Fix framerate limit setting
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@@ -279,7 +279,7 @@ void Codec::Decode() {
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}
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std::chrono::steady_clock::time_point last_frame_time = std::chrono::steady_clock::now();
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std::chrono::microseconds min_call_interval = std::chrono::microseconds(1000/Settings::values.video_framerate.GetValue()*1000);
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AVFramePtr Codec::GetCurrentFrame() {
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// Sometimes VIC will request more frames than have been decoded.
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// in this case, return a nullptr and don't overwrite previous frame data
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@@ -294,9 +294,11 @@ AVFramePtr Codec::GetCurrentFrame() {
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std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
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std::chrono::microseconds elapsed =
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std::chrono::duration_cast<std::chrono::microseconds>(now - last_frame_time);
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std::chrono::microseconds min_frame_interval =
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std::chrono::microseconds(1000 / Settings::values.video_framerate.GetValue() * 1000);
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if (elapsed < min_call_interval) {
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std::this_thread::sleep_for(min_call_interval - elapsed);
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if (elapsed < min_frame_interval) {
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std::this_thread::sleep_for(min_frame_interval - elapsed);
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now = std::chrono::steady_clock::now();
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elapsed = std::chrono::duration_cast<std::chrono::microseconds>(now - last_frame_time);
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}
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