Files
wayvr/wlx-overlay-s/src/backend/common.rs
Aleksander b9e5541971 📦📎-fixes, typo fixes
2025-09-20 12:17:17 +02:00

206 lines
6.2 KiB
Rust

use std::sync::{Arc, LazyLock};
#[cfg(feature = "openxr")]
use openxr as xr;
use glam::{Affine3A, Vec3, Vec3A};
use idmap::IdMap;
use serde::Deserialize;
use thiserror::Error;
use crate::{
config::AStrSetExt,
overlays::{
anchor::create_anchor,
keyboard::{KEYBOARD_NAME, builder::create_keyboard},
screen::create_screens,
watch::{WATCH_NAME, create_watch},
},
state::AppState,
};
use super::overlay::{OverlayData, OverlayID};
#[derive(Error, Debug)]
pub enum BackendError {
#[error("backend not supported")]
NotSupported,
#[cfg(feature = "openxr")]
#[error("OpenXR Error: {0:?}")]
OpenXrError(#[from] xr::sys::Result),
#[error("Shutdown")]
Shutdown,
#[error("Restart")]
Restart,
#[error("Fatal: {0:?}")]
Fatal(#[from] anyhow::Error),
}
pub struct OverlayContainer<T>
where
T: Default,
{
overlays: IdMap<usize, OverlayData<T>>,
}
impl<T> OverlayContainer<T>
where
T: Default,
{
pub fn new(app: &mut AppState, headless: bool) -> anyhow::Result<Self> {
let mut overlays = IdMap::new();
let mut show_screens = app.session.config.show_screens.clone();
let mut maybe_keymap = None;
if headless {
log::info!("Running in headless mode; keyboard will be en-US");
} else {
match create_screens(app) {
Ok((data, keymap)) => {
if show_screens.is_empty()
&& let Some((_, s, _)) = data.screens.first()
{
show_screens.arc_set(s.name.clone());
}
for (meta, mut state, backend) in data.screens {
if show_screens.arc_get(state.name.as_ref()) {
state.show_hide = true;
}
overlays.insert(
state.id.0,
OverlayData::<T> {
state,
..OverlayData::from_backend(backend)
},
);
app.screens.push(meta);
}
maybe_keymap = keymap;
}
Err(e) => log::error!("Unable to initialize screens: {e:?}"),
}
}
let anchor = create_anchor(app)?;
overlays.insert(anchor.state.id.0, anchor);
let mut watch = create_watch::<T>(app)?;
watch.state.want_visible = true;
overlays.insert(watch.state.id.0, watch);
let mut keyboard = create_keyboard(app, maybe_keymap)?;
keyboard.state.show_hide = show_screens.arc_get(KEYBOARD_NAME);
keyboard.state.want_visible = false;
overlays.insert(keyboard.state.id.0, keyboard);
Ok(Self { overlays })
}
pub fn mut_by_selector(&mut self, selector: &OverlaySelector) -> Option<&mut OverlayData<T>> {
match selector {
OverlaySelector::Id(id) => self.mut_by_id(*id),
OverlaySelector::Name(name) => self.mut_by_name(name),
}
}
pub fn remove_by_selector(&mut self, selector: &OverlaySelector) -> Option<OverlayData<T>> {
match selector {
OverlaySelector::Id(id) => self.overlays.remove(id.0),
OverlaySelector::Name(name) => {
let id = self
.overlays
.iter()
.find(|(_, o)| *o.state.name == **name)
.map(|(id, _)| *id);
id.and_then(|id| self.overlays.remove(id))
}
}
}
pub fn get_by_id(&mut self, id: OverlayID) -> Option<&OverlayData<T>> {
self.overlays.get(id.0)
}
pub fn mut_by_id(&mut self, id: OverlayID) -> Option<&mut OverlayData<T>> {
self.overlays.get_mut(id.0)
}
pub fn get_by_name<'a>(&'a mut self, name: &str) -> Option<&'a OverlayData<T>> {
self.overlays.values().find(|o| *o.state.name == *name)
}
pub fn mut_by_name<'a>(&'a mut self, name: &str) -> Option<&'a mut OverlayData<T>> {
self.overlays.values_mut().find(|o| *o.state.name == *name)
}
pub fn iter(&self) -> impl Iterator<Item = &'_ OverlayData<T>> {
self.overlays.values()
}
pub fn iter_mut(&mut self) -> impl Iterator<Item = &'_ mut OverlayData<T>> {
self.overlays.values_mut()
}
pub fn add(&mut self, overlay: OverlayData<T>) {
self.overlays.insert(overlay.state.id.0, overlay);
}
pub fn show_hide(&mut self, app: &mut AppState) {
let any_shown = self
.overlays
.values()
.any(|o| o.state.show_hide && o.state.want_visible);
if !any_shown {
static ANCHOR_LOCAL: LazyLock<Affine3A> =
LazyLock::new(|| Affine3A::from_translation(Vec3::NEG_Z));
let hmd = snap_upright(app.input_state.hmd, Vec3A::Y);
app.anchor = hmd * *ANCHOR_LOCAL;
}
self.overlays.values_mut().for_each(|o| {
if o.state.show_hide {
o.state.want_visible = !any_shown;
if o.state.want_visible
&& app.session.config.realign_on_showhide
&& o.state.recenter
{
o.state.reset(app, false);
}
}
// toggle watch back on if it was hidden
if !any_shown && *o.state.name == *WATCH_NAME {
o.state.reset(app, true);
}
});
}
}
#[derive(Clone, Deserialize, Debug)]
#[serde(untagged)]
pub enum OverlaySelector {
Id(OverlayID),
Name(Arc<str>),
}
pub fn snap_upright(transform: Affine3A, up_dir: Vec3A) -> Affine3A {
if transform.x_axis.dot(up_dir).abs() < 0.2 {
let scale = transform.x_axis.length();
let col_z = transform.z_axis.normalize();
let col_y = up_dir;
let col_x = col_y.cross(col_z);
let col_y = col_z.cross(col_x).normalize();
let col_x = col_x.normalize();
Affine3A::from_cols(
col_x * scale,
col_y * scale,
col_z * scale,
transform.translation,
)
} else {
transform
}
}