formatting fixes
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@@ -286,7 +286,8 @@ void main() {
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u64 Device::GetCurrentDedicatedVideoMemory() const {
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GLint cur_avail_mem_kb = 0;
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// this should report the correct size of the VRAM, on integrated devices it shows the size of the UMA Framebuffer
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// this should report the correct size of the VRAM, on integrated devices it shows the size of
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// the UMA Framebuffer
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glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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}
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