ZeroIndex) {
@@ -858,8 +836,6 @@ private:
/// Generates code representing the declaration name of an output attribute register.
std::string GetOutputAttribute(Attribute::Index attribute) {
switch (attribute) {
case Attribute::Index::PointSize:
return "gl_PointSize";
case Attribute::Index::Position:
return "position";
default:
@@ -894,7 +870,6 @@ private:
const Maxwell3D::Regs::ShaderStage& stage;
const std::string& suffix;
const Tegra::Shader::Header& header;
std::unordered_set<Attribute::Index> fixed_pipeline_output_attributes_used;
};
class GLSLGenerator {
@@ -19,6 +19,9 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
out += Decompiler::GetCommonDeclarations();
out += R"(
out gl_PerVertex {
vec4 gl_Position;
};
layout (location = 0) out vec4 position;