shader/arithmetic_integer: Fix LEA_IMM encoding

The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:

https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L122
This commit is contained in:
ReinUsesLisp
2020-04-20 21:54:59 -03:00
parent 200f69d2ff
commit 8734ccb0cb
@@ -249,8 +249,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
}
case OpCode::Id::LEA_IMM: {
const bool neg = instr.lea.imm.neg != 0;
return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
}
case OpCode::Id::LEA_RZ: {