Remove onhold requeststate to allow Super Bomberman R2 ingame
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@@ -221,10 +221,6 @@ private:
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void Submit(HLERequestContext& ctx) {
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LOG_DEBUG(Service_NIFM, "(STUBBED) called");
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if (state == RequestState::NotSubmitted) {
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UpdateState(RequestState::OnHold);
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}
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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@@ -245,13 +241,6 @@ private:
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switch (state) {
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case RequestState::NotSubmitted:
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return has_connection ? ResultSuccess : ResultNetworkCommunicationDisabled;
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case RequestState::OnHold:
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if (has_connection) {
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UpdateState(RequestState::Accepted);
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} else {
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UpdateState(RequestState::Invalid);
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}
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return ResultPendingConnection;
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case RequestState::Accepted:
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default:
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return ResultSuccess;
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